DayZ 1.27
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◆ SetZoneDamageCEInit()

void SpawnItemOnLocation::SetZoneDamageCEInit ( )
protected

Sets zone damages to match randomized global health set by CE (CE spawn only)

См. определение в файле ItemBase.c строка 9228

9232{
9233 override bool CanPutAsAttachment(EntityAI parent)
9234 {
9235 return true;
9236 }
9237};
9238
9239//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9240
9241class ItemBase extends InventoryItem
9242{
9246
9248
9249 static int m_DebugActionsMask;
9251 // ============================================
9252 // Variable Manipulation System
9253 // ============================================
9254 // Quantity
9255
9256 float m_VarQuantity;
9257 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9259 int m_VarQuantityMin;
9260 int m_VarQuantityMax;
9261 int m_Count;
9262 float m_VarStackMax;
9263 float m_StoreLoadedQuantity = float.LOWEST;
9264 // Wet
9265 float m_VarWet;
9266 float m_VarWetPrev;//for client to know wetness changed during synchronization
9267 float m_VarWetInit;
9268 float m_VarWetMin;
9269 float m_VarWetMax;
9270 // Cleanness
9271 int m_Cleanness;
9272 int m_CleannessInit;
9273 int m_CleannessMin;
9274 int m_CleannessMax;
9275 // impact sounds
9277 bool m_CanPlayImpactSound = true;
9278 float m_ImpactSpeed;
9280 //
9281 float m_HeatIsolation;
9282 float m_ItemModelLength;
9283 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9285 int m_VarLiquidType;
9286 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9287 int m_QuickBarBonus;
9288 bool m_IsBeingPlaced;
9289 bool m_IsHologram;
9290 bool m_IsTakeable;
9291 bool m_ThrowItemOnDrop;
9294 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9295 bool can_this_be_combined; //Check if item can be combined
9296 bool m_CanThisBeSplit; //Check if item can be split
9297 bool m_IsStoreLoad = false;
9298 bool m_CanShowQuantity;
9299 bool m_HasQuantityBar;
9300 protected bool m_CanBeDigged;
9301 protected bool m_IsResultOfSplit
9302
9303 string m_SoundAttType;
9304 // items color variables
9309 //-------------------------------------------------------
9310
9311 // light source managing
9313
9317
9318 //==============================================
9319 // agent system
9320 private int m_AttachedAgents;
9321
9323 void TransferModifiers(PlayerBase reciever);
9324
9325
9326 // Weapons & suppressors particle effects
9331 static int m_LastRegisteredWeaponID = 0;
9332
9333 // Overheating effects
9335 float m_OverheatingShots;
9336 ref Timer m_CheckOverheating;
9337 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9338 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9339 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9340 ref array <ref OverheatingParticle> m_OverheatingParticles;
9341
9343 protected bool m_HideSelectionsBySlot;
9344
9345 // Admin Log
9346 PluginAdminLog m_AdminLog;
9347
9348 // misc
9349 ref Timer m_PhysDropTimer;
9350
9351 // Attachment Locking variables
9352 ref array<int> m_CompatibleLocks;
9353 protected int m_LockType;
9354 protected ref EffectSound m_LockingSound;
9355 protected string m_LockSoundSet;
9356
9357 // ItemSoundHandler
9358 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9359 protected int m_SoundSyncPlay; // id for sound to play
9360 protected int m_SoundSyncStop; // id for sound to stop
9362
9363 //temperature
9364 private float m_TemperaturePerQuantityWeight;
9365
9366 // -------------------------------------------------------------------------
9367 void ItemBase()
9368 {
9369 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9373
9374 if (!GetGame().IsDedicatedServer())
9375 {
9376 if (HasMuzzle())
9377 {
9379
9381 {
9383 }
9384 }
9385
9387 m_ActionsInitialize = false;
9388 }
9389
9390 m_OldLocation = null;
9391
9392 if (GetGame().IsServer())
9393 {
9394 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9395 }
9396
9397 if (ConfigIsExisting("headSelectionsToHide"))
9398 {
9400 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9401 }
9402
9403 m_HideSelectionsBySlot = false;
9404 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9405 {
9406 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9407 }
9408
9409 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9410
9411 m_IsResultOfSplit = false;
9412
9414 }
9415
9416 override void InitItemVariables()
9417 {
9418 super.InitItemVariables();
9419
9420 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9421 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9422 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9423 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9424 m_VarStackMax = ConfigGetFloat("varStackMax");
9425 m_Count = ConfigGetInt("count");
9426
9427 m_CanShowQuantity = ConfigGetBool("quantityShow");
9428 m_HasQuantityBar = ConfigGetBool("quantityBar");
9429
9430 m_CleannessInit = ConfigGetInt("varCleannessInit");
9432 m_CleannessMin = ConfigGetInt("varCleannessMin");
9433 m_CleannessMax = ConfigGetInt("varCleannessMax");
9434
9435 m_WantPlayImpactSound = false;
9436 m_ImpactSpeed = 0.0;
9437
9438 m_VarWetInit = ConfigGetFloat("varWetInit");
9440 m_VarWetMin = ConfigGetFloat("varWetMin");
9441 m_VarWetMax = ConfigGetFloat("varWetMax");
9442
9443 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9444 if (IsLiquidContainer() && GetQuantity() != 0)
9446 m_IsBeingPlaced = false;
9447 m_IsHologram = false;
9448 m_IsTakeable = true;
9449 m_CanBeMovedOverride = false;
9453 m_CanBeDigged = ConfigGetBool("canBeDigged");
9454
9455 m_CompatibleLocks = new array<int>();
9456 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9457 m_LockType = ConfigGetInt("lockType");
9458
9459 //Define if item can be split and set ability to be combined accordingly
9460 m_CanThisBeSplit = false;
9461 can_this_be_combined = false;
9462 if (ConfigIsExisting("canBeSplit"))
9463 {
9464 can_this_be_combined = ConfigGetBool("canBeSplit");
9466 }
9467
9468 m_ItemBehaviour = -1;
9469 if (ConfigIsExisting("itemBehaviour"))
9470 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9471
9472 //RegisterNetSyncVariableInt("m_VariablesMask");
9473 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9474 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9475 RegisterNetSyncVariableInt("m_VarLiquidType");
9476 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9477
9478 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9479 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9480 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9481
9482 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9483 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9484 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9485 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9486
9487 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9488 RegisterNetSyncVariableBool("m_IsTakeable");
9489 RegisterNetSyncVariableBool("m_IsHologram");
9490
9491 InitItemSounds();
9493 {
9494 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9495 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9496 }
9497
9498 m_LockSoundSet = ConfigGetString("lockSoundSet");
9499
9501 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9502 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9503
9504 }
9505
9506 override int GetQuickBarBonus()
9507 {
9508 return m_QuickBarBonus;
9509 }
9510
9511 void InitializeActions()
9512 {
9514 if (!m_InputActionMap)
9515 {
9517 m_InputActionMap = iam;
9518 SetActions();
9520 }
9521 }
9522
9523 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9524 {
9526 {
9527 m_ActionsInitialize = true;
9529 }
9530
9531 actions = m_InputActionMap.Get(action_input_type);
9532 }
9533
9534 void SetActions()
9535 {
9536 AddAction(ActionTakeItem);
9537 AddAction(ActionTakeItemToHands);
9538 AddAction(ActionWorldCraft);
9540 AddAction(ActionAttachWithSwitch);
9541 }
9542
9543 void SetActionAnimOverrides(); // Override action animation for specific item
9544
9545 void AddAction(typename actionName)
9546 {
9547 ActionBase action = ActionManagerBase.GetAction(actionName);
9548
9549 if (!action)
9550 {
9551 Debug.LogError("Action " + actionName + " dosn't exist!");
9552 return;
9553 }
9554
9555 typename ai = action.GetInputType();
9556 if (!ai)
9557 {
9558 m_ActionsInitialize = false;
9559 return;
9560 }
9561
9562 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9563 if (!action_array)
9564 {
9565 action_array = new array<ActionBase_Basic>;
9566 m_InputActionMap.Insert(ai, action_array);
9567 }
9568 if (LogManager.IsActionLogEnable())
9569 {
9570 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9571 }
9572
9573 if (action_array.Find(action) != -1)
9574 {
9575 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9576 }
9577 else
9578 {
9579 action_array.Insert(action);
9580 }
9581 }
9582
9583 void RemoveAction(typename actionName)
9584 {
9585 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9586 ActionBase action = player.GetActionManager().GetAction(actionName);
9587 typename ai = action.GetInputType();
9588 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9589
9590 if (action_array)
9591 {
9592 action_array.RemoveItem(action);
9593 }
9594 }
9595
9596 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9597 // Set -1 for params which should stay in default state
9598 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9599 {
9600 ActionOverrideData overrideData = new ActionOverrideData();
9601 overrideData.m_CommandUID = commandUID;
9602 overrideData.m_CommandUIDProne = commandUIDProne;
9603 overrideData.m_StanceMask = stanceMask;
9604
9605 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9606 if (!actionMap) // create new map of action > overidables map
9607 {
9608 actionMap = new TActionAnimOverrideMap();
9609 m_ItemActionOverrides.Insert(action, actionMap);
9610 }
9611
9612 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9613
9614 }
9615
9616 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9617
9618 ScriptedLightBase GetLight();
9619
9620 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9621 void LoadParticleConfigOnFire(int id)
9622 {
9623 if (!m_OnFireEffect)
9625
9628
9629 string config_to_search = "CfgVehicles";
9630 string muzzle_owner_config;
9631
9632 if (!m_OnFireEffect.Contains(id))
9633 {
9634 if (IsInherited(Weapon))
9635 config_to_search = "CfgWeapons";
9636
9637 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9638
9639 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9640
9641 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9642
9643 if (config_OnFire_subclass_count > 0)
9644 {
9645 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9646
9647 for (int i = 0; i < config_OnFire_subclass_count; i++)
9648 {
9649 string particle_class = "";
9650 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9651 string config_OnFire_entry = config_OnFire_class + particle_class;
9652 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9653 WPOF_array.Insert(WPOF);
9654 }
9655
9656
9657 m_OnFireEffect.Insert(id, WPOF_array);
9658 }
9659 }
9660
9661 if (!m_OnBulletCasingEjectEffect.Contains(id))
9662 {
9663 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9664 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9665
9666 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9667
9668 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9669
9670 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9671 {
9672 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9673
9674 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9675 {
9676 string particle_class2 = "";
9677 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9678 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9679 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9680 WPOBE_array.Insert(WPOBE);
9681 }
9682
9683
9684 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9685 }
9686 }
9687 }
9688
9689 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9691 {
9694
9695 if (!m_OnOverheatingEffect.Contains(id))
9696 {
9697 string config_to_search = "CfgVehicles";
9698
9699 if (IsInherited(Weapon))
9700 config_to_search = "CfgWeapons";
9701
9702 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9703 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9704
9705 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9706 {
9707
9708 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9709
9711 {
9712 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9713 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9714 Error(error);
9715 return;
9716 }
9717
9718 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9719 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9720
9721
9722
9723 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9724 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9725
9726 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9727 {
9728 string particle_class = "";
9729 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9730 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9731 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9732
9733 if (entry_type == CT_CLASS)
9734 {
9735 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9736 WPOOH_array.Insert(WPOF);
9737 }
9738 }
9739
9740
9741 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9742 }
9743 }
9744 }
9745
9746 float GetOverheatingValue()
9747 {
9748 return m_OverheatingShots;
9749 }
9750
9751 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9752 {
9753 if (m_MaxOverheatingValue > 0)
9754 {
9756
9757 if (!m_CheckOverheating)
9759
9761 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9762
9763 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9764 }
9765 }
9766
9767 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9768 {
9770 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9771
9773 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9774
9776 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9777
9779 {
9781 }
9782 }
9783
9785 {
9787 }
9788
9789 void OnOverheatingDecay()
9790 {
9791 if (m_MaxOverheatingValue > 0)
9792 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9793 else
9795
9796 if (m_OverheatingShots <= 0)
9797 {
9800 }
9801 else
9802 {
9803 if (!m_CheckOverheating)
9805
9807 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9808 }
9809
9810 CheckOverheating(this, "", this);
9811 }
9812
9813 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9814 {
9816 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9817 }
9818
9819 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9820 {
9822 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9824 }
9825
9826 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9827 {
9829 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9830 }
9831
9832 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9833 {
9835 m_OverheatingParticles = new array<ref OverheatingParticle>;
9836
9837 OverheatingParticle OP = new OverheatingParticle();
9838 OP.RegisterParticle(p);
9839 OP.SetOverheatingLimitMin(min_heat_coef);
9840 OP.SetOverheatingLimitMax(max_heat_coef);
9841 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9842
9843 m_OverheatingParticles.Insert(OP);
9844 }
9845
9846 float GetOverheatingCoef()
9847 {
9848 if (m_MaxOverheatingValue > 0)
9850
9851 return -1;
9852 }
9853
9855 {
9857 {
9858 float overheat_coef = GetOverheatingCoef();
9859 int count = m_OverheatingParticles.Count();
9860
9861 for (int i = count; i > 0; --i)
9862 {
9863 int id = i - 1;
9864 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9865 Particle p = OP.GetParticle();
9866
9867 float overheat_min = OP.GetOverheatingLimitMin();
9868 float overheat_max = OP.GetOverheatingLimitMax();
9869
9870 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9871 {
9872 if (p)
9873 {
9874 p.Stop();
9875 OP.RegisterParticle(null);
9876 }
9877 }
9878 }
9879 }
9880 }
9881
9883 {
9885 {
9886 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9887 {
9888 int id = i - 1;
9889 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9890
9891 if (OP)
9892 {
9893 Particle p = OP.GetParticle();
9894
9895 if (p)
9896 {
9897 p.Stop();
9898 }
9899
9900 delete OP;
9901 }
9902 }
9903
9904 m_OverheatingParticles.Clear();
9906 }
9907 }
9908
9910 float GetInfectionChance(int system = 0, Param param = null)
9911 {
9912 return 0.0;
9913 }
9914
9915
9916 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9917 {
9918 return 250;//default value
9919 }
9920
9921 float GetFilterDamageRatio()
9922 {
9923 return 0;
9924 }
9925
9927 bool HasMuzzle()
9928 {
9929 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9930 return true;
9931
9932 return false;
9933 }
9934
9936 int GetMuzzleID()
9937 {
9938 if (!m_WeaponTypeToID)
9940
9941 if (m_WeaponTypeToID.Contains(GetType()))
9942 {
9943 return m_WeaponTypeToID.Get(GetType());
9944 }
9945 else
9946 {
9947 // Register new weapon ID
9949 }
9950
9952 }
9953
9960 {
9961 return -1;
9962 }
9963
9964
9965
9966 // -------------------------------------------------------------------------
9967 void ~ItemBase()
9968 {
9969 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9970 {
9971 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9972 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9973
9974 if (r_index >= 0)
9975 {
9976 InventoryLocation r_il = new InventoryLocation;
9977 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9978
9979 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9980 int r_type = r_il.GetType();
9981 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9982 {
9983 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9984 }
9985 else if (r_type == InventoryLocationType.ATTACHMENT)
9986 {
9987 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9988 }
9989
9990 }
9991
9992 player.GetHumanInventory().ClearUserReservedLocation(this);
9993 }
9994
9995 if (m_LockingSound)
9996 SEffectManager.DestroyEffect(m_LockingSound);
9997 }
9998
9999
10000
10001 // -------------------------------------------------------------------------
10002 static int GetDebugActionsMask()
10003 {
10004 return ItemBase.m_DebugActionsMask;
10005 }
10006
10007 static bool HasDebugActionsMask(int mask)
10008 {
10009 return ItemBase.m_DebugActionsMask & mask;
10010 }
10011
10012 static void SetDebugActionsMask(int mask)
10013 {
10014 ItemBase.m_DebugActionsMask = mask;
10015 }
10016
10017 static void AddDebugActionsMask(int mask)
10018 {
10019 ItemBase.m_DebugActionsMask |= mask;
10020 }
10021
10022 static void RemoveDebugActionsMask(int mask)
10023 {
10024 ItemBase.m_DebugActionsMask &= ~mask;
10025 }
10026
10027 static void ToggleDebugActionsMask(int mask)
10028 {
10029 if (HasDebugActionsMask(mask))
10030 {
10032 }
10033 else
10034 {
10035 AddDebugActionsMask(mask);
10036 }
10037 }
10038
10039 // -------------------------------------------------------------------------
10040 void SetCEBasedQuantity()
10041 {
10042 if (GetEconomyProfile())
10043 {
10044 float q_max = GetEconomyProfile().GetQuantityMax();
10045 if (q_max > 0)
10046 {
10047 float q_min = GetEconomyProfile().GetQuantityMin();
10048 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10049
10050 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10051 {
10052 ComponentEnergyManager comp = GetCompEM();
10053 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10054 {
10055 comp.SetEnergy0To1(quantity_randomized);
10056 }
10057 }
10058 else if (HasQuantity())
10059 {
10060 SetQuantityNormalized(quantity_randomized, false);
10061 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10062 }
10063
10064 }
10065 }
10066 }
10067
10069 void LockToParent()
10070 {
10071 EntityAI parent = GetHierarchyParent();
10072
10073 if (parent)
10074 {
10075 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10076 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10077 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10078 }
10079 }
10080
10082 void UnlockFromParent()
10083 {
10084 EntityAI parent = GetHierarchyParent();
10085
10086 if (parent)
10087 {
10088 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10089 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10090 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10091 }
10092 }
10093
10094 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10095 {
10096 /*
10097 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10098 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
10099 */
10100 ItemBase item2 = ItemBase.Cast(entity2);
10101
10102 if (GetGame().IsClient())
10103 {
10104 if (ScriptInputUserData.CanStoreInputUserData())
10105 {
10106 ScriptInputUserData ctx = new ScriptInputUserData;
10108 ctx.Write(-1);
10109 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10110 ctx.Write(i1);
10111 ctx.Write(item2);
10112 ctx.Write(use_stack_max);
10113 ctx.Write(-1);
10114 ctx.Send();
10115
10116 if (IsCombineAll(item2, use_stack_max))
10117 {
10118 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10119 }
10120 }
10121 }
10122 else if (!GetGame().IsMultiplayer())
10123 {
10124 CombineItems(item2, use_stack_max);
10125 }
10126 }
10127
10128 bool IsLiquidPresent()
10129 {
10130 return (GetLiquidType() != 0 && HasQuantity());
10131 }
10132
10133 bool IsLiquidContainer()
10134 {
10135 return m_LiquidContainerMask != 0;
10136 }
10137
10139 {
10140 return m_LiquidContainerMask;
10141 }
10142
10143 bool IsBloodContainer()
10144 {
10145 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10146 return false;
10147 }
10148
10149 bool IsNVG()
10150 {
10151 return false;
10152 }
10153
10156 bool IsExplosive()
10157 {
10158 return false;
10159 }
10160
10162 {
10163 return "";
10164 }
10165
10167
10168 bool IsLightSource()
10169 {
10170 return false;
10171 }
10172
10174 {
10175 return true;
10176 }
10177
10178 //--- ACTION CONDITIONS
10179 //direction
10180 bool IsFacingPlayer(PlayerBase player, string selection)
10181 {
10182 return true;
10183 }
10184
10185 bool IsPlayerInside(PlayerBase player, string selection)
10186 {
10187 return true;
10188 }
10189
10190 override bool CanObstruct()
10191 {
10192 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10193 return !player || !IsPlayerInside(player, "");
10194 }
10195
10196 override bool IsBeingPlaced()
10197 {
10198 return m_IsBeingPlaced;
10199 }
10200
10201 void SetIsBeingPlaced(bool is_being_placed)
10202 {
10203 m_IsBeingPlaced = is_being_placed;
10204 if (!is_being_placed)
10206 SetSynchDirty();
10207 }
10208
10209 //server-side
10210 void OnEndPlacement() {}
10211
10212 override bool IsHologram()
10213 {
10214 return m_IsHologram;
10215 }
10216
10217 bool CanBeDigged()
10218 {
10219 return m_CanBeDigged;
10220 }
10221
10223 {
10224 return 1;
10225 }
10226
10227 bool CanMakeGardenplot()
10228 {
10229 return false;
10230 }
10231
10232 void SetIsHologram(bool is_hologram)
10233 {
10234 m_IsHologram = is_hologram;
10235 SetSynchDirty();
10236 }
10237 /*
10238 protected float GetNutritionalEnergy()
10239 {
10240 Edible_Base edible = Edible_Base.Cast(this);
10241 return edible.GetFoodEnergy();
10242 }
10243
10244 protected float GetNutritionalWaterContent()
10245 {
10246 Edible_Base edible = Edible_Base.Cast(this);
10247 return edible.GetFoodWater();
10248 }
10249
10250 protected float GetNutritionalIndex()
10251 {
10252 Edible_Base edible = Edible_Base.Cast(this);
10253 return edible.GetFoodNutritionalIndex();
10254 }
10255
10256 protected float GetNutritionalFullnessIndex()
10257 {
10258 Edible_Base edible = Edible_Base.Cast(this);
10259 return edible.GetFoodTotalVolume();
10260 }
10261
10262 protected float GetNutritionalToxicity()
10263 {
10264 Edible_Base edible = Edible_Base.Cast(this);
10265 return edible.GetFoodToxicity();
10266
10267 }
10268 */
10269
10270
10271 // -------------------------------------------------------------------------
10272 override void OnMovedInsideCargo(EntityAI container)
10273 {
10274 super.OnMovedInsideCargo(container);
10275
10276 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10277 }
10278
10279 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10280 {
10281 super.EEItemLocationChanged(oldLoc,newLoc);
10282
10283 PlayerBase new_player = null;
10284 PlayerBase old_player = null;
10285
10286 if (newLoc.GetParent())
10287 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10288
10289 if (oldLoc.GetParent())
10290 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10291
10292 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10293 {
10294 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10295
10296 if (r_index >= 0)
10297 {
10298 InventoryLocation r_il = new InventoryLocation;
10299 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10300
10301 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10302 int r_type = r_il.GetType();
10303 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10304 {
10305 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10306 }
10307 else if (r_type == InventoryLocationType.ATTACHMENT)
10308 {
10309 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10310 }
10311
10312 }
10313 }
10314
10315 if (newLoc.GetType() == InventoryLocationType.HANDS)
10316 {
10317 if (new_player)
10318 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10319
10320 if (new_player == old_player)
10321 {
10322
10323 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10324 {
10325 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10326 {
10327 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10328 {
10329 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10330 }
10331 }
10332 else
10333 {
10334 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10335 }
10336 }
10337
10338 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10339 {
10340 int type = oldLoc.GetType();
10341 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10342 {
10343 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10344 }
10345 else if (type == InventoryLocationType.ATTACHMENT)
10346 {
10347 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10348 }
10349 }
10350 if (!m_OldLocation)
10351 {
10352 m_OldLocation = new InventoryLocation;
10353 }
10354 m_OldLocation.Copy(oldLoc);
10355 }
10356 else
10357 {
10358 if (m_OldLocation)
10359 {
10360 m_OldLocation.Reset();
10361 }
10362 }
10363
10365 }
10366 else
10367 {
10368 if (new_player)
10369 {
10370 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10371 if (res_index >= 0)
10372 {
10373 InventoryLocation il = new InventoryLocation;
10374 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10375 ItemBase it = ItemBase.Cast(il.GetItem());
10376 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10377 int rel_type = il.GetType();
10378 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10379 {
10380 il.GetParent().GetOnReleaseLock().Invoke(it);
10381 }
10382 else if (rel_type == InventoryLocationType.ATTACHMENT)
10383 {
10384 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10385 }
10386 //it.GetOnReleaseLock().Invoke(it);
10387 }
10388 }
10389 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10390 {
10391 //ThrowPhysically(old_player, vector.Zero);
10392 m_ThrowItemOnDrop = false;
10393 }
10394
10395 if (m_OldLocation)
10396 {
10397 m_OldLocation.Reset();
10398 }
10399 }
10400 }
10401
10402 override void EOnContact(IEntity other, Contact extra)
10403 {
10405 {
10406 int liquidType = -1;
10407 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10408 if (impactSpeed > 0.0)
10409 {
10410 m_ImpactSpeed = impactSpeed;
10411 #ifndef SERVER
10412 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10413 #else
10414 m_WantPlayImpactSound = true;
10415 SetSynchDirty();
10416 #endif
10417 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10418 }
10419 }
10420
10421 #ifdef SERVER
10422 if (GetCompEM() && GetCompEM().IsPlugged())
10423 {
10424 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10425 GetCompEM().UnplugThis();
10426 }
10427 #endif
10428 }
10429
10430 void RefreshPhysics();
10431
10432 override void OnCreatePhysics()
10433 {
10435 }
10436
10437 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10438 {
10439
10440 }
10441 // -------------------------------------------------------------------------
10442 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10443 {
10444 super.OnItemLocationChanged(old_owner, new_owner);
10445
10446 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10447 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10448
10449 if (!relatedPlayer && playerNew)
10450 relatedPlayer = playerNew;
10451
10452 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10453 {
10454 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10455 if (actionMgr)
10456 {
10457 ActionBase currentAction = actionMgr.GetRunningAction();
10458 if (currentAction)
10459 currentAction.OnItemLocationChanged(this);
10460 }
10461 }
10462
10463 Man ownerPlayerOld = null;
10464 Man ownerPlayerNew = null;
10465
10466 if (old_owner)
10467 {
10468 if (old_owner.IsMan())
10469 {
10470 ownerPlayerOld = Man.Cast(old_owner);
10471 }
10472 else
10473 {
10474 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10475 }
10476 }
10477 else
10478 {
10479 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10480 {
10481 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10482
10483 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10484 {
10485 GetCompEM().UnplugThis();
10486 }
10487 }
10488 }
10489
10490 if (new_owner)
10491 {
10492 if (new_owner.IsMan())
10493 {
10494 ownerPlayerNew = Man.Cast(new_owner);
10495 }
10496 else
10497 {
10498 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10499 }
10500 }
10501
10502 if (ownerPlayerOld != ownerPlayerNew)
10503 {
10504 if (ownerPlayerOld)
10505 {
10506 array<EntityAI> subItemsExit = new array<EntityAI>;
10507 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10508 for (int i = 0; i < subItemsExit.Count(); i++)
10509 {
10510 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10511 itemExit.OnInventoryExit(ownerPlayerOld);
10512 }
10513 }
10514
10515 if (ownerPlayerNew)
10516 {
10517 array<EntityAI> subItemsEnter = new array<EntityAI>;
10518 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10519 for (int j = 0; j < subItemsEnter.Count(); j++)
10520 {
10521 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10522 itemEnter.OnInventoryEnter(ownerPlayerNew);
10523 }
10524 }
10525 }
10526 else if (ownerPlayerNew != null)
10527 {
10528 PlayerBase nplayer;
10529 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10530 {
10531 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10532 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10533 for (int k = 0; k < subItemsUpdate.Count(); k++)
10534 {
10535 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10536 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10537 }
10538 }
10539 }
10540
10541 if (old_owner)
10542 old_owner.OnChildItemRemoved(this);
10543 if (new_owner)
10544 new_owner.OnChildItemReceived(this);
10545 }
10546
10547 // -------------------------------------------------------------------------------
10548 override void EEDelete(EntityAI parent)
10549 {
10550 super.EEDelete(parent);
10551 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10552 if (player)
10553 {
10554 OnInventoryExit(player);
10555
10556 if (player.IsAlive())
10557 {
10558 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10559 if (r_index >= 0)
10560 {
10561 InventoryLocation r_il = new InventoryLocation;
10562 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10563
10564 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10565 int r_type = r_il.GetType();
10566 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10567 {
10568 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10569 }
10570 else if (r_type == InventoryLocationType.ATTACHMENT)
10571 {
10572 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10573 }
10574
10575 }
10576
10577 player.RemoveQuickBarEntityShortcut(this);
10578 }
10579 }
10580 }
10581 // -------------------------------------------------------------------------------
10582 override void EEKilled(Object killer)
10583 {
10584 super.EEKilled(killer);
10585
10587 if (killer && killer.IsFireplace() && CanExplodeInFire())
10588 {
10589 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10590 {
10591 if (IsMagazine())
10592 {
10593 if (Magazine.Cast(this).GetAmmoCount() > 0)
10594 {
10595 ExplodeAmmo();
10596 }
10597 }
10598 else
10599 {
10600 Explode(DamageType.EXPLOSION);
10601 }
10602 }
10603 }
10604 }
10605
10606 override void OnWasAttached(EntityAI parent, int slot_id)
10607 {
10608 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10609
10610 super.OnWasAttached(parent, slot_id);
10611
10612 if (HasQuantity())
10613 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10614
10615 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10616 }
10617
10618 override void OnWasDetached(EntityAI parent, int slot_id)
10619 {
10620 super.OnWasDetached(parent, slot_id);
10621
10622 if (HasQuantity())
10623 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10624 }
10625
10626 override string ChangeIntoOnAttach(string slot)
10627 {
10628 int idx;
10629 TStringArray inventory_slots = new TStringArray;
10630 TStringArray attach_types = new TStringArray;
10631
10632 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10633 if (inventory_slots.Count() < 1) //is string
10634 {
10635 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10636 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10637 }
10638 else //is array
10639 {
10640 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10641 }
10642
10643 idx = inventory_slots.Find(slot);
10644 if (idx < 0)
10645 return "";
10646
10647 return attach_types.Get(idx);
10648 }
10649
10650 override string ChangeIntoOnDetach()
10651 {
10652 int idx = -1;
10653 string slot;
10654
10655 TStringArray inventory_slots = new TStringArray;
10656 TStringArray detach_types = new TStringArray;
10657
10658 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10659 if (inventory_slots.Count() < 1) //is string
10660 {
10661 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10662 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10663 }
10664 else //is array
10665 {
10666 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10667 if (detach_types.Count() < 1)
10668 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10669 }
10670
10671 for (int i = 0; i < inventory_slots.Count(); i++)
10672 {
10673 slot = inventory_slots.Get(i);
10674 }
10675
10676 if (slot != "")
10677 {
10678 if (detach_types.Count() == 1)
10679 idx = 0;
10680 else
10681 idx = inventory_slots.Find(slot);
10682 }
10683 if (idx < 0)
10684 return "";
10685
10686 return detach_types.Get(idx);
10687 }
10688
10689 void ExplodeAmmo()
10690 {
10691 //timer
10692 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10693
10694 //min/max time
10695 float min_time = 1;
10696 float max_time = 3;
10697 float delay = Math.RandomFloat(min_time, max_time);
10698
10699 explode_timer.Run(delay, this, "DoAmmoExplosion");
10700 }
10701
10702 void DoAmmoExplosion()
10703 {
10704 Magazine magazine = Magazine.Cast(this);
10705 int pop_sounds_count = 6;
10706 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10707
10708 //play sound
10709 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10710 string sound_name = pop_sounds[ sound_idx ];
10711 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10712
10713 //remove ammo count
10714 magazine.ServerAddAmmoCount(-1);
10715
10716 //if condition then repeat -> ExplodeAmmo
10717 float min_temp_to_explode = 100; //min temperature for item to explode
10718
10719 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10720 {
10721 ExplodeAmmo();
10722 }
10723 }
10724
10725 // -------------------------------------------------------------------------------
10726 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10727 {
10728 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10729
10730 const int CHANCE_DAMAGE_CARGO = 4;
10731 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10732 const int CHANCE_DAMAGE_NOTHING = 2;
10733
10734 if (IsClothing() || IsContainer() || IsItemTent())
10735 {
10736 float dmg = damageResult.GetDamage("","Health") * -0.5;
10737 int chances;
10738 int rnd;
10739
10740 if (GetInventory().GetCargo())
10741 {
10742 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10743 rnd = Math.RandomInt(0,chances);
10744
10745 if (rnd < CHANCE_DAMAGE_CARGO)
10746 {
10747 DamageItemInCargo(dmg);
10748 }
10749 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10750 {
10752 }
10753 }
10754 else
10755 {
10756 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10757 rnd = Math.RandomInt(0,chances);
10758
10759 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10760 {
10762 }
10763 }
10764 }
10765 }
10766
10767 bool DamageItemInCargo(float damage)
10768 {
10769 if (GetInventory().GetCargo())
10770 {
10771 int item_count = GetInventory().GetCargo().GetItemCount();
10772 if (item_count > 0)
10773 {
10774 int random_pick = Math.RandomInt(0, item_count);
10775 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10776 if (!item.IsExplosive())
10777 {
10778 item.AddHealth("","",damage);
10779 return true;
10780 }
10781 }
10782 }
10783 return false;
10784 }
10785
10786 bool DamageItemAttachments(float damage)
10787 {
10788 int attachment_count = GetInventory().AttachmentCount();
10789 if (attachment_count > 0)
10790 {
10791 int random_pick = Math.RandomInt(0, attachment_count);
10792 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10793 if (!attachment.IsExplosive())
10794 {
10795 attachment.AddHealth("","",damage);
10796 return true;
10797 }
10798 }
10799 return false;
10800 }
10801
10802 override bool IsSplitable()
10803 {
10804 return m_CanThisBeSplit;
10805 }
10806 //----------------
10807 override bool CanBeSplit()
10808 {
10809 if (IsSplitable() && (GetQuantity() > 1))
10810 return GetInventory().CanRemoveEntity();
10811
10812 return false;
10813 }
10814
10815 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10816 {
10817 if (!CanBeSplit())
10818 return;
10819
10820 if (GetGame().IsClient())
10821 {
10822 if (ScriptInputUserData.CanStoreInputUserData())
10823 {
10824 ScriptInputUserData ctx = new ScriptInputUserData;
10826 ctx.Write(1);
10827 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10828 ctx.Write(i1);
10829 ctx.Write(destination_entity);
10830 ctx.Write(true);
10831 ctx.Write(slot_id);
10832 ctx.Send();
10833 }
10834 }
10835 else if (!GetGame().IsMultiplayer())
10836 {
10837 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10838 }
10839 }
10840
10841 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10842 {
10843 if (!CanBeSplit())
10844 return;
10845
10846 float split_quantity_new;
10847 ref ItemBase new_item;
10848 float quantity = GetQuantity();
10849 float stack_max = GetTargetQuantityMax(slot_id);
10850 InventoryLocation loc = new InventoryLocation;
10851
10852 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10853 {
10854 if (stack_max <= GetQuantity())
10855 split_quantity_new = stack_max;
10856 else
10857 split_quantity_new = GetQuantity();
10858
10859 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10860 if (new_item)
10861 {
10862 new_item.SetResultOfSplit(true);
10863 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10864 AddQuantity(-split_quantity_new);
10865 new_item.SetQuantity(split_quantity_new);
10866 }
10867 }
10868 else if (destination_entity && slot_id == -1)
10869 {
10870 if (quantity > stack_max)
10871 split_quantity_new = stack_max;
10872 else
10873 split_quantity_new = quantity;
10874
10875 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10876 {
10877 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10878 new_item = ItemBase.Cast(o);
10879 }
10880
10881 if (new_item)
10882 {
10883 new_item.SetResultOfSplit(true);
10884 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10885 AddQuantity(-split_quantity_new);
10886 new_item.SetQuantity(split_quantity_new);
10887 }
10888 }
10889 else
10890 {
10891 if (stack_max != 0)
10892 {
10893 if (stack_max < GetQuantity())
10894 {
10895 split_quantity_new = GetQuantity() - stack_max;
10896 }
10897
10898 if (split_quantity_new == 0)
10899 {
10900 if (!GetGame().IsMultiplayer())
10901 player.PhysicalPredictiveDropItem(this);
10902 else
10903 player.ServerDropEntity(this);
10904 return;
10905 }
10906
10907 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10908
10909 if (new_item)
10910 {
10911 new_item.SetResultOfSplit(true);
10912 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10913 SetQuantity(split_quantity_new);
10914 new_item.SetQuantity(stack_max);
10915 new_item.PlaceOnSurface();
10916 }
10917 }
10918 }
10919 }
10920
10921 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10922 {
10923 if (!CanBeSplit())
10924 return;
10925
10926 float split_quantity_new;
10927 ref ItemBase new_item;
10928 float quantity = GetQuantity();
10929 float stack_max = GetTargetQuantityMax(slot_id);
10930 InventoryLocation loc = new InventoryLocation;
10931
10932 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10933 {
10934 if (stack_max <= GetQuantity())
10935 split_quantity_new = stack_max;
10936 else
10937 split_quantity_new = GetQuantity();
10938
10939 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10940 if (new_item)
10941 {
10942 new_item.SetResultOfSplit(true);
10943 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10944 AddQuantity(-split_quantity_new);
10945 new_item.SetQuantity(split_quantity_new);
10946 }
10947 }
10948 else if (destination_entity && slot_id == -1)
10949 {
10950 if (quantity > stack_max)
10951 split_quantity_new = stack_max;
10952 else
10953 split_quantity_new = quantity;
10954
10955 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10956 {
10957 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10958 new_item = ItemBase.Cast(o);
10959 }
10960
10961 if (new_item)
10962 {
10963 new_item.SetResultOfSplit(true);
10964 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10965 AddQuantity(-split_quantity_new);
10966 new_item.SetQuantity(split_quantity_new);
10967 }
10968 }
10969 else
10970 {
10971 if (stack_max != 0)
10972 {
10973 if (stack_max < GetQuantity())
10974 {
10975 split_quantity_new = GetQuantity() - stack_max;
10976 }
10977
10978 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10979
10980 if (new_item)
10981 {
10982 new_item.SetResultOfSplit(true);
10983 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10984 SetQuantity(split_quantity_new);
10985 new_item.SetQuantity(stack_max);
10986 new_item.PlaceOnSurface();
10987 }
10988 }
10989 }
10990 }
10991
10992 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10993 {
10994 if (!CanBeSplit())
10995 return;
10996
10997 if (GetGame().IsClient())
10998 {
10999 if (ScriptInputUserData.CanStoreInputUserData())
11000 {
11001 ScriptInputUserData ctx = new ScriptInputUserData;
11003 ctx.Write(4);
11004 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11005 ctx.Write(thiz);
11006 dst.WriteToContext(ctx);
11007 ctx.Send();
11008 }
11009 }
11010 else if (!GetGame().IsMultiplayer())
11011 {
11013 }
11014 }
11015
11016 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11017 {
11018 if (!CanBeSplit())
11019 return;
11020
11021 if (GetGame().IsClient())
11022 {
11023 if (ScriptInputUserData.CanStoreInputUserData())
11024 {
11025 ScriptInputUserData ctx = new ScriptInputUserData;
11027 ctx.Write(2);
11028 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11029 ctx.Write(dummy);
11030 ctx.Write(destination_entity);
11031 ctx.Write(true);
11032 ctx.Write(idx);
11033 ctx.Write(row);
11034 ctx.Write(col);
11035 ctx.Send();
11036 }
11037 }
11038 else if (!GetGame().IsMultiplayer())
11039 {
11040 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11041 }
11042 }
11043
11044 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11045 {
11047 }
11048
11049 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11050 {
11051 if (!CanBeSplit())
11052 return this;
11053
11054 float quantity = GetQuantity();
11055 float split_quantity_new;
11056 ItemBase new_item;
11057 if (dst.IsValid())
11058 {
11059 int slot_id = dst.GetSlot();
11060 float stack_max = GetTargetQuantityMax(slot_id);
11061
11062 if (quantity > stack_max)
11063 split_quantity_new = stack_max;
11064 else
11065 split_quantity_new = quantity;
11066
11067 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11068
11069 if (new_item)
11070 {
11071 new_item.SetResultOfSplit(true);
11072 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11073 AddQuantity(-split_quantity_new);
11074 new_item.SetQuantity(split_quantity_new);
11075 }
11076
11077 return new_item;
11078 }
11079
11080 return null;
11081 }
11082
11083 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11084 {
11085 if (!CanBeSplit())
11086 return;
11087
11088 float quantity = GetQuantity();
11089 float split_quantity_new;
11090 ref ItemBase new_item;
11091 if (destination_entity)
11092 {
11093 float stackable = GetTargetQuantityMax();
11094 if (quantity > stackable)
11095 split_quantity_new = stackable;
11096 else
11097 split_quantity_new = quantity;
11098
11099 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11100 if (new_item)
11101 {
11102 new_item.SetResultOfSplit(true);
11103 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11104 AddQuantity(-split_quantity_new);
11105 new_item.SetQuantity(split_quantity_new);
11106 }
11107 }
11108 }
11109
11110 void SplitIntoStackMaxHandsClient(PlayerBase player)
11111 {
11112 if (!CanBeSplit())
11113 return;
11114
11115 if (GetGame().IsClient())
11116 {
11117 if (ScriptInputUserData.CanStoreInputUserData())
11118 {
11119 ScriptInputUserData ctx = new ScriptInputUserData;
11121 ctx.Write(3);
11122 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11123 ctx.Write(i1);
11124 ItemBase destination_entity = this;
11125 ctx.Write(destination_entity);
11126 ctx.Write(true);
11127 ctx.Write(0);
11128 ctx.Send();
11129 }
11130 }
11131 else if (!GetGame().IsMultiplayer())
11132 {
11133 SplitIntoStackMaxHands(player);
11134 }
11135 }
11136
11137 void SplitIntoStackMaxHands(PlayerBase player)
11138 {
11139 if (!CanBeSplit())
11140 return;
11141
11142 float quantity = GetQuantity();
11143 float split_quantity_new;
11144 ref ItemBase new_item;
11145 if (player)
11146 {
11147 float stackable = GetTargetQuantityMax();
11148 if (quantity > stackable)
11149 split_quantity_new = stackable;
11150 else
11151 split_quantity_new = quantity;
11152
11153 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11154 new_item = ItemBase.Cast(in_hands);
11155 if (new_item)
11156 {
11157 new_item.SetResultOfSplit(true);
11158 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11159 AddQuantity(-split_quantity_new);
11160 new_item.SetQuantity(split_quantity_new);
11161 }
11162 }
11163 }
11164
11165 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11166 {
11167 if (!CanBeSplit())
11168 return;
11169
11170 float quantity = GetQuantity();
11171 float split_quantity_new = Math.Floor(quantity * 0.5);
11172
11173 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11174
11175 if (new_item)
11176 {
11177 if (new_item.GetQuantityMax() < split_quantity_new)
11178 {
11179 split_quantity_new = new_item.GetQuantityMax();
11180 }
11181
11182 new_item.SetResultOfSplit(true);
11183 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11184
11185 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11186 {
11187 AddQuantity(-1);
11188 new_item.SetQuantity(1);
11189 }
11190 else
11191 {
11192 AddQuantity(-split_quantity_new);
11193 new_item.SetQuantity(split_quantity_new);
11194 }
11195 }
11196 }
11197
11198 void SplitItem(PlayerBase player)
11199 {
11200 if (!CanBeSplit())
11201 return;
11202
11203 float quantity = GetQuantity();
11204 float split_quantity_new = Math.Floor(quantity / 2);
11205
11206 InventoryLocation invloc = new InventoryLocation;
11207 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11208
11209 ItemBase new_item;
11210 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11211
11212 if (new_item)
11213 {
11214 if (new_item.GetQuantityMax() < split_quantity_new)
11215 {
11216 split_quantity_new = new_item.GetQuantityMax();
11217 }
11218 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11219 {
11220 AddQuantity(-1);
11221 new_item.SetQuantity(1);
11222 }
11223 else
11224 {
11225 AddQuantity(-split_quantity_new);
11226 new_item.SetQuantity(split_quantity_new);
11227 }
11228 }
11229 }
11230
11232 void OnQuantityChanged(float delta)
11233 {
11234 SetWeightDirty();
11235 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11236
11237 if (parent)
11238 parent.OnAttachmentQuantityChangedEx(this, delta);
11239
11240 if (IsLiquidContainer())
11241 {
11242 if (GetQuantityNormalized() <= 0.0)
11243 {
11245 }
11246 else if (GetLiquidType() == LIQUID_NONE)
11247 {
11248 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11250 }
11251 }
11252
11253 }
11254
11257 {
11258 // insert code here
11259 }
11260
11262 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11263 {
11265 }
11266
11267 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11268 {
11269 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11270
11271 if (GetGame().IsServer())
11272 {
11273 if (newLevel == GameConstants.STATE_RUINED)
11274 {
11276 EntityAI parent = GetHierarchyParent();
11277 if (parent && parent.IsFireplace())
11278 {
11279 CargoBase cargo = GetInventory().GetCargo();
11280 if (cargo)
11281 {
11282 for (int i = 0; i < cargo.GetItemCount(); ++i)
11283 {
11284 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11285 }
11286 }
11287 }
11288 }
11289
11290 if (IsResultOfSplit())
11291 {
11292 // reset the splitting result flag, return to normal item behavior
11293 SetResultOfSplit(false);
11294 return;
11295 }
11296
11297 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11298 {
11299 SetCleanness(0);//unclean the item upon damage dealt
11300 }
11301 }
11302 }
11303
11304 // just the split? TODO: verify
11305 override void OnRightClick()
11306 {
11307 super.OnRightClick();
11308
11309 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11310 {
11311 if (GetGame().IsClient())
11312 {
11313 if (ScriptInputUserData.CanStoreInputUserData())
11314 {
11315 vector m4[4];
11316 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11317
11318 EntityAI root = GetHierarchyRoot();
11319
11320 InventoryLocation dst = new InventoryLocation;
11321 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11322 {
11323 if (root)
11324 {
11325 root.GetTransform(m4);
11326 dst.SetGround(this, m4);
11327 }
11328 else
11329 GetInventory().GetCurrentInventoryLocation(dst);
11330 }
11331 else
11332 {
11333 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11334 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11335 this shouldnt cause issues within this scope*/
11336 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11337 {
11338 if (root)
11339 {
11340 root.GetTransform(m4);
11341 dst.SetGround(this, m4);
11342 }
11343 else
11344 GetInventory().GetCurrentInventoryLocation(dst);
11345 }
11346 else
11347 {
11348 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11349 }
11350 }
11351
11352 ScriptInputUserData ctx = new ScriptInputUserData;
11354 ctx.Write(4);
11355 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11356 ctx.Write(thiz);
11357 dst.WriteToContext(ctx);
11358 ctx.Write(true); // dummy
11359 ctx.Send();
11360 }
11361 }
11362 else if (!GetGame().IsMultiplayer())
11363 {
11364 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11365 }
11366 }
11367 }
11368
11369 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11370 {
11371 //TODO: delete check zero quantity check after fix double posts hands fsm events
11372 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11373 return false;
11374
11375 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11376 return false;
11377
11378 //can_this_be_combined = ConfigGetBool("canBeSplit");
11380 return false;
11381
11382
11383 Magazine mag = Magazine.Cast(this);
11384 if (mag)
11385 {
11386 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11387 return false;
11388
11389 if (stack_max_limit)
11390 {
11391 Magazine other_mag = Magazine.Cast(other_item);
11392 if (other_item)
11393 {
11394 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11395 return false;
11396 }
11397
11398 }
11399 }
11400 else
11401 {
11402 //TODO: delete check zero quantity check after fix double posts hands fsm events
11403 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11404 return false;
11405
11406 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11407 return false;
11408 }
11409
11410 PlayerBase player = null;
11411 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11412 {
11413 if (player.GetInventory().HasAttachment(this))
11414 return false;
11415
11416 if (player.IsItemsToDelete())
11417 return false;
11418 }
11419
11420 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11421 return false;
11422
11423 int slotID;
11424 string slotName;
11425 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11426 return false;
11427
11428 return true;
11429 }
11430
11431 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11432 {
11433 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11434 }
11435
11436 bool IsResultOfSplit()
11437 {
11438 return m_IsResultOfSplit;
11439 }
11440
11441 void SetResultOfSplit(bool value)
11442 {
11443 m_IsResultOfSplit = value;
11444 }
11445
11446 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11447 {
11448 return ComputeQuantityUsedEx(other_item, use_stack_max);
11449 }
11450
11451 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11452 {
11453 float other_item_quantity = other_item.GetQuantity();
11454 float this_free_space;
11455
11456 float stack_max = GetQuantityMax();
11457
11458 this_free_space = stack_max - GetQuantity();
11459
11460 if (other_item_quantity > this_free_space)
11461 {
11462 return this_free_space;
11463 }
11464 else
11465 {
11466 return other_item_quantity;
11467 }
11468 }
11469
11470 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11471 {
11472 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11473 }
11474
11475 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11476 {
11477 if (!CanBeCombined(other_item, false))
11478 return;
11479
11480 if (!IsMagazine() && other_item)
11481 {
11482 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11483 if (quantity_used != 0)
11484 {
11485 float hp1 = GetHealth01("","");
11486 float hp2 = other_item.GetHealth01("","");
11487 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11488 hpResult = hpResult / (GetQuantity() + quantity_used);
11489
11490 hpResult *= GetMaxHealth();
11491 Math.Round(hpResult);
11492 SetHealth("", "Health", hpResult);
11493
11494 AddQuantity(quantity_used);
11495 other_item.AddQuantity(-quantity_used);
11496 }
11497 }
11498 OnCombine(other_item);
11499 }
11500
11501 void OnCombine(ItemBase other_item)
11502 {
11503 #ifdef SERVER
11504 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11505 GetHierarchyParent().IncreaseLifetimeUp();
11506 #endif
11507 };
11508
11509 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11510 {
11511 PlayerBase p = PlayerBase.Cast(player);
11512
11513 array<int> recipesIds = p.m_Recipes;
11514 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11515 if (moduleRecipesManager)
11516 {
11517 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11518 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11519 }
11520
11521 for (int i = 0;i < recipesIds.Count(); i++)
11522 {
11523 int key = recipesIds.Get(i);
11524 string recipeName = moduleRecipesManager.GetRecipeName(key);
11525 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11526 }
11527 }
11528
11529 // -------------------------------------------------------------------------
11530 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11531 {
11532 super.GetDebugActions(outputList);
11533
11534 //quantity
11535 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11536 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11537 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11538 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11539
11540 //health
11541 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11542 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11543 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11544 //temperature
11545 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11546 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11547 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11548
11549 //wet
11550 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11551 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11552
11553 //liquidtype
11554 if (IsLiquidContainer())
11555 {
11556 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11557 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11558 }
11559
11560 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11561 // watch
11562 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11563 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11564
11565 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11566 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11567 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11568 }
11569
11570 // -------------------------------------------------------------------------
11571 // -------------------------------------------------------------------------
11572 // -------------------------------------------------------------------------
11573 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11574 {
11575 super.OnAction(action_id, player, ctx);
11576 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11577 {
11578 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11579 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11580 PlayerBase p = PlayerBase.Cast(player);
11581 if (EActions.RECIPES_RANGE_START < 1000)
11582 {
11583 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11584 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11585 }
11586 }
11587 #ifndef SERVER
11588 else if (action_id == EActions.WATCH_PLAYER)
11589 {
11590 PluginDeveloper.SetDeveloperItemClientEx(player);
11591 }
11592 #endif
11593 if (GetGame().IsServer())
11594 {
11595 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11596 {
11597 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11598 OnDebugButtonPressServer(id + 1);
11599 }
11600
11601 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11602 {
11603 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11604 InsertAgent(agent_id,100);
11605 }
11606
11607 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11608 {
11609 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11610 RemoveAgent(agent_id2);
11611 }
11612
11613 else if (action_id == EActions.ADD_QUANTITY)
11614 {
11615 if (IsMagazine())
11616 {
11617 Magazine mag = Magazine.Cast(this);
11618 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11619 }
11620 else
11621 {
11622 AddQuantity(GetQuantityMax() * 0.2);
11623 }
11624
11625 if (m_EM)
11626 {
11627 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11628 }
11629 //PrintVariables();
11630 }
11631
11632 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11633 {
11634 if (IsMagazine())
11635 {
11636 Magazine mag2 = Magazine.Cast(this);
11637 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11638 }
11639 else
11640 {
11641 AddQuantity(- GetQuantityMax() * 0.2);
11642 }
11643 if (m_EM)
11644 {
11645 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11646 }
11647 //PrintVariables();
11648 }
11649
11650 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11651 {
11652 SetQuantity(0);
11653
11654 if (m_EM)
11655 {
11656 m_EM.SetEnergy(0);
11657 }
11658 }
11659
11660 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11661 {
11663
11664 if (m_EM)
11665 {
11666 m_EM.SetEnergy(m_EM.GetEnergyMax());
11667 }
11668 }
11669
11670 else if (action_id == EActions.ADD_HEALTH)
11671 {
11672 AddHealth("","",GetMaxHealth("","Health")/5);
11673 }
11674 else if (action_id == EActions.REMOVE_HEALTH)
11675 {
11676 AddHealth("","",-GetMaxHealth("","Health")/5);
11677 }
11678 else if (action_id == EActions.DESTROY_HEALTH)
11679 {
11680 SetHealth01("","",0);
11681 }
11682 else if (action_id == EActions.WATCH_ITEM)
11683 {
11685 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11686 #ifdef DEVELOPER
11687 SetDebugDeveloper_item(this);
11688 #endif
11689 }
11690
11691 else if (action_id == EActions.ADD_TEMPERATURE)
11692 {
11693 AddTemperature(20);
11694 //PrintVariables();
11695 }
11696
11697 else if (action_id == EActions.REMOVE_TEMPERATURE)
11698 {
11699 AddTemperature(-20);
11700 //PrintVariables();
11701 }
11702
11703 else if (action_id == EActions.FLIP_FROZEN)
11704 {
11705 SetFrozen(!GetIsFrozen());
11706 //PrintVariables();
11707 }
11708
11709 else if (action_id == EActions.ADD_WETNESS)
11710 {
11711 AddWet(GetWetMax()/5);
11712 //PrintVariables();
11713 }
11714
11715 else if (action_id == EActions.REMOVE_WETNESS)
11716 {
11717 AddWet(-GetWetMax()/5);
11718 //PrintVariables();
11719 }
11720
11721 else if (action_id == EActions.LIQUIDTYPE_UP)
11722 {
11723 int curr_type = GetLiquidType();
11724 SetLiquidType(curr_type * 2);
11725 //AddWet(1);
11726 //PrintVariables();
11727 }
11728
11729 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11730 {
11731 int curr_type2 = GetLiquidType();
11732 SetLiquidType(curr_type2 / 2);
11733 }
11734
11735 else if (action_id == EActions.MAKE_SPECIAL)
11736 {
11737 auto debugParams = DebugSpawnParams.WithPlayer(player);
11738 OnDebugSpawnEx(debugParams);
11739 }
11740
11741 else if (action_id == EActions.DELETE)
11742 {
11743 Delete();
11744 }
11745
11746 }
11747
11748
11749 return false;
11750 }
11751
11752 // -------------------------------------------------------------------------
11753
11754
11757 void OnActivatedByTripWire();
11758
11760 void OnActivatedByItem(notnull ItemBase item);
11761
11762 //----------------------------------------------------------------
11763 //returns true if item is able to explode when put in fire
11764 bool CanExplodeInFire()
11765 {
11766 return false;
11767 }
11768
11769 //----------------------------------------------------------------
11770 bool CanEat()
11771 {
11772 return true;
11773 }
11774
11775 //----------------------------------------------------------------
11776 override bool IsIgnoredByConstruction()
11777 {
11778 return true;
11779 }
11780
11781 //----------------------------------------------------------------
11782 //has FoodStages in config?
11783 bool HasFoodStage()
11784 {
11785 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11786 return GetGame().ConfigIsExisting(config_path);
11787 }
11788
11790 FoodStage GetFoodStage()
11791 {
11792 return null;
11793 }
11794
11795 bool CanBeCooked()
11796 {
11797 return false;
11798 }
11799
11800 bool CanBeCookedOnStick()
11801 {
11802 return false;
11803 }
11804
11806 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11808
11809 //----------------------------------------------------------------
11810 bool CanRepair(ItemBase item_repair_kit)
11811 {
11812 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11813 return module_repairing.CanRepair(this, item_repair_kit);
11814 }
11815
11816 //----------------------------------------------------------------
11817 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11818 {
11819 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11820 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11821 }
11822
11823 //----------------------------------------------------------------
11824 int GetItemSize()
11825 {
11826 /*
11827 vector v_size = this.ConfigGetVector("itemSize");
11828 int v_size_x = v_size[0];
11829 int v_size_y = v_size[1];
11830 int size = v_size_x * v_size_y;
11831 return size;
11832 */
11833
11834 return 1;
11835 }
11836
11837 //----------------------------------------------------------------
11838 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11839 bool CanBeMovedOverride()
11840 {
11841 return m_CanBeMovedOverride;
11842 }
11843
11844 //----------------------------------------------------------------
11845 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11846 void SetCanBeMovedOverride(bool setting)
11847 {
11848 m_CanBeMovedOverride = setting;
11849 }
11850
11851 //----------------------------------------------------------------
11859 void MessageToOwnerStatus(string text)
11860 {
11861 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11862
11863 if (player)
11864 {
11865 player.MessageStatus(text);
11866 }
11867 }
11868
11869 //----------------------------------------------------------------
11877 void MessageToOwnerAction(string text)
11878 {
11879 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11880
11881 if (player)
11882 {
11883 player.MessageAction(text);
11884 }
11885 }
11886
11887 //----------------------------------------------------------------
11895 void MessageToOwnerFriendly(string text)
11896 {
11897 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11898
11899 if (player)
11900 {
11901 player.MessageFriendly(text);
11902 }
11903 }
11904
11905 //----------------------------------------------------------------
11913 void MessageToOwnerImportant(string text)
11914 {
11915 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11916
11917 if (player)
11918 {
11919 player.MessageImportant(text);
11920 }
11921 }
11922
11923 override bool IsItemBase()
11924 {
11925 return true;
11926 }
11927
11928 // Checks if item is of questioned kind
11929 override bool KindOf(string tag)
11930 {
11931 bool found = false;
11932 string item_name = this.GetType();
11933 ref TStringArray item_tag_array = new TStringArray;
11934 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11935
11936 int array_size = item_tag_array.Count();
11937 for (int i = 0; i < array_size; i++)
11938 {
11939 if (item_tag_array.Get(i) == tag)
11940 {
11941 found = true;
11942 break;
11943 }
11944 }
11945 return found;
11946 }
11947
11948
11949 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11950 {
11951 //Debug.Log("OnRPC called");
11952 super.OnRPC(sender, rpc_type,ctx);
11953
11954 //Play soundset for attachment locking (ActionLockAttachment.c)
11955 switch (rpc_type)
11956 {
11957 #ifndef SERVER
11958 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11959 Param2<bool, string> p = new Param2<bool, string>(false, "");
11960
11961 if (!ctx.Read(p))
11962 return;
11963
11964 bool play = p.param1;
11965 string soundSet = p.param2;
11966
11967 if (play)
11968 {
11969 if (m_LockingSound)
11970 {
11972 {
11973 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11974 }
11975 }
11976 else
11977 {
11978 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11979 }
11980 }
11981 else
11982 {
11983 SEffectManager.DestroyEffect(m_LockingSound);
11984 }
11985
11986 break;
11987 #endif
11988
11989 }
11990
11991 if (GetWrittenNoteData())
11992 {
11993 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11994 }
11995 }
11996
11997 //-----------------------------
11998 // VARIABLE MANIPULATION SYSTEM
11999 //-----------------------------
12000 int NameToID(string name)
12001 {
12002 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12003 return plugin.GetID(name);
12004 }
12005
12006 string IDToName(int id)
12007 {
12008 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12009 return plugin.GetName(id);
12010 }
12011
12013 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12014 {
12015 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12016 //read the flags
12017 int varFlags;
12018 if (!ctx.Read(varFlags))
12019 return;
12020
12021 if (varFlags & ItemVariableFlags.FLOAT)
12022 {
12023 ReadVarsFromCTX(ctx);
12024 }
12025 }
12026
12027 override void SerializeNumericalVars(array<float> floats_out)
12028 {
12029 //some variables handled on EntityAI level already!
12030 super.SerializeNumericalVars(floats_out);
12031
12032 // the order of serialization must be the same as the order of de-serialization
12033 //--------------------------------------------
12034 if (IsVariableSet(VARIABLE_QUANTITY))
12035 {
12036 floats_out.Insert(m_VarQuantity);
12037 }
12038 //--------------------------------------------
12039 if (IsVariableSet(VARIABLE_WET))
12040 {
12041 floats_out.Insert(m_VarWet);
12042 }
12043 //--------------------------------------------
12044 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12045 {
12046 floats_out.Insert(m_VarLiquidType);
12047 }
12048 //--------------------------------------------
12049 if (IsVariableSet(VARIABLE_COLOR))
12050 {
12051 floats_out.Insert(m_ColorComponentR);
12052 floats_out.Insert(m_ColorComponentG);
12053 floats_out.Insert(m_ColorComponentB);
12054 floats_out.Insert(m_ColorComponentA);
12055 }
12056 //--------------------------------------------
12057 if (IsVariableSet(VARIABLE_CLEANNESS))
12058 {
12059 floats_out.Insert(m_Cleanness);
12060 }
12061 }
12062
12063 override void DeSerializeNumericalVars(array<float> floats)
12064 {
12065 //some variables handled on EntityAI level already!
12066 super.DeSerializeNumericalVars(floats);
12067
12068 // the order of serialization must be the same as the order of de-serialization
12069 int index = 0;
12070 int mask = Math.Round(floats.Get(index));
12071
12072 index++;
12073 //--------------------------------------------
12074 if (mask & VARIABLE_QUANTITY)
12075 {
12076 if (m_IsStoreLoad)
12077 {
12078 SetStoreLoadedQuantity(floats.Get(index));
12079 }
12080 else
12081 {
12082 float quantity = floats.Get(index);
12083 SetQuantity(quantity, true, false, false, false);
12084 }
12085 index++;
12086 }
12087 //--------------------------------------------
12088 if (mask & VARIABLE_WET)
12089 {
12090 float wet = floats.Get(index);
12091 SetWet(wet);
12092 index++;
12093 }
12094 //--------------------------------------------
12095 if (mask & VARIABLE_LIQUIDTYPE)
12096 {
12097 int liquidtype = Math.Round(floats.Get(index));
12098 SetLiquidType(liquidtype);
12099 index++;
12100 }
12101 //--------------------------------------------
12102 if (mask & VARIABLE_COLOR)
12103 {
12104 m_ColorComponentR = Math.Round(floats.Get(index));
12105 index++;
12106 m_ColorComponentG = Math.Round(floats.Get(index));
12107 index++;
12108 m_ColorComponentB = Math.Round(floats.Get(index));
12109 index++;
12110 m_ColorComponentA = Math.Round(floats.Get(index));
12111 index++;
12112 }
12113 //--------------------------------------------
12114 if (mask & VARIABLE_CLEANNESS)
12115 {
12116 int cleanness = Math.Round(floats.Get(index));
12117 SetCleanness(cleanness);
12118 index++;
12119 }
12120 }
12121
12122 override void WriteVarsToCTX(ParamsWriteContext ctx)
12123 {
12124 super.WriteVarsToCTX(ctx);
12125
12126 //--------------------------------------------
12127 if (IsVariableSet(VARIABLE_QUANTITY))
12128 {
12129 ctx.Write(GetQuantity());
12130 }
12131 //--------------------------------------------
12132 if (IsVariableSet(VARIABLE_WET))
12133 {
12134 ctx.Write(GetWet());
12135 }
12136 //--------------------------------------------
12137 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12138 {
12139 ctx.Write(GetLiquidType());
12140 }
12141 //--------------------------------------------
12142 if (IsVariableSet(VARIABLE_COLOR))
12143 {
12144 int r,g,b,a;
12145 GetColor(r,g,b,a);
12146 ctx.Write(r);
12147 ctx.Write(g);
12148 ctx.Write(b);
12149 ctx.Write(a);
12150 }
12151 //--------------------------------------------
12152 if (IsVariableSet(VARIABLE_CLEANNESS))
12153 {
12154 ctx.Write(GetCleanness());
12155 }
12156 }
12157
12158 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12159 {
12160 if (!super.ReadVarsFromCTX(ctx,version))
12161 return false;
12162
12163 int intValue;
12164 float value;
12165
12166 if (version < 140)
12167 {
12168 if (!ctx.Read(intValue))
12169 return false;
12170
12171 m_VariablesMask = intValue;
12172 }
12173
12174 if (m_VariablesMask & VARIABLE_QUANTITY)
12175 {
12176 if (!ctx.Read(value))
12177 return false;
12178
12179 if (IsStoreLoad())
12180 {
12182 }
12183 else
12184 {
12185 SetQuantity(value, true, false, false, false);
12186 }
12187 }
12188 //--------------------------------------------
12189 if (version < 140)
12190 {
12191 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12192 {
12193 if (!ctx.Read(value))
12194 return false;
12195 SetTemperatureDirect(value);
12196 }
12197 }
12198 //--------------------------------------------
12199 if (m_VariablesMask & VARIABLE_WET)
12200 {
12201 if (!ctx.Read(value))
12202 return false;
12203 SetWet(value);
12204 }
12205 //--------------------------------------------
12206 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12207 {
12208 if (!ctx.Read(intValue))
12209 return false;
12210 SetLiquidType(intValue);
12211 }
12212 //--------------------------------------------
12213 if (m_VariablesMask & VARIABLE_COLOR)
12214 {
12215 int r,g,b,a;
12216 if (!ctx.Read(r))
12217 return false;
12218 if (!ctx.Read(g))
12219 return false;
12220 if (!ctx.Read(b))
12221 return false;
12222 if (!ctx.Read(a))
12223 return false;
12224
12225 SetColor(r,g,b,a);
12226 }
12227 //--------------------------------------------
12228 if (m_VariablesMask & VARIABLE_CLEANNESS)
12229 {
12230 if (!ctx.Read(intValue))
12231 return false;
12232 SetCleanness(intValue);
12233 }
12234 //--------------------------------------------
12235 if (version >= 138 && version < 140)
12236 {
12237 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12238 {
12239 if (!ctx.Read(intValue))
12240 return false;
12241 SetFrozen(intValue);
12242 }
12243 }
12244
12245 return true;
12246 }
12247
12248 //----------------------------------------------------------------
12249 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12250 {
12251 m_IsStoreLoad = true;
12253 {
12254 m_FixDamageSystemInit = true;
12255 }
12256
12257 if (!super.OnStoreLoad(ctx, version))
12258 {
12259 m_IsStoreLoad = false;
12260 return false;
12261 }
12262
12263 if (version >= 114)
12264 {
12265 bool hasQuickBarIndexSaved;
12266
12267 if (!ctx.Read(hasQuickBarIndexSaved))
12268 {
12269 m_IsStoreLoad = false;
12270 return false;
12271 }
12272
12273 if (hasQuickBarIndexSaved)
12274 {
12275 int itmQBIndex;
12276
12277 //Load quickbar item bind
12278 if (!ctx.Read(itmQBIndex))
12279 {
12280 m_IsStoreLoad = false;
12281 return false;
12282 }
12283
12284 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12285 if (itmQBIndex != -1 && parentPlayer)
12286 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12287 }
12288 }
12289 else
12290 {
12291 // Backup of how it used to be
12292 PlayerBase player;
12293 int itemQBIndex;
12294 if (version == int.MAX)
12295 {
12296 if (!ctx.Read(itemQBIndex))
12297 {
12298 m_IsStoreLoad = false;
12299 return false;
12300 }
12301 }
12302 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12303 {
12304 //Load quickbar item bind
12305 if (!ctx.Read(itemQBIndex))
12306 {
12307 m_IsStoreLoad = false;
12308 return false;
12309 }
12310 if (itemQBIndex != -1 && player)
12311 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12312 }
12313 }
12314
12315 if (version < 140)
12316 {
12317 // variable management system
12318 if (!LoadVariables(ctx, version))
12319 {
12320 m_IsStoreLoad = false;
12321 return false;
12322 }
12323 }
12324
12325 //agent trasmission system
12326 if (!LoadAgents(ctx, version))
12327 {
12328 m_IsStoreLoad = false;
12329 return false;
12330 }
12331 if (version >= 132)
12332 {
12333 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12334 if (raib)
12335 {
12336 if (!raib.OnStoreLoad(ctx,version))
12337 {
12338 m_IsStoreLoad = false;
12339 return false;
12340 }
12341 }
12342 }
12343
12344 m_IsStoreLoad = false;
12345 return true;
12346 }
12347
12348 //----------------------------------------------------------------
12349
12350 override void OnStoreSave(ParamsWriteContext ctx)
12351 {
12352 super.OnStoreSave(ctx);
12353
12354 PlayerBase player;
12355 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12356 {
12357 ctx.Write(true); // Keep track of if we should actually read this in or not
12358 //Save quickbar item bind
12359 int itemQBIndex = -1;
12360 itemQBIndex = player.FindQuickBarEntityIndex(this);
12361 ctx.Write(itemQBIndex);
12362 }
12363 else
12364 {
12365 ctx.Write(false); // Keep track of if we should actually read this in or not
12366 }
12367
12368 SaveAgents(ctx);//agent trasmission system
12369
12370 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12371 if (raib)
12372 {
12373 raib.OnStoreSave(ctx);
12374 }
12375 }
12376 //----------------------------------------------------------------
12377
12378 override void AfterStoreLoad()
12379 {
12380 super.AfterStoreLoad();
12381
12383 {
12385 }
12386
12387 if (GetStoreLoadedQuantity() != float.LOWEST)
12388 {
12390 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12391 }
12392 }
12393
12394 override void EEOnAfterLoad()
12395 {
12396 super.EEOnAfterLoad();
12397
12399 {
12400 m_FixDamageSystemInit = false;
12401 }
12402
12405 }
12406
12407 bool CanBeDisinfected()
12408 {
12409 return false;
12410 }
12411
12412
12413 //----------------------------------------------------------------
12414 override void OnVariablesSynchronized()
12415 {
12416 if (m_Initialized)
12417 {
12418 #ifdef PLATFORM_CONSOLE
12419 //bruteforce it is
12420 if (IsSplitable())
12421 {
12422 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12423 if (menu)
12424 {
12425 menu.Refresh();
12426 }
12427 }
12428 #endif
12429 }
12430
12432 {
12433 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12434 m_WantPlayImpactSound = false;
12435 }
12436
12438 {
12439 SetWeightDirty();
12441 }
12442 if (m_VarWet != m_VarWetPrev)
12443 {
12446 }
12447
12448 if (m_SoundSyncPlay != 0)
12449 {
12450 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12451 m_SoundSyncPlay = 0;
12452 }
12453 if (m_SoundSyncStop != 0)
12454 {
12455 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12456 m_SoundSyncStop = 0;
12457 }
12458
12459 super.OnVariablesSynchronized();
12460 }
12461
12462 //------------------------- Quantity
12463 //----------------------------------------------------------------
12465 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12466 {
12467 if (!IsServerCheck(allow_client))
12468 return false;
12469
12470 if (!HasQuantity())
12471 return false;
12472
12473 float min = GetQuantityMin();
12474 float max = GetQuantityMax();
12475
12476 if (value <= (min + 0.001))
12477 value = min;
12478
12479 if (value == min)
12480 {
12481 if (destroy_config)
12482 {
12483 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12484 if (dstr)
12485 {
12486 m_VarQuantity = Math.Clamp(value, min, max);
12487 this.Delete();
12488 return true;
12489 }
12490 }
12491 else if (destroy_forced)
12492 {
12493 m_VarQuantity = Math.Clamp(value, min, max);
12494 this.Delete();
12495 return true;
12496 }
12497 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12498 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12499 }
12500
12501 float delta = m_VarQuantity;
12502 m_VarQuantity = Math.Clamp(value, min, max);
12503
12504 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12505 {
12506 delta = m_VarQuantity - delta;
12507
12508 if (delta)
12509 OnQuantityChanged(delta);
12510 }
12511
12512 SetVariableMask(VARIABLE_QUANTITY);
12513
12514 return false;
12515 }
12516
12517 //----------------------------------------------------------------
12519 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12520 {
12521 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12522 }
12523 //----------------------------------------------------------------
12524 void SetQuantityMax()
12525 {
12526 float max = GetQuantityMax();
12527 SetQuantity(max);
12528 }
12529
12530 override void SetQuantityToMinimum()
12531 {
12532 float min = GetQuantityMin();
12533 SetQuantity(min);
12534 }
12535 //----------------------------------------------------------------
12537 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12538 {
12539 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12540 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12541 SetQuantity(result, destroy_config, destroy_forced);
12542 }
12543
12544 //----------------------------------------------------------------
12546 override float GetQuantityNormalized()
12547 {
12548 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12549 }
12550
12552 {
12553 return GetQuantityNormalized();
12554 }
12555
12556 /*void SetAmmoNormalized(float value)
12557 {
12558 float value_clamped = Math.Clamp(value, 0, 1);
12559 Magazine this_mag = Magazine.Cast(this);
12560 int max_rounds = this_mag.GetAmmoMax();
12561 int result = value * max_rounds;//can the rounded if higher precision is required
12562 this_mag.SetAmmoCount(result);
12563 }*/
12564 //----------------------------------------------------------------
12565 override int GetQuantityMax()
12566 {
12567 int slot = -1;
12568 if (GetInventory())
12569 {
12570 InventoryLocation il = new InventoryLocation;
12571 GetInventory().GetCurrentInventoryLocation(il);
12572 slot = il.GetSlot();
12573 }
12574
12575 return GetTargetQuantityMax(slot);
12576 }
12577
12578 override int GetTargetQuantityMax(int attSlotID = -1)
12579 {
12580 float quantity_max = 0;
12581
12582 if (IsSplitable()) //only stackable/splitable items can check for stack size
12583 {
12584 if (attSlotID != -1)
12585 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12586
12587 if (quantity_max <= 0)
12588 quantity_max = m_VarStackMax;
12589 }
12590
12591 if (quantity_max <= 0)
12592 quantity_max = m_VarQuantityMax;
12593
12594 return quantity_max;
12595 }
12596 //----------------------------------------------------------------
12597 override int GetQuantityMin()
12598 {
12599 return m_VarQuantityMin;
12600 }
12601 //----------------------------------------------------------------
12602 int GetQuantityInit()
12603 {
12604 return m_VarQuantityInit;
12605 }
12606
12607 //----------------------------------------------------------------
12608 override bool HasQuantity()
12609 {
12610 return !(GetQuantityMax() - GetQuantityMin() == 0);
12611 }
12612
12613 override float GetQuantity()
12614 {
12615 return m_VarQuantity;
12616 }
12617
12618 bool IsFullQuantity()
12619 {
12620 return GetQuantity() >= GetQuantityMax();
12621 }
12622
12623 //Calculates weight of single item without attachments and cargo
12624 override float GetSingleInventoryItemWeightEx()
12625 {
12626 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12627 float weightEx = GetWeightEx();//overall weight of the item
12628 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12629 return weightEx - special;
12630 }
12631
12632 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12634 {
12636 }
12637
12638 override protected float GetWeightSpecialized(bool forceRecalc = false)
12639 {
12640 if (IsSplitable()) //quantity determines size of the stack
12641 {
12642 #ifdef DEVELOPER
12643 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12644 {
12645 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12646 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12647 }
12648 #endif
12649
12650 return GetQuantity() * GetConfigWeightModified();
12651 }
12652 else if (HasEnergyManager())// items with energy manager
12653 {
12654 #ifdef DEVELOPER
12655 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12656 {
12657 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12658 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12659 }
12660 #endif
12661 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12662 }
12663 else//everything else
12664 {
12665 #ifdef DEVELOPER
12666 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12667 {
12668 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12669 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12670 }
12671 #endif
12672 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12673 }
12674 }
12675
12677 int GetNumberOfItems()
12678 {
12679 int item_count = 0;
12680 ItemBase item;
12681
12682 if (GetInventory().GetCargo() != NULL)
12683 {
12684 item_count = GetInventory().GetCargo().GetItemCount();
12685 }
12686
12687 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12688 {
12689 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12690 if (item)
12691 item_count += item.GetNumberOfItems();
12692 }
12693 return item_count;
12694 }
12695
12697 float GetUnitWeight(bool include_wetness = true)
12698 {
12699 float weight = 0;
12700 float wetness = 1;
12701 if (include_wetness)
12702 wetness += GetWet();
12703 if (IsSplitable()) //quantity determines size of the stack
12704 {
12705 weight = wetness * m_ConfigWeight;
12706 }
12707 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12708 {
12709 weight = 1;
12710 }
12711 return weight;
12712 }
12713
12714 //-----------------------------------------------------------------
12715
12716 override void ClearInventory()
12717 {
12718 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12719 {
12720 GameInventory inv = GetInventory();
12721 array<EntityAI> items = new array<EntityAI>;
12722 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12723 for (int i = 0; i < items.Count(); i++)
12724 {
12725 ItemBase item = ItemBase.Cast(items.Get(i));
12726 if (item)
12727 {
12728 GetGame().ObjectDelete(item);
12729 }
12730 }
12731 }
12732 }
12733
12734 //------------------------- Energy
12735
12736 //----------------------------------------------------------------
12737 float GetEnergy()
12738 {
12739 float energy = 0;
12740 if (HasEnergyManager())
12741 {
12742 energy = GetCompEM().GetEnergy();
12743 }
12744 return energy;
12745 }
12746
12747
12748 override void OnEnergyConsumed()
12749 {
12750 super.OnEnergyConsumed();
12751
12753 }
12754
12755 override void OnEnergyAdded()
12756 {
12757 super.OnEnergyAdded();
12758
12760 }
12761
12762 // Converts energy (from Energy Manager) to quantity, if enabled.
12764 {
12765 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12766 {
12767 if (HasQuantity())
12768 {
12769 float energy_0to1 = GetCompEM().GetEnergy0To1();
12770 SetQuantityNormalized(energy_0to1);
12771 }
12772 }
12773 }
12774
12775 //----------------------------------------------------------------
12776 float GetHeatIsolationInit()
12777 {
12778 return ConfigGetFloat("heatIsolation");
12779 }
12780
12781 float GetHeatIsolation()
12782 {
12783 return m_HeatIsolation;
12784 }
12785
12786 float GetDryingIncrement(string pIncrementName)
12787 {
12788 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12789 if (GetGame().ConfigIsExisting(paramPath))
12790 return GetGame().ConfigGetFloat(paramPath);
12791
12792 return 0.0;
12793 }
12794
12795 float GetSoakingIncrement(string pIncrementName)
12796 {
12797 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12798 if (GetGame().ConfigIsExisting(paramPath))
12799 return GetGame().ConfigGetFloat(paramPath);
12800
12801 return 0.0;
12802 }
12803 //----------------------------------------------------------------
12804 override void SetWet(float value, bool allow_client = false)
12805 {
12806 if (!IsServerCheck(allow_client))
12807 return;
12808
12809 float min = GetWetMin();
12810 float max = GetWetMax();
12811
12812 float previousValue = m_VarWet;
12813
12814 m_VarWet = Math.Clamp(value, min, max);
12815
12816 if (previousValue != m_VarWet)
12817 {
12818 SetVariableMask(VARIABLE_WET);
12819 OnWetChanged(m_VarWet, previousValue);
12820 }
12821 }
12822 //----------------------------------------------------------------
12823 override void AddWet(float value)
12824 {
12825 SetWet(GetWet() + value);
12826 }
12827 //----------------------------------------------------------------
12828 override void SetWetMax()
12829 {
12831 }
12832 //----------------------------------------------------------------
12833 override float GetWet()
12834 {
12835 return m_VarWet;
12836 }
12837 //----------------------------------------------------------------
12838 override float GetWetMax()
12839 {
12840 return m_VarWetMax;
12841 }
12842 //----------------------------------------------------------------
12843 override float GetWetMin()
12844 {
12845 return m_VarWetMin;
12846 }
12847 //----------------------------------------------------------------
12848 override float GetWetInit()
12849 {
12850 return m_VarWetInit;
12851 }
12852 //----------------------------------------------------------------
12853 override void OnWetChanged(float newVal, float oldVal)
12854 {
12855 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12856 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12857 if (newLevel != oldLevel)
12858 {
12859 OnWetLevelChanged(newLevel,oldLevel);
12860 }
12861 }
12862
12863 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12864 {
12865 SetWeightDirty();
12866 }
12867
12868 override EWetnessLevel GetWetLevel()
12869 {
12870 return GetWetLevelInternal(m_VarWet);
12871 }
12872
12873 //----------------------------------------------------------------
12874
12875 override void SetStoreLoad(bool value)
12876 {
12877 m_IsStoreLoad = value;
12878 }
12879
12880 override bool IsStoreLoad()
12881 {
12882 return m_IsStoreLoad;
12883 }
12884
12885 override void SetStoreLoadedQuantity(float value)
12886 {
12887 m_StoreLoadedQuantity = value;
12888 }
12889
12890 override float GetStoreLoadedQuantity()
12891 {
12892 return m_StoreLoadedQuantity;
12893 }
12894
12895 //----------------------------------------------------------------
12896
12897 float GetItemModelLength()
12898 {
12899 if (ConfigIsExisting("itemModelLength"))
12900 {
12901 return ConfigGetFloat("itemModelLength");
12902 }
12903 return 0;
12904 }
12905
12906 float GetItemAttachOffset()
12907 {
12908 if (ConfigIsExisting("itemAttachOffset"))
12909 {
12910 return ConfigGetFloat("itemAttachOffset");
12911 }
12912 return 0;
12913 }
12914
12915 override void SetCleanness(int value, bool allow_client = false)
12916 {
12917 if (!IsServerCheck(allow_client))
12918 return;
12919
12920 int previousValue = m_Cleanness;
12921
12922 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12923
12924 if (previousValue != m_Cleanness)
12925 SetVariableMask(VARIABLE_CLEANNESS);
12926 }
12927
12928 override int GetCleanness()
12929 {
12930 return m_Cleanness;
12931 }
12932
12934 {
12935 return true;
12936 }
12937
12938 //----------------------------------------------------------------
12939 // ATTACHMENT LOCKING
12940 // Getters relevant to generic ActionLockAttachment
12941 int GetLockType()
12942 {
12943 return m_LockType;
12944 }
12945
12946 string GetLockSoundSet()
12947 {
12948 return m_LockSoundSet;
12949 }
12950
12951 //----------------------------------------------------------------
12952 //------------------------- Color
12953 // sets items color variable given color components
12954 override void SetColor(int r, int g, int b, int a)
12955 {
12960 SetVariableMask(VARIABLE_COLOR);
12961 }
12963 override void GetColor(out int r,out int g,out int b,out int a)
12964 {
12969 }
12970
12971 bool IsColorSet()
12972 {
12973 return IsVariableSet(VARIABLE_COLOR);
12974 }
12975
12977 string GetColorString()
12978 {
12979 int r,g,b,a;
12980 GetColor(r,g,b,a);
12981 r = r/255;
12982 g = g/255;
12983 b = b/255;
12984 a = a/255;
12985 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12986 }
12987 //----------------------------------------------------------------
12988 //------------------------- LiquidType
12989
12990 override void SetLiquidType(int value, bool allow_client = false)
12991 {
12992 if (!IsServerCheck(allow_client))
12993 return;
12994
12995 int old = m_VarLiquidType;
12996 m_VarLiquidType = value;
12997 OnLiquidTypeChanged(old,value);
12998 SetVariableMask(VARIABLE_LIQUIDTYPE);
12999 }
13000
13001 int GetLiquidTypeInit()
13002 {
13003 return ConfigGetInt("varLiquidTypeInit");
13004 }
13005
13006 override int GetLiquidType()
13007 {
13008 return m_VarLiquidType;
13009 }
13010
13011 protected void OnLiquidTypeChanged(int oldType, int newType)
13012 {
13013 if (newType == LIQUID_NONE && GetIsFrozen())
13014 SetFrozen(false);
13015 }
13016
13018 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13019 {
13020 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13021 }
13022
13023 // -------------------------------------------------------------------------
13025 void OnInventoryEnter(Man player)
13026 {
13027 PlayerBase nplayer;
13028 if (PlayerBase.CastTo(nplayer, player))
13029 {
13030 m_CanPlayImpactSound = true;
13031 //nplayer.OnItemInventoryEnter(this);
13032 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13033 }
13034 }
13035
13036 // -------------------------------------------------------------------------
13038 void OnInventoryExit(Man player)
13039 {
13040 PlayerBase nplayer;
13041 if (PlayerBase.CastTo(nplayer,player))
13042 {
13043 //nplayer.OnItemInventoryExit(this);
13044 nplayer.SetEnableQuickBarEntityShortcut(this,false);
13045
13046 }
13047
13048 //if (!GetGame().IsDedicatedServer())
13049 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13050
13051
13052 if (HasEnergyManager())
13053 {
13054 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13055 }
13056 }
13057
13058 // ADVANCED PLACEMENT EVENTS
13059 override void OnPlacementStarted(Man player)
13060 {
13061 super.OnPlacementStarted(player);
13062
13063 SetTakeable(false);
13064 }
13065
13066 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13067 {
13068 if (m_AdminLog)
13069 {
13070 m_AdminLog.OnPlacementComplete(player, this);
13071 }
13072
13073 super.OnPlacementComplete(player, position, orientation);
13074 }
13075
13076 //-----------------------------
13077 // AGENT SYSTEM
13078 //-----------------------------
13079 //--------------------------------------------------------------------------
13080 bool ContainsAgent(int agent_id)
13081 {
13082 if (agent_id & m_AttachedAgents)
13083 {
13084 return true;
13085 }
13086 else
13087 {
13088 return false;
13089 }
13090 }
13091
13092 //--------------------------------------------------------------------------
13093 override void RemoveAgent(int agent_id)
13094 {
13095 if (ContainsAgent(agent_id))
13096 {
13097 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13098 }
13099 }
13100
13101 //--------------------------------------------------------------------------
13102 override void RemoveAllAgents()
13103 {
13104 m_AttachedAgents = 0;
13105 }
13106 //--------------------------------------------------------------------------
13107 override void RemoveAllAgentsExcept(int agent_to_keep)
13108 {
13109 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13110 }
13111 // -------------------------------------------------------------------------
13112 override void InsertAgent(int agent, float count = 1)
13113 {
13114 if (count < 1)
13115 return;
13116 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13118 }
13119
13121 void TransferAgents(int agents)
13122 {
13124 }
13125
13126 // -------------------------------------------------------------------------
13127 override int GetAgents()
13128 {
13129 return m_AttachedAgents;
13130 }
13131 //----------------------------------------------------------------------
13132
13133 /*int GetContaminationType()
13134 {
13135 int contamination_type;
13136
13137 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13138 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13139 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13140 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13141
13142 Edible_Base edible = Edible_Base.Cast(this);
13143 int agents = GetAgents();
13144 if (edible)
13145 {
13146 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13147 if (profile)
13148 {
13149 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13150 }
13151 }
13152 if (agents & CONTAMINATED_MASK)
13153 {
13154 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13155 }
13156 if (agents & POISONED_MASK)
13157 {
13158 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13159 }
13160 if (agents & NERVE_GAS_MASK)
13161 {
13162 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13163 }
13164 if (agents & DIRTY_MASK)
13165 {
13166 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13167 }
13168
13169 return agents;
13170 }*/
13171
13172 // -------------------------------------------------------------------------
13173 bool LoadAgents(ParamsReadContext ctx, int version)
13174 {
13175 if (!ctx.Read(m_AttachedAgents))
13176 return false;
13177 return true;
13178 }
13179 // -------------------------------------------------------------------------
13181 {
13182
13184 }
13185 // -------------------------------------------------------------------------
13186
13188 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13189 {
13190 super.CheckForRoofLimited(timeTresholdMS);
13191
13192 float time = GetGame().GetTime();
13193 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13194 {
13195 m_PreviousRoofTestTime = time;
13196 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13197 }
13198 }
13199
13200 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13201 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13202 {
13203 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13204 {
13205 return 0;
13206 }
13207
13208 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13209 {
13210 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13211 if (filter)
13212 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13213 else
13214 return 0;//otherwise return 0 when no filter attached
13215 }
13216
13217 string subclassPath, entryName;
13218
13219 switch (type)
13220 {
13221 case DEF_BIOLOGICAL:
13222 entryName = "biological";
13223 break;
13224 case DEF_CHEMICAL:
13225 entryName = "chemical";
13226 break;
13227 default:
13228 entryName = "biological";
13229 break;
13230 }
13231
13232 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13233
13234 return GetGame().ConfigGetFloat(subclassPath + entryName);
13235 }
13236
13237
13238
13240 override void EEOnCECreate()
13241 {
13242 if (!IsMagazine())
13244
13246 }
13247
13248
13249 //-------------------------
13250 // OPEN/CLOSE USER ACTIONS
13251 //-------------------------
13253 void Open();
13254 void Close();
13255 bool IsOpen()
13256 {
13257 return true;
13258 }
13259
13260 override bool CanDisplayCargo()
13261 {
13262 return IsOpen();
13263 }
13264
13265
13266 // ------------------------------------------------------------
13267 // CONDITIONS
13268 // ------------------------------------------------------------
13269 override bool CanPutInCargo(EntityAI parent)
13270 {
13271 if (parent)
13272 {
13273 if (parent.IsInherited(DayZInfected))
13274 return true;
13275
13276 if (!parent.IsRuined())
13277 return true;
13278 }
13279
13280 return true;
13281 }
13282
13283 override bool CanPutAsAttachment(EntityAI parent)
13284 {
13285 if (!super.CanPutAsAttachment(parent))
13286 {
13287 return false;
13288 }
13289
13290 if (!IsRuined() && !parent.IsRuined())
13291 {
13292 return true;
13293 }
13294
13295 return false;
13296 }
13297
13298 override bool CanReceiveItemIntoCargo(EntityAI item)
13299 {
13300 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13301 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13302 // return false;
13303
13304 return super.CanReceiveItemIntoCargo(item);
13305 }
13306
13307 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13308 {
13309 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13310 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13311 // return false;
13312
13313 GameInventory attachmentInv = attachment.GetInventory();
13314 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13315 {
13316 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13317 return false;
13318 }
13319
13320 InventoryLocation loc = new InventoryLocation();
13321 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13322 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13323 return false;
13324
13325 return super.CanReceiveAttachment(attachment, slotId);
13326 }
13327
13328 override bool CanReleaseAttachment(EntityAI attachment)
13329 {
13330 if (!super.CanReleaseAttachment(attachment))
13331 return false;
13332
13333 return GetInventory().AreChildrenAccessible();
13334 }
13335
13336 /*override bool CanLoadAttachment(EntityAI attachment)
13337 {
13338 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13339 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13340 // return false;
13341
13342 GameInventory attachmentInv = attachment.GetInventory();
13343 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13344 {
13345 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13346 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13347
13348 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13349 return false;
13350 }
13351
13352 return super.CanLoadAttachment(attachment);
13353 }*/
13354
13355 // Plays muzzle flash particle effects
13356 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13357 {
13358 int id = muzzle_owner.GetMuzzleID();
13359 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13360
13361 if (WPOF_array)
13362 {
13363 for (int i = 0; i < WPOF_array.Count(); i++)
13364 {
13365 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13366
13367 if (WPOF)
13368 {
13369 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13370 }
13371 }
13372 }
13373 }
13374
13375 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13376 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13377 {
13378 int id = muzzle_owner.GetMuzzleID();
13379 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13380
13381 if (WPOBE_array)
13382 {
13383 for (int i = 0; i < WPOBE_array.Count(); i++)
13384 {
13385 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13386
13387 if (WPOBE)
13388 {
13389 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13390 }
13391 }
13392 }
13393 }
13394
13395 // Plays all weapon overheating particles
13396 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13397 {
13398 int id = muzzle_owner.GetMuzzleID();
13399 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13400
13401 if (WPOOH_array)
13402 {
13403 for (int i = 0; i < WPOOH_array.Count(); i++)
13404 {
13405 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13406
13407 if (WPOOH)
13408 {
13409 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13410 }
13411 }
13412 }
13413 }
13414
13415 // Updates all weapon overheating particles
13416 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13417 {
13418 int id = muzzle_owner.GetMuzzleID();
13419 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13420
13421 if (WPOOH_array)
13422 {
13423 for (int i = 0; i < WPOOH_array.Count(); i++)
13424 {
13425 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13426
13427 if (WPOOH)
13428 {
13429 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13430 }
13431 }
13432 }
13433 }
13434
13435 // Stops overheating particles
13436 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13437 {
13438 int id = muzzle_owner.GetMuzzleID();
13439 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13440
13441 if (WPOOH_array)
13442 {
13443 for (int i = 0; i < WPOOH_array.Count(); i++)
13444 {
13445 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13446
13447 if (WPOOH)
13448 {
13449 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13450 }
13451 }
13452 }
13453 }
13454
13455 //----------------------------------------------------------------
13456 //Item Behaviour - unified approach
13457 override bool IsHeavyBehaviour()
13458 {
13459 if (m_ItemBehaviour == 0)
13460 {
13461 return true;
13462 }
13463
13464 return false;
13465 }
13466
13467 override bool IsOneHandedBehaviour()
13468 {
13469 if (m_ItemBehaviour == 1)
13470 {
13471 return true;
13472 }
13473
13474 return false;
13475 }
13476
13477 override bool IsTwoHandedBehaviour()
13478 {
13479 if (m_ItemBehaviour == 2)
13480 {
13481 return true;
13482 }
13483
13484 return false;
13485 }
13486
13487 bool IsDeployable()
13488 {
13489 return false;
13490 }
13491
13493 float GetDeployTime()
13494 {
13495 return UATimeSpent.DEFAULT_DEPLOY;
13496 }
13497
13498
13499 //----------------------------------------------------------------
13500 // Item Targeting (User Actions)
13501 override void SetTakeable(bool pState)
13502 {
13503 m_IsTakeable = pState;
13504 SetSynchDirty();
13505 }
13506
13507 override bool IsTakeable()
13508 {
13509 return m_IsTakeable;
13510 }
13511
13512 // For cases where we want to show object widget which cant be taken to hands
13514 {
13515 return false;
13516 }
13517
13519 protected void PreLoadSoundAttachmentType()
13520 {
13521 string att_type = "None";
13522
13523 if (ConfigIsExisting("soundAttType"))
13524 {
13525 att_type = ConfigGetString("soundAttType");
13526 }
13527
13528 m_SoundAttType = att_type;
13529 }
13530
13531 override string GetAttachmentSoundType()
13532 {
13533 return m_SoundAttType;
13534 }
13535
13536 //----------------------------------------------------------------
13537 //SOUNDS - ItemSoundHandler
13538 //----------------------------------------------------------------
13539
13540 string GetPlaceSoundset(); // played when deploy starts
13541 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13542 string GetDeploySoundset(); // played when deploy sucessfully finishes
13543
13545 {
13546 if (!m_ItemSoundHandler)
13548
13549 return m_ItemSoundHandler;
13550 }
13551
13552 // override to initialize sounds
13553 protected void InitItemSounds()
13554 {
13555 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13556 return;
13557
13559
13560 if (GetPlaceSoundset() != string.Empty)
13561 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13562
13563 if (GetDeploySoundset() != string.Empty)
13564 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13565
13566 SoundParameters params = new SoundParameters();
13567 params.m_Loop = true;
13568 if (GetLoopDeploySoundset() != string.Empty)
13569 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13570 }
13571
13572 // Start sound using ItemSoundHandler
13573 void StartItemSoundServer(int id)
13574 {
13575 if (!GetGame().IsServer())
13576 return;
13577
13578 m_SoundSyncPlay = id;
13579 SetSynchDirty();
13580
13581 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13583 }
13584
13585 // Stop sound using ItemSoundHandler
13586 void StopItemSoundServer(int id)
13587 {
13588 if (!GetGame().IsServer())
13589 return;
13590
13591 m_SoundSyncStop = id;
13592 SetSynchDirty();
13593
13594 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13596 }
13597
13598 protected void ClearStartItemSoundServer()
13599 {
13600 m_SoundSyncPlay = 0;
13601 }
13602
13603 protected void ClearStopItemSoundServer()
13604 {
13605 m_SoundSyncStop = 0;
13606 }
13607
13609 void PlayAttachSound(string slot_type)
13610 {
13611 if (!GetGame().IsDedicatedServer())
13612 {
13613 if (ConfigIsExisting("attachSoundSet"))
13614 {
13615 string cfg_path = "";
13616 string soundset = "";
13617 string type_name = GetType();
13618
13619 TStringArray cfg_soundset_array = new TStringArray;
13620 TStringArray cfg_slot_array = new TStringArray;
13621 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13622 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13623
13624 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13625 {
13626 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13627 {
13628 if (cfg_slot_array[i] == slot_type)
13629 {
13630 soundset = cfg_soundset_array[i];
13631 break;
13632 }
13633 }
13634 }
13635
13636 if (soundset != "")
13637 {
13638 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13639 sound.SetAutodestroy(true);
13640 }
13641 }
13642 }
13643 }
13644
13645 void PlayDetachSound(string slot_type)
13646 {
13647 //TODO - evaluate if needed and devise universal config structure if so
13648 }
13649
13650 void OnApply(PlayerBase player);
13651
13653 {
13654 return 1.0;
13655 };
13656 //returns applicable selection
13657 array<string> GetHeadHidingSelection()
13658 {
13660 }
13661
13663 {
13665 }
13666
13667 WrittenNoteData GetWrittenNoteData() {};
13668
13670 {
13671 SetDynamicPhysicsLifeTime(0.01);
13672 m_ItemBeingDroppedPhys = false;
13673 }
13674
13676 {
13677 array<string> zone_names = new array<string>;
13678 GetDamageZones(zone_names);
13679 for (int i = 0; i < zone_names.Count(); i++)
13680 {
13681 SetHealthMax(zone_names.Get(i),"Health");
13682 }
13683 SetHealthMax("","Health");
13684 }
13685
13687 void SetZoneDamageCEInit()
13688 {
13689 float global_health = GetHealth01("","Health");
13690 array<string> zones = new array<string>;
13691 GetDamageZones(zones);
13692 //set damage of all zones to match global health level
13693 for (int i = 0; i < zones.Count(); i++)
13694 {
13695 SetHealth01(zones.Get(i),"Health",global_health);
13696 }
13697 }
13698
13700 bool IsCoverFaceForShave(string slot_name)
13701 {
13702 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13703 }
13704
13705 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13706 {
13707 if (!hasRootAsPlayer)
13708 {
13709 if (refParentIB)
13710 {
13711 // parent is wet
13712 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13713 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13714 // parent has liquid inside
13715 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13716 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13717 // drying
13718 else if (m_VarWet > m_VarWetMin)
13719 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13720 }
13721 else
13722 {
13723 // drying on ground or inside non-itembase (car, ...)
13724 if (m_VarWet > m_VarWetMin)
13725 AddWet(-1 * delta * GetDryingIncrement("ground"));
13726 }
13727 }
13728 }
13729
13730 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13731 {
13733 {
13734 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13735 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13736 {
13737 float heatPermCoef = 1.0;
13738 EntityAI ent = this;
13739 while (ent)
13740 {
13741 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13742 ent = ent.GetHierarchyParent();
13743 }
13744
13745 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13746 }
13747 }
13748 }
13749
13750 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13751 {
13752 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13753 EntityAI parent = GetHierarchyParent();
13754 if (!parent)
13755 {
13756 hasParent = false;
13757 hasRootAsPlayer = false;
13758 }
13759 else
13760 {
13761 hasParent = true;
13762 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13763 refParentIB = ItemBase.Cast(parent);
13764 }
13765 }
13766
13767 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13768 {
13769 // this is stub, implemented on Edible_Base
13770 }
13771
13772 bool CanDecay()
13773 {
13774 // return true used on selected food clases so they can decay
13775 return false;
13776 }
13777
13778 protected bool CanProcessDecay()
13779 {
13780 // this is stub, implemented on Edible_Base class
13781 // used to determine whether it is still necessary for the food to decay
13782 return false;
13783 }
13784
13785 protected bool CanHaveWetness()
13786 {
13787 // return true used on selected items that have a wetness effect
13788 return false;
13789 }
13790
13792 bool CanBeConsumed(ConsumeConditionData data = null)
13793 {
13794 return !GetIsFrozen() && IsOpen();
13795 }
13796
13797 override void ProcessVariables()
13798 {
13799 bool hasParent = false, hasRootAsPlayer = false;
13800 ItemBase refParentIB;
13801
13802 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13803 bool foodDecay = g_Game.IsFoodDecayEnabled();
13804
13805 if (wwtu || foodDecay)
13806 {
13807 bool processWetness = wwtu && CanHaveWetness();
13808 bool processTemperature = wwtu && CanHaveTemperature();
13809 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13810
13811 if (processWetness || processTemperature || processDecay)
13812 {
13813 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13814
13815 if (processWetness)
13816 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13817
13818 if (processTemperature)
13819 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13820
13821 if (processDecay)
13822 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13823 }
13824 }
13825 }
13826
13829 {
13830 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13831 }
13832
13833 override float GetTemperatureFreezeThreshold()
13834 {
13836 return Liquid.GetFreezeThreshold(GetLiquidType());
13837
13838 return super.GetTemperatureFreezeThreshold();
13839 }
13840
13841 override float GetTemperatureThawThreshold()
13842 {
13844 return Liquid.GetThawThreshold(GetLiquidType());
13845
13846 return super.GetTemperatureThawThreshold();
13847 }
13848
13849 override float GetItemOverheatThreshold()
13850 {
13852 return Liquid.GetBoilThreshold(GetLiquidType());
13853
13854 return super.GetItemOverheatThreshold();
13855 }
13856
13857 override float GetTemperatureFreezeTime()
13858 {
13859 if (HasQuantity())
13860 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13861
13862 return super.GetTemperatureFreezeTime();
13863 }
13864
13865 override float GetTemperatureThawTime()
13866 {
13867 if (HasQuantity())
13868 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13869
13870 return super.GetTemperatureThawTime();
13871 }
13872
13874 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13876 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13877
13878 bool IsCargoException4x3(EntityAI item)
13879 {
13880 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13881 }
13882
13884 {
13885 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13886 }
13887
13889 void AddLightSourceItem(ItemBase lightsource)
13890 {
13891 m_LightSourceItem = lightsource;
13892 }
13893
13895 {
13896 m_LightSourceItem = null;
13897 }
13898
13900 {
13901 return m_LightSourceItem;
13902 }
13903
13905 array<int> GetValidFinishers()
13906 {
13907 return null;
13908 }
13909
13911 bool GetActionWidgetOverride(out typename name)
13912 {
13913 return false;
13914 }
13915
13916 bool PairWithDevice(notnull ItemBase otherDevice)
13917 {
13918 if (GetGame().IsServer())
13919 {
13920 ItemBase explosive = otherDevice;
13922 if (!trg)
13923 {
13924 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13925 explosive = this;
13926 }
13927
13928 explosive.PairRemote(trg);
13929 trg.SetControlledDevice(explosive);
13930
13931 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13932 trg.SetPersistentPairID(persistentID);
13933 explosive.SetPersistentPairID(persistentID);
13934
13935 return true;
13936 }
13937 return false;
13938 }
13939
13941 float GetBaitEffectivity()
13942 {
13943 float ret = 1.0;
13944 if (HasQuantity())
13945 ret *= GetQuantityNormalized();
13946 ret *= GetHealth01();
13947
13948 return ret;
13949 }
13950
13951 #ifdef DEVELOPER
13952 override void SetDebugItem()
13953 {
13954 super.SetDebugItem();
13955 _itemBase = this;
13956 }
13957
13958 override string GetDebugText()
13959 {
13960 string text = super.GetDebugText();
13961
13962 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13963 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13964
13965 return text;
13966 }
13967 #endif
13968
13969 bool CanBeUsedForSuicide()
13970 {
13971 return true;
13972 }
13973
13975 //DEPRECATED BELOW
13977 // Backwards compatibility
13978 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13979 {
13980 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13981 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13982 }
13983
13984 // replaced by ItemSoundHandler
13985 protected EffectSound m_SoundDeployFinish;
13986 protected EffectSound m_SoundPlace;
13987 protected EffectSound m_DeployLoopSoundEx;
13988 protected EffectSound m_SoundDeploy;
13989 bool m_IsPlaceSound;
13990 bool m_IsDeploySound;
13992
13993 string GetDeployFinishSoundset();
13994 void PlayDeploySound();
13995 void PlayDeployFinishSound();
13996 void PlayPlaceSound();
13997 void PlayDeployLoopSoundEx();
13998 void StopDeployLoopSoundEx();
13999 void SoundSynchRemoteReset();
14000 void SoundSynchRemote();
14001 bool UsesGlobalDeploy(){return false;}
14002 bool CanPlayDeployLoopSound(){return false;}
14004 bool IsPlaceSound(){return m_IsPlaceSound;}
14005 bool IsDeploySound(){return m_IsDeploySound;}
14006 void SetIsPlaceSound(bool is_place_sound);
14007 void SetIsDeploySound(bool is_deploy_sound);
14008}
14009
14010EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
14011{
14012 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14013 if (entity)
14014 {
14015 bool is_item = entity.IsInherited(ItemBase);
14016 if (is_item && full_quantity)
14017 {
14018 ItemBase item = ItemBase.Cast(entity);
14019 item.SetQuantity(item.GetQuantityInit());
14020 }
14021 }
14022 else
14023 {
14024 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14025 return NULL;
14026 }
14027 return entity;
14028}
14029
14030void SetupSpawnedItem(ItemBase item, float health, float quantity)
14031{
14032 if (item)
14033 {
14034 if (health > 0)
14035 item.SetHealth("", "", health);
14036
14037 if (item.CanHaveTemperature())
14038 {
14039 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14040 if (item.CanFreeze())
14041 item.SetFrozen(false);
14042 }
14043
14044 if (item.HasEnergyManager())
14045 {
14046 if (quantity >= 0)
14047 {
14048 item.GetCompEM().SetEnergy0To1(quantity);
14049 }
14050 else
14051 {
14052 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14053 }
14054 }
14055 else if (item.IsMagazine())
14056 {
14057 Magazine mag = Magazine.Cast(item);
14058 if (quantity >= 0)
14059 {
14060 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14061 }
14062 else
14063 {
14064 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14065 }
14066
14067 }
14068 else
14069 {
14070 if (quantity >= 0)
14071 {
14072 item.SetQuantityNormalized(quantity, false);
14073 }
14074 else
14075 {
14076 item.SetQuantity(Math.AbsFloat(quantity));
14077 }
14078
14079 }
14080 }
14081}
14082
14083#ifdef DEVELOPER
14084ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14085#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в InventoryItem::EEOnCECreate().