DayZ 1.27
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◆ PerformDamageSystemReinit()

void SpawnItemOnLocation::PerformDamageSystemReinit ( )
protected

См. определение в файле ItemBase.c строка 9216

9220{
9221 override bool CanPutAsAttachment(EntityAI parent)
9222 {
9223 return true;
9224 }
9225};
9226
9227//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9228
9229class ItemBase extends InventoryItem
9230{
9234
9236
9237 static int m_DebugActionsMask;
9239 // ============================================
9240 // Variable Manipulation System
9241 // ============================================
9242 // Quantity
9243
9244 float m_VarQuantity;
9245 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9247 int m_VarQuantityMin;
9248 int m_VarQuantityMax;
9249 int m_Count;
9250 float m_VarStackMax;
9251 float m_StoreLoadedQuantity = float.LOWEST;
9252 // Wet
9253 float m_VarWet;
9254 float m_VarWetPrev;//for client to know wetness changed during synchronization
9255 float m_VarWetInit;
9256 float m_VarWetMin;
9257 float m_VarWetMax;
9258 // Cleanness
9259 int m_Cleanness;
9260 int m_CleannessInit;
9261 int m_CleannessMin;
9262 int m_CleannessMax;
9263 // impact sounds
9265 bool m_CanPlayImpactSound = true;
9266 float m_ImpactSpeed;
9268 //
9269 float m_HeatIsolation;
9270 float m_ItemModelLength;
9271 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9273 int m_VarLiquidType;
9274 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9275 int m_QuickBarBonus;
9276 bool m_IsBeingPlaced;
9277 bool m_IsHologram;
9278 bool m_IsTakeable;
9279 bool m_ThrowItemOnDrop;
9282 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9283 bool can_this_be_combined; //Check if item can be combined
9284 bool m_CanThisBeSplit; //Check if item can be split
9285 bool m_IsStoreLoad = false;
9286 bool m_CanShowQuantity;
9287 bool m_HasQuantityBar;
9288 protected bool m_CanBeDigged;
9289 protected bool m_IsResultOfSplit
9290
9291 string m_SoundAttType;
9292 // items color variables
9297 //-------------------------------------------------------
9298
9299 // light source managing
9301
9305
9306 //==============================================
9307 // agent system
9308 private int m_AttachedAgents;
9309
9311 void TransferModifiers(PlayerBase reciever);
9312
9313
9314 // Weapons & suppressors particle effects
9319 static int m_LastRegisteredWeaponID = 0;
9320
9321 // Overheating effects
9323 float m_OverheatingShots;
9324 ref Timer m_CheckOverheating;
9325 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9326 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9327 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9328 ref array <ref OverheatingParticle> m_OverheatingParticles;
9329
9331 protected bool m_HideSelectionsBySlot;
9332
9333 // Admin Log
9334 PluginAdminLog m_AdminLog;
9335
9336 // misc
9337 ref Timer m_PhysDropTimer;
9338
9339 // Attachment Locking variables
9340 ref array<int> m_CompatibleLocks;
9341 protected int m_LockType;
9342 protected ref EffectSound m_LockingSound;
9343 protected string m_LockSoundSet;
9344
9345 // ItemSoundHandler
9346 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9347 protected int m_SoundSyncPlay; // id for sound to play
9348 protected int m_SoundSyncStop; // id for sound to stop
9350
9351 //temperature
9352 private float m_TemperaturePerQuantityWeight;
9353
9354 // -------------------------------------------------------------------------
9355 void ItemBase()
9356 {
9357 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9361
9362 if (!GetGame().IsDedicatedServer())
9363 {
9364 if (HasMuzzle())
9365 {
9367
9369 {
9371 }
9372 }
9373
9375 m_ActionsInitialize = false;
9376 }
9377
9378 m_OldLocation = null;
9379
9380 if (GetGame().IsServer())
9381 {
9382 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9383 }
9384
9385 if (ConfigIsExisting("headSelectionsToHide"))
9386 {
9388 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9389 }
9390
9391 m_HideSelectionsBySlot = false;
9392 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9393 {
9394 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9395 }
9396
9397 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9398
9399 m_IsResultOfSplit = false;
9400
9402 }
9403
9404 override void InitItemVariables()
9405 {
9406 super.InitItemVariables();
9407
9408 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9409 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9410 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9411 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9412 m_VarStackMax = ConfigGetFloat("varStackMax");
9413 m_Count = ConfigGetInt("count");
9414
9415 m_CanShowQuantity = ConfigGetBool("quantityShow");
9416 m_HasQuantityBar = ConfigGetBool("quantityBar");
9417
9418 m_CleannessInit = ConfigGetInt("varCleannessInit");
9420 m_CleannessMin = ConfigGetInt("varCleannessMin");
9421 m_CleannessMax = ConfigGetInt("varCleannessMax");
9422
9423 m_WantPlayImpactSound = false;
9424 m_ImpactSpeed = 0.0;
9425
9426 m_VarWetInit = ConfigGetFloat("varWetInit");
9428 m_VarWetMin = ConfigGetFloat("varWetMin");
9429 m_VarWetMax = ConfigGetFloat("varWetMax");
9430
9431 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9432 if (IsLiquidContainer() && GetQuantity() != 0)
9434 m_IsBeingPlaced = false;
9435 m_IsHologram = false;
9436 m_IsTakeable = true;
9437 m_CanBeMovedOverride = false;
9441 m_CanBeDigged = ConfigGetBool("canBeDigged");
9442
9443 m_CompatibleLocks = new array<int>();
9444 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9445 m_LockType = ConfigGetInt("lockType");
9446
9447 //Define if item can be split and set ability to be combined accordingly
9448 m_CanThisBeSplit = false;
9449 can_this_be_combined = false;
9450 if (ConfigIsExisting("canBeSplit"))
9451 {
9452 can_this_be_combined = ConfigGetBool("canBeSplit");
9454 }
9455
9456 m_ItemBehaviour = -1;
9457 if (ConfigIsExisting("itemBehaviour"))
9458 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9459
9460 //RegisterNetSyncVariableInt("m_VariablesMask");
9461 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9462 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9463 RegisterNetSyncVariableInt("m_VarLiquidType");
9464 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9465
9466 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9467 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9468 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9469
9470 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9471 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9472 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9473 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9474
9475 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9476 RegisterNetSyncVariableBool("m_IsTakeable");
9477 RegisterNetSyncVariableBool("m_IsHologram");
9478
9479 InitItemSounds();
9481 {
9482 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9483 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9484 }
9485
9486 m_LockSoundSet = ConfigGetString("lockSoundSet");
9487
9489 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9490 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9491
9492 }
9493
9494 override int GetQuickBarBonus()
9495 {
9496 return m_QuickBarBonus;
9497 }
9498
9499 void InitializeActions()
9500 {
9502 if (!m_InputActionMap)
9503 {
9505 m_InputActionMap = iam;
9506 SetActions();
9508 }
9509 }
9510
9511 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9512 {
9514 {
9515 m_ActionsInitialize = true;
9517 }
9518
9519 actions = m_InputActionMap.Get(action_input_type);
9520 }
9521
9522 void SetActions()
9523 {
9524 AddAction(ActionTakeItem);
9525 AddAction(ActionTakeItemToHands);
9526 AddAction(ActionWorldCraft);
9528 AddAction(ActionAttachWithSwitch);
9529 }
9530
9531 void SetActionAnimOverrides(); // Override action animation for specific item
9532
9533 void AddAction(typename actionName)
9534 {
9535 ActionBase action = ActionManagerBase.GetAction(actionName);
9536
9537 if (!action)
9538 {
9539 Debug.LogError("Action " + actionName + " dosn't exist!");
9540 return;
9541 }
9542
9543 typename ai = action.GetInputType();
9544 if (!ai)
9545 {
9546 m_ActionsInitialize = false;
9547 return;
9548 }
9549
9550 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9551 if (!action_array)
9552 {
9553 action_array = new array<ActionBase_Basic>;
9554 m_InputActionMap.Insert(ai, action_array);
9555 }
9556 if (LogManager.IsActionLogEnable())
9557 {
9558 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9559 }
9560
9561 if (action_array.Find(action) != -1)
9562 {
9563 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9564 }
9565 else
9566 {
9567 action_array.Insert(action);
9568 }
9569 }
9570
9571 void RemoveAction(typename actionName)
9572 {
9573 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9574 ActionBase action = player.GetActionManager().GetAction(actionName);
9575 typename ai = action.GetInputType();
9576 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9577
9578 if (action_array)
9579 {
9580 action_array.RemoveItem(action);
9581 }
9582 }
9583
9584 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9585 // Set -1 for params which should stay in default state
9586 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9587 {
9588 ActionOverrideData overrideData = new ActionOverrideData();
9589 overrideData.m_CommandUID = commandUID;
9590 overrideData.m_CommandUIDProne = commandUIDProne;
9591 overrideData.m_StanceMask = stanceMask;
9592
9593 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9594 if (!actionMap) // create new map of action > overidables map
9595 {
9596 actionMap = new TActionAnimOverrideMap();
9597 m_ItemActionOverrides.Insert(action, actionMap);
9598 }
9599
9600 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9601
9602 }
9603
9604 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9605
9606 ScriptedLightBase GetLight();
9607
9608 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9609 void LoadParticleConfigOnFire(int id)
9610 {
9611 if (!m_OnFireEffect)
9613
9616
9617 string config_to_search = "CfgVehicles";
9618 string muzzle_owner_config;
9619
9620 if (!m_OnFireEffect.Contains(id))
9621 {
9622 if (IsInherited(Weapon))
9623 config_to_search = "CfgWeapons";
9624
9625 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9626
9627 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9628
9629 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9630
9631 if (config_OnFire_subclass_count > 0)
9632 {
9633 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9634
9635 for (int i = 0; i < config_OnFire_subclass_count; i++)
9636 {
9637 string particle_class = "";
9638 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9639 string config_OnFire_entry = config_OnFire_class + particle_class;
9640 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9641 WPOF_array.Insert(WPOF);
9642 }
9643
9644
9645 m_OnFireEffect.Insert(id, WPOF_array);
9646 }
9647 }
9648
9649 if (!m_OnBulletCasingEjectEffect.Contains(id))
9650 {
9651 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9652 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9653
9654 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9655
9656 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9657
9658 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9659 {
9660 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9661
9662 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9663 {
9664 string particle_class2 = "";
9665 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9666 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9667 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9668 WPOBE_array.Insert(WPOBE);
9669 }
9670
9671
9672 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9673 }
9674 }
9675 }
9676
9677 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9679 {
9682
9683 if (!m_OnOverheatingEffect.Contains(id))
9684 {
9685 string config_to_search = "CfgVehicles";
9686
9687 if (IsInherited(Weapon))
9688 config_to_search = "CfgWeapons";
9689
9690 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9691 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9692
9693 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9694 {
9695
9696 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9697
9699 {
9700 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9701 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9702 Error(error);
9703 return;
9704 }
9705
9706 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9707 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9708
9709
9710
9711 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9712 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9713
9714 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9715 {
9716 string particle_class = "";
9717 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9718 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9719 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9720
9721 if (entry_type == CT_CLASS)
9722 {
9723 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9724 WPOOH_array.Insert(WPOF);
9725 }
9726 }
9727
9728
9729 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9730 }
9731 }
9732 }
9733
9734 float GetOverheatingValue()
9735 {
9736 return m_OverheatingShots;
9737 }
9738
9739 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9740 {
9741 if (m_MaxOverheatingValue > 0)
9742 {
9744
9745 if (!m_CheckOverheating)
9747
9749 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9750
9751 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9752 }
9753 }
9754
9755 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9756 {
9758 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9759
9761 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9762
9764 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9765
9767 {
9769 }
9770 }
9771
9773 {
9775 }
9776
9777 void OnOverheatingDecay()
9778 {
9779 if (m_MaxOverheatingValue > 0)
9780 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9781 else
9783
9784 if (m_OverheatingShots <= 0)
9785 {
9788 }
9789 else
9790 {
9791 if (!m_CheckOverheating)
9793
9795 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9796 }
9797
9798 CheckOverheating(this, "", this);
9799 }
9800
9801 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9802 {
9804 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9805 }
9806
9807 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9808 {
9810 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9812 }
9813
9814 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9815 {
9817 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9818 }
9819
9820 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9821 {
9823 m_OverheatingParticles = new array<ref OverheatingParticle>;
9824
9825 OverheatingParticle OP = new OverheatingParticle();
9826 OP.RegisterParticle(p);
9827 OP.SetOverheatingLimitMin(min_heat_coef);
9828 OP.SetOverheatingLimitMax(max_heat_coef);
9829 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9830
9831 m_OverheatingParticles.Insert(OP);
9832 }
9833
9834 float GetOverheatingCoef()
9835 {
9836 if (m_MaxOverheatingValue > 0)
9838
9839 return -1;
9840 }
9841
9843 {
9845 {
9846 float overheat_coef = GetOverheatingCoef();
9847 int count = m_OverheatingParticles.Count();
9848
9849 for (int i = count; i > 0; --i)
9850 {
9851 int id = i - 1;
9852 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9853 Particle p = OP.GetParticle();
9854
9855 float overheat_min = OP.GetOverheatingLimitMin();
9856 float overheat_max = OP.GetOverheatingLimitMax();
9857
9858 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9859 {
9860 if (p)
9861 {
9862 p.Stop();
9863 OP.RegisterParticle(null);
9864 }
9865 }
9866 }
9867 }
9868 }
9869
9871 {
9873 {
9874 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9875 {
9876 int id = i - 1;
9877 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9878
9879 if (OP)
9880 {
9881 Particle p = OP.GetParticle();
9882
9883 if (p)
9884 {
9885 p.Stop();
9886 }
9887
9888 delete OP;
9889 }
9890 }
9891
9892 m_OverheatingParticles.Clear();
9894 }
9895 }
9896
9898 float GetInfectionChance(int system = 0, Param param = null)
9899 {
9900 return 0.0;
9901 }
9902
9903
9904 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9905 {
9906 return 250;//default value
9907 }
9908
9909 float GetFilterDamageRatio()
9910 {
9911 return 0;
9912 }
9913
9915 bool HasMuzzle()
9916 {
9917 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9918 return true;
9919
9920 return false;
9921 }
9922
9924 int GetMuzzleID()
9925 {
9926 if (!m_WeaponTypeToID)
9928
9929 if (m_WeaponTypeToID.Contains(GetType()))
9930 {
9931 return m_WeaponTypeToID.Get(GetType());
9932 }
9933 else
9934 {
9935 // Register new weapon ID
9937 }
9938
9940 }
9941
9948 {
9949 return -1;
9950 }
9951
9952
9953
9954 // -------------------------------------------------------------------------
9955 void ~ItemBase()
9956 {
9957 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9958 {
9959 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9960 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9961
9962 if (r_index >= 0)
9963 {
9964 InventoryLocation r_il = new InventoryLocation;
9965 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9966
9967 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9968 int r_type = r_il.GetType();
9969 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9970 {
9971 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9972 }
9973 else if (r_type == InventoryLocationType.ATTACHMENT)
9974 {
9975 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9976 }
9977
9978 }
9979
9980 player.GetHumanInventory().ClearUserReservedLocation(this);
9981 }
9982
9983 if (m_LockingSound)
9984 SEffectManager.DestroyEffect(m_LockingSound);
9985 }
9986
9987
9988
9989 // -------------------------------------------------------------------------
9990 static int GetDebugActionsMask()
9991 {
9992 return ItemBase.m_DebugActionsMask;
9993 }
9994
9995 static bool HasDebugActionsMask(int mask)
9996 {
9997 return ItemBase.m_DebugActionsMask & mask;
9998 }
9999
10000 static void SetDebugActionsMask(int mask)
10001 {
10002 ItemBase.m_DebugActionsMask = mask;
10003 }
10004
10005 static void AddDebugActionsMask(int mask)
10006 {
10007 ItemBase.m_DebugActionsMask |= mask;
10008 }
10009
10010 static void RemoveDebugActionsMask(int mask)
10011 {
10012 ItemBase.m_DebugActionsMask &= ~mask;
10013 }
10014
10015 static void ToggleDebugActionsMask(int mask)
10016 {
10017 if (HasDebugActionsMask(mask))
10018 {
10020 }
10021 else
10022 {
10023 AddDebugActionsMask(mask);
10024 }
10025 }
10026
10027 // -------------------------------------------------------------------------
10028 void SetCEBasedQuantity()
10029 {
10030 if (GetEconomyProfile())
10031 {
10032 float q_max = GetEconomyProfile().GetQuantityMax();
10033 if (q_max > 0)
10034 {
10035 float q_min = GetEconomyProfile().GetQuantityMin();
10036 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10037
10038 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10039 {
10040 ComponentEnergyManager comp = GetCompEM();
10041 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10042 {
10043 comp.SetEnergy0To1(quantity_randomized);
10044 }
10045 }
10046 else if (HasQuantity())
10047 {
10048 SetQuantityNormalized(quantity_randomized, false);
10049 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10050 }
10051
10052 }
10053 }
10054 }
10055
10057 void LockToParent()
10058 {
10059 EntityAI parent = GetHierarchyParent();
10060
10061 if (parent)
10062 {
10063 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10064 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10065 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10066 }
10067 }
10068
10070 void UnlockFromParent()
10071 {
10072 EntityAI parent = GetHierarchyParent();
10073
10074 if (parent)
10075 {
10076 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10077 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10078 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10079 }
10080 }
10081
10082 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10083 {
10084 /*
10085 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10086 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10087 */
10088 ItemBase item2 = ItemBase.Cast(entity2);
10089
10090 if (GetGame().IsClient())
10091 {
10092 if (ScriptInputUserData.CanStoreInputUserData())
10093 {
10094 ScriptInputUserData ctx = new ScriptInputUserData;
10096 ctx.Write(-1);
10097 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10098 ctx.Write(i1);
10099 ctx.Write(item2);
10100 ctx.Write(use_stack_max);
10101 ctx.Write(-1);
10102 ctx.Send();
10103
10104 if (IsCombineAll(item2, use_stack_max))
10105 {
10106 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10107 }
10108 }
10109 }
10110 else if (!GetGame().IsMultiplayer())
10111 {
10112 CombineItems(item2, use_stack_max);
10113 }
10114 }
10115
10116 bool IsLiquidPresent()
10117 {
10118 return (GetLiquidType() != 0 && HasQuantity());
10119 }
10120
10121 bool IsLiquidContainer()
10122 {
10123 return m_LiquidContainerMask != 0;
10124 }
10125
10127 {
10128 return m_LiquidContainerMask;
10129 }
10130
10131 bool IsBloodContainer()
10132 {
10133 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10134 return false;
10135 }
10136
10137 bool IsNVG()
10138 {
10139 return false;
10140 }
10141
10144 bool IsExplosive()
10145 {
10146 return false;
10147 }
10148
10150 {
10151 return "";
10152 }
10153
10155
10156 bool IsLightSource()
10157 {
10158 return false;
10159 }
10160
10162 {
10163 return true;
10164 }
10165
10166 //--- ACTION CONDITIONS
10167 //direction
10168 bool IsFacingPlayer(PlayerBase player, string selection)
10169 {
10170 return true;
10171 }
10172
10173 bool IsPlayerInside(PlayerBase player, string selection)
10174 {
10175 return true;
10176 }
10177
10178 override bool CanObstruct()
10179 {
10180 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10181 return !player || !IsPlayerInside(player, "");
10182 }
10183
10184 override bool IsBeingPlaced()
10185 {
10186 return m_IsBeingPlaced;
10187 }
10188
10189 void SetIsBeingPlaced(bool is_being_placed)
10190 {
10191 m_IsBeingPlaced = is_being_placed;
10192 if (!is_being_placed)
10194 SetSynchDirty();
10195 }
10196
10197 //server-side
10198 void OnEndPlacement() {}
10199
10200 override bool IsHologram()
10201 {
10202 return m_IsHologram;
10203 }
10204
10205 bool CanBeDigged()
10206 {
10207 return m_CanBeDigged;
10208 }
10209
10211 {
10212 return 1;
10213 }
10214
10215 bool CanMakeGardenplot()
10216 {
10217 return false;
10218 }
10219
10220 void SetIsHologram(bool is_hologram)
10221 {
10222 m_IsHologram = is_hologram;
10223 SetSynchDirty();
10224 }
10225 /*
10226 protected float GetNutritionalEnergy()
10227 {
10228 Edible_Base edible = Edible_Base.Cast(this);
10229 return edible.GetFoodEnergy();
10230 }
10231
10232 protected float GetNutritionalWaterContent()
10233 {
10234 Edible_Base edible = Edible_Base.Cast(this);
10235 return edible.GetFoodWater();
10236 }
10237
10238 protected float GetNutritionalIndex()
10239 {
10240 Edible_Base edible = Edible_Base.Cast(this);
10241 return edible.GetFoodNutritionalIndex();
10242 }
10243
10244 protected float GetNutritionalFullnessIndex()
10245 {
10246 Edible_Base edible = Edible_Base.Cast(this);
10247 return edible.GetFoodTotalVolume();
10248 }
10249
10250 protected float GetNutritionalToxicity()
10251 {
10252 Edible_Base edible = Edible_Base.Cast(this);
10253 return edible.GetFoodToxicity();
10254
10255 }
10256 */
10257
10258
10259 // -------------------------------------------------------------------------
10260 override void OnMovedInsideCargo(EntityAI container)
10261 {
10262 super.OnMovedInsideCargo(container);
10263
10264 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10265 }
10266
10267 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10268 {
10269 super.EEItemLocationChanged(oldLoc,newLoc);
10270
10271 PlayerBase new_player = null;
10272 PlayerBase old_player = null;
10273
10274 if (newLoc.GetParent())
10275 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10276
10277 if (oldLoc.GetParent())
10278 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10279
10280 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10281 {
10282 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10283
10284 if (r_index >= 0)
10285 {
10286 InventoryLocation r_il = new InventoryLocation;
10287 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10288
10289 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10290 int r_type = r_il.GetType();
10291 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10292 {
10293 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10294 }
10295 else if (r_type == InventoryLocationType.ATTACHMENT)
10296 {
10297 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10298 }
10299
10300 }
10301 }
10302
10303 if (newLoc.GetType() == InventoryLocationType.HANDS)
10304 {
10305 if (new_player)
10306 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10307
10308 if (new_player == old_player)
10309 {
10310
10311 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10312 {
10313 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10314 {
10315 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10316 {
10317 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10318 }
10319 }
10320 else
10321 {
10322 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10323 }
10324 }
10325
10326 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10327 {
10328 int type = oldLoc.GetType();
10329 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10330 {
10331 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10332 }
10333 else if (type == InventoryLocationType.ATTACHMENT)
10334 {
10335 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10336 }
10337 }
10338 if (!m_OldLocation)
10339 {
10340 m_OldLocation = new InventoryLocation;
10341 }
10342 m_OldLocation.Copy(oldLoc);
10343 }
10344 else
10345 {
10346 if (m_OldLocation)
10347 {
10348 m_OldLocation.Reset();
10349 }
10350 }
10351
10353 }
10354 else
10355 {
10356 if (new_player)
10357 {
10358 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10359 if (res_index >= 0)
10360 {
10361 InventoryLocation il = new InventoryLocation;
10362 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10363 ItemBase it = ItemBase.Cast(il.GetItem());
10364 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10365 int rel_type = il.GetType();
10366 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10367 {
10368 il.GetParent().GetOnReleaseLock().Invoke(it);
10369 }
10370 else if (rel_type == InventoryLocationType.ATTACHMENT)
10371 {
10372 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10373 }
10374 //it.GetOnReleaseLock().Invoke(it);
10375 }
10376 }
10377 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10378 {
10379 //ThrowPhysically(old_player, vector.Zero);
10380 m_ThrowItemOnDrop = false;
10381 }
10382
10383 if (m_OldLocation)
10384 {
10385 m_OldLocation.Reset();
10386 }
10387 }
10388 }
10389
10390 override void EOnContact(IEntity other, Contact extra)
10391 {
10393 {
10394 int liquidType = -1;
10395 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10396 if (impactSpeed > 0.0)
10397 {
10398 m_ImpactSpeed = impactSpeed;
10399 #ifndef SERVER
10400 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10401 #else
10402 m_WantPlayImpactSound = true;
10403 SetSynchDirty();
10404 #endif
10405 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10406 }
10407 }
10408
10409 #ifdef SERVER
10410 if (GetCompEM() && GetCompEM().IsPlugged())
10411 {
10412 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10413 GetCompEM().UnplugThis();
10414 }
10415 #endif
10416 }
10417
10418 void RefreshPhysics();
10419
10420 override void OnCreatePhysics()
10421 {
10423 }
10424
10425 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10426 {
10427
10428 }
10429 // -------------------------------------------------------------------------
10430 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10431 {
10432 super.OnItemLocationChanged(old_owner, new_owner);
10433
10434 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10435 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10436
10437 if (!relatedPlayer && playerNew)
10438 relatedPlayer = playerNew;
10439
10440 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10441 {
10442 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10443 if (actionMgr)
10444 {
10445 ActionBase currentAction = actionMgr.GetRunningAction();
10446 if (currentAction)
10447 currentAction.OnItemLocationChanged(this);
10448 }
10449 }
10450
10451 Man ownerPlayerOld = null;
10452 Man ownerPlayerNew = null;
10453
10454 if (old_owner)
10455 {
10456 if (old_owner.IsMan())
10457 {
10458 ownerPlayerOld = Man.Cast(old_owner);
10459 }
10460 else
10461 {
10462 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10463 }
10464 }
10465 else
10466 {
10467 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10468 {
10469 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10470
10471 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10472 {
10473 GetCompEM().UnplugThis();
10474 }
10475 }
10476 }
10477
10478 if (new_owner)
10479 {
10480 if (new_owner.IsMan())
10481 {
10482 ownerPlayerNew = Man.Cast(new_owner);
10483 }
10484 else
10485 {
10486 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10487 }
10488 }
10489
10490 if (ownerPlayerOld != ownerPlayerNew)
10491 {
10492 if (ownerPlayerOld)
10493 {
10494 array<EntityAI> subItemsExit = new array<EntityAI>;
10495 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10496 for (int i = 0; i < subItemsExit.Count(); i++)
10497 {
10498 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10499 itemExit.OnInventoryExit(ownerPlayerOld);
10500 }
10501 }
10502
10503 if (ownerPlayerNew)
10504 {
10505 array<EntityAI> subItemsEnter = new array<EntityAI>;
10506 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10507 for (int j = 0; j < subItemsEnter.Count(); j++)
10508 {
10509 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10510 itemEnter.OnInventoryEnter(ownerPlayerNew);
10511 }
10512 }
10513 }
10514 else if (ownerPlayerNew != null)
10515 {
10516 PlayerBase nplayer;
10517 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10518 {
10519 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10520 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10521 for (int k = 0; k < subItemsUpdate.Count(); k++)
10522 {
10523 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10524 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10525 }
10526 }
10527 }
10528
10529 if (old_owner)
10530 old_owner.OnChildItemRemoved(this);
10531 if (new_owner)
10532 new_owner.OnChildItemReceived(this);
10533 }
10534
10535 // -------------------------------------------------------------------------------
10536 override void EEDelete(EntityAI parent)
10537 {
10538 super.EEDelete(parent);
10539 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10540 if (player)
10541 {
10542 OnInventoryExit(player);
10543
10544 if (player.IsAlive())
10545 {
10546 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10547 if (r_index >= 0)
10548 {
10549 InventoryLocation r_il = new InventoryLocation;
10550 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10551
10552 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10553 int r_type = r_il.GetType();
10554 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10555 {
10556 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10557 }
10558 else if (r_type == InventoryLocationType.ATTACHMENT)
10559 {
10560 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10561 }
10562
10563 }
10564
10565 player.RemoveQuickBarEntityShortcut(this);
10566 }
10567 }
10568 }
10569 // -------------------------------------------------------------------------------
10570 override void EEKilled(Object killer)
10571 {
10572 super.EEKilled(killer);
10573
10575 if (killer && killer.IsFireplace() && CanExplodeInFire())
10576 {
10577 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10578 {
10579 if (IsMagazine())
10580 {
10581 if (Magazine.Cast(this).GetAmmoCount() > 0)
10582 {
10583 ExplodeAmmo();
10584 }
10585 }
10586 else
10587 {
10588 Explode(DamageType.EXPLOSION);
10589 }
10590 }
10591 }
10592 }
10593
10594 override void OnWasAttached(EntityAI parent, int slot_id)
10595 {
10596 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10597
10598 super.OnWasAttached(parent, slot_id);
10599
10600 if (HasQuantity())
10601 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10602
10603 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10604 }
10605
10606 override void OnWasDetached(EntityAI parent, int slot_id)
10607 {
10608 super.OnWasDetached(parent, slot_id);
10609
10610 if (HasQuantity())
10611 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10612 }
10613
10614 override string ChangeIntoOnAttach(string slot)
10615 {
10616 int idx;
10617 TStringArray inventory_slots = new TStringArray;
10618 TStringArray attach_types = new TStringArray;
10619
10620 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10621 if (inventory_slots.Count() < 1) //is string
10622 {
10623 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10624 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10625 }
10626 else //is array
10627 {
10628 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10629 }
10630
10631 idx = inventory_slots.Find(slot);
10632 if (idx < 0)
10633 return "";
10634
10635 return attach_types.Get(idx);
10636 }
10637
10638 override string ChangeIntoOnDetach()
10639 {
10640 int idx = -1;
10641 string slot;
10642
10643 TStringArray inventory_slots = new TStringArray;
10644 TStringArray detach_types = new TStringArray;
10645
10646 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10647 if (inventory_slots.Count() < 1) //is string
10648 {
10649 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10650 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10651 }
10652 else //is array
10653 {
10654 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10655 if (detach_types.Count() < 1)
10656 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10657 }
10658
10659 for (int i = 0; i < inventory_slots.Count(); i++)
10660 {
10661 slot = inventory_slots.Get(i);
10662 }
10663
10664 if (slot != "")
10665 {
10666 if (detach_types.Count() == 1)
10667 idx = 0;
10668 else
10669 idx = inventory_slots.Find(slot);
10670 }
10671 if (idx < 0)
10672 return "";
10673
10674 return detach_types.Get(idx);
10675 }
10676
10677 void ExplodeAmmo()
10678 {
10679 //timer
10680 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10681
10682 //min/max time
10683 float min_time = 1;
10684 float max_time = 3;
10685 float delay = Math.RandomFloat(min_time, max_time);
10686
10687 explode_timer.Run(delay, this, "DoAmmoExplosion");
10688 }
10689
10690 void DoAmmoExplosion()
10691 {
10692 Magazine magazine = Magazine.Cast(this);
10693 int pop_sounds_count = 6;
10694 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10695
10696 //play sound
10697 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10698 string sound_name = pop_sounds[ sound_idx ];
10699 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10700
10701 //remove ammo count
10702 magazine.ServerAddAmmoCount(-1);
10703
10704 //if condition then repeat -> ExplodeAmmo
10705 float min_temp_to_explode = 100; //min temperature for item to explode
10706
10707 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10708 {
10709 ExplodeAmmo();
10710 }
10711 }
10712
10713 // -------------------------------------------------------------------------------
10714 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10715 {
10716 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10717
10718 const int CHANCE_DAMAGE_CARGO = 4;
10719 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10720 const int CHANCE_DAMAGE_NOTHING = 2;
10721
10722 if (IsClothing() || IsContainer() || IsItemTent())
10723 {
10724 float dmg = damageResult.GetDamage("","Health") * -0.5;
10725 int chances;
10726 int rnd;
10727
10728 if (GetInventory().GetCargo())
10729 {
10730 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10731 rnd = Math.RandomInt(0,chances);
10732
10733 if (rnd < CHANCE_DAMAGE_CARGO)
10734 {
10735 DamageItemInCargo(dmg);
10736 }
10737 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10738 {
10740 }
10741 }
10742 else
10743 {
10744 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10745 rnd = Math.RandomInt(0,chances);
10746
10747 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10748 {
10750 }
10751 }
10752 }
10753 }
10754
10755 bool DamageItemInCargo(float damage)
10756 {
10757 if (GetInventory().GetCargo())
10758 {
10759 int item_count = GetInventory().GetCargo().GetItemCount();
10760 if (item_count > 0)
10761 {
10762 int random_pick = Math.RandomInt(0, item_count);
10763 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10764 if (!item.IsExplosive())
10765 {
10766 item.AddHealth("","",damage);
10767 return true;
10768 }
10769 }
10770 }
10771 return false;
10772 }
10773
10774 bool DamageItemAttachments(float damage)
10775 {
10776 int attachment_count = GetInventory().AttachmentCount();
10777 if (attachment_count > 0)
10778 {
10779 int random_pick = Math.RandomInt(0, attachment_count);
10780 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10781 if (!attachment.IsExplosive())
10782 {
10783 attachment.AddHealth("","",damage);
10784 return true;
10785 }
10786 }
10787 return false;
10788 }
10789
10790 override bool IsSplitable()
10791 {
10792 return m_CanThisBeSplit;
10793 }
10794 //----------------
10795 override bool CanBeSplit()
10796 {
10797 if (IsSplitable() && (GetQuantity() > 1))
10798 return GetInventory().CanRemoveEntity();
10799
10800 return false;
10801 }
10802
10803 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10804 {
10805 if (!CanBeSplit())
10806 return;
10807
10808 if (GetGame().IsClient())
10809 {
10810 if (ScriptInputUserData.CanStoreInputUserData())
10811 {
10812 ScriptInputUserData ctx = new ScriptInputUserData;
10814 ctx.Write(1);
10815 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10816 ctx.Write(i1);
10817 ctx.Write(destination_entity);
10818 ctx.Write(true);
10819 ctx.Write(slot_id);
10820 ctx.Send();
10821 }
10822 }
10823 else if (!GetGame().IsMultiplayer())
10824 {
10825 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10826 }
10827 }
10828
10829 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10830 {
10831 if (!CanBeSplit())
10832 return;
10833
10834 float split_quantity_new;
10835 ref ItemBase new_item;
10836 float quantity = GetQuantity();
10837 float stack_max = GetTargetQuantityMax(slot_id);
10838 InventoryLocation loc = new InventoryLocation;
10839
10840 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10841 {
10842 if (stack_max <= GetQuantity())
10843 split_quantity_new = stack_max;
10844 else
10845 split_quantity_new = GetQuantity();
10846
10847 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10848 if (new_item)
10849 {
10850 new_item.SetResultOfSplit(true);
10851 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10852 AddQuantity(-split_quantity_new);
10853 new_item.SetQuantity(split_quantity_new);
10854 }
10855 }
10856 else if (destination_entity && slot_id == -1)
10857 {
10858 if (quantity > stack_max)
10859 split_quantity_new = stack_max;
10860 else
10861 split_quantity_new = quantity;
10862
10863 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10864 {
10865 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10866 new_item = ItemBase.Cast(o);
10867 }
10868
10869 if (new_item)
10870 {
10871 new_item.SetResultOfSplit(true);
10872 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10873 AddQuantity(-split_quantity_new);
10874 new_item.SetQuantity(split_quantity_new);
10875 }
10876 }
10877 else
10878 {
10879 if (stack_max != 0)
10880 {
10881 if (stack_max < GetQuantity())
10882 {
10883 split_quantity_new = GetQuantity() - stack_max;
10884 }
10885
10886 if (split_quantity_new == 0)
10887 {
10888 if (!GetGame().IsMultiplayer())
10889 player.PhysicalPredictiveDropItem(this);
10890 else
10891 player.ServerDropEntity(this);
10892 return;
10893 }
10894
10895 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10896
10897 if (new_item)
10898 {
10899 new_item.SetResultOfSplit(true);
10900 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10901 SetQuantity(split_quantity_new);
10902 new_item.SetQuantity(stack_max);
10903 new_item.PlaceOnSurface();
10904 }
10905 }
10906 }
10907 }
10908
10909 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10910 {
10911 if (!CanBeSplit())
10912 return;
10913
10914 float split_quantity_new;
10915 ref ItemBase new_item;
10916 float quantity = GetQuantity();
10917 float stack_max = GetTargetQuantityMax(slot_id);
10918 InventoryLocation loc = new InventoryLocation;
10919
10920 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10921 {
10922 if (stack_max <= GetQuantity())
10923 split_quantity_new = stack_max;
10924 else
10925 split_quantity_new = GetQuantity();
10926
10927 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10928 if (new_item)
10929 {
10930 new_item.SetResultOfSplit(true);
10931 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10932 AddQuantity(-split_quantity_new);
10933 new_item.SetQuantity(split_quantity_new);
10934 }
10935 }
10936 else if (destination_entity && slot_id == -1)
10937 {
10938 if (quantity > stack_max)
10939 split_quantity_new = stack_max;
10940 else
10941 split_quantity_new = quantity;
10942
10943 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10944 {
10945 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10946 new_item = ItemBase.Cast(o);
10947 }
10948
10949 if (new_item)
10950 {
10951 new_item.SetResultOfSplit(true);
10952 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10953 AddQuantity(-split_quantity_new);
10954 new_item.SetQuantity(split_quantity_new);
10955 }
10956 }
10957 else
10958 {
10959 if (stack_max != 0)
10960 {
10961 if (stack_max < GetQuantity())
10962 {
10963 split_quantity_new = GetQuantity() - stack_max;
10964 }
10965
10966 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10967
10968 if (new_item)
10969 {
10970 new_item.SetResultOfSplit(true);
10971 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10972 SetQuantity(split_quantity_new);
10973 new_item.SetQuantity(stack_max);
10974 new_item.PlaceOnSurface();
10975 }
10976 }
10977 }
10978 }
10979
10980 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10981 {
10982 if (!CanBeSplit())
10983 return;
10984
10985 if (GetGame().IsClient())
10986 {
10987 if (ScriptInputUserData.CanStoreInputUserData())
10988 {
10989 ScriptInputUserData ctx = new ScriptInputUserData;
10991 ctx.Write(4);
10992 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10993 ctx.Write(thiz);
10994 dst.WriteToContext(ctx);
10995 ctx.Send();
10996 }
10997 }
10998 else if (!GetGame().IsMultiplayer())
10999 {
11001 }
11002 }
11003
11004 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11005 {
11006 if (!CanBeSplit())
11007 return;
11008
11009 if (GetGame().IsClient())
11010 {
11011 if (ScriptInputUserData.CanStoreInputUserData())
11012 {
11013 ScriptInputUserData ctx = new ScriptInputUserData;
11015 ctx.Write(2);
11016 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11017 ctx.Write(dummy);
11018 ctx.Write(destination_entity);
11019 ctx.Write(true);
11020 ctx.Write(idx);
11021 ctx.Write(row);
11022 ctx.Write(col);
11023 ctx.Send();
11024 }
11025 }
11026 else if (!GetGame().IsMultiplayer())
11027 {
11028 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11029 }
11030 }
11031
11032 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11033 {
11035 }
11036
11037 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11038 {
11039 if (!CanBeSplit())
11040 return this;
11041
11042 float quantity = GetQuantity();
11043 float split_quantity_new;
11044 ItemBase new_item;
11045 if (dst.IsValid())
11046 {
11047 int slot_id = dst.GetSlot();
11048 float stack_max = GetTargetQuantityMax(slot_id);
11049
11050 if (quantity > stack_max)
11051 split_quantity_new = stack_max;
11052 else
11053 split_quantity_new = quantity;
11054
11055 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11056
11057 if (new_item)
11058 {
11059 new_item.SetResultOfSplit(true);
11060 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11061 AddQuantity(-split_quantity_new);
11062 new_item.SetQuantity(split_quantity_new);
11063 }
11064
11065 return new_item;
11066 }
11067
11068 return null;
11069 }
11070
11071 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11072 {
11073 if (!CanBeSplit())
11074 return;
11075
11076 float quantity = GetQuantity();
11077 float split_quantity_new;
11078 ref ItemBase new_item;
11079 if (destination_entity)
11080 {
11081 float stackable = GetTargetQuantityMax();
11082 if (quantity > stackable)
11083 split_quantity_new = stackable;
11084 else
11085 split_quantity_new = quantity;
11086
11087 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11088 if (new_item)
11089 {
11090 new_item.SetResultOfSplit(true);
11091 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11092 AddQuantity(-split_quantity_new);
11093 new_item.SetQuantity(split_quantity_new);
11094 }
11095 }
11096 }
11097
11098 void SplitIntoStackMaxHandsClient(PlayerBase player)
11099 {
11100 if (!CanBeSplit())
11101 return;
11102
11103 if (GetGame().IsClient())
11104 {
11105 if (ScriptInputUserData.CanStoreInputUserData())
11106 {
11107 ScriptInputUserData ctx = new ScriptInputUserData;
11109 ctx.Write(3);
11110 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11111 ctx.Write(i1);
11112 ItemBase destination_entity = this;
11113 ctx.Write(destination_entity);
11114 ctx.Write(true);
11115 ctx.Write(0);
11116 ctx.Send();
11117 }
11118 }
11119 else if (!GetGame().IsMultiplayer())
11120 {
11121 SplitIntoStackMaxHands(player);
11122 }
11123 }
11124
11125 void SplitIntoStackMaxHands(PlayerBase player)
11126 {
11127 if (!CanBeSplit())
11128 return;
11129
11130 float quantity = GetQuantity();
11131 float split_quantity_new;
11132 ref ItemBase new_item;
11133 if (player)
11134 {
11135 float stackable = GetTargetQuantityMax();
11136 if (quantity > stackable)
11137 split_quantity_new = stackable;
11138 else
11139 split_quantity_new = quantity;
11140
11141 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11142 new_item = ItemBase.Cast(in_hands);
11143 if (new_item)
11144 {
11145 new_item.SetResultOfSplit(true);
11146 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11147 AddQuantity(-split_quantity_new);
11148 new_item.SetQuantity(split_quantity_new);
11149 }
11150 }
11151 }
11152
11153 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11154 {
11155 if (!CanBeSplit())
11156 return;
11157
11158 float quantity = GetQuantity();
11159 float split_quantity_new = Math.Floor(quantity * 0.5);
11160
11161 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11162
11163 if (new_item)
11164 {
11165 if (new_item.GetQuantityMax() < split_quantity_new)
11166 {
11167 split_quantity_new = new_item.GetQuantityMax();
11168 }
11169
11170 new_item.SetResultOfSplit(true);
11171 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11172
11173 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11174 {
11175 AddQuantity(-1);
11176 new_item.SetQuantity(1);
11177 }
11178 else
11179 {
11180 AddQuantity(-split_quantity_new);
11181 new_item.SetQuantity(split_quantity_new);
11182 }
11183 }
11184 }
11185
11186 void SplitItem(PlayerBase player)
11187 {
11188 if (!CanBeSplit())
11189 return;
11190
11191 float quantity = GetQuantity();
11192 float split_quantity_new = Math.Floor(quantity / 2);
11193
11194 InventoryLocation invloc = new InventoryLocation;
11195 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11196
11197 ItemBase new_item;
11198 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11199
11200 if (new_item)
11201 {
11202 if (new_item.GetQuantityMax() < split_quantity_new)
11203 {
11204 split_quantity_new = new_item.GetQuantityMax();
11205 }
11206 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11207 {
11208 AddQuantity(-1);
11209 new_item.SetQuantity(1);
11210 }
11211 else
11212 {
11213 AddQuantity(-split_quantity_new);
11214 new_item.SetQuantity(split_quantity_new);
11215 }
11216 }
11217 }
11218
11220 void OnQuantityChanged(float delta)
11221 {
11222 SetWeightDirty();
11223 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11224
11225 if (parent)
11226 parent.OnAttachmentQuantityChangedEx(this, delta);
11227
11228 if (IsLiquidContainer())
11229 {
11230 if (GetQuantityNormalized() <= 0.0)
11231 {
11233 }
11234 else if (GetLiquidType() == LIQUID_NONE)
11235 {
11236 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11238 }
11239 }
11240
11241 }
11242
11245 {
11246 // insert code here
11247 }
11248
11250 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11251 {
11253 }
11254
11255 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11256 {
11257 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11258
11259 if (GetGame().IsServer())
11260 {
11261 if (newLevel == GameConstants.STATE_RUINED)
11262 {
11264 EntityAI parent = GetHierarchyParent();
11265 if (parent && parent.IsFireplace())
11266 {
11267 CargoBase cargo = GetInventory().GetCargo();
11268 if (cargo)
11269 {
11270 for (int i = 0; i < cargo.GetItemCount(); ++i)
11271 {
11272 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11273 }
11274 }
11275 }
11276 }
11277
11278 if (IsResultOfSplit())
11279 {
11280 // reset the splitting result flag, return to normal item behavior
11281 SetResultOfSplit(false);
11282 return;
11283 }
11284
11285 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11286 {
11287 SetCleanness(0);//unclean the item upon damage dealt
11288 }
11289 }
11290 }
11291
11292 // just the split? TODO: verify
11293 override void OnRightClick()
11294 {
11295 super.OnRightClick();
11296
11297 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11298 {
11299 if (GetGame().IsClient())
11300 {
11301 if (ScriptInputUserData.CanStoreInputUserData())
11302 {
11303 vector m4[4];
11304 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11305
11306 EntityAI root = GetHierarchyRoot();
11307
11308 InventoryLocation dst = new InventoryLocation;
11309 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11310 {
11311 if (root)
11312 {
11313 root.GetTransform(m4);
11314 dst.SetGround(this, m4);
11315 }
11316 else
11317 GetInventory().GetCurrentInventoryLocation(dst);
11318 }
11319 else
11320 {
11321 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11322 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11323 this shouldnt cause issues within this scope*/
11324 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11325 {
11326 if (root)
11327 {
11328 root.GetTransform(m4);
11329 dst.SetGround(this, m4);
11330 }
11331 else
11332 GetInventory().GetCurrentInventoryLocation(dst);
11333 }
11334 else
11335 {
11336 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11337 }
11338 }
11339
11340 ScriptInputUserData ctx = new ScriptInputUserData;
11342 ctx.Write(4);
11343 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11344 ctx.Write(thiz);
11345 dst.WriteToContext(ctx);
11346 ctx.Write(true); // dummy
11347 ctx.Send();
11348 }
11349 }
11350 else if (!GetGame().IsMultiplayer())
11351 {
11352 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11353 }
11354 }
11355 }
11356
11357 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11358 {
11359 //TODO: delete check zero quantity check after fix double posts hands fsm events
11360 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11361 return false;
11362
11363 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11364 return false;
11365
11366 //can_this_be_combined = ConfigGetBool("canBeSplit");
11368 return false;
11369
11370
11371 Magazine mag = Magazine.Cast(this);
11372 if (mag)
11373 {
11374 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11375 return false;
11376
11377 if (stack_max_limit)
11378 {
11379 Magazine other_mag = Magazine.Cast(other_item);
11380 if (other_item)
11381 {
11382 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11383 return false;
11384 }
11385
11386 }
11387 }
11388 else
11389 {
11390 //TODO: delete check zero quantity check after fix double posts hands fsm events
11391 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11392 return false;
11393
11394 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11395 return false;
11396 }
11397
11398 PlayerBase player = null;
11399 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11400 {
11401 if (player.GetInventory().HasAttachment(this))
11402 return false;
11403
11404 if (player.IsItemsToDelete())
11405 return false;
11406 }
11407
11408 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11409 return false;
11410
11411 int slotID;
11412 string slotName;
11413 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11414 return false;
11415
11416 return true;
11417 }
11418
11419 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11420 {
11421 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11422 }
11423
11424 bool IsResultOfSplit()
11425 {
11426 return m_IsResultOfSplit;
11427 }
11428
11429 void SetResultOfSplit(bool value)
11430 {
11431 m_IsResultOfSplit = value;
11432 }
11433
11434 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11435 {
11436 return ComputeQuantityUsedEx(other_item, use_stack_max);
11437 }
11438
11439 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11440 {
11441 float other_item_quantity = other_item.GetQuantity();
11442 float this_free_space;
11443
11444 float stack_max = GetQuantityMax();
11445
11446 this_free_space = stack_max - GetQuantity();
11447
11448 if (other_item_quantity > this_free_space)
11449 {
11450 return this_free_space;
11451 }
11452 else
11453 {
11454 return other_item_quantity;
11455 }
11456 }
11457
11458 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11459 {
11460 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11461 }
11462
11463 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11464 {
11465 if (!CanBeCombined(other_item, false))
11466 return;
11467
11468 if (!IsMagazine() && other_item)
11469 {
11470 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11471 if (quantity_used != 0)
11472 {
11473 float hp1 = GetHealth01("","");
11474 float hp2 = other_item.GetHealth01("","");
11475 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11476 hpResult = hpResult / (GetQuantity() + quantity_used);
11477
11478 hpResult *= GetMaxHealth();
11479 Math.Round(hpResult);
11480 SetHealth("", "Health", hpResult);
11481
11482 AddQuantity(quantity_used);
11483 other_item.AddQuantity(-quantity_used);
11484 }
11485 }
11486 OnCombine(other_item);
11487 }
11488
11489 void OnCombine(ItemBase other_item)
11490 {
11491 #ifdef SERVER
11492 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11493 GetHierarchyParent().IncreaseLifetimeUp();
11494 #endif
11495 };
11496
11497 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11498 {
11499 PlayerBase p = PlayerBase.Cast(player);
11500
11501 array<int> recipesIds = p.m_Recipes;
11502 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11503 if (moduleRecipesManager)
11504 {
11505 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11506 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11507 }
11508
11509 for (int i = 0;i < recipesIds.Count(); i++)
11510 {
11511 int key = recipesIds.Get(i);
11512 string recipeName = moduleRecipesManager.GetRecipeName(key);
11513 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11514 }
11515 }
11516
11517 // -------------------------------------------------------------------------
11518 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11519 {
11520 super.GetDebugActions(outputList);
11521
11522 //quantity
11523 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11524 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11525 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11526 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11527
11528 //health
11529 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11530 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11531 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11532 //temperature
11533 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11534 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11535 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11536
11537 //wet
11538 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11539 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11540
11541 //liquidtype
11542 if (IsLiquidContainer())
11543 {
11544 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11545 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11546 }
11547
11548 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11549 // watch
11550 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11551 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11552
11553 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11554 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11555 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11556 }
11557
11558 // -------------------------------------------------------------------------
11559 // -------------------------------------------------------------------------
11560 // -------------------------------------------------------------------------
11561 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11562 {
11563 super.OnAction(action_id, player, ctx);
11564 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11565 {
11566 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11567 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11568 PlayerBase p = PlayerBase.Cast(player);
11569 if (EActions.RECIPES_RANGE_START < 1000)
11570 {
11571 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11572 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11573 }
11574 }
11575 #ifndef SERVER
11576 else if (action_id == EActions.WATCH_PLAYER)
11577 {
11578 PluginDeveloper.SetDeveloperItemClientEx(player);
11579 }
11580 #endif
11581 if (GetGame().IsServer())
11582 {
11583 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11584 {
11585 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11586 OnDebugButtonPressServer(id + 1);
11587 }
11588
11589 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11590 {
11591 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11592 InsertAgent(agent_id,100);
11593 }
11594
11595 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11596 {
11597 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11598 RemoveAgent(agent_id2);
11599 }
11600
11601 else if (action_id == EActions.ADD_QUANTITY)
11602 {
11603 if (IsMagazine())
11604 {
11605 Magazine mag = Magazine.Cast(this);
11606 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11607 }
11608 else
11609 {
11610 AddQuantity(GetQuantityMax() * 0.2);
11611 }
11612
11613 if (m_EM)
11614 {
11615 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11616 }
11617 //PrintVariables();
11618 }
11619
11620 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11621 {
11622 if (IsMagazine())
11623 {
11624 Magazine mag2 = Magazine.Cast(this);
11625 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11626 }
11627 else
11628 {
11629 AddQuantity(- GetQuantityMax() * 0.2);
11630 }
11631 if (m_EM)
11632 {
11633 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11634 }
11635 //PrintVariables();
11636 }
11637
11638 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11639 {
11640 SetQuantity(0);
11641
11642 if (m_EM)
11643 {
11644 m_EM.SetEnergy(0);
11645 }
11646 }
11647
11648 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11649 {
11651
11652 if (m_EM)
11653 {
11654 m_EM.SetEnergy(m_EM.GetEnergyMax());
11655 }
11656 }
11657
11658 else if (action_id == EActions.ADD_HEALTH)
11659 {
11660 AddHealth("","",GetMaxHealth("","Health")/5);
11661 }
11662 else if (action_id == EActions.REMOVE_HEALTH)
11663 {
11664 AddHealth("","",-GetMaxHealth("","Health")/5);
11665 }
11666 else if (action_id == EActions.DESTROY_HEALTH)
11667 {
11668 SetHealth01("","",0);
11669 }
11670 else if (action_id == EActions.WATCH_ITEM)
11671 {
11673 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11674 #ifdef DEVELOPER
11675 SetDebugDeveloper_item(this);
11676 #endif
11677 }
11678
11679 else if (action_id == EActions.ADD_TEMPERATURE)
11680 {
11681 AddTemperature(20);
11682 //PrintVariables();
11683 }
11684
11685 else if (action_id == EActions.REMOVE_TEMPERATURE)
11686 {
11687 AddTemperature(-20);
11688 //PrintVariables();
11689 }
11690
11691 else if (action_id == EActions.FLIP_FROZEN)
11692 {
11693 SetFrozen(!GetIsFrozen());
11694 //PrintVariables();
11695 }
11696
11697 else if (action_id == EActions.ADD_WETNESS)
11698 {
11699 AddWet(GetWetMax()/5);
11700 //PrintVariables();
11701 }
11702
11703 else if (action_id == EActions.REMOVE_WETNESS)
11704 {
11705 AddWet(-GetWetMax()/5);
11706 //PrintVariables();
11707 }
11708
11709 else if (action_id == EActions.LIQUIDTYPE_UP)
11710 {
11711 int curr_type = GetLiquidType();
11712 SetLiquidType(curr_type * 2);
11713 //AddWet(1);
11714 //PrintVariables();
11715 }
11716
11717 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11718 {
11719 int curr_type2 = GetLiquidType();
11720 SetLiquidType(curr_type2 / 2);
11721 }
11722
11723 else if (action_id == EActions.MAKE_SPECIAL)
11724 {
11725 auto debugParams = DebugSpawnParams.WithPlayer(player);
11726 OnDebugSpawnEx(debugParams);
11727 }
11728
11729 else if (action_id == EActions.DELETE)
11730 {
11731 Delete();
11732 }
11733
11734 }
11735
11736
11737 return false;
11738 }
11739
11740 // -------------------------------------------------------------------------
11741
11742
11745 void OnActivatedByTripWire();
11746
11748 void OnActivatedByItem(notnull ItemBase item);
11749
11750 //----------------------------------------------------------------
11751 //returns true if item is able to explode when put in fire
11752 bool CanExplodeInFire()
11753 {
11754 return false;
11755 }
11756
11757 //----------------------------------------------------------------
11758 bool CanEat()
11759 {
11760 return true;
11761 }
11762
11763 //----------------------------------------------------------------
11764 override bool IsIgnoredByConstruction()
11765 {
11766 return true;
11767 }
11768
11769 //----------------------------------------------------------------
11770 //has FoodStages in config?
11771 bool HasFoodStage()
11772 {
11773 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11774 return GetGame().ConfigIsExisting(config_path);
11775 }
11776
11778 FoodStage GetFoodStage()
11779 {
11780 return null;
11781 }
11782
11783 bool CanBeCooked()
11784 {
11785 return false;
11786 }
11787
11788 bool CanBeCookedOnStick()
11789 {
11790 return false;
11791 }
11792
11794 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11796
11797 //----------------------------------------------------------------
11798 bool CanRepair(ItemBase item_repair_kit)
11799 {
11800 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11801 return module_repairing.CanRepair(this, item_repair_kit);
11802 }
11803
11804 //----------------------------------------------------------------
11805 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11806 {
11807 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11808 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11809 }
11810
11811 //----------------------------------------------------------------
11812 int GetItemSize()
11813 {
11814 /*
11815 vector v_size = this.ConfigGetVector("itemSize");
11816 int v_size_x = v_size[0];
11817 int v_size_y = v_size[1];
11818 int size = v_size_x * v_size_y;
11819 return size;
11820 */
11821
11822 return 1;
11823 }
11824
11825 //----------------------------------------------------------------
11826 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11827 bool CanBeMovedOverride()
11828 {
11829 return m_CanBeMovedOverride;
11830 }
11831
11832 //----------------------------------------------------------------
11833 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11834 void SetCanBeMovedOverride(bool setting)
11835 {
11836 m_CanBeMovedOverride = setting;
11837 }
11838
11839 //----------------------------------------------------------------
11847 void MessageToOwnerStatus(string text)
11848 {
11849 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11850
11851 if (player)
11852 {
11853 player.MessageStatus(text);
11854 }
11855 }
11856
11857 //----------------------------------------------------------------
11865 void MessageToOwnerAction(string text)
11866 {
11867 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11868
11869 if (player)
11870 {
11871 player.MessageAction(text);
11872 }
11873 }
11874
11875 //----------------------------------------------------------------
11883 void MessageToOwnerFriendly(string text)
11884 {
11885 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11886
11887 if (player)
11888 {
11889 player.MessageFriendly(text);
11890 }
11891 }
11892
11893 //----------------------------------------------------------------
11901 void MessageToOwnerImportant(string text)
11902 {
11903 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11904
11905 if (player)
11906 {
11907 player.MessageImportant(text);
11908 }
11909 }
11910
11911 override bool IsItemBase()
11912 {
11913 return true;
11914 }
11915
11916 // Checks if item is of questioned kind
11917 override bool KindOf(string tag)
11918 {
11919 bool found = false;
11920 string item_name = this.GetType();
11921 ref TStringArray item_tag_array = new TStringArray;
11922 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11923
11924 int array_size = item_tag_array.Count();
11925 for (int i = 0; i < array_size; i++)
11926 {
11927 if (item_tag_array.Get(i) == tag)
11928 {
11929 found = true;
11930 break;
11931 }
11932 }
11933 return found;
11934 }
11935
11936
11937 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11938 {
11939 //Debug.Log("OnRPC called");
11940 super.OnRPC(sender, rpc_type,ctx);
11941
11942 //Play soundset for attachment locking (ActionLockAttachment.c)
11943 switch (rpc_type)
11944 {
11945 #ifndef SERVER
11946 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11947 Param2<bool, string> p = new Param2<bool, string>(false, "");
11948
11949 if (!ctx.Read(p))
11950 return;
11951
11952 bool play = p.param1;
11953 string soundSet = p.param2;
11954
11955 if (play)
11956 {
11957 if (m_LockingSound)
11958 {
11960 {
11961 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11962 }
11963 }
11964 else
11965 {
11966 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11967 }
11968 }
11969 else
11970 {
11971 SEffectManager.DestroyEffect(m_LockingSound);
11972 }
11973
11974 break;
11975 #endif
11976
11977 }
11978
11979 if (GetWrittenNoteData())
11980 {
11981 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11982 }
11983 }
11984
11985 //-----------------------------
11986 // VARIABLE MANIPULATION SYSTEM
11987 //-----------------------------
11988 int NameToID(string name)
11989 {
11990 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11991 return plugin.GetID(name);
11992 }
11993
11994 string IDToName(int id)
11995 {
11996 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11997 return plugin.GetName(id);
11998 }
11999
12001 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12002 {
12003 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12004 //read the flags
12005 int varFlags;
12006 if (!ctx.Read(varFlags))
12007 return;
12008
12009 if (varFlags & ItemVariableFlags.FLOAT)
12010 {
12011 ReadVarsFromCTX(ctx);
12012 }
12013 }
12014
12015 override void SerializeNumericalVars(array<float> floats_out)
12016 {
12017 //some variables handled on EntityAI level already!
12018 super.SerializeNumericalVars(floats_out);
12019
12020 // the order of serialization must be the same as the order of de-serialization
12021 //--------------------------------------------
12022 if (IsVariableSet(VARIABLE_QUANTITY))
12023 {
12024 floats_out.Insert(m_VarQuantity);
12025 }
12026 //--------------------------------------------
12027 if (IsVariableSet(VARIABLE_WET))
12028 {
12029 floats_out.Insert(m_VarWet);
12030 }
12031 //--------------------------------------------
12032 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12033 {
12034 floats_out.Insert(m_VarLiquidType);
12035 }
12036 //--------------------------------------------
12037 if (IsVariableSet(VARIABLE_COLOR))
12038 {
12039 floats_out.Insert(m_ColorComponentR);
12040 floats_out.Insert(m_ColorComponentG);
12041 floats_out.Insert(m_ColorComponentB);
12042 floats_out.Insert(m_ColorComponentA);
12043 }
12044 //--------------------------------------------
12045 if (IsVariableSet(VARIABLE_CLEANNESS))
12046 {
12047 floats_out.Insert(m_Cleanness);
12048 }
12049 }
12050
12051 override void DeSerializeNumericalVars(array<float> floats)
12052 {
12053 //some variables handled on EntityAI level already!
12054 super.DeSerializeNumericalVars(floats);
12055
12056 // the order of serialization must be the same as the order of de-serialization
12057 int index = 0;
12058 int mask = Math.Round(floats.Get(index));
12059
12060 index++;
12061 //--------------------------------------------
12062 if (mask & VARIABLE_QUANTITY)
12063 {
12064 if (m_IsStoreLoad)
12065 {
12066 SetStoreLoadedQuantity(floats.Get(index));
12067 }
12068 else
12069 {
12070 float quantity = floats.Get(index);
12071 SetQuantity(quantity, true, false, false, false);
12072 }
12073 index++;
12074 }
12075 //--------------------------------------------
12076 if (mask & VARIABLE_WET)
12077 {
12078 float wet = floats.Get(index);
12079 SetWet(wet);
12080 index++;
12081 }
12082 //--------------------------------------------
12083 if (mask & VARIABLE_LIQUIDTYPE)
12084 {
12085 int liquidtype = Math.Round(floats.Get(index));
12086 SetLiquidType(liquidtype);
12087 index++;
12088 }
12089 //--------------------------------------------
12090 if (mask & VARIABLE_COLOR)
12091 {
12092 m_ColorComponentR = Math.Round(floats.Get(index));
12093 index++;
12094 m_ColorComponentG = Math.Round(floats.Get(index));
12095 index++;
12096 m_ColorComponentB = Math.Round(floats.Get(index));
12097 index++;
12098 m_ColorComponentA = Math.Round(floats.Get(index));
12099 index++;
12100 }
12101 //--------------------------------------------
12102 if (mask & VARIABLE_CLEANNESS)
12103 {
12104 int cleanness = Math.Round(floats.Get(index));
12105 SetCleanness(cleanness);
12106 index++;
12107 }
12108 }
12109
12110 override void WriteVarsToCTX(ParamsWriteContext ctx)
12111 {
12112 super.WriteVarsToCTX(ctx);
12113
12114 //--------------------------------------------
12115 if (IsVariableSet(VARIABLE_QUANTITY))
12116 {
12117 ctx.Write(GetQuantity());
12118 }
12119 //--------------------------------------------
12120 if (IsVariableSet(VARIABLE_WET))
12121 {
12122 ctx.Write(GetWet());
12123 }
12124 //--------------------------------------------
12125 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12126 {
12127 ctx.Write(GetLiquidType());
12128 }
12129 //--------------------------------------------
12130 if (IsVariableSet(VARIABLE_COLOR))
12131 {
12132 int r,g,b,a;
12133 GetColor(r,g,b,a);
12134 ctx.Write(r);
12135 ctx.Write(g);
12136 ctx.Write(b);
12137 ctx.Write(a);
12138 }
12139 //--------------------------------------------
12140 if (IsVariableSet(VARIABLE_CLEANNESS))
12141 {
12142 ctx.Write(GetCleanness());
12143 }
12144 }
12145
12146 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12147 {
12148 if (!super.ReadVarsFromCTX(ctx,version))
12149 return false;
12150
12151 int intValue;
12152 float value;
12153
12154 if (version < 140)
12155 {
12156 if (!ctx.Read(intValue))
12157 return false;
12158
12159 m_VariablesMask = intValue;
12160 }
12161
12162 if (m_VariablesMask & VARIABLE_QUANTITY)
12163 {
12164 if (!ctx.Read(value))
12165 return false;
12166
12167 if (IsStoreLoad())
12168 {
12170 }
12171 else
12172 {
12173 SetQuantity(value, true, false, false, false);
12174 }
12175 }
12176 //--------------------------------------------
12177 if (version < 140)
12178 {
12179 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12180 {
12181 if (!ctx.Read(value))
12182 return false;
12183 SetTemperatureDirect(value);
12184 }
12185 }
12186 //--------------------------------------------
12187 if (m_VariablesMask & VARIABLE_WET)
12188 {
12189 if (!ctx.Read(value))
12190 return false;
12191 SetWet(value);
12192 }
12193 //--------------------------------------------
12194 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12195 {
12196 if (!ctx.Read(intValue))
12197 return false;
12198 SetLiquidType(intValue);
12199 }
12200 //--------------------------------------------
12201 if (m_VariablesMask & VARIABLE_COLOR)
12202 {
12203 int r,g,b,a;
12204 if (!ctx.Read(r))
12205 return false;
12206 if (!ctx.Read(g))
12207 return false;
12208 if (!ctx.Read(b))
12209 return false;
12210 if (!ctx.Read(a))
12211 return false;
12212
12213 SetColor(r,g,b,a);
12214 }
12215 //--------------------------------------------
12216 if (m_VariablesMask & VARIABLE_CLEANNESS)
12217 {
12218 if (!ctx.Read(intValue))
12219 return false;
12220 SetCleanness(intValue);
12221 }
12222 //--------------------------------------------
12223 if (version >= 138 && version < 140)
12224 {
12225 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12226 {
12227 if (!ctx.Read(intValue))
12228 return false;
12229 SetFrozen(intValue);
12230 }
12231 }
12232
12233 return true;
12234 }
12235
12236 //----------------------------------------------------------------
12237 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12238 {
12239 m_IsStoreLoad = true;
12241 {
12242 m_FixDamageSystemInit = true;
12243 }
12244
12245 if (!super.OnStoreLoad(ctx, version))
12246 {
12247 m_IsStoreLoad = false;
12248 return false;
12249 }
12250
12251 if (version >= 114)
12252 {
12253 bool hasQuickBarIndexSaved;
12254
12255 if (!ctx.Read(hasQuickBarIndexSaved))
12256 {
12257 m_IsStoreLoad = false;
12258 return false;
12259 }
12260
12261 if (hasQuickBarIndexSaved)
12262 {
12263 int itmQBIndex;
12264
12265 //Load quickbar item bind
12266 if (!ctx.Read(itmQBIndex))
12267 {
12268 m_IsStoreLoad = false;
12269 return false;
12270 }
12271
12272 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12273 if (itmQBIndex != -1 && parentPlayer)
12274 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12275 }
12276 }
12277 else
12278 {
12279 // Backup of how it used to be
12280 PlayerBase player;
12281 int itemQBIndex;
12282 if (version == int.MAX)
12283 {
12284 if (!ctx.Read(itemQBIndex))
12285 {
12286 m_IsStoreLoad = false;
12287 return false;
12288 }
12289 }
12290 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12291 {
12292 //Load quickbar item bind
12293 if (!ctx.Read(itemQBIndex))
12294 {
12295 m_IsStoreLoad = false;
12296 return false;
12297 }
12298 if (itemQBIndex != -1 && player)
12299 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12300 }
12301 }
12302
12303 if (version < 140)
12304 {
12305 // variable management system
12306 if (!LoadVariables(ctx, version))
12307 {
12308 m_IsStoreLoad = false;
12309 return false;
12310 }
12311 }
12312
12313 //agent trasmission system
12314 if (!LoadAgents(ctx, version))
12315 {
12316 m_IsStoreLoad = false;
12317 return false;
12318 }
12319 if (version >= 132)
12320 {
12321 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12322 if (raib)
12323 {
12324 if (!raib.OnStoreLoad(ctx,version))
12325 {
12326 m_IsStoreLoad = false;
12327 return false;
12328 }
12329 }
12330 }
12331
12332 m_IsStoreLoad = false;
12333 return true;
12334 }
12335
12336 //----------------------------------------------------------------
12337
12338 override void OnStoreSave(ParamsWriteContext ctx)
12339 {
12340 super.OnStoreSave(ctx);
12341
12342 PlayerBase player;
12343 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12344 {
12345 ctx.Write(true); // Keep track of if we should actually read this in or not
12346 //Save quickbar item bind
12347 int itemQBIndex = -1;
12348 itemQBIndex = player.FindQuickBarEntityIndex(this);
12349 ctx.Write(itemQBIndex);
12350 }
12351 else
12352 {
12353 ctx.Write(false); // Keep track of if we should actually read this in or not
12354 }
12355
12356 SaveAgents(ctx);//agent trasmission system
12357
12358 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12359 if (raib)
12360 {
12361 raib.OnStoreSave(ctx);
12362 }
12363 }
12364 //----------------------------------------------------------------
12365
12366 override void AfterStoreLoad()
12367 {
12368 super.AfterStoreLoad();
12369
12371 {
12373 }
12374
12375 if (GetStoreLoadedQuantity() != float.LOWEST)
12376 {
12378 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12379 }
12380 }
12381
12382 override void EEOnAfterLoad()
12383 {
12384 super.EEOnAfterLoad();
12385
12387 {
12388 m_FixDamageSystemInit = false;
12389 }
12390
12393 }
12394
12395 bool CanBeDisinfected()
12396 {
12397 return false;
12398 }
12399
12400
12401 //----------------------------------------------------------------
12402 override void OnVariablesSynchronized()
12403 {
12404 if (m_Initialized)
12405 {
12406 #ifdef PLATFORM_CONSOLE
12407 //bruteforce it is
12408 if (IsSplitable())
12409 {
12410 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12411 if (menu)
12412 {
12413 menu.Refresh();
12414 }
12415 }
12416 #endif
12417 }
12418
12420 {
12421 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12422 m_WantPlayImpactSound = false;
12423 }
12424
12426 {
12427 SetWeightDirty();
12429 }
12430 if (m_VarWet != m_VarWetPrev)
12431 {
12434 }
12435
12436 if (m_SoundSyncPlay != 0)
12437 {
12438 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12439 m_SoundSyncPlay = 0;
12440 }
12441 if (m_SoundSyncStop != 0)
12442 {
12443 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12444 m_SoundSyncStop = 0;
12445 }
12446
12447 super.OnVariablesSynchronized();
12448 }
12449
12450 //------------------------- Quantity
12451 //----------------------------------------------------------------
12453 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12454 {
12455 if (!IsServerCheck(allow_client))
12456 return false;
12457
12458 if (!HasQuantity())
12459 return false;
12460
12461 float min = GetQuantityMin();
12462 float max = GetQuantityMax();
12463
12464 if (value <= (min + 0.001))
12465 value = min;
12466
12467 if (value == min)
12468 {
12469 if (destroy_config)
12470 {
12471 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12472 if (dstr)
12473 {
12474 m_VarQuantity = Math.Clamp(value, min, max);
12475 this.Delete();
12476 return true;
12477 }
12478 }
12479 else if (destroy_forced)
12480 {
12481 m_VarQuantity = Math.Clamp(value, min, max);
12482 this.Delete();
12483 return true;
12484 }
12485 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12486 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12487 }
12488
12489 float delta = m_VarQuantity;
12490 m_VarQuantity = Math.Clamp(value, min, max);
12491
12492 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12493 {
12494 delta = m_VarQuantity - delta;
12495
12496 if (delta)
12497 OnQuantityChanged(delta);
12498 }
12499
12500 SetVariableMask(VARIABLE_QUANTITY);
12501
12502 return false;
12503 }
12504
12505 //----------------------------------------------------------------
12507 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12508 {
12509 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12510 }
12511 //----------------------------------------------------------------
12512 void SetQuantityMax()
12513 {
12514 float max = GetQuantityMax();
12515 SetQuantity(max);
12516 }
12517
12518 override void SetQuantityToMinimum()
12519 {
12520 float min = GetQuantityMin();
12521 SetQuantity(min);
12522 }
12523 //----------------------------------------------------------------
12525 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12526 {
12527 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12528 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12529 SetQuantity(result, destroy_config, destroy_forced);
12530 }
12531
12532 //----------------------------------------------------------------
12534 override float GetQuantityNormalized()
12535 {
12536 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12537 }
12538
12540 {
12541 return GetQuantityNormalized();
12542 }
12543
12544 /*void SetAmmoNormalized(float value)
12545 {
12546 float value_clamped = Math.Clamp(value, 0, 1);
12547 Magazine this_mag = Magazine.Cast(this);
12548 int max_rounds = this_mag.GetAmmoMax();
12549 int result = value * max_rounds;//can the rounded if higher precision is required
12550 this_mag.SetAmmoCount(result);
12551 }*/
12552 //----------------------------------------------------------------
12553 override int GetQuantityMax()
12554 {
12555 int slot = -1;
12556 if (GetInventory())
12557 {
12558 InventoryLocation il = new InventoryLocation;
12559 GetInventory().GetCurrentInventoryLocation(il);
12560 slot = il.GetSlot();
12561 }
12562
12563 return GetTargetQuantityMax(slot);
12564 }
12565
12566 override int GetTargetQuantityMax(int attSlotID = -1)
12567 {
12568 float quantity_max = 0;
12569
12570 if (IsSplitable()) //only stackable/splitable items can check for stack size
12571 {
12572 if (attSlotID != -1)
12573 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12574
12575 if (quantity_max <= 0)
12576 quantity_max = m_VarStackMax;
12577 }
12578
12579 if (quantity_max <= 0)
12580 quantity_max = m_VarQuantityMax;
12581
12582 return quantity_max;
12583 }
12584 //----------------------------------------------------------------
12585 override int GetQuantityMin()
12586 {
12587 return m_VarQuantityMin;
12588 }
12589 //----------------------------------------------------------------
12590 int GetQuantityInit()
12591 {
12592 return m_VarQuantityInit;
12593 }
12594
12595 //----------------------------------------------------------------
12596 override bool HasQuantity()
12597 {
12598 return !(GetQuantityMax() - GetQuantityMin() == 0);
12599 }
12600
12601 override float GetQuantity()
12602 {
12603 return m_VarQuantity;
12604 }
12605
12606 bool IsFullQuantity()
12607 {
12608 return GetQuantity() >= GetQuantityMax();
12609 }
12610
12611 //Calculates weight of single item without attachments and cargo
12612 override float GetSingleInventoryItemWeightEx()
12613 {
12614 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12615 float weightEx = GetWeightEx();//overall weight of the item
12616 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12617 return weightEx - special;
12618 }
12619
12620 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12622 {
12624 }
12625
12626 override protected float GetWeightSpecialized(bool forceRecalc = false)
12627 {
12628 if (IsSplitable()) //quantity determines size of the stack
12629 {
12630 #ifdef DEVELOPER
12631 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12632 {
12633 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12634 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12635 }
12636 #endif
12637
12638 return GetQuantity() * GetConfigWeightModified();
12639 }
12640 else if (HasEnergyManager())// items with energy manager
12641 {
12642 #ifdef DEVELOPER
12643 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12644 {
12645 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12646 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12647 }
12648 #endif
12649 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12650 }
12651 else//everything else
12652 {
12653 #ifdef DEVELOPER
12654 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12655 {
12656 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12657 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12658 }
12659 #endif
12660 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12661 }
12662 }
12663
12665 int GetNumberOfItems()
12666 {
12667 int item_count = 0;
12668 ItemBase item;
12669
12670 if (GetInventory().GetCargo() != NULL)
12671 {
12672 item_count = GetInventory().GetCargo().GetItemCount();
12673 }
12674
12675 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12676 {
12677 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12678 if (item)
12679 item_count += item.GetNumberOfItems();
12680 }
12681 return item_count;
12682 }
12683
12685 float GetUnitWeight(bool include_wetness = true)
12686 {
12687 float weight = 0;
12688 float wetness = 1;
12689 if (include_wetness)
12690 wetness += GetWet();
12691 if (IsSplitable()) //quantity determines size of the stack
12692 {
12693 weight = wetness * m_ConfigWeight;
12694 }
12695 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12696 {
12697 weight = 1;
12698 }
12699 return weight;
12700 }
12701
12702 //-----------------------------------------------------------------
12703
12704 override void ClearInventory()
12705 {
12706 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12707 {
12708 GameInventory inv = GetInventory();
12709 array<EntityAI> items = new array<EntityAI>;
12710 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12711 for (int i = 0; i < items.Count(); i++)
12712 {
12713 ItemBase item = ItemBase.Cast(items.Get(i));
12714 if (item)
12715 {
12716 GetGame().ObjectDelete(item);
12717 }
12718 }
12719 }
12720 }
12721
12722 //------------------------- Energy
12723
12724 //----------------------------------------------------------------
12725 float GetEnergy()
12726 {
12727 float energy = 0;
12728 if (HasEnergyManager())
12729 {
12730 energy = GetCompEM().GetEnergy();
12731 }
12732 return energy;
12733 }
12734
12735
12736 override void OnEnergyConsumed()
12737 {
12738 super.OnEnergyConsumed();
12739
12741 }
12742
12743 override void OnEnergyAdded()
12744 {
12745 super.OnEnergyAdded();
12746
12748 }
12749
12750 // Converts energy (from Energy Manager) to quantity, if enabled.
12752 {
12753 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12754 {
12755 if (HasQuantity())
12756 {
12757 float energy_0to1 = GetCompEM().GetEnergy0To1();
12758 SetQuantityNormalized(energy_0to1);
12759 }
12760 }
12761 }
12762
12763 //----------------------------------------------------------------
12764 float GetHeatIsolationInit()
12765 {
12766 return ConfigGetFloat("heatIsolation");
12767 }
12768
12769 float GetHeatIsolation()
12770 {
12771 return m_HeatIsolation;
12772 }
12773
12774 float GetDryingIncrement(string pIncrementName)
12775 {
12776 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12777 if (GetGame().ConfigIsExisting(paramPath))
12778 return GetGame().ConfigGetFloat(paramPath);
12779
12780 return 0.0;
12781 }
12782
12783 float GetSoakingIncrement(string pIncrementName)
12784 {
12785 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12786 if (GetGame().ConfigIsExisting(paramPath))
12787 return GetGame().ConfigGetFloat(paramPath);
12788
12789 return 0.0;
12790 }
12791 //----------------------------------------------------------------
12792 override void SetWet(float value, bool allow_client = false)
12793 {
12794 if (!IsServerCheck(allow_client))
12795 return;
12796
12797 float min = GetWetMin();
12798 float max = GetWetMax();
12799
12800 float previousValue = m_VarWet;
12801
12802 m_VarWet = Math.Clamp(value, min, max);
12803
12804 if (previousValue != m_VarWet)
12805 {
12806 SetVariableMask(VARIABLE_WET);
12807 OnWetChanged(m_VarWet, previousValue);
12808 }
12809 }
12810 //----------------------------------------------------------------
12811 override void AddWet(float value)
12812 {
12813 SetWet(GetWet() + value);
12814 }
12815 //----------------------------------------------------------------
12816 override void SetWetMax()
12817 {
12819 }
12820 //----------------------------------------------------------------
12821 override float GetWet()
12822 {
12823 return m_VarWet;
12824 }
12825 //----------------------------------------------------------------
12826 override float GetWetMax()
12827 {
12828 return m_VarWetMax;
12829 }
12830 //----------------------------------------------------------------
12831 override float GetWetMin()
12832 {
12833 return m_VarWetMin;
12834 }
12835 //----------------------------------------------------------------
12836 override float GetWetInit()
12837 {
12838 return m_VarWetInit;
12839 }
12840 //----------------------------------------------------------------
12841 override void OnWetChanged(float newVal, float oldVal)
12842 {
12843 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12844 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12845 if (newLevel != oldLevel)
12846 {
12847 OnWetLevelChanged(newLevel,oldLevel);
12848 }
12849 }
12850
12851 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12852 {
12853 SetWeightDirty();
12854 }
12855
12856 override EWetnessLevel GetWetLevel()
12857 {
12858 return GetWetLevelInternal(m_VarWet);
12859 }
12860
12861 //----------------------------------------------------------------
12862
12863 override void SetStoreLoad(bool value)
12864 {
12865 m_IsStoreLoad = value;
12866 }
12867
12868 override bool IsStoreLoad()
12869 {
12870 return m_IsStoreLoad;
12871 }
12872
12873 override void SetStoreLoadedQuantity(float value)
12874 {
12875 m_StoreLoadedQuantity = value;
12876 }
12877
12878 override float GetStoreLoadedQuantity()
12879 {
12880 return m_StoreLoadedQuantity;
12881 }
12882
12883 //----------------------------------------------------------------
12884
12885 float GetItemModelLength()
12886 {
12887 if (ConfigIsExisting("itemModelLength"))
12888 {
12889 return ConfigGetFloat("itemModelLength");
12890 }
12891 return 0;
12892 }
12893
12894 float GetItemAttachOffset()
12895 {
12896 if (ConfigIsExisting("itemAttachOffset"))
12897 {
12898 return ConfigGetFloat("itemAttachOffset");
12899 }
12900 return 0;
12901 }
12902
12903 override void SetCleanness(int value, bool allow_client = false)
12904 {
12905 if (!IsServerCheck(allow_client))
12906 return;
12907
12908 int previousValue = m_Cleanness;
12909
12910 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12911
12912 if (previousValue != m_Cleanness)
12913 SetVariableMask(VARIABLE_CLEANNESS);
12914 }
12915
12916 override int GetCleanness()
12917 {
12918 return m_Cleanness;
12919 }
12920
12922 {
12923 return true;
12924 }
12925
12926 //----------------------------------------------------------------
12927 // ATTACHMENT LOCKING
12928 // Getters relevant to generic ActionLockAttachment
12929 int GetLockType()
12930 {
12931 return m_LockType;
12932 }
12933
12934 string GetLockSoundSet()
12935 {
12936 return m_LockSoundSet;
12937 }
12938
12939 //----------------------------------------------------------------
12940 //------------------------- Color
12941 // sets items color variable given color components
12942 override void SetColor(int r, int g, int b, int a)
12943 {
12948 SetVariableMask(VARIABLE_COLOR);
12949 }
12951 override void GetColor(out int r,out int g,out int b,out int a)
12952 {
12957 }
12958
12959 bool IsColorSet()
12960 {
12961 return IsVariableSet(VARIABLE_COLOR);
12962 }
12963
12965 string GetColorString()
12966 {
12967 int r,g,b,a;
12968 GetColor(r,g,b,a);
12969 r = r/255;
12970 g = g/255;
12971 b = b/255;
12972 a = a/255;
12973 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12974 }
12975 //----------------------------------------------------------------
12976 //------------------------- LiquidType
12977
12978 override void SetLiquidType(int value, bool allow_client = false)
12979 {
12980 if (!IsServerCheck(allow_client))
12981 return;
12982
12983 int old = m_VarLiquidType;
12984 m_VarLiquidType = value;
12985 OnLiquidTypeChanged(old,value);
12986 SetVariableMask(VARIABLE_LIQUIDTYPE);
12987 }
12988
12989 int GetLiquidTypeInit()
12990 {
12991 return ConfigGetInt("varLiquidTypeInit");
12992 }
12993
12994 override int GetLiquidType()
12995 {
12996 return m_VarLiquidType;
12997 }
12998
12999 protected void OnLiquidTypeChanged(int oldType, int newType)
13000 {
13001 if (newType == LIQUID_NONE && GetIsFrozen())
13002 SetFrozen(false);
13003 }
13004
13006 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13007 {
13008 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13009 }
13010
13011 // -------------------------------------------------------------------------
13013 void OnInventoryEnter(Man player)
13014 {
13015 PlayerBase nplayer;
13016 if (PlayerBase.CastTo(nplayer, player))
13017 {
13018 m_CanPlayImpactSound = true;
13019 //nplayer.OnItemInventoryEnter(this);
13020 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13021 }
13022 }
13023
13024 // -------------------------------------------------------------------------
13026 void OnInventoryExit(Man player)
13027 {
13028 PlayerBase nplayer;
13029 if (PlayerBase.CastTo(nplayer,player))
13030 {
13031 //nplayer.OnItemInventoryExit(this);
13032 nplayer.SetEnableQuickBarEntityShortcut(this,false);
13033
13034 }
13035
13036 //if (!GetGame().IsDedicatedServer())
13037 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13038
13039
13040 if (HasEnergyManager())
13041 {
13042 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13043 }
13044 }
13045
13046 // ADVANCED PLACEMENT EVENTS
13047 override void OnPlacementStarted(Man player)
13048 {
13049 super.OnPlacementStarted(player);
13050
13051 SetTakeable(false);
13052 }
13053
13054 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13055 {
13056 if (m_AdminLog)
13057 {
13058 m_AdminLog.OnPlacementComplete(player, this);
13059 }
13060
13061 super.OnPlacementComplete(player, position, orientation);
13062 }
13063
13064 //-----------------------------
13065 // AGENT SYSTEM
13066 //-----------------------------
13067 //--------------------------------------------------------------------------
13068 bool ContainsAgent(int agent_id)
13069 {
13070 if (agent_id & m_AttachedAgents)
13071 {
13072 return true;
13073 }
13074 else
13075 {
13076 return false;
13077 }
13078 }
13079
13080 //--------------------------------------------------------------------------
13081 override void RemoveAgent(int agent_id)
13082 {
13083 if (ContainsAgent(agent_id))
13084 {
13085 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13086 }
13087 }
13088
13089 //--------------------------------------------------------------------------
13090 override void RemoveAllAgents()
13091 {
13092 m_AttachedAgents = 0;
13093 }
13094 //--------------------------------------------------------------------------
13095 override void RemoveAllAgentsExcept(int agent_to_keep)
13096 {
13097 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13098 }
13099 // -------------------------------------------------------------------------
13100 override void InsertAgent(int agent, float count = 1)
13101 {
13102 if (count < 1)
13103 return;
13104 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13106 }
13107
13109 void TransferAgents(int agents)
13110 {
13112 }
13113
13114 // -------------------------------------------------------------------------
13115 override int GetAgents()
13116 {
13117 return m_AttachedAgents;
13118 }
13119 //----------------------------------------------------------------------
13120
13121 /*int GetContaminationType()
13122 {
13123 int contamination_type;
13124
13125 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13126 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13127 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13128 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13129
13130 Edible_Base edible = Edible_Base.Cast(this);
13131 int agents = GetAgents();
13132 if (edible)
13133 {
13134 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13135 if (profile)
13136 {
13137 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13138 }
13139 }
13140 if (agents & CONTAMINATED_MASK)
13141 {
13142 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13143 }
13144 if (agents & POISONED_MASK)
13145 {
13146 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13147 }
13148 if (agents & NERVE_GAS_MASK)
13149 {
13150 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13151 }
13152 if (agents & DIRTY_MASK)
13153 {
13154 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13155 }
13156
13157 return agents;
13158 }*/
13159
13160 // -------------------------------------------------------------------------
13161 bool LoadAgents(ParamsReadContext ctx, int version)
13162 {
13163 if (!ctx.Read(m_AttachedAgents))
13164 return false;
13165 return true;
13166 }
13167 // -------------------------------------------------------------------------
13169 {
13170
13172 }
13173 // -------------------------------------------------------------------------
13174
13176 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13177 {
13178 super.CheckForRoofLimited(timeTresholdMS);
13179
13180 float time = GetGame().GetTime();
13181 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13182 {
13183 m_PreviousRoofTestTime = time;
13184 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13185 }
13186 }
13187
13188 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13189 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13190 {
13191 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13192 {
13193 return 0;
13194 }
13195
13196 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13197 {
13198 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13199 if (filter)
13200 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13201 else
13202 return 0;//otherwise return 0 when no filter attached
13203 }
13204
13205 string subclassPath, entryName;
13206
13207 switch (type)
13208 {
13209 case DEF_BIOLOGICAL:
13210 entryName = "biological";
13211 break;
13212 case DEF_CHEMICAL:
13213 entryName = "chemical";
13214 break;
13215 default:
13216 entryName = "biological";
13217 break;
13218 }
13219
13220 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13221
13222 return GetGame().ConfigGetFloat(subclassPath + entryName);
13223 }
13224
13225
13226
13228 override void EEOnCECreate()
13229 {
13230 if (!IsMagazine())
13232
13234 }
13235
13236
13237 //-------------------------
13238 // OPEN/CLOSE USER ACTIONS
13239 //-------------------------
13241 void Open();
13242 void Close();
13243 bool IsOpen()
13244 {
13245 return true;
13246 }
13247
13248 override bool CanDisplayCargo()
13249 {
13250 return IsOpen();
13251 }
13252
13253
13254 // ------------------------------------------------------------
13255 // CONDITIONS
13256 // ------------------------------------------------------------
13257 override bool CanPutInCargo(EntityAI parent)
13258 {
13259 if (parent)
13260 {
13261 if (parent.IsInherited(DayZInfected))
13262 return true;
13263
13264 if (!parent.IsRuined())
13265 return true;
13266 }
13267
13268 return true;
13269 }
13270
13271 override bool CanPutAsAttachment(EntityAI parent)
13272 {
13273 if (!super.CanPutAsAttachment(parent))
13274 {
13275 return false;
13276 }
13277
13278 if (!IsRuined() && !parent.IsRuined())
13279 {
13280 return true;
13281 }
13282
13283 return false;
13284 }
13285
13286 override bool CanReceiveItemIntoCargo(EntityAI item)
13287 {
13288 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13289 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13290 // return false;
13291
13292 return super.CanReceiveItemIntoCargo(item);
13293 }
13294
13295 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13296 {
13297 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13298 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13299 // return false;
13300
13301 GameInventory attachmentInv = attachment.GetInventory();
13302 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13303 {
13304 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13305 return false;
13306 }
13307
13308 InventoryLocation loc = new InventoryLocation();
13309 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13310 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13311 return false;
13312
13313 return super.CanReceiveAttachment(attachment, slotId);
13314 }
13315
13316 override bool CanReleaseAttachment(EntityAI attachment)
13317 {
13318 if (!super.CanReleaseAttachment(attachment))
13319 return false;
13320
13321 return GetInventory().AreChildrenAccessible();
13322 }
13323
13324 /*override bool CanLoadAttachment(EntityAI attachment)
13325 {
13326 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13327 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13328 // return false;
13329
13330 GameInventory attachmentInv = attachment.GetInventory();
13331 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13332 {
13333 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13334 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13335
13336 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13337 return false;
13338 }
13339
13340 return super.CanLoadAttachment(attachment);
13341 }*/
13342
13343 // Plays muzzle flash particle effects
13344 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13345 {
13346 int id = muzzle_owner.GetMuzzleID();
13347 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13348
13349 if (WPOF_array)
13350 {
13351 for (int i = 0; i < WPOF_array.Count(); i++)
13352 {
13353 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13354
13355 if (WPOF)
13356 {
13357 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13358 }
13359 }
13360 }
13361 }
13362
13363 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13364 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13365 {
13366 int id = muzzle_owner.GetMuzzleID();
13367 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13368
13369 if (WPOBE_array)
13370 {
13371 for (int i = 0; i < WPOBE_array.Count(); i++)
13372 {
13373 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13374
13375 if (WPOBE)
13376 {
13377 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13378 }
13379 }
13380 }
13381 }
13382
13383 // Plays all weapon overheating particles
13384 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13385 {
13386 int id = muzzle_owner.GetMuzzleID();
13387 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13388
13389 if (WPOOH_array)
13390 {
13391 for (int i = 0; i < WPOOH_array.Count(); i++)
13392 {
13393 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13394
13395 if (WPOOH)
13396 {
13397 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13398 }
13399 }
13400 }
13401 }
13402
13403 // Updates all weapon overheating particles
13404 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13405 {
13406 int id = muzzle_owner.GetMuzzleID();
13407 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13408
13409 if (WPOOH_array)
13410 {
13411 for (int i = 0; i < WPOOH_array.Count(); i++)
13412 {
13413 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13414
13415 if (WPOOH)
13416 {
13417 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13418 }
13419 }
13420 }
13421 }
13422
13423 // Stops overheating particles
13424 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13425 {
13426 int id = muzzle_owner.GetMuzzleID();
13427 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13428
13429 if (WPOOH_array)
13430 {
13431 for (int i = 0; i < WPOOH_array.Count(); i++)
13432 {
13433 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13434
13435 if (WPOOH)
13436 {
13437 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13438 }
13439 }
13440 }
13441 }
13442
13443 //----------------------------------------------------------------
13444 //Item Behaviour - unified approach
13445 override bool IsHeavyBehaviour()
13446 {
13447 if (m_ItemBehaviour == 0)
13448 {
13449 return true;
13450 }
13451
13452 return false;
13453 }
13454
13455 override bool IsOneHandedBehaviour()
13456 {
13457 if (m_ItemBehaviour == 1)
13458 {
13459 return true;
13460 }
13461
13462 return false;
13463 }
13464
13465 override bool IsTwoHandedBehaviour()
13466 {
13467 if (m_ItemBehaviour == 2)
13468 {
13469 return true;
13470 }
13471
13472 return false;
13473 }
13474
13475 bool IsDeployable()
13476 {
13477 return false;
13478 }
13479
13481 float GetDeployTime()
13482 {
13483 return UATimeSpent.DEFAULT_DEPLOY;
13484 }
13485
13486
13487 //----------------------------------------------------------------
13488 // Item Targeting (User Actions)
13489 override void SetTakeable(bool pState)
13490 {
13491 m_IsTakeable = pState;
13492 SetSynchDirty();
13493 }
13494
13495 override bool IsTakeable()
13496 {
13497 return m_IsTakeable;
13498 }
13499
13500 // For cases where we want to show object widget which cant be taken to hands
13502 {
13503 return false;
13504 }
13505
13507 protected void PreLoadSoundAttachmentType()
13508 {
13509 string att_type = "None";
13510
13511 if (ConfigIsExisting("soundAttType"))
13512 {
13513 att_type = ConfigGetString("soundAttType");
13514 }
13515
13516 m_SoundAttType = att_type;
13517 }
13518
13519 override string GetAttachmentSoundType()
13520 {
13521 return m_SoundAttType;
13522 }
13523
13524 //----------------------------------------------------------------
13525 //SOUNDS - ItemSoundHandler
13526 //----------------------------------------------------------------
13527
13528 string GetPlaceSoundset(); // played when deploy starts
13529 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13530 string GetDeploySoundset(); // played when deploy sucessfully finishes
13531
13533 {
13534 if (!m_ItemSoundHandler)
13536
13537 return m_ItemSoundHandler;
13538 }
13539
13540 // override to initialize sounds
13541 protected void InitItemSounds()
13542 {
13543 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13544 return;
13545
13547
13548 if (GetPlaceSoundset() != string.Empty)
13549 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13550
13551 if (GetDeploySoundset() != string.Empty)
13552 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13553
13554 SoundParameters params = new SoundParameters();
13555 params.m_Loop = true;
13556 if (GetLoopDeploySoundset() != string.Empty)
13557 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13558 }
13559
13560 // Start sound using ItemSoundHandler
13561 void StartItemSoundServer(int id)
13562 {
13563 if (!GetGame().IsServer())
13564 return;
13565
13566 m_SoundSyncPlay = id;
13567 SetSynchDirty();
13568
13569 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13571 }
13572
13573 // Stop sound using ItemSoundHandler
13574 void StopItemSoundServer(int id)
13575 {
13576 if (!GetGame().IsServer())
13577 return;
13578
13579 m_SoundSyncStop = id;
13580 SetSynchDirty();
13581
13582 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13584 }
13585
13586 protected void ClearStartItemSoundServer()
13587 {
13588 m_SoundSyncPlay = 0;
13589 }
13590
13591 protected void ClearStopItemSoundServer()
13592 {
13593 m_SoundSyncStop = 0;
13594 }
13595
13597 void PlayAttachSound(string slot_type)
13598 {
13599 if (!GetGame().IsDedicatedServer())
13600 {
13601 if (ConfigIsExisting("attachSoundSet"))
13602 {
13603 string cfg_path = "";
13604 string soundset = "";
13605 string type_name = GetType();
13606
13607 TStringArray cfg_soundset_array = new TStringArray;
13608 TStringArray cfg_slot_array = new TStringArray;
13609 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13610 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13611
13612 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13613 {
13614 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13615 {
13616 if (cfg_slot_array[i] == slot_type)
13617 {
13618 soundset = cfg_soundset_array[i];
13619 break;
13620 }
13621 }
13622 }
13623
13624 if (soundset != "")
13625 {
13626 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13627 sound.SetAutodestroy(true);
13628 }
13629 }
13630 }
13631 }
13632
13633 void PlayDetachSound(string slot_type)
13634 {
13635 //TODO - evaluate if needed and devise universal config structure if so
13636 }
13637
13638 void OnApply(PlayerBase player);
13639
13641 {
13642 return 1.0;
13643 };
13644 //returns applicable selection
13645 array<string> GetHeadHidingSelection()
13646 {
13648 }
13649
13651 {
13653 }
13654
13655 WrittenNoteData GetWrittenNoteData() {};
13656
13658 {
13659 SetDynamicPhysicsLifeTime(0.01);
13660 m_ItemBeingDroppedPhys = false;
13661 }
13662
13664 {
13665 array<string> zone_names = new array<string>;
13666 GetDamageZones(zone_names);
13667 for (int i = 0; i < zone_names.Count(); i++)
13668 {
13669 SetHealthMax(zone_names.Get(i),"Health");
13670 }
13671 SetHealthMax("","Health");
13672 }
13673
13675 void SetZoneDamageCEInit()
13676 {
13677 float global_health = GetHealth01("","Health");
13678 array<string> zones = new array<string>;
13679 GetDamageZones(zones);
13680 //set damage of all zones to match global health level
13681 for (int i = 0; i < zones.Count(); i++)
13682 {
13683 SetHealth01(zones.Get(i),"Health",global_health);
13684 }
13685 }
13686
13688 bool IsCoverFaceForShave(string slot_name)
13689 {
13690 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13691 }
13692
13693 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13694 {
13695 if (!hasRootAsPlayer)
13696 {
13697 if (refParentIB)
13698 {
13699 // parent is wet
13700 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13701 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13702 // parent has liquid inside
13703 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13704 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13705 // drying
13706 else if (m_VarWet > m_VarWetMin)
13707 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13708 }
13709 else
13710 {
13711 // drying on ground or inside non-itembase (car, ...)
13712 if (m_VarWet > m_VarWetMin)
13713 AddWet(-1 * delta * GetDryingIncrement("ground"));
13714 }
13715 }
13716 }
13717
13718 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13719 {
13721 {
13722 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13723 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13724 {
13725 float heatPermCoef = 1.0;
13726 EntityAI ent = this;
13727 while (ent)
13728 {
13729 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13730 ent = ent.GetHierarchyParent();
13731 }
13732
13733 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13734 }
13735 }
13736 }
13737
13738 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13739 {
13740 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13741 EntityAI parent = GetHierarchyParent();
13742 if (!parent)
13743 {
13744 hasParent = false;
13745 hasRootAsPlayer = false;
13746 }
13747 else
13748 {
13749 hasParent = true;
13750 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13751 refParentIB = ItemBase.Cast(parent);
13752 }
13753 }
13754
13755 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13756 {
13757 // this is stub, implemented on Edible_Base
13758 }
13759
13760 bool CanDecay()
13761 {
13762 // return true used on selected food clases so they can decay
13763 return false;
13764 }
13765
13766 protected bool CanProcessDecay()
13767 {
13768 // this is stub, implemented on Edible_Base class
13769 // used to determine whether it is still necessary for the food to decay
13770 return false;
13771 }
13772
13773 protected bool CanHaveWetness()
13774 {
13775 // return true used on selected items that have a wetness effect
13776 return false;
13777 }
13778
13780 bool CanBeConsumed(ConsumeConditionData data = null)
13781 {
13782 return !GetIsFrozen() && IsOpen();
13783 }
13784
13785 override void ProcessVariables()
13786 {
13787 bool hasParent = false, hasRootAsPlayer = false;
13788 ItemBase refParentIB;
13789
13790 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13791 bool foodDecay = g_Game.IsFoodDecayEnabled();
13792
13793 if (wwtu || foodDecay)
13794 {
13795 bool processWetness = wwtu && CanHaveWetness();
13796 bool processTemperature = wwtu && CanHaveTemperature();
13797 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13798
13799 if (processWetness || processTemperature || processDecay)
13800 {
13801 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13802
13803 if (processWetness)
13804 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13805
13806 if (processTemperature)
13807 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13808
13809 if (processDecay)
13810 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13811 }
13812 }
13813 }
13814
13817 {
13818 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13819 }
13820
13821 override float GetTemperatureFreezeThreshold()
13822 {
13824 return Liquid.GetFreezeThreshold(GetLiquidType());
13825
13826 return super.GetTemperatureFreezeThreshold();
13827 }
13828
13829 override float GetTemperatureThawThreshold()
13830 {
13832 return Liquid.GetThawThreshold(GetLiquidType());
13833
13834 return super.GetTemperatureThawThreshold();
13835 }
13836
13837 override float GetItemOverheatThreshold()
13838 {
13840 return Liquid.GetBoilThreshold(GetLiquidType());
13841
13842 return super.GetItemOverheatThreshold();
13843 }
13844
13845 override float GetTemperatureFreezeTime()
13846 {
13847 if (HasQuantity())
13848 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13849
13850 return super.GetTemperatureFreezeTime();
13851 }
13852
13853 override float GetTemperatureThawTime()
13854 {
13855 if (HasQuantity())
13856 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13857
13858 return super.GetTemperatureThawTime();
13859 }
13860
13862 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13864 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13865
13866 bool IsCargoException4x3(EntityAI item)
13867 {
13868 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13869 }
13870
13872 {
13873 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13874 }
13875
13877 void AddLightSourceItem(ItemBase lightsource)
13878 {
13879 m_LightSourceItem = lightsource;
13880 }
13881
13883 {
13884 m_LightSourceItem = null;
13885 }
13886
13888 {
13889 return m_LightSourceItem;
13890 }
13891
13893 array<int> GetValidFinishers()
13894 {
13895 return null;
13896 }
13897
13899 bool GetActionWidgetOverride(out typename name)
13900 {
13901 return false;
13902 }
13903
13904 bool PairWithDevice(notnull ItemBase otherDevice)
13905 {
13906 if (GetGame().IsServer())
13907 {
13908 ItemBase explosive = otherDevice;
13910 if (!trg)
13911 {
13912 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13913 explosive = this;
13914 }
13915
13916 explosive.PairRemote(trg);
13917 trg.SetControlledDevice(explosive);
13918
13919 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13920 trg.SetPersistentPairID(persistentID);
13921 explosive.SetPersistentPairID(persistentID);
13922
13923 return true;
13924 }
13925 return false;
13926 }
13927
13929 float GetBaitEffectivity()
13930 {
13931 float ret = 1.0;
13932 if (HasQuantity())
13933 ret *= GetQuantityNormalized();
13934 ret *= GetHealth01();
13935
13936 return ret;
13937 }
13938
13939 #ifdef DEVELOPER
13940 override void SetDebugItem()
13941 {
13942 super.SetDebugItem();
13943 _itemBase = this;
13944 }
13945
13946 override string GetDebugText()
13947 {
13948 string text = super.GetDebugText();
13949
13950 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13951 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13952
13953 return text;
13954 }
13955 #endif
13956
13957 bool CanBeUsedForSuicide()
13958 {
13959 return true;
13960 }
13961
13963 //DEPRECATED BELOW
13965 // Backwards compatibility
13966 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13967 {
13968 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13969 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13970 }
13971
13972 // replaced by ItemSoundHandler
13973 protected EffectSound m_SoundDeployFinish;
13974 protected EffectSound m_SoundPlace;
13975 protected EffectSound m_DeployLoopSoundEx;
13976 protected EffectSound m_SoundDeploy;
13977 bool m_IsPlaceSound;
13978 bool m_IsDeploySound;
13980
13981 string GetDeployFinishSoundset();
13982 void PlayDeploySound();
13983 void PlayDeployFinishSound();
13984 void PlayPlaceSound();
13985 void PlayDeployLoopSoundEx();
13986 void StopDeployLoopSoundEx();
13987 void SoundSynchRemoteReset();
13988 void SoundSynchRemote();
13989 bool UsesGlobalDeploy(){return false;}
13990 bool CanPlayDeployLoopSound(){return false;}
13992 bool IsPlaceSound(){return m_IsPlaceSound;}
13993 bool IsDeploySound(){return m_IsDeploySound;}
13994 void SetIsPlaceSound(bool is_place_sound);
13995 void SetIsDeploySound(bool is_deploy_sound);
13996}
13997
13998EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13999{
14000 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14001 if (entity)
14002 {
14003 bool is_item = entity.IsInherited(ItemBase);
14004 if (is_item && full_quantity)
14005 {
14006 ItemBase item = ItemBase.Cast(entity);
14007 item.SetQuantity(item.GetQuantityInit());
14008 }
14009 }
14010 else
14011 {
14012 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14013 return NULL;
14014 }
14015 return entity;
14016}
14017
14018void SetupSpawnedItem(ItemBase item, float health, float quantity)
14019{
14020 if (item)
14021 {
14022 if (health > 0)
14023 item.SetHealth("", "", health);
14024
14025 if (item.CanHaveTemperature())
14026 {
14027 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14028 if (item.CanFreeze())
14029 item.SetFrozen(false);
14030 }
14031
14032 if (item.HasEnergyManager())
14033 {
14034 if (quantity >= 0)
14035 {
14036 item.GetCompEM().SetEnergy0To1(quantity);
14037 }
14038 else
14039 {
14040 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14041 }
14042 }
14043 else if (item.IsMagazine())
14044 {
14045 Magazine mag = Magazine.Cast(item);
14046 if (quantity >= 0)
14047 {
14048 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14049 }
14050 else
14051 {
14052 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14053 }
14054
14055 }
14056 else
14057 {
14058 if (quantity >= 0)
14059 {
14060 item.SetQuantityNormalized(quantity, false);
14061 }
14062 else
14063 {
14064 item.SetQuantity(Math.AbsFloat(quantity));
14065 }
14066
14067 }
14068 }
14069}
14070
14071#ifdef DEVELOPER
14072ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14073#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::AfterStoreLoad().