DayZ 1.27
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◆ SetAutodestroy()

override void EffectSound::SetAutodestroy ( bool auto_destroy)
inlineprotected

Sets whether Effect automatically cleans up when it stops.

Заметки
This means that it will be unregistered from SEffectManager as well
Аргументы
auto_destroybool Whether Effect automatically cleans up when it stops

См. определение в файле EffectSound.c строка 603

604 {
605 super.SetAutodestroy(auto_destroy);
606 m_SoundAutodestroy = auto_destroy;
607 }
bool m_SoundAutodestroy
Определения EffectSound.c:34

Перекрестные ссылки m_SoundAutodestroy.

Используется в CGame::DelayedMidAirDetonation(), ManBase::EEHitByRemote(), House::EEInit(), ItemBase::EEItemAttached(), ItemBase::EEItemDetached(), HandleDoorsSound(), HandleEngineSound(), HandleSeatAdjustmentSound(), CarScript::OnAnimationPhaseStarted(), Land_WarheadStorage_Main::OnDoorCloseFinish(), Land_WarheadStorage_Main::OnDoorOpenStart(), Weapon::OnFireModeChange(), ManBase::OnPlayerRecievedHit(), Land_WarheadStorage_Main::OnPowerOnClient(), CGame::OnRPC(), OnSteppedOn(), Land_WarheadStorage_PowerStation::OnVariablesSynchronized(), OnVariablesSynchronized(), InventoryItemSuper::OnWasAttached(), InventoryItemSuper::OnWasDetached(), SpookyEventBase::Perform(), ActionBuildShelter::PlayActionFinishSound(), ActionBuildShelter::PlayActionStartSound(), InventoryItem::PlayAttachSound(), PlayItemSoundClient(), Land_WarheadStorage_PowerStation::PlayLeverSound(), BoatScript::PlaySound(), PlaySoundActivate(), TrapBase::PlaySoundBiteEmpty(), TrapBase::PlaySoundBiteLeg(), PlaySoundEx(), TrapBase::PlaySoundOpen(), IEntity::PlaySoundSet(), SetSoundAutodestroy(), Entity::SoundHardBushFallingPlay(), Entity::SoundHardTreeFallingPlay(), Entity::SoundSoftBushFallingPlay(), Entity::SoundSoftTreeFallingPlay() и StopEmptyingLoopSound().