DayZ 1.29
DayZ Explorer by KGB
 
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◆ OnWetLevelChanged()

override void SpawnItemOnLocation::OnWetLevelChanged ( EWetnessLevel newLevel,
EWetnessLevel oldLevel )
protected

См. определение в файле ItemBase.c строка 8651

8656{
8657 override bool CanPutAsAttachment(EntityAI parent)
8658 {
8659 return true;
8660 }
8661};
8662
8664{
8665
8666};
8667
8668//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8669
8670class ItemBase extends InventoryItem
8671{
8675
8677
8678 static int m_DebugActionsMask;
8680 // ============================================
8681 // Variable Manipulation System
8682 // ============================================
8683 // Quantity
8684
8685 float m_VarQuantity;
8686 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8688 int m_VarQuantityMin;
8689 int m_VarQuantityMax;
8690 int m_Count;
8691 float m_VarStackMax;
8692 float m_StoreLoadedQuantity = float.LOWEST;
8693 // Wet
8694 float m_VarWet;
8695 float m_VarWetPrev;//for client to know wetness changed during synchronization
8696 float m_VarWetInit;
8697 float m_VarWetMin;
8698 float m_VarWetMax;
8699 // Cleanness
8700 int m_Cleanness;
8701 int m_CleannessInit;
8702 int m_CleannessMin;
8703 int m_CleannessMax;
8704 // impact sounds
8706 bool m_CanPlayImpactSound = true;
8707 float m_ImpactSpeed;
8709 //
8710 float m_HeatIsolation;
8711 float m_ItemModelLength;
8712 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8714 int m_VarLiquidType;
8715 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8716 int m_QuickBarBonus;
8717 bool m_IsBeingPlaced;
8718 bool m_IsHologram;
8719 bool m_IsTakeable;
8720 bool m_ThrowItemOnDrop;
8723 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8724 bool can_this_be_combined; //Check if item can be combined
8725 bool m_CanThisBeSplit; //Check if item can be split
8726 bool m_IsStoreLoad = false;
8727 bool m_CanShowQuantity;
8728 bool m_HasQuantityBar;
8729 protected bool m_CanBeDigged;
8730 protected bool m_IsResultOfSplit
8731
8732 string m_SoundAttType;
8733 // items color variables
8738 //-------------------------------------------------------
8739
8740 // light source managing
8742
8746
8747 //==============================================
8748 // agent system
8749 private int m_AttachedAgents;
8750
8752 void TransferModifiers(PlayerBase reciever);
8753
8754
8755 // Weapons & suppressors particle effects
8759 ref static map<string, int> m_WeaponTypeToID;
8760 static int m_LastRegisteredWeaponID = 0;
8761
8762 // Overheating effects
8764 float m_OverheatingShots;
8765 ref Timer m_CheckOverheating;
8766 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8767 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8768 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8769 ref array <ref OverheatingParticle> m_OverheatingParticles;
8770
8772 protected bool m_HideSelectionsBySlot;
8773
8774 // Admin Log
8775 PluginAdminLog m_AdminLog;
8776
8777 // misc
8778 ref Timer m_PhysDropTimer;
8779
8780 // Attachment Locking variables
8781 ref array<int> m_CompatibleLocks;
8782 protected int m_LockType;
8783 protected ref EffectSound m_LockingSound;
8784 protected string m_LockSoundSet;
8785
8786 // ItemSoundHandler variables
8787 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8788 protected int m_SoundSyncPlay; // id for sound to play
8789 protected int m_SoundSyncStop; // id for sound to stop
8790 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8791
8793
8794 //temperature
8795 private float m_TemperaturePerQuantityWeight;
8796
8797 // -------------------------------------------------------------------------
8798 void ItemBase()
8799 {
8800 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8804
8805 if (!g_Game.IsDedicatedServer())
8806 {
8807 if (HasMuzzle())
8808 {
8810
8812 {
8814 }
8815 }
8816
8818 m_ActionsInitialize = false;
8819 }
8820
8821 m_OldLocation = null;
8822
8823 if (g_Game.IsServer())
8824 {
8825 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8826 }
8827
8828 if (ConfigIsExisting("headSelectionsToHide"))
8829 {
8831 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8832 }
8833
8834 m_HideSelectionsBySlot = false;
8835 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8836 {
8837 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8838 }
8839
8840 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8841
8842 m_IsResultOfSplit = false;
8843
8845 }
8846
8847 override void InitItemVariables()
8848 {
8849 super.InitItemVariables();
8850
8851 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8852 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8853 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8854 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8855 m_VarStackMax = ConfigGetFloat("varStackMax");
8856 m_Count = ConfigGetInt("count");
8857
8858 m_CanShowQuantity = ConfigGetBool("quantityShow");
8859 m_HasQuantityBar = ConfigGetBool("quantityBar");
8860
8861 m_CleannessInit = ConfigGetInt("varCleannessInit");
8863 m_CleannessMin = ConfigGetInt("varCleannessMin");
8864 m_CleannessMax = ConfigGetInt("varCleannessMax");
8865
8866 m_WantPlayImpactSound = false;
8867 m_ImpactSpeed = 0.0;
8868
8869 m_VarWetInit = ConfigGetFloat("varWetInit");
8871 m_VarWetMin = ConfigGetFloat("varWetMin");
8872 m_VarWetMax = ConfigGetFloat("varWetMax");
8873
8874 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8875 if (IsLiquidContainer() && GetQuantity() != 0)
8877 m_IsBeingPlaced = false;
8878 m_IsHologram = false;
8879 m_IsTakeable = true;
8880 m_CanBeMovedOverride = false;
8884 m_CanBeDigged = ConfigGetBool("canBeDigged");
8885
8886 m_CompatibleLocks = new array<int>();
8887 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8888 m_LockType = ConfigGetInt("lockType");
8889
8890 //Define if item can be split and set ability to be combined accordingly
8891 m_CanThisBeSplit = false;
8892 can_this_be_combined = false;
8893 if (ConfigIsExisting("canBeSplit"))
8894 {
8895 can_this_be_combined = ConfigGetBool("canBeSplit");
8897 }
8898
8899 m_ItemBehaviour = -1;
8900 if (ConfigIsExisting("itemBehaviour"))
8901 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8902
8903 //RegisterNetSyncVariableInt("m_VariablesMask");
8904 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8905 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8906 RegisterNetSyncVariableInt("m_VarLiquidType");
8907 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8908
8909 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8910 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8911 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8912
8913 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8914 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8915 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8916 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8917
8918 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8919 RegisterNetSyncVariableBool("m_IsTakeable");
8920 RegisterNetSyncVariableBool("m_IsHologram");
8921
8924 {
8925 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8926 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8927 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8928 }
8929
8930 m_LockSoundSet = ConfigGetString("lockSoundSet");
8931
8933 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8934 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8935
8936 m_SoundSyncSlotID = -1;
8937 }
8938
8939 override int GetQuickBarBonus()
8940 {
8941 return m_QuickBarBonus;
8942 }
8943
8944 void InitializeActions()
8945 {
8947 if (!m_InputActionMap)
8948 {
8950 m_InputActionMap = iam;
8951 SetActions();
8953 }
8954 }
8955
8956 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8957 {
8959 {
8960 m_ActionsInitialize = true;
8962 }
8963
8964 actions = m_InputActionMap.Get(action_input_type);
8965 }
8966
8967 void SetActions()
8968 {
8969 AddAction(ActionTakeItem);
8970 AddAction(ActionTakeItemToHands);
8971 AddAction(ActionWorldCraft);
8973 AddAction(ActionAttachWithSwitch);
8974 }
8975
8976 void SetActionAnimOverrides(); // Override action animation for specific item
8977
8978 void AddAction(typename actionName)
8979 {
8980 ActionBase action = ActionManagerBase.GetAction(actionName);
8981
8982 if (!action)
8983 {
8984 Debug.LogError("Action " + actionName + " dosn't exist!");
8985 return;
8986 }
8987
8988 typename ai = action.GetInputType();
8989 if (!ai)
8990 {
8991 m_ActionsInitialize = false;
8992 return;
8993 }
8994
8995 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8996 if (!action_array)
8997 {
8998 action_array = new array<ActionBase_Basic>;
8999 m_InputActionMap.Insert(ai, action_array);
9000 }
9001 if (LogManager.IsActionLogEnable())
9002 {
9003 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9004 }
9005
9006 if (action_array.Find(action) != -1)
9007 {
9008 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9009 }
9010 else
9011 {
9012 action_array.Insert(action);
9013 }
9014 }
9015
9016 void RemoveAction(typename actionName)
9017 {
9018 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9019 ActionBase action = player.GetActionManager().GetAction(actionName);
9020 typename ai = action.GetInputType();
9021 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9022
9023 if (action_array)
9024 {
9025 action_array.RemoveItem(action);
9026 }
9027 }
9028
9029 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9030 // Set -1 for params which should stay in default state
9031 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9032 {
9033 ActionOverrideData overrideData = new ActionOverrideData();
9034 overrideData.m_CommandUID = commandUID;
9035 overrideData.m_CommandUIDProne = commandUIDProne;
9036 overrideData.m_StanceMask = stanceMask;
9037
9038 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9039 if (!actionMap) // create new map of action > overidables map
9040 {
9041 actionMap = new TActionAnimOverrideMap();
9042 m_ItemActionOverrides.Insert(action, actionMap);
9043 }
9044
9045 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9046
9047 }
9048
9049 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9050
9051 ScriptedLightBase GetLight();
9052
9053 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9054 void LoadParticleConfigOnFire(int id)
9055 {
9056 if (!m_OnFireEffect)
9058
9061
9062 string config_to_search = "CfgVehicles";
9063 string muzzle_owner_config;
9064
9065 if (!m_OnFireEffect.Contains(id))
9066 {
9067 if (IsInherited(Weapon))
9068 config_to_search = "CfgWeapons";
9069
9070 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9071
9072 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9073
9074 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9075
9076 if (config_OnFire_subclass_count > 0)
9077 {
9078 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9079
9080 for (int i = 0; i < config_OnFire_subclass_count; i++)
9081 {
9082 string particle_class = "";
9083 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9084 string config_OnFire_entry = config_OnFire_class + particle_class;
9085 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9086 WPOF_array.Insert(WPOF);
9087 }
9088
9089
9090 m_OnFireEffect.Insert(id, WPOF_array);
9091 }
9092 }
9093
9094 if (!m_OnBulletCasingEjectEffect.Contains(id))
9095 {
9096 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9097 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9098
9099 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9100
9101 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9102
9103 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9104 {
9105 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9106
9107 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9108 {
9109 string particle_class2 = "";
9110 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9111 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9112 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9113 WPOBE_array.Insert(WPOBE);
9114 }
9115
9116
9117 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9118 }
9119 }
9120 }
9121
9122 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9124 {
9127
9128 if (!m_OnOverheatingEffect.Contains(id))
9129 {
9130 string config_to_search = "CfgVehicles";
9131
9132 if (IsInherited(Weapon))
9133 config_to_search = "CfgWeapons";
9134
9135 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9136 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9137
9138 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9139 {
9140
9141 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9142
9144 {
9145 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9146 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9147 Error(error);
9148 return;
9149 }
9150
9151 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9152 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9153
9154
9155
9156 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9157 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9158
9159 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9160 {
9161 string particle_class = "";
9162 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9163 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9164 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9165
9166 if (entry_type == CT_CLASS)
9167 {
9168 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9169 WPOOH_array.Insert(WPOF);
9170 }
9171 }
9172
9173
9174 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9175 }
9176 }
9177 }
9178
9179 float GetOverheatingValue()
9180 {
9181 return m_OverheatingShots;
9182 }
9183
9184 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9185 {
9186 if (m_MaxOverheatingValue > 0)
9187 {
9189
9190 if (!m_CheckOverheating)
9192
9194 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9195
9196 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9197 }
9198 }
9199
9200 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9201 {
9203 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9204
9206 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9207
9209 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9210
9212 {
9214 }
9215 }
9216
9218 {
9220 }
9221
9222 void OnOverheatingDecay()
9223 {
9224 if (m_MaxOverheatingValue > 0)
9225 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9226 else
9228
9229 if (m_OverheatingShots <= 0)
9230 {
9233 }
9234 else
9235 {
9236 if (!m_CheckOverheating)
9238
9240 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9241 }
9242
9243 CheckOverheating(this, "", this);
9244 }
9245
9246 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9247 {
9249 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9250 }
9251
9252 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9253 {
9255 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9257 }
9258
9259 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9260 {
9262 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9263 }
9264
9265 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9266 {
9268 m_OverheatingParticles = new array<ref OverheatingParticle>;
9269
9270 OverheatingParticle OP = new OverheatingParticle();
9271 OP.RegisterParticle(p);
9272 OP.SetOverheatingLimitMin(min_heat_coef);
9273 OP.SetOverheatingLimitMax(max_heat_coef);
9274 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9275
9276 m_OverheatingParticles.Insert(OP);
9277 }
9278
9279 float GetOverheatingCoef()
9280 {
9281 if (m_MaxOverheatingValue > 0)
9283
9284 return -1;
9285 }
9286
9288 {
9290 {
9291 float overheat_coef = GetOverheatingCoef();
9292 int count = m_OverheatingParticles.Count();
9293
9294 for (int i = count; i > 0; --i)
9295 {
9296 int id = i - 1;
9297 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9298 Particle p = OP.GetParticle();
9299
9300 float overheat_min = OP.GetOverheatingLimitMin();
9301 float overheat_max = OP.GetOverheatingLimitMax();
9302
9303 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9304 {
9305 if (p)
9306 {
9307 p.Stop();
9308 OP.RegisterParticle(null);
9309 }
9310 }
9311 }
9312 }
9313 }
9314
9316 {
9318 {
9319 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9320 {
9321 int id = i - 1;
9322 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9323
9324 if (OP)
9325 {
9326 Particle p = OP.GetParticle();
9327
9328 if (p)
9329 {
9330 p.Stop();
9331 }
9332
9333 delete OP;
9334 }
9335 }
9336
9337 m_OverheatingParticles.Clear();
9339 }
9340 }
9341
9343 float GetInfectionChance(int system = 0, Param param = null)
9344 {
9345 return 0.0;
9346 }
9347
9348
9349 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9350 {
9351 return 250;//default value
9352 }
9353
9354 float GetFilterDamageRatio()
9355 {
9356 return 0;
9357 }
9358
9360 bool HasMuzzle()
9361 {
9362 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9363 return true;
9364
9365 return false;
9366 }
9367
9369 int GetMuzzleID()
9370 {
9371 if (!m_WeaponTypeToID)
9372 m_WeaponTypeToID = new map<string, int>;
9373
9374 if (m_WeaponTypeToID.Contains(GetType()))
9375 {
9376 return m_WeaponTypeToID.Get(GetType());
9377 }
9378 else
9379 {
9380 // Register new weapon ID
9382 }
9383
9385 }
9386
9393 {
9394 return -1;
9395 }
9396
9397
9398
9399 // -------------------------------------------------------------------------
9400 void ~ItemBase()
9401 {
9402 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9403 {
9404 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9405 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9406
9407 if (r_index >= 0)
9408 {
9409 InventoryLocation r_il = new InventoryLocation;
9410 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9411
9412 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9413 int r_type = r_il.GetType();
9414 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9415 {
9416 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9417 }
9418 else if (r_type == InventoryLocationType.ATTACHMENT)
9419 {
9420 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9421 }
9422
9423 }
9424
9425 player.GetHumanInventory().ClearUserReservedLocation(this);
9426 }
9427
9428 if (m_LockingSound)
9429 SEffectManager.DestroyEffect(m_LockingSound);
9430 }
9431
9432
9433
9434 // -------------------------------------------------------------------------
9435 static int GetDebugActionsMask()
9436 {
9437 return ItemBase.m_DebugActionsMask;
9438 }
9439
9440 static bool HasDebugActionsMask(int mask)
9441 {
9442 return ItemBase.m_DebugActionsMask & mask;
9443 }
9444
9445 static void SetDebugActionsMask(int mask)
9446 {
9447 ItemBase.m_DebugActionsMask = mask;
9448 }
9449
9450 static void AddDebugActionsMask(int mask)
9451 {
9452 ItemBase.m_DebugActionsMask |= mask;
9453 }
9454
9455 static void RemoveDebugActionsMask(int mask)
9456 {
9457 ItemBase.m_DebugActionsMask &= ~mask;
9458 }
9459
9460 static void ToggleDebugActionsMask(int mask)
9461 {
9462 if (HasDebugActionsMask(mask))
9463 {
9465 }
9466 else
9467 {
9468 AddDebugActionsMask(mask);
9469 }
9470 }
9471
9472 // -------------------------------------------------------------------------
9473 void SetCEBasedQuantity()
9474 {
9475 if (GetEconomyProfile())
9476 {
9477 float q_max = GetEconomyProfile().GetQuantityMax();
9478 if (q_max > 0)
9479 {
9480 float q_min = GetEconomyProfile().GetQuantityMin();
9481 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9482
9483 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9484 {
9485 ComponentEnergyManager comp = GetCompEM();
9486 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9487 {
9488 comp.SetEnergy0To1(quantity_randomized);
9489 }
9490 }
9491 else if (HasQuantity())
9492 {
9493 SetQuantityNormalized(quantity_randomized, false);
9494 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9495 }
9496
9497 }
9498 }
9499 }
9500
9502 void LockToParent()
9503 {
9504 EntityAI parent = GetHierarchyParent();
9505
9506 if (parent)
9507 {
9508 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9509 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9510 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9511 }
9512 }
9513
9515 void UnlockFromParent()
9516 {
9517 EntityAI parent = GetHierarchyParent();
9518
9519 if (parent)
9520 {
9521 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9522 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9523 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9524 }
9525 }
9526
9527 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9528 {
9529 /*
9530 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9531 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9532 */
9533 ItemBase item2 = ItemBase.Cast(entity2);
9534
9535 if (g_Game.IsClient())
9536 {
9537 if (ScriptInputUserData.CanStoreInputUserData())
9538 {
9539 ScriptInputUserData ctx = new ScriptInputUserData;
9541 ctx.Write(-1);
9542 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9543 ctx.Write(i1);
9544 ctx.Write(item2);
9545 ctx.Write(use_stack_max);
9546 ctx.Write(-1);
9547 ctx.Send();
9548
9549 if (IsCombineAll(item2, use_stack_max))
9550 {
9551 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9552 }
9553 }
9554 }
9555 else if (!g_Game.IsMultiplayer())
9556 {
9557 CombineItems(item2, use_stack_max);
9558 }
9559 }
9560
9561 bool IsLiquidPresent()
9562 {
9563 return (GetLiquidType() != 0 && HasQuantity());
9564 }
9565
9566 bool IsLiquidContainer()
9567 {
9568 return m_LiquidContainerMask != 0;
9569 }
9570
9572 {
9573 return m_LiquidContainerMask;
9574 }
9575
9576 bool IsBloodContainer()
9577 {
9578 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9579 return false;
9580 }
9581
9582 bool IsNVG()
9583 {
9584 return false;
9585 }
9586
9589 bool IsExplosive()
9590 {
9591 return false;
9592 }
9593
9595 {
9596 return "";
9597 }
9598
9600
9601 bool IsLightSource()
9602 {
9603 return false;
9604 }
9605
9607 {
9608 return true;
9609 }
9610
9611 //--- ACTION CONDITIONS
9612 //direction
9613 bool IsFacingPlayer(PlayerBase player, string selection)
9614 {
9615 return true;
9616 }
9617
9618 bool IsPlayerInside(PlayerBase player, string selection)
9619 {
9620 return true;
9621 }
9622
9623 override bool CanObstruct()
9624 {
9625 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9626 return !player || !IsPlayerInside(player, "");
9627 }
9628
9629 override bool IsBeingPlaced()
9630 {
9631 return m_IsBeingPlaced;
9632 }
9633
9634 void SetIsBeingPlaced(bool is_being_placed)
9635 {
9636 m_IsBeingPlaced = is_being_placed;
9637 if (!is_being_placed)
9639 SetSynchDirty();
9640 }
9641
9642 //server-side
9643 void OnEndPlacement() {}
9644
9645 override bool IsHologram()
9646 {
9647 return m_IsHologram;
9648 }
9649
9650 bool CanBeDigged()
9651 {
9652 return m_CanBeDigged;
9653 }
9654
9656 {
9657 return 1;
9658 }
9659
9660 bool CanMakeGardenplot()
9661 {
9662 return false;
9663 }
9664
9665 void SetIsHologram(bool is_hologram)
9666 {
9667 m_IsHologram = is_hologram;
9668 SetSynchDirty();
9669 }
9670 /*
9671 protected float GetNutritionalEnergy()
9672 {
9673 Edible_Base edible = Edible_Base.Cast(this);
9674 return edible.GetFoodEnergy();
9675 }
9676
9677 protected float GetNutritionalWaterContent()
9678 {
9679 Edible_Base edible = Edible_Base.Cast(this);
9680 return edible.GetFoodWater();
9681 }
9682
9683 protected float GetNutritionalIndex()
9684 {
9685 Edible_Base edible = Edible_Base.Cast(this);
9686 return edible.GetFoodNutritionalIndex();
9687 }
9688
9689 protected float GetNutritionalFullnessIndex()
9690 {
9691 Edible_Base edible = Edible_Base.Cast(this);
9692 return edible.GetFoodTotalVolume();
9693 }
9694
9695 protected float GetNutritionalToxicity()
9696 {
9697 Edible_Base edible = Edible_Base.Cast(this);
9698 return edible.GetFoodToxicity();
9699
9700 }
9701 */
9702
9703
9704 // -------------------------------------------------------------------------
9705 override void OnMovedInsideCargo(EntityAI container)
9706 {
9707 super.OnMovedInsideCargo(container);
9708
9709 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9710 }
9711
9712 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9713 {
9714 super.EEItemLocationChanged(oldLoc, newLoc);
9715
9716 PlayerBase newPlayer = null;
9717 PlayerBase oldPlayer = null;
9718
9719 if (newLoc.GetParent())
9720 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9721
9722 if (oldLoc.GetParent())
9723 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9724
9725 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9726 {
9727 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9728
9729 if (rIndex >= 0)
9730 {
9731 InventoryLocation rIl = new InventoryLocation;
9732 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9733
9734 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9735 int rType = rIl.GetType();
9736 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9737 {
9738 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9739 }
9740 else if (rType == InventoryLocationType.ATTACHMENT)
9741 {
9742 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9743 }
9744
9745 }
9746 }
9747
9748 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9749 {
9750 if (newPlayer)
9751 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9752
9753 if (newPlayer == oldPlayer)
9754 {
9755 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9756 {
9757 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9758 {
9759 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9760 {
9761 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9762 }
9763 }
9764 else
9765 {
9766 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9767 }
9768 }
9769
9770 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9771 {
9772 int type = oldLoc.GetType();
9773 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9774 {
9775 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9776 }
9777 else if (type == InventoryLocationType.ATTACHMENT)
9778 {
9779 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9780 }
9781 }
9782 if (!m_OldLocation)
9783 {
9784 m_OldLocation = new InventoryLocation;
9785 }
9786 m_OldLocation.Copy(oldLoc);
9787 }
9788 else
9789 {
9790 if (m_OldLocation)
9791 {
9792 m_OldLocation.Reset();
9793 }
9794 }
9795
9796 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9797 }
9798 else
9799 {
9800 if (newPlayer)
9801 {
9802 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9803 if (resIndex >= 0)
9804 {
9805 InventoryLocation il = new InventoryLocation;
9806 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9807 ItemBase it = ItemBase.Cast(il.GetItem());
9808 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9809 int rel_type = il.GetType();
9810 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9811 {
9812 il.GetParent().GetOnReleaseLock().Invoke(it);
9813 }
9814 else if (rel_type == InventoryLocationType.ATTACHMENT)
9815 {
9816 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9817 }
9818 //it.GetOnReleaseLock().Invoke(it);
9819 }
9820 }
9821 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9822 {
9823 //ThrowPhysically(oldPlayer, vector.Zero);
9824 m_ThrowItemOnDrop = false;
9825 }
9826
9827 if (m_OldLocation)
9828 {
9829 m_OldLocation.Reset();
9830 }
9831 }
9832
9833 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9834 {
9835 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9836 }
9837
9838 if (newLoc.GetType() == InventoryLocationType.TEMP)
9839 {
9840 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9841 }
9842 }
9843
9844 override void EOnContact(IEntity other, Contact extra)
9845 {
9847 {
9848 int liquidType = -1;
9849 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9850 if (impactSpeed > 0.0)
9851 {
9852 m_ImpactSpeed = impactSpeed;
9853 #ifndef SERVER
9854 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9855 #else
9856 m_WantPlayImpactSound = true;
9857 SetSynchDirty();
9858 #endif
9859 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9860 }
9861 }
9862
9863 #ifdef SERVER
9864 if (GetCompEM() && GetCompEM().IsPlugged())
9865 {
9866 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9867 GetCompEM().UnplugThis();
9868 }
9869 #endif
9870 }
9871
9872 void RefreshPhysics();
9873
9874 override void OnCreatePhysics()
9875 {
9877 }
9878
9879 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9880 {
9881
9882 }
9883 // -------------------------------------------------------------------------
9884 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9885 {
9886 super.OnItemLocationChanged(old_owner, new_owner);
9887
9888 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9889 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9890
9891 if (!relatedPlayer && playerNew)
9892 relatedPlayer = playerNew;
9893
9894 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9895 {
9896 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9897 if (actionMgr)
9898 {
9899 ActionBase currentAction = actionMgr.GetRunningAction();
9900 if (currentAction)
9901 currentAction.OnItemLocationChanged(this);
9902 }
9903 }
9904
9905 Man ownerPlayerOld = null;
9906 Man ownerPlayerNew = null;
9907
9908 if (old_owner)
9909 {
9910 if (old_owner.IsMan())
9911 {
9912 ownerPlayerOld = Man.Cast(old_owner);
9913 }
9914 else
9915 {
9916 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9917 }
9918 }
9919 else
9920 {
9921 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9922 {
9923 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9924
9925 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9926 {
9927 GetCompEM().UnplugThis();
9928 }
9929 }
9930 }
9931
9932 if (new_owner)
9933 {
9934 if (new_owner.IsMan())
9935 {
9936 ownerPlayerNew = Man.Cast(new_owner);
9937 }
9938 else
9939 {
9940 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9941 }
9942 }
9943
9944 if (ownerPlayerOld != ownerPlayerNew)
9945 {
9946 if (ownerPlayerOld)
9947 {
9948 array<EntityAI> subItemsExit = new array<EntityAI>;
9949 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9950 for (int i = 0; i < subItemsExit.Count(); i++)
9951 {
9952 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9953 itemExit.OnInventoryExit(ownerPlayerOld);
9954 }
9955 }
9956
9957 if (ownerPlayerNew)
9958 {
9959 array<EntityAI> subItemsEnter = new array<EntityAI>;
9960 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9961 for (int j = 0; j < subItemsEnter.Count(); j++)
9962 {
9963 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9964 itemEnter.OnInventoryEnter(ownerPlayerNew);
9965 }
9966 }
9967 }
9968 else if (ownerPlayerNew != null)
9969 {
9970 PlayerBase nplayer;
9971 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9972 {
9973 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9974 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9975 for (int k = 0; k < subItemsUpdate.Count(); k++)
9976 {
9977 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9978 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9979 }
9980 }
9981 }
9982
9983 if (old_owner)
9984 old_owner.OnChildItemRemoved(this);
9985 if (new_owner)
9986 new_owner.OnChildItemReceived(this);
9987 }
9988
9989 // -------------------------------------------------------------------------------
9990 override void EEDelete(EntityAI parent)
9991 {
9992 super.EEDelete(parent);
9993 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9994 if (player)
9995 {
9996 OnInventoryExit(player);
9997
9998 if (player.IsAlive())
9999 {
10000 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10001 if (r_index >= 0)
10002 {
10003 InventoryLocation r_il = new InventoryLocation;
10004 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10005
10006 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10007 int r_type = r_il.GetType();
10008 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10009 {
10010 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10011 }
10012 else if (r_type == InventoryLocationType.ATTACHMENT)
10013 {
10014 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10015 }
10016
10017 }
10018
10019 player.RemoveQuickBarEntityShortcut(this);
10020 }
10021 }
10022 }
10023 // -------------------------------------------------------------------------------
10024 override void EEKilled(Object killer)
10025 {
10026 super.EEKilled(killer);
10027
10029 if (killer && killer.IsFireplace() && CanExplodeInFire())
10030 {
10031 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10032 {
10033 if (IsMagazine())
10034 {
10035 if (Magazine.Cast(this).GetAmmoCount() > 0)
10036 {
10037 ExplodeAmmo();
10038 }
10039 }
10040 else
10041 {
10042 Explode(DamageType.EXPLOSION);
10043 }
10044 }
10045 }
10046 }
10047
10048 override void OnWasAttached(EntityAI parent, int slot_id)
10049 {
10050 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10051
10052 super.OnWasAttached(parent, slot_id);
10053
10054 if (HasQuantity())
10055 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10056
10057 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10058 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10059 }
10060
10061 override void OnWasDetached(EntityAI parent, int slot_id)
10062 {
10063 super.OnWasDetached(parent, slot_id);
10064
10065 if (HasQuantity())
10066 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10067
10068 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10069 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10070 }
10071
10072 override string ChangeIntoOnAttach(string slot)
10073 {
10074 int idx;
10075 TStringArray inventory_slots = new TStringArray;
10076 TStringArray attach_types = new TStringArray;
10077
10078 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10079 if (inventory_slots.Count() < 1) //is string
10080 {
10081 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10082 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10083 }
10084 else //is array
10085 {
10086 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10087 }
10088
10089 idx = inventory_slots.Find(slot);
10090 if (idx < 0)
10091 return "";
10092
10093 return attach_types.Get(idx);
10094 }
10095
10096 override string ChangeIntoOnDetach()
10097 {
10098 int idx = -1;
10099 string slot;
10100
10101 TStringArray inventory_slots = new TStringArray;
10102 TStringArray detach_types = new TStringArray;
10103
10104 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10105 if (inventory_slots.Count() < 1) //is string
10106 {
10107 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10108 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10109 }
10110 else //is array
10111 {
10112 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10113 if (detach_types.Count() < 1)
10114 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10115 }
10116
10117 for (int i = 0; i < inventory_slots.Count(); i++)
10118 {
10119 slot = inventory_slots.Get(i);
10120 }
10121
10122 if (slot != "")
10123 {
10124 if (detach_types.Count() == 1)
10125 idx = 0;
10126 else
10127 idx = inventory_slots.Find(slot);
10128 }
10129 if (idx < 0)
10130 return "";
10131
10132 return detach_types.Get(idx);
10133 }
10134
10135 void ExplodeAmmo()
10136 {
10137 //timer
10138 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10139
10140 //min/max time
10141 float min_time = 1;
10142 float max_time = 3;
10143 float delay = Math.RandomFloat(min_time, max_time);
10144
10145 explode_timer.Run(delay, this, "DoAmmoExplosion");
10146 }
10147
10148 void DoAmmoExplosion()
10149 {
10150 Magazine magazine = Magazine.Cast(this);
10151 int pop_sounds_count = 6;
10152 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10153
10154 //play sound
10155 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10156 string sound_name = pop_sounds[ sound_idx ];
10157 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10158
10159 //remove ammo count
10160 magazine.ServerAddAmmoCount(-1);
10161
10162 //if condition then repeat -> ExplodeAmmo
10163 float min_temp_to_explode = 100; //min temperature for item to explode
10164
10165 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10166 {
10167 ExplodeAmmo();
10168 }
10169 }
10170
10171 // -------------------------------------------------------------------------------
10172 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10173 {
10174 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10175
10176 const int CHANCE_DAMAGE_CARGO = 4;
10177 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10178 const int CHANCE_DAMAGE_NOTHING = 2;
10179
10180 if (IsClothing() || IsContainer() || IsItemTent())
10181 {
10182 float dmg = damageResult.GetDamage("","Health") * -0.5;
10183 int chances;
10184 int rnd;
10185
10186 if (GetInventory().GetCargo())
10187 {
10188 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10189 rnd = Math.RandomInt(0,chances);
10190
10191 if (rnd < CHANCE_DAMAGE_CARGO)
10192 {
10193 DamageItemInCargo(dmg);
10194 }
10195 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10196 {
10198 }
10199 }
10200 else
10201 {
10202 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10203 rnd = Math.RandomInt(0,chances);
10204
10205 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10206 {
10208 }
10209 }
10210 }
10211 }
10212
10213 bool DamageItemInCargo(float damage)
10214 {
10215 CargoBase cargo = GetInventory().GetCargo();
10216 if (cargo)
10217 {
10218 int item_count = cargo.GetItemCount();
10219 if (item_count > 0)
10220 {
10221 int random_pick = Math.RandomInt(0, item_count);
10222 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10223 if (!item.IsExplosive())
10224 {
10225 item.AddHealth("","",damage);
10226 return true;
10227 }
10228 }
10229 }
10230 return false;
10231 }
10232
10233 bool DamageItemAttachments(float damage)
10234 {
10235 GameInventory inventory = GetInventory();
10236 int attachment_count = inventory.AttachmentCount();
10237 if (attachment_count > 0)
10238 {
10239 int random_pick = Math.RandomInt(0, attachment_count);
10240 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10241 if (!attachment.IsExplosive())
10242 {
10243 attachment.AddHealth("","",damage);
10244 return true;
10245 }
10246 }
10247 return false;
10248 }
10249
10250 override bool IsSplitable()
10251 {
10252 return m_CanThisBeSplit;
10253 }
10254 //----------------
10255 override bool CanBeSplit()
10256 {
10257 if (IsSplitable() && (GetQuantity() > 1))
10258 return GetInventory().CanRemoveEntity();
10259
10260 return false;
10261 }
10262
10263 protected bool ShouldSplitQuantity(float quantity)
10264 {
10265 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10266 if (!IsSplitable())
10267 return false;
10268
10269 // nothing to split?
10270 if (GetQuantity() <= 1)
10271 return false;
10272
10273 // check if we should re-use the item instead of creating a new copy?
10274 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10275 int delta = GetQuantity() - quantity;
10276 if (delta == 0)
10277 return false;
10278
10279 // valid to split
10280 return true;
10281 }
10282
10283 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10284 {
10285 if (g_Game.IsClient())
10286 {
10287 if (ScriptInputUserData.CanStoreInputUserData())
10288 {
10289 ScriptInputUserData ctx = new ScriptInputUserData;
10291 ctx.Write(1);
10292 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10293 ctx.Write(i1);
10294 ctx.Write(destination_entity);
10295 ctx.Write(true);
10296 ctx.Write(slot_id);
10297 ctx.Send();
10298 }
10299 }
10300 else if (!g_Game.IsMultiplayer())
10301 {
10302 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10303 }
10304 }
10305
10306 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10307 {
10308 float split_quantity_new;
10309 ItemBase new_item;
10310 float quantity = GetQuantity();
10311 float stack_max = GetTargetQuantityMax(slot_id);
10312 InventoryLocation loc = new InventoryLocation;
10313
10314 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10315 {
10316 if (stack_max <= GetQuantity())
10317 split_quantity_new = stack_max;
10318 else
10319 split_quantity_new = GetQuantity();
10320
10321 if (ShouldSplitQuantity(split_quantity_new))
10322 {
10323 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10324 if (new_item)
10325 {
10326 new_item.SetResultOfSplit(true);
10327 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10328 AddQuantity(-split_quantity_new, false, true);
10329 new_item.SetQuantity(split_quantity_new, false, true);
10330 }
10331 }
10332 }
10333 else if (destination_entity && slot_id == -1)
10334 {
10335 if (quantity > stack_max)
10336 split_quantity_new = stack_max;
10337 else
10338 split_quantity_new = quantity;
10339
10340 if (ShouldSplitQuantity(split_quantity_new))
10341 {
10342 GameInventory destinationInventory = destination_entity.GetInventory();
10343 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10344 {
10345 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10346 new_item = ItemBase.Cast(o);
10347 }
10348
10349 if (new_item)
10350 {
10351 new_item.SetResultOfSplit(true);
10352 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10353 AddQuantity(-split_quantity_new, false, true);
10354 new_item.SetQuantity(split_quantity_new, false, true);
10355 }
10356 }
10357 }
10358 else
10359 {
10360 if (stack_max != 0)
10361 {
10362 if (stack_max < GetQuantity())
10363 {
10364 split_quantity_new = GetQuantity() - stack_max;
10365 }
10366
10367 if (split_quantity_new == 0)
10368 {
10369 if (!g_Game.IsMultiplayer())
10370 player.PhysicalPredictiveDropItem(this);
10371 else
10372 player.ServerDropEntity(this);
10373 return;
10374 }
10375
10376 if (ShouldSplitQuantity(split_quantity_new))
10377 {
10378 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10379
10380 if (new_item)
10381 {
10382 new_item.SetResultOfSplit(true);
10383 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10384 SetQuantity(split_quantity_new, false, true);
10385 new_item.SetQuantity(stack_max, false, true);
10386 new_item.PlaceOnSurface();
10387 }
10388 }
10389 }
10390 }
10391 }
10392
10393 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10394 {
10395 float split_quantity_new;
10396 ItemBase new_item;
10397 float quantity = GetQuantity();
10398 float stack_max = GetTargetQuantityMax(slot_id);
10399 InventoryLocation loc = new InventoryLocation;
10400
10401 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10402 {
10403 if (stack_max <= GetQuantity())
10404 split_quantity_new = stack_max;
10405 else
10406 split_quantity_new = GetQuantity();
10407
10408 if (ShouldSplitQuantity(split_quantity_new))
10409 {
10410 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10411 if (new_item)
10412 {
10413 new_item.SetResultOfSplit(true);
10414 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10415 AddQuantity(-split_quantity_new, false, true);
10416 new_item.SetQuantity(split_quantity_new, false, true);
10417 }
10418 }
10419 }
10420 else if (destination_entity && slot_id == -1)
10421 {
10422 if (quantity > stack_max)
10423 split_quantity_new = stack_max;
10424 else
10425 split_quantity_new = quantity;
10426
10427 if (ShouldSplitQuantity(split_quantity_new))
10428 {
10429 GameInventory destinationInventory = destination_entity.GetInventory();
10430 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10431 {
10432 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10433 new_item = ItemBase.Cast(o);
10434 }
10435
10436 if (new_item)
10437 {
10438 new_item.SetResultOfSplit(true);
10439 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10440 AddQuantity(-split_quantity_new, false, true);
10441 new_item.SetQuantity(split_quantity_new, false, true);
10442 }
10443 }
10444 }
10445 else
10446 {
10447 if (stack_max != 0)
10448 {
10449 if (stack_max < GetQuantity())
10450 {
10451 split_quantity_new = GetQuantity() - stack_max;
10452 }
10453
10454 if (ShouldSplitQuantity(split_quantity_new))
10455 {
10456 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10457
10458 if (new_item)
10459 {
10460 new_item.SetResultOfSplit(true);
10461 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10462 SetQuantity(split_quantity_new, false, true);
10463 new_item.SetQuantity(stack_max, false, true);
10464 new_item.PlaceOnSurface();
10465 }
10466 }
10467 }
10468 }
10469 }
10470
10471 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10472 {
10473 if (g_Game.IsClient())
10474 {
10475 if (ScriptInputUserData.CanStoreInputUserData())
10476 {
10477 ScriptInputUserData ctx = new ScriptInputUserData;
10479 ctx.Write(4);
10480 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10481 ctx.Write(thiz);
10482 dst.WriteToContext(ctx);
10483 ctx.Send();
10484 }
10485 }
10486 else if (!g_Game.IsMultiplayer())
10487 {
10489 }
10490 }
10491
10492 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10493 {
10494 if (g_Game.IsClient())
10495 {
10496 if (ScriptInputUserData.CanStoreInputUserData())
10497 {
10498 ScriptInputUserData ctx = new ScriptInputUserData;
10500 ctx.Write(2);
10501 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10502 ctx.Write(dummy);
10503 ctx.Write(destination_entity);
10504 ctx.Write(true);
10505 ctx.Write(idx);
10506 ctx.Write(row);
10507 ctx.Write(col);
10508 ctx.Send();
10509 }
10510 }
10511 else if (!g_Game.IsMultiplayer())
10512 {
10513 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10514 }
10515 }
10516
10517 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10518 {
10520 }
10521
10522 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10523 {
10524 float quantity = GetQuantity();
10525 float split_quantity_new;
10526 ItemBase new_item;
10527 if (dst.IsValid())
10528 {
10529 int slot_id = dst.GetSlot();
10530 float stack_max = GetTargetQuantityMax(slot_id);
10531
10532 if (quantity > stack_max)
10533 split_quantity_new = stack_max;
10534 else
10535 split_quantity_new = quantity;
10536
10537 if (ShouldSplitQuantity(split_quantity_new))
10538 {
10539 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10540
10541 if (new_item)
10542 {
10543 new_item.SetResultOfSplit(true);
10544 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10545 AddQuantity(-split_quantity_new, false, true);
10546 new_item.SetQuantity(split_quantity_new, false, true);
10547 }
10548
10549 return new_item;
10550 }
10551 }
10552
10553 return null;
10554 }
10555
10556 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10557 {
10558 float quantity = GetQuantity();
10559 float split_quantity_new;
10560 ItemBase new_item;
10561 if (destination_entity)
10562 {
10563 float stackable = GetTargetQuantityMax();
10564 if (quantity > stackable)
10565 split_quantity_new = stackable;
10566 else
10567 split_quantity_new = quantity;
10568
10569 if (ShouldSplitQuantity(split_quantity_new))
10570 {
10571 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10572 if (new_item)
10573 {
10574 new_item.SetResultOfSplit(true);
10575 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10576 AddQuantity(-split_quantity_new, false, true);
10577 new_item.SetQuantity(split_quantity_new, false, true);
10578 }
10579 }
10580 }
10581 }
10582
10583 void SplitIntoStackMaxHandsClient(PlayerBase player)
10584 {
10585 if (g_Game.IsClient())
10586 {
10587 if (ScriptInputUserData.CanStoreInputUserData())
10588 {
10589 ScriptInputUserData ctx = new ScriptInputUserData;
10591 ctx.Write(3);
10592 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10593 ctx.Write(i1);
10594 ItemBase destination_entity = this;
10595 ctx.Write(destination_entity);
10596 ctx.Write(true);
10597 ctx.Write(0);
10598 ctx.Send();
10599 }
10600 }
10601 else if (!g_Game.IsMultiplayer())
10602 {
10603 SplitIntoStackMaxHands(player);
10604 }
10605 }
10606
10607 void SplitIntoStackMaxHands(PlayerBase player)
10608 {
10609 float quantity = GetQuantity();
10610 float split_quantity_new;
10611 ref ItemBase new_item;
10612 if (player)
10613 {
10614 float stackable = GetTargetQuantityMax();
10615 if (quantity > stackable)
10616 split_quantity_new = stackable;
10617 else
10618 split_quantity_new = quantity;
10619
10620 if (ShouldSplitQuantity(split_quantity_new))
10621 {
10622 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10623 new_item = ItemBase.Cast(in_hands);
10624 if (new_item)
10625 {
10626 new_item.SetResultOfSplit(true);
10627 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10628 AddQuantity(-split_quantity_new, false, true);
10629 new_item.SetQuantity(split_quantity_new, false, true);
10630 }
10631 }
10632 }
10633 }
10634
10635 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10636 {
10637 float quantity = GetQuantity();
10638 float split_quantity_new = Math.Floor(quantity * 0.5);
10639
10640 if (!ShouldSplitQuantity(split_quantity_new))
10641 return;
10642
10643 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10644
10645 if (new_item)
10646 {
10647 if (new_item.GetQuantityMax() < split_quantity_new)
10648 {
10649 split_quantity_new = new_item.GetQuantityMax();
10650 }
10651
10652 new_item.SetResultOfSplit(true);
10653 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10654
10655 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10656 {
10657 AddQuantity(-1, false, true);
10658 new_item.SetQuantity(1, false, true);
10659 }
10660 else
10661 {
10662 AddQuantity(-split_quantity_new, false, true);
10663 new_item.SetQuantity(split_quantity_new, false, true);
10664 }
10665 }
10666 }
10667
10668 void SplitItem(PlayerBase player)
10669 {
10670 float quantity = GetQuantity();
10671 float split_quantity_new = Math.Floor(quantity / 2);
10672
10673 if (!ShouldSplitQuantity(split_quantity_new))
10674 return;
10675
10676 InventoryLocation invloc = new InventoryLocation;
10677 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10678
10679 ItemBase new_item;
10680 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10681
10682 if (new_item)
10683 {
10684 if (new_item.GetQuantityMax() < split_quantity_new)
10685 {
10686 split_quantity_new = new_item.GetQuantityMax();
10687 }
10688 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10689 {
10690 AddQuantity(-1, false, true);
10691 new_item.SetQuantity(1, false, true);
10692 }
10693 else if (split_quantity_new > 1)
10694 {
10695 AddQuantity(-split_quantity_new, false, true);
10696 new_item.SetQuantity(split_quantity_new, false, true);
10697 }
10698 }
10699 }
10700
10702 void OnQuantityChanged(float delta)
10703 {
10704 SetWeightDirty();
10705 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10706
10707 if (parent)
10708 parent.OnAttachmentQuantityChangedEx(this, delta);
10709
10710 if (IsLiquidContainer())
10711 {
10712 if (GetQuantityNormalized() <= 0.0)
10713 {
10715 }
10716 else if (GetLiquidType() == LIQUID_NONE)
10717 {
10718 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10720 }
10721 }
10722 }
10723
10726 {
10727 // insert code here
10728 }
10729
10731 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10732 {
10734 }
10735
10736 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10737 {
10738 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10739
10740 if (g_Game.IsServer())
10741 {
10742 if (newLevel == GameConstants.STATE_RUINED)
10743 {
10745 EntityAI parent = GetHierarchyParent();
10746 if (parent && parent.IsFireplace())
10747 {
10748 CargoBase cargo = GetInventory().GetCargo();
10749 if (cargo)
10750 {
10751 for (int i = 0; i < cargo.GetItemCount(); ++i)
10752 {
10753 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10754 }
10755 }
10756 }
10757 }
10758
10759 if (IsResultOfSplit())
10760 {
10761 // reset the splitting result flag, return to normal item behavior
10762 SetResultOfSplit(false);
10763 return;
10764 }
10765
10766 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10767 {
10768 SetCleanness(0);//unclean the item upon damage dealt
10769 }
10770 }
10771 }
10772
10773 // just the split? TODO: verify
10774 override void OnRightClick()
10775 {
10776 super.OnRightClick();
10777
10778 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10779 {
10780 if (g_Game.IsClient())
10781 {
10782 if (ScriptInputUserData.CanStoreInputUserData())
10783 {
10784 EntityAI root = GetHierarchyRoot();
10785 Man playerOwner = GetHierarchyRootPlayer();
10786 InventoryLocation dst = new InventoryLocation;
10787
10788 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10789 if (!playerOwner && root && root == this)
10790 {
10792 }
10793 else
10794 {
10795 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10796 GetInventory().GetCurrentInventoryLocation(dst);
10797 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10798 {
10799 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10800 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10801 {
10803 }
10804 else
10805 {
10806 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10807 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10808 this shouldnt cause issues within this scope*/
10809 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10810 {
10812 }
10813 else
10814 {
10815 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10816 }
10817 }
10818 }
10819 }
10820
10821 ScriptInputUserData ctx = new ScriptInputUserData;
10823 ctx.Write(4);
10824 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10825 ctx.Write(thiz);
10826 dst.WriteToContext(ctx);
10827 ctx.Write(true); // dummy
10828 ctx.Send();
10829 }
10830 }
10831 else if (!g_Game.IsMultiplayer())
10832 {
10833 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10834 }
10835 }
10836 }
10837
10838 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10839 {
10840 if (root)
10841 {
10842 vector m4[4];
10843 root.GetTransform(m4);
10844 dst.SetGround(this, m4);
10845 }
10846 else
10847 {
10848 GetInventory().GetCurrentInventoryLocation(dst);
10849 }
10850 }
10851
10852 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10853 {
10854 //TODO: delete check zero quantity check after fix double posts hands fsm events
10855 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10856 return false;
10857
10858 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10859 return false;
10860
10861 //can_this_be_combined = ConfigGetBool("canBeSplit");
10863 return false;
10864
10865
10866 Magazine mag = Magazine.Cast(this);
10867 if (mag)
10868 {
10869 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10870 return false;
10871
10872 if (stack_max_limit)
10873 {
10874 Magazine other_mag = Magazine.Cast(other_item);
10875 if (other_item)
10876 {
10877 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10878 return false;
10879 }
10880
10881 }
10882 }
10883 else
10884 {
10885 //TODO: delete check zero quantity check after fix double posts hands fsm events
10886 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10887 return false;
10888
10889 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10890 return false;
10891 }
10892
10893 PlayerBase player = null;
10894 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10895 {
10896 if (player.GetInventory().HasAttachment(this))
10897 return false;
10898
10899 if (player.IsItemsToDelete())
10900 return false;
10901 }
10902
10903 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10904 return false;
10905
10906 int slotID;
10907 string slotName;
10908 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10909 return false;
10910
10911 return true;
10912 }
10913
10914 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10915 {
10916 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10917 }
10918
10919 bool IsResultOfSplit()
10920 {
10921 return m_IsResultOfSplit;
10922 }
10923
10924 void SetResultOfSplit(bool value)
10925 {
10926 m_IsResultOfSplit = value;
10927 }
10928
10929 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10930 {
10931 return ComputeQuantityUsedEx(other_item, use_stack_max);
10932 }
10933
10934 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10935 {
10936 float other_item_quantity = other_item.GetQuantity();
10937 float this_free_space;
10938
10939 float stack_max = GetQuantityMax();
10940
10941 this_free_space = stack_max - GetQuantity();
10942
10943 if (other_item_quantity > this_free_space)
10944 {
10945 return this_free_space;
10946 }
10947 else
10948 {
10949 return other_item_quantity;
10950 }
10951 }
10952
10953 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10954 {
10955 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10956 }
10957
10958 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10959 {
10960 if (!CanBeCombined(other_item, false))
10961 return;
10962
10963 if (!IsMagazine() && other_item)
10964 {
10965 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10966 if (quantity_used != 0)
10967 {
10968 float hp1 = GetHealth01("","");
10969 float hp2 = other_item.GetHealth01("","");
10970 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10971 hpResult = hpResult / (GetQuantity() + quantity_used);
10972
10973 hpResult *= GetMaxHealth();
10974 Math.Round(hpResult);
10975 SetHealth("", "Health", hpResult);
10976
10977 AddQuantity(quantity_used);
10978 other_item.AddQuantity(-quantity_used);
10979 }
10980 }
10981 OnCombine(other_item);
10982 }
10983
10984 void OnCombine(ItemBase other_item)
10985 {
10986 #ifdef SERVER
10987 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10988 GetHierarchyParent().IncreaseLifetimeUp();
10989 #endif
10990 };
10991
10992 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10993 {
10994 PlayerBase p = PlayerBase.Cast(player);
10995
10996 array<int> recipesIds = p.m_Recipes;
10997 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10998 if (moduleRecipesManager)
10999 {
11000 EntityAI itemInHands = player.GetEntityInHands();
11001 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11002 }
11003
11004 for (int i = 0;i < recipesIds.Count(); i++)
11005 {
11006 int key = recipesIds.Get(i);
11007 string recipeName = moduleRecipesManager.GetRecipeName(key);
11008 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11009 }
11010 }
11011
11012 // -------------------------------------------------------------------------
11013 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11014 {
11015 super.GetDebugActions(outputList);
11016
11017 //quantity
11018 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11019 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11020 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11021 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11022 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11023
11024 //health
11025 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11026 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11027 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11028 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11029 //temperature
11030 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11031 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11032 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11033 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11034
11035 //wet
11036 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11037 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11038 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11039
11040 //liquidtype
11041 if (IsLiquidContainer())
11042 {
11043 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11044 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11045 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11046 }
11047
11048 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11049 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11050
11051 // watch
11052 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11053 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11054 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11055
11056 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11057
11058 InventoryLocation loc = new InventoryLocation();
11059 GetInventory().GetCurrentInventoryLocation(loc);
11060 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11061 {
11062 if (Gizmo_IsSupported())
11063 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11064 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11065 }
11066
11067 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11068 }
11069
11070 // -------------------------------------------------------------------------
11071 // -------------------------------------------------------------------------
11072 // -------------------------------------------------------------------------
11073 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11074 {
11075 super.OnAction(action_id, player, ctx);
11076
11077 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11078 {
11079 switch (action_id)
11080 {
11081 case EActions.GIZMO_OBJECT:
11082 if (GetGizmoApi())
11083 GetGizmoApi().SelectObject(this);
11084 return true;
11085 case EActions.GIZMO_PHYSICS:
11086 if (GetGizmoApi())
11087 GetGizmoApi().SelectPhysics(GetPhysics());
11088 return true;
11089 }
11090 }
11091
11092 if (g_Game.IsServer())
11093 {
11094 switch (action_id)
11095 {
11096 case EActions.DELETE:
11097 Delete();
11098 return true;
11099 }
11100 }
11101
11102 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11103 {
11104 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11105 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11106 PlayerBase p = PlayerBase.Cast(player);
11107 if (EActions.RECIPES_RANGE_START < 1000)
11108 {
11109 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11110 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11111 }
11112 }
11113 #ifndef SERVER
11114 else if (action_id == EActions.WATCH_PLAYER)
11115 {
11116 PluginDeveloper.SetDeveloperItemClientEx(player);
11117 }
11118 #endif
11119 if (g_Game.IsServer())
11120 {
11121 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11122 {
11123 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11124 OnDebugButtonPressServer(id + 1);
11125 }
11126
11127 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11128 {
11129 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11130 InsertAgent(agent_id,100);
11131 }
11132
11133 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11134 {
11135 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11136 RemoveAgent(agent_id2);
11137 }
11138
11139 else if (action_id == EActions.ADD_QUANTITY)
11140 {
11141 if (IsMagazine())
11142 {
11143 Magazine mag = Magazine.Cast(this);
11144 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11145 }
11146 else
11147 {
11148 AddQuantity(GetQuantityMax() * 0.2);
11149 }
11150
11151 if (m_EM)
11152 {
11153 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11154 }
11155 //PrintVariables();
11156 }
11157
11158 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11159 {
11160 if (IsMagazine())
11161 {
11162 Magazine mag2 = Magazine.Cast(this);
11163 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11164 }
11165 else
11166 {
11167 AddQuantity(- GetQuantityMax() * 0.2);
11168 }
11169 if (m_EM)
11170 {
11171 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11172 }
11173 //PrintVariables();
11174 }
11175
11176 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11177 {
11178 SetQuantity(0);
11179
11180 if (m_EM)
11181 {
11182 m_EM.SetEnergy(0);
11183 }
11184 }
11185
11186 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11187 {
11189
11190 if (m_EM)
11191 {
11192 m_EM.SetEnergy(m_EM.GetEnergyMax());
11193 }
11194 }
11195
11196 else if (action_id == EActions.ADD_HEALTH)
11197 {
11198 AddHealth("","",GetMaxHealth("","Health")/5);
11199 }
11200 else if (action_id == EActions.REMOVE_HEALTH)
11201 {
11202 AddHealth("","",-GetMaxHealth("","Health")/5);
11203 }
11204 else if (action_id == EActions.DESTROY_HEALTH)
11205 {
11206 SetHealth01("","",0);
11207 }
11208 else if (action_id == EActions.WATCH_ITEM)
11209 {
11211 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11212 #ifdef DEVELOPER
11213 SetDebugDeveloper_item(this);
11214 #endif
11215 }
11216
11217 else if (action_id == EActions.ADD_TEMPERATURE)
11218 {
11219 AddTemperature(20);
11220 //PrintVariables();
11221 }
11222
11223 else if (action_id == EActions.REMOVE_TEMPERATURE)
11224 {
11225 AddTemperature(-20);
11226 //PrintVariables();
11227 }
11228
11229 else if (action_id == EActions.FLIP_FROZEN)
11230 {
11231 SetFrozen(!GetIsFrozen());
11232 //PrintVariables();
11233 }
11234
11235 else if (action_id == EActions.ADD_WETNESS)
11236 {
11237 AddWet(GetWetMax()/5);
11238 //PrintVariables();
11239 }
11240
11241 else if (action_id == EActions.REMOVE_WETNESS)
11242 {
11243 AddWet(-GetWetMax()/5);
11244 //PrintVariables();
11245 }
11246
11247 else if (action_id == EActions.LIQUIDTYPE_UP)
11248 {
11249 int curr_type = GetLiquidType();
11250 SetLiquidType(curr_type * 2);
11251 //AddWet(1);
11252 //PrintVariables();
11253 }
11254
11255 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11256 {
11257 int curr_type2 = GetLiquidType();
11258 SetLiquidType(curr_type2 / 2);
11259 }
11260
11261 else if (action_id == EActions.MAKE_SPECIAL)
11262 {
11263 auto debugParams = DebugSpawnParams.WithPlayer(player);
11264 OnDebugSpawnEx(debugParams);
11265 }
11266
11267 }
11268
11269
11270 return false;
11271 }
11272
11273 // -------------------------------------------------------------------------
11274
11275
11278 void OnActivatedByTripWire();
11279
11281 void OnActivatedByItem(notnull ItemBase item);
11282
11283 //----------------------------------------------------------------
11284 //returns true if item is able to explode when put in fire
11285 bool CanExplodeInFire()
11286 {
11287 return false;
11288 }
11289
11290 //----------------------------------------------------------------
11291 bool CanEat()
11292 {
11293 return true;
11294 }
11295
11296 //----------------------------------------------------------------
11297 override bool IsIgnoredByConstruction()
11298 {
11299 return true;
11300 }
11301
11302 //----------------------------------------------------------------
11303 //has FoodStages in config?
11304 bool HasFoodStage()
11305 {
11306 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11307 return g_Game.ConfigIsExisting(config_path);
11308 }
11309
11311 FoodStage GetFoodStage()
11312 {
11313 return null;
11314 }
11315
11316 bool CanBeCooked()
11317 {
11318 return false;
11319 }
11320
11321 bool CanBeCookedOnStick()
11322 {
11323 return false;
11324 }
11325
11327 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11329
11330 //----------------------------------------------------------------
11331 bool CanRepair(ItemBase item_repair_kit)
11332 {
11333 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11334 return module_repairing.CanRepair(this, item_repair_kit);
11335 }
11336
11337 //----------------------------------------------------------------
11338 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11339 {
11340 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11341 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11342 }
11343
11344 //----------------------------------------------------------------
11345 int GetItemSize()
11346 {
11347 /*
11348 vector v_size = this.ConfigGetVector("itemSize");
11349 int v_size_x = v_size[0];
11350 int v_size_y = v_size[1];
11351 int size = v_size_x * v_size_y;
11352 return size;
11353 */
11354
11355 return 1;
11356 }
11357
11358 //----------------------------------------------------------------
11359 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11360 bool CanBeMovedOverride()
11361 {
11362 return m_CanBeMovedOverride;
11363 }
11364
11365 //----------------------------------------------------------------
11366 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11367 void SetCanBeMovedOverride(bool setting)
11368 {
11369 m_CanBeMovedOverride = setting;
11370 }
11371
11372 //----------------------------------------------------------------
11380 void MessageToOwnerStatus(string text)
11381 {
11382 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11383
11384 if (player)
11385 {
11386 player.MessageStatus(text);
11387 }
11388 }
11389
11390 //----------------------------------------------------------------
11398 void MessageToOwnerAction(string text)
11399 {
11400 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11401
11402 if (player)
11403 {
11404 player.MessageAction(text);
11405 }
11406 }
11407
11408 //----------------------------------------------------------------
11416 void MessageToOwnerFriendly(string text)
11417 {
11418 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11419
11420 if (player)
11421 {
11422 player.MessageFriendly(text);
11423 }
11424 }
11425
11426 //----------------------------------------------------------------
11434 void MessageToOwnerImportant(string text)
11435 {
11436 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11437
11438 if (player)
11439 {
11440 player.MessageImportant(text);
11441 }
11442 }
11443
11444 override bool IsItemBase()
11445 {
11446 return true;
11447 }
11448
11449 // Checks if item is of questioned kind
11450 override bool KindOf(string tag)
11451 {
11452 bool found = false;
11453 string item_name = this.GetType();
11454 ref TStringArray item_tag_array = new TStringArray;
11455 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11456
11457 int array_size = item_tag_array.Count();
11458 for (int i = 0; i < array_size; i++)
11459 {
11460 if (item_tag_array.Get(i) == tag)
11461 {
11462 found = true;
11463 break;
11464 }
11465 }
11466 return found;
11467 }
11468
11469
11470 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11471 {
11472 //Debug.Log("OnRPC called");
11473 super.OnRPC(sender, rpc_type,ctx);
11474
11475 //Play soundset for attachment locking (ActionLockAttachment.c)
11476 switch (rpc_type)
11477 {
11478 #ifndef SERVER
11479 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11480 Param2<bool, string> p = new Param2<bool, string>(false, "");
11481
11482 if (!ctx.Read(p))
11483 return;
11484
11485 bool play = p.param1;
11486 string soundSet = p.param2;
11487
11488 if (play)
11489 {
11490 if (m_LockingSound)
11491 {
11493 {
11494 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11495 }
11496 }
11497 else
11498 {
11499 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11500 }
11501 }
11502 else
11503 {
11504 SEffectManager.DestroyEffect(m_LockingSound);
11505 }
11506
11507 break;
11508 #endif
11509
11510 }
11511
11512 if (GetWrittenNoteData())
11513 {
11514 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11515 }
11516 }
11517
11518 //-----------------------------
11519 // VARIABLE MANIPULATION SYSTEM
11520 //-----------------------------
11521 int NameToID(string name)
11522 {
11523 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11524 return plugin.GetID(name);
11525 }
11526
11527 string IDToName(int id)
11528 {
11529 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11530 return plugin.GetName(id);
11531 }
11532
11534 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11535 {
11536 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11537 //read the flags
11538 int varFlags;
11539 if (!ctx.Read(varFlags))
11540 return;
11541
11542 if (varFlags & ItemVariableFlags.FLOAT)
11543 {
11544 ReadVarsFromCTX(ctx);
11545 }
11546 }
11547
11548 override void SerializeNumericalVars(array<float> floats_out)
11549 {
11550 //some variables handled on EntityAI level already!
11551 super.SerializeNumericalVars(floats_out);
11552
11553 // the order of serialization must be the same as the order of de-serialization
11554 //--------------------------------------------
11555 if (IsVariableSet(VARIABLE_QUANTITY))
11556 {
11557 floats_out.Insert(m_VarQuantity);
11558 }
11559 //--------------------------------------------
11560 if (IsVariableSet(VARIABLE_WET))
11561 {
11562 floats_out.Insert(m_VarWet);
11563 }
11564 //--------------------------------------------
11565 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11566 {
11567 floats_out.Insert(m_VarLiquidType);
11568 }
11569 //--------------------------------------------
11570 if (IsVariableSet(VARIABLE_COLOR))
11571 {
11572 floats_out.Insert(m_ColorComponentR);
11573 floats_out.Insert(m_ColorComponentG);
11574 floats_out.Insert(m_ColorComponentB);
11575 floats_out.Insert(m_ColorComponentA);
11576 }
11577 //--------------------------------------------
11578 if (IsVariableSet(VARIABLE_CLEANNESS))
11579 {
11580 floats_out.Insert(m_Cleanness);
11581 }
11582 }
11583
11584 override void DeSerializeNumericalVars(array<float> floats)
11585 {
11586 //some variables handled on EntityAI level already!
11587 super.DeSerializeNumericalVars(floats);
11588
11589 // the order of serialization must be the same as the order of de-serialization
11590 int index = 0;
11591 int mask = Math.Round(floats.Get(index));
11592
11593 index++;
11594 //--------------------------------------------
11595 if (mask & VARIABLE_QUANTITY)
11596 {
11597 if (m_IsStoreLoad)
11598 {
11599 SetStoreLoadedQuantity(floats.Get(index));
11600 }
11601 else
11602 {
11603 float quantity = floats.Get(index);
11604 SetQuantity(quantity, true, false, false, false);
11605 }
11606 index++;
11607 }
11608 //--------------------------------------------
11609 if (mask & VARIABLE_WET)
11610 {
11611 float wet = floats.Get(index);
11612 SetWet(wet);
11613 index++;
11614 }
11615 //--------------------------------------------
11616 if (mask & VARIABLE_LIQUIDTYPE)
11617 {
11618 int liquidtype = Math.Round(floats.Get(index));
11619 SetLiquidType(liquidtype);
11620 index++;
11621 }
11622 //--------------------------------------------
11623 if (mask & VARIABLE_COLOR)
11624 {
11625 m_ColorComponentR = Math.Round(floats.Get(index));
11626 index++;
11627 m_ColorComponentG = Math.Round(floats.Get(index));
11628 index++;
11629 m_ColorComponentB = Math.Round(floats.Get(index));
11630 index++;
11631 m_ColorComponentA = Math.Round(floats.Get(index));
11632 index++;
11633 }
11634 //--------------------------------------------
11635 if (mask & VARIABLE_CLEANNESS)
11636 {
11637 int cleanness = Math.Round(floats.Get(index));
11638 SetCleanness(cleanness);
11639 index++;
11640 }
11641 }
11642
11643 override void WriteVarsToCTX(ParamsWriteContext ctx)
11644 {
11645 super.WriteVarsToCTX(ctx);
11646
11647 //--------------------------------------------
11648 if (IsVariableSet(VARIABLE_QUANTITY))
11649 {
11650 ctx.Write(GetQuantity());
11651 }
11652 //--------------------------------------------
11653 if (IsVariableSet(VARIABLE_WET))
11654 {
11655 ctx.Write(GetWet());
11656 }
11657 //--------------------------------------------
11658 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11659 {
11660 ctx.Write(GetLiquidType());
11661 }
11662 //--------------------------------------------
11663 if (IsVariableSet(VARIABLE_COLOR))
11664 {
11665 int r,g,b,a;
11666 GetColor(r,g,b,a);
11667 ctx.Write(r);
11668 ctx.Write(g);
11669 ctx.Write(b);
11670 ctx.Write(a);
11671 }
11672 //--------------------------------------------
11673 if (IsVariableSet(VARIABLE_CLEANNESS))
11674 {
11675 ctx.Write(GetCleanness());
11676 }
11677 }
11678
11679 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11680 {
11681 if (!super.ReadVarsFromCTX(ctx,version))
11682 return false;
11683
11684 int intValue;
11685 float value;
11686
11687 if (version < 140)
11688 {
11689 if (!ctx.Read(intValue))
11690 return false;
11691
11692 m_VariablesMask = intValue;
11693 }
11694
11695 if (m_VariablesMask & VARIABLE_QUANTITY)
11696 {
11697 if (!ctx.Read(value))
11698 return false;
11699
11700 if (IsStoreLoad())
11701 {
11703 }
11704 else
11705 {
11706 SetQuantity(value, true, false, false, false);
11707 }
11708 }
11709 //--------------------------------------------
11710 if (version < 140)
11711 {
11712 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11713 {
11714 if (!ctx.Read(value))
11715 return false;
11716 SetTemperatureDirect(value);
11717 }
11718 }
11719 //--------------------------------------------
11720 if (m_VariablesMask & VARIABLE_WET)
11721 {
11722 if (!ctx.Read(value))
11723 return false;
11724 SetWet(value);
11725 }
11726 //--------------------------------------------
11727 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11728 {
11729 if (!ctx.Read(intValue))
11730 return false;
11731 SetLiquidType(intValue);
11732 }
11733 //--------------------------------------------
11734 if (m_VariablesMask & VARIABLE_COLOR)
11735 {
11736 int r,g,b,a;
11737 if (!ctx.Read(r))
11738 return false;
11739 if (!ctx.Read(g))
11740 return false;
11741 if (!ctx.Read(b))
11742 return false;
11743 if (!ctx.Read(a))
11744 return false;
11745
11746 SetColor(r,g,b,a);
11747 }
11748 //--------------------------------------------
11749 if (m_VariablesMask & VARIABLE_CLEANNESS)
11750 {
11751 if (!ctx.Read(intValue))
11752 return false;
11753 SetCleanness(intValue);
11754 }
11755 //--------------------------------------------
11756 if (version >= 138 && version < 140)
11757 {
11758 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11759 {
11760 if (!ctx.Read(intValue))
11761 return false;
11762 SetFrozen(intValue);
11763 }
11764 }
11765
11766 return true;
11767 }
11768
11769 //----------------------------------------------------------------
11770 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11771 {
11772 m_IsStoreLoad = true;
11774 {
11775 m_FixDamageSystemInit = true;
11776 }
11777
11778 if (!super.OnStoreLoad(ctx, version))
11779 {
11780 m_IsStoreLoad = false;
11781 return false;
11782 }
11783
11784 if (version >= 114)
11785 {
11786 bool hasQuickBarIndexSaved;
11787
11788 if (!ctx.Read(hasQuickBarIndexSaved))
11789 {
11790 m_IsStoreLoad = false;
11791 return false;
11792 }
11793
11794 if (hasQuickBarIndexSaved)
11795 {
11796 int itmQBIndex;
11797
11798 //Load quickbar item bind
11799 if (!ctx.Read(itmQBIndex))
11800 {
11801 m_IsStoreLoad = false;
11802 return false;
11803 }
11804
11805 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11806 if (itmQBIndex != -1 && parentPlayer)
11807 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11808 }
11809 }
11810 else
11811 {
11812 // Backup of how it used to be
11813 PlayerBase player;
11814 int itemQBIndex;
11815 if (version == int.MAX)
11816 {
11817 if (!ctx.Read(itemQBIndex))
11818 {
11819 m_IsStoreLoad = false;
11820 return false;
11821 }
11822 }
11823 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11824 {
11825 //Load quickbar item bind
11826 if (!ctx.Read(itemQBIndex))
11827 {
11828 m_IsStoreLoad = false;
11829 return false;
11830 }
11831 if (itemQBIndex != -1 && player)
11832 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11833 }
11834 }
11835
11836 if (version < 140)
11837 {
11838 // variable management system
11839 if (!LoadVariables(ctx, version))
11840 {
11841 m_IsStoreLoad = false;
11842 return false;
11843 }
11844 }
11845
11846 //agent trasmission system
11847 if (!LoadAgents(ctx, version))
11848 {
11849 m_IsStoreLoad = false;
11850 return false;
11851 }
11852 if (version >= 132)
11853 {
11854 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11855 if (raib)
11856 {
11857 if (!raib.OnStoreLoad(ctx,version))
11858 {
11859 m_IsStoreLoad = false;
11860 return false;
11861 }
11862 }
11863 }
11864
11865 m_IsStoreLoad = false;
11866 return true;
11867 }
11868
11869 //----------------------------------------------------------------
11870
11871 override void OnStoreSave(ParamsWriteContext ctx)
11872 {
11873 super.OnStoreSave(ctx);
11874
11875 PlayerBase player;
11876 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11877 {
11878 ctx.Write(true); // Keep track of if we should actually read this in or not
11879 //Save quickbar item bind
11880 int itemQBIndex = -1;
11881 itemQBIndex = player.FindQuickBarEntityIndex(this);
11882 ctx.Write(itemQBIndex);
11883 }
11884 else
11885 {
11886 ctx.Write(false); // Keep track of if we should actually read this in or not
11887 }
11888
11889 SaveAgents(ctx);//agent trasmission system
11890
11891 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11892 if (raib)
11893 {
11894 raib.OnStoreSave(ctx);
11895 }
11896 }
11897 //----------------------------------------------------------------
11898
11899 override void AfterStoreLoad()
11900 {
11901 super.AfterStoreLoad();
11902
11904 {
11906 }
11907
11908 if (GetStoreLoadedQuantity() != float.LOWEST)
11909 {
11911 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11912 }
11913 }
11914
11915 override void EEOnAfterLoad()
11916 {
11917 super.EEOnAfterLoad();
11918
11920 {
11921 m_FixDamageSystemInit = false;
11922 }
11923
11926 }
11927
11928 bool CanBeDisinfected()
11929 {
11930 return false;
11931 }
11932
11933
11934 //----------------------------------------------------------------
11935 override void OnVariablesSynchronized()
11936 {
11937 if (m_Initialized)
11938 {
11939 #ifdef PLATFORM_CONSOLE
11940 //bruteforce it is
11941 if (IsSplitable())
11942 {
11943 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11944 if (menu)
11945 {
11946 menu.Refresh();
11947 }
11948 }
11949 #endif
11950 }
11951
11953 {
11954 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11955 m_WantPlayImpactSound = false;
11956 }
11957
11959 {
11960 SetWeightDirty();
11962 }
11963 if (m_VarWet != m_VarWetPrev)
11964 {
11967 }
11968
11969 if (m_SoundSyncPlay != 0)
11970 {
11973
11974 m_SoundSyncPlay = 0;
11975 m_SoundSyncSlotID = -1;
11976 }
11977 if (m_SoundSyncStop != 0)
11978 {
11980 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11981 m_SoundSyncStop = 0;
11982 }
11983
11984 super.OnVariablesSynchronized();
11985 }
11986
11987 //------------------------- Quantity
11988 //----------------------------------------------------------------
11990 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11991 {
11992 if (!IsServerCheck(allow_client))
11993 return false;
11994
11995 if (!HasQuantity())
11996 return false;
11997
11998 float min = GetQuantityMin();
11999 float max = GetQuantityMax();
12000
12001 if (value <= (min + 0.001))
12002 value = min;
12003
12004 if (value == min)
12005 {
12006 if (destroy_config)
12007 {
12008 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12009 if (dstr)
12010 {
12011 m_VarQuantity = Math.Clamp(value, min, max);
12012 this.Delete();
12013 return true;
12014 }
12015 }
12016 else if (destroy_forced)
12017 {
12018 m_VarQuantity = Math.Clamp(value, min, max);
12019 this.Delete();
12020 return true;
12021 }
12022 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12023 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12024 }
12025
12026 float delta = m_VarQuantity;
12027 m_VarQuantity = Math.Clamp(value, min, max);
12028
12029 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12030 {
12031 EntityAI parent = GetHierarchyRoot();
12032 InventoryLocation iLoc = new InventoryLocation();
12033 GetInventory().GetCurrentInventoryLocation(iLoc);
12034 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12035 {
12036 int iLocSlot = iLoc.GetSlot();
12037 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12038 {
12039 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12040 }
12041 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12042 {
12043 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12044 }
12045 }
12046 }
12047
12048 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12049 {
12050 delta = m_VarQuantity - delta;
12051
12052 if (delta)
12053 OnQuantityChanged(delta);
12054 }
12055
12056 SetVariableMask(VARIABLE_QUANTITY);
12057
12058 return false;
12059 }
12060
12061 //----------------------------------------------------------------
12063 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12064 {
12065 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12066 }
12067 //----------------------------------------------------------------
12068 void SetQuantityMax()
12069 {
12070 float max = GetQuantityMax();
12071 SetQuantity(max);
12072 }
12073
12074 override void SetQuantityToMinimum()
12075 {
12076 float min = GetQuantityMin();
12077 SetQuantity(min);
12078 }
12079 //----------------------------------------------------------------
12081 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12082 {
12083 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12084 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12085 SetQuantity(result, destroy_config, destroy_forced);
12086 }
12087
12088 //----------------------------------------------------------------
12090 override float GetQuantityNormalized()
12091 {
12092 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12093 }
12094
12096 {
12097 return GetQuantityNormalized();
12098 }
12099
12100 /*void SetAmmoNormalized(float value)
12101 {
12102 float value_clamped = Math.Clamp(value, 0, 1);
12103 Magazine this_mag = Magazine.Cast(this);
12104 int max_rounds = this_mag.GetAmmoMax();
12105 int result = value * max_rounds;//can the rounded if higher precision is required
12106 this_mag.SetAmmoCount(result);
12107 }*/
12108 //----------------------------------------------------------------
12109 override int GetQuantityMax()
12110 {
12111 int slot = -1;
12112 GameInventory inventory = GetInventory();
12113 if (inventory)
12114 {
12115 InventoryLocation il = new InventoryLocation;
12116 inventory.GetCurrentInventoryLocation(il);
12117 slot = il.GetSlot();
12118 }
12119
12120 return GetTargetQuantityMax(slot);
12121 }
12122
12123 override int GetTargetQuantityMax(int attSlotID = -1)
12124 {
12125 float quantity_max = 0;
12126
12127 if (IsSplitable()) //only stackable/splitable items can check for stack size
12128 {
12129 if (attSlotID != -1)
12130 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12131
12132 if (quantity_max <= 0)
12133 quantity_max = m_VarStackMax;
12134 }
12135
12136 if (quantity_max <= 0)
12137 quantity_max = m_VarQuantityMax;
12138
12139 return quantity_max;
12140 }
12141 //----------------------------------------------------------------
12142 override int GetQuantityMin()
12143 {
12144 return m_VarQuantityMin;
12145 }
12146 //----------------------------------------------------------------
12147 int GetQuantityInit()
12148 {
12149 return m_VarQuantityInit;
12150 }
12151
12152 //----------------------------------------------------------------
12153 override bool HasQuantity()
12154 {
12155 return !(GetQuantityMax() - GetQuantityMin() == 0);
12156 }
12157
12158 override float GetQuantity()
12159 {
12160 return m_VarQuantity;
12161 }
12162
12163 bool IsFullQuantity()
12164 {
12165 return GetQuantity() >= GetQuantityMax();
12166 }
12167
12168 //Calculates weight of single item without attachments and cargo
12169 override float GetSingleInventoryItemWeightEx()
12170 {
12171 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12172 float weightEx = GetWeightEx();//overall weight of the item
12173 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12174 return weightEx - special;
12175 }
12176
12177 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12179 {
12181 }
12182
12183 override protected float GetWeightSpecialized(bool forceRecalc = false)
12184 {
12185 if (IsSplitable()) //quantity determines size of the stack
12186 {
12187 #ifdef DEVELOPER
12188 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12189 {
12190 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12191 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12192 }
12193 #endif
12194
12195 return GetQuantity() * GetConfigWeightModified();
12196 }
12197 else if (HasEnergyManager())// items with energy manager
12198 {
12199 #ifdef DEVELOPER
12200 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12201 {
12202 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12203 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12204 }
12205 #endif
12206 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12207 }
12208 else//everything else
12209 {
12210 #ifdef DEVELOPER
12211 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12212 {
12213 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12214 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12215 }
12216 #endif
12217 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12218 }
12219 }
12220
12222 int GetNumberOfItems()
12223 {
12224 int item_count = 0;
12225 ItemBase item;
12226
12227 GameInventory inventory = GetInventory();
12228 CargoBase cargo = inventory.GetCargo();
12229 if (cargo != NULL)
12230 {
12231 item_count = cargo.GetItemCount();
12232 }
12233
12234 int nAttachments = inventory.AttachmentCount();
12235 for (int i = 0; i < nAttachments; ++i)
12236 {
12237 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12238 if (item)
12239 item_count += item.GetNumberOfItems();
12240 }
12241 return item_count;
12242 }
12243
12245 float GetUnitWeight(bool include_wetness = true)
12246 {
12247 float weight = 0;
12248 float wetness = 1;
12249 if (include_wetness)
12250 wetness += GetWet();
12251 if (IsSplitable()) //quantity determines size of the stack
12252 {
12253 weight = wetness * m_ConfigWeight;
12254 }
12255 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12256 {
12257 weight = 1;
12258 }
12259 return weight;
12260 }
12261
12262 //-----------------------------------------------------------------
12263
12264 override void ClearInventory()
12265 {
12266 GameInventory inventory = GetInventory();
12267 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12268 {
12269 array<EntityAI> items = new array<EntityAI>;
12270 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12271 for (int i = 0; i < items.Count(); ++i)
12272 {
12273 ItemBase item = ItemBase.Cast(items.Get(i));
12274 if (item)
12275 {
12276 g_Game.ObjectDelete(item);
12277 }
12278 }
12279 }
12280 }
12281
12282 //------------------------- Energy
12283
12284 //----------------------------------------------------------------
12285 float GetEnergy()
12286 {
12287 float energy = 0;
12288 if (HasEnergyManager())
12289 {
12290 energy = GetCompEM().GetEnergy();
12291 }
12292 return energy;
12293 }
12294
12295
12296 override void OnEnergyConsumed()
12297 {
12298 super.OnEnergyConsumed();
12299
12301 }
12302
12303 override void OnEnergyAdded()
12304 {
12305 super.OnEnergyAdded();
12306
12308 }
12309
12310 // Converts energy (from Energy Manager) to quantity, if enabled.
12312 {
12313 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12314 {
12315 if (HasQuantity())
12316 {
12317 float energy_0to1 = GetCompEM().GetEnergy0To1();
12318 SetQuantityNormalized(energy_0to1);
12319 }
12320 }
12321 }
12322
12323 //----------------------------------------------------------------
12324 float GetHeatIsolationInit()
12325 {
12326 return ConfigGetFloat("heatIsolation");
12327 }
12328
12329 float GetHeatIsolation()
12330 {
12331 return m_HeatIsolation;
12332 }
12333
12334 float GetDryingIncrement(string pIncrementName)
12335 {
12336 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12337 if (g_Game.ConfigIsExisting(paramPath))
12338 return g_Game.ConfigGetFloat(paramPath);
12339
12340 return 0.0;
12341 }
12342
12343 float GetSoakingIncrement(string pIncrementName)
12344 {
12345 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12346 if (g_Game.ConfigIsExisting(paramPath))
12347 return g_Game.ConfigGetFloat(paramPath);
12348
12349 return 0.0;
12350 }
12351 //----------------------------------------------------------------
12352 override void SetWet(float value, bool allow_client = false)
12353 {
12354 if (!IsServerCheck(allow_client))
12355 return;
12356
12357 float min = GetWetMin();
12358 float max = GetWetMax();
12359
12360 float previousValue = m_VarWet;
12361
12362 m_VarWet = Math.Clamp(value, min, max);
12363
12364 if (previousValue != m_VarWet)
12365 {
12366 SetVariableMask(VARIABLE_WET);
12367 OnWetChanged(m_VarWet, previousValue);
12368 }
12369 }
12370 //----------------------------------------------------------------
12371 override void AddWet(float value)
12372 {
12373 SetWet(GetWet() + value);
12374 }
12375 //----------------------------------------------------------------
12376 override void SetWetMax()
12377 {
12379 }
12380 //----------------------------------------------------------------
12381 override float GetWet()
12382 {
12383 return m_VarWet;
12384 }
12385 //----------------------------------------------------------------
12386 override float GetWetMax()
12387 {
12388 return m_VarWetMax;
12389 }
12390 //----------------------------------------------------------------
12391 override float GetWetMin()
12392 {
12393 return m_VarWetMin;
12394 }
12395 //----------------------------------------------------------------
12396 override float GetWetInit()
12397 {
12398 return m_VarWetInit;
12399 }
12400 //----------------------------------------------------------------
12401 override void OnWetChanged(float newVal, float oldVal)
12402 {
12403 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12404 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12405 if (newLevel != oldLevel)
12406 {
12407 OnWetLevelChanged(newLevel,oldLevel);
12408 }
12409 }
12410
12411 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12412 {
12413 SetWeightDirty();
12414 }
12415
12416 override EWetnessLevel GetWetLevel()
12417 {
12418 return GetWetLevelInternal(m_VarWet);
12419 }
12420
12421 //----------------------------------------------------------------
12422
12423 override void SetStoreLoad(bool value)
12424 {
12425 m_IsStoreLoad = value;
12426 }
12427
12428 override bool IsStoreLoad()
12429 {
12430 return m_IsStoreLoad;
12431 }
12432
12433 override void SetStoreLoadedQuantity(float value)
12434 {
12435 m_StoreLoadedQuantity = value;
12436 }
12437
12438 override float GetStoreLoadedQuantity()
12439 {
12440 return m_StoreLoadedQuantity;
12441 }
12442
12443 //----------------------------------------------------------------
12444
12445 float GetItemModelLength()
12446 {
12447 if (ConfigIsExisting("itemModelLength"))
12448 {
12449 return ConfigGetFloat("itemModelLength");
12450 }
12451 return 0;
12452 }
12453
12454 float GetItemAttachOffset()
12455 {
12456 if (ConfigIsExisting("itemAttachOffset"))
12457 {
12458 return ConfigGetFloat("itemAttachOffset");
12459 }
12460 return 0;
12461 }
12462
12463 override void SetCleanness(int value, bool allow_client = false)
12464 {
12465 if (!IsServerCheck(allow_client))
12466 return;
12467
12468 int previousValue = m_Cleanness;
12469
12470 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12471
12472 if (previousValue != m_Cleanness)
12473 SetVariableMask(VARIABLE_CLEANNESS);
12474 }
12475
12476 override int GetCleanness()
12477 {
12478 return m_Cleanness;
12479 }
12480
12482 {
12483 return true;
12484 }
12485
12486 //----------------------------------------------------------------
12487 // ATTACHMENT LOCKING
12488 // Getters relevant to generic ActionLockAttachment
12489 int GetLockType()
12490 {
12491 return m_LockType;
12492 }
12493
12494 string GetLockSoundSet()
12495 {
12496 return m_LockSoundSet;
12497 }
12498
12499 //----------------------------------------------------------------
12500 //------------------------- Color
12501 // sets items color variable given color components
12502 override void SetColor(int r, int g, int b, int a)
12503 {
12508 SetVariableMask(VARIABLE_COLOR);
12509 }
12511 override void GetColor(out int r,out int g,out int b,out int a)
12512 {
12517 }
12518
12519 bool IsColorSet()
12520 {
12521 return IsVariableSet(VARIABLE_COLOR);
12522 }
12523
12525 string GetColorString()
12526 {
12527 int r,g,b,a;
12528 GetColor(r,g,b,a);
12529 r = r/255;
12530 g = g/255;
12531 b = b/255;
12532 a = a/255;
12533 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12534 }
12535 //----------------------------------------------------------------
12536 //------------------------- LiquidType
12537
12538 override void SetLiquidType(int value, bool allow_client = false)
12539 {
12540 if (!IsServerCheck(allow_client))
12541 return;
12542
12543 int old = m_VarLiquidType;
12544 m_VarLiquidType = value;
12545 OnLiquidTypeChanged(old,value);
12546 SetVariableMask(VARIABLE_LIQUIDTYPE);
12547 }
12548
12549 int GetLiquidTypeInit()
12550 {
12551 return ConfigGetInt("varLiquidTypeInit");
12552 }
12553
12554 override int GetLiquidType()
12555 {
12556 return m_VarLiquidType;
12557 }
12558
12559 protected void OnLiquidTypeChanged(int oldType, int newType)
12560 {
12561 if (newType == LIQUID_NONE && GetIsFrozen())
12562 SetFrozen(false);
12563 }
12564
12566 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12567 {
12568 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12569 }
12570
12571 // -------------------------------------------------------------------------
12573 void OnInventoryEnter(Man player)
12574 {
12575 PlayerBase nplayer;
12576 if (PlayerBase.CastTo(nplayer, player))
12577 {
12578 m_CanPlayImpactSound = true;
12579 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12580 }
12581 }
12582
12583 // -------------------------------------------------------------------------
12585 void OnInventoryExit(Man player)
12586 {
12587 PlayerBase nplayer;
12588 if (PlayerBase.CastTo(nplayer,player))
12589 {
12590 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12591 }
12592
12593 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12594
12595 if (HasEnergyManager())
12596 {
12597 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12598 }
12599 }
12600
12601 // ADVANCED PLACEMENT EVENTS
12602 override void OnPlacementStarted(Man player)
12603 {
12604 super.OnPlacementStarted(player);
12605
12606 SetTakeable(false);
12607 }
12608
12609 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12610 {
12611 if (m_AdminLog)
12612 {
12613 m_AdminLog.OnPlacementComplete(player, this);
12614 }
12615
12616 super.OnPlacementComplete(player, position, orientation);
12617 }
12618
12619 //-----------------------------
12620 // AGENT SYSTEM
12621 //-----------------------------
12622 //--------------------------------------------------------------------------
12623 bool ContainsAgent(int agent_id)
12624 {
12625 if (agent_id & m_AttachedAgents)
12626 {
12627 return true;
12628 }
12629 else
12630 {
12631 return false;
12632 }
12633 }
12634
12635 //--------------------------------------------------------------------------
12636 override void RemoveAgent(int agent_id)
12637 {
12638 if (ContainsAgent(agent_id))
12639 {
12640 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12641 }
12642 }
12643
12644 //--------------------------------------------------------------------------
12645 override void RemoveAllAgents()
12646 {
12647 m_AttachedAgents = 0;
12648 }
12649 //--------------------------------------------------------------------------
12650 override void RemoveAllAgentsExcept(int agent_to_keep)
12651 {
12652 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12653 }
12654 // -------------------------------------------------------------------------
12655 override void InsertAgent(int agent, float count = 1)
12656 {
12657 if (count < 1)
12658 return;
12659 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12661 }
12662
12664 void TransferAgents(int agents)
12665 {
12667 }
12668
12669 // -------------------------------------------------------------------------
12670 override int GetAgents()
12671 {
12672 return m_AttachedAgents;
12673 }
12674 //----------------------------------------------------------------------
12675
12676 /*int GetContaminationType()
12677 {
12678 int contamination_type;
12679
12680 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12681 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12682 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12683 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12684
12685 Edible_Base edible = Edible_Base.Cast(this);
12686 int agents = GetAgents();
12687 if (edible)
12688 {
12689 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12690 if (profile)
12691 {
12692 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12693 }
12694 }
12695 if (agents & CONTAMINATED_MASK)
12696 {
12697 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12698 }
12699 if (agents & POISONED_MASK)
12700 {
12701 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12702 }
12703 if (agents & NERVE_GAS_MASK)
12704 {
12705 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12706 }
12707 if (agents & DIRTY_MASK)
12708 {
12709 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12710 }
12711
12712 return agents;
12713 }*/
12714
12715 // -------------------------------------------------------------------------
12716 bool LoadAgents(ParamsReadContext ctx, int version)
12717 {
12718 if (!ctx.Read(m_AttachedAgents))
12719 return false;
12720 return true;
12721 }
12722 // -------------------------------------------------------------------------
12724 {
12725
12727 }
12728 // -------------------------------------------------------------------------
12729
12731 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12732 {
12733 super.CheckForRoofLimited(timeTresholdMS);
12734
12735 float time = g_Game.GetTime();
12736 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12737 {
12738 m_PreviousRoofTestTime = time;
12739 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12740 }
12741 }
12742
12743 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12744 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12745 {
12746 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12747 {
12748 return 0;
12749 }
12750
12751 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12752 {
12753 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12754 if (filter)
12755 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12756 else
12757 return 0;//otherwise return 0 when no filter attached
12758 }
12759
12760 string subclassPath, entryName;
12761
12762 switch (type)
12763 {
12764 case DEF_BIOLOGICAL:
12765 entryName = "biological";
12766 break;
12767 case DEF_CHEMICAL:
12768 entryName = "chemical";
12769 break;
12770 default:
12771 entryName = "biological";
12772 break;
12773 }
12774
12775 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12776
12777 return g_Game.ConfigGetFloat(subclassPath + entryName);
12778 }
12779
12780
12781
12783 override void EEOnCECreate()
12784 {
12785 if (!IsMagazine())
12787
12789 }
12790
12791
12792 //-------------------------
12793 // OPEN/CLOSE USER ACTIONS
12794 //-------------------------
12796 void Open();
12797 void Close();
12798 bool IsOpen()
12799 {
12800 return true;
12801 }
12802
12803 override bool CanDisplayCargo()
12804 {
12805 return IsOpen();
12806 }
12807
12808
12809 // ------------------------------------------------------------
12810 // CONDITIONS
12811 // ------------------------------------------------------------
12812 override bool CanPutInCargo(EntityAI parent)
12813 {
12814 if (parent)
12815 {
12816 if (parent.IsInherited(DayZInfected))
12817 return true;
12818
12819 if (!parent.IsRuined())
12820 return true;
12821 }
12822
12823 return true;
12824 }
12825
12826 override bool CanPutAsAttachment(EntityAI parent)
12827 {
12828 if (!super.CanPutAsAttachment(parent))
12829 {
12830 return false;
12831 }
12832
12833 if (!IsRuined() && !parent.IsRuined())
12834 {
12835 return true;
12836 }
12837
12838 return false;
12839 }
12840
12841 override bool CanReceiveItemIntoCargo(EntityAI item)
12842 {
12843 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12844 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12845 // return false;
12846
12847 return super.CanReceiveItemIntoCargo(item);
12848 }
12849
12850 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12851 {
12852 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12853 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12854 // return false;
12855
12856 GameInventory attachmentInv = attachment.GetInventory();
12857 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12858 {
12859 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12860 return false;
12861 }
12862
12863 InventoryLocation loc = new InventoryLocation();
12864 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12865 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12866 return false;
12867
12868 return super.CanReceiveAttachment(attachment, slotId);
12869 }
12870
12871 override bool CanReleaseAttachment(EntityAI attachment)
12872 {
12873 if (!super.CanReleaseAttachment(attachment))
12874 return false;
12875
12876 return GetInventory().AreChildrenAccessible();
12877 }
12878
12879 /*override bool CanLoadAttachment(EntityAI attachment)
12880 {
12881 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12882 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12883 // return false;
12884
12885 GameInventory attachmentInv = attachment.GetInventory();
12886 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12887 {
12888 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12889 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12890
12891 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12892 return false;
12893 }
12894
12895 return super.CanLoadAttachment(attachment);
12896 }*/
12897
12898 // Plays muzzle flash particle effects
12899 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12900 {
12901 int id = muzzle_owner.GetMuzzleID();
12902 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12903
12904 if (WPOF_array)
12905 {
12906 for (int i = 0; i < WPOF_array.Count(); i++)
12907 {
12908 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12909
12910 if (WPOF)
12911 {
12912 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12913 }
12914 }
12915 }
12916 }
12917
12918 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12919 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12920 {
12921 int id = muzzle_owner.GetMuzzleID();
12922 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12923
12924 if (WPOBE_array)
12925 {
12926 for (int i = 0; i < WPOBE_array.Count(); i++)
12927 {
12928 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12929
12930 if (WPOBE)
12931 {
12932 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12933 }
12934 }
12935 }
12936 }
12937
12938 // Plays all weapon overheating particles
12939 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12940 {
12941 int id = muzzle_owner.GetMuzzleID();
12942 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12943
12944 if (WPOOH_array)
12945 {
12946 for (int i = 0; i < WPOOH_array.Count(); i++)
12947 {
12948 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12949
12950 if (WPOOH)
12951 {
12952 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12953 }
12954 }
12955 }
12956 }
12957
12958 // Updates all weapon overheating particles
12959 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12960 {
12961 int id = muzzle_owner.GetMuzzleID();
12962 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12963
12964 if (WPOOH_array)
12965 {
12966 for (int i = 0; i < WPOOH_array.Count(); i++)
12967 {
12968 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12969
12970 if (WPOOH)
12971 {
12972 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12973 }
12974 }
12975 }
12976 }
12977
12978 // Stops overheating particles
12979 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12980 {
12981 int id = muzzle_owner.GetMuzzleID();
12982 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12983
12984 if (WPOOH_array)
12985 {
12986 for (int i = 0; i < WPOOH_array.Count(); i++)
12987 {
12988 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12989
12990 if (WPOOH)
12991 {
12992 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12993 }
12994 }
12995 }
12996 }
12997
12998 //----------------------------------------------------------------
12999 //Item Behaviour - unified approach
13000 override bool IsHeavyBehaviour()
13001 {
13002 if (m_ItemBehaviour == 0)
13003 {
13004 return true;
13005 }
13006
13007 return false;
13008 }
13009
13010 override bool IsOneHandedBehaviour()
13011 {
13012 if (m_ItemBehaviour == 1)
13013 {
13014 return true;
13015 }
13016
13017 return false;
13018 }
13019
13020 override bool IsTwoHandedBehaviour()
13021 {
13022 if (m_ItemBehaviour == 2)
13023 {
13024 return true;
13025 }
13026
13027 return false;
13028 }
13029
13030 bool IsDeployable()
13031 {
13032 return false;
13033 }
13034
13036 float GetDeployTime()
13037 {
13038 return UATimeSpent.DEFAULT_DEPLOY;
13039 }
13040
13041
13042 //----------------------------------------------------------------
13043 // Item Targeting (User Actions)
13044 override void SetTakeable(bool pState)
13045 {
13046 m_IsTakeable = pState;
13047 SetSynchDirty();
13048 }
13049
13050 override bool IsTakeable()
13051 {
13052 return m_IsTakeable;
13053 }
13054
13055 // For cases where we want to show object widget which cant be taken to hands
13057 {
13058 return false;
13059 }
13060
13062 protected void PreLoadSoundAttachmentType()
13063 {
13064 string att_type = "None";
13065
13066 if (ConfigIsExisting("soundAttType"))
13067 {
13068 att_type = ConfigGetString("soundAttType");
13069 }
13070
13071 m_SoundAttType = att_type;
13072 }
13073
13074 override string GetAttachmentSoundType()
13075 {
13076 return m_SoundAttType;
13077 }
13078
13079 //----------------------------------------------------------------
13080 //SOUNDS - ItemSoundHandler
13081 //----------------------------------------------------------------
13082
13083 string GetPlaceSoundset(); // played when deploy starts
13084 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13085 string GetDeploySoundset(); // played when deploy sucessfully finishes
13086 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13087 string GetFoldSoundset(); // played when fold sucessfully finishes
13088
13090 {
13091 if (!m_ItemSoundHandler)
13093
13094 return m_ItemSoundHandler;
13095 }
13096
13097 // override to initialize sounds
13098 protected void InitItemSounds()
13099 {
13100 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13101 return;
13102
13104
13105 if (GetPlaceSoundset() != string.Empty)
13106 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13107
13108 if (GetDeploySoundset() != string.Empty)
13109 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13110
13111 SoundParameters params = new SoundParameters();
13112 params.m_Loop = true;
13113 if (GetLoopDeploySoundset() != string.Empty)
13114 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13115 }
13116
13117 // Start sound using ItemSoundHandler
13118 void StartItemSoundServer(int id, int slotId)
13119 {
13120 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13121 {
13122 m_SoundSyncSlotID = slotId;
13123 m_SoundSyncPlay = id;
13124
13125 SetSynchDirty();
13126
13127 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13128 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13129 }
13130 }
13131
13132 void StartItemSoundServer(int id)
13133 {
13134 StartItemSoundServer(id, InventorySlots.INVALID);
13135 }
13136
13137 // Stop sound using ItemSoundHandler
13138 void StopItemSoundServer(int id)
13139 {
13140 if (!g_Game.IsServer())
13141 return;
13142
13143 m_SoundSyncStop = id;
13144 SetSynchDirty();
13145
13146 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13147 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13148 }
13149
13150 protected void ClearStartItemSoundServer()
13151 {
13152 m_SoundSyncPlay = 0;
13153 m_SoundSyncSlotID = InventorySlots.INVALID;
13154 }
13155
13156 protected void ClearStopItemSoundServer()
13157 {
13158 m_SoundSyncStop = 0;
13159 }
13160
13161 void OnApply(PlayerBase player);
13162
13164 {
13165 return 1.0;
13166 };
13167 //returns applicable selection
13168 array<string> GetHeadHidingSelection()
13169 {
13171 }
13172
13174 {
13176 }
13177
13178 WrittenNoteData GetWrittenNoteData() {};
13179
13181 {
13182 SetDynamicPhysicsLifeTime(0.01);
13183 m_ItemBeingDroppedPhys = false;
13184 }
13185
13187 {
13188 array<string> zone_names = new array<string>;
13189 GetDamageZones(zone_names);
13190 for (int i = 0; i < zone_names.Count(); i++)
13191 {
13192 SetHealthMax(zone_names.Get(i),"Health");
13193 }
13194 SetHealthMax("","Health");
13195 }
13196
13198 void SetZoneDamageCEInit()
13199 {
13200 float global_health = GetHealth01("","Health");
13201 array<string> zones = new array<string>;
13202 GetDamageZones(zones);
13203 //set damage of all zones to match global health level
13204 for (int i = 0; i < zones.Count(); i++)
13205 {
13206 SetHealth01(zones.Get(i),"Health",global_health);
13207 }
13208 }
13209
13211 bool IsCoverFaceForShave(string slot_name)
13212 {
13213 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13214 }
13215
13216 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13217 {
13218 if (!hasRootAsPlayer)
13219 {
13220 if (refParentIB)
13221 {
13222 // parent is wet
13223 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13224 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13225 // parent has liquid inside
13226 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13227 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13228 // drying
13229 else if (m_VarWet > m_VarWetMin)
13230 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13231 }
13232 else
13233 {
13234 // drying on ground or inside non-itembase (car, ...)
13235 if (m_VarWet > m_VarWetMin)
13236 AddWet(-1 * delta * GetDryingIncrement("ground"));
13237 }
13238 }
13239 }
13240
13241 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13242 {
13244 {
13245 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13246 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13247 {
13248 float heatPermCoef = 1.0;
13249 EntityAI ent = this;
13250 while (ent)
13251 {
13252 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13253 ent = ent.GetHierarchyParent();
13254 }
13255
13256 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13257 }
13258 }
13259 }
13260
13261 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13262 {
13263 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13264 EntityAI parent = GetHierarchyParent();
13265 if (!parent)
13266 {
13267 hasParent = false;
13268 hasRootAsPlayer = false;
13269 }
13270 else
13271 {
13272 hasParent = true;
13273 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13274 refParentIB = ItemBase.Cast(parent);
13275 }
13276 }
13277
13278 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13279 {
13280 // this is stub, implemented on Edible_Base
13281 }
13282
13283 bool CanDecay()
13284 {
13285 // return true used on selected food clases so they can decay
13286 return false;
13287 }
13288
13289 protected bool CanProcessDecay()
13290 {
13291 // this is stub, implemented on Edible_Base class
13292 // used to determine whether it is still necessary for the food to decay
13293 return false;
13294 }
13295
13296 protected bool CanHaveWetness()
13297 {
13298 // return true used on selected items that have a wetness effect
13299 return false;
13300 }
13301
13303 bool CanBeConsumed(ConsumeConditionData data = null)
13304 {
13305 return !GetIsFrozen() && IsOpen();
13306 }
13307
13308 override void ProcessVariables()
13309 {
13310 bool hasParent = false, hasRootAsPlayer = false;
13311 ItemBase refParentIB;
13312
13313 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13314 bool foodDecay = g_Game.IsFoodDecayEnabled();
13315
13316 if (wwtu || foodDecay)
13317 {
13318 bool processWetness = wwtu && CanHaveWetness();
13319 bool processTemperature = wwtu && CanHaveTemperature();
13320 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13321
13322 if (processWetness || processTemperature || processDecay)
13323 {
13324 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13325
13326 if (processWetness)
13327 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13328
13329 if (processTemperature)
13330 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13331
13332 if (processDecay)
13333 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13334 }
13335 }
13336 }
13337
13340 {
13341 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13342 }
13343
13344 override float GetTemperatureFreezeThreshold()
13345 {
13347 return Liquid.GetFreezeThreshold(GetLiquidType());
13348
13349 return super.GetTemperatureFreezeThreshold();
13350 }
13351
13352 override float GetTemperatureThawThreshold()
13353 {
13355 return Liquid.GetThawThreshold(GetLiquidType());
13356
13357 return super.GetTemperatureThawThreshold();
13358 }
13359
13360 override float GetItemOverheatThreshold()
13361 {
13363 return Liquid.GetBoilThreshold(GetLiquidType());
13364
13365 return super.GetItemOverheatThreshold();
13366 }
13367
13368 override float GetTemperatureFreezeTime()
13369 {
13370 if (HasQuantity())
13371 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13372
13373 return super.GetTemperatureFreezeTime();
13374 }
13375
13376 override float GetTemperatureThawTime()
13377 {
13378 if (HasQuantity())
13379 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13380
13381 return super.GetTemperatureThawTime();
13382 }
13383
13385 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13387 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13388
13389 bool IsCargoException4x3(EntityAI item)
13390 {
13391 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13392 }
13393
13395 {
13396 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13397 }
13398
13400 void AddLightSourceItem(ItemBase lightsource)
13401 {
13402 m_LightSourceItem = lightsource;
13403 }
13404
13406 {
13407 m_LightSourceItem = null;
13408 }
13409
13411 {
13412 return m_LightSourceItem;
13413 }
13414
13416 array<int> GetValidFinishers()
13417 {
13418 return null;
13419 }
13420
13422 bool GetActionWidgetOverride(out typename name)
13423 {
13424 return false;
13425 }
13426
13427 bool PairWithDevice(notnull ItemBase otherDevice)
13428 {
13429 if (g_Game.IsServer())
13430 {
13431 ItemBase explosive = otherDevice;
13433 if (!trg)
13434 {
13435 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13436 explosive = this;
13437 }
13438
13439 explosive.PairRemote(trg);
13440 trg.SetControlledDevice(explosive);
13441
13442 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13443 trg.SetPersistentPairID(persistentID);
13444 explosive.SetPersistentPairID(persistentID);
13445
13446 return true;
13447 }
13448 return false;
13449 }
13450
13452 float GetBaitEffectivity()
13453 {
13454 float ret = 1.0;
13455 if (HasQuantity())
13456 ret *= GetQuantityNormalized();
13457 ret *= GetHealth01();
13458
13459 return ret;
13460 }
13461
13462 #ifdef DEVELOPER
13463 override void SetDebugItem()
13464 {
13465 super.SetDebugItem();
13466 _itemBase = this;
13467 }
13468
13469 override string GetDebugText()
13470 {
13471 string text = super.GetDebugText();
13472
13473 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13474 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13475
13476 return text;
13477 }
13478 #endif
13479
13480 bool CanBeUsedForSuicide()
13481 {
13482 return true;
13483 }
13484
13486 //DEPRECATED BELOW
13488 // Backwards compatibility
13489 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13490 {
13491 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13492 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13493 }
13494
13495 // replaced by ItemSoundHandler
13496 protected EffectSound m_SoundDeployFinish;
13497 protected EffectSound m_SoundPlace;
13498 protected EffectSound m_DeployLoopSoundEx;
13499 protected EffectSound m_SoundDeploy;
13500 bool m_IsPlaceSound;
13501 bool m_IsDeploySound;
13503
13504 string GetDeployFinishSoundset();
13505 void PlayDeploySound();
13506 void PlayDeployFinishSound();
13507 void PlayPlaceSound();
13508 void PlayDeployLoopSoundEx();
13509 void StopDeployLoopSoundEx();
13510 void SoundSynchRemoteReset();
13511 void SoundSynchRemote();
13512 bool UsesGlobalDeploy(){return false;}
13513 bool CanPlayDeployLoopSound(){return false;}
13515 bool IsPlaceSound(){return m_IsPlaceSound;}
13516 bool IsDeploySound(){return m_IsDeploySound;}
13517 void SetIsPlaceSound(bool is_place_sound);
13518 void SetIsDeploySound(bool is_deploy_sound);
13519
13520 [Obsolete("Use ItemSoundHandler instead")]
13522 void PlayAttachSound(string slot_type)
13523 {
13524 if (!g_Game.IsDedicatedServer())
13525 {
13526 if (ConfigIsExisting("attachSoundSet"))
13527 {
13528 string cfg_path = "";
13529 string soundset = "";
13530 string type_name = GetType();
13531
13532 TStringArray cfg_soundset_array = new TStringArray;
13533 TStringArray cfg_slot_array = new TStringArray;
13534 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13535 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13536
13537 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13538 {
13539 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13540 {
13541 if (cfg_slot_array[i] == slot_type)
13542 {
13543 soundset = cfg_soundset_array[i];
13544 break;
13545 }
13546 }
13547 }
13548
13549 if (soundset != "")
13550 {
13551 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13552 sound.SetAutodestroy(true);
13553 }
13554 }
13555 }
13556 }
13557
13558 void PlayDetachSound(string slot_type) {}
13559}
13560
13561EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13562{
13563 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13564 if (entity)
13565 {
13566 bool is_item = entity.IsInherited(ItemBase);
13567 if (is_item && full_quantity)
13568 {
13569 ItemBase item = ItemBase.Cast(entity);
13570 item.SetQuantity(item.GetQuantityInit());
13571 }
13572 }
13573 else
13574 {
13575 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13576 return NULL;
13577 }
13578 return entity;
13579}
13580
13581void SetupSpawnedItem(ItemBase item, float health, float quantity)
13582{
13583 if (item)
13584 {
13585 if (health > 0)
13586 item.SetHealth("", "", health);
13587
13588 if (item.CanHaveTemperature())
13589 {
13590 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13591 if (item.CanFreeze())
13592 item.SetFrozen(false);
13593 }
13594
13595 if (item.HasEnergyManager())
13596 {
13597 if (quantity >= 0)
13598 {
13599 item.GetCompEM().SetEnergy0To1(quantity);
13600 }
13601 else
13602 {
13603 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13604 }
13605 }
13606 else if (item.IsMagazine())
13607 {
13608 Magazine mag = Magazine.Cast(item);
13609 if (quantity >= 0)
13610 {
13611 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13612 }
13613 else
13614 {
13615 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13616 }
13617
13618 }
13619 else
13620 {
13621 if (quantity >= 0)
13622 {
13623 item.SetQuantityNormalized(quantity, false);
13624 }
13625 else
13626 {
13627 item.SetQuantity(Math.AbsFloat(quantity));
13628 }
13629
13630 }
13631 }
13632}
13633
13634#ifdef DEVELOPER
13635ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13636#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::OnWetChanged().