DayZ 1.29
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◆ SetWet()

override void SpawnItemOnLocation::SetWet ( float value,
bool allow_client = false )
protected

См. определение в файле ItemBase.c строка 8592

8597{
8598 override bool CanPutAsAttachment(EntityAI parent)
8599 {
8600 return true;
8601 }
8602};
8603
8605{
8606
8607};
8608
8609//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8610
8611class ItemBase extends InventoryItem
8612{
8616
8618
8619 static int m_DebugActionsMask;
8621 // ============================================
8622 // Variable Manipulation System
8623 // ============================================
8624 // Quantity
8625
8626 float m_VarQuantity;
8627 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8629 int m_VarQuantityMin;
8630 int m_VarQuantityMax;
8631 int m_Count;
8632 float m_VarStackMax;
8633 float m_StoreLoadedQuantity = float.LOWEST;
8634 // Wet
8635 float m_VarWet;
8636 float m_VarWetPrev;//for client to know wetness changed during synchronization
8637 float m_VarWetInit;
8638 float m_VarWetMin;
8639 float m_VarWetMax;
8640 // Cleanness
8641 int m_Cleanness;
8642 int m_CleannessInit;
8643 int m_CleannessMin;
8644 int m_CleannessMax;
8645 // impact sounds
8647 bool m_CanPlayImpactSound = true;
8648 float m_ImpactSpeed;
8650 //
8651 float m_HeatIsolation;
8652 float m_ItemModelLength;
8653 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8655 int m_VarLiquidType;
8656 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8657 int m_QuickBarBonus;
8658 bool m_IsBeingPlaced;
8659 bool m_IsHologram;
8660 bool m_IsTakeable;
8661 bool m_ThrowItemOnDrop;
8664 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8665 bool can_this_be_combined; //Check if item can be combined
8666 bool m_CanThisBeSplit; //Check if item can be split
8667 bool m_IsStoreLoad = false;
8668 bool m_CanShowQuantity;
8669 bool m_HasQuantityBar;
8670 protected bool m_CanBeDigged;
8671 protected bool m_IsResultOfSplit
8672
8673 string m_SoundAttType;
8674 // items color variables
8679 //-------------------------------------------------------
8680
8681 // light source managing
8683
8687
8688 //==============================================
8689 // agent system
8690 private int m_AttachedAgents;
8691
8693 void TransferModifiers(PlayerBase reciever);
8694
8695
8696 // Weapons & suppressors particle effects
8700 ref static map<string, int> m_WeaponTypeToID;
8701 static int m_LastRegisteredWeaponID = 0;
8702
8703 // Overheating effects
8705 float m_OverheatingShots;
8706 ref Timer m_CheckOverheating;
8707 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8708 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8709 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8710 ref array <ref OverheatingParticle> m_OverheatingParticles;
8711
8713 protected bool m_HideSelectionsBySlot;
8714
8715 // Admin Log
8716 PluginAdminLog m_AdminLog;
8717
8718 // misc
8719 ref Timer m_PhysDropTimer;
8720
8721 // Attachment Locking variables
8722 ref array<int> m_CompatibleLocks;
8723 protected int m_LockType;
8724 protected ref EffectSound m_LockingSound;
8725 protected string m_LockSoundSet;
8726
8727 // ItemSoundHandler variables
8728 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8729 protected int m_SoundSyncPlay; // id for sound to play
8730 protected int m_SoundSyncStop; // id for sound to stop
8731 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8732
8734
8735 //temperature
8736 private float m_TemperaturePerQuantityWeight;
8737
8738 // -------------------------------------------------------------------------
8739 void ItemBase()
8740 {
8741 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8745
8746 if (!g_Game.IsDedicatedServer())
8747 {
8748 if (HasMuzzle())
8749 {
8751
8753 {
8755 }
8756 }
8757
8759 m_ActionsInitialize = false;
8760 }
8761
8762 m_OldLocation = null;
8763
8764 if (g_Game.IsServer())
8765 {
8766 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8767 }
8768
8769 if (ConfigIsExisting("headSelectionsToHide"))
8770 {
8772 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8773 }
8774
8775 m_HideSelectionsBySlot = false;
8776 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8777 {
8778 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8779 }
8780
8781 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8782
8783 m_IsResultOfSplit = false;
8784
8786 }
8787
8788 override void InitItemVariables()
8789 {
8790 super.InitItemVariables();
8791
8792 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8793 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8794 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8795 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8796 m_VarStackMax = ConfigGetFloat("varStackMax");
8797 m_Count = ConfigGetInt("count");
8798
8799 m_CanShowQuantity = ConfigGetBool("quantityShow");
8800 m_HasQuantityBar = ConfigGetBool("quantityBar");
8801
8802 m_CleannessInit = ConfigGetInt("varCleannessInit");
8804 m_CleannessMin = ConfigGetInt("varCleannessMin");
8805 m_CleannessMax = ConfigGetInt("varCleannessMax");
8806
8807 m_WantPlayImpactSound = false;
8808 m_ImpactSpeed = 0.0;
8809
8810 m_VarWetInit = ConfigGetFloat("varWetInit");
8812 m_VarWetMin = ConfigGetFloat("varWetMin");
8813 m_VarWetMax = ConfigGetFloat("varWetMax");
8814
8815 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8816 if (IsLiquidContainer() && GetQuantity() != 0)
8818 m_IsBeingPlaced = false;
8819 m_IsHologram = false;
8820 m_IsTakeable = true;
8821 m_CanBeMovedOverride = false;
8825 m_CanBeDigged = ConfigGetBool("canBeDigged");
8826
8827 m_CompatibleLocks = new array<int>();
8828 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8829 m_LockType = ConfigGetInt("lockType");
8830
8831 //Define if item can be split and set ability to be combined accordingly
8832 m_CanThisBeSplit = false;
8833 can_this_be_combined = false;
8834 if (ConfigIsExisting("canBeSplit"))
8835 {
8836 can_this_be_combined = ConfigGetBool("canBeSplit");
8838 }
8839
8840 m_ItemBehaviour = -1;
8841 if (ConfigIsExisting("itemBehaviour"))
8842 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8843
8844 //RegisterNetSyncVariableInt("m_VariablesMask");
8845 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8846 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8847 RegisterNetSyncVariableInt("m_VarLiquidType");
8848 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8849
8850 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8851 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8852 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8853
8854 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8855 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8856 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8857 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8858
8859 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8860 RegisterNetSyncVariableBool("m_IsTakeable");
8861 RegisterNetSyncVariableBool("m_IsHologram");
8862
8865 {
8866 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8867 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8868 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8869 }
8870
8871 m_LockSoundSet = ConfigGetString("lockSoundSet");
8872
8874 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8875 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8876
8877 m_SoundSyncSlotID = -1;
8878 }
8879
8880 override int GetQuickBarBonus()
8881 {
8882 return m_QuickBarBonus;
8883 }
8884
8885 void InitializeActions()
8886 {
8888 if (!m_InputActionMap)
8889 {
8891 m_InputActionMap = iam;
8892 SetActions();
8894 }
8895 }
8896
8897 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8898 {
8900 {
8901 m_ActionsInitialize = true;
8903 }
8904
8905 actions = m_InputActionMap.Get(action_input_type);
8906 }
8907
8908 void SetActions()
8909 {
8910 AddAction(ActionTakeItem);
8911 AddAction(ActionTakeItemToHands);
8912 AddAction(ActionWorldCraft);
8914 AddAction(ActionAttachWithSwitch);
8915 }
8916
8917 void SetActionAnimOverrides(); // Override action animation for specific item
8918
8919 void AddAction(typename actionName)
8920 {
8921 ActionBase action = ActionManagerBase.GetAction(actionName);
8922
8923 if (!action)
8924 {
8925 Debug.LogError("Action " + actionName + " dosn't exist!");
8926 return;
8927 }
8928
8929 typename ai = action.GetInputType();
8930 if (!ai)
8931 {
8932 m_ActionsInitialize = false;
8933 return;
8934 }
8935
8936 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8937 if (!action_array)
8938 {
8939 action_array = new array<ActionBase_Basic>;
8940 m_InputActionMap.Insert(ai, action_array);
8941 }
8942 if (LogManager.IsActionLogEnable())
8943 {
8944 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8945 }
8946
8947 if (action_array.Find(action) != -1)
8948 {
8949 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8950 }
8951 else
8952 {
8953 action_array.Insert(action);
8954 }
8955 }
8956
8957 void RemoveAction(typename actionName)
8958 {
8959 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8960 ActionBase action = player.GetActionManager().GetAction(actionName);
8961 typename ai = action.GetInputType();
8962 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8963
8964 if (action_array)
8965 {
8966 action_array.RemoveItem(action);
8967 }
8968 }
8969
8970 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8971 // Set -1 for params which should stay in default state
8972 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8973 {
8974 ActionOverrideData overrideData = new ActionOverrideData();
8975 overrideData.m_CommandUID = commandUID;
8976 overrideData.m_CommandUIDProne = commandUIDProne;
8977 overrideData.m_StanceMask = stanceMask;
8978
8979 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8980 if (!actionMap) // create new map of action > overidables map
8981 {
8982 actionMap = new TActionAnimOverrideMap();
8983 m_ItemActionOverrides.Insert(action, actionMap);
8984 }
8985
8986 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8987
8988 }
8989
8990 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8991
8992 ScriptedLightBase GetLight();
8993
8994 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8995 void LoadParticleConfigOnFire(int id)
8996 {
8997 if (!m_OnFireEffect)
8999
9002
9003 string config_to_search = "CfgVehicles";
9004 string muzzle_owner_config;
9005
9006 if (!m_OnFireEffect.Contains(id))
9007 {
9008 if (IsInherited(Weapon))
9009 config_to_search = "CfgWeapons";
9010
9011 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9012
9013 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9014
9015 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9016
9017 if (config_OnFire_subclass_count > 0)
9018 {
9019 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9020
9021 for (int i = 0; i < config_OnFire_subclass_count; i++)
9022 {
9023 string particle_class = "";
9024 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9025 string config_OnFire_entry = config_OnFire_class + particle_class;
9026 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9027 WPOF_array.Insert(WPOF);
9028 }
9029
9030
9031 m_OnFireEffect.Insert(id, WPOF_array);
9032 }
9033 }
9034
9035 if (!m_OnBulletCasingEjectEffect.Contains(id))
9036 {
9037 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9038 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9039
9040 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9041
9042 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9043
9044 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9045 {
9046 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9047
9048 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9049 {
9050 string particle_class2 = "";
9051 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9052 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9053 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9054 WPOBE_array.Insert(WPOBE);
9055 }
9056
9057
9058 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9059 }
9060 }
9061 }
9062
9063 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9065 {
9068
9069 if (!m_OnOverheatingEffect.Contains(id))
9070 {
9071 string config_to_search = "CfgVehicles";
9072
9073 if (IsInherited(Weapon))
9074 config_to_search = "CfgWeapons";
9075
9076 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9077 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9078
9079 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9080 {
9081
9082 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9083
9085 {
9086 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9087 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9088 Error(error);
9089 return;
9090 }
9091
9092 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9093 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9094
9095
9096
9097 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9098 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9099
9100 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9101 {
9102 string particle_class = "";
9103 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9104 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9105 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9106
9107 if (entry_type == CT_CLASS)
9108 {
9109 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9110 WPOOH_array.Insert(WPOF);
9111 }
9112 }
9113
9114
9115 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9116 }
9117 }
9118 }
9119
9120 float GetOverheatingValue()
9121 {
9122 return m_OverheatingShots;
9123 }
9124
9125 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9126 {
9127 if (m_MaxOverheatingValue > 0)
9128 {
9130
9131 if (!m_CheckOverheating)
9133
9135 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9136
9137 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9138 }
9139 }
9140
9141 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9142 {
9144 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9145
9147 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9148
9150 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9151
9153 {
9155 }
9156 }
9157
9159 {
9161 }
9162
9163 void OnOverheatingDecay()
9164 {
9165 if (m_MaxOverheatingValue > 0)
9166 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9167 else
9169
9170 if (m_OverheatingShots <= 0)
9171 {
9174 }
9175 else
9176 {
9177 if (!m_CheckOverheating)
9179
9181 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9182 }
9183
9184 CheckOverheating(this, "", this);
9185 }
9186
9187 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9188 {
9190 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9191 }
9192
9193 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9194 {
9196 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9198 }
9199
9200 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9201 {
9203 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9204 }
9205
9206 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9207 {
9209 m_OverheatingParticles = new array<ref OverheatingParticle>;
9210
9211 OverheatingParticle OP = new OverheatingParticle();
9212 OP.RegisterParticle(p);
9213 OP.SetOverheatingLimitMin(min_heat_coef);
9214 OP.SetOverheatingLimitMax(max_heat_coef);
9215 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9216
9217 m_OverheatingParticles.Insert(OP);
9218 }
9219
9220 float GetOverheatingCoef()
9221 {
9222 if (m_MaxOverheatingValue > 0)
9224
9225 return -1;
9226 }
9227
9229 {
9231 {
9232 float overheat_coef = GetOverheatingCoef();
9233 int count = m_OverheatingParticles.Count();
9234
9235 for (int i = count; i > 0; --i)
9236 {
9237 int id = i - 1;
9238 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9239 Particle p = OP.GetParticle();
9240
9241 float overheat_min = OP.GetOverheatingLimitMin();
9242 float overheat_max = OP.GetOverheatingLimitMax();
9243
9244 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9245 {
9246 if (p)
9247 {
9248 p.Stop();
9249 OP.RegisterParticle(null);
9250 }
9251 }
9252 }
9253 }
9254 }
9255
9257 {
9259 {
9260 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9261 {
9262 int id = i - 1;
9263 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9264
9265 if (OP)
9266 {
9267 Particle p = OP.GetParticle();
9268
9269 if (p)
9270 {
9271 p.Stop();
9272 }
9273
9274 delete OP;
9275 }
9276 }
9277
9278 m_OverheatingParticles.Clear();
9280 }
9281 }
9282
9284 float GetInfectionChance(int system = 0, Param param = null)
9285 {
9286 return 0.0;
9287 }
9288
9289
9290 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9291 {
9292 return 250;//default value
9293 }
9294
9295 float GetFilterDamageRatio()
9296 {
9297 return 0;
9298 }
9299
9301 bool HasMuzzle()
9302 {
9303 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9304 return true;
9305
9306 return false;
9307 }
9308
9310 int GetMuzzleID()
9311 {
9312 if (!m_WeaponTypeToID)
9313 m_WeaponTypeToID = new map<string, int>;
9314
9315 if (m_WeaponTypeToID.Contains(GetType()))
9316 {
9317 return m_WeaponTypeToID.Get(GetType());
9318 }
9319 else
9320 {
9321 // Register new weapon ID
9323 }
9324
9326 }
9327
9334 {
9335 return -1;
9336 }
9337
9338
9339
9340 // -------------------------------------------------------------------------
9341 void ~ItemBase()
9342 {
9343 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9344 {
9345 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9346 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9347
9348 if (r_index >= 0)
9349 {
9350 InventoryLocation r_il = new InventoryLocation;
9351 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9352
9353 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9354 int r_type = r_il.GetType();
9355 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9356 {
9357 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9358 }
9359 else if (r_type == InventoryLocationType.ATTACHMENT)
9360 {
9361 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9362 }
9363
9364 }
9365
9366 player.GetHumanInventory().ClearUserReservedLocation(this);
9367 }
9368
9369 if (m_LockingSound)
9370 SEffectManager.DestroyEffect(m_LockingSound);
9371 }
9372
9373
9374
9375 // -------------------------------------------------------------------------
9376 static int GetDebugActionsMask()
9377 {
9378 return ItemBase.m_DebugActionsMask;
9379 }
9380
9381 static bool HasDebugActionsMask(int mask)
9382 {
9383 return ItemBase.m_DebugActionsMask & mask;
9384 }
9385
9386 static void SetDebugActionsMask(int mask)
9387 {
9388 ItemBase.m_DebugActionsMask = mask;
9389 }
9390
9391 static void AddDebugActionsMask(int mask)
9392 {
9393 ItemBase.m_DebugActionsMask |= mask;
9394 }
9395
9396 static void RemoveDebugActionsMask(int mask)
9397 {
9398 ItemBase.m_DebugActionsMask &= ~mask;
9399 }
9400
9401 static void ToggleDebugActionsMask(int mask)
9402 {
9403 if (HasDebugActionsMask(mask))
9404 {
9406 }
9407 else
9408 {
9409 AddDebugActionsMask(mask);
9410 }
9411 }
9412
9413 // -------------------------------------------------------------------------
9414 void SetCEBasedQuantity()
9415 {
9416 if (GetEconomyProfile())
9417 {
9418 float q_max = GetEconomyProfile().GetQuantityMax();
9419 if (q_max > 0)
9420 {
9421 float q_min = GetEconomyProfile().GetQuantityMin();
9422 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9423
9424 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9425 {
9426 ComponentEnergyManager comp = GetCompEM();
9427 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9428 {
9429 comp.SetEnergy0To1(quantity_randomized);
9430 }
9431 }
9432 else if (HasQuantity())
9433 {
9434 SetQuantityNormalized(quantity_randomized, false);
9435 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9436 }
9437
9438 }
9439 }
9440 }
9441
9443 void LockToParent()
9444 {
9445 EntityAI parent = GetHierarchyParent();
9446
9447 if (parent)
9448 {
9449 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9450 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9451 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9452 }
9453 }
9454
9456 void UnlockFromParent()
9457 {
9458 EntityAI parent = GetHierarchyParent();
9459
9460 if (parent)
9461 {
9462 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9463 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9464 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9465 }
9466 }
9467
9468 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9469 {
9470 /*
9471 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9472 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9473 */
9474 ItemBase item2 = ItemBase.Cast(entity2);
9475
9476 if (g_Game.IsClient())
9477 {
9478 if (ScriptInputUserData.CanStoreInputUserData())
9479 {
9480 ScriptInputUserData ctx = new ScriptInputUserData;
9482 ctx.Write(-1);
9483 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9484 ctx.Write(i1);
9485 ctx.Write(item2);
9486 ctx.Write(use_stack_max);
9487 ctx.Write(-1);
9488 ctx.Send();
9489
9490 if (IsCombineAll(item2, use_stack_max))
9491 {
9492 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9493 }
9494 }
9495 }
9496 else if (!g_Game.IsMultiplayer())
9497 {
9498 CombineItems(item2, use_stack_max);
9499 }
9500 }
9501
9502 bool IsLiquidPresent()
9503 {
9504 return (GetLiquidType() != 0 && HasQuantity());
9505 }
9506
9507 bool IsLiquidContainer()
9508 {
9509 return m_LiquidContainerMask != 0;
9510 }
9511
9513 {
9514 return m_LiquidContainerMask;
9515 }
9516
9517 bool IsBloodContainer()
9518 {
9519 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9520 return false;
9521 }
9522
9523 bool IsNVG()
9524 {
9525 return false;
9526 }
9527
9530 bool IsExplosive()
9531 {
9532 return false;
9533 }
9534
9536 {
9537 return "";
9538 }
9539
9541
9542 bool IsLightSource()
9543 {
9544 return false;
9545 }
9546
9548 {
9549 return true;
9550 }
9551
9552 //--- ACTION CONDITIONS
9553 //direction
9554 bool IsFacingPlayer(PlayerBase player, string selection)
9555 {
9556 return true;
9557 }
9558
9559 bool IsPlayerInside(PlayerBase player, string selection)
9560 {
9561 return true;
9562 }
9563
9564 override bool CanObstruct()
9565 {
9566 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9567 return !player || !IsPlayerInside(player, "");
9568 }
9569
9570 override bool IsBeingPlaced()
9571 {
9572 return m_IsBeingPlaced;
9573 }
9574
9575 void SetIsBeingPlaced(bool is_being_placed)
9576 {
9577 m_IsBeingPlaced = is_being_placed;
9578 if (!is_being_placed)
9580 SetSynchDirty();
9581 }
9582
9583 //server-side
9584 void OnEndPlacement() {}
9585
9586 override bool IsHologram()
9587 {
9588 return m_IsHologram;
9589 }
9590
9591 bool CanBeDigged()
9592 {
9593 return m_CanBeDigged;
9594 }
9595
9597 {
9598 return 1;
9599 }
9600
9601 bool CanMakeGardenplot()
9602 {
9603 return false;
9604 }
9605
9606 void SetIsHologram(bool is_hologram)
9607 {
9608 m_IsHologram = is_hologram;
9609 SetSynchDirty();
9610 }
9611 /*
9612 protected float GetNutritionalEnergy()
9613 {
9614 Edible_Base edible = Edible_Base.Cast(this);
9615 return edible.GetFoodEnergy();
9616 }
9617
9618 protected float GetNutritionalWaterContent()
9619 {
9620 Edible_Base edible = Edible_Base.Cast(this);
9621 return edible.GetFoodWater();
9622 }
9623
9624 protected float GetNutritionalIndex()
9625 {
9626 Edible_Base edible = Edible_Base.Cast(this);
9627 return edible.GetFoodNutritionalIndex();
9628 }
9629
9630 protected float GetNutritionalFullnessIndex()
9631 {
9632 Edible_Base edible = Edible_Base.Cast(this);
9633 return edible.GetFoodTotalVolume();
9634 }
9635
9636 protected float GetNutritionalToxicity()
9637 {
9638 Edible_Base edible = Edible_Base.Cast(this);
9639 return edible.GetFoodToxicity();
9640
9641 }
9642 */
9643
9644
9645 // -------------------------------------------------------------------------
9646 override void OnMovedInsideCargo(EntityAI container)
9647 {
9648 super.OnMovedInsideCargo(container);
9649
9650 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9651 }
9652
9653 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9654 {
9655 super.EEItemLocationChanged(oldLoc, newLoc);
9656
9657 PlayerBase newPlayer = null;
9658 PlayerBase oldPlayer = null;
9659
9660 if (newLoc.GetParent())
9661 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9662
9663 if (oldLoc.GetParent())
9664 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9665
9666 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9667 {
9668 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9669
9670 if (rIndex >= 0)
9671 {
9672 InventoryLocation rIl = new InventoryLocation;
9673 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9674
9675 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9676 int rType = rIl.GetType();
9677 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9678 {
9679 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9680 }
9681 else if (rType == InventoryLocationType.ATTACHMENT)
9682 {
9683 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9684 }
9685
9686 }
9687 }
9688
9689 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9690 {
9691 if (newPlayer)
9692 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9693
9694 if (newPlayer == oldPlayer)
9695 {
9696 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9697 {
9698 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9699 {
9700 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9701 {
9702 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9703 }
9704 }
9705 else
9706 {
9707 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9708 }
9709 }
9710
9711 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9712 {
9713 int type = oldLoc.GetType();
9714 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9715 {
9716 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9717 }
9718 else if (type == InventoryLocationType.ATTACHMENT)
9719 {
9720 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9721 }
9722 }
9723 if (!m_OldLocation)
9724 {
9725 m_OldLocation = new InventoryLocation;
9726 }
9727 m_OldLocation.Copy(oldLoc);
9728 }
9729 else
9730 {
9731 if (m_OldLocation)
9732 {
9733 m_OldLocation.Reset();
9734 }
9735 }
9736
9737 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9738 }
9739 else
9740 {
9741 if (newPlayer)
9742 {
9743 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9744 if (resIndex >= 0)
9745 {
9746 InventoryLocation il = new InventoryLocation;
9747 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9748 ItemBase it = ItemBase.Cast(il.GetItem());
9749 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9750 int rel_type = il.GetType();
9751 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9752 {
9753 il.GetParent().GetOnReleaseLock().Invoke(it);
9754 }
9755 else if (rel_type == InventoryLocationType.ATTACHMENT)
9756 {
9757 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9758 }
9759 //it.GetOnReleaseLock().Invoke(it);
9760 }
9761 }
9762 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9763 {
9764 //ThrowPhysically(oldPlayer, vector.Zero);
9765 m_ThrowItemOnDrop = false;
9766 }
9767
9768 if (m_OldLocation)
9769 {
9770 m_OldLocation.Reset();
9771 }
9772 }
9773
9774 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9775 {
9776 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9777 }
9778
9779 if (newLoc.GetType() == InventoryLocationType.TEMP)
9780 {
9781 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9782 }
9783 }
9784
9785 override void EOnContact(IEntity other, Contact extra)
9786 {
9788 {
9789 int liquidType = -1;
9790 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9791 if (impactSpeed > 0.0)
9792 {
9793 m_ImpactSpeed = impactSpeed;
9794 #ifndef SERVER
9795 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9796 #else
9797 m_WantPlayImpactSound = true;
9798 SetSynchDirty();
9799 #endif
9800 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9801 }
9802 }
9803
9804 #ifdef SERVER
9805 if (GetCompEM() && GetCompEM().IsPlugged())
9806 {
9807 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9808 GetCompEM().UnplugThis();
9809 }
9810 #endif
9811 }
9812
9813 void RefreshPhysics();
9814
9815 override void OnCreatePhysics()
9816 {
9818 }
9819
9820 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9821 {
9822
9823 }
9824 // -------------------------------------------------------------------------
9825 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9826 {
9827 super.OnItemLocationChanged(old_owner, new_owner);
9828
9829 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9830 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9831
9832 if (!relatedPlayer && playerNew)
9833 relatedPlayer = playerNew;
9834
9835 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9836 {
9837 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9838 if (actionMgr)
9839 {
9840 ActionBase currentAction = actionMgr.GetRunningAction();
9841 if (currentAction)
9842 currentAction.OnItemLocationChanged(this);
9843 }
9844 }
9845
9846 Man ownerPlayerOld = null;
9847 Man ownerPlayerNew = null;
9848
9849 if (old_owner)
9850 {
9851 if (old_owner.IsMan())
9852 {
9853 ownerPlayerOld = Man.Cast(old_owner);
9854 }
9855 else
9856 {
9857 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9858 }
9859 }
9860 else
9861 {
9862 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9863 {
9864 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9865
9866 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9867 {
9868 GetCompEM().UnplugThis();
9869 }
9870 }
9871 }
9872
9873 if (new_owner)
9874 {
9875 if (new_owner.IsMan())
9876 {
9877 ownerPlayerNew = Man.Cast(new_owner);
9878 }
9879 else
9880 {
9881 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9882 }
9883 }
9884
9885 if (ownerPlayerOld != ownerPlayerNew)
9886 {
9887 if (ownerPlayerOld)
9888 {
9889 array<EntityAI> subItemsExit = new array<EntityAI>;
9890 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9891 for (int i = 0; i < subItemsExit.Count(); i++)
9892 {
9893 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9894 itemExit.OnInventoryExit(ownerPlayerOld);
9895 }
9896 }
9897
9898 if (ownerPlayerNew)
9899 {
9900 array<EntityAI> subItemsEnter = new array<EntityAI>;
9901 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9902 for (int j = 0; j < subItemsEnter.Count(); j++)
9903 {
9904 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9905 itemEnter.OnInventoryEnter(ownerPlayerNew);
9906 }
9907 }
9908 }
9909 else if (ownerPlayerNew != null)
9910 {
9911 PlayerBase nplayer;
9912 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9913 {
9914 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9915 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9916 for (int k = 0; k < subItemsUpdate.Count(); k++)
9917 {
9918 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9919 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9920 }
9921 }
9922 }
9923
9924 if (old_owner)
9925 old_owner.OnChildItemRemoved(this);
9926 if (new_owner)
9927 new_owner.OnChildItemReceived(this);
9928 }
9929
9930 // -------------------------------------------------------------------------------
9931 override void EEDelete(EntityAI parent)
9932 {
9933 super.EEDelete(parent);
9934 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9935 if (player)
9936 {
9937 OnInventoryExit(player);
9938
9939 if (player.IsAlive())
9940 {
9941 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9942 if (r_index >= 0)
9943 {
9944 InventoryLocation r_il = new InventoryLocation;
9945 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9946
9947 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9948 int r_type = r_il.GetType();
9949 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9950 {
9951 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9952 }
9953 else if (r_type == InventoryLocationType.ATTACHMENT)
9954 {
9955 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9956 }
9957
9958 }
9959
9960 player.RemoveQuickBarEntityShortcut(this);
9961 }
9962 }
9963 }
9964 // -------------------------------------------------------------------------------
9965 override void EEKilled(Object killer)
9966 {
9967 super.EEKilled(killer);
9968
9970 if (killer && killer.IsFireplace() && CanExplodeInFire())
9971 {
9972 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9973 {
9974 if (IsMagazine())
9975 {
9976 if (Magazine.Cast(this).GetAmmoCount() > 0)
9977 {
9978 ExplodeAmmo();
9979 }
9980 }
9981 else
9982 {
9983 Explode(DamageType.EXPLOSION);
9984 }
9985 }
9986 }
9987 }
9988
9989 override void OnWasAttached(EntityAI parent, int slot_id)
9990 {
9991 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9992
9993 super.OnWasAttached(parent, slot_id);
9994
9995 if (HasQuantity())
9996 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9997
9998 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9999 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10000 }
10001
10002 override void OnWasDetached(EntityAI parent, int slot_id)
10003 {
10004 super.OnWasDetached(parent, slot_id);
10005
10006 if (HasQuantity())
10007 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10008
10009 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10010 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10011 }
10012
10013 override string ChangeIntoOnAttach(string slot)
10014 {
10015 int idx;
10016 TStringArray inventory_slots = new TStringArray;
10017 TStringArray attach_types = new TStringArray;
10018
10019 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10020 if (inventory_slots.Count() < 1) //is string
10021 {
10022 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10023 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10024 }
10025 else //is array
10026 {
10027 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10028 }
10029
10030 idx = inventory_slots.Find(slot);
10031 if (idx < 0)
10032 return "";
10033
10034 return attach_types.Get(idx);
10035 }
10036
10037 override string ChangeIntoOnDetach()
10038 {
10039 int idx = -1;
10040 string slot;
10041
10042 TStringArray inventory_slots = new TStringArray;
10043 TStringArray detach_types = new TStringArray;
10044
10045 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10046 if (inventory_slots.Count() < 1) //is string
10047 {
10048 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10049 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10050 }
10051 else //is array
10052 {
10053 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10054 if (detach_types.Count() < 1)
10055 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10056 }
10057
10058 for (int i = 0; i < inventory_slots.Count(); i++)
10059 {
10060 slot = inventory_slots.Get(i);
10061 }
10062
10063 if (slot != "")
10064 {
10065 if (detach_types.Count() == 1)
10066 idx = 0;
10067 else
10068 idx = inventory_slots.Find(slot);
10069 }
10070 if (idx < 0)
10071 return "";
10072
10073 return detach_types.Get(idx);
10074 }
10075
10076 void ExplodeAmmo()
10077 {
10078 //timer
10079 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10080
10081 //min/max time
10082 float min_time = 1;
10083 float max_time = 3;
10084 float delay = Math.RandomFloat(min_time, max_time);
10085
10086 explode_timer.Run(delay, this, "DoAmmoExplosion");
10087 }
10088
10089 void DoAmmoExplosion()
10090 {
10091 Magazine magazine = Magazine.Cast(this);
10092 int pop_sounds_count = 6;
10093 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10094
10095 //play sound
10096 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10097 string sound_name = pop_sounds[ sound_idx ];
10098 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10099
10100 //remove ammo count
10101 magazine.ServerAddAmmoCount(-1);
10102
10103 //if condition then repeat -> ExplodeAmmo
10104 float min_temp_to_explode = 100; //min temperature for item to explode
10105
10106 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10107 {
10108 ExplodeAmmo();
10109 }
10110 }
10111
10112 // -------------------------------------------------------------------------------
10113 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10114 {
10115 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10116
10117 const int CHANCE_DAMAGE_CARGO = 4;
10118 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10119 const int CHANCE_DAMAGE_NOTHING = 2;
10120
10121 if (IsClothing() || IsContainer() || IsItemTent())
10122 {
10123 float dmg = damageResult.GetDamage("","Health") * -0.5;
10124 int chances;
10125 int rnd;
10126
10127 if (GetInventory().GetCargo())
10128 {
10129 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10130 rnd = Math.RandomInt(0,chances);
10131
10132 if (rnd < CHANCE_DAMAGE_CARGO)
10133 {
10134 DamageItemInCargo(dmg);
10135 }
10136 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10137 {
10139 }
10140 }
10141 else
10142 {
10143 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10144 rnd = Math.RandomInt(0,chances);
10145
10146 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10147 {
10149 }
10150 }
10151 }
10152 }
10153
10154 bool DamageItemInCargo(float damage)
10155 {
10156 CargoBase cargo = GetInventory().GetCargo();
10157 if (cargo)
10158 {
10159 int item_count = cargo.GetItemCount();
10160 if (item_count > 0)
10161 {
10162 int random_pick = Math.RandomInt(0, item_count);
10163 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10164 if (!item.IsExplosive())
10165 {
10166 item.AddHealth("","",damage);
10167 return true;
10168 }
10169 }
10170 }
10171 return false;
10172 }
10173
10174 bool DamageItemAttachments(float damage)
10175 {
10176 GameInventory inventory = GetInventory();
10177 int attachment_count = inventory.AttachmentCount();
10178 if (attachment_count > 0)
10179 {
10180 int random_pick = Math.RandomInt(0, attachment_count);
10181 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10182 if (!attachment.IsExplosive())
10183 {
10184 attachment.AddHealth("","",damage);
10185 return true;
10186 }
10187 }
10188 return false;
10189 }
10190
10191 override bool IsSplitable()
10192 {
10193 return m_CanThisBeSplit;
10194 }
10195 //----------------
10196 override bool CanBeSplit()
10197 {
10198 if (IsSplitable() && (GetQuantity() > 1))
10199 return GetInventory().CanRemoveEntity();
10200
10201 return false;
10202 }
10203
10204 protected bool ShouldSplitQuantity(float quantity)
10205 {
10206 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10207 if (!IsSplitable())
10208 return false;
10209
10210 // nothing to split?
10211 if (GetQuantity() <= 1)
10212 return false;
10213
10214 // check if we should re-use the item instead of creating a new copy?
10215 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10216 int delta = GetQuantity() - quantity;
10217 if (delta == 0)
10218 return false;
10219
10220 // valid to split
10221 return true;
10222 }
10223
10224 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10225 {
10226 if (g_Game.IsClient())
10227 {
10228 if (ScriptInputUserData.CanStoreInputUserData())
10229 {
10230 ScriptInputUserData ctx = new ScriptInputUserData;
10232 ctx.Write(1);
10233 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10234 ctx.Write(i1);
10235 ctx.Write(destination_entity);
10236 ctx.Write(true);
10237 ctx.Write(slot_id);
10238 ctx.Send();
10239 }
10240 }
10241 else if (!g_Game.IsMultiplayer())
10242 {
10243 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10244 }
10245 }
10246
10247 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10248 {
10249 float split_quantity_new;
10250 ItemBase new_item;
10251 float quantity = GetQuantity();
10252 float stack_max = GetTargetQuantityMax(slot_id);
10253 InventoryLocation loc = new InventoryLocation;
10254
10255 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10256 {
10257 if (stack_max <= GetQuantity())
10258 split_quantity_new = stack_max;
10259 else
10260 split_quantity_new = GetQuantity();
10261
10262 if (ShouldSplitQuantity(split_quantity_new))
10263 {
10264 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10265 if (new_item)
10266 {
10267 new_item.SetResultOfSplit(true);
10268 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10269 AddQuantity(-split_quantity_new, false, true);
10270 new_item.SetQuantity(split_quantity_new, false, true);
10271 }
10272 }
10273 }
10274 else if (destination_entity && slot_id == -1)
10275 {
10276 if (quantity > stack_max)
10277 split_quantity_new = stack_max;
10278 else
10279 split_quantity_new = quantity;
10280
10281 if (ShouldSplitQuantity(split_quantity_new))
10282 {
10283 GameInventory destinationInventory = destination_entity.GetInventory();
10284 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10285 {
10286 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10287 new_item = ItemBase.Cast(o);
10288 }
10289
10290 if (new_item)
10291 {
10292 new_item.SetResultOfSplit(true);
10293 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10294 AddQuantity(-split_quantity_new, false, true);
10295 new_item.SetQuantity(split_quantity_new, false, true);
10296 }
10297 }
10298 }
10299 else
10300 {
10301 if (stack_max != 0)
10302 {
10303 if (stack_max < GetQuantity())
10304 {
10305 split_quantity_new = GetQuantity() - stack_max;
10306 }
10307
10308 if (split_quantity_new == 0)
10309 {
10310 if (!g_Game.IsMultiplayer())
10311 player.PhysicalPredictiveDropItem(this);
10312 else
10313 player.ServerDropEntity(this);
10314 return;
10315 }
10316
10317 if (ShouldSplitQuantity(split_quantity_new))
10318 {
10319 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10320
10321 if (new_item)
10322 {
10323 new_item.SetResultOfSplit(true);
10324 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10325 SetQuantity(split_quantity_new, false, true);
10326 new_item.SetQuantity(stack_max, false, true);
10327 new_item.PlaceOnSurface();
10328 }
10329 }
10330 }
10331 }
10332 }
10333
10334 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10335 {
10336 float split_quantity_new;
10337 ItemBase new_item;
10338 float quantity = GetQuantity();
10339 float stack_max = GetTargetQuantityMax(slot_id);
10340 InventoryLocation loc = new InventoryLocation;
10341
10342 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10343 {
10344 if (stack_max <= GetQuantity())
10345 split_quantity_new = stack_max;
10346 else
10347 split_quantity_new = GetQuantity();
10348
10349 if (ShouldSplitQuantity(split_quantity_new))
10350 {
10351 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10352 if (new_item)
10353 {
10354 new_item.SetResultOfSplit(true);
10355 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10356 AddQuantity(-split_quantity_new, false, true);
10357 new_item.SetQuantity(split_quantity_new, false, true);
10358 }
10359 }
10360 }
10361 else if (destination_entity && slot_id == -1)
10362 {
10363 if (quantity > stack_max)
10364 split_quantity_new = stack_max;
10365 else
10366 split_quantity_new = quantity;
10367
10368 if (ShouldSplitQuantity(split_quantity_new))
10369 {
10370 GameInventory destinationInventory = destination_entity.GetInventory();
10371 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10372 {
10373 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10374 new_item = ItemBase.Cast(o);
10375 }
10376
10377 if (new_item)
10378 {
10379 new_item.SetResultOfSplit(true);
10380 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10381 AddQuantity(-split_quantity_new, false, true);
10382 new_item.SetQuantity(split_quantity_new, false, true);
10383 }
10384 }
10385 }
10386 else
10387 {
10388 if (stack_max != 0)
10389 {
10390 if (stack_max < GetQuantity())
10391 {
10392 split_quantity_new = GetQuantity() - stack_max;
10393 }
10394
10395 if (ShouldSplitQuantity(split_quantity_new))
10396 {
10397 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10398
10399 if (new_item)
10400 {
10401 new_item.SetResultOfSplit(true);
10402 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10403 SetQuantity(split_quantity_new, false, true);
10404 new_item.SetQuantity(stack_max, false, true);
10405 new_item.PlaceOnSurface();
10406 }
10407 }
10408 }
10409 }
10410 }
10411
10412 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10413 {
10414 if (g_Game.IsClient())
10415 {
10416 if (ScriptInputUserData.CanStoreInputUserData())
10417 {
10418 ScriptInputUserData ctx = new ScriptInputUserData;
10420 ctx.Write(4);
10421 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10422 ctx.Write(thiz);
10423 dst.WriteToContext(ctx);
10424 ctx.Send();
10425 }
10426 }
10427 else if (!g_Game.IsMultiplayer())
10428 {
10430 }
10431 }
10432
10433 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10434 {
10435 if (g_Game.IsClient())
10436 {
10437 if (ScriptInputUserData.CanStoreInputUserData())
10438 {
10439 ScriptInputUserData ctx = new ScriptInputUserData;
10441 ctx.Write(2);
10442 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10443 ctx.Write(dummy);
10444 ctx.Write(destination_entity);
10445 ctx.Write(true);
10446 ctx.Write(idx);
10447 ctx.Write(row);
10448 ctx.Write(col);
10449 ctx.Send();
10450 }
10451 }
10452 else if (!g_Game.IsMultiplayer())
10453 {
10454 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10455 }
10456 }
10457
10458 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10459 {
10461 }
10462
10463 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10464 {
10465 float quantity = GetQuantity();
10466 float split_quantity_new;
10467 ItemBase new_item;
10468 if (dst.IsValid())
10469 {
10470 int slot_id = dst.GetSlot();
10471 float stack_max = GetTargetQuantityMax(slot_id);
10472
10473 if (quantity > stack_max)
10474 split_quantity_new = stack_max;
10475 else
10476 split_quantity_new = quantity;
10477
10478 if (ShouldSplitQuantity(split_quantity_new))
10479 {
10480 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10481
10482 if (new_item)
10483 {
10484 new_item.SetResultOfSplit(true);
10485 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10486 AddQuantity(-split_quantity_new, false, true);
10487 new_item.SetQuantity(split_quantity_new, false, true);
10488 }
10489
10490 return new_item;
10491 }
10492 }
10493
10494 return null;
10495 }
10496
10497 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10498 {
10499 float quantity = GetQuantity();
10500 float split_quantity_new;
10501 ItemBase new_item;
10502 if (destination_entity)
10503 {
10504 float stackable = GetTargetQuantityMax();
10505 if (quantity > stackable)
10506 split_quantity_new = stackable;
10507 else
10508 split_quantity_new = quantity;
10509
10510 if (ShouldSplitQuantity(split_quantity_new))
10511 {
10512 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10513 if (new_item)
10514 {
10515 new_item.SetResultOfSplit(true);
10516 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10517 AddQuantity(-split_quantity_new, false, true);
10518 new_item.SetQuantity(split_quantity_new, false, true);
10519 }
10520 }
10521 }
10522 }
10523
10524 void SplitIntoStackMaxHandsClient(PlayerBase player)
10525 {
10526 if (g_Game.IsClient())
10527 {
10528 if (ScriptInputUserData.CanStoreInputUserData())
10529 {
10530 ScriptInputUserData ctx = new ScriptInputUserData;
10532 ctx.Write(3);
10533 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10534 ctx.Write(i1);
10535 ItemBase destination_entity = this;
10536 ctx.Write(destination_entity);
10537 ctx.Write(true);
10538 ctx.Write(0);
10539 ctx.Send();
10540 }
10541 }
10542 else if (!g_Game.IsMultiplayer())
10543 {
10544 SplitIntoStackMaxHands(player);
10545 }
10546 }
10547
10548 void SplitIntoStackMaxHands(PlayerBase player)
10549 {
10550 float quantity = GetQuantity();
10551 float split_quantity_new;
10552 ref ItemBase new_item;
10553 if (player)
10554 {
10555 float stackable = GetTargetQuantityMax();
10556 if (quantity > stackable)
10557 split_quantity_new = stackable;
10558 else
10559 split_quantity_new = quantity;
10560
10561 if (ShouldSplitQuantity(split_quantity_new))
10562 {
10563 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10564 new_item = ItemBase.Cast(in_hands);
10565 if (new_item)
10566 {
10567 new_item.SetResultOfSplit(true);
10568 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10569 AddQuantity(-split_quantity_new, false, true);
10570 new_item.SetQuantity(split_quantity_new, false, true);
10571 }
10572 }
10573 }
10574 }
10575
10576 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10577 {
10578 float quantity = GetQuantity();
10579 float split_quantity_new = Math.Floor(quantity * 0.5);
10580
10581 if (!ShouldSplitQuantity(split_quantity_new))
10582 return;
10583
10584 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10585
10586 if (new_item)
10587 {
10588 if (new_item.GetQuantityMax() < split_quantity_new)
10589 {
10590 split_quantity_new = new_item.GetQuantityMax();
10591 }
10592
10593 new_item.SetResultOfSplit(true);
10594 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10595
10596 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10597 {
10598 AddQuantity(-1, false, true);
10599 new_item.SetQuantity(1, false, true);
10600 }
10601 else
10602 {
10603 AddQuantity(-split_quantity_new, false, true);
10604 new_item.SetQuantity(split_quantity_new, false, true);
10605 }
10606 }
10607 }
10608
10609 void SplitItem(PlayerBase player)
10610 {
10611 float quantity = GetQuantity();
10612 float split_quantity_new = Math.Floor(quantity / 2);
10613
10614 if (!ShouldSplitQuantity(split_quantity_new))
10615 return;
10616
10617 InventoryLocation invloc = new InventoryLocation;
10618 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10619
10620 ItemBase new_item;
10621 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10622
10623 if (new_item)
10624 {
10625 if (new_item.GetQuantityMax() < split_quantity_new)
10626 {
10627 split_quantity_new = new_item.GetQuantityMax();
10628 }
10629 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10630 {
10631 AddQuantity(-1, false, true);
10632 new_item.SetQuantity(1, false, true);
10633 }
10634 else if (split_quantity_new > 1)
10635 {
10636 AddQuantity(-split_quantity_new, false, true);
10637 new_item.SetQuantity(split_quantity_new, false, true);
10638 }
10639 }
10640 }
10641
10643 void OnQuantityChanged(float delta)
10644 {
10645 SetWeightDirty();
10646 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10647
10648 if (parent)
10649 parent.OnAttachmentQuantityChangedEx(this, delta);
10650
10651 if (IsLiquidContainer())
10652 {
10653 if (GetQuantityNormalized() <= 0.0)
10654 {
10656 }
10657 else if (GetLiquidType() == LIQUID_NONE)
10658 {
10659 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10661 }
10662 }
10663 }
10664
10667 {
10668 // insert code here
10669 }
10670
10672 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10673 {
10675 }
10676
10677 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10678 {
10679 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10680
10681 if (g_Game.IsServer())
10682 {
10683 if (newLevel == GameConstants.STATE_RUINED)
10684 {
10686 EntityAI parent = GetHierarchyParent();
10687 if (parent && parent.IsFireplace())
10688 {
10689 CargoBase cargo = GetInventory().GetCargo();
10690 if (cargo)
10691 {
10692 for (int i = 0; i < cargo.GetItemCount(); ++i)
10693 {
10694 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10695 }
10696 }
10697 }
10698 }
10699
10700 if (IsResultOfSplit())
10701 {
10702 // reset the splitting result flag, return to normal item behavior
10703 SetResultOfSplit(false);
10704 return;
10705 }
10706
10707 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10708 {
10709 SetCleanness(0);//unclean the item upon damage dealt
10710 }
10711 }
10712 }
10713
10714 // just the split? TODO: verify
10715 override void OnRightClick()
10716 {
10717 super.OnRightClick();
10718
10719 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10720 {
10721 if (g_Game.IsClient())
10722 {
10723 if (ScriptInputUserData.CanStoreInputUserData())
10724 {
10725 EntityAI root = GetHierarchyRoot();
10726 Man playerOwner = GetHierarchyRootPlayer();
10727 InventoryLocation dst = new InventoryLocation;
10728
10729 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10730 if (!playerOwner && root && root == this)
10731 {
10733 }
10734 else
10735 {
10736 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10737 GetInventory().GetCurrentInventoryLocation(dst);
10738 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10739 {
10740 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10741 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10742 {
10744 }
10745 else
10746 {
10747 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10748 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10749 this shouldnt cause issues within this scope*/
10750 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10751 {
10753 }
10754 else
10755 {
10756 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10757 }
10758 }
10759 }
10760 }
10761
10762 ScriptInputUserData ctx = new ScriptInputUserData;
10764 ctx.Write(4);
10765 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10766 ctx.Write(thiz);
10767 dst.WriteToContext(ctx);
10768 ctx.Write(true); // dummy
10769 ctx.Send();
10770 }
10771 }
10772 else if (!g_Game.IsMultiplayer())
10773 {
10774 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10775 }
10776 }
10777 }
10778
10779 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10780 {
10781 if (root)
10782 {
10783 vector m4[4];
10784 root.GetTransform(m4);
10785 dst.SetGround(this, m4);
10786 }
10787 else
10788 {
10789 GetInventory().GetCurrentInventoryLocation(dst);
10790 }
10791 }
10792
10793 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10794 {
10795 //TODO: delete check zero quantity check after fix double posts hands fsm events
10796 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10797 return false;
10798
10799 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10800 return false;
10801
10802 //can_this_be_combined = ConfigGetBool("canBeSplit");
10804 return false;
10805
10806
10807 Magazine mag = Magazine.Cast(this);
10808 if (mag)
10809 {
10810 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10811 return false;
10812
10813 if (stack_max_limit)
10814 {
10815 Magazine other_mag = Magazine.Cast(other_item);
10816 if (other_item)
10817 {
10818 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10819 return false;
10820 }
10821
10822 }
10823 }
10824 else
10825 {
10826 //TODO: delete check zero quantity check after fix double posts hands fsm events
10827 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10828 return false;
10829
10830 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10831 return false;
10832 }
10833
10834 PlayerBase player = null;
10835 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10836 {
10837 if (player.GetInventory().HasAttachment(this))
10838 return false;
10839
10840 if (player.IsItemsToDelete())
10841 return false;
10842 }
10843
10844 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10845 return false;
10846
10847 int slotID;
10848 string slotName;
10849 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10850 return false;
10851
10852 return true;
10853 }
10854
10855 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10856 {
10857 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10858 }
10859
10860 bool IsResultOfSplit()
10861 {
10862 return m_IsResultOfSplit;
10863 }
10864
10865 void SetResultOfSplit(bool value)
10866 {
10867 m_IsResultOfSplit = value;
10868 }
10869
10870 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10871 {
10872 return ComputeQuantityUsedEx(other_item, use_stack_max);
10873 }
10874
10875 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10876 {
10877 float other_item_quantity = other_item.GetQuantity();
10878 float this_free_space;
10879
10880 float stack_max = GetQuantityMax();
10881
10882 this_free_space = stack_max - GetQuantity();
10883
10884 if (other_item_quantity > this_free_space)
10885 {
10886 return this_free_space;
10887 }
10888 else
10889 {
10890 return other_item_quantity;
10891 }
10892 }
10893
10894 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10895 {
10896 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10897 }
10898
10899 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10900 {
10901 if (!CanBeCombined(other_item, false))
10902 return;
10903
10904 if (!IsMagazine() && other_item)
10905 {
10906 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10907 if (quantity_used != 0)
10908 {
10909 float hp1 = GetHealth01("","");
10910 float hp2 = other_item.GetHealth01("","");
10911 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10912 hpResult = hpResult / (GetQuantity() + quantity_used);
10913
10914 hpResult *= GetMaxHealth();
10915 Math.Round(hpResult);
10916 SetHealth("", "Health", hpResult);
10917
10918 AddQuantity(quantity_used);
10919 other_item.AddQuantity(-quantity_used);
10920 }
10921 }
10922 OnCombine(other_item);
10923 }
10924
10925 void OnCombine(ItemBase other_item)
10926 {
10927 #ifdef SERVER
10928 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10929 GetHierarchyParent().IncreaseLifetimeUp();
10930 #endif
10931 };
10932
10933 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10934 {
10935 PlayerBase p = PlayerBase.Cast(player);
10936
10937 array<int> recipesIds = p.m_Recipes;
10938 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10939 if (moduleRecipesManager)
10940 {
10941 EntityAI itemInHands = player.GetEntityInHands();
10942 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10943 }
10944
10945 for (int i = 0;i < recipesIds.Count(); i++)
10946 {
10947 int key = recipesIds.Get(i);
10948 string recipeName = moduleRecipesManager.GetRecipeName(key);
10949 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10950 }
10951 }
10952
10953 // -------------------------------------------------------------------------
10954 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10955 {
10956 super.GetDebugActions(outputList);
10957
10958 //quantity
10959 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10960 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10961 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10962 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10963 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10964
10965 //health
10966 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10967 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10968 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10969 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10970 //temperature
10971 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10972 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10973 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10974 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10975
10976 //wet
10977 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10978 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10979 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10980
10981 //liquidtype
10982 if (IsLiquidContainer())
10983 {
10984 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10985 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10986 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10987 }
10988
10989 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10990 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10991
10992 // watch
10993 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10994 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10995 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10996
10997 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10998
10999 InventoryLocation loc = new InventoryLocation();
11000 GetInventory().GetCurrentInventoryLocation(loc);
11001 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11002 {
11003 if (Gizmo_IsSupported())
11004 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11005 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11006 }
11007
11008 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11009 }
11010
11011 // -------------------------------------------------------------------------
11012 // -------------------------------------------------------------------------
11013 // -------------------------------------------------------------------------
11014 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11015 {
11016 super.OnAction(action_id, player, ctx);
11017
11018 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11019 {
11020 switch (action_id)
11021 {
11022 case EActions.GIZMO_OBJECT:
11023 if (GetGizmoApi())
11024 GetGizmoApi().SelectObject(this);
11025 return true;
11026 case EActions.GIZMO_PHYSICS:
11027 if (GetGizmoApi())
11028 GetGizmoApi().SelectPhysics(GetPhysics());
11029 return true;
11030 }
11031 }
11032
11033 if (g_Game.IsServer())
11034 {
11035 switch (action_id)
11036 {
11037 case EActions.DELETE:
11038 Delete();
11039 return true;
11040 }
11041 }
11042
11043 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11044 {
11045 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11046 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11047 PlayerBase p = PlayerBase.Cast(player);
11048 if (EActions.RECIPES_RANGE_START < 1000)
11049 {
11050 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11051 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11052 }
11053 }
11054 #ifndef SERVER
11055 else if (action_id == EActions.WATCH_PLAYER)
11056 {
11057 PluginDeveloper.SetDeveloperItemClientEx(player);
11058 }
11059 #endif
11060 if (g_Game.IsServer())
11061 {
11062 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11063 {
11064 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11065 OnDebugButtonPressServer(id + 1);
11066 }
11067
11068 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11069 {
11070 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11071 InsertAgent(agent_id,100);
11072 }
11073
11074 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11075 {
11076 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11077 RemoveAgent(agent_id2);
11078 }
11079
11080 else if (action_id == EActions.ADD_QUANTITY)
11081 {
11082 if (IsMagazine())
11083 {
11084 Magazine mag = Magazine.Cast(this);
11085 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11086 }
11087 else
11088 {
11089 AddQuantity(GetQuantityMax() * 0.2);
11090 }
11091
11092 if (m_EM)
11093 {
11094 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11095 }
11096 //PrintVariables();
11097 }
11098
11099 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11100 {
11101 if (IsMagazine())
11102 {
11103 Magazine mag2 = Magazine.Cast(this);
11104 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11105 }
11106 else
11107 {
11108 AddQuantity(- GetQuantityMax() * 0.2);
11109 }
11110 if (m_EM)
11111 {
11112 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11113 }
11114 //PrintVariables();
11115 }
11116
11117 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11118 {
11119 SetQuantity(0);
11120
11121 if (m_EM)
11122 {
11123 m_EM.SetEnergy(0);
11124 }
11125 }
11126
11127 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11128 {
11130
11131 if (m_EM)
11132 {
11133 m_EM.SetEnergy(m_EM.GetEnergyMax());
11134 }
11135 }
11136
11137 else if (action_id == EActions.ADD_HEALTH)
11138 {
11139 AddHealth("","",GetMaxHealth("","Health")/5);
11140 }
11141 else if (action_id == EActions.REMOVE_HEALTH)
11142 {
11143 AddHealth("","",-GetMaxHealth("","Health")/5);
11144 }
11145 else if (action_id == EActions.DESTROY_HEALTH)
11146 {
11147 SetHealth01("","",0);
11148 }
11149 else if (action_id == EActions.WATCH_ITEM)
11150 {
11152 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11153 #ifdef DEVELOPER
11154 SetDebugDeveloper_item(this);
11155 #endif
11156 }
11157
11158 else if (action_id == EActions.ADD_TEMPERATURE)
11159 {
11160 AddTemperature(20);
11161 //PrintVariables();
11162 }
11163
11164 else if (action_id == EActions.REMOVE_TEMPERATURE)
11165 {
11166 AddTemperature(-20);
11167 //PrintVariables();
11168 }
11169
11170 else if (action_id == EActions.FLIP_FROZEN)
11171 {
11172 SetFrozen(!GetIsFrozen());
11173 //PrintVariables();
11174 }
11175
11176 else if (action_id == EActions.ADD_WETNESS)
11177 {
11178 AddWet(GetWetMax()/5);
11179 //PrintVariables();
11180 }
11181
11182 else if (action_id == EActions.REMOVE_WETNESS)
11183 {
11184 AddWet(-GetWetMax()/5);
11185 //PrintVariables();
11186 }
11187
11188 else if (action_id == EActions.LIQUIDTYPE_UP)
11189 {
11190 int curr_type = GetLiquidType();
11191 SetLiquidType(curr_type * 2);
11192 //AddWet(1);
11193 //PrintVariables();
11194 }
11195
11196 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11197 {
11198 int curr_type2 = GetLiquidType();
11199 SetLiquidType(curr_type2 / 2);
11200 }
11201
11202 else if (action_id == EActions.MAKE_SPECIAL)
11203 {
11204 auto debugParams = DebugSpawnParams.WithPlayer(player);
11205 OnDebugSpawnEx(debugParams);
11206 }
11207
11208 }
11209
11210
11211 return false;
11212 }
11213
11214 // -------------------------------------------------------------------------
11215
11216
11219 void OnActivatedByTripWire();
11220
11222 void OnActivatedByItem(notnull ItemBase item);
11223
11224 //----------------------------------------------------------------
11225 //returns true if item is able to explode when put in fire
11226 bool CanExplodeInFire()
11227 {
11228 return false;
11229 }
11230
11231 //----------------------------------------------------------------
11232 bool CanEat()
11233 {
11234 return true;
11235 }
11236
11237 //----------------------------------------------------------------
11238 override bool IsIgnoredByConstruction()
11239 {
11240 return true;
11241 }
11242
11243 //----------------------------------------------------------------
11244 //has FoodStages in config?
11245 bool HasFoodStage()
11246 {
11247 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11248 return g_Game.ConfigIsExisting(config_path);
11249 }
11250
11252 FoodStage GetFoodStage()
11253 {
11254 return null;
11255 }
11256
11257 bool CanBeCooked()
11258 {
11259 return false;
11260 }
11261
11262 bool CanBeCookedOnStick()
11263 {
11264 return false;
11265 }
11266
11268 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11270
11271 //----------------------------------------------------------------
11272 bool CanRepair(ItemBase item_repair_kit)
11273 {
11274 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11275 return module_repairing.CanRepair(this, item_repair_kit);
11276 }
11277
11278 //----------------------------------------------------------------
11279 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11280 {
11281 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11282 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11283 }
11284
11285 //----------------------------------------------------------------
11286 int GetItemSize()
11287 {
11288 /*
11289 vector v_size = this.ConfigGetVector("itemSize");
11290 int v_size_x = v_size[0];
11291 int v_size_y = v_size[1];
11292 int size = v_size_x * v_size_y;
11293 return size;
11294 */
11295
11296 return 1;
11297 }
11298
11299 //----------------------------------------------------------------
11300 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11301 bool CanBeMovedOverride()
11302 {
11303 return m_CanBeMovedOverride;
11304 }
11305
11306 //----------------------------------------------------------------
11307 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11308 void SetCanBeMovedOverride(bool setting)
11309 {
11310 m_CanBeMovedOverride = setting;
11311 }
11312
11313 //----------------------------------------------------------------
11321 void MessageToOwnerStatus(string text)
11322 {
11323 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11324
11325 if (player)
11326 {
11327 player.MessageStatus(text);
11328 }
11329 }
11330
11331 //----------------------------------------------------------------
11339 void MessageToOwnerAction(string text)
11340 {
11341 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11342
11343 if (player)
11344 {
11345 player.MessageAction(text);
11346 }
11347 }
11348
11349 //----------------------------------------------------------------
11357 void MessageToOwnerFriendly(string text)
11358 {
11359 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11360
11361 if (player)
11362 {
11363 player.MessageFriendly(text);
11364 }
11365 }
11366
11367 //----------------------------------------------------------------
11375 void MessageToOwnerImportant(string text)
11376 {
11377 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11378
11379 if (player)
11380 {
11381 player.MessageImportant(text);
11382 }
11383 }
11384
11385 override bool IsItemBase()
11386 {
11387 return true;
11388 }
11389
11390 // Checks if item is of questioned kind
11391 override bool KindOf(string tag)
11392 {
11393 bool found = false;
11394 string item_name = this.GetType();
11395 ref TStringArray item_tag_array = new TStringArray;
11396 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11397
11398 int array_size = item_tag_array.Count();
11399 for (int i = 0; i < array_size; i++)
11400 {
11401 if (item_tag_array.Get(i) == tag)
11402 {
11403 found = true;
11404 break;
11405 }
11406 }
11407 return found;
11408 }
11409
11410
11411 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11412 {
11413 //Debug.Log("OnRPC called");
11414 super.OnRPC(sender, rpc_type,ctx);
11415
11416 //Play soundset for attachment locking (ActionLockAttachment.c)
11417 switch (rpc_type)
11418 {
11419 #ifndef SERVER
11420 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11421 Param2<bool, string> p = new Param2<bool, string>(false, "");
11422
11423 if (!ctx.Read(p))
11424 return;
11425
11426 bool play = p.param1;
11427 string soundSet = p.param2;
11428
11429 if (play)
11430 {
11431 if (m_LockingSound)
11432 {
11434 {
11435 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11436 }
11437 }
11438 else
11439 {
11440 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11441 }
11442 }
11443 else
11444 {
11445 SEffectManager.DestroyEffect(m_LockingSound);
11446 }
11447
11448 break;
11449 #endif
11450
11451 }
11452
11453 if (GetWrittenNoteData())
11454 {
11455 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11456 }
11457 }
11458
11459 //-----------------------------
11460 // VARIABLE MANIPULATION SYSTEM
11461 //-----------------------------
11462 int NameToID(string name)
11463 {
11464 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11465 return plugin.GetID(name);
11466 }
11467
11468 string IDToName(int id)
11469 {
11470 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11471 return plugin.GetName(id);
11472 }
11473
11475 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11476 {
11477 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11478 //read the flags
11479 int varFlags;
11480 if (!ctx.Read(varFlags))
11481 return;
11482
11483 if (varFlags & ItemVariableFlags.FLOAT)
11484 {
11485 ReadVarsFromCTX(ctx);
11486 }
11487 }
11488
11489 override void SerializeNumericalVars(array<float> floats_out)
11490 {
11491 //some variables handled on EntityAI level already!
11492 super.SerializeNumericalVars(floats_out);
11493
11494 // the order of serialization must be the same as the order of de-serialization
11495 //--------------------------------------------
11496 if (IsVariableSet(VARIABLE_QUANTITY))
11497 {
11498 floats_out.Insert(m_VarQuantity);
11499 }
11500 //--------------------------------------------
11501 if (IsVariableSet(VARIABLE_WET))
11502 {
11503 floats_out.Insert(m_VarWet);
11504 }
11505 //--------------------------------------------
11506 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11507 {
11508 floats_out.Insert(m_VarLiquidType);
11509 }
11510 //--------------------------------------------
11511 if (IsVariableSet(VARIABLE_COLOR))
11512 {
11513 floats_out.Insert(m_ColorComponentR);
11514 floats_out.Insert(m_ColorComponentG);
11515 floats_out.Insert(m_ColorComponentB);
11516 floats_out.Insert(m_ColorComponentA);
11517 }
11518 //--------------------------------------------
11519 if (IsVariableSet(VARIABLE_CLEANNESS))
11520 {
11521 floats_out.Insert(m_Cleanness);
11522 }
11523 }
11524
11525 override void DeSerializeNumericalVars(array<float> floats)
11526 {
11527 //some variables handled on EntityAI level already!
11528 super.DeSerializeNumericalVars(floats);
11529
11530 // the order of serialization must be the same as the order of de-serialization
11531 int index = 0;
11532 int mask = Math.Round(floats.Get(index));
11533
11534 index++;
11535 //--------------------------------------------
11536 if (mask & VARIABLE_QUANTITY)
11537 {
11538 if (m_IsStoreLoad)
11539 {
11540 SetStoreLoadedQuantity(floats.Get(index));
11541 }
11542 else
11543 {
11544 float quantity = floats.Get(index);
11545 SetQuantity(quantity, true, false, false, false);
11546 }
11547 index++;
11548 }
11549 //--------------------------------------------
11550 if (mask & VARIABLE_WET)
11551 {
11552 float wet = floats.Get(index);
11553 SetWet(wet);
11554 index++;
11555 }
11556 //--------------------------------------------
11557 if (mask & VARIABLE_LIQUIDTYPE)
11558 {
11559 int liquidtype = Math.Round(floats.Get(index));
11560 SetLiquidType(liquidtype);
11561 index++;
11562 }
11563 //--------------------------------------------
11564 if (mask & VARIABLE_COLOR)
11565 {
11566 m_ColorComponentR = Math.Round(floats.Get(index));
11567 index++;
11568 m_ColorComponentG = Math.Round(floats.Get(index));
11569 index++;
11570 m_ColorComponentB = Math.Round(floats.Get(index));
11571 index++;
11572 m_ColorComponentA = Math.Round(floats.Get(index));
11573 index++;
11574 }
11575 //--------------------------------------------
11576 if (mask & VARIABLE_CLEANNESS)
11577 {
11578 int cleanness = Math.Round(floats.Get(index));
11579 SetCleanness(cleanness);
11580 index++;
11581 }
11582 }
11583
11584 override void WriteVarsToCTX(ParamsWriteContext ctx)
11585 {
11586 super.WriteVarsToCTX(ctx);
11587
11588 //--------------------------------------------
11589 if (IsVariableSet(VARIABLE_QUANTITY))
11590 {
11591 ctx.Write(GetQuantity());
11592 }
11593 //--------------------------------------------
11594 if (IsVariableSet(VARIABLE_WET))
11595 {
11596 ctx.Write(GetWet());
11597 }
11598 //--------------------------------------------
11599 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11600 {
11601 ctx.Write(GetLiquidType());
11602 }
11603 //--------------------------------------------
11604 if (IsVariableSet(VARIABLE_COLOR))
11605 {
11606 int r,g,b,a;
11607 GetColor(r,g,b,a);
11608 ctx.Write(r);
11609 ctx.Write(g);
11610 ctx.Write(b);
11611 ctx.Write(a);
11612 }
11613 //--------------------------------------------
11614 if (IsVariableSet(VARIABLE_CLEANNESS))
11615 {
11616 ctx.Write(GetCleanness());
11617 }
11618 }
11619
11620 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11621 {
11622 if (!super.ReadVarsFromCTX(ctx,version))
11623 return false;
11624
11625 int intValue;
11626 float value;
11627
11628 if (version < 140)
11629 {
11630 if (!ctx.Read(intValue))
11631 return false;
11632
11633 m_VariablesMask = intValue;
11634 }
11635
11636 if (m_VariablesMask & VARIABLE_QUANTITY)
11637 {
11638 if (!ctx.Read(value))
11639 return false;
11640
11641 if (IsStoreLoad())
11642 {
11644 }
11645 else
11646 {
11647 SetQuantity(value, true, false, false, false);
11648 }
11649 }
11650 //--------------------------------------------
11651 if (version < 140)
11652 {
11653 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11654 {
11655 if (!ctx.Read(value))
11656 return false;
11657 SetTemperatureDirect(value);
11658 }
11659 }
11660 //--------------------------------------------
11661 if (m_VariablesMask & VARIABLE_WET)
11662 {
11663 if (!ctx.Read(value))
11664 return false;
11665 SetWet(value);
11666 }
11667 //--------------------------------------------
11668 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11669 {
11670 if (!ctx.Read(intValue))
11671 return false;
11672 SetLiquidType(intValue);
11673 }
11674 //--------------------------------------------
11675 if (m_VariablesMask & VARIABLE_COLOR)
11676 {
11677 int r,g,b,a;
11678 if (!ctx.Read(r))
11679 return false;
11680 if (!ctx.Read(g))
11681 return false;
11682 if (!ctx.Read(b))
11683 return false;
11684 if (!ctx.Read(a))
11685 return false;
11686
11687 SetColor(r,g,b,a);
11688 }
11689 //--------------------------------------------
11690 if (m_VariablesMask & VARIABLE_CLEANNESS)
11691 {
11692 if (!ctx.Read(intValue))
11693 return false;
11694 SetCleanness(intValue);
11695 }
11696 //--------------------------------------------
11697 if (version >= 138 && version < 140)
11698 {
11699 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11700 {
11701 if (!ctx.Read(intValue))
11702 return false;
11703 SetFrozen(intValue);
11704 }
11705 }
11706
11707 return true;
11708 }
11709
11710 //----------------------------------------------------------------
11711 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11712 {
11713 m_IsStoreLoad = true;
11715 {
11716 m_FixDamageSystemInit = true;
11717 }
11718
11719 if (!super.OnStoreLoad(ctx, version))
11720 {
11721 m_IsStoreLoad = false;
11722 return false;
11723 }
11724
11725 if (version >= 114)
11726 {
11727 bool hasQuickBarIndexSaved;
11728
11729 if (!ctx.Read(hasQuickBarIndexSaved))
11730 {
11731 m_IsStoreLoad = false;
11732 return false;
11733 }
11734
11735 if (hasQuickBarIndexSaved)
11736 {
11737 int itmQBIndex;
11738
11739 //Load quickbar item bind
11740 if (!ctx.Read(itmQBIndex))
11741 {
11742 m_IsStoreLoad = false;
11743 return false;
11744 }
11745
11746 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11747 if (itmQBIndex != -1 && parentPlayer)
11748 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11749 }
11750 }
11751 else
11752 {
11753 // Backup of how it used to be
11754 PlayerBase player;
11755 int itemQBIndex;
11756 if (version == int.MAX)
11757 {
11758 if (!ctx.Read(itemQBIndex))
11759 {
11760 m_IsStoreLoad = false;
11761 return false;
11762 }
11763 }
11764 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11765 {
11766 //Load quickbar item bind
11767 if (!ctx.Read(itemQBIndex))
11768 {
11769 m_IsStoreLoad = false;
11770 return false;
11771 }
11772 if (itemQBIndex != -1 && player)
11773 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11774 }
11775 }
11776
11777 if (version < 140)
11778 {
11779 // variable management system
11780 if (!LoadVariables(ctx, version))
11781 {
11782 m_IsStoreLoad = false;
11783 return false;
11784 }
11785 }
11786
11787 //agent trasmission system
11788 if (!LoadAgents(ctx, version))
11789 {
11790 m_IsStoreLoad = false;
11791 return false;
11792 }
11793 if (version >= 132)
11794 {
11795 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11796 if (raib)
11797 {
11798 if (!raib.OnStoreLoad(ctx,version))
11799 {
11800 m_IsStoreLoad = false;
11801 return false;
11802 }
11803 }
11804 }
11805
11806 m_IsStoreLoad = false;
11807 return true;
11808 }
11809
11810 //----------------------------------------------------------------
11811
11812 override void OnStoreSave(ParamsWriteContext ctx)
11813 {
11814 super.OnStoreSave(ctx);
11815
11816 PlayerBase player;
11817 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11818 {
11819 ctx.Write(true); // Keep track of if we should actually read this in or not
11820 //Save quickbar item bind
11821 int itemQBIndex = -1;
11822 itemQBIndex = player.FindQuickBarEntityIndex(this);
11823 ctx.Write(itemQBIndex);
11824 }
11825 else
11826 {
11827 ctx.Write(false); // Keep track of if we should actually read this in or not
11828 }
11829
11830 SaveAgents(ctx);//agent trasmission system
11831
11832 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11833 if (raib)
11834 {
11835 raib.OnStoreSave(ctx);
11836 }
11837 }
11838 //----------------------------------------------------------------
11839
11840 override void AfterStoreLoad()
11841 {
11842 super.AfterStoreLoad();
11843
11845 {
11847 }
11848
11849 if (GetStoreLoadedQuantity() != float.LOWEST)
11850 {
11852 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11853 }
11854 }
11855
11856 override void EEOnAfterLoad()
11857 {
11858 super.EEOnAfterLoad();
11859
11861 {
11862 m_FixDamageSystemInit = false;
11863 }
11864
11867 }
11868
11869 bool CanBeDisinfected()
11870 {
11871 return false;
11872 }
11873
11874
11875 //----------------------------------------------------------------
11876 override void OnVariablesSynchronized()
11877 {
11878 if (m_Initialized)
11879 {
11880 #ifdef PLATFORM_CONSOLE
11881 //bruteforce it is
11882 if (IsSplitable())
11883 {
11884 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11885 if (menu)
11886 {
11887 menu.Refresh();
11888 }
11889 }
11890 #endif
11891 }
11892
11894 {
11895 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11896 m_WantPlayImpactSound = false;
11897 }
11898
11900 {
11901 SetWeightDirty();
11903 }
11904 if (m_VarWet != m_VarWetPrev)
11905 {
11908 }
11909
11910 if (m_SoundSyncPlay != 0)
11911 {
11914
11915 m_SoundSyncPlay = 0;
11916 m_SoundSyncSlotID = -1;
11917 }
11918 if (m_SoundSyncStop != 0)
11919 {
11921 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11922 m_SoundSyncStop = 0;
11923 }
11924
11925 super.OnVariablesSynchronized();
11926 }
11927
11928 //------------------------- Quantity
11929 //----------------------------------------------------------------
11931 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11932 {
11933 if (!IsServerCheck(allow_client))
11934 return false;
11935
11936 if (!HasQuantity())
11937 return false;
11938
11939 float min = GetQuantityMin();
11940 float max = GetQuantityMax();
11941
11942 if (value <= (min + 0.001))
11943 value = min;
11944
11945 if (value == min)
11946 {
11947 if (destroy_config)
11948 {
11949 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11950 if (dstr)
11951 {
11952 m_VarQuantity = Math.Clamp(value, min, max);
11953 this.Delete();
11954 return true;
11955 }
11956 }
11957 else if (destroy_forced)
11958 {
11959 m_VarQuantity = Math.Clamp(value, min, max);
11960 this.Delete();
11961 return true;
11962 }
11963 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11964 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11965 }
11966
11967 float delta = m_VarQuantity;
11968 m_VarQuantity = Math.Clamp(value, min, max);
11969
11970 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11971 {
11972 EntityAI parent = GetHierarchyRoot();
11973 InventoryLocation iLoc = new InventoryLocation();
11974 GetInventory().GetCurrentInventoryLocation(iLoc);
11975 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11976 {
11977 int iLocSlot = iLoc.GetSlot();
11978 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11979 {
11980 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11981 }
11982 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11983 {
11984 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11985 }
11986 }
11987 }
11988
11989 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11990 {
11991 delta = m_VarQuantity - delta;
11992
11993 if (delta)
11994 OnQuantityChanged(delta);
11995 }
11996
11997 SetVariableMask(VARIABLE_QUANTITY);
11998
11999 return false;
12000 }
12001
12002 //----------------------------------------------------------------
12004 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12005 {
12006 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12007 }
12008 //----------------------------------------------------------------
12009 void SetQuantityMax()
12010 {
12011 float max = GetQuantityMax();
12012 SetQuantity(max);
12013 }
12014
12015 override void SetQuantityToMinimum()
12016 {
12017 float min = GetQuantityMin();
12018 SetQuantity(min);
12019 }
12020 //----------------------------------------------------------------
12022 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12023 {
12024 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12025 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12026 SetQuantity(result, destroy_config, destroy_forced);
12027 }
12028
12029 //----------------------------------------------------------------
12031 override float GetQuantityNormalized()
12032 {
12033 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12034 }
12035
12037 {
12038 return GetQuantityNormalized();
12039 }
12040
12041 /*void SetAmmoNormalized(float value)
12042 {
12043 float value_clamped = Math.Clamp(value, 0, 1);
12044 Magazine this_mag = Magazine.Cast(this);
12045 int max_rounds = this_mag.GetAmmoMax();
12046 int result = value * max_rounds;//can the rounded if higher precision is required
12047 this_mag.SetAmmoCount(result);
12048 }*/
12049 //----------------------------------------------------------------
12050 override int GetQuantityMax()
12051 {
12052 int slot = -1;
12053 GameInventory inventory = GetInventory();
12054 if (inventory)
12055 {
12056 InventoryLocation il = new InventoryLocation;
12057 inventory.GetCurrentInventoryLocation(il);
12058 slot = il.GetSlot();
12059 }
12060
12061 return GetTargetQuantityMax(slot);
12062 }
12063
12064 override int GetTargetQuantityMax(int attSlotID = -1)
12065 {
12066 float quantity_max = 0;
12067
12068 if (IsSplitable()) //only stackable/splitable items can check for stack size
12069 {
12070 if (attSlotID != -1)
12071 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12072
12073 if (quantity_max <= 0)
12074 quantity_max = m_VarStackMax;
12075 }
12076
12077 if (quantity_max <= 0)
12078 quantity_max = m_VarQuantityMax;
12079
12080 return quantity_max;
12081 }
12082 //----------------------------------------------------------------
12083 override int GetQuantityMin()
12084 {
12085 return m_VarQuantityMin;
12086 }
12087 //----------------------------------------------------------------
12088 int GetQuantityInit()
12089 {
12090 return m_VarQuantityInit;
12091 }
12092
12093 //----------------------------------------------------------------
12094 override bool HasQuantity()
12095 {
12096 return !(GetQuantityMax() - GetQuantityMin() == 0);
12097 }
12098
12099 override float GetQuantity()
12100 {
12101 return m_VarQuantity;
12102 }
12103
12104 bool IsFullQuantity()
12105 {
12106 return GetQuantity() >= GetQuantityMax();
12107 }
12108
12109 //Calculates weight of single item without attachments and cargo
12110 override float GetSingleInventoryItemWeightEx()
12111 {
12112 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12113 float weightEx = GetWeightEx();//overall weight of the item
12114 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12115 return weightEx - special;
12116 }
12117
12118 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12120 {
12122 }
12123
12124 override protected float GetWeightSpecialized(bool forceRecalc = false)
12125 {
12126 if (IsSplitable()) //quantity determines size of the stack
12127 {
12128 #ifdef DEVELOPER
12129 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12130 {
12131 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12132 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12133 }
12134 #endif
12135
12136 return GetQuantity() * GetConfigWeightModified();
12137 }
12138 else if (HasEnergyManager())// items with energy manager
12139 {
12140 #ifdef DEVELOPER
12141 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12142 {
12143 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12144 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12145 }
12146 #endif
12147 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12148 }
12149 else//everything else
12150 {
12151 #ifdef DEVELOPER
12152 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12153 {
12154 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12155 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12156 }
12157 #endif
12158 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12159 }
12160 }
12161
12163 int GetNumberOfItems()
12164 {
12165 int item_count = 0;
12166 ItemBase item;
12167
12168 GameInventory inventory = GetInventory();
12169 CargoBase cargo = inventory.GetCargo();
12170 if (cargo != NULL)
12171 {
12172 item_count = cargo.GetItemCount();
12173 }
12174
12175 int nAttachments = inventory.AttachmentCount();
12176 for (int i = 0; i < nAttachments; ++i)
12177 {
12178 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12179 if (item)
12180 item_count += item.GetNumberOfItems();
12181 }
12182 return item_count;
12183 }
12184
12186 float GetUnitWeight(bool include_wetness = true)
12187 {
12188 float weight = 0;
12189 float wetness = 1;
12190 if (include_wetness)
12191 wetness += GetWet();
12192 if (IsSplitable()) //quantity determines size of the stack
12193 {
12194 weight = wetness * m_ConfigWeight;
12195 }
12196 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12197 {
12198 weight = 1;
12199 }
12200 return weight;
12201 }
12202
12203 //-----------------------------------------------------------------
12204
12205 override void ClearInventory()
12206 {
12207 GameInventory inventory = GetInventory();
12208 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12209 {
12210 array<EntityAI> items = new array<EntityAI>;
12211 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12212 for (int i = 0; i < items.Count(); ++i)
12213 {
12214 ItemBase item = ItemBase.Cast(items.Get(i));
12215 if (item)
12216 {
12217 g_Game.ObjectDelete(item);
12218 }
12219 }
12220 }
12221 }
12222
12223 //------------------------- Energy
12224
12225 //----------------------------------------------------------------
12226 float GetEnergy()
12227 {
12228 float energy = 0;
12229 if (HasEnergyManager())
12230 {
12231 energy = GetCompEM().GetEnergy();
12232 }
12233 return energy;
12234 }
12235
12236
12237 override void OnEnergyConsumed()
12238 {
12239 super.OnEnergyConsumed();
12240
12242 }
12243
12244 override void OnEnergyAdded()
12245 {
12246 super.OnEnergyAdded();
12247
12249 }
12250
12251 // Converts energy (from Energy Manager) to quantity, if enabled.
12253 {
12254 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12255 {
12256 if (HasQuantity())
12257 {
12258 float energy_0to1 = GetCompEM().GetEnergy0To1();
12259 SetQuantityNormalized(energy_0to1);
12260 }
12261 }
12262 }
12263
12264 //----------------------------------------------------------------
12265 float GetHeatIsolationInit()
12266 {
12267 return ConfigGetFloat("heatIsolation");
12268 }
12269
12270 float GetHeatIsolation()
12271 {
12272 return m_HeatIsolation;
12273 }
12274
12275 float GetDryingIncrement(string pIncrementName)
12276 {
12277 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12278 if (g_Game.ConfigIsExisting(paramPath))
12279 return g_Game.ConfigGetFloat(paramPath);
12280
12281 return 0.0;
12282 }
12283
12284 float GetSoakingIncrement(string pIncrementName)
12285 {
12286 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12287 if (g_Game.ConfigIsExisting(paramPath))
12288 return g_Game.ConfigGetFloat(paramPath);
12289
12290 return 0.0;
12291 }
12292 //----------------------------------------------------------------
12293 override void SetWet(float value, bool allow_client = false)
12294 {
12295 if (!IsServerCheck(allow_client))
12296 return;
12297
12298 float min = GetWetMin();
12299 float max = GetWetMax();
12300
12301 float previousValue = m_VarWet;
12302
12303 m_VarWet = Math.Clamp(value, min, max);
12304
12305 if (previousValue != m_VarWet)
12306 {
12307 SetVariableMask(VARIABLE_WET);
12308 OnWetChanged(m_VarWet, previousValue);
12309 }
12310 }
12311 //----------------------------------------------------------------
12312 override void AddWet(float value)
12313 {
12314 SetWet(GetWet() + value);
12315 }
12316 //----------------------------------------------------------------
12317 override void SetWetMax()
12318 {
12320 }
12321 //----------------------------------------------------------------
12322 override float GetWet()
12323 {
12324 return m_VarWet;
12325 }
12326 //----------------------------------------------------------------
12327 override float GetWetMax()
12328 {
12329 return m_VarWetMax;
12330 }
12331 //----------------------------------------------------------------
12332 override float GetWetMin()
12333 {
12334 return m_VarWetMin;
12335 }
12336 //----------------------------------------------------------------
12337 override float GetWetInit()
12338 {
12339 return m_VarWetInit;
12340 }
12341 //----------------------------------------------------------------
12342 override void OnWetChanged(float newVal, float oldVal)
12343 {
12344 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12345 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12346 if (newLevel != oldLevel)
12347 {
12348 OnWetLevelChanged(newLevel,oldLevel);
12349 }
12350 }
12351
12352 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12353 {
12354 SetWeightDirty();
12355 }
12356
12357 override EWetnessLevel GetWetLevel()
12358 {
12359 return GetWetLevelInternal(m_VarWet);
12360 }
12361
12362 //----------------------------------------------------------------
12363
12364 override void SetStoreLoad(bool value)
12365 {
12366 m_IsStoreLoad = value;
12367 }
12368
12369 override bool IsStoreLoad()
12370 {
12371 return m_IsStoreLoad;
12372 }
12373
12374 override void SetStoreLoadedQuantity(float value)
12375 {
12376 m_StoreLoadedQuantity = value;
12377 }
12378
12379 override float GetStoreLoadedQuantity()
12380 {
12381 return m_StoreLoadedQuantity;
12382 }
12383
12384 //----------------------------------------------------------------
12385
12386 float GetItemModelLength()
12387 {
12388 if (ConfigIsExisting("itemModelLength"))
12389 {
12390 return ConfigGetFloat("itemModelLength");
12391 }
12392 return 0;
12393 }
12394
12395 float GetItemAttachOffset()
12396 {
12397 if (ConfigIsExisting("itemAttachOffset"))
12398 {
12399 return ConfigGetFloat("itemAttachOffset");
12400 }
12401 return 0;
12402 }
12403
12404 override void SetCleanness(int value, bool allow_client = false)
12405 {
12406 if (!IsServerCheck(allow_client))
12407 return;
12408
12409 int previousValue = m_Cleanness;
12410
12411 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12412
12413 if (previousValue != m_Cleanness)
12414 SetVariableMask(VARIABLE_CLEANNESS);
12415 }
12416
12417 override int GetCleanness()
12418 {
12419 return m_Cleanness;
12420 }
12421
12423 {
12424 return true;
12425 }
12426
12427 //----------------------------------------------------------------
12428 // ATTACHMENT LOCKING
12429 // Getters relevant to generic ActionLockAttachment
12430 int GetLockType()
12431 {
12432 return m_LockType;
12433 }
12434
12435 string GetLockSoundSet()
12436 {
12437 return m_LockSoundSet;
12438 }
12439
12440 //----------------------------------------------------------------
12441 //------------------------- Color
12442 // sets items color variable given color components
12443 override void SetColor(int r, int g, int b, int a)
12444 {
12449 SetVariableMask(VARIABLE_COLOR);
12450 }
12452 override void GetColor(out int r,out int g,out int b,out int a)
12453 {
12458 }
12459
12460 bool IsColorSet()
12461 {
12462 return IsVariableSet(VARIABLE_COLOR);
12463 }
12464
12466 string GetColorString()
12467 {
12468 int r,g,b,a;
12469 GetColor(r,g,b,a);
12470 r = r/255;
12471 g = g/255;
12472 b = b/255;
12473 a = a/255;
12474 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12475 }
12476 //----------------------------------------------------------------
12477 //------------------------- LiquidType
12478
12479 override void SetLiquidType(int value, bool allow_client = false)
12480 {
12481 if (!IsServerCheck(allow_client))
12482 return;
12483
12484 int old = m_VarLiquidType;
12485 m_VarLiquidType = value;
12486 OnLiquidTypeChanged(old,value);
12487 SetVariableMask(VARIABLE_LIQUIDTYPE);
12488 }
12489
12490 int GetLiquidTypeInit()
12491 {
12492 return ConfigGetInt("varLiquidTypeInit");
12493 }
12494
12495 override int GetLiquidType()
12496 {
12497 return m_VarLiquidType;
12498 }
12499
12500 protected void OnLiquidTypeChanged(int oldType, int newType)
12501 {
12502 if (newType == LIQUID_NONE && GetIsFrozen())
12503 SetFrozen(false);
12504 }
12505
12507 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12508 {
12509 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12510 }
12511
12512 // -------------------------------------------------------------------------
12514 void OnInventoryEnter(Man player)
12515 {
12516 PlayerBase nplayer;
12517 if (PlayerBase.CastTo(nplayer, player))
12518 {
12519 m_CanPlayImpactSound = true;
12520 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12521 }
12522 }
12523
12524 // -------------------------------------------------------------------------
12526 void OnInventoryExit(Man player)
12527 {
12528 PlayerBase nplayer;
12529 if (PlayerBase.CastTo(nplayer,player))
12530 {
12531 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12532 }
12533
12534 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12535
12536 if (HasEnergyManager())
12537 {
12538 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12539 }
12540 }
12541
12542 // ADVANCED PLACEMENT EVENTS
12543 override void OnPlacementStarted(Man player)
12544 {
12545 super.OnPlacementStarted(player);
12546
12547 SetTakeable(false);
12548 }
12549
12550 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12551 {
12552 if (m_AdminLog)
12553 {
12554 m_AdminLog.OnPlacementComplete(player, this);
12555 }
12556
12557 super.OnPlacementComplete(player, position, orientation);
12558 }
12559
12560 //-----------------------------
12561 // AGENT SYSTEM
12562 //-----------------------------
12563 //--------------------------------------------------------------------------
12564 bool ContainsAgent(int agent_id)
12565 {
12566 if (agent_id & m_AttachedAgents)
12567 {
12568 return true;
12569 }
12570 else
12571 {
12572 return false;
12573 }
12574 }
12575
12576 //--------------------------------------------------------------------------
12577 override void RemoveAgent(int agent_id)
12578 {
12579 if (ContainsAgent(agent_id))
12580 {
12581 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12582 }
12583 }
12584
12585 //--------------------------------------------------------------------------
12586 override void RemoveAllAgents()
12587 {
12588 m_AttachedAgents = 0;
12589 }
12590 //--------------------------------------------------------------------------
12591 override void RemoveAllAgentsExcept(int agent_to_keep)
12592 {
12593 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12594 }
12595 // -------------------------------------------------------------------------
12596 override void InsertAgent(int agent, float count = 1)
12597 {
12598 if (count < 1)
12599 return;
12600 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12602 }
12603
12605 void TransferAgents(int agents)
12606 {
12608 }
12609
12610 // -------------------------------------------------------------------------
12611 override int GetAgents()
12612 {
12613 return m_AttachedAgents;
12614 }
12615 //----------------------------------------------------------------------
12616
12617 /*int GetContaminationType()
12618 {
12619 int contamination_type;
12620
12621 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12622 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12623 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12624 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12625
12626 Edible_Base edible = Edible_Base.Cast(this);
12627 int agents = GetAgents();
12628 if (edible)
12629 {
12630 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12631 if (profile)
12632 {
12633 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12634 }
12635 }
12636 if (agents & CONTAMINATED_MASK)
12637 {
12638 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12639 }
12640 if (agents & POISONED_MASK)
12641 {
12642 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12643 }
12644 if (agents & NERVE_GAS_MASK)
12645 {
12646 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12647 }
12648 if (agents & DIRTY_MASK)
12649 {
12650 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12651 }
12652
12653 return agents;
12654 }*/
12655
12656 // -------------------------------------------------------------------------
12657 bool LoadAgents(ParamsReadContext ctx, int version)
12658 {
12659 if (!ctx.Read(m_AttachedAgents))
12660 return false;
12661 return true;
12662 }
12663 // -------------------------------------------------------------------------
12665 {
12666
12668 }
12669 // -------------------------------------------------------------------------
12670
12672 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12673 {
12674 super.CheckForRoofLimited(timeTresholdMS);
12675
12676 float time = g_Game.GetTime();
12677 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12678 {
12679 m_PreviousRoofTestTime = time;
12680 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12681 }
12682 }
12683
12684 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12685 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12686 {
12687 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12688 {
12689 return 0;
12690 }
12691
12692 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12693 {
12694 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12695 if (filter)
12696 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12697 else
12698 return 0;//otherwise return 0 when no filter attached
12699 }
12700
12701 string subclassPath, entryName;
12702
12703 switch (type)
12704 {
12705 case DEF_BIOLOGICAL:
12706 entryName = "biological";
12707 break;
12708 case DEF_CHEMICAL:
12709 entryName = "chemical";
12710 break;
12711 default:
12712 entryName = "biological";
12713 break;
12714 }
12715
12716 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12717
12718 return g_Game.ConfigGetFloat(subclassPath + entryName);
12719 }
12720
12721
12722
12724 override void EEOnCECreate()
12725 {
12726 if (!IsMagazine())
12728
12730 }
12731
12732
12733 //-------------------------
12734 // OPEN/CLOSE USER ACTIONS
12735 //-------------------------
12737 void Open();
12738 void Close();
12739 bool IsOpen()
12740 {
12741 return true;
12742 }
12743
12744 override bool CanDisplayCargo()
12745 {
12746 return IsOpen();
12747 }
12748
12749
12750 // ------------------------------------------------------------
12751 // CONDITIONS
12752 // ------------------------------------------------------------
12753 override bool CanPutInCargo(EntityAI parent)
12754 {
12755 if (parent)
12756 {
12757 if (parent.IsInherited(DayZInfected))
12758 return true;
12759
12760 if (!parent.IsRuined())
12761 return true;
12762 }
12763
12764 return true;
12765 }
12766
12767 override bool CanPutAsAttachment(EntityAI parent)
12768 {
12769 if (!super.CanPutAsAttachment(parent))
12770 {
12771 return false;
12772 }
12773
12774 if (!IsRuined() && !parent.IsRuined())
12775 {
12776 return true;
12777 }
12778
12779 return false;
12780 }
12781
12782 override bool CanReceiveItemIntoCargo(EntityAI item)
12783 {
12784 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12785 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12786 // return false;
12787
12788 return super.CanReceiveItemIntoCargo(item);
12789 }
12790
12791 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12792 {
12793 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12794 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12795 // return false;
12796
12797 GameInventory attachmentInv = attachment.GetInventory();
12798 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12799 {
12800 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12801 return false;
12802 }
12803
12804 InventoryLocation loc = new InventoryLocation();
12805 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12806 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12807 return false;
12808
12809 return super.CanReceiveAttachment(attachment, slotId);
12810 }
12811
12812 override bool CanReleaseAttachment(EntityAI attachment)
12813 {
12814 if (!super.CanReleaseAttachment(attachment))
12815 return false;
12816
12817 return GetInventory().AreChildrenAccessible();
12818 }
12819
12820 /*override bool CanLoadAttachment(EntityAI attachment)
12821 {
12822 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12823 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12824 // return false;
12825
12826 GameInventory attachmentInv = attachment.GetInventory();
12827 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12828 {
12829 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12830 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12831
12832 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12833 return false;
12834 }
12835
12836 return super.CanLoadAttachment(attachment);
12837 }*/
12838
12839 // Plays muzzle flash particle effects
12840 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12841 {
12842 int id = muzzle_owner.GetMuzzleID();
12843 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12844
12845 if (WPOF_array)
12846 {
12847 for (int i = 0; i < WPOF_array.Count(); i++)
12848 {
12849 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12850
12851 if (WPOF)
12852 {
12853 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12854 }
12855 }
12856 }
12857 }
12858
12859 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12860 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12861 {
12862 int id = muzzle_owner.GetMuzzleID();
12863 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12864
12865 if (WPOBE_array)
12866 {
12867 for (int i = 0; i < WPOBE_array.Count(); i++)
12868 {
12869 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12870
12871 if (WPOBE)
12872 {
12873 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12874 }
12875 }
12876 }
12877 }
12878
12879 // Plays all weapon overheating particles
12880 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12881 {
12882 int id = muzzle_owner.GetMuzzleID();
12883 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12884
12885 if (WPOOH_array)
12886 {
12887 for (int i = 0; i < WPOOH_array.Count(); i++)
12888 {
12889 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12890
12891 if (WPOOH)
12892 {
12893 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12894 }
12895 }
12896 }
12897 }
12898
12899 // Updates all weapon overheating particles
12900 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12901 {
12902 int id = muzzle_owner.GetMuzzleID();
12903 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12904
12905 if (WPOOH_array)
12906 {
12907 for (int i = 0; i < WPOOH_array.Count(); i++)
12908 {
12909 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12910
12911 if (WPOOH)
12912 {
12913 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12914 }
12915 }
12916 }
12917 }
12918
12919 // Stops overheating particles
12920 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12921 {
12922 int id = muzzle_owner.GetMuzzleID();
12923 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12924
12925 if (WPOOH_array)
12926 {
12927 for (int i = 0; i < WPOOH_array.Count(); i++)
12928 {
12929 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12930
12931 if (WPOOH)
12932 {
12933 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12934 }
12935 }
12936 }
12937 }
12938
12939 //----------------------------------------------------------------
12940 //Item Behaviour - unified approach
12941 override bool IsHeavyBehaviour()
12942 {
12943 if (m_ItemBehaviour == 0)
12944 {
12945 return true;
12946 }
12947
12948 return false;
12949 }
12950
12951 override bool IsOneHandedBehaviour()
12952 {
12953 if (m_ItemBehaviour == 1)
12954 {
12955 return true;
12956 }
12957
12958 return false;
12959 }
12960
12961 override bool IsTwoHandedBehaviour()
12962 {
12963 if (m_ItemBehaviour == 2)
12964 {
12965 return true;
12966 }
12967
12968 return false;
12969 }
12970
12971 bool IsDeployable()
12972 {
12973 return false;
12974 }
12975
12977 float GetDeployTime()
12978 {
12979 return UATimeSpent.DEFAULT_DEPLOY;
12980 }
12981
12982
12983 //----------------------------------------------------------------
12984 // Item Targeting (User Actions)
12985 override void SetTakeable(bool pState)
12986 {
12987 m_IsTakeable = pState;
12988 SetSynchDirty();
12989 }
12990
12991 override bool IsTakeable()
12992 {
12993 return m_IsTakeable;
12994 }
12995
12996 // For cases where we want to show object widget which cant be taken to hands
12998 {
12999 return false;
13000 }
13001
13003 protected void PreLoadSoundAttachmentType()
13004 {
13005 string att_type = "None";
13006
13007 if (ConfigIsExisting("soundAttType"))
13008 {
13009 att_type = ConfigGetString("soundAttType");
13010 }
13011
13012 m_SoundAttType = att_type;
13013 }
13014
13015 override string GetAttachmentSoundType()
13016 {
13017 return m_SoundAttType;
13018 }
13019
13020 //----------------------------------------------------------------
13021 //SOUNDS - ItemSoundHandler
13022 //----------------------------------------------------------------
13023
13024 string GetPlaceSoundset(); // played when deploy starts
13025 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13026 string GetDeploySoundset(); // played when deploy sucessfully finishes
13027 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13028 string GetFoldSoundset(); // played when fold sucessfully finishes
13029
13031 {
13032 if (!m_ItemSoundHandler)
13034
13035 return m_ItemSoundHandler;
13036 }
13037
13038 // override to initialize sounds
13039 protected void InitItemSounds()
13040 {
13041 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13042 return;
13043
13045
13046 if (GetPlaceSoundset() != string.Empty)
13047 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13048
13049 if (GetDeploySoundset() != string.Empty)
13050 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13051
13052 SoundParameters params = new SoundParameters();
13053 params.m_Loop = true;
13054 if (GetLoopDeploySoundset() != string.Empty)
13055 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13056 }
13057
13058 // Start sound using ItemSoundHandler
13059 void StartItemSoundServer(int id, int slotId)
13060 {
13061 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13062 {
13063 m_SoundSyncSlotID = slotId;
13064 m_SoundSyncPlay = id;
13065
13066 SetSynchDirty();
13067
13068 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13069 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13070 }
13071 }
13072
13073 void StartItemSoundServer(int id)
13074 {
13075 StartItemSoundServer(id, InventorySlots.INVALID);
13076 }
13077
13078 // Stop sound using ItemSoundHandler
13079 void StopItemSoundServer(int id)
13080 {
13081 if (!g_Game.IsServer())
13082 return;
13083
13084 m_SoundSyncStop = id;
13085 SetSynchDirty();
13086
13087 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13088 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13089 }
13090
13091 protected void ClearStartItemSoundServer()
13092 {
13093 m_SoundSyncPlay = 0;
13094 m_SoundSyncSlotID = InventorySlots.INVALID;
13095 }
13096
13097 protected void ClearStopItemSoundServer()
13098 {
13099 m_SoundSyncStop = 0;
13100 }
13101
13102 void OnApply(PlayerBase player);
13103
13105 {
13106 return 1.0;
13107 };
13108 //returns applicable selection
13109 array<string> GetHeadHidingSelection()
13110 {
13112 }
13113
13115 {
13117 }
13118
13119 WrittenNoteData GetWrittenNoteData() {};
13120
13122 {
13123 SetDynamicPhysicsLifeTime(0.01);
13124 m_ItemBeingDroppedPhys = false;
13125 }
13126
13128 {
13129 array<string> zone_names = new array<string>;
13130 GetDamageZones(zone_names);
13131 for (int i = 0; i < zone_names.Count(); i++)
13132 {
13133 SetHealthMax(zone_names.Get(i),"Health");
13134 }
13135 SetHealthMax("","Health");
13136 }
13137
13139 void SetZoneDamageCEInit()
13140 {
13141 float global_health = GetHealth01("","Health");
13142 array<string> zones = new array<string>;
13143 GetDamageZones(zones);
13144 //set damage of all zones to match global health level
13145 for (int i = 0; i < zones.Count(); i++)
13146 {
13147 SetHealth01(zones.Get(i),"Health",global_health);
13148 }
13149 }
13150
13152 bool IsCoverFaceForShave(string slot_name)
13153 {
13154 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13155 }
13156
13157 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13158 {
13159 if (!hasRootAsPlayer)
13160 {
13161 if (refParentIB)
13162 {
13163 // parent is wet
13164 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13165 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13166 // parent has liquid inside
13167 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13168 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13169 // drying
13170 else if (m_VarWet > m_VarWetMin)
13171 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13172 }
13173 else
13174 {
13175 // drying on ground or inside non-itembase (car, ...)
13176 if (m_VarWet > m_VarWetMin)
13177 AddWet(-1 * delta * GetDryingIncrement("ground"));
13178 }
13179 }
13180 }
13181
13182 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13183 {
13185 {
13186 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13187 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13188 {
13189 float heatPermCoef = 1.0;
13190 EntityAI ent = this;
13191 while (ent)
13192 {
13193 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13194 ent = ent.GetHierarchyParent();
13195 }
13196
13197 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13198 }
13199 }
13200 }
13201
13202 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13203 {
13204 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13205 EntityAI parent = GetHierarchyParent();
13206 if (!parent)
13207 {
13208 hasParent = false;
13209 hasRootAsPlayer = false;
13210 }
13211 else
13212 {
13213 hasParent = true;
13214 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13215 refParentIB = ItemBase.Cast(parent);
13216 }
13217 }
13218
13219 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13220 {
13221 // this is stub, implemented on Edible_Base
13222 }
13223
13224 bool CanDecay()
13225 {
13226 // return true used on selected food clases so they can decay
13227 return false;
13228 }
13229
13230 protected bool CanProcessDecay()
13231 {
13232 // this is stub, implemented on Edible_Base class
13233 // used to determine whether it is still necessary for the food to decay
13234 return false;
13235 }
13236
13237 protected bool CanHaveWetness()
13238 {
13239 // return true used on selected items that have a wetness effect
13240 return false;
13241 }
13242
13244 bool CanBeConsumed(ConsumeConditionData data = null)
13245 {
13246 return !GetIsFrozen() && IsOpen();
13247 }
13248
13249 override void ProcessVariables()
13250 {
13251 bool hasParent = false, hasRootAsPlayer = false;
13252 ItemBase refParentIB;
13253
13254 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13255 bool foodDecay = g_Game.IsFoodDecayEnabled();
13256
13257 if (wwtu || foodDecay)
13258 {
13259 bool processWetness = wwtu && CanHaveWetness();
13260 bool processTemperature = wwtu && CanHaveTemperature();
13261 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13262
13263 if (processWetness || processTemperature || processDecay)
13264 {
13265 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13266
13267 if (processWetness)
13268 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13269
13270 if (processTemperature)
13271 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13272
13273 if (processDecay)
13274 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13275 }
13276 }
13277 }
13278
13281 {
13282 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13283 }
13284
13285 override float GetTemperatureFreezeThreshold()
13286 {
13288 return Liquid.GetFreezeThreshold(GetLiquidType());
13289
13290 return super.GetTemperatureFreezeThreshold();
13291 }
13292
13293 override float GetTemperatureThawThreshold()
13294 {
13296 return Liquid.GetThawThreshold(GetLiquidType());
13297
13298 return super.GetTemperatureThawThreshold();
13299 }
13300
13301 override float GetItemOverheatThreshold()
13302 {
13304 return Liquid.GetBoilThreshold(GetLiquidType());
13305
13306 return super.GetItemOverheatThreshold();
13307 }
13308
13309 override float GetTemperatureFreezeTime()
13310 {
13311 if (HasQuantity())
13312 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13313
13314 return super.GetTemperatureFreezeTime();
13315 }
13316
13317 override float GetTemperatureThawTime()
13318 {
13319 if (HasQuantity())
13320 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13321
13322 return super.GetTemperatureThawTime();
13323 }
13324
13326 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13328 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13329
13330 bool IsCargoException4x3(EntityAI item)
13331 {
13332 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13333 }
13334
13336 {
13337 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13338 }
13339
13341 void AddLightSourceItem(ItemBase lightsource)
13342 {
13343 m_LightSourceItem = lightsource;
13344 }
13345
13347 {
13348 m_LightSourceItem = null;
13349 }
13350
13352 {
13353 return m_LightSourceItem;
13354 }
13355
13357 array<int> GetValidFinishers()
13358 {
13359 return null;
13360 }
13361
13363 bool GetActionWidgetOverride(out typename name)
13364 {
13365 return false;
13366 }
13367
13368 bool PairWithDevice(notnull ItemBase otherDevice)
13369 {
13370 if (g_Game.IsServer())
13371 {
13372 ItemBase explosive = otherDevice;
13374 if (!trg)
13375 {
13376 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13377 explosive = this;
13378 }
13379
13380 explosive.PairRemote(trg);
13381 trg.SetControlledDevice(explosive);
13382
13383 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13384 trg.SetPersistentPairID(persistentID);
13385 explosive.SetPersistentPairID(persistentID);
13386
13387 return true;
13388 }
13389 return false;
13390 }
13391
13393 float GetBaitEffectivity()
13394 {
13395 float ret = 1.0;
13396 if (HasQuantity())
13397 ret *= GetQuantityNormalized();
13398 ret *= GetHealth01();
13399
13400 return ret;
13401 }
13402
13403 #ifdef DEVELOPER
13404 override void SetDebugItem()
13405 {
13406 super.SetDebugItem();
13407 _itemBase = this;
13408 }
13409
13410 override string GetDebugText()
13411 {
13412 string text = super.GetDebugText();
13413
13414 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13415 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13416
13417 return text;
13418 }
13419 #endif
13420
13421 bool CanBeUsedForSuicide()
13422 {
13423 return true;
13424 }
13425
13427 //DEPRECATED BELOW
13429 // Backwards compatibility
13430 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13431 {
13432 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13433 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13434 }
13435
13436 // replaced by ItemSoundHandler
13437 protected EffectSound m_SoundDeployFinish;
13438 protected EffectSound m_SoundPlace;
13439 protected EffectSound m_DeployLoopSoundEx;
13440 protected EffectSound m_SoundDeploy;
13441 bool m_IsPlaceSound;
13442 bool m_IsDeploySound;
13444
13445 string GetDeployFinishSoundset();
13446 void PlayDeploySound();
13447 void PlayDeployFinishSound();
13448 void PlayPlaceSound();
13449 void PlayDeployLoopSoundEx();
13450 void StopDeployLoopSoundEx();
13451 void SoundSynchRemoteReset();
13452 void SoundSynchRemote();
13453 bool UsesGlobalDeploy(){return false;}
13454 bool CanPlayDeployLoopSound(){return false;}
13456 bool IsPlaceSound(){return m_IsPlaceSound;}
13457 bool IsDeploySound(){return m_IsDeploySound;}
13458 void SetIsPlaceSound(bool is_place_sound);
13459 void SetIsDeploySound(bool is_deploy_sound);
13460
13461 [Obsolete("Use ItemSoundHandler instead")]
13463 void PlayAttachSound(string slot_type)
13464 {
13465 if (!g_Game.IsDedicatedServer())
13466 {
13467 if (ConfigIsExisting("attachSoundSet"))
13468 {
13469 string cfg_path = "";
13470 string soundset = "";
13471 string type_name = GetType();
13472
13473 TStringArray cfg_soundset_array = new TStringArray;
13474 TStringArray cfg_slot_array = new TStringArray;
13475 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13476 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13477
13478 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13479 {
13480 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13481 {
13482 if (cfg_slot_array[i] == slot_type)
13483 {
13484 soundset = cfg_soundset_array[i];
13485 break;
13486 }
13487 }
13488 }
13489
13490 if (soundset != "")
13491 {
13492 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13493 sound.SetAutodestroy(true);
13494 }
13495 }
13496 }
13497 }
13498
13499 void PlayDetachSound(string slot_type) {}
13500}
13501
13502EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13503{
13504 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13505 if (entity)
13506 {
13507 bool is_item = entity.IsInherited(ItemBase);
13508 if (is_item && full_quantity)
13509 {
13510 ItemBase item = ItemBase.Cast(entity);
13511 item.SetQuantity(item.GetQuantityInit());
13512 }
13513 }
13514 else
13515 {
13516 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13517 return NULL;
13518 }
13519 return entity;
13520}
13521
13522void SetupSpawnedItem(ItemBase item, float health, float quantity)
13523{
13524 if (item)
13525 {
13526 if (health > 0)
13527 item.SetHealth("", "", health);
13528
13529 if (item.CanHaveTemperature())
13530 {
13531 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13532 if (item.CanFreeze())
13533 item.SetFrozen(false);
13534 }
13535
13536 if (item.HasEnergyManager())
13537 {
13538 if (quantity >= 0)
13539 {
13540 item.GetCompEM().SetEnergy0To1(quantity);
13541 }
13542 else
13543 {
13544 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13545 }
13546 }
13547 else if (item.IsMagazine())
13548 {
13549 Magazine mag = Magazine.Cast(item);
13550 if (quantity >= 0)
13551 {
13552 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13553 }
13554 else
13555 {
13556 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13557 }
13558
13559 }
13560 else
13561 {
13562 if (quantity >= 0)
13563 {
13564 item.SetQuantityNormalized(quantity, false);
13565 }
13566 else
13567 {
13568 item.SetQuantity(Math.AbsFloat(quantity));
13569 }
13570
13571 }
13572 }
13573}
13574
13575#ifdef DEVELOPER
13576ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13577#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::AddWet(), AddWetnessToFireplace(), InventoryItem::DeSerializeNumericalVars(), InventoryItem::ReadVarsFromCTX() и InventoryItem::SetWetMax().