8217{
8219 {
8220 return true;
8221 }
8222};
8223
8224
8225
8227{
8231
8233
8236
8237
8238
8239
8240
8249
8255
8260
8265
8286 protected bool m_IsResultOfSplit
8287
8289
8294
8295
8296
8298
8302
8303
8304
8306
8309
8310
8311
8317
8318
8326
8329
8330
8332
8333
8335
8336
8341
8342
8347
8348
8350
8351
8353 {
8358
8359 if (!
GetGame().IsDedicatedServer())
8360 {
8362 {
8364
8366 {
8368 }
8369 }
8370
8373 }
8374
8375 m_OldLocation = null;
8376
8378 {
8380 }
8381
8382 if (ConfigIsExisting("headSelectionsToHide"))
8383 {
8386 }
8387
8389 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8390 {
8392 }
8393
8395
8396 m_IsResultOfSplit = false;
8397
8399 }
8400
8402 {
8403 super.InitItemVariables();
8404
8410 m_Count = ConfigGetInt(
"count");
8411
8414
8419
8422
8427
8439
8443
8444
8447 if (ConfigIsExisting("canBeSplit"))
8448 {
8451 }
8452
8454 if (ConfigIsExisting("itemBehaviour"))
8456
8457
8460 RegisterNetSyncVariableInt("m_VarLiquidType");
8461 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8462
8463 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8464 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8465 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8466
8467 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8468 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8469 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8470 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8471
8472 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8473 RegisterNetSyncVariableBool("m_IsTakeable");
8474 RegisterNetSyncVariableBool("m_IsHologram");
8475
8478 {
8481 }
8482
8484
8486 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8488
8489 }
8490
8492 {
8494 }
8495
8497 {
8500 {
8505 }
8506 }
8507
8508 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
8509 {
8511 {
8514 }
8515
8517 }
8518
8520 {
8526 }
8527
8529
8531 {
8533
8534 if (!action)
8535 {
8536 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
8537 return;
8538 }
8539
8541 if (!ai)
8542 {
8544 return;
8545 }
8546
8548 if (!action_array)
8549 {
8550 action_array = new array<ActionBase_Basic>;
8552 }
8553 if (LogManager.IsActionLogEnable())
8554 {
8555 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
8556 }
8557
8558 if (action_array.Find(action) != -1)
8559 {
8560 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
8561 }
8562 else
8563 {
8564 action_array.Insert(action);
8565 }
8566 }
8567
8569 {
8571 ActionBase action = player.GetActionManager().GetAction(actionName);
8574
8575 if (action_array)
8576 {
8577 action_array.RemoveItem(action);
8578 }
8579 }
8580
8581
8582
8584 {
8585 ActionOverrideData overrideData = new ActionOverrideData();
8589
8591 if (!actionMap)
8592 {
8595 }
8596
8597 actionMap.Insert(this.
Type(), overrideData);
8598
8599 }
8600
8602
8604
8605
8607 {
8610
8613
8614 string config_to_search = "CfgVehicles";
8615 string muzzle_owner_config;
8616
8618 {
8619 if (IsInherited(Weapon))
8620 config_to_search = "CfgWeapons";
8621
8622 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
8623
8624 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8625
8627
8628 if (config_OnFire_subclass_count > 0)
8629 {
8630 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8631
8632 for (int i = 0; i < config_OnFire_subclass_count; i++)
8633 {
8634 string particle_class = "";
8636 string config_OnFire_entry = config_OnFire_class + particle_class;
8637 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8638 WPOF_array.Insert(WPOF);
8639 }
8640
8641
8643 }
8644 }
8645
8647 {
8648 config_to_search = "CfgWeapons";
8649 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
8650
8651 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8652
8654
8655 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8656 {
8657 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8658
8659 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8660 {
8661 string particle_class2 = "";
8663 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8664 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8665 WPOBE_array.Insert(WPOBE);
8666 }
8667
8668
8670 }
8671 }
8672 }
8673
8674
8676 {
8679
8681 {
8682 string config_to_search = "CfgVehicles";
8683
8684 if (IsInherited(Weapon))
8685 config_to_search = "CfgWeapons";
8686
8687 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
8688 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8689
8690 if (
GetGame().ConfigIsExisting(config_OnOverheating_class))
8691 {
8692
8694
8696 {
8698 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8700 return;
8701 }
8702
8705
8706
8707
8709 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8710
8711 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8712 {
8713 string particle_class = "";
8715 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8717
8718 if (entry_type == CT_CLASS)
8719 {
8720 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8721 WPOOH_array.Insert(WPOF);
8722 }
8723 }
8724
8725
8727 }
8728 }
8729 }
8730
8732 {
8734 }
8735
8737 {
8739 {
8741
8744
8747
8748 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8749 }
8750 }
8751
8753 {
8755 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8756
8758 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8759
8761 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8762
8764 {
8766 }
8767 }
8768
8770 {
8772 }
8773
8775 {
8778 else
8780
8782 {
8785 }
8786 else
8787 {
8790
8793 }
8794
8796 }
8797
8799 {
8801 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
8802 }
8803
8805 {
8807 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
8809 }
8810
8812 {
8814 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8815 }
8816
8818 {
8821
8822 OverheatingParticle OP = new OverheatingParticle();
8827
8829 }
8830
8832 {
8835
8836 return -1;
8837 }
8838
8840 {
8842 {
8845
8846 for (int i = count; i > 0; --i)
8847 {
8848 int id = i - 1;
8851
8854
8855 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8856 {
8857 if (p)
8858 {
8861 }
8862 }
8863 }
8864 }
8865 }
8866
8868 {
8870 {
8872 {
8873 int id = i - 1;
8875
8876 if (OP)
8877 {
8879
8880 if (p)
8881 {
8883 }
8884
8885 delete OP;
8886 }
8887 }
8888
8891 }
8892 }
8893
8896 {
8897 return 0.0;
8898 }
8899
8900
8902 {
8903 return 250;
8904 }
8905
8907 {
8908 return 0;
8909 }
8910
8913 {
8915 return true;
8916
8917 return false;
8918 }
8919
8922 {
8925
8927 {
8929 }
8930 else
8931 {
8932
8934 }
8935
8937 }
8938
8945 {
8946 return -1;
8947 }
8948
8949
8950
8951
8953 {
8955 {
8957 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
8958
8959 if (r_index >= 0)
8960 {
8961 InventoryLocation r_il = new InventoryLocation;
8962 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
8963
8964 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
8967 {
8968 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
8969 }
8971 {
8972 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
8973 }
8974
8975 }
8976
8977 player.GetHumanInventory().ClearUserReservedLocation(this);
8978 }
8979
8982 }
8983
8984
8985
8986
8988 {
8989 return ItemBase.m_DebugActionsMask;
8990 }
8991
8993 {
8994 return ItemBase.m_DebugActionsMask & mask;
8995 }
8996
8998 {
8999 ItemBase.m_DebugActionsMask = mask;
9000 }
9001
9003 {
9004 ItemBase.m_DebugActionsMask |= mask;
9005 }
9006
9008 {
9009 ItemBase.m_DebugActionsMask &= ~mask;
9010 }
9011
9013 {
9015 {
9017 }
9018 else
9019 {
9021 }
9022 }
9023
9024
9026 {
9027 if (GetEconomyProfile())
9028 {
9029 float q_max = GetEconomyProfile().GetQuantityMax();
9030 if (q_max > 0)
9031 {
9032 float q_min = GetEconomyProfile().GetQuantityMin();
9033 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9034
9036 {
9037 ComponentEnergyManager comp = GetCompEM();
9039 {
9041 }
9042 }
9044 {
9046
9047 }
9048
9049 }
9050 }
9051 }
9052
9055 {
9056 EntityAI parent = GetHierarchyParent();
9057
9058 if (parent)
9059 {
9060 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9061 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9062 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9063 }
9064 }
9065
9068 {
9069 EntityAI parent = GetHierarchyParent();
9070
9071 if (parent)
9072 {
9073 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9074 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9075 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9076 }
9077 }
9078
9080 {
9081
9082
9083
9084
9086
9088 {
9089 if (ScriptInputUserData.CanStoreInputUserData())
9090 {
9091 ScriptInputUserData ctx = new ScriptInputUserData;
9097 ctx.
Write(use_stack_max);
9100
9102 {
9103 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9104 }
9105 }
9106 }
9107 else if (!
GetGame().IsMultiplayer())
9108 {
9110 }
9111 }
9112
9114 {
9116 }
9117
9119 {
9121 }
9122
9124 {
9126 }
9127
9129 {
9130
9131 return false;
9132 }
9133
9135 {
9136 return false;
9137 }
9138
9142 {
9143 return false;
9144 }
9145
9147 {
9148 return "";
9149 }
9150
9152
9154 {
9155 return false;
9156 }
9157
9159 {
9160 return true;
9161 }
9162
9163
9164
9166 {
9167 return true;
9168 }
9169
9171 {
9172 return true;
9173 }
9174
9176 {
9177 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9179 }
9180
9182 {
9184 }
9185
9187 {
9189 if (!is_being_placed)
9191 SetSynchDirty();
9192 }
9193
9194
9196
9198 {
9200 }
9201
9203 {
9205 }
9206
9208 {
9209 return 1;
9210 }
9211
9213 {
9214 return false;
9215 }
9216
9218 {
9220 SetSynchDirty();
9221 }
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9258 {
9259 super.OnMovedInsideCargo(container);
9260
9261 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9262 }
9263
9264 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9265 {
9266 super.EEItemLocationChanged(oldLoc,newLoc);
9267
9268 PlayerBase new_player = null;
9269 PlayerBase old_player = null;
9270
9271 if (newLoc.GetParent())
9272 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9273
9274 if (oldLoc.GetParent())
9275 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9276
9278 {
9279 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9280
9281 if (r_index >= 0)
9282 {
9283 InventoryLocation r_il = new InventoryLocation;
9284 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9285
9286 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9289 {
9290 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9291 }
9293 {
9294 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9295 }
9296
9297 }
9298 }
9299
9301 {
9302 if (new_player)
9303 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9304
9305 if (new_player == old_player)
9306 {
9307
9308 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9309 {
9311 {
9312 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9313 {
9314 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9315 }
9316 }
9317 else
9318 {
9319 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9320 }
9321 }
9322
9323 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9324 {
9325 int type = oldLoc.GetType();
9327 {
9328 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9329 }
9331 {
9332 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9333 }
9334 }
9335 if (!m_OldLocation)
9336 {
9337 m_OldLocation = new InventoryLocation;
9338 }
9339 m_OldLocation.Copy(oldLoc);
9340 }
9341 else
9342 {
9343 if (m_OldLocation)
9344 {
9345 m_OldLocation.Reset();
9346 }
9347 }
9348
9350 }
9351 else
9352 {
9353 if (new_player)
9354 {
9355 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9356 if (res_index >= 0)
9357 {
9358 InventoryLocation il = new InventoryLocation;
9359 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9361 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9364 {
9365 il.
GetParent().GetOnReleaseLock().Invoke(it);
9366 }
9368 {
9370 }
9371
9372 }
9373 }
9375 {
9376
9378 }
9379
9380 if (m_OldLocation)
9381 {
9382 m_OldLocation.Reset();
9383 }
9384 }
9385 }
9386
9387 override void EOnContact(IEntity other, Contact extra)
9388 {
9390 {
9391 int liquidType = -1;
9393 if (impactSpeed > 0.0)
9394 {
9396 #ifndef SERVER
9398 #else
9400 SetSynchDirty();
9401 #endif
9403 }
9404 }
9405
9406 #ifdef SERVER
9407 if (GetCompEM() && GetCompEM().IsPlugged())
9408 {
9409 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
9410 GetCompEM().UnplugThis();
9411 }
9412 #endif
9413 }
9414
9416
9418 {
9420 }
9421
9423 {
9424
9425 }
9426
9428 {
9429 super.OnItemLocationChanged(old_owner, new_owner);
9430
9431 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9432 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9433
9434 if (!relatedPlayer && playerNew)
9435 relatedPlayer = playerNew;
9436
9437 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9438 {
9440 if (actionMgr)
9441 {
9442 ActionBase currentAction = actionMgr.GetRunningAction();
9443 if (currentAction)
9445 }
9446 }
9447
9448 Man ownerPlayerOld = null;
9449 Man ownerPlayerNew = null;
9450
9451 if (old_owner)
9452 {
9453 if (old_owner.
IsMan())
9454 {
9455 ownerPlayerOld = Man.Cast(old_owner);
9456 }
9457 else
9458 {
9459 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9460 }
9461 }
9462 else
9463 {
9465 {
9467
9468 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
9469 {
9470 GetCompEM().UnplugThis();
9471 }
9472 }
9473 }
9474
9475 if (new_owner)
9476 {
9477 if (new_owner.
IsMan())
9478 {
9479 ownerPlayerNew = Man.Cast(new_owner);
9480 }
9481 else
9482 {
9483 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9484 }
9485 }
9486
9487 if (ownerPlayerOld != ownerPlayerNew)
9488 {
9489 if (ownerPlayerOld)
9490 {
9491 array<EntityAI> subItemsExit = new array<EntityAI>;
9493 for (int i = 0; i < subItemsExit.Count(); i++)
9494 {
9497 }
9498 }
9499
9500 if (ownerPlayerNew)
9501 {
9502 array<EntityAI> subItemsEnter = new array<EntityAI>;
9504 for (int j = 0; j < subItemsEnter.Count(); j++)
9505 {
9508 }
9509 }
9510 }
9511 else if (ownerPlayerNew != null)
9512 {
9513 PlayerBase nplayer;
9514 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9515 {
9516 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9518 for (int k = 0; k < subItemsUpdate.Count(); k++)
9519 {
9521 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9522 }
9523 }
9524 }
9525
9526 if (old_owner)
9527 old_owner.OnChildItemRemoved(this);
9528 if (new_owner)
9529 new_owner.OnChildItemReceived(this);
9530 }
9531
9532
9534 {
9535 super.EEDelete(parent);
9536 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9537 if (player)
9538 {
9540
9541 if (player.IsAlive())
9542 {
9543 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9544 if (r_index >= 0)
9545 {
9546 InventoryLocation r_il = new InventoryLocation;
9547 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9548
9549 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9552 {
9553 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9554 }
9556 {
9557 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9558 }
9559
9560 }
9561
9562 player.RemoveQuickBarEntityShortcut(this);
9563 }
9564 }
9565 }
9566
9568 {
9569 super.EEKilled(killer);
9570
9573 {
9574 if (
GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9575 {
9576 if (IsMagazine())
9577 {
9578 if (Magazine.Cast(this).GetAmmoCount() > 0)
9579 {
9581 }
9582 }
9583 else
9584 {
9586 }
9587 }
9588 }
9589 }
9590
9592 {
9593 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9594
9595 super.OnWasAttached(parent, slot_id);
9596
9599
9601 }
9602
9604 {
9605 super.OnWasDetached(parent, slot_id);
9606
9609 }
9610
9612 {
9613 int idx;
9616
9617 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9618 if (inventory_slots.Count() < 1)
9619 {
9620 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9621 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9622 }
9623 else
9624 {
9625 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9626 }
9627
9628 idx = inventory_slots.Find(slot);
9629 if (idx < 0)
9630 return "";
9631
9632 return attach_types.Get(idx);
9633 }
9634
9636 {
9637 int idx = -1;
9638 string slot;
9639
9642
9643 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9644 if (inventory_slots.Count() < 1)
9645 {
9646 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9647 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9648 }
9649 else
9650 {
9651 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9652 if (detach_types.Count() < 1)
9653 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9654 }
9655
9656 for (int i = 0; i < inventory_slots.Count(); i++)
9657 {
9658 slot = inventory_slots.Get(i);
9659 }
9660
9661 if (slot != "")
9662 {
9663 if (detach_types.Count() == 1)
9664 idx = 0;
9665 else
9666 idx = inventory_slots.Find(slot);
9667 }
9668 if (idx < 0)
9669 return "";
9670
9671 return detach_types.Get(idx);
9672 }
9673
9675 {
9676
9678
9679
9680 float min_time = 1;
9681 float max_time = 3;
9682 float delay = Math.RandomFloat(min_time, max_time);
9683
9684 explode_timer.Run(delay, this, "DoAmmoExplosion");
9685 }
9686
9688 {
9689 Magazine magazine = Magazine.Cast(this);
9690 int pop_sounds_count = 6;
9691 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9692
9693
9694 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9695 string sound_name = pop_sounds[ sound_idx ];
9697
9698
9699 magazine.ServerAddAmmoCount(-1);
9700
9701
9702 float min_temp_to_explode = 100;
9703
9704 if (magazine.GetAmmoCount() > 0 &&
GetTemperature() >= min_temp_to_explode)
9705 {
9707 }
9708 }
9709
9710
9711 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
9712 {
9713 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
9714
9715 const int CHANCE_DAMAGE_CARGO = 4;
9716 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9717 const int CHANCE_DAMAGE_NOTHING = 2;
9718
9720 {
9721 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
9722 int chances;
9723 int rnd;
9724
9725 if (GetInventory().GetCargo())
9726 {
9727 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9728 rnd = Math.RandomInt(0,chances);
9729
9730 if (rnd < CHANCE_DAMAGE_CARGO)
9731 {
9733 }
9734 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9735 {
9737 }
9738 }
9739 else
9740 {
9741 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9742 rnd = Math.RandomInt(0,chances);
9743
9744 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9745 {
9747 }
9748 }
9749 }
9750 }
9751
9753 {
9754 if (GetInventory().GetCargo())
9755 {
9756 int item_count = GetInventory().GetCargo().GetItemCount();
9757 if (item_count > 0)
9758 {
9759 int random_pick = Math.RandomInt(0, item_count);
9761 if (!item.IsExplosive())
9762 {
9763 item.AddHealth("","",damage);
9764 return true;
9765 }
9766 }
9767 }
9768 return false;
9769 }
9770
9772 {
9773 int attachment_count = GetInventory().AttachmentCount();
9774 if (attachment_count > 0)
9775 {
9776 int random_pick = Math.RandomInt(0, attachment_count);
9777 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9778 if (!attachment.IsExplosive())
9779 {
9780 attachment.AddHealth("","",damage);
9781 return true;
9782 }
9783 }
9784 return false;
9785 }
9786
9788 {
9790 }
9791
9793 {
9795 return GetInventory().CanRemoveEntity();
9796
9797 return false;
9798 }
9799
9801 {
9802
9804 return false;
9805
9806
9808 return false;
9809
9810
9811
9813 if (delta == 0)
9814 return false;
9815
9816
9817 return true;
9818 }
9819
9821 {
9823 {
9824 if (ScriptInputUserData.CanStoreInputUserData())
9825 {
9826 ScriptInputUserData ctx = new ScriptInputUserData;
9831 ctx.
Write(destination_entity);
9835 }
9836 }
9837 else if (!
GetGame().IsMultiplayer())
9838 {
9840 }
9841 }
9842
9844 {
9845 float split_quantity_new;
9849 InventoryLocation loc = new InventoryLocation;
9850
9851 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9852 {
9854 split_quantity_new = stack_max;
9855 else
9857
9859 {
9860 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
9861 if (new_item)
9862 {
9863 new_item.SetResultOfSplit(true);
9864 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9866 new_item.
SetQuantity(split_quantity_new,
false,
true);
9867 }
9868 }
9869 }
9870 else if (destination_entity && slot_id == -1)
9871 {
9872 if (quantity > stack_max)
9873 split_quantity_new = stack_max;
9874 else
9875 split_quantity_new = quantity;
9876
9878 {
9880 {
9883 }
9884
9885 if (new_item)
9886 {
9887 new_item.SetResultOfSplit(true);
9888 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9890 new_item.
SetQuantity(split_quantity_new,
false,
true);
9891 }
9892 }
9893 }
9894 else
9895 {
9896 if (stack_max != 0)
9897 {
9899 {
9901 }
9902
9903 if (split_quantity_new == 0)
9904 {
9905 if (!
GetGame().IsMultiplayer())
9906 player.PhysicalPredictiveDropItem(this);
9907 else
9908 player.ServerDropEntity(this);
9909 return;
9910 }
9911
9913 {
9915
9916 if (new_item)
9917 {
9918 new_item.SetResultOfSplit(true);
9919 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9922 new_item.PlaceOnSurface();
9923 }
9924 }
9925 }
9926 }
9927 }
9928
9930 {
9931 float split_quantity_new;
9935 InventoryLocation loc = new InventoryLocation;
9936
9937 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9938 {
9940 split_quantity_new = stack_max;
9941 else
9943
9945 {
9946 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
9947 if (new_item)
9948 {
9949 new_item.SetResultOfSplit(true);
9950 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9952 new_item.
SetQuantity(split_quantity_new,
false,
true);
9953 }
9954 }
9955 }
9956 else if (destination_entity && slot_id == -1)
9957 {
9958 if (quantity > stack_max)
9959 split_quantity_new = stack_max;
9960 else
9961 split_quantity_new = quantity;
9962
9964 {
9966 {
9969 }
9970
9971 if (new_item)
9972 {
9973 new_item.SetResultOfSplit(true);
9974 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9976 new_item.
SetQuantity(split_quantity_new,
false,
true);
9977 }
9978 }
9979 }
9980 else
9981 {
9982 if (stack_max != 0)
9983 {
9985 {
9987 }
9988
9990 {
9992
9993 if (new_item)
9994 {
9995 new_item.SetResultOfSplit(true);
9996 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9999 new_item.PlaceOnSurface();
10000 }
10001 }
10002 }
10003 }
10004 }
10005
10007 {
10009 {
10010 if (ScriptInputUserData.CanStoreInputUserData())
10011 {
10012 ScriptInputUserData ctx = new ScriptInputUserData;
10017 dst.WriteToContext(ctx);
10019 }
10020 }
10021 else if (!
GetGame().IsMultiplayer())
10022 {
10024 }
10025 }
10026
10028 {
10030 {
10031 if (ScriptInputUserData.CanStoreInputUserData())
10032 {
10033 ScriptInputUserData ctx = new ScriptInputUserData;
10038 ctx.
Write(destination_entity);
10044 }
10045 }
10046 else if (!
GetGame().IsMultiplayer())
10047 {
10049 }
10050 }
10051
10053 {
10055 }
10056
10058 {
10060 float split_quantity_new;
10062 if (dst.IsValid())
10063 {
10064 int slot_id = dst.GetSlot();
10066
10067 if (quantity > stack_max)
10068 split_quantity_new = stack_max;
10069 else
10070 split_quantity_new = quantity;
10071
10073 {
10075
10076 if (new_item)
10077 {
10078 new_item.SetResultOfSplit(true);
10079 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10081 new_item.
SetQuantity(split_quantity_new,
false,
true);
10082 }
10083
10084 return new_item;
10085 }
10086 }
10087
10088 return null;
10089 }
10090
10092 {
10094 float split_quantity_new;
10096 if (destination_entity)
10097 {
10099 if (quantity > stackable)
10100 split_quantity_new = stackable;
10101 else
10102 split_quantity_new = quantity;
10103
10105 {
10106 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10107 if (new_item)
10108 {
10109 new_item.SetResultOfSplit(true);
10110 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10112 new_item.
SetQuantity(split_quantity_new,
false,
true);
10113 }
10114 }
10115 }
10116 }
10117
10119 {
10121 {
10122 if (ScriptInputUserData.CanStoreInputUserData())
10123 {
10124 ScriptInputUserData ctx = new ScriptInputUserData;
10129 ItemBase destination_entity =
this;
10130 ctx.
Write(destination_entity);
10134 }
10135 }
10136 else if (!
GetGame().IsMultiplayer())
10137 {
10139 }
10140 }
10141
10143 {
10145 float split_quantity_new;
10147 if (player)
10148 {
10150 if (quantity > stackable)
10151 split_quantity_new = stackable;
10152 else
10153 split_quantity_new = quantity;
10154
10156 {
10157 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10158 new_item =
ItemBase.Cast(in_hands);
10159 if (new_item)
10160 {
10161 new_item.SetResultOfSplit(true);
10162 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10164 new_item.SetQuantity(split_quantity_new, false, true);
10165 }
10166 }
10167 }
10168 }
10169
10171 {
10173 float split_quantity_new = Math.Floor(quantity * 0.5);
10174
10176 return;
10177
10179
10180 if (new_item)
10181 {
10182 if (new_item.GetQuantityMax() < split_quantity_new)
10183 {
10184 split_quantity_new = new_item.GetQuantityMax();
10185 }
10186
10187 new_item.SetResultOfSplit(true);
10188 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10189
10191 {
10194 }
10195 else
10196 {
10198 new_item.
SetQuantity(split_quantity_new,
false,
true);
10199 }
10200 }
10201 }
10202
10204 {
10206 float split_quantity_new = Math.Floor(quantity / 2);
10207
10209 return;
10210
10211 InventoryLocation invloc = new InventoryLocation;
10213
10215 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10216
10217 if (new_item)
10218 {
10219 if (new_item.GetQuantityMax() < split_quantity_new)
10220 {
10221 split_quantity_new = new_item.GetQuantityMax();
10222 }
10224 {
10227 }
10228 else if (split_quantity_new > 1)
10229 {
10231 new_item.
SetQuantity(split_quantity_new,
false,
true);
10232 }
10233 }
10234 }
10235
10238 {
10239 SetWeightDirty();
10241
10242 if (parent)
10243 parent.OnAttachmentQuantityChangedEx(this, delta);
10244
10246 {
10248 {
10250 }
10252 {
10253 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10255 }
10256 }
10257
10258 }
10259
10262 {
10263
10264 }
10265
10268 {
10270 }
10271
10273 {
10274 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10275
10277 {
10278 if (newLevel == GameConstants.STATE_RUINED)
10279 {
10281 EntityAI parent = GetHierarchyParent();
10282 if (parent && parent.IsFireplace())
10283 {
10284 CargoBase cargo = GetInventory().GetCargo();
10285 if (cargo)
10286 {
10288 {
10290 }
10291 }
10292 }
10293 }
10294
10296 {
10297
10299 return;
10300 }
10301
10302 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10303 {
10305 }
10306 }
10307 }
10308
10309
10311 {
10312 super.OnRightClick();
10313
10315 {
10317 {
10318 if (ScriptInputUserData.CanStoreInputUserData())
10319 {
10320 EntityAI root = GetHierarchyRoot();
10321 Man playerOwner = GetHierarchyRootPlayer();
10322 InventoryLocation dst = new InventoryLocation;
10323
10324
10325 if (!playerOwner && root && root == this)
10326 {
10328 }
10329 else
10330 {
10331
10332 GetInventory().GetCurrentInventoryLocation(dst);
10334 {
10337 {
10339 }
10340 else
10341 {
10343
10344
10345 if (
GetGame().
GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10346 {
10348 }
10349 else
10350 {
10351 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10352 }
10353 }
10354 }
10355 }
10356
10357 ScriptInputUserData ctx = new ScriptInputUserData;
10365 }
10366 }
10367 else if (!
GetGame().IsMultiplayer())
10368 {
10370 }
10371 }
10372 }
10373
10375 {
10376 if (root)
10377 {
10378 vector m4[4];
10379 root.GetTransform(m4);
10380 dst.SetGround(this, m4);
10381 }
10382 else
10383 {
10384 GetInventory().GetCurrentInventoryLocation(dst);
10385 }
10386 }
10387
10388 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10389 {
10390
10391 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10392 return false;
10393
10394 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10395 return false;
10396
10397
10399 return false;
10400
10401
10402 Magazine mag = Magazine.Cast(this);
10403 if (mag)
10404 {
10405 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10406 return false;
10407
10408 if (stack_max_limit)
10409 {
10410 Magazine other_mag = Magazine.Cast(other_item);
10411 if (other_item)
10412 {
10413 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10414 return false;
10415 }
10416
10417 }
10418 }
10419 else
10420 {
10421
10423 return false;
10424
10426 return false;
10427 }
10428
10429 PlayerBase player = null;
10430 if (CastTo(player, GetHierarchyRootPlayer()))
10431 {
10432 if (player.GetInventory().HasAttachment(this))
10433 return false;
10434
10435 if (player.IsItemsToDelete())
10436 return false;
10437 }
10438
10439 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10440 return false;
10441
10442 int slotID;
10444 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10445 return false;
10446
10447 return true;
10448 }
10449
10451 {
10453 }
10454
10456 {
10457 return m_IsResultOfSplit;
10458 }
10459
10461 {
10462 m_IsResultOfSplit = value;
10463 }
10464
10466 {
10468 }
10469
10471 {
10472 float other_item_quantity = other_item.GetQuantity();
10473 float this_free_space;
10474
10476
10478
10479 if (other_item_quantity > this_free_space)
10480 {
10481 return this_free_space;
10482 }
10483 else
10484 {
10485 return other_item_quantity;
10486 }
10487 }
10488
10490 {
10492 }
10493
10495 {
10497 return;
10498
10499 if (!IsMagazine() && other_item)
10500 {
10502 if (quantity_used != 0)
10503 {
10504 float hp1 = GetHealth01("","");
10505 float hp2 = other_item.GetHealth01("","");
10506 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
10507 hpResult = hpResult / (
GetQuantity() + quantity_used);
10508
10509 hpResult *= GetMaxHealth();
10510 Math.Round(hpResult);
10511 SetHealth("", "Health", hpResult);
10512
10514 other_item.AddQuantity(-quantity_used);
10515 }
10516 }
10518 }
10519
10521 {
10522 #ifdef SERVER
10523 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10524 GetHierarchyParent().IncreaseLifetimeUp();
10525 #endif
10526 };
10527
10529 {
10530 PlayerBase p = PlayerBase.Cast(player);
10531
10532 array<int> recipesIds = p.m_Recipes;
10533 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10534 if (moduleRecipesManager)
10535 {
10536 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10537 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
10538 }
10539
10540 for (int i = 0;i < recipesIds.Count(); i++)
10541 {
10542 int key = recipesIds.Get(i);
10543 string recipeName = moduleRecipesManager.GetRecipeName(key);
10545 }
10546 }
10547
10548
10549 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10550 {
10551 super.GetDebugActions(outputList);
10552
10553
10559
10560
10565
10570
10571
10575
10576
10578 {
10582 }
10583
10586
10587
10591
10593
10594 InventoryLocation loc = new InventoryLocation();
10595 GetInventory().GetCurrentInventoryLocation(loc);
10597 {
10598 if (Gizmo_IsSupported())
10601 }
10602
10604 }
10605
10606
10607
10608
10610 {
10611 super.OnAction(action_id, player, ctx);
10612
10614 {
10615 switch (action_id)
10616 {
10619 return true;
10622 return true;
10623 }
10624 }
10625
10627 {
10628 switch (action_id)
10629 {
10631 Delete();
10632 return true;
10633 }
10634 }
10635
10636 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
10637 {
10638 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10639 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
10640 PlayerBase p = PlayerBase.Cast(player);
10641 if (
EActions.RECIPES_RANGE_START < 1000)
10642 {
10643 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10644 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10645 }
10646 }
10647 #ifndef SERVER
10648 else if (action_id ==
EActions.WATCH_PLAYER)
10649 {
10650 PluginDeveloper.SetDeveloperItemClientEx(player);
10651 }
10652 #endif
10654 {
10655 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10656 {
10657 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10658 OnDebugButtonPressServer(id + 1);
10659 }
10660
10661 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10662 {
10663 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10665 }
10666
10667 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10668 {
10669 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10671 }
10672
10673 else if (action_id ==
EActions.ADD_QUANTITY)
10674 {
10675 if (IsMagazine())
10676 {
10677 Magazine mag = Magazine.Cast(this);
10678 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10679 }
10680 else
10681 {
10683 }
10684
10685 if (m_EM)
10686 {
10687 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10688 }
10689
10690 }
10691
10692 else if (action_id ==
EActions.REMOVE_QUANTITY)
10693 {
10694 if (IsMagazine())
10695 {
10696 Magazine mag2 = Magazine.Cast(this);
10697 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10698 }
10699 else
10700 {
10702 }
10703 if (m_EM)
10704 {
10705 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10706 }
10707
10708 }
10709
10710 else if (action_id ==
EActions.SET_QUANTITY_0)
10711 {
10713
10714 if (m_EM)
10715 {
10716 m_EM.SetEnergy(0);
10717 }
10718 }
10719
10720 else if (action_id ==
EActions.SET_MAX_QUANTITY)
10721 {
10723
10724 if (m_EM)
10725 {
10726 m_EM.SetEnergy(m_EM.GetEnergyMax());
10727 }
10728 }
10729
10730 else if (action_id ==
EActions.ADD_HEALTH)
10731 {
10732 AddHealth("","",GetMaxHealth("","Health")/5);
10733 }
10734 else if (action_id ==
EActions.REMOVE_HEALTH)
10735 {
10736 AddHealth("","",-GetMaxHealth("","Health")/5);
10737 }
10738 else if (action_id ==
EActions.DESTROY_HEALTH)
10739 {
10740 SetHealth01("","",0);
10741 }
10742 else if (action_id ==
EActions.WATCH_ITEM)
10743 {
10745 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
10746 #ifdef DEVELOPER
10747 SetDebugDeveloper_item(this);
10748 #endif
10749 }
10750
10751 else if (action_id ==
EActions.ADD_TEMPERATURE)
10752 {
10753 AddTemperature(20);
10754
10755 }
10756
10757 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
10758 {
10759 AddTemperature(-20);
10760
10761 }
10762
10763 else if (action_id ==
EActions.FLIP_FROZEN)
10764 {
10765 SetFrozen(!GetIsFrozen());
10766
10767 }
10768
10769 else if (action_id ==
EActions.ADD_WETNESS)
10770 {
10772
10773 }
10774
10775 else if (action_id ==
EActions.REMOVE_WETNESS)
10776 {
10778
10779 }
10780
10781 else if (action_id ==
EActions.LIQUIDTYPE_UP)
10782 {
10785
10786
10787 }
10788
10789 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
10790 {
10793 }
10794
10795 else if (action_id ==
EActions.MAKE_SPECIAL)
10796 {
10797 auto debugParams = DebugSpawnParams.WithPlayer(player);
10798 OnDebugSpawnEx(debugParams);
10799 }
10800
10801 }
10802
10803
10804 return false;
10805 }
10806
10807
10808
10809
10813
10816
10817
10818
10820 {
10821 return false;
10822 }
10823
10824
10826 {
10827 return true;
10828 }
10829
10830
10832 {
10833 return true;
10834 }
10835
10836
10837
10839 {
10840 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
10842 }
10843
10846 {
10847 return null;
10848 }
10849
10851 {
10852 return false;
10853 }
10854
10856 {
10857 return false;
10858 }
10859
10863
10864
10866 {
10867 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
10868 return module_repairing.CanRepair(this, item_repair_kit);
10869 }
10870
10871
10872 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
10873 {
10874 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
10875 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10876 }
10877
10878
10880 {
10881
10882
10883
10884
10885
10886
10887
10888
10889 return 1;
10890 }
10891
10892
10893
10895 {
10897 }
10898
10899
10900
10902 {
10904 }
10905
10906
10915 {
10916 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10917
10918 if (player)
10919 {
10920 player.MessageStatus(text);
10921 }
10922 }
10923
10924
10933 {
10934 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10935
10936 if (player)
10937 {
10938 player.MessageAction(text);
10939 }
10940 }
10941
10942
10951 {
10952 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10953
10954 if (player)
10955 {
10956 player.MessageFriendly(text);
10957 }
10958 }
10959
10960
10969 {
10970 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10971
10972 if (player)
10973 {
10974 player.MessageImportant(text);
10975 }
10976 }
10977
10979 {
10980 return true;
10981 }
10982
10983
10984 override bool KindOf(
string tag)
10985 {
10986 bool found = false;
10987 string item_name = this.
GetType();
10990
10991 int array_size = item_tag_array.Count();
10992 for (int i = 0; i < array_size; i++)
10993 {
10994 if (item_tag_array.Get(i) == tag)
10995 {
10996 found = true;
10997 break;
10998 }
10999 }
11000 return found;
11001 }
11002
11003
11005 {
11006
11007 super.OnRPC(sender, rpc_type,ctx);
11008
11009
11010 switch (rpc_type)
11011 {
11012 #ifndef SERVER
11013 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11014 Param2<bool, string> p = new Param2<bool, string>(false, "");
11015
11017 return;
11018
11019 bool play = p.param1;
11020 string soundSet = p.param2;
11021
11022 if (play)
11023 {
11025 {
11027 {
11029 }
11030 }
11031 else
11032 {
11034 }
11035 }
11036 else
11037 {
11039 }
11040
11041 break;
11042 #endif
11043
11044 }
11045
11047 {
11049 }
11050 }
11051
11052
11053
11054
11056 {
11057 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11058 return plugin.GetID(
name);
11059 }
11060
11062 {
11063 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11064 return plugin.GetName(id);
11065 }
11066
11069 {
11070
11071
11072 int varFlags;
11073 if (!ctx.
Read(varFlags))
11074 return;
11075
11076 if (varFlags & ItemVariableFlags.FLOAT)
11077 {
11079 }
11080 }
11081
11083 {
11084
11085 super.SerializeNumericalVars(floats_out);
11086
11087
11088
11090 {
11092 }
11093
11095 {
11097 }
11098
11100 {
11102 }
11103
11105 {
11110 }
11111
11113 {
11115 }
11116 }
11117
11119 {
11120
11121 super.DeSerializeNumericalVars(floats);
11122
11123
11124 int index = 0;
11125 int mask = Math.Round(floats.Get(index));
11126
11127 index++;
11128
11130 {
11132 {
11134 }
11135 else
11136 {
11137 float quantity = floats.Get(index);
11138 SetQuantity(quantity,
true,
false,
false,
false);
11139 }
11140 index++;
11141 }
11142
11144 {
11145 float wet = floats.Get(index);
11147 index++;
11148 }
11149
11151 {
11152 int liquidtype = Math.Round(floats.Get(index));
11154 index++;
11155 }
11156
11158 {
11160 index++;
11162 index++;
11164 index++;
11166 index++;
11167 }
11168
11170 {
11171 int cleanness = Math.Round(floats.Get(index));
11173 index++;
11174 }
11175 }
11176
11178 {
11179 super.WriteVarsToCTX(ctx);
11180
11181
11183 {
11185 }
11186
11188 {
11190 }
11191
11193 {
11195 }
11196
11198 {
11199 int r,g,b,a;
11205 }
11206
11208 {
11210 }
11211 }
11212
11214 {
11215 if (!super.ReadVarsFromCTX(ctx,version))
11216 return false;
11217
11218 int intValue;
11219 float value;
11220
11221 if (version < 140)
11222 {
11223 if (!ctx.
Read(intValue))
11224 return false;
11225
11226 m_VariablesMask = intValue;
11227 }
11228
11230 {
11231 if (!ctx.
Read(value))
11232 return false;
11233
11235 {
11237 }
11238 else
11239 {
11241 }
11242 }
11243
11244 if (version < 140)
11245 {
11247 {
11248 if (!ctx.
Read(value))
11249 return false;
11250 SetTemperatureDirect(value);
11251 }
11252 }
11253
11255 {
11256 if (!ctx.
Read(value))
11257 return false;
11259 }
11260
11262 {
11263 if (!ctx.
Read(intValue))
11264 return false;
11266 }
11267
11269 {
11270 int r,g,b,a;
11272 return false;
11274 return false;
11276 return false;
11278 return false;
11279
11281 }
11282
11284 {
11285 if (!ctx.
Read(intValue))
11286 return false;
11288 }
11289
11290 if (version >= 138 && version < 140)
11291 {
11293 {
11294 if (!ctx.
Read(intValue))
11295 return false;
11296 SetFrozen(intValue);
11297 }
11298 }
11299
11300 return true;
11301 }
11302
11303
11305 {
11308 {
11310 }
11311
11312 if (!super.OnStoreLoad(ctx, version))
11313 {
11315 return false;
11316 }
11317
11318 if (version >= 114)
11319 {
11320 bool hasQuickBarIndexSaved;
11321
11322 if (!ctx.
Read(hasQuickBarIndexSaved))
11323 {
11325 return false;
11326 }
11327
11328 if (hasQuickBarIndexSaved)
11329 {
11330 int itmQBIndex;
11331
11332
11333 if (!ctx.
Read(itmQBIndex))
11334 {
11336 return false;
11337 }
11338
11339 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11340 if (itmQBIndex != -1 && parentPlayer)
11341 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11342 }
11343 }
11344 else
11345 {
11346
11347 PlayerBase player;
11348 int itemQBIndex;
11349 if (version ==
int.
MAX)
11350 {
11351 if (!ctx.
Read(itemQBIndex))
11352 {
11354 return false;
11355 }
11356 }
11357 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11358 {
11359
11360 if (!ctx.
Read(itemQBIndex))
11361 {
11363 return false;
11364 }
11365 if (itemQBIndex != -1 && player)
11366 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11367 }
11368 }
11369
11370 if (version < 140)
11371 {
11372
11373 if (!LoadVariables(ctx, version))
11374 {
11376 return false;
11377 }
11378 }
11379
11380
11382 {
11384 return false;
11385 }
11386 if (version >= 132)
11387 {
11389 if (raib)
11390 {
11392 {
11394 return false;
11395 }
11396 }
11397 }
11398
11400 return true;
11401 }
11402
11403
11404
11406 {
11407 super.OnStoreSave(ctx);
11408
11409 PlayerBase player;
11410 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11411 {
11413
11414 int itemQBIndex = -1;
11415 itemQBIndex = player.FindQuickBarEntityIndex(this);
11416 ctx.
Write(itemQBIndex);
11417 }
11418 else
11419 {
11421 }
11422
11424
11426 if (raib)
11427 {
11429 }
11430 }
11431
11432
11434 {
11435 super.AfterStoreLoad();
11436
11438 {
11440 }
11441
11443 {
11446 }
11447 }
11448
11450 {
11451 super.EEOnAfterLoad();
11452
11454 {
11456 }
11457
11460 }
11461
11463 {
11464 return false;
11465 }
11466
11467
11468
11470 {
11472 {
11473 #ifdef PLATFORM_CONSOLE
11474
11476 {
11478 if (menu)
11479 {
11481 }
11482 }
11483 #endif
11484 }
11485
11487 {
11490 }
11491
11493 {
11494 SetWeightDirty();
11496 }
11498 {
11501 }
11502
11504 {
11507 }
11509 {
11512 }
11513
11514 super.OnVariablesSynchronized();
11515 }
11516
11517
11518
11520 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
11521 {
11522 if (!IsServerCheck(allow_client))
11523 return false;
11524
11526 return false;
11527
11530
11531 if (value <= (min + 0.001))
11532 value = min;
11533
11534 if (value == min)
11535 {
11536 if (destroy_config)
11537 {
11538 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11539 if (dstr)
11540 {
11542 this.Delete();
11543 return true;
11544 }
11545 }
11546 else if (destroy_forced)
11547 {
11549 this.Delete();
11550 return true;
11551 }
11552
11554 }
11555
11558
11560 {
11562
11563 if (delta)
11565 }
11566
11568
11569 return false;
11570 }
11571
11572
11574 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
11575 {
11577 }
11578
11580 {
11583 }
11584
11586 {
11589 }
11590
11592 override void SetQuantityNormalized(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
11593 {
11594 float value_clamped = Math.Clamp(value, 0, 1);
11596 SetQuantity(result, destroy_config, destroy_forced);
11597 }
11598
11599
11602 {
11604 }
11605
11607 {
11609 }
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11621 {
11622 int slot = -1;
11623 if (GetInventory())
11624 {
11625 InventoryLocation il = new InventoryLocation;
11626 GetInventory().GetCurrentInventoryLocation(il);
11628 }
11629
11631 }
11632
11634 {
11635 float quantity_max = 0;
11636
11638 {
11639 if (attSlotID != -1)
11640 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11641
11642 if (quantity_max <= 0)
11644 }
11645
11646 if (quantity_max <= 0)
11648
11649 return quantity_max;
11650 }
11651
11653 {
11655 }
11656
11658 {
11660 }
11661
11662
11664 {
11666 }
11667
11669 {
11671 }
11672
11674 {
11676 }
11677
11678
11680 {
11681
11682 float weightEx = GetWeightEx();
11683 float special = GetInventoryAndCargoWeight();
11684 return weightEx - special;
11685 }
11686
11687
11689 {
11691 }
11692
11694 {
11696 {
11697 #ifdef DEVELOPER
11698 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11699 {
11700 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11702 }
11703 #endif
11704
11705 return GetQuantity() * GetConfigWeightModified();
11706 }
11707 else if (HasEnergyManager())
11708 {
11709 #ifdef DEVELOPER
11710 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11711 {
11712 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11713 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
11714 }
11715 #endif
11716 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11717 }
11718 else
11719 {
11720 #ifdef DEVELOPER
11721 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11722 {
11723 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11724 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
11725 }
11726 #endif
11727 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified();
11728 }
11729 }
11730
11733 {
11734 int item_count = 0;
11736
11737 if (GetInventory().GetCargo() != NULL)
11738 {
11739 item_count = GetInventory().GetCargo().GetItemCount();
11740 }
11741
11742 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11743 {
11744 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11745 if (item)
11746 item_count += item.GetNumberOfItems();
11747 }
11748 return item_count;
11749 }
11750
11753 {
11754 float weight = 0;
11755 float wetness = 1;
11756 if (include_wetness)
11759 {
11760 weight = wetness * m_ConfigWeight;
11761 }
11763 {
11764 weight = 1;
11765 }
11766 return weight;
11767 }
11768
11769
11770
11772 {
11773 if ((
GetGame().IsServer() || !
GetGame().IsMultiplayer()) && GetInventory())
11774 {
11775 GameInventory inv = GetInventory();
11776 array<EntityAI> items = new array<EntityAI>;
11778 for (int i = 0; i < items.Count(); i++)
11779 {
11781 if (item)
11782 {
11784 }
11785 }
11786 }
11787 }
11788
11789
11790
11791
11793 {
11794 float energy = 0;
11795 if (HasEnergyManager())
11796 {
11797 energy = GetCompEM().GetEnergy();
11798 }
11799 return energy;
11800 }
11801
11802
11804 {
11805 super.OnEnergyConsumed();
11806
11808 }
11809
11811 {
11812 super.OnEnergyAdded();
11813
11815 }
11816
11817
11819 {
11820 if (
GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11821 {
11823 {
11824 float energy_0to1 = GetCompEM().GetEnergy0To1();
11826 }
11827 }
11828 }
11829
11830
11832 {
11833 return ConfigGetFloat("heatIsolation");
11834 }
11835
11837 {
11839 }
11840
11842 {
11843 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
11844 if (
GetGame().ConfigIsExisting(paramPath))
11846
11847 return 0.0;
11848 }
11849
11851 {
11852 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
11853 if (
GetGame().ConfigIsExisting(paramPath))
11855
11856 return 0.0;
11857 }
11858
11859 override void SetWet(
float value,
bool allow_client =
false)
11860 {
11861 if (!IsServerCheck(allow_client))
11862 return;
11863
11866
11868
11869 m_VarWet = Math.Clamp(value, min, max);
11870
11872 {
11875 }
11876 }
11877
11878 override void AddWet(
float value)
11879 {
11881 }
11882
11884 {
11886 }
11887
11889 {
11891 }
11892
11894 {
11896 }
11897
11899 {
11901 }
11902
11904 {
11906 }
11907
11908 override void OnWetChanged(
float newVal,
float oldVal)
11909 {
11912 if (newLevel != oldLevel)
11913 {
11915 }
11916 }
11917
11919 {
11920 SetWeightDirty();
11921 }
11922
11924 {
11925 return GetWetLevelInternal(
m_VarWet);
11926 }
11927
11928
11929
11931 {
11933 }
11934
11936 {
11938 }
11939
11941 {
11943 }
11944
11946 {
11948 }
11949
11950
11951
11953 {
11954 if (ConfigIsExisting("itemModelLength"))
11955 {
11956 return ConfigGetFloat("itemModelLength");
11957 }
11958 return 0;
11959 }
11960
11962 {
11963 if (ConfigIsExisting("itemAttachOffset"))
11964 {
11965 return ConfigGetFloat("itemAttachOffset");
11966 }
11967 return 0;
11968 }
11969
11970 override void SetCleanness(
int value,
bool allow_client =
false)
11971 {
11972 if (!IsServerCheck(allow_client))
11973 return;
11974
11976
11978
11981 }
11982
11984 {
11986 }
11987
11989 {
11990 return true;
11991 }
11992
11993
11994
11995
11997 {
11999 }
12000
12002 {
12004 }
12005
12006
12007
12008
12009 override void SetColor(
int r,
int g,
int b,
int a)
12010 {
12016 }
12018 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12019 {
12024 }
12025
12027 {
12029 }
12030
12033 {
12034 int r,g,b,a;
12036 r = r/255;
12037 g = g/255;
12038 b = b/255;
12039 a = a/255;
12040 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12041 }
12042
12043
12044
12045 override void SetLiquidType(
int value,
bool allow_client =
false)
12046 {
12047 if (!IsServerCheck(allow_client))
12048 return;
12049
12054 }
12055
12057 {
12058 return ConfigGetInt("varLiquidTypeInit");
12059 }
12060
12062 {
12064 }
12065
12067 {
12069 SetFrozen(false);
12070 }
12071
12074 {
12075 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12076 }
12077
12078
12081 {
12082 PlayerBase nplayer;
12083 if (PlayerBase.CastTo(nplayer, player))
12084 {
12086
12087 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12088 }
12089 }
12090
12091
12094 {
12095 PlayerBase nplayer;
12096 if (PlayerBase.CastTo(nplayer,player))
12097 {
12098
12099 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12100
12101 }
12102
12103
12104 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12105
12106
12107 if (HasEnergyManager())
12108 {
12109 GetCompEM().UpdatePlugState();
12110 }
12111 }
12112
12113
12115 {
12116 super.OnPlacementStarted(player);
12117
12119 }
12120
12121 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12122 {
12124 {
12125 m_AdminLog.OnPlacementComplete(player,
this);
12126 }
12127
12128 super.OnPlacementComplete(player, position, orientation);
12129 }
12130
12131
12132
12133
12134
12136 {
12138 {
12139 return true;
12140 }
12141 else
12142 {
12143 return false;
12144 }
12145 }
12146
12147
12149 {
12151 {
12153 }
12154 }
12155
12156
12158 {
12160 }
12161
12163 {
12165 }
12166
12167 override void InsertAgent(
int agent,
float count = 1)
12168 {
12169 if (count < 1)
12170 return;
12171
12173 }
12174
12177 {
12179 }
12180
12181
12183 {
12185 }
12186
12187
12188
12189
12190
12191
12192
12193
12194
12195
12196
12197
12198
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12209
12210
12211
12212
12213
12214
12215
12216
12217
12218
12219
12220
12221
12222
12223
12224
12225
12226
12227
12229 {
12231 return false;
12232 return true;
12233 }
12234
12236 {
12237
12239 }
12240
12241
12244 {
12245 super.CheckForRoofLimited(timeTresholdMS);
12246
12248 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12249 {
12250 m_PreviousRoofTestTime = time;
12251 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12252 }
12253 }
12254
12255
12257 {
12259 {
12260 return 0;
12261 }
12262
12263 if (GetInventory().GetAttachmentSlotsCount() != 0)
12264 {
12265 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12266 if (filter)
12267 return filter.GetProtectionLevel(type, false, system);
12268 else
12269 return 0;
12270 }
12271
12272 string subclassPath, entryName;
12273
12274 switch (type)
12275 {
12277 entryName = "biological";
12278 break;
12280 entryName = "chemical";
12281 break;
12282 default:
12283 entryName = "biological";
12284 break;
12285 }
12286
12287 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12288
12290 }
12291
12292
12293
12296 {
12297 if (!IsMagazine())
12299
12301 }
12302
12303
12304
12305
12306
12311 {
12312 return true;
12313 }
12314
12316 {
12318 }
12319
12320
12321
12322
12323
12325 {
12326 if (parent)
12327 {
12328 if (parent.IsInherited(DayZInfected))
12329 return true;
12330
12331 if (!parent.IsRuined())
12332 return true;
12333 }
12334
12335 return true;
12336 }
12337
12339 {
12340 if (!super.CanPutAsAttachment(parent))
12341 {
12342 return false;
12343 }
12344
12345 if (!IsRuined() && !parent.IsRuined())
12346 {
12347 return true;
12348 }
12349
12350 return false;
12351 }
12352
12354 {
12355
12356
12357
12358
12359 return super.CanReceiveItemIntoCargo(item);
12360 }
12361
12363 {
12364
12365
12366
12367
12368 GameInventory attachmentInv = attachment.GetInventory();
12370 {
12371 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12372 return false;
12373 }
12374
12375 InventoryLocation loc = new InventoryLocation();
12376 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12377 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12378 return false;
12379
12380 return super.CanReceiveAttachment(attachment, slotId);
12381 }
12382
12384 {
12385 if (!super.CanReleaseAttachment(attachment))
12386 return false;
12387
12388 return GetInventory().AreChildrenAccessible();
12389 }
12390
12391
12392
12393
12394
12395
12396
12397
12398
12399
12400
12401
12402
12403
12404
12405
12406
12407
12408
12409
12410
12412 {
12413 int id = muzzle_owner.GetMuzzleID();
12414 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
12415
12416 if (WPOF_array)
12417 {
12418 for (int i = 0; i < WPOF_array.Count(); i++)
12419 {
12420 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12421
12422 if (WPOF)
12423 {
12424 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12425 }
12426 }
12427 }
12428 }
12429
12430
12432 {
12433 int id = muzzle_owner.GetMuzzleID();
12435
12436 if (WPOBE_array)
12437 {
12438 for (int i = 0; i < WPOBE_array.Count(); i++)
12439 {
12440 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12441
12442 if (WPOBE)
12443 {
12444 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12445 }
12446 }
12447 }
12448 }
12449
12450
12452 {
12453 int id = muzzle_owner.GetMuzzleID();
12454 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12455
12456 if (WPOOH_array)
12457 {
12458 for (int i = 0; i < WPOOH_array.Count(); i++)
12459 {
12460 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12461
12462 if (WPOOH)
12463 {
12464 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12465 }
12466 }
12467 }
12468 }
12469
12470
12472 {
12473 int id = muzzle_owner.GetMuzzleID();
12474 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12475
12476 if (WPOOH_array)
12477 {
12478 for (int i = 0; i < WPOOH_array.Count(); i++)
12479 {
12480 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12481
12482 if (WPOOH)
12483 {
12484 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12485 }
12486 }
12487 }
12488 }
12489
12490
12492 {
12493 int id = muzzle_owner.GetMuzzleID();
12494 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12495
12496 if (WPOOH_array)
12497 {
12498 for (int i = 0; i < WPOOH_array.Count(); i++)
12499 {
12500 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12501
12502 if (WPOOH)
12503 {
12504 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12505 }
12506 }
12507 }
12508 }
12509
12510
12511
12513 {
12515 {
12516 return true;
12517 }
12518
12519 return false;
12520 }
12521
12523 {
12525 {
12526 return true;
12527 }
12528
12529 return false;
12530 }
12531
12533 {
12535 {
12536 return true;
12537 }
12538
12539 return false;
12540 }
12541
12543 {
12544 return false;
12545 }
12546
12549 {
12550 return UATimeSpent.DEFAULT_DEPLOY;
12551 }
12552
12553
12554
12555
12557 {
12559 SetSynchDirty();
12560 }
12561
12563 {
12565 }
12566
12567
12569 {
12570 return false;
12571 }
12572
12575 {
12576 string att_type = "None";
12577
12578 if (ConfigIsExisting("soundAttType"))
12579 {
12580 att_type = ConfigGetString("soundAttType");
12581 }
12582
12584 }
12585
12587 {
12589 }
12590
12591
12592
12593
12594
12600
12602 {
12605
12607 }
12608
12609
12611 {
12613 return;
12614
12616
12619
12622
12623 SoundParameters params = new SoundParameters();
12627 }
12628
12629
12631 {
12633 return;
12634
12636 SetSynchDirty();
12637
12640 }
12641
12642
12644 {
12646 return;
12647
12649 SetSynchDirty();
12650
12653 }
12654
12656 {
12658 }
12659
12661 {
12663 }
12664
12667 {
12668 if (!
GetGame().IsDedicatedServer())
12669 {
12670 if (ConfigIsExisting("attachSoundSet"))
12671 {
12672 string cfg_path = "";
12673 string soundset = "";
12674 string type_name =
GetType();
12675
12678 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12679 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12680
12681 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12682 {
12683 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12684 {
12685 if (cfg_slot_array[i] == slot_type)
12686 {
12687 soundset = cfg_soundset_array[i];
12688 break;
12689 }
12690 }
12691 }
12692
12693 if (soundset != "")
12694 {
12695 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
12697 }
12698 }
12699 }
12700 }
12701
12703 {
12704
12705 }
12706
12707 void OnApply(PlayerBase player);
12708
12710 {
12711 return 1.0;
12712 };
12713
12715 {
12717 }
12718
12720 {
12722 }
12723
12725
12727 {
12728 SetDynamicPhysicsLifeTime(0.01);
12730 }
12731
12733 {
12734 array<string> zone_names = new array<string>;
12735 GetDamageZones(zone_names);
12736 for (int i = 0; i < zone_names.Count(); i++)
12737 {
12738 SetHealthMax(zone_names.Get(i),"Health");
12739 }
12740 SetHealthMax("","Health");
12741 }
12742
12745 {
12746 float global_health = GetHealth01("","Health");
12747 array<string> zones = new array<string>;
12748 GetDamageZones(zones);
12749
12750 for (int i = 0; i < zones.Count(); i++)
12751 {
12752 SetHealth01(zones.Get(i),"Health",global_health);
12753 }
12754 }
12755
12758 {
12759 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12760 }
12761
12763 {
12764 if (!hasRootAsPlayer)
12765 {
12766 if (refParentIB)
12767 {
12768
12769 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
12770 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12771
12772 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
12773 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12774
12777 }
12778 else
12779 {
12780
12783 }
12784 }
12785 }
12786
12788 {
12790 {
12791 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
12792 if (
GetTemperature() != target || !IsFreezeThawProgressFinished())
12793 {
12794 float heatPermCoef = 1.0;
12796 while (ent)
12797 {
12798 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12799 ent = ent.GetHierarchyParent();
12800 }
12801
12802 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12803 }
12804 }
12805 }
12806
12808 {
12809
12810 EntityAI parent = GetHierarchyParent();
12811 if (!parent)
12812 {
12813 hasParent = false;
12814 hasRootAsPlayer = false;
12815 }
12816 else
12817 {
12818 hasParent = true;
12819 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12820 refParentIB =
ItemBase.Cast(parent);
12821 }
12822 }
12823
12824 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
12825 {
12826
12827 }
12828
12830 {
12831
12832 return false;
12833 }
12834
12836 {
12837
12838
12839 return false;
12840 }
12841
12843 {
12844
12845 return false;
12846 }
12847
12850 {
12851 return !GetIsFrozen() &&
IsOpen();
12852 }
12853
12855 {
12856 bool hasParent = false, hasRootAsPlayer = false;
12858
12859 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
12860 bool foodDecay =
g_Game.IsFoodDecayEnabled();
12861
12862 if (wwtu || foodDecay)
12863 {
12867
12868 if (processWetness || processTemperature || processDecay)
12869 {
12871
12872 if (processWetness)
12873 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12874
12875 if (processTemperature)
12877
12878 if (processDecay)
12879 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12880 }
12881 }
12882 }
12883
12886 {
12888 }
12889
12891 {
12894
12895 return super.GetTemperatureFreezeThreshold();
12896 }
12897
12899 {
12902
12903 return super.GetTemperatureThawThreshold();
12904 }
12905
12907 {
12910
12911 return super.GetItemOverheatThreshold();
12912 }
12913
12915 {
12917 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
12918
12919 return super.GetTemperatureFreezeTime();
12920 }
12921
12923 {
12925 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
12926
12927 return super.GetTemperatureThawTime();
12928 }
12929
12934
12936 {
12937 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
12938 }
12939
12941 {
12942 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
12943 }
12944
12947 {
12949 }
12950
12952 {
12954 }
12955
12957 {
12959 }
12960
12963 {
12964 return null;
12965 }
12966
12969 {
12970 return false;
12971 }
12972
12974 {
12976 {
12979 if (!trg)
12980 {
12982 explosive = this;
12983 }
12984
12985 explosive.PairRemote(trg);
12987
12988 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
12989 trg.SetPersistentPairID(persistentID);
12990 explosive.SetPersistentPairID(persistentID);
12991
12992 return true;
12993 }
12994 return false;
12995 }
12996
12999 {
13000 float ret = 1.0;
13003 ret *= GetHealth01();
13004
13005 return ret;
13006 }
13007
13008 #ifdef DEVELOPER
13009 override void SetDebugItem()
13010 {
13011 super.SetDebugItem();
13012 _itemBase = this;
13013 }
13014
13016 {
13017 string text = super.GetDebugText();
13018
13020 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13021
13022 return text;
13023 }
13024 #endif
13025
13027 {
13028 return true;
13029 }
13030
13032
13034
13036 {
13039 }
13040
13041
13049
13065}
13066
13068{
13070 if (entity)
13071 {
13072 bool is_item = entity.IsInherited(
ItemBase);
13073 if (is_item && full_quantity)
13074 {
13077 }
13078 }
13079 else
13080 {
13082 return NULL;
13083 }
13084 return entity;
13085}
13086
13088{
13089 if (item)
13090 {
13091 if (health > 0)
13092 item.SetHealth("", "", health);
13093
13094 if (item.CanHaveTemperature())
13095 {
13097 if (item.CanFreeze())
13098 item.SetFrozen(false);
13099 }
13100
13101 if (item.HasEnergyManager())
13102 {
13103 if (quantity >= 0)
13104 {
13105 item.GetCompEM().SetEnergy0To1(quantity);
13106 }
13107 else
13108 {
13110 }
13111 }
13112 else if (item.IsMagazine())
13113 {
13114 Magazine mag = Magazine.Cast(item);
13115 if (quantity >= 0)
13116 {
13117 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13118 }
13119 else
13120 {
13122 }
13123
13124 }
13125 else
13126 {
13127 if (quantity >= 0)
13128 {
13129 item.SetQuantityNormalized(quantity, false);
13130 }
13131 else
13132 {
13134 }
13135
13136 }
13137 }
13138}
13139
13140#ifdef DEVELOPER
13142#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
void StartItemSoundServer(int id)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
bool ShouldSplitQuantity(float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
proto native void GizmoSelectObject(Object object)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void GizmoSelectPhysics(Physics physics)
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override string GetFoldSoundset()
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override string GetLoopFoldSoundset()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
proto native CGame GetGame()
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
class JsonUndergroundAreaTriggerData GetPosition
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.