DayZ 1.27
DayZ Explorer by KGB
 
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◆ RegisterOverheatingParticle()

void SpawnItemOnLocation::RegisterOverheatingParticle ( Particle p,
float min_heat_coef,
float max_heat_coef,
int particle_id,
Object parent,
vector local_pos,
vector local_ori )
private

См. определение в файле ItemBase.c строка 5373

5377{
5378 override bool CanPutAsAttachment(EntityAI parent)
5379 {
5380 return true;
5381 }
5382};
5383
5384//const bool QUANTITY_DEBUG_REMOVE_ME = false;
5385
5386class ItemBase extends InventoryItem
5387{
5391
5393
5394 static int m_DebugActionsMask;
5396 // ============================================
5397 // Variable Manipulation System
5398 // ============================================
5399 // Quantity
5400
5401 float m_VarQuantity;
5402 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
5404 int m_VarQuantityMin;
5405 int m_VarQuantityMax;
5406 int m_Count;
5407 float m_VarStackMax;
5408 float m_StoreLoadedQuantity = float.LOWEST;
5409 // Wet
5410 float m_VarWet;
5411 float m_VarWetPrev;//for client to know wetness changed during synchronization
5412 float m_VarWetInit;
5413 float m_VarWetMin;
5414 float m_VarWetMax;
5415 // Cleanness
5416 int m_Cleanness;
5417 int m_CleannessInit;
5418 int m_CleannessMin;
5419 int m_CleannessMax;
5420 // impact sounds
5422 bool m_CanPlayImpactSound = true;
5423 float m_ImpactSpeed;
5425 //
5426 float m_HeatIsolation;
5427 float m_ItemModelLength;
5428 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
5430 int m_VarLiquidType;
5431 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
5432 int m_QuickBarBonus;
5433 bool m_IsBeingPlaced;
5434 bool m_IsHologram;
5435 bool m_IsTakeable;
5436 bool m_ThrowItemOnDrop;
5439 bool m_FixDamageSystemInit = false; //can be changed on storage version check
5440 bool can_this_be_combined; //Check if item can be combined
5441 bool m_CanThisBeSplit; //Check if item can be split
5442 bool m_IsStoreLoad = false;
5443 bool m_CanShowQuantity;
5444 bool m_HasQuantityBar;
5445 protected bool m_CanBeDigged;
5446 protected bool m_IsResultOfSplit
5447
5448 string m_SoundAttType;
5449 // items color variables
5454 //-------------------------------------------------------
5455
5456 // light source managing
5458
5462
5463 //==============================================
5464 // agent system
5465 private int m_AttachedAgents;
5466
5468 void TransferModifiers(PlayerBase reciever);
5469
5470
5471 // Weapons & suppressors particle effects
5476 static int m_LastRegisteredWeaponID = 0;
5477
5478 // Overheating effects
5480 float m_OverheatingShots;
5481 ref Timer m_CheckOverheating;
5482 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
5483 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
5484 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
5485 ref array <ref OverheatingParticle> m_OverheatingParticles;
5486
5488 protected bool m_HideSelectionsBySlot;
5489
5490 // Admin Log
5491 PluginAdminLog m_AdminLog;
5492
5493 // misc
5494 ref Timer m_PhysDropTimer;
5495
5496 // Attachment Locking variables
5497 ref array<int> m_CompatibleLocks;
5498 protected int m_LockType;
5499 protected ref EffectSound m_LockingSound;
5500 protected string m_LockSoundSet;
5501
5502 // ItemSoundHandler
5503 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
5504 protected int m_SoundSyncPlay; // id for sound to play
5505 protected int m_SoundSyncStop; // id for sound to stop
5507
5508 //temperature
5509 private float m_TemperaturePerQuantityWeight;
5510
5511 // -------------------------------------------------------------------------
5512 void ItemBase()
5513 {
5514 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
5518
5519 if (!GetGame().IsDedicatedServer())
5520 {
5521 if (HasMuzzle())
5522 {
5524
5526 {
5528 }
5529 }
5530
5532 m_ActionsInitialize = false;
5533 }
5534
5535 m_OldLocation = null;
5536
5537 if (GetGame().IsServer())
5538 {
5539 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
5540 }
5541
5542 if (ConfigIsExisting("headSelectionsToHide"))
5543 {
5545 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
5546 }
5547
5548 m_HideSelectionsBySlot = false;
5549 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
5550 {
5551 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
5552 }
5553
5554 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
5555
5556 m_IsResultOfSplit = false;
5557
5559 }
5560
5561 override void InitItemVariables()
5562 {
5563 super.InitItemVariables();
5564
5565 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
5566 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
5567 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
5568 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
5569 m_VarStackMax = ConfigGetFloat("varStackMax");
5570 m_Count = ConfigGetInt("count");
5571
5572 m_CanShowQuantity = ConfigGetBool("quantityShow");
5573 m_HasQuantityBar = ConfigGetBool("quantityBar");
5574
5575 m_CleannessInit = ConfigGetInt("varCleannessInit");
5577 m_CleannessMin = ConfigGetInt("varCleannessMin");
5578 m_CleannessMax = ConfigGetInt("varCleannessMax");
5579
5580 m_WantPlayImpactSound = false;
5581 m_ImpactSpeed = 0.0;
5582
5583 m_VarWetInit = ConfigGetFloat("varWetInit");
5585 m_VarWetMin = ConfigGetFloat("varWetMin");
5586 m_VarWetMax = ConfigGetFloat("varWetMax");
5587
5588 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
5589 if (IsLiquidContainer() && GetQuantity() != 0)
5591 m_IsBeingPlaced = false;
5592 m_IsHologram = false;
5593 m_IsTakeable = true;
5594 m_CanBeMovedOverride = false;
5598 m_CanBeDigged = ConfigGetBool("canBeDigged");
5599
5600 m_CompatibleLocks = new array<int>();
5601 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
5602 m_LockType = ConfigGetInt("lockType");
5603
5604 //Define if item can be split and set ability to be combined accordingly
5605 m_CanThisBeSplit = false;
5606 can_this_be_combined = false;
5607 if (ConfigIsExisting("canBeSplit"))
5608 {
5609 can_this_be_combined = ConfigGetBool("canBeSplit");
5611 }
5612
5613 m_ItemBehaviour = -1;
5614 if (ConfigIsExisting("itemBehaviour"))
5615 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
5616
5617 //RegisterNetSyncVariableInt("m_VariablesMask");
5618 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
5619 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
5620 RegisterNetSyncVariableInt("m_VarLiquidType");
5621 RegisterNetSyncVariableInt("m_Cleanness",0,1);
5622
5623 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
5624 RegisterNetSyncVariableFloat("m_ImpactSpeed");
5625 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
5626
5627 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
5628 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
5629 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
5630 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
5631
5632 RegisterNetSyncVariableBool("m_IsBeingPlaced");
5633 RegisterNetSyncVariableBool("m_IsTakeable");
5634 RegisterNetSyncVariableBool("m_IsHologram");
5635
5636 InitItemSounds();
5638 {
5639 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
5640 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
5641 }
5642
5643 m_LockSoundSet = ConfigGetString("lockSoundSet");
5644
5646 if (ConfigIsExisting("temperaturePerQuantityWeight"))
5647 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
5648
5649 }
5650
5651 override int GetQuickBarBonus()
5652 {
5653 return m_QuickBarBonus;
5654 }
5655
5656 void InitializeActions()
5657 {
5659 if (!m_InputActionMap)
5660 {
5662 m_InputActionMap = iam;
5663 SetActions();
5665 }
5666 }
5667
5668 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
5669 {
5671 {
5672 m_ActionsInitialize = true;
5674 }
5675
5676 actions = m_InputActionMap.Get(action_input_type);
5677 }
5678
5679 void SetActions()
5680 {
5681 AddAction(ActionTakeItem);
5682 AddAction(ActionTakeItemToHands);
5683 AddAction(ActionWorldCraft);
5685 AddAction(ActionAttachWithSwitch);
5686 }
5687
5688 void SetActionAnimOverrides(); // Override action animation for specific item
5689
5690 void AddAction(typename actionName)
5691 {
5692 ActionBase action = ActionManagerBase.GetAction(actionName);
5693
5694 if (!action)
5695 {
5696 Debug.LogError("Action " + actionName + " dosn't exist!");
5697 return;
5698 }
5699
5700 typename ai = action.GetInputType();
5701 if (!ai)
5702 {
5703 m_ActionsInitialize = false;
5704 return;
5705 }
5706
5707 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
5708 if (!action_array)
5709 {
5710 action_array = new array<ActionBase_Basic>;
5711 m_InputActionMap.Insert(ai, action_array);
5712 }
5713 if (LogManager.IsActionLogEnable())
5714 {
5715 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
5716 }
5717
5718 if (action_array.Find(action) != -1)
5719 {
5720 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
5721 }
5722 else
5723 {
5724 action_array.Insert(action);
5725 }
5726 }
5727
5728 void RemoveAction(typename actionName)
5729 {
5730 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
5731 ActionBase action = player.GetActionManager().GetAction(actionName);
5732 typename ai = action.GetInputType();
5733 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
5734
5735 if (action_array)
5736 {
5737 action_array.RemoveItem(action);
5738 }
5739 }
5740
5741 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
5742 // Set -1 for params which should stay in default state
5743 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
5744 {
5745 ActionOverrideData overrideData = new ActionOverrideData();
5746 overrideData.m_CommandUID = commandUID;
5747 overrideData.m_CommandUIDProne = commandUIDProne;
5748 overrideData.m_StanceMask = stanceMask;
5749
5750 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
5751 if (!actionMap) // create new map of action > overidables map
5752 {
5753 actionMap = new TActionAnimOverrideMap();
5754 m_ItemActionOverrides.Insert(action, actionMap);
5755 }
5756
5757 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
5758
5759 }
5760
5761 void OnItemInHandsPlayerSwimStart(PlayerBase player);
5762
5763 ScriptedLightBase GetLight();
5764
5765 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
5766 void LoadParticleConfigOnFire(int id)
5767 {
5768 if (!m_OnFireEffect)
5770
5773
5774 string config_to_search = "CfgVehicles";
5775 string muzzle_owner_config;
5776
5777 if (!m_OnFireEffect.Contains(id))
5778 {
5779 if (IsInherited(Weapon))
5780 config_to_search = "CfgWeapons";
5781
5782 muzzle_owner_config = config_to_search + " " + GetType() + " ";
5783
5784 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
5785
5786 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
5787
5788 if (config_OnFire_subclass_count > 0)
5789 {
5790 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
5791
5792 for (int i = 0; i < config_OnFire_subclass_count; i++)
5793 {
5794 string particle_class = "";
5795 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
5796 string config_OnFire_entry = config_OnFire_class + particle_class;
5797 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
5798 WPOF_array.Insert(WPOF);
5799 }
5800
5801
5802 m_OnFireEffect.Insert(id, WPOF_array);
5803 }
5804 }
5805
5806 if (!m_OnBulletCasingEjectEffect.Contains(id))
5807 {
5808 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
5809 muzzle_owner_config = config_to_search + " " + GetType() + " ";
5810
5811 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
5812
5813 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
5814
5815 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
5816 {
5817 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
5818
5819 for (i = 0; i < config_OnBulletCasingEject_count; i++)
5820 {
5821 string particle_class2 = "";
5822 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
5823 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
5824 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
5825 WPOBE_array.Insert(WPOBE);
5826 }
5827
5828
5829 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
5830 }
5831 }
5832 }
5833
5834 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
5836 {
5839
5840 if (!m_OnOverheatingEffect.Contains(id))
5841 {
5842 string config_to_search = "CfgVehicles";
5843
5844 if (IsInherited(Weapon))
5845 config_to_search = "CfgWeapons";
5846
5847 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
5848 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
5849
5850 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
5851 {
5852
5853 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
5854
5856 {
5857 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
5858 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
5859 Error(error);
5860 return;
5861 }
5862
5863 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
5864 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
5865
5866
5867
5868 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
5869 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
5870
5871 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
5872 {
5873 string particle_class = "";
5874 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
5875 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
5876 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
5877
5878 if (entry_type == CT_CLASS)
5879 {
5880 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
5881 WPOOH_array.Insert(WPOF);
5882 }
5883 }
5884
5885
5886 m_OnOverheatingEffect.Insert(id, WPOOH_array);
5887 }
5888 }
5889 }
5890
5891 float GetOverheatingValue()
5892 {
5893 return m_OverheatingShots;
5894 }
5895
5896 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
5897 {
5898 if (m_MaxOverheatingValue > 0)
5899 {
5901
5902 if (!m_CheckOverheating)
5904
5906 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
5907
5908 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5909 }
5910 }
5911
5912 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5913 {
5915 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5916
5918 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5919
5921 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5922
5924 {
5926 }
5927 }
5928
5930 {
5932 }
5933
5934 void OnOverheatingDecay()
5935 {
5936 if (m_MaxOverheatingValue > 0)
5937 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
5938 else
5940
5941 if (m_OverheatingShots <= 0)
5942 {
5945 }
5946 else
5947 {
5948 if (!m_CheckOverheating)
5950
5952 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
5953 }
5954
5955 CheckOverheating(this, "", this);
5956 }
5957
5958 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5959 {
5961 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
5962 }
5963
5964 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5965 {
5967 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
5969 }
5970
5971 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
5972 {
5974 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
5975 }
5976
5977 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
5978 {
5980 m_OverheatingParticles = new array<ref OverheatingParticle>;
5981
5982 OverheatingParticle OP = new OverheatingParticle();
5983 OP.RegisterParticle(p);
5984 OP.SetOverheatingLimitMin(min_heat_coef);
5985 OP.SetOverheatingLimitMax(max_heat_coef);
5986 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
5987
5988 m_OverheatingParticles.Insert(OP);
5989 }
5990
5991 float GetOverheatingCoef()
5992 {
5993 if (m_MaxOverheatingValue > 0)
5995
5996 return -1;
5997 }
5998
6000 {
6002 {
6003 float overheat_coef = GetOverheatingCoef();
6004 int count = m_OverheatingParticles.Count();
6005
6006 for (int i = count; i > 0; --i)
6007 {
6008 int id = i - 1;
6009 OverheatingParticle OP = m_OverheatingParticles.Get(id);
6010 Particle p = OP.GetParticle();
6011
6012 float overheat_min = OP.GetOverheatingLimitMin();
6013 float overheat_max = OP.GetOverheatingLimitMax();
6014
6015 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
6016 {
6017 if (p)
6018 {
6019 p.Stop();
6020 OP.RegisterParticle(null);
6021 }
6022 }
6023 }
6024 }
6025 }
6026
6028 {
6030 {
6031 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
6032 {
6033 int id = i - 1;
6034 OverheatingParticle OP = m_OverheatingParticles.Get(id);
6035
6036 if (OP)
6037 {
6038 Particle p = OP.GetParticle();
6039
6040 if (p)
6041 {
6042 p.Stop();
6043 }
6044
6045 delete OP;
6046 }
6047 }
6048
6049 m_OverheatingParticles.Clear();
6051 }
6052 }
6053
6055 float GetInfectionChance(int system = 0, Param param = null)
6056 {
6057 return 0.0;
6058 }
6059
6060
6061 float GetDisinfectQuantity(int system = 0, Param param1 = null)
6062 {
6063 return 250;//default value
6064 }
6065
6066 float GetFilterDamageRatio()
6067 {
6068 return 0;
6069 }
6070
6072 bool HasMuzzle()
6073 {
6074 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
6075 return true;
6076
6077 return false;
6078 }
6079
6081 int GetMuzzleID()
6082 {
6083 if (!m_WeaponTypeToID)
6085
6086 if (m_WeaponTypeToID.Contains(GetType()))
6087 {
6088 return m_WeaponTypeToID.Get(GetType());
6089 }
6090 else
6091 {
6092 // Register new weapon ID
6094 }
6095
6097 }
6098
6105 {
6106 return -1;
6107 }
6108
6109
6110
6111 // -------------------------------------------------------------------------
6112 void ~ItemBase()
6113 {
6114 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
6115 {
6116 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
6117 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6118
6119 if (r_index >= 0)
6120 {
6121 InventoryLocation r_il = new InventoryLocation;
6122 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6123
6124 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6125 int r_type = r_il.GetType();
6126 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6127 {
6128 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6129 }
6130 else if (r_type == InventoryLocationType.ATTACHMENT)
6131 {
6132 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6133 }
6134
6135 }
6136
6137 player.GetHumanInventory().ClearUserReservedLocation(this);
6138 }
6139
6140 if (m_LockingSound)
6141 SEffectManager.DestroyEffect(m_LockingSound);
6142 }
6143
6144
6145
6146 // -------------------------------------------------------------------------
6147 static int GetDebugActionsMask()
6148 {
6149 return ItemBase.m_DebugActionsMask;
6150 }
6151
6152 static bool HasDebugActionsMask(int mask)
6153 {
6154 return ItemBase.m_DebugActionsMask & mask;
6155 }
6156
6157 static void SetDebugActionsMask(int mask)
6158 {
6159 ItemBase.m_DebugActionsMask = mask;
6160 }
6161
6162 static void AddDebugActionsMask(int mask)
6163 {
6164 ItemBase.m_DebugActionsMask |= mask;
6165 }
6166
6167 static void RemoveDebugActionsMask(int mask)
6168 {
6169 ItemBase.m_DebugActionsMask &= ~mask;
6170 }
6171
6172 static void ToggleDebugActionsMask(int mask)
6173 {
6174 if (HasDebugActionsMask(mask))
6175 {
6177 }
6178 else
6179 {
6180 AddDebugActionsMask(mask);
6181 }
6182 }
6183
6184 // -------------------------------------------------------------------------
6185 void SetCEBasedQuantity()
6186 {
6187 if (GetEconomyProfile())
6188 {
6189 float q_max = GetEconomyProfile().GetQuantityMax();
6190 if (q_max > 0)
6191 {
6192 float q_min = GetEconomyProfile().GetQuantityMin();
6193 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
6194
6195 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
6196 {
6197 ComponentEnergyManager comp = GetCompEM();
6198 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
6199 {
6200 comp.SetEnergy0To1(quantity_randomized);
6201 }
6202 }
6203 else if (HasQuantity())
6204 {
6205 SetQuantityNormalized(quantity_randomized, false);
6206 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
6207 }
6208
6209 }
6210 }
6211 }
6212
6214 void LockToParent()
6215 {
6216 EntityAI parent = GetHierarchyParent();
6217
6218 if (parent)
6219 {
6220 InventoryLocation inventory_location_to_lock = new InventoryLocation;
6221 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
6222 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
6223 }
6224 }
6225
6227 void UnlockFromParent()
6228 {
6229 EntityAI parent = GetHierarchyParent();
6230
6231 if (parent)
6232 {
6233 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
6234 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
6235 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
6236 }
6237 }
6238
6239 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
6240 {
6241 /*
6242 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
6243 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
6244 */
6245 ItemBase item2 = ItemBase.Cast(entity2);
6246
6247 if (GetGame().IsClient())
6248 {
6249 if (ScriptInputUserData.CanStoreInputUserData())
6250 {
6251 ScriptInputUserData ctx = new ScriptInputUserData;
6253 ctx.Write(-1);
6254 ItemBase i1 = this; // @NOTE: workaround for correct serialization
6255 ctx.Write(i1);
6256 ctx.Write(item2);
6257 ctx.Write(use_stack_max);
6258 ctx.Write(-1);
6259 ctx.Send();
6260
6261 if (IsCombineAll(item2, use_stack_max))
6262 {
6263 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
6264 }
6265 }
6266 }
6267 else if (!GetGame().IsMultiplayer())
6268 {
6269 CombineItems(item2, use_stack_max);
6270 }
6271 }
6272
6273 bool IsLiquidPresent()
6274 {
6275 return (GetLiquidType() != 0 && HasQuantity());
6276 }
6277
6278 bool IsLiquidContainer()
6279 {
6280 return m_LiquidContainerMask != 0;
6281 }
6282
6284 {
6285 return m_LiquidContainerMask;
6286 }
6287
6288 bool IsBloodContainer()
6289 {
6290 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
6291 return false;
6292 }
6293
6294 bool IsNVG()
6295 {
6296 return false;
6297 }
6298
6301 bool IsExplosive()
6302 {
6303 return false;
6304 }
6305
6307 {
6308 return "";
6309 }
6310
6312
6313 bool IsLightSource()
6314 {
6315 return false;
6316 }
6317
6319 {
6320 return true;
6321 }
6322
6323 //--- ACTION CONDITIONS
6324 //direction
6325 bool IsFacingPlayer(PlayerBase player, string selection)
6326 {
6327 return true;
6328 }
6329
6330 bool IsPlayerInside(PlayerBase player, string selection)
6331 {
6332 return true;
6333 }
6334
6335 override bool CanObstruct()
6336 {
6337 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
6338 return !player || !IsPlayerInside(player, "");
6339 }
6340
6341 override bool IsBeingPlaced()
6342 {
6343 return m_IsBeingPlaced;
6344 }
6345
6346 void SetIsBeingPlaced(bool is_being_placed)
6347 {
6348 m_IsBeingPlaced = is_being_placed;
6349 if (!is_being_placed)
6351 SetSynchDirty();
6352 }
6353
6354 //server-side
6355 void OnEndPlacement() {}
6356
6357 override bool IsHologram()
6358 {
6359 return m_IsHologram;
6360 }
6361
6362 bool CanBeDigged()
6363 {
6364 return m_CanBeDigged;
6365 }
6366
6368 {
6369 return 1;
6370 }
6371
6372 bool CanMakeGardenplot()
6373 {
6374 return false;
6375 }
6376
6377 void SetIsHologram(bool is_hologram)
6378 {
6379 m_IsHologram = is_hologram;
6380 SetSynchDirty();
6381 }
6382 /*
6383 protected float GetNutritionalEnergy()
6384 {
6385 Edible_Base edible = Edible_Base.Cast(this);
6386 return edible.GetFoodEnergy();
6387 }
6388
6389 protected float GetNutritionalWaterContent()
6390 {
6391 Edible_Base edible = Edible_Base.Cast(this);
6392 return edible.GetFoodWater();
6393 }
6394
6395 protected float GetNutritionalIndex()
6396 {
6397 Edible_Base edible = Edible_Base.Cast(this);
6398 return edible.GetFoodNutritionalIndex();
6399 }
6400
6401 protected float GetNutritionalFullnessIndex()
6402 {
6403 Edible_Base edible = Edible_Base.Cast(this);
6404 return edible.GetFoodTotalVolume();
6405 }
6406
6407 protected float GetNutritionalToxicity()
6408 {
6409 Edible_Base edible = Edible_Base.Cast(this);
6410 return edible.GetFoodToxicity();
6411
6412 }
6413 */
6414
6415
6416 // -------------------------------------------------------------------------
6417 override void OnMovedInsideCargo(EntityAI container)
6418 {
6419 super.OnMovedInsideCargo(container);
6420
6421 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6422 }
6423
6424 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6425 {
6426 super.EEItemLocationChanged(oldLoc,newLoc);
6427
6428 PlayerBase new_player = null;
6429 PlayerBase old_player = null;
6430
6431 if (newLoc.GetParent())
6432 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
6433
6434 if (oldLoc.GetParent())
6435 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
6436
6437 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
6438 {
6439 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
6440
6441 if (r_index >= 0)
6442 {
6443 InventoryLocation r_il = new InventoryLocation;
6444 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6445
6446 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6447 int r_type = r_il.GetType();
6448 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6449 {
6450 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6451 }
6452 else if (r_type == InventoryLocationType.ATTACHMENT)
6453 {
6454 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6455 }
6456
6457 }
6458 }
6459
6460 if (newLoc.GetType() == InventoryLocationType.HANDS)
6461 {
6462 if (new_player)
6463 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
6464
6465 if (new_player == old_player)
6466 {
6467
6468 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
6469 {
6470 if (oldLoc.GetType() == InventoryLocationType.CARGO)
6471 {
6472 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
6473 {
6474 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6475 }
6476 }
6477 else
6478 {
6479 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
6480 }
6481 }
6482
6483 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
6484 {
6485 int type = oldLoc.GetType();
6486 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
6487 {
6488 oldLoc.GetParent().GetOnSetLock().Invoke(this);
6489 }
6490 else if (type == InventoryLocationType.ATTACHMENT)
6491 {
6492 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
6493 }
6494 }
6495 if (!m_OldLocation)
6496 {
6497 m_OldLocation = new InventoryLocation;
6498 }
6499 m_OldLocation.Copy(oldLoc);
6500 }
6501 else
6502 {
6503 if (m_OldLocation)
6504 {
6505 m_OldLocation.Reset();
6506 }
6507 }
6508
6510 }
6511 else
6512 {
6513 if (new_player)
6514 {
6515 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
6516 if (res_index >= 0)
6517 {
6518 InventoryLocation il = new InventoryLocation;
6519 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
6520 ItemBase it = ItemBase.Cast(il.GetItem());
6521 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
6522 int rel_type = il.GetType();
6523 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
6524 {
6525 il.GetParent().GetOnReleaseLock().Invoke(it);
6526 }
6527 else if (rel_type == InventoryLocationType.ATTACHMENT)
6528 {
6529 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
6530 }
6531 //it.GetOnReleaseLock().Invoke(it);
6532 }
6533 }
6534 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
6535 {
6536 //ThrowPhysically(old_player, vector.Zero);
6537 m_ThrowItemOnDrop = false;
6538 }
6539
6540 if (m_OldLocation)
6541 {
6542 m_OldLocation.Reset();
6543 }
6544 }
6545 }
6546
6547 override void EOnContact(IEntity other, Contact extra)
6548 {
6550 {
6551 int liquidType = -1;
6552 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
6553 if (impactSpeed > 0.0)
6554 {
6555 m_ImpactSpeed = impactSpeed;
6556 #ifndef SERVER
6557 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
6558 #else
6559 m_WantPlayImpactSound = true;
6560 SetSynchDirty();
6561 #endif
6562 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
6563 }
6564 }
6565
6566 #ifdef SERVER
6567 if (GetCompEM() && GetCompEM().IsPlugged())
6568 {
6569 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
6570 GetCompEM().UnplugThis();
6571 }
6572 #endif
6573 }
6574
6575 void RefreshPhysics();
6576
6577 override void OnCreatePhysics()
6578 {
6580 }
6581
6582 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
6583 {
6584
6585 }
6586 // -------------------------------------------------------------------------
6587 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
6588 {
6589 super.OnItemLocationChanged(old_owner, new_owner);
6590
6591 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
6592 PlayerBase playerNew = PlayerBase.Cast(new_owner);
6593
6594 if (!relatedPlayer && playerNew)
6595 relatedPlayer = playerNew;
6596
6597 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
6598 {
6599 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
6600 if (actionMgr)
6601 {
6602 ActionBase currentAction = actionMgr.GetRunningAction();
6603 if (currentAction)
6604 currentAction.OnItemLocationChanged(this);
6605 }
6606 }
6607
6608 Man ownerPlayerOld = null;
6609 Man ownerPlayerNew = null;
6610
6611 if (old_owner)
6612 {
6613 if (old_owner.IsMan())
6614 {
6615 ownerPlayerOld = Man.Cast(old_owner);
6616 }
6617 else
6618 {
6619 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
6620 }
6621 }
6622 else
6623 {
6624 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
6625 {
6626 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
6627
6628 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
6629 {
6630 GetCompEM().UnplugThis();
6631 }
6632 }
6633 }
6634
6635 if (new_owner)
6636 {
6637 if (new_owner.IsMan())
6638 {
6639 ownerPlayerNew = Man.Cast(new_owner);
6640 }
6641 else
6642 {
6643 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
6644 }
6645 }
6646
6647 if (ownerPlayerOld != ownerPlayerNew)
6648 {
6649 if (ownerPlayerOld)
6650 {
6651 array<EntityAI> subItemsExit = new array<EntityAI>;
6652 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
6653 for (int i = 0; i < subItemsExit.Count(); i++)
6654 {
6655 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
6656 itemExit.OnInventoryExit(ownerPlayerOld);
6657 }
6658 }
6659
6660 if (ownerPlayerNew)
6661 {
6662 array<EntityAI> subItemsEnter = new array<EntityAI>;
6663 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
6664 for (int j = 0; j < subItemsEnter.Count(); j++)
6665 {
6666 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
6667 itemEnter.OnInventoryEnter(ownerPlayerNew);
6668 }
6669 }
6670 }
6671 else if (ownerPlayerNew != null)
6672 {
6673 PlayerBase nplayer;
6674 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
6675 {
6676 array<EntityAI> subItemsUpdate = new array<EntityAI>;
6677 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
6678 for (int k = 0; k < subItemsUpdate.Count(); k++)
6679 {
6680 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
6681 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
6682 }
6683 }
6684 }
6685
6686 if (old_owner)
6687 old_owner.OnChildItemRemoved(this);
6688 if (new_owner)
6689 new_owner.OnChildItemReceived(this);
6690 }
6691
6692 // -------------------------------------------------------------------------------
6693 override void EEDelete(EntityAI parent)
6694 {
6695 super.EEDelete(parent);
6696 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
6697 if (player)
6698 {
6699 OnInventoryExit(player);
6700
6701 if (player.IsAlive())
6702 {
6703 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
6704 if (r_index >= 0)
6705 {
6706 InventoryLocation r_il = new InventoryLocation;
6707 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
6708
6709 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
6710 int r_type = r_il.GetType();
6711 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
6712 {
6713 r_il.GetParent().GetOnReleaseLock().Invoke(this);
6714 }
6715 else if (r_type == InventoryLocationType.ATTACHMENT)
6716 {
6717 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
6718 }
6719
6720 }
6721
6722 player.RemoveQuickBarEntityShortcut(this);
6723 }
6724 }
6725 }
6726 // -------------------------------------------------------------------------------
6727 override void EEKilled(Object killer)
6728 {
6729 super.EEKilled(killer);
6730
6732 if (killer && killer.IsFireplace() && CanExplodeInFire())
6733 {
6734 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
6735 {
6736 if (IsMagazine())
6737 {
6738 if (Magazine.Cast(this).GetAmmoCount() > 0)
6739 {
6740 ExplodeAmmo();
6741 }
6742 }
6743 else
6744 {
6745 Explode(DamageType.EXPLOSION);
6746 }
6747 }
6748 }
6749 }
6750
6751 override void OnWasAttached(EntityAI parent, int slot_id)
6752 {
6753 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
6754
6755 super.OnWasAttached(parent, slot_id);
6756
6757 if (HasQuantity())
6758 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
6759
6760 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
6761 }
6762
6763 override void OnWasDetached(EntityAI parent, int slot_id)
6764 {
6765 super.OnWasDetached(parent, slot_id);
6766
6767 if (HasQuantity())
6768 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
6769 }
6770
6771 override string ChangeIntoOnAttach(string slot)
6772 {
6773 int idx;
6774 TStringArray inventory_slots = new TStringArray;
6775 TStringArray attach_types = new TStringArray;
6776
6777 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6778 if (inventory_slots.Count() < 1) //is string
6779 {
6780 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
6781 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
6782 }
6783 else //is array
6784 {
6785 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
6786 }
6787
6788 idx = inventory_slots.Find(slot);
6789 if (idx < 0)
6790 return "";
6791
6792 return attach_types.Get(idx);
6793 }
6794
6795 override string ChangeIntoOnDetach()
6796 {
6797 int idx = -1;
6798 string slot;
6799
6800 TStringArray inventory_slots = new TStringArray;
6801 TStringArray detach_types = new TStringArray;
6802
6803 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
6804 if (inventory_slots.Count() < 1) //is string
6805 {
6806 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
6807 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6808 }
6809 else //is array
6810 {
6811 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
6812 if (detach_types.Count() < 1)
6813 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
6814 }
6815
6816 for (int i = 0; i < inventory_slots.Count(); i++)
6817 {
6818 slot = inventory_slots.Get(i);
6819 }
6820
6821 if (slot != "")
6822 {
6823 if (detach_types.Count() == 1)
6824 idx = 0;
6825 else
6826 idx = inventory_slots.Find(slot);
6827 }
6828 if (idx < 0)
6829 return "";
6830
6831 return detach_types.Get(idx);
6832 }
6833
6834 void ExplodeAmmo()
6835 {
6836 //timer
6837 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
6838
6839 //min/max time
6840 float min_time = 1;
6841 float max_time = 3;
6842 float delay = Math.RandomFloat(min_time, max_time);
6843
6844 explode_timer.Run(delay, this, "DoAmmoExplosion");
6845 }
6846
6847 void DoAmmoExplosion()
6848 {
6849 Magazine magazine = Magazine.Cast(this);
6850 int pop_sounds_count = 6;
6851 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
6852
6853 //play sound
6854 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
6855 string sound_name = pop_sounds[ sound_idx ];
6856 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
6857
6858 //remove ammo count
6859 magazine.ServerAddAmmoCount(-1);
6860
6861 //if condition then repeat -> ExplodeAmmo
6862 float min_temp_to_explode = 100; //min temperature for item to explode
6863
6864 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
6865 {
6866 ExplodeAmmo();
6867 }
6868 }
6869
6870 // -------------------------------------------------------------------------------
6871 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
6872 {
6873 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
6874
6875 const int CHANCE_DAMAGE_CARGO = 4;
6876 const int CHANCE_DAMAGE_ATTACHMENT = 1;
6877 const int CHANCE_DAMAGE_NOTHING = 2;
6878
6879 if (IsClothing() || IsContainer() || IsItemTent())
6880 {
6881 float dmg = damageResult.GetDamage("","Health") * -0.5;
6882 int chances;
6883 int rnd;
6884
6885 if (GetInventory().GetCargo())
6886 {
6887 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6888 rnd = Math.RandomInt(0,chances);
6889
6890 if (rnd < CHANCE_DAMAGE_CARGO)
6891 {
6892 DamageItemInCargo(dmg);
6893 }
6894 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
6895 {
6897 }
6898 }
6899 else
6900 {
6901 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
6902 rnd = Math.RandomInt(0,chances);
6903
6904 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
6905 {
6907 }
6908 }
6909 }
6910 }
6911
6912 bool DamageItemInCargo(float damage)
6913 {
6914 if (GetInventory().GetCargo())
6915 {
6916 int item_count = GetInventory().GetCargo().GetItemCount();
6917 if (item_count > 0)
6918 {
6919 int random_pick = Math.RandomInt(0, item_count);
6920 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
6921 if (!item.IsExplosive())
6922 {
6923 item.AddHealth("","",damage);
6924 return true;
6925 }
6926 }
6927 }
6928 return false;
6929 }
6930
6931 bool DamageItemAttachments(float damage)
6932 {
6933 int attachment_count = GetInventory().AttachmentCount();
6934 if (attachment_count > 0)
6935 {
6936 int random_pick = Math.RandomInt(0, attachment_count);
6937 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
6938 if (!attachment.IsExplosive())
6939 {
6940 attachment.AddHealth("","",damage);
6941 return true;
6942 }
6943 }
6944 return false;
6945 }
6946
6947 override bool IsSplitable()
6948 {
6949 return m_CanThisBeSplit;
6950 }
6951 //----------------
6952 override bool CanBeSplit()
6953 {
6954 if (IsSplitable() && (GetQuantity() > 1))
6955 return GetInventory().CanRemoveEntity();
6956
6957 return false;
6958 }
6959
6960 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
6961 {
6962 if (!CanBeSplit())
6963 return;
6964
6965 if (GetGame().IsClient())
6966 {
6967 if (ScriptInputUserData.CanStoreInputUserData())
6968 {
6969 ScriptInputUserData ctx = new ScriptInputUserData;
6971 ctx.Write(1);
6972 ItemBase i1 = this; // @NOTE: workaround for correct serialization
6973 ctx.Write(i1);
6974 ctx.Write(destination_entity);
6975 ctx.Write(true);
6976 ctx.Write(slot_id);
6977 ctx.Send();
6978 }
6979 }
6980 else if (!GetGame().IsMultiplayer())
6981 {
6982 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
6983 }
6984 }
6985
6986 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
6987 {
6988 if (!CanBeSplit())
6989 return;
6990
6991 float split_quantity_new;
6992 ref ItemBase new_item;
6993 float quantity = GetQuantity();
6994 float stack_max = GetTargetQuantityMax(slot_id);
6995 InventoryLocation loc = new InventoryLocation;
6996
6997 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
6998 {
6999 if (stack_max <= GetQuantity())
7000 split_quantity_new = stack_max;
7001 else
7002 split_quantity_new = GetQuantity();
7003
7004 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
7005 if (new_item)
7006 {
7007 new_item.SetResultOfSplit(true);
7008 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7009 AddQuantity(-split_quantity_new);
7010 new_item.SetQuantity(split_quantity_new);
7011 }
7012 }
7013 else if (destination_entity && slot_id == -1)
7014 {
7015 if (quantity > stack_max)
7016 split_quantity_new = stack_max;
7017 else
7018 split_quantity_new = quantity;
7019
7020 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
7021 {
7022 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
7023 new_item = ItemBase.Cast(o);
7024 }
7025
7026 if (new_item)
7027 {
7028 new_item.SetResultOfSplit(true);
7029 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7030 AddQuantity(-split_quantity_new);
7031 new_item.SetQuantity(split_quantity_new);
7032 }
7033 }
7034 else
7035 {
7036 if (stack_max != 0)
7037 {
7038 if (stack_max < GetQuantity())
7039 {
7040 split_quantity_new = GetQuantity() - stack_max;
7041 }
7042
7043 if (split_quantity_new == 0)
7044 {
7045 if (!GetGame().IsMultiplayer())
7046 player.PhysicalPredictiveDropItem(this);
7047 else
7048 player.ServerDropEntity(this);
7049 return;
7050 }
7051
7052 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7053
7054 if (new_item)
7055 {
7056 new_item.SetResultOfSplit(true);
7057 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7058 SetQuantity(split_quantity_new);
7059 new_item.SetQuantity(stack_max);
7060 new_item.PlaceOnSurface();
7061 }
7062 }
7063 }
7064 }
7065
7066 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
7067 {
7068 if (!CanBeSplit())
7069 return;
7070
7071 float split_quantity_new;
7072 ref ItemBase new_item;
7073 float quantity = GetQuantity();
7074 float stack_max = GetTargetQuantityMax(slot_id);
7075 InventoryLocation loc = new InventoryLocation;
7076
7077 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
7078 {
7079 if (stack_max <= GetQuantity())
7080 split_quantity_new = stack_max;
7081 else
7082 split_quantity_new = GetQuantity();
7083
7084 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
7085 if (new_item)
7086 {
7087 new_item.SetResultOfSplit(true);
7088 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7089 AddQuantity(-split_quantity_new);
7090 new_item.SetQuantity(split_quantity_new);
7091 }
7092 }
7093 else if (destination_entity && slot_id == -1)
7094 {
7095 if (quantity > stack_max)
7096 split_quantity_new = stack_max;
7097 else
7098 split_quantity_new = quantity;
7099
7100 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
7101 {
7102 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
7103 new_item = ItemBase.Cast(o);
7104 }
7105
7106 if (new_item)
7107 {
7108 new_item.SetResultOfSplit(true);
7109 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7110 AddQuantity(-split_quantity_new);
7111 new_item.SetQuantity(split_quantity_new);
7112 }
7113 }
7114 else
7115 {
7116 if (stack_max != 0)
7117 {
7118 if (stack_max < GetQuantity())
7119 {
7120 split_quantity_new = GetQuantity() - stack_max;
7121 }
7122
7123 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
7124
7125 if (new_item)
7126 {
7127 new_item.SetResultOfSplit(true);
7128 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7129 SetQuantity(split_quantity_new);
7130 new_item.SetQuantity(stack_max);
7131 new_item.PlaceOnSurface();
7132 }
7133 }
7134 }
7135 }
7136
7137 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
7138 {
7139 if (!CanBeSplit())
7140 return;
7141
7142 if (GetGame().IsClient())
7143 {
7144 if (ScriptInputUserData.CanStoreInputUserData())
7145 {
7146 ScriptInputUserData ctx = new ScriptInputUserData;
7148 ctx.Write(4);
7149 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7150 ctx.Write(thiz);
7151 dst.WriteToContext(ctx);
7152 ctx.Send();
7153 }
7154 }
7155 else if (!GetGame().IsMultiplayer())
7156 {
7158 }
7159 }
7160
7161 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
7162 {
7163 if (!CanBeSplit())
7164 return;
7165
7166 if (GetGame().IsClient())
7167 {
7168 if (ScriptInputUserData.CanStoreInputUserData())
7169 {
7170 ScriptInputUserData ctx = new ScriptInputUserData;
7172 ctx.Write(2);
7173 ItemBase dummy = this; // @NOTE: workaround for correct serialization
7174 ctx.Write(dummy);
7175 ctx.Write(destination_entity);
7176 ctx.Write(true);
7177 ctx.Write(idx);
7178 ctx.Write(row);
7179 ctx.Write(col);
7180 ctx.Send();
7181 }
7182 }
7183 else if (!GetGame().IsMultiplayer())
7184 {
7185 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
7186 }
7187 }
7188
7189 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
7190 {
7192 }
7193
7194 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
7195 {
7196 if (!CanBeSplit())
7197 return this;
7198
7199 float quantity = GetQuantity();
7200 float split_quantity_new;
7201 ItemBase new_item;
7202 if (dst.IsValid())
7203 {
7204 int slot_id = dst.GetSlot();
7205 float stack_max = GetTargetQuantityMax(slot_id);
7206
7207 if (quantity > stack_max)
7208 split_quantity_new = stack_max;
7209 else
7210 split_quantity_new = quantity;
7211
7212 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7213
7214 if (new_item)
7215 {
7216 new_item.SetResultOfSplit(true);
7217 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7218 AddQuantity(-split_quantity_new);
7219 new_item.SetQuantity(split_quantity_new);
7220 }
7221
7222 return new_item;
7223 }
7224
7225 return null;
7226 }
7227
7228 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
7229 {
7230 if (!CanBeSplit())
7231 return;
7232
7233 float quantity = GetQuantity();
7234 float split_quantity_new;
7235 ref ItemBase new_item;
7236 if (destination_entity)
7237 {
7238 float stackable = GetTargetQuantityMax();
7239 if (quantity > stackable)
7240 split_quantity_new = stackable;
7241 else
7242 split_quantity_new = quantity;
7243
7244 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
7245 if (new_item)
7246 {
7247 new_item.SetResultOfSplit(true);
7248 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7249 AddQuantity(-split_quantity_new);
7250 new_item.SetQuantity(split_quantity_new);
7251 }
7252 }
7253 }
7254
7255 void SplitIntoStackMaxHandsClient(PlayerBase player)
7256 {
7257 if (!CanBeSplit())
7258 return;
7259
7260 if (GetGame().IsClient())
7261 {
7262 if (ScriptInputUserData.CanStoreInputUserData())
7263 {
7264 ScriptInputUserData ctx = new ScriptInputUserData;
7266 ctx.Write(3);
7267 ItemBase i1 = this; // @NOTE: workaround for correct serialization
7268 ctx.Write(i1);
7269 ItemBase destination_entity = this;
7270 ctx.Write(destination_entity);
7271 ctx.Write(true);
7272 ctx.Write(0);
7273 ctx.Send();
7274 }
7275 }
7276 else if (!GetGame().IsMultiplayer())
7277 {
7278 SplitIntoStackMaxHands(player);
7279 }
7280 }
7281
7282 void SplitIntoStackMaxHands(PlayerBase player)
7283 {
7284 if (!CanBeSplit())
7285 return;
7286
7287 float quantity = GetQuantity();
7288 float split_quantity_new;
7289 ref ItemBase new_item;
7290 if (player)
7291 {
7292 float stackable = GetTargetQuantityMax();
7293 if (quantity > stackable)
7294 split_quantity_new = stackable;
7295 else
7296 split_quantity_new = quantity;
7297
7298 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
7299 new_item = ItemBase.Cast(in_hands);
7300 if (new_item)
7301 {
7302 new_item.SetResultOfSplit(true);
7303 MiscGameplayFunctions.TransferItemProperties(this,new_item);
7304 AddQuantity(-split_quantity_new);
7305 new_item.SetQuantity(split_quantity_new);
7306 }
7307 }
7308 }
7309
7310 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
7311 {
7312 if (!CanBeSplit())
7313 return;
7314
7315 float quantity = GetQuantity();
7316 float split_quantity_new = Math.Floor(quantity * 0.5);
7317
7318 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
7319
7320 if (new_item)
7321 {
7322 if (new_item.GetQuantityMax() < split_quantity_new)
7323 {
7324 split_quantity_new = new_item.GetQuantityMax();
7325 }
7326
7327 new_item.SetResultOfSplit(true);
7328 MiscGameplayFunctions.TransferItemProperties(this, new_item);
7329
7330 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7331 {
7332 AddQuantity(-1);
7333 new_item.SetQuantity(1);
7334 }
7335 else
7336 {
7337 AddQuantity(-split_quantity_new);
7338 new_item.SetQuantity(split_quantity_new);
7339 }
7340 }
7341 }
7342
7343 void SplitItem(PlayerBase player)
7344 {
7345 if (!CanBeSplit())
7346 return;
7347
7348 float quantity = GetQuantity();
7349 float split_quantity_new = Math.Floor(quantity / 2);
7350
7351 InventoryLocation invloc = new InventoryLocation;
7352 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
7353
7354 ItemBase new_item;
7355 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
7356
7357 if (new_item)
7358 {
7359 if (new_item.GetQuantityMax() < split_quantity_new)
7360 {
7361 split_quantity_new = new_item.GetQuantityMax();
7362 }
7363 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
7364 {
7365 AddQuantity(-1);
7366 new_item.SetQuantity(1);
7367 }
7368 else
7369 {
7370 AddQuantity(-split_quantity_new);
7371 new_item.SetQuantity(split_quantity_new);
7372 }
7373 }
7374 }
7375
7377 void OnQuantityChanged(float delta)
7378 {
7379 SetWeightDirty();
7380 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
7381
7382 if (parent)
7383 parent.OnAttachmentQuantityChangedEx(this, delta);
7384
7385 if (IsLiquidContainer())
7386 {
7387 if (GetQuantityNormalized() <= 0.0)
7388 {
7390 }
7391 else if (GetLiquidType() == LIQUID_NONE)
7392 {
7393 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
7395 }
7396 }
7397
7398 }
7399
7402 {
7403 // insert code here
7404 }
7405
7407 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
7408 {
7410 }
7411
7412 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
7413 {
7414 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
7415
7416 if (GetGame().IsServer())
7417 {
7418 if (newLevel == GameConstants.STATE_RUINED)
7419 {
7421 EntityAI parent = GetHierarchyParent();
7422 if (parent && parent.IsFireplace())
7423 {
7424 CargoBase cargo = GetInventory().GetCargo();
7425 if (cargo)
7426 {
7427 for (int i = 0; i < cargo.GetItemCount(); ++i)
7428 {
7429 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
7430 }
7431 }
7432 }
7433 }
7434
7435 if (IsResultOfSplit())
7436 {
7437 // reset the splitting result flag, return to normal item behavior
7438 SetResultOfSplit(false);
7439 return;
7440 }
7441
7442 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
7443 {
7444 SetCleanness(0);//unclean the item upon damage dealt
7445 }
7446 }
7447 }
7448
7449 // just the split? TODO: verify
7450 override void OnRightClick()
7451 {
7452 super.OnRightClick();
7453
7454 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
7455 {
7456 if (GetGame().IsClient())
7457 {
7458 if (ScriptInputUserData.CanStoreInputUserData())
7459 {
7460 vector m4[4];
7461 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
7462
7463 EntityAI root = GetHierarchyRoot();
7464
7465 InventoryLocation dst = new InventoryLocation;
7466 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
7467 {
7468 if (root)
7469 {
7470 root.GetTransform(m4);
7471 dst.SetGround(this, m4);
7472 }
7473 else
7474 GetInventory().GetCurrentInventoryLocation(dst);
7475 }
7476 else
7477 {
7478 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
7479 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
7480 this shouldnt cause issues within this scope*/
7481 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
7482 {
7483 if (root)
7484 {
7485 root.GetTransform(m4);
7486 dst.SetGround(this, m4);
7487 }
7488 else
7489 GetInventory().GetCurrentInventoryLocation(dst);
7490 }
7491 else
7492 {
7493 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
7494 }
7495 }
7496
7497 ScriptInputUserData ctx = new ScriptInputUserData;
7499 ctx.Write(4);
7500 ItemBase thiz = this; // @NOTE: workaround for correct serialization
7501 ctx.Write(thiz);
7502 dst.WriteToContext(ctx);
7503 ctx.Write(true); // dummy
7504 ctx.Send();
7505 }
7506 }
7507 else if (!GetGame().IsMultiplayer())
7508 {
7509 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
7510 }
7511 }
7512 }
7513
7514 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
7515 {
7516 //TODO: delete check zero quantity check after fix double posts hands fsm events
7517 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
7518 return false;
7519
7520 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
7521 return false;
7522
7523 //can_this_be_combined = ConfigGetBool("canBeSplit");
7525 return false;
7526
7527
7528 Magazine mag = Magazine.Cast(this);
7529 if (mag)
7530 {
7531 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
7532 return false;
7533
7534 if (stack_max_limit)
7535 {
7536 Magazine other_mag = Magazine.Cast(other_item);
7537 if (other_item)
7538 {
7539 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
7540 return false;
7541 }
7542
7543 }
7544 }
7545 else
7546 {
7547 //TODO: delete check zero quantity check after fix double posts hands fsm events
7548 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
7549 return false;
7550
7551 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
7552 return false;
7553 }
7554
7555 PlayerBase player = null;
7556 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
7557 {
7558 if (player.GetInventory().HasAttachment(this))
7559 return false;
7560
7561 if (player.IsItemsToDelete())
7562 return false;
7563 }
7564
7565 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
7566 return false;
7567
7568 int slotID;
7569 string slotName;
7570 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
7571 return false;
7572
7573 return true;
7574 }
7575
7576 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
7577 {
7578 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
7579 }
7580
7581 bool IsResultOfSplit()
7582 {
7583 return m_IsResultOfSplit;
7584 }
7585
7586 void SetResultOfSplit(bool value)
7587 {
7588 m_IsResultOfSplit = value;
7589 }
7590
7591 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
7592 {
7593 return ComputeQuantityUsedEx(other_item, use_stack_max);
7594 }
7595
7596 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
7597 {
7598 float other_item_quantity = other_item.GetQuantity();
7599 float this_free_space;
7600
7601 float stack_max = GetQuantityMax();
7602
7603 this_free_space = stack_max - GetQuantity();
7604
7605 if (other_item_quantity > this_free_space)
7606 {
7607 return this_free_space;
7608 }
7609 else
7610 {
7611 return other_item_quantity;
7612 }
7613 }
7614
7615 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
7616 {
7617 CombineItems(ItemBase.Cast(entity2),use_stack_max);
7618 }
7619
7620 void CombineItems(ItemBase other_item, bool use_stack_max = true)
7621 {
7622 if (!CanBeCombined(other_item, false))
7623 return;
7624
7625 if (!IsMagazine() && other_item)
7626 {
7627 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
7628 if (quantity_used != 0)
7629 {
7630 float hp1 = GetHealth01("","");
7631 float hp2 = other_item.GetHealth01("","");
7632 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
7633 hpResult = hpResult / (GetQuantity() + quantity_used);
7634
7635 hpResult *= GetMaxHealth();
7636 Math.Round(hpResult);
7637 SetHealth("", "Health", hpResult);
7638
7639 AddQuantity(quantity_used);
7640 other_item.AddQuantity(-quantity_used);
7641 }
7642 }
7643 OnCombine(other_item);
7644 }
7645
7646 void OnCombine(ItemBase other_item)
7647 {
7648 #ifdef SERVER
7649 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
7650 GetHierarchyParent().IncreaseLifetimeUp();
7651 #endif
7652 };
7653
7654 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
7655 {
7656 PlayerBase p = PlayerBase.Cast(player);
7657
7658 array<int> recipesIds = p.m_Recipes;
7659 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
7660 if (moduleRecipesManager)
7661 {
7662 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
7663 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
7664 }
7665
7666 for (int i = 0;i < recipesIds.Count(); i++)
7667 {
7668 int key = recipesIds.Get(i);
7669 string recipeName = moduleRecipesManager.GetRecipeName(key);
7670 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
7671 }
7672 }
7673
7674 // -------------------------------------------------------------------------
7675 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
7676 {
7677 super.GetDebugActions(outputList);
7678
7679 //quantity
7680 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
7681 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
7682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
7683 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
7684
7685 //health
7686 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
7687 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
7688 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
7689 //temperature
7690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
7691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
7692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
7693
7694 //wet
7695 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
7696 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
7697
7698 //liquidtype
7699 if (IsLiquidContainer())
7700 {
7701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
7702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
7703 }
7704
7705 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
7706 // watch
7707 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
7708 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
7709
7710 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
7711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
7712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
7713 }
7714
7715 // -------------------------------------------------------------------------
7716 // -------------------------------------------------------------------------
7717 // -------------------------------------------------------------------------
7718 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
7719 {
7720 super.OnAction(action_id, player, ctx);
7721 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
7722 {
7723 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
7724 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
7725 PlayerBase p = PlayerBase.Cast(player);
7726 if (EActions.RECIPES_RANGE_START < 1000)
7727 {
7728 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
7729 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
7730 }
7731 }
7732 #ifndef SERVER
7733 else if (action_id == EActions.WATCH_PLAYER)
7734 {
7735 PluginDeveloper.SetDeveloperItemClientEx(player);
7736 }
7737 #endif
7738 if (GetGame().IsServer())
7739 {
7740 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
7741 {
7742 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
7743 OnDebugButtonPressServer(id + 1);
7744 }
7745
7746 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
7747 {
7748 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
7749 InsertAgent(agent_id,100);
7750 }
7751
7752 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
7753 {
7754 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
7755 RemoveAgent(agent_id2);
7756 }
7757
7758 else if (action_id == EActions.ADD_QUANTITY)
7759 {
7760 if (IsMagazine())
7761 {
7762 Magazine mag = Magazine.Cast(this);
7763 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
7764 }
7765 else
7766 {
7767 AddQuantity(GetQuantityMax() * 0.2);
7768 }
7769
7770 if (m_EM)
7771 {
7772 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
7773 }
7774 //PrintVariables();
7775 }
7776
7777 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
7778 {
7779 if (IsMagazine())
7780 {
7781 Magazine mag2 = Magazine.Cast(this);
7782 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
7783 }
7784 else
7785 {
7786 AddQuantity(- GetQuantityMax() * 0.2);
7787 }
7788 if (m_EM)
7789 {
7790 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
7791 }
7792 //PrintVariables();
7793 }
7794
7795 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
7796 {
7797 SetQuantity(0);
7798
7799 if (m_EM)
7800 {
7801 m_EM.SetEnergy(0);
7802 }
7803 }
7804
7805 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
7806 {
7808
7809 if (m_EM)
7810 {
7811 m_EM.SetEnergy(m_EM.GetEnergyMax());
7812 }
7813 }
7814
7815 else if (action_id == EActions.ADD_HEALTH)
7816 {
7817 AddHealth("","",GetMaxHealth("","Health")/5);
7818 }
7819 else if (action_id == EActions.REMOVE_HEALTH)
7820 {
7821 AddHealth("","",-GetMaxHealth("","Health")/5);
7822 }
7823 else if (action_id == EActions.DESTROY_HEALTH)
7824 {
7825 SetHealth01("","",0);
7826 }
7827 else if (action_id == EActions.WATCH_ITEM)
7828 {
7830 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
7831 #ifdef DEVELOPER
7832 SetDebugDeveloper_item(this);
7833 #endif
7834 }
7835
7836 else if (action_id == EActions.ADD_TEMPERATURE)
7837 {
7838 AddTemperature(20);
7839 //PrintVariables();
7840 }
7841
7842 else if (action_id == EActions.REMOVE_TEMPERATURE)
7843 {
7844 AddTemperature(-20);
7845 //PrintVariables();
7846 }
7847
7848 else if (action_id == EActions.FLIP_FROZEN)
7849 {
7850 SetFrozen(!GetIsFrozen());
7851 //PrintVariables();
7852 }
7853
7854 else if (action_id == EActions.ADD_WETNESS)
7855 {
7856 AddWet(GetWetMax()/5);
7857 //PrintVariables();
7858 }
7859
7860 else if (action_id == EActions.REMOVE_WETNESS)
7861 {
7862 AddWet(-GetWetMax()/5);
7863 //PrintVariables();
7864 }
7865
7866 else if (action_id == EActions.LIQUIDTYPE_UP)
7867 {
7868 int curr_type = GetLiquidType();
7869 SetLiquidType(curr_type * 2);
7870 //AddWet(1);
7871 //PrintVariables();
7872 }
7873
7874 else if (action_id == EActions.LIQUIDTYPE_DOWN)
7875 {
7876 int curr_type2 = GetLiquidType();
7877 SetLiquidType(curr_type2 / 2);
7878 }
7879
7880 else if (action_id == EActions.MAKE_SPECIAL)
7881 {
7882 auto debugParams = DebugSpawnParams.WithPlayer(player);
7883 OnDebugSpawnEx(debugParams);
7884 }
7885
7886 else if (action_id == EActions.DELETE)
7887 {
7888 Delete();
7889 }
7890
7891 }
7892
7893
7894 return false;
7895 }
7896
7897 // -------------------------------------------------------------------------
7898
7899
7902 void OnActivatedByTripWire();
7903
7905 void OnActivatedByItem(notnull ItemBase item);
7906
7907 //----------------------------------------------------------------
7908 //returns true if item is able to explode when put in fire
7909 bool CanExplodeInFire()
7910 {
7911 return false;
7912 }
7913
7914 //----------------------------------------------------------------
7915 bool CanEat()
7916 {
7917 return true;
7918 }
7919
7920 //----------------------------------------------------------------
7921 override bool IsIgnoredByConstruction()
7922 {
7923 return true;
7924 }
7925
7926 //----------------------------------------------------------------
7927 //has FoodStages in config?
7928 bool HasFoodStage()
7929 {
7930 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
7931 return GetGame().ConfigIsExisting(config_path);
7932 }
7933
7935 FoodStage GetFoodStage()
7936 {
7937 return null;
7938 }
7939
7940 bool CanBeCooked()
7941 {
7942 return false;
7943 }
7944
7945 bool CanBeCookedOnStick()
7946 {
7947 return false;
7948 }
7949
7951 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
7953
7954 //----------------------------------------------------------------
7955 bool CanRepair(ItemBase item_repair_kit)
7956 {
7957 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
7958 return module_repairing.CanRepair(this, item_repair_kit);
7959 }
7960
7961 //----------------------------------------------------------------
7962 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
7963 {
7964 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
7965 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
7966 }
7967
7968 //----------------------------------------------------------------
7969 int GetItemSize()
7970 {
7971 /*
7972 vector v_size = this.ConfigGetVector("itemSize");
7973 int v_size_x = v_size[0];
7974 int v_size_y = v_size[1];
7975 int size = v_size_x * v_size_y;
7976 return size;
7977 */
7978
7979 return 1;
7980 }
7981
7982 //----------------------------------------------------------------
7983 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
7984 bool CanBeMovedOverride()
7985 {
7986 return m_CanBeMovedOverride;
7987 }
7988
7989 //----------------------------------------------------------------
7990 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
7991 void SetCanBeMovedOverride(bool setting)
7992 {
7993 m_CanBeMovedOverride = setting;
7994 }
7995
7996 //----------------------------------------------------------------
8004 void MessageToOwnerStatus(string text)
8005 {
8006 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8007
8008 if (player)
8009 {
8010 player.MessageStatus(text);
8011 }
8012 }
8013
8014 //----------------------------------------------------------------
8022 void MessageToOwnerAction(string text)
8023 {
8024 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8025
8026 if (player)
8027 {
8028 player.MessageAction(text);
8029 }
8030 }
8031
8032 //----------------------------------------------------------------
8040 void MessageToOwnerFriendly(string text)
8041 {
8042 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8043
8044 if (player)
8045 {
8046 player.MessageFriendly(text);
8047 }
8048 }
8049
8050 //----------------------------------------------------------------
8058 void MessageToOwnerImportant(string text)
8059 {
8060 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
8061
8062 if (player)
8063 {
8064 player.MessageImportant(text);
8065 }
8066 }
8067
8068 override bool IsItemBase()
8069 {
8070 return true;
8071 }
8072
8073 // Checks if item is of questioned kind
8074 override bool KindOf(string tag)
8075 {
8076 bool found = false;
8077 string item_name = this.GetType();
8078 ref TStringArray item_tag_array = new TStringArray;
8079 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
8080
8081 int array_size = item_tag_array.Count();
8082 for (int i = 0; i < array_size; i++)
8083 {
8084 if (item_tag_array.Get(i) == tag)
8085 {
8086 found = true;
8087 break;
8088 }
8089 }
8090 return found;
8091 }
8092
8093
8094 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
8095 {
8096 //Debug.Log("OnRPC called");
8097 super.OnRPC(sender, rpc_type,ctx);
8098
8099 //Play soundset for attachment locking (ActionLockAttachment.c)
8100 switch (rpc_type)
8101 {
8102 #ifndef SERVER
8103 case ERPCs.RPC_SOUND_LOCK_ATTACH:
8104 Param2<bool, string> p = new Param2<bool, string>(false, "");
8105
8106 if (!ctx.Read(p))
8107 return;
8108
8109 bool play = p.param1;
8110 string soundSet = p.param2;
8111
8112 if (play)
8113 {
8114 if (m_LockingSound)
8115 {
8117 {
8118 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8119 }
8120 }
8121 else
8122 {
8123 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
8124 }
8125 }
8126 else
8127 {
8128 SEffectManager.DestroyEffect(m_LockingSound);
8129 }
8130
8131 break;
8132 #endif
8133
8134 }
8135
8136 if (GetWrittenNoteData())
8137 {
8138 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
8139 }
8140 }
8141
8142 //-----------------------------
8143 // VARIABLE MANIPULATION SYSTEM
8144 //-----------------------------
8145 int NameToID(string name)
8146 {
8147 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8148 return plugin.GetID(name);
8149 }
8150
8151 string IDToName(int id)
8152 {
8153 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
8154 return plugin.GetName(id);
8155 }
8156
8158 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
8159 {
8160 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
8161 //read the flags
8162 int varFlags;
8163 if (!ctx.Read(varFlags))
8164 return;
8165
8166 if (varFlags & ItemVariableFlags.FLOAT)
8167 {
8168 ReadVarsFromCTX(ctx);
8169 }
8170 }
8171
8172 override void SerializeNumericalVars(array<float> floats_out)
8173 {
8174 //some variables handled on EntityAI level already!
8175 super.SerializeNumericalVars(floats_out);
8176
8177 // the order of serialization must be the same as the order of de-serialization
8178 //--------------------------------------------
8179 if (IsVariableSet(VARIABLE_QUANTITY))
8180 {
8181 floats_out.Insert(m_VarQuantity);
8182 }
8183 //--------------------------------------------
8184 if (IsVariableSet(VARIABLE_WET))
8185 {
8186 floats_out.Insert(m_VarWet);
8187 }
8188 //--------------------------------------------
8189 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8190 {
8191 floats_out.Insert(m_VarLiquidType);
8192 }
8193 //--------------------------------------------
8194 if (IsVariableSet(VARIABLE_COLOR))
8195 {
8196 floats_out.Insert(m_ColorComponentR);
8197 floats_out.Insert(m_ColorComponentG);
8198 floats_out.Insert(m_ColorComponentB);
8199 floats_out.Insert(m_ColorComponentA);
8200 }
8201 //--------------------------------------------
8202 if (IsVariableSet(VARIABLE_CLEANNESS))
8203 {
8204 floats_out.Insert(m_Cleanness);
8205 }
8206 }
8207
8208 override void DeSerializeNumericalVars(array<float> floats)
8209 {
8210 //some variables handled on EntityAI level already!
8211 super.DeSerializeNumericalVars(floats);
8212
8213 // the order of serialization must be the same as the order of de-serialization
8214 int index = 0;
8215 int mask = Math.Round(floats.Get(index));
8216
8217 index++;
8218 //--------------------------------------------
8219 if (mask & VARIABLE_QUANTITY)
8220 {
8221 if (m_IsStoreLoad)
8222 {
8223 SetStoreLoadedQuantity(floats.Get(index));
8224 }
8225 else
8226 {
8227 float quantity = floats.Get(index);
8228 SetQuantity(quantity, true, false, false, false);
8229 }
8230 index++;
8231 }
8232 //--------------------------------------------
8233 if (mask & VARIABLE_WET)
8234 {
8235 float wet = floats.Get(index);
8236 SetWet(wet);
8237 index++;
8238 }
8239 //--------------------------------------------
8240 if (mask & VARIABLE_LIQUIDTYPE)
8241 {
8242 int liquidtype = Math.Round(floats.Get(index));
8243 SetLiquidType(liquidtype);
8244 index++;
8245 }
8246 //--------------------------------------------
8247 if (mask & VARIABLE_COLOR)
8248 {
8249 m_ColorComponentR = Math.Round(floats.Get(index));
8250 index++;
8251 m_ColorComponentG = Math.Round(floats.Get(index));
8252 index++;
8253 m_ColorComponentB = Math.Round(floats.Get(index));
8254 index++;
8255 m_ColorComponentA = Math.Round(floats.Get(index));
8256 index++;
8257 }
8258 //--------------------------------------------
8259 if (mask & VARIABLE_CLEANNESS)
8260 {
8261 int cleanness = Math.Round(floats.Get(index));
8262 SetCleanness(cleanness);
8263 index++;
8264 }
8265 }
8266
8267 override void WriteVarsToCTX(ParamsWriteContext ctx)
8268 {
8269 super.WriteVarsToCTX(ctx);
8270
8271 //--------------------------------------------
8272 if (IsVariableSet(VARIABLE_QUANTITY))
8273 {
8274 ctx.Write(GetQuantity());
8275 }
8276 //--------------------------------------------
8277 if (IsVariableSet(VARIABLE_WET))
8278 {
8279 ctx.Write(GetWet());
8280 }
8281 //--------------------------------------------
8282 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
8283 {
8284 ctx.Write(GetLiquidType());
8285 }
8286 //--------------------------------------------
8287 if (IsVariableSet(VARIABLE_COLOR))
8288 {
8289 int r,g,b,a;
8290 GetColor(r,g,b,a);
8291 ctx.Write(r);
8292 ctx.Write(g);
8293 ctx.Write(b);
8294 ctx.Write(a);
8295 }
8296 //--------------------------------------------
8297 if (IsVariableSet(VARIABLE_CLEANNESS))
8298 {
8299 ctx.Write(GetCleanness());
8300 }
8301 }
8302
8303 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
8304 {
8305 if (!super.ReadVarsFromCTX(ctx,version))
8306 return false;
8307
8308 int intValue;
8309 float value;
8310
8311 if (version < 140)
8312 {
8313 if (!ctx.Read(intValue))
8314 return false;
8315
8316 m_VariablesMask = intValue;
8317 }
8318
8319 if (m_VariablesMask & VARIABLE_QUANTITY)
8320 {
8321 if (!ctx.Read(value))
8322 return false;
8323
8324 if (IsStoreLoad())
8325 {
8327 }
8328 else
8329 {
8330 SetQuantity(value, true, false, false, false);
8331 }
8332 }
8333 //--------------------------------------------
8334 if (version < 140)
8335 {
8336 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8337 {
8338 if (!ctx.Read(value))
8339 return false;
8340 SetTemperatureDirect(value);
8341 }
8342 }
8343 //--------------------------------------------
8344 if (m_VariablesMask & VARIABLE_WET)
8345 {
8346 if (!ctx.Read(value))
8347 return false;
8348 SetWet(value);
8349 }
8350 //--------------------------------------------
8351 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
8352 {
8353 if (!ctx.Read(intValue))
8354 return false;
8355 SetLiquidType(intValue);
8356 }
8357 //--------------------------------------------
8358 if (m_VariablesMask & VARIABLE_COLOR)
8359 {
8360 int r,g,b,a;
8361 if (!ctx.Read(r))
8362 return false;
8363 if (!ctx.Read(g))
8364 return false;
8365 if (!ctx.Read(b))
8366 return false;
8367 if (!ctx.Read(a))
8368 return false;
8369
8370 SetColor(r,g,b,a);
8371 }
8372 //--------------------------------------------
8373 if (m_VariablesMask & VARIABLE_CLEANNESS)
8374 {
8375 if (!ctx.Read(intValue))
8376 return false;
8377 SetCleanness(intValue);
8378 }
8379 //--------------------------------------------
8380 if (version >= 138 && version < 140)
8381 {
8382 if (m_VariablesMask & VARIABLE_TEMPERATURE)
8383 {
8384 if (!ctx.Read(intValue))
8385 return false;
8386 SetFrozen(intValue);
8387 }
8388 }
8389
8390 return true;
8391 }
8392
8393 //----------------------------------------------------------------
8394 override bool OnStoreLoad(ParamsReadContext ctx, int version)
8395 {
8396 m_IsStoreLoad = true;
8398 {
8399 m_FixDamageSystemInit = true;
8400 }
8401
8402 if (!super.OnStoreLoad(ctx, version))
8403 {
8404 m_IsStoreLoad = false;
8405 return false;
8406 }
8407
8408 if (version >= 114)
8409 {
8410 bool hasQuickBarIndexSaved;
8411
8412 if (!ctx.Read(hasQuickBarIndexSaved))
8413 {
8414 m_IsStoreLoad = false;
8415 return false;
8416 }
8417
8418 if (hasQuickBarIndexSaved)
8419 {
8420 int itmQBIndex;
8421
8422 //Load quickbar item bind
8423 if (!ctx.Read(itmQBIndex))
8424 {
8425 m_IsStoreLoad = false;
8426 return false;
8427 }
8428
8429 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
8430 if (itmQBIndex != -1 && parentPlayer)
8431 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
8432 }
8433 }
8434 else
8435 {
8436 // Backup of how it used to be
8437 PlayerBase player;
8438 int itemQBIndex;
8439 if (version == int.MAX)
8440 {
8441 if (!ctx.Read(itemQBIndex))
8442 {
8443 m_IsStoreLoad = false;
8444 return false;
8445 }
8446 }
8447 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
8448 {
8449 //Load quickbar item bind
8450 if (!ctx.Read(itemQBIndex))
8451 {
8452 m_IsStoreLoad = false;
8453 return false;
8454 }
8455 if (itemQBIndex != -1 && player)
8456 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
8457 }
8458 }
8459
8460 if (version < 140)
8461 {
8462 // variable management system
8463 if (!LoadVariables(ctx, version))
8464 {
8465 m_IsStoreLoad = false;
8466 return false;
8467 }
8468 }
8469
8470 //agent trasmission system
8471 if (!LoadAgents(ctx, version))
8472 {
8473 m_IsStoreLoad = false;
8474 return false;
8475 }
8476 if (version >= 132)
8477 {
8478 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8479 if (raib)
8480 {
8481 if (!raib.OnStoreLoad(ctx,version))
8482 {
8483 m_IsStoreLoad = false;
8484 return false;
8485 }
8486 }
8487 }
8488
8489 m_IsStoreLoad = false;
8490 return true;
8491 }
8492
8493 //----------------------------------------------------------------
8494
8495 override void OnStoreSave(ParamsWriteContext ctx)
8496 {
8497 super.OnStoreSave(ctx);
8498
8499 PlayerBase player;
8500 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
8501 {
8502 ctx.Write(true); // Keep track of if we should actually read this in or not
8503 //Save quickbar item bind
8504 int itemQBIndex = -1;
8505 itemQBIndex = player.FindQuickBarEntityIndex(this);
8506 ctx.Write(itemQBIndex);
8507 }
8508 else
8509 {
8510 ctx.Write(false); // Keep track of if we should actually read this in or not
8511 }
8512
8513 SaveAgents(ctx);//agent trasmission system
8514
8515 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
8516 if (raib)
8517 {
8518 raib.OnStoreSave(ctx);
8519 }
8520 }
8521 //----------------------------------------------------------------
8522
8523 override void AfterStoreLoad()
8524 {
8525 super.AfterStoreLoad();
8526
8528 {
8530 }
8531
8532 if (GetStoreLoadedQuantity() != float.LOWEST)
8533 {
8535 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
8536 }
8537 }
8538
8539 override void EEOnAfterLoad()
8540 {
8541 super.EEOnAfterLoad();
8542
8544 {
8545 m_FixDamageSystemInit = false;
8546 }
8547
8550 }
8551
8552 bool CanBeDisinfected()
8553 {
8554 return false;
8555 }
8556
8557
8558 //----------------------------------------------------------------
8559 override void OnVariablesSynchronized()
8560 {
8561 if (m_Initialized)
8562 {
8563 #ifdef PLATFORM_CONSOLE
8564 //bruteforce it is
8565 if (IsSplitable())
8566 {
8567 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
8568 if (menu)
8569 {
8570 menu.Refresh();
8571 }
8572 }
8573 #endif
8574 }
8575
8577 {
8578 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
8579 m_WantPlayImpactSound = false;
8580 }
8581
8583 {
8584 SetWeightDirty();
8586 }
8587 if (m_VarWet != m_VarWetPrev)
8588 {
8591 }
8592
8593 if (m_SoundSyncPlay != 0)
8594 {
8595 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
8596 m_SoundSyncPlay = 0;
8597 }
8598 if (m_SoundSyncStop != 0)
8599 {
8600 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
8601 m_SoundSyncStop = 0;
8602 }
8603
8604 super.OnVariablesSynchronized();
8605 }
8606
8607 //------------------------- Quantity
8608 //----------------------------------------------------------------
8610 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
8611 {
8612 if (!IsServerCheck(allow_client))
8613 return false;
8614
8615 if (!HasQuantity())
8616 return false;
8617
8618 float min = GetQuantityMin();
8619 float max = GetQuantityMax();
8620
8621 if (value <= (min + 0.001))
8622 value = min;
8623
8624 if (value == min)
8625 {
8626 if (destroy_config)
8627 {
8628 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
8629 if (dstr)
8630 {
8631 m_VarQuantity = Math.Clamp(value, min, max);
8632 this.Delete();
8633 return true;
8634 }
8635 }
8636 else if (destroy_forced)
8637 {
8638 m_VarQuantity = Math.Clamp(value, min, max);
8639 this.Delete();
8640 return true;
8641 }
8642 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
8643 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
8644 }
8645
8646 float delta = m_VarQuantity;
8647 m_VarQuantity = Math.Clamp(value, min, max);
8648
8649 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
8650 {
8651 delta = m_VarQuantity - delta;
8652
8653 if (delta)
8654 OnQuantityChanged(delta);
8655 }
8656
8657 SetVariableMask(VARIABLE_QUANTITY);
8658
8659 return false;
8660 }
8661
8662 //----------------------------------------------------------------
8664 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
8665 {
8666 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
8667 }
8668 //----------------------------------------------------------------
8669 void SetQuantityMax()
8670 {
8671 float max = GetQuantityMax();
8672 SetQuantity(max);
8673 }
8674
8675 override void SetQuantityToMinimum()
8676 {
8677 float min = GetQuantityMin();
8678 SetQuantity(min);
8679 }
8680 //----------------------------------------------------------------
8682 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
8683 {
8684 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
8685 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
8686 SetQuantity(result, destroy_config, destroy_forced);
8687 }
8688
8689 //----------------------------------------------------------------
8691 override float GetQuantityNormalized()
8692 {
8693 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
8694 }
8695
8697 {
8698 return GetQuantityNormalized();
8699 }
8700
8701 /*void SetAmmoNormalized(float value)
8702 {
8703 float value_clamped = Math.Clamp(value, 0, 1);
8704 Magazine this_mag = Magazine.Cast(this);
8705 int max_rounds = this_mag.GetAmmoMax();
8706 int result = value * max_rounds;//can the rounded if higher precision is required
8707 this_mag.SetAmmoCount(result);
8708 }*/
8709 //----------------------------------------------------------------
8710 override int GetQuantityMax()
8711 {
8712 int slot = -1;
8713 if (GetInventory())
8714 {
8715 InventoryLocation il = new InventoryLocation;
8716 GetInventory().GetCurrentInventoryLocation(il);
8717 slot = il.GetSlot();
8718 }
8719
8720 return GetTargetQuantityMax(slot);
8721 }
8722
8723 override int GetTargetQuantityMax(int attSlotID = -1)
8724 {
8725 float quantity_max = 0;
8726
8727 if (IsSplitable()) //only stackable/splitable items can check for stack size
8728 {
8729 if (attSlotID != -1)
8730 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
8731
8732 if (quantity_max <= 0)
8733 quantity_max = m_VarStackMax;
8734 }
8735
8736 if (quantity_max <= 0)
8737 quantity_max = m_VarQuantityMax;
8738
8739 return quantity_max;
8740 }
8741 //----------------------------------------------------------------
8742 override int GetQuantityMin()
8743 {
8744 return m_VarQuantityMin;
8745 }
8746 //----------------------------------------------------------------
8747 int GetQuantityInit()
8748 {
8749 return m_VarQuantityInit;
8750 }
8751
8752 //----------------------------------------------------------------
8753 override bool HasQuantity()
8754 {
8755 return !(GetQuantityMax() - GetQuantityMin() == 0);
8756 }
8757
8758 override float GetQuantity()
8759 {
8760 return m_VarQuantity;
8761 }
8762
8763 bool IsFullQuantity()
8764 {
8765 return GetQuantity() >= GetQuantityMax();
8766 }
8767
8768 //Calculates weight of single item without attachments and cargo
8769 override float GetSingleInventoryItemWeightEx()
8770 {
8771 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
8772 float weightEx = GetWeightEx();//overall weight of the item
8773 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
8774 return weightEx - special;
8775 }
8776
8777 // Obsolete, use GetSingleInventoryItemWeightEx() instead
8779 {
8781 }
8782
8783 override protected float GetWeightSpecialized(bool forceRecalc = false)
8784 {
8785 if (IsSplitable()) //quantity determines size of the stack
8786 {
8787 #ifdef DEVELOPER
8788 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8789 {
8790 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
8791 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
8792 }
8793 #endif
8794
8795 return GetQuantity() * GetConfigWeightModified();
8796 }
8797 else if (HasEnergyManager())// items with energy manager
8798 {
8799 #ifdef DEVELOPER
8800 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8801 {
8802 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
8803 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
8804 }
8805 #endif
8806 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
8807 }
8808 else//everything else
8809 {
8810 #ifdef DEVELOPER
8811 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
8812 {
8813 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
8814 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
8815 }
8816 #endif
8817 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
8818 }
8819 }
8820
8822 int GetNumberOfItems()
8823 {
8824 int item_count = 0;
8825 ItemBase item;
8826
8827 if (GetInventory().GetCargo() != NULL)
8828 {
8829 item_count = GetInventory().GetCargo().GetItemCount();
8830 }
8831
8832 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
8833 {
8834 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
8835 if (item)
8836 item_count += item.GetNumberOfItems();
8837 }
8838 return item_count;
8839 }
8840
8842 float GetUnitWeight(bool include_wetness = true)
8843 {
8844 float weight = 0;
8845 float wetness = 1;
8846 if (include_wetness)
8847 wetness += GetWet();
8848 if (IsSplitable()) //quantity determines size of the stack
8849 {
8850 weight = wetness * m_ConfigWeight;
8851 }
8852 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
8853 {
8854 weight = 1;
8855 }
8856 return weight;
8857 }
8858
8859 //-----------------------------------------------------------------
8860
8861 override void ClearInventory()
8862 {
8863 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
8864 {
8865 GameInventory inv = GetInventory();
8866 array<EntityAI> items = new array<EntityAI>;
8867 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
8868 for (int i = 0; i < items.Count(); i++)
8869 {
8870 ItemBase item = ItemBase.Cast(items.Get(i));
8871 if (item)
8872 {
8873 GetGame().ObjectDelete(item);
8874 }
8875 }
8876 }
8877 }
8878
8879 //------------------------- Energy
8880
8881 //----------------------------------------------------------------
8882 float GetEnergy()
8883 {
8884 float energy = 0;
8885 if (HasEnergyManager())
8886 {
8887 energy = GetCompEM().GetEnergy();
8888 }
8889 return energy;
8890 }
8891
8892
8893 override void OnEnergyConsumed()
8894 {
8895 super.OnEnergyConsumed();
8896
8898 }
8899
8900 override void OnEnergyAdded()
8901 {
8902 super.OnEnergyAdded();
8903
8905 }
8906
8907 // Converts energy (from Energy Manager) to quantity, if enabled.
8909 {
8910 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
8911 {
8912 if (HasQuantity())
8913 {
8914 float energy_0to1 = GetCompEM().GetEnergy0To1();
8915 SetQuantityNormalized(energy_0to1);
8916 }
8917 }
8918 }
8919
8920 //----------------------------------------------------------------
8921 float GetHeatIsolationInit()
8922 {
8923 return ConfigGetFloat("heatIsolation");
8924 }
8925
8926 float GetHeatIsolation()
8927 {
8928 return m_HeatIsolation;
8929 }
8930
8931 float GetDryingIncrement(string pIncrementName)
8932 {
8933 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
8934 if (GetGame().ConfigIsExisting(paramPath))
8935 return GetGame().ConfigGetFloat(paramPath);
8936
8937 return 0.0;
8938 }
8939
8940 float GetSoakingIncrement(string pIncrementName)
8941 {
8942 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
8943 if (GetGame().ConfigIsExisting(paramPath))
8944 return GetGame().ConfigGetFloat(paramPath);
8945
8946 return 0.0;
8947 }
8948 //----------------------------------------------------------------
8949 override void SetWet(float value, bool allow_client = false)
8950 {
8951 if (!IsServerCheck(allow_client))
8952 return;
8953
8954 float min = GetWetMin();
8955 float max = GetWetMax();
8956
8957 float previousValue = m_VarWet;
8958
8959 m_VarWet = Math.Clamp(value, min, max);
8960
8961 if (previousValue != m_VarWet)
8962 {
8963 SetVariableMask(VARIABLE_WET);
8964 OnWetChanged(m_VarWet, previousValue);
8965 }
8966 }
8967 //----------------------------------------------------------------
8968 override void AddWet(float value)
8969 {
8970 SetWet(GetWet() + value);
8971 }
8972 //----------------------------------------------------------------
8973 override void SetWetMax()
8974 {
8976 }
8977 //----------------------------------------------------------------
8978 override float GetWet()
8979 {
8980 return m_VarWet;
8981 }
8982 //----------------------------------------------------------------
8983 override float GetWetMax()
8984 {
8985 return m_VarWetMax;
8986 }
8987 //----------------------------------------------------------------
8988 override float GetWetMin()
8989 {
8990 return m_VarWetMin;
8991 }
8992 //----------------------------------------------------------------
8993 override float GetWetInit()
8994 {
8995 return m_VarWetInit;
8996 }
8997 //----------------------------------------------------------------
8998 override void OnWetChanged(float newVal, float oldVal)
8999 {
9000 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
9001 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
9002 if (newLevel != oldLevel)
9003 {
9004 OnWetLevelChanged(newLevel,oldLevel);
9005 }
9006 }
9007
9008 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
9009 {
9010 SetWeightDirty();
9011 }
9012
9013 override EWetnessLevel GetWetLevel()
9014 {
9015 return GetWetLevelInternal(m_VarWet);
9016 }
9017
9018 //----------------------------------------------------------------
9019
9020 override void SetStoreLoad(bool value)
9021 {
9022 m_IsStoreLoad = value;
9023 }
9024
9025 override bool IsStoreLoad()
9026 {
9027 return m_IsStoreLoad;
9028 }
9029
9030 override void SetStoreLoadedQuantity(float value)
9031 {
9032 m_StoreLoadedQuantity = value;
9033 }
9034
9035 override float GetStoreLoadedQuantity()
9036 {
9037 return m_StoreLoadedQuantity;
9038 }
9039
9040 //----------------------------------------------------------------
9041
9042 float GetItemModelLength()
9043 {
9044 if (ConfigIsExisting("itemModelLength"))
9045 {
9046 return ConfigGetFloat("itemModelLength");
9047 }
9048 return 0;
9049 }
9050
9051 float GetItemAttachOffset()
9052 {
9053 if (ConfigIsExisting("itemAttachOffset"))
9054 {
9055 return ConfigGetFloat("itemAttachOffset");
9056 }
9057 return 0;
9058 }
9059
9060 override void SetCleanness(int value, bool allow_client = false)
9061 {
9062 if (!IsServerCheck(allow_client))
9063 return;
9064
9065 int previousValue = m_Cleanness;
9066
9067 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
9068
9069 if (previousValue != m_Cleanness)
9070 SetVariableMask(VARIABLE_CLEANNESS);
9071 }
9072
9073 override int GetCleanness()
9074 {
9075 return m_Cleanness;
9076 }
9077
9079 {
9080 return true;
9081 }
9082
9083 //----------------------------------------------------------------
9084 // ATTACHMENT LOCKING
9085 // Getters relevant to generic ActionLockAttachment
9086 int GetLockType()
9087 {
9088 return m_LockType;
9089 }
9090
9091 string GetLockSoundSet()
9092 {
9093 return m_LockSoundSet;
9094 }
9095
9096 //----------------------------------------------------------------
9097 //------------------------- Color
9098 // sets items color variable given color components
9099 override void SetColor(int r, int g, int b, int a)
9100 {
9105 SetVariableMask(VARIABLE_COLOR);
9106 }
9108 override void GetColor(out int r,out int g,out int b,out int a)
9109 {
9114 }
9115
9116 bool IsColorSet()
9117 {
9118 return IsVariableSet(VARIABLE_COLOR);
9119 }
9120
9122 string GetColorString()
9123 {
9124 int r,g,b,a;
9125 GetColor(r,g,b,a);
9126 r = r/255;
9127 g = g/255;
9128 b = b/255;
9129 a = a/255;
9130 return MiscGameplayFunctions.GetColorString(r, g, b, a);
9131 }
9132 //----------------------------------------------------------------
9133 //------------------------- LiquidType
9134
9135 override void SetLiquidType(int value, bool allow_client = false)
9136 {
9137 if (!IsServerCheck(allow_client))
9138 return;
9139
9140 int old = m_VarLiquidType;
9141 m_VarLiquidType = value;
9142 OnLiquidTypeChanged(old,value);
9143 SetVariableMask(VARIABLE_LIQUIDTYPE);
9144 }
9145
9146 int GetLiquidTypeInit()
9147 {
9148 return ConfigGetInt("varLiquidTypeInit");
9149 }
9150
9151 override int GetLiquidType()
9152 {
9153 return m_VarLiquidType;
9154 }
9155
9156 protected void OnLiquidTypeChanged(int oldType, int newType)
9157 {
9158 if (newType == LIQUID_NONE && GetIsFrozen())
9159 SetFrozen(false);
9160 }
9161
9163 void UpdateQuickbarShortcutVisibility(PlayerBase player)
9164 {
9165 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9166 }
9167
9168 // -------------------------------------------------------------------------
9170 void OnInventoryEnter(Man player)
9171 {
9172 PlayerBase nplayer;
9173 if (PlayerBase.CastTo(nplayer, player))
9174 {
9175 m_CanPlayImpactSound = true;
9176 //nplayer.OnItemInventoryEnter(this);
9177 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
9178 }
9179 }
9180
9181 // -------------------------------------------------------------------------
9183 void OnInventoryExit(Man player)
9184 {
9185 PlayerBase nplayer;
9186 if (PlayerBase.CastTo(nplayer,player))
9187 {
9188 //nplayer.OnItemInventoryExit(this);
9189 nplayer.SetEnableQuickBarEntityShortcut(this,false);
9190
9191 }
9192
9193 //if (!GetGame().IsDedicatedServer())
9194 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
9195
9196
9197 if (HasEnergyManager())
9198 {
9199 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
9200 }
9201 }
9202
9203 // ADVANCED PLACEMENT EVENTS
9204 override void OnPlacementStarted(Man player)
9205 {
9206 super.OnPlacementStarted(player);
9207
9208 SetTakeable(false);
9209 }
9210
9211 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
9212 {
9213 if (m_AdminLog)
9214 {
9215 m_AdminLog.OnPlacementComplete(player, this);
9216 }
9217
9218 super.OnPlacementComplete(player, position, orientation);
9219 }
9220
9221 //-----------------------------
9222 // AGENT SYSTEM
9223 //-----------------------------
9224 //--------------------------------------------------------------------------
9225 bool ContainsAgent(int agent_id)
9226 {
9227 if (agent_id & m_AttachedAgents)
9228 {
9229 return true;
9230 }
9231 else
9232 {
9233 return false;
9234 }
9235 }
9236
9237 //--------------------------------------------------------------------------
9238 override void RemoveAgent(int agent_id)
9239 {
9240 if (ContainsAgent(agent_id))
9241 {
9242 m_AttachedAgents = ~agent_id & m_AttachedAgents;
9243 }
9244 }
9245
9246 //--------------------------------------------------------------------------
9247 override void RemoveAllAgents()
9248 {
9249 m_AttachedAgents = 0;
9250 }
9251 //--------------------------------------------------------------------------
9252 override void RemoveAllAgentsExcept(int agent_to_keep)
9253 {
9254 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
9255 }
9256 // -------------------------------------------------------------------------
9257 override void InsertAgent(int agent, float count = 1)
9258 {
9259 if (count < 1)
9260 return;
9261 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
9263 }
9264
9266 void TransferAgents(int agents)
9267 {
9269 }
9270
9271 // -------------------------------------------------------------------------
9272 override int GetAgents()
9273 {
9274 return m_AttachedAgents;
9275 }
9276 //----------------------------------------------------------------------
9277
9278 /*int GetContaminationType()
9279 {
9280 int contamination_type;
9281
9282 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
9283 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
9284 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
9285 const int DIRTY_MASK = eAgents.WOUND_AGENT;
9286
9287 Edible_Base edible = Edible_Base.Cast(this);
9288 int agents = GetAgents();
9289 if (edible)
9290 {
9291 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
9292 if (profile)
9293 {
9294 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
9295 }
9296 }
9297 if (agents & CONTAMINATED_MASK)
9298 {
9299 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
9300 }
9301 if (agents & POISONED_MASK)
9302 {
9303 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
9304 }
9305 if (agents & NERVE_GAS_MASK)
9306 {
9307 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
9308 }
9309 if (agents & DIRTY_MASK)
9310 {
9311 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
9312 }
9313
9314 return agents;
9315 }*/
9316
9317 // -------------------------------------------------------------------------
9318 bool LoadAgents(ParamsReadContext ctx, int version)
9319 {
9320 if (!ctx.Read(m_AttachedAgents))
9321 return false;
9322 return true;
9323 }
9324 // -------------------------------------------------------------------------
9326 {
9327
9329 }
9330 // -------------------------------------------------------------------------
9331
9333 override void CheckForRoofLimited(float timeTresholdMS = 3000)
9334 {
9335 super.CheckForRoofLimited(timeTresholdMS);
9336
9337 float time = GetGame().GetTime();
9338 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
9339 {
9340 m_PreviousRoofTestTime = time;
9341 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
9342 }
9343 }
9344
9345 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
9346 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
9347 {
9348 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
9349 {
9350 return 0;
9351 }
9352
9353 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
9354 {
9355 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
9356 if (filter)
9357 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
9358 else
9359 return 0;//otherwise return 0 when no filter attached
9360 }
9361
9362 string subclassPath, entryName;
9363
9364 switch (type)
9365 {
9366 case DEF_BIOLOGICAL:
9367 entryName = "biological";
9368 break;
9369 case DEF_CHEMICAL:
9370 entryName = "chemical";
9371 break;
9372 default:
9373 entryName = "biological";
9374 break;
9375 }
9376
9377 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
9378
9379 return GetGame().ConfigGetFloat(subclassPath + entryName);
9380 }
9381
9382
9383
9385 override void EEOnCECreate()
9386 {
9387 if (!IsMagazine())
9389
9391 }
9392
9393
9394 //-------------------------
9395 // OPEN/CLOSE USER ACTIONS
9396 //-------------------------
9398 void Open();
9399 void Close();
9400 bool IsOpen()
9401 {
9402 return true;
9403 }
9404
9405 override bool CanDisplayCargo()
9406 {
9407 return IsOpen();
9408 }
9409
9410
9411 // ------------------------------------------------------------
9412 // CONDITIONS
9413 // ------------------------------------------------------------
9414 override bool CanPutInCargo(EntityAI parent)
9415 {
9416 if (parent)
9417 {
9418 if (parent.IsInherited(DayZInfected))
9419 return true;
9420
9421 if (!parent.IsRuined())
9422 return true;
9423 }
9424
9425 return true;
9426 }
9427
9428 override bool CanPutAsAttachment(EntityAI parent)
9429 {
9430 if (!super.CanPutAsAttachment(parent))
9431 {
9432 return false;
9433 }
9434
9435 if (!IsRuined() && !parent.IsRuined())
9436 {
9437 return true;
9438 }
9439
9440 return false;
9441 }
9442
9443 override bool CanReceiveItemIntoCargo(EntityAI item)
9444 {
9445 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9446 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9447 // return false;
9448
9449 return super.CanReceiveItemIntoCargo(item);
9450 }
9451
9452 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
9453 {
9454 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9455 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9456 // return false;
9457
9458 GameInventory attachmentInv = attachment.GetInventory();
9459 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9460 {
9461 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9462 return false;
9463 }
9464
9465 InventoryLocation loc = new InventoryLocation();
9466 attachment.GetInventory().GetCurrentInventoryLocation(loc);
9467 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
9468 return false;
9469
9470 return super.CanReceiveAttachment(attachment, slotId);
9471 }
9472
9473 override bool CanReleaseAttachment(EntityAI attachment)
9474 {
9475 if (!super.CanReleaseAttachment(attachment))
9476 return false;
9477
9478 return GetInventory().AreChildrenAccessible();
9479 }
9480
9481 /*override bool CanLoadAttachment(EntityAI attachment)
9482 {
9483 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
9484 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
9485 // return false;
9486
9487 GameInventory attachmentInv = attachment.GetInventory();
9488 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
9489 {
9490 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
9491 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
9492
9493 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
9494 return false;
9495 }
9496
9497 return super.CanLoadAttachment(attachment);
9498 }*/
9499
9500 // Plays muzzle flash particle effects
9501 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9502 {
9503 int id = muzzle_owner.GetMuzzleID();
9504 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
9505
9506 if (WPOF_array)
9507 {
9508 for (int i = 0; i < WPOF_array.Count(); i++)
9509 {
9510 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
9511
9512 if (WPOF)
9513 {
9514 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
9515 }
9516 }
9517 }
9518 }
9519
9520 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
9521 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9522 {
9523 int id = muzzle_owner.GetMuzzleID();
9524 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
9525
9526 if (WPOBE_array)
9527 {
9528 for (int i = 0; i < WPOBE_array.Count(); i++)
9529 {
9530 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
9531
9532 if (WPOBE)
9533 {
9534 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9535 }
9536 }
9537 }
9538 }
9539
9540 // Plays all weapon overheating particles
9541 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9542 {
9543 int id = muzzle_owner.GetMuzzleID();
9544 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9545
9546 if (WPOOH_array)
9547 {
9548 for (int i = 0; i < WPOOH_array.Count(); i++)
9549 {
9550 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9551
9552 if (WPOOH)
9553 {
9554 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
9555 }
9556 }
9557 }
9558 }
9559
9560 // Updates all weapon overheating particles
9561 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9562 {
9563 int id = muzzle_owner.GetMuzzleID();
9564 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9565
9566 if (WPOOH_array)
9567 {
9568 for (int i = 0; i < WPOOH_array.Count(); i++)
9569 {
9570 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9571
9572 if (WPOOH)
9573 {
9574 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9575 }
9576 }
9577 }
9578 }
9579
9580 // Stops overheating particles
9581 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9582 {
9583 int id = muzzle_owner.GetMuzzleID();
9584 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
9585
9586 if (WPOOH_array)
9587 {
9588 for (int i = 0; i < WPOOH_array.Count(); i++)
9589 {
9590 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
9591
9592 if (WPOOH)
9593 {
9594 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9595 }
9596 }
9597 }
9598 }
9599
9600 //----------------------------------------------------------------
9601 //Item Behaviour - unified approach
9602 override bool IsHeavyBehaviour()
9603 {
9604 if (m_ItemBehaviour == 0)
9605 {
9606 return true;
9607 }
9608
9609 return false;
9610 }
9611
9612 override bool IsOneHandedBehaviour()
9613 {
9614 if (m_ItemBehaviour == 1)
9615 {
9616 return true;
9617 }
9618
9619 return false;
9620 }
9621
9622 override bool IsTwoHandedBehaviour()
9623 {
9624 if (m_ItemBehaviour == 2)
9625 {
9626 return true;
9627 }
9628
9629 return false;
9630 }
9631
9632 bool IsDeployable()
9633 {
9634 return false;
9635 }
9636
9638 float GetDeployTime()
9639 {
9640 return UATimeSpent.DEFAULT_DEPLOY;
9641 }
9642
9643
9644 //----------------------------------------------------------------
9645 // Item Targeting (User Actions)
9646 override void SetTakeable(bool pState)
9647 {
9648 m_IsTakeable = pState;
9649 SetSynchDirty();
9650 }
9651
9652 override bool IsTakeable()
9653 {
9654 return m_IsTakeable;
9655 }
9656
9657 // For cases where we want to show object widget which cant be taken to hands
9659 {
9660 return false;
9661 }
9662
9664 protected void PreLoadSoundAttachmentType()
9665 {
9666 string att_type = "None";
9667
9668 if (ConfigIsExisting("soundAttType"))
9669 {
9670 att_type = ConfigGetString("soundAttType");
9671 }
9672
9673 m_SoundAttType = att_type;
9674 }
9675
9676 override string GetAttachmentSoundType()
9677 {
9678 return m_SoundAttType;
9679 }
9680
9681 //----------------------------------------------------------------
9682 //SOUNDS - ItemSoundHandler
9683 //----------------------------------------------------------------
9684
9685 string GetPlaceSoundset(); // played when deploy starts
9686 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
9687 string GetDeploySoundset(); // played when deploy sucessfully finishes
9688
9690 {
9691 if (!m_ItemSoundHandler)
9693
9694 return m_ItemSoundHandler;
9695 }
9696
9697 // override to initialize sounds
9698 protected void InitItemSounds()
9699 {
9700 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
9701 return;
9702
9704
9705 if (GetPlaceSoundset() != string.Empty)
9706 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
9707
9708 if (GetDeploySoundset() != string.Empty)
9709 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
9710
9711 SoundParameters params = new SoundParameters();
9712 params.m_Loop = true;
9713 if (GetLoopDeploySoundset() != string.Empty)
9714 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
9715 }
9716
9717 // Start sound using ItemSoundHandler
9718 void StartItemSoundServer(int id)
9719 {
9720 if (!GetGame().IsServer())
9721 return;
9722
9723 m_SoundSyncPlay = id;
9724 SetSynchDirty();
9725
9726 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
9728 }
9729
9730 // Stop sound using ItemSoundHandler
9731 void StopItemSoundServer(int id)
9732 {
9733 if (!GetGame().IsServer())
9734 return;
9735
9736 m_SoundSyncStop = id;
9737 SetSynchDirty();
9738
9739 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
9741 }
9742
9743 protected void ClearStartItemSoundServer()
9744 {
9745 m_SoundSyncPlay = 0;
9746 }
9747
9748 protected void ClearStopItemSoundServer()
9749 {
9750 m_SoundSyncStop = 0;
9751 }
9752
9754 void PlayAttachSound(string slot_type)
9755 {
9756 if (!GetGame().IsDedicatedServer())
9757 {
9758 if (ConfigIsExisting("attachSoundSet"))
9759 {
9760 string cfg_path = "";
9761 string soundset = "";
9762 string type_name = GetType();
9763
9764 TStringArray cfg_soundset_array = new TStringArray;
9765 TStringArray cfg_slot_array = new TStringArray;
9766 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
9767 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
9768
9769 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
9770 {
9771 for (int i = 0; i < cfg_soundset_array.Count(); i++)
9772 {
9773 if (cfg_slot_array[i] == slot_type)
9774 {
9775 soundset = cfg_soundset_array[i];
9776 break;
9777 }
9778 }
9779 }
9780
9781 if (soundset != "")
9782 {
9783 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
9784 sound.SetAutodestroy(true);
9785 }
9786 }
9787 }
9788 }
9789
9790 void PlayDetachSound(string slot_type)
9791 {
9792 //TODO - evaluate if needed and devise universal config structure if so
9793 }
9794
9795 void OnApply(PlayerBase player);
9796
9798 {
9799 return 1.0;
9800 };
9801 //returns applicable selection
9802 array<string> GetHeadHidingSelection()
9803 {
9805 }
9806
9808 {
9810 }
9811
9812 WrittenNoteData GetWrittenNoteData() {};
9813
9815 {
9816 SetDynamicPhysicsLifeTime(0.01);
9817 m_ItemBeingDroppedPhys = false;
9818 }
9819
9821 {
9822 array<string> zone_names = new array<string>;
9823 GetDamageZones(zone_names);
9824 for (int i = 0; i < zone_names.Count(); i++)
9825 {
9826 SetHealthMax(zone_names.Get(i),"Health");
9827 }
9828 SetHealthMax("","Health");
9829 }
9830
9832 void SetZoneDamageCEInit()
9833 {
9834 float global_health = GetHealth01("","Health");
9835 array<string> zones = new array<string>;
9836 GetDamageZones(zones);
9837 //set damage of all zones to match global health level
9838 for (int i = 0; i < zones.Count(); i++)
9839 {
9840 SetHealth01(zones.Get(i),"Health",global_health);
9841 }
9842 }
9843
9845 bool IsCoverFaceForShave(string slot_name)
9846 {
9847 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
9848 }
9849
9850 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
9851 {
9852 if (!hasRootAsPlayer)
9853 {
9854 if (refParentIB)
9855 {
9856 // parent is wet
9857 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
9858 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
9859 // parent has liquid inside
9860 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
9861 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
9862 // drying
9863 else if (m_VarWet > m_VarWetMin)
9864 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
9865 }
9866 else
9867 {
9868 // drying on ground or inside non-itembase (car, ...)
9869 if (m_VarWet > m_VarWetMin)
9870 AddWet(-1 * delta * GetDryingIncrement("ground"));
9871 }
9872 }
9873 }
9874
9875 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
9876 {
9878 {
9879 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
9880 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
9881 {
9882 float heatPermCoef = 1.0;
9883 EntityAI ent = this;
9884 while (ent)
9885 {
9886 heatPermCoef *= ent.GetHeatPermeabilityCoef();
9887 ent = ent.GetHierarchyParent();
9888 }
9889
9890 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
9891 }
9892 }
9893 }
9894
9895 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
9896 {
9897 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
9898 EntityAI parent = GetHierarchyParent();
9899 if (!parent)
9900 {
9901 hasParent = false;
9902 hasRootAsPlayer = false;
9903 }
9904 else
9905 {
9906 hasParent = true;
9907 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
9908 refParentIB = ItemBase.Cast(parent);
9909 }
9910 }
9911
9912 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
9913 {
9914 // this is stub, implemented on Edible_Base
9915 }
9916
9917 bool CanDecay()
9918 {
9919 // return true used on selected food clases so they can decay
9920 return false;
9921 }
9922
9923 protected bool CanProcessDecay()
9924 {
9925 // this is stub, implemented on Edible_Base class
9926 // used to determine whether it is still necessary for the food to decay
9927 return false;
9928 }
9929
9930 protected bool CanHaveWetness()
9931 {
9932 // return true used on selected items that have a wetness effect
9933 return false;
9934 }
9935
9937 bool CanBeConsumed(ConsumeConditionData data = null)
9938 {
9939 return !GetIsFrozen() && IsOpen();
9940 }
9941
9942 override void ProcessVariables()
9943 {
9944 bool hasParent = false, hasRootAsPlayer = false;
9945 ItemBase refParentIB;
9946
9947 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
9948 bool foodDecay = g_Game.IsFoodDecayEnabled();
9949
9950 if (wwtu || foodDecay)
9951 {
9952 bool processWetness = wwtu && CanHaveWetness();
9953 bool processTemperature = wwtu && CanHaveTemperature();
9954 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
9955
9956 if (processWetness || processTemperature || processDecay)
9957 {
9958 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
9959
9960 if (processWetness)
9961 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
9962
9963 if (processTemperature)
9964 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
9965
9966 if (processDecay)
9967 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
9968 }
9969 }
9970 }
9971
9974 {
9975 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
9976 }
9977
9978 override float GetTemperatureFreezeThreshold()
9979 {
9981 return Liquid.GetFreezeThreshold(GetLiquidType());
9982
9983 return super.GetTemperatureFreezeThreshold();
9984 }
9985
9986 override float GetTemperatureThawThreshold()
9987 {
9989 return Liquid.GetThawThreshold(GetLiquidType());
9990
9991 return super.GetTemperatureThawThreshold();
9992 }
9993
9994 override float GetItemOverheatThreshold()
9995 {
9997 return Liquid.GetBoilThreshold(GetLiquidType());
9998
9999 return super.GetItemOverheatThreshold();
10000 }
10001
10002 override float GetTemperatureFreezeTime()
10003 {
10004 if (HasQuantity())
10005 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
10006
10007 return super.GetTemperatureFreezeTime();
10008 }
10009
10010 override float GetTemperatureThawTime()
10011 {
10012 if (HasQuantity())
10013 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
10014
10015 return super.GetTemperatureThawTime();
10016 }
10017
10019 void AffectLiquidContainerOnFill(int liquid_type, float amount);
10021 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
10022
10023 bool IsCargoException4x3(EntityAI item)
10024 {
10025 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
10026 }
10027
10029 {
10030 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
10031 }
10032
10034 void AddLightSourceItem(ItemBase lightsource)
10035 {
10036 m_LightSourceItem = lightsource;
10037 }
10038
10040 {
10041 m_LightSourceItem = null;
10042 }
10043
10045 {
10046 return m_LightSourceItem;
10047 }
10048
10050 array<int> GetValidFinishers()
10051 {
10052 return null;
10053 }
10054
10056 bool GetActionWidgetOverride(out typename name)
10057 {
10058 return false;
10059 }
10060
10061 bool PairWithDevice(notnull ItemBase otherDevice)
10062 {
10063 if (GetGame().IsServer())
10064 {
10065 ItemBase explosive = otherDevice;
10067 if (!trg)
10068 {
10069 trg = RemoteDetonatorTrigger.Cast(otherDevice);
10070 explosive = this;
10071 }
10072
10073 explosive.PairRemote(trg);
10074 trg.SetControlledDevice(explosive);
10075
10076 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
10077 trg.SetPersistentPairID(persistentID);
10078 explosive.SetPersistentPairID(persistentID);
10079
10080 return true;
10081 }
10082 return false;
10083 }
10084
10086 float GetBaitEffectivity()
10087 {
10088 float ret = 1.0;
10089 if (HasQuantity())
10090 ret *= GetQuantityNormalized();
10091 ret *= GetHealth01();
10092
10093 return ret;
10094 }
10095
10096 #ifdef DEVELOPER
10097 override void SetDebugItem()
10098 {
10099 super.SetDebugItem();
10100 _itemBase = this;
10101 }
10102
10103 override string GetDebugText()
10104 {
10105 string text = super.GetDebugText();
10106
10107 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
10108 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
10109
10110 return text;
10111 }
10112 #endif
10113
10114 bool CanBeUsedForSuicide()
10115 {
10116 return true;
10117 }
10118
10120 //DEPRECATED BELOW
10122 // Backwards compatibility
10123 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
10124 {
10125 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
10126 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
10127 }
10128
10129 // replaced by ItemSoundHandler
10130 protected EffectSound m_SoundDeployFinish;
10131 protected EffectSound m_SoundPlace;
10132 protected EffectSound m_DeployLoopSoundEx;
10133 protected EffectSound m_SoundDeploy;
10134 bool m_IsPlaceSound;
10135 bool m_IsDeploySound;
10137
10138 string GetDeployFinishSoundset();
10139 void PlayDeploySound();
10140 void PlayDeployFinishSound();
10141 void PlayPlaceSound();
10142 void PlayDeployLoopSoundEx();
10143 void StopDeployLoopSoundEx();
10144 void SoundSynchRemoteReset();
10145 void SoundSynchRemote();
10146 bool UsesGlobalDeploy(){return false;}
10147 bool CanPlayDeployLoopSound(){return false;}
10149 bool IsPlaceSound(){return m_IsPlaceSound;}
10150 bool IsDeploySound(){return m_IsDeploySound;}
10151 void SetIsPlaceSound(bool is_place_sound);
10152 void SetIsDeploySound(bool is_deploy_sound);
10153}
10154
10155EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
10156{
10157 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
10158 if (entity)
10159 {
10160 bool is_item = entity.IsInherited(ItemBase);
10161 if (is_item && full_quantity)
10162 {
10163 ItemBase item = ItemBase.Cast(entity);
10164 item.SetQuantity(item.GetQuantityInit());
10165 }
10166 }
10167 else
10168 {
10169 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
10170 return NULL;
10171 }
10172 return entity;
10173}
10174
10175void SetupSpawnedItem(ItemBase item, float health, float quantity)
10176{
10177 if (item)
10178 {
10179 if (health > 0)
10180 item.SetHealth("", "", health);
10181
10182 if (item.CanHaveTemperature())
10183 {
10184 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
10185 if (item.CanFreeze())
10186 item.SetFrozen(false);
10187 }
10188
10189 if (item.HasEnergyManager())
10190 {
10191 if (quantity >= 0)
10192 {
10193 item.GetCompEM().SetEnergy0To1(quantity);
10194 }
10195 else
10196 {
10197 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
10198 }
10199 }
10200 else if (item.IsMagazine())
10201 {
10202 Magazine mag = Magazine.Cast(item);
10203 if (quantity >= 0)
10204 {
10205 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
10206 }
10207 else
10208 {
10209 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
10210 }
10211
10212 }
10213 else
10214 {
10215 if (quantity >= 0)
10216 {
10217 item.SetQuantityNormalized(quantity, false);
10218 }
10219 else
10220 {
10221 item.SetQuantity(Math.AbsFloat(quantity));
10222 }
10223
10224 }
10225 }
10226}
10227
10228#ifdef DEVELOPER
10229ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
10230#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()