DayZ 1.27
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◆ PlayAttachSound()

void SpawnItemOnLocation::PlayAttachSound ( string slot_type)
protected

Plays sound on item attach. Be advised, the config structure may slightly change in 1.11 update to allow for more complex use.

См. определение в файле ItemBase.c строка 9150

9154{
9155 override bool CanPutAsAttachment(EntityAI parent)
9156 {
9157 return true;
9158 }
9159};
9160
9161//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9162
9163class ItemBase extends InventoryItem
9164{
9168
9170
9171 static int m_DebugActionsMask;
9173 // ============================================
9174 // Variable Manipulation System
9175 // ============================================
9176 // Quantity
9177
9178 float m_VarQuantity;
9179 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9181 int m_VarQuantityMin;
9182 int m_VarQuantityMax;
9183 int m_Count;
9184 float m_VarStackMax;
9185 float m_StoreLoadedQuantity = float.LOWEST;
9186 // Wet
9187 float m_VarWet;
9188 float m_VarWetPrev;//for client to know wetness changed during synchronization
9189 float m_VarWetInit;
9190 float m_VarWetMin;
9191 float m_VarWetMax;
9192 // Cleanness
9193 int m_Cleanness;
9194 int m_CleannessInit;
9195 int m_CleannessMin;
9196 int m_CleannessMax;
9197 // impact sounds
9199 bool m_CanPlayImpactSound = true;
9200 float m_ImpactSpeed;
9202 //
9203 float m_HeatIsolation;
9204 float m_ItemModelLength;
9205 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9207 int m_VarLiquidType;
9208 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9209 int m_QuickBarBonus;
9210 bool m_IsBeingPlaced;
9211 bool m_IsHologram;
9212 bool m_IsTakeable;
9213 bool m_ThrowItemOnDrop;
9216 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9217 bool can_this_be_combined; //Check if item can be combined
9218 bool m_CanThisBeSplit; //Check if item can be split
9219 bool m_IsStoreLoad = false;
9220 bool m_CanShowQuantity;
9221 bool m_HasQuantityBar;
9222 protected bool m_CanBeDigged;
9223 protected bool m_IsResultOfSplit
9224
9225 string m_SoundAttType;
9226 // items color variables
9231 //-------------------------------------------------------
9232
9233 // light source managing
9235
9239
9240 //==============================================
9241 // agent system
9242 private int m_AttachedAgents;
9243
9245 void TransferModifiers(PlayerBase reciever);
9246
9247
9248 // Weapons & suppressors particle effects
9253 static int m_LastRegisteredWeaponID = 0;
9254
9255 // Overheating effects
9257 float m_OverheatingShots;
9258 ref Timer m_CheckOverheating;
9259 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9260 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9261 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9262 ref array <ref OverheatingParticle> m_OverheatingParticles;
9263
9265 protected bool m_HideSelectionsBySlot;
9266
9267 // Admin Log
9268 PluginAdminLog m_AdminLog;
9269
9270 // misc
9271 ref Timer m_PhysDropTimer;
9272
9273 // Attachment Locking variables
9274 ref array<int> m_CompatibleLocks;
9275 protected int m_LockType;
9276 protected ref EffectSound m_LockingSound;
9277 protected string m_LockSoundSet;
9278
9279 // ItemSoundHandler
9280 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9281 protected int m_SoundSyncPlay; // id for sound to play
9282 protected int m_SoundSyncStop; // id for sound to stop
9284
9285 //temperature
9286 private float m_TemperaturePerQuantityWeight;
9287
9288 // -------------------------------------------------------------------------
9289 void ItemBase()
9290 {
9291 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9295
9296 if (!GetGame().IsDedicatedServer())
9297 {
9298 if (HasMuzzle())
9299 {
9301
9303 {
9305 }
9306 }
9307
9309 m_ActionsInitialize = false;
9310 }
9311
9312 m_OldLocation = null;
9313
9314 if (GetGame().IsServer())
9315 {
9316 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9317 }
9318
9319 if (ConfigIsExisting("headSelectionsToHide"))
9320 {
9322 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9323 }
9324
9325 m_HideSelectionsBySlot = false;
9326 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9327 {
9328 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9329 }
9330
9331 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9332
9333 m_IsResultOfSplit = false;
9334
9336 }
9337
9338 override void InitItemVariables()
9339 {
9340 super.InitItemVariables();
9341
9342 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9343 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9344 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9345 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9346 m_VarStackMax = ConfigGetFloat("varStackMax");
9347 m_Count = ConfigGetInt("count");
9348
9349 m_CanShowQuantity = ConfigGetBool("quantityShow");
9350 m_HasQuantityBar = ConfigGetBool("quantityBar");
9351
9352 m_CleannessInit = ConfigGetInt("varCleannessInit");
9354 m_CleannessMin = ConfigGetInt("varCleannessMin");
9355 m_CleannessMax = ConfigGetInt("varCleannessMax");
9356
9357 m_WantPlayImpactSound = false;
9358 m_ImpactSpeed = 0.0;
9359
9360 m_VarWetInit = ConfigGetFloat("varWetInit");
9362 m_VarWetMin = ConfigGetFloat("varWetMin");
9363 m_VarWetMax = ConfigGetFloat("varWetMax");
9364
9365 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9366 if (IsLiquidContainer() && GetQuantity() != 0)
9368 m_IsBeingPlaced = false;
9369 m_IsHologram = false;
9370 m_IsTakeable = true;
9371 m_CanBeMovedOverride = false;
9375 m_CanBeDigged = ConfigGetBool("canBeDigged");
9376
9377 m_CompatibleLocks = new array<int>();
9378 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9379 m_LockType = ConfigGetInt("lockType");
9380
9381 //Define if item can be split and set ability to be combined accordingly
9382 m_CanThisBeSplit = false;
9383 can_this_be_combined = false;
9384 if (ConfigIsExisting("canBeSplit"))
9385 {
9386 can_this_be_combined = ConfigGetBool("canBeSplit");
9388 }
9389
9390 m_ItemBehaviour = -1;
9391 if (ConfigIsExisting("itemBehaviour"))
9392 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9393
9394 //RegisterNetSyncVariableInt("m_VariablesMask");
9395 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9396 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9397 RegisterNetSyncVariableInt("m_VarLiquidType");
9398 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9399
9400 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9401 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9402 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9403
9404 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9405 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9406 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9407 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9408
9409 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9410 RegisterNetSyncVariableBool("m_IsTakeable");
9411 RegisterNetSyncVariableBool("m_IsHologram");
9412
9413 InitItemSounds();
9415 {
9416 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9417 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9418 }
9419
9420 m_LockSoundSet = ConfigGetString("lockSoundSet");
9421
9423 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9424 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9425
9426 }
9427
9428 override int GetQuickBarBonus()
9429 {
9430 return m_QuickBarBonus;
9431 }
9432
9433 void InitializeActions()
9434 {
9436 if (!m_InputActionMap)
9437 {
9439 m_InputActionMap = iam;
9440 SetActions();
9442 }
9443 }
9444
9445 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9446 {
9448 {
9449 m_ActionsInitialize = true;
9451 }
9452
9453 actions = m_InputActionMap.Get(action_input_type);
9454 }
9455
9456 void SetActions()
9457 {
9458 AddAction(ActionTakeItem);
9459 AddAction(ActionTakeItemToHands);
9460 AddAction(ActionWorldCraft);
9462 AddAction(ActionAttachWithSwitch);
9463 }
9464
9465 void SetActionAnimOverrides(); // Override action animation for specific item
9466
9467 void AddAction(typename actionName)
9468 {
9469 ActionBase action = ActionManagerBase.GetAction(actionName);
9470
9471 if (!action)
9472 {
9473 Debug.LogError("Action " + actionName + " dosn't exist!");
9474 return;
9475 }
9476
9477 typename ai = action.GetInputType();
9478 if (!ai)
9479 {
9480 m_ActionsInitialize = false;
9481 return;
9482 }
9483
9484 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9485 if (!action_array)
9486 {
9487 action_array = new array<ActionBase_Basic>;
9488 m_InputActionMap.Insert(ai, action_array);
9489 }
9490 if (LogManager.IsActionLogEnable())
9491 {
9492 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9493 }
9494
9495 if (action_array.Find(action) != -1)
9496 {
9497 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9498 }
9499 else
9500 {
9501 action_array.Insert(action);
9502 }
9503 }
9504
9505 void RemoveAction(typename actionName)
9506 {
9507 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9508 ActionBase action = player.GetActionManager().GetAction(actionName);
9509 typename ai = action.GetInputType();
9510 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9511
9512 if (action_array)
9513 {
9514 action_array.RemoveItem(action);
9515 }
9516 }
9517
9518 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9519 // Set -1 for params which should stay in default state
9520 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9521 {
9522 ActionOverrideData overrideData = new ActionOverrideData();
9523 overrideData.m_CommandUID = commandUID;
9524 overrideData.m_CommandUIDProne = commandUIDProne;
9525 overrideData.m_StanceMask = stanceMask;
9526
9527 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9528 if (!actionMap) // create new map of action > overidables map
9529 {
9530 actionMap = new TActionAnimOverrideMap();
9531 m_ItemActionOverrides.Insert(action, actionMap);
9532 }
9533
9534 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9535
9536 }
9537
9538 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9539
9540 ScriptedLightBase GetLight();
9541
9542 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9543 void LoadParticleConfigOnFire(int id)
9544 {
9545 if (!m_OnFireEffect)
9547
9550
9551 string config_to_search = "CfgVehicles";
9552 string muzzle_owner_config;
9553
9554 if (!m_OnFireEffect.Contains(id))
9555 {
9556 if (IsInherited(Weapon))
9557 config_to_search = "CfgWeapons";
9558
9559 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9560
9561 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9562
9563 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9564
9565 if (config_OnFire_subclass_count > 0)
9566 {
9567 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9568
9569 for (int i = 0; i < config_OnFire_subclass_count; i++)
9570 {
9571 string particle_class = "";
9572 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9573 string config_OnFire_entry = config_OnFire_class + particle_class;
9574 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9575 WPOF_array.Insert(WPOF);
9576 }
9577
9578
9579 m_OnFireEffect.Insert(id, WPOF_array);
9580 }
9581 }
9582
9583 if (!m_OnBulletCasingEjectEffect.Contains(id))
9584 {
9585 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9586 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9587
9588 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9589
9590 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9591
9592 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9593 {
9594 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9595
9596 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9597 {
9598 string particle_class2 = "";
9599 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9600 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9601 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9602 WPOBE_array.Insert(WPOBE);
9603 }
9604
9605
9606 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9607 }
9608 }
9609 }
9610
9611 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9613 {
9616
9617 if (!m_OnOverheatingEffect.Contains(id))
9618 {
9619 string config_to_search = "CfgVehicles";
9620
9621 if (IsInherited(Weapon))
9622 config_to_search = "CfgWeapons";
9623
9624 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9625 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9626
9627 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9628 {
9629
9630 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9631
9633 {
9634 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9635 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9636 Error(error);
9637 return;
9638 }
9639
9640 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9641 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9642
9643
9644
9645 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9646 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9647
9648 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9649 {
9650 string particle_class = "";
9651 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9652 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9653 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9654
9655 if (entry_type == CT_CLASS)
9656 {
9657 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9658 WPOOH_array.Insert(WPOF);
9659 }
9660 }
9661
9662
9663 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9664 }
9665 }
9666 }
9667
9668 float GetOverheatingValue()
9669 {
9670 return m_OverheatingShots;
9671 }
9672
9673 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9674 {
9675 if (m_MaxOverheatingValue > 0)
9676 {
9678
9679 if (!m_CheckOverheating)
9681
9683 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9684
9685 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9686 }
9687 }
9688
9689 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9690 {
9692 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9693
9695 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9696
9698 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9699
9701 {
9703 }
9704 }
9705
9707 {
9709 }
9710
9711 void OnOverheatingDecay()
9712 {
9713 if (m_MaxOverheatingValue > 0)
9714 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9715 else
9717
9718 if (m_OverheatingShots <= 0)
9719 {
9722 }
9723 else
9724 {
9725 if (!m_CheckOverheating)
9727
9729 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9730 }
9731
9732 CheckOverheating(this, "", this);
9733 }
9734
9735 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9736 {
9738 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9739 }
9740
9741 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9742 {
9744 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9746 }
9747
9748 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9749 {
9751 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9752 }
9753
9754 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9755 {
9757 m_OverheatingParticles = new array<ref OverheatingParticle>;
9758
9759 OverheatingParticle OP = new OverheatingParticle();
9760 OP.RegisterParticle(p);
9761 OP.SetOverheatingLimitMin(min_heat_coef);
9762 OP.SetOverheatingLimitMax(max_heat_coef);
9763 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9764
9765 m_OverheatingParticles.Insert(OP);
9766 }
9767
9768 float GetOverheatingCoef()
9769 {
9770 if (m_MaxOverheatingValue > 0)
9772
9773 return -1;
9774 }
9775
9777 {
9779 {
9780 float overheat_coef = GetOverheatingCoef();
9781 int count = m_OverheatingParticles.Count();
9782
9783 for (int i = count; i > 0; --i)
9784 {
9785 int id = i - 1;
9786 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9787 Particle p = OP.GetParticle();
9788
9789 float overheat_min = OP.GetOverheatingLimitMin();
9790 float overheat_max = OP.GetOverheatingLimitMax();
9791
9792 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9793 {
9794 if (p)
9795 {
9796 p.Stop();
9797 OP.RegisterParticle(null);
9798 }
9799 }
9800 }
9801 }
9802 }
9803
9805 {
9807 {
9808 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9809 {
9810 int id = i - 1;
9811 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9812
9813 if (OP)
9814 {
9815 Particle p = OP.GetParticle();
9816
9817 if (p)
9818 {
9819 p.Stop();
9820 }
9821
9822 delete OP;
9823 }
9824 }
9825
9826 m_OverheatingParticles.Clear();
9828 }
9829 }
9830
9832 float GetInfectionChance(int system = 0, Param param = null)
9833 {
9834 return 0.0;
9835 }
9836
9837
9838 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9839 {
9840 return 250;//default value
9841 }
9842
9843 float GetFilterDamageRatio()
9844 {
9845 return 0;
9846 }
9847
9849 bool HasMuzzle()
9850 {
9851 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9852 return true;
9853
9854 return false;
9855 }
9856
9858 int GetMuzzleID()
9859 {
9860 if (!m_WeaponTypeToID)
9862
9863 if (m_WeaponTypeToID.Contains(GetType()))
9864 {
9865 return m_WeaponTypeToID.Get(GetType());
9866 }
9867 else
9868 {
9869 // Register new weapon ID
9871 }
9872
9874 }
9875
9882 {
9883 return -1;
9884 }
9885
9886
9887
9888 // -------------------------------------------------------------------------
9889 void ~ItemBase()
9890 {
9891 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9892 {
9893 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9894 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9895
9896 if (r_index >= 0)
9897 {
9898 InventoryLocation r_il = new InventoryLocation;
9899 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9900
9901 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9902 int r_type = r_il.GetType();
9903 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9904 {
9905 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9906 }
9907 else if (r_type == InventoryLocationType.ATTACHMENT)
9908 {
9909 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9910 }
9911
9912 }
9913
9914 player.GetHumanInventory().ClearUserReservedLocation(this);
9915 }
9916
9917 if (m_LockingSound)
9918 SEffectManager.DestroyEffect(m_LockingSound);
9919 }
9920
9921
9922
9923 // -------------------------------------------------------------------------
9924 static int GetDebugActionsMask()
9925 {
9926 return ItemBase.m_DebugActionsMask;
9927 }
9928
9929 static bool HasDebugActionsMask(int mask)
9930 {
9931 return ItemBase.m_DebugActionsMask & mask;
9932 }
9933
9934 static void SetDebugActionsMask(int mask)
9935 {
9936 ItemBase.m_DebugActionsMask = mask;
9937 }
9938
9939 static void AddDebugActionsMask(int mask)
9940 {
9941 ItemBase.m_DebugActionsMask |= mask;
9942 }
9943
9944 static void RemoveDebugActionsMask(int mask)
9945 {
9946 ItemBase.m_DebugActionsMask &= ~mask;
9947 }
9948
9949 static void ToggleDebugActionsMask(int mask)
9950 {
9951 if (HasDebugActionsMask(mask))
9952 {
9954 }
9955 else
9956 {
9957 AddDebugActionsMask(mask);
9958 }
9959 }
9960
9961 // -------------------------------------------------------------------------
9962 void SetCEBasedQuantity()
9963 {
9964 if (GetEconomyProfile())
9965 {
9966 float q_max = GetEconomyProfile().GetQuantityMax();
9967 if (q_max > 0)
9968 {
9969 float q_min = GetEconomyProfile().GetQuantityMin();
9970 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9971
9972 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9973 {
9974 ComponentEnergyManager comp = GetCompEM();
9975 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9976 {
9977 comp.SetEnergy0To1(quantity_randomized);
9978 }
9979 }
9980 else if (HasQuantity())
9981 {
9982 SetQuantityNormalized(quantity_randomized, false);
9983 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9984 }
9985
9986 }
9987 }
9988 }
9989
9991 void LockToParent()
9992 {
9993 EntityAI parent = GetHierarchyParent();
9994
9995 if (parent)
9996 {
9997 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9998 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9999 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10000 }
10001 }
10002
10004 void UnlockFromParent()
10005 {
10006 EntityAI parent = GetHierarchyParent();
10007
10008 if (parent)
10009 {
10010 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10011 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10012 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10013 }
10014 }
10015
10016 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10017 {
10018 /*
10019 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10020 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10021 */
10022 ItemBase item2 = ItemBase.Cast(entity2);
10023
10024 if (GetGame().IsClient())
10025 {
10026 if (ScriptInputUserData.CanStoreInputUserData())
10027 {
10028 ScriptInputUserData ctx = new ScriptInputUserData;
10030 ctx.Write(-1);
10031 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10032 ctx.Write(i1);
10033 ctx.Write(item2);
10034 ctx.Write(use_stack_max);
10035 ctx.Write(-1);
10036 ctx.Send();
10037
10038 if (IsCombineAll(item2, use_stack_max))
10039 {
10040 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10041 }
10042 }
10043 }
10044 else if (!GetGame().IsMultiplayer())
10045 {
10046 CombineItems(item2, use_stack_max);
10047 }
10048 }
10049
10050 bool IsLiquidPresent()
10051 {
10052 return (GetLiquidType() != 0 && HasQuantity());
10053 }
10054
10055 bool IsLiquidContainer()
10056 {
10057 return m_LiquidContainerMask != 0;
10058 }
10059
10061 {
10062 return m_LiquidContainerMask;
10063 }
10064
10065 bool IsBloodContainer()
10066 {
10067 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10068 return false;
10069 }
10070
10071 bool IsNVG()
10072 {
10073 return false;
10074 }
10075
10078 bool IsExplosive()
10079 {
10080 return false;
10081 }
10082
10084 {
10085 return "";
10086 }
10087
10089
10090 bool IsLightSource()
10091 {
10092 return false;
10093 }
10094
10096 {
10097 return true;
10098 }
10099
10100 //--- ACTION CONDITIONS
10101 //direction
10102 bool IsFacingPlayer(PlayerBase player, string selection)
10103 {
10104 return true;
10105 }
10106
10107 bool IsPlayerInside(PlayerBase player, string selection)
10108 {
10109 return true;
10110 }
10111
10112 override bool CanObstruct()
10113 {
10114 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10115 return !player || !IsPlayerInside(player, "");
10116 }
10117
10118 override bool IsBeingPlaced()
10119 {
10120 return m_IsBeingPlaced;
10121 }
10122
10123 void SetIsBeingPlaced(bool is_being_placed)
10124 {
10125 m_IsBeingPlaced = is_being_placed;
10126 if (!is_being_placed)
10128 SetSynchDirty();
10129 }
10130
10131 //server-side
10132 void OnEndPlacement() {}
10133
10134 override bool IsHologram()
10135 {
10136 return m_IsHologram;
10137 }
10138
10139 bool CanBeDigged()
10140 {
10141 return m_CanBeDigged;
10142 }
10143
10145 {
10146 return 1;
10147 }
10148
10149 bool CanMakeGardenplot()
10150 {
10151 return false;
10152 }
10153
10154 void SetIsHologram(bool is_hologram)
10155 {
10156 m_IsHologram = is_hologram;
10157 SetSynchDirty();
10158 }
10159 /*
10160 protected float GetNutritionalEnergy()
10161 {
10162 Edible_Base edible = Edible_Base.Cast(this);
10163 return edible.GetFoodEnergy();
10164 }
10165
10166 protected float GetNutritionalWaterContent()
10167 {
10168 Edible_Base edible = Edible_Base.Cast(this);
10169 return edible.GetFoodWater();
10170 }
10171
10172 protected float GetNutritionalIndex()
10173 {
10174 Edible_Base edible = Edible_Base.Cast(this);
10175 return edible.GetFoodNutritionalIndex();
10176 }
10177
10178 protected float GetNutritionalFullnessIndex()
10179 {
10180 Edible_Base edible = Edible_Base.Cast(this);
10181 return edible.GetFoodTotalVolume();
10182 }
10183
10184 protected float GetNutritionalToxicity()
10185 {
10186 Edible_Base edible = Edible_Base.Cast(this);
10187 return edible.GetFoodToxicity();
10188
10189 }
10190 */
10191
10192
10193 // -------------------------------------------------------------------------
10194 override void OnMovedInsideCargo(EntityAI container)
10195 {
10196 super.OnMovedInsideCargo(container);
10197
10198 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10199 }
10200
10201 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10202 {
10203 super.EEItemLocationChanged(oldLoc,newLoc);
10204
10205 PlayerBase new_player = null;
10206 PlayerBase old_player = null;
10207
10208 if (newLoc.GetParent())
10209 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10210
10211 if (oldLoc.GetParent())
10212 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10213
10214 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10215 {
10216 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10217
10218 if (r_index >= 0)
10219 {
10220 InventoryLocation r_il = new InventoryLocation;
10221 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10222
10223 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10224 int r_type = r_il.GetType();
10225 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10226 {
10227 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10228 }
10229 else if (r_type == InventoryLocationType.ATTACHMENT)
10230 {
10231 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10232 }
10233
10234 }
10235 }
10236
10237 if (newLoc.GetType() == InventoryLocationType.HANDS)
10238 {
10239 if (new_player)
10240 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10241
10242 if (new_player == old_player)
10243 {
10244
10245 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10246 {
10247 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10248 {
10249 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10250 {
10251 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10252 }
10253 }
10254 else
10255 {
10256 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10257 }
10258 }
10259
10260 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10261 {
10262 int type = oldLoc.GetType();
10263 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10264 {
10265 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10266 }
10267 else if (type == InventoryLocationType.ATTACHMENT)
10268 {
10269 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10270 }
10271 }
10272 if (!m_OldLocation)
10273 {
10274 m_OldLocation = new InventoryLocation;
10275 }
10276 m_OldLocation.Copy(oldLoc);
10277 }
10278 else
10279 {
10280 if (m_OldLocation)
10281 {
10282 m_OldLocation.Reset();
10283 }
10284 }
10285
10287 }
10288 else
10289 {
10290 if (new_player)
10291 {
10292 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10293 if (res_index >= 0)
10294 {
10295 InventoryLocation il = new InventoryLocation;
10296 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10297 ItemBase it = ItemBase.Cast(il.GetItem());
10298 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10299 int rel_type = il.GetType();
10300 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10301 {
10302 il.GetParent().GetOnReleaseLock().Invoke(it);
10303 }
10304 else if (rel_type == InventoryLocationType.ATTACHMENT)
10305 {
10306 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10307 }
10308 //it.GetOnReleaseLock().Invoke(it);
10309 }
10310 }
10311 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10312 {
10313 //ThrowPhysically(old_player, vector.Zero);
10314 m_ThrowItemOnDrop = false;
10315 }
10316
10317 if (m_OldLocation)
10318 {
10319 m_OldLocation.Reset();
10320 }
10321 }
10322 }
10323
10324 override void EOnContact(IEntity other, Contact extra)
10325 {
10327 {
10328 int liquidType = -1;
10329 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10330 if (impactSpeed > 0.0)
10331 {
10332 m_ImpactSpeed = impactSpeed;
10333 #ifndef SERVER
10334 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10335 #else
10336 m_WantPlayImpactSound = true;
10337 SetSynchDirty();
10338 #endif
10339 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10340 }
10341 }
10342
10343 #ifdef SERVER
10344 if (GetCompEM() && GetCompEM().IsPlugged())
10345 {
10346 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10347 GetCompEM().UnplugThis();
10348 }
10349 #endif
10350 }
10351
10352 void RefreshPhysics();
10353
10354 override void OnCreatePhysics()
10355 {
10357 }
10358
10359 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10360 {
10361
10362 }
10363 // -------------------------------------------------------------------------
10364 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10365 {
10366 super.OnItemLocationChanged(old_owner, new_owner);
10367
10368 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10369 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10370
10371 if (!relatedPlayer && playerNew)
10372 relatedPlayer = playerNew;
10373
10374 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10375 {
10376 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10377 if (actionMgr)
10378 {
10379 ActionBase currentAction = actionMgr.GetRunningAction();
10380 if (currentAction)
10381 currentAction.OnItemLocationChanged(this);
10382 }
10383 }
10384
10385 Man ownerPlayerOld = null;
10386 Man ownerPlayerNew = null;
10387
10388 if (old_owner)
10389 {
10390 if (old_owner.IsMan())
10391 {
10392 ownerPlayerOld = Man.Cast(old_owner);
10393 }
10394 else
10395 {
10396 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10397 }
10398 }
10399 else
10400 {
10401 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10402 {
10403 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10404
10405 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10406 {
10407 GetCompEM().UnplugThis();
10408 }
10409 }
10410 }
10411
10412 if (new_owner)
10413 {
10414 if (new_owner.IsMan())
10415 {
10416 ownerPlayerNew = Man.Cast(new_owner);
10417 }
10418 else
10419 {
10420 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10421 }
10422 }
10423
10424 if (ownerPlayerOld != ownerPlayerNew)
10425 {
10426 if (ownerPlayerOld)
10427 {
10428 array<EntityAI> subItemsExit = new array<EntityAI>;
10429 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10430 for (int i = 0; i < subItemsExit.Count(); i++)
10431 {
10432 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10433 itemExit.OnInventoryExit(ownerPlayerOld);
10434 }
10435 }
10436
10437 if (ownerPlayerNew)
10438 {
10439 array<EntityAI> subItemsEnter = new array<EntityAI>;
10440 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10441 for (int j = 0; j < subItemsEnter.Count(); j++)
10442 {
10443 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10444 itemEnter.OnInventoryEnter(ownerPlayerNew);
10445 }
10446 }
10447 }
10448 else if (ownerPlayerNew != null)
10449 {
10450 PlayerBase nplayer;
10451 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10452 {
10453 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10454 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10455 for (int k = 0; k < subItemsUpdate.Count(); k++)
10456 {
10457 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10458 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10459 }
10460 }
10461 }
10462
10463 if (old_owner)
10464 old_owner.OnChildItemRemoved(this);
10465 if (new_owner)
10466 new_owner.OnChildItemReceived(this);
10467 }
10468
10469 // -------------------------------------------------------------------------------
10470 override void EEDelete(EntityAI parent)
10471 {
10472 super.EEDelete(parent);
10473 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10474 if (player)
10475 {
10476 OnInventoryExit(player);
10477
10478 if (player.IsAlive())
10479 {
10480 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10481 if (r_index >= 0)
10482 {
10483 InventoryLocation r_il = new InventoryLocation;
10484 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10485
10486 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10487 int r_type = r_il.GetType();
10488 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10489 {
10490 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10491 }
10492 else if (r_type == InventoryLocationType.ATTACHMENT)
10493 {
10494 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10495 }
10496
10497 }
10498
10499 player.RemoveQuickBarEntityShortcut(this);
10500 }
10501 }
10502 }
10503 // -------------------------------------------------------------------------------
10504 override void EEKilled(Object killer)
10505 {
10506 super.EEKilled(killer);
10507
10509 if (killer && killer.IsFireplace() && CanExplodeInFire())
10510 {
10511 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10512 {
10513 if (IsMagazine())
10514 {
10515 if (Magazine.Cast(this).GetAmmoCount() > 0)
10516 {
10517 ExplodeAmmo();
10518 }
10519 }
10520 else
10521 {
10522 Explode(DamageType.EXPLOSION);
10523 }
10524 }
10525 }
10526 }
10527
10528 override void OnWasAttached(EntityAI parent, int slot_id)
10529 {
10530 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10531
10532 super.OnWasAttached(parent, slot_id);
10533
10534 if (HasQuantity())
10535 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10536
10537 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10538 }
10539
10540 override void OnWasDetached(EntityAI parent, int slot_id)
10541 {
10542 super.OnWasDetached(parent, slot_id);
10543
10544 if (HasQuantity())
10545 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10546 }
10547
10548 override string ChangeIntoOnAttach(string slot)
10549 {
10550 int idx;
10551 TStringArray inventory_slots = new TStringArray;
10552 TStringArray attach_types = new TStringArray;
10553
10554 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10555 if (inventory_slots.Count() < 1) //is string
10556 {
10557 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10558 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10559 }
10560 else //is array
10561 {
10562 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10563 }
10564
10565 idx = inventory_slots.Find(slot);
10566 if (idx < 0)
10567 return "";
10568
10569 return attach_types.Get(idx);
10570 }
10571
10572 override string ChangeIntoOnDetach()
10573 {
10574 int idx = -1;
10575 string slot;
10576
10577 TStringArray inventory_slots = new TStringArray;
10578 TStringArray detach_types = new TStringArray;
10579
10580 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10581 if (inventory_slots.Count() < 1) //is string
10582 {
10583 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10584 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10585 }
10586 else //is array
10587 {
10588 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10589 if (detach_types.Count() < 1)
10590 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10591 }
10592
10593 for (int i = 0; i < inventory_slots.Count(); i++)
10594 {
10595 slot = inventory_slots.Get(i);
10596 }
10597
10598 if (slot != "")
10599 {
10600 if (detach_types.Count() == 1)
10601 idx = 0;
10602 else
10603 idx = inventory_slots.Find(slot);
10604 }
10605 if (idx < 0)
10606 return "";
10607
10608 return detach_types.Get(idx);
10609 }
10610
10611 void ExplodeAmmo()
10612 {
10613 //timer
10614 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10615
10616 //min/max time
10617 float min_time = 1;
10618 float max_time = 3;
10619 float delay = Math.RandomFloat(min_time, max_time);
10620
10621 explode_timer.Run(delay, this, "DoAmmoExplosion");
10622 }
10623
10624 void DoAmmoExplosion()
10625 {
10626 Magazine magazine = Magazine.Cast(this);
10627 int pop_sounds_count = 6;
10628 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10629
10630 //play sound
10631 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10632 string sound_name = pop_sounds[ sound_idx ];
10633 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10634
10635 //remove ammo count
10636 magazine.ServerAddAmmoCount(-1);
10637
10638 //if condition then repeat -> ExplodeAmmo
10639 float min_temp_to_explode = 100; //min temperature for item to explode
10640
10641 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10642 {
10643 ExplodeAmmo();
10644 }
10645 }
10646
10647 // -------------------------------------------------------------------------------
10648 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10649 {
10650 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10651
10652 const int CHANCE_DAMAGE_CARGO = 4;
10653 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10654 const int CHANCE_DAMAGE_NOTHING = 2;
10655
10656 if (IsClothing() || IsContainer() || IsItemTent())
10657 {
10658 float dmg = damageResult.GetDamage("","Health") * -0.5;
10659 int chances;
10660 int rnd;
10661
10662 if (GetInventory().GetCargo())
10663 {
10664 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10665 rnd = Math.RandomInt(0,chances);
10666
10667 if (rnd < CHANCE_DAMAGE_CARGO)
10668 {
10669 DamageItemInCargo(dmg);
10670 }
10671 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10672 {
10674 }
10675 }
10676 else
10677 {
10678 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10679 rnd = Math.RandomInt(0,chances);
10680
10681 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10682 {
10684 }
10685 }
10686 }
10687 }
10688
10689 bool DamageItemInCargo(float damage)
10690 {
10691 if (GetInventory().GetCargo())
10692 {
10693 int item_count = GetInventory().GetCargo().GetItemCount();
10694 if (item_count > 0)
10695 {
10696 int random_pick = Math.RandomInt(0, item_count);
10697 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10698 if (!item.IsExplosive())
10699 {
10700 item.AddHealth("","",damage);
10701 return true;
10702 }
10703 }
10704 }
10705 return false;
10706 }
10707
10708 bool DamageItemAttachments(float damage)
10709 {
10710 int attachment_count = GetInventory().AttachmentCount();
10711 if (attachment_count > 0)
10712 {
10713 int random_pick = Math.RandomInt(0, attachment_count);
10714 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10715 if (!attachment.IsExplosive())
10716 {
10717 attachment.AddHealth("","",damage);
10718 return true;
10719 }
10720 }
10721 return false;
10722 }
10723
10724 override bool IsSplitable()
10725 {
10726 return m_CanThisBeSplit;
10727 }
10728 //----------------
10729 override bool CanBeSplit()
10730 {
10731 if (IsSplitable() && (GetQuantity() > 1))
10732 return GetInventory().CanRemoveEntity();
10733
10734 return false;
10735 }
10736
10737 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10738 {
10739 if (!CanBeSplit())
10740 return;
10741
10742 if (GetGame().IsClient())
10743 {
10744 if (ScriptInputUserData.CanStoreInputUserData())
10745 {
10746 ScriptInputUserData ctx = new ScriptInputUserData;
10748 ctx.Write(1);
10749 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10750 ctx.Write(i1);
10751 ctx.Write(destination_entity);
10752 ctx.Write(true);
10753 ctx.Write(slot_id);
10754 ctx.Send();
10755 }
10756 }
10757 else if (!GetGame().IsMultiplayer())
10758 {
10759 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10760 }
10761 }
10762
10763 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10764 {
10765 if (!CanBeSplit())
10766 return;
10767
10768 float split_quantity_new;
10769 ref ItemBase new_item;
10770 float quantity = GetQuantity();
10771 float stack_max = GetTargetQuantityMax(slot_id);
10772 InventoryLocation loc = new InventoryLocation;
10773
10774 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10775 {
10776 if (stack_max <= GetQuantity())
10777 split_quantity_new = stack_max;
10778 else
10779 split_quantity_new = GetQuantity();
10780
10781 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10782 if (new_item)
10783 {
10784 new_item.SetResultOfSplit(true);
10785 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10786 AddQuantity(-split_quantity_new);
10787 new_item.SetQuantity(split_quantity_new);
10788 }
10789 }
10790 else if (destination_entity && slot_id == -1)
10791 {
10792 if (quantity > stack_max)
10793 split_quantity_new = stack_max;
10794 else
10795 split_quantity_new = quantity;
10796
10797 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10798 {
10799 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10800 new_item = ItemBase.Cast(o);
10801 }
10802
10803 if (new_item)
10804 {
10805 new_item.SetResultOfSplit(true);
10806 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10807 AddQuantity(-split_quantity_new);
10808 new_item.SetQuantity(split_quantity_new);
10809 }
10810 }
10811 else
10812 {
10813 if (stack_max != 0)
10814 {
10815 if (stack_max < GetQuantity())
10816 {
10817 split_quantity_new = GetQuantity() - stack_max;
10818 }
10819
10820 if (split_quantity_new == 0)
10821 {
10822 if (!GetGame().IsMultiplayer())
10823 player.PhysicalPredictiveDropItem(this);
10824 else
10825 player.ServerDropEntity(this);
10826 return;
10827 }
10828
10829 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10830
10831 if (new_item)
10832 {
10833 new_item.SetResultOfSplit(true);
10834 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10835 SetQuantity(split_quantity_new);
10836 new_item.SetQuantity(stack_max);
10837 new_item.PlaceOnSurface();
10838 }
10839 }
10840 }
10841 }
10842
10843 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10844 {
10845 if (!CanBeSplit())
10846 return;
10847
10848 float split_quantity_new;
10849 ref ItemBase new_item;
10850 float quantity = GetQuantity();
10851 float stack_max = GetTargetQuantityMax(slot_id);
10852 InventoryLocation loc = new InventoryLocation;
10853
10854 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10855 {
10856 if (stack_max <= GetQuantity())
10857 split_quantity_new = stack_max;
10858 else
10859 split_quantity_new = GetQuantity();
10860
10861 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10862 if (new_item)
10863 {
10864 new_item.SetResultOfSplit(true);
10865 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10866 AddQuantity(-split_quantity_new);
10867 new_item.SetQuantity(split_quantity_new);
10868 }
10869 }
10870 else if (destination_entity && slot_id == -1)
10871 {
10872 if (quantity > stack_max)
10873 split_quantity_new = stack_max;
10874 else
10875 split_quantity_new = quantity;
10876
10877 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10878 {
10879 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10880 new_item = ItemBase.Cast(o);
10881 }
10882
10883 if (new_item)
10884 {
10885 new_item.SetResultOfSplit(true);
10886 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10887 AddQuantity(-split_quantity_new);
10888 new_item.SetQuantity(split_quantity_new);
10889 }
10890 }
10891 else
10892 {
10893 if (stack_max != 0)
10894 {
10895 if (stack_max < GetQuantity())
10896 {
10897 split_quantity_new = GetQuantity() - stack_max;
10898 }
10899
10900 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10901
10902 if (new_item)
10903 {
10904 new_item.SetResultOfSplit(true);
10905 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10906 SetQuantity(split_quantity_new);
10907 new_item.SetQuantity(stack_max);
10908 new_item.PlaceOnSurface();
10909 }
10910 }
10911 }
10912 }
10913
10914 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10915 {
10916 if (!CanBeSplit())
10917 return;
10918
10919 if (GetGame().IsClient())
10920 {
10921 if (ScriptInputUserData.CanStoreInputUserData())
10922 {
10923 ScriptInputUserData ctx = new ScriptInputUserData;
10925 ctx.Write(4);
10926 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10927 ctx.Write(thiz);
10928 dst.WriteToContext(ctx);
10929 ctx.Send();
10930 }
10931 }
10932 else if (!GetGame().IsMultiplayer())
10933 {
10935 }
10936 }
10937
10938 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10939 {
10940 if (!CanBeSplit())
10941 return;
10942
10943 if (GetGame().IsClient())
10944 {
10945 if (ScriptInputUserData.CanStoreInputUserData())
10946 {
10947 ScriptInputUserData ctx = new ScriptInputUserData;
10949 ctx.Write(2);
10950 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10951 ctx.Write(dummy);
10952 ctx.Write(destination_entity);
10953 ctx.Write(true);
10954 ctx.Write(idx);
10955 ctx.Write(row);
10956 ctx.Write(col);
10957 ctx.Send();
10958 }
10959 }
10960 else if (!GetGame().IsMultiplayer())
10961 {
10962 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10963 }
10964 }
10965
10966 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10967 {
10969 }
10970
10971 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10972 {
10973 if (!CanBeSplit())
10974 return this;
10975
10976 float quantity = GetQuantity();
10977 float split_quantity_new;
10978 ItemBase new_item;
10979 if (dst.IsValid())
10980 {
10981 int slot_id = dst.GetSlot();
10982 float stack_max = GetTargetQuantityMax(slot_id);
10983
10984 if (quantity > stack_max)
10985 split_quantity_new = stack_max;
10986 else
10987 split_quantity_new = quantity;
10988
10989 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10990
10991 if (new_item)
10992 {
10993 new_item.SetResultOfSplit(true);
10994 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10995 AddQuantity(-split_quantity_new);
10996 new_item.SetQuantity(split_quantity_new);
10997 }
10998
10999 return new_item;
11000 }
11001
11002 return null;
11003 }
11004
11005 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11006 {
11007 if (!CanBeSplit())
11008 return;
11009
11010 float quantity = GetQuantity();
11011 float split_quantity_new;
11012 ref ItemBase new_item;
11013 if (destination_entity)
11014 {
11015 float stackable = GetTargetQuantityMax();
11016 if (quantity > stackable)
11017 split_quantity_new = stackable;
11018 else
11019 split_quantity_new = quantity;
11020
11021 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11022 if (new_item)
11023 {
11024 new_item.SetResultOfSplit(true);
11025 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11026 AddQuantity(-split_quantity_new);
11027 new_item.SetQuantity(split_quantity_new);
11028 }
11029 }
11030 }
11031
11032 void SplitIntoStackMaxHandsClient(PlayerBase player)
11033 {
11034 if (!CanBeSplit())
11035 return;
11036
11037 if (GetGame().IsClient())
11038 {
11039 if (ScriptInputUserData.CanStoreInputUserData())
11040 {
11041 ScriptInputUserData ctx = new ScriptInputUserData;
11043 ctx.Write(3);
11044 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11045 ctx.Write(i1);
11046 ItemBase destination_entity = this;
11047 ctx.Write(destination_entity);
11048 ctx.Write(true);
11049 ctx.Write(0);
11050 ctx.Send();
11051 }
11052 }
11053 else if (!GetGame().IsMultiplayer())
11054 {
11055 SplitIntoStackMaxHands(player);
11056 }
11057 }
11058
11059 void SplitIntoStackMaxHands(PlayerBase player)
11060 {
11061 if (!CanBeSplit())
11062 return;
11063
11064 float quantity = GetQuantity();
11065 float split_quantity_new;
11066 ref ItemBase new_item;
11067 if (player)
11068 {
11069 float stackable = GetTargetQuantityMax();
11070 if (quantity > stackable)
11071 split_quantity_new = stackable;
11072 else
11073 split_quantity_new = quantity;
11074
11075 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11076 new_item = ItemBase.Cast(in_hands);
11077 if (new_item)
11078 {
11079 new_item.SetResultOfSplit(true);
11080 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11081 AddQuantity(-split_quantity_new);
11082 new_item.SetQuantity(split_quantity_new);
11083 }
11084 }
11085 }
11086
11087 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11088 {
11089 if (!CanBeSplit())
11090 return;
11091
11092 float quantity = GetQuantity();
11093 float split_quantity_new = Math.Floor(quantity * 0.5);
11094
11095 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11096
11097 if (new_item)
11098 {
11099 if (new_item.GetQuantityMax() < split_quantity_new)
11100 {
11101 split_quantity_new = new_item.GetQuantityMax();
11102 }
11103
11104 new_item.SetResultOfSplit(true);
11105 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11106
11107 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11108 {
11109 AddQuantity(-1);
11110 new_item.SetQuantity(1);
11111 }
11112 else
11113 {
11114 AddQuantity(-split_quantity_new);
11115 new_item.SetQuantity(split_quantity_new);
11116 }
11117 }
11118 }
11119
11120 void SplitItem(PlayerBase player)
11121 {
11122 if (!CanBeSplit())
11123 return;
11124
11125 float quantity = GetQuantity();
11126 float split_quantity_new = Math.Floor(quantity / 2);
11127
11128 InventoryLocation invloc = new InventoryLocation;
11129 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11130
11131 ItemBase new_item;
11132 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11133
11134 if (new_item)
11135 {
11136 if (new_item.GetQuantityMax() < split_quantity_new)
11137 {
11138 split_quantity_new = new_item.GetQuantityMax();
11139 }
11140 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11141 {
11142 AddQuantity(-1);
11143 new_item.SetQuantity(1);
11144 }
11145 else
11146 {
11147 AddQuantity(-split_quantity_new);
11148 new_item.SetQuantity(split_quantity_new);
11149 }
11150 }
11151 }
11152
11154 void OnQuantityChanged(float delta)
11155 {
11156 SetWeightDirty();
11157 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11158
11159 if (parent)
11160 parent.OnAttachmentQuantityChangedEx(this, delta);
11161
11162 if (IsLiquidContainer())
11163 {
11164 if (GetQuantityNormalized() <= 0.0)
11165 {
11167 }
11168 else if (GetLiquidType() == LIQUID_NONE)
11169 {
11170 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11172 }
11173 }
11174
11175 }
11176
11179 {
11180 // insert code here
11181 }
11182
11184 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11185 {
11187 }
11188
11189 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11190 {
11191 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11192
11193 if (GetGame().IsServer())
11194 {
11195 if (newLevel == GameConstants.STATE_RUINED)
11196 {
11198 EntityAI parent = GetHierarchyParent();
11199 if (parent && parent.IsFireplace())
11200 {
11201 CargoBase cargo = GetInventory().GetCargo();
11202 if (cargo)
11203 {
11204 for (int i = 0; i < cargo.GetItemCount(); ++i)
11205 {
11206 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11207 }
11208 }
11209 }
11210 }
11211
11212 if (IsResultOfSplit())
11213 {
11214 // reset the splitting result flag, return to normal item behavior
11215 SetResultOfSplit(false);
11216 return;
11217 }
11218
11219 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11220 {
11221 SetCleanness(0);//unclean the item upon damage dealt
11222 }
11223 }
11224 }
11225
11226 // just the split? TODO: verify
11227 override void OnRightClick()
11228 {
11229 super.OnRightClick();
11230
11231 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11232 {
11233 if (GetGame().IsClient())
11234 {
11235 if (ScriptInputUserData.CanStoreInputUserData())
11236 {
11237 vector m4[4];
11238 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11239
11240 EntityAI root = GetHierarchyRoot();
11241
11242 InventoryLocation dst = new InventoryLocation;
11243 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11244 {
11245 if (root)
11246 {
11247 root.GetTransform(m4);
11248 dst.SetGround(this, m4);
11249 }
11250 else
11251 GetInventory().GetCurrentInventoryLocation(dst);
11252 }
11253 else
11254 {
11255 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11256 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11257 this shouldnt cause issues within this scope*/
11258 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11259 {
11260 if (root)
11261 {
11262 root.GetTransform(m4);
11263 dst.SetGround(this, m4);
11264 }
11265 else
11266 GetInventory().GetCurrentInventoryLocation(dst);
11267 }
11268 else
11269 {
11270 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11271 }
11272 }
11273
11274 ScriptInputUserData ctx = new ScriptInputUserData;
11276 ctx.Write(4);
11277 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11278 ctx.Write(thiz);
11279 dst.WriteToContext(ctx);
11280 ctx.Write(true); // dummy
11281 ctx.Send();
11282 }
11283 }
11284 else if (!GetGame().IsMultiplayer())
11285 {
11286 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11287 }
11288 }
11289 }
11290
11291 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11292 {
11293 //TODO: delete check zero quantity check after fix double posts hands fsm events
11294 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11295 return false;
11296
11297 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11298 return false;
11299
11300 //can_this_be_combined = ConfigGetBool("canBeSplit");
11302 return false;
11303
11304
11305 Magazine mag = Magazine.Cast(this);
11306 if (mag)
11307 {
11308 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11309 return false;
11310
11311 if (stack_max_limit)
11312 {
11313 Magazine other_mag = Magazine.Cast(other_item);
11314 if (other_item)
11315 {
11316 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11317 return false;
11318 }
11319
11320 }
11321 }
11322 else
11323 {
11324 //TODO: delete check zero quantity check after fix double posts hands fsm events
11325 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11326 return false;
11327
11328 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11329 return false;
11330 }
11331
11332 PlayerBase player = null;
11333 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11334 {
11335 if (player.GetInventory().HasAttachment(this))
11336 return false;
11337
11338 if (player.IsItemsToDelete())
11339 return false;
11340 }
11341
11342 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11343 return false;
11344
11345 int slotID;
11346 string slotName;
11347 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11348 return false;
11349
11350 return true;
11351 }
11352
11353 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11354 {
11355 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11356 }
11357
11358 bool IsResultOfSplit()
11359 {
11360 return m_IsResultOfSplit;
11361 }
11362
11363 void SetResultOfSplit(bool value)
11364 {
11365 m_IsResultOfSplit = value;
11366 }
11367
11368 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11369 {
11370 return ComputeQuantityUsedEx(other_item, use_stack_max);
11371 }
11372
11373 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11374 {
11375 float other_item_quantity = other_item.GetQuantity();
11376 float this_free_space;
11377
11378 float stack_max = GetQuantityMax();
11379
11380 this_free_space = stack_max - GetQuantity();
11381
11382 if (other_item_quantity > this_free_space)
11383 {
11384 return this_free_space;
11385 }
11386 else
11387 {
11388 return other_item_quantity;
11389 }
11390 }
11391
11392 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11393 {
11394 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11395 }
11396
11397 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11398 {
11399 if (!CanBeCombined(other_item, false))
11400 return;
11401
11402 if (!IsMagazine() && other_item)
11403 {
11404 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11405 if (quantity_used != 0)
11406 {
11407 float hp1 = GetHealth01("","");
11408 float hp2 = other_item.GetHealth01("","");
11409 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11410 hpResult = hpResult / (GetQuantity() + quantity_used);
11411
11412 hpResult *= GetMaxHealth();
11413 Math.Round(hpResult);
11414 SetHealth("", "Health", hpResult);
11415
11416 AddQuantity(quantity_used);
11417 other_item.AddQuantity(-quantity_used);
11418 }
11419 }
11420 OnCombine(other_item);
11421 }
11422
11423 void OnCombine(ItemBase other_item)
11424 {
11425 #ifdef SERVER
11426 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11427 GetHierarchyParent().IncreaseLifetimeUp();
11428 #endif
11429 };
11430
11431 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11432 {
11433 PlayerBase p = PlayerBase.Cast(player);
11434
11435 array<int> recipesIds = p.m_Recipes;
11436 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11437 if (moduleRecipesManager)
11438 {
11439 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11440 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11441 }
11442
11443 for (int i = 0;i < recipesIds.Count(); i++)
11444 {
11445 int key = recipesIds.Get(i);
11446 string recipeName = moduleRecipesManager.GetRecipeName(key);
11447 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11448 }
11449 }
11450
11451 // -------------------------------------------------------------------------
11452 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11453 {
11454 super.GetDebugActions(outputList);
11455
11456 //quantity
11457 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11458 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11459 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11460 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11461
11462 //health
11463 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11464 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11465 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11466 //temperature
11467 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11468 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11469 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11470
11471 //wet
11472 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11473 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11474
11475 //liquidtype
11476 if (IsLiquidContainer())
11477 {
11478 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11479 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11480 }
11481
11482 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11483 // watch
11484 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11485 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11486
11487 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11488 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11489 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11490 }
11491
11492 // -------------------------------------------------------------------------
11493 // -------------------------------------------------------------------------
11494 // -------------------------------------------------------------------------
11495 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11496 {
11497 super.OnAction(action_id, player, ctx);
11498 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11499 {
11500 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11501 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11502 PlayerBase p = PlayerBase.Cast(player);
11503 if (EActions.RECIPES_RANGE_START < 1000)
11504 {
11505 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11506 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11507 }
11508 }
11509 #ifndef SERVER
11510 else if (action_id == EActions.WATCH_PLAYER)
11511 {
11512 PluginDeveloper.SetDeveloperItemClientEx(player);
11513 }
11514 #endif
11515 if (GetGame().IsServer())
11516 {
11517 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11518 {
11519 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11520 OnDebugButtonPressServer(id + 1);
11521 }
11522
11523 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11524 {
11525 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11526 InsertAgent(agent_id,100);
11527 }
11528
11529 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11530 {
11531 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11532 RemoveAgent(agent_id2);
11533 }
11534
11535 else if (action_id == EActions.ADD_QUANTITY)
11536 {
11537 if (IsMagazine())
11538 {
11539 Magazine mag = Magazine.Cast(this);
11540 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11541 }
11542 else
11543 {
11544 AddQuantity(GetQuantityMax() * 0.2);
11545 }
11546
11547 if (m_EM)
11548 {
11549 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11550 }
11551 //PrintVariables();
11552 }
11553
11554 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11555 {
11556 if (IsMagazine())
11557 {
11558 Magazine mag2 = Magazine.Cast(this);
11559 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11560 }
11561 else
11562 {
11563 AddQuantity(- GetQuantityMax() * 0.2);
11564 }
11565 if (m_EM)
11566 {
11567 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11568 }
11569 //PrintVariables();
11570 }
11571
11572 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11573 {
11574 SetQuantity(0);
11575
11576 if (m_EM)
11577 {
11578 m_EM.SetEnergy(0);
11579 }
11580 }
11581
11582 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11583 {
11585
11586 if (m_EM)
11587 {
11588 m_EM.SetEnergy(m_EM.GetEnergyMax());
11589 }
11590 }
11591
11592 else if (action_id == EActions.ADD_HEALTH)
11593 {
11594 AddHealth("","",GetMaxHealth("","Health")/5);
11595 }
11596 else if (action_id == EActions.REMOVE_HEALTH)
11597 {
11598 AddHealth("","",-GetMaxHealth("","Health")/5);
11599 }
11600 else if (action_id == EActions.DESTROY_HEALTH)
11601 {
11602 SetHealth01("","",0);
11603 }
11604 else if (action_id == EActions.WATCH_ITEM)
11605 {
11607 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11608 #ifdef DEVELOPER
11609 SetDebugDeveloper_item(this);
11610 #endif
11611 }
11612
11613 else if (action_id == EActions.ADD_TEMPERATURE)
11614 {
11615 AddTemperature(20);
11616 //PrintVariables();
11617 }
11618
11619 else if (action_id == EActions.REMOVE_TEMPERATURE)
11620 {
11621 AddTemperature(-20);
11622 //PrintVariables();
11623 }
11624
11625 else if (action_id == EActions.FLIP_FROZEN)
11626 {
11627 SetFrozen(!GetIsFrozen());
11628 //PrintVariables();
11629 }
11630
11631 else if (action_id == EActions.ADD_WETNESS)
11632 {
11633 AddWet(GetWetMax()/5);
11634 //PrintVariables();
11635 }
11636
11637 else if (action_id == EActions.REMOVE_WETNESS)
11638 {
11639 AddWet(-GetWetMax()/5);
11640 //PrintVariables();
11641 }
11642
11643 else if (action_id == EActions.LIQUIDTYPE_UP)
11644 {
11645 int curr_type = GetLiquidType();
11646 SetLiquidType(curr_type * 2);
11647 //AddWet(1);
11648 //PrintVariables();
11649 }
11650
11651 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11652 {
11653 int curr_type2 = GetLiquidType();
11654 SetLiquidType(curr_type2 / 2);
11655 }
11656
11657 else if (action_id == EActions.MAKE_SPECIAL)
11658 {
11659 auto debugParams = DebugSpawnParams.WithPlayer(player);
11660 OnDebugSpawnEx(debugParams);
11661 }
11662
11663 else if (action_id == EActions.DELETE)
11664 {
11665 Delete();
11666 }
11667
11668 }
11669
11670
11671 return false;
11672 }
11673
11674 // -------------------------------------------------------------------------
11675
11676
11679 void OnActivatedByTripWire();
11680
11682 void OnActivatedByItem(notnull ItemBase item);
11683
11684 //----------------------------------------------------------------
11685 //returns true if item is able to explode when put in fire
11686 bool CanExplodeInFire()
11687 {
11688 return false;
11689 }
11690
11691 //----------------------------------------------------------------
11692 bool CanEat()
11693 {
11694 return true;
11695 }
11696
11697 //----------------------------------------------------------------
11698 override bool IsIgnoredByConstruction()
11699 {
11700 return true;
11701 }
11702
11703 //----------------------------------------------------------------
11704 //has FoodStages in config?
11705 bool HasFoodStage()
11706 {
11707 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11708 return GetGame().ConfigIsExisting(config_path);
11709 }
11710
11712 FoodStage GetFoodStage()
11713 {
11714 return null;
11715 }
11716
11717 bool CanBeCooked()
11718 {
11719 return false;
11720 }
11721
11722 bool CanBeCookedOnStick()
11723 {
11724 return false;
11725 }
11726
11728 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11730
11731 //----------------------------------------------------------------
11732 bool CanRepair(ItemBase item_repair_kit)
11733 {
11734 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11735 return module_repairing.CanRepair(this, item_repair_kit);
11736 }
11737
11738 //----------------------------------------------------------------
11739 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11740 {
11741 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11742 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11743 }
11744
11745 //----------------------------------------------------------------
11746 int GetItemSize()
11747 {
11748 /*
11749 vector v_size = this.ConfigGetVector("itemSize");
11750 int v_size_x = v_size[0];
11751 int v_size_y = v_size[1];
11752 int size = v_size_x * v_size_y;
11753 return size;
11754 */
11755
11756 return 1;
11757 }
11758
11759 //----------------------------------------------------------------
11760 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11761 bool CanBeMovedOverride()
11762 {
11763 return m_CanBeMovedOverride;
11764 }
11765
11766 //----------------------------------------------------------------
11767 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11768 void SetCanBeMovedOverride(bool setting)
11769 {
11770 m_CanBeMovedOverride = setting;
11771 }
11772
11773 //----------------------------------------------------------------
11781 void MessageToOwnerStatus(string text)
11782 {
11783 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11784
11785 if (player)
11786 {
11787 player.MessageStatus(text);
11788 }
11789 }
11790
11791 //----------------------------------------------------------------
11799 void MessageToOwnerAction(string text)
11800 {
11801 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11802
11803 if (player)
11804 {
11805 player.MessageAction(text);
11806 }
11807 }
11808
11809 //----------------------------------------------------------------
11817 void MessageToOwnerFriendly(string text)
11818 {
11819 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11820
11821 if (player)
11822 {
11823 player.MessageFriendly(text);
11824 }
11825 }
11826
11827 //----------------------------------------------------------------
11835 void MessageToOwnerImportant(string text)
11836 {
11837 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11838
11839 if (player)
11840 {
11841 player.MessageImportant(text);
11842 }
11843 }
11844
11845 override bool IsItemBase()
11846 {
11847 return true;
11848 }
11849
11850 // Checks if item is of questioned kind
11851 override bool KindOf(string tag)
11852 {
11853 bool found = false;
11854 string item_name = this.GetType();
11855 ref TStringArray item_tag_array = new TStringArray;
11856 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11857
11858 int array_size = item_tag_array.Count();
11859 for (int i = 0; i < array_size; i++)
11860 {
11861 if (item_tag_array.Get(i) == tag)
11862 {
11863 found = true;
11864 break;
11865 }
11866 }
11867 return found;
11868 }
11869
11870
11871 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11872 {
11873 //Debug.Log("OnRPC called");
11874 super.OnRPC(sender, rpc_type,ctx);
11875
11876 //Play soundset for attachment locking (ActionLockAttachment.c)
11877 switch (rpc_type)
11878 {
11879 #ifndef SERVER
11880 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11881 Param2<bool, string> p = new Param2<bool, string>(false, "");
11882
11883 if (!ctx.Read(p))
11884 return;
11885
11886 bool play = p.param1;
11887 string soundSet = p.param2;
11888
11889 if (play)
11890 {
11891 if (m_LockingSound)
11892 {
11894 {
11895 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11896 }
11897 }
11898 else
11899 {
11900 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11901 }
11902 }
11903 else
11904 {
11905 SEffectManager.DestroyEffect(m_LockingSound);
11906 }
11907
11908 break;
11909 #endif
11910
11911 }
11912
11913 if (GetWrittenNoteData())
11914 {
11915 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11916 }
11917 }
11918
11919 //-----------------------------
11920 // VARIABLE MANIPULATION SYSTEM
11921 //-----------------------------
11922 int NameToID(string name)
11923 {
11924 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11925 return plugin.GetID(name);
11926 }
11927
11928 string IDToName(int id)
11929 {
11930 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11931 return plugin.GetName(id);
11932 }
11933
11935 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11936 {
11937 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11938 //read the flags
11939 int varFlags;
11940 if (!ctx.Read(varFlags))
11941 return;
11942
11943 if (varFlags & ItemVariableFlags.FLOAT)
11944 {
11945 ReadVarsFromCTX(ctx);
11946 }
11947 }
11948
11949 override void SerializeNumericalVars(array<float> floats_out)
11950 {
11951 //some variables handled on EntityAI level already!
11952 super.SerializeNumericalVars(floats_out);
11953
11954 // the order of serialization must be the same as the order of de-serialization
11955 //--------------------------------------------
11956 if (IsVariableSet(VARIABLE_QUANTITY))
11957 {
11958 floats_out.Insert(m_VarQuantity);
11959 }
11960 //--------------------------------------------
11961 if (IsVariableSet(VARIABLE_WET))
11962 {
11963 floats_out.Insert(m_VarWet);
11964 }
11965 //--------------------------------------------
11966 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11967 {
11968 floats_out.Insert(m_VarLiquidType);
11969 }
11970 //--------------------------------------------
11971 if (IsVariableSet(VARIABLE_COLOR))
11972 {
11973 floats_out.Insert(m_ColorComponentR);
11974 floats_out.Insert(m_ColorComponentG);
11975 floats_out.Insert(m_ColorComponentB);
11976 floats_out.Insert(m_ColorComponentA);
11977 }
11978 //--------------------------------------------
11979 if (IsVariableSet(VARIABLE_CLEANNESS))
11980 {
11981 floats_out.Insert(m_Cleanness);
11982 }
11983 }
11984
11985 override void DeSerializeNumericalVars(array<float> floats)
11986 {
11987 //some variables handled on EntityAI level already!
11988 super.DeSerializeNumericalVars(floats);
11989
11990 // the order of serialization must be the same as the order of de-serialization
11991 int index = 0;
11992 int mask = Math.Round(floats.Get(index));
11993
11994 index++;
11995 //--------------------------------------------
11996 if (mask & VARIABLE_QUANTITY)
11997 {
11998 if (m_IsStoreLoad)
11999 {
12000 SetStoreLoadedQuantity(floats.Get(index));
12001 }
12002 else
12003 {
12004 float quantity = floats.Get(index);
12005 SetQuantity(quantity, true, false, false, false);
12006 }
12007 index++;
12008 }
12009 //--------------------------------------------
12010 if (mask & VARIABLE_WET)
12011 {
12012 float wet = floats.Get(index);
12013 SetWet(wet);
12014 index++;
12015 }
12016 //--------------------------------------------
12017 if (mask & VARIABLE_LIQUIDTYPE)
12018 {
12019 int liquidtype = Math.Round(floats.Get(index));
12020 SetLiquidType(liquidtype);
12021 index++;
12022 }
12023 //--------------------------------------------
12024 if (mask & VARIABLE_COLOR)
12025 {
12026 m_ColorComponentR = Math.Round(floats.Get(index));
12027 index++;
12028 m_ColorComponentG = Math.Round(floats.Get(index));
12029 index++;
12030 m_ColorComponentB = Math.Round(floats.Get(index));
12031 index++;
12032 m_ColorComponentA = Math.Round(floats.Get(index));
12033 index++;
12034 }
12035 //--------------------------------------------
12036 if (mask & VARIABLE_CLEANNESS)
12037 {
12038 int cleanness = Math.Round(floats.Get(index));
12039 SetCleanness(cleanness);
12040 index++;
12041 }
12042 }
12043
12044 override void WriteVarsToCTX(ParamsWriteContext ctx)
12045 {
12046 super.WriteVarsToCTX(ctx);
12047
12048 //--------------------------------------------
12049 if (IsVariableSet(VARIABLE_QUANTITY))
12050 {
12051 ctx.Write(GetQuantity());
12052 }
12053 //--------------------------------------------
12054 if (IsVariableSet(VARIABLE_WET))
12055 {
12056 ctx.Write(GetWet());
12057 }
12058 //--------------------------------------------
12059 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12060 {
12061 ctx.Write(GetLiquidType());
12062 }
12063 //--------------------------------------------
12064 if (IsVariableSet(VARIABLE_COLOR))
12065 {
12066 int r,g,b,a;
12067 GetColor(r,g,b,a);
12068 ctx.Write(r);
12069 ctx.Write(g);
12070 ctx.Write(b);
12071 ctx.Write(a);
12072 }
12073 //--------------------------------------------
12074 if (IsVariableSet(VARIABLE_CLEANNESS))
12075 {
12076 ctx.Write(GetCleanness());
12077 }
12078 }
12079
12080 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12081 {
12082 if (!super.ReadVarsFromCTX(ctx,version))
12083 return false;
12084
12085 int intValue;
12086 float value;
12087
12088 if (version < 140)
12089 {
12090 if (!ctx.Read(intValue))
12091 return false;
12092
12093 m_VariablesMask = intValue;
12094 }
12095
12096 if (m_VariablesMask & VARIABLE_QUANTITY)
12097 {
12098 if (!ctx.Read(value))
12099 return false;
12100
12101 if (IsStoreLoad())
12102 {
12104 }
12105 else
12106 {
12107 SetQuantity(value, true, false, false, false);
12108 }
12109 }
12110 //--------------------------------------------
12111 if (version < 140)
12112 {
12113 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12114 {
12115 if (!ctx.Read(value))
12116 return false;
12117 SetTemperatureDirect(value);
12118 }
12119 }
12120 //--------------------------------------------
12121 if (m_VariablesMask & VARIABLE_WET)
12122 {
12123 if (!ctx.Read(value))
12124 return false;
12125 SetWet(value);
12126 }
12127 //--------------------------------------------
12128 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12129 {
12130 if (!ctx.Read(intValue))
12131 return false;
12132 SetLiquidType(intValue);
12133 }
12134 //--------------------------------------------
12135 if (m_VariablesMask & VARIABLE_COLOR)
12136 {
12137 int r,g,b,a;
12138 if (!ctx.Read(r))
12139 return false;
12140 if (!ctx.Read(g))
12141 return false;
12142 if (!ctx.Read(b))
12143 return false;
12144 if (!ctx.Read(a))
12145 return false;
12146
12147 SetColor(r,g,b,a);
12148 }
12149 //--------------------------------------------
12150 if (m_VariablesMask & VARIABLE_CLEANNESS)
12151 {
12152 if (!ctx.Read(intValue))
12153 return false;
12154 SetCleanness(intValue);
12155 }
12156 //--------------------------------------------
12157 if (version >= 138 && version < 140)
12158 {
12159 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12160 {
12161 if (!ctx.Read(intValue))
12162 return false;
12163 SetFrozen(intValue);
12164 }
12165 }
12166
12167 return true;
12168 }
12169
12170 //----------------------------------------------------------------
12171 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12172 {
12173 m_IsStoreLoad = true;
12175 {
12176 m_FixDamageSystemInit = true;
12177 }
12178
12179 if (!super.OnStoreLoad(ctx, version))
12180 {
12181 m_IsStoreLoad = false;
12182 return false;
12183 }
12184
12185 if (version >= 114)
12186 {
12187 bool hasQuickBarIndexSaved;
12188
12189 if (!ctx.Read(hasQuickBarIndexSaved))
12190 {
12191 m_IsStoreLoad = false;
12192 return false;
12193 }
12194
12195 if (hasQuickBarIndexSaved)
12196 {
12197 int itmQBIndex;
12198
12199 //Load quickbar item bind
12200 if (!ctx.Read(itmQBIndex))
12201 {
12202 m_IsStoreLoad = false;
12203 return false;
12204 }
12205
12206 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12207 if (itmQBIndex != -1 && parentPlayer)
12208 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12209 }
12210 }
12211 else
12212 {
12213 // Backup of how it used to be
12214 PlayerBase player;
12215 int itemQBIndex;
12216 if (version == int.MAX)
12217 {
12218 if (!ctx.Read(itemQBIndex))
12219 {
12220 m_IsStoreLoad = false;
12221 return false;
12222 }
12223 }
12224 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12225 {
12226 //Load quickbar item bind
12227 if (!ctx.Read(itemQBIndex))
12228 {
12229 m_IsStoreLoad = false;
12230 return false;
12231 }
12232 if (itemQBIndex != -1 && player)
12233 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12234 }
12235 }
12236
12237 if (version < 140)
12238 {
12239 // variable management system
12240 if (!LoadVariables(ctx, version))
12241 {
12242 m_IsStoreLoad = false;
12243 return false;
12244 }
12245 }
12246
12247 //agent trasmission system
12248 if (!LoadAgents(ctx, version))
12249 {
12250 m_IsStoreLoad = false;
12251 return false;
12252 }
12253 if (version >= 132)
12254 {
12255 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12256 if (raib)
12257 {
12258 if (!raib.OnStoreLoad(ctx,version))
12259 {
12260 m_IsStoreLoad = false;
12261 return false;
12262 }
12263 }
12264 }
12265
12266 m_IsStoreLoad = false;
12267 return true;
12268 }
12269
12270 //----------------------------------------------------------------
12271
12272 override void OnStoreSave(ParamsWriteContext ctx)
12273 {
12274 super.OnStoreSave(ctx);
12275
12276 PlayerBase player;
12277 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12278 {
12279 ctx.Write(true); // Keep track of if we should actually read this in or not
12280 //Save quickbar item bind
12281 int itemQBIndex = -1;
12282 itemQBIndex = player.FindQuickBarEntityIndex(this);
12283 ctx.Write(itemQBIndex);
12284 }
12285 else
12286 {
12287 ctx.Write(false); // Keep track of if we should actually read this in or not
12288 }
12289
12290 SaveAgents(ctx);//agent trasmission system
12291
12292 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12293 if (raib)
12294 {
12295 raib.OnStoreSave(ctx);
12296 }
12297 }
12298 //----------------------------------------------------------------
12299
12300 override void AfterStoreLoad()
12301 {
12302 super.AfterStoreLoad();
12303
12305 {
12307 }
12308
12309 if (GetStoreLoadedQuantity() != float.LOWEST)
12310 {
12312 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12313 }
12314 }
12315
12316 override void EEOnAfterLoad()
12317 {
12318 super.EEOnAfterLoad();
12319
12321 {
12322 m_FixDamageSystemInit = false;
12323 }
12324
12327 }
12328
12329 bool CanBeDisinfected()
12330 {
12331 return false;
12332 }
12333
12334
12335 //----------------------------------------------------------------
12336 override void OnVariablesSynchronized()
12337 {
12338 if (m_Initialized)
12339 {
12340 #ifdef PLATFORM_CONSOLE
12341 //bruteforce it is
12342 if (IsSplitable())
12343 {
12344 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12345 if (menu)
12346 {
12347 menu.Refresh();
12348 }
12349 }
12350 #endif
12351 }
12352
12354 {
12355 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12356 m_WantPlayImpactSound = false;
12357 }
12358
12360 {
12361 SetWeightDirty();
12363 }
12364 if (m_VarWet != m_VarWetPrev)
12365 {
12368 }
12369
12370 if (m_SoundSyncPlay != 0)
12371 {
12372 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12373 m_SoundSyncPlay = 0;
12374 }
12375 if (m_SoundSyncStop != 0)
12376 {
12377 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12378 m_SoundSyncStop = 0;
12379 }
12380
12381 super.OnVariablesSynchronized();
12382 }
12383
12384 //------------------------- Quantity
12385 //----------------------------------------------------------------
12387 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12388 {
12389 if (!IsServerCheck(allow_client))
12390 return false;
12391
12392 if (!HasQuantity())
12393 return false;
12394
12395 float min = GetQuantityMin();
12396 float max = GetQuantityMax();
12397
12398 if (value <= (min + 0.001))
12399 value = min;
12400
12401 if (value == min)
12402 {
12403 if (destroy_config)
12404 {
12405 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12406 if (dstr)
12407 {
12408 m_VarQuantity = Math.Clamp(value, min, max);
12409 this.Delete();
12410 return true;
12411 }
12412 }
12413 else if (destroy_forced)
12414 {
12415 m_VarQuantity = Math.Clamp(value, min, max);
12416 this.Delete();
12417 return true;
12418 }
12419 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12420 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12421 }
12422
12423 float delta = m_VarQuantity;
12424 m_VarQuantity = Math.Clamp(value, min, max);
12425
12426 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12427 {
12428 delta = m_VarQuantity - delta;
12429
12430 if (delta)
12431 OnQuantityChanged(delta);
12432 }
12433
12434 SetVariableMask(VARIABLE_QUANTITY);
12435
12436 return false;
12437 }
12438
12439 //----------------------------------------------------------------
12441 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12442 {
12443 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12444 }
12445 //----------------------------------------------------------------
12446 void SetQuantityMax()
12447 {
12448 float max = GetQuantityMax();
12449 SetQuantity(max);
12450 }
12451
12452 override void SetQuantityToMinimum()
12453 {
12454 float min = GetQuantityMin();
12455 SetQuantity(min);
12456 }
12457 //----------------------------------------------------------------
12459 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12460 {
12461 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12462 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12463 SetQuantity(result, destroy_config, destroy_forced);
12464 }
12465
12466 //----------------------------------------------------------------
12468 override float GetQuantityNormalized()
12469 {
12470 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12471 }
12472
12474 {
12475 return GetQuantityNormalized();
12476 }
12477
12478 /*void SetAmmoNormalized(float value)
12479 {
12480 float value_clamped = Math.Clamp(value, 0, 1);
12481 Magazine this_mag = Magazine.Cast(this);
12482 int max_rounds = this_mag.GetAmmoMax();
12483 int result = value * max_rounds;//can the rounded if higher precision is required
12484 this_mag.SetAmmoCount(result);
12485 }*/
12486 //----------------------------------------------------------------
12487 override int GetQuantityMax()
12488 {
12489 int slot = -1;
12490 if (GetInventory())
12491 {
12492 InventoryLocation il = new InventoryLocation;
12493 GetInventory().GetCurrentInventoryLocation(il);
12494 slot = il.GetSlot();
12495 }
12496
12497 return GetTargetQuantityMax(slot);
12498 }
12499
12500 override int GetTargetQuantityMax(int attSlotID = -1)
12501 {
12502 float quantity_max = 0;
12503
12504 if (IsSplitable()) //only stackable/splitable items can check for stack size
12505 {
12506 if (attSlotID != -1)
12507 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12508
12509 if (quantity_max <= 0)
12510 quantity_max = m_VarStackMax;
12511 }
12512
12513 if (quantity_max <= 0)
12514 quantity_max = m_VarQuantityMax;
12515
12516 return quantity_max;
12517 }
12518 //----------------------------------------------------------------
12519 override int GetQuantityMin()
12520 {
12521 return m_VarQuantityMin;
12522 }
12523 //----------------------------------------------------------------
12524 int GetQuantityInit()
12525 {
12526 return m_VarQuantityInit;
12527 }
12528
12529 //----------------------------------------------------------------
12530 override bool HasQuantity()
12531 {
12532 return !(GetQuantityMax() - GetQuantityMin() == 0);
12533 }
12534
12535 override float GetQuantity()
12536 {
12537 return m_VarQuantity;
12538 }
12539
12540 bool IsFullQuantity()
12541 {
12542 return GetQuantity() >= GetQuantityMax();
12543 }
12544
12545 //Calculates weight of single item without attachments and cargo
12546 override float GetSingleInventoryItemWeightEx()
12547 {
12548 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12549 float weightEx = GetWeightEx();//overall weight of the item
12550 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12551 return weightEx - special;
12552 }
12553
12554 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12556 {
12558 }
12559
12560 override protected float GetWeightSpecialized(bool forceRecalc = false)
12561 {
12562 if (IsSplitable()) //quantity determines size of the stack
12563 {
12564 #ifdef DEVELOPER
12565 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12566 {
12567 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12568 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12569 }
12570 #endif
12571
12572 return GetQuantity() * GetConfigWeightModified();
12573 }
12574 else if (HasEnergyManager())// items with energy manager
12575 {
12576 #ifdef DEVELOPER
12577 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12578 {
12579 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12580 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12581 }
12582 #endif
12583 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12584 }
12585 else//everything else
12586 {
12587 #ifdef DEVELOPER
12588 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12589 {
12590 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12591 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12592 }
12593 #endif
12594 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12595 }
12596 }
12597
12599 int GetNumberOfItems()
12600 {
12601 int item_count = 0;
12602 ItemBase item;
12603
12604 if (GetInventory().GetCargo() != NULL)
12605 {
12606 item_count = GetInventory().GetCargo().GetItemCount();
12607 }
12608
12609 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12610 {
12611 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12612 if (item)
12613 item_count += item.GetNumberOfItems();
12614 }
12615 return item_count;
12616 }
12617
12619 float GetUnitWeight(bool include_wetness = true)
12620 {
12621 float weight = 0;
12622 float wetness = 1;
12623 if (include_wetness)
12624 wetness += GetWet();
12625 if (IsSplitable()) //quantity determines size of the stack
12626 {
12627 weight = wetness * m_ConfigWeight;
12628 }
12629 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12630 {
12631 weight = 1;
12632 }
12633 return weight;
12634 }
12635
12636 //-----------------------------------------------------------------
12637
12638 override void ClearInventory()
12639 {
12640 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12641 {
12642 GameInventory inv = GetInventory();
12643 array<EntityAI> items = new array<EntityAI>;
12644 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12645 for (int i = 0; i < items.Count(); i++)
12646 {
12647 ItemBase item = ItemBase.Cast(items.Get(i));
12648 if (item)
12649 {
12650 GetGame().ObjectDelete(item);
12651 }
12652 }
12653 }
12654 }
12655
12656 //------------------------- Energy
12657
12658 //----------------------------------------------------------------
12659 float GetEnergy()
12660 {
12661 float energy = 0;
12662 if (HasEnergyManager())
12663 {
12664 energy = GetCompEM().GetEnergy();
12665 }
12666 return energy;
12667 }
12668
12669
12670 override void OnEnergyConsumed()
12671 {
12672 super.OnEnergyConsumed();
12673
12675 }
12676
12677 override void OnEnergyAdded()
12678 {
12679 super.OnEnergyAdded();
12680
12682 }
12683
12684 // Converts energy (from Energy Manager) to quantity, if enabled.
12686 {
12687 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12688 {
12689 if (HasQuantity())
12690 {
12691 float energy_0to1 = GetCompEM().GetEnergy0To1();
12692 SetQuantityNormalized(energy_0to1);
12693 }
12694 }
12695 }
12696
12697 //----------------------------------------------------------------
12698 float GetHeatIsolationInit()
12699 {
12700 return ConfigGetFloat("heatIsolation");
12701 }
12702
12703 float GetHeatIsolation()
12704 {
12705 return m_HeatIsolation;
12706 }
12707
12708 float GetDryingIncrement(string pIncrementName)
12709 {
12710 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12711 if (GetGame().ConfigIsExisting(paramPath))
12712 return GetGame().ConfigGetFloat(paramPath);
12713
12714 return 0.0;
12715 }
12716
12717 float GetSoakingIncrement(string pIncrementName)
12718 {
12719 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12720 if (GetGame().ConfigIsExisting(paramPath))
12721 return GetGame().ConfigGetFloat(paramPath);
12722
12723 return 0.0;
12724 }
12725 //----------------------------------------------------------------
12726 override void SetWet(float value, bool allow_client = false)
12727 {
12728 if (!IsServerCheck(allow_client))
12729 return;
12730
12731 float min = GetWetMin();
12732 float max = GetWetMax();
12733
12734 float previousValue = m_VarWet;
12735
12736 m_VarWet = Math.Clamp(value, min, max);
12737
12738 if (previousValue != m_VarWet)
12739 {
12740 SetVariableMask(VARIABLE_WET);
12741 OnWetChanged(m_VarWet, previousValue);
12742 }
12743 }
12744 //----------------------------------------------------------------
12745 override void AddWet(float value)
12746 {
12747 SetWet(GetWet() + value);
12748 }
12749 //----------------------------------------------------------------
12750 override void SetWetMax()
12751 {
12753 }
12754 //----------------------------------------------------------------
12755 override float GetWet()
12756 {
12757 return m_VarWet;
12758 }
12759 //----------------------------------------------------------------
12760 override float GetWetMax()
12761 {
12762 return m_VarWetMax;
12763 }
12764 //----------------------------------------------------------------
12765 override float GetWetMin()
12766 {
12767 return m_VarWetMin;
12768 }
12769 //----------------------------------------------------------------
12770 override float GetWetInit()
12771 {
12772 return m_VarWetInit;
12773 }
12774 //----------------------------------------------------------------
12775 override void OnWetChanged(float newVal, float oldVal)
12776 {
12777 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12778 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12779 if (newLevel != oldLevel)
12780 {
12781 OnWetLevelChanged(newLevel,oldLevel);
12782 }
12783 }
12784
12785 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12786 {
12787 SetWeightDirty();
12788 }
12789
12790 override EWetnessLevel GetWetLevel()
12791 {
12792 return GetWetLevelInternal(m_VarWet);
12793 }
12794
12795 //----------------------------------------------------------------
12796
12797 override void SetStoreLoad(bool value)
12798 {
12799 m_IsStoreLoad = value;
12800 }
12801
12802 override bool IsStoreLoad()
12803 {
12804 return m_IsStoreLoad;
12805 }
12806
12807 override void SetStoreLoadedQuantity(float value)
12808 {
12809 m_StoreLoadedQuantity = value;
12810 }
12811
12812 override float GetStoreLoadedQuantity()
12813 {
12814 return m_StoreLoadedQuantity;
12815 }
12816
12817 //----------------------------------------------------------------
12818
12819 float GetItemModelLength()
12820 {
12821 if (ConfigIsExisting("itemModelLength"))
12822 {
12823 return ConfigGetFloat("itemModelLength");
12824 }
12825 return 0;
12826 }
12827
12828 float GetItemAttachOffset()
12829 {
12830 if (ConfigIsExisting("itemAttachOffset"))
12831 {
12832 return ConfigGetFloat("itemAttachOffset");
12833 }
12834 return 0;
12835 }
12836
12837 override void SetCleanness(int value, bool allow_client = false)
12838 {
12839 if (!IsServerCheck(allow_client))
12840 return;
12841
12842 int previousValue = m_Cleanness;
12843
12844 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12845
12846 if (previousValue != m_Cleanness)
12847 SetVariableMask(VARIABLE_CLEANNESS);
12848 }
12849
12850 override int GetCleanness()
12851 {
12852 return m_Cleanness;
12853 }
12854
12856 {
12857 return true;
12858 }
12859
12860 //----------------------------------------------------------------
12861 // ATTACHMENT LOCKING
12862 // Getters relevant to generic ActionLockAttachment
12863 int GetLockType()
12864 {
12865 return m_LockType;
12866 }
12867
12868 string GetLockSoundSet()
12869 {
12870 return m_LockSoundSet;
12871 }
12872
12873 //----------------------------------------------------------------
12874 //------------------------- Color
12875 // sets items color variable given color components
12876 override void SetColor(int r, int g, int b, int a)
12877 {
12882 SetVariableMask(VARIABLE_COLOR);
12883 }
12885 override void GetColor(out int r,out int g,out int b,out int a)
12886 {
12891 }
12892
12893 bool IsColorSet()
12894 {
12895 return IsVariableSet(VARIABLE_COLOR);
12896 }
12897
12899 string GetColorString()
12900 {
12901 int r,g,b,a;
12902 GetColor(r,g,b,a);
12903 r = r/255;
12904 g = g/255;
12905 b = b/255;
12906 a = a/255;
12907 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12908 }
12909 //----------------------------------------------------------------
12910 //------------------------- LiquidType
12911
12912 override void SetLiquidType(int value, bool allow_client = false)
12913 {
12914 if (!IsServerCheck(allow_client))
12915 return;
12916
12917 int old = m_VarLiquidType;
12918 m_VarLiquidType = value;
12919 OnLiquidTypeChanged(old,value);
12920 SetVariableMask(VARIABLE_LIQUIDTYPE);
12921 }
12922
12923 int GetLiquidTypeInit()
12924 {
12925 return ConfigGetInt("varLiquidTypeInit");
12926 }
12927
12928 override int GetLiquidType()
12929 {
12930 return m_VarLiquidType;
12931 }
12932
12933 protected void OnLiquidTypeChanged(int oldType, int newType)
12934 {
12935 if (newType == LIQUID_NONE && GetIsFrozen())
12936 SetFrozen(false);
12937 }
12938
12940 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12941 {
12942 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12943 }
12944
12945 // -------------------------------------------------------------------------
12947 void OnInventoryEnter(Man player)
12948 {
12949 PlayerBase nplayer;
12950 if (PlayerBase.CastTo(nplayer, player))
12951 {
12952 m_CanPlayImpactSound = true;
12953 //nplayer.OnItemInventoryEnter(this);
12954 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12955 }
12956 }
12957
12958 // -------------------------------------------------------------------------
12960 void OnInventoryExit(Man player)
12961 {
12962 PlayerBase nplayer;
12963 if (PlayerBase.CastTo(nplayer,player))
12964 {
12965 //nplayer.OnItemInventoryExit(this);
12966 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12967
12968 }
12969
12970 //if (!GetGame().IsDedicatedServer())
12971 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12972
12973
12974 if (HasEnergyManager())
12975 {
12976 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12977 }
12978 }
12979
12980 // ADVANCED PLACEMENT EVENTS
12981 override void OnPlacementStarted(Man player)
12982 {
12983 super.OnPlacementStarted(player);
12984
12985 SetTakeable(false);
12986 }
12987
12988 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12989 {
12990 if (m_AdminLog)
12991 {
12992 m_AdminLog.OnPlacementComplete(player, this);
12993 }
12994
12995 super.OnPlacementComplete(player, position, orientation);
12996 }
12997
12998 //-----------------------------
12999 // AGENT SYSTEM
13000 //-----------------------------
13001 //--------------------------------------------------------------------------
13002 bool ContainsAgent(int agent_id)
13003 {
13004 if (agent_id & m_AttachedAgents)
13005 {
13006 return true;
13007 }
13008 else
13009 {
13010 return false;
13011 }
13012 }
13013
13014 //--------------------------------------------------------------------------
13015 override void RemoveAgent(int agent_id)
13016 {
13017 if (ContainsAgent(agent_id))
13018 {
13019 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13020 }
13021 }
13022
13023 //--------------------------------------------------------------------------
13024 override void RemoveAllAgents()
13025 {
13026 m_AttachedAgents = 0;
13027 }
13028 //--------------------------------------------------------------------------
13029 override void RemoveAllAgentsExcept(int agent_to_keep)
13030 {
13031 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13032 }
13033 // -------------------------------------------------------------------------
13034 override void InsertAgent(int agent, float count = 1)
13035 {
13036 if (count < 1)
13037 return;
13038 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13040 }
13041
13043 void TransferAgents(int agents)
13044 {
13046 }
13047
13048 // -------------------------------------------------------------------------
13049 override int GetAgents()
13050 {
13051 return m_AttachedAgents;
13052 }
13053 //----------------------------------------------------------------------
13054
13055 /*int GetContaminationType()
13056 {
13057 int contamination_type;
13058
13059 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13060 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13061 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13062 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13063
13064 Edible_Base edible = Edible_Base.Cast(this);
13065 int agents = GetAgents();
13066 if (edible)
13067 {
13068 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13069 if (profile)
13070 {
13071 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13072 }
13073 }
13074 if (agents & CONTAMINATED_MASK)
13075 {
13076 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13077 }
13078 if (agents & POISONED_MASK)
13079 {
13080 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13081 }
13082 if (agents & NERVE_GAS_MASK)
13083 {
13084 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13085 }
13086 if (agents & DIRTY_MASK)
13087 {
13088 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13089 }
13090
13091 return agents;
13092 }*/
13093
13094 // -------------------------------------------------------------------------
13095 bool LoadAgents(ParamsReadContext ctx, int version)
13096 {
13097 if (!ctx.Read(m_AttachedAgents))
13098 return false;
13099 return true;
13100 }
13101 // -------------------------------------------------------------------------
13103 {
13104
13106 }
13107 // -------------------------------------------------------------------------
13108
13110 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13111 {
13112 super.CheckForRoofLimited(timeTresholdMS);
13113
13114 float time = GetGame().GetTime();
13115 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13116 {
13117 m_PreviousRoofTestTime = time;
13118 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13119 }
13120 }
13121
13122 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13123 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13124 {
13125 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13126 {
13127 return 0;
13128 }
13129
13130 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13131 {
13132 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13133 if (filter)
13134 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13135 else
13136 return 0;//otherwise return 0 when no filter attached
13137 }
13138
13139 string subclassPath, entryName;
13140
13141 switch (type)
13142 {
13143 case DEF_BIOLOGICAL:
13144 entryName = "biological";
13145 break;
13146 case DEF_CHEMICAL:
13147 entryName = "chemical";
13148 break;
13149 default:
13150 entryName = "biological";
13151 break;
13152 }
13153
13154 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13155
13156 return GetGame().ConfigGetFloat(subclassPath + entryName);
13157 }
13158
13159
13160
13162 override void EEOnCECreate()
13163 {
13164 if (!IsMagazine())
13166
13168 }
13169
13170
13171 //-------------------------
13172 // OPEN/CLOSE USER ACTIONS
13173 //-------------------------
13175 void Open();
13176 void Close();
13177 bool IsOpen()
13178 {
13179 return true;
13180 }
13181
13182 override bool CanDisplayCargo()
13183 {
13184 return IsOpen();
13185 }
13186
13187
13188 // ------------------------------------------------------------
13189 // CONDITIONS
13190 // ------------------------------------------------------------
13191 override bool CanPutInCargo(EntityAI parent)
13192 {
13193 if (parent)
13194 {
13195 if (parent.IsInherited(DayZInfected))
13196 return true;
13197
13198 if (!parent.IsRuined())
13199 return true;
13200 }
13201
13202 return true;
13203 }
13204
13205 override bool CanPutAsAttachment(EntityAI parent)
13206 {
13207 if (!super.CanPutAsAttachment(parent))
13208 {
13209 return false;
13210 }
13211
13212 if (!IsRuined() && !parent.IsRuined())
13213 {
13214 return true;
13215 }
13216
13217 return false;
13218 }
13219
13220 override bool CanReceiveItemIntoCargo(EntityAI item)
13221 {
13222 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13223 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13224 // return false;
13225
13226 return super.CanReceiveItemIntoCargo(item);
13227 }
13228
13229 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13230 {
13231 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13232 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13233 // return false;
13234
13235 GameInventory attachmentInv = attachment.GetInventory();
13236 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13237 {
13238 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13239 return false;
13240 }
13241
13242 InventoryLocation loc = new InventoryLocation();
13243 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13244 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13245 return false;
13246
13247 return super.CanReceiveAttachment(attachment, slotId);
13248 }
13249
13250 override bool CanReleaseAttachment(EntityAI attachment)
13251 {
13252 if (!super.CanReleaseAttachment(attachment))
13253 return false;
13254
13255 return GetInventory().AreChildrenAccessible();
13256 }
13257
13258 /*override bool CanLoadAttachment(EntityAI attachment)
13259 {
13260 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13261 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13262 // return false;
13263
13264 GameInventory attachmentInv = attachment.GetInventory();
13265 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13266 {
13267 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13268 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13269
13270 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13271 return false;
13272 }
13273
13274 return super.CanLoadAttachment(attachment);
13275 }*/
13276
13277 // Plays muzzle flash particle effects
13278 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13279 {
13280 int id = muzzle_owner.GetMuzzleID();
13281 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13282
13283 if (WPOF_array)
13284 {
13285 for (int i = 0; i < WPOF_array.Count(); i++)
13286 {
13287 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13288
13289 if (WPOF)
13290 {
13291 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13292 }
13293 }
13294 }
13295 }
13296
13297 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13298 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13299 {
13300 int id = muzzle_owner.GetMuzzleID();
13301 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13302
13303 if (WPOBE_array)
13304 {
13305 for (int i = 0; i < WPOBE_array.Count(); i++)
13306 {
13307 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13308
13309 if (WPOBE)
13310 {
13311 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13312 }
13313 }
13314 }
13315 }
13316
13317 // Plays all weapon overheating particles
13318 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13319 {
13320 int id = muzzle_owner.GetMuzzleID();
13321 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13322
13323 if (WPOOH_array)
13324 {
13325 for (int i = 0; i < WPOOH_array.Count(); i++)
13326 {
13327 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13328
13329 if (WPOOH)
13330 {
13331 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13332 }
13333 }
13334 }
13335 }
13336
13337 // Updates all weapon overheating particles
13338 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13339 {
13340 int id = muzzle_owner.GetMuzzleID();
13341 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13342
13343 if (WPOOH_array)
13344 {
13345 for (int i = 0; i < WPOOH_array.Count(); i++)
13346 {
13347 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13348
13349 if (WPOOH)
13350 {
13351 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13352 }
13353 }
13354 }
13355 }
13356
13357 // Stops overheating particles
13358 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13359 {
13360 int id = muzzle_owner.GetMuzzleID();
13361 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13362
13363 if (WPOOH_array)
13364 {
13365 for (int i = 0; i < WPOOH_array.Count(); i++)
13366 {
13367 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13368
13369 if (WPOOH)
13370 {
13371 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13372 }
13373 }
13374 }
13375 }
13376
13377 //----------------------------------------------------------------
13378 //Item Behaviour - unified approach
13379 override bool IsHeavyBehaviour()
13380 {
13381 if (m_ItemBehaviour == 0)
13382 {
13383 return true;
13384 }
13385
13386 return false;
13387 }
13388
13389 override bool IsOneHandedBehaviour()
13390 {
13391 if (m_ItemBehaviour == 1)
13392 {
13393 return true;
13394 }
13395
13396 return false;
13397 }
13398
13399 override bool IsTwoHandedBehaviour()
13400 {
13401 if (m_ItemBehaviour == 2)
13402 {
13403 return true;
13404 }
13405
13406 return false;
13407 }
13408
13409 bool IsDeployable()
13410 {
13411 return false;
13412 }
13413
13415 float GetDeployTime()
13416 {
13417 return UATimeSpent.DEFAULT_DEPLOY;
13418 }
13419
13420
13421 //----------------------------------------------------------------
13422 // Item Targeting (User Actions)
13423 override void SetTakeable(bool pState)
13424 {
13425 m_IsTakeable = pState;
13426 SetSynchDirty();
13427 }
13428
13429 override bool IsTakeable()
13430 {
13431 return m_IsTakeable;
13432 }
13433
13434 // For cases where we want to show object widget which cant be taken to hands
13436 {
13437 return false;
13438 }
13439
13441 protected void PreLoadSoundAttachmentType()
13442 {
13443 string att_type = "None";
13444
13445 if (ConfigIsExisting("soundAttType"))
13446 {
13447 att_type = ConfigGetString("soundAttType");
13448 }
13449
13450 m_SoundAttType = att_type;
13451 }
13452
13453 override string GetAttachmentSoundType()
13454 {
13455 return m_SoundAttType;
13456 }
13457
13458 //----------------------------------------------------------------
13459 //SOUNDS - ItemSoundHandler
13460 //----------------------------------------------------------------
13461
13462 string GetPlaceSoundset(); // played when deploy starts
13463 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13464 string GetDeploySoundset(); // played when deploy sucessfully finishes
13465
13467 {
13468 if (!m_ItemSoundHandler)
13470
13471 return m_ItemSoundHandler;
13472 }
13473
13474 // override to initialize sounds
13475 protected void InitItemSounds()
13476 {
13477 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13478 return;
13479
13481
13482 if (GetPlaceSoundset() != string.Empty)
13483 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13484
13485 if (GetDeploySoundset() != string.Empty)
13486 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13487
13488 SoundParameters params = new SoundParameters();
13489 params.m_Loop = true;
13490 if (GetLoopDeploySoundset() != string.Empty)
13491 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13492 }
13493
13494 // Start sound using ItemSoundHandler
13495 void StartItemSoundServer(int id)
13496 {
13497 if (!GetGame().IsServer())
13498 return;
13499
13500 m_SoundSyncPlay = id;
13501 SetSynchDirty();
13502
13503 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13505 }
13506
13507 // Stop sound using ItemSoundHandler
13508 void StopItemSoundServer(int id)
13509 {
13510 if (!GetGame().IsServer())
13511 return;
13512
13513 m_SoundSyncStop = id;
13514 SetSynchDirty();
13515
13516 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13518 }
13519
13520 protected void ClearStartItemSoundServer()
13521 {
13522 m_SoundSyncPlay = 0;
13523 }
13524
13525 protected void ClearStopItemSoundServer()
13526 {
13527 m_SoundSyncStop = 0;
13528 }
13529
13531 void PlayAttachSound(string slot_type)
13532 {
13533 if (!GetGame().IsDedicatedServer())
13534 {
13535 if (ConfigIsExisting("attachSoundSet"))
13536 {
13537 string cfg_path = "";
13538 string soundset = "";
13539 string type_name = GetType();
13540
13541 TStringArray cfg_soundset_array = new TStringArray;
13542 TStringArray cfg_slot_array = new TStringArray;
13543 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13544 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13545
13546 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13547 {
13548 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13549 {
13550 if (cfg_slot_array[i] == slot_type)
13551 {
13552 soundset = cfg_soundset_array[i];
13553 break;
13554 }
13555 }
13556 }
13557
13558 if (soundset != "")
13559 {
13560 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13561 sound.SetAutodestroy(true);
13562 }
13563 }
13564 }
13565 }
13566
13567 void PlayDetachSound(string slot_type)
13568 {
13569 //TODO - evaluate if needed and devise universal config structure if so
13570 }
13571
13572 void OnApply(PlayerBase player);
13573
13575 {
13576 return 1.0;
13577 };
13578 //returns applicable selection
13579 array<string> GetHeadHidingSelection()
13580 {
13582 }
13583
13585 {
13587 }
13588
13589 WrittenNoteData GetWrittenNoteData() {};
13590
13592 {
13593 SetDynamicPhysicsLifeTime(0.01);
13594 m_ItemBeingDroppedPhys = false;
13595 }
13596
13598 {
13599 array<string> zone_names = new array<string>;
13600 GetDamageZones(zone_names);
13601 for (int i = 0; i < zone_names.Count(); i++)
13602 {
13603 SetHealthMax(zone_names.Get(i),"Health");
13604 }
13605 SetHealthMax("","Health");
13606 }
13607
13609 void SetZoneDamageCEInit()
13610 {
13611 float global_health = GetHealth01("","Health");
13612 array<string> zones = new array<string>;
13613 GetDamageZones(zones);
13614 //set damage of all zones to match global health level
13615 for (int i = 0; i < zones.Count(); i++)
13616 {
13617 SetHealth01(zones.Get(i),"Health",global_health);
13618 }
13619 }
13620
13622 bool IsCoverFaceForShave(string slot_name)
13623 {
13624 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13625 }
13626
13627 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13628 {
13629 if (!hasRootAsPlayer)
13630 {
13631 if (refParentIB)
13632 {
13633 // parent is wet
13634 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13635 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13636 // parent has liquid inside
13637 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13638 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13639 // drying
13640 else if (m_VarWet > m_VarWetMin)
13641 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13642 }
13643 else
13644 {
13645 // drying on ground or inside non-itembase (car, ...)
13646 if (m_VarWet > m_VarWetMin)
13647 AddWet(-1 * delta * GetDryingIncrement("ground"));
13648 }
13649 }
13650 }
13651
13652 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13653 {
13655 {
13656 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13657 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13658 {
13659 float heatPermCoef = 1.0;
13660 EntityAI ent = this;
13661 while (ent)
13662 {
13663 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13664 ent = ent.GetHierarchyParent();
13665 }
13666
13667 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13668 }
13669 }
13670 }
13671
13672 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13673 {
13674 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13675 EntityAI parent = GetHierarchyParent();
13676 if (!parent)
13677 {
13678 hasParent = false;
13679 hasRootAsPlayer = false;
13680 }
13681 else
13682 {
13683 hasParent = true;
13684 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13685 refParentIB = ItemBase.Cast(parent);
13686 }
13687 }
13688
13689 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13690 {
13691 // this is stub, implemented on Edible_Base
13692 }
13693
13694 bool CanDecay()
13695 {
13696 // return true used on selected food clases so they can decay
13697 return false;
13698 }
13699
13700 protected bool CanProcessDecay()
13701 {
13702 // this is stub, implemented on Edible_Base class
13703 // used to determine whether it is still necessary for the food to decay
13704 return false;
13705 }
13706
13707 protected bool CanHaveWetness()
13708 {
13709 // return true used on selected items that have a wetness effect
13710 return false;
13711 }
13712
13714 bool CanBeConsumed(ConsumeConditionData data = null)
13715 {
13716 return !GetIsFrozen() && IsOpen();
13717 }
13718
13719 override void ProcessVariables()
13720 {
13721 bool hasParent = false, hasRootAsPlayer = false;
13722 ItemBase refParentIB;
13723
13724 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13725 bool foodDecay = g_Game.IsFoodDecayEnabled();
13726
13727 if (wwtu || foodDecay)
13728 {
13729 bool processWetness = wwtu && CanHaveWetness();
13730 bool processTemperature = wwtu && CanHaveTemperature();
13731 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13732
13733 if (processWetness || processTemperature || processDecay)
13734 {
13735 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13736
13737 if (processWetness)
13738 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13739
13740 if (processTemperature)
13741 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13742
13743 if (processDecay)
13744 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13745 }
13746 }
13747 }
13748
13751 {
13752 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13753 }
13754
13755 override float GetTemperatureFreezeThreshold()
13756 {
13758 return Liquid.GetFreezeThreshold(GetLiquidType());
13759
13760 return super.GetTemperatureFreezeThreshold();
13761 }
13762
13763 override float GetTemperatureThawThreshold()
13764 {
13766 return Liquid.GetThawThreshold(GetLiquidType());
13767
13768 return super.GetTemperatureThawThreshold();
13769 }
13770
13771 override float GetItemOverheatThreshold()
13772 {
13774 return Liquid.GetBoilThreshold(GetLiquidType());
13775
13776 return super.GetItemOverheatThreshold();
13777 }
13778
13779 override float GetTemperatureFreezeTime()
13780 {
13781 if (HasQuantity())
13782 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13783
13784 return super.GetTemperatureFreezeTime();
13785 }
13786
13787 override float GetTemperatureThawTime()
13788 {
13789 if (HasQuantity())
13790 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13791
13792 return super.GetTemperatureThawTime();
13793 }
13794
13796 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13798 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13799
13800 bool IsCargoException4x3(EntityAI item)
13801 {
13802 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13803 }
13804
13806 {
13807 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13808 }
13809
13811 void AddLightSourceItem(ItemBase lightsource)
13812 {
13813 m_LightSourceItem = lightsource;
13814 }
13815
13817 {
13818 m_LightSourceItem = null;
13819 }
13820
13822 {
13823 return m_LightSourceItem;
13824 }
13825
13827 array<int> GetValidFinishers()
13828 {
13829 return null;
13830 }
13831
13833 bool GetActionWidgetOverride(out typename name)
13834 {
13835 return false;
13836 }
13837
13838 bool PairWithDevice(notnull ItemBase otherDevice)
13839 {
13840 if (GetGame().IsServer())
13841 {
13842 ItemBase explosive = otherDevice;
13844 if (!trg)
13845 {
13846 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13847 explosive = this;
13848 }
13849
13850 explosive.PairRemote(trg);
13851 trg.SetControlledDevice(explosive);
13852
13853 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13854 trg.SetPersistentPairID(persistentID);
13855 explosive.SetPersistentPairID(persistentID);
13856
13857 return true;
13858 }
13859 return false;
13860 }
13861
13863 float GetBaitEffectivity()
13864 {
13865 float ret = 1.0;
13866 if (HasQuantity())
13867 ret *= GetQuantityNormalized();
13868 ret *= GetHealth01();
13869
13870 return ret;
13871 }
13872
13873 #ifdef DEVELOPER
13874 override void SetDebugItem()
13875 {
13876 super.SetDebugItem();
13877 _itemBase = this;
13878 }
13879
13880 override string GetDebugText()
13881 {
13882 string text = super.GetDebugText();
13883
13884 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13885 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13886
13887 return text;
13888 }
13889 #endif
13890
13891 bool CanBeUsedForSuicide()
13892 {
13893 return true;
13894 }
13895
13897 //DEPRECATED BELOW
13899 // Backwards compatibility
13900 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13901 {
13902 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13903 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13904 }
13905
13906 // replaced by ItemSoundHandler
13907 protected EffectSound m_SoundDeployFinish;
13908 protected EffectSound m_SoundPlace;
13909 protected EffectSound m_DeployLoopSoundEx;
13910 protected EffectSound m_SoundDeploy;
13911 bool m_IsPlaceSound;
13912 bool m_IsDeploySound;
13914
13915 string GetDeployFinishSoundset();
13916 void PlayDeploySound();
13917 void PlayDeployFinishSound();
13918 void PlayPlaceSound();
13919 void PlayDeployLoopSoundEx();
13920 void StopDeployLoopSoundEx();
13921 void SoundSynchRemoteReset();
13922 void SoundSynchRemote();
13923 bool UsesGlobalDeploy(){return false;}
13924 bool CanPlayDeployLoopSound(){return false;}
13926 bool IsPlaceSound(){return m_IsPlaceSound;}
13927 bool IsDeploySound(){return m_IsDeploySound;}
13928 void SetIsPlaceSound(bool is_place_sound);
13929 void SetIsDeploySound(bool is_deploy_sound);
13930}
13931
13932EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13933{
13934 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13935 if (entity)
13936 {
13937 bool is_item = entity.IsInherited(ItemBase);
13938 if (is_item && full_quantity)
13939 {
13940 ItemBase item = ItemBase.Cast(entity);
13941 item.SetQuantity(item.GetQuantityInit());
13942 }
13943 }
13944 else
13945 {
13946 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13947 return NULL;
13948 }
13949 return entity;
13950}
13951
13952void SetupSpawnedItem(ItemBase item, float health, float quantity)
13953{
13954 if (item)
13955 {
13956 if (health > 0)
13957 item.SetHealth("", "", health);
13958
13959 if (item.CanHaveTemperature())
13960 {
13961 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13962 if (item.CanFreeze())
13963 item.SetFrozen(false);
13964 }
13965
13966 if (item.HasEnergyManager())
13967 {
13968 if (quantity >= 0)
13969 {
13970 item.GetCompEM().SetEnergy0To1(quantity);
13971 }
13972 else
13973 {
13974 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13975 }
13976 }
13977 else if (item.IsMagazine())
13978 {
13979 Magazine mag = Magazine.Cast(item);
13980 if (quantity >= 0)
13981 {
13982 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13983 }
13984 else
13985 {
13986 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13987 }
13988
13989 }
13990 else
13991 {
13992 if (quantity >= 0)
13993 {
13994 item.SetQuantityNormalized(quantity, false);
13995 }
13996 else
13997 {
13998 item.SetQuantity(Math.AbsFloat(quantity));
13999 }
14000
14001 }
14002 }
14003}
14004
14005#ifdef DEVELOPER
14006ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14007#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnWasAttached().