DayZ 1.29
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◆ GetHeatIsolationInit()

float SpawnItemOnLocation::GetHeatIsolationInit ( )
protected

См. определение в файле ItemBase.c строка 8564

8569{
8570 override bool CanPutAsAttachment(EntityAI parent)
8571 {
8572 return true;
8573 }
8574};
8575
8577{
8578
8579};
8580
8581//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8582
8583class ItemBase extends InventoryItem
8584{
8588
8590
8591 static int m_DebugActionsMask;
8593 // ============================================
8594 // Variable Manipulation System
8595 // ============================================
8596 // Quantity
8597
8598 float m_VarQuantity;
8599 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8601 int m_VarQuantityMin;
8602 int m_VarQuantityMax;
8603 int m_Count;
8604 float m_VarStackMax;
8605 float m_StoreLoadedQuantity = float.LOWEST;
8606 // Wet
8607 float m_VarWet;
8608 float m_VarWetPrev;//for client to know wetness changed during synchronization
8609 float m_VarWetInit;
8610 float m_VarWetMin;
8611 float m_VarWetMax;
8612 // Cleanness
8613 int m_Cleanness;
8614 int m_CleannessInit;
8615 int m_CleannessMin;
8616 int m_CleannessMax;
8617 // impact sounds
8619 bool m_CanPlayImpactSound = true;
8620 float m_ImpactSpeed;
8622 //
8623 float m_HeatIsolation;
8624 float m_ItemModelLength;
8625 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8627 int m_VarLiquidType;
8628 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8629 int m_QuickBarBonus;
8630 bool m_IsBeingPlaced;
8631 bool m_IsHologram;
8632 bool m_IsTakeable;
8633 bool m_ThrowItemOnDrop;
8636 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8637 bool can_this_be_combined; //Check if item can be combined
8638 bool m_CanThisBeSplit; //Check if item can be split
8639 bool m_IsStoreLoad = false;
8640 bool m_CanShowQuantity;
8641 bool m_HasQuantityBar;
8642 protected bool m_CanBeDigged;
8643 protected bool m_IsResultOfSplit
8644
8645 string m_SoundAttType;
8646 // items color variables
8651 //-------------------------------------------------------
8652
8653 // light source managing
8655
8659
8660 //==============================================
8661 // agent system
8662 private int m_AttachedAgents;
8663
8665 void TransferModifiers(PlayerBase reciever);
8666
8667
8668 // Weapons & suppressors particle effects
8672 ref static map<string, int> m_WeaponTypeToID;
8673 static int m_LastRegisteredWeaponID = 0;
8674
8675 // Overheating effects
8677 float m_OverheatingShots;
8678 ref Timer m_CheckOverheating;
8679 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8680 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8681 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8682 ref array <ref OverheatingParticle> m_OverheatingParticles;
8683
8685 protected bool m_HideSelectionsBySlot;
8686
8687 // Admin Log
8688 PluginAdminLog m_AdminLog;
8689
8690 // misc
8691 ref Timer m_PhysDropTimer;
8692
8693 // Attachment Locking variables
8694 ref array<int> m_CompatibleLocks;
8695 protected int m_LockType;
8696 protected ref EffectSound m_LockingSound;
8697 protected string m_LockSoundSet;
8698
8699 // ItemSoundHandler variables
8700 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8701 protected int m_SoundSyncPlay; // id for sound to play
8702 protected int m_SoundSyncStop; // id for sound to stop
8703 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8704
8706
8707 //temperature
8708 private float m_TemperaturePerQuantityWeight;
8709
8710 // -------------------------------------------------------------------------
8711 void ItemBase()
8712 {
8713 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8717
8718 if (!g_Game.IsDedicatedServer())
8719 {
8720 if (HasMuzzle())
8721 {
8723
8725 {
8727 }
8728 }
8729
8731 m_ActionsInitialize = false;
8732 }
8733
8734 m_OldLocation = null;
8735
8736 if (g_Game.IsServer())
8737 {
8738 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8739 }
8740
8741 if (ConfigIsExisting("headSelectionsToHide"))
8742 {
8744 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8745 }
8746
8747 m_HideSelectionsBySlot = false;
8748 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8749 {
8750 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8751 }
8752
8753 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8754
8755 m_IsResultOfSplit = false;
8756
8758 }
8759
8760 override void InitItemVariables()
8761 {
8762 super.InitItemVariables();
8763
8764 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8765 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8766 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8767 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8768 m_VarStackMax = ConfigGetFloat("varStackMax");
8769 m_Count = ConfigGetInt("count");
8770
8771 m_CanShowQuantity = ConfigGetBool("quantityShow");
8772 m_HasQuantityBar = ConfigGetBool("quantityBar");
8773
8774 m_CleannessInit = ConfigGetInt("varCleannessInit");
8776 m_CleannessMin = ConfigGetInt("varCleannessMin");
8777 m_CleannessMax = ConfigGetInt("varCleannessMax");
8778
8779 m_WantPlayImpactSound = false;
8780 m_ImpactSpeed = 0.0;
8781
8782 m_VarWetInit = ConfigGetFloat("varWetInit");
8784 m_VarWetMin = ConfigGetFloat("varWetMin");
8785 m_VarWetMax = ConfigGetFloat("varWetMax");
8786
8787 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8788 if (IsLiquidContainer() && GetQuantity() != 0)
8790 m_IsBeingPlaced = false;
8791 m_IsHologram = false;
8792 m_IsTakeable = true;
8793 m_CanBeMovedOverride = false;
8797 m_CanBeDigged = ConfigGetBool("canBeDigged");
8798
8799 m_CompatibleLocks = new array<int>();
8800 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8801 m_LockType = ConfigGetInt("lockType");
8802
8803 //Define if item can be split and set ability to be combined accordingly
8804 m_CanThisBeSplit = false;
8805 can_this_be_combined = false;
8806 if (ConfigIsExisting("canBeSplit"))
8807 {
8808 can_this_be_combined = ConfigGetBool("canBeSplit");
8810 }
8811
8812 m_ItemBehaviour = -1;
8813 if (ConfigIsExisting("itemBehaviour"))
8814 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8815
8816 //RegisterNetSyncVariableInt("m_VariablesMask");
8817 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8818 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8819 RegisterNetSyncVariableInt("m_VarLiquidType");
8820 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8821
8822 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8823 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8824 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8825
8826 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8827 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8828 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8829 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8830
8831 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8832 RegisterNetSyncVariableBool("m_IsTakeable");
8833 RegisterNetSyncVariableBool("m_IsHologram");
8834
8837 {
8838 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8839 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8840 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8841 }
8842
8843 m_LockSoundSet = ConfigGetString("lockSoundSet");
8844
8846 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8847 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8848
8849 m_SoundSyncSlotID = -1;
8850 }
8851
8852 override int GetQuickBarBonus()
8853 {
8854 return m_QuickBarBonus;
8855 }
8856
8857 void InitializeActions()
8858 {
8860 if (!m_InputActionMap)
8861 {
8863 m_InputActionMap = iam;
8864 SetActions();
8866 }
8867 }
8868
8869 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8870 {
8872 {
8873 m_ActionsInitialize = true;
8875 }
8876
8877 actions = m_InputActionMap.Get(action_input_type);
8878 }
8879
8880 void SetActions()
8881 {
8882 AddAction(ActionTakeItem);
8883 AddAction(ActionTakeItemToHands);
8884 AddAction(ActionWorldCraft);
8886 AddAction(ActionAttachWithSwitch);
8887 }
8888
8889 void SetActionAnimOverrides(); // Override action animation for specific item
8890
8891 void AddAction(typename actionName)
8892 {
8893 ActionBase action = ActionManagerBase.GetAction(actionName);
8894
8895 if (!action)
8896 {
8897 Debug.LogError("Action " + actionName + " dosn't exist!");
8898 return;
8899 }
8900
8901 typename ai = action.GetInputType();
8902 if (!ai)
8903 {
8904 m_ActionsInitialize = false;
8905 return;
8906 }
8907
8908 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8909 if (!action_array)
8910 {
8911 action_array = new array<ActionBase_Basic>;
8912 m_InputActionMap.Insert(ai, action_array);
8913 }
8914 if (LogManager.IsActionLogEnable())
8915 {
8916 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8917 }
8918
8919 if (action_array.Find(action) != -1)
8920 {
8921 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8922 }
8923 else
8924 {
8925 action_array.Insert(action);
8926 }
8927 }
8928
8929 void RemoveAction(typename actionName)
8930 {
8931 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8932 ActionBase action = player.GetActionManager().GetAction(actionName);
8933 typename ai = action.GetInputType();
8934 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8935
8936 if (action_array)
8937 {
8938 action_array.RemoveItem(action);
8939 }
8940 }
8941
8942 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8943 // Set -1 for params which should stay in default state
8944 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8945 {
8946 ActionOverrideData overrideData = new ActionOverrideData();
8947 overrideData.m_CommandUID = commandUID;
8948 overrideData.m_CommandUIDProne = commandUIDProne;
8949 overrideData.m_StanceMask = stanceMask;
8950
8951 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8952 if (!actionMap) // create new map of action > overidables map
8953 {
8954 actionMap = new TActionAnimOverrideMap();
8955 m_ItemActionOverrides.Insert(action, actionMap);
8956 }
8957
8958 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8959
8960 }
8961
8962 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8963
8964 ScriptedLightBase GetLight();
8965
8966 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8967 void LoadParticleConfigOnFire(int id)
8968 {
8969 if (!m_OnFireEffect)
8971
8974
8975 string config_to_search = "CfgVehicles";
8976 string muzzle_owner_config;
8977
8978 if (!m_OnFireEffect.Contains(id))
8979 {
8980 if (IsInherited(Weapon))
8981 config_to_search = "CfgWeapons";
8982
8983 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8984
8985 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8986
8987 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8988
8989 if (config_OnFire_subclass_count > 0)
8990 {
8991 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8992
8993 for (int i = 0; i < config_OnFire_subclass_count; i++)
8994 {
8995 string particle_class = "";
8996 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8997 string config_OnFire_entry = config_OnFire_class + particle_class;
8998 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8999 WPOF_array.Insert(WPOF);
9000 }
9001
9002
9003 m_OnFireEffect.Insert(id, WPOF_array);
9004 }
9005 }
9006
9007 if (!m_OnBulletCasingEjectEffect.Contains(id))
9008 {
9009 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9010 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9011
9012 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9013
9014 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9015
9016 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9017 {
9018 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9019
9020 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9021 {
9022 string particle_class2 = "";
9023 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9024 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9025 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9026 WPOBE_array.Insert(WPOBE);
9027 }
9028
9029
9030 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9031 }
9032 }
9033 }
9034
9035 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9037 {
9040
9041 if (!m_OnOverheatingEffect.Contains(id))
9042 {
9043 string config_to_search = "CfgVehicles";
9044
9045 if (IsInherited(Weapon))
9046 config_to_search = "CfgWeapons";
9047
9048 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9049 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9050
9051 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9052 {
9053
9054 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9055
9057 {
9058 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9059 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9060 Error(error);
9061 return;
9062 }
9063
9064 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9065 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9066
9067
9068
9069 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9070 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9071
9072 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9073 {
9074 string particle_class = "";
9075 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9076 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9077 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9078
9079 if (entry_type == CT_CLASS)
9080 {
9081 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9082 WPOOH_array.Insert(WPOF);
9083 }
9084 }
9085
9086
9087 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9088 }
9089 }
9090 }
9091
9092 float GetOverheatingValue()
9093 {
9094 return m_OverheatingShots;
9095 }
9096
9097 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9098 {
9099 if (m_MaxOverheatingValue > 0)
9100 {
9102
9103 if (!m_CheckOverheating)
9105
9107 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9108
9109 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9110 }
9111 }
9112
9113 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9114 {
9116 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9117
9119 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9120
9122 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9123
9125 {
9127 }
9128 }
9129
9131 {
9133 }
9134
9135 void OnOverheatingDecay()
9136 {
9137 if (m_MaxOverheatingValue > 0)
9138 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9139 else
9141
9142 if (m_OverheatingShots <= 0)
9143 {
9146 }
9147 else
9148 {
9149 if (!m_CheckOverheating)
9151
9153 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9154 }
9155
9156 CheckOverheating(this, "", this);
9157 }
9158
9159 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9160 {
9162 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9163 }
9164
9165 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9166 {
9168 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9170 }
9171
9172 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9173 {
9175 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9176 }
9177
9178 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9179 {
9181 m_OverheatingParticles = new array<ref OverheatingParticle>;
9182
9183 OverheatingParticle OP = new OverheatingParticle();
9184 OP.RegisterParticle(p);
9185 OP.SetOverheatingLimitMin(min_heat_coef);
9186 OP.SetOverheatingLimitMax(max_heat_coef);
9187 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9188
9189 m_OverheatingParticles.Insert(OP);
9190 }
9191
9192 float GetOverheatingCoef()
9193 {
9194 if (m_MaxOverheatingValue > 0)
9196
9197 return -1;
9198 }
9199
9201 {
9203 {
9204 float overheat_coef = GetOverheatingCoef();
9205 int count = m_OverheatingParticles.Count();
9206
9207 for (int i = count; i > 0; --i)
9208 {
9209 int id = i - 1;
9210 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9211 Particle p = OP.GetParticle();
9212
9213 float overheat_min = OP.GetOverheatingLimitMin();
9214 float overheat_max = OP.GetOverheatingLimitMax();
9215
9216 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9217 {
9218 if (p)
9219 {
9220 p.Stop();
9221 OP.RegisterParticle(null);
9222 }
9223 }
9224 }
9225 }
9226 }
9227
9229 {
9231 {
9232 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9233 {
9234 int id = i - 1;
9235 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9236
9237 if (OP)
9238 {
9239 Particle p = OP.GetParticle();
9240
9241 if (p)
9242 {
9243 p.Stop();
9244 }
9245
9246 delete OP;
9247 }
9248 }
9249
9250 m_OverheatingParticles.Clear();
9252 }
9253 }
9254
9256 float GetInfectionChance(int system = 0, Param param = null)
9257 {
9258 return 0.0;
9259 }
9260
9261
9262 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9263 {
9264 return 250;//default value
9265 }
9266
9267 float GetFilterDamageRatio()
9268 {
9269 return 0;
9270 }
9271
9273 bool HasMuzzle()
9274 {
9275 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9276 return true;
9277
9278 return false;
9279 }
9280
9282 int GetMuzzleID()
9283 {
9284 if (!m_WeaponTypeToID)
9285 m_WeaponTypeToID = new map<string, int>;
9286
9287 if (m_WeaponTypeToID.Contains(GetType()))
9288 {
9289 return m_WeaponTypeToID.Get(GetType());
9290 }
9291 else
9292 {
9293 // Register new weapon ID
9295 }
9296
9298 }
9299
9306 {
9307 return -1;
9308 }
9309
9310
9311
9312 // -------------------------------------------------------------------------
9313 void ~ItemBase()
9314 {
9315 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9316 {
9317 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9318 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9319
9320 if (r_index >= 0)
9321 {
9322 InventoryLocation r_il = new InventoryLocation;
9323 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9324
9325 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9326 int r_type = r_il.GetType();
9327 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9328 {
9329 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9330 }
9331 else if (r_type == InventoryLocationType.ATTACHMENT)
9332 {
9333 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9334 }
9335
9336 }
9337
9338 player.GetHumanInventory().ClearUserReservedLocation(this);
9339 }
9340
9341 if (m_LockingSound)
9342 SEffectManager.DestroyEffect(m_LockingSound);
9343 }
9344
9345
9346
9347 // -------------------------------------------------------------------------
9348 static int GetDebugActionsMask()
9349 {
9350 return ItemBase.m_DebugActionsMask;
9351 }
9352
9353 static bool HasDebugActionsMask(int mask)
9354 {
9355 return ItemBase.m_DebugActionsMask & mask;
9356 }
9357
9358 static void SetDebugActionsMask(int mask)
9359 {
9360 ItemBase.m_DebugActionsMask = mask;
9361 }
9362
9363 static void AddDebugActionsMask(int mask)
9364 {
9365 ItemBase.m_DebugActionsMask |= mask;
9366 }
9367
9368 static void RemoveDebugActionsMask(int mask)
9369 {
9370 ItemBase.m_DebugActionsMask &= ~mask;
9371 }
9372
9373 static void ToggleDebugActionsMask(int mask)
9374 {
9375 if (HasDebugActionsMask(mask))
9376 {
9378 }
9379 else
9380 {
9381 AddDebugActionsMask(mask);
9382 }
9383 }
9384
9385 // -------------------------------------------------------------------------
9386 void SetCEBasedQuantity()
9387 {
9388 if (GetEconomyProfile())
9389 {
9390 float q_max = GetEconomyProfile().GetQuantityMax();
9391 if (q_max > 0)
9392 {
9393 float q_min = GetEconomyProfile().GetQuantityMin();
9394 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9395
9396 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9397 {
9398 ComponentEnergyManager comp = GetCompEM();
9399 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9400 {
9401 comp.SetEnergy0To1(quantity_randomized);
9402 }
9403 }
9404 else if (HasQuantity())
9405 {
9406 SetQuantityNormalized(quantity_randomized, false);
9407 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9408 }
9409
9410 }
9411 }
9412 }
9413
9415 void LockToParent()
9416 {
9417 EntityAI parent = GetHierarchyParent();
9418
9419 if (parent)
9420 {
9421 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9422 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9423 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9424 }
9425 }
9426
9428 void UnlockFromParent()
9429 {
9430 EntityAI parent = GetHierarchyParent();
9431
9432 if (parent)
9433 {
9434 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9435 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9436 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9437 }
9438 }
9439
9440 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9441 {
9442 /*
9443 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9444 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9445 */
9446 ItemBase item2 = ItemBase.Cast(entity2);
9447
9448 if (g_Game.IsClient())
9449 {
9450 if (ScriptInputUserData.CanStoreInputUserData())
9451 {
9452 ScriptInputUserData ctx = new ScriptInputUserData;
9454 ctx.Write(-1);
9455 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9456 ctx.Write(i1);
9457 ctx.Write(item2);
9458 ctx.Write(use_stack_max);
9459 ctx.Write(-1);
9460 ctx.Send();
9461
9462 if (IsCombineAll(item2, use_stack_max))
9463 {
9464 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9465 }
9466 }
9467 }
9468 else if (!g_Game.IsMultiplayer())
9469 {
9470 CombineItems(item2, use_stack_max);
9471 }
9472 }
9473
9474 bool IsLiquidPresent()
9475 {
9476 return (GetLiquidType() != 0 && HasQuantity());
9477 }
9478
9479 bool IsLiquidContainer()
9480 {
9481 return m_LiquidContainerMask != 0;
9482 }
9483
9485 {
9486 return m_LiquidContainerMask;
9487 }
9488
9489 bool IsBloodContainer()
9490 {
9491 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9492 return false;
9493 }
9494
9495 bool IsNVG()
9496 {
9497 return false;
9498 }
9499
9502 bool IsExplosive()
9503 {
9504 return false;
9505 }
9506
9508 {
9509 return "";
9510 }
9511
9513
9514 bool IsLightSource()
9515 {
9516 return false;
9517 }
9518
9520 {
9521 return true;
9522 }
9523
9524 //--- ACTION CONDITIONS
9525 //direction
9526 bool IsFacingPlayer(PlayerBase player, string selection)
9527 {
9528 return true;
9529 }
9530
9531 bool IsPlayerInside(PlayerBase player, string selection)
9532 {
9533 return true;
9534 }
9535
9536 override bool CanObstruct()
9537 {
9538 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9539 return !player || !IsPlayerInside(player, "");
9540 }
9541
9542 override bool IsBeingPlaced()
9543 {
9544 return m_IsBeingPlaced;
9545 }
9546
9547 void SetIsBeingPlaced(bool is_being_placed)
9548 {
9549 m_IsBeingPlaced = is_being_placed;
9550 if (!is_being_placed)
9552 SetSynchDirty();
9553 }
9554
9555 //server-side
9556 void OnEndPlacement() {}
9557
9558 override bool IsHologram()
9559 {
9560 return m_IsHologram;
9561 }
9562
9563 bool CanBeDigged()
9564 {
9565 return m_CanBeDigged;
9566 }
9567
9569 {
9570 return 1;
9571 }
9572
9573 bool CanMakeGardenplot()
9574 {
9575 return false;
9576 }
9577
9578 void SetIsHologram(bool is_hologram)
9579 {
9580 m_IsHologram = is_hologram;
9581 SetSynchDirty();
9582 }
9583 /*
9584 protected float GetNutritionalEnergy()
9585 {
9586 Edible_Base edible = Edible_Base.Cast(this);
9587 return edible.GetFoodEnergy();
9588 }
9589
9590 protected float GetNutritionalWaterContent()
9591 {
9592 Edible_Base edible = Edible_Base.Cast(this);
9593 return edible.GetFoodWater();
9594 }
9595
9596 protected float GetNutritionalIndex()
9597 {
9598 Edible_Base edible = Edible_Base.Cast(this);
9599 return edible.GetFoodNutritionalIndex();
9600 }
9601
9602 protected float GetNutritionalFullnessIndex()
9603 {
9604 Edible_Base edible = Edible_Base.Cast(this);
9605 return edible.GetFoodTotalVolume();
9606 }
9607
9608 protected float GetNutritionalToxicity()
9609 {
9610 Edible_Base edible = Edible_Base.Cast(this);
9611 return edible.GetFoodToxicity();
9612
9613 }
9614 */
9615
9616
9617 // -------------------------------------------------------------------------
9618 override void OnMovedInsideCargo(EntityAI container)
9619 {
9620 super.OnMovedInsideCargo(container);
9621
9622 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9623 }
9624
9625 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9626 {
9627 super.EEItemLocationChanged(oldLoc, newLoc);
9628
9629 PlayerBase newPlayer = null;
9630 PlayerBase oldPlayer = null;
9631
9632 if (newLoc.GetParent())
9633 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9634
9635 if (oldLoc.GetParent())
9636 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9637
9638 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9639 {
9640 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9641
9642 if (rIndex >= 0)
9643 {
9644 InventoryLocation rIl = new InventoryLocation;
9645 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9646
9647 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9648 int rType = rIl.GetType();
9649 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9650 {
9651 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9652 }
9653 else if (rType == InventoryLocationType.ATTACHMENT)
9654 {
9655 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9656 }
9657
9658 }
9659 }
9660
9661 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9662 {
9663 if (newPlayer)
9664 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9665
9666 if (newPlayer == oldPlayer)
9667 {
9668 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9669 {
9670 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9671 {
9672 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9673 {
9674 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9675 }
9676 }
9677 else
9678 {
9679 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9680 }
9681 }
9682
9683 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9684 {
9685 int type = oldLoc.GetType();
9686 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9687 {
9688 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9689 }
9690 else if (type == InventoryLocationType.ATTACHMENT)
9691 {
9692 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9693 }
9694 }
9695 if (!m_OldLocation)
9696 {
9697 m_OldLocation = new InventoryLocation;
9698 }
9699 m_OldLocation.Copy(oldLoc);
9700 }
9701 else
9702 {
9703 if (m_OldLocation)
9704 {
9705 m_OldLocation.Reset();
9706 }
9707 }
9708
9709 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9710 }
9711 else
9712 {
9713 if (newPlayer)
9714 {
9715 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9716 if (resIndex >= 0)
9717 {
9718 InventoryLocation il = new InventoryLocation;
9719 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9720 ItemBase it = ItemBase.Cast(il.GetItem());
9721 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9722 int rel_type = il.GetType();
9723 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9724 {
9725 il.GetParent().GetOnReleaseLock().Invoke(it);
9726 }
9727 else if (rel_type == InventoryLocationType.ATTACHMENT)
9728 {
9729 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9730 }
9731 //it.GetOnReleaseLock().Invoke(it);
9732 }
9733 }
9734 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9735 {
9736 //ThrowPhysically(oldPlayer, vector.Zero);
9737 m_ThrowItemOnDrop = false;
9738 }
9739
9740 if (m_OldLocation)
9741 {
9742 m_OldLocation.Reset();
9743 }
9744 }
9745
9746 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9747 {
9748 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9749 }
9750
9751 if (newLoc.GetType() == InventoryLocationType.TEMP)
9752 {
9753 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9754 }
9755 }
9756
9757 override void EOnContact(IEntity other, Contact extra)
9758 {
9760 {
9761 int liquidType = -1;
9762 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9763 if (impactSpeed > 0.0)
9764 {
9765 m_ImpactSpeed = impactSpeed;
9766 #ifndef SERVER
9767 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9768 #else
9769 m_WantPlayImpactSound = true;
9770 SetSynchDirty();
9771 #endif
9772 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9773 }
9774 }
9775
9776 #ifdef SERVER
9777 if (GetCompEM() && GetCompEM().IsPlugged())
9778 {
9779 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9780 GetCompEM().UnplugThis();
9781 }
9782 #endif
9783 }
9784
9785 void RefreshPhysics();
9786
9787 override void OnCreatePhysics()
9788 {
9790 }
9791
9792 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9793 {
9794
9795 }
9796 // -------------------------------------------------------------------------
9797 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9798 {
9799 super.OnItemLocationChanged(old_owner, new_owner);
9800
9801 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9802 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9803
9804 if (!relatedPlayer && playerNew)
9805 relatedPlayer = playerNew;
9806
9807 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9808 {
9809 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9810 if (actionMgr)
9811 {
9812 ActionBase currentAction = actionMgr.GetRunningAction();
9813 if (currentAction)
9814 currentAction.OnItemLocationChanged(this);
9815 }
9816 }
9817
9818 Man ownerPlayerOld = null;
9819 Man ownerPlayerNew = null;
9820
9821 if (old_owner)
9822 {
9823 if (old_owner.IsMan())
9824 {
9825 ownerPlayerOld = Man.Cast(old_owner);
9826 }
9827 else
9828 {
9829 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9830 }
9831 }
9832 else
9833 {
9834 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9835 {
9836 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9837
9838 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9839 {
9840 GetCompEM().UnplugThis();
9841 }
9842 }
9843 }
9844
9845 if (new_owner)
9846 {
9847 if (new_owner.IsMan())
9848 {
9849 ownerPlayerNew = Man.Cast(new_owner);
9850 }
9851 else
9852 {
9853 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9854 }
9855 }
9856
9857 if (ownerPlayerOld != ownerPlayerNew)
9858 {
9859 if (ownerPlayerOld)
9860 {
9861 array<EntityAI> subItemsExit = new array<EntityAI>;
9862 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9863 for (int i = 0; i < subItemsExit.Count(); i++)
9864 {
9865 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9866 itemExit.OnInventoryExit(ownerPlayerOld);
9867 }
9868 }
9869
9870 if (ownerPlayerNew)
9871 {
9872 array<EntityAI> subItemsEnter = new array<EntityAI>;
9873 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9874 for (int j = 0; j < subItemsEnter.Count(); j++)
9875 {
9876 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9877 itemEnter.OnInventoryEnter(ownerPlayerNew);
9878 }
9879 }
9880 }
9881 else if (ownerPlayerNew != null)
9882 {
9883 PlayerBase nplayer;
9884 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9885 {
9886 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9887 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9888 for (int k = 0; k < subItemsUpdate.Count(); k++)
9889 {
9890 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9891 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9892 }
9893 }
9894 }
9895
9896 if (old_owner)
9897 old_owner.OnChildItemRemoved(this);
9898 if (new_owner)
9899 new_owner.OnChildItemReceived(this);
9900 }
9901
9902 // -------------------------------------------------------------------------------
9903 override void EEDelete(EntityAI parent)
9904 {
9905 super.EEDelete(parent);
9906 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9907 if (player)
9908 {
9909 OnInventoryExit(player);
9910
9911 if (player.IsAlive())
9912 {
9913 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9914 if (r_index >= 0)
9915 {
9916 InventoryLocation r_il = new InventoryLocation;
9917 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9918
9919 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9920 int r_type = r_il.GetType();
9921 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9922 {
9923 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9924 }
9925 else if (r_type == InventoryLocationType.ATTACHMENT)
9926 {
9927 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9928 }
9929
9930 }
9931
9932 player.RemoveQuickBarEntityShortcut(this);
9933 }
9934 }
9935 }
9936 // -------------------------------------------------------------------------------
9937 override void EEKilled(Object killer)
9938 {
9939 super.EEKilled(killer);
9940
9942 if (killer && killer.IsFireplace() && CanExplodeInFire())
9943 {
9944 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9945 {
9946 if (IsMagazine())
9947 {
9948 if (Magazine.Cast(this).GetAmmoCount() > 0)
9949 {
9950 ExplodeAmmo();
9951 }
9952 }
9953 else
9954 {
9955 Explode(DamageType.EXPLOSION);
9956 }
9957 }
9958 }
9959 }
9960
9961 override void OnWasAttached(EntityAI parent, int slot_id)
9962 {
9963 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9964
9965 super.OnWasAttached(parent, slot_id);
9966
9967 if (HasQuantity())
9968 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9969
9970 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9971 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9972 }
9973
9974 override void OnWasDetached(EntityAI parent, int slot_id)
9975 {
9976 super.OnWasDetached(parent, slot_id);
9977
9978 if (HasQuantity())
9979 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9980
9981 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9982 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9983 }
9984
9985 override string ChangeIntoOnAttach(string slot)
9986 {
9987 int idx;
9988 TStringArray inventory_slots = new TStringArray;
9989 TStringArray attach_types = new TStringArray;
9990
9991 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9992 if (inventory_slots.Count() < 1) //is string
9993 {
9994 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9995 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9996 }
9997 else //is array
9998 {
9999 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10000 }
10001
10002 idx = inventory_slots.Find(slot);
10003 if (idx < 0)
10004 return "";
10005
10006 return attach_types.Get(idx);
10007 }
10008
10009 override string ChangeIntoOnDetach()
10010 {
10011 int idx = -1;
10012 string slot;
10013
10014 TStringArray inventory_slots = new TStringArray;
10015 TStringArray detach_types = new TStringArray;
10016
10017 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10018 if (inventory_slots.Count() < 1) //is string
10019 {
10020 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10021 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10022 }
10023 else //is array
10024 {
10025 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10026 if (detach_types.Count() < 1)
10027 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10028 }
10029
10030 for (int i = 0; i < inventory_slots.Count(); i++)
10031 {
10032 slot = inventory_slots.Get(i);
10033 }
10034
10035 if (slot != "")
10036 {
10037 if (detach_types.Count() == 1)
10038 idx = 0;
10039 else
10040 idx = inventory_slots.Find(slot);
10041 }
10042 if (idx < 0)
10043 return "";
10044
10045 return detach_types.Get(idx);
10046 }
10047
10048 void ExplodeAmmo()
10049 {
10050 //timer
10051 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10052
10053 //min/max time
10054 float min_time = 1;
10055 float max_time = 3;
10056 float delay = Math.RandomFloat(min_time, max_time);
10057
10058 explode_timer.Run(delay, this, "DoAmmoExplosion");
10059 }
10060
10061 void DoAmmoExplosion()
10062 {
10063 Magazine magazine = Magazine.Cast(this);
10064 int pop_sounds_count = 6;
10065 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10066
10067 //play sound
10068 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10069 string sound_name = pop_sounds[ sound_idx ];
10070 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10071
10072 //remove ammo count
10073 magazine.ServerAddAmmoCount(-1);
10074
10075 //if condition then repeat -> ExplodeAmmo
10076 float min_temp_to_explode = 100; //min temperature for item to explode
10077
10078 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10079 {
10080 ExplodeAmmo();
10081 }
10082 }
10083
10084 // -------------------------------------------------------------------------------
10085 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10086 {
10087 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10088
10089 const int CHANCE_DAMAGE_CARGO = 4;
10090 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10091 const int CHANCE_DAMAGE_NOTHING = 2;
10092
10093 if (IsClothing() || IsContainer() || IsItemTent())
10094 {
10095 float dmg = damageResult.GetDamage("","Health") * -0.5;
10096 int chances;
10097 int rnd;
10098
10099 if (GetInventory().GetCargo())
10100 {
10101 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10102 rnd = Math.RandomInt(0,chances);
10103
10104 if (rnd < CHANCE_DAMAGE_CARGO)
10105 {
10106 DamageItemInCargo(dmg);
10107 }
10108 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10109 {
10111 }
10112 }
10113 else
10114 {
10115 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10116 rnd = Math.RandomInt(0,chances);
10117
10118 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10119 {
10121 }
10122 }
10123 }
10124 }
10125
10126 bool DamageItemInCargo(float damage)
10127 {
10128 CargoBase cargo = GetInventory().GetCargo();
10129 if (cargo)
10130 {
10131 int item_count = cargo.GetItemCount();
10132 if (item_count > 0)
10133 {
10134 int random_pick = Math.RandomInt(0, item_count);
10135 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10136 if (!item.IsExplosive())
10137 {
10138 item.AddHealth("","",damage);
10139 return true;
10140 }
10141 }
10142 }
10143 return false;
10144 }
10145
10146 bool DamageItemAttachments(float damage)
10147 {
10148 GameInventory inventory = GetInventory();
10149 int attachment_count = inventory.AttachmentCount();
10150 if (attachment_count > 0)
10151 {
10152 int random_pick = Math.RandomInt(0, attachment_count);
10153 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10154 if (!attachment.IsExplosive())
10155 {
10156 attachment.AddHealth("","",damage);
10157 return true;
10158 }
10159 }
10160 return false;
10161 }
10162
10163 override bool IsSplitable()
10164 {
10165 return m_CanThisBeSplit;
10166 }
10167 //----------------
10168 override bool CanBeSplit()
10169 {
10170 if (IsSplitable() && (GetQuantity() > 1))
10171 return GetInventory().CanRemoveEntity();
10172
10173 return false;
10174 }
10175
10176 protected bool ShouldSplitQuantity(float quantity)
10177 {
10178 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10179 if (!IsSplitable())
10180 return false;
10181
10182 // nothing to split?
10183 if (GetQuantity() <= 1)
10184 return false;
10185
10186 // check if we should re-use the item instead of creating a new copy?
10187 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10188 int delta = GetQuantity() - quantity;
10189 if (delta == 0)
10190 return false;
10191
10192 // valid to split
10193 return true;
10194 }
10195
10196 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10197 {
10198 if (g_Game.IsClient())
10199 {
10200 if (ScriptInputUserData.CanStoreInputUserData())
10201 {
10202 ScriptInputUserData ctx = new ScriptInputUserData;
10204 ctx.Write(1);
10205 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10206 ctx.Write(i1);
10207 ctx.Write(destination_entity);
10208 ctx.Write(true);
10209 ctx.Write(slot_id);
10210 ctx.Send();
10211 }
10212 }
10213 else if (!g_Game.IsMultiplayer())
10214 {
10215 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10216 }
10217 }
10218
10219 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10220 {
10221 float split_quantity_new;
10222 ItemBase new_item;
10223 float quantity = GetQuantity();
10224 float stack_max = GetTargetQuantityMax(slot_id);
10225 InventoryLocation loc = new InventoryLocation;
10226
10227 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10228 {
10229 if (stack_max <= GetQuantity())
10230 split_quantity_new = stack_max;
10231 else
10232 split_quantity_new = GetQuantity();
10233
10234 if (ShouldSplitQuantity(split_quantity_new))
10235 {
10236 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10237 if (new_item)
10238 {
10239 new_item.SetResultOfSplit(true);
10240 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10241 AddQuantity(-split_quantity_new, false, true);
10242 new_item.SetQuantity(split_quantity_new, false, true);
10243 }
10244 }
10245 }
10246 else if (destination_entity && slot_id == -1)
10247 {
10248 if (quantity > stack_max)
10249 split_quantity_new = stack_max;
10250 else
10251 split_quantity_new = quantity;
10252
10253 if (ShouldSplitQuantity(split_quantity_new))
10254 {
10255 GameInventory destinationInventory = destination_entity.GetInventory();
10256 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10257 {
10258 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10259 new_item = ItemBase.Cast(o);
10260 }
10261
10262 if (new_item)
10263 {
10264 new_item.SetResultOfSplit(true);
10265 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10266 AddQuantity(-split_quantity_new, false, true);
10267 new_item.SetQuantity(split_quantity_new, false, true);
10268 }
10269 }
10270 }
10271 else
10272 {
10273 if (stack_max != 0)
10274 {
10275 if (stack_max < GetQuantity())
10276 {
10277 split_quantity_new = GetQuantity() - stack_max;
10278 }
10279
10280 if (split_quantity_new == 0)
10281 {
10282 if (!g_Game.IsMultiplayer())
10283 player.PhysicalPredictiveDropItem(this);
10284 else
10285 player.ServerDropEntity(this);
10286 return;
10287 }
10288
10289 if (ShouldSplitQuantity(split_quantity_new))
10290 {
10291 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10292
10293 if (new_item)
10294 {
10295 new_item.SetResultOfSplit(true);
10296 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10297 SetQuantity(split_quantity_new, false, true);
10298 new_item.SetQuantity(stack_max, false, true);
10299 new_item.PlaceOnSurface();
10300 }
10301 }
10302 }
10303 }
10304 }
10305
10306 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10307 {
10308 float split_quantity_new;
10309 ItemBase new_item;
10310 float quantity = GetQuantity();
10311 float stack_max = GetTargetQuantityMax(slot_id);
10312 InventoryLocation loc = new InventoryLocation;
10313
10314 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10315 {
10316 if (stack_max <= GetQuantity())
10317 split_quantity_new = stack_max;
10318 else
10319 split_quantity_new = GetQuantity();
10320
10321 if (ShouldSplitQuantity(split_quantity_new))
10322 {
10323 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10324 if (new_item)
10325 {
10326 new_item.SetResultOfSplit(true);
10327 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10328 AddQuantity(-split_quantity_new, false, true);
10329 new_item.SetQuantity(split_quantity_new, false, true);
10330 }
10331 }
10332 }
10333 else if (destination_entity && slot_id == -1)
10334 {
10335 if (quantity > stack_max)
10336 split_quantity_new = stack_max;
10337 else
10338 split_quantity_new = quantity;
10339
10340 if (ShouldSplitQuantity(split_quantity_new))
10341 {
10342 GameInventory destinationInventory = destination_entity.GetInventory();
10343 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10344 {
10345 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10346 new_item = ItemBase.Cast(o);
10347 }
10348
10349 if (new_item)
10350 {
10351 new_item.SetResultOfSplit(true);
10352 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10353 AddQuantity(-split_quantity_new, false, true);
10354 new_item.SetQuantity(split_quantity_new, false, true);
10355 }
10356 }
10357 }
10358 else
10359 {
10360 if (stack_max != 0)
10361 {
10362 if (stack_max < GetQuantity())
10363 {
10364 split_quantity_new = GetQuantity() - stack_max;
10365 }
10366
10367 if (ShouldSplitQuantity(split_quantity_new))
10368 {
10369 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10370
10371 if (new_item)
10372 {
10373 new_item.SetResultOfSplit(true);
10374 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10375 SetQuantity(split_quantity_new, false, true);
10376 new_item.SetQuantity(stack_max, false, true);
10377 new_item.PlaceOnSurface();
10378 }
10379 }
10380 }
10381 }
10382 }
10383
10384 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10385 {
10386 if (g_Game.IsClient())
10387 {
10388 if (ScriptInputUserData.CanStoreInputUserData())
10389 {
10390 ScriptInputUserData ctx = new ScriptInputUserData;
10392 ctx.Write(4);
10393 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10394 ctx.Write(thiz);
10395 dst.WriteToContext(ctx);
10396 ctx.Send();
10397 }
10398 }
10399 else if (!g_Game.IsMultiplayer())
10400 {
10402 }
10403 }
10404
10405 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10406 {
10407 if (g_Game.IsClient())
10408 {
10409 if (ScriptInputUserData.CanStoreInputUserData())
10410 {
10411 ScriptInputUserData ctx = new ScriptInputUserData;
10413 ctx.Write(2);
10414 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10415 ctx.Write(dummy);
10416 ctx.Write(destination_entity);
10417 ctx.Write(true);
10418 ctx.Write(idx);
10419 ctx.Write(row);
10420 ctx.Write(col);
10421 ctx.Send();
10422 }
10423 }
10424 else if (!g_Game.IsMultiplayer())
10425 {
10426 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10427 }
10428 }
10429
10430 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10431 {
10433 }
10434
10435 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10436 {
10437 float quantity = GetQuantity();
10438 float split_quantity_new;
10439 ItemBase new_item;
10440 if (dst.IsValid())
10441 {
10442 int slot_id = dst.GetSlot();
10443 float stack_max = GetTargetQuantityMax(slot_id);
10444
10445 if (quantity > stack_max)
10446 split_quantity_new = stack_max;
10447 else
10448 split_quantity_new = quantity;
10449
10450 if (ShouldSplitQuantity(split_quantity_new))
10451 {
10452 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10453
10454 if (new_item)
10455 {
10456 new_item.SetResultOfSplit(true);
10457 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10458 AddQuantity(-split_quantity_new, false, true);
10459 new_item.SetQuantity(split_quantity_new, false, true);
10460 }
10461
10462 return new_item;
10463 }
10464 }
10465
10466 return null;
10467 }
10468
10469 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10470 {
10471 float quantity = GetQuantity();
10472 float split_quantity_new;
10473 ItemBase new_item;
10474 if (destination_entity)
10475 {
10476 float stackable = GetTargetQuantityMax();
10477 if (quantity > stackable)
10478 split_quantity_new = stackable;
10479 else
10480 split_quantity_new = quantity;
10481
10482 if (ShouldSplitQuantity(split_quantity_new))
10483 {
10484 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10485 if (new_item)
10486 {
10487 new_item.SetResultOfSplit(true);
10488 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10489 AddQuantity(-split_quantity_new, false, true);
10490 new_item.SetQuantity(split_quantity_new, false, true);
10491 }
10492 }
10493 }
10494 }
10495
10496 void SplitIntoStackMaxHandsClient(PlayerBase player)
10497 {
10498 if (g_Game.IsClient())
10499 {
10500 if (ScriptInputUserData.CanStoreInputUserData())
10501 {
10502 ScriptInputUserData ctx = new ScriptInputUserData;
10504 ctx.Write(3);
10505 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10506 ctx.Write(i1);
10507 ItemBase destination_entity = this;
10508 ctx.Write(destination_entity);
10509 ctx.Write(true);
10510 ctx.Write(0);
10511 ctx.Send();
10512 }
10513 }
10514 else if (!g_Game.IsMultiplayer())
10515 {
10516 SplitIntoStackMaxHands(player);
10517 }
10518 }
10519
10520 void SplitIntoStackMaxHands(PlayerBase player)
10521 {
10522 float quantity = GetQuantity();
10523 float split_quantity_new;
10524 ref ItemBase new_item;
10525 if (player)
10526 {
10527 float stackable = GetTargetQuantityMax();
10528 if (quantity > stackable)
10529 split_quantity_new = stackable;
10530 else
10531 split_quantity_new = quantity;
10532
10533 if (ShouldSplitQuantity(split_quantity_new))
10534 {
10535 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10536 new_item = ItemBase.Cast(in_hands);
10537 if (new_item)
10538 {
10539 new_item.SetResultOfSplit(true);
10540 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10541 AddQuantity(-split_quantity_new, false, true);
10542 new_item.SetQuantity(split_quantity_new, false, true);
10543 }
10544 }
10545 }
10546 }
10547
10548 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10549 {
10550 float quantity = GetQuantity();
10551 float split_quantity_new = Math.Floor(quantity * 0.5);
10552
10553 if (!ShouldSplitQuantity(split_quantity_new))
10554 return;
10555
10556 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10557
10558 if (new_item)
10559 {
10560 if (new_item.GetQuantityMax() < split_quantity_new)
10561 {
10562 split_quantity_new = new_item.GetQuantityMax();
10563 }
10564
10565 new_item.SetResultOfSplit(true);
10566 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10567
10568 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10569 {
10570 AddQuantity(-1, false, true);
10571 new_item.SetQuantity(1, false, true);
10572 }
10573 else
10574 {
10575 AddQuantity(-split_quantity_new, false, true);
10576 new_item.SetQuantity(split_quantity_new, false, true);
10577 }
10578 }
10579 }
10580
10581 void SplitItem(PlayerBase player)
10582 {
10583 float quantity = GetQuantity();
10584 float split_quantity_new = Math.Floor(quantity / 2);
10585
10586 if (!ShouldSplitQuantity(split_quantity_new))
10587 return;
10588
10589 InventoryLocation invloc = new InventoryLocation;
10590 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10591
10592 ItemBase new_item;
10593 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10594
10595 if (new_item)
10596 {
10597 if (new_item.GetQuantityMax() < split_quantity_new)
10598 {
10599 split_quantity_new = new_item.GetQuantityMax();
10600 }
10601 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10602 {
10603 AddQuantity(-1, false, true);
10604 new_item.SetQuantity(1, false, true);
10605 }
10606 else if (split_quantity_new > 1)
10607 {
10608 AddQuantity(-split_quantity_new, false, true);
10609 new_item.SetQuantity(split_quantity_new, false, true);
10610 }
10611 }
10612 }
10613
10615 void OnQuantityChanged(float delta)
10616 {
10617 SetWeightDirty();
10618 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10619
10620 if (parent)
10621 parent.OnAttachmentQuantityChangedEx(this, delta);
10622
10623 if (IsLiquidContainer())
10624 {
10625 if (GetQuantityNormalized() <= 0.0)
10626 {
10628 }
10629 else if (GetLiquidType() == LIQUID_NONE)
10630 {
10631 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10633 }
10634 }
10635 }
10636
10639 {
10640 // insert code here
10641 }
10642
10644 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10645 {
10647 }
10648
10649 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10650 {
10651 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10652
10653 if (g_Game.IsServer())
10654 {
10655 if (newLevel == GameConstants.STATE_RUINED)
10656 {
10658 EntityAI parent = GetHierarchyParent();
10659 if (parent && parent.IsFireplace())
10660 {
10661 CargoBase cargo = GetInventory().GetCargo();
10662 if (cargo)
10663 {
10664 for (int i = 0; i < cargo.GetItemCount(); ++i)
10665 {
10666 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10667 }
10668 }
10669 }
10670 }
10671
10672 if (IsResultOfSplit())
10673 {
10674 // reset the splitting result flag, return to normal item behavior
10675 SetResultOfSplit(false);
10676 return;
10677 }
10678
10679 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10680 {
10681 SetCleanness(0);//unclean the item upon damage dealt
10682 }
10683 }
10684 }
10685
10686 // just the split? TODO: verify
10687 override void OnRightClick()
10688 {
10689 super.OnRightClick();
10690
10691 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10692 {
10693 if (g_Game.IsClient())
10694 {
10695 if (ScriptInputUserData.CanStoreInputUserData())
10696 {
10697 EntityAI root = GetHierarchyRoot();
10698 Man playerOwner = GetHierarchyRootPlayer();
10699 InventoryLocation dst = new InventoryLocation;
10700
10701 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10702 if (!playerOwner && root && root == this)
10703 {
10705 }
10706 else
10707 {
10708 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10709 GetInventory().GetCurrentInventoryLocation(dst);
10710 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10711 {
10712 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10713 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10714 {
10716 }
10717 else
10718 {
10719 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10720 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10721 this shouldnt cause issues within this scope*/
10722 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10723 {
10725 }
10726 else
10727 {
10728 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10729 }
10730 }
10731 }
10732 }
10733
10734 ScriptInputUserData ctx = new ScriptInputUserData;
10736 ctx.Write(4);
10737 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10738 ctx.Write(thiz);
10739 dst.WriteToContext(ctx);
10740 ctx.Write(true); // dummy
10741 ctx.Send();
10742 }
10743 }
10744 else if (!g_Game.IsMultiplayer())
10745 {
10746 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10747 }
10748 }
10749 }
10750
10751 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10752 {
10753 if (root)
10754 {
10755 vector m4[4];
10756 root.GetTransform(m4);
10757 dst.SetGround(this, m4);
10758 }
10759 else
10760 {
10761 GetInventory().GetCurrentInventoryLocation(dst);
10762 }
10763 }
10764
10765 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10766 {
10767 //TODO: delete check zero quantity check after fix double posts hands fsm events
10768 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10769 return false;
10770
10771 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10772 return false;
10773
10774 //can_this_be_combined = ConfigGetBool("canBeSplit");
10776 return false;
10777
10778
10779 Magazine mag = Magazine.Cast(this);
10780 if (mag)
10781 {
10782 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10783 return false;
10784
10785 if (stack_max_limit)
10786 {
10787 Magazine other_mag = Magazine.Cast(other_item);
10788 if (other_item)
10789 {
10790 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10791 return false;
10792 }
10793
10794 }
10795 }
10796 else
10797 {
10798 //TODO: delete check zero quantity check after fix double posts hands fsm events
10799 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10800 return false;
10801
10802 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10803 return false;
10804 }
10805
10806 PlayerBase player = null;
10807 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10808 {
10809 if (player.GetInventory().HasAttachment(this))
10810 return false;
10811
10812 if (player.IsItemsToDelete())
10813 return false;
10814 }
10815
10816 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10817 return false;
10818
10819 int slotID;
10820 string slotName;
10821 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10822 return false;
10823
10824 return true;
10825 }
10826
10827 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10828 {
10829 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10830 }
10831
10832 bool IsResultOfSplit()
10833 {
10834 return m_IsResultOfSplit;
10835 }
10836
10837 void SetResultOfSplit(bool value)
10838 {
10839 m_IsResultOfSplit = value;
10840 }
10841
10842 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10843 {
10844 return ComputeQuantityUsedEx(other_item, use_stack_max);
10845 }
10846
10847 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10848 {
10849 float other_item_quantity = other_item.GetQuantity();
10850 float this_free_space;
10851
10852 float stack_max = GetQuantityMax();
10853
10854 this_free_space = stack_max - GetQuantity();
10855
10856 if (other_item_quantity > this_free_space)
10857 {
10858 return this_free_space;
10859 }
10860 else
10861 {
10862 return other_item_quantity;
10863 }
10864 }
10865
10866 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10867 {
10868 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10869 }
10870
10871 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10872 {
10873 if (!CanBeCombined(other_item, false))
10874 return;
10875
10876 if (!IsMagazine() && other_item)
10877 {
10878 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10879 if (quantity_used != 0)
10880 {
10881 float hp1 = GetHealth01("","");
10882 float hp2 = other_item.GetHealth01("","");
10883 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10884 hpResult = hpResult / (GetQuantity() + quantity_used);
10885
10886 hpResult *= GetMaxHealth();
10887 Math.Round(hpResult);
10888 SetHealth("", "Health", hpResult);
10889
10890 AddQuantity(quantity_used);
10891 other_item.AddQuantity(-quantity_used);
10892 }
10893 }
10894 OnCombine(other_item);
10895 }
10896
10897 void OnCombine(ItemBase other_item)
10898 {
10899 #ifdef SERVER
10900 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10901 GetHierarchyParent().IncreaseLifetimeUp();
10902 #endif
10903 };
10904
10905 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10906 {
10907 PlayerBase p = PlayerBase.Cast(player);
10908
10909 array<int> recipesIds = p.m_Recipes;
10910 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10911 if (moduleRecipesManager)
10912 {
10913 EntityAI itemInHands = player.GetEntityInHands();
10914 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10915 }
10916
10917 for (int i = 0;i < recipesIds.Count(); i++)
10918 {
10919 int key = recipesIds.Get(i);
10920 string recipeName = moduleRecipesManager.GetRecipeName(key);
10921 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10922 }
10923 }
10924
10925 // -------------------------------------------------------------------------
10926 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10927 {
10928 super.GetDebugActions(outputList);
10929
10930 //quantity
10931 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10932 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10933 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10934 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10935 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10936
10937 //health
10938 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10939 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10940 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10941 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10942 //temperature
10943 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10944 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10945 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10946 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10947
10948 //wet
10949 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10950 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10951 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10952
10953 //liquidtype
10954 if (IsLiquidContainer())
10955 {
10956 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10957 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10958 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10959 }
10960
10961 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10962 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10963
10964 // watch
10965 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10966 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10967 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10968
10969 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10970
10971 InventoryLocation loc = new InventoryLocation();
10972 GetInventory().GetCurrentInventoryLocation(loc);
10973 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10974 {
10975 if (Gizmo_IsSupported())
10976 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10977 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10978 }
10979
10980 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10981 }
10982
10983 // -------------------------------------------------------------------------
10984 // -------------------------------------------------------------------------
10985 // -------------------------------------------------------------------------
10986 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10987 {
10988 super.OnAction(action_id, player, ctx);
10989
10990 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10991 {
10992 switch (action_id)
10993 {
10994 case EActions.GIZMO_OBJECT:
10995 if (GetGizmoApi())
10996 GetGizmoApi().SelectObject(this);
10997 return true;
10998 case EActions.GIZMO_PHYSICS:
10999 if (GetGizmoApi())
11000 GetGizmoApi().SelectPhysics(GetPhysics());
11001 return true;
11002 }
11003 }
11004
11005 if (g_Game.IsServer())
11006 {
11007 switch (action_id)
11008 {
11009 case EActions.DELETE:
11010 Delete();
11011 return true;
11012 }
11013 }
11014
11015 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11016 {
11017 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11018 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11019 PlayerBase p = PlayerBase.Cast(player);
11020 if (EActions.RECIPES_RANGE_START < 1000)
11021 {
11022 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11023 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11024 }
11025 }
11026 #ifndef SERVER
11027 else if (action_id == EActions.WATCH_PLAYER)
11028 {
11029 PluginDeveloper.SetDeveloperItemClientEx(player);
11030 }
11031 #endif
11032 if (g_Game.IsServer())
11033 {
11034 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11035 {
11036 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11037 OnDebugButtonPressServer(id + 1);
11038 }
11039
11040 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11041 {
11042 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11043 InsertAgent(agent_id,100);
11044 }
11045
11046 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11047 {
11048 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11049 RemoveAgent(agent_id2);
11050 }
11051
11052 else if (action_id == EActions.ADD_QUANTITY)
11053 {
11054 if (IsMagazine())
11055 {
11056 Magazine mag = Magazine.Cast(this);
11057 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11058 }
11059 else
11060 {
11061 AddQuantity(GetQuantityMax() * 0.2);
11062 }
11063
11064 if (m_EM)
11065 {
11066 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11067 }
11068 //PrintVariables();
11069 }
11070
11071 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11072 {
11073 if (IsMagazine())
11074 {
11075 Magazine mag2 = Magazine.Cast(this);
11076 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11077 }
11078 else
11079 {
11080 AddQuantity(- GetQuantityMax() * 0.2);
11081 }
11082 if (m_EM)
11083 {
11084 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11085 }
11086 //PrintVariables();
11087 }
11088
11089 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11090 {
11091 SetQuantity(0);
11092
11093 if (m_EM)
11094 {
11095 m_EM.SetEnergy(0);
11096 }
11097 }
11098
11099 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11100 {
11102
11103 if (m_EM)
11104 {
11105 m_EM.SetEnergy(m_EM.GetEnergyMax());
11106 }
11107 }
11108
11109 else if (action_id == EActions.ADD_HEALTH)
11110 {
11111 AddHealth("","",GetMaxHealth("","Health")/5);
11112 }
11113 else if (action_id == EActions.REMOVE_HEALTH)
11114 {
11115 AddHealth("","",-GetMaxHealth("","Health")/5);
11116 }
11117 else if (action_id == EActions.DESTROY_HEALTH)
11118 {
11119 SetHealth01("","",0);
11120 }
11121 else if (action_id == EActions.WATCH_ITEM)
11122 {
11124 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11125 #ifdef DEVELOPER
11126 SetDebugDeveloper_item(this);
11127 #endif
11128 }
11129
11130 else if (action_id == EActions.ADD_TEMPERATURE)
11131 {
11132 AddTemperature(20);
11133 //PrintVariables();
11134 }
11135
11136 else if (action_id == EActions.REMOVE_TEMPERATURE)
11137 {
11138 AddTemperature(-20);
11139 //PrintVariables();
11140 }
11141
11142 else if (action_id == EActions.FLIP_FROZEN)
11143 {
11144 SetFrozen(!GetIsFrozen());
11145 //PrintVariables();
11146 }
11147
11148 else if (action_id == EActions.ADD_WETNESS)
11149 {
11150 AddWet(GetWetMax()/5);
11151 //PrintVariables();
11152 }
11153
11154 else if (action_id == EActions.REMOVE_WETNESS)
11155 {
11156 AddWet(-GetWetMax()/5);
11157 //PrintVariables();
11158 }
11159
11160 else if (action_id == EActions.LIQUIDTYPE_UP)
11161 {
11162 int curr_type = GetLiquidType();
11163 SetLiquidType(curr_type * 2);
11164 //AddWet(1);
11165 //PrintVariables();
11166 }
11167
11168 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11169 {
11170 int curr_type2 = GetLiquidType();
11171 SetLiquidType(curr_type2 / 2);
11172 }
11173
11174 else if (action_id == EActions.MAKE_SPECIAL)
11175 {
11176 auto debugParams = DebugSpawnParams.WithPlayer(player);
11177 OnDebugSpawnEx(debugParams);
11178 }
11179
11180 }
11181
11182
11183 return false;
11184 }
11185
11186 // -------------------------------------------------------------------------
11187
11188
11191 void OnActivatedByTripWire();
11192
11194 void OnActivatedByItem(notnull ItemBase item);
11195
11196 //----------------------------------------------------------------
11197 //returns true if item is able to explode when put in fire
11198 bool CanExplodeInFire()
11199 {
11200 return false;
11201 }
11202
11203 //----------------------------------------------------------------
11204 bool CanEat()
11205 {
11206 return true;
11207 }
11208
11209 //----------------------------------------------------------------
11210 override bool IsIgnoredByConstruction()
11211 {
11212 return true;
11213 }
11214
11215 //----------------------------------------------------------------
11216 //has FoodStages in config?
11217 bool HasFoodStage()
11218 {
11219 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11220 return g_Game.ConfigIsExisting(config_path);
11221 }
11222
11224 FoodStage GetFoodStage()
11225 {
11226 return null;
11227 }
11228
11229 bool CanBeCooked()
11230 {
11231 return false;
11232 }
11233
11234 bool CanBeCookedOnStick()
11235 {
11236 return false;
11237 }
11238
11240 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11242
11243 //----------------------------------------------------------------
11244 bool CanRepair(ItemBase item_repair_kit)
11245 {
11246 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11247 return module_repairing.CanRepair(this, item_repair_kit);
11248 }
11249
11250 //----------------------------------------------------------------
11251 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11252 {
11253 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11254 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11255 }
11256
11257 //----------------------------------------------------------------
11258 int GetItemSize()
11259 {
11260 /*
11261 vector v_size = this.ConfigGetVector("itemSize");
11262 int v_size_x = v_size[0];
11263 int v_size_y = v_size[1];
11264 int size = v_size_x * v_size_y;
11265 return size;
11266 */
11267
11268 return 1;
11269 }
11270
11271 //----------------------------------------------------------------
11272 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11273 bool CanBeMovedOverride()
11274 {
11275 return m_CanBeMovedOverride;
11276 }
11277
11278 //----------------------------------------------------------------
11279 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11280 void SetCanBeMovedOverride(bool setting)
11281 {
11282 m_CanBeMovedOverride = setting;
11283 }
11284
11285 //----------------------------------------------------------------
11293 void MessageToOwnerStatus(string text)
11294 {
11295 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11296
11297 if (player)
11298 {
11299 player.MessageStatus(text);
11300 }
11301 }
11302
11303 //----------------------------------------------------------------
11311 void MessageToOwnerAction(string text)
11312 {
11313 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11314
11315 if (player)
11316 {
11317 player.MessageAction(text);
11318 }
11319 }
11320
11321 //----------------------------------------------------------------
11329 void MessageToOwnerFriendly(string text)
11330 {
11331 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11332
11333 if (player)
11334 {
11335 player.MessageFriendly(text);
11336 }
11337 }
11338
11339 //----------------------------------------------------------------
11347 void MessageToOwnerImportant(string text)
11348 {
11349 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11350
11351 if (player)
11352 {
11353 player.MessageImportant(text);
11354 }
11355 }
11356
11357 override bool IsItemBase()
11358 {
11359 return true;
11360 }
11361
11362 // Checks if item is of questioned kind
11363 override bool KindOf(string tag)
11364 {
11365 bool found = false;
11366 string item_name = this.GetType();
11367 ref TStringArray item_tag_array = new TStringArray;
11368 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11369
11370 int array_size = item_tag_array.Count();
11371 for (int i = 0; i < array_size; i++)
11372 {
11373 if (item_tag_array.Get(i) == tag)
11374 {
11375 found = true;
11376 break;
11377 }
11378 }
11379 return found;
11380 }
11381
11382
11383 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11384 {
11385 //Debug.Log("OnRPC called");
11386 super.OnRPC(sender, rpc_type,ctx);
11387
11388 //Play soundset for attachment locking (ActionLockAttachment.c)
11389 switch (rpc_type)
11390 {
11391 #ifndef SERVER
11392 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11393 Param2<bool, string> p = new Param2<bool, string>(false, "");
11394
11395 if (!ctx.Read(p))
11396 return;
11397
11398 bool play = p.param1;
11399 string soundSet = p.param2;
11400
11401 if (play)
11402 {
11403 if (m_LockingSound)
11404 {
11406 {
11407 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11408 }
11409 }
11410 else
11411 {
11412 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11413 }
11414 }
11415 else
11416 {
11417 SEffectManager.DestroyEffect(m_LockingSound);
11418 }
11419
11420 break;
11421 #endif
11422
11423 }
11424
11425 if (GetWrittenNoteData())
11426 {
11427 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11428 }
11429 }
11430
11431 //-----------------------------
11432 // VARIABLE MANIPULATION SYSTEM
11433 //-----------------------------
11434 int NameToID(string name)
11435 {
11436 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11437 return plugin.GetID(name);
11438 }
11439
11440 string IDToName(int id)
11441 {
11442 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11443 return plugin.GetName(id);
11444 }
11445
11447 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11448 {
11449 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11450 //read the flags
11451 int varFlags;
11452 if (!ctx.Read(varFlags))
11453 return;
11454
11455 if (varFlags & ItemVariableFlags.FLOAT)
11456 {
11457 ReadVarsFromCTX(ctx);
11458 }
11459 }
11460
11461 override void SerializeNumericalVars(array<float> floats_out)
11462 {
11463 //some variables handled on EntityAI level already!
11464 super.SerializeNumericalVars(floats_out);
11465
11466 // the order of serialization must be the same as the order of de-serialization
11467 //--------------------------------------------
11468 if (IsVariableSet(VARIABLE_QUANTITY))
11469 {
11470 floats_out.Insert(m_VarQuantity);
11471 }
11472 //--------------------------------------------
11473 if (IsVariableSet(VARIABLE_WET))
11474 {
11475 floats_out.Insert(m_VarWet);
11476 }
11477 //--------------------------------------------
11478 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11479 {
11480 floats_out.Insert(m_VarLiquidType);
11481 }
11482 //--------------------------------------------
11483 if (IsVariableSet(VARIABLE_COLOR))
11484 {
11485 floats_out.Insert(m_ColorComponentR);
11486 floats_out.Insert(m_ColorComponentG);
11487 floats_out.Insert(m_ColorComponentB);
11488 floats_out.Insert(m_ColorComponentA);
11489 }
11490 //--------------------------------------------
11491 if (IsVariableSet(VARIABLE_CLEANNESS))
11492 {
11493 floats_out.Insert(m_Cleanness);
11494 }
11495 }
11496
11497 override void DeSerializeNumericalVars(array<float> floats)
11498 {
11499 //some variables handled on EntityAI level already!
11500 super.DeSerializeNumericalVars(floats);
11501
11502 // the order of serialization must be the same as the order of de-serialization
11503 int index = 0;
11504 int mask = Math.Round(floats.Get(index));
11505
11506 index++;
11507 //--------------------------------------------
11508 if (mask & VARIABLE_QUANTITY)
11509 {
11510 if (m_IsStoreLoad)
11511 {
11512 SetStoreLoadedQuantity(floats.Get(index));
11513 }
11514 else
11515 {
11516 float quantity = floats.Get(index);
11517 SetQuantity(quantity, true, false, false, false);
11518 }
11519 index++;
11520 }
11521 //--------------------------------------------
11522 if (mask & VARIABLE_WET)
11523 {
11524 float wet = floats.Get(index);
11525 SetWet(wet);
11526 index++;
11527 }
11528 //--------------------------------------------
11529 if (mask & VARIABLE_LIQUIDTYPE)
11530 {
11531 int liquidtype = Math.Round(floats.Get(index));
11532 SetLiquidType(liquidtype);
11533 index++;
11534 }
11535 //--------------------------------------------
11536 if (mask & VARIABLE_COLOR)
11537 {
11538 m_ColorComponentR = Math.Round(floats.Get(index));
11539 index++;
11540 m_ColorComponentG = Math.Round(floats.Get(index));
11541 index++;
11542 m_ColorComponentB = Math.Round(floats.Get(index));
11543 index++;
11544 m_ColorComponentA = Math.Round(floats.Get(index));
11545 index++;
11546 }
11547 //--------------------------------------------
11548 if (mask & VARIABLE_CLEANNESS)
11549 {
11550 int cleanness = Math.Round(floats.Get(index));
11551 SetCleanness(cleanness);
11552 index++;
11553 }
11554 }
11555
11556 override void WriteVarsToCTX(ParamsWriteContext ctx)
11557 {
11558 super.WriteVarsToCTX(ctx);
11559
11560 //--------------------------------------------
11561 if (IsVariableSet(VARIABLE_QUANTITY))
11562 {
11563 ctx.Write(GetQuantity());
11564 }
11565 //--------------------------------------------
11566 if (IsVariableSet(VARIABLE_WET))
11567 {
11568 ctx.Write(GetWet());
11569 }
11570 //--------------------------------------------
11571 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11572 {
11573 ctx.Write(GetLiquidType());
11574 }
11575 //--------------------------------------------
11576 if (IsVariableSet(VARIABLE_COLOR))
11577 {
11578 int r,g,b,a;
11579 GetColor(r,g,b,a);
11580 ctx.Write(r);
11581 ctx.Write(g);
11582 ctx.Write(b);
11583 ctx.Write(a);
11584 }
11585 //--------------------------------------------
11586 if (IsVariableSet(VARIABLE_CLEANNESS))
11587 {
11588 ctx.Write(GetCleanness());
11589 }
11590 }
11591
11592 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11593 {
11594 if (!super.ReadVarsFromCTX(ctx,version))
11595 return false;
11596
11597 int intValue;
11598 float value;
11599
11600 if (version < 140)
11601 {
11602 if (!ctx.Read(intValue))
11603 return false;
11604
11605 m_VariablesMask = intValue;
11606 }
11607
11608 if (m_VariablesMask & VARIABLE_QUANTITY)
11609 {
11610 if (!ctx.Read(value))
11611 return false;
11612
11613 if (IsStoreLoad())
11614 {
11616 }
11617 else
11618 {
11619 SetQuantity(value, true, false, false, false);
11620 }
11621 }
11622 //--------------------------------------------
11623 if (version < 140)
11624 {
11625 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11626 {
11627 if (!ctx.Read(value))
11628 return false;
11629 SetTemperatureDirect(value);
11630 }
11631 }
11632 //--------------------------------------------
11633 if (m_VariablesMask & VARIABLE_WET)
11634 {
11635 if (!ctx.Read(value))
11636 return false;
11637 SetWet(value);
11638 }
11639 //--------------------------------------------
11640 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11641 {
11642 if (!ctx.Read(intValue))
11643 return false;
11644 SetLiquidType(intValue);
11645 }
11646 //--------------------------------------------
11647 if (m_VariablesMask & VARIABLE_COLOR)
11648 {
11649 int r,g,b,a;
11650 if (!ctx.Read(r))
11651 return false;
11652 if (!ctx.Read(g))
11653 return false;
11654 if (!ctx.Read(b))
11655 return false;
11656 if (!ctx.Read(a))
11657 return false;
11658
11659 SetColor(r,g,b,a);
11660 }
11661 //--------------------------------------------
11662 if (m_VariablesMask & VARIABLE_CLEANNESS)
11663 {
11664 if (!ctx.Read(intValue))
11665 return false;
11666 SetCleanness(intValue);
11667 }
11668 //--------------------------------------------
11669 if (version >= 138 && version < 140)
11670 {
11671 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11672 {
11673 if (!ctx.Read(intValue))
11674 return false;
11675 SetFrozen(intValue);
11676 }
11677 }
11678
11679 return true;
11680 }
11681
11682 //----------------------------------------------------------------
11683 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11684 {
11685 m_IsStoreLoad = true;
11687 {
11688 m_FixDamageSystemInit = true;
11689 }
11690
11691 if (!super.OnStoreLoad(ctx, version))
11692 {
11693 m_IsStoreLoad = false;
11694 return false;
11695 }
11696
11697 if (version >= 114)
11698 {
11699 bool hasQuickBarIndexSaved;
11700
11701 if (!ctx.Read(hasQuickBarIndexSaved))
11702 {
11703 m_IsStoreLoad = false;
11704 return false;
11705 }
11706
11707 if (hasQuickBarIndexSaved)
11708 {
11709 int itmQBIndex;
11710
11711 //Load quickbar item bind
11712 if (!ctx.Read(itmQBIndex))
11713 {
11714 m_IsStoreLoad = false;
11715 return false;
11716 }
11717
11718 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11719 if (itmQBIndex != -1 && parentPlayer)
11720 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11721 }
11722 }
11723 else
11724 {
11725 // Backup of how it used to be
11726 PlayerBase player;
11727 int itemQBIndex;
11728 if (version == int.MAX)
11729 {
11730 if (!ctx.Read(itemQBIndex))
11731 {
11732 m_IsStoreLoad = false;
11733 return false;
11734 }
11735 }
11736 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11737 {
11738 //Load quickbar item bind
11739 if (!ctx.Read(itemQBIndex))
11740 {
11741 m_IsStoreLoad = false;
11742 return false;
11743 }
11744 if (itemQBIndex != -1 && player)
11745 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11746 }
11747 }
11748
11749 if (version < 140)
11750 {
11751 // variable management system
11752 if (!LoadVariables(ctx, version))
11753 {
11754 m_IsStoreLoad = false;
11755 return false;
11756 }
11757 }
11758
11759 //agent trasmission system
11760 if (!LoadAgents(ctx, version))
11761 {
11762 m_IsStoreLoad = false;
11763 return false;
11764 }
11765 if (version >= 132)
11766 {
11767 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11768 if (raib)
11769 {
11770 if (!raib.OnStoreLoad(ctx,version))
11771 {
11772 m_IsStoreLoad = false;
11773 return false;
11774 }
11775 }
11776 }
11777
11778 m_IsStoreLoad = false;
11779 return true;
11780 }
11781
11782 //----------------------------------------------------------------
11783
11784 override void OnStoreSave(ParamsWriteContext ctx)
11785 {
11786 super.OnStoreSave(ctx);
11787
11788 PlayerBase player;
11789 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11790 {
11791 ctx.Write(true); // Keep track of if we should actually read this in or not
11792 //Save quickbar item bind
11793 int itemQBIndex = -1;
11794 itemQBIndex = player.FindQuickBarEntityIndex(this);
11795 ctx.Write(itemQBIndex);
11796 }
11797 else
11798 {
11799 ctx.Write(false); // Keep track of if we should actually read this in or not
11800 }
11801
11802 SaveAgents(ctx);//agent trasmission system
11803
11804 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11805 if (raib)
11806 {
11807 raib.OnStoreSave(ctx);
11808 }
11809 }
11810 //----------------------------------------------------------------
11811
11812 override void AfterStoreLoad()
11813 {
11814 super.AfterStoreLoad();
11815
11817 {
11819 }
11820
11821 if (GetStoreLoadedQuantity() != float.LOWEST)
11822 {
11824 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11825 }
11826 }
11827
11828 override void EEOnAfterLoad()
11829 {
11830 super.EEOnAfterLoad();
11831
11833 {
11834 m_FixDamageSystemInit = false;
11835 }
11836
11839 }
11840
11841 bool CanBeDisinfected()
11842 {
11843 return false;
11844 }
11845
11846
11847 //----------------------------------------------------------------
11848 override void OnVariablesSynchronized()
11849 {
11850 if (m_Initialized)
11851 {
11852 #ifdef PLATFORM_CONSOLE
11853 //bruteforce it is
11854 if (IsSplitable())
11855 {
11856 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11857 if (menu)
11858 {
11859 menu.Refresh();
11860 }
11861 }
11862 #endif
11863 }
11864
11866 {
11867 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11868 m_WantPlayImpactSound = false;
11869 }
11870
11872 {
11873 SetWeightDirty();
11875 }
11876 if (m_VarWet != m_VarWetPrev)
11877 {
11880 }
11881
11882 if (m_SoundSyncPlay != 0)
11883 {
11886
11887 m_SoundSyncPlay = 0;
11888 m_SoundSyncSlotID = -1;
11889 }
11890 if (m_SoundSyncStop != 0)
11891 {
11893 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11894 m_SoundSyncStop = 0;
11895 }
11896
11897 super.OnVariablesSynchronized();
11898 }
11899
11900 //------------------------- Quantity
11901 //----------------------------------------------------------------
11903 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11904 {
11905 if (!IsServerCheck(allow_client))
11906 return false;
11907
11908 if (!HasQuantity())
11909 return false;
11910
11911 float min = GetQuantityMin();
11912 float max = GetQuantityMax();
11913
11914 if (value <= (min + 0.001))
11915 value = min;
11916
11917 if (value == min)
11918 {
11919 if (destroy_config)
11920 {
11921 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11922 if (dstr)
11923 {
11924 m_VarQuantity = Math.Clamp(value, min, max);
11925 this.Delete();
11926 return true;
11927 }
11928 }
11929 else if (destroy_forced)
11930 {
11931 m_VarQuantity = Math.Clamp(value, min, max);
11932 this.Delete();
11933 return true;
11934 }
11935 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11936 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11937 }
11938
11939 float delta = m_VarQuantity;
11940 m_VarQuantity = Math.Clamp(value, min, max);
11941
11942 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11943 {
11944 EntityAI parent = GetHierarchyRoot();
11945 InventoryLocation iLoc = new InventoryLocation();
11946 GetInventory().GetCurrentInventoryLocation(iLoc);
11947 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11948 {
11949 int iLocSlot = iLoc.GetSlot();
11950 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11951 {
11952 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11953 }
11954 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11955 {
11956 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11957 }
11958 }
11959 }
11960
11961 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11962 {
11963 delta = m_VarQuantity - delta;
11964
11965 if (delta)
11966 OnQuantityChanged(delta);
11967 }
11968
11969 SetVariableMask(VARIABLE_QUANTITY);
11970
11971 return false;
11972 }
11973
11974 //----------------------------------------------------------------
11976 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11977 {
11978 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11979 }
11980 //----------------------------------------------------------------
11981 void SetQuantityMax()
11982 {
11983 float max = GetQuantityMax();
11984 SetQuantity(max);
11985 }
11986
11987 override void SetQuantityToMinimum()
11988 {
11989 float min = GetQuantityMin();
11990 SetQuantity(min);
11991 }
11992 //----------------------------------------------------------------
11994 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11995 {
11996 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11997 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11998 SetQuantity(result, destroy_config, destroy_forced);
11999 }
12000
12001 //----------------------------------------------------------------
12003 override float GetQuantityNormalized()
12004 {
12005 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12006 }
12007
12009 {
12010 return GetQuantityNormalized();
12011 }
12012
12013 /*void SetAmmoNormalized(float value)
12014 {
12015 float value_clamped = Math.Clamp(value, 0, 1);
12016 Magazine this_mag = Magazine.Cast(this);
12017 int max_rounds = this_mag.GetAmmoMax();
12018 int result = value * max_rounds;//can the rounded if higher precision is required
12019 this_mag.SetAmmoCount(result);
12020 }*/
12021 //----------------------------------------------------------------
12022 override int GetQuantityMax()
12023 {
12024 int slot = -1;
12025 GameInventory inventory = GetInventory();
12026 if (inventory)
12027 {
12028 InventoryLocation il = new InventoryLocation;
12029 inventory.GetCurrentInventoryLocation(il);
12030 slot = il.GetSlot();
12031 }
12032
12033 return GetTargetQuantityMax(slot);
12034 }
12035
12036 override int GetTargetQuantityMax(int attSlotID = -1)
12037 {
12038 float quantity_max = 0;
12039
12040 if (IsSplitable()) //only stackable/splitable items can check for stack size
12041 {
12042 if (attSlotID != -1)
12043 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12044
12045 if (quantity_max <= 0)
12046 quantity_max = m_VarStackMax;
12047 }
12048
12049 if (quantity_max <= 0)
12050 quantity_max = m_VarQuantityMax;
12051
12052 return quantity_max;
12053 }
12054 //----------------------------------------------------------------
12055 override int GetQuantityMin()
12056 {
12057 return m_VarQuantityMin;
12058 }
12059 //----------------------------------------------------------------
12060 int GetQuantityInit()
12061 {
12062 return m_VarQuantityInit;
12063 }
12064
12065 //----------------------------------------------------------------
12066 override bool HasQuantity()
12067 {
12068 return !(GetQuantityMax() - GetQuantityMin() == 0);
12069 }
12070
12071 override float GetQuantity()
12072 {
12073 return m_VarQuantity;
12074 }
12075
12076 bool IsFullQuantity()
12077 {
12078 return GetQuantity() >= GetQuantityMax();
12079 }
12080
12081 //Calculates weight of single item without attachments and cargo
12082 override float GetSingleInventoryItemWeightEx()
12083 {
12084 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12085 float weightEx = GetWeightEx();//overall weight of the item
12086 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12087 return weightEx - special;
12088 }
12089
12090 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12092 {
12094 }
12095
12096 override protected float GetWeightSpecialized(bool forceRecalc = false)
12097 {
12098 if (IsSplitable()) //quantity determines size of the stack
12099 {
12100 #ifdef DEVELOPER
12101 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12102 {
12103 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12104 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12105 }
12106 #endif
12107
12108 return GetQuantity() * GetConfigWeightModified();
12109 }
12110 else if (HasEnergyManager())// items with energy manager
12111 {
12112 #ifdef DEVELOPER
12113 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12114 {
12115 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12116 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12117 }
12118 #endif
12119 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12120 }
12121 else//everything else
12122 {
12123 #ifdef DEVELOPER
12124 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12125 {
12126 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12127 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12128 }
12129 #endif
12130 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12131 }
12132 }
12133
12135 int GetNumberOfItems()
12136 {
12137 int item_count = 0;
12138 ItemBase item;
12139
12140 GameInventory inventory = GetInventory();
12141 CargoBase cargo = inventory.GetCargo();
12142 if (cargo != NULL)
12143 {
12144 item_count = cargo.GetItemCount();
12145 }
12146
12147 int nAttachments = inventory.AttachmentCount();
12148 for (int i = 0; i < nAttachments; ++i)
12149 {
12150 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12151 if (item)
12152 item_count += item.GetNumberOfItems();
12153 }
12154 return item_count;
12155 }
12156
12158 float GetUnitWeight(bool include_wetness = true)
12159 {
12160 float weight = 0;
12161 float wetness = 1;
12162 if (include_wetness)
12163 wetness += GetWet();
12164 if (IsSplitable()) //quantity determines size of the stack
12165 {
12166 weight = wetness * m_ConfigWeight;
12167 }
12168 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12169 {
12170 weight = 1;
12171 }
12172 return weight;
12173 }
12174
12175 //-----------------------------------------------------------------
12176
12177 override void ClearInventory()
12178 {
12179 GameInventory inventory = GetInventory();
12180 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12181 {
12182 array<EntityAI> items = new array<EntityAI>;
12183 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12184 for (int i = 0; i < items.Count(); ++i)
12185 {
12186 ItemBase item = ItemBase.Cast(items.Get(i));
12187 if (item)
12188 {
12189 g_Game.ObjectDelete(item);
12190 }
12191 }
12192 }
12193 }
12194
12195 //------------------------- Energy
12196
12197 //----------------------------------------------------------------
12198 float GetEnergy()
12199 {
12200 float energy = 0;
12201 if (HasEnergyManager())
12202 {
12203 energy = GetCompEM().GetEnergy();
12204 }
12205 return energy;
12206 }
12207
12208
12209 override void OnEnergyConsumed()
12210 {
12211 super.OnEnergyConsumed();
12212
12214 }
12215
12216 override void OnEnergyAdded()
12217 {
12218 super.OnEnergyAdded();
12219
12221 }
12222
12223 // Converts energy (from Energy Manager) to quantity, if enabled.
12225 {
12226 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12227 {
12228 if (HasQuantity())
12229 {
12230 float energy_0to1 = GetCompEM().GetEnergy0To1();
12231 SetQuantityNormalized(energy_0to1);
12232 }
12233 }
12234 }
12235
12236 //----------------------------------------------------------------
12237 float GetHeatIsolationInit()
12238 {
12239 return ConfigGetFloat("heatIsolation");
12240 }
12241
12242 float GetHeatIsolation()
12243 {
12244 return m_HeatIsolation;
12245 }
12246
12247 float GetDryingIncrement(string pIncrementName)
12248 {
12249 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12250 if (g_Game.ConfigIsExisting(paramPath))
12251 return g_Game.ConfigGetFloat(paramPath);
12252
12253 return 0.0;
12254 }
12255
12256 float GetSoakingIncrement(string pIncrementName)
12257 {
12258 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12259 if (g_Game.ConfigIsExisting(paramPath))
12260 return g_Game.ConfigGetFloat(paramPath);
12261
12262 return 0.0;
12263 }
12264 //----------------------------------------------------------------
12265 override void SetWet(float value, bool allow_client = false)
12266 {
12267 if (!IsServerCheck(allow_client))
12268 return;
12269
12270 float min = GetWetMin();
12271 float max = GetWetMax();
12272
12273 float previousValue = m_VarWet;
12274
12275 m_VarWet = Math.Clamp(value, min, max);
12276
12277 if (previousValue != m_VarWet)
12278 {
12279 SetVariableMask(VARIABLE_WET);
12280 OnWetChanged(m_VarWet, previousValue);
12281 }
12282 }
12283 //----------------------------------------------------------------
12284 override void AddWet(float value)
12285 {
12286 SetWet(GetWet() + value);
12287 }
12288 //----------------------------------------------------------------
12289 override void SetWetMax()
12290 {
12292 }
12293 //----------------------------------------------------------------
12294 override float GetWet()
12295 {
12296 return m_VarWet;
12297 }
12298 //----------------------------------------------------------------
12299 override float GetWetMax()
12300 {
12301 return m_VarWetMax;
12302 }
12303 //----------------------------------------------------------------
12304 override float GetWetMin()
12305 {
12306 return m_VarWetMin;
12307 }
12308 //----------------------------------------------------------------
12309 override float GetWetInit()
12310 {
12311 return m_VarWetInit;
12312 }
12313 //----------------------------------------------------------------
12314 override void OnWetChanged(float newVal, float oldVal)
12315 {
12316 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12317 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12318 if (newLevel != oldLevel)
12319 {
12320 OnWetLevelChanged(newLevel,oldLevel);
12321 }
12322 }
12323
12324 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12325 {
12326 SetWeightDirty();
12327 }
12328
12329 override EWetnessLevel GetWetLevel()
12330 {
12331 return GetWetLevelInternal(m_VarWet);
12332 }
12333
12334 //----------------------------------------------------------------
12335
12336 override void SetStoreLoad(bool value)
12337 {
12338 m_IsStoreLoad = value;
12339 }
12340
12341 override bool IsStoreLoad()
12342 {
12343 return m_IsStoreLoad;
12344 }
12345
12346 override void SetStoreLoadedQuantity(float value)
12347 {
12348 m_StoreLoadedQuantity = value;
12349 }
12350
12351 override float GetStoreLoadedQuantity()
12352 {
12353 return m_StoreLoadedQuantity;
12354 }
12355
12356 //----------------------------------------------------------------
12357
12358 float GetItemModelLength()
12359 {
12360 if (ConfigIsExisting("itemModelLength"))
12361 {
12362 return ConfigGetFloat("itemModelLength");
12363 }
12364 return 0;
12365 }
12366
12367 float GetItemAttachOffset()
12368 {
12369 if (ConfigIsExisting("itemAttachOffset"))
12370 {
12371 return ConfigGetFloat("itemAttachOffset");
12372 }
12373 return 0;
12374 }
12375
12376 override void SetCleanness(int value, bool allow_client = false)
12377 {
12378 if (!IsServerCheck(allow_client))
12379 return;
12380
12381 int previousValue = m_Cleanness;
12382
12383 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12384
12385 if (previousValue != m_Cleanness)
12386 SetVariableMask(VARIABLE_CLEANNESS);
12387 }
12388
12389 override int GetCleanness()
12390 {
12391 return m_Cleanness;
12392 }
12393
12395 {
12396 return true;
12397 }
12398
12399 //----------------------------------------------------------------
12400 // ATTACHMENT LOCKING
12401 // Getters relevant to generic ActionLockAttachment
12402 int GetLockType()
12403 {
12404 return m_LockType;
12405 }
12406
12407 string GetLockSoundSet()
12408 {
12409 return m_LockSoundSet;
12410 }
12411
12412 //----------------------------------------------------------------
12413 //------------------------- Color
12414 // sets items color variable given color components
12415 override void SetColor(int r, int g, int b, int a)
12416 {
12421 SetVariableMask(VARIABLE_COLOR);
12422 }
12424 override void GetColor(out int r,out int g,out int b,out int a)
12425 {
12430 }
12431
12432 bool IsColorSet()
12433 {
12434 return IsVariableSet(VARIABLE_COLOR);
12435 }
12436
12438 string GetColorString()
12439 {
12440 int r,g,b,a;
12441 GetColor(r,g,b,a);
12442 r = r/255;
12443 g = g/255;
12444 b = b/255;
12445 a = a/255;
12446 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12447 }
12448 //----------------------------------------------------------------
12449 //------------------------- LiquidType
12450
12451 override void SetLiquidType(int value, bool allow_client = false)
12452 {
12453 if (!IsServerCheck(allow_client))
12454 return;
12455
12456 int old = m_VarLiquidType;
12457 m_VarLiquidType = value;
12458 OnLiquidTypeChanged(old,value);
12459 SetVariableMask(VARIABLE_LIQUIDTYPE);
12460 }
12461
12462 int GetLiquidTypeInit()
12463 {
12464 return ConfigGetInt("varLiquidTypeInit");
12465 }
12466
12467 override int GetLiquidType()
12468 {
12469 return m_VarLiquidType;
12470 }
12471
12472 protected void OnLiquidTypeChanged(int oldType, int newType)
12473 {
12474 if (newType == LIQUID_NONE && GetIsFrozen())
12475 SetFrozen(false);
12476 }
12477
12479 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12480 {
12481 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12482 }
12483
12484 // -------------------------------------------------------------------------
12486 void OnInventoryEnter(Man player)
12487 {
12488 PlayerBase nplayer;
12489 if (PlayerBase.CastTo(nplayer, player))
12490 {
12491 m_CanPlayImpactSound = true;
12492 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12493 }
12494 }
12495
12496 // -------------------------------------------------------------------------
12498 void OnInventoryExit(Man player)
12499 {
12500 PlayerBase nplayer;
12501 if (PlayerBase.CastTo(nplayer,player))
12502 {
12503 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12504 }
12505
12506 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12507
12508 if (HasEnergyManager())
12509 {
12510 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12511 }
12512 }
12513
12514 // ADVANCED PLACEMENT EVENTS
12515 override void OnPlacementStarted(Man player)
12516 {
12517 super.OnPlacementStarted(player);
12518
12519 SetTakeable(false);
12520 }
12521
12522 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12523 {
12524 if (m_AdminLog)
12525 {
12526 m_AdminLog.OnPlacementComplete(player, this);
12527 }
12528
12529 super.OnPlacementComplete(player, position, orientation);
12530 }
12531
12532 //-----------------------------
12533 // AGENT SYSTEM
12534 //-----------------------------
12535 //--------------------------------------------------------------------------
12536 bool ContainsAgent(int agent_id)
12537 {
12538 if (agent_id & m_AttachedAgents)
12539 {
12540 return true;
12541 }
12542 else
12543 {
12544 return false;
12545 }
12546 }
12547
12548 //--------------------------------------------------------------------------
12549 override void RemoveAgent(int agent_id)
12550 {
12551 if (ContainsAgent(agent_id))
12552 {
12553 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12554 }
12555 }
12556
12557 //--------------------------------------------------------------------------
12558 override void RemoveAllAgents()
12559 {
12560 m_AttachedAgents = 0;
12561 }
12562 //--------------------------------------------------------------------------
12563 override void RemoveAllAgentsExcept(int agent_to_keep)
12564 {
12565 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12566 }
12567 // -------------------------------------------------------------------------
12568 override void InsertAgent(int agent, float count = 1)
12569 {
12570 if (count < 1)
12571 return;
12572 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12574 }
12575
12577 void TransferAgents(int agents)
12578 {
12580 }
12581
12582 // -------------------------------------------------------------------------
12583 override int GetAgents()
12584 {
12585 return m_AttachedAgents;
12586 }
12587 //----------------------------------------------------------------------
12588
12589 /*int GetContaminationType()
12590 {
12591 int contamination_type;
12592
12593 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12594 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12595 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12596 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12597
12598 Edible_Base edible = Edible_Base.Cast(this);
12599 int agents = GetAgents();
12600 if (edible)
12601 {
12602 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12603 if (profile)
12604 {
12605 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12606 }
12607 }
12608 if (agents & CONTAMINATED_MASK)
12609 {
12610 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12611 }
12612 if (agents & POISONED_MASK)
12613 {
12614 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12615 }
12616 if (agents & NERVE_GAS_MASK)
12617 {
12618 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12619 }
12620 if (agents & DIRTY_MASK)
12621 {
12622 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12623 }
12624
12625 return agents;
12626 }*/
12627
12628 // -------------------------------------------------------------------------
12629 bool LoadAgents(ParamsReadContext ctx, int version)
12630 {
12631 if (!ctx.Read(m_AttachedAgents))
12632 return false;
12633 return true;
12634 }
12635 // -------------------------------------------------------------------------
12637 {
12638
12640 }
12641 // -------------------------------------------------------------------------
12642
12644 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12645 {
12646 super.CheckForRoofLimited(timeTresholdMS);
12647
12648 float time = g_Game.GetTime();
12649 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12650 {
12651 m_PreviousRoofTestTime = time;
12652 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12653 }
12654 }
12655
12656 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12657 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12658 {
12659 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12660 {
12661 return 0;
12662 }
12663
12664 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12665 {
12666 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12667 if (filter)
12668 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12669 else
12670 return 0;//otherwise return 0 when no filter attached
12671 }
12672
12673 string subclassPath, entryName;
12674
12675 switch (type)
12676 {
12677 case DEF_BIOLOGICAL:
12678 entryName = "biological";
12679 break;
12680 case DEF_CHEMICAL:
12681 entryName = "chemical";
12682 break;
12683 default:
12684 entryName = "biological";
12685 break;
12686 }
12687
12688 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12689
12690 return g_Game.ConfigGetFloat(subclassPath + entryName);
12691 }
12692
12693
12694
12696 override void EEOnCECreate()
12697 {
12698 if (!IsMagazine())
12700
12702 }
12703
12704
12705 //-------------------------
12706 // OPEN/CLOSE USER ACTIONS
12707 //-------------------------
12709 void Open();
12710 void Close();
12711 bool IsOpen()
12712 {
12713 return true;
12714 }
12715
12716 override bool CanDisplayCargo()
12717 {
12718 return IsOpen();
12719 }
12720
12721
12722 // ------------------------------------------------------------
12723 // CONDITIONS
12724 // ------------------------------------------------------------
12725 override bool CanPutInCargo(EntityAI parent)
12726 {
12727 if (parent)
12728 {
12729 if (parent.IsInherited(DayZInfected))
12730 return true;
12731
12732 if (!parent.IsRuined())
12733 return true;
12734 }
12735
12736 return true;
12737 }
12738
12739 override bool CanPutAsAttachment(EntityAI parent)
12740 {
12741 if (!super.CanPutAsAttachment(parent))
12742 {
12743 return false;
12744 }
12745
12746 if (!IsRuined() && !parent.IsRuined())
12747 {
12748 return true;
12749 }
12750
12751 return false;
12752 }
12753
12754 override bool CanReceiveItemIntoCargo(EntityAI item)
12755 {
12756 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12757 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12758 // return false;
12759
12760 return super.CanReceiveItemIntoCargo(item);
12761 }
12762
12763 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12764 {
12765 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12766 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12767 // return false;
12768
12769 GameInventory attachmentInv = attachment.GetInventory();
12770 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12771 {
12772 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12773 return false;
12774 }
12775
12776 InventoryLocation loc = new InventoryLocation();
12777 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12778 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12779 return false;
12780
12781 return super.CanReceiveAttachment(attachment, slotId);
12782 }
12783
12784 override bool CanReleaseAttachment(EntityAI attachment)
12785 {
12786 if (!super.CanReleaseAttachment(attachment))
12787 return false;
12788
12789 return GetInventory().AreChildrenAccessible();
12790 }
12791
12792 /*override bool CanLoadAttachment(EntityAI attachment)
12793 {
12794 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12795 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12796 // return false;
12797
12798 GameInventory attachmentInv = attachment.GetInventory();
12799 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12800 {
12801 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12802 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12803
12804 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12805 return false;
12806 }
12807
12808 return super.CanLoadAttachment(attachment);
12809 }*/
12810
12811 // Plays muzzle flash particle effects
12812 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12813 {
12814 int id = muzzle_owner.GetMuzzleID();
12815 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12816
12817 if (WPOF_array)
12818 {
12819 for (int i = 0; i < WPOF_array.Count(); i++)
12820 {
12821 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12822
12823 if (WPOF)
12824 {
12825 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12826 }
12827 }
12828 }
12829 }
12830
12831 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12832 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12833 {
12834 int id = muzzle_owner.GetMuzzleID();
12835 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12836
12837 if (WPOBE_array)
12838 {
12839 for (int i = 0; i < WPOBE_array.Count(); i++)
12840 {
12841 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12842
12843 if (WPOBE)
12844 {
12845 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12846 }
12847 }
12848 }
12849 }
12850
12851 // Plays all weapon overheating particles
12852 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12853 {
12854 int id = muzzle_owner.GetMuzzleID();
12855 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12856
12857 if (WPOOH_array)
12858 {
12859 for (int i = 0; i < WPOOH_array.Count(); i++)
12860 {
12861 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12862
12863 if (WPOOH)
12864 {
12865 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12866 }
12867 }
12868 }
12869 }
12870
12871 // Updates all weapon overheating particles
12872 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12873 {
12874 int id = muzzle_owner.GetMuzzleID();
12875 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12876
12877 if (WPOOH_array)
12878 {
12879 for (int i = 0; i < WPOOH_array.Count(); i++)
12880 {
12881 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12882
12883 if (WPOOH)
12884 {
12885 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12886 }
12887 }
12888 }
12889 }
12890
12891 // Stops overheating particles
12892 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12893 {
12894 int id = muzzle_owner.GetMuzzleID();
12895 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12896
12897 if (WPOOH_array)
12898 {
12899 for (int i = 0; i < WPOOH_array.Count(); i++)
12900 {
12901 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12902
12903 if (WPOOH)
12904 {
12905 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12906 }
12907 }
12908 }
12909 }
12910
12911 //----------------------------------------------------------------
12912 //Item Behaviour - unified approach
12913 override bool IsHeavyBehaviour()
12914 {
12915 if (m_ItemBehaviour == 0)
12916 {
12917 return true;
12918 }
12919
12920 return false;
12921 }
12922
12923 override bool IsOneHandedBehaviour()
12924 {
12925 if (m_ItemBehaviour == 1)
12926 {
12927 return true;
12928 }
12929
12930 return false;
12931 }
12932
12933 override bool IsTwoHandedBehaviour()
12934 {
12935 if (m_ItemBehaviour == 2)
12936 {
12937 return true;
12938 }
12939
12940 return false;
12941 }
12942
12943 bool IsDeployable()
12944 {
12945 return false;
12946 }
12947
12949 float GetDeployTime()
12950 {
12951 return UATimeSpent.DEFAULT_DEPLOY;
12952 }
12953
12954
12955 //----------------------------------------------------------------
12956 // Item Targeting (User Actions)
12957 override void SetTakeable(bool pState)
12958 {
12959 m_IsTakeable = pState;
12960 SetSynchDirty();
12961 }
12962
12963 override bool IsTakeable()
12964 {
12965 return m_IsTakeable;
12966 }
12967
12968 // For cases where we want to show object widget which cant be taken to hands
12970 {
12971 return false;
12972 }
12973
12975 protected void PreLoadSoundAttachmentType()
12976 {
12977 string att_type = "None";
12978
12979 if (ConfigIsExisting("soundAttType"))
12980 {
12981 att_type = ConfigGetString("soundAttType");
12982 }
12983
12984 m_SoundAttType = att_type;
12985 }
12986
12987 override string GetAttachmentSoundType()
12988 {
12989 return m_SoundAttType;
12990 }
12991
12992 //----------------------------------------------------------------
12993 //SOUNDS - ItemSoundHandler
12994 //----------------------------------------------------------------
12995
12996 string GetPlaceSoundset(); // played when deploy starts
12997 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12998 string GetDeploySoundset(); // played when deploy sucessfully finishes
12999 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13000 string GetFoldSoundset(); // played when fold sucessfully finishes
13001
13003 {
13004 if (!m_ItemSoundHandler)
13006
13007 return m_ItemSoundHandler;
13008 }
13009
13010 // override to initialize sounds
13011 protected void InitItemSounds()
13012 {
13013 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13014 return;
13015
13017
13018 if (GetPlaceSoundset() != string.Empty)
13019 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13020
13021 if (GetDeploySoundset() != string.Empty)
13022 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13023
13024 SoundParameters params = new SoundParameters();
13025 params.m_Loop = true;
13026 if (GetLoopDeploySoundset() != string.Empty)
13027 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13028 }
13029
13030 // Start sound using ItemSoundHandler
13031 void StartItemSoundServer(int id, int slotId)
13032 {
13033 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13034 {
13035 m_SoundSyncSlotID = slotId;
13036 m_SoundSyncPlay = id;
13037
13038 SetSynchDirty();
13039
13040 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13041 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13042 }
13043 }
13044
13045 void StartItemSoundServer(int id)
13046 {
13047 StartItemSoundServer(id, InventorySlots.INVALID);
13048 }
13049
13050 // Stop sound using ItemSoundHandler
13051 void StopItemSoundServer(int id)
13052 {
13053 if (!g_Game.IsServer())
13054 return;
13055
13056 m_SoundSyncStop = id;
13057 SetSynchDirty();
13058
13059 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13060 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13061 }
13062
13063 protected void ClearStartItemSoundServer()
13064 {
13065 m_SoundSyncPlay = 0;
13066 m_SoundSyncSlotID = InventorySlots.INVALID;
13067 }
13068
13069 protected void ClearStopItemSoundServer()
13070 {
13071 m_SoundSyncStop = 0;
13072 }
13073
13074 void OnApply(PlayerBase player);
13075
13077 {
13078 return 1.0;
13079 };
13080 //returns applicable selection
13081 array<string> GetHeadHidingSelection()
13082 {
13084 }
13085
13087 {
13089 }
13090
13091 WrittenNoteData GetWrittenNoteData() {};
13092
13094 {
13095 SetDynamicPhysicsLifeTime(0.01);
13096 m_ItemBeingDroppedPhys = false;
13097 }
13098
13100 {
13101 array<string> zone_names = new array<string>;
13102 GetDamageZones(zone_names);
13103 for (int i = 0; i < zone_names.Count(); i++)
13104 {
13105 SetHealthMax(zone_names.Get(i),"Health");
13106 }
13107 SetHealthMax("","Health");
13108 }
13109
13111 void SetZoneDamageCEInit()
13112 {
13113 float global_health = GetHealth01("","Health");
13114 array<string> zones = new array<string>;
13115 GetDamageZones(zones);
13116 //set damage of all zones to match global health level
13117 for (int i = 0; i < zones.Count(); i++)
13118 {
13119 SetHealth01(zones.Get(i),"Health",global_health);
13120 }
13121 }
13122
13124 bool IsCoverFaceForShave(string slot_name)
13125 {
13126 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13127 }
13128
13129 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13130 {
13131 if (!hasRootAsPlayer)
13132 {
13133 if (refParentIB)
13134 {
13135 // parent is wet
13136 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13137 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13138 // parent has liquid inside
13139 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13140 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13141 // drying
13142 else if (m_VarWet > m_VarWetMin)
13143 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13144 }
13145 else
13146 {
13147 // drying on ground or inside non-itembase (car, ...)
13148 if (m_VarWet > m_VarWetMin)
13149 AddWet(-1 * delta * GetDryingIncrement("ground"));
13150 }
13151 }
13152 }
13153
13154 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13155 {
13157 {
13158 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13159 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13160 {
13161 float heatPermCoef = 1.0;
13162 EntityAI ent = this;
13163 while (ent)
13164 {
13165 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13166 ent = ent.GetHierarchyParent();
13167 }
13168
13169 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13170 }
13171 }
13172 }
13173
13174 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13175 {
13176 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13177 EntityAI parent = GetHierarchyParent();
13178 if (!parent)
13179 {
13180 hasParent = false;
13181 hasRootAsPlayer = false;
13182 }
13183 else
13184 {
13185 hasParent = true;
13186 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13187 refParentIB = ItemBase.Cast(parent);
13188 }
13189 }
13190
13191 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13192 {
13193 // this is stub, implemented on Edible_Base
13194 }
13195
13196 bool CanDecay()
13197 {
13198 // return true used on selected food clases so they can decay
13199 return false;
13200 }
13201
13202 protected bool CanProcessDecay()
13203 {
13204 // this is stub, implemented on Edible_Base class
13205 // used to determine whether it is still necessary for the food to decay
13206 return false;
13207 }
13208
13209 protected bool CanHaveWetness()
13210 {
13211 // return true used on selected items that have a wetness effect
13212 return false;
13213 }
13214
13216 bool CanBeConsumed(ConsumeConditionData data = null)
13217 {
13218 return !GetIsFrozen() && IsOpen();
13219 }
13220
13221 override void ProcessVariables()
13222 {
13223 bool hasParent = false, hasRootAsPlayer = false;
13224 ItemBase refParentIB;
13225
13226 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13227 bool foodDecay = g_Game.IsFoodDecayEnabled();
13228
13229 if (wwtu || foodDecay)
13230 {
13231 bool processWetness = wwtu && CanHaveWetness();
13232 bool processTemperature = wwtu && CanHaveTemperature();
13233 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13234
13235 if (processWetness || processTemperature || processDecay)
13236 {
13237 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13238
13239 if (processWetness)
13240 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13241
13242 if (processTemperature)
13243 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13244
13245 if (processDecay)
13246 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13247 }
13248 }
13249 }
13250
13253 {
13254 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13255 }
13256
13257 override float GetTemperatureFreezeThreshold()
13258 {
13260 return Liquid.GetFreezeThreshold(GetLiquidType());
13261
13262 return super.GetTemperatureFreezeThreshold();
13263 }
13264
13265 override float GetTemperatureThawThreshold()
13266 {
13268 return Liquid.GetThawThreshold(GetLiquidType());
13269
13270 return super.GetTemperatureThawThreshold();
13271 }
13272
13273 override float GetItemOverheatThreshold()
13274 {
13276 return Liquid.GetBoilThreshold(GetLiquidType());
13277
13278 return super.GetItemOverheatThreshold();
13279 }
13280
13281 override float GetTemperatureFreezeTime()
13282 {
13283 if (HasQuantity())
13284 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13285
13286 return super.GetTemperatureFreezeTime();
13287 }
13288
13289 override float GetTemperatureThawTime()
13290 {
13291 if (HasQuantity())
13292 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13293
13294 return super.GetTemperatureThawTime();
13295 }
13296
13298 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13300 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13301
13302 bool IsCargoException4x3(EntityAI item)
13303 {
13304 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13305 }
13306
13308 {
13309 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13310 }
13311
13313 void AddLightSourceItem(ItemBase lightsource)
13314 {
13315 m_LightSourceItem = lightsource;
13316 }
13317
13319 {
13320 m_LightSourceItem = null;
13321 }
13322
13324 {
13325 return m_LightSourceItem;
13326 }
13327
13329 array<int> GetValidFinishers()
13330 {
13331 return null;
13332 }
13333
13335 bool GetActionWidgetOverride(out typename name)
13336 {
13337 return false;
13338 }
13339
13340 bool PairWithDevice(notnull ItemBase otherDevice)
13341 {
13342 if (g_Game.IsServer())
13343 {
13344 ItemBase explosive = otherDevice;
13346 if (!trg)
13347 {
13348 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13349 explosive = this;
13350 }
13351
13352 explosive.PairRemote(trg);
13353 trg.SetControlledDevice(explosive);
13354
13355 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13356 trg.SetPersistentPairID(persistentID);
13357 explosive.SetPersistentPairID(persistentID);
13358
13359 return true;
13360 }
13361 return false;
13362 }
13363
13365 float GetBaitEffectivity()
13366 {
13367 float ret = 1.0;
13368 if (HasQuantity())
13369 ret *= GetQuantityNormalized();
13370 ret *= GetHealth01();
13371
13372 return ret;
13373 }
13374
13375 #ifdef DEVELOPER
13376 override void SetDebugItem()
13377 {
13378 super.SetDebugItem();
13379 _itemBase = this;
13380 }
13381
13382 override string GetDebugText()
13383 {
13384 string text = super.GetDebugText();
13385
13386 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13387 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13388
13389 return text;
13390 }
13391 #endif
13392
13393 bool CanBeUsedForSuicide()
13394 {
13395 return true;
13396 }
13397
13399 //DEPRECATED BELOW
13401 // Backwards compatibility
13402 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13403 {
13404 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13405 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13406 }
13407
13408 // replaced by ItemSoundHandler
13409 protected EffectSound m_SoundDeployFinish;
13410 protected EffectSound m_SoundPlace;
13411 protected EffectSound m_DeployLoopSoundEx;
13412 protected EffectSound m_SoundDeploy;
13413 bool m_IsPlaceSound;
13414 bool m_IsDeploySound;
13416
13417 string GetDeployFinishSoundset();
13418 void PlayDeploySound();
13419 void PlayDeployFinishSound();
13420 void PlayPlaceSound();
13421 void PlayDeployLoopSoundEx();
13422 void StopDeployLoopSoundEx();
13423 void SoundSynchRemoteReset();
13424 void SoundSynchRemote();
13425 bool UsesGlobalDeploy(){return false;}
13426 bool CanPlayDeployLoopSound(){return false;}
13428 bool IsPlaceSound(){return m_IsPlaceSound;}
13429 bool IsDeploySound(){return m_IsDeploySound;}
13430 void SetIsPlaceSound(bool is_place_sound);
13431 void SetIsDeploySound(bool is_deploy_sound);
13432
13433 [Obsolete("Use ItemSoundHandler instead")]
13435 void PlayAttachSound(string slot_type)
13436 {
13437 if (!g_Game.IsDedicatedServer())
13438 {
13439 if (ConfigIsExisting("attachSoundSet"))
13440 {
13441 string cfg_path = "";
13442 string soundset = "";
13443 string type_name = GetType();
13444
13445 TStringArray cfg_soundset_array = new TStringArray;
13446 TStringArray cfg_slot_array = new TStringArray;
13447 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13448 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13449
13450 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13451 {
13452 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13453 {
13454 if (cfg_slot_array[i] == slot_type)
13455 {
13456 soundset = cfg_soundset_array[i];
13457 break;
13458 }
13459 }
13460 }
13461
13462 if (soundset != "")
13463 {
13464 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13465 sound.SetAutodestroy(true);
13466 }
13467 }
13468 }
13469 }
13470
13471 void PlayDetachSound(string slot_type) {}
13472}
13473
13474EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13475{
13476 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13477 if (entity)
13478 {
13479 bool is_item = entity.IsInherited(ItemBase);
13480 if (is_item && full_quantity)
13481 {
13482 ItemBase item = ItemBase.Cast(entity);
13483 item.SetQuantity(item.GetQuantityInit());
13484 }
13485 }
13486 else
13487 {
13488 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13489 return NULL;
13490 }
13491 return entity;
13492}
13493
13494void SetupSpawnedItem(ItemBase item, float health, float quantity)
13495{
13496 if (item)
13497 {
13498 if (health > 0)
13499 item.SetHealth("", "", health);
13500
13501 if (item.CanHaveTemperature())
13502 {
13503 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13504 if (item.CanFreeze())
13505 item.SetFrozen(false);
13506 }
13507
13508 if (item.HasEnergyManager())
13509 {
13510 if (quantity >= 0)
13511 {
13512 item.GetCompEM().SetEnergy0To1(quantity);
13513 }
13514 else
13515 {
13516 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13517 }
13518 }
13519 else if (item.IsMagazine())
13520 {
13521 Magazine mag = Magazine.Cast(item);
13522 if (quantity >= 0)
13523 {
13524 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13525 }
13526 else
13527 {
13528 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13529 }
13530
13531 }
13532 else
13533 {
13534 if (quantity >= 0)
13535 {
13536 item.SetQuantityNormalized(quantity, false);
13537 }
13538 else
13539 {
13540 item.SetQuantity(Math.AbsFloat(quantity));
13541 }
13542
13543 }
13544 }
13545}
13546
13547#ifdef DEVELOPER
13548ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13549#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::InitItemVariables().