DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ CanBeUsedForSuicide()

bool SpawnItemOnLocation::CanBeUsedForSuicide ( )
protected

См. определение в файле ItemBase.c строка 9510

9514{
9515 override bool CanPutAsAttachment(EntityAI parent)
9516 {
9517 return true;
9518 }
9519};
9520
9521//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9522
9523class ItemBase extends InventoryItem
9524{
9528
9530
9531 static int m_DebugActionsMask;
9533 // ============================================
9534 // Variable Manipulation System
9535 // ============================================
9536 // Quantity
9537
9538 float m_VarQuantity;
9539 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9541 int m_VarQuantityMin;
9542 int m_VarQuantityMax;
9543 int m_Count;
9544 float m_VarStackMax;
9545 float m_StoreLoadedQuantity = float.LOWEST;
9546 // Wet
9547 float m_VarWet;
9548 float m_VarWetPrev;//for client to know wetness changed during synchronization
9549 float m_VarWetInit;
9550 float m_VarWetMin;
9551 float m_VarWetMax;
9552 // Cleanness
9553 int m_Cleanness;
9554 int m_CleannessInit;
9555 int m_CleannessMin;
9556 int m_CleannessMax;
9557 // impact sounds
9559 bool m_CanPlayImpactSound = true;
9560 float m_ImpactSpeed;
9562 //
9563 float m_HeatIsolation;
9564 float m_ItemModelLength;
9565 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9567 int m_VarLiquidType;
9568 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9569 int m_QuickBarBonus;
9570 bool m_IsBeingPlaced;
9571 bool m_IsHologram;
9572 bool m_IsTakeable;
9573 bool m_ThrowItemOnDrop;
9576 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9577 bool can_this_be_combined; //Check if item can be combined
9578 bool m_CanThisBeSplit; //Check if item can be split
9579 bool m_IsStoreLoad = false;
9580 bool m_CanShowQuantity;
9581 bool m_HasQuantityBar;
9582 protected bool m_CanBeDigged;
9583 protected bool m_IsResultOfSplit
9584
9585 string m_SoundAttType;
9586 // items color variables
9591 //-------------------------------------------------------
9592
9593 // light source managing
9595
9599
9600 //==============================================
9601 // agent system
9602 private int m_AttachedAgents;
9603
9605 void TransferModifiers(PlayerBase reciever);
9606
9607
9608 // Weapons & suppressors particle effects
9613 static int m_LastRegisteredWeaponID = 0;
9614
9615 // Overheating effects
9617 float m_OverheatingShots;
9618 ref Timer m_CheckOverheating;
9619 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9620 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9621 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9622 ref array <ref OverheatingParticle> m_OverheatingParticles;
9623
9625 protected bool m_HideSelectionsBySlot;
9626
9627 // Admin Log
9628 PluginAdminLog m_AdminLog;
9629
9630 // misc
9631 ref Timer m_PhysDropTimer;
9632
9633 // Attachment Locking variables
9634 ref array<int> m_CompatibleLocks;
9635 protected int m_LockType;
9636 protected ref EffectSound m_LockingSound;
9637 protected string m_LockSoundSet;
9638
9639 // ItemSoundHandler
9640 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9641 protected int m_SoundSyncPlay; // id for sound to play
9642 protected int m_SoundSyncStop; // id for sound to stop
9644
9645 //temperature
9646 private float m_TemperaturePerQuantityWeight;
9647
9648 // -------------------------------------------------------------------------
9649 void ItemBase()
9650 {
9651 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9655
9656 if (!GetGame().IsDedicatedServer())
9657 {
9658 if (HasMuzzle())
9659 {
9661
9663 {
9665 }
9666 }
9667
9669 m_ActionsInitialize = false;
9670 }
9671
9672 m_OldLocation = null;
9673
9674 if (GetGame().IsServer())
9675 {
9676 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9677 }
9678
9679 if (ConfigIsExisting("headSelectionsToHide"))
9680 {
9682 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9683 }
9684
9685 m_HideSelectionsBySlot = false;
9686 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9687 {
9688 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9689 }
9690
9691 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9692
9693 m_IsResultOfSplit = false;
9694
9696 }
9697
9698 override void InitItemVariables()
9699 {
9700 super.InitItemVariables();
9701
9702 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9703 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9704 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9705 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9706 m_VarStackMax = ConfigGetFloat("varStackMax");
9707 m_Count = ConfigGetInt("count");
9708
9709 m_CanShowQuantity = ConfigGetBool("quantityShow");
9710 m_HasQuantityBar = ConfigGetBool("quantityBar");
9711
9712 m_CleannessInit = ConfigGetInt("varCleannessInit");
9714 m_CleannessMin = ConfigGetInt("varCleannessMin");
9715 m_CleannessMax = ConfigGetInt("varCleannessMax");
9716
9717 m_WantPlayImpactSound = false;
9718 m_ImpactSpeed = 0.0;
9719
9720 m_VarWetInit = ConfigGetFloat("varWetInit");
9722 m_VarWetMin = ConfigGetFloat("varWetMin");
9723 m_VarWetMax = ConfigGetFloat("varWetMax");
9724
9725 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9726 if (IsLiquidContainer() && GetQuantity() != 0)
9728 m_IsBeingPlaced = false;
9729 m_IsHologram = false;
9730 m_IsTakeable = true;
9731 m_CanBeMovedOverride = false;
9735 m_CanBeDigged = ConfigGetBool("canBeDigged");
9736
9737 m_CompatibleLocks = new array<int>();
9738 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9739 m_LockType = ConfigGetInt("lockType");
9740
9741 //Define if item can be split and set ability to be combined accordingly
9742 m_CanThisBeSplit = false;
9743 can_this_be_combined = false;
9744 if (ConfigIsExisting("canBeSplit"))
9745 {
9746 can_this_be_combined = ConfigGetBool("canBeSplit");
9748 }
9749
9750 m_ItemBehaviour = -1;
9751 if (ConfigIsExisting("itemBehaviour"))
9752 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9753
9754 //RegisterNetSyncVariableInt("m_VariablesMask");
9755 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9756 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9757 RegisterNetSyncVariableInt("m_VarLiquidType");
9758 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9759
9760 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9761 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9762 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9763
9764 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9765 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9766 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9767 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9768
9769 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9770 RegisterNetSyncVariableBool("m_IsTakeable");
9771 RegisterNetSyncVariableBool("m_IsHologram");
9772
9773 InitItemSounds();
9775 {
9776 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9777 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9778 }
9779
9780 m_LockSoundSet = ConfigGetString("lockSoundSet");
9781
9783 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9784 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9785
9786 }
9787
9788 override int GetQuickBarBonus()
9789 {
9790 return m_QuickBarBonus;
9791 }
9792
9793 void InitializeActions()
9794 {
9796 if (!m_InputActionMap)
9797 {
9799 m_InputActionMap = iam;
9800 SetActions();
9802 }
9803 }
9804
9805 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9806 {
9808 {
9809 m_ActionsInitialize = true;
9811 }
9812
9813 actions = m_InputActionMap.Get(action_input_type);
9814 }
9815
9816 void SetActions()
9817 {
9818 AddAction(ActionTakeItem);
9819 AddAction(ActionTakeItemToHands);
9820 AddAction(ActionWorldCraft);
9822 AddAction(ActionAttachWithSwitch);
9823 }
9824
9825 void SetActionAnimOverrides(); // Override action animation for specific item
9826
9827 void AddAction(typename actionName)
9828 {
9829 ActionBase action = ActionManagerBase.GetAction(actionName);
9830
9831 if (!action)
9832 {
9833 Debug.LogError("Action " + actionName + " dosn't exist!");
9834 return;
9835 }
9836
9837 typename ai = action.GetInputType();
9838 if (!ai)
9839 {
9840 m_ActionsInitialize = false;
9841 return;
9842 }
9843
9844 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9845 if (!action_array)
9846 {
9847 action_array = new array<ActionBase_Basic>;
9848 m_InputActionMap.Insert(ai, action_array);
9849 }
9850 if (LogManager.IsActionLogEnable())
9851 {
9852 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9853 }
9854
9855 if (action_array.Find(action) != -1)
9856 {
9857 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9858 }
9859 else
9860 {
9861 action_array.Insert(action);
9862 }
9863 }
9864
9865 void RemoveAction(typename actionName)
9866 {
9867 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9868 ActionBase action = player.GetActionManager().GetAction(actionName);
9869 typename ai = action.GetInputType();
9870 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9871
9872 if (action_array)
9873 {
9874 action_array.RemoveItem(action);
9875 }
9876 }
9877
9878 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9879 // Set -1 for params which should stay in default state
9880 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9881 {
9882 ActionOverrideData overrideData = new ActionOverrideData();
9883 overrideData.m_CommandUID = commandUID;
9884 overrideData.m_CommandUIDProne = commandUIDProne;
9885 overrideData.m_StanceMask = stanceMask;
9886
9887 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9888 if (!actionMap) // create new map of action > overidables map
9889 {
9890 actionMap = new TActionAnimOverrideMap();
9891 m_ItemActionOverrides.Insert(action, actionMap);
9892 }
9893
9894 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9895
9896 }
9897
9898 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9899
9900 ScriptedLightBase GetLight();
9901
9902 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9903 void LoadParticleConfigOnFire(int id)
9904 {
9905 if (!m_OnFireEffect)
9907
9910
9911 string config_to_search = "CfgVehicles";
9912 string muzzle_owner_config;
9913
9914 if (!m_OnFireEffect.Contains(id))
9915 {
9916 if (IsInherited(Weapon))
9917 config_to_search = "CfgWeapons";
9918
9919 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9920
9921 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9922
9923 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9924
9925 if (config_OnFire_subclass_count > 0)
9926 {
9927 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9928
9929 for (int i = 0; i < config_OnFire_subclass_count; i++)
9930 {
9931 string particle_class = "";
9932 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9933 string config_OnFire_entry = config_OnFire_class + particle_class;
9934 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9935 WPOF_array.Insert(WPOF);
9936 }
9937
9938
9939 m_OnFireEffect.Insert(id, WPOF_array);
9940 }
9941 }
9942
9943 if (!m_OnBulletCasingEjectEffect.Contains(id))
9944 {
9945 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9946 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9947
9948 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9949
9950 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9951
9952 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9953 {
9954 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9955
9956 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9957 {
9958 string particle_class2 = "";
9959 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9960 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9961 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9962 WPOBE_array.Insert(WPOBE);
9963 }
9964
9965
9966 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9967 }
9968 }
9969 }
9970
9971 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9973 {
9976
9977 if (!m_OnOverheatingEffect.Contains(id))
9978 {
9979 string config_to_search = "CfgVehicles";
9980
9981 if (IsInherited(Weapon))
9982 config_to_search = "CfgWeapons";
9983
9984 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9985 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9986
9987 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9988 {
9989
9990 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9991
9993 {
9994 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9995 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9996 Error(error);
9997 return;
9998 }
9999
10000 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
10001 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
10002
10003
10004
10005 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
10006 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
10007
10008 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
10009 {
10010 string particle_class = "";
10011 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
10012 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
10013 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
10014
10015 if (entry_type == CT_CLASS)
10016 {
10017 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
10018 WPOOH_array.Insert(WPOF);
10019 }
10020 }
10021
10022
10023 m_OnOverheatingEffect.Insert(id, WPOOH_array);
10024 }
10025 }
10026 }
10027
10028 float GetOverheatingValue()
10029 {
10030 return m_OverheatingShots;
10031 }
10032
10033 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
10034 {
10035 if (m_MaxOverheatingValue > 0)
10036 {
10038
10039 if (!m_CheckOverheating)
10041
10043 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
10044
10045 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10046 }
10047 }
10048
10049 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10050 {
10052 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10053
10055 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10056
10058 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10059
10061 {
10063 }
10064 }
10065
10067 {
10069 }
10070
10071 void OnOverheatingDecay()
10072 {
10073 if (m_MaxOverheatingValue > 0)
10074 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
10075 else
10077
10078 if (m_OverheatingShots <= 0)
10079 {
10082 }
10083 else
10084 {
10085 if (!m_CheckOverheating)
10087
10089 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
10090 }
10091
10092 CheckOverheating(this, "", this);
10093 }
10094
10095 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10096 {
10098 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
10099 }
10100
10101 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10102 {
10104 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
10106 }
10107
10108 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
10109 {
10111 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
10112 }
10113
10114 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
10115 {
10117 m_OverheatingParticles = new array<ref OverheatingParticle>;
10118
10119 OverheatingParticle OP = new OverheatingParticle();
10120 OP.RegisterParticle(p);
10121 OP.SetOverheatingLimitMin(min_heat_coef);
10122 OP.SetOverheatingLimitMax(max_heat_coef);
10123 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
10124
10125 m_OverheatingParticles.Insert(OP);
10126 }
10127
10128 float GetOverheatingCoef()
10129 {
10130 if (m_MaxOverheatingValue > 0)
10132
10133 return -1;
10134 }
10135
10137 {
10139 {
10140 float overheat_coef = GetOverheatingCoef();
10141 int count = m_OverheatingParticles.Count();
10142
10143 for (int i = count; i > 0; --i)
10144 {
10145 int id = i - 1;
10146 OverheatingParticle OP = m_OverheatingParticles.Get(id);
10147 Particle p = OP.GetParticle();
10148
10149 float overheat_min = OP.GetOverheatingLimitMin();
10150 float overheat_max = OP.GetOverheatingLimitMax();
10151
10152 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
10153 {
10154 if (p)
10155 {
10156 p.Stop();
10157 OP.RegisterParticle(null);
10158 }
10159 }
10160 }
10161 }
10162 }
10163
10165 {
10167 {
10168 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
10169 {
10170 int id = i - 1;
10171 OverheatingParticle OP = m_OverheatingParticles.Get(id);
10172
10173 if (OP)
10174 {
10175 Particle p = OP.GetParticle();
10176
10177 if (p)
10178 {
10179 p.Stop();
10180 }
10181
10182 delete OP;
10183 }
10184 }
10185
10186 m_OverheatingParticles.Clear();
10188 }
10189 }
10190
10192 float GetInfectionChance(int system = 0, Param param = null)
10193 {
10194 return 0.0;
10195 }
10196
10197
10198 float GetDisinfectQuantity(int system = 0, Param param1 = null)
10199 {
10200 return 250;//default value
10201 }
10202
10203 float GetFilterDamageRatio()
10204 {
10205 return 0;
10206 }
10207
10209 bool HasMuzzle()
10210 {
10211 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
10212 return true;
10213
10214 return false;
10215 }
10216
10218 int GetMuzzleID()
10219 {
10220 if (!m_WeaponTypeToID)
10222
10223 if (m_WeaponTypeToID.Contains(GetType()))
10224 {
10225 return m_WeaponTypeToID.Get(GetType());
10226 }
10227 else
10228 {
10229 // Register new weapon ID
10231 }
10232
10234 }
10235
10242 {
10243 return -1;
10244 }
10245
10246
10247
10248 // -------------------------------------------------------------------------
10249 void ~ItemBase()
10250 {
10251 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
10252 {
10253 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10254 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10255
10256 if (r_index >= 0)
10257 {
10258 InventoryLocation r_il = new InventoryLocation;
10259 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10260
10261 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10262 int r_type = r_il.GetType();
10263 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10264 {
10265 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10266 }
10267 else if (r_type == InventoryLocationType.ATTACHMENT)
10268 {
10269 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10270 }
10271
10272 }
10273
10274 player.GetHumanInventory().ClearUserReservedLocation(this);
10275 }
10276
10277 if (m_LockingSound)
10278 SEffectManager.DestroyEffect(m_LockingSound);
10279 }
10280
10281
10282
10283 // -------------------------------------------------------------------------
10284 static int GetDebugActionsMask()
10285 {
10286 return ItemBase.m_DebugActionsMask;
10287 }
10288
10289 static bool HasDebugActionsMask(int mask)
10290 {
10291 return ItemBase.m_DebugActionsMask & mask;
10292 }
10293
10294 static void SetDebugActionsMask(int mask)
10295 {
10296 ItemBase.m_DebugActionsMask = mask;
10297 }
10298
10299 static void AddDebugActionsMask(int mask)
10300 {
10301 ItemBase.m_DebugActionsMask |= mask;
10302 }
10303
10304 static void RemoveDebugActionsMask(int mask)
10305 {
10306 ItemBase.m_DebugActionsMask &= ~mask;
10307 }
10308
10309 static void ToggleDebugActionsMask(int mask)
10310 {
10311 if (HasDebugActionsMask(mask))
10312 {
10314 }
10315 else
10316 {
10317 AddDebugActionsMask(mask);
10318 }
10319 }
10320
10321 // -------------------------------------------------------------------------
10322 void SetCEBasedQuantity()
10323 {
10324 if (GetEconomyProfile())
10325 {
10326 float q_max = GetEconomyProfile().GetQuantityMax();
10327 if (q_max > 0)
10328 {
10329 float q_min = GetEconomyProfile().GetQuantityMin();
10330 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10331
10332 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10333 {
10334 ComponentEnergyManager comp = GetCompEM();
10335 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10336 {
10337 comp.SetEnergy0To1(quantity_randomized);
10338 }
10339 }
10340 else if (HasQuantity())
10341 {
10342 SetQuantityNormalized(quantity_randomized, false);
10343 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10344 }
10345
10346 }
10347 }
10348 }
10349
10351 void LockToParent()
10352 {
10353 EntityAI parent = GetHierarchyParent();
10354
10355 if (parent)
10356 {
10357 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10358 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10359 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10360 }
10361 }
10362
10364 void UnlockFromParent()
10365 {
10366 EntityAI parent = GetHierarchyParent();
10367
10368 if (parent)
10369 {
10370 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10371 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10372 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10373 }
10374 }
10375
10376 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10377 {
10378 /*
10379 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10380 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10381 */
10382 ItemBase item2 = ItemBase.Cast(entity2);
10383
10384 if (GetGame().IsClient())
10385 {
10386 if (ScriptInputUserData.CanStoreInputUserData())
10387 {
10388 ScriptInputUserData ctx = new ScriptInputUserData;
10390 ctx.Write(-1);
10391 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10392 ctx.Write(i1);
10393 ctx.Write(item2);
10394 ctx.Write(use_stack_max);
10395 ctx.Write(-1);
10396 ctx.Send();
10397
10398 if (IsCombineAll(item2, use_stack_max))
10399 {
10400 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10401 }
10402 }
10403 }
10404 else if (!GetGame().IsMultiplayer())
10405 {
10406 CombineItems(item2, use_stack_max);
10407 }
10408 }
10409
10410 bool IsLiquidPresent()
10411 {
10412 return (GetLiquidType() != 0 && HasQuantity());
10413 }
10414
10415 bool IsLiquidContainer()
10416 {
10417 return m_LiquidContainerMask != 0;
10418 }
10419
10421 {
10422 return m_LiquidContainerMask;
10423 }
10424
10425 bool IsBloodContainer()
10426 {
10427 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10428 return false;
10429 }
10430
10431 bool IsNVG()
10432 {
10433 return false;
10434 }
10435
10438 bool IsExplosive()
10439 {
10440 return false;
10441 }
10442
10444 {
10445 return "";
10446 }
10447
10449
10450 bool IsLightSource()
10451 {
10452 return false;
10453 }
10454
10456 {
10457 return true;
10458 }
10459
10460 //--- ACTION CONDITIONS
10461 //direction
10462 bool IsFacingPlayer(PlayerBase player, string selection)
10463 {
10464 return true;
10465 }
10466
10467 bool IsPlayerInside(PlayerBase player, string selection)
10468 {
10469 return true;
10470 }
10471
10472 override bool CanObstruct()
10473 {
10474 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10475 return !player || !IsPlayerInside(player, "");
10476 }
10477
10478 override bool IsBeingPlaced()
10479 {
10480 return m_IsBeingPlaced;
10481 }
10482
10483 void SetIsBeingPlaced(bool is_being_placed)
10484 {
10485 m_IsBeingPlaced = is_being_placed;
10486 if (!is_being_placed)
10488 SetSynchDirty();
10489 }
10490
10491 //server-side
10492 void OnEndPlacement() {}
10493
10494 override bool IsHologram()
10495 {
10496 return m_IsHologram;
10497 }
10498
10499 bool CanBeDigged()
10500 {
10501 return m_CanBeDigged;
10502 }
10503
10505 {
10506 return 1;
10507 }
10508
10509 bool CanMakeGardenplot()
10510 {
10511 return false;
10512 }
10513
10514 void SetIsHologram(bool is_hologram)
10515 {
10516 m_IsHologram = is_hologram;
10517 SetSynchDirty();
10518 }
10519 /*
10520 protected float GetNutritionalEnergy()
10521 {
10522 Edible_Base edible = Edible_Base.Cast(this);
10523 return edible.GetFoodEnergy();
10524 }
10525
10526 protected float GetNutritionalWaterContent()
10527 {
10528 Edible_Base edible = Edible_Base.Cast(this);
10529 return edible.GetFoodWater();
10530 }
10531
10532 protected float GetNutritionalIndex()
10533 {
10534 Edible_Base edible = Edible_Base.Cast(this);
10535 return edible.GetFoodNutritionalIndex();
10536 }
10537
10538 protected float GetNutritionalFullnessIndex()
10539 {
10540 Edible_Base edible = Edible_Base.Cast(this);
10541 return edible.GetFoodTotalVolume();
10542 }
10543
10544 protected float GetNutritionalToxicity()
10545 {
10546 Edible_Base edible = Edible_Base.Cast(this);
10547 return edible.GetFoodToxicity();
10548
10549 }
10550 */
10551
10552
10553 // -------------------------------------------------------------------------
10554 override void OnMovedInsideCargo(EntityAI container)
10555 {
10556 super.OnMovedInsideCargo(container);
10557
10558 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10559 }
10560
10561 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10562 {
10563 super.EEItemLocationChanged(oldLoc,newLoc);
10564
10565 PlayerBase new_player = null;
10566 PlayerBase old_player = null;
10567
10568 if (newLoc.GetParent())
10569 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10570
10571 if (oldLoc.GetParent())
10572 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10573
10574 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10575 {
10576 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10577
10578 if (r_index >= 0)
10579 {
10580 InventoryLocation r_il = new InventoryLocation;
10581 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10582
10583 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10584 int r_type = r_il.GetType();
10585 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10586 {
10587 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10588 }
10589 else if (r_type == InventoryLocationType.ATTACHMENT)
10590 {
10591 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10592 }
10593
10594 }
10595 }
10596
10597 if (newLoc.GetType() == InventoryLocationType.HANDS)
10598 {
10599 if (new_player)
10600 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10601
10602 if (new_player == old_player)
10603 {
10604
10605 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10606 {
10607 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10608 {
10609 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10610 {
10611 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10612 }
10613 }
10614 else
10615 {
10616 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10617 }
10618 }
10619
10620 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10621 {
10622 int type = oldLoc.GetType();
10623 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10624 {
10625 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10626 }
10627 else if (type == InventoryLocationType.ATTACHMENT)
10628 {
10629 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10630 }
10631 }
10632 if (!m_OldLocation)
10633 {
10634 m_OldLocation = new InventoryLocation;
10635 }
10636 m_OldLocation.Copy(oldLoc);
10637 }
10638 else
10639 {
10640 if (m_OldLocation)
10641 {
10642 m_OldLocation.Reset();
10643 }
10644 }
10645
10647 }
10648 else
10649 {
10650 if (new_player)
10651 {
10652 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10653 if (res_index >= 0)
10654 {
10655 InventoryLocation il = new InventoryLocation;
10656 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10657 ItemBase it = ItemBase.Cast(il.GetItem());
10658 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10659 int rel_type = il.GetType();
10660 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10661 {
10662 il.GetParent().GetOnReleaseLock().Invoke(it);
10663 }
10664 else if (rel_type == InventoryLocationType.ATTACHMENT)
10665 {
10666 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10667 }
10668 //it.GetOnReleaseLock().Invoke(it);
10669 }
10670 }
10671 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10672 {
10673 //ThrowPhysically(old_player, vector.Zero);
10674 m_ThrowItemOnDrop = false;
10675 }
10676
10677 if (m_OldLocation)
10678 {
10679 m_OldLocation.Reset();
10680 }
10681 }
10682 }
10683
10684 override void EOnContact(IEntity other, Contact extra)
10685 {
10687 {
10688 int liquidType = -1;
10689 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10690 if (impactSpeed > 0.0)
10691 {
10692 m_ImpactSpeed = impactSpeed;
10693 #ifndef SERVER
10694 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10695 #else
10696 m_WantPlayImpactSound = true;
10697 SetSynchDirty();
10698 #endif
10699 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10700 }
10701 }
10702
10703 #ifdef SERVER
10704 if (GetCompEM() && GetCompEM().IsPlugged())
10705 {
10706 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10707 GetCompEM().UnplugThis();
10708 }
10709 #endif
10710 }
10711
10712 void RefreshPhysics();
10713
10714 override void OnCreatePhysics()
10715 {
10717 }
10718
10719 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10720 {
10721
10722 }
10723 // -------------------------------------------------------------------------
10724 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10725 {
10726 super.OnItemLocationChanged(old_owner, new_owner);
10727
10728 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10729 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10730
10731 if (!relatedPlayer && playerNew)
10732 relatedPlayer = playerNew;
10733
10734 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10735 {
10736 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10737 if (actionMgr)
10738 {
10739 ActionBase currentAction = actionMgr.GetRunningAction();
10740 if (currentAction)
10741 currentAction.OnItemLocationChanged(this);
10742 }
10743 }
10744
10745 Man ownerPlayerOld = null;
10746 Man ownerPlayerNew = null;
10747
10748 if (old_owner)
10749 {
10750 if (old_owner.IsMan())
10751 {
10752 ownerPlayerOld = Man.Cast(old_owner);
10753 }
10754 else
10755 {
10756 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10757 }
10758 }
10759 else
10760 {
10761 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10762 {
10763 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10764
10765 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10766 {
10767 GetCompEM().UnplugThis();
10768 }
10769 }
10770 }
10771
10772 if (new_owner)
10773 {
10774 if (new_owner.IsMan())
10775 {
10776 ownerPlayerNew = Man.Cast(new_owner);
10777 }
10778 else
10779 {
10780 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10781 }
10782 }
10783
10784 if (ownerPlayerOld != ownerPlayerNew)
10785 {
10786 if (ownerPlayerOld)
10787 {
10788 array<EntityAI> subItemsExit = new array<EntityAI>;
10789 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10790 for (int i = 0; i < subItemsExit.Count(); i++)
10791 {
10792 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10793 itemExit.OnInventoryExit(ownerPlayerOld);
10794 }
10795 }
10796
10797 if (ownerPlayerNew)
10798 {
10799 array<EntityAI> subItemsEnter = new array<EntityAI>;
10800 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10801 for (int j = 0; j < subItemsEnter.Count(); j++)
10802 {
10803 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10804 itemEnter.OnInventoryEnter(ownerPlayerNew);
10805 }
10806 }
10807 }
10808 else if (ownerPlayerNew != null)
10809 {
10810 PlayerBase nplayer;
10811 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10812 {
10813 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10814 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10815 for (int k = 0; k < subItemsUpdate.Count(); k++)
10816 {
10817 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10818 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10819 }
10820 }
10821 }
10822
10823 if (old_owner)
10824 old_owner.OnChildItemRemoved(this);
10825 if (new_owner)
10826 new_owner.OnChildItemReceived(this);
10827 }
10828
10829 // -------------------------------------------------------------------------------
10830 override void EEDelete(EntityAI parent)
10831 {
10832 super.EEDelete(parent);
10833 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10834 if (player)
10835 {
10836 OnInventoryExit(player);
10837
10838 if (player.IsAlive())
10839 {
10840 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10841 if (r_index >= 0)
10842 {
10843 InventoryLocation r_il = new InventoryLocation;
10844 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10845
10846 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10847 int r_type = r_il.GetType();
10848 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10849 {
10850 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10851 }
10852 else if (r_type == InventoryLocationType.ATTACHMENT)
10853 {
10854 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10855 }
10856
10857 }
10858
10859 player.RemoveQuickBarEntityShortcut(this);
10860 }
10861 }
10862 }
10863 // -------------------------------------------------------------------------------
10864 override void EEKilled(Object killer)
10865 {
10866 super.EEKilled(killer);
10867
10869 if (killer && killer.IsFireplace() && CanExplodeInFire())
10870 {
10871 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10872 {
10873 if (IsMagazine())
10874 {
10875 if (Magazine.Cast(this).GetAmmoCount() > 0)
10876 {
10877 ExplodeAmmo();
10878 }
10879 }
10880 else
10881 {
10882 Explode(DamageType.EXPLOSION);
10883 }
10884 }
10885 }
10886 }
10887
10888 override void OnWasAttached(EntityAI parent, int slot_id)
10889 {
10890 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10891
10892 super.OnWasAttached(parent, slot_id);
10893
10894 if (HasQuantity())
10895 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10896
10897 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10898 }
10899
10900 override void OnWasDetached(EntityAI parent, int slot_id)
10901 {
10902 super.OnWasDetached(parent, slot_id);
10903
10904 if (HasQuantity())
10905 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10906 }
10907
10908 override string ChangeIntoOnAttach(string slot)
10909 {
10910 int idx;
10911 TStringArray inventory_slots = new TStringArray;
10912 TStringArray attach_types = new TStringArray;
10913
10914 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10915 if (inventory_slots.Count() < 1) //is string
10916 {
10917 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10918 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10919 }
10920 else //is array
10921 {
10922 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10923 }
10924
10925 idx = inventory_slots.Find(slot);
10926 if (idx < 0)
10927 return "";
10928
10929 return attach_types.Get(idx);
10930 }
10931
10932 override string ChangeIntoOnDetach()
10933 {
10934 int idx = -1;
10935 string slot;
10936
10937 TStringArray inventory_slots = new TStringArray;
10938 TStringArray detach_types = new TStringArray;
10939
10940 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10941 if (inventory_slots.Count() < 1) //is string
10942 {
10943 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10944 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10945 }
10946 else //is array
10947 {
10948 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10949 if (detach_types.Count() < 1)
10950 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10951 }
10952
10953 for (int i = 0; i < inventory_slots.Count(); i++)
10954 {
10955 slot = inventory_slots.Get(i);
10956 }
10957
10958 if (slot != "")
10959 {
10960 if (detach_types.Count() == 1)
10961 idx = 0;
10962 else
10963 idx = inventory_slots.Find(slot);
10964 }
10965 if (idx < 0)
10966 return "";
10967
10968 return detach_types.Get(idx);
10969 }
10970
10971 void ExplodeAmmo()
10972 {
10973 //timer
10974 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10975
10976 //min/max time
10977 float min_time = 1;
10978 float max_time = 3;
10979 float delay = Math.RandomFloat(min_time, max_time);
10980
10981 explode_timer.Run(delay, this, "DoAmmoExplosion");
10982 }
10983
10984 void DoAmmoExplosion()
10985 {
10986 Magazine magazine = Magazine.Cast(this);
10987 int pop_sounds_count = 6;
10988 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10989
10990 //play sound
10991 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10992 string sound_name = pop_sounds[ sound_idx ];
10993 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10994
10995 //remove ammo count
10996 magazine.ServerAddAmmoCount(-1);
10997
10998 //if condition then repeat -> ExplodeAmmo
10999 float min_temp_to_explode = 100; //min temperature for item to explode
11000
11001 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
11002 {
11003 ExplodeAmmo();
11004 }
11005 }
11006
11007 // -------------------------------------------------------------------------------
11008 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
11009 {
11010 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
11011
11012 const int CHANCE_DAMAGE_CARGO = 4;
11013 const int CHANCE_DAMAGE_ATTACHMENT = 1;
11014 const int CHANCE_DAMAGE_NOTHING = 2;
11015
11016 if (IsClothing() || IsContainer() || IsItemTent())
11017 {
11018 float dmg = damageResult.GetDamage("","Health") * -0.5;
11019 int chances;
11020 int rnd;
11021
11022 if (GetInventory().GetCargo())
11023 {
11024 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
11025 rnd = Math.RandomInt(0,chances);
11026
11027 if (rnd < CHANCE_DAMAGE_CARGO)
11028 {
11029 DamageItemInCargo(dmg);
11030 }
11031 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
11032 {
11034 }
11035 }
11036 else
11037 {
11038 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
11039 rnd = Math.RandomInt(0,chances);
11040
11041 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
11042 {
11044 }
11045 }
11046 }
11047 }
11048
11049 bool DamageItemInCargo(float damage)
11050 {
11051 if (GetInventory().GetCargo())
11052 {
11053 int item_count = GetInventory().GetCargo().GetItemCount();
11054 if (item_count > 0)
11055 {
11056 int random_pick = Math.RandomInt(0, item_count);
11057 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
11058 if (!item.IsExplosive())
11059 {
11060 item.AddHealth("","",damage);
11061 return true;
11062 }
11063 }
11064 }
11065 return false;
11066 }
11067
11068 bool DamageItemAttachments(float damage)
11069 {
11070 int attachment_count = GetInventory().AttachmentCount();
11071 if (attachment_count > 0)
11072 {
11073 int random_pick = Math.RandomInt(0, attachment_count);
11074 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
11075 if (!attachment.IsExplosive())
11076 {
11077 attachment.AddHealth("","",damage);
11078 return true;
11079 }
11080 }
11081 return false;
11082 }
11083
11084 override bool IsSplitable()
11085 {
11086 return m_CanThisBeSplit;
11087 }
11088 //----------------
11089 override bool CanBeSplit()
11090 {
11091 if (IsSplitable() && (GetQuantity() > 1))
11092 return GetInventory().CanRemoveEntity();
11093
11094 return false;
11095 }
11096
11097 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
11098 {
11099 if (!CanBeSplit())
11100 return;
11101
11102 if (GetGame().IsClient())
11103 {
11104 if (ScriptInputUserData.CanStoreInputUserData())
11105 {
11106 ScriptInputUserData ctx = new ScriptInputUserData;
11108 ctx.Write(1);
11109 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11110 ctx.Write(i1);
11111 ctx.Write(destination_entity);
11112 ctx.Write(true);
11113 ctx.Write(slot_id);
11114 ctx.Send();
11115 }
11116 }
11117 else if (!GetGame().IsMultiplayer())
11118 {
11119 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
11120 }
11121 }
11122
11123 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
11124 {
11125 if (!CanBeSplit())
11126 return;
11127
11128 float split_quantity_new;
11129 ref ItemBase new_item;
11130 float quantity = GetQuantity();
11131 float stack_max = GetTargetQuantityMax(slot_id);
11132 InventoryLocation loc = new InventoryLocation;
11133
11134 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
11135 {
11136 if (stack_max <= GetQuantity())
11137 split_quantity_new = stack_max;
11138 else
11139 split_quantity_new = GetQuantity();
11140
11141 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
11142 if (new_item)
11143 {
11144 new_item.SetResultOfSplit(true);
11145 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11146 AddQuantity(-split_quantity_new);
11147 new_item.SetQuantity(split_quantity_new);
11148 }
11149 }
11150 else if (destination_entity && slot_id == -1)
11151 {
11152 if (quantity > stack_max)
11153 split_quantity_new = stack_max;
11154 else
11155 split_quantity_new = quantity;
11156
11157 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
11158 {
11159 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
11160 new_item = ItemBase.Cast(o);
11161 }
11162
11163 if (new_item)
11164 {
11165 new_item.SetResultOfSplit(true);
11166 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11167 AddQuantity(-split_quantity_new);
11168 new_item.SetQuantity(split_quantity_new);
11169 }
11170 }
11171 else
11172 {
11173 if (stack_max != 0)
11174 {
11175 if (stack_max < GetQuantity())
11176 {
11177 split_quantity_new = GetQuantity() - stack_max;
11178 }
11179
11180 if (split_quantity_new == 0)
11181 {
11182 if (!GetGame().IsMultiplayer())
11183 player.PhysicalPredictiveDropItem(this);
11184 else
11185 player.ServerDropEntity(this);
11186 return;
11187 }
11188
11189 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
11190
11191 if (new_item)
11192 {
11193 new_item.SetResultOfSplit(true);
11194 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11195 SetQuantity(split_quantity_new);
11196 new_item.SetQuantity(stack_max);
11197 new_item.PlaceOnSurface();
11198 }
11199 }
11200 }
11201 }
11202
11203 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
11204 {
11205 if (!CanBeSplit())
11206 return;
11207
11208 float split_quantity_new;
11209 ref ItemBase new_item;
11210 float quantity = GetQuantity();
11211 float stack_max = GetTargetQuantityMax(slot_id);
11212 InventoryLocation loc = new InventoryLocation;
11213
11214 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
11215 {
11216 if (stack_max <= GetQuantity())
11217 split_quantity_new = stack_max;
11218 else
11219 split_quantity_new = GetQuantity();
11220
11221 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
11222 if (new_item)
11223 {
11224 new_item.SetResultOfSplit(true);
11225 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11226 AddQuantity(-split_quantity_new);
11227 new_item.SetQuantity(split_quantity_new);
11228 }
11229 }
11230 else if (destination_entity && slot_id == -1)
11231 {
11232 if (quantity > stack_max)
11233 split_quantity_new = stack_max;
11234 else
11235 split_quantity_new = quantity;
11236
11237 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
11238 {
11239 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
11240 new_item = ItemBase.Cast(o);
11241 }
11242
11243 if (new_item)
11244 {
11245 new_item.SetResultOfSplit(true);
11246 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11247 AddQuantity(-split_quantity_new);
11248 new_item.SetQuantity(split_quantity_new);
11249 }
11250 }
11251 else
11252 {
11253 if (stack_max != 0)
11254 {
11255 if (stack_max < GetQuantity())
11256 {
11257 split_quantity_new = GetQuantity() - stack_max;
11258 }
11259
11260 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
11261
11262 if (new_item)
11263 {
11264 new_item.SetResultOfSplit(true);
11265 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11266 SetQuantity(split_quantity_new);
11267 new_item.SetQuantity(stack_max);
11268 new_item.PlaceOnSurface();
11269 }
11270 }
11271 }
11272 }
11273
11274 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
11275 {
11276 if (!CanBeSplit())
11277 return;
11278
11279 if (GetGame().IsClient())
11280 {
11281 if (ScriptInputUserData.CanStoreInputUserData())
11282 {
11283 ScriptInputUserData ctx = new ScriptInputUserData;
11285 ctx.Write(4);
11286 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11287 ctx.Write(thiz);
11288 dst.WriteToContext(ctx);
11289 ctx.Send();
11290 }
11291 }
11292 else if (!GetGame().IsMultiplayer())
11293 {
11295 }
11296 }
11297
11298 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11299 {
11300 if (!CanBeSplit())
11301 return;
11302
11303 if (GetGame().IsClient())
11304 {
11305 if (ScriptInputUserData.CanStoreInputUserData())
11306 {
11307 ScriptInputUserData ctx = new ScriptInputUserData;
11309 ctx.Write(2);
11310 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11311 ctx.Write(dummy);
11312 ctx.Write(destination_entity);
11313 ctx.Write(true);
11314 ctx.Write(idx);
11315 ctx.Write(row);
11316 ctx.Write(col);
11317 ctx.Send();
11318 }
11319 }
11320 else if (!GetGame().IsMultiplayer())
11321 {
11322 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11323 }
11324 }
11325
11326 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11327 {
11329 }
11330
11331 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11332 {
11333 if (!CanBeSplit())
11334 return this;
11335
11336 float quantity = GetQuantity();
11337 float split_quantity_new;
11338 ItemBase new_item;
11339 if (dst.IsValid())
11340 {
11341 int slot_id = dst.GetSlot();
11342 float stack_max = GetTargetQuantityMax(slot_id);
11343
11344 if (quantity > stack_max)
11345 split_quantity_new = stack_max;
11346 else
11347 split_quantity_new = quantity;
11348
11349 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11350
11351 if (new_item)
11352 {
11353 new_item.SetResultOfSplit(true);
11354 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11355 AddQuantity(-split_quantity_new);
11356 new_item.SetQuantity(split_quantity_new);
11357 }
11358
11359 return new_item;
11360 }
11361
11362 return null;
11363 }
11364
11365 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11366 {
11367 if (!CanBeSplit())
11368 return;
11369
11370 float quantity = GetQuantity();
11371 float split_quantity_new;
11372 ref ItemBase new_item;
11373 if (destination_entity)
11374 {
11375 float stackable = GetTargetQuantityMax();
11376 if (quantity > stackable)
11377 split_quantity_new = stackable;
11378 else
11379 split_quantity_new = quantity;
11380
11381 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11382 if (new_item)
11383 {
11384 new_item.SetResultOfSplit(true);
11385 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11386 AddQuantity(-split_quantity_new);
11387 new_item.SetQuantity(split_quantity_new);
11388 }
11389 }
11390 }
11391
11392 void SplitIntoStackMaxHandsClient(PlayerBase player)
11393 {
11394 if (!CanBeSplit())
11395 return;
11396
11397 if (GetGame().IsClient())
11398 {
11399 if (ScriptInputUserData.CanStoreInputUserData())
11400 {
11401 ScriptInputUserData ctx = new ScriptInputUserData;
11403 ctx.Write(3);
11404 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11405 ctx.Write(i1);
11406 ItemBase destination_entity = this;
11407 ctx.Write(destination_entity);
11408 ctx.Write(true);
11409 ctx.Write(0);
11410 ctx.Send();
11411 }
11412 }
11413 else if (!GetGame().IsMultiplayer())
11414 {
11415 SplitIntoStackMaxHands(player);
11416 }
11417 }
11418
11419 void SplitIntoStackMaxHands(PlayerBase player)
11420 {
11421 if (!CanBeSplit())
11422 return;
11423
11424 float quantity = GetQuantity();
11425 float split_quantity_new;
11426 ref ItemBase new_item;
11427 if (player)
11428 {
11429 float stackable = GetTargetQuantityMax();
11430 if (quantity > stackable)
11431 split_quantity_new = stackable;
11432 else
11433 split_quantity_new = quantity;
11434
11435 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11436 new_item = ItemBase.Cast(in_hands);
11437 if (new_item)
11438 {
11439 new_item.SetResultOfSplit(true);
11440 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11441 AddQuantity(-split_quantity_new);
11442 new_item.SetQuantity(split_quantity_new);
11443 }
11444 }
11445 }
11446
11447 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11448 {
11449 if (!CanBeSplit())
11450 return;
11451
11452 float quantity = GetQuantity();
11453 float split_quantity_new = Math.Floor(quantity * 0.5);
11454
11455 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11456
11457 if (new_item)
11458 {
11459 if (new_item.GetQuantityMax() < split_quantity_new)
11460 {
11461 split_quantity_new = new_item.GetQuantityMax();
11462 }
11463
11464 new_item.SetResultOfSplit(true);
11465 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11466
11467 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11468 {
11469 AddQuantity(-1);
11470 new_item.SetQuantity(1);
11471 }
11472 else
11473 {
11474 AddQuantity(-split_quantity_new);
11475 new_item.SetQuantity(split_quantity_new);
11476 }
11477 }
11478 }
11479
11480 void SplitItem(PlayerBase player)
11481 {
11482 if (!CanBeSplit())
11483 return;
11484
11485 float quantity = GetQuantity();
11486 float split_quantity_new = Math.Floor(quantity / 2);
11487
11488 InventoryLocation invloc = new InventoryLocation;
11489 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11490
11491 ItemBase new_item;
11492 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11493
11494 if (new_item)
11495 {
11496 if (new_item.GetQuantityMax() < split_quantity_new)
11497 {
11498 split_quantity_new = new_item.GetQuantityMax();
11499 }
11500 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11501 {
11502 AddQuantity(-1);
11503 new_item.SetQuantity(1);
11504 }
11505 else
11506 {
11507 AddQuantity(-split_quantity_new);
11508 new_item.SetQuantity(split_quantity_new);
11509 }
11510 }
11511 }
11512
11514 void OnQuantityChanged(float delta)
11515 {
11516 SetWeightDirty();
11517 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11518
11519 if (parent)
11520 parent.OnAttachmentQuantityChangedEx(this, delta);
11521
11522 if (IsLiquidContainer())
11523 {
11524 if (GetQuantityNormalized() <= 0.0)
11525 {
11527 }
11528 else if (GetLiquidType() == LIQUID_NONE)
11529 {
11530 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11532 }
11533 }
11534
11535 }
11536
11539 {
11540 // insert code here
11541 }
11542
11544 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11545 {
11547 }
11548
11549 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11550 {
11551 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11552
11553 if (GetGame().IsServer())
11554 {
11555 if (newLevel == GameConstants.STATE_RUINED)
11556 {
11558 EntityAI parent = GetHierarchyParent();
11559 if (parent && parent.IsFireplace())
11560 {
11561 CargoBase cargo = GetInventory().GetCargo();
11562 if (cargo)
11563 {
11564 for (int i = 0; i < cargo.GetItemCount(); ++i)
11565 {
11566 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11567 }
11568 }
11569 }
11570 }
11571
11572 if (IsResultOfSplit())
11573 {
11574 // reset the splitting result flag, return to normal item behavior
11575 SetResultOfSplit(false);
11576 return;
11577 }
11578
11579 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11580 {
11581 SetCleanness(0);//unclean the item upon damage dealt
11582 }
11583 }
11584 }
11585
11586 // just the split? TODO: verify
11587 override void OnRightClick()
11588 {
11589 super.OnRightClick();
11590
11591 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11592 {
11593 if (GetGame().IsClient())
11594 {
11595 if (ScriptInputUserData.CanStoreInputUserData())
11596 {
11597 vector m4[4];
11598 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11599
11600 EntityAI root = GetHierarchyRoot();
11601
11602 InventoryLocation dst = new InventoryLocation;
11603 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11604 {
11605 if (root)
11606 {
11607 root.GetTransform(m4);
11608 dst.SetGround(this, m4);
11609 }
11610 else
11611 GetInventory().GetCurrentInventoryLocation(dst);
11612 }
11613 else
11614 {
11615 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11616 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11617 this shouldnt cause issues within this scope*/
11618 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11619 {
11620 if (root)
11621 {
11622 root.GetTransform(m4);
11623 dst.SetGround(this, m4);
11624 }
11625 else
11626 GetInventory().GetCurrentInventoryLocation(dst);
11627 }
11628 else
11629 {
11630 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11631 }
11632 }
11633
11634 ScriptInputUserData ctx = new ScriptInputUserData;
11636 ctx.Write(4);
11637 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11638 ctx.Write(thiz);
11639 dst.WriteToContext(ctx);
11640 ctx.Write(true); // dummy
11641 ctx.Send();
11642 }
11643 }
11644 else if (!GetGame().IsMultiplayer())
11645 {
11646 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11647 }
11648 }
11649 }
11650
11651 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11652 {
11653 //TODO: delete check zero quantity check after fix double posts hands fsm events
11654 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11655 return false;
11656
11657 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11658 return false;
11659
11660 //can_this_be_combined = ConfigGetBool("canBeSplit");
11662 return false;
11663
11664
11665 Magazine mag = Magazine.Cast(this);
11666 if (mag)
11667 {
11668 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11669 return false;
11670
11671 if (stack_max_limit)
11672 {
11673 Magazine other_mag = Magazine.Cast(other_item);
11674 if (other_item)
11675 {
11676 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11677 return false;
11678 }
11679
11680 }
11681 }
11682 else
11683 {
11684 //TODO: delete check zero quantity check after fix double posts hands fsm events
11685 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11686 return false;
11687
11688 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11689 return false;
11690 }
11691
11692 PlayerBase player = null;
11693 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11694 {
11695 if (player.GetInventory().HasAttachment(this))
11696 return false;
11697
11698 if (player.IsItemsToDelete())
11699 return false;
11700 }
11701
11702 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11703 return false;
11704
11705 int slotID;
11706 string slotName;
11707 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11708 return false;
11709
11710 return true;
11711 }
11712
11713 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11714 {
11715 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11716 }
11717
11718 bool IsResultOfSplit()
11719 {
11720 return m_IsResultOfSplit;
11721 }
11722
11723 void SetResultOfSplit(bool value)
11724 {
11725 m_IsResultOfSplit = value;
11726 }
11727
11728 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11729 {
11730 return ComputeQuantityUsedEx(other_item, use_stack_max);
11731 }
11732
11733 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11734 {
11735 float other_item_quantity = other_item.GetQuantity();
11736 float this_free_space;
11737
11738 float stack_max = GetQuantityMax();
11739
11740 this_free_space = stack_max - GetQuantity();
11741
11742 if (other_item_quantity > this_free_space)
11743 {
11744 return this_free_space;
11745 }
11746 else
11747 {
11748 return other_item_quantity;
11749 }
11750 }
11751
11752 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11753 {
11754 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11755 }
11756
11757 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11758 {
11759 if (!CanBeCombined(other_item, false))
11760 return;
11761
11762 if (!IsMagazine() && other_item)
11763 {
11764 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11765 if (quantity_used != 0)
11766 {
11767 float hp1 = GetHealth01("","");
11768 float hp2 = other_item.GetHealth01("","");
11769 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11770 hpResult = hpResult / (GetQuantity() + quantity_used);
11771
11772 hpResult *= GetMaxHealth();
11773 Math.Round(hpResult);
11774 SetHealth("", "Health", hpResult);
11775
11776 AddQuantity(quantity_used);
11777 other_item.AddQuantity(-quantity_used);
11778 }
11779 }
11780 OnCombine(other_item);
11781 }
11782
11783 void OnCombine(ItemBase other_item)
11784 {
11785 #ifdef SERVER
11786 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11787 GetHierarchyParent().IncreaseLifetimeUp();
11788 #endif
11789 };
11790
11791 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11792 {
11793 PlayerBase p = PlayerBase.Cast(player);
11794
11795 array<int> recipesIds = p.m_Recipes;
11796 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11797 if (moduleRecipesManager)
11798 {
11799 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11800 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11801 }
11802
11803 for (int i = 0;i < recipesIds.Count(); i++)
11804 {
11805 int key = recipesIds.Get(i);
11806 string recipeName = moduleRecipesManager.GetRecipeName(key);
11807 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11808 }
11809 }
11810
11811 // -------------------------------------------------------------------------
11812 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11813 {
11814 super.GetDebugActions(outputList);
11815
11816 //quantity
11817 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11818 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11819 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11820 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11821
11822 //health
11823 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11824 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11825 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11826 //temperature
11827 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11828 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11829 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11830
11831 //wet
11832 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11833 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11834
11835 //liquidtype
11836 if (IsLiquidContainer())
11837 {
11838 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11839 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11840 }
11841
11842 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11843 // watch
11844 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11845 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11846
11847 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11848 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11849 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11850 }
11851
11852 // -------------------------------------------------------------------------
11853 // -------------------------------------------------------------------------
11854 // -------------------------------------------------------------------------
11855 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11856 {
11857 super.OnAction(action_id, player, ctx);
11858 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11859 {
11860 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11861 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11862 PlayerBase p = PlayerBase.Cast(player);
11863 if (EActions.RECIPES_RANGE_START < 1000)
11864 {
11865 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11866 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11867 }
11868 }
11869 #ifndef SERVER
11870 else if (action_id == EActions.WATCH_PLAYER)
11871 {
11872 PluginDeveloper.SetDeveloperItemClientEx(player);
11873 }
11874 #endif
11875 if (GetGame().IsServer())
11876 {
11877 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11878 {
11879 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11880 OnDebugButtonPressServer(id + 1);
11881 }
11882
11883 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11884 {
11885 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11886 InsertAgent(agent_id,100);
11887 }
11888
11889 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11890 {
11891 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11892 RemoveAgent(agent_id2);
11893 }
11894
11895 else if (action_id == EActions.ADD_QUANTITY)
11896 {
11897 if (IsMagazine())
11898 {
11899 Magazine mag = Magazine.Cast(this);
11900 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11901 }
11902 else
11903 {
11904 AddQuantity(GetQuantityMax() * 0.2);
11905 }
11906
11907 if (m_EM)
11908 {
11909 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11910 }
11911 //PrintVariables();
11912 }
11913
11914 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11915 {
11916 if (IsMagazine())
11917 {
11918 Magazine mag2 = Magazine.Cast(this);
11919 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11920 }
11921 else
11922 {
11923 AddQuantity(- GetQuantityMax() * 0.2);
11924 }
11925 if (m_EM)
11926 {
11927 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11928 }
11929 //PrintVariables();
11930 }
11931
11932 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11933 {
11934 SetQuantity(0);
11935
11936 if (m_EM)
11937 {
11938 m_EM.SetEnergy(0);
11939 }
11940 }
11941
11942 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11943 {
11945
11946 if (m_EM)
11947 {
11948 m_EM.SetEnergy(m_EM.GetEnergyMax());
11949 }
11950 }
11951
11952 else if (action_id == EActions.ADD_HEALTH)
11953 {
11954 AddHealth("","",GetMaxHealth("","Health")/5);
11955 }
11956 else if (action_id == EActions.REMOVE_HEALTH)
11957 {
11958 AddHealth("","",-GetMaxHealth("","Health")/5);
11959 }
11960 else if (action_id == EActions.DESTROY_HEALTH)
11961 {
11962 SetHealth01("","",0);
11963 }
11964 else if (action_id == EActions.WATCH_ITEM)
11965 {
11967 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11968 #ifdef DEVELOPER
11969 SetDebugDeveloper_item(this);
11970 #endif
11971 }
11972
11973 else if (action_id == EActions.ADD_TEMPERATURE)
11974 {
11975 AddTemperature(20);
11976 //PrintVariables();
11977 }
11978
11979 else if (action_id == EActions.REMOVE_TEMPERATURE)
11980 {
11981 AddTemperature(-20);
11982 //PrintVariables();
11983 }
11984
11985 else if (action_id == EActions.FLIP_FROZEN)
11986 {
11987 SetFrozen(!GetIsFrozen());
11988 //PrintVariables();
11989 }
11990
11991 else if (action_id == EActions.ADD_WETNESS)
11992 {
11993 AddWet(GetWetMax()/5);
11994 //PrintVariables();
11995 }
11996
11997 else if (action_id == EActions.REMOVE_WETNESS)
11998 {
11999 AddWet(-GetWetMax()/5);
12000 //PrintVariables();
12001 }
12002
12003 else if (action_id == EActions.LIQUIDTYPE_UP)
12004 {
12005 int curr_type = GetLiquidType();
12006 SetLiquidType(curr_type * 2);
12007 //AddWet(1);
12008 //PrintVariables();
12009 }
12010
12011 else if (action_id == EActions.LIQUIDTYPE_DOWN)
12012 {
12013 int curr_type2 = GetLiquidType();
12014 SetLiquidType(curr_type2 / 2);
12015 }
12016
12017 else if (action_id == EActions.MAKE_SPECIAL)
12018 {
12019 auto debugParams = DebugSpawnParams.WithPlayer(player);
12020 OnDebugSpawnEx(debugParams);
12021 }
12022
12023 else if (action_id == EActions.DELETE)
12024 {
12025 Delete();
12026 }
12027
12028 }
12029
12030
12031 return false;
12032 }
12033
12034 // -------------------------------------------------------------------------
12035
12036
12039 void OnActivatedByTripWire();
12040
12042 void OnActivatedByItem(notnull ItemBase item);
12043
12044 //----------------------------------------------------------------
12045 //returns true if item is able to explode when put in fire
12046 bool CanExplodeInFire()
12047 {
12048 return false;
12049 }
12050
12051 //----------------------------------------------------------------
12052 bool CanEat()
12053 {
12054 return true;
12055 }
12056
12057 //----------------------------------------------------------------
12058 override bool IsIgnoredByConstruction()
12059 {
12060 return true;
12061 }
12062
12063 //----------------------------------------------------------------
12064 //has FoodStages in config?
12065 bool HasFoodStage()
12066 {
12067 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
12068 return GetGame().ConfigIsExisting(config_path);
12069 }
12070
12072 FoodStage GetFoodStage()
12073 {
12074 return null;
12075 }
12076
12077 bool CanBeCooked()
12078 {
12079 return false;
12080 }
12081
12082 bool CanBeCookedOnStick()
12083 {
12084 return false;
12085 }
12086
12088 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
12090
12091 //----------------------------------------------------------------
12092 bool CanRepair(ItemBase item_repair_kit)
12093 {
12094 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
12095 return module_repairing.CanRepair(this, item_repair_kit);
12096 }
12097
12098 //----------------------------------------------------------------
12099 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
12100 {
12101 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
12102 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
12103 }
12104
12105 //----------------------------------------------------------------
12106 int GetItemSize()
12107 {
12108 /*
12109 vector v_size = this.ConfigGetVector("itemSize");
12110 int v_size_x = v_size[0];
12111 int v_size_y = v_size[1];
12112 int size = v_size_x * v_size_y;
12113 return size;
12114 */
12115
12116 return 1;
12117 }
12118
12119 //----------------------------------------------------------------
12120 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
12121 bool CanBeMovedOverride()
12122 {
12123 return m_CanBeMovedOverride;
12124 }
12125
12126 //----------------------------------------------------------------
12127 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
12128 void SetCanBeMovedOverride(bool setting)
12129 {
12130 m_CanBeMovedOverride = setting;
12131 }
12132
12133 //----------------------------------------------------------------
12141 void MessageToOwnerStatus(string text)
12142 {
12143 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12144
12145 if (player)
12146 {
12147 player.MessageStatus(text);
12148 }
12149 }
12150
12151 //----------------------------------------------------------------
12159 void MessageToOwnerAction(string text)
12160 {
12161 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12162
12163 if (player)
12164 {
12165 player.MessageAction(text);
12166 }
12167 }
12168
12169 //----------------------------------------------------------------
12177 void MessageToOwnerFriendly(string text)
12178 {
12179 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12180
12181 if (player)
12182 {
12183 player.MessageFriendly(text);
12184 }
12185 }
12186
12187 //----------------------------------------------------------------
12195 void MessageToOwnerImportant(string text)
12196 {
12197 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12198
12199 if (player)
12200 {
12201 player.MessageImportant(text);
12202 }
12203 }
12204
12205 override bool IsItemBase()
12206 {
12207 return true;
12208 }
12209
12210 // Checks if item is of questioned kind
12211 override bool KindOf(string tag)
12212 {
12213 bool found = false;
12214 string item_name = this.GetType();
12215 ref TStringArray item_tag_array = new TStringArray;
12216 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
12217
12218 int array_size = item_tag_array.Count();
12219 for (int i = 0; i < array_size; i++)
12220 {
12221 if (item_tag_array.Get(i) == tag)
12222 {
12223 found = true;
12224 break;
12225 }
12226 }
12227 return found;
12228 }
12229
12230
12231 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
12232 {
12233 //Debug.Log("OnRPC called");
12234 super.OnRPC(sender, rpc_type,ctx);
12235
12236 //Play soundset for attachment locking (ActionLockAttachment.c)
12237 switch (rpc_type)
12238 {
12239 #ifndef SERVER
12240 case ERPCs.RPC_SOUND_LOCK_ATTACH:
12241 Param2<bool, string> p = new Param2<bool, string>(false, "");
12242
12243 if (!ctx.Read(p))
12244 return;
12245
12246 bool play = p.param1;
12247 string soundSet = p.param2;
12248
12249 if (play)
12250 {
12251 if (m_LockingSound)
12252 {
12254 {
12255 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12256 }
12257 }
12258 else
12259 {
12260 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12261 }
12262 }
12263 else
12264 {
12265 SEffectManager.DestroyEffect(m_LockingSound);
12266 }
12267
12268 break;
12269 #endif
12270
12271 }
12272
12273 if (GetWrittenNoteData())
12274 {
12275 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
12276 }
12277 }
12278
12279 //-----------------------------
12280 // VARIABLE MANIPULATION SYSTEM
12281 //-----------------------------
12282 int NameToID(string name)
12283 {
12284 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12285 return plugin.GetID(name);
12286 }
12287
12288 string IDToName(int id)
12289 {
12290 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12291 return plugin.GetName(id);
12292 }
12293
12295 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12296 {
12297 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12298 //read the flags
12299 int varFlags;
12300 if (!ctx.Read(varFlags))
12301 return;
12302
12303 if (varFlags & ItemVariableFlags.FLOAT)
12304 {
12305 ReadVarsFromCTX(ctx);
12306 }
12307 }
12308
12309 override void SerializeNumericalVars(array<float> floats_out)
12310 {
12311 //some variables handled on EntityAI level already!
12312 super.SerializeNumericalVars(floats_out);
12313
12314 // the order of serialization must be the same as the order of de-serialization
12315 //--------------------------------------------
12316 if (IsVariableSet(VARIABLE_QUANTITY))
12317 {
12318 floats_out.Insert(m_VarQuantity);
12319 }
12320 //--------------------------------------------
12321 if (IsVariableSet(VARIABLE_WET))
12322 {
12323 floats_out.Insert(m_VarWet);
12324 }
12325 //--------------------------------------------
12326 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12327 {
12328 floats_out.Insert(m_VarLiquidType);
12329 }
12330 //--------------------------------------------
12331 if (IsVariableSet(VARIABLE_COLOR))
12332 {
12333 floats_out.Insert(m_ColorComponentR);
12334 floats_out.Insert(m_ColorComponentG);
12335 floats_out.Insert(m_ColorComponentB);
12336 floats_out.Insert(m_ColorComponentA);
12337 }
12338 //--------------------------------------------
12339 if (IsVariableSet(VARIABLE_CLEANNESS))
12340 {
12341 floats_out.Insert(m_Cleanness);
12342 }
12343 }
12344
12345 override void DeSerializeNumericalVars(array<float> floats)
12346 {
12347 //some variables handled on EntityAI level already!
12348 super.DeSerializeNumericalVars(floats);
12349
12350 // the order of serialization must be the same as the order of de-serialization
12351 int index = 0;
12352 int mask = Math.Round(floats.Get(index));
12353
12354 index++;
12355 //--------------------------------------------
12356 if (mask & VARIABLE_QUANTITY)
12357 {
12358 if (m_IsStoreLoad)
12359 {
12360 SetStoreLoadedQuantity(floats.Get(index));
12361 }
12362 else
12363 {
12364 float quantity = floats.Get(index);
12365 SetQuantity(quantity, true, false, false, false);
12366 }
12367 index++;
12368 }
12369 //--------------------------------------------
12370 if (mask & VARIABLE_WET)
12371 {
12372 float wet = floats.Get(index);
12373 SetWet(wet);
12374 index++;
12375 }
12376 //--------------------------------------------
12377 if (mask & VARIABLE_LIQUIDTYPE)
12378 {
12379 int liquidtype = Math.Round(floats.Get(index));
12380 SetLiquidType(liquidtype);
12381 index++;
12382 }
12383 //--------------------------------------------
12384 if (mask & VARIABLE_COLOR)
12385 {
12386 m_ColorComponentR = Math.Round(floats.Get(index));
12387 index++;
12388 m_ColorComponentG = Math.Round(floats.Get(index));
12389 index++;
12390 m_ColorComponentB = Math.Round(floats.Get(index));
12391 index++;
12392 m_ColorComponentA = Math.Round(floats.Get(index));
12393 index++;
12394 }
12395 //--------------------------------------------
12396 if (mask & VARIABLE_CLEANNESS)
12397 {
12398 int cleanness = Math.Round(floats.Get(index));
12399 SetCleanness(cleanness);
12400 index++;
12401 }
12402 }
12403
12404 override void WriteVarsToCTX(ParamsWriteContext ctx)
12405 {
12406 super.WriteVarsToCTX(ctx);
12407
12408 //--------------------------------------------
12409 if (IsVariableSet(VARIABLE_QUANTITY))
12410 {
12411 ctx.Write(GetQuantity());
12412 }
12413 //--------------------------------------------
12414 if (IsVariableSet(VARIABLE_WET))
12415 {
12416 ctx.Write(GetWet());
12417 }
12418 //--------------------------------------------
12419 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12420 {
12421 ctx.Write(GetLiquidType());
12422 }
12423 //--------------------------------------------
12424 if (IsVariableSet(VARIABLE_COLOR))
12425 {
12426 int r,g,b,a;
12427 GetColor(r,g,b,a);
12428 ctx.Write(r);
12429 ctx.Write(g);
12430 ctx.Write(b);
12431 ctx.Write(a);
12432 }
12433 //--------------------------------------------
12434 if (IsVariableSet(VARIABLE_CLEANNESS))
12435 {
12436 ctx.Write(GetCleanness());
12437 }
12438 }
12439
12440 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12441 {
12442 if (!super.ReadVarsFromCTX(ctx,version))
12443 return false;
12444
12445 int intValue;
12446 float value;
12447
12448 if (version < 140)
12449 {
12450 if (!ctx.Read(intValue))
12451 return false;
12452
12453 m_VariablesMask = intValue;
12454 }
12455
12456 if (m_VariablesMask & VARIABLE_QUANTITY)
12457 {
12458 if (!ctx.Read(value))
12459 return false;
12460
12461 if (IsStoreLoad())
12462 {
12464 }
12465 else
12466 {
12467 SetQuantity(value, true, false, false, false);
12468 }
12469 }
12470 //--------------------------------------------
12471 if (version < 140)
12472 {
12473 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12474 {
12475 if (!ctx.Read(value))
12476 return false;
12477 SetTemperatureDirect(value);
12478 }
12479 }
12480 //--------------------------------------------
12481 if (m_VariablesMask & VARIABLE_WET)
12482 {
12483 if (!ctx.Read(value))
12484 return false;
12485 SetWet(value);
12486 }
12487 //--------------------------------------------
12488 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12489 {
12490 if (!ctx.Read(intValue))
12491 return false;
12492 SetLiquidType(intValue);
12493 }
12494 //--------------------------------------------
12495 if (m_VariablesMask & VARIABLE_COLOR)
12496 {
12497 int r,g,b,a;
12498 if (!ctx.Read(r))
12499 return false;
12500 if (!ctx.Read(g))
12501 return false;
12502 if (!ctx.Read(b))
12503 return false;
12504 if (!ctx.Read(a))
12505 return false;
12506
12507 SetColor(r,g,b,a);
12508 }
12509 //--------------------------------------------
12510 if (m_VariablesMask & VARIABLE_CLEANNESS)
12511 {
12512 if (!ctx.Read(intValue))
12513 return false;
12514 SetCleanness(intValue);
12515 }
12516 //--------------------------------------------
12517 if (version >= 138 && version < 140)
12518 {
12519 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12520 {
12521 if (!ctx.Read(intValue))
12522 return false;
12523 SetFrozen(intValue);
12524 }
12525 }
12526
12527 return true;
12528 }
12529
12530 //----------------------------------------------------------------
12531 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12532 {
12533 m_IsStoreLoad = true;
12535 {
12536 m_FixDamageSystemInit = true;
12537 }
12538
12539 if (!super.OnStoreLoad(ctx, version))
12540 {
12541 m_IsStoreLoad = false;
12542 return false;
12543 }
12544
12545 if (version >= 114)
12546 {
12547 bool hasQuickBarIndexSaved;
12548
12549 if (!ctx.Read(hasQuickBarIndexSaved))
12550 {
12551 m_IsStoreLoad = false;
12552 return false;
12553 }
12554
12555 if (hasQuickBarIndexSaved)
12556 {
12557 int itmQBIndex;
12558
12559 //Load quickbar item bind
12560 if (!ctx.Read(itmQBIndex))
12561 {
12562 m_IsStoreLoad = false;
12563 return false;
12564 }
12565
12566 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12567 if (itmQBIndex != -1 && parentPlayer)
12568 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12569 }
12570 }
12571 else
12572 {
12573 // Backup of how it used to be
12574 PlayerBase player;
12575 int itemQBIndex;
12576 if (version == int.MAX)
12577 {
12578 if (!ctx.Read(itemQBIndex))
12579 {
12580 m_IsStoreLoad = false;
12581 return false;
12582 }
12583 }
12584 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12585 {
12586 //Load quickbar item bind
12587 if (!ctx.Read(itemQBIndex))
12588 {
12589 m_IsStoreLoad = false;
12590 return false;
12591 }
12592 if (itemQBIndex != -1 && player)
12593 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12594 }
12595 }
12596
12597 if (version < 140)
12598 {
12599 // variable management system
12600 if (!LoadVariables(ctx, version))
12601 {
12602 m_IsStoreLoad = false;
12603 return false;
12604 }
12605 }
12606
12607 //agent trasmission system
12608 if (!LoadAgents(ctx, version))
12609 {
12610 m_IsStoreLoad = false;
12611 return false;
12612 }
12613 if (version >= 132)
12614 {
12615 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12616 if (raib)
12617 {
12618 if (!raib.OnStoreLoad(ctx,version))
12619 {
12620 m_IsStoreLoad = false;
12621 return false;
12622 }
12623 }
12624 }
12625
12626 m_IsStoreLoad = false;
12627 return true;
12628 }
12629
12630 //----------------------------------------------------------------
12631
12632 override void OnStoreSave(ParamsWriteContext ctx)
12633 {
12634 super.OnStoreSave(ctx);
12635
12636 PlayerBase player;
12637 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12638 {
12639 ctx.Write(true); // Keep track of if we should actually read this in or not
12640 //Save quickbar item bind
12641 int itemQBIndex = -1;
12642 itemQBIndex = player.FindQuickBarEntityIndex(this);
12643 ctx.Write(itemQBIndex);
12644 }
12645 else
12646 {
12647 ctx.Write(false); // Keep track of if we should actually read this in or not
12648 }
12649
12650 SaveAgents(ctx);//agent trasmission system
12651
12652 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12653 if (raib)
12654 {
12655 raib.OnStoreSave(ctx);
12656 }
12657 }
12658 //----------------------------------------------------------------
12659
12660 override void AfterStoreLoad()
12661 {
12662 super.AfterStoreLoad();
12663
12665 {
12667 }
12668
12669 if (GetStoreLoadedQuantity() != float.LOWEST)
12670 {
12672 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12673 }
12674 }
12675
12676 override void EEOnAfterLoad()
12677 {
12678 super.EEOnAfterLoad();
12679
12681 {
12682 m_FixDamageSystemInit = false;
12683 }
12684
12687 }
12688
12689 bool CanBeDisinfected()
12690 {
12691 return false;
12692 }
12693
12694
12695 //----------------------------------------------------------------
12696 override void OnVariablesSynchronized()
12697 {
12698 if (m_Initialized)
12699 {
12700 #ifdef PLATFORM_CONSOLE
12701 //bruteforce it is
12702 if (IsSplitable())
12703 {
12704 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12705 if (menu)
12706 {
12707 menu.Refresh();
12708 }
12709 }
12710 #endif
12711 }
12712
12714 {
12715 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12716 m_WantPlayImpactSound = false;
12717 }
12718
12720 {
12721 SetWeightDirty();
12723 }
12724 if (m_VarWet != m_VarWetPrev)
12725 {
12728 }
12729
12730 if (m_SoundSyncPlay != 0)
12731 {
12732 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12733 m_SoundSyncPlay = 0;
12734 }
12735 if (m_SoundSyncStop != 0)
12736 {
12737 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12738 m_SoundSyncStop = 0;
12739 }
12740
12741 super.OnVariablesSynchronized();
12742 }
12743
12744 //------------------------- Quantity
12745 //----------------------------------------------------------------
12747 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12748 {
12749 if (!IsServerCheck(allow_client))
12750 return false;
12751
12752 if (!HasQuantity())
12753 return false;
12754
12755 float min = GetQuantityMin();
12756 float max = GetQuantityMax();
12757
12758 if (value <= (min + 0.001))
12759 value = min;
12760
12761 if (value == min)
12762 {
12763 if (destroy_config)
12764 {
12765 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12766 if (dstr)
12767 {
12768 m_VarQuantity = Math.Clamp(value, min, max);
12769 this.Delete();
12770 return true;
12771 }
12772 }
12773 else if (destroy_forced)
12774 {
12775 m_VarQuantity = Math.Clamp(value, min, max);
12776 this.Delete();
12777 return true;
12778 }
12779 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12780 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12781 }
12782
12783 float delta = m_VarQuantity;
12784 m_VarQuantity = Math.Clamp(value, min, max);
12785
12786 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12787 {
12788 delta = m_VarQuantity - delta;
12789
12790 if (delta)
12791 OnQuantityChanged(delta);
12792 }
12793
12794 SetVariableMask(VARIABLE_QUANTITY);
12795
12796 return false;
12797 }
12798
12799 //----------------------------------------------------------------
12801 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12802 {
12803 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12804 }
12805 //----------------------------------------------------------------
12806 void SetQuantityMax()
12807 {
12808 float max = GetQuantityMax();
12809 SetQuantity(max);
12810 }
12811
12812 override void SetQuantityToMinimum()
12813 {
12814 float min = GetQuantityMin();
12815 SetQuantity(min);
12816 }
12817 //----------------------------------------------------------------
12819 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12820 {
12821 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12822 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12823 SetQuantity(result, destroy_config, destroy_forced);
12824 }
12825
12826 //----------------------------------------------------------------
12828 override float GetQuantityNormalized()
12829 {
12830 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12831 }
12832
12834 {
12835 return GetQuantityNormalized();
12836 }
12837
12838 /*void SetAmmoNormalized(float value)
12839 {
12840 float value_clamped = Math.Clamp(value, 0, 1);
12841 Magazine this_mag = Magazine.Cast(this);
12842 int max_rounds = this_mag.GetAmmoMax();
12843 int result = value * max_rounds;//can the rounded if higher precision is required
12844 this_mag.SetAmmoCount(result);
12845 }*/
12846 //----------------------------------------------------------------
12847 override int GetQuantityMax()
12848 {
12849 int slot = -1;
12850 if (GetInventory())
12851 {
12852 InventoryLocation il = new InventoryLocation;
12853 GetInventory().GetCurrentInventoryLocation(il);
12854 slot = il.GetSlot();
12855 }
12856
12857 return GetTargetQuantityMax(slot);
12858 }
12859
12860 override int GetTargetQuantityMax(int attSlotID = -1)
12861 {
12862 float quantity_max = 0;
12863
12864 if (IsSplitable()) //only stackable/splitable items can check for stack size
12865 {
12866 if (attSlotID != -1)
12867 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12868
12869 if (quantity_max <= 0)
12870 quantity_max = m_VarStackMax;
12871 }
12872
12873 if (quantity_max <= 0)
12874 quantity_max = m_VarQuantityMax;
12875
12876 return quantity_max;
12877 }
12878 //----------------------------------------------------------------
12879 override int GetQuantityMin()
12880 {
12881 return m_VarQuantityMin;
12882 }
12883 //----------------------------------------------------------------
12884 int GetQuantityInit()
12885 {
12886 return m_VarQuantityInit;
12887 }
12888
12889 //----------------------------------------------------------------
12890 override bool HasQuantity()
12891 {
12892 return !(GetQuantityMax() - GetQuantityMin() == 0);
12893 }
12894
12895 override float GetQuantity()
12896 {
12897 return m_VarQuantity;
12898 }
12899
12900 bool IsFullQuantity()
12901 {
12902 return GetQuantity() >= GetQuantityMax();
12903 }
12904
12905 //Calculates weight of single item without attachments and cargo
12906 override float GetSingleInventoryItemWeightEx()
12907 {
12908 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12909 float weightEx = GetWeightEx();//overall weight of the item
12910 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12911 return weightEx - special;
12912 }
12913
12914 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12916 {
12918 }
12919
12920 override protected float GetWeightSpecialized(bool forceRecalc = false)
12921 {
12922 if (IsSplitable()) //quantity determines size of the stack
12923 {
12924 #ifdef DEVELOPER
12925 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12926 {
12927 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12928 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12929 }
12930 #endif
12931
12932 return GetQuantity() * GetConfigWeightModified();
12933 }
12934 else if (HasEnergyManager())// items with energy manager
12935 {
12936 #ifdef DEVELOPER
12937 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12938 {
12939 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12940 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12941 }
12942 #endif
12943 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12944 }
12945 else//everything else
12946 {
12947 #ifdef DEVELOPER
12948 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12949 {
12950 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12951 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12952 }
12953 #endif
12954 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12955 }
12956 }
12957
12959 int GetNumberOfItems()
12960 {
12961 int item_count = 0;
12962 ItemBase item;
12963
12964 if (GetInventory().GetCargo() != NULL)
12965 {
12966 item_count = GetInventory().GetCargo().GetItemCount();
12967 }
12968
12969 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12970 {
12971 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12972 if (item)
12973 item_count += item.GetNumberOfItems();
12974 }
12975 return item_count;
12976 }
12977
12979 float GetUnitWeight(bool include_wetness = true)
12980 {
12981 float weight = 0;
12982 float wetness = 1;
12983 if (include_wetness)
12984 wetness += GetWet();
12985 if (IsSplitable()) //quantity determines size of the stack
12986 {
12987 weight = wetness * m_ConfigWeight;
12988 }
12989 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12990 {
12991 weight = 1;
12992 }
12993 return weight;
12994 }
12995
12996 //-----------------------------------------------------------------
12997
12998 override void ClearInventory()
12999 {
13000 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
13001 {
13002 GameInventory inv = GetInventory();
13003 array<EntityAI> items = new array<EntityAI>;
13004 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
13005 for (int i = 0; i < items.Count(); i++)
13006 {
13007 ItemBase item = ItemBase.Cast(items.Get(i));
13008 if (item)
13009 {
13010 GetGame().ObjectDelete(item);
13011 }
13012 }
13013 }
13014 }
13015
13016 //------------------------- Energy
13017
13018 //----------------------------------------------------------------
13019 float GetEnergy()
13020 {
13021 float energy = 0;
13022 if (HasEnergyManager())
13023 {
13024 energy = GetCompEM().GetEnergy();
13025 }
13026 return energy;
13027 }
13028
13029
13030 override void OnEnergyConsumed()
13031 {
13032 super.OnEnergyConsumed();
13033
13035 }
13036
13037 override void OnEnergyAdded()
13038 {
13039 super.OnEnergyAdded();
13040
13042 }
13043
13044 // Converts energy (from Energy Manager) to quantity, if enabled.
13046 {
13047 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
13048 {
13049 if (HasQuantity())
13050 {
13051 float energy_0to1 = GetCompEM().GetEnergy0To1();
13052 SetQuantityNormalized(energy_0to1);
13053 }
13054 }
13055 }
13056
13057 //----------------------------------------------------------------
13058 float GetHeatIsolationInit()
13059 {
13060 return ConfigGetFloat("heatIsolation");
13061 }
13062
13063 float GetHeatIsolation()
13064 {
13065 return m_HeatIsolation;
13066 }
13067
13068 float GetDryingIncrement(string pIncrementName)
13069 {
13070 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
13071 if (GetGame().ConfigIsExisting(paramPath))
13072 return GetGame().ConfigGetFloat(paramPath);
13073
13074 return 0.0;
13075 }
13076
13077 float GetSoakingIncrement(string pIncrementName)
13078 {
13079 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
13080 if (GetGame().ConfigIsExisting(paramPath))
13081 return GetGame().ConfigGetFloat(paramPath);
13082
13083 return 0.0;
13084 }
13085 //----------------------------------------------------------------
13086 override void SetWet(float value, bool allow_client = false)
13087 {
13088 if (!IsServerCheck(allow_client))
13089 return;
13090
13091 float min = GetWetMin();
13092 float max = GetWetMax();
13093
13094 float previousValue = m_VarWet;
13095
13096 m_VarWet = Math.Clamp(value, min, max);
13097
13098 if (previousValue != m_VarWet)
13099 {
13100 SetVariableMask(VARIABLE_WET);
13101 OnWetChanged(m_VarWet, previousValue);
13102 }
13103 }
13104 //----------------------------------------------------------------
13105 override void AddWet(float value)
13106 {
13107 SetWet(GetWet() + value);
13108 }
13109 //----------------------------------------------------------------
13110 override void SetWetMax()
13111 {
13113 }
13114 //----------------------------------------------------------------
13115 override float GetWet()
13116 {
13117 return m_VarWet;
13118 }
13119 //----------------------------------------------------------------
13120 override float GetWetMax()
13121 {
13122 return m_VarWetMax;
13123 }
13124 //----------------------------------------------------------------
13125 override float GetWetMin()
13126 {
13127 return m_VarWetMin;
13128 }
13129 //----------------------------------------------------------------
13130 override float GetWetInit()
13131 {
13132 return m_VarWetInit;
13133 }
13134 //----------------------------------------------------------------
13135 override void OnWetChanged(float newVal, float oldVal)
13136 {
13137 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
13138 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
13139 if (newLevel != oldLevel)
13140 {
13141 OnWetLevelChanged(newLevel,oldLevel);
13142 }
13143 }
13144
13145 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
13146 {
13147 SetWeightDirty();
13148 }
13149
13150 override EWetnessLevel GetWetLevel()
13151 {
13152 return GetWetLevelInternal(m_VarWet);
13153 }
13154
13155 //----------------------------------------------------------------
13156
13157 override void SetStoreLoad(bool value)
13158 {
13159 m_IsStoreLoad = value;
13160 }
13161
13162 override bool IsStoreLoad()
13163 {
13164 return m_IsStoreLoad;
13165 }
13166
13167 override void SetStoreLoadedQuantity(float value)
13168 {
13169 m_StoreLoadedQuantity = value;
13170 }
13171
13172 override float GetStoreLoadedQuantity()
13173 {
13174 return m_StoreLoadedQuantity;
13175 }
13176
13177 //----------------------------------------------------------------
13178
13179 float GetItemModelLength()
13180 {
13181 if (ConfigIsExisting("itemModelLength"))
13182 {
13183 return ConfigGetFloat("itemModelLength");
13184 }
13185 return 0;
13186 }
13187
13188 float GetItemAttachOffset()
13189 {
13190 if (ConfigIsExisting("itemAttachOffset"))
13191 {
13192 return ConfigGetFloat("itemAttachOffset");
13193 }
13194 return 0;
13195 }
13196
13197 override void SetCleanness(int value, bool allow_client = false)
13198 {
13199 if (!IsServerCheck(allow_client))
13200 return;
13201
13202 int previousValue = m_Cleanness;
13203
13204 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
13205
13206 if (previousValue != m_Cleanness)
13207 SetVariableMask(VARIABLE_CLEANNESS);
13208 }
13209
13210 override int GetCleanness()
13211 {
13212 return m_Cleanness;
13213 }
13214
13216 {
13217 return true;
13218 }
13219
13220 //----------------------------------------------------------------
13221 // ATTACHMENT LOCKING
13222 // Getters relevant to generic ActionLockAttachment
13223 int GetLockType()
13224 {
13225 return m_LockType;
13226 }
13227
13228 string GetLockSoundSet()
13229 {
13230 return m_LockSoundSet;
13231 }
13232
13233 //----------------------------------------------------------------
13234 //------------------------- Color
13235 // sets items color variable given color components
13236 override void SetColor(int r, int g, int b, int a)
13237 {
13242 SetVariableMask(VARIABLE_COLOR);
13243 }
13245 override void GetColor(out int r,out int g,out int b,out int a)
13246 {
13251 }
13252
13253 bool IsColorSet()
13254 {
13255 return IsVariableSet(VARIABLE_COLOR);
13256 }
13257
13259 string GetColorString()
13260 {
13261 int r,g,b,a;
13262 GetColor(r,g,b,a);
13263 r = r/255;
13264 g = g/255;
13265 b = b/255;
13266 a = a/255;
13267 return MiscGameplayFunctions.GetColorString(r, g, b, a);
13268 }
13269 //----------------------------------------------------------------
13270 //------------------------- LiquidType
13271
13272 override void SetLiquidType(int value, bool allow_client = false)
13273 {
13274 if (!IsServerCheck(allow_client))
13275 return;
13276
13277 int old = m_VarLiquidType;
13278 m_VarLiquidType = value;
13279 OnLiquidTypeChanged(old,value);
13280 SetVariableMask(VARIABLE_LIQUIDTYPE);
13281 }
13282
13283 int GetLiquidTypeInit()
13284 {
13285 return ConfigGetInt("varLiquidTypeInit");
13286 }
13287
13288 override int GetLiquidType()
13289 {
13290 return m_VarLiquidType;
13291 }
13292
13293 protected void OnLiquidTypeChanged(int oldType, int newType)
13294 {
13295 if (newType == LIQUID_NONE && GetIsFrozen())
13296 SetFrozen(false);
13297 }
13298
13300 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13301 {
13302 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13303 }
13304
13305 // -------------------------------------------------------------------------
13307 void OnInventoryEnter(Man player)
13308 {
13309 PlayerBase nplayer;
13310 if (PlayerBase.CastTo(nplayer, player))
13311 {
13312 m_CanPlayImpactSound = true;
13313 //nplayer.OnItemInventoryEnter(this);
13314 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13315 }
13316 }
13317
13318 // -------------------------------------------------------------------------
13320 void OnInventoryExit(Man player)
13321 {
13322 PlayerBase nplayer;
13323 if (PlayerBase.CastTo(nplayer,player))
13324 {
13325 //nplayer.OnItemInventoryExit(this);
13326 nplayer.SetEnableQuickBarEntityShortcut(this,false);
13327
13328 }
13329
13330 //if (!GetGame().IsDedicatedServer())
13331 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13332
13333
13334 if (HasEnergyManager())
13335 {
13336 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13337 }
13338 }
13339
13340 // ADVANCED PLACEMENT EVENTS
13341 override void OnPlacementStarted(Man player)
13342 {
13343 super.OnPlacementStarted(player);
13344
13345 SetTakeable(false);
13346 }
13347
13348 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13349 {
13350 if (m_AdminLog)
13351 {
13352 m_AdminLog.OnPlacementComplete(player, this);
13353 }
13354
13355 super.OnPlacementComplete(player, position, orientation);
13356 }
13357
13358 //-----------------------------
13359 // AGENT SYSTEM
13360 //-----------------------------
13361 //--------------------------------------------------------------------------
13362 bool ContainsAgent(int agent_id)
13363 {
13364 if (agent_id & m_AttachedAgents)
13365 {
13366 return true;
13367 }
13368 else
13369 {
13370 return false;
13371 }
13372 }
13373
13374 //--------------------------------------------------------------------------
13375 override void RemoveAgent(int agent_id)
13376 {
13377 if (ContainsAgent(agent_id))
13378 {
13379 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13380 }
13381 }
13382
13383 //--------------------------------------------------------------------------
13384 override void RemoveAllAgents()
13385 {
13386 m_AttachedAgents = 0;
13387 }
13388 //--------------------------------------------------------------------------
13389 override void RemoveAllAgentsExcept(int agent_to_keep)
13390 {
13391 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13392 }
13393 // -------------------------------------------------------------------------
13394 override void InsertAgent(int agent, float count = 1)
13395 {
13396 if (count < 1)
13397 return;
13398 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13400 }
13401
13403 void TransferAgents(int agents)
13404 {
13406 }
13407
13408 // -------------------------------------------------------------------------
13409 override int GetAgents()
13410 {
13411 return m_AttachedAgents;
13412 }
13413 //----------------------------------------------------------------------
13414
13415 /*int GetContaminationType()
13416 {
13417 int contamination_type;
13418
13419 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13420 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13421 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13422 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13423
13424 Edible_Base edible = Edible_Base.Cast(this);
13425 int agents = GetAgents();
13426 if (edible)
13427 {
13428 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13429 if (profile)
13430 {
13431 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13432 }
13433 }
13434 if (agents & CONTAMINATED_MASK)
13435 {
13436 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13437 }
13438 if (agents & POISONED_MASK)
13439 {
13440 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13441 }
13442 if (agents & NERVE_GAS_MASK)
13443 {
13444 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13445 }
13446 if (agents & DIRTY_MASK)
13447 {
13448 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13449 }
13450
13451 return agents;
13452 }*/
13453
13454 // -------------------------------------------------------------------------
13455 bool LoadAgents(ParamsReadContext ctx, int version)
13456 {
13457 if (!ctx.Read(m_AttachedAgents))
13458 return false;
13459 return true;
13460 }
13461 // -------------------------------------------------------------------------
13463 {
13464
13466 }
13467 // -------------------------------------------------------------------------
13468
13470 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13471 {
13472 super.CheckForRoofLimited(timeTresholdMS);
13473
13474 float time = GetGame().GetTime();
13475 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13476 {
13477 m_PreviousRoofTestTime = time;
13478 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13479 }
13480 }
13481
13482 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13483 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13484 {
13485 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13486 {
13487 return 0;
13488 }
13489
13490 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13491 {
13492 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13493 if (filter)
13494 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13495 else
13496 return 0;//otherwise return 0 when no filter attached
13497 }
13498
13499 string subclassPath, entryName;
13500
13501 switch (type)
13502 {
13503 case DEF_BIOLOGICAL:
13504 entryName = "biological";
13505 break;
13506 case DEF_CHEMICAL:
13507 entryName = "chemical";
13508 break;
13509 default:
13510 entryName = "biological";
13511 break;
13512 }
13513
13514 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13515
13516 return GetGame().ConfigGetFloat(subclassPath + entryName);
13517 }
13518
13519
13520
13522 override void EEOnCECreate()
13523 {
13524 if (!IsMagazine())
13526
13528 }
13529
13530
13531 //-------------------------
13532 // OPEN/CLOSE USER ACTIONS
13533 //-------------------------
13535 void Open();
13536 void Close();
13537 bool IsOpen()
13538 {
13539 return true;
13540 }
13541
13542 override bool CanDisplayCargo()
13543 {
13544 return IsOpen();
13545 }
13546
13547
13548 // ------------------------------------------------------------
13549 // CONDITIONS
13550 // ------------------------------------------------------------
13551 override bool CanPutInCargo(EntityAI parent)
13552 {
13553 if (parent)
13554 {
13555 if (parent.IsInherited(DayZInfected))
13556 return true;
13557
13558 if (!parent.IsRuined())
13559 return true;
13560 }
13561
13562 return true;
13563 }
13564
13565 override bool CanPutAsAttachment(EntityAI parent)
13566 {
13567 if (!super.CanPutAsAttachment(parent))
13568 {
13569 return false;
13570 }
13571
13572 if (!IsRuined() && !parent.IsRuined())
13573 {
13574 return true;
13575 }
13576
13577 return false;
13578 }
13579
13580 override bool CanReceiveItemIntoCargo(EntityAI item)
13581 {
13582 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13583 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13584 // return false;
13585
13586 return super.CanReceiveItemIntoCargo(item);
13587 }
13588
13589 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13590 {
13591 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13592 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13593 // return false;
13594
13595 GameInventory attachmentInv = attachment.GetInventory();
13596 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13597 {
13598 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13599 return false;
13600 }
13601
13602 InventoryLocation loc = new InventoryLocation();
13603 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13604 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13605 return false;
13606
13607 return super.CanReceiveAttachment(attachment, slotId);
13608 }
13609
13610 override bool CanReleaseAttachment(EntityAI attachment)
13611 {
13612 if (!super.CanReleaseAttachment(attachment))
13613 return false;
13614
13615 return GetInventory().AreChildrenAccessible();
13616 }
13617
13618 /*override bool CanLoadAttachment(EntityAI attachment)
13619 {
13620 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13621 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13622 // return false;
13623
13624 GameInventory attachmentInv = attachment.GetInventory();
13625 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13626 {
13627 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13628 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13629
13630 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13631 return false;
13632 }
13633
13634 return super.CanLoadAttachment(attachment);
13635 }*/
13636
13637 // Plays muzzle flash particle effects
13638 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13639 {
13640 int id = muzzle_owner.GetMuzzleID();
13641 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13642
13643 if (WPOF_array)
13644 {
13645 for (int i = 0; i < WPOF_array.Count(); i++)
13646 {
13647 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13648
13649 if (WPOF)
13650 {
13651 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13652 }
13653 }
13654 }
13655 }
13656
13657 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13658 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13659 {
13660 int id = muzzle_owner.GetMuzzleID();
13661 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13662
13663 if (WPOBE_array)
13664 {
13665 for (int i = 0; i < WPOBE_array.Count(); i++)
13666 {
13667 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13668
13669 if (WPOBE)
13670 {
13671 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13672 }
13673 }
13674 }
13675 }
13676
13677 // Plays all weapon overheating particles
13678 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13679 {
13680 int id = muzzle_owner.GetMuzzleID();
13681 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13682
13683 if (WPOOH_array)
13684 {
13685 for (int i = 0; i < WPOOH_array.Count(); i++)
13686 {
13687 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13688
13689 if (WPOOH)
13690 {
13691 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13692 }
13693 }
13694 }
13695 }
13696
13697 // Updates all weapon overheating particles
13698 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13699 {
13700 int id = muzzle_owner.GetMuzzleID();
13701 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13702
13703 if (WPOOH_array)
13704 {
13705 for (int i = 0; i < WPOOH_array.Count(); i++)
13706 {
13707 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13708
13709 if (WPOOH)
13710 {
13711 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13712 }
13713 }
13714 }
13715 }
13716
13717 // Stops overheating particles
13718 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13719 {
13720 int id = muzzle_owner.GetMuzzleID();
13721 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13722
13723 if (WPOOH_array)
13724 {
13725 for (int i = 0; i < WPOOH_array.Count(); i++)
13726 {
13727 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13728
13729 if (WPOOH)
13730 {
13731 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13732 }
13733 }
13734 }
13735 }
13736
13737 //----------------------------------------------------------------
13738 //Item Behaviour - unified approach
13739 override bool IsHeavyBehaviour()
13740 {
13741 if (m_ItemBehaviour == 0)
13742 {
13743 return true;
13744 }
13745
13746 return false;
13747 }
13748
13749 override bool IsOneHandedBehaviour()
13750 {
13751 if (m_ItemBehaviour == 1)
13752 {
13753 return true;
13754 }
13755
13756 return false;
13757 }
13758
13759 override bool IsTwoHandedBehaviour()
13760 {
13761 if (m_ItemBehaviour == 2)
13762 {
13763 return true;
13764 }
13765
13766 return false;
13767 }
13768
13769 bool IsDeployable()
13770 {
13771 return false;
13772 }
13773
13775 float GetDeployTime()
13776 {
13777 return UATimeSpent.DEFAULT_DEPLOY;
13778 }
13779
13780
13781 //----------------------------------------------------------------
13782 // Item Targeting (User Actions)
13783 override void SetTakeable(bool pState)
13784 {
13785 m_IsTakeable = pState;
13786 SetSynchDirty();
13787 }
13788
13789 override bool IsTakeable()
13790 {
13791 return m_IsTakeable;
13792 }
13793
13794 // For cases where we want to show object widget which cant be taken to hands
13796 {
13797 return false;
13798 }
13799
13801 protected void PreLoadSoundAttachmentType()
13802 {
13803 string att_type = "None";
13804
13805 if (ConfigIsExisting("soundAttType"))
13806 {
13807 att_type = ConfigGetString("soundAttType");
13808 }
13809
13810 m_SoundAttType = att_type;
13811 }
13812
13813 override string GetAttachmentSoundType()
13814 {
13815 return m_SoundAttType;
13816 }
13817
13818 //----------------------------------------------------------------
13819 //SOUNDS - ItemSoundHandler
13820 //----------------------------------------------------------------
13821
13822 string GetPlaceSoundset(); // played when deploy starts
13823 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13824 string GetDeploySoundset(); // played when deploy sucessfully finishes
13825
13827 {
13828 if (!m_ItemSoundHandler)
13830
13831 return m_ItemSoundHandler;
13832 }
13833
13834 // override to initialize sounds
13835 protected void InitItemSounds()
13836 {
13837 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13838 return;
13839
13841
13842 if (GetPlaceSoundset() != string.Empty)
13843 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13844
13845 if (GetDeploySoundset() != string.Empty)
13846 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13847
13848 SoundParameters params = new SoundParameters();
13849 params.m_Loop = true;
13850 if (GetLoopDeploySoundset() != string.Empty)
13851 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13852 }
13853
13854 // Start sound using ItemSoundHandler
13855 void StartItemSoundServer(int id)
13856 {
13857 if (!GetGame().IsServer())
13858 return;
13859
13860 m_SoundSyncPlay = id;
13861 SetSynchDirty();
13862
13863 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13865 }
13866
13867 // Stop sound using ItemSoundHandler
13868 void StopItemSoundServer(int id)
13869 {
13870 if (!GetGame().IsServer())
13871 return;
13872
13873 m_SoundSyncStop = id;
13874 SetSynchDirty();
13875
13876 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13878 }
13879
13880 protected void ClearStartItemSoundServer()
13881 {
13882 m_SoundSyncPlay = 0;
13883 }
13884
13885 protected void ClearStopItemSoundServer()
13886 {
13887 m_SoundSyncStop = 0;
13888 }
13889
13891 void PlayAttachSound(string slot_type)
13892 {
13893 if (!GetGame().IsDedicatedServer())
13894 {
13895 if (ConfigIsExisting("attachSoundSet"))
13896 {
13897 string cfg_path = "";
13898 string soundset = "";
13899 string type_name = GetType();
13900
13901 TStringArray cfg_soundset_array = new TStringArray;
13902 TStringArray cfg_slot_array = new TStringArray;
13903 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13904 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13905
13906 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13907 {
13908 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13909 {
13910 if (cfg_slot_array[i] == slot_type)
13911 {
13912 soundset = cfg_soundset_array[i];
13913 break;
13914 }
13915 }
13916 }
13917
13918 if (soundset != "")
13919 {
13920 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13921 sound.SetAutodestroy(true);
13922 }
13923 }
13924 }
13925 }
13926
13927 void PlayDetachSound(string slot_type)
13928 {
13929 //TODO - evaluate if needed and devise universal config structure if so
13930 }
13931
13932 void OnApply(PlayerBase player);
13933
13935 {
13936 return 1.0;
13937 };
13938 //returns applicable selection
13939 array<string> GetHeadHidingSelection()
13940 {
13942 }
13943
13945 {
13947 }
13948
13949 WrittenNoteData GetWrittenNoteData() {};
13950
13952 {
13953 SetDynamicPhysicsLifeTime(0.01);
13954 m_ItemBeingDroppedPhys = false;
13955 }
13956
13958 {
13959 array<string> zone_names = new array<string>;
13960 GetDamageZones(zone_names);
13961 for (int i = 0; i < zone_names.Count(); i++)
13962 {
13963 SetHealthMax(zone_names.Get(i),"Health");
13964 }
13965 SetHealthMax("","Health");
13966 }
13967
13969 void SetZoneDamageCEInit()
13970 {
13971 float global_health = GetHealth01("","Health");
13972 array<string> zones = new array<string>;
13973 GetDamageZones(zones);
13974 //set damage of all zones to match global health level
13975 for (int i = 0; i < zones.Count(); i++)
13976 {
13977 SetHealth01(zones.Get(i),"Health",global_health);
13978 }
13979 }
13980
13982 bool IsCoverFaceForShave(string slot_name)
13983 {
13984 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13985 }
13986
13987 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13988 {
13989 if (!hasRootAsPlayer)
13990 {
13991 if (refParentIB)
13992 {
13993 // parent is wet
13994 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13995 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13996 // parent has liquid inside
13997 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13998 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13999 // drying
14000 else if (m_VarWet > m_VarWetMin)
14001 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
14002 }
14003 else
14004 {
14005 // drying on ground or inside non-itembase (car, ...)
14006 if (m_VarWet > m_VarWetMin)
14007 AddWet(-1 * delta * GetDryingIncrement("ground"));
14008 }
14009 }
14010 }
14011
14012 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
14013 {
14015 {
14016 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
14017 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
14018 {
14019 float heatPermCoef = 1.0;
14020 EntityAI ent = this;
14021 while (ent)
14022 {
14023 heatPermCoef *= ent.GetHeatPermeabilityCoef();
14024 ent = ent.GetHierarchyParent();
14025 }
14026
14027 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
14028 }
14029 }
14030 }
14031
14032 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
14033 {
14034 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
14035 EntityAI parent = GetHierarchyParent();
14036 if (!parent)
14037 {
14038 hasParent = false;
14039 hasRootAsPlayer = false;
14040 }
14041 else
14042 {
14043 hasParent = true;
14044 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
14045 refParentIB = ItemBase.Cast(parent);
14046 }
14047 }
14048
14049 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
14050 {
14051 // this is stub, implemented on Edible_Base
14052 }
14053
14054 bool CanDecay()
14055 {
14056 // return true used on selected food clases so they can decay
14057 return false;
14058 }
14059
14060 protected bool CanProcessDecay()
14061 {
14062 // this is stub, implemented on Edible_Base class
14063 // used to determine whether it is still necessary for the food to decay
14064 return false;
14065 }
14066
14067 protected bool CanHaveWetness()
14068 {
14069 // return true used on selected items that have a wetness effect
14070 return false;
14071 }
14072
14074 bool CanBeConsumed(ConsumeConditionData data = null)
14075 {
14076 return !GetIsFrozen() && IsOpen();
14077 }
14078
14079 override void ProcessVariables()
14080 {
14081 bool hasParent = false, hasRootAsPlayer = false;
14082 ItemBase refParentIB;
14083
14084 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
14085 bool foodDecay = g_Game.IsFoodDecayEnabled();
14086
14087 if (wwtu || foodDecay)
14088 {
14089 bool processWetness = wwtu && CanHaveWetness();
14090 bool processTemperature = wwtu && CanHaveTemperature();
14091 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
14092
14093 if (processWetness || processTemperature || processDecay)
14094 {
14095 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
14096
14097 if (processWetness)
14098 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
14099
14100 if (processTemperature)
14101 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
14102
14103 if (processDecay)
14104 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
14105 }
14106 }
14107 }
14108
14111 {
14112 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
14113 }
14114
14115 override float GetTemperatureFreezeThreshold()
14116 {
14118 return Liquid.GetFreezeThreshold(GetLiquidType());
14119
14120 return super.GetTemperatureFreezeThreshold();
14121 }
14122
14123 override float GetTemperatureThawThreshold()
14124 {
14126 return Liquid.GetThawThreshold(GetLiquidType());
14127
14128 return super.GetTemperatureThawThreshold();
14129 }
14130
14131 override float GetItemOverheatThreshold()
14132 {
14134 return Liquid.GetBoilThreshold(GetLiquidType());
14135
14136 return super.GetItemOverheatThreshold();
14137 }
14138
14139 override float GetTemperatureFreezeTime()
14140 {
14141 if (HasQuantity())
14142 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
14143
14144 return super.GetTemperatureFreezeTime();
14145 }
14146
14147 override float GetTemperatureThawTime()
14148 {
14149 if (HasQuantity())
14150 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
14151
14152 return super.GetTemperatureThawTime();
14153 }
14154
14156 void AffectLiquidContainerOnFill(int liquid_type, float amount);
14158 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
14159
14160 bool IsCargoException4x3(EntityAI item)
14161 {
14162 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
14163 }
14164
14166 {
14167 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
14168 }
14169
14171 void AddLightSourceItem(ItemBase lightsource)
14172 {
14173 m_LightSourceItem = lightsource;
14174 }
14175
14177 {
14178 m_LightSourceItem = null;
14179 }
14180
14182 {
14183 return m_LightSourceItem;
14184 }
14185
14187 array<int> GetValidFinishers()
14188 {
14189 return null;
14190 }
14191
14193 bool GetActionWidgetOverride(out typename name)
14194 {
14195 return false;
14196 }
14197
14198 bool PairWithDevice(notnull ItemBase otherDevice)
14199 {
14200 if (GetGame().IsServer())
14201 {
14202 ItemBase explosive = otherDevice;
14204 if (!trg)
14205 {
14206 trg = RemoteDetonatorTrigger.Cast(otherDevice);
14207 explosive = this;
14208 }
14209
14210 explosive.PairRemote(trg);
14211 trg.SetControlledDevice(explosive);
14212
14213 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
14214 trg.SetPersistentPairID(persistentID);
14215 explosive.SetPersistentPairID(persistentID);
14216
14217 return true;
14218 }
14219 return false;
14220 }
14221
14223 float GetBaitEffectivity()
14224 {
14225 float ret = 1.0;
14226 if (HasQuantity())
14227 ret *= GetQuantityNormalized();
14228 ret *= GetHealth01();
14229
14230 return ret;
14231 }
14232
14233 #ifdef DEVELOPER
14234 override void SetDebugItem()
14235 {
14236 super.SetDebugItem();
14237 _itemBase = this;
14238 }
14239
14240 override string GetDebugText()
14241 {
14242 string text = super.GetDebugText();
14243
14244 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
14245 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
14246
14247 return text;
14248 }
14249 #endif
14250
14251 bool CanBeUsedForSuicide()
14252 {
14253 return true;
14254 }
14255
14257 //DEPRECATED BELOW
14259 // Backwards compatibility
14260 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
14261 {
14262 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
14263 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
14264 }
14265
14266 // replaced by ItemSoundHandler
14267 protected EffectSound m_SoundDeployFinish;
14268 protected EffectSound m_SoundPlace;
14269 protected EffectSound m_DeployLoopSoundEx;
14270 protected EffectSound m_SoundDeploy;
14271 bool m_IsPlaceSound;
14272 bool m_IsDeploySound;
14274
14275 string GetDeployFinishSoundset();
14276 void PlayDeploySound();
14277 void PlayDeployFinishSound();
14278 void PlayPlaceSound();
14279 void PlayDeployLoopSoundEx();
14280 void StopDeployLoopSoundEx();
14281 void SoundSynchRemoteReset();
14282 void SoundSynchRemote();
14283 bool UsesGlobalDeploy(){return false;}
14284 bool CanPlayDeployLoopSound(){return false;}
14286 bool IsPlaceSound(){return m_IsPlaceSound;}
14287 bool IsDeploySound(){return m_IsDeploySound;}
14288 void SetIsPlaceSound(bool is_place_sound);
14289 void SetIsDeploySound(bool is_deploy_sound);
14290}
14291
14292EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
14293{
14294 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14295 if (entity)
14296 {
14297 bool is_item = entity.IsInherited(ItemBase);
14298 if (is_item && full_quantity)
14299 {
14300 ItemBase item = ItemBase.Cast(entity);
14301 item.SetQuantity(item.GetQuantityInit());
14302 }
14303 }
14304 else
14305 {
14306 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14307 return NULL;
14308 }
14309 return entity;
14310}
14311
14312void SetupSpawnedItem(ItemBase item, float health, float quantity)
14313{
14314 if (item)
14315 {
14316 if (health > 0)
14317 item.SetHealth("", "", health);
14318
14319 if (item.CanHaveTemperature())
14320 {
14321 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14322 if (item.CanFreeze())
14323 item.SetFrozen(false);
14324 }
14325
14326 if (item.HasEnergyManager())
14327 {
14328 if (quantity >= 0)
14329 {
14330 item.GetCompEM().SetEnergy0To1(quantity);
14331 }
14332 else
14333 {
14334 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14335 }
14336 }
14337 else if (item.IsMagazine())
14338 {
14339 Magazine mag = Magazine.Cast(item);
14340 if (quantity >= 0)
14341 {
14342 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14343 }
14344 else
14345 {
14346 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14347 }
14348
14349 }
14350 else
14351 {
14352 if (quantity >= 0)
14353 {
14354 item.SetQuantityNormalized(quantity, false);
14355 }
14356 else
14357 {
14358 item.SetQuantity(Math.AbsFloat(quantity));
14359 }
14360
14361 }
14362 }
14363}
14364
14365#ifdef DEVELOPER
14366ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14367#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()