DayZ 1.28
DayZ Explorer by KGB
 
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◆ SetQuantityToMinimum()

override void SpawnItemOnLocation::SetQuantityToMinimum ( )
protected

См. определение в файле ItemBase.c строка 8213

8217{
8218 override bool CanPutAsAttachment(EntityAI parent)
8219 {
8220 return true;
8221 }
8222};
8223
8224//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8225
8226class ItemBase extends InventoryItem
8227{
8231
8233
8234 static int m_DebugActionsMask;
8236 // ============================================
8237 // Variable Manipulation System
8238 // ============================================
8239 // Quantity
8240
8241 float m_VarQuantity;
8242 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8244 int m_VarQuantityMin;
8245 int m_VarQuantityMax;
8246 int m_Count;
8247 float m_VarStackMax;
8248 float m_StoreLoadedQuantity = float.LOWEST;
8249 // Wet
8250 float m_VarWet;
8251 float m_VarWetPrev;//for client to know wetness changed during synchronization
8252 float m_VarWetInit;
8253 float m_VarWetMin;
8254 float m_VarWetMax;
8255 // Cleanness
8256 int m_Cleanness;
8257 int m_CleannessInit;
8258 int m_CleannessMin;
8259 int m_CleannessMax;
8260 // impact sounds
8262 bool m_CanPlayImpactSound = true;
8263 float m_ImpactSpeed;
8265 //
8266 float m_HeatIsolation;
8267 float m_ItemModelLength;
8268 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8270 int m_VarLiquidType;
8271 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8272 int m_QuickBarBonus;
8273 bool m_IsBeingPlaced;
8274 bool m_IsHologram;
8275 bool m_IsTakeable;
8276 bool m_ThrowItemOnDrop;
8279 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8280 bool can_this_be_combined; //Check if item can be combined
8281 bool m_CanThisBeSplit; //Check if item can be split
8282 bool m_IsStoreLoad = false;
8283 bool m_CanShowQuantity;
8284 bool m_HasQuantityBar;
8285 protected bool m_CanBeDigged;
8286 protected bool m_IsResultOfSplit
8287
8288 string m_SoundAttType;
8289 // items color variables
8294 //-------------------------------------------------------
8295
8296 // light source managing
8298
8302
8303 //==============================================
8304 // agent system
8305 private int m_AttachedAgents;
8306
8308 void TransferModifiers(PlayerBase reciever);
8309
8310
8311 // Weapons & suppressors particle effects
8316 static int m_LastRegisteredWeaponID = 0;
8317
8318 // Overheating effects
8320 float m_OverheatingShots;
8321 ref Timer m_CheckOverheating;
8322 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8323 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8324 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8325 ref array <ref OverheatingParticle> m_OverheatingParticles;
8326
8328 protected bool m_HideSelectionsBySlot;
8329
8330 // Admin Log
8331 PluginAdminLog m_AdminLog;
8332
8333 // misc
8334 ref Timer m_PhysDropTimer;
8335
8336 // Attachment Locking variables
8337 ref array<int> m_CompatibleLocks;
8338 protected int m_LockType;
8339 protected ref EffectSound m_LockingSound;
8340 protected string m_LockSoundSet;
8341
8342 // ItemSoundHandler
8343 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8344 protected int m_SoundSyncPlay; // id for sound to play
8345 protected int m_SoundSyncStop; // id for sound to stop
8347
8348 //temperature
8349 private float m_TemperaturePerQuantityWeight;
8350
8351 // -------------------------------------------------------------------------
8352 void ItemBase()
8353 {
8354 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8358
8359 if (!GetGame().IsDedicatedServer())
8360 {
8361 if (HasMuzzle())
8362 {
8364
8366 {
8368 }
8369 }
8370
8372 m_ActionsInitialize = false;
8373 }
8374
8375 m_OldLocation = null;
8376
8377 if (GetGame().IsServer())
8378 {
8379 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8380 }
8381
8382 if (ConfigIsExisting("headSelectionsToHide"))
8383 {
8385 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8386 }
8387
8388 m_HideSelectionsBySlot = false;
8389 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8390 {
8391 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8392 }
8393
8394 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8395
8396 m_IsResultOfSplit = false;
8397
8399 }
8400
8401 override void InitItemVariables()
8402 {
8403 super.InitItemVariables();
8404
8405 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8406 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8407 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8408 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8409 m_VarStackMax = ConfigGetFloat("varStackMax");
8410 m_Count = ConfigGetInt("count");
8411
8412 m_CanShowQuantity = ConfigGetBool("quantityShow");
8413 m_HasQuantityBar = ConfigGetBool("quantityBar");
8414
8415 m_CleannessInit = ConfigGetInt("varCleannessInit");
8417 m_CleannessMin = ConfigGetInt("varCleannessMin");
8418 m_CleannessMax = ConfigGetInt("varCleannessMax");
8419
8420 m_WantPlayImpactSound = false;
8421 m_ImpactSpeed = 0.0;
8422
8423 m_VarWetInit = ConfigGetFloat("varWetInit");
8425 m_VarWetMin = ConfigGetFloat("varWetMin");
8426 m_VarWetMax = ConfigGetFloat("varWetMax");
8427
8428 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8429 if (IsLiquidContainer() && GetQuantity() != 0)
8431 m_IsBeingPlaced = false;
8432 m_IsHologram = false;
8433 m_IsTakeable = true;
8434 m_CanBeMovedOverride = false;
8438 m_CanBeDigged = ConfigGetBool("canBeDigged");
8439
8440 m_CompatibleLocks = new array<int>();
8441 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8442 m_LockType = ConfigGetInt("lockType");
8443
8444 //Define if item can be split and set ability to be combined accordingly
8445 m_CanThisBeSplit = false;
8446 can_this_be_combined = false;
8447 if (ConfigIsExisting("canBeSplit"))
8448 {
8449 can_this_be_combined = ConfigGetBool("canBeSplit");
8451 }
8452
8453 m_ItemBehaviour = -1;
8454 if (ConfigIsExisting("itemBehaviour"))
8455 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8456
8457 //RegisterNetSyncVariableInt("m_VariablesMask");
8458 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8459 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8460 RegisterNetSyncVariableInt("m_VarLiquidType");
8461 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8462
8463 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8464 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8465 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8466
8467 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8468 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8469 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8470 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8471
8472 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8473 RegisterNetSyncVariableBool("m_IsTakeable");
8474 RegisterNetSyncVariableBool("m_IsHologram");
8475
8476 InitItemSounds();
8478 {
8479 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8480 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8481 }
8482
8483 m_LockSoundSet = ConfigGetString("lockSoundSet");
8484
8486 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8487 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8488
8489 }
8490
8491 override int GetQuickBarBonus()
8492 {
8493 return m_QuickBarBonus;
8494 }
8495
8496 void InitializeActions()
8497 {
8499 if (!m_InputActionMap)
8500 {
8502 m_InputActionMap = iam;
8503 SetActions();
8505 }
8506 }
8507
8508 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8509 {
8511 {
8512 m_ActionsInitialize = true;
8514 }
8515
8516 actions = m_InputActionMap.Get(action_input_type);
8517 }
8518
8519 void SetActions()
8520 {
8521 AddAction(ActionTakeItem);
8522 AddAction(ActionTakeItemToHands);
8523 AddAction(ActionWorldCraft);
8525 AddAction(ActionAttachWithSwitch);
8526 }
8527
8528 void SetActionAnimOverrides(); // Override action animation for specific item
8529
8530 void AddAction(typename actionName)
8531 {
8532 ActionBase action = ActionManagerBase.GetAction(actionName);
8533
8534 if (!action)
8535 {
8536 Debug.LogError("Action " + actionName + " dosn't exist!");
8537 return;
8538 }
8539
8540 typename ai = action.GetInputType();
8541 if (!ai)
8542 {
8543 m_ActionsInitialize = false;
8544 return;
8545 }
8546
8547 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8548 if (!action_array)
8549 {
8550 action_array = new array<ActionBase_Basic>;
8551 m_InputActionMap.Insert(ai, action_array);
8552 }
8553 if (LogManager.IsActionLogEnable())
8554 {
8555 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8556 }
8557
8558 if (action_array.Find(action) != -1)
8559 {
8560 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8561 }
8562 else
8563 {
8564 action_array.Insert(action);
8565 }
8566 }
8567
8568 void RemoveAction(typename actionName)
8569 {
8570 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8571 ActionBase action = player.GetActionManager().GetAction(actionName);
8572 typename ai = action.GetInputType();
8573 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8574
8575 if (action_array)
8576 {
8577 action_array.RemoveItem(action);
8578 }
8579 }
8580
8581 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8582 // Set -1 for params which should stay in default state
8583 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8584 {
8585 ActionOverrideData overrideData = new ActionOverrideData();
8586 overrideData.m_CommandUID = commandUID;
8587 overrideData.m_CommandUIDProne = commandUIDProne;
8588 overrideData.m_StanceMask = stanceMask;
8589
8590 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8591 if (!actionMap) // create new map of action > overidables map
8592 {
8593 actionMap = new TActionAnimOverrideMap();
8594 m_ItemActionOverrides.Insert(action, actionMap);
8595 }
8596
8597 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8598
8599 }
8600
8601 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8602
8603 ScriptedLightBase GetLight();
8604
8605 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8606 void LoadParticleConfigOnFire(int id)
8607 {
8608 if (!m_OnFireEffect)
8610
8613
8614 string config_to_search = "CfgVehicles";
8615 string muzzle_owner_config;
8616
8617 if (!m_OnFireEffect.Contains(id))
8618 {
8619 if (IsInherited(Weapon))
8620 config_to_search = "CfgWeapons";
8621
8622 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8623
8624 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8625
8626 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8627
8628 if (config_OnFire_subclass_count > 0)
8629 {
8630 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8631
8632 for (int i = 0; i < config_OnFire_subclass_count; i++)
8633 {
8634 string particle_class = "";
8635 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8636 string config_OnFire_entry = config_OnFire_class + particle_class;
8637 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8638 WPOF_array.Insert(WPOF);
8639 }
8640
8641
8642 m_OnFireEffect.Insert(id, WPOF_array);
8643 }
8644 }
8645
8646 if (!m_OnBulletCasingEjectEffect.Contains(id))
8647 {
8648 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8649 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8650
8651 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8652
8653 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8654
8655 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8656 {
8657 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8658
8659 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8660 {
8661 string particle_class2 = "";
8662 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8663 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8664 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8665 WPOBE_array.Insert(WPOBE);
8666 }
8667
8668
8669 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8670 }
8671 }
8672 }
8673
8674 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8676 {
8679
8680 if (!m_OnOverheatingEffect.Contains(id))
8681 {
8682 string config_to_search = "CfgVehicles";
8683
8684 if (IsInherited(Weapon))
8685 config_to_search = "CfgWeapons";
8686
8687 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8688 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8689
8690 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8691 {
8692
8693 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8694
8696 {
8697 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8698 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8699 Error(error);
8700 return;
8701 }
8702
8703 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8704 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8705
8706
8707
8708 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8709 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8710
8711 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8712 {
8713 string particle_class = "";
8714 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8715 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8716 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8717
8718 if (entry_type == CT_CLASS)
8719 {
8720 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8721 WPOOH_array.Insert(WPOF);
8722 }
8723 }
8724
8725
8726 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8727 }
8728 }
8729 }
8730
8731 float GetOverheatingValue()
8732 {
8733 return m_OverheatingShots;
8734 }
8735
8736 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8737 {
8738 if (m_MaxOverheatingValue > 0)
8739 {
8741
8742 if (!m_CheckOverheating)
8744
8746 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8747
8748 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8749 }
8750 }
8751
8752 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8753 {
8755 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8756
8758 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8759
8761 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8762
8764 {
8766 }
8767 }
8768
8770 {
8772 }
8773
8774 void OnOverheatingDecay()
8775 {
8776 if (m_MaxOverheatingValue > 0)
8777 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8778 else
8780
8781 if (m_OverheatingShots <= 0)
8782 {
8785 }
8786 else
8787 {
8788 if (!m_CheckOverheating)
8790
8792 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8793 }
8794
8795 CheckOverheating(this, "", this);
8796 }
8797
8798 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8799 {
8801 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8802 }
8803
8804 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8805 {
8807 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8809 }
8810
8811 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8812 {
8814 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8815 }
8816
8817 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8818 {
8820 m_OverheatingParticles = new array<ref OverheatingParticle>;
8821
8822 OverheatingParticle OP = new OverheatingParticle();
8823 OP.RegisterParticle(p);
8824 OP.SetOverheatingLimitMin(min_heat_coef);
8825 OP.SetOverheatingLimitMax(max_heat_coef);
8826 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8827
8828 m_OverheatingParticles.Insert(OP);
8829 }
8830
8831 float GetOverheatingCoef()
8832 {
8833 if (m_MaxOverheatingValue > 0)
8835
8836 return -1;
8837 }
8838
8840 {
8842 {
8843 float overheat_coef = GetOverheatingCoef();
8844 int count = m_OverheatingParticles.Count();
8845
8846 for (int i = count; i > 0; --i)
8847 {
8848 int id = i - 1;
8849 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8850 Particle p = OP.GetParticle();
8851
8852 float overheat_min = OP.GetOverheatingLimitMin();
8853 float overheat_max = OP.GetOverheatingLimitMax();
8854
8855 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8856 {
8857 if (p)
8858 {
8859 p.Stop();
8860 OP.RegisterParticle(null);
8861 }
8862 }
8863 }
8864 }
8865 }
8866
8868 {
8870 {
8871 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8872 {
8873 int id = i - 1;
8874 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8875
8876 if (OP)
8877 {
8878 Particle p = OP.GetParticle();
8879
8880 if (p)
8881 {
8882 p.Stop();
8883 }
8884
8885 delete OP;
8886 }
8887 }
8888
8889 m_OverheatingParticles.Clear();
8891 }
8892 }
8893
8895 float GetInfectionChance(int system = 0, Param param = null)
8896 {
8897 return 0.0;
8898 }
8899
8900
8901 float GetDisinfectQuantity(int system = 0, Param param1 = null)
8902 {
8903 return 250;//default value
8904 }
8905
8906 float GetFilterDamageRatio()
8907 {
8908 return 0;
8909 }
8910
8912 bool HasMuzzle()
8913 {
8914 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
8915 return true;
8916
8917 return false;
8918 }
8919
8921 int GetMuzzleID()
8922 {
8923 if (!m_WeaponTypeToID)
8925
8926 if (m_WeaponTypeToID.Contains(GetType()))
8927 {
8928 return m_WeaponTypeToID.Get(GetType());
8929 }
8930 else
8931 {
8932 // Register new weapon ID
8934 }
8935
8937 }
8938
8945 {
8946 return -1;
8947 }
8948
8949
8950
8951 // -------------------------------------------------------------------------
8952 void ~ItemBase()
8953 {
8954 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
8955 {
8956 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8957 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
8958
8959 if (r_index >= 0)
8960 {
8961 InventoryLocation r_il = new InventoryLocation;
8962 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
8963
8964 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
8965 int r_type = r_il.GetType();
8966 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
8967 {
8968 r_il.GetParent().GetOnReleaseLock().Invoke(this);
8969 }
8970 else if (r_type == InventoryLocationType.ATTACHMENT)
8971 {
8972 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
8973 }
8974
8975 }
8976
8977 player.GetHumanInventory().ClearUserReservedLocation(this);
8978 }
8979
8980 if (m_LockingSound)
8981 SEffectManager.DestroyEffect(m_LockingSound);
8982 }
8983
8984
8985
8986 // -------------------------------------------------------------------------
8987 static int GetDebugActionsMask()
8988 {
8989 return ItemBase.m_DebugActionsMask;
8990 }
8991
8992 static bool HasDebugActionsMask(int mask)
8993 {
8994 return ItemBase.m_DebugActionsMask & mask;
8995 }
8996
8997 static void SetDebugActionsMask(int mask)
8998 {
8999 ItemBase.m_DebugActionsMask = mask;
9000 }
9001
9002 static void AddDebugActionsMask(int mask)
9003 {
9004 ItemBase.m_DebugActionsMask |= mask;
9005 }
9006
9007 static void RemoveDebugActionsMask(int mask)
9008 {
9009 ItemBase.m_DebugActionsMask &= ~mask;
9010 }
9011
9012 static void ToggleDebugActionsMask(int mask)
9013 {
9014 if (HasDebugActionsMask(mask))
9015 {
9017 }
9018 else
9019 {
9020 AddDebugActionsMask(mask);
9021 }
9022 }
9023
9024 // -------------------------------------------------------------------------
9025 void SetCEBasedQuantity()
9026 {
9027 if (GetEconomyProfile())
9028 {
9029 float q_max = GetEconomyProfile().GetQuantityMax();
9030 if (q_max > 0)
9031 {
9032 float q_min = GetEconomyProfile().GetQuantityMin();
9033 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9034
9035 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9036 {
9037 ComponentEnergyManager comp = GetCompEM();
9038 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9039 {
9040 comp.SetEnergy0To1(quantity_randomized);
9041 }
9042 }
9043 else if (HasQuantity())
9044 {
9045 SetQuantityNormalized(quantity_randomized, false);
9046 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9047 }
9048
9049 }
9050 }
9051 }
9052
9054 void LockToParent()
9055 {
9056 EntityAI parent = GetHierarchyParent();
9057
9058 if (parent)
9059 {
9060 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9061 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9062 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9063 }
9064 }
9065
9067 void UnlockFromParent()
9068 {
9069 EntityAI parent = GetHierarchyParent();
9070
9071 if (parent)
9072 {
9073 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9074 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9075 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9076 }
9077 }
9078
9079 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9080 {
9081 /*
9082 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9083 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9084 */
9085 ItemBase item2 = ItemBase.Cast(entity2);
9086
9087 if (GetGame().IsClient())
9088 {
9089 if (ScriptInputUserData.CanStoreInputUserData())
9090 {
9091 ScriptInputUserData ctx = new ScriptInputUserData;
9093 ctx.Write(-1);
9094 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9095 ctx.Write(i1);
9096 ctx.Write(item2);
9097 ctx.Write(use_stack_max);
9098 ctx.Write(-1);
9099 ctx.Send();
9100
9101 if (IsCombineAll(item2, use_stack_max))
9102 {
9103 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9104 }
9105 }
9106 }
9107 else if (!GetGame().IsMultiplayer())
9108 {
9109 CombineItems(item2, use_stack_max);
9110 }
9111 }
9112
9113 bool IsLiquidPresent()
9114 {
9115 return (GetLiquidType() != 0 && HasQuantity());
9116 }
9117
9118 bool IsLiquidContainer()
9119 {
9120 return m_LiquidContainerMask != 0;
9121 }
9122
9124 {
9125 return m_LiquidContainerMask;
9126 }
9127
9128 bool IsBloodContainer()
9129 {
9130 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9131 return false;
9132 }
9133
9134 bool IsNVG()
9135 {
9136 return false;
9137 }
9138
9141 bool IsExplosive()
9142 {
9143 return false;
9144 }
9145
9147 {
9148 return "";
9149 }
9150
9152
9153 bool IsLightSource()
9154 {
9155 return false;
9156 }
9157
9159 {
9160 return true;
9161 }
9162
9163 //--- ACTION CONDITIONS
9164 //direction
9165 bool IsFacingPlayer(PlayerBase player, string selection)
9166 {
9167 return true;
9168 }
9169
9170 bool IsPlayerInside(PlayerBase player, string selection)
9171 {
9172 return true;
9173 }
9174
9175 override bool CanObstruct()
9176 {
9177 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9178 return !player || !IsPlayerInside(player, "");
9179 }
9180
9181 override bool IsBeingPlaced()
9182 {
9183 return m_IsBeingPlaced;
9184 }
9185
9186 void SetIsBeingPlaced(bool is_being_placed)
9187 {
9188 m_IsBeingPlaced = is_being_placed;
9189 if (!is_being_placed)
9191 SetSynchDirty();
9192 }
9193
9194 //server-side
9195 void OnEndPlacement() {}
9196
9197 override bool IsHologram()
9198 {
9199 return m_IsHologram;
9200 }
9201
9202 bool CanBeDigged()
9203 {
9204 return m_CanBeDigged;
9205 }
9206
9208 {
9209 return 1;
9210 }
9211
9212 bool CanMakeGardenplot()
9213 {
9214 return false;
9215 }
9216
9217 void SetIsHologram(bool is_hologram)
9218 {
9219 m_IsHologram = is_hologram;
9220 SetSynchDirty();
9221 }
9222 /*
9223 protected float GetNutritionalEnergy()
9224 {
9225 Edible_Base edible = Edible_Base.Cast(this);
9226 return edible.GetFoodEnergy();
9227 }
9228
9229 protected float GetNutritionalWaterContent()
9230 {
9231 Edible_Base edible = Edible_Base.Cast(this);
9232 return edible.GetFoodWater();
9233 }
9234
9235 protected float GetNutritionalIndex()
9236 {
9237 Edible_Base edible = Edible_Base.Cast(this);
9238 return edible.GetFoodNutritionalIndex();
9239 }
9240
9241 protected float GetNutritionalFullnessIndex()
9242 {
9243 Edible_Base edible = Edible_Base.Cast(this);
9244 return edible.GetFoodTotalVolume();
9245 }
9246
9247 protected float GetNutritionalToxicity()
9248 {
9249 Edible_Base edible = Edible_Base.Cast(this);
9250 return edible.GetFoodToxicity();
9251
9252 }
9253 */
9254
9255
9256 // -------------------------------------------------------------------------
9257 override void OnMovedInsideCargo(EntityAI container)
9258 {
9259 super.OnMovedInsideCargo(container);
9260
9261 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9262 }
9263
9264 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9265 {
9266 super.EEItemLocationChanged(oldLoc,newLoc);
9267
9268 PlayerBase new_player = null;
9269 PlayerBase old_player = null;
9270
9271 if (newLoc.GetParent())
9272 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9273
9274 if (oldLoc.GetParent())
9275 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9276
9277 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9278 {
9279 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9280
9281 if (r_index >= 0)
9282 {
9283 InventoryLocation r_il = new InventoryLocation;
9284 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9285
9286 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9287 int r_type = r_il.GetType();
9288 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9289 {
9290 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9291 }
9292 else if (r_type == InventoryLocationType.ATTACHMENT)
9293 {
9294 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9295 }
9296
9297 }
9298 }
9299
9300 if (newLoc.GetType() == InventoryLocationType.HANDS)
9301 {
9302 if (new_player)
9303 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9304
9305 if (new_player == old_player)
9306 {
9307
9308 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9309 {
9310 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9311 {
9312 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9313 {
9314 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9315 }
9316 }
9317 else
9318 {
9319 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9320 }
9321 }
9322
9323 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9324 {
9325 int type = oldLoc.GetType();
9326 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9327 {
9328 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9329 }
9330 else if (type == InventoryLocationType.ATTACHMENT)
9331 {
9332 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9333 }
9334 }
9335 if (!m_OldLocation)
9336 {
9337 m_OldLocation = new InventoryLocation;
9338 }
9339 m_OldLocation.Copy(oldLoc);
9340 }
9341 else
9342 {
9343 if (m_OldLocation)
9344 {
9345 m_OldLocation.Reset();
9346 }
9347 }
9348
9350 }
9351 else
9352 {
9353 if (new_player)
9354 {
9355 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9356 if (res_index >= 0)
9357 {
9358 InventoryLocation il = new InventoryLocation;
9359 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9360 ItemBase it = ItemBase.Cast(il.GetItem());
9361 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9362 int rel_type = il.GetType();
9363 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9364 {
9365 il.GetParent().GetOnReleaseLock().Invoke(it);
9366 }
9367 else if (rel_type == InventoryLocationType.ATTACHMENT)
9368 {
9369 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9370 }
9371 //it.GetOnReleaseLock().Invoke(it);
9372 }
9373 }
9374 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9375 {
9376 //ThrowPhysically(old_player, vector.Zero);
9377 m_ThrowItemOnDrop = false;
9378 }
9379
9380 if (m_OldLocation)
9381 {
9382 m_OldLocation.Reset();
9383 }
9384 }
9385 }
9386
9387 override void EOnContact(IEntity other, Contact extra)
9388 {
9390 {
9391 int liquidType = -1;
9392 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9393 if (impactSpeed > 0.0)
9394 {
9395 m_ImpactSpeed = impactSpeed;
9396 #ifndef SERVER
9397 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9398 #else
9399 m_WantPlayImpactSound = true;
9400 SetSynchDirty();
9401 #endif
9402 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9403 }
9404 }
9405
9406 #ifdef SERVER
9407 if (GetCompEM() && GetCompEM().IsPlugged())
9408 {
9409 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9410 GetCompEM().UnplugThis();
9411 }
9412 #endif
9413 }
9414
9415 void RefreshPhysics();
9416
9417 override void OnCreatePhysics()
9418 {
9420 }
9421
9422 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9423 {
9424
9425 }
9426 // -------------------------------------------------------------------------
9427 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9428 {
9429 super.OnItemLocationChanged(old_owner, new_owner);
9430
9431 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9432 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9433
9434 if (!relatedPlayer && playerNew)
9435 relatedPlayer = playerNew;
9436
9437 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9438 {
9439 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9440 if (actionMgr)
9441 {
9442 ActionBase currentAction = actionMgr.GetRunningAction();
9443 if (currentAction)
9444 currentAction.OnItemLocationChanged(this);
9445 }
9446 }
9447
9448 Man ownerPlayerOld = null;
9449 Man ownerPlayerNew = null;
9450
9451 if (old_owner)
9452 {
9453 if (old_owner.IsMan())
9454 {
9455 ownerPlayerOld = Man.Cast(old_owner);
9456 }
9457 else
9458 {
9459 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9460 }
9461 }
9462 else
9463 {
9464 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9465 {
9466 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9467
9468 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9469 {
9470 GetCompEM().UnplugThis();
9471 }
9472 }
9473 }
9474
9475 if (new_owner)
9476 {
9477 if (new_owner.IsMan())
9478 {
9479 ownerPlayerNew = Man.Cast(new_owner);
9480 }
9481 else
9482 {
9483 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9484 }
9485 }
9486
9487 if (ownerPlayerOld != ownerPlayerNew)
9488 {
9489 if (ownerPlayerOld)
9490 {
9491 array<EntityAI> subItemsExit = new array<EntityAI>;
9492 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9493 for (int i = 0; i < subItemsExit.Count(); i++)
9494 {
9495 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9496 itemExit.OnInventoryExit(ownerPlayerOld);
9497 }
9498 }
9499
9500 if (ownerPlayerNew)
9501 {
9502 array<EntityAI> subItemsEnter = new array<EntityAI>;
9503 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9504 for (int j = 0; j < subItemsEnter.Count(); j++)
9505 {
9506 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9507 itemEnter.OnInventoryEnter(ownerPlayerNew);
9508 }
9509 }
9510 }
9511 else if (ownerPlayerNew != null)
9512 {
9513 PlayerBase nplayer;
9514 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9515 {
9516 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9517 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9518 for (int k = 0; k < subItemsUpdate.Count(); k++)
9519 {
9520 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9521 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9522 }
9523 }
9524 }
9525
9526 if (old_owner)
9527 old_owner.OnChildItemRemoved(this);
9528 if (new_owner)
9529 new_owner.OnChildItemReceived(this);
9530 }
9531
9532 // -------------------------------------------------------------------------------
9533 override void EEDelete(EntityAI parent)
9534 {
9535 super.EEDelete(parent);
9536 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9537 if (player)
9538 {
9539 OnInventoryExit(player);
9540
9541 if (player.IsAlive())
9542 {
9543 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9544 if (r_index >= 0)
9545 {
9546 InventoryLocation r_il = new InventoryLocation;
9547 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9548
9549 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9550 int r_type = r_il.GetType();
9551 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9552 {
9553 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9554 }
9555 else if (r_type == InventoryLocationType.ATTACHMENT)
9556 {
9557 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9558 }
9559
9560 }
9561
9562 player.RemoveQuickBarEntityShortcut(this);
9563 }
9564 }
9565 }
9566 // -------------------------------------------------------------------------------
9567 override void EEKilled(Object killer)
9568 {
9569 super.EEKilled(killer);
9570
9572 if (killer && killer.IsFireplace() && CanExplodeInFire())
9573 {
9574 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9575 {
9576 if (IsMagazine())
9577 {
9578 if (Magazine.Cast(this).GetAmmoCount() > 0)
9579 {
9580 ExplodeAmmo();
9581 }
9582 }
9583 else
9584 {
9585 Explode(DamageType.EXPLOSION);
9586 }
9587 }
9588 }
9589 }
9590
9591 override void OnWasAttached(EntityAI parent, int slot_id)
9592 {
9593 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9594
9595 super.OnWasAttached(parent, slot_id);
9596
9597 if (HasQuantity())
9598 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9599
9600 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9601 }
9602
9603 override void OnWasDetached(EntityAI parent, int slot_id)
9604 {
9605 super.OnWasDetached(parent, slot_id);
9606
9607 if (HasQuantity())
9608 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9609 }
9610
9611 override string ChangeIntoOnAttach(string slot)
9612 {
9613 int idx;
9614 TStringArray inventory_slots = new TStringArray;
9615 TStringArray attach_types = new TStringArray;
9616
9617 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9618 if (inventory_slots.Count() < 1) //is string
9619 {
9620 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9621 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9622 }
9623 else //is array
9624 {
9625 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9626 }
9627
9628 idx = inventory_slots.Find(slot);
9629 if (idx < 0)
9630 return "";
9631
9632 return attach_types.Get(idx);
9633 }
9634
9635 override string ChangeIntoOnDetach()
9636 {
9637 int idx = -1;
9638 string slot;
9639
9640 TStringArray inventory_slots = new TStringArray;
9641 TStringArray detach_types = new TStringArray;
9642
9643 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9644 if (inventory_slots.Count() < 1) //is string
9645 {
9646 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9647 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9648 }
9649 else //is array
9650 {
9651 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9652 if (detach_types.Count() < 1)
9653 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9654 }
9655
9656 for (int i = 0; i < inventory_slots.Count(); i++)
9657 {
9658 slot = inventory_slots.Get(i);
9659 }
9660
9661 if (slot != "")
9662 {
9663 if (detach_types.Count() == 1)
9664 idx = 0;
9665 else
9666 idx = inventory_slots.Find(slot);
9667 }
9668 if (idx < 0)
9669 return "";
9670
9671 return detach_types.Get(idx);
9672 }
9673
9674 void ExplodeAmmo()
9675 {
9676 //timer
9677 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9678
9679 //min/max time
9680 float min_time = 1;
9681 float max_time = 3;
9682 float delay = Math.RandomFloat(min_time, max_time);
9683
9684 explode_timer.Run(delay, this, "DoAmmoExplosion");
9685 }
9686
9687 void DoAmmoExplosion()
9688 {
9689 Magazine magazine = Magazine.Cast(this);
9690 int pop_sounds_count = 6;
9691 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9692
9693 //play sound
9694 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9695 string sound_name = pop_sounds[ sound_idx ];
9696 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9697
9698 //remove ammo count
9699 magazine.ServerAddAmmoCount(-1);
9700
9701 //if condition then repeat -> ExplodeAmmo
9702 float min_temp_to_explode = 100; //min temperature for item to explode
9703
9704 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9705 {
9706 ExplodeAmmo();
9707 }
9708 }
9709
9710 // -------------------------------------------------------------------------------
9711 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9712 {
9713 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9714
9715 const int CHANCE_DAMAGE_CARGO = 4;
9716 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9717 const int CHANCE_DAMAGE_NOTHING = 2;
9718
9719 if (IsClothing() || IsContainer() || IsItemTent())
9720 {
9721 float dmg = damageResult.GetDamage("","Health") * -0.5;
9722 int chances;
9723 int rnd;
9724
9725 if (GetInventory().GetCargo())
9726 {
9727 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9728 rnd = Math.RandomInt(0,chances);
9729
9730 if (rnd < CHANCE_DAMAGE_CARGO)
9731 {
9732 DamageItemInCargo(dmg);
9733 }
9734 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9735 {
9737 }
9738 }
9739 else
9740 {
9741 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9742 rnd = Math.RandomInt(0,chances);
9743
9744 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9745 {
9747 }
9748 }
9749 }
9750 }
9751
9752 bool DamageItemInCargo(float damage)
9753 {
9754 if (GetInventory().GetCargo())
9755 {
9756 int item_count = GetInventory().GetCargo().GetItemCount();
9757 if (item_count > 0)
9758 {
9759 int random_pick = Math.RandomInt(0, item_count);
9760 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9761 if (!item.IsExplosive())
9762 {
9763 item.AddHealth("","",damage);
9764 return true;
9765 }
9766 }
9767 }
9768 return false;
9769 }
9770
9771 bool DamageItemAttachments(float damage)
9772 {
9773 int attachment_count = GetInventory().AttachmentCount();
9774 if (attachment_count > 0)
9775 {
9776 int random_pick = Math.RandomInt(0, attachment_count);
9777 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9778 if (!attachment.IsExplosive())
9779 {
9780 attachment.AddHealth("","",damage);
9781 return true;
9782 }
9783 }
9784 return false;
9785 }
9786
9787 override bool IsSplitable()
9788 {
9789 return m_CanThisBeSplit;
9790 }
9791 //----------------
9792 override bool CanBeSplit()
9793 {
9794 if (IsSplitable() && (GetQuantity() > 1))
9795 return GetInventory().CanRemoveEntity();
9796
9797 return false;
9798 }
9799
9800 protected bool ShouldSplitQuantity(float quantity)
9801 {
9802 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
9803 if (!IsSplitable())
9804 return false;
9805
9806 // nothing to split?
9807 if (GetQuantity() <= 1)
9808 return false;
9809
9810 // check if we should re-use the item instead of creating a new copy?
9811 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
9812 int delta = GetQuantity() - quantity;
9813 if (delta == 0)
9814 return false;
9815
9816 // valid to split
9817 return true;
9818 }
9819
9820 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9821 {
9822 if (GetGame().IsClient())
9823 {
9824 if (ScriptInputUserData.CanStoreInputUserData())
9825 {
9826 ScriptInputUserData ctx = new ScriptInputUserData;
9828 ctx.Write(1);
9829 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9830 ctx.Write(i1);
9831 ctx.Write(destination_entity);
9832 ctx.Write(true);
9833 ctx.Write(slot_id);
9834 ctx.Send();
9835 }
9836 }
9837 else if (!GetGame().IsMultiplayer())
9838 {
9839 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9840 }
9841 }
9842
9843 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9844 {
9845 float split_quantity_new;
9846 ItemBase new_item;
9847 float quantity = GetQuantity();
9848 float stack_max = GetTargetQuantityMax(slot_id);
9849 InventoryLocation loc = new InventoryLocation;
9850
9851 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9852 {
9853 if (stack_max <= GetQuantity())
9854 split_quantity_new = stack_max;
9855 else
9856 split_quantity_new = GetQuantity();
9857
9858 if (ShouldSplitQuantity(split_quantity_new))
9859 {
9860 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9861 if (new_item)
9862 {
9863 new_item.SetResultOfSplit(true);
9864 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9865 AddQuantity(-split_quantity_new, false, true);
9866 new_item.SetQuantity(split_quantity_new, false, true);
9867 }
9868 }
9869 }
9870 else if (destination_entity && slot_id == -1)
9871 {
9872 if (quantity > stack_max)
9873 split_quantity_new = stack_max;
9874 else
9875 split_quantity_new = quantity;
9876
9877 if (ShouldSplitQuantity(split_quantity_new))
9878 {
9879 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9880 {
9881 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9882 new_item = ItemBase.Cast(o);
9883 }
9884
9885 if (new_item)
9886 {
9887 new_item.SetResultOfSplit(true);
9888 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9889 AddQuantity(-split_quantity_new, false, true);
9890 new_item.SetQuantity(split_quantity_new, false, true);
9891 }
9892 }
9893 }
9894 else
9895 {
9896 if (stack_max != 0)
9897 {
9898 if (stack_max < GetQuantity())
9899 {
9900 split_quantity_new = GetQuantity() - stack_max;
9901 }
9902
9903 if (split_quantity_new == 0)
9904 {
9905 if (!GetGame().IsMultiplayer())
9906 player.PhysicalPredictiveDropItem(this);
9907 else
9908 player.ServerDropEntity(this);
9909 return;
9910 }
9911
9912 if (ShouldSplitQuantity(split_quantity_new))
9913 {
9914 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9915
9916 if (new_item)
9917 {
9918 new_item.SetResultOfSplit(true);
9919 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9920 SetQuantity(split_quantity_new, false, true);
9921 new_item.SetQuantity(stack_max, false, true);
9922 new_item.PlaceOnSurface();
9923 }
9924 }
9925 }
9926 }
9927 }
9928
9929 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
9930 {
9931 float split_quantity_new;
9932 ItemBase new_item;
9933 float quantity = GetQuantity();
9934 float stack_max = GetTargetQuantityMax(slot_id);
9935 InventoryLocation loc = new InventoryLocation;
9936
9937 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9938 {
9939 if (stack_max <= GetQuantity())
9940 split_quantity_new = stack_max;
9941 else
9942 split_quantity_new = GetQuantity();
9943
9944 if (ShouldSplitQuantity(split_quantity_new))
9945 {
9946 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9947 if (new_item)
9948 {
9949 new_item.SetResultOfSplit(true);
9950 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9951 AddQuantity(-split_quantity_new, false, true);
9952 new_item.SetQuantity(split_quantity_new, false, true);
9953 }
9954 }
9955 }
9956 else if (destination_entity && slot_id == -1)
9957 {
9958 if (quantity > stack_max)
9959 split_quantity_new = stack_max;
9960 else
9961 split_quantity_new = quantity;
9962
9963 if (ShouldSplitQuantity(split_quantity_new))
9964 {
9965 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9966 {
9967 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9968 new_item = ItemBase.Cast(o);
9969 }
9970
9971 if (new_item)
9972 {
9973 new_item.SetResultOfSplit(true);
9974 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9975 AddQuantity(-split_quantity_new, false, true);
9976 new_item.SetQuantity(split_quantity_new, false, true);
9977 }
9978 }
9979 }
9980 else
9981 {
9982 if (stack_max != 0)
9983 {
9984 if (stack_max < GetQuantity())
9985 {
9986 split_quantity_new = GetQuantity() - stack_max;
9987 }
9988
9989 if (ShouldSplitQuantity(split_quantity_new))
9990 {
9991 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9992
9993 if (new_item)
9994 {
9995 new_item.SetResultOfSplit(true);
9996 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9997 SetQuantity(split_quantity_new, false, true);
9998 new_item.SetQuantity(stack_max, false, true);
9999 new_item.PlaceOnSurface();
10000 }
10001 }
10002 }
10003 }
10004 }
10005
10006 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10007 {
10008 if (GetGame().IsClient())
10009 {
10010 if (ScriptInputUserData.CanStoreInputUserData())
10011 {
10012 ScriptInputUserData ctx = new ScriptInputUserData;
10014 ctx.Write(4);
10015 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10016 ctx.Write(thiz);
10017 dst.WriteToContext(ctx);
10018 ctx.Send();
10019 }
10020 }
10021 else if (!GetGame().IsMultiplayer())
10022 {
10024 }
10025 }
10026
10027 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10028 {
10029 if (GetGame().IsClient())
10030 {
10031 if (ScriptInputUserData.CanStoreInputUserData())
10032 {
10033 ScriptInputUserData ctx = new ScriptInputUserData;
10035 ctx.Write(2);
10036 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10037 ctx.Write(dummy);
10038 ctx.Write(destination_entity);
10039 ctx.Write(true);
10040 ctx.Write(idx);
10041 ctx.Write(row);
10042 ctx.Write(col);
10043 ctx.Send();
10044 }
10045 }
10046 else if (!GetGame().IsMultiplayer())
10047 {
10048 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10049 }
10050 }
10051
10052 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10053 {
10055 }
10056
10057 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10058 {
10059 float quantity = GetQuantity();
10060 float split_quantity_new;
10061 ItemBase new_item;
10062 if (dst.IsValid())
10063 {
10064 int slot_id = dst.GetSlot();
10065 float stack_max = GetTargetQuantityMax(slot_id);
10066
10067 if (quantity > stack_max)
10068 split_quantity_new = stack_max;
10069 else
10070 split_quantity_new = quantity;
10071
10072 if (ShouldSplitQuantity(split_quantity_new))
10073 {
10074 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10075
10076 if (new_item)
10077 {
10078 new_item.SetResultOfSplit(true);
10079 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10080 AddQuantity(-split_quantity_new, false, true);
10081 new_item.SetQuantity(split_quantity_new, false, true);
10082 }
10083
10084 return new_item;
10085 }
10086 }
10087
10088 return null;
10089 }
10090
10091 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10092 {
10093 float quantity = GetQuantity();
10094 float split_quantity_new;
10095 ItemBase new_item;
10096 if (destination_entity)
10097 {
10098 float stackable = GetTargetQuantityMax();
10099 if (quantity > stackable)
10100 split_quantity_new = stackable;
10101 else
10102 split_quantity_new = quantity;
10103
10104 if (ShouldSplitQuantity(split_quantity_new))
10105 {
10106 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10107 if (new_item)
10108 {
10109 new_item.SetResultOfSplit(true);
10110 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10111 AddQuantity(-split_quantity_new, false, true);
10112 new_item.SetQuantity(split_quantity_new, false, true);
10113 }
10114 }
10115 }
10116 }
10117
10118 void SplitIntoStackMaxHandsClient(PlayerBase player)
10119 {
10120 if (GetGame().IsClient())
10121 {
10122 if (ScriptInputUserData.CanStoreInputUserData())
10123 {
10124 ScriptInputUserData ctx = new ScriptInputUserData;
10126 ctx.Write(3);
10127 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10128 ctx.Write(i1);
10129 ItemBase destination_entity = this;
10130 ctx.Write(destination_entity);
10131 ctx.Write(true);
10132 ctx.Write(0);
10133 ctx.Send();
10134 }
10135 }
10136 else if (!GetGame().IsMultiplayer())
10137 {
10138 SplitIntoStackMaxHands(player);
10139 }
10140 }
10141
10142 void SplitIntoStackMaxHands(PlayerBase player)
10143 {
10144 float quantity = GetQuantity();
10145 float split_quantity_new;
10146 ref ItemBase new_item;
10147 if (player)
10148 {
10149 float stackable = GetTargetQuantityMax();
10150 if (quantity > stackable)
10151 split_quantity_new = stackable;
10152 else
10153 split_quantity_new = quantity;
10154
10155 if (ShouldSplitQuantity(split_quantity_new))
10156 {
10157 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10158 new_item = ItemBase.Cast(in_hands);
10159 if (new_item)
10160 {
10161 new_item.SetResultOfSplit(true);
10162 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10163 AddQuantity(-split_quantity_new, false, true);
10164 new_item.SetQuantity(split_quantity_new, false, true);
10165 }
10166 }
10167 }
10168 }
10169
10170 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10171 {
10172 float quantity = GetQuantity();
10173 float split_quantity_new = Math.Floor(quantity * 0.5);
10174
10175 if (!ShouldSplitQuantity(split_quantity_new))
10176 return;
10177
10178 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10179
10180 if (new_item)
10181 {
10182 if (new_item.GetQuantityMax() < split_quantity_new)
10183 {
10184 split_quantity_new = new_item.GetQuantityMax();
10185 }
10186
10187 new_item.SetResultOfSplit(true);
10188 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10189
10190 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10191 {
10192 AddQuantity(-1, false, true);
10193 new_item.SetQuantity(1, false, true);
10194 }
10195 else
10196 {
10197 AddQuantity(-split_quantity_new, false, true);
10198 new_item.SetQuantity(split_quantity_new, false, true);
10199 }
10200 }
10201 }
10202
10203 void SplitItem(PlayerBase player)
10204 {
10205 float quantity = GetQuantity();
10206 float split_quantity_new = Math.Floor(quantity / 2);
10207
10208 if (!ShouldSplitQuantity(split_quantity_new))
10209 return;
10210
10211 InventoryLocation invloc = new InventoryLocation;
10212 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10213
10214 ItemBase new_item;
10215 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10216
10217 if (new_item)
10218 {
10219 if (new_item.GetQuantityMax() < split_quantity_new)
10220 {
10221 split_quantity_new = new_item.GetQuantityMax();
10222 }
10223 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10224 {
10225 AddQuantity(-1, false, true);
10226 new_item.SetQuantity(1, false, true);
10227 }
10228 else if (split_quantity_new > 1)
10229 {
10230 AddQuantity(-split_quantity_new, false, true);
10231 new_item.SetQuantity(split_quantity_new, false, true);
10232 }
10233 }
10234 }
10235
10237 void OnQuantityChanged(float delta)
10238 {
10239 SetWeightDirty();
10240 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10241
10242 if (parent)
10243 parent.OnAttachmentQuantityChangedEx(this, delta);
10244
10245 if (IsLiquidContainer())
10246 {
10247 if (GetQuantityNormalized() <= 0.0)
10248 {
10250 }
10251 else if (GetLiquidType() == LIQUID_NONE)
10252 {
10253 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10255 }
10256 }
10257
10258 }
10259
10262 {
10263 // insert code here
10264 }
10265
10267 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10268 {
10270 }
10271
10272 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10273 {
10274 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10275
10276 if (GetGame().IsServer())
10277 {
10278 if (newLevel == GameConstants.STATE_RUINED)
10279 {
10281 EntityAI parent = GetHierarchyParent();
10282 if (parent && parent.IsFireplace())
10283 {
10284 CargoBase cargo = GetInventory().GetCargo();
10285 if (cargo)
10286 {
10287 for (int i = 0; i < cargo.GetItemCount(); ++i)
10288 {
10289 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10290 }
10291 }
10292 }
10293 }
10294
10295 if (IsResultOfSplit())
10296 {
10297 // reset the splitting result flag, return to normal item behavior
10298 SetResultOfSplit(false);
10299 return;
10300 }
10301
10302 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10303 {
10304 SetCleanness(0);//unclean the item upon damage dealt
10305 }
10306 }
10307 }
10308
10309 // just the split? TODO: verify
10310 override void OnRightClick()
10311 {
10312 super.OnRightClick();
10313
10314 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10315 {
10316 if (GetGame().IsClient())
10317 {
10318 if (ScriptInputUserData.CanStoreInputUserData())
10319 {
10320 EntityAI root = GetHierarchyRoot();
10321 Man playerOwner = GetHierarchyRootPlayer();
10322 InventoryLocation dst = new InventoryLocation;
10323
10324 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10325 if (!playerOwner && root && root == this)
10326 {
10328 }
10329 else
10330 {
10331 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10332 GetInventory().GetCurrentInventoryLocation(dst);
10333 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10334 {
10335 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10336 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10337 {
10339 }
10340 else
10341 {
10342 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10343 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10344 this shouldnt cause issues within this scope*/
10345 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10346 {
10348 }
10349 else
10350 {
10351 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10352 }
10353 }
10354 }
10355 }
10356
10357 ScriptInputUserData ctx = new ScriptInputUserData;
10359 ctx.Write(4);
10360 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10361 ctx.Write(thiz);
10362 dst.WriteToContext(ctx);
10363 ctx.Write(true); // dummy
10364 ctx.Send();
10365 }
10366 }
10367 else if (!GetGame().IsMultiplayer())
10368 {
10369 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10370 }
10371 }
10372 }
10373
10374 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10375 {
10376 if (root)
10377 {
10378 vector m4[4];
10379 root.GetTransform(m4);
10380 dst.SetGround(this, m4);
10381 }
10382 else
10383 {
10384 GetInventory().GetCurrentInventoryLocation(dst);
10385 }
10386 }
10387
10388 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10389 {
10390 //TODO: delete check zero quantity check after fix double posts hands fsm events
10391 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10392 return false;
10393
10394 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10395 return false;
10396
10397 //can_this_be_combined = ConfigGetBool("canBeSplit");
10399 return false;
10400
10401
10402 Magazine mag = Magazine.Cast(this);
10403 if (mag)
10404 {
10405 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10406 return false;
10407
10408 if (stack_max_limit)
10409 {
10410 Magazine other_mag = Magazine.Cast(other_item);
10411 if (other_item)
10412 {
10413 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10414 return false;
10415 }
10416
10417 }
10418 }
10419 else
10420 {
10421 //TODO: delete check zero quantity check after fix double posts hands fsm events
10422 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10423 return false;
10424
10425 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10426 return false;
10427 }
10428
10429 PlayerBase player = null;
10430 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10431 {
10432 if (player.GetInventory().HasAttachment(this))
10433 return false;
10434
10435 if (player.IsItemsToDelete())
10436 return false;
10437 }
10438
10439 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10440 return false;
10441
10442 int slotID;
10443 string slotName;
10444 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10445 return false;
10446
10447 return true;
10448 }
10449
10450 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10451 {
10452 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10453 }
10454
10455 bool IsResultOfSplit()
10456 {
10457 return m_IsResultOfSplit;
10458 }
10459
10460 void SetResultOfSplit(bool value)
10461 {
10462 m_IsResultOfSplit = value;
10463 }
10464
10465 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10466 {
10467 return ComputeQuantityUsedEx(other_item, use_stack_max);
10468 }
10469
10470 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10471 {
10472 float other_item_quantity = other_item.GetQuantity();
10473 float this_free_space;
10474
10475 float stack_max = GetQuantityMax();
10476
10477 this_free_space = stack_max - GetQuantity();
10478
10479 if (other_item_quantity > this_free_space)
10480 {
10481 return this_free_space;
10482 }
10483 else
10484 {
10485 return other_item_quantity;
10486 }
10487 }
10488
10489 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10490 {
10491 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10492 }
10493
10494 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10495 {
10496 if (!CanBeCombined(other_item, false))
10497 return;
10498
10499 if (!IsMagazine() && other_item)
10500 {
10501 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10502 if (quantity_used != 0)
10503 {
10504 float hp1 = GetHealth01("","");
10505 float hp2 = other_item.GetHealth01("","");
10506 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10507 hpResult = hpResult / (GetQuantity() + quantity_used);
10508
10509 hpResult *= GetMaxHealth();
10510 Math.Round(hpResult);
10511 SetHealth("", "Health", hpResult);
10512
10513 AddQuantity(quantity_used);
10514 other_item.AddQuantity(-quantity_used);
10515 }
10516 }
10517 OnCombine(other_item);
10518 }
10519
10520 void OnCombine(ItemBase other_item)
10521 {
10522 #ifdef SERVER
10523 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10524 GetHierarchyParent().IncreaseLifetimeUp();
10525 #endif
10526 };
10527
10528 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10529 {
10530 PlayerBase p = PlayerBase.Cast(player);
10531
10532 array<int> recipesIds = p.m_Recipes;
10533 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10534 if (moduleRecipesManager)
10535 {
10536 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10537 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10538 }
10539
10540 for (int i = 0;i < recipesIds.Count(); i++)
10541 {
10542 int key = recipesIds.Get(i);
10543 string recipeName = moduleRecipesManager.GetRecipeName(key);
10544 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10545 }
10546 }
10547
10548 // -------------------------------------------------------------------------
10549 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10550 {
10551 super.GetDebugActions(outputList);
10552
10553 //quantity
10554 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10555 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10556 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10557 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10558 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10559
10560 //health
10561 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10562 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10563 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10564 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10565 //temperature
10566 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10567 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10568 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10569 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10570
10571 //wet
10572 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10573 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10574 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10575
10576 //liquidtype
10577 if (IsLiquidContainer())
10578 {
10579 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10580 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10581 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10582 }
10583
10584 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10585 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10586
10587 // watch
10588 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10589 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10590 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10591
10592 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10593
10594 InventoryLocation loc = new InventoryLocation();
10595 GetInventory().GetCurrentInventoryLocation(loc);
10596 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10597 {
10598 if (Gizmo_IsSupported())
10599 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10600 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10601 }
10602
10603 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10604 }
10605
10606 // -------------------------------------------------------------------------
10607 // -------------------------------------------------------------------------
10608 // -------------------------------------------------------------------------
10609 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10610 {
10611 super.OnAction(action_id, player, ctx);
10612
10613 if (GetGame().IsClient() || !GetGame().IsMultiplayer())
10614 {
10615 switch (action_id)
10616 {
10617 case EActions.GIZMO_OBJECT:
10618 GetGame().GizmoSelectObject(this);
10619 return true;
10620 case EActions.GIZMO_PHYSICS:
10621 GetGame().GizmoSelectPhysics(GetPhysics());
10622 return true;
10623 }
10624 }
10625
10626 if (GetGame().IsServer())
10627 {
10628 switch (action_id)
10629 {
10630 case EActions.DELETE:
10631 Delete();
10632 return true;
10633 }
10634 }
10635
10636 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10637 {
10638 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10639 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10640 PlayerBase p = PlayerBase.Cast(player);
10641 if (EActions.RECIPES_RANGE_START < 1000)
10642 {
10643 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10644 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10645 }
10646 }
10647 #ifndef SERVER
10648 else if (action_id == EActions.WATCH_PLAYER)
10649 {
10650 PluginDeveloper.SetDeveloperItemClientEx(player);
10651 }
10652 #endif
10653 if (GetGame().IsServer())
10654 {
10655 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10656 {
10657 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10658 OnDebugButtonPressServer(id + 1);
10659 }
10660
10661 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10662 {
10663 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10664 InsertAgent(agent_id,100);
10665 }
10666
10667 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10668 {
10669 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10670 RemoveAgent(agent_id2);
10671 }
10672
10673 else if (action_id == EActions.ADD_QUANTITY)
10674 {
10675 if (IsMagazine())
10676 {
10677 Magazine mag = Magazine.Cast(this);
10678 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10679 }
10680 else
10681 {
10682 AddQuantity(GetQuantityMax() * 0.2);
10683 }
10684
10685 if (m_EM)
10686 {
10687 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10688 }
10689 //PrintVariables();
10690 }
10691
10692 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10693 {
10694 if (IsMagazine())
10695 {
10696 Magazine mag2 = Magazine.Cast(this);
10697 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10698 }
10699 else
10700 {
10701 AddQuantity(- GetQuantityMax() * 0.2);
10702 }
10703 if (m_EM)
10704 {
10705 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10706 }
10707 //PrintVariables();
10708 }
10709
10710 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10711 {
10712 SetQuantity(0);
10713
10714 if (m_EM)
10715 {
10716 m_EM.SetEnergy(0);
10717 }
10718 }
10719
10720 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10721 {
10723
10724 if (m_EM)
10725 {
10726 m_EM.SetEnergy(m_EM.GetEnergyMax());
10727 }
10728 }
10729
10730 else if (action_id == EActions.ADD_HEALTH)
10731 {
10732 AddHealth("","",GetMaxHealth("","Health")/5);
10733 }
10734 else if (action_id == EActions.REMOVE_HEALTH)
10735 {
10736 AddHealth("","",-GetMaxHealth("","Health")/5);
10737 }
10738 else if (action_id == EActions.DESTROY_HEALTH)
10739 {
10740 SetHealth01("","",0);
10741 }
10742 else if (action_id == EActions.WATCH_ITEM)
10743 {
10745 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10746 #ifdef DEVELOPER
10747 SetDebugDeveloper_item(this);
10748 #endif
10749 }
10750
10751 else if (action_id == EActions.ADD_TEMPERATURE)
10752 {
10753 AddTemperature(20);
10754 //PrintVariables();
10755 }
10756
10757 else if (action_id == EActions.REMOVE_TEMPERATURE)
10758 {
10759 AddTemperature(-20);
10760 //PrintVariables();
10761 }
10762
10763 else if (action_id == EActions.FLIP_FROZEN)
10764 {
10765 SetFrozen(!GetIsFrozen());
10766 //PrintVariables();
10767 }
10768
10769 else if (action_id == EActions.ADD_WETNESS)
10770 {
10771 AddWet(GetWetMax()/5);
10772 //PrintVariables();
10773 }
10774
10775 else if (action_id == EActions.REMOVE_WETNESS)
10776 {
10777 AddWet(-GetWetMax()/5);
10778 //PrintVariables();
10779 }
10780
10781 else if (action_id == EActions.LIQUIDTYPE_UP)
10782 {
10783 int curr_type = GetLiquidType();
10784 SetLiquidType(curr_type * 2);
10785 //AddWet(1);
10786 //PrintVariables();
10787 }
10788
10789 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10790 {
10791 int curr_type2 = GetLiquidType();
10792 SetLiquidType(curr_type2 / 2);
10793 }
10794
10795 else if (action_id == EActions.MAKE_SPECIAL)
10796 {
10797 auto debugParams = DebugSpawnParams.WithPlayer(player);
10798 OnDebugSpawnEx(debugParams);
10799 }
10800
10801 }
10802
10803
10804 return false;
10805 }
10806
10807 // -------------------------------------------------------------------------
10808
10809
10812 void OnActivatedByTripWire();
10813
10815 void OnActivatedByItem(notnull ItemBase item);
10816
10817 //----------------------------------------------------------------
10818 //returns true if item is able to explode when put in fire
10819 bool CanExplodeInFire()
10820 {
10821 return false;
10822 }
10823
10824 //----------------------------------------------------------------
10825 bool CanEat()
10826 {
10827 return true;
10828 }
10829
10830 //----------------------------------------------------------------
10831 override bool IsIgnoredByConstruction()
10832 {
10833 return true;
10834 }
10835
10836 //----------------------------------------------------------------
10837 //has FoodStages in config?
10838 bool HasFoodStage()
10839 {
10840 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10841 return GetGame().ConfigIsExisting(config_path);
10842 }
10843
10845 FoodStage GetFoodStage()
10846 {
10847 return null;
10848 }
10849
10850 bool CanBeCooked()
10851 {
10852 return false;
10853 }
10854
10855 bool CanBeCookedOnStick()
10856 {
10857 return false;
10858 }
10859
10861 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10863
10864 //----------------------------------------------------------------
10865 bool CanRepair(ItemBase item_repair_kit)
10866 {
10867 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10868 return module_repairing.CanRepair(this, item_repair_kit);
10869 }
10870
10871 //----------------------------------------------------------------
10872 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10873 {
10874 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10875 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10876 }
10877
10878 //----------------------------------------------------------------
10879 int GetItemSize()
10880 {
10881 /*
10882 vector v_size = this.ConfigGetVector("itemSize");
10883 int v_size_x = v_size[0];
10884 int v_size_y = v_size[1];
10885 int size = v_size_x * v_size_y;
10886 return size;
10887 */
10888
10889 return 1;
10890 }
10891
10892 //----------------------------------------------------------------
10893 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10894 bool CanBeMovedOverride()
10895 {
10896 return m_CanBeMovedOverride;
10897 }
10898
10899 //----------------------------------------------------------------
10900 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10901 void SetCanBeMovedOverride(bool setting)
10902 {
10903 m_CanBeMovedOverride = setting;
10904 }
10905
10906 //----------------------------------------------------------------
10914 void MessageToOwnerStatus(string text)
10915 {
10916 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10917
10918 if (player)
10919 {
10920 player.MessageStatus(text);
10921 }
10922 }
10923
10924 //----------------------------------------------------------------
10932 void MessageToOwnerAction(string text)
10933 {
10934 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10935
10936 if (player)
10937 {
10938 player.MessageAction(text);
10939 }
10940 }
10941
10942 //----------------------------------------------------------------
10950 void MessageToOwnerFriendly(string text)
10951 {
10952 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10953
10954 if (player)
10955 {
10956 player.MessageFriendly(text);
10957 }
10958 }
10959
10960 //----------------------------------------------------------------
10968 void MessageToOwnerImportant(string text)
10969 {
10970 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10971
10972 if (player)
10973 {
10974 player.MessageImportant(text);
10975 }
10976 }
10977
10978 override bool IsItemBase()
10979 {
10980 return true;
10981 }
10982
10983 // Checks if item is of questioned kind
10984 override bool KindOf(string tag)
10985 {
10986 bool found = false;
10987 string item_name = this.GetType();
10988 ref TStringArray item_tag_array = new TStringArray;
10989 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
10990
10991 int array_size = item_tag_array.Count();
10992 for (int i = 0; i < array_size; i++)
10993 {
10994 if (item_tag_array.Get(i) == tag)
10995 {
10996 found = true;
10997 break;
10998 }
10999 }
11000 return found;
11001 }
11002
11003
11004 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11005 {
11006 //Debug.Log("OnRPC called");
11007 super.OnRPC(sender, rpc_type,ctx);
11008
11009 //Play soundset for attachment locking (ActionLockAttachment.c)
11010 switch (rpc_type)
11011 {
11012 #ifndef SERVER
11013 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11014 Param2<bool, string> p = new Param2<bool, string>(false, "");
11015
11016 if (!ctx.Read(p))
11017 return;
11018
11019 bool play = p.param1;
11020 string soundSet = p.param2;
11021
11022 if (play)
11023 {
11024 if (m_LockingSound)
11025 {
11027 {
11028 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11029 }
11030 }
11031 else
11032 {
11033 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11034 }
11035 }
11036 else
11037 {
11038 SEffectManager.DestroyEffect(m_LockingSound);
11039 }
11040
11041 break;
11042 #endif
11043
11044 }
11045
11046 if (GetWrittenNoteData())
11047 {
11048 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11049 }
11050 }
11051
11052 //-----------------------------
11053 // VARIABLE MANIPULATION SYSTEM
11054 //-----------------------------
11055 int NameToID(string name)
11056 {
11057 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11058 return plugin.GetID(name);
11059 }
11060
11061 string IDToName(int id)
11062 {
11063 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11064 return plugin.GetName(id);
11065 }
11066
11068 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11069 {
11070 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11071 //read the flags
11072 int varFlags;
11073 if (!ctx.Read(varFlags))
11074 return;
11075
11076 if (varFlags & ItemVariableFlags.FLOAT)
11077 {
11078 ReadVarsFromCTX(ctx);
11079 }
11080 }
11081
11082 override void SerializeNumericalVars(array<float> floats_out)
11083 {
11084 //some variables handled on EntityAI level already!
11085 super.SerializeNumericalVars(floats_out);
11086
11087 // the order of serialization must be the same as the order of de-serialization
11088 //--------------------------------------------
11089 if (IsVariableSet(VARIABLE_QUANTITY))
11090 {
11091 floats_out.Insert(m_VarQuantity);
11092 }
11093 //--------------------------------------------
11094 if (IsVariableSet(VARIABLE_WET))
11095 {
11096 floats_out.Insert(m_VarWet);
11097 }
11098 //--------------------------------------------
11099 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11100 {
11101 floats_out.Insert(m_VarLiquidType);
11102 }
11103 //--------------------------------------------
11104 if (IsVariableSet(VARIABLE_COLOR))
11105 {
11106 floats_out.Insert(m_ColorComponentR);
11107 floats_out.Insert(m_ColorComponentG);
11108 floats_out.Insert(m_ColorComponentB);
11109 floats_out.Insert(m_ColorComponentA);
11110 }
11111 //--------------------------------------------
11112 if (IsVariableSet(VARIABLE_CLEANNESS))
11113 {
11114 floats_out.Insert(m_Cleanness);
11115 }
11116 }
11117
11118 override void DeSerializeNumericalVars(array<float> floats)
11119 {
11120 //some variables handled on EntityAI level already!
11121 super.DeSerializeNumericalVars(floats);
11122
11123 // the order of serialization must be the same as the order of de-serialization
11124 int index = 0;
11125 int mask = Math.Round(floats.Get(index));
11126
11127 index++;
11128 //--------------------------------------------
11129 if (mask & VARIABLE_QUANTITY)
11130 {
11131 if (m_IsStoreLoad)
11132 {
11133 SetStoreLoadedQuantity(floats.Get(index));
11134 }
11135 else
11136 {
11137 float quantity = floats.Get(index);
11138 SetQuantity(quantity, true, false, false, false);
11139 }
11140 index++;
11141 }
11142 //--------------------------------------------
11143 if (mask & VARIABLE_WET)
11144 {
11145 float wet = floats.Get(index);
11146 SetWet(wet);
11147 index++;
11148 }
11149 //--------------------------------------------
11150 if (mask & VARIABLE_LIQUIDTYPE)
11151 {
11152 int liquidtype = Math.Round(floats.Get(index));
11153 SetLiquidType(liquidtype);
11154 index++;
11155 }
11156 //--------------------------------------------
11157 if (mask & VARIABLE_COLOR)
11158 {
11159 m_ColorComponentR = Math.Round(floats.Get(index));
11160 index++;
11161 m_ColorComponentG = Math.Round(floats.Get(index));
11162 index++;
11163 m_ColorComponentB = Math.Round(floats.Get(index));
11164 index++;
11165 m_ColorComponentA = Math.Round(floats.Get(index));
11166 index++;
11167 }
11168 //--------------------------------------------
11169 if (mask & VARIABLE_CLEANNESS)
11170 {
11171 int cleanness = Math.Round(floats.Get(index));
11172 SetCleanness(cleanness);
11173 index++;
11174 }
11175 }
11176
11177 override void WriteVarsToCTX(ParamsWriteContext ctx)
11178 {
11179 super.WriteVarsToCTX(ctx);
11180
11181 //--------------------------------------------
11182 if (IsVariableSet(VARIABLE_QUANTITY))
11183 {
11184 ctx.Write(GetQuantity());
11185 }
11186 //--------------------------------------------
11187 if (IsVariableSet(VARIABLE_WET))
11188 {
11189 ctx.Write(GetWet());
11190 }
11191 //--------------------------------------------
11192 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11193 {
11194 ctx.Write(GetLiquidType());
11195 }
11196 //--------------------------------------------
11197 if (IsVariableSet(VARIABLE_COLOR))
11198 {
11199 int r,g,b,a;
11200 GetColor(r,g,b,a);
11201 ctx.Write(r);
11202 ctx.Write(g);
11203 ctx.Write(b);
11204 ctx.Write(a);
11205 }
11206 //--------------------------------------------
11207 if (IsVariableSet(VARIABLE_CLEANNESS))
11208 {
11209 ctx.Write(GetCleanness());
11210 }
11211 }
11212
11213 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11214 {
11215 if (!super.ReadVarsFromCTX(ctx,version))
11216 return false;
11217
11218 int intValue;
11219 float value;
11220
11221 if (version < 140)
11222 {
11223 if (!ctx.Read(intValue))
11224 return false;
11225
11226 m_VariablesMask = intValue;
11227 }
11228
11229 if (m_VariablesMask & VARIABLE_QUANTITY)
11230 {
11231 if (!ctx.Read(value))
11232 return false;
11233
11234 if (IsStoreLoad())
11235 {
11237 }
11238 else
11239 {
11240 SetQuantity(value, true, false, false, false);
11241 }
11242 }
11243 //--------------------------------------------
11244 if (version < 140)
11245 {
11246 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11247 {
11248 if (!ctx.Read(value))
11249 return false;
11250 SetTemperatureDirect(value);
11251 }
11252 }
11253 //--------------------------------------------
11254 if (m_VariablesMask & VARIABLE_WET)
11255 {
11256 if (!ctx.Read(value))
11257 return false;
11258 SetWet(value);
11259 }
11260 //--------------------------------------------
11261 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11262 {
11263 if (!ctx.Read(intValue))
11264 return false;
11265 SetLiquidType(intValue);
11266 }
11267 //--------------------------------------------
11268 if (m_VariablesMask & VARIABLE_COLOR)
11269 {
11270 int r,g,b,a;
11271 if (!ctx.Read(r))
11272 return false;
11273 if (!ctx.Read(g))
11274 return false;
11275 if (!ctx.Read(b))
11276 return false;
11277 if (!ctx.Read(a))
11278 return false;
11279
11280 SetColor(r,g,b,a);
11281 }
11282 //--------------------------------------------
11283 if (m_VariablesMask & VARIABLE_CLEANNESS)
11284 {
11285 if (!ctx.Read(intValue))
11286 return false;
11287 SetCleanness(intValue);
11288 }
11289 //--------------------------------------------
11290 if (version >= 138 && version < 140)
11291 {
11292 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11293 {
11294 if (!ctx.Read(intValue))
11295 return false;
11296 SetFrozen(intValue);
11297 }
11298 }
11299
11300 return true;
11301 }
11302
11303 //----------------------------------------------------------------
11304 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11305 {
11306 m_IsStoreLoad = true;
11308 {
11309 m_FixDamageSystemInit = true;
11310 }
11311
11312 if (!super.OnStoreLoad(ctx, version))
11313 {
11314 m_IsStoreLoad = false;
11315 return false;
11316 }
11317
11318 if (version >= 114)
11319 {
11320 bool hasQuickBarIndexSaved;
11321
11322 if (!ctx.Read(hasQuickBarIndexSaved))
11323 {
11324 m_IsStoreLoad = false;
11325 return false;
11326 }
11327
11328 if (hasQuickBarIndexSaved)
11329 {
11330 int itmQBIndex;
11331
11332 //Load quickbar item bind
11333 if (!ctx.Read(itmQBIndex))
11334 {
11335 m_IsStoreLoad = false;
11336 return false;
11337 }
11338
11339 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11340 if (itmQBIndex != -1 && parentPlayer)
11341 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11342 }
11343 }
11344 else
11345 {
11346 // Backup of how it used to be
11347 PlayerBase player;
11348 int itemQBIndex;
11349 if (version == int.MAX)
11350 {
11351 if (!ctx.Read(itemQBIndex))
11352 {
11353 m_IsStoreLoad = false;
11354 return false;
11355 }
11356 }
11357 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11358 {
11359 //Load quickbar item bind
11360 if (!ctx.Read(itemQBIndex))
11361 {
11362 m_IsStoreLoad = false;
11363 return false;
11364 }
11365 if (itemQBIndex != -1 && player)
11366 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11367 }
11368 }
11369
11370 if (version < 140)
11371 {
11372 // variable management system
11373 if (!LoadVariables(ctx, version))
11374 {
11375 m_IsStoreLoad = false;
11376 return false;
11377 }
11378 }
11379
11380 //agent trasmission system
11381 if (!LoadAgents(ctx, version))
11382 {
11383 m_IsStoreLoad = false;
11384 return false;
11385 }
11386 if (version >= 132)
11387 {
11388 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11389 if (raib)
11390 {
11391 if (!raib.OnStoreLoad(ctx,version))
11392 {
11393 m_IsStoreLoad = false;
11394 return false;
11395 }
11396 }
11397 }
11398
11399 m_IsStoreLoad = false;
11400 return true;
11401 }
11402
11403 //----------------------------------------------------------------
11404
11405 override void OnStoreSave(ParamsWriteContext ctx)
11406 {
11407 super.OnStoreSave(ctx);
11408
11409 PlayerBase player;
11410 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11411 {
11412 ctx.Write(true); // Keep track of if we should actually read this in or not
11413 //Save quickbar item bind
11414 int itemQBIndex = -1;
11415 itemQBIndex = player.FindQuickBarEntityIndex(this);
11416 ctx.Write(itemQBIndex);
11417 }
11418 else
11419 {
11420 ctx.Write(false); // Keep track of if we should actually read this in or not
11421 }
11422
11423 SaveAgents(ctx);//agent trasmission system
11424
11425 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11426 if (raib)
11427 {
11428 raib.OnStoreSave(ctx);
11429 }
11430 }
11431 //----------------------------------------------------------------
11432
11433 override void AfterStoreLoad()
11434 {
11435 super.AfterStoreLoad();
11436
11438 {
11440 }
11441
11442 if (GetStoreLoadedQuantity() != float.LOWEST)
11443 {
11445 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11446 }
11447 }
11448
11449 override void EEOnAfterLoad()
11450 {
11451 super.EEOnAfterLoad();
11452
11454 {
11455 m_FixDamageSystemInit = false;
11456 }
11457
11460 }
11461
11462 bool CanBeDisinfected()
11463 {
11464 return false;
11465 }
11466
11467
11468 //----------------------------------------------------------------
11469 override void OnVariablesSynchronized()
11470 {
11471 if (m_Initialized)
11472 {
11473 #ifdef PLATFORM_CONSOLE
11474 //bruteforce it is
11475 if (IsSplitable())
11476 {
11477 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11478 if (menu)
11479 {
11480 menu.Refresh();
11481 }
11482 }
11483 #endif
11484 }
11485
11487 {
11488 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11489 m_WantPlayImpactSound = false;
11490 }
11491
11493 {
11494 SetWeightDirty();
11496 }
11497 if (m_VarWet != m_VarWetPrev)
11498 {
11501 }
11502
11503 if (m_SoundSyncPlay != 0)
11504 {
11505 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11506 m_SoundSyncPlay = 0;
11507 }
11508 if (m_SoundSyncStop != 0)
11509 {
11510 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11511 m_SoundSyncStop = 0;
11512 }
11513
11514 super.OnVariablesSynchronized();
11515 }
11516
11517 //------------------------- Quantity
11518 //----------------------------------------------------------------
11520 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11521 {
11522 if (!IsServerCheck(allow_client))
11523 return false;
11524
11525 if (!HasQuantity())
11526 return false;
11527
11528 float min = GetQuantityMin();
11529 float max = GetQuantityMax();
11530
11531 if (value <= (min + 0.001))
11532 value = min;
11533
11534 if (value == min)
11535 {
11536 if (destroy_config)
11537 {
11538 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11539 if (dstr)
11540 {
11541 m_VarQuantity = Math.Clamp(value, min, max);
11542 this.Delete();
11543 return true;
11544 }
11545 }
11546 else if (destroy_forced)
11547 {
11548 m_VarQuantity = Math.Clamp(value, min, max);
11549 this.Delete();
11550 return true;
11551 }
11552 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11553 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11554 }
11555
11556 float delta = m_VarQuantity;
11557 m_VarQuantity = Math.Clamp(value, min, max);
11558
11559 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11560 {
11561 delta = m_VarQuantity - delta;
11562
11563 if (delta)
11564 OnQuantityChanged(delta);
11565 }
11566
11567 SetVariableMask(VARIABLE_QUANTITY);
11568
11569 return false;
11570 }
11571
11572 //----------------------------------------------------------------
11574 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11575 {
11576 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11577 }
11578 //----------------------------------------------------------------
11579 void SetQuantityMax()
11580 {
11581 float max = GetQuantityMax();
11582 SetQuantity(max);
11583 }
11584
11585 override void SetQuantityToMinimum()
11586 {
11587 float min = GetQuantityMin();
11588 SetQuantity(min);
11589 }
11590 //----------------------------------------------------------------
11592 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11593 {
11594 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11595 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11596 SetQuantity(result, destroy_config, destroy_forced);
11597 }
11598
11599 //----------------------------------------------------------------
11601 override float GetQuantityNormalized()
11602 {
11603 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11604 }
11605
11607 {
11608 return GetQuantityNormalized();
11609 }
11610
11611 /*void SetAmmoNormalized(float value)
11612 {
11613 float value_clamped = Math.Clamp(value, 0, 1);
11614 Magazine this_mag = Magazine.Cast(this);
11615 int max_rounds = this_mag.GetAmmoMax();
11616 int result = value * max_rounds;//can the rounded if higher precision is required
11617 this_mag.SetAmmoCount(result);
11618 }*/
11619 //----------------------------------------------------------------
11620 override int GetQuantityMax()
11621 {
11622 int slot = -1;
11623 if (GetInventory())
11624 {
11625 InventoryLocation il = new InventoryLocation;
11626 GetInventory().GetCurrentInventoryLocation(il);
11627 slot = il.GetSlot();
11628 }
11629
11630 return GetTargetQuantityMax(slot);
11631 }
11632
11633 override int GetTargetQuantityMax(int attSlotID = -1)
11634 {
11635 float quantity_max = 0;
11636
11637 if (IsSplitable()) //only stackable/splitable items can check for stack size
11638 {
11639 if (attSlotID != -1)
11640 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11641
11642 if (quantity_max <= 0)
11643 quantity_max = m_VarStackMax;
11644 }
11645
11646 if (quantity_max <= 0)
11647 quantity_max = m_VarQuantityMax;
11648
11649 return quantity_max;
11650 }
11651 //----------------------------------------------------------------
11652 override int GetQuantityMin()
11653 {
11654 return m_VarQuantityMin;
11655 }
11656 //----------------------------------------------------------------
11657 int GetQuantityInit()
11658 {
11659 return m_VarQuantityInit;
11660 }
11661
11662 //----------------------------------------------------------------
11663 override bool HasQuantity()
11664 {
11665 return !(GetQuantityMax() - GetQuantityMin() == 0);
11666 }
11667
11668 override float GetQuantity()
11669 {
11670 return m_VarQuantity;
11671 }
11672
11673 bool IsFullQuantity()
11674 {
11675 return GetQuantity() >= GetQuantityMax();
11676 }
11677
11678 //Calculates weight of single item without attachments and cargo
11679 override float GetSingleInventoryItemWeightEx()
11680 {
11681 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11682 float weightEx = GetWeightEx();//overall weight of the item
11683 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11684 return weightEx - special;
11685 }
11686
11687 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11689 {
11691 }
11692
11693 override protected float GetWeightSpecialized(bool forceRecalc = false)
11694 {
11695 if (IsSplitable()) //quantity determines size of the stack
11696 {
11697 #ifdef DEVELOPER
11698 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11699 {
11700 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11701 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11702 }
11703 #endif
11704
11705 return GetQuantity() * GetConfigWeightModified();
11706 }
11707 else if (HasEnergyManager())// items with energy manager
11708 {
11709 #ifdef DEVELOPER
11710 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11711 {
11712 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11713 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11714 }
11715 #endif
11716 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11717 }
11718 else//everything else
11719 {
11720 #ifdef DEVELOPER
11721 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11722 {
11723 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11724 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11725 }
11726 #endif
11727 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11728 }
11729 }
11730
11732 int GetNumberOfItems()
11733 {
11734 int item_count = 0;
11735 ItemBase item;
11736
11737 if (GetInventory().GetCargo() != NULL)
11738 {
11739 item_count = GetInventory().GetCargo().GetItemCount();
11740 }
11741
11742 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11743 {
11744 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11745 if (item)
11746 item_count += item.GetNumberOfItems();
11747 }
11748 return item_count;
11749 }
11750
11752 float GetUnitWeight(bool include_wetness = true)
11753 {
11754 float weight = 0;
11755 float wetness = 1;
11756 if (include_wetness)
11757 wetness += GetWet();
11758 if (IsSplitable()) //quantity determines size of the stack
11759 {
11760 weight = wetness * m_ConfigWeight;
11761 }
11762 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11763 {
11764 weight = 1;
11765 }
11766 return weight;
11767 }
11768
11769 //-----------------------------------------------------------------
11770
11771 override void ClearInventory()
11772 {
11773 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11774 {
11775 GameInventory inv = GetInventory();
11776 array<EntityAI> items = new array<EntityAI>;
11777 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11778 for (int i = 0; i < items.Count(); i++)
11779 {
11780 ItemBase item = ItemBase.Cast(items.Get(i));
11781 if (item)
11782 {
11783 GetGame().ObjectDelete(item);
11784 }
11785 }
11786 }
11787 }
11788
11789 //------------------------- Energy
11790
11791 //----------------------------------------------------------------
11792 float GetEnergy()
11793 {
11794 float energy = 0;
11795 if (HasEnergyManager())
11796 {
11797 energy = GetCompEM().GetEnergy();
11798 }
11799 return energy;
11800 }
11801
11802
11803 override void OnEnergyConsumed()
11804 {
11805 super.OnEnergyConsumed();
11806
11808 }
11809
11810 override void OnEnergyAdded()
11811 {
11812 super.OnEnergyAdded();
11813
11815 }
11816
11817 // Converts energy (from Energy Manager) to quantity, if enabled.
11819 {
11820 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11821 {
11822 if (HasQuantity())
11823 {
11824 float energy_0to1 = GetCompEM().GetEnergy0To1();
11825 SetQuantityNormalized(energy_0to1);
11826 }
11827 }
11828 }
11829
11830 //----------------------------------------------------------------
11831 float GetHeatIsolationInit()
11832 {
11833 return ConfigGetFloat("heatIsolation");
11834 }
11835
11836 float GetHeatIsolation()
11837 {
11838 return m_HeatIsolation;
11839 }
11840
11841 float GetDryingIncrement(string pIncrementName)
11842 {
11843 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11844 if (GetGame().ConfigIsExisting(paramPath))
11845 return GetGame().ConfigGetFloat(paramPath);
11846
11847 return 0.0;
11848 }
11849
11850 float GetSoakingIncrement(string pIncrementName)
11851 {
11852 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11853 if (GetGame().ConfigIsExisting(paramPath))
11854 return GetGame().ConfigGetFloat(paramPath);
11855
11856 return 0.0;
11857 }
11858 //----------------------------------------------------------------
11859 override void SetWet(float value, bool allow_client = false)
11860 {
11861 if (!IsServerCheck(allow_client))
11862 return;
11863
11864 float min = GetWetMin();
11865 float max = GetWetMax();
11866
11867 float previousValue = m_VarWet;
11868
11869 m_VarWet = Math.Clamp(value, min, max);
11870
11871 if (previousValue != m_VarWet)
11872 {
11873 SetVariableMask(VARIABLE_WET);
11874 OnWetChanged(m_VarWet, previousValue);
11875 }
11876 }
11877 //----------------------------------------------------------------
11878 override void AddWet(float value)
11879 {
11880 SetWet(GetWet() + value);
11881 }
11882 //----------------------------------------------------------------
11883 override void SetWetMax()
11884 {
11886 }
11887 //----------------------------------------------------------------
11888 override float GetWet()
11889 {
11890 return m_VarWet;
11891 }
11892 //----------------------------------------------------------------
11893 override float GetWetMax()
11894 {
11895 return m_VarWetMax;
11896 }
11897 //----------------------------------------------------------------
11898 override float GetWetMin()
11899 {
11900 return m_VarWetMin;
11901 }
11902 //----------------------------------------------------------------
11903 override float GetWetInit()
11904 {
11905 return m_VarWetInit;
11906 }
11907 //----------------------------------------------------------------
11908 override void OnWetChanged(float newVal, float oldVal)
11909 {
11910 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
11911 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
11912 if (newLevel != oldLevel)
11913 {
11914 OnWetLevelChanged(newLevel,oldLevel);
11915 }
11916 }
11917
11918 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
11919 {
11920 SetWeightDirty();
11921 }
11922
11923 override EWetnessLevel GetWetLevel()
11924 {
11925 return GetWetLevelInternal(m_VarWet);
11926 }
11927
11928 //----------------------------------------------------------------
11929
11930 override void SetStoreLoad(bool value)
11931 {
11932 m_IsStoreLoad = value;
11933 }
11934
11935 override bool IsStoreLoad()
11936 {
11937 return m_IsStoreLoad;
11938 }
11939
11940 override void SetStoreLoadedQuantity(float value)
11941 {
11942 m_StoreLoadedQuantity = value;
11943 }
11944
11945 override float GetStoreLoadedQuantity()
11946 {
11947 return m_StoreLoadedQuantity;
11948 }
11949
11950 //----------------------------------------------------------------
11951
11952 float GetItemModelLength()
11953 {
11954 if (ConfigIsExisting("itemModelLength"))
11955 {
11956 return ConfigGetFloat("itemModelLength");
11957 }
11958 return 0;
11959 }
11960
11961 float GetItemAttachOffset()
11962 {
11963 if (ConfigIsExisting("itemAttachOffset"))
11964 {
11965 return ConfigGetFloat("itemAttachOffset");
11966 }
11967 return 0;
11968 }
11969
11970 override void SetCleanness(int value, bool allow_client = false)
11971 {
11972 if (!IsServerCheck(allow_client))
11973 return;
11974
11975 int previousValue = m_Cleanness;
11976
11977 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
11978
11979 if (previousValue != m_Cleanness)
11980 SetVariableMask(VARIABLE_CLEANNESS);
11981 }
11982
11983 override int GetCleanness()
11984 {
11985 return m_Cleanness;
11986 }
11987
11989 {
11990 return true;
11991 }
11992
11993 //----------------------------------------------------------------
11994 // ATTACHMENT LOCKING
11995 // Getters relevant to generic ActionLockAttachment
11996 int GetLockType()
11997 {
11998 return m_LockType;
11999 }
12000
12001 string GetLockSoundSet()
12002 {
12003 return m_LockSoundSet;
12004 }
12005
12006 //----------------------------------------------------------------
12007 //------------------------- Color
12008 // sets items color variable given color components
12009 override void SetColor(int r, int g, int b, int a)
12010 {
12015 SetVariableMask(VARIABLE_COLOR);
12016 }
12018 override void GetColor(out int r,out int g,out int b,out int a)
12019 {
12024 }
12025
12026 bool IsColorSet()
12027 {
12028 return IsVariableSet(VARIABLE_COLOR);
12029 }
12030
12032 string GetColorString()
12033 {
12034 int r,g,b,a;
12035 GetColor(r,g,b,a);
12036 r = r/255;
12037 g = g/255;
12038 b = b/255;
12039 a = a/255;
12040 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12041 }
12042 //----------------------------------------------------------------
12043 //------------------------- LiquidType
12044
12045 override void SetLiquidType(int value, bool allow_client = false)
12046 {
12047 if (!IsServerCheck(allow_client))
12048 return;
12049
12050 int old = m_VarLiquidType;
12051 m_VarLiquidType = value;
12052 OnLiquidTypeChanged(old,value);
12053 SetVariableMask(VARIABLE_LIQUIDTYPE);
12054 }
12055
12056 int GetLiquidTypeInit()
12057 {
12058 return ConfigGetInt("varLiquidTypeInit");
12059 }
12060
12061 override int GetLiquidType()
12062 {
12063 return m_VarLiquidType;
12064 }
12065
12066 protected void OnLiquidTypeChanged(int oldType, int newType)
12067 {
12068 if (newType == LIQUID_NONE && GetIsFrozen())
12069 SetFrozen(false);
12070 }
12071
12073 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12074 {
12075 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12076 }
12077
12078 // -------------------------------------------------------------------------
12080 void OnInventoryEnter(Man player)
12081 {
12082 PlayerBase nplayer;
12083 if (PlayerBase.CastTo(nplayer, player))
12084 {
12085 m_CanPlayImpactSound = true;
12086 //nplayer.OnItemInventoryEnter(this);
12087 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12088 }
12089 }
12090
12091 // -------------------------------------------------------------------------
12093 void OnInventoryExit(Man player)
12094 {
12095 PlayerBase nplayer;
12096 if (PlayerBase.CastTo(nplayer,player))
12097 {
12098 //nplayer.OnItemInventoryExit(this);
12099 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12100
12101 }
12102
12103 //if (!GetGame().IsDedicatedServer())
12104 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12105
12106
12107 if (HasEnergyManager())
12108 {
12109 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12110 }
12111 }
12112
12113 // ADVANCED PLACEMENT EVENTS
12114 override void OnPlacementStarted(Man player)
12115 {
12116 super.OnPlacementStarted(player);
12117
12118 SetTakeable(false);
12119 }
12120
12121 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12122 {
12123 if (m_AdminLog)
12124 {
12125 m_AdminLog.OnPlacementComplete(player, this);
12126 }
12127
12128 super.OnPlacementComplete(player, position, orientation);
12129 }
12130
12131 //-----------------------------
12132 // AGENT SYSTEM
12133 //-----------------------------
12134 //--------------------------------------------------------------------------
12135 bool ContainsAgent(int agent_id)
12136 {
12137 if (agent_id & m_AttachedAgents)
12138 {
12139 return true;
12140 }
12141 else
12142 {
12143 return false;
12144 }
12145 }
12146
12147 //--------------------------------------------------------------------------
12148 override void RemoveAgent(int agent_id)
12149 {
12150 if (ContainsAgent(agent_id))
12151 {
12152 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12153 }
12154 }
12155
12156 //--------------------------------------------------------------------------
12157 override void RemoveAllAgents()
12158 {
12159 m_AttachedAgents = 0;
12160 }
12161 //--------------------------------------------------------------------------
12162 override void RemoveAllAgentsExcept(int agent_to_keep)
12163 {
12164 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12165 }
12166 // -------------------------------------------------------------------------
12167 override void InsertAgent(int agent, float count = 1)
12168 {
12169 if (count < 1)
12170 return;
12171 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12173 }
12174
12176 void TransferAgents(int agents)
12177 {
12179 }
12180
12181 // -------------------------------------------------------------------------
12182 override int GetAgents()
12183 {
12184 return m_AttachedAgents;
12185 }
12186 //----------------------------------------------------------------------
12187
12188 /*int GetContaminationType()
12189 {
12190 int contamination_type;
12191
12192 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12193 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12194 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12195 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12196
12197 Edible_Base edible = Edible_Base.Cast(this);
12198 int agents = GetAgents();
12199 if (edible)
12200 {
12201 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12202 if (profile)
12203 {
12204 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12205 }
12206 }
12207 if (agents & CONTAMINATED_MASK)
12208 {
12209 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12210 }
12211 if (agents & POISONED_MASK)
12212 {
12213 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12214 }
12215 if (agents & NERVE_GAS_MASK)
12216 {
12217 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12218 }
12219 if (agents & DIRTY_MASK)
12220 {
12221 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12222 }
12223
12224 return agents;
12225 }*/
12226
12227 // -------------------------------------------------------------------------
12228 bool LoadAgents(ParamsReadContext ctx, int version)
12229 {
12230 if (!ctx.Read(m_AttachedAgents))
12231 return false;
12232 return true;
12233 }
12234 // -------------------------------------------------------------------------
12236 {
12237
12239 }
12240 // -------------------------------------------------------------------------
12241
12243 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12244 {
12245 super.CheckForRoofLimited(timeTresholdMS);
12246
12247 float time = GetGame().GetTime();
12248 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12249 {
12250 m_PreviousRoofTestTime = time;
12251 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12252 }
12253 }
12254
12255 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12256 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12257 {
12258 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12259 {
12260 return 0;
12261 }
12262
12263 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12264 {
12265 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12266 if (filter)
12267 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12268 else
12269 return 0;//otherwise return 0 when no filter attached
12270 }
12271
12272 string subclassPath, entryName;
12273
12274 switch (type)
12275 {
12276 case DEF_BIOLOGICAL:
12277 entryName = "biological";
12278 break;
12279 case DEF_CHEMICAL:
12280 entryName = "chemical";
12281 break;
12282 default:
12283 entryName = "biological";
12284 break;
12285 }
12286
12287 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12288
12289 return GetGame().ConfigGetFloat(subclassPath + entryName);
12290 }
12291
12292
12293
12295 override void EEOnCECreate()
12296 {
12297 if (!IsMagazine())
12299
12301 }
12302
12303
12304 //-------------------------
12305 // OPEN/CLOSE USER ACTIONS
12306 //-------------------------
12308 void Open();
12309 void Close();
12310 bool IsOpen()
12311 {
12312 return true;
12313 }
12314
12315 override bool CanDisplayCargo()
12316 {
12317 return IsOpen();
12318 }
12319
12320
12321 // ------------------------------------------------------------
12322 // CONDITIONS
12323 // ------------------------------------------------------------
12324 override bool CanPutInCargo(EntityAI parent)
12325 {
12326 if (parent)
12327 {
12328 if (parent.IsInherited(DayZInfected))
12329 return true;
12330
12331 if (!parent.IsRuined())
12332 return true;
12333 }
12334
12335 return true;
12336 }
12337
12338 override bool CanPutAsAttachment(EntityAI parent)
12339 {
12340 if (!super.CanPutAsAttachment(parent))
12341 {
12342 return false;
12343 }
12344
12345 if (!IsRuined() && !parent.IsRuined())
12346 {
12347 return true;
12348 }
12349
12350 return false;
12351 }
12352
12353 override bool CanReceiveItemIntoCargo(EntityAI item)
12354 {
12355 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12356 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12357 // return false;
12358
12359 return super.CanReceiveItemIntoCargo(item);
12360 }
12361
12362 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12363 {
12364 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12365 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12366 // return false;
12367
12368 GameInventory attachmentInv = attachment.GetInventory();
12369 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12370 {
12371 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12372 return false;
12373 }
12374
12375 InventoryLocation loc = new InventoryLocation();
12376 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12377 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12378 return false;
12379
12380 return super.CanReceiveAttachment(attachment, slotId);
12381 }
12382
12383 override bool CanReleaseAttachment(EntityAI attachment)
12384 {
12385 if (!super.CanReleaseAttachment(attachment))
12386 return false;
12387
12388 return GetInventory().AreChildrenAccessible();
12389 }
12390
12391 /*override bool CanLoadAttachment(EntityAI attachment)
12392 {
12393 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12394 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12395 // return false;
12396
12397 GameInventory attachmentInv = attachment.GetInventory();
12398 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12399 {
12400 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12401 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12402
12403 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12404 return false;
12405 }
12406
12407 return super.CanLoadAttachment(attachment);
12408 }*/
12409
12410 // Plays muzzle flash particle effects
12411 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12412 {
12413 int id = muzzle_owner.GetMuzzleID();
12414 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12415
12416 if (WPOF_array)
12417 {
12418 for (int i = 0; i < WPOF_array.Count(); i++)
12419 {
12420 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12421
12422 if (WPOF)
12423 {
12424 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12425 }
12426 }
12427 }
12428 }
12429
12430 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12431 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12432 {
12433 int id = muzzle_owner.GetMuzzleID();
12434 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12435
12436 if (WPOBE_array)
12437 {
12438 for (int i = 0; i < WPOBE_array.Count(); i++)
12439 {
12440 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12441
12442 if (WPOBE)
12443 {
12444 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12445 }
12446 }
12447 }
12448 }
12449
12450 // Plays all weapon overheating particles
12451 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12452 {
12453 int id = muzzle_owner.GetMuzzleID();
12454 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12455
12456 if (WPOOH_array)
12457 {
12458 for (int i = 0; i < WPOOH_array.Count(); i++)
12459 {
12460 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12461
12462 if (WPOOH)
12463 {
12464 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12465 }
12466 }
12467 }
12468 }
12469
12470 // Updates all weapon overheating particles
12471 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12472 {
12473 int id = muzzle_owner.GetMuzzleID();
12474 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12475
12476 if (WPOOH_array)
12477 {
12478 for (int i = 0; i < WPOOH_array.Count(); i++)
12479 {
12480 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12481
12482 if (WPOOH)
12483 {
12484 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12485 }
12486 }
12487 }
12488 }
12489
12490 // Stops overheating particles
12491 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12492 {
12493 int id = muzzle_owner.GetMuzzleID();
12494 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12495
12496 if (WPOOH_array)
12497 {
12498 for (int i = 0; i < WPOOH_array.Count(); i++)
12499 {
12500 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12501
12502 if (WPOOH)
12503 {
12504 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12505 }
12506 }
12507 }
12508 }
12509
12510 //----------------------------------------------------------------
12511 //Item Behaviour - unified approach
12512 override bool IsHeavyBehaviour()
12513 {
12514 if (m_ItemBehaviour == 0)
12515 {
12516 return true;
12517 }
12518
12519 return false;
12520 }
12521
12522 override bool IsOneHandedBehaviour()
12523 {
12524 if (m_ItemBehaviour == 1)
12525 {
12526 return true;
12527 }
12528
12529 return false;
12530 }
12531
12532 override bool IsTwoHandedBehaviour()
12533 {
12534 if (m_ItemBehaviour == 2)
12535 {
12536 return true;
12537 }
12538
12539 return false;
12540 }
12541
12542 bool IsDeployable()
12543 {
12544 return false;
12545 }
12546
12548 float GetDeployTime()
12549 {
12550 return UATimeSpent.DEFAULT_DEPLOY;
12551 }
12552
12553
12554 //----------------------------------------------------------------
12555 // Item Targeting (User Actions)
12556 override void SetTakeable(bool pState)
12557 {
12558 m_IsTakeable = pState;
12559 SetSynchDirty();
12560 }
12561
12562 override bool IsTakeable()
12563 {
12564 return m_IsTakeable;
12565 }
12566
12567 // For cases where we want to show object widget which cant be taken to hands
12569 {
12570 return false;
12571 }
12572
12574 protected void PreLoadSoundAttachmentType()
12575 {
12576 string att_type = "None";
12577
12578 if (ConfigIsExisting("soundAttType"))
12579 {
12580 att_type = ConfigGetString("soundAttType");
12581 }
12582
12583 m_SoundAttType = att_type;
12584 }
12585
12586 override string GetAttachmentSoundType()
12587 {
12588 return m_SoundAttType;
12589 }
12590
12591 //----------------------------------------------------------------
12592 //SOUNDS - ItemSoundHandler
12593 //----------------------------------------------------------------
12594
12595 string GetPlaceSoundset(); // played when deploy starts
12596 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12597 string GetDeploySoundset(); // played when deploy sucessfully finishes
12598 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12599 string GetFoldSoundset(); // played when fold sucessfully finishes
12600
12602 {
12603 if (!m_ItemSoundHandler)
12605
12606 return m_ItemSoundHandler;
12607 }
12608
12609 // override to initialize sounds
12610 protected void InitItemSounds()
12611 {
12612 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12613 return;
12614
12616
12617 if (GetPlaceSoundset() != string.Empty)
12618 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12619
12620 if (GetDeploySoundset() != string.Empty)
12621 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12622
12623 SoundParameters params = new SoundParameters();
12624 params.m_Loop = true;
12625 if (GetLoopDeploySoundset() != string.Empty)
12626 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12627 }
12628
12629 // Start sound using ItemSoundHandler
12630 void StartItemSoundServer(int id)
12631 {
12632 if (!GetGame().IsServer())
12633 return;
12634
12635 m_SoundSyncPlay = id;
12636 SetSynchDirty();
12637
12638 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12640 }
12641
12642 // Stop sound using ItemSoundHandler
12643 void StopItemSoundServer(int id)
12644 {
12645 if (!GetGame().IsServer())
12646 return;
12647
12648 m_SoundSyncStop = id;
12649 SetSynchDirty();
12650
12651 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12653 }
12654
12655 protected void ClearStartItemSoundServer()
12656 {
12657 m_SoundSyncPlay = 0;
12658 }
12659
12660 protected void ClearStopItemSoundServer()
12661 {
12662 m_SoundSyncStop = 0;
12663 }
12664
12666 void PlayAttachSound(string slot_type)
12667 {
12668 if (!GetGame().IsDedicatedServer())
12669 {
12670 if (ConfigIsExisting("attachSoundSet"))
12671 {
12672 string cfg_path = "";
12673 string soundset = "";
12674 string type_name = GetType();
12675
12676 TStringArray cfg_soundset_array = new TStringArray;
12677 TStringArray cfg_slot_array = new TStringArray;
12678 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12679 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12680
12681 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12682 {
12683 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12684 {
12685 if (cfg_slot_array[i] == slot_type)
12686 {
12687 soundset = cfg_soundset_array[i];
12688 break;
12689 }
12690 }
12691 }
12692
12693 if (soundset != "")
12694 {
12695 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12696 sound.SetAutodestroy(true);
12697 }
12698 }
12699 }
12700 }
12701
12702 void PlayDetachSound(string slot_type)
12703 {
12704 //TODO - evaluate if needed and devise universal config structure if so
12705 }
12706
12707 void OnApply(PlayerBase player);
12708
12710 {
12711 return 1.0;
12712 };
12713 //returns applicable selection
12714 array<string> GetHeadHidingSelection()
12715 {
12717 }
12718
12720 {
12722 }
12723
12724 WrittenNoteData GetWrittenNoteData() {};
12725
12727 {
12728 SetDynamicPhysicsLifeTime(0.01);
12729 m_ItemBeingDroppedPhys = false;
12730 }
12731
12733 {
12734 array<string> zone_names = new array<string>;
12735 GetDamageZones(zone_names);
12736 for (int i = 0; i < zone_names.Count(); i++)
12737 {
12738 SetHealthMax(zone_names.Get(i),"Health");
12739 }
12740 SetHealthMax("","Health");
12741 }
12742
12744 void SetZoneDamageCEInit()
12745 {
12746 float global_health = GetHealth01("","Health");
12747 array<string> zones = new array<string>;
12748 GetDamageZones(zones);
12749 //set damage of all zones to match global health level
12750 for (int i = 0; i < zones.Count(); i++)
12751 {
12752 SetHealth01(zones.Get(i),"Health",global_health);
12753 }
12754 }
12755
12757 bool IsCoverFaceForShave(string slot_name)
12758 {
12759 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12760 }
12761
12762 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12763 {
12764 if (!hasRootAsPlayer)
12765 {
12766 if (refParentIB)
12767 {
12768 // parent is wet
12769 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12770 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12771 // parent has liquid inside
12772 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12773 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12774 // drying
12775 else if (m_VarWet > m_VarWetMin)
12776 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12777 }
12778 else
12779 {
12780 // drying on ground or inside non-itembase (car, ...)
12781 if (m_VarWet > m_VarWetMin)
12782 AddWet(-1 * delta * GetDryingIncrement("ground"));
12783 }
12784 }
12785 }
12786
12787 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12788 {
12790 {
12791 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12792 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12793 {
12794 float heatPermCoef = 1.0;
12795 EntityAI ent = this;
12796 while (ent)
12797 {
12798 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12799 ent = ent.GetHierarchyParent();
12800 }
12801
12802 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12803 }
12804 }
12805 }
12806
12807 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12808 {
12809 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12810 EntityAI parent = GetHierarchyParent();
12811 if (!parent)
12812 {
12813 hasParent = false;
12814 hasRootAsPlayer = false;
12815 }
12816 else
12817 {
12818 hasParent = true;
12819 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12820 refParentIB = ItemBase.Cast(parent);
12821 }
12822 }
12823
12824 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12825 {
12826 // this is stub, implemented on Edible_Base
12827 }
12828
12829 bool CanDecay()
12830 {
12831 // return true used on selected food clases so they can decay
12832 return false;
12833 }
12834
12835 protected bool CanProcessDecay()
12836 {
12837 // this is stub, implemented on Edible_Base class
12838 // used to determine whether it is still necessary for the food to decay
12839 return false;
12840 }
12841
12842 protected bool CanHaveWetness()
12843 {
12844 // return true used on selected items that have a wetness effect
12845 return false;
12846 }
12847
12849 bool CanBeConsumed(ConsumeConditionData data = null)
12850 {
12851 return !GetIsFrozen() && IsOpen();
12852 }
12853
12854 override void ProcessVariables()
12855 {
12856 bool hasParent = false, hasRootAsPlayer = false;
12857 ItemBase refParentIB;
12858
12859 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12860 bool foodDecay = g_Game.IsFoodDecayEnabled();
12861
12862 if (wwtu || foodDecay)
12863 {
12864 bool processWetness = wwtu && CanHaveWetness();
12865 bool processTemperature = wwtu && CanHaveTemperature();
12866 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12867
12868 if (processWetness || processTemperature || processDecay)
12869 {
12870 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12871
12872 if (processWetness)
12873 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12874
12875 if (processTemperature)
12876 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12877
12878 if (processDecay)
12879 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12880 }
12881 }
12882 }
12883
12886 {
12887 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12888 }
12889
12890 override float GetTemperatureFreezeThreshold()
12891 {
12893 return Liquid.GetFreezeThreshold(GetLiquidType());
12894
12895 return super.GetTemperatureFreezeThreshold();
12896 }
12897
12898 override float GetTemperatureThawThreshold()
12899 {
12901 return Liquid.GetThawThreshold(GetLiquidType());
12902
12903 return super.GetTemperatureThawThreshold();
12904 }
12905
12906 override float GetItemOverheatThreshold()
12907 {
12909 return Liquid.GetBoilThreshold(GetLiquidType());
12910
12911 return super.GetItemOverheatThreshold();
12912 }
12913
12914 override float GetTemperatureFreezeTime()
12915 {
12916 if (HasQuantity())
12917 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
12918
12919 return super.GetTemperatureFreezeTime();
12920 }
12921
12922 override float GetTemperatureThawTime()
12923 {
12924 if (HasQuantity())
12925 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
12926
12927 return super.GetTemperatureThawTime();
12928 }
12929
12931 void AffectLiquidContainerOnFill(int liquid_type, float amount);
12933 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
12934
12935 bool IsCargoException4x3(EntityAI item)
12936 {
12937 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
12938 }
12939
12941 {
12942 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
12943 }
12944
12946 void AddLightSourceItem(ItemBase lightsource)
12947 {
12948 m_LightSourceItem = lightsource;
12949 }
12950
12952 {
12953 m_LightSourceItem = null;
12954 }
12955
12957 {
12958 return m_LightSourceItem;
12959 }
12960
12962 array<int> GetValidFinishers()
12963 {
12964 return null;
12965 }
12966
12968 bool GetActionWidgetOverride(out typename name)
12969 {
12970 return false;
12971 }
12972
12973 bool PairWithDevice(notnull ItemBase otherDevice)
12974 {
12975 if (GetGame().IsServer())
12976 {
12977 ItemBase explosive = otherDevice;
12979 if (!trg)
12980 {
12981 trg = RemoteDetonatorTrigger.Cast(otherDevice);
12982 explosive = this;
12983 }
12984
12985 explosive.PairRemote(trg);
12986 trg.SetControlledDevice(explosive);
12987
12988 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
12989 trg.SetPersistentPairID(persistentID);
12990 explosive.SetPersistentPairID(persistentID);
12991
12992 return true;
12993 }
12994 return false;
12995 }
12996
12998 float GetBaitEffectivity()
12999 {
13000 float ret = 1.0;
13001 if (HasQuantity())
13002 ret *= GetQuantityNormalized();
13003 ret *= GetHealth01();
13004
13005 return ret;
13006 }
13007
13008 #ifdef DEVELOPER
13009 override void SetDebugItem()
13010 {
13011 super.SetDebugItem();
13012 _itemBase = this;
13013 }
13014
13015 override string GetDebugText()
13016 {
13017 string text = super.GetDebugText();
13018
13019 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13020 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13021
13022 return text;
13023 }
13024 #endif
13025
13026 bool CanBeUsedForSuicide()
13027 {
13028 return true;
13029 }
13030
13032 //DEPRECATED BELOW
13034 // Backwards compatibility
13035 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13036 {
13037 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13038 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13039 }
13040
13041 // replaced by ItemSoundHandler
13042 protected EffectSound m_SoundDeployFinish;
13043 protected EffectSound m_SoundPlace;
13044 protected EffectSound m_DeployLoopSoundEx;
13045 protected EffectSound m_SoundDeploy;
13046 bool m_IsPlaceSound;
13047 bool m_IsDeploySound;
13049
13050 string GetDeployFinishSoundset();
13051 void PlayDeploySound();
13052 void PlayDeployFinishSound();
13053 void PlayPlaceSound();
13054 void PlayDeployLoopSoundEx();
13055 void StopDeployLoopSoundEx();
13056 void SoundSynchRemoteReset();
13057 void SoundSynchRemote();
13058 bool UsesGlobalDeploy(){return false;}
13059 bool CanPlayDeployLoopSound(){return false;}
13061 bool IsPlaceSound(){return m_IsPlaceSound;}
13062 bool IsDeploySound(){return m_IsDeploySound;}
13063 void SetIsPlaceSound(bool is_place_sound);
13064 void SetIsDeploySound(bool is_deploy_sound);
13065}
13066
13067EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13068{
13069 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13070 if (entity)
13071 {
13072 bool is_item = entity.IsInherited(ItemBase);
13073 if (is_item && full_quantity)
13074 {
13075 ItemBase item = ItemBase.Cast(entity);
13076 item.SetQuantity(item.GetQuantityInit());
13077 }
13078 }
13079 else
13080 {
13081 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13082 return NULL;
13083 }
13084 return entity;
13085}
13086
13087void SetupSpawnedItem(ItemBase item, float health, float quantity)
13088{
13089 if (item)
13090 {
13091 if (health > 0)
13092 item.SetHealth("", "", health);
13093
13094 if (item.CanHaveTemperature())
13095 {
13096 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13097 if (item.CanFreeze())
13098 item.SetFrozen(false);
13099 }
13100
13101 if (item.HasEnergyManager())
13102 {
13103 if (quantity >= 0)
13104 {
13105 item.GetCompEM().SetEnergy0To1(quantity);
13106 }
13107 else
13108 {
13109 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13110 }
13111 }
13112 else if (item.IsMagazine())
13113 {
13114 Magazine mag = Magazine.Cast(item);
13115 if (quantity >= 0)
13116 {
13117 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13118 }
13119 else
13120 {
13121 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13122 }
13123
13124 }
13125 else
13126 {
13127 if (quantity >= 0)
13128 {
13129 item.SetQuantityNormalized(quantity, false);
13130 }
13131 else
13132 {
13133 item.SetQuantity(Math.AbsFloat(quantity));
13134 }
13135
13136 }
13137 }
13138}
13139
13140#ifdef DEVELOPER
13141ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13142#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/Entities/EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
int GetLiquidType()
Определения CCTWaterSurface.c:129
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:497
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6380
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5620
bool HidesSelectionBySlot()
Определения ItemBase.c:9347
float m_VarWetMin
Определения ItemBase.c:4881
void SplitItem(PlayerBase player)
Определения ItemBase.c:6831
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9568
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8229
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5625
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8938
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6798
override bool IsHeavyBehaviour()
Определения ItemBase.c:9140
override void SetWetMax()
Определения ItemBase.c:8511
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9385
void ClearStartItemSoundServer()
Определения ItemBase.c:9283
float m_VarWet
Определения ItemBase.c:4878
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9415
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4941
bool CanBeMovedOverride()
Определения ItemBase.c:7522
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8487
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4927
override void ProcessVariables()
Определения ItemBase.c:9482
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4955
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8321
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8856
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8701
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5211
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4953
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9518
bool m_IsSoundSynchRemote
Определения ItemBase.c:9676
float m_OverheatingShots
Определения ItemBase.c:4948
void StopItemSoundServer(int id)
Определения ItemBase.c:9271
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5640
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5364
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9542
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4965
bool CanBeCooked()
Определения ItemBase.c:7478
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5707
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4977
bool m_RecipesInitialized
Определения ItemBase.c:4863
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6471
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9526
override void OnEnergyConsumed()
Определения ItemBase.c:8431
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8360
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8551
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8316
ref TIntArray m_InteractActions
Определения ItemBase.c:4929
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7542
float m_VarQuantity
Определения ItemBase.c:4869
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9687
override float GetWetMax()
Определения ItemBase.c:8521
bool CanBeUsedForSuicide()
Определения ItemBase.c:9654
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7117
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5845
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7696
void StartItemSoundServer(int id)
Определения ItemBase.c:9258
void DoAmmoExplosion()
Определения ItemBase.c:6315
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4940
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6655
int GetItemSize()
Определения ItemBase.c:7507
bool m_CanBeMovedOverride
Определения ItemBase.c:4906
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6239
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5432
bool CanDecay()
Определения ItemBase.c:9457
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
void SetQuantityMax()
Определения ItemBase.c:8207
override float GetQuantity()
Определения ItemBase.c:8296
int m_ColorComponentR
Определения ItemBase.c:4918
int m_ShotsToStartOverheating
Определения ItemBase.c:4950
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8536
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5439
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9039
void OnOverheatingDecay()
Определения ItemBase.c:5402
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8469
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4884
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5540
bool UsesGlobalDeploy()
Определения ItemBase.c:9686
int m_ItemBehaviour
Определения ItemBase.c:4899
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9011
float m_HeatIsolation
Определения ItemBase.c:4894
float m_VarWetInit
Определения ItemBase.c:4880
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5885
void SetCEBasedQuantity()
Определения ItemBase.c:5653
bool m_CanPlayImpactSound
Определения ItemBase.c:4890
override string GetAttachmentSoundType()
Определения ItemBase.c:9214
float GetOverheatingCoef()
Определения ItemBase.c:5459
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9342
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9294
override bool IsStoreLoad()
Определения ItemBase.c:8563
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7093
bool IsLightSource()
Определения ItemBase.c:5781
bool m_HasQuantityBar
Определения ItemBase.c:4912
void SetResultOfSplit(bool value)
Определения ItemBase.c:7088
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6719
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6889
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5467
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8478
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9119
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8573
int m_LockType
Определения ItemBase.c:4966
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4971
bool m_CanBeDigged
Определения ItemBase.c:4913
float m_ItemAttachOffset
Определения ItemBase.c:4896
float GetItemModelLength()
Определения ItemBase.c:8580
bool m_ThrowItemOnDrop
Определения ItemBase.c:4904
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7841
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8871
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8464
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7122
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9513
bool CanHaveWetness()
Определения ItemBase.c:9470
int m_CleannessMin
Определения ItemBase.c:4886
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8804
string IDToName(int id)
Определения ItemBase.c:7689
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9477
float GetHeatIsolationInit()
Определения ItemBase.c:8459
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7529
override bool HasQuantity()
Определения ItemBase.c:8291
float m_VarWetPrev
Определения ItemBase.c:4879
int m_SoundSyncStop
Определения ItemBase.c:4973
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9563
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4928
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5549
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5234
int m_VarLiquidType
Определения ItemBase.c:4898
int m_QuickBarBonus
Определения ItemBase.c:4900
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9202
override float GetWetInit()
Определения ItemBase.c:8531
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4892
int m_SoundSyncPlay
Определения ItemBase.c:4972
int m_MaxOverheatingValue
Определения ItemBase.c:4951
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4875
bool m_IsTakeable
Определения ItemBase.c:4903
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6428
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4943
string GetLockSoundSet()
Определения ItemBase.c:8629
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8660
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9590
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6895
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4855
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9229
override int GetQuantityMin()
Определения ItemBase.c:8280
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6634
override int GetQuickBarBonus()
Определения ItemBase.c:5119
override void SetTakeable(bool pState)
Определения ItemBase.c:9184
float m_OverheatingDecayInterval
Определения ItemBase.c:4952
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6448
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9435
bool CanProcessDecay()
Определения ItemBase.c:9463
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5630
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9579
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7493
bool can_this_be_combined
Определения ItemBase.c:4908
EffectSound m_SoundDeploy
Определения ItemBase.c:9673
int m_Count
Определения ItemBase.c:4874
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9626
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9176
override bool IsSplitable()
Определения ItemBase.c:6415
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6399
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7805
void ConvertEnergyToQuantity()
Определения ItemBase.c:8446
override void RemoveAllAgents()
Определения ItemBase.c:8785
override void SetQuantityToMinimum()
Определения ItemBase.c:8213
bool m_WantPlayImpactSound
Определения ItemBase.c:4889
override float GetTemperatureThawTime()
Определения ItemBase.c:9550
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4942
int m_ColorComponentG
Определения ItemBase.c:4919
float m_StoreLoadedQuantity
Определения ItemBase.c:4876
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7560
int m_ColorComponentA
Определения ItemBase.c:4921
int m_VarQuantityInit
Определения ItemBase.c:4871
float GetFilterDamageRatio()
Определения ItemBase.c:5534
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8673
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6865
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8220
bool m_HideSelectionsBySlot
Определения ItemBase.c:4956
bool IsOverheatingEffectActive()
Определения ItemBase.c:5397
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5814
int GetLiquidContainerMask()
Определения ItemBase.c:5751
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7002
ref Timer m_CheckOverheating
Определения ItemBase.c:4949
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5445
float GetEnergy()
Определения ItemBase.c:8420
bool CanBeDigged()
Определения ItemBase.c:5830
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9596
bool IsNVG()
Определения ItemBase.c:5762
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8380
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9372
bool m_IsDeploySound
Определения ItemBase.c:9675
bool CanEat()
Определения ItemBase.c:7453
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9079
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9150
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9574
bool IsLiquidContainer()
Определения ItemBase.c:5746
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7473
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8307
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8863
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8261
int m_CleannessInit
Определения ItemBase.c:4885
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5529
override int GetAgents()
Определения ItemBase.c:8810
int m_VarQuantityMax
Определения ItemBase.c:4873
override bool IsHologram()
Определения ItemBase.c:5825
float GetItemAttachOffset()
Определения ItemBase.c:8589
bool IsPlaceSound()
Определения ItemBase.c:9689
static int GetDebugActionsMask()
Определения ItemBase.c:5615
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9452
override bool IsItemBase()
Определения ItemBase.c:7606
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9160
void ExplodeAmmo()
Определения ItemBase.c:6302
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7078
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8884
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9059
override void OnEnergyAdded()
Определения ItemBase.c:8438
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5774
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9672
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7746
void StopItemDynamicPhysics()
Определения ItemBase.c:9354
bool HasFoodStage()
Определения ItemBase.c:7466
override void SetStoreLoad(bool value)
Определения ItemBase.c:8558
float GetOverheatingValue()
Определения ItemBase.c:5359
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8763
override void AddWet(float value)
Определения ItemBase.c:8506
bool IsLiquidPresent()
Определения ItemBase.c:5741
bool IsFullQuantity()
Определения ItemBase.c:8301
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6015
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6770
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6746
int m_CleannessMax
Определения ItemBase.c:4887
float m_VarStackMax
Определения ItemBase.c:4875
ref Timer m_PhysDropTimer
Определения ItemBase.c:4962
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7578
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8568
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4916
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5380
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5695
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7500
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8694
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5426
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8616
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4947
int m_LiquidContainerMask
Определения ItemBase.c:4897
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9390
override int GetCleanness()
Определения ItemBase.c:8611
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9601
bool IsDeploySound()
Определения ItemBase.c:9690
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5635
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9099
int m_VarQuantityMin
Определения ItemBase.c:4872
void PerformDamageSystemReinit()
Определения ItemBase.c:9360
override void ClearInventory()
Определения ItemBase.c:8399
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4944
ItemBase GetLightSourceItem()
Определения ItemBase.c:9584
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7596
override float GetItemOverheatThreshold()
Определения ItemBase.c:9534
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4909
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7710
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6685
float m_ItemModelLength
Определения ItemBase.c:4895
bool m_IsHologram
Определения ItemBase.c:4902
static int m_DebugActionsMask
Определения ItemBase.c:4862
void KillAllOverheatingParticles()
Определения ItemBase.c:5495
bool CanBeCookedOnStick()
Определения ItemBase.c:7483
override int GetQuantityMax()
Определения ItemBase.c:8248
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7156
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8654
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8776
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4905
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8966
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9330
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4856
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9663
override bool IsBeingPlaced()
Определения ItemBase.c:5809
int GetQuantityInit()
Определения ItemBase.c:8285
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7098
bool IsResultOfSplit()
Определения ItemBase.c:7083
bool m_FixDamageSystemInit
Определения ItemBase.c:4907
float m_ImpactSpeed
Определения ItemBase.c:4891
bool m_IsStoreLoad
Определения ItemBase.c:4910
int GetLiquidTypeInit()
Определения ItemBase.c:8684
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4925
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5682
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6557
int m_AttachedAgents
Определения ItemBase.c:4933
string m_LockSoundSet
Определения ItemBase.c:4968
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5303
float m_VarQuantityPrev
Определения ItemBase.c:4870
bool IsSoundSynchRemote()
Определения ItemBase.c:9688
bool m_CanShowQuantity
Определения ItemBase.c:4911
override void OnRightClick()
Определения ItemBase.c:6938
int m_ColorComponentB
Определения ItemBase.c:4920
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4858
bool IsActionTargetVisible()
Определения ItemBase.c:9196
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6050
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6339
bool m_IsBeingPlaced
Определения ItemBase.c:4901
int NameToID(string name)
Определения ItemBase.c:7683
void ~ItemBase()
Определения ItemBase.c:5580
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8546
void ClearStopItemSoundServer()
Определения ItemBase.c:9288
override string ChangeIntoOnDetach()
Определения ItemBase.c:6263
float m_VarWetMax
Определения ItemBase.c:4882
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6680
int GetLockType()
Определения ItemBase.c:8624
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9670
override float GetWet()
Определения ItemBase.c:8516
EffectSound m_SoundPlace
Определения ItemBase.c:9671
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8234
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8598
bool m_IsPlaceSound
Определения ItemBase.c:9674
override float GetWetMin()
Определения ItemBase.c:8526
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4974
override bool KindOf(string tag)
Определения ItemBase.c:7612
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1360
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:998
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native void GizmoSelectObject(Object object)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void GizmoSelectPhysics(Physics physics)
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Global/game.c:1568
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/Entities/Man.c:44
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/tools/Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/constants.c:512
const int DEF_CHEMICAL
Определения 3_Game/constants.c:513
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:709
array< int > TIntArray
Определения EnScript.c:711
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/constants.c:808
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/constants.c:632
const int VARIABLE_CLEANNESS
Определения 3_Game/constants.c:635
const int VARIABLE_COLOR
Определения 3_Game/constants.c:634
const int VARIABLE_TEMPERATURE
Определения 3_Game/constants.c:630
const int VARIABLE_QUANTITY
Определения 3_Game/constants.c:628
const int VARIABLE_WET
Определения 3_Game/constants.c:631
const int LIQUID_NONE
Определения 3_Game/constants.c:529
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/constants.c:453
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8
proto native int GetColor()