8611{
8613 {
8614 return true;
8615 }
8616};
8617
8618
8619
8621{
8625
8627
8630
8631
8632
8633
8634
8643
8649
8654
8659
8680 protected bool m_IsResultOfSplit
8681
8683
8688
8689
8690
8692
8696
8697
8698
8700
8703
8704
8705
8711
8712
8720
8723
8724
8726
8727
8729
8730
8735
8736
8741
8742
8744
8745
8747 {
8752
8753 if (!
GetGame().IsDedicatedServer())
8754 {
8756 {
8758
8760 {
8762 }
8763 }
8764
8767 }
8768
8769 m_OldLocation = null;
8770
8772 {
8774 }
8775
8776 if (ConfigIsExisting("headSelectionsToHide"))
8777 {
8780 }
8781
8783 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8784 {
8786 }
8787
8789
8790 m_IsResultOfSplit = false;
8791
8793 }
8794
8796 {
8797 super.InitItemVariables();
8798
8804 m_Count = ConfigGetInt(
"count");
8805
8808
8813
8816
8821
8833
8837
8838
8841 if (ConfigIsExisting("canBeSplit"))
8842 {
8845 }
8846
8848 if (ConfigIsExisting("itemBehaviour"))
8850
8851
8854 RegisterNetSyncVariableInt("m_VarLiquidType");
8855 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8856
8857 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8858 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8859 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8860
8861 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8862 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8863 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8864 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8865
8866 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8867 RegisterNetSyncVariableBool("m_IsTakeable");
8868 RegisterNetSyncVariableBool("m_IsHologram");
8869
8872 {
8875 }
8876
8878
8880 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8882
8883 }
8884
8886 {
8888 }
8889
8891 {
8894 {
8899 }
8900 }
8901
8902 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
8903 {
8905 {
8908 }
8909
8911 }
8912
8914 {
8920 }
8921
8923
8925 {
8927
8928 if (!action)
8929 {
8930 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
8931 return;
8932 }
8933
8935 if (!ai)
8936 {
8938 return;
8939 }
8940
8942 if (!action_array)
8943 {
8944 action_array = new array<ActionBase_Basic>;
8946 }
8947 if (LogManager.IsActionLogEnable())
8948 {
8949 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
8950 }
8951
8952 if (action_array.Find(action) != -1)
8953 {
8954 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
8955 }
8956 else
8957 {
8958 action_array.Insert(action);
8959 }
8960 }
8961
8963 {
8965 ActionBase action = player.GetActionManager().GetAction(actionName);
8968
8969 if (action_array)
8970 {
8971 action_array.RemoveItem(action);
8972 }
8973 }
8974
8975
8976
8978 {
8979 ActionOverrideData overrideData = new ActionOverrideData();
8983
8985 if (!actionMap)
8986 {
8989 }
8990
8991 actionMap.Insert(this.
Type(), overrideData);
8992
8993 }
8994
8996
8998
8999
9001 {
9004
9007
9008 string config_to_search = "CfgVehicles";
9009 string muzzle_owner_config;
9010
9012 {
9013 if (IsInherited(Weapon))
9014 config_to_search = "CfgWeapons";
9015
9016 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9017
9018 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9019
9021
9022 if (config_OnFire_subclass_count > 0)
9023 {
9024 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9025
9026 for (int i = 0; i < config_OnFire_subclass_count; i++)
9027 {
9028 string particle_class = "";
9030 string config_OnFire_entry = config_OnFire_class + particle_class;
9031 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9032 WPOF_array.Insert(WPOF);
9033 }
9034
9035
9037 }
9038 }
9039
9041 {
9042 config_to_search = "CfgWeapons";
9043 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9044
9045 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9046
9048
9049 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9050 {
9051 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9052
9053 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9054 {
9055 string particle_class2 = "";
9057 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9058 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9059 WPOBE_array.Insert(WPOBE);
9060 }
9061
9062
9064 }
9065 }
9066 }
9067
9068
9070 {
9073
9075 {
9076 string config_to_search = "CfgVehicles";
9077
9078 if (IsInherited(Weapon))
9079 config_to_search = "CfgWeapons";
9080
9081 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9082 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9083
9084 if (
GetGame().ConfigIsExisting(config_OnOverheating_class))
9085 {
9086
9088
9090 {
9092 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9094 return;
9095 }
9096
9099
9100
9101
9103 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9104
9105 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9106 {
9107 string particle_class = "";
9109 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9111
9112 if (entry_type == CT_CLASS)
9113 {
9114 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9115 WPOOH_array.Insert(WPOF);
9116 }
9117 }
9118
9119
9121 }
9122 }
9123 }
9124
9126 {
9128 }
9129
9131 {
9133 {
9135
9138
9141
9142 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9143 }
9144 }
9145
9147 {
9149 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9150
9152 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9153
9155 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9156
9158 {
9160 }
9161 }
9162
9164 {
9166 }
9167
9169 {
9172 else
9174
9176 {
9179 }
9180 else
9181 {
9184
9187 }
9188
9190 }
9191
9193 {
9195 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9196 }
9197
9199 {
9201 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9203 }
9204
9206 {
9208 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9209 }
9210
9212 {
9215
9216 OverheatingParticle OP = new OverheatingParticle();
9221
9223 }
9224
9226 {
9229
9230 return -1;
9231 }
9232
9234 {
9236 {
9239
9240 for (int i = count; i > 0; --i)
9241 {
9242 int id = i - 1;
9245
9248
9249 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9250 {
9251 if (p)
9252 {
9255 }
9256 }
9257 }
9258 }
9259 }
9260
9262 {
9264 {
9266 {
9267 int id = i - 1;
9269
9270 if (OP)
9271 {
9273
9274 if (p)
9275 {
9277 }
9278
9279 delete OP;
9280 }
9281 }
9282
9285 }
9286 }
9287
9290 {
9291 return 0.0;
9292 }
9293
9294
9296 {
9297 return 250;
9298 }
9299
9301 {
9302 return 0;
9303 }
9304
9307 {
9309 return true;
9310
9311 return false;
9312 }
9313
9316 {
9319
9321 {
9323 }
9324 else
9325 {
9326
9328 }
9329
9331 }
9332
9339 {
9340 return -1;
9341 }
9342
9343
9344
9345
9347 {
9349 {
9351 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9352
9353 if (r_index >= 0)
9354 {
9355 InventoryLocation r_il = new InventoryLocation;
9356 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9357
9358 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9361 {
9362 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9363 }
9365 {
9366 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9367 }
9368
9369 }
9370
9371 player.GetHumanInventory().ClearUserReservedLocation(this);
9372 }
9373
9376 }
9377
9378
9379
9380
9382 {
9383 return ItemBase.m_DebugActionsMask;
9384 }
9385
9387 {
9388 return ItemBase.m_DebugActionsMask & mask;
9389 }
9390
9392 {
9393 ItemBase.m_DebugActionsMask = mask;
9394 }
9395
9397 {
9398 ItemBase.m_DebugActionsMask |= mask;
9399 }
9400
9402 {
9403 ItemBase.m_DebugActionsMask &= ~mask;
9404 }
9405
9407 {
9409 {
9411 }
9412 else
9413 {
9415 }
9416 }
9417
9418
9420 {
9421 if (GetEconomyProfile())
9422 {
9423 float q_max = GetEconomyProfile().GetQuantityMax();
9424 if (q_max > 0)
9425 {
9426 float q_min = GetEconomyProfile().GetQuantityMin();
9427 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9428
9430 {
9431 ComponentEnergyManager comp = GetCompEM();
9433 {
9435 }
9436 }
9438 {
9440
9441 }
9442
9443 }
9444 }
9445 }
9446
9449 {
9450 EntityAI parent = GetHierarchyParent();
9451
9452 if (parent)
9453 {
9454 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9455 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9456 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9457 }
9458 }
9459
9462 {
9463 EntityAI parent = GetHierarchyParent();
9464
9465 if (parent)
9466 {
9467 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9468 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9469 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9470 }
9471 }
9472
9474 {
9475
9476
9477
9478
9480
9482 {
9483 if (ScriptInputUserData.CanStoreInputUserData())
9484 {
9485 ScriptInputUserData ctx = new ScriptInputUserData;
9491 ctx.
Write(use_stack_max);
9494
9496 {
9497 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9498 }
9499 }
9500 }
9501 else if (!
GetGame().IsMultiplayer())
9502 {
9504 }
9505 }
9506
9508 {
9510 }
9511
9513 {
9515 }
9516
9518 {
9520 }
9521
9523 {
9524
9525 return false;
9526 }
9527
9529 {
9530 return false;
9531 }
9532
9536 {
9537 return false;
9538 }
9539
9541 {
9542 return "";
9543 }
9544
9546
9548 {
9549 return false;
9550 }
9551
9553 {
9554 return true;
9555 }
9556
9557
9558
9560 {
9561 return true;
9562 }
9563
9565 {
9566 return true;
9567 }
9568
9570 {
9571 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9573 }
9574
9576 {
9578 }
9579
9581 {
9583 if (!is_being_placed)
9585 SetSynchDirty();
9586 }
9587
9588
9590
9592 {
9594 }
9595
9597 {
9599 }
9600
9602 {
9603 return 1;
9604 }
9605
9607 {
9608 return false;
9609 }
9610
9612 {
9614 SetSynchDirty();
9615 }
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9652 {
9653 super.OnMovedInsideCargo(container);
9654
9655 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9656 }
9657
9658 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9659 {
9660 super.EEItemLocationChanged(oldLoc,newLoc);
9661
9662 PlayerBase new_player = null;
9663 PlayerBase old_player = null;
9664
9665 if (newLoc.GetParent())
9666 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9667
9668 if (oldLoc.GetParent())
9669 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9670
9672 {
9673 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9674
9675 if (r_index >= 0)
9676 {
9677 InventoryLocation r_il = new InventoryLocation;
9678 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9679
9680 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9683 {
9684 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9685 }
9687 {
9688 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9689 }
9690
9691 }
9692 }
9693
9695 {
9696 if (new_player)
9697 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9698
9699 if (new_player == old_player)
9700 {
9701
9702 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9703 {
9705 {
9706 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9707 {
9708 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9709 }
9710 }
9711 else
9712 {
9713 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9714 }
9715 }
9716
9717 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9718 {
9719 int type = oldLoc.GetType();
9721 {
9722 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9723 }
9725 {
9726 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9727 }
9728 }
9729 if (!m_OldLocation)
9730 {
9731 m_OldLocation = new InventoryLocation;
9732 }
9733 m_OldLocation.Copy(oldLoc);
9734 }
9735 else
9736 {
9737 if (m_OldLocation)
9738 {
9739 m_OldLocation.Reset();
9740 }
9741 }
9742
9744 }
9745 else
9746 {
9747 if (new_player)
9748 {
9749 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9750 if (res_index >= 0)
9751 {
9752 InventoryLocation il = new InventoryLocation;
9753 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9755 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9758 {
9759 il.
GetParent().GetOnReleaseLock().Invoke(it);
9760 }
9762 {
9764 }
9765
9766 }
9767 }
9769 {
9770
9772 }
9773
9774 if (m_OldLocation)
9775 {
9776 m_OldLocation.Reset();
9777 }
9778 }
9779 }
9780
9781 override void EOnContact(IEntity other, Contact extra)
9782 {
9784 {
9785 int liquidType = -1;
9787 if (impactSpeed > 0.0)
9788 {
9790 #ifndef SERVER
9792 #else
9794 SetSynchDirty();
9795 #endif
9797 }
9798 }
9799
9800 #ifdef SERVER
9801 if (GetCompEM() && GetCompEM().IsPlugged())
9802 {
9803 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
9804 GetCompEM().UnplugThis();
9805 }
9806 #endif
9807 }
9808
9810
9812 {
9814 }
9815
9817 {
9818
9819 }
9820
9822 {
9823 super.OnItemLocationChanged(old_owner, new_owner);
9824
9825 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9826 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9827
9828 if (!relatedPlayer && playerNew)
9829 relatedPlayer = playerNew;
9830
9831 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9832 {
9834 if (actionMgr)
9835 {
9836 ActionBase currentAction = actionMgr.GetRunningAction();
9837 if (currentAction)
9839 }
9840 }
9841
9842 Man ownerPlayerOld = null;
9843 Man ownerPlayerNew = null;
9844
9845 if (old_owner)
9846 {
9847 if (old_owner.
IsMan())
9848 {
9849 ownerPlayerOld = Man.Cast(old_owner);
9850 }
9851 else
9852 {
9853 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9854 }
9855 }
9856 else
9857 {
9859 {
9861
9862 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
9863 {
9864 GetCompEM().UnplugThis();
9865 }
9866 }
9867 }
9868
9869 if (new_owner)
9870 {
9871 if (new_owner.
IsMan())
9872 {
9873 ownerPlayerNew = Man.Cast(new_owner);
9874 }
9875 else
9876 {
9877 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9878 }
9879 }
9880
9881 if (ownerPlayerOld != ownerPlayerNew)
9882 {
9883 if (ownerPlayerOld)
9884 {
9885 array<EntityAI> subItemsExit = new array<EntityAI>;
9887 for (int i = 0; i < subItemsExit.Count(); i++)
9888 {
9891 }
9892 }
9893
9894 if (ownerPlayerNew)
9895 {
9896 array<EntityAI> subItemsEnter = new array<EntityAI>;
9898 for (int j = 0; j < subItemsEnter.Count(); j++)
9899 {
9902 }
9903 }
9904 }
9905 else if (ownerPlayerNew != null)
9906 {
9907 PlayerBase nplayer;
9908 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9909 {
9910 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9912 for (int k = 0; k < subItemsUpdate.Count(); k++)
9913 {
9915 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9916 }
9917 }
9918 }
9919
9920 if (old_owner)
9921 old_owner.OnChildItemRemoved(this);
9922 if (new_owner)
9923 new_owner.OnChildItemReceived(this);
9924 }
9925
9926
9928 {
9929 super.EEDelete(parent);
9930 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9931 if (player)
9932 {
9934
9935 if (player.IsAlive())
9936 {
9937 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9938 if (r_index >= 0)
9939 {
9940 InventoryLocation r_il = new InventoryLocation;
9941 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9942
9943 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9946 {
9947 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9948 }
9950 {
9951 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9952 }
9953
9954 }
9955
9956 player.RemoveQuickBarEntityShortcut(this);
9957 }
9958 }
9959 }
9960
9962 {
9963 super.EEKilled(killer);
9964
9967 {
9968 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9969 {
9970 if (IsMagazine())
9971 {
9972 if (Magazine.Cast(this).GetAmmoCount() > 0)
9973 {
9975 }
9976 }
9977 else
9978 {
9980 }
9981 }
9982 }
9983 }
9984
9986 {
9987 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9988
9989 super.OnWasAttached(parent, slot_id);
9990
9993
9995 }
9996
9998 {
9999 super.OnWasDetached(parent, slot_id);
10000
10003 }
10004
10006 {
10007 int idx;
10010
10011 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10012 if (inventory_slots.Count() < 1)
10013 {
10014 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10015 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10016 }
10017 else
10018 {
10019 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10020 }
10021
10022 idx = inventory_slots.Find(slot);
10023 if (idx < 0)
10024 return "";
10025
10026 return attach_types.Get(idx);
10027 }
10028
10030 {
10031 int idx = -1;
10032 string slot;
10033
10036
10037 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10038 if (inventory_slots.Count() < 1)
10039 {
10040 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10041 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10042 }
10043 else
10044 {
10045 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10046 if (detach_types.Count() < 1)
10047 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10048 }
10049
10050 for (int i = 0; i < inventory_slots.Count(); i++)
10051 {
10052 slot = inventory_slots.Get(i);
10053 }
10054
10055 if (slot != "")
10056 {
10057 if (detach_types.Count() == 1)
10058 idx = 0;
10059 else
10060 idx = inventory_slots.Find(slot);
10061 }
10062 if (idx < 0)
10063 return "";
10064
10065 return detach_types.Get(idx);
10066 }
10067
10069 {
10070
10072
10073
10074 float min_time = 1;
10075 float max_time = 3;
10076 float delay = Math.RandomFloat(min_time, max_time);
10077
10078 explode_timer.Run(delay, this, "DoAmmoExplosion");
10079 }
10080
10082 {
10083 Magazine magazine = Magazine.Cast(this);
10084 int pop_sounds_count = 6;
10085 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10086
10087
10088 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10089 string sound_name = pop_sounds[ sound_idx ];
10091
10092
10093 magazine.ServerAddAmmoCount(-1);
10094
10095
10096 float min_temp_to_explode = 100;
10097
10098 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode)
10099 {
10101 }
10102 }
10103
10104
10105 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
10106 {
10107 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
10108
10109 const int CHANCE_DAMAGE_CARGO = 4;
10110 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10111 const int CHANCE_DAMAGE_NOTHING = 2;
10112
10114 {
10115 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
10116 int chances;
10117 int rnd;
10118
10119 if (GetInventory().GetCargo())
10120 {
10121 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10122 rnd = Math.RandomInt(0,chances);
10123
10124 if (rnd < CHANCE_DAMAGE_CARGO)
10125 {
10127 }
10128 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10129 {
10131 }
10132 }
10133 else
10134 {
10135 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10136 rnd = Math.RandomInt(0,chances);
10137
10138 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10139 {
10141 }
10142 }
10143 }
10144 }
10145
10147 {
10148 if (GetInventory().GetCargo())
10149 {
10150 int item_count = GetInventory().GetCargo().GetItemCount();
10151 if (item_count > 0)
10152 {
10153 int random_pick = Math.RandomInt(0, item_count);
10155 if (!item.IsExplosive())
10156 {
10157 item.AddHealth("","",damage);
10158 return true;
10159 }
10160 }
10161 }
10162 return false;
10163 }
10164
10166 {
10167 int attachment_count = GetInventory().AttachmentCount();
10168 if (attachment_count > 0)
10169 {
10170 int random_pick = Math.RandomInt(0, attachment_count);
10171 ItemBase attachment =
ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10172 if (!attachment.IsExplosive())
10173 {
10174 attachment.AddHealth("","",damage);
10175 return true;
10176 }
10177 }
10178 return false;
10179 }
10180
10182 {
10184 }
10185
10187 {
10189 return GetInventory().CanRemoveEntity();
10190
10191 return false;
10192 }
10193
10195 {
10197 return;
10198
10200 {
10201 if (ScriptInputUserData.CanStoreInputUserData())
10202 {
10203 ScriptInputUserData ctx = new ScriptInputUserData;
10208 ctx.
Write(destination_entity);
10210 ctx.
Write(slot_id);
10212 }
10213 }
10214 else if (!
GetGame().IsMultiplayer())
10215 {
10217 }
10218 }
10219
10221 {
10223 return;
10224
10225 float split_quantity_new;
10229 InventoryLocation loc = new InventoryLocation;
10230
10231 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10232 {
10234 split_quantity_new = stack_max;
10235 else
10237
10238 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10239 if (new_item)
10240 {
10241 new_item.SetResultOfSplit(true);
10242 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10244 new_item.SetQuantity(split_quantity_new);
10245 }
10246 }
10247 else if (destination_entity && slot_id == -1)
10248 {
10249 if (quantity > stack_max)
10250 split_quantity_new = stack_max;
10251 else
10252 split_quantity_new = quantity;
10253
10255 {
10258 }
10259
10260 if (new_item)
10261 {
10262 new_item.SetResultOfSplit(true);
10263 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10265 new_item.SetQuantity(split_quantity_new);
10266 }
10267 }
10268 else
10269 {
10270 if (stack_max != 0)
10271 {
10273 {
10275 }
10276
10277 if (split_quantity_new == 0)
10278 {
10279 if (!
GetGame().IsMultiplayer())
10280 player.PhysicalPredictiveDropItem(this);
10281 else
10282 player.ServerDropEntity(this);
10283 return;
10284 }
10285
10287
10288 if (new_item)
10289 {
10290 new_item.SetResultOfSplit(true);
10291 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10293 new_item.SetQuantity(stack_max);
10294 new_item.PlaceOnSurface();
10295 }
10296 }
10297 }
10298 }
10299
10301 {
10303 return;
10304
10305 float split_quantity_new;
10309 InventoryLocation loc = new InventoryLocation;
10310
10311 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10312 {
10314 split_quantity_new = stack_max;
10315 else
10317
10318 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10319 if (new_item)
10320 {
10321 new_item.SetResultOfSplit(true);
10322 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10324 new_item.SetQuantity(split_quantity_new);
10325 }
10326 }
10327 else if (destination_entity && slot_id == -1)
10328 {
10329 if (quantity > stack_max)
10330 split_quantity_new = stack_max;
10331 else
10332 split_quantity_new = quantity;
10333
10335 {
10338 }
10339
10340 if (new_item)
10341 {
10342 new_item.SetResultOfSplit(true);
10343 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10345 new_item.SetQuantity(split_quantity_new);
10346 }
10347 }
10348 else
10349 {
10350 if (stack_max != 0)
10351 {
10353 {
10355 }
10356
10358
10359 if (new_item)
10360 {
10361 new_item.SetResultOfSplit(true);
10362 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10364 new_item.SetQuantity(stack_max);
10365 new_item.PlaceOnSurface();
10366 }
10367 }
10368 }
10369 }
10370
10372 {
10374 return;
10375
10377 {
10378 if (ScriptInputUserData.CanStoreInputUserData())
10379 {
10380 ScriptInputUserData ctx = new ScriptInputUserData;
10385 dst.WriteToContext(ctx);
10387 }
10388 }
10389 else if (!
GetGame().IsMultiplayer())
10390 {
10392 }
10393 }
10394
10396 {
10398 return;
10399
10401 {
10402 if (ScriptInputUserData.CanStoreInputUserData())
10403 {
10404 ScriptInputUserData ctx = new ScriptInputUserData;
10409 ctx.
Write(destination_entity);
10415 }
10416 }
10417 else if (!
GetGame().IsMultiplayer())
10418 {
10420 }
10421 }
10422
10424 {
10426 }
10427
10429 {
10431 return this;
10432
10434 float split_quantity_new;
10436 if (dst.IsValid())
10437 {
10438 int slot_id = dst.GetSlot();
10440
10441 if (quantity > stack_max)
10442 split_quantity_new = stack_max;
10443 else
10444 split_quantity_new = quantity;
10445
10447
10448 if (new_item)
10449 {
10450 new_item.SetResultOfSplit(true);
10451 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10454 }
10455
10456 return new_item;
10457 }
10458
10459 return null;
10460 }
10461
10463 {
10465 return;
10466
10468 float split_quantity_new;
10470 if (destination_entity)
10471 {
10473 if (quantity > stackable)
10474 split_quantity_new = stackable;
10475 else
10476 split_quantity_new = quantity;
10477
10478 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10479 if (new_item)
10480 {
10481 new_item.SetResultOfSplit(true);
10482 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10484 new_item.SetQuantity(split_quantity_new);
10485 }
10486 }
10487 }
10488
10490 {
10492 return;
10493
10495 {
10496 if (ScriptInputUserData.CanStoreInputUserData())
10497 {
10498 ScriptInputUserData ctx = new ScriptInputUserData;
10503 ItemBase destination_entity =
this;
10504 ctx.
Write(destination_entity);
10508 }
10509 }
10510 else if (!
GetGame().IsMultiplayer())
10511 {
10513 }
10514 }
10515
10517 {
10519 return;
10520
10522 float split_quantity_new;
10524 if (player)
10525 {
10527 if (quantity > stackable)
10528 split_quantity_new = stackable;
10529 else
10530 split_quantity_new = quantity;
10531
10532 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10533 new_item =
ItemBase.Cast(in_hands);
10534 if (new_item)
10535 {
10536 new_item.SetResultOfSplit(true);
10537 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10539 new_item.SetQuantity(split_quantity_new);
10540 }
10541 }
10542 }
10543
10545 {
10547 return;
10548
10550 float split_quantity_new = Math.Floor(quantity * 0.5);
10551
10553
10554 if (new_item)
10555 {
10556 if (new_item.GetQuantityMax() < split_quantity_new)
10557 {
10558 split_quantity_new = new_item.GetQuantityMax();
10559 }
10560
10561 new_item.SetResultOfSplit(true);
10562 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10563
10565 {
10568 }
10569 else
10570 {
10573 }
10574 }
10575 }
10576
10578 {
10580 return;
10581
10583 float split_quantity_new = Math.Floor(quantity / 2);
10584
10585 InventoryLocation invloc = new InventoryLocation;
10587
10589 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10590
10591 if (new_item)
10592 {
10593 if (new_item.GetQuantityMax() < split_quantity_new)
10594 {
10595 split_quantity_new = new_item.GetQuantityMax();
10596 }
10598 {
10601 }
10602 else
10603 {
10606 }
10607 }
10608 }
10609
10612 {
10613 SetWeightDirty();
10615
10616 if (parent)
10617 parent.OnAttachmentQuantityChangedEx(this, delta);
10618
10620 {
10622 {
10624 }
10626 {
10627 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10629 }
10630 }
10631
10632 }
10633
10636 {
10637
10638 }
10639
10642 {
10644 }
10645
10647 {
10648 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10649
10651 {
10652 if (newLevel == GameConstants.STATE_RUINED)
10653 {
10655 EntityAI parent = GetHierarchyParent();
10656 if (parent && parent.IsFireplace())
10657 {
10658 CargoBase cargo = GetInventory().GetCargo();
10659 if (cargo)
10660 {
10662 {
10664 }
10665 }
10666 }
10667 }
10668
10670 {
10671
10673 return;
10674 }
10675
10676 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10677 {
10679 }
10680 }
10681 }
10682
10683
10685 {
10686 super.OnRightClick();
10687
10689 {
10691 {
10692 if (ScriptInputUserData.CanStoreInputUserData())
10693 {
10694 vector m4[4];
10696
10697 EntityAI root = GetHierarchyRoot();
10698
10699 InventoryLocation dst = new InventoryLocation;
10701 {
10702 if (root)
10703 {
10704 root.GetTransform(m4);
10706 }
10707 else
10708 GetInventory().GetCurrentInventoryLocation(dst);
10709 }
10710 else
10711 {
10713
10714
10715 if (
GetGame().
GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10716 {
10717 if (root)
10718 {
10719 root.GetTransform(m4);
10721 }
10722 else
10723 GetInventory().GetCurrentInventoryLocation(dst);
10724 }
10725 else
10726 {
10727 GetGame().
GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10728 }
10729 }
10730
10731 ScriptInputUserData ctx = new ScriptInputUserData;
10739 }
10740 }
10741 else if (!
GetGame().IsMultiplayer())
10742 {
10744 }
10745 }
10746 }
10747
10748 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10749 {
10750
10751 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10752 return false;
10753
10754 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10755 return false;
10756
10757
10759 return false;
10760
10761
10762 Magazine mag = Magazine.Cast(this);
10763 if (mag)
10764 {
10765 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10766 return false;
10767
10768 if (stack_max_limit)
10769 {
10770 Magazine other_mag = Magazine.Cast(other_item);
10771 if (other_item)
10772 {
10773 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10774 return false;
10775 }
10776
10777 }
10778 }
10779 else
10780 {
10781
10783 return false;
10784
10786 return false;
10787 }
10788
10789 PlayerBase player = null;
10790 if (CastTo(player, GetHierarchyRootPlayer()))
10791 {
10792 if (player.GetInventory().HasAttachment(this))
10793 return false;
10794
10795 if (player.IsItemsToDelete())
10796 return false;
10797 }
10798
10799 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10800 return false;
10801
10802 int slotID;
10804 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10805 return false;
10806
10807 return true;
10808 }
10809
10811 {
10813 }
10814
10816 {
10817 return m_IsResultOfSplit;
10818 }
10819
10821 {
10822 m_IsResultOfSplit = value;
10823 }
10824
10826 {
10828 }
10829
10831 {
10832 float other_item_quantity = other_item.GetQuantity();
10833 float this_free_space;
10834
10836
10838
10839 if (other_item_quantity > this_free_space)
10840 {
10841 return this_free_space;
10842 }
10843 else
10844 {
10845 return other_item_quantity;
10846 }
10847 }
10848
10850 {
10852 }
10853
10855 {
10857 return;
10858
10859 if (!IsMagazine() && other_item)
10860 {
10862 if (quantity_used != 0)
10863 {
10864 float hp1 = GetHealth01("","");
10865 float hp2 = other_item.GetHealth01("","");
10866 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
10867 hpResult = hpResult / (
GetQuantity() + quantity_used);
10868
10869 hpResult *= GetMaxHealth();
10870 Math.Round(hpResult);
10871 SetHealth("", "Health", hpResult);
10872
10874 other_item.AddQuantity(-quantity_used);
10875 }
10876 }
10878 }
10879
10881 {
10882 #ifdef SERVER
10883 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10884 GetHierarchyParent().IncreaseLifetimeUp();
10885 #endif
10886 };
10887
10889 {
10890 PlayerBase p = PlayerBase.Cast(player);
10891
10892 array<int> recipesIds = p.m_Recipes;
10893 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10894 if (moduleRecipesManager)
10895 {
10896 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10897 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
10898 }
10899
10900 for (int i = 0;i < recipesIds.Count(); i++)
10901 {
10902 int key = recipesIds.Get(i);
10903 string recipeName = moduleRecipesManager.GetRecipeName(key);
10905 }
10906 }
10907
10908
10909 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10910 {
10911 super.GetDebugActions(outputList);
10912
10913
10918
10919
10923
10927
10928
10931
10932
10934 {
10937 }
10938
10940
10943
10947 }
10948
10949
10950
10951
10953 {
10954 super.OnAction(action_id, player, ctx);
10955 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
10956 {
10957 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
10958 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
10959 PlayerBase p = PlayerBase.Cast(player);
10960 if (
EActions.RECIPES_RANGE_START < 1000)
10961 {
10962 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10963 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10964 }
10965 }
10966 #ifndef SERVER
10967 else if (action_id ==
EActions.WATCH_PLAYER)
10968 {
10969 PluginDeveloper.SetDeveloperItemClientEx(player);
10970 }
10971 #endif
10973 {
10974 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10975 {
10976 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10977 OnDebugButtonPressServer(id + 1);
10978 }
10979
10980 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10981 {
10982 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10984 }
10985
10986 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10987 {
10988 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10990 }
10991
10992 else if (action_id ==
EActions.ADD_QUANTITY)
10993 {
10994 if (IsMagazine())
10995 {
10996 Magazine mag = Magazine.Cast(this);
10997 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10998 }
10999 else
11000 {
11002 }
11003
11004 if (m_EM)
11005 {
11006 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11007 }
11008
11009 }
11010
11011 else if (action_id ==
EActions.REMOVE_QUANTITY)
11012 {
11013 if (IsMagazine())
11014 {
11015 Magazine mag2 = Magazine.Cast(this);
11016 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11017 }
11018 else
11019 {
11021 }
11022 if (m_EM)
11023 {
11024 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11025 }
11026
11027 }
11028
11029 else if (action_id ==
EActions.SET_QUANTITY_0)
11030 {
11032
11033 if (m_EM)
11034 {
11035 m_EM.SetEnergy(0);
11036 }
11037 }
11038
11039 else if (action_id ==
EActions.SET_MAX_QUANTITY)
11040 {
11042
11043 if (m_EM)
11044 {
11045 m_EM.SetEnergy(m_EM.GetEnergyMax());
11046 }
11047 }
11048
11049 else if (action_id ==
EActions.ADD_HEALTH)
11050 {
11051 AddHealth("","",GetMaxHealth("","Health")/5);
11052 }
11053 else if (action_id ==
EActions.REMOVE_HEALTH)
11054 {
11055 AddHealth("","",-GetMaxHealth("","Health")/5);
11056 }
11057 else if (action_id ==
EActions.DESTROY_HEALTH)
11058 {
11059 SetHealth01("","",0);
11060 }
11061 else if (action_id ==
EActions.WATCH_ITEM)
11062 {
11064 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
11065 #ifdef DEVELOPER
11066 SetDebugDeveloper_item(this);
11067 #endif
11068 }
11069
11070 else if (action_id ==
EActions.ADD_TEMPERATURE)
11071 {
11072 AddTemperature(20);
11073
11074 }
11075
11076 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
11077 {
11078 AddTemperature(-20);
11079
11080 }
11081
11082 else if (action_id ==
EActions.FLIP_FROZEN)
11083 {
11084 SetFrozen(!GetIsFrozen());
11085
11086 }
11087
11088 else if (action_id ==
EActions.ADD_WETNESS)
11089 {
11091
11092 }
11093
11094 else if (action_id ==
EActions.REMOVE_WETNESS)
11095 {
11097
11098 }
11099
11100 else if (action_id ==
EActions.LIQUIDTYPE_UP)
11101 {
11104
11105
11106 }
11107
11108 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
11109 {
11112 }
11113
11114 else if (action_id ==
EActions.MAKE_SPECIAL)
11115 {
11116 auto debugParams = DebugSpawnParams.WithPlayer(player);
11117 OnDebugSpawnEx(debugParams);
11118 }
11119
11120 else if (action_id ==
EActions.DELETE)
11121 {
11122 Delete();
11123 }
11124
11125 }
11126
11127
11128 return false;
11129 }
11130
11131
11132
11133
11137
11140
11141
11142
11144 {
11145 return false;
11146 }
11147
11148
11150 {
11151 return true;
11152 }
11153
11154
11156 {
11157 return true;
11158 }
11159
11160
11161
11163 {
11164 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
11166 }
11167
11170 {
11171 return null;
11172 }
11173
11175 {
11176 return false;
11177 }
11178
11180 {
11181 return false;
11182 }
11183
11187
11188
11190 {
11191 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11192 return module_repairing.CanRepair(this, item_repair_kit);
11193 }
11194
11195
11196 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
11197 {
11198 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11199 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11200 }
11201
11202
11204 {
11205
11206
11207
11208
11209
11210
11211
11212
11213 return 1;
11214 }
11215
11216
11217
11219 {
11221 }
11222
11223
11224
11226 {
11228 }
11229
11230
11239 {
11240 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11241
11242 if (player)
11243 {
11244 player.MessageStatus(text);
11245 }
11246 }
11247
11248
11257 {
11258 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11259
11260 if (player)
11261 {
11262 player.MessageAction(text);
11263 }
11264 }
11265
11266
11275 {
11276 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11277
11278 if (player)
11279 {
11280 player.MessageFriendly(text);
11281 }
11282 }
11283
11284
11293 {
11294 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11295
11296 if (player)
11297 {
11298 player.MessageImportant(text);
11299 }
11300 }
11301
11303 {
11304 return true;
11305 }
11306
11307
11308 override bool KindOf(
string tag)
11309 {
11310 bool found = false;
11311 string item_name = this.
GetType();
11314
11315 int array_size = item_tag_array.Count();
11316 for (int i = 0; i < array_size; i++)
11317 {
11318 if (item_tag_array.Get(i) == tag)
11319 {
11320 found = true;
11321 break;
11322 }
11323 }
11324 return found;
11325 }
11326
11327
11329 {
11330
11331 super.OnRPC(sender, rpc_type,ctx);
11332
11333
11334 switch (rpc_type)
11335 {
11336 #ifndef SERVER
11337 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11338 Param2<bool, string> p = new Param2<bool, string>(false, "");
11339
11341 return;
11342
11343 bool play = p.param1;
11344 string soundSet = p.param2;
11345
11346 if (play)
11347 {
11349 {
11351 {
11353 }
11354 }
11355 else
11356 {
11358 }
11359 }
11360 else
11361 {
11363 }
11364
11365 break;
11366 #endif
11367
11368 }
11369
11371 {
11373 }
11374 }
11375
11376
11377
11378
11380 {
11381 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11382 return plugin.GetID(
name);
11383 }
11384
11386 {
11387 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11388 return plugin.GetName(id);
11389 }
11390
11393 {
11394
11395
11396 int varFlags;
11397 if (!ctx.
Read(varFlags))
11398 return;
11399
11400 if (varFlags & ItemVariableFlags.FLOAT)
11401 {
11403 }
11404 }
11405
11407 {
11408
11409 super.SerializeNumericalVars(floats_out);
11410
11411
11412
11414 {
11416 }
11417
11419 {
11421 }
11422
11424 {
11426 }
11427
11429 {
11434 }
11435
11437 {
11439 }
11440 }
11441
11443 {
11444
11445 super.DeSerializeNumericalVars(floats);
11446
11447
11448 int index = 0;
11449 int mask = Math.Round(floats.Get(index));
11450
11451 index++;
11452
11454 {
11456 {
11458 }
11459 else
11460 {
11461 float quantity = floats.Get(index);
11462 SetQuantity(quantity,
true,
false,
false,
false);
11463 }
11464 index++;
11465 }
11466
11468 {
11469 float wet = floats.Get(index);
11471 index++;
11472 }
11473
11475 {
11476 int liquidtype = Math.Round(floats.Get(index));
11478 index++;
11479 }
11480
11482 {
11484 index++;
11486 index++;
11488 index++;
11490 index++;
11491 }
11492
11494 {
11495 int cleanness = Math.Round(floats.Get(index));
11497 index++;
11498 }
11499 }
11500
11502 {
11503 super.WriteVarsToCTX(ctx);
11504
11505
11507 {
11509 }
11510
11512 {
11514 }
11515
11517 {
11519 }
11520
11522 {
11523 int r,g,b,a;
11529 }
11530
11532 {
11534 }
11535 }
11536
11538 {
11539 if (!super.ReadVarsFromCTX(ctx,version))
11540 return false;
11541
11542 int intValue;
11543 float value;
11544
11545 if (version < 140)
11546 {
11547 if (!ctx.
Read(intValue))
11548 return false;
11549
11550 m_VariablesMask = intValue;
11551 }
11552
11554 {
11555 if (!ctx.
Read(value))
11556 return false;
11557
11559 {
11561 }
11562 else
11563 {
11565 }
11566 }
11567
11568 if (version < 140)
11569 {
11571 {
11572 if (!ctx.
Read(value))
11573 return false;
11574 SetTemperatureDirect(value);
11575 }
11576 }
11577
11579 {
11580 if (!ctx.
Read(value))
11581 return false;
11583 }
11584
11586 {
11587 if (!ctx.
Read(intValue))
11588 return false;
11590 }
11591
11593 {
11594 int r,g,b,a;
11596 return false;
11598 return false;
11600 return false;
11602 return false;
11603
11605 }
11606
11608 {
11609 if (!ctx.
Read(intValue))
11610 return false;
11612 }
11613
11614 if (version >= 138 && version < 140)
11615 {
11617 {
11618 if (!ctx.
Read(intValue))
11619 return false;
11620 SetFrozen(intValue);
11621 }
11622 }
11623
11624 return true;
11625 }
11626
11627
11629 {
11632 {
11634 }
11635
11636 if (!super.OnStoreLoad(ctx, version))
11637 {
11639 return false;
11640 }
11641
11642 if (version >= 114)
11643 {
11644 bool hasQuickBarIndexSaved;
11645
11646 if (!ctx.
Read(hasQuickBarIndexSaved))
11647 {
11649 return false;
11650 }
11651
11652 if (hasQuickBarIndexSaved)
11653 {
11654 int itmQBIndex;
11655
11656
11657 if (!ctx.
Read(itmQBIndex))
11658 {
11660 return false;
11661 }
11662
11663 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11664 if (itmQBIndex != -1 && parentPlayer)
11665 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11666 }
11667 }
11668 else
11669 {
11670
11671 PlayerBase player;
11672 int itemQBIndex;
11673 if (version ==
int.
MAX)
11674 {
11675 if (!ctx.
Read(itemQBIndex))
11676 {
11678 return false;
11679 }
11680 }
11681 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11682 {
11683
11684 if (!ctx.
Read(itemQBIndex))
11685 {
11687 return false;
11688 }
11689 if (itemQBIndex != -1 && player)
11690 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11691 }
11692 }
11693
11694 if (version < 140)
11695 {
11696
11697 if (!LoadVariables(ctx, version))
11698 {
11700 return false;
11701 }
11702 }
11703
11704
11706 {
11708 return false;
11709 }
11710 if (version >= 132)
11711 {
11713 if (raib)
11714 {
11716 {
11718 return false;
11719 }
11720 }
11721 }
11722
11724 return true;
11725 }
11726
11727
11728
11730 {
11731 super.OnStoreSave(ctx);
11732
11733 PlayerBase player;
11734 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11735 {
11737
11738 int itemQBIndex = -1;
11739 itemQBIndex = player.FindQuickBarEntityIndex(this);
11740 ctx.
Write(itemQBIndex);
11741 }
11742 else
11743 {
11745 }
11746
11748
11750 if (raib)
11751 {
11753 }
11754 }
11755
11756
11758 {
11759 super.AfterStoreLoad();
11760
11762 {
11764 }
11765
11767 {
11770 }
11771 }
11772
11774 {
11775 super.EEOnAfterLoad();
11776
11778 {
11780 }
11781
11784 }
11785
11787 {
11788 return false;
11789 }
11790
11791
11792
11794 {
11796 {
11797 #ifdef PLATFORM_CONSOLE
11798
11800 {
11802 if (menu)
11803 {
11805 }
11806 }
11807 #endif
11808 }
11809
11811 {
11814 }
11815
11817 {
11818 SetWeightDirty();
11820 }
11822 {
11825 }
11826
11828 {
11831 }
11833 {
11836 }
11837
11838 super.OnVariablesSynchronized();
11839 }
11840
11841
11842
11844 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
11845 {
11846 if (!IsServerCheck(allow_client))
11847 return false;
11848
11850 return false;
11851
11854
11855 if (value <= (min + 0.001))
11856 value = min;
11857
11858 if (value == min)
11859 {
11860 if (destroy_config)
11861 {
11862 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11863 if (dstr)
11864 {
11866 this.Delete();
11867 return true;
11868 }
11869 }
11870 else if (destroy_forced)
11871 {
11873 this.Delete();
11874 return true;
11875 }
11876
11878 }
11879
11882
11884 {
11886
11887 if (delta)
11889 }
11890
11892
11893 return false;
11894 }
11895
11896
11898 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
11899 {
11901 }
11902
11904 {
11907 }
11908
11910 {
11913 }
11914
11917 {
11918 float value_clamped = Math.Clamp(value, 0, 1);
11920 SetQuantity(result, destroy_config, destroy_forced);
11921 }
11922
11923
11926 {
11928 }
11929
11931 {
11933 }
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11945 {
11946 int slot = -1;
11947 if (GetInventory())
11948 {
11949 InventoryLocation il = new InventoryLocation;
11950 GetInventory().GetCurrentInventoryLocation(il);
11952 }
11953
11955 }
11956
11958 {
11959 float quantity_max = 0;
11960
11962 {
11963 if (attSlotID != -1)
11964 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11965
11966 if (quantity_max <= 0)
11968 }
11969
11970 if (quantity_max <= 0)
11972
11973 return quantity_max;
11974 }
11975
11977 {
11979 }
11980
11982 {
11984 }
11985
11986
11988 {
11990 }
11991
11993 {
11995 }
11996
11998 {
12000 }
12001
12002
12004 {
12005
12006 float weightEx = GetWeightEx();
12007 float special = GetInventoryAndCargoWeight();
12008 return weightEx - special;
12009 }
12010
12011
12013 {
12015 }
12016
12018 {
12020 {
12021 #ifdef DEVELOPER
12022 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12023 {
12024 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12026 }
12027 #endif
12028
12029 return GetQuantity() * GetConfigWeightModified();
12030 }
12031 else if (HasEnergyManager())
12032 {
12033 #ifdef DEVELOPER
12034 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12035 {
12036 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12037 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
12038 }
12039 #endif
12040 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12041 }
12042 else
12043 {
12044 #ifdef DEVELOPER
12045 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12046 {
12047 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12048 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
12049 }
12050 #endif
12051 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified());
12052 }
12053 }
12054
12057 {
12058 int item_count = 0;
12060
12061 if (GetInventory().GetCargo() != NULL)
12062 {
12063 item_count = GetInventory().GetCargo().GetItemCount();
12064 }
12065
12066 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12067 {
12068 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12069 if (item)
12070 item_count += item.GetNumberOfItems();
12071 }
12072 return item_count;
12073 }
12074
12077 {
12078 float weight = 0;
12079 float wetness = 1;
12080 if (include_wetness)
12083 {
12084 weight = wetness * m_ConfigWeight;
12085 }
12087 {
12088 weight = 1;
12089 }
12090 return weight;
12091 }
12092
12093
12094
12096 {
12097 if ((
GetGame().IsServer() || !
GetGame().IsMultiplayer()) && GetInventory())
12098 {
12099 GameInventory inv = GetInventory();
12100 array<EntityAI> items = new array<EntityAI>;
12102 for (int i = 0; i < items.Count(); i++)
12103 {
12105 if (item)
12106 {
12108 }
12109 }
12110 }
12111 }
12112
12113
12114
12115
12117 {
12118 float energy = 0;
12119 if (HasEnergyManager())
12120 {
12121 energy = GetCompEM().GetEnergy();
12122 }
12123 return energy;
12124 }
12125
12126
12128 {
12129 super.OnEnergyConsumed();
12130
12132 }
12133
12135 {
12136 super.OnEnergyAdded();
12137
12139 }
12140
12141
12143 {
12144 if (
GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12145 {
12147 {
12148 float energy_0to1 = GetCompEM().GetEnergy0To1();
12150 }
12151 }
12152 }
12153
12154
12156 {
12157 return ConfigGetFloat("heatIsolation");
12158 }
12159
12161 {
12163 }
12164
12166 {
12167 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
12168 if (
GetGame().ConfigIsExisting(paramPath))
12170
12171 return 0.0;
12172 }
12173
12175 {
12176 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
12177 if (
GetGame().ConfigIsExisting(paramPath))
12179
12180 return 0.0;
12181 }
12182
12183 override void SetWet(
float value,
bool allow_client =
false)
12184 {
12185 if (!IsServerCheck(allow_client))
12186 return;
12187
12190
12192
12193 m_VarWet = Math.Clamp(value, min, max);
12194
12196 {
12199 }
12200 }
12201
12202 override void AddWet(
float value)
12203 {
12205 }
12206
12208 {
12210 }
12211
12213 {
12215 }
12216
12218 {
12220 }
12221
12223 {
12225 }
12226
12228 {
12230 }
12231
12232 override void OnWetChanged(
float newVal,
float oldVal)
12233 {
12236 if (newLevel != oldLevel)
12237 {
12239 }
12240 }
12241
12243 {
12244 SetWeightDirty();
12245 }
12246
12248 {
12249 return GetWetLevelInternal(
m_VarWet);
12250 }
12251
12252
12253
12255 {
12257 }
12258
12260 {
12262 }
12263
12265 {
12267 }
12268
12270 {
12272 }
12273
12274
12275
12277 {
12278 if (ConfigIsExisting("itemModelLength"))
12279 {
12280 return ConfigGetFloat("itemModelLength");
12281 }
12282 return 0;
12283 }
12284
12286 {
12287 if (ConfigIsExisting("itemAttachOffset"))
12288 {
12289 return ConfigGetFloat("itemAttachOffset");
12290 }
12291 return 0;
12292 }
12293
12294 override void SetCleanness(
int value,
bool allow_client =
false)
12295 {
12296 if (!IsServerCheck(allow_client))
12297 return;
12298
12300
12302
12305 }
12306
12308 {
12310 }
12311
12313 {
12314 return true;
12315 }
12316
12317
12318
12319
12321 {
12323 }
12324
12326 {
12328 }
12329
12330
12331
12332
12333 override void SetColor(
int r,
int g,
int b,
int a)
12334 {
12340 }
12342 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12343 {
12348 }
12349
12351 {
12353 }
12354
12357 {
12358 int r,g,b,a;
12360 r = r/255;
12361 g = g/255;
12362 b = b/255;
12363 a = a/255;
12364 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12365 }
12366
12367
12368
12369 override void SetLiquidType(
int value,
bool allow_client =
false)
12370 {
12371 if (!IsServerCheck(allow_client))
12372 return;
12373
12378 }
12379
12381 {
12382 return ConfigGetInt("varLiquidTypeInit");
12383 }
12384
12386 {
12388 }
12389
12391 {
12393 SetFrozen(false);
12394 }
12395
12398 {
12399 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12400 }
12401
12402
12405 {
12406 PlayerBase nplayer;
12407 if (PlayerBase.CastTo(nplayer, player))
12408 {
12410
12411 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12412 }
12413 }
12414
12415
12418 {
12419 PlayerBase nplayer;
12420 if (PlayerBase.CastTo(nplayer,player))
12421 {
12422
12423 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12424
12425 }
12426
12427
12428 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12429
12430
12431 if (HasEnergyManager())
12432 {
12433 GetCompEM().UpdatePlugState();
12434 }
12435 }
12436
12437
12439 {
12440 super.OnPlacementStarted(player);
12441
12443 }
12444
12445 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12446 {
12448 {
12449 m_AdminLog.OnPlacementComplete(player,
this);
12450 }
12451
12452 super.OnPlacementComplete(player, position, orientation);
12453 }
12454
12455
12456
12457
12458
12460 {
12462 {
12463 return true;
12464 }
12465 else
12466 {
12467 return false;
12468 }
12469 }
12470
12471
12473 {
12475 {
12477 }
12478 }
12479
12480
12482 {
12484 }
12485
12487 {
12489 }
12490
12491 override void InsertAgent(
int agent,
float count = 1)
12492 {
12493 if (count < 1)
12494 return;
12495
12497 }
12498
12501 {
12503 }
12504
12505
12507 {
12509 }
12510
12511
12512
12513
12514
12515
12516
12517
12518
12519
12520
12521
12522
12523
12524
12525
12526
12527
12528
12529
12530
12531
12532
12533
12534
12535
12536
12537
12538
12539
12540
12541
12542
12543
12544
12545
12546
12547
12548
12549
12550
12551
12553 {
12555 return false;
12556 return true;
12557 }
12558
12560 {
12561
12563 }
12564
12565
12568 {
12569 super.CheckForRoofLimited(timeTresholdMS);
12570
12572 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12573 {
12574 m_PreviousRoofTestTime = time;
12575 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12576 }
12577 }
12578
12579
12581 {
12583 {
12584 return 0;
12585 }
12586
12587 if (GetInventory().GetAttachmentSlotsCount() != 0)
12588 {
12589 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12590 if (filter)
12591 return filter.GetProtectionLevel(type, false, system);
12592 else
12593 return 0;
12594 }
12595
12596 string subclassPath, entryName;
12597
12598 switch (type)
12599 {
12601 entryName = "biological";
12602 break;
12604 entryName = "chemical";
12605 break;
12606 default:
12607 entryName = "biological";
12608 break;
12609 }
12610
12611 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12612
12614 }
12615
12616
12617
12620 {
12621 if (!IsMagazine())
12623
12625 }
12626
12627
12628
12629
12630
12635 {
12636 return true;
12637 }
12638
12640 {
12642 }
12643
12644
12645
12646
12647
12649 {
12650 if (parent)
12651 {
12652 if (parent.IsInherited(DayZInfected))
12653 return true;
12654
12655 if (!parent.IsRuined())
12656 return true;
12657 }
12658
12659 return true;
12660 }
12661
12663 {
12664 if (!super.CanPutAsAttachment(parent))
12665 {
12666 return false;
12667 }
12668
12669 if (!IsRuined() && !parent.IsRuined())
12670 {
12671 return true;
12672 }
12673
12674 return false;
12675 }
12676
12678 {
12679
12680
12681
12682
12683 return super.CanReceiveItemIntoCargo(item);
12684 }
12685
12687 {
12688
12689
12690
12691
12692 GameInventory attachmentInv = attachment.GetInventory();
12694 {
12695 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12696 return false;
12697 }
12698
12699 InventoryLocation loc = new InventoryLocation();
12700 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12701 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12702 return false;
12703
12704 return super.CanReceiveAttachment(attachment, slotId);
12705 }
12706
12708 {
12709 if (!super.CanReleaseAttachment(attachment))
12710 return false;
12711
12712 return GetInventory().AreChildrenAccessible();
12713 }
12714
12715
12716
12717
12718
12719
12720
12721
12722
12723
12724
12725
12726
12727
12728
12729
12730
12731
12732
12733
12734
12736 {
12737 int id = muzzle_owner.GetMuzzleID();
12738 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
12739
12740 if (WPOF_array)
12741 {
12742 for (int i = 0; i < WPOF_array.Count(); i++)
12743 {
12744 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12745
12746 if (WPOF)
12747 {
12748 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12749 }
12750 }
12751 }
12752 }
12753
12754
12756 {
12757 int id = muzzle_owner.GetMuzzleID();
12759
12760 if (WPOBE_array)
12761 {
12762 for (int i = 0; i < WPOBE_array.Count(); i++)
12763 {
12764 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12765
12766 if (WPOBE)
12767 {
12768 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12769 }
12770 }
12771 }
12772 }
12773
12774
12776 {
12777 int id = muzzle_owner.GetMuzzleID();
12778 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12779
12780 if (WPOOH_array)
12781 {
12782 for (int i = 0; i < WPOOH_array.Count(); i++)
12783 {
12784 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12785
12786 if (WPOOH)
12787 {
12788 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12789 }
12790 }
12791 }
12792 }
12793
12794
12796 {
12797 int id = muzzle_owner.GetMuzzleID();
12798 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12799
12800 if (WPOOH_array)
12801 {
12802 for (int i = 0; i < WPOOH_array.Count(); i++)
12803 {
12804 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12805
12806 if (WPOOH)
12807 {
12808 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12809 }
12810 }
12811 }
12812 }
12813
12814
12816 {
12817 int id = muzzle_owner.GetMuzzleID();
12818 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12819
12820 if (WPOOH_array)
12821 {
12822 for (int i = 0; i < WPOOH_array.Count(); i++)
12823 {
12824 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12825
12826 if (WPOOH)
12827 {
12828 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12829 }
12830 }
12831 }
12832 }
12833
12834
12835
12837 {
12839 {
12840 return true;
12841 }
12842
12843 return false;
12844 }
12845
12847 {
12849 {
12850 return true;
12851 }
12852
12853 return false;
12854 }
12855
12857 {
12859 {
12860 return true;
12861 }
12862
12863 return false;
12864 }
12865
12867 {
12868 return false;
12869 }
12870
12873 {
12874 return UATimeSpent.DEFAULT_DEPLOY;
12875 }
12876
12877
12878
12879
12881 {
12883 SetSynchDirty();
12884 }
12885
12887 {
12889 }
12890
12891
12893 {
12894 return false;
12895 }
12896
12899 {
12900 string att_type = "None";
12901
12902 if (ConfigIsExisting("soundAttType"))
12903 {
12904 att_type = ConfigGetString("soundAttType");
12905 }
12906
12908 }
12909
12911 {
12913 }
12914
12915
12916
12917
12918
12922
12924 {
12927
12929 }
12930
12931
12933 {
12935 return;
12936
12938
12941
12944
12945 SoundParameters params = new SoundParameters();
12949 }
12950
12951
12953 {
12955 return;
12956
12958 SetSynchDirty();
12959
12962 }
12963
12964
12966 {
12968 return;
12969
12971 SetSynchDirty();
12972
12975 }
12976
12978 {
12980 }
12981
12983 {
12985 }
12986
12989 {
12990 if (!
GetGame().IsDedicatedServer())
12991 {
12992 if (ConfigIsExisting("attachSoundSet"))
12993 {
12994 string cfg_path = "";
12995 string soundset = "";
12996 string type_name =
GetType();
12997
13000 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13001 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13002
13003 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13004 {
13005 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13006 {
13007 if (cfg_slot_array[i] == slot_type)
13008 {
13009 soundset = cfg_soundset_array[i];
13010 break;
13011 }
13012 }
13013 }
13014
13015 if (soundset != "")
13016 {
13017 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
13019 }
13020 }
13021 }
13022 }
13023
13025 {
13026
13027 }
13028
13029 void OnApply(PlayerBase player);
13030
13032 {
13033 return 1.0;
13034 };
13035
13037 {
13039 }
13040
13042 {
13044 }
13045
13047
13049 {
13050 SetDynamicPhysicsLifeTime(0.01);
13052 }
13053
13055 {
13056 array<string> zone_names = new array<string>;
13057 GetDamageZones(zone_names);
13058 for (int i = 0; i < zone_names.Count(); i++)
13059 {
13060 SetHealthMax(zone_names.Get(i),"Health");
13061 }
13062 SetHealthMax("","Health");
13063 }
13064
13067 {
13068 float global_health = GetHealth01("","Health");
13069 array<string> zones = new array<string>;
13070 GetDamageZones(zones);
13071
13072 for (int i = 0; i < zones.Count(); i++)
13073 {
13074 SetHealth01(zones.Get(i),"Health",global_health);
13075 }
13076 }
13077
13080 {
13081 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13082 }
13083
13085 {
13086 if (!hasRootAsPlayer)
13087 {
13088 if (refParentIB)
13089 {
13090
13091 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
13092 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13093
13094 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
13095 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13096
13099 }
13100 else
13101 {
13102
13105 }
13106 }
13107 }
13108
13110 {
13112 {
13113 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
13114 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13115 {
13116 float heatPermCoef = 1.0;
13118 while (ent)
13119 {
13120 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13121 ent = ent.GetHierarchyParent();
13122 }
13123
13124 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13125 }
13126 }
13127 }
13128
13130 {
13131
13132 EntityAI parent = GetHierarchyParent();
13133 if (!parent)
13134 {
13135 hasParent = false;
13136 hasRootAsPlayer = false;
13137 }
13138 else
13139 {
13140 hasParent = true;
13141 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13142 refParentIB =
ItemBase.Cast(parent);
13143 }
13144 }
13145
13146 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
13147 {
13148
13149 }
13150
13152 {
13153
13154 return false;
13155 }
13156
13158 {
13159
13160
13161 return false;
13162 }
13163
13165 {
13166
13167 return false;
13168 }
13169
13172 {
13173 return !GetIsFrozen() &&
IsOpen();
13174 }
13175
13177 {
13178 bool hasParent = false, hasRootAsPlayer = false;
13180
13181 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
13182 bool foodDecay =
g_Game.IsFoodDecayEnabled();
13183
13184 if (wwtu || foodDecay)
13185 {
13189
13190 if (processWetness || processTemperature || processDecay)
13191 {
13193
13194 if (processWetness)
13195 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13196
13197 if (processTemperature)
13199
13200 if (processDecay)
13201 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13202 }
13203 }
13204 }
13205
13208 {
13210 }
13211
13213 {
13216
13217 return super.GetTemperatureFreezeThreshold();
13218 }
13219
13221 {
13224
13225 return super.GetTemperatureThawThreshold();
13226 }
13227
13229 {
13232
13233 return super.GetItemOverheatThreshold();
13234 }
13235
13237 {
13239 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
13240
13241 return super.GetTemperatureFreezeTime();
13242 }
13243
13245 {
13247 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
13248
13249 return super.GetTemperatureThawTime();
13250 }
13251
13256
13258 {
13259 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13260 }
13261
13263 {
13264 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13265 }
13266
13269 {
13271 }
13272
13274 {
13276 }
13277
13279 {
13281 }
13282
13285 {
13286 return null;
13287 }
13288
13291 {
13292 return false;
13293 }
13294
13296 {
13298 {
13301 if (!trg)
13302 {
13304 explosive = this;
13305 }
13306
13307 explosive.PairRemote(trg);
13309
13310 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13311 trg.SetPersistentPairID(persistentID);
13312 explosive.SetPersistentPairID(persistentID);
13313
13314 return true;
13315 }
13316 return false;
13317 }
13318
13321 {
13322 float ret = 1.0;
13325 ret *= GetHealth01();
13326
13327 return ret;
13328 }
13329
13330 #ifdef DEVELOPER
13331 override void SetDebugItem()
13332 {
13333 super.SetDebugItem();
13334 _itemBase = this;
13335 }
13336
13338 {
13339 string text = super.GetDebugText();
13340
13342 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13343
13344 return text;
13345 }
13346 #endif
13347
13349 {
13350 return true;
13351 }
13352
13354
13356
13358 {
13361 }
13362
13363
13371
13387}
13388
13390{
13392 if (entity)
13393 {
13394 bool is_item = entity.IsInherited(
ItemBase);
13395 if (is_item && full_quantity)
13396 {
13399 }
13400 }
13401 else
13402 {
13404 return NULL;
13405 }
13406 return entity;
13407}
13408
13410{
13411 if (item)
13412 {
13413 if (health > 0)
13414 item.SetHealth("", "", health);
13415
13416 if (item.CanHaveTemperature())
13417 {
13419 if (item.CanFreeze())
13420 item.SetFrozen(false);
13421 }
13422
13423 if (item.HasEnergyManager())
13424 {
13425 if (quantity >= 0)
13426 {
13427 item.GetCompEM().SetEnergy0To1(quantity);
13428 }
13429 else
13430 {
13432 }
13433 }
13434 else if (item.IsMagazine())
13435 {
13436 Magazine mag = Magazine.Cast(item);
13437 if (quantity >= 0)
13438 {
13439 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13440 }
13441 else
13442 {
13444 }
13445
13446 }
13447 else
13448 {
13449 if (quantity >= 0)
13450 {
13451 item.SetQuantityNormalized(quantity, false);
13452 }
13453 else
13454 {
13456 }
13457
13458 }
13459 }
13460}
13461
13462#ifdef DEVELOPER
13464#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
void StartItemSoundServer(int id)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
void Open()
Implementations only.
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
proto native CGame GetGame()
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
class JsonUndergroundAreaTriggerData GetPosition
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.