44 RegisterNetSyncVariableInt(
"m_SyncParts01" );
45 RegisterNetSyncVariableInt(
"m_SyncParts02" );
46 RegisterNetSyncVariableInt(
"m_SyncParts03" );
47 RegisterNetSyncVariableInt(
"m_InteractedPartId" );
48 RegisterNetSyncVariableInt(
"m_PerformedActionId" );
49 RegisterNetSyncVariableBool(
"m_HasBase" );
54 if (ConfigIsExisting(
"hybridAttachments"))
59 if (ConfigIsExisting(
"mountables"))
70 super.EEDelete(parent);
81 return "disableBaseDamage";
91 return EInventoryIconVisibility.HIDE_VICINITY;
96 super.InitItemSounds();
110 return "putDown_FenceKit_SoundSet";
115 return "Shelter_Site_Build_Loop_SoundSet";
130 super.OnVariablesSynchronized();
154 if ( part_id >= 1 && part_id <= 31 )
156 offset = part_id - 1;
161 else if ( part_id >= 32 && part_id <= 62 )
163 offset = ( part_id % 32 );
168 else if ( part_id >= 63 && part_id <= 93 )
170 offset = ( part_id % 63 );
183 if ( part_id >= 1 && part_id <= 31 )
185 offset = part_id - 1;
190 else if ( part_id >= 32 && part_id <= 62 )
192 offset = ( part_id % 32 );
197 else if ( part_id >= 63 && part_id <= 93 )
199 offset = ( part_id % 63 );
212 if ( part_id >= 1 && part_id <= 31 )
214 offset = part_id - 1;
222 else if ( part_id >= 32 && part_id <= 62 )
224 offset = ( part_id % 32 );
232 else if ( part_id >= 63 && part_id <= 93 )
234 offset = ( part_id % 63 );
266 switch( build_action_id )
279 bool is_base = part.
IsBase();
282 if ( is_part_built_sync )
323 for (
int i = 0; i < construction_parts.Count(); ++i )
325 string key = construction_parts.GetKey( i );
339 for (
int i = 0; i < construction_parts.Count(); ++i )
341 string key = construction_parts.GetKey( i );
344 if ( value.
GetId() ==
id )
384 return construction_kit;
422 super.OnStoreSave( ctx );
434 if ( !super.OnStoreLoad( ctx, version ) )
468 super.AfterStoreLoad();
491 super.OnCreatePhysics();
501 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
507 string part_name = zone;
512 ConstructionPart construction_part = construction.GetConstructionPart( part_name );
514 if ( construction_part && construction.IsPartConstructed( part_name ) )
517 construction.DestroyConnectedParts(part_name);
525 barbed_wire.SetMountedState(
false );
537 super.EEOnAfterLoad();
555 super.EEItemAttached( item, slot_name );
564 super.EEItemDetached( item, slot_name );
592 if (construtionPart.
IsBase())
653 if (construtionPart.
IsBase())
693 if (construtionPart.
IsBase())
709 bool process =
false;
718 if (!MemoryPointExists(part.
m_PartName +
"_min") || !MemoryPointExists(part.
m_PartName +
"_max"))
725 mins = ModelToWorld(GetMemoryPointPos(part.
m_PartName +
"_min"));
726 maxs = ModelToWorld(GetMemoryPointPos(part.
m_PartName +
"_max"));
730 minTmp[0] =
Math.
Min(mins[0],maxs[0]);
731 maxTmp[0] =
Math.
Max(mins[0],maxs[0]);
732 minTmp[1] =
Math.
Min(mins[1],maxs[1]);
733 maxTmp[1] =
Math.
Max(mins[1],maxs[1]);
734 minTmp[2] =
Math.
Min(mins[2],maxs[2]);
735 maxTmp[2] =
Math.
Max(mins[2],maxs[2]);
739 maxs[1] = maxs[1] + 0.35;
753 foreach (
EntityAI entity : foundEntities)
791 foreach (
string slotName : attachmentSlots)
807 string slotNameMounted = slot_name +
"_Mounted";
808 EntityAI attachment = FindAttachmentBySlotName(slot_name);
813 if (barbedWire && barbedWire.IsMounted())
820 SetAnimationPhase(slotNameMounted, 0);
821 SetAnimationPhase(slot_name, 1);
825 SetAnimationPhase(slotNameMounted, 1);
826 SetAnimationPhase(slot_name, 0);
831 SetAnimationPhase(slotNameMounted, 1);
832 SetAnimationPhase(slot_name, 1);
850 foreach (
string slotName : attachmentSlots)
881 string slot_name_mounted = slot_name +
"_Mounted";
882 EntityAI attachment = FindAttachmentBySlotName( slot_name );
886 RemoveProxyPhysics( slot_name_mounted );
887 RemoveProxyPhysics( slot_name );
895 AddProxyPhysics( slot_name_mounted );
900 AddProxyPhysics( slot_name );
907 SetAffectPathgraph(
true,
false );
926 attachment.GetInventory().GetCurrentInventoryLocation( inventory_location );
928 return GetInventory().GetSlotLock( inventory_location.
GetSlot() );
942 string config_path =
"CfgVehicles" +
" " + entity.GetType() +
" " +
"attachments";
943 if (
GetGame().ConfigIsExisting( config_path ) )
984 return super.CanReceiveAttachment(attachment, slotId);
989 int attachment_count = GetInventory().AttachmentCount();
990 if ( attachment_count > 0 )
992 if (
HasBase() && attachment_count == 1 )
1069 if (
HasBase() || GetInventory().AttachmentCount() > 0 )
1098 if ( MemoryPointExists( slot_name +
"_min" ) )
1100 min_max[0] = GetMemoryPointPos( slot_name +
"_min" );
1102 if ( MemoryPointExists( slot_name +
"_max" ) )
1104 min_max[1] = GetMemoryPointPos( slot_name +
"_max" );
1114 center = ModelToWorld( center );
1120 areaDamage.SetExtents( extents[0], extents[1] );
1121 areaDamage.SetAreaPosition( center );
1122 areaDamage.SetAreaOrientation( orientation );
1125 areaDamage.SetHitZones( {
"Torso",
"LeftHand",
"LeftLeg",
"LeftFoot",
"RightHand",
"RightLeg",
"RightFoot" } );
1126 areaDamage.SetAmmoName(
"BarbedWireHit" );
1135 if ( angle_deg != 0 )
1138 orientation[0] = orientation[0] - angle_deg;
1142 if ( MemoryPointExists(
"rotate_axis" ) )
1144 rotate_axis = ModelToWorld( GetMemoryPointPos(
"rotate_axis" ) );
1146 float r_center_x = (
Math.
Cos( angle_deg *
Math.
DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) - (
Math.
Sin( angle_deg *
Math.
DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[0];
1147 float r_center_z = (
Math.
Sin( angle_deg *
Math.
DEG2RAD ) * ( center[0] - rotate_axis[0] ) ) + (
Math.
Cos( angle_deg *
Math.
DEG2RAD ) * ( center[2] - rotate_axis[2] ) ) + rotate_axis[2];
1148 center[0] = r_center_x;
1149 center[2] = r_center_z;
1162 areaDamage.Destroy();
1197 switch ( material_type )
1213 switch ( material_type )
1233 SetHealth(slot_name,
"Health",item.GetHealth());
1280 if (players.Count())
1288 bool excluded =
false;
1289 string partName = part.GetPartName();
1292 foreach (
string exclude : excludes)
1322#ifdef BSB_DEBUG_SPAM
const int AT_DISMANTLE_PART
const int AT_DESTROY_PART
void AddAction(typename actionName)
void RemoveAction(typename actionName)
void AreaDamageManager(EntityAI parent)
void OnPartDismantledClient(string part_name, int action_id)
void SetActionFromSyncData()
void SoundDestroyStart(string part_name)
void SoundBuildStart(string part_name)
void UpdateAttachmentVisuals(string slot_name, bool is_locked)
void CalcDamageAreaRotation(float angle_deg, out vector center, out vector orientation)
void RegisterPartForSync(int part_id)
void SetPartsAfterStoreLoad()
void DestroyConstruction()
string GetDismantleSoundByMaterial(string part_name)
bool IsAttachmentSlotLocked(EntityAI attachment)
void OnPartBuiltClient(string part_name, int action_id)
void RegisterActionForSync(int part_id, int action_id)
void SetPartsFromSyncData()
override string GetInvulnerabilityTypeString()
void CheckForHybridAttachments(EntityAI item, string slot_name)
void GetAttachmentSlots(EntityAI entity, out array< string > attachment_slots)
void OnPartDestroyedClient(string part_name, int action_id)
void UnregisterPartForSync(int part_id)
void bsbDebugSpam(string s)
Construction GetConstruction()
void SoundDismantleStart(string part_name)
ConstructionPart GetConstructionPartById(int id)
class BaseBuildingBase extends ItemBase bsbDebugPrint(string s)
void SetPartFromSyncData(ConstructionPart part)
void UpdateAttachmentPhysics(string slot_name, bool is_locked)
string GetBuildSoundByMaterial(string part_name)
ItemBase CreateConstructionKit()
void ItemFall(vector min, vector max)
Disconnected temporarily.
void SynchronizeBaseState()
void SetBaseState(bool has_base)
bool IsPartBuildInSyncData(int part_id)
const int ECE_PLACE_ON_SURFACE
PlayerSpawnPreset slotName
void Construction(BaseBuildingBase parent)
void DayZPlayerUtils()
cannot be instantiated
string GetLoopFoldSoundset()
ItemSoundHandler GetItemSoundHandler()
bool m_FixDamageSystemInit
void ItemSoundHandler(ItemBase parent)
override void SetLoopInterval(float time)
A particular version of the deferred loop used to not damage players inside vehicles.
override void SetDeferDuration(float time)
override string GetConstructionKitType()
override array< string > OnDebugSpawnBuildExcludes()
Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
override void UpdateVisuals()
override void OnPartBuiltServer(notnull Man player, string part_name, int action_id)
override vector GetKitSpawnPosition()
proto native World GetWorld()
override ScriptCallQueue GetCallQueue(int call_category)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto native void ObjectDelete(Object obj)
Super root of all classes in Enforce script.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Wrapper class for managing sound through SEffectManager.
proto native int GetSlot()
returns slot id if current type is Attachment
static proto native int GetSlotIdFromString(string slot_name)
converts string to slot_id
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
void OnPartDestroyedClient(string part_name, int action_id)
override void EEItemAttached(EntityAI item, string slot_name)
bool CanFoldBaseBuildingObject()
void OnPartDismantledClient(string part_name, int action_id)
void RegisterPartForSync(int part_id)
override string GetFoldSoundset()
void SoundDestroyStart(string part_name)
ref map< string, ref AreaDamageManager > m_DamageTriggers
void SetPartFromSyncData(ConstructionPart part)
const string SOUND_BUILD_WOOD_PLANK
bool MustBeBuiltFromOutside()
Some buildings can only be built from outside.
bool IsAttachmentSlotLocked(string slot_name)
void SetBaseState(bool has_base)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
ref array< string > m_Mountables
void UpdateAttachmentVisuals(string slot_name, bool is_locked)
void OnPartDestroyedServer(Man player, string part_name, int action_id, bool destroyed_by_connected_part=false)
override void EEOnAfterLoad()
bool IsFacingCamera(string selection)
override void EEDelete(EntityAI parent)
void OnSetSlotLock(int slotId, bool locked, bool was_locked)
void UnregisterPartForSync(int part_id)
ItemBase FoldBaseBuildingObject()
override bool CanPutIntoHands(EntityAI parent)
void SetActionFromSyncData()
override void SetActions()
void OnPartDismantledServer(notnull Man player, string part_name, int action_id)
const string ANIMATION_DEPLOYED
override string GetLoopFoldSoundset()
void ItemFall(vector min, vector max)
Disconnected temporarily.
override string GetInvulnerabilityTypeString()
override int GetDamageSystemVersionChange()
bool CheckLevelVerticalDistance(float max_dist, string selection, PlayerBase player)
bool IsAttachmentSlotLocked(EntityAI attachment)
vector GetKitSpawnPosition()
const string SOUND_BUILD_WOOD_STAIRS
override bool CanUseConstructionBuild()
string GetDismantleSoundByMaterial(string part_name)
void DestroyConstructionKit(ItemBase construction_kit)
void DestroyConstruction()
bool CheckSlotVerticalDistance(int slot_id, PlayerBase player)
void SoundBuildStart(string part_name)
override void OnCreatePhysics()
override int GetHideIconMask()
string GetBuildSoundByMaterial(string part_name)
const string SOUND_DISMANTLE_METAL
string GetConstructionKitType()
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
bool CheckMemoryPointVerticalDistance(float max_dist, string selection, PlayerBase player)
override void AfterStoreLoad()
override bool IgnoreOutOfReachCondition()
void OnSynchronizedClient()
void OnPartBuiltClient(string part_name, int action_id)
Construction GetConstruction()
override bool IsPlayerInside(PlayerBase player, string selection)
override bool ShowZonesHealth()
override void EEItemDetached(EntityAI item, string slot_name)
void DestroyAreaDamage(string slot_name)
override void OnVariablesSynchronized()
void SynchronizeBaseState()
override bool CanRemoveFromCargo(EntityAI parent)
const string SOUND_DISMANTLE_WOOD_LOG
void SoundDismantleStart(string part_name)
override bool CanObstruct()
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
void GetAttachmentSlots(EntityAI entity, out array< string > attachment_slots)
override void OnDebugSpawn()
void CreateConstructionKitInHands(notnull PlayerBase player)
ref array< string > m_HybridAttachments
ref Construction m_Construction
bool HasAttachmentsBesidesBase()
override bool CanUseConstruction()
override bool IsTakeable()
float m_ConstructionKitHealth
override bool IsIgnoredByConstruction()
override void InitItemSounds()
bool IsPartBuildInSyncData(int part_id)
void CreateAreaDamage(string slot_name, float rotation_angle=0)
const string SOUND_BUILD_WIRE
void OnPartBuiltServer(notnull Man player, string part_name, int action_id)
const string SOUND_DISMANTLE_WOOD_STAIRS
const string SOUND_BUILD_METAL
void SetPartsFromSyncData()
override bool IsFacingPlayer(PlayerBase player, string selection)
ConstructionPart GetConstructionPartById(int id)
const string SOUND_DISMANTLE_WIRE
void SetPartsAfterStoreLoad()
void CalcDamageAreaRotation(float angle_deg, out vector center, out vector orientation)
void CheckForHybridAttachments(EntityAI item, string slot_name)
array< string > OnDebugSpawnBuildExcludes()
Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare.
bool HasProperDistance(string selection, PlayerBase player)
override bool IsDeployable()
void RegisterActionForSync(int part_id, int action_id)
const string SOUND_DISMANTLE_WOOD_PLANK
void UpdateAttachmentPhysics(string slot_name, bool is_locked)
void ResetActionSyncData()
const string SOUND_BUILD_WOOD_LOG
void HandleItemFalling(ConstructionPart part)
Disconnected temporarily.
ItemBase CreateConstructionKit()
bool PerformRoofCheckForBase(string partName, PlayerBase player, out bool result)
static bool IsBaseBuildingLogEnable()
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native void GetPlayerList(out array< Man > players)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
override string GetDebugName()
Serializer ParamsReadContext
proto native CGame GetGame()
Serializer ParamsWriteContext
proto void PrintToRPT(void var)
Prints content of variable to RPT file (performance warning - each write means fflush!...
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float Max(float x, float y)
Returns bigger of two given values.
static proto float Min(float x, float y)
Returns smaller of two given values.
static proto float Cos(float angle)
Returns cosinus of angle in radians.
static proto float Sin(float angle)
Returns sinus of angle in radians.
static const float DEG2RAD
class JsonUndergroundAreaTriggerData GetPosition
bool Contains(string sample)
Returns true if sample is substring of string.
proto int ToLower()
Changes string to lowercase. Returns length.