DayZ 1.29
DayZ Explorer by KGB
 
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◆ AddWet()

override void SpawnItemOnLocation::AddWet ( float value)
protected

См. определение в файле ItemBase.c строка 8611

8616{
8617 override bool CanPutAsAttachment(EntityAI parent)
8618 {
8619 return true;
8620 }
8621};
8622
8624{
8625
8626};
8627
8628//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8629
8630class ItemBase extends InventoryItem
8631{
8635
8637
8638 static int m_DebugActionsMask;
8640 // ============================================
8641 // Variable Manipulation System
8642 // ============================================
8643 // Quantity
8644
8645 float m_VarQuantity;
8646 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8648 int m_VarQuantityMin;
8649 int m_VarQuantityMax;
8650 int m_Count;
8651 float m_VarStackMax;
8652 float m_StoreLoadedQuantity = float.LOWEST;
8653 // Wet
8654 float m_VarWet;
8655 float m_VarWetPrev;//for client to know wetness changed during synchronization
8656 float m_VarWetInit;
8657 float m_VarWetMin;
8658 float m_VarWetMax;
8659 // Cleanness
8660 int m_Cleanness;
8661 int m_CleannessInit;
8662 int m_CleannessMin;
8663 int m_CleannessMax;
8664 // impact sounds
8666 bool m_CanPlayImpactSound = true;
8667 float m_ImpactSpeed;
8669 //
8670 float m_HeatIsolation;
8671 float m_ItemModelLength;
8672 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8674 int m_VarLiquidType;
8675 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8676 int m_QuickBarBonus;
8677 bool m_IsBeingPlaced;
8678 bool m_IsHologram;
8679 bool m_IsTakeable;
8680 bool m_ThrowItemOnDrop;
8683 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8684 bool can_this_be_combined; //Check if item can be combined
8685 bool m_CanThisBeSplit; //Check if item can be split
8686 bool m_IsStoreLoad = false;
8687 bool m_CanShowQuantity;
8688 bool m_HasQuantityBar;
8689 protected bool m_CanBeDigged;
8690 protected bool m_IsResultOfSplit
8691
8692 string m_SoundAttType;
8693 // items color variables
8698 //-------------------------------------------------------
8699
8700 // light source managing
8702
8706
8707 //==============================================
8708 // agent system
8709 private int m_AttachedAgents;
8710
8712 void TransferModifiers(PlayerBase reciever);
8713
8714
8715 // Weapons & suppressors particle effects
8719 ref static map<string, int> m_WeaponTypeToID;
8720 static int m_LastRegisteredWeaponID = 0;
8721
8722 // Overheating effects
8724 float m_OverheatingShots;
8725 ref Timer m_CheckOverheating;
8726 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8727 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8728 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8729 ref array <ref OverheatingParticle> m_OverheatingParticles;
8730
8732 protected bool m_HideSelectionsBySlot;
8733
8734 // Admin Log
8735 PluginAdminLog m_AdminLog;
8736
8737 // misc
8738 ref Timer m_PhysDropTimer;
8739
8740 // Attachment Locking variables
8741 ref array<int> m_CompatibleLocks;
8742 protected int m_LockType;
8743 protected ref EffectSound m_LockingSound;
8744 protected string m_LockSoundSet;
8745
8746 // ItemSoundHandler variables
8747 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8748 protected int m_SoundSyncPlay; // id for sound to play
8749 protected int m_SoundSyncStop; // id for sound to stop
8750 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8751
8753
8754 //temperature
8755 private float m_TemperaturePerQuantityWeight;
8756
8757 // -------------------------------------------------------------------------
8758 void ItemBase()
8759 {
8760 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8764
8765 if (!g_Game.IsDedicatedServer())
8766 {
8767 if (HasMuzzle())
8768 {
8770
8772 {
8774 }
8775 }
8776
8778 m_ActionsInitialize = false;
8779 }
8780
8781 m_OldLocation = null;
8782
8783 if (g_Game.IsServer())
8784 {
8785 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8786 }
8787
8788 if (ConfigIsExisting("headSelectionsToHide"))
8789 {
8791 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8792 }
8793
8794 m_HideSelectionsBySlot = false;
8795 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8796 {
8797 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8798 }
8799
8800 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8801
8802 m_IsResultOfSplit = false;
8803
8805 }
8806
8807 override void InitItemVariables()
8808 {
8809 super.InitItemVariables();
8810
8811 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8812 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8813 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8814 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8815 m_VarStackMax = ConfigGetFloat("varStackMax");
8816 m_Count = ConfigGetInt("count");
8817
8818 m_CanShowQuantity = ConfigGetBool("quantityShow");
8819 m_HasQuantityBar = ConfigGetBool("quantityBar");
8820
8821 m_CleannessInit = ConfigGetInt("varCleannessInit");
8823 m_CleannessMin = ConfigGetInt("varCleannessMin");
8824 m_CleannessMax = ConfigGetInt("varCleannessMax");
8825
8826 m_WantPlayImpactSound = false;
8827 m_ImpactSpeed = 0.0;
8828
8829 m_VarWetInit = ConfigGetFloat("varWetInit");
8831 m_VarWetMin = ConfigGetFloat("varWetMin");
8832 m_VarWetMax = ConfigGetFloat("varWetMax");
8833
8834 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8835 if (IsLiquidContainer() && GetQuantity() != 0)
8837 m_IsBeingPlaced = false;
8838 m_IsHologram = false;
8839 m_IsTakeable = true;
8840 m_CanBeMovedOverride = false;
8844 m_CanBeDigged = ConfigGetBool("canBeDigged");
8845
8846 m_CompatibleLocks = new array<int>();
8847 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8848 m_LockType = ConfigGetInt("lockType");
8849
8850 //Define if item can be split and set ability to be combined accordingly
8851 m_CanThisBeSplit = false;
8852 can_this_be_combined = false;
8853 if (ConfigIsExisting("canBeSplit"))
8854 {
8855 can_this_be_combined = ConfigGetBool("canBeSplit");
8857 }
8858
8859 m_ItemBehaviour = -1;
8860 if (ConfigIsExisting("itemBehaviour"))
8861 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8862
8863 //RegisterNetSyncVariableInt("m_VariablesMask");
8864 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8865 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8866 RegisterNetSyncVariableInt("m_VarLiquidType");
8867 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8868
8869 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8870 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8871 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8872
8873 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8874 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8875 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8876 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8877
8878 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8879 RegisterNetSyncVariableBool("m_IsTakeable");
8880 RegisterNetSyncVariableBool("m_IsHologram");
8881
8884 {
8885 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8886 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8887 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8888 }
8889
8890 m_LockSoundSet = ConfigGetString("lockSoundSet");
8891
8893 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8894 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8895
8896 m_SoundSyncSlotID = -1;
8897 }
8898
8899 override int GetQuickBarBonus()
8900 {
8901 return m_QuickBarBonus;
8902 }
8903
8904 void InitializeActions()
8905 {
8907 if (!m_InputActionMap)
8908 {
8910 m_InputActionMap = iam;
8911 SetActions();
8913 }
8914 }
8915
8916 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8917 {
8919 {
8920 m_ActionsInitialize = true;
8922 }
8923
8924 actions = m_InputActionMap.Get(action_input_type);
8925 }
8926
8927 void SetActions()
8928 {
8929 AddAction(ActionTakeItem);
8930 AddAction(ActionTakeItemToHands);
8931 AddAction(ActionWorldCraft);
8933 AddAction(ActionAttachWithSwitch);
8934 }
8935
8936 void SetActionAnimOverrides(); // Override action animation for specific item
8937
8938 void AddAction(typename actionName)
8939 {
8940 ActionBase action = ActionManagerBase.GetAction(actionName);
8941
8942 if (!action)
8943 {
8944 Debug.LogError("Action " + actionName + " dosn't exist!");
8945 return;
8946 }
8947
8948 typename ai = action.GetInputType();
8949 if (!ai)
8950 {
8951 m_ActionsInitialize = false;
8952 return;
8953 }
8954
8955 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8956 if (!action_array)
8957 {
8958 action_array = new array<ActionBase_Basic>;
8959 m_InputActionMap.Insert(ai, action_array);
8960 }
8961 if (LogManager.IsActionLogEnable())
8962 {
8963 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8964 }
8965
8966 if (action_array.Find(action) != -1)
8967 {
8968 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8969 }
8970 else
8971 {
8972 action_array.Insert(action);
8973 }
8974 }
8975
8976 void RemoveAction(typename actionName)
8977 {
8978 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8979 ActionBase action = player.GetActionManager().GetAction(actionName);
8980 typename ai = action.GetInputType();
8981 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8982
8983 if (action_array)
8984 {
8985 action_array.RemoveItem(action);
8986 }
8987 }
8988
8989 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8990 // Set -1 for params which should stay in default state
8991 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8992 {
8993 ActionOverrideData overrideData = new ActionOverrideData();
8994 overrideData.m_CommandUID = commandUID;
8995 overrideData.m_CommandUIDProne = commandUIDProne;
8996 overrideData.m_StanceMask = stanceMask;
8997
8998 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8999 if (!actionMap) // create new map of action > overidables map
9000 {
9001 actionMap = new TActionAnimOverrideMap();
9002 m_ItemActionOverrides.Insert(action, actionMap);
9003 }
9004
9005 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9006
9007 }
9008
9009 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9010
9011 ScriptedLightBase GetLight();
9012
9013 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9014 void LoadParticleConfigOnFire(int id)
9015 {
9016 if (!m_OnFireEffect)
9018
9021
9022 string config_to_search = "CfgVehicles";
9023 string muzzle_owner_config;
9024
9025 if (!m_OnFireEffect.Contains(id))
9026 {
9027 if (IsInherited(Weapon))
9028 config_to_search = "CfgWeapons";
9029
9030 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9031
9032 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9033
9034 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9035
9036 if (config_OnFire_subclass_count > 0)
9037 {
9038 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9039
9040 for (int i = 0; i < config_OnFire_subclass_count; i++)
9041 {
9042 string particle_class = "";
9043 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9044 string config_OnFire_entry = config_OnFire_class + particle_class;
9045 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9046 WPOF_array.Insert(WPOF);
9047 }
9048
9049
9050 m_OnFireEffect.Insert(id, WPOF_array);
9051 }
9052 }
9053
9054 if (!m_OnBulletCasingEjectEffect.Contains(id))
9055 {
9056 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9057 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9058
9059 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9060
9061 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9062
9063 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9064 {
9065 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9066
9067 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9068 {
9069 string particle_class2 = "";
9070 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9071 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9072 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9073 WPOBE_array.Insert(WPOBE);
9074 }
9075
9076
9077 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9078 }
9079 }
9080 }
9081
9082 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9084 {
9087
9088 if (!m_OnOverheatingEffect.Contains(id))
9089 {
9090 string config_to_search = "CfgVehicles";
9091
9092 if (IsInherited(Weapon))
9093 config_to_search = "CfgWeapons";
9094
9095 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9096 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9097
9098 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9099 {
9100
9101 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9102
9104 {
9105 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9106 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9107 Error(error);
9108 return;
9109 }
9110
9111 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9112 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9113
9114
9115
9116 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9117 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9118
9119 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9120 {
9121 string particle_class = "";
9122 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9123 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9124 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9125
9126 if (entry_type == CT_CLASS)
9127 {
9128 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9129 WPOOH_array.Insert(WPOF);
9130 }
9131 }
9132
9133
9134 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9135 }
9136 }
9137 }
9138
9139 float GetOverheatingValue()
9140 {
9141 return m_OverheatingShots;
9142 }
9143
9144 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9145 {
9146 if (m_MaxOverheatingValue > 0)
9147 {
9149
9150 if (!m_CheckOverheating)
9152
9154 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9155
9156 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9157 }
9158 }
9159
9160 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9161 {
9163 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9164
9166 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9167
9169 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9170
9172 {
9174 }
9175 }
9176
9178 {
9180 }
9181
9182 void OnOverheatingDecay()
9183 {
9184 if (m_MaxOverheatingValue > 0)
9185 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9186 else
9188
9189 if (m_OverheatingShots <= 0)
9190 {
9193 }
9194 else
9195 {
9196 if (!m_CheckOverheating)
9198
9200 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9201 }
9202
9203 CheckOverheating(this, "", this);
9204 }
9205
9206 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9207 {
9209 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9210 }
9211
9212 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9213 {
9215 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9217 }
9218
9219 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9220 {
9222 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9223 }
9224
9225 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9226 {
9228 m_OverheatingParticles = new array<ref OverheatingParticle>;
9229
9230 OverheatingParticle OP = new OverheatingParticle();
9231 OP.RegisterParticle(p);
9232 OP.SetOverheatingLimitMin(min_heat_coef);
9233 OP.SetOverheatingLimitMax(max_heat_coef);
9234 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9235
9236 m_OverheatingParticles.Insert(OP);
9237 }
9238
9239 float GetOverheatingCoef()
9240 {
9241 if (m_MaxOverheatingValue > 0)
9243
9244 return -1;
9245 }
9246
9248 {
9250 {
9251 float overheat_coef = GetOverheatingCoef();
9252 int count = m_OverheatingParticles.Count();
9253
9254 for (int i = count; i > 0; --i)
9255 {
9256 int id = i - 1;
9257 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9258 Particle p = OP.GetParticle();
9259
9260 float overheat_min = OP.GetOverheatingLimitMin();
9261 float overheat_max = OP.GetOverheatingLimitMax();
9262
9263 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9264 {
9265 if (p)
9266 {
9267 p.Stop();
9268 OP.RegisterParticle(null);
9269 }
9270 }
9271 }
9272 }
9273 }
9274
9276 {
9278 {
9279 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9280 {
9281 int id = i - 1;
9282 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9283
9284 if (OP)
9285 {
9286 Particle p = OP.GetParticle();
9287
9288 if (p)
9289 {
9290 p.Stop();
9291 }
9292
9293 delete OP;
9294 }
9295 }
9296
9297 m_OverheatingParticles.Clear();
9299 }
9300 }
9301
9303 float GetInfectionChance(int system = 0, Param param = null)
9304 {
9305 return 0.0;
9306 }
9307
9308
9309 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9310 {
9311 return 250;//default value
9312 }
9313
9314 float GetFilterDamageRatio()
9315 {
9316 return 0;
9317 }
9318
9320 bool HasMuzzle()
9321 {
9322 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9323 return true;
9324
9325 return false;
9326 }
9327
9329 int GetMuzzleID()
9330 {
9331 if (!m_WeaponTypeToID)
9332 m_WeaponTypeToID = new map<string, int>;
9333
9334 if (m_WeaponTypeToID.Contains(GetType()))
9335 {
9336 return m_WeaponTypeToID.Get(GetType());
9337 }
9338 else
9339 {
9340 // Register new weapon ID
9342 }
9343
9345 }
9346
9353 {
9354 return -1;
9355 }
9356
9357
9358
9359 // -------------------------------------------------------------------------
9360 void ~ItemBase()
9361 {
9362 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9363 {
9364 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9365 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9366
9367 if (r_index >= 0)
9368 {
9369 InventoryLocation r_il = new InventoryLocation;
9370 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9371
9372 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9373 int r_type = r_il.GetType();
9374 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9375 {
9376 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9377 }
9378 else if (r_type == InventoryLocationType.ATTACHMENT)
9379 {
9380 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9381 }
9382
9383 }
9384
9385 player.GetHumanInventory().ClearUserReservedLocation(this);
9386 }
9387
9388 if (m_LockingSound)
9389 SEffectManager.DestroyEffect(m_LockingSound);
9390 }
9391
9392
9393
9394 // -------------------------------------------------------------------------
9395 static int GetDebugActionsMask()
9396 {
9397 return ItemBase.m_DebugActionsMask;
9398 }
9399
9400 static bool HasDebugActionsMask(int mask)
9401 {
9402 return ItemBase.m_DebugActionsMask & mask;
9403 }
9404
9405 static void SetDebugActionsMask(int mask)
9406 {
9407 ItemBase.m_DebugActionsMask = mask;
9408 }
9409
9410 static void AddDebugActionsMask(int mask)
9411 {
9412 ItemBase.m_DebugActionsMask |= mask;
9413 }
9414
9415 static void RemoveDebugActionsMask(int mask)
9416 {
9417 ItemBase.m_DebugActionsMask &= ~mask;
9418 }
9419
9420 static void ToggleDebugActionsMask(int mask)
9421 {
9422 if (HasDebugActionsMask(mask))
9423 {
9425 }
9426 else
9427 {
9428 AddDebugActionsMask(mask);
9429 }
9430 }
9431
9432 // -------------------------------------------------------------------------
9433 void SetCEBasedQuantity()
9434 {
9435 if (GetEconomyProfile())
9436 {
9437 float q_max = GetEconomyProfile().GetQuantityMax();
9438 if (q_max > 0)
9439 {
9440 float q_min = GetEconomyProfile().GetQuantityMin();
9441 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9442
9443 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9444 {
9445 ComponentEnergyManager comp = GetCompEM();
9446 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9447 {
9448 comp.SetEnergy0To1(quantity_randomized);
9449 }
9450 }
9451 else if (HasQuantity())
9452 {
9453 SetQuantityNormalized(quantity_randomized, false);
9454 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9455 }
9456
9457 }
9458 }
9459 }
9460
9462 void LockToParent()
9463 {
9464 EntityAI parent = GetHierarchyParent();
9465
9466 if (parent)
9467 {
9468 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9469 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9470 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9471 }
9472 }
9473
9475 void UnlockFromParent()
9476 {
9477 EntityAI parent = GetHierarchyParent();
9478
9479 if (parent)
9480 {
9481 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9482 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9483 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9484 }
9485 }
9486
9487 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9488 {
9489 /*
9490 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9491 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9492 */
9493 ItemBase item2 = ItemBase.Cast(entity2);
9494
9495 if (g_Game.IsClient())
9496 {
9497 if (ScriptInputUserData.CanStoreInputUserData())
9498 {
9499 ScriptInputUserData ctx = new ScriptInputUserData;
9501 ctx.Write(-1);
9502 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9503 ctx.Write(i1);
9504 ctx.Write(item2);
9505 ctx.Write(use_stack_max);
9506 ctx.Write(-1);
9507 ctx.Send();
9508
9509 if (IsCombineAll(item2, use_stack_max))
9510 {
9511 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9512 }
9513 }
9514 }
9515 else if (!g_Game.IsMultiplayer())
9516 {
9517 CombineItems(item2, use_stack_max);
9518 }
9519 }
9520
9521 bool IsLiquidPresent()
9522 {
9523 return (GetLiquidType() != 0 && HasQuantity());
9524 }
9525
9526 bool IsLiquidContainer()
9527 {
9528 return m_LiquidContainerMask != 0;
9529 }
9530
9532 {
9533 return m_LiquidContainerMask;
9534 }
9535
9536 bool IsBloodContainer()
9537 {
9538 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9539 return false;
9540 }
9541
9542 bool IsNVG()
9543 {
9544 return false;
9545 }
9546
9549 bool IsExplosive()
9550 {
9551 return false;
9552 }
9553
9555 {
9556 return "";
9557 }
9558
9560
9561 bool IsLightSource()
9562 {
9563 return false;
9564 }
9565
9567 {
9568 return true;
9569 }
9570
9571 //--- ACTION CONDITIONS
9572 //direction
9573 bool IsFacingPlayer(PlayerBase player, string selection)
9574 {
9575 return true;
9576 }
9577
9578 bool IsPlayerInside(PlayerBase player, string selection)
9579 {
9580 return true;
9581 }
9582
9583 override bool CanObstruct()
9584 {
9585 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9586 return !player || !IsPlayerInside(player, "");
9587 }
9588
9589 override bool IsBeingPlaced()
9590 {
9591 return m_IsBeingPlaced;
9592 }
9593
9594 void SetIsBeingPlaced(bool is_being_placed)
9595 {
9596 m_IsBeingPlaced = is_being_placed;
9597 if (!is_being_placed)
9599 SetSynchDirty();
9600 }
9601
9602 //server-side
9603 void OnEndPlacement() {}
9604
9605 override bool IsHologram()
9606 {
9607 return m_IsHologram;
9608 }
9609
9610 bool CanBeDigged()
9611 {
9612 return m_CanBeDigged;
9613 }
9614
9616 {
9617 return 1;
9618 }
9619
9620 bool CanMakeGardenplot()
9621 {
9622 return false;
9623 }
9624
9625 void SetIsHologram(bool is_hologram)
9626 {
9627 m_IsHologram = is_hologram;
9628 SetSynchDirty();
9629 }
9630 /*
9631 protected float GetNutritionalEnergy()
9632 {
9633 Edible_Base edible = Edible_Base.Cast(this);
9634 return edible.GetFoodEnergy();
9635 }
9636
9637 protected float GetNutritionalWaterContent()
9638 {
9639 Edible_Base edible = Edible_Base.Cast(this);
9640 return edible.GetFoodWater();
9641 }
9642
9643 protected float GetNutritionalIndex()
9644 {
9645 Edible_Base edible = Edible_Base.Cast(this);
9646 return edible.GetFoodNutritionalIndex();
9647 }
9648
9649 protected float GetNutritionalFullnessIndex()
9650 {
9651 Edible_Base edible = Edible_Base.Cast(this);
9652 return edible.GetFoodTotalVolume();
9653 }
9654
9655 protected float GetNutritionalToxicity()
9656 {
9657 Edible_Base edible = Edible_Base.Cast(this);
9658 return edible.GetFoodToxicity();
9659
9660 }
9661 */
9662
9663
9664 // -------------------------------------------------------------------------
9665 override void OnMovedInsideCargo(EntityAI container)
9666 {
9667 super.OnMovedInsideCargo(container);
9668
9669 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9670 }
9671
9672 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9673 {
9674 super.EEItemLocationChanged(oldLoc, newLoc);
9675
9676 PlayerBase newPlayer = null;
9677 PlayerBase oldPlayer = null;
9678
9679 if (newLoc.GetParent())
9680 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9681
9682 if (oldLoc.GetParent())
9683 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9684
9685 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9686 {
9687 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9688
9689 if (rIndex >= 0)
9690 {
9691 InventoryLocation rIl = new InventoryLocation;
9692 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9693
9694 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9695 int rType = rIl.GetType();
9696 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9697 {
9698 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9699 }
9700 else if (rType == InventoryLocationType.ATTACHMENT)
9701 {
9702 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9703 }
9704
9705 }
9706 }
9707
9708 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9709 {
9710 if (newPlayer)
9711 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9712
9713 if (newPlayer == oldPlayer)
9714 {
9715 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9716 {
9717 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9718 {
9719 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9720 {
9721 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9722 }
9723 }
9724 else
9725 {
9726 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9727 }
9728 }
9729
9730 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9731 {
9732 int type = oldLoc.GetType();
9733 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9734 {
9735 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9736 }
9737 else if (type == InventoryLocationType.ATTACHMENT)
9738 {
9739 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9740 }
9741 }
9742 if (!m_OldLocation)
9743 {
9744 m_OldLocation = new InventoryLocation;
9745 }
9746 m_OldLocation.Copy(oldLoc);
9747 }
9748 else
9749 {
9750 if (m_OldLocation)
9751 {
9752 m_OldLocation.Reset();
9753 }
9754 }
9755
9756 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9757 }
9758 else
9759 {
9760 if (newPlayer)
9761 {
9762 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9763 if (resIndex >= 0)
9764 {
9765 InventoryLocation il = new InventoryLocation;
9766 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9767 ItemBase it = ItemBase.Cast(il.GetItem());
9768 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9769 int rel_type = il.GetType();
9770 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9771 {
9772 il.GetParent().GetOnReleaseLock().Invoke(it);
9773 }
9774 else if (rel_type == InventoryLocationType.ATTACHMENT)
9775 {
9776 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9777 }
9778 //it.GetOnReleaseLock().Invoke(it);
9779 }
9780 }
9781 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9782 {
9783 //ThrowPhysically(oldPlayer, vector.Zero);
9784 m_ThrowItemOnDrop = false;
9785 }
9786
9787 if (m_OldLocation)
9788 {
9789 m_OldLocation.Reset();
9790 }
9791 }
9792
9793 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9794 {
9795 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9796 }
9797
9798 if (newLoc.GetType() == InventoryLocationType.TEMP)
9799 {
9800 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9801 }
9802 }
9803
9804 override void EOnContact(IEntity other, Contact extra)
9805 {
9807 {
9808 int liquidType = -1;
9809 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9810 if (impactSpeed > 0.0)
9811 {
9812 m_ImpactSpeed = impactSpeed;
9813 #ifndef SERVER
9814 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9815 #else
9816 m_WantPlayImpactSound = true;
9817 SetSynchDirty();
9818 #endif
9819 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9820 }
9821 }
9822
9823 #ifdef SERVER
9824 if (GetCompEM() && GetCompEM().IsPlugged())
9825 {
9826 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9827 GetCompEM().UnplugThis();
9828 }
9829 #endif
9830 }
9831
9832 void RefreshPhysics();
9833
9834 override void OnCreatePhysics()
9835 {
9837 }
9838
9839 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9840 {
9841
9842 }
9843 // -------------------------------------------------------------------------
9844 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9845 {
9846 super.OnItemLocationChanged(old_owner, new_owner);
9847
9848 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9849 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9850
9851 if (!relatedPlayer && playerNew)
9852 relatedPlayer = playerNew;
9853
9854 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9855 {
9856 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9857 if (actionMgr)
9858 {
9859 ActionBase currentAction = actionMgr.GetRunningAction();
9860 if (currentAction)
9861 currentAction.OnItemLocationChanged(this);
9862 }
9863 }
9864
9865 Man ownerPlayerOld = null;
9866 Man ownerPlayerNew = null;
9867
9868 if (old_owner)
9869 {
9870 if (old_owner.IsMan())
9871 {
9872 ownerPlayerOld = Man.Cast(old_owner);
9873 }
9874 else
9875 {
9876 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9877 }
9878 }
9879 else
9880 {
9881 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9882 {
9883 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9884
9885 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9886 {
9887 GetCompEM().UnplugThis();
9888 }
9889 }
9890 }
9891
9892 if (new_owner)
9893 {
9894 if (new_owner.IsMan())
9895 {
9896 ownerPlayerNew = Man.Cast(new_owner);
9897 }
9898 else
9899 {
9900 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9901 }
9902 }
9903
9904 if (ownerPlayerOld != ownerPlayerNew)
9905 {
9906 if (ownerPlayerOld)
9907 {
9908 array<EntityAI> subItemsExit = new array<EntityAI>;
9909 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9910 for (int i = 0; i < subItemsExit.Count(); i++)
9911 {
9912 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9913 itemExit.OnInventoryExit(ownerPlayerOld);
9914 }
9915 }
9916
9917 if (ownerPlayerNew)
9918 {
9919 array<EntityAI> subItemsEnter = new array<EntityAI>;
9920 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9921 for (int j = 0; j < subItemsEnter.Count(); j++)
9922 {
9923 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9924 itemEnter.OnInventoryEnter(ownerPlayerNew);
9925 }
9926 }
9927 }
9928 else if (ownerPlayerNew != null)
9929 {
9930 PlayerBase nplayer;
9931 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9932 {
9933 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9934 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9935 for (int k = 0; k < subItemsUpdate.Count(); k++)
9936 {
9937 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9938 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9939 }
9940 }
9941 }
9942
9943 if (old_owner)
9944 old_owner.OnChildItemRemoved(this);
9945 if (new_owner)
9946 new_owner.OnChildItemReceived(this);
9947 }
9948
9949 // -------------------------------------------------------------------------------
9950 override void EEDelete(EntityAI parent)
9951 {
9952 super.EEDelete(parent);
9953 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9954 if (player)
9955 {
9956 OnInventoryExit(player);
9957
9958 if (player.IsAlive())
9959 {
9960 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9961 if (r_index >= 0)
9962 {
9963 InventoryLocation r_il = new InventoryLocation;
9964 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9965
9966 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9967 int r_type = r_il.GetType();
9968 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9969 {
9970 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9971 }
9972 else if (r_type == InventoryLocationType.ATTACHMENT)
9973 {
9974 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9975 }
9976
9977 }
9978
9979 player.RemoveQuickBarEntityShortcut(this);
9980 }
9981 }
9982 }
9983 // -------------------------------------------------------------------------------
9984 override void EEKilled(Object killer)
9985 {
9986 super.EEKilled(killer);
9987
9989 if (killer && killer.IsFireplace() && CanExplodeInFire())
9990 {
9991 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9992 {
9993 if (IsMagazine())
9994 {
9995 if (Magazine.Cast(this).GetAmmoCount() > 0)
9996 {
9997 ExplodeAmmo();
9998 }
9999 }
10000 else
10001 {
10002 Explode(DamageType.EXPLOSION);
10003 }
10004 }
10005 }
10006 }
10007
10008 override void OnWasAttached(EntityAI parent, int slot_id)
10009 {
10010 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10011
10012 super.OnWasAttached(parent, slot_id);
10013
10014 if (HasQuantity())
10015 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10016
10017 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10018 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10019 }
10020
10021 override void OnWasDetached(EntityAI parent, int slot_id)
10022 {
10023 super.OnWasDetached(parent, slot_id);
10024
10025 if (HasQuantity())
10026 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10027
10028 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10029 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10030 }
10031
10032 override string ChangeIntoOnAttach(string slot)
10033 {
10034 int idx;
10035 TStringArray inventory_slots = new TStringArray;
10036 TStringArray attach_types = new TStringArray;
10037
10038 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10039 if (inventory_slots.Count() < 1) //is string
10040 {
10041 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10042 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10043 }
10044 else //is array
10045 {
10046 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10047 }
10048
10049 idx = inventory_slots.Find(slot);
10050 if (idx < 0)
10051 return "";
10052
10053 return attach_types.Get(idx);
10054 }
10055
10056 override string ChangeIntoOnDetach()
10057 {
10058 int idx = -1;
10059 string slot;
10060
10061 TStringArray inventory_slots = new TStringArray;
10062 TStringArray detach_types = new TStringArray;
10063
10064 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10065 if (inventory_slots.Count() < 1) //is string
10066 {
10067 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10068 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10069 }
10070 else //is array
10071 {
10072 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10073 if (detach_types.Count() < 1)
10074 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10075 }
10076
10077 for (int i = 0; i < inventory_slots.Count(); i++)
10078 {
10079 slot = inventory_slots.Get(i);
10080 }
10081
10082 if (slot != "")
10083 {
10084 if (detach_types.Count() == 1)
10085 idx = 0;
10086 else
10087 idx = inventory_slots.Find(slot);
10088 }
10089 if (idx < 0)
10090 return "";
10091
10092 return detach_types.Get(idx);
10093 }
10094
10095 void ExplodeAmmo()
10096 {
10097 //timer
10098 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10099
10100 //min/max time
10101 float min_time = 1;
10102 float max_time = 3;
10103 float delay = Math.RandomFloat(min_time, max_time);
10104
10105 explode_timer.Run(delay, this, "DoAmmoExplosion");
10106 }
10107
10108 void DoAmmoExplosion()
10109 {
10110 Magazine magazine = Magazine.Cast(this);
10111 int pop_sounds_count = 6;
10112 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10113
10114 //play sound
10115 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10116 string sound_name = pop_sounds[ sound_idx ];
10117 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10118
10119 //remove ammo count
10120 magazine.ServerAddAmmoCount(-1);
10121
10122 //if condition then repeat -> ExplodeAmmo
10123 float min_temp_to_explode = 100; //min temperature for item to explode
10124
10125 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10126 {
10127 ExplodeAmmo();
10128 }
10129 }
10130
10131 // -------------------------------------------------------------------------------
10132 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10133 {
10134 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10135
10136 const int CHANCE_DAMAGE_CARGO = 4;
10137 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10138 const int CHANCE_DAMAGE_NOTHING = 2;
10139
10140 if (IsClothing() || IsContainer() || IsItemTent())
10141 {
10142 float dmg = damageResult.GetDamage("","Health") * -0.5;
10143 int chances;
10144 int rnd;
10145
10146 if (GetInventory().GetCargo())
10147 {
10148 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10149 rnd = Math.RandomInt(0,chances);
10150
10151 if (rnd < CHANCE_DAMAGE_CARGO)
10152 {
10153 DamageItemInCargo(dmg);
10154 }
10155 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10156 {
10158 }
10159 }
10160 else
10161 {
10162 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10163 rnd = Math.RandomInt(0,chances);
10164
10165 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10166 {
10168 }
10169 }
10170 }
10171 }
10172
10173 bool DamageItemInCargo(float damage)
10174 {
10175 CargoBase cargo = GetInventory().GetCargo();
10176 if (cargo)
10177 {
10178 int item_count = cargo.GetItemCount();
10179 if (item_count > 0)
10180 {
10181 int random_pick = Math.RandomInt(0, item_count);
10182 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10183 if (!item.IsExplosive())
10184 {
10185 item.AddHealth("","",damage);
10186 return true;
10187 }
10188 }
10189 }
10190 return false;
10191 }
10192
10193 bool DamageItemAttachments(float damage)
10194 {
10195 GameInventory inventory = GetInventory();
10196 int attachment_count = inventory.AttachmentCount();
10197 if (attachment_count > 0)
10198 {
10199 int random_pick = Math.RandomInt(0, attachment_count);
10200 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10201 if (!attachment.IsExplosive())
10202 {
10203 attachment.AddHealth("","",damage);
10204 return true;
10205 }
10206 }
10207 return false;
10208 }
10209
10210 override bool IsSplitable()
10211 {
10212 return m_CanThisBeSplit;
10213 }
10214 //----------------
10215 override bool CanBeSplit()
10216 {
10217 if (IsSplitable() && (GetQuantity() > 1))
10218 return GetInventory().CanRemoveEntity();
10219
10220 return false;
10221 }
10222
10223 protected bool ShouldSplitQuantity(float quantity)
10224 {
10225 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10226 if (!IsSplitable())
10227 return false;
10228
10229 // nothing to split?
10230 if (GetQuantity() <= 1)
10231 return false;
10232
10233 // check if we should re-use the item instead of creating a new copy?
10234 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10235 int delta = GetQuantity() - quantity;
10236 if (delta == 0)
10237 return false;
10238
10239 // valid to split
10240 return true;
10241 }
10242
10243 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10244 {
10245 if (g_Game.IsClient())
10246 {
10247 if (ScriptInputUserData.CanStoreInputUserData())
10248 {
10249 ScriptInputUserData ctx = new ScriptInputUserData;
10251 ctx.Write(1);
10252 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10253 ctx.Write(i1);
10254 ctx.Write(destination_entity);
10255 ctx.Write(true);
10256 ctx.Write(slot_id);
10257 ctx.Send();
10258 }
10259 }
10260 else if (!g_Game.IsMultiplayer())
10261 {
10262 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10263 }
10264 }
10265
10266 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10267 {
10268 float split_quantity_new;
10269 ItemBase new_item;
10270 float quantity = GetQuantity();
10271 float stack_max = GetTargetQuantityMax(slot_id);
10272 InventoryLocation loc = new InventoryLocation;
10273
10274 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10275 {
10276 if (stack_max <= GetQuantity())
10277 split_quantity_new = stack_max;
10278 else
10279 split_quantity_new = GetQuantity();
10280
10281 if (ShouldSplitQuantity(split_quantity_new))
10282 {
10283 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10284 if (new_item)
10285 {
10286 new_item.SetResultOfSplit(true);
10287 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10288 AddQuantity(-split_quantity_new, false, true);
10289 new_item.SetQuantity(split_quantity_new, false, true);
10290 }
10291 }
10292 }
10293 else if (destination_entity && slot_id == -1)
10294 {
10295 if (quantity > stack_max)
10296 split_quantity_new = stack_max;
10297 else
10298 split_quantity_new = quantity;
10299
10300 if (ShouldSplitQuantity(split_quantity_new))
10301 {
10302 GameInventory destinationInventory = destination_entity.GetInventory();
10303 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10304 {
10305 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10306 new_item = ItemBase.Cast(o);
10307 }
10308
10309 if (new_item)
10310 {
10311 new_item.SetResultOfSplit(true);
10312 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10313 AddQuantity(-split_quantity_new, false, true);
10314 new_item.SetQuantity(split_quantity_new, false, true);
10315 }
10316 }
10317 }
10318 else
10319 {
10320 if (stack_max != 0)
10321 {
10322 if (stack_max < GetQuantity())
10323 {
10324 split_quantity_new = GetQuantity() - stack_max;
10325 }
10326
10327 if (split_quantity_new == 0)
10328 {
10329 if (!g_Game.IsMultiplayer())
10330 player.PhysicalPredictiveDropItem(this);
10331 else
10332 player.ServerDropEntity(this);
10333 return;
10334 }
10335
10336 if (ShouldSplitQuantity(split_quantity_new))
10337 {
10338 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10339
10340 if (new_item)
10341 {
10342 new_item.SetResultOfSplit(true);
10343 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10344 SetQuantity(split_quantity_new, false, true);
10345 new_item.SetQuantity(stack_max, false, true);
10346 new_item.PlaceOnSurface();
10347 }
10348 }
10349 }
10350 }
10351 }
10352
10353 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10354 {
10355 float split_quantity_new;
10356 ItemBase new_item;
10357 float quantity = GetQuantity();
10358 float stack_max = GetTargetQuantityMax(slot_id);
10359 InventoryLocation loc = new InventoryLocation;
10360
10361 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10362 {
10363 if (stack_max <= GetQuantity())
10364 split_quantity_new = stack_max;
10365 else
10366 split_quantity_new = GetQuantity();
10367
10368 if (ShouldSplitQuantity(split_quantity_new))
10369 {
10370 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10371 if (new_item)
10372 {
10373 new_item.SetResultOfSplit(true);
10374 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10375 AddQuantity(-split_quantity_new, false, true);
10376 new_item.SetQuantity(split_quantity_new, false, true);
10377 }
10378 }
10379 }
10380 else if (destination_entity && slot_id == -1)
10381 {
10382 if (quantity > stack_max)
10383 split_quantity_new = stack_max;
10384 else
10385 split_quantity_new = quantity;
10386
10387 if (ShouldSplitQuantity(split_quantity_new))
10388 {
10389 GameInventory destinationInventory = destination_entity.GetInventory();
10390 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10391 {
10392 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10393 new_item = ItemBase.Cast(o);
10394 }
10395
10396 if (new_item)
10397 {
10398 new_item.SetResultOfSplit(true);
10399 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10400 AddQuantity(-split_quantity_new, false, true);
10401 new_item.SetQuantity(split_quantity_new, false, true);
10402 }
10403 }
10404 }
10405 else
10406 {
10407 if (stack_max != 0)
10408 {
10409 if (stack_max < GetQuantity())
10410 {
10411 split_quantity_new = GetQuantity() - stack_max;
10412 }
10413
10414 if (ShouldSplitQuantity(split_quantity_new))
10415 {
10416 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10417
10418 if (new_item)
10419 {
10420 new_item.SetResultOfSplit(true);
10421 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10422 SetQuantity(split_quantity_new, false, true);
10423 new_item.SetQuantity(stack_max, false, true);
10424 new_item.PlaceOnSurface();
10425 }
10426 }
10427 }
10428 }
10429 }
10430
10431 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10432 {
10433 if (g_Game.IsClient())
10434 {
10435 if (ScriptInputUserData.CanStoreInputUserData())
10436 {
10437 ScriptInputUserData ctx = new ScriptInputUserData;
10439 ctx.Write(4);
10440 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10441 ctx.Write(thiz);
10442 dst.WriteToContext(ctx);
10443 ctx.Send();
10444 }
10445 }
10446 else if (!g_Game.IsMultiplayer())
10447 {
10449 }
10450 }
10451
10452 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10453 {
10454 if (g_Game.IsClient())
10455 {
10456 if (ScriptInputUserData.CanStoreInputUserData())
10457 {
10458 ScriptInputUserData ctx = new ScriptInputUserData;
10460 ctx.Write(2);
10461 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10462 ctx.Write(dummy);
10463 ctx.Write(destination_entity);
10464 ctx.Write(true);
10465 ctx.Write(idx);
10466 ctx.Write(row);
10467 ctx.Write(col);
10468 ctx.Send();
10469 }
10470 }
10471 else if (!g_Game.IsMultiplayer())
10472 {
10473 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10474 }
10475 }
10476
10477 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10478 {
10480 }
10481
10482 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10483 {
10484 float quantity = GetQuantity();
10485 float split_quantity_new;
10486 ItemBase new_item;
10487 if (dst.IsValid())
10488 {
10489 int slot_id = dst.GetSlot();
10490 float stack_max = GetTargetQuantityMax(slot_id);
10491
10492 if (quantity > stack_max)
10493 split_quantity_new = stack_max;
10494 else
10495 split_quantity_new = quantity;
10496
10497 if (ShouldSplitQuantity(split_quantity_new))
10498 {
10499 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10500
10501 if (new_item)
10502 {
10503 new_item.SetResultOfSplit(true);
10504 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10505 AddQuantity(-split_quantity_new, false, true);
10506 new_item.SetQuantity(split_quantity_new, false, true);
10507 }
10508
10509 return new_item;
10510 }
10511 }
10512
10513 return null;
10514 }
10515
10516 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10517 {
10518 float quantity = GetQuantity();
10519 float split_quantity_new;
10520 ItemBase new_item;
10521 if (destination_entity)
10522 {
10523 float stackable = GetTargetQuantityMax();
10524 if (quantity > stackable)
10525 split_quantity_new = stackable;
10526 else
10527 split_quantity_new = quantity;
10528
10529 if (ShouldSplitQuantity(split_quantity_new))
10530 {
10531 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10532 if (new_item)
10533 {
10534 new_item.SetResultOfSplit(true);
10535 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10536 AddQuantity(-split_quantity_new, false, true);
10537 new_item.SetQuantity(split_quantity_new, false, true);
10538 }
10539 }
10540 }
10541 }
10542
10543 void SplitIntoStackMaxHandsClient(PlayerBase player)
10544 {
10545 if (g_Game.IsClient())
10546 {
10547 if (ScriptInputUserData.CanStoreInputUserData())
10548 {
10549 ScriptInputUserData ctx = new ScriptInputUserData;
10551 ctx.Write(3);
10552 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10553 ctx.Write(i1);
10554 ItemBase destination_entity = this;
10555 ctx.Write(destination_entity);
10556 ctx.Write(true);
10557 ctx.Write(0);
10558 ctx.Send();
10559 }
10560 }
10561 else if (!g_Game.IsMultiplayer())
10562 {
10563 SplitIntoStackMaxHands(player);
10564 }
10565 }
10566
10567 void SplitIntoStackMaxHands(PlayerBase player)
10568 {
10569 float quantity = GetQuantity();
10570 float split_quantity_new;
10571 ref ItemBase new_item;
10572 if (player)
10573 {
10574 float stackable = GetTargetQuantityMax();
10575 if (quantity > stackable)
10576 split_quantity_new = stackable;
10577 else
10578 split_quantity_new = quantity;
10579
10580 if (ShouldSplitQuantity(split_quantity_new))
10581 {
10582 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10583 new_item = ItemBase.Cast(in_hands);
10584 if (new_item)
10585 {
10586 new_item.SetResultOfSplit(true);
10587 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10588 AddQuantity(-split_quantity_new, false, true);
10589 new_item.SetQuantity(split_quantity_new, false, true);
10590 }
10591 }
10592 }
10593 }
10594
10595 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10596 {
10597 float quantity = GetQuantity();
10598 float split_quantity_new = Math.Floor(quantity * 0.5);
10599
10600 if (!ShouldSplitQuantity(split_quantity_new))
10601 return;
10602
10603 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10604
10605 if (new_item)
10606 {
10607 if (new_item.GetQuantityMax() < split_quantity_new)
10608 {
10609 split_quantity_new = new_item.GetQuantityMax();
10610 }
10611
10612 new_item.SetResultOfSplit(true);
10613 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10614
10615 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10616 {
10617 AddQuantity(-1, false, true);
10618 new_item.SetQuantity(1, false, true);
10619 }
10620 else
10621 {
10622 AddQuantity(-split_quantity_new, false, true);
10623 new_item.SetQuantity(split_quantity_new, false, true);
10624 }
10625 }
10626 }
10627
10628 void SplitItem(PlayerBase player)
10629 {
10630 float quantity = GetQuantity();
10631 float split_quantity_new = Math.Floor(quantity / 2);
10632
10633 if (!ShouldSplitQuantity(split_quantity_new))
10634 return;
10635
10636 InventoryLocation invloc = new InventoryLocation;
10637 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10638
10639 ItemBase new_item;
10640 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10641
10642 if (new_item)
10643 {
10644 if (new_item.GetQuantityMax() < split_quantity_new)
10645 {
10646 split_quantity_new = new_item.GetQuantityMax();
10647 }
10648 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10649 {
10650 AddQuantity(-1, false, true);
10651 new_item.SetQuantity(1, false, true);
10652 }
10653 else if (split_quantity_new > 1)
10654 {
10655 AddQuantity(-split_quantity_new, false, true);
10656 new_item.SetQuantity(split_quantity_new, false, true);
10657 }
10658 }
10659 }
10660
10662 void OnQuantityChanged(float delta)
10663 {
10664 SetWeightDirty();
10665 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10666
10667 if (parent)
10668 parent.OnAttachmentQuantityChangedEx(this, delta);
10669
10670 if (IsLiquidContainer())
10671 {
10672 if (GetQuantityNormalized() <= 0.0)
10673 {
10675 }
10676 else if (GetLiquidType() == LIQUID_NONE)
10677 {
10678 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10680 }
10681 }
10682 }
10683
10686 {
10687 // insert code here
10688 }
10689
10691 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10692 {
10694 }
10695
10696 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10697 {
10698 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10699
10700 if (g_Game.IsServer())
10701 {
10702 if (newLevel == GameConstants.STATE_RUINED)
10703 {
10705 EntityAI parent = GetHierarchyParent();
10706 if (parent && parent.IsFireplace())
10707 {
10708 CargoBase cargo = GetInventory().GetCargo();
10709 if (cargo)
10710 {
10711 for (int i = 0; i < cargo.GetItemCount(); ++i)
10712 {
10713 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10714 }
10715 }
10716 }
10717 }
10718
10719 if (IsResultOfSplit())
10720 {
10721 // reset the splitting result flag, return to normal item behavior
10722 SetResultOfSplit(false);
10723 return;
10724 }
10725
10726 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10727 {
10728 SetCleanness(0);//unclean the item upon damage dealt
10729 }
10730 }
10731 }
10732
10733 // just the split? TODO: verify
10734 override void OnRightClick()
10735 {
10736 super.OnRightClick();
10737
10738 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10739 {
10740 if (g_Game.IsClient())
10741 {
10742 if (ScriptInputUserData.CanStoreInputUserData())
10743 {
10744 EntityAI root = GetHierarchyRoot();
10745 Man playerOwner = GetHierarchyRootPlayer();
10746 InventoryLocation dst = new InventoryLocation;
10747
10748 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10749 if (!playerOwner && root && root == this)
10750 {
10752 }
10753 else
10754 {
10755 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10756 GetInventory().GetCurrentInventoryLocation(dst);
10757 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10758 {
10759 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10760 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10761 {
10763 }
10764 else
10765 {
10766 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10767 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10768 this shouldnt cause issues within this scope*/
10769 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10770 {
10772 }
10773 else
10774 {
10775 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10776 }
10777 }
10778 }
10779 }
10780
10781 ScriptInputUserData ctx = new ScriptInputUserData;
10783 ctx.Write(4);
10784 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10785 ctx.Write(thiz);
10786 dst.WriteToContext(ctx);
10787 ctx.Write(true); // dummy
10788 ctx.Send();
10789 }
10790 }
10791 else if (!g_Game.IsMultiplayer())
10792 {
10793 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10794 }
10795 }
10796 }
10797
10798 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10799 {
10800 if (root)
10801 {
10802 vector m4[4];
10803 root.GetTransform(m4);
10804 dst.SetGround(this, m4);
10805 }
10806 else
10807 {
10808 GetInventory().GetCurrentInventoryLocation(dst);
10809 }
10810 }
10811
10812 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10813 {
10814 //TODO: delete check zero quantity check after fix double posts hands fsm events
10815 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10816 return false;
10817
10818 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10819 return false;
10820
10821 //can_this_be_combined = ConfigGetBool("canBeSplit");
10823 return false;
10824
10825
10826 Magazine mag = Magazine.Cast(this);
10827 if (mag)
10828 {
10829 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10830 return false;
10831
10832 if (stack_max_limit)
10833 {
10834 Magazine other_mag = Magazine.Cast(other_item);
10835 if (other_item)
10836 {
10837 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10838 return false;
10839 }
10840
10841 }
10842 }
10843 else
10844 {
10845 //TODO: delete check zero quantity check after fix double posts hands fsm events
10846 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10847 return false;
10848
10849 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10850 return false;
10851 }
10852
10853 PlayerBase player = null;
10854 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10855 {
10856 if (player.GetInventory().HasAttachment(this))
10857 return false;
10858
10859 if (player.IsItemsToDelete())
10860 return false;
10861 }
10862
10863 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10864 return false;
10865
10866 int slotID;
10867 string slotName;
10868 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10869 return false;
10870
10871 return true;
10872 }
10873
10874 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10875 {
10876 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10877 }
10878
10879 bool IsResultOfSplit()
10880 {
10881 return m_IsResultOfSplit;
10882 }
10883
10884 void SetResultOfSplit(bool value)
10885 {
10886 m_IsResultOfSplit = value;
10887 }
10888
10889 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10890 {
10891 return ComputeQuantityUsedEx(other_item, use_stack_max);
10892 }
10893
10894 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10895 {
10896 float other_item_quantity = other_item.GetQuantity();
10897 float this_free_space;
10898
10899 float stack_max = GetQuantityMax();
10900
10901 this_free_space = stack_max - GetQuantity();
10902
10903 if (other_item_quantity > this_free_space)
10904 {
10905 return this_free_space;
10906 }
10907 else
10908 {
10909 return other_item_quantity;
10910 }
10911 }
10912
10913 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10914 {
10915 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10916 }
10917
10918 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10919 {
10920 if (!CanBeCombined(other_item, false))
10921 return;
10922
10923 if (!IsMagazine() && other_item)
10924 {
10925 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10926 if (quantity_used != 0)
10927 {
10928 float hp1 = GetHealth01("","");
10929 float hp2 = other_item.GetHealth01("","");
10930 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10931 hpResult = hpResult / (GetQuantity() + quantity_used);
10932
10933 hpResult *= GetMaxHealth();
10934 Math.Round(hpResult);
10935 SetHealth("", "Health", hpResult);
10936
10937 AddQuantity(quantity_used);
10938 other_item.AddQuantity(-quantity_used);
10939 }
10940 }
10941 OnCombine(other_item);
10942 }
10943
10944 void OnCombine(ItemBase other_item)
10945 {
10946 #ifdef SERVER
10947 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10948 GetHierarchyParent().IncreaseLifetimeUp();
10949 #endif
10950 };
10951
10952 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10953 {
10954 PlayerBase p = PlayerBase.Cast(player);
10955
10956 array<int> recipesIds = p.m_Recipes;
10957 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10958 if (moduleRecipesManager)
10959 {
10960 EntityAI itemInHands = player.GetEntityInHands();
10961 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10962 }
10963
10964 for (int i = 0;i < recipesIds.Count(); i++)
10965 {
10966 int key = recipesIds.Get(i);
10967 string recipeName = moduleRecipesManager.GetRecipeName(key);
10968 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10969 }
10970 }
10971
10972 // -------------------------------------------------------------------------
10973 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10974 {
10975 super.GetDebugActions(outputList);
10976
10977 //quantity
10978 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10979 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10980 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10981 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10982 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10983
10984 //health
10985 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10986 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10987 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10988 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10989 //temperature
10990 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10991 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10992 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10993 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10994
10995 //wet
10996 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10997 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10998 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10999
11000 //liquidtype
11001 if (IsLiquidContainer())
11002 {
11003 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11004 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11005 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11006 }
11007
11008 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11009 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11010
11011 // watch
11012 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11013 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11014 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11015
11016 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11017
11018 InventoryLocation loc = new InventoryLocation();
11019 GetInventory().GetCurrentInventoryLocation(loc);
11020 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11021 {
11022 if (Gizmo_IsSupported())
11023 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11024 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11025 }
11026
11027 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11028 }
11029
11030 // -------------------------------------------------------------------------
11031 // -------------------------------------------------------------------------
11032 // -------------------------------------------------------------------------
11033 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11034 {
11035 super.OnAction(action_id, player, ctx);
11036
11037 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11038 {
11039 switch (action_id)
11040 {
11041 case EActions.GIZMO_OBJECT:
11042 if (GetGizmoApi())
11043 GetGizmoApi().SelectObject(this);
11044 return true;
11045 case EActions.GIZMO_PHYSICS:
11046 if (GetGizmoApi())
11047 GetGizmoApi().SelectPhysics(GetPhysics());
11048 return true;
11049 }
11050 }
11051
11052 if (g_Game.IsServer())
11053 {
11054 switch (action_id)
11055 {
11056 case EActions.DELETE:
11057 Delete();
11058 return true;
11059 }
11060 }
11061
11062 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11063 {
11064 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11065 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11066 PlayerBase p = PlayerBase.Cast(player);
11067 if (EActions.RECIPES_RANGE_START < 1000)
11068 {
11069 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11070 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11071 }
11072 }
11073 #ifndef SERVER
11074 else if (action_id == EActions.WATCH_PLAYER)
11075 {
11076 PluginDeveloper.SetDeveloperItemClientEx(player);
11077 }
11078 #endif
11079 if (g_Game.IsServer())
11080 {
11081 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11082 {
11083 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11084 OnDebugButtonPressServer(id + 1);
11085 }
11086
11087 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11088 {
11089 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11090 InsertAgent(agent_id,100);
11091 }
11092
11093 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11094 {
11095 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11096 RemoveAgent(agent_id2);
11097 }
11098
11099 else if (action_id == EActions.ADD_QUANTITY)
11100 {
11101 if (IsMagazine())
11102 {
11103 Magazine mag = Magazine.Cast(this);
11104 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11105 }
11106 else
11107 {
11108 AddQuantity(GetQuantityMax() * 0.2);
11109 }
11110
11111 if (m_EM)
11112 {
11113 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11114 }
11115 //PrintVariables();
11116 }
11117
11118 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11119 {
11120 if (IsMagazine())
11121 {
11122 Magazine mag2 = Magazine.Cast(this);
11123 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11124 }
11125 else
11126 {
11127 AddQuantity(- GetQuantityMax() * 0.2);
11128 }
11129 if (m_EM)
11130 {
11131 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11132 }
11133 //PrintVariables();
11134 }
11135
11136 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11137 {
11138 SetQuantity(0);
11139
11140 if (m_EM)
11141 {
11142 m_EM.SetEnergy(0);
11143 }
11144 }
11145
11146 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11147 {
11149
11150 if (m_EM)
11151 {
11152 m_EM.SetEnergy(m_EM.GetEnergyMax());
11153 }
11154 }
11155
11156 else if (action_id == EActions.ADD_HEALTH)
11157 {
11158 AddHealth("","",GetMaxHealth("","Health")/5);
11159 }
11160 else if (action_id == EActions.REMOVE_HEALTH)
11161 {
11162 AddHealth("","",-GetMaxHealth("","Health")/5);
11163 }
11164 else if (action_id == EActions.DESTROY_HEALTH)
11165 {
11166 SetHealth01("","",0);
11167 }
11168 else if (action_id == EActions.WATCH_ITEM)
11169 {
11171 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11172 #ifdef DEVELOPER
11173 SetDebugDeveloper_item(this);
11174 #endif
11175 }
11176
11177 else if (action_id == EActions.ADD_TEMPERATURE)
11178 {
11179 AddTemperature(20);
11180 //PrintVariables();
11181 }
11182
11183 else if (action_id == EActions.REMOVE_TEMPERATURE)
11184 {
11185 AddTemperature(-20);
11186 //PrintVariables();
11187 }
11188
11189 else if (action_id == EActions.FLIP_FROZEN)
11190 {
11191 SetFrozen(!GetIsFrozen());
11192 //PrintVariables();
11193 }
11194
11195 else if (action_id == EActions.ADD_WETNESS)
11196 {
11197 AddWet(GetWetMax()/5);
11198 //PrintVariables();
11199 }
11200
11201 else if (action_id == EActions.REMOVE_WETNESS)
11202 {
11203 AddWet(-GetWetMax()/5);
11204 //PrintVariables();
11205 }
11206
11207 else if (action_id == EActions.LIQUIDTYPE_UP)
11208 {
11209 int curr_type = GetLiquidType();
11210 SetLiquidType(curr_type * 2);
11211 //AddWet(1);
11212 //PrintVariables();
11213 }
11214
11215 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11216 {
11217 int curr_type2 = GetLiquidType();
11218 SetLiquidType(curr_type2 / 2);
11219 }
11220
11221 else if (action_id == EActions.MAKE_SPECIAL)
11222 {
11223 auto debugParams = DebugSpawnParams.WithPlayer(player);
11224 OnDebugSpawnEx(debugParams);
11225 }
11226
11227 }
11228
11229
11230 return false;
11231 }
11232
11233 // -------------------------------------------------------------------------
11234
11235
11238 void OnActivatedByTripWire();
11239
11241 void OnActivatedByItem(notnull ItemBase item);
11242
11243 //----------------------------------------------------------------
11244 //returns true if item is able to explode when put in fire
11245 bool CanExplodeInFire()
11246 {
11247 return false;
11248 }
11249
11250 //----------------------------------------------------------------
11251 bool CanEat()
11252 {
11253 return true;
11254 }
11255
11256 //----------------------------------------------------------------
11257 override bool IsIgnoredByConstruction()
11258 {
11259 return true;
11260 }
11261
11262 //----------------------------------------------------------------
11263 //has FoodStages in config?
11264 bool HasFoodStage()
11265 {
11266 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11267 return g_Game.ConfigIsExisting(config_path);
11268 }
11269
11271 FoodStage GetFoodStage()
11272 {
11273 return null;
11274 }
11275
11276 bool CanBeCooked()
11277 {
11278 return false;
11279 }
11280
11281 bool CanBeCookedOnStick()
11282 {
11283 return false;
11284 }
11285
11287 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11289
11290 //----------------------------------------------------------------
11291 bool CanRepair(ItemBase item_repair_kit)
11292 {
11293 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11294 return module_repairing.CanRepair(this, item_repair_kit);
11295 }
11296
11297 //----------------------------------------------------------------
11298 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11299 {
11300 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11301 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11302 }
11303
11304 //----------------------------------------------------------------
11305 int GetItemSize()
11306 {
11307 /*
11308 vector v_size = this.ConfigGetVector("itemSize");
11309 int v_size_x = v_size[0];
11310 int v_size_y = v_size[1];
11311 int size = v_size_x * v_size_y;
11312 return size;
11313 */
11314
11315 return 1;
11316 }
11317
11318 //----------------------------------------------------------------
11319 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11320 bool CanBeMovedOverride()
11321 {
11322 return m_CanBeMovedOverride;
11323 }
11324
11325 //----------------------------------------------------------------
11326 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11327 void SetCanBeMovedOverride(bool setting)
11328 {
11329 m_CanBeMovedOverride = setting;
11330 }
11331
11332 //----------------------------------------------------------------
11340 void MessageToOwnerStatus(string text)
11341 {
11342 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11343
11344 if (player)
11345 {
11346 player.MessageStatus(text);
11347 }
11348 }
11349
11350 //----------------------------------------------------------------
11358 void MessageToOwnerAction(string text)
11359 {
11360 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11361
11362 if (player)
11363 {
11364 player.MessageAction(text);
11365 }
11366 }
11367
11368 //----------------------------------------------------------------
11376 void MessageToOwnerFriendly(string text)
11377 {
11378 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11379
11380 if (player)
11381 {
11382 player.MessageFriendly(text);
11383 }
11384 }
11385
11386 //----------------------------------------------------------------
11394 void MessageToOwnerImportant(string text)
11395 {
11396 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11397
11398 if (player)
11399 {
11400 player.MessageImportant(text);
11401 }
11402 }
11403
11404 override bool IsItemBase()
11405 {
11406 return true;
11407 }
11408
11409 // Checks if item is of questioned kind
11410 override bool KindOf(string tag)
11411 {
11412 bool found = false;
11413 string item_name = this.GetType();
11414 ref TStringArray item_tag_array = new TStringArray;
11415 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11416
11417 int array_size = item_tag_array.Count();
11418 for (int i = 0; i < array_size; i++)
11419 {
11420 if (item_tag_array.Get(i) == tag)
11421 {
11422 found = true;
11423 break;
11424 }
11425 }
11426 return found;
11427 }
11428
11429
11430 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11431 {
11432 //Debug.Log("OnRPC called");
11433 super.OnRPC(sender, rpc_type,ctx);
11434
11435 //Play soundset for attachment locking (ActionLockAttachment.c)
11436 switch (rpc_type)
11437 {
11438 #ifndef SERVER
11439 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11440 Param2<bool, string> p = new Param2<bool, string>(false, "");
11441
11442 if (!ctx.Read(p))
11443 return;
11444
11445 bool play = p.param1;
11446 string soundSet = p.param2;
11447
11448 if (play)
11449 {
11450 if (m_LockingSound)
11451 {
11453 {
11454 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11455 }
11456 }
11457 else
11458 {
11459 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11460 }
11461 }
11462 else
11463 {
11464 SEffectManager.DestroyEffect(m_LockingSound);
11465 }
11466
11467 break;
11468 #endif
11469
11470 }
11471
11472 if (GetWrittenNoteData())
11473 {
11474 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11475 }
11476 }
11477
11478 //-----------------------------
11479 // VARIABLE MANIPULATION SYSTEM
11480 //-----------------------------
11481 int NameToID(string name)
11482 {
11483 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11484 return plugin.GetID(name);
11485 }
11486
11487 string IDToName(int id)
11488 {
11489 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11490 return plugin.GetName(id);
11491 }
11492
11494 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11495 {
11496 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11497 //read the flags
11498 int varFlags;
11499 if (!ctx.Read(varFlags))
11500 return;
11501
11502 if (varFlags & ItemVariableFlags.FLOAT)
11503 {
11504 ReadVarsFromCTX(ctx);
11505 }
11506 }
11507
11508 override void SerializeNumericalVars(array<float> floats_out)
11509 {
11510 //some variables handled on EntityAI level already!
11511 super.SerializeNumericalVars(floats_out);
11512
11513 // the order of serialization must be the same as the order of de-serialization
11514 //--------------------------------------------
11515 if (IsVariableSet(VARIABLE_QUANTITY))
11516 {
11517 floats_out.Insert(m_VarQuantity);
11518 }
11519 //--------------------------------------------
11520 if (IsVariableSet(VARIABLE_WET))
11521 {
11522 floats_out.Insert(m_VarWet);
11523 }
11524 //--------------------------------------------
11525 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11526 {
11527 floats_out.Insert(m_VarLiquidType);
11528 }
11529 //--------------------------------------------
11530 if (IsVariableSet(VARIABLE_COLOR))
11531 {
11532 floats_out.Insert(m_ColorComponentR);
11533 floats_out.Insert(m_ColorComponentG);
11534 floats_out.Insert(m_ColorComponentB);
11535 floats_out.Insert(m_ColorComponentA);
11536 }
11537 //--------------------------------------------
11538 if (IsVariableSet(VARIABLE_CLEANNESS))
11539 {
11540 floats_out.Insert(m_Cleanness);
11541 }
11542 }
11543
11544 override void DeSerializeNumericalVars(array<float> floats)
11545 {
11546 //some variables handled on EntityAI level already!
11547 super.DeSerializeNumericalVars(floats);
11548
11549 // the order of serialization must be the same as the order of de-serialization
11550 int index = 0;
11551 int mask = Math.Round(floats.Get(index));
11552
11553 index++;
11554 //--------------------------------------------
11555 if (mask & VARIABLE_QUANTITY)
11556 {
11557 if (m_IsStoreLoad)
11558 {
11559 SetStoreLoadedQuantity(floats.Get(index));
11560 }
11561 else
11562 {
11563 float quantity = floats.Get(index);
11564 SetQuantity(quantity, true, false, false, false);
11565 }
11566 index++;
11567 }
11568 //--------------------------------------------
11569 if (mask & VARIABLE_WET)
11570 {
11571 float wet = floats.Get(index);
11572 SetWet(wet);
11573 index++;
11574 }
11575 //--------------------------------------------
11576 if (mask & VARIABLE_LIQUIDTYPE)
11577 {
11578 int liquidtype = Math.Round(floats.Get(index));
11579 SetLiquidType(liquidtype);
11580 index++;
11581 }
11582 //--------------------------------------------
11583 if (mask & VARIABLE_COLOR)
11584 {
11585 m_ColorComponentR = Math.Round(floats.Get(index));
11586 index++;
11587 m_ColorComponentG = Math.Round(floats.Get(index));
11588 index++;
11589 m_ColorComponentB = Math.Round(floats.Get(index));
11590 index++;
11591 m_ColorComponentA = Math.Round(floats.Get(index));
11592 index++;
11593 }
11594 //--------------------------------------------
11595 if (mask & VARIABLE_CLEANNESS)
11596 {
11597 int cleanness = Math.Round(floats.Get(index));
11598 SetCleanness(cleanness);
11599 index++;
11600 }
11601 }
11602
11603 override void WriteVarsToCTX(ParamsWriteContext ctx)
11604 {
11605 super.WriteVarsToCTX(ctx);
11606
11607 //--------------------------------------------
11608 if (IsVariableSet(VARIABLE_QUANTITY))
11609 {
11610 ctx.Write(GetQuantity());
11611 }
11612 //--------------------------------------------
11613 if (IsVariableSet(VARIABLE_WET))
11614 {
11615 ctx.Write(GetWet());
11616 }
11617 //--------------------------------------------
11618 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11619 {
11620 ctx.Write(GetLiquidType());
11621 }
11622 //--------------------------------------------
11623 if (IsVariableSet(VARIABLE_COLOR))
11624 {
11625 int r,g,b,a;
11626 GetColor(r,g,b,a);
11627 ctx.Write(r);
11628 ctx.Write(g);
11629 ctx.Write(b);
11630 ctx.Write(a);
11631 }
11632 //--------------------------------------------
11633 if (IsVariableSet(VARIABLE_CLEANNESS))
11634 {
11635 ctx.Write(GetCleanness());
11636 }
11637 }
11638
11639 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11640 {
11641 if (!super.ReadVarsFromCTX(ctx,version))
11642 return false;
11643
11644 int intValue;
11645 float value;
11646
11647 if (version < 140)
11648 {
11649 if (!ctx.Read(intValue))
11650 return false;
11651
11652 m_VariablesMask = intValue;
11653 }
11654
11655 if (m_VariablesMask & VARIABLE_QUANTITY)
11656 {
11657 if (!ctx.Read(value))
11658 return false;
11659
11660 if (IsStoreLoad())
11661 {
11663 }
11664 else
11665 {
11666 SetQuantity(value, true, false, false, false);
11667 }
11668 }
11669 //--------------------------------------------
11670 if (version < 140)
11671 {
11672 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11673 {
11674 if (!ctx.Read(value))
11675 return false;
11676 SetTemperatureDirect(value);
11677 }
11678 }
11679 //--------------------------------------------
11680 if (m_VariablesMask & VARIABLE_WET)
11681 {
11682 if (!ctx.Read(value))
11683 return false;
11684 SetWet(value);
11685 }
11686 //--------------------------------------------
11687 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11688 {
11689 if (!ctx.Read(intValue))
11690 return false;
11691 SetLiquidType(intValue);
11692 }
11693 //--------------------------------------------
11694 if (m_VariablesMask & VARIABLE_COLOR)
11695 {
11696 int r,g,b,a;
11697 if (!ctx.Read(r))
11698 return false;
11699 if (!ctx.Read(g))
11700 return false;
11701 if (!ctx.Read(b))
11702 return false;
11703 if (!ctx.Read(a))
11704 return false;
11705
11706 SetColor(r,g,b,a);
11707 }
11708 //--------------------------------------------
11709 if (m_VariablesMask & VARIABLE_CLEANNESS)
11710 {
11711 if (!ctx.Read(intValue))
11712 return false;
11713 SetCleanness(intValue);
11714 }
11715 //--------------------------------------------
11716 if (version >= 138 && version < 140)
11717 {
11718 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11719 {
11720 if (!ctx.Read(intValue))
11721 return false;
11722 SetFrozen(intValue);
11723 }
11724 }
11725
11726 return true;
11727 }
11728
11729 //----------------------------------------------------------------
11730 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11731 {
11732 m_IsStoreLoad = true;
11734 {
11735 m_FixDamageSystemInit = true;
11736 }
11737
11738 if (!super.OnStoreLoad(ctx, version))
11739 {
11740 m_IsStoreLoad = false;
11741 return false;
11742 }
11743
11744 if (version >= 114)
11745 {
11746 bool hasQuickBarIndexSaved;
11747
11748 if (!ctx.Read(hasQuickBarIndexSaved))
11749 {
11750 m_IsStoreLoad = false;
11751 return false;
11752 }
11753
11754 if (hasQuickBarIndexSaved)
11755 {
11756 int itmQBIndex;
11757
11758 //Load quickbar item bind
11759 if (!ctx.Read(itmQBIndex))
11760 {
11761 m_IsStoreLoad = false;
11762 return false;
11763 }
11764
11765 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11766 if (itmQBIndex != -1 && parentPlayer)
11767 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11768 }
11769 }
11770 else
11771 {
11772 // Backup of how it used to be
11773 PlayerBase player;
11774 int itemQBIndex;
11775 if (version == int.MAX)
11776 {
11777 if (!ctx.Read(itemQBIndex))
11778 {
11779 m_IsStoreLoad = false;
11780 return false;
11781 }
11782 }
11783 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11784 {
11785 //Load quickbar item bind
11786 if (!ctx.Read(itemQBIndex))
11787 {
11788 m_IsStoreLoad = false;
11789 return false;
11790 }
11791 if (itemQBIndex != -1 && player)
11792 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11793 }
11794 }
11795
11796 if (version < 140)
11797 {
11798 // variable management system
11799 if (!LoadVariables(ctx, version))
11800 {
11801 m_IsStoreLoad = false;
11802 return false;
11803 }
11804 }
11805
11806 //agent trasmission system
11807 if (!LoadAgents(ctx, version))
11808 {
11809 m_IsStoreLoad = false;
11810 return false;
11811 }
11812 if (version >= 132)
11813 {
11814 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11815 if (raib)
11816 {
11817 if (!raib.OnStoreLoad(ctx,version))
11818 {
11819 m_IsStoreLoad = false;
11820 return false;
11821 }
11822 }
11823 }
11824
11825 m_IsStoreLoad = false;
11826 return true;
11827 }
11828
11829 //----------------------------------------------------------------
11830
11831 override void OnStoreSave(ParamsWriteContext ctx)
11832 {
11833 super.OnStoreSave(ctx);
11834
11835 PlayerBase player;
11836 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11837 {
11838 ctx.Write(true); // Keep track of if we should actually read this in or not
11839 //Save quickbar item bind
11840 int itemQBIndex = -1;
11841 itemQBIndex = player.FindQuickBarEntityIndex(this);
11842 ctx.Write(itemQBIndex);
11843 }
11844 else
11845 {
11846 ctx.Write(false); // Keep track of if we should actually read this in or not
11847 }
11848
11849 SaveAgents(ctx);//agent trasmission system
11850
11851 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11852 if (raib)
11853 {
11854 raib.OnStoreSave(ctx);
11855 }
11856 }
11857 //----------------------------------------------------------------
11858
11859 override void AfterStoreLoad()
11860 {
11861 super.AfterStoreLoad();
11862
11864 {
11866 }
11867
11868 if (GetStoreLoadedQuantity() != float.LOWEST)
11869 {
11871 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11872 }
11873 }
11874
11875 override void EEOnAfterLoad()
11876 {
11877 super.EEOnAfterLoad();
11878
11880 {
11881 m_FixDamageSystemInit = false;
11882 }
11883
11886 }
11887
11888 bool CanBeDisinfected()
11889 {
11890 return false;
11891 }
11892
11893
11894 //----------------------------------------------------------------
11895 override void OnVariablesSynchronized()
11896 {
11897 if (m_Initialized)
11898 {
11899 #ifdef PLATFORM_CONSOLE
11900 //bruteforce it is
11901 if (IsSplitable())
11902 {
11903 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11904 if (menu)
11905 {
11906 menu.Refresh();
11907 }
11908 }
11909 #endif
11910 }
11911
11913 {
11914 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11915 m_WantPlayImpactSound = false;
11916 }
11917
11919 {
11920 SetWeightDirty();
11922 }
11923 if (m_VarWet != m_VarWetPrev)
11924 {
11927 }
11928
11929 if (m_SoundSyncPlay != 0)
11930 {
11933
11934 m_SoundSyncPlay = 0;
11935 m_SoundSyncSlotID = -1;
11936 }
11937 if (m_SoundSyncStop != 0)
11938 {
11940 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11941 m_SoundSyncStop = 0;
11942 }
11943
11944 super.OnVariablesSynchronized();
11945 }
11946
11947 //------------------------- Quantity
11948 //----------------------------------------------------------------
11950 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11951 {
11952 if (!IsServerCheck(allow_client))
11953 return false;
11954
11955 if (!HasQuantity())
11956 return false;
11957
11958 float min = GetQuantityMin();
11959 float max = GetQuantityMax();
11960
11961 if (value <= (min + 0.001))
11962 value = min;
11963
11964 if (value == min)
11965 {
11966 if (destroy_config)
11967 {
11968 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11969 if (dstr)
11970 {
11971 m_VarQuantity = Math.Clamp(value, min, max);
11972 this.Delete();
11973 return true;
11974 }
11975 }
11976 else if (destroy_forced)
11977 {
11978 m_VarQuantity = Math.Clamp(value, min, max);
11979 this.Delete();
11980 return true;
11981 }
11982 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11983 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11984 }
11985
11986 float delta = m_VarQuantity;
11987 m_VarQuantity = Math.Clamp(value, min, max);
11988
11989 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11990 {
11991 EntityAI parent = GetHierarchyRoot();
11992 InventoryLocation iLoc = new InventoryLocation();
11993 GetInventory().GetCurrentInventoryLocation(iLoc);
11994 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11995 {
11996 int iLocSlot = iLoc.GetSlot();
11997 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11998 {
11999 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12000 }
12001 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12002 {
12003 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12004 }
12005 }
12006 }
12007
12008 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12009 {
12010 delta = m_VarQuantity - delta;
12011
12012 if (delta)
12013 OnQuantityChanged(delta);
12014 }
12015
12016 SetVariableMask(VARIABLE_QUANTITY);
12017
12018 return false;
12019 }
12020
12021 //----------------------------------------------------------------
12023 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12024 {
12025 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12026 }
12027 //----------------------------------------------------------------
12028 void SetQuantityMax()
12029 {
12030 float max = GetQuantityMax();
12031 SetQuantity(max);
12032 }
12033
12034 override void SetQuantityToMinimum()
12035 {
12036 float min = GetQuantityMin();
12037 SetQuantity(min);
12038 }
12039 //----------------------------------------------------------------
12041 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12042 {
12043 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12044 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12045 SetQuantity(result, destroy_config, destroy_forced);
12046 }
12047
12048 //----------------------------------------------------------------
12050 override float GetQuantityNormalized()
12051 {
12052 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12053 }
12054
12056 {
12057 return GetQuantityNormalized();
12058 }
12059
12060 /*void SetAmmoNormalized(float value)
12061 {
12062 float value_clamped = Math.Clamp(value, 0, 1);
12063 Magazine this_mag = Magazine.Cast(this);
12064 int max_rounds = this_mag.GetAmmoMax();
12065 int result = value * max_rounds;//can the rounded if higher precision is required
12066 this_mag.SetAmmoCount(result);
12067 }*/
12068 //----------------------------------------------------------------
12069 override int GetQuantityMax()
12070 {
12071 int slot = -1;
12072 GameInventory inventory = GetInventory();
12073 if (inventory)
12074 {
12075 InventoryLocation il = new InventoryLocation;
12076 inventory.GetCurrentInventoryLocation(il);
12077 slot = il.GetSlot();
12078 }
12079
12080 return GetTargetQuantityMax(slot);
12081 }
12082
12083 override int GetTargetQuantityMax(int attSlotID = -1)
12084 {
12085 float quantity_max = 0;
12086
12087 if (IsSplitable()) //only stackable/splitable items can check for stack size
12088 {
12089 if (attSlotID != -1)
12090 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12091
12092 if (quantity_max <= 0)
12093 quantity_max = m_VarStackMax;
12094 }
12095
12096 if (quantity_max <= 0)
12097 quantity_max = m_VarQuantityMax;
12098
12099 return quantity_max;
12100 }
12101 //----------------------------------------------------------------
12102 override int GetQuantityMin()
12103 {
12104 return m_VarQuantityMin;
12105 }
12106 //----------------------------------------------------------------
12107 int GetQuantityInit()
12108 {
12109 return m_VarQuantityInit;
12110 }
12111
12112 //----------------------------------------------------------------
12113 override bool HasQuantity()
12114 {
12115 return !(GetQuantityMax() - GetQuantityMin() == 0);
12116 }
12117
12118 override float GetQuantity()
12119 {
12120 return m_VarQuantity;
12121 }
12122
12123 bool IsFullQuantity()
12124 {
12125 return GetQuantity() >= GetQuantityMax();
12126 }
12127
12128 //Calculates weight of single item without attachments and cargo
12129 override float GetSingleInventoryItemWeightEx()
12130 {
12131 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12132 float weightEx = GetWeightEx();//overall weight of the item
12133 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12134 return weightEx - special;
12135 }
12136
12137 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12139 {
12141 }
12142
12143 override protected float GetWeightSpecialized(bool forceRecalc = false)
12144 {
12145 if (IsSplitable()) //quantity determines size of the stack
12146 {
12147 #ifdef DEVELOPER
12148 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12149 {
12150 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12151 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12152 }
12153 #endif
12154
12155 return GetQuantity() * GetConfigWeightModified();
12156 }
12157 else if (HasEnergyManager())// items with energy manager
12158 {
12159 #ifdef DEVELOPER
12160 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12161 {
12162 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12163 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12164 }
12165 #endif
12166 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12167 }
12168 else//everything else
12169 {
12170 #ifdef DEVELOPER
12171 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12172 {
12173 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12174 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12175 }
12176 #endif
12177 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12178 }
12179 }
12180
12182 int GetNumberOfItems()
12183 {
12184 int item_count = 0;
12185 ItemBase item;
12186
12187 GameInventory inventory = GetInventory();
12188 CargoBase cargo = inventory.GetCargo();
12189 if (cargo != NULL)
12190 {
12191 item_count = cargo.GetItemCount();
12192 }
12193
12194 int nAttachments = inventory.AttachmentCount();
12195 for (int i = 0; i < nAttachments; ++i)
12196 {
12197 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12198 if (item)
12199 item_count += item.GetNumberOfItems();
12200 }
12201 return item_count;
12202 }
12203
12205 float GetUnitWeight(bool include_wetness = true)
12206 {
12207 float weight = 0;
12208 float wetness = 1;
12209 if (include_wetness)
12210 wetness += GetWet();
12211 if (IsSplitable()) //quantity determines size of the stack
12212 {
12213 weight = wetness * m_ConfigWeight;
12214 }
12215 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12216 {
12217 weight = 1;
12218 }
12219 return weight;
12220 }
12221
12222 //-----------------------------------------------------------------
12223
12224 override void ClearInventory()
12225 {
12226 GameInventory inventory = GetInventory();
12227 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12228 {
12229 array<EntityAI> items = new array<EntityAI>;
12230 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12231 for (int i = 0; i < items.Count(); ++i)
12232 {
12233 ItemBase item = ItemBase.Cast(items.Get(i));
12234 if (item)
12235 {
12236 g_Game.ObjectDelete(item);
12237 }
12238 }
12239 }
12240 }
12241
12242 //------------------------- Energy
12243
12244 //----------------------------------------------------------------
12245 float GetEnergy()
12246 {
12247 float energy = 0;
12248 if (HasEnergyManager())
12249 {
12250 energy = GetCompEM().GetEnergy();
12251 }
12252 return energy;
12253 }
12254
12255
12256 override void OnEnergyConsumed()
12257 {
12258 super.OnEnergyConsumed();
12259
12261 }
12262
12263 override void OnEnergyAdded()
12264 {
12265 super.OnEnergyAdded();
12266
12268 }
12269
12270 // Converts energy (from Energy Manager) to quantity, if enabled.
12272 {
12273 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12274 {
12275 if (HasQuantity())
12276 {
12277 float energy_0to1 = GetCompEM().GetEnergy0To1();
12278 SetQuantityNormalized(energy_0to1);
12279 }
12280 }
12281 }
12282
12283 //----------------------------------------------------------------
12284 float GetHeatIsolationInit()
12285 {
12286 return ConfigGetFloat("heatIsolation");
12287 }
12288
12289 float GetHeatIsolation()
12290 {
12291 return m_HeatIsolation;
12292 }
12293
12294 float GetDryingIncrement(string pIncrementName)
12295 {
12296 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12297 if (g_Game.ConfigIsExisting(paramPath))
12298 return g_Game.ConfigGetFloat(paramPath);
12299
12300 return 0.0;
12301 }
12302
12303 float GetSoakingIncrement(string pIncrementName)
12304 {
12305 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12306 if (g_Game.ConfigIsExisting(paramPath))
12307 return g_Game.ConfigGetFloat(paramPath);
12308
12309 return 0.0;
12310 }
12311 //----------------------------------------------------------------
12312 override void SetWet(float value, bool allow_client = false)
12313 {
12314 if (!IsServerCheck(allow_client))
12315 return;
12316
12317 float min = GetWetMin();
12318 float max = GetWetMax();
12319
12320 float previousValue = m_VarWet;
12321
12322 m_VarWet = Math.Clamp(value, min, max);
12323
12324 if (previousValue != m_VarWet)
12325 {
12326 SetVariableMask(VARIABLE_WET);
12327 OnWetChanged(m_VarWet, previousValue);
12328 }
12329 }
12330 //----------------------------------------------------------------
12331 override void AddWet(float value)
12332 {
12333 SetWet(GetWet() + value);
12334 }
12335 //----------------------------------------------------------------
12336 override void SetWetMax()
12337 {
12339 }
12340 //----------------------------------------------------------------
12341 override float GetWet()
12342 {
12343 return m_VarWet;
12344 }
12345 //----------------------------------------------------------------
12346 override float GetWetMax()
12347 {
12348 return m_VarWetMax;
12349 }
12350 //----------------------------------------------------------------
12351 override float GetWetMin()
12352 {
12353 return m_VarWetMin;
12354 }
12355 //----------------------------------------------------------------
12356 override float GetWetInit()
12357 {
12358 return m_VarWetInit;
12359 }
12360 //----------------------------------------------------------------
12361 override void OnWetChanged(float newVal, float oldVal)
12362 {
12363 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12364 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12365 if (newLevel != oldLevel)
12366 {
12367 OnWetLevelChanged(newLevel,oldLevel);
12368 }
12369 }
12370
12371 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12372 {
12373 SetWeightDirty();
12374 }
12375
12376 override EWetnessLevel GetWetLevel()
12377 {
12378 return GetWetLevelInternal(m_VarWet);
12379 }
12380
12381 //----------------------------------------------------------------
12382
12383 override void SetStoreLoad(bool value)
12384 {
12385 m_IsStoreLoad = value;
12386 }
12387
12388 override bool IsStoreLoad()
12389 {
12390 return m_IsStoreLoad;
12391 }
12392
12393 override void SetStoreLoadedQuantity(float value)
12394 {
12395 m_StoreLoadedQuantity = value;
12396 }
12397
12398 override float GetStoreLoadedQuantity()
12399 {
12400 return m_StoreLoadedQuantity;
12401 }
12402
12403 //----------------------------------------------------------------
12404
12405 float GetItemModelLength()
12406 {
12407 if (ConfigIsExisting("itemModelLength"))
12408 {
12409 return ConfigGetFloat("itemModelLength");
12410 }
12411 return 0;
12412 }
12413
12414 float GetItemAttachOffset()
12415 {
12416 if (ConfigIsExisting("itemAttachOffset"))
12417 {
12418 return ConfigGetFloat("itemAttachOffset");
12419 }
12420 return 0;
12421 }
12422
12423 override void SetCleanness(int value, bool allow_client = false)
12424 {
12425 if (!IsServerCheck(allow_client))
12426 return;
12427
12428 int previousValue = m_Cleanness;
12429
12430 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12431
12432 if (previousValue != m_Cleanness)
12433 SetVariableMask(VARIABLE_CLEANNESS);
12434 }
12435
12436 override int GetCleanness()
12437 {
12438 return m_Cleanness;
12439 }
12440
12442 {
12443 return true;
12444 }
12445
12446 //----------------------------------------------------------------
12447 // ATTACHMENT LOCKING
12448 // Getters relevant to generic ActionLockAttachment
12449 int GetLockType()
12450 {
12451 return m_LockType;
12452 }
12453
12454 string GetLockSoundSet()
12455 {
12456 return m_LockSoundSet;
12457 }
12458
12459 //----------------------------------------------------------------
12460 //------------------------- Color
12461 // sets items color variable given color components
12462 override void SetColor(int r, int g, int b, int a)
12463 {
12468 SetVariableMask(VARIABLE_COLOR);
12469 }
12471 override void GetColor(out int r,out int g,out int b,out int a)
12472 {
12477 }
12478
12479 bool IsColorSet()
12480 {
12481 return IsVariableSet(VARIABLE_COLOR);
12482 }
12483
12485 string GetColorString()
12486 {
12487 int r,g,b,a;
12488 GetColor(r,g,b,a);
12489 r = r/255;
12490 g = g/255;
12491 b = b/255;
12492 a = a/255;
12493 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12494 }
12495 //----------------------------------------------------------------
12496 //------------------------- LiquidType
12497
12498 override void SetLiquidType(int value, bool allow_client = false)
12499 {
12500 if (!IsServerCheck(allow_client))
12501 return;
12502
12503 int old = m_VarLiquidType;
12504 m_VarLiquidType = value;
12505 OnLiquidTypeChanged(old,value);
12506 SetVariableMask(VARIABLE_LIQUIDTYPE);
12507 }
12508
12509 int GetLiquidTypeInit()
12510 {
12511 return ConfigGetInt("varLiquidTypeInit");
12512 }
12513
12514 override int GetLiquidType()
12515 {
12516 return m_VarLiquidType;
12517 }
12518
12519 protected void OnLiquidTypeChanged(int oldType, int newType)
12520 {
12521 if (newType == LIQUID_NONE && GetIsFrozen())
12522 SetFrozen(false);
12523 }
12524
12526 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12527 {
12528 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12529 }
12530
12531 // -------------------------------------------------------------------------
12533 void OnInventoryEnter(Man player)
12534 {
12535 PlayerBase nplayer;
12536 if (PlayerBase.CastTo(nplayer, player))
12537 {
12538 m_CanPlayImpactSound = true;
12539 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12540 }
12541 }
12542
12543 // -------------------------------------------------------------------------
12545 void OnInventoryExit(Man player)
12546 {
12547 PlayerBase nplayer;
12548 if (PlayerBase.CastTo(nplayer,player))
12549 {
12550 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12551 }
12552
12553 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12554
12555 if (HasEnergyManager())
12556 {
12557 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12558 }
12559 }
12560
12561 // ADVANCED PLACEMENT EVENTS
12562 override void OnPlacementStarted(Man player)
12563 {
12564 super.OnPlacementStarted(player);
12565
12566 SetTakeable(false);
12567 }
12568
12569 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12570 {
12571 if (m_AdminLog)
12572 {
12573 m_AdminLog.OnPlacementComplete(player, this);
12574 }
12575
12576 super.OnPlacementComplete(player, position, orientation);
12577 }
12578
12579 //-----------------------------
12580 // AGENT SYSTEM
12581 //-----------------------------
12582 //--------------------------------------------------------------------------
12583 bool ContainsAgent(int agent_id)
12584 {
12585 if (agent_id & m_AttachedAgents)
12586 {
12587 return true;
12588 }
12589 else
12590 {
12591 return false;
12592 }
12593 }
12594
12595 //--------------------------------------------------------------------------
12596 override void RemoveAgent(int agent_id)
12597 {
12598 if (ContainsAgent(agent_id))
12599 {
12600 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12601 }
12602 }
12603
12604 //--------------------------------------------------------------------------
12605 override void RemoveAllAgents()
12606 {
12607 m_AttachedAgents = 0;
12608 }
12609 //--------------------------------------------------------------------------
12610 override void RemoveAllAgentsExcept(int agent_to_keep)
12611 {
12612 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12613 }
12614 // -------------------------------------------------------------------------
12615 override void InsertAgent(int agent, float count = 1)
12616 {
12617 if (count < 1)
12618 return;
12619 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12621 }
12622
12624 void TransferAgents(int agents)
12625 {
12627 }
12628
12629 // -------------------------------------------------------------------------
12630 override int GetAgents()
12631 {
12632 return m_AttachedAgents;
12633 }
12634 //----------------------------------------------------------------------
12635
12636 /*int GetContaminationType()
12637 {
12638 int contamination_type;
12639
12640 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12641 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12642 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12643 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12644
12645 Edible_Base edible = Edible_Base.Cast(this);
12646 int agents = GetAgents();
12647 if (edible)
12648 {
12649 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12650 if (profile)
12651 {
12652 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12653 }
12654 }
12655 if (agents & CONTAMINATED_MASK)
12656 {
12657 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12658 }
12659 if (agents & POISONED_MASK)
12660 {
12661 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12662 }
12663 if (agents & NERVE_GAS_MASK)
12664 {
12665 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12666 }
12667 if (agents & DIRTY_MASK)
12668 {
12669 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12670 }
12671
12672 return agents;
12673 }*/
12674
12675 // -------------------------------------------------------------------------
12676 bool LoadAgents(ParamsReadContext ctx, int version)
12677 {
12678 if (!ctx.Read(m_AttachedAgents))
12679 return false;
12680 return true;
12681 }
12682 // -------------------------------------------------------------------------
12684 {
12685
12687 }
12688 // -------------------------------------------------------------------------
12689
12691 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12692 {
12693 super.CheckForRoofLimited(timeTresholdMS);
12694
12695 float time = g_Game.GetTime();
12696 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12697 {
12698 m_PreviousRoofTestTime = time;
12699 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12700 }
12701 }
12702
12703 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12704 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12705 {
12706 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12707 {
12708 return 0;
12709 }
12710
12711 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12712 {
12713 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12714 if (filter)
12715 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12716 else
12717 return 0;//otherwise return 0 when no filter attached
12718 }
12719
12720 string subclassPath, entryName;
12721
12722 switch (type)
12723 {
12724 case DEF_BIOLOGICAL:
12725 entryName = "biological";
12726 break;
12727 case DEF_CHEMICAL:
12728 entryName = "chemical";
12729 break;
12730 default:
12731 entryName = "biological";
12732 break;
12733 }
12734
12735 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12736
12737 return g_Game.ConfigGetFloat(subclassPath + entryName);
12738 }
12739
12740
12741
12743 override void EEOnCECreate()
12744 {
12745 if (!IsMagazine())
12747
12749 }
12750
12751
12752 //-------------------------
12753 // OPEN/CLOSE USER ACTIONS
12754 //-------------------------
12756 void Open();
12757 void Close();
12758 bool IsOpen()
12759 {
12760 return true;
12761 }
12762
12763 override bool CanDisplayCargo()
12764 {
12765 return IsOpen();
12766 }
12767
12768
12769 // ------------------------------------------------------------
12770 // CONDITIONS
12771 // ------------------------------------------------------------
12772 override bool CanPutInCargo(EntityAI parent)
12773 {
12774 if (parent)
12775 {
12776 if (parent.IsInherited(DayZInfected))
12777 return true;
12778
12779 if (!parent.IsRuined())
12780 return true;
12781 }
12782
12783 return true;
12784 }
12785
12786 override bool CanPutAsAttachment(EntityAI parent)
12787 {
12788 if (!super.CanPutAsAttachment(parent))
12789 {
12790 return false;
12791 }
12792
12793 if (!IsRuined() && !parent.IsRuined())
12794 {
12795 return true;
12796 }
12797
12798 return false;
12799 }
12800
12801 override bool CanReceiveItemIntoCargo(EntityAI item)
12802 {
12803 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12804 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12805 // return false;
12806
12807 return super.CanReceiveItemIntoCargo(item);
12808 }
12809
12810 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12811 {
12812 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12813 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12814 // return false;
12815
12816 GameInventory attachmentInv = attachment.GetInventory();
12817 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12818 {
12819 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12820 return false;
12821 }
12822
12823 InventoryLocation loc = new InventoryLocation();
12824 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12825 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12826 return false;
12827
12828 return super.CanReceiveAttachment(attachment, slotId);
12829 }
12830
12831 override bool CanReleaseAttachment(EntityAI attachment)
12832 {
12833 if (!super.CanReleaseAttachment(attachment))
12834 return false;
12835
12836 return GetInventory().AreChildrenAccessible();
12837 }
12838
12839 /*override bool CanLoadAttachment(EntityAI attachment)
12840 {
12841 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12842 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12843 // return false;
12844
12845 GameInventory attachmentInv = attachment.GetInventory();
12846 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12847 {
12848 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12849 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12850
12851 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12852 return false;
12853 }
12854
12855 return super.CanLoadAttachment(attachment);
12856 }*/
12857
12858 // Plays muzzle flash particle effects
12859 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12860 {
12861 int id = muzzle_owner.GetMuzzleID();
12862 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12863
12864 if (WPOF_array)
12865 {
12866 for (int i = 0; i < WPOF_array.Count(); i++)
12867 {
12868 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12869
12870 if (WPOF)
12871 {
12872 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12873 }
12874 }
12875 }
12876 }
12877
12878 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12879 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12880 {
12881 int id = muzzle_owner.GetMuzzleID();
12882 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12883
12884 if (WPOBE_array)
12885 {
12886 for (int i = 0; i < WPOBE_array.Count(); i++)
12887 {
12888 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12889
12890 if (WPOBE)
12891 {
12892 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12893 }
12894 }
12895 }
12896 }
12897
12898 // Plays all weapon overheating particles
12899 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12900 {
12901 int id = muzzle_owner.GetMuzzleID();
12902 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12903
12904 if (WPOOH_array)
12905 {
12906 for (int i = 0; i < WPOOH_array.Count(); i++)
12907 {
12908 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12909
12910 if (WPOOH)
12911 {
12912 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12913 }
12914 }
12915 }
12916 }
12917
12918 // Updates all weapon overheating particles
12919 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12920 {
12921 int id = muzzle_owner.GetMuzzleID();
12922 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12923
12924 if (WPOOH_array)
12925 {
12926 for (int i = 0; i < WPOOH_array.Count(); i++)
12927 {
12928 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12929
12930 if (WPOOH)
12931 {
12932 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12933 }
12934 }
12935 }
12936 }
12937
12938 // Stops overheating particles
12939 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12940 {
12941 int id = muzzle_owner.GetMuzzleID();
12942 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12943
12944 if (WPOOH_array)
12945 {
12946 for (int i = 0; i < WPOOH_array.Count(); i++)
12947 {
12948 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12949
12950 if (WPOOH)
12951 {
12952 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12953 }
12954 }
12955 }
12956 }
12957
12958 //----------------------------------------------------------------
12959 //Item Behaviour - unified approach
12960 override bool IsHeavyBehaviour()
12961 {
12962 if (m_ItemBehaviour == 0)
12963 {
12964 return true;
12965 }
12966
12967 return false;
12968 }
12969
12970 override bool IsOneHandedBehaviour()
12971 {
12972 if (m_ItemBehaviour == 1)
12973 {
12974 return true;
12975 }
12976
12977 return false;
12978 }
12979
12980 override bool IsTwoHandedBehaviour()
12981 {
12982 if (m_ItemBehaviour == 2)
12983 {
12984 return true;
12985 }
12986
12987 return false;
12988 }
12989
12990 bool IsDeployable()
12991 {
12992 return false;
12993 }
12994
12996 float GetDeployTime()
12997 {
12998 return UATimeSpent.DEFAULT_DEPLOY;
12999 }
13000
13001
13002 //----------------------------------------------------------------
13003 // Item Targeting (User Actions)
13004 override void SetTakeable(bool pState)
13005 {
13006 m_IsTakeable = pState;
13007 SetSynchDirty();
13008 }
13009
13010 override bool IsTakeable()
13011 {
13012 return m_IsTakeable;
13013 }
13014
13015 // For cases where we want to show object widget which cant be taken to hands
13017 {
13018 return false;
13019 }
13020
13022 protected void PreLoadSoundAttachmentType()
13023 {
13024 string att_type = "None";
13025
13026 if (ConfigIsExisting("soundAttType"))
13027 {
13028 att_type = ConfigGetString("soundAttType");
13029 }
13030
13031 m_SoundAttType = att_type;
13032 }
13033
13034 override string GetAttachmentSoundType()
13035 {
13036 return m_SoundAttType;
13037 }
13038
13039 //----------------------------------------------------------------
13040 //SOUNDS - ItemSoundHandler
13041 //----------------------------------------------------------------
13042
13043 string GetPlaceSoundset(); // played when deploy starts
13044 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13045 string GetDeploySoundset(); // played when deploy sucessfully finishes
13046 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13047 string GetFoldSoundset(); // played when fold sucessfully finishes
13048
13050 {
13051 if (!m_ItemSoundHandler)
13053
13054 return m_ItemSoundHandler;
13055 }
13056
13057 // override to initialize sounds
13058 protected void InitItemSounds()
13059 {
13060 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13061 return;
13062
13064
13065 if (GetPlaceSoundset() != string.Empty)
13066 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13067
13068 if (GetDeploySoundset() != string.Empty)
13069 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13070
13071 SoundParameters params = new SoundParameters();
13072 params.m_Loop = true;
13073 if (GetLoopDeploySoundset() != string.Empty)
13074 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13075 }
13076
13077 // Start sound using ItemSoundHandler
13078 void StartItemSoundServer(int id, int slotId)
13079 {
13080 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13081 {
13082 m_SoundSyncSlotID = slotId;
13083 m_SoundSyncPlay = id;
13084
13085 SetSynchDirty();
13086
13087 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13088 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13089 }
13090 }
13091
13092 void StartItemSoundServer(int id)
13093 {
13094 StartItemSoundServer(id, InventorySlots.INVALID);
13095 }
13096
13097 // Stop sound using ItemSoundHandler
13098 void StopItemSoundServer(int id)
13099 {
13100 if (!g_Game.IsServer())
13101 return;
13102
13103 m_SoundSyncStop = id;
13104 SetSynchDirty();
13105
13106 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13107 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13108 }
13109
13110 protected void ClearStartItemSoundServer()
13111 {
13112 m_SoundSyncPlay = 0;
13113 m_SoundSyncSlotID = InventorySlots.INVALID;
13114 }
13115
13116 protected void ClearStopItemSoundServer()
13117 {
13118 m_SoundSyncStop = 0;
13119 }
13120
13121 void OnApply(PlayerBase player);
13122
13124 {
13125 return 1.0;
13126 };
13127 //returns applicable selection
13128 array<string> GetHeadHidingSelection()
13129 {
13131 }
13132
13134 {
13136 }
13137
13138 WrittenNoteData GetWrittenNoteData() {};
13139
13141 {
13142 SetDynamicPhysicsLifeTime(0.01);
13143 m_ItemBeingDroppedPhys = false;
13144 }
13145
13147 {
13148 array<string> zone_names = new array<string>;
13149 GetDamageZones(zone_names);
13150 for (int i = 0; i < zone_names.Count(); i++)
13151 {
13152 SetHealthMax(zone_names.Get(i),"Health");
13153 }
13154 SetHealthMax("","Health");
13155 }
13156
13158 void SetZoneDamageCEInit()
13159 {
13160 float global_health = GetHealth01("","Health");
13161 array<string> zones = new array<string>;
13162 GetDamageZones(zones);
13163 //set damage of all zones to match global health level
13164 for (int i = 0; i < zones.Count(); i++)
13165 {
13166 SetHealth01(zones.Get(i),"Health",global_health);
13167 }
13168 }
13169
13171 bool IsCoverFaceForShave(string slot_name)
13172 {
13173 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13174 }
13175
13176 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13177 {
13178 if (!hasRootAsPlayer)
13179 {
13180 if (refParentIB)
13181 {
13182 // parent is wet
13183 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13184 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13185 // parent has liquid inside
13186 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13187 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13188 // drying
13189 else if (m_VarWet > m_VarWetMin)
13190 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13191 }
13192 else
13193 {
13194 // drying on ground or inside non-itembase (car, ...)
13195 if (m_VarWet > m_VarWetMin)
13196 AddWet(-1 * delta * GetDryingIncrement("ground"));
13197 }
13198 }
13199 }
13200
13201 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13202 {
13204 {
13205 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13206 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13207 {
13208 float heatPermCoef = 1.0;
13209 EntityAI ent = this;
13210 while (ent)
13211 {
13212 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13213 ent = ent.GetHierarchyParent();
13214 }
13215
13216 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13217 }
13218 }
13219 }
13220
13221 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13222 {
13223 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13224 EntityAI parent = GetHierarchyParent();
13225 if (!parent)
13226 {
13227 hasParent = false;
13228 hasRootAsPlayer = false;
13229 }
13230 else
13231 {
13232 hasParent = true;
13233 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13234 refParentIB = ItemBase.Cast(parent);
13235 }
13236 }
13237
13238 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13239 {
13240 // this is stub, implemented on Edible_Base
13241 }
13242
13243 bool CanDecay()
13244 {
13245 // return true used on selected food clases so they can decay
13246 return false;
13247 }
13248
13249 protected bool CanProcessDecay()
13250 {
13251 // this is stub, implemented on Edible_Base class
13252 // used to determine whether it is still necessary for the food to decay
13253 return false;
13254 }
13255
13256 protected bool CanHaveWetness()
13257 {
13258 // return true used on selected items that have a wetness effect
13259 return false;
13260 }
13261
13263 bool CanBeConsumed(ConsumeConditionData data = null)
13264 {
13265 return !GetIsFrozen() && IsOpen();
13266 }
13267
13268 override void ProcessVariables()
13269 {
13270 bool hasParent = false, hasRootAsPlayer = false;
13271 ItemBase refParentIB;
13272
13273 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13274 bool foodDecay = g_Game.IsFoodDecayEnabled();
13275
13276 if (wwtu || foodDecay)
13277 {
13278 bool processWetness = wwtu && CanHaveWetness();
13279 bool processTemperature = wwtu && CanHaveTemperature();
13280 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13281
13282 if (processWetness || processTemperature || processDecay)
13283 {
13284 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13285
13286 if (processWetness)
13287 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13288
13289 if (processTemperature)
13290 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13291
13292 if (processDecay)
13293 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13294 }
13295 }
13296 }
13297
13300 {
13301 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13302 }
13303
13304 override float GetTemperatureFreezeThreshold()
13305 {
13307 return Liquid.GetFreezeThreshold(GetLiquidType());
13308
13309 return super.GetTemperatureFreezeThreshold();
13310 }
13311
13312 override float GetTemperatureThawThreshold()
13313 {
13315 return Liquid.GetThawThreshold(GetLiquidType());
13316
13317 return super.GetTemperatureThawThreshold();
13318 }
13319
13320 override float GetItemOverheatThreshold()
13321 {
13323 return Liquid.GetBoilThreshold(GetLiquidType());
13324
13325 return super.GetItemOverheatThreshold();
13326 }
13327
13328 override float GetTemperatureFreezeTime()
13329 {
13330 if (HasQuantity())
13331 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13332
13333 return super.GetTemperatureFreezeTime();
13334 }
13335
13336 override float GetTemperatureThawTime()
13337 {
13338 if (HasQuantity())
13339 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13340
13341 return super.GetTemperatureThawTime();
13342 }
13343
13345 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13347 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13348
13349 bool IsCargoException4x3(EntityAI item)
13350 {
13351 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13352 }
13353
13355 {
13356 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13357 }
13358
13360 void AddLightSourceItem(ItemBase lightsource)
13361 {
13362 m_LightSourceItem = lightsource;
13363 }
13364
13366 {
13367 m_LightSourceItem = null;
13368 }
13369
13371 {
13372 return m_LightSourceItem;
13373 }
13374
13376 array<int> GetValidFinishers()
13377 {
13378 return null;
13379 }
13380
13382 bool GetActionWidgetOverride(out typename name)
13383 {
13384 return false;
13385 }
13386
13387 bool PairWithDevice(notnull ItemBase otherDevice)
13388 {
13389 if (g_Game.IsServer())
13390 {
13391 ItemBase explosive = otherDevice;
13393 if (!trg)
13394 {
13395 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13396 explosive = this;
13397 }
13398
13399 explosive.PairRemote(trg);
13400 trg.SetControlledDevice(explosive);
13401
13402 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13403 trg.SetPersistentPairID(persistentID);
13404 explosive.SetPersistentPairID(persistentID);
13405
13406 return true;
13407 }
13408 return false;
13409 }
13410
13412 float GetBaitEffectivity()
13413 {
13414 float ret = 1.0;
13415 if (HasQuantity())
13416 ret *= GetQuantityNormalized();
13417 ret *= GetHealth01();
13418
13419 return ret;
13420 }
13421
13422 #ifdef DEVELOPER
13423 override void SetDebugItem()
13424 {
13425 super.SetDebugItem();
13426 _itemBase = this;
13427 }
13428
13429 override string GetDebugText()
13430 {
13431 string text = super.GetDebugText();
13432
13433 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13434 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13435
13436 return text;
13437 }
13438 #endif
13439
13440 bool CanBeUsedForSuicide()
13441 {
13442 return true;
13443 }
13444
13446 //DEPRECATED BELOW
13448 // Backwards compatibility
13449 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13450 {
13451 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13452 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13453 }
13454
13455 // replaced by ItemSoundHandler
13456 protected EffectSound m_SoundDeployFinish;
13457 protected EffectSound m_SoundPlace;
13458 protected EffectSound m_DeployLoopSoundEx;
13459 protected EffectSound m_SoundDeploy;
13460 bool m_IsPlaceSound;
13461 bool m_IsDeploySound;
13463
13464 string GetDeployFinishSoundset();
13465 void PlayDeploySound();
13466 void PlayDeployFinishSound();
13467 void PlayPlaceSound();
13468 void PlayDeployLoopSoundEx();
13469 void StopDeployLoopSoundEx();
13470 void SoundSynchRemoteReset();
13471 void SoundSynchRemote();
13472 bool UsesGlobalDeploy(){return false;}
13473 bool CanPlayDeployLoopSound(){return false;}
13475 bool IsPlaceSound(){return m_IsPlaceSound;}
13476 bool IsDeploySound(){return m_IsDeploySound;}
13477 void SetIsPlaceSound(bool is_place_sound);
13478 void SetIsDeploySound(bool is_deploy_sound);
13479
13480 [Obsolete("Use ItemSoundHandler instead")]
13482 void PlayAttachSound(string slot_type)
13483 {
13484 if (!g_Game.IsDedicatedServer())
13485 {
13486 if (ConfigIsExisting("attachSoundSet"))
13487 {
13488 string cfg_path = "";
13489 string soundset = "";
13490 string type_name = GetType();
13491
13492 TStringArray cfg_soundset_array = new TStringArray;
13493 TStringArray cfg_slot_array = new TStringArray;
13494 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13495 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13496
13497 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13498 {
13499 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13500 {
13501 if (cfg_slot_array[i] == slot_type)
13502 {
13503 soundset = cfg_soundset_array[i];
13504 break;
13505 }
13506 }
13507 }
13508
13509 if (soundset != "")
13510 {
13511 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13512 sound.SetAutodestroy(true);
13513 }
13514 }
13515 }
13516 }
13517
13518 void PlayDetachSound(string slot_type) {}
13519}
13520
13521EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13522{
13523 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13524 if (entity)
13525 {
13526 bool is_item = entity.IsInherited(ItemBase);
13527 if (is_item && full_quantity)
13528 {
13529 ItemBase item = ItemBase.Cast(entity);
13530 item.SetQuantity(item.GetQuantityInit());
13531 }
13532 }
13533 else
13534 {
13535 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13536 return NULL;
13537 }
13538 return entity;
13539}
13540
13541void SetupSpawnedItem(ItemBase item, float health, float quantity)
13542{
13543 if (item)
13544 {
13545 if (health > 0)
13546 item.SetHealth("", "", health);
13547
13548 if (item.CanHaveTemperature())
13549 {
13550 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13551 if (item.CanFreeze())
13552 item.SetFrozen(false);
13553 }
13554
13555 if (item.HasEnergyManager())
13556 {
13557 if (quantity >= 0)
13558 {
13559 item.GetCompEM().SetEnergy0To1(quantity);
13560 }
13561 else
13562 {
13563 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13564 }
13565 }
13566 else if (item.IsMagazine())
13567 {
13568 Magazine mag = Magazine.Cast(item);
13569 if (quantity >= 0)
13570 {
13571 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13572 }
13573 else
13574 {
13575 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13576 }
13577
13578 }
13579 else
13580 {
13581 if (quantity >= 0)
13582 {
13583 item.SetQuantityNormalized(quantity, false);
13584 }
13585 else
13586 {
13587 item.SetQuantity(Math.AbsFloat(quantity));
13588 }
13589
13590 }
13591 }
13592}
13593
13594#ifdef DEVELOPER
13595ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13596#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnAction(), FlammableBase::OnWork() и InventoryItem::ProcessItemWetness().