DayZ 1.27
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◆ GetLiquidTypeInit()

int SpawnItemOnLocation::GetLiquidTypeInit ( )
protected

См. определение в файле ItemBase.c строка 8542

8546{
8547 override bool CanPutAsAttachment(EntityAI parent)
8548 {
8549 return true;
8550 }
8551};
8552
8553//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8554
8555class ItemBase extends InventoryItem
8556{
8560
8562
8563 static int m_DebugActionsMask;
8565 // ============================================
8566 // Variable Manipulation System
8567 // ============================================
8568 // Quantity
8569
8570 float m_VarQuantity;
8571 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8573 int m_VarQuantityMin;
8574 int m_VarQuantityMax;
8575 int m_Count;
8576 float m_VarStackMax;
8577 float m_StoreLoadedQuantity = float.LOWEST;
8578 // Wet
8579 float m_VarWet;
8580 float m_VarWetPrev;//for client to know wetness changed during synchronization
8581 float m_VarWetInit;
8582 float m_VarWetMin;
8583 float m_VarWetMax;
8584 // Cleanness
8585 int m_Cleanness;
8586 int m_CleannessInit;
8587 int m_CleannessMin;
8588 int m_CleannessMax;
8589 // impact sounds
8591 bool m_CanPlayImpactSound = true;
8592 float m_ImpactSpeed;
8594 //
8595 float m_HeatIsolation;
8596 float m_ItemModelLength;
8597 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8599 int m_VarLiquidType;
8600 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8601 int m_QuickBarBonus;
8602 bool m_IsBeingPlaced;
8603 bool m_IsHologram;
8604 bool m_IsTakeable;
8605 bool m_ThrowItemOnDrop;
8608 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8609 bool can_this_be_combined; //Check if item can be combined
8610 bool m_CanThisBeSplit; //Check if item can be split
8611 bool m_IsStoreLoad = false;
8612 bool m_CanShowQuantity;
8613 bool m_HasQuantityBar;
8614 protected bool m_CanBeDigged;
8615 protected bool m_IsResultOfSplit
8616
8617 string m_SoundAttType;
8618 // items color variables
8623 //-------------------------------------------------------
8624
8625 // light source managing
8627
8631
8632 //==============================================
8633 // agent system
8634 private int m_AttachedAgents;
8635
8637 void TransferModifiers(PlayerBase reciever);
8638
8639
8640 // Weapons & suppressors particle effects
8645 static int m_LastRegisteredWeaponID = 0;
8646
8647 // Overheating effects
8649 float m_OverheatingShots;
8650 ref Timer m_CheckOverheating;
8651 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8652 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8653 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8654 ref array <ref OverheatingParticle> m_OverheatingParticles;
8655
8657 protected bool m_HideSelectionsBySlot;
8658
8659 // Admin Log
8660 PluginAdminLog m_AdminLog;
8661
8662 // misc
8663 ref Timer m_PhysDropTimer;
8664
8665 // Attachment Locking variables
8666 ref array<int> m_CompatibleLocks;
8667 protected int m_LockType;
8668 protected ref EffectSound m_LockingSound;
8669 protected string m_LockSoundSet;
8670
8671 // ItemSoundHandler
8672 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8673 protected int m_SoundSyncPlay; // id for sound to play
8674 protected int m_SoundSyncStop; // id for sound to stop
8676
8677 //temperature
8678 private float m_TemperaturePerQuantityWeight;
8679
8680 // -------------------------------------------------------------------------
8681 void ItemBase()
8682 {
8683 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8687
8688 if (!GetGame().IsDedicatedServer())
8689 {
8690 if (HasMuzzle())
8691 {
8693
8695 {
8697 }
8698 }
8699
8701 m_ActionsInitialize = false;
8702 }
8703
8704 m_OldLocation = null;
8705
8706 if (GetGame().IsServer())
8707 {
8708 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8709 }
8710
8711 if (ConfigIsExisting("headSelectionsToHide"))
8712 {
8714 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8715 }
8716
8717 m_HideSelectionsBySlot = false;
8718 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8719 {
8720 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8721 }
8722
8723 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8724
8725 m_IsResultOfSplit = false;
8726
8728 }
8729
8730 override void InitItemVariables()
8731 {
8732 super.InitItemVariables();
8733
8734 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8735 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8736 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8737 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8738 m_VarStackMax = ConfigGetFloat("varStackMax");
8739 m_Count = ConfigGetInt("count");
8740
8741 m_CanShowQuantity = ConfigGetBool("quantityShow");
8742 m_HasQuantityBar = ConfigGetBool("quantityBar");
8743
8744 m_CleannessInit = ConfigGetInt("varCleannessInit");
8746 m_CleannessMin = ConfigGetInt("varCleannessMin");
8747 m_CleannessMax = ConfigGetInt("varCleannessMax");
8748
8749 m_WantPlayImpactSound = false;
8750 m_ImpactSpeed = 0.0;
8751
8752 m_VarWetInit = ConfigGetFloat("varWetInit");
8754 m_VarWetMin = ConfigGetFloat("varWetMin");
8755 m_VarWetMax = ConfigGetFloat("varWetMax");
8756
8757 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8758 if (IsLiquidContainer() && GetQuantity() != 0)
8760 m_IsBeingPlaced = false;
8761 m_IsHologram = false;
8762 m_IsTakeable = true;
8763 m_CanBeMovedOverride = false;
8767 m_CanBeDigged = ConfigGetBool("canBeDigged");
8768
8769 m_CompatibleLocks = new array<int>();
8770 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8771 m_LockType = ConfigGetInt("lockType");
8772
8773 //Define if item can be split and set ability to be combined accordingly
8774 m_CanThisBeSplit = false;
8775 can_this_be_combined = false;
8776 if (ConfigIsExisting("canBeSplit"))
8777 {
8778 can_this_be_combined = ConfigGetBool("canBeSplit");
8780 }
8781
8782 m_ItemBehaviour = -1;
8783 if (ConfigIsExisting("itemBehaviour"))
8784 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8785
8786 //RegisterNetSyncVariableInt("m_VariablesMask");
8787 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8788 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8789 RegisterNetSyncVariableInt("m_VarLiquidType");
8790 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8791
8792 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8793 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8794 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8795
8796 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8797 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8798 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8799 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8800
8801 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8802 RegisterNetSyncVariableBool("m_IsTakeable");
8803 RegisterNetSyncVariableBool("m_IsHologram");
8804
8805 InitItemSounds();
8807 {
8808 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8809 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8810 }
8811
8812 m_LockSoundSet = ConfigGetString("lockSoundSet");
8813
8815 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8816 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8817
8818 }
8819
8820 override int GetQuickBarBonus()
8821 {
8822 return m_QuickBarBonus;
8823 }
8824
8825 void InitializeActions()
8826 {
8828 if (!m_InputActionMap)
8829 {
8831 m_InputActionMap = iam;
8832 SetActions();
8834 }
8835 }
8836
8837 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8838 {
8840 {
8841 m_ActionsInitialize = true;
8843 }
8844
8845 actions = m_InputActionMap.Get(action_input_type);
8846 }
8847
8848 void SetActions()
8849 {
8850 AddAction(ActionTakeItem);
8851 AddAction(ActionTakeItemToHands);
8852 AddAction(ActionWorldCraft);
8854 AddAction(ActionAttachWithSwitch);
8855 }
8856
8857 void SetActionAnimOverrides(); // Override action animation for specific item
8858
8859 void AddAction(typename actionName)
8860 {
8861 ActionBase action = ActionManagerBase.GetAction(actionName);
8862
8863 if (!action)
8864 {
8865 Debug.LogError("Action " + actionName + " dosn't exist!");
8866 return;
8867 }
8868
8869 typename ai = action.GetInputType();
8870 if (!ai)
8871 {
8872 m_ActionsInitialize = false;
8873 return;
8874 }
8875
8876 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8877 if (!action_array)
8878 {
8879 action_array = new array<ActionBase_Basic>;
8880 m_InputActionMap.Insert(ai, action_array);
8881 }
8882 if (LogManager.IsActionLogEnable())
8883 {
8884 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8885 }
8886
8887 if (action_array.Find(action) != -1)
8888 {
8889 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8890 }
8891 else
8892 {
8893 action_array.Insert(action);
8894 }
8895 }
8896
8897 void RemoveAction(typename actionName)
8898 {
8899 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8900 ActionBase action = player.GetActionManager().GetAction(actionName);
8901 typename ai = action.GetInputType();
8902 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8903
8904 if (action_array)
8905 {
8906 action_array.RemoveItem(action);
8907 }
8908 }
8909
8910 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8911 // Set -1 for params which should stay in default state
8912 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8913 {
8914 ActionOverrideData overrideData = new ActionOverrideData();
8915 overrideData.m_CommandUID = commandUID;
8916 overrideData.m_CommandUIDProne = commandUIDProne;
8917 overrideData.m_StanceMask = stanceMask;
8918
8919 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8920 if (!actionMap) // create new map of action > overidables map
8921 {
8922 actionMap = new TActionAnimOverrideMap();
8923 m_ItemActionOverrides.Insert(action, actionMap);
8924 }
8925
8926 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8927
8928 }
8929
8930 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8931
8932 ScriptedLightBase GetLight();
8933
8934 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8935 void LoadParticleConfigOnFire(int id)
8936 {
8937 if (!m_OnFireEffect)
8939
8942
8943 string config_to_search = "CfgVehicles";
8944 string muzzle_owner_config;
8945
8946 if (!m_OnFireEffect.Contains(id))
8947 {
8948 if (IsInherited(Weapon))
8949 config_to_search = "CfgWeapons";
8950
8951 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8952
8953 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8954
8955 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8956
8957 if (config_OnFire_subclass_count > 0)
8958 {
8959 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8960
8961 for (int i = 0; i < config_OnFire_subclass_count; i++)
8962 {
8963 string particle_class = "";
8964 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8965 string config_OnFire_entry = config_OnFire_class + particle_class;
8966 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8967 WPOF_array.Insert(WPOF);
8968 }
8969
8970
8971 m_OnFireEffect.Insert(id, WPOF_array);
8972 }
8973 }
8974
8975 if (!m_OnBulletCasingEjectEffect.Contains(id))
8976 {
8977 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8978 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8979
8980 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8981
8982 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8983
8984 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8985 {
8986 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8987
8988 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8989 {
8990 string particle_class2 = "";
8991 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8992 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8993 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8994 WPOBE_array.Insert(WPOBE);
8995 }
8996
8997
8998 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8999 }
9000 }
9001 }
9002
9003 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9005 {
9008
9009 if (!m_OnOverheatingEffect.Contains(id))
9010 {
9011 string config_to_search = "CfgVehicles";
9012
9013 if (IsInherited(Weapon))
9014 config_to_search = "CfgWeapons";
9015
9016 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9017 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9018
9019 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9020 {
9021
9022 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9023
9025 {
9026 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9027 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9028 Error(error);
9029 return;
9030 }
9031
9032 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9033 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9034
9035
9036
9037 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9038 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9039
9040 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9041 {
9042 string particle_class = "";
9043 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9044 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9045 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9046
9047 if (entry_type == CT_CLASS)
9048 {
9049 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9050 WPOOH_array.Insert(WPOF);
9051 }
9052 }
9053
9054
9055 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9056 }
9057 }
9058 }
9059
9060 float GetOverheatingValue()
9061 {
9062 return m_OverheatingShots;
9063 }
9064
9065 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9066 {
9067 if (m_MaxOverheatingValue > 0)
9068 {
9070
9071 if (!m_CheckOverheating)
9073
9075 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9076
9077 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9078 }
9079 }
9080
9081 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9082 {
9084 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9085
9087 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9088
9090 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9091
9093 {
9095 }
9096 }
9097
9099 {
9101 }
9102
9103 void OnOverheatingDecay()
9104 {
9105 if (m_MaxOverheatingValue > 0)
9106 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9107 else
9109
9110 if (m_OverheatingShots <= 0)
9111 {
9114 }
9115 else
9116 {
9117 if (!m_CheckOverheating)
9119
9121 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9122 }
9123
9124 CheckOverheating(this, "", this);
9125 }
9126
9127 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9128 {
9130 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9131 }
9132
9133 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9134 {
9136 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9138 }
9139
9140 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9141 {
9143 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9144 }
9145
9146 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9147 {
9149 m_OverheatingParticles = new array<ref OverheatingParticle>;
9150
9151 OverheatingParticle OP = new OverheatingParticle();
9152 OP.RegisterParticle(p);
9153 OP.SetOverheatingLimitMin(min_heat_coef);
9154 OP.SetOverheatingLimitMax(max_heat_coef);
9155 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9156
9157 m_OverheatingParticles.Insert(OP);
9158 }
9159
9160 float GetOverheatingCoef()
9161 {
9162 if (m_MaxOverheatingValue > 0)
9164
9165 return -1;
9166 }
9167
9169 {
9171 {
9172 float overheat_coef = GetOverheatingCoef();
9173 int count = m_OverheatingParticles.Count();
9174
9175 for (int i = count; i > 0; --i)
9176 {
9177 int id = i - 1;
9178 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9179 Particle p = OP.GetParticle();
9180
9181 float overheat_min = OP.GetOverheatingLimitMin();
9182 float overheat_max = OP.GetOverheatingLimitMax();
9183
9184 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9185 {
9186 if (p)
9187 {
9188 p.Stop();
9189 OP.RegisterParticle(null);
9190 }
9191 }
9192 }
9193 }
9194 }
9195
9197 {
9199 {
9200 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9201 {
9202 int id = i - 1;
9203 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9204
9205 if (OP)
9206 {
9207 Particle p = OP.GetParticle();
9208
9209 if (p)
9210 {
9211 p.Stop();
9212 }
9213
9214 delete OP;
9215 }
9216 }
9217
9218 m_OverheatingParticles.Clear();
9220 }
9221 }
9222
9224 float GetInfectionChance(int system = 0, Param param = null)
9225 {
9226 return 0.0;
9227 }
9228
9229
9230 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9231 {
9232 return 250;//default value
9233 }
9234
9235 float GetFilterDamageRatio()
9236 {
9237 return 0;
9238 }
9239
9241 bool HasMuzzle()
9242 {
9243 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9244 return true;
9245
9246 return false;
9247 }
9248
9250 int GetMuzzleID()
9251 {
9252 if (!m_WeaponTypeToID)
9254
9255 if (m_WeaponTypeToID.Contains(GetType()))
9256 {
9257 return m_WeaponTypeToID.Get(GetType());
9258 }
9259 else
9260 {
9261 // Register new weapon ID
9263 }
9264
9266 }
9267
9274 {
9275 return -1;
9276 }
9277
9278
9279
9280 // -------------------------------------------------------------------------
9281 void ~ItemBase()
9282 {
9283 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9284 {
9285 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9286 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9287
9288 if (r_index >= 0)
9289 {
9290 InventoryLocation r_il = new InventoryLocation;
9291 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9292
9293 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9294 int r_type = r_il.GetType();
9295 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9296 {
9297 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9298 }
9299 else if (r_type == InventoryLocationType.ATTACHMENT)
9300 {
9301 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9302 }
9303
9304 }
9305
9306 player.GetHumanInventory().ClearUserReservedLocation(this);
9307 }
9308
9309 if (m_LockingSound)
9310 SEffectManager.DestroyEffect(m_LockingSound);
9311 }
9312
9313
9314
9315 // -------------------------------------------------------------------------
9316 static int GetDebugActionsMask()
9317 {
9318 return ItemBase.m_DebugActionsMask;
9319 }
9320
9321 static bool HasDebugActionsMask(int mask)
9322 {
9323 return ItemBase.m_DebugActionsMask & mask;
9324 }
9325
9326 static void SetDebugActionsMask(int mask)
9327 {
9328 ItemBase.m_DebugActionsMask = mask;
9329 }
9330
9331 static void AddDebugActionsMask(int mask)
9332 {
9333 ItemBase.m_DebugActionsMask |= mask;
9334 }
9335
9336 static void RemoveDebugActionsMask(int mask)
9337 {
9338 ItemBase.m_DebugActionsMask &= ~mask;
9339 }
9340
9341 static void ToggleDebugActionsMask(int mask)
9342 {
9343 if (HasDebugActionsMask(mask))
9344 {
9346 }
9347 else
9348 {
9349 AddDebugActionsMask(mask);
9350 }
9351 }
9352
9353 // -------------------------------------------------------------------------
9354 void SetCEBasedQuantity()
9355 {
9356 if (GetEconomyProfile())
9357 {
9358 float q_max = GetEconomyProfile().GetQuantityMax();
9359 if (q_max > 0)
9360 {
9361 float q_min = GetEconomyProfile().GetQuantityMin();
9362 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9363
9364 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9365 {
9366 ComponentEnergyManager comp = GetCompEM();
9367 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9368 {
9369 comp.SetEnergy0To1(quantity_randomized);
9370 }
9371 }
9372 else if (HasQuantity())
9373 {
9374 SetQuantityNormalized(quantity_randomized, false);
9375 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9376 }
9377
9378 }
9379 }
9380 }
9381
9383 void LockToParent()
9384 {
9385 EntityAI parent = GetHierarchyParent();
9386
9387 if (parent)
9388 {
9389 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9390 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9391 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9392 }
9393 }
9394
9396 void UnlockFromParent()
9397 {
9398 EntityAI parent = GetHierarchyParent();
9399
9400 if (parent)
9401 {
9402 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9403 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9404 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9405 }
9406 }
9407
9408 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9409 {
9410 /*
9411 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9412 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9413 */
9414 ItemBase item2 = ItemBase.Cast(entity2);
9415
9416 if (GetGame().IsClient())
9417 {
9418 if (ScriptInputUserData.CanStoreInputUserData())
9419 {
9420 ScriptInputUserData ctx = new ScriptInputUserData;
9422 ctx.Write(-1);
9423 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9424 ctx.Write(i1);
9425 ctx.Write(item2);
9426 ctx.Write(use_stack_max);
9427 ctx.Write(-1);
9428 ctx.Send();
9429
9430 if (IsCombineAll(item2, use_stack_max))
9431 {
9432 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9433 }
9434 }
9435 }
9436 else if (!GetGame().IsMultiplayer())
9437 {
9438 CombineItems(item2, use_stack_max);
9439 }
9440 }
9441
9442 bool IsLiquidPresent()
9443 {
9444 return (GetLiquidType() != 0 && HasQuantity());
9445 }
9446
9447 bool IsLiquidContainer()
9448 {
9449 return m_LiquidContainerMask != 0;
9450 }
9451
9453 {
9454 return m_LiquidContainerMask;
9455 }
9456
9457 bool IsBloodContainer()
9458 {
9459 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9460 return false;
9461 }
9462
9463 bool IsNVG()
9464 {
9465 return false;
9466 }
9467
9470 bool IsExplosive()
9471 {
9472 return false;
9473 }
9474
9476 {
9477 return "";
9478 }
9479
9481
9482 bool IsLightSource()
9483 {
9484 return false;
9485 }
9486
9488 {
9489 return true;
9490 }
9491
9492 //--- ACTION CONDITIONS
9493 //direction
9494 bool IsFacingPlayer(PlayerBase player, string selection)
9495 {
9496 return true;
9497 }
9498
9499 bool IsPlayerInside(PlayerBase player, string selection)
9500 {
9501 return true;
9502 }
9503
9504 override bool CanObstruct()
9505 {
9506 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9507 return !player || !IsPlayerInside(player, "");
9508 }
9509
9510 override bool IsBeingPlaced()
9511 {
9512 return m_IsBeingPlaced;
9513 }
9514
9515 void SetIsBeingPlaced(bool is_being_placed)
9516 {
9517 m_IsBeingPlaced = is_being_placed;
9518 if (!is_being_placed)
9520 SetSynchDirty();
9521 }
9522
9523 //server-side
9524 void OnEndPlacement() {}
9525
9526 override bool IsHologram()
9527 {
9528 return m_IsHologram;
9529 }
9530
9531 bool CanBeDigged()
9532 {
9533 return m_CanBeDigged;
9534 }
9535
9537 {
9538 return 1;
9539 }
9540
9541 bool CanMakeGardenplot()
9542 {
9543 return false;
9544 }
9545
9546 void SetIsHologram(bool is_hologram)
9547 {
9548 m_IsHologram = is_hologram;
9549 SetSynchDirty();
9550 }
9551 /*
9552 protected float GetNutritionalEnergy()
9553 {
9554 Edible_Base edible = Edible_Base.Cast(this);
9555 return edible.GetFoodEnergy();
9556 }
9557
9558 protected float GetNutritionalWaterContent()
9559 {
9560 Edible_Base edible = Edible_Base.Cast(this);
9561 return edible.GetFoodWater();
9562 }
9563
9564 protected float GetNutritionalIndex()
9565 {
9566 Edible_Base edible = Edible_Base.Cast(this);
9567 return edible.GetFoodNutritionalIndex();
9568 }
9569
9570 protected float GetNutritionalFullnessIndex()
9571 {
9572 Edible_Base edible = Edible_Base.Cast(this);
9573 return edible.GetFoodTotalVolume();
9574 }
9575
9576 protected float GetNutritionalToxicity()
9577 {
9578 Edible_Base edible = Edible_Base.Cast(this);
9579 return edible.GetFoodToxicity();
9580
9581 }
9582 */
9583
9584
9585 // -------------------------------------------------------------------------
9586 override void OnMovedInsideCargo(EntityAI container)
9587 {
9588 super.OnMovedInsideCargo(container);
9589
9590 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9591 }
9592
9593 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9594 {
9595 super.EEItemLocationChanged(oldLoc,newLoc);
9596
9597 PlayerBase new_player = null;
9598 PlayerBase old_player = null;
9599
9600 if (newLoc.GetParent())
9601 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9602
9603 if (oldLoc.GetParent())
9604 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9605
9606 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9607 {
9608 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9609
9610 if (r_index >= 0)
9611 {
9612 InventoryLocation r_il = new InventoryLocation;
9613 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9614
9615 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9616 int r_type = r_il.GetType();
9617 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9618 {
9619 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9620 }
9621 else if (r_type == InventoryLocationType.ATTACHMENT)
9622 {
9623 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9624 }
9625
9626 }
9627 }
9628
9629 if (newLoc.GetType() == InventoryLocationType.HANDS)
9630 {
9631 if (new_player)
9632 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9633
9634 if (new_player == old_player)
9635 {
9636
9637 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9638 {
9639 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9640 {
9641 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9642 {
9643 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9644 }
9645 }
9646 else
9647 {
9648 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9649 }
9650 }
9651
9652 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9653 {
9654 int type = oldLoc.GetType();
9655 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9656 {
9657 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9658 }
9659 else if (type == InventoryLocationType.ATTACHMENT)
9660 {
9661 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9662 }
9663 }
9664 if (!m_OldLocation)
9665 {
9666 m_OldLocation = new InventoryLocation;
9667 }
9668 m_OldLocation.Copy(oldLoc);
9669 }
9670 else
9671 {
9672 if (m_OldLocation)
9673 {
9674 m_OldLocation.Reset();
9675 }
9676 }
9677
9679 }
9680 else
9681 {
9682 if (new_player)
9683 {
9684 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9685 if (res_index >= 0)
9686 {
9687 InventoryLocation il = new InventoryLocation;
9688 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9689 ItemBase it = ItemBase.Cast(il.GetItem());
9690 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9691 int rel_type = il.GetType();
9692 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9693 {
9694 il.GetParent().GetOnReleaseLock().Invoke(it);
9695 }
9696 else if (rel_type == InventoryLocationType.ATTACHMENT)
9697 {
9698 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9699 }
9700 //it.GetOnReleaseLock().Invoke(it);
9701 }
9702 }
9703 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9704 {
9705 //ThrowPhysically(old_player, vector.Zero);
9706 m_ThrowItemOnDrop = false;
9707 }
9708
9709 if (m_OldLocation)
9710 {
9711 m_OldLocation.Reset();
9712 }
9713 }
9714 }
9715
9716 override void EOnContact(IEntity other, Contact extra)
9717 {
9719 {
9720 int liquidType = -1;
9721 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9722 if (impactSpeed > 0.0)
9723 {
9724 m_ImpactSpeed = impactSpeed;
9725 #ifndef SERVER
9726 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9727 #else
9728 m_WantPlayImpactSound = true;
9729 SetSynchDirty();
9730 #endif
9731 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9732 }
9733 }
9734
9735 #ifdef SERVER
9736 if (GetCompEM() && GetCompEM().IsPlugged())
9737 {
9738 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9739 GetCompEM().UnplugThis();
9740 }
9741 #endif
9742 }
9743
9744 void RefreshPhysics();
9745
9746 override void OnCreatePhysics()
9747 {
9749 }
9750
9751 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9752 {
9753
9754 }
9755 // -------------------------------------------------------------------------
9756 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9757 {
9758 super.OnItemLocationChanged(old_owner, new_owner);
9759
9760 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9761 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9762
9763 if (!relatedPlayer && playerNew)
9764 relatedPlayer = playerNew;
9765
9766 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9767 {
9768 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9769 if (actionMgr)
9770 {
9771 ActionBase currentAction = actionMgr.GetRunningAction();
9772 if (currentAction)
9773 currentAction.OnItemLocationChanged(this);
9774 }
9775 }
9776
9777 Man ownerPlayerOld = null;
9778 Man ownerPlayerNew = null;
9779
9780 if (old_owner)
9781 {
9782 if (old_owner.IsMan())
9783 {
9784 ownerPlayerOld = Man.Cast(old_owner);
9785 }
9786 else
9787 {
9788 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9789 }
9790 }
9791 else
9792 {
9793 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9794 {
9795 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9796
9797 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9798 {
9799 GetCompEM().UnplugThis();
9800 }
9801 }
9802 }
9803
9804 if (new_owner)
9805 {
9806 if (new_owner.IsMan())
9807 {
9808 ownerPlayerNew = Man.Cast(new_owner);
9809 }
9810 else
9811 {
9812 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9813 }
9814 }
9815
9816 if (ownerPlayerOld != ownerPlayerNew)
9817 {
9818 if (ownerPlayerOld)
9819 {
9820 array<EntityAI> subItemsExit = new array<EntityAI>;
9821 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9822 for (int i = 0; i < subItemsExit.Count(); i++)
9823 {
9824 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9825 itemExit.OnInventoryExit(ownerPlayerOld);
9826 }
9827 }
9828
9829 if (ownerPlayerNew)
9830 {
9831 array<EntityAI> subItemsEnter = new array<EntityAI>;
9832 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9833 for (int j = 0; j < subItemsEnter.Count(); j++)
9834 {
9835 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9836 itemEnter.OnInventoryEnter(ownerPlayerNew);
9837 }
9838 }
9839 }
9840 else if (ownerPlayerNew != null)
9841 {
9842 PlayerBase nplayer;
9843 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9844 {
9845 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9846 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9847 for (int k = 0; k < subItemsUpdate.Count(); k++)
9848 {
9849 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9850 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9851 }
9852 }
9853 }
9854
9855 if (old_owner)
9856 old_owner.OnChildItemRemoved(this);
9857 if (new_owner)
9858 new_owner.OnChildItemReceived(this);
9859 }
9860
9861 // -------------------------------------------------------------------------------
9862 override void EEDelete(EntityAI parent)
9863 {
9864 super.EEDelete(parent);
9865 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9866 if (player)
9867 {
9868 OnInventoryExit(player);
9869
9870 if (player.IsAlive())
9871 {
9872 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9873 if (r_index >= 0)
9874 {
9875 InventoryLocation r_il = new InventoryLocation;
9876 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9877
9878 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9879 int r_type = r_il.GetType();
9880 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9881 {
9882 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9883 }
9884 else if (r_type == InventoryLocationType.ATTACHMENT)
9885 {
9886 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9887 }
9888
9889 }
9890
9891 player.RemoveQuickBarEntityShortcut(this);
9892 }
9893 }
9894 }
9895 // -------------------------------------------------------------------------------
9896 override void EEKilled(Object killer)
9897 {
9898 super.EEKilled(killer);
9899
9901 if (killer && killer.IsFireplace() && CanExplodeInFire())
9902 {
9903 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9904 {
9905 if (IsMagazine())
9906 {
9907 if (Magazine.Cast(this).GetAmmoCount() > 0)
9908 {
9909 ExplodeAmmo();
9910 }
9911 }
9912 else
9913 {
9914 Explode(DamageType.EXPLOSION);
9915 }
9916 }
9917 }
9918 }
9919
9920 override void OnWasAttached(EntityAI parent, int slot_id)
9921 {
9922 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9923
9924 super.OnWasAttached(parent, slot_id);
9925
9926 if (HasQuantity())
9927 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9928
9929 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9930 }
9931
9932 override void OnWasDetached(EntityAI parent, int slot_id)
9933 {
9934 super.OnWasDetached(parent, slot_id);
9935
9936 if (HasQuantity())
9937 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9938 }
9939
9940 override string ChangeIntoOnAttach(string slot)
9941 {
9942 int idx;
9943 TStringArray inventory_slots = new TStringArray;
9944 TStringArray attach_types = new TStringArray;
9945
9946 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9947 if (inventory_slots.Count() < 1) //is string
9948 {
9949 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9950 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9951 }
9952 else //is array
9953 {
9954 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9955 }
9956
9957 idx = inventory_slots.Find(slot);
9958 if (idx < 0)
9959 return "";
9960
9961 return attach_types.Get(idx);
9962 }
9963
9964 override string ChangeIntoOnDetach()
9965 {
9966 int idx = -1;
9967 string slot;
9968
9969 TStringArray inventory_slots = new TStringArray;
9970 TStringArray detach_types = new TStringArray;
9971
9972 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9973 if (inventory_slots.Count() < 1) //is string
9974 {
9975 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9976 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9977 }
9978 else //is array
9979 {
9980 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9981 if (detach_types.Count() < 1)
9982 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9983 }
9984
9985 for (int i = 0; i < inventory_slots.Count(); i++)
9986 {
9987 slot = inventory_slots.Get(i);
9988 }
9989
9990 if (slot != "")
9991 {
9992 if (detach_types.Count() == 1)
9993 idx = 0;
9994 else
9995 idx = inventory_slots.Find(slot);
9996 }
9997 if (idx < 0)
9998 return "";
9999
10000 return detach_types.Get(idx);
10001 }
10002
10003 void ExplodeAmmo()
10004 {
10005 //timer
10006 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10007
10008 //min/max time
10009 float min_time = 1;
10010 float max_time = 3;
10011 float delay = Math.RandomFloat(min_time, max_time);
10012
10013 explode_timer.Run(delay, this, "DoAmmoExplosion");
10014 }
10015
10016 void DoAmmoExplosion()
10017 {
10018 Magazine magazine = Magazine.Cast(this);
10019 int pop_sounds_count = 6;
10020 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10021
10022 //play sound
10023 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10024 string sound_name = pop_sounds[ sound_idx ];
10025 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10026
10027 //remove ammo count
10028 magazine.ServerAddAmmoCount(-1);
10029
10030 //if condition then repeat -> ExplodeAmmo
10031 float min_temp_to_explode = 100; //min temperature for item to explode
10032
10033 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10034 {
10035 ExplodeAmmo();
10036 }
10037 }
10038
10039 // -------------------------------------------------------------------------------
10040 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10041 {
10042 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10043
10044 const int CHANCE_DAMAGE_CARGO = 4;
10045 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10046 const int CHANCE_DAMAGE_NOTHING = 2;
10047
10048 if (IsClothing() || IsContainer() || IsItemTent())
10049 {
10050 float dmg = damageResult.GetDamage("","Health") * -0.5;
10051 int chances;
10052 int rnd;
10053
10054 if (GetInventory().GetCargo())
10055 {
10056 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10057 rnd = Math.RandomInt(0,chances);
10058
10059 if (rnd < CHANCE_DAMAGE_CARGO)
10060 {
10061 DamageItemInCargo(dmg);
10062 }
10063 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10064 {
10066 }
10067 }
10068 else
10069 {
10070 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10071 rnd = Math.RandomInt(0,chances);
10072
10073 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10074 {
10076 }
10077 }
10078 }
10079 }
10080
10081 bool DamageItemInCargo(float damage)
10082 {
10083 if (GetInventory().GetCargo())
10084 {
10085 int item_count = GetInventory().GetCargo().GetItemCount();
10086 if (item_count > 0)
10087 {
10088 int random_pick = Math.RandomInt(0, item_count);
10089 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10090 if (!item.IsExplosive())
10091 {
10092 item.AddHealth("","",damage);
10093 return true;
10094 }
10095 }
10096 }
10097 return false;
10098 }
10099
10100 bool DamageItemAttachments(float damage)
10101 {
10102 int attachment_count = GetInventory().AttachmentCount();
10103 if (attachment_count > 0)
10104 {
10105 int random_pick = Math.RandomInt(0, attachment_count);
10106 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10107 if (!attachment.IsExplosive())
10108 {
10109 attachment.AddHealth("","",damage);
10110 return true;
10111 }
10112 }
10113 return false;
10114 }
10115
10116 override bool IsSplitable()
10117 {
10118 return m_CanThisBeSplit;
10119 }
10120 //----------------
10121 override bool CanBeSplit()
10122 {
10123 if (IsSplitable() && (GetQuantity() > 1))
10124 return GetInventory().CanRemoveEntity();
10125
10126 return false;
10127 }
10128
10129 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10130 {
10131 if (!CanBeSplit())
10132 return;
10133
10134 if (GetGame().IsClient())
10135 {
10136 if (ScriptInputUserData.CanStoreInputUserData())
10137 {
10138 ScriptInputUserData ctx = new ScriptInputUserData;
10140 ctx.Write(1);
10141 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10142 ctx.Write(i1);
10143 ctx.Write(destination_entity);
10144 ctx.Write(true);
10145 ctx.Write(slot_id);
10146 ctx.Send();
10147 }
10148 }
10149 else if (!GetGame().IsMultiplayer())
10150 {
10151 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10152 }
10153 }
10154
10155 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10156 {
10157 if (!CanBeSplit())
10158 return;
10159
10160 float split_quantity_new;
10161 ref ItemBase new_item;
10162 float quantity = GetQuantity();
10163 float stack_max = GetTargetQuantityMax(slot_id);
10164 InventoryLocation loc = new InventoryLocation;
10165
10166 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10167 {
10168 if (stack_max <= GetQuantity())
10169 split_quantity_new = stack_max;
10170 else
10171 split_quantity_new = GetQuantity();
10172
10173 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10174 if (new_item)
10175 {
10176 new_item.SetResultOfSplit(true);
10177 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10178 AddQuantity(-split_quantity_new);
10179 new_item.SetQuantity(split_quantity_new);
10180 }
10181 }
10182 else if (destination_entity && slot_id == -1)
10183 {
10184 if (quantity > stack_max)
10185 split_quantity_new = stack_max;
10186 else
10187 split_quantity_new = quantity;
10188
10189 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10190 {
10191 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10192 new_item = ItemBase.Cast(o);
10193 }
10194
10195 if (new_item)
10196 {
10197 new_item.SetResultOfSplit(true);
10198 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10199 AddQuantity(-split_quantity_new);
10200 new_item.SetQuantity(split_quantity_new);
10201 }
10202 }
10203 else
10204 {
10205 if (stack_max != 0)
10206 {
10207 if (stack_max < GetQuantity())
10208 {
10209 split_quantity_new = GetQuantity() - stack_max;
10210 }
10211
10212 if (split_quantity_new == 0)
10213 {
10214 if (!GetGame().IsMultiplayer())
10215 player.PhysicalPredictiveDropItem(this);
10216 else
10217 player.ServerDropEntity(this);
10218 return;
10219 }
10220
10221 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10222
10223 if (new_item)
10224 {
10225 new_item.SetResultOfSplit(true);
10226 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10227 SetQuantity(split_quantity_new);
10228 new_item.SetQuantity(stack_max);
10229 new_item.PlaceOnSurface();
10230 }
10231 }
10232 }
10233 }
10234
10235 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10236 {
10237 if (!CanBeSplit())
10238 return;
10239
10240 float split_quantity_new;
10241 ref ItemBase new_item;
10242 float quantity = GetQuantity();
10243 float stack_max = GetTargetQuantityMax(slot_id);
10244 InventoryLocation loc = new InventoryLocation;
10245
10246 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10247 {
10248 if (stack_max <= GetQuantity())
10249 split_quantity_new = stack_max;
10250 else
10251 split_quantity_new = GetQuantity();
10252
10253 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10254 if (new_item)
10255 {
10256 new_item.SetResultOfSplit(true);
10257 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10258 AddQuantity(-split_quantity_new);
10259 new_item.SetQuantity(split_quantity_new);
10260 }
10261 }
10262 else if (destination_entity && slot_id == -1)
10263 {
10264 if (quantity > stack_max)
10265 split_quantity_new = stack_max;
10266 else
10267 split_quantity_new = quantity;
10268
10269 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10270 {
10271 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10272 new_item = ItemBase.Cast(o);
10273 }
10274
10275 if (new_item)
10276 {
10277 new_item.SetResultOfSplit(true);
10278 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10279 AddQuantity(-split_quantity_new);
10280 new_item.SetQuantity(split_quantity_new);
10281 }
10282 }
10283 else
10284 {
10285 if (stack_max != 0)
10286 {
10287 if (stack_max < GetQuantity())
10288 {
10289 split_quantity_new = GetQuantity() - stack_max;
10290 }
10291
10292 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10293
10294 if (new_item)
10295 {
10296 new_item.SetResultOfSplit(true);
10297 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10298 SetQuantity(split_quantity_new);
10299 new_item.SetQuantity(stack_max);
10300 new_item.PlaceOnSurface();
10301 }
10302 }
10303 }
10304 }
10305
10306 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10307 {
10308 if (!CanBeSplit())
10309 return;
10310
10311 if (GetGame().IsClient())
10312 {
10313 if (ScriptInputUserData.CanStoreInputUserData())
10314 {
10315 ScriptInputUserData ctx = new ScriptInputUserData;
10317 ctx.Write(4);
10318 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10319 ctx.Write(thiz);
10320 dst.WriteToContext(ctx);
10321 ctx.Send();
10322 }
10323 }
10324 else if (!GetGame().IsMultiplayer())
10325 {
10327 }
10328 }
10329
10330 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10331 {
10332 if (!CanBeSplit())
10333 return;
10334
10335 if (GetGame().IsClient())
10336 {
10337 if (ScriptInputUserData.CanStoreInputUserData())
10338 {
10339 ScriptInputUserData ctx = new ScriptInputUserData;
10341 ctx.Write(2);
10342 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10343 ctx.Write(dummy);
10344 ctx.Write(destination_entity);
10345 ctx.Write(true);
10346 ctx.Write(idx);
10347 ctx.Write(row);
10348 ctx.Write(col);
10349 ctx.Send();
10350 }
10351 }
10352 else if (!GetGame().IsMultiplayer())
10353 {
10354 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10355 }
10356 }
10357
10358 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10359 {
10361 }
10362
10363 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10364 {
10365 if (!CanBeSplit())
10366 return this;
10367
10368 float quantity = GetQuantity();
10369 float split_quantity_new;
10370 ItemBase new_item;
10371 if (dst.IsValid())
10372 {
10373 int slot_id = dst.GetSlot();
10374 float stack_max = GetTargetQuantityMax(slot_id);
10375
10376 if (quantity > stack_max)
10377 split_quantity_new = stack_max;
10378 else
10379 split_quantity_new = quantity;
10380
10381 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10382
10383 if (new_item)
10384 {
10385 new_item.SetResultOfSplit(true);
10386 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10387 AddQuantity(-split_quantity_new);
10388 new_item.SetQuantity(split_quantity_new);
10389 }
10390
10391 return new_item;
10392 }
10393
10394 return null;
10395 }
10396
10397 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10398 {
10399 if (!CanBeSplit())
10400 return;
10401
10402 float quantity = GetQuantity();
10403 float split_quantity_new;
10404 ref ItemBase new_item;
10405 if (destination_entity)
10406 {
10407 float stackable = GetTargetQuantityMax();
10408 if (quantity > stackable)
10409 split_quantity_new = stackable;
10410 else
10411 split_quantity_new = quantity;
10412
10413 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10414 if (new_item)
10415 {
10416 new_item.SetResultOfSplit(true);
10417 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10418 AddQuantity(-split_quantity_new);
10419 new_item.SetQuantity(split_quantity_new);
10420 }
10421 }
10422 }
10423
10424 void SplitIntoStackMaxHandsClient(PlayerBase player)
10425 {
10426 if (!CanBeSplit())
10427 return;
10428
10429 if (GetGame().IsClient())
10430 {
10431 if (ScriptInputUserData.CanStoreInputUserData())
10432 {
10433 ScriptInputUserData ctx = new ScriptInputUserData;
10435 ctx.Write(3);
10436 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10437 ctx.Write(i1);
10438 ItemBase destination_entity = this;
10439 ctx.Write(destination_entity);
10440 ctx.Write(true);
10441 ctx.Write(0);
10442 ctx.Send();
10443 }
10444 }
10445 else if (!GetGame().IsMultiplayer())
10446 {
10447 SplitIntoStackMaxHands(player);
10448 }
10449 }
10450
10451 void SplitIntoStackMaxHands(PlayerBase player)
10452 {
10453 if (!CanBeSplit())
10454 return;
10455
10456 float quantity = GetQuantity();
10457 float split_quantity_new;
10458 ref ItemBase new_item;
10459 if (player)
10460 {
10461 float stackable = GetTargetQuantityMax();
10462 if (quantity > stackable)
10463 split_quantity_new = stackable;
10464 else
10465 split_quantity_new = quantity;
10466
10467 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10468 new_item = ItemBase.Cast(in_hands);
10469 if (new_item)
10470 {
10471 new_item.SetResultOfSplit(true);
10472 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10473 AddQuantity(-split_quantity_new);
10474 new_item.SetQuantity(split_quantity_new);
10475 }
10476 }
10477 }
10478
10479 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10480 {
10481 if (!CanBeSplit())
10482 return;
10483
10484 float quantity = GetQuantity();
10485 float split_quantity_new = Math.Floor(quantity * 0.5);
10486
10487 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10488
10489 if (new_item)
10490 {
10491 if (new_item.GetQuantityMax() < split_quantity_new)
10492 {
10493 split_quantity_new = new_item.GetQuantityMax();
10494 }
10495
10496 new_item.SetResultOfSplit(true);
10497 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10498
10499 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10500 {
10501 AddQuantity(-1);
10502 new_item.SetQuantity(1);
10503 }
10504 else
10505 {
10506 AddQuantity(-split_quantity_new);
10507 new_item.SetQuantity(split_quantity_new);
10508 }
10509 }
10510 }
10511
10512 void SplitItem(PlayerBase player)
10513 {
10514 if (!CanBeSplit())
10515 return;
10516
10517 float quantity = GetQuantity();
10518 float split_quantity_new = Math.Floor(quantity / 2);
10519
10520 InventoryLocation invloc = new InventoryLocation;
10521 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10522
10523 ItemBase new_item;
10524 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10525
10526 if (new_item)
10527 {
10528 if (new_item.GetQuantityMax() < split_quantity_new)
10529 {
10530 split_quantity_new = new_item.GetQuantityMax();
10531 }
10532 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10533 {
10534 AddQuantity(-1);
10535 new_item.SetQuantity(1);
10536 }
10537 else
10538 {
10539 AddQuantity(-split_quantity_new);
10540 new_item.SetQuantity(split_quantity_new);
10541 }
10542 }
10543 }
10544
10546 void OnQuantityChanged(float delta)
10547 {
10548 SetWeightDirty();
10549 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10550
10551 if (parent)
10552 parent.OnAttachmentQuantityChangedEx(this, delta);
10553
10554 if (IsLiquidContainer())
10555 {
10556 if (GetQuantityNormalized() <= 0.0)
10557 {
10559 }
10560 else if (GetLiquidType() == LIQUID_NONE)
10561 {
10562 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10564 }
10565 }
10566
10567 }
10568
10571 {
10572 // insert code here
10573 }
10574
10576 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10577 {
10579 }
10580
10581 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10582 {
10583 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10584
10585 if (GetGame().IsServer())
10586 {
10587 if (newLevel == GameConstants.STATE_RUINED)
10588 {
10590 EntityAI parent = GetHierarchyParent();
10591 if (parent && parent.IsFireplace())
10592 {
10593 CargoBase cargo = GetInventory().GetCargo();
10594 if (cargo)
10595 {
10596 for (int i = 0; i < cargo.GetItemCount(); ++i)
10597 {
10598 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10599 }
10600 }
10601 }
10602 }
10603
10604 if (IsResultOfSplit())
10605 {
10606 // reset the splitting result flag, return to normal item behavior
10607 SetResultOfSplit(false);
10608 return;
10609 }
10610
10611 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10612 {
10613 SetCleanness(0);//unclean the item upon damage dealt
10614 }
10615 }
10616 }
10617
10618 // just the split? TODO: verify
10619 override void OnRightClick()
10620 {
10621 super.OnRightClick();
10622
10623 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10624 {
10625 if (GetGame().IsClient())
10626 {
10627 if (ScriptInputUserData.CanStoreInputUserData())
10628 {
10629 vector m4[4];
10630 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10631
10632 EntityAI root = GetHierarchyRoot();
10633
10634 InventoryLocation dst = new InventoryLocation;
10635 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10636 {
10637 if (root)
10638 {
10639 root.GetTransform(m4);
10640 dst.SetGround(this, m4);
10641 }
10642 else
10643 GetInventory().GetCurrentInventoryLocation(dst);
10644 }
10645 else
10646 {
10647 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10648 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10649 this shouldnt cause issues within this scope*/
10650 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10651 {
10652 if (root)
10653 {
10654 root.GetTransform(m4);
10655 dst.SetGround(this, m4);
10656 }
10657 else
10658 GetInventory().GetCurrentInventoryLocation(dst);
10659 }
10660 else
10661 {
10662 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10663 }
10664 }
10665
10666 ScriptInputUserData ctx = new ScriptInputUserData;
10668 ctx.Write(4);
10669 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10670 ctx.Write(thiz);
10671 dst.WriteToContext(ctx);
10672 ctx.Write(true); // dummy
10673 ctx.Send();
10674 }
10675 }
10676 else if (!GetGame().IsMultiplayer())
10677 {
10678 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10679 }
10680 }
10681 }
10682
10683 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10684 {
10685 //TODO: delete check zero quantity check after fix double posts hands fsm events
10686 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10687 return false;
10688
10689 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10690 return false;
10691
10692 //can_this_be_combined = ConfigGetBool("canBeSplit");
10694 return false;
10695
10696
10697 Magazine mag = Magazine.Cast(this);
10698 if (mag)
10699 {
10700 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10701 return false;
10702
10703 if (stack_max_limit)
10704 {
10705 Magazine other_mag = Magazine.Cast(other_item);
10706 if (other_item)
10707 {
10708 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10709 return false;
10710 }
10711
10712 }
10713 }
10714 else
10715 {
10716 //TODO: delete check zero quantity check after fix double posts hands fsm events
10717 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10718 return false;
10719
10720 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10721 return false;
10722 }
10723
10724 PlayerBase player = null;
10725 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10726 {
10727 if (player.GetInventory().HasAttachment(this))
10728 return false;
10729
10730 if (player.IsItemsToDelete())
10731 return false;
10732 }
10733
10734 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10735 return false;
10736
10737 int slotID;
10738 string slotName;
10739 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10740 return false;
10741
10742 return true;
10743 }
10744
10745 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10746 {
10747 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10748 }
10749
10750 bool IsResultOfSplit()
10751 {
10752 return m_IsResultOfSplit;
10753 }
10754
10755 void SetResultOfSplit(bool value)
10756 {
10757 m_IsResultOfSplit = value;
10758 }
10759
10760 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10761 {
10762 return ComputeQuantityUsedEx(other_item, use_stack_max);
10763 }
10764
10765 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10766 {
10767 float other_item_quantity = other_item.GetQuantity();
10768 float this_free_space;
10769
10770 float stack_max = GetQuantityMax();
10771
10772 this_free_space = stack_max - GetQuantity();
10773
10774 if (other_item_quantity > this_free_space)
10775 {
10776 return this_free_space;
10777 }
10778 else
10779 {
10780 return other_item_quantity;
10781 }
10782 }
10783
10784 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10785 {
10786 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10787 }
10788
10789 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10790 {
10791 if (!CanBeCombined(other_item, false))
10792 return;
10793
10794 if (!IsMagazine() && other_item)
10795 {
10796 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10797 if (quantity_used != 0)
10798 {
10799 float hp1 = GetHealth01("","");
10800 float hp2 = other_item.GetHealth01("","");
10801 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10802 hpResult = hpResult / (GetQuantity() + quantity_used);
10803
10804 hpResult *= GetMaxHealth();
10805 Math.Round(hpResult);
10806 SetHealth("", "Health", hpResult);
10807
10808 AddQuantity(quantity_used);
10809 other_item.AddQuantity(-quantity_used);
10810 }
10811 }
10812 OnCombine(other_item);
10813 }
10814
10815 void OnCombine(ItemBase other_item)
10816 {
10817 #ifdef SERVER
10818 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10819 GetHierarchyParent().IncreaseLifetimeUp();
10820 #endif
10821 };
10822
10823 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10824 {
10825 PlayerBase p = PlayerBase.Cast(player);
10826
10827 array<int> recipesIds = p.m_Recipes;
10828 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10829 if (moduleRecipesManager)
10830 {
10831 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10832 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10833 }
10834
10835 for (int i = 0;i < recipesIds.Count(); i++)
10836 {
10837 int key = recipesIds.Get(i);
10838 string recipeName = moduleRecipesManager.GetRecipeName(key);
10839 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10840 }
10841 }
10842
10843 // -------------------------------------------------------------------------
10844 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10845 {
10846 super.GetDebugActions(outputList);
10847
10848 //quantity
10849 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10850 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10851 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10852 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10853
10854 //health
10855 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10856 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10857 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10858 //temperature
10859 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10860 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10861 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10862
10863 //wet
10864 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10865 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10866
10867 //liquidtype
10868 if (IsLiquidContainer())
10869 {
10870 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10871 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10872 }
10873
10874 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10875 // watch
10876 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10877 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10878
10879 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10880 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10881 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10882 }
10883
10884 // -------------------------------------------------------------------------
10885 // -------------------------------------------------------------------------
10886 // -------------------------------------------------------------------------
10887 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10888 {
10889 super.OnAction(action_id, player, ctx);
10890 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10891 {
10892 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10893 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10894 PlayerBase p = PlayerBase.Cast(player);
10895 if (EActions.RECIPES_RANGE_START < 1000)
10896 {
10897 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10898 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10899 }
10900 }
10901 #ifndef SERVER
10902 else if (action_id == EActions.WATCH_PLAYER)
10903 {
10904 PluginDeveloper.SetDeveloperItemClientEx(player);
10905 }
10906 #endif
10907 if (GetGame().IsServer())
10908 {
10909 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10910 {
10911 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10912 OnDebugButtonPressServer(id + 1);
10913 }
10914
10915 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10916 {
10917 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10918 InsertAgent(agent_id,100);
10919 }
10920
10921 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10922 {
10923 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10924 RemoveAgent(agent_id2);
10925 }
10926
10927 else if (action_id == EActions.ADD_QUANTITY)
10928 {
10929 if (IsMagazine())
10930 {
10931 Magazine mag = Magazine.Cast(this);
10932 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10933 }
10934 else
10935 {
10936 AddQuantity(GetQuantityMax() * 0.2);
10937 }
10938
10939 if (m_EM)
10940 {
10941 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10942 }
10943 //PrintVariables();
10944 }
10945
10946 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10947 {
10948 if (IsMagazine())
10949 {
10950 Magazine mag2 = Magazine.Cast(this);
10951 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10952 }
10953 else
10954 {
10955 AddQuantity(- GetQuantityMax() * 0.2);
10956 }
10957 if (m_EM)
10958 {
10959 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10960 }
10961 //PrintVariables();
10962 }
10963
10964 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10965 {
10966 SetQuantity(0);
10967
10968 if (m_EM)
10969 {
10970 m_EM.SetEnergy(0);
10971 }
10972 }
10973
10974 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10975 {
10977
10978 if (m_EM)
10979 {
10980 m_EM.SetEnergy(m_EM.GetEnergyMax());
10981 }
10982 }
10983
10984 else if (action_id == EActions.ADD_HEALTH)
10985 {
10986 AddHealth("","",GetMaxHealth("","Health")/5);
10987 }
10988 else if (action_id == EActions.REMOVE_HEALTH)
10989 {
10990 AddHealth("","",-GetMaxHealth("","Health")/5);
10991 }
10992 else if (action_id == EActions.DESTROY_HEALTH)
10993 {
10994 SetHealth01("","",0);
10995 }
10996 else if (action_id == EActions.WATCH_ITEM)
10997 {
10999 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11000 #ifdef DEVELOPER
11001 SetDebugDeveloper_item(this);
11002 #endif
11003 }
11004
11005 else if (action_id == EActions.ADD_TEMPERATURE)
11006 {
11007 AddTemperature(20);
11008 //PrintVariables();
11009 }
11010
11011 else if (action_id == EActions.REMOVE_TEMPERATURE)
11012 {
11013 AddTemperature(-20);
11014 //PrintVariables();
11015 }
11016
11017 else if (action_id == EActions.FLIP_FROZEN)
11018 {
11019 SetFrozen(!GetIsFrozen());
11020 //PrintVariables();
11021 }
11022
11023 else if (action_id == EActions.ADD_WETNESS)
11024 {
11025 AddWet(GetWetMax()/5);
11026 //PrintVariables();
11027 }
11028
11029 else if (action_id == EActions.REMOVE_WETNESS)
11030 {
11031 AddWet(-GetWetMax()/5);
11032 //PrintVariables();
11033 }
11034
11035 else if (action_id == EActions.LIQUIDTYPE_UP)
11036 {
11037 int curr_type = GetLiquidType();
11038 SetLiquidType(curr_type * 2);
11039 //AddWet(1);
11040 //PrintVariables();
11041 }
11042
11043 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11044 {
11045 int curr_type2 = GetLiquidType();
11046 SetLiquidType(curr_type2 / 2);
11047 }
11048
11049 else if (action_id == EActions.MAKE_SPECIAL)
11050 {
11051 auto debugParams = DebugSpawnParams.WithPlayer(player);
11052 OnDebugSpawnEx(debugParams);
11053 }
11054
11055 else if (action_id == EActions.DELETE)
11056 {
11057 Delete();
11058 }
11059
11060 }
11061
11062
11063 return false;
11064 }
11065
11066 // -------------------------------------------------------------------------
11067
11068
11071 void OnActivatedByTripWire();
11072
11074 void OnActivatedByItem(notnull ItemBase item);
11075
11076 //----------------------------------------------------------------
11077 //returns true if item is able to explode when put in fire
11078 bool CanExplodeInFire()
11079 {
11080 return false;
11081 }
11082
11083 //----------------------------------------------------------------
11084 bool CanEat()
11085 {
11086 return true;
11087 }
11088
11089 //----------------------------------------------------------------
11090 override bool IsIgnoredByConstruction()
11091 {
11092 return true;
11093 }
11094
11095 //----------------------------------------------------------------
11096 //has FoodStages in config?
11097 bool HasFoodStage()
11098 {
11099 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11100 return GetGame().ConfigIsExisting(config_path);
11101 }
11102
11104 FoodStage GetFoodStage()
11105 {
11106 return null;
11107 }
11108
11109 bool CanBeCooked()
11110 {
11111 return false;
11112 }
11113
11114 bool CanBeCookedOnStick()
11115 {
11116 return false;
11117 }
11118
11120 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11122
11123 //----------------------------------------------------------------
11124 bool CanRepair(ItemBase item_repair_kit)
11125 {
11126 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11127 return module_repairing.CanRepair(this, item_repair_kit);
11128 }
11129
11130 //----------------------------------------------------------------
11131 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11132 {
11133 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11134 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11135 }
11136
11137 //----------------------------------------------------------------
11138 int GetItemSize()
11139 {
11140 /*
11141 vector v_size = this.ConfigGetVector("itemSize");
11142 int v_size_x = v_size[0];
11143 int v_size_y = v_size[1];
11144 int size = v_size_x * v_size_y;
11145 return size;
11146 */
11147
11148 return 1;
11149 }
11150
11151 //----------------------------------------------------------------
11152 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11153 bool CanBeMovedOverride()
11154 {
11155 return m_CanBeMovedOverride;
11156 }
11157
11158 //----------------------------------------------------------------
11159 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11160 void SetCanBeMovedOverride(bool setting)
11161 {
11162 m_CanBeMovedOverride = setting;
11163 }
11164
11165 //----------------------------------------------------------------
11173 void MessageToOwnerStatus(string text)
11174 {
11175 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11176
11177 if (player)
11178 {
11179 player.MessageStatus(text);
11180 }
11181 }
11182
11183 //----------------------------------------------------------------
11191 void MessageToOwnerAction(string text)
11192 {
11193 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11194
11195 if (player)
11196 {
11197 player.MessageAction(text);
11198 }
11199 }
11200
11201 //----------------------------------------------------------------
11209 void MessageToOwnerFriendly(string text)
11210 {
11211 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11212
11213 if (player)
11214 {
11215 player.MessageFriendly(text);
11216 }
11217 }
11218
11219 //----------------------------------------------------------------
11227 void MessageToOwnerImportant(string text)
11228 {
11229 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11230
11231 if (player)
11232 {
11233 player.MessageImportant(text);
11234 }
11235 }
11236
11237 override bool IsItemBase()
11238 {
11239 return true;
11240 }
11241
11242 // Checks if item is of questioned kind
11243 override bool KindOf(string tag)
11244 {
11245 bool found = false;
11246 string item_name = this.GetType();
11247 ref TStringArray item_tag_array = new TStringArray;
11248 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11249
11250 int array_size = item_tag_array.Count();
11251 for (int i = 0; i < array_size; i++)
11252 {
11253 if (item_tag_array.Get(i) == tag)
11254 {
11255 found = true;
11256 break;
11257 }
11258 }
11259 return found;
11260 }
11261
11262
11263 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11264 {
11265 //Debug.Log("OnRPC called");
11266 super.OnRPC(sender, rpc_type,ctx);
11267
11268 //Play soundset for attachment locking (ActionLockAttachment.c)
11269 switch (rpc_type)
11270 {
11271 #ifndef SERVER
11272 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11273 Param2<bool, string> p = new Param2<bool, string>(false, "");
11274
11275 if (!ctx.Read(p))
11276 return;
11277
11278 bool play = p.param1;
11279 string soundSet = p.param2;
11280
11281 if (play)
11282 {
11283 if (m_LockingSound)
11284 {
11286 {
11287 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11288 }
11289 }
11290 else
11291 {
11292 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11293 }
11294 }
11295 else
11296 {
11297 SEffectManager.DestroyEffect(m_LockingSound);
11298 }
11299
11300 break;
11301 #endif
11302
11303 }
11304
11305 if (GetWrittenNoteData())
11306 {
11307 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11308 }
11309 }
11310
11311 //-----------------------------
11312 // VARIABLE MANIPULATION SYSTEM
11313 //-----------------------------
11314 int NameToID(string name)
11315 {
11316 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11317 return plugin.GetID(name);
11318 }
11319
11320 string IDToName(int id)
11321 {
11322 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11323 return plugin.GetName(id);
11324 }
11325
11327 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11328 {
11329 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11330 //read the flags
11331 int varFlags;
11332 if (!ctx.Read(varFlags))
11333 return;
11334
11335 if (varFlags & ItemVariableFlags.FLOAT)
11336 {
11337 ReadVarsFromCTX(ctx);
11338 }
11339 }
11340
11341 override void SerializeNumericalVars(array<float> floats_out)
11342 {
11343 //some variables handled on EntityAI level already!
11344 super.SerializeNumericalVars(floats_out);
11345
11346 // the order of serialization must be the same as the order of de-serialization
11347 //--------------------------------------------
11348 if (IsVariableSet(VARIABLE_QUANTITY))
11349 {
11350 floats_out.Insert(m_VarQuantity);
11351 }
11352 //--------------------------------------------
11353 if (IsVariableSet(VARIABLE_WET))
11354 {
11355 floats_out.Insert(m_VarWet);
11356 }
11357 //--------------------------------------------
11358 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11359 {
11360 floats_out.Insert(m_VarLiquidType);
11361 }
11362 //--------------------------------------------
11363 if (IsVariableSet(VARIABLE_COLOR))
11364 {
11365 floats_out.Insert(m_ColorComponentR);
11366 floats_out.Insert(m_ColorComponentG);
11367 floats_out.Insert(m_ColorComponentB);
11368 floats_out.Insert(m_ColorComponentA);
11369 }
11370 //--------------------------------------------
11371 if (IsVariableSet(VARIABLE_CLEANNESS))
11372 {
11373 floats_out.Insert(m_Cleanness);
11374 }
11375 }
11376
11377 override void DeSerializeNumericalVars(array<float> floats)
11378 {
11379 //some variables handled on EntityAI level already!
11380 super.DeSerializeNumericalVars(floats);
11381
11382 // the order of serialization must be the same as the order of de-serialization
11383 int index = 0;
11384 int mask = Math.Round(floats.Get(index));
11385
11386 index++;
11387 //--------------------------------------------
11388 if (mask & VARIABLE_QUANTITY)
11389 {
11390 if (m_IsStoreLoad)
11391 {
11392 SetStoreLoadedQuantity(floats.Get(index));
11393 }
11394 else
11395 {
11396 float quantity = floats.Get(index);
11397 SetQuantity(quantity, true, false, false, false);
11398 }
11399 index++;
11400 }
11401 //--------------------------------------------
11402 if (mask & VARIABLE_WET)
11403 {
11404 float wet = floats.Get(index);
11405 SetWet(wet);
11406 index++;
11407 }
11408 //--------------------------------------------
11409 if (mask & VARIABLE_LIQUIDTYPE)
11410 {
11411 int liquidtype = Math.Round(floats.Get(index));
11412 SetLiquidType(liquidtype);
11413 index++;
11414 }
11415 //--------------------------------------------
11416 if (mask & VARIABLE_COLOR)
11417 {
11418 m_ColorComponentR = Math.Round(floats.Get(index));
11419 index++;
11420 m_ColorComponentG = Math.Round(floats.Get(index));
11421 index++;
11422 m_ColorComponentB = Math.Round(floats.Get(index));
11423 index++;
11424 m_ColorComponentA = Math.Round(floats.Get(index));
11425 index++;
11426 }
11427 //--------------------------------------------
11428 if (mask & VARIABLE_CLEANNESS)
11429 {
11430 int cleanness = Math.Round(floats.Get(index));
11431 SetCleanness(cleanness);
11432 index++;
11433 }
11434 }
11435
11436 override void WriteVarsToCTX(ParamsWriteContext ctx)
11437 {
11438 super.WriteVarsToCTX(ctx);
11439
11440 //--------------------------------------------
11441 if (IsVariableSet(VARIABLE_QUANTITY))
11442 {
11443 ctx.Write(GetQuantity());
11444 }
11445 //--------------------------------------------
11446 if (IsVariableSet(VARIABLE_WET))
11447 {
11448 ctx.Write(GetWet());
11449 }
11450 //--------------------------------------------
11451 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11452 {
11453 ctx.Write(GetLiquidType());
11454 }
11455 //--------------------------------------------
11456 if (IsVariableSet(VARIABLE_COLOR))
11457 {
11458 int r,g,b,a;
11459 GetColor(r,g,b,a);
11460 ctx.Write(r);
11461 ctx.Write(g);
11462 ctx.Write(b);
11463 ctx.Write(a);
11464 }
11465 //--------------------------------------------
11466 if (IsVariableSet(VARIABLE_CLEANNESS))
11467 {
11468 ctx.Write(GetCleanness());
11469 }
11470 }
11471
11472 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11473 {
11474 if (!super.ReadVarsFromCTX(ctx,version))
11475 return false;
11476
11477 int intValue;
11478 float value;
11479
11480 if (version < 140)
11481 {
11482 if (!ctx.Read(intValue))
11483 return false;
11484
11485 m_VariablesMask = intValue;
11486 }
11487
11488 if (m_VariablesMask & VARIABLE_QUANTITY)
11489 {
11490 if (!ctx.Read(value))
11491 return false;
11492
11493 if (IsStoreLoad())
11494 {
11496 }
11497 else
11498 {
11499 SetQuantity(value, true, false, false, false);
11500 }
11501 }
11502 //--------------------------------------------
11503 if (version < 140)
11504 {
11505 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11506 {
11507 if (!ctx.Read(value))
11508 return false;
11509 SetTemperatureDirect(value);
11510 }
11511 }
11512 //--------------------------------------------
11513 if (m_VariablesMask & VARIABLE_WET)
11514 {
11515 if (!ctx.Read(value))
11516 return false;
11517 SetWet(value);
11518 }
11519 //--------------------------------------------
11520 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11521 {
11522 if (!ctx.Read(intValue))
11523 return false;
11524 SetLiquidType(intValue);
11525 }
11526 //--------------------------------------------
11527 if (m_VariablesMask & VARIABLE_COLOR)
11528 {
11529 int r,g,b,a;
11530 if (!ctx.Read(r))
11531 return false;
11532 if (!ctx.Read(g))
11533 return false;
11534 if (!ctx.Read(b))
11535 return false;
11536 if (!ctx.Read(a))
11537 return false;
11538
11539 SetColor(r,g,b,a);
11540 }
11541 //--------------------------------------------
11542 if (m_VariablesMask & VARIABLE_CLEANNESS)
11543 {
11544 if (!ctx.Read(intValue))
11545 return false;
11546 SetCleanness(intValue);
11547 }
11548 //--------------------------------------------
11549 if (version >= 138 && version < 140)
11550 {
11551 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11552 {
11553 if (!ctx.Read(intValue))
11554 return false;
11555 SetFrozen(intValue);
11556 }
11557 }
11558
11559 return true;
11560 }
11561
11562 //----------------------------------------------------------------
11563 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11564 {
11565 m_IsStoreLoad = true;
11567 {
11568 m_FixDamageSystemInit = true;
11569 }
11570
11571 if (!super.OnStoreLoad(ctx, version))
11572 {
11573 m_IsStoreLoad = false;
11574 return false;
11575 }
11576
11577 if (version >= 114)
11578 {
11579 bool hasQuickBarIndexSaved;
11580
11581 if (!ctx.Read(hasQuickBarIndexSaved))
11582 {
11583 m_IsStoreLoad = false;
11584 return false;
11585 }
11586
11587 if (hasQuickBarIndexSaved)
11588 {
11589 int itmQBIndex;
11590
11591 //Load quickbar item bind
11592 if (!ctx.Read(itmQBIndex))
11593 {
11594 m_IsStoreLoad = false;
11595 return false;
11596 }
11597
11598 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11599 if (itmQBIndex != -1 && parentPlayer)
11600 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11601 }
11602 }
11603 else
11604 {
11605 // Backup of how it used to be
11606 PlayerBase player;
11607 int itemQBIndex;
11608 if (version == int.MAX)
11609 {
11610 if (!ctx.Read(itemQBIndex))
11611 {
11612 m_IsStoreLoad = false;
11613 return false;
11614 }
11615 }
11616 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11617 {
11618 //Load quickbar item bind
11619 if (!ctx.Read(itemQBIndex))
11620 {
11621 m_IsStoreLoad = false;
11622 return false;
11623 }
11624 if (itemQBIndex != -1 && player)
11625 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11626 }
11627 }
11628
11629 if (version < 140)
11630 {
11631 // variable management system
11632 if (!LoadVariables(ctx, version))
11633 {
11634 m_IsStoreLoad = false;
11635 return false;
11636 }
11637 }
11638
11639 //agent trasmission system
11640 if (!LoadAgents(ctx, version))
11641 {
11642 m_IsStoreLoad = false;
11643 return false;
11644 }
11645 if (version >= 132)
11646 {
11647 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11648 if (raib)
11649 {
11650 if (!raib.OnStoreLoad(ctx,version))
11651 {
11652 m_IsStoreLoad = false;
11653 return false;
11654 }
11655 }
11656 }
11657
11658 m_IsStoreLoad = false;
11659 return true;
11660 }
11661
11662 //----------------------------------------------------------------
11663
11664 override void OnStoreSave(ParamsWriteContext ctx)
11665 {
11666 super.OnStoreSave(ctx);
11667
11668 PlayerBase player;
11669 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11670 {
11671 ctx.Write(true); // Keep track of if we should actually read this in or not
11672 //Save quickbar item bind
11673 int itemQBIndex = -1;
11674 itemQBIndex = player.FindQuickBarEntityIndex(this);
11675 ctx.Write(itemQBIndex);
11676 }
11677 else
11678 {
11679 ctx.Write(false); // Keep track of if we should actually read this in or not
11680 }
11681
11682 SaveAgents(ctx);//agent trasmission system
11683
11684 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11685 if (raib)
11686 {
11687 raib.OnStoreSave(ctx);
11688 }
11689 }
11690 //----------------------------------------------------------------
11691
11692 override void AfterStoreLoad()
11693 {
11694 super.AfterStoreLoad();
11695
11697 {
11699 }
11700
11701 if (GetStoreLoadedQuantity() != float.LOWEST)
11702 {
11704 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11705 }
11706 }
11707
11708 override void EEOnAfterLoad()
11709 {
11710 super.EEOnAfterLoad();
11711
11713 {
11714 m_FixDamageSystemInit = false;
11715 }
11716
11719 }
11720
11721 bool CanBeDisinfected()
11722 {
11723 return false;
11724 }
11725
11726
11727 //----------------------------------------------------------------
11728 override void OnVariablesSynchronized()
11729 {
11730 if (m_Initialized)
11731 {
11732 #ifdef PLATFORM_CONSOLE
11733 //bruteforce it is
11734 if (IsSplitable())
11735 {
11736 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11737 if (menu)
11738 {
11739 menu.Refresh();
11740 }
11741 }
11742 #endif
11743 }
11744
11746 {
11747 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11748 m_WantPlayImpactSound = false;
11749 }
11750
11752 {
11753 SetWeightDirty();
11755 }
11756 if (m_VarWet != m_VarWetPrev)
11757 {
11760 }
11761
11762 if (m_SoundSyncPlay != 0)
11763 {
11764 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11765 m_SoundSyncPlay = 0;
11766 }
11767 if (m_SoundSyncStop != 0)
11768 {
11769 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11770 m_SoundSyncStop = 0;
11771 }
11772
11773 super.OnVariablesSynchronized();
11774 }
11775
11776 //------------------------- Quantity
11777 //----------------------------------------------------------------
11779 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11780 {
11781 if (!IsServerCheck(allow_client))
11782 return false;
11783
11784 if (!HasQuantity())
11785 return false;
11786
11787 float min = GetQuantityMin();
11788 float max = GetQuantityMax();
11789
11790 if (value <= (min + 0.001))
11791 value = min;
11792
11793 if (value == min)
11794 {
11795 if (destroy_config)
11796 {
11797 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11798 if (dstr)
11799 {
11800 m_VarQuantity = Math.Clamp(value, min, max);
11801 this.Delete();
11802 return true;
11803 }
11804 }
11805 else if (destroy_forced)
11806 {
11807 m_VarQuantity = Math.Clamp(value, min, max);
11808 this.Delete();
11809 return true;
11810 }
11811 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11812 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11813 }
11814
11815 float delta = m_VarQuantity;
11816 m_VarQuantity = Math.Clamp(value, min, max);
11817
11818 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11819 {
11820 delta = m_VarQuantity - delta;
11821
11822 if (delta)
11823 OnQuantityChanged(delta);
11824 }
11825
11826 SetVariableMask(VARIABLE_QUANTITY);
11827
11828 return false;
11829 }
11830
11831 //----------------------------------------------------------------
11833 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11834 {
11835 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11836 }
11837 //----------------------------------------------------------------
11838 void SetQuantityMax()
11839 {
11840 float max = GetQuantityMax();
11841 SetQuantity(max);
11842 }
11843
11844 override void SetQuantityToMinimum()
11845 {
11846 float min = GetQuantityMin();
11847 SetQuantity(min);
11848 }
11849 //----------------------------------------------------------------
11851 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11852 {
11853 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11854 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11855 SetQuantity(result, destroy_config, destroy_forced);
11856 }
11857
11858 //----------------------------------------------------------------
11860 override float GetQuantityNormalized()
11861 {
11862 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11863 }
11864
11866 {
11867 return GetQuantityNormalized();
11868 }
11869
11870 /*void SetAmmoNormalized(float value)
11871 {
11872 float value_clamped = Math.Clamp(value, 0, 1);
11873 Magazine this_mag = Magazine.Cast(this);
11874 int max_rounds = this_mag.GetAmmoMax();
11875 int result = value * max_rounds;//can the rounded if higher precision is required
11876 this_mag.SetAmmoCount(result);
11877 }*/
11878 //----------------------------------------------------------------
11879 override int GetQuantityMax()
11880 {
11881 int slot = -1;
11882 if (GetInventory())
11883 {
11884 InventoryLocation il = new InventoryLocation;
11885 GetInventory().GetCurrentInventoryLocation(il);
11886 slot = il.GetSlot();
11887 }
11888
11889 return GetTargetQuantityMax(slot);
11890 }
11891
11892 override int GetTargetQuantityMax(int attSlotID = -1)
11893 {
11894 float quantity_max = 0;
11895
11896 if (IsSplitable()) //only stackable/splitable items can check for stack size
11897 {
11898 if (attSlotID != -1)
11899 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11900
11901 if (quantity_max <= 0)
11902 quantity_max = m_VarStackMax;
11903 }
11904
11905 if (quantity_max <= 0)
11906 quantity_max = m_VarQuantityMax;
11907
11908 return quantity_max;
11909 }
11910 //----------------------------------------------------------------
11911 override int GetQuantityMin()
11912 {
11913 return m_VarQuantityMin;
11914 }
11915 //----------------------------------------------------------------
11916 int GetQuantityInit()
11917 {
11918 return m_VarQuantityInit;
11919 }
11920
11921 //----------------------------------------------------------------
11922 override bool HasQuantity()
11923 {
11924 return !(GetQuantityMax() - GetQuantityMin() == 0);
11925 }
11926
11927 override float GetQuantity()
11928 {
11929 return m_VarQuantity;
11930 }
11931
11932 bool IsFullQuantity()
11933 {
11934 return GetQuantity() >= GetQuantityMax();
11935 }
11936
11937 //Calculates weight of single item without attachments and cargo
11938 override float GetSingleInventoryItemWeightEx()
11939 {
11940 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11941 float weightEx = GetWeightEx();//overall weight of the item
11942 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11943 return weightEx - special;
11944 }
11945
11946 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11948 {
11950 }
11951
11952 override protected float GetWeightSpecialized(bool forceRecalc = false)
11953 {
11954 if (IsSplitable()) //quantity determines size of the stack
11955 {
11956 #ifdef DEVELOPER
11957 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11958 {
11959 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11960 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11961 }
11962 #endif
11963
11964 return GetQuantity() * GetConfigWeightModified();
11965 }
11966 else if (HasEnergyManager())// items with energy manager
11967 {
11968 #ifdef DEVELOPER
11969 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11970 {
11971 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11972 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11973 }
11974 #endif
11975 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11976 }
11977 else//everything else
11978 {
11979 #ifdef DEVELOPER
11980 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11981 {
11982 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11983 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11984 }
11985 #endif
11986 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11987 }
11988 }
11989
11991 int GetNumberOfItems()
11992 {
11993 int item_count = 0;
11994 ItemBase item;
11995
11996 if (GetInventory().GetCargo() != NULL)
11997 {
11998 item_count = GetInventory().GetCargo().GetItemCount();
11999 }
12000
12001 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12002 {
12003 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12004 if (item)
12005 item_count += item.GetNumberOfItems();
12006 }
12007 return item_count;
12008 }
12009
12011 float GetUnitWeight(bool include_wetness = true)
12012 {
12013 float weight = 0;
12014 float wetness = 1;
12015 if (include_wetness)
12016 wetness += GetWet();
12017 if (IsSplitable()) //quantity determines size of the stack
12018 {
12019 weight = wetness * m_ConfigWeight;
12020 }
12021 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12022 {
12023 weight = 1;
12024 }
12025 return weight;
12026 }
12027
12028 //-----------------------------------------------------------------
12029
12030 override void ClearInventory()
12031 {
12032 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12033 {
12034 GameInventory inv = GetInventory();
12035 array<EntityAI> items = new array<EntityAI>;
12036 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12037 for (int i = 0; i < items.Count(); i++)
12038 {
12039 ItemBase item = ItemBase.Cast(items.Get(i));
12040 if (item)
12041 {
12042 GetGame().ObjectDelete(item);
12043 }
12044 }
12045 }
12046 }
12047
12048 //------------------------- Energy
12049
12050 //----------------------------------------------------------------
12051 float GetEnergy()
12052 {
12053 float energy = 0;
12054 if (HasEnergyManager())
12055 {
12056 energy = GetCompEM().GetEnergy();
12057 }
12058 return energy;
12059 }
12060
12061
12062 override void OnEnergyConsumed()
12063 {
12064 super.OnEnergyConsumed();
12065
12067 }
12068
12069 override void OnEnergyAdded()
12070 {
12071 super.OnEnergyAdded();
12072
12074 }
12075
12076 // Converts energy (from Energy Manager) to quantity, if enabled.
12078 {
12079 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12080 {
12081 if (HasQuantity())
12082 {
12083 float energy_0to1 = GetCompEM().GetEnergy0To1();
12084 SetQuantityNormalized(energy_0to1);
12085 }
12086 }
12087 }
12088
12089 //----------------------------------------------------------------
12090 float GetHeatIsolationInit()
12091 {
12092 return ConfigGetFloat("heatIsolation");
12093 }
12094
12095 float GetHeatIsolation()
12096 {
12097 return m_HeatIsolation;
12098 }
12099
12100 float GetDryingIncrement(string pIncrementName)
12101 {
12102 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12103 if (GetGame().ConfigIsExisting(paramPath))
12104 return GetGame().ConfigGetFloat(paramPath);
12105
12106 return 0.0;
12107 }
12108
12109 float GetSoakingIncrement(string pIncrementName)
12110 {
12111 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12112 if (GetGame().ConfigIsExisting(paramPath))
12113 return GetGame().ConfigGetFloat(paramPath);
12114
12115 return 0.0;
12116 }
12117 //----------------------------------------------------------------
12118 override void SetWet(float value, bool allow_client = false)
12119 {
12120 if (!IsServerCheck(allow_client))
12121 return;
12122
12123 float min = GetWetMin();
12124 float max = GetWetMax();
12125
12126 float previousValue = m_VarWet;
12127
12128 m_VarWet = Math.Clamp(value, min, max);
12129
12130 if (previousValue != m_VarWet)
12131 {
12132 SetVariableMask(VARIABLE_WET);
12133 OnWetChanged(m_VarWet, previousValue);
12134 }
12135 }
12136 //----------------------------------------------------------------
12137 override void AddWet(float value)
12138 {
12139 SetWet(GetWet() + value);
12140 }
12141 //----------------------------------------------------------------
12142 override void SetWetMax()
12143 {
12145 }
12146 //----------------------------------------------------------------
12147 override float GetWet()
12148 {
12149 return m_VarWet;
12150 }
12151 //----------------------------------------------------------------
12152 override float GetWetMax()
12153 {
12154 return m_VarWetMax;
12155 }
12156 //----------------------------------------------------------------
12157 override float GetWetMin()
12158 {
12159 return m_VarWetMin;
12160 }
12161 //----------------------------------------------------------------
12162 override float GetWetInit()
12163 {
12164 return m_VarWetInit;
12165 }
12166 //----------------------------------------------------------------
12167 override void OnWetChanged(float newVal, float oldVal)
12168 {
12169 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12170 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12171 if (newLevel != oldLevel)
12172 {
12173 OnWetLevelChanged(newLevel,oldLevel);
12174 }
12175 }
12176
12177 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12178 {
12179 SetWeightDirty();
12180 }
12181
12182 override EWetnessLevel GetWetLevel()
12183 {
12184 return GetWetLevelInternal(m_VarWet);
12185 }
12186
12187 //----------------------------------------------------------------
12188
12189 override void SetStoreLoad(bool value)
12190 {
12191 m_IsStoreLoad = value;
12192 }
12193
12194 override bool IsStoreLoad()
12195 {
12196 return m_IsStoreLoad;
12197 }
12198
12199 override void SetStoreLoadedQuantity(float value)
12200 {
12201 m_StoreLoadedQuantity = value;
12202 }
12203
12204 override float GetStoreLoadedQuantity()
12205 {
12206 return m_StoreLoadedQuantity;
12207 }
12208
12209 //----------------------------------------------------------------
12210
12211 float GetItemModelLength()
12212 {
12213 if (ConfigIsExisting("itemModelLength"))
12214 {
12215 return ConfigGetFloat("itemModelLength");
12216 }
12217 return 0;
12218 }
12219
12220 float GetItemAttachOffset()
12221 {
12222 if (ConfigIsExisting("itemAttachOffset"))
12223 {
12224 return ConfigGetFloat("itemAttachOffset");
12225 }
12226 return 0;
12227 }
12228
12229 override void SetCleanness(int value, bool allow_client = false)
12230 {
12231 if (!IsServerCheck(allow_client))
12232 return;
12233
12234 int previousValue = m_Cleanness;
12235
12236 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12237
12238 if (previousValue != m_Cleanness)
12239 SetVariableMask(VARIABLE_CLEANNESS);
12240 }
12241
12242 override int GetCleanness()
12243 {
12244 return m_Cleanness;
12245 }
12246
12248 {
12249 return true;
12250 }
12251
12252 //----------------------------------------------------------------
12253 // ATTACHMENT LOCKING
12254 // Getters relevant to generic ActionLockAttachment
12255 int GetLockType()
12256 {
12257 return m_LockType;
12258 }
12259
12260 string GetLockSoundSet()
12261 {
12262 return m_LockSoundSet;
12263 }
12264
12265 //----------------------------------------------------------------
12266 //------------------------- Color
12267 // sets items color variable given color components
12268 override void SetColor(int r, int g, int b, int a)
12269 {
12274 SetVariableMask(VARIABLE_COLOR);
12275 }
12277 override void GetColor(out int r,out int g,out int b,out int a)
12278 {
12283 }
12284
12285 bool IsColorSet()
12286 {
12287 return IsVariableSet(VARIABLE_COLOR);
12288 }
12289
12291 string GetColorString()
12292 {
12293 int r,g,b,a;
12294 GetColor(r,g,b,a);
12295 r = r/255;
12296 g = g/255;
12297 b = b/255;
12298 a = a/255;
12299 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12300 }
12301 //----------------------------------------------------------------
12302 //------------------------- LiquidType
12303
12304 override void SetLiquidType(int value, bool allow_client = false)
12305 {
12306 if (!IsServerCheck(allow_client))
12307 return;
12308
12309 int old = m_VarLiquidType;
12310 m_VarLiquidType = value;
12311 OnLiquidTypeChanged(old,value);
12312 SetVariableMask(VARIABLE_LIQUIDTYPE);
12313 }
12314
12315 int GetLiquidTypeInit()
12316 {
12317 return ConfigGetInt("varLiquidTypeInit");
12318 }
12319
12320 override int GetLiquidType()
12321 {
12322 return m_VarLiquidType;
12323 }
12324
12325 protected void OnLiquidTypeChanged(int oldType, int newType)
12326 {
12327 if (newType == LIQUID_NONE && GetIsFrozen())
12328 SetFrozen(false);
12329 }
12330
12332 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12333 {
12334 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12335 }
12336
12337 // -------------------------------------------------------------------------
12339 void OnInventoryEnter(Man player)
12340 {
12341 PlayerBase nplayer;
12342 if (PlayerBase.CastTo(nplayer, player))
12343 {
12344 m_CanPlayImpactSound = true;
12345 //nplayer.OnItemInventoryEnter(this);
12346 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12347 }
12348 }
12349
12350 // -------------------------------------------------------------------------
12352 void OnInventoryExit(Man player)
12353 {
12354 PlayerBase nplayer;
12355 if (PlayerBase.CastTo(nplayer,player))
12356 {
12357 //nplayer.OnItemInventoryExit(this);
12358 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12359
12360 }
12361
12362 //if (!GetGame().IsDedicatedServer())
12363 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12364
12365
12366 if (HasEnergyManager())
12367 {
12368 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12369 }
12370 }
12371
12372 // ADVANCED PLACEMENT EVENTS
12373 override void OnPlacementStarted(Man player)
12374 {
12375 super.OnPlacementStarted(player);
12376
12377 SetTakeable(false);
12378 }
12379
12380 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12381 {
12382 if (m_AdminLog)
12383 {
12384 m_AdminLog.OnPlacementComplete(player, this);
12385 }
12386
12387 super.OnPlacementComplete(player, position, orientation);
12388 }
12389
12390 //-----------------------------
12391 // AGENT SYSTEM
12392 //-----------------------------
12393 //--------------------------------------------------------------------------
12394 bool ContainsAgent(int agent_id)
12395 {
12396 if (agent_id & m_AttachedAgents)
12397 {
12398 return true;
12399 }
12400 else
12401 {
12402 return false;
12403 }
12404 }
12405
12406 //--------------------------------------------------------------------------
12407 override void RemoveAgent(int agent_id)
12408 {
12409 if (ContainsAgent(agent_id))
12410 {
12411 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12412 }
12413 }
12414
12415 //--------------------------------------------------------------------------
12416 override void RemoveAllAgents()
12417 {
12418 m_AttachedAgents = 0;
12419 }
12420 //--------------------------------------------------------------------------
12421 override void RemoveAllAgentsExcept(int agent_to_keep)
12422 {
12423 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12424 }
12425 // -------------------------------------------------------------------------
12426 override void InsertAgent(int agent, float count = 1)
12427 {
12428 if (count < 1)
12429 return;
12430 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12432 }
12433
12435 void TransferAgents(int agents)
12436 {
12438 }
12439
12440 // -------------------------------------------------------------------------
12441 override int GetAgents()
12442 {
12443 return m_AttachedAgents;
12444 }
12445 //----------------------------------------------------------------------
12446
12447 /*int GetContaminationType()
12448 {
12449 int contamination_type;
12450
12451 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12452 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12453 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12454 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12455
12456 Edible_Base edible = Edible_Base.Cast(this);
12457 int agents = GetAgents();
12458 if (edible)
12459 {
12460 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12461 if (profile)
12462 {
12463 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12464 }
12465 }
12466 if (agents & CONTAMINATED_MASK)
12467 {
12468 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12469 }
12470 if (agents & POISONED_MASK)
12471 {
12472 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12473 }
12474 if (agents & NERVE_GAS_MASK)
12475 {
12476 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12477 }
12478 if (agents & DIRTY_MASK)
12479 {
12480 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12481 }
12482
12483 return agents;
12484 }*/
12485
12486 // -------------------------------------------------------------------------
12487 bool LoadAgents(ParamsReadContext ctx, int version)
12488 {
12489 if (!ctx.Read(m_AttachedAgents))
12490 return false;
12491 return true;
12492 }
12493 // -------------------------------------------------------------------------
12495 {
12496
12498 }
12499 // -------------------------------------------------------------------------
12500
12502 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12503 {
12504 super.CheckForRoofLimited(timeTresholdMS);
12505
12506 float time = GetGame().GetTime();
12507 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12508 {
12509 m_PreviousRoofTestTime = time;
12510 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12511 }
12512 }
12513
12514 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12515 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12516 {
12517 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12518 {
12519 return 0;
12520 }
12521
12522 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12523 {
12524 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12525 if (filter)
12526 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12527 else
12528 return 0;//otherwise return 0 when no filter attached
12529 }
12530
12531 string subclassPath, entryName;
12532
12533 switch (type)
12534 {
12535 case DEF_BIOLOGICAL:
12536 entryName = "biological";
12537 break;
12538 case DEF_CHEMICAL:
12539 entryName = "chemical";
12540 break;
12541 default:
12542 entryName = "biological";
12543 break;
12544 }
12545
12546 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12547
12548 return GetGame().ConfigGetFloat(subclassPath + entryName);
12549 }
12550
12551
12552
12554 override void EEOnCECreate()
12555 {
12556 if (!IsMagazine())
12558
12560 }
12561
12562
12563 //-------------------------
12564 // OPEN/CLOSE USER ACTIONS
12565 //-------------------------
12567 void Open();
12568 void Close();
12569 bool IsOpen()
12570 {
12571 return true;
12572 }
12573
12574 override bool CanDisplayCargo()
12575 {
12576 return IsOpen();
12577 }
12578
12579
12580 // ------------------------------------------------------------
12581 // CONDITIONS
12582 // ------------------------------------------------------------
12583 override bool CanPutInCargo(EntityAI parent)
12584 {
12585 if (parent)
12586 {
12587 if (parent.IsInherited(DayZInfected))
12588 return true;
12589
12590 if (!parent.IsRuined())
12591 return true;
12592 }
12593
12594 return true;
12595 }
12596
12597 override bool CanPutAsAttachment(EntityAI parent)
12598 {
12599 if (!super.CanPutAsAttachment(parent))
12600 {
12601 return false;
12602 }
12603
12604 if (!IsRuined() && !parent.IsRuined())
12605 {
12606 return true;
12607 }
12608
12609 return false;
12610 }
12611
12612 override bool CanReceiveItemIntoCargo(EntityAI item)
12613 {
12614 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12615 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12616 // return false;
12617
12618 return super.CanReceiveItemIntoCargo(item);
12619 }
12620
12621 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12622 {
12623 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12624 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12625 // return false;
12626
12627 GameInventory attachmentInv = attachment.GetInventory();
12628 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12629 {
12630 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12631 return false;
12632 }
12633
12634 InventoryLocation loc = new InventoryLocation();
12635 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12636 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12637 return false;
12638
12639 return super.CanReceiveAttachment(attachment, slotId);
12640 }
12641
12642 override bool CanReleaseAttachment(EntityAI attachment)
12643 {
12644 if (!super.CanReleaseAttachment(attachment))
12645 return false;
12646
12647 return GetInventory().AreChildrenAccessible();
12648 }
12649
12650 /*override bool CanLoadAttachment(EntityAI attachment)
12651 {
12652 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12653 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12654 // return false;
12655
12656 GameInventory attachmentInv = attachment.GetInventory();
12657 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12658 {
12659 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12660 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12661
12662 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12663 return false;
12664 }
12665
12666 return super.CanLoadAttachment(attachment);
12667 }*/
12668
12669 // Plays muzzle flash particle effects
12670 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12671 {
12672 int id = muzzle_owner.GetMuzzleID();
12673 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12674
12675 if (WPOF_array)
12676 {
12677 for (int i = 0; i < WPOF_array.Count(); i++)
12678 {
12679 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12680
12681 if (WPOF)
12682 {
12683 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12684 }
12685 }
12686 }
12687 }
12688
12689 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12690 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12691 {
12692 int id = muzzle_owner.GetMuzzleID();
12693 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12694
12695 if (WPOBE_array)
12696 {
12697 for (int i = 0; i < WPOBE_array.Count(); i++)
12698 {
12699 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12700
12701 if (WPOBE)
12702 {
12703 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12704 }
12705 }
12706 }
12707 }
12708
12709 // Plays all weapon overheating particles
12710 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12711 {
12712 int id = muzzle_owner.GetMuzzleID();
12713 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12714
12715 if (WPOOH_array)
12716 {
12717 for (int i = 0; i < WPOOH_array.Count(); i++)
12718 {
12719 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12720
12721 if (WPOOH)
12722 {
12723 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12724 }
12725 }
12726 }
12727 }
12728
12729 // Updates all weapon overheating particles
12730 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12731 {
12732 int id = muzzle_owner.GetMuzzleID();
12733 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12734
12735 if (WPOOH_array)
12736 {
12737 for (int i = 0; i < WPOOH_array.Count(); i++)
12738 {
12739 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12740
12741 if (WPOOH)
12742 {
12743 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12744 }
12745 }
12746 }
12747 }
12748
12749 // Stops overheating particles
12750 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12751 {
12752 int id = muzzle_owner.GetMuzzleID();
12753 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12754
12755 if (WPOOH_array)
12756 {
12757 for (int i = 0; i < WPOOH_array.Count(); i++)
12758 {
12759 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12760
12761 if (WPOOH)
12762 {
12763 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12764 }
12765 }
12766 }
12767 }
12768
12769 //----------------------------------------------------------------
12770 //Item Behaviour - unified approach
12771 override bool IsHeavyBehaviour()
12772 {
12773 if (m_ItemBehaviour == 0)
12774 {
12775 return true;
12776 }
12777
12778 return false;
12779 }
12780
12781 override bool IsOneHandedBehaviour()
12782 {
12783 if (m_ItemBehaviour == 1)
12784 {
12785 return true;
12786 }
12787
12788 return false;
12789 }
12790
12791 override bool IsTwoHandedBehaviour()
12792 {
12793 if (m_ItemBehaviour == 2)
12794 {
12795 return true;
12796 }
12797
12798 return false;
12799 }
12800
12801 bool IsDeployable()
12802 {
12803 return false;
12804 }
12805
12807 float GetDeployTime()
12808 {
12809 return UATimeSpent.DEFAULT_DEPLOY;
12810 }
12811
12812
12813 //----------------------------------------------------------------
12814 // Item Targeting (User Actions)
12815 override void SetTakeable(bool pState)
12816 {
12817 m_IsTakeable = pState;
12818 SetSynchDirty();
12819 }
12820
12821 override bool IsTakeable()
12822 {
12823 return m_IsTakeable;
12824 }
12825
12826 // For cases where we want to show object widget which cant be taken to hands
12828 {
12829 return false;
12830 }
12831
12833 protected void PreLoadSoundAttachmentType()
12834 {
12835 string att_type = "None";
12836
12837 if (ConfigIsExisting("soundAttType"))
12838 {
12839 att_type = ConfigGetString("soundAttType");
12840 }
12841
12842 m_SoundAttType = att_type;
12843 }
12844
12845 override string GetAttachmentSoundType()
12846 {
12847 return m_SoundAttType;
12848 }
12849
12850 //----------------------------------------------------------------
12851 //SOUNDS - ItemSoundHandler
12852 //----------------------------------------------------------------
12853
12854 string GetPlaceSoundset(); // played when deploy starts
12855 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12856 string GetDeploySoundset(); // played when deploy sucessfully finishes
12857
12859 {
12860 if (!m_ItemSoundHandler)
12862
12863 return m_ItemSoundHandler;
12864 }
12865
12866 // override to initialize sounds
12867 protected void InitItemSounds()
12868 {
12869 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12870 return;
12871
12873
12874 if (GetPlaceSoundset() != string.Empty)
12875 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12876
12877 if (GetDeploySoundset() != string.Empty)
12878 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12879
12880 SoundParameters params = new SoundParameters();
12881 params.m_Loop = true;
12882 if (GetLoopDeploySoundset() != string.Empty)
12883 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12884 }
12885
12886 // Start sound using ItemSoundHandler
12887 void StartItemSoundServer(int id)
12888 {
12889 if (!GetGame().IsServer())
12890 return;
12891
12892 m_SoundSyncPlay = id;
12893 SetSynchDirty();
12894
12895 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12897 }
12898
12899 // Stop sound using ItemSoundHandler
12900 void StopItemSoundServer(int id)
12901 {
12902 if (!GetGame().IsServer())
12903 return;
12904
12905 m_SoundSyncStop = id;
12906 SetSynchDirty();
12907
12908 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12910 }
12911
12912 protected void ClearStartItemSoundServer()
12913 {
12914 m_SoundSyncPlay = 0;
12915 }
12916
12917 protected void ClearStopItemSoundServer()
12918 {
12919 m_SoundSyncStop = 0;
12920 }
12921
12923 void PlayAttachSound(string slot_type)
12924 {
12925 if (!GetGame().IsDedicatedServer())
12926 {
12927 if (ConfigIsExisting("attachSoundSet"))
12928 {
12929 string cfg_path = "";
12930 string soundset = "";
12931 string type_name = GetType();
12932
12933 TStringArray cfg_soundset_array = new TStringArray;
12934 TStringArray cfg_slot_array = new TStringArray;
12935 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12936 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12937
12938 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12939 {
12940 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12941 {
12942 if (cfg_slot_array[i] == slot_type)
12943 {
12944 soundset = cfg_soundset_array[i];
12945 break;
12946 }
12947 }
12948 }
12949
12950 if (soundset != "")
12951 {
12952 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12953 sound.SetAutodestroy(true);
12954 }
12955 }
12956 }
12957 }
12958
12959 void PlayDetachSound(string slot_type)
12960 {
12961 //TODO - evaluate if needed and devise universal config structure if so
12962 }
12963
12964 void OnApply(PlayerBase player);
12965
12967 {
12968 return 1.0;
12969 };
12970 //returns applicable selection
12971 array<string> GetHeadHidingSelection()
12972 {
12974 }
12975
12977 {
12979 }
12980
12981 WrittenNoteData GetWrittenNoteData() {};
12982
12984 {
12985 SetDynamicPhysicsLifeTime(0.01);
12986 m_ItemBeingDroppedPhys = false;
12987 }
12988
12990 {
12991 array<string> zone_names = new array<string>;
12992 GetDamageZones(zone_names);
12993 for (int i = 0; i < zone_names.Count(); i++)
12994 {
12995 SetHealthMax(zone_names.Get(i),"Health");
12996 }
12997 SetHealthMax("","Health");
12998 }
12999
13001 void SetZoneDamageCEInit()
13002 {
13003 float global_health = GetHealth01("","Health");
13004 array<string> zones = new array<string>;
13005 GetDamageZones(zones);
13006 //set damage of all zones to match global health level
13007 for (int i = 0; i < zones.Count(); i++)
13008 {
13009 SetHealth01(zones.Get(i),"Health",global_health);
13010 }
13011 }
13012
13014 bool IsCoverFaceForShave(string slot_name)
13015 {
13016 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13017 }
13018
13019 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13020 {
13021 if (!hasRootAsPlayer)
13022 {
13023 if (refParentIB)
13024 {
13025 // parent is wet
13026 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13027 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13028 // parent has liquid inside
13029 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13030 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13031 // drying
13032 else if (m_VarWet > m_VarWetMin)
13033 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13034 }
13035 else
13036 {
13037 // drying on ground or inside non-itembase (car, ...)
13038 if (m_VarWet > m_VarWetMin)
13039 AddWet(-1 * delta * GetDryingIncrement("ground"));
13040 }
13041 }
13042 }
13043
13044 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13045 {
13047 {
13048 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13049 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13050 {
13051 float heatPermCoef = 1.0;
13052 EntityAI ent = this;
13053 while (ent)
13054 {
13055 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13056 ent = ent.GetHierarchyParent();
13057 }
13058
13059 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13060 }
13061 }
13062 }
13063
13064 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13065 {
13066 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13067 EntityAI parent = GetHierarchyParent();
13068 if (!parent)
13069 {
13070 hasParent = false;
13071 hasRootAsPlayer = false;
13072 }
13073 else
13074 {
13075 hasParent = true;
13076 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13077 refParentIB = ItemBase.Cast(parent);
13078 }
13079 }
13080
13081 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13082 {
13083 // this is stub, implemented on Edible_Base
13084 }
13085
13086 bool CanDecay()
13087 {
13088 // return true used on selected food clases so they can decay
13089 return false;
13090 }
13091
13092 protected bool CanProcessDecay()
13093 {
13094 // this is stub, implemented on Edible_Base class
13095 // used to determine whether it is still necessary for the food to decay
13096 return false;
13097 }
13098
13099 protected bool CanHaveWetness()
13100 {
13101 // return true used on selected items that have a wetness effect
13102 return false;
13103 }
13104
13106 bool CanBeConsumed(ConsumeConditionData data = null)
13107 {
13108 return !GetIsFrozen() && IsOpen();
13109 }
13110
13111 override void ProcessVariables()
13112 {
13113 bool hasParent = false, hasRootAsPlayer = false;
13114 ItemBase refParentIB;
13115
13116 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13117 bool foodDecay = g_Game.IsFoodDecayEnabled();
13118
13119 if (wwtu || foodDecay)
13120 {
13121 bool processWetness = wwtu && CanHaveWetness();
13122 bool processTemperature = wwtu && CanHaveTemperature();
13123 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13124
13125 if (processWetness || processTemperature || processDecay)
13126 {
13127 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13128
13129 if (processWetness)
13130 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13131
13132 if (processTemperature)
13133 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13134
13135 if (processDecay)
13136 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13137 }
13138 }
13139 }
13140
13143 {
13144 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13145 }
13146
13147 override float GetTemperatureFreezeThreshold()
13148 {
13150 return Liquid.GetFreezeThreshold(GetLiquidType());
13151
13152 return super.GetTemperatureFreezeThreshold();
13153 }
13154
13155 override float GetTemperatureThawThreshold()
13156 {
13158 return Liquid.GetThawThreshold(GetLiquidType());
13159
13160 return super.GetTemperatureThawThreshold();
13161 }
13162
13163 override float GetItemOverheatThreshold()
13164 {
13166 return Liquid.GetBoilThreshold(GetLiquidType());
13167
13168 return super.GetItemOverheatThreshold();
13169 }
13170
13171 override float GetTemperatureFreezeTime()
13172 {
13173 if (HasQuantity())
13174 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13175
13176 return super.GetTemperatureFreezeTime();
13177 }
13178
13179 override float GetTemperatureThawTime()
13180 {
13181 if (HasQuantity())
13182 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13183
13184 return super.GetTemperatureThawTime();
13185 }
13186
13188 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13190 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13191
13192 bool IsCargoException4x3(EntityAI item)
13193 {
13194 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13195 }
13196
13198 {
13199 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13200 }
13201
13203 void AddLightSourceItem(ItemBase lightsource)
13204 {
13205 m_LightSourceItem = lightsource;
13206 }
13207
13209 {
13210 m_LightSourceItem = null;
13211 }
13212
13214 {
13215 return m_LightSourceItem;
13216 }
13217
13219 array<int> GetValidFinishers()
13220 {
13221 return null;
13222 }
13223
13225 bool GetActionWidgetOverride(out typename name)
13226 {
13227 return false;
13228 }
13229
13230 bool PairWithDevice(notnull ItemBase otherDevice)
13231 {
13232 if (GetGame().IsServer())
13233 {
13234 ItemBase explosive = otherDevice;
13236 if (!trg)
13237 {
13238 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13239 explosive = this;
13240 }
13241
13242 explosive.PairRemote(trg);
13243 trg.SetControlledDevice(explosive);
13244
13245 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13246 trg.SetPersistentPairID(persistentID);
13247 explosive.SetPersistentPairID(persistentID);
13248
13249 return true;
13250 }
13251 return false;
13252 }
13253
13255 float GetBaitEffectivity()
13256 {
13257 float ret = 1.0;
13258 if (HasQuantity())
13259 ret *= GetQuantityNormalized();
13260 ret *= GetHealth01();
13261
13262 return ret;
13263 }
13264
13265 #ifdef DEVELOPER
13266 override void SetDebugItem()
13267 {
13268 super.SetDebugItem();
13269 _itemBase = this;
13270 }
13271
13272 override string GetDebugText()
13273 {
13274 string text = super.GetDebugText();
13275
13276 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13277 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13278
13279 return text;
13280 }
13281 #endif
13282
13283 bool CanBeUsedForSuicide()
13284 {
13285 return true;
13286 }
13287
13289 //DEPRECATED BELOW
13291 // Backwards compatibility
13292 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13293 {
13294 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13295 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13296 }
13297
13298 // replaced by ItemSoundHandler
13299 protected EffectSound m_SoundDeployFinish;
13300 protected EffectSound m_SoundPlace;
13301 protected EffectSound m_DeployLoopSoundEx;
13302 protected EffectSound m_SoundDeploy;
13303 bool m_IsPlaceSound;
13304 bool m_IsDeploySound;
13306
13307 string GetDeployFinishSoundset();
13308 void PlayDeploySound();
13309 void PlayDeployFinishSound();
13310 void PlayPlaceSound();
13311 void PlayDeployLoopSoundEx();
13312 void StopDeployLoopSoundEx();
13313 void SoundSynchRemoteReset();
13314 void SoundSynchRemote();
13315 bool UsesGlobalDeploy(){return false;}
13316 bool CanPlayDeployLoopSound(){return false;}
13318 bool IsPlaceSound(){return m_IsPlaceSound;}
13319 bool IsDeploySound(){return m_IsDeploySound;}
13320 void SetIsPlaceSound(bool is_place_sound);
13321 void SetIsDeploySound(bool is_deploy_sound);
13322}
13323
13324EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13325{
13326 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13327 if (entity)
13328 {
13329 bool is_item = entity.IsInherited(ItemBase);
13330 if (is_item && full_quantity)
13331 {
13332 ItemBase item = ItemBase.Cast(entity);
13333 item.SetQuantity(item.GetQuantityInit());
13334 }
13335 }
13336 else
13337 {
13338 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13339 return NULL;
13340 }
13341 return entity;
13342}
13343
13344void SetupSpawnedItem(ItemBase item, float health, float quantity)
13345{
13346 if (item)
13347 {
13348 if (health > 0)
13349 item.SetHealth("", "", health);
13350
13351 if (item.CanHaveTemperature())
13352 {
13353 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13354 if (item.CanFreeze())
13355 item.SetFrozen(false);
13356 }
13357
13358 if (item.HasEnergyManager())
13359 {
13360 if (quantity >= 0)
13361 {
13362 item.GetCompEM().SetEnergy0To1(quantity);
13363 }
13364 else
13365 {
13366 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13367 }
13368 }
13369 else if (item.IsMagazine())
13370 {
13371 Magazine mag = Magazine.Cast(item);
13372 if (quantity >= 0)
13373 {
13374 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13375 }
13376 else
13377 {
13378 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13379 }
13380
13381 }
13382 else
13383 {
13384 if (quantity >= 0)
13385 {
13386 item.SetQuantityNormalized(quantity, false);
13387 }
13388 else
13389 {
13390 item.SetQuantity(Math.AbsFloat(quantity));
13391 }
13392
13393 }
13394 }
13395}
13396
13397#ifdef DEVELOPER
13398ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13399#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в DisinfectantAlcohol::InitItemVariables(), DisinfectantSpray::InitItemVariables(), InventoryItem::InitItemVariables(), IodineTincture::InitItemVariables() и InventoryItem::OnQuantityChanged().