DayZ 1.29
DayZ Explorer by KGB
 
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◆ SetColor()

override void SpawnItemOnLocation::SetColor ( int r,
int g,
int b,
int a )
protected

См. определение в файле ItemBase.c строка 8742

8747{
8748 override bool CanPutAsAttachment(EntityAI parent)
8749 {
8750 return true;
8751 }
8752};
8753
8755{
8756
8757};
8758
8759//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8760
8761class ItemBase extends InventoryItem
8762{
8766
8768
8769 static int m_DebugActionsMask;
8771 // ============================================
8772 // Variable Manipulation System
8773 // ============================================
8774 // Quantity
8775
8776 float m_VarQuantity;
8777 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8779 int m_VarQuantityMin;
8780 int m_VarQuantityMax;
8781 int m_Count;
8782 float m_VarStackMax;
8783 float m_StoreLoadedQuantity = float.LOWEST;
8784 // Wet
8785 float m_VarWet;
8786 float m_VarWetPrev;//for client to know wetness changed during synchronization
8787 float m_VarWetInit;
8788 float m_VarWetMin;
8789 float m_VarWetMax;
8790 // Cleanness
8791 int m_Cleanness;
8792 int m_CleannessInit;
8793 int m_CleannessMin;
8794 int m_CleannessMax;
8795 // impact sounds
8797 bool m_CanPlayImpactSound = true;
8798 float m_ImpactSpeed;
8800 //
8801 float m_HeatIsolation;
8802 float m_ItemModelLength;
8803 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8805 int m_VarLiquidType;
8806 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8807 int m_QuickBarBonus;
8808 bool m_IsBeingPlaced;
8809 bool m_IsHologram;
8810 bool m_IsTakeable;
8811 bool m_ThrowItemOnDrop;
8814 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8815 bool can_this_be_combined; //Check if item can be combined
8816 bool m_CanThisBeSplit; //Check if item can be split
8817 bool m_IsStoreLoad = false;
8818 bool m_CanShowQuantity;
8819 bool m_HasQuantityBar;
8820 protected bool m_CanBeDigged;
8821 protected bool m_IsResultOfSplit
8822
8823 string m_SoundAttType;
8824 // items color variables
8829 //-------------------------------------------------------
8830
8831 // light source managing
8833
8837
8838 //==============================================
8839 // agent system
8840 private int m_AttachedAgents;
8841
8843 void TransferModifiers(PlayerBase reciever);
8844
8845
8846 // Weapons & suppressors particle effects
8850 ref static map<string, int> m_WeaponTypeToID;
8851 static int m_LastRegisteredWeaponID = 0;
8852
8853 // Overheating effects
8855 float m_OverheatingShots;
8856 ref Timer m_CheckOverheating;
8857 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8858 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8859 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8860 ref array <ref OverheatingParticle> m_OverheatingParticles;
8861
8863 protected bool m_HideSelectionsBySlot;
8864
8865 // Admin Log
8866 PluginAdminLog m_AdminLog;
8867
8868 // misc
8869 ref Timer m_PhysDropTimer;
8870
8871 // Attachment Locking variables
8872 ref array<int> m_CompatibleLocks;
8873 protected int m_LockType;
8874 protected ref EffectSound m_LockingSound;
8875 protected string m_LockSoundSet;
8876
8877 // ItemSoundHandler variables
8878 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8879 protected int m_SoundSyncPlay; // id for sound to play
8880 protected int m_SoundSyncStop; // id for sound to stop
8881 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8882
8884
8885 //temperature
8886 private float m_TemperaturePerQuantityWeight;
8887
8888 // -------------------------------------------------------------------------
8889 void ItemBase()
8890 {
8891 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8895
8896 if (!g_Game.IsDedicatedServer())
8897 {
8898 if (HasMuzzle())
8899 {
8901
8903 {
8905 }
8906 }
8907
8909 m_ActionsInitialize = false;
8910 }
8911
8912 m_OldLocation = null;
8913
8914 if (g_Game.IsServer())
8915 {
8916 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8917 }
8918
8919 if (ConfigIsExisting("headSelectionsToHide"))
8920 {
8922 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8923 }
8924
8925 m_HideSelectionsBySlot = false;
8926 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8927 {
8928 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8929 }
8930
8931 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8932
8933 m_IsResultOfSplit = false;
8934
8936 }
8937
8938 override void InitItemVariables()
8939 {
8940 super.InitItemVariables();
8941
8942 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8943 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8944 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8945 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8946 m_VarStackMax = ConfigGetFloat("varStackMax");
8947 m_Count = ConfigGetInt("count");
8948
8949 m_CanShowQuantity = ConfigGetBool("quantityShow");
8950 m_HasQuantityBar = ConfigGetBool("quantityBar");
8951
8952 m_CleannessInit = ConfigGetInt("varCleannessInit");
8954 m_CleannessMin = ConfigGetInt("varCleannessMin");
8955 m_CleannessMax = ConfigGetInt("varCleannessMax");
8956
8957 m_WantPlayImpactSound = false;
8958 m_ImpactSpeed = 0.0;
8959
8960 m_VarWetInit = ConfigGetFloat("varWetInit");
8962 m_VarWetMin = ConfigGetFloat("varWetMin");
8963 m_VarWetMax = ConfigGetFloat("varWetMax");
8964
8965 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8966 if (IsLiquidContainer() && GetQuantity() != 0)
8968 m_IsBeingPlaced = false;
8969 m_IsHologram = false;
8970 m_IsTakeable = true;
8971 m_CanBeMovedOverride = false;
8975 m_CanBeDigged = ConfigGetBool("canBeDigged");
8976
8977 m_CompatibleLocks = new array<int>();
8978 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8979 m_LockType = ConfigGetInt("lockType");
8980
8981 //Define if item can be split and set ability to be combined accordingly
8982 m_CanThisBeSplit = false;
8983 can_this_be_combined = false;
8984 if (ConfigIsExisting("canBeSplit"))
8985 {
8986 can_this_be_combined = ConfigGetBool("canBeSplit");
8988 }
8989
8990 m_ItemBehaviour = -1;
8991 if (ConfigIsExisting("itemBehaviour"))
8992 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8993
8994 //RegisterNetSyncVariableInt("m_VariablesMask");
8995 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8996 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8997 RegisterNetSyncVariableInt("m_VarLiquidType");
8998 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8999
9000 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9001 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9002 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9003
9004 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9005 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9006 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9007 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9008
9009 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9010 RegisterNetSyncVariableBool("m_IsTakeable");
9011 RegisterNetSyncVariableBool("m_IsHologram");
9012
9015 {
9016 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9017 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9018 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9019 }
9020
9021 m_LockSoundSet = ConfigGetString("lockSoundSet");
9022
9024 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9025 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9026
9027 m_SoundSyncSlotID = -1;
9028 }
9029
9030 override int GetQuickBarBonus()
9031 {
9032 return m_QuickBarBonus;
9033 }
9034
9035 void InitializeActions()
9036 {
9038 if (!m_InputActionMap)
9039 {
9041 m_InputActionMap = iam;
9042 SetActions();
9044 }
9045 }
9046
9047 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9048 {
9050 {
9051 m_ActionsInitialize = true;
9053 }
9054
9055 actions = m_InputActionMap.Get(action_input_type);
9056 }
9057
9058 void SetActions()
9059 {
9060 AddAction(ActionTakeItem);
9061 AddAction(ActionTakeItemToHands);
9062 AddAction(ActionWorldCraft);
9064 AddAction(ActionAttachWithSwitch);
9065 }
9066
9067 void SetActionAnimOverrides(); // Override action animation for specific item
9068
9069 void AddAction(typename actionName)
9070 {
9071 ActionBase action = ActionManagerBase.GetAction(actionName);
9072
9073 if (!action)
9074 {
9075 Debug.LogError("Action " + actionName + " dosn't exist!");
9076 return;
9077 }
9078
9079 typename ai = action.GetInputType();
9080 if (!ai)
9081 {
9082 m_ActionsInitialize = false;
9083 return;
9084 }
9085
9086 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9087 if (!action_array)
9088 {
9089 action_array = new array<ActionBase_Basic>;
9090 m_InputActionMap.Insert(ai, action_array);
9091 }
9092 if (LogManager.IsActionLogEnable())
9093 {
9094 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9095 }
9096
9097 if (action_array.Find(action) != -1)
9098 {
9099 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9100 }
9101 else
9102 {
9103 action_array.Insert(action);
9104 }
9105 }
9106
9107 void RemoveAction(typename actionName)
9108 {
9109 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9110 ActionBase action = player.GetActionManager().GetAction(actionName);
9111 typename ai = action.GetInputType();
9112 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9113
9114 if (action_array)
9115 {
9116 action_array.RemoveItem(action);
9117 }
9118 }
9119
9120 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9121 // Set -1 for params which should stay in default state
9122 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9123 {
9124 ActionOverrideData overrideData = new ActionOverrideData();
9125 overrideData.m_CommandUID = commandUID;
9126 overrideData.m_CommandUIDProne = commandUIDProne;
9127 overrideData.m_StanceMask = stanceMask;
9128
9129 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9130 if (!actionMap) // create new map of action > overidables map
9131 {
9132 actionMap = new TActionAnimOverrideMap();
9133 m_ItemActionOverrides.Insert(action, actionMap);
9134 }
9135
9136 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9137
9138 }
9139
9140 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9141
9142 ScriptedLightBase GetLight();
9143
9144 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9145 void LoadParticleConfigOnFire(int id)
9146 {
9147 if (!m_OnFireEffect)
9149
9152
9153 string config_to_search = "CfgVehicles";
9154 string muzzle_owner_config;
9155
9156 if (!m_OnFireEffect.Contains(id))
9157 {
9158 if (IsInherited(Weapon))
9159 config_to_search = "CfgWeapons";
9160
9161 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9162
9163 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9164
9165 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9166
9167 if (config_OnFire_subclass_count > 0)
9168 {
9169 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9170
9171 for (int i = 0; i < config_OnFire_subclass_count; i++)
9172 {
9173 string particle_class = "";
9174 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9175 string config_OnFire_entry = config_OnFire_class + particle_class;
9176 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9177 WPOF_array.Insert(WPOF);
9178 }
9179
9180
9181 m_OnFireEffect.Insert(id, WPOF_array);
9182 }
9183 }
9184
9185 if (!m_OnBulletCasingEjectEffect.Contains(id))
9186 {
9187 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9188 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9189
9190 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9191
9192 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9193
9194 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9195 {
9196 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9197
9198 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9199 {
9200 string particle_class2 = "";
9201 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9202 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9203 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9204 WPOBE_array.Insert(WPOBE);
9205 }
9206
9207
9208 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9209 }
9210 }
9211 }
9212
9213 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9215 {
9218
9219 if (!m_OnOverheatingEffect.Contains(id))
9220 {
9221 string config_to_search = "CfgVehicles";
9222
9223 if (IsInherited(Weapon))
9224 config_to_search = "CfgWeapons";
9225
9226 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9227 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9228
9229 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9230 {
9231
9232 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9233
9235 {
9236 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9237 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9238 Error(error);
9239 return;
9240 }
9241
9242 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9243 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9244
9245
9246
9247 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9248 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9249
9250 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9251 {
9252 string particle_class = "";
9253 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9254 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9255 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9256
9257 if (entry_type == CT_CLASS)
9258 {
9259 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9260 WPOOH_array.Insert(WPOF);
9261 }
9262 }
9263
9264
9265 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9266 }
9267 }
9268 }
9269
9270 float GetOverheatingValue()
9271 {
9272 return m_OverheatingShots;
9273 }
9274
9275 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9276 {
9277 if (m_MaxOverheatingValue > 0)
9278 {
9280
9281 if (!m_CheckOverheating)
9283
9285 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9286
9287 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9288 }
9289 }
9290
9291 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9292 {
9294 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9295
9297 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9298
9300 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9301
9303 {
9305 }
9306 }
9307
9309 {
9311 }
9312
9313 void OnOverheatingDecay()
9314 {
9315 if (m_MaxOverheatingValue > 0)
9316 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9317 else
9319
9320 if (m_OverheatingShots <= 0)
9321 {
9324 }
9325 else
9326 {
9327 if (!m_CheckOverheating)
9329
9331 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9332 }
9333
9334 CheckOverheating(this, "", this);
9335 }
9336
9337 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9338 {
9340 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9341 }
9342
9343 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9344 {
9346 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9348 }
9349
9350 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9351 {
9353 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9354 }
9355
9356 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9357 {
9359 m_OverheatingParticles = new array<ref OverheatingParticle>;
9360
9361 OverheatingParticle OP = new OverheatingParticle();
9362 OP.RegisterParticle(p);
9363 OP.SetOverheatingLimitMin(min_heat_coef);
9364 OP.SetOverheatingLimitMax(max_heat_coef);
9365 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9366
9367 m_OverheatingParticles.Insert(OP);
9368 }
9369
9370 float GetOverheatingCoef()
9371 {
9372 if (m_MaxOverheatingValue > 0)
9374
9375 return -1;
9376 }
9377
9379 {
9381 {
9382 float overheat_coef = GetOverheatingCoef();
9383 int count = m_OverheatingParticles.Count();
9384
9385 for (int i = count; i > 0; --i)
9386 {
9387 int id = i - 1;
9388 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9389 Particle p = OP.GetParticle();
9390
9391 float overheat_min = OP.GetOverheatingLimitMin();
9392 float overheat_max = OP.GetOverheatingLimitMax();
9393
9394 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9395 {
9396 if (p)
9397 {
9398 p.Stop();
9399 OP.RegisterParticle(null);
9400 }
9401 }
9402 }
9403 }
9404 }
9405
9407 {
9409 {
9410 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9411 {
9412 int id = i - 1;
9413 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9414
9415 if (OP)
9416 {
9417 Particle p = OP.GetParticle();
9418
9419 if (p)
9420 {
9421 p.Stop();
9422 }
9423
9424 delete OP;
9425 }
9426 }
9427
9428 m_OverheatingParticles.Clear();
9430 }
9431 }
9432
9434 float GetInfectionChance(int system = 0, Param param = null)
9435 {
9436 return 0.0;
9437 }
9438
9439
9440 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9441 {
9442 return 250;//default value
9443 }
9444
9445 float GetFilterDamageRatio()
9446 {
9447 return 0;
9448 }
9449
9451 bool HasMuzzle()
9452 {
9453 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9454 return true;
9455
9456 return false;
9457 }
9458
9460 int GetMuzzleID()
9461 {
9462 if (!m_WeaponTypeToID)
9463 m_WeaponTypeToID = new map<string, int>;
9464
9465 if (m_WeaponTypeToID.Contains(GetType()))
9466 {
9467 return m_WeaponTypeToID.Get(GetType());
9468 }
9469 else
9470 {
9471 // Register new weapon ID
9473 }
9474
9476 }
9477
9484 {
9485 return -1;
9486 }
9487
9488
9489
9490 // -------------------------------------------------------------------------
9491 void ~ItemBase()
9492 {
9493 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9494 {
9495 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9496 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9497
9498 if (r_index >= 0)
9499 {
9500 InventoryLocation r_il = new InventoryLocation;
9501 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9502
9503 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9504 int r_type = r_il.GetType();
9505 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9506 {
9507 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9508 }
9509 else if (r_type == InventoryLocationType.ATTACHMENT)
9510 {
9511 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9512 }
9513
9514 }
9515
9516 player.GetHumanInventory().ClearUserReservedLocation(this);
9517 }
9518
9519 if (m_LockingSound)
9520 SEffectManager.DestroyEffect(m_LockingSound);
9521 }
9522
9523
9524
9525 // -------------------------------------------------------------------------
9526 static int GetDebugActionsMask()
9527 {
9528 return ItemBase.m_DebugActionsMask;
9529 }
9530
9531 static bool HasDebugActionsMask(int mask)
9532 {
9533 return ItemBase.m_DebugActionsMask & mask;
9534 }
9535
9536 static void SetDebugActionsMask(int mask)
9537 {
9538 ItemBase.m_DebugActionsMask = mask;
9539 }
9540
9541 static void AddDebugActionsMask(int mask)
9542 {
9543 ItemBase.m_DebugActionsMask |= mask;
9544 }
9545
9546 static void RemoveDebugActionsMask(int mask)
9547 {
9548 ItemBase.m_DebugActionsMask &= ~mask;
9549 }
9550
9551 static void ToggleDebugActionsMask(int mask)
9552 {
9553 if (HasDebugActionsMask(mask))
9554 {
9556 }
9557 else
9558 {
9559 AddDebugActionsMask(mask);
9560 }
9561 }
9562
9563 // -------------------------------------------------------------------------
9564 void SetCEBasedQuantity()
9565 {
9566 if (GetEconomyProfile())
9567 {
9568 float q_max = GetEconomyProfile().GetQuantityMax();
9569 if (q_max > 0)
9570 {
9571 float q_min = GetEconomyProfile().GetQuantityMin();
9572 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9573
9574 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9575 {
9576 ComponentEnergyManager comp = GetCompEM();
9577 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9578 {
9579 comp.SetEnergy0To1(quantity_randomized);
9580 }
9581 }
9582 else if (HasQuantity())
9583 {
9584 SetQuantityNormalized(quantity_randomized, false);
9585 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9586 }
9587
9588 }
9589 }
9590 }
9591
9593 void LockToParent()
9594 {
9595 EntityAI parent = GetHierarchyParent();
9596
9597 if (parent)
9598 {
9599 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9600 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9601 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9602 }
9603 }
9604
9606 void UnlockFromParent()
9607 {
9608 EntityAI parent = GetHierarchyParent();
9609
9610 if (parent)
9611 {
9612 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9613 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9614 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9615 }
9616 }
9617
9618 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9619 {
9620 /*
9621 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9622 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9623 */
9624 ItemBase item2 = ItemBase.Cast(entity2);
9625
9626 if (g_Game.IsClient())
9627 {
9628 if (ScriptInputUserData.CanStoreInputUserData())
9629 {
9630 ScriptInputUserData ctx = new ScriptInputUserData;
9632 ctx.Write(-1);
9633 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9634 ctx.Write(i1);
9635 ctx.Write(item2);
9636 ctx.Write(use_stack_max);
9637 ctx.Write(-1);
9638 ctx.Send();
9639
9640 if (IsCombineAll(item2, use_stack_max))
9641 {
9642 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9643 }
9644 }
9645 }
9646 else if (!g_Game.IsMultiplayer())
9647 {
9648 CombineItems(item2, use_stack_max);
9649 }
9650 }
9651
9652 bool IsLiquidPresent()
9653 {
9654 return (GetLiquidType() != 0 && HasQuantity());
9655 }
9656
9657 bool IsLiquidContainer()
9658 {
9659 return m_LiquidContainerMask != 0;
9660 }
9661
9663 {
9664 return m_LiquidContainerMask;
9665 }
9666
9667 bool IsBloodContainer()
9668 {
9669 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9670 return false;
9671 }
9672
9673 bool IsNVG()
9674 {
9675 return false;
9676 }
9677
9680 bool IsExplosive()
9681 {
9682 return false;
9683 }
9684
9686 {
9687 return "";
9688 }
9689
9691
9692 bool IsLightSource()
9693 {
9694 return false;
9695 }
9696
9698 {
9699 return true;
9700 }
9701
9702 //--- ACTION CONDITIONS
9703 //direction
9704 bool IsFacingPlayer(PlayerBase player, string selection)
9705 {
9706 return true;
9707 }
9708
9709 bool IsPlayerInside(PlayerBase player, string selection)
9710 {
9711 return true;
9712 }
9713
9714 override bool CanObstruct()
9715 {
9716 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9717 return !player || !IsPlayerInside(player, "");
9718 }
9719
9720 override bool IsBeingPlaced()
9721 {
9722 return m_IsBeingPlaced;
9723 }
9724
9725 void SetIsBeingPlaced(bool is_being_placed)
9726 {
9727 m_IsBeingPlaced = is_being_placed;
9728 if (!is_being_placed)
9730 SetSynchDirty();
9731 }
9732
9733 //server-side
9734 void OnEndPlacement() {}
9735
9736 override bool IsHologram()
9737 {
9738 return m_IsHologram;
9739 }
9740
9741 bool CanBeDigged()
9742 {
9743 return m_CanBeDigged;
9744 }
9745
9747 {
9748 return 1;
9749 }
9750
9751 bool CanMakeGardenplot()
9752 {
9753 return false;
9754 }
9755
9756 void SetIsHologram(bool is_hologram)
9757 {
9758 m_IsHologram = is_hologram;
9759 SetSynchDirty();
9760 }
9761 /*
9762 protected float GetNutritionalEnergy()
9763 {
9764 Edible_Base edible = Edible_Base.Cast(this);
9765 return edible.GetFoodEnergy();
9766 }
9767
9768 protected float GetNutritionalWaterContent()
9769 {
9770 Edible_Base edible = Edible_Base.Cast(this);
9771 return edible.GetFoodWater();
9772 }
9773
9774 protected float GetNutritionalIndex()
9775 {
9776 Edible_Base edible = Edible_Base.Cast(this);
9777 return edible.GetFoodNutritionalIndex();
9778 }
9779
9780 protected float GetNutritionalFullnessIndex()
9781 {
9782 Edible_Base edible = Edible_Base.Cast(this);
9783 return edible.GetFoodTotalVolume();
9784 }
9785
9786 protected float GetNutritionalToxicity()
9787 {
9788 Edible_Base edible = Edible_Base.Cast(this);
9789 return edible.GetFoodToxicity();
9790
9791 }
9792 */
9793
9794
9795 // -------------------------------------------------------------------------
9796 override void OnMovedInsideCargo(EntityAI container)
9797 {
9798 super.OnMovedInsideCargo(container);
9799
9800 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9801 }
9802
9803 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9804 {
9805 super.EEItemLocationChanged(oldLoc, newLoc);
9806
9807 PlayerBase newPlayer = null;
9808 PlayerBase oldPlayer = null;
9809
9810 if (newLoc.GetParent())
9811 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9812
9813 if (oldLoc.GetParent())
9814 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9815
9816 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9817 {
9818 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9819
9820 if (rIndex >= 0)
9821 {
9822 InventoryLocation rIl = new InventoryLocation;
9823 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9824
9825 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9826 int rType = rIl.GetType();
9827 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9828 {
9829 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9830 }
9831 else if (rType == InventoryLocationType.ATTACHMENT)
9832 {
9833 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9834 }
9835
9836 }
9837 }
9838
9839 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9840 {
9841 if (newPlayer)
9842 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9843
9844 if (newPlayer == oldPlayer)
9845 {
9846 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9847 {
9848 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9849 {
9850 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9851 {
9852 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9853 }
9854 }
9855 else
9856 {
9857 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9858 }
9859 }
9860
9861 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9862 {
9863 int type = oldLoc.GetType();
9864 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9865 {
9866 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9867 }
9868 else if (type == InventoryLocationType.ATTACHMENT)
9869 {
9870 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9871 }
9872 }
9873 if (!m_OldLocation)
9874 {
9875 m_OldLocation = new InventoryLocation;
9876 }
9877 m_OldLocation.Copy(oldLoc);
9878 }
9879 else
9880 {
9881 if (m_OldLocation)
9882 {
9883 m_OldLocation.Reset();
9884 }
9885 }
9886
9887 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9888 }
9889 else
9890 {
9891 if (newPlayer)
9892 {
9893 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9894 if (resIndex >= 0)
9895 {
9896 InventoryLocation il = new InventoryLocation;
9897 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9898 ItemBase it = ItemBase.Cast(il.GetItem());
9899 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9900 int rel_type = il.GetType();
9901 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9902 {
9903 il.GetParent().GetOnReleaseLock().Invoke(it);
9904 }
9905 else if (rel_type == InventoryLocationType.ATTACHMENT)
9906 {
9907 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9908 }
9909 //it.GetOnReleaseLock().Invoke(it);
9910 }
9911 }
9912 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9913 {
9914 //ThrowPhysically(oldPlayer, vector.Zero);
9915 m_ThrowItemOnDrop = false;
9916 }
9917
9918 if (m_OldLocation)
9919 {
9920 m_OldLocation.Reset();
9921 }
9922 }
9923
9924 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9925 {
9926 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9927 }
9928
9929 if (newLoc.GetType() == InventoryLocationType.TEMP)
9930 {
9931 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9932 }
9933 }
9934
9935 override void EOnContact(IEntity other, Contact extra)
9936 {
9938 {
9939 int liquidType = -1;
9940 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9941 if (impactSpeed > 0.0)
9942 {
9943 m_ImpactSpeed = impactSpeed;
9944 #ifndef SERVER
9945 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9946 #else
9947 m_WantPlayImpactSound = true;
9948 SetSynchDirty();
9949 #endif
9950 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9951 }
9952 }
9953
9954 #ifdef SERVER
9955 if (GetCompEM() && GetCompEM().IsPlugged())
9956 {
9957 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9958 GetCompEM().UnplugThis();
9959 }
9960 #endif
9961 }
9962
9963 void RefreshPhysics();
9964
9965 override void OnCreatePhysics()
9966 {
9968 }
9969
9970 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9971 {
9972
9973 }
9974 // -------------------------------------------------------------------------
9975 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9976 {
9977 super.OnItemLocationChanged(old_owner, new_owner);
9978
9979 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9980 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9981
9982 if (!relatedPlayer && playerNew)
9983 relatedPlayer = playerNew;
9984
9985 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9986 {
9987 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9988 if (actionMgr)
9989 {
9990 ActionBase currentAction = actionMgr.GetRunningAction();
9991 if (currentAction)
9992 currentAction.OnItemLocationChanged(this);
9993 }
9994 }
9995
9996 Man ownerPlayerOld = null;
9997 Man ownerPlayerNew = null;
9998
9999 if (old_owner)
10000 {
10001 if (old_owner.IsMan())
10002 {
10003 ownerPlayerOld = Man.Cast(old_owner);
10004 }
10005 else
10006 {
10007 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10008 }
10009 }
10010 else
10011 {
10012 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10013 {
10014 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10015
10016 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10017 {
10018 GetCompEM().UnplugThis();
10019 }
10020 }
10021 }
10022
10023 if (new_owner)
10024 {
10025 if (new_owner.IsMan())
10026 {
10027 ownerPlayerNew = Man.Cast(new_owner);
10028 }
10029 else
10030 {
10031 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10032 }
10033 }
10034
10035 if (ownerPlayerOld != ownerPlayerNew)
10036 {
10037 if (ownerPlayerOld)
10038 {
10039 array<EntityAI> subItemsExit = new array<EntityAI>;
10040 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10041 for (int i = 0; i < subItemsExit.Count(); i++)
10042 {
10043 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10044 itemExit.OnInventoryExit(ownerPlayerOld);
10045 }
10046 }
10047
10048 if (ownerPlayerNew)
10049 {
10050 array<EntityAI> subItemsEnter = new array<EntityAI>;
10051 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10052 for (int j = 0; j < subItemsEnter.Count(); j++)
10053 {
10054 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10055 itemEnter.OnInventoryEnter(ownerPlayerNew);
10056 }
10057 }
10058 }
10059 else if (ownerPlayerNew != null)
10060 {
10061 PlayerBase nplayer;
10062 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10063 {
10064 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10065 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10066 for (int k = 0; k < subItemsUpdate.Count(); k++)
10067 {
10068 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10069 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10070 }
10071 }
10072 }
10073
10074 if (old_owner)
10075 old_owner.OnChildItemRemoved(this);
10076 if (new_owner)
10077 new_owner.OnChildItemReceived(this);
10078 }
10079
10080 // -------------------------------------------------------------------------------
10081 override void EEDelete(EntityAI parent)
10082 {
10083 super.EEDelete(parent);
10084 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10085 if (player)
10086 {
10087 OnInventoryExit(player);
10088
10089 if (player.IsAlive())
10090 {
10091 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10092 if (r_index >= 0)
10093 {
10094 InventoryLocation r_il = new InventoryLocation;
10095 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10096
10097 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10098 int r_type = r_il.GetType();
10099 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10100 {
10101 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10102 }
10103 else if (r_type == InventoryLocationType.ATTACHMENT)
10104 {
10105 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10106 }
10107
10108 }
10109
10110 player.RemoveQuickBarEntityShortcut(this);
10111 }
10112 }
10113 }
10114 // -------------------------------------------------------------------------------
10115 override void EEKilled(Object killer)
10116 {
10117 super.EEKilled(killer);
10118
10120 if (killer && killer.IsFireplace() && CanExplodeInFire())
10121 {
10122 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10123 {
10124 if (IsMagazine())
10125 {
10126 if (Magazine.Cast(this).GetAmmoCount() > 0)
10127 {
10128 ExplodeAmmo();
10129 }
10130 }
10131 else
10132 {
10133 Explode(DamageType.EXPLOSION);
10134 }
10135 }
10136 }
10137 }
10138
10139 override void OnWasAttached(EntityAI parent, int slot_id)
10140 {
10141 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10142
10143 super.OnWasAttached(parent, slot_id);
10144
10145 if (HasQuantity())
10146 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10147
10148 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10149 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10150 }
10151
10152 override void OnWasDetached(EntityAI parent, int slot_id)
10153 {
10154 super.OnWasDetached(parent, slot_id);
10155
10156 if (HasQuantity())
10157 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10158
10159 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10160 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10161 }
10162
10163 override string ChangeIntoOnAttach(string slot)
10164 {
10165 int idx;
10166 TStringArray inventory_slots = new TStringArray;
10167 TStringArray attach_types = new TStringArray;
10168
10169 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10170 if (inventory_slots.Count() < 1) //is string
10171 {
10172 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10173 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10174 }
10175 else //is array
10176 {
10177 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10178 }
10179
10180 idx = inventory_slots.Find(slot);
10181 if (idx < 0)
10182 return "";
10183
10184 return attach_types.Get(idx);
10185 }
10186
10187 override string ChangeIntoOnDetach()
10188 {
10189 int idx = -1;
10190 string slot;
10191
10192 TStringArray inventory_slots = new TStringArray;
10193 TStringArray detach_types = new TStringArray;
10194
10195 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10196 if (inventory_slots.Count() < 1) //is string
10197 {
10198 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10199 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10200 }
10201 else //is array
10202 {
10203 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10204 if (detach_types.Count() < 1)
10205 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10206 }
10207
10208 for (int i = 0; i < inventory_slots.Count(); i++)
10209 {
10210 slot = inventory_slots.Get(i);
10211 }
10212
10213 if (slot != "")
10214 {
10215 if (detach_types.Count() == 1)
10216 idx = 0;
10217 else
10218 idx = inventory_slots.Find(slot);
10219 }
10220 if (idx < 0)
10221 return "";
10222
10223 return detach_types.Get(idx);
10224 }
10225
10226 void ExplodeAmmo()
10227 {
10228 //timer
10229 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10230
10231 //min/max time
10232 float min_time = 1;
10233 float max_time = 3;
10234 float delay = Math.RandomFloat(min_time, max_time);
10235
10236 explode_timer.Run(delay, this, "DoAmmoExplosion");
10237 }
10238
10239 void DoAmmoExplosion()
10240 {
10241 Magazine magazine = Magazine.Cast(this);
10242 int pop_sounds_count = 6;
10243 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10244
10245 //play sound
10246 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10247 string sound_name = pop_sounds[ sound_idx ];
10248 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10249
10250 //remove ammo count
10251 magazine.ServerAddAmmoCount(-1);
10252
10253 //if condition then repeat -> ExplodeAmmo
10254 float min_temp_to_explode = 100; //min temperature for item to explode
10255
10256 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10257 {
10258 ExplodeAmmo();
10259 }
10260 }
10261
10262 // -------------------------------------------------------------------------------
10263 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10264 {
10265 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10266
10267 const int CHANCE_DAMAGE_CARGO = 4;
10268 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10269 const int CHANCE_DAMAGE_NOTHING = 2;
10270
10271 if (IsClothing() || IsContainer() || IsItemTent())
10272 {
10273 float dmg = damageResult.GetDamage("","Health") * -0.5;
10274 int chances;
10275 int rnd;
10276
10277 if (GetInventory().GetCargo())
10278 {
10279 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10280 rnd = Math.RandomInt(0,chances);
10281
10282 if (rnd < CHANCE_DAMAGE_CARGO)
10283 {
10284 DamageItemInCargo(dmg);
10285 }
10286 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10287 {
10289 }
10290 }
10291 else
10292 {
10293 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10294 rnd = Math.RandomInt(0,chances);
10295
10296 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10297 {
10299 }
10300 }
10301 }
10302 }
10303
10304 bool DamageItemInCargo(float damage)
10305 {
10306 CargoBase cargo = GetInventory().GetCargo();
10307 if (cargo)
10308 {
10309 int item_count = cargo.GetItemCount();
10310 if (item_count > 0)
10311 {
10312 int random_pick = Math.RandomInt(0, item_count);
10313 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10314 if (!item.IsExplosive())
10315 {
10316 item.AddHealth("","",damage);
10317 return true;
10318 }
10319 }
10320 }
10321 return false;
10322 }
10323
10324 bool DamageItemAttachments(float damage)
10325 {
10326 GameInventory inventory = GetInventory();
10327 int attachment_count = inventory.AttachmentCount();
10328 if (attachment_count > 0)
10329 {
10330 int random_pick = Math.RandomInt(0, attachment_count);
10331 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10332 if (!attachment.IsExplosive())
10333 {
10334 attachment.AddHealth("","",damage);
10335 return true;
10336 }
10337 }
10338 return false;
10339 }
10340
10341 override bool IsSplitable()
10342 {
10343 return m_CanThisBeSplit;
10344 }
10345 //----------------
10346 override bool CanBeSplit()
10347 {
10348 if (IsSplitable() && (GetQuantity() > 1))
10349 return GetInventory().CanRemoveEntity();
10350
10351 return false;
10352 }
10353
10354 protected bool ShouldSplitQuantity(float quantity)
10355 {
10356 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10357 if (!IsSplitable())
10358 return false;
10359
10360 // nothing to split?
10361 if (GetQuantity() <= 1)
10362 return false;
10363
10364 // check if we should re-use the item instead of creating a new copy?
10365 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10366 int delta = GetQuantity() - quantity;
10367 if (delta == 0)
10368 return false;
10369
10370 // valid to split
10371 return true;
10372 }
10373
10374 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10375 {
10376 if (g_Game.IsClient())
10377 {
10378 if (ScriptInputUserData.CanStoreInputUserData())
10379 {
10380 ScriptInputUserData ctx = new ScriptInputUserData;
10382 ctx.Write(1);
10383 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10384 ctx.Write(i1);
10385 ctx.Write(destination_entity);
10386 ctx.Write(true);
10387 ctx.Write(slot_id);
10388 ctx.Send();
10389 }
10390 }
10391 else if (!g_Game.IsMultiplayer())
10392 {
10393 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10394 }
10395 }
10396
10397 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10398 {
10399 float split_quantity_new;
10400 ItemBase new_item;
10401 float quantity = GetQuantity();
10402 float stack_max = GetTargetQuantityMax(slot_id);
10403 InventoryLocation loc = new InventoryLocation;
10404
10405 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10406 {
10407 if (stack_max <= GetQuantity())
10408 split_quantity_new = stack_max;
10409 else
10410 split_quantity_new = GetQuantity();
10411
10412 if (ShouldSplitQuantity(split_quantity_new))
10413 {
10414 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10415 if (new_item)
10416 {
10417 new_item.SetResultOfSplit(true);
10418 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10419 AddQuantity(-split_quantity_new, false, true);
10420 new_item.SetQuantity(split_quantity_new, false, true);
10421 }
10422 }
10423 }
10424 else if (destination_entity && slot_id == -1)
10425 {
10426 if (quantity > stack_max)
10427 split_quantity_new = stack_max;
10428 else
10429 split_quantity_new = quantity;
10430
10431 if (ShouldSplitQuantity(split_quantity_new))
10432 {
10433 GameInventory destinationInventory = destination_entity.GetInventory();
10434 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10435 {
10436 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10437 new_item = ItemBase.Cast(o);
10438 }
10439
10440 if (new_item)
10441 {
10442 new_item.SetResultOfSplit(true);
10443 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10444 AddQuantity(-split_quantity_new, false, true);
10445 new_item.SetQuantity(split_quantity_new, false, true);
10446 }
10447 }
10448 }
10449 else
10450 {
10451 if (stack_max != 0)
10452 {
10453 if (stack_max < GetQuantity())
10454 {
10455 split_quantity_new = GetQuantity() - stack_max;
10456 }
10457
10458 if (split_quantity_new == 0)
10459 {
10460 if (!g_Game.IsMultiplayer())
10461 player.PhysicalPredictiveDropItem(this);
10462 else
10463 player.ServerDropEntity(this);
10464 return;
10465 }
10466
10467 if (ShouldSplitQuantity(split_quantity_new))
10468 {
10469 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10470
10471 if (new_item)
10472 {
10473 new_item.SetResultOfSplit(true);
10474 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10475 SetQuantity(split_quantity_new, false, true);
10476 new_item.SetQuantity(stack_max, false, true);
10477 new_item.PlaceOnSurface();
10478 }
10479 }
10480 }
10481 }
10482 }
10483
10484 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10485 {
10486 float split_quantity_new;
10487 ItemBase new_item;
10488 float quantity = GetQuantity();
10489 float stack_max = GetTargetQuantityMax(slot_id);
10490 InventoryLocation loc = new InventoryLocation;
10491
10492 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10493 {
10494 if (stack_max <= GetQuantity())
10495 split_quantity_new = stack_max;
10496 else
10497 split_quantity_new = GetQuantity();
10498
10499 if (ShouldSplitQuantity(split_quantity_new))
10500 {
10501 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10502 if (new_item)
10503 {
10504 new_item.SetResultOfSplit(true);
10505 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10506 AddQuantity(-split_quantity_new, false, true);
10507 new_item.SetQuantity(split_quantity_new, false, true);
10508 }
10509 }
10510 }
10511 else if (destination_entity && slot_id == -1)
10512 {
10513 if (quantity > stack_max)
10514 split_quantity_new = stack_max;
10515 else
10516 split_quantity_new = quantity;
10517
10518 if (ShouldSplitQuantity(split_quantity_new))
10519 {
10520 GameInventory destinationInventory = destination_entity.GetInventory();
10521 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10522 {
10523 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10524 new_item = ItemBase.Cast(o);
10525 }
10526
10527 if (new_item)
10528 {
10529 new_item.SetResultOfSplit(true);
10530 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10531 AddQuantity(-split_quantity_new, false, true);
10532 new_item.SetQuantity(split_quantity_new, false, true);
10533 }
10534 }
10535 }
10536 else
10537 {
10538 if (stack_max != 0)
10539 {
10540 if (stack_max < GetQuantity())
10541 {
10542 split_quantity_new = GetQuantity() - stack_max;
10543 }
10544
10545 if (ShouldSplitQuantity(split_quantity_new))
10546 {
10547 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10548
10549 if (new_item)
10550 {
10551 new_item.SetResultOfSplit(true);
10552 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10553 SetQuantity(split_quantity_new, false, true);
10554 new_item.SetQuantity(stack_max, false, true);
10555 new_item.PlaceOnSurface();
10556 }
10557 }
10558 }
10559 }
10560 }
10561
10562 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10563 {
10564 if (g_Game.IsClient())
10565 {
10566 if (ScriptInputUserData.CanStoreInputUserData())
10567 {
10568 ScriptInputUserData ctx = new ScriptInputUserData;
10570 ctx.Write(4);
10571 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10572 ctx.Write(thiz);
10573 dst.WriteToContext(ctx);
10574 ctx.Send();
10575 }
10576 }
10577 else if (!g_Game.IsMultiplayer())
10578 {
10580 }
10581 }
10582
10583 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10584 {
10585 if (g_Game.IsClient())
10586 {
10587 if (ScriptInputUserData.CanStoreInputUserData())
10588 {
10589 ScriptInputUserData ctx = new ScriptInputUserData;
10591 ctx.Write(2);
10592 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10593 ctx.Write(dummy);
10594 ctx.Write(destination_entity);
10595 ctx.Write(true);
10596 ctx.Write(idx);
10597 ctx.Write(row);
10598 ctx.Write(col);
10599 ctx.Send();
10600 }
10601 }
10602 else if (!g_Game.IsMultiplayer())
10603 {
10604 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10605 }
10606 }
10607
10608 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10609 {
10611 }
10612
10613 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10614 {
10615 float quantity = GetQuantity();
10616 float split_quantity_new;
10617 ItemBase new_item;
10618 if (dst.IsValid())
10619 {
10620 int slot_id = dst.GetSlot();
10621 float stack_max = GetTargetQuantityMax(slot_id);
10622
10623 if (quantity > stack_max)
10624 split_quantity_new = stack_max;
10625 else
10626 split_quantity_new = quantity;
10627
10628 if (ShouldSplitQuantity(split_quantity_new))
10629 {
10630 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10631
10632 if (new_item)
10633 {
10634 new_item.SetResultOfSplit(true);
10635 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10636 AddQuantity(-split_quantity_new, false, true);
10637 new_item.SetQuantity(split_quantity_new, false, true);
10638 }
10639
10640 return new_item;
10641 }
10642 }
10643
10644 return null;
10645 }
10646
10647 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10648 {
10649 float quantity = GetQuantity();
10650 float split_quantity_new;
10651 ItemBase new_item;
10652 if (destination_entity)
10653 {
10654 float stackable = GetTargetQuantityMax();
10655 if (quantity > stackable)
10656 split_quantity_new = stackable;
10657 else
10658 split_quantity_new = quantity;
10659
10660 if (ShouldSplitQuantity(split_quantity_new))
10661 {
10662 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10663 if (new_item)
10664 {
10665 new_item.SetResultOfSplit(true);
10666 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10667 AddQuantity(-split_quantity_new, false, true);
10668 new_item.SetQuantity(split_quantity_new, false, true);
10669 }
10670 }
10671 }
10672 }
10673
10674 void SplitIntoStackMaxHandsClient(PlayerBase player)
10675 {
10676 if (g_Game.IsClient())
10677 {
10678 if (ScriptInputUserData.CanStoreInputUserData())
10679 {
10680 ScriptInputUserData ctx = new ScriptInputUserData;
10682 ctx.Write(3);
10683 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10684 ctx.Write(i1);
10685 ItemBase destination_entity = this;
10686 ctx.Write(destination_entity);
10687 ctx.Write(true);
10688 ctx.Write(0);
10689 ctx.Send();
10690 }
10691 }
10692 else if (!g_Game.IsMultiplayer())
10693 {
10694 SplitIntoStackMaxHands(player);
10695 }
10696 }
10697
10698 void SplitIntoStackMaxHands(PlayerBase player)
10699 {
10700 float quantity = GetQuantity();
10701 float split_quantity_new;
10702 ref ItemBase new_item;
10703 if (player)
10704 {
10705 float stackable = GetTargetQuantityMax();
10706 if (quantity > stackable)
10707 split_quantity_new = stackable;
10708 else
10709 split_quantity_new = quantity;
10710
10711 if (ShouldSplitQuantity(split_quantity_new))
10712 {
10713 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10714 new_item = ItemBase.Cast(in_hands);
10715 if (new_item)
10716 {
10717 new_item.SetResultOfSplit(true);
10718 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10719 AddQuantity(-split_quantity_new, false, true);
10720 new_item.SetQuantity(split_quantity_new, false, true);
10721 }
10722 }
10723 }
10724 }
10725
10726 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10727 {
10728 float quantity = GetQuantity();
10729 float split_quantity_new = Math.Floor(quantity * 0.5);
10730
10731 if (!ShouldSplitQuantity(split_quantity_new))
10732 return;
10733
10734 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10735
10736 if (new_item)
10737 {
10738 if (new_item.GetQuantityMax() < split_quantity_new)
10739 {
10740 split_quantity_new = new_item.GetQuantityMax();
10741 }
10742
10743 new_item.SetResultOfSplit(true);
10744 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10745
10746 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10747 {
10748 AddQuantity(-1, false, true);
10749 new_item.SetQuantity(1, false, true);
10750 }
10751 else
10752 {
10753 AddQuantity(-split_quantity_new, false, true);
10754 new_item.SetQuantity(split_quantity_new, false, true);
10755 }
10756 }
10757 }
10758
10759 void SplitItem(PlayerBase player)
10760 {
10761 float quantity = GetQuantity();
10762 float split_quantity_new = Math.Floor(quantity / 2);
10763
10764 if (!ShouldSplitQuantity(split_quantity_new))
10765 return;
10766
10767 InventoryLocation invloc = new InventoryLocation;
10768 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10769
10770 ItemBase new_item;
10771 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10772
10773 if (new_item)
10774 {
10775 if (new_item.GetQuantityMax() < split_quantity_new)
10776 {
10777 split_quantity_new = new_item.GetQuantityMax();
10778 }
10779 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10780 {
10781 AddQuantity(-1, false, true);
10782 new_item.SetQuantity(1, false, true);
10783 }
10784 else if (split_quantity_new > 1)
10785 {
10786 AddQuantity(-split_quantity_new, false, true);
10787 new_item.SetQuantity(split_quantity_new, false, true);
10788 }
10789 }
10790 }
10791
10793 void OnQuantityChanged(float delta)
10794 {
10795 SetWeightDirty();
10796 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10797
10798 if (parent)
10799 parent.OnAttachmentQuantityChangedEx(this, delta);
10800
10801 if (IsLiquidContainer())
10802 {
10803 if (GetQuantityNormalized() <= 0.0)
10804 {
10806 }
10807 else if (GetLiquidType() == LIQUID_NONE)
10808 {
10809 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10811 }
10812 }
10813 }
10814
10817 {
10818 // insert code here
10819 }
10820
10822 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10823 {
10825 }
10826
10827 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10828 {
10829 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10830
10831 if (g_Game.IsServer())
10832 {
10833 if (newLevel == GameConstants.STATE_RUINED)
10834 {
10836 EntityAI parent = GetHierarchyParent();
10837 if (parent && parent.IsFireplace())
10838 {
10839 CargoBase cargo = GetInventory().GetCargo();
10840 if (cargo)
10841 {
10842 for (int i = 0; i < cargo.GetItemCount(); ++i)
10843 {
10844 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10845 }
10846 }
10847 }
10848 }
10849
10850 if (IsResultOfSplit())
10851 {
10852 // reset the splitting result flag, return to normal item behavior
10853 SetResultOfSplit(false);
10854 return;
10855 }
10856
10857 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10858 {
10859 SetCleanness(0);//unclean the item upon damage dealt
10860 }
10861 }
10862 }
10863
10864 // just the split? TODO: verify
10865 override void OnRightClick()
10866 {
10867 super.OnRightClick();
10868
10869 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10870 {
10871 if (g_Game.IsClient())
10872 {
10873 if (ScriptInputUserData.CanStoreInputUserData())
10874 {
10875 EntityAI root = GetHierarchyRoot();
10876 Man playerOwner = GetHierarchyRootPlayer();
10877 InventoryLocation dst = new InventoryLocation;
10878
10879 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10880 if (!playerOwner && root && root == this)
10881 {
10883 }
10884 else
10885 {
10886 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10887 GetInventory().GetCurrentInventoryLocation(dst);
10888 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10889 {
10890 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10891 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10892 {
10894 }
10895 else
10896 {
10897 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10898 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10899 this shouldnt cause issues within this scope*/
10900 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10901 {
10903 }
10904 else
10905 {
10906 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10907 }
10908 }
10909 }
10910 }
10911
10912 ScriptInputUserData ctx = new ScriptInputUserData;
10914 ctx.Write(4);
10915 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10916 ctx.Write(thiz);
10917 dst.WriteToContext(ctx);
10918 ctx.Write(true); // dummy
10919 ctx.Send();
10920 }
10921 }
10922 else if (!g_Game.IsMultiplayer())
10923 {
10924 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10925 }
10926 }
10927 }
10928
10929 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10930 {
10931 if (root)
10932 {
10933 vector m4[4];
10934 root.GetTransform(m4);
10935 dst.SetGround(this, m4);
10936 }
10937 else
10938 {
10939 GetInventory().GetCurrentInventoryLocation(dst);
10940 }
10941 }
10942
10943 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10944 {
10945 //TODO: delete check zero quantity check after fix double posts hands fsm events
10946 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10947 return false;
10948
10949 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10950 return false;
10951
10952 //can_this_be_combined = ConfigGetBool("canBeSplit");
10954 return false;
10955
10956
10957 Magazine mag = Magazine.Cast(this);
10958 if (mag)
10959 {
10960 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10961 return false;
10962
10963 if (stack_max_limit)
10964 {
10965 Magazine other_mag = Magazine.Cast(other_item);
10966 if (other_item)
10967 {
10968 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10969 return false;
10970 }
10971
10972 }
10973 }
10974 else
10975 {
10976 //TODO: delete check zero quantity check after fix double posts hands fsm events
10977 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10978 return false;
10979
10980 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10981 return false;
10982 }
10983
10984 PlayerBase player = null;
10985 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10986 {
10987 if (player.GetInventory().HasAttachment(this))
10988 return false;
10989
10990 if (player.IsItemsToDelete())
10991 return false;
10992 }
10993
10994 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10995 return false;
10996
10997 int slotID;
10998 string slotName;
10999 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11000 return false;
11001
11002 return true;
11003 }
11004
11005 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11006 {
11007 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11008 }
11009
11010 bool IsResultOfSplit()
11011 {
11012 return m_IsResultOfSplit;
11013 }
11014
11015 void SetResultOfSplit(bool value)
11016 {
11017 m_IsResultOfSplit = value;
11018 }
11019
11020 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11021 {
11022 return ComputeQuantityUsedEx(other_item, use_stack_max);
11023 }
11024
11025 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11026 {
11027 float other_item_quantity = other_item.GetQuantity();
11028 float this_free_space;
11029
11030 float stack_max = GetQuantityMax();
11031
11032 this_free_space = stack_max - GetQuantity();
11033
11034 if (other_item_quantity > this_free_space)
11035 {
11036 return this_free_space;
11037 }
11038 else
11039 {
11040 return other_item_quantity;
11041 }
11042 }
11043
11044 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11045 {
11046 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11047 }
11048
11049 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11050 {
11051 if (!CanBeCombined(other_item, false))
11052 return;
11053
11054 if (!IsMagazine() && other_item)
11055 {
11056 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11057 if (quantity_used != 0)
11058 {
11059 float hp1 = GetHealth01("","");
11060 float hp2 = other_item.GetHealth01("","");
11061 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11062 hpResult = hpResult / (GetQuantity() + quantity_used);
11063
11064 hpResult *= GetMaxHealth();
11065 Math.Round(hpResult);
11066 SetHealth("", "Health", hpResult);
11067
11068 AddQuantity(quantity_used);
11069 other_item.AddQuantity(-quantity_used);
11070 }
11071 }
11072 OnCombine(other_item);
11073 }
11074
11075 void OnCombine(ItemBase other_item)
11076 {
11077 #ifdef SERVER
11078 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11079 GetHierarchyParent().IncreaseLifetimeUp();
11080 #endif
11081 };
11082
11083 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11084 {
11085 PlayerBase p = PlayerBase.Cast(player);
11086
11087 array<int> recipesIds = p.m_Recipes;
11088 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11089 if (moduleRecipesManager)
11090 {
11091 EntityAI itemInHands = player.GetEntityInHands();
11092 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11093 }
11094
11095 for (int i = 0;i < recipesIds.Count(); i++)
11096 {
11097 int key = recipesIds.Get(i);
11098 string recipeName = moduleRecipesManager.GetRecipeName(key);
11099 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11100 }
11101 }
11102
11103 // -------------------------------------------------------------------------
11104 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11105 {
11106 super.GetDebugActions(outputList);
11107
11108 //quantity
11109 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11110 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11111 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11112 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11113 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11114
11115 //health
11116 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11117 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11118 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11119 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11120 //temperature
11121 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11122 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11123 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11124 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11125
11126 //wet
11127 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11128 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11129 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11130
11131 //liquidtype
11132 if (IsLiquidContainer())
11133 {
11134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11135 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11136 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11137 }
11138
11139 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11140 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11141
11142 // watch
11143 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11144 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11145 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11146
11147 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11148
11149 InventoryLocation loc = new InventoryLocation();
11150 GetInventory().GetCurrentInventoryLocation(loc);
11151 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11152 {
11153 if (Gizmo_IsSupported())
11154 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11155 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11156 }
11157
11158 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11159 }
11160
11161 // -------------------------------------------------------------------------
11162 // -------------------------------------------------------------------------
11163 // -------------------------------------------------------------------------
11164 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11165 {
11166 super.OnAction(action_id, player, ctx);
11167
11168 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11169 {
11170 switch (action_id)
11171 {
11172 case EActions.GIZMO_OBJECT:
11173 if (GetGizmoApi())
11174 GetGizmoApi().SelectObject(this);
11175 return true;
11176 case EActions.GIZMO_PHYSICS:
11177 if (GetGizmoApi())
11178 GetGizmoApi().SelectPhysics(GetPhysics());
11179 return true;
11180 }
11181 }
11182
11183 if (g_Game.IsServer())
11184 {
11185 switch (action_id)
11186 {
11187 case EActions.DELETE:
11188 Delete();
11189 return true;
11190 }
11191 }
11192
11193 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11194 {
11195 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11196 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11197 PlayerBase p = PlayerBase.Cast(player);
11198 if (EActions.RECIPES_RANGE_START < 1000)
11199 {
11200 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11201 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11202 }
11203 }
11204 #ifndef SERVER
11205 else if (action_id == EActions.WATCH_PLAYER)
11206 {
11207 PluginDeveloper.SetDeveloperItemClientEx(player);
11208 }
11209 #endif
11210 if (g_Game.IsServer())
11211 {
11212 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11213 {
11214 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11215 OnDebugButtonPressServer(id + 1);
11216 }
11217
11218 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11219 {
11220 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11221 InsertAgent(agent_id,100);
11222 }
11223
11224 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11225 {
11226 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11227 RemoveAgent(agent_id2);
11228 }
11229
11230 else if (action_id == EActions.ADD_QUANTITY)
11231 {
11232 if (IsMagazine())
11233 {
11234 Magazine mag = Magazine.Cast(this);
11235 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11236 }
11237 else
11238 {
11239 AddQuantity(GetQuantityMax() * 0.2);
11240 }
11241
11242 if (m_EM)
11243 {
11244 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11245 }
11246 //PrintVariables();
11247 }
11248
11249 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11250 {
11251 if (IsMagazine())
11252 {
11253 Magazine mag2 = Magazine.Cast(this);
11254 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11255 }
11256 else
11257 {
11258 AddQuantity(- GetQuantityMax() * 0.2);
11259 }
11260 if (m_EM)
11261 {
11262 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11263 }
11264 //PrintVariables();
11265 }
11266
11267 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11268 {
11269 SetQuantity(0);
11270
11271 if (m_EM)
11272 {
11273 m_EM.SetEnergy(0);
11274 }
11275 }
11276
11277 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11278 {
11280
11281 if (m_EM)
11282 {
11283 m_EM.SetEnergy(m_EM.GetEnergyMax());
11284 }
11285 }
11286
11287 else if (action_id == EActions.ADD_HEALTH)
11288 {
11289 AddHealth("","",GetMaxHealth("","Health")/5);
11290 }
11291 else if (action_id == EActions.REMOVE_HEALTH)
11292 {
11293 AddHealth("","",-GetMaxHealth("","Health")/5);
11294 }
11295 else if (action_id == EActions.DESTROY_HEALTH)
11296 {
11297 SetHealth01("","",0);
11298 }
11299 else if (action_id == EActions.WATCH_ITEM)
11300 {
11302 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11303 #ifdef DEVELOPER
11304 SetDebugDeveloper_item(this);
11305 #endif
11306 }
11307
11308 else if (action_id == EActions.ADD_TEMPERATURE)
11309 {
11310 AddTemperature(20);
11311 //PrintVariables();
11312 }
11313
11314 else if (action_id == EActions.REMOVE_TEMPERATURE)
11315 {
11316 AddTemperature(-20);
11317 //PrintVariables();
11318 }
11319
11320 else if (action_id == EActions.FLIP_FROZEN)
11321 {
11322 SetFrozen(!GetIsFrozen());
11323 //PrintVariables();
11324 }
11325
11326 else if (action_id == EActions.ADD_WETNESS)
11327 {
11328 AddWet(GetWetMax()/5);
11329 //PrintVariables();
11330 }
11331
11332 else if (action_id == EActions.REMOVE_WETNESS)
11333 {
11334 AddWet(-GetWetMax()/5);
11335 //PrintVariables();
11336 }
11337
11338 else if (action_id == EActions.LIQUIDTYPE_UP)
11339 {
11340 int curr_type = GetLiquidType();
11341 SetLiquidType(curr_type * 2);
11342 //AddWet(1);
11343 //PrintVariables();
11344 }
11345
11346 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11347 {
11348 int curr_type2 = GetLiquidType();
11349 SetLiquidType(curr_type2 / 2);
11350 }
11351
11352 else if (action_id == EActions.MAKE_SPECIAL)
11353 {
11354 auto debugParams = DebugSpawnParams.WithPlayer(player);
11355 OnDebugSpawnEx(debugParams);
11356 }
11357
11358 }
11359
11360
11361 return false;
11362 }
11363
11364 // -------------------------------------------------------------------------
11365
11366
11369 void OnActivatedByTripWire();
11370
11372 void OnActivatedByItem(notnull ItemBase item);
11373
11374 //----------------------------------------------------------------
11375 //returns true if item is able to explode when put in fire
11376 bool CanExplodeInFire()
11377 {
11378 return false;
11379 }
11380
11381 //----------------------------------------------------------------
11382 bool CanEat()
11383 {
11384 return true;
11385 }
11386
11387 //----------------------------------------------------------------
11388 override bool IsIgnoredByConstruction()
11389 {
11390 return true;
11391 }
11392
11393 //----------------------------------------------------------------
11394 //has FoodStages in config?
11395 bool HasFoodStage()
11396 {
11397 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11398 return g_Game.ConfigIsExisting(config_path);
11399 }
11400
11402 FoodStage GetFoodStage()
11403 {
11404 return null;
11405 }
11406
11407 bool CanBeCooked()
11408 {
11409 return false;
11410 }
11411
11412 bool CanBeCookedOnStick()
11413 {
11414 return false;
11415 }
11416
11418 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11420
11421 //----------------------------------------------------------------
11422 bool CanRepair(ItemBase item_repair_kit)
11423 {
11424 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11425 return module_repairing.CanRepair(this, item_repair_kit);
11426 }
11427
11428 //----------------------------------------------------------------
11429 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11430 {
11431 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11432 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11433 }
11434
11435 //----------------------------------------------------------------
11436 int GetItemSize()
11437 {
11438 /*
11439 vector v_size = this.ConfigGetVector("itemSize");
11440 int v_size_x = v_size[0];
11441 int v_size_y = v_size[1];
11442 int size = v_size_x * v_size_y;
11443 return size;
11444 */
11445
11446 return 1;
11447 }
11448
11449 //----------------------------------------------------------------
11450 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11451 bool CanBeMovedOverride()
11452 {
11453 return m_CanBeMovedOverride;
11454 }
11455
11456 //----------------------------------------------------------------
11457 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11458 void SetCanBeMovedOverride(bool setting)
11459 {
11460 m_CanBeMovedOverride = setting;
11461 }
11462
11463 //----------------------------------------------------------------
11471 void MessageToOwnerStatus(string text)
11472 {
11473 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11474
11475 if (player)
11476 {
11477 player.MessageStatus(text);
11478 }
11479 }
11480
11481 //----------------------------------------------------------------
11489 void MessageToOwnerAction(string text)
11490 {
11491 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11492
11493 if (player)
11494 {
11495 player.MessageAction(text);
11496 }
11497 }
11498
11499 //----------------------------------------------------------------
11507 void MessageToOwnerFriendly(string text)
11508 {
11509 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11510
11511 if (player)
11512 {
11513 player.MessageFriendly(text);
11514 }
11515 }
11516
11517 //----------------------------------------------------------------
11525 void MessageToOwnerImportant(string text)
11526 {
11527 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11528
11529 if (player)
11530 {
11531 player.MessageImportant(text);
11532 }
11533 }
11534
11535 override bool IsItemBase()
11536 {
11537 return true;
11538 }
11539
11540 // Checks if item is of questioned kind
11541 override bool KindOf(string tag)
11542 {
11543 bool found = false;
11544 string item_name = this.GetType();
11545 ref TStringArray item_tag_array = new TStringArray;
11546 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11547
11548 int array_size = item_tag_array.Count();
11549 for (int i = 0; i < array_size; i++)
11550 {
11551 if (item_tag_array.Get(i) == tag)
11552 {
11553 found = true;
11554 break;
11555 }
11556 }
11557 return found;
11558 }
11559
11560
11561 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11562 {
11563 //Debug.Log("OnRPC called");
11564 super.OnRPC(sender, rpc_type,ctx);
11565
11566 //Play soundset for attachment locking (ActionLockAttachment.c)
11567 switch (rpc_type)
11568 {
11569 #ifndef SERVER
11570 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11571 Param2<bool, string> p = new Param2<bool, string>(false, "");
11572
11573 if (!ctx.Read(p))
11574 return;
11575
11576 bool play = p.param1;
11577 string soundSet = p.param2;
11578
11579 if (play)
11580 {
11581 if (m_LockingSound)
11582 {
11584 {
11585 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11586 }
11587 }
11588 else
11589 {
11590 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11591 }
11592 }
11593 else
11594 {
11595 SEffectManager.DestroyEffect(m_LockingSound);
11596 }
11597
11598 break;
11599 #endif
11600
11601 }
11602
11603 if (GetWrittenNoteData())
11604 {
11605 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11606 }
11607 }
11608
11609 //-----------------------------
11610 // VARIABLE MANIPULATION SYSTEM
11611 //-----------------------------
11612 int NameToID(string name)
11613 {
11614 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11615 return plugin.GetID(name);
11616 }
11617
11618 string IDToName(int id)
11619 {
11620 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11621 return plugin.GetName(id);
11622 }
11623
11625 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11626 {
11627 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11628 //read the flags
11629 int varFlags;
11630 if (!ctx.Read(varFlags))
11631 return;
11632
11633 if (varFlags & ItemVariableFlags.FLOAT)
11634 {
11635 ReadVarsFromCTX(ctx);
11636 }
11637 }
11638
11639 override void SerializeNumericalVars(array<float> floats_out)
11640 {
11641 //some variables handled on EntityAI level already!
11642 super.SerializeNumericalVars(floats_out);
11643
11644 // the order of serialization must be the same as the order of de-serialization
11645 //--------------------------------------------
11646 if (IsVariableSet(VARIABLE_QUANTITY))
11647 {
11648 floats_out.Insert(m_VarQuantity);
11649 }
11650 //--------------------------------------------
11651 if (IsVariableSet(VARIABLE_WET))
11652 {
11653 floats_out.Insert(m_VarWet);
11654 }
11655 //--------------------------------------------
11656 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11657 {
11658 floats_out.Insert(m_VarLiquidType);
11659 }
11660 //--------------------------------------------
11661 if (IsVariableSet(VARIABLE_COLOR))
11662 {
11663 floats_out.Insert(m_ColorComponentR);
11664 floats_out.Insert(m_ColorComponentG);
11665 floats_out.Insert(m_ColorComponentB);
11666 floats_out.Insert(m_ColorComponentA);
11667 }
11668 //--------------------------------------------
11669 if (IsVariableSet(VARIABLE_CLEANNESS))
11670 {
11671 floats_out.Insert(m_Cleanness);
11672 }
11673 }
11674
11675 override void DeSerializeNumericalVars(array<float> floats)
11676 {
11677 //some variables handled on EntityAI level already!
11678 super.DeSerializeNumericalVars(floats);
11679
11680 // the order of serialization must be the same as the order of de-serialization
11681 int index = 0;
11682 int mask = Math.Round(floats.Get(index));
11683
11684 index++;
11685 //--------------------------------------------
11686 if (mask & VARIABLE_QUANTITY)
11687 {
11688 if (m_IsStoreLoad)
11689 {
11690 SetStoreLoadedQuantity(floats.Get(index));
11691 }
11692 else
11693 {
11694 float quantity = floats.Get(index);
11695 SetQuantity(quantity, true, false, false, false);
11696 }
11697 index++;
11698 }
11699 //--------------------------------------------
11700 if (mask & VARIABLE_WET)
11701 {
11702 float wet = floats.Get(index);
11703 SetWet(wet);
11704 index++;
11705 }
11706 //--------------------------------------------
11707 if (mask & VARIABLE_LIQUIDTYPE)
11708 {
11709 int liquidtype = Math.Round(floats.Get(index));
11710 SetLiquidType(liquidtype);
11711 index++;
11712 }
11713 //--------------------------------------------
11714 if (mask & VARIABLE_COLOR)
11715 {
11716 m_ColorComponentR = Math.Round(floats.Get(index));
11717 index++;
11718 m_ColorComponentG = Math.Round(floats.Get(index));
11719 index++;
11720 m_ColorComponentB = Math.Round(floats.Get(index));
11721 index++;
11722 m_ColorComponentA = Math.Round(floats.Get(index));
11723 index++;
11724 }
11725 //--------------------------------------------
11726 if (mask & VARIABLE_CLEANNESS)
11727 {
11728 int cleanness = Math.Round(floats.Get(index));
11729 SetCleanness(cleanness);
11730 index++;
11731 }
11732 }
11733
11734 override void WriteVarsToCTX(ParamsWriteContext ctx)
11735 {
11736 super.WriteVarsToCTX(ctx);
11737
11738 //--------------------------------------------
11739 if (IsVariableSet(VARIABLE_QUANTITY))
11740 {
11741 ctx.Write(GetQuantity());
11742 }
11743 //--------------------------------------------
11744 if (IsVariableSet(VARIABLE_WET))
11745 {
11746 ctx.Write(GetWet());
11747 }
11748 //--------------------------------------------
11749 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11750 {
11751 ctx.Write(GetLiquidType());
11752 }
11753 //--------------------------------------------
11754 if (IsVariableSet(VARIABLE_COLOR))
11755 {
11756 int r,g,b,a;
11757 GetColor(r,g,b,a);
11758 ctx.Write(r);
11759 ctx.Write(g);
11760 ctx.Write(b);
11761 ctx.Write(a);
11762 }
11763 //--------------------------------------------
11764 if (IsVariableSet(VARIABLE_CLEANNESS))
11765 {
11766 ctx.Write(GetCleanness());
11767 }
11768 }
11769
11770 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11771 {
11772 if (!super.ReadVarsFromCTX(ctx,version))
11773 return false;
11774
11775 int intValue;
11776 float value;
11777
11778 if (version < 140)
11779 {
11780 if (!ctx.Read(intValue))
11781 return false;
11782
11783 m_VariablesMask = intValue;
11784 }
11785
11786 if (m_VariablesMask & VARIABLE_QUANTITY)
11787 {
11788 if (!ctx.Read(value))
11789 return false;
11790
11791 if (IsStoreLoad())
11792 {
11794 }
11795 else
11796 {
11797 SetQuantity(value, true, false, false, false);
11798 }
11799 }
11800 //--------------------------------------------
11801 if (version < 140)
11802 {
11803 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11804 {
11805 if (!ctx.Read(value))
11806 return false;
11807 SetTemperatureDirect(value);
11808 }
11809 }
11810 //--------------------------------------------
11811 if (m_VariablesMask & VARIABLE_WET)
11812 {
11813 if (!ctx.Read(value))
11814 return false;
11815 SetWet(value);
11816 }
11817 //--------------------------------------------
11818 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11819 {
11820 if (!ctx.Read(intValue))
11821 return false;
11822 SetLiquidType(intValue);
11823 }
11824 //--------------------------------------------
11825 if (m_VariablesMask & VARIABLE_COLOR)
11826 {
11827 int r,g,b,a;
11828 if (!ctx.Read(r))
11829 return false;
11830 if (!ctx.Read(g))
11831 return false;
11832 if (!ctx.Read(b))
11833 return false;
11834 if (!ctx.Read(a))
11835 return false;
11836
11837 SetColor(r,g,b,a);
11838 }
11839 //--------------------------------------------
11840 if (m_VariablesMask & VARIABLE_CLEANNESS)
11841 {
11842 if (!ctx.Read(intValue))
11843 return false;
11844 SetCleanness(intValue);
11845 }
11846 //--------------------------------------------
11847 if (version >= 138 && version < 140)
11848 {
11849 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11850 {
11851 if (!ctx.Read(intValue))
11852 return false;
11853 SetFrozen(intValue);
11854 }
11855 }
11856
11857 return true;
11858 }
11859
11860 //----------------------------------------------------------------
11861 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11862 {
11863 m_IsStoreLoad = true;
11865 {
11866 m_FixDamageSystemInit = true;
11867 }
11868
11869 if (!super.OnStoreLoad(ctx, version))
11870 {
11871 m_IsStoreLoad = false;
11872 return false;
11873 }
11874
11875 if (version >= 114)
11876 {
11877 bool hasQuickBarIndexSaved;
11878
11879 if (!ctx.Read(hasQuickBarIndexSaved))
11880 {
11881 m_IsStoreLoad = false;
11882 return false;
11883 }
11884
11885 if (hasQuickBarIndexSaved)
11886 {
11887 int itmQBIndex;
11888
11889 //Load quickbar item bind
11890 if (!ctx.Read(itmQBIndex))
11891 {
11892 m_IsStoreLoad = false;
11893 return false;
11894 }
11895
11896 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11897 if (itmQBIndex != -1 && parentPlayer)
11898 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11899 }
11900 }
11901 else
11902 {
11903 // Backup of how it used to be
11904 PlayerBase player;
11905 int itemQBIndex;
11906 if (version == int.MAX)
11907 {
11908 if (!ctx.Read(itemQBIndex))
11909 {
11910 m_IsStoreLoad = false;
11911 return false;
11912 }
11913 }
11914 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11915 {
11916 //Load quickbar item bind
11917 if (!ctx.Read(itemQBIndex))
11918 {
11919 m_IsStoreLoad = false;
11920 return false;
11921 }
11922 if (itemQBIndex != -1 && player)
11923 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11924 }
11925 }
11926
11927 if (version < 140)
11928 {
11929 // variable management system
11930 if (!LoadVariables(ctx, version))
11931 {
11932 m_IsStoreLoad = false;
11933 return false;
11934 }
11935 }
11936
11937 //agent trasmission system
11938 if (!LoadAgents(ctx, version))
11939 {
11940 m_IsStoreLoad = false;
11941 return false;
11942 }
11943 if (version >= 132)
11944 {
11945 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11946 if (raib)
11947 {
11948 if (!raib.OnStoreLoad(ctx,version))
11949 {
11950 m_IsStoreLoad = false;
11951 return false;
11952 }
11953 }
11954 }
11955
11956 m_IsStoreLoad = false;
11957 return true;
11958 }
11959
11960 //----------------------------------------------------------------
11961
11962 override void OnStoreSave(ParamsWriteContext ctx)
11963 {
11964 super.OnStoreSave(ctx);
11965
11966 PlayerBase player;
11967 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11968 {
11969 ctx.Write(true); // Keep track of if we should actually read this in or not
11970 //Save quickbar item bind
11971 int itemQBIndex = -1;
11972 itemQBIndex = player.FindQuickBarEntityIndex(this);
11973 ctx.Write(itemQBIndex);
11974 }
11975 else
11976 {
11977 ctx.Write(false); // Keep track of if we should actually read this in or not
11978 }
11979
11980 SaveAgents(ctx);//agent trasmission system
11981
11982 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11983 if (raib)
11984 {
11985 raib.OnStoreSave(ctx);
11986 }
11987 }
11988 //----------------------------------------------------------------
11989
11990 override void AfterStoreLoad()
11991 {
11992 super.AfterStoreLoad();
11993
11995 {
11997 }
11998
11999 if (GetStoreLoadedQuantity() != float.LOWEST)
12000 {
12002 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12003 }
12004 }
12005
12006 override void EEOnAfterLoad()
12007 {
12008 super.EEOnAfterLoad();
12009
12011 {
12012 m_FixDamageSystemInit = false;
12013 }
12014
12017 }
12018
12019 bool CanBeDisinfected()
12020 {
12021 return false;
12022 }
12023
12024
12025 //----------------------------------------------------------------
12026 override void OnVariablesSynchronized()
12027 {
12028 if (m_Initialized)
12029 {
12030 #ifdef PLATFORM_CONSOLE
12031 //bruteforce it is
12032 if (IsSplitable())
12033 {
12034 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12035 if (menu)
12036 {
12037 menu.Refresh();
12038 }
12039 }
12040 #endif
12041 }
12042
12044 {
12045 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12046 m_WantPlayImpactSound = false;
12047 }
12048
12050 {
12051 SetWeightDirty();
12053 }
12054 if (m_VarWet != m_VarWetPrev)
12055 {
12058 }
12059
12060 if (m_SoundSyncPlay != 0)
12061 {
12064
12065 m_SoundSyncPlay = 0;
12066 m_SoundSyncSlotID = -1;
12067 }
12068 if (m_SoundSyncStop != 0)
12069 {
12071 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12072 m_SoundSyncStop = 0;
12073 }
12074
12075 super.OnVariablesSynchronized();
12076 }
12077
12078 //------------------------- Quantity
12079 //----------------------------------------------------------------
12081 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12082 {
12083 if (!IsServerCheck(allow_client))
12084 return false;
12085
12086 if (!HasQuantity())
12087 return false;
12088
12089 float min = GetQuantityMin();
12090 float max = GetQuantityMax();
12091
12092 if (value <= (min + 0.001))
12093 value = min;
12094
12095 if (value == min)
12096 {
12097 if (destroy_config)
12098 {
12099 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12100 if (dstr)
12101 {
12102 m_VarQuantity = Math.Clamp(value, min, max);
12103 this.Delete();
12104 return true;
12105 }
12106 }
12107 else if (destroy_forced)
12108 {
12109 m_VarQuantity = Math.Clamp(value, min, max);
12110 this.Delete();
12111 return true;
12112 }
12113 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12114 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12115 }
12116
12117 float delta = m_VarQuantity;
12118 m_VarQuantity = Math.Clamp(value, min, max);
12119
12120 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12121 {
12122 EntityAI parent = GetHierarchyRoot();
12123 InventoryLocation iLoc = new InventoryLocation();
12124 GetInventory().GetCurrentInventoryLocation(iLoc);
12125 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12126 {
12127 int iLocSlot = iLoc.GetSlot();
12128 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12129 {
12130 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12131 }
12132 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12133 {
12134 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12135 }
12136 }
12137 }
12138
12139 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12140 {
12141 delta = m_VarQuantity - delta;
12142
12143 if (delta)
12144 OnQuantityChanged(delta);
12145 }
12146
12147 SetVariableMask(VARIABLE_QUANTITY);
12148
12149 return false;
12150 }
12151
12152 //----------------------------------------------------------------
12154 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12155 {
12156 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12157 }
12158 //----------------------------------------------------------------
12159 void SetQuantityMax()
12160 {
12161 float max = GetQuantityMax();
12162 SetQuantity(max);
12163 }
12164
12165 override void SetQuantityToMinimum()
12166 {
12167 float min = GetQuantityMin();
12168 SetQuantity(min);
12169 }
12170 //----------------------------------------------------------------
12172 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12173 {
12174 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12175 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12176 SetQuantity(result, destroy_config, destroy_forced);
12177 }
12178
12179 //----------------------------------------------------------------
12181 override float GetQuantityNormalized()
12182 {
12183 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12184 }
12185
12187 {
12188 return GetQuantityNormalized();
12189 }
12190
12191 /*void SetAmmoNormalized(float value)
12192 {
12193 float value_clamped = Math.Clamp(value, 0, 1);
12194 Magazine this_mag = Magazine.Cast(this);
12195 int max_rounds = this_mag.GetAmmoMax();
12196 int result = value * max_rounds;//can the rounded if higher precision is required
12197 this_mag.SetAmmoCount(result);
12198 }*/
12199 //----------------------------------------------------------------
12200 override int GetQuantityMax()
12201 {
12202 int slot = -1;
12203 GameInventory inventory = GetInventory();
12204 if (inventory)
12205 {
12206 InventoryLocation il = new InventoryLocation;
12207 inventory.GetCurrentInventoryLocation(il);
12208 slot = il.GetSlot();
12209 }
12210
12211 return GetTargetQuantityMax(slot);
12212 }
12213
12214 override int GetTargetQuantityMax(int attSlotID = -1)
12215 {
12216 float quantity_max = 0;
12217
12218 if (IsSplitable()) //only stackable/splitable items can check for stack size
12219 {
12220 if (attSlotID != -1)
12221 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12222
12223 if (quantity_max <= 0)
12224 quantity_max = m_VarStackMax;
12225 }
12226
12227 if (quantity_max <= 0)
12228 quantity_max = m_VarQuantityMax;
12229
12230 return quantity_max;
12231 }
12232 //----------------------------------------------------------------
12233 override int GetQuantityMin()
12234 {
12235 return m_VarQuantityMin;
12236 }
12237 //----------------------------------------------------------------
12238 int GetQuantityInit()
12239 {
12240 return m_VarQuantityInit;
12241 }
12242
12243 //----------------------------------------------------------------
12244 override bool HasQuantity()
12245 {
12246 return !(GetQuantityMax() - GetQuantityMin() == 0);
12247 }
12248
12249 override float GetQuantity()
12250 {
12251 return m_VarQuantity;
12252 }
12253
12254 bool IsFullQuantity()
12255 {
12256 return GetQuantity() >= GetQuantityMax();
12257 }
12258
12259 //Calculates weight of single item without attachments and cargo
12260 override float GetSingleInventoryItemWeightEx()
12261 {
12262 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12263 float weightEx = GetWeightEx();//overall weight of the item
12264 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12265 return weightEx - special;
12266 }
12267
12268 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12270 {
12272 }
12273
12274 override protected float GetWeightSpecialized(bool forceRecalc = false)
12275 {
12276 if (IsSplitable()) //quantity determines size of the stack
12277 {
12278 #ifdef DEVELOPER
12279 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12280 {
12281 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12282 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12283 }
12284 #endif
12285
12286 return GetQuantity() * GetConfigWeightModified();
12287 }
12288 else if (HasEnergyManager())// items with energy manager
12289 {
12290 #ifdef DEVELOPER
12291 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12292 {
12293 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12294 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12295 }
12296 #endif
12297 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12298 }
12299 else//everything else
12300 {
12301 #ifdef DEVELOPER
12302 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12303 {
12304 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12305 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12306 }
12307 #endif
12308 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12309 }
12310 }
12311
12313 int GetNumberOfItems()
12314 {
12315 int item_count = 0;
12316 ItemBase item;
12317
12318 GameInventory inventory = GetInventory();
12319 CargoBase cargo = inventory.GetCargo();
12320 if (cargo != NULL)
12321 {
12322 item_count = cargo.GetItemCount();
12323 }
12324
12325 int nAttachments = inventory.AttachmentCount();
12326 for (int i = 0; i < nAttachments; ++i)
12327 {
12328 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12329 if (item)
12330 item_count += item.GetNumberOfItems();
12331 }
12332 return item_count;
12333 }
12334
12336 float GetUnitWeight(bool include_wetness = true)
12337 {
12338 float weight = 0;
12339 float wetness = 1;
12340 if (include_wetness)
12341 wetness += GetWet();
12342 if (IsSplitable()) //quantity determines size of the stack
12343 {
12344 weight = wetness * m_ConfigWeight;
12345 }
12346 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12347 {
12348 weight = 1;
12349 }
12350 return weight;
12351 }
12352
12353 //-----------------------------------------------------------------
12354
12355 override void ClearInventory()
12356 {
12357 GameInventory inventory = GetInventory();
12358 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12359 {
12360 array<EntityAI> items = new array<EntityAI>;
12361 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12362 for (int i = 0; i < items.Count(); ++i)
12363 {
12364 ItemBase item = ItemBase.Cast(items.Get(i));
12365 if (item)
12366 {
12367 g_Game.ObjectDelete(item);
12368 }
12369 }
12370 }
12371 }
12372
12373 //------------------------- Energy
12374
12375 //----------------------------------------------------------------
12376 float GetEnergy()
12377 {
12378 float energy = 0;
12379 if (HasEnergyManager())
12380 {
12381 energy = GetCompEM().GetEnergy();
12382 }
12383 return energy;
12384 }
12385
12386
12387 override void OnEnergyConsumed()
12388 {
12389 super.OnEnergyConsumed();
12390
12392 }
12393
12394 override void OnEnergyAdded()
12395 {
12396 super.OnEnergyAdded();
12397
12399 }
12400
12401 // Converts energy (from Energy Manager) to quantity, if enabled.
12403 {
12404 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12405 {
12406 if (HasQuantity())
12407 {
12408 float energy_0to1 = GetCompEM().GetEnergy0To1();
12409 SetQuantityNormalized(energy_0to1);
12410 }
12411 }
12412 }
12413
12414 //----------------------------------------------------------------
12415 float GetHeatIsolationInit()
12416 {
12417 return ConfigGetFloat("heatIsolation");
12418 }
12419
12420 float GetHeatIsolation()
12421 {
12422 return m_HeatIsolation;
12423 }
12424
12425 float GetDryingIncrement(string pIncrementName)
12426 {
12427 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12428 if (g_Game.ConfigIsExisting(paramPath))
12429 return g_Game.ConfigGetFloat(paramPath);
12430
12431 return 0.0;
12432 }
12433
12434 float GetSoakingIncrement(string pIncrementName)
12435 {
12436 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12437 if (g_Game.ConfigIsExisting(paramPath))
12438 return g_Game.ConfigGetFloat(paramPath);
12439
12440 return 0.0;
12441 }
12442 //----------------------------------------------------------------
12443 override void SetWet(float value, bool allow_client = false)
12444 {
12445 if (!IsServerCheck(allow_client))
12446 return;
12447
12448 float min = GetWetMin();
12449 float max = GetWetMax();
12450
12451 float previousValue = m_VarWet;
12452
12453 m_VarWet = Math.Clamp(value, min, max);
12454
12455 if (previousValue != m_VarWet)
12456 {
12457 SetVariableMask(VARIABLE_WET);
12458 OnWetChanged(m_VarWet, previousValue);
12459 }
12460 }
12461 //----------------------------------------------------------------
12462 override void AddWet(float value)
12463 {
12464 SetWet(GetWet() + value);
12465 }
12466 //----------------------------------------------------------------
12467 override void SetWetMax()
12468 {
12470 }
12471 //----------------------------------------------------------------
12472 override float GetWet()
12473 {
12474 return m_VarWet;
12475 }
12476 //----------------------------------------------------------------
12477 override float GetWetMax()
12478 {
12479 return m_VarWetMax;
12480 }
12481 //----------------------------------------------------------------
12482 override float GetWetMin()
12483 {
12484 return m_VarWetMin;
12485 }
12486 //----------------------------------------------------------------
12487 override float GetWetInit()
12488 {
12489 return m_VarWetInit;
12490 }
12491 //----------------------------------------------------------------
12492 override void OnWetChanged(float newVal, float oldVal)
12493 {
12494 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12495 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12496 if (newLevel != oldLevel)
12497 {
12498 OnWetLevelChanged(newLevel,oldLevel);
12499 }
12500 }
12501
12502 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12503 {
12504 SetWeightDirty();
12505 }
12506
12507 override EWetnessLevel GetWetLevel()
12508 {
12509 return GetWetLevelInternal(m_VarWet);
12510 }
12511
12512 //----------------------------------------------------------------
12513
12514 override void SetStoreLoad(bool value)
12515 {
12516 m_IsStoreLoad = value;
12517 }
12518
12519 override bool IsStoreLoad()
12520 {
12521 return m_IsStoreLoad;
12522 }
12523
12524 override void SetStoreLoadedQuantity(float value)
12525 {
12526 m_StoreLoadedQuantity = value;
12527 }
12528
12529 override float GetStoreLoadedQuantity()
12530 {
12531 return m_StoreLoadedQuantity;
12532 }
12533
12534 //----------------------------------------------------------------
12535
12536 float GetItemModelLength()
12537 {
12538 if (ConfigIsExisting("itemModelLength"))
12539 {
12540 return ConfigGetFloat("itemModelLength");
12541 }
12542 return 0;
12543 }
12544
12545 float GetItemAttachOffset()
12546 {
12547 if (ConfigIsExisting("itemAttachOffset"))
12548 {
12549 return ConfigGetFloat("itemAttachOffset");
12550 }
12551 return 0;
12552 }
12553
12554 override void SetCleanness(int value, bool allow_client = false)
12555 {
12556 if (!IsServerCheck(allow_client))
12557 return;
12558
12559 int previousValue = m_Cleanness;
12560
12561 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12562
12563 if (previousValue != m_Cleanness)
12564 SetVariableMask(VARIABLE_CLEANNESS);
12565 }
12566
12567 override int GetCleanness()
12568 {
12569 return m_Cleanness;
12570 }
12571
12573 {
12574 return true;
12575 }
12576
12577 //----------------------------------------------------------------
12578 // ATTACHMENT LOCKING
12579 // Getters relevant to generic ActionLockAttachment
12580 int GetLockType()
12581 {
12582 return m_LockType;
12583 }
12584
12585 string GetLockSoundSet()
12586 {
12587 return m_LockSoundSet;
12588 }
12589
12590 //----------------------------------------------------------------
12591 //------------------------- Color
12592 // sets items color variable given color components
12593 override void SetColor(int r, int g, int b, int a)
12594 {
12599 SetVariableMask(VARIABLE_COLOR);
12600 }
12602 override void GetColor(out int r,out int g,out int b,out int a)
12603 {
12608 }
12609
12610 bool IsColorSet()
12611 {
12612 return IsVariableSet(VARIABLE_COLOR);
12613 }
12614
12616 string GetColorString()
12617 {
12618 int r,g,b,a;
12619 GetColor(r,g,b,a);
12620 r = r/255;
12621 g = g/255;
12622 b = b/255;
12623 a = a/255;
12624 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12625 }
12626 //----------------------------------------------------------------
12627 //------------------------- LiquidType
12628
12629 override void SetLiquidType(int value, bool allow_client = false)
12630 {
12631 if (!IsServerCheck(allow_client))
12632 return;
12633
12634 int old = m_VarLiquidType;
12635 m_VarLiquidType = value;
12636 OnLiquidTypeChanged(old,value);
12637 SetVariableMask(VARIABLE_LIQUIDTYPE);
12638 }
12639
12640 int GetLiquidTypeInit()
12641 {
12642 return ConfigGetInt("varLiquidTypeInit");
12643 }
12644
12645 override int GetLiquidType()
12646 {
12647 return m_VarLiquidType;
12648 }
12649
12650 protected void OnLiquidTypeChanged(int oldType, int newType)
12651 {
12652 if (newType == LIQUID_NONE && GetIsFrozen())
12653 SetFrozen(false);
12654 }
12655
12657 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12658 {
12659 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12660 }
12661
12662 // -------------------------------------------------------------------------
12664 void OnInventoryEnter(Man player)
12665 {
12666 PlayerBase nplayer;
12667 if (PlayerBase.CastTo(nplayer, player))
12668 {
12669 m_CanPlayImpactSound = true;
12670 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12671 }
12672 }
12673
12674 // -------------------------------------------------------------------------
12676 void OnInventoryExit(Man player)
12677 {
12678 PlayerBase nplayer;
12679 if (PlayerBase.CastTo(nplayer,player))
12680 {
12681 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12682 }
12683
12684 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12685
12686 if (HasEnergyManager())
12687 {
12688 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12689 }
12690 }
12691
12692 // ADVANCED PLACEMENT EVENTS
12693 override void OnPlacementStarted(Man player)
12694 {
12695 super.OnPlacementStarted(player);
12696
12697 SetTakeable(false);
12698 }
12699
12700 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12701 {
12702 if (m_AdminLog)
12703 {
12704 m_AdminLog.OnPlacementComplete(player, this);
12705 }
12706
12707 super.OnPlacementComplete(player, position, orientation);
12708 }
12709
12710 //-----------------------------
12711 // AGENT SYSTEM
12712 //-----------------------------
12713 //--------------------------------------------------------------------------
12714 bool ContainsAgent(int agent_id)
12715 {
12716 if (agent_id & m_AttachedAgents)
12717 {
12718 return true;
12719 }
12720 else
12721 {
12722 return false;
12723 }
12724 }
12725
12726 //--------------------------------------------------------------------------
12727 override void RemoveAgent(int agent_id)
12728 {
12729 if (ContainsAgent(agent_id))
12730 {
12731 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12732 }
12733 }
12734
12735 //--------------------------------------------------------------------------
12736 override void RemoveAllAgents()
12737 {
12738 m_AttachedAgents = 0;
12739 }
12740 //--------------------------------------------------------------------------
12741 override void RemoveAllAgentsExcept(int agent_to_keep)
12742 {
12743 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12744 }
12745 // -------------------------------------------------------------------------
12746 override void InsertAgent(int agent, float count = 1)
12747 {
12748 if (count < 1)
12749 return;
12750 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12752 }
12753
12755 void TransferAgents(int agents)
12756 {
12758 }
12759
12760 // -------------------------------------------------------------------------
12761 override int GetAgents()
12762 {
12763 return m_AttachedAgents;
12764 }
12765 //----------------------------------------------------------------------
12766
12767 /*int GetContaminationType()
12768 {
12769 int contamination_type;
12770
12771 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12772 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12773 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12774 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12775
12776 Edible_Base edible = Edible_Base.Cast(this);
12777 int agents = GetAgents();
12778 if (edible)
12779 {
12780 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12781 if (profile)
12782 {
12783 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12784 }
12785 }
12786 if (agents & CONTAMINATED_MASK)
12787 {
12788 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12789 }
12790 if (agents & POISONED_MASK)
12791 {
12792 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12793 }
12794 if (agents & NERVE_GAS_MASK)
12795 {
12796 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12797 }
12798 if (agents & DIRTY_MASK)
12799 {
12800 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12801 }
12802
12803 return agents;
12804 }*/
12805
12806 // -------------------------------------------------------------------------
12807 bool LoadAgents(ParamsReadContext ctx, int version)
12808 {
12809 if (!ctx.Read(m_AttachedAgents))
12810 return false;
12811 return true;
12812 }
12813 // -------------------------------------------------------------------------
12815 {
12816
12818 }
12819 // -------------------------------------------------------------------------
12820
12822 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12823 {
12824 super.CheckForRoofLimited(timeTresholdMS);
12825
12826 float time = g_Game.GetTime();
12827 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12828 {
12829 m_PreviousRoofTestTime = time;
12830 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12831 }
12832 }
12833
12834 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12835 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12836 {
12837 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12838 {
12839 return 0;
12840 }
12841
12842 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12843 {
12844 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12845 if (filter)
12846 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12847 else
12848 return 0;//otherwise return 0 when no filter attached
12849 }
12850
12851 string subclassPath, entryName;
12852
12853 switch (type)
12854 {
12855 case DEF_BIOLOGICAL:
12856 entryName = "biological";
12857 break;
12858 case DEF_CHEMICAL:
12859 entryName = "chemical";
12860 break;
12861 default:
12862 entryName = "biological";
12863 break;
12864 }
12865
12866 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12867
12868 return g_Game.ConfigGetFloat(subclassPath + entryName);
12869 }
12870
12871
12872
12874 override void EEOnCECreate()
12875 {
12876 if (!IsMagazine())
12878
12880 }
12881
12882
12883 //-------------------------
12884 // OPEN/CLOSE USER ACTIONS
12885 //-------------------------
12887 void Open();
12888 void Close();
12889 bool IsOpen()
12890 {
12891 return true;
12892 }
12893
12894 override bool CanDisplayCargo()
12895 {
12896 return IsOpen();
12897 }
12898
12899
12900 // ------------------------------------------------------------
12901 // CONDITIONS
12902 // ------------------------------------------------------------
12903 override bool CanPutInCargo(EntityAI parent)
12904 {
12905 if (parent)
12906 {
12907 if (parent.IsInherited(DayZInfected))
12908 return true;
12909
12910 if (!parent.IsRuined())
12911 return true;
12912 }
12913
12914 return true;
12915 }
12916
12917 override bool CanPutAsAttachment(EntityAI parent)
12918 {
12919 if (!super.CanPutAsAttachment(parent))
12920 {
12921 return false;
12922 }
12923
12924 if (!IsRuined() && !parent.IsRuined())
12925 {
12926 return true;
12927 }
12928
12929 return false;
12930 }
12931
12932 override bool CanReceiveItemIntoCargo(EntityAI item)
12933 {
12934 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12935 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12936 // return false;
12937
12938 return super.CanReceiveItemIntoCargo(item);
12939 }
12940
12941 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12942 {
12943 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12944 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12945 // return false;
12946
12947 GameInventory attachmentInv = attachment.GetInventory();
12948 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12949 {
12950 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12951 return false;
12952 }
12953
12954 InventoryLocation loc = new InventoryLocation();
12955 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12956 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12957 return false;
12958
12959 return super.CanReceiveAttachment(attachment, slotId);
12960 }
12961
12962 override bool CanReleaseAttachment(EntityAI attachment)
12963 {
12964 if (!super.CanReleaseAttachment(attachment))
12965 return false;
12966
12967 return GetInventory().AreChildrenAccessible();
12968 }
12969
12970 /*override bool CanLoadAttachment(EntityAI attachment)
12971 {
12972 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12973 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12974 // return false;
12975
12976 GameInventory attachmentInv = attachment.GetInventory();
12977 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12978 {
12979 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12980 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12981
12982 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12983 return false;
12984 }
12985
12986 return super.CanLoadAttachment(attachment);
12987 }*/
12988
12989 // Plays muzzle flash particle effects
12990 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12991 {
12992 int id = muzzle_owner.GetMuzzleID();
12993 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12994
12995 if (WPOF_array)
12996 {
12997 for (int i = 0; i < WPOF_array.Count(); i++)
12998 {
12999 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13000
13001 if (WPOF)
13002 {
13003 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13004 }
13005 }
13006 }
13007 }
13008
13009 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13010 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13011 {
13012 int id = muzzle_owner.GetMuzzleID();
13013 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13014
13015 if (WPOBE_array)
13016 {
13017 for (int i = 0; i < WPOBE_array.Count(); i++)
13018 {
13019 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13020
13021 if (WPOBE)
13022 {
13023 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13024 }
13025 }
13026 }
13027 }
13028
13029 // Plays all weapon overheating particles
13030 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13031 {
13032 int id = muzzle_owner.GetMuzzleID();
13033 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13034
13035 if (WPOOH_array)
13036 {
13037 for (int i = 0; i < WPOOH_array.Count(); i++)
13038 {
13039 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13040
13041 if (WPOOH)
13042 {
13043 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13044 }
13045 }
13046 }
13047 }
13048
13049 // Updates all weapon overheating particles
13050 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13051 {
13052 int id = muzzle_owner.GetMuzzleID();
13053 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13054
13055 if (WPOOH_array)
13056 {
13057 for (int i = 0; i < WPOOH_array.Count(); i++)
13058 {
13059 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13060
13061 if (WPOOH)
13062 {
13063 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13064 }
13065 }
13066 }
13067 }
13068
13069 // Stops overheating particles
13070 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13071 {
13072 int id = muzzle_owner.GetMuzzleID();
13073 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13074
13075 if (WPOOH_array)
13076 {
13077 for (int i = 0; i < WPOOH_array.Count(); i++)
13078 {
13079 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13080
13081 if (WPOOH)
13082 {
13083 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13084 }
13085 }
13086 }
13087 }
13088
13089 //----------------------------------------------------------------
13090 //Item Behaviour - unified approach
13091 override bool IsHeavyBehaviour()
13092 {
13093 if (m_ItemBehaviour == 0)
13094 {
13095 return true;
13096 }
13097
13098 return false;
13099 }
13100
13101 override bool IsOneHandedBehaviour()
13102 {
13103 if (m_ItemBehaviour == 1)
13104 {
13105 return true;
13106 }
13107
13108 return false;
13109 }
13110
13111 override bool IsTwoHandedBehaviour()
13112 {
13113 if (m_ItemBehaviour == 2)
13114 {
13115 return true;
13116 }
13117
13118 return false;
13119 }
13120
13121 bool IsDeployable()
13122 {
13123 return false;
13124 }
13125
13127 float GetDeployTime()
13128 {
13129 return UATimeSpent.DEFAULT_DEPLOY;
13130 }
13131
13132
13133 //----------------------------------------------------------------
13134 // Item Targeting (User Actions)
13135 override void SetTakeable(bool pState)
13136 {
13137 m_IsTakeable = pState;
13138 SetSynchDirty();
13139 }
13140
13141 override bool IsTakeable()
13142 {
13143 return m_IsTakeable;
13144 }
13145
13146 // For cases where we want to show object widget which cant be taken to hands
13148 {
13149 return false;
13150 }
13151
13153 protected void PreLoadSoundAttachmentType()
13154 {
13155 string att_type = "None";
13156
13157 if (ConfigIsExisting("soundAttType"))
13158 {
13159 att_type = ConfigGetString("soundAttType");
13160 }
13161
13162 m_SoundAttType = att_type;
13163 }
13164
13165 override string GetAttachmentSoundType()
13166 {
13167 return m_SoundAttType;
13168 }
13169
13170 //----------------------------------------------------------------
13171 //SOUNDS - ItemSoundHandler
13172 //----------------------------------------------------------------
13173
13174 string GetPlaceSoundset(); // played when deploy starts
13175 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13176 string GetDeploySoundset(); // played when deploy sucessfully finishes
13177 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13178 string GetFoldSoundset(); // played when fold sucessfully finishes
13179
13181 {
13182 if (!m_ItemSoundHandler)
13184
13185 return m_ItemSoundHandler;
13186 }
13187
13188 // override to initialize sounds
13189 protected void InitItemSounds()
13190 {
13191 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13192 return;
13193
13195
13196 if (GetPlaceSoundset() != string.Empty)
13197 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13198
13199 if (GetDeploySoundset() != string.Empty)
13200 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13201
13202 SoundParameters params = new SoundParameters();
13203 params.m_Loop = true;
13204 if (GetLoopDeploySoundset() != string.Empty)
13205 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13206 }
13207
13208 // Start sound using ItemSoundHandler
13209 void StartItemSoundServer(int id, int slotId)
13210 {
13211 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13212 {
13213 m_SoundSyncSlotID = slotId;
13214 m_SoundSyncPlay = id;
13215
13216 SetSynchDirty();
13217
13218 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13219 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13220 }
13221 }
13222
13223 void StartItemSoundServer(int id)
13224 {
13225 StartItemSoundServer(id, InventorySlots.INVALID);
13226 }
13227
13228 // Stop sound using ItemSoundHandler
13229 void StopItemSoundServer(int id)
13230 {
13231 if (!g_Game.IsServer())
13232 return;
13233
13234 m_SoundSyncStop = id;
13235 SetSynchDirty();
13236
13237 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13238 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13239 }
13240
13241 protected void ClearStartItemSoundServer()
13242 {
13243 m_SoundSyncPlay = 0;
13244 m_SoundSyncSlotID = InventorySlots.INVALID;
13245 }
13246
13247 protected void ClearStopItemSoundServer()
13248 {
13249 m_SoundSyncStop = 0;
13250 }
13251
13252 void OnApply(PlayerBase player);
13253
13255 {
13256 return 1.0;
13257 };
13258 //returns applicable selection
13259 array<string> GetHeadHidingSelection()
13260 {
13262 }
13263
13265 {
13267 }
13268
13269 WrittenNoteData GetWrittenNoteData() {};
13270
13272 {
13273 SetDynamicPhysicsLifeTime(0.01);
13274 m_ItemBeingDroppedPhys = false;
13275 }
13276
13278 {
13279 array<string> zone_names = new array<string>;
13280 GetDamageZones(zone_names);
13281 for (int i = 0; i < zone_names.Count(); i++)
13282 {
13283 SetHealthMax(zone_names.Get(i),"Health");
13284 }
13285 SetHealthMax("","Health");
13286 }
13287
13289 void SetZoneDamageCEInit()
13290 {
13291 float global_health = GetHealth01("","Health");
13292 array<string> zones = new array<string>;
13293 GetDamageZones(zones);
13294 //set damage of all zones to match global health level
13295 for (int i = 0; i < zones.Count(); i++)
13296 {
13297 SetHealth01(zones.Get(i),"Health",global_health);
13298 }
13299 }
13300
13302 bool IsCoverFaceForShave(string slot_name)
13303 {
13304 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13305 }
13306
13307 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13308 {
13309 if (!hasRootAsPlayer)
13310 {
13311 if (refParentIB)
13312 {
13313 // parent is wet
13314 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13315 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13316 // parent has liquid inside
13317 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13318 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13319 // drying
13320 else if (m_VarWet > m_VarWetMin)
13321 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13322 }
13323 else
13324 {
13325 // drying on ground or inside non-itembase (car, ...)
13326 if (m_VarWet > m_VarWetMin)
13327 AddWet(-1 * delta * GetDryingIncrement("ground"));
13328 }
13329 }
13330 }
13331
13332 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13333 {
13335 {
13336 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13337 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13338 {
13339 float heatPermCoef = 1.0;
13340 EntityAI ent = this;
13341 while (ent)
13342 {
13343 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13344 ent = ent.GetHierarchyParent();
13345 }
13346
13347 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13348 }
13349 }
13350 }
13351
13352 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13353 {
13354 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13355 EntityAI parent = GetHierarchyParent();
13356 if (!parent)
13357 {
13358 hasParent = false;
13359 hasRootAsPlayer = false;
13360 }
13361 else
13362 {
13363 hasParent = true;
13364 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13365 refParentIB = ItemBase.Cast(parent);
13366 }
13367 }
13368
13369 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13370 {
13371 // this is stub, implemented on Edible_Base
13372 }
13373
13374 bool CanDecay()
13375 {
13376 // return true used on selected food clases so they can decay
13377 return false;
13378 }
13379
13380 protected bool CanProcessDecay()
13381 {
13382 // this is stub, implemented on Edible_Base class
13383 // used to determine whether it is still necessary for the food to decay
13384 return false;
13385 }
13386
13387 protected bool CanHaveWetness()
13388 {
13389 // return true used on selected items that have a wetness effect
13390 return false;
13391 }
13392
13394 bool CanBeConsumed(ConsumeConditionData data = null)
13395 {
13396 return !GetIsFrozen() && IsOpen();
13397 }
13398
13399 override void ProcessVariables()
13400 {
13401 bool hasParent = false, hasRootAsPlayer = false;
13402 ItemBase refParentIB;
13403
13404 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13405 bool foodDecay = g_Game.IsFoodDecayEnabled();
13406
13407 if (wwtu || foodDecay)
13408 {
13409 bool processWetness = wwtu && CanHaveWetness();
13410 bool processTemperature = wwtu && CanHaveTemperature();
13411 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13412
13413 if (processWetness || processTemperature || processDecay)
13414 {
13415 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13416
13417 if (processWetness)
13418 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13419
13420 if (processTemperature)
13421 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13422
13423 if (processDecay)
13424 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13425 }
13426 }
13427 }
13428
13431 {
13432 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13433 }
13434
13435 override float GetTemperatureFreezeThreshold()
13436 {
13438 return Liquid.GetFreezeThreshold(GetLiquidType());
13439
13440 return super.GetTemperatureFreezeThreshold();
13441 }
13442
13443 override float GetTemperatureThawThreshold()
13444 {
13446 return Liquid.GetThawThreshold(GetLiquidType());
13447
13448 return super.GetTemperatureThawThreshold();
13449 }
13450
13451 override float GetItemOverheatThreshold()
13452 {
13454 return Liquid.GetBoilThreshold(GetLiquidType());
13455
13456 return super.GetItemOverheatThreshold();
13457 }
13458
13459 override float GetTemperatureFreezeTime()
13460 {
13461 if (HasQuantity())
13462 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13463
13464 return super.GetTemperatureFreezeTime();
13465 }
13466
13467 override float GetTemperatureThawTime()
13468 {
13469 if (HasQuantity())
13470 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13471
13472 return super.GetTemperatureThawTime();
13473 }
13474
13476 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13478 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13479
13480 bool IsCargoException4x3(EntityAI item)
13481 {
13482 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13483 }
13484
13486 {
13487 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13488 }
13489
13491 void AddLightSourceItem(ItemBase lightsource)
13492 {
13493 m_LightSourceItem = lightsource;
13494 }
13495
13497 {
13498 m_LightSourceItem = null;
13499 }
13500
13502 {
13503 return m_LightSourceItem;
13504 }
13505
13507 array<int> GetValidFinishers()
13508 {
13509 return null;
13510 }
13511
13513 bool GetActionWidgetOverride(out typename name)
13514 {
13515 return false;
13516 }
13517
13518 bool PairWithDevice(notnull ItemBase otherDevice)
13519 {
13520 if (g_Game.IsServer())
13521 {
13522 ItemBase explosive = otherDevice;
13524 if (!trg)
13525 {
13526 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13527 explosive = this;
13528 }
13529
13530 explosive.PairRemote(trg);
13531 trg.SetControlledDevice(explosive);
13532
13533 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13534 trg.SetPersistentPairID(persistentID);
13535 explosive.SetPersistentPairID(persistentID);
13536
13537 return true;
13538 }
13539 return false;
13540 }
13541
13543 float GetBaitEffectivity()
13544 {
13545 float ret = 1.0;
13546 if (HasQuantity())
13547 ret *= GetQuantityNormalized();
13548 ret *= GetHealth01();
13549
13550 return ret;
13551 }
13552
13553 #ifdef DEVELOPER
13554 override void SetDebugItem()
13555 {
13556 super.SetDebugItem();
13557 _itemBase = this;
13558 }
13559
13560 override string GetDebugText()
13561 {
13562 string text = super.GetDebugText();
13563
13564 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13565 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13566
13567 return text;
13568 }
13569 #endif
13570
13571 bool CanBeUsedForSuicide()
13572 {
13573 return true;
13574 }
13575
13577 //DEPRECATED BELOW
13579 // Backwards compatibility
13580 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13581 {
13582 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13583 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13584 }
13585
13586 // replaced by ItemSoundHandler
13587 protected EffectSound m_SoundDeployFinish;
13588 protected EffectSound m_SoundPlace;
13589 protected EffectSound m_DeployLoopSoundEx;
13590 protected EffectSound m_SoundDeploy;
13591 bool m_IsPlaceSound;
13592 bool m_IsDeploySound;
13594
13595 string GetDeployFinishSoundset();
13596 void PlayDeploySound();
13597 void PlayDeployFinishSound();
13598 void PlayPlaceSound();
13599 void PlayDeployLoopSoundEx();
13600 void StopDeployLoopSoundEx();
13601 void SoundSynchRemoteReset();
13602 void SoundSynchRemote();
13603 bool UsesGlobalDeploy(){return false;}
13604 bool CanPlayDeployLoopSound(){return false;}
13606 bool IsPlaceSound(){return m_IsPlaceSound;}
13607 bool IsDeploySound(){return m_IsDeploySound;}
13608 void SetIsPlaceSound(bool is_place_sound);
13609 void SetIsDeploySound(bool is_deploy_sound);
13610
13611 [Obsolete("Use ItemSoundHandler instead")]
13613 void PlayAttachSound(string slot_type)
13614 {
13615 if (!g_Game.IsDedicatedServer())
13616 {
13617 if (ConfigIsExisting("attachSoundSet"))
13618 {
13619 string cfg_path = "";
13620 string soundset = "";
13621 string type_name = GetType();
13622
13623 TStringArray cfg_soundset_array = new TStringArray;
13624 TStringArray cfg_slot_array = new TStringArray;
13625 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13626 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13627
13628 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13629 {
13630 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13631 {
13632 if (cfg_slot_array[i] == slot_type)
13633 {
13634 soundset = cfg_soundset_array[i];
13635 break;
13636 }
13637 }
13638 }
13639
13640 if (soundset != "")
13641 {
13642 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13643 sound.SetAutodestroy(true);
13644 }
13645 }
13646 }
13647 }
13648
13649 void PlayDetachSound(string slot_type) {}
13650}
13651
13652EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13653{
13654 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13655 if (entity)
13656 {
13657 bool is_item = entity.IsInherited(ItemBase);
13658 if (is_item && full_quantity)
13659 {
13660 ItemBase item = ItemBase.Cast(entity);
13661 item.SetQuantity(item.GetQuantityInit());
13662 }
13663 }
13664 else
13665 {
13666 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13667 return NULL;
13668 }
13669 return entity;
13670}
13671
13672void SetupSpawnedItem(ItemBase item, float health, float quantity)
13673{
13674 if (item)
13675 {
13676 if (health > 0)
13677 item.SetHealth("", "", health);
13678
13679 if (item.CanHaveTemperature())
13680 {
13681 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13682 if (item.CanFreeze())
13683 item.SetFrozen(false);
13684 }
13685
13686 if (item.HasEnergyManager())
13687 {
13688 if (quantity >= 0)
13689 {
13690 item.GetCompEM().SetEnergy0To1(quantity);
13691 }
13692 else
13693 {
13694 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13695 }
13696 }
13697 else if (item.IsMagazine())
13698 {
13699 Magazine mag = Magazine.Cast(item);
13700 if (quantity >= 0)
13701 {
13702 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13703 }
13704 else
13705 {
13706 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13707 }
13708
13709 }
13710 else
13711 {
13712 if (quantity >= 0)
13713 {
13714 item.SetQuantityNormalized(quantity, false);
13715 }
13716 else
13717 {
13718 item.SetQuantity(Math.AbsFloat(quantity));
13719 }
13720
13721 }
13722 }
13723}
13724
13725#ifdef DEVELOPER
13726ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13727#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()