8569{
8571 {
8572 return true;
8573 }
8574};
8575
8577{
8578
8579};
8580
8581
8582
8584{
8588
8590
8593
8594
8595
8596
8597
8606
8612
8617
8622
8643 protected bool m_IsResultOfSplit
8644
8646
8651
8652
8653
8655
8659
8660
8661
8663
8666
8667
8668
8674
8675
8683
8686
8687
8689
8690
8692
8693
8698
8699
8704
8706
8707
8709
8710
8712 {
8717
8718 if (!
g_Game.IsDedicatedServer())
8719 {
8721 {
8723
8725 {
8727 }
8728 }
8729
8732 }
8733
8734 m_OldLocation = null;
8735
8737 {
8739 }
8740
8741 if (ConfigIsExisting("headSelectionsToHide"))
8742 {
8745 }
8746
8748 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8749 {
8751 }
8752
8754
8755 m_IsResultOfSplit = false;
8756
8758 }
8759
8761 {
8762 super.InitItemVariables();
8763
8769 m_Count = ConfigGetInt(
"count");
8770
8773
8778
8781
8786
8798
8802
8803
8806 if (ConfigIsExisting("canBeSplit"))
8807 {
8810 }
8811
8813 if (ConfigIsExisting("itemBehaviour"))
8815
8816
8819 RegisterNetSyncVariableInt("m_VarLiquidType");
8820 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8821
8822 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8823 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8824 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8825
8826 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8827 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8828 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8829 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8830
8831 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8832 RegisterNetSyncVariableBool("m_IsTakeable");
8833 RegisterNetSyncVariableBool("m_IsHologram");
8834
8837 {
8840 RegisterNetSyncVariableInt(
"m_SoundSyncSlotID",
int.
MIN,
int.
MAX);
8841 }
8842
8844
8846 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8848
8850 }
8851
8853 {
8855 }
8856
8858 {
8861 {
8866 }
8867 }
8868
8869 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
8870 {
8872 {
8875 }
8876
8878 }
8879
8881 {
8887 }
8888
8890
8892 {
8894
8895 if (!action)
8896 {
8897 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
8898 return;
8899 }
8900
8902 if (!ai)
8903 {
8905 return;
8906 }
8907
8909 if (!action_array)
8910 {
8911 action_array = new array<ActionBase_Basic>;
8913 }
8914 if (LogManager.IsActionLogEnable())
8915 {
8916 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
8917 }
8918
8919 if (action_array.Find(action) != -1)
8920 {
8921 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
8922 }
8923 else
8924 {
8925 action_array.Insert(action);
8926 }
8927 }
8928
8930 {
8931 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
8932 ActionBase action = player.GetActionManager().GetAction(actionName);
8935
8936 if (action_array)
8937 {
8938 action_array.RemoveItem(action);
8939 }
8940 }
8941
8942
8943
8945 {
8946 ActionOverrideData overrideData = new ActionOverrideData();
8950
8952 if (!actionMap)
8953 {
8956 }
8957
8958 actionMap.Insert(this.
Type(), overrideData);
8959
8960 }
8961
8963
8965
8966
8968 {
8971
8974
8975 string config_to_search = "CfgVehicles";
8976 string muzzle_owner_config;
8977
8979 {
8980 if (IsInherited(Weapon))
8981 config_to_search = "CfgWeapons";
8982
8983 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
8984
8985 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8986
8987 int config_OnFire_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnFire_class);
8988
8989 if (config_OnFire_subclass_count > 0)
8990 {
8991 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8992
8993 for (int i = 0; i < config_OnFire_subclass_count; i++)
8994 {
8995 string particle_class = "";
8996 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8997 string config_OnFire_entry = config_OnFire_class + particle_class;
8998 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8999 WPOF_array.Insert(WPOF);
9000 }
9001
9002
9004 }
9005 }
9006
9008 {
9009 config_to_search = "CfgWeapons";
9010 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9011
9012 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9013
9014 int config_OnBulletCasingEject_count =
g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9015
9016 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9017 {
9018 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9019
9020 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9021 {
9022 string particle_class2 = "";
9023 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9024 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9025 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9026 WPOBE_array.Insert(WPOBE);
9027 }
9028
9029
9031 }
9032 }
9033 }
9034
9035
9037 {
9040
9042 {
9043 string config_to_search = "CfgVehicles";
9044
9045 if (IsInherited(Weapon))
9046 config_to_search = "CfgWeapons";
9047
9048 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9049 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9050
9051 if (
g_Game.ConfigIsExisting(config_OnOverheating_class))
9052 {
9053
9055
9057 {
9059 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9061 return;
9062 }
9063
9066
9067
9068
9069 int config_OnOverheating_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9070 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9071
9072 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9073 {
9074 string particle_class = "";
9075 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9076 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9077 int entry_type =
g_Game.ConfigGetType(config_OnOverheating_entry);
9078
9079 if (entry_type == CT_CLASS)
9080 {
9081 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9082 WPOOH_array.Insert(WPOF);
9083 }
9084 }
9085
9086
9088 }
9089 }
9090 }
9091
9093 {
9095 }
9096
9098 {
9100 {
9102
9105
9108
9109 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9110 }
9111 }
9112
9114 {
9116 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9117
9119 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9120
9122 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9123
9125 {
9127 }
9128 }
9129
9131 {
9133 }
9134
9136 {
9139 else
9141
9143 {
9146 }
9147 else
9148 {
9151
9154 }
9155
9157 }
9158
9160 {
9162 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9163 }
9164
9166 {
9168 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9170 }
9171
9173 {
9175 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9176 }
9177
9179 {
9182
9183 OverheatingParticle OP = new OverheatingParticle();
9188
9190 }
9191
9193 {
9196
9197 return -1;
9198 }
9199
9201 {
9203 {
9206
9207 for (int i = count; i > 0; --i)
9208 {
9209 int id = i - 1;
9212
9215
9216 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9217 {
9218 if (p)
9219 {
9222 }
9223 }
9224 }
9225 }
9226 }
9227
9229 {
9231 {
9233 {
9234 int id = i - 1;
9236
9237 if (OP)
9238 {
9240
9241 if (p)
9242 {
9244 }
9245
9246 delete OP;
9247 }
9248 }
9249
9252 }
9253 }
9254
9257 {
9258 return 0.0;
9259 }
9260
9261
9263 {
9264 return 250;
9265 }
9266
9268 {
9269 return 0;
9270 }
9271
9274 {
9276 return true;
9277
9278 return false;
9279 }
9280
9283 {
9286
9288 {
9290 }
9291 else
9292 {
9293
9295 }
9296
9298 }
9299
9306 {
9307 return -1;
9308 }
9309
9310
9311
9312
9314 {
9316 {
9317 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9318 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9319
9320 if (r_index >= 0)
9321 {
9322 InventoryLocation r_il = new InventoryLocation;
9323 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9324
9325 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9328 {
9329 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9330 }
9332 {
9333 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9334 }
9335
9336 }
9337
9338 player.GetHumanInventory().ClearUserReservedLocation(this);
9339 }
9340
9343 }
9344
9345
9346
9347
9349 {
9350 return ItemBase.m_DebugActionsMask;
9351 }
9352
9354 {
9355 return ItemBase.m_DebugActionsMask & mask;
9356 }
9357
9359 {
9360 ItemBase.m_DebugActionsMask = mask;
9361 }
9362
9364 {
9365 ItemBase.m_DebugActionsMask |= mask;
9366 }
9367
9369 {
9370 ItemBase.m_DebugActionsMask &= ~mask;
9371 }
9372
9374 {
9376 {
9378 }
9379 else
9380 {
9382 }
9383 }
9384
9385
9387 {
9388 if (GetEconomyProfile())
9389 {
9390 float q_max = GetEconomyProfile().GetQuantityMax();
9391 if (q_max > 0)
9392 {
9393 float q_min = GetEconomyProfile().GetQuantityMin();
9394 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9395
9397 {
9398 ComponentEnergyManager comp = GetCompEM();
9400 {
9402 }
9403 }
9405 {
9407
9408 }
9409
9410 }
9411 }
9412 }
9413
9416 {
9417 EntityAI parent = GetHierarchyParent();
9418
9419 if (parent)
9420 {
9421 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9422 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9423 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9424 }
9425 }
9426
9429 {
9430 EntityAI parent = GetHierarchyParent();
9431
9432 if (parent)
9433 {
9434 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9435 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9436 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9437 }
9438 }
9439
9441 {
9442
9443
9444
9445
9447
9449 {
9450 if (ScriptInputUserData.CanStoreInputUserData())
9451 {
9452 ScriptInputUserData ctx = new ScriptInputUserData;
9458 ctx.
Write(use_stack_max);
9461
9463 {
9464 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9465 }
9466 }
9467 }
9468 else if (!
g_Game.IsMultiplayer())
9469 {
9471 }
9472 }
9473
9475 {
9477 }
9478
9480 {
9482 }
9483
9485 {
9487 }
9488
9490 {
9491
9492 return false;
9493 }
9494
9496 {
9497 return false;
9498 }
9499
9503 {
9504 return false;
9505 }
9506
9508 {
9509 return "";
9510 }
9511
9513
9515 {
9516 return false;
9517 }
9518
9520 {
9521 return true;
9522 }
9523
9524
9525
9527 {
9528 return true;
9529 }
9530
9532 {
9533 return true;
9534 }
9535
9537 {
9538 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9540 }
9541
9543 {
9545 }
9546
9548 {
9550 if (!is_being_placed)
9552 SetSynchDirty();
9553 }
9554
9555
9557
9559 {
9561 }
9562
9564 {
9566 }
9567
9569 {
9570 return 1;
9571 }
9572
9574 {
9575 return false;
9576 }
9577
9579 {
9581 SetSynchDirty();
9582 }
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9619 {
9620 super.OnMovedInsideCargo(container);
9621
9622 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9623 }
9624
9625 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9626 {
9627 super.EEItemLocationChanged(oldLoc, newLoc);
9628
9629 PlayerBase newPlayer = null;
9630 PlayerBase oldPlayer = null;
9631
9632 if (newLoc.GetParent())
9633 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9634
9635 if (oldLoc.GetParent())
9636 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9637
9639 {
9640 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9641
9642 if (rIndex >= 0)
9643 {
9644 InventoryLocation rIl = new InventoryLocation;
9645 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9646
9647 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9650 {
9651 rIl.
GetParent().GetOnReleaseLock().Invoke(
this);
9652 }
9654 {
9656 }
9657
9658 }
9659 }
9660
9662 {
9663 if (newPlayer)
9664 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9665
9666 if (newPlayer == oldPlayer)
9667 {
9668 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9669 {
9671 {
9672 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9673 {
9674 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9675 }
9676 }
9677 else
9678 {
9679 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9680 }
9681 }
9682
9683 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9684 {
9685 int type = oldLoc.GetType();
9687 {
9688 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9689 }
9691 {
9692 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9693 }
9694 }
9695 if (!m_OldLocation)
9696 {
9697 m_OldLocation = new InventoryLocation;
9698 }
9699 m_OldLocation.Copy(oldLoc);
9700 }
9701 else
9702 {
9703 if (m_OldLocation)
9704 {
9705 m_OldLocation.Reset();
9706 }
9707 }
9708
9709 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(
this,
"Hands");
9710 }
9711 else
9712 {
9713 if (newPlayer)
9714 {
9715 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9716 if (resIndex >= 0)
9717 {
9718 InventoryLocation il = new InventoryLocation;
9719 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9721 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9724 {
9725 il.
GetParent().GetOnReleaseLock().Invoke(it);
9726 }
9728 {
9730 }
9731
9732 }
9733 }
9735 {
9736
9738 }
9739
9740 if (m_OldLocation)
9741 {
9742 m_OldLocation.Reset();
9743 }
9744 }
9745
9747 {
9748 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9749 }
9750
9752 {
9753 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9754 }
9755 }
9756
9757 override void EOnContact(IEntity other, Contact extra)
9758 {
9760 {
9761 int liquidType = -1;
9763 if (impactSpeed > 0.0)
9764 {
9766 #ifndef SERVER
9768 #else
9770 SetSynchDirty();
9771 #endif
9773 }
9774 }
9775
9776 #ifdef SERVER
9777 if (GetCompEM() && GetCompEM().IsPlugged())
9778 {
9779 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
9780 GetCompEM().UnplugThis();
9781 }
9782 #endif
9783 }
9784
9786
9788 {
9790 }
9791
9793 {
9794
9795 }
9796
9798 {
9799 super.OnItemLocationChanged(old_owner, new_owner);
9800
9801 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9802 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9803
9804 if (!relatedPlayer && playerNew)
9805 relatedPlayer = playerNew;
9806
9807 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9808 {
9810 if (actionMgr)
9811 {
9812 ActionBase currentAction = actionMgr.GetRunningAction();
9813 if (currentAction)
9815 }
9816 }
9817
9818 Man ownerPlayerOld = null;
9819 Man ownerPlayerNew = null;
9820
9821 if (old_owner)
9822 {
9823 if (old_owner.
IsMan())
9824 {
9825 ownerPlayerOld = Man.Cast(old_owner);
9826 }
9827 else
9828 {
9829 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9830 }
9831 }
9832 else
9833 {
9835 {
9837
9838 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
9839 {
9840 GetCompEM().UnplugThis();
9841 }
9842 }
9843 }
9844
9845 if (new_owner)
9846 {
9847 if (new_owner.
IsMan())
9848 {
9849 ownerPlayerNew = Man.Cast(new_owner);
9850 }
9851 else
9852 {
9853 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9854 }
9855 }
9856
9857 if (ownerPlayerOld != ownerPlayerNew)
9858 {
9859 if (ownerPlayerOld)
9860 {
9861 array<EntityAI> subItemsExit = new array<EntityAI>;
9863 for (int i = 0; i < subItemsExit.Count(); i++)
9864 {
9867 }
9868 }
9869
9870 if (ownerPlayerNew)
9871 {
9872 array<EntityAI> subItemsEnter = new array<EntityAI>;
9874 for (int j = 0; j < subItemsEnter.Count(); j++)
9875 {
9878 }
9879 }
9880 }
9881 else if (ownerPlayerNew != null)
9882 {
9883 PlayerBase nplayer;
9884 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9885 {
9886 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9888 for (int k = 0; k < subItemsUpdate.Count(); k++)
9889 {
9891 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9892 }
9893 }
9894 }
9895
9896 if (old_owner)
9897 old_owner.OnChildItemRemoved(this);
9898 if (new_owner)
9899 new_owner.OnChildItemReceived(this);
9900 }
9901
9902
9904 {
9905 super.EEDelete(parent);
9906 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9907 if (player)
9908 {
9910
9911 if (player.IsAlive())
9912 {
9913 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9914 if (r_index >= 0)
9915 {
9916 InventoryLocation r_il = new InventoryLocation;
9917 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9918
9919 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9922 {
9923 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9924 }
9926 {
9927 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9928 }
9929
9930 }
9931
9932 player.RemoveQuickBarEntityShortcut(this);
9933 }
9934 }
9935 }
9936
9938 {
9939 super.EEKilled(killer);
9940
9943 {
9944 if (
GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9945 {
9946 if (IsMagazine())
9947 {
9948 if (Magazine.Cast(this).GetAmmoCount() > 0)
9949 {
9951 }
9952 }
9953 else
9954 {
9956 }
9957 }
9958 }
9959 }
9960
9962 {
9963 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9964
9965 super.OnWasAttached(parent, slot_id);
9966
9969
9972 }
9973
9975 {
9976 super.OnWasDetached(parent, slot_id);
9977
9980
9983 }
9984
9986 {
9987 int idx;
9990
9991 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9992 if (inventory_slots.Count() < 1)
9993 {
9994 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9995 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9996 }
9997 else
9998 {
9999 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10000 }
10001
10002 idx = inventory_slots.Find(slot);
10003 if (idx < 0)
10004 return "";
10005
10006 return attach_types.Get(idx);
10007 }
10008
10010 {
10011 int idx = -1;
10012 string slot;
10013
10016
10017 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10018 if (inventory_slots.Count() < 1)
10019 {
10020 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10021 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10022 }
10023 else
10024 {
10025 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10026 if (detach_types.Count() < 1)
10027 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10028 }
10029
10030 for (int i = 0; i < inventory_slots.Count(); i++)
10031 {
10032 slot = inventory_slots.Get(i);
10033 }
10034
10035 if (slot != "")
10036 {
10037 if (detach_types.Count() == 1)
10038 idx = 0;
10039 else
10040 idx = inventory_slots.Find(slot);
10041 }
10042 if (idx < 0)
10043 return "";
10044
10045 return detach_types.Get(idx);
10046 }
10047
10049 {
10050
10052
10053
10054 float min_time = 1;
10055 float max_time = 3;
10056 float delay = Math.RandomFloat(min_time, max_time);
10057
10058 explode_timer.Run(delay, this, "DoAmmoExplosion");
10059 }
10060
10062 {
10063 Magazine magazine = Magazine.Cast(this);
10064 int pop_sounds_count = 6;
10065 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10066
10067
10068 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10069 string sound_name = pop_sounds[ sound_idx ];
10070 g_Game.CreateSoundOnObject(
this, sound_name, 20,
false);
10071
10072
10073 magazine.ServerAddAmmoCount(-1);
10074
10075
10076 float min_temp_to_explode = 100;
10077
10078 if (magazine.GetAmmoCount() > 0 &&
GetTemperature() >= min_temp_to_explode)
10079 {
10081 }
10082 }
10083
10084
10085 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
10086 {
10087 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
10088
10089 const int CHANCE_DAMAGE_CARGO = 4;
10090 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10091 const int CHANCE_DAMAGE_NOTHING = 2;
10092
10094 {
10095 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
10096 int chances;
10097 int rnd;
10098
10099 if (GetInventory().GetCargo())
10100 {
10101 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10102 rnd = Math.RandomInt(0,chances);
10103
10104 if (rnd < CHANCE_DAMAGE_CARGO)
10105 {
10107 }
10108 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10109 {
10111 }
10112 }
10113 else
10114 {
10115 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10116 rnd = Math.RandomInt(0,chances);
10117
10118 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10119 {
10121 }
10122 }
10123 }
10124 }
10125
10127 {
10128 CargoBase cargo = GetInventory().GetCargo();
10129 if (cargo)
10130 {
10132 if (item_count > 0)
10133 {
10134 int random_pick = Math.RandomInt(0, item_count);
10136 if (!item.IsExplosive())
10137 {
10138 item.AddHealth("","",damage);
10139 return true;
10140 }
10141 }
10142 }
10143 return false;
10144 }
10145
10147 {
10148 GameInventory inventory = GetInventory();
10150 if (attachment_count > 0)
10151 {
10152 int random_pick = Math.RandomInt(0, attachment_count);
10154 if (!attachment.IsExplosive())
10155 {
10156 attachment.AddHealth("","",damage);
10157 return true;
10158 }
10159 }
10160 return false;
10161 }
10162
10164 {
10166 }
10167
10169 {
10171 return GetInventory().CanRemoveEntity();
10172
10173 return false;
10174 }
10175
10177 {
10178
10180 return false;
10181
10182
10184 return false;
10185
10186
10187
10189 if (delta == 0)
10190 return false;
10191
10192
10193 return true;
10194 }
10195
10197 {
10199 {
10200 if (ScriptInputUserData.CanStoreInputUserData())
10201 {
10202 ScriptInputUserData ctx = new ScriptInputUserData;
10207 ctx.
Write(destination_entity);
10209 ctx.
Write(slot_id);
10211 }
10212 }
10213 else if (!
g_Game.IsMultiplayer())
10214 {
10216 }
10217 }
10218
10220 {
10221 float split_quantity_new;
10225 InventoryLocation loc = new InventoryLocation;
10226
10227 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10228 {
10230 split_quantity_new = stack_max;
10231 else
10233
10235 {
10236 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10237 if (new_item)
10238 {
10239 new_item.SetResultOfSplit(true);
10240 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10242 new_item.
SetQuantity(split_quantity_new,
false,
true);
10243 }
10244 }
10245 }
10246 else if (destination_entity && slot_id == -1)
10247 {
10248 if (quantity > stack_max)
10249 split_quantity_new = stack_max;
10250 else
10251 split_quantity_new = quantity;
10252
10254 {
10255 GameInventory destinationInventory = destination_entity.GetInventory();
10257 {
10260 }
10261
10262 if (new_item)
10263 {
10264 new_item.SetResultOfSplit(true);
10265 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10267 new_item.
SetQuantity(split_quantity_new,
false,
true);
10268 }
10269 }
10270 }
10271 else
10272 {
10273 if (stack_max != 0)
10274 {
10276 {
10278 }
10279
10280 if (split_quantity_new == 0)
10281 {
10282 if (!
g_Game.IsMultiplayer())
10283 player.PhysicalPredictiveDropItem(this);
10284 else
10285 player.ServerDropEntity(this);
10286 return;
10287 }
10288
10290 {
10292
10293 if (new_item)
10294 {
10295 new_item.SetResultOfSplit(true);
10296 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10299 new_item.PlaceOnSurface();
10300 }
10301 }
10302 }
10303 }
10304 }
10305
10307 {
10308 float split_quantity_new;
10312 InventoryLocation loc = new InventoryLocation;
10313
10314 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10315 {
10317 split_quantity_new = stack_max;
10318 else
10320
10322 {
10323 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10324 if (new_item)
10325 {
10326 new_item.SetResultOfSplit(true);
10327 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10329 new_item.
SetQuantity(split_quantity_new,
false,
true);
10330 }
10331 }
10332 }
10333 else if (destination_entity && slot_id == -1)
10334 {
10335 if (quantity > stack_max)
10336 split_quantity_new = stack_max;
10337 else
10338 split_quantity_new = quantity;
10339
10341 {
10342 GameInventory destinationInventory = destination_entity.GetInventory();
10344 {
10347 }
10348
10349 if (new_item)
10350 {
10351 new_item.SetResultOfSplit(true);
10352 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10354 new_item.
SetQuantity(split_quantity_new,
false,
true);
10355 }
10356 }
10357 }
10358 else
10359 {
10360 if (stack_max != 0)
10361 {
10363 {
10365 }
10366
10368 {
10370
10371 if (new_item)
10372 {
10373 new_item.SetResultOfSplit(true);
10374 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10377 new_item.PlaceOnSurface();
10378 }
10379 }
10380 }
10381 }
10382 }
10383
10385 {
10387 {
10388 if (ScriptInputUserData.CanStoreInputUserData())
10389 {
10390 ScriptInputUserData ctx = new ScriptInputUserData;
10395 dst.WriteToContext(ctx);
10397 }
10398 }
10399 else if (!
g_Game.IsMultiplayer())
10400 {
10402 }
10403 }
10404
10406 {
10408 {
10409 if (ScriptInputUserData.CanStoreInputUserData())
10410 {
10411 ScriptInputUserData ctx = new ScriptInputUserData;
10416 ctx.
Write(destination_entity);
10422 }
10423 }
10424 else if (!
g_Game.IsMultiplayer())
10425 {
10427 }
10428 }
10429
10431 {
10433 }
10434
10436 {
10438 float split_quantity_new;
10440 if (dst.IsValid())
10441 {
10442 int slot_id = dst.GetSlot();
10444
10445 if (quantity > stack_max)
10446 split_quantity_new = stack_max;
10447 else
10448 split_quantity_new = quantity;
10449
10451 {
10453
10454 if (new_item)
10455 {
10456 new_item.SetResultOfSplit(true);
10457 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10459 new_item.
SetQuantity(split_quantity_new,
false,
true);
10460 }
10461
10462 return new_item;
10463 }
10464 }
10465
10466 return null;
10467 }
10468
10470 {
10472 float split_quantity_new;
10474 if (destination_entity)
10475 {
10477 if (quantity > stackable)
10478 split_quantity_new = stackable;
10479 else
10480 split_quantity_new = quantity;
10481
10483 {
10484 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10485 if (new_item)
10486 {
10487 new_item.SetResultOfSplit(true);
10488 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10490 new_item.
SetQuantity(split_quantity_new,
false,
true);
10491 }
10492 }
10493 }
10494 }
10495
10497 {
10499 {
10500 if (ScriptInputUserData.CanStoreInputUserData())
10501 {
10502 ScriptInputUserData ctx = new ScriptInputUserData;
10507 ItemBase destination_entity =
this;
10508 ctx.
Write(destination_entity);
10512 }
10513 }
10514 else if (!
g_Game.IsMultiplayer())
10515 {
10517 }
10518 }
10519
10521 {
10523 float split_quantity_new;
10525 if (player)
10526 {
10528 if (quantity > stackable)
10529 split_quantity_new = stackable;
10530 else
10531 split_quantity_new = quantity;
10532
10534 {
10535 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10536 new_item =
ItemBase.Cast(in_hands);
10537 if (new_item)
10538 {
10539 new_item.SetResultOfSplit(true);
10540 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10542 new_item.SetQuantity(split_quantity_new, false, true);
10543 }
10544 }
10545 }
10546 }
10547
10549 {
10551 float split_quantity_new = Math.Floor(quantity * 0.5);
10552
10554 return;
10555
10557
10558 if (new_item)
10559 {
10560 if (new_item.GetQuantityMax() < split_quantity_new)
10561 {
10562 split_quantity_new = new_item.GetQuantityMax();
10563 }
10564
10565 new_item.SetResultOfSplit(true);
10566 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10567
10569 {
10572 }
10573 else
10574 {
10576 new_item.
SetQuantity(split_quantity_new,
false,
true);
10577 }
10578 }
10579 }
10580
10582 {
10584 float split_quantity_new = Math.Floor(quantity / 2);
10585
10587 return;
10588
10589 InventoryLocation invloc = new InventoryLocation;
10591
10593 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10594
10595 if (new_item)
10596 {
10597 if (new_item.GetQuantityMax() < split_quantity_new)
10598 {
10599 split_quantity_new = new_item.GetQuantityMax();
10600 }
10602 {
10605 }
10606 else if (split_quantity_new > 1)
10607 {
10609 new_item.
SetQuantity(split_quantity_new,
false,
true);
10610 }
10611 }
10612 }
10613
10616 {
10617 SetWeightDirty();
10619
10620 if (parent)
10621 parent.OnAttachmentQuantityChangedEx(this, delta);
10622
10624 {
10626 {
10628 }
10630 {
10631 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10633 }
10634 }
10635 }
10636
10639 {
10640
10641 }
10642
10645 {
10647 }
10648
10650 {
10651 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10652
10654 {
10655 if (newLevel == GameConstants.STATE_RUINED)
10656 {
10658 EntityAI parent = GetHierarchyParent();
10659 if (parent && parent.IsFireplace())
10660 {
10661 CargoBase cargo = GetInventory().GetCargo();
10662 if (cargo)
10663 {
10665 {
10667 }
10668 }
10669 }
10670 }
10671
10673 {
10674
10676 return;
10677 }
10678
10679 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10680 {
10682 }
10683 }
10684 }
10685
10686
10688 {
10689 super.OnRightClick();
10690
10692 {
10694 {
10695 if (ScriptInputUserData.CanStoreInputUserData())
10696 {
10697 EntityAI root = GetHierarchyRoot();
10698 Man playerOwner = GetHierarchyRootPlayer();
10699 InventoryLocation dst = new InventoryLocation;
10700
10701
10702 if (!playerOwner && root && root == this)
10703 {
10705 }
10706 else
10707 {
10708
10709 GetInventory().GetCurrentInventoryLocation(dst);
10711 {
10712 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
10714 {
10716 }
10717 else
10718 {
10720
10721
10722 if (
g_Game.GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10723 {
10725 }
10726 else
10727 {
10728 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10729 }
10730 }
10731 }
10732 }
10733
10734 ScriptInputUserData ctx = new ScriptInputUserData;
10742 }
10743 }
10744 else if (!
g_Game.IsMultiplayer())
10745 {
10747 }
10748 }
10749 }
10750
10752 {
10753 if (root)
10754 {
10755 vector m4[4];
10756 root.GetTransform(m4);
10757 dst.SetGround(this, m4);
10758 }
10759 else
10760 {
10761 GetInventory().GetCurrentInventoryLocation(dst);
10762 }
10763 }
10764
10765 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10766 {
10767
10768 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10769 return false;
10770
10771 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10772 return false;
10773
10774
10776 return false;
10777
10778
10779 Magazine mag = Magazine.Cast(this);
10780 if (mag)
10781 {
10782 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10783 return false;
10784
10785 if (stack_max_limit)
10786 {
10787 Magazine other_mag = Magazine.Cast(other_item);
10788 if (other_item)
10789 {
10790 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10791 return false;
10792 }
10793
10794 }
10795 }
10796 else
10797 {
10798
10800 return false;
10801
10803 return false;
10804 }
10805
10806 PlayerBase player = null;
10807 if (CastTo(player, GetHierarchyRootPlayer()))
10808 {
10809 if (player.GetInventory().HasAttachment(this))
10810 return false;
10811
10812 if (player.IsItemsToDelete())
10813 return false;
10814 }
10815
10816 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10817 return false;
10818
10819 int slotID;
10821 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10822 return false;
10823
10824 return true;
10825 }
10826
10828 {
10830 }
10831
10833 {
10834 return m_IsResultOfSplit;
10835 }
10836
10838 {
10839 m_IsResultOfSplit = value;
10840 }
10841
10843 {
10845 }
10846
10848 {
10849 float other_item_quantity = other_item.GetQuantity();
10850 float this_free_space;
10851
10853
10855
10856 if (other_item_quantity > this_free_space)
10857 {
10858 return this_free_space;
10859 }
10860 else
10861 {
10862 return other_item_quantity;
10863 }
10864 }
10865
10867 {
10869 }
10870
10872 {
10874 return;
10875
10876 if (!IsMagazine() && other_item)
10877 {
10879 if (quantity_used != 0)
10880 {
10881 float hp1 = GetHealth01("","");
10882 float hp2 = other_item.GetHealth01("","");
10883 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
10884 hpResult = hpResult / (
GetQuantity() + quantity_used);
10885
10886 hpResult *= GetMaxHealth();
10887 Math.Round(hpResult);
10888 SetHealth("", "Health", hpResult);
10889
10891 other_item.AddQuantity(-quantity_used);
10892 }
10893 }
10895 }
10896
10898 {
10899 #ifdef SERVER
10900 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10901 GetHierarchyParent().IncreaseLifetimeUp();
10902 #endif
10903 };
10904
10906 {
10907 PlayerBase p = PlayerBase.Cast(player);
10908
10909 array<int> recipesIds = p.m_Recipes;
10910 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10911 if (moduleRecipesManager)
10912 {
10913 EntityAI itemInHands = player.GetEntityInHands();
10914 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
10915 }
10916
10917 for (int i = 0;i < recipesIds.Count(); i++)
10918 {
10919 int key = recipesIds.Get(i);
10920 string recipeName = moduleRecipesManager.GetRecipeName(key);
10922 }
10923 }
10924
10925
10926 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10927 {
10928 super.GetDebugActions(outputList);
10929
10930
10936
10937
10942
10947
10948
10952
10953
10955 {
10959 }
10960
10963
10964
10968
10970
10971 InventoryLocation loc = new InventoryLocation();
10972 GetInventory().GetCurrentInventoryLocation(loc);
10974 {
10975 if (Gizmo_IsSupported())
10978 }
10979
10981 }
10982
10983
10984
10985
10987 {
10988 super.OnAction(action_id, player, ctx);
10989
10991 {
10992 switch (action_id)
10993 {
10997 return true;
11001 return true;
11002 }
11003 }
11004
11006 {
11007 switch (action_id)
11008 {
11010 Delete();
11011 return true;
11012 }
11013 }
11014
11015 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
11016 {
11017 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11018 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
11019 PlayerBase p = PlayerBase.Cast(player);
11020 if (
EActions.RECIPES_RANGE_START < 1000)
11021 {
11022 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11023 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11024 }
11025 }
11026 #ifndef SERVER
11027 else if (action_id ==
EActions.WATCH_PLAYER)
11028 {
11029 PluginDeveloper.SetDeveloperItemClientEx(player);
11030 }
11031 #endif
11033 {
11034 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11035 {
11036 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11037 OnDebugButtonPressServer(id + 1);
11038 }
11039
11040 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11041 {
11042 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11044 }
11045
11046 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11047 {
11048 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11050 }
11051
11052 else if (action_id ==
EActions.ADD_QUANTITY)
11053 {
11054 if (IsMagazine())
11055 {
11056 Magazine mag = Magazine.Cast(this);
11057 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11058 }
11059 else
11060 {
11062 }
11063
11064 if (m_EM)
11065 {
11066 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11067 }
11068
11069 }
11070
11071 else if (action_id ==
EActions.REMOVE_QUANTITY)
11072 {
11073 if (IsMagazine())
11074 {
11075 Magazine mag2 = Magazine.Cast(this);
11076 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11077 }
11078 else
11079 {
11081 }
11082 if (m_EM)
11083 {
11084 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11085 }
11086
11087 }
11088
11089 else if (action_id ==
EActions.SET_QUANTITY_0)
11090 {
11092
11093 if (m_EM)
11094 {
11095 m_EM.SetEnergy(0);
11096 }
11097 }
11098
11099 else if (action_id ==
EActions.SET_MAX_QUANTITY)
11100 {
11102
11103 if (m_EM)
11104 {
11105 m_EM.SetEnergy(m_EM.GetEnergyMax());
11106 }
11107 }
11108
11109 else if (action_id ==
EActions.ADD_HEALTH)
11110 {
11111 AddHealth("","",GetMaxHealth("","Health")/5);
11112 }
11113 else if (action_id ==
EActions.REMOVE_HEALTH)
11114 {
11115 AddHealth("","",-GetMaxHealth("","Health")/5);
11116 }
11117 else if (action_id ==
EActions.DESTROY_HEALTH)
11118 {
11119 SetHealth01("","",0);
11120 }
11121 else if (action_id ==
EActions.WATCH_ITEM)
11122 {
11124 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
11125 #ifdef DEVELOPER
11126 SetDebugDeveloper_item(this);
11127 #endif
11128 }
11129
11130 else if (action_id ==
EActions.ADD_TEMPERATURE)
11131 {
11132 AddTemperature(20);
11133
11134 }
11135
11136 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
11137 {
11138 AddTemperature(-20);
11139
11140 }
11141
11142 else if (action_id ==
EActions.FLIP_FROZEN)
11143 {
11144 SetFrozen(!GetIsFrozen());
11145
11146 }
11147
11148 else if (action_id ==
EActions.ADD_WETNESS)
11149 {
11151
11152 }
11153
11154 else if (action_id ==
EActions.REMOVE_WETNESS)
11155 {
11157
11158 }
11159
11160 else if (action_id ==
EActions.LIQUIDTYPE_UP)
11161 {
11164
11165
11166 }
11167
11168 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
11169 {
11172 }
11173
11174 else if (action_id ==
EActions.MAKE_SPECIAL)
11175 {
11176 auto debugParams = DebugSpawnParams.WithPlayer(player);
11177 OnDebugSpawnEx(debugParams);
11178 }
11179
11180 }
11181
11182
11183 return false;
11184 }
11185
11186
11187
11188
11192
11195
11196
11197
11199 {
11200 return false;
11201 }
11202
11203
11205 {
11206 return true;
11207 }
11208
11209
11211 {
11212 return true;
11213 }
11214
11215
11216
11218 {
11219 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
11220 return g_Game.ConfigIsExisting(config_path);
11221 }
11222
11225 {
11226 return null;
11227 }
11228
11230 {
11231 return false;
11232 }
11233
11235 {
11236 return false;
11237 }
11238
11242
11243
11245 {
11246 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11247 return module_repairing.CanRepair(this, item_repair_kit);
11248 }
11249
11250
11251 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
11252 {
11253 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11254 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11255 }
11256
11257
11259 {
11260
11261
11262
11263
11264
11265
11266
11267
11268 return 1;
11269 }
11270
11271
11272
11274 {
11276 }
11277
11278
11279
11281 {
11283 }
11284
11285
11294 {
11295 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11296
11297 if (player)
11298 {
11299 player.MessageStatus(text);
11300 }
11301 }
11302
11303
11312 {
11313 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11314
11315 if (player)
11316 {
11317 player.MessageAction(text);
11318 }
11319 }
11320
11321
11330 {
11331 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11332
11333 if (player)
11334 {
11335 player.MessageFriendly(text);
11336 }
11337 }
11338
11339
11348 {
11349 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11350
11351 if (player)
11352 {
11353 player.MessageImportant(text);
11354 }
11355 }
11356
11358 {
11359 return true;
11360 }
11361
11362
11363 override bool KindOf(
string tag)
11364 {
11365 bool found = false;
11366 string item_name = this.
GetType();
11368 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
11369
11370 int array_size = item_tag_array.Count();
11371 for (int i = 0; i < array_size; i++)
11372 {
11373 if (item_tag_array.Get(i) == tag)
11374 {
11375 found = true;
11376 break;
11377 }
11378 }
11379 return found;
11380 }
11381
11382
11384 {
11385
11386 super.OnRPC(sender, rpc_type,ctx);
11387
11388
11389 switch (rpc_type)
11390 {
11391 #ifndef SERVER
11392 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11393 Param2<bool, string> p = new Param2<bool, string>(false, "");
11394
11396 return;
11397
11398 bool play = p.param1;
11399 string soundSet = p.param2;
11400
11401 if (play)
11402 {
11404 {
11406 {
11408 }
11409 }
11410 else
11411 {
11413 }
11414 }
11415 else
11416 {
11418 }
11419
11420 break;
11421 #endif
11422
11423 }
11424
11426 {
11428 }
11429 }
11430
11431
11432
11433
11435 {
11436 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11437 return plugin.GetID(
name);
11438 }
11439
11441 {
11442 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11443 return plugin.GetName(id);
11444 }
11445
11448 {
11449
11450
11451 int varFlags;
11452 if (!ctx.
Read(varFlags))
11453 return;
11454
11455 if (varFlags & ItemVariableFlags.FLOAT)
11456 {
11458 }
11459 }
11460
11462 {
11463
11464 super.SerializeNumericalVars(floats_out);
11465
11466
11467
11469 {
11471 }
11472
11474 {
11476 }
11477
11479 {
11481 }
11482
11484 {
11489 }
11490
11492 {
11494 }
11495 }
11496
11498 {
11499
11500 super.DeSerializeNumericalVars(floats);
11501
11502
11503 int index = 0;
11504 int mask = Math.Round(floats.Get(index));
11505
11506 index++;
11507
11509 {
11511 {
11513 }
11514 else
11515 {
11516 float quantity = floats.Get(index);
11517 SetQuantity(quantity,
true,
false,
false,
false);
11518 }
11519 index++;
11520 }
11521
11523 {
11524 float wet = floats.Get(index);
11526 index++;
11527 }
11528
11530 {
11531 int liquidtype = Math.Round(floats.Get(index));
11533 index++;
11534 }
11535
11537 {
11539 index++;
11541 index++;
11543 index++;
11545 index++;
11546 }
11547
11549 {
11550 int cleanness = Math.Round(floats.Get(index));
11552 index++;
11553 }
11554 }
11555
11557 {
11558 super.WriteVarsToCTX(ctx);
11559
11560
11562 {
11564 }
11565
11567 {
11569 }
11570
11572 {
11574 }
11575
11577 {
11578 int r,g,b,a;
11584 }
11585
11587 {
11589 }
11590 }
11591
11593 {
11594 if (!super.ReadVarsFromCTX(ctx,version))
11595 return false;
11596
11597 int intValue;
11598 float value;
11599
11600 if (version < 140)
11601 {
11602 if (!ctx.
Read(intValue))
11603 return false;
11604
11605 m_VariablesMask = intValue;
11606 }
11607
11609 {
11610 if (!ctx.
Read(value))
11611 return false;
11612
11614 {
11616 }
11617 else
11618 {
11620 }
11621 }
11622
11623 if (version < 140)
11624 {
11626 {
11627 if (!ctx.
Read(value))
11628 return false;
11629 SetTemperatureDirect(value);
11630 }
11631 }
11632
11634 {
11635 if (!ctx.
Read(value))
11636 return false;
11638 }
11639
11641 {
11642 if (!ctx.
Read(intValue))
11643 return false;
11645 }
11646
11648 {
11649 int r,g,b,a;
11651 return false;
11653 return false;
11655 return false;
11657 return false;
11658
11660 }
11661
11663 {
11664 if (!ctx.
Read(intValue))
11665 return false;
11667 }
11668
11669 if (version >= 138 && version < 140)
11670 {
11672 {
11673 if (!ctx.
Read(intValue))
11674 return false;
11675 SetFrozen(intValue);
11676 }
11677 }
11678
11679 return true;
11680 }
11681
11682
11684 {
11687 {
11689 }
11690
11691 if (!super.OnStoreLoad(ctx, version))
11692 {
11694 return false;
11695 }
11696
11697 if (version >= 114)
11698 {
11699 bool hasQuickBarIndexSaved;
11700
11701 if (!ctx.
Read(hasQuickBarIndexSaved))
11702 {
11704 return false;
11705 }
11706
11707 if (hasQuickBarIndexSaved)
11708 {
11709 int itmQBIndex;
11710
11711
11712 if (!ctx.
Read(itmQBIndex))
11713 {
11715 return false;
11716 }
11717
11718 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11719 if (itmQBIndex != -1 && parentPlayer)
11720 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11721 }
11722 }
11723 else
11724 {
11725
11726 PlayerBase player;
11727 int itemQBIndex;
11728 if (version ==
int.
MAX)
11729 {
11730 if (!ctx.
Read(itemQBIndex))
11731 {
11733 return false;
11734 }
11735 }
11736 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11737 {
11738
11739 if (!ctx.
Read(itemQBIndex))
11740 {
11742 return false;
11743 }
11744 if (itemQBIndex != -1 && player)
11745 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11746 }
11747 }
11748
11749 if (version < 140)
11750 {
11751
11752 if (!LoadVariables(ctx, version))
11753 {
11755 return false;
11756 }
11757 }
11758
11759
11761 {
11763 return false;
11764 }
11765 if (version >= 132)
11766 {
11768 if (raib)
11769 {
11771 {
11773 return false;
11774 }
11775 }
11776 }
11777
11779 return true;
11780 }
11781
11782
11783
11785 {
11786 super.OnStoreSave(ctx);
11787
11788 PlayerBase player;
11789 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11790 {
11792
11793 int itemQBIndex = -1;
11794 itemQBIndex = player.FindQuickBarEntityIndex(this);
11795 ctx.
Write(itemQBIndex);
11796 }
11797 else
11798 {
11800 }
11801
11803
11805 if (raib)
11806 {
11808 }
11809 }
11810
11811
11813 {
11814 super.AfterStoreLoad();
11815
11817 {
11819 }
11820
11822 {
11825 }
11826 }
11827
11829 {
11830 super.EEOnAfterLoad();
11831
11833 {
11835 }
11836
11839 }
11840
11842 {
11843 return false;
11844 }
11845
11846
11847
11849 {
11851 {
11852 #ifdef PLATFORM_CONSOLE
11853
11855 {
11857 if (menu)
11858 {
11860 }
11861 }
11862 #endif
11863 }
11864
11866 {
11869 }
11870
11872 {
11873 SetWeightDirty();
11875 }
11877 {
11880 }
11881
11883 {
11886
11889 }
11891 {
11895 }
11896
11897 super.OnVariablesSynchronized();
11898 }
11899
11900
11901
11903 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
11904 {
11905 if (!IsServerCheck(allow_client))
11906 return false;
11907
11909 return false;
11910
11913
11914 if (value <= (min + 0.001))
11915 value = min;
11916
11917 if (value == min)
11918 {
11919 if (destroy_config)
11920 {
11921 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11922 if (dstr)
11923 {
11925 this.Delete();
11926 return true;
11927 }
11928 }
11929 else if (destroy_forced)
11930 {
11932 this.Delete();
11933 return true;
11934 }
11935
11937 }
11938
11941
11943 {
11944 EntityAI parent = GetHierarchyRoot();
11945 InventoryLocation iLoc = new InventoryLocation();
11946 GetInventory().GetCurrentInventoryLocation(iLoc);
11948 {
11949 int iLocSlot = iLoc.
GetSlot();
11951 {
11953 }
11955 {
11957 }
11958 }
11959 }
11960
11962 {
11964
11965 if (delta)
11967 }
11968
11970
11971 return false;
11972 }
11973
11974
11976 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
11977 {
11979 }
11980
11982 {
11985 }
11986
11988 {
11991 }
11992
11994 override void SetQuantityNormalized(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
11995 {
11996 float value_clamped = Math.Clamp(value, 0, 1);
11998 SetQuantity(result, destroy_config, destroy_forced);
11999 }
12000
12001
12004 {
12006 }
12007
12009 {
12011 }
12012
12013
12014
12015
12016
12017
12018
12019
12020
12021
12023 {
12024 int slot = -1;
12025 GameInventory inventory = GetInventory();
12026 if (inventory)
12027 {
12028 InventoryLocation il = new InventoryLocation;
12031 }
12032
12034 }
12035
12037 {
12038 float quantity_max = 0;
12039
12041 {
12042 if (attSlotID != -1)
12043 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12044
12045 if (quantity_max <= 0)
12047 }
12048
12049 if (quantity_max <= 0)
12051
12052 return quantity_max;
12053 }
12054
12056 {
12058 }
12059
12061 {
12063 }
12064
12065
12067 {
12069 }
12070
12072 {
12074 }
12075
12077 {
12079 }
12080
12081
12083 {
12084
12085 float weightEx = GetWeightEx();
12086 float special = GetInventoryAndCargoWeight();
12087 return weightEx - special;
12088 }
12089
12090
12092 {
12094 }
12095
12097 {
12099 {
12100 #ifdef DEVELOPER
12101 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12102 {
12103 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12105 }
12106 #endif
12107
12108 return GetQuantity() * GetConfigWeightModified();
12109 }
12110 else if (HasEnergyManager())
12111 {
12112 #ifdef DEVELOPER
12113 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12114 {
12115 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12116 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
12117 }
12118 #endif
12119 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12120 }
12121 else
12122 {
12123 #ifdef DEVELOPER
12124 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12125 {
12126 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12127 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
12128 }
12129 #endif
12130 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified();
12131 }
12132 }
12133
12136 {
12137 int item_count = 0;
12139
12140 GameInventory inventory = GetInventory();
12141 CargoBase cargo = inventory.
GetCargo();
12142 if (cargo != NULL)
12143 {
12145 }
12146
12148 for (int i = 0; i < nAttachments; ++i)
12149 {
12151 if (item)
12152 item_count += item.GetNumberOfItems();
12153 }
12154 return item_count;
12155 }
12156
12159 {
12160 float weight = 0;
12161 float wetness = 1;
12162 if (include_wetness)
12165 {
12166 weight = wetness * m_ConfigWeight;
12167 }
12169 {
12170 weight = 1;
12171 }
12172 return weight;
12173 }
12174
12175
12176
12178 {
12179 GameInventory inventory = GetInventory();
12180 if ((
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && inventory)
12181 {
12182 array<EntityAI> items = new array<EntityAI>;
12184 for (int i = 0; i < items.Count(); ++i)
12185 {
12187 if (item)
12188 {
12189 g_Game.ObjectDelete(item);
12190 }
12191 }
12192 }
12193 }
12194
12195
12196
12197
12199 {
12200 float energy = 0;
12201 if (HasEnergyManager())
12202 {
12203 energy = GetCompEM().GetEnergy();
12204 }
12205 return energy;
12206 }
12207
12208
12210 {
12211 super.OnEnergyConsumed();
12212
12214 }
12215
12217 {
12218 super.OnEnergyAdded();
12219
12221 }
12222
12223
12225 {
12226 if (
g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12227 {
12229 {
12230 float energy_0to1 = GetCompEM().GetEnergy0To1();
12232 }
12233 }
12234 }
12235
12236
12238 {
12239 return ConfigGetFloat("heatIsolation");
12240 }
12241
12243 {
12245 }
12246
12248 {
12249 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
12250 if (
g_Game.ConfigIsExisting(paramPath))
12251 return g_Game.ConfigGetFloat(paramPath);
12252
12253 return 0.0;
12254 }
12255
12257 {
12258 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
12259 if (
g_Game.ConfigIsExisting(paramPath))
12260 return g_Game.ConfigGetFloat(paramPath);
12261
12262 return 0.0;
12263 }
12264
12265 override void SetWet(
float value,
bool allow_client =
false)
12266 {
12267 if (!IsServerCheck(allow_client))
12268 return;
12269
12272
12274
12275 m_VarWet = Math.Clamp(value, min, max);
12276
12278 {
12281 }
12282 }
12283
12284 override void AddWet(
float value)
12285 {
12287 }
12288
12290 {
12292 }
12293
12295 {
12297 }
12298
12300 {
12302 }
12303
12305 {
12307 }
12308
12310 {
12312 }
12313
12314 override void OnWetChanged(
float newVal,
float oldVal)
12315 {
12318 if (newLevel != oldLevel)
12319 {
12321 }
12322 }
12323
12325 {
12326 SetWeightDirty();
12327 }
12328
12330 {
12331 return GetWetLevelInternal(
m_VarWet);
12332 }
12333
12334
12335
12337 {
12339 }
12340
12342 {
12344 }
12345
12347 {
12349 }
12350
12352 {
12354 }
12355
12356
12357
12359 {
12360 if (ConfigIsExisting("itemModelLength"))
12361 {
12362 return ConfigGetFloat("itemModelLength");
12363 }
12364 return 0;
12365 }
12366
12368 {
12369 if (ConfigIsExisting("itemAttachOffset"))
12370 {
12371 return ConfigGetFloat("itemAttachOffset");
12372 }
12373 return 0;
12374 }
12375
12376 override void SetCleanness(
int value,
bool allow_client =
false)
12377 {
12378 if (!IsServerCheck(allow_client))
12379 return;
12380
12382
12384
12387 }
12388
12390 {
12392 }
12393
12395 {
12396 return true;
12397 }
12398
12399
12400
12401
12403 {
12405 }
12406
12408 {
12410 }
12411
12412
12413
12414
12415 override void SetColor(
int r,
int g,
int b,
int a)
12416 {
12422 }
12424 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12425 {
12430 }
12431
12433 {
12435 }
12436
12439 {
12440 int r,g,b,a;
12442 r = r/255;
12443 g = g/255;
12444 b = b/255;
12445 a = a/255;
12446 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12447 }
12448
12449
12450
12451 override void SetLiquidType(
int value,
bool allow_client =
false)
12452 {
12453 if (!IsServerCheck(allow_client))
12454 return;
12455
12460 }
12461
12463 {
12464 return ConfigGetInt("varLiquidTypeInit");
12465 }
12466
12468 {
12470 }
12471
12473 {
12475 SetFrozen(false);
12476 }
12477
12480 {
12481 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12482 }
12483
12484
12487 {
12488 PlayerBase nplayer;
12489 if (PlayerBase.CastTo(nplayer, player))
12490 {
12492 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12493 }
12494 }
12495
12496
12499 {
12500 PlayerBase nplayer;
12501 if (PlayerBase.CastTo(nplayer,player))
12502 {
12503 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12504 }
12505
12506 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12507
12508 if (HasEnergyManager())
12509 {
12510 GetCompEM().UpdatePlugState();
12511 }
12512 }
12513
12514
12516 {
12517 super.OnPlacementStarted(player);
12518
12520 }
12521
12522 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12523 {
12525 {
12526 m_AdminLog.OnPlacementComplete(player,
this);
12527 }
12528
12529 super.OnPlacementComplete(player, position, orientation);
12530 }
12531
12532
12533
12534
12535
12537 {
12539 {
12540 return true;
12541 }
12542 else
12543 {
12544 return false;
12545 }
12546 }
12547
12548
12550 {
12552 {
12554 }
12555 }
12556
12557
12559 {
12561 }
12562
12564 {
12566 }
12567
12568 override void InsertAgent(
int agent,
float count = 1)
12569 {
12570 if (count < 1)
12571 return;
12572
12574 }
12575
12578 {
12580 }
12581
12582
12584 {
12586 }
12587
12588
12589
12590
12591
12592
12593
12594
12595
12596
12597
12598
12599
12600
12601
12602
12603
12604
12605
12606
12607
12608
12609
12610
12611
12612
12613
12614
12615
12616
12617
12618
12619
12620
12621
12622
12623
12624
12625
12626
12627
12628
12630 {
12632 return false;
12633 return true;
12634 }
12635
12637 {
12638
12640 }
12641
12642
12645 {
12646 super.CheckForRoofLimited(timeTresholdMS);
12647
12648 float time =
g_Game.GetTime();
12649 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12650 {
12651 m_PreviousRoofTestTime = time;
12652 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12653 }
12654 }
12655
12656
12658 {
12660 {
12661 return 0;
12662 }
12663
12664 if (GetInventory().GetAttachmentSlotsCount() != 0)
12665 {
12666 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12667 if (filter)
12668 return filter.GetProtectionLevel(type, false, system);
12669 else
12670 return 0;
12671 }
12672
12673 string subclassPath, entryName;
12674
12675 switch (type)
12676 {
12678 entryName = "biological";
12679 break;
12681 entryName = "chemical";
12682 break;
12683 default:
12684 entryName = "biological";
12685 break;
12686 }
12687
12688 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12689
12690 return g_Game.ConfigGetFloat(subclassPath + entryName);
12691 }
12692
12693
12694
12697 {
12698 if (!IsMagazine())
12700
12702 }
12703
12704
12705
12706
12707
12712 {
12713 return true;
12714 }
12715
12717 {
12719 }
12720
12721
12722
12723
12724
12726 {
12727 if (parent)
12728 {
12729 if (parent.IsInherited(DayZInfected))
12730 return true;
12731
12732 if (!parent.IsRuined())
12733 return true;
12734 }
12735
12736 return true;
12737 }
12738
12740 {
12741 if (!super.CanPutAsAttachment(parent))
12742 {
12743 return false;
12744 }
12745
12746 if (!IsRuined() && !parent.IsRuined())
12747 {
12748 return true;
12749 }
12750
12751 return false;
12752 }
12753
12755 {
12756
12757
12758
12759
12760 return super.CanReceiveItemIntoCargo(item);
12761 }
12762
12764 {
12765
12766
12767
12768
12769 GameInventory attachmentInv = attachment.GetInventory();
12771 {
12772 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12773 return false;
12774 }
12775
12776 InventoryLocation loc = new InventoryLocation();
12777 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12778 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12779 return false;
12780
12781 return super.CanReceiveAttachment(attachment, slotId);
12782 }
12783
12785 {
12786 if (!super.CanReleaseAttachment(attachment))
12787 return false;
12788
12789 return GetInventory().AreChildrenAccessible();
12790 }
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12813 {
12814 int id = muzzle_owner.GetMuzzleID();
12815 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
12816
12817 if (WPOF_array)
12818 {
12819 for (int i = 0; i < WPOF_array.Count(); i++)
12820 {
12821 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12822
12823 if (WPOF)
12824 {
12825 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12826 }
12827 }
12828 }
12829 }
12830
12831
12833 {
12834 int id = muzzle_owner.GetMuzzleID();
12836
12837 if (WPOBE_array)
12838 {
12839 for (int i = 0; i < WPOBE_array.Count(); i++)
12840 {
12841 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12842
12843 if (WPOBE)
12844 {
12845 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12846 }
12847 }
12848 }
12849 }
12850
12851
12853 {
12854 int id = muzzle_owner.GetMuzzleID();
12855 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12856
12857 if (WPOOH_array)
12858 {
12859 for (int i = 0; i < WPOOH_array.Count(); i++)
12860 {
12861 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12862
12863 if (WPOOH)
12864 {
12865 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12866 }
12867 }
12868 }
12869 }
12870
12871
12873 {
12874 int id = muzzle_owner.GetMuzzleID();
12875 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12876
12877 if (WPOOH_array)
12878 {
12879 for (int i = 0; i < WPOOH_array.Count(); i++)
12880 {
12881 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12882
12883 if (WPOOH)
12884 {
12885 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12886 }
12887 }
12888 }
12889 }
12890
12891
12893 {
12894 int id = muzzle_owner.GetMuzzleID();
12895 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12896
12897 if (WPOOH_array)
12898 {
12899 for (int i = 0; i < WPOOH_array.Count(); i++)
12900 {
12901 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12902
12903 if (WPOOH)
12904 {
12905 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12906 }
12907 }
12908 }
12909 }
12910
12911
12912
12914 {
12916 {
12917 return true;
12918 }
12919
12920 return false;
12921 }
12922
12924 {
12926 {
12927 return true;
12928 }
12929
12930 return false;
12931 }
12932
12934 {
12936 {
12937 return true;
12938 }
12939
12940 return false;
12941 }
12942
12944 {
12945 return false;
12946 }
12947
12950 {
12951 return UATimeSpent.DEFAULT_DEPLOY;
12952 }
12953
12954
12955
12956
12958 {
12960 SetSynchDirty();
12961 }
12962
12964 {
12966 }
12967
12968
12970 {
12971 return false;
12972 }
12973
12976 {
12977 string att_type = "None";
12978
12979 if (ConfigIsExisting("soundAttType"))
12980 {
12981 att_type = ConfigGetString("soundAttType");
12982 }
12983
12985 }
12986
12988 {
12990 }
12991
12992
12993
12994
12995
13001
13003 {
13006
13008 }
13009
13010
13012 {
13014 return;
13015
13017
13020
13023
13024 SoundParameters params = new SoundParameters();
13028 }
13029
13030
13032 {
13034 {
13037
13038 SetSynchDirty();
13039
13042 }
13043 }
13044
13046 {
13048 }
13049
13050
13052 {
13054 return;
13055
13057 SetSynchDirty();
13058
13061 }
13062
13064 {
13067 }
13068
13070 {
13072 }
13073
13074 void OnApply(PlayerBase player);
13075
13077 {
13078 return 1.0;
13079 };
13080
13082 {
13084 }
13085
13087 {
13089 }
13090
13092
13094 {
13095 SetDynamicPhysicsLifeTime(0.01);
13097 }
13098
13100 {
13101 array<string> zone_names = new array<string>;
13102 GetDamageZones(zone_names);
13103 for (int i = 0; i < zone_names.Count(); i++)
13104 {
13105 SetHealthMax(zone_names.Get(i),"Health");
13106 }
13107 SetHealthMax("","Health");
13108 }
13109
13112 {
13113 float global_health = GetHealth01("","Health");
13114 array<string> zones = new array<string>;
13115 GetDamageZones(zones);
13116
13117 for (int i = 0; i < zones.Count(); i++)
13118 {
13119 SetHealth01(zones.Get(i),"Health",global_health);
13120 }
13121 }
13122
13125 {
13126 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13127 }
13128
13130 {
13131 if (!hasRootAsPlayer)
13132 {
13133 if (refParentIB)
13134 {
13135
13136 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
13137 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13138
13139 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
13140 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13141
13144 }
13145 else
13146 {
13147
13150 }
13151 }
13152 }
13153
13155 {
13157 {
13158 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
13159 if (
GetTemperature() != target || !IsFreezeThawProgressFinished())
13160 {
13161 float heatPermCoef = 1.0;
13163 while (ent)
13164 {
13165 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13166 ent = ent.GetHierarchyParent();
13167 }
13168
13169 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13170 }
13171 }
13172 }
13173
13175 {
13176
13177 EntityAI parent = GetHierarchyParent();
13178 if (!parent)
13179 {
13180 hasParent = false;
13181 hasRootAsPlayer = false;
13182 }
13183 else
13184 {
13185 hasParent = true;
13186 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13187 refParentIB =
ItemBase.Cast(parent);
13188 }
13189 }
13190
13191 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
13192 {
13193
13194 }
13195
13197 {
13198
13199 return false;
13200 }
13201
13203 {
13204
13205
13206 return false;
13207 }
13208
13210 {
13211
13212 return false;
13213 }
13214
13217 {
13218 return !GetIsFrozen() &&
IsOpen();
13219 }
13220
13222 {
13223 bool hasParent = false, hasRootAsPlayer = false;
13225
13226 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
13227 bool foodDecay =
g_Game.IsFoodDecayEnabled();
13228
13229 if (wwtu || foodDecay)
13230 {
13234
13235 if (processWetness || processTemperature || processDecay)
13236 {
13238
13239 if (processWetness)
13240 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13241
13242 if (processTemperature)
13244
13245 if (processDecay)
13246 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13247 }
13248 }
13249 }
13250
13253 {
13255 }
13256
13258 {
13261
13262 return super.GetTemperatureFreezeThreshold();
13263 }
13264
13266 {
13269
13270 return super.GetTemperatureThawThreshold();
13271 }
13272
13274 {
13277
13278 return super.GetItemOverheatThreshold();
13279 }
13280
13282 {
13284 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
13285
13286 return super.GetTemperatureFreezeTime();
13287 }
13288
13290 {
13292 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
13293
13294 return super.GetTemperatureThawTime();
13295 }
13296
13301
13303 {
13304 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13305 }
13306
13308 {
13309 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13310 }
13311
13314 {
13316 }
13317
13319 {
13321 }
13322
13324 {
13326 }
13327
13330 {
13331 return null;
13332 }
13333
13336 {
13337 return false;
13338 }
13339
13341 {
13343 {
13346 if (!trg)
13347 {
13349 explosive = this;
13350 }
13351
13352 explosive.PairRemote(trg);
13354
13355 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13356 trg.SetPersistentPairID(persistentID);
13357 explosive.SetPersistentPairID(persistentID);
13358
13359 return true;
13360 }
13361 return false;
13362 }
13363
13366 {
13367 float ret = 1.0;
13370 ret *= GetHealth01();
13371
13372 return ret;
13373 }
13374
13375 #ifdef DEVELOPER
13376 override void SetDebugItem()
13377 {
13378 super.SetDebugItem();
13379 _itemBase = this;
13380 }
13381
13383 {
13384 string text = super.GetDebugText();
13385
13387 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13388
13389 return text;
13390 }
13391 #endif
13392
13394 {
13395 return true;
13396 }
13397
13399
13401
13403 {
13406 }
13407
13408
13416
13432
13433 [
Obsolete(
"Use ItemSoundHandler instead")]
13436 {
13437 if (!
g_Game.IsDedicatedServer())
13438 {
13439 if (ConfigIsExisting("attachSoundSet"))
13440 {
13441 string cfg_path = "";
13442 string soundset = "";
13443 string type_name =
GetType();
13444
13447 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13448 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13449
13450 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13451 {
13452 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13453 {
13454 if (cfg_slot_array[i] == slot_type)
13455 {
13456 soundset = cfg_soundset_array[i];
13457 break;
13458 }
13459 }
13460 }
13461
13462 if (soundset != "")
13463 {
13464 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
13466 }
13467 }
13468 }
13469 }
13470
13472}
13473
13475{
13477 if (entity)
13478 {
13479 bool is_item = entity.IsInherited(
ItemBase);
13480 if (is_item && full_quantity)
13481 {
13484 }
13485 }
13486 else
13487 {
13489 return NULL;
13490 }
13491 return entity;
13492}
13493
13495{
13496 if (item)
13497 {
13498 if (health > 0)
13499 item.SetHealth("", "", health);
13500
13501 if (item.CanHaveTemperature())
13502 {
13504 if (item.CanFreeze())
13505 item.SetFrozen(false);
13506 }
13507
13508 if (item.HasEnergyManager())
13509 {
13510 if (quantity >= 0)
13511 {
13512 item.GetCompEM().SetEnergy0To1(quantity);
13513 }
13514 else
13515 {
13517 }
13518 }
13519 else if (item.IsMagazine())
13520 {
13521 Magazine mag = Magazine.Cast(item);
13522 if (quantity >= 0)
13523 {
13524 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13525 }
13526 else
13527 {
13529 }
13530
13531 }
13532 else
13533 {
13534 if (quantity >= 0)
13535 {
13536 item.SetQuantityNormalized(quantity, false);
13537 }
13538 else
13539 {
13541 }
13542
13543 }
13544 }
13545}
13546
13547#ifdef DEVELOPER
13549#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
bool SetAttachSoundEvent()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool IsPrepareToDelete()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
void StartItemSoundServer(int id, int slotId)
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
bool ShouldSplitQuantity(float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override string GetFoldSoundset()
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override string GetLoopFoldSoundset()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
void Obsolete(string msg="")
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
vector GetPosition()
Get the world position of the Effect.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.