DayZ 1.27
DayZ Explorer by KGB
 
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◆ Read()

proto bool Serializer::Read ( void value_in)
private

Используется в CreateHandEventFromContext(), CreateWeaponEventFromContext(), MenuDefaultCharacterData::DeserializeCharacterData(), Param10< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9, Class T10 >::Deserializer(), Param7< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7 >::Deserializer(), Param8< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8 >::Deserializer(), Param9< Class T1, Class T2, Class T3, Class T4, Class T5, Class T6, Class T7, Class T8, Class T9 >::Deserializer(), Param::Deserializer(), SyncEvents::Event_OnRPC(), FillAgentArray(), FillServerFinalVars(), PluginBase::GetRPCModifierID(), PluginBase::GetRPCModifierLock(), PluginBase::GetRPCUpdateState(), ManBase::HandleRemoteItemManipulation(), PluginBase::HandleSetTime(), ArrowManagerPlayer::Load(), InventoryItem::LoadAgents(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::LoadAndSetCurrentFSMState(), LoadCurrentFSMState(), WeaponStateBase::LoadCurrentFSMState(), Entity::LoadVariables(), OnHandleStoredInputUserData(), OnHandleStoredJunctureData(), DayZPlayer::OnInputForRemote(), DayZPlayer::OnInputFromServer(), ActionManagerServer::OnInputUserDataProcess(), DayZPlayer::OnInputUserDataProcess(), ManBase::OnInputUserDataProcess(), OnInputUserDataProcess(), WeaponManager::OnInputUserDataProcess(), DayZPlayer::OnInputUserDataReceived(), OnInventoryJunctureFailureFromServer(), OnInventoryJunctureFromServer(), Backpack_Base::OnRPC(), CfgGameplayHandler::OnRPC(), CfgPlayerRestrictedAreaHandler::OnRPC(), CGame::OnRPC(), Entity::OnRPC(), InventoryItem::OnRPC(), InventoryItemSuper::OnRPC(), Managed::OnRPC(), ManBase::OnRPC(), OnRPC(), OnRPC(), OnRPC(), PluginBase::OnRPC(), PluginBase::OnRPC(), PluginBase::OnRPC(), SymptomManager::OnRPC(), Trigger::OnRPC(), UndergroundAreaLoader::OnRPC(), WrittenNoteData::OnRPC(), PluginBase::OnRPCAgents(), ScriptConsoleEnfScriptTab::OnRPCEx(), ScriptConsoleGeneralTab::OnRPCEx(), DebugMonitorValues::OnRPCFloat(), PluginBase::OnRPCHealth(), PluginBase::OnRPCHealthSet(), PluginBase::OnRPCHorticultUpdate(), PluginBase::OnRPCHorticultureSpeed(), PluginBase::OnRPCLevels(), PluginBase::OnRPCMods(), PluginBase::OnRPCModsDetailed(), PluginBase::OnRPCServerLogRecieved(), DeveloperTeleport::OnRPCSetPlayerDirection(), DeveloperTeleport::OnRPCSetPlayerPosition(), PluginBase::OnRPCSpawnEntity(), PluginBase::OnRPCSpawnEntityOnCursorDir(), PluginBase::OnRPCSpawnEntityOnGround(), PluginBase::OnRPCSpawnEntityOnGroundPatternGrid(), PluginBase::OnRPCStats(), PluginBase::OnRPCStatSet(), PluginBase::OnRPCStomach(), DebugMonitorValues::OnRPCString(), PluginBase::OnRPCSyncSceneObject(), PluginBase::OnRPCTemp(), GameInventory::OnServerInventoryCommandStatic(), OnSetEntityRequest(), OnSetEntityRPC(), AlarmClock_ColorBase::OnStoreLoad(), Barrel_ColorBase::OnStoreLoad(), BaseBuildingBase::OnStoreLoad(), BleedingSourcesManagerBase::OnStoreLoad(), ContainerLockedBase::OnStoreLoad(), Edible_Base::OnStoreLoad(), Entity::OnStoreLoad(), FireplaceBase::OnStoreLoad(), FireplaceIndoor::OnStoreLoad(), FireworksLauncher::OnStoreLoad(), FlammableBase::OnStoreLoad(), Grenade_Base::OnStoreLoad(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::OnStoreLoad(), Inventory_Base::OnStoreLoad(), InventoryItem::OnStoreLoad(), InventoryItemSuper::OnStoreLoad(), ItemBase::OnStoreLoad(), ItemOptics::OnStoreLoad(), ItemTransmitter::OnStoreLoad(), KitchenTimer::OnStoreLoad(), Land_Radio_PanelBig::OnStoreLoad(), ManBase::OnStoreLoad(), OnStoreLoad(), OnStoreLoad(), PlayerAgentPool::OnStoreLoad(), PowerGeneratorStatic::OnStoreLoad(), RemotelyActivatedItemBehaviour::OnStoreLoad(), Roadflare::OnStoreLoad(), ScientificBriefcase::OnStoreLoad(), SymptomManager::OnStoreLoad(), Weapon::OnStoreLoad(), OnStoreLoadCustom(), ManBase::OnStoreLoadLifespan(), OnSyncJuncture(), StaminaHandler::OnSyncJuncture(), WeaponManager::OnSyncJuncture(), InventoryItem::OnSyncVariables(), ProcessInputData(), StaminaHandler::ReadAdditionalStaminaInfo(), DayZPlayerSyncJunctures::ReadBrokenLegsParams(), DayZPlayerSyncJunctures::ReadBrokenLegsParamsEx(), DayZPlayerSyncJunctures::ReadDamageHitParams(), DayZPlayerSyncJunctures::ReadDamageHitParamsEx(), DayZPlayerSyncJunctures::ReadDeathParams(), ActionBase::ReadFromContext(), ActionBuildPart::ReadFromContext(), ActionBuildShelter::ReadFromContext(), ActionCarHornLong::ReadFromContext(), ActionFishingNew::ReadFromContext(), ActionGetOutTransport::ReadFromContext(), ActionMountBarbedWire::ReadFromContext(), ActionRepairCarPart::ReadFromContext(), ActionRepairPart::ReadFromContext(), ActionRepairTent::ReadFromContext(), ActionRepairTentPart::ReadFromContext(), ActionRepairVehiclePartBase::ReadFromContext(), ActionTransferLiquid::ReadFromContext(), ActionWorldCraft::ReadFromContext(), HandEventBase::ReadFromContext(), HandEventRemove::ReadFromContext(), InventoryLocation::ReadFromContext(), ReadFromContext(), DayZPlayerSyncJunctures::ReadInjuryParams(), DayZPlayerSyncJunctures::ReadKuruRequest(), ManBase::ReadLiftWeaponRequest(), DayZPlayerSyncJunctures::ReadPlayerFBModifier(), DayZPlayerSyncJunctures::ReadPlayerSymptomADDParams(), DayZPlayerSyncJunctures::ReadPlayerSymptomFBParams(), DayZPlayerSyncJunctures::ReadPlayerUnconsciousnessParams(), DayZPlayerSyncJunctures::ReadShockParams(), Entity::ReadVarsFromCTX(), InventoryItem::ReadVarsFromCTX(), PlayerAgentPool::RemoteGrowRequestDebug(), SymptomManager::SetAnimation(), ManBase::SetLiftWeapon(), ManBase::SetToDelete(), SyncReceiveActivateCommand(), SyncReceiveInitDebugObject(), SyncReceiveMessage(), SyncReceiveValueBool(), SyncReceiveValueFloat() и SyncReceiveValueInt().