DayZ 1.29
DayZ Explorer by KGB
 
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◆ RemoveAllAgents()

override void SpawnItemOnLocation::RemoveAllAgents ( )
protected

См. определение в файле ItemBase.c строка 8885

8890{
8891 override bool CanPutAsAttachment(EntityAI parent)
8892 {
8893 return true;
8894 }
8895};
8896
8898{
8899
8900};
8901
8902//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8903
8904class ItemBase extends InventoryItem
8905{
8909
8911
8912 static int m_DebugActionsMask;
8914 // ============================================
8915 // Variable Manipulation System
8916 // ============================================
8917 // Quantity
8918
8919 float m_VarQuantity;
8920 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8922 int m_VarQuantityMin;
8923 int m_VarQuantityMax;
8924 int m_Count;
8925 float m_VarStackMax;
8926 float m_StoreLoadedQuantity = float.LOWEST;
8927 // Wet
8928 float m_VarWet;
8929 float m_VarWetPrev;//for client to know wetness changed during synchronization
8930 float m_VarWetInit;
8931 float m_VarWetMin;
8932 float m_VarWetMax;
8933 // Cleanness
8934 int m_Cleanness;
8935 int m_CleannessInit;
8936 int m_CleannessMin;
8937 int m_CleannessMax;
8938 // impact sounds
8940 bool m_CanPlayImpactSound = true;
8941 float m_ImpactSpeed;
8943 //
8944 float m_HeatIsolation;
8945 float m_ItemModelLength;
8946 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8948 int m_VarLiquidType;
8949 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8950 int m_QuickBarBonus;
8951 bool m_IsBeingPlaced;
8952 bool m_IsHologram;
8953 bool m_IsTakeable;
8954 bool m_ThrowItemOnDrop;
8957 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8958 bool can_this_be_combined; //Check if item can be combined
8959 bool m_CanThisBeSplit; //Check if item can be split
8960 bool m_IsStoreLoad = false;
8961 bool m_CanShowQuantity;
8962 bool m_HasQuantityBar;
8963 protected bool m_CanBeDigged;
8964 protected bool m_IsResultOfSplit
8965
8966 string m_SoundAttType;
8967 // items color variables
8972 //-------------------------------------------------------
8973
8974 // light source managing
8976
8980
8981 //==============================================
8982 // agent system
8983 private int m_AttachedAgents;
8984
8986 void TransferModifiers(PlayerBase reciever);
8987
8988
8989 // Weapons & suppressors particle effects
8993 ref static map<string, int> m_WeaponTypeToID;
8994 static int m_LastRegisteredWeaponID = 0;
8995
8996 // Overheating effects
8998 float m_OverheatingShots;
8999 ref Timer m_CheckOverheating;
9000 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9001 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9002 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9003 ref array <ref OverheatingParticle> m_OverheatingParticles;
9004
9006 protected bool m_HideSelectionsBySlot;
9007
9008 // Admin Log
9009 PluginAdminLog m_AdminLog;
9010
9011 // misc
9012 ref Timer m_PhysDropTimer;
9013
9014 // Attachment Locking variables
9015 ref array<int> m_CompatibleLocks;
9016 protected int m_LockType;
9017 protected ref EffectSound m_LockingSound;
9018 protected string m_LockSoundSet;
9019
9020 // ItemSoundHandler variables
9021 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9022 protected int m_SoundSyncPlay; // id for sound to play
9023 protected int m_SoundSyncStop; // id for sound to stop
9024 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
9025
9027
9028 //temperature
9029 private float m_TemperaturePerQuantityWeight;
9030
9031 // -------------------------------------------------------------------------
9032 void ItemBase()
9033 {
9034 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9038
9039 if (!g_Game.IsDedicatedServer())
9040 {
9041 if (HasMuzzle())
9042 {
9044
9046 {
9048 }
9049 }
9050
9052 m_ActionsInitialize = false;
9053 }
9054
9055 m_OldLocation = null;
9056
9057 if (g_Game.IsServer())
9058 {
9059 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9060 }
9061
9062 if (ConfigIsExisting("headSelectionsToHide"))
9063 {
9065 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9066 }
9067
9068 m_HideSelectionsBySlot = false;
9069 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9070 {
9071 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9072 }
9073
9074 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9075
9076 m_IsResultOfSplit = false;
9077
9079 }
9080
9081 override void InitItemVariables()
9082 {
9083 super.InitItemVariables();
9084
9085 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9086 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9087 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9088 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9089 m_VarStackMax = ConfigGetFloat("varStackMax");
9090 m_Count = ConfigGetInt("count");
9091
9092 m_CanShowQuantity = ConfigGetBool("quantityShow");
9093 m_HasQuantityBar = ConfigGetBool("quantityBar");
9094
9095 m_CleannessInit = ConfigGetInt("varCleannessInit");
9097 m_CleannessMin = ConfigGetInt("varCleannessMin");
9098 m_CleannessMax = ConfigGetInt("varCleannessMax");
9099
9100 m_WantPlayImpactSound = false;
9101 m_ImpactSpeed = 0.0;
9102
9103 m_VarWetInit = ConfigGetFloat("varWetInit");
9105 m_VarWetMin = ConfigGetFloat("varWetMin");
9106 m_VarWetMax = ConfigGetFloat("varWetMax");
9107
9108 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9109 if (IsLiquidContainer() && GetQuantity() != 0)
9111 m_IsBeingPlaced = false;
9112 m_IsHologram = false;
9113 m_IsTakeable = true;
9114 m_CanBeMovedOverride = false;
9118 m_CanBeDigged = ConfigGetBool("canBeDigged");
9119
9120 m_CompatibleLocks = new array<int>();
9121 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9122 m_LockType = ConfigGetInt("lockType");
9123
9124 //Define if item can be split and set ability to be combined accordingly
9125 m_CanThisBeSplit = false;
9126 can_this_be_combined = false;
9127 if (ConfigIsExisting("canBeSplit"))
9128 {
9129 can_this_be_combined = ConfigGetBool("canBeSplit");
9131 }
9132
9133 m_ItemBehaviour = -1;
9134 if (ConfigIsExisting("itemBehaviour"))
9135 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9136
9137 //RegisterNetSyncVariableInt("m_VariablesMask");
9138 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9139 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9140 RegisterNetSyncVariableInt("m_VarLiquidType");
9141 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9142
9143 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9144 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9145 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9146
9147 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9148 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9149 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9150 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9151
9152 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9153 RegisterNetSyncVariableBool("m_IsTakeable");
9154 RegisterNetSyncVariableBool("m_IsHologram");
9155
9158 {
9159 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9160 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9161 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9162 }
9163
9164 m_LockSoundSet = ConfigGetString("lockSoundSet");
9165
9167 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9168 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9169
9170 m_SoundSyncSlotID = -1;
9171 }
9172
9173 override int GetQuickBarBonus()
9174 {
9175 return m_QuickBarBonus;
9176 }
9177
9178 void InitializeActions()
9179 {
9181 if (!m_InputActionMap)
9182 {
9184 m_InputActionMap = iam;
9185 SetActions();
9187 }
9188 }
9189
9190 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9191 {
9193 {
9194 m_ActionsInitialize = true;
9196 }
9197
9198 actions = m_InputActionMap.Get(action_input_type);
9199 }
9200
9201 void SetActions()
9202 {
9203 AddAction(ActionTakeItem);
9204 AddAction(ActionTakeItemToHands);
9205 AddAction(ActionWorldCraft);
9207 AddAction(ActionAttachWithSwitch);
9208 }
9209
9210 void SetActionAnimOverrides(); // Override action animation for specific item
9211
9212 void AddAction(typename actionName)
9213 {
9214 ActionBase action = ActionManagerBase.GetAction(actionName);
9215
9216 if (!action)
9217 {
9218 Debug.LogError("Action " + actionName + " dosn't exist!");
9219 return;
9220 }
9221
9222 typename ai = action.GetInputType();
9223 if (!ai)
9224 {
9225 m_ActionsInitialize = false;
9226 return;
9227 }
9228
9229 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9230 if (!action_array)
9231 {
9232 action_array = new array<ActionBase_Basic>;
9233 m_InputActionMap.Insert(ai, action_array);
9234 }
9235 if (LogManager.IsActionLogEnable())
9236 {
9237 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9238 }
9239
9240 if (action_array.Find(action) != -1)
9241 {
9242 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9243 }
9244 else
9245 {
9246 action_array.Insert(action);
9247 }
9248 }
9249
9250 void RemoveAction(typename actionName)
9251 {
9252 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9253 ActionBase action = player.GetActionManager().GetAction(actionName);
9254 typename ai = action.GetInputType();
9255 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9256
9257 if (action_array)
9258 {
9259 action_array.RemoveItem(action);
9260 }
9261 }
9262
9263 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9264 // Set -1 for params which should stay in default state
9265 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9266 {
9267 ActionOverrideData overrideData = new ActionOverrideData();
9268 overrideData.m_CommandUID = commandUID;
9269 overrideData.m_CommandUIDProne = commandUIDProne;
9270 overrideData.m_StanceMask = stanceMask;
9271
9272 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9273 if (!actionMap) // create new map of action > overidables map
9274 {
9275 actionMap = new TActionAnimOverrideMap();
9276 m_ItemActionOverrides.Insert(action, actionMap);
9277 }
9278
9279 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9280
9281 }
9282
9283 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9284
9285 ScriptedLightBase GetLight();
9286
9287 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9288 void LoadParticleConfigOnFire(int id)
9289 {
9290 if (!m_OnFireEffect)
9292
9295
9296 string config_to_search = "CfgVehicles";
9297 string muzzle_owner_config;
9298
9299 if (!m_OnFireEffect.Contains(id))
9300 {
9301 if (IsInherited(Weapon))
9302 config_to_search = "CfgWeapons";
9303
9304 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9305
9306 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9307
9308 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9309
9310 if (config_OnFire_subclass_count > 0)
9311 {
9312 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9313
9314 for (int i = 0; i < config_OnFire_subclass_count; i++)
9315 {
9316 string particle_class = "";
9317 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9318 string config_OnFire_entry = config_OnFire_class + particle_class;
9319 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9320 WPOF_array.Insert(WPOF);
9321 }
9322
9323
9324 m_OnFireEffect.Insert(id, WPOF_array);
9325 }
9326 }
9327
9328 if (!m_OnBulletCasingEjectEffect.Contains(id))
9329 {
9330 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9331 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9332
9333 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9334
9335 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9336
9337 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9338 {
9339 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9340
9341 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9342 {
9343 string particle_class2 = "";
9344 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9345 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9346 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9347 WPOBE_array.Insert(WPOBE);
9348 }
9349
9350
9351 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9352 }
9353 }
9354 }
9355
9356 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9358 {
9361
9362 if (!m_OnOverheatingEffect.Contains(id))
9363 {
9364 string config_to_search = "CfgVehicles";
9365
9366 if (IsInherited(Weapon))
9367 config_to_search = "CfgWeapons";
9368
9369 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9370 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9371
9372 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9373 {
9374
9375 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9376
9378 {
9379 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9380 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9381 Error(error);
9382 return;
9383 }
9384
9385 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9386 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9387
9388
9389
9390 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9391 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9392
9393 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9394 {
9395 string particle_class = "";
9396 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9397 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9398 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9399
9400 if (entry_type == CT_CLASS)
9401 {
9402 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9403 WPOOH_array.Insert(WPOF);
9404 }
9405 }
9406
9407
9408 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9409 }
9410 }
9411 }
9412
9413 float GetOverheatingValue()
9414 {
9415 return m_OverheatingShots;
9416 }
9417
9418 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9419 {
9420 if (m_MaxOverheatingValue > 0)
9421 {
9423
9424 if (!m_CheckOverheating)
9426
9428 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9429
9430 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9431 }
9432 }
9433
9434 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9435 {
9437 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9438
9440 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9441
9443 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9444
9446 {
9448 }
9449 }
9450
9452 {
9454 }
9455
9456 void OnOverheatingDecay()
9457 {
9458 if (m_MaxOverheatingValue > 0)
9459 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9460 else
9462
9463 if (m_OverheatingShots <= 0)
9464 {
9467 }
9468 else
9469 {
9470 if (!m_CheckOverheating)
9472
9474 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9475 }
9476
9477 CheckOverheating(this, "", this);
9478 }
9479
9480 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9481 {
9483 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9484 }
9485
9486 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9487 {
9489 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9491 }
9492
9493 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9494 {
9496 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9497 }
9498
9499 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9500 {
9502 m_OverheatingParticles = new array<ref OverheatingParticle>;
9503
9504 OverheatingParticle OP = new OverheatingParticle();
9505 OP.RegisterParticle(p);
9506 OP.SetOverheatingLimitMin(min_heat_coef);
9507 OP.SetOverheatingLimitMax(max_heat_coef);
9508 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9509
9510 m_OverheatingParticles.Insert(OP);
9511 }
9512
9513 float GetOverheatingCoef()
9514 {
9515 if (m_MaxOverheatingValue > 0)
9517
9518 return -1;
9519 }
9520
9522 {
9524 {
9525 float overheat_coef = GetOverheatingCoef();
9526 int count = m_OverheatingParticles.Count();
9527
9528 for (int i = count; i > 0; --i)
9529 {
9530 int id = i - 1;
9531 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9532 Particle p = OP.GetParticle();
9533
9534 float overheat_min = OP.GetOverheatingLimitMin();
9535 float overheat_max = OP.GetOverheatingLimitMax();
9536
9537 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9538 {
9539 if (p)
9540 {
9541 p.Stop();
9542 OP.RegisterParticle(null);
9543 }
9544 }
9545 }
9546 }
9547 }
9548
9550 {
9552 {
9553 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9554 {
9555 int id = i - 1;
9556 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9557
9558 if (OP)
9559 {
9560 Particle p = OP.GetParticle();
9561
9562 if (p)
9563 {
9564 p.Stop();
9565 }
9566
9567 delete OP;
9568 }
9569 }
9570
9571 m_OverheatingParticles.Clear();
9573 }
9574 }
9575
9577 float GetInfectionChance(int system = 0, Param param = null)
9578 {
9579 return 0.0;
9580 }
9581
9582
9583 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9584 {
9585 return 250;//default value
9586 }
9587
9588 float GetFilterDamageRatio()
9589 {
9590 return 0;
9591 }
9592
9594 bool HasMuzzle()
9595 {
9596 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9597 return true;
9598
9599 return false;
9600 }
9601
9603 int GetMuzzleID()
9604 {
9605 if (!m_WeaponTypeToID)
9606 m_WeaponTypeToID = new map<string, int>;
9607
9608 if (m_WeaponTypeToID.Contains(GetType()))
9609 {
9610 return m_WeaponTypeToID.Get(GetType());
9611 }
9612 else
9613 {
9614 // Register new weapon ID
9616 }
9617
9619 }
9620
9627 {
9628 return -1;
9629 }
9630
9631
9632
9633 // -------------------------------------------------------------------------
9634 void ~ItemBase()
9635 {
9636 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9637 {
9638 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9639 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9640
9641 if (r_index >= 0)
9642 {
9643 InventoryLocation r_il = new InventoryLocation;
9644 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9645
9646 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9647 int r_type = r_il.GetType();
9648 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9649 {
9650 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9651 }
9652 else if (r_type == InventoryLocationType.ATTACHMENT)
9653 {
9654 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9655 }
9656
9657 }
9658
9659 player.GetHumanInventory().ClearUserReservedLocation(this);
9660 }
9661
9662 if (m_LockingSound)
9663 SEffectManager.DestroyEffect(m_LockingSound);
9664 }
9665
9666
9667
9668 // -------------------------------------------------------------------------
9669 static int GetDebugActionsMask()
9670 {
9671 return ItemBase.m_DebugActionsMask;
9672 }
9673
9674 static bool HasDebugActionsMask(int mask)
9675 {
9676 return ItemBase.m_DebugActionsMask & mask;
9677 }
9678
9679 static void SetDebugActionsMask(int mask)
9680 {
9681 ItemBase.m_DebugActionsMask = mask;
9682 }
9683
9684 static void AddDebugActionsMask(int mask)
9685 {
9686 ItemBase.m_DebugActionsMask |= mask;
9687 }
9688
9689 static void RemoveDebugActionsMask(int mask)
9690 {
9691 ItemBase.m_DebugActionsMask &= ~mask;
9692 }
9693
9694 static void ToggleDebugActionsMask(int mask)
9695 {
9696 if (HasDebugActionsMask(mask))
9697 {
9699 }
9700 else
9701 {
9702 AddDebugActionsMask(mask);
9703 }
9704 }
9705
9706 // -------------------------------------------------------------------------
9707 void SetCEBasedQuantity()
9708 {
9709 if (GetEconomyProfile())
9710 {
9711 float q_max = GetEconomyProfile().GetQuantityMax();
9712 if (q_max > 0)
9713 {
9714 float q_min = GetEconomyProfile().GetQuantityMin();
9715 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9716
9717 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9718 {
9719 ComponentEnergyManager comp = GetCompEM();
9720 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9721 {
9722 comp.SetEnergy0To1(quantity_randomized);
9723 }
9724 }
9725 else if (HasQuantity())
9726 {
9727 SetQuantityNormalized(quantity_randomized, false);
9728 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9729 }
9730
9731 }
9732 }
9733 }
9734
9736 void LockToParent()
9737 {
9738 EntityAI parent = GetHierarchyParent();
9739
9740 if (parent)
9741 {
9742 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9743 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9744 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9745 }
9746 }
9747
9749 void UnlockFromParent()
9750 {
9751 EntityAI parent = GetHierarchyParent();
9752
9753 if (parent)
9754 {
9755 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9756 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9757 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9758 }
9759 }
9760
9761 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9762 {
9763 /*
9764 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9765 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9766 */
9767 ItemBase item2 = ItemBase.Cast(entity2);
9768
9769 if (g_Game.IsClient())
9770 {
9771 if (ScriptInputUserData.CanStoreInputUserData())
9772 {
9773 ScriptInputUserData ctx = new ScriptInputUserData;
9775 ctx.Write(-1);
9776 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9777 ctx.Write(i1);
9778 ctx.Write(item2);
9779 ctx.Write(use_stack_max);
9780 ctx.Write(-1);
9781 ctx.Send();
9782
9783 if (IsCombineAll(item2, use_stack_max))
9784 {
9785 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9786 }
9787 }
9788 }
9789 else if (!g_Game.IsMultiplayer())
9790 {
9791 CombineItems(item2, use_stack_max);
9792 }
9793 }
9794
9795 bool IsLiquidPresent()
9796 {
9797 return (GetLiquidType() != 0 && HasQuantity());
9798 }
9799
9800 bool IsLiquidContainer()
9801 {
9802 return m_LiquidContainerMask != 0;
9803 }
9804
9806 {
9807 return m_LiquidContainerMask;
9808 }
9809
9810 bool IsBloodContainer()
9811 {
9812 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9813 return false;
9814 }
9815
9816 bool IsNVG()
9817 {
9818 return false;
9819 }
9820
9823 bool IsExplosive()
9824 {
9825 return false;
9826 }
9827
9829 {
9830 return "";
9831 }
9832
9834
9835 bool IsLightSource()
9836 {
9837 return false;
9838 }
9839
9841 {
9842 return true;
9843 }
9844
9845 //--- ACTION CONDITIONS
9846 //direction
9847 bool IsFacingPlayer(PlayerBase player, string selection)
9848 {
9849 return true;
9850 }
9851
9852 bool IsPlayerInside(PlayerBase player, string selection)
9853 {
9854 return true;
9855 }
9856
9857 override bool CanObstruct()
9858 {
9859 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9860 return !player || !IsPlayerInside(player, "");
9861 }
9862
9863 override bool IsBeingPlaced()
9864 {
9865 return m_IsBeingPlaced;
9866 }
9867
9868 void SetIsBeingPlaced(bool is_being_placed)
9869 {
9870 m_IsBeingPlaced = is_being_placed;
9871 if (!is_being_placed)
9873 SetSynchDirty();
9874 }
9875
9876 //server-side
9877 void OnEndPlacement() {}
9878
9879 override bool IsHologram()
9880 {
9881 return m_IsHologram;
9882 }
9883
9884 bool CanBeDigged()
9885 {
9886 return m_CanBeDigged;
9887 }
9888
9890 {
9891 return 1;
9892 }
9893
9894 bool CanMakeGardenplot()
9895 {
9896 return false;
9897 }
9898
9899 void SetIsHologram(bool is_hologram)
9900 {
9901 m_IsHologram = is_hologram;
9902 SetSynchDirty();
9903 }
9904 /*
9905 protected float GetNutritionalEnergy()
9906 {
9907 Edible_Base edible = Edible_Base.Cast(this);
9908 return edible.GetFoodEnergy();
9909 }
9910
9911 protected float GetNutritionalWaterContent()
9912 {
9913 Edible_Base edible = Edible_Base.Cast(this);
9914 return edible.GetFoodWater();
9915 }
9916
9917 protected float GetNutritionalIndex()
9918 {
9919 Edible_Base edible = Edible_Base.Cast(this);
9920 return edible.GetFoodNutritionalIndex();
9921 }
9922
9923 protected float GetNutritionalFullnessIndex()
9924 {
9925 Edible_Base edible = Edible_Base.Cast(this);
9926 return edible.GetFoodTotalVolume();
9927 }
9928
9929 protected float GetNutritionalToxicity()
9930 {
9931 Edible_Base edible = Edible_Base.Cast(this);
9932 return edible.GetFoodToxicity();
9933
9934 }
9935 */
9936
9937
9938 // -------------------------------------------------------------------------
9939 override void OnMovedInsideCargo(EntityAI container)
9940 {
9941 super.OnMovedInsideCargo(container);
9942
9943 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9944 }
9945
9946 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9947 {
9948 super.EEItemLocationChanged(oldLoc, newLoc);
9949
9950 PlayerBase newPlayer = null;
9951 PlayerBase oldPlayer = null;
9952
9953 if (newLoc.GetParent())
9954 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9955
9956 if (oldLoc.GetParent())
9957 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9958
9959 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9960 {
9961 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9962
9963 if (rIndex >= 0)
9964 {
9965 InventoryLocation rIl = new InventoryLocation;
9966 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9967
9968 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9969 int rType = rIl.GetType();
9970 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9971 {
9972 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9973 }
9974 else if (rType == InventoryLocationType.ATTACHMENT)
9975 {
9976 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9977 }
9978
9979 }
9980 }
9981
9982 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9983 {
9984 if (newPlayer)
9985 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9986
9987 if (newPlayer == oldPlayer)
9988 {
9989 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9990 {
9991 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9992 {
9993 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9994 {
9995 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9996 }
9997 }
9998 else
9999 {
10000 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10001 }
10002 }
10003
10004 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10005 {
10006 int type = oldLoc.GetType();
10007 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10008 {
10009 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10010 }
10011 else if (type == InventoryLocationType.ATTACHMENT)
10012 {
10013 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10014 }
10015 }
10016 if (!m_OldLocation)
10017 {
10018 m_OldLocation = new InventoryLocation;
10019 }
10020 m_OldLocation.Copy(oldLoc);
10021 }
10022 else
10023 {
10024 if (m_OldLocation)
10025 {
10026 m_OldLocation.Reset();
10027 }
10028 }
10029
10030 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
10031 }
10032 else
10033 {
10034 if (newPlayer)
10035 {
10036 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10037 if (resIndex >= 0)
10038 {
10039 InventoryLocation il = new InventoryLocation;
10040 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
10041 ItemBase it = ItemBase.Cast(il.GetItem());
10042 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
10043 int rel_type = il.GetType();
10044 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10045 {
10046 il.GetParent().GetOnReleaseLock().Invoke(it);
10047 }
10048 else if (rel_type == InventoryLocationType.ATTACHMENT)
10049 {
10050 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10051 }
10052 //it.GetOnReleaseLock().Invoke(it);
10053 }
10054 }
10055 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10056 {
10057 //ThrowPhysically(oldPlayer, vector.Zero);
10058 m_ThrowItemOnDrop = false;
10059 }
10060
10061 if (m_OldLocation)
10062 {
10063 m_OldLocation.Reset();
10064 }
10065 }
10066
10067 if (oldLoc.GetType() == InventoryLocationType.TEMP)
10068 {
10069 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
10070 }
10071
10072 if (newLoc.GetType() == InventoryLocationType.TEMP)
10073 {
10074 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
10075 }
10076 }
10077
10078 override void EOnContact(IEntity other, Contact extra)
10079 {
10081 {
10082 int liquidType = -1;
10083 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10084 if (impactSpeed > 0.0)
10085 {
10086 m_ImpactSpeed = impactSpeed;
10087 #ifndef SERVER
10088 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10089 #else
10090 m_WantPlayImpactSound = true;
10091 SetSynchDirty();
10092 #endif
10093 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10094 }
10095 }
10096
10097 #ifdef SERVER
10098 if (GetCompEM() && GetCompEM().IsPlugged())
10099 {
10100 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10101 GetCompEM().UnplugThis();
10102 }
10103 #endif
10104 }
10105
10106 void RefreshPhysics();
10107
10108 override void OnCreatePhysics()
10109 {
10111 }
10112
10113 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10114 {
10115
10116 }
10117 // -------------------------------------------------------------------------
10118 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10119 {
10120 super.OnItemLocationChanged(old_owner, new_owner);
10121
10122 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10123 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10124
10125 if (!relatedPlayer && playerNew)
10126 relatedPlayer = playerNew;
10127
10128 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10129 {
10130 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10131 if (actionMgr)
10132 {
10133 ActionBase currentAction = actionMgr.GetRunningAction();
10134 if (currentAction)
10135 currentAction.OnItemLocationChanged(this);
10136 }
10137 }
10138
10139 Man ownerPlayerOld = null;
10140 Man ownerPlayerNew = null;
10141
10142 if (old_owner)
10143 {
10144 if (old_owner.IsMan())
10145 {
10146 ownerPlayerOld = Man.Cast(old_owner);
10147 }
10148 else
10149 {
10150 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10151 }
10152 }
10153 else
10154 {
10155 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10156 {
10157 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10158
10159 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10160 {
10161 GetCompEM().UnplugThis();
10162 }
10163 }
10164 }
10165
10166 if (new_owner)
10167 {
10168 if (new_owner.IsMan())
10169 {
10170 ownerPlayerNew = Man.Cast(new_owner);
10171 }
10172 else
10173 {
10174 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10175 }
10176 }
10177
10178 if (ownerPlayerOld != ownerPlayerNew)
10179 {
10180 if (ownerPlayerOld)
10181 {
10182 array<EntityAI> subItemsExit = new array<EntityAI>;
10183 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10184 for (int i = 0; i < subItemsExit.Count(); i++)
10185 {
10186 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10187 itemExit.OnInventoryExit(ownerPlayerOld);
10188 }
10189 }
10190
10191 if (ownerPlayerNew)
10192 {
10193 array<EntityAI> subItemsEnter = new array<EntityAI>;
10194 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10195 for (int j = 0; j < subItemsEnter.Count(); j++)
10196 {
10197 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10198 itemEnter.OnInventoryEnter(ownerPlayerNew);
10199 }
10200 }
10201 }
10202 else if (ownerPlayerNew != null)
10203 {
10204 PlayerBase nplayer;
10205 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10206 {
10207 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10208 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10209 for (int k = 0; k < subItemsUpdate.Count(); k++)
10210 {
10211 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10212 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10213 }
10214 }
10215 }
10216
10217 if (old_owner)
10218 old_owner.OnChildItemRemoved(this);
10219 if (new_owner)
10220 new_owner.OnChildItemReceived(this);
10221 }
10222
10223 // -------------------------------------------------------------------------------
10224 override void EEDelete(EntityAI parent)
10225 {
10226 super.EEDelete(parent);
10227 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10228 if (player)
10229 {
10230 OnInventoryExit(player);
10231
10232 if (player.IsAlive())
10233 {
10234 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10235 if (r_index >= 0)
10236 {
10237 InventoryLocation r_il = new InventoryLocation;
10238 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10239
10240 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10241 int r_type = r_il.GetType();
10242 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10243 {
10244 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10245 }
10246 else if (r_type == InventoryLocationType.ATTACHMENT)
10247 {
10248 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10249 }
10250
10251 }
10252
10253 player.RemoveQuickBarEntityShortcut(this);
10254 }
10255 }
10256 }
10257 // -------------------------------------------------------------------------------
10258 override void EEKilled(Object killer)
10259 {
10260 super.EEKilled(killer);
10261
10263 if (killer && killer.IsFireplace() && CanExplodeInFire())
10264 {
10265 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10266 {
10267 if (IsMagazine())
10268 {
10269 if (Magazine.Cast(this).GetAmmoCount() > 0)
10270 {
10271 ExplodeAmmo();
10272 }
10273 }
10274 else
10275 {
10276 Explode(DamageType.EXPLOSION);
10277 }
10278 }
10279 }
10280 }
10281
10282 override void OnWasAttached(EntityAI parent, int slot_id)
10283 {
10284 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10285
10286 super.OnWasAttached(parent, slot_id);
10287
10288 if (HasQuantity())
10289 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10290
10291 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10292 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10293 }
10294
10295 override void OnWasDetached(EntityAI parent, int slot_id)
10296 {
10297 super.OnWasDetached(parent, slot_id);
10298
10299 if (HasQuantity())
10300 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10301
10302 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10303 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10304 }
10305
10306 override string ChangeIntoOnAttach(string slot)
10307 {
10308 int idx;
10309 TStringArray inventory_slots = new TStringArray;
10310 TStringArray attach_types = new TStringArray;
10311
10312 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10313 if (inventory_slots.Count() < 1) //is string
10314 {
10315 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10316 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10317 }
10318 else //is array
10319 {
10320 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10321 }
10322
10323 idx = inventory_slots.Find(slot);
10324 if (idx < 0)
10325 return "";
10326
10327 return attach_types.Get(idx);
10328 }
10329
10330 override string ChangeIntoOnDetach()
10331 {
10332 int idx = -1;
10333 string slot;
10334
10335 TStringArray inventory_slots = new TStringArray;
10336 TStringArray detach_types = new TStringArray;
10337
10338 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10339 if (inventory_slots.Count() < 1) //is string
10340 {
10341 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10342 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10343 }
10344 else //is array
10345 {
10346 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10347 if (detach_types.Count() < 1)
10348 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10349 }
10350
10351 for (int i = 0; i < inventory_slots.Count(); i++)
10352 {
10353 slot = inventory_slots.Get(i);
10354 }
10355
10356 if (slot != "")
10357 {
10358 if (detach_types.Count() == 1)
10359 idx = 0;
10360 else
10361 idx = inventory_slots.Find(slot);
10362 }
10363 if (idx < 0)
10364 return "";
10365
10366 return detach_types.Get(idx);
10367 }
10368
10369 void ExplodeAmmo()
10370 {
10371 //timer
10372 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10373
10374 //min/max time
10375 float min_time = 1;
10376 float max_time = 3;
10377 float delay = Math.RandomFloat(min_time, max_time);
10378
10379 explode_timer.Run(delay, this, "DoAmmoExplosion");
10380 }
10381
10382 void DoAmmoExplosion()
10383 {
10384 Magazine magazine = Magazine.Cast(this);
10385 int pop_sounds_count = 6;
10386 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10387
10388 //play sound
10389 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10390 string sound_name = pop_sounds[ sound_idx ];
10391 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10392
10393 //remove ammo count
10394 magazine.ServerAddAmmoCount(-1);
10395
10396 //if condition then repeat -> ExplodeAmmo
10397 float min_temp_to_explode = 100; //min temperature for item to explode
10398
10399 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10400 {
10401 ExplodeAmmo();
10402 }
10403 }
10404
10405 // -------------------------------------------------------------------------------
10406 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10407 {
10408 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10409
10410 const int CHANCE_DAMAGE_CARGO = 4;
10411 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10412 const int CHANCE_DAMAGE_NOTHING = 2;
10413
10414 if (IsClothing() || IsContainer() || IsItemTent())
10415 {
10416 float dmg = damageResult.GetDamage("","Health") * -0.5;
10417 int chances;
10418 int rnd;
10419
10420 if (GetInventory().GetCargo())
10421 {
10422 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10423 rnd = Math.RandomInt(0,chances);
10424
10425 if (rnd < CHANCE_DAMAGE_CARGO)
10426 {
10427 DamageItemInCargo(dmg);
10428 }
10429 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10430 {
10432 }
10433 }
10434 else
10435 {
10436 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10437 rnd = Math.RandomInt(0,chances);
10438
10439 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10440 {
10442 }
10443 }
10444 }
10445 }
10446
10447 bool DamageItemInCargo(float damage)
10448 {
10449 CargoBase cargo = GetInventory().GetCargo();
10450 if (cargo)
10451 {
10452 int item_count = cargo.GetItemCount();
10453 if (item_count > 0)
10454 {
10455 int random_pick = Math.RandomInt(0, item_count);
10456 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10457 if (!item.IsExplosive())
10458 {
10459 item.AddHealth("","",damage);
10460 return true;
10461 }
10462 }
10463 }
10464 return false;
10465 }
10466
10467 bool DamageItemAttachments(float damage)
10468 {
10469 GameInventory inventory = GetInventory();
10470 int attachment_count = inventory.AttachmentCount();
10471 if (attachment_count > 0)
10472 {
10473 int random_pick = Math.RandomInt(0, attachment_count);
10474 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10475 if (!attachment.IsExplosive())
10476 {
10477 attachment.AddHealth("","",damage);
10478 return true;
10479 }
10480 }
10481 return false;
10482 }
10483
10484 override bool IsSplitable()
10485 {
10486 return m_CanThisBeSplit;
10487 }
10488 //----------------
10489 override bool CanBeSplit()
10490 {
10491 if (IsSplitable() && (GetQuantity() > 1))
10492 return GetInventory().CanRemoveEntity();
10493
10494 return false;
10495 }
10496
10497 protected bool ShouldSplitQuantity(float quantity)
10498 {
10499 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10500 if (!IsSplitable())
10501 return false;
10502
10503 // nothing to split?
10504 if (GetQuantity() <= 1)
10505 return false;
10506
10507 // check if we should re-use the item instead of creating a new copy?
10508 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10509 int delta = GetQuantity() - quantity;
10510 if (delta == 0)
10511 return false;
10512
10513 // valid to split
10514 return true;
10515 }
10516
10517 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10518 {
10519 if (g_Game.IsClient())
10520 {
10521 if (ScriptInputUserData.CanStoreInputUserData())
10522 {
10523 ScriptInputUserData ctx = new ScriptInputUserData;
10525 ctx.Write(1);
10526 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10527 ctx.Write(i1);
10528 ctx.Write(destination_entity);
10529 ctx.Write(true);
10530 ctx.Write(slot_id);
10531 ctx.Send();
10532 }
10533 }
10534 else if (!g_Game.IsMultiplayer())
10535 {
10536 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10537 }
10538 }
10539
10540 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10541 {
10542 float split_quantity_new;
10543 ItemBase new_item;
10544 float quantity = GetQuantity();
10545 float stack_max = GetTargetQuantityMax(slot_id);
10546 InventoryLocation loc = new InventoryLocation;
10547
10548 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10549 {
10550 if (stack_max <= GetQuantity())
10551 split_quantity_new = stack_max;
10552 else
10553 split_quantity_new = GetQuantity();
10554
10555 if (ShouldSplitQuantity(split_quantity_new))
10556 {
10557 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10558 if (new_item)
10559 {
10560 new_item.SetResultOfSplit(true);
10561 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10562 AddQuantity(-split_quantity_new, false, true);
10563 new_item.SetQuantity(split_quantity_new, false, true);
10564 }
10565 }
10566 }
10567 else if (destination_entity && slot_id == -1)
10568 {
10569 if (quantity > stack_max)
10570 split_quantity_new = stack_max;
10571 else
10572 split_quantity_new = quantity;
10573
10574 if (ShouldSplitQuantity(split_quantity_new))
10575 {
10576 GameInventory destinationInventory = destination_entity.GetInventory();
10577 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10578 {
10579 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10580 new_item = ItemBase.Cast(o);
10581 }
10582
10583 if (new_item)
10584 {
10585 new_item.SetResultOfSplit(true);
10586 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10587 AddQuantity(-split_quantity_new, false, true);
10588 new_item.SetQuantity(split_quantity_new, false, true);
10589 }
10590 }
10591 }
10592 else
10593 {
10594 if (stack_max != 0)
10595 {
10596 if (stack_max < GetQuantity())
10597 {
10598 split_quantity_new = GetQuantity() - stack_max;
10599 }
10600
10601 if (split_quantity_new == 0)
10602 {
10603 if (!g_Game.IsMultiplayer())
10604 player.PhysicalPredictiveDropItem(this);
10605 else
10606 player.ServerDropEntity(this);
10607 return;
10608 }
10609
10610 if (ShouldSplitQuantity(split_quantity_new))
10611 {
10612 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10613
10614 if (new_item)
10615 {
10616 new_item.SetResultOfSplit(true);
10617 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10618 SetQuantity(split_quantity_new, false, true);
10619 new_item.SetQuantity(stack_max, false, true);
10620 new_item.PlaceOnSurface();
10621 }
10622 }
10623 }
10624 }
10625 }
10626
10627 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10628 {
10629 float split_quantity_new;
10630 ItemBase new_item;
10631 float quantity = GetQuantity();
10632 float stack_max = GetTargetQuantityMax(slot_id);
10633 InventoryLocation loc = new InventoryLocation;
10634
10635 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10636 {
10637 if (stack_max <= GetQuantity())
10638 split_quantity_new = stack_max;
10639 else
10640 split_quantity_new = GetQuantity();
10641
10642 if (ShouldSplitQuantity(split_quantity_new))
10643 {
10644 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10645 if (new_item)
10646 {
10647 new_item.SetResultOfSplit(true);
10648 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10649 AddQuantity(-split_quantity_new, false, true);
10650 new_item.SetQuantity(split_quantity_new, false, true);
10651 }
10652 }
10653 }
10654 else if (destination_entity && slot_id == -1)
10655 {
10656 if (quantity > stack_max)
10657 split_quantity_new = stack_max;
10658 else
10659 split_quantity_new = quantity;
10660
10661 if (ShouldSplitQuantity(split_quantity_new))
10662 {
10663 GameInventory destinationInventory = destination_entity.GetInventory();
10664 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10665 {
10666 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10667 new_item = ItemBase.Cast(o);
10668 }
10669
10670 if (new_item)
10671 {
10672 new_item.SetResultOfSplit(true);
10673 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10674 AddQuantity(-split_quantity_new, false, true);
10675 new_item.SetQuantity(split_quantity_new, false, true);
10676 }
10677 }
10678 }
10679 else
10680 {
10681 if (stack_max != 0)
10682 {
10683 if (stack_max < GetQuantity())
10684 {
10685 split_quantity_new = GetQuantity() - stack_max;
10686 }
10687
10688 if (ShouldSplitQuantity(split_quantity_new))
10689 {
10690 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10691
10692 if (new_item)
10693 {
10694 new_item.SetResultOfSplit(true);
10695 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10696 SetQuantity(split_quantity_new, false, true);
10697 new_item.SetQuantity(stack_max, false, true);
10698 new_item.PlaceOnSurface();
10699 }
10700 }
10701 }
10702 }
10703 }
10704
10705 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10706 {
10707 if (g_Game.IsClient())
10708 {
10709 if (ScriptInputUserData.CanStoreInputUserData())
10710 {
10711 ScriptInputUserData ctx = new ScriptInputUserData;
10713 ctx.Write(4);
10714 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10715 ctx.Write(thiz);
10716 dst.WriteToContext(ctx);
10717 ctx.Send();
10718 }
10719 }
10720 else if (!g_Game.IsMultiplayer())
10721 {
10723 }
10724 }
10725
10726 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10727 {
10728 if (g_Game.IsClient())
10729 {
10730 if (ScriptInputUserData.CanStoreInputUserData())
10731 {
10732 ScriptInputUserData ctx = new ScriptInputUserData;
10734 ctx.Write(2);
10735 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10736 ctx.Write(dummy);
10737 ctx.Write(destination_entity);
10738 ctx.Write(true);
10739 ctx.Write(idx);
10740 ctx.Write(row);
10741 ctx.Write(col);
10742 ctx.Send();
10743 }
10744 }
10745 else if (!g_Game.IsMultiplayer())
10746 {
10747 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10748 }
10749 }
10750
10751 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10752 {
10754 }
10755
10756 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10757 {
10758 float quantity = GetQuantity();
10759 float split_quantity_new;
10760 ItemBase new_item;
10761 if (dst.IsValid())
10762 {
10763 int slot_id = dst.GetSlot();
10764 float stack_max = GetTargetQuantityMax(slot_id);
10765
10766 if (quantity > stack_max)
10767 split_quantity_new = stack_max;
10768 else
10769 split_quantity_new = quantity;
10770
10771 if (ShouldSplitQuantity(split_quantity_new))
10772 {
10773 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10774
10775 if (new_item)
10776 {
10777 new_item.SetResultOfSplit(true);
10778 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10779 AddQuantity(-split_quantity_new, false, true);
10780 new_item.SetQuantity(split_quantity_new, false, true);
10781 }
10782
10783 return new_item;
10784 }
10785 }
10786
10787 return null;
10788 }
10789
10790 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10791 {
10792 float quantity = GetQuantity();
10793 float split_quantity_new;
10794 ItemBase new_item;
10795 if (destination_entity)
10796 {
10797 float stackable = GetTargetQuantityMax();
10798 if (quantity > stackable)
10799 split_quantity_new = stackable;
10800 else
10801 split_quantity_new = quantity;
10802
10803 if (ShouldSplitQuantity(split_quantity_new))
10804 {
10805 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10806 if (new_item)
10807 {
10808 new_item.SetResultOfSplit(true);
10809 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10810 AddQuantity(-split_quantity_new, false, true);
10811 new_item.SetQuantity(split_quantity_new, false, true);
10812 }
10813 }
10814 }
10815 }
10816
10817 void SplitIntoStackMaxHandsClient(PlayerBase player)
10818 {
10819 if (g_Game.IsClient())
10820 {
10821 if (ScriptInputUserData.CanStoreInputUserData())
10822 {
10823 ScriptInputUserData ctx = new ScriptInputUserData;
10825 ctx.Write(3);
10826 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10827 ctx.Write(i1);
10828 ItemBase destination_entity = this;
10829 ctx.Write(destination_entity);
10830 ctx.Write(true);
10831 ctx.Write(0);
10832 ctx.Send();
10833 }
10834 }
10835 else if (!g_Game.IsMultiplayer())
10836 {
10837 SplitIntoStackMaxHands(player);
10838 }
10839 }
10840
10841 void SplitIntoStackMaxHands(PlayerBase player)
10842 {
10843 float quantity = GetQuantity();
10844 float split_quantity_new;
10845 ref ItemBase new_item;
10846 if (player)
10847 {
10848 float stackable = GetTargetQuantityMax();
10849 if (quantity > stackable)
10850 split_quantity_new = stackable;
10851 else
10852 split_quantity_new = quantity;
10853
10854 if (ShouldSplitQuantity(split_quantity_new))
10855 {
10856 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10857 new_item = ItemBase.Cast(in_hands);
10858 if (new_item)
10859 {
10860 new_item.SetResultOfSplit(true);
10861 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10862 AddQuantity(-split_quantity_new, false, true);
10863 new_item.SetQuantity(split_quantity_new, false, true);
10864 }
10865 }
10866 }
10867 }
10868
10869 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10870 {
10871 float quantity = GetQuantity();
10872 float split_quantity_new = Math.Floor(quantity * 0.5);
10873
10874 if (!ShouldSplitQuantity(split_quantity_new))
10875 return;
10876
10877 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10878
10879 if (new_item)
10880 {
10881 if (new_item.GetQuantityMax() < split_quantity_new)
10882 {
10883 split_quantity_new = new_item.GetQuantityMax();
10884 }
10885
10886 new_item.SetResultOfSplit(true);
10887 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10888
10889 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10890 {
10891 AddQuantity(-1, false, true);
10892 new_item.SetQuantity(1, false, true);
10893 }
10894 else
10895 {
10896 AddQuantity(-split_quantity_new, false, true);
10897 new_item.SetQuantity(split_quantity_new, false, true);
10898 }
10899 }
10900 }
10901
10902 void SplitItem(PlayerBase player)
10903 {
10904 float quantity = GetQuantity();
10905 float split_quantity_new = Math.Floor(quantity / 2);
10906
10907 if (!ShouldSplitQuantity(split_quantity_new))
10908 return;
10909
10910 InventoryLocation invloc = new InventoryLocation;
10911 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10912
10913 ItemBase new_item;
10914 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10915
10916 if (new_item)
10917 {
10918 if (new_item.GetQuantityMax() < split_quantity_new)
10919 {
10920 split_quantity_new = new_item.GetQuantityMax();
10921 }
10922 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10923 {
10924 AddQuantity(-1, false, true);
10925 new_item.SetQuantity(1, false, true);
10926 }
10927 else if (split_quantity_new > 1)
10928 {
10929 AddQuantity(-split_quantity_new, false, true);
10930 new_item.SetQuantity(split_quantity_new, false, true);
10931 }
10932 }
10933 }
10934
10936 void OnQuantityChanged(float delta)
10937 {
10938 SetWeightDirty();
10939 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10940
10941 if (parent)
10942 parent.OnAttachmentQuantityChangedEx(this, delta);
10943
10944 if (IsLiquidContainer())
10945 {
10946 if (GetQuantityNormalized() <= 0.0)
10947 {
10949 }
10950 else if (GetLiquidType() == LIQUID_NONE)
10951 {
10952 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10954 }
10955 }
10956 }
10957
10960 {
10961 // insert code here
10962 }
10963
10965 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10966 {
10968 }
10969
10970 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10971 {
10972 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10973
10974 if (g_Game.IsServer())
10975 {
10976 if (newLevel == GameConstants.STATE_RUINED)
10977 {
10979 EntityAI parent = GetHierarchyParent();
10980 if (parent && parent.IsFireplace())
10981 {
10982 CargoBase cargo = GetInventory().GetCargo();
10983 if (cargo)
10984 {
10985 for (int i = 0; i < cargo.GetItemCount(); ++i)
10986 {
10987 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10988 }
10989 }
10990 }
10991 }
10992
10993 if (IsResultOfSplit())
10994 {
10995 // reset the splitting result flag, return to normal item behavior
10996 SetResultOfSplit(false);
10997 return;
10998 }
10999
11000 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11001 {
11002 SetCleanness(0);//unclean the item upon damage dealt
11003 }
11004 }
11005 }
11006
11007 // just the split? TODO: verify
11008 override void OnRightClick()
11009 {
11010 super.OnRightClick();
11011
11012 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
11013 {
11014 if (g_Game.IsClient())
11015 {
11016 if (ScriptInputUserData.CanStoreInputUserData())
11017 {
11018 EntityAI root = GetHierarchyRoot();
11019 Man playerOwner = GetHierarchyRootPlayer();
11020 InventoryLocation dst = new InventoryLocation;
11021
11022 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
11023 if (!playerOwner && root && root == this)
11024 {
11026 }
11027 else
11028 {
11029 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
11030 GetInventory().GetCurrentInventoryLocation(dst);
11031 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
11032 {
11033 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
11034 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
11035 {
11037 }
11038 else
11039 {
11040 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11041 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11042 this shouldnt cause issues within this scope*/
11043 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11044 {
11046 }
11047 else
11048 {
11049 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11050 }
11051 }
11052 }
11053 }
11054
11055 ScriptInputUserData ctx = new ScriptInputUserData;
11057 ctx.Write(4);
11058 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11059 ctx.Write(thiz);
11060 dst.WriteToContext(ctx);
11061 ctx.Write(true); // dummy
11062 ctx.Send();
11063 }
11064 }
11065 else if (!g_Game.IsMultiplayer())
11066 {
11067 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
11068 }
11069 }
11070 }
11071
11072 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
11073 {
11074 if (root)
11075 {
11076 vector m4[4];
11077 root.GetTransform(m4);
11078 dst.SetGround(this, m4);
11079 }
11080 else
11081 {
11082 GetInventory().GetCurrentInventoryLocation(dst);
11083 }
11084 }
11085
11086 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11087 {
11088 //TODO: delete check zero quantity check after fix double posts hands fsm events
11089 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11090 return false;
11091
11092 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11093 return false;
11094
11095 //can_this_be_combined = ConfigGetBool("canBeSplit");
11097 return false;
11098
11099
11100 Magazine mag = Magazine.Cast(this);
11101 if (mag)
11102 {
11103 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11104 return false;
11105
11106 if (stack_max_limit)
11107 {
11108 Magazine other_mag = Magazine.Cast(other_item);
11109 if (other_item)
11110 {
11111 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11112 return false;
11113 }
11114
11115 }
11116 }
11117 else
11118 {
11119 //TODO: delete check zero quantity check after fix double posts hands fsm events
11120 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11121 return false;
11122
11123 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11124 return false;
11125 }
11126
11127 PlayerBase player = null;
11128 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11129 {
11130 if (player.GetInventory().HasAttachment(this))
11131 return false;
11132
11133 if (player.IsItemsToDelete())
11134 return false;
11135 }
11136
11137 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11138 return false;
11139
11140 int slotID;
11141 string slotName;
11142 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11143 return false;
11144
11145 return true;
11146 }
11147
11148 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11149 {
11150 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11151 }
11152
11153 bool IsResultOfSplit()
11154 {
11155 return m_IsResultOfSplit;
11156 }
11157
11158 void SetResultOfSplit(bool value)
11159 {
11160 m_IsResultOfSplit = value;
11161 }
11162
11163 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11164 {
11165 return ComputeQuantityUsedEx(other_item, use_stack_max);
11166 }
11167
11168 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11169 {
11170 float other_item_quantity = other_item.GetQuantity();
11171 float this_free_space;
11172
11173 float stack_max = GetQuantityMax();
11174
11175 this_free_space = stack_max - GetQuantity();
11176
11177 if (other_item_quantity > this_free_space)
11178 {
11179 return this_free_space;
11180 }
11181 else
11182 {
11183 return other_item_quantity;
11184 }
11185 }
11186
11187 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11188 {
11189 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11190 }
11191
11192 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11193 {
11194 if (!CanBeCombined(other_item, false))
11195 return;
11196
11197 if (!IsMagazine() && other_item)
11198 {
11199 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11200 if (quantity_used != 0)
11201 {
11202 float hp1 = GetHealth01("","");
11203 float hp2 = other_item.GetHealth01("","");
11204 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11205 hpResult = hpResult / (GetQuantity() + quantity_used);
11206
11207 hpResult *= GetMaxHealth();
11208 Math.Round(hpResult);
11209 SetHealth("", "Health", hpResult);
11210
11211 AddQuantity(quantity_used);
11212 other_item.AddQuantity(-quantity_used);
11213 }
11214 }
11215 OnCombine(other_item);
11216 }
11217
11218 void OnCombine(ItemBase other_item)
11219 {
11220 #ifdef SERVER
11221 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11222 GetHierarchyParent().IncreaseLifetimeUp();
11223 #endif
11224 };
11225
11226 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11227 {
11228 PlayerBase p = PlayerBase.Cast(player);
11229
11230 array<int> recipesIds = p.m_Recipes;
11231 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11232 if (moduleRecipesManager)
11233 {
11234 EntityAI itemInHands = player.GetEntityInHands();
11235 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11236 }
11237
11238 for (int i = 0;i < recipesIds.Count(); i++)
11239 {
11240 int key = recipesIds.Get(i);
11241 string recipeName = moduleRecipesManager.GetRecipeName(key);
11242 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11243 }
11244 }
11245
11246 // -------------------------------------------------------------------------
11247 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11248 {
11249 super.GetDebugActions(outputList);
11250
11251 //quantity
11252 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11253 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11254 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11255 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11256 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11257
11258 //health
11259 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11260 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11261 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11262 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11263 //temperature
11264 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11265 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11266 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11267 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11268
11269 //wet
11270 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11271 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11272 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11273
11274 //liquidtype
11275 if (IsLiquidContainer())
11276 {
11277 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11278 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11279 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11280 }
11281
11282 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11283 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11284
11285 // watch
11286 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11287 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11288 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11289
11290 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11291
11292 InventoryLocation loc = new InventoryLocation();
11293 GetInventory().GetCurrentInventoryLocation(loc);
11294 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11295 {
11296 if (Gizmo_IsSupported())
11297 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11298 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11299 }
11300
11301 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11302 }
11303
11304 // -------------------------------------------------------------------------
11305 // -------------------------------------------------------------------------
11306 // -------------------------------------------------------------------------
11307 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11308 {
11309 super.OnAction(action_id, player, ctx);
11310
11311 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11312 {
11313 switch (action_id)
11314 {
11315 case EActions.GIZMO_OBJECT:
11316 if (GetGizmoApi())
11317 GetGizmoApi().SelectObject(this);
11318 return true;
11319 case EActions.GIZMO_PHYSICS:
11320 if (GetGizmoApi())
11321 GetGizmoApi().SelectPhysics(GetPhysics());
11322 return true;
11323 }
11324 }
11325
11326 if (g_Game.IsServer())
11327 {
11328 switch (action_id)
11329 {
11330 case EActions.DELETE:
11331 Delete();
11332 return true;
11333 }
11334 }
11335
11336 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11337 {
11338 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11339 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11340 PlayerBase p = PlayerBase.Cast(player);
11341 if (EActions.RECIPES_RANGE_START < 1000)
11342 {
11343 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11344 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11345 }
11346 }
11347 #ifndef SERVER
11348 else if (action_id == EActions.WATCH_PLAYER)
11349 {
11350 PluginDeveloper.SetDeveloperItemClientEx(player);
11351 }
11352 #endif
11353 if (g_Game.IsServer())
11354 {
11355 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11356 {
11357 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11358 OnDebugButtonPressServer(id + 1);
11359 }
11360
11361 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11362 {
11363 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11364 InsertAgent(agent_id,100);
11365 }
11366
11367 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11368 {
11369 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11370 RemoveAgent(agent_id2);
11371 }
11372
11373 else if (action_id == EActions.ADD_QUANTITY)
11374 {
11375 if (IsMagazine())
11376 {
11377 Magazine mag = Magazine.Cast(this);
11378 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11379 }
11380 else
11381 {
11382 AddQuantity(GetQuantityMax() * 0.2);
11383 }
11384
11385 if (m_EM)
11386 {
11387 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11388 }
11389 //PrintVariables();
11390 }
11391
11392 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11393 {
11394 if (IsMagazine())
11395 {
11396 Magazine mag2 = Magazine.Cast(this);
11397 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11398 }
11399 else
11400 {
11401 AddQuantity(- GetQuantityMax() * 0.2);
11402 }
11403 if (m_EM)
11404 {
11405 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11406 }
11407 //PrintVariables();
11408 }
11409
11410 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11411 {
11412 SetQuantity(0);
11413
11414 if (m_EM)
11415 {
11416 m_EM.SetEnergy(0);
11417 }
11418 }
11419
11420 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11421 {
11423
11424 if (m_EM)
11425 {
11426 m_EM.SetEnergy(m_EM.GetEnergyMax());
11427 }
11428 }
11429
11430 else if (action_id == EActions.ADD_HEALTH)
11431 {
11432 AddHealth("","",GetMaxHealth("","Health")/5);
11433 }
11434 else if (action_id == EActions.REMOVE_HEALTH)
11435 {
11436 AddHealth("","",-GetMaxHealth("","Health")/5);
11437 }
11438 else if (action_id == EActions.DESTROY_HEALTH)
11439 {
11440 SetHealth01("","",0);
11441 }
11442 else if (action_id == EActions.WATCH_ITEM)
11443 {
11445 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11446 #ifdef DEVELOPER
11447 SetDebugDeveloper_item(this);
11448 #endif
11449 }
11450
11451 else if (action_id == EActions.ADD_TEMPERATURE)
11452 {
11453 AddTemperature(20);
11454 //PrintVariables();
11455 }
11456
11457 else if (action_id == EActions.REMOVE_TEMPERATURE)
11458 {
11459 AddTemperature(-20);
11460 //PrintVariables();
11461 }
11462
11463 else if (action_id == EActions.FLIP_FROZEN)
11464 {
11465 SetFrozen(!GetIsFrozen());
11466 //PrintVariables();
11467 }
11468
11469 else if (action_id == EActions.ADD_WETNESS)
11470 {
11471 AddWet(GetWetMax()/5);
11472 //PrintVariables();
11473 }
11474
11475 else if (action_id == EActions.REMOVE_WETNESS)
11476 {
11477 AddWet(-GetWetMax()/5);
11478 //PrintVariables();
11479 }
11480
11481 else if (action_id == EActions.LIQUIDTYPE_UP)
11482 {
11483 int curr_type = GetLiquidType();
11484 SetLiquidType(curr_type * 2);
11485 //AddWet(1);
11486 //PrintVariables();
11487 }
11488
11489 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11490 {
11491 int curr_type2 = GetLiquidType();
11492 SetLiquidType(curr_type2 / 2);
11493 }
11494
11495 else if (action_id == EActions.MAKE_SPECIAL)
11496 {
11497 auto debugParams = DebugSpawnParams.WithPlayer(player);
11498 OnDebugSpawnEx(debugParams);
11499 }
11500
11501 }
11502
11503
11504 return false;
11505 }
11506
11507 // -------------------------------------------------------------------------
11508
11509
11512 void OnActivatedByTripWire();
11513
11515 void OnActivatedByItem(notnull ItemBase item);
11516
11517 //----------------------------------------------------------------
11518 //returns true if item is able to explode when put in fire
11519 bool CanExplodeInFire()
11520 {
11521 return false;
11522 }
11523
11524 //----------------------------------------------------------------
11525 bool CanEat()
11526 {
11527 return true;
11528 }
11529
11530 //----------------------------------------------------------------
11531 override bool IsIgnoredByConstruction()
11532 {
11533 return true;
11534 }
11535
11536 //----------------------------------------------------------------
11537 //has FoodStages in config?
11538 bool HasFoodStage()
11539 {
11540 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11541 return g_Game.ConfigIsExisting(config_path);
11542 }
11543
11545 FoodStage GetFoodStage()
11546 {
11547 return null;
11548 }
11549
11550 bool CanBeCooked()
11551 {
11552 return false;
11553 }
11554
11555 bool CanBeCookedOnStick()
11556 {
11557 return false;
11558 }
11559
11561 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11563
11564 //----------------------------------------------------------------
11565 bool CanRepair(ItemBase item_repair_kit)
11566 {
11567 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11568 return module_repairing.CanRepair(this, item_repair_kit);
11569 }
11570
11571 //----------------------------------------------------------------
11572 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11573 {
11574 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11575 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11576 }
11577
11578 //----------------------------------------------------------------
11579 int GetItemSize()
11580 {
11581 /*
11582 vector v_size = this.ConfigGetVector("itemSize");
11583 int v_size_x = v_size[0];
11584 int v_size_y = v_size[1];
11585 int size = v_size_x * v_size_y;
11586 return size;
11587 */
11588
11589 return 1;
11590 }
11591
11592 //----------------------------------------------------------------
11593 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11594 bool CanBeMovedOverride()
11595 {
11596 return m_CanBeMovedOverride;
11597 }
11598
11599 //----------------------------------------------------------------
11600 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11601 void SetCanBeMovedOverride(bool setting)
11602 {
11603 m_CanBeMovedOverride = setting;
11604 }
11605
11606 //----------------------------------------------------------------
11614 void MessageToOwnerStatus(string text)
11615 {
11616 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11617
11618 if (player)
11619 {
11620 player.MessageStatus(text);
11621 }
11622 }
11623
11624 //----------------------------------------------------------------
11632 void MessageToOwnerAction(string text)
11633 {
11634 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11635
11636 if (player)
11637 {
11638 player.MessageAction(text);
11639 }
11640 }
11641
11642 //----------------------------------------------------------------
11650 void MessageToOwnerFriendly(string text)
11651 {
11652 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11653
11654 if (player)
11655 {
11656 player.MessageFriendly(text);
11657 }
11658 }
11659
11660 //----------------------------------------------------------------
11668 void MessageToOwnerImportant(string text)
11669 {
11670 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11671
11672 if (player)
11673 {
11674 player.MessageImportant(text);
11675 }
11676 }
11677
11678 override bool IsItemBase()
11679 {
11680 return true;
11681 }
11682
11683 // Checks if item is of questioned kind
11684 override bool KindOf(string tag)
11685 {
11686 bool found = false;
11687 string item_name = this.GetType();
11688 ref TStringArray item_tag_array = new TStringArray;
11689 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11690
11691 int array_size = item_tag_array.Count();
11692 for (int i = 0; i < array_size; i++)
11693 {
11694 if (item_tag_array.Get(i) == tag)
11695 {
11696 found = true;
11697 break;
11698 }
11699 }
11700 return found;
11701 }
11702
11703
11704 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11705 {
11706 //Debug.Log("OnRPC called");
11707 super.OnRPC(sender, rpc_type,ctx);
11708
11709 //Play soundset for attachment locking (ActionLockAttachment.c)
11710 switch (rpc_type)
11711 {
11712 #ifndef SERVER
11713 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11714 Param2<bool, string> p = new Param2<bool, string>(false, "");
11715
11716 if (!ctx.Read(p))
11717 return;
11718
11719 bool play = p.param1;
11720 string soundSet = p.param2;
11721
11722 if (play)
11723 {
11724 if (m_LockingSound)
11725 {
11727 {
11728 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11729 }
11730 }
11731 else
11732 {
11733 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11734 }
11735 }
11736 else
11737 {
11738 SEffectManager.DestroyEffect(m_LockingSound);
11739 }
11740
11741 break;
11742 #endif
11743
11744 }
11745
11746 if (GetWrittenNoteData())
11747 {
11748 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11749 }
11750 }
11751
11752 //-----------------------------
11753 // VARIABLE MANIPULATION SYSTEM
11754 //-----------------------------
11755 int NameToID(string name)
11756 {
11757 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11758 return plugin.GetID(name);
11759 }
11760
11761 string IDToName(int id)
11762 {
11763 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11764 return plugin.GetName(id);
11765 }
11766
11768 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11769 {
11770 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11771 //read the flags
11772 int varFlags;
11773 if (!ctx.Read(varFlags))
11774 return;
11775
11776 if (varFlags & ItemVariableFlags.FLOAT)
11777 {
11778 ReadVarsFromCTX(ctx);
11779 }
11780 }
11781
11782 override void SerializeNumericalVars(array<float> floats_out)
11783 {
11784 //some variables handled on EntityAI level already!
11785 super.SerializeNumericalVars(floats_out);
11786
11787 // the order of serialization must be the same as the order of de-serialization
11788 //--------------------------------------------
11789 if (IsVariableSet(VARIABLE_QUANTITY))
11790 {
11791 floats_out.Insert(m_VarQuantity);
11792 }
11793 //--------------------------------------------
11794 if (IsVariableSet(VARIABLE_WET))
11795 {
11796 floats_out.Insert(m_VarWet);
11797 }
11798 //--------------------------------------------
11799 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11800 {
11801 floats_out.Insert(m_VarLiquidType);
11802 }
11803 //--------------------------------------------
11804 if (IsVariableSet(VARIABLE_COLOR))
11805 {
11806 floats_out.Insert(m_ColorComponentR);
11807 floats_out.Insert(m_ColorComponentG);
11808 floats_out.Insert(m_ColorComponentB);
11809 floats_out.Insert(m_ColorComponentA);
11810 }
11811 //--------------------------------------------
11812 if (IsVariableSet(VARIABLE_CLEANNESS))
11813 {
11814 floats_out.Insert(m_Cleanness);
11815 }
11816 }
11817
11818 override void DeSerializeNumericalVars(array<float> floats)
11819 {
11820 //some variables handled on EntityAI level already!
11821 super.DeSerializeNumericalVars(floats);
11822
11823 // the order of serialization must be the same as the order of de-serialization
11824 int index = 0;
11825 int mask = Math.Round(floats.Get(index));
11826
11827 index++;
11828 //--------------------------------------------
11829 if (mask & VARIABLE_QUANTITY)
11830 {
11831 if (m_IsStoreLoad)
11832 {
11833 SetStoreLoadedQuantity(floats.Get(index));
11834 }
11835 else
11836 {
11837 float quantity = floats.Get(index);
11838 SetQuantity(quantity, true, false, false, false);
11839 }
11840 index++;
11841 }
11842 //--------------------------------------------
11843 if (mask & VARIABLE_WET)
11844 {
11845 float wet = floats.Get(index);
11846 SetWet(wet);
11847 index++;
11848 }
11849 //--------------------------------------------
11850 if (mask & VARIABLE_LIQUIDTYPE)
11851 {
11852 int liquidtype = Math.Round(floats.Get(index));
11853 SetLiquidType(liquidtype);
11854 index++;
11855 }
11856 //--------------------------------------------
11857 if (mask & VARIABLE_COLOR)
11858 {
11859 m_ColorComponentR = Math.Round(floats.Get(index));
11860 index++;
11861 m_ColorComponentG = Math.Round(floats.Get(index));
11862 index++;
11863 m_ColorComponentB = Math.Round(floats.Get(index));
11864 index++;
11865 m_ColorComponentA = Math.Round(floats.Get(index));
11866 index++;
11867 }
11868 //--------------------------------------------
11869 if (mask & VARIABLE_CLEANNESS)
11870 {
11871 int cleanness = Math.Round(floats.Get(index));
11872 SetCleanness(cleanness);
11873 index++;
11874 }
11875 }
11876
11877 override void WriteVarsToCTX(ParamsWriteContext ctx)
11878 {
11879 super.WriteVarsToCTX(ctx);
11880
11881 //--------------------------------------------
11882 if (IsVariableSet(VARIABLE_QUANTITY))
11883 {
11884 ctx.Write(GetQuantity());
11885 }
11886 //--------------------------------------------
11887 if (IsVariableSet(VARIABLE_WET))
11888 {
11889 ctx.Write(GetWet());
11890 }
11891 //--------------------------------------------
11892 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11893 {
11894 ctx.Write(GetLiquidType());
11895 }
11896 //--------------------------------------------
11897 if (IsVariableSet(VARIABLE_COLOR))
11898 {
11899 int r,g,b,a;
11900 GetColor(r,g,b,a);
11901 ctx.Write(r);
11902 ctx.Write(g);
11903 ctx.Write(b);
11904 ctx.Write(a);
11905 }
11906 //--------------------------------------------
11907 if (IsVariableSet(VARIABLE_CLEANNESS))
11908 {
11909 ctx.Write(GetCleanness());
11910 }
11911 }
11912
11913 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11914 {
11915 if (!super.ReadVarsFromCTX(ctx,version))
11916 return false;
11917
11918 int intValue;
11919 float value;
11920
11921 if (version < 140)
11922 {
11923 if (!ctx.Read(intValue))
11924 return false;
11925
11926 m_VariablesMask = intValue;
11927 }
11928
11929 if (m_VariablesMask & VARIABLE_QUANTITY)
11930 {
11931 if (!ctx.Read(value))
11932 return false;
11933
11934 if (IsStoreLoad())
11935 {
11937 }
11938 else
11939 {
11940 SetQuantity(value, true, false, false, false);
11941 }
11942 }
11943 //--------------------------------------------
11944 if (version < 140)
11945 {
11946 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11947 {
11948 if (!ctx.Read(value))
11949 return false;
11950 SetTemperatureDirect(value);
11951 }
11952 }
11953 //--------------------------------------------
11954 if (m_VariablesMask & VARIABLE_WET)
11955 {
11956 if (!ctx.Read(value))
11957 return false;
11958 SetWet(value);
11959 }
11960 //--------------------------------------------
11961 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11962 {
11963 if (!ctx.Read(intValue))
11964 return false;
11965 SetLiquidType(intValue);
11966 }
11967 //--------------------------------------------
11968 if (m_VariablesMask & VARIABLE_COLOR)
11969 {
11970 int r,g,b,a;
11971 if (!ctx.Read(r))
11972 return false;
11973 if (!ctx.Read(g))
11974 return false;
11975 if (!ctx.Read(b))
11976 return false;
11977 if (!ctx.Read(a))
11978 return false;
11979
11980 SetColor(r,g,b,a);
11981 }
11982 //--------------------------------------------
11983 if (m_VariablesMask & VARIABLE_CLEANNESS)
11984 {
11985 if (!ctx.Read(intValue))
11986 return false;
11987 SetCleanness(intValue);
11988 }
11989 //--------------------------------------------
11990 if (version >= 138 && version < 140)
11991 {
11992 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11993 {
11994 if (!ctx.Read(intValue))
11995 return false;
11996 SetFrozen(intValue);
11997 }
11998 }
11999
12000 return true;
12001 }
12002
12003 //----------------------------------------------------------------
12004 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12005 {
12006 m_IsStoreLoad = true;
12008 {
12009 m_FixDamageSystemInit = true;
12010 }
12011
12012 if (!super.OnStoreLoad(ctx, version))
12013 {
12014 m_IsStoreLoad = false;
12015 return false;
12016 }
12017
12018 if (version >= 114)
12019 {
12020 bool hasQuickBarIndexSaved;
12021
12022 if (!ctx.Read(hasQuickBarIndexSaved))
12023 {
12024 m_IsStoreLoad = false;
12025 return false;
12026 }
12027
12028 if (hasQuickBarIndexSaved)
12029 {
12030 int itmQBIndex;
12031
12032 //Load quickbar item bind
12033 if (!ctx.Read(itmQBIndex))
12034 {
12035 m_IsStoreLoad = false;
12036 return false;
12037 }
12038
12039 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12040 if (itmQBIndex != -1 && parentPlayer)
12041 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12042 }
12043 }
12044 else
12045 {
12046 // Backup of how it used to be
12047 PlayerBase player;
12048 int itemQBIndex;
12049 if (version == int.MAX)
12050 {
12051 if (!ctx.Read(itemQBIndex))
12052 {
12053 m_IsStoreLoad = false;
12054 return false;
12055 }
12056 }
12057 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12058 {
12059 //Load quickbar item bind
12060 if (!ctx.Read(itemQBIndex))
12061 {
12062 m_IsStoreLoad = false;
12063 return false;
12064 }
12065 if (itemQBIndex != -1 && player)
12066 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12067 }
12068 }
12069
12070 if (version < 140)
12071 {
12072 // variable management system
12073 if (!LoadVariables(ctx, version))
12074 {
12075 m_IsStoreLoad = false;
12076 return false;
12077 }
12078 }
12079
12080 //agent trasmission system
12081 if (!LoadAgents(ctx, version))
12082 {
12083 m_IsStoreLoad = false;
12084 return false;
12085 }
12086 if (version >= 132)
12087 {
12088 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12089 if (raib)
12090 {
12091 if (!raib.OnStoreLoad(ctx,version))
12092 {
12093 m_IsStoreLoad = false;
12094 return false;
12095 }
12096 }
12097 }
12098
12099 m_IsStoreLoad = false;
12100 return true;
12101 }
12102
12103 //----------------------------------------------------------------
12104
12105 override void OnStoreSave(ParamsWriteContext ctx)
12106 {
12107 super.OnStoreSave(ctx);
12108
12109 PlayerBase player;
12110 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12111 {
12112 ctx.Write(true); // Keep track of if we should actually read this in or not
12113 //Save quickbar item bind
12114 int itemQBIndex = -1;
12115 itemQBIndex = player.FindQuickBarEntityIndex(this);
12116 ctx.Write(itemQBIndex);
12117 }
12118 else
12119 {
12120 ctx.Write(false); // Keep track of if we should actually read this in or not
12121 }
12122
12123 SaveAgents(ctx);//agent trasmission system
12124
12125 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12126 if (raib)
12127 {
12128 raib.OnStoreSave(ctx);
12129 }
12130 }
12131 //----------------------------------------------------------------
12132
12133 override void AfterStoreLoad()
12134 {
12135 super.AfterStoreLoad();
12136
12138 {
12140 }
12141
12142 if (GetStoreLoadedQuantity() != float.LOWEST)
12143 {
12145 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12146 }
12147 }
12148
12149 override void EEOnAfterLoad()
12150 {
12151 super.EEOnAfterLoad();
12152
12154 {
12155 m_FixDamageSystemInit = false;
12156 }
12157
12160 }
12161
12162 bool CanBeDisinfected()
12163 {
12164 return false;
12165 }
12166
12167
12168 //----------------------------------------------------------------
12169 override void OnVariablesSynchronized()
12170 {
12171 if (m_Initialized)
12172 {
12173 #ifdef PLATFORM_CONSOLE
12174 //bruteforce it is
12175 if (IsSplitable())
12176 {
12177 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12178 if (menu)
12179 {
12180 menu.Refresh();
12181 }
12182 }
12183 #endif
12184 }
12185
12187 {
12188 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12189 m_WantPlayImpactSound = false;
12190 }
12191
12193 {
12194 SetWeightDirty();
12196 }
12197 if (m_VarWet != m_VarWetPrev)
12198 {
12201 }
12202
12203 if (m_SoundSyncPlay != 0)
12204 {
12207
12208 m_SoundSyncPlay = 0;
12209 m_SoundSyncSlotID = -1;
12210 }
12211 if (m_SoundSyncStop != 0)
12212 {
12214 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12215 m_SoundSyncStop = 0;
12216 }
12217
12218 super.OnVariablesSynchronized();
12219 }
12220
12221 //------------------------- Quantity
12222 //----------------------------------------------------------------
12224 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12225 {
12226 if (!IsServerCheck(allow_client))
12227 return false;
12228
12229 if (!HasQuantity())
12230 return false;
12231
12232 float min = GetQuantityMin();
12233 float max = GetQuantityMax();
12234
12235 if (value <= (min + 0.001))
12236 value = min;
12237
12238 if (value == min)
12239 {
12240 if (destroy_config)
12241 {
12242 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12243 if (dstr)
12244 {
12245 m_VarQuantity = Math.Clamp(value, min, max);
12246 this.Delete();
12247 return true;
12248 }
12249 }
12250 else if (destroy_forced)
12251 {
12252 m_VarQuantity = Math.Clamp(value, min, max);
12253 this.Delete();
12254 return true;
12255 }
12256 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12257 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12258 }
12259
12260 float delta = m_VarQuantity;
12261 m_VarQuantity = Math.Clamp(value, min, max);
12262
12263 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12264 {
12265 EntityAI parent = GetHierarchyRoot();
12266 InventoryLocation iLoc = new InventoryLocation();
12267 GetInventory().GetCurrentInventoryLocation(iLoc);
12268 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12269 {
12270 int iLocSlot = iLoc.GetSlot();
12271 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12272 {
12273 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12274 }
12275 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12276 {
12277 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12278 }
12279 }
12280 }
12281
12282 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12283 {
12284 delta = m_VarQuantity - delta;
12285
12286 if (delta)
12287 OnQuantityChanged(delta);
12288 }
12289
12290 SetVariableMask(VARIABLE_QUANTITY);
12291
12292 return false;
12293 }
12294
12295 //----------------------------------------------------------------
12297 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12298 {
12299 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12300 }
12301 //----------------------------------------------------------------
12302 void SetQuantityMax()
12303 {
12304 float max = GetQuantityMax();
12305 SetQuantity(max);
12306 }
12307
12308 override void SetQuantityToMinimum()
12309 {
12310 float min = GetQuantityMin();
12311 SetQuantity(min);
12312 }
12313 //----------------------------------------------------------------
12315 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12316 {
12317 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12318 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12319 SetQuantity(result, destroy_config, destroy_forced);
12320 }
12321
12322 //----------------------------------------------------------------
12324 override float GetQuantityNormalized()
12325 {
12326 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12327 }
12328
12330 {
12331 return GetQuantityNormalized();
12332 }
12333
12334 /*void SetAmmoNormalized(float value)
12335 {
12336 float value_clamped = Math.Clamp(value, 0, 1);
12337 Magazine this_mag = Magazine.Cast(this);
12338 int max_rounds = this_mag.GetAmmoMax();
12339 int result = value * max_rounds;//can the rounded if higher precision is required
12340 this_mag.SetAmmoCount(result);
12341 }*/
12342 //----------------------------------------------------------------
12343 override int GetQuantityMax()
12344 {
12345 int slot = -1;
12346 GameInventory inventory = GetInventory();
12347 if (inventory)
12348 {
12349 InventoryLocation il = new InventoryLocation;
12350 inventory.GetCurrentInventoryLocation(il);
12351 slot = il.GetSlot();
12352 }
12353
12354 return GetTargetQuantityMax(slot);
12355 }
12356
12357 override int GetTargetQuantityMax(int attSlotID = -1)
12358 {
12359 float quantity_max = 0;
12360
12361 if (IsSplitable()) //only stackable/splitable items can check for stack size
12362 {
12363 if (attSlotID != -1)
12364 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12365
12366 if (quantity_max <= 0)
12367 quantity_max = m_VarStackMax;
12368 }
12369
12370 if (quantity_max <= 0)
12371 quantity_max = m_VarQuantityMax;
12372
12373 return quantity_max;
12374 }
12375 //----------------------------------------------------------------
12376 override int GetQuantityMin()
12377 {
12378 return m_VarQuantityMin;
12379 }
12380 //----------------------------------------------------------------
12381 int GetQuantityInit()
12382 {
12383 return m_VarQuantityInit;
12384 }
12385
12386 //----------------------------------------------------------------
12387 override bool HasQuantity()
12388 {
12389 return !(GetQuantityMax() - GetQuantityMin() == 0);
12390 }
12391
12392 override float GetQuantity()
12393 {
12394 return m_VarQuantity;
12395 }
12396
12397 bool IsFullQuantity()
12398 {
12399 return GetQuantity() >= GetQuantityMax();
12400 }
12401
12402 //Calculates weight of single item without attachments and cargo
12403 override float GetSingleInventoryItemWeightEx()
12404 {
12405 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12406 float weightEx = GetWeightEx();//overall weight of the item
12407 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12408 return weightEx - special;
12409 }
12410
12411 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12413 {
12415 }
12416
12417 override protected float GetWeightSpecialized(bool forceRecalc = false)
12418 {
12419 if (IsSplitable()) //quantity determines size of the stack
12420 {
12421 #ifdef DEVELOPER
12422 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12423 {
12424 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12425 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12426 }
12427 #endif
12428
12429 return GetQuantity() * GetConfigWeightModified();
12430 }
12431 else if (HasEnergyManager())// items with energy manager
12432 {
12433 #ifdef DEVELOPER
12434 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12435 {
12436 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12437 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12438 }
12439 #endif
12440 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12441 }
12442 else//everything else
12443 {
12444 #ifdef DEVELOPER
12445 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12446 {
12447 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12448 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12449 }
12450 #endif
12451 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12452 }
12453 }
12454
12456 int GetNumberOfItems()
12457 {
12458 int item_count = 0;
12459 ItemBase item;
12460
12461 GameInventory inventory = GetInventory();
12462 CargoBase cargo = inventory.GetCargo();
12463 if (cargo != NULL)
12464 {
12465 item_count = cargo.GetItemCount();
12466 }
12467
12468 int nAttachments = inventory.AttachmentCount();
12469 for (int i = 0; i < nAttachments; ++i)
12470 {
12471 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12472 if (item)
12473 item_count += item.GetNumberOfItems();
12474 }
12475 return item_count;
12476 }
12477
12479 float GetUnitWeight(bool include_wetness = true)
12480 {
12481 float weight = 0;
12482 float wetness = 1;
12483 if (include_wetness)
12484 wetness += GetWet();
12485 if (IsSplitable()) //quantity determines size of the stack
12486 {
12487 weight = wetness * m_ConfigWeight;
12488 }
12489 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12490 {
12491 weight = 1;
12492 }
12493 return weight;
12494 }
12495
12496 //-----------------------------------------------------------------
12497
12498 override void ClearInventory()
12499 {
12500 GameInventory inventory = GetInventory();
12501 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12502 {
12503 array<EntityAI> items = new array<EntityAI>;
12504 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12505 for (int i = 0; i < items.Count(); ++i)
12506 {
12507 ItemBase item = ItemBase.Cast(items.Get(i));
12508 if (item)
12509 {
12510 g_Game.ObjectDelete(item);
12511 }
12512 }
12513 }
12514 }
12515
12516 //------------------------- Energy
12517
12518 //----------------------------------------------------------------
12519 float GetEnergy()
12520 {
12521 float energy = 0;
12522 if (HasEnergyManager())
12523 {
12524 energy = GetCompEM().GetEnergy();
12525 }
12526 return energy;
12527 }
12528
12529
12530 override void OnEnergyConsumed()
12531 {
12532 super.OnEnergyConsumed();
12533
12535 }
12536
12537 override void OnEnergyAdded()
12538 {
12539 super.OnEnergyAdded();
12540
12542 }
12543
12544 // Converts energy (from Energy Manager) to quantity, if enabled.
12546 {
12547 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12548 {
12549 if (HasQuantity())
12550 {
12551 float energy_0to1 = GetCompEM().GetEnergy0To1();
12552 SetQuantityNormalized(energy_0to1);
12553 }
12554 }
12555 }
12556
12557 //----------------------------------------------------------------
12558 float GetHeatIsolationInit()
12559 {
12560 return ConfigGetFloat("heatIsolation");
12561 }
12562
12563 float GetHeatIsolation()
12564 {
12565 return m_HeatIsolation;
12566 }
12567
12568 float GetDryingIncrement(string pIncrementName)
12569 {
12570 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12571 if (g_Game.ConfigIsExisting(paramPath))
12572 return g_Game.ConfigGetFloat(paramPath);
12573
12574 return 0.0;
12575 }
12576
12577 float GetSoakingIncrement(string pIncrementName)
12578 {
12579 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12580 if (g_Game.ConfigIsExisting(paramPath))
12581 return g_Game.ConfigGetFloat(paramPath);
12582
12583 return 0.0;
12584 }
12585 //----------------------------------------------------------------
12586 override void SetWet(float value, bool allow_client = false)
12587 {
12588 if (!IsServerCheck(allow_client))
12589 return;
12590
12591 float min = GetWetMin();
12592 float max = GetWetMax();
12593
12594 float previousValue = m_VarWet;
12595
12596 m_VarWet = Math.Clamp(value, min, max);
12597
12598 if (previousValue != m_VarWet)
12599 {
12600 SetVariableMask(VARIABLE_WET);
12601 OnWetChanged(m_VarWet, previousValue);
12602 }
12603 }
12604 //----------------------------------------------------------------
12605 override void AddWet(float value)
12606 {
12607 SetWet(GetWet() + value);
12608 }
12609 //----------------------------------------------------------------
12610 override void SetWetMax()
12611 {
12613 }
12614 //----------------------------------------------------------------
12615 override float GetWet()
12616 {
12617 return m_VarWet;
12618 }
12619 //----------------------------------------------------------------
12620 override float GetWetMax()
12621 {
12622 return m_VarWetMax;
12623 }
12624 //----------------------------------------------------------------
12625 override float GetWetMin()
12626 {
12627 return m_VarWetMin;
12628 }
12629 //----------------------------------------------------------------
12630 override float GetWetInit()
12631 {
12632 return m_VarWetInit;
12633 }
12634 //----------------------------------------------------------------
12635 override void OnWetChanged(float newVal, float oldVal)
12636 {
12637 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12638 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12639 if (newLevel != oldLevel)
12640 {
12641 OnWetLevelChanged(newLevel,oldLevel);
12642 }
12643 }
12644
12645 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12646 {
12647 SetWeightDirty();
12648 }
12649
12650 override EWetnessLevel GetWetLevel()
12651 {
12652 return GetWetLevelInternal(m_VarWet);
12653 }
12654
12655 //----------------------------------------------------------------
12656
12657 override void SetStoreLoad(bool value)
12658 {
12659 m_IsStoreLoad = value;
12660 }
12661
12662 override bool IsStoreLoad()
12663 {
12664 return m_IsStoreLoad;
12665 }
12666
12667 override void SetStoreLoadedQuantity(float value)
12668 {
12669 m_StoreLoadedQuantity = value;
12670 }
12671
12672 override float GetStoreLoadedQuantity()
12673 {
12674 return m_StoreLoadedQuantity;
12675 }
12676
12677 //----------------------------------------------------------------
12678
12679 float GetItemModelLength()
12680 {
12681 if (ConfigIsExisting("itemModelLength"))
12682 {
12683 return ConfigGetFloat("itemModelLength");
12684 }
12685 return 0;
12686 }
12687
12688 float GetItemAttachOffset()
12689 {
12690 if (ConfigIsExisting("itemAttachOffset"))
12691 {
12692 return ConfigGetFloat("itemAttachOffset");
12693 }
12694 return 0;
12695 }
12696
12697 override void SetCleanness(int value, bool allow_client = false)
12698 {
12699 if (!IsServerCheck(allow_client))
12700 return;
12701
12702 int previousValue = m_Cleanness;
12703
12704 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12705
12706 if (previousValue != m_Cleanness)
12707 SetVariableMask(VARIABLE_CLEANNESS);
12708 }
12709
12710 override int GetCleanness()
12711 {
12712 return m_Cleanness;
12713 }
12714
12716 {
12717 return true;
12718 }
12719
12720 //----------------------------------------------------------------
12721 // ATTACHMENT LOCKING
12722 // Getters relevant to generic ActionLockAttachment
12723 int GetLockType()
12724 {
12725 return m_LockType;
12726 }
12727
12728 string GetLockSoundSet()
12729 {
12730 return m_LockSoundSet;
12731 }
12732
12733 //----------------------------------------------------------------
12734 //------------------------- Color
12735 // sets items color variable given color components
12736 override void SetColor(int r, int g, int b, int a)
12737 {
12742 SetVariableMask(VARIABLE_COLOR);
12743 }
12745 override void GetColor(out int r,out int g,out int b,out int a)
12746 {
12751 }
12752
12753 bool IsColorSet()
12754 {
12755 return IsVariableSet(VARIABLE_COLOR);
12756 }
12757
12759 string GetColorString()
12760 {
12761 int r,g,b,a;
12762 GetColor(r,g,b,a);
12763 r = r/255;
12764 g = g/255;
12765 b = b/255;
12766 a = a/255;
12767 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12768 }
12769 //----------------------------------------------------------------
12770 //------------------------- LiquidType
12771
12772 override void SetLiquidType(int value, bool allow_client = false)
12773 {
12774 if (!IsServerCheck(allow_client))
12775 return;
12776
12777 int old = m_VarLiquidType;
12778 m_VarLiquidType = value;
12779 OnLiquidTypeChanged(old,value);
12780 SetVariableMask(VARIABLE_LIQUIDTYPE);
12781 }
12782
12783 int GetLiquidTypeInit()
12784 {
12785 return ConfigGetInt("varLiquidTypeInit");
12786 }
12787
12788 override int GetLiquidType()
12789 {
12790 return m_VarLiquidType;
12791 }
12792
12793 protected void OnLiquidTypeChanged(int oldType, int newType)
12794 {
12795 if (newType == LIQUID_NONE && GetIsFrozen())
12796 SetFrozen(false);
12797 }
12798
12800 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12801 {
12802 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12803 }
12804
12805 // -------------------------------------------------------------------------
12807 void OnInventoryEnter(Man player)
12808 {
12809 PlayerBase nplayer;
12810 if (PlayerBase.CastTo(nplayer, player))
12811 {
12812 m_CanPlayImpactSound = true;
12813 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12814 }
12815 }
12816
12817 // -------------------------------------------------------------------------
12819 void OnInventoryExit(Man player)
12820 {
12821 PlayerBase nplayer;
12822 if (PlayerBase.CastTo(nplayer,player))
12823 {
12824 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12825 }
12826
12827 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12828
12829 if (HasEnergyManager())
12830 {
12831 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12832 }
12833 }
12834
12835 // ADVANCED PLACEMENT EVENTS
12836 override void OnPlacementStarted(Man player)
12837 {
12838 super.OnPlacementStarted(player);
12839
12840 SetTakeable(false);
12841 }
12842
12843 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12844 {
12845 if (m_AdminLog)
12846 {
12847 m_AdminLog.OnPlacementComplete(player, this);
12848 }
12849
12850 super.OnPlacementComplete(player, position, orientation);
12851 }
12852
12853 //-----------------------------
12854 // AGENT SYSTEM
12855 //-----------------------------
12856 //--------------------------------------------------------------------------
12857 bool ContainsAgent(int agent_id)
12858 {
12859 if (agent_id & m_AttachedAgents)
12860 {
12861 return true;
12862 }
12863 else
12864 {
12865 return false;
12866 }
12867 }
12868
12869 //--------------------------------------------------------------------------
12870 override void RemoveAgent(int agent_id)
12871 {
12872 if (ContainsAgent(agent_id))
12873 {
12874 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12875 }
12876 }
12877
12878 //--------------------------------------------------------------------------
12879 override void RemoveAllAgents()
12880 {
12881 m_AttachedAgents = 0;
12882 }
12883 //--------------------------------------------------------------------------
12884 override void RemoveAllAgentsExcept(int agent_to_keep)
12885 {
12886 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12887 }
12888 // -------------------------------------------------------------------------
12889 override void InsertAgent(int agent, float count = 1)
12890 {
12891 if (count < 1)
12892 return;
12893 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12895 }
12896
12898 void TransferAgents(int agents)
12899 {
12901 }
12902
12903 // -------------------------------------------------------------------------
12904 override int GetAgents()
12905 {
12906 return m_AttachedAgents;
12907 }
12908 //----------------------------------------------------------------------
12909
12910 /*int GetContaminationType()
12911 {
12912 int contamination_type;
12913
12914 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12915 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12916 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12917 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12918
12919 Edible_Base edible = Edible_Base.Cast(this);
12920 int agents = GetAgents();
12921 if (edible)
12922 {
12923 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12924 if (profile)
12925 {
12926 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12927 }
12928 }
12929 if (agents & CONTAMINATED_MASK)
12930 {
12931 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12932 }
12933 if (agents & POISONED_MASK)
12934 {
12935 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12936 }
12937 if (agents & NERVE_GAS_MASK)
12938 {
12939 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12940 }
12941 if (agents & DIRTY_MASK)
12942 {
12943 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12944 }
12945
12946 return agents;
12947 }*/
12948
12949 // -------------------------------------------------------------------------
12950 bool LoadAgents(ParamsReadContext ctx, int version)
12951 {
12952 if (!ctx.Read(m_AttachedAgents))
12953 return false;
12954 return true;
12955 }
12956 // -------------------------------------------------------------------------
12958 {
12959
12961 }
12962 // -------------------------------------------------------------------------
12963
12965 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12966 {
12967 super.CheckForRoofLimited(timeTresholdMS);
12968
12969 float time = g_Game.GetTime();
12970 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12971 {
12972 m_PreviousRoofTestTime = time;
12973 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12974 }
12975 }
12976
12977 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12978 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12979 {
12980 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12981 {
12982 return 0;
12983 }
12984
12985 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12986 {
12987 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12988 if (filter)
12989 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12990 else
12991 return 0;//otherwise return 0 when no filter attached
12992 }
12993
12994 string subclassPath, entryName;
12995
12996 switch (type)
12997 {
12998 case DEF_BIOLOGICAL:
12999 entryName = "biological";
13000 break;
13001 case DEF_CHEMICAL:
13002 entryName = "chemical";
13003 break;
13004 default:
13005 entryName = "biological";
13006 break;
13007 }
13008
13009 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13010
13011 return g_Game.ConfigGetFloat(subclassPath + entryName);
13012 }
13013
13014
13015
13017 override void EEOnCECreate()
13018 {
13019 if (!IsMagazine())
13021
13023 }
13024
13025
13026 //-------------------------
13027 // OPEN/CLOSE USER ACTIONS
13028 //-------------------------
13030 void Open();
13031 void Close();
13032 bool IsOpen()
13033 {
13034 return true;
13035 }
13036
13037 override bool CanDisplayCargo()
13038 {
13039 return IsOpen();
13040 }
13041
13042
13043 // ------------------------------------------------------------
13044 // CONDITIONS
13045 // ------------------------------------------------------------
13046 override bool CanPutInCargo(EntityAI parent)
13047 {
13048 if (parent)
13049 {
13050 if (parent.IsInherited(DayZInfected))
13051 return true;
13052
13053 if (!parent.IsRuined())
13054 return true;
13055 }
13056
13057 return true;
13058 }
13059
13060 override bool CanPutAsAttachment(EntityAI parent)
13061 {
13062 if (!super.CanPutAsAttachment(parent))
13063 {
13064 return false;
13065 }
13066
13067 if (!IsRuined() && !parent.IsRuined())
13068 {
13069 return true;
13070 }
13071
13072 return false;
13073 }
13074
13075 override bool CanReceiveItemIntoCargo(EntityAI item)
13076 {
13077 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13078 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13079 // return false;
13080
13081 return super.CanReceiveItemIntoCargo(item);
13082 }
13083
13084 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13085 {
13086 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13087 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13088 // return false;
13089
13090 GameInventory attachmentInv = attachment.GetInventory();
13091 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13092 {
13093 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13094 return false;
13095 }
13096
13097 InventoryLocation loc = new InventoryLocation();
13098 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13099 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13100 return false;
13101
13102 return super.CanReceiveAttachment(attachment, slotId);
13103 }
13104
13105 override bool CanReleaseAttachment(EntityAI attachment)
13106 {
13107 if (!super.CanReleaseAttachment(attachment))
13108 return false;
13109
13110 return GetInventory().AreChildrenAccessible();
13111 }
13112
13113 /*override bool CanLoadAttachment(EntityAI attachment)
13114 {
13115 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13116 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13117 // return false;
13118
13119 GameInventory attachmentInv = attachment.GetInventory();
13120 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13121 {
13122 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13123 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13124
13125 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13126 return false;
13127 }
13128
13129 return super.CanLoadAttachment(attachment);
13130 }*/
13131
13132 // Plays muzzle flash particle effects
13133 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13134 {
13135 int id = muzzle_owner.GetMuzzleID();
13136 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13137
13138 if (WPOF_array)
13139 {
13140 for (int i = 0; i < WPOF_array.Count(); i++)
13141 {
13142 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13143
13144 if (WPOF)
13145 {
13146 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13147 }
13148 }
13149 }
13150 }
13151
13152 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13153 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13154 {
13155 int id = muzzle_owner.GetMuzzleID();
13156 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13157
13158 if (WPOBE_array)
13159 {
13160 for (int i = 0; i < WPOBE_array.Count(); i++)
13161 {
13162 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13163
13164 if (WPOBE)
13165 {
13166 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13167 }
13168 }
13169 }
13170 }
13171
13172 // Plays all weapon overheating particles
13173 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13174 {
13175 int id = muzzle_owner.GetMuzzleID();
13176 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13177
13178 if (WPOOH_array)
13179 {
13180 for (int i = 0; i < WPOOH_array.Count(); i++)
13181 {
13182 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13183
13184 if (WPOOH)
13185 {
13186 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13187 }
13188 }
13189 }
13190 }
13191
13192 // Updates all weapon overheating particles
13193 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13194 {
13195 int id = muzzle_owner.GetMuzzleID();
13196 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13197
13198 if (WPOOH_array)
13199 {
13200 for (int i = 0; i < WPOOH_array.Count(); i++)
13201 {
13202 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13203
13204 if (WPOOH)
13205 {
13206 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13207 }
13208 }
13209 }
13210 }
13211
13212 // Stops overheating particles
13213 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13214 {
13215 int id = muzzle_owner.GetMuzzleID();
13216 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13217
13218 if (WPOOH_array)
13219 {
13220 for (int i = 0; i < WPOOH_array.Count(); i++)
13221 {
13222 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13223
13224 if (WPOOH)
13225 {
13226 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13227 }
13228 }
13229 }
13230 }
13231
13232 //----------------------------------------------------------------
13233 //Item Behaviour - unified approach
13234 override bool IsHeavyBehaviour()
13235 {
13236 if (m_ItemBehaviour == 0)
13237 {
13238 return true;
13239 }
13240
13241 return false;
13242 }
13243
13244 override bool IsOneHandedBehaviour()
13245 {
13246 if (m_ItemBehaviour == 1)
13247 {
13248 return true;
13249 }
13250
13251 return false;
13252 }
13253
13254 override bool IsTwoHandedBehaviour()
13255 {
13256 if (m_ItemBehaviour == 2)
13257 {
13258 return true;
13259 }
13260
13261 return false;
13262 }
13263
13264 bool IsDeployable()
13265 {
13266 return false;
13267 }
13268
13270 float GetDeployTime()
13271 {
13272 return UATimeSpent.DEFAULT_DEPLOY;
13273 }
13274
13275
13276 //----------------------------------------------------------------
13277 // Item Targeting (User Actions)
13278 override void SetTakeable(bool pState)
13279 {
13280 m_IsTakeable = pState;
13281 SetSynchDirty();
13282 }
13283
13284 override bool IsTakeable()
13285 {
13286 return m_IsTakeable;
13287 }
13288
13289 // For cases where we want to show object widget which cant be taken to hands
13291 {
13292 return false;
13293 }
13294
13296 protected void PreLoadSoundAttachmentType()
13297 {
13298 string att_type = "None";
13299
13300 if (ConfigIsExisting("soundAttType"))
13301 {
13302 att_type = ConfigGetString("soundAttType");
13303 }
13304
13305 m_SoundAttType = att_type;
13306 }
13307
13308 override string GetAttachmentSoundType()
13309 {
13310 return m_SoundAttType;
13311 }
13312
13313 //----------------------------------------------------------------
13314 //SOUNDS - ItemSoundHandler
13315 //----------------------------------------------------------------
13316
13317 string GetPlaceSoundset(); // played when deploy starts
13318 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13319 string GetDeploySoundset(); // played when deploy sucessfully finishes
13320 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13321 string GetFoldSoundset(); // played when fold sucessfully finishes
13322
13324 {
13325 if (!m_ItemSoundHandler)
13327
13328 return m_ItemSoundHandler;
13329 }
13330
13331 // override to initialize sounds
13332 protected void InitItemSounds()
13333 {
13334 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13335 return;
13336
13338
13339 if (GetPlaceSoundset() != string.Empty)
13340 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13341
13342 if (GetDeploySoundset() != string.Empty)
13343 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13344
13345 SoundParameters params = new SoundParameters();
13346 params.m_Loop = true;
13347 if (GetLoopDeploySoundset() != string.Empty)
13348 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13349 }
13350
13351 // Start sound using ItemSoundHandler
13352 void StartItemSoundServer(int id, int slotId)
13353 {
13354 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13355 {
13356 m_SoundSyncSlotID = slotId;
13357 m_SoundSyncPlay = id;
13358
13359 SetSynchDirty();
13360
13361 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13362 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13363 }
13364 }
13365
13366 void StartItemSoundServer(int id)
13367 {
13368 StartItemSoundServer(id, InventorySlots.INVALID);
13369 }
13370
13371 // Stop sound using ItemSoundHandler
13372 void StopItemSoundServer(int id)
13373 {
13374 if (!g_Game.IsServer())
13375 return;
13376
13377 m_SoundSyncStop = id;
13378 SetSynchDirty();
13379
13380 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13381 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13382 }
13383
13384 protected void ClearStartItemSoundServer()
13385 {
13386 m_SoundSyncPlay = 0;
13387 m_SoundSyncSlotID = InventorySlots.INVALID;
13388 }
13389
13390 protected void ClearStopItemSoundServer()
13391 {
13392 m_SoundSyncStop = 0;
13393 }
13394
13395 void OnApply(PlayerBase player);
13396
13398 {
13399 return 1.0;
13400 };
13401 //returns applicable selection
13402 array<string> GetHeadHidingSelection()
13403 {
13405 }
13406
13408 {
13410 }
13411
13412 WrittenNoteData GetWrittenNoteData() {};
13413
13415 {
13416 SetDynamicPhysicsLifeTime(0.01);
13417 m_ItemBeingDroppedPhys = false;
13418 }
13419
13421 {
13422 array<string> zone_names = new array<string>;
13423 GetDamageZones(zone_names);
13424 for (int i = 0; i < zone_names.Count(); i++)
13425 {
13426 SetHealthMax(zone_names.Get(i),"Health");
13427 }
13428 SetHealthMax("","Health");
13429 }
13430
13432 void SetZoneDamageCEInit()
13433 {
13434 float global_health = GetHealth01("","Health");
13435 array<string> zones = new array<string>;
13436 GetDamageZones(zones);
13437 //set damage of all zones to match global health level
13438 for (int i = 0; i < zones.Count(); i++)
13439 {
13440 SetHealth01(zones.Get(i),"Health",global_health);
13441 }
13442 }
13443
13445 bool IsCoverFaceForShave(string slot_name)
13446 {
13447 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13448 }
13449
13450 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13451 {
13452 if (!hasRootAsPlayer)
13453 {
13454 if (refParentIB)
13455 {
13456 // parent is wet
13457 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13458 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13459 // parent has liquid inside
13460 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13461 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13462 // drying
13463 else if (m_VarWet > m_VarWetMin)
13464 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13465 }
13466 else
13467 {
13468 // drying on ground or inside non-itembase (car, ...)
13469 if (m_VarWet > m_VarWetMin)
13470 AddWet(-1 * delta * GetDryingIncrement("ground"));
13471 }
13472 }
13473 }
13474
13475 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13476 {
13478 {
13479 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13480 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13481 {
13482 float heatPermCoef = 1.0;
13483 EntityAI ent = this;
13484 while (ent)
13485 {
13486 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13487 ent = ent.GetHierarchyParent();
13488 }
13489
13490 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13491 }
13492 }
13493 }
13494
13495 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13496 {
13497 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13498 EntityAI parent = GetHierarchyParent();
13499 if (!parent)
13500 {
13501 hasParent = false;
13502 hasRootAsPlayer = false;
13503 }
13504 else
13505 {
13506 hasParent = true;
13507 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13508 refParentIB = ItemBase.Cast(parent);
13509 }
13510 }
13511
13512 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13513 {
13514 // this is stub, implemented on Edible_Base
13515 }
13516
13517 bool CanDecay()
13518 {
13519 // return true used on selected food clases so they can decay
13520 return false;
13521 }
13522
13523 protected bool CanProcessDecay()
13524 {
13525 // this is stub, implemented on Edible_Base class
13526 // used to determine whether it is still necessary for the food to decay
13527 return false;
13528 }
13529
13530 protected bool CanHaveWetness()
13531 {
13532 // return true used on selected items that have a wetness effect
13533 return false;
13534 }
13535
13537 bool CanBeConsumed(ConsumeConditionData data = null)
13538 {
13539 return !GetIsFrozen() && IsOpen();
13540 }
13541
13542 override void ProcessVariables()
13543 {
13544 bool hasParent = false, hasRootAsPlayer = false;
13545 ItemBase refParentIB;
13546
13547 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13548 bool foodDecay = g_Game.IsFoodDecayEnabled();
13549
13550 if (wwtu || foodDecay)
13551 {
13552 bool processWetness = wwtu && CanHaveWetness();
13553 bool processTemperature = wwtu && CanHaveTemperature();
13554 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13555
13556 if (processWetness || processTemperature || processDecay)
13557 {
13558 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13559
13560 if (processWetness)
13561 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13562
13563 if (processTemperature)
13564 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13565
13566 if (processDecay)
13567 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13568 }
13569 }
13570 }
13571
13574 {
13575 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13576 }
13577
13578 override float GetTemperatureFreezeThreshold()
13579 {
13581 return Liquid.GetFreezeThreshold(GetLiquidType());
13582
13583 return super.GetTemperatureFreezeThreshold();
13584 }
13585
13586 override float GetTemperatureThawThreshold()
13587 {
13589 return Liquid.GetThawThreshold(GetLiquidType());
13590
13591 return super.GetTemperatureThawThreshold();
13592 }
13593
13594 override float GetItemOverheatThreshold()
13595 {
13597 return Liquid.GetBoilThreshold(GetLiquidType());
13598
13599 return super.GetItemOverheatThreshold();
13600 }
13601
13602 override float GetTemperatureFreezeTime()
13603 {
13604 if (HasQuantity())
13605 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13606
13607 return super.GetTemperatureFreezeTime();
13608 }
13609
13610 override float GetTemperatureThawTime()
13611 {
13612 if (HasQuantity())
13613 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13614
13615 return super.GetTemperatureThawTime();
13616 }
13617
13619 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13621 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13622
13623 bool IsCargoException4x3(EntityAI item)
13624 {
13625 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13626 }
13627
13629 {
13630 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13631 }
13632
13634 void AddLightSourceItem(ItemBase lightsource)
13635 {
13636 m_LightSourceItem = lightsource;
13637 }
13638
13640 {
13641 m_LightSourceItem = null;
13642 }
13643
13645 {
13646 return m_LightSourceItem;
13647 }
13648
13650 array<int> GetValidFinishers()
13651 {
13652 return null;
13653 }
13654
13656 bool GetActionWidgetOverride(out typename name)
13657 {
13658 return false;
13659 }
13660
13661 bool PairWithDevice(notnull ItemBase otherDevice)
13662 {
13663 if (g_Game.IsServer())
13664 {
13665 ItemBase explosive = otherDevice;
13667 if (!trg)
13668 {
13669 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13670 explosive = this;
13671 }
13672
13673 explosive.PairRemote(trg);
13674 trg.SetControlledDevice(explosive);
13675
13676 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13677 trg.SetPersistentPairID(persistentID);
13678 explosive.SetPersistentPairID(persistentID);
13679
13680 return true;
13681 }
13682 return false;
13683 }
13684
13686 float GetBaitEffectivity()
13687 {
13688 float ret = 1.0;
13689 if (HasQuantity())
13690 ret *= GetQuantityNormalized();
13691 ret *= GetHealth01();
13692
13693 return ret;
13694 }
13695
13696 #ifdef DEVELOPER
13697 override void SetDebugItem()
13698 {
13699 super.SetDebugItem();
13700 _itemBase = this;
13701 }
13702
13703 override string GetDebugText()
13704 {
13705 string text = super.GetDebugText();
13706
13707 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13708 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13709
13710 return text;
13711 }
13712 #endif
13713
13714 bool CanBeUsedForSuicide()
13715 {
13716 return true;
13717 }
13718
13720 //DEPRECATED BELOW
13722 // Backwards compatibility
13723 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13724 {
13725 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13726 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13727 }
13728
13729 // replaced by ItemSoundHandler
13730 protected EffectSound m_SoundDeployFinish;
13731 protected EffectSound m_SoundPlace;
13732 protected EffectSound m_DeployLoopSoundEx;
13733 protected EffectSound m_SoundDeploy;
13734 bool m_IsPlaceSound;
13735 bool m_IsDeploySound;
13737
13738 string GetDeployFinishSoundset();
13739 void PlayDeploySound();
13740 void PlayDeployFinishSound();
13741 void PlayPlaceSound();
13742 void PlayDeployLoopSoundEx();
13743 void StopDeployLoopSoundEx();
13744 void SoundSynchRemoteReset();
13745 void SoundSynchRemote();
13746 bool UsesGlobalDeploy(){return false;}
13747 bool CanPlayDeployLoopSound(){return false;}
13749 bool IsPlaceSound(){return m_IsPlaceSound;}
13750 bool IsDeploySound(){return m_IsDeploySound;}
13751 void SetIsPlaceSound(bool is_place_sound);
13752 void SetIsDeploySound(bool is_deploy_sound);
13753
13754 [Obsolete("Use ItemSoundHandler instead")]
13756 void PlayAttachSound(string slot_type)
13757 {
13758 if (!g_Game.IsDedicatedServer())
13759 {
13760 if (ConfigIsExisting("attachSoundSet"))
13761 {
13762 string cfg_path = "";
13763 string soundset = "";
13764 string type_name = GetType();
13765
13766 TStringArray cfg_soundset_array = new TStringArray;
13767 TStringArray cfg_slot_array = new TStringArray;
13768 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13769 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13770
13771 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13772 {
13773 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13774 {
13775 if (cfg_slot_array[i] == slot_type)
13776 {
13777 soundset = cfg_soundset_array[i];
13778 break;
13779 }
13780 }
13781 }
13782
13783 if (soundset != "")
13784 {
13785 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13786 sound.SetAutodestroy(true);
13787 }
13788 }
13789 }
13790 }
13791
13792 void PlayDetachSound(string slot_type) {}
13793}
13794
13795EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13796{
13797 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13798 if (entity)
13799 {
13800 bool is_item = entity.IsInherited(ItemBase);
13801 if (is_item && full_quantity)
13802 {
13803 ItemBase item = ItemBase.Cast(entity);
13804 item.SetQuantity(item.GetQuantityInit());
13805 }
13806 }
13807 else
13808 {
13809 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13810 return NULL;
13811 }
13812 return entity;
13813}
13814
13815void SetupSpawnedItem(ItemBase item, float health, float quantity)
13816{
13817 if (item)
13818 {
13819 if (health > 0)
13820 item.SetHealth("", "", health);
13821
13822 if (item.CanHaveTemperature())
13823 {
13824 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13825 if (item.CanFreeze())
13826 item.SetFrozen(false);
13827 }
13828
13829 if (item.HasEnergyManager())
13830 {
13831 if (quantity >= 0)
13832 {
13833 item.GetCompEM().SetEnergy0To1(quantity);
13834 }
13835 else
13836 {
13837 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13838 }
13839 }
13840 else if (item.IsMagazine())
13841 {
13842 Magazine mag = Magazine.Cast(item);
13843 if (quantity >= 0)
13844 {
13845 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13846 }
13847 else
13848 {
13849 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13850 }
13851
13852 }
13853 else
13854 {
13855 if (quantity >= 0)
13856 {
13857 item.SetQuantityNormalized(quantity, false);
13858 }
13859 else
13860 {
13861 item.SetQuantity(Math.AbsFloat(quantity));
13862 }
13863
13864 }
13865 }
13866}
13867
13868#ifdef DEVELOPER
13869ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13870#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в InventoryItem::SetQuantity().