DayZ 1.29
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◆ IsDeployable()

bool SpawnItemOnLocation::IsDeployable ( )
protected

См. определение в файле ItemBase.c строка 9270

9275{
9276 override bool CanPutAsAttachment(EntityAI parent)
9277 {
9278 return true;
9279 }
9280};
9281
9283{
9284
9285};
9286
9287//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9288
9289class ItemBase extends InventoryItem
9290{
9294
9296
9297 static int m_DebugActionsMask;
9299 // ============================================
9300 // Variable Manipulation System
9301 // ============================================
9302 // Quantity
9303
9304 float m_VarQuantity;
9305 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9307 int m_VarQuantityMin;
9308 int m_VarQuantityMax;
9309 int m_Count;
9310 float m_VarStackMax;
9311 float m_StoreLoadedQuantity = float.LOWEST;
9312 // Wet
9313 float m_VarWet;
9314 float m_VarWetPrev;//for client to know wetness changed during synchronization
9315 float m_VarWetInit;
9316 float m_VarWetMin;
9317 float m_VarWetMax;
9318 // Cleanness
9319 int m_Cleanness;
9320 int m_CleannessInit;
9321 int m_CleannessMin;
9322 int m_CleannessMax;
9323 // impact sounds
9325 bool m_CanPlayImpactSound = true;
9326 float m_ImpactSpeed;
9328 //
9329 float m_HeatIsolation;
9330 float m_ItemModelLength;
9331 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9333 int m_VarLiquidType;
9334 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9335 int m_QuickBarBonus;
9336 bool m_IsBeingPlaced;
9337 bool m_IsHologram;
9338 bool m_IsTakeable;
9339 bool m_ThrowItemOnDrop;
9342 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9343 bool can_this_be_combined; //Check if item can be combined
9344 bool m_CanThisBeSplit; //Check if item can be split
9345 bool m_IsStoreLoad = false;
9346 bool m_CanShowQuantity;
9347 bool m_HasQuantityBar;
9348 protected bool m_CanBeDigged;
9349 protected bool m_IsResultOfSplit
9350
9351 string m_SoundAttType;
9352 // items color variables
9357 //-------------------------------------------------------
9358
9359 // light source managing
9361
9365
9366 //==============================================
9367 // agent system
9368 private int m_AttachedAgents;
9369
9371 void TransferModifiers(PlayerBase reciever);
9372
9373
9374 // Weapons & suppressors particle effects
9378 ref static map<string, int> m_WeaponTypeToID;
9379 static int m_LastRegisteredWeaponID = 0;
9380
9381 // Overheating effects
9383 float m_OverheatingShots;
9384 ref Timer m_CheckOverheating;
9385 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9386 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9387 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9388 ref array <ref OverheatingParticle> m_OverheatingParticles;
9389
9391 protected bool m_HideSelectionsBySlot;
9392
9393 // Admin Log
9394 PluginAdminLog m_AdminLog;
9395
9396 // misc
9397 ref Timer m_PhysDropTimer;
9398
9399 // Attachment Locking variables
9400 ref array<int> m_CompatibleLocks;
9401 protected int m_LockType;
9402 protected ref EffectSound m_LockingSound;
9403 protected string m_LockSoundSet;
9404
9405 // ItemSoundHandler variables
9406 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9407 protected int m_SoundSyncPlay; // id for sound to play
9408 protected int m_SoundSyncStop; // id for sound to stop
9409 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
9410
9412
9413 //temperature
9414 private float m_TemperaturePerQuantityWeight;
9415
9416 // -------------------------------------------------------------------------
9417 void ItemBase()
9418 {
9419 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9423
9424 if (!g_Game.IsDedicatedServer())
9425 {
9426 if (HasMuzzle())
9427 {
9429
9431 {
9433 }
9434 }
9435
9437 m_ActionsInitialize = false;
9438 }
9439
9440 m_OldLocation = null;
9441
9442 if (g_Game.IsServer())
9443 {
9444 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9445 }
9446
9447 if (ConfigIsExisting("headSelectionsToHide"))
9448 {
9450 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9451 }
9452
9453 m_HideSelectionsBySlot = false;
9454 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9455 {
9456 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9457 }
9458
9459 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9460
9461 m_IsResultOfSplit = false;
9462
9464 }
9465
9466 override void InitItemVariables()
9467 {
9468 super.InitItemVariables();
9469
9470 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9471 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9472 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9473 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9474 m_VarStackMax = ConfigGetFloat("varStackMax");
9475 m_Count = ConfigGetInt("count");
9476
9477 m_CanShowQuantity = ConfigGetBool("quantityShow");
9478 m_HasQuantityBar = ConfigGetBool("quantityBar");
9479
9480 m_CleannessInit = ConfigGetInt("varCleannessInit");
9482 m_CleannessMin = ConfigGetInt("varCleannessMin");
9483 m_CleannessMax = ConfigGetInt("varCleannessMax");
9484
9485 m_WantPlayImpactSound = false;
9486 m_ImpactSpeed = 0.0;
9487
9488 m_VarWetInit = ConfigGetFloat("varWetInit");
9490 m_VarWetMin = ConfigGetFloat("varWetMin");
9491 m_VarWetMax = ConfigGetFloat("varWetMax");
9492
9493 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9494 if (IsLiquidContainer() && GetQuantity() != 0)
9496 m_IsBeingPlaced = false;
9497 m_IsHologram = false;
9498 m_IsTakeable = true;
9499 m_CanBeMovedOverride = false;
9503 m_CanBeDigged = ConfigGetBool("canBeDigged");
9504
9505 m_CompatibleLocks = new array<int>();
9506 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9507 m_LockType = ConfigGetInt("lockType");
9508
9509 //Define if item can be split and set ability to be combined accordingly
9510 m_CanThisBeSplit = false;
9511 can_this_be_combined = false;
9512 if (ConfigIsExisting("canBeSplit"))
9513 {
9514 can_this_be_combined = ConfigGetBool("canBeSplit");
9516 }
9517
9518 m_ItemBehaviour = -1;
9519 if (ConfigIsExisting("itemBehaviour"))
9520 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9521
9522 //RegisterNetSyncVariableInt("m_VariablesMask");
9523 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9524 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9525 RegisterNetSyncVariableInt("m_VarLiquidType");
9526 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9527
9528 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9529 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9530 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9531
9532 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9533 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9534 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9535 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9536
9537 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9538 RegisterNetSyncVariableBool("m_IsTakeable");
9539 RegisterNetSyncVariableBool("m_IsHologram");
9540
9543 {
9544 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9545 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9546 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9547 }
9548
9549 m_LockSoundSet = ConfigGetString("lockSoundSet");
9550
9552 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9553 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9554
9555 m_SoundSyncSlotID = -1;
9556 }
9557
9558 override int GetQuickBarBonus()
9559 {
9560 return m_QuickBarBonus;
9561 }
9562
9563 void InitializeActions()
9564 {
9566 if (!m_InputActionMap)
9567 {
9569 m_InputActionMap = iam;
9570 SetActions();
9572 }
9573 }
9574
9575 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9576 {
9578 {
9579 m_ActionsInitialize = true;
9581 }
9582
9583 actions = m_InputActionMap.Get(action_input_type);
9584 }
9585
9586 void SetActions()
9587 {
9588 AddAction(ActionTakeItem);
9589 AddAction(ActionTakeItemToHands);
9590 AddAction(ActionWorldCraft);
9592 AddAction(ActionAttachWithSwitch);
9593 }
9594
9595 void SetActionAnimOverrides(); // Override action animation for specific item
9596
9597 void AddAction(typename actionName)
9598 {
9599 ActionBase action = ActionManagerBase.GetAction(actionName);
9600
9601 if (!action)
9602 {
9603 Debug.LogError("Action " + actionName + " dosn't exist!");
9604 return;
9605 }
9606
9607 typename ai = action.GetInputType();
9608 if (!ai)
9609 {
9610 m_ActionsInitialize = false;
9611 return;
9612 }
9613
9614 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9615 if (!action_array)
9616 {
9617 action_array = new array<ActionBase_Basic>;
9618 m_InputActionMap.Insert(ai, action_array);
9619 }
9620 if (LogManager.IsActionLogEnable())
9621 {
9622 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9623 }
9624
9625 if (action_array.Find(action) != -1)
9626 {
9627 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9628 }
9629 else
9630 {
9631 action_array.Insert(action);
9632 }
9633 }
9634
9635 void RemoveAction(typename actionName)
9636 {
9637 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9638 ActionBase action = player.GetActionManager().GetAction(actionName);
9639 typename ai = action.GetInputType();
9640 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9641
9642 if (action_array)
9643 {
9644 action_array.RemoveItem(action);
9645 }
9646 }
9647
9648 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9649 // Set -1 for params which should stay in default state
9650 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9651 {
9652 ActionOverrideData overrideData = new ActionOverrideData();
9653 overrideData.m_CommandUID = commandUID;
9654 overrideData.m_CommandUIDProne = commandUIDProne;
9655 overrideData.m_StanceMask = stanceMask;
9656
9657 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9658 if (!actionMap) // create new map of action > overidables map
9659 {
9660 actionMap = new TActionAnimOverrideMap();
9661 m_ItemActionOverrides.Insert(action, actionMap);
9662 }
9663
9664 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9665
9666 }
9667
9668 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9669
9670 ScriptedLightBase GetLight();
9671
9672 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9673 void LoadParticleConfigOnFire(int id)
9674 {
9675 if (!m_OnFireEffect)
9677
9680
9681 string config_to_search = "CfgVehicles";
9682 string muzzle_owner_config;
9683
9684 if (!m_OnFireEffect.Contains(id))
9685 {
9686 if (IsInherited(Weapon))
9687 config_to_search = "CfgWeapons";
9688
9689 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9690
9691 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9692
9693 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9694
9695 if (config_OnFire_subclass_count > 0)
9696 {
9697 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9698
9699 for (int i = 0; i < config_OnFire_subclass_count; i++)
9700 {
9701 string particle_class = "";
9702 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9703 string config_OnFire_entry = config_OnFire_class + particle_class;
9704 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9705 WPOF_array.Insert(WPOF);
9706 }
9707
9708
9709 m_OnFireEffect.Insert(id, WPOF_array);
9710 }
9711 }
9712
9713 if (!m_OnBulletCasingEjectEffect.Contains(id))
9714 {
9715 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9716 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9717
9718 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9719
9720 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9721
9722 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9723 {
9724 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9725
9726 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9727 {
9728 string particle_class2 = "";
9729 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9730 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9731 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9732 WPOBE_array.Insert(WPOBE);
9733 }
9734
9735
9736 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9737 }
9738 }
9739 }
9740
9741 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9743 {
9746
9747 if (!m_OnOverheatingEffect.Contains(id))
9748 {
9749 string config_to_search = "CfgVehicles";
9750
9751 if (IsInherited(Weapon))
9752 config_to_search = "CfgWeapons";
9753
9754 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9755 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9756
9757 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9758 {
9759
9760 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9761
9763 {
9764 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9765 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9766 Error(error);
9767 return;
9768 }
9769
9770 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9771 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9772
9773
9774
9775 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9776 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9777
9778 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9779 {
9780 string particle_class = "";
9781 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9782 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9783 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9784
9785 if (entry_type == CT_CLASS)
9786 {
9787 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9788 WPOOH_array.Insert(WPOF);
9789 }
9790 }
9791
9792
9793 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9794 }
9795 }
9796 }
9797
9798 float GetOverheatingValue()
9799 {
9800 return m_OverheatingShots;
9801 }
9802
9803 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9804 {
9805 if (m_MaxOverheatingValue > 0)
9806 {
9808
9809 if (!m_CheckOverheating)
9811
9813 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9814
9815 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9816 }
9817 }
9818
9819 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9820 {
9822 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9823
9825 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9826
9828 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9829
9831 {
9833 }
9834 }
9835
9837 {
9839 }
9840
9841 void OnOverheatingDecay()
9842 {
9843 if (m_MaxOverheatingValue > 0)
9844 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9845 else
9847
9848 if (m_OverheatingShots <= 0)
9849 {
9852 }
9853 else
9854 {
9855 if (!m_CheckOverheating)
9857
9859 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9860 }
9861
9862 CheckOverheating(this, "", this);
9863 }
9864
9865 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9866 {
9868 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9869 }
9870
9871 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9872 {
9874 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9876 }
9877
9878 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9879 {
9881 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9882 }
9883
9884 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9885 {
9887 m_OverheatingParticles = new array<ref OverheatingParticle>;
9888
9889 OverheatingParticle OP = new OverheatingParticle();
9890 OP.RegisterParticle(p);
9891 OP.SetOverheatingLimitMin(min_heat_coef);
9892 OP.SetOverheatingLimitMax(max_heat_coef);
9893 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9894
9895 m_OverheatingParticles.Insert(OP);
9896 }
9897
9898 float GetOverheatingCoef()
9899 {
9900 if (m_MaxOverheatingValue > 0)
9902
9903 return -1;
9904 }
9905
9907 {
9909 {
9910 float overheat_coef = GetOverheatingCoef();
9911 int count = m_OverheatingParticles.Count();
9912
9913 for (int i = count; i > 0; --i)
9914 {
9915 int id = i - 1;
9916 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9917 Particle p = OP.GetParticle();
9918
9919 float overheat_min = OP.GetOverheatingLimitMin();
9920 float overheat_max = OP.GetOverheatingLimitMax();
9921
9922 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9923 {
9924 if (p)
9925 {
9926 p.Stop();
9927 OP.RegisterParticle(null);
9928 }
9929 }
9930 }
9931 }
9932 }
9933
9935 {
9937 {
9938 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9939 {
9940 int id = i - 1;
9941 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9942
9943 if (OP)
9944 {
9945 Particle p = OP.GetParticle();
9946
9947 if (p)
9948 {
9949 p.Stop();
9950 }
9951
9952 delete OP;
9953 }
9954 }
9955
9956 m_OverheatingParticles.Clear();
9958 }
9959 }
9960
9962 float GetInfectionChance(int system = 0, Param param = null)
9963 {
9964 return 0.0;
9965 }
9966
9967
9968 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9969 {
9970 return 250;//default value
9971 }
9972
9973 float GetFilterDamageRatio()
9974 {
9975 return 0;
9976 }
9977
9979 bool HasMuzzle()
9980 {
9981 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9982 return true;
9983
9984 return false;
9985 }
9986
9988 int GetMuzzleID()
9989 {
9990 if (!m_WeaponTypeToID)
9991 m_WeaponTypeToID = new map<string, int>;
9992
9993 if (m_WeaponTypeToID.Contains(GetType()))
9994 {
9995 return m_WeaponTypeToID.Get(GetType());
9996 }
9997 else
9998 {
9999 // Register new weapon ID
10001 }
10002
10004 }
10005
10012 {
10013 return -1;
10014 }
10015
10016
10017
10018 // -------------------------------------------------------------------------
10019 void ~ItemBase()
10020 {
10021 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
10022 {
10023 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10024 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10025
10026 if (r_index >= 0)
10027 {
10028 InventoryLocation r_il = new InventoryLocation;
10029 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10030
10031 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10032 int r_type = r_il.GetType();
10033 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10034 {
10035 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10036 }
10037 else if (r_type == InventoryLocationType.ATTACHMENT)
10038 {
10039 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10040 }
10041
10042 }
10043
10044 player.GetHumanInventory().ClearUserReservedLocation(this);
10045 }
10046
10047 if (m_LockingSound)
10048 SEffectManager.DestroyEffect(m_LockingSound);
10049 }
10050
10051
10052
10053 // -------------------------------------------------------------------------
10054 static int GetDebugActionsMask()
10055 {
10056 return ItemBase.m_DebugActionsMask;
10057 }
10058
10059 static bool HasDebugActionsMask(int mask)
10060 {
10061 return ItemBase.m_DebugActionsMask & mask;
10062 }
10063
10064 static void SetDebugActionsMask(int mask)
10065 {
10066 ItemBase.m_DebugActionsMask = mask;
10067 }
10068
10069 static void AddDebugActionsMask(int mask)
10070 {
10071 ItemBase.m_DebugActionsMask |= mask;
10072 }
10073
10074 static void RemoveDebugActionsMask(int mask)
10075 {
10076 ItemBase.m_DebugActionsMask &= ~mask;
10077 }
10078
10079 static void ToggleDebugActionsMask(int mask)
10080 {
10081 if (HasDebugActionsMask(mask))
10082 {
10084 }
10085 else
10086 {
10087 AddDebugActionsMask(mask);
10088 }
10089 }
10090
10091 // -------------------------------------------------------------------------
10092 void SetCEBasedQuantity()
10093 {
10094 if (GetEconomyProfile())
10095 {
10096 float q_max = GetEconomyProfile().GetQuantityMax();
10097 if (q_max > 0)
10098 {
10099 float q_min = GetEconomyProfile().GetQuantityMin();
10100 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
10101
10102 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
10103 {
10104 ComponentEnergyManager comp = GetCompEM();
10105 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
10106 {
10107 comp.SetEnergy0To1(quantity_randomized);
10108 }
10109 }
10110 else if (HasQuantity())
10111 {
10112 SetQuantityNormalized(quantity_randomized, false);
10113 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
10114 }
10115
10116 }
10117 }
10118 }
10119
10121 void LockToParent()
10122 {
10123 EntityAI parent = GetHierarchyParent();
10124
10125 if (parent)
10126 {
10127 InventoryLocation inventory_location_to_lock = new InventoryLocation;
10128 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
10129 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
10130 }
10131 }
10132
10134 void UnlockFromParent()
10135 {
10136 EntityAI parent = GetHierarchyParent();
10137
10138 if (parent)
10139 {
10140 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
10141 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
10142 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
10143 }
10144 }
10145
10146 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
10147 {
10148 /*
10149 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
10150 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
10151 */
10152 ItemBase item2 = ItemBase.Cast(entity2);
10153
10154 if (g_Game.IsClient())
10155 {
10156 if (ScriptInputUserData.CanStoreInputUserData())
10157 {
10158 ScriptInputUserData ctx = new ScriptInputUserData;
10160 ctx.Write(-1);
10161 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10162 ctx.Write(i1);
10163 ctx.Write(item2);
10164 ctx.Write(use_stack_max);
10165 ctx.Write(-1);
10166 ctx.Send();
10167
10168 if (IsCombineAll(item2, use_stack_max))
10169 {
10170 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
10171 }
10172 }
10173 }
10174 else if (!g_Game.IsMultiplayer())
10175 {
10176 CombineItems(item2, use_stack_max);
10177 }
10178 }
10179
10180 bool IsLiquidPresent()
10181 {
10182 return (GetLiquidType() != 0 && HasQuantity());
10183 }
10184
10185 bool IsLiquidContainer()
10186 {
10187 return m_LiquidContainerMask != 0;
10188 }
10189
10191 {
10192 return m_LiquidContainerMask;
10193 }
10194
10195 bool IsBloodContainer()
10196 {
10197 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
10198 return false;
10199 }
10200
10201 bool IsNVG()
10202 {
10203 return false;
10204 }
10205
10208 bool IsExplosive()
10209 {
10210 return false;
10211 }
10212
10214 {
10215 return "";
10216 }
10217
10219
10220 bool IsLightSource()
10221 {
10222 return false;
10223 }
10224
10226 {
10227 return true;
10228 }
10229
10230 //--- ACTION CONDITIONS
10231 //direction
10232 bool IsFacingPlayer(PlayerBase player, string selection)
10233 {
10234 return true;
10235 }
10236
10237 bool IsPlayerInside(PlayerBase player, string selection)
10238 {
10239 return true;
10240 }
10241
10242 override bool CanObstruct()
10243 {
10244 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10245 return !player || !IsPlayerInside(player, "");
10246 }
10247
10248 override bool IsBeingPlaced()
10249 {
10250 return m_IsBeingPlaced;
10251 }
10252
10253 void SetIsBeingPlaced(bool is_being_placed)
10254 {
10255 m_IsBeingPlaced = is_being_placed;
10256 if (!is_being_placed)
10258 SetSynchDirty();
10259 }
10260
10261 //server-side
10262 void OnEndPlacement() {}
10263
10264 override bool IsHologram()
10265 {
10266 return m_IsHologram;
10267 }
10268
10269 bool CanBeDigged()
10270 {
10271 return m_CanBeDigged;
10272 }
10273
10275 {
10276 return 1;
10277 }
10278
10279 bool CanMakeGardenplot()
10280 {
10281 return false;
10282 }
10283
10284 void SetIsHologram(bool is_hologram)
10285 {
10286 m_IsHologram = is_hologram;
10287 SetSynchDirty();
10288 }
10289 /*
10290 protected float GetNutritionalEnergy()
10291 {
10292 Edible_Base edible = Edible_Base.Cast(this);
10293 return edible.GetFoodEnergy();
10294 }
10295
10296 protected float GetNutritionalWaterContent()
10297 {
10298 Edible_Base edible = Edible_Base.Cast(this);
10299 return edible.GetFoodWater();
10300 }
10301
10302 protected float GetNutritionalIndex()
10303 {
10304 Edible_Base edible = Edible_Base.Cast(this);
10305 return edible.GetFoodNutritionalIndex();
10306 }
10307
10308 protected float GetNutritionalFullnessIndex()
10309 {
10310 Edible_Base edible = Edible_Base.Cast(this);
10311 return edible.GetFoodTotalVolume();
10312 }
10313
10314 protected float GetNutritionalToxicity()
10315 {
10316 Edible_Base edible = Edible_Base.Cast(this);
10317 return edible.GetFoodToxicity();
10318
10319 }
10320 */
10321
10322
10323 // -------------------------------------------------------------------------
10324 override void OnMovedInsideCargo(EntityAI container)
10325 {
10326 super.OnMovedInsideCargo(container);
10327
10328 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10329 }
10330
10331 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10332 {
10333 super.EEItemLocationChanged(oldLoc, newLoc);
10334
10335 PlayerBase newPlayer = null;
10336 PlayerBase oldPlayer = null;
10337
10338 if (newLoc.GetParent())
10339 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10340
10341 if (oldLoc.GetParent())
10342 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10343
10344 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
10345 {
10346 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
10347
10348 if (rIndex >= 0)
10349 {
10350 InventoryLocation rIl = new InventoryLocation;
10351 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
10352
10353 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
10354 int rType = rIl.GetType();
10355 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
10356 {
10357 rIl.GetParent().GetOnReleaseLock().Invoke(this);
10358 }
10359 else if (rType == InventoryLocationType.ATTACHMENT)
10360 {
10361 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
10362 }
10363
10364 }
10365 }
10366
10367 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
10368 {
10369 if (newPlayer)
10370 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
10371
10372 if (newPlayer == oldPlayer)
10373 {
10374 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10375 {
10376 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10377 {
10378 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10379 {
10380 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10381 }
10382 }
10383 else
10384 {
10385 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10386 }
10387 }
10388
10389 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10390 {
10391 int type = oldLoc.GetType();
10392 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10393 {
10394 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10395 }
10396 else if (type == InventoryLocationType.ATTACHMENT)
10397 {
10398 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10399 }
10400 }
10401 if (!m_OldLocation)
10402 {
10403 m_OldLocation = new InventoryLocation;
10404 }
10405 m_OldLocation.Copy(oldLoc);
10406 }
10407 else
10408 {
10409 if (m_OldLocation)
10410 {
10411 m_OldLocation.Reset();
10412 }
10413 }
10414
10415 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
10416 }
10417 else
10418 {
10419 if (newPlayer)
10420 {
10421 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10422 if (resIndex >= 0)
10423 {
10424 InventoryLocation il = new InventoryLocation;
10425 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
10426 ItemBase it = ItemBase.Cast(il.GetItem());
10427 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
10428 int rel_type = il.GetType();
10429 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10430 {
10431 il.GetParent().GetOnReleaseLock().Invoke(it);
10432 }
10433 else if (rel_type == InventoryLocationType.ATTACHMENT)
10434 {
10435 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10436 }
10437 //it.GetOnReleaseLock().Invoke(it);
10438 }
10439 }
10440 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10441 {
10442 //ThrowPhysically(oldPlayer, vector.Zero);
10443 m_ThrowItemOnDrop = false;
10444 }
10445
10446 if (m_OldLocation)
10447 {
10448 m_OldLocation.Reset();
10449 }
10450 }
10451
10452 if (oldLoc.GetType() == InventoryLocationType.TEMP)
10453 {
10454 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
10455 }
10456
10457 if (newLoc.GetType() == InventoryLocationType.TEMP)
10458 {
10459 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
10460 }
10461 }
10462
10463 override void EOnContact(IEntity other, Contact extra)
10464 {
10466 {
10467 int liquidType = -1;
10468 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10469 if (impactSpeed > 0.0)
10470 {
10471 m_ImpactSpeed = impactSpeed;
10472 #ifndef SERVER
10473 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10474 #else
10475 m_WantPlayImpactSound = true;
10476 SetSynchDirty();
10477 #endif
10478 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10479 }
10480 }
10481
10482 #ifdef SERVER
10483 if (GetCompEM() && GetCompEM().IsPlugged())
10484 {
10485 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10486 GetCompEM().UnplugThis();
10487 }
10488 #endif
10489 }
10490
10491 void RefreshPhysics();
10492
10493 override void OnCreatePhysics()
10494 {
10496 }
10497
10498 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10499 {
10500
10501 }
10502 // -------------------------------------------------------------------------
10503 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10504 {
10505 super.OnItemLocationChanged(old_owner, new_owner);
10506
10507 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10508 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10509
10510 if (!relatedPlayer && playerNew)
10511 relatedPlayer = playerNew;
10512
10513 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10514 {
10515 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10516 if (actionMgr)
10517 {
10518 ActionBase currentAction = actionMgr.GetRunningAction();
10519 if (currentAction)
10520 currentAction.OnItemLocationChanged(this);
10521 }
10522 }
10523
10524 Man ownerPlayerOld = null;
10525 Man ownerPlayerNew = null;
10526
10527 if (old_owner)
10528 {
10529 if (old_owner.IsMan())
10530 {
10531 ownerPlayerOld = Man.Cast(old_owner);
10532 }
10533 else
10534 {
10535 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10536 }
10537 }
10538 else
10539 {
10540 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10541 {
10542 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10543
10544 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10545 {
10546 GetCompEM().UnplugThis();
10547 }
10548 }
10549 }
10550
10551 if (new_owner)
10552 {
10553 if (new_owner.IsMan())
10554 {
10555 ownerPlayerNew = Man.Cast(new_owner);
10556 }
10557 else
10558 {
10559 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10560 }
10561 }
10562
10563 if (ownerPlayerOld != ownerPlayerNew)
10564 {
10565 if (ownerPlayerOld)
10566 {
10567 array<EntityAI> subItemsExit = new array<EntityAI>;
10568 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10569 for (int i = 0; i < subItemsExit.Count(); i++)
10570 {
10571 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10572 itemExit.OnInventoryExit(ownerPlayerOld);
10573 }
10574 }
10575
10576 if (ownerPlayerNew)
10577 {
10578 array<EntityAI> subItemsEnter = new array<EntityAI>;
10579 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10580 for (int j = 0; j < subItemsEnter.Count(); j++)
10581 {
10582 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10583 itemEnter.OnInventoryEnter(ownerPlayerNew);
10584 }
10585 }
10586 }
10587 else if (ownerPlayerNew != null)
10588 {
10589 PlayerBase nplayer;
10590 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10591 {
10592 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10593 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10594 for (int k = 0; k < subItemsUpdate.Count(); k++)
10595 {
10596 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10597 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10598 }
10599 }
10600 }
10601
10602 if (old_owner)
10603 old_owner.OnChildItemRemoved(this);
10604 if (new_owner)
10605 new_owner.OnChildItemReceived(this);
10606 }
10607
10608 // -------------------------------------------------------------------------------
10609 override void EEDelete(EntityAI parent)
10610 {
10611 super.EEDelete(parent);
10612 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10613 if (player)
10614 {
10615 OnInventoryExit(player);
10616
10617 if (player.IsAlive())
10618 {
10619 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10620 if (r_index >= 0)
10621 {
10622 InventoryLocation r_il = new InventoryLocation;
10623 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10624
10625 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10626 int r_type = r_il.GetType();
10627 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10628 {
10629 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10630 }
10631 else if (r_type == InventoryLocationType.ATTACHMENT)
10632 {
10633 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10634 }
10635
10636 }
10637
10638 player.RemoveQuickBarEntityShortcut(this);
10639 }
10640 }
10641 }
10642 // -------------------------------------------------------------------------------
10643 override void EEKilled(Object killer)
10644 {
10645 super.EEKilled(killer);
10646
10648 if (killer && killer.IsFireplace() && CanExplodeInFire())
10649 {
10650 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10651 {
10652 if (IsMagazine())
10653 {
10654 if (Magazine.Cast(this).GetAmmoCount() > 0)
10655 {
10656 ExplodeAmmo();
10657 }
10658 }
10659 else
10660 {
10661 Explode(DamageType.EXPLOSION);
10662 }
10663 }
10664 }
10665 }
10666
10667 override void OnWasAttached(EntityAI parent, int slot_id)
10668 {
10669 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10670
10671 super.OnWasAttached(parent, slot_id);
10672
10673 if (HasQuantity())
10674 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10675
10676 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10677 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10678 }
10679
10680 override void OnWasDetached(EntityAI parent, int slot_id)
10681 {
10682 super.OnWasDetached(parent, slot_id);
10683
10684 if (HasQuantity())
10685 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10686
10687 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10688 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10689 }
10690
10691 override string ChangeIntoOnAttach(string slot)
10692 {
10693 int idx;
10694 TStringArray inventory_slots = new TStringArray;
10695 TStringArray attach_types = new TStringArray;
10696
10697 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10698 if (inventory_slots.Count() < 1) //is string
10699 {
10700 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10701 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10702 }
10703 else //is array
10704 {
10705 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10706 }
10707
10708 idx = inventory_slots.Find(slot);
10709 if (idx < 0)
10710 return "";
10711
10712 return attach_types.Get(idx);
10713 }
10714
10715 override string ChangeIntoOnDetach()
10716 {
10717 int idx = -1;
10718 string slot;
10719
10720 TStringArray inventory_slots = new TStringArray;
10721 TStringArray detach_types = new TStringArray;
10722
10723 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10724 if (inventory_slots.Count() < 1) //is string
10725 {
10726 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10727 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10728 }
10729 else //is array
10730 {
10731 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10732 if (detach_types.Count() < 1)
10733 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10734 }
10735
10736 for (int i = 0; i < inventory_slots.Count(); i++)
10737 {
10738 slot = inventory_slots.Get(i);
10739 }
10740
10741 if (slot != "")
10742 {
10743 if (detach_types.Count() == 1)
10744 idx = 0;
10745 else
10746 idx = inventory_slots.Find(slot);
10747 }
10748 if (idx < 0)
10749 return "";
10750
10751 return detach_types.Get(idx);
10752 }
10753
10754 void ExplodeAmmo()
10755 {
10756 //timer
10757 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10758
10759 //min/max time
10760 float min_time = 1;
10761 float max_time = 3;
10762 float delay = Math.RandomFloat(min_time, max_time);
10763
10764 explode_timer.Run(delay, this, "DoAmmoExplosion");
10765 }
10766
10767 void DoAmmoExplosion()
10768 {
10769 Magazine magazine = Magazine.Cast(this);
10770 int pop_sounds_count = 6;
10771 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10772
10773 //play sound
10774 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10775 string sound_name = pop_sounds[ sound_idx ];
10776 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10777
10778 //remove ammo count
10779 magazine.ServerAddAmmoCount(-1);
10780
10781 //if condition then repeat -> ExplodeAmmo
10782 float min_temp_to_explode = 100; //min temperature for item to explode
10783
10784 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10785 {
10786 ExplodeAmmo();
10787 }
10788 }
10789
10790 // -------------------------------------------------------------------------------
10791 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10792 {
10793 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10794
10795 const int CHANCE_DAMAGE_CARGO = 4;
10796 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10797 const int CHANCE_DAMAGE_NOTHING = 2;
10798
10799 if (IsClothing() || IsContainer() || IsItemTent())
10800 {
10801 float dmg = damageResult.GetDamage("","Health") * -0.5;
10802 int chances;
10803 int rnd;
10804
10805 if (GetInventory().GetCargo())
10806 {
10807 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10808 rnd = Math.RandomInt(0,chances);
10809
10810 if (rnd < CHANCE_DAMAGE_CARGO)
10811 {
10812 DamageItemInCargo(dmg);
10813 }
10814 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10815 {
10817 }
10818 }
10819 else
10820 {
10821 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10822 rnd = Math.RandomInt(0,chances);
10823
10824 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10825 {
10827 }
10828 }
10829 }
10830 }
10831
10832 bool DamageItemInCargo(float damage)
10833 {
10834 CargoBase cargo = GetInventory().GetCargo();
10835 if (cargo)
10836 {
10837 int item_count = cargo.GetItemCount();
10838 if (item_count > 0)
10839 {
10840 int random_pick = Math.RandomInt(0, item_count);
10841 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10842 if (!item.IsExplosive())
10843 {
10844 item.AddHealth("","",damage);
10845 return true;
10846 }
10847 }
10848 }
10849 return false;
10850 }
10851
10852 bool DamageItemAttachments(float damage)
10853 {
10854 GameInventory inventory = GetInventory();
10855 int attachment_count = inventory.AttachmentCount();
10856 if (attachment_count > 0)
10857 {
10858 int random_pick = Math.RandomInt(0, attachment_count);
10859 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10860 if (!attachment.IsExplosive())
10861 {
10862 attachment.AddHealth("","",damage);
10863 return true;
10864 }
10865 }
10866 return false;
10867 }
10868
10869 override bool IsSplitable()
10870 {
10871 return m_CanThisBeSplit;
10872 }
10873 //----------------
10874 override bool CanBeSplit()
10875 {
10876 if (IsSplitable() && (GetQuantity() > 1))
10877 return GetInventory().CanRemoveEntity();
10878
10879 return false;
10880 }
10881
10882 protected bool ShouldSplitQuantity(float quantity)
10883 {
10884 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10885 if (!IsSplitable())
10886 return false;
10887
10888 // nothing to split?
10889 if (GetQuantity() <= 1)
10890 return false;
10891
10892 // check if we should re-use the item instead of creating a new copy?
10893 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10894 int delta = GetQuantity() - quantity;
10895 if (delta == 0)
10896 return false;
10897
10898 // valid to split
10899 return true;
10900 }
10901
10902 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10903 {
10904 if (g_Game.IsClient())
10905 {
10906 if (ScriptInputUserData.CanStoreInputUserData())
10907 {
10908 ScriptInputUserData ctx = new ScriptInputUserData;
10910 ctx.Write(1);
10911 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10912 ctx.Write(i1);
10913 ctx.Write(destination_entity);
10914 ctx.Write(true);
10915 ctx.Write(slot_id);
10916 ctx.Send();
10917 }
10918 }
10919 else if (!g_Game.IsMultiplayer())
10920 {
10921 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10922 }
10923 }
10924
10925 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10926 {
10927 float split_quantity_new;
10928 ItemBase new_item;
10929 float quantity = GetQuantity();
10930 float stack_max = GetTargetQuantityMax(slot_id);
10931 InventoryLocation loc = new InventoryLocation;
10932
10933 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10934 {
10935 if (stack_max <= GetQuantity())
10936 split_quantity_new = stack_max;
10937 else
10938 split_quantity_new = GetQuantity();
10939
10940 if (ShouldSplitQuantity(split_quantity_new))
10941 {
10942 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10943 if (new_item)
10944 {
10945 new_item.SetResultOfSplit(true);
10946 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10947 AddQuantity(-split_quantity_new, false, true);
10948 new_item.SetQuantity(split_quantity_new, false, true);
10949 }
10950 }
10951 }
10952 else if (destination_entity && slot_id == -1)
10953 {
10954 if (quantity > stack_max)
10955 split_quantity_new = stack_max;
10956 else
10957 split_quantity_new = quantity;
10958
10959 if (ShouldSplitQuantity(split_quantity_new))
10960 {
10961 GameInventory destinationInventory = destination_entity.GetInventory();
10962 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10963 {
10964 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10965 new_item = ItemBase.Cast(o);
10966 }
10967
10968 if (new_item)
10969 {
10970 new_item.SetResultOfSplit(true);
10971 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10972 AddQuantity(-split_quantity_new, false, true);
10973 new_item.SetQuantity(split_quantity_new, false, true);
10974 }
10975 }
10976 }
10977 else
10978 {
10979 if (stack_max != 0)
10980 {
10981 if (stack_max < GetQuantity())
10982 {
10983 split_quantity_new = GetQuantity() - stack_max;
10984 }
10985
10986 if (split_quantity_new == 0)
10987 {
10988 if (!g_Game.IsMultiplayer())
10989 player.PhysicalPredictiveDropItem(this);
10990 else
10991 player.ServerDropEntity(this);
10992 return;
10993 }
10994
10995 if (ShouldSplitQuantity(split_quantity_new))
10996 {
10997 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10998
10999 if (new_item)
11000 {
11001 new_item.SetResultOfSplit(true);
11002 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11003 SetQuantity(split_quantity_new, false, true);
11004 new_item.SetQuantity(stack_max, false, true);
11005 new_item.PlaceOnSurface();
11006 }
11007 }
11008 }
11009 }
11010 }
11011
11012 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
11013 {
11014 float split_quantity_new;
11015 ItemBase new_item;
11016 float quantity = GetQuantity();
11017 float stack_max = GetTargetQuantityMax(slot_id);
11018 InventoryLocation loc = new InventoryLocation;
11019
11020 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
11021 {
11022 if (stack_max <= GetQuantity())
11023 split_quantity_new = stack_max;
11024 else
11025 split_quantity_new = GetQuantity();
11026
11027 if (ShouldSplitQuantity(split_quantity_new))
11028 {
11029 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
11030 if (new_item)
11031 {
11032 new_item.SetResultOfSplit(true);
11033 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11034 AddQuantity(-split_quantity_new, false, true);
11035 new_item.SetQuantity(split_quantity_new, false, true);
11036 }
11037 }
11038 }
11039 else if (destination_entity && slot_id == -1)
11040 {
11041 if (quantity > stack_max)
11042 split_quantity_new = stack_max;
11043 else
11044 split_quantity_new = quantity;
11045
11046 if (ShouldSplitQuantity(split_quantity_new))
11047 {
11048 GameInventory destinationInventory = destination_entity.GetInventory();
11049 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
11050 {
11051 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
11052 new_item = ItemBase.Cast(o);
11053 }
11054
11055 if (new_item)
11056 {
11057 new_item.SetResultOfSplit(true);
11058 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11059 AddQuantity(-split_quantity_new, false, true);
11060 new_item.SetQuantity(split_quantity_new, false, true);
11061 }
11062 }
11063 }
11064 else
11065 {
11066 if (stack_max != 0)
11067 {
11068 if (stack_max < GetQuantity())
11069 {
11070 split_quantity_new = GetQuantity() - stack_max;
11071 }
11072
11073 if (ShouldSplitQuantity(split_quantity_new))
11074 {
11075 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
11076
11077 if (new_item)
11078 {
11079 new_item.SetResultOfSplit(true);
11080 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11081 SetQuantity(split_quantity_new, false, true);
11082 new_item.SetQuantity(stack_max, false, true);
11083 new_item.PlaceOnSurface();
11084 }
11085 }
11086 }
11087 }
11088 }
11089
11090 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
11091 {
11092 if (g_Game.IsClient())
11093 {
11094 if (ScriptInputUserData.CanStoreInputUserData())
11095 {
11096 ScriptInputUserData ctx = new ScriptInputUserData;
11098 ctx.Write(4);
11099 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11100 ctx.Write(thiz);
11101 dst.WriteToContext(ctx);
11102 ctx.Send();
11103 }
11104 }
11105 else if (!g_Game.IsMultiplayer())
11106 {
11108 }
11109 }
11110
11111 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
11112 {
11113 if (g_Game.IsClient())
11114 {
11115 if (ScriptInputUserData.CanStoreInputUserData())
11116 {
11117 ScriptInputUserData ctx = new ScriptInputUserData;
11119 ctx.Write(2);
11120 ItemBase dummy = this; // @NOTE: workaround for correct serialization
11121 ctx.Write(dummy);
11122 ctx.Write(destination_entity);
11123 ctx.Write(true);
11124 ctx.Write(idx);
11125 ctx.Write(row);
11126 ctx.Write(col);
11127 ctx.Send();
11128 }
11129 }
11130 else if (!g_Game.IsMultiplayer())
11131 {
11132 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
11133 }
11134 }
11135
11136 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
11137 {
11139 }
11140
11141 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
11142 {
11143 float quantity = GetQuantity();
11144 float split_quantity_new;
11145 ItemBase new_item;
11146 if (dst.IsValid())
11147 {
11148 int slot_id = dst.GetSlot();
11149 float stack_max = GetTargetQuantityMax(slot_id);
11150
11151 if (quantity > stack_max)
11152 split_quantity_new = stack_max;
11153 else
11154 split_quantity_new = quantity;
11155
11156 if (ShouldSplitQuantity(split_quantity_new))
11157 {
11158 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11159
11160 if (new_item)
11161 {
11162 new_item.SetResultOfSplit(true);
11163 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11164 AddQuantity(-split_quantity_new, false, true);
11165 new_item.SetQuantity(split_quantity_new, false, true);
11166 }
11167
11168 return new_item;
11169 }
11170 }
11171
11172 return null;
11173 }
11174
11175 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
11176 {
11177 float quantity = GetQuantity();
11178 float split_quantity_new;
11179 ItemBase new_item;
11180 if (destination_entity)
11181 {
11182 float stackable = GetTargetQuantityMax();
11183 if (quantity > stackable)
11184 split_quantity_new = stackable;
11185 else
11186 split_quantity_new = quantity;
11187
11188 if (ShouldSplitQuantity(split_quantity_new))
11189 {
11190 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
11191 if (new_item)
11192 {
11193 new_item.SetResultOfSplit(true);
11194 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11195 AddQuantity(-split_quantity_new, false, true);
11196 new_item.SetQuantity(split_quantity_new, false, true);
11197 }
11198 }
11199 }
11200 }
11201
11202 void SplitIntoStackMaxHandsClient(PlayerBase player)
11203 {
11204 if (g_Game.IsClient())
11205 {
11206 if (ScriptInputUserData.CanStoreInputUserData())
11207 {
11208 ScriptInputUserData ctx = new ScriptInputUserData;
11210 ctx.Write(3);
11211 ItemBase i1 = this; // @NOTE: workaround for correct serialization
11212 ctx.Write(i1);
11213 ItemBase destination_entity = this;
11214 ctx.Write(destination_entity);
11215 ctx.Write(true);
11216 ctx.Write(0);
11217 ctx.Send();
11218 }
11219 }
11220 else if (!g_Game.IsMultiplayer())
11221 {
11222 SplitIntoStackMaxHands(player);
11223 }
11224 }
11225
11226 void SplitIntoStackMaxHands(PlayerBase player)
11227 {
11228 float quantity = GetQuantity();
11229 float split_quantity_new;
11230 ref ItemBase new_item;
11231 if (player)
11232 {
11233 float stackable = GetTargetQuantityMax();
11234 if (quantity > stackable)
11235 split_quantity_new = stackable;
11236 else
11237 split_quantity_new = quantity;
11238
11239 if (ShouldSplitQuantity(split_quantity_new))
11240 {
11241 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
11242 new_item = ItemBase.Cast(in_hands);
11243 if (new_item)
11244 {
11245 new_item.SetResultOfSplit(true);
11246 MiscGameplayFunctions.TransferItemProperties(this,new_item);
11247 AddQuantity(-split_quantity_new, false, true);
11248 new_item.SetQuantity(split_quantity_new, false, true);
11249 }
11250 }
11251 }
11252 }
11253
11254 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
11255 {
11256 float quantity = GetQuantity();
11257 float split_quantity_new = Math.Floor(quantity * 0.5);
11258
11259 if (!ShouldSplitQuantity(split_quantity_new))
11260 return;
11261
11262 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
11263
11264 if (new_item)
11265 {
11266 if (new_item.GetQuantityMax() < split_quantity_new)
11267 {
11268 split_quantity_new = new_item.GetQuantityMax();
11269 }
11270
11271 new_item.SetResultOfSplit(true);
11272 MiscGameplayFunctions.TransferItemProperties(this, new_item);
11273
11274 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11275 {
11276 AddQuantity(-1, false, true);
11277 new_item.SetQuantity(1, false, true);
11278 }
11279 else
11280 {
11281 AddQuantity(-split_quantity_new, false, true);
11282 new_item.SetQuantity(split_quantity_new, false, true);
11283 }
11284 }
11285 }
11286
11287 void SplitItem(PlayerBase player)
11288 {
11289 float quantity = GetQuantity();
11290 float split_quantity_new = Math.Floor(quantity / 2);
11291
11292 if (!ShouldSplitQuantity(split_quantity_new))
11293 return;
11294
11295 InventoryLocation invloc = new InventoryLocation;
11296 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11297
11298 ItemBase new_item;
11299 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11300
11301 if (new_item)
11302 {
11303 if (new_item.GetQuantityMax() < split_quantity_new)
11304 {
11305 split_quantity_new = new_item.GetQuantityMax();
11306 }
11307 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11308 {
11309 AddQuantity(-1, false, true);
11310 new_item.SetQuantity(1, false, true);
11311 }
11312 else if (split_quantity_new > 1)
11313 {
11314 AddQuantity(-split_quantity_new, false, true);
11315 new_item.SetQuantity(split_quantity_new, false, true);
11316 }
11317 }
11318 }
11319
11321 void OnQuantityChanged(float delta)
11322 {
11323 SetWeightDirty();
11324 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11325
11326 if (parent)
11327 parent.OnAttachmentQuantityChangedEx(this, delta);
11328
11329 if (IsLiquidContainer())
11330 {
11331 if (GetQuantityNormalized() <= 0.0)
11332 {
11334 }
11335 else if (GetLiquidType() == LIQUID_NONE)
11336 {
11337 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11339 }
11340 }
11341 }
11342
11345 {
11346 // insert code here
11347 }
11348
11350 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11351 {
11353 }
11354
11355 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11356 {
11357 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11358
11359 if (g_Game.IsServer())
11360 {
11361 if (newLevel == GameConstants.STATE_RUINED)
11362 {
11364 EntityAI parent = GetHierarchyParent();
11365 if (parent && parent.IsFireplace())
11366 {
11367 CargoBase cargo = GetInventory().GetCargo();
11368 if (cargo)
11369 {
11370 for (int i = 0; i < cargo.GetItemCount(); ++i)
11371 {
11372 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11373 }
11374 }
11375 }
11376 }
11377
11378 if (IsResultOfSplit())
11379 {
11380 // reset the splitting result flag, return to normal item behavior
11381 SetResultOfSplit(false);
11382 return;
11383 }
11384
11385 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11386 {
11387 SetCleanness(0);//unclean the item upon damage dealt
11388 }
11389 }
11390 }
11391
11392 // just the split? TODO: verify
11393 override void OnRightClick()
11394 {
11395 super.OnRightClick();
11396
11397 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
11398 {
11399 if (g_Game.IsClient())
11400 {
11401 if (ScriptInputUserData.CanStoreInputUserData())
11402 {
11403 EntityAI root = GetHierarchyRoot();
11404 Man playerOwner = GetHierarchyRootPlayer();
11405 InventoryLocation dst = new InventoryLocation;
11406
11407 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
11408 if (!playerOwner && root && root == this)
11409 {
11411 }
11412 else
11413 {
11414 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
11415 GetInventory().GetCurrentInventoryLocation(dst);
11416 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
11417 {
11418 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
11419 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
11420 {
11422 }
11423 else
11424 {
11425 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11426 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11427 this shouldnt cause issues within this scope*/
11428 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11429 {
11431 }
11432 else
11433 {
11434 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11435 }
11436 }
11437 }
11438 }
11439
11440 ScriptInputUserData ctx = new ScriptInputUserData;
11442 ctx.Write(4);
11443 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11444 ctx.Write(thiz);
11445 dst.WriteToContext(ctx);
11446 ctx.Write(true); // dummy
11447 ctx.Send();
11448 }
11449 }
11450 else if (!g_Game.IsMultiplayer())
11451 {
11452 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
11453 }
11454 }
11455 }
11456
11457 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
11458 {
11459 if (root)
11460 {
11461 vector m4[4];
11462 root.GetTransform(m4);
11463 dst.SetGround(this, m4);
11464 }
11465 else
11466 {
11467 GetInventory().GetCurrentInventoryLocation(dst);
11468 }
11469 }
11470
11471 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11472 {
11473 //TODO: delete check zero quantity check after fix double posts hands fsm events
11474 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11475 return false;
11476
11477 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11478 return false;
11479
11480 //can_this_be_combined = ConfigGetBool("canBeSplit");
11482 return false;
11483
11484
11485 Magazine mag = Magazine.Cast(this);
11486 if (mag)
11487 {
11488 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11489 return false;
11490
11491 if (stack_max_limit)
11492 {
11493 Magazine other_mag = Magazine.Cast(other_item);
11494 if (other_item)
11495 {
11496 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11497 return false;
11498 }
11499
11500 }
11501 }
11502 else
11503 {
11504 //TODO: delete check zero quantity check after fix double posts hands fsm events
11505 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11506 return false;
11507
11508 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11509 return false;
11510 }
11511
11512 PlayerBase player = null;
11513 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11514 {
11515 if (player.GetInventory().HasAttachment(this))
11516 return false;
11517
11518 if (player.IsItemsToDelete())
11519 return false;
11520 }
11521
11522 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11523 return false;
11524
11525 int slotID;
11526 string slotName;
11527 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11528 return false;
11529
11530 return true;
11531 }
11532
11533 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11534 {
11535 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11536 }
11537
11538 bool IsResultOfSplit()
11539 {
11540 return m_IsResultOfSplit;
11541 }
11542
11543 void SetResultOfSplit(bool value)
11544 {
11545 m_IsResultOfSplit = value;
11546 }
11547
11548 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11549 {
11550 return ComputeQuantityUsedEx(other_item, use_stack_max);
11551 }
11552
11553 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11554 {
11555 float other_item_quantity = other_item.GetQuantity();
11556 float this_free_space;
11557
11558 float stack_max = GetQuantityMax();
11559
11560 this_free_space = stack_max - GetQuantity();
11561
11562 if (other_item_quantity > this_free_space)
11563 {
11564 return this_free_space;
11565 }
11566 else
11567 {
11568 return other_item_quantity;
11569 }
11570 }
11571
11572 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11573 {
11574 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11575 }
11576
11577 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11578 {
11579 if (!CanBeCombined(other_item, false))
11580 return;
11581
11582 if (!IsMagazine() && other_item)
11583 {
11584 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11585 if (quantity_used != 0)
11586 {
11587 float hp1 = GetHealth01("","");
11588 float hp2 = other_item.GetHealth01("","");
11589 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11590 hpResult = hpResult / (GetQuantity() + quantity_used);
11591
11592 hpResult *= GetMaxHealth();
11593 Math.Round(hpResult);
11594 SetHealth("", "Health", hpResult);
11595
11596 AddQuantity(quantity_used);
11597 other_item.AddQuantity(-quantity_used);
11598 }
11599 }
11600 OnCombine(other_item);
11601 }
11602
11603 void OnCombine(ItemBase other_item)
11604 {
11605 #ifdef SERVER
11606 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11607 GetHierarchyParent().IncreaseLifetimeUp();
11608 #endif
11609 };
11610
11611 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11612 {
11613 PlayerBase p = PlayerBase.Cast(player);
11614
11615 array<int> recipesIds = p.m_Recipes;
11616 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11617 if (moduleRecipesManager)
11618 {
11619 EntityAI itemInHands = player.GetEntityInHands();
11620 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11621 }
11622
11623 for (int i = 0;i < recipesIds.Count(); i++)
11624 {
11625 int key = recipesIds.Get(i);
11626 string recipeName = moduleRecipesManager.GetRecipeName(key);
11627 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11628 }
11629 }
11630
11631 // -------------------------------------------------------------------------
11632 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11633 {
11634 super.GetDebugActions(outputList);
11635
11636 //quantity
11637 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11638 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11639 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11640 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11641 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11642
11643 //health
11644 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11645 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11646 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11647 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11648 //temperature
11649 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11650 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11651 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11652 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11653
11654 //wet
11655 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11656 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11657 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11658
11659 //liquidtype
11660 if (IsLiquidContainer())
11661 {
11662 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11663 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11664 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11665 }
11666
11667 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11668 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11669
11670 // watch
11671 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11672 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11673 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11674
11675 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11676
11677 InventoryLocation loc = new InventoryLocation();
11678 GetInventory().GetCurrentInventoryLocation(loc);
11679 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11680 {
11681 if (Gizmo_IsSupported())
11682 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11683 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11684 }
11685
11686 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11687 }
11688
11689 // -------------------------------------------------------------------------
11690 // -------------------------------------------------------------------------
11691 // -------------------------------------------------------------------------
11692 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11693 {
11694 super.OnAction(action_id, player, ctx);
11695
11696 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11697 {
11698 switch (action_id)
11699 {
11700 case EActions.GIZMO_OBJECT:
11701 if (GetGizmoApi())
11702 GetGizmoApi().SelectObject(this);
11703 return true;
11704 case EActions.GIZMO_PHYSICS:
11705 if (GetGizmoApi())
11706 GetGizmoApi().SelectPhysics(GetPhysics());
11707 return true;
11708 }
11709 }
11710
11711 if (g_Game.IsServer())
11712 {
11713 switch (action_id)
11714 {
11715 case EActions.DELETE:
11716 Delete();
11717 return true;
11718 }
11719 }
11720
11721 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11722 {
11723 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11724 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11725 PlayerBase p = PlayerBase.Cast(player);
11726 if (EActions.RECIPES_RANGE_START < 1000)
11727 {
11728 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11729 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11730 }
11731 }
11732 #ifndef SERVER
11733 else if (action_id == EActions.WATCH_PLAYER)
11734 {
11735 PluginDeveloper.SetDeveloperItemClientEx(player);
11736 }
11737 #endif
11738 if (g_Game.IsServer())
11739 {
11740 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11741 {
11742 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11743 OnDebugButtonPressServer(id + 1);
11744 }
11745
11746 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11747 {
11748 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11749 InsertAgent(agent_id,100);
11750 }
11751
11752 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11753 {
11754 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11755 RemoveAgent(agent_id2);
11756 }
11757
11758 else if (action_id == EActions.ADD_QUANTITY)
11759 {
11760 if (IsMagazine())
11761 {
11762 Magazine mag = Magazine.Cast(this);
11763 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11764 }
11765 else
11766 {
11767 AddQuantity(GetQuantityMax() * 0.2);
11768 }
11769
11770 if (m_EM)
11771 {
11772 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11773 }
11774 //PrintVariables();
11775 }
11776
11777 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11778 {
11779 if (IsMagazine())
11780 {
11781 Magazine mag2 = Magazine.Cast(this);
11782 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11783 }
11784 else
11785 {
11786 AddQuantity(- GetQuantityMax() * 0.2);
11787 }
11788 if (m_EM)
11789 {
11790 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11791 }
11792 //PrintVariables();
11793 }
11794
11795 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11796 {
11797 SetQuantity(0);
11798
11799 if (m_EM)
11800 {
11801 m_EM.SetEnergy(0);
11802 }
11803 }
11804
11805 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11806 {
11808
11809 if (m_EM)
11810 {
11811 m_EM.SetEnergy(m_EM.GetEnergyMax());
11812 }
11813 }
11814
11815 else if (action_id == EActions.ADD_HEALTH)
11816 {
11817 AddHealth("","",GetMaxHealth("","Health")/5);
11818 }
11819 else if (action_id == EActions.REMOVE_HEALTH)
11820 {
11821 AddHealth("","",-GetMaxHealth("","Health")/5);
11822 }
11823 else if (action_id == EActions.DESTROY_HEALTH)
11824 {
11825 SetHealth01("","",0);
11826 }
11827 else if (action_id == EActions.WATCH_ITEM)
11828 {
11830 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11831 #ifdef DEVELOPER
11832 SetDebugDeveloper_item(this);
11833 #endif
11834 }
11835
11836 else if (action_id == EActions.ADD_TEMPERATURE)
11837 {
11838 AddTemperature(20);
11839 //PrintVariables();
11840 }
11841
11842 else if (action_id == EActions.REMOVE_TEMPERATURE)
11843 {
11844 AddTemperature(-20);
11845 //PrintVariables();
11846 }
11847
11848 else if (action_id == EActions.FLIP_FROZEN)
11849 {
11850 SetFrozen(!GetIsFrozen());
11851 //PrintVariables();
11852 }
11853
11854 else if (action_id == EActions.ADD_WETNESS)
11855 {
11856 AddWet(GetWetMax()/5);
11857 //PrintVariables();
11858 }
11859
11860 else if (action_id == EActions.REMOVE_WETNESS)
11861 {
11862 AddWet(-GetWetMax()/5);
11863 //PrintVariables();
11864 }
11865
11866 else if (action_id == EActions.LIQUIDTYPE_UP)
11867 {
11868 int curr_type = GetLiquidType();
11869 SetLiquidType(curr_type * 2);
11870 //AddWet(1);
11871 //PrintVariables();
11872 }
11873
11874 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11875 {
11876 int curr_type2 = GetLiquidType();
11877 SetLiquidType(curr_type2 / 2);
11878 }
11879
11880 else if (action_id == EActions.MAKE_SPECIAL)
11881 {
11882 auto debugParams = DebugSpawnParams.WithPlayer(player);
11883 OnDebugSpawnEx(debugParams);
11884 }
11885
11886 }
11887
11888
11889 return false;
11890 }
11891
11892 // -------------------------------------------------------------------------
11893
11894
11897 void OnActivatedByTripWire();
11898
11900 void OnActivatedByItem(notnull ItemBase item);
11901
11902 //----------------------------------------------------------------
11903 //returns true if item is able to explode when put in fire
11904 bool CanExplodeInFire()
11905 {
11906 return false;
11907 }
11908
11909 //----------------------------------------------------------------
11910 bool CanEat()
11911 {
11912 return true;
11913 }
11914
11915 //----------------------------------------------------------------
11916 override bool IsIgnoredByConstruction()
11917 {
11918 return true;
11919 }
11920
11921 //----------------------------------------------------------------
11922 //has FoodStages in config?
11923 bool HasFoodStage()
11924 {
11925 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11926 return g_Game.ConfigIsExisting(config_path);
11927 }
11928
11930 FoodStage GetFoodStage()
11931 {
11932 return null;
11933 }
11934
11935 bool CanBeCooked()
11936 {
11937 return false;
11938 }
11939
11940 bool CanBeCookedOnStick()
11941 {
11942 return false;
11943 }
11944
11946 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11948
11949 //----------------------------------------------------------------
11950 bool CanRepair(ItemBase item_repair_kit)
11951 {
11952 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11953 return module_repairing.CanRepair(this, item_repair_kit);
11954 }
11955
11956 //----------------------------------------------------------------
11957 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11958 {
11959 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11960 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11961 }
11962
11963 //----------------------------------------------------------------
11964 int GetItemSize()
11965 {
11966 /*
11967 vector v_size = this.ConfigGetVector("itemSize");
11968 int v_size_x = v_size[0];
11969 int v_size_y = v_size[1];
11970 int size = v_size_x * v_size_y;
11971 return size;
11972 */
11973
11974 return 1;
11975 }
11976
11977 //----------------------------------------------------------------
11978 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11979 bool CanBeMovedOverride()
11980 {
11981 return m_CanBeMovedOverride;
11982 }
11983
11984 //----------------------------------------------------------------
11985 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11986 void SetCanBeMovedOverride(bool setting)
11987 {
11988 m_CanBeMovedOverride = setting;
11989 }
11990
11991 //----------------------------------------------------------------
11999 void MessageToOwnerStatus(string text)
12000 {
12001 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12002
12003 if (player)
12004 {
12005 player.MessageStatus(text);
12006 }
12007 }
12008
12009 //----------------------------------------------------------------
12017 void MessageToOwnerAction(string text)
12018 {
12019 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12020
12021 if (player)
12022 {
12023 player.MessageAction(text);
12024 }
12025 }
12026
12027 //----------------------------------------------------------------
12035 void MessageToOwnerFriendly(string text)
12036 {
12037 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12038
12039 if (player)
12040 {
12041 player.MessageFriendly(text);
12042 }
12043 }
12044
12045 //----------------------------------------------------------------
12053 void MessageToOwnerImportant(string text)
12054 {
12055 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
12056
12057 if (player)
12058 {
12059 player.MessageImportant(text);
12060 }
12061 }
12062
12063 override bool IsItemBase()
12064 {
12065 return true;
12066 }
12067
12068 // Checks if item is of questioned kind
12069 override bool KindOf(string tag)
12070 {
12071 bool found = false;
12072 string item_name = this.GetType();
12073 ref TStringArray item_tag_array = new TStringArray;
12074 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
12075
12076 int array_size = item_tag_array.Count();
12077 for (int i = 0; i < array_size; i++)
12078 {
12079 if (item_tag_array.Get(i) == tag)
12080 {
12081 found = true;
12082 break;
12083 }
12084 }
12085 return found;
12086 }
12087
12088
12089 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
12090 {
12091 //Debug.Log("OnRPC called");
12092 super.OnRPC(sender, rpc_type,ctx);
12093
12094 //Play soundset for attachment locking (ActionLockAttachment.c)
12095 switch (rpc_type)
12096 {
12097 #ifndef SERVER
12098 case ERPCs.RPC_SOUND_LOCK_ATTACH:
12099 Param2<bool, string> p = new Param2<bool, string>(false, "");
12100
12101 if (!ctx.Read(p))
12102 return;
12103
12104 bool play = p.param1;
12105 string soundSet = p.param2;
12106
12107 if (play)
12108 {
12109 if (m_LockingSound)
12110 {
12112 {
12113 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12114 }
12115 }
12116 else
12117 {
12118 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
12119 }
12120 }
12121 else
12122 {
12123 SEffectManager.DestroyEffect(m_LockingSound);
12124 }
12125
12126 break;
12127 #endif
12128
12129 }
12130
12131 if (GetWrittenNoteData())
12132 {
12133 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
12134 }
12135 }
12136
12137 //-----------------------------
12138 // VARIABLE MANIPULATION SYSTEM
12139 //-----------------------------
12140 int NameToID(string name)
12141 {
12142 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12143 return plugin.GetID(name);
12144 }
12145
12146 string IDToName(int id)
12147 {
12148 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
12149 return plugin.GetName(id);
12150 }
12151
12153 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
12154 {
12155 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
12156 //read the flags
12157 int varFlags;
12158 if (!ctx.Read(varFlags))
12159 return;
12160
12161 if (varFlags & ItemVariableFlags.FLOAT)
12162 {
12163 ReadVarsFromCTX(ctx);
12164 }
12165 }
12166
12167 override void SerializeNumericalVars(array<float> floats_out)
12168 {
12169 //some variables handled on EntityAI level already!
12170 super.SerializeNumericalVars(floats_out);
12171
12172 // the order of serialization must be the same as the order of de-serialization
12173 //--------------------------------------------
12174 if (IsVariableSet(VARIABLE_QUANTITY))
12175 {
12176 floats_out.Insert(m_VarQuantity);
12177 }
12178 //--------------------------------------------
12179 if (IsVariableSet(VARIABLE_WET))
12180 {
12181 floats_out.Insert(m_VarWet);
12182 }
12183 //--------------------------------------------
12184 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12185 {
12186 floats_out.Insert(m_VarLiquidType);
12187 }
12188 //--------------------------------------------
12189 if (IsVariableSet(VARIABLE_COLOR))
12190 {
12191 floats_out.Insert(m_ColorComponentR);
12192 floats_out.Insert(m_ColorComponentG);
12193 floats_out.Insert(m_ColorComponentB);
12194 floats_out.Insert(m_ColorComponentA);
12195 }
12196 //--------------------------------------------
12197 if (IsVariableSet(VARIABLE_CLEANNESS))
12198 {
12199 floats_out.Insert(m_Cleanness);
12200 }
12201 }
12202
12203 override void DeSerializeNumericalVars(array<float> floats)
12204 {
12205 //some variables handled on EntityAI level already!
12206 super.DeSerializeNumericalVars(floats);
12207
12208 // the order of serialization must be the same as the order of de-serialization
12209 int index = 0;
12210 int mask = Math.Round(floats.Get(index));
12211
12212 index++;
12213 //--------------------------------------------
12214 if (mask & VARIABLE_QUANTITY)
12215 {
12216 if (m_IsStoreLoad)
12217 {
12218 SetStoreLoadedQuantity(floats.Get(index));
12219 }
12220 else
12221 {
12222 float quantity = floats.Get(index);
12223 SetQuantity(quantity, true, false, false, false);
12224 }
12225 index++;
12226 }
12227 //--------------------------------------------
12228 if (mask & VARIABLE_WET)
12229 {
12230 float wet = floats.Get(index);
12231 SetWet(wet);
12232 index++;
12233 }
12234 //--------------------------------------------
12235 if (mask & VARIABLE_LIQUIDTYPE)
12236 {
12237 int liquidtype = Math.Round(floats.Get(index));
12238 SetLiquidType(liquidtype);
12239 index++;
12240 }
12241 //--------------------------------------------
12242 if (mask & VARIABLE_COLOR)
12243 {
12244 m_ColorComponentR = Math.Round(floats.Get(index));
12245 index++;
12246 m_ColorComponentG = Math.Round(floats.Get(index));
12247 index++;
12248 m_ColorComponentB = Math.Round(floats.Get(index));
12249 index++;
12250 m_ColorComponentA = Math.Round(floats.Get(index));
12251 index++;
12252 }
12253 //--------------------------------------------
12254 if (mask & VARIABLE_CLEANNESS)
12255 {
12256 int cleanness = Math.Round(floats.Get(index));
12257 SetCleanness(cleanness);
12258 index++;
12259 }
12260 }
12261
12262 override void WriteVarsToCTX(ParamsWriteContext ctx)
12263 {
12264 super.WriteVarsToCTX(ctx);
12265
12266 //--------------------------------------------
12267 if (IsVariableSet(VARIABLE_QUANTITY))
12268 {
12269 ctx.Write(GetQuantity());
12270 }
12271 //--------------------------------------------
12272 if (IsVariableSet(VARIABLE_WET))
12273 {
12274 ctx.Write(GetWet());
12275 }
12276 //--------------------------------------------
12277 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
12278 {
12279 ctx.Write(GetLiquidType());
12280 }
12281 //--------------------------------------------
12282 if (IsVariableSet(VARIABLE_COLOR))
12283 {
12284 int r,g,b,a;
12285 GetColor(r,g,b,a);
12286 ctx.Write(r);
12287 ctx.Write(g);
12288 ctx.Write(b);
12289 ctx.Write(a);
12290 }
12291 //--------------------------------------------
12292 if (IsVariableSet(VARIABLE_CLEANNESS))
12293 {
12294 ctx.Write(GetCleanness());
12295 }
12296 }
12297
12298 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
12299 {
12300 if (!super.ReadVarsFromCTX(ctx,version))
12301 return false;
12302
12303 int intValue;
12304 float value;
12305
12306 if (version < 140)
12307 {
12308 if (!ctx.Read(intValue))
12309 return false;
12310
12311 m_VariablesMask = intValue;
12312 }
12313
12314 if (m_VariablesMask & VARIABLE_QUANTITY)
12315 {
12316 if (!ctx.Read(value))
12317 return false;
12318
12319 if (IsStoreLoad())
12320 {
12322 }
12323 else
12324 {
12325 SetQuantity(value, true, false, false, false);
12326 }
12327 }
12328 //--------------------------------------------
12329 if (version < 140)
12330 {
12331 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12332 {
12333 if (!ctx.Read(value))
12334 return false;
12335 SetTemperatureDirect(value);
12336 }
12337 }
12338 //--------------------------------------------
12339 if (m_VariablesMask & VARIABLE_WET)
12340 {
12341 if (!ctx.Read(value))
12342 return false;
12343 SetWet(value);
12344 }
12345 //--------------------------------------------
12346 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12347 {
12348 if (!ctx.Read(intValue))
12349 return false;
12350 SetLiquidType(intValue);
12351 }
12352 //--------------------------------------------
12353 if (m_VariablesMask & VARIABLE_COLOR)
12354 {
12355 int r,g,b,a;
12356 if (!ctx.Read(r))
12357 return false;
12358 if (!ctx.Read(g))
12359 return false;
12360 if (!ctx.Read(b))
12361 return false;
12362 if (!ctx.Read(a))
12363 return false;
12364
12365 SetColor(r,g,b,a);
12366 }
12367 //--------------------------------------------
12368 if (m_VariablesMask & VARIABLE_CLEANNESS)
12369 {
12370 if (!ctx.Read(intValue))
12371 return false;
12372 SetCleanness(intValue);
12373 }
12374 //--------------------------------------------
12375 if (version >= 138 && version < 140)
12376 {
12377 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12378 {
12379 if (!ctx.Read(intValue))
12380 return false;
12381 SetFrozen(intValue);
12382 }
12383 }
12384
12385 return true;
12386 }
12387
12388 //----------------------------------------------------------------
12389 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12390 {
12391 m_IsStoreLoad = true;
12393 {
12394 m_FixDamageSystemInit = true;
12395 }
12396
12397 if (!super.OnStoreLoad(ctx, version))
12398 {
12399 m_IsStoreLoad = false;
12400 return false;
12401 }
12402
12403 if (version >= 114)
12404 {
12405 bool hasQuickBarIndexSaved;
12406
12407 if (!ctx.Read(hasQuickBarIndexSaved))
12408 {
12409 m_IsStoreLoad = false;
12410 return false;
12411 }
12412
12413 if (hasQuickBarIndexSaved)
12414 {
12415 int itmQBIndex;
12416
12417 //Load quickbar item bind
12418 if (!ctx.Read(itmQBIndex))
12419 {
12420 m_IsStoreLoad = false;
12421 return false;
12422 }
12423
12424 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12425 if (itmQBIndex != -1 && parentPlayer)
12426 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12427 }
12428 }
12429 else
12430 {
12431 // Backup of how it used to be
12432 PlayerBase player;
12433 int itemQBIndex;
12434 if (version == int.MAX)
12435 {
12436 if (!ctx.Read(itemQBIndex))
12437 {
12438 m_IsStoreLoad = false;
12439 return false;
12440 }
12441 }
12442 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12443 {
12444 //Load quickbar item bind
12445 if (!ctx.Read(itemQBIndex))
12446 {
12447 m_IsStoreLoad = false;
12448 return false;
12449 }
12450 if (itemQBIndex != -1 && player)
12451 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12452 }
12453 }
12454
12455 if (version < 140)
12456 {
12457 // variable management system
12458 if (!LoadVariables(ctx, version))
12459 {
12460 m_IsStoreLoad = false;
12461 return false;
12462 }
12463 }
12464
12465 //agent trasmission system
12466 if (!LoadAgents(ctx, version))
12467 {
12468 m_IsStoreLoad = false;
12469 return false;
12470 }
12471 if (version >= 132)
12472 {
12473 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12474 if (raib)
12475 {
12476 if (!raib.OnStoreLoad(ctx,version))
12477 {
12478 m_IsStoreLoad = false;
12479 return false;
12480 }
12481 }
12482 }
12483
12484 m_IsStoreLoad = false;
12485 return true;
12486 }
12487
12488 //----------------------------------------------------------------
12489
12490 override void OnStoreSave(ParamsWriteContext ctx)
12491 {
12492 super.OnStoreSave(ctx);
12493
12494 PlayerBase player;
12495 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12496 {
12497 ctx.Write(true); // Keep track of if we should actually read this in or not
12498 //Save quickbar item bind
12499 int itemQBIndex = -1;
12500 itemQBIndex = player.FindQuickBarEntityIndex(this);
12501 ctx.Write(itemQBIndex);
12502 }
12503 else
12504 {
12505 ctx.Write(false); // Keep track of if we should actually read this in or not
12506 }
12507
12508 SaveAgents(ctx);//agent trasmission system
12509
12510 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12511 if (raib)
12512 {
12513 raib.OnStoreSave(ctx);
12514 }
12515 }
12516 //----------------------------------------------------------------
12517
12518 override void AfterStoreLoad()
12519 {
12520 super.AfterStoreLoad();
12521
12523 {
12525 }
12526
12527 if (GetStoreLoadedQuantity() != float.LOWEST)
12528 {
12530 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12531 }
12532 }
12533
12534 override void EEOnAfterLoad()
12535 {
12536 super.EEOnAfterLoad();
12537
12539 {
12540 m_FixDamageSystemInit = false;
12541 }
12542
12545 }
12546
12547 bool CanBeDisinfected()
12548 {
12549 return false;
12550 }
12551
12552
12553 //----------------------------------------------------------------
12554 override void OnVariablesSynchronized()
12555 {
12556 if (m_Initialized)
12557 {
12558 #ifdef PLATFORM_CONSOLE
12559 //bruteforce it is
12560 if (IsSplitable())
12561 {
12562 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12563 if (menu)
12564 {
12565 menu.Refresh();
12566 }
12567 }
12568 #endif
12569 }
12570
12572 {
12573 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12574 m_WantPlayImpactSound = false;
12575 }
12576
12578 {
12579 SetWeightDirty();
12581 }
12582 if (m_VarWet != m_VarWetPrev)
12583 {
12586 }
12587
12588 if (m_SoundSyncPlay != 0)
12589 {
12592
12593 m_SoundSyncPlay = 0;
12594 m_SoundSyncSlotID = -1;
12595 }
12596 if (m_SoundSyncStop != 0)
12597 {
12599 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12600 m_SoundSyncStop = 0;
12601 }
12602
12603 super.OnVariablesSynchronized();
12604 }
12605
12606 //------------------------- Quantity
12607 //----------------------------------------------------------------
12609 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12610 {
12611 if (!IsServerCheck(allow_client))
12612 return false;
12613
12614 if (!HasQuantity())
12615 return false;
12616
12617 float min = GetQuantityMin();
12618 float max = GetQuantityMax();
12619
12620 if (value <= (min + 0.001))
12621 value = min;
12622
12623 if (value == min)
12624 {
12625 if (destroy_config)
12626 {
12627 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12628 if (dstr)
12629 {
12630 m_VarQuantity = Math.Clamp(value, min, max);
12631 this.Delete();
12632 return true;
12633 }
12634 }
12635 else if (destroy_forced)
12636 {
12637 m_VarQuantity = Math.Clamp(value, min, max);
12638 this.Delete();
12639 return true;
12640 }
12641 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12642 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12643 }
12644
12645 float delta = m_VarQuantity;
12646 m_VarQuantity = Math.Clamp(value, min, max);
12647
12648 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12649 {
12650 EntityAI parent = GetHierarchyRoot();
12651 InventoryLocation iLoc = new InventoryLocation();
12652 GetInventory().GetCurrentInventoryLocation(iLoc);
12653 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12654 {
12655 int iLocSlot = iLoc.GetSlot();
12656 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12657 {
12658 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12659 }
12660 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12661 {
12662 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12663 }
12664 }
12665 }
12666
12667 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12668 {
12669 delta = m_VarQuantity - delta;
12670
12671 if (delta)
12672 OnQuantityChanged(delta);
12673 }
12674
12675 SetVariableMask(VARIABLE_QUANTITY);
12676
12677 return false;
12678 }
12679
12680 //----------------------------------------------------------------
12682 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12683 {
12684 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12685 }
12686 //----------------------------------------------------------------
12687 void SetQuantityMax()
12688 {
12689 float max = GetQuantityMax();
12690 SetQuantity(max);
12691 }
12692
12693 override void SetQuantityToMinimum()
12694 {
12695 float min = GetQuantityMin();
12696 SetQuantity(min);
12697 }
12698 //----------------------------------------------------------------
12700 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12701 {
12702 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12703 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12704 SetQuantity(result, destroy_config, destroy_forced);
12705 }
12706
12707 //----------------------------------------------------------------
12709 override float GetQuantityNormalized()
12710 {
12711 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12712 }
12713
12715 {
12716 return GetQuantityNormalized();
12717 }
12718
12719 /*void SetAmmoNormalized(float value)
12720 {
12721 float value_clamped = Math.Clamp(value, 0, 1);
12722 Magazine this_mag = Magazine.Cast(this);
12723 int max_rounds = this_mag.GetAmmoMax();
12724 int result = value * max_rounds;//can the rounded if higher precision is required
12725 this_mag.SetAmmoCount(result);
12726 }*/
12727 //----------------------------------------------------------------
12728 override int GetQuantityMax()
12729 {
12730 int slot = -1;
12731 GameInventory inventory = GetInventory();
12732 if (inventory)
12733 {
12734 InventoryLocation il = new InventoryLocation;
12735 inventory.GetCurrentInventoryLocation(il);
12736 slot = il.GetSlot();
12737 }
12738
12739 return GetTargetQuantityMax(slot);
12740 }
12741
12742 override int GetTargetQuantityMax(int attSlotID = -1)
12743 {
12744 float quantity_max = 0;
12745
12746 if (IsSplitable()) //only stackable/splitable items can check for stack size
12747 {
12748 if (attSlotID != -1)
12749 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12750
12751 if (quantity_max <= 0)
12752 quantity_max = m_VarStackMax;
12753 }
12754
12755 if (quantity_max <= 0)
12756 quantity_max = m_VarQuantityMax;
12757
12758 return quantity_max;
12759 }
12760 //----------------------------------------------------------------
12761 override int GetQuantityMin()
12762 {
12763 return m_VarQuantityMin;
12764 }
12765 //----------------------------------------------------------------
12766 int GetQuantityInit()
12767 {
12768 return m_VarQuantityInit;
12769 }
12770
12771 //----------------------------------------------------------------
12772 override bool HasQuantity()
12773 {
12774 return !(GetQuantityMax() - GetQuantityMin() == 0);
12775 }
12776
12777 override float GetQuantity()
12778 {
12779 return m_VarQuantity;
12780 }
12781
12782 bool IsFullQuantity()
12783 {
12784 return GetQuantity() >= GetQuantityMax();
12785 }
12786
12787 //Calculates weight of single item without attachments and cargo
12788 override float GetSingleInventoryItemWeightEx()
12789 {
12790 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12791 float weightEx = GetWeightEx();//overall weight of the item
12792 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12793 return weightEx - special;
12794 }
12795
12796 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12798 {
12800 }
12801
12802 override protected float GetWeightSpecialized(bool forceRecalc = false)
12803 {
12804 if (IsSplitable()) //quantity determines size of the stack
12805 {
12806 #ifdef DEVELOPER
12807 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12808 {
12809 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12810 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12811 }
12812 #endif
12813
12814 return GetQuantity() * GetConfigWeightModified();
12815 }
12816 else if (HasEnergyManager())// items with energy manager
12817 {
12818 #ifdef DEVELOPER
12819 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12820 {
12821 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12822 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12823 }
12824 #endif
12825 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12826 }
12827 else//everything else
12828 {
12829 #ifdef DEVELOPER
12830 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12831 {
12832 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12833 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12834 }
12835 #endif
12836 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12837 }
12838 }
12839
12841 int GetNumberOfItems()
12842 {
12843 int item_count = 0;
12844 ItemBase item;
12845
12846 GameInventory inventory = GetInventory();
12847 CargoBase cargo = inventory.GetCargo();
12848 if (cargo != NULL)
12849 {
12850 item_count = cargo.GetItemCount();
12851 }
12852
12853 int nAttachments = inventory.AttachmentCount();
12854 for (int i = 0; i < nAttachments; ++i)
12855 {
12856 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12857 if (item)
12858 item_count += item.GetNumberOfItems();
12859 }
12860 return item_count;
12861 }
12862
12864 float GetUnitWeight(bool include_wetness = true)
12865 {
12866 float weight = 0;
12867 float wetness = 1;
12868 if (include_wetness)
12869 wetness += GetWet();
12870 if (IsSplitable()) //quantity determines size of the stack
12871 {
12872 weight = wetness * m_ConfigWeight;
12873 }
12874 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12875 {
12876 weight = 1;
12877 }
12878 return weight;
12879 }
12880
12881 //-----------------------------------------------------------------
12882
12883 override void ClearInventory()
12884 {
12885 GameInventory inventory = GetInventory();
12886 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12887 {
12888 array<EntityAI> items = new array<EntityAI>;
12889 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12890 for (int i = 0; i < items.Count(); ++i)
12891 {
12892 ItemBase item = ItemBase.Cast(items.Get(i));
12893 if (item)
12894 {
12895 g_Game.ObjectDelete(item);
12896 }
12897 }
12898 }
12899 }
12900
12901 //------------------------- Energy
12902
12903 //----------------------------------------------------------------
12904 float GetEnergy()
12905 {
12906 float energy = 0;
12907 if (HasEnergyManager())
12908 {
12909 energy = GetCompEM().GetEnergy();
12910 }
12911 return energy;
12912 }
12913
12914
12915 override void OnEnergyConsumed()
12916 {
12917 super.OnEnergyConsumed();
12918
12920 }
12921
12922 override void OnEnergyAdded()
12923 {
12924 super.OnEnergyAdded();
12925
12927 }
12928
12929 // Converts energy (from Energy Manager) to quantity, if enabled.
12931 {
12932 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12933 {
12934 if (HasQuantity())
12935 {
12936 float energy_0to1 = GetCompEM().GetEnergy0To1();
12937 SetQuantityNormalized(energy_0to1);
12938 }
12939 }
12940 }
12941
12942 //----------------------------------------------------------------
12943 float GetHeatIsolationInit()
12944 {
12945 return ConfigGetFloat("heatIsolation");
12946 }
12947
12948 float GetHeatIsolation()
12949 {
12950 return m_HeatIsolation;
12951 }
12952
12953 float GetDryingIncrement(string pIncrementName)
12954 {
12955 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12956 if (g_Game.ConfigIsExisting(paramPath))
12957 return g_Game.ConfigGetFloat(paramPath);
12958
12959 return 0.0;
12960 }
12961
12962 float GetSoakingIncrement(string pIncrementName)
12963 {
12964 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12965 if (g_Game.ConfigIsExisting(paramPath))
12966 return g_Game.ConfigGetFloat(paramPath);
12967
12968 return 0.0;
12969 }
12970 //----------------------------------------------------------------
12971 override void SetWet(float value, bool allow_client = false)
12972 {
12973 if (!IsServerCheck(allow_client))
12974 return;
12975
12976 float min = GetWetMin();
12977 float max = GetWetMax();
12978
12979 float previousValue = m_VarWet;
12980
12981 m_VarWet = Math.Clamp(value, min, max);
12982
12983 if (previousValue != m_VarWet)
12984 {
12985 SetVariableMask(VARIABLE_WET);
12986 OnWetChanged(m_VarWet, previousValue);
12987 }
12988 }
12989 //----------------------------------------------------------------
12990 override void AddWet(float value)
12991 {
12992 SetWet(GetWet() + value);
12993 }
12994 //----------------------------------------------------------------
12995 override void SetWetMax()
12996 {
12998 }
12999 //----------------------------------------------------------------
13000 override float GetWet()
13001 {
13002 return m_VarWet;
13003 }
13004 //----------------------------------------------------------------
13005 override float GetWetMax()
13006 {
13007 return m_VarWetMax;
13008 }
13009 //----------------------------------------------------------------
13010 override float GetWetMin()
13011 {
13012 return m_VarWetMin;
13013 }
13014 //----------------------------------------------------------------
13015 override float GetWetInit()
13016 {
13017 return m_VarWetInit;
13018 }
13019 //----------------------------------------------------------------
13020 override void OnWetChanged(float newVal, float oldVal)
13021 {
13022 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
13023 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
13024 if (newLevel != oldLevel)
13025 {
13026 OnWetLevelChanged(newLevel,oldLevel);
13027 }
13028 }
13029
13030 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
13031 {
13032 SetWeightDirty();
13033 }
13034
13035 override EWetnessLevel GetWetLevel()
13036 {
13037 return GetWetLevelInternal(m_VarWet);
13038 }
13039
13040 //----------------------------------------------------------------
13041
13042 override void SetStoreLoad(bool value)
13043 {
13044 m_IsStoreLoad = value;
13045 }
13046
13047 override bool IsStoreLoad()
13048 {
13049 return m_IsStoreLoad;
13050 }
13051
13052 override void SetStoreLoadedQuantity(float value)
13053 {
13054 m_StoreLoadedQuantity = value;
13055 }
13056
13057 override float GetStoreLoadedQuantity()
13058 {
13059 return m_StoreLoadedQuantity;
13060 }
13061
13062 //----------------------------------------------------------------
13063
13064 float GetItemModelLength()
13065 {
13066 if (ConfigIsExisting("itemModelLength"))
13067 {
13068 return ConfigGetFloat("itemModelLength");
13069 }
13070 return 0;
13071 }
13072
13073 float GetItemAttachOffset()
13074 {
13075 if (ConfigIsExisting("itemAttachOffset"))
13076 {
13077 return ConfigGetFloat("itemAttachOffset");
13078 }
13079 return 0;
13080 }
13081
13082 override void SetCleanness(int value, bool allow_client = false)
13083 {
13084 if (!IsServerCheck(allow_client))
13085 return;
13086
13087 int previousValue = m_Cleanness;
13088
13089 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
13090
13091 if (previousValue != m_Cleanness)
13092 SetVariableMask(VARIABLE_CLEANNESS);
13093 }
13094
13095 override int GetCleanness()
13096 {
13097 return m_Cleanness;
13098 }
13099
13101 {
13102 return true;
13103 }
13104
13105 //----------------------------------------------------------------
13106 // ATTACHMENT LOCKING
13107 // Getters relevant to generic ActionLockAttachment
13108 int GetLockType()
13109 {
13110 return m_LockType;
13111 }
13112
13113 string GetLockSoundSet()
13114 {
13115 return m_LockSoundSet;
13116 }
13117
13118 //----------------------------------------------------------------
13119 //------------------------- Color
13120 // sets items color variable given color components
13121 override void SetColor(int r, int g, int b, int a)
13122 {
13127 SetVariableMask(VARIABLE_COLOR);
13128 }
13130 override void GetColor(out int r,out int g,out int b,out int a)
13131 {
13136 }
13137
13138 bool IsColorSet()
13139 {
13140 return IsVariableSet(VARIABLE_COLOR);
13141 }
13142
13144 string GetColorString()
13145 {
13146 int r,g,b,a;
13147 GetColor(r,g,b,a);
13148 r = r/255;
13149 g = g/255;
13150 b = b/255;
13151 a = a/255;
13152 return MiscGameplayFunctions.GetColorString(r, g, b, a);
13153 }
13154 //----------------------------------------------------------------
13155 //------------------------- LiquidType
13156
13157 override void SetLiquidType(int value, bool allow_client = false)
13158 {
13159 if (!IsServerCheck(allow_client))
13160 return;
13161
13162 int old = m_VarLiquidType;
13163 m_VarLiquidType = value;
13164 OnLiquidTypeChanged(old,value);
13165 SetVariableMask(VARIABLE_LIQUIDTYPE);
13166 }
13167
13168 int GetLiquidTypeInit()
13169 {
13170 return ConfigGetInt("varLiquidTypeInit");
13171 }
13172
13173 override int GetLiquidType()
13174 {
13175 return m_VarLiquidType;
13176 }
13177
13178 protected void OnLiquidTypeChanged(int oldType, int newType)
13179 {
13180 if (newType == LIQUID_NONE && GetIsFrozen())
13181 SetFrozen(false);
13182 }
13183
13185 void UpdateQuickbarShortcutVisibility(PlayerBase player)
13186 {
13187 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13188 }
13189
13190 // -------------------------------------------------------------------------
13192 void OnInventoryEnter(Man player)
13193 {
13194 PlayerBase nplayer;
13195 if (PlayerBase.CastTo(nplayer, player))
13196 {
13197 m_CanPlayImpactSound = true;
13198 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
13199 }
13200 }
13201
13202 // -------------------------------------------------------------------------
13204 void OnInventoryExit(Man player)
13205 {
13206 PlayerBase nplayer;
13207 if (PlayerBase.CastTo(nplayer,player))
13208 {
13209 nplayer.SetEnableQuickBarEntityShortcut(this, false);
13210 }
13211
13212 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
13213
13214 if (HasEnergyManager())
13215 {
13216 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
13217 }
13218 }
13219
13220 // ADVANCED PLACEMENT EVENTS
13221 override void OnPlacementStarted(Man player)
13222 {
13223 super.OnPlacementStarted(player);
13224
13225 SetTakeable(false);
13226 }
13227
13228 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
13229 {
13230 if (m_AdminLog)
13231 {
13232 m_AdminLog.OnPlacementComplete(player, this);
13233 }
13234
13235 super.OnPlacementComplete(player, position, orientation);
13236 }
13237
13238 //-----------------------------
13239 // AGENT SYSTEM
13240 //-----------------------------
13241 //--------------------------------------------------------------------------
13242 bool ContainsAgent(int agent_id)
13243 {
13244 if (agent_id & m_AttachedAgents)
13245 {
13246 return true;
13247 }
13248 else
13249 {
13250 return false;
13251 }
13252 }
13253
13254 //--------------------------------------------------------------------------
13255 override void RemoveAgent(int agent_id)
13256 {
13257 if (ContainsAgent(agent_id))
13258 {
13259 m_AttachedAgents = ~agent_id & m_AttachedAgents;
13260 }
13261 }
13262
13263 //--------------------------------------------------------------------------
13264 override void RemoveAllAgents()
13265 {
13266 m_AttachedAgents = 0;
13267 }
13268 //--------------------------------------------------------------------------
13269 override void RemoveAllAgentsExcept(int agent_to_keep)
13270 {
13271 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
13272 }
13273 // -------------------------------------------------------------------------
13274 override void InsertAgent(int agent, float count = 1)
13275 {
13276 if (count < 1)
13277 return;
13278 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
13280 }
13281
13283 void TransferAgents(int agents)
13284 {
13286 }
13287
13288 // -------------------------------------------------------------------------
13289 override int GetAgents()
13290 {
13291 return m_AttachedAgents;
13292 }
13293 //----------------------------------------------------------------------
13294
13295 /*int GetContaminationType()
13296 {
13297 int contamination_type;
13298
13299 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
13300 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
13301 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
13302 const int DIRTY_MASK = eAgents.WOUND_AGENT;
13303
13304 Edible_Base edible = Edible_Base.Cast(this);
13305 int agents = GetAgents();
13306 if (edible)
13307 {
13308 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
13309 if (profile)
13310 {
13311 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
13312 }
13313 }
13314 if (agents & CONTAMINATED_MASK)
13315 {
13316 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
13317 }
13318 if (agents & POISONED_MASK)
13319 {
13320 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
13321 }
13322 if (agents & NERVE_GAS_MASK)
13323 {
13324 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
13325 }
13326 if (agents & DIRTY_MASK)
13327 {
13328 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
13329 }
13330
13331 return agents;
13332 }*/
13333
13334 // -------------------------------------------------------------------------
13335 bool LoadAgents(ParamsReadContext ctx, int version)
13336 {
13337 if (!ctx.Read(m_AttachedAgents))
13338 return false;
13339 return true;
13340 }
13341 // -------------------------------------------------------------------------
13343 {
13344
13346 }
13347 // -------------------------------------------------------------------------
13348
13350 override void CheckForRoofLimited(float timeTresholdMS = 3000)
13351 {
13352 super.CheckForRoofLimited(timeTresholdMS);
13353
13354 float time = g_Game.GetTime();
13355 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
13356 {
13357 m_PreviousRoofTestTime = time;
13358 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
13359 }
13360 }
13361
13362 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13363 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13364 {
13365 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13366 {
13367 return 0;
13368 }
13369
13370 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13371 {
13372 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13373 if (filter)
13374 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13375 else
13376 return 0;//otherwise return 0 when no filter attached
13377 }
13378
13379 string subclassPath, entryName;
13380
13381 switch (type)
13382 {
13383 case DEF_BIOLOGICAL:
13384 entryName = "biological";
13385 break;
13386 case DEF_CHEMICAL:
13387 entryName = "chemical";
13388 break;
13389 default:
13390 entryName = "biological";
13391 break;
13392 }
13393
13394 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13395
13396 return g_Game.ConfigGetFloat(subclassPath + entryName);
13397 }
13398
13399
13400
13402 override void EEOnCECreate()
13403 {
13404 if (!IsMagazine())
13406
13408 }
13409
13410
13411 //-------------------------
13412 // OPEN/CLOSE USER ACTIONS
13413 //-------------------------
13415 void Open();
13416 void Close();
13417 bool IsOpen()
13418 {
13419 return true;
13420 }
13421
13422 override bool CanDisplayCargo()
13423 {
13424 return IsOpen();
13425 }
13426
13427
13428 // ------------------------------------------------------------
13429 // CONDITIONS
13430 // ------------------------------------------------------------
13431 override bool CanPutInCargo(EntityAI parent)
13432 {
13433 if (parent)
13434 {
13435 if (parent.IsInherited(DayZInfected))
13436 return true;
13437
13438 if (!parent.IsRuined())
13439 return true;
13440 }
13441
13442 return true;
13443 }
13444
13445 override bool CanPutAsAttachment(EntityAI parent)
13446 {
13447 if (!super.CanPutAsAttachment(parent))
13448 {
13449 return false;
13450 }
13451
13452 if (!IsRuined() && !parent.IsRuined())
13453 {
13454 return true;
13455 }
13456
13457 return false;
13458 }
13459
13460 override bool CanReceiveItemIntoCargo(EntityAI item)
13461 {
13462 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13463 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13464 // return false;
13465
13466 return super.CanReceiveItemIntoCargo(item);
13467 }
13468
13469 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13470 {
13471 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13472 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13473 // return false;
13474
13475 GameInventory attachmentInv = attachment.GetInventory();
13476 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13477 {
13478 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13479 return false;
13480 }
13481
13482 InventoryLocation loc = new InventoryLocation();
13483 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13484 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13485 return false;
13486
13487 return super.CanReceiveAttachment(attachment, slotId);
13488 }
13489
13490 override bool CanReleaseAttachment(EntityAI attachment)
13491 {
13492 if (!super.CanReleaseAttachment(attachment))
13493 return false;
13494
13495 return GetInventory().AreChildrenAccessible();
13496 }
13497
13498 /*override bool CanLoadAttachment(EntityAI attachment)
13499 {
13500 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13501 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13502 // return false;
13503
13504 GameInventory attachmentInv = attachment.GetInventory();
13505 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13506 {
13507 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13508 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13509
13510 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13511 return false;
13512 }
13513
13514 return super.CanLoadAttachment(attachment);
13515 }*/
13516
13517 // Plays muzzle flash particle effects
13518 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13519 {
13520 int id = muzzle_owner.GetMuzzleID();
13521 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13522
13523 if (WPOF_array)
13524 {
13525 for (int i = 0; i < WPOF_array.Count(); i++)
13526 {
13527 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13528
13529 if (WPOF)
13530 {
13531 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13532 }
13533 }
13534 }
13535 }
13536
13537 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13538 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13539 {
13540 int id = muzzle_owner.GetMuzzleID();
13541 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13542
13543 if (WPOBE_array)
13544 {
13545 for (int i = 0; i < WPOBE_array.Count(); i++)
13546 {
13547 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13548
13549 if (WPOBE)
13550 {
13551 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13552 }
13553 }
13554 }
13555 }
13556
13557 // Plays all weapon overheating particles
13558 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13559 {
13560 int id = muzzle_owner.GetMuzzleID();
13561 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13562
13563 if (WPOOH_array)
13564 {
13565 for (int i = 0; i < WPOOH_array.Count(); i++)
13566 {
13567 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13568
13569 if (WPOOH)
13570 {
13571 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13572 }
13573 }
13574 }
13575 }
13576
13577 // Updates all weapon overheating particles
13578 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13579 {
13580 int id = muzzle_owner.GetMuzzleID();
13581 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13582
13583 if (WPOOH_array)
13584 {
13585 for (int i = 0; i < WPOOH_array.Count(); i++)
13586 {
13587 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13588
13589 if (WPOOH)
13590 {
13591 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13592 }
13593 }
13594 }
13595 }
13596
13597 // Stops overheating particles
13598 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13599 {
13600 int id = muzzle_owner.GetMuzzleID();
13601 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13602
13603 if (WPOOH_array)
13604 {
13605 for (int i = 0; i < WPOOH_array.Count(); i++)
13606 {
13607 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13608
13609 if (WPOOH)
13610 {
13611 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13612 }
13613 }
13614 }
13615 }
13616
13617 //----------------------------------------------------------------
13618 //Item Behaviour - unified approach
13619 override bool IsHeavyBehaviour()
13620 {
13621 if (m_ItemBehaviour == 0)
13622 {
13623 return true;
13624 }
13625
13626 return false;
13627 }
13628
13629 override bool IsOneHandedBehaviour()
13630 {
13631 if (m_ItemBehaviour == 1)
13632 {
13633 return true;
13634 }
13635
13636 return false;
13637 }
13638
13639 override bool IsTwoHandedBehaviour()
13640 {
13641 if (m_ItemBehaviour == 2)
13642 {
13643 return true;
13644 }
13645
13646 return false;
13647 }
13648
13649 bool IsDeployable()
13650 {
13651 return false;
13652 }
13653
13655 float GetDeployTime()
13656 {
13657 return UATimeSpent.DEFAULT_DEPLOY;
13658 }
13659
13660
13661 //----------------------------------------------------------------
13662 // Item Targeting (User Actions)
13663 override void SetTakeable(bool pState)
13664 {
13665 m_IsTakeable = pState;
13666 SetSynchDirty();
13667 }
13668
13669 override bool IsTakeable()
13670 {
13671 return m_IsTakeable;
13672 }
13673
13674 // For cases where we want to show object widget which cant be taken to hands
13676 {
13677 return false;
13678 }
13679
13681 protected void PreLoadSoundAttachmentType()
13682 {
13683 string att_type = "None";
13684
13685 if (ConfigIsExisting("soundAttType"))
13686 {
13687 att_type = ConfigGetString("soundAttType");
13688 }
13689
13690 m_SoundAttType = att_type;
13691 }
13692
13693 override string GetAttachmentSoundType()
13694 {
13695 return m_SoundAttType;
13696 }
13697
13698 //----------------------------------------------------------------
13699 //SOUNDS - ItemSoundHandler
13700 //----------------------------------------------------------------
13701
13702 string GetPlaceSoundset(); // played when deploy starts
13703 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13704 string GetDeploySoundset(); // played when deploy sucessfully finishes
13705 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13706 string GetFoldSoundset(); // played when fold sucessfully finishes
13707
13709 {
13710 if (!m_ItemSoundHandler)
13712
13713 return m_ItemSoundHandler;
13714 }
13715
13716 // override to initialize sounds
13717 protected void InitItemSounds()
13718 {
13719 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13720 return;
13721
13723
13724 if (GetPlaceSoundset() != string.Empty)
13725 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13726
13727 if (GetDeploySoundset() != string.Empty)
13728 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13729
13730 SoundParameters params = new SoundParameters();
13731 params.m_Loop = true;
13732 if (GetLoopDeploySoundset() != string.Empty)
13733 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13734 }
13735
13736 // Start sound using ItemSoundHandler
13737 void StartItemSoundServer(int id, int slotId)
13738 {
13739 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13740 {
13741 m_SoundSyncSlotID = slotId;
13742 m_SoundSyncPlay = id;
13743
13744 SetSynchDirty();
13745
13746 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13747 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13748 }
13749 }
13750
13751 void StartItemSoundServer(int id)
13752 {
13753 StartItemSoundServer(id, InventorySlots.INVALID);
13754 }
13755
13756 // Stop sound using ItemSoundHandler
13757 void StopItemSoundServer(int id)
13758 {
13759 if (!g_Game.IsServer())
13760 return;
13761
13762 m_SoundSyncStop = id;
13763 SetSynchDirty();
13764
13765 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13766 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13767 }
13768
13769 protected void ClearStartItemSoundServer()
13770 {
13771 m_SoundSyncPlay = 0;
13772 m_SoundSyncSlotID = InventorySlots.INVALID;
13773 }
13774
13775 protected void ClearStopItemSoundServer()
13776 {
13777 m_SoundSyncStop = 0;
13778 }
13779
13780 void OnApply(PlayerBase player);
13781
13783 {
13784 return 1.0;
13785 };
13786 //returns applicable selection
13787 array<string> GetHeadHidingSelection()
13788 {
13790 }
13791
13793 {
13795 }
13796
13797 WrittenNoteData GetWrittenNoteData() {};
13798
13800 {
13801 SetDynamicPhysicsLifeTime(0.01);
13802 m_ItemBeingDroppedPhys = false;
13803 }
13804
13806 {
13807 array<string> zone_names = new array<string>;
13808 GetDamageZones(zone_names);
13809 for (int i = 0; i < zone_names.Count(); i++)
13810 {
13811 SetHealthMax(zone_names.Get(i),"Health");
13812 }
13813 SetHealthMax("","Health");
13814 }
13815
13817 void SetZoneDamageCEInit()
13818 {
13819 float global_health = GetHealth01("","Health");
13820 array<string> zones = new array<string>;
13821 GetDamageZones(zones);
13822 //set damage of all zones to match global health level
13823 for (int i = 0; i < zones.Count(); i++)
13824 {
13825 SetHealth01(zones.Get(i),"Health",global_health);
13826 }
13827 }
13828
13830 bool IsCoverFaceForShave(string slot_name)
13831 {
13832 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13833 }
13834
13835 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13836 {
13837 if (!hasRootAsPlayer)
13838 {
13839 if (refParentIB)
13840 {
13841 // parent is wet
13842 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13843 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13844 // parent has liquid inside
13845 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13846 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13847 // drying
13848 else if (m_VarWet > m_VarWetMin)
13849 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13850 }
13851 else
13852 {
13853 // drying on ground or inside non-itembase (car, ...)
13854 if (m_VarWet > m_VarWetMin)
13855 AddWet(-1 * delta * GetDryingIncrement("ground"));
13856 }
13857 }
13858 }
13859
13860 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13861 {
13863 {
13864 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13865 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13866 {
13867 float heatPermCoef = 1.0;
13868 EntityAI ent = this;
13869 while (ent)
13870 {
13871 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13872 ent = ent.GetHierarchyParent();
13873 }
13874
13875 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13876 }
13877 }
13878 }
13879
13880 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13881 {
13882 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13883 EntityAI parent = GetHierarchyParent();
13884 if (!parent)
13885 {
13886 hasParent = false;
13887 hasRootAsPlayer = false;
13888 }
13889 else
13890 {
13891 hasParent = true;
13892 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13893 refParentIB = ItemBase.Cast(parent);
13894 }
13895 }
13896
13897 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13898 {
13899 // this is stub, implemented on Edible_Base
13900 }
13901
13902 bool CanDecay()
13903 {
13904 // return true used on selected food clases so they can decay
13905 return false;
13906 }
13907
13908 protected bool CanProcessDecay()
13909 {
13910 // this is stub, implemented on Edible_Base class
13911 // used to determine whether it is still necessary for the food to decay
13912 return false;
13913 }
13914
13915 protected bool CanHaveWetness()
13916 {
13917 // return true used on selected items that have a wetness effect
13918 return false;
13919 }
13920
13922 bool CanBeConsumed(ConsumeConditionData data = null)
13923 {
13924 return !GetIsFrozen() && IsOpen();
13925 }
13926
13927 override void ProcessVariables()
13928 {
13929 bool hasParent = false, hasRootAsPlayer = false;
13930 ItemBase refParentIB;
13931
13932 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13933 bool foodDecay = g_Game.IsFoodDecayEnabled();
13934
13935 if (wwtu || foodDecay)
13936 {
13937 bool processWetness = wwtu && CanHaveWetness();
13938 bool processTemperature = wwtu && CanHaveTemperature();
13939 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13940
13941 if (processWetness || processTemperature || processDecay)
13942 {
13943 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13944
13945 if (processWetness)
13946 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13947
13948 if (processTemperature)
13949 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13950
13951 if (processDecay)
13952 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13953 }
13954 }
13955 }
13956
13959 {
13960 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13961 }
13962
13963 override float GetTemperatureFreezeThreshold()
13964 {
13966 return Liquid.GetFreezeThreshold(GetLiquidType());
13967
13968 return super.GetTemperatureFreezeThreshold();
13969 }
13970
13971 override float GetTemperatureThawThreshold()
13972 {
13974 return Liquid.GetThawThreshold(GetLiquidType());
13975
13976 return super.GetTemperatureThawThreshold();
13977 }
13978
13979 override float GetItemOverheatThreshold()
13980 {
13982 return Liquid.GetBoilThreshold(GetLiquidType());
13983
13984 return super.GetItemOverheatThreshold();
13985 }
13986
13987 override float GetTemperatureFreezeTime()
13988 {
13989 if (HasQuantity())
13990 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13991
13992 return super.GetTemperatureFreezeTime();
13993 }
13994
13995 override float GetTemperatureThawTime()
13996 {
13997 if (HasQuantity())
13998 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13999
14000 return super.GetTemperatureThawTime();
14001 }
14002
14004 void AffectLiquidContainerOnFill(int liquid_type, float amount);
14006 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
14007
14008 bool IsCargoException4x3(EntityAI item)
14009 {
14010 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
14011 }
14012
14014 {
14015 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
14016 }
14017
14019 void AddLightSourceItem(ItemBase lightsource)
14020 {
14021 m_LightSourceItem = lightsource;
14022 }
14023
14025 {
14026 m_LightSourceItem = null;
14027 }
14028
14030 {
14031 return m_LightSourceItem;
14032 }
14033
14035 array<int> GetValidFinishers()
14036 {
14037 return null;
14038 }
14039
14041 bool GetActionWidgetOverride(out typename name)
14042 {
14043 return false;
14044 }
14045
14046 bool PairWithDevice(notnull ItemBase otherDevice)
14047 {
14048 if (g_Game.IsServer())
14049 {
14050 ItemBase explosive = otherDevice;
14052 if (!trg)
14053 {
14054 trg = RemoteDetonatorTrigger.Cast(otherDevice);
14055 explosive = this;
14056 }
14057
14058 explosive.PairRemote(trg);
14059 trg.SetControlledDevice(explosive);
14060
14061 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
14062 trg.SetPersistentPairID(persistentID);
14063 explosive.SetPersistentPairID(persistentID);
14064
14065 return true;
14066 }
14067 return false;
14068 }
14069
14071 float GetBaitEffectivity()
14072 {
14073 float ret = 1.0;
14074 if (HasQuantity())
14075 ret *= GetQuantityNormalized();
14076 ret *= GetHealth01();
14077
14078 return ret;
14079 }
14080
14081 #ifdef DEVELOPER
14082 override void SetDebugItem()
14083 {
14084 super.SetDebugItem();
14085 _itemBase = this;
14086 }
14087
14088 override string GetDebugText()
14089 {
14090 string text = super.GetDebugText();
14091
14092 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
14093 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
14094
14095 return text;
14096 }
14097 #endif
14098
14099 bool CanBeUsedForSuicide()
14100 {
14101 return true;
14102 }
14103
14105 //DEPRECATED BELOW
14107 // Backwards compatibility
14108 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
14109 {
14110 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
14111 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
14112 }
14113
14114 // replaced by ItemSoundHandler
14115 protected EffectSound m_SoundDeployFinish;
14116 protected EffectSound m_SoundPlace;
14117 protected EffectSound m_DeployLoopSoundEx;
14118 protected EffectSound m_SoundDeploy;
14119 bool m_IsPlaceSound;
14120 bool m_IsDeploySound;
14122
14123 string GetDeployFinishSoundset();
14124 void PlayDeploySound();
14125 void PlayDeployFinishSound();
14126 void PlayPlaceSound();
14127 void PlayDeployLoopSoundEx();
14128 void StopDeployLoopSoundEx();
14129 void SoundSynchRemoteReset();
14130 void SoundSynchRemote();
14131 bool UsesGlobalDeploy(){return false;}
14132 bool CanPlayDeployLoopSound(){return false;}
14134 bool IsPlaceSound(){return m_IsPlaceSound;}
14135 bool IsDeploySound(){return m_IsDeploySound;}
14136 void SetIsPlaceSound(bool is_place_sound);
14137 void SetIsDeploySound(bool is_deploy_sound);
14138
14139 [Obsolete("Use ItemSoundHandler instead")]
14141 void PlayAttachSound(string slot_type)
14142 {
14143 if (!g_Game.IsDedicatedServer())
14144 {
14145 if (ConfigIsExisting("attachSoundSet"))
14146 {
14147 string cfg_path = "";
14148 string soundset = "";
14149 string type_name = GetType();
14150
14151 TStringArray cfg_soundset_array = new TStringArray;
14152 TStringArray cfg_slot_array = new TStringArray;
14153 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
14154 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
14155
14156 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
14157 {
14158 for (int i = 0; i < cfg_soundset_array.Count(); i++)
14159 {
14160 if (cfg_slot_array[i] == slot_type)
14161 {
14162 soundset = cfg_soundset_array[i];
14163 break;
14164 }
14165 }
14166 }
14167
14168 if (soundset != "")
14169 {
14170 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
14171 sound.SetAutodestroy(true);
14172 }
14173 }
14174 }
14175 }
14176
14177 void PlayDetachSound(string slot_type) {}
14178}
14179
14180EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
14181{
14182 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
14183 if (entity)
14184 {
14185 bool is_item = entity.IsInherited(ItemBase);
14186 if (is_item && full_quantity)
14187 {
14188 ItemBase item = ItemBase.Cast(entity);
14189 item.SetQuantity(item.GetQuantityInit());
14190 }
14191 }
14192 else
14193 {
14194 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
14195 return NULL;
14196 }
14197 return entity;
14198}
14199
14200void SetupSpawnedItem(ItemBase item, float health, float quantity)
14201{
14202 if (item)
14203 {
14204 if (health > 0)
14205 item.SetHealth("", "", health);
14206
14207 if (item.CanHaveTemperature())
14208 {
14209 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
14210 if (item.CanFreeze())
14211 item.SetFrozen(false);
14212 }
14213
14214 if (item.HasEnergyManager())
14215 {
14216 if (quantity >= 0)
14217 {
14218 item.GetCompEM().SetEnergy0To1(quantity);
14219 }
14220 else
14221 {
14222 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
14223 }
14224 }
14225 else if (item.IsMagazine())
14226 {
14227 Magazine mag = Magazine.Cast(item);
14228 if (quantity >= 0)
14229 {
14230 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
14231 }
14232 else
14233 {
14234 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
14235 }
14236
14237 }
14238 else
14239 {
14240 if (quantity >= 0)
14241 {
14242 item.SetQuantityNormalized(quantity, false);
14243 }
14244 else
14245 {
14246 item.SetQuantity(Math.AbsFloat(quantity));
14247 }
14248
14249 }
14250 }
14251}
14252
14253#ifdef DEVELOPER
14254ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
14255#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()