DayZ 1.27
DayZ Explorer by KGB
 
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◆ ProcessItemWetness()

void SpawnItemOnLocation::ProcessItemWetness ( float delta,
bool hasParent,
bool hasRootAsPlayer,
ItemBase refParentIB )
protected

См. определение в файле ItemBase.c строка 9246

9250{
9251 override bool CanPutAsAttachment(EntityAI parent)
9252 {
9253 return true;
9254 }
9255};
9256
9257//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9258
9259class ItemBase extends InventoryItem
9260{
9264
9266
9267 static int m_DebugActionsMask;
9269 // ============================================
9270 // Variable Manipulation System
9271 // ============================================
9272 // Quantity
9273
9274 float m_VarQuantity;
9275 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9277 int m_VarQuantityMin;
9278 int m_VarQuantityMax;
9279 int m_Count;
9280 float m_VarStackMax;
9281 float m_StoreLoadedQuantity = float.LOWEST;
9282 // Wet
9283 float m_VarWet;
9284 float m_VarWetPrev;//for client to know wetness changed during synchronization
9285 float m_VarWetInit;
9286 float m_VarWetMin;
9287 float m_VarWetMax;
9288 // Cleanness
9289 int m_Cleanness;
9290 int m_CleannessInit;
9291 int m_CleannessMin;
9292 int m_CleannessMax;
9293 // impact sounds
9295 bool m_CanPlayImpactSound = true;
9296 float m_ImpactSpeed;
9298 //
9299 float m_HeatIsolation;
9300 float m_ItemModelLength;
9301 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9303 int m_VarLiquidType;
9304 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9305 int m_QuickBarBonus;
9306 bool m_IsBeingPlaced;
9307 bool m_IsHologram;
9308 bool m_IsTakeable;
9309 bool m_ThrowItemOnDrop;
9312 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9313 bool can_this_be_combined; //Check if item can be combined
9314 bool m_CanThisBeSplit; //Check if item can be split
9315 bool m_IsStoreLoad = false;
9316 bool m_CanShowQuantity;
9317 bool m_HasQuantityBar;
9318 protected bool m_CanBeDigged;
9319 protected bool m_IsResultOfSplit
9320
9321 string m_SoundAttType;
9322 // items color variables
9327 //-------------------------------------------------------
9328
9329 // light source managing
9331
9335
9336 //==============================================
9337 // agent system
9338 private int m_AttachedAgents;
9339
9341 void TransferModifiers(PlayerBase reciever);
9342
9343
9344 // Weapons & suppressors particle effects
9349 static int m_LastRegisteredWeaponID = 0;
9350
9351 // Overheating effects
9353 float m_OverheatingShots;
9354 ref Timer m_CheckOverheating;
9355 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9356 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9357 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9358 ref array <ref OverheatingParticle> m_OverheatingParticles;
9359
9361 protected bool m_HideSelectionsBySlot;
9362
9363 // Admin Log
9364 PluginAdminLog m_AdminLog;
9365
9366 // misc
9367 ref Timer m_PhysDropTimer;
9368
9369 // Attachment Locking variables
9370 ref array<int> m_CompatibleLocks;
9371 protected int m_LockType;
9372 protected ref EffectSound m_LockingSound;
9373 protected string m_LockSoundSet;
9374
9375 // ItemSoundHandler
9376 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9377 protected int m_SoundSyncPlay; // id for sound to play
9378 protected int m_SoundSyncStop; // id for sound to stop
9380
9381 //temperature
9382 private float m_TemperaturePerQuantityWeight;
9383
9384 // -------------------------------------------------------------------------
9385 void ItemBase()
9386 {
9387 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9391
9392 if (!GetGame().IsDedicatedServer())
9393 {
9394 if (HasMuzzle())
9395 {
9397
9399 {
9401 }
9402 }
9403
9405 m_ActionsInitialize = false;
9406 }
9407
9408 m_OldLocation = null;
9409
9410 if (GetGame().IsServer())
9411 {
9412 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9413 }
9414
9415 if (ConfigIsExisting("headSelectionsToHide"))
9416 {
9418 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9419 }
9420
9421 m_HideSelectionsBySlot = false;
9422 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9423 {
9424 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9425 }
9426
9427 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9428
9429 m_IsResultOfSplit = false;
9430
9432 }
9433
9434 override void InitItemVariables()
9435 {
9436 super.InitItemVariables();
9437
9438 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9439 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9440 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9441 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9442 m_VarStackMax = ConfigGetFloat("varStackMax");
9443 m_Count = ConfigGetInt("count");
9444
9445 m_CanShowQuantity = ConfigGetBool("quantityShow");
9446 m_HasQuantityBar = ConfigGetBool("quantityBar");
9447
9448 m_CleannessInit = ConfigGetInt("varCleannessInit");
9450 m_CleannessMin = ConfigGetInt("varCleannessMin");
9451 m_CleannessMax = ConfigGetInt("varCleannessMax");
9452
9453 m_WantPlayImpactSound = false;
9454 m_ImpactSpeed = 0.0;
9455
9456 m_VarWetInit = ConfigGetFloat("varWetInit");
9458 m_VarWetMin = ConfigGetFloat("varWetMin");
9459 m_VarWetMax = ConfigGetFloat("varWetMax");
9460
9461 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9462 if (IsLiquidContainer() && GetQuantity() != 0)
9464 m_IsBeingPlaced = false;
9465 m_IsHologram = false;
9466 m_IsTakeable = true;
9467 m_CanBeMovedOverride = false;
9471 m_CanBeDigged = ConfigGetBool("canBeDigged");
9472
9473 m_CompatibleLocks = new array<int>();
9474 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9475 m_LockType = ConfigGetInt("lockType");
9476
9477 //Define if item can be split and set ability to be combined accordingly
9478 m_CanThisBeSplit = false;
9479 can_this_be_combined = false;
9480 if (ConfigIsExisting("canBeSplit"))
9481 {
9482 can_this_be_combined = ConfigGetBool("canBeSplit");
9484 }
9485
9486 m_ItemBehaviour = -1;
9487 if (ConfigIsExisting("itemBehaviour"))
9488 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9489
9490 //RegisterNetSyncVariableInt("m_VariablesMask");
9491 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9492 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9493 RegisterNetSyncVariableInt("m_VarLiquidType");
9494 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9495
9496 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9497 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9498 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9499
9500 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9501 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9502 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9503 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9504
9505 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9506 RegisterNetSyncVariableBool("m_IsTakeable");
9507 RegisterNetSyncVariableBool("m_IsHologram");
9508
9509 InitItemSounds();
9511 {
9512 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9513 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9514 }
9515
9516 m_LockSoundSet = ConfigGetString("lockSoundSet");
9517
9519 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9520 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9521
9522 }
9523
9524 override int GetQuickBarBonus()
9525 {
9526 return m_QuickBarBonus;
9527 }
9528
9529 void InitializeActions()
9530 {
9532 if (!m_InputActionMap)
9533 {
9535 m_InputActionMap = iam;
9536 SetActions();
9538 }
9539 }
9540
9541 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9542 {
9544 {
9545 m_ActionsInitialize = true;
9547 }
9548
9549 actions = m_InputActionMap.Get(action_input_type);
9550 }
9551
9552 void SetActions()
9553 {
9554 AddAction(ActionTakeItem);
9555 AddAction(ActionTakeItemToHands);
9556 AddAction(ActionWorldCraft);
9558 AddAction(ActionAttachWithSwitch);
9559 }
9560
9561 void SetActionAnimOverrides(); // Override action animation for specific item
9562
9563 void AddAction(typename actionName)
9564 {
9565 ActionBase action = ActionManagerBase.GetAction(actionName);
9566
9567 if (!action)
9568 {
9569 Debug.LogError("Action " + actionName + " dosn't exist!");
9570 return;
9571 }
9572
9573 typename ai = action.GetInputType();
9574 if (!ai)
9575 {
9576 m_ActionsInitialize = false;
9577 return;
9578 }
9579
9580 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9581 if (!action_array)
9582 {
9583 action_array = new array<ActionBase_Basic>;
9584 m_InputActionMap.Insert(ai, action_array);
9585 }
9586 if (LogManager.IsActionLogEnable())
9587 {
9588 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9589 }
9590
9591 if (action_array.Find(action) != -1)
9592 {
9593 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9594 }
9595 else
9596 {
9597 action_array.Insert(action);
9598 }
9599 }
9600
9601 void RemoveAction(typename actionName)
9602 {
9603 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9604 ActionBase action = player.GetActionManager().GetAction(actionName);
9605 typename ai = action.GetInputType();
9606 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9607
9608 if (action_array)
9609 {
9610 action_array.RemoveItem(action);
9611 }
9612 }
9613
9614 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9615 // Set -1 for params which should stay in default state
9616 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9617 {
9618 ActionOverrideData overrideData = new ActionOverrideData();
9619 overrideData.m_CommandUID = commandUID;
9620 overrideData.m_CommandUIDProne = commandUIDProne;
9621 overrideData.m_StanceMask = stanceMask;
9622
9623 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9624 if (!actionMap) // create new map of action > overidables map
9625 {
9626 actionMap = new TActionAnimOverrideMap();
9627 m_ItemActionOverrides.Insert(action, actionMap);
9628 }
9629
9630 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9631
9632 }
9633
9634 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9635
9636 ScriptedLightBase GetLight();
9637
9638 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9639 void LoadParticleConfigOnFire(int id)
9640 {
9641 if (!m_OnFireEffect)
9643
9646
9647 string config_to_search = "CfgVehicles";
9648 string muzzle_owner_config;
9649
9650 if (!m_OnFireEffect.Contains(id))
9651 {
9652 if (IsInherited(Weapon))
9653 config_to_search = "CfgWeapons";
9654
9655 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9656
9657 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9658
9659 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9660
9661 if (config_OnFire_subclass_count > 0)
9662 {
9663 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9664
9665 for (int i = 0; i < config_OnFire_subclass_count; i++)
9666 {
9667 string particle_class = "";
9668 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9669 string config_OnFire_entry = config_OnFire_class + particle_class;
9670 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9671 WPOF_array.Insert(WPOF);
9672 }
9673
9674
9675 m_OnFireEffect.Insert(id, WPOF_array);
9676 }
9677 }
9678
9679 if (!m_OnBulletCasingEjectEffect.Contains(id))
9680 {
9681 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9682 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9683
9684 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9685
9686 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9687
9688 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9689 {
9690 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9691
9692 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9693 {
9694 string particle_class2 = "";
9695 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9696 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9697 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9698 WPOBE_array.Insert(WPOBE);
9699 }
9700
9701
9702 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9703 }
9704 }
9705 }
9706
9707 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9709 {
9712
9713 if (!m_OnOverheatingEffect.Contains(id))
9714 {
9715 string config_to_search = "CfgVehicles";
9716
9717 if (IsInherited(Weapon))
9718 config_to_search = "CfgWeapons";
9719
9720 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9721 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9722
9723 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9724 {
9725
9726 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9727
9729 {
9730 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9731 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9732 Error(error);
9733 return;
9734 }
9735
9736 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9737 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9738
9739
9740
9741 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9742 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9743
9744 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9745 {
9746 string particle_class = "";
9747 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9748 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9749 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9750
9751 if (entry_type == CT_CLASS)
9752 {
9753 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9754 WPOOH_array.Insert(WPOF);
9755 }
9756 }
9757
9758
9759 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9760 }
9761 }
9762 }
9763
9764 float GetOverheatingValue()
9765 {
9766 return m_OverheatingShots;
9767 }
9768
9769 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9770 {
9771 if (m_MaxOverheatingValue > 0)
9772 {
9774
9775 if (!m_CheckOverheating)
9777
9779 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9780
9781 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9782 }
9783 }
9784
9785 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9786 {
9788 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9789
9791 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9792
9794 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9795
9797 {
9799 }
9800 }
9801
9803 {
9805 }
9806
9807 void OnOverheatingDecay()
9808 {
9809 if (m_MaxOverheatingValue > 0)
9810 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9811 else
9813
9814 if (m_OverheatingShots <= 0)
9815 {
9818 }
9819 else
9820 {
9821 if (!m_CheckOverheating)
9823
9825 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9826 }
9827
9828 CheckOverheating(this, "", this);
9829 }
9830
9831 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9832 {
9834 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9835 }
9836
9837 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9838 {
9840 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9842 }
9843
9844 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9845 {
9847 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9848 }
9849
9850 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9851 {
9853 m_OverheatingParticles = new array<ref OverheatingParticle>;
9854
9855 OverheatingParticle OP = new OverheatingParticle();
9856 OP.RegisterParticle(p);
9857 OP.SetOverheatingLimitMin(min_heat_coef);
9858 OP.SetOverheatingLimitMax(max_heat_coef);
9859 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9860
9861 m_OverheatingParticles.Insert(OP);
9862 }
9863
9864 float GetOverheatingCoef()
9865 {
9866 if (m_MaxOverheatingValue > 0)
9868
9869 return -1;
9870 }
9871
9873 {
9875 {
9876 float overheat_coef = GetOverheatingCoef();
9877 int count = m_OverheatingParticles.Count();
9878
9879 for (int i = count; i > 0; --i)
9880 {
9881 int id = i - 1;
9882 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9883 Particle p = OP.GetParticle();
9884
9885 float overheat_min = OP.GetOverheatingLimitMin();
9886 float overheat_max = OP.GetOverheatingLimitMax();
9887
9888 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9889 {
9890 if (p)
9891 {
9892 p.Stop();
9893 OP.RegisterParticle(null);
9894 }
9895 }
9896 }
9897 }
9898 }
9899
9901 {
9903 {
9904 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9905 {
9906 int id = i - 1;
9907 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9908
9909 if (OP)
9910 {
9911 Particle p = OP.GetParticle();
9912
9913 if (p)
9914 {
9915 p.Stop();
9916 }
9917
9918 delete OP;
9919 }
9920 }
9921
9922 m_OverheatingParticles.Clear();
9924 }
9925 }
9926
9928 float GetInfectionChance(int system = 0, Param param = null)
9929 {
9930 return 0.0;
9931 }
9932
9933
9934 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9935 {
9936 return 250;//default value
9937 }
9938
9939 float GetFilterDamageRatio()
9940 {
9941 return 0;
9942 }
9943
9945 bool HasMuzzle()
9946 {
9947 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9948 return true;
9949
9950 return false;
9951 }
9952
9954 int GetMuzzleID()
9955 {
9956 if (!m_WeaponTypeToID)
9958
9959 if (m_WeaponTypeToID.Contains(GetType()))
9960 {
9961 return m_WeaponTypeToID.Get(GetType());
9962 }
9963 else
9964 {
9965 // Register new weapon ID
9967 }
9968
9970 }
9971
9978 {
9979 return -1;
9980 }
9981
9982
9983
9984 // -------------------------------------------------------------------------
9985 void ~ItemBase()
9986 {
9987 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9988 {
9989 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9990 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9991
9992 if (r_index >= 0)
9993 {
9994 InventoryLocation r_il = new InventoryLocation;
9995 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9996
9997 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9998 int r_type = r_il.GetType();
9999 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10000 {
10001 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10002 }
10003 else if (r_type == InventoryLocationType.ATTACHMENT)
10004 {
10005 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10006 }
10007
10008 }
10009
10010 player.GetHumanInventory().ClearUserReservedLocation(this);
10011 }
10012
10013 if (m_LockingSound)
10014 SEffectManager.DestroyEffect(m_LockingSound);
10015 }
10016
10017
10018
10019 // -------------------------------------------------------------------------
10020 static int GetDebugActionsMask()
10021 {
10022 return ItemBase.m_DebugActionsMask;
10023 }
10024
10025 static bool HasDebugActionsMask(int mask)
10026 {
10027 return ItemBase.m_DebugActionsMask & mask;
10028 }
10029
10030 static void SetDebugActionsMask(int mask)
10031 {
10032 ItemBase.m_DebugActionsMask = mask;
10033 }
10034
10035 static void AddDebugActionsMask(int mask)
10036 {
10037 ItemBase.m_DebugActionsMask |= mask;
10038 }
10039
10040 static void RemoveDebugActionsMask(int mask)
10041 {
10042 ItemBase.m_DebugActionsMask &= ~mask;
10043 }
10044
10045 static void ToggleDebugActionsMask(int mask)
10046 {
10047 if (HasDebugActionsMask(mask))
10048 {
10050 }
10051 else
10052 {
10053 AddDebugActionsMask(mask);
10054 }
10055 }
10056
10057 // -------------------------------------------------------------------------
10058 void SetCEBasedQuantity()
10059 {
10060 if (GetEconomyProfile())
10061 {
10062 float q_max = GetEconomyProfile().GetQuantityMax();
10063 if (q_max > 0)
10064 {
10065 float q_min = GetEconomyProfile().GetQuantityMin();
10066 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10067
10068 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10069 {
10070 ComponentEnergyManager comp = GetCompEM();
10071 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10072 {
10073 comp.SetEnergy0To1(quantity_randomized);
10074 }
10075 }
10076 else if (HasQuantity())
10077 {
10078 SetQuantityNormalized(quantity_randomized, false);
10079 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10080 }
10081
10082 }
10083 }
10084 }
10085
10087 void LockToParent()
10088 {
10089 EntityAI parent = GetHierarchyParent();
10090
10091 if (parent)
10092 {
10093 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10094 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10095 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10096 }
10097 }
10098
10100 void UnlockFromParent()
10101 {
10102 EntityAI parent = GetHierarchyParent();
10103
10104 if (parent)
10105 {
10106 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10107 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10108 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10109 }
10110 }
10111
10112 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10113 {
10114 /*
10115 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10116 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10117 */
10118 ItemBase item2 = ItemBase.Cast(entity2);
10119
10120 if (GetGame().IsClient())
10121 {
10122 if (ScriptInputUserData.CanStoreInputUserData())
10123 {
10124 ScriptInputUserData ctx = new ScriptInputUserData;
10126 ctx.Write(-1);
10127 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10128 ctx.Write(i1);
10129 ctx.Write(item2);
10130 ctx.Write(use_stack_max);
10131 ctx.Write(-1);
10132 ctx.Send();
10133
10134 if (IsCombineAll(item2, use_stack_max))
10135 {
10136 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10137 }
10138 }
10139 }
10140 else if (!GetGame().IsMultiplayer())
10141 {
10142 CombineItems(item2, use_stack_max);
10143 }
10144 }
10145
10146 bool IsLiquidPresent()
10147 {
10148 return (GetLiquidType() != 0 && HasQuantity());
10149 }
10150
10151 bool IsLiquidContainer()
10152 {
10153 return m_LiquidContainerMask != 0;
10154 }
10155
10157 {
10158 return m_LiquidContainerMask;
10159 }
10160
10161 bool IsBloodContainer()
10162 {
10163 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10164 return false;
10165 }
10166
10167 bool IsNVG()
10168 {
10169 return false;
10170 }
10171
10174 bool IsExplosive()
10175 {
10176 return false;
10177 }
10178
10180 {
10181 return "";
10182 }
10183
10185
10186 bool IsLightSource()
10187 {
10188 return false;
10189 }
10190
10192 {
10193 return true;
10194 }
10195
10196 //--- ACTION CONDITIONS
10197 //direction
10198 bool IsFacingPlayer(PlayerBase player, string selection)
10199 {
10200 return true;
10201 }
10202
10203 bool IsPlayerInside(PlayerBase player, string selection)
10204 {
10205 return true;
10206 }
10207
10208 override bool CanObstruct()
10209 {
10210 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10211 return !player || !IsPlayerInside(player, "");
10212 }
10213
10214 override bool IsBeingPlaced()
10215 {
10216 return m_IsBeingPlaced;
10217 }
10218
10219 void SetIsBeingPlaced(bool is_being_placed)
10220 {
10221 m_IsBeingPlaced = is_being_placed;
10222 if (!is_being_placed)
10224 SetSynchDirty();
10225 }
10226
10227 //server-side
10228 void OnEndPlacement() {}
10229
10230 override bool IsHologram()
10231 {
10232 return m_IsHologram;
10233 }
10234
10235 bool CanBeDigged()
10236 {
10237 return m_CanBeDigged;
10238 }
10239
10241 {
10242 return 1;
10243 }
10244
10245 bool CanMakeGardenplot()
10246 {
10247 return false;
10248 }
10249
10250 void SetIsHologram(bool is_hologram)
10251 {
10252 m_IsHologram = is_hologram;
10253 SetSynchDirty();
10254 }
10255 /*
10256 protected float GetNutritionalEnergy()
10257 {
10258 Edible_Base edible = Edible_Base.Cast(this);
10259 return edible.GetFoodEnergy();
10260 }
10261
10262 protected float GetNutritionalWaterContent()
10263 {
10264 Edible_Base edible = Edible_Base.Cast(this);
10265 return edible.GetFoodWater();
10266 }
10267
10268 protected float GetNutritionalIndex()
10269 {
10270 Edible_Base edible = Edible_Base.Cast(this);
10271 return edible.GetFoodNutritionalIndex();
10272 }
10273
10274 protected float GetNutritionalFullnessIndex()
10275 {
10276 Edible_Base edible = Edible_Base.Cast(this);
10277 return edible.GetFoodTotalVolume();
10278 }
10279
10280 protected float GetNutritionalToxicity()
10281 {
10282 Edible_Base edible = Edible_Base.Cast(this);
10283 return edible.GetFoodToxicity();
10284
10285 }
10286 */
10287
10288
10289 // -------------------------------------------------------------------------
10290 override void OnMovedInsideCargo(EntityAI container)
10291 {
10292 super.OnMovedInsideCargo(container);
10293
10294 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10295 }
10296
10297 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10298 {
10299 super.EEItemLocationChanged(oldLoc,newLoc);
10300
10301 PlayerBase new_player = null;
10302 PlayerBase old_player = null;
10303
10304 if (newLoc.GetParent())
10305 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10306
10307 if (oldLoc.GetParent())
10308 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10309
10310 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10311 {
10312 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10313
10314 if (r_index >= 0)
10315 {
10316 InventoryLocation r_il = new InventoryLocation;
10317 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10318
10319 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10320 int r_type = r_il.GetType();
10321 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10322 {
10323 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10324 }
10325 else if (r_type == InventoryLocationType.ATTACHMENT)
10326 {
10327 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10328 }
10329
10330 }
10331 }
10332
10333 if (newLoc.GetType() == InventoryLocationType.HANDS)
10334 {
10335 if (new_player)
10336 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10337
10338 if (new_player == old_player)
10339 {
10340
10341 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10342 {
10343 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10344 {
10345 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10346 {
10347 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10348 }
10349 }
10350 else
10351 {
10352 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10353 }
10354 }
10355
10356 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10357 {
10358 int type = oldLoc.GetType();
10359 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10360 {
10361 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10362 }
10363 else if (type == InventoryLocationType.ATTACHMENT)
10364 {
10365 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10366 }
10367 }
10368 if (!m_OldLocation)
10369 {
10370 m_OldLocation = new InventoryLocation;
10371 }
10372 m_OldLocation.Copy(oldLoc);
10373 }
10374 else
10375 {
10376 if (m_OldLocation)
10377 {
10378 m_OldLocation.Reset();
10379 }
10380 }
10381
10383 }
10384 else
10385 {
10386 if (new_player)
10387 {
10388 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10389 if (res_index >= 0)
10390 {
10391 InventoryLocation il = new InventoryLocation;
10392 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10393 ItemBase it = ItemBase.Cast(il.GetItem());
10394 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10395 int rel_type = il.GetType();
10396 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10397 {
10398 il.GetParent().GetOnReleaseLock().Invoke(it);
10399 }
10400 else if (rel_type == InventoryLocationType.ATTACHMENT)
10401 {
10402 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10403 }
10404 //it.GetOnReleaseLock().Invoke(it);
10405 }
10406 }
10407 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10408 {
10409 //ThrowPhysically(old_player, vector.Zero);
10410 m_ThrowItemOnDrop = false;
10411 }
10412
10413 if (m_OldLocation)
10414 {
10415 m_OldLocation.Reset();
10416 }
10417 }
10418 }
10419
10420 override void EOnContact(IEntity other, Contact extra)
10421 {
10423 {
10424 int liquidType = -1;
10425 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10426 if (impactSpeed > 0.0)
10427 {
10428 m_ImpactSpeed = impactSpeed;
10429 #ifndef SERVER
10430 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10431 #else
10432 m_WantPlayImpactSound = true;
10433 SetSynchDirty();
10434 #endif
10435 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10436 }
10437 }
10438
10439 #ifdef SERVER
10440 if (GetCompEM() && GetCompEM().IsPlugged())
10441 {
10442 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10443 GetCompEM().UnplugThis();
10444 }
10445 #endif
10446 }
10447
10448 void RefreshPhysics();
10449
10450 override void OnCreatePhysics()
10451 {
10453 }
10454
10455 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10456 {
10457
10458 }
10459 // -------------------------------------------------------------------------
10460 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10461 {
10462 super.OnItemLocationChanged(old_owner, new_owner);
10463
10464 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10465 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10466
10467 if (!relatedPlayer && playerNew)
10468 relatedPlayer = playerNew;
10469
10470 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10471 {
10472 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10473 if (actionMgr)
10474 {
10475 ActionBase currentAction = actionMgr.GetRunningAction();
10476 if (currentAction)
10477 currentAction.OnItemLocationChanged(this);
10478 }
10479 }
10480
10481 Man ownerPlayerOld = null;
10482 Man ownerPlayerNew = null;
10483
10484 if (old_owner)
10485 {
10486 if (old_owner.IsMan())
10487 {
10488 ownerPlayerOld = Man.Cast(old_owner);
10489 }
10490 else
10491 {
10492 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10493 }
10494 }
10495 else
10496 {
10497 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10498 {
10499 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10500
10501 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10502 {
10503 GetCompEM().UnplugThis();
10504 }
10505 }
10506 }
10507
10508 if (new_owner)
10509 {
10510 if (new_owner.IsMan())
10511 {
10512 ownerPlayerNew = Man.Cast(new_owner);
10513 }
10514 else
10515 {
10516 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10517 }
10518 }
10519
10520 if (ownerPlayerOld != ownerPlayerNew)
10521 {
10522 if (ownerPlayerOld)
10523 {
10524 array<EntityAI> subItemsExit = new array<EntityAI>;
10525 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10526 for (int i = 0; i < subItemsExit.Count(); i++)
10527 {
10528 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10529 itemExit.OnInventoryExit(ownerPlayerOld);
10530 }
10531 }
10532
10533 if (ownerPlayerNew)
10534 {
10535 array<EntityAI> subItemsEnter = new array<EntityAI>;
10536 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10537 for (int j = 0; j < subItemsEnter.Count(); j++)
10538 {
10539 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10540 itemEnter.OnInventoryEnter(ownerPlayerNew);
10541 }
10542 }
10543 }
10544 else if (ownerPlayerNew != null)
10545 {
10546 PlayerBase nplayer;
10547 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10548 {
10549 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10550 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10551 for (int k = 0; k < subItemsUpdate.Count(); k++)
10552 {
10553 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10554 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10555 }
10556 }
10557 }
10558
10559 if (old_owner)
10560 old_owner.OnChildItemRemoved(this);
10561 if (new_owner)
10562 new_owner.OnChildItemReceived(this);
10563 }
10564
10565 // -------------------------------------------------------------------------------
10566 override void EEDelete(EntityAI parent)
10567 {
10568 super.EEDelete(parent);
10569 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10570 if (player)
10571 {
10572 OnInventoryExit(player);
10573
10574 if (player.IsAlive())
10575 {
10576 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10577 if (r_index >= 0)
10578 {
10579 InventoryLocation r_il = new InventoryLocation;
10580 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10581
10582 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10583 int r_type = r_il.GetType();
10584 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10585 {
10586 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10587 }
10588 else if (r_type == InventoryLocationType.ATTACHMENT)
10589 {
10590 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10591 }
10592
10593 }
10594
10595 player.RemoveQuickBarEntityShortcut(this);
10596 }
10597 }
10598 }
10599 // -------------------------------------------------------------------------------
10600 override void EEKilled(Object killer)
10601 {
10602 super.EEKilled(killer);
10603
10605 if (killer && killer.IsFireplace() && CanExplodeInFire())
10606 {
10607 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10608 {
10609 if (IsMagazine())
10610 {
10611 if (Magazine.Cast(this).GetAmmoCount() > 0)
10612 {
10613 ExplodeAmmo();
10614 }
10615 }
10616 else
10617 {
10618 Explode(DamageType.EXPLOSION);
10619 }
10620 }
10621 }
10622 }
10623
10624 override void OnWasAttached(EntityAI parent, int slot_id)
10625 {
10626 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10627
10628 super.OnWasAttached(parent, slot_id);
10629
10630 if (HasQuantity())
10631 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10632
10633 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10634 }
10635
10636 override void OnWasDetached(EntityAI parent, int slot_id)
10637 {
10638 super.OnWasDetached(parent, slot_id);
10639
10640 if (HasQuantity())
10641 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10642 }
10643
10644 override string ChangeIntoOnAttach(string slot)
10645 {
10646 int idx;
10647 TStringArray inventory_slots = new TStringArray;
10648 TStringArray attach_types = new TStringArray;
10649
10650 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10651 if (inventory_slots.Count() < 1) //is string
10652 {
10653 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10654 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10655 }
10656 else //is array
10657 {
10658 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10659 }
10660
10661 idx = inventory_slots.Find(slot);
10662 if (idx < 0)
10663 return "";
10664
10665 return attach_types.Get(idx);
10666 }
10667
10668 override string ChangeIntoOnDetach()
10669 {
10670 int idx = -1;
10671 string slot;
10672
10673 TStringArray inventory_slots = new TStringArray;
10674 TStringArray detach_types = new TStringArray;
10675
10676 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10677 if (inventory_slots.Count() < 1) //is string
10678 {
10679 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10680 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10681 }
10682 else //is array
10683 {
10684 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10685 if (detach_types.Count() < 1)
10686 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10687 }
10688
10689 for (int i = 0; i < inventory_slots.Count(); i++)
10690 {
10691 slot = inventory_slots.Get(i);
10692 }
10693
10694 if (slot != "")
10695 {
10696 if (detach_types.Count() == 1)
10697 idx = 0;
10698 else
10699 idx = inventory_slots.Find(slot);
10700 }
10701 if (idx < 0)
10702 return "";
10703
10704 return detach_types.Get(idx);
10705 }
10706
10707 void ExplodeAmmo()
10708 {
10709 //timer
10710 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10711
10712 //min/max time
10713 float min_time = 1;
10714 float max_time = 3;
10715 float delay = Math.RandomFloat(min_time, max_time);
10716
10717 explode_timer.Run(delay, this, "DoAmmoExplosion");
10718 }
10719
10720 void DoAmmoExplosion()
10721 {
10722 Magazine magazine = Magazine.Cast(this);
10723 int pop_sounds_count = 6;
10724 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10725
10726 //play sound
10727 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10728 string sound_name = pop_sounds[ sound_idx ];
10729 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10730
10731 //remove ammo count
10732 magazine.ServerAddAmmoCount(-1);
10733
10734 //if condition then repeat -> ExplodeAmmo
10735 float min_temp_to_explode = 100; //min temperature for item to explode
10736
10737 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10738 {
10739 ExplodeAmmo();
10740 }
10741 }
10742
10743 // -------------------------------------------------------------------------------
10744 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10745 {
10746 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10747
10748 const int CHANCE_DAMAGE_CARGO = 4;
10749 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10750 const int CHANCE_DAMAGE_NOTHING = 2;
10751
10752 if (IsClothing() || IsContainer() || IsItemTent())
10753 {
10754 float dmg = damageResult.GetDamage("","Health") * -0.5;
10755 int chances;
10756 int rnd;
10757
10758 if (GetInventory().GetCargo())
10759 {
10760 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10761 rnd = Math.RandomInt(0,chances);
10762
10763 if (rnd < CHANCE_DAMAGE_CARGO)
10764 {
10765 DamageItemInCargo(dmg);
10766 }
10767 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10768 {
10770 }
10771 }
10772 else
10773 {
10774 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10775 rnd = Math.RandomInt(0,chances);
10776
10777 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10778 {
10780 }
10781 }
10782 }
10783 }
10784
10785 bool DamageItemInCargo(float damage)
10786 {
10787 if (GetInventory().GetCargo())
10788 {
10789 int item_count = GetInventory().GetCargo().GetItemCount();
10790 if (item_count > 0)
10791 {
10792 int random_pick = Math.RandomInt(0, item_count);
10793 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10794 if (!item.IsExplosive())
10795 {
10796 item.AddHealth("","",damage);
10797 return true;
10798 }
10799 }
10800 }
10801 return false;
10802 }
10803
10804 bool DamageItemAttachments(float damage)
10805 {
10806 int attachment_count = GetInventory().AttachmentCount();
10807 if (attachment_count > 0)
10808 {
10809 int random_pick = Math.RandomInt(0, attachment_count);
10810 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10811 if (!attachment.IsExplosive())
10812 {
10813 attachment.AddHealth("","",damage);
10814 return true;
10815 }
10816 }
10817 return false;
10818 }
10819
10820 override bool IsSplitable()
10821 {
10822 return m_CanThisBeSplit;
10823 }
10824 //----------------
10825 override bool CanBeSplit()
10826 {
10827 if (IsSplitable() && (GetQuantity() > 1))
10828 return GetInventory().CanRemoveEntity();
10829
10830 return false;
10831 }
10832
10833 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10834 {
10835 if (!CanBeSplit())
10836 return;
10837
10838 if (GetGame().IsClient())
10839 {
10840 if (ScriptInputUserData.CanStoreInputUserData())
10841 {
10842 ScriptInputUserData ctx = new ScriptInputUserData;
10844 ctx.Write(1);
10845 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10846 ctx.Write(i1);
10847 ctx.Write(destination_entity);
10848 ctx.Write(true);
10849 ctx.Write(slot_id);
10850 ctx.Send();
10851 }
10852 }
10853 else if (!GetGame().IsMultiplayer())
10854 {
10855 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10856 }
10857 }
10858
10859 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10860 {
10861 if (!CanBeSplit())
10862 return;
10863
10864 float split_quantity_new;
10865 ref ItemBase new_item;
10866 float quantity = GetQuantity();
10867 float stack_max = GetTargetQuantityMax(slot_id);
10868 InventoryLocation loc = new InventoryLocation;
10869
10870 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10871 {
10872 if (stack_max <= GetQuantity())
10873 split_quantity_new = stack_max;
10874 else
10875 split_quantity_new = GetQuantity();
10876
10877 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10878 if (new_item)
10879 {
10880 new_item.SetResultOfSplit(true);
10881 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10882 AddQuantity(-split_quantity_new);
10883 new_item.SetQuantity(split_quantity_new);
10884 }
10885 }
10886 else if (destination_entity && slot_id == -1)
10887 {
10888 if (quantity > stack_max)
10889 split_quantity_new = stack_max;
10890 else
10891 split_quantity_new = quantity;
10892
10893 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10894 {
10895 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10896 new_item = ItemBase.Cast(o);
10897 }
10898
10899 if (new_item)
10900 {
10901 new_item.SetResultOfSplit(true);
10902 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10903 AddQuantity(-split_quantity_new);
10904 new_item.SetQuantity(split_quantity_new);
10905 }
10906 }
10907 else
10908 {
10909 if (stack_max != 0)
10910 {
10911 if (stack_max < GetQuantity())
10912 {
10913 split_quantity_new = GetQuantity() - stack_max;
10914 }
10915
10916 if (split_quantity_new == 0)
10917 {
10918 if (!GetGame().IsMultiplayer())
10919 player.PhysicalPredictiveDropItem(this);
10920 else
10921 player.ServerDropEntity(this);
10922 return;
10923 }
10924
10925 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10926
10927 if (new_item)
10928 {
10929 new_item.SetResultOfSplit(true);
10930 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10931 SetQuantity(split_quantity_new);
10932 new_item.SetQuantity(stack_max);
10933 new_item.PlaceOnSurface();
10934 }
10935 }
10936 }
10937 }
10938
10939 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10940 {
10941 if (!CanBeSplit())
10942 return;
10943
10944 float split_quantity_new;
10945 ref ItemBase new_item;
10946 float quantity = GetQuantity();
10947 float stack_max = GetTargetQuantityMax(slot_id);
10948 InventoryLocation loc = new InventoryLocation;
10949
10950 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10951 {
10952 if (stack_max <= GetQuantity())
10953 split_quantity_new = stack_max;
10954 else
10955 split_quantity_new = GetQuantity();
10956
10957 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10958 if (new_item)
10959 {
10960 new_item.SetResultOfSplit(true);
10961 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10962 AddQuantity(-split_quantity_new);
10963 new_item.SetQuantity(split_quantity_new);
10964 }
10965 }
10966 else if (destination_entity && slot_id == -1)
10967 {
10968 if (quantity > stack_max)
10969 split_quantity_new = stack_max;
10970 else
10971 split_quantity_new = quantity;
10972
10973 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10974 {
10975 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10976 new_item = ItemBase.Cast(o);
10977 }
10978
10979 if (new_item)
10980 {
10981 new_item.SetResultOfSplit(true);
10982 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10983 AddQuantity(-split_quantity_new);
10984 new_item.SetQuantity(split_quantity_new);
10985 }
10986 }
10987 else
10988 {
10989 if (stack_max != 0)
10990 {
10991 if (stack_max < GetQuantity())
10992 {
10993 split_quantity_new = GetQuantity() - stack_max;
10994 }
10995
10996 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10997
10998 if (new_item)
10999 {
11000 new_item.SetResultOfSplit(true);
11001 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11002 SetQuantity(split_quantity_new);
11003 new_item.SetQuantity(stack_max);
11004 new_item.PlaceOnSurface();
11005 }
11006 }
11007 }
11008 }
11009
11010 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
11011 {
11012 if (!CanBeSplit())
11013 return;
11014
11015 if (GetGame().IsClient())
11016 {
11017 if (ScriptInputUserData.CanStoreInputUserData())
11018 {
11019 ScriptInputUserData ctx = new ScriptInputUserData;
11021 ctx.Write(4);
11022 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11023 ctx.Write(thiz);
11024 dst.WriteToContext(ctx);
11025 ctx.Send();
11026 }
11027 }
11028 else if (!GetGame().IsMultiplayer())
11029 {
11031 }
11032 }
11033
11034 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11035 {
11036 if (!CanBeSplit())
11037 return;
11038
11039 if (GetGame().IsClient())
11040 {
11041 if (ScriptInputUserData.CanStoreInputUserData())
11042 {
11043 ScriptInputUserData ctx = new ScriptInputUserData;
11045 ctx.Write(2);
11046 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11047 ctx.Write(dummy);
11048 ctx.Write(destination_entity);
11049 ctx.Write(true);
11050 ctx.Write(idx);
11051 ctx.Write(row);
11052 ctx.Write(col);
11053 ctx.Send();
11054 }
11055 }
11056 else if (!GetGame().IsMultiplayer())
11057 {
11058 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11059 }
11060 }
11061
11062 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11063 {
11065 }
11066
11067 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11068 {
11069 if (!CanBeSplit())
11070 return this;
11071
11072 float quantity = GetQuantity();
11073 float split_quantity_new;
11074 ItemBase new_item;
11075 if (dst.IsValid())
11076 {
11077 int slot_id = dst.GetSlot();
11078 float stack_max = GetTargetQuantityMax(slot_id);
11079
11080 if (quantity > stack_max)
11081 split_quantity_new = stack_max;
11082 else
11083 split_quantity_new = quantity;
11084
11085 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11086
11087 if (new_item)
11088 {
11089 new_item.SetResultOfSplit(true);
11090 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11091 AddQuantity(-split_quantity_new);
11092 new_item.SetQuantity(split_quantity_new);
11093 }
11094
11095 return new_item;
11096 }
11097
11098 return null;
11099 }
11100
11101 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11102 {
11103 if (!CanBeSplit())
11104 return;
11105
11106 float quantity = GetQuantity();
11107 float split_quantity_new;
11108 ref ItemBase new_item;
11109 if (destination_entity)
11110 {
11111 float stackable = GetTargetQuantityMax();
11112 if (quantity > stackable)
11113 split_quantity_new = stackable;
11114 else
11115 split_quantity_new = quantity;
11116
11117 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11118 if (new_item)
11119 {
11120 new_item.SetResultOfSplit(true);
11121 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11122 AddQuantity(-split_quantity_new);
11123 new_item.SetQuantity(split_quantity_new);
11124 }
11125 }
11126 }
11127
11128 void SplitIntoStackMaxHandsClient(PlayerBase player)
11129 {
11130 if (!CanBeSplit())
11131 return;
11132
11133 if (GetGame().IsClient())
11134 {
11135 if (ScriptInputUserData.CanStoreInputUserData())
11136 {
11137 ScriptInputUserData ctx = new ScriptInputUserData;
11139 ctx.Write(3);
11140 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11141 ctx.Write(i1);
11142 ItemBase destination_entity = this;
11143 ctx.Write(destination_entity);
11144 ctx.Write(true);
11145 ctx.Write(0);
11146 ctx.Send();
11147 }
11148 }
11149 else if (!GetGame().IsMultiplayer())
11150 {
11151 SplitIntoStackMaxHands(player);
11152 }
11153 }
11154
11155 void SplitIntoStackMaxHands(PlayerBase player)
11156 {
11157 if (!CanBeSplit())
11158 return;
11159
11160 float quantity = GetQuantity();
11161 float split_quantity_new;
11162 ref ItemBase new_item;
11163 if (player)
11164 {
11165 float stackable = GetTargetQuantityMax();
11166 if (quantity > stackable)
11167 split_quantity_new = stackable;
11168 else
11169 split_quantity_new = quantity;
11170
11171 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11172 new_item = ItemBase.Cast(in_hands);
11173 if (new_item)
11174 {
11175 new_item.SetResultOfSplit(true);
11176 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11177 AddQuantity(-split_quantity_new);
11178 new_item.SetQuantity(split_quantity_new);
11179 }
11180 }
11181 }
11182
11183 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11184 {
11185 if (!CanBeSplit())
11186 return;
11187
11188 float quantity = GetQuantity();
11189 float split_quantity_new = Math.Floor(quantity * 0.5);
11190
11191 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11192
11193 if (new_item)
11194 {
11195 if (new_item.GetQuantityMax() < split_quantity_new)
11196 {
11197 split_quantity_new = new_item.GetQuantityMax();
11198 }
11199
11200 new_item.SetResultOfSplit(true);
11201 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11202
11203 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11204 {
11205 AddQuantity(-1);
11206 new_item.SetQuantity(1);
11207 }
11208 else
11209 {
11210 AddQuantity(-split_quantity_new);
11211 new_item.SetQuantity(split_quantity_new);
11212 }
11213 }
11214 }
11215
11216 void SplitItem(PlayerBase player)
11217 {
11218 if (!CanBeSplit())
11219 return;
11220
11221 float quantity = GetQuantity();
11222 float split_quantity_new = Math.Floor(quantity / 2);
11223
11224 InventoryLocation invloc = new InventoryLocation;
11225 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11226
11227 ItemBase new_item;
11228 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11229
11230 if (new_item)
11231 {
11232 if (new_item.GetQuantityMax() < split_quantity_new)
11233 {
11234 split_quantity_new = new_item.GetQuantityMax();
11235 }
11236 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11237 {
11238 AddQuantity(-1);
11239 new_item.SetQuantity(1);
11240 }
11241 else
11242 {
11243 AddQuantity(-split_quantity_new);
11244 new_item.SetQuantity(split_quantity_new);
11245 }
11246 }
11247 }
11248
11250 void OnQuantityChanged(float delta)
11251 {
11252 SetWeightDirty();
11253 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11254
11255 if (parent)
11256 parent.OnAttachmentQuantityChangedEx(this, delta);
11257
11258 if (IsLiquidContainer())
11259 {
11260 if (GetQuantityNormalized() <= 0.0)
11261 {
11263 }
11264 else if (GetLiquidType() == LIQUID_NONE)
11265 {
11266 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11268 }
11269 }
11270
11271 }
11272
11275 {
11276 // insert code here
11277 }
11278
11280 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11281 {
11283 }
11284
11285 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11286 {
11287 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11288
11289 if (GetGame().IsServer())
11290 {
11291 if (newLevel == GameConstants.STATE_RUINED)
11292 {
11294 EntityAI parent = GetHierarchyParent();
11295 if (parent && parent.IsFireplace())
11296 {
11297 CargoBase cargo = GetInventory().GetCargo();
11298 if (cargo)
11299 {
11300 for (int i = 0; i < cargo.GetItemCount(); ++i)
11301 {
11302 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11303 }
11304 }
11305 }
11306 }
11307
11308 if (IsResultOfSplit())
11309 {
11310 // reset the splitting result flag, return to normal item behavior
11311 SetResultOfSplit(false);
11312 return;
11313 }
11314
11315 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11316 {
11317 SetCleanness(0);//unclean the item upon damage dealt
11318 }
11319 }
11320 }
11321
11322 // just the split? TODO: verify
11323 override void OnRightClick()
11324 {
11325 super.OnRightClick();
11326
11327 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11328 {
11329 if (GetGame().IsClient())
11330 {
11331 if (ScriptInputUserData.CanStoreInputUserData())
11332 {
11333 vector m4[4];
11334 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11335
11336 EntityAI root = GetHierarchyRoot();
11337
11338 InventoryLocation dst = new InventoryLocation;
11339 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11340 {
11341 if (root)
11342 {
11343 root.GetTransform(m4);
11344 dst.SetGround(this, m4);
11345 }
11346 else
11347 GetInventory().GetCurrentInventoryLocation(dst);
11348 }
11349 else
11350 {
11351 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11352 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11353 this shouldnt cause issues within this scope*/
11354 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11355 {
11356 if (root)
11357 {
11358 root.GetTransform(m4);
11359 dst.SetGround(this, m4);
11360 }
11361 else
11362 GetInventory().GetCurrentInventoryLocation(dst);
11363 }
11364 else
11365 {
11366 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11367 }
11368 }
11369
11370 ScriptInputUserData ctx = new ScriptInputUserData;
11372 ctx.Write(4);
11373 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11374 ctx.Write(thiz);
11375 dst.WriteToContext(ctx);
11376 ctx.Write(true); // dummy
11377 ctx.Send();
11378 }
11379 }
11380 else if (!GetGame().IsMultiplayer())
11381 {
11382 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11383 }
11384 }
11385 }
11386
11387 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11388 {
11389 //TODO: delete check zero quantity check after fix double posts hands fsm events
11390 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11391 return false;
11392
11393 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11394 return false;
11395
11396 //can_this_be_combined = ConfigGetBool("canBeSplit");
11398 return false;
11399
11400
11401 Magazine mag = Magazine.Cast(this);
11402 if (mag)
11403 {
11404 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11405 return false;
11406
11407 if (stack_max_limit)
11408 {
11409 Magazine other_mag = Magazine.Cast(other_item);
11410 if (other_item)
11411 {
11412 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11413 return false;
11414 }
11415
11416 }
11417 }
11418 else
11419 {
11420 //TODO: delete check zero quantity check after fix double posts hands fsm events
11421 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11422 return false;
11423
11424 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11425 return false;
11426 }
11427
11428 PlayerBase player = null;
11429 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11430 {
11431 if (player.GetInventory().HasAttachment(this))
11432 return false;
11433
11434 if (player.IsItemsToDelete())
11435 return false;
11436 }
11437
11438 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11439 return false;
11440
11441 int slotID;
11442 string slotName;
11443 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11444 return false;
11445
11446 return true;
11447 }
11448
11449 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11450 {
11451 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11452 }
11453
11454 bool IsResultOfSplit()
11455 {
11456 return m_IsResultOfSplit;
11457 }
11458
11459 void SetResultOfSplit(bool value)
11460 {
11461 m_IsResultOfSplit = value;
11462 }
11463
11464 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11465 {
11466 return ComputeQuantityUsedEx(other_item, use_stack_max);
11467 }
11468
11469 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11470 {
11471 float other_item_quantity = other_item.GetQuantity();
11472 float this_free_space;
11473
11474 float stack_max = GetQuantityMax();
11475
11476 this_free_space = stack_max - GetQuantity();
11477
11478 if (other_item_quantity > this_free_space)
11479 {
11480 return this_free_space;
11481 }
11482 else
11483 {
11484 return other_item_quantity;
11485 }
11486 }
11487
11488 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11489 {
11490 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11491 }
11492
11493 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11494 {
11495 if (!CanBeCombined(other_item, false))
11496 return;
11497
11498 if (!IsMagazine() && other_item)
11499 {
11500 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11501 if (quantity_used != 0)
11502 {
11503 float hp1 = GetHealth01("","");
11504 float hp2 = other_item.GetHealth01("","");
11505 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11506 hpResult = hpResult / (GetQuantity() + quantity_used);
11507
11508 hpResult *= GetMaxHealth();
11509 Math.Round(hpResult);
11510 SetHealth("", "Health", hpResult);
11511
11512 AddQuantity(quantity_used);
11513 other_item.AddQuantity(-quantity_used);
11514 }
11515 }
11516 OnCombine(other_item);
11517 }
11518
11519 void OnCombine(ItemBase other_item)
11520 {
11521 #ifdef SERVER
11522 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11523 GetHierarchyParent().IncreaseLifetimeUp();
11524 #endif
11525 };
11526
11527 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11528 {
11529 PlayerBase p = PlayerBase.Cast(player);
11530
11531 array<int> recipesIds = p.m_Recipes;
11532 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11533 if (moduleRecipesManager)
11534 {
11535 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11536 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11537 }
11538
11539 for (int i = 0;i < recipesIds.Count(); i++)
11540 {
11541 int key = recipesIds.Get(i);
11542 string recipeName = moduleRecipesManager.GetRecipeName(key);
11543 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11544 }
11545 }
11546
11547 // -------------------------------------------------------------------------
11548 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11549 {
11550 super.GetDebugActions(outputList);
11551
11552 //quantity
11553 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11554 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11555 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11556 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11557
11558 //health
11559 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11560 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11561 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11562 //temperature
11563 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11564 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11565 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11566
11567 //wet
11568 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11569 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11570
11571 //liquidtype
11572 if (IsLiquidContainer())
11573 {
11574 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11575 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11576 }
11577
11578 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11579 // watch
11580 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11581 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11582
11583 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11584 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11585 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11586 }
11587
11588 // -------------------------------------------------------------------------
11589 // -------------------------------------------------------------------------
11590 // -------------------------------------------------------------------------
11591 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11592 {
11593 super.OnAction(action_id, player, ctx);
11594 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11595 {
11596 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11597 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11598 PlayerBase p = PlayerBase.Cast(player);
11599 if (EActions.RECIPES_RANGE_START < 1000)
11600 {
11601 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11602 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11603 }
11604 }
11605 #ifndef SERVER
11606 else if (action_id == EActions.WATCH_PLAYER)
11607 {
11608 PluginDeveloper.SetDeveloperItemClientEx(player);
11609 }
11610 #endif
11611 if (GetGame().IsServer())
11612 {
11613 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11614 {
11615 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11616 OnDebugButtonPressServer(id + 1);
11617 }
11618
11619 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11620 {
11621 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11622 InsertAgent(agent_id,100);
11623 }
11624
11625 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11626 {
11627 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11628 RemoveAgent(agent_id2);
11629 }
11630
11631 else if (action_id == EActions.ADD_QUANTITY)
11632 {
11633 if (IsMagazine())
11634 {
11635 Magazine mag = Magazine.Cast(this);
11636 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11637 }
11638 else
11639 {
11640 AddQuantity(GetQuantityMax() * 0.2);
11641 }
11642
11643 if (m_EM)
11644 {
11645 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11646 }
11647 //PrintVariables();
11648 }
11649
11650 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11651 {
11652 if (IsMagazine())
11653 {
11654 Magazine mag2 = Magazine.Cast(this);
11655 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11656 }
11657 else
11658 {
11659 AddQuantity(- GetQuantityMax() * 0.2);
11660 }
11661 if (m_EM)
11662 {
11663 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11664 }
11665 //PrintVariables();
11666 }
11667
11668 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11669 {
11670 SetQuantity(0);
11671
11672 if (m_EM)
11673 {
11674 m_EM.SetEnergy(0);
11675 }
11676 }
11677
11678 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11679 {
11681
11682 if (m_EM)
11683 {
11684 m_EM.SetEnergy(m_EM.GetEnergyMax());
11685 }
11686 }
11687
11688 else if (action_id == EActions.ADD_HEALTH)
11689 {
11690 AddHealth("","",GetMaxHealth("","Health")/5);
11691 }
11692 else if (action_id == EActions.REMOVE_HEALTH)
11693 {
11694 AddHealth("","",-GetMaxHealth("","Health")/5);
11695 }
11696 else if (action_id == EActions.DESTROY_HEALTH)
11697 {
11698 SetHealth01("","",0);
11699 }
11700 else if (action_id == EActions.WATCH_ITEM)
11701 {
11703 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11704 #ifdef DEVELOPER
11705 SetDebugDeveloper_item(this);
11706 #endif
11707 }
11708
11709 else if (action_id == EActions.ADD_TEMPERATURE)
11710 {
11711 AddTemperature(20);
11712 //PrintVariables();
11713 }
11714
11715 else if (action_id == EActions.REMOVE_TEMPERATURE)
11716 {
11717 AddTemperature(-20);
11718 //PrintVariables();
11719 }
11720
11721 else if (action_id == EActions.FLIP_FROZEN)
11722 {
11723 SetFrozen(!GetIsFrozen());
11724 //PrintVariables();
11725 }
11726
11727 else if (action_id == EActions.ADD_WETNESS)
11728 {
11729 AddWet(GetWetMax()/5);
11730 //PrintVariables();
11731 }
11732
11733 else if (action_id == EActions.REMOVE_WETNESS)
11734 {
11735 AddWet(-GetWetMax()/5);
11736 //PrintVariables();
11737 }
11738
11739 else if (action_id == EActions.LIQUIDTYPE_UP)
11740 {
11741 int curr_type = GetLiquidType();
11742 SetLiquidType(curr_type * 2);
11743 //AddWet(1);
11744 //PrintVariables();
11745 }
11746
11747 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11748 {
11749 int curr_type2 = GetLiquidType();
11750 SetLiquidType(curr_type2 / 2);
11751 }
11752
11753 else if (action_id == EActions.MAKE_SPECIAL)
11754 {
11755 auto debugParams = DebugSpawnParams.WithPlayer(player);
11756 OnDebugSpawnEx(debugParams);
11757 }
11758
11759 else if (action_id == EActions.DELETE)
11760 {
11761 Delete();
11762 }
11763
11764 }
11765
11766
11767 return false;
11768 }
11769
11770 // -------------------------------------------------------------------------
11771
11772
11775 void OnActivatedByTripWire();
11776
11778 void OnActivatedByItem(notnull ItemBase item);
11779
11780 //----------------------------------------------------------------
11781 //returns true if item is able to explode when put in fire
11782 bool CanExplodeInFire()
11783 {
11784 return false;
11785 }
11786
11787 //----------------------------------------------------------------
11788 bool CanEat()
11789 {
11790 return true;
11791 }
11792
11793 //----------------------------------------------------------------
11794 override bool IsIgnoredByConstruction()
11795 {
11796 return true;
11797 }
11798
11799 //----------------------------------------------------------------
11800 //has FoodStages in config?
11801 bool HasFoodStage()
11802 {
11803 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11804 return GetGame().ConfigIsExisting(config_path);
11805 }
11806
11808 FoodStage GetFoodStage()
11809 {
11810 return null;
11811 }
11812
11813 bool CanBeCooked()
11814 {
11815 return false;
11816 }
11817
11818 bool CanBeCookedOnStick()
11819 {
11820 return false;
11821 }
11822
11824 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11826
11827 //----------------------------------------------------------------
11828 bool CanRepair(ItemBase item_repair_kit)
11829 {
11830 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11831 return module_repairing.CanRepair(this, item_repair_kit);
11832 }
11833
11834 //----------------------------------------------------------------
11835 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11836 {
11837 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11838 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11839 }
11840
11841 //----------------------------------------------------------------
11842 int GetItemSize()
11843 {
11844 /*
11845 vector v_size = this.ConfigGetVector("itemSize");
11846 int v_size_x = v_size[0];
11847 int v_size_y = v_size[1];
11848 int size = v_size_x * v_size_y;
11849 return size;
11850 */
11851
11852 return 1;
11853 }
11854
11855 //----------------------------------------------------------------
11856 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11857 bool CanBeMovedOverride()
11858 {
11859 return m_CanBeMovedOverride;
11860 }
11861
11862 //----------------------------------------------------------------
11863 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11864 void SetCanBeMovedOverride(bool setting)
11865 {
11866 m_CanBeMovedOverride = setting;
11867 }
11868
11869 //----------------------------------------------------------------
11877 void MessageToOwnerStatus(string text)
11878 {
11879 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11880
11881 if (player)
11882 {
11883 player.MessageStatus(text);
11884 }
11885 }
11886
11887 //----------------------------------------------------------------
11895 void MessageToOwnerAction(string text)
11896 {
11897 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11898
11899 if (player)
11900 {
11901 player.MessageAction(text);
11902 }
11903 }
11904
11905 //----------------------------------------------------------------
11913 void MessageToOwnerFriendly(string text)
11914 {
11915 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11916
11917 if (player)
11918 {
11919 player.MessageFriendly(text);
11920 }
11921 }
11922
11923 //----------------------------------------------------------------
11931 void MessageToOwnerImportant(string text)
11932 {
11933 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11934
11935 if (player)
11936 {
11937 player.MessageImportant(text);
11938 }
11939 }
11940
11941 override bool IsItemBase()
11942 {
11943 return true;
11944 }
11945
11946 // Checks if item is of questioned kind
11947 override bool KindOf(string tag)
11948 {
11949 bool found = false;
11950 string item_name = this.GetType();
11951 ref TStringArray item_tag_array = new TStringArray;
11952 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11953
11954 int array_size = item_tag_array.Count();
11955 for (int i = 0; i < array_size; i++)
11956 {
11957 if (item_tag_array.Get(i) == tag)
11958 {
11959 found = true;
11960 break;
11961 }
11962 }
11963 return found;
11964 }
11965
11966
11967 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11968 {
11969 //Debug.Log("OnRPC called");
11970 super.OnRPC(sender, rpc_type,ctx);
11971
11972 //Play soundset for attachment locking (ActionLockAttachment.c)
11973 switch (rpc_type)
11974 {
11975 #ifndef SERVER
11976 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11977 Param2<bool, string> p = new Param2<bool, string>(false, "");
11978
11979 if (!ctx.Read(p))
11980 return;
11981
11982 bool play = p.param1;
11983 string soundSet = p.param2;
11984
11985 if (play)
11986 {
11987 if (m_LockingSound)
11988 {
11990 {
11991 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11992 }
11993 }
11994 else
11995 {
11996 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11997 }
11998 }
11999 else
12000 {
12001 SEffectManager.DestroyEffect(m_LockingSound);
12002 }
12003
12004 break;
12005 #endif
12006
12007 }
12008
12009 if (GetWrittenNoteData())
12010 {
12011 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
12012 }
12013 }
12014
12015 //-----------------------------
12016 // VARIABLE MANIPULATION SYSTEM
12017 //-----------------------------
12018 int NameToID(string name)
12019 {
12020 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12021 return plugin.GetID(name);
12022 }
12023
12024 string IDToName(int id)
12025 {
12026 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12027 return plugin.GetName(id);
12028 }
12029
12031 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12032 {
12033 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12034 //read the flags
12035 int varFlags;
12036 if (!ctx.Read(varFlags))
12037 return;
12038
12039 if (varFlags & ItemVariableFlags.FLOAT)
12040 {
12041 ReadVarsFromCTX(ctx);
12042 }
12043 }
12044
12045 override void SerializeNumericalVars(array<float> floats_out)
12046 {
12047 //some variables handled on EntityAI level already!
12048 super.SerializeNumericalVars(floats_out);
12049
12050 // the order of serialization must be the same as the order of de-serialization
12051 //--------------------------------------------
12052 if (IsVariableSet(VARIABLE_QUANTITY))
12053 {
12054 floats_out.Insert(m_VarQuantity);
12055 }
12056 //--------------------------------------------
12057 if (IsVariableSet(VARIABLE_WET))
12058 {
12059 floats_out.Insert(m_VarWet);
12060 }
12061 //--------------------------------------------
12062 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12063 {
12064 floats_out.Insert(m_VarLiquidType);
12065 }
12066 //--------------------------------------------
12067 if (IsVariableSet(VARIABLE_COLOR))
12068 {
12069 floats_out.Insert(m_ColorComponentR);
12070 floats_out.Insert(m_ColorComponentG);
12071 floats_out.Insert(m_ColorComponentB);
12072 floats_out.Insert(m_ColorComponentA);
12073 }
12074 //--------------------------------------------
12075 if (IsVariableSet(VARIABLE_CLEANNESS))
12076 {
12077 floats_out.Insert(m_Cleanness);
12078 }
12079 }
12080
12081 override void DeSerializeNumericalVars(array<float> floats)
12082 {
12083 //some variables handled on EntityAI level already!
12084 super.DeSerializeNumericalVars(floats);
12085
12086 // the order of serialization must be the same as the order of de-serialization
12087 int index = 0;
12088 int mask = Math.Round(floats.Get(index));
12089
12090 index++;
12091 //--------------------------------------------
12092 if (mask & VARIABLE_QUANTITY)
12093 {
12094 if (m_IsStoreLoad)
12095 {
12096 SetStoreLoadedQuantity(floats.Get(index));
12097 }
12098 else
12099 {
12100 float quantity = floats.Get(index);
12101 SetQuantity(quantity, true, false, false, false);
12102 }
12103 index++;
12104 }
12105 //--------------------------------------------
12106 if (mask & VARIABLE_WET)
12107 {
12108 float wet = floats.Get(index);
12109 SetWet(wet);
12110 index++;
12111 }
12112 //--------------------------------------------
12113 if (mask & VARIABLE_LIQUIDTYPE)
12114 {
12115 int liquidtype = Math.Round(floats.Get(index));
12116 SetLiquidType(liquidtype);
12117 index++;
12118 }
12119 //--------------------------------------------
12120 if (mask & VARIABLE_COLOR)
12121 {
12122 m_ColorComponentR = Math.Round(floats.Get(index));
12123 index++;
12124 m_ColorComponentG = Math.Round(floats.Get(index));
12125 index++;
12126 m_ColorComponentB = Math.Round(floats.Get(index));
12127 index++;
12128 m_ColorComponentA = Math.Round(floats.Get(index));
12129 index++;
12130 }
12131 //--------------------------------------------
12132 if (mask & VARIABLE_CLEANNESS)
12133 {
12134 int cleanness = Math.Round(floats.Get(index));
12135 SetCleanness(cleanness);
12136 index++;
12137 }
12138 }
12139
12140 override void WriteVarsToCTX(ParamsWriteContext ctx)
12141 {
12142 super.WriteVarsToCTX(ctx);
12143
12144 //--------------------------------------------
12145 if (IsVariableSet(VARIABLE_QUANTITY))
12146 {
12147 ctx.Write(GetQuantity());
12148 }
12149 //--------------------------------------------
12150 if (IsVariableSet(VARIABLE_WET))
12151 {
12152 ctx.Write(GetWet());
12153 }
12154 //--------------------------------------------
12155 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12156 {
12157 ctx.Write(GetLiquidType());
12158 }
12159 //--------------------------------------------
12160 if (IsVariableSet(VARIABLE_COLOR))
12161 {
12162 int r,g,b,a;
12163 GetColor(r,g,b,a);
12164 ctx.Write(r);
12165 ctx.Write(g);
12166 ctx.Write(b);
12167 ctx.Write(a);
12168 }
12169 //--------------------------------------------
12170 if (IsVariableSet(VARIABLE_CLEANNESS))
12171 {
12172 ctx.Write(GetCleanness());
12173 }
12174 }
12175
12176 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12177 {
12178 if (!super.ReadVarsFromCTX(ctx,version))
12179 return false;
12180
12181 int intValue;
12182 float value;
12183
12184 if (version < 140)
12185 {
12186 if (!ctx.Read(intValue))
12187 return false;
12188
12189 m_VariablesMask = intValue;
12190 }
12191
12192 if (m_VariablesMask & VARIABLE_QUANTITY)
12193 {
12194 if (!ctx.Read(value))
12195 return false;
12196
12197 if (IsStoreLoad())
12198 {
12200 }
12201 else
12202 {
12203 SetQuantity(value, true, false, false, false);
12204 }
12205 }
12206 //--------------------------------------------
12207 if (version < 140)
12208 {
12209 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12210 {
12211 if (!ctx.Read(value))
12212 return false;
12213 SetTemperatureDirect(value);
12214 }
12215 }
12216 //--------------------------------------------
12217 if (m_VariablesMask & VARIABLE_WET)
12218 {
12219 if (!ctx.Read(value))
12220 return false;
12221 SetWet(value);
12222 }
12223 //--------------------------------------------
12224 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12225 {
12226 if (!ctx.Read(intValue))
12227 return false;
12228 SetLiquidType(intValue);
12229 }
12230 //--------------------------------------------
12231 if (m_VariablesMask & VARIABLE_COLOR)
12232 {
12233 int r,g,b,a;
12234 if (!ctx.Read(r))
12235 return false;
12236 if (!ctx.Read(g))
12237 return false;
12238 if (!ctx.Read(b))
12239 return false;
12240 if (!ctx.Read(a))
12241 return false;
12242
12243 SetColor(r,g,b,a);
12244 }
12245 //--------------------------------------------
12246 if (m_VariablesMask & VARIABLE_CLEANNESS)
12247 {
12248 if (!ctx.Read(intValue))
12249 return false;
12250 SetCleanness(intValue);
12251 }
12252 //--------------------------------------------
12253 if (version >= 138 && version < 140)
12254 {
12255 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12256 {
12257 if (!ctx.Read(intValue))
12258 return false;
12259 SetFrozen(intValue);
12260 }
12261 }
12262
12263 return true;
12264 }
12265
12266 //----------------------------------------------------------------
12267 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12268 {
12269 m_IsStoreLoad = true;
12271 {
12272 m_FixDamageSystemInit = true;
12273 }
12274
12275 if (!super.OnStoreLoad(ctx, version))
12276 {
12277 m_IsStoreLoad = false;
12278 return false;
12279 }
12280
12281 if (version >= 114)
12282 {
12283 bool hasQuickBarIndexSaved;
12284
12285 if (!ctx.Read(hasQuickBarIndexSaved))
12286 {
12287 m_IsStoreLoad = false;
12288 return false;
12289 }
12290
12291 if (hasQuickBarIndexSaved)
12292 {
12293 int itmQBIndex;
12294
12295 //Load quickbar item bind
12296 if (!ctx.Read(itmQBIndex))
12297 {
12298 m_IsStoreLoad = false;
12299 return false;
12300 }
12301
12302 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12303 if (itmQBIndex != -1 && parentPlayer)
12304 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12305 }
12306 }
12307 else
12308 {
12309 // Backup of how it used to be
12310 PlayerBase player;
12311 int itemQBIndex;
12312 if (version == int.MAX)
12313 {
12314 if (!ctx.Read(itemQBIndex))
12315 {
12316 m_IsStoreLoad = false;
12317 return false;
12318 }
12319 }
12320 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12321 {
12322 //Load quickbar item bind
12323 if (!ctx.Read(itemQBIndex))
12324 {
12325 m_IsStoreLoad = false;
12326 return false;
12327 }
12328 if (itemQBIndex != -1 && player)
12329 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12330 }
12331 }
12332
12333 if (version < 140)
12334 {
12335 // variable management system
12336 if (!LoadVariables(ctx, version))
12337 {
12338 m_IsStoreLoad = false;
12339 return false;
12340 }
12341 }
12342
12343 //agent trasmission system
12344 if (!LoadAgents(ctx, version))
12345 {
12346 m_IsStoreLoad = false;
12347 return false;
12348 }
12349 if (version >= 132)
12350 {
12351 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12352 if (raib)
12353 {
12354 if (!raib.OnStoreLoad(ctx,version))
12355 {
12356 m_IsStoreLoad = false;
12357 return false;
12358 }
12359 }
12360 }
12361
12362 m_IsStoreLoad = false;
12363 return true;
12364 }
12365
12366 //----------------------------------------------------------------
12367
12368 override void OnStoreSave(ParamsWriteContext ctx)
12369 {
12370 super.OnStoreSave(ctx);
12371
12372 PlayerBase player;
12373 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12374 {
12375 ctx.Write(true); // Keep track of if we should actually read this in or not
12376 //Save quickbar item bind
12377 int itemQBIndex = -1;
12378 itemQBIndex = player.FindQuickBarEntityIndex(this);
12379 ctx.Write(itemQBIndex);
12380 }
12381 else
12382 {
12383 ctx.Write(false); // Keep track of if we should actually read this in or not
12384 }
12385
12386 SaveAgents(ctx);//agent trasmission system
12387
12388 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12389 if (raib)
12390 {
12391 raib.OnStoreSave(ctx);
12392 }
12393 }
12394 //----------------------------------------------------------------
12395
12396 override void AfterStoreLoad()
12397 {
12398 super.AfterStoreLoad();
12399
12401 {
12403 }
12404
12405 if (GetStoreLoadedQuantity() != float.LOWEST)
12406 {
12408 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12409 }
12410 }
12411
12412 override void EEOnAfterLoad()
12413 {
12414 super.EEOnAfterLoad();
12415
12417 {
12418 m_FixDamageSystemInit = false;
12419 }
12420
12423 }
12424
12425 bool CanBeDisinfected()
12426 {
12427 return false;
12428 }
12429
12430
12431 //----------------------------------------------------------------
12432 override void OnVariablesSynchronized()
12433 {
12434 if (m_Initialized)
12435 {
12436 #ifdef PLATFORM_CONSOLE
12437 //bruteforce it is
12438 if (IsSplitable())
12439 {
12440 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12441 if (menu)
12442 {
12443 menu.Refresh();
12444 }
12445 }
12446 #endif
12447 }
12448
12450 {
12451 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12452 m_WantPlayImpactSound = false;
12453 }
12454
12456 {
12457 SetWeightDirty();
12459 }
12460 if (m_VarWet != m_VarWetPrev)
12461 {
12464 }
12465
12466 if (m_SoundSyncPlay != 0)
12467 {
12468 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12469 m_SoundSyncPlay = 0;
12470 }
12471 if (m_SoundSyncStop != 0)
12472 {
12473 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12474 m_SoundSyncStop = 0;
12475 }
12476
12477 super.OnVariablesSynchronized();
12478 }
12479
12480 //------------------------- Quantity
12481 //----------------------------------------------------------------
12483 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12484 {
12485 if (!IsServerCheck(allow_client))
12486 return false;
12487
12488 if (!HasQuantity())
12489 return false;
12490
12491 float min = GetQuantityMin();
12492 float max = GetQuantityMax();
12493
12494 if (value <= (min + 0.001))
12495 value = min;
12496
12497 if (value == min)
12498 {
12499 if (destroy_config)
12500 {
12501 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12502 if (dstr)
12503 {
12504 m_VarQuantity = Math.Clamp(value, min, max);
12505 this.Delete();
12506 return true;
12507 }
12508 }
12509 else if (destroy_forced)
12510 {
12511 m_VarQuantity = Math.Clamp(value, min, max);
12512 this.Delete();
12513 return true;
12514 }
12515 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12516 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12517 }
12518
12519 float delta = m_VarQuantity;
12520 m_VarQuantity = Math.Clamp(value, min, max);
12521
12522 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12523 {
12524 delta = m_VarQuantity - delta;
12525
12526 if (delta)
12527 OnQuantityChanged(delta);
12528 }
12529
12530 SetVariableMask(VARIABLE_QUANTITY);
12531
12532 return false;
12533 }
12534
12535 //----------------------------------------------------------------
12537 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12538 {
12539 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12540 }
12541 //----------------------------------------------------------------
12542 void SetQuantityMax()
12543 {
12544 float max = GetQuantityMax();
12545 SetQuantity(max);
12546 }
12547
12548 override void SetQuantityToMinimum()
12549 {
12550 float min = GetQuantityMin();
12551 SetQuantity(min);
12552 }
12553 //----------------------------------------------------------------
12555 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12556 {
12557 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12558 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12559 SetQuantity(result, destroy_config, destroy_forced);
12560 }
12561
12562 //----------------------------------------------------------------
12564 override float GetQuantityNormalized()
12565 {
12566 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12567 }
12568
12570 {
12571 return GetQuantityNormalized();
12572 }
12573
12574 /*void SetAmmoNormalized(float value)
12575 {
12576 float value_clamped = Math.Clamp(value, 0, 1);
12577 Magazine this_mag = Magazine.Cast(this);
12578 int max_rounds = this_mag.GetAmmoMax();
12579 int result = value * max_rounds;//can the rounded if higher precision is required
12580 this_mag.SetAmmoCount(result);
12581 }*/
12582 //----------------------------------------------------------------
12583 override int GetQuantityMax()
12584 {
12585 int slot = -1;
12586 if (GetInventory())
12587 {
12588 InventoryLocation il = new InventoryLocation;
12589 GetInventory().GetCurrentInventoryLocation(il);
12590 slot = il.GetSlot();
12591 }
12592
12593 return GetTargetQuantityMax(slot);
12594 }
12595
12596 override int GetTargetQuantityMax(int attSlotID = -1)
12597 {
12598 float quantity_max = 0;
12599
12600 if (IsSplitable()) //only stackable/splitable items can check for stack size
12601 {
12602 if (attSlotID != -1)
12603 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12604
12605 if (quantity_max <= 0)
12606 quantity_max = m_VarStackMax;
12607 }
12608
12609 if (quantity_max <= 0)
12610 quantity_max = m_VarQuantityMax;
12611
12612 return quantity_max;
12613 }
12614 //----------------------------------------------------------------
12615 override int GetQuantityMin()
12616 {
12617 return m_VarQuantityMin;
12618 }
12619 //----------------------------------------------------------------
12620 int GetQuantityInit()
12621 {
12622 return m_VarQuantityInit;
12623 }
12624
12625 //----------------------------------------------------------------
12626 override bool HasQuantity()
12627 {
12628 return !(GetQuantityMax() - GetQuantityMin() == 0);
12629 }
12630
12631 override float GetQuantity()
12632 {
12633 return m_VarQuantity;
12634 }
12635
12636 bool IsFullQuantity()
12637 {
12638 return GetQuantity() >= GetQuantityMax();
12639 }
12640
12641 //Calculates weight of single item without attachments and cargo
12642 override float GetSingleInventoryItemWeightEx()
12643 {
12644 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12645 float weightEx = GetWeightEx();//overall weight of the item
12646 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12647 return weightEx - special;
12648 }
12649
12650 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12652 {
12654 }
12655
12656 override protected float GetWeightSpecialized(bool forceRecalc = false)
12657 {
12658 if (IsSplitable()) //quantity determines size of the stack
12659 {
12660 #ifdef DEVELOPER
12661 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12662 {
12663 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12664 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12665 }
12666 #endif
12667
12668 return GetQuantity() * GetConfigWeightModified();
12669 }
12670 else if (HasEnergyManager())// items with energy manager
12671 {
12672 #ifdef DEVELOPER
12673 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12674 {
12675 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12676 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12677 }
12678 #endif
12679 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12680 }
12681 else//everything else
12682 {
12683 #ifdef DEVELOPER
12684 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12685 {
12686 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12687 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12688 }
12689 #endif
12690 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12691 }
12692 }
12693
12695 int GetNumberOfItems()
12696 {
12697 int item_count = 0;
12698 ItemBase item;
12699
12700 if (GetInventory().GetCargo() != NULL)
12701 {
12702 item_count = GetInventory().GetCargo().GetItemCount();
12703 }
12704
12705 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12706 {
12707 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12708 if (item)
12709 item_count += item.GetNumberOfItems();
12710 }
12711 return item_count;
12712 }
12713
12715 float GetUnitWeight(bool include_wetness = true)
12716 {
12717 float weight = 0;
12718 float wetness = 1;
12719 if (include_wetness)
12720 wetness += GetWet();
12721 if (IsSplitable()) //quantity determines size of the stack
12722 {
12723 weight = wetness * m_ConfigWeight;
12724 }
12725 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12726 {
12727 weight = 1;
12728 }
12729 return weight;
12730 }
12731
12732 //-----------------------------------------------------------------
12733
12734 override void ClearInventory()
12735 {
12736 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12737 {
12738 GameInventory inv = GetInventory();
12739 array<EntityAI> items = new array<EntityAI>;
12740 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12741 for (int i = 0; i < items.Count(); i++)
12742 {
12743 ItemBase item = ItemBase.Cast(items.Get(i));
12744 if (item)
12745 {
12746 GetGame().ObjectDelete(item);
12747 }
12748 }
12749 }
12750 }
12751
12752 //------------------------- Energy
12753
12754 //----------------------------------------------------------------
12755 float GetEnergy()
12756 {
12757 float energy = 0;
12758 if (HasEnergyManager())
12759 {
12760 energy = GetCompEM().GetEnergy();
12761 }
12762 return energy;
12763 }
12764
12765
12766 override void OnEnergyConsumed()
12767 {
12768 super.OnEnergyConsumed();
12769
12771 }
12772
12773 override void OnEnergyAdded()
12774 {
12775 super.OnEnergyAdded();
12776
12778 }
12779
12780 // Converts energy (from Energy Manager) to quantity, if enabled.
12782 {
12783 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12784 {
12785 if (HasQuantity())
12786 {
12787 float energy_0to1 = GetCompEM().GetEnergy0To1();
12788 SetQuantityNormalized(energy_0to1);
12789 }
12790 }
12791 }
12792
12793 //----------------------------------------------------------------
12794 float GetHeatIsolationInit()
12795 {
12796 return ConfigGetFloat("heatIsolation");
12797 }
12798
12799 float GetHeatIsolation()
12800 {
12801 return m_HeatIsolation;
12802 }
12803
12804 float GetDryingIncrement(string pIncrementName)
12805 {
12806 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12807 if (GetGame().ConfigIsExisting(paramPath))
12808 return GetGame().ConfigGetFloat(paramPath);
12809
12810 return 0.0;
12811 }
12812
12813 float GetSoakingIncrement(string pIncrementName)
12814 {
12815 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12816 if (GetGame().ConfigIsExisting(paramPath))
12817 return GetGame().ConfigGetFloat(paramPath);
12818
12819 return 0.0;
12820 }
12821 //----------------------------------------------------------------
12822 override void SetWet(float value, bool allow_client = false)
12823 {
12824 if (!IsServerCheck(allow_client))
12825 return;
12826
12827 float min = GetWetMin();
12828 float max = GetWetMax();
12829
12830 float previousValue = m_VarWet;
12831
12832 m_VarWet = Math.Clamp(value, min, max);
12833
12834 if (previousValue != m_VarWet)
12835 {
12836 SetVariableMask(VARIABLE_WET);
12837 OnWetChanged(m_VarWet, previousValue);
12838 }
12839 }
12840 //----------------------------------------------------------------
12841 override void AddWet(float value)
12842 {
12843 SetWet(GetWet() + value);
12844 }
12845 //----------------------------------------------------------------
12846 override void SetWetMax()
12847 {
12849 }
12850 //----------------------------------------------------------------
12851 override float GetWet()
12852 {
12853 return m_VarWet;
12854 }
12855 //----------------------------------------------------------------
12856 override float GetWetMax()
12857 {
12858 return m_VarWetMax;
12859 }
12860 //----------------------------------------------------------------
12861 override float GetWetMin()
12862 {
12863 return m_VarWetMin;
12864 }
12865 //----------------------------------------------------------------
12866 override float GetWetInit()
12867 {
12868 return m_VarWetInit;
12869 }
12870 //----------------------------------------------------------------
12871 override void OnWetChanged(float newVal, float oldVal)
12872 {
12873 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12874 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12875 if (newLevel != oldLevel)
12876 {
12877 OnWetLevelChanged(newLevel,oldLevel);
12878 }
12879 }
12880
12881 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12882 {
12883 SetWeightDirty();
12884 }
12885
12886 override EWetnessLevel GetWetLevel()
12887 {
12888 return GetWetLevelInternal(m_VarWet);
12889 }
12890
12891 //----------------------------------------------------------------
12892
12893 override void SetStoreLoad(bool value)
12894 {
12895 m_IsStoreLoad = value;
12896 }
12897
12898 override bool IsStoreLoad()
12899 {
12900 return m_IsStoreLoad;
12901 }
12902
12903 override void SetStoreLoadedQuantity(float value)
12904 {
12905 m_StoreLoadedQuantity = value;
12906 }
12907
12908 override float GetStoreLoadedQuantity()
12909 {
12910 return m_StoreLoadedQuantity;
12911 }
12912
12913 //----------------------------------------------------------------
12914
12915 float GetItemModelLength()
12916 {
12917 if (ConfigIsExisting("itemModelLength"))
12918 {
12919 return ConfigGetFloat("itemModelLength");
12920 }
12921 return 0;
12922 }
12923
12924 float GetItemAttachOffset()
12925 {
12926 if (ConfigIsExisting("itemAttachOffset"))
12927 {
12928 return ConfigGetFloat("itemAttachOffset");
12929 }
12930 return 0;
12931 }
12932
12933 override void SetCleanness(int value, bool allow_client = false)
12934 {
12935 if (!IsServerCheck(allow_client))
12936 return;
12937
12938 int previousValue = m_Cleanness;
12939
12940 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12941
12942 if (previousValue != m_Cleanness)
12943 SetVariableMask(VARIABLE_CLEANNESS);
12944 }
12945
12946 override int GetCleanness()
12947 {
12948 return m_Cleanness;
12949 }
12950
12952 {
12953 return true;
12954 }
12955
12956 //----------------------------------------------------------------
12957 // ATTACHMENT LOCKING
12958 // Getters relevant to generic ActionLockAttachment
12959 int GetLockType()
12960 {
12961 return m_LockType;
12962 }
12963
12964 string GetLockSoundSet()
12965 {
12966 return m_LockSoundSet;
12967 }
12968
12969 //----------------------------------------------------------------
12970 //------------------------- Color
12971 // sets items color variable given color components
12972 override void SetColor(int r, int g, int b, int a)
12973 {
12978 SetVariableMask(VARIABLE_COLOR);
12979 }
12981 override void GetColor(out int r,out int g,out int b,out int a)
12982 {
12987 }
12988
12989 bool IsColorSet()
12990 {
12991 return IsVariableSet(VARIABLE_COLOR);
12992 }
12993
12995 string GetColorString()
12996 {
12997 int r,g,b,a;
12998 GetColor(r,g,b,a);
12999 r = r/255;
13000 g = g/255;
13001 b = b/255;
13002 a = a/255;
13003 return MiscGameplayFunctions.GetColorString(r, g, b, a);
13004 }
13005 //----------------------------------------------------------------
13006 //------------------------- LiquidType
13007
13008 override void SetLiquidType(int value, bool allow_client = false)
13009 {
13010 if (!IsServerCheck(allow_client))
13011 return;
13012
13013 int old = m_VarLiquidType;
13014 m_VarLiquidType = value;
13015 OnLiquidTypeChanged(old,value);
13016 SetVariableMask(VARIABLE_LIQUIDTYPE);
13017 }
13018
13019 int GetLiquidTypeInit()
13020 {
13021 return ConfigGetInt("varLiquidTypeInit");
13022 }
13023
13024 override int GetLiquidType()
13025 {
13026 return m_VarLiquidType;
13027 }
13028
13029 protected void OnLiquidTypeChanged(int oldType, int newType)
13030 {
13031 if (newType == LIQUID_NONE && GetIsFrozen())
13032 SetFrozen(false);
13033 }
13034
13036 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13037 {
13038 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13039 }
13040
13041 // -------------------------------------------------------------------------
13043 void OnInventoryEnter(Man player)
13044 {
13045 PlayerBase nplayer;
13046 if (PlayerBase.CastTo(nplayer, player))
13047 {
13048 m_CanPlayImpactSound = true;
13049 //nplayer.OnItemInventoryEnter(this);
13050 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13051 }
13052 }
13053
13054 // -------------------------------------------------------------------------
13056 void OnInventoryExit(Man player)
13057 {
13058 PlayerBase nplayer;
13059 if (PlayerBase.CastTo(nplayer,player))
13060 {
13061 //nplayer.OnItemInventoryExit(this);
13062 nplayer.SetEnableQuickBarEntityShortcut(this,false);
13063
13064 }
13065
13066 //if (!GetGame().IsDedicatedServer())
13067 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13068
13069
13070 if (HasEnergyManager())
13071 {
13072 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13073 }
13074 }
13075
13076 // ADVANCED PLACEMENT EVENTS
13077 override void OnPlacementStarted(Man player)
13078 {
13079 super.OnPlacementStarted(player);
13080
13081 SetTakeable(false);
13082 }
13083
13084 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13085 {
13086 if (m_AdminLog)
13087 {
13088 m_AdminLog.OnPlacementComplete(player, this);
13089 }
13090
13091 super.OnPlacementComplete(player, position, orientation);
13092 }
13093
13094 //-----------------------------
13095 // AGENT SYSTEM
13096 //-----------------------------
13097 //--------------------------------------------------------------------------
13098 bool ContainsAgent(int agent_id)
13099 {
13100 if (agent_id & m_AttachedAgents)
13101 {
13102 return true;
13103 }
13104 else
13105 {
13106 return false;
13107 }
13108 }
13109
13110 //--------------------------------------------------------------------------
13111 override void RemoveAgent(int agent_id)
13112 {
13113 if (ContainsAgent(agent_id))
13114 {
13115 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13116 }
13117 }
13118
13119 //--------------------------------------------------------------------------
13120 override void RemoveAllAgents()
13121 {
13122 m_AttachedAgents = 0;
13123 }
13124 //--------------------------------------------------------------------------
13125 override void RemoveAllAgentsExcept(int agent_to_keep)
13126 {
13127 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13128 }
13129 // -------------------------------------------------------------------------
13130 override void InsertAgent(int agent, float count = 1)
13131 {
13132 if (count < 1)
13133 return;
13134 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13136 }
13137
13139 void TransferAgents(int agents)
13140 {
13142 }
13143
13144 // -------------------------------------------------------------------------
13145 override int GetAgents()
13146 {
13147 return m_AttachedAgents;
13148 }
13149 //----------------------------------------------------------------------
13150
13151 /*int GetContaminationType()
13152 {
13153 int contamination_type;
13154
13155 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13156 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13157 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13158 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13159
13160 Edible_Base edible = Edible_Base.Cast(this);
13161 int agents = GetAgents();
13162 if (edible)
13163 {
13164 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13165 if (profile)
13166 {
13167 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13168 }
13169 }
13170 if (agents & CONTAMINATED_MASK)
13171 {
13172 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13173 }
13174 if (agents & POISONED_MASK)
13175 {
13176 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13177 }
13178 if (agents & NERVE_GAS_MASK)
13179 {
13180 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13181 }
13182 if (agents & DIRTY_MASK)
13183 {
13184 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13185 }
13186
13187 return agents;
13188 }*/
13189
13190 // -------------------------------------------------------------------------
13191 bool LoadAgents(ParamsReadContext ctx, int version)
13192 {
13193 if (!ctx.Read(m_AttachedAgents))
13194 return false;
13195 return true;
13196 }
13197 // -------------------------------------------------------------------------
13199 {
13200
13202 }
13203 // -------------------------------------------------------------------------
13204
13206 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13207 {
13208 super.CheckForRoofLimited(timeTresholdMS);
13209
13210 float time = GetGame().GetTime();
13211 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13212 {
13213 m_PreviousRoofTestTime = time;
13214 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13215 }
13216 }
13217
13218 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13219 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13220 {
13221 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13222 {
13223 return 0;
13224 }
13225
13226 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13227 {
13228 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13229 if (filter)
13230 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13231 else
13232 return 0;//otherwise return 0 when no filter attached
13233 }
13234
13235 string subclassPath, entryName;
13236
13237 switch (type)
13238 {
13239 case DEF_BIOLOGICAL:
13240 entryName = "biological";
13241 break;
13242 case DEF_CHEMICAL:
13243 entryName = "chemical";
13244 break;
13245 default:
13246 entryName = "biological";
13247 break;
13248 }
13249
13250 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13251
13252 return GetGame().ConfigGetFloat(subclassPath + entryName);
13253 }
13254
13255
13256
13258 override void EEOnCECreate()
13259 {
13260 if (!IsMagazine())
13262
13264 }
13265
13266
13267 //-------------------------
13268 // OPEN/CLOSE USER ACTIONS
13269 //-------------------------
13271 void Open();
13272 void Close();
13273 bool IsOpen()
13274 {
13275 return true;
13276 }
13277
13278 override bool CanDisplayCargo()
13279 {
13280 return IsOpen();
13281 }
13282
13283
13284 // ------------------------------------------------------------
13285 // CONDITIONS
13286 // ------------------------------------------------------------
13287 override bool CanPutInCargo(EntityAI parent)
13288 {
13289 if (parent)
13290 {
13291 if (parent.IsInherited(DayZInfected))
13292 return true;
13293
13294 if (!parent.IsRuined())
13295 return true;
13296 }
13297
13298 return true;
13299 }
13300
13301 override bool CanPutAsAttachment(EntityAI parent)
13302 {
13303 if (!super.CanPutAsAttachment(parent))
13304 {
13305 return false;
13306 }
13307
13308 if (!IsRuined() && !parent.IsRuined())
13309 {
13310 return true;
13311 }
13312
13313 return false;
13314 }
13315
13316 override bool CanReceiveItemIntoCargo(EntityAI item)
13317 {
13318 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13319 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13320 // return false;
13321
13322 return super.CanReceiveItemIntoCargo(item);
13323 }
13324
13325 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13326 {
13327 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13328 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13329 // return false;
13330
13331 GameInventory attachmentInv = attachment.GetInventory();
13332 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13333 {
13334 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13335 return false;
13336 }
13337
13338 InventoryLocation loc = new InventoryLocation();
13339 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13340 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13341 return false;
13342
13343 return super.CanReceiveAttachment(attachment, slotId);
13344 }
13345
13346 override bool CanReleaseAttachment(EntityAI attachment)
13347 {
13348 if (!super.CanReleaseAttachment(attachment))
13349 return false;
13350
13351 return GetInventory().AreChildrenAccessible();
13352 }
13353
13354 /*override bool CanLoadAttachment(EntityAI attachment)
13355 {
13356 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13357 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13358 // return false;
13359
13360 GameInventory attachmentInv = attachment.GetInventory();
13361 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13362 {
13363 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13364 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13365
13366 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13367 return false;
13368 }
13369
13370 return super.CanLoadAttachment(attachment);
13371 }*/
13372
13373 // Plays muzzle flash particle effects
13374 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13375 {
13376 int id = muzzle_owner.GetMuzzleID();
13377 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13378
13379 if (WPOF_array)
13380 {
13381 for (int i = 0; i < WPOF_array.Count(); i++)
13382 {
13383 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13384
13385 if (WPOF)
13386 {
13387 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13388 }
13389 }
13390 }
13391 }
13392
13393 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13394 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13395 {
13396 int id = muzzle_owner.GetMuzzleID();
13397 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13398
13399 if (WPOBE_array)
13400 {
13401 for (int i = 0; i < WPOBE_array.Count(); i++)
13402 {
13403 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13404
13405 if (WPOBE)
13406 {
13407 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13408 }
13409 }
13410 }
13411 }
13412
13413 // Plays all weapon overheating particles
13414 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13415 {
13416 int id = muzzle_owner.GetMuzzleID();
13417 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13418
13419 if (WPOOH_array)
13420 {
13421 for (int i = 0; i < WPOOH_array.Count(); i++)
13422 {
13423 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13424
13425 if (WPOOH)
13426 {
13427 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13428 }
13429 }
13430 }
13431 }
13432
13433 // Updates all weapon overheating particles
13434 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13435 {
13436 int id = muzzle_owner.GetMuzzleID();
13437 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13438
13439 if (WPOOH_array)
13440 {
13441 for (int i = 0; i < WPOOH_array.Count(); i++)
13442 {
13443 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13444
13445 if (WPOOH)
13446 {
13447 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13448 }
13449 }
13450 }
13451 }
13452
13453 // Stops overheating particles
13454 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13455 {
13456 int id = muzzle_owner.GetMuzzleID();
13457 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13458
13459 if (WPOOH_array)
13460 {
13461 for (int i = 0; i < WPOOH_array.Count(); i++)
13462 {
13463 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13464
13465 if (WPOOH)
13466 {
13467 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13468 }
13469 }
13470 }
13471 }
13472
13473 //----------------------------------------------------------------
13474 //Item Behaviour - unified approach
13475 override bool IsHeavyBehaviour()
13476 {
13477 if (m_ItemBehaviour == 0)
13478 {
13479 return true;
13480 }
13481
13482 return false;
13483 }
13484
13485 override bool IsOneHandedBehaviour()
13486 {
13487 if (m_ItemBehaviour == 1)
13488 {
13489 return true;
13490 }
13491
13492 return false;
13493 }
13494
13495 override bool IsTwoHandedBehaviour()
13496 {
13497 if (m_ItemBehaviour == 2)
13498 {
13499 return true;
13500 }
13501
13502 return false;
13503 }
13504
13505 bool IsDeployable()
13506 {
13507 return false;
13508 }
13509
13511 float GetDeployTime()
13512 {
13513 return UATimeSpent.DEFAULT_DEPLOY;
13514 }
13515
13516
13517 //----------------------------------------------------------------
13518 // Item Targeting (User Actions)
13519 override void SetTakeable(bool pState)
13520 {
13521 m_IsTakeable = pState;
13522 SetSynchDirty();
13523 }
13524
13525 override bool IsTakeable()
13526 {
13527 return m_IsTakeable;
13528 }
13529
13530 // For cases where we want to show object widget which cant be taken to hands
13532 {
13533 return false;
13534 }
13535
13537 protected void PreLoadSoundAttachmentType()
13538 {
13539 string att_type = "None";
13540
13541 if (ConfigIsExisting("soundAttType"))
13542 {
13543 att_type = ConfigGetString("soundAttType");
13544 }
13545
13546 m_SoundAttType = att_type;
13547 }
13548
13549 override string GetAttachmentSoundType()
13550 {
13551 return m_SoundAttType;
13552 }
13553
13554 //----------------------------------------------------------------
13555 //SOUNDS - ItemSoundHandler
13556 //----------------------------------------------------------------
13557
13558 string GetPlaceSoundset(); // played when deploy starts
13559 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13560 string GetDeploySoundset(); // played when deploy sucessfully finishes
13561
13563 {
13564 if (!m_ItemSoundHandler)
13566
13567 return m_ItemSoundHandler;
13568 }
13569
13570 // override to initialize sounds
13571 protected void InitItemSounds()
13572 {
13573 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13574 return;
13575
13577
13578 if (GetPlaceSoundset() != string.Empty)
13579 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13580
13581 if (GetDeploySoundset() != string.Empty)
13582 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13583
13584 SoundParameters params = new SoundParameters();
13585 params.m_Loop = true;
13586 if (GetLoopDeploySoundset() != string.Empty)
13587 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13588 }
13589
13590 // Start sound using ItemSoundHandler
13591 void StartItemSoundServer(int id)
13592 {
13593 if (!GetGame().IsServer())
13594 return;
13595
13596 m_SoundSyncPlay = id;
13597 SetSynchDirty();
13598
13599 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13601 }
13602
13603 // Stop sound using ItemSoundHandler
13604 void StopItemSoundServer(int id)
13605 {
13606 if (!GetGame().IsServer())
13607 return;
13608
13609 m_SoundSyncStop = id;
13610 SetSynchDirty();
13611
13612 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13614 }
13615
13616 protected void ClearStartItemSoundServer()
13617 {
13618 m_SoundSyncPlay = 0;
13619 }
13620
13621 protected void ClearStopItemSoundServer()
13622 {
13623 m_SoundSyncStop = 0;
13624 }
13625
13627 void PlayAttachSound(string slot_type)
13628 {
13629 if (!GetGame().IsDedicatedServer())
13630 {
13631 if (ConfigIsExisting("attachSoundSet"))
13632 {
13633 string cfg_path = "";
13634 string soundset = "";
13635 string type_name = GetType();
13636
13637 TStringArray cfg_soundset_array = new TStringArray;
13638 TStringArray cfg_slot_array = new TStringArray;
13639 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13640 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13641
13642 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13643 {
13644 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13645 {
13646 if (cfg_slot_array[i] == slot_type)
13647 {
13648 soundset = cfg_soundset_array[i];
13649 break;
13650 }
13651 }
13652 }
13653
13654 if (soundset != "")
13655 {
13656 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13657 sound.SetAutodestroy(true);
13658 }
13659 }
13660 }
13661 }
13662
13663 void PlayDetachSound(string slot_type)
13664 {
13665 //TODO - evaluate if needed and devise universal config structure if so
13666 }
13667
13668 void OnApply(PlayerBase player);
13669
13671 {
13672 return 1.0;
13673 };
13674 //returns applicable selection
13675 array<string> GetHeadHidingSelection()
13676 {
13678 }
13679
13681 {
13683 }
13684
13685 WrittenNoteData GetWrittenNoteData() {};
13686
13688 {
13689 SetDynamicPhysicsLifeTime(0.01);
13690 m_ItemBeingDroppedPhys = false;
13691 }
13692
13694 {
13695 array<string> zone_names = new array<string>;
13696 GetDamageZones(zone_names);
13697 for (int i = 0; i < zone_names.Count(); i++)
13698 {
13699 SetHealthMax(zone_names.Get(i),"Health");
13700 }
13701 SetHealthMax("","Health");
13702 }
13703
13705 void SetZoneDamageCEInit()
13706 {
13707 float global_health = GetHealth01("","Health");
13708 array<string> zones = new array<string>;
13709 GetDamageZones(zones);
13710 //set damage of all zones to match global health level
13711 for (int i = 0; i < zones.Count(); i++)
13712 {
13713 SetHealth01(zones.Get(i),"Health",global_health);
13714 }
13715 }
13716
13718 bool IsCoverFaceForShave(string slot_name)
13719 {
13720 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13721 }
13722
13723 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13724 {
13725 if (!hasRootAsPlayer)
13726 {
13727 if (refParentIB)
13728 {
13729 // parent is wet
13730 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13731 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13732 // parent has liquid inside
13733 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13734 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13735 // drying
13736 else if (m_VarWet > m_VarWetMin)
13737 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13738 }
13739 else
13740 {
13741 // drying on ground or inside non-itembase (car, ...)
13742 if (m_VarWet > m_VarWetMin)
13743 AddWet(-1 * delta * GetDryingIncrement("ground"));
13744 }
13745 }
13746 }
13747
13748 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13749 {
13751 {
13752 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13753 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13754 {
13755 float heatPermCoef = 1.0;
13756 EntityAI ent = this;
13757 while (ent)
13758 {
13759 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13760 ent = ent.GetHierarchyParent();
13761 }
13762
13763 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13764 }
13765 }
13766 }
13767
13768 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13769 {
13770 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13771 EntityAI parent = GetHierarchyParent();
13772 if (!parent)
13773 {
13774 hasParent = false;
13775 hasRootAsPlayer = false;
13776 }
13777 else
13778 {
13779 hasParent = true;
13780 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13781 refParentIB = ItemBase.Cast(parent);
13782 }
13783 }
13784
13785 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13786 {
13787 // this is stub, implemented on Edible_Base
13788 }
13789
13790 bool CanDecay()
13791 {
13792 // return true used on selected food clases so they can decay
13793 return false;
13794 }
13795
13796 protected bool CanProcessDecay()
13797 {
13798 // this is stub, implemented on Edible_Base class
13799 // used to determine whether it is still necessary for the food to decay
13800 return false;
13801 }
13802
13803 protected bool CanHaveWetness()
13804 {
13805 // return true used on selected items that have a wetness effect
13806 return false;
13807 }
13808
13810 bool CanBeConsumed(ConsumeConditionData data = null)
13811 {
13812 return !GetIsFrozen() && IsOpen();
13813 }
13814
13815 override void ProcessVariables()
13816 {
13817 bool hasParent = false, hasRootAsPlayer = false;
13818 ItemBase refParentIB;
13819
13820 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13821 bool foodDecay = g_Game.IsFoodDecayEnabled();
13822
13823 if (wwtu || foodDecay)
13824 {
13825 bool processWetness = wwtu && CanHaveWetness();
13826 bool processTemperature = wwtu && CanHaveTemperature();
13827 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13828
13829 if (processWetness || processTemperature || processDecay)
13830 {
13831 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13832
13833 if (processWetness)
13834 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13835
13836 if (processTemperature)
13837 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13838
13839 if (processDecay)
13840 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13841 }
13842 }
13843 }
13844
13847 {
13848 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13849 }
13850
13851 override float GetTemperatureFreezeThreshold()
13852 {
13854 return Liquid.GetFreezeThreshold(GetLiquidType());
13855
13856 return super.GetTemperatureFreezeThreshold();
13857 }
13858
13859 override float GetTemperatureThawThreshold()
13860 {
13862 return Liquid.GetThawThreshold(GetLiquidType());
13863
13864 return super.GetTemperatureThawThreshold();
13865 }
13866
13867 override float GetItemOverheatThreshold()
13868 {
13870 return Liquid.GetBoilThreshold(GetLiquidType());
13871
13872 return super.GetItemOverheatThreshold();
13873 }
13874
13875 override float GetTemperatureFreezeTime()
13876 {
13877 if (HasQuantity())
13878 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13879
13880 return super.GetTemperatureFreezeTime();
13881 }
13882
13883 override float GetTemperatureThawTime()
13884 {
13885 if (HasQuantity())
13886 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13887
13888 return super.GetTemperatureThawTime();
13889 }
13890
13892 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13894 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13895
13896 bool IsCargoException4x3(EntityAI item)
13897 {
13898 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13899 }
13900
13902 {
13903 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13904 }
13905
13907 void AddLightSourceItem(ItemBase lightsource)
13908 {
13909 m_LightSourceItem = lightsource;
13910 }
13911
13913 {
13914 m_LightSourceItem = null;
13915 }
13916
13918 {
13919 return m_LightSourceItem;
13920 }
13921
13923 array<int> GetValidFinishers()
13924 {
13925 return null;
13926 }
13927
13929 bool GetActionWidgetOverride(out typename name)
13930 {
13931 return false;
13932 }
13933
13934 bool PairWithDevice(notnull ItemBase otherDevice)
13935 {
13936 if (GetGame().IsServer())
13937 {
13938 ItemBase explosive = otherDevice;
13940 if (!trg)
13941 {
13942 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13943 explosive = this;
13944 }
13945
13946 explosive.PairRemote(trg);
13947 trg.SetControlledDevice(explosive);
13948
13949 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13950 trg.SetPersistentPairID(persistentID);
13951 explosive.SetPersistentPairID(persistentID);
13952
13953 return true;
13954 }
13955 return false;
13956 }
13957
13959 float GetBaitEffectivity()
13960 {
13961 float ret = 1.0;
13962 if (HasQuantity())
13963 ret *= GetQuantityNormalized();
13964 ret *= GetHealth01();
13965
13966 return ret;
13967 }
13968
13969 #ifdef DEVELOPER
13970 override void SetDebugItem()
13971 {
13972 super.SetDebugItem();
13973 _itemBase = this;
13974 }
13975
13976 override string GetDebugText()
13977 {
13978 string text = super.GetDebugText();
13979
13980 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13981 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13982
13983 return text;
13984 }
13985 #endif
13986
13987 bool CanBeUsedForSuicide()
13988 {
13989 return true;
13990 }
13991
13993 //DEPRECATED BELOW
13995 // Backwards compatibility
13996 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13997 {
13998 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13999 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
14000 }
14001
14002 // replaced by ItemSoundHandler
14003 protected EffectSound m_SoundDeployFinish;
14004 protected EffectSound m_SoundPlace;
14005 protected EffectSound m_DeployLoopSoundEx;
14006 protected EffectSound m_SoundDeploy;
14007 bool m_IsPlaceSound;
14008 bool m_IsDeploySound;
14010
14011 string GetDeployFinishSoundset();
14012 void PlayDeploySound();
14013 void PlayDeployFinishSound();
14014 void PlayPlaceSound();
14015 void PlayDeployLoopSoundEx();
14016 void StopDeployLoopSoundEx();
14017 void SoundSynchRemoteReset();
14018 void SoundSynchRemote();
14019 bool UsesGlobalDeploy(){return false;}
14020 bool CanPlayDeployLoopSound(){return false;}
14022 bool IsPlaceSound(){return m_IsPlaceSound;}
14023 bool IsDeploySound(){return m_IsDeploySound;}
14024 void SetIsPlaceSound(bool is_place_sound);
14025 void SetIsDeploySound(bool is_deploy_sound);
14026}
14027
14028EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
14029{
14030 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14031 if (entity)
14032 {
14033 bool is_item = entity.IsInherited(ItemBase);
14034 if (is_item && full_quantity)
14035 {
14036 ItemBase item = ItemBase.Cast(entity);
14037 item.SetQuantity(item.GetQuantityInit());
14038 }
14039 }
14040 else
14041 {
14042 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14043 return NULL;
14044 }
14045 return entity;
14046}
14047
14048void SetupSpawnedItem(ItemBase item, float health, float quantity)
14049{
14050 if (item)
14051 {
14052 if (health > 0)
14053 item.SetHealth("", "", health);
14054
14055 if (item.CanHaveTemperature())
14056 {
14057 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14058 if (item.CanFreeze())
14059 item.SetFrozen(false);
14060 }
14061
14062 if (item.HasEnergyManager())
14063 {
14064 if (quantity >= 0)
14065 {
14066 item.GetCompEM().SetEnergy0To1(quantity);
14067 }
14068 else
14069 {
14070 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14071 }
14072 }
14073 else if (item.IsMagazine())
14074 {
14075 Magazine mag = Magazine.Cast(item);
14076 if (quantity >= 0)
14077 {
14078 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14079 }
14080 else
14081 {
14082 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14083 }
14084
14085 }
14086 else
14087 {
14088 if (quantity >= 0)
14089 {
14090 item.SetQuantityNormalized(quantity, false);
14091 }
14092 else
14093 {
14094 item.SetQuantity(Math.AbsFloat(quantity));
14095 }
14096
14097 }
14098 }
14099}
14100
14101#ifdef DEVELOPER
14102ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14103#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::ProcessItemWetnessAndTemperature() и InventoryItem::ProcessVariables().