DayZ 1.28
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◆ OnLiquidTypeChanged()

void SpawnItemOnLocation::OnLiquidTypeChanged ( int oldType,
int newType )
protected

См. определение в файле ItemBase.c строка 8694

8698{
8699 override bool CanPutAsAttachment(EntityAI parent)
8700 {
8701 return true;
8702 }
8703};
8704
8705//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8706
8707class ItemBase extends InventoryItem
8708{
8712
8714
8715 static int m_DebugActionsMask;
8717 // ============================================
8718 // Variable Manipulation System
8719 // ============================================
8720 // Quantity
8721
8722 float m_VarQuantity;
8723 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8725 int m_VarQuantityMin;
8726 int m_VarQuantityMax;
8727 int m_Count;
8728 float m_VarStackMax;
8729 float m_StoreLoadedQuantity = float.LOWEST;
8730 // Wet
8731 float m_VarWet;
8732 float m_VarWetPrev;//for client to know wetness changed during synchronization
8733 float m_VarWetInit;
8734 float m_VarWetMin;
8735 float m_VarWetMax;
8736 // Cleanness
8737 int m_Cleanness;
8738 int m_CleannessInit;
8739 int m_CleannessMin;
8740 int m_CleannessMax;
8741 // impact sounds
8743 bool m_CanPlayImpactSound = true;
8744 float m_ImpactSpeed;
8746 //
8747 float m_HeatIsolation;
8748 float m_ItemModelLength;
8749 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8751 int m_VarLiquidType;
8752 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8753 int m_QuickBarBonus;
8754 bool m_IsBeingPlaced;
8755 bool m_IsHologram;
8756 bool m_IsTakeable;
8757 bool m_ThrowItemOnDrop;
8760 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8761 bool can_this_be_combined; //Check if item can be combined
8762 bool m_CanThisBeSplit; //Check if item can be split
8763 bool m_IsStoreLoad = false;
8764 bool m_CanShowQuantity;
8765 bool m_HasQuantityBar;
8766 protected bool m_CanBeDigged;
8767 protected bool m_IsResultOfSplit
8768
8769 string m_SoundAttType;
8770 // items color variables
8775 //-------------------------------------------------------
8776
8777 // light source managing
8779
8783
8784 //==============================================
8785 // agent system
8786 private int m_AttachedAgents;
8787
8789 void TransferModifiers(PlayerBase reciever);
8790
8791
8792 // Weapons & suppressors particle effects
8797 static int m_LastRegisteredWeaponID = 0;
8798
8799 // Overheating effects
8801 float m_OverheatingShots;
8802 ref Timer m_CheckOverheating;
8803 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8804 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8805 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8806 ref array <ref OverheatingParticle> m_OverheatingParticles;
8807
8809 protected bool m_HideSelectionsBySlot;
8810
8811 // Admin Log
8812 PluginAdminLog m_AdminLog;
8813
8814 // misc
8815 ref Timer m_PhysDropTimer;
8816
8817 // Attachment Locking variables
8818 ref array<int> m_CompatibleLocks;
8819 protected int m_LockType;
8820 protected ref EffectSound m_LockingSound;
8821 protected string m_LockSoundSet;
8822
8823 // ItemSoundHandler
8824 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8825 protected int m_SoundSyncPlay; // id for sound to play
8826 protected int m_SoundSyncStop; // id for sound to stop
8828
8829 //temperature
8830 private float m_TemperaturePerQuantityWeight;
8831
8832 // -------------------------------------------------------------------------
8833 void ItemBase()
8834 {
8835 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8839
8840 if (!GetGame().IsDedicatedServer())
8841 {
8842 if (HasMuzzle())
8843 {
8845
8847 {
8849 }
8850 }
8851
8853 m_ActionsInitialize = false;
8854 }
8855
8856 m_OldLocation = null;
8857
8858 if (GetGame().IsServer())
8859 {
8860 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8861 }
8862
8863 if (ConfigIsExisting("headSelectionsToHide"))
8864 {
8866 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8867 }
8868
8869 m_HideSelectionsBySlot = false;
8870 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8871 {
8872 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8873 }
8874
8875 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8876
8877 m_IsResultOfSplit = false;
8878
8880 }
8881
8882 override void InitItemVariables()
8883 {
8884 super.InitItemVariables();
8885
8886 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8887 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8888 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8889 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8890 m_VarStackMax = ConfigGetFloat("varStackMax");
8891 m_Count = ConfigGetInt("count");
8892
8893 m_CanShowQuantity = ConfigGetBool("quantityShow");
8894 m_HasQuantityBar = ConfigGetBool("quantityBar");
8895
8896 m_CleannessInit = ConfigGetInt("varCleannessInit");
8898 m_CleannessMin = ConfigGetInt("varCleannessMin");
8899 m_CleannessMax = ConfigGetInt("varCleannessMax");
8900
8901 m_WantPlayImpactSound = false;
8902 m_ImpactSpeed = 0.0;
8903
8904 m_VarWetInit = ConfigGetFloat("varWetInit");
8906 m_VarWetMin = ConfigGetFloat("varWetMin");
8907 m_VarWetMax = ConfigGetFloat("varWetMax");
8908
8909 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8910 if (IsLiquidContainer() && GetQuantity() != 0)
8912 m_IsBeingPlaced = false;
8913 m_IsHologram = false;
8914 m_IsTakeable = true;
8915 m_CanBeMovedOverride = false;
8919 m_CanBeDigged = ConfigGetBool("canBeDigged");
8920
8921 m_CompatibleLocks = new array<int>();
8922 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8923 m_LockType = ConfigGetInt("lockType");
8924
8925 //Define if item can be split and set ability to be combined accordingly
8926 m_CanThisBeSplit = false;
8927 can_this_be_combined = false;
8928 if (ConfigIsExisting("canBeSplit"))
8929 {
8930 can_this_be_combined = ConfigGetBool("canBeSplit");
8932 }
8933
8934 m_ItemBehaviour = -1;
8935 if (ConfigIsExisting("itemBehaviour"))
8936 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8937
8938 //RegisterNetSyncVariableInt("m_VariablesMask");
8939 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8940 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8941 RegisterNetSyncVariableInt("m_VarLiquidType");
8942 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8943
8944 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8945 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8946 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8947
8948 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8949 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8950 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8951 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8952
8953 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8954 RegisterNetSyncVariableBool("m_IsTakeable");
8955 RegisterNetSyncVariableBool("m_IsHologram");
8956
8957 InitItemSounds();
8959 {
8960 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8961 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8962 }
8963
8964 m_LockSoundSet = ConfigGetString("lockSoundSet");
8965
8967 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8968 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8969
8970 }
8971
8972 override int GetQuickBarBonus()
8973 {
8974 return m_QuickBarBonus;
8975 }
8976
8977 void InitializeActions()
8978 {
8980 if (!m_InputActionMap)
8981 {
8983 m_InputActionMap = iam;
8984 SetActions();
8986 }
8987 }
8988
8989 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8990 {
8992 {
8993 m_ActionsInitialize = true;
8995 }
8996
8997 actions = m_InputActionMap.Get(action_input_type);
8998 }
8999
9000 void SetActions()
9001 {
9002 AddAction(ActionTakeItem);
9003 AddAction(ActionTakeItemToHands);
9004 AddAction(ActionWorldCraft);
9006 AddAction(ActionAttachWithSwitch);
9007 }
9008
9009 void SetActionAnimOverrides(); // Override action animation for specific item
9010
9011 void AddAction(typename actionName)
9012 {
9013 ActionBase action = ActionManagerBase.GetAction(actionName);
9014
9015 if (!action)
9016 {
9017 Debug.LogError("Action " + actionName + " dosn't exist!");
9018 return;
9019 }
9020
9021 typename ai = action.GetInputType();
9022 if (!ai)
9023 {
9024 m_ActionsInitialize = false;
9025 return;
9026 }
9027
9028 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9029 if (!action_array)
9030 {
9031 action_array = new array<ActionBase_Basic>;
9032 m_InputActionMap.Insert(ai, action_array);
9033 }
9034 if (LogManager.IsActionLogEnable())
9035 {
9036 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9037 }
9038
9039 if (action_array.Find(action) != -1)
9040 {
9041 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9042 }
9043 else
9044 {
9045 action_array.Insert(action);
9046 }
9047 }
9048
9049 void RemoveAction(typename actionName)
9050 {
9051 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9052 ActionBase action = player.GetActionManager().GetAction(actionName);
9053 typename ai = action.GetInputType();
9054 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9055
9056 if (action_array)
9057 {
9058 action_array.RemoveItem(action);
9059 }
9060 }
9061
9062 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9063 // Set -1 for params which should stay in default state
9064 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9065 {
9066 ActionOverrideData overrideData = new ActionOverrideData();
9067 overrideData.m_CommandUID = commandUID;
9068 overrideData.m_CommandUIDProne = commandUIDProne;
9069 overrideData.m_StanceMask = stanceMask;
9070
9071 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9072 if (!actionMap) // create new map of action > overidables map
9073 {
9074 actionMap = new TActionAnimOverrideMap();
9075 m_ItemActionOverrides.Insert(action, actionMap);
9076 }
9077
9078 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9079
9080 }
9081
9082 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9083
9084 ScriptedLightBase GetLight();
9085
9086 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9087 void LoadParticleConfigOnFire(int id)
9088 {
9089 if (!m_OnFireEffect)
9091
9094
9095 string config_to_search = "CfgVehicles";
9096 string muzzle_owner_config;
9097
9098 if (!m_OnFireEffect.Contains(id))
9099 {
9100 if (IsInherited(Weapon))
9101 config_to_search = "CfgWeapons";
9102
9103 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9104
9105 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9106
9107 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9108
9109 if (config_OnFire_subclass_count > 0)
9110 {
9111 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9112
9113 for (int i = 0; i < config_OnFire_subclass_count; i++)
9114 {
9115 string particle_class = "";
9116 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9117 string config_OnFire_entry = config_OnFire_class + particle_class;
9118 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9119 WPOF_array.Insert(WPOF);
9120 }
9121
9122
9123 m_OnFireEffect.Insert(id, WPOF_array);
9124 }
9125 }
9126
9127 if (!m_OnBulletCasingEjectEffect.Contains(id))
9128 {
9129 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9130 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9131
9132 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9133
9134 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9135
9136 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9137 {
9138 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9139
9140 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9141 {
9142 string particle_class2 = "";
9143 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9144 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9145 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9146 WPOBE_array.Insert(WPOBE);
9147 }
9148
9149
9150 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9151 }
9152 }
9153 }
9154
9155 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9157 {
9160
9161 if (!m_OnOverheatingEffect.Contains(id))
9162 {
9163 string config_to_search = "CfgVehicles";
9164
9165 if (IsInherited(Weapon))
9166 config_to_search = "CfgWeapons";
9167
9168 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9169 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9170
9171 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9172 {
9173
9174 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9175
9177 {
9178 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9179 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9180 Error(error);
9181 return;
9182 }
9183
9184 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9185 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9186
9187
9188
9189 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9190 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9191
9192 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9193 {
9194 string particle_class = "";
9195 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9196 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9197 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9198
9199 if (entry_type == CT_CLASS)
9200 {
9201 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9202 WPOOH_array.Insert(WPOF);
9203 }
9204 }
9205
9206
9207 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9208 }
9209 }
9210 }
9211
9212 float GetOverheatingValue()
9213 {
9214 return m_OverheatingShots;
9215 }
9216
9217 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9218 {
9219 if (m_MaxOverheatingValue > 0)
9220 {
9222
9223 if (!m_CheckOverheating)
9225
9227 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9228
9229 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9230 }
9231 }
9232
9233 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9234 {
9236 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9237
9239 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9240
9242 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9243
9245 {
9247 }
9248 }
9249
9251 {
9253 }
9254
9255 void OnOverheatingDecay()
9256 {
9257 if (m_MaxOverheatingValue > 0)
9258 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9259 else
9261
9262 if (m_OverheatingShots <= 0)
9263 {
9266 }
9267 else
9268 {
9269 if (!m_CheckOverheating)
9271
9273 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9274 }
9275
9276 CheckOverheating(this, "", this);
9277 }
9278
9279 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9280 {
9282 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9283 }
9284
9285 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9286 {
9288 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9290 }
9291
9292 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9293 {
9295 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9296 }
9297
9298 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9299 {
9301 m_OverheatingParticles = new array<ref OverheatingParticle>;
9302
9303 OverheatingParticle OP = new OverheatingParticle();
9304 OP.RegisterParticle(p);
9305 OP.SetOverheatingLimitMin(min_heat_coef);
9306 OP.SetOverheatingLimitMax(max_heat_coef);
9307 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9308
9309 m_OverheatingParticles.Insert(OP);
9310 }
9311
9312 float GetOverheatingCoef()
9313 {
9314 if (m_MaxOverheatingValue > 0)
9316
9317 return -1;
9318 }
9319
9321 {
9323 {
9324 float overheat_coef = GetOverheatingCoef();
9325 int count = m_OverheatingParticles.Count();
9326
9327 for (int i = count; i > 0; --i)
9328 {
9329 int id = i - 1;
9330 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9331 Particle p = OP.GetParticle();
9332
9333 float overheat_min = OP.GetOverheatingLimitMin();
9334 float overheat_max = OP.GetOverheatingLimitMax();
9335
9336 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9337 {
9338 if (p)
9339 {
9340 p.Stop();
9341 OP.RegisterParticle(null);
9342 }
9343 }
9344 }
9345 }
9346 }
9347
9349 {
9351 {
9352 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9353 {
9354 int id = i - 1;
9355 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9356
9357 if (OP)
9358 {
9359 Particle p = OP.GetParticle();
9360
9361 if (p)
9362 {
9363 p.Stop();
9364 }
9365
9366 delete OP;
9367 }
9368 }
9369
9370 m_OverheatingParticles.Clear();
9372 }
9373 }
9374
9376 float GetInfectionChance(int system = 0, Param param = null)
9377 {
9378 return 0.0;
9379 }
9380
9381
9382 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9383 {
9384 return 250;//default value
9385 }
9386
9387 float GetFilterDamageRatio()
9388 {
9389 return 0;
9390 }
9391
9393 bool HasMuzzle()
9394 {
9395 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9396 return true;
9397
9398 return false;
9399 }
9400
9402 int GetMuzzleID()
9403 {
9404 if (!m_WeaponTypeToID)
9406
9407 if (m_WeaponTypeToID.Contains(GetType()))
9408 {
9409 return m_WeaponTypeToID.Get(GetType());
9410 }
9411 else
9412 {
9413 // Register new weapon ID
9415 }
9416
9418 }
9419
9426 {
9427 return -1;
9428 }
9429
9430
9431
9432 // -------------------------------------------------------------------------
9433 void ~ItemBase()
9434 {
9435 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9436 {
9437 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9438 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9439
9440 if (r_index >= 0)
9441 {
9442 InventoryLocation r_il = new InventoryLocation;
9443 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9444
9445 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9446 int r_type = r_il.GetType();
9447 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9448 {
9449 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9450 }
9451 else if (r_type == InventoryLocationType.ATTACHMENT)
9452 {
9453 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9454 }
9455
9456 }
9457
9458 player.GetHumanInventory().ClearUserReservedLocation(this);
9459 }
9460
9461 if (m_LockingSound)
9462 SEffectManager.DestroyEffect(m_LockingSound);
9463 }
9464
9465
9466
9467 // -------------------------------------------------------------------------
9468 static int GetDebugActionsMask()
9469 {
9470 return ItemBase.m_DebugActionsMask;
9471 }
9472
9473 static bool HasDebugActionsMask(int mask)
9474 {
9475 return ItemBase.m_DebugActionsMask & mask;
9476 }
9477
9478 static void SetDebugActionsMask(int mask)
9479 {
9480 ItemBase.m_DebugActionsMask = mask;
9481 }
9482
9483 static void AddDebugActionsMask(int mask)
9484 {
9485 ItemBase.m_DebugActionsMask |= mask;
9486 }
9487
9488 static void RemoveDebugActionsMask(int mask)
9489 {
9490 ItemBase.m_DebugActionsMask &= ~mask;
9491 }
9492
9493 static void ToggleDebugActionsMask(int mask)
9494 {
9495 if (HasDebugActionsMask(mask))
9496 {
9498 }
9499 else
9500 {
9501 AddDebugActionsMask(mask);
9502 }
9503 }
9504
9505 // -------------------------------------------------------------------------
9506 void SetCEBasedQuantity()
9507 {
9508 if (GetEconomyProfile())
9509 {
9510 float q_max = GetEconomyProfile().GetQuantityMax();
9511 if (q_max > 0)
9512 {
9513 float q_min = GetEconomyProfile().GetQuantityMin();
9514 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9515
9516 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9517 {
9518 ComponentEnergyManager comp = GetCompEM();
9519 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9520 {
9521 comp.SetEnergy0To1(quantity_randomized);
9522 }
9523 }
9524 else if (HasQuantity())
9525 {
9526 SetQuantityNormalized(quantity_randomized, false);
9527 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9528 }
9529
9530 }
9531 }
9532 }
9533
9535 void LockToParent()
9536 {
9537 EntityAI parent = GetHierarchyParent();
9538
9539 if (parent)
9540 {
9541 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9542 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9543 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9544 }
9545 }
9546
9548 void UnlockFromParent()
9549 {
9550 EntityAI parent = GetHierarchyParent();
9551
9552 if (parent)
9553 {
9554 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9555 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9556 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9557 }
9558 }
9559
9560 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9561 {
9562 /*
9563 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9564 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9565 */
9566 ItemBase item2 = ItemBase.Cast(entity2);
9567
9568 if (GetGame().IsClient())
9569 {
9570 if (ScriptInputUserData.CanStoreInputUserData())
9571 {
9572 ScriptInputUserData ctx = new ScriptInputUserData;
9574 ctx.Write(-1);
9575 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9576 ctx.Write(i1);
9577 ctx.Write(item2);
9578 ctx.Write(use_stack_max);
9579 ctx.Write(-1);
9580 ctx.Send();
9581
9582 if (IsCombineAll(item2, use_stack_max))
9583 {
9584 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9585 }
9586 }
9587 }
9588 else if (!GetGame().IsMultiplayer())
9589 {
9590 CombineItems(item2, use_stack_max);
9591 }
9592 }
9593
9594 bool IsLiquidPresent()
9595 {
9596 return (GetLiquidType() != 0 && HasQuantity());
9597 }
9598
9599 bool IsLiquidContainer()
9600 {
9601 return m_LiquidContainerMask != 0;
9602 }
9603
9605 {
9606 return m_LiquidContainerMask;
9607 }
9608
9609 bool IsBloodContainer()
9610 {
9611 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9612 return false;
9613 }
9614
9615 bool IsNVG()
9616 {
9617 return false;
9618 }
9619
9622 bool IsExplosive()
9623 {
9624 return false;
9625 }
9626
9628 {
9629 return "";
9630 }
9631
9633
9634 bool IsLightSource()
9635 {
9636 return false;
9637 }
9638
9640 {
9641 return true;
9642 }
9643
9644 //--- ACTION CONDITIONS
9645 //direction
9646 bool IsFacingPlayer(PlayerBase player, string selection)
9647 {
9648 return true;
9649 }
9650
9651 bool IsPlayerInside(PlayerBase player, string selection)
9652 {
9653 return true;
9654 }
9655
9656 override bool CanObstruct()
9657 {
9658 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9659 return !player || !IsPlayerInside(player, "");
9660 }
9661
9662 override bool IsBeingPlaced()
9663 {
9664 return m_IsBeingPlaced;
9665 }
9666
9667 void SetIsBeingPlaced(bool is_being_placed)
9668 {
9669 m_IsBeingPlaced = is_being_placed;
9670 if (!is_being_placed)
9672 SetSynchDirty();
9673 }
9674
9675 //server-side
9676 void OnEndPlacement() {}
9677
9678 override bool IsHologram()
9679 {
9680 return m_IsHologram;
9681 }
9682
9683 bool CanBeDigged()
9684 {
9685 return m_CanBeDigged;
9686 }
9687
9689 {
9690 return 1;
9691 }
9692
9693 bool CanMakeGardenplot()
9694 {
9695 return false;
9696 }
9697
9698 void SetIsHologram(bool is_hologram)
9699 {
9700 m_IsHologram = is_hologram;
9701 SetSynchDirty();
9702 }
9703 /*
9704 protected float GetNutritionalEnergy()
9705 {
9706 Edible_Base edible = Edible_Base.Cast(this);
9707 return edible.GetFoodEnergy();
9708 }
9709
9710 protected float GetNutritionalWaterContent()
9711 {
9712 Edible_Base edible = Edible_Base.Cast(this);
9713 return edible.GetFoodWater();
9714 }
9715
9716 protected float GetNutritionalIndex()
9717 {
9718 Edible_Base edible = Edible_Base.Cast(this);
9719 return edible.GetFoodNutritionalIndex();
9720 }
9721
9722 protected float GetNutritionalFullnessIndex()
9723 {
9724 Edible_Base edible = Edible_Base.Cast(this);
9725 return edible.GetFoodTotalVolume();
9726 }
9727
9728 protected float GetNutritionalToxicity()
9729 {
9730 Edible_Base edible = Edible_Base.Cast(this);
9731 return edible.GetFoodToxicity();
9732
9733 }
9734 */
9735
9736
9737 // -------------------------------------------------------------------------
9738 override void OnMovedInsideCargo(EntityAI container)
9739 {
9740 super.OnMovedInsideCargo(container);
9741
9742 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9743 }
9744
9745 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9746 {
9747 super.EEItemLocationChanged(oldLoc,newLoc);
9748
9749 PlayerBase new_player = null;
9750 PlayerBase old_player = null;
9751
9752 if (newLoc.GetParent())
9753 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9754
9755 if (oldLoc.GetParent())
9756 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9757
9758 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9759 {
9760 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9761
9762 if (r_index >= 0)
9763 {
9764 InventoryLocation r_il = new InventoryLocation;
9765 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9766
9767 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9768 int r_type = r_il.GetType();
9769 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9770 {
9771 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9772 }
9773 else if (r_type == InventoryLocationType.ATTACHMENT)
9774 {
9775 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9776 }
9777
9778 }
9779 }
9780
9781 if (newLoc.GetType() == InventoryLocationType.HANDS)
9782 {
9783 if (new_player)
9784 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9785
9786 if (new_player == old_player)
9787 {
9788
9789 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9790 {
9791 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9792 {
9793 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9794 {
9795 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9796 }
9797 }
9798 else
9799 {
9800 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9801 }
9802 }
9803
9804 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9805 {
9806 int type = oldLoc.GetType();
9807 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9808 {
9809 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9810 }
9811 else if (type == InventoryLocationType.ATTACHMENT)
9812 {
9813 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9814 }
9815 }
9816 if (!m_OldLocation)
9817 {
9818 m_OldLocation = new InventoryLocation;
9819 }
9820 m_OldLocation.Copy(oldLoc);
9821 }
9822 else
9823 {
9824 if (m_OldLocation)
9825 {
9826 m_OldLocation.Reset();
9827 }
9828 }
9829
9831 }
9832 else
9833 {
9834 if (new_player)
9835 {
9836 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9837 if (res_index >= 0)
9838 {
9839 InventoryLocation il = new InventoryLocation;
9840 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9841 ItemBase it = ItemBase.Cast(il.GetItem());
9842 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9843 int rel_type = il.GetType();
9844 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9845 {
9846 il.GetParent().GetOnReleaseLock().Invoke(it);
9847 }
9848 else if (rel_type == InventoryLocationType.ATTACHMENT)
9849 {
9850 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9851 }
9852 //it.GetOnReleaseLock().Invoke(it);
9853 }
9854 }
9855 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9856 {
9857 //ThrowPhysically(old_player, vector.Zero);
9858 m_ThrowItemOnDrop = false;
9859 }
9860
9861 if (m_OldLocation)
9862 {
9863 m_OldLocation.Reset();
9864 }
9865 }
9866 }
9867
9868 override void EOnContact(IEntity other, Contact extra)
9869 {
9871 {
9872 int liquidType = -1;
9873 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9874 if (impactSpeed > 0.0)
9875 {
9876 m_ImpactSpeed = impactSpeed;
9877 #ifndef SERVER
9878 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9879 #else
9880 m_WantPlayImpactSound = true;
9881 SetSynchDirty();
9882 #endif
9883 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9884 }
9885 }
9886
9887 #ifdef SERVER
9888 if (GetCompEM() && GetCompEM().IsPlugged())
9889 {
9890 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9891 GetCompEM().UnplugThis();
9892 }
9893 #endif
9894 }
9895
9896 void RefreshPhysics();
9897
9898 override void OnCreatePhysics()
9899 {
9901 }
9902
9903 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9904 {
9905
9906 }
9907 // -------------------------------------------------------------------------
9908 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9909 {
9910 super.OnItemLocationChanged(old_owner, new_owner);
9911
9912 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9913 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9914
9915 if (!relatedPlayer && playerNew)
9916 relatedPlayer = playerNew;
9917
9918 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9919 {
9920 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9921 if (actionMgr)
9922 {
9923 ActionBase currentAction = actionMgr.GetRunningAction();
9924 if (currentAction)
9925 currentAction.OnItemLocationChanged(this);
9926 }
9927 }
9928
9929 Man ownerPlayerOld = null;
9930 Man ownerPlayerNew = null;
9931
9932 if (old_owner)
9933 {
9934 if (old_owner.IsMan())
9935 {
9936 ownerPlayerOld = Man.Cast(old_owner);
9937 }
9938 else
9939 {
9940 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9941 }
9942 }
9943 else
9944 {
9945 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9946 {
9947 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9948
9949 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9950 {
9951 GetCompEM().UnplugThis();
9952 }
9953 }
9954 }
9955
9956 if (new_owner)
9957 {
9958 if (new_owner.IsMan())
9959 {
9960 ownerPlayerNew = Man.Cast(new_owner);
9961 }
9962 else
9963 {
9964 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9965 }
9966 }
9967
9968 if (ownerPlayerOld != ownerPlayerNew)
9969 {
9970 if (ownerPlayerOld)
9971 {
9972 array<EntityAI> subItemsExit = new array<EntityAI>;
9973 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9974 for (int i = 0; i < subItemsExit.Count(); i++)
9975 {
9976 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9977 itemExit.OnInventoryExit(ownerPlayerOld);
9978 }
9979 }
9980
9981 if (ownerPlayerNew)
9982 {
9983 array<EntityAI> subItemsEnter = new array<EntityAI>;
9984 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9985 for (int j = 0; j < subItemsEnter.Count(); j++)
9986 {
9987 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9988 itemEnter.OnInventoryEnter(ownerPlayerNew);
9989 }
9990 }
9991 }
9992 else if (ownerPlayerNew != null)
9993 {
9994 PlayerBase nplayer;
9995 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9996 {
9997 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9998 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9999 for (int k = 0; k < subItemsUpdate.Count(); k++)
10000 {
10001 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10002 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10003 }
10004 }
10005 }
10006
10007 if (old_owner)
10008 old_owner.OnChildItemRemoved(this);
10009 if (new_owner)
10010 new_owner.OnChildItemReceived(this);
10011 }
10012
10013 // -------------------------------------------------------------------------------
10014 override void EEDelete(EntityAI parent)
10015 {
10016 super.EEDelete(parent);
10017 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10018 if (player)
10019 {
10020 OnInventoryExit(player);
10021
10022 if (player.IsAlive())
10023 {
10024 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10025 if (r_index >= 0)
10026 {
10027 InventoryLocation r_il = new InventoryLocation;
10028 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10029
10030 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10031 int r_type = r_il.GetType();
10032 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10033 {
10034 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10035 }
10036 else if (r_type == InventoryLocationType.ATTACHMENT)
10037 {
10038 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10039 }
10040
10041 }
10042
10043 player.RemoveQuickBarEntityShortcut(this);
10044 }
10045 }
10046 }
10047 // -------------------------------------------------------------------------------
10048 override void EEKilled(Object killer)
10049 {
10050 super.EEKilled(killer);
10051
10053 if (killer && killer.IsFireplace() && CanExplodeInFire())
10054 {
10055 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10056 {
10057 if (IsMagazine())
10058 {
10059 if (Magazine.Cast(this).GetAmmoCount() > 0)
10060 {
10061 ExplodeAmmo();
10062 }
10063 }
10064 else
10065 {
10066 Explode(DamageType.EXPLOSION);
10067 }
10068 }
10069 }
10070 }
10071
10072 override void OnWasAttached(EntityAI parent, int slot_id)
10073 {
10074 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10075
10076 super.OnWasAttached(parent, slot_id);
10077
10078 if (HasQuantity())
10079 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10080
10081 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10082 }
10083
10084 override void OnWasDetached(EntityAI parent, int slot_id)
10085 {
10086 super.OnWasDetached(parent, slot_id);
10087
10088 if (HasQuantity())
10089 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10090 }
10091
10092 override string ChangeIntoOnAttach(string slot)
10093 {
10094 int idx;
10095 TStringArray inventory_slots = new TStringArray;
10096 TStringArray attach_types = new TStringArray;
10097
10098 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10099 if (inventory_slots.Count() < 1) //is string
10100 {
10101 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10102 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10103 }
10104 else //is array
10105 {
10106 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10107 }
10108
10109 idx = inventory_slots.Find(slot);
10110 if (idx < 0)
10111 return "";
10112
10113 return attach_types.Get(idx);
10114 }
10115
10116 override string ChangeIntoOnDetach()
10117 {
10118 int idx = -1;
10119 string slot;
10120
10121 TStringArray inventory_slots = new TStringArray;
10122 TStringArray detach_types = new TStringArray;
10123
10124 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10125 if (inventory_slots.Count() < 1) //is string
10126 {
10127 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10128 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10129 }
10130 else //is array
10131 {
10132 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10133 if (detach_types.Count() < 1)
10134 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10135 }
10136
10137 for (int i = 0; i < inventory_slots.Count(); i++)
10138 {
10139 slot = inventory_slots.Get(i);
10140 }
10141
10142 if (slot != "")
10143 {
10144 if (detach_types.Count() == 1)
10145 idx = 0;
10146 else
10147 idx = inventory_slots.Find(slot);
10148 }
10149 if (idx < 0)
10150 return "";
10151
10152 return detach_types.Get(idx);
10153 }
10154
10155 void ExplodeAmmo()
10156 {
10157 //timer
10158 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10159
10160 //min/max time
10161 float min_time = 1;
10162 float max_time = 3;
10163 float delay = Math.RandomFloat(min_time, max_time);
10164
10165 explode_timer.Run(delay, this, "DoAmmoExplosion");
10166 }
10167
10168 void DoAmmoExplosion()
10169 {
10170 Magazine magazine = Magazine.Cast(this);
10171 int pop_sounds_count = 6;
10172 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10173
10174 //play sound
10175 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10176 string sound_name = pop_sounds[ sound_idx ];
10177 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10178
10179 //remove ammo count
10180 magazine.ServerAddAmmoCount(-1);
10181
10182 //if condition then repeat -> ExplodeAmmo
10183 float min_temp_to_explode = 100; //min temperature for item to explode
10184
10185 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10186 {
10187 ExplodeAmmo();
10188 }
10189 }
10190
10191 // -------------------------------------------------------------------------------
10192 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10193 {
10194 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10195
10196 const int CHANCE_DAMAGE_CARGO = 4;
10197 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10198 const int CHANCE_DAMAGE_NOTHING = 2;
10199
10200 if (IsClothing() || IsContainer() || IsItemTent())
10201 {
10202 float dmg = damageResult.GetDamage("","Health") * -0.5;
10203 int chances;
10204 int rnd;
10205
10206 if (GetInventory().GetCargo())
10207 {
10208 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10209 rnd = Math.RandomInt(0,chances);
10210
10211 if (rnd < CHANCE_DAMAGE_CARGO)
10212 {
10213 DamageItemInCargo(dmg);
10214 }
10215 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10216 {
10218 }
10219 }
10220 else
10221 {
10222 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10223 rnd = Math.RandomInt(0,chances);
10224
10225 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10226 {
10228 }
10229 }
10230 }
10231 }
10232
10233 bool DamageItemInCargo(float damage)
10234 {
10235 if (GetInventory().GetCargo())
10236 {
10237 int item_count = GetInventory().GetCargo().GetItemCount();
10238 if (item_count > 0)
10239 {
10240 int random_pick = Math.RandomInt(0, item_count);
10241 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10242 if (!item.IsExplosive())
10243 {
10244 item.AddHealth("","",damage);
10245 return true;
10246 }
10247 }
10248 }
10249 return false;
10250 }
10251
10252 bool DamageItemAttachments(float damage)
10253 {
10254 int attachment_count = GetInventory().AttachmentCount();
10255 if (attachment_count > 0)
10256 {
10257 int random_pick = Math.RandomInt(0, attachment_count);
10258 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10259 if (!attachment.IsExplosive())
10260 {
10261 attachment.AddHealth("","",damage);
10262 return true;
10263 }
10264 }
10265 return false;
10266 }
10267
10268 override bool IsSplitable()
10269 {
10270 return m_CanThisBeSplit;
10271 }
10272 //----------------
10273 override bool CanBeSplit()
10274 {
10275 if (IsSplitable() && (GetQuantity() > 1))
10276 return GetInventory().CanRemoveEntity();
10277
10278 return false;
10279 }
10280
10281 protected bool ShouldSplitQuantity(float quantity)
10282 {
10283 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10284 if (!IsSplitable())
10285 return false;
10286
10287 // nothing to split?
10288 if (GetQuantity() <= 1)
10289 return false;
10290
10291 // check if we should re-use the item instead of creating a new copy?
10292 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10293 int delta = GetQuantity() - quantity;
10294 if (delta == 0)
10295 return false;
10296
10297 // valid to split
10298 return true;
10299 }
10300
10301 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10302 {
10303 if (GetGame().IsClient())
10304 {
10305 if (ScriptInputUserData.CanStoreInputUserData())
10306 {
10307 ScriptInputUserData ctx = new ScriptInputUserData;
10309 ctx.Write(1);
10310 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10311 ctx.Write(i1);
10312 ctx.Write(destination_entity);
10313 ctx.Write(true);
10314 ctx.Write(slot_id);
10315 ctx.Send();
10316 }
10317 }
10318 else if (!GetGame().IsMultiplayer())
10319 {
10320 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10321 }
10322 }
10323
10324 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10325 {
10326 float split_quantity_new;
10327 ItemBase new_item;
10328 float quantity = GetQuantity();
10329 float stack_max = GetTargetQuantityMax(slot_id);
10330 InventoryLocation loc = new InventoryLocation;
10331
10332 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10333 {
10334 if (stack_max <= GetQuantity())
10335 split_quantity_new = stack_max;
10336 else
10337 split_quantity_new = GetQuantity();
10338
10339 if (ShouldSplitQuantity(split_quantity_new))
10340 {
10341 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10342 if (new_item)
10343 {
10344 new_item.SetResultOfSplit(true);
10345 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10346 AddQuantity(-split_quantity_new, false, true);
10347 new_item.SetQuantity(split_quantity_new, false, true);
10348 }
10349 }
10350 }
10351 else if (destination_entity && slot_id == -1)
10352 {
10353 if (quantity > stack_max)
10354 split_quantity_new = stack_max;
10355 else
10356 split_quantity_new = quantity;
10357
10358 if (ShouldSplitQuantity(split_quantity_new))
10359 {
10360 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10361 {
10362 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10363 new_item = ItemBase.Cast(o);
10364 }
10365
10366 if (new_item)
10367 {
10368 new_item.SetResultOfSplit(true);
10369 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10370 AddQuantity(-split_quantity_new, false, true);
10371 new_item.SetQuantity(split_quantity_new, false, true);
10372 }
10373 }
10374 }
10375 else
10376 {
10377 if (stack_max != 0)
10378 {
10379 if (stack_max < GetQuantity())
10380 {
10381 split_quantity_new = GetQuantity() - stack_max;
10382 }
10383
10384 if (split_quantity_new == 0)
10385 {
10386 if (!GetGame().IsMultiplayer())
10387 player.PhysicalPredictiveDropItem(this);
10388 else
10389 player.ServerDropEntity(this);
10390 return;
10391 }
10392
10393 if (ShouldSplitQuantity(split_quantity_new))
10394 {
10395 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10396
10397 if (new_item)
10398 {
10399 new_item.SetResultOfSplit(true);
10400 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10401 SetQuantity(split_quantity_new, false, true);
10402 new_item.SetQuantity(stack_max, false, true);
10403 new_item.PlaceOnSurface();
10404 }
10405 }
10406 }
10407 }
10408 }
10409
10410 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10411 {
10412 float split_quantity_new;
10413 ItemBase new_item;
10414 float quantity = GetQuantity();
10415 float stack_max = GetTargetQuantityMax(slot_id);
10416 InventoryLocation loc = new InventoryLocation;
10417
10418 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10419 {
10420 if (stack_max <= GetQuantity())
10421 split_quantity_new = stack_max;
10422 else
10423 split_quantity_new = GetQuantity();
10424
10425 if (ShouldSplitQuantity(split_quantity_new))
10426 {
10427 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10428 if (new_item)
10429 {
10430 new_item.SetResultOfSplit(true);
10431 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10432 AddQuantity(-split_quantity_new, false, true);
10433 new_item.SetQuantity(split_quantity_new, false, true);
10434 }
10435 }
10436 }
10437 else if (destination_entity && slot_id == -1)
10438 {
10439 if (quantity > stack_max)
10440 split_quantity_new = stack_max;
10441 else
10442 split_quantity_new = quantity;
10443
10444 if (ShouldSplitQuantity(split_quantity_new))
10445 {
10446 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10447 {
10448 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10449 new_item = ItemBase.Cast(o);
10450 }
10451
10452 if (new_item)
10453 {
10454 new_item.SetResultOfSplit(true);
10455 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10456 AddQuantity(-split_quantity_new, false, true);
10457 new_item.SetQuantity(split_quantity_new, false, true);
10458 }
10459 }
10460 }
10461 else
10462 {
10463 if (stack_max != 0)
10464 {
10465 if (stack_max < GetQuantity())
10466 {
10467 split_quantity_new = GetQuantity() - stack_max;
10468 }
10469
10470 if (ShouldSplitQuantity(split_quantity_new))
10471 {
10472 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10473
10474 if (new_item)
10475 {
10476 new_item.SetResultOfSplit(true);
10477 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10478 SetQuantity(split_quantity_new, false, true);
10479 new_item.SetQuantity(stack_max, false, true);
10480 new_item.PlaceOnSurface();
10481 }
10482 }
10483 }
10484 }
10485 }
10486
10487 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10488 {
10489 if (GetGame().IsClient())
10490 {
10491 if (ScriptInputUserData.CanStoreInputUserData())
10492 {
10493 ScriptInputUserData ctx = new ScriptInputUserData;
10495 ctx.Write(4);
10496 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10497 ctx.Write(thiz);
10498 dst.WriteToContext(ctx);
10499 ctx.Send();
10500 }
10501 }
10502 else if (!GetGame().IsMultiplayer())
10503 {
10505 }
10506 }
10507
10508 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10509 {
10510 if (GetGame().IsClient())
10511 {
10512 if (ScriptInputUserData.CanStoreInputUserData())
10513 {
10514 ScriptInputUserData ctx = new ScriptInputUserData;
10516 ctx.Write(2);
10517 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10518 ctx.Write(dummy);
10519 ctx.Write(destination_entity);
10520 ctx.Write(true);
10521 ctx.Write(idx);
10522 ctx.Write(row);
10523 ctx.Write(col);
10524 ctx.Send();
10525 }
10526 }
10527 else if (!GetGame().IsMultiplayer())
10528 {
10529 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10530 }
10531 }
10532
10533 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10534 {
10536 }
10537
10538 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10539 {
10540 float quantity = GetQuantity();
10541 float split_quantity_new;
10542 ItemBase new_item;
10543 if (dst.IsValid())
10544 {
10545 int slot_id = dst.GetSlot();
10546 float stack_max = GetTargetQuantityMax(slot_id);
10547
10548 if (quantity > stack_max)
10549 split_quantity_new = stack_max;
10550 else
10551 split_quantity_new = quantity;
10552
10553 if (ShouldSplitQuantity(split_quantity_new))
10554 {
10555 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10556
10557 if (new_item)
10558 {
10559 new_item.SetResultOfSplit(true);
10560 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10561 AddQuantity(-split_quantity_new, false, true);
10562 new_item.SetQuantity(split_quantity_new, false, true);
10563 }
10564
10565 return new_item;
10566 }
10567 }
10568
10569 return null;
10570 }
10571
10572 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10573 {
10574 float quantity = GetQuantity();
10575 float split_quantity_new;
10576 ItemBase new_item;
10577 if (destination_entity)
10578 {
10579 float stackable = GetTargetQuantityMax();
10580 if (quantity > stackable)
10581 split_quantity_new = stackable;
10582 else
10583 split_quantity_new = quantity;
10584
10585 if (ShouldSplitQuantity(split_quantity_new))
10586 {
10587 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10588 if (new_item)
10589 {
10590 new_item.SetResultOfSplit(true);
10591 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10592 AddQuantity(-split_quantity_new, false, true);
10593 new_item.SetQuantity(split_quantity_new, false, true);
10594 }
10595 }
10596 }
10597 }
10598
10599 void SplitIntoStackMaxHandsClient(PlayerBase player)
10600 {
10601 if (GetGame().IsClient())
10602 {
10603 if (ScriptInputUserData.CanStoreInputUserData())
10604 {
10605 ScriptInputUserData ctx = new ScriptInputUserData;
10607 ctx.Write(3);
10608 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10609 ctx.Write(i1);
10610 ItemBase destination_entity = this;
10611 ctx.Write(destination_entity);
10612 ctx.Write(true);
10613 ctx.Write(0);
10614 ctx.Send();
10615 }
10616 }
10617 else if (!GetGame().IsMultiplayer())
10618 {
10619 SplitIntoStackMaxHands(player);
10620 }
10621 }
10622
10623 void SplitIntoStackMaxHands(PlayerBase player)
10624 {
10625 float quantity = GetQuantity();
10626 float split_quantity_new;
10627 ref ItemBase new_item;
10628 if (player)
10629 {
10630 float stackable = GetTargetQuantityMax();
10631 if (quantity > stackable)
10632 split_quantity_new = stackable;
10633 else
10634 split_quantity_new = quantity;
10635
10636 if (ShouldSplitQuantity(split_quantity_new))
10637 {
10638 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10639 new_item = ItemBase.Cast(in_hands);
10640 if (new_item)
10641 {
10642 new_item.SetResultOfSplit(true);
10643 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10644 AddQuantity(-split_quantity_new, false, true);
10645 new_item.SetQuantity(split_quantity_new, false, true);
10646 }
10647 }
10648 }
10649 }
10650
10651 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10652 {
10653 float quantity = GetQuantity();
10654 float split_quantity_new = Math.Floor(quantity * 0.5);
10655
10656 if (!ShouldSplitQuantity(split_quantity_new))
10657 return;
10658
10659 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10660
10661 if (new_item)
10662 {
10663 if (new_item.GetQuantityMax() < split_quantity_new)
10664 {
10665 split_quantity_new = new_item.GetQuantityMax();
10666 }
10667
10668 new_item.SetResultOfSplit(true);
10669 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10670
10671 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10672 {
10673 AddQuantity(-1, false, true);
10674 new_item.SetQuantity(1, false, true);
10675 }
10676 else
10677 {
10678 AddQuantity(-split_quantity_new, false, true);
10679 new_item.SetQuantity(split_quantity_new, false, true);
10680 }
10681 }
10682 }
10683
10684 void SplitItem(PlayerBase player)
10685 {
10686 float quantity = GetQuantity();
10687 float split_quantity_new = Math.Floor(quantity / 2);
10688
10689 if (!ShouldSplitQuantity(split_quantity_new))
10690 return;
10691
10692 InventoryLocation invloc = new InventoryLocation;
10693 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10694
10695 ItemBase new_item;
10696 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10697
10698 if (new_item)
10699 {
10700 if (new_item.GetQuantityMax() < split_quantity_new)
10701 {
10702 split_quantity_new = new_item.GetQuantityMax();
10703 }
10704 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10705 {
10706 AddQuantity(-1, false, true);
10707 new_item.SetQuantity(1, false, true);
10708 }
10709 else if (split_quantity_new > 1)
10710 {
10711 AddQuantity(-split_quantity_new, false, true);
10712 new_item.SetQuantity(split_quantity_new, false, true);
10713 }
10714 }
10715 }
10716
10718 void OnQuantityChanged(float delta)
10719 {
10720 SetWeightDirty();
10721 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10722
10723 if (parent)
10724 parent.OnAttachmentQuantityChangedEx(this, delta);
10725
10726 if (IsLiquidContainer())
10727 {
10728 if (GetQuantityNormalized() <= 0.0)
10729 {
10731 }
10732 else if (GetLiquidType() == LIQUID_NONE)
10733 {
10734 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10736 }
10737 }
10738
10739 }
10740
10743 {
10744 // insert code here
10745 }
10746
10748 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10749 {
10751 }
10752
10753 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10754 {
10755 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10756
10757 if (GetGame().IsServer())
10758 {
10759 if (newLevel == GameConstants.STATE_RUINED)
10760 {
10762 EntityAI parent = GetHierarchyParent();
10763 if (parent && parent.IsFireplace())
10764 {
10765 CargoBase cargo = GetInventory().GetCargo();
10766 if (cargo)
10767 {
10768 for (int i = 0; i < cargo.GetItemCount(); ++i)
10769 {
10770 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10771 }
10772 }
10773 }
10774 }
10775
10776 if (IsResultOfSplit())
10777 {
10778 // reset the splitting result flag, return to normal item behavior
10779 SetResultOfSplit(false);
10780 return;
10781 }
10782
10783 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10784 {
10785 SetCleanness(0);//unclean the item upon damage dealt
10786 }
10787 }
10788 }
10789
10790 // just the split? TODO: verify
10791 override void OnRightClick()
10792 {
10793 super.OnRightClick();
10794
10795 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10796 {
10797 if (GetGame().IsClient())
10798 {
10799 if (ScriptInputUserData.CanStoreInputUserData())
10800 {
10801 EntityAI root = GetHierarchyRoot();
10802 Man playerOwner = GetHierarchyRootPlayer();
10803 InventoryLocation dst = new InventoryLocation;
10804
10805 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10806 if (!playerOwner && root && root == this)
10807 {
10809 }
10810 else
10811 {
10812 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10813 GetInventory().GetCurrentInventoryLocation(dst);
10814 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10815 {
10816 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10817 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10818 {
10820 }
10821 else
10822 {
10823 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10824 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10825 this shouldnt cause issues within this scope*/
10826 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10827 {
10829 }
10830 else
10831 {
10832 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10833 }
10834 }
10835 }
10836 }
10837
10838 ScriptInputUserData ctx = new ScriptInputUserData;
10840 ctx.Write(4);
10841 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10842 ctx.Write(thiz);
10843 dst.WriteToContext(ctx);
10844 ctx.Write(true); // dummy
10845 ctx.Send();
10846 }
10847 }
10848 else if (!GetGame().IsMultiplayer())
10849 {
10850 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10851 }
10852 }
10853 }
10854
10855 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10856 {
10857 if (root)
10858 {
10859 vector m4[4];
10860 root.GetTransform(m4);
10861 dst.SetGround(this, m4);
10862 }
10863 else
10864 {
10865 GetInventory().GetCurrentInventoryLocation(dst);
10866 }
10867 }
10868
10869 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10870 {
10871 //TODO: delete check zero quantity check after fix double posts hands fsm events
10872 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10873 return false;
10874
10875 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10876 return false;
10877
10878 //can_this_be_combined = ConfigGetBool("canBeSplit");
10880 return false;
10881
10882
10883 Magazine mag = Magazine.Cast(this);
10884 if (mag)
10885 {
10886 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10887 return false;
10888
10889 if (stack_max_limit)
10890 {
10891 Magazine other_mag = Magazine.Cast(other_item);
10892 if (other_item)
10893 {
10894 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10895 return false;
10896 }
10897
10898 }
10899 }
10900 else
10901 {
10902 //TODO: delete check zero quantity check after fix double posts hands fsm events
10903 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10904 return false;
10905
10906 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10907 return false;
10908 }
10909
10910 PlayerBase player = null;
10911 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10912 {
10913 if (player.GetInventory().HasAttachment(this))
10914 return false;
10915
10916 if (player.IsItemsToDelete())
10917 return false;
10918 }
10919
10920 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10921 return false;
10922
10923 int slotID;
10924 string slotName;
10925 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10926 return false;
10927
10928 return true;
10929 }
10930
10931 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10932 {
10933 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10934 }
10935
10936 bool IsResultOfSplit()
10937 {
10938 return m_IsResultOfSplit;
10939 }
10940
10941 void SetResultOfSplit(bool value)
10942 {
10943 m_IsResultOfSplit = value;
10944 }
10945
10946 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10947 {
10948 return ComputeQuantityUsedEx(other_item, use_stack_max);
10949 }
10950
10951 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10952 {
10953 float other_item_quantity = other_item.GetQuantity();
10954 float this_free_space;
10955
10956 float stack_max = GetQuantityMax();
10957
10958 this_free_space = stack_max - GetQuantity();
10959
10960 if (other_item_quantity > this_free_space)
10961 {
10962 return this_free_space;
10963 }
10964 else
10965 {
10966 return other_item_quantity;
10967 }
10968 }
10969
10970 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10971 {
10972 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10973 }
10974
10975 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10976 {
10977 if (!CanBeCombined(other_item, false))
10978 return;
10979
10980 if (!IsMagazine() && other_item)
10981 {
10982 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10983 if (quantity_used != 0)
10984 {
10985 float hp1 = GetHealth01("","");
10986 float hp2 = other_item.GetHealth01("","");
10987 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10988 hpResult = hpResult / (GetQuantity() + quantity_used);
10989
10990 hpResult *= GetMaxHealth();
10991 Math.Round(hpResult);
10992 SetHealth("", "Health", hpResult);
10993
10994 AddQuantity(quantity_used);
10995 other_item.AddQuantity(-quantity_used);
10996 }
10997 }
10998 OnCombine(other_item);
10999 }
11000
11001 void OnCombine(ItemBase other_item)
11002 {
11003 #ifdef SERVER
11004 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11005 GetHierarchyParent().IncreaseLifetimeUp();
11006 #endif
11007 };
11008
11009 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11010 {
11011 PlayerBase p = PlayerBase.Cast(player);
11012
11013 array<int> recipesIds = p.m_Recipes;
11014 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11015 if (moduleRecipesManager)
11016 {
11017 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11018 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11019 }
11020
11021 for (int i = 0;i < recipesIds.Count(); i++)
11022 {
11023 int key = recipesIds.Get(i);
11024 string recipeName = moduleRecipesManager.GetRecipeName(key);
11025 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11026 }
11027 }
11028
11029 // -------------------------------------------------------------------------
11030 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11031 {
11032 super.GetDebugActions(outputList);
11033
11034 //quantity
11035 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11036 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11037 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11038 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11039 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11040
11041 //health
11042 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11043 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11044 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11045 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11046 //temperature
11047 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11048 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11049 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11050 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11051
11052 //wet
11053 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11054 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11055 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11056
11057 //liquidtype
11058 if (IsLiquidContainer())
11059 {
11060 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11061 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11062 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11063 }
11064
11065 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11066 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11067
11068 // watch
11069 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11070 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11071 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11072
11073 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11074
11075 InventoryLocation loc = new InventoryLocation();
11076 GetInventory().GetCurrentInventoryLocation(loc);
11077 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11078 {
11079 if (Gizmo_IsSupported())
11080 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11081 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11082 }
11083
11084 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11085 }
11086
11087 // -------------------------------------------------------------------------
11088 // -------------------------------------------------------------------------
11089 // -------------------------------------------------------------------------
11090 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11091 {
11092 super.OnAction(action_id, player, ctx);
11093
11094 if (GetGame().IsClient() || !GetGame().IsMultiplayer())
11095 {
11096 switch (action_id)
11097 {
11098 case EActions.GIZMO_OBJECT:
11099 GetGame().GizmoSelectObject(this);
11100 return true;
11101 case EActions.GIZMO_PHYSICS:
11102 GetGame().GizmoSelectPhysics(GetPhysics());
11103 return true;
11104 }
11105 }
11106
11107 if (GetGame().IsServer())
11108 {
11109 switch (action_id)
11110 {
11111 case EActions.DELETE:
11112 Delete();
11113 return true;
11114 }
11115 }
11116
11117 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11118 {
11119 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11120 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11121 PlayerBase p = PlayerBase.Cast(player);
11122 if (EActions.RECIPES_RANGE_START < 1000)
11123 {
11124 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11125 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11126 }
11127 }
11128 #ifndef SERVER
11129 else if (action_id == EActions.WATCH_PLAYER)
11130 {
11131 PluginDeveloper.SetDeveloperItemClientEx(player);
11132 }
11133 #endif
11134 if (GetGame().IsServer())
11135 {
11136 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11137 {
11138 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11139 OnDebugButtonPressServer(id + 1);
11140 }
11141
11142 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11143 {
11144 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11145 InsertAgent(agent_id,100);
11146 }
11147
11148 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11149 {
11150 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11151 RemoveAgent(agent_id2);
11152 }
11153
11154 else if (action_id == EActions.ADD_QUANTITY)
11155 {
11156 if (IsMagazine())
11157 {
11158 Magazine mag = Magazine.Cast(this);
11159 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11160 }
11161 else
11162 {
11163 AddQuantity(GetQuantityMax() * 0.2);
11164 }
11165
11166 if (m_EM)
11167 {
11168 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11169 }
11170 //PrintVariables();
11171 }
11172
11173 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11174 {
11175 if (IsMagazine())
11176 {
11177 Magazine mag2 = Magazine.Cast(this);
11178 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11179 }
11180 else
11181 {
11182 AddQuantity(- GetQuantityMax() * 0.2);
11183 }
11184 if (m_EM)
11185 {
11186 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11187 }
11188 //PrintVariables();
11189 }
11190
11191 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11192 {
11193 SetQuantity(0);
11194
11195 if (m_EM)
11196 {
11197 m_EM.SetEnergy(0);
11198 }
11199 }
11200
11201 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11202 {
11204
11205 if (m_EM)
11206 {
11207 m_EM.SetEnergy(m_EM.GetEnergyMax());
11208 }
11209 }
11210
11211 else if (action_id == EActions.ADD_HEALTH)
11212 {
11213 AddHealth("","",GetMaxHealth("","Health")/5);
11214 }
11215 else if (action_id == EActions.REMOVE_HEALTH)
11216 {
11217 AddHealth("","",-GetMaxHealth("","Health")/5);
11218 }
11219 else if (action_id == EActions.DESTROY_HEALTH)
11220 {
11221 SetHealth01("","",0);
11222 }
11223 else if (action_id == EActions.WATCH_ITEM)
11224 {
11226 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11227 #ifdef DEVELOPER
11228 SetDebugDeveloper_item(this);
11229 #endif
11230 }
11231
11232 else if (action_id == EActions.ADD_TEMPERATURE)
11233 {
11234 AddTemperature(20);
11235 //PrintVariables();
11236 }
11237
11238 else if (action_id == EActions.REMOVE_TEMPERATURE)
11239 {
11240 AddTemperature(-20);
11241 //PrintVariables();
11242 }
11243
11244 else if (action_id == EActions.FLIP_FROZEN)
11245 {
11246 SetFrozen(!GetIsFrozen());
11247 //PrintVariables();
11248 }
11249
11250 else if (action_id == EActions.ADD_WETNESS)
11251 {
11252 AddWet(GetWetMax()/5);
11253 //PrintVariables();
11254 }
11255
11256 else if (action_id == EActions.REMOVE_WETNESS)
11257 {
11258 AddWet(-GetWetMax()/5);
11259 //PrintVariables();
11260 }
11261
11262 else if (action_id == EActions.LIQUIDTYPE_UP)
11263 {
11264 int curr_type = GetLiquidType();
11265 SetLiquidType(curr_type * 2);
11266 //AddWet(1);
11267 //PrintVariables();
11268 }
11269
11270 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11271 {
11272 int curr_type2 = GetLiquidType();
11273 SetLiquidType(curr_type2 / 2);
11274 }
11275
11276 else if (action_id == EActions.MAKE_SPECIAL)
11277 {
11278 auto debugParams = DebugSpawnParams.WithPlayer(player);
11279 OnDebugSpawnEx(debugParams);
11280 }
11281
11282 }
11283
11284
11285 return false;
11286 }
11287
11288 // -------------------------------------------------------------------------
11289
11290
11293 void OnActivatedByTripWire();
11294
11296 void OnActivatedByItem(notnull ItemBase item);
11297
11298 //----------------------------------------------------------------
11299 //returns true if item is able to explode when put in fire
11300 bool CanExplodeInFire()
11301 {
11302 return false;
11303 }
11304
11305 //----------------------------------------------------------------
11306 bool CanEat()
11307 {
11308 return true;
11309 }
11310
11311 //----------------------------------------------------------------
11312 override bool IsIgnoredByConstruction()
11313 {
11314 return true;
11315 }
11316
11317 //----------------------------------------------------------------
11318 //has FoodStages in config?
11319 bool HasFoodStage()
11320 {
11321 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11322 return GetGame().ConfigIsExisting(config_path);
11323 }
11324
11326 FoodStage GetFoodStage()
11327 {
11328 return null;
11329 }
11330
11331 bool CanBeCooked()
11332 {
11333 return false;
11334 }
11335
11336 bool CanBeCookedOnStick()
11337 {
11338 return false;
11339 }
11340
11342 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11344
11345 //----------------------------------------------------------------
11346 bool CanRepair(ItemBase item_repair_kit)
11347 {
11348 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11349 return module_repairing.CanRepair(this, item_repair_kit);
11350 }
11351
11352 //----------------------------------------------------------------
11353 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11354 {
11355 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11356 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11357 }
11358
11359 //----------------------------------------------------------------
11360 int GetItemSize()
11361 {
11362 /*
11363 vector v_size = this.ConfigGetVector("itemSize");
11364 int v_size_x = v_size[0];
11365 int v_size_y = v_size[1];
11366 int size = v_size_x * v_size_y;
11367 return size;
11368 */
11369
11370 return 1;
11371 }
11372
11373 //----------------------------------------------------------------
11374 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11375 bool CanBeMovedOverride()
11376 {
11377 return m_CanBeMovedOverride;
11378 }
11379
11380 //----------------------------------------------------------------
11381 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11382 void SetCanBeMovedOverride(bool setting)
11383 {
11384 m_CanBeMovedOverride = setting;
11385 }
11386
11387 //----------------------------------------------------------------
11395 void MessageToOwnerStatus(string text)
11396 {
11397 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11398
11399 if (player)
11400 {
11401 player.MessageStatus(text);
11402 }
11403 }
11404
11405 //----------------------------------------------------------------
11413 void MessageToOwnerAction(string text)
11414 {
11415 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11416
11417 if (player)
11418 {
11419 player.MessageAction(text);
11420 }
11421 }
11422
11423 //----------------------------------------------------------------
11431 void MessageToOwnerFriendly(string text)
11432 {
11433 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11434
11435 if (player)
11436 {
11437 player.MessageFriendly(text);
11438 }
11439 }
11440
11441 //----------------------------------------------------------------
11449 void MessageToOwnerImportant(string text)
11450 {
11451 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11452
11453 if (player)
11454 {
11455 player.MessageImportant(text);
11456 }
11457 }
11458
11459 override bool IsItemBase()
11460 {
11461 return true;
11462 }
11463
11464 // Checks if item is of questioned kind
11465 override bool KindOf(string tag)
11466 {
11467 bool found = false;
11468 string item_name = this.GetType();
11469 ref TStringArray item_tag_array = new TStringArray;
11470 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11471
11472 int array_size = item_tag_array.Count();
11473 for (int i = 0; i < array_size; i++)
11474 {
11475 if (item_tag_array.Get(i) == tag)
11476 {
11477 found = true;
11478 break;
11479 }
11480 }
11481 return found;
11482 }
11483
11484
11485 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11486 {
11487 //Debug.Log("OnRPC called");
11488 super.OnRPC(sender, rpc_type,ctx);
11489
11490 //Play soundset for attachment locking (ActionLockAttachment.c)
11491 switch (rpc_type)
11492 {
11493 #ifndef SERVER
11494 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11495 Param2<bool, string> p = new Param2<bool, string>(false, "");
11496
11497 if (!ctx.Read(p))
11498 return;
11499
11500 bool play = p.param1;
11501 string soundSet = p.param2;
11502
11503 if (play)
11504 {
11505 if (m_LockingSound)
11506 {
11508 {
11509 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11510 }
11511 }
11512 else
11513 {
11514 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11515 }
11516 }
11517 else
11518 {
11519 SEffectManager.DestroyEffect(m_LockingSound);
11520 }
11521
11522 break;
11523 #endif
11524
11525 }
11526
11527 if (GetWrittenNoteData())
11528 {
11529 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11530 }
11531 }
11532
11533 //-----------------------------
11534 // VARIABLE MANIPULATION SYSTEM
11535 //-----------------------------
11536 int NameToID(string name)
11537 {
11538 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11539 return plugin.GetID(name);
11540 }
11541
11542 string IDToName(int id)
11543 {
11544 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11545 return plugin.GetName(id);
11546 }
11547
11549 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11550 {
11551 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11552 //read the flags
11553 int varFlags;
11554 if (!ctx.Read(varFlags))
11555 return;
11556
11557 if (varFlags & ItemVariableFlags.FLOAT)
11558 {
11559 ReadVarsFromCTX(ctx);
11560 }
11561 }
11562
11563 override void SerializeNumericalVars(array<float> floats_out)
11564 {
11565 //some variables handled on EntityAI level already!
11566 super.SerializeNumericalVars(floats_out);
11567
11568 // the order of serialization must be the same as the order of de-serialization
11569 //--------------------------------------------
11570 if (IsVariableSet(VARIABLE_QUANTITY))
11571 {
11572 floats_out.Insert(m_VarQuantity);
11573 }
11574 //--------------------------------------------
11575 if (IsVariableSet(VARIABLE_WET))
11576 {
11577 floats_out.Insert(m_VarWet);
11578 }
11579 //--------------------------------------------
11580 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11581 {
11582 floats_out.Insert(m_VarLiquidType);
11583 }
11584 //--------------------------------------------
11585 if (IsVariableSet(VARIABLE_COLOR))
11586 {
11587 floats_out.Insert(m_ColorComponentR);
11588 floats_out.Insert(m_ColorComponentG);
11589 floats_out.Insert(m_ColorComponentB);
11590 floats_out.Insert(m_ColorComponentA);
11591 }
11592 //--------------------------------------------
11593 if (IsVariableSet(VARIABLE_CLEANNESS))
11594 {
11595 floats_out.Insert(m_Cleanness);
11596 }
11597 }
11598
11599 override void DeSerializeNumericalVars(array<float> floats)
11600 {
11601 //some variables handled on EntityAI level already!
11602 super.DeSerializeNumericalVars(floats);
11603
11604 // the order of serialization must be the same as the order of de-serialization
11605 int index = 0;
11606 int mask = Math.Round(floats.Get(index));
11607
11608 index++;
11609 //--------------------------------------------
11610 if (mask & VARIABLE_QUANTITY)
11611 {
11612 if (m_IsStoreLoad)
11613 {
11614 SetStoreLoadedQuantity(floats.Get(index));
11615 }
11616 else
11617 {
11618 float quantity = floats.Get(index);
11619 SetQuantity(quantity, true, false, false, false);
11620 }
11621 index++;
11622 }
11623 //--------------------------------------------
11624 if (mask & VARIABLE_WET)
11625 {
11626 float wet = floats.Get(index);
11627 SetWet(wet);
11628 index++;
11629 }
11630 //--------------------------------------------
11631 if (mask & VARIABLE_LIQUIDTYPE)
11632 {
11633 int liquidtype = Math.Round(floats.Get(index));
11634 SetLiquidType(liquidtype);
11635 index++;
11636 }
11637 //--------------------------------------------
11638 if (mask & VARIABLE_COLOR)
11639 {
11640 m_ColorComponentR = Math.Round(floats.Get(index));
11641 index++;
11642 m_ColorComponentG = Math.Round(floats.Get(index));
11643 index++;
11644 m_ColorComponentB = Math.Round(floats.Get(index));
11645 index++;
11646 m_ColorComponentA = Math.Round(floats.Get(index));
11647 index++;
11648 }
11649 //--------------------------------------------
11650 if (mask & VARIABLE_CLEANNESS)
11651 {
11652 int cleanness = Math.Round(floats.Get(index));
11653 SetCleanness(cleanness);
11654 index++;
11655 }
11656 }
11657
11658 override void WriteVarsToCTX(ParamsWriteContext ctx)
11659 {
11660 super.WriteVarsToCTX(ctx);
11661
11662 //--------------------------------------------
11663 if (IsVariableSet(VARIABLE_QUANTITY))
11664 {
11665 ctx.Write(GetQuantity());
11666 }
11667 //--------------------------------------------
11668 if (IsVariableSet(VARIABLE_WET))
11669 {
11670 ctx.Write(GetWet());
11671 }
11672 //--------------------------------------------
11673 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11674 {
11675 ctx.Write(GetLiquidType());
11676 }
11677 //--------------------------------------------
11678 if (IsVariableSet(VARIABLE_COLOR))
11679 {
11680 int r,g,b,a;
11681 GetColor(r,g,b,a);
11682 ctx.Write(r);
11683 ctx.Write(g);
11684 ctx.Write(b);
11685 ctx.Write(a);
11686 }
11687 //--------------------------------------------
11688 if (IsVariableSet(VARIABLE_CLEANNESS))
11689 {
11690 ctx.Write(GetCleanness());
11691 }
11692 }
11693
11694 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11695 {
11696 if (!super.ReadVarsFromCTX(ctx,version))
11697 return false;
11698
11699 int intValue;
11700 float value;
11701
11702 if (version < 140)
11703 {
11704 if (!ctx.Read(intValue))
11705 return false;
11706
11707 m_VariablesMask = intValue;
11708 }
11709
11710 if (m_VariablesMask & VARIABLE_QUANTITY)
11711 {
11712 if (!ctx.Read(value))
11713 return false;
11714
11715 if (IsStoreLoad())
11716 {
11718 }
11719 else
11720 {
11721 SetQuantity(value, true, false, false, false);
11722 }
11723 }
11724 //--------------------------------------------
11725 if (version < 140)
11726 {
11727 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11728 {
11729 if (!ctx.Read(value))
11730 return false;
11731 SetTemperatureDirect(value);
11732 }
11733 }
11734 //--------------------------------------------
11735 if (m_VariablesMask & VARIABLE_WET)
11736 {
11737 if (!ctx.Read(value))
11738 return false;
11739 SetWet(value);
11740 }
11741 //--------------------------------------------
11742 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11743 {
11744 if (!ctx.Read(intValue))
11745 return false;
11746 SetLiquidType(intValue);
11747 }
11748 //--------------------------------------------
11749 if (m_VariablesMask & VARIABLE_COLOR)
11750 {
11751 int r,g,b,a;
11752 if (!ctx.Read(r))
11753 return false;
11754 if (!ctx.Read(g))
11755 return false;
11756 if (!ctx.Read(b))
11757 return false;
11758 if (!ctx.Read(a))
11759 return false;
11760
11761 SetColor(r,g,b,a);
11762 }
11763 //--------------------------------------------
11764 if (m_VariablesMask & VARIABLE_CLEANNESS)
11765 {
11766 if (!ctx.Read(intValue))
11767 return false;
11768 SetCleanness(intValue);
11769 }
11770 //--------------------------------------------
11771 if (version >= 138 && version < 140)
11772 {
11773 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11774 {
11775 if (!ctx.Read(intValue))
11776 return false;
11777 SetFrozen(intValue);
11778 }
11779 }
11780
11781 return true;
11782 }
11783
11784 //----------------------------------------------------------------
11785 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11786 {
11787 m_IsStoreLoad = true;
11789 {
11790 m_FixDamageSystemInit = true;
11791 }
11792
11793 if (!super.OnStoreLoad(ctx, version))
11794 {
11795 m_IsStoreLoad = false;
11796 return false;
11797 }
11798
11799 if (version >= 114)
11800 {
11801 bool hasQuickBarIndexSaved;
11802
11803 if (!ctx.Read(hasQuickBarIndexSaved))
11804 {
11805 m_IsStoreLoad = false;
11806 return false;
11807 }
11808
11809 if (hasQuickBarIndexSaved)
11810 {
11811 int itmQBIndex;
11812
11813 //Load quickbar item bind
11814 if (!ctx.Read(itmQBIndex))
11815 {
11816 m_IsStoreLoad = false;
11817 return false;
11818 }
11819
11820 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11821 if (itmQBIndex != -1 && parentPlayer)
11822 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11823 }
11824 }
11825 else
11826 {
11827 // Backup of how it used to be
11828 PlayerBase player;
11829 int itemQBIndex;
11830 if (version == int.MAX)
11831 {
11832 if (!ctx.Read(itemQBIndex))
11833 {
11834 m_IsStoreLoad = false;
11835 return false;
11836 }
11837 }
11838 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11839 {
11840 //Load quickbar item bind
11841 if (!ctx.Read(itemQBIndex))
11842 {
11843 m_IsStoreLoad = false;
11844 return false;
11845 }
11846 if (itemQBIndex != -1 && player)
11847 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11848 }
11849 }
11850
11851 if (version < 140)
11852 {
11853 // variable management system
11854 if (!LoadVariables(ctx, version))
11855 {
11856 m_IsStoreLoad = false;
11857 return false;
11858 }
11859 }
11860
11861 //agent trasmission system
11862 if (!LoadAgents(ctx, version))
11863 {
11864 m_IsStoreLoad = false;
11865 return false;
11866 }
11867 if (version >= 132)
11868 {
11869 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11870 if (raib)
11871 {
11872 if (!raib.OnStoreLoad(ctx,version))
11873 {
11874 m_IsStoreLoad = false;
11875 return false;
11876 }
11877 }
11878 }
11879
11880 m_IsStoreLoad = false;
11881 return true;
11882 }
11883
11884 //----------------------------------------------------------------
11885
11886 override void OnStoreSave(ParamsWriteContext ctx)
11887 {
11888 super.OnStoreSave(ctx);
11889
11890 PlayerBase player;
11891 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11892 {
11893 ctx.Write(true); // Keep track of if we should actually read this in or not
11894 //Save quickbar item bind
11895 int itemQBIndex = -1;
11896 itemQBIndex = player.FindQuickBarEntityIndex(this);
11897 ctx.Write(itemQBIndex);
11898 }
11899 else
11900 {
11901 ctx.Write(false); // Keep track of if we should actually read this in or not
11902 }
11903
11904 SaveAgents(ctx);//agent trasmission system
11905
11906 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11907 if (raib)
11908 {
11909 raib.OnStoreSave(ctx);
11910 }
11911 }
11912 //----------------------------------------------------------------
11913
11914 override void AfterStoreLoad()
11915 {
11916 super.AfterStoreLoad();
11917
11919 {
11921 }
11922
11923 if (GetStoreLoadedQuantity() != float.LOWEST)
11924 {
11926 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11927 }
11928 }
11929
11930 override void EEOnAfterLoad()
11931 {
11932 super.EEOnAfterLoad();
11933
11935 {
11936 m_FixDamageSystemInit = false;
11937 }
11938
11941 }
11942
11943 bool CanBeDisinfected()
11944 {
11945 return false;
11946 }
11947
11948
11949 //----------------------------------------------------------------
11950 override void OnVariablesSynchronized()
11951 {
11952 if (m_Initialized)
11953 {
11954 #ifdef PLATFORM_CONSOLE
11955 //bruteforce it is
11956 if (IsSplitable())
11957 {
11958 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11959 if (menu)
11960 {
11961 menu.Refresh();
11962 }
11963 }
11964 #endif
11965 }
11966
11968 {
11969 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11970 m_WantPlayImpactSound = false;
11971 }
11972
11974 {
11975 SetWeightDirty();
11977 }
11978 if (m_VarWet != m_VarWetPrev)
11979 {
11982 }
11983
11984 if (m_SoundSyncPlay != 0)
11985 {
11986 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11987 m_SoundSyncPlay = 0;
11988 }
11989 if (m_SoundSyncStop != 0)
11990 {
11991 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11992 m_SoundSyncStop = 0;
11993 }
11994
11995 super.OnVariablesSynchronized();
11996 }
11997
11998 //------------------------- Quantity
11999 //----------------------------------------------------------------
12001 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12002 {
12003 if (!IsServerCheck(allow_client))
12004 return false;
12005
12006 if (!HasQuantity())
12007 return false;
12008
12009 float min = GetQuantityMin();
12010 float max = GetQuantityMax();
12011
12012 if (value <= (min + 0.001))
12013 value = min;
12014
12015 if (value == min)
12016 {
12017 if (destroy_config)
12018 {
12019 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12020 if (dstr)
12021 {
12022 m_VarQuantity = Math.Clamp(value, min, max);
12023 this.Delete();
12024 return true;
12025 }
12026 }
12027 else if (destroy_forced)
12028 {
12029 m_VarQuantity = Math.Clamp(value, min, max);
12030 this.Delete();
12031 return true;
12032 }
12033 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12034 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12035 }
12036
12037 float delta = m_VarQuantity;
12038 m_VarQuantity = Math.Clamp(value, min, max);
12039
12040 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12041 {
12042 delta = m_VarQuantity - delta;
12043
12044 if (delta)
12045 OnQuantityChanged(delta);
12046 }
12047
12048 SetVariableMask(VARIABLE_QUANTITY);
12049
12050 return false;
12051 }
12052
12053 //----------------------------------------------------------------
12055 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12056 {
12057 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12058 }
12059 //----------------------------------------------------------------
12060 void SetQuantityMax()
12061 {
12062 float max = GetQuantityMax();
12063 SetQuantity(max);
12064 }
12065
12066 override void SetQuantityToMinimum()
12067 {
12068 float min = GetQuantityMin();
12069 SetQuantity(min);
12070 }
12071 //----------------------------------------------------------------
12073 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12074 {
12075 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12076 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12077 SetQuantity(result, destroy_config, destroy_forced);
12078 }
12079
12080 //----------------------------------------------------------------
12082 override float GetQuantityNormalized()
12083 {
12084 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12085 }
12086
12088 {
12089 return GetQuantityNormalized();
12090 }
12091
12092 /*void SetAmmoNormalized(float value)
12093 {
12094 float value_clamped = Math.Clamp(value, 0, 1);
12095 Magazine this_mag = Magazine.Cast(this);
12096 int max_rounds = this_mag.GetAmmoMax();
12097 int result = value * max_rounds;//can the rounded if higher precision is required
12098 this_mag.SetAmmoCount(result);
12099 }*/
12100 //----------------------------------------------------------------
12101 override int GetQuantityMax()
12102 {
12103 int slot = -1;
12104 if (GetInventory())
12105 {
12106 InventoryLocation il = new InventoryLocation;
12107 GetInventory().GetCurrentInventoryLocation(il);
12108 slot = il.GetSlot();
12109 }
12110
12111 return GetTargetQuantityMax(slot);
12112 }
12113
12114 override int GetTargetQuantityMax(int attSlotID = -1)
12115 {
12116 float quantity_max = 0;
12117
12118 if (IsSplitable()) //only stackable/splitable items can check for stack size
12119 {
12120 if (attSlotID != -1)
12121 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12122
12123 if (quantity_max <= 0)
12124 quantity_max = m_VarStackMax;
12125 }
12126
12127 if (quantity_max <= 0)
12128 quantity_max = m_VarQuantityMax;
12129
12130 return quantity_max;
12131 }
12132 //----------------------------------------------------------------
12133 override int GetQuantityMin()
12134 {
12135 return m_VarQuantityMin;
12136 }
12137 //----------------------------------------------------------------
12138 int GetQuantityInit()
12139 {
12140 return m_VarQuantityInit;
12141 }
12142
12143 //----------------------------------------------------------------
12144 override bool HasQuantity()
12145 {
12146 return !(GetQuantityMax() - GetQuantityMin() == 0);
12147 }
12148
12149 override float GetQuantity()
12150 {
12151 return m_VarQuantity;
12152 }
12153
12154 bool IsFullQuantity()
12155 {
12156 return GetQuantity() >= GetQuantityMax();
12157 }
12158
12159 //Calculates weight of single item without attachments and cargo
12160 override float GetSingleInventoryItemWeightEx()
12161 {
12162 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12163 float weightEx = GetWeightEx();//overall weight of the item
12164 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12165 return weightEx - special;
12166 }
12167
12168 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12170 {
12172 }
12173
12174 override protected float GetWeightSpecialized(bool forceRecalc = false)
12175 {
12176 if (IsSplitable()) //quantity determines size of the stack
12177 {
12178 #ifdef DEVELOPER
12179 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12180 {
12181 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12182 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12183 }
12184 #endif
12185
12186 return GetQuantity() * GetConfigWeightModified();
12187 }
12188 else if (HasEnergyManager())// items with energy manager
12189 {
12190 #ifdef DEVELOPER
12191 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12192 {
12193 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12194 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12195 }
12196 #endif
12197 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12198 }
12199 else//everything else
12200 {
12201 #ifdef DEVELOPER
12202 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12203 {
12204 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12205 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12206 }
12207 #endif
12208 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12209 }
12210 }
12211
12213 int GetNumberOfItems()
12214 {
12215 int item_count = 0;
12216 ItemBase item;
12217
12218 if (GetInventory().GetCargo() != NULL)
12219 {
12220 item_count = GetInventory().GetCargo().GetItemCount();
12221 }
12222
12223 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12224 {
12225 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12226 if (item)
12227 item_count += item.GetNumberOfItems();
12228 }
12229 return item_count;
12230 }
12231
12233 float GetUnitWeight(bool include_wetness = true)
12234 {
12235 float weight = 0;
12236 float wetness = 1;
12237 if (include_wetness)
12238 wetness += GetWet();
12239 if (IsSplitable()) //quantity determines size of the stack
12240 {
12241 weight = wetness * m_ConfigWeight;
12242 }
12243 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12244 {
12245 weight = 1;
12246 }
12247 return weight;
12248 }
12249
12250 //-----------------------------------------------------------------
12251
12252 override void ClearInventory()
12253 {
12254 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12255 {
12256 GameInventory inv = GetInventory();
12257 array<EntityAI> items = new array<EntityAI>;
12258 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12259 for (int i = 0; i < items.Count(); i++)
12260 {
12261 ItemBase item = ItemBase.Cast(items.Get(i));
12262 if (item)
12263 {
12264 GetGame().ObjectDelete(item);
12265 }
12266 }
12267 }
12268 }
12269
12270 //------------------------- Energy
12271
12272 //----------------------------------------------------------------
12273 float GetEnergy()
12274 {
12275 float energy = 0;
12276 if (HasEnergyManager())
12277 {
12278 energy = GetCompEM().GetEnergy();
12279 }
12280 return energy;
12281 }
12282
12283
12284 override void OnEnergyConsumed()
12285 {
12286 super.OnEnergyConsumed();
12287
12289 }
12290
12291 override void OnEnergyAdded()
12292 {
12293 super.OnEnergyAdded();
12294
12296 }
12297
12298 // Converts energy (from Energy Manager) to quantity, if enabled.
12300 {
12301 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12302 {
12303 if (HasQuantity())
12304 {
12305 float energy_0to1 = GetCompEM().GetEnergy0To1();
12306 SetQuantityNormalized(energy_0to1);
12307 }
12308 }
12309 }
12310
12311 //----------------------------------------------------------------
12312 float GetHeatIsolationInit()
12313 {
12314 return ConfigGetFloat("heatIsolation");
12315 }
12316
12317 float GetHeatIsolation()
12318 {
12319 return m_HeatIsolation;
12320 }
12321
12322 float GetDryingIncrement(string pIncrementName)
12323 {
12324 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12325 if (GetGame().ConfigIsExisting(paramPath))
12326 return GetGame().ConfigGetFloat(paramPath);
12327
12328 return 0.0;
12329 }
12330
12331 float GetSoakingIncrement(string pIncrementName)
12332 {
12333 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12334 if (GetGame().ConfigIsExisting(paramPath))
12335 return GetGame().ConfigGetFloat(paramPath);
12336
12337 return 0.0;
12338 }
12339 //----------------------------------------------------------------
12340 override void SetWet(float value, bool allow_client = false)
12341 {
12342 if (!IsServerCheck(allow_client))
12343 return;
12344
12345 float min = GetWetMin();
12346 float max = GetWetMax();
12347
12348 float previousValue = m_VarWet;
12349
12350 m_VarWet = Math.Clamp(value, min, max);
12351
12352 if (previousValue != m_VarWet)
12353 {
12354 SetVariableMask(VARIABLE_WET);
12355 OnWetChanged(m_VarWet, previousValue);
12356 }
12357 }
12358 //----------------------------------------------------------------
12359 override void AddWet(float value)
12360 {
12361 SetWet(GetWet() + value);
12362 }
12363 //----------------------------------------------------------------
12364 override void SetWetMax()
12365 {
12367 }
12368 //----------------------------------------------------------------
12369 override float GetWet()
12370 {
12371 return m_VarWet;
12372 }
12373 //----------------------------------------------------------------
12374 override float GetWetMax()
12375 {
12376 return m_VarWetMax;
12377 }
12378 //----------------------------------------------------------------
12379 override float GetWetMin()
12380 {
12381 return m_VarWetMin;
12382 }
12383 //----------------------------------------------------------------
12384 override float GetWetInit()
12385 {
12386 return m_VarWetInit;
12387 }
12388 //----------------------------------------------------------------
12389 override void OnWetChanged(float newVal, float oldVal)
12390 {
12391 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12392 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12393 if (newLevel != oldLevel)
12394 {
12395 OnWetLevelChanged(newLevel,oldLevel);
12396 }
12397 }
12398
12399 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12400 {
12401 SetWeightDirty();
12402 }
12403
12404 override EWetnessLevel GetWetLevel()
12405 {
12406 return GetWetLevelInternal(m_VarWet);
12407 }
12408
12409 //----------------------------------------------------------------
12410
12411 override void SetStoreLoad(bool value)
12412 {
12413 m_IsStoreLoad = value;
12414 }
12415
12416 override bool IsStoreLoad()
12417 {
12418 return m_IsStoreLoad;
12419 }
12420
12421 override void SetStoreLoadedQuantity(float value)
12422 {
12423 m_StoreLoadedQuantity = value;
12424 }
12425
12426 override float GetStoreLoadedQuantity()
12427 {
12428 return m_StoreLoadedQuantity;
12429 }
12430
12431 //----------------------------------------------------------------
12432
12433 float GetItemModelLength()
12434 {
12435 if (ConfigIsExisting("itemModelLength"))
12436 {
12437 return ConfigGetFloat("itemModelLength");
12438 }
12439 return 0;
12440 }
12441
12442 float GetItemAttachOffset()
12443 {
12444 if (ConfigIsExisting("itemAttachOffset"))
12445 {
12446 return ConfigGetFloat("itemAttachOffset");
12447 }
12448 return 0;
12449 }
12450
12451 override void SetCleanness(int value, bool allow_client = false)
12452 {
12453 if (!IsServerCheck(allow_client))
12454 return;
12455
12456 int previousValue = m_Cleanness;
12457
12458 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12459
12460 if (previousValue != m_Cleanness)
12461 SetVariableMask(VARIABLE_CLEANNESS);
12462 }
12463
12464 override int GetCleanness()
12465 {
12466 return m_Cleanness;
12467 }
12468
12470 {
12471 return true;
12472 }
12473
12474 //----------------------------------------------------------------
12475 // ATTACHMENT LOCKING
12476 // Getters relevant to generic ActionLockAttachment
12477 int GetLockType()
12478 {
12479 return m_LockType;
12480 }
12481
12482 string GetLockSoundSet()
12483 {
12484 return m_LockSoundSet;
12485 }
12486
12487 //----------------------------------------------------------------
12488 //------------------------- Color
12489 // sets items color variable given color components
12490 override void SetColor(int r, int g, int b, int a)
12491 {
12496 SetVariableMask(VARIABLE_COLOR);
12497 }
12499 override void GetColor(out int r,out int g,out int b,out int a)
12500 {
12505 }
12506
12507 bool IsColorSet()
12508 {
12509 return IsVariableSet(VARIABLE_COLOR);
12510 }
12511
12513 string GetColorString()
12514 {
12515 int r,g,b,a;
12516 GetColor(r,g,b,a);
12517 r = r/255;
12518 g = g/255;
12519 b = b/255;
12520 a = a/255;
12521 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12522 }
12523 //----------------------------------------------------------------
12524 //------------------------- LiquidType
12525
12526 override void SetLiquidType(int value, bool allow_client = false)
12527 {
12528 if (!IsServerCheck(allow_client))
12529 return;
12530
12531 int old = m_VarLiquidType;
12532 m_VarLiquidType = value;
12533 OnLiquidTypeChanged(old,value);
12534 SetVariableMask(VARIABLE_LIQUIDTYPE);
12535 }
12536
12537 int GetLiquidTypeInit()
12538 {
12539 return ConfigGetInt("varLiquidTypeInit");
12540 }
12541
12542 override int GetLiquidType()
12543 {
12544 return m_VarLiquidType;
12545 }
12546
12547 protected void OnLiquidTypeChanged(int oldType, int newType)
12548 {
12549 if (newType == LIQUID_NONE && GetIsFrozen())
12550 SetFrozen(false);
12551 }
12552
12554 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12555 {
12556 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12557 }
12558
12559 // -------------------------------------------------------------------------
12561 void OnInventoryEnter(Man player)
12562 {
12563 PlayerBase nplayer;
12564 if (PlayerBase.CastTo(nplayer, player))
12565 {
12566 m_CanPlayImpactSound = true;
12567 //nplayer.OnItemInventoryEnter(this);
12568 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12569 }
12570 }
12571
12572 // -------------------------------------------------------------------------
12574 void OnInventoryExit(Man player)
12575 {
12576 PlayerBase nplayer;
12577 if (PlayerBase.CastTo(nplayer,player))
12578 {
12579 //nplayer.OnItemInventoryExit(this);
12580 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12581
12582 }
12583
12584 //if (!GetGame().IsDedicatedServer())
12585 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12586
12587
12588 if (HasEnergyManager())
12589 {
12590 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12591 }
12592 }
12593
12594 // ADVANCED PLACEMENT EVENTS
12595 override void OnPlacementStarted(Man player)
12596 {
12597 super.OnPlacementStarted(player);
12598
12599 SetTakeable(false);
12600 }
12601
12602 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12603 {
12604 if (m_AdminLog)
12605 {
12606 m_AdminLog.OnPlacementComplete(player, this);
12607 }
12608
12609 super.OnPlacementComplete(player, position, orientation);
12610 }
12611
12612 //-----------------------------
12613 // AGENT SYSTEM
12614 //-----------------------------
12615 //--------------------------------------------------------------------------
12616 bool ContainsAgent(int agent_id)
12617 {
12618 if (agent_id & m_AttachedAgents)
12619 {
12620 return true;
12621 }
12622 else
12623 {
12624 return false;
12625 }
12626 }
12627
12628 //--------------------------------------------------------------------------
12629 override void RemoveAgent(int agent_id)
12630 {
12631 if (ContainsAgent(agent_id))
12632 {
12633 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12634 }
12635 }
12636
12637 //--------------------------------------------------------------------------
12638 override void RemoveAllAgents()
12639 {
12640 m_AttachedAgents = 0;
12641 }
12642 //--------------------------------------------------------------------------
12643 override void RemoveAllAgentsExcept(int agent_to_keep)
12644 {
12645 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12646 }
12647 // -------------------------------------------------------------------------
12648 override void InsertAgent(int agent, float count = 1)
12649 {
12650 if (count < 1)
12651 return;
12652 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12654 }
12655
12657 void TransferAgents(int agents)
12658 {
12660 }
12661
12662 // -------------------------------------------------------------------------
12663 override int GetAgents()
12664 {
12665 return m_AttachedAgents;
12666 }
12667 //----------------------------------------------------------------------
12668
12669 /*int GetContaminationType()
12670 {
12671 int contamination_type;
12672
12673 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12674 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12675 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12676 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12677
12678 Edible_Base edible = Edible_Base.Cast(this);
12679 int agents = GetAgents();
12680 if (edible)
12681 {
12682 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12683 if (profile)
12684 {
12685 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12686 }
12687 }
12688 if (agents & CONTAMINATED_MASK)
12689 {
12690 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12691 }
12692 if (agents & POISONED_MASK)
12693 {
12694 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12695 }
12696 if (agents & NERVE_GAS_MASK)
12697 {
12698 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12699 }
12700 if (agents & DIRTY_MASK)
12701 {
12702 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12703 }
12704
12705 return agents;
12706 }*/
12707
12708 // -------------------------------------------------------------------------
12709 bool LoadAgents(ParamsReadContext ctx, int version)
12710 {
12711 if (!ctx.Read(m_AttachedAgents))
12712 return false;
12713 return true;
12714 }
12715 // -------------------------------------------------------------------------
12717 {
12718
12720 }
12721 // -------------------------------------------------------------------------
12722
12724 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12725 {
12726 super.CheckForRoofLimited(timeTresholdMS);
12727
12728 float time = GetGame().GetTime();
12729 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12730 {
12731 m_PreviousRoofTestTime = time;
12732 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12733 }
12734 }
12735
12736 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12737 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12738 {
12739 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12740 {
12741 return 0;
12742 }
12743
12744 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12745 {
12746 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12747 if (filter)
12748 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12749 else
12750 return 0;//otherwise return 0 when no filter attached
12751 }
12752
12753 string subclassPath, entryName;
12754
12755 switch (type)
12756 {
12757 case DEF_BIOLOGICAL:
12758 entryName = "biological";
12759 break;
12760 case DEF_CHEMICAL:
12761 entryName = "chemical";
12762 break;
12763 default:
12764 entryName = "biological";
12765 break;
12766 }
12767
12768 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12769
12770 return GetGame().ConfigGetFloat(subclassPath + entryName);
12771 }
12772
12773
12774
12776 override void EEOnCECreate()
12777 {
12778 if (!IsMagazine())
12780
12782 }
12783
12784
12785 //-------------------------
12786 // OPEN/CLOSE USER ACTIONS
12787 //-------------------------
12789 void Open();
12790 void Close();
12791 bool IsOpen()
12792 {
12793 return true;
12794 }
12795
12796 override bool CanDisplayCargo()
12797 {
12798 return IsOpen();
12799 }
12800
12801
12802 // ------------------------------------------------------------
12803 // CONDITIONS
12804 // ------------------------------------------------------------
12805 override bool CanPutInCargo(EntityAI parent)
12806 {
12807 if (parent)
12808 {
12809 if (parent.IsInherited(DayZInfected))
12810 return true;
12811
12812 if (!parent.IsRuined())
12813 return true;
12814 }
12815
12816 return true;
12817 }
12818
12819 override bool CanPutAsAttachment(EntityAI parent)
12820 {
12821 if (!super.CanPutAsAttachment(parent))
12822 {
12823 return false;
12824 }
12825
12826 if (!IsRuined() && !parent.IsRuined())
12827 {
12828 return true;
12829 }
12830
12831 return false;
12832 }
12833
12834 override bool CanReceiveItemIntoCargo(EntityAI item)
12835 {
12836 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12837 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12838 // return false;
12839
12840 return super.CanReceiveItemIntoCargo(item);
12841 }
12842
12843 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12844 {
12845 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12846 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12847 // return false;
12848
12849 GameInventory attachmentInv = attachment.GetInventory();
12850 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12851 {
12852 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12853 return false;
12854 }
12855
12856 InventoryLocation loc = new InventoryLocation();
12857 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12858 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12859 return false;
12860
12861 return super.CanReceiveAttachment(attachment, slotId);
12862 }
12863
12864 override bool CanReleaseAttachment(EntityAI attachment)
12865 {
12866 if (!super.CanReleaseAttachment(attachment))
12867 return false;
12868
12869 return GetInventory().AreChildrenAccessible();
12870 }
12871
12872 /*override bool CanLoadAttachment(EntityAI attachment)
12873 {
12874 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12875 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12876 // return false;
12877
12878 GameInventory attachmentInv = attachment.GetInventory();
12879 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12880 {
12881 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12882 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12883
12884 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12885 return false;
12886 }
12887
12888 return super.CanLoadAttachment(attachment);
12889 }*/
12890
12891 // Plays muzzle flash particle effects
12892 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12893 {
12894 int id = muzzle_owner.GetMuzzleID();
12895 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12896
12897 if (WPOF_array)
12898 {
12899 for (int i = 0; i < WPOF_array.Count(); i++)
12900 {
12901 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12902
12903 if (WPOF)
12904 {
12905 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12906 }
12907 }
12908 }
12909 }
12910
12911 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12912 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12913 {
12914 int id = muzzle_owner.GetMuzzleID();
12915 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12916
12917 if (WPOBE_array)
12918 {
12919 for (int i = 0; i < WPOBE_array.Count(); i++)
12920 {
12921 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12922
12923 if (WPOBE)
12924 {
12925 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12926 }
12927 }
12928 }
12929 }
12930
12931 // Plays all weapon overheating particles
12932 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12933 {
12934 int id = muzzle_owner.GetMuzzleID();
12935 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12936
12937 if (WPOOH_array)
12938 {
12939 for (int i = 0; i < WPOOH_array.Count(); i++)
12940 {
12941 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12942
12943 if (WPOOH)
12944 {
12945 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12946 }
12947 }
12948 }
12949 }
12950
12951 // Updates all weapon overheating particles
12952 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12953 {
12954 int id = muzzle_owner.GetMuzzleID();
12955 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12956
12957 if (WPOOH_array)
12958 {
12959 for (int i = 0; i < WPOOH_array.Count(); i++)
12960 {
12961 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12962
12963 if (WPOOH)
12964 {
12965 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12966 }
12967 }
12968 }
12969 }
12970
12971 // Stops overheating particles
12972 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12973 {
12974 int id = muzzle_owner.GetMuzzleID();
12975 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12976
12977 if (WPOOH_array)
12978 {
12979 for (int i = 0; i < WPOOH_array.Count(); i++)
12980 {
12981 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12982
12983 if (WPOOH)
12984 {
12985 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12986 }
12987 }
12988 }
12989 }
12990
12991 //----------------------------------------------------------------
12992 //Item Behaviour - unified approach
12993 override bool IsHeavyBehaviour()
12994 {
12995 if (m_ItemBehaviour == 0)
12996 {
12997 return true;
12998 }
12999
13000 return false;
13001 }
13002
13003 override bool IsOneHandedBehaviour()
13004 {
13005 if (m_ItemBehaviour == 1)
13006 {
13007 return true;
13008 }
13009
13010 return false;
13011 }
13012
13013 override bool IsTwoHandedBehaviour()
13014 {
13015 if (m_ItemBehaviour == 2)
13016 {
13017 return true;
13018 }
13019
13020 return false;
13021 }
13022
13023 bool IsDeployable()
13024 {
13025 return false;
13026 }
13027
13029 float GetDeployTime()
13030 {
13031 return UATimeSpent.DEFAULT_DEPLOY;
13032 }
13033
13034
13035 //----------------------------------------------------------------
13036 // Item Targeting (User Actions)
13037 override void SetTakeable(bool pState)
13038 {
13039 m_IsTakeable = pState;
13040 SetSynchDirty();
13041 }
13042
13043 override bool IsTakeable()
13044 {
13045 return m_IsTakeable;
13046 }
13047
13048 // For cases where we want to show object widget which cant be taken to hands
13050 {
13051 return false;
13052 }
13053
13055 protected void PreLoadSoundAttachmentType()
13056 {
13057 string att_type = "None";
13058
13059 if (ConfigIsExisting("soundAttType"))
13060 {
13061 att_type = ConfigGetString("soundAttType");
13062 }
13063
13064 m_SoundAttType = att_type;
13065 }
13066
13067 override string GetAttachmentSoundType()
13068 {
13069 return m_SoundAttType;
13070 }
13071
13072 //----------------------------------------------------------------
13073 //SOUNDS - ItemSoundHandler
13074 //----------------------------------------------------------------
13075
13076 string GetPlaceSoundset(); // played when deploy starts
13077 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13078 string GetDeploySoundset(); // played when deploy sucessfully finishes
13079 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13080 string GetFoldSoundset(); // played when fold sucessfully finishes
13081
13083 {
13084 if (!m_ItemSoundHandler)
13086
13087 return m_ItemSoundHandler;
13088 }
13089
13090 // override to initialize sounds
13091 protected void InitItemSounds()
13092 {
13093 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13094 return;
13095
13097
13098 if (GetPlaceSoundset() != string.Empty)
13099 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13100
13101 if (GetDeploySoundset() != string.Empty)
13102 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13103
13104 SoundParameters params = new SoundParameters();
13105 params.m_Loop = true;
13106 if (GetLoopDeploySoundset() != string.Empty)
13107 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13108 }
13109
13110 // Start sound using ItemSoundHandler
13111 void StartItemSoundServer(int id)
13112 {
13113 if (!GetGame().IsServer())
13114 return;
13115
13116 m_SoundSyncPlay = id;
13117 SetSynchDirty();
13118
13119 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13121 }
13122
13123 // Stop sound using ItemSoundHandler
13124 void StopItemSoundServer(int id)
13125 {
13126 if (!GetGame().IsServer())
13127 return;
13128
13129 m_SoundSyncStop = id;
13130 SetSynchDirty();
13131
13132 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13134 }
13135
13136 protected void ClearStartItemSoundServer()
13137 {
13138 m_SoundSyncPlay = 0;
13139 }
13140
13141 protected void ClearStopItemSoundServer()
13142 {
13143 m_SoundSyncStop = 0;
13144 }
13145
13147 void PlayAttachSound(string slot_type)
13148 {
13149 if (!GetGame().IsDedicatedServer())
13150 {
13151 if (ConfigIsExisting("attachSoundSet"))
13152 {
13153 string cfg_path = "";
13154 string soundset = "";
13155 string type_name = GetType();
13156
13157 TStringArray cfg_soundset_array = new TStringArray;
13158 TStringArray cfg_slot_array = new TStringArray;
13159 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13160 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13161
13162 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13163 {
13164 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13165 {
13166 if (cfg_slot_array[i] == slot_type)
13167 {
13168 soundset = cfg_soundset_array[i];
13169 break;
13170 }
13171 }
13172 }
13173
13174 if (soundset != "")
13175 {
13176 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13177 sound.SetAutodestroy(true);
13178 }
13179 }
13180 }
13181 }
13182
13183 void PlayDetachSound(string slot_type)
13184 {
13185 //TODO - evaluate if needed and devise universal config structure if so
13186 }
13187
13188 void OnApply(PlayerBase player);
13189
13191 {
13192 return 1.0;
13193 };
13194 //returns applicable selection
13195 array<string> GetHeadHidingSelection()
13196 {
13198 }
13199
13201 {
13203 }
13204
13205 WrittenNoteData GetWrittenNoteData() {};
13206
13208 {
13209 SetDynamicPhysicsLifeTime(0.01);
13210 m_ItemBeingDroppedPhys = false;
13211 }
13212
13214 {
13215 array<string> zone_names = new array<string>;
13216 GetDamageZones(zone_names);
13217 for (int i = 0; i < zone_names.Count(); i++)
13218 {
13219 SetHealthMax(zone_names.Get(i),"Health");
13220 }
13221 SetHealthMax("","Health");
13222 }
13223
13225 void SetZoneDamageCEInit()
13226 {
13227 float global_health = GetHealth01("","Health");
13228 array<string> zones = new array<string>;
13229 GetDamageZones(zones);
13230 //set damage of all zones to match global health level
13231 for (int i = 0; i < zones.Count(); i++)
13232 {
13233 SetHealth01(zones.Get(i),"Health",global_health);
13234 }
13235 }
13236
13238 bool IsCoverFaceForShave(string slot_name)
13239 {
13240 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13241 }
13242
13243 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13244 {
13245 if (!hasRootAsPlayer)
13246 {
13247 if (refParentIB)
13248 {
13249 // parent is wet
13250 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13251 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13252 // parent has liquid inside
13253 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13254 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13255 // drying
13256 else if (m_VarWet > m_VarWetMin)
13257 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13258 }
13259 else
13260 {
13261 // drying on ground or inside non-itembase (car, ...)
13262 if (m_VarWet > m_VarWetMin)
13263 AddWet(-1 * delta * GetDryingIncrement("ground"));
13264 }
13265 }
13266 }
13267
13268 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13269 {
13271 {
13272 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13273 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13274 {
13275 float heatPermCoef = 1.0;
13276 EntityAI ent = this;
13277 while (ent)
13278 {
13279 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13280 ent = ent.GetHierarchyParent();
13281 }
13282
13283 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13284 }
13285 }
13286 }
13287
13288 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13289 {
13290 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13291 EntityAI parent = GetHierarchyParent();
13292 if (!parent)
13293 {
13294 hasParent = false;
13295 hasRootAsPlayer = false;
13296 }
13297 else
13298 {
13299 hasParent = true;
13300 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13301 refParentIB = ItemBase.Cast(parent);
13302 }
13303 }
13304
13305 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13306 {
13307 // this is stub, implemented on Edible_Base
13308 }
13309
13310 bool CanDecay()
13311 {
13312 // return true used on selected food clases so they can decay
13313 return false;
13314 }
13315
13316 protected bool CanProcessDecay()
13317 {
13318 // this is stub, implemented on Edible_Base class
13319 // used to determine whether it is still necessary for the food to decay
13320 return false;
13321 }
13322
13323 protected bool CanHaveWetness()
13324 {
13325 // return true used on selected items that have a wetness effect
13326 return false;
13327 }
13328
13330 bool CanBeConsumed(ConsumeConditionData data = null)
13331 {
13332 return !GetIsFrozen() && IsOpen();
13333 }
13334
13335 override void ProcessVariables()
13336 {
13337 bool hasParent = false, hasRootAsPlayer = false;
13338 ItemBase refParentIB;
13339
13340 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13341 bool foodDecay = g_Game.IsFoodDecayEnabled();
13342
13343 if (wwtu || foodDecay)
13344 {
13345 bool processWetness = wwtu && CanHaveWetness();
13346 bool processTemperature = wwtu && CanHaveTemperature();
13347 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13348
13349 if (processWetness || processTemperature || processDecay)
13350 {
13351 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13352
13353 if (processWetness)
13354 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13355
13356 if (processTemperature)
13357 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13358
13359 if (processDecay)
13360 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13361 }
13362 }
13363 }
13364
13367 {
13368 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13369 }
13370
13371 override float GetTemperatureFreezeThreshold()
13372 {
13374 return Liquid.GetFreezeThreshold(GetLiquidType());
13375
13376 return super.GetTemperatureFreezeThreshold();
13377 }
13378
13379 override float GetTemperatureThawThreshold()
13380 {
13382 return Liquid.GetThawThreshold(GetLiquidType());
13383
13384 return super.GetTemperatureThawThreshold();
13385 }
13386
13387 override float GetItemOverheatThreshold()
13388 {
13390 return Liquid.GetBoilThreshold(GetLiquidType());
13391
13392 return super.GetItemOverheatThreshold();
13393 }
13394
13395 override float GetTemperatureFreezeTime()
13396 {
13397 if (HasQuantity())
13398 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13399
13400 return super.GetTemperatureFreezeTime();
13401 }
13402
13403 override float GetTemperatureThawTime()
13404 {
13405 if (HasQuantity())
13406 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13407
13408 return super.GetTemperatureThawTime();
13409 }
13410
13412 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13414 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13415
13416 bool IsCargoException4x3(EntityAI item)
13417 {
13418 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13419 }
13420
13422 {
13423 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13424 }
13425
13427 void AddLightSourceItem(ItemBase lightsource)
13428 {
13429 m_LightSourceItem = lightsource;
13430 }
13431
13433 {
13434 m_LightSourceItem = null;
13435 }
13436
13438 {
13439 return m_LightSourceItem;
13440 }
13441
13443 array<int> GetValidFinishers()
13444 {
13445 return null;
13446 }
13447
13449 bool GetActionWidgetOverride(out typename name)
13450 {
13451 return false;
13452 }
13453
13454 bool PairWithDevice(notnull ItemBase otherDevice)
13455 {
13456 if (GetGame().IsServer())
13457 {
13458 ItemBase explosive = otherDevice;
13460 if (!trg)
13461 {
13462 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13463 explosive = this;
13464 }
13465
13466 explosive.PairRemote(trg);
13467 trg.SetControlledDevice(explosive);
13468
13469 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13470 trg.SetPersistentPairID(persistentID);
13471 explosive.SetPersistentPairID(persistentID);
13472
13473 return true;
13474 }
13475 return false;
13476 }
13477
13479 float GetBaitEffectivity()
13480 {
13481 float ret = 1.0;
13482 if (HasQuantity())
13483 ret *= GetQuantityNormalized();
13484 ret *= GetHealth01();
13485
13486 return ret;
13487 }
13488
13489 #ifdef DEVELOPER
13490 override void SetDebugItem()
13491 {
13492 super.SetDebugItem();
13493 _itemBase = this;
13494 }
13495
13496 override string GetDebugText()
13497 {
13498 string text = super.GetDebugText();
13499
13500 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13501 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13502
13503 return text;
13504 }
13505 #endif
13506
13507 bool CanBeUsedForSuicide()
13508 {
13509 return true;
13510 }
13511
13513 //DEPRECATED BELOW
13515 // Backwards compatibility
13516 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13517 {
13518 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13519 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13520 }
13521
13522 // replaced by ItemSoundHandler
13523 protected EffectSound m_SoundDeployFinish;
13524 protected EffectSound m_SoundPlace;
13525 protected EffectSound m_DeployLoopSoundEx;
13526 protected EffectSound m_SoundDeploy;
13527 bool m_IsPlaceSound;
13528 bool m_IsDeploySound;
13530
13531 string GetDeployFinishSoundset();
13532 void PlayDeploySound();
13533 void PlayDeployFinishSound();
13534 void PlayPlaceSound();
13535 void PlayDeployLoopSoundEx();
13536 void StopDeployLoopSoundEx();
13537 void SoundSynchRemoteReset();
13538 void SoundSynchRemote();
13539 bool UsesGlobalDeploy(){return false;}
13540 bool CanPlayDeployLoopSound(){return false;}
13542 bool IsPlaceSound(){return m_IsPlaceSound;}
13543 bool IsDeploySound(){return m_IsDeploySound;}
13544 void SetIsPlaceSound(bool is_place_sound);
13545 void SetIsDeploySound(bool is_deploy_sound);
13546}
13547
13548EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13549{
13550 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13551 if (entity)
13552 {
13553 bool is_item = entity.IsInherited(ItemBase);
13554 if (is_item && full_quantity)
13555 {
13556 ItemBase item = ItemBase.Cast(entity);
13557 item.SetQuantity(item.GetQuantityInit());
13558 }
13559 }
13560 else
13561 {
13562 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13563 return NULL;
13564 }
13565 return entity;
13566}
13567
13568void SetupSpawnedItem(ItemBase item, float health, float quantity)
13569{
13570 if (item)
13571 {
13572 if (health > 0)
13573 item.SetHealth("", "", health);
13574
13575 if (item.CanHaveTemperature())
13576 {
13577 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13578 if (item.CanFreeze())
13579 item.SetFrozen(false);
13580 }
13581
13582 if (item.HasEnergyManager())
13583 {
13584 if (quantity >= 0)
13585 {
13586 item.GetCompEM().SetEnergy0To1(quantity);
13587 }
13588 else
13589 {
13590 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13591 }
13592 }
13593 else if (item.IsMagazine())
13594 {
13595 Magazine mag = Magazine.Cast(item);
13596 if (quantity >= 0)
13597 {
13598 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13599 }
13600 else
13601 {
13602 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13603 }
13604
13605 }
13606 else
13607 {
13608 if (quantity >= 0)
13609 {
13610 item.SetQuantityNormalized(quantity, false);
13611 }
13612 else
13613 {
13614 item.SetQuantity(Math.AbsFloat(quantity));
13615 }
13616
13617 }
13618 }
13619}
13620
13621#ifdef DEVELOPER
13622ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13623#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/Entities/EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
int GetLiquidType()
Определения CCTWaterSurface.c:129
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:497
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6380
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5620
bool HidesSelectionBySlot()
Определения ItemBase.c:9347
float m_VarWetMin
Определения ItemBase.c:4881
void SplitItem(PlayerBase player)
Определения ItemBase.c:6831
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9568
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8229
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5625
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8938
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6798
override bool IsHeavyBehaviour()
Определения ItemBase.c:9140
override void SetWetMax()
Определения ItemBase.c:8511
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9385
void ClearStartItemSoundServer()
Определения ItemBase.c:9283
float m_VarWet
Определения ItemBase.c:4878
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9415
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4941
bool CanBeMovedOverride()
Определения ItemBase.c:7522
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8487
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4927
override void ProcessVariables()
Определения ItemBase.c:9482
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4955
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8321
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8856
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8701
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5211
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4953
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9518
bool m_IsSoundSynchRemote
Определения ItemBase.c:9676
float m_OverheatingShots
Определения ItemBase.c:4948
void StopItemSoundServer(int id)
Определения ItemBase.c:9271
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5640
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5364
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9542
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4965
bool CanBeCooked()
Определения ItemBase.c:7478
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5707
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4977
bool m_RecipesInitialized
Определения ItemBase.c:4863
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6471
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9526
override void OnEnergyConsumed()
Определения ItemBase.c:8431
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8360
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8551
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8316
ref TIntArray m_InteractActions
Определения ItemBase.c:4929
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7542
float m_VarQuantity
Определения ItemBase.c:4869
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9687
override float GetWetMax()
Определения ItemBase.c:8521
bool CanBeUsedForSuicide()
Определения ItemBase.c:9654
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7117
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5845
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7696
void StartItemSoundServer(int id)
Определения ItemBase.c:9258
void DoAmmoExplosion()
Определения ItemBase.c:6315
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4940
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6655
int GetItemSize()
Определения ItemBase.c:7507
bool m_CanBeMovedOverride
Определения ItemBase.c:4906
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6239
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5432
bool CanDecay()
Определения ItemBase.c:9457
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
void SetQuantityMax()
Определения ItemBase.c:8207
override float GetQuantity()
Определения ItemBase.c:8296
int m_ColorComponentR
Определения ItemBase.c:4918
int m_ShotsToStartOverheating
Определения ItemBase.c:4950
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8536
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5439
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9039
void OnOverheatingDecay()
Определения ItemBase.c:5402
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8469
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4884
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5540
bool UsesGlobalDeploy()
Определения ItemBase.c:9686
int m_ItemBehaviour
Определения ItemBase.c:4899
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9011
float m_HeatIsolation
Определения ItemBase.c:4894
float m_VarWetInit
Определения ItemBase.c:4880
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5885
void SetCEBasedQuantity()
Определения ItemBase.c:5653
bool m_CanPlayImpactSound
Определения ItemBase.c:4890
override string GetAttachmentSoundType()
Определения ItemBase.c:9214
float GetOverheatingCoef()
Определения ItemBase.c:5459
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9342
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9294
override bool IsStoreLoad()
Определения ItemBase.c:8563
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7093
bool IsLightSource()
Определения ItemBase.c:5781
bool m_HasQuantityBar
Определения ItemBase.c:4912
void SetResultOfSplit(bool value)
Определения ItemBase.c:7088
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6719
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6889
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5467
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8478
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9119
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8573
int m_LockType
Определения ItemBase.c:4966
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4971
bool m_CanBeDigged
Определения ItemBase.c:4913
float m_ItemAttachOffset
Определения ItemBase.c:4896
float GetItemModelLength()
Определения ItemBase.c:8580
bool m_ThrowItemOnDrop
Определения ItemBase.c:4904
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7841
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8871
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8464
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7122
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9513
bool CanHaveWetness()
Определения ItemBase.c:9470
int m_CleannessMin
Определения ItemBase.c:4886
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8804
string IDToName(int id)
Определения ItemBase.c:7689
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9477
float GetHeatIsolationInit()
Определения ItemBase.c:8459
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7529
override bool HasQuantity()
Определения ItemBase.c:8291
float m_VarWetPrev
Определения ItemBase.c:4879
int m_SoundSyncStop
Определения ItemBase.c:4973
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9563
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4928
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5549
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5234
int m_VarLiquidType
Определения ItemBase.c:4898
int m_QuickBarBonus
Определения ItemBase.c:4900
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9202
override float GetWetInit()
Определения ItemBase.c:8531
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4892
int m_SoundSyncPlay
Определения ItemBase.c:4972
int m_MaxOverheatingValue
Определения ItemBase.c:4951
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4875
bool m_IsTakeable
Определения ItemBase.c:4903
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6428
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4943
string GetLockSoundSet()
Определения ItemBase.c:8629
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8660
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9590
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6895
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4855
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9229
override int GetQuantityMin()
Определения ItemBase.c:8280
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6634
override int GetQuickBarBonus()
Определения ItemBase.c:5119
override void SetTakeable(bool pState)
Определения ItemBase.c:9184
float m_OverheatingDecayInterval
Определения ItemBase.c:4952
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6448
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9435
bool CanProcessDecay()
Определения ItemBase.c:9463
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5630
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9579
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7493
bool can_this_be_combined
Определения ItemBase.c:4908
EffectSound m_SoundDeploy
Определения ItemBase.c:9673
int m_Count
Определения ItemBase.c:4874
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9626
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9176
override bool IsSplitable()
Определения ItemBase.c:6415
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6399
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7805
void ConvertEnergyToQuantity()
Определения ItemBase.c:8446
override void RemoveAllAgents()
Определения ItemBase.c:8785
override void SetQuantityToMinimum()
Определения ItemBase.c:8213
bool m_WantPlayImpactSound
Определения ItemBase.c:4889
override float GetTemperatureThawTime()
Определения ItemBase.c:9550
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4942
int m_ColorComponentG
Определения ItemBase.c:4919
float m_StoreLoadedQuantity
Определения ItemBase.c:4876
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7560
int m_ColorComponentA
Определения ItemBase.c:4921
int m_VarQuantityInit
Определения ItemBase.c:4871
float GetFilterDamageRatio()
Определения ItemBase.c:5534
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8673
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6865
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8220
bool m_HideSelectionsBySlot
Определения ItemBase.c:4956
bool IsOverheatingEffectActive()
Определения ItemBase.c:5397
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5814
int GetLiquidContainerMask()
Определения ItemBase.c:5751
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7002
ref Timer m_CheckOverheating
Определения ItemBase.c:4949
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5445
float GetEnergy()
Определения ItemBase.c:8420
bool CanBeDigged()
Определения ItemBase.c:5830
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9596
bool IsNVG()
Определения ItemBase.c:5762
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8380
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9372
bool m_IsDeploySound
Определения ItemBase.c:9675
bool CanEat()
Определения ItemBase.c:7453
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9079
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9150
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9574
bool IsLiquidContainer()
Определения ItemBase.c:5746
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7473
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8307
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8863
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8261
int m_CleannessInit
Определения ItemBase.c:4885
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5529
override int GetAgents()
Определения ItemBase.c:8810
int m_VarQuantityMax
Определения ItemBase.c:4873
override bool IsHologram()
Определения ItemBase.c:5825
float GetItemAttachOffset()
Определения ItemBase.c:8589
bool IsPlaceSound()
Определения ItemBase.c:9689
static int GetDebugActionsMask()
Определения ItemBase.c:5615
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9452
override bool IsItemBase()
Определения ItemBase.c:7606
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9160
void ExplodeAmmo()
Определения ItemBase.c:6302
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7078
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8884
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9059
override void OnEnergyAdded()
Определения ItemBase.c:8438
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5774
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9672
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7746
void StopItemDynamicPhysics()
Определения ItemBase.c:9354
bool HasFoodStage()
Определения ItemBase.c:7466
override void SetStoreLoad(bool value)
Определения ItemBase.c:8558
float GetOverheatingValue()
Определения ItemBase.c:5359
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8763
override void AddWet(float value)
Определения ItemBase.c:8506
bool IsLiquidPresent()
Определения ItemBase.c:5741
bool IsFullQuantity()
Определения ItemBase.c:8301
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6015
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6770
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6746
int m_CleannessMax
Определения ItemBase.c:4887
float m_VarStackMax
Определения ItemBase.c:4875
ref Timer m_PhysDropTimer
Определения ItemBase.c:4962
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7578
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8568
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4916
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5380
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5695
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7500
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8694
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5426
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8616
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4947
int m_LiquidContainerMask
Определения ItemBase.c:4897
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9390
override int GetCleanness()
Определения ItemBase.c:8611
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9601
bool IsDeploySound()
Определения ItemBase.c:9690
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5635
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9099
int m_VarQuantityMin
Определения ItemBase.c:4872
void PerformDamageSystemReinit()
Определения ItemBase.c:9360
override void ClearInventory()
Определения ItemBase.c:8399
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4944
ItemBase GetLightSourceItem()
Определения ItemBase.c:9584
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7596
override float GetItemOverheatThreshold()
Определения ItemBase.c:9534
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4909
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7710
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6685
float m_ItemModelLength
Определения ItemBase.c:4895
bool m_IsHologram
Определения ItemBase.c:4902
static int m_DebugActionsMask
Определения ItemBase.c:4862
void KillAllOverheatingParticles()
Определения ItemBase.c:5495
bool CanBeCookedOnStick()
Определения ItemBase.c:7483
override int GetQuantityMax()
Определения ItemBase.c:8248
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7156
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8654
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8776
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4905
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8966
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9330
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4856
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9663
override bool IsBeingPlaced()
Определения ItemBase.c:5809
int GetQuantityInit()
Определения ItemBase.c:8285
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7098
bool IsResultOfSplit()
Определения ItemBase.c:7083
bool m_FixDamageSystemInit
Определения ItemBase.c:4907
float m_ImpactSpeed
Определения ItemBase.c:4891
bool m_IsStoreLoad
Определения ItemBase.c:4910
int GetLiquidTypeInit()
Определения ItemBase.c:8684
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4925
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5682
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6557
int m_AttachedAgents
Определения ItemBase.c:4933
string m_LockSoundSet
Определения ItemBase.c:4968
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5303
float m_VarQuantityPrev
Определения ItemBase.c:4870
bool IsSoundSynchRemote()
Определения ItemBase.c:9688
bool m_CanShowQuantity
Определения ItemBase.c:4911
override void OnRightClick()
Определения ItemBase.c:6938
int m_ColorComponentB
Определения ItemBase.c:4920
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4858
bool IsActionTargetVisible()
Определения ItemBase.c:9196
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6050
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6339
bool m_IsBeingPlaced
Определения ItemBase.c:4901
int NameToID(string name)
Определения ItemBase.c:7683
void ~ItemBase()
Определения ItemBase.c:5580
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8546
void ClearStopItemSoundServer()
Определения ItemBase.c:9288
override string ChangeIntoOnDetach()
Определения ItemBase.c:6263
float m_VarWetMax
Определения ItemBase.c:4882
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6680
int GetLockType()
Определения ItemBase.c:8624
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9670
override float GetWet()
Определения ItemBase.c:8516
EffectSound m_SoundPlace
Определения ItemBase.c:9671
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8234
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8598
bool m_IsPlaceSound
Определения ItemBase.c:9674
override float GetWetMin()
Определения ItemBase.c:8526
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4974
override bool KindOf(string tag)
Определения ItemBase.c:7612
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1360
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:998
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native void GizmoSelectObject(Object object)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void GizmoSelectPhysics(Physics physics)
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Global/game.c:1568
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/Entities/Man.c:44
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/tools/Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/constants.c:512
const int DEF_CHEMICAL
Определения 3_Game/constants.c:513
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:709
array< int > TIntArray
Определения EnScript.c:711
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/constants.c:808
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/constants.c:632
const int VARIABLE_CLEANNESS
Определения 3_Game/constants.c:635
const int VARIABLE_COLOR
Определения 3_Game/constants.c:634
const int VARIABLE_TEMPERATURE
Определения 3_Game/constants.c:630
const int VARIABLE_QUANTITY
Определения 3_Game/constants.c:628
const int VARIABLE_WET
Определения 3_Game/constants.c:631
const int LIQUID_NONE
Определения 3_Game/constants.c:529
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/constants.c:453
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::SetLiquidType().