DayZ 1.29
DayZ Explorer by KGB
 
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◆ SetQuantityNormalized()

override void SpawnItemOnLocation::SetQuantityNormalized ( float value,
bool destroy_config = true,
bool destroy_forced = false )
protected

Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config(for Min 0 and Max 5000, setting 0.5 will result in value 2500)

См. определение в файле ItemBase.c строка 8321

8326{
8327 override bool CanPutAsAttachment(EntityAI parent)
8328 {
8329 return true;
8330 }
8331};
8332
8334{
8335
8336};
8337
8338//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8339
8340class ItemBase extends InventoryItem
8341{
8345
8347
8348 static int m_DebugActionsMask;
8350 // ============================================
8351 // Variable Manipulation System
8352 // ============================================
8353 // Quantity
8354
8355 float m_VarQuantity;
8356 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8358 int m_VarQuantityMin;
8359 int m_VarQuantityMax;
8360 int m_Count;
8361 float m_VarStackMax;
8362 float m_StoreLoadedQuantity = float.LOWEST;
8363 // Wet
8364 float m_VarWet;
8365 float m_VarWetPrev;//for client to know wetness changed during synchronization
8366 float m_VarWetInit;
8367 float m_VarWetMin;
8368 float m_VarWetMax;
8369 // Cleanness
8370 int m_Cleanness;
8371 int m_CleannessInit;
8372 int m_CleannessMin;
8373 int m_CleannessMax;
8374 // impact sounds
8376 bool m_CanPlayImpactSound = true;
8377 float m_ImpactSpeed;
8379 //
8380 float m_HeatIsolation;
8381 float m_ItemModelLength;
8382 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8384 int m_VarLiquidType;
8385 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8386 int m_QuickBarBonus;
8387 bool m_IsBeingPlaced;
8388 bool m_IsHologram;
8389 bool m_IsTakeable;
8390 bool m_ThrowItemOnDrop;
8393 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8394 bool can_this_be_combined; //Check if item can be combined
8395 bool m_CanThisBeSplit; //Check if item can be split
8396 bool m_IsStoreLoad = false;
8397 bool m_CanShowQuantity;
8398 bool m_HasQuantityBar;
8399 protected bool m_CanBeDigged;
8400 protected bool m_IsResultOfSplit
8401
8402 string m_SoundAttType;
8403 // items color variables
8408 //-------------------------------------------------------
8409
8410 // light source managing
8412
8416
8417 //==============================================
8418 // agent system
8419 private int m_AttachedAgents;
8420
8422 void TransferModifiers(PlayerBase reciever);
8423
8424
8425 // Weapons & suppressors particle effects
8429 ref static map<string, int> m_WeaponTypeToID;
8430 static int m_LastRegisteredWeaponID = 0;
8431
8432 // Overheating effects
8434 float m_OverheatingShots;
8435 ref Timer m_CheckOverheating;
8436 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8437 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8438 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8439 ref array <ref OverheatingParticle> m_OverheatingParticles;
8440
8442 protected bool m_HideSelectionsBySlot;
8443
8444 // Admin Log
8445 PluginAdminLog m_AdminLog;
8446
8447 // misc
8448 ref Timer m_PhysDropTimer;
8449
8450 // Attachment Locking variables
8451 ref array<int> m_CompatibleLocks;
8452 protected int m_LockType;
8453 protected ref EffectSound m_LockingSound;
8454 protected string m_LockSoundSet;
8455
8456 // ItemSoundHandler variables
8457 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8458 protected int m_SoundSyncPlay; // id for sound to play
8459 protected int m_SoundSyncStop; // id for sound to stop
8460 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8461
8463
8464 //temperature
8465 private float m_TemperaturePerQuantityWeight;
8466
8467 // -------------------------------------------------------------------------
8468 void ItemBase()
8469 {
8470 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8474
8475 if (!g_Game.IsDedicatedServer())
8476 {
8477 if (HasMuzzle())
8478 {
8480
8482 {
8484 }
8485 }
8486
8488 m_ActionsInitialize = false;
8489 }
8490
8491 m_OldLocation = null;
8492
8493 if (g_Game.IsServer())
8494 {
8495 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8496 }
8497
8498 if (ConfigIsExisting("headSelectionsToHide"))
8499 {
8501 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8502 }
8503
8504 m_HideSelectionsBySlot = false;
8505 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8506 {
8507 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8508 }
8509
8510 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8511
8512 m_IsResultOfSplit = false;
8513
8515 }
8516
8517 override void InitItemVariables()
8518 {
8519 super.InitItemVariables();
8520
8521 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8522 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8523 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8524 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8525 m_VarStackMax = ConfigGetFloat("varStackMax");
8526 m_Count = ConfigGetInt("count");
8527
8528 m_CanShowQuantity = ConfigGetBool("quantityShow");
8529 m_HasQuantityBar = ConfigGetBool("quantityBar");
8530
8531 m_CleannessInit = ConfigGetInt("varCleannessInit");
8533 m_CleannessMin = ConfigGetInt("varCleannessMin");
8534 m_CleannessMax = ConfigGetInt("varCleannessMax");
8535
8536 m_WantPlayImpactSound = false;
8537 m_ImpactSpeed = 0.0;
8538
8539 m_VarWetInit = ConfigGetFloat("varWetInit");
8541 m_VarWetMin = ConfigGetFloat("varWetMin");
8542 m_VarWetMax = ConfigGetFloat("varWetMax");
8543
8544 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8545 if (IsLiquidContainer() && GetQuantity() != 0)
8547 m_IsBeingPlaced = false;
8548 m_IsHologram = false;
8549 m_IsTakeable = true;
8550 m_CanBeMovedOverride = false;
8554 m_CanBeDigged = ConfigGetBool("canBeDigged");
8555
8556 m_CompatibleLocks = new array<int>();
8557 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8558 m_LockType = ConfigGetInt("lockType");
8559
8560 //Define if item can be split and set ability to be combined accordingly
8561 m_CanThisBeSplit = false;
8562 can_this_be_combined = false;
8563 if (ConfigIsExisting("canBeSplit"))
8564 {
8565 can_this_be_combined = ConfigGetBool("canBeSplit");
8567 }
8568
8569 m_ItemBehaviour = -1;
8570 if (ConfigIsExisting("itemBehaviour"))
8571 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8572
8573 //RegisterNetSyncVariableInt("m_VariablesMask");
8574 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8575 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8576 RegisterNetSyncVariableInt("m_VarLiquidType");
8577 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8578
8579 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8580 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8581 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8582
8583 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8584 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8585 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8586 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8587
8588 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8589 RegisterNetSyncVariableBool("m_IsTakeable");
8590 RegisterNetSyncVariableBool("m_IsHologram");
8591
8594 {
8595 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8596 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8597 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
8598 }
8599
8600 m_LockSoundSet = ConfigGetString("lockSoundSet");
8601
8603 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8604 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8605
8606 m_SoundSyncSlotID = -1;
8607 }
8608
8609 override int GetQuickBarBonus()
8610 {
8611 return m_QuickBarBonus;
8612 }
8613
8614 void InitializeActions()
8615 {
8617 if (!m_InputActionMap)
8618 {
8620 m_InputActionMap = iam;
8621 SetActions();
8623 }
8624 }
8625
8626 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8627 {
8629 {
8630 m_ActionsInitialize = true;
8632 }
8633
8634 actions = m_InputActionMap.Get(action_input_type);
8635 }
8636
8637 void SetActions()
8638 {
8639 AddAction(ActionTakeItem);
8640 AddAction(ActionTakeItemToHands);
8641 AddAction(ActionWorldCraft);
8643 AddAction(ActionAttachWithSwitch);
8644 }
8645
8646 void SetActionAnimOverrides(); // Override action animation for specific item
8647
8648 void AddAction(typename actionName)
8649 {
8650 ActionBase action = ActionManagerBase.GetAction(actionName);
8651
8652 if (!action)
8653 {
8654 Debug.LogError("Action " + actionName + " dosn't exist!");
8655 return;
8656 }
8657
8658 typename ai = action.GetInputType();
8659 if (!ai)
8660 {
8661 m_ActionsInitialize = false;
8662 return;
8663 }
8664
8665 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8666 if (!action_array)
8667 {
8668 action_array = new array<ActionBase_Basic>;
8669 m_InputActionMap.Insert(ai, action_array);
8670 }
8671 if (LogManager.IsActionLogEnable())
8672 {
8673 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8674 }
8675
8676 if (action_array.Find(action) != -1)
8677 {
8678 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8679 }
8680 else
8681 {
8682 action_array.Insert(action);
8683 }
8684 }
8685
8686 void RemoveAction(typename actionName)
8687 {
8688 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
8689 ActionBase action = player.GetActionManager().GetAction(actionName);
8690 typename ai = action.GetInputType();
8691 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8692
8693 if (action_array)
8694 {
8695 action_array.RemoveItem(action);
8696 }
8697 }
8698
8699 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8700 // Set -1 for params which should stay in default state
8701 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8702 {
8703 ActionOverrideData overrideData = new ActionOverrideData();
8704 overrideData.m_CommandUID = commandUID;
8705 overrideData.m_CommandUIDProne = commandUIDProne;
8706 overrideData.m_StanceMask = stanceMask;
8707
8708 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8709 if (!actionMap) // create new map of action > overidables map
8710 {
8711 actionMap = new TActionAnimOverrideMap();
8712 m_ItemActionOverrides.Insert(action, actionMap);
8713 }
8714
8715 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8716
8717 }
8718
8719 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8720
8721 ScriptedLightBase GetLight();
8722
8723 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8724 void LoadParticleConfigOnFire(int id)
8725 {
8726 if (!m_OnFireEffect)
8728
8731
8732 string config_to_search = "CfgVehicles";
8733 string muzzle_owner_config;
8734
8735 if (!m_OnFireEffect.Contains(id))
8736 {
8737 if (IsInherited(Weapon))
8738 config_to_search = "CfgWeapons";
8739
8740 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8741
8742 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8743
8744 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
8745
8746 if (config_OnFire_subclass_count > 0)
8747 {
8748 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8749
8750 for (int i = 0; i < config_OnFire_subclass_count; i++)
8751 {
8752 string particle_class = "";
8753 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
8754 string config_OnFire_entry = config_OnFire_class + particle_class;
8755 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8756 WPOF_array.Insert(WPOF);
8757 }
8758
8759
8760 m_OnFireEffect.Insert(id, WPOF_array);
8761 }
8762 }
8763
8764 if (!m_OnBulletCasingEjectEffect.Contains(id))
8765 {
8766 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8767 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8768
8769 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8770
8771 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8772
8773 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8774 {
8775 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8776
8777 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8778 {
8779 string particle_class2 = "";
8780 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8781 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8782 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8783 WPOBE_array.Insert(WPOBE);
8784 }
8785
8786
8787 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8788 }
8789 }
8790 }
8791
8792 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8794 {
8797
8798 if (!m_OnOverheatingEffect.Contains(id))
8799 {
8800 string config_to_search = "CfgVehicles";
8801
8802 if (IsInherited(Weapon))
8803 config_to_search = "CfgWeapons";
8804
8805 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8806 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8807
8808 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
8809 {
8810
8811 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8812
8814 {
8815 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8816 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8817 Error(error);
8818 return;
8819 }
8820
8821 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8822 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8823
8824
8825
8826 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
8827 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8828
8829 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8830 {
8831 string particle_class = "";
8832 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8833 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8834 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
8835
8836 if (entry_type == CT_CLASS)
8837 {
8838 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8839 WPOOH_array.Insert(WPOF);
8840 }
8841 }
8842
8843
8844 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8845 }
8846 }
8847 }
8848
8849 float GetOverheatingValue()
8850 {
8851 return m_OverheatingShots;
8852 }
8853
8854 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8855 {
8856 if (m_MaxOverheatingValue > 0)
8857 {
8859
8860 if (!m_CheckOverheating)
8862
8864 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8865
8866 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8867 }
8868 }
8869
8870 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8871 {
8873 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8874
8876 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8877
8879 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8880
8882 {
8884 }
8885 }
8886
8888 {
8890 }
8891
8892 void OnOverheatingDecay()
8893 {
8894 if (m_MaxOverheatingValue > 0)
8895 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8896 else
8898
8899 if (m_OverheatingShots <= 0)
8900 {
8903 }
8904 else
8905 {
8906 if (!m_CheckOverheating)
8908
8910 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8911 }
8912
8913 CheckOverheating(this, "", this);
8914 }
8915
8916 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8917 {
8919 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8920 }
8921
8922 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8923 {
8925 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8927 }
8928
8929 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8930 {
8932 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8933 }
8934
8935 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8936 {
8938 m_OverheatingParticles = new array<ref OverheatingParticle>;
8939
8940 OverheatingParticle OP = new OverheatingParticle();
8941 OP.RegisterParticle(p);
8942 OP.SetOverheatingLimitMin(min_heat_coef);
8943 OP.SetOverheatingLimitMax(max_heat_coef);
8944 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8945
8946 m_OverheatingParticles.Insert(OP);
8947 }
8948
8949 float GetOverheatingCoef()
8950 {
8951 if (m_MaxOverheatingValue > 0)
8953
8954 return -1;
8955 }
8956
8958 {
8960 {
8961 float overheat_coef = GetOverheatingCoef();
8962 int count = m_OverheatingParticles.Count();
8963
8964 for (int i = count; i > 0; --i)
8965 {
8966 int id = i - 1;
8967 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8968 Particle p = OP.GetParticle();
8969
8970 float overheat_min = OP.GetOverheatingLimitMin();
8971 float overheat_max = OP.GetOverheatingLimitMax();
8972
8973 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8974 {
8975 if (p)
8976 {
8977 p.Stop();
8978 OP.RegisterParticle(null);
8979 }
8980 }
8981 }
8982 }
8983 }
8984
8986 {
8988 {
8989 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8990 {
8991 int id = i - 1;
8992 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8993
8994 if (OP)
8995 {
8996 Particle p = OP.GetParticle();
8997
8998 if (p)
8999 {
9000 p.Stop();
9001 }
9002
9003 delete OP;
9004 }
9005 }
9006
9007 m_OverheatingParticles.Clear();
9009 }
9010 }
9011
9013 float GetInfectionChance(int system = 0, Param param = null)
9014 {
9015 return 0.0;
9016 }
9017
9018
9019 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9020 {
9021 return 250;//default value
9022 }
9023
9024 float GetFilterDamageRatio()
9025 {
9026 return 0;
9027 }
9028
9030 bool HasMuzzle()
9031 {
9032 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9033 return true;
9034
9035 return false;
9036 }
9037
9039 int GetMuzzleID()
9040 {
9041 if (!m_WeaponTypeToID)
9042 m_WeaponTypeToID = new map<string, int>;
9043
9044 if (m_WeaponTypeToID.Contains(GetType()))
9045 {
9046 return m_WeaponTypeToID.Get(GetType());
9047 }
9048 else
9049 {
9050 // Register new weapon ID
9052 }
9053
9055 }
9056
9063 {
9064 return -1;
9065 }
9066
9067
9068
9069 // -------------------------------------------------------------------------
9070 void ~ItemBase()
9071 {
9072 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9073 {
9074 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9075 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9076
9077 if (r_index >= 0)
9078 {
9079 InventoryLocation r_il = new InventoryLocation;
9080 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9081
9082 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9083 int r_type = r_il.GetType();
9084 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9085 {
9086 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9087 }
9088 else if (r_type == InventoryLocationType.ATTACHMENT)
9089 {
9090 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9091 }
9092
9093 }
9094
9095 player.GetHumanInventory().ClearUserReservedLocation(this);
9096 }
9097
9098 if (m_LockingSound)
9099 SEffectManager.DestroyEffect(m_LockingSound);
9100 }
9101
9102
9103
9104 // -------------------------------------------------------------------------
9105 static int GetDebugActionsMask()
9106 {
9107 return ItemBase.m_DebugActionsMask;
9108 }
9109
9110 static bool HasDebugActionsMask(int mask)
9111 {
9112 return ItemBase.m_DebugActionsMask & mask;
9113 }
9114
9115 static void SetDebugActionsMask(int mask)
9116 {
9117 ItemBase.m_DebugActionsMask = mask;
9118 }
9119
9120 static void AddDebugActionsMask(int mask)
9121 {
9122 ItemBase.m_DebugActionsMask |= mask;
9123 }
9124
9125 static void RemoveDebugActionsMask(int mask)
9126 {
9127 ItemBase.m_DebugActionsMask &= ~mask;
9128 }
9129
9130 static void ToggleDebugActionsMask(int mask)
9131 {
9132 if (HasDebugActionsMask(mask))
9133 {
9135 }
9136 else
9137 {
9138 AddDebugActionsMask(mask);
9139 }
9140 }
9141
9142 // -------------------------------------------------------------------------
9143 void SetCEBasedQuantity()
9144 {
9145 if (GetEconomyProfile())
9146 {
9147 float q_max = GetEconomyProfile().GetQuantityMax();
9148 if (q_max > 0)
9149 {
9150 float q_min = GetEconomyProfile().GetQuantityMin();
9151 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9152
9153 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9154 {
9155 ComponentEnergyManager comp = GetCompEM();
9156 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9157 {
9158 comp.SetEnergy0To1(quantity_randomized);
9159 }
9160 }
9161 else if (HasQuantity())
9162 {
9163 SetQuantityNormalized(quantity_randomized, false);
9164 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9165 }
9166
9167 }
9168 }
9169 }
9170
9172 void LockToParent()
9173 {
9174 EntityAI parent = GetHierarchyParent();
9175
9176 if (parent)
9177 {
9178 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9179 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9180 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9181 }
9182 }
9183
9185 void UnlockFromParent()
9186 {
9187 EntityAI parent = GetHierarchyParent();
9188
9189 if (parent)
9190 {
9191 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9192 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9193 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9194 }
9195 }
9196
9197 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9198 {
9199 /*
9200 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9201 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9202 */
9203 ItemBase item2 = ItemBase.Cast(entity2);
9204
9205 if (g_Game.IsClient())
9206 {
9207 if (ScriptInputUserData.CanStoreInputUserData())
9208 {
9209 ScriptInputUserData ctx = new ScriptInputUserData;
9211 ctx.Write(-1);
9212 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9213 ctx.Write(i1);
9214 ctx.Write(item2);
9215 ctx.Write(use_stack_max);
9216 ctx.Write(-1);
9217 ctx.Send();
9218
9219 if (IsCombineAll(item2, use_stack_max))
9220 {
9221 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9222 }
9223 }
9224 }
9225 else if (!g_Game.IsMultiplayer())
9226 {
9227 CombineItems(item2, use_stack_max);
9228 }
9229 }
9230
9231 bool IsLiquidPresent()
9232 {
9233 return (GetLiquidType() != 0 && HasQuantity());
9234 }
9235
9236 bool IsLiquidContainer()
9237 {
9238 return m_LiquidContainerMask != 0;
9239 }
9240
9242 {
9243 return m_LiquidContainerMask;
9244 }
9245
9246 bool IsBloodContainer()
9247 {
9248 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9249 return false;
9250 }
9251
9252 bool IsNVG()
9253 {
9254 return false;
9255 }
9256
9259 bool IsExplosive()
9260 {
9261 return false;
9262 }
9263
9265 {
9266 return "";
9267 }
9268
9270
9271 bool IsLightSource()
9272 {
9273 return false;
9274 }
9275
9277 {
9278 return true;
9279 }
9280
9281 //--- ACTION CONDITIONS
9282 //direction
9283 bool IsFacingPlayer(PlayerBase player, string selection)
9284 {
9285 return true;
9286 }
9287
9288 bool IsPlayerInside(PlayerBase player, string selection)
9289 {
9290 return true;
9291 }
9292
9293 override bool CanObstruct()
9294 {
9295 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9296 return !player || !IsPlayerInside(player, "");
9297 }
9298
9299 override bool IsBeingPlaced()
9300 {
9301 return m_IsBeingPlaced;
9302 }
9303
9304 void SetIsBeingPlaced(bool is_being_placed)
9305 {
9306 m_IsBeingPlaced = is_being_placed;
9307 if (!is_being_placed)
9309 SetSynchDirty();
9310 }
9311
9312 //server-side
9313 void OnEndPlacement() {}
9314
9315 override bool IsHologram()
9316 {
9317 return m_IsHologram;
9318 }
9319
9320 bool CanBeDigged()
9321 {
9322 return m_CanBeDigged;
9323 }
9324
9326 {
9327 return 1;
9328 }
9329
9330 bool CanMakeGardenplot()
9331 {
9332 return false;
9333 }
9334
9335 void SetIsHologram(bool is_hologram)
9336 {
9337 m_IsHologram = is_hologram;
9338 SetSynchDirty();
9339 }
9340 /*
9341 protected float GetNutritionalEnergy()
9342 {
9343 Edible_Base edible = Edible_Base.Cast(this);
9344 return edible.GetFoodEnergy();
9345 }
9346
9347 protected float GetNutritionalWaterContent()
9348 {
9349 Edible_Base edible = Edible_Base.Cast(this);
9350 return edible.GetFoodWater();
9351 }
9352
9353 protected float GetNutritionalIndex()
9354 {
9355 Edible_Base edible = Edible_Base.Cast(this);
9356 return edible.GetFoodNutritionalIndex();
9357 }
9358
9359 protected float GetNutritionalFullnessIndex()
9360 {
9361 Edible_Base edible = Edible_Base.Cast(this);
9362 return edible.GetFoodTotalVolume();
9363 }
9364
9365 protected float GetNutritionalToxicity()
9366 {
9367 Edible_Base edible = Edible_Base.Cast(this);
9368 return edible.GetFoodToxicity();
9369
9370 }
9371 */
9372
9373
9374 // -------------------------------------------------------------------------
9375 override void OnMovedInsideCargo(EntityAI container)
9376 {
9377 super.OnMovedInsideCargo(container);
9378
9379 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9380 }
9381
9382 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9383 {
9384 super.EEItemLocationChanged(oldLoc, newLoc);
9385
9386 PlayerBase newPlayer = null;
9387 PlayerBase oldPlayer = null;
9388
9389 if (newLoc.GetParent())
9390 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9391
9392 if (oldLoc.GetParent())
9393 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9394
9395 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9396 {
9397 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9398
9399 if (rIndex >= 0)
9400 {
9401 InventoryLocation rIl = new InventoryLocation;
9402 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9403
9404 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9405 int rType = rIl.GetType();
9406 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9407 {
9408 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9409 }
9410 else if (rType == InventoryLocationType.ATTACHMENT)
9411 {
9412 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9413 }
9414
9415 }
9416 }
9417
9418 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9419 {
9420 if (newPlayer)
9421 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9422
9423 if (newPlayer == oldPlayer)
9424 {
9425 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9426 {
9427 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9428 {
9429 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9430 {
9431 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9432 }
9433 }
9434 else
9435 {
9436 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9437 }
9438 }
9439
9440 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9441 {
9442 int type = oldLoc.GetType();
9443 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9444 {
9445 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9446 }
9447 else if (type == InventoryLocationType.ATTACHMENT)
9448 {
9449 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9450 }
9451 }
9452 if (!m_OldLocation)
9453 {
9454 m_OldLocation = new InventoryLocation;
9455 }
9456 m_OldLocation.Copy(oldLoc);
9457 }
9458 else
9459 {
9460 if (m_OldLocation)
9461 {
9462 m_OldLocation.Reset();
9463 }
9464 }
9465
9466 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9467 }
9468 else
9469 {
9470 if (newPlayer)
9471 {
9472 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9473 if (resIndex >= 0)
9474 {
9475 InventoryLocation il = new InventoryLocation;
9476 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9477 ItemBase it = ItemBase.Cast(il.GetItem());
9478 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9479 int rel_type = il.GetType();
9480 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9481 {
9482 il.GetParent().GetOnReleaseLock().Invoke(it);
9483 }
9484 else if (rel_type == InventoryLocationType.ATTACHMENT)
9485 {
9486 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9487 }
9488 //it.GetOnReleaseLock().Invoke(it);
9489 }
9490 }
9491 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9492 {
9493 //ThrowPhysically(oldPlayer, vector.Zero);
9494 m_ThrowItemOnDrop = false;
9495 }
9496
9497 if (m_OldLocation)
9498 {
9499 m_OldLocation.Reset();
9500 }
9501 }
9502
9503 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9504 {
9505 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9506 }
9507
9508 if (newLoc.GetType() == InventoryLocationType.TEMP)
9509 {
9510 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9511 }
9512 }
9513
9514 override void EOnContact(IEntity other, Contact extra)
9515 {
9517 {
9518 int liquidType = -1;
9519 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9520 if (impactSpeed > 0.0)
9521 {
9522 m_ImpactSpeed = impactSpeed;
9523 #ifndef SERVER
9524 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9525 #else
9526 m_WantPlayImpactSound = true;
9527 SetSynchDirty();
9528 #endif
9529 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9530 }
9531 }
9532
9533 #ifdef SERVER
9534 if (GetCompEM() && GetCompEM().IsPlugged())
9535 {
9536 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9537 GetCompEM().UnplugThis();
9538 }
9539 #endif
9540 }
9541
9542 void RefreshPhysics();
9543
9544 override void OnCreatePhysics()
9545 {
9547 }
9548
9549 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9550 {
9551
9552 }
9553 // -------------------------------------------------------------------------
9554 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9555 {
9556 super.OnItemLocationChanged(old_owner, new_owner);
9557
9558 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9559 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9560
9561 if (!relatedPlayer && playerNew)
9562 relatedPlayer = playerNew;
9563
9564 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9565 {
9566 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9567 if (actionMgr)
9568 {
9569 ActionBase currentAction = actionMgr.GetRunningAction();
9570 if (currentAction)
9571 currentAction.OnItemLocationChanged(this);
9572 }
9573 }
9574
9575 Man ownerPlayerOld = null;
9576 Man ownerPlayerNew = null;
9577
9578 if (old_owner)
9579 {
9580 if (old_owner.IsMan())
9581 {
9582 ownerPlayerOld = Man.Cast(old_owner);
9583 }
9584 else
9585 {
9586 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9587 }
9588 }
9589 else
9590 {
9591 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9592 {
9593 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9594
9595 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9596 {
9597 GetCompEM().UnplugThis();
9598 }
9599 }
9600 }
9601
9602 if (new_owner)
9603 {
9604 if (new_owner.IsMan())
9605 {
9606 ownerPlayerNew = Man.Cast(new_owner);
9607 }
9608 else
9609 {
9610 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9611 }
9612 }
9613
9614 if (ownerPlayerOld != ownerPlayerNew)
9615 {
9616 if (ownerPlayerOld)
9617 {
9618 array<EntityAI> subItemsExit = new array<EntityAI>;
9619 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9620 for (int i = 0; i < subItemsExit.Count(); i++)
9621 {
9622 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9623 itemExit.OnInventoryExit(ownerPlayerOld);
9624 }
9625 }
9626
9627 if (ownerPlayerNew)
9628 {
9629 array<EntityAI> subItemsEnter = new array<EntityAI>;
9630 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9631 for (int j = 0; j < subItemsEnter.Count(); j++)
9632 {
9633 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9634 itemEnter.OnInventoryEnter(ownerPlayerNew);
9635 }
9636 }
9637 }
9638 else if (ownerPlayerNew != null)
9639 {
9640 PlayerBase nplayer;
9641 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9642 {
9643 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9644 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9645 for (int k = 0; k < subItemsUpdate.Count(); k++)
9646 {
9647 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9648 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9649 }
9650 }
9651 }
9652
9653 if (old_owner)
9654 old_owner.OnChildItemRemoved(this);
9655 if (new_owner)
9656 new_owner.OnChildItemReceived(this);
9657 }
9658
9659 // -------------------------------------------------------------------------------
9660 override void EEDelete(EntityAI parent)
9661 {
9662 super.EEDelete(parent);
9663 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9664 if (player)
9665 {
9666 OnInventoryExit(player);
9667
9668 if (player.IsAlive())
9669 {
9670 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9671 if (r_index >= 0)
9672 {
9673 InventoryLocation r_il = new InventoryLocation;
9674 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9675
9676 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9677 int r_type = r_il.GetType();
9678 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9679 {
9680 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9681 }
9682 else if (r_type == InventoryLocationType.ATTACHMENT)
9683 {
9684 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9685 }
9686
9687 }
9688
9689 player.RemoveQuickBarEntityShortcut(this);
9690 }
9691 }
9692 }
9693 // -------------------------------------------------------------------------------
9694 override void EEKilled(Object killer)
9695 {
9696 super.EEKilled(killer);
9697
9699 if (killer && killer.IsFireplace() && CanExplodeInFire())
9700 {
9701 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9702 {
9703 if (IsMagazine())
9704 {
9705 if (Magazine.Cast(this).GetAmmoCount() > 0)
9706 {
9707 ExplodeAmmo();
9708 }
9709 }
9710 else
9711 {
9712 Explode(DamageType.EXPLOSION);
9713 }
9714 }
9715 }
9716 }
9717
9718 override void OnWasAttached(EntityAI parent, int slot_id)
9719 {
9720 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9721
9722 super.OnWasAttached(parent, slot_id);
9723
9724 if (HasQuantity())
9725 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9726
9727 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9728 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
9729 }
9730
9731 override void OnWasDetached(EntityAI parent, int slot_id)
9732 {
9733 super.OnWasDetached(parent, slot_id);
9734
9735 if (HasQuantity())
9736 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9737
9738 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
9739 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
9740 }
9741
9742 override string ChangeIntoOnAttach(string slot)
9743 {
9744 int idx;
9745 TStringArray inventory_slots = new TStringArray;
9746 TStringArray attach_types = new TStringArray;
9747
9748 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9749 if (inventory_slots.Count() < 1) //is string
9750 {
9751 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9752 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9753 }
9754 else //is array
9755 {
9756 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9757 }
9758
9759 idx = inventory_slots.Find(slot);
9760 if (idx < 0)
9761 return "";
9762
9763 return attach_types.Get(idx);
9764 }
9765
9766 override string ChangeIntoOnDetach()
9767 {
9768 int idx = -1;
9769 string slot;
9770
9771 TStringArray inventory_slots = new TStringArray;
9772 TStringArray detach_types = new TStringArray;
9773
9774 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9775 if (inventory_slots.Count() < 1) //is string
9776 {
9777 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9778 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9779 }
9780 else //is array
9781 {
9782 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9783 if (detach_types.Count() < 1)
9784 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9785 }
9786
9787 for (int i = 0; i < inventory_slots.Count(); i++)
9788 {
9789 slot = inventory_slots.Get(i);
9790 }
9791
9792 if (slot != "")
9793 {
9794 if (detach_types.Count() == 1)
9795 idx = 0;
9796 else
9797 idx = inventory_slots.Find(slot);
9798 }
9799 if (idx < 0)
9800 return "";
9801
9802 return detach_types.Get(idx);
9803 }
9804
9805 void ExplodeAmmo()
9806 {
9807 //timer
9808 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9809
9810 //min/max time
9811 float min_time = 1;
9812 float max_time = 3;
9813 float delay = Math.RandomFloat(min_time, max_time);
9814
9815 explode_timer.Run(delay, this, "DoAmmoExplosion");
9816 }
9817
9818 void DoAmmoExplosion()
9819 {
9820 Magazine magazine = Magazine.Cast(this);
9821 int pop_sounds_count = 6;
9822 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9823
9824 //play sound
9825 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9826 string sound_name = pop_sounds[ sound_idx ];
9827 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
9828
9829 //remove ammo count
9830 magazine.ServerAddAmmoCount(-1);
9831
9832 //if condition then repeat -> ExplodeAmmo
9833 float min_temp_to_explode = 100; //min temperature for item to explode
9834
9835 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9836 {
9837 ExplodeAmmo();
9838 }
9839 }
9840
9841 // -------------------------------------------------------------------------------
9842 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9843 {
9844 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9845
9846 const int CHANCE_DAMAGE_CARGO = 4;
9847 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9848 const int CHANCE_DAMAGE_NOTHING = 2;
9849
9850 if (IsClothing() || IsContainer() || IsItemTent())
9851 {
9852 float dmg = damageResult.GetDamage("","Health") * -0.5;
9853 int chances;
9854 int rnd;
9855
9856 if (GetInventory().GetCargo())
9857 {
9858 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9859 rnd = Math.RandomInt(0,chances);
9860
9861 if (rnd < CHANCE_DAMAGE_CARGO)
9862 {
9863 DamageItemInCargo(dmg);
9864 }
9865 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9866 {
9868 }
9869 }
9870 else
9871 {
9872 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9873 rnd = Math.RandomInt(0,chances);
9874
9875 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9876 {
9878 }
9879 }
9880 }
9881 }
9882
9883 bool DamageItemInCargo(float damage)
9884 {
9885 CargoBase cargo = GetInventory().GetCargo();
9886 if (cargo)
9887 {
9888 int item_count = cargo.GetItemCount();
9889 if (item_count > 0)
9890 {
9891 int random_pick = Math.RandomInt(0, item_count);
9892 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
9893 if (!item.IsExplosive())
9894 {
9895 item.AddHealth("","",damage);
9896 return true;
9897 }
9898 }
9899 }
9900 return false;
9901 }
9902
9903 bool DamageItemAttachments(float damage)
9904 {
9905 GameInventory inventory = GetInventory();
9906 int attachment_count = inventory.AttachmentCount();
9907 if (attachment_count > 0)
9908 {
9909 int random_pick = Math.RandomInt(0, attachment_count);
9910 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
9911 if (!attachment.IsExplosive())
9912 {
9913 attachment.AddHealth("","",damage);
9914 return true;
9915 }
9916 }
9917 return false;
9918 }
9919
9920 override bool IsSplitable()
9921 {
9922 return m_CanThisBeSplit;
9923 }
9924 //----------------
9925 override bool CanBeSplit()
9926 {
9927 if (IsSplitable() && (GetQuantity() > 1))
9928 return GetInventory().CanRemoveEntity();
9929
9930 return false;
9931 }
9932
9933 protected bool ShouldSplitQuantity(float quantity)
9934 {
9935 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
9936 if (!IsSplitable())
9937 return false;
9938
9939 // nothing to split?
9940 if (GetQuantity() <= 1)
9941 return false;
9942
9943 // check if we should re-use the item instead of creating a new copy?
9944 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
9945 int delta = GetQuantity() - quantity;
9946 if (delta == 0)
9947 return false;
9948
9949 // valid to split
9950 return true;
9951 }
9952
9953 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9954 {
9955 if (g_Game.IsClient())
9956 {
9957 if (ScriptInputUserData.CanStoreInputUserData())
9958 {
9959 ScriptInputUserData ctx = new ScriptInputUserData;
9961 ctx.Write(1);
9962 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9963 ctx.Write(i1);
9964 ctx.Write(destination_entity);
9965 ctx.Write(true);
9966 ctx.Write(slot_id);
9967 ctx.Send();
9968 }
9969 }
9970 else if (!g_Game.IsMultiplayer())
9971 {
9972 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
9973 }
9974 }
9975
9976 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9977 {
9978 float split_quantity_new;
9979 ItemBase new_item;
9980 float quantity = GetQuantity();
9981 float stack_max = GetTargetQuantityMax(slot_id);
9982 InventoryLocation loc = new InventoryLocation;
9983
9984 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9985 {
9986 if (stack_max <= GetQuantity())
9987 split_quantity_new = stack_max;
9988 else
9989 split_quantity_new = GetQuantity();
9990
9991 if (ShouldSplitQuantity(split_quantity_new))
9992 {
9993 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9994 if (new_item)
9995 {
9996 new_item.SetResultOfSplit(true);
9997 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9998 AddQuantity(-split_quantity_new, false, true);
9999 new_item.SetQuantity(split_quantity_new, false, true);
10000 }
10001 }
10002 }
10003 else if (destination_entity && slot_id == -1)
10004 {
10005 if (quantity > stack_max)
10006 split_quantity_new = stack_max;
10007 else
10008 split_quantity_new = quantity;
10009
10010 if (ShouldSplitQuantity(split_quantity_new))
10011 {
10012 GameInventory destinationInventory = destination_entity.GetInventory();
10013 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10014 {
10015 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10016 new_item = ItemBase.Cast(o);
10017 }
10018
10019 if (new_item)
10020 {
10021 new_item.SetResultOfSplit(true);
10022 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10023 AddQuantity(-split_quantity_new, false, true);
10024 new_item.SetQuantity(split_quantity_new, false, true);
10025 }
10026 }
10027 }
10028 else
10029 {
10030 if (stack_max != 0)
10031 {
10032 if (stack_max < GetQuantity())
10033 {
10034 split_quantity_new = GetQuantity() - stack_max;
10035 }
10036
10037 if (split_quantity_new == 0)
10038 {
10039 if (!g_Game.IsMultiplayer())
10040 player.PhysicalPredictiveDropItem(this);
10041 else
10042 player.ServerDropEntity(this);
10043 return;
10044 }
10045
10046 if (ShouldSplitQuantity(split_quantity_new))
10047 {
10048 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10049
10050 if (new_item)
10051 {
10052 new_item.SetResultOfSplit(true);
10053 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10054 SetQuantity(split_quantity_new, false, true);
10055 new_item.SetQuantity(stack_max, false, true);
10056 new_item.PlaceOnSurface();
10057 }
10058 }
10059 }
10060 }
10061 }
10062
10063 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10064 {
10065 float split_quantity_new;
10066 ItemBase new_item;
10067 float quantity = GetQuantity();
10068 float stack_max = GetTargetQuantityMax(slot_id);
10069 InventoryLocation loc = new InventoryLocation;
10070
10071 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10072 {
10073 if (stack_max <= GetQuantity())
10074 split_quantity_new = stack_max;
10075 else
10076 split_quantity_new = GetQuantity();
10077
10078 if (ShouldSplitQuantity(split_quantity_new))
10079 {
10080 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10081 if (new_item)
10082 {
10083 new_item.SetResultOfSplit(true);
10084 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10085 AddQuantity(-split_quantity_new, false, true);
10086 new_item.SetQuantity(split_quantity_new, false, true);
10087 }
10088 }
10089 }
10090 else if (destination_entity && slot_id == -1)
10091 {
10092 if (quantity > stack_max)
10093 split_quantity_new = stack_max;
10094 else
10095 split_quantity_new = quantity;
10096
10097 if (ShouldSplitQuantity(split_quantity_new))
10098 {
10099 GameInventory destinationInventory = destination_entity.GetInventory();
10100 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10101 {
10102 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10103 new_item = ItemBase.Cast(o);
10104 }
10105
10106 if (new_item)
10107 {
10108 new_item.SetResultOfSplit(true);
10109 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10110 AddQuantity(-split_quantity_new, false, true);
10111 new_item.SetQuantity(split_quantity_new, false, true);
10112 }
10113 }
10114 }
10115 else
10116 {
10117 if (stack_max != 0)
10118 {
10119 if (stack_max < GetQuantity())
10120 {
10121 split_quantity_new = GetQuantity() - stack_max;
10122 }
10123
10124 if (ShouldSplitQuantity(split_quantity_new))
10125 {
10126 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10127
10128 if (new_item)
10129 {
10130 new_item.SetResultOfSplit(true);
10131 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10132 SetQuantity(split_quantity_new, false, true);
10133 new_item.SetQuantity(stack_max, false, true);
10134 new_item.PlaceOnSurface();
10135 }
10136 }
10137 }
10138 }
10139 }
10140
10141 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10142 {
10143 if (g_Game.IsClient())
10144 {
10145 if (ScriptInputUserData.CanStoreInputUserData())
10146 {
10147 ScriptInputUserData ctx = new ScriptInputUserData;
10149 ctx.Write(4);
10150 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10151 ctx.Write(thiz);
10152 dst.WriteToContext(ctx);
10153 ctx.Send();
10154 }
10155 }
10156 else if (!g_Game.IsMultiplayer())
10157 {
10159 }
10160 }
10161
10162 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10163 {
10164 if (g_Game.IsClient())
10165 {
10166 if (ScriptInputUserData.CanStoreInputUserData())
10167 {
10168 ScriptInputUserData ctx = new ScriptInputUserData;
10170 ctx.Write(2);
10171 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10172 ctx.Write(dummy);
10173 ctx.Write(destination_entity);
10174 ctx.Write(true);
10175 ctx.Write(idx);
10176 ctx.Write(row);
10177 ctx.Write(col);
10178 ctx.Send();
10179 }
10180 }
10181 else if (!g_Game.IsMultiplayer())
10182 {
10183 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10184 }
10185 }
10186
10187 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10188 {
10190 }
10191
10192 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10193 {
10194 float quantity = GetQuantity();
10195 float split_quantity_new;
10196 ItemBase new_item;
10197 if (dst.IsValid())
10198 {
10199 int slot_id = dst.GetSlot();
10200 float stack_max = GetTargetQuantityMax(slot_id);
10201
10202 if (quantity > stack_max)
10203 split_quantity_new = stack_max;
10204 else
10205 split_quantity_new = quantity;
10206
10207 if (ShouldSplitQuantity(split_quantity_new))
10208 {
10209 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10210
10211 if (new_item)
10212 {
10213 new_item.SetResultOfSplit(true);
10214 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10215 AddQuantity(-split_quantity_new, false, true);
10216 new_item.SetQuantity(split_quantity_new, false, true);
10217 }
10218
10219 return new_item;
10220 }
10221 }
10222
10223 return null;
10224 }
10225
10226 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10227 {
10228 float quantity = GetQuantity();
10229 float split_quantity_new;
10230 ItemBase new_item;
10231 if (destination_entity)
10232 {
10233 float stackable = GetTargetQuantityMax();
10234 if (quantity > stackable)
10235 split_quantity_new = stackable;
10236 else
10237 split_quantity_new = quantity;
10238
10239 if (ShouldSplitQuantity(split_quantity_new))
10240 {
10241 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10242 if (new_item)
10243 {
10244 new_item.SetResultOfSplit(true);
10245 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10246 AddQuantity(-split_quantity_new, false, true);
10247 new_item.SetQuantity(split_quantity_new, false, true);
10248 }
10249 }
10250 }
10251 }
10252
10253 void SplitIntoStackMaxHandsClient(PlayerBase player)
10254 {
10255 if (g_Game.IsClient())
10256 {
10257 if (ScriptInputUserData.CanStoreInputUserData())
10258 {
10259 ScriptInputUserData ctx = new ScriptInputUserData;
10261 ctx.Write(3);
10262 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10263 ctx.Write(i1);
10264 ItemBase destination_entity = this;
10265 ctx.Write(destination_entity);
10266 ctx.Write(true);
10267 ctx.Write(0);
10268 ctx.Send();
10269 }
10270 }
10271 else if (!g_Game.IsMultiplayer())
10272 {
10273 SplitIntoStackMaxHands(player);
10274 }
10275 }
10276
10277 void SplitIntoStackMaxHands(PlayerBase player)
10278 {
10279 float quantity = GetQuantity();
10280 float split_quantity_new;
10281 ref ItemBase new_item;
10282 if (player)
10283 {
10284 float stackable = GetTargetQuantityMax();
10285 if (quantity > stackable)
10286 split_quantity_new = stackable;
10287 else
10288 split_quantity_new = quantity;
10289
10290 if (ShouldSplitQuantity(split_quantity_new))
10291 {
10292 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10293 new_item = ItemBase.Cast(in_hands);
10294 if (new_item)
10295 {
10296 new_item.SetResultOfSplit(true);
10297 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10298 AddQuantity(-split_quantity_new, false, true);
10299 new_item.SetQuantity(split_quantity_new, false, true);
10300 }
10301 }
10302 }
10303 }
10304
10305 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10306 {
10307 float quantity = GetQuantity();
10308 float split_quantity_new = Math.Floor(quantity * 0.5);
10309
10310 if (!ShouldSplitQuantity(split_quantity_new))
10311 return;
10312
10313 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10314
10315 if (new_item)
10316 {
10317 if (new_item.GetQuantityMax() < split_quantity_new)
10318 {
10319 split_quantity_new = new_item.GetQuantityMax();
10320 }
10321
10322 new_item.SetResultOfSplit(true);
10323 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10324
10325 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10326 {
10327 AddQuantity(-1, false, true);
10328 new_item.SetQuantity(1, false, true);
10329 }
10330 else
10331 {
10332 AddQuantity(-split_quantity_new, false, true);
10333 new_item.SetQuantity(split_quantity_new, false, true);
10334 }
10335 }
10336 }
10337
10338 void SplitItem(PlayerBase player)
10339 {
10340 float quantity = GetQuantity();
10341 float split_quantity_new = Math.Floor(quantity / 2);
10342
10343 if (!ShouldSplitQuantity(split_quantity_new))
10344 return;
10345
10346 InventoryLocation invloc = new InventoryLocation;
10347 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10348
10349 ItemBase new_item;
10350 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10351
10352 if (new_item)
10353 {
10354 if (new_item.GetQuantityMax() < split_quantity_new)
10355 {
10356 split_quantity_new = new_item.GetQuantityMax();
10357 }
10358 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10359 {
10360 AddQuantity(-1, false, true);
10361 new_item.SetQuantity(1, false, true);
10362 }
10363 else if (split_quantity_new > 1)
10364 {
10365 AddQuantity(-split_quantity_new, false, true);
10366 new_item.SetQuantity(split_quantity_new, false, true);
10367 }
10368 }
10369 }
10370
10372 void OnQuantityChanged(float delta)
10373 {
10374 SetWeightDirty();
10375 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10376
10377 if (parent)
10378 parent.OnAttachmentQuantityChangedEx(this, delta);
10379
10380 if (IsLiquidContainer())
10381 {
10382 if (GetQuantityNormalized() <= 0.0)
10383 {
10385 }
10386 else if (GetLiquidType() == LIQUID_NONE)
10387 {
10388 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10390 }
10391 }
10392 }
10393
10396 {
10397 // insert code here
10398 }
10399
10401 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10402 {
10404 }
10405
10406 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10407 {
10408 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10409
10410 if (g_Game.IsServer())
10411 {
10412 if (newLevel == GameConstants.STATE_RUINED)
10413 {
10415 EntityAI parent = GetHierarchyParent();
10416 if (parent && parent.IsFireplace())
10417 {
10418 CargoBase cargo = GetInventory().GetCargo();
10419 if (cargo)
10420 {
10421 for (int i = 0; i < cargo.GetItemCount(); ++i)
10422 {
10423 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10424 }
10425 }
10426 }
10427 }
10428
10429 if (IsResultOfSplit())
10430 {
10431 // reset the splitting result flag, return to normal item behavior
10432 SetResultOfSplit(false);
10433 return;
10434 }
10435
10436 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10437 {
10438 SetCleanness(0);//unclean the item upon damage dealt
10439 }
10440 }
10441 }
10442
10443 // just the split? TODO: verify
10444 override void OnRightClick()
10445 {
10446 super.OnRightClick();
10447
10448 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10449 {
10450 if (g_Game.IsClient())
10451 {
10452 if (ScriptInputUserData.CanStoreInputUserData())
10453 {
10454 EntityAI root = GetHierarchyRoot();
10455 Man playerOwner = GetHierarchyRootPlayer();
10456 InventoryLocation dst = new InventoryLocation;
10457
10458 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10459 if (!playerOwner && root && root == this)
10460 {
10462 }
10463 else
10464 {
10465 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10466 GetInventory().GetCurrentInventoryLocation(dst);
10467 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10468 {
10469 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10470 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10471 {
10473 }
10474 else
10475 {
10476 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10477 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10478 this shouldnt cause issues within this scope*/
10479 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10480 {
10482 }
10483 else
10484 {
10485 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10486 }
10487 }
10488 }
10489 }
10490
10491 ScriptInputUserData ctx = new ScriptInputUserData;
10493 ctx.Write(4);
10494 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10495 ctx.Write(thiz);
10496 dst.WriteToContext(ctx);
10497 ctx.Write(true); // dummy
10498 ctx.Send();
10499 }
10500 }
10501 else if (!g_Game.IsMultiplayer())
10502 {
10503 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10504 }
10505 }
10506 }
10507
10508 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10509 {
10510 if (root)
10511 {
10512 vector m4[4];
10513 root.GetTransform(m4);
10514 dst.SetGround(this, m4);
10515 }
10516 else
10517 {
10518 GetInventory().GetCurrentInventoryLocation(dst);
10519 }
10520 }
10521
10522 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10523 {
10524 //TODO: delete check zero quantity check after fix double posts hands fsm events
10525 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10526 return false;
10527
10528 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10529 return false;
10530
10531 //can_this_be_combined = ConfigGetBool("canBeSplit");
10533 return false;
10534
10535
10536 Magazine mag = Magazine.Cast(this);
10537 if (mag)
10538 {
10539 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10540 return false;
10541
10542 if (stack_max_limit)
10543 {
10544 Magazine other_mag = Magazine.Cast(other_item);
10545 if (other_item)
10546 {
10547 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10548 return false;
10549 }
10550
10551 }
10552 }
10553 else
10554 {
10555 //TODO: delete check zero quantity check after fix double posts hands fsm events
10556 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10557 return false;
10558
10559 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10560 return false;
10561 }
10562
10563 PlayerBase player = null;
10564 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10565 {
10566 if (player.GetInventory().HasAttachment(this))
10567 return false;
10568
10569 if (player.IsItemsToDelete())
10570 return false;
10571 }
10572
10573 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10574 return false;
10575
10576 int slotID;
10577 string slotName;
10578 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10579 return false;
10580
10581 return true;
10582 }
10583
10584 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10585 {
10586 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10587 }
10588
10589 bool IsResultOfSplit()
10590 {
10591 return m_IsResultOfSplit;
10592 }
10593
10594 void SetResultOfSplit(bool value)
10595 {
10596 m_IsResultOfSplit = value;
10597 }
10598
10599 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10600 {
10601 return ComputeQuantityUsedEx(other_item, use_stack_max);
10602 }
10603
10604 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10605 {
10606 float other_item_quantity = other_item.GetQuantity();
10607 float this_free_space;
10608
10609 float stack_max = GetQuantityMax();
10610
10611 this_free_space = stack_max - GetQuantity();
10612
10613 if (other_item_quantity > this_free_space)
10614 {
10615 return this_free_space;
10616 }
10617 else
10618 {
10619 return other_item_quantity;
10620 }
10621 }
10622
10623 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10624 {
10625 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10626 }
10627
10628 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10629 {
10630 if (!CanBeCombined(other_item, false))
10631 return;
10632
10633 if (!IsMagazine() && other_item)
10634 {
10635 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10636 if (quantity_used != 0)
10637 {
10638 float hp1 = GetHealth01("","");
10639 float hp2 = other_item.GetHealth01("","");
10640 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10641 hpResult = hpResult / (GetQuantity() + quantity_used);
10642
10643 hpResult *= GetMaxHealth();
10644 Math.Round(hpResult);
10645 SetHealth("", "Health", hpResult);
10646
10647 AddQuantity(quantity_used);
10648 other_item.AddQuantity(-quantity_used);
10649 }
10650 }
10651 OnCombine(other_item);
10652 }
10653
10654 void OnCombine(ItemBase other_item)
10655 {
10656 #ifdef SERVER
10657 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10658 GetHierarchyParent().IncreaseLifetimeUp();
10659 #endif
10660 };
10661
10662 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10663 {
10664 PlayerBase p = PlayerBase.Cast(player);
10665
10666 array<int> recipesIds = p.m_Recipes;
10667 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10668 if (moduleRecipesManager)
10669 {
10670 EntityAI itemInHands = player.GetEntityInHands();
10671 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10672 }
10673
10674 for (int i = 0;i < recipesIds.Count(); i++)
10675 {
10676 int key = recipesIds.Get(i);
10677 string recipeName = moduleRecipesManager.GetRecipeName(key);
10678 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10679 }
10680 }
10681
10682 // -------------------------------------------------------------------------
10683 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10684 {
10685 super.GetDebugActions(outputList);
10686
10687 //quantity
10688 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10689 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10690 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10691 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10692 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10693
10694 //health
10695 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10696 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10698 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10699 //temperature
10700 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10701 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10704
10705 //wet
10706 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10707 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10708 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10709
10710 //liquidtype
10711 if (IsLiquidContainer())
10712 {
10713 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10714 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10715 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10716 }
10717
10718 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10719 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10720
10721 // watch
10722 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10723 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10724 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10725
10726 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10727
10728 InventoryLocation loc = new InventoryLocation();
10729 GetInventory().GetCurrentInventoryLocation(loc);
10730 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
10731 {
10732 if (Gizmo_IsSupported())
10733 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
10734 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
10735 }
10736
10737 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
10738 }
10739
10740 // -------------------------------------------------------------------------
10741 // -------------------------------------------------------------------------
10742 // -------------------------------------------------------------------------
10743 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10744 {
10745 super.OnAction(action_id, player, ctx);
10746
10747 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
10748 {
10749 switch (action_id)
10750 {
10751 case EActions.GIZMO_OBJECT:
10752 if (GetGizmoApi())
10753 GetGizmoApi().SelectObject(this);
10754 return true;
10755 case EActions.GIZMO_PHYSICS:
10756 if (GetGizmoApi())
10757 GetGizmoApi().SelectPhysics(GetPhysics());
10758 return true;
10759 }
10760 }
10761
10762 if (g_Game.IsServer())
10763 {
10764 switch (action_id)
10765 {
10766 case EActions.DELETE:
10767 Delete();
10768 return true;
10769 }
10770 }
10771
10772 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10773 {
10774 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10775 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10776 PlayerBase p = PlayerBase.Cast(player);
10777 if (EActions.RECIPES_RANGE_START < 1000)
10778 {
10779 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10780 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10781 }
10782 }
10783 #ifndef SERVER
10784 else if (action_id == EActions.WATCH_PLAYER)
10785 {
10786 PluginDeveloper.SetDeveloperItemClientEx(player);
10787 }
10788 #endif
10789 if (g_Game.IsServer())
10790 {
10791 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10792 {
10793 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10794 OnDebugButtonPressServer(id + 1);
10795 }
10796
10797 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10798 {
10799 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10800 InsertAgent(agent_id,100);
10801 }
10802
10803 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10804 {
10805 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10806 RemoveAgent(agent_id2);
10807 }
10808
10809 else if (action_id == EActions.ADD_QUANTITY)
10810 {
10811 if (IsMagazine())
10812 {
10813 Magazine mag = Magazine.Cast(this);
10814 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10815 }
10816 else
10817 {
10818 AddQuantity(GetQuantityMax() * 0.2);
10819 }
10820
10821 if (m_EM)
10822 {
10823 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10824 }
10825 //PrintVariables();
10826 }
10827
10828 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10829 {
10830 if (IsMagazine())
10831 {
10832 Magazine mag2 = Magazine.Cast(this);
10833 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10834 }
10835 else
10836 {
10837 AddQuantity(- GetQuantityMax() * 0.2);
10838 }
10839 if (m_EM)
10840 {
10841 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10842 }
10843 //PrintVariables();
10844 }
10845
10846 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10847 {
10848 SetQuantity(0);
10849
10850 if (m_EM)
10851 {
10852 m_EM.SetEnergy(0);
10853 }
10854 }
10855
10856 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10857 {
10859
10860 if (m_EM)
10861 {
10862 m_EM.SetEnergy(m_EM.GetEnergyMax());
10863 }
10864 }
10865
10866 else if (action_id == EActions.ADD_HEALTH)
10867 {
10868 AddHealth("","",GetMaxHealth("","Health")/5);
10869 }
10870 else if (action_id == EActions.REMOVE_HEALTH)
10871 {
10872 AddHealth("","",-GetMaxHealth("","Health")/5);
10873 }
10874 else if (action_id == EActions.DESTROY_HEALTH)
10875 {
10876 SetHealth01("","",0);
10877 }
10878 else if (action_id == EActions.WATCH_ITEM)
10879 {
10881 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10882 #ifdef DEVELOPER
10883 SetDebugDeveloper_item(this);
10884 #endif
10885 }
10886
10887 else if (action_id == EActions.ADD_TEMPERATURE)
10888 {
10889 AddTemperature(20);
10890 //PrintVariables();
10891 }
10892
10893 else if (action_id == EActions.REMOVE_TEMPERATURE)
10894 {
10895 AddTemperature(-20);
10896 //PrintVariables();
10897 }
10898
10899 else if (action_id == EActions.FLIP_FROZEN)
10900 {
10901 SetFrozen(!GetIsFrozen());
10902 //PrintVariables();
10903 }
10904
10905 else if (action_id == EActions.ADD_WETNESS)
10906 {
10907 AddWet(GetWetMax()/5);
10908 //PrintVariables();
10909 }
10910
10911 else if (action_id == EActions.REMOVE_WETNESS)
10912 {
10913 AddWet(-GetWetMax()/5);
10914 //PrintVariables();
10915 }
10916
10917 else if (action_id == EActions.LIQUIDTYPE_UP)
10918 {
10919 int curr_type = GetLiquidType();
10920 SetLiquidType(curr_type * 2);
10921 //AddWet(1);
10922 //PrintVariables();
10923 }
10924
10925 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10926 {
10927 int curr_type2 = GetLiquidType();
10928 SetLiquidType(curr_type2 / 2);
10929 }
10930
10931 else if (action_id == EActions.MAKE_SPECIAL)
10932 {
10933 auto debugParams = DebugSpawnParams.WithPlayer(player);
10934 OnDebugSpawnEx(debugParams);
10935 }
10936
10937 }
10938
10939
10940 return false;
10941 }
10942
10943 // -------------------------------------------------------------------------
10944
10945
10948 void OnActivatedByTripWire();
10949
10951 void OnActivatedByItem(notnull ItemBase item);
10952
10953 //----------------------------------------------------------------
10954 //returns true if item is able to explode when put in fire
10955 bool CanExplodeInFire()
10956 {
10957 return false;
10958 }
10959
10960 //----------------------------------------------------------------
10961 bool CanEat()
10962 {
10963 return true;
10964 }
10965
10966 //----------------------------------------------------------------
10967 override bool IsIgnoredByConstruction()
10968 {
10969 return true;
10970 }
10971
10972 //----------------------------------------------------------------
10973 //has FoodStages in config?
10974 bool HasFoodStage()
10975 {
10976 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10977 return g_Game.ConfigIsExisting(config_path);
10978 }
10979
10981 FoodStage GetFoodStage()
10982 {
10983 return null;
10984 }
10985
10986 bool CanBeCooked()
10987 {
10988 return false;
10989 }
10990
10991 bool CanBeCookedOnStick()
10992 {
10993 return false;
10994 }
10995
10997 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10999
11000 //----------------------------------------------------------------
11001 bool CanRepair(ItemBase item_repair_kit)
11002 {
11003 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11004 return module_repairing.CanRepair(this, item_repair_kit);
11005 }
11006
11007 //----------------------------------------------------------------
11008 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11009 {
11010 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11011 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11012 }
11013
11014 //----------------------------------------------------------------
11015 int GetItemSize()
11016 {
11017 /*
11018 vector v_size = this.ConfigGetVector("itemSize");
11019 int v_size_x = v_size[0];
11020 int v_size_y = v_size[1];
11021 int size = v_size_x * v_size_y;
11022 return size;
11023 */
11024
11025 return 1;
11026 }
11027
11028 //----------------------------------------------------------------
11029 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11030 bool CanBeMovedOverride()
11031 {
11032 return m_CanBeMovedOverride;
11033 }
11034
11035 //----------------------------------------------------------------
11036 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11037 void SetCanBeMovedOverride(bool setting)
11038 {
11039 m_CanBeMovedOverride = setting;
11040 }
11041
11042 //----------------------------------------------------------------
11050 void MessageToOwnerStatus(string text)
11051 {
11052 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11053
11054 if (player)
11055 {
11056 player.MessageStatus(text);
11057 }
11058 }
11059
11060 //----------------------------------------------------------------
11068 void MessageToOwnerAction(string text)
11069 {
11070 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11071
11072 if (player)
11073 {
11074 player.MessageAction(text);
11075 }
11076 }
11077
11078 //----------------------------------------------------------------
11086 void MessageToOwnerFriendly(string text)
11087 {
11088 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11089
11090 if (player)
11091 {
11092 player.MessageFriendly(text);
11093 }
11094 }
11095
11096 //----------------------------------------------------------------
11104 void MessageToOwnerImportant(string text)
11105 {
11106 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11107
11108 if (player)
11109 {
11110 player.MessageImportant(text);
11111 }
11112 }
11113
11114 override bool IsItemBase()
11115 {
11116 return true;
11117 }
11118
11119 // Checks if item is of questioned kind
11120 override bool KindOf(string tag)
11121 {
11122 bool found = false;
11123 string item_name = this.GetType();
11124 ref TStringArray item_tag_array = new TStringArray;
11125 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11126
11127 int array_size = item_tag_array.Count();
11128 for (int i = 0; i < array_size; i++)
11129 {
11130 if (item_tag_array.Get(i) == tag)
11131 {
11132 found = true;
11133 break;
11134 }
11135 }
11136 return found;
11137 }
11138
11139
11140 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11141 {
11142 //Debug.Log("OnRPC called");
11143 super.OnRPC(sender, rpc_type,ctx);
11144
11145 //Play soundset for attachment locking (ActionLockAttachment.c)
11146 switch (rpc_type)
11147 {
11148 #ifndef SERVER
11149 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11150 Param2<bool, string> p = new Param2<bool, string>(false, "");
11151
11152 if (!ctx.Read(p))
11153 return;
11154
11155 bool play = p.param1;
11156 string soundSet = p.param2;
11157
11158 if (play)
11159 {
11160 if (m_LockingSound)
11161 {
11163 {
11164 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11165 }
11166 }
11167 else
11168 {
11169 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11170 }
11171 }
11172 else
11173 {
11174 SEffectManager.DestroyEffect(m_LockingSound);
11175 }
11176
11177 break;
11178 #endif
11179
11180 }
11181
11182 if (GetWrittenNoteData())
11183 {
11184 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11185 }
11186 }
11187
11188 //-----------------------------
11189 // VARIABLE MANIPULATION SYSTEM
11190 //-----------------------------
11191 int NameToID(string name)
11192 {
11193 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11194 return plugin.GetID(name);
11195 }
11196
11197 string IDToName(int id)
11198 {
11199 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11200 return plugin.GetName(id);
11201 }
11202
11204 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11205 {
11206 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11207 //read the flags
11208 int varFlags;
11209 if (!ctx.Read(varFlags))
11210 return;
11211
11212 if (varFlags & ItemVariableFlags.FLOAT)
11213 {
11214 ReadVarsFromCTX(ctx);
11215 }
11216 }
11217
11218 override void SerializeNumericalVars(array<float> floats_out)
11219 {
11220 //some variables handled on EntityAI level already!
11221 super.SerializeNumericalVars(floats_out);
11222
11223 // the order of serialization must be the same as the order of de-serialization
11224 //--------------------------------------------
11225 if (IsVariableSet(VARIABLE_QUANTITY))
11226 {
11227 floats_out.Insert(m_VarQuantity);
11228 }
11229 //--------------------------------------------
11230 if (IsVariableSet(VARIABLE_WET))
11231 {
11232 floats_out.Insert(m_VarWet);
11233 }
11234 //--------------------------------------------
11235 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11236 {
11237 floats_out.Insert(m_VarLiquidType);
11238 }
11239 //--------------------------------------------
11240 if (IsVariableSet(VARIABLE_COLOR))
11241 {
11242 floats_out.Insert(m_ColorComponentR);
11243 floats_out.Insert(m_ColorComponentG);
11244 floats_out.Insert(m_ColorComponentB);
11245 floats_out.Insert(m_ColorComponentA);
11246 }
11247 //--------------------------------------------
11248 if (IsVariableSet(VARIABLE_CLEANNESS))
11249 {
11250 floats_out.Insert(m_Cleanness);
11251 }
11252 }
11253
11254 override void DeSerializeNumericalVars(array<float> floats)
11255 {
11256 //some variables handled on EntityAI level already!
11257 super.DeSerializeNumericalVars(floats);
11258
11259 // the order of serialization must be the same as the order of de-serialization
11260 int index = 0;
11261 int mask = Math.Round(floats.Get(index));
11262
11263 index++;
11264 //--------------------------------------------
11265 if (mask & VARIABLE_QUANTITY)
11266 {
11267 if (m_IsStoreLoad)
11268 {
11269 SetStoreLoadedQuantity(floats.Get(index));
11270 }
11271 else
11272 {
11273 float quantity = floats.Get(index);
11274 SetQuantity(quantity, true, false, false, false);
11275 }
11276 index++;
11277 }
11278 //--------------------------------------------
11279 if (mask & VARIABLE_WET)
11280 {
11281 float wet = floats.Get(index);
11282 SetWet(wet);
11283 index++;
11284 }
11285 //--------------------------------------------
11286 if (mask & VARIABLE_LIQUIDTYPE)
11287 {
11288 int liquidtype = Math.Round(floats.Get(index));
11289 SetLiquidType(liquidtype);
11290 index++;
11291 }
11292 //--------------------------------------------
11293 if (mask & VARIABLE_COLOR)
11294 {
11295 m_ColorComponentR = Math.Round(floats.Get(index));
11296 index++;
11297 m_ColorComponentG = Math.Round(floats.Get(index));
11298 index++;
11299 m_ColorComponentB = Math.Round(floats.Get(index));
11300 index++;
11301 m_ColorComponentA = Math.Round(floats.Get(index));
11302 index++;
11303 }
11304 //--------------------------------------------
11305 if (mask & VARIABLE_CLEANNESS)
11306 {
11307 int cleanness = Math.Round(floats.Get(index));
11308 SetCleanness(cleanness);
11309 index++;
11310 }
11311 }
11312
11313 override void WriteVarsToCTX(ParamsWriteContext ctx)
11314 {
11315 super.WriteVarsToCTX(ctx);
11316
11317 //--------------------------------------------
11318 if (IsVariableSet(VARIABLE_QUANTITY))
11319 {
11320 ctx.Write(GetQuantity());
11321 }
11322 //--------------------------------------------
11323 if (IsVariableSet(VARIABLE_WET))
11324 {
11325 ctx.Write(GetWet());
11326 }
11327 //--------------------------------------------
11328 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11329 {
11330 ctx.Write(GetLiquidType());
11331 }
11332 //--------------------------------------------
11333 if (IsVariableSet(VARIABLE_COLOR))
11334 {
11335 int r,g,b,a;
11336 GetColor(r,g,b,a);
11337 ctx.Write(r);
11338 ctx.Write(g);
11339 ctx.Write(b);
11340 ctx.Write(a);
11341 }
11342 //--------------------------------------------
11343 if (IsVariableSet(VARIABLE_CLEANNESS))
11344 {
11345 ctx.Write(GetCleanness());
11346 }
11347 }
11348
11349 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11350 {
11351 if (!super.ReadVarsFromCTX(ctx,version))
11352 return false;
11353
11354 int intValue;
11355 float value;
11356
11357 if (version < 140)
11358 {
11359 if (!ctx.Read(intValue))
11360 return false;
11361
11362 m_VariablesMask = intValue;
11363 }
11364
11365 if (m_VariablesMask & VARIABLE_QUANTITY)
11366 {
11367 if (!ctx.Read(value))
11368 return false;
11369
11370 if (IsStoreLoad())
11371 {
11373 }
11374 else
11375 {
11376 SetQuantity(value, true, false, false, false);
11377 }
11378 }
11379 //--------------------------------------------
11380 if (version < 140)
11381 {
11382 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11383 {
11384 if (!ctx.Read(value))
11385 return false;
11386 SetTemperatureDirect(value);
11387 }
11388 }
11389 //--------------------------------------------
11390 if (m_VariablesMask & VARIABLE_WET)
11391 {
11392 if (!ctx.Read(value))
11393 return false;
11394 SetWet(value);
11395 }
11396 //--------------------------------------------
11397 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11398 {
11399 if (!ctx.Read(intValue))
11400 return false;
11401 SetLiquidType(intValue);
11402 }
11403 //--------------------------------------------
11404 if (m_VariablesMask & VARIABLE_COLOR)
11405 {
11406 int r,g,b,a;
11407 if (!ctx.Read(r))
11408 return false;
11409 if (!ctx.Read(g))
11410 return false;
11411 if (!ctx.Read(b))
11412 return false;
11413 if (!ctx.Read(a))
11414 return false;
11415
11416 SetColor(r,g,b,a);
11417 }
11418 //--------------------------------------------
11419 if (m_VariablesMask & VARIABLE_CLEANNESS)
11420 {
11421 if (!ctx.Read(intValue))
11422 return false;
11423 SetCleanness(intValue);
11424 }
11425 //--------------------------------------------
11426 if (version >= 138 && version < 140)
11427 {
11428 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11429 {
11430 if (!ctx.Read(intValue))
11431 return false;
11432 SetFrozen(intValue);
11433 }
11434 }
11435
11436 return true;
11437 }
11438
11439 //----------------------------------------------------------------
11440 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11441 {
11442 m_IsStoreLoad = true;
11444 {
11445 m_FixDamageSystemInit = true;
11446 }
11447
11448 if (!super.OnStoreLoad(ctx, version))
11449 {
11450 m_IsStoreLoad = false;
11451 return false;
11452 }
11453
11454 if (version >= 114)
11455 {
11456 bool hasQuickBarIndexSaved;
11457
11458 if (!ctx.Read(hasQuickBarIndexSaved))
11459 {
11460 m_IsStoreLoad = false;
11461 return false;
11462 }
11463
11464 if (hasQuickBarIndexSaved)
11465 {
11466 int itmQBIndex;
11467
11468 //Load quickbar item bind
11469 if (!ctx.Read(itmQBIndex))
11470 {
11471 m_IsStoreLoad = false;
11472 return false;
11473 }
11474
11475 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11476 if (itmQBIndex != -1 && parentPlayer)
11477 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11478 }
11479 }
11480 else
11481 {
11482 // Backup of how it used to be
11483 PlayerBase player;
11484 int itemQBIndex;
11485 if (version == int.MAX)
11486 {
11487 if (!ctx.Read(itemQBIndex))
11488 {
11489 m_IsStoreLoad = false;
11490 return false;
11491 }
11492 }
11493 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11494 {
11495 //Load quickbar item bind
11496 if (!ctx.Read(itemQBIndex))
11497 {
11498 m_IsStoreLoad = false;
11499 return false;
11500 }
11501 if (itemQBIndex != -1 && player)
11502 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11503 }
11504 }
11505
11506 if (version < 140)
11507 {
11508 // variable management system
11509 if (!LoadVariables(ctx, version))
11510 {
11511 m_IsStoreLoad = false;
11512 return false;
11513 }
11514 }
11515
11516 //agent trasmission system
11517 if (!LoadAgents(ctx, version))
11518 {
11519 m_IsStoreLoad = false;
11520 return false;
11521 }
11522 if (version >= 132)
11523 {
11524 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11525 if (raib)
11526 {
11527 if (!raib.OnStoreLoad(ctx,version))
11528 {
11529 m_IsStoreLoad = false;
11530 return false;
11531 }
11532 }
11533 }
11534
11535 m_IsStoreLoad = false;
11536 return true;
11537 }
11538
11539 //----------------------------------------------------------------
11540
11541 override void OnStoreSave(ParamsWriteContext ctx)
11542 {
11543 super.OnStoreSave(ctx);
11544
11545 PlayerBase player;
11546 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11547 {
11548 ctx.Write(true); // Keep track of if we should actually read this in or not
11549 //Save quickbar item bind
11550 int itemQBIndex = -1;
11551 itemQBIndex = player.FindQuickBarEntityIndex(this);
11552 ctx.Write(itemQBIndex);
11553 }
11554 else
11555 {
11556 ctx.Write(false); // Keep track of if we should actually read this in or not
11557 }
11558
11559 SaveAgents(ctx);//agent trasmission system
11560
11561 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11562 if (raib)
11563 {
11564 raib.OnStoreSave(ctx);
11565 }
11566 }
11567 //----------------------------------------------------------------
11568
11569 override void AfterStoreLoad()
11570 {
11571 super.AfterStoreLoad();
11572
11574 {
11576 }
11577
11578 if (GetStoreLoadedQuantity() != float.LOWEST)
11579 {
11581 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11582 }
11583 }
11584
11585 override void EEOnAfterLoad()
11586 {
11587 super.EEOnAfterLoad();
11588
11590 {
11591 m_FixDamageSystemInit = false;
11592 }
11593
11596 }
11597
11598 bool CanBeDisinfected()
11599 {
11600 return false;
11601 }
11602
11603
11604 //----------------------------------------------------------------
11605 override void OnVariablesSynchronized()
11606 {
11607 if (m_Initialized)
11608 {
11609 #ifdef PLATFORM_CONSOLE
11610 //bruteforce it is
11611 if (IsSplitable())
11612 {
11613 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
11614 if (menu)
11615 {
11616 menu.Refresh();
11617 }
11618 }
11619 #endif
11620 }
11621
11623 {
11624 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11625 m_WantPlayImpactSound = false;
11626 }
11627
11629 {
11630 SetWeightDirty();
11632 }
11633 if (m_VarWet != m_VarWetPrev)
11634 {
11637 }
11638
11639 if (m_SoundSyncPlay != 0)
11640 {
11643
11644 m_SoundSyncPlay = 0;
11645 m_SoundSyncSlotID = -1;
11646 }
11647 if (m_SoundSyncStop != 0)
11648 {
11650 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11651 m_SoundSyncStop = 0;
11652 }
11653
11654 super.OnVariablesSynchronized();
11655 }
11656
11657 //------------------------- Quantity
11658 //----------------------------------------------------------------
11660 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11661 {
11662 if (!IsServerCheck(allow_client))
11663 return false;
11664
11665 if (!HasQuantity())
11666 return false;
11667
11668 float min = GetQuantityMin();
11669 float max = GetQuantityMax();
11670
11671 if (value <= (min + 0.001))
11672 value = min;
11673
11674 if (value == min)
11675 {
11676 if (destroy_config)
11677 {
11678 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11679 if (dstr)
11680 {
11681 m_VarQuantity = Math.Clamp(value, min, max);
11682 this.Delete();
11683 return true;
11684 }
11685 }
11686 else if (destroy_forced)
11687 {
11688 m_VarQuantity = Math.Clamp(value, min, max);
11689 this.Delete();
11690 return true;
11691 }
11692 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11693 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11694 }
11695
11696 float delta = m_VarQuantity;
11697 m_VarQuantity = Math.Clamp(value, min, max);
11698
11699 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
11700 {
11701 EntityAI parent = GetHierarchyRoot();
11702 InventoryLocation iLoc = new InventoryLocation();
11703 GetInventory().GetCurrentInventoryLocation(iLoc);
11704 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
11705 {
11706 int iLocSlot = iLoc.GetSlot();
11707 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
11708 {
11709 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
11710 }
11711 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
11712 {
11713 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
11714 }
11715 }
11716 }
11717
11718 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11719 {
11720 delta = m_VarQuantity - delta;
11721
11722 if (delta)
11723 OnQuantityChanged(delta);
11724 }
11725
11726 SetVariableMask(VARIABLE_QUANTITY);
11727
11728 return false;
11729 }
11730
11731 //----------------------------------------------------------------
11733 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11734 {
11735 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11736 }
11737 //----------------------------------------------------------------
11738 void SetQuantityMax()
11739 {
11740 float max = GetQuantityMax();
11741 SetQuantity(max);
11742 }
11743
11744 override void SetQuantityToMinimum()
11745 {
11746 float min = GetQuantityMin();
11747 SetQuantity(min);
11748 }
11749 //----------------------------------------------------------------
11751 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11752 {
11753 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11754 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11755 SetQuantity(result, destroy_config, destroy_forced);
11756 }
11757
11758 //----------------------------------------------------------------
11760 override float GetQuantityNormalized()
11761 {
11762 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11763 }
11764
11766 {
11767 return GetQuantityNormalized();
11768 }
11769
11770 /*void SetAmmoNormalized(float value)
11771 {
11772 float value_clamped = Math.Clamp(value, 0, 1);
11773 Magazine this_mag = Magazine.Cast(this);
11774 int max_rounds = this_mag.GetAmmoMax();
11775 int result = value * max_rounds;//can the rounded if higher precision is required
11776 this_mag.SetAmmoCount(result);
11777 }*/
11778 //----------------------------------------------------------------
11779 override int GetQuantityMax()
11780 {
11781 int slot = -1;
11782 GameInventory inventory = GetInventory();
11783 if (inventory)
11784 {
11785 InventoryLocation il = new InventoryLocation;
11786 inventory.GetCurrentInventoryLocation(il);
11787 slot = il.GetSlot();
11788 }
11789
11790 return GetTargetQuantityMax(slot);
11791 }
11792
11793 override int GetTargetQuantityMax(int attSlotID = -1)
11794 {
11795 float quantity_max = 0;
11796
11797 if (IsSplitable()) //only stackable/splitable items can check for stack size
11798 {
11799 if (attSlotID != -1)
11800 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11801
11802 if (quantity_max <= 0)
11803 quantity_max = m_VarStackMax;
11804 }
11805
11806 if (quantity_max <= 0)
11807 quantity_max = m_VarQuantityMax;
11808
11809 return quantity_max;
11810 }
11811 //----------------------------------------------------------------
11812 override int GetQuantityMin()
11813 {
11814 return m_VarQuantityMin;
11815 }
11816 //----------------------------------------------------------------
11817 int GetQuantityInit()
11818 {
11819 return m_VarQuantityInit;
11820 }
11821
11822 //----------------------------------------------------------------
11823 override bool HasQuantity()
11824 {
11825 return !(GetQuantityMax() - GetQuantityMin() == 0);
11826 }
11827
11828 override float GetQuantity()
11829 {
11830 return m_VarQuantity;
11831 }
11832
11833 bool IsFullQuantity()
11834 {
11835 return GetQuantity() >= GetQuantityMax();
11836 }
11837
11838 //Calculates weight of single item without attachments and cargo
11839 override float GetSingleInventoryItemWeightEx()
11840 {
11841 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11842 float weightEx = GetWeightEx();//overall weight of the item
11843 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11844 return weightEx - special;
11845 }
11846
11847 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11849 {
11851 }
11852
11853 override protected float GetWeightSpecialized(bool forceRecalc = false)
11854 {
11855 if (IsSplitable()) //quantity determines size of the stack
11856 {
11857 #ifdef DEVELOPER
11858 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11859 {
11860 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11861 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11862 }
11863 #endif
11864
11865 return GetQuantity() * GetConfigWeightModified();
11866 }
11867 else if (HasEnergyManager())// items with energy manager
11868 {
11869 #ifdef DEVELOPER
11870 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11871 {
11872 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11873 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11874 }
11875 #endif
11876 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11877 }
11878 else//everything else
11879 {
11880 #ifdef DEVELOPER
11881 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11882 {
11883 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11884 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11885 }
11886 #endif
11887 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
11888 }
11889 }
11890
11892 int GetNumberOfItems()
11893 {
11894 int item_count = 0;
11895 ItemBase item;
11896
11897 GameInventory inventory = GetInventory();
11898 CargoBase cargo = inventory.GetCargo();
11899 if (cargo != NULL)
11900 {
11901 item_count = cargo.GetItemCount();
11902 }
11903
11904 int nAttachments = inventory.AttachmentCount();
11905 for (int i = 0; i < nAttachments; ++i)
11906 {
11907 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
11908 if (item)
11909 item_count += item.GetNumberOfItems();
11910 }
11911 return item_count;
11912 }
11913
11915 float GetUnitWeight(bool include_wetness = true)
11916 {
11917 float weight = 0;
11918 float wetness = 1;
11919 if (include_wetness)
11920 wetness += GetWet();
11921 if (IsSplitable()) //quantity determines size of the stack
11922 {
11923 weight = wetness * m_ConfigWeight;
11924 }
11925 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11926 {
11927 weight = 1;
11928 }
11929 return weight;
11930 }
11931
11932 //-----------------------------------------------------------------
11933
11934 override void ClearInventory()
11935 {
11936 GameInventory inventory = GetInventory();
11937 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
11938 {
11939 array<EntityAI> items = new array<EntityAI>;
11940 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
11941 for (int i = 0; i < items.Count(); ++i)
11942 {
11943 ItemBase item = ItemBase.Cast(items.Get(i));
11944 if (item)
11945 {
11946 g_Game.ObjectDelete(item);
11947 }
11948 }
11949 }
11950 }
11951
11952 //------------------------- Energy
11953
11954 //----------------------------------------------------------------
11955 float GetEnergy()
11956 {
11957 float energy = 0;
11958 if (HasEnergyManager())
11959 {
11960 energy = GetCompEM().GetEnergy();
11961 }
11962 return energy;
11963 }
11964
11965
11966 override void OnEnergyConsumed()
11967 {
11968 super.OnEnergyConsumed();
11969
11971 }
11972
11973 override void OnEnergyAdded()
11974 {
11975 super.OnEnergyAdded();
11976
11978 }
11979
11980 // Converts energy (from Energy Manager) to quantity, if enabled.
11982 {
11983 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11984 {
11985 if (HasQuantity())
11986 {
11987 float energy_0to1 = GetCompEM().GetEnergy0To1();
11988 SetQuantityNormalized(energy_0to1);
11989 }
11990 }
11991 }
11992
11993 //----------------------------------------------------------------
11994 float GetHeatIsolationInit()
11995 {
11996 return ConfigGetFloat("heatIsolation");
11997 }
11998
11999 float GetHeatIsolation()
12000 {
12001 return m_HeatIsolation;
12002 }
12003
12004 float GetDryingIncrement(string pIncrementName)
12005 {
12006 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12007 if (g_Game.ConfigIsExisting(paramPath))
12008 return g_Game.ConfigGetFloat(paramPath);
12009
12010 return 0.0;
12011 }
12012
12013 float GetSoakingIncrement(string pIncrementName)
12014 {
12015 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12016 if (g_Game.ConfigIsExisting(paramPath))
12017 return g_Game.ConfigGetFloat(paramPath);
12018
12019 return 0.0;
12020 }
12021 //----------------------------------------------------------------
12022 override void SetWet(float value, bool allow_client = false)
12023 {
12024 if (!IsServerCheck(allow_client))
12025 return;
12026
12027 float min = GetWetMin();
12028 float max = GetWetMax();
12029
12030 float previousValue = m_VarWet;
12031
12032 m_VarWet = Math.Clamp(value, min, max);
12033
12034 if (previousValue != m_VarWet)
12035 {
12036 SetVariableMask(VARIABLE_WET);
12037 OnWetChanged(m_VarWet, previousValue);
12038 }
12039 }
12040 //----------------------------------------------------------------
12041 override void AddWet(float value)
12042 {
12043 SetWet(GetWet() + value);
12044 }
12045 //----------------------------------------------------------------
12046 override void SetWetMax()
12047 {
12049 }
12050 //----------------------------------------------------------------
12051 override float GetWet()
12052 {
12053 return m_VarWet;
12054 }
12055 //----------------------------------------------------------------
12056 override float GetWetMax()
12057 {
12058 return m_VarWetMax;
12059 }
12060 //----------------------------------------------------------------
12061 override float GetWetMin()
12062 {
12063 return m_VarWetMin;
12064 }
12065 //----------------------------------------------------------------
12066 override float GetWetInit()
12067 {
12068 return m_VarWetInit;
12069 }
12070 //----------------------------------------------------------------
12071 override void OnWetChanged(float newVal, float oldVal)
12072 {
12073 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12074 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12075 if (newLevel != oldLevel)
12076 {
12077 OnWetLevelChanged(newLevel,oldLevel);
12078 }
12079 }
12080
12081 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12082 {
12083 SetWeightDirty();
12084 }
12085
12086 override EWetnessLevel GetWetLevel()
12087 {
12088 return GetWetLevelInternal(m_VarWet);
12089 }
12090
12091 //----------------------------------------------------------------
12092
12093 override void SetStoreLoad(bool value)
12094 {
12095 m_IsStoreLoad = value;
12096 }
12097
12098 override bool IsStoreLoad()
12099 {
12100 return m_IsStoreLoad;
12101 }
12102
12103 override void SetStoreLoadedQuantity(float value)
12104 {
12105 m_StoreLoadedQuantity = value;
12106 }
12107
12108 override float GetStoreLoadedQuantity()
12109 {
12110 return m_StoreLoadedQuantity;
12111 }
12112
12113 //----------------------------------------------------------------
12114
12115 float GetItemModelLength()
12116 {
12117 if (ConfigIsExisting("itemModelLength"))
12118 {
12119 return ConfigGetFloat("itemModelLength");
12120 }
12121 return 0;
12122 }
12123
12124 float GetItemAttachOffset()
12125 {
12126 if (ConfigIsExisting("itemAttachOffset"))
12127 {
12128 return ConfigGetFloat("itemAttachOffset");
12129 }
12130 return 0;
12131 }
12132
12133 override void SetCleanness(int value, bool allow_client = false)
12134 {
12135 if (!IsServerCheck(allow_client))
12136 return;
12137
12138 int previousValue = m_Cleanness;
12139
12140 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12141
12142 if (previousValue != m_Cleanness)
12143 SetVariableMask(VARIABLE_CLEANNESS);
12144 }
12145
12146 override int GetCleanness()
12147 {
12148 return m_Cleanness;
12149 }
12150
12152 {
12153 return true;
12154 }
12155
12156 //----------------------------------------------------------------
12157 // ATTACHMENT LOCKING
12158 // Getters relevant to generic ActionLockAttachment
12159 int GetLockType()
12160 {
12161 return m_LockType;
12162 }
12163
12164 string GetLockSoundSet()
12165 {
12166 return m_LockSoundSet;
12167 }
12168
12169 //----------------------------------------------------------------
12170 //------------------------- Color
12171 // sets items color variable given color components
12172 override void SetColor(int r, int g, int b, int a)
12173 {
12178 SetVariableMask(VARIABLE_COLOR);
12179 }
12181 override void GetColor(out int r,out int g,out int b,out int a)
12182 {
12187 }
12188
12189 bool IsColorSet()
12190 {
12191 return IsVariableSet(VARIABLE_COLOR);
12192 }
12193
12195 string GetColorString()
12196 {
12197 int r,g,b,a;
12198 GetColor(r,g,b,a);
12199 r = r/255;
12200 g = g/255;
12201 b = b/255;
12202 a = a/255;
12203 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12204 }
12205 //----------------------------------------------------------------
12206 //------------------------- LiquidType
12207
12208 override void SetLiquidType(int value, bool allow_client = false)
12209 {
12210 if (!IsServerCheck(allow_client))
12211 return;
12212
12213 int old = m_VarLiquidType;
12214 m_VarLiquidType = value;
12215 OnLiquidTypeChanged(old,value);
12216 SetVariableMask(VARIABLE_LIQUIDTYPE);
12217 }
12218
12219 int GetLiquidTypeInit()
12220 {
12221 return ConfigGetInt("varLiquidTypeInit");
12222 }
12223
12224 override int GetLiquidType()
12225 {
12226 return m_VarLiquidType;
12227 }
12228
12229 protected void OnLiquidTypeChanged(int oldType, int newType)
12230 {
12231 if (newType == LIQUID_NONE && GetIsFrozen())
12232 SetFrozen(false);
12233 }
12234
12236 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12237 {
12238 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12239 }
12240
12241 // -------------------------------------------------------------------------
12243 void OnInventoryEnter(Man player)
12244 {
12245 PlayerBase nplayer;
12246 if (PlayerBase.CastTo(nplayer, player))
12247 {
12248 m_CanPlayImpactSound = true;
12249 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12250 }
12251 }
12252
12253 // -------------------------------------------------------------------------
12255 void OnInventoryExit(Man player)
12256 {
12257 PlayerBase nplayer;
12258 if (PlayerBase.CastTo(nplayer,player))
12259 {
12260 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12261 }
12262
12263 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12264
12265 if (HasEnergyManager())
12266 {
12267 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12268 }
12269 }
12270
12271 // ADVANCED PLACEMENT EVENTS
12272 override void OnPlacementStarted(Man player)
12273 {
12274 super.OnPlacementStarted(player);
12275
12276 SetTakeable(false);
12277 }
12278
12279 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12280 {
12281 if (m_AdminLog)
12282 {
12283 m_AdminLog.OnPlacementComplete(player, this);
12284 }
12285
12286 super.OnPlacementComplete(player, position, orientation);
12287 }
12288
12289 //-----------------------------
12290 // AGENT SYSTEM
12291 //-----------------------------
12292 //--------------------------------------------------------------------------
12293 bool ContainsAgent(int agent_id)
12294 {
12295 if (agent_id & m_AttachedAgents)
12296 {
12297 return true;
12298 }
12299 else
12300 {
12301 return false;
12302 }
12303 }
12304
12305 //--------------------------------------------------------------------------
12306 override void RemoveAgent(int agent_id)
12307 {
12308 if (ContainsAgent(agent_id))
12309 {
12310 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12311 }
12312 }
12313
12314 //--------------------------------------------------------------------------
12315 override void RemoveAllAgents()
12316 {
12317 m_AttachedAgents = 0;
12318 }
12319 //--------------------------------------------------------------------------
12320 override void RemoveAllAgentsExcept(int agent_to_keep)
12321 {
12322 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12323 }
12324 // -------------------------------------------------------------------------
12325 override void InsertAgent(int agent, float count = 1)
12326 {
12327 if (count < 1)
12328 return;
12329 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12331 }
12332
12334 void TransferAgents(int agents)
12335 {
12337 }
12338
12339 // -------------------------------------------------------------------------
12340 override int GetAgents()
12341 {
12342 return m_AttachedAgents;
12343 }
12344 //----------------------------------------------------------------------
12345
12346 /*int GetContaminationType()
12347 {
12348 int contamination_type;
12349
12350 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12351 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12352 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12353 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12354
12355 Edible_Base edible = Edible_Base.Cast(this);
12356 int agents = GetAgents();
12357 if (edible)
12358 {
12359 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12360 if (profile)
12361 {
12362 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12363 }
12364 }
12365 if (agents & CONTAMINATED_MASK)
12366 {
12367 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12368 }
12369 if (agents & POISONED_MASK)
12370 {
12371 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12372 }
12373 if (agents & NERVE_GAS_MASK)
12374 {
12375 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12376 }
12377 if (agents & DIRTY_MASK)
12378 {
12379 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12380 }
12381
12382 return agents;
12383 }*/
12384
12385 // -------------------------------------------------------------------------
12386 bool LoadAgents(ParamsReadContext ctx, int version)
12387 {
12388 if (!ctx.Read(m_AttachedAgents))
12389 return false;
12390 return true;
12391 }
12392 // -------------------------------------------------------------------------
12394 {
12395
12397 }
12398 // -------------------------------------------------------------------------
12399
12401 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12402 {
12403 super.CheckForRoofLimited(timeTresholdMS);
12404
12405 float time = g_Game.GetTime();
12406 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12407 {
12408 m_PreviousRoofTestTime = time;
12409 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12410 }
12411 }
12412
12413 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12414 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12415 {
12416 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12417 {
12418 return 0;
12419 }
12420
12421 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12422 {
12423 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12424 if (filter)
12425 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12426 else
12427 return 0;//otherwise return 0 when no filter attached
12428 }
12429
12430 string subclassPath, entryName;
12431
12432 switch (type)
12433 {
12434 case DEF_BIOLOGICAL:
12435 entryName = "biological";
12436 break;
12437 case DEF_CHEMICAL:
12438 entryName = "chemical";
12439 break;
12440 default:
12441 entryName = "biological";
12442 break;
12443 }
12444
12445 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12446
12447 return g_Game.ConfigGetFloat(subclassPath + entryName);
12448 }
12449
12450
12451
12453 override void EEOnCECreate()
12454 {
12455 if (!IsMagazine())
12457
12459 }
12460
12461
12462 //-------------------------
12463 // OPEN/CLOSE USER ACTIONS
12464 //-------------------------
12466 void Open();
12467 void Close();
12468 bool IsOpen()
12469 {
12470 return true;
12471 }
12472
12473 override bool CanDisplayCargo()
12474 {
12475 return IsOpen();
12476 }
12477
12478
12479 // ------------------------------------------------------------
12480 // CONDITIONS
12481 // ------------------------------------------------------------
12482 override bool CanPutInCargo(EntityAI parent)
12483 {
12484 if (parent)
12485 {
12486 if (parent.IsInherited(DayZInfected))
12487 return true;
12488
12489 if (!parent.IsRuined())
12490 return true;
12491 }
12492
12493 return true;
12494 }
12495
12496 override bool CanPutAsAttachment(EntityAI parent)
12497 {
12498 if (!super.CanPutAsAttachment(parent))
12499 {
12500 return false;
12501 }
12502
12503 if (!IsRuined() && !parent.IsRuined())
12504 {
12505 return true;
12506 }
12507
12508 return false;
12509 }
12510
12511 override bool CanReceiveItemIntoCargo(EntityAI item)
12512 {
12513 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12514 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12515 // return false;
12516
12517 return super.CanReceiveItemIntoCargo(item);
12518 }
12519
12520 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12521 {
12522 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12523 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12524 // return false;
12525
12526 GameInventory attachmentInv = attachment.GetInventory();
12527 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12528 {
12529 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12530 return false;
12531 }
12532
12533 InventoryLocation loc = new InventoryLocation();
12534 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12535 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12536 return false;
12537
12538 return super.CanReceiveAttachment(attachment, slotId);
12539 }
12540
12541 override bool CanReleaseAttachment(EntityAI attachment)
12542 {
12543 if (!super.CanReleaseAttachment(attachment))
12544 return false;
12545
12546 return GetInventory().AreChildrenAccessible();
12547 }
12548
12549 /*override bool CanLoadAttachment(EntityAI attachment)
12550 {
12551 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12552 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12553 // return false;
12554
12555 GameInventory attachmentInv = attachment.GetInventory();
12556 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12557 {
12558 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12559 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12560
12561 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12562 return false;
12563 }
12564
12565 return super.CanLoadAttachment(attachment);
12566 }*/
12567
12568 // Plays muzzle flash particle effects
12569 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12570 {
12571 int id = muzzle_owner.GetMuzzleID();
12572 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12573
12574 if (WPOF_array)
12575 {
12576 for (int i = 0; i < WPOF_array.Count(); i++)
12577 {
12578 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12579
12580 if (WPOF)
12581 {
12582 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12583 }
12584 }
12585 }
12586 }
12587
12588 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12589 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12590 {
12591 int id = muzzle_owner.GetMuzzleID();
12592 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12593
12594 if (WPOBE_array)
12595 {
12596 for (int i = 0; i < WPOBE_array.Count(); i++)
12597 {
12598 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12599
12600 if (WPOBE)
12601 {
12602 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12603 }
12604 }
12605 }
12606 }
12607
12608 // Plays all weapon overheating particles
12609 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12610 {
12611 int id = muzzle_owner.GetMuzzleID();
12612 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12613
12614 if (WPOOH_array)
12615 {
12616 for (int i = 0; i < WPOOH_array.Count(); i++)
12617 {
12618 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12619
12620 if (WPOOH)
12621 {
12622 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12623 }
12624 }
12625 }
12626 }
12627
12628 // Updates all weapon overheating particles
12629 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12630 {
12631 int id = muzzle_owner.GetMuzzleID();
12632 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12633
12634 if (WPOOH_array)
12635 {
12636 for (int i = 0; i < WPOOH_array.Count(); i++)
12637 {
12638 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12639
12640 if (WPOOH)
12641 {
12642 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12643 }
12644 }
12645 }
12646 }
12647
12648 // Stops overheating particles
12649 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12650 {
12651 int id = muzzle_owner.GetMuzzleID();
12652 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12653
12654 if (WPOOH_array)
12655 {
12656 for (int i = 0; i < WPOOH_array.Count(); i++)
12657 {
12658 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12659
12660 if (WPOOH)
12661 {
12662 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12663 }
12664 }
12665 }
12666 }
12667
12668 //----------------------------------------------------------------
12669 //Item Behaviour - unified approach
12670 override bool IsHeavyBehaviour()
12671 {
12672 if (m_ItemBehaviour == 0)
12673 {
12674 return true;
12675 }
12676
12677 return false;
12678 }
12679
12680 override bool IsOneHandedBehaviour()
12681 {
12682 if (m_ItemBehaviour == 1)
12683 {
12684 return true;
12685 }
12686
12687 return false;
12688 }
12689
12690 override bool IsTwoHandedBehaviour()
12691 {
12692 if (m_ItemBehaviour == 2)
12693 {
12694 return true;
12695 }
12696
12697 return false;
12698 }
12699
12700 bool IsDeployable()
12701 {
12702 return false;
12703 }
12704
12706 float GetDeployTime()
12707 {
12708 return UATimeSpent.DEFAULT_DEPLOY;
12709 }
12710
12711
12712 //----------------------------------------------------------------
12713 // Item Targeting (User Actions)
12714 override void SetTakeable(bool pState)
12715 {
12716 m_IsTakeable = pState;
12717 SetSynchDirty();
12718 }
12719
12720 override bool IsTakeable()
12721 {
12722 return m_IsTakeable;
12723 }
12724
12725 // For cases where we want to show object widget which cant be taken to hands
12727 {
12728 return false;
12729 }
12730
12732 protected void PreLoadSoundAttachmentType()
12733 {
12734 string att_type = "None";
12735
12736 if (ConfigIsExisting("soundAttType"))
12737 {
12738 att_type = ConfigGetString("soundAttType");
12739 }
12740
12741 m_SoundAttType = att_type;
12742 }
12743
12744 override string GetAttachmentSoundType()
12745 {
12746 return m_SoundAttType;
12747 }
12748
12749 //----------------------------------------------------------------
12750 //SOUNDS - ItemSoundHandler
12751 //----------------------------------------------------------------
12752
12753 string GetPlaceSoundset(); // played when deploy starts
12754 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12755 string GetDeploySoundset(); // played when deploy sucessfully finishes
12756 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
12757 string GetFoldSoundset(); // played when fold sucessfully finishes
12758
12760 {
12761 if (!m_ItemSoundHandler)
12763
12764 return m_ItemSoundHandler;
12765 }
12766
12767 // override to initialize sounds
12768 protected void InitItemSounds()
12769 {
12770 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
12771 return;
12772
12774
12775 if (GetPlaceSoundset() != string.Empty)
12776 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12777
12778 if (GetDeploySoundset() != string.Empty)
12779 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12780
12781 SoundParameters params = new SoundParameters();
12782 params.m_Loop = true;
12783 if (GetLoopDeploySoundset() != string.Empty)
12784 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12785 }
12786
12787 // Start sound using ItemSoundHandler
12788 void StartItemSoundServer(int id, int slotId)
12789 {
12790 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12791 {
12792 m_SoundSyncSlotID = slotId;
12793 m_SoundSyncPlay = id;
12794
12795 SetSynchDirty();
12796
12797 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12798 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
12799 }
12800 }
12801
12802 void StartItemSoundServer(int id)
12803 {
12804 StartItemSoundServer(id, InventorySlots.INVALID);
12805 }
12806
12807 // Stop sound using ItemSoundHandler
12808 void StopItemSoundServer(int id)
12809 {
12810 if (!g_Game.IsServer())
12811 return;
12812
12813 m_SoundSyncStop = id;
12814 SetSynchDirty();
12815
12816 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12817 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
12818 }
12819
12820 protected void ClearStartItemSoundServer()
12821 {
12822 m_SoundSyncPlay = 0;
12823 m_SoundSyncSlotID = InventorySlots.INVALID;
12824 }
12825
12826 protected void ClearStopItemSoundServer()
12827 {
12828 m_SoundSyncStop = 0;
12829 }
12830
12831 void OnApply(PlayerBase player);
12832
12834 {
12835 return 1.0;
12836 };
12837 //returns applicable selection
12838 array<string> GetHeadHidingSelection()
12839 {
12841 }
12842
12844 {
12846 }
12847
12848 WrittenNoteData GetWrittenNoteData() {};
12849
12851 {
12852 SetDynamicPhysicsLifeTime(0.01);
12853 m_ItemBeingDroppedPhys = false;
12854 }
12855
12857 {
12858 array<string> zone_names = new array<string>;
12859 GetDamageZones(zone_names);
12860 for (int i = 0; i < zone_names.Count(); i++)
12861 {
12862 SetHealthMax(zone_names.Get(i),"Health");
12863 }
12864 SetHealthMax("","Health");
12865 }
12866
12868 void SetZoneDamageCEInit()
12869 {
12870 float global_health = GetHealth01("","Health");
12871 array<string> zones = new array<string>;
12872 GetDamageZones(zones);
12873 //set damage of all zones to match global health level
12874 for (int i = 0; i < zones.Count(); i++)
12875 {
12876 SetHealth01(zones.Get(i),"Health",global_health);
12877 }
12878 }
12879
12881 bool IsCoverFaceForShave(string slot_name)
12882 {
12883 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12884 }
12885
12886 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12887 {
12888 if (!hasRootAsPlayer)
12889 {
12890 if (refParentIB)
12891 {
12892 // parent is wet
12893 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12894 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12895 // parent has liquid inside
12896 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12897 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12898 // drying
12899 else if (m_VarWet > m_VarWetMin)
12900 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12901 }
12902 else
12903 {
12904 // drying on ground or inside non-itembase (car, ...)
12905 if (m_VarWet > m_VarWetMin)
12906 AddWet(-1 * delta * GetDryingIncrement("ground"));
12907 }
12908 }
12909 }
12910
12911 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12912 {
12914 {
12915 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12916 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12917 {
12918 float heatPermCoef = 1.0;
12919 EntityAI ent = this;
12920 while (ent)
12921 {
12922 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12923 ent = ent.GetHierarchyParent();
12924 }
12925
12926 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12927 }
12928 }
12929 }
12930
12931 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12932 {
12933 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12934 EntityAI parent = GetHierarchyParent();
12935 if (!parent)
12936 {
12937 hasParent = false;
12938 hasRootAsPlayer = false;
12939 }
12940 else
12941 {
12942 hasParent = true;
12943 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12944 refParentIB = ItemBase.Cast(parent);
12945 }
12946 }
12947
12948 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12949 {
12950 // this is stub, implemented on Edible_Base
12951 }
12952
12953 bool CanDecay()
12954 {
12955 // return true used on selected food clases so they can decay
12956 return false;
12957 }
12958
12959 protected bool CanProcessDecay()
12960 {
12961 // this is stub, implemented on Edible_Base class
12962 // used to determine whether it is still necessary for the food to decay
12963 return false;
12964 }
12965
12966 protected bool CanHaveWetness()
12967 {
12968 // return true used on selected items that have a wetness effect
12969 return false;
12970 }
12971
12973 bool CanBeConsumed(ConsumeConditionData data = null)
12974 {
12975 return !GetIsFrozen() && IsOpen();
12976 }
12977
12978 override void ProcessVariables()
12979 {
12980 bool hasParent = false, hasRootAsPlayer = false;
12981 ItemBase refParentIB;
12982
12983 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12984 bool foodDecay = g_Game.IsFoodDecayEnabled();
12985
12986 if (wwtu || foodDecay)
12987 {
12988 bool processWetness = wwtu && CanHaveWetness();
12989 bool processTemperature = wwtu && CanHaveTemperature();
12990 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12991
12992 if (processWetness || processTemperature || processDecay)
12993 {
12994 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12995
12996 if (processWetness)
12997 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12998
12999 if (processTemperature)
13000 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13001
13002 if (processDecay)
13003 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13004 }
13005 }
13006 }
13007
13010 {
13011 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13012 }
13013
13014 override float GetTemperatureFreezeThreshold()
13015 {
13017 return Liquid.GetFreezeThreshold(GetLiquidType());
13018
13019 return super.GetTemperatureFreezeThreshold();
13020 }
13021
13022 override float GetTemperatureThawThreshold()
13023 {
13025 return Liquid.GetThawThreshold(GetLiquidType());
13026
13027 return super.GetTemperatureThawThreshold();
13028 }
13029
13030 override float GetItemOverheatThreshold()
13031 {
13033 return Liquid.GetBoilThreshold(GetLiquidType());
13034
13035 return super.GetItemOverheatThreshold();
13036 }
13037
13038 override float GetTemperatureFreezeTime()
13039 {
13040 if (HasQuantity())
13041 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13042
13043 return super.GetTemperatureFreezeTime();
13044 }
13045
13046 override float GetTemperatureThawTime()
13047 {
13048 if (HasQuantity())
13049 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13050
13051 return super.GetTemperatureThawTime();
13052 }
13053
13055 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13057 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13058
13059 bool IsCargoException4x3(EntityAI item)
13060 {
13061 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13062 }
13063
13065 {
13066 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13067 }
13068
13070 void AddLightSourceItem(ItemBase lightsource)
13071 {
13072 m_LightSourceItem = lightsource;
13073 }
13074
13076 {
13077 m_LightSourceItem = null;
13078 }
13079
13081 {
13082 return m_LightSourceItem;
13083 }
13084
13086 array<int> GetValidFinishers()
13087 {
13088 return null;
13089 }
13090
13092 bool GetActionWidgetOverride(out typename name)
13093 {
13094 return false;
13095 }
13096
13097 bool PairWithDevice(notnull ItemBase otherDevice)
13098 {
13099 if (g_Game.IsServer())
13100 {
13101 ItemBase explosive = otherDevice;
13103 if (!trg)
13104 {
13105 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13106 explosive = this;
13107 }
13108
13109 explosive.PairRemote(trg);
13110 trg.SetControlledDevice(explosive);
13111
13112 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13113 trg.SetPersistentPairID(persistentID);
13114 explosive.SetPersistentPairID(persistentID);
13115
13116 return true;
13117 }
13118 return false;
13119 }
13120
13122 float GetBaitEffectivity()
13123 {
13124 float ret = 1.0;
13125 if (HasQuantity())
13126 ret *= GetQuantityNormalized();
13127 ret *= GetHealth01();
13128
13129 return ret;
13130 }
13131
13132 #ifdef DEVELOPER
13133 override void SetDebugItem()
13134 {
13135 super.SetDebugItem();
13136 _itemBase = this;
13137 }
13138
13139 override string GetDebugText()
13140 {
13141 string text = super.GetDebugText();
13142
13143 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13144 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13145
13146 return text;
13147 }
13148 #endif
13149
13150 bool CanBeUsedForSuicide()
13151 {
13152 return true;
13153 }
13154
13156 //DEPRECATED BELOW
13158 // Backwards compatibility
13159 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13160 {
13161 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13162 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13163 }
13164
13165 // replaced by ItemSoundHandler
13166 protected EffectSound m_SoundDeployFinish;
13167 protected EffectSound m_SoundPlace;
13168 protected EffectSound m_DeployLoopSoundEx;
13169 protected EffectSound m_SoundDeploy;
13170 bool m_IsPlaceSound;
13171 bool m_IsDeploySound;
13173
13174 string GetDeployFinishSoundset();
13175 void PlayDeploySound();
13176 void PlayDeployFinishSound();
13177 void PlayPlaceSound();
13178 void PlayDeployLoopSoundEx();
13179 void StopDeployLoopSoundEx();
13180 void SoundSynchRemoteReset();
13181 void SoundSynchRemote();
13182 bool UsesGlobalDeploy(){return false;}
13183 bool CanPlayDeployLoopSound(){return false;}
13185 bool IsPlaceSound(){return m_IsPlaceSound;}
13186 bool IsDeploySound(){return m_IsDeploySound;}
13187 void SetIsPlaceSound(bool is_place_sound);
13188 void SetIsDeploySound(bool is_deploy_sound);
13189
13190 [Obsolete("Use ItemSoundHandler instead")]
13192 void PlayAttachSound(string slot_type)
13193 {
13194 if (!g_Game.IsDedicatedServer())
13195 {
13196 if (ConfigIsExisting("attachSoundSet"))
13197 {
13198 string cfg_path = "";
13199 string soundset = "";
13200 string type_name = GetType();
13201
13202 TStringArray cfg_soundset_array = new TStringArray;
13203 TStringArray cfg_slot_array = new TStringArray;
13204 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13205 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13206
13207 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13208 {
13209 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13210 {
13211 if (cfg_slot_array[i] == slot_type)
13212 {
13213 soundset = cfg_soundset_array[i];
13214 break;
13215 }
13216 }
13217 }
13218
13219 if (soundset != "")
13220 {
13221 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13222 sound.SetAutodestroy(true);
13223 }
13224 }
13225 }
13226 }
13227
13228 void PlayDetachSound(string slot_type) {}
13229}
13230
13231EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13232{
13233 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13234 if (entity)
13235 {
13236 bool is_item = entity.IsInherited(ItemBase);
13237 if (is_item && full_quantity)
13238 {
13239 ItemBase item = ItemBase.Cast(entity);
13240 item.SetQuantity(item.GetQuantityInit());
13241 }
13242 }
13243 else
13244 {
13245 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13246 return NULL;
13247 }
13248 return entity;
13249}
13250
13251void SetupSpawnedItem(ItemBase item, float health, float quantity)
13252{
13253 if (item)
13254 {
13255 if (health > 0)
13256 item.SetHealth("", "", health);
13257
13258 if (item.CanHaveTemperature())
13259 {
13260 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13261 if (item.CanFreeze())
13262 item.SetFrozen(false);
13263 }
13264
13265 if (item.HasEnergyManager())
13266 {
13267 if (quantity >= 0)
13268 {
13269 item.GetCompEM().SetEnergy0To1(quantity);
13270 }
13271 else
13272 {
13273 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13274 }
13275 }
13276 else if (item.IsMagazine())
13277 {
13278 Magazine mag = Magazine.Cast(item);
13279 if (quantity >= 0)
13280 {
13281 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13282 }
13283 else
13284 {
13285 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13286 }
13287
13288 }
13289 else
13290 {
13291 if (quantity >= 0)
13292 {
13293 item.SetQuantityNormalized(quantity, false);
13294 }
13295 else
13296 {
13297 item.SetQuantity(Math.AbsFloat(quantity));
13298 }
13299
13300 }
13301 }
13302}
13303
13304#ifdef DEVELOPER
13305ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13306#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()

Используется в FlammableBase::CalculateQuantity(), InventoryItem::ConvertEnergyToQuantity() и InventoryItem::SetCEBasedQuantity().