DayZ 1.27
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◆ OnInventoryEnter()

void SpawnItemOnLocation::OnInventoryEnter ( Man player)
protected

Event called on item when it is placed in the player(Man) inventory, passes the owner as a parameter.

См. определение в файле ItemBase.c строка 8566

8570{
8571 override bool CanPutAsAttachment(EntityAI parent)
8572 {
8573 return true;
8574 }
8575};
8576
8577//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8578
8579class ItemBase extends InventoryItem
8580{
8584
8586
8587 static int m_DebugActionsMask;
8589 // ============================================
8590 // Variable Manipulation System
8591 // ============================================
8592 // Quantity
8593
8594 float m_VarQuantity;
8595 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8597 int m_VarQuantityMin;
8598 int m_VarQuantityMax;
8599 int m_Count;
8600 float m_VarStackMax;
8601 float m_StoreLoadedQuantity = float.LOWEST;
8602 // Wet
8603 float m_VarWet;
8604 float m_VarWetPrev;//for client to know wetness changed during synchronization
8605 float m_VarWetInit;
8606 float m_VarWetMin;
8607 float m_VarWetMax;
8608 // Cleanness
8609 int m_Cleanness;
8610 int m_CleannessInit;
8611 int m_CleannessMin;
8612 int m_CleannessMax;
8613 // impact sounds
8615 bool m_CanPlayImpactSound = true;
8616 float m_ImpactSpeed;
8618 //
8619 float m_HeatIsolation;
8620 float m_ItemModelLength;
8621 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8623 int m_VarLiquidType;
8624 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8625 int m_QuickBarBonus;
8626 bool m_IsBeingPlaced;
8627 bool m_IsHologram;
8628 bool m_IsTakeable;
8629 bool m_ThrowItemOnDrop;
8632 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8633 bool can_this_be_combined; //Check if item can be combined
8634 bool m_CanThisBeSplit; //Check if item can be split
8635 bool m_IsStoreLoad = false;
8636 bool m_CanShowQuantity;
8637 bool m_HasQuantityBar;
8638 protected bool m_CanBeDigged;
8639 protected bool m_IsResultOfSplit
8640
8641 string m_SoundAttType;
8642 // items color variables
8647 //-------------------------------------------------------
8648
8649 // light source managing
8651
8655
8656 //==============================================
8657 // agent system
8658 private int m_AttachedAgents;
8659
8661 void TransferModifiers(PlayerBase reciever);
8662
8663
8664 // Weapons & suppressors particle effects
8669 static int m_LastRegisteredWeaponID = 0;
8670
8671 // Overheating effects
8673 float m_OverheatingShots;
8674 ref Timer m_CheckOverheating;
8675 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8676 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8677 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8678 ref array <ref OverheatingParticle> m_OverheatingParticles;
8679
8681 protected bool m_HideSelectionsBySlot;
8682
8683 // Admin Log
8684 PluginAdminLog m_AdminLog;
8685
8686 // misc
8687 ref Timer m_PhysDropTimer;
8688
8689 // Attachment Locking variables
8690 ref array<int> m_CompatibleLocks;
8691 protected int m_LockType;
8692 protected ref EffectSound m_LockingSound;
8693 protected string m_LockSoundSet;
8694
8695 // ItemSoundHandler
8696 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8697 protected int m_SoundSyncPlay; // id for sound to play
8698 protected int m_SoundSyncStop; // id for sound to stop
8700
8701 //temperature
8702 private float m_TemperaturePerQuantityWeight;
8703
8704 // -------------------------------------------------------------------------
8705 void ItemBase()
8706 {
8707 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8711
8712 if (!GetGame().IsDedicatedServer())
8713 {
8714 if (HasMuzzle())
8715 {
8717
8719 {
8721 }
8722 }
8723
8725 m_ActionsInitialize = false;
8726 }
8727
8728 m_OldLocation = null;
8729
8730 if (GetGame().IsServer())
8731 {
8732 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8733 }
8734
8735 if (ConfigIsExisting("headSelectionsToHide"))
8736 {
8738 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8739 }
8740
8741 m_HideSelectionsBySlot = false;
8742 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8743 {
8744 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8745 }
8746
8747 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8748
8749 m_IsResultOfSplit = false;
8750
8752 }
8753
8754 override void InitItemVariables()
8755 {
8756 super.InitItemVariables();
8757
8758 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8759 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8760 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8761 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8762 m_VarStackMax = ConfigGetFloat("varStackMax");
8763 m_Count = ConfigGetInt("count");
8764
8765 m_CanShowQuantity = ConfigGetBool("quantityShow");
8766 m_HasQuantityBar = ConfigGetBool("quantityBar");
8767
8768 m_CleannessInit = ConfigGetInt("varCleannessInit");
8770 m_CleannessMin = ConfigGetInt("varCleannessMin");
8771 m_CleannessMax = ConfigGetInt("varCleannessMax");
8772
8773 m_WantPlayImpactSound = false;
8774 m_ImpactSpeed = 0.0;
8775
8776 m_VarWetInit = ConfigGetFloat("varWetInit");
8778 m_VarWetMin = ConfigGetFloat("varWetMin");
8779 m_VarWetMax = ConfigGetFloat("varWetMax");
8780
8781 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8782 if (IsLiquidContainer() && GetQuantity() != 0)
8784 m_IsBeingPlaced = false;
8785 m_IsHologram = false;
8786 m_IsTakeable = true;
8787 m_CanBeMovedOverride = false;
8791 m_CanBeDigged = ConfigGetBool("canBeDigged");
8792
8793 m_CompatibleLocks = new array<int>();
8794 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8795 m_LockType = ConfigGetInt("lockType");
8796
8797 //Define if item can be split and set ability to be combined accordingly
8798 m_CanThisBeSplit = false;
8799 can_this_be_combined = false;
8800 if (ConfigIsExisting("canBeSplit"))
8801 {
8802 can_this_be_combined = ConfigGetBool("canBeSplit");
8804 }
8805
8806 m_ItemBehaviour = -1;
8807 if (ConfigIsExisting("itemBehaviour"))
8808 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8809
8810 //RegisterNetSyncVariableInt("m_VariablesMask");
8811 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8812 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8813 RegisterNetSyncVariableInt("m_VarLiquidType");
8814 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8815
8816 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8817 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8818 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8819
8820 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8821 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8822 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8823 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8824
8825 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8826 RegisterNetSyncVariableBool("m_IsTakeable");
8827 RegisterNetSyncVariableBool("m_IsHologram");
8828
8829 InitItemSounds();
8831 {
8832 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8833 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8834 }
8835
8836 m_LockSoundSet = ConfigGetString("lockSoundSet");
8837
8839 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8840 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8841
8842 }
8843
8844 override int GetQuickBarBonus()
8845 {
8846 return m_QuickBarBonus;
8847 }
8848
8849 void InitializeActions()
8850 {
8852 if (!m_InputActionMap)
8853 {
8855 m_InputActionMap = iam;
8856 SetActions();
8858 }
8859 }
8860
8861 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8862 {
8864 {
8865 m_ActionsInitialize = true;
8867 }
8868
8869 actions = m_InputActionMap.Get(action_input_type);
8870 }
8871
8872 void SetActions()
8873 {
8874 AddAction(ActionTakeItem);
8875 AddAction(ActionTakeItemToHands);
8876 AddAction(ActionWorldCraft);
8878 AddAction(ActionAttachWithSwitch);
8879 }
8880
8881 void SetActionAnimOverrides(); // Override action animation for specific item
8882
8883 void AddAction(typename actionName)
8884 {
8885 ActionBase action = ActionManagerBase.GetAction(actionName);
8886
8887 if (!action)
8888 {
8889 Debug.LogError("Action " + actionName + " dosn't exist!");
8890 return;
8891 }
8892
8893 typename ai = action.GetInputType();
8894 if (!ai)
8895 {
8896 m_ActionsInitialize = false;
8897 return;
8898 }
8899
8900 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8901 if (!action_array)
8902 {
8903 action_array = new array<ActionBase_Basic>;
8904 m_InputActionMap.Insert(ai, action_array);
8905 }
8906 if (LogManager.IsActionLogEnable())
8907 {
8908 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8909 }
8910
8911 if (action_array.Find(action) != -1)
8912 {
8913 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8914 }
8915 else
8916 {
8917 action_array.Insert(action);
8918 }
8919 }
8920
8921 void RemoveAction(typename actionName)
8922 {
8923 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8924 ActionBase action = player.GetActionManager().GetAction(actionName);
8925 typename ai = action.GetInputType();
8926 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8927
8928 if (action_array)
8929 {
8930 action_array.RemoveItem(action);
8931 }
8932 }
8933
8934 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8935 // Set -1 for params which should stay in default state
8936 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8937 {
8938 ActionOverrideData overrideData = new ActionOverrideData();
8939 overrideData.m_CommandUID = commandUID;
8940 overrideData.m_CommandUIDProne = commandUIDProne;
8941 overrideData.m_StanceMask = stanceMask;
8942
8943 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8944 if (!actionMap) // create new map of action > overidables map
8945 {
8946 actionMap = new TActionAnimOverrideMap();
8947 m_ItemActionOverrides.Insert(action, actionMap);
8948 }
8949
8950 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8951
8952 }
8953
8954 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8955
8956 ScriptedLightBase GetLight();
8957
8958 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8959 void LoadParticleConfigOnFire(int id)
8960 {
8961 if (!m_OnFireEffect)
8963
8966
8967 string config_to_search = "CfgVehicles";
8968 string muzzle_owner_config;
8969
8970 if (!m_OnFireEffect.Contains(id))
8971 {
8972 if (IsInherited(Weapon))
8973 config_to_search = "CfgWeapons";
8974
8975 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8976
8977 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8978
8979 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8980
8981 if (config_OnFire_subclass_count > 0)
8982 {
8983 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8984
8985 for (int i = 0; i < config_OnFire_subclass_count; i++)
8986 {
8987 string particle_class = "";
8988 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8989 string config_OnFire_entry = config_OnFire_class + particle_class;
8990 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8991 WPOF_array.Insert(WPOF);
8992 }
8993
8994
8995 m_OnFireEffect.Insert(id, WPOF_array);
8996 }
8997 }
8998
8999 if (!m_OnBulletCasingEjectEffect.Contains(id))
9000 {
9001 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9002 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9003
9004 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9005
9006 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9007
9008 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9009 {
9010 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9011
9012 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9013 {
9014 string particle_class2 = "";
9015 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9016 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9017 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9018 WPOBE_array.Insert(WPOBE);
9019 }
9020
9021
9022 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9023 }
9024 }
9025 }
9026
9027 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9029 {
9032
9033 if (!m_OnOverheatingEffect.Contains(id))
9034 {
9035 string config_to_search = "CfgVehicles";
9036
9037 if (IsInherited(Weapon))
9038 config_to_search = "CfgWeapons";
9039
9040 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9041 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9042
9043 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9044 {
9045
9046 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9047
9049 {
9050 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9051 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9052 Error(error);
9053 return;
9054 }
9055
9056 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9057 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9058
9059
9060
9061 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9062 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9063
9064 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9065 {
9066 string particle_class = "";
9067 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9068 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9069 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9070
9071 if (entry_type == CT_CLASS)
9072 {
9073 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9074 WPOOH_array.Insert(WPOF);
9075 }
9076 }
9077
9078
9079 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9080 }
9081 }
9082 }
9083
9084 float GetOverheatingValue()
9085 {
9086 return m_OverheatingShots;
9087 }
9088
9089 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9090 {
9091 if (m_MaxOverheatingValue > 0)
9092 {
9094
9095 if (!m_CheckOverheating)
9097
9099 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9100
9101 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9102 }
9103 }
9104
9105 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9106 {
9108 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9109
9111 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9112
9114 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9115
9117 {
9119 }
9120 }
9121
9123 {
9125 }
9126
9127 void OnOverheatingDecay()
9128 {
9129 if (m_MaxOverheatingValue > 0)
9130 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9131 else
9133
9134 if (m_OverheatingShots <= 0)
9135 {
9138 }
9139 else
9140 {
9141 if (!m_CheckOverheating)
9143
9145 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9146 }
9147
9148 CheckOverheating(this, "", this);
9149 }
9150
9151 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9152 {
9154 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9155 }
9156
9157 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9158 {
9160 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9162 }
9163
9164 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9165 {
9167 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9168 }
9169
9170 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9171 {
9173 m_OverheatingParticles = new array<ref OverheatingParticle>;
9174
9175 OverheatingParticle OP = new OverheatingParticle();
9176 OP.RegisterParticle(p);
9177 OP.SetOverheatingLimitMin(min_heat_coef);
9178 OP.SetOverheatingLimitMax(max_heat_coef);
9179 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9180
9181 m_OverheatingParticles.Insert(OP);
9182 }
9183
9184 float GetOverheatingCoef()
9185 {
9186 if (m_MaxOverheatingValue > 0)
9188
9189 return -1;
9190 }
9191
9193 {
9195 {
9196 float overheat_coef = GetOverheatingCoef();
9197 int count = m_OverheatingParticles.Count();
9198
9199 for (int i = count; i > 0; --i)
9200 {
9201 int id = i - 1;
9202 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9203 Particle p = OP.GetParticle();
9204
9205 float overheat_min = OP.GetOverheatingLimitMin();
9206 float overheat_max = OP.GetOverheatingLimitMax();
9207
9208 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9209 {
9210 if (p)
9211 {
9212 p.Stop();
9213 OP.RegisterParticle(null);
9214 }
9215 }
9216 }
9217 }
9218 }
9219
9221 {
9223 {
9224 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9225 {
9226 int id = i - 1;
9227 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9228
9229 if (OP)
9230 {
9231 Particle p = OP.GetParticle();
9232
9233 if (p)
9234 {
9235 p.Stop();
9236 }
9237
9238 delete OP;
9239 }
9240 }
9241
9242 m_OverheatingParticles.Clear();
9244 }
9245 }
9246
9248 float GetInfectionChance(int system = 0, Param param = null)
9249 {
9250 return 0.0;
9251 }
9252
9253
9254 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9255 {
9256 return 250;//default value
9257 }
9258
9259 float GetFilterDamageRatio()
9260 {
9261 return 0;
9262 }
9263
9265 bool HasMuzzle()
9266 {
9267 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9268 return true;
9269
9270 return false;
9271 }
9272
9274 int GetMuzzleID()
9275 {
9276 if (!m_WeaponTypeToID)
9278
9279 if (m_WeaponTypeToID.Contains(GetType()))
9280 {
9281 return m_WeaponTypeToID.Get(GetType());
9282 }
9283 else
9284 {
9285 // Register new weapon ID
9287 }
9288
9290 }
9291
9298 {
9299 return -1;
9300 }
9301
9302
9303
9304 // -------------------------------------------------------------------------
9305 void ~ItemBase()
9306 {
9307 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9308 {
9309 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9310 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9311
9312 if (r_index >= 0)
9313 {
9314 InventoryLocation r_il = new InventoryLocation;
9315 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9316
9317 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9318 int r_type = r_il.GetType();
9319 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9320 {
9321 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9322 }
9323 else if (r_type == InventoryLocationType.ATTACHMENT)
9324 {
9325 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9326 }
9327
9328 }
9329
9330 player.GetHumanInventory().ClearUserReservedLocation(this);
9331 }
9332
9333 if (m_LockingSound)
9334 SEffectManager.DestroyEffect(m_LockingSound);
9335 }
9336
9337
9338
9339 // -------------------------------------------------------------------------
9340 static int GetDebugActionsMask()
9341 {
9342 return ItemBase.m_DebugActionsMask;
9343 }
9344
9345 static bool HasDebugActionsMask(int mask)
9346 {
9347 return ItemBase.m_DebugActionsMask & mask;
9348 }
9349
9350 static void SetDebugActionsMask(int mask)
9351 {
9352 ItemBase.m_DebugActionsMask = mask;
9353 }
9354
9355 static void AddDebugActionsMask(int mask)
9356 {
9357 ItemBase.m_DebugActionsMask |= mask;
9358 }
9359
9360 static void RemoveDebugActionsMask(int mask)
9361 {
9362 ItemBase.m_DebugActionsMask &= ~mask;
9363 }
9364
9365 static void ToggleDebugActionsMask(int mask)
9366 {
9367 if (HasDebugActionsMask(mask))
9368 {
9370 }
9371 else
9372 {
9373 AddDebugActionsMask(mask);
9374 }
9375 }
9376
9377 // -------------------------------------------------------------------------
9378 void SetCEBasedQuantity()
9379 {
9380 if (GetEconomyProfile())
9381 {
9382 float q_max = GetEconomyProfile().GetQuantityMax();
9383 if (q_max > 0)
9384 {
9385 float q_min = GetEconomyProfile().GetQuantityMin();
9386 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9387
9388 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9389 {
9390 ComponentEnergyManager comp = GetCompEM();
9391 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9392 {
9393 comp.SetEnergy0To1(quantity_randomized);
9394 }
9395 }
9396 else if (HasQuantity())
9397 {
9398 SetQuantityNormalized(quantity_randomized, false);
9399 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9400 }
9401
9402 }
9403 }
9404 }
9405
9407 void LockToParent()
9408 {
9409 EntityAI parent = GetHierarchyParent();
9410
9411 if (parent)
9412 {
9413 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9414 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9415 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9416 }
9417 }
9418
9420 void UnlockFromParent()
9421 {
9422 EntityAI parent = GetHierarchyParent();
9423
9424 if (parent)
9425 {
9426 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9427 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9428 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9429 }
9430 }
9431
9432 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9433 {
9434 /*
9435 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9436 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9437 */
9438 ItemBase item2 = ItemBase.Cast(entity2);
9439
9440 if (GetGame().IsClient())
9441 {
9442 if (ScriptInputUserData.CanStoreInputUserData())
9443 {
9444 ScriptInputUserData ctx = new ScriptInputUserData;
9446 ctx.Write(-1);
9447 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9448 ctx.Write(i1);
9449 ctx.Write(item2);
9450 ctx.Write(use_stack_max);
9451 ctx.Write(-1);
9452 ctx.Send();
9453
9454 if (IsCombineAll(item2, use_stack_max))
9455 {
9456 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9457 }
9458 }
9459 }
9460 else if (!GetGame().IsMultiplayer())
9461 {
9462 CombineItems(item2, use_stack_max);
9463 }
9464 }
9465
9466 bool IsLiquidPresent()
9467 {
9468 return (GetLiquidType() != 0 && HasQuantity());
9469 }
9470
9471 bool IsLiquidContainer()
9472 {
9473 return m_LiquidContainerMask != 0;
9474 }
9475
9477 {
9478 return m_LiquidContainerMask;
9479 }
9480
9481 bool IsBloodContainer()
9482 {
9483 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9484 return false;
9485 }
9486
9487 bool IsNVG()
9488 {
9489 return false;
9490 }
9491
9494 bool IsExplosive()
9495 {
9496 return false;
9497 }
9498
9500 {
9501 return "";
9502 }
9503
9505
9506 bool IsLightSource()
9507 {
9508 return false;
9509 }
9510
9512 {
9513 return true;
9514 }
9515
9516 //--- ACTION CONDITIONS
9517 //direction
9518 bool IsFacingPlayer(PlayerBase player, string selection)
9519 {
9520 return true;
9521 }
9522
9523 bool IsPlayerInside(PlayerBase player, string selection)
9524 {
9525 return true;
9526 }
9527
9528 override bool CanObstruct()
9529 {
9530 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9531 return !player || !IsPlayerInside(player, "");
9532 }
9533
9534 override bool IsBeingPlaced()
9535 {
9536 return m_IsBeingPlaced;
9537 }
9538
9539 void SetIsBeingPlaced(bool is_being_placed)
9540 {
9541 m_IsBeingPlaced = is_being_placed;
9542 if (!is_being_placed)
9544 SetSynchDirty();
9545 }
9546
9547 //server-side
9548 void OnEndPlacement() {}
9549
9550 override bool IsHologram()
9551 {
9552 return m_IsHologram;
9553 }
9554
9555 bool CanBeDigged()
9556 {
9557 return m_CanBeDigged;
9558 }
9559
9561 {
9562 return 1;
9563 }
9564
9565 bool CanMakeGardenplot()
9566 {
9567 return false;
9568 }
9569
9570 void SetIsHologram(bool is_hologram)
9571 {
9572 m_IsHologram = is_hologram;
9573 SetSynchDirty();
9574 }
9575 /*
9576 protected float GetNutritionalEnergy()
9577 {
9578 Edible_Base edible = Edible_Base.Cast(this);
9579 return edible.GetFoodEnergy();
9580 }
9581
9582 protected float GetNutritionalWaterContent()
9583 {
9584 Edible_Base edible = Edible_Base.Cast(this);
9585 return edible.GetFoodWater();
9586 }
9587
9588 protected float GetNutritionalIndex()
9589 {
9590 Edible_Base edible = Edible_Base.Cast(this);
9591 return edible.GetFoodNutritionalIndex();
9592 }
9593
9594 protected float GetNutritionalFullnessIndex()
9595 {
9596 Edible_Base edible = Edible_Base.Cast(this);
9597 return edible.GetFoodTotalVolume();
9598 }
9599
9600 protected float GetNutritionalToxicity()
9601 {
9602 Edible_Base edible = Edible_Base.Cast(this);
9603 return edible.GetFoodToxicity();
9604
9605 }
9606 */
9607
9608
9609 // -------------------------------------------------------------------------
9610 override void OnMovedInsideCargo(EntityAI container)
9611 {
9612 super.OnMovedInsideCargo(container);
9613
9614 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9615 }
9616
9617 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9618 {
9619 super.EEItemLocationChanged(oldLoc,newLoc);
9620
9621 PlayerBase new_player = null;
9622 PlayerBase old_player = null;
9623
9624 if (newLoc.GetParent())
9625 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9626
9627 if (oldLoc.GetParent())
9628 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9629
9630 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9631 {
9632 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9633
9634 if (r_index >= 0)
9635 {
9636 InventoryLocation r_il = new InventoryLocation;
9637 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9638
9639 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9640 int r_type = r_il.GetType();
9641 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9642 {
9643 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9644 }
9645 else if (r_type == InventoryLocationType.ATTACHMENT)
9646 {
9647 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9648 }
9649
9650 }
9651 }
9652
9653 if (newLoc.GetType() == InventoryLocationType.HANDS)
9654 {
9655 if (new_player)
9656 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9657
9658 if (new_player == old_player)
9659 {
9660
9661 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9662 {
9663 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9664 {
9665 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9666 {
9667 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9668 }
9669 }
9670 else
9671 {
9672 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9673 }
9674 }
9675
9676 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9677 {
9678 int type = oldLoc.GetType();
9679 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9680 {
9681 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9682 }
9683 else if (type == InventoryLocationType.ATTACHMENT)
9684 {
9685 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9686 }
9687 }
9688 if (!m_OldLocation)
9689 {
9690 m_OldLocation = new InventoryLocation;
9691 }
9692 m_OldLocation.Copy(oldLoc);
9693 }
9694 else
9695 {
9696 if (m_OldLocation)
9697 {
9698 m_OldLocation.Reset();
9699 }
9700 }
9701
9703 }
9704 else
9705 {
9706 if (new_player)
9707 {
9708 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9709 if (res_index >= 0)
9710 {
9711 InventoryLocation il = new InventoryLocation;
9712 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9713 ItemBase it = ItemBase.Cast(il.GetItem());
9714 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9715 int rel_type = il.GetType();
9716 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9717 {
9718 il.GetParent().GetOnReleaseLock().Invoke(it);
9719 }
9720 else if (rel_type == InventoryLocationType.ATTACHMENT)
9721 {
9722 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9723 }
9724 //it.GetOnReleaseLock().Invoke(it);
9725 }
9726 }
9727 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9728 {
9729 //ThrowPhysically(old_player, vector.Zero);
9730 m_ThrowItemOnDrop = false;
9731 }
9732
9733 if (m_OldLocation)
9734 {
9735 m_OldLocation.Reset();
9736 }
9737 }
9738 }
9739
9740 override void EOnContact(IEntity other, Contact extra)
9741 {
9743 {
9744 int liquidType = -1;
9745 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9746 if (impactSpeed > 0.0)
9747 {
9748 m_ImpactSpeed = impactSpeed;
9749 #ifndef SERVER
9750 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9751 #else
9752 m_WantPlayImpactSound = true;
9753 SetSynchDirty();
9754 #endif
9755 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9756 }
9757 }
9758
9759 #ifdef SERVER
9760 if (GetCompEM() && GetCompEM().IsPlugged())
9761 {
9762 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9763 GetCompEM().UnplugThis();
9764 }
9765 #endif
9766 }
9767
9768 void RefreshPhysics();
9769
9770 override void OnCreatePhysics()
9771 {
9773 }
9774
9775 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9776 {
9777
9778 }
9779 // -------------------------------------------------------------------------
9780 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9781 {
9782 super.OnItemLocationChanged(old_owner, new_owner);
9783
9784 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9785 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9786
9787 if (!relatedPlayer && playerNew)
9788 relatedPlayer = playerNew;
9789
9790 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9791 {
9792 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9793 if (actionMgr)
9794 {
9795 ActionBase currentAction = actionMgr.GetRunningAction();
9796 if (currentAction)
9797 currentAction.OnItemLocationChanged(this);
9798 }
9799 }
9800
9801 Man ownerPlayerOld = null;
9802 Man ownerPlayerNew = null;
9803
9804 if (old_owner)
9805 {
9806 if (old_owner.IsMan())
9807 {
9808 ownerPlayerOld = Man.Cast(old_owner);
9809 }
9810 else
9811 {
9812 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9813 }
9814 }
9815 else
9816 {
9817 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9818 {
9819 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9820
9821 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9822 {
9823 GetCompEM().UnplugThis();
9824 }
9825 }
9826 }
9827
9828 if (new_owner)
9829 {
9830 if (new_owner.IsMan())
9831 {
9832 ownerPlayerNew = Man.Cast(new_owner);
9833 }
9834 else
9835 {
9836 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9837 }
9838 }
9839
9840 if (ownerPlayerOld != ownerPlayerNew)
9841 {
9842 if (ownerPlayerOld)
9843 {
9844 array<EntityAI> subItemsExit = new array<EntityAI>;
9845 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9846 for (int i = 0; i < subItemsExit.Count(); i++)
9847 {
9848 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9849 itemExit.OnInventoryExit(ownerPlayerOld);
9850 }
9851 }
9852
9853 if (ownerPlayerNew)
9854 {
9855 array<EntityAI> subItemsEnter = new array<EntityAI>;
9856 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9857 for (int j = 0; j < subItemsEnter.Count(); j++)
9858 {
9859 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9860 itemEnter.OnInventoryEnter(ownerPlayerNew);
9861 }
9862 }
9863 }
9864 else if (ownerPlayerNew != null)
9865 {
9866 PlayerBase nplayer;
9867 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9868 {
9869 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9870 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9871 for (int k = 0; k < subItemsUpdate.Count(); k++)
9872 {
9873 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9874 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9875 }
9876 }
9877 }
9878
9879 if (old_owner)
9880 old_owner.OnChildItemRemoved(this);
9881 if (new_owner)
9882 new_owner.OnChildItemReceived(this);
9883 }
9884
9885 // -------------------------------------------------------------------------------
9886 override void EEDelete(EntityAI parent)
9887 {
9888 super.EEDelete(parent);
9889 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9890 if (player)
9891 {
9892 OnInventoryExit(player);
9893
9894 if (player.IsAlive())
9895 {
9896 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9897 if (r_index >= 0)
9898 {
9899 InventoryLocation r_il = new InventoryLocation;
9900 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9901
9902 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9903 int r_type = r_il.GetType();
9904 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9905 {
9906 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9907 }
9908 else if (r_type == InventoryLocationType.ATTACHMENT)
9909 {
9910 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9911 }
9912
9913 }
9914
9915 player.RemoveQuickBarEntityShortcut(this);
9916 }
9917 }
9918 }
9919 // -------------------------------------------------------------------------------
9920 override void EEKilled(Object killer)
9921 {
9922 super.EEKilled(killer);
9923
9925 if (killer && killer.IsFireplace() && CanExplodeInFire())
9926 {
9927 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9928 {
9929 if (IsMagazine())
9930 {
9931 if (Magazine.Cast(this).GetAmmoCount() > 0)
9932 {
9933 ExplodeAmmo();
9934 }
9935 }
9936 else
9937 {
9938 Explode(DamageType.EXPLOSION);
9939 }
9940 }
9941 }
9942 }
9943
9944 override void OnWasAttached(EntityAI parent, int slot_id)
9945 {
9946 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9947
9948 super.OnWasAttached(parent, slot_id);
9949
9950 if (HasQuantity())
9951 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9952
9953 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9954 }
9955
9956 override void OnWasDetached(EntityAI parent, int slot_id)
9957 {
9958 super.OnWasDetached(parent, slot_id);
9959
9960 if (HasQuantity())
9961 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9962 }
9963
9964 override string ChangeIntoOnAttach(string slot)
9965 {
9966 int idx;
9967 TStringArray inventory_slots = new TStringArray;
9968 TStringArray attach_types = new TStringArray;
9969
9970 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9971 if (inventory_slots.Count() < 1) //is string
9972 {
9973 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9974 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9975 }
9976 else //is array
9977 {
9978 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9979 }
9980
9981 idx = inventory_slots.Find(slot);
9982 if (idx < 0)
9983 return "";
9984
9985 return attach_types.Get(idx);
9986 }
9987
9988 override string ChangeIntoOnDetach()
9989 {
9990 int idx = -1;
9991 string slot;
9992
9993 TStringArray inventory_slots = new TStringArray;
9994 TStringArray detach_types = new TStringArray;
9995
9996 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9997 if (inventory_slots.Count() < 1) //is string
9998 {
9999 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10000 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10001 }
10002 else //is array
10003 {
10004 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10005 if (detach_types.Count() < 1)
10006 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10007 }
10008
10009 for (int i = 0; i < inventory_slots.Count(); i++)
10010 {
10011 slot = inventory_slots.Get(i);
10012 }
10013
10014 if (slot != "")
10015 {
10016 if (detach_types.Count() == 1)
10017 idx = 0;
10018 else
10019 idx = inventory_slots.Find(slot);
10020 }
10021 if (idx < 0)
10022 return "";
10023
10024 return detach_types.Get(idx);
10025 }
10026
10027 void ExplodeAmmo()
10028 {
10029 //timer
10030 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10031
10032 //min/max time
10033 float min_time = 1;
10034 float max_time = 3;
10035 float delay = Math.RandomFloat(min_time, max_time);
10036
10037 explode_timer.Run(delay, this, "DoAmmoExplosion");
10038 }
10039
10040 void DoAmmoExplosion()
10041 {
10042 Magazine magazine = Magazine.Cast(this);
10043 int pop_sounds_count = 6;
10044 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10045
10046 //play sound
10047 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10048 string sound_name = pop_sounds[ sound_idx ];
10049 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10050
10051 //remove ammo count
10052 magazine.ServerAddAmmoCount(-1);
10053
10054 //if condition then repeat -> ExplodeAmmo
10055 float min_temp_to_explode = 100; //min temperature for item to explode
10056
10057 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10058 {
10059 ExplodeAmmo();
10060 }
10061 }
10062
10063 // -------------------------------------------------------------------------------
10064 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10065 {
10066 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10067
10068 const int CHANCE_DAMAGE_CARGO = 4;
10069 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10070 const int CHANCE_DAMAGE_NOTHING = 2;
10071
10072 if (IsClothing() || IsContainer() || IsItemTent())
10073 {
10074 float dmg = damageResult.GetDamage("","Health") * -0.5;
10075 int chances;
10076 int rnd;
10077
10078 if (GetInventory().GetCargo())
10079 {
10080 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10081 rnd = Math.RandomInt(0,chances);
10082
10083 if (rnd < CHANCE_DAMAGE_CARGO)
10084 {
10085 DamageItemInCargo(dmg);
10086 }
10087 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10088 {
10090 }
10091 }
10092 else
10093 {
10094 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10095 rnd = Math.RandomInt(0,chances);
10096
10097 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10098 {
10100 }
10101 }
10102 }
10103 }
10104
10105 bool DamageItemInCargo(float damage)
10106 {
10107 if (GetInventory().GetCargo())
10108 {
10109 int item_count = GetInventory().GetCargo().GetItemCount();
10110 if (item_count > 0)
10111 {
10112 int random_pick = Math.RandomInt(0, item_count);
10113 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10114 if (!item.IsExplosive())
10115 {
10116 item.AddHealth("","",damage);
10117 return true;
10118 }
10119 }
10120 }
10121 return false;
10122 }
10123
10124 bool DamageItemAttachments(float damage)
10125 {
10126 int attachment_count = GetInventory().AttachmentCount();
10127 if (attachment_count > 0)
10128 {
10129 int random_pick = Math.RandomInt(0, attachment_count);
10130 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10131 if (!attachment.IsExplosive())
10132 {
10133 attachment.AddHealth("","",damage);
10134 return true;
10135 }
10136 }
10137 return false;
10138 }
10139
10140 override bool IsSplitable()
10141 {
10142 return m_CanThisBeSplit;
10143 }
10144 //----------------
10145 override bool CanBeSplit()
10146 {
10147 if (IsSplitable() && (GetQuantity() > 1))
10148 return GetInventory().CanRemoveEntity();
10149
10150 return false;
10151 }
10152
10153 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10154 {
10155 if (!CanBeSplit())
10156 return;
10157
10158 if (GetGame().IsClient())
10159 {
10160 if (ScriptInputUserData.CanStoreInputUserData())
10161 {
10162 ScriptInputUserData ctx = new ScriptInputUserData;
10164 ctx.Write(1);
10165 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10166 ctx.Write(i1);
10167 ctx.Write(destination_entity);
10168 ctx.Write(true);
10169 ctx.Write(slot_id);
10170 ctx.Send();
10171 }
10172 }
10173 else if (!GetGame().IsMultiplayer())
10174 {
10175 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10176 }
10177 }
10178
10179 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10180 {
10181 if (!CanBeSplit())
10182 return;
10183
10184 float split_quantity_new;
10185 ref ItemBase new_item;
10186 float quantity = GetQuantity();
10187 float stack_max = GetTargetQuantityMax(slot_id);
10188 InventoryLocation loc = new InventoryLocation;
10189
10190 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10191 {
10192 if (stack_max <= GetQuantity())
10193 split_quantity_new = stack_max;
10194 else
10195 split_quantity_new = GetQuantity();
10196
10197 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10198 if (new_item)
10199 {
10200 new_item.SetResultOfSplit(true);
10201 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10202 AddQuantity(-split_quantity_new);
10203 new_item.SetQuantity(split_quantity_new);
10204 }
10205 }
10206 else if (destination_entity && slot_id == -1)
10207 {
10208 if (quantity > stack_max)
10209 split_quantity_new = stack_max;
10210 else
10211 split_quantity_new = quantity;
10212
10213 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10214 {
10215 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10216 new_item = ItemBase.Cast(o);
10217 }
10218
10219 if (new_item)
10220 {
10221 new_item.SetResultOfSplit(true);
10222 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10223 AddQuantity(-split_quantity_new);
10224 new_item.SetQuantity(split_quantity_new);
10225 }
10226 }
10227 else
10228 {
10229 if (stack_max != 0)
10230 {
10231 if (stack_max < GetQuantity())
10232 {
10233 split_quantity_new = GetQuantity() - stack_max;
10234 }
10235
10236 if (split_quantity_new == 0)
10237 {
10238 if (!GetGame().IsMultiplayer())
10239 player.PhysicalPredictiveDropItem(this);
10240 else
10241 player.ServerDropEntity(this);
10242 return;
10243 }
10244
10245 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10246
10247 if (new_item)
10248 {
10249 new_item.SetResultOfSplit(true);
10250 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10251 SetQuantity(split_quantity_new);
10252 new_item.SetQuantity(stack_max);
10253 new_item.PlaceOnSurface();
10254 }
10255 }
10256 }
10257 }
10258
10259 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10260 {
10261 if (!CanBeSplit())
10262 return;
10263
10264 float split_quantity_new;
10265 ref ItemBase new_item;
10266 float quantity = GetQuantity();
10267 float stack_max = GetTargetQuantityMax(slot_id);
10268 InventoryLocation loc = new InventoryLocation;
10269
10270 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10271 {
10272 if (stack_max <= GetQuantity())
10273 split_quantity_new = stack_max;
10274 else
10275 split_quantity_new = GetQuantity();
10276
10277 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10278 if (new_item)
10279 {
10280 new_item.SetResultOfSplit(true);
10281 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10282 AddQuantity(-split_quantity_new);
10283 new_item.SetQuantity(split_quantity_new);
10284 }
10285 }
10286 else if (destination_entity && slot_id == -1)
10287 {
10288 if (quantity > stack_max)
10289 split_quantity_new = stack_max;
10290 else
10291 split_quantity_new = quantity;
10292
10293 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10294 {
10295 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10296 new_item = ItemBase.Cast(o);
10297 }
10298
10299 if (new_item)
10300 {
10301 new_item.SetResultOfSplit(true);
10302 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10303 AddQuantity(-split_quantity_new);
10304 new_item.SetQuantity(split_quantity_new);
10305 }
10306 }
10307 else
10308 {
10309 if (stack_max != 0)
10310 {
10311 if (stack_max < GetQuantity())
10312 {
10313 split_quantity_new = GetQuantity() - stack_max;
10314 }
10315
10316 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10317
10318 if (new_item)
10319 {
10320 new_item.SetResultOfSplit(true);
10321 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10322 SetQuantity(split_quantity_new);
10323 new_item.SetQuantity(stack_max);
10324 new_item.PlaceOnSurface();
10325 }
10326 }
10327 }
10328 }
10329
10330 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10331 {
10332 if (!CanBeSplit())
10333 return;
10334
10335 if (GetGame().IsClient())
10336 {
10337 if (ScriptInputUserData.CanStoreInputUserData())
10338 {
10339 ScriptInputUserData ctx = new ScriptInputUserData;
10341 ctx.Write(4);
10342 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10343 ctx.Write(thiz);
10344 dst.WriteToContext(ctx);
10345 ctx.Send();
10346 }
10347 }
10348 else if (!GetGame().IsMultiplayer())
10349 {
10351 }
10352 }
10353
10354 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10355 {
10356 if (!CanBeSplit())
10357 return;
10358
10359 if (GetGame().IsClient())
10360 {
10361 if (ScriptInputUserData.CanStoreInputUserData())
10362 {
10363 ScriptInputUserData ctx = new ScriptInputUserData;
10365 ctx.Write(2);
10366 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10367 ctx.Write(dummy);
10368 ctx.Write(destination_entity);
10369 ctx.Write(true);
10370 ctx.Write(idx);
10371 ctx.Write(row);
10372 ctx.Write(col);
10373 ctx.Send();
10374 }
10375 }
10376 else if (!GetGame().IsMultiplayer())
10377 {
10378 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10379 }
10380 }
10381
10382 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10383 {
10385 }
10386
10387 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10388 {
10389 if (!CanBeSplit())
10390 return this;
10391
10392 float quantity = GetQuantity();
10393 float split_quantity_new;
10394 ItemBase new_item;
10395 if (dst.IsValid())
10396 {
10397 int slot_id = dst.GetSlot();
10398 float stack_max = GetTargetQuantityMax(slot_id);
10399
10400 if (quantity > stack_max)
10401 split_quantity_new = stack_max;
10402 else
10403 split_quantity_new = quantity;
10404
10405 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10406
10407 if (new_item)
10408 {
10409 new_item.SetResultOfSplit(true);
10410 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10411 AddQuantity(-split_quantity_new);
10412 new_item.SetQuantity(split_quantity_new);
10413 }
10414
10415 return new_item;
10416 }
10417
10418 return null;
10419 }
10420
10421 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10422 {
10423 if (!CanBeSplit())
10424 return;
10425
10426 float quantity = GetQuantity();
10427 float split_quantity_new;
10428 ref ItemBase new_item;
10429 if (destination_entity)
10430 {
10431 float stackable = GetTargetQuantityMax();
10432 if (quantity > stackable)
10433 split_quantity_new = stackable;
10434 else
10435 split_quantity_new = quantity;
10436
10437 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10438 if (new_item)
10439 {
10440 new_item.SetResultOfSplit(true);
10441 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10442 AddQuantity(-split_quantity_new);
10443 new_item.SetQuantity(split_quantity_new);
10444 }
10445 }
10446 }
10447
10448 void SplitIntoStackMaxHandsClient(PlayerBase player)
10449 {
10450 if (!CanBeSplit())
10451 return;
10452
10453 if (GetGame().IsClient())
10454 {
10455 if (ScriptInputUserData.CanStoreInputUserData())
10456 {
10457 ScriptInputUserData ctx = new ScriptInputUserData;
10459 ctx.Write(3);
10460 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10461 ctx.Write(i1);
10462 ItemBase destination_entity = this;
10463 ctx.Write(destination_entity);
10464 ctx.Write(true);
10465 ctx.Write(0);
10466 ctx.Send();
10467 }
10468 }
10469 else if (!GetGame().IsMultiplayer())
10470 {
10471 SplitIntoStackMaxHands(player);
10472 }
10473 }
10474
10475 void SplitIntoStackMaxHands(PlayerBase player)
10476 {
10477 if (!CanBeSplit())
10478 return;
10479
10480 float quantity = GetQuantity();
10481 float split_quantity_new;
10482 ref ItemBase new_item;
10483 if (player)
10484 {
10485 float stackable = GetTargetQuantityMax();
10486 if (quantity > stackable)
10487 split_quantity_new = stackable;
10488 else
10489 split_quantity_new = quantity;
10490
10491 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10492 new_item = ItemBase.Cast(in_hands);
10493 if (new_item)
10494 {
10495 new_item.SetResultOfSplit(true);
10496 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10497 AddQuantity(-split_quantity_new);
10498 new_item.SetQuantity(split_quantity_new);
10499 }
10500 }
10501 }
10502
10503 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10504 {
10505 if (!CanBeSplit())
10506 return;
10507
10508 float quantity = GetQuantity();
10509 float split_quantity_new = Math.Floor(quantity * 0.5);
10510
10511 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10512
10513 if (new_item)
10514 {
10515 if (new_item.GetQuantityMax() < split_quantity_new)
10516 {
10517 split_quantity_new = new_item.GetQuantityMax();
10518 }
10519
10520 new_item.SetResultOfSplit(true);
10521 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10522
10523 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10524 {
10525 AddQuantity(-1);
10526 new_item.SetQuantity(1);
10527 }
10528 else
10529 {
10530 AddQuantity(-split_quantity_new);
10531 new_item.SetQuantity(split_quantity_new);
10532 }
10533 }
10534 }
10535
10536 void SplitItem(PlayerBase player)
10537 {
10538 if (!CanBeSplit())
10539 return;
10540
10541 float quantity = GetQuantity();
10542 float split_quantity_new = Math.Floor(quantity / 2);
10543
10544 InventoryLocation invloc = new InventoryLocation;
10545 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10546
10547 ItemBase new_item;
10548 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10549
10550 if (new_item)
10551 {
10552 if (new_item.GetQuantityMax() < split_quantity_new)
10553 {
10554 split_quantity_new = new_item.GetQuantityMax();
10555 }
10556 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10557 {
10558 AddQuantity(-1);
10559 new_item.SetQuantity(1);
10560 }
10561 else
10562 {
10563 AddQuantity(-split_quantity_new);
10564 new_item.SetQuantity(split_quantity_new);
10565 }
10566 }
10567 }
10568
10570 void OnQuantityChanged(float delta)
10571 {
10572 SetWeightDirty();
10573 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10574
10575 if (parent)
10576 parent.OnAttachmentQuantityChangedEx(this, delta);
10577
10578 if (IsLiquidContainer())
10579 {
10580 if (GetQuantityNormalized() <= 0.0)
10581 {
10583 }
10584 else if (GetLiquidType() == LIQUID_NONE)
10585 {
10586 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10588 }
10589 }
10590
10591 }
10592
10595 {
10596 // insert code here
10597 }
10598
10600 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10601 {
10603 }
10604
10605 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10606 {
10607 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10608
10609 if (GetGame().IsServer())
10610 {
10611 if (newLevel == GameConstants.STATE_RUINED)
10612 {
10614 EntityAI parent = GetHierarchyParent();
10615 if (parent && parent.IsFireplace())
10616 {
10617 CargoBase cargo = GetInventory().GetCargo();
10618 if (cargo)
10619 {
10620 for (int i = 0; i < cargo.GetItemCount(); ++i)
10621 {
10622 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10623 }
10624 }
10625 }
10626 }
10627
10628 if (IsResultOfSplit())
10629 {
10630 // reset the splitting result flag, return to normal item behavior
10631 SetResultOfSplit(false);
10632 return;
10633 }
10634
10635 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10636 {
10637 SetCleanness(0);//unclean the item upon damage dealt
10638 }
10639 }
10640 }
10641
10642 // just the split? TODO: verify
10643 override void OnRightClick()
10644 {
10645 super.OnRightClick();
10646
10647 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10648 {
10649 if (GetGame().IsClient())
10650 {
10651 if (ScriptInputUserData.CanStoreInputUserData())
10652 {
10653 vector m4[4];
10654 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10655
10656 EntityAI root = GetHierarchyRoot();
10657
10658 InventoryLocation dst = new InventoryLocation;
10659 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10660 {
10661 if (root)
10662 {
10663 root.GetTransform(m4);
10664 dst.SetGround(this, m4);
10665 }
10666 else
10667 GetInventory().GetCurrentInventoryLocation(dst);
10668 }
10669 else
10670 {
10671 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10672 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10673 this shouldnt cause issues within this scope*/
10674 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10675 {
10676 if (root)
10677 {
10678 root.GetTransform(m4);
10679 dst.SetGround(this, m4);
10680 }
10681 else
10682 GetInventory().GetCurrentInventoryLocation(dst);
10683 }
10684 else
10685 {
10686 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10687 }
10688 }
10689
10690 ScriptInputUserData ctx = new ScriptInputUserData;
10692 ctx.Write(4);
10693 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10694 ctx.Write(thiz);
10695 dst.WriteToContext(ctx);
10696 ctx.Write(true); // dummy
10697 ctx.Send();
10698 }
10699 }
10700 else if (!GetGame().IsMultiplayer())
10701 {
10702 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10703 }
10704 }
10705 }
10706
10707 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10708 {
10709 //TODO: delete check zero quantity check after fix double posts hands fsm events
10710 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10711 return false;
10712
10713 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10714 return false;
10715
10716 //can_this_be_combined = ConfigGetBool("canBeSplit");
10718 return false;
10719
10720
10721 Magazine mag = Magazine.Cast(this);
10722 if (mag)
10723 {
10724 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10725 return false;
10726
10727 if (stack_max_limit)
10728 {
10729 Magazine other_mag = Magazine.Cast(other_item);
10730 if (other_item)
10731 {
10732 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10733 return false;
10734 }
10735
10736 }
10737 }
10738 else
10739 {
10740 //TODO: delete check zero quantity check after fix double posts hands fsm events
10741 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10742 return false;
10743
10744 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10745 return false;
10746 }
10747
10748 PlayerBase player = null;
10749 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10750 {
10751 if (player.GetInventory().HasAttachment(this))
10752 return false;
10753
10754 if (player.IsItemsToDelete())
10755 return false;
10756 }
10757
10758 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10759 return false;
10760
10761 int slotID;
10762 string slotName;
10763 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10764 return false;
10765
10766 return true;
10767 }
10768
10769 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10770 {
10771 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10772 }
10773
10774 bool IsResultOfSplit()
10775 {
10776 return m_IsResultOfSplit;
10777 }
10778
10779 void SetResultOfSplit(bool value)
10780 {
10781 m_IsResultOfSplit = value;
10782 }
10783
10784 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10785 {
10786 return ComputeQuantityUsedEx(other_item, use_stack_max);
10787 }
10788
10789 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10790 {
10791 float other_item_quantity = other_item.GetQuantity();
10792 float this_free_space;
10793
10794 float stack_max = GetQuantityMax();
10795
10796 this_free_space = stack_max - GetQuantity();
10797
10798 if (other_item_quantity > this_free_space)
10799 {
10800 return this_free_space;
10801 }
10802 else
10803 {
10804 return other_item_quantity;
10805 }
10806 }
10807
10808 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10809 {
10810 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10811 }
10812
10813 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10814 {
10815 if (!CanBeCombined(other_item, false))
10816 return;
10817
10818 if (!IsMagazine() && other_item)
10819 {
10820 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10821 if (quantity_used != 0)
10822 {
10823 float hp1 = GetHealth01("","");
10824 float hp2 = other_item.GetHealth01("","");
10825 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10826 hpResult = hpResult / (GetQuantity() + quantity_used);
10827
10828 hpResult *= GetMaxHealth();
10829 Math.Round(hpResult);
10830 SetHealth("", "Health", hpResult);
10831
10832 AddQuantity(quantity_used);
10833 other_item.AddQuantity(-quantity_used);
10834 }
10835 }
10836 OnCombine(other_item);
10837 }
10838
10839 void OnCombine(ItemBase other_item)
10840 {
10841 #ifdef SERVER
10842 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10843 GetHierarchyParent().IncreaseLifetimeUp();
10844 #endif
10845 };
10846
10847 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10848 {
10849 PlayerBase p = PlayerBase.Cast(player);
10850
10851 array<int> recipesIds = p.m_Recipes;
10852 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10853 if (moduleRecipesManager)
10854 {
10855 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10856 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10857 }
10858
10859 for (int i = 0;i < recipesIds.Count(); i++)
10860 {
10861 int key = recipesIds.Get(i);
10862 string recipeName = moduleRecipesManager.GetRecipeName(key);
10863 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10864 }
10865 }
10866
10867 // -------------------------------------------------------------------------
10868 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10869 {
10870 super.GetDebugActions(outputList);
10871
10872 //quantity
10873 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10874 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10875 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10876 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10877
10878 //health
10879 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10880 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10881 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10882 //temperature
10883 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10884 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10885 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10886
10887 //wet
10888 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10889 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10890
10891 //liquidtype
10892 if (IsLiquidContainer())
10893 {
10894 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10895 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10896 }
10897
10898 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10899 // watch
10900 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10901 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10902
10903 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10904 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10905 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10906 }
10907
10908 // -------------------------------------------------------------------------
10909 // -------------------------------------------------------------------------
10910 // -------------------------------------------------------------------------
10911 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10912 {
10913 super.OnAction(action_id, player, ctx);
10914 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10915 {
10916 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10917 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10918 PlayerBase p = PlayerBase.Cast(player);
10919 if (EActions.RECIPES_RANGE_START < 1000)
10920 {
10921 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10922 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10923 }
10924 }
10925 #ifndef SERVER
10926 else if (action_id == EActions.WATCH_PLAYER)
10927 {
10928 PluginDeveloper.SetDeveloperItemClientEx(player);
10929 }
10930 #endif
10931 if (GetGame().IsServer())
10932 {
10933 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10934 {
10935 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10936 OnDebugButtonPressServer(id + 1);
10937 }
10938
10939 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10940 {
10941 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10942 InsertAgent(agent_id,100);
10943 }
10944
10945 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10946 {
10947 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10948 RemoveAgent(agent_id2);
10949 }
10950
10951 else if (action_id == EActions.ADD_QUANTITY)
10952 {
10953 if (IsMagazine())
10954 {
10955 Magazine mag = Magazine.Cast(this);
10956 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10957 }
10958 else
10959 {
10960 AddQuantity(GetQuantityMax() * 0.2);
10961 }
10962
10963 if (m_EM)
10964 {
10965 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10966 }
10967 //PrintVariables();
10968 }
10969
10970 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10971 {
10972 if (IsMagazine())
10973 {
10974 Magazine mag2 = Magazine.Cast(this);
10975 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10976 }
10977 else
10978 {
10979 AddQuantity(- GetQuantityMax() * 0.2);
10980 }
10981 if (m_EM)
10982 {
10983 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10984 }
10985 //PrintVariables();
10986 }
10987
10988 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10989 {
10990 SetQuantity(0);
10991
10992 if (m_EM)
10993 {
10994 m_EM.SetEnergy(0);
10995 }
10996 }
10997
10998 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10999 {
11001
11002 if (m_EM)
11003 {
11004 m_EM.SetEnergy(m_EM.GetEnergyMax());
11005 }
11006 }
11007
11008 else if (action_id == EActions.ADD_HEALTH)
11009 {
11010 AddHealth("","",GetMaxHealth("","Health")/5);
11011 }
11012 else if (action_id == EActions.REMOVE_HEALTH)
11013 {
11014 AddHealth("","",-GetMaxHealth("","Health")/5);
11015 }
11016 else if (action_id == EActions.DESTROY_HEALTH)
11017 {
11018 SetHealth01("","",0);
11019 }
11020 else if (action_id == EActions.WATCH_ITEM)
11021 {
11023 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11024 #ifdef DEVELOPER
11025 SetDebugDeveloper_item(this);
11026 #endif
11027 }
11028
11029 else if (action_id == EActions.ADD_TEMPERATURE)
11030 {
11031 AddTemperature(20);
11032 //PrintVariables();
11033 }
11034
11035 else if (action_id == EActions.REMOVE_TEMPERATURE)
11036 {
11037 AddTemperature(-20);
11038 //PrintVariables();
11039 }
11040
11041 else if (action_id == EActions.FLIP_FROZEN)
11042 {
11043 SetFrozen(!GetIsFrozen());
11044 //PrintVariables();
11045 }
11046
11047 else if (action_id == EActions.ADD_WETNESS)
11048 {
11049 AddWet(GetWetMax()/5);
11050 //PrintVariables();
11051 }
11052
11053 else if (action_id == EActions.REMOVE_WETNESS)
11054 {
11055 AddWet(-GetWetMax()/5);
11056 //PrintVariables();
11057 }
11058
11059 else if (action_id == EActions.LIQUIDTYPE_UP)
11060 {
11061 int curr_type = GetLiquidType();
11062 SetLiquidType(curr_type * 2);
11063 //AddWet(1);
11064 //PrintVariables();
11065 }
11066
11067 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11068 {
11069 int curr_type2 = GetLiquidType();
11070 SetLiquidType(curr_type2 / 2);
11071 }
11072
11073 else if (action_id == EActions.MAKE_SPECIAL)
11074 {
11075 auto debugParams = DebugSpawnParams.WithPlayer(player);
11076 OnDebugSpawnEx(debugParams);
11077 }
11078
11079 else if (action_id == EActions.DELETE)
11080 {
11081 Delete();
11082 }
11083
11084 }
11085
11086
11087 return false;
11088 }
11089
11090 // -------------------------------------------------------------------------
11091
11092
11095 void OnActivatedByTripWire();
11096
11098 void OnActivatedByItem(notnull ItemBase item);
11099
11100 //----------------------------------------------------------------
11101 //returns true if item is able to explode when put in fire
11102 bool CanExplodeInFire()
11103 {
11104 return false;
11105 }
11106
11107 //----------------------------------------------------------------
11108 bool CanEat()
11109 {
11110 return true;
11111 }
11112
11113 //----------------------------------------------------------------
11114 override bool IsIgnoredByConstruction()
11115 {
11116 return true;
11117 }
11118
11119 //----------------------------------------------------------------
11120 //has FoodStages in config?
11121 bool HasFoodStage()
11122 {
11123 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11124 return GetGame().ConfigIsExisting(config_path);
11125 }
11126
11128 FoodStage GetFoodStage()
11129 {
11130 return null;
11131 }
11132
11133 bool CanBeCooked()
11134 {
11135 return false;
11136 }
11137
11138 bool CanBeCookedOnStick()
11139 {
11140 return false;
11141 }
11142
11144 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11146
11147 //----------------------------------------------------------------
11148 bool CanRepair(ItemBase item_repair_kit)
11149 {
11150 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11151 return module_repairing.CanRepair(this, item_repair_kit);
11152 }
11153
11154 //----------------------------------------------------------------
11155 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11156 {
11157 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11158 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11159 }
11160
11161 //----------------------------------------------------------------
11162 int GetItemSize()
11163 {
11164 /*
11165 vector v_size = this.ConfigGetVector("itemSize");
11166 int v_size_x = v_size[0];
11167 int v_size_y = v_size[1];
11168 int size = v_size_x * v_size_y;
11169 return size;
11170 */
11171
11172 return 1;
11173 }
11174
11175 //----------------------------------------------------------------
11176 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11177 bool CanBeMovedOverride()
11178 {
11179 return m_CanBeMovedOverride;
11180 }
11181
11182 //----------------------------------------------------------------
11183 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11184 void SetCanBeMovedOverride(bool setting)
11185 {
11186 m_CanBeMovedOverride = setting;
11187 }
11188
11189 //----------------------------------------------------------------
11197 void MessageToOwnerStatus(string text)
11198 {
11199 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11200
11201 if (player)
11202 {
11203 player.MessageStatus(text);
11204 }
11205 }
11206
11207 //----------------------------------------------------------------
11215 void MessageToOwnerAction(string text)
11216 {
11217 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11218
11219 if (player)
11220 {
11221 player.MessageAction(text);
11222 }
11223 }
11224
11225 //----------------------------------------------------------------
11233 void MessageToOwnerFriendly(string text)
11234 {
11235 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11236
11237 if (player)
11238 {
11239 player.MessageFriendly(text);
11240 }
11241 }
11242
11243 //----------------------------------------------------------------
11251 void MessageToOwnerImportant(string text)
11252 {
11253 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11254
11255 if (player)
11256 {
11257 player.MessageImportant(text);
11258 }
11259 }
11260
11261 override bool IsItemBase()
11262 {
11263 return true;
11264 }
11265
11266 // Checks if item is of questioned kind
11267 override bool KindOf(string tag)
11268 {
11269 bool found = false;
11270 string item_name = this.GetType();
11271 ref TStringArray item_tag_array = new TStringArray;
11272 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11273
11274 int array_size = item_tag_array.Count();
11275 for (int i = 0; i < array_size; i++)
11276 {
11277 if (item_tag_array.Get(i) == tag)
11278 {
11279 found = true;
11280 break;
11281 }
11282 }
11283 return found;
11284 }
11285
11286
11287 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11288 {
11289 //Debug.Log("OnRPC called");
11290 super.OnRPC(sender, rpc_type,ctx);
11291
11292 //Play soundset for attachment locking (ActionLockAttachment.c)
11293 switch (rpc_type)
11294 {
11295 #ifndef SERVER
11296 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11297 Param2<bool, string> p = new Param2<bool, string>(false, "");
11298
11299 if (!ctx.Read(p))
11300 return;
11301
11302 bool play = p.param1;
11303 string soundSet = p.param2;
11304
11305 if (play)
11306 {
11307 if (m_LockingSound)
11308 {
11310 {
11311 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11312 }
11313 }
11314 else
11315 {
11316 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11317 }
11318 }
11319 else
11320 {
11321 SEffectManager.DestroyEffect(m_LockingSound);
11322 }
11323
11324 break;
11325 #endif
11326
11327 }
11328
11329 if (GetWrittenNoteData())
11330 {
11331 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11332 }
11333 }
11334
11335 //-----------------------------
11336 // VARIABLE MANIPULATION SYSTEM
11337 //-----------------------------
11338 int NameToID(string name)
11339 {
11340 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11341 return plugin.GetID(name);
11342 }
11343
11344 string IDToName(int id)
11345 {
11346 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11347 return plugin.GetName(id);
11348 }
11349
11351 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11352 {
11353 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11354 //read the flags
11355 int varFlags;
11356 if (!ctx.Read(varFlags))
11357 return;
11358
11359 if (varFlags & ItemVariableFlags.FLOAT)
11360 {
11361 ReadVarsFromCTX(ctx);
11362 }
11363 }
11364
11365 override void SerializeNumericalVars(array<float> floats_out)
11366 {
11367 //some variables handled on EntityAI level already!
11368 super.SerializeNumericalVars(floats_out);
11369
11370 // the order of serialization must be the same as the order of de-serialization
11371 //--------------------------------------------
11372 if (IsVariableSet(VARIABLE_QUANTITY))
11373 {
11374 floats_out.Insert(m_VarQuantity);
11375 }
11376 //--------------------------------------------
11377 if (IsVariableSet(VARIABLE_WET))
11378 {
11379 floats_out.Insert(m_VarWet);
11380 }
11381 //--------------------------------------------
11382 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11383 {
11384 floats_out.Insert(m_VarLiquidType);
11385 }
11386 //--------------------------------------------
11387 if (IsVariableSet(VARIABLE_COLOR))
11388 {
11389 floats_out.Insert(m_ColorComponentR);
11390 floats_out.Insert(m_ColorComponentG);
11391 floats_out.Insert(m_ColorComponentB);
11392 floats_out.Insert(m_ColorComponentA);
11393 }
11394 //--------------------------------------------
11395 if (IsVariableSet(VARIABLE_CLEANNESS))
11396 {
11397 floats_out.Insert(m_Cleanness);
11398 }
11399 }
11400
11401 override void DeSerializeNumericalVars(array<float> floats)
11402 {
11403 //some variables handled on EntityAI level already!
11404 super.DeSerializeNumericalVars(floats);
11405
11406 // the order of serialization must be the same as the order of de-serialization
11407 int index = 0;
11408 int mask = Math.Round(floats.Get(index));
11409
11410 index++;
11411 //--------------------------------------------
11412 if (mask & VARIABLE_QUANTITY)
11413 {
11414 if (m_IsStoreLoad)
11415 {
11416 SetStoreLoadedQuantity(floats.Get(index));
11417 }
11418 else
11419 {
11420 float quantity = floats.Get(index);
11421 SetQuantity(quantity, true, false, false, false);
11422 }
11423 index++;
11424 }
11425 //--------------------------------------------
11426 if (mask & VARIABLE_WET)
11427 {
11428 float wet = floats.Get(index);
11429 SetWet(wet);
11430 index++;
11431 }
11432 //--------------------------------------------
11433 if (mask & VARIABLE_LIQUIDTYPE)
11434 {
11435 int liquidtype = Math.Round(floats.Get(index));
11436 SetLiquidType(liquidtype);
11437 index++;
11438 }
11439 //--------------------------------------------
11440 if (mask & VARIABLE_COLOR)
11441 {
11442 m_ColorComponentR = Math.Round(floats.Get(index));
11443 index++;
11444 m_ColorComponentG = Math.Round(floats.Get(index));
11445 index++;
11446 m_ColorComponentB = Math.Round(floats.Get(index));
11447 index++;
11448 m_ColorComponentA = Math.Round(floats.Get(index));
11449 index++;
11450 }
11451 //--------------------------------------------
11452 if (mask & VARIABLE_CLEANNESS)
11453 {
11454 int cleanness = Math.Round(floats.Get(index));
11455 SetCleanness(cleanness);
11456 index++;
11457 }
11458 }
11459
11460 override void WriteVarsToCTX(ParamsWriteContext ctx)
11461 {
11462 super.WriteVarsToCTX(ctx);
11463
11464 //--------------------------------------------
11465 if (IsVariableSet(VARIABLE_QUANTITY))
11466 {
11467 ctx.Write(GetQuantity());
11468 }
11469 //--------------------------------------------
11470 if (IsVariableSet(VARIABLE_WET))
11471 {
11472 ctx.Write(GetWet());
11473 }
11474 //--------------------------------------------
11475 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11476 {
11477 ctx.Write(GetLiquidType());
11478 }
11479 //--------------------------------------------
11480 if (IsVariableSet(VARIABLE_COLOR))
11481 {
11482 int r,g,b,a;
11483 GetColor(r,g,b,a);
11484 ctx.Write(r);
11485 ctx.Write(g);
11486 ctx.Write(b);
11487 ctx.Write(a);
11488 }
11489 //--------------------------------------------
11490 if (IsVariableSet(VARIABLE_CLEANNESS))
11491 {
11492 ctx.Write(GetCleanness());
11493 }
11494 }
11495
11496 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11497 {
11498 if (!super.ReadVarsFromCTX(ctx,version))
11499 return false;
11500
11501 int intValue;
11502 float value;
11503
11504 if (version < 140)
11505 {
11506 if (!ctx.Read(intValue))
11507 return false;
11508
11509 m_VariablesMask = intValue;
11510 }
11511
11512 if (m_VariablesMask & VARIABLE_QUANTITY)
11513 {
11514 if (!ctx.Read(value))
11515 return false;
11516
11517 if (IsStoreLoad())
11518 {
11520 }
11521 else
11522 {
11523 SetQuantity(value, true, false, false, false);
11524 }
11525 }
11526 //--------------------------------------------
11527 if (version < 140)
11528 {
11529 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11530 {
11531 if (!ctx.Read(value))
11532 return false;
11533 SetTemperatureDirect(value);
11534 }
11535 }
11536 //--------------------------------------------
11537 if (m_VariablesMask & VARIABLE_WET)
11538 {
11539 if (!ctx.Read(value))
11540 return false;
11541 SetWet(value);
11542 }
11543 //--------------------------------------------
11544 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11545 {
11546 if (!ctx.Read(intValue))
11547 return false;
11548 SetLiquidType(intValue);
11549 }
11550 //--------------------------------------------
11551 if (m_VariablesMask & VARIABLE_COLOR)
11552 {
11553 int r,g,b,a;
11554 if (!ctx.Read(r))
11555 return false;
11556 if (!ctx.Read(g))
11557 return false;
11558 if (!ctx.Read(b))
11559 return false;
11560 if (!ctx.Read(a))
11561 return false;
11562
11563 SetColor(r,g,b,a);
11564 }
11565 //--------------------------------------------
11566 if (m_VariablesMask & VARIABLE_CLEANNESS)
11567 {
11568 if (!ctx.Read(intValue))
11569 return false;
11570 SetCleanness(intValue);
11571 }
11572 //--------------------------------------------
11573 if (version >= 138 && version < 140)
11574 {
11575 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11576 {
11577 if (!ctx.Read(intValue))
11578 return false;
11579 SetFrozen(intValue);
11580 }
11581 }
11582
11583 return true;
11584 }
11585
11586 //----------------------------------------------------------------
11587 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11588 {
11589 m_IsStoreLoad = true;
11591 {
11592 m_FixDamageSystemInit = true;
11593 }
11594
11595 if (!super.OnStoreLoad(ctx, version))
11596 {
11597 m_IsStoreLoad = false;
11598 return false;
11599 }
11600
11601 if (version >= 114)
11602 {
11603 bool hasQuickBarIndexSaved;
11604
11605 if (!ctx.Read(hasQuickBarIndexSaved))
11606 {
11607 m_IsStoreLoad = false;
11608 return false;
11609 }
11610
11611 if (hasQuickBarIndexSaved)
11612 {
11613 int itmQBIndex;
11614
11615 //Load quickbar item bind
11616 if (!ctx.Read(itmQBIndex))
11617 {
11618 m_IsStoreLoad = false;
11619 return false;
11620 }
11621
11622 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11623 if (itmQBIndex != -1 && parentPlayer)
11624 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11625 }
11626 }
11627 else
11628 {
11629 // Backup of how it used to be
11630 PlayerBase player;
11631 int itemQBIndex;
11632 if (version == int.MAX)
11633 {
11634 if (!ctx.Read(itemQBIndex))
11635 {
11636 m_IsStoreLoad = false;
11637 return false;
11638 }
11639 }
11640 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11641 {
11642 //Load quickbar item bind
11643 if (!ctx.Read(itemQBIndex))
11644 {
11645 m_IsStoreLoad = false;
11646 return false;
11647 }
11648 if (itemQBIndex != -1 && player)
11649 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11650 }
11651 }
11652
11653 if (version < 140)
11654 {
11655 // variable management system
11656 if (!LoadVariables(ctx, version))
11657 {
11658 m_IsStoreLoad = false;
11659 return false;
11660 }
11661 }
11662
11663 //agent trasmission system
11664 if (!LoadAgents(ctx, version))
11665 {
11666 m_IsStoreLoad = false;
11667 return false;
11668 }
11669 if (version >= 132)
11670 {
11671 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11672 if (raib)
11673 {
11674 if (!raib.OnStoreLoad(ctx,version))
11675 {
11676 m_IsStoreLoad = false;
11677 return false;
11678 }
11679 }
11680 }
11681
11682 m_IsStoreLoad = false;
11683 return true;
11684 }
11685
11686 //----------------------------------------------------------------
11687
11688 override void OnStoreSave(ParamsWriteContext ctx)
11689 {
11690 super.OnStoreSave(ctx);
11691
11692 PlayerBase player;
11693 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11694 {
11695 ctx.Write(true); // Keep track of if we should actually read this in or not
11696 //Save quickbar item bind
11697 int itemQBIndex = -1;
11698 itemQBIndex = player.FindQuickBarEntityIndex(this);
11699 ctx.Write(itemQBIndex);
11700 }
11701 else
11702 {
11703 ctx.Write(false); // Keep track of if we should actually read this in or not
11704 }
11705
11706 SaveAgents(ctx);//agent trasmission system
11707
11708 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11709 if (raib)
11710 {
11711 raib.OnStoreSave(ctx);
11712 }
11713 }
11714 //----------------------------------------------------------------
11715
11716 override void AfterStoreLoad()
11717 {
11718 super.AfterStoreLoad();
11719
11721 {
11723 }
11724
11725 if (GetStoreLoadedQuantity() != float.LOWEST)
11726 {
11728 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11729 }
11730 }
11731
11732 override void EEOnAfterLoad()
11733 {
11734 super.EEOnAfterLoad();
11735
11737 {
11738 m_FixDamageSystemInit = false;
11739 }
11740
11743 }
11744
11745 bool CanBeDisinfected()
11746 {
11747 return false;
11748 }
11749
11750
11751 //----------------------------------------------------------------
11752 override void OnVariablesSynchronized()
11753 {
11754 if (m_Initialized)
11755 {
11756 #ifdef PLATFORM_CONSOLE
11757 //bruteforce it is
11758 if (IsSplitable())
11759 {
11760 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11761 if (menu)
11762 {
11763 menu.Refresh();
11764 }
11765 }
11766 #endif
11767 }
11768
11770 {
11771 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11772 m_WantPlayImpactSound = false;
11773 }
11774
11776 {
11777 SetWeightDirty();
11779 }
11780 if (m_VarWet != m_VarWetPrev)
11781 {
11784 }
11785
11786 if (m_SoundSyncPlay != 0)
11787 {
11788 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11789 m_SoundSyncPlay = 0;
11790 }
11791 if (m_SoundSyncStop != 0)
11792 {
11793 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11794 m_SoundSyncStop = 0;
11795 }
11796
11797 super.OnVariablesSynchronized();
11798 }
11799
11800 //------------------------- Quantity
11801 //----------------------------------------------------------------
11803 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11804 {
11805 if (!IsServerCheck(allow_client))
11806 return false;
11807
11808 if (!HasQuantity())
11809 return false;
11810
11811 float min = GetQuantityMin();
11812 float max = GetQuantityMax();
11813
11814 if (value <= (min + 0.001))
11815 value = min;
11816
11817 if (value == min)
11818 {
11819 if (destroy_config)
11820 {
11821 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11822 if (dstr)
11823 {
11824 m_VarQuantity = Math.Clamp(value, min, max);
11825 this.Delete();
11826 return true;
11827 }
11828 }
11829 else if (destroy_forced)
11830 {
11831 m_VarQuantity = Math.Clamp(value, min, max);
11832 this.Delete();
11833 return true;
11834 }
11835 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11836 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11837 }
11838
11839 float delta = m_VarQuantity;
11840 m_VarQuantity = Math.Clamp(value, min, max);
11841
11842 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11843 {
11844 delta = m_VarQuantity - delta;
11845
11846 if (delta)
11847 OnQuantityChanged(delta);
11848 }
11849
11850 SetVariableMask(VARIABLE_QUANTITY);
11851
11852 return false;
11853 }
11854
11855 //----------------------------------------------------------------
11857 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11858 {
11859 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11860 }
11861 //----------------------------------------------------------------
11862 void SetQuantityMax()
11863 {
11864 float max = GetQuantityMax();
11865 SetQuantity(max);
11866 }
11867
11868 override void SetQuantityToMinimum()
11869 {
11870 float min = GetQuantityMin();
11871 SetQuantity(min);
11872 }
11873 //----------------------------------------------------------------
11875 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11876 {
11877 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11878 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11879 SetQuantity(result, destroy_config, destroy_forced);
11880 }
11881
11882 //----------------------------------------------------------------
11884 override float GetQuantityNormalized()
11885 {
11886 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11887 }
11888
11890 {
11891 return GetQuantityNormalized();
11892 }
11893
11894 /*void SetAmmoNormalized(float value)
11895 {
11896 float value_clamped = Math.Clamp(value, 0, 1);
11897 Magazine this_mag = Magazine.Cast(this);
11898 int max_rounds = this_mag.GetAmmoMax();
11899 int result = value * max_rounds;//can the rounded if higher precision is required
11900 this_mag.SetAmmoCount(result);
11901 }*/
11902 //----------------------------------------------------------------
11903 override int GetQuantityMax()
11904 {
11905 int slot = -1;
11906 if (GetInventory())
11907 {
11908 InventoryLocation il = new InventoryLocation;
11909 GetInventory().GetCurrentInventoryLocation(il);
11910 slot = il.GetSlot();
11911 }
11912
11913 return GetTargetQuantityMax(slot);
11914 }
11915
11916 override int GetTargetQuantityMax(int attSlotID = -1)
11917 {
11918 float quantity_max = 0;
11919
11920 if (IsSplitable()) //only stackable/splitable items can check for stack size
11921 {
11922 if (attSlotID != -1)
11923 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11924
11925 if (quantity_max <= 0)
11926 quantity_max = m_VarStackMax;
11927 }
11928
11929 if (quantity_max <= 0)
11930 quantity_max = m_VarQuantityMax;
11931
11932 return quantity_max;
11933 }
11934 //----------------------------------------------------------------
11935 override int GetQuantityMin()
11936 {
11937 return m_VarQuantityMin;
11938 }
11939 //----------------------------------------------------------------
11940 int GetQuantityInit()
11941 {
11942 return m_VarQuantityInit;
11943 }
11944
11945 //----------------------------------------------------------------
11946 override bool HasQuantity()
11947 {
11948 return !(GetQuantityMax() - GetQuantityMin() == 0);
11949 }
11950
11951 override float GetQuantity()
11952 {
11953 return m_VarQuantity;
11954 }
11955
11956 bool IsFullQuantity()
11957 {
11958 return GetQuantity() >= GetQuantityMax();
11959 }
11960
11961 //Calculates weight of single item without attachments and cargo
11962 override float GetSingleInventoryItemWeightEx()
11963 {
11964 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11965 float weightEx = GetWeightEx();//overall weight of the item
11966 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11967 return weightEx - special;
11968 }
11969
11970 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11972 {
11974 }
11975
11976 override protected float GetWeightSpecialized(bool forceRecalc = false)
11977 {
11978 if (IsSplitable()) //quantity determines size of the stack
11979 {
11980 #ifdef DEVELOPER
11981 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11982 {
11983 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11984 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11985 }
11986 #endif
11987
11988 return GetQuantity() * GetConfigWeightModified();
11989 }
11990 else if (HasEnergyManager())// items with energy manager
11991 {
11992 #ifdef DEVELOPER
11993 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11994 {
11995 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11996 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11997 }
11998 #endif
11999 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12000 }
12001 else//everything else
12002 {
12003 #ifdef DEVELOPER
12004 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12005 {
12006 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12007 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12008 }
12009 #endif
12010 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12011 }
12012 }
12013
12015 int GetNumberOfItems()
12016 {
12017 int item_count = 0;
12018 ItemBase item;
12019
12020 if (GetInventory().GetCargo() != NULL)
12021 {
12022 item_count = GetInventory().GetCargo().GetItemCount();
12023 }
12024
12025 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12026 {
12027 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12028 if (item)
12029 item_count += item.GetNumberOfItems();
12030 }
12031 return item_count;
12032 }
12033
12035 float GetUnitWeight(bool include_wetness = true)
12036 {
12037 float weight = 0;
12038 float wetness = 1;
12039 if (include_wetness)
12040 wetness += GetWet();
12041 if (IsSplitable()) //quantity determines size of the stack
12042 {
12043 weight = wetness * m_ConfigWeight;
12044 }
12045 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12046 {
12047 weight = 1;
12048 }
12049 return weight;
12050 }
12051
12052 //-----------------------------------------------------------------
12053
12054 override void ClearInventory()
12055 {
12056 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12057 {
12058 GameInventory inv = GetInventory();
12059 array<EntityAI> items = new array<EntityAI>;
12060 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12061 for (int i = 0; i < items.Count(); i++)
12062 {
12063 ItemBase item = ItemBase.Cast(items.Get(i));
12064 if (item)
12065 {
12066 GetGame().ObjectDelete(item);
12067 }
12068 }
12069 }
12070 }
12071
12072 //------------------------- Energy
12073
12074 //----------------------------------------------------------------
12075 float GetEnergy()
12076 {
12077 float energy = 0;
12078 if (HasEnergyManager())
12079 {
12080 energy = GetCompEM().GetEnergy();
12081 }
12082 return energy;
12083 }
12084
12085
12086 override void OnEnergyConsumed()
12087 {
12088 super.OnEnergyConsumed();
12089
12091 }
12092
12093 override void OnEnergyAdded()
12094 {
12095 super.OnEnergyAdded();
12096
12098 }
12099
12100 // Converts energy (from Energy Manager) to quantity, if enabled.
12102 {
12103 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12104 {
12105 if (HasQuantity())
12106 {
12107 float energy_0to1 = GetCompEM().GetEnergy0To1();
12108 SetQuantityNormalized(energy_0to1);
12109 }
12110 }
12111 }
12112
12113 //----------------------------------------------------------------
12114 float GetHeatIsolationInit()
12115 {
12116 return ConfigGetFloat("heatIsolation");
12117 }
12118
12119 float GetHeatIsolation()
12120 {
12121 return m_HeatIsolation;
12122 }
12123
12124 float GetDryingIncrement(string pIncrementName)
12125 {
12126 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12127 if (GetGame().ConfigIsExisting(paramPath))
12128 return GetGame().ConfigGetFloat(paramPath);
12129
12130 return 0.0;
12131 }
12132
12133 float GetSoakingIncrement(string pIncrementName)
12134 {
12135 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12136 if (GetGame().ConfigIsExisting(paramPath))
12137 return GetGame().ConfigGetFloat(paramPath);
12138
12139 return 0.0;
12140 }
12141 //----------------------------------------------------------------
12142 override void SetWet(float value, bool allow_client = false)
12143 {
12144 if (!IsServerCheck(allow_client))
12145 return;
12146
12147 float min = GetWetMin();
12148 float max = GetWetMax();
12149
12150 float previousValue = m_VarWet;
12151
12152 m_VarWet = Math.Clamp(value, min, max);
12153
12154 if (previousValue != m_VarWet)
12155 {
12156 SetVariableMask(VARIABLE_WET);
12157 OnWetChanged(m_VarWet, previousValue);
12158 }
12159 }
12160 //----------------------------------------------------------------
12161 override void AddWet(float value)
12162 {
12163 SetWet(GetWet() + value);
12164 }
12165 //----------------------------------------------------------------
12166 override void SetWetMax()
12167 {
12169 }
12170 //----------------------------------------------------------------
12171 override float GetWet()
12172 {
12173 return m_VarWet;
12174 }
12175 //----------------------------------------------------------------
12176 override float GetWetMax()
12177 {
12178 return m_VarWetMax;
12179 }
12180 //----------------------------------------------------------------
12181 override float GetWetMin()
12182 {
12183 return m_VarWetMin;
12184 }
12185 //----------------------------------------------------------------
12186 override float GetWetInit()
12187 {
12188 return m_VarWetInit;
12189 }
12190 //----------------------------------------------------------------
12191 override void OnWetChanged(float newVal, float oldVal)
12192 {
12193 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12194 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12195 if (newLevel != oldLevel)
12196 {
12197 OnWetLevelChanged(newLevel,oldLevel);
12198 }
12199 }
12200
12201 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12202 {
12203 SetWeightDirty();
12204 }
12205
12206 override EWetnessLevel GetWetLevel()
12207 {
12208 return GetWetLevelInternal(m_VarWet);
12209 }
12210
12211 //----------------------------------------------------------------
12212
12213 override void SetStoreLoad(bool value)
12214 {
12215 m_IsStoreLoad = value;
12216 }
12217
12218 override bool IsStoreLoad()
12219 {
12220 return m_IsStoreLoad;
12221 }
12222
12223 override void SetStoreLoadedQuantity(float value)
12224 {
12225 m_StoreLoadedQuantity = value;
12226 }
12227
12228 override float GetStoreLoadedQuantity()
12229 {
12230 return m_StoreLoadedQuantity;
12231 }
12232
12233 //----------------------------------------------------------------
12234
12235 float GetItemModelLength()
12236 {
12237 if (ConfigIsExisting("itemModelLength"))
12238 {
12239 return ConfigGetFloat("itemModelLength");
12240 }
12241 return 0;
12242 }
12243
12244 float GetItemAttachOffset()
12245 {
12246 if (ConfigIsExisting("itemAttachOffset"))
12247 {
12248 return ConfigGetFloat("itemAttachOffset");
12249 }
12250 return 0;
12251 }
12252
12253 override void SetCleanness(int value, bool allow_client = false)
12254 {
12255 if (!IsServerCheck(allow_client))
12256 return;
12257
12258 int previousValue = m_Cleanness;
12259
12260 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12261
12262 if (previousValue != m_Cleanness)
12263 SetVariableMask(VARIABLE_CLEANNESS);
12264 }
12265
12266 override int GetCleanness()
12267 {
12268 return m_Cleanness;
12269 }
12270
12272 {
12273 return true;
12274 }
12275
12276 //----------------------------------------------------------------
12277 // ATTACHMENT LOCKING
12278 // Getters relevant to generic ActionLockAttachment
12279 int GetLockType()
12280 {
12281 return m_LockType;
12282 }
12283
12284 string GetLockSoundSet()
12285 {
12286 return m_LockSoundSet;
12287 }
12288
12289 //----------------------------------------------------------------
12290 //------------------------- Color
12291 // sets items color variable given color components
12292 override void SetColor(int r, int g, int b, int a)
12293 {
12298 SetVariableMask(VARIABLE_COLOR);
12299 }
12301 override void GetColor(out int r,out int g,out int b,out int a)
12302 {
12307 }
12308
12309 bool IsColorSet()
12310 {
12311 return IsVariableSet(VARIABLE_COLOR);
12312 }
12313
12315 string GetColorString()
12316 {
12317 int r,g,b,a;
12318 GetColor(r,g,b,a);
12319 r = r/255;
12320 g = g/255;
12321 b = b/255;
12322 a = a/255;
12323 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12324 }
12325 //----------------------------------------------------------------
12326 //------------------------- LiquidType
12327
12328 override void SetLiquidType(int value, bool allow_client = false)
12329 {
12330 if (!IsServerCheck(allow_client))
12331 return;
12332
12333 int old = m_VarLiquidType;
12334 m_VarLiquidType = value;
12335 OnLiquidTypeChanged(old,value);
12336 SetVariableMask(VARIABLE_LIQUIDTYPE);
12337 }
12338
12339 int GetLiquidTypeInit()
12340 {
12341 return ConfigGetInt("varLiquidTypeInit");
12342 }
12343
12344 override int GetLiquidType()
12345 {
12346 return m_VarLiquidType;
12347 }
12348
12349 protected void OnLiquidTypeChanged(int oldType, int newType)
12350 {
12351 if (newType == LIQUID_NONE && GetIsFrozen())
12352 SetFrozen(false);
12353 }
12354
12356 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12357 {
12358 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12359 }
12360
12361 // -------------------------------------------------------------------------
12363 void OnInventoryEnter(Man player)
12364 {
12365 PlayerBase nplayer;
12366 if (PlayerBase.CastTo(nplayer, player))
12367 {
12368 m_CanPlayImpactSound = true;
12369 //nplayer.OnItemInventoryEnter(this);
12370 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12371 }
12372 }
12373
12374 // -------------------------------------------------------------------------
12376 void OnInventoryExit(Man player)
12377 {
12378 PlayerBase nplayer;
12379 if (PlayerBase.CastTo(nplayer,player))
12380 {
12381 //nplayer.OnItemInventoryExit(this);
12382 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12383
12384 }
12385
12386 //if (!GetGame().IsDedicatedServer())
12387 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12388
12389
12390 if (HasEnergyManager())
12391 {
12392 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12393 }
12394 }
12395
12396 // ADVANCED PLACEMENT EVENTS
12397 override void OnPlacementStarted(Man player)
12398 {
12399 super.OnPlacementStarted(player);
12400
12401 SetTakeable(false);
12402 }
12403
12404 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12405 {
12406 if (m_AdminLog)
12407 {
12408 m_AdminLog.OnPlacementComplete(player, this);
12409 }
12410
12411 super.OnPlacementComplete(player, position, orientation);
12412 }
12413
12414 //-----------------------------
12415 // AGENT SYSTEM
12416 //-----------------------------
12417 //--------------------------------------------------------------------------
12418 bool ContainsAgent(int agent_id)
12419 {
12420 if (agent_id & m_AttachedAgents)
12421 {
12422 return true;
12423 }
12424 else
12425 {
12426 return false;
12427 }
12428 }
12429
12430 //--------------------------------------------------------------------------
12431 override void RemoveAgent(int agent_id)
12432 {
12433 if (ContainsAgent(agent_id))
12434 {
12435 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12436 }
12437 }
12438
12439 //--------------------------------------------------------------------------
12440 override void RemoveAllAgents()
12441 {
12442 m_AttachedAgents = 0;
12443 }
12444 //--------------------------------------------------------------------------
12445 override void RemoveAllAgentsExcept(int agent_to_keep)
12446 {
12447 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12448 }
12449 // -------------------------------------------------------------------------
12450 override void InsertAgent(int agent, float count = 1)
12451 {
12452 if (count < 1)
12453 return;
12454 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12456 }
12457
12459 void TransferAgents(int agents)
12460 {
12462 }
12463
12464 // -------------------------------------------------------------------------
12465 override int GetAgents()
12466 {
12467 return m_AttachedAgents;
12468 }
12469 //----------------------------------------------------------------------
12470
12471 /*int GetContaminationType()
12472 {
12473 int contamination_type;
12474
12475 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12476 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12477 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12478 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12479
12480 Edible_Base edible = Edible_Base.Cast(this);
12481 int agents = GetAgents();
12482 if (edible)
12483 {
12484 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12485 if (profile)
12486 {
12487 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12488 }
12489 }
12490 if (agents & CONTAMINATED_MASK)
12491 {
12492 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12493 }
12494 if (agents & POISONED_MASK)
12495 {
12496 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12497 }
12498 if (agents & NERVE_GAS_MASK)
12499 {
12500 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12501 }
12502 if (agents & DIRTY_MASK)
12503 {
12504 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12505 }
12506
12507 return agents;
12508 }*/
12509
12510 // -------------------------------------------------------------------------
12511 bool LoadAgents(ParamsReadContext ctx, int version)
12512 {
12513 if (!ctx.Read(m_AttachedAgents))
12514 return false;
12515 return true;
12516 }
12517 // -------------------------------------------------------------------------
12519 {
12520
12522 }
12523 // -------------------------------------------------------------------------
12524
12526 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12527 {
12528 super.CheckForRoofLimited(timeTresholdMS);
12529
12530 float time = GetGame().GetTime();
12531 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12532 {
12533 m_PreviousRoofTestTime = time;
12534 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12535 }
12536 }
12537
12538 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12539 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12540 {
12541 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12542 {
12543 return 0;
12544 }
12545
12546 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12547 {
12548 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12549 if (filter)
12550 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12551 else
12552 return 0;//otherwise return 0 when no filter attached
12553 }
12554
12555 string subclassPath, entryName;
12556
12557 switch (type)
12558 {
12559 case DEF_BIOLOGICAL:
12560 entryName = "biological";
12561 break;
12562 case DEF_CHEMICAL:
12563 entryName = "chemical";
12564 break;
12565 default:
12566 entryName = "biological";
12567 break;
12568 }
12569
12570 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12571
12572 return GetGame().ConfigGetFloat(subclassPath + entryName);
12573 }
12574
12575
12576
12578 override void EEOnCECreate()
12579 {
12580 if (!IsMagazine())
12582
12584 }
12585
12586
12587 //-------------------------
12588 // OPEN/CLOSE USER ACTIONS
12589 //-------------------------
12591 void Open();
12592 void Close();
12593 bool IsOpen()
12594 {
12595 return true;
12596 }
12597
12598 override bool CanDisplayCargo()
12599 {
12600 return IsOpen();
12601 }
12602
12603
12604 // ------------------------------------------------------------
12605 // CONDITIONS
12606 // ------------------------------------------------------------
12607 override bool CanPutInCargo(EntityAI parent)
12608 {
12609 if (parent)
12610 {
12611 if (parent.IsInherited(DayZInfected))
12612 return true;
12613
12614 if (!parent.IsRuined())
12615 return true;
12616 }
12617
12618 return true;
12619 }
12620
12621 override bool CanPutAsAttachment(EntityAI parent)
12622 {
12623 if (!super.CanPutAsAttachment(parent))
12624 {
12625 return false;
12626 }
12627
12628 if (!IsRuined() && !parent.IsRuined())
12629 {
12630 return true;
12631 }
12632
12633 return false;
12634 }
12635
12636 override bool CanReceiveItemIntoCargo(EntityAI item)
12637 {
12638 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12639 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12640 // return false;
12641
12642 return super.CanReceiveItemIntoCargo(item);
12643 }
12644
12645 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12646 {
12647 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12648 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12649 // return false;
12650
12651 GameInventory attachmentInv = attachment.GetInventory();
12652 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12653 {
12654 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12655 return false;
12656 }
12657
12658 InventoryLocation loc = new InventoryLocation();
12659 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12660 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12661 return false;
12662
12663 return super.CanReceiveAttachment(attachment, slotId);
12664 }
12665
12666 override bool CanReleaseAttachment(EntityAI attachment)
12667 {
12668 if (!super.CanReleaseAttachment(attachment))
12669 return false;
12670
12671 return GetInventory().AreChildrenAccessible();
12672 }
12673
12674 /*override bool CanLoadAttachment(EntityAI attachment)
12675 {
12676 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12677 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12678 // return false;
12679
12680 GameInventory attachmentInv = attachment.GetInventory();
12681 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12682 {
12683 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12684 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12685
12686 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12687 return false;
12688 }
12689
12690 return super.CanLoadAttachment(attachment);
12691 }*/
12692
12693 // Plays muzzle flash particle effects
12694 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12695 {
12696 int id = muzzle_owner.GetMuzzleID();
12697 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12698
12699 if (WPOF_array)
12700 {
12701 for (int i = 0; i < WPOF_array.Count(); i++)
12702 {
12703 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12704
12705 if (WPOF)
12706 {
12707 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12708 }
12709 }
12710 }
12711 }
12712
12713 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12714 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12715 {
12716 int id = muzzle_owner.GetMuzzleID();
12717 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12718
12719 if (WPOBE_array)
12720 {
12721 for (int i = 0; i < WPOBE_array.Count(); i++)
12722 {
12723 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12724
12725 if (WPOBE)
12726 {
12727 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12728 }
12729 }
12730 }
12731 }
12732
12733 // Plays all weapon overheating particles
12734 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12735 {
12736 int id = muzzle_owner.GetMuzzleID();
12737 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12738
12739 if (WPOOH_array)
12740 {
12741 for (int i = 0; i < WPOOH_array.Count(); i++)
12742 {
12743 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12744
12745 if (WPOOH)
12746 {
12747 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12748 }
12749 }
12750 }
12751 }
12752
12753 // Updates all weapon overheating particles
12754 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12755 {
12756 int id = muzzle_owner.GetMuzzleID();
12757 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12758
12759 if (WPOOH_array)
12760 {
12761 for (int i = 0; i < WPOOH_array.Count(); i++)
12762 {
12763 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12764
12765 if (WPOOH)
12766 {
12767 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12768 }
12769 }
12770 }
12771 }
12772
12773 // Stops overheating particles
12774 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12775 {
12776 int id = muzzle_owner.GetMuzzleID();
12777 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12778
12779 if (WPOOH_array)
12780 {
12781 for (int i = 0; i < WPOOH_array.Count(); i++)
12782 {
12783 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12784
12785 if (WPOOH)
12786 {
12787 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12788 }
12789 }
12790 }
12791 }
12792
12793 //----------------------------------------------------------------
12794 //Item Behaviour - unified approach
12795 override bool IsHeavyBehaviour()
12796 {
12797 if (m_ItemBehaviour == 0)
12798 {
12799 return true;
12800 }
12801
12802 return false;
12803 }
12804
12805 override bool IsOneHandedBehaviour()
12806 {
12807 if (m_ItemBehaviour == 1)
12808 {
12809 return true;
12810 }
12811
12812 return false;
12813 }
12814
12815 override bool IsTwoHandedBehaviour()
12816 {
12817 if (m_ItemBehaviour == 2)
12818 {
12819 return true;
12820 }
12821
12822 return false;
12823 }
12824
12825 bool IsDeployable()
12826 {
12827 return false;
12828 }
12829
12831 float GetDeployTime()
12832 {
12833 return UATimeSpent.DEFAULT_DEPLOY;
12834 }
12835
12836
12837 //----------------------------------------------------------------
12838 // Item Targeting (User Actions)
12839 override void SetTakeable(bool pState)
12840 {
12841 m_IsTakeable = pState;
12842 SetSynchDirty();
12843 }
12844
12845 override bool IsTakeable()
12846 {
12847 return m_IsTakeable;
12848 }
12849
12850 // For cases where we want to show object widget which cant be taken to hands
12852 {
12853 return false;
12854 }
12855
12857 protected void PreLoadSoundAttachmentType()
12858 {
12859 string att_type = "None";
12860
12861 if (ConfigIsExisting("soundAttType"))
12862 {
12863 att_type = ConfigGetString("soundAttType");
12864 }
12865
12866 m_SoundAttType = att_type;
12867 }
12868
12869 override string GetAttachmentSoundType()
12870 {
12871 return m_SoundAttType;
12872 }
12873
12874 //----------------------------------------------------------------
12875 //SOUNDS - ItemSoundHandler
12876 //----------------------------------------------------------------
12877
12878 string GetPlaceSoundset(); // played when deploy starts
12879 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12880 string GetDeploySoundset(); // played when deploy sucessfully finishes
12881
12883 {
12884 if (!m_ItemSoundHandler)
12886
12887 return m_ItemSoundHandler;
12888 }
12889
12890 // override to initialize sounds
12891 protected void InitItemSounds()
12892 {
12893 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12894 return;
12895
12897
12898 if (GetPlaceSoundset() != string.Empty)
12899 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12900
12901 if (GetDeploySoundset() != string.Empty)
12902 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12903
12904 SoundParameters params = new SoundParameters();
12905 params.m_Loop = true;
12906 if (GetLoopDeploySoundset() != string.Empty)
12907 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12908 }
12909
12910 // Start sound using ItemSoundHandler
12911 void StartItemSoundServer(int id)
12912 {
12913 if (!GetGame().IsServer())
12914 return;
12915
12916 m_SoundSyncPlay = id;
12917 SetSynchDirty();
12918
12919 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12921 }
12922
12923 // Stop sound using ItemSoundHandler
12924 void StopItemSoundServer(int id)
12925 {
12926 if (!GetGame().IsServer())
12927 return;
12928
12929 m_SoundSyncStop = id;
12930 SetSynchDirty();
12931
12932 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12934 }
12935
12936 protected void ClearStartItemSoundServer()
12937 {
12938 m_SoundSyncPlay = 0;
12939 }
12940
12941 protected void ClearStopItemSoundServer()
12942 {
12943 m_SoundSyncStop = 0;
12944 }
12945
12947 void PlayAttachSound(string slot_type)
12948 {
12949 if (!GetGame().IsDedicatedServer())
12950 {
12951 if (ConfigIsExisting("attachSoundSet"))
12952 {
12953 string cfg_path = "";
12954 string soundset = "";
12955 string type_name = GetType();
12956
12957 TStringArray cfg_soundset_array = new TStringArray;
12958 TStringArray cfg_slot_array = new TStringArray;
12959 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12960 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12961
12962 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12963 {
12964 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12965 {
12966 if (cfg_slot_array[i] == slot_type)
12967 {
12968 soundset = cfg_soundset_array[i];
12969 break;
12970 }
12971 }
12972 }
12973
12974 if (soundset != "")
12975 {
12976 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12977 sound.SetAutodestroy(true);
12978 }
12979 }
12980 }
12981 }
12982
12983 void PlayDetachSound(string slot_type)
12984 {
12985 //TODO - evaluate if needed and devise universal config structure if so
12986 }
12987
12988 void OnApply(PlayerBase player);
12989
12991 {
12992 return 1.0;
12993 };
12994 //returns applicable selection
12995 array<string> GetHeadHidingSelection()
12996 {
12998 }
12999
13001 {
13003 }
13004
13005 WrittenNoteData GetWrittenNoteData() {};
13006
13008 {
13009 SetDynamicPhysicsLifeTime(0.01);
13010 m_ItemBeingDroppedPhys = false;
13011 }
13012
13014 {
13015 array<string> zone_names = new array<string>;
13016 GetDamageZones(zone_names);
13017 for (int i = 0; i < zone_names.Count(); i++)
13018 {
13019 SetHealthMax(zone_names.Get(i),"Health");
13020 }
13021 SetHealthMax("","Health");
13022 }
13023
13025 void SetZoneDamageCEInit()
13026 {
13027 float global_health = GetHealth01("","Health");
13028 array<string> zones = new array<string>;
13029 GetDamageZones(zones);
13030 //set damage of all zones to match global health level
13031 for (int i = 0; i < zones.Count(); i++)
13032 {
13033 SetHealth01(zones.Get(i),"Health",global_health);
13034 }
13035 }
13036
13038 bool IsCoverFaceForShave(string slot_name)
13039 {
13040 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13041 }
13042
13043 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13044 {
13045 if (!hasRootAsPlayer)
13046 {
13047 if (refParentIB)
13048 {
13049 // parent is wet
13050 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13051 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13052 // parent has liquid inside
13053 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13054 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13055 // drying
13056 else if (m_VarWet > m_VarWetMin)
13057 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13058 }
13059 else
13060 {
13061 // drying on ground or inside non-itembase (car, ...)
13062 if (m_VarWet > m_VarWetMin)
13063 AddWet(-1 * delta * GetDryingIncrement("ground"));
13064 }
13065 }
13066 }
13067
13068 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13069 {
13071 {
13072 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13073 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13074 {
13075 float heatPermCoef = 1.0;
13076 EntityAI ent = this;
13077 while (ent)
13078 {
13079 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13080 ent = ent.GetHierarchyParent();
13081 }
13082
13083 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13084 }
13085 }
13086 }
13087
13088 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13089 {
13090 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13091 EntityAI parent = GetHierarchyParent();
13092 if (!parent)
13093 {
13094 hasParent = false;
13095 hasRootAsPlayer = false;
13096 }
13097 else
13098 {
13099 hasParent = true;
13100 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13101 refParentIB = ItemBase.Cast(parent);
13102 }
13103 }
13104
13105 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13106 {
13107 // this is stub, implemented on Edible_Base
13108 }
13109
13110 bool CanDecay()
13111 {
13112 // return true used on selected food clases so they can decay
13113 return false;
13114 }
13115
13116 protected bool CanProcessDecay()
13117 {
13118 // this is stub, implemented on Edible_Base class
13119 // used to determine whether it is still necessary for the food to decay
13120 return false;
13121 }
13122
13123 protected bool CanHaveWetness()
13124 {
13125 // return true used on selected items that have a wetness effect
13126 return false;
13127 }
13128
13130 bool CanBeConsumed(ConsumeConditionData data = null)
13131 {
13132 return !GetIsFrozen() && IsOpen();
13133 }
13134
13135 override void ProcessVariables()
13136 {
13137 bool hasParent = false, hasRootAsPlayer = false;
13138 ItemBase refParentIB;
13139
13140 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13141 bool foodDecay = g_Game.IsFoodDecayEnabled();
13142
13143 if (wwtu || foodDecay)
13144 {
13145 bool processWetness = wwtu && CanHaveWetness();
13146 bool processTemperature = wwtu && CanHaveTemperature();
13147 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13148
13149 if (processWetness || processTemperature || processDecay)
13150 {
13151 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13152
13153 if (processWetness)
13154 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13155
13156 if (processTemperature)
13157 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13158
13159 if (processDecay)
13160 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13161 }
13162 }
13163 }
13164
13167 {
13168 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13169 }
13170
13171 override float GetTemperatureFreezeThreshold()
13172 {
13174 return Liquid.GetFreezeThreshold(GetLiquidType());
13175
13176 return super.GetTemperatureFreezeThreshold();
13177 }
13178
13179 override float GetTemperatureThawThreshold()
13180 {
13182 return Liquid.GetThawThreshold(GetLiquidType());
13183
13184 return super.GetTemperatureThawThreshold();
13185 }
13186
13187 override float GetItemOverheatThreshold()
13188 {
13190 return Liquid.GetBoilThreshold(GetLiquidType());
13191
13192 return super.GetItemOverheatThreshold();
13193 }
13194
13195 override float GetTemperatureFreezeTime()
13196 {
13197 if (HasQuantity())
13198 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13199
13200 return super.GetTemperatureFreezeTime();
13201 }
13202
13203 override float GetTemperatureThawTime()
13204 {
13205 if (HasQuantity())
13206 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13207
13208 return super.GetTemperatureThawTime();
13209 }
13210
13212 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13214 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13215
13216 bool IsCargoException4x3(EntityAI item)
13217 {
13218 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13219 }
13220
13222 {
13223 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13224 }
13225
13227 void AddLightSourceItem(ItemBase lightsource)
13228 {
13229 m_LightSourceItem = lightsource;
13230 }
13231
13233 {
13234 m_LightSourceItem = null;
13235 }
13236
13238 {
13239 return m_LightSourceItem;
13240 }
13241
13243 array<int> GetValidFinishers()
13244 {
13245 return null;
13246 }
13247
13249 bool GetActionWidgetOverride(out typename name)
13250 {
13251 return false;
13252 }
13253
13254 bool PairWithDevice(notnull ItemBase otherDevice)
13255 {
13256 if (GetGame().IsServer())
13257 {
13258 ItemBase explosive = otherDevice;
13260 if (!trg)
13261 {
13262 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13263 explosive = this;
13264 }
13265
13266 explosive.PairRemote(trg);
13267 trg.SetControlledDevice(explosive);
13268
13269 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13270 trg.SetPersistentPairID(persistentID);
13271 explosive.SetPersistentPairID(persistentID);
13272
13273 return true;
13274 }
13275 return false;
13276 }
13277
13279 float GetBaitEffectivity()
13280 {
13281 float ret = 1.0;
13282 if (HasQuantity())
13283 ret *= GetQuantityNormalized();
13284 ret *= GetHealth01();
13285
13286 return ret;
13287 }
13288
13289 #ifdef DEVELOPER
13290 override void SetDebugItem()
13291 {
13292 super.SetDebugItem();
13293 _itemBase = this;
13294 }
13295
13296 override string GetDebugText()
13297 {
13298 string text = super.GetDebugText();
13299
13300 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13301 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13302
13303 return text;
13304 }
13305 #endif
13306
13307 bool CanBeUsedForSuicide()
13308 {
13309 return true;
13310 }
13311
13313 //DEPRECATED BELOW
13315 // Backwards compatibility
13316 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13317 {
13318 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13319 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13320 }
13321
13322 // replaced by ItemSoundHandler
13323 protected EffectSound m_SoundDeployFinish;
13324 protected EffectSound m_SoundPlace;
13325 protected EffectSound m_DeployLoopSoundEx;
13326 protected EffectSound m_SoundDeploy;
13327 bool m_IsPlaceSound;
13328 bool m_IsDeploySound;
13330
13331 string GetDeployFinishSoundset();
13332 void PlayDeploySound();
13333 void PlayDeployFinishSound();
13334 void PlayPlaceSound();
13335 void PlayDeployLoopSoundEx();
13336 void StopDeployLoopSoundEx();
13337 void SoundSynchRemoteReset();
13338 void SoundSynchRemote();
13339 bool UsesGlobalDeploy(){return false;}
13340 bool CanPlayDeployLoopSound(){return false;}
13342 bool IsPlaceSound(){return m_IsPlaceSound;}
13343 bool IsDeploySound(){return m_IsDeploySound;}
13344 void SetIsPlaceSound(bool is_place_sound);
13345 void SetIsDeploySound(bool is_deploy_sound);
13346}
13347
13348EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13349{
13350 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13351 if (entity)
13352 {
13353 bool is_item = entity.IsInherited(ItemBase);
13354 if (is_item && full_quantity)
13355 {
13356 ItemBase item = ItemBase.Cast(entity);
13357 item.SetQuantity(item.GetQuantityInit());
13358 }
13359 }
13360 else
13361 {
13362 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13363 return NULL;
13364 }
13365 return entity;
13366}
13367
13368void SetupSpawnedItem(ItemBase item, float health, float quantity)
13369{
13370 if (item)
13371 {
13372 if (health > 0)
13373 item.SetHealth("", "", health);
13374
13375 if (item.CanHaveTemperature())
13376 {
13377 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13378 if (item.CanFreeze())
13379 item.SetFrozen(false);
13380 }
13381
13382 if (item.HasEnergyManager())
13383 {
13384 if (quantity >= 0)
13385 {
13386 item.GetCompEM().SetEnergy0To1(quantity);
13387 }
13388 else
13389 {
13390 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13391 }
13392 }
13393 else if (item.IsMagazine())
13394 {
13395 Magazine mag = Magazine.Cast(item);
13396 if (quantity >= 0)
13397 {
13398 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13399 }
13400 else
13401 {
13402 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13403 }
13404
13405 }
13406 else
13407 {
13408 if (quantity >= 0)
13409 {
13410 item.SetQuantityNormalized(quantity, false);
13411 }
13412 else
13413 {
13414 item.SetQuantity(Math.AbsFloat(quantity));
13415 }
13416
13417 }
13418 }
13419}
13420
13421#ifdef DEVELOPER
13422ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13423#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()