DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetQuantityNormalizedScripted()

override float GetQuantityNormalizedScripted ( )
protected

См. определение в файле ItemBase.c строка 8335

8340{
8341 override bool CanPutAsAttachment(EntityAI parent)
8342 {
8343 return true;
8344 }
8345};
8346
8348{
8349
8350};
8351
8352//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8353
8354class ItemBase extends InventoryItem
8355{
8359
8361
8362 static int m_DebugActionsMask;
8364 // ============================================
8365 // Variable Manipulation System
8366 // ============================================
8367 // Quantity
8368
8369 float m_VarQuantity;
8370 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8372 int m_VarQuantityMin;
8373 int m_VarQuantityMax;
8374 int m_Count;
8375 float m_VarStackMax;
8376 float m_StoreLoadedQuantity = float.LOWEST;
8377 // Wet
8378 float m_VarWet;
8379 float m_VarWetPrev;//for client to know wetness changed during synchronization
8380 float m_VarWetInit;
8381 float m_VarWetMin;
8382 float m_VarWetMax;
8383 // Cleanness
8384 int m_Cleanness;
8385 int m_CleannessInit;
8386 int m_CleannessMin;
8387 int m_CleannessMax;
8388 // impact sounds
8390 bool m_CanPlayImpactSound = true;
8391 float m_ImpactSpeed;
8393 //
8394 float m_HeatIsolation;
8395 float m_ItemModelLength;
8396 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8398 int m_VarLiquidType;
8399 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8400 int m_QuickBarBonus;
8401 bool m_IsBeingPlaced;
8402 bool m_IsHologram;
8403 bool m_IsTakeable;
8404 bool m_ThrowItemOnDrop;
8407 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8408 bool can_this_be_combined; //Check if item can be combined
8409 bool m_CanThisBeSplit; //Check if item can be split
8410 bool m_IsStoreLoad = false;
8411 bool m_CanShowQuantity;
8412 bool m_HasQuantityBar;
8413 protected bool m_CanBeDigged;
8414 protected bool m_IsResultOfSplit
8415
8416 string m_SoundAttType;
8417 // items color variables
8422 //-------------------------------------------------------
8423
8424 // light source managing
8426
8430
8431 //==============================================
8432 // agent system
8433 private int m_AttachedAgents;
8434
8436 void TransferModifiers(PlayerBase reciever);
8437
8438
8439 // Weapons & suppressors particle effects
8443 ref static map<string, int> m_WeaponTypeToID;
8444 static int m_LastRegisteredWeaponID = 0;
8445
8446 // Overheating effects
8448 float m_OverheatingShots;
8449 ref Timer m_CheckOverheating;
8450 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8451 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8452 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8453 ref array <ref OverheatingParticle> m_OverheatingParticles;
8454
8456 protected bool m_HideSelectionsBySlot;
8457
8458 // Admin Log
8459 PluginAdminLog m_AdminLog;
8460
8461 // misc
8462 ref Timer m_PhysDropTimer;
8463
8464 // Attachment Locking variables
8465 ref array<int> m_CompatibleLocks;
8466 protected int m_LockType;
8467 protected ref EffectSound m_LockingSound;
8468 protected string m_LockSoundSet;
8469
8470 // ItemSoundHandler variables
8471 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8472 protected int m_SoundSyncPlay; // id for sound to play
8473 protected int m_SoundSyncStop; // id for sound to stop
8474 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8475
8477
8478 //temperature
8479 private float m_TemperaturePerQuantityWeight;
8480
8481 // -------------------------------------------------------------------------
8482 void ItemBase()
8483 {
8484 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8488
8489 if (!g_Game.IsDedicatedServer())
8490 {
8491 if (HasMuzzle())
8492 {
8494
8496 {
8498 }
8499 }
8500
8502 m_ActionsInitialize = false;
8503 }
8504
8505 m_OldLocation = null;
8506
8507 if (g_Game.IsServer())
8508 {
8509 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8510 }
8511
8512 if (ConfigIsExisting("headSelectionsToHide"))
8513 {
8515 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8516 }
8517
8518 m_HideSelectionsBySlot = false;
8519 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8520 {
8521 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8522 }
8523
8524 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8525
8526 m_IsResultOfSplit = false;
8527
8529 }
8530
8531 override void InitItemVariables()
8532 {
8533 super.InitItemVariables();
8534
8535 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8536 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8537 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8538 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8539 m_VarStackMax = ConfigGetFloat("varStackMax");
8540 m_Count = ConfigGetInt("count");
8541
8542 m_CanShowQuantity = ConfigGetBool("quantityShow");
8543 m_HasQuantityBar = ConfigGetBool("quantityBar");
8544
8545 m_CleannessInit = ConfigGetInt("varCleannessInit");
8547 m_CleannessMin = ConfigGetInt("varCleannessMin");
8548 m_CleannessMax = ConfigGetInt("varCleannessMax");
8549
8550 m_WantPlayImpactSound = false;
8551 m_ImpactSpeed = 0.0;
8552
8553 m_VarWetInit = ConfigGetFloat("varWetInit");
8555 m_VarWetMin = ConfigGetFloat("varWetMin");
8556 m_VarWetMax = ConfigGetFloat("varWetMax");
8557
8558 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8559 if (IsLiquidContainer() && GetQuantity() != 0)
8561 m_IsBeingPlaced = false;
8562 m_IsHologram = false;
8563 m_IsTakeable = true;
8564 m_CanBeMovedOverride = false;
8568 m_CanBeDigged = ConfigGetBool("canBeDigged");
8569
8570 m_CompatibleLocks = new array<int>();
8571 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8572 m_LockType = ConfigGetInt("lockType");
8573
8574 //Define if item can be split and set ability to be combined accordingly
8575 m_CanThisBeSplit = false;
8576 can_this_be_combined = false;
8577 if (ConfigIsExisting("canBeSplit"))
8578 {
8579 can_this_be_combined = ConfigGetBool("canBeSplit");
8581 }
8582
8583 m_ItemBehaviour = -1;
8584 if (ConfigIsExisting("itemBehaviour"))
8585 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8586
8587 //RegisterNetSyncVariableInt("m_VariablesMask");
8588 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8589 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8590 RegisterNetSyncVariableInt("m_VarLiquidType");
8591 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8592
8593 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8594 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8595 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8596
8597 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8598 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8599 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8600 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8601
8602 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8603 RegisterNetSyncVariableBool("m_IsTakeable");
8604 RegisterNetSyncVariableBool("m_IsHologram");
8605
8608 {
8609 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8610 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8611 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8612 }
8613
8614 m_LockSoundSet = ConfigGetString("lockSoundSet");
8615
8617 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8618 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8619
8620 m_SoundSyncSlotID = -1;
8621 }
8622
8623 override int GetQuickBarBonus()
8624 {
8625 return m_QuickBarBonus;
8626 }
8627
8628 void InitializeActions()
8629 {
8631 if (!m_InputActionMap)
8632 {
8634 m_InputActionMap = iam;
8635 SetActions();
8637 }
8638 }
8639
8640 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8641 {
8643 {
8644 m_ActionsInitialize = true;
8646 }
8647
8648 actions = m_InputActionMap.Get(action_input_type);
8649 }
8650
8651 void SetActions()
8652 {
8653 AddAction(ActionTakeItem);
8654 AddAction(ActionTakeItemToHands);
8655 AddAction(ActionWorldCraft);
8657 AddAction(ActionAttachWithSwitch);
8658 }
8659
8660 void SetActionAnimOverrides(); // Override action animation for specific item
8661
8662 void AddAction(typename actionName)
8663 {
8664 ActionBase action = ActionManagerBase.GetAction(actionName);
8665
8666 if (!action)
8667 {
8668 Debug.LogError("Action " + actionName + " dosn't exist!");
8669 return;
8670 }
8671
8672 typename ai = action.GetInputType();
8673 if (!ai)
8674 {
8675 m_ActionsInitialize = false;
8676 return;
8677 }
8678
8679 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8680 if (!action_array)
8681 {
8682 action_array = new array<ActionBase_Basic>;
8683 m_InputActionMap.Insert(ai, action_array);
8684 }
8685 if (LogManager.IsActionLogEnable())
8686 {
8687 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8688 }
8689
8690 if (action_array.Find(action) != -1)
8691 {
8692 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8693 }
8694 else
8695 {
8696 action_array.Insert(action);
8697 }
8698 }
8699
8700 void RemoveAction(typename actionName)
8701 {
8702 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8703 ActionBase action = player.GetActionManager().GetAction(actionName);
8704 typename ai = action.GetInputType();
8705 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8706
8707 if (action_array)
8708 {
8709 action_array.RemoveItem(action);
8710 }
8711 }
8712
8713 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8714 // Set -1 for params which should stay in default state
8715 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8716 {
8717 ActionOverrideData overrideData = new ActionOverrideData();
8718 overrideData.m_CommandUID = commandUID;
8719 overrideData.m_CommandUIDProne = commandUIDProne;
8720 overrideData.m_StanceMask = stanceMask;
8721
8722 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8723 if (!actionMap) // create new map of action > overidables map
8724 {
8725 actionMap = new TActionAnimOverrideMap();
8726 m_ItemActionOverrides.Insert(action, actionMap);
8727 }
8728
8729 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8730
8731 }
8732
8733 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8734
8735 ScriptedLightBase GetLight();
8736
8737 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8738 void LoadParticleConfigOnFire(int id)
8739 {
8740 if (!m_OnFireEffect)
8742
8745
8746 string config_to_search = "CfgVehicles";
8747 string muzzle_owner_config;
8748
8749 if (!m_OnFireEffect.Contains(id))
8750 {
8751 if (IsInherited(Weapon))
8752 config_to_search = "CfgWeapons";
8753
8754 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8755
8756 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8757
8758 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8759
8760 if (config_OnFire_subclass_count > 0)
8761 {
8762 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8763
8764 for (int i = 0; i < config_OnFire_subclass_count; i++)
8765 {
8766 string particle_class = "";
8767 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8768 string config_OnFire_entry = config_OnFire_class + particle_class;
8769 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8770 WPOF_array.Insert(WPOF);
8771 }
8772
8773
8774 m_OnFireEffect.Insert(id, WPOF_array);
8775 }
8776 }
8777
8778 if (!m_OnBulletCasingEjectEffect.Contains(id))
8779 {
8780 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8781 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8782
8783 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8784
8785 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8786
8787 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8788 {
8789 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8790
8791 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8792 {
8793 string particle_class2 = "";
8794 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8795 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8796 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8797 WPOBE_array.Insert(WPOBE);
8798 }
8799
8800
8801 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8802 }
8803 }
8804 }
8805
8806 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8808 {
8811
8812 if (!m_OnOverheatingEffect.Contains(id))
8813 {
8814 string config_to_search = "CfgVehicles";
8815
8816 if (IsInherited(Weapon))
8817 config_to_search = "CfgWeapons";
8818
8819 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8820 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8821
8822 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
8823 {
8824
8825 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8826
8828 {
8829 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8830 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8831 Error(error);
8832 return;
8833 }
8834
8835 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8836 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8837
8838
8839
8840 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
8841 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8842
8843 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8844 {
8845 string particle_class = "";
8846 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8847 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8848 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
8849
8850 if (entry_type == CT_CLASS)
8851 {
8852 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8853 WPOOH_array.Insert(WPOF);
8854 }
8855 }
8856
8857
8858 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8859 }
8860 }
8861 }
8862
8863 float GetOverheatingValue()
8864 {
8865 return m_OverheatingShots;
8866 }
8867
8868 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8869 {
8870 if (m_MaxOverheatingValue > 0)
8871 {
8873
8874 if (!m_CheckOverheating)
8876
8878 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8879
8880 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8881 }
8882 }
8883
8884 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8885 {
8887 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8888
8890 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8891
8893 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8894
8896 {
8898 }
8899 }
8900
8902 {
8904 }
8905
8906 void OnOverheatingDecay()
8907 {
8908 if (m_MaxOverheatingValue > 0)
8909 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8910 else
8912
8913 if (m_OverheatingShots <= 0)
8914 {
8917 }
8918 else
8919 {
8920 if (!m_CheckOverheating)
8922
8924 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8925 }
8926
8927 CheckOverheating(this, "", this);
8928 }
8929
8930 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8931 {
8933 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8934 }
8935
8936 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8937 {
8939 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8941 }
8942
8943 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8944 {
8946 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8947 }
8948
8949 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8950 {
8952 m_OverheatingParticles = new array<ref OverheatingParticle>;
8953
8954 OverheatingParticle OP = new OverheatingParticle();
8955 OP.RegisterParticle(p);
8956 OP.SetOverheatingLimitMin(min_heat_coef);
8957 OP.SetOverheatingLimitMax(max_heat_coef);
8958 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8959
8960 m_OverheatingParticles.Insert(OP);
8961 }
8962
8963 float GetOverheatingCoef()
8964 {
8965 if (m_MaxOverheatingValue > 0)
8967
8968 return -1;
8969 }
8970
8972 {
8974 {
8975 float overheat_coef = GetOverheatingCoef();
8976 int count = m_OverheatingParticles.Count();
8977
8978 for (int i = count; i > 0; --i)
8979 {
8980 int id = i - 1;
8981 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8982 Particle p = OP.GetParticle();
8983
8984 float overheat_min = OP.GetOverheatingLimitMin();
8985 float overheat_max = OP.GetOverheatingLimitMax();
8986
8987 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8988 {
8989 if (p)
8990 {
8991 p.Stop();
8992 OP.RegisterParticle(null);
8993 }
8994 }
8995 }
8996 }
8997 }
8998
9000 {
9002 {
9003 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9004 {
9005 int id = i - 1;
9006 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9007
9008 if (OP)
9009 {
9010 Particle p = OP.GetParticle();
9011
9012 if (p)
9013 {
9014 p.Stop();
9015 }
9016
9017 delete OP;
9018 }
9019 }
9020
9021 m_OverheatingParticles.Clear();
9023 }
9024 }
9025
9027 float GetInfectionChance(int system = 0, Param param = null)
9028 {
9029 return 0.0;
9030 }
9031
9032
9033 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9034 {
9035 return 250;//default value
9036 }
9037
9038 float GetFilterDamageRatio()
9039 {
9040 return 0;
9041 }
9042
9044 bool HasMuzzle()
9045 {
9046 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9047 return true;
9048
9049 return false;
9050 }
9051
9053 int GetMuzzleID()
9054 {
9055 if (!m_WeaponTypeToID)
9056 m_WeaponTypeToID = new map<string, int>;
9057
9058 if (m_WeaponTypeToID.Contains(GetType()))
9059 {
9060 return m_WeaponTypeToID.Get(GetType());
9061 }
9062 else
9063 {
9064 // Register new weapon ID
9066 }
9067
9069 }
9070
9077 {
9078 return -1;
9079 }
9080
9081
9082
9083 // -------------------------------------------------------------------------
9084 void ~ItemBase()
9085 {
9086 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9087 {
9088 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9089 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9090
9091 if (r_index >= 0)
9092 {
9093 InventoryLocation r_il = new InventoryLocation;
9094 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9095
9096 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9097 int r_type = r_il.GetType();
9098 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9099 {
9100 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9101 }
9102 else if (r_type == InventoryLocationType.ATTACHMENT)
9103 {
9104 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9105 }
9106
9107 }
9108
9109 player.GetHumanInventory().ClearUserReservedLocation(this);
9110 }
9111
9112 if (m_LockingSound)
9113 SEffectManager.DestroyEffect(m_LockingSound);
9114 }
9115
9116
9117
9118 // -------------------------------------------------------------------------
9119 static int GetDebugActionsMask()
9120 {
9121 return ItemBase.m_DebugActionsMask;
9122 }
9123
9124 static bool HasDebugActionsMask(int mask)
9125 {
9126 return ItemBase.m_DebugActionsMask & mask;
9127 }
9128
9129 static void SetDebugActionsMask(int mask)
9130 {
9131 ItemBase.m_DebugActionsMask = mask;
9132 }
9133
9134 static void AddDebugActionsMask(int mask)
9135 {
9136 ItemBase.m_DebugActionsMask |= mask;
9137 }
9138
9139 static void RemoveDebugActionsMask(int mask)
9140 {
9141 ItemBase.m_DebugActionsMask &= ~mask;
9142 }
9143
9144 static void ToggleDebugActionsMask(int mask)
9145 {
9146 if (HasDebugActionsMask(mask))
9147 {
9149 }
9150 else
9151 {
9152 AddDebugActionsMask(mask);
9153 }
9154 }
9155
9156 // -------------------------------------------------------------------------
9157 void SetCEBasedQuantity()
9158 {
9159 if (GetEconomyProfile())
9160 {
9161 float q_max = GetEconomyProfile().GetQuantityMax();
9162 if (q_max > 0)
9163 {
9164 float q_min = GetEconomyProfile().GetQuantityMin();
9165 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9166
9167 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9168 {
9169 ComponentEnergyManager comp = GetCompEM();
9170 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9171 {
9172 comp.SetEnergy0To1(quantity_randomized);
9173 }
9174 }
9175 else if (HasQuantity())
9176 {
9177 SetQuantityNormalized(quantity_randomized, false);
9178 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9179 }
9180
9181 }
9182 }
9183 }
9184
9186 void LockToParent()
9187 {
9188 EntityAI parent = GetHierarchyParent();
9189
9190 if (parent)
9191 {
9192 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9193 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9194 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9195 }
9196 }
9197
9199 void UnlockFromParent()
9200 {
9201 EntityAI parent = GetHierarchyParent();
9202
9203 if (parent)
9204 {
9205 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9206 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9207 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9208 }
9209 }
9210
9211 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9212 {
9213 /*
9214 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9215 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9216 */
9217 ItemBase item2 = ItemBase.Cast(entity2);
9218
9219 if (g_Game.IsClient())
9220 {
9221 if (ScriptInputUserData.CanStoreInputUserData())
9222 {
9223 ScriptInputUserData ctx = new ScriptInputUserData;
9225 ctx.Write(-1);
9226 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9227 ctx.Write(i1);
9228 ctx.Write(item2);
9229 ctx.Write(use_stack_max);
9230 ctx.Write(-1);
9231 ctx.Send();
9232
9233 if (IsCombineAll(item2, use_stack_max))
9234 {
9235 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9236 }
9237 }
9238 }
9239 else if (!g_Game.IsMultiplayer())
9240 {
9241 CombineItems(item2, use_stack_max);
9242 }
9243 }
9244
9245 bool IsLiquidPresent()
9246 {
9247 return (GetLiquidType() != 0 && HasQuantity());
9248 }
9249
9250 bool IsLiquidContainer()
9251 {
9252 return m_LiquidContainerMask != 0;
9253 }
9254
9256 {
9257 return m_LiquidContainerMask;
9258 }
9259
9260 bool IsBloodContainer()
9261 {
9262 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9263 return false;
9264 }
9265
9266 bool IsNVG()
9267 {
9268 return false;
9269 }
9270
9273 bool IsExplosive()
9274 {
9275 return false;
9276 }
9277
9279 {
9280 return "";
9281 }
9282
9284
9285 bool IsLightSource()
9286 {
9287 return false;
9288 }
9289
9291 {
9292 return true;
9293 }
9294
9295 //--- ACTION CONDITIONS
9296 //direction
9297 bool IsFacingPlayer(PlayerBase player, string selection)
9298 {
9299 return true;
9300 }
9301
9302 bool IsPlayerInside(PlayerBase player, string selection)
9303 {
9304 return true;
9305 }
9306
9307 override bool CanObstruct()
9308 {
9309 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9310 return !player || !IsPlayerInside(player, "");
9311 }
9312
9313 override bool IsBeingPlaced()
9314 {
9315 return m_IsBeingPlaced;
9316 }
9317
9318 void SetIsBeingPlaced(bool is_being_placed)
9319 {
9320 m_IsBeingPlaced = is_being_placed;
9321 if (!is_being_placed)
9323 SetSynchDirty();
9324 }
9325
9326 //server-side
9327 void OnEndPlacement() {}
9328
9329 override bool IsHologram()
9330 {
9331 return m_IsHologram;
9332 }
9333
9334 bool CanBeDigged()
9335 {
9336 return m_CanBeDigged;
9337 }
9338
9340 {
9341 return 1;
9342 }
9343
9344 bool CanMakeGardenplot()
9345 {
9346 return false;
9347 }
9348
9349 void SetIsHologram(bool is_hologram)
9350 {
9351 m_IsHologram = is_hologram;
9352 SetSynchDirty();
9353 }
9354 /*
9355 protected float GetNutritionalEnergy()
9356 {
9357 Edible_Base edible = Edible_Base.Cast(this);
9358 return edible.GetFoodEnergy();
9359 }
9360
9361 protected float GetNutritionalWaterContent()
9362 {
9363 Edible_Base edible = Edible_Base.Cast(this);
9364 return edible.GetFoodWater();
9365 }
9366
9367 protected float GetNutritionalIndex()
9368 {
9369 Edible_Base edible = Edible_Base.Cast(this);
9370 return edible.GetFoodNutritionalIndex();
9371 }
9372
9373 protected float GetNutritionalFullnessIndex()
9374 {
9375 Edible_Base edible = Edible_Base.Cast(this);
9376 return edible.GetFoodTotalVolume();
9377 }
9378
9379 protected float GetNutritionalToxicity()
9380 {
9381 Edible_Base edible = Edible_Base.Cast(this);
9382 return edible.GetFoodToxicity();
9383
9384 }
9385 */
9386
9387
9388 // -------------------------------------------------------------------------
9389 override void OnMovedInsideCargo(EntityAI container)
9390 {
9391 super.OnMovedInsideCargo(container);
9392
9393 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9394 }
9395
9396 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9397 {
9398 super.EEItemLocationChanged(oldLoc, newLoc);
9399
9400 PlayerBase newPlayer = null;
9401 PlayerBase oldPlayer = null;
9402
9403 if (newLoc.GetParent())
9404 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9405
9406 if (oldLoc.GetParent())
9407 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9408
9409 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9410 {
9411 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9412
9413 if (rIndex >= 0)
9414 {
9415 InventoryLocation rIl = new InventoryLocation;
9416 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9417
9418 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9419 int rType = rIl.GetType();
9420 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9421 {
9422 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9423 }
9424 else if (rType == InventoryLocationType.ATTACHMENT)
9425 {
9426 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9427 }
9428
9429 }
9430 }
9431
9432 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9433 {
9434 if (newPlayer)
9435 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9436
9437 if (newPlayer == oldPlayer)
9438 {
9439 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9440 {
9441 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9442 {
9443 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9444 {
9445 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9446 }
9447 }
9448 else
9449 {
9450 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9451 }
9452 }
9453
9454 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9455 {
9456 int type = oldLoc.GetType();
9457 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9458 {
9459 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9460 }
9461 else if (type == InventoryLocationType.ATTACHMENT)
9462 {
9463 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9464 }
9465 }
9466 if (!m_OldLocation)
9467 {
9468 m_OldLocation = new InventoryLocation;
9469 }
9470 m_OldLocation.Copy(oldLoc);
9471 }
9472 else
9473 {
9474 if (m_OldLocation)
9475 {
9476 m_OldLocation.Reset();
9477 }
9478 }
9479
9480 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9481 }
9482 else
9483 {
9484 if (newPlayer)
9485 {
9486 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9487 if (resIndex >= 0)
9488 {
9489 InventoryLocation il = new InventoryLocation;
9490 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9491 ItemBase it = ItemBase.Cast(il.GetItem());
9492 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9493 int rel_type = il.GetType();
9494 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9495 {
9496 il.GetParent().GetOnReleaseLock().Invoke(it);
9497 }
9498 else if (rel_type == InventoryLocationType.ATTACHMENT)
9499 {
9500 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9501 }
9502 //it.GetOnReleaseLock().Invoke(it);
9503 }
9504 }
9505 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9506 {
9507 //ThrowPhysically(oldPlayer, vector.Zero);
9508 m_ThrowItemOnDrop = false;
9509 }
9510
9511 if (m_OldLocation)
9512 {
9513 m_OldLocation.Reset();
9514 }
9515 }
9516
9517 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9518 {
9519 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9520 }
9521
9522 if (newLoc.GetType() == InventoryLocationType.TEMP)
9523 {
9524 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9525 }
9526 }
9527
9528 override void EOnContact(IEntity other, Contact extra)
9529 {
9531 {
9532 int liquidType = -1;
9533 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9534 if (impactSpeed > 0.0)
9535 {
9536 m_ImpactSpeed = impactSpeed;
9537 #ifndef SERVER
9538 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9539 #else
9540 m_WantPlayImpactSound = true;
9541 SetSynchDirty();
9542 #endif
9543 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9544 }
9545 }
9546
9547 #ifdef SERVER
9548 if (GetCompEM() && GetCompEM().IsPlugged())
9549 {
9550 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9551 GetCompEM().UnplugThis();
9552 }
9553 #endif
9554 }
9555
9556 void RefreshPhysics();
9557
9558 override void OnCreatePhysics()
9559 {
9561 }
9562
9563 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9564 {
9565
9566 }
9567 // -------------------------------------------------------------------------
9568 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9569 {
9570 super.OnItemLocationChanged(old_owner, new_owner);
9571
9572 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9573 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9574
9575 if (!relatedPlayer && playerNew)
9576 relatedPlayer = playerNew;
9577
9578 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9579 {
9580 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9581 if (actionMgr)
9582 {
9583 ActionBase currentAction = actionMgr.GetRunningAction();
9584 if (currentAction)
9585 currentAction.OnItemLocationChanged(this);
9586 }
9587 }
9588
9589 Man ownerPlayerOld = null;
9590 Man ownerPlayerNew = null;
9591
9592 if (old_owner)
9593 {
9594 if (old_owner.IsMan())
9595 {
9596 ownerPlayerOld = Man.Cast(old_owner);
9597 }
9598 else
9599 {
9600 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9601 }
9602 }
9603 else
9604 {
9605 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9606 {
9607 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9608
9609 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9610 {
9611 GetCompEM().UnplugThis();
9612 }
9613 }
9614 }
9615
9616 if (new_owner)
9617 {
9618 if (new_owner.IsMan())
9619 {
9620 ownerPlayerNew = Man.Cast(new_owner);
9621 }
9622 else
9623 {
9624 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9625 }
9626 }
9627
9628 if (ownerPlayerOld != ownerPlayerNew)
9629 {
9630 if (ownerPlayerOld)
9631 {
9632 array<EntityAI> subItemsExit = new array<EntityAI>;
9633 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9634 for (int i = 0; i < subItemsExit.Count(); i++)
9635 {
9636 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9637 itemExit.OnInventoryExit(ownerPlayerOld);
9638 }
9639 }
9640
9641 if (ownerPlayerNew)
9642 {
9643 array<EntityAI> subItemsEnter = new array<EntityAI>;
9644 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9645 for (int j = 0; j < subItemsEnter.Count(); j++)
9646 {
9647 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9648 itemEnter.OnInventoryEnter(ownerPlayerNew);
9649 }
9650 }
9651 }
9652 else if (ownerPlayerNew != null)
9653 {
9654 PlayerBase nplayer;
9655 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9656 {
9657 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9658 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9659 for (int k = 0; k < subItemsUpdate.Count(); k++)
9660 {
9661 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9662 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9663 }
9664 }
9665 }
9666
9667 if (old_owner)
9668 old_owner.OnChildItemRemoved(this);
9669 if (new_owner)
9670 new_owner.OnChildItemReceived(this);
9671 }
9672
9673 // -------------------------------------------------------------------------------
9674 override void EEDelete(EntityAI parent)
9675 {
9676 super.EEDelete(parent);
9677 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9678 if (player)
9679 {
9680 OnInventoryExit(player);
9681
9682 if (player.IsAlive())
9683 {
9684 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9685 if (r_index >= 0)
9686 {
9687 InventoryLocation r_il = new InventoryLocation;
9688 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9689
9690 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9691 int r_type = r_il.GetType();
9692 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9693 {
9694 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9695 }
9696 else if (r_type == InventoryLocationType.ATTACHMENT)
9697 {
9698 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9699 }
9700
9701 }
9702
9703 player.RemoveQuickBarEntityShortcut(this);
9704 }
9705 }
9706 }
9707 // -------------------------------------------------------------------------------
9708 override void EEKilled(Object killer)
9709 {
9710 super.EEKilled(killer);
9711
9713 if (killer && killer.IsFireplace() && CanExplodeInFire())
9714 {
9715 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9716 {
9717 if (IsMagazine())
9718 {
9719 if (Magazine.Cast(this).GetAmmoCount() > 0)
9720 {
9721 ExplodeAmmo();
9722 }
9723 }
9724 else
9725 {
9726 Explode(DamageType.EXPLOSION);
9727 }
9728 }
9729 }
9730 }
9731
9732 override void OnWasAttached(EntityAI parent, int slot_id)
9733 {
9734 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9735
9736 super.OnWasAttached(parent, slot_id);
9737
9738 if (HasQuantity())
9739 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9740
9741 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9742 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9743 }
9744
9745 override void OnWasDetached(EntityAI parent, int slot_id)
9746 {
9747 super.OnWasDetached(parent, slot_id);
9748
9749 if (HasQuantity())
9750 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9751
9752 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9753 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9754 }
9755
9756 override string ChangeIntoOnAttach(string slot)
9757 {
9758 int idx;
9759 TStringArray inventory_slots = new TStringArray;
9760 TStringArray attach_types = new TStringArray;
9761
9762 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9763 if (inventory_slots.Count() < 1) //is string
9764 {
9765 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9766 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9767 }
9768 else //is array
9769 {
9770 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9771 }
9772
9773 idx = inventory_slots.Find(slot);
9774 if (idx < 0)
9775 return "";
9776
9777 return attach_types.Get(idx);
9778 }
9779
9780 override string ChangeIntoOnDetach()
9781 {
9782 int idx = -1;
9783 string slot;
9784
9785 TStringArray inventory_slots = new TStringArray;
9786 TStringArray detach_types = new TStringArray;
9787
9788 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9789 if (inventory_slots.Count() < 1) //is string
9790 {
9791 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9792 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9793 }
9794 else //is array
9795 {
9796 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9797 if (detach_types.Count() < 1)
9798 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9799 }
9800
9801 for (int i = 0; i < inventory_slots.Count(); i++)
9802 {
9803 slot = inventory_slots.Get(i);
9804 }
9805
9806 if (slot != "")
9807 {
9808 if (detach_types.Count() == 1)
9809 idx = 0;
9810 else
9811 idx = inventory_slots.Find(slot);
9812 }
9813 if (idx < 0)
9814 return "";
9815
9816 return detach_types.Get(idx);
9817 }
9818
9819 void ExplodeAmmo()
9820 {
9821 //timer
9822 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9823
9824 //min/max time
9825 float min_time = 1;
9826 float max_time = 3;
9827 float delay = Math.RandomFloat(min_time, max_time);
9828
9829 explode_timer.Run(delay, this, "DoAmmoExplosion");
9830 }
9831
9832 void DoAmmoExplosion()
9833 {
9834 Magazine magazine = Magazine.Cast(this);
9835 int pop_sounds_count = 6;
9836 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9837
9838 //play sound
9839 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9840 string sound_name = pop_sounds[ sound_idx ];
9841 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
9842
9843 //remove ammo count
9844 magazine.ServerAddAmmoCount(-1);
9845
9846 //if condition then repeat -> ExplodeAmmo
9847 float min_temp_to_explode = 100; //min temperature for item to explode
9848
9849 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9850 {
9851 ExplodeAmmo();
9852 }
9853 }
9854
9855 // -------------------------------------------------------------------------------
9856 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9857 {
9858 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9859
9860 const int CHANCE_DAMAGE_CARGO = 4;
9861 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9862 const int CHANCE_DAMAGE_NOTHING = 2;
9863
9864 if (IsClothing() || IsContainer() || IsItemTent())
9865 {
9866 float dmg = damageResult.GetDamage("","Health") * -0.5;
9867 int chances;
9868 int rnd;
9869
9870 if (GetInventory().GetCargo())
9871 {
9872 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9873 rnd = Math.RandomInt(0,chances);
9874
9875 if (rnd < CHANCE_DAMAGE_CARGO)
9876 {
9877 DamageItemInCargo(dmg);
9878 }
9879 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9880 {
9882 }
9883 }
9884 else
9885 {
9886 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9887 rnd = Math.RandomInt(0,chances);
9888
9889 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9890 {
9892 }
9893 }
9894 }
9895 }
9896
9897 bool DamageItemInCargo(float damage)
9898 {
9899 CargoBase cargo = GetInventory().GetCargo();
9900 if (cargo)
9901 {
9902 int item_count = cargo.GetItemCount();
9903 if (item_count > 0)
9904 {
9905 int random_pick = Math.RandomInt(0, item_count);
9906 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
9907 if (!item.IsExplosive())
9908 {
9909 item.AddHealth("","",damage);
9910 return true;
9911 }
9912 }
9913 }
9914 return false;
9915 }
9916
9917 bool DamageItemAttachments(float damage)
9918 {
9919 GameInventory inventory = GetInventory();
9920 int attachment_count = inventory.AttachmentCount();
9921 if (attachment_count > 0)
9922 {
9923 int random_pick = Math.RandomInt(0, attachment_count);
9924 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
9925 if (!attachment.IsExplosive())
9926 {
9927 attachment.AddHealth("","",damage);
9928 return true;
9929 }
9930 }
9931 return false;
9932 }
9933
9934 override bool IsSplitable()
9935 {
9936 return m_CanThisBeSplit;
9937 }
9938 //----------------
9939 override bool CanBeSplit()
9940 {
9941 if (IsSplitable() && (GetQuantity() > 1))
9942 return GetInventory().CanRemoveEntity();
9943
9944 return false;
9945 }
9946
9947 protected bool ShouldSplitQuantity(float quantity)
9948 {
9949 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
9950 if (!IsSplitable())
9951 return false;
9952
9953 // nothing to split?
9954 if (GetQuantity() <= 1)
9955 return false;
9956
9957 // check if we should re-use the item instead of creating a new copy?
9958 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
9959 int delta = GetQuantity() - quantity;
9960 if (delta == 0)
9961 return false;
9962
9963 // valid to split
9964 return true;
9965 }
9966
9967 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9968 {
9969 if (g_Game.IsClient())
9970 {
9971 if (ScriptInputUserData.CanStoreInputUserData())
9972 {
9973 ScriptInputUserData ctx = new ScriptInputUserData;
9975 ctx.Write(1);
9976 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9977 ctx.Write(i1);
9978 ctx.Write(destination_entity);
9979 ctx.Write(true);
9980 ctx.Write(slot_id);
9981 ctx.Send();
9982 }
9983 }
9984 else if (!g_Game.IsMultiplayer())
9985 {
9986 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
9987 }
9988 }
9989
9990 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9991 {
9992 float split_quantity_new;
9993 ItemBase new_item;
9994 float quantity = GetQuantity();
9995 float stack_max = GetTargetQuantityMax(slot_id);
9996 InventoryLocation loc = new InventoryLocation;
9997
9998 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9999 {
10000 if (stack_max <= GetQuantity())
10001 split_quantity_new = stack_max;
10002 else
10003 split_quantity_new = GetQuantity();
10004
10005 if (ShouldSplitQuantity(split_quantity_new))
10006 {
10007 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10008 if (new_item)
10009 {
10010 new_item.SetResultOfSplit(true);
10011 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10012 AddQuantity(-split_quantity_new, false, true);
10013 new_item.SetQuantity(split_quantity_new, false, true);
10014 }
10015 }
10016 }
10017 else if (destination_entity && slot_id == -1)
10018 {
10019 if (quantity > stack_max)
10020 split_quantity_new = stack_max;
10021 else
10022 split_quantity_new = quantity;
10023
10024 if (ShouldSplitQuantity(split_quantity_new))
10025 {
10026 GameInventory destinationInventory = destination_entity.GetInventory();
10027 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10028 {
10029 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10030 new_item = ItemBase.Cast(o);
10031 }
10032
10033 if (new_item)
10034 {
10035 new_item.SetResultOfSplit(true);
10036 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10037 AddQuantity(-split_quantity_new, false, true);
10038 new_item.SetQuantity(split_quantity_new, false, true);
10039 }
10040 }
10041 }
10042 else
10043 {
10044 if (stack_max != 0)
10045 {
10046 if (stack_max < GetQuantity())
10047 {
10048 split_quantity_new = GetQuantity() - stack_max;
10049 }
10050
10051 if (split_quantity_new == 0)
10052 {
10053 if (!g_Game.IsMultiplayer())
10054 player.PhysicalPredictiveDropItem(this);
10055 else
10056 player.ServerDropEntity(this);
10057 return;
10058 }
10059
10060 if (ShouldSplitQuantity(split_quantity_new))
10061 {
10062 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10063
10064 if (new_item)
10065 {
10066 new_item.SetResultOfSplit(true);
10067 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10068 SetQuantity(split_quantity_new, false, true);
10069 new_item.SetQuantity(stack_max, false, true);
10070 new_item.PlaceOnSurface();
10071 }
10072 }
10073 }
10074 }
10075 }
10076
10077 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10078 {
10079 float split_quantity_new;
10080 ItemBase new_item;
10081 float quantity = GetQuantity();
10082 float stack_max = GetTargetQuantityMax(slot_id);
10083 InventoryLocation loc = new InventoryLocation;
10084
10085 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10086 {
10087 if (stack_max <= GetQuantity())
10088 split_quantity_new = stack_max;
10089 else
10090 split_quantity_new = GetQuantity();
10091
10092 if (ShouldSplitQuantity(split_quantity_new))
10093 {
10094 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10095 if (new_item)
10096 {
10097 new_item.SetResultOfSplit(true);
10098 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10099 AddQuantity(-split_quantity_new, false, true);
10100 new_item.SetQuantity(split_quantity_new, false, true);
10101 }
10102 }
10103 }
10104 else if (destination_entity && slot_id == -1)
10105 {
10106 if (quantity > stack_max)
10107 split_quantity_new = stack_max;
10108 else
10109 split_quantity_new = quantity;
10110
10111 if (ShouldSplitQuantity(split_quantity_new))
10112 {
10113 GameInventory destinationInventory = destination_entity.GetInventory();
10114 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10115 {
10116 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10117 new_item = ItemBase.Cast(o);
10118 }
10119
10120 if (new_item)
10121 {
10122 new_item.SetResultOfSplit(true);
10123 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10124 AddQuantity(-split_quantity_new, false, true);
10125 new_item.SetQuantity(split_quantity_new, false, true);
10126 }
10127 }
10128 }
10129 else
10130 {
10131 if (stack_max != 0)
10132 {
10133 if (stack_max < GetQuantity())
10134 {
10135 split_quantity_new = GetQuantity() - stack_max;
10136 }
10137
10138 if (ShouldSplitQuantity(split_quantity_new))
10139 {
10140 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10141
10142 if (new_item)
10143 {
10144 new_item.SetResultOfSplit(true);
10145 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10146 SetQuantity(split_quantity_new, false, true);
10147 new_item.SetQuantity(stack_max, false, true);
10148 new_item.PlaceOnSurface();
10149 }
10150 }
10151 }
10152 }
10153 }
10154
10155 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10156 {
10157 if (g_Game.IsClient())
10158 {
10159 if (ScriptInputUserData.CanStoreInputUserData())
10160 {
10161 ScriptInputUserData ctx = new ScriptInputUserData;
10163 ctx.Write(4);
10164 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10165 ctx.Write(thiz);
10166 dst.WriteToContext(ctx);
10167 ctx.Send();
10168 }
10169 }
10170 else if (!g_Game.IsMultiplayer())
10171 {
10173 }
10174 }
10175
10176 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10177 {
10178 if (g_Game.IsClient())
10179 {
10180 if (ScriptInputUserData.CanStoreInputUserData())
10181 {
10182 ScriptInputUserData ctx = new ScriptInputUserData;
10184 ctx.Write(2);
10185 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10186 ctx.Write(dummy);
10187 ctx.Write(destination_entity);
10188 ctx.Write(true);
10189 ctx.Write(idx);
10190 ctx.Write(row);
10191 ctx.Write(col);
10192 ctx.Send();
10193 }
10194 }
10195 else if (!g_Game.IsMultiplayer())
10196 {
10197 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10198 }
10199 }
10200
10201 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10202 {
10204 }
10205
10206 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10207 {
10208 float quantity = GetQuantity();
10209 float split_quantity_new;
10210 ItemBase new_item;
10211 if (dst.IsValid())
10212 {
10213 int slot_id = dst.GetSlot();
10214 float stack_max = GetTargetQuantityMax(slot_id);
10215
10216 if (quantity > stack_max)
10217 split_quantity_new = stack_max;
10218 else
10219 split_quantity_new = quantity;
10220
10221 if (ShouldSplitQuantity(split_quantity_new))
10222 {
10223 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10224
10225 if (new_item)
10226 {
10227 new_item.SetResultOfSplit(true);
10228 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10229 AddQuantity(-split_quantity_new, false, true);
10230 new_item.SetQuantity(split_quantity_new, false, true);
10231 }
10232
10233 return new_item;
10234 }
10235 }
10236
10237 return null;
10238 }
10239
10240 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10241 {
10242 float quantity = GetQuantity();
10243 float split_quantity_new;
10244 ItemBase new_item;
10245 if (destination_entity)
10246 {
10247 float stackable = GetTargetQuantityMax();
10248 if (quantity > stackable)
10249 split_quantity_new = stackable;
10250 else
10251 split_quantity_new = quantity;
10252
10253 if (ShouldSplitQuantity(split_quantity_new))
10254 {
10255 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10256 if (new_item)
10257 {
10258 new_item.SetResultOfSplit(true);
10259 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10260 AddQuantity(-split_quantity_new, false, true);
10261 new_item.SetQuantity(split_quantity_new, false, true);
10262 }
10263 }
10264 }
10265 }
10266
10267 void SplitIntoStackMaxHandsClient(PlayerBase player)
10268 {
10269 if (g_Game.IsClient())
10270 {
10271 if (ScriptInputUserData.CanStoreInputUserData())
10272 {
10273 ScriptInputUserData ctx = new ScriptInputUserData;
10275 ctx.Write(3);
10276 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10277 ctx.Write(i1);
10278 ItemBase destination_entity = this;
10279 ctx.Write(destination_entity);
10280 ctx.Write(true);
10281 ctx.Write(0);
10282 ctx.Send();
10283 }
10284 }
10285 else if (!g_Game.IsMultiplayer())
10286 {
10287 SplitIntoStackMaxHands(player);
10288 }
10289 }
10290
10291 void SplitIntoStackMaxHands(PlayerBase player)
10292 {
10293 float quantity = GetQuantity();
10294 float split_quantity_new;
10295 ref ItemBase new_item;
10296 if (player)
10297 {
10298 float stackable = GetTargetQuantityMax();
10299 if (quantity > stackable)
10300 split_quantity_new = stackable;
10301 else
10302 split_quantity_new = quantity;
10303
10304 if (ShouldSplitQuantity(split_quantity_new))
10305 {
10306 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10307 new_item = ItemBase.Cast(in_hands);
10308 if (new_item)
10309 {
10310 new_item.SetResultOfSplit(true);
10311 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10312 AddQuantity(-split_quantity_new, false, true);
10313 new_item.SetQuantity(split_quantity_new, false, true);
10314 }
10315 }
10316 }
10317 }
10318
10319 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10320 {
10321 float quantity = GetQuantity();
10322 float split_quantity_new = Math.Floor(quantity * 0.5);
10323
10324 if (!ShouldSplitQuantity(split_quantity_new))
10325 return;
10326
10327 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10328
10329 if (new_item)
10330 {
10331 if (new_item.GetQuantityMax() < split_quantity_new)
10332 {
10333 split_quantity_new = new_item.GetQuantityMax();
10334 }
10335
10336 new_item.SetResultOfSplit(true);
10337 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10338
10339 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10340 {
10341 AddQuantity(-1, false, true);
10342 new_item.SetQuantity(1, false, true);
10343 }
10344 else
10345 {
10346 AddQuantity(-split_quantity_new, false, true);
10347 new_item.SetQuantity(split_quantity_new, false, true);
10348 }
10349 }
10350 }
10351
10352 void SplitItem(PlayerBase player)
10353 {
10354 float quantity = GetQuantity();
10355 float split_quantity_new = Math.Floor(quantity / 2);
10356
10357 if (!ShouldSplitQuantity(split_quantity_new))
10358 return;
10359
10360 InventoryLocation invloc = new InventoryLocation;
10361 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10362
10363 ItemBase new_item;
10364 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10365
10366 if (new_item)
10367 {
10368 if (new_item.GetQuantityMax() < split_quantity_new)
10369 {
10370 split_quantity_new = new_item.GetQuantityMax();
10371 }
10372 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10373 {
10374 AddQuantity(-1, false, true);
10375 new_item.SetQuantity(1, false, true);
10376 }
10377 else if (split_quantity_new > 1)
10378 {
10379 AddQuantity(-split_quantity_new, false, true);
10380 new_item.SetQuantity(split_quantity_new, false, true);
10381 }
10382 }
10383 }
10384
10386 void OnQuantityChanged(float delta)
10387 {
10388 SetWeightDirty();
10389 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10390
10391 if (parent)
10392 parent.OnAttachmentQuantityChangedEx(this, delta);
10393
10394 if (IsLiquidContainer())
10395 {
10396 if (GetQuantityNormalized() <= 0.0)
10397 {
10399 }
10400 else if (GetLiquidType() == LIQUID_NONE)
10401 {
10402 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10404 }
10405 }
10406 }
10407
10410 {
10411 // insert code here
10412 }
10413
10415 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10416 {
10418 }
10419
10420 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10421 {
10422 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10423
10424 if (g_Game.IsServer())
10425 {
10426 if (newLevel == GameConstants.STATE_RUINED)
10427 {
10429 EntityAI parent = GetHierarchyParent();
10430 if (parent && parent.IsFireplace())
10431 {
10432 CargoBase cargo = GetInventory().GetCargo();
10433 if (cargo)
10434 {
10435 for (int i = 0; i < cargo.GetItemCount(); ++i)
10436 {
10437 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10438 }
10439 }
10440 }
10441 }
10442
10443 if (IsResultOfSplit())
10444 {
10445 // reset the splitting result flag, return to normal item behavior
10446 SetResultOfSplit(false);
10447 return;
10448 }
10449
10450 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10451 {
10452 SetCleanness(0);//unclean the item upon damage dealt
10453 }
10454 }
10455 }
10456
10457 // just the split? TODO: verify
10458 override void OnRightClick()
10459 {
10460 super.OnRightClick();
10461
10462 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10463 {
10464 if (g_Game.IsClient())
10465 {
10466 if (ScriptInputUserData.CanStoreInputUserData())
10467 {
10468 EntityAI root = GetHierarchyRoot();
10469 Man playerOwner = GetHierarchyRootPlayer();
10470 InventoryLocation dst = new InventoryLocation;
10471
10472 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10473 if (!playerOwner && root && root == this)
10474 {
10476 }
10477 else
10478 {
10479 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10480 GetInventory().GetCurrentInventoryLocation(dst);
10481 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10482 {
10483 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10484 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10485 {
10487 }
10488 else
10489 {
10490 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10491 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10492 this shouldnt cause issues within this scope*/
10493 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10494 {
10496 }
10497 else
10498 {
10499 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10500 }
10501 }
10502 }
10503 }
10504
10505 ScriptInputUserData ctx = new ScriptInputUserData;
10507 ctx.Write(4);
10508 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10509 ctx.Write(thiz);
10510 dst.WriteToContext(ctx);
10511 ctx.Write(true); // dummy
10512 ctx.Send();
10513 }
10514 }
10515 else if (!g_Game.IsMultiplayer())
10516 {
10517 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10518 }
10519 }
10520 }
10521
10522 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10523 {
10524 if (root)
10525 {
10526 vector m4[4];
10527 root.GetTransform(m4);
10528 dst.SetGround(this, m4);
10529 }
10530 else
10531 {
10532 GetInventory().GetCurrentInventoryLocation(dst);
10533 }
10534 }
10535
10536 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10537 {
10538 //TODO: delete check zero quantity check after fix double posts hands fsm events
10539 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10540 return false;
10541
10542 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10543 return false;
10544
10545 //can_this_be_combined = ConfigGetBool("canBeSplit");
10547 return false;
10548
10549
10550 Magazine mag = Magazine.Cast(this);
10551 if (mag)
10552 {
10553 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10554 return false;
10555
10556 if (stack_max_limit)
10557 {
10558 Magazine other_mag = Magazine.Cast(other_item);
10559 if (other_item)
10560 {
10561 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10562 return false;
10563 }
10564
10565 }
10566 }
10567 else
10568 {
10569 //TODO: delete check zero quantity check after fix double posts hands fsm events
10570 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10571 return false;
10572
10573 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10574 return false;
10575 }
10576
10577 PlayerBase player = null;
10578 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10579 {
10580 if (player.GetInventory().HasAttachment(this))
10581 return false;
10582
10583 if (player.IsItemsToDelete())
10584 return false;
10585 }
10586
10587 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10588 return false;
10589
10590 int slotID;
10591 string slotName;
10592 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10593 return false;
10594
10595 return true;
10596 }
10597
10598 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10599 {
10600 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10601 }
10602
10603 bool IsResultOfSplit()
10604 {
10605 return m_IsResultOfSplit;
10606 }
10607
10608 void SetResultOfSplit(bool value)
10609 {
10610 m_IsResultOfSplit = value;
10611 }
10612
10613 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10614 {
10615 return ComputeQuantityUsedEx(other_item, use_stack_max);
10616 }
10617
10618 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10619 {
10620 float other_item_quantity = other_item.GetQuantity();
10621 float this_free_space;
10622
10623 float stack_max = GetQuantityMax();
10624
10625 this_free_space = stack_max - GetQuantity();
10626
10627 if (other_item_quantity > this_free_space)
10628 {
10629 return this_free_space;
10630 }
10631 else
10632 {
10633 return other_item_quantity;
10634 }
10635 }
10636
10637 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10638 {
10639 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10640 }
10641
10642 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10643 {
10644 if (!CanBeCombined(other_item, false))
10645 return;
10646
10647 if (!IsMagazine() && other_item)
10648 {
10649 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10650 if (quantity_used != 0)
10651 {
10652 float hp1 = GetHealth01("","");
10653 float hp2 = other_item.GetHealth01("","");
10654 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10655 hpResult = hpResult / (GetQuantity() + quantity_used);
10656
10657 hpResult *= GetMaxHealth();
10658 Math.Round(hpResult);
10659 SetHealth("", "Health", hpResult);
10660
10661 AddQuantity(quantity_used);
10662 other_item.AddQuantity(-quantity_used);
10663 }
10664 }
10665 OnCombine(other_item);
10666 }
10667
10668 void OnCombine(ItemBase other_item)
10669 {
10670 #ifdef SERVER
10671 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10672 GetHierarchyParent().IncreaseLifetimeUp();
10673 #endif
10674 };
10675
10676 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10677 {
10678 PlayerBase p = PlayerBase.Cast(player);
10679
10680 array<int> recipesIds = p.m_Recipes;
10681 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10682 if (moduleRecipesManager)
10683 {
10684 EntityAI itemInHands = player.GetEntityInHands();
10685 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10686 }
10687
10688 for (int i = 0;i < recipesIds.Count(); i++)
10689 {
10690 int key = recipesIds.Get(i);
10691 string recipeName = moduleRecipesManager.GetRecipeName(key);
10692 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10693 }
10694 }
10695
10696 // -------------------------------------------------------------------------
10697 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10698 {
10699 super.GetDebugActions(outputList);
10700
10701 //quantity
10702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10704 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10705 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10706 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10707
10708 //health
10709 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10710 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10711 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10712 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10713 //temperature
10714 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10715 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10716 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10717 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10718
10719 //wet
10720 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10721 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10722 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10723
10724 //liquidtype
10725 if (IsLiquidContainer())
10726 {
10727 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10728 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10729 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10730 }
10731
10732 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10733 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10734
10735 // watch
10736 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10737 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10738 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10739
10740 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10741
10742 InventoryLocation loc = new InventoryLocation();
10743 GetInventory().GetCurrentInventoryLocation(loc);
10744 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10745 {
10746 if (Gizmo_IsSupported())
10747 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10748 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10749 }
10750
10751 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10752 }
10753
10754 // -------------------------------------------------------------------------
10755 // -------------------------------------------------------------------------
10756 // -------------------------------------------------------------------------
10757 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10758 {
10759 super.OnAction(action_id, player, ctx);
10760
10761 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10762 {
10763 switch (action_id)
10764 {
10765 case EActions.GIZMO_OBJECT:
10766 if (GetGizmoApi())
10767 GetGizmoApi().SelectObject(this);
10768 return true;
10769 case EActions.GIZMO_PHYSICS:
10770 if (GetGizmoApi())
10771 GetGizmoApi().SelectPhysics(GetPhysics());
10772 return true;
10773 }
10774 }
10775
10776 if (g_Game.IsServer())
10777 {
10778 switch (action_id)
10779 {
10780 case EActions.DELETE:
10781 Delete();
10782 return true;
10783 }
10784 }
10785
10786 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10787 {
10788 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10789 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10790 PlayerBase p = PlayerBase.Cast(player);
10791 if (EActions.RECIPES_RANGE_START < 1000)
10792 {
10793 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10794 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10795 }
10796 }
10797 #ifndef SERVER
10798 else if (action_id == EActions.WATCH_PLAYER)
10799 {
10800 PluginDeveloper.SetDeveloperItemClientEx(player);
10801 }
10802 #endif
10803 if (g_Game.IsServer())
10804 {
10805 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10806 {
10807 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10808 OnDebugButtonPressServer(id + 1);
10809 }
10810
10811 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10812 {
10813 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10814 InsertAgent(agent_id,100);
10815 }
10816
10817 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10818 {
10819 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10820 RemoveAgent(agent_id2);
10821 }
10822
10823 else if (action_id == EActions.ADD_QUANTITY)
10824 {
10825 if (IsMagazine())
10826 {
10827 Magazine mag = Magazine.Cast(this);
10828 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10829 }
10830 else
10831 {
10832 AddQuantity(GetQuantityMax() * 0.2);
10833 }
10834
10835 if (m_EM)
10836 {
10837 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10838 }
10839 //PrintVariables();
10840 }
10841
10842 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10843 {
10844 if (IsMagazine())
10845 {
10846 Magazine mag2 = Magazine.Cast(this);
10847 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10848 }
10849 else
10850 {
10851 AddQuantity(- GetQuantityMax() * 0.2);
10852 }
10853 if (m_EM)
10854 {
10855 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10856 }
10857 //PrintVariables();
10858 }
10859
10860 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10861 {
10862 SetQuantity(0);
10863
10864 if (m_EM)
10865 {
10866 m_EM.SetEnergy(0);
10867 }
10868 }
10869
10870 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10871 {
10873
10874 if (m_EM)
10875 {
10876 m_EM.SetEnergy(m_EM.GetEnergyMax());
10877 }
10878 }
10879
10880 else if (action_id == EActions.ADD_HEALTH)
10881 {
10882 AddHealth("","",GetMaxHealth("","Health")/5);
10883 }
10884 else if (action_id == EActions.REMOVE_HEALTH)
10885 {
10886 AddHealth("","",-GetMaxHealth("","Health")/5);
10887 }
10888 else if (action_id == EActions.DESTROY_HEALTH)
10889 {
10890 SetHealth01("","",0);
10891 }
10892 else if (action_id == EActions.WATCH_ITEM)
10893 {
10895 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10896 #ifdef DEVELOPER
10897 SetDebugDeveloper_item(this);
10898 #endif
10899 }
10900
10901 else if (action_id == EActions.ADD_TEMPERATURE)
10902 {
10903 AddTemperature(20);
10904 //PrintVariables();
10905 }
10906
10907 else if (action_id == EActions.REMOVE_TEMPERATURE)
10908 {
10909 AddTemperature(-20);
10910 //PrintVariables();
10911 }
10912
10913 else if (action_id == EActions.FLIP_FROZEN)
10914 {
10915 SetFrozen(!GetIsFrozen());
10916 //PrintVariables();
10917 }
10918
10919 else if (action_id == EActions.ADD_WETNESS)
10920 {
10921 AddWet(GetWetMax()/5);
10922 //PrintVariables();
10923 }
10924
10925 else if (action_id == EActions.REMOVE_WETNESS)
10926 {
10927 AddWet(-GetWetMax()/5);
10928 //PrintVariables();
10929 }
10930
10931 else if (action_id == EActions.LIQUIDTYPE_UP)
10932 {
10933 int curr_type = GetLiquidType();
10934 SetLiquidType(curr_type * 2);
10935 //AddWet(1);
10936 //PrintVariables();
10937 }
10938
10939 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10940 {
10941 int curr_type2 = GetLiquidType();
10942 SetLiquidType(curr_type2 / 2);
10943 }
10944
10945 else if (action_id == EActions.MAKE_SPECIAL)
10946 {
10947 auto debugParams = DebugSpawnParams.WithPlayer(player);
10948 OnDebugSpawnEx(debugParams);
10949 }
10950
10951 }
10952
10953
10954 return false;
10955 }
10956
10957 // -------------------------------------------------------------------------
10958
10959
10962 void OnActivatedByTripWire();
10963
10965 void OnActivatedByItem(notnull ItemBase item);
10966
10967 //----------------------------------------------------------------
10968 //returns true if item is able to explode when put in fire
10969 bool CanExplodeInFire()
10970 {
10971 return false;
10972 }
10973
10974 //----------------------------------------------------------------
10975 bool CanEat()
10976 {
10977 return true;
10978 }
10979
10980 //----------------------------------------------------------------
10981 override bool IsIgnoredByConstruction()
10982 {
10983 return true;
10984 }
10985
10986 //----------------------------------------------------------------
10987 //has FoodStages in config?
10988 bool HasFoodStage()
10989 {
10990 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10991 return g_Game.ConfigIsExisting(config_path);
10992 }
10993
10995 FoodStage GetFoodStage()
10996 {
10997 return null;
10998 }
10999
11000 bool CanBeCooked()
11001 {
11002 return false;
11003 }
11004
11005 bool CanBeCookedOnStick()
11006 {
11007 return false;
11008 }
11009
11011 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11013
11014 //----------------------------------------------------------------
11015 bool CanRepair(ItemBase item_repair_kit)
11016 {
11017 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11018 return module_repairing.CanRepair(this, item_repair_kit);
11019 }
11020
11021 //----------------------------------------------------------------
11022 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11023 {
11024 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11025 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11026 }
11027
11028 //----------------------------------------------------------------
11029 int GetItemSize()
11030 {
11031 /*
11032 vector v_size = this.ConfigGetVector("itemSize");
11033 int v_size_x = v_size[0];
11034 int v_size_y = v_size[1];
11035 int size = v_size_x * v_size_y;
11036 return size;
11037 */
11038
11039 return 1;
11040 }
11041
11042 //----------------------------------------------------------------
11043 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11044 bool CanBeMovedOverride()
11045 {
11046 return m_CanBeMovedOverride;
11047 }
11048
11049 //----------------------------------------------------------------
11050 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11051 void SetCanBeMovedOverride(bool setting)
11052 {
11053 m_CanBeMovedOverride = setting;
11054 }
11055
11056 //----------------------------------------------------------------
11064 void MessageToOwnerStatus(string text)
11065 {
11066 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11067
11068 if (player)
11069 {
11070 player.MessageStatus(text);
11071 }
11072 }
11073
11074 //----------------------------------------------------------------
11082 void MessageToOwnerAction(string text)
11083 {
11084 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11085
11086 if (player)
11087 {
11088 player.MessageAction(text);
11089 }
11090 }
11091
11092 //----------------------------------------------------------------
11100 void MessageToOwnerFriendly(string text)
11101 {
11102 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11103
11104 if (player)
11105 {
11106 player.MessageFriendly(text);
11107 }
11108 }
11109
11110 //----------------------------------------------------------------
11118 void MessageToOwnerImportant(string text)
11119 {
11120 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11121
11122 if (player)
11123 {
11124 player.MessageImportant(text);
11125 }
11126 }
11127
11128 override bool IsItemBase()
11129 {
11130 return true;
11131 }
11132
11133 // Checks if item is of questioned kind
11134 override bool KindOf(string tag)
11135 {
11136 bool found = false;
11137 string item_name = this.GetType();
11138 ref TStringArray item_tag_array = new TStringArray;
11139 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11140
11141 int array_size = item_tag_array.Count();
11142 for (int i = 0; i < array_size; i++)
11143 {
11144 if (item_tag_array.Get(i) == tag)
11145 {
11146 found = true;
11147 break;
11148 }
11149 }
11150 return found;
11151 }
11152
11153
11154 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11155 {
11156 //Debug.Log("OnRPC called");
11157 super.OnRPC(sender, rpc_type,ctx);
11158
11159 //Play soundset for attachment locking (ActionLockAttachment.c)
11160 switch (rpc_type)
11161 {
11162 #ifndef SERVER
11163 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11164 Param2<bool, string> p = new Param2<bool, string>(false, "");
11165
11166 if (!ctx.Read(p))
11167 return;
11168
11169 bool play = p.param1;
11170 string soundSet = p.param2;
11171
11172 if (play)
11173 {
11174 if (m_LockingSound)
11175 {
11177 {
11178 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11179 }
11180 }
11181 else
11182 {
11183 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11184 }
11185 }
11186 else
11187 {
11188 SEffectManager.DestroyEffect(m_LockingSound);
11189 }
11190
11191 break;
11192 #endif
11193
11194 }
11195
11196 if (GetWrittenNoteData())
11197 {
11198 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11199 }
11200 }
11201
11202 //-----------------------------
11203 // VARIABLE MANIPULATION SYSTEM
11204 //-----------------------------
11205 int NameToID(string name)
11206 {
11207 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11208 return plugin.GetID(name);
11209 }
11210
11211 string IDToName(int id)
11212 {
11213 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11214 return plugin.GetName(id);
11215 }
11216
11218 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11219 {
11220 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11221 //read the flags
11222 int varFlags;
11223 if (!ctx.Read(varFlags))
11224 return;
11225
11226 if (varFlags & ItemVariableFlags.FLOAT)
11227 {
11228 ReadVarsFromCTX(ctx);
11229 }
11230 }
11231
11232 override void SerializeNumericalVars(array<float> floats_out)
11233 {
11234 //some variables handled on EntityAI level already!
11235 super.SerializeNumericalVars(floats_out);
11236
11237 // the order of serialization must be the same as the order of de-serialization
11238 //--------------------------------------------
11239 if (IsVariableSet(VARIABLE_QUANTITY))
11240 {
11241 floats_out.Insert(m_VarQuantity);
11242 }
11243 //--------------------------------------------
11244 if (IsVariableSet(VARIABLE_WET))
11245 {
11246 floats_out.Insert(m_VarWet);
11247 }
11248 //--------------------------------------------
11249 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11250 {
11251 floats_out.Insert(m_VarLiquidType);
11252 }
11253 //--------------------------------------------
11254 if (IsVariableSet(VARIABLE_COLOR))
11255 {
11256 floats_out.Insert(m_ColorComponentR);
11257 floats_out.Insert(m_ColorComponentG);
11258 floats_out.Insert(m_ColorComponentB);
11259 floats_out.Insert(m_ColorComponentA);
11260 }
11261 //--------------------------------------------
11262 if (IsVariableSet(VARIABLE_CLEANNESS))
11263 {
11264 floats_out.Insert(m_Cleanness);
11265 }
11266 }
11267
11268 override void DeSerializeNumericalVars(array<float> floats)
11269 {
11270 //some variables handled on EntityAI level already!
11271 super.DeSerializeNumericalVars(floats);
11272
11273 // the order of serialization must be the same as the order of de-serialization
11274 int index = 0;
11275 int mask = Math.Round(floats.Get(index));
11276
11277 index++;
11278 //--------------------------------------------
11279 if (mask & VARIABLE_QUANTITY)
11280 {
11281 if (m_IsStoreLoad)
11282 {
11283 SetStoreLoadedQuantity(floats.Get(index));
11284 }
11285 else
11286 {
11287 float quantity = floats.Get(index);
11288 SetQuantity(quantity, true, false, false, false);
11289 }
11290 index++;
11291 }
11292 //--------------------------------------------
11293 if (mask & VARIABLE_WET)
11294 {
11295 float wet = floats.Get(index);
11296 SetWet(wet);
11297 index++;
11298 }
11299 //--------------------------------------------
11300 if (mask & VARIABLE_LIQUIDTYPE)
11301 {
11302 int liquidtype = Math.Round(floats.Get(index));
11303 SetLiquidType(liquidtype);
11304 index++;
11305 }
11306 //--------------------------------------------
11307 if (mask & VARIABLE_COLOR)
11308 {
11309 m_ColorComponentR = Math.Round(floats.Get(index));
11310 index++;
11311 m_ColorComponentG = Math.Round(floats.Get(index));
11312 index++;
11313 m_ColorComponentB = Math.Round(floats.Get(index));
11314 index++;
11315 m_ColorComponentA = Math.Round(floats.Get(index));
11316 index++;
11317 }
11318 //--------------------------------------------
11319 if (mask & VARIABLE_CLEANNESS)
11320 {
11321 int cleanness = Math.Round(floats.Get(index));
11322 SetCleanness(cleanness);
11323 index++;
11324 }
11325 }
11326
11327 override void WriteVarsToCTX(ParamsWriteContext ctx)
11328 {
11329 super.WriteVarsToCTX(ctx);
11330
11331 //--------------------------------------------
11332 if (IsVariableSet(VARIABLE_QUANTITY))
11333 {
11334 ctx.Write(GetQuantity());
11335 }
11336 //--------------------------------------------
11337 if (IsVariableSet(VARIABLE_WET))
11338 {
11339 ctx.Write(GetWet());
11340 }
11341 //--------------------------------------------
11342 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11343 {
11344 ctx.Write(GetLiquidType());
11345 }
11346 //--------------------------------------------
11347 if (IsVariableSet(VARIABLE_COLOR))
11348 {
11349 int r,g,b,a;
11350 GetColor(r,g,b,a);
11351 ctx.Write(r);
11352 ctx.Write(g);
11353 ctx.Write(b);
11354 ctx.Write(a);
11355 }
11356 //--------------------------------------------
11357 if (IsVariableSet(VARIABLE_CLEANNESS))
11358 {
11359 ctx.Write(GetCleanness());
11360 }
11361 }
11362
11363 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11364 {
11365 if (!super.ReadVarsFromCTX(ctx,version))
11366 return false;
11367
11368 int intValue;
11369 float value;
11370
11371 if (version < 140)
11372 {
11373 if (!ctx.Read(intValue))
11374 return false;
11375
11376 m_VariablesMask = intValue;
11377 }
11378
11379 if (m_VariablesMask & VARIABLE_QUANTITY)
11380 {
11381 if (!ctx.Read(value))
11382 return false;
11383
11384 if (IsStoreLoad())
11385 {
11387 }
11388 else
11389 {
11390 SetQuantity(value, true, false, false, false);
11391 }
11392 }
11393 //--------------------------------------------
11394 if (version < 140)
11395 {
11396 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11397 {
11398 if (!ctx.Read(value))
11399 return false;
11400 SetTemperatureDirect(value);
11401 }
11402 }
11403 //--------------------------------------------
11404 if (m_VariablesMask & VARIABLE_WET)
11405 {
11406 if (!ctx.Read(value))
11407 return false;
11408 SetWet(value);
11409 }
11410 //--------------------------------------------
11411 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11412 {
11413 if (!ctx.Read(intValue))
11414 return false;
11415 SetLiquidType(intValue);
11416 }
11417 //--------------------------------------------
11418 if (m_VariablesMask & VARIABLE_COLOR)
11419 {
11420 int r,g,b,a;
11421 if (!ctx.Read(r))
11422 return false;
11423 if (!ctx.Read(g))
11424 return false;
11425 if (!ctx.Read(b))
11426 return false;
11427 if (!ctx.Read(a))
11428 return false;
11429
11430 SetColor(r,g,b,a);
11431 }
11432 //--------------------------------------------
11433 if (m_VariablesMask & VARIABLE_CLEANNESS)
11434 {
11435 if (!ctx.Read(intValue))
11436 return false;
11437 SetCleanness(intValue);
11438 }
11439 //--------------------------------------------
11440 if (version >= 138 && version < 140)
11441 {
11442 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11443 {
11444 if (!ctx.Read(intValue))
11445 return false;
11446 SetFrozen(intValue);
11447 }
11448 }
11449
11450 return true;
11451 }
11452
11453 //----------------------------------------------------------------
11454 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11455 {
11456 m_IsStoreLoad = true;
11458 {
11459 m_FixDamageSystemInit = true;
11460 }
11461
11462 if (!super.OnStoreLoad(ctx, version))
11463 {
11464 m_IsStoreLoad = false;
11465 return false;
11466 }
11467
11468 if (version >= 114)
11469 {
11470 bool hasQuickBarIndexSaved;
11471
11472 if (!ctx.Read(hasQuickBarIndexSaved))
11473 {
11474 m_IsStoreLoad = false;
11475 return false;
11476 }
11477
11478 if (hasQuickBarIndexSaved)
11479 {
11480 int itmQBIndex;
11481
11482 //Load quickbar item bind
11483 if (!ctx.Read(itmQBIndex))
11484 {
11485 m_IsStoreLoad = false;
11486 return false;
11487 }
11488
11489 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11490 if (itmQBIndex != -1 && parentPlayer)
11491 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11492 }
11493 }
11494 else
11495 {
11496 // Backup of how it used to be
11497 PlayerBase player;
11498 int itemQBIndex;
11499 if (version == int.MAX)
11500 {
11501 if (!ctx.Read(itemQBIndex))
11502 {
11503 m_IsStoreLoad = false;
11504 return false;
11505 }
11506 }
11507 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11508 {
11509 //Load quickbar item bind
11510 if (!ctx.Read(itemQBIndex))
11511 {
11512 m_IsStoreLoad = false;
11513 return false;
11514 }
11515 if (itemQBIndex != -1 && player)
11516 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11517 }
11518 }
11519
11520 if (version < 140)
11521 {
11522 // variable management system
11523 if (!LoadVariables(ctx, version))
11524 {
11525 m_IsStoreLoad = false;
11526 return false;
11527 }
11528 }
11529
11530 //agent trasmission system
11531 if (!LoadAgents(ctx, version))
11532 {
11533 m_IsStoreLoad = false;
11534 return false;
11535 }
11536 if (version >= 132)
11537 {
11538 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11539 if (raib)
11540 {
11541 if (!raib.OnStoreLoad(ctx,version))
11542 {
11543 m_IsStoreLoad = false;
11544 return false;
11545 }
11546 }
11547 }
11548
11549 m_IsStoreLoad = false;
11550 return true;
11551 }
11552
11553 //----------------------------------------------------------------
11554
11555 override void OnStoreSave(ParamsWriteContext ctx)
11556 {
11557 super.OnStoreSave(ctx);
11558
11559 PlayerBase player;
11560 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11561 {
11562 ctx.Write(true); // Keep track of if we should actually read this in or not
11563 //Save quickbar item bind
11564 int itemQBIndex = -1;
11565 itemQBIndex = player.FindQuickBarEntityIndex(this);
11566 ctx.Write(itemQBIndex);
11567 }
11568 else
11569 {
11570 ctx.Write(false); // Keep track of if we should actually read this in or not
11571 }
11572
11573 SaveAgents(ctx);//agent trasmission system
11574
11575 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11576 if (raib)
11577 {
11578 raib.OnStoreSave(ctx);
11579 }
11580 }
11581 //----------------------------------------------------------------
11582
11583 override void AfterStoreLoad()
11584 {
11585 super.AfterStoreLoad();
11586
11588 {
11590 }
11591
11592 if (GetStoreLoadedQuantity() != float.LOWEST)
11593 {
11595 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11596 }
11597 }
11598
11599 override void EEOnAfterLoad()
11600 {
11601 super.EEOnAfterLoad();
11602
11604 {
11605 m_FixDamageSystemInit = false;
11606 }
11607
11610 }
11611
11612 bool CanBeDisinfected()
11613 {
11614 return false;
11615 }
11616
11617
11618 //----------------------------------------------------------------
11619 override void OnVariablesSynchronized()
11620 {
11621 if (m_Initialized)
11622 {
11623 #ifdef PLATFORM_CONSOLE
11624 //bruteforce it is
11625 if (IsSplitable())
11626 {
11627 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11628 if (menu)
11629 {
11630 menu.Refresh();
11631 }
11632 }
11633 #endif
11634 }
11635
11637 {
11638 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11639 m_WantPlayImpactSound = false;
11640 }
11641
11643 {
11644 SetWeightDirty();
11646 }
11647 if (m_VarWet != m_VarWetPrev)
11648 {
11651 }
11652
11653 if (m_SoundSyncPlay != 0)
11654 {
11657
11658 m_SoundSyncPlay = 0;
11659 m_SoundSyncSlotID = -1;
11660 }
11661 if (m_SoundSyncStop != 0)
11662 {
11664 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11665 m_SoundSyncStop = 0;
11666 }
11667
11668 super.OnVariablesSynchronized();
11669 }
11670
11671 //------------------------- Quantity
11672 //----------------------------------------------------------------
11674 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11675 {
11676 if (!IsServerCheck(allow_client))
11677 return false;
11678
11679 if (!HasQuantity())
11680 return false;
11681
11682 float min = GetQuantityMin();
11683 float max = GetQuantityMax();
11684
11685 if (value <= (min + 0.001))
11686 value = min;
11687
11688 if (value == min)
11689 {
11690 if (destroy_config)
11691 {
11692 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11693 if (dstr)
11694 {
11695 m_VarQuantity = Math.Clamp(value, min, max);
11696 this.Delete();
11697 return true;
11698 }
11699 }
11700 else if (destroy_forced)
11701 {
11702 m_VarQuantity = Math.Clamp(value, min, max);
11703 this.Delete();
11704 return true;
11705 }
11706 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11707 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11708 }
11709
11710 float delta = m_VarQuantity;
11711 m_VarQuantity = Math.Clamp(value, min, max);
11712
11713 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11714 {
11715 EntityAI parent = GetHierarchyRoot();
11716 InventoryLocation iLoc = new InventoryLocation();
11717 GetInventory().GetCurrentInventoryLocation(iLoc);
11718 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11719 {
11720 int iLocSlot = iLoc.GetSlot();
11721 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11722 {
11723 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11724 }
11725 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11726 {
11727 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11728 }
11729 }
11730 }
11731
11732 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11733 {
11734 delta = m_VarQuantity - delta;
11735
11736 if (delta)
11737 OnQuantityChanged(delta);
11738 }
11739
11740 SetVariableMask(VARIABLE_QUANTITY);
11741
11742 return false;
11743 }
11744
11745 //----------------------------------------------------------------
11747 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11748 {
11749 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11750 }
11751 //----------------------------------------------------------------
11752 void SetQuantityMax()
11753 {
11754 float max = GetQuantityMax();
11755 SetQuantity(max);
11756 }
11757
11758 override void SetQuantityToMinimum()
11759 {
11760 float min = GetQuantityMin();
11761 SetQuantity(min);
11762 }
11763 //----------------------------------------------------------------
11765 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11766 {
11767 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11768 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11769 SetQuantity(result, destroy_config, destroy_forced);
11770 }
11771
11772 //----------------------------------------------------------------
11774 override float GetQuantityNormalized()
11775 {
11776 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11777 }
11778
11780 {
11781 return GetQuantityNormalized();
11782 }
11783
11784 /*void SetAmmoNormalized(float value)
11785 {
11786 float value_clamped = Math.Clamp(value, 0, 1);
11787 Magazine this_mag = Magazine.Cast(this);
11788 int max_rounds = this_mag.GetAmmoMax();
11789 int result = value * max_rounds;//can the rounded if higher precision is required
11790 this_mag.SetAmmoCount(result);
11791 }*/
11792 //----------------------------------------------------------------
11793 override int GetQuantityMax()
11794 {
11795 int slot = -1;
11796 GameInventory inventory = GetInventory();
11797 if (inventory)
11798 {
11799 InventoryLocation il = new InventoryLocation;
11800 inventory.GetCurrentInventoryLocation(il);
11801 slot = il.GetSlot();
11802 }
11803
11804 return GetTargetQuantityMax(slot);
11805 }
11806
11807 override int GetTargetQuantityMax(int attSlotID = -1)
11808 {
11809 float quantity_max = 0;
11810
11811 if (IsSplitable()) //only stackable/splitable items can check for stack size
11812 {
11813 if (attSlotID != -1)
11814 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11815
11816 if (quantity_max <= 0)
11817 quantity_max = m_VarStackMax;
11818 }
11819
11820 if (quantity_max <= 0)
11821 quantity_max = m_VarQuantityMax;
11822
11823 return quantity_max;
11824 }
11825 //----------------------------------------------------------------
11826 override int GetQuantityMin()
11827 {
11828 return m_VarQuantityMin;
11829 }
11830 //----------------------------------------------------------------
11831 int GetQuantityInit()
11832 {
11833 return m_VarQuantityInit;
11834 }
11835
11836 //----------------------------------------------------------------
11837 override bool HasQuantity()
11838 {
11839 return !(GetQuantityMax() - GetQuantityMin() == 0);
11840 }
11841
11842 override float GetQuantity()
11843 {
11844 return m_VarQuantity;
11845 }
11846
11847 bool IsFullQuantity()
11848 {
11849 return GetQuantity() >= GetQuantityMax();
11850 }
11851
11852 //Calculates weight of single item without attachments and cargo
11853 override float GetSingleInventoryItemWeightEx()
11854 {
11855 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11856 float weightEx = GetWeightEx();//overall weight of the item
11857 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11858 return weightEx - special;
11859 }
11860
11861 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11863 {
11865 }
11866
11867 override protected float GetWeightSpecialized(bool forceRecalc = false)
11868 {
11869 if (IsSplitable()) //quantity determines size of the stack
11870 {
11871 #ifdef DEVELOPER
11872 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11873 {
11874 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11875 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11876 }
11877 #endif
11878
11879 return GetQuantity() * GetConfigWeightModified();
11880 }
11881 else if (HasEnergyManager())// items with energy manager
11882 {
11883 #ifdef DEVELOPER
11884 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11885 {
11886 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11887 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11888 }
11889 #endif
11890 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11891 }
11892 else//everything else
11893 {
11894 #ifdef DEVELOPER
11895 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11896 {
11897 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11898 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11899 }
11900 #endif
11901 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11902 }
11903 }
11904
11906 int GetNumberOfItems()
11907 {
11908 int item_count = 0;
11909 ItemBase item;
11910
11911 GameInventory inventory = GetInventory();
11912 CargoBase cargo = inventory.GetCargo();
11913 if (cargo != NULL)
11914 {
11915 item_count = cargo.GetItemCount();
11916 }
11917
11918 int nAttachments = inventory.AttachmentCount();
11919 for (int i = 0; i < nAttachments; ++i)
11920 {
11921 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
11922 if (item)
11923 item_count += item.GetNumberOfItems();
11924 }
11925 return item_count;
11926 }
11927
11929 float GetUnitWeight(bool include_wetness = true)
11930 {
11931 float weight = 0;
11932 float wetness = 1;
11933 if (include_wetness)
11934 wetness += GetWet();
11935 if (IsSplitable()) //quantity determines size of the stack
11936 {
11937 weight = wetness * m_ConfigWeight;
11938 }
11939 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11940 {
11941 weight = 1;
11942 }
11943 return weight;
11944 }
11945
11946 //-----------------------------------------------------------------
11947
11948 override void ClearInventory()
11949 {
11950 GameInventory inventory = GetInventory();
11951 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
11952 {
11953 array<EntityAI> items = new array<EntityAI>;
11954 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
11955 for (int i = 0; i < items.Count(); ++i)
11956 {
11957 ItemBase item = ItemBase.Cast(items.Get(i));
11958 if (item)
11959 {
11960 g_Game.ObjectDelete(item);
11961 }
11962 }
11963 }
11964 }
11965
11966 //------------------------- Energy
11967
11968 //----------------------------------------------------------------
11969 float GetEnergy()
11970 {
11971 float energy = 0;
11972 if (HasEnergyManager())
11973 {
11974 energy = GetCompEM().GetEnergy();
11975 }
11976 return energy;
11977 }
11978
11979
11980 override void OnEnergyConsumed()
11981 {
11982 super.OnEnergyConsumed();
11983
11985 }
11986
11987 override void OnEnergyAdded()
11988 {
11989 super.OnEnergyAdded();
11990
11992 }
11993
11994 // Converts energy (from Energy Manager) to quantity, if enabled.
11996 {
11997 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11998 {
11999 if (HasQuantity())
12000 {
12001 float energy_0to1 = GetCompEM().GetEnergy0To1();
12002 SetQuantityNormalized(energy_0to1);
12003 }
12004 }
12005 }
12006
12007 //----------------------------------------------------------------
12008 float GetHeatIsolationInit()
12009 {
12010 return ConfigGetFloat("heatIsolation");
12011 }
12012
12013 float GetHeatIsolation()
12014 {
12015 return m_HeatIsolation;
12016 }
12017
12018 float GetDryingIncrement(string pIncrementName)
12019 {
12020 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12021 if (g_Game.ConfigIsExisting(paramPath))
12022 return g_Game.ConfigGetFloat(paramPath);
12023
12024 return 0.0;
12025 }
12026
12027 float GetSoakingIncrement(string pIncrementName)
12028 {
12029 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12030 if (g_Game.ConfigIsExisting(paramPath))
12031 return g_Game.ConfigGetFloat(paramPath);
12032
12033 return 0.0;
12034 }
12035 //----------------------------------------------------------------
12036 override void SetWet(float value, bool allow_client = false)
12037 {
12038 if (!IsServerCheck(allow_client))
12039 return;
12040
12041 float min = GetWetMin();
12042 float max = GetWetMax();
12043
12044 float previousValue = m_VarWet;
12045
12046 m_VarWet = Math.Clamp(value, min, max);
12047
12048 if (previousValue != m_VarWet)
12049 {
12050 SetVariableMask(VARIABLE_WET);
12051 OnWetChanged(m_VarWet, previousValue);
12052 }
12053 }
12054 //----------------------------------------------------------------
12055 override void AddWet(float value)
12056 {
12057 SetWet(GetWet() + value);
12058 }
12059 //----------------------------------------------------------------
12060 override void SetWetMax()
12061 {
12063 }
12064 //----------------------------------------------------------------
12065 override float GetWet()
12066 {
12067 return m_VarWet;
12068 }
12069 //----------------------------------------------------------------
12070 override float GetWetMax()
12071 {
12072 return m_VarWetMax;
12073 }
12074 //----------------------------------------------------------------
12075 override float GetWetMin()
12076 {
12077 return m_VarWetMin;
12078 }
12079 //----------------------------------------------------------------
12080 override float GetWetInit()
12081 {
12082 return m_VarWetInit;
12083 }
12084 //----------------------------------------------------------------
12085 override void OnWetChanged(float newVal, float oldVal)
12086 {
12087 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12088 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12089 if (newLevel != oldLevel)
12090 {
12091 OnWetLevelChanged(newLevel,oldLevel);
12092 }
12093 }
12094
12095 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12096 {
12097 SetWeightDirty();
12098 }
12099
12100 override EWetnessLevel GetWetLevel()
12101 {
12102 return GetWetLevelInternal(m_VarWet);
12103 }
12104
12105 //----------------------------------------------------------------
12106
12107 override void SetStoreLoad(bool value)
12108 {
12109 m_IsStoreLoad = value;
12110 }
12111
12112 override bool IsStoreLoad()
12113 {
12114 return m_IsStoreLoad;
12115 }
12116
12117 override void SetStoreLoadedQuantity(float value)
12118 {
12119 m_StoreLoadedQuantity = value;
12120 }
12121
12122 override float GetStoreLoadedQuantity()
12123 {
12124 return m_StoreLoadedQuantity;
12125 }
12126
12127 //----------------------------------------------------------------
12128
12129 float GetItemModelLength()
12130 {
12131 if (ConfigIsExisting("itemModelLength"))
12132 {
12133 return ConfigGetFloat("itemModelLength");
12134 }
12135 return 0;
12136 }
12137
12138 float GetItemAttachOffset()
12139 {
12140 if (ConfigIsExisting("itemAttachOffset"))
12141 {
12142 return ConfigGetFloat("itemAttachOffset");
12143 }
12144 return 0;
12145 }
12146
12147 override void SetCleanness(int value, bool allow_client = false)
12148 {
12149 if (!IsServerCheck(allow_client))
12150 return;
12151
12152 int previousValue = m_Cleanness;
12153
12154 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12155
12156 if (previousValue != m_Cleanness)
12157 SetVariableMask(VARIABLE_CLEANNESS);
12158 }
12159
12160 override int GetCleanness()
12161 {
12162 return m_Cleanness;
12163 }
12164
12166 {
12167 return true;
12168 }
12169
12170 //----------------------------------------------------------------
12171 // ATTACHMENT LOCKING
12172 // Getters relevant to generic ActionLockAttachment
12173 int GetLockType()
12174 {
12175 return m_LockType;
12176 }
12177
12178 string GetLockSoundSet()
12179 {
12180 return m_LockSoundSet;
12181 }
12182
12183 //----------------------------------------------------------------
12184 //------------------------- Color
12185 // sets items color variable given color components
12186 override void SetColor(int r, int g, int b, int a)
12187 {
12192 SetVariableMask(VARIABLE_COLOR);
12193 }
12195 override void GetColor(out int r,out int g,out int b,out int a)
12196 {
12201 }
12202
12203 bool IsColorSet()
12204 {
12205 return IsVariableSet(VARIABLE_COLOR);
12206 }
12207
12209 string GetColorString()
12210 {
12211 int r,g,b,a;
12212 GetColor(r,g,b,a);
12213 r = r/255;
12214 g = g/255;
12215 b = b/255;
12216 a = a/255;
12217 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12218 }
12219 //----------------------------------------------------------------
12220 //------------------------- LiquidType
12221
12222 override void SetLiquidType(int value, bool allow_client = false)
12223 {
12224 if (!IsServerCheck(allow_client))
12225 return;
12226
12227 int old = m_VarLiquidType;
12228 m_VarLiquidType = value;
12229 OnLiquidTypeChanged(old,value);
12230 SetVariableMask(VARIABLE_LIQUIDTYPE);
12231 }
12232
12233 int GetLiquidTypeInit()
12234 {
12235 return ConfigGetInt("varLiquidTypeInit");
12236 }
12237
12238 override int GetLiquidType()
12239 {
12240 return m_VarLiquidType;
12241 }
12242
12243 protected void OnLiquidTypeChanged(int oldType, int newType)
12244 {
12245 if (newType == LIQUID_NONE && GetIsFrozen())
12246 SetFrozen(false);
12247 }
12248
12250 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12251 {
12252 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12253 }
12254
12255 // -------------------------------------------------------------------------
12257 void OnInventoryEnter(Man player)
12258 {
12259 PlayerBase nplayer;
12260 if (PlayerBase.CastTo(nplayer, player))
12261 {
12262 m_CanPlayImpactSound = true;
12263 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12264 }
12265 }
12266
12267 // -------------------------------------------------------------------------
12269 void OnInventoryExit(Man player)
12270 {
12271 PlayerBase nplayer;
12272 if (PlayerBase.CastTo(nplayer,player))
12273 {
12274 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12275 }
12276
12277 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12278
12279 if (HasEnergyManager())
12280 {
12281 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12282 }
12283 }
12284
12285 // ADVANCED PLACEMENT EVENTS
12286 override void OnPlacementStarted(Man player)
12287 {
12288 super.OnPlacementStarted(player);
12289
12290 SetTakeable(false);
12291 }
12292
12293 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12294 {
12295 if (m_AdminLog)
12296 {
12297 m_AdminLog.OnPlacementComplete(player, this);
12298 }
12299
12300 super.OnPlacementComplete(player, position, orientation);
12301 }
12302
12303 //-----------------------------
12304 // AGENT SYSTEM
12305 //-----------------------------
12306 //--------------------------------------------------------------------------
12307 bool ContainsAgent(int agent_id)
12308 {
12309 if (agent_id & m_AttachedAgents)
12310 {
12311 return true;
12312 }
12313 else
12314 {
12315 return false;
12316 }
12317 }
12318
12319 //--------------------------------------------------------------------------
12320 override void RemoveAgent(int agent_id)
12321 {
12322 if (ContainsAgent(agent_id))
12323 {
12324 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12325 }
12326 }
12327
12328 //--------------------------------------------------------------------------
12329 override void RemoveAllAgents()
12330 {
12331 m_AttachedAgents = 0;
12332 }
12333 //--------------------------------------------------------------------------
12334 override void RemoveAllAgentsExcept(int agent_to_keep)
12335 {
12336 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12337 }
12338 // -------------------------------------------------------------------------
12339 override void InsertAgent(int agent, float count = 1)
12340 {
12341 if (count < 1)
12342 return;
12343 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12345 }
12346
12348 void TransferAgents(int agents)
12349 {
12351 }
12352
12353 // -------------------------------------------------------------------------
12354 override int GetAgents()
12355 {
12356 return m_AttachedAgents;
12357 }
12358 //----------------------------------------------------------------------
12359
12360 /*int GetContaminationType()
12361 {
12362 int contamination_type;
12363
12364 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12365 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12366 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12367 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12368
12369 Edible_Base edible = Edible_Base.Cast(this);
12370 int agents = GetAgents();
12371 if (edible)
12372 {
12373 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12374 if (profile)
12375 {
12376 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12377 }
12378 }
12379 if (agents & CONTAMINATED_MASK)
12380 {
12381 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12382 }
12383 if (agents & POISONED_MASK)
12384 {
12385 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12386 }
12387 if (agents & NERVE_GAS_MASK)
12388 {
12389 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12390 }
12391 if (agents & DIRTY_MASK)
12392 {
12393 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12394 }
12395
12396 return agents;
12397 }*/
12398
12399 // -------------------------------------------------------------------------
12400 bool LoadAgents(ParamsReadContext ctx, int version)
12401 {
12402 if (!ctx.Read(m_AttachedAgents))
12403 return false;
12404 return true;
12405 }
12406 // -------------------------------------------------------------------------
12408 {
12409
12411 }
12412 // -------------------------------------------------------------------------
12413
12415 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12416 {
12417 super.CheckForRoofLimited(timeTresholdMS);
12418
12419 float time = g_Game.GetTime();
12420 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12421 {
12422 m_PreviousRoofTestTime = time;
12423 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12424 }
12425 }
12426
12427 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12428 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12429 {
12430 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12431 {
12432 return 0;
12433 }
12434
12435 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12436 {
12437 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12438 if (filter)
12439 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12440 else
12441 return 0;//otherwise return 0 when no filter attached
12442 }
12443
12444 string subclassPath, entryName;
12445
12446 switch (type)
12447 {
12448 case DEF_BIOLOGICAL:
12449 entryName = "biological";
12450 break;
12451 case DEF_CHEMICAL:
12452 entryName = "chemical";
12453 break;
12454 default:
12455 entryName = "biological";
12456 break;
12457 }
12458
12459 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12460
12461 return g_Game.ConfigGetFloat(subclassPath + entryName);
12462 }
12463
12464
12465
12467 override void EEOnCECreate()
12468 {
12469 if (!IsMagazine())
12471
12473 }
12474
12475
12476 //-------------------------
12477 // OPEN/CLOSE USER ACTIONS
12478 //-------------------------
12480 void Open();
12481 void Close();
12482 bool IsOpen()
12483 {
12484 return true;
12485 }
12486
12487 override bool CanDisplayCargo()
12488 {
12489 return IsOpen();
12490 }
12491
12492
12493 // ------------------------------------------------------------
12494 // CONDITIONS
12495 // ------------------------------------------------------------
12496 override bool CanPutInCargo(EntityAI parent)
12497 {
12498 if (parent)
12499 {
12500 if (parent.IsInherited(DayZInfected))
12501 return true;
12502
12503 if (!parent.IsRuined())
12504 return true;
12505 }
12506
12507 return true;
12508 }
12509
12510 override bool CanPutAsAttachment(EntityAI parent)
12511 {
12512 if (!super.CanPutAsAttachment(parent))
12513 {
12514 return false;
12515 }
12516
12517 if (!IsRuined() && !parent.IsRuined())
12518 {
12519 return true;
12520 }
12521
12522 return false;
12523 }
12524
12525 override bool CanReceiveItemIntoCargo(EntityAI item)
12526 {
12527 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12528 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12529 // return false;
12530
12531 return super.CanReceiveItemIntoCargo(item);
12532 }
12533
12534 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12535 {
12536 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12537 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12538 // return false;
12539
12540 GameInventory attachmentInv = attachment.GetInventory();
12541 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12542 {
12543 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12544 return false;
12545 }
12546
12547 InventoryLocation loc = new InventoryLocation();
12548 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12549 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12550 return false;
12551
12552 return super.CanReceiveAttachment(attachment, slotId);
12553 }
12554
12555 override bool CanReleaseAttachment(EntityAI attachment)
12556 {
12557 if (!super.CanReleaseAttachment(attachment))
12558 return false;
12559
12560 return GetInventory().AreChildrenAccessible();
12561 }
12562
12563 /*override bool CanLoadAttachment(EntityAI attachment)
12564 {
12565 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12566 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12567 // return false;
12568
12569 GameInventory attachmentInv = attachment.GetInventory();
12570 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12571 {
12572 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12573 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12574
12575 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12576 return false;
12577 }
12578
12579 return super.CanLoadAttachment(attachment);
12580 }*/
12581
12582 // Plays muzzle flash particle effects
12583 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12584 {
12585 int id = muzzle_owner.GetMuzzleID();
12586 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12587
12588 if (WPOF_array)
12589 {
12590 for (int i = 0; i < WPOF_array.Count(); i++)
12591 {
12592 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12593
12594 if (WPOF)
12595 {
12596 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12597 }
12598 }
12599 }
12600 }
12601
12602 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12603 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12604 {
12605 int id = muzzle_owner.GetMuzzleID();
12606 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12607
12608 if (WPOBE_array)
12609 {
12610 for (int i = 0; i < WPOBE_array.Count(); i++)
12611 {
12612 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12613
12614 if (WPOBE)
12615 {
12616 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12617 }
12618 }
12619 }
12620 }
12621
12622 // Plays all weapon overheating particles
12623 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12624 {
12625 int id = muzzle_owner.GetMuzzleID();
12626 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12627
12628 if (WPOOH_array)
12629 {
12630 for (int i = 0; i < WPOOH_array.Count(); i++)
12631 {
12632 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12633
12634 if (WPOOH)
12635 {
12636 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12637 }
12638 }
12639 }
12640 }
12641
12642 // Updates all weapon overheating particles
12643 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12644 {
12645 int id = muzzle_owner.GetMuzzleID();
12646 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12647
12648 if (WPOOH_array)
12649 {
12650 for (int i = 0; i < WPOOH_array.Count(); i++)
12651 {
12652 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12653
12654 if (WPOOH)
12655 {
12656 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12657 }
12658 }
12659 }
12660 }
12661
12662 // Stops overheating particles
12663 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12664 {
12665 int id = muzzle_owner.GetMuzzleID();
12666 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12667
12668 if (WPOOH_array)
12669 {
12670 for (int i = 0; i < WPOOH_array.Count(); i++)
12671 {
12672 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12673
12674 if (WPOOH)
12675 {
12676 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12677 }
12678 }
12679 }
12680 }
12681
12682 //----------------------------------------------------------------
12683 //Item Behaviour - unified approach
12684 override bool IsHeavyBehaviour()
12685 {
12686 if (m_ItemBehaviour == 0)
12687 {
12688 return true;
12689 }
12690
12691 return false;
12692 }
12693
12694 override bool IsOneHandedBehaviour()
12695 {
12696 if (m_ItemBehaviour == 1)
12697 {
12698 return true;
12699 }
12700
12701 return false;
12702 }
12703
12704 override bool IsTwoHandedBehaviour()
12705 {
12706 if (m_ItemBehaviour == 2)
12707 {
12708 return true;
12709 }
12710
12711 return false;
12712 }
12713
12714 bool IsDeployable()
12715 {
12716 return false;
12717 }
12718
12720 float GetDeployTime()
12721 {
12722 return UATimeSpent.DEFAULT_DEPLOY;
12723 }
12724
12725
12726 //----------------------------------------------------------------
12727 // Item Targeting (User Actions)
12728 override void SetTakeable(bool pState)
12729 {
12730 m_IsTakeable = pState;
12731 SetSynchDirty();
12732 }
12733
12734 override bool IsTakeable()
12735 {
12736 return m_IsTakeable;
12737 }
12738
12739 // For cases where we want to show object widget which cant be taken to hands
12741 {
12742 return false;
12743 }
12744
12746 protected void PreLoadSoundAttachmentType()
12747 {
12748 string att_type = "None";
12749
12750 if (ConfigIsExisting("soundAttType"))
12751 {
12752 att_type = ConfigGetString("soundAttType");
12753 }
12754
12755 m_SoundAttType = att_type;
12756 }
12757
12758 override string GetAttachmentSoundType()
12759 {
12760 return m_SoundAttType;
12761 }
12762
12763 //----------------------------------------------------------------
12764 //SOUNDS - ItemSoundHandler
12765 //----------------------------------------------------------------
12766
12767 string GetPlaceSoundset(); // played when deploy starts
12768 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12769 string GetDeploySoundset(); // played when deploy sucessfully finishes
12770 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12771 string GetFoldSoundset(); // played when fold sucessfully finishes
12772
12774 {
12775 if (!m_ItemSoundHandler)
12777
12778 return m_ItemSoundHandler;
12779 }
12780
12781 // override to initialize sounds
12782 protected void InitItemSounds()
12783 {
12784 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
12785 return;
12786
12788
12789 if (GetPlaceSoundset() != string.Empty)
12790 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12791
12792 if (GetDeploySoundset() != string.Empty)
12793 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12794
12795 SoundParameters params = new SoundParameters();
12796 params.m_Loop = true;
12797 if (GetLoopDeploySoundset() != string.Empty)
12798 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12799 }
12800
12801 // Start sound using ItemSoundHandler
12802 void StartItemSoundServer(int id, int slotId)
12803 {
12804 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12805 {
12806 m_SoundSyncSlotID = slotId;
12807 m_SoundSyncPlay = id;
12808
12809 SetSynchDirty();
12810
12811 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12812 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
12813 }
12814 }
12815
12816 void StartItemSoundServer(int id)
12817 {
12818 StartItemSoundServer(id, InventorySlots.INVALID);
12819 }
12820
12821 // Stop sound using ItemSoundHandler
12822 void StopItemSoundServer(int id)
12823 {
12824 if (!g_Game.IsServer())
12825 return;
12826
12827 m_SoundSyncStop = id;
12828 SetSynchDirty();
12829
12830 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12831 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
12832 }
12833
12834 protected void ClearStartItemSoundServer()
12835 {
12836 m_SoundSyncPlay = 0;
12837 m_SoundSyncSlotID = InventorySlots.INVALID;
12838 }
12839
12840 protected void ClearStopItemSoundServer()
12841 {
12842 m_SoundSyncStop = 0;
12843 }
12844
12845 void OnApply(PlayerBase player);
12846
12848 {
12849 return 1.0;
12850 };
12851 //returns applicable selection
12852 array<string> GetHeadHidingSelection()
12853 {
12855 }
12856
12858 {
12860 }
12861
12862 WrittenNoteData GetWrittenNoteData() {};
12863
12865 {
12866 SetDynamicPhysicsLifeTime(0.01);
12867 m_ItemBeingDroppedPhys = false;
12868 }
12869
12871 {
12872 array<string> zone_names = new array<string>;
12873 GetDamageZones(zone_names);
12874 for (int i = 0; i < zone_names.Count(); i++)
12875 {
12876 SetHealthMax(zone_names.Get(i),"Health");
12877 }
12878 SetHealthMax("","Health");
12879 }
12880
12882 void SetZoneDamageCEInit()
12883 {
12884 float global_health = GetHealth01("","Health");
12885 array<string> zones = new array<string>;
12886 GetDamageZones(zones);
12887 //set damage of all zones to match global health level
12888 for (int i = 0; i < zones.Count(); i++)
12889 {
12890 SetHealth01(zones.Get(i),"Health",global_health);
12891 }
12892 }
12893
12895 bool IsCoverFaceForShave(string slot_name)
12896 {
12897 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12898 }
12899
12900 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12901 {
12902 if (!hasRootAsPlayer)
12903 {
12904 if (refParentIB)
12905 {
12906 // parent is wet
12907 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12908 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12909 // parent has liquid inside
12910 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12911 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12912 // drying
12913 else if (m_VarWet > m_VarWetMin)
12914 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12915 }
12916 else
12917 {
12918 // drying on ground or inside non-itembase (car, ...)
12919 if (m_VarWet > m_VarWetMin)
12920 AddWet(-1 * delta * GetDryingIncrement("ground"));
12921 }
12922 }
12923 }
12924
12925 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12926 {
12928 {
12929 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12930 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12931 {
12932 float heatPermCoef = 1.0;
12933 EntityAI ent = this;
12934 while (ent)
12935 {
12936 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12937 ent = ent.GetHierarchyParent();
12938 }
12939
12940 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12941 }
12942 }
12943 }
12944
12945 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12946 {
12947 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12948 EntityAI parent = GetHierarchyParent();
12949 if (!parent)
12950 {
12951 hasParent = false;
12952 hasRootAsPlayer = false;
12953 }
12954 else
12955 {
12956 hasParent = true;
12957 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12958 refParentIB = ItemBase.Cast(parent);
12959 }
12960 }
12961
12962 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12963 {
12964 // this is stub, implemented on Edible_Base
12965 }
12966
12967 bool CanDecay()
12968 {
12969 // return true used on selected food clases so they can decay
12970 return false;
12971 }
12972
12973 protected bool CanProcessDecay()
12974 {
12975 // this is stub, implemented on Edible_Base class
12976 // used to determine whether it is still necessary for the food to decay
12977 return false;
12978 }
12979
12980 protected bool CanHaveWetness()
12981 {
12982 // return true used on selected items that have a wetness effect
12983 return false;
12984 }
12985
12987 bool CanBeConsumed(ConsumeConditionData data = null)
12988 {
12989 return !GetIsFrozen() && IsOpen();
12990 }
12991
12992 override void ProcessVariables()
12993 {
12994 bool hasParent = false, hasRootAsPlayer = false;
12995 ItemBase refParentIB;
12996
12997 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12998 bool foodDecay = g_Game.IsFoodDecayEnabled();
12999
13000 if (wwtu || foodDecay)
13001 {
13002 bool processWetness = wwtu && CanHaveWetness();
13003 bool processTemperature = wwtu && CanHaveTemperature();
13004 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13005
13006 if (processWetness || processTemperature || processDecay)
13007 {
13008 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13009
13010 if (processWetness)
13011 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13012
13013 if (processTemperature)
13014 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13015
13016 if (processDecay)
13017 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13018 }
13019 }
13020 }
13021
13024 {
13025 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13026 }
13027
13028 override float GetTemperatureFreezeThreshold()
13029 {
13031 return Liquid.GetFreezeThreshold(GetLiquidType());
13032
13033 return super.GetTemperatureFreezeThreshold();
13034 }
13035
13036 override float GetTemperatureThawThreshold()
13037 {
13039 return Liquid.GetThawThreshold(GetLiquidType());
13040
13041 return super.GetTemperatureThawThreshold();
13042 }
13043
13044 override float GetItemOverheatThreshold()
13045 {
13047 return Liquid.GetBoilThreshold(GetLiquidType());
13048
13049 return super.GetItemOverheatThreshold();
13050 }
13051
13052 override float GetTemperatureFreezeTime()
13053 {
13054 if (HasQuantity())
13055 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13056
13057 return super.GetTemperatureFreezeTime();
13058 }
13059
13060 override float GetTemperatureThawTime()
13061 {
13062 if (HasQuantity())
13063 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13064
13065 return super.GetTemperatureThawTime();
13066 }
13067
13069 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13071 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13072
13073 bool IsCargoException4x3(EntityAI item)
13074 {
13075 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13076 }
13077
13079 {
13080 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13081 }
13082
13084 void AddLightSourceItem(ItemBase lightsource)
13085 {
13086 m_LightSourceItem = lightsource;
13087 }
13088
13090 {
13091 m_LightSourceItem = null;
13092 }
13093
13095 {
13096 return m_LightSourceItem;
13097 }
13098
13100 array<int> GetValidFinishers()
13101 {
13102 return null;
13103 }
13104
13106 bool GetActionWidgetOverride(out typename name)
13107 {
13108 return false;
13109 }
13110
13111 bool PairWithDevice(notnull ItemBase otherDevice)
13112 {
13113 if (g_Game.IsServer())
13114 {
13115 ItemBase explosive = otherDevice;
13117 if (!trg)
13118 {
13119 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13120 explosive = this;
13121 }
13122
13123 explosive.PairRemote(trg);
13124 trg.SetControlledDevice(explosive);
13125
13126 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13127 trg.SetPersistentPairID(persistentID);
13128 explosive.SetPersistentPairID(persistentID);
13129
13130 return true;
13131 }
13132 return false;
13133 }
13134
13136 float GetBaitEffectivity()
13137 {
13138 float ret = 1.0;
13139 if (HasQuantity())
13140 ret *= GetQuantityNormalized();
13141 ret *= GetHealth01();
13142
13143 return ret;
13144 }
13145
13146 #ifdef DEVELOPER
13147 override void SetDebugItem()
13148 {
13149 super.SetDebugItem();
13150 _itemBase = this;
13151 }
13152
13153 override string GetDebugText()
13154 {
13155 string text = super.GetDebugText();
13156
13157 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13158 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13159
13160 return text;
13161 }
13162 #endif
13163
13164 bool CanBeUsedForSuicide()
13165 {
13166 return true;
13167 }
13168
13170 //DEPRECATED BELOW
13172 // Backwards compatibility
13173 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13174 {
13175 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13176 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13177 }
13178
13179 // replaced by ItemSoundHandler
13180 protected EffectSound m_SoundDeployFinish;
13181 protected EffectSound m_SoundPlace;
13182 protected EffectSound m_DeployLoopSoundEx;
13183 protected EffectSound m_SoundDeploy;
13184 bool m_IsPlaceSound;
13185 bool m_IsDeploySound;
13187
13188 string GetDeployFinishSoundset();
13189 void PlayDeploySound();
13190 void PlayDeployFinishSound();
13191 void PlayPlaceSound();
13192 void PlayDeployLoopSoundEx();
13193 void StopDeployLoopSoundEx();
13194 void SoundSynchRemoteReset();
13195 void SoundSynchRemote();
13196 bool UsesGlobalDeploy(){return false;}
13197 bool CanPlayDeployLoopSound(){return false;}
13199 bool IsPlaceSound(){return m_IsPlaceSound;}
13200 bool IsDeploySound(){return m_IsDeploySound;}
13201 void SetIsPlaceSound(bool is_place_sound);
13202 void SetIsDeploySound(bool is_deploy_sound);
13203
13204 [Obsolete("Use ItemSoundHandler instead")]
13206 void PlayAttachSound(string slot_type)
13207 {
13208 if (!g_Game.IsDedicatedServer())
13209 {
13210 if (ConfigIsExisting("attachSoundSet"))
13211 {
13212 string cfg_path = "";
13213 string soundset = "";
13214 string type_name = GetType();
13215
13216 TStringArray cfg_soundset_array = new TStringArray;
13217 TStringArray cfg_slot_array = new TStringArray;
13218 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13219 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13220
13221 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13222 {
13223 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13224 {
13225 if (cfg_slot_array[i] == slot_type)
13226 {
13227 soundset = cfg_soundset_array[i];
13228 break;
13229 }
13230 }
13231 }
13232
13233 if (soundset != "")
13234 {
13235 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13236 sound.SetAutodestroy(true);
13237 }
13238 }
13239 }
13240 }
13241
13242 void PlayDetachSound(string slot_type) {}
13243}
13244
13245EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13246{
13247 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13248 if (entity)
13249 {
13250 bool is_item = entity.IsInherited(ItemBase);
13251 if (is_item && full_quantity)
13252 {
13253 ItemBase item = ItemBase.Cast(entity);
13254 item.SetQuantity(item.GetQuantityInit());
13255 }
13256 }
13257 else
13258 {
13259 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13260 return NULL;
13261 }
13262 return entity;
13263}
13264
13265void SetupSpawnedItem(ItemBase item, float health, float quantity)
13266{
13267 if (item)
13268 {
13269 if (health > 0)
13270 item.SetHealth("", "", health);
13271
13272 if (item.CanHaveTemperature())
13273 {
13274 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13275 if (item.CanFreeze())
13276 item.SetFrozen(false);
13277 }
13278
13279 if (item.HasEnergyManager())
13280 {
13281 if (quantity >= 0)
13282 {
13283 item.GetCompEM().SetEnergy0To1(quantity);
13284 }
13285 else
13286 {
13287 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13288 }
13289 }
13290 else if (item.IsMagazine())
13291 {
13292 Magazine mag = Magazine.Cast(item);
13293 if (quantity >= 0)
13294 {
13295 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13296 }
13297 else
13298 {
13299 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13300 }
13301
13302 }
13303 else
13304 {
13305 if (quantity >= 0)
13306 {
13307 item.SetQuantityNormalized(quantity, false);
13308 }
13309 else
13310 {
13311 item.SetQuantity(Math.AbsFloat(quantity));
13312 }
13313
13314 }
13315 }
13316}
13317
13318#ifdef DEVELOPER
13319ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13320#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()