DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsDeployable()

bool SpawnItemOnLocation::IsDeployable ( )
protected

См. определение в файле ItemBase.c строка 9028

9032{
9033 override bool CanPutAsAttachment(EntityAI parent)
9034 {
9035 return true;
9036 }
9037};
9038
9039//const bool QUANTITY_DEBUG_REMOVE_ME = false;
9040
9041class ItemBase extends InventoryItem
9042{
9046
9048
9049 static int m_DebugActionsMask;
9051 // ============================================
9052 // Variable Manipulation System
9053 // ============================================
9054 // Quantity
9055
9056 float m_VarQuantity;
9057 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
9059 int m_VarQuantityMin;
9060 int m_VarQuantityMax;
9061 int m_Count;
9062 float m_VarStackMax;
9063 float m_StoreLoadedQuantity = float.LOWEST;
9064 // Wet
9065 float m_VarWet;
9066 float m_VarWetPrev;//for client to know wetness changed during synchronization
9067 float m_VarWetInit;
9068 float m_VarWetMin;
9069 float m_VarWetMax;
9070 // Cleanness
9071 int m_Cleanness;
9072 int m_CleannessInit;
9073 int m_CleannessMin;
9074 int m_CleannessMax;
9075 // impact sounds
9077 bool m_CanPlayImpactSound = true;
9078 float m_ImpactSpeed;
9080 //
9081 float m_HeatIsolation;
9082 float m_ItemModelLength;
9083 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
9085 int m_VarLiquidType;
9086 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
9087 int m_QuickBarBonus;
9088 bool m_IsBeingPlaced;
9089 bool m_IsHologram;
9090 bool m_IsTakeable;
9091 bool m_ThrowItemOnDrop;
9094 bool m_FixDamageSystemInit = false; //can be changed on storage version check
9095 bool can_this_be_combined; //Check if item can be combined
9096 bool m_CanThisBeSplit; //Check if item can be split
9097 bool m_IsStoreLoad = false;
9098 bool m_CanShowQuantity;
9099 bool m_HasQuantityBar;
9100 protected bool m_CanBeDigged;
9101 protected bool m_IsResultOfSplit
9102
9103 string m_SoundAttType;
9104 // items color variables
9109 //-------------------------------------------------------
9110
9111 // light source managing
9113
9117
9118 //==============================================
9119 // agent system
9120 private int m_AttachedAgents;
9121
9123 void TransferModifiers(PlayerBase reciever);
9124
9125
9126 // Weapons & suppressors particle effects
9131 static int m_LastRegisteredWeaponID = 0;
9132
9133 // Overheating effects
9135 float m_OverheatingShots;
9136 ref Timer m_CheckOverheating;
9137 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
9138 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
9139 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
9140 ref array <ref OverheatingParticle> m_OverheatingParticles;
9141
9143 protected bool m_HideSelectionsBySlot;
9144
9145 // Admin Log
9146 PluginAdminLog m_AdminLog;
9147
9148 // misc
9149 ref Timer m_PhysDropTimer;
9150
9151 // Attachment Locking variables
9152 ref array<int> m_CompatibleLocks;
9153 protected int m_LockType;
9154 protected ref EffectSound m_LockingSound;
9155 protected string m_LockSoundSet;
9156
9157 // ItemSoundHandler
9158 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
9159 protected int m_SoundSyncPlay; // id for sound to play
9160 protected int m_SoundSyncStop; // id for sound to stop
9162
9163 //temperature
9164 private float m_TemperaturePerQuantityWeight;
9165
9166 // -------------------------------------------------------------------------
9167 void ItemBase()
9168 {
9169 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
9173
9174 if (!GetGame().IsDedicatedServer())
9175 {
9176 if (HasMuzzle())
9177 {
9179
9181 {
9183 }
9184 }
9185
9187 m_ActionsInitialize = false;
9188 }
9189
9190 m_OldLocation = null;
9191
9192 if (GetGame().IsServer())
9193 {
9194 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
9195 }
9196
9197 if (ConfigIsExisting("headSelectionsToHide"))
9198 {
9200 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
9201 }
9202
9203 m_HideSelectionsBySlot = false;
9204 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
9205 {
9206 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
9207 }
9208
9209 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
9210
9211 m_IsResultOfSplit = false;
9212
9214 }
9215
9216 override void InitItemVariables()
9217 {
9218 super.InitItemVariables();
9219
9220 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
9221 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
9222 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
9223 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
9224 m_VarStackMax = ConfigGetFloat("varStackMax");
9225 m_Count = ConfigGetInt("count");
9226
9227 m_CanShowQuantity = ConfigGetBool("quantityShow");
9228 m_HasQuantityBar = ConfigGetBool("quantityBar");
9229
9230 m_CleannessInit = ConfigGetInt("varCleannessInit");
9232 m_CleannessMin = ConfigGetInt("varCleannessMin");
9233 m_CleannessMax = ConfigGetInt("varCleannessMax");
9234
9235 m_WantPlayImpactSound = false;
9236 m_ImpactSpeed = 0.0;
9237
9238 m_VarWetInit = ConfigGetFloat("varWetInit");
9240 m_VarWetMin = ConfigGetFloat("varWetMin");
9241 m_VarWetMax = ConfigGetFloat("varWetMax");
9242
9243 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
9244 if (IsLiquidContainer() && GetQuantity() != 0)
9246 m_IsBeingPlaced = false;
9247 m_IsHologram = false;
9248 m_IsTakeable = true;
9249 m_CanBeMovedOverride = false;
9253 m_CanBeDigged = ConfigGetBool("canBeDigged");
9254
9255 m_CompatibleLocks = new array<int>();
9256 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
9257 m_LockType = ConfigGetInt("lockType");
9258
9259 //Define if item can be split and set ability to be combined accordingly
9260 m_CanThisBeSplit = false;
9261 can_this_be_combined = false;
9262 if (ConfigIsExisting("canBeSplit"))
9263 {
9264 can_this_be_combined = ConfigGetBool("canBeSplit");
9266 }
9267
9268 m_ItemBehaviour = -1;
9269 if (ConfigIsExisting("itemBehaviour"))
9270 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9271
9272 //RegisterNetSyncVariableInt("m_VariablesMask");
9273 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9274 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9275 RegisterNetSyncVariableInt("m_VarLiquidType");
9276 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9277
9278 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9279 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9280 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9281
9282 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9283 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9284 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9285 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9286
9287 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9288 RegisterNetSyncVariableBool("m_IsTakeable");
9289 RegisterNetSyncVariableBool("m_IsHologram");
9290
9291 InitItemSounds();
9293 {
9294 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9295 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9296 }
9297
9298 m_LockSoundSet = ConfigGetString("lockSoundSet");
9299
9301 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9302 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9303
9304 }
9305
9306 override int GetQuickBarBonus()
9307 {
9308 return m_QuickBarBonus;
9309 }
9310
9311 void InitializeActions()
9312 {
9314 if (!m_InputActionMap)
9315 {
9317 m_InputActionMap = iam;
9318 SetActions();
9320 }
9321 }
9322
9323 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9324 {
9326 {
9327 m_ActionsInitialize = true;
9329 }
9330
9331 actions = m_InputActionMap.Get(action_input_type);
9332 }
9333
9334 void SetActions()
9335 {
9336 AddAction(ActionTakeItem);
9337 AddAction(ActionTakeItemToHands);
9338 AddAction(ActionWorldCraft);
9340 AddAction(ActionAttachWithSwitch);
9341 }
9342
9343 void SetActionAnimOverrides(); // Override action animation for specific item
9344
9345 void AddAction(typename actionName)
9346 {
9347 ActionBase action = ActionManagerBase.GetAction(actionName);
9348
9349 if (!action)
9350 {
9351 Debug.LogError("Action " + actionName + " dosn't exist!");
9352 return;
9353 }
9354
9355 typename ai = action.GetInputType();
9356 if (!ai)
9357 {
9358 m_ActionsInitialize = false;
9359 return;
9360 }
9361
9362 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9363 if (!action_array)
9364 {
9365 action_array = new array<ActionBase_Basic>;
9366 m_InputActionMap.Insert(ai, action_array);
9367 }
9368 if (LogManager.IsActionLogEnable())
9369 {
9370 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9371 }
9372
9373 if (action_array.Find(action) != -1)
9374 {
9375 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9376 }
9377 else
9378 {
9379 action_array.Insert(action);
9380 }
9381 }
9382
9383 void RemoveAction(typename actionName)
9384 {
9385 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9386 ActionBase action = player.GetActionManager().GetAction(actionName);
9387 typename ai = action.GetInputType();
9388 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9389
9390 if (action_array)
9391 {
9392 action_array.RemoveItem(action);
9393 }
9394 }
9395
9396 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9397 // Set -1 for params which should stay in default state
9398 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9399 {
9400 ActionOverrideData overrideData = new ActionOverrideData();
9401 overrideData.m_CommandUID = commandUID;
9402 overrideData.m_CommandUIDProne = commandUIDProne;
9403 overrideData.m_StanceMask = stanceMask;
9404
9405 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9406 if (!actionMap) // create new map of action > overidables map
9407 {
9408 actionMap = new TActionAnimOverrideMap();
9409 m_ItemActionOverrides.Insert(action, actionMap);
9410 }
9411
9412 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9413
9414 }
9415
9416 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9417
9418 ScriptedLightBase GetLight();
9419
9420 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9421 void LoadParticleConfigOnFire(int id)
9422 {
9423 if (!m_OnFireEffect)
9425
9428
9429 string config_to_search = "CfgVehicles";
9430 string muzzle_owner_config;
9431
9432 if (!m_OnFireEffect.Contains(id))
9433 {
9434 if (IsInherited(Weapon))
9435 config_to_search = "CfgWeapons";
9436
9437 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9438
9439 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9440
9441 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
9442
9443 if (config_OnFire_subclass_count > 0)
9444 {
9445 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9446
9447 for (int i = 0; i < config_OnFire_subclass_count; i++)
9448 {
9449 string particle_class = "";
9450 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
9451 string config_OnFire_entry = config_OnFire_class + particle_class;
9452 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9453 WPOF_array.Insert(WPOF);
9454 }
9455
9456
9457 m_OnFireEffect.Insert(id, WPOF_array);
9458 }
9459 }
9460
9461 if (!m_OnBulletCasingEjectEffect.Contains(id))
9462 {
9463 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9464 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9465
9466 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9467
9468 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9469
9470 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9471 {
9472 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9473
9474 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9475 {
9476 string particle_class2 = "";
9477 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9478 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9479 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9480 WPOBE_array.Insert(WPOBE);
9481 }
9482
9483
9484 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9485 }
9486 }
9487 }
9488
9489 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9491 {
9494
9495 if (!m_OnOverheatingEffect.Contains(id))
9496 {
9497 string config_to_search = "CfgVehicles";
9498
9499 if (IsInherited(Weapon))
9500 config_to_search = "CfgWeapons";
9501
9502 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9503 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9504
9505 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
9506 {
9507
9508 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9509
9511 {
9512 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9513 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9514 Error(error);
9515 return;
9516 }
9517
9518 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9519 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9520
9521
9522
9523 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
9524 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9525
9526 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9527 {
9528 string particle_class = "";
9529 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9530 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9531 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
9532
9533 if (entry_type == CT_CLASS)
9534 {
9535 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9536 WPOOH_array.Insert(WPOF);
9537 }
9538 }
9539
9540
9541 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9542 }
9543 }
9544 }
9545
9546 float GetOverheatingValue()
9547 {
9548 return m_OverheatingShots;
9549 }
9550
9551 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9552 {
9553 if (m_MaxOverheatingValue > 0)
9554 {
9556
9557 if (!m_CheckOverheating)
9559
9561 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9562
9563 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9564 }
9565 }
9566
9567 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9568 {
9570 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9571
9573 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9574
9576 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9577
9579 {
9581 }
9582 }
9583
9585 {
9587 }
9588
9589 void OnOverheatingDecay()
9590 {
9591 if (m_MaxOverheatingValue > 0)
9592 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9593 else
9595
9596 if (m_OverheatingShots <= 0)
9597 {
9600 }
9601 else
9602 {
9603 if (!m_CheckOverheating)
9605
9607 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9608 }
9609
9610 CheckOverheating(this, "", this);
9611 }
9612
9613 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9614 {
9616 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9617 }
9618
9619 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9620 {
9622 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9624 }
9625
9626 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9627 {
9629 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9630 }
9631
9632 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9633 {
9635 m_OverheatingParticles = new array<ref OverheatingParticle>;
9636
9637 OverheatingParticle OP = new OverheatingParticle();
9638 OP.RegisterParticle(p);
9639 OP.SetOverheatingLimitMin(min_heat_coef);
9640 OP.SetOverheatingLimitMax(max_heat_coef);
9641 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9642
9643 m_OverheatingParticles.Insert(OP);
9644 }
9645
9646 float GetOverheatingCoef()
9647 {
9648 if (m_MaxOverheatingValue > 0)
9650
9651 return -1;
9652 }
9653
9655 {
9657 {
9658 float overheat_coef = GetOverheatingCoef();
9659 int count = m_OverheatingParticles.Count();
9660
9661 for (int i = count; i > 0; --i)
9662 {
9663 int id = i - 1;
9664 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9665 Particle p = OP.GetParticle();
9666
9667 float overheat_min = OP.GetOverheatingLimitMin();
9668 float overheat_max = OP.GetOverheatingLimitMax();
9669
9670 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9671 {
9672 if (p)
9673 {
9674 p.Stop();
9675 OP.RegisterParticle(null);
9676 }
9677 }
9678 }
9679 }
9680 }
9681
9683 {
9685 {
9686 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9687 {
9688 int id = i - 1;
9689 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9690
9691 if (OP)
9692 {
9693 Particle p = OP.GetParticle();
9694
9695 if (p)
9696 {
9697 p.Stop();
9698 }
9699
9700 delete OP;
9701 }
9702 }
9703
9704 m_OverheatingParticles.Clear();
9706 }
9707 }
9708
9710 float GetInfectionChance(int system = 0, Param param = null)
9711 {
9712 return 0.0;
9713 }
9714
9715
9716 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9717 {
9718 return 250;//default value
9719 }
9720
9721 float GetFilterDamageRatio()
9722 {
9723 return 0;
9724 }
9725
9727 bool HasMuzzle()
9728 {
9729 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9730 return true;
9731
9732 return false;
9733 }
9734
9736 int GetMuzzleID()
9737 {
9738 if (!m_WeaponTypeToID)
9740
9741 if (m_WeaponTypeToID.Contains(GetType()))
9742 {
9743 return m_WeaponTypeToID.Get(GetType());
9744 }
9745 else
9746 {
9747 // Register new weapon ID
9749 }
9750
9752 }
9753
9760 {
9761 return -1;
9762 }
9763
9764
9765
9766 // -------------------------------------------------------------------------
9767 void ~ItemBase()
9768 {
9769 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
9770 {
9771 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
9772 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9773
9774 if (r_index >= 0)
9775 {
9776 InventoryLocation r_il = new InventoryLocation;
9777 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9778
9779 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9780 int r_type = r_il.GetType();
9781 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9782 {
9783 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9784 }
9785 else if (r_type == InventoryLocationType.ATTACHMENT)
9786 {
9787 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9788 }
9789
9790 }
9791
9792 player.GetHumanInventory().ClearUserReservedLocation(this);
9793 }
9794
9795 if (m_LockingSound)
9796 SEffectManager.DestroyEffect(m_LockingSound);
9797 }
9798
9799
9800
9801 // -------------------------------------------------------------------------
9802 static int GetDebugActionsMask()
9803 {
9804 return ItemBase.m_DebugActionsMask;
9805 }
9806
9807 static bool HasDebugActionsMask(int mask)
9808 {
9809 return ItemBase.m_DebugActionsMask & mask;
9810 }
9811
9812 static void SetDebugActionsMask(int mask)
9813 {
9814 ItemBase.m_DebugActionsMask = mask;
9815 }
9816
9817 static void AddDebugActionsMask(int mask)
9818 {
9819 ItemBase.m_DebugActionsMask |= mask;
9820 }
9821
9822 static void RemoveDebugActionsMask(int mask)
9823 {
9824 ItemBase.m_DebugActionsMask &= ~mask;
9825 }
9826
9827 static void ToggleDebugActionsMask(int mask)
9828 {
9829 if (HasDebugActionsMask(mask))
9830 {
9832 }
9833 else
9834 {
9835 AddDebugActionsMask(mask);
9836 }
9837 }
9838
9839 // -------------------------------------------------------------------------
9840 void SetCEBasedQuantity()
9841 {
9842 if (GetEconomyProfile())
9843 {
9844 float q_max = GetEconomyProfile().GetQuantityMax();
9845 if (q_max > 0)
9846 {
9847 float q_min = GetEconomyProfile().GetQuantityMin();
9848 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9849
9850 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9851 {
9852 ComponentEnergyManager comp = GetCompEM();
9853 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9854 {
9855 comp.SetEnergy0To1(quantity_randomized);
9856 }
9857 }
9858 else if (HasQuantity())
9859 {
9860 SetQuantityNormalized(quantity_randomized, false);
9861 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9862 }
9863
9864 }
9865 }
9866 }
9867
9869 void LockToParent()
9870 {
9871 EntityAI parent = GetHierarchyParent();
9872
9873 if (parent)
9874 {
9875 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9876 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9877 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9878 }
9879 }
9880
9882 void UnlockFromParent()
9883 {
9884 EntityAI parent = GetHierarchyParent();
9885
9886 if (parent)
9887 {
9888 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9889 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9890 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9891 }
9892 }
9893
9894 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9895 {
9896 /*
9897 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9898 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
9899 */
9900 ItemBase item2 = ItemBase.Cast(entity2);
9901
9902 if (GetGame().IsClient())
9903 {
9904 if (ScriptInputUserData.CanStoreInputUserData())
9905 {
9906 ScriptInputUserData ctx = new ScriptInputUserData;
9908 ctx.Write(-1);
9909 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9910 ctx.Write(i1);
9911 ctx.Write(item2);
9912 ctx.Write(use_stack_max);
9913 ctx.Write(-1);
9914 ctx.Send();
9915
9916 if (IsCombineAll(item2, use_stack_max))
9917 {
9918 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9919 }
9920 }
9921 }
9922 else if (!GetGame().IsMultiplayer())
9923 {
9924 CombineItems(item2, use_stack_max);
9925 }
9926 }
9927
9928 bool IsLiquidPresent()
9929 {
9930 return (GetLiquidType() != 0 && HasQuantity());
9931 }
9932
9933 bool IsLiquidContainer()
9934 {
9935 return m_LiquidContainerMask != 0;
9936 }
9937
9939 {
9940 return m_LiquidContainerMask;
9941 }
9942
9943 bool IsBloodContainer()
9944 {
9945 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9946 return false;
9947 }
9948
9949 bool IsNVG()
9950 {
9951 return false;
9952 }
9953
9956 bool IsExplosive()
9957 {
9958 return false;
9959 }
9960
9962 {
9963 return "";
9964 }
9965
9967
9968 bool IsLightSource()
9969 {
9970 return false;
9971 }
9972
9974 {
9975 return true;
9976 }
9977
9978 //--- ACTION CONDITIONS
9979 //direction
9980 bool IsFacingPlayer(PlayerBase player, string selection)
9981 {
9982 return true;
9983 }
9984
9985 bool IsPlayerInside(PlayerBase player, string selection)
9986 {
9987 return true;
9988 }
9989
9990 override bool CanObstruct()
9991 {
9992 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9993 return !player || !IsPlayerInside(player, "");
9994 }
9995
9996 override bool IsBeingPlaced()
9997 {
9998 return m_IsBeingPlaced;
9999 }
10000
10001 void SetIsBeingPlaced(bool is_being_placed)
10002 {
10003 m_IsBeingPlaced = is_being_placed;
10004 if (!is_being_placed)
10006 SetSynchDirty();
10007 }
10008
10009 //server-side
10010 void OnEndPlacement() {}
10011
10012 override bool IsHologram()
10013 {
10014 return m_IsHologram;
10015 }
10016
10017 bool CanBeDigged()
10018 {
10019 return m_CanBeDigged;
10020 }
10021
10023 {
10024 return 1;
10025 }
10026
10027 bool CanMakeGardenplot()
10028 {
10029 return false;
10030 }
10031
10032 void SetIsHologram(bool is_hologram)
10033 {
10034 m_IsHologram = is_hologram;
10035 SetSynchDirty();
10036 }
10037 /*
10038 protected float GetNutritionalEnergy()
10039 {
10040 Edible_Base edible = Edible_Base.Cast(this);
10041 return edible.GetFoodEnergy();
10042 }
10043
10044 protected float GetNutritionalWaterContent()
10045 {
10046 Edible_Base edible = Edible_Base.Cast(this);
10047 return edible.GetFoodWater();
10048 }
10049
10050 protected float GetNutritionalIndex()
10051 {
10052 Edible_Base edible = Edible_Base.Cast(this);
10053 return edible.GetFoodNutritionalIndex();
10054 }
10055
10056 protected float GetNutritionalFullnessIndex()
10057 {
10058 Edible_Base edible = Edible_Base.Cast(this);
10059 return edible.GetFoodTotalVolume();
10060 }
10061
10062 protected float GetNutritionalToxicity()
10063 {
10064 Edible_Base edible = Edible_Base.Cast(this);
10065 return edible.GetFoodToxicity();
10066
10067 }
10068 */
10069
10070
10071 // -------------------------------------------------------------------------
10072 override void OnMovedInsideCargo(EntityAI container)
10073 {
10074 super.OnMovedInsideCargo(container);
10075
10076 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10077 }
10078
10079 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10080 {
10081 super.EEItemLocationChanged(oldLoc,newLoc);
10082
10083 PlayerBase new_player = null;
10084 PlayerBase old_player = null;
10085
10086 if (newLoc.GetParent())
10087 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
10088
10089 if (oldLoc.GetParent())
10090 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
10091
10092 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
10093 {
10094 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
10095
10096 if (r_index >= 0)
10097 {
10098 InventoryLocation r_il = new InventoryLocation;
10099 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10100
10101 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10102 int r_type = r_il.GetType();
10103 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10104 {
10105 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10106 }
10107 else if (r_type == InventoryLocationType.ATTACHMENT)
10108 {
10109 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10110 }
10111
10112 }
10113 }
10114
10115 if (newLoc.GetType() == InventoryLocationType.HANDS)
10116 {
10117 if (new_player)
10118 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
10119
10120 if (new_player == old_player)
10121 {
10122
10123 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
10124 {
10125 if (oldLoc.GetType() == InventoryLocationType.CARGO)
10126 {
10127 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
10128 {
10129 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10130 }
10131 }
10132 else
10133 {
10134 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
10135 }
10136 }
10137
10138 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
10139 {
10140 int type = oldLoc.GetType();
10141 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
10142 {
10143 oldLoc.GetParent().GetOnSetLock().Invoke(this);
10144 }
10145 else if (type == InventoryLocationType.ATTACHMENT)
10146 {
10147 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
10148 }
10149 }
10150 if (!m_OldLocation)
10151 {
10152 m_OldLocation = new InventoryLocation;
10153 }
10154 m_OldLocation.Copy(oldLoc);
10155 }
10156 else
10157 {
10158 if (m_OldLocation)
10159 {
10160 m_OldLocation.Reset();
10161 }
10162 }
10163
10165 }
10166 else
10167 {
10168 if (new_player)
10169 {
10170 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
10171 if (res_index >= 0)
10172 {
10173 InventoryLocation il = new InventoryLocation;
10174 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
10175 ItemBase it = ItemBase.Cast(il.GetItem());
10176 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
10177 int rel_type = il.GetType();
10178 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
10179 {
10180 il.GetParent().GetOnReleaseLock().Invoke(it);
10181 }
10182 else if (rel_type == InventoryLocationType.ATTACHMENT)
10183 {
10184 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
10185 }
10186 //it.GetOnReleaseLock().Invoke(it);
10187 }
10188 }
10189 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
10190 {
10191 //ThrowPhysically(old_player, vector.Zero);
10192 m_ThrowItemOnDrop = false;
10193 }
10194
10195 if (m_OldLocation)
10196 {
10197 m_OldLocation.Reset();
10198 }
10199 }
10200 }
10201
10202 override void EOnContact(IEntity other, Contact extra)
10203 {
10205 {
10206 int liquidType = -1;
10207 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
10208 if (impactSpeed > 0.0)
10209 {
10210 m_ImpactSpeed = impactSpeed;
10211 #ifndef SERVER
10212 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
10213 #else
10214 m_WantPlayImpactSound = true;
10215 SetSynchDirty();
10216 #endif
10217 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
10218 }
10219 }
10220
10221 #ifdef SERVER
10222 if (GetCompEM() && GetCompEM().IsPlugged())
10223 {
10224 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
10225 GetCompEM().UnplugThis();
10226 }
10227 #endif
10228 }
10229
10230 void RefreshPhysics();
10231
10232 override void OnCreatePhysics()
10233 {
10235 }
10236
10237 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
10238 {
10239
10240 }
10241 // -------------------------------------------------------------------------
10242 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
10243 {
10244 super.OnItemLocationChanged(old_owner, new_owner);
10245
10246 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
10247 PlayerBase playerNew = PlayerBase.Cast(new_owner);
10248
10249 if (!relatedPlayer && playerNew)
10250 relatedPlayer = playerNew;
10251
10252 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
10253 {
10254 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
10255 if (actionMgr)
10256 {
10257 ActionBase currentAction = actionMgr.GetRunningAction();
10258 if (currentAction)
10259 currentAction.OnItemLocationChanged(this);
10260 }
10261 }
10262
10263 Man ownerPlayerOld = null;
10264 Man ownerPlayerNew = null;
10265
10266 if (old_owner)
10267 {
10268 if (old_owner.IsMan())
10269 {
10270 ownerPlayerOld = Man.Cast(old_owner);
10271 }
10272 else
10273 {
10274 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10275 }
10276 }
10277 else
10278 {
10279 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10280 {
10281 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10282
10283 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10284 {
10285 GetCompEM().UnplugThis();
10286 }
10287 }
10288 }
10289
10290 if (new_owner)
10291 {
10292 if (new_owner.IsMan())
10293 {
10294 ownerPlayerNew = Man.Cast(new_owner);
10295 }
10296 else
10297 {
10298 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10299 }
10300 }
10301
10302 if (ownerPlayerOld != ownerPlayerNew)
10303 {
10304 if (ownerPlayerOld)
10305 {
10306 array<EntityAI> subItemsExit = new array<EntityAI>;
10307 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10308 for (int i = 0; i < subItemsExit.Count(); i++)
10309 {
10310 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10311 itemExit.OnInventoryExit(ownerPlayerOld);
10312 }
10313 }
10314
10315 if (ownerPlayerNew)
10316 {
10317 array<EntityAI> subItemsEnter = new array<EntityAI>;
10318 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10319 for (int j = 0; j < subItemsEnter.Count(); j++)
10320 {
10321 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10322 itemEnter.OnInventoryEnter(ownerPlayerNew);
10323 }
10324 }
10325 }
10326 else if (ownerPlayerNew != null)
10327 {
10328 PlayerBase nplayer;
10329 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10330 {
10331 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10332 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10333 for (int k = 0; k < subItemsUpdate.Count(); k++)
10334 {
10335 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10336 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10337 }
10338 }
10339 }
10340
10341 if (old_owner)
10342 old_owner.OnChildItemRemoved(this);
10343 if (new_owner)
10344 new_owner.OnChildItemReceived(this);
10345 }
10346
10347 // -------------------------------------------------------------------------------
10348 override void EEDelete(EntityAI parent)
10349 {
10350 super.EEDelete(parent);
10351 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10352 if (player)
10353 {
10354 OnInventoryExit(player);
10355
10356 if (player.IsAlive())
10357 {
10358 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10359 if (r_index >= 0)
10360 {
10361 InventoryLocation r_il = new InventoryLocation;
10362 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10363
10364 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10365 int r_type = r_il.GetType();
10366 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10367 {
10368 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10369 }
10370 else if (r_type == InventoryLocationType.ATTACHMENT)
10371 {
10372 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10373 }
10374
10375 }
10376
10377 player.RemoveQuickBarEntityShortcut(this);
10378 }
10379 }
10380 }
10381 // -------------------------------------------------------------------------------
10382 override void EEKilled(Object killer)
10383 {
10384 super.EEKilled(killer);
10385
10387 if (killer && killer.IsFireplace() && CanExplodeInFire())
10388 {
10389 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10390 {
10391 if (IsMagazine())
10392 {
10393 if (Magazine.Cast(this).GetAmmoCount() > 0)
10394 {
10395 ExplodeAmmo();
10396 }
10397 }
10398 else
10399 {
10400 Explode(DamageType.EXPLOSION);
10401 }
10402 }
10403 }
10404 }
10405
10406 override void OnWasAttached(EntityAI parent, int slot_id)
10407 {
10408 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10409
10410 super.OnWasAttached(parent, slot_id);
10411
10412 if (HasQuantity())
10413 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10414
10415 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
10416 }
10417
10418 override void OnWasDetached(EntityAI parent, int slot_id)
10419 {
10420 super.OnWasDetached(parent, slot_id);
10421
10422 if (HasQuantity())
10423 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10424 }
10425
10426 override string ChangeIntoOnAttach(string slot)
10427 {
10428 int idx;
10429 TStringArray inventory_slots = new TStringArray;
10430 TStringArray attach_types = new TStringArray;
10431
10432 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10433 if (inventory_slots.Count() < 1) //is string
10434 {
10435 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10436 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10437 }
10438 else //is array
10439 {
10440 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10441 }
10442
10443 idx = inventory_slots.Find(slot);
10444 if (idx < 0)
10445 return "";
10446
10447 return attach_types.Get(idx);
10448 }
10449
10450 override string ChangeIntoOnDetach()
10451 {
10452 int idx = -1;
10453 string slot;
10454
10455 TStringArray inventory_slots = new TStringArray;
10456 TStringArray detach_types = new TStringArray;
10457
10458 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10459 if (inventory_slots.Count() < 1) //is string
10460 {
10461 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10462 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10463 }
10464 else //is array
10465 {
10466 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10467 if (detach_types.Count() < 1)
10468 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10469 }
10470
10471 for (int i = 0; i < inventory_slots.Count(); i++)
10472 {
10473 slot = inventory_slots.Get(i);
10474 }
10475
10476 if (slot != "")
10477 {
10478 if (detach_types.Count() == 1)
10479 idx = 0;
10480 else
10481 idx = inventory_slots.Find(slot);
10482 }
10483 if (idx < 0)
10484 return "";
10485
10486 return detach_types.Get(idx);
10487 }
10488
10489 void ExplodeAmmo()
10490 {
10491 //timer
10492 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10493
10494 //min/max time
10495 float min_time = 1;
10496 float max_time = 3;
10497 float delay = Math.RandomFloat(min_time, max_time);
10498
10499 explode_timer.Run(delay, this, "DoAmmoExplosion");
10500 }
10501
10502 void DoAmmoExplosion()
10503 {
10504 Magazine magazine = Magazine.Cast(this);
10505 int pop_sounds_count = 6;
10506 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10507
10508 //play sound
10509 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10510 string sound_name = pop_sounds[ sound_idx ];
10511 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
10512
10513 //remove ammo count
10514 magazine.ServerAddAmmoCount(-1);
10515
10516 //if condition then repeat -> ExplodeAmmo
10517 float min_temp_to_explode = 100; //min temperature for item to explode
10518
10519 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10520 {
10521 ExplodeAmmo();
10522 }
10523 }
10524
10525 // -------------------------------------------------------------------------------
10526 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10527 {
10528 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10529
10530 const int CHANCE_DAMAGE_CARGO = 4;
10531 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10532 const int CHANCE_DAMAGE_NOTHING = 2;
10533
10534 if (IsClothing() || IsContainer() || IsItemTent())
10535 {
10536 float dmg = damageResult.GetDamage("","Health") * -0.5;
10537 int chances;
10538 int rnd;
10539
10540 if (GetInventory().GetCargo())
10541 {
10542 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10543 rnd = Math.RandomInt(0,chances);
10544
10545 if (rnd < CHANCE_DAMAGE_CARGO)
10546 {
10547 DamageItemInCargo(dmg);
10548 }
10549 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10550 {
10552 }
10553 }
10554 else
10555 {
10556 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10557 rnd = Math.RandomInt(0,chances);
10558
10559 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10560 {
10562 }
10563 }
10564 }
10565 }
10566
10567 bool DamageItemInCargo(float damage)
10568 {
10569 if (GetInventory().GetCargo())
10570 {
10571 int item_count = GetInventory().GetCargo().GetItemCount();
10572 if (item_count > 0)
10573 {
10574 int random_pick = Math.RandomInt(0, item_count);
10575 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
10576 if (!item.IsExplosive())
10577 {
10578 item.AddHealth("","",damage);
10579 return true;
10580 }
10581 }
10582 }
10583 return false;
10584 }
10585
10586 bool DamageItemAttachments(float damage)
10587 {
10588 int attachment_count = GetInventory().AttachmentCount();
10589 if (attachment_count > 0)
10590 {
10591 int random_pick = Math.RandomInt(0, attachment_count);
10592 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
10593 if (!attachment.IsExplosive())
10594 {
10595 attachment.AddHealth("","",damage);
10596 return true;
10597 }
10598 }
10599 return false;
10600 }
10601
10602 override bool IsSplitable()
10603 {
10604 return m_CanThisBeSplit;
10605 }
10606 //----------------
10607 override bool CanBeSplit()
10608 {
10609 if (IsSplitable() && (GetQuantity() > 1))
10610 return GetInventory().CanRemoveEntity();
10611
10612 return false;
10613 }
10614
10615 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10616 {
10617 if (!CanBeSplit())
10618 return;
10619
10620 if (GetGame().IsClient())
10621 {
10622 if (ScriptInputUserData.CanStoreInputUserData())
10623 {
10624 ScriptInputUserData ctx = new ScriptInputUserData;
10626 ctx.Write(1);
10627 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10628 ctx.Write(i1);
10629 ctx.Write(destination_entity);
10630 ctx.Write(true);
10631 ctx.Write(slot_id);
10632 ctx.Send();
10633 }
10634 }
10635 else if (!GetGame().IsMultiplayer())
10636 {
10637 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
10638 }
10639 }
10640
10641 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10642 {
10643 if (!CanBeSplit())
10644 return;
10645
10646 float split_quantity_new;
10647 ref ItemBase new_item;
10648 float quantity = GetQuantity();
10649 float stack_max = GetTargetQuantityMax(slot_id);
10650 InventoryLocation loc = new InventoryLocation;
10651
10652 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10653 {
10654 if (stack_max <= GetQuantity())
10655 split_quantity_new = stack_max;
10656 else
10657 split_quantity_new = GetQuantity();
10658
10659 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10660 if (new_item)
10661 {
10662 new_item.SetResultOfSplit(true);
10663 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10664 AddQuantity(-split_quantity_new);
10665 new_item.SetQuantity(split_quantity_new);
10666 }
10667 }
10668 else if (destination_entity && slot_id == -1)
10669 {
10670 if (quantity > stack_max)
10671 split_quantity_new = stack_max;
10672 else
10673 split_quantity_new = quantity;
10674
10675 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10676 {
10677 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10678 new_item = ItemBase.Cast(o);
10679 }
10680
10681 if (new_item)
10682 {
10683 new_item.SetResultOfSplit(true);
10684 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10685 AddQuantity(-split_quantity_new);
10686 new_item.SetQuantity(split_quantity_new);
10687 }
10688 }
10689 else
10690 {
10691 if (stack_max != 0)
10692 {
10693 if (stack_max < GetQuantity())
10694 {
10695 split_quantity_new = GetQuantity() - stack_max;
10696 }
10697
10698 if (split_quantity_new == 0)
10699 {
10700 if (!GetGame().IsMultiplayer())
10701 player.PhysicalPredictiveDropItem(this);
10702 else
10703 player.ServerDropEntity(this);
10704 return;
10705 }
10706
10707 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10708
10709 if (new_item)
10710 {
10711 new_item.SetResultOfSplit(true);
10712 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10713 SetQuantity(split_quantity_new);
10714 new_item.SetQuantity(stack_max);
10715 new_item.PlaceOnSurface();
10716 }
10717 }
10718 }
10719 }
10720
10721 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10722 {
10723 if (!CanBeSplit())
10724 return;
10725
10726 float split_quantity_new;
10727 ref ItemBase new_item;
10728 float quantity = GetQuantity();
10729 float stack_max = GetTargetQuantityMax(slot_id);
10730 InventoryLocation loc = new InventoryLocation;
10731
10732 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10733 {
10734 if (stack_max <= GetQuantity())
10735 split_quantity_new = stack_max;
10736 else
10737 split_quantity_new = GetQuantity();
10738
10739 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10740 if (new_item)
10741 {
10742 new_item.SetResultOfSplit(true);
10743 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10744 AddQuantity(-split_quantity_new);
10745 new_item.SetQuantity(split_quantity_new);
10746 }
10747 }
10748 else if (destination_entity && slot_id == -1)
10749 {
10750 if (quantity > stack_max)
10751 split_quantity_new = stack_max;
10752 else
10753 split_quantity_new = quantity;
10754
10755 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10756 {
10757 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10758 new_item = ItemBase.Cast(o);
10759 }
10760
10761 if (new_item)
10762 {
10763 new_item.SetResultOfSplit(true);
10764 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10765 AddQuantity(-split_quantity_new);
10766 new_item.SetQuantity(split_quantity_new);
10767 }
10768 }
10769 else
10770 {
10771 if (stack_max != 0)
10772 {
10773 if (stack_max < GetQuantity())
10774 {
10775 split_quantity_new = GetQuantity() - stack_max;
10776 }
10777
10778 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10779
10780 if (new_item)
10781 {
10782 new_item.SetResultOfSplit(true);
10783 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10784 SetQuantity(split_quantity_new);
10785 new_item.SetQuantity(stack_max);
10786 new_item.PlaceOnSurface();
10787 }
10788 }
10789 }
10790 }
10791
10792 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10793 {
10794 if (!CanBeSplit())
10795 return;
10796
10797 if (GetGame().IsClient())
10798 {
10799 if (ScriptInputUserData.CanStoreInputUserData())
10800 {
10801 ScriptInputUserData ctx = new ScriptInputUserData;
10803 ctx.Write(4);
10804 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10805 ctx.Write(thiz);
10806 dst.WriteToContext(ctx);
10807 ctx.Send();
10808 }
10809 }
10810 else if (!GetGame().IsMultiplayer())
10811 {
10813 }
10814 }
10815
10816 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10817 {
10818 if (!CanBeSplit())
10819 return;
10820
10821 if (GetGame().IsClient())
10822 {
10823 if (ScriptInputUserData.CanStoreInputUserData())
10824 {
10825 ScriptInputUserData ctx = new ScriptInputUserData;
10827 ctx.Write(2);
10828 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10829 ctx.Write(dummy);
10830 ctx.Write(destination_entity);
10831 ctx.Write(true);
10832 ctx.Write(idx);
10833 ctx.Write(row);
10834 ctx.Write(col);
10835 ctx.Send();
10836 }
10837 }
10838 else if (!GetGame().IsMultiplayer())
10839 {
10840 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10841 }
10842 }
10843
10844 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10845 {
10847 }
10848
10849 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10850 {
10851 if (!CanBeSplit())
10852 return this;
10853
10854 float quantity = GetQuantity();
10855 float split_quantity_new;
10856 ItemBase new_item;
10857 if (dst.IsValid())
10858 {
10859 int slot_id = dst.GetSlot();
10860 float stack_max = GetTargetQuantityMax(slot_id);
10861
10862 if (quantity > stack_max)
10863 split_quantity_new = stack_max;
10864 else
10865 split_quantity_new = quantity;
10866
10867 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10868
10869 if (new_item)
10870 {
10871 new_item.SetResultOfSplit(true);
10872 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10873 AddQuantity(-split_quantity_new);
10874 new_item.SetQuantity(split_quantity_new);
10875 }
10876
10877 return new_item;
10878 }
10879
10880 return null;
10881 }
10882
10883 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10884 {
10885 if (!CanBeSplit())
10886 return;
10887
10888 float quantity = GetQuantity();
10889 float split_quantity_new;
10890 ref ItemBase new_item;
10891 if (destination_entity)
10892 {
10893 float stackable = GetTargetQuantityMax();
10894 if (quantity > stackable)
10895 split_quantity_new = stackable;
10896 else
10897 split_quantity_new = quantity;
10898
10899 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10900 if (new_item)
10901 {
10902 new_item.SetResultOfSplit(true);
10903 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10904 AddQuantity(-split_quantity_new);
10905 new_item.SetQuantity(split_quantity_new);
10906 }
10907 }
10908 }
10909
10910 void SplitIntoStackMaxHandsClient(PlayerBase player)
10911 {
10912 if (!CanBeSplit())
10913 return;
10914
10915 if (GetGame().IsClient())
10916 {
10917 if (ScriptInputUserData.CanStoreInputUserData())
10918 {
10919 ScriptInputUserData ctx = new ScriptInputUserData;
10921 ctx.Write(3);
10922 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10923 ctx.Write(i1);
10924 ItemBase destination_entity = this;
10925 ctx.Write(destination_entity);
10926 ctx.Write(true);
10927 ctx.Write(0);
10928 ctx.Send();
10929 }
10930 }
10931 else if (!GetGame().IsMultiplayer())
10932 {
10933 SplitIntoStackMaxHands(player);
10934 }
10935 }
10936
10937 void SplitIntoStackMaxHands(PlayerBase player)
10938 {
10939 if (!CanBeSplit())
10940 return;
10941
10942 float quantity = GetQuantity();
10943 float split_quantity_new;
10944 ref ItemBase new_item;
10945 if (player)
10946 {
10947 float stackable = GetTargetQuantityMax();
10948 if (quantity > stackable)
10949 split_quantity_new = stackable;
10950 else
10951 split_quantity_new = quantity;
10952
10953 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10954 new_item = ItemBase.Cast(in_hands);
10955 if (new_item)
10956 {
10957 new_item.SetResultOfSplit(true);
10958 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10959 AddQuantity(-split_quantity_new);
10960 new_item.SetQuantity(split_quantity_new);
10961 }
10962 }
10963 }
10964
10965 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10966 {
10967 if (!CanBeSplit())
10968 return;
10969
10970 float quantity = GetQuantity();
10971 float split_quantity_new = Math.Floor(quantity * 0.5);
10972
10973 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10974
10975 if (new_item)
10976 {
10977 if (new_item.GetQuantityMax() < split_quantity_new)
10978 {
10979 split_quantity_new = new_item.GetQuantityMax();
10980 }
10981
10982 new_item.SetResultOfSplit(true);
10983 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10984
10985 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10986 {
10987 AddQuantity(-1);
10988 new_item.SetQuantity(1);
10989 }
10990 else
10991 {
10992 AddQuantity(-split_quantity_new);
10993 new_item.SetQuantity(split_quantity_new);
10994 }
10995 }
10996 }
10997
10998 void SplitItem(PlayerBase player)
10999 {
11000 if (!CanBeSplit())
11001 return;
11002
11003 float quantity = GetQuantity();
11004 float split_quantity_new = Math.Floor(quantity / 2);
11005
11006 InventoryLocation invloc = new InventoryLocation;
11007 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
11008
11009 ItemBase new_item;
11010 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
11011
11012 if (new_item)
11013 {
11014 if (new_item.GetQuantityMax() < split_quantity_new)
11015 {
11016 split_quantity_new = new_item.GetQuantityMax();
11017 }
11018 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
11019 {
11020 AddQuantity(-1);
11021 new_item.SetQuantity(1);
11022 }
11023 else
11024 {
11025 AddQuantity(-split_quantity_new);
11026 new_item.SetQuantity(split_quantity_new);
11027 }
11028 }
11029 }
11030
11032 void OnQuantityChanged(float delta)
11033 {
11034 SetWeightDirty();
11035 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
11036
11037 if (parent)
11038 parent.OnAttachmentQuantityChangedEx(this, delta);
11039
11040 if (IsLiquidContainer())
11041 {
11042 if (GetQuantityNormalized() <= 0.0)
11043 {
11045 }
11046 else if (GetLiquidType() == LIQUID_NONE)
11047 {
11048 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
11050 }
11051 }
11052
11053 }
11054
11057 {
11058 // insert code here
11059 }
11060
11062 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
11063 {
11065 }
11066
11067 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
11068 {
11069 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
11070
11071 if (GetGame().IsServer())
11072 {
11073 if (newLevel == GameConstants.STATE_RUINED)
11074 {
11076 EntityAI parent = GetHierarchyParent();
11077 if (parent && parent.IsFireplace())
11078 {
11079 CargoBase cargo = GetInventory().GetCargo();
11080 if (cargo)
11081 {
11082 for (int i = 0; i < cargo.GetItemCount(); ++i)
11083 {
11084 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
11085 }
11086 }
11087 }
11088 }
11089
11090 if (IsResultOfSplit())
11091 {
11092 // reset the splitting result flag, return to normal item behavior
11093 SetResultOfSplit(false);
11094 return;
11095 }
11096
11097 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
11098 {
11099 SetCleanness(0);//unclean the item upon damage dealt
11100 }
11101 }
11102 }
11103
11104 // just the split? TODO: verify
11105 override void OnRightClick()
11106 {
11107 super.OnRightClick();
11108
11109 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
11110 {
11111 if (GetGame().IsClient())
11112 {
11113 if (ScriptInputUserData.CanStoreInputUserData())
11114 {
11115 vector m4[4];
11116 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
11117
11118 EntityAI root = GetHierarchyRoot();
11119
11120 InventoryLocation dst = new InventoryLocation;
11121 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
11122 {
11123 if (root)
11124 {
11125 root.GetTransform(m4);
11126 dst.SetGround(this, m4);
11127 }
11128 else
11129 GetInventory().GetCurrentInventoryLocation(dst);
11130 }
11131 else
11132 {
11133 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
11134 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
11135 this shouldnt cause issues within this scope*/
11136 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
11137 {
11138 if (root)
11139 {
11140 root.GetTransform(m4);
11141 dst.SetGround(this, m4);
11142 }
11143 else
11144 GetInventory().GetCurrentInventoryLocation(dst);
11145 }
11146 else
11147 {
11148 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
11149 }
11150 }
11151
11152 ScriptInputUserData ctx = new ScriptInputUserData;
11154 ctx.Write(4);
11155 ItemBase thiz = this; // @NOTE: workaround for correct serialization
11156 ctx.Write(thiz);
11157 dst.WriteToContext(ctx);
11158 ctx.Write(true); // dummy
11159 ctx.Send();
11160 }
11161 }
11162 else if (!GetGame().IsMultiplayer())
11163 {
11164 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
11165 }
11166 }
11167 }
11168
11169 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
11170 {
11171 //TODO: delete check zero quantity check after fix double posts hands fsm events
11172 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
11173 return false;
11174
11175 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
11176 return false;
11177
11178 //can_this_be_combined = ConfigGetBool("canBeSplit");
11180 return false;
11181
11182
11183 Magazine mag = Magazine.Cast(this);
11184 if (mag)
11185 {
11186 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
11187 return false;
11188
11189 if (stack_max_limit)
11190 {
11191 Magazine other_mag = Magazine.Cast(other_item);
11192 if (other_item)
11193 {
11194 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
11195 return false;
11196 }
11197
11198 }
11199 }
11200 else
11201 {
11202 //TODO: delete check zero quantity check after fix double posts hands fsm events
11203 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
11204 return false;
11205
11206 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
11207 return false;
11208 }
11209
11210 PlayerBase player = null;
11211 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
11212 {
11213 if (player.GetInventory().HasAttachment(this))
11214 return false;
11215
11216 if (player.IsItemsToDelete())
11217 return false;
11218 }
11219
11220 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11221 return false;
11222
11223 int slotID;
11224 string slotName;
11225 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11226 return false;
11227
11228 return true;
11229 }
11230
11231 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11232 {
11233 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11234 }
11235
11236 bool IsResultOfSplit()
11237 {
11238 return m_IsResultOfSplit;
11239 }
11240
11241 void SetResultOfSplit(bool value)
11242 {
11243 m_IsResultOfSplit = value;
11244 }
11245
11246 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11247 {
11248 return ComputeQuantityUsedEx(other_item, use_stack_max);
11249 }
11250
11251 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11252 {
11253 float other_item_quantity = other_item.GetQuantity();
11254 float this_free_space;
11255
11256 float stack_max = GetQuantityMax();
11257
11258 this_free_space = stack_max - GetQuantity();
11259
11260 if (other_item_quantity > this_free_space)
11261 {
11262 return this_free_space;
11263 }
11264 else
11265 {
11266 return other_item_quantity;
11267 }
11268 }
11269
11270 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11271 {
11272 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11273 }
11274
11275 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11276 {
11277 if (!CanBeCombined(other_item, false))
11278 return;
11279
11280 if (!IsMagazine() && other_item)
11281 {
11282 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11283 if (quantity_used != 0)
11284 {
11285 float hp1 = GetHealth01("","");
11286 float hp2 = other_item.GetHealth01("","");
11287 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11288 hpResult = hpResult / (GetQuantity() + quantity_used);
11289
11290 hpResult *= GetMaxHealth();
11291 Math.Round(hpResult);
11292 SetHealth("", "Health", hpResult);
11293
11294 AddQuantity(quantity_used);
11295 other_item.AddQuantity(-quantity_used);
11296 }
11297 }
11298 OnCombine(other_item);
11299 }
11300
11301 void OnCombine(ItemBase other_item)
11302 {
11303 #ifdef SERVER
11304 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11305 GetHierarchyParent().IncreaseLifetimeUp();
11306 #endif
11307 };
11308
11309 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11310 {
11311 PlayerBase p = PlayerBase.Cast(player);
11312
11313 array<int> recipesIds = p.m_Recipes;
11314 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11315 if (moduleRecipesManager)
11316 {
11317 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
11318 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11319 }
11320
11321 for (int i = 0;i < recipesIds.Count(); i++)
11322 {
11323 int key = recipesIds.Get(i);
11324 string recipeName = moduleRecipesManager.GetRecipeName(key);
11325 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11326 }
11327 }
11328
11329 // -------------------------------------------------------------------------
11330 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11331 {
11332 super.GetDebugActions(outputList);
11333
11334 //quantity
11335 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11336 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11337 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11338 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11339
11340 //health
11341 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11342 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11343 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11344 //temperature
11345 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11346 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11347 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11348
11349 //wet
11350 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11351 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11352
11353 //liquidtype
11354 if (IsLiquidContainer())
11355 {
11356 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11357 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11358 }
11359
11360 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11361 // watch
11362 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11363 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11364
11365 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11366 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11367 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
11368 }
11369
11370 // -------------------------------------------------------------------------
11371 // -------------------------------------------------------------------------
11372 // -------------------------------------------------------------------------
11373 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11374 {
11375 super.OnAction(action_id, player, ctx);
11376 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11377 {
11378 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11379 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11380 PlayerBase p = PlayerBase.Cast(player);
11381 if (EActions.RECIPES_RANGE_START < 1000)
11382 {
11383 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11384 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11385 }
11386 }
11387 #ifndef SERVER
11388 else if (action_id == EActions.WATCH_PLAYER)
11389 {
11390 PluginDeveloper.SetDeveloperItemClientEx(player);
11391 }
11392 #endif
11393 if (GetGame().IsServer())
11394 {
11395 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11396 {
11397 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11398 OnDebugButtonPressServer(id + 1);
11399 }
11400
11401 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11402 {
11403 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11404 InsertAgent(agent_id,100);
11405 }
11406
11407 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11408 {
11409 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11410 RemoveAgent(agent_id2);
11411 }
11412
11413 else if (action_id == EActions.ADD_QUANTITY)
11414 {
11415 if (IsMagazine())
11416 {
11417 Magazine mag = Magazine.Cast(this);
11418 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11419 }
11420 else
11421 {
11422 AddQuantity(GetQuantityMax() * 0.2);
11423 }
11424
11425 if (m_EM)
11426 {
11427 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11428 }
11429 //PrintVariables();
11430 }
11431
11432 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11433 {
11434 if (IsMagazine())
11435 {
11436 Magazine mag2 = Magazine.Cast(this);
11437 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11438 }
11439 else
11440 {
11441 AddQuantity(- GetQuantityMax() * 0.2);
11442 }
11443 if (m_EM)
11444 {
11445 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11446 }
11447 //PrintVariables();
11448 }
11449
11450 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11451 {
11452 SetQuantity(0);
11453
11454 if (m_EM)
11455 {
11456 m_EM.SetEnergy(0);
11457 }
11458 }
11459
11460 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11461 {
11463
11464 if (m_EM)
11465 {
11466 m_EM.SetEnergy(m_EM.GetEnergyMax());
11467 }
11468 }
11469
11470 else if (action_id == EActions.ADD_HEALTH)
11471 {
11472 AddHealth("","",GetMaxHealth("","Health")/5);
11473 }
11474 else if (action_id == EActions.REMOVE_HEALTH)
11475 {
11476 AddHealth("","",-GetMaxHealth("","Health")/5);
11477 }
11478 else if (action_id == EActions.DESTROY_HEALTH)
11479 {
11480 SetHealth01("","",0);
11481 }
11482 else if (action_id == EActions.WATCH_ITEM)
11483 {
11485 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11486 #ifdef DEVELOPER
11487 SetDebugDeveloper_item(this);
11488 #endif
11489 }
11490
11491 else if (action_id == EActions.ADD_TEMPERATURE)
11492 {
11493 AddTemperature(20);
11494 //PrintVariables();
11495 }
11496
11497 else if (action_id == EActions.REMOVE_TEMPERATURE)
11498 {
11499 AddTemperature(-20);
11500 //PrintVariables();
11501 }
11502
11503 else if (action_id == EActions.FLIP_FROZEN)
11504 {
11505 SetFrozen(!GetIsFrozen());
11506 //PrintVariables();
11507 }
11508
11509 else if (action_id == EActions.ADD_WETNESS)
11510 {
11511 AddWet(GetWetMax()/5);
11512 //PrintVariables();
11513 }
11514
11515 else if (action_id == EActions.REMOVE_WETNESS)
11516 {
11517 AddWet(-GetWetMax()/5);
11518 //PrintVariables();
11519 }
11520
11521 else if (action_id == EActions.LIQUIDTYPE_UP)
11522 {
11523 int curr_type = GetLiquidType();
11524 SetLiquidType(curr_type * 2);
11525 //AddWet(1);
11526 //PrintVariables();
11527 }
11528
11529 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11530 {
11531 int curr_type2 = GetLiquidType();
11532 SetLiquidType(curr_type2 / 2);
11533 }
11534
11535 else if (action_id == EActions.MAKE_SPECIAL)
11536 {
11537 auto debugParams = DebugSpawnParams.WithPlayer(player);
11538 OnDebugSpawnEx(debugParams);
11539 }
11540
11541 else if (action_id == EActions.DELETE)
11542 {
11543 Delete();
11544 }
11545
11546 }
11547
11548
11549 return false;
11550 }
11551
11552 // -------------------------------------------------------------------------
11553
11554
11557 void OnActivatedByTripWire();
11558
11560 void OnActivatedByItem(notnull ItemBase item);
11561
11562 //----------------------------------------------------------------
11563 //returns true if item is able to explode when put in fire
11564 bool CanExplodeInFire()
11565 {
11566 return false;
11567 }
11568
11569 //----------------------------------------------------------------
11570 bool CanEat()
11571 {
11572 return true;
11573 }
11574
11575 //----------------------------------------------------------------
11576 override bool IsIgnoredByConstruction()
11577 {
11578 return true;
11579 }
11580
11581 //----------------------------------------------------------------
11582 //has FoodStages in config?
11583 bool HasFoodStage()
11584 {
11585 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11586 return GetGame().ConfigIsExisting(config_path);
11587 }
11588
11590 FoodStage GetFoodStage()
11591 {
11592 return null;
11593 }
11594
11595 bool CanBeCooked()
11596 {
11597 return false;
11598 }
11599
11600 bool CanBeCookedOnStick()
11601 {
11602 return false;
11603 }
11604
11606 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11608
11609 //----------------------------------------------------------------
11610 bool CanRepair(ItemBase item_repair_kit)
11611 {
11612 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11613 return module_repairing.CanRepair(this, item_repair_kit);
11614 }
11615
11616 //----------------------------------------------------------------
11617 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11618 {
11619 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11620 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11621 }
11622
11623 //----------------------------------------------------------------
11624 int GetItemSize()
11625 {
11626 /*
11627 vector v_size = this.ConfigGetVector("itemSize");
11628 int v_size_x = v_size[0];
11629 int v_size_y = v_size[1];
11630 int size = v_size_x * v_size_y;
11631 return size;
11632 */
11633
11634 return 1;
11635 }
11636
11637 //----------------------------------------------------------------
11638 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11639 bool CanBeMovedOverride()
11640 {
11641 return m_CanBeMovedOverride;
11642 }
11643
11644 //----------------------------------------------------------------
11645 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11646 void SetCanBeMovedOverride(bool setting)
11647 {
11648 m_CanBeMovedOverride = setting;
11649 }
11650
11651 //----------------------------------------------------------------
11659 void MessageToOwnerStatus(string text)
11660 {
11661 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11662
11663 if (player)
11664 {
11665 player.MessageStatus(text);
11666 }
11667 }
11668
11669 //----------------------------------------------------------------
11677 void MessageToOwnerAction(string text)
11678 {
11679 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11680
11681 if (player)
11682 {
11683 player.MessageAction(text);
11684 }
11685 }
11686
11687 //----------------------------------------------------------------
11695 void MessageToOwnerFriendly(string text)
11696 {
11697 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11698
11699 if (player)
11700 {
11701 player.MessageFriendly(text);
11702 }
11703 }
11704
11705 //----------------------------------------------------------------
11713 void MessageToOwnerImportant(string text)
11714 {
11715 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11716
11717 if (player)
11718 {
11719 player.MessageImportant(text);
11720 }
11721 }
11722
11723 override bool IsItemBase()
11724 {
11725 return true;
11726 }
11727
11728 // Checks if item is of questioned kind
11729 override bool KindOf(string tag)
11730 {
11731 bool found = false;
11732 string item_name = this.GetType();
11733 ref TStringArray item_tag_array = new TStringArray;
11734 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11735
11736 int array_size = item_tag_array.Count();
11737 for (int i = 0; i < array_size; i++)
11738 {
11739 if (item_tag_array.Get(i) == tag)
11740 {
11741 found = true;
11742 break;
11743 }
11744 }
11745 return found;
11746 }
11747
11748
11749 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11750 {
11751 //Debug.Log("OnRPC called");
11752 super.OnRPC(sender, rpc_type,ctx);
11753
11754 //Play soundset for attachment locking (ActionLockAttachment.c)
11755 switch (rpc_type)
11756 {
11757 #ifndef SERVER
11758 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11759 Param2<bool, string> p = new Param2<bool, string>(false, "");
11760
11761 if (!ctx.Read(p))
11762 return;
11763
11764 bool play = p.param1;
11765 string soundSet = p.param2;
11766
11767 if (play)
11768 {
11769 if (m_LockingSound)
11770 {
11772 {
11773 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11774 }
11775 }
11776 else
11777 {
11778 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11779 }
11780 }
11781 else
11782 {
11783 SEffectManager.DestroyEffect(m_LockingSound);
11784 }
11785
11786 break;
11787 #endif
11788
11789 }
11790
11791 if (GetWrittenNoteData())
11792 {
11793 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11794 }
11795 }
11796
11797 //-----------------------------
11798 // VARIABLE MANIPULATION SYSTEM
11799 //-----------------------------
11800 int NameToID(string name)
11801 {
11802 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11803 return plugin.GetID(name);
11804 }
11805
11806 string IDToName(int id)
11807 {
11808 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11809 return plugin.GetName(id);
11810 }
11811
11813 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11814 {
11815 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11816 //read the flags
11817 int varFlags;
11818 if (!ctx.Read(varFlags))
11819 return;
11820
11821 if (varFlags & ItemVariableFlags.FLOAT)
11822 {
11823 ReadVarsFromCTX(ctx);
11824 }
11825 }
11826
11827 override void SerializeNumericalVars(array<float> floats_out)
11828 {
11829 //some variables handled on EntityAI level already!
11830 super.SerializeNumericalVars(floats_out);
11831
11832 // the order of serialization must be the same as the order of de-serialization
11833 //--------------------------------------------
11834 if (IsVariableSet(VARIABLE_QUANTITY))
11835 {
11836 floats_out.Insert(m_VarQuantity);
11837 }
11838 //--------------------------------------------
11839 if (IsVariableSet(VARIABLE_WET))
11840 {
11841 floats_out.Insert(m_VarWet);
11842 }
11843 //--------------------------------------------
11844 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11845 {
11846 floats_out.Insert(m_VarLiquidType);
11847 }
11848 //--------------------------------------------
11849 if (IsVariableSet(VARIABLE_COLOR))
11850 {
11851 floats_out.Insert(m_ColorComponentR);
11852 floats_out.Insert(m_ColorComponentG);
11853 floats_out.Insert(m_ColorComponentB);
11854 floats_out.Insert(m_ColorComponentA);
11855 }
11856 //--------------------------------------------
11857 if (IsVariableSet(VARIABLE_CLEANNESS))
11858 {
11859 floats_out.Insert(m_Cleanness);
11860 }
11861 }
11862
11863 override void DeSerializeNumericalVars(array<float> floats)
11864 {
11865 //some variables handled on EntityAI level already!
11866 super.DeSerializeNumericalVars(floats);
11867
11868 // the order of serialization must be the same as the order of de-serialization
11869 int index = 0;
11870 int mask = Math.Round(floats.Get(index));
11871
11872 index++;
11873 //--------------------------------------------
11874 if (mask & VARIABLE_QUANTITY)
11875 {
11876 if (m_IsStoreLoad)
11877 {
11878 SetStoreLoadedQuantity(floats.Get(index));
11879 }
11880 else
11881 {
11882 float quantity = floats.Get(index);
11883 SetQuantity(quantity, true, false, false, false);
11884 }
11885 index++;
11886 }
11887 //--------------------------------------------
11888 if (mask & VARIABLE_WET)
11889 {
11890 float wet = floats.Get(index);
11891 SetWet(wet);
11892 index++;
11893 }
11894 //--------------------------------------------
11895 if (mask & VARIABLE_LIQUIDTYPE)
11896 {
11897 int liquidtype = Math.Round(floats.Get(index));
11898 SetLiquidType(liquidtype);
11899 index++;
11900 }
11901 //--------------------------------------------
11902 if (mask & VARIABLE_COLOR)
11903 {
11904 m_ColorComponentR = Math.Round(floats.Get(index));
11905 index++;
11906 m_ColorComponentG = Math.Round(floats.Get(index));
11907 index++;
11908 m_ColorComponentB = Math.Round(floats.Get(index));
11909 index++;
11910 m_ColorComponentA = Math.Round(floats.Get(index));
11911 index++;
11912 }
11913 //--------------------------------------------
11914 if (mask & VARIABLE_CLEANNESS)
11915 {
11916 int cleanness = Math.Round(floats.Get(index));
11917 SetCleanness(cleanness);
11918 index++;
11919 }
11920 }
11921
11922 override void WriteVarsToCTX(ParamsWriteContext ctx)
11923 {
11924 super.WriteVarsToCTX(ctx);
11925
11926 //--------------------------------------------
11927 if (IsVariableSet(VARIABLE_QUANTITY))
11928 {
11929 ctx.Write(GetQuantity());
11930 }
11931 //--------------------------------------------
11932 if (IsVariableSet(VARIABLE_WET))
11933 {
11934 ctx.Write(GetWet());
11935 }
11936 //--------------------------------------------
11937 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11938 {
11939 ctx.Write(GetLiquidType());
11940 }
11941 //--------------------------------------------
11942 if (IsVariableSet(VARIABLE_COLOR))
11943 {
11944 int r,g,b,a;
11945 GetColor(r,g,b,a);
11946 ctx.Write(r);
11947 ctx.Write(g);
11948 ctx.Write(b);
11949 ctx.Write(a);
11950 }
11951 //--------------------------------------------
11952 if (IsVariableSet(VARIABLE_CLEANNESS))
11953 {
11954 ctx.Write(GetCleanness());
11955 }
11956 }
11957
11958 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11959 {
11960 if (!super.ReadVarsFromCTX(ctx,version))
11961 return false;
11962
11963 int intValue;
11964 float value;
11965
11966 if (version < 140)
11967 {
11968 if (!ctx.Read(intValue))
11969 return false;
11970
11971 m_VariablesMask = intValue;
11972 }
11973
11974 if (m_VariablesMask & VARIABLE_QUANTITY)
11975 {
11976 if (!ctx.Read(value))
11977 return false;
11978
11979 if (IsStoreLoad())
11980 {
11982 }
11983 else
11984 {
11985 SetQuantity(value, true, false, false, false);
11986 }
11987 }
11988 //--------------------------------------------
11989 if (version < 140)
11990 {
11991 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11992 {
11993 if (!ctx.Read(value))
11994 return false;
11995 SetTemperatureDirect(value);
11996 }
11997 }
11998 //--------------------------------------------
11999 if (m_VariablesMask & VARIABLE_WET)
12000 {
12001 if (!ctx.Read(value))
12002 return false;
12003 SetWet(value);
12004 }
12005 //--------------------------------------------
12006 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
12007 {
12008 if (!ctx.Read(intValue))
12009 return false;
12010 SetLiquidType(intValue);
12011 }
12012 //--------------------------------------------
12013 if (m_VariablesMask & VARIABLE_COLOR)
12014 {
12015 int r,g,b,a;
12016 if (!ctx.Read(r))
12017 return false;
12018 if (!ctx.Read(g))
12019 return false;
12020 if (!ctx.Read(b))
12021 return false;
12022 if (!ctx.Read(a))
12023 return false;
12024
12025 SetColor(r,g,b,a);
12026 }
12027 //--------------------------------------------
12028 if (m_VariablesMask & VARIABLE_CLEANNESS)
12029 {
12030 if (!ctx.Read(intValue))
12031 return false;
12032 SetCleanness(intValue);
12033 }
12034 //--------------------------------------------
12035 if (version >= 138 && version < 140)
12036 {
12037 if (m_VariablesMask & VARIABLE_TEMPERATURE)
12038 {
12039 if (!ctx.Read(intValue))
12040 return false;
12041 SetFrozen(intValue);
12042 }
12043 }
12044
12045 return true;
12046 }
12047
12048 //----------------------------------------------------------------
12049 override bool OnStoreLoad(ParamsReadContext ctx, int version)
12050 {
12051 m_IsStoreLoad = true;
12053 {
12054 m_FixDamageSystemInit = true;
12055 }
12056
12057 if (!super.OnStoreLoad(ctx, version))
12058 {
12059 m_IsStoreLoad = false;
12060 return false;
12061 }
12062
12063 if (version >= 114)
12064 {
12065 bool hasQuickBarIndexSaved;
12066
12067 if (!ctx.Read(hasQuickBarIndexSaved))
12068 {
12069 m_IsStoreLoad = false;
12070 return false;
12071 }
12072
12073 if (hasQuickBarIndexSaved)
12074 {
12075 int itmQBIndex;
12076
12077 //Load quickbar item bind
12078 if (!ctx.Read(itmQBIndex))
12079 {
12080 m_IsStoreLoad = false;
12081 return false;
12082 }
12083
12084 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
12085 if (itmQBIndex != -1 && parentPlayer)
12086 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
12087 }
12088 }
12089 else
12090 {
12091 // Backup of how it used to be
12092 PlayerBase player;
12093 int itemQBIndex;
12094 if (version == int.MAX)
12095 {
12096 if (!ctx.Read(itemQBIndex))
12097 {
12098 m_IsStoreLoad = false;
12099 return false;
12100 }
12101 }
12102 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
12103 {
12104 //Load quickbar item bind
12105 if (!ctx.Read(itemQBIndex))
12106 {
12107 m_IsStoreLoad = false;
12108 return false;
12109 }
12110 if (itemQBIndex != -1 && player)
12111 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
12112 }
12113 }
12114
12115 if (version < 140)
12116 {
12117 // variable management system
12118 if (!LoadVariables(ctx, version))
12119 {
12120 m_IsStoreLoad = false;
12121 return false;
12122 }
12123 }
12124
12125 //agent trasmission system
12126 if (!LoadAgents(ctx, version))
12127 {
12128 m_IsStoreLoad = false;
12129 return false;
12130 }
12131 if (version >= 132)
12132 {
12133 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12134 if (raib)
12135 {
12136 if (!raib.OnStoreLoad(ctx,version))
12137 {
12138 m_IsStoreLoad = false;
12139 return false;
12140 }
12141 }
12142 }
12143
12144 m_IsStoreLoad = false;
12145 return true;
12146 }
12147
12148 //----------------------------------------------------------------
12149
12150 override void OnStoreSave(ParamsWriteContext ctx)
12151 {
12152 super.OnStoreSave(ctx);
12153
12154 PlayerBase player;
12155 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
12156 {
12157 ctx.Write(true); // Keep track of if we should actually read this in or not
12158 //Save quickbar item bind
12159 int itemQBIndex = -1;
12160 itemQBIndex = player.FindQuickBarEntityIndex(this);
12161 ctx.Write(itemQBIndex);
12162 }
12163 else
12164 {
12165 ctx.Write(false); // Keep track of if we should actually read this in or not
12166 }
12167
12168 SaveAgents(ctx);//agent trasmission system
12169
12170 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
12171 if (raib)
12172 {
12173 raib.OnStoreSave(ctx);
12174 }
12175 }
12176 //----------------------------------------------------------------
12177
12178 override void AfterStoreLoad()
12179 {
12180 super.AfterStoreLoad();
12181
12183 {
12185 }
12186
12187 if (GetStoreLoadedQuantity() != float.LOWEST)
12188 {
12190 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12191 }
12192 }
12193
12194 override void EEOnAfterLoad()
12195 {
12196 super.EEOnAfterLoad();
12197
12199 {
12200 m_FixDamageSystemInit = false;
12201 }
12202
12205 }
12206
12207 bool CanBeDisinfected()
12208 {
12209 return false;
12210 }
12211
12212
12213 //----------------------------------------------------------------
12214 override void OnVariablesSynchronized()
12215 {
12216 if (m_Initialized)
12217 {
12218 #ifdef PLATFORM_CONSOLE
12219 //bruteforce it is
12220 if (IsSplitable())
12221 {
12222 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
12223 if (menu)
12224 {
12225 menu.Refresh();
12226 }
12227 }
12228 #endif
12229 }
12230
12232 {
12233 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12234 m_WantPlayImpactSound = false;
12235 }
12236
12238 {
12239 SetWeightDirty();
12241 }
12242 if (m_VarWet != m_VarWetPrev)
12243 {
12246 }
12247
12248 if (m_SoundSyncPlay != 0)
12249 {
12250 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
12251 m_SoundSyncPlay = 0;
12252 }
12253 if (m_SoundSyncStop != 0)
12254 {
12255 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12256 m_SoundSyncStop = 0;
12257 }
12258
12259 super.OnVariablesSynchronized();
12260 }
12261
12262 //------------------------- Quantity
12263 //----------------------------------------------------------------
12265 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12266 {
12267 if (!IsServerCheck(allow_client))
12268 return false;
12269
12270 if (!HasQuantity())
12271 return false;
12272
12273 float min = GetQuantityMin();
12274 float max = GetQuantityMax();
12275
12276 if (value <= (min + 0.001))
12277 value = min;
12278
12279 if (value == min)
12280 {
12281 if (destroy_config)
12282 {
12283 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12284 if (dstr)
12285 {
12286 m_VarQuantity = Math.Clamp(value, min, max);
12287 this.Delete();
12288 return true;
12289 }
12290 }
12291 else if (destroy_forced)
12292 {
12293 m_VarQuantity = Math.Clamp(value, min, max);
12294 this.Delete();
12295 return true;
12296 }
12297 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12298 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12299 }
12300
12301 float delta = m_VarQuantity;
12302 m_VarQuantity = Math.Clamp(value, min, max);
12303
12304 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12305 {
12306 delta = m_VarQuantity - delta;
12307
12308 if (delta)
12309 OnQuantityChanged(delta);
12310 }
12311
12312 SetVariableMask(VARIABLE_QUANTITY);
12313
12314 return false;
12315 }
12316
12317 //----------------------------------------------------------------
12319 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12320 {
12321 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12322 }
12323 //----------------------------------------------------------------
12324 void SetQuantityMax()
12325 {
12326 float max = GetQuantityMax();
12327 SetQuantity(max);
12328 }
12329
12330 override void SetQuantityToMinimum()
12331 {
12332 float min = GetQuantityMin();
12333 SetQuantity(min);
12334 }
12335 //----------------------------------------------------------------
12337 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12338 {
12339 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12340 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12341 SetQuantity(result, destroy_config, destroy_forced);
12342 }
12343
12344 //----------------------------------------------------------------
12346 override float GetQuantityNormalized()
12347 {
12348 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12349 }
12350
12352 {
12353 return GetQuantityNormalized();
12354 }
12355
12356 /*void SetAmmoNormalized(float value)
12357 {
12358 float value_clamped = Math.Clamp(value, 0, 1);
12359 Magazine this_mag = Magazine.Cast(this);
12360 int max_rounds = this_mag.GetAmmoMax();
12361 int result = value * max_rounds;//can the rounded if higher precision is required
12362 this_mag.SetAmmoCount(result);
12363 }*/
12364 //----------------------------------------------------------------
12365 override int GetQuantityMax()
12366 {
12367 int slot = -1;
12368 if (GetInventory())
12369 {
12370 InventoryLocation il = new InventoryLocation;
12371 GetInventory().GetCurrentInventoryLocation(il);
12372 slot = il.GetSlot();
12373 }
12374
12375 return GetTargetQuantityMax(slot);
12376 }
12377
12378 override int GetTargetQuantityMax(int attSlotID = -1)
12379 {
12380 float quantity_max = 0;
12381
12382 if (IsSplitable()) //only stackable/splitable items can check for stack size
12383 {
12384 if (attSlotID != -1)
12385 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12386
12387 if (quantity_max <= 0)
12388 quantity_max = m_VarStackMax;
12389 }
12390
12391 if (quantity_max <= 0)
12392 quantity_max = m_VarQuantityMax;
12393
12394 return quantity_max;
12395 }
12396 //----------------------------------------------------------------
12397 override int GetQuantityMin()
12398 {
12399 return m_VarQuantityMin;
12400 }
12401 //----------------------------------------------------------------
12402 int GetQuantityInit()
12403 {
12404 return m_VarQuantityInit;
12405 }
12406
12407 //----------------------------------------------------------------
12408 override bool HasQuantity()
12409 {
12410 return !(GetQuantityMax() - GetQuantityMin() == 0);
12411 }
12412
12413 override float GetQuantity()
12414 {
12415 return m_VarQuantity;
12416 }
12417
12418 bool IsFullQuantity()
12419 {
12420 return GetQuantity() >= GetQuantityMax();
12421 }
12422
12423 //Calculates weight of single item without attachments and cargo
12424 override float GetSingleInventoryItemWeightEx()
12425 {
12426 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12427 float weightEx = GetWeightEx();//overall weight of the item
12428 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12429 return weightEx - special;
12430 }
12431
12432 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12434 {
12436 }
12437
12438 override protected float GetWeightSpecialized(bool forceRecalc = false)
12439 {
12440 if (IsSplitable()) //quantity determines size of the stack
12441 {
12442 #ifdef DEVELOPER
12443 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12444 {
12445 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12446 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12447 }
12448 #endif
12449
12450 return GetQuantity() * GetConfigWeightModified();
12451 }
12452 else if (HasEnergyManager())// items with energy manager
12453 {
12454 #ifdef DEVELOPER
12455 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12456 {
12457 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12458 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12459 }
12460 #endif
12461 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12462 }
12463 else//everything else
12464 {
12465 #ifdef DEVELOPER
12466 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12467 {
12468 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12469 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12470 }
12471 #endif
12472 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
12473 }
12474 }
12475
12477 int GetNumberOfItems()
12478 {
12479 int item_count = 0;
12480 ItemBase item;
12481
12482 if (GetInventory().GetCargo() != NULL)
12483 {
12484 item_count = GetInventory().GetCargo().GetItemCount();
12485 }
12486
12487 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
12488 {
12489 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
12490 if (item)
12491 item_count += item.GetNumberOfItems();
12492 }
12493 return item_count;
12494 }
12495
12497 float GetUnitWeight(bool include_wetness = true)
12498 {
12499 float weight = 0;
12500 float wetness = 1;
12501 if (include_wetness)
12502 wetness += GetWet();
12503 if (IsSplitable()) //quantity determines size of the stack
12504 {
12505 weight = wetness * m_ConfigWeight;
12506 }
12507 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12508 {
12509 weight = 1;
12510 }
12511 return weight;
12512 }
12513
12514 //-----------------------------------------------------------------
12515
12516 override void ClearInventory()
12517 {
12518 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
12519 {
12520 GameInventory inv = GetInventory();
12521 array<EntityAI> items = new array<EntityAI>;
12522 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
12523 for (int i = 0; i < items.Count(); i++)
12524 {
12525 ItemBase item = ItemBase.Cast(items.Get(i));
12526 if (item)
12527 {
12528 GetGame().ObjectDelete(item);
12529 }
12530 }
12531 }
12532 }
12533
12534 //------------------------- Energy
12535
12536 //----------------------------------------------------------------
12537 float GetEnergy()
12538 {
12539 float energy = 0;
12540 if (HasEnergyManager())
12541 {
12542 energy = GetCompEM().GetEnergy();
12543 }
12544 return energy;
12545 }
12546
12547
12548 override void OnEnergyConsumed()
12549 {
12550 super.OnEnergyConsumed();
12551
12553 }
12554
12555 override void OnEnergyAdded()
12556 {
12557 super.OnEnergyAdded();
12558
12560 }
12561
12562 // Converts energy (from Energy Manager) to quantity, if enabled.
12564 {
12565 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12566 {
12567 if (HasQuantity())
12568 {
12569 float energy_0to1 = GetCompEM().GetEnergy0To1();
12570 SetQuantityNormalized(energy_0to1);
12571 }
12572 }
12573 }
12574
12575 //----------------------------------------------------------------
12576 float GetHeatIsolationInit()
12577 {
12578 return ConfigGetFloat("heatIsolation");
12579 }
12580
12581 float GetHeatIsolation()
12582 {
12583 return m_HeatIsolation;
12584 }
12585
12586 float GetDryingIncrement(string pIncrementName)
12587 {
12588 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12589 if (GetGame().ConfigIsExisting(paramPath))
12590 return GetGame().ConfigGetFloat(paramPath);
12591
12592 return 0.0;
12593 }
12594
12595 float GetSoakingIncrement(string pIncrementName)
12596 {
12597 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12598 if (GetGame().ConfigIsExisting(paramPath))
12599 return GetGame().ConfigGetFloat(paramPath);
12600
12601 return 0.0;
12602 }
12603 //----------------------------------------------------------------
12604 override void SetWet(float value, bool allow_client = false)
12605 {
12606 if (!IsServerCheck(allow_client))
12607 return;
12608
12609 float min = GetWetMin();
12610 float max = GetWetMax();
12611
12612 float previousValue = m_VarWet;
12613
12614 m_VarWet = Math.Clamp(value, min, max);
12615
12616 if (previousValue != m_VarWet)
12617 {
12618 SetVariableMask(VARIABLE_WET);
12619 OnWetChanged(m_VarWet, previousValue);
12620 }
12621 }
12622 //----------------------------------------------------------------
12623 override void AddWet(float value)
12624 {
12625 SetWet(GetWet() + value);
12626 }
12627 //----------------------------------------------------------------
12628 override void SetWetMax()
12629 {
12631 }
12632 //----------------------------------------------------------------
12633 override float GetWet()
12634 {
12635 return m_VarWet;
12636 }
12637 //----------------------------------------------------------------
12638 override float GetWetMax()
12639 {
12640 return m_VarWetMax;
12641 }
12642 //----------------------------------------------------------------
12643 override float GetWetMin()
12644 {
12645 return m_VarWetMin;
12646 }
12647 //----------------------------------------------------------------
12648 override float GetWetInit()
12649 {
12650 return m_VarWetInit;
12651 }
12652 //----------------------------------------------------------------
12653 override void OnWetChanged(float newVal, float oldVal)
12654 {
12655 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12656 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12657 if (newLevel != oldLevel)
12658 {
12659 OnWetLevelChanged(newLevel,oldLevel);
12660 }
12661 }
12662
12663 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12664 {
12665 SetWeightDirty();
12666 }
12667
12668 override EWetnessLevel GetWetLevel()
12669 {
12670 return GetWetLevelInternal(m_VarWet);
12671 }
12672
12673 //----------------------------------------------------------------
12674
12675 override void SetStoreLoad(bool value)
12676 {
12677 m_IsStoreLoad = value;
12678 }
12679
12680 override bool IsStoreLoad()
12681 {
12682 return m_IsStoreLoad;
12683 }
12684
12685 override void SetStoreLoadedQuantity(float value)
12686 {
12687 m_StoreLoadedQuantity = value;
12688 }
12689
12690 override float GetStoreLoadedQuantity()
12691 {
12692 return m_StoreLoadedQuantity;
12693 }
12694
12695 //----------------------------------------------------------------
12696
12697 float GetItemModelLength()
12698 {
12699 if (ConfigIsExisting("itemModelLength"))
12700 {
12701 return ConfigGetFloat("itemModelLength");
12702 }
12703 return 0;
12704 }
12705
12706 float GetItemAttachOffset()
12707 {
12708 if (ConfigIsExisting("itemAttachOffset"))
12709 {
12710 return ConfigGetFloat("itemAttachOffset");
12711 }
12712 return 0;
12713 }
12714
12715 override void SetCleanness(int value, bool allow_client = false)
12716 {
12717 if (!IsServerCheck(allow_client))
12718 return;
12719
12720 int previousValue = m_Cleanness;
12721
12722 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12723
12724 if (previousValue != m_Cleanness)
12725 SetVariableMask(VARIABLE_CLEANNESS);
12726 }
12727
12728 override int GetCleanness()
12729 {
12730 return m_Cleanness;
12731 }
12732
12734 {
12735 return true;
12736 }
12737
12738 //----------------------------------------------------------------
12739 // ATTACHMENT LOCKING
12740 // Getters relevant to generic ActionLockAttachment
12741 int GetLockType()
12742 {
12743 return m_LockType;
12744 }
12745
12746 string GetLockSoundSet()
12747 {
12748 return m_LockSoundSet;
12749 }
12750
12751 //----------------------------------------------------------------
12752 //------------------------- Color
12753 // sets items color variable given color components
12754 override void SetColor(int r, int g, int b, int a)
12755 {
12760 SetVariableMask(VARIABLE_COLOR);
12761 }
12763 override void GetColor(out int r,out int g,out int b,out int a)
12764 {
12769 }
12770
12771 bool IsColorSet()
12772 {
12773 return IsVariableSet(VARIABLE_COLOR);
12774 }
12775
12777 string GetColorString()
12778 {
12779 int r,g,b,a;
12780 GetColor(r,g,b,a);
12781 r = r/255;
12782 g = g/255;
12783 b = b/255;
12784 a = a/255;
12785 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12786 }
12787 //----------------------------------------------------------------
12788 //------------------------- LiquidType
12789
12790 override void SetLiquidType(int value, bool allow_client = false)
12791 {
12792 if (!IsServerCheck(allow_client))
12793 return;
12794
12795 int old = m_VarLiquidType;
12796 m_VarLiquidType = value;
12797 OnLiquidTypeChanged(old,value);
12798 SetVariableMask(VARIABLE_LIQUIDTYPE);
12799 }
12800
12801 int GetLiquidTypeInit()
12802 {
12803 return ConfigGetInt("varLiquidTypeInit");
12804 }
12805
12806 override int GetLiquidType()
12807 {
12808 return m_VarLiquidType;
12809 }
12810
12811 protected void OnLiquidTypeChanged(int oldType, int newType)
12812 {
12813 if (newType == LIQUID_NONE && GetIsFrozen())
12814 SetFrozen(false);
12815 }
12816
12818 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12819 {
12820 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12821 }
12822
12823 // -------------------------------------------------------------------------
12825 void OnInventoryEnter(Man player)
12826 {
12827 PlayerBase nplayer;
12828 if (PlayerBase.CastTo(nplayer, player))
12829 {
12830 m_CanPlayImpactSound = true;
12831 //nplayer.OnItemInventoryEnter(this);
12832 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12833 }
12834 }
12835
12836 // -------------------------------------------------------------------------
12838 void OnInventoryExit(Man player)
12839 {
12840 PlayerBase nplayer;
12841 if (PlayerBase.CastTo(nplayer,player))
12842 {
12843 //nplayer.OnItemInventoryExit(this);
12844 nplayer.SetEnableQuickBarEntityShortcut(this,false);
12845
12846 }
12847
12848 //if (!GetGame().IsDedicatedServer())
12849 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12850
12851
12852 if (HasEnergyManager())
12853 {
12854 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12855 }
12856 }
12857
12858 // ADVANCED PLACEMENT EVENTS
12859 override void OnPlacementStarted(Man player)
12860 {
12861 super.OnPlacementStarted(player);
12862
12863 SetTakeable(false);
12864 }
12865
12866 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12867 {
12868 if (m_AdminLog)
12869 {
12870 m_AdminLog.OnPlacementComplete(player, this);
12871 }
12872
12873 super.OnPlacementComplete(player, position, orientation);
12874 }
12875
12876 //-----------------------------
12877 // AGENT SYSTEM
12878 //-----------------------------
12879 //--------------------------------------------------------------------------
12880 bool ContainsAgent(int agent_id)
12881 {
12882 if (agent_id & m_AttachedAgents)
12883 {
12884 return true;
12885 }
12886 else
12887 {
12888 return false;
12889 }
12890 }
12891
12892 //--------------------------------------------------------------------------
12893 override void RemoveAgent(int agent_id)
12894 {
12895 if (ContainsAgent(agent_id))
12896 {
12897 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12898 }
12899 }
12900
12901 //--------------------------------------------------------------------------
12902 override void RemoveAllAgents()
12903 {
12904 m_AttachedAgents = 0;
12905 }
12906 //--------------------------------------------------------------------------
12907 override void RemoveAllAgentsExcept(int agent_to_keep)
12908 {
12909 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12910 }
12911 // -------------------------------------------------------------------------
12912 override void InsertAgent(int agent, float count = 1)
12913 {
12914 if (count < 1)
12915 return;
12916 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12918 }
12919
12921 void TransferAgents(int agents)
12922 {
12924 }
12925
12926 // -------------------------------------------------------------------------
12927 override int GetAgents()
12928 {
12929 return m_AttachedAgents;
12930 }
12931 //----------------------------------------------------------------------
12932
12933 /*int GetContaminationType()
12934 {
12935 int contamination_type;
12936
12937 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12938 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12939 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12940 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12941
12942 Edible_Base edible = Edible_Base.Cast(this);
12943 int agents = GetAgents();
12944 if (edible)
12945 {
12946 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12947 if (profile)
12948 {
12949 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12950 }
12951 }
12952 if (agents & CONTAMINATED_MASK)
12953 {
12954 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12955 }
12956 if (agents & POISONED_MASK)
12957 {
12958 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12959 }
12960 if (agents & NERVE_GAS_MASK)
12961 {
12962 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12963 }
12964 if (agents & DIRTY_MASK)
12965 {
12966 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12967 }
12968
12969 return agents;
12970 }*/
12971
12972 // -------------------------------------------------------------------------
12973 bool LoadAgents(ParamsReadContext ctx, int version)
12974 {
12975 if (!ctx.Read(m_AttachedAgents))
12976 return false;
12977 return true;
12978 }
12979 // -------------------------------------------------------------------------
12981 {
12982
12984 }
12985 // -------------------------------------------------------------------------
12986
12988 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12989 {
12990 super.CheckForRoofLimited(timeTresholdMS);
12991
12992 float time = GetGame().GetTime();
12993 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12994 {
12995 m_PreviousRoofTestTime = time;
12996 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12997 }
12998 }
12999
13000 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
13001 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
13002 {
13003 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
13004 {
13005 return 0;
13006 }
13007
13008 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
13009 {
13010 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
13011 if (filter)
13012 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
13013 else
13014 return 0;//otherwise return 0 when no filter attached
13015 }
13016
13017 string subclassPath, entryName;
13018
13019 switch (type)
13020 {
13021 case DEF_BIOLOGICAL:
13022 entryName = "biological";
13023 break;
13024 case DEF_CHEMICAL:
13025 entryName = "chemical";
13026 break;
13027 default:
13028 entryName = "biological";
13029 break;
13030 }
13031
13032 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
13033
13034 return GetGame().ConfigGetFloat(subclassPath + entryName);
13035 }
13036
13037
13038
13040 override void EEOnCECreate()
13041 {
13042 if (!IsMagazine())
13044
13046 }
13047
13048
13049 //-------------------------
13050 // OPEN/CLOSE USER ACTIONS
13051 //-------------------------
13053 void Open();
13054 void Close();
13055 bool IsOpen()
13056 {
13057 return true;
13058 }
13059
13060 override bool CanDisplayCargo()
13061 {
13062 return IsOpen();
13063 }
13064
13065
13066 // ------------------------------------------------------------
13067 // CONDITIONS
13068 // ------------------------------------------------------------
13069 override bool CanPutInCargo(EntityAI parent)
13070 {
13071 if (parent)
13072 {
13073 if (parent.IsInherited(DayZInfected))
13074 return true;
13075
13076 if (!parent.IsRuined())
13077 return true;
13078 }
13079
13080 return true;
13081 }
13082
13083 override bool CanPutAsAttachment(EntityAI parent)
13084 {
13085 if (!super.CanPutAsAttachment(parent))
13086 {
13087 return false;
13088 }
13089
13090 if (!IsRuined() && !parent.IsRuined())
13091 {
13092 return true;
13093 }
13094
13095 return false;
13096 }
13097
13098 override bool CanReceiveItemIntoCargo(EntityAI item)
13099 {
13100 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13101 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13102 // return false;
13103
13104 return super.CanReceiveItemIntoCargo(item);
13105 }
13106
13107 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
13108 {
13109 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13110 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13111 // return false;
13112
13113 GameInventory attachmentInv = attachment.GetInventory();
13114 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13115 {
13116 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13117 return false;
13118 }
13119
13120 InventoryLocation loc = new InventoryLocation();
13121 attachment.GetInventory().GetCurrentInventoryLocation(loc);
13122 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
13123 return false;
13124
13125 return super.CanReceiveAttachment(attachment, slotId);
13126 }
13127
13128 override bool CanReleaseAttachment(EntityAI attachment)
13129 {
13130 if (!super.CanReleaseAttachment(attachment))
13131 return false;
13132
13133 return GetInventory().AreChildrenAccessible();
13134 }
13135
13136 /*override bool CanLoadAttachment(EntityAI attachment)
13137 {
13138 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
13139 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
13140 // return false;
13141
13142 GameInventory attachmentInv = attachment.GetInventory();
13143 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
13144 {
13145 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
13146 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
13147
13148 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
13149 return false;
13150 }
13151
13152 return super.CanLoadAttachment(attachment);
13153 }*/
13154
13155 // Plays muzzle flash particle effects
13156 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13157 {
13158 int id = muzzle_owner.GetMuzzleID();
13159 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13160
13161 if (WPOF_array)
13162 {
13163 for (int i = 0; i < WPOF_array.Count(); i++)
13164 {
13165 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13166
13167 if (WPOF)
13168 {
13169 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13170 }
13171 }
13172 }
13173 }
13174
13175 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13176 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13177 {
13178 int id = muzzle_owner.GetMuzzleID();
13179 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13180
13181 if (WPOBE_array)
13182 {
13183 for (int i = 0; i < WPOBE_array.Count(); i++)
13184 {
13185 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13186
13187 if (WPOBE)
13188 {
13189 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13190 }
13191 }
13192 }
13193 }
13194
13195 // Plays all weapon overheating particles
13196 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13197 {
13198 int id = muzzle_owner.GetMuzzleID();
13199 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13200
13201 if (WPOOH_array)
13202 {
13203 for (int i = 0; i < WPOOH_array.Count(); i++)
13204 {
13205 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13206
13207 if (WPOOH)
13208 {
13209 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13210 }
13211 }
13212 }
13213 }
13214
13215 // Updates all weapon overheating particles
13216 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13217 {
13218 int id = muzzle_owner.GetMuzzleID();
13219 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13220
13221 if (WPOOH_array)
13222 {
13223 for (int i = 0; i < WPOOH_array.Count(); i++)
13224 {
13225 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13226
13227 if (WPOOH)
13228 {
13229 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13230 }
13231 }
13232 }
13233 }
13234
13235 // Stops overheating particles
13236 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13237 {
13238 int id = muzzle_owner.GetMuzzleID();
13239 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13240
13241 if (WPOOH_array)
13242 {
13243 for (int i = 0; i < WPOOH_array.Count(); i++)
13244 {
13245 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13246
13247 if (WPOOH)
13248 {
13249 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13250 }
13251 }
13252 }
13253 }
13254
13255 //----------------------------------------------------------------
13256 //Item Behaviour - unified approach
13257 override bool IsHeavyBehaviour()
13258 {
13259 if (m_ItemBehaviour == 0)
13260 {
13261 return true;
13262 }
13263
13264 return false;
13265 }
13266
13267 override bool IsOneHandedBehaviour()
13268 {
13269 if (m_ItemBehaviour == 1)
13270 {
13271 return true;
13272 }
13273
13274 return false;
13275 }
13276
13277 override bool IsTwoHandedBehaviour()
13278 {
13279 if (m_ItemBehaviour == 2)
13280 {
13281 return true;
13282 }
13283
13284 return false;
13285 }
13286
13287 bool IsDeployable()
13288 {
13289 return false;
13290 }
13291
13293 float GetDeployTime()
13294 {
13295 return UATimeSpent.DEFAULT_DEPLOY;
13296 }
13297
13298
13299 //----------------------------------------------------------------
13300 // Item Targeting (User Actions)
13301 override void SetTakeable(bool pState)
13302 {
13303 m_IsTakeable = pState;
13304 SetSynchDirty();
13305 }
13306
13307 override bool IsTakeable()
13308 {
13309 return m_IsTakeable;
13310 }
13311
13312 // For cases where we want to show object widget which cant be taken to hands
13314 {
13315 return false;
13316 }
13317
13319 protected void PreLoadSoundAttachmentType()
13320 {
13321 string att_type = "None";
13322
13323 if (ConfigIsExisting("soundAttType"))
13324 {
13325 att_type = ConfigGetString("soundAttType");
13326 }
13327
13328 m_SoundAttType = att_type;
13329 }
13330
13331 override string GetAttachmentSoundType()
13332 {
13333 return m_SoundAttType;
13334 }
13335
13336 //----------------------------------------------------------------
13337 //SOUNDS - ItemSoundHandler
13338 //----------------------------------------------------------------
13339
13340 string GetPlaceSoundset(); // played when deploy starts
13341 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13342 string GetDeploySoundset(); // played when deploy sucessfully finishes
13343
13345 {
13346 if (!m_ItemSoundHandler)
13348
13349 return m_ItemSoundHandler;
13350 }
13351
13352 // override to initialize sounds
13353 protected void InitItemSounds()
13354 {
13355 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
13356 return;
13357
13359
13360 if (GetPlaceSoundset() != string.Empty)
13361 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13362
13363 if (GetDeploySoundset() != string.Empty)
13364 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13365
13366 SoundParameters params = new SoundParameters();
13367 params.m_Loop = true;
13368 if (GetLoopDeploySoundset() != string.Empty)
13369 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13370 }
13371
13372 // Start sound using ItemSoundHandler
13373 void StartItemSoundServer(int id)
13374 {
13375 if (!GetGame().IsServer())
13376 return;
13377
13378 m_SoundSyncPlay = id;
13379 SetSynchDirty();
13380
13381 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13383 }
13384
13385 // Stop sound using ItemSoundHandler
13386 void StopItemSoundServer(int id)
13387 {
13388 if (!GetGame().IsServer())
13389 return;
13390
13391 m_SoundSyncStop = id;
13392 SetSynchDirty();
13393
13394 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13396 }
13397
13398 protected void ClearStartItemSoundServer()
13399 {
13400 m_SoundSyncPlay = 0;
13401 }
13402
13403 protected void ClearStopItemSoundServer()
13404 {
13405 m_SoundSyncStop = 0;
13406 }
13407
13409 void PlayAttachSound(string slot_type)
13410 {
13411 if (!GetGame().IsDedicatedServer())
13412 {
13413 if (ConfigIsExisting("attachSoundSet"))
13414 {
13415 string cfg_path = "";
13416 string soundset = "";
13417 string type_name = GetType();
13418
13419 TStringArray cfg_soundset_array = new TStringArray;
13420 TStringArray cfg_slot_array = new TStringArray;
13421 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13422 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13423
13424 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13425 {
13426 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13427 {
13428 if (cfg_slot_array[i] == slot_type)
13429 {
13430 soundset = cfg_soundset_array[i];
13431 break;
13432 }
13433 }
13434 }
13435
13436 if (soundset != "")
13437 {
13438 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13439 sound.SetAutodestroy(true);
13440 }
13441 }
13442 }
13443 }
13444
13445 void PlayDetachSound(string slot_type)
13446 {
13447 //TODO - evaluate if needed and devise universal config structure if so
13448 }
13449
13450 void OnApply(PlayerBase player);
13451
13453 {
13454 return 1.0;
13455 };
13456 //returns applicable selection
13457 array<string> GetHeadHidingSelection()
13458 {
13460 }
13461
13463 {
13465 }
13466
13467 WrittenNoteData GetWrittenNoteData() {};
13468
13470 {
13471 SetDynamicPhysicsLifeTime(0.01);
13472 m_ItemBeingDroppedPhys = false;
13473 }
13474
13476 {
13477 array<string> zone_names = new array<string>;
13478 GetDamageZones(zone_names);
13479 for (int i = 0; i < zone_names.Count(); i++)
13480 {
13481 SetHealthMax(zone_names.Get(i),"Health");
13482 }
13483 SetHealthMax("","Health");
13484 }
13485
13487 void SetZoneDamageCEInit()
13488 {
13489 float global_health = GetHealth01("","Health");
13490 array<string> zones = new array<string>;
13491 GetDamageZones(zones);
13492 //set damage of all zones to match global health level
13493 for (int i = 0; i < zones.Count(); i++)
13494 {
13495 SetHealth01(zones.Get(i),"Health",global_health);
13496 }
13497 }
13498
13500 bool IsCoverFaceForShave(string slot_name)
13501 {
13502 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13503 }
13504
13505 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13506 {
13507 if (!hasRootAsPlayer)
13508 {
13509 if (refParentIB)
13510 {
13511 // parent is wet
13512 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13513 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13514 // parent has liquid inside
13515 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13516 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13517 // drying
13518 else if (m_VarWet > m_VarWetMin)
13519 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13520 }
13521 else
13522 {
13523 // drying on ground or inside non-itembase (car, ...)
13524 if (m_VarWet > m_VarWetMin)
13525 AddWet(-1 * delta * GetDryingIncrement("ground"));
13526 }
13527 }
13528 }
13529
13530 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13531 {
13533 {
13534 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13535 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13536 {
13537 float heatPermCoef = 1.0;
13538 EntityAI ent = this;
13539 while (ent)
13540 {
13541 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13542 ent = ent.GetHierarchyParent();
13543 }
13544
13545 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13546 }
13547 }
13548 }
13549
13550 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13551 {
13552 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13553 EntityAI parent = GetHierarchyParent();
13554 if (!parent)
13555 {
13556 hasParent = false;
13557 hasRootAsPlayer = false;
13558 }
13559 else
13560 {
13561 hasParent = true;
13562 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13563 refParentIB = ItemBase.Cast(parent);
13564 }
13565 }
13566
13567 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13568 {
13569 // this is stub, implemented on Edible_Base
13570 }
13571
13572 bool CanDecay()
13573 {
13574 // return true used on selected food clases so they can decay
13575 return false;
13576 }
13577
13578 protected bool CanProcessDecay()
13579 {
13580 // this is stub, implemented on Edible_Base class
13581 // used to determine whether it is still necessary for the food to decay
13582 return false;
13583 }
13584
13585 protected bool CanHaveWetness()
13586 {
13587 // return true used on selected items that have a wetness effect
13588 return false;
13589 }
13590
13592 bool CanBeConsumed(ConsumeConditionData data = null)
13593 {
13594 return !GetIsFrozen() && IsOpen();
13595 }
13596
13597 override void ProcessVariables()
13598 {
13599 bool hasParent = false, hasRootAsPlayer = false;
13600 ItemBase refParentIB;
13601
13602 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13603 bool foodDecay = g_Game.IsFoodDecayEnabled();
13604
13605 if (wwtu || foodDecay)
13606 {
13607 bool processWetness = wwtu && CanHaveWetness();
13608 bool processTemperature = wwtu && CanHaveTemperature();
13609 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13610
13611 if (processWetness || processTemperature || processDecay)
13612 {
13613 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13614
13615 if (processWetness)
13616 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13617
13618 if (processTemperature)
13619 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13620
13621 if (processDecay)
13622 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13623 }
13624 }
13625 }
13626
13629 {
13630 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13631 }
13632
13633 override float GetTemperatureFreezeThreshold()
13634 {
13636 return Liquid.GetFreezeThreshold(GetLiquidType());
13637
13638 return super.GetTemperatureFreezeThreshold();
13639 }
13640
13641 override float GetTemperatureThawThreshold()
13642 {
13644 return Liquid.GetThawThreshold(GetLiquidType());
13645
13646 return super.GetTemperatureThawThreshold();
13647 }
13648
13649 override float GetItemOverheatThreshold()
13650 {
13652 return Liquid.GetBoilThreshold(GetLiquidType());
13653
13654 return super.GetItemOverheatThreshold();
13655 }
13656
13657 override float GetTemperatureFreezeTime()
13658 {
13659 if (HasQuantity())
13660 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13661
13662 return super.GetTemperatureFreezeTime();
13663 }
13664
13665 override float GetTemperatureThawTime()
13666 {
13667 if (HasQuantity())
13668 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13669
13670 return super.GetTemperatureThawTime();
13671 }
13672
13674 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13676 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13677
13678 bool IsCargoException4x3(EntityAI item)
13679 {
13680 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13681 }
13682
13684 {
13685 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13686 }
13687
13689 void AddLightSourceItem(ItemBase lightsource)
13690 {
13691 m_LightSourceItem = lightsource;
13692 }
13693
13695 {
13696 m_LightSourceItem = null;
13697 }
13698
13700 {
13701 return m_LightSourceItem;
13702 }
13703
13705 array<int> GetValidFinishers()
13706 {
13707 return null;
13708 }
13709
13711 bool GetActionWidgetOverride(out typename name)
13712 {
13713 return false;
13714 }
13715
13716 bool PairWithDevice(notnull ItemBase otherDevice)
13717 {
13718 if (GetGame().IsServer())
13719 {
13720 ItemBase explosive = otherDevice;
13722 if (!trg)
13723 {
13724 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13725 explosive = this;
13726 }
13727
13728 explosive.PairRemote(trg);
13729 trg.SetControlledDevice(explosive);
13730
13731 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13732 trg.SetPersistentPairID(persistentID);
13733 explosive.SetPersistentPairID(persistentID);
13734
13735 return true;
13736 }
13737 return false;
13738 }
13739
13741 float GetBaitEffectivity()
13742 {
13743 float ret = 1.0;
13744 if (HasQuantity())
13745 ret *= GetQuantityNormalized();
13746 ret *= GetHealth01();
13747
13748 return ret;
13749 }
13750
13751 #ifdef DEVELOPER
13752 override void SetDebugItem()
13753 {
13754 super.SetDebugItem();
13755 _itemBase = this;
13756 }
13757
13758 override string GetDebugText()
13759 {
13760 string text = super.GetDebugText();
13761
13762 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13763 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13764
13765 return text;
13766 }
13767 #endif
13768
13769 bool CanBeUsedForSuicide()
13770 {
13771 return true;
13772 }
13773
13775 //DEPRECATED BELOW
13777 // Backwards compatibility
13778 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13779 {
13780 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13781 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13782 }
13783
13784 // replaced by ItemSoundHandler
13785 protected EffectSound m_SoundDeployFinish;
13786 protected EffectSound m_SoundPlace;
13787 protected EffectSound m_DeployLoopSoundEx;
13788 protected EffectSound m_SoundDeploy;
13789 bool m_IsPlaceSound;
13790 bool m_IsDeploySound;
13792
13793 string GetDeployFinishSoundset();
13794 void PlayDeploySound();
13795 void PlayDeployFinishSound();
13796 void PlayPlaceSound();
13797 void PlayDeployLoopSoundEx();
13798 void StopDeployLoopSoundEx();
13799 void SoundSynchRemoteReset();
13800 void SoundSynchRemote();
13801 bool UsesGlobalDeploy(){return false;}
13802 bool CanPlayDeployLoopSound(){return false;}
13804 bool IsPlaceSound(){return m_IsPlaceSound;}
13805 bool IsDeploySound(){return m_IsDeploySound;}
13806 void SetIsPlaceSound(bool is_place_sound);
13807 void SetIsDeploySound(bool is_deploy_sound);
13808}
13809
13810EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13811{
13812 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13813 if (entity)
13814 {
13815 bool is_item = entity.IsInherited(ItemBase);
13816 if (is_item && full_quantity)
13817 {
13818 ItemBase item = ItemBase.Cast(entity);
13819 item.SetQuantity(item.GetQuantityInit());
13820 }
13821 }
13822 else
13823 {
13824 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13825 return NULL;
13826 }
13827 return entity;
13828}
13829
13830void SetupSpawnedItem(ItemBase item, float health, float quantity)
13831{
13832 if (item)
13833 {
13834 if (health > 0)
13835 item.SetHealth("", "", health);
13836
13837 if (item.CanHaveTemperature())
13838 {
13839 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13840 if (item.CanFreeze())
13841 item.SetFrozen(false);
13842 }
13843
13844 if (item.HasEnergyManager())
13845 {
13846 if (quantity >= 0)
13847 {
13848 item.GetCompEM().SetEnergy0To1(quantity);
13849 }
13850 else
13851 {
13852 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13853 }
13854 }
13855 else if (item.IsMagazine())
13856 {
13857 Magazine mag = Magazine.Cast(item);
13858 if (quantity >= 0)
13859 {
13860 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13861 }
13862 else
13863 {
13864 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13865 }
13866
13867 }
13868 else
13869 {
13870 if (quantity >= 0)
13871 {
13872 item.SetQuantityNormalized(quantity, false);
13873 }
13874 else
13875 {
13876 item.SetQuantity(Math.AbsFloat(quantity));
13877 }
13878
13879 }
13880 }
13881}
13882
13883#ifdef DEVELOPER
13884ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13885#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()