DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetEnergy()

float SpawnItemOnLocation::GetEnergy ( )
protected

См. определение в файле ItemBase.c строка 8525

8530{
8531 override bool CanPutAsAttachment(EntityAI parent)
8532 {
8533 return true;
8534 }
8535};
8536
8538{
8539
8540};
8541
8542//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8543
8544class ItemBase extends InventoryItem
8545{
8549
8551
8552 static int m_DebugActionsMask;
8554 // ============================================
8555 // Variable Manipulation System
8556 // ============================================
8557 // Quantity
8558
8559 float m_VarQuantity;
8560 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8562 int m_VarQuantityMin;
8563 int m_VarQuantityMax;
8564 int m_Count;
8565 float m_VarStackMax;
8566 float m_StoreLoadedQuantity = float.LOWEST;
8567 // Wet
8568 float m_VarWet;
8569 float m_VarWetPrev;//for client to know wetness changed during synchronization
8570 float m_VarWetInit;
8571 float m_VarWetMin;
8572 float m_VarWetMax;
8573 // Cleanness
8574 int m_Cleanness;
8575 int m_CleannessInit;
8576 int m_CleannessMin;
8577 int m_CleannessMax;
8578 // impact sounds
8580 bool m_CanPlayImpactSound = true;
8581 float m_ImpactSpeed;
8583 //
8584 float m_HeatIsolation;
8585 float m_ItemModelLength;
8586 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8588 int m_VarLiquidType;
8589 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8590 int m_QuickBarBonus;
8591 bool m_IsBeingPlaced;
8592 bool m_IsHologram;
8593 bool m_IsTakeable;
8594 bool m_ThrowItemOnDrop;
8597 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8598 bool can_this_be_combined; //Check if item can be combined
8599 bool m_CanThisBeSplit; //Check if item can be split
8600 bool m_IsStoreLoad = false;
8601 bool m_CanShowQuantity;
8602 bool m_HasQuantityBar;
8603 protected bool m_CanBeDigged;
8604 protected bool m_IsResultOfSplit
8605
8606 string m_SoundAttType;
8607 // items color variables
8612 //-------------------------------------------------------
8613
8614 // light source managing
8616
8620
8621 //==============================================
8622 // agent system
8623 private int m_AttachedAgents;
8624
8626 void TransferModifiers(PlayerBase reciever);
8627
8628
8629 // Weapons & suppressors particle effects
8633 ref static map<string, int> m_WeaponTypeToID;
8634 static int m_LastRegisteredWeaponID = 0;
8635
8636 // Overheating effects
8638 float m_OverheatingShots;
8639 ref Timer m_CheckOverheating;
8640 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8641 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8642 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8643 ref array <ref OverheatingParticle> m_OverheatingParticles;
8644
8646 protected bool m_HideSelectionsBySlot;
8647
8648 // Admin Log
8649 PluginAdminLog m_AdminLog;
8650
8651 // misc
8652 ref Timer m_PhysDropTimer;
8653
8654 // Attachment Locking variables
8655 ref array<int> m_CompatibleLocks;
8656 protected int m_LockType;
8657 protected ref EffectSound m_LockingSound;
8658 protected string m_LockSoundSet;
8659
8660 // ItemSoundHandler variables
8661 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8662 protected int m_SoundSyncPlay; // id for sound to play
8663 protected int m_SoundSyncStop; // id for sound to stop
8664 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8665
8667
8668 //temperature
8669 private float m_TemperaturePerQuantityWeight;
8670
8671 // -------------------------------------------------------------------------
8672 void ItemBase()
8673 {
8674 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8678
8679 if (!g_Game.IsDedicatedServer())
8680 {
8681 if (HasMuzzle())
8682 {
8684
8686 {
8688 }
8689 }
8690
8692 m_ActionsInitialize = false;
8693 }
8694
8695 m_OldLocation = null;
8696
8697 if (g_Game.IsServer())
8698 {
8699 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8700 }
8701
8702 if (ConfigIsExisting("headSelectionsToHide"))
8703 {
8705 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8706 }
8707
8708 m_HideSelectionsBySlot = false;
8709 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8710 {
8711 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8712 }
8713
8714 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8715
8716 m_IsResultOfSplit = false;
8717
8719 }
8720
8721 override void InitItemVariables()
8722 {
8723 super.InitItemVariables();
8724
8725 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8726 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8727 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8728 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8729 m_VarStackMax = ConfigGetFloat("varStackMax");
8730 m_Count = ConfigGetInt("count");
8731
8732 m_CanShowQuantity = ConfigGetBool("quantityShow");
8733 m_HasQuantityBar = ConfigGetBool("quantityBar");
8734
8735 m_CleannessInit = ConfigGetInt("varCleannessInit");
8737 m_CleannessMin = ConfigGetInt("varCleannessMin");
8738 m_CleannessMax = ConfigGetInt("varCleannessMax");
8739
8740 m_WantPlayImpactSound = false;
8741 m_ImpactSpeed = 0.0;
8742
8743 m_VarWetInit = ConfigGetFloat("varWetInit");
8745 m_VarWetMin = ConfigGetFloat("varWetMin");
8746 m_VarWetMax = ConfigGetFloat("varWetMax");
8747
8748 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8749 if (IsLiquidContainer() && GetQuantity() != 0)
8751 m_IsBeingPlaced = false;
8752 m_IsHologram = false;
8753 m_IsTakeable = true;
8754 m_CanBeMovedOverride = false;
8758 m_CanBeDigged = ConfigGetBool("canBeDigged");
8759
8760 m_CompatibleLocks = new array<int>();
8761 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8762 m_LockType = ConfigGetInt("lockType");
8763
8764 //Define if item can be split and set ability to be combined accordingly
8765 m_CanThisBeSplit = false;
8766 can_this_be_combined = false;
8767 if (ConfigIsExisting("canBeSplit"))
8768 {
8769 can_this_be_combined = ConfigGetBool("canBeSplit");
8771 }
8772
8773 m_ItemBehaviour = -1;
8774 if (ConfigIsExisting("itemBehaviour"))
8775 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8776
8777 //RegisterNetSyncVariableInt("m_VariablesMask");
8778 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8779 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8780 RegisterNetSyncVariableInt("m_VarLiquidType");
8781 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8782
8783 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8784 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8785 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8786
8787 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8788 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8789 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8790 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8791
8792 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8793 RegisterNetSyncVariableBool("m_IsTakeable");
8794 RegisterNetSyncVariableBool("m_IsHologram");
8795
8798 {
8799 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8800 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8801 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8802 }
8803
8804 m_LockSoundSet = ConfigGetString("lockSoundSet");
8805
8807 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8808 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8809
8810 m_SoundSyncSlotID = -1;
8811 }
8812
8813 override int GetQuickBarBonus()
8814 {
8815 return m_QuickBarBonus;
8816 }
8817
8818 void InitializeActions()
8819 {
8821 if (!m_InputActionMap)
8822 {
8824 m_InputActionMap = iam;
8825 SetActions();
8827 }
8828 }
8829
8830 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8831 {
8833 {
8834 m_ActionsInitialize = true;
8836 }
8837
8838 actions = m_InputActionMap.Get(action_input_type);
8839 }
8840
8841 void SetActions()
8842 {
8843 AddAction(ActionTakeItem);
8844 AddAction(ActionTakeItemToHands);
8845 AddAction(ActionWorldCraft);
8847 AddAction(ActionAttachWithSwitch);
8848 }
8849
8850 void SetActionAnimOverrides(); // Override action animation for specific item
8851
8852 void AddAction(typename actionName)
8853 {
8854 ActionBase action = ActionManagerBase.GetAction(actionName);
8855
8856 if (!action)
8857 {
8858 Debug.LogError("Action " + actionName + " dosn't exist!");
8859 return;
8860 }
8861
8862 typename ai = action.GetInputType();
8863 if (!ai)
8864 {
8865 m_ActionsInitialize = false;
8866 return;
8867 }
8868
8869 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8870 if (!action_array)
8871 {
8872 action_array = new array<ActionBase_Basic>;
8873 m_InputActionMap.Insert(ai, action_array);
8874 }
8875 if (LogManager.IsActionLogEnable())
8876 {
8877 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8878 }
8879
8880 if (action_array.Find(action) != -1)
8881 {
8882 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8883 }
8884 else
8885 {
8886 action_array.Insert(action);
8887 }
8888 }
8889
8890 void RemoveAction(typename actionName)
8891 {
8892 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8893 ActionBase action = player.GetActionManager().GetAction(actionName);
8894 typename ai = action.GetInputType();
8895 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8896
8897 if (action_array)
8898 {
8899 action_array.RemoveItem(action);
8900 }
8901 }
8902
8903 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8904 // Set -1 for params which should stay in default state
8905 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8906 {
8907 ActionOverrideData overrideData = new ActionOverrideData();
8908 overrideData.m_CommandUID = commandUID;
8909 overrideData.m_CommandUIDProne = commandUIDProne;
8910 overrideData.m_StanceMask = stanceMask;
8911
8912 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8913 if (!actionMap) // create new map of action > overidables map
8914 {
8915 actionMap = new TActionAnimOverrideMap();
8916 m_ItemActionOverrides.Insert(action, actionMap);
8917 }
8918
8919 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8920
8921 }
8922
8923 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8924
8925 ScriptedLightBase GetLight();
8926
8927 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8928 void LoadParticleConfigOnFire(int id)
8929 {
8930 if (!m_OnFireEffect)
8932
8935
8936 string config_to_search = "CfgVehicles";
8937 string muzzle_owner_config;
8938
8939 if (!m_OnFireEffect.Contains(id))
8940 {
8941 if (IsInherited(Weapon))
8942 config_to_search = "CfgWeapons";
8943
8944 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8945
8946 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8947
8948 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8949
8950 if (config_OnFire_subclass_count > 0)
8951 {
8952 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8953
8954 for (int i = 0; i < config_OnFire_subclass_count; i++)
8955 {
8956 string particle_class = "";
8957 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8958 string config_OnFire_entry = config_OnFire_class + particle_class;
8959 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8960 WPOF_array.Insert(WPOF);
8961 }
8962
8963
8964 m_OnFireEffect.Insert(id, WPOF_array);
8965 }
8966 }
8967
8968 if (!m_OnBulletCasingEjectEffect.Contains(id))
8969 {
8970 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8971 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8972
8973 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8974
8975 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8976
8977 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8978 {
8979 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8980
8981 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8982 {
8983 string particle_class2 = "";
8984 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8985 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8986 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8987 WPOBE_array.Insert(WPOBE);
8988 }
8989
8990
8991 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8992 }
8993 }
8994 }
8995
8996 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8998 {
9001
9002 if (!m_OnOverheatingEffect.Contains(id))
9003 {
9004 string config_to_search = "CfgVehicles";
9005
9006 if (IsInherited(Weapon))
9007 config_to_search = "CfgWeapons";
9008
9009 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9010 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9011
9012 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9013 {
9014
9015 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9016
9018 {
9019 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9020 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9021 Error(error);
9022 return;
9023 }
9024
9025 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9026 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9027
9028
9029
9030 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9031 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9032
9033 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9034 {
9035 string particle_class = "";
9036 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9037 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9038 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9039
9040 if (entry_type == CT_CLASS)
9041 {
9042 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9043 WPOOH_array.Insert(WPOF);
9044 }
9045 }
9046
9047
9048 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9049 }
9050 }
9051 }
9052
9053 float GetOverheatingValue()
9054 {
9055 return m_OverheatingShots;
9056 }
9057
9058 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9059 {
9060 if (m_MaxOverheatingValue > 0)
9061 {
9063
9064 if (!m_CheckOverheating)
9066
9068 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9069
9070 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9071 }
9072 }
9073
9074 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9075 {
9077 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9078
9080 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9081
9083 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9084
9086 {
9088 }
9089 }
9090
9092 {
9094 }
9095
9096 void OnOverheatingDecay()
9097 {
9098 if (m_MaxOverheatingValue > 0)
9099 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9100 else
9102
9103 if (m_OverheatingShots <= 0)
9104 {
9107 }
9108 else
9109 {
9110 if (!m_CheckOverheating)
9112
9114 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9115 }
9116
9117 CheckOverheating(this, "", this);
9118 }
9119
9120 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9121 {
9123 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9124 }
9125
9126 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9127 {
9129 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9131 }
9132
9133 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9134 {
9136 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9137 }
9138
9139 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9140 {
9142 m_OverheatingParticles = new array<ref OverheatingParticle>;
9143
9144 OverheatingParticle OP = new OverheatingParticle();
9145 OP.RegisterParticle(p);
9146 OP.SetOverheatingLimitMin(min_heat_coef);
9147 OP.SetOverheatingLimitMax(max_heat_coef);
9148 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9149
9150 m_OverheatingParticles.Insert(OP);
9151 }
9152
9153 float GetOverheatingCoef()
9154 {
9155 if (m_MaxOverheatingValue > 0)
9157
9158 return -1;
9159 }
9160
9162 {
9164 {
9165 float overheat_coef = GetOverheatingCoef();
9166 int count = m_OverheatingParticles.Count();
9167
9168 for (int i = count; i > 0; --i)
9169 {
9170 int id = i - 1;
9171 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9172 Particle p = OP.GetParticle();
9173
9174 float overheat_min = OP.GetOverheatingLimitMin();
9175 float overheat_max = OP.GetOverheatingLimitMax();
9176
9177 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9178 {
9179 if (p)
9180 {
9181 p.Stop();
9182 OP.RegisterParticle(null);
9183 }
9184 }
9185 }
9186 }
9187 }
9188
9190 {
9192 {
9193 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9194 {
9195 int id = i - 1;
9196 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9197
9198 if (OP)
9199 {
9200 Particle p = OP.GetParticle();
9201
9202 if (p)
9203 {
9204 p.Stop();
9205 }
9206
9207 delete OP;
9208 }
9209 }
9210
9211 m_OverheatingParticles.Clear();
9213 }
9214 }
9215
9217 float GetInfectionChance(int system = 0, Param param = null)
9218 {
9219 return 0.0;
9220 }
9221
9222
9223 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9224 {
9225 return 250;//default value
9226 }
9227
9228 float GetFilterDamageRatio()
9229 {
9230 return 0;
9231 }
9232
9234 bool HasMuzzle()
9235 {
9236 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9237 return true;
9238
9239 return false;
9240 }
9241
9243 int GetMuzzleID()
9244 {
9245 if (!m_WeaponTypeToID)
9246 m_WeaponTypeToID = new map<string, int>;
9247
9248 if (m_WeaponTypeToID.Contains(GetType()))
9249 {
9250 return m_WeaponTypeToID.Get(GetType());
9251 }
9252 else
9253 {
9254 // Register new weapon ID
9256 }
9257
9259 }
9260
9267 {
9268 return -1;
9269 }
9270
9271
9272
9273 // -------------------------------------------------------------------------
9274 void ~ItemBase()
9275 {
9276 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9277 {
9278 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9279 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9280
9281 if (r_index >= 0)
9282 {
9283 InventoryLocation r_il = new InventoryLocation;
9284 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9285
9286 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9287 int r_type = r_il.GetType();
9288 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9289 {
9290 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9291 }
9292 else if (r_type == InventoryLocationType.ATTACHMENT)
9293 {
9294 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9295 }
9296
9297 }
9298
9299 player.GetHumanInventory().ClearUserReservedLocation(this);
9300 }
9301
9302 if (m_LockingSound)
9303 SEffectManager.DestroyEffect(m_LockingSound);
9304 }
9305
9306
9307
9308 // -------------------------------------------------------------------------
9309 static int GetDebugActionsMask()
9310 {
9311 return ItemBase.m_DebugActionsMask;
9312 }
9313
9314 static bool HasDebugActionsMask(int mask)
9315 {
9316 return ItemBase.m_DebugActionsMask & mask;
9317 }
9318
9319 static void SetDebugActionsMask(int mask)
9320 {
9321 ItemBase.m_DebugActionsMask = mask;
9322 }
9323
9324 static void AddDebugActionsMask(int mask)
9325 {
9326 ItemBase.m_DebugActionsMask |= mask;
9327 }
9328
9329 static void RemoveDebugActionsMask(int mask)
9330 {
9331 ItemBase.m_DebugActionsMask &= ~mask;
9332 }
9333
9334 static void ToggleDebugActionsMask(int mask)
9335 {
9336 if (HasDebugActionsMask(mask))
9337 {
9339 }
9340 else
9341 {
9342 AddDebugActionsMask(mask);
9343 }
9344 }
9345
9346 // -------------------------------------------------------------------------
9347 void SetCEBasedQuantity()
9348 {
9349 if (GetEconomyProfile())
9350 {
9351 float q_max = GetEconomyProfile().GetQuantityMax();
9352 if (q_max > 0)
9353 {
9354 float q_min = GetEconomyProfile().GetQuantityMin();
9355 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9356
9357 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9358 {
9359 ComponentEnergyManager comp = GetCompEM();
9360 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9361 {
9362 comp.SetEnergy0To1(quantity_randomized);
9363 }
9364 }
9365 else if (HasQuantity())
9366 {
9367 SetQuantityNormalized(quantity_randomized, false);
9368 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9369 }
9370
9371 }
9372 }
9373 }
9374
9376 void LockToParent()
9377 {
9378 EntityAI parent = GetHierarchyParent();
9379
9380 if (parent)
9381 {
9382 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9383 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9384 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9385 }
9386 }
9387
9389 void UnlockFromParent()
9390 {
9391 EntityAI parent = GetHierarchyParent();
9392
9393 if (parent)
9394 {
9395 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9396 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9397 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9398 }
9399 }
9400
9401 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9402 {
9403 /*
9404 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9405 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9406 */
9407 ItemBase item2 = ItemBase.Cast(entity2);
9408
9409 if (g_Game.IsClient())
9410 {
9411 if (ScriptInputUserData.CanStoreInputUserData())
9412 {
9413 ScriptInputUserData ctx = new ScriptInputUserData;
9415 ctx.Write(-1);
9416 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9417 ctx.Write(i1);
9418 ctx.Write(item2);
9419 ctx.Write(use_stack_max);
9420 ctx.Write(-1);
9421 ctx.Send();
9422
9423 if (IsCombineAll(item2, use_stack_max))
9424 {
9425 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9426 }
9427 }
9428 }
9429 else if (!g_Game.IsMultiplayer())
9430 {
9431 CombineItems(item2, use_stack_max);
9432 }
9433 }
9434
9435 bool IsLiquidPresent()
9436 {
9437 return (GetLiquidType() != 0 && HasQuantity());
9438 }
9439
9440 bool IsLiquidContainer()
9441 {
9442 return m_LiquidContainerMask != 0;
9443 }
9444
9446 {
9447 return m_LiquidContainerMask;
9448 }
9449
9450 bool IsBloodContainer()
9451 {
9452 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9453 return false;
9454 }
9455
9456 bool IsNVG()
9457 {
9458 return false;
9459 }
9460
9463 bool IsExplosive()
9464 {
9465 return false;
9466 }
9467
9469 {
9470 return "";
9471 }
9472
9474
9475 bool IsLightSource()
9476 {
9477 return false;
9478 }
9479
9481 {
9482 return true;
9483 }
9484
9485 //--- ACTION CONDITIONS
9486 //direction
9487 bool IsFacingPlayer(PlayerBase player, string selection)
9488 {
9489 return true;
9490 }
9491
9492 bool IsPlayerInside(PlayerBase player, string selection)
9493 {
9494 return true;
9495 }
9496
9497 override bool CanObstruct()
9498 {
9499 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9500 return !player || !IsPlayerInside(player, "");
9501 }
9502
9503 override bool IsBeingPlaced()
9504 {
9505 return m_IsBeingPlaced;
9506 }
9507
9508 void SetIsBeingPlaced(bool is_being_placed)
9509 {
9510 m_IsBeingPlaced = is_being_placed;
9511 if (!is_being_placed)
9513 SetSynchDirty();
9514 }
9515
9516 //server-side
9517 void OnEndPlacement() {}
9518
9519 override bool IsHologram()
9520 {
9521 return m_IsHologram;
9522 }
9523
9524 bool CanBeDigged()
9525 {
9526 return m_CanBeDigged;
9527 }
9528
9530 {
9531 return 1;
9532 }
9533
9534 bool CanMakeGardenplot()
9535 {
9536 return false;
9537 }
9538
9539 void SetIsHologram(bool is_hologram)
9540 {
9541 m_IsHologram = is_hologram;
9542 SetSynchDirty();
9543 }
9544 /*
9545 protected float GetNutritionalEnergy()
9546 {
9547 Edible_Base edible = Edible_Base.Cast(this);
9548 return edible.GetFoodEnergy();
9549 }
9550
9551 protected float GetNutritionalWaterContent()
9552 {
9553 Edible_Base edible = Edible_Base.Cast(this);
9554 return edible.GetFoodWater();
9555 }
9556
9557 protected float GetNutritionalIndex()
9558 {
9559 Edible_Base edible = Edible_Base.Cast(this);
9560 return edible.GetFoodNutritionalIndex();
9561 }
9562
9563 protected float GetNutritionalFullnessIndex()
9564 {
9565 Edible_Base edible = Edible_Base.Cast(this);
9566 return edible.GetFoodTotalVolume();
9567 }
9568
9569 protected float GetNutritionalToxicity()
9570 {
9571 Edible_Base edible = Edible_Base.Cast(this);
9572 return edible.GetFoodToxicity();
9573
9574 }
9575 */
9576
9577
9578 // -------------------------------------------------------------------------
9579 override void OnMovedInsideCargo(EntityAI container)
9580 {
9581 super.OnMovedInsideCargo(container);
9582
9583 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9584 }
9585
9586 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9587 {
9588 super.EEItemLocationChanged(oldLoc, newLoc);
9589
9590 PlayerBase newPlayer = null;
9591 PlayerBase oldPlayer = null;
9592
9593 if (newLoc.GetParent())
9594 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9595
9596 if (oldLoc.GetParent())
9597 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9598
9599 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9600 {
9601 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9602
9603 if (rIndex >= 0)
9604 {
9605 InventoryLocation rIl = new InventoryLocation;
9606 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9607
9608 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9609 int rType = rIl.GetType();
9610 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9611 {
9612 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9613 }
9614 else if (rType == InventoryLocationType.ATTACHMENT)
9615 {
9616 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9617 }
9618
9619 }
9620 }
9621
9622 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9623 {
9624 if (newPlayer)
9625 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9626
9627 if (newPlayer == oldPlayer)
9628 {
9629 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9630 {
9631 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9632 {
9633 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9634 {
9635 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9636 }
9637 }
9638 else
9639 {
9640 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9641 }
9642 }
9643
9644 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9645 {
9646 int type = oldLoc.GetType();
9647 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9648 {
9649 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9650 }
9651 else if (type == InventoryLocationType.ATTACHMENT)
9652 {
9653 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9654 }
9655 }
9656 if (!m_OldLocation)
9657 {
9658 m_OldLocation = new InventoryLocation;
9659 }
9660 m_OldLocation.Copy(oldLoc);
9661 }
9662 else
9663 {
9664 if (m_OldLocation)
9665 {
9666 m_OldLocation.Reset();
9667 }
9668 }
9669
9670 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9671 }
9672 else
9673 {
9674 if (newPlayer)
9675 {
9676 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9677 if (resIndex >= 0)
9678 {
9679 InventoryLocation il = new InventoryLocation;
9680 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9681 ItemBase it = ItemBase.Cast(il.GetItem());
9682 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9683 int rel_type = il.GetType();
9684 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9685 {
9686 il.GetParent().GetOnReleaseLock().Invoke(it);
9687 }
9688 else if (rel_type == InventoryLocationType.ATTACHMENT)
9689 {
9690 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9691 }
9692 //it.GetOnReleaseLock().Invoke(it);
9693 }
9694 }
9695 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9696 {
9697 //ThrowPhysically(oldPlayer, vector.Zero);
9698 m_ThrowItemOnDrop = false;
9699 }
9700
9701 if (m_OldLocation)
9702 {
9703 m_OldLocation.Reset();
9704 }
9705 }
9706
9707 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9708 {
9709 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9710 }
9711
9712 if (newLoc.GetType() == InventoryLocationType.TEMP)
9713 {
9714 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9715 }
9716 }
9717
9718 override void EOnContact(IEntity other, Contact extra)
9719 {
9721 {
9722 int liquidType = -1;
9723 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9724 if (impactSpeed > 0.0)
9725 {
9726 m_ImpactSpeed = impactSpeed;
9727 #ifndef SERVER
9728 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9729 #else
9730 m_WantPlayImpactSound = true;
9731 SetSynchDirty();
9732 #endif
9733 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9734 }
9735 }
9736
9737 #ifdef SERVER
9738 if (GetCompEM() && GetCompEM().IsPlugged())
9739 {
9740 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9741 GetCompEM().UnplugThis();
9742 }
9743 #endif
9744 }
9745
9746 void RefreshPhysics();
9747
9748 override void OnCreatePhysics()
9749 {
9751 }
9752
9753 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9754 {
9755
9756 }
9757 // -------------------------------------------------------------------------
9758 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9759 {
9760 super.OnItemLocationChanged(old_owner, new_owner);
9761
9762 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9763 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9764
9765 if (!relatedPlayer && playerNew)
9766 relatedPlayer = playerNew;
9767
9768 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9769 {
9770 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9771 if (actionMgr)
9772 {
9773 ActionBase currentAction = actionMgr.GetRunningAction();
9774 if (currentAction)
9775 currentAction.OnItemLocationChanged(this);
9776 }
9777 }
9778
9779 Man ownerPlayerOld = null;
9780 Man ownerPlayerNew = null;
9781
9782 if (old_owner)
9783 {
9784 if (old_owner.IsMan())
9785 {
9786 ownerPlayerOld = Man.Cast(old_owner);
9787 }
9788 else
9789 {
9790 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9791 }
9792 }
9793 else
9794 {
9795 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9796 {
9797 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9798
9799 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9800 {
9801 GetCompEM().UnplugThis();
9802 }
9803 }
9804 }
9805
9806 if (new_owner)
9807 {
9808 if (new_owner.IsMan())
9809 {
9810 ownerPlayerNew = Man.Cast(new_owner);
9811 }
9812 else
9813 {
9814 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9815 }
9816 }
9817
9818 if (ownerPlayerOld != ownerPlayerNew)
9819 {
9820 if (ownerPlayerOld)
9821 {
9822 array<EntityAI> subItemsExit = new array<EntityAI>;
9823 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9824 for (int i = 0; i < subItemsExit.Count(); i++)
9825 {
9826 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9827 itemExit.OnInventoryExit(ownerPlayerOld);
9828 }
9829 }
9830
9831 if (ownerPlayerNew)
9832 {
9833 array<EntityAI> subItemsEnter = new array<EntityAI>;
9834 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9835 for (int j = 0; j < subItemsEnter.Count(); j++)
9836 {
9837 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9838 itemEnter.OnInventoryEnter(ownerPlayerNew);
9839 }
9840 }
9841 }
9842 else if (ownerPlayerNew != null)
9843 {
9844 PlayerBase nplayer;
9845 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9846 {
9847 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9848 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9849 for (int k = 0; k < subItemsUpdate.Count(); k++)
9850 {
9851 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9852 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9853 }
9854 }
9855 }
9856
9857 if (old_owner)
9858 old_owner.OnChildItemRemoved(this);
9859 if (new_owner)
9860 new_owner.OnChildItemReceived(this);
9861 }
9862
9863 // -------------------------------------------------------------------------------
9864 override void EEDelete(EntityAI parent)
9865 {
9866 super.EEDelete(parent);
9867 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9868 if (player)
9869 {
9870 OnInventoryExit(player);
9871
9872 if (player.IsAlive())
9873 {
9874 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9875 if (r_index >= 0)
9876 {
9877 InventoryLocation r_il = new InventoryLocation;
9878 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9879
9880 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9881 int r_type = r_il.GetType();
9882 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9883 {
9884 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9885 }
9886 else if (r_type == InventoryLocationType.ATTACHMENT)
9887 {
9888 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9889 }
9890
9891 }
9892
9893 player.RemoveQuickBarEntityShortcut(this);
9894 }
9895 }
9896 }
9897 // -------------------------------------------------------------------------------
9898 override void EEKilled(Object killer)
9899 {
9900 super.EEKilled(killer);
9901
9903 if (killer && killer.IsFireplace() && CanExplodeInFire())
9904 {
9905 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9906 {
9907 if (IsMagazine())
9908 {
9909 if (Magazine.Cast(this).GetAmmoCount() > 0)
9910 {
9911 ExplodeAmmo();
9912 }
9913 }
9914 else
9915 {
9916 Explode(DamageType.EXPLOSION);
9917 }
9918 }
9919 }
9920 }
9921
9922 override void OnWasAttached(EntityAI parent, int slot_id)
9923 {
9924 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9925
9926 super.OnWasAttached(parent, slot_id);
9927
9928 if (HasQuantity())
9929 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9930
9931 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9932 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9933 }
9934
9935 override void OnWasDetached(EntityAI parent, int slot_id)
9936 {
9937 super.OnWasDetached(parent, slot_id);
9938
9939 if (HasQuantity())
9940 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9941
9942 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9943 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9944 }
9945
9946 override string ChangeIntoOnAttach(string slot)
9947 {
9948 int idx;
9949 TStringArray inventory_slots = new TStringArray;
9950 TStringArray attach_types = new TStringArray;
9951
9952 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9953 if (inventory_slots.Count() < 1) //is string
9954 {
9955 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9956 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9957 }
9958 else //is array
9959 {
9960 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9961 }
9962
9963 idx = inventory_slots.Find(slot);
9964 if (idx < 0)
9965 return "";
9966
9967 return attach_types.Get(idx);
9968 }
9969
9970 override string ChangeIntoOnDetach()
9971 {
9972 int idx = -1;
9973 string slot;
9974
9975 TStringArray inventory_slots = new TStringArray;
9976 TStringArray detach_types = new TStringArray;
9977
9978 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9979 if (inventory_slots.Count() < 1) //is string
9980 {
9981 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9982 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9983 }
9984 else //is array
9985 {
9986 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9987 if (detach_types.Count() < 1)
9988 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9989 }
9990
9991 for (int i = 0; i < inventory_slots.Count(); i++)
9992 {
9993 slot = inventory_slots.Get(i);
9994 }
9995
9996 if (slot != "")
9997 {
9998 if (detach_types.Count() == 1)
9999 idx = 0;
10000 else
10001 idx = inventory_slots.Find(slot);
10002 }
10003 if (idx < 0)
10004 return "";
10005
10006 return detach_types.Get(idx);
10007 }
10008
10009 void ExplodeAmmo()
10010 {
10011 //timer
10012 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10013
10014 //min/max time
10015 float min_time = 1;
10016 float max_time = 3;
10017 float delay = Math.RandomFloat(min_time, max_time);
10018
10019 explode_timer.Run(delay, this, "DoAmmoExplosion");
10020 }
10021
10022 void DoAmmoExplosion()
10023 {
10024 Magazine magazine = Magazine.Cast(this);
10025 int pop_sounds_count = 6;
10026 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10027
10028 //play sound
10029 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10030 string sound_name = pop_sounds[ sound_idx ];
10031 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10032
10033 //remove ammo count
10034 magazine.ServerAddAmmoCount(-1);
10035
10036 //if condition then repeat -> ExplodeAmmo
10037 float min_temp_to_explode = 100; //min temperature for item to explode
10038
10039 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10040 {
10041 ExplodeAmmo();
10042 }
10043 }
10044
10045 // -------------------------------------------------------------------------------
10046 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10047 {
10048 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10049
10050 const int CHANCE_DAMAGE_CARGO = 4;
10051 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10052 const int CHANCE_DAMAGE_NOTHING = 2;
10053
10054 if (IsClothing() || IsContainer() || IsItemTent())
10055 {
10056 float dmg = damageResult.GetDamage("","Health") * -0.5;
10057 int chances;
10058 int rnd;
10059
10060 if (GetInventory().GetCargo())
10061 {
10062 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10063 rnd = Math.RandomInt(0,chances);
10064
10065 if (rnd < CHANCE_DAMAGE_CARGO)
10066 {
10067 DamageItemInCargo(dmg);
10068 }
10069 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10070 {
10072 }
10073 }
10074 else
10075 {
10076 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10077 rnd = Math.RandomInt(0,chances);
10078
10079 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10080 {
10082 }
10083 }
10084 }
10085 }
10086
10087 bool DamageItemInCargo(float damage)
10088 {
10089 CargoBase cargo = GetInventory().GetCargo();
10090 if (cargo)
10091 {
10092 int item_count = cargo.GetItemCount();
10093 if (item_count > 0)
10094 {
10095 int random_pick = Math.RandomInt(0, item_count);
10096 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10097 if (!item.IsExplosive())
10098 {
10099 item.AddHealth("","",damage);
10100 return true;
10101 }
10102 }
10103 }
10104 return false;
10105 }
10106
10107 bool DamageItemAttachments(float damage)
10108 {
10109 GameInventory inventory = GetInventory();
10110 int attachment_count = inventory.AttachmentCount();
10111 if (attachment_count > 0)
10112 {
10113 int random_pick = Math.RandomInt(0, attachment_count);
10114 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10115 if (!attachment.IsExplosive())
10116 {
10117 attachment.AddHealth("","",damage);
10118 return true;
10119 }
10120 }
10121 return false;
10122 }
10123
10124 override bool IsSplitable()
10125 {
10126 return m_CanThisBeSplit;
10127 }
10128 //----------------
10129 override bool CanBeSplit()
10130 {
10131 if (IsSplitable() && (GetQuantity() > 1))
10132 return GetInventory().CanRemoveEntity();
10133
10134 return false;
10135 }
10136
10137 protected bool ShouldSplitQuantity(float quantity)
10138 {
10139 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10140 if (!IsSplitable())
10141 return false;
10142
10143 // nothing to split?
10144 if (GetQuantity() <= 1)
10145 return false;
10146
10147 // check if we should re-use the item instead of creating a new copy?
10148 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10149 int delta = GetQuantity() - quantity;
10150 if (delta == 0)
10151 return false;
10152
10153 // valid to split
10154 return true;
10155 }
10156
10157 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10158 {
10159 if (g_Game.IsClient())
10160 {
10161 if (ScriptInputUserData.CanStoreInputUserData())
10162 {
10163 ScriptInputUserData ctx = new ScriptInputUserData;
10165 ctx.Write(1);
10166 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10167 ctx.Write(i1);
10168 ctx.Write(destination_entity);
10169 ctx.Write(true);
10170 ctx.Write(slot_id);
10171 ctx.Send();
10172 }
10173 }
10174 else if (!g_Game.IsMultiplayer())
10175 {
10176 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10177 }
10178 }
10179
10180 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10181 {
10182 float split_quantity_new;
10183 ItemBase new_item;
10184 float quantity = GetQuantity();
10185 float stack_max = GetTargetQuantityMax(slot_id);
10186 InventoryLocation loc = new InventoryLocation;
10187
10188 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10189 {
10190 if (stack_max <= GetQuantity())
10191 split_quantity_new = stack_max;
10192 else
10193 split_quantity_new = GetQuantity();
10194
10195 if (ShouldSplitQuantity(split_quantity_new))
10196 {
10197 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10198 if (new_item)
10199 {
10200 new_item.SetResultOfSplit(true);
10201 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10202 AddQuantity(-split_quantity_new, false, true);
10203 new_item.SetQuantity(split_quantity_new, false, true);
10204 }
10205 }
10206 }
10207 else if (destination_entity && slot_id == -1)
10208 {
10209 if (quantity > stack_max)
10210 split_quantity_new = stack_max;
10211 else
10212 split_quantity_new = quantity;
10213
10214 if (ShouldSplitQuantity(split_quantity_new))
10215 {
10216 GameInventory destinationInventory = destination_entity.GetInventory();
10217 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10218 {
10219 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10220 new_item = ItemBase.Cast(o);
10221 }
10222
10223 if (new_item)
10224 {
10225 new_item.SetResultOfSplit(true);
10226 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10227 AddQuantity(-split_quantity_new, false, true);
10228 new_item.SetQuantity(split_quantity_new, false, true);
10229 }
10230 }
10231 }
10232 else
10233 {
10234 if (stack_max != 0)
10235 {
10236 if (stack_max < GetQuantity())
10237 {
10238 split_quantity_new = GetQuantity() - stack_max;
10239 }
10240
10241 if (split_quantity_new == 0)
10242 {
10243 if (!g_Game.IsMultiplayer())
10244 player.PhysicalPredictiveDropItem(this);
10245 else
10246 player.ServerDropEntity(this);
10247 return;
10248 }
10249
10250 if (ShouldSplitQuantity(split_quantity_new))
10251 {
10252 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10253
10254 if (new_item)
10255 {
10256 new_item.SetResultOfSplit(true);
10257 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10258 SetQuantity(split_quantity_new, false, true);
10259 new_item.SetQuantity(stack_max, false, true);
10260 new_item.PlaceOnSurface();
10261 }
10262 }
10263 }
10264 }
10265 }
10266
10267 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10268 {
10269 float split_quantity_new;
10270 ItemBase new_item;
10271 float quantity = GetQuantity();
10272 float stack_max = GetTargetQuantityMax(slot_id);
10273 InventoryLocation loc = new InventoryLocation;
10274
10275 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10276 {
10277 if (stack_max <= GetQuantity())
10278 split_quantity_new = stack_max;
10279 else
10280 split_quantity_new = GetQuantity();
10281
10282 if (ShouldSplitQuantity(split_quantity_new))
10283 {
10284 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10285 if (new_item)
10286 {
10287 new_item.SetResultOfSplit(true);
10288 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10289 AddQuantity(-split_quantity_new, false, true);
10290 new_item.SetQuantity(split_quantity_new, false, true);
10291 }
10292 }
10293 }
10294 else if (destination_entity && slot_id == -1)
10295 {
10296 if (quantity > stack_max)
10297 split_quantity_new = stack_max;
10298 else
10299 split_quantity_new = quantity;
10300
10301 if (ShouldSplitQuantity(split_quantity_new))
10302 {
10303 GameInventory destinationInventory = destination_entity.GetInventory();
10304 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10305 {
10306 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10307 new_item = ItemBase.Cast(o);
10308 }
10309
10310 if (new_item)
10311 {
10312 new_item.SetResultOfSplit(true);
10313 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10314 AddQuantity(-split_quantity_new, false, true);
10315 new_item.SetQuantity(split_quantity_new, false, true);
10316 }
10317 }
10318 }
10319 else
10320 {
10321 if (stack_max != 0)
10322 {
10323 if (stack_max < GetQuantity())
10324 {
10325 split_quantity_new = GetQuantity() - stack_max;
10326 }
10327
10328 if (ShouldSplitQuantity(split_quantity_new))
10329 {
10330 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10331
10332 if (new_item)
10333 {
10334 new_item.SetResultOfSplit(true);
10335 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10336 SetQuantity(split_quantity_new, false, true);
10337 new_item.SetQuantity(stack_max, false, true);
10338 new_item.PlaceOnSurface();
10339 }
10340 }
10341 }
10342 }
10343 }
10344
10345 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10346 {
10347 if (g_Game.IsClient())
10348 {
10349 if (ScriptInputUserData.CanStoreInputUserData())
10350 {
10351 ScriptInputUserData ctx = new ScriptInputUserData;
10353 ctx.Write(4);
10354 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10355 ctx.Write(thiz);
10356 dst.WriteToContext(ctx);
10357 ctx.Send();
10358 }
10359 }
10360 else if (!g_Game.IsMultiplayer())
10361 {
10363 }
10364 }
10365
10366 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10367 {
10368 if (g_Game.IsClient())
10369 {
10370 if (ScriptInputUserData.CanStoreInputUserData())
10371 {
10372 ScriptInputUserData ctx = new ScriptInputUserData;
10374 ctx.Write(2);
10375 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10376 ctx.Write(dummy);
10377 ctx.Write(destination_entity);
10378 ctx.Write(true);
10379 ctx.Write(idx);
10380 ctx.Write(row);
10381 ctx.Write(col);
10382 ctx.Send();
10383 }
10384 }
10385 else if (!g_Game.IsMultiplayer())
10386 {
10387 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10388 }
10389 }
10390
10391 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10392 {
10394 }
10395
10396 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10397 {
10398 float quantity = GetQuantity();
10399 float split_quantity_new;
10400 ItemBase new_item;
10401 if (dst.IsValid())
10402 {
10403 int slot_id = dst.GetSlot();
10404 float stack_max = GetTargetQuantityMax(slot_id);
10405
10406 if (quantity > stack_max)
10407 split_quantity_new = stack_max;
10408 else
10409 split_quantity_new = quantity;
10410
10411 if (ShouldSplitQuantity(split_quantity_new))
10412 {
10413 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10414
10415 if (new_item)
10416 {
10417 new_item.SetResultOfSplit(true);
10418 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10419 AddQuantity(-split_quantity_new, false, true);
10420 new_item.SetQuantity(split_quantity_new, false, true);
10421 }
10422
10423 return new_item;
10424 }
10425 }
10426
10427 return null;
10428 }
10429
10430 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10431 {
10432 float quantity = GetQuantity();
10433 float split_quantity_new;
10434 ItemBase new_item;
10435 if (destination_entity)
10436 {
10437 float stackable = GetTargetQuantityMax();
10438 if (quantity > stackable)
10439 split_quantity_new = stackable;
10440 else
10441 split_quantity_new = quantity;
10442
10443 if (ShouldSplitQuantity(split_quantity_new))
10444 {
10445 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10446 if (new_item)
10447 {
10448 new_item.SetResultOfSplit(true);
10449 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10450 AddQuantity(-split_quantity_new, false, true);
10451 new_item.SetQuantity(split_quantity_new, false, true);
10452 }
10453 }
10454 }
10455 }
10456
10457 void SplitIntoStackMaxHandsClient(PlayerBase player)
10458 {
10459 if (g_Game.IsClient())
10460 {
10461 if (ScriptInputUserData.CanStoreInputUserData())
10462 {
10463 ScriptInputUserData ctx = new ScriptInputUserData;
10465 ctx.Write(3);
10466 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10467 ctx.Write(i1);
10468 ItemBase destination_entity = this;
10469 ctx.Write(destination_entity);
10470 ctx.Write(true);
10471 ctx.Write(0);
10472 ctx.Send();
10473 }
10474 }
10475 else if (!g_Game.IsMultiplayer())
10476 {
10477 SplitIntoStackMaxHands(player);
10478 }
10479 }
10480
10481 void SplitIntoStackMaxHands(PlayerBase player)
10482 {
10483 float quantity = GetQuantity();
10484 float split_quantity_new;
10485 ref ItemBase new_item;
10486 if (player)
10487 {
10488 float stackable = GetTargetQuantityMax();
10489 if (quantity > stackable)
10490 split_quantity_new = stackable;
10491 else
10492 split_quantity_new = quantity;
10493
10494 if (ShouldSplitQuantity(split_quantity_new))
10495 {
10496 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10497 new_item = ItemBase.Cast(in_hands);
10498 if (new_item)
10499 {
10500 new_item.SetResultOfSplit(true);
10501 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10502 AddQuantity(-split_quantity_new, false, true);
10503 new_item.SetQuantity(split_quantity_new, false, true);
10504 }
10505 }
10506 }
10507 }
10508
10509 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10510 {
10511 float quantity = GetQuantity();
10512 float split_quantity_new = Math.Floor(quantity * 0.5);
10513
10514 if (!ShouldSplitQuantity(split_quantity_new))
10515 return;
10516
10517 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10518
10519 if (new_item)
10520 {
10521 if (new_item.GetQuantityMax() < split_quantity_new)
10522 {
10523 split_quantity_new = new_item.GetQuantityMax();
10524 }
10525
10526 new_item.SetResultOfSplit(true);
10527 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10528
10529 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10530 {
10531 AddQuantity(-1, false, true);
10532 new_item.SetQuantity(1, false, true);
10533 }
10534 else
10535 {
10536 AddQuantity(-split_quantity_new, false, true);
10537 new_item.SetQuantity(split_quantity_new, false, true);
10538 }
10539 }
10540 }
10541
10542 void SplitItem(PlayerBase player)
10543 {
10544 float quantity = GetQuantity();
10545 float split_quantity_new = Math.Floor(quantity / 2);
10546
10547 if (!ShouldSplitQuantity(split_quantity_new))
10548 return;
10549
10550 InventoryLocation invloc = new InventoryLocation;
10551 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10552
10553 ItemBase new_item;
10554 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10555
10556 if (new_item)
10557 {
10558 if (new_item.GetQuantityMax() < split_quantity_new)
10559 {
10560 split_quantity_new = new_item.GetQuantityMax();
10561 }
10562 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10563 {
10564 AddQuantity(-1, false, true);
10565 new_item.SetQuantity(1, false, true);
10566 }
10567 else if (split_quantity_new > 1)
10568 {
10569 AddQuantity(-split_quantity_new, false, true);
10570 new_item.SetQuantity(split_quantity_new, false, true);
10571 }
10572 }
10573 }
10574
10576 void OnQuantityChanged(float delta)
10577 {
10578 SetWeightDirty();
10579 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10580
10581 if (parent)
10582 parent.OnAttachmentQuantityChangedEx(this, delta);
10583
10584 if (IsLiquidContainer())
10585 {
10586 if (GetQuantityNormalized() <= 0.0)
10587 {
10589 }
10590 else if (GetLiquidType() == LIQUID_NONE)
10591 {
10592 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10594 }
10595 }
10596 }
10597
10600 {
10601 // insert code here
10602 }
10603
10605 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10606 {
10608 }
10609
10610 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10611 {
10612 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10613
10614 if (g_Game.IsServer())
10615 {
10616 if (newLevel == GameConstants.STATE_RUINED)
10617 {
10619 EntityAI parent = GetHierarchyParent();
10620 if (parent && parent.IsFireplace())
10621 {
10622 CargoBase cargo = GetInventory().GetCargo();
10623 if (cargo)
10624 {
10625 for (int i = 0; i < cargo.GetItemCount(); ++i)
10626 {
10627 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10628 }
10629 }
10630 }
10631 }
10632
10633 if (IsResultOfSplit())
10634 {
10635 // reset the splitting result flag, return to normal item behavior
10636 SetResultOfSplit(false);
10637 return;
10638 }
10639
10640 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10641 {
10642 SetCleanness(0);//unclean the item upon damage dealt
10643 }
10644 }
10645 }
10646
10647 // just the split? TODO: verify
10648 override void OnRightClick()
10649 {
10650 super.OnRightClick();
10651
10652 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10653 {
10654 if (g_Game.IsClient())
10655 {
10656 if (ScriptInputUserData.CanStoreInputUserData())
10657 {
10658 EntityAI root = GetHierarchyRoot();
10659 Man playerOwner = GetHierarchyRootPlayer();
10660 InventoryLocation dst = new InventoryLocation;
10661
10662 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10663 if (!playerOwner && root && root == this)
10664 {
10666 }
10667 else
10668 {
10669 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10670 GetInventory().GetCurrentInventoryLocation(dst);
10671 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10672 {
10673 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10674 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10675 {
10677 }
10678 else
10679 {
10680 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10681 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10682 this shouldnt cause issues within this scope*/
10683 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10684 {
10686 }
10687 else
10688 {
10689 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10690 }
10691 }
10692 }
10693 }
10694
10695 ScriptInputUserData ctx = new ScriptInputUserData;
10697 ctx.Write(4);
10698 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10699 ctx.Write(thiz);
10700 dst.WriteToContext(ctx);
10701 ctx.Write(true); // dummy
10702 ctx.Send();
10703 }
10704 }
10705 else if (!g_Game.IsMultiplayer())
10706 {
10707 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10708 }
10709 }
10710 }
10711
10712 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10713 {
10714 if (root)
10715 {
10716 vector m4[4];
10717 root.GetTransform(m4);
10718 dst.SetGround(this, m4);
10719 }
10720 else
10721 {
10722 GetInventory().GetCurrentInventoryLocation(dst);
10723 }
10724 }
10725
10726 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10727 {
10728 //TODO: delete check zero quantity check after fix double posts hands fsm events
10729 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10730 return false;
10731
10732 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10733 return false;
10734
10735 //can_this_be_combined = ConfigGetBool("canBeSplit");
10737 return false;
10738
10739
10740 Magazine mag = Magazine.Cast(this);
10741 if (mag)
10742 {
10743 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10744 return false;
10745
10746 if (stack_max_limit)
10747 {
10748 Magazine other_mag = Magazine.Cast(other_item);
10749 if (other_item)
10750 {
10751 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10752 return false;
10753 }
10754
10755 }
10756 }
10757 else
10758 {
10759 //TODO: delete check zero quantity check after fix double posts hands fsm events
10760 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10761 return false;
10762
10763 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10764 return false;
10765 }
10766
10767 PlayerBase player = null;
10768 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10769 {
10770 if (player.GetInventory().HasAttachment(this))
10771 return false;
10772
10773 if (player.IsItemsToDelete())
10774 return false;
10775 }
10776
10777 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10778 return false;
10779
10780 int slotID;
10781 string slotName;
10782 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10783 return false;
10784
10785 return true;
10786 }
10787
10788 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10789 {
10790 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10791 }
10792
10793 bool IsResultOfSplit()
10794 {
10795 return m_IsResultOfSplit;
10796 }
10797
10798 void SetResultOfSplit(bool value)
10799 {
10800 m_IsResultOfSplit = value;
10801 }
10802
10803 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10804 {
10805 return ComputeQuantityUsedEx(other_item, use_stack_max);
10806 }
10807
10808 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10809 {
10810 float other_item_quantity = other_item.GetQuantity();
10811 float this_free_space;
10812
10813 float stack_max = GetQuantityMax();
10814
10815 this_free_space = stack_max - GetQuantity();
10816
10817 if (other_item_quantity > this_free_space)
10818 {
10819 return this_free_space;
10820 }
10821 else
10822 {
10823 return other_item_quantity;
10824 }
10825 }
10826
10827 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10828 {
10829 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10830 }
10831
10832 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10833 {
10834 if (!CanBeCombined(other_item, false))
10835 return;
10836
10837 if (!IsMagazine() && other_item)
10838 {
10839 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10840 if (quantity_used != 0)
10841 {
10842 float hp1 = GetHealth01("","");
10843 float hp2 = other_item.GetHealth01("","");
10844 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10845 hpResult = hpResult / (GetQuantity() + quantity_used);
10846
10847 hpResult *= GetMaxHealth();
10848 Math.Round(hpResult);
10849 SetHealth("", "Health", hpResult);
10850
10851 AddQuantity(quantity_used);
10852 other_item.AddQuantity(-quantity_used);
10853 }
10854 }
10855 OnCombine(other_item);
10856 }
10857
10858 void OnCombine(ItemBase other_item)
10859 {
10860 #ifdef SERVER
10861 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10862 GetHierarchyParent().IncreaseLifetimeUp();
10863 #endif
10864 };
10865
10866 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10867 {
10868 PlayerBase p = PlayerBase.Cast(player);
10869
10870 array<int> recipesIds = p.m_Recipes;
10871 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10872 if (moduleRecipesManager)
10873 {
10874 EntityAI itemInHands = player.GetEntityInHands();
10875 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10876 }
10877
10878 for (int i = 0;i < recipesIds.Count(); i++)
10879 {
10880 int key = recipesIds.Get(i);
10881 string recipeName = moduleRecipesManager.GetRecipeName(key);
10882 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10883 }
10884 }
10885
10886 // -------------------------------------------------------------------------
10887 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10888 {
10889 super.GetDebugActions(outputList);
10890
10891 //quantity
10892 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10893 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10894 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10895 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10896 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10897
10898 //health
10899 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10900 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10901 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10902 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10903 //temperature
10904 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10905 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10906 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10907 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10908
10909 //wet
10910 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10911 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10912 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10913
10914 //liquidtype
10915 if (IsLiquidContainer())
10916 {
10917 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10918 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10919 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10920 }
10921
10922 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10923 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10924
10925 // watch
10926 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10927 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10928 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10929
10930 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10931
10932 InventoryLocation loc = new InventoryLocation();
10933 GetInventory().GetCurrentInventoryLocation(loc);
10934 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10935 {
10936 if (Gizmo_IsSupported())
10937 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10938 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10939 }
10940
10941 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10942 }
10943
10944 // -------------------------------------------------------------------------
10945 // -------------------------------------------------------------------------
10946 // -------------------------------------------------------------------------
10947 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10948 {
10949 super.OnAction(action_id, player, ctx);
10950
10951 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10952 {
10953 switch (action_id)
10954 {
10955 case EActions.GIZMO_OBJECT:
10956 if (GetGizmoApi())
10957 GetGizmoApi().SelectObject(this);
10958 return true;
10959 case EActions.GIZMO_PHYSICS:
10960 if (GetGizmoApi())
10961 GetGizmoApi().SelectPhysics(GetPhysics());
10962 return true;
10963 }
10964 }
10965
10966 if (g_Game.IsServer())
10967 {
10968 switch (action_id)
10969 {
10970 case EActions.DELETE:
10971 Delete();
10972 return true;
10973 }
10974 }
10975
10976 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10977 {
10978 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10979 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10980 PlayerBase p = PlayerBase.Cast(player);
10981 if (EActions.RECIPES_RANGE_START < 1000)
10982 {
10983 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10984 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10985 }
10986 }
10987 #ifndef SERVER
10988 else if (action_id == EActions.WATCH_PLAYER)
10989 {
10990 PluginDeveloper.SetDeveloperItemClientEx(player);
10991 }
10992 #endif
10993 if (g_Game.IsServer())
10994 {
10995 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10996 {
10997 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10998 OnDebugButtonPressServer(id + 1);
10999 }
11000
11001 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11002 {
11003 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11004 InsertAgent(agent_id,100);
11005 }
11006
11007 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11008 {
11009 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11010 RemoveAgent(agent_id2);
11011 }
11012
11013 else if (action_id == EActions.ADD_QUANTITY)
11014 {
11015 if (IsMagazine())
11016 {
11017 Magazine mag = Magazine.Cast(this);
11018 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11019 }
11020 else
11021 {
11022 AddQuantity(GetQuantityMax() * 0.2);
11023 }
11024
11025 if (m_EM)
11026 {
11027 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11028 }
11029 //PrintVariables();
11030 }
11031
11032 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11033 {
11034 if (IsMagazine())
11035 {
11036 Magazine mag2 = Magazine.Cast(this);
11037 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11038 }
11039 else
11040 {
11041 AddQuantity(- GetQuantityMax() * 0.2);
11042 }
11043 if (m_EM)
11044 {
11045 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11046 }
11047 //PrintVariables();
11048 }
11049
11050 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11051 {
11052 SetQuantity(0);
11053
11054 if (m_EM)
11055 {
11056 m_EM.SetEnergy(0);
11057 }
11058 }
11059
11060 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11061 {
11063
11064 if (m_EM)
11065 {
11066 m_EM.SetEnergy(m_EM.GetEnergyMax());
11067 }
11068 }
11069
11070 else if (action_id == EActions.ADD_HEALTH)
11071 {
11072 AddHealth("","",GetMaxHealth("","Health")/5);
11073 }
11074 else if (action_id == EActions.REMOVE_HEALTH)
11075 {
11076 AddHealth("","",-GetMaxHealth("","Health")/5);
11077 }
11078 else if (action_id == EActions.DESTROY_HEALTH)
11079 {
11080 SetHealth01("","",0);
11081 }
11082 else if (action_id == EActions.WATCH_ITEM)
11083 {
11085 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11086 #ifdef DEVELOPER
11087 SetDebugDeveloper_item(this);
11088 #endif
11089 }
11090
11091 else if (action_id == EActions.ADD_TEMPERATURE)
11092 {
11093 AddTemperature(20);
11094 //PrintVariables();
11095 }
11096
11097 else if (action_id == EActions.REMOVE_TEMPERATURE)
11098 {
11099 AddTemperature(-20);
11100 //PrintVariables();
11101 }
11102
11103 else if (action_id == EActions.FLIP_FROZEN)
11104 {
11105 SetFrozen(!GetIsFrozen());
11106 //PrintVariables();
11107 }
11108
11109 else if (action_id == EActions.ADD_WETNESS)
11110 {
11111 AddWet(GetWetMax()/5);
11112 //PrintVariables();
11113 }
11114
11115 else if (action_id == EActions.REMOVE_WETNESS)
11116 {
11117 AddWet(-GetWetMax()/5);
11118 //PrintVariables();
11119 }
11120
11121 else if (action_id == EActions.LIQUIDTYPE_UP)
11122 {
11123 int curr_type = GetLiquidType();
11124 SetLiquidType(curr_type * 2);
11125 //AddWet(1);
11126 //PrintVariables();
11127 }
11128
11129 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11130 {
11131 int curr_type2 = GetLiquidType();
11132 SetLiquidType(curr_type2 / 2);
11133 }
11134
11135 else if (action_id == EActions.MAKE_SPECIAL)
11136 {
11137 auto debugParams = DebugSpawnParams.WithPlayer(player);
11138 OnDebugSpawnEx(debugParams);
11139 }
11140
11141 }
11142
11143
11144 return false;
11145 }
11146
11147 // -------------------------------------------------------------------------
11148
11149
11152 void OnActivatedByTripWire();
11153
11155 void OnActivatedByItem(notnull ItemBase item);
11156
11157 //----------------------------------------------------------------
11158 //returns true if item is able to explode when put in fire
11159 bool CanExplodeInFire()
11160 {
11161 return false;
11162 }
11163
11164 //----------------------------------------------------------------
11165 bool CanEat()
11166 {
11167 return true;
11168 }
11169
11170 //----------------------------------------------------------------
11171 override bool IsIgnoredByConstruction()
11172 {
11173 return true;
11174 }
11175
11176 //----------------------------------------------------------------
11177 //has FoodStages in config?
11178 bool HasFoodStage()
11179 {
11180 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11181 return g_Game.ConfigIsExisting(config_path);
11182 }
11183
11185 FoodStage GetFoodStage()
11186 {
11187 return null;
11188 }
11189
11190 bool CanBeCooked()
11191 {
11192 return false;
11193 }
11194
11195 bool CanBeCookedOnStick()
11196 {
11197 return false;
11198 }
11199
11201 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11203
11204 //----------------------------------------------------------------
11205 bool CanRepair(ItemBase item_repair_kit)
11206 {
11207 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11208 return module_repairing.CanRepair(this, item_repair_kit);
11209 }
11210
11211 //----------------------------------------------------------------
11212 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11213 {
11214 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11215 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11216 }
11217
11218 //----------------------------------------------------------------
11219 int GetItemSize()
11220 {
11221 /*
11222 vector v_size = this.ConfigGetVector("itemSize");
11223 int v_size_x = v_size[0];
11224 int v_size_y = v_size[1];
11225 int size = v_size_x * v_size_y;
11226 return size;
11227 */
11228
11229 return 1;
11230 }
11231
11232 //----------------------------------------------------------------
11233 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11234 bool CanBeMovedOverride()
11235 {
11236 return m_CanBeMovedOverride;
11237 }
11238
11239 //----------------------------------------------------------------
11240 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11241 void SetCanBeMovedOverride(bool setting)
11242 {
11243 m_CanBeMovedOverride = setting;
11244 }
11245
11246 //----------------------------------------------------------------
11254 void MessageToOwnerStatus(string text)
11255 {
11256 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11257
11258 if (player)
11259 {
11260 player.MessageStatus(text);
11261 }
11262 }
11263
11264 //----------------------------------------------------------------
11272 void MessageToOwnerAction(string text)
11273 {
11274 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11275
11276 if (player)
11277 {
11278 player.MessageAction(text);
11279 }
11280 }
11281
11282 //----------------------------------------------------------------
11290 void MessageToOwnerFriendly(string text)
11291 {
11292 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11293
11294 if (player)
11295 {
11296 player.MessageFriendly(text);
11297 }
11298 }
11299
11300 //----------------------------------------------------------------
11308 void MessageToOwnerImportant(string text)
11309 {
11310 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11311
11312 if (player)
11313 {
11314 player.MessageImportant(text);
11315 }
11316 }
11317
11318 override bool IsItemBase()
11319 {
11320 return true;
11321 }
11322
11323 // Checks if item is of questioned kind
11324 override bool KindOf(string tag)
11325 {
11326 bool found = false;
11327 string item_name = this.GetType();
11328 ref TStringArray item_tag_array = new TStringArray;
11329 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11330
11331 int array_size = item_tag_array.Count();
11332 for (int i = 0; i < array_size; i++)
11333 {
11334 if (item_tag_array.Get(i) == tag)
11335 {
11336 found = true;
11337 break;
11338 }
11339 }
11340 return found;
11341 }
11342
11343
11344 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11345 {
11346 //Debug.Log("OnRPC called");
11347 super.OnRPC(sender, rpc_type,ctx);
11348
11349 //Play soundset for attachment locking (ActionLockAttachment.c)
11350 switch (rpc_type)
11351 {
11352 #ifndef SERVER
11353 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11354 Param2<bool, string> p = new Param2<bool, string>(false, "");
11355
11356 if (!ctx.Read(p))
11357 return;
11358
11359 bool play = p.param1;
11360 string soundSet = p.param2;
11361
11362 if (play)
11363 {
11364 if (m_LockingSound)
11365 {
11367 {
11368 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11369 }
11370 }
11371 else
11372 {
11373 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11374 }
11375 }
11376 else
11377 {
11378 SEffectManager.DestroyEffect(m_LockingSound);
11379 }
11380
11381 break;
11382 #endif
11383
11384 }
11385
11386 if (GetWrittenNoteData())
11387 {
11388 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11389 }
11390 }
11391
11392 //-----------------------------
11393 // VARIABLE MANIPULATION SYSTEM
11394 //-----------------------------
11395 int NameToID(string name)
11396 {
11397 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11398 return plugin.GetID(name);
11399 }
11400
11401 string IDToName(int id)
11402 {
11403 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11404 return plugin.GetName(id);
11405 }
11406
11408 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11409 {
11410 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11411 //read the flags
11412 int varFlags;
11413 if (!ctx.Read(varFlags))
11414 return;
11415
11416 if (varFlags & ItemVariableFlags.FLOAT)
11417 {
11418 ReadVarsFromCTX(ctx);
11419 }
11420 }
11421
11422 override void SerializeNumericalVars(array<float> floats_out)
11423 {
11424 //some variables handled on EntityAI level already!
11425 super.SerializeNumericalVars(floats_out);
11426
11427 // the order of serialization must be the same as the order of de-serialization
11428 //--------------------------------------------
11429 if (IsVariableSet(VARIABLE_QUANTITY))
11430 {
11431 floats_out.Insert(m_VarQuantity);
11432 }
11433 //--------------------------------------------
11434 if (IsVariableSet(VARIABLE_WET))
11435 {
11436 floats_out.Insert(m_VarWet);
11437 }
11438 //--------------------------------------------
11439 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11440 {
11441 floats_out.Insert(m_VarLiquidType);
11442 }
11443 //--------------------------------------------
11444 if (IsVariableSet(VARIABLE_COLOR))
11445 {
11446 floats_out.Insert(m_ColorComponentR);
11447 floats_out.Insert(m_ColorComponentG);
11448 floats_out.Insert(m_ColorComponentB);
11449 floats_out.Insert(m_ColorComponentA);
11450 }
11451 //--------------------------------------------
11452 if (IsVariableSet(VARIABLE_CLEANNESS))
11453 {
11454 floats_out.Insert(m_Cleanness);
11455 }
11456 }
11457
11458 override void DeSerializeNumericalVars(array<float> floats)
11459 {
11460 //some variables handled on EntityAI level already!
11461 super.DeSerializeNumericalVars(floats);
11462
11463 // the order of serialization must be the same as the order of de-serialization
11464 int index = 0;
11465 int mask = Math.Round(floats.Get(index));
11466
11467 index++;
11468 //--------------------------------------------
11469 if (mask & VARIABLE_QUANTITY)
11470 {
11471 if (m_IsStoreLoad)
11472 {
11473 SetStoreLoadedQuantity(floats.Get(index));
11474 }
11475 else
11476 {
11477 float quantity = floats.Get(index);
11478 SetQuantity(quantity, true, false, false, false);
11479 }
11480 index++;
11481 }
11482 //--------------------------------------------
11483 if (mask & VARIABLE_WET)
11484 {
11485 float wet = floats.Get(index);
11486 SetWet(wet);
11487 index++;
11488 }
11489 //--------------------------------------------
11490 if (mask & VARIABLE_LIQUIDTYPE)
11491 {
11492 int liquidtype = Math.Round(floats.Get(index));
11493 SetLiquidType(liquidtype);
11494 index++;
11495 }
11496 //--------------------------------------------
11497 if (mask & VARIABLE_COLOR)
11498 {
11499 m_ColorComponentR = Math.Round(floats.Get(index));
11500 index++;
11501 m_ColorComponentG = Math.Round(floats.Get(index));
11502 index++;
11503 m_ColorComponentB = Math.Round(floats.Get(index));
11504 index++;
11505 m_ColorComponentA = Math.Round(floats.Get(index));
11506 index++;
11507 }
11508 //--------------------------------------------
11509 if (mask & VARIABLE_CLEANNESS)
11510 {
11511 int cleanness = Math.Round(floats.Get(index));
11512 SetCleanness(cleanness);
11513 index++;
11514 }
11515 }
11516
11517 override void WriteVarsToCTX(ParamsWriteContext ctx)
11518 {
11519 super.WriteVarsToCTX(ctx);
11520
11521 //--------------------------------------------
11522 if (IsVariableSet(VARIABLE_QUANTITY))
11523 {
11524 ctx.Write(GetQuantity());
11525 }
11526 //--------------------------------------------
11527 if (IsVariableSet(VARIABLE_WET))
11528 {
11529 ctx.Write(GetWet());
11530 }
11531 //--------------------------------------------
11532 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11533 {
11534 ctx.Write(GetLiquidType());
11535 }
11536 //--------------------------------------------
11537 if (IsVariableSet(VARIABLE_COLOR))
11538 {
11539 int r,g,b,a;
11540 GetColor(r,g,b,a);
11541 ctx.Write(r);
11542 ctx.Write(g);
11543 ctx.Write(b);
11544 ctx.Write(a);
11545 }
11546 //--------------------------------------------
11547 if (IsVariableSet(VARIABLE_CLEANNESS))
11548 {
11549 ctx.Write(GetCleanness());
11550 }
11551 }
11552
11553 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11554 {
11555 if (!super.ReadVarsFromCTX(ctx,version))
11556 return false;
11557
11558 int intValue;
11559 float value;
11560
11561 if (version < 140)
11562 {
11563 if (!ctx.Read(intValue))
11564 return false;
11565
11566 m_VariablesMask = intValue;
11567 }
11568
11569 if (m_VariablesMask & VARIABLE_QUANTITY)
11570 {
11571 if (!ctx.Read(value))
11572 return false;
11573
11574 if (IsStoreLoad())
11575 {
11577 }
11578 else
11579 {
11580 SetQuantity(value, true, false, false, false);
11581 }
11582 }
11583 //--------------------------------------------
11584 if (version < 140)
11585 {
11586 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11587 {
11588 if (!ctx.Read(value))
11589 return false;
11590 SetTemperatureDirect(value);
11591 }
11592 }
11593 //--------------------------------------------
11594 if (m_VariablesMask & VARIABLE_WET)
11595 {
11596 if (!ctx.Read(value))
11597 return false;
11598 SetWet(value);
11599 }
11600 //--------------------------------------------
11601 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11602 {
11603 if (!ctx.Read(intValue))
11604 return false;
11605 SetLiquidType(intValue);
11606 }
11607 //--------------------------------------------
11608 if (m_VariablesMask & VARIABLE_COLOR)
11609 {
11610 int r,g,b,a;
11611 if (!ctx.Read(r))
11612 return false;
11613 if (!ctx.Read(g))
11614 return false;
11615 if (!ctx.Read(b))
11616 return false;
11617 if (!ctx.Read(a))
11618 return false;
11619
11620 SetColor(r,g,b,a);
11621 }
11622 //--------------------------------------------
11623 if (m_VariablesMask & VARIABLE_CLEANNESS)
11624 {
11625 if (!ctx.Read(intValue))
11626 return false;
11627 SetCleanness(intValue);
11628 }
11629 //--------------------------------------------
11630 if (version >= 138 && version < 140)
11631 {
11632 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11633 {
11634 if (!ctx.Read(intValue))
11635 return false;
11636 SetFrozen(intValue);
11637 }
11638 }
11639
11640 return true;
11641 }
11642
11643 //----------------------------------------------------------------
11644 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11645 {
11646 m_IsStoreLoad = true;
11648 {
11649 m_FixDamageSystemInit = true;
11650 }
11651
11652 if (!super.OnStoreLoad(ctx, version))
11653 {
11654 m_IsStoreLoad = false;
11655 return false;
11656 }
11657
11658 if (version >= 114)
11659 {
11660 bool hasQuickBarIndexSaved;
11661
11662 if (!ctx.Read(hasQuickBarIndexSaved))
11663 {
11664 m_IsStoreLoad = false;
11665 return false;
11666 }
11667
11668 if (hasQuickBarIndexSaved)
11669 {
11670 int itmQBIndex;
11671
11672 //Load quickbar item bind
11673 if (!ctx.Read(itmQBIndex))
11674 {
11675 m_IsStoreLoad = false;
11676 return false;
11677 }
11678
11679 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11680 if (itmQBIndex != -1 && parentPlayer)
11681 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11682 }
11683 }
11684 else
11685 {
11686 // Backup of how it used to be
11687 PlayerBase player;
11688 int itemQBIndex;
11689 if (version == int.MAX)
11690 {
11691 if (!ctx.Read(itemQBIndex))
11692 {
11693 m_IsStoreLoad = false;
11694 return false;
11695 }
11696 }
11697 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11698 {
11699 //Load quickbar item bind
11700 if (!ctx.Read(itemQBIndex))
11701 {
11702 m_IsStoreLoad = false;
11703 return false;
11704 }
11705 if (itemQBIndex != -1 && player)
11706 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11707 }
11708 }
11709
11710 if (version < 140)
11711 {
11712 // variable management system
11713 if (!LoadVariables(ctx, version))
11714 {
11715 m_IsStoreLoad = false;
11716 return false;
11717 }
11718 }
11719
11720 //agent trasmission system
11721 if (!LoadAgents(ctx, version))
11722 {
11723 m_IsStoreLoad = false;
11724 return false;
11725 }
11726 if (version >= 132)
11727 {
11728 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11729 if (raib)
11730 {
11731 if (!raib.OnStoreLoad(ctx,version))
11732 {
11733 m_IsStoreLoad = false;
11734 return false;
11735 }
11736 }
11737 }
11738
11739 m_IsStoreLoad = false;
11740 return true;
11741 }
11742
11743 //----------------------------------------------------------------
11744
11745 override void OnStoreSave(ParamsWriteContext ctx)
11746 {
11747 super.OnStoreSave(ctx);
11748
11749 PlayerBase player;
11750 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11751 {
11752 ctx.Write(true); // Keep track of if we should actually read this in or not
11753 //Save quickbar item bind
11754 int itemQBIndex = -1;
11755 itemQBIndex = player.FindQuickBarEntityIndex(this);
11756 ctx.Write(itemQBIndex);
11757 }
11758 else
11759 {
11760 ctx.Write(false); // Keep track of if we should actually read this in or not
11761 }
11762
11763 SaveAgents(ctx);//agent trasmission system
11764
11765 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11766 if (raib)
11767 {
11768 raib.OnStoreSave(ctx);
11769 }
11770 }
11771 //----------------------------------------------------------------
11772
11773 override void AfterStoreLoad()
11774 {
11775 super.AfterStoreLoad();
11776
11778 {
11780 }
11781
11782 if (GetStoreLoadedQuantity() != float.LOWEST)
11783 {
11785 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11786 }
11787 }
11788
11789 override void EEOnAfterLoad()
11790 {
11791 super.EEOnAfterLoad();
11792
11794 {
11795 m_FixDamageSystemInit = false;
11796 }
11797
11800 }
11801
11802 bool CanBeDisinfected()
11803 {
11804 return false;
11805 }
11806
11807
11808 //----------------------------------------------------------------
11809 override void OnVariablesSynchronized()
11810 {
11811 if (m_Initialized)
11812 {
11813 #ifdef PLATFORM_CONSOLE
11814 //bruteforce it is
11815 if (IsSplitable())
11816 {
11817 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11818 if (menu)
11819 {
11820 menu.Refresh();
11821 }
11822 }
11823 #endif
11824 }
11825
11827 {
11828 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11829 m_WantPlayImpactSound = false;
11830 }
11831
11833 {
11834 SetWeightDirty();
11836 }
11837 if (m_VarWet != m_VarWetPrev)
11838 {
11841 }
11842
11843 if (m_SoundSyncPlay != 0)
11844 {
11847
11848 m_SoundSyncPlay = 0;
11849 m_SoundSyncSlotID = -1;
11850 }
11851 if (m_SoundSyncStop != 0)
11852 {
11854 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11855 m_SoundSyncStop = 0;
11856 }
11857
11858 super.OnVariablesSynchronized();
11859 }
11860
11861 //------------------------- Quantity
11862 //----------------------------------------------------------------
11864 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11865 {
11866 if (!IsServerCheck(allow_client))
11867 return false;
11868
11869 if (!HasQuantity())
11870 return false;
11871
11872 float min = GetQuantityMin();
11873 float max = GetQuantityMax();
11874
11875 if (value <= (min + 0.001))
11876 value = min;
11877
11878 if (value == min)
11879 {
11880 if (destroy_config)
11881 {
11882 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11883 if (dstr)
11884 {
11885 m_VarQuantity = Math.Clamp(value, min, max);
11886 this.Delete();
11887 return true;
11888 }
11889 }
11890 else if (destroy_forced)
11891 {
11892 m_VarQuantity = Math.Clamp(value, min, max);
11893 this.Delete();
11894 return true;
11895 }
11896 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11897 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11898 }
11899
11900 float delta = m_VarQuantity;
11901 m_VarQuantity = Math.Clamp(value, min, max);
11902
11903 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11904 {
11905 EntityAI parent = GetHierarchyRoot();
11906 InventoryLocation iLoc = new InventoryLocation();
11907 GetInventory().GetCurrentInventoryLocation(iLoc);
11908 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11909 {
11910 int iLocSlot = iLoc.GetSlot();
11911 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11912 {
11913 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11914 }
11915 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11916 {
11917 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11918 }
11919 }
11920 }
11921
11922 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11923 {
11924 delta = m_VarQuantity - delta;
11925
11926 if (delta)
11927 OnQuantityChanged(delta);
11928 }
11929
11930 SetVariableMask(VARIABLE_QUANTITY);
11931
11932 return false;
11933 }
11934
11935 //----------------------------------------------------------------
11937 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11938 {
11939 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11940 }
11941 //----------------------------------------------------------------
11942 void SetQuantityMax()
11943 {
11944 float max = GetQuantityMax();
11945 SetQuantity(max);
11946 }
11947
11948 override void SetQuantityToMinimum()
11949 {
11950 float min = GetQuantityMin();
11951 SetQuantity(min);
11952 }
11953 //----------------------------------------------------------------
11955 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11956 {
11957 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11958 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11959 SetQuantity(result, destroy_config, destroy_forced);
11960 }
11961
11962 //----------------------------------------------------------------
11964 override float GetQuantityNormalized()
11965 {
11966 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11967 }
11968
11970 {
11971 return GetQuantityNormalized();
11972 }
11973
11974 /*void SetAmmoNormalized(float value)
11975 {
11976 float value_clamped = Math.Clamp(value, 0, 1);
11977 Magazine this_mag = Magazine.Cast(this);
11978 int max_rounds = this_mag.GetAmmoMax();
11979 int result = value * max_rounds;//can the rounded if higher precision is required
11980 this_mag.SetAmmoCount(result);
11981 }*/
11982 //----------------------------------------------------------------
11983 override int GetQuantityMax()
11984 {
11985 int slot = -1;
11986 GameInventory inventory = GetInventory();
11987 if (inventory)
11988 {
11989 InventoryLocation il = new InventoryLocation;
11990 inventory.GetCurrentInventoryLocation(il);
11991 slot = il.GetSlot();
11992 }
11993
11994 return GetTargetQuantityMax(slot);
11995 }
11996
11997 override int GetTargetQuantityMax(int attSlotID = -1)
11998 {
11999 float quantity_max = 0;
12000
12001 if (IsSplitable()) //only stackable/splitable items can check for stack size
12002 {
12003 if (attSlotID != -1)
12004 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12005
12006 if (quantity_max <= 0)
12007 quantity_max = m_VarStackMax;
12008 }
12009
12010 if (quantity_max <= 0)
12011 quantity_max = m_VarQuantityMax;
12012
12013 return quantity_max;
12014 }
12015 //----------------------------------------------------------------
12016 override int GetQuantityMin()
12017 {
12018 return m_VarQuantityMin;
12019 }
12020 //----------------------------------------------------------------
12021 int GetQuantityInit()
12022 {
12023 return m_VarQuantityInit;
12024 }
12025
12026 //----------------------------------------------------------------
12027 override bool HasQuantity()
12028 {
12029 return !(GetQuantityMax() - GetQuantityMin() == 0);
12030 }
12031
12032 override float GetQuantity()
12033 {
12034 return m_VarQuantity;
12035 }
12036
12037 bool IsFullQuantity()
12038 {
12039 return GetQuantity() >= GetQuantityMax();
12040 }
12041
12042 //Calculates weight of single item without attachments and cargo
12043 override float GetSingleInventoryItemWeightEx()
12044 {
12045 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12046 float weightEx = GetWeightEx();//overall weight of the item
12047 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12048 return weightEx - special;
12049 }
12050
12051 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12053 {
12055 }
12056
12057 override protected float GetWeightSpecialized(bool forceRecalc = false)
12058 {
12059 if (IsSplitable()) //quantity determines size of the stack
12060 {
12061 #ifdef DEVELOPER
12062 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12063 {
12064 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12065 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12066 }
12067 #endif
12068
12069 return GetQuantity() * GetConfigWeightModified();
12070 }
12071 else if (HasEnergyManager())// items with energy manager
12072 {
12073 #ifdef DEVELOPER
12074 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12075 {
12076 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12077 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12078 }
12079 #endif
12080 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12081 }
12082 else//everything else
12083 {
12084 #ifdef DEVELOPER
12085 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12086 {
12087 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12088 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12089 }
12090 #endif
12091 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12092 }
12093 }
12094
12096 int GetNumberOfItems()
12097 {
12098 int item_count = 0;
12099 ItemBase item;
12100
12101 GameInventory inventory = GetInventory();
12102 CargoBase cargo = inventory.GetCargo();
12103 if (cargo != NULL)
12104 {
12105 item_count = cargo.GetItemCount();
12106 }
12107
12108 int nAttachments = inventory.AttachmentCount();
12109 for (int i = 0; i < nAttachments; ++i)
12110 {
12111 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12112 if (item)
12113 item_count += item.GetNumberOfItems();
12114 }
12115 return item_count;
12116 }
12117
12119 float GetUnitWeight(bool include_wetness = true)
12120 {
12121 float weight = 0;
12122 float wetness = 1;
12123 if (include_wetness)
12124 wetness += GetWet();
12125 if (IsSplitable()) //quantity determines size of the stack
12126 {
12127 weight = wetness * m_ConfigWeight;
12128 }
12129 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12130 {
12131 weight = 1;
12132 }
12133 return weight;
12134 }
12135
12136 //-----------------------------------------------------------------
12137
12138 override void ClearInventory()
12139 {
12140 GameInventory inventory = GetInventory();
12141 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12142 {
12143 array<EntityAI> items = new array<EntityAI>;
12144 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12145 for (int i = 0; i < items.Count(); ++i)
12146 {
12147 ItemBase item = ItemBase.Cast(items.Get(i));
12148 if (item)
12149 {
12150 g_Game.ObjectDelete(item);
12151 }
12152 }
12153 }
12154 }
12155
12156 //------------------------- Energy
12157
12158 //----------------------------------------------------------------
12159 float GetEnergy()
12160 {
12161 float energy = 0;
12162 if (HasEnergyManager())
12163 {
12164 energy = GetCompEM().GetEnergy();
12165 }
12166 return energy;
12167 }
12168
12169
12170 override void OnEnergyConsumed()
12171 {
12172 super.OnEnergyConsumed();
12173
12175 }
12176
12177 override void OnEnergyAdded()
12178 {
12179 super.OnEnergyAdded();
12180
12182 }
12183
12184 // Converts energy (from Energy Manager) to quantity, if enabled.
12186 {
12187 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12188 {
12189 if (HasQuantity())
12190 {
12191 float energy_0to1 = GetCompEM().GetEnergy0To1();
12192 SetQuantityNormalized(energy_0to1);
12193 }
12194 }
12195 }
12196
12197 //----------------------------------------------------------------
12198 float GetHeatIsolationInit()
12199 {
12200 return ConfigGetFloat("heatIsolation");
12201 }
12202
12203 float GetHeatIsolation()
12204 {
12205 return m_HeatIsolation;
12206 }
12207
12208 float GetDryingIncrement(string pIncrementName)
12209 {
12210 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12211 if (g_Game.ConfigIsExisting(paramPath))
12212 return g_Game.ConfigGetFloat(paramPath);
12213
12214 return 0.0;
12215 }
12216
12217 float GetSoakingIncrement(string pIncrementName)
12218 {
12219 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12220 if (g_Game.ConfigIsExisting(paramPath))
12221 return g_Game.ConfigGetFloat(paramPath);
12222
12223 return 0.0;
12224 }
12225 //----------------------------------------------------------------
12226 override void SetWet(float value, bool allow_client = false)
12227 {
12228 if (!IsServerCheck(allow_client))
12229 return;
12230
12231 float min = GetWetMin();
12232 float max = GetWetMax();
12233
12234 float previousValue = m_VarWet;
12235
12236 m_VarWet = Math.Clamp(value, min, max);
12237
12238 if (previousValue != m_VarWet)
12239 {
12240 SetVariableMask(VARIABLE_WET);
12241 OnWetChanged(m_VarWet, previousValue);
12242 }
12243 }
12244 //----------------------------------------------------------------
12245 override void AddWet(float value)
12246 {
12247 SetWet(GetWet() + value);
12248 }
12249 //----------------------------------------------------------------
12250 override void SetWetMax()
12251 {
12253 }
12254 //----------------------------------------------------------------
12255 override float GetWet()
12256 {
12257 return m_VarWet;
12258 }
12259 //----------------------------------------------------------------
12260 override float GetWetMax()
12261 {
12262 return m_VarWetMax;
12263 }
12264 //----------------------------------------------------------------
12265 override float GetWetMin()
12266 {
12267 return m_VarWetMin;
12268 }
12269 //----------------------------------------------------------------
12270 override float GetWetInit()
12271 {
12272 return m_VarWetInit;
12273 }
12274 //----------------------------------------------------------------
12275 override void OnWetChanged(float newVal, float oldVal)
12276 {
12277 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12278 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12279 if (newLevel != oldLevel)
12280 {
12281 OnWetLevelChanged(newLevel,oldLevel);
12282 }
12283 }
12284
12285 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12286 {
12287 SetWeightDirty();
12288 }
12289
12290 override EWetnessLevel GetWetLevel()
12291 {
12292 return GetWetLevelInternal(m_VarWet);
12293 }
12294
12295 //----------------------------------------------------------------
12296
12297 override void SetStoreLoad(bool value)
12298 {
12299 m_IsStoreLoad = value;
12300 }
12301
12302 override bool IsStoreLoad()
12303 {
12304 return m_IsStoreLoad;
12305 }
12306
12307 override void SetStoreLoadedQuantity(float value)
12308 {
12309 m_StoreLoadedQuantity = value;
12310 }
12311
12312 override float GetStoreLoadedQuantity()
12313 {
12314 return m_StoreLoadedQuantity;
12315 }
12316
12317 //----------------------------------------------------------------
12318
12319 float GetItemModelLength()
12320 {
12321 if (ConfigIsExisting("itemModelLength"))
12322 {
12323 return ConfigGetFloat("itemModelLength");
12324 }
12325 return 0;
12326 }
12327
12328 float GetItemAttachOffset()
12329 {
12330 if (ConfigIsExisting("itemAttachOffset"))
12331 {
12332 return ConfigGetFloat("itemAttachOffset");
12333 }
12334 return 0;
12335 }
12336
12337 override void SetCleanness(int value, bool allow_client = false)
12338 {
12339 if (!IsServerCheck(allow_client))
12340 return;
12341
12342 int previousValue = m_Cleanness;
12343
12344 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12345
12346 if (previousValue != m_Cleanness)
12347 SetVariableMask(VARIABLE_CLEANNESS);
12348 }
12349
12350 override int GetCleanness()
12351 {
12352 return m_Cleanness;
12353 }
12354
12356 {
12357 return true;
12358 }
12359
12360 //----------------------------------------------------------------
12361 // ATTACHMENT LOCKING
12362 // Getters relevant to generic ActionLockAttachment
12363 int GetLockType()
12364 {
12365 return m_LockType;
12366 }
12367
12368 string GetLockSoundSet()
12369 {
12370 return m_LockSoundSet;
12371 }
12372
12373 //----------------------------------------------------------------
12374 //------------------------- Color
12375 // sets items color variable given color components
12376 override void SetColor(int r, int g, int b, int a)
12377 {
12382 SetVariableMask(VARIABLE_COLOR);
12383 }
12385 override void GetColor(out int r,out int g,out int b,out int a)
12386 {
12391 }
12392
12393 bool IsColorSet()
12394 {
12395 return IsVariableSet(VARIABLE_COLOR);
12396 }
12397
12399 string GetColorString()
12400 {
12401 int r,g,b,a;
12402 GetColor(r,g,b,a);
12403 r = r/255;
12404 g = g/255;
12405 b = b/255;
12406 a = a/255;
12407 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12408 }
12409 //----------------------------------------------------------------
12410 //------------------------- LiquidType
12411
12412 override void SetLiquidType(int value, bool allow_client = false)
12413 {
12414 if (!IsServerCheck(allow_client))
12415 return;
12416
12417 int old = m_VarLiquidType;
12418 m_VarLiquidType = value;
12419 OnLiquidTypeChanged(old,value);
12420 SetVariableMask(VARIABLE_LIQUIDTYPE);
12421 }
12422
12423 int GetLiquidTypeInit()
12424 {
12425 return ConfigGetInt("varLiquidTypeInit");
12426 }
12427
12428 override int GetLiquidType()
12429 {
12430 return m_VarLiquidType;
12431 }
12432
12433 protected void OnLiquidTypeChanged(int oldType, int newType)
12434 {
12435 if (newType == LIQUID_NONE && GetIsFrozen())
12436 SetFrozen(false);
12437 }
12438
12440 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12441 {
12442 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12443 }
12444
12445 // -------------------------------------------------------------------------
12447 void OnInventoryEnter(Man player)
12448 {
12449 PlayerBase nplayer;
12450 if (PlayerBase.CastTo(nplayer, player))
12451 {
12452 m_CanPlayImpactSound = true;
12453 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12454 }
12455 }
12456
12457 // -------------------------------------------------------------------------
12459 void OnInventoryExit(Man player)
12460 {
12461 PlayerBase nplayer;
12462 if (PlayerBase.CastTo(nplayer,player))
12463 {
12464 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12465 }
12466
12467 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12468
12469 if (HasEnergyManager())
12470 {
12471 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12472 }
12473 }
12474
12475 // ADVANCED PLACEMENT EVENTS
12476 override void OnPlacementStarted(Man player)
12477 {
12478 super.OnPlacementStarted(player);
12479
12480 SetTakeable(false);
12481 }
12482
12483 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12484 {
12485 if (m_AdminLog)
12486 {
12487 m_AdminLog.OnPlacementComplete(player, this);
12488 }
12489
12490 super.OnPlacementComplete(player, position, orientation);
12491 }
12492
12493 //-----------------------------
12494 // AGENT SYSTEM
12495 //-----------------------------
12496 //--------------------------------------------------------------------------
12497 bool ContainsAgent(int agent_id)
12498 {
12499 if (agent_id & m_AttachedAgents)
12500 {
12501 return true;
12502 }
12503 else
12504 {
12505 return false;
12506 }
12507 }
12508
12509 //--------------------------------------------------------------------------
12510 override void RemoveAgent(int agent_id)
12511 {
12512 if (ContainsAgent(agent_id))
12513 {
12514 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12515 }
12516 }
12517
12518 //--------------------------------------------------------------------------
12519 override void RemoveAllAgents()
12520 {
12521 m_AttachedAgents = 0;
12522 }
12523 //--------------------------------------------------------------------------
12524 override void RemoveAllAgentsExcept(int agent_to_keep)
12525 {
12526 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12527 }
12528 // -------------------------------------------------------------------------
12529 override void InsertAgent(int agent, float count = 1)
12530 {
12531 if (count < 1)
12532 return;
12533 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12535 }
12536
12538 void TransferAgents(int agents)
12539 {
12541 }
12542
12543 // -------------------------------------------------------------------------
12544 override int GetAgents()
12545 {
12546 return m_AttachedAgents;
12547 }
12548 //----------------------------------------------------------------------
12549
12550 /*int GetContaminationType()
12551 {
12552 int contamination_type;
12553
12554 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12555 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12556 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12557 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12558
12559 Edible_Base edible = Edible_Base.Cast(this);
12560 int agents = GetAgents();
12561 if (edible)
12562 {
12563 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12564 if (profile)
12565 {
12566 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12567 }
12568 }
12569 if (agents & CONTAMINATED_MASK)
12570 {
12571 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12572 }
12573 if (agents & POISONED_MASK)
12574 {
12575 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12576 }
12577 if (agents & NERVE_GAS_MASK)
12578 {
12579 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12580 }
12581 if (agents & DIRTY_MASK)
12582 {
12583 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12584 }
12585
12586 return agents;
12587 }*/
12588
12589 // -------------------------------------------------------------------------
12590 bool LoadAgents(ParamsReadContext ctx, int version)
12591 {
12592 if (!ctx.Read(m_AttachedAgents))
12593 return false;
12594 return true;
12595 }
12596 // -------------------------------------------------------------------------
12598 {
12599
12601 }
12602 // -------------------------------------------------------------------------
12603
12605 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12606 {
12607 super.CheckForRoofLimited(timeTresholdMS);
12608
12609 float time = g_Game.GetTime();
12610 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12611 {
12612 m_PreviousRoofTestTime = time;
12613 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12614 }
12615 }
12616
12617 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12618 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12619 {
12620 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12621 {
12622 return 0;
12623 }
12624
12625 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12626 {
12627 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12628 if (filter)
12629 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12630 else
12631 return 0;//otherwise return 0 when no filter attached
12632 }
12633
12634 string subclassPath, entryName;
12635
12636 switch (type)
12637 {
12638 case DEF_BIOLOGICAL:
12639 entryName = "biological";
12640 break;
12641 case DEF_CHEMICAL:
12642 entryName = "chemical";
12643 break;
12644 default:
12645 entryName = "biological";
12646 break;
12647 }
12648
12649 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12650
12651 return g_Game.ConfigGetFloat(subclassPath + entryName);
12652 }
12653
12654
12655
12657 override void EEOnCECreate()
12658 {
12659 if (!IsMagazine())
12661
12663 }
12664
12665
12666 //-------------------------
12667 // OPEN/CLOSE USER ACTIONS
12668 //-------------------------
12670 void Open();
12671 void Close();
12672 bool IsOpen()
12673 {
12674 return true;
12675 }
12676
12677 override bool CanDisplayCargo()
12678 {
12679 return IsOpen();
12680 }
12681
12682
12683 // ------------------------------------------------------------
12684 // CONDITIONS
12685 // ------------------------------------------------------------
12686 override bool CanPutInCargo(EntityAI parent)
12687 {
12688 if (parent)
12689 {
12690 if (parent.IsInherited(DayZInfected))
12691 return true;
12692
12693 if (!parent.IsRuined())
12694 return true;
12695 }
12696
12697 return true;
12698 }
12699
12700 override bool CanPutAsAttachment(EntityAI parent)
12701 {
12702 if (!super.CanPutAsAttachment(parent))
12703 {
12704 return false;
12705 }
12706
12707 if (!IsRuined() && !parent.IsRuined())
12708 {
12709 return true;
12710 }
12711
12712 return false;
12713 }
12714
12715 override bool CanReceiveItemIntoCargo(EntityAI item)
12716 {
12717 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12718 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12719 // return false;
12720
12721 return super.CanReceiveItemIntoCargo(item);
12722 }
12723
12724 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12725 {
12726 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12727 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12728 // return false;
12729
12730 GameInventory attachmentInv = attachment.GetInventory();
12731 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12732 {
12733 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12734 return false;
12735 }
12736
12737 InventoryLocation loc = new InventoryLocation();
12738 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12739 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12740 return false;
12741
12742 return super.CanReceiveAttachment(attachment, slotId);
12743 }
12744
12745 override bool CanReleaseAttachment(EntityAI attachment)
12746 {
12747 if (!super.CanReleaseAttachment(attachment))
12748 return false;
12749
12750 return GetInventory().AreChildrenAccessible();
12751 }
12752
12753 /*override bool CanLoadAttachment(EntityAI attachment)
12754 {
12755 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12756 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12757 // return false;
12758
12759 GameInventory attachmentInv = attachment.GetInventory();
12760 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12761 {
12762 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12763 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12764
12765 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12766 return false;
12767 }
12768
12769 return super.CanLoadAttachment(attachment);
12770 }*/
12771
12772 // Plays muzzle flash particle effects
12773 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12774 {
12775 int id = muzzle_owner.GetMuzzleID();
12776 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12777
12778 if (WPOF_array)
12779 {
12780 for (int i = 0; i < WPOF_array.Count(); i++)
12781 {
12782 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12783
12784 if (WPOF)
12785 {
12786 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12787 }
12788 }
12789 }
12790 }
12791
12792 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12793 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12794 {
12795 int id = muzzle_owner.GetMuzzleID();
12796 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12797
12798 if (WPOBE_array)
12799 {
12800 for (int i = 0; i < WPOBE_array.Count(); i++)
12801 {
12802 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12803
12804 if (WPOBE)
12805 {
12806 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12807 }
12808 }
12809 }
12810 }
12811
12812 // Plays all weapon overheating particles
12813 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12814 {
12815 int id = muzzle_owner.GetMuzzleID();
12816 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12817
12818 if (WPOOH_array)
12819 {
12820 for (int i = 0; i < WPOOH_array.Count(); i++)
12821 {
12822 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12823
12824 if (WPOOH)
12825 {
12826 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12827 }
12828 }
12829 }
12830 }
12831
12832 // Updates all weapon overheating particles
12833 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12834 {
12835 int id = muzzle_owner.GetMuzzleID();
12836 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12837
12838 if (WPOOH_array)
12839 {
12840 for (int i = 0; i < WPOOH_array.Count(); i++)
12841 {
12842 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12843
12844 if (WPOOH)
12845 {
12846 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12847 }
12848 }
12849 }
12850 }
12851
12852 // Stops overheating particles
12853 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12854 {
12855 int id = muzzle_owner.GetMuzzleID();
12856 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12857
12858 if (WPOOH_array)
12859 {
12860 for (int i = 0; i < WPOOH_array.Count(); i++)
12861 {
12862 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12863
12864 if (WPOOH)
12865 {
12866 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12867 }
12868 }
12869 }
12870 }
12871
12872 //----------------------------------------------------------------
12873 //Item Behaviour - unified approach
12874 override bool IsHeavyBehaviour()
12875 {
12876 if (m_ItemBehaviour == 0)
12877 {
12878 return true;
12879 }
12880
12881 return false;
12882 }
12883
12884 override bool IsOneHandedBehaviour()
12885 {
12886 if (m_ItemBehaviour == 1)
12887 {
12888 return true;
12889 }
12890
12891 return false;
12892 }
12893
12894 override bool IsTwoHandedBehaviour()
12895 {
12896 if (m_ItemBehaviour == 2)
12897 {
12898 return true;
12899 }
12900
12901 return false;
12902 }
12903
12904 bool IsDeployable()
12905 {
12906 return false;
12907 }
12908
12910 float GetDeployTime()
12911 {
12912 return UATimeSpent.DEFAULT_DEPLOY;
12913 }
12914
12915
12916 //----------------------------------------------------------------
12917 // Item Targeting (User Actions)
12918 override void SetTakeable(bool pState)
12919 {
12920 m_IsTakeable = pState;
12921 SetSynchDirty();
12922 }
12923
12924 override bool IsTakeable()
12925 {
12926 return m_IsTakeable;
12927 }
12928
12929 // For cases where we want to show object widget which cant be taken to hands
12931 {
12932 return false;
12933 }
12934
12936 protected void PreLoadSoundAttachmentType()
12937 {
12938 string att_type = "None";
12939
12940 if (ConfigIsExisting("soundAttType"))
12941 {
12942 att_type = ConfigGetString("soundAttType");
12943 }
12944
12945 m_SoundAttType = att_type;
12946 }
12947
12948 override string GetAttachmentSoundType()
12949 {
12950 return m_SoundAttType;
12951 }
12952
12953 //----------------------------------------------------------------
12954 //SOUNDS - ItemSoundHandler
12955 //----------------------------------------------------------------
12956
12957 string GetPlaceSoundset(); // played when deploy starts
12958 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12959 string GetDeploySoundset(); // played when deploy sucessfully finishes
12960 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12961 string GetFoldSoundset(); // played when fold sucessfully finishes
12962
12964 {
12965 if (!m_ItemSoundHandler)
12967
12968 return m_ItemSoundHandler;
12969 }
12970
12971 // override to initialize sounds
12972 protected void InitItemSounds()
12973 {
12974 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
12975 return;
12976
12978
12979 if (GetPlaceSoundset() != string.Empty)
12980 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12981
12982 if (GetDeploySoundset() != string.Empty)
12983 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12984
12985 SoundParameters params = new SoundParameters();
12986 params.m_Loop = true;
12987 if (GetLoopDeploySoundset() != string.Empty)
12988 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12989 }
12990
12991 // Start sound using ItemSoundHandler
12992 void StartItemSoundServer(int id, int slotId)
12993 {
12994 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12995 {
12996 m_SoundSyncSlotID = slotId;
12997 m_SoundSyncPlay = id;
12998
12999 SetSynchDirty();
13000
13001 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13002 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13003 }
13004 }
13005
13006 void StartItemSoundServer(int id)
13007 {
13008 StartItemSoundServer(id, InventorySlots.INVALID);
13009 }
13010
13011 // Stop sound using ItemSoundHandler
13012 void StopItemSoundServer(int id)
13013 {
13014 if (!g_Game.IsServer())
13015 return;
13016
13017 m_SoundSyncStop = id;
13018 SetSynchDirty();
13019
13020 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13021 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13022 }
13023
13024 protected void ClearStartItemSoundServer()
13025 {
13026 m_SoundSyncPlay = 0;
13027 m_SoundSyncSlotID = InventorySlots.INVALID;
13028 }
13029
13030 protected void ClearStopItemSoundServer()
13031 {
13032 m_SoundSyncStop = 0;
13033 }
13034
13035 void OnApply(PlayerBase player);
13036
13038 {
13039 return 1.0;
13040 };
13041 //returns applicable selection
13042 array<string> GetHeadHidingSelection()
13043 {
13045 }
13046
13048 {
13050 }
13051
13052 WrittenNoteData GetWrittenNoteData() {};
13053
13055 {
13056 SetDynamicPhysicsLifeTime(0.01);
13057 m_ItemBeingDroppedPhys = false;
13058 }
13059
13061 {
13062 array<string> zone_names = new array<string>;
13063 GetDamageZones(zone_names);
13064 for (int i = 0; i < zone_names.Count(); i++)
13065 {
13066 SetHealthMax(zone_names.Get(i),"Health");
13067 }
13068 SetHealthMax("","Health");
13069 }
13070
13072 void SetZoneDamageCEInit()
13073 {
13074 float global_health = GetHealth01("","Health");
13075 array<string> zones = new array<string>;
13076 GetDamageZones(zones);
13077 //set damage of all zones to match global health level
13078 for (int i = 0; i < zones.Count(); i++)
13079 {
13080 SetHealth01(zones.Get(i),"Health",global_health);
13081 }
13082 }
13083
13085 bool IsCoverFaceForShave(string slot_name)
13086 {
13087 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13088 }
13089
13090 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13091 {
13092 if (!hasRootAsPlayer)
13093 {
13094 if (refParentIB)
13095 {
13096 // parent is wet
13097 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13098 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13099 // parent has liquid inside
13100 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13101 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13102 // drying
13103 else if (m_VarWet > m_VarWetMin)
13104 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13105 }
13106 else
13107 {
13108 // drying on ground or inside non-itembase (car, ...)
13109 if (m_VarWet > m_VarWetMin)
13110 AddWet(-1 * delta * GetDryingIncrement("ground"));
13111 }
13112 }
13113 }
13114
13115 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13116 {
13118 {
13119 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13120 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13121 {
13122 float heatPermCoef = 1.0;
13123 EntityAI ent = this;
13124 while (ent)
13125 {
13126 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13127 ent = ent.GetHierarchyParent();
13128 }
13129
13130 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13131 }
13132 }
13133 }
13134
13135 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13136 {
13137 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13138 EntityAI parent = GetHierarchyParent();
13139 if (!parent)
13140 {
13141 hasParent = false;
13142 hasRootAsPlayer = false;
13143 }
13144 else
13145 {
13146 hasParent = true;
13147 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13148 refParentIB = ItemBase.Cast(parent);
13149 }
13150 }
13151
13152 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13153 {
13154 // this is stub, implemented on Edible_Base
13155 }
13156
13157 bool CanDecay()
13158 {
13159 // return true used on selected food clases so they can decay
13160 return false;
13161 }
13162
13163 protected bool CanProcessDecay()
13164 {
13165 // this is stub, implemented on Edible_Base class
13166 // used to determine whether it is still necessary for the food to decay
13167 return false;
13168 }
13169
13170 protected bool CanHaveWetness()
13171 {
13172 // return true used on selected items that have a wetness effect
13173 return false;
13174 }
13175
13177 bool CanBeConsumed(ConsumeConditionData data = null)
13178 {
13179 return !GetIsFrozen() && IsOpen();
13180 }
13181
13182 override void ProcessVariables()
13183 {
13184 bool hasParent = false, hasRootAsPlayer = false;
13185 ItemBase refParentIB;
13186
13187 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13188 bool foodDecay = g_Game.IsFoodDecayEnabled();
13189
13190 if (wwtu || foodDecay)
13191 {
13192 bool processWetness = wwtu && CanHaveWetness();
13193 bool processTemperature = wwtu && CanHaveTemperature();
13194 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13195
13196 if (processWetness || processTemperature || processDecay)
13197 {
13198 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13199
13200 if (processWetness)
13201 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13202
13203 if (processTemperature)
13204 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13205
13206 if (processDecay)
13207 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13208 }
13209 }
13210 }
13211
13214 {
13215 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13216 }
13217
13218 override float GetTemperatureFreezeThreshold()
13219 {
13221 return Liquid.GetFreezeThreshold(GetLiquidType());
13222
13223 return super.GetTemperatureFreezeThreshold();
13224 }
13225
13226 override float GetTemperatureThawThreshold()
13227 {
13229 return Liquid.GetThawThreshold(GetLiquidType());
13230
13231 return super.GetTemperatureThawThreshold();
13232 }
13233
13234 override float GetItemOverheatThreshold()
13235 {
13237 return Liquid.GetBoilThreshold(GetLiquidType());
13238
13239 return super.GetItemOverheatThreshold();
13240 }
13241
13242 override float GetTemperatureFreezeTime()
13243 {
13244 if (HasQuantity())
13245 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13246
13247 return super.GetTemperatureFreezeTime();
13248 }
13249
13250 override float GetTemperatureThawTime()
13251 {
13252 if (HasQuantity())
13253 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13254
13255 return super.GetTemperatureThawTime();
13256 }
13257
13259 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13261 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13262
13263 bool IsCargoException4x3(EntityAI item)
13264 {
13265 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13266 }
13267
13269 {
13270 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13271 }
13272
13274 void AddLightSourceItem(ItemBase lightsource)
13275 {
13276 m_LightSourceItem = lightsource;
13277 }
13278
13280 {
13281 m_LightSourceItem = null;
13282 }
13283
13285 {
13286 return m_LightSourceItem;
13287 }
13288
13290 array<int> GetValidFinishers()
13291 {
13292 return null;
13293 }
13294
13296 bool GetActionWidgetOverride(out typename name)
13297 {
13298 return false;
13299 }
13300
13301 bool PairWithDevice(notnull ItemBase otherDevice)
13302 {
13303 if (g_Game.IsServer())
13304 {
13305 ItemBase explosive = otherDevice;
13307 if (!trg)
13308 {
13309 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13310 explosive = this;
13311 }
13312
13313 explosive.PairRemote(trg);
13314 trg.SetControlledDevice(explosive);
13315
13316 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13317 trg.SetPersistentPairID(persistentID);
13318 explosive.SetPersistentPairID(persistentID);
13319
13320 return true;
13321 }
13322 return false;
13323 }
13324
13326 float GetBaitEffectivity()
13327 {
13328 float ret = 1.0;
13329 if (HasQuantity())
13330 ret *= GetQuantityNormalized();
13331 ret *= GetHealth01();
13332
13333 return ret;
13334 }
13335
13336 #ifdef DEVELOPER
13337 override void SetDebugItem()
13338 {
13339 super.SetDebugItem();
13340 _itemBase = this;
13341 }
13342
13343 override string GetDebugText()
13344 {
13345 string text = super.GetDebugText();
13346
13347 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13348 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13349
13350 return text;
13351 }
13352 #endif
13353
13354 bool CanBeUsedForSuicide()
13355 {
13356 return true;
13357 }
13358
13360 //DEPRECATED BELOW
13362 // Backwards compatibility
13363 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13364 {
13365 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13366 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13367 }
13368
13369 // replaced by ItemSoundHandler
13370 protected EffectSound m_SoundDeployFinish;
13371 protected EffectSound m_SoundPlace;
13372 protected EffectSound m_DeployLoopSoundEx;
13373 protected EffectSound m_SoundDeploy;
13374 bool m_IsPlaceSound;
13375 bool m_IsDeploySound;
13377
13378 string GetDeployFinishSoundset();
13379 void PlayDeploySound();
13380 void PlayDeployFinishSound();
13381 void PlayPlaceSound();
13382 void PlayDeployLoopSoundEx();
13383 void StopDeployLoopSoundEx();
13384 void SoundSynchRemoteReset();
13385 void SoundSynchRemote();
13386 bool UsesGlobalDeploy(){return false;}
13387 bool CanPlayDeployLoopSound(){return false;}
13389 bool IsPlaceSound(){return m_IsPlaceSound;}
13390 bool IsDeploySound(){return m_IsDeploySound;}
13391 void SetIsPlaceSound(bool is_place_sound);
13392 void SetIsDeploySound(bool is_deploy_sound);
13393
13394 [Obsolete("Use ItemSoundHandler instead")]
13396 void PlayAttachSound(string slot_type)
13397 {
13398 if (!g_Game.IsDedicatedServer())
13399 {
13400 if (ConfigIsExisting("attachSoundSet"))
13401 {
13402 string cfg_path = "";
13403 string soundset = "";
13404 string type_name = GetType();
13405
13406 TStringArray cfg_soundset_array = new TStringArray;
13407 TStringArray cfg_slot_array = new TStringArray;
13408 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13409 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13410
13411 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13412 {
13413 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13414 {
13415 if (cfg_slot_array[i] == slot_type)
13416 {
13417 soundset = cfg_soundset_array[i];
13418 break;
13419 }
13420 }
13421 }
13422
13423 if (soundset != "")
13424 {
13425 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13426 sound.SetAutodestroy(true);
13427 }
13428 }
13429 }
13430 }
13431
13432 void PlayDetachSound(string slot_type) {}
13433}
13434
13435EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13436{
13437 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13438 if (entity)
13439 {
13440 bool is_item = entity.IsInherited(ItemBase);
13441 if (is_item && full_quantity)
13442 {
13443 ItemBase item = ItemBase.Cast(entity);
13444 item.SetQuantity(item.GetQuantityInit());
13445 }
13446 }
13447 else
13448 {
13449 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13450 return NULL;
13451 }
13452 return entity;
13453}
13454
13455void SetupSpawnedItem(ItemBase item, float health, float quantity)
13456{
13457 if (item)
13458 {
13459 if (health > 0)
13460 item.SetHealth("", "", health);
13461
13462 if (item.CanHaveTemperature())
13463 {
13464 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13465 if (item.CanFreeze())
13466 item.SetFrozen(false);
13467 }
13468
13469 if (item.HasEnergyManager())
13470 {
13471 if (quantity >= 0)
13472 {
13473 item.GetCompEM().SetEnergy0To1(quantity);
13474 }
13475 else
13476 {
13477 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13478 }
13479 }
13480 else if (item.IsMagazine())
13481 {
13482 Magazine mag = Magazine.Cast(item);
13483 if (quantity >= 0)
13484 {
13485 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13486 }
13487 else
13488 {
13489 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13490 }
13491
13492 }
13493 else
13494 {
13495 if (quantity >= 0)
13496 {
13497 item.SetQuantityNormalized(quantity, false);
13498 }
13499 else
13500 {
13501 item.SetQuantity(Math.AbsFloat(quantity));
13502 }
13503
13504 }
13505 }
13506}
13507
13508#ifdef DEVELOPER
13509ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13510#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в ItemBase::CanAddFuel(), FlammableBase::CanBeIgnitedBy(), BroomBase::CanTransformIntoStick(), ItemBase::GetFuel(), InventoryItem::GetWeightSpecialized(), FlammableBase::OnWork(), Chemlight_ColorBase::OnWorkStop(), FlammableBase::OnWorkStop() и Roadflare::OnWorkStop().