DayZ 1.29
DayZ Explorer by KGB
 
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◆ GetColor()

override void SpawnItemOnLocation::GetColor ( out int r,
out int g,
out int b,
out int a )
protected

gets item's color variable as components

См. определение в файле ItemBase.c строка 8751

8756{
8757 override bool CanPutAsAttachment(EntityAI parent)
8758 {
8759 return true;
8760 }
8761};
8762
8764{
8765
8766};
8767
8768//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8769
8770class ItemBase extends InventoryItem
8771{
8775
8777
8778 static int m_DebugActionsMask;
8780 // ============================================
8781 // Variable Manipulation System
8782 // ============================================
8783 // Quantity
8784
8785 float m_VarQuantity;
8786 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8788 int m_VarQuantityMin;
8789 int m_VarQuantityMax;
8790 int m_Count;
8791 float m_VarStackMax;
8792 float m_StoreLoadedQuantity = float.LOWEST;
8793 // Wet
8794 float m_VarWet;
8795 float m_VarWetPrev;//for client to know wetness changed during synchronization
8796 float m_VarWetInit;
8797 float m_VarWetMin;
8798 float m_VarWetMax;
8799 // Cleanness
8800 int m_Cleanness;
8801 int m_CleannessInit;
8802 int m_CleannessMin;
8803 int m_CleannessMax;
8804 // impact sounds
8806 bool m_CanPlayImpactSound = true;
8807 float m_ImpactSpeed;
8809 //
8810 float m_HeatIsolation;
8811 float m_ItemModelLength;
8812 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8814 int m_VarLiquidType;
8815 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8816 int m_QuickBarBonus;
8817 bool m_IsBeingPlaced;
8818 bool m_IsHologram;
8819 bool m_IsTakeable;
8820 bool m_ThrowItemOnDrop;
8823 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8824 bool can_this_be_combined; //Check if item can be combined
8825 bool m_CanThisBeSplit; //Check if item can be split
8826 bool m_IsStoreLoad = false;
8827 bool m_CanShowQuantity;
8828 bool m_HasQuantityBar;
8829 protected bool m_CanBeDigged;
8830 protected bool m_IsResultOfSplit
8831
8832 string m_SoundAttType;
8833 // items color variables
8838 //-------------------------------------------------------
8839
8840 // light source managing
8842
8846
8847 //==============================================
8848 // agent system
8849 private int m_AttachedAgents;
8850
8852 void TransferModifiers(PlayerBase reciever);
8853
8854
8855 // Weapons & suppressors particle effects
8859 ref static map<string, int> m_WeaponTypeToID;
8860 static int m_LastRegisteredWeaponID = 0;
8861
8862 // Overheating effects
8864 float m_OverheatingShots;
8865 ref Timer m_CheckOverheating;
8866 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8867 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8868 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8869 ref array <ref OverheatingParticle> m_OverheatingParticles;
8870
8872 protected bool m_HideSelectionsBySlot;
8873
8874 // Admin Log
8875 PluginAdminLog m_AdminLog;
8876
8877 // misc
8878 ref Timer m_PhysDropTimer;
8879
8880 // Attachment Locking variables
8881 ref array<int> m_CompatibleLocks;
8882 protected int m_LockType;
8883 protected ref EffectSound m_LockingSound;
8884 protected string m_LockSoundSet;
8885
8886 // ItemSoundHandler variables
8887 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8888 protected int m_SoundSyncPlay; // id for sound to play
8889 protected int m_SoundSyncStop; // id for sound to stop
8890 protected int m_SoundSyncSlotID = InventorySlots.INVALID; // slot id for attach/detach sound based on slot
8891
8893
8894 //temperature
8895 private float m_TemperaturePerQuantityWeight;
8896
8897 // -------------------------------------------------------------------------
8898 void ItemBase()
8899 {
8900 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8904
8905 if (!g_Game.IsDedicatedServer())
8906 {
8907 if (HasMuzzle())
8908 {
8910
8912 {
8914 }
8915 }
8916
8918 m_ActionsInitialize = false;
8919 }
8920
8921 m_OldLocation = null;
8922
8923 if (g_Game.IsServer())
8924 {
8925 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8926 }
8927
8928 if (ConfigIsExisting("headSelectionsToHide"))
8929 {
8931 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8932 }
8933
8934 m_HideSelectionsBySlot = false;
8935 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8936 {
8937 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8938 }
8939
8940 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8941
8942 m_IsResultOfSplit = false;
8943
8945 }
8946
8947 override void InitItemVariables()
8948 {
8949 super.InitItemVariables();
8950
8951 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8952 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8953 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8954 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8955 m_VarStackMax = ConfigGetFloat("varStackMax");
8956 m_Count = ConfigGetInt("count");
8957
8958 m_CanShowQuantity = ConfigGetBool("quantityShow");
8959 m_HasQuantityBar = ConfigGetBool("quantityBar");
8960
8961 m_CleannessInit = ConfigGetInt("varCleannessInit");
8963 m_CleannessMin = ConfigGetInt("varCleannessMin");
8964 m_CleannessMax = ConfigGetInt("varCleannessMax");
8965
8966 m_WantPlayImpactSound = false;
8967 m_ImpactSpeed = 0.0;
8968
8969 m_VarWetInit = ConfigGetFloat("varWetInit");
8971 m_VarWetMin = ConfigGetFloat("varWetMin");
8972 m_VarWetMax = ConfigGetFloat("varWetMax");
8973
8974 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8975 if (IsLiquidContainer() && GetQuantity() != 0)
8977 m_IsBeingPlaced = false;
8978 m_IsHologram = false;
8979 m_IsTakeable = true;
8980 m_CanBeMovedOverride = false;
8984 m_CanBeDigged = ConfigGetBool("canBeDigged");
8985
8986 m_CompatibleLocks = new array<int>();
8987 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8988 m_LockType = ConfigGetInt("lockType");
8989
8990 //Define if item can be split and set ability to be combined accordingly
8991 m_CanThisBeSplit = false;
8992 can_this_be_combined = false;
8993 if (ConfigIsExisting("canBeSplit"))
8994 {
8995 can_this_be_combined = ConfigGetBool("canBeSplit");
8997 }
8998
8999 m_ItemBehaviour = -1;
9000 if (ConfigIsExisting("itemBehaviour"))
9001 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
9002
9003 //RegisterNetSyncVariableInt("m_VariablesMask");
9004 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9005 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
9006 RegisterNetSyncVariableInt("m_VarLiquidType");
9007 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9008
9009 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9010 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9011 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9012
9013 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9014 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9015 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9016 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9017
9018 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9019 RegisterNetSyncVariableBool("m_IsTakeable");
9020 RegisterNetSyncVariableBool("m_IsHologram");
9021
9024 {
9025 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
9026 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
9027 RegisterNetSyncVariableInt("m_SoundSyncSlotID", int.MIN, int.MAX);
9028 }
9029
9030 m_LockSoundSet = ConfigGetString("lockSoundSet");
9031
9033 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9034 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
9035
9036 m_SoundSyncSlotID = -1;
9037 }
9038
9039 override int GetQuickBarBonus()
9040 {
9041 return m_QuickBarBonus;
9042 }
9043
9044 void InitializeActions()
9045 {
9047 if (!m_InputActionMap)
9048 {
9050 m_InputActionMap = iam;
9051 SetActions();
9053 }
9054 }
9055
9056 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
9057 {
9059 {
9060 m_ActionsInitialize = true;
9062 }
9063
9064 actions = m_InputActionMap.Get(action_input_type);
9065 }
9066
9067 void SetActions()
9068 {
9069 AddAction(ActionTakeItem);
9070 AddAction(ActionTakeItemToHands);
9071 AddAction(ActionWorldCraft);
9073 AddAction(ActionAttachWithSwitch);
9074 }
9075
9076 void SetActionAnimOverrides(); // Override action animation for specific item
9077
9078 void AddAction(typename actionName)
9079 {
9080 ActionBase action = ActionManagerBase.GetAction(actionName);
9081
9082 if (!action)
9083 {
9084 Debug.LogError("Action " + actionName + " dosn't exist!");
9085 return;
9086 }
9087
9088 typename ai = action.GetInputType();
9089 if (!ai)
9090 {
9091 m_ActionsInitialize = false;
9092 return;
9093 }
9094
9095 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9096 if (!action_array)
9097 {
9098 action_array = new array<ActionBase_Basic>;
9099 m_InputActionMap.Insert(ai, action_array);
9100 }
9101 if (LogManager.IsActionLogEnable())
9102 {
9103 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
9104 }
9105
9106 if (action_array.Find(action) != -1)
9107 {
9108 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
9109 }
9110 else
9111 {
9112 action_array.Insert(action);
9113 }
9114 }
9115
9116 void RemoveAction(typename actionName)
9117 {
9118 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9119 ActionBase action = player.GetActionManager().GetAction(actionName);
9120 typename ai = action.GetInputType();
9121 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
9122
9123 if (action_array)
9124 {
9125 action_array.RemoveItem(action);
9126 }
9127 }
9128
9129 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
9130 // Set -1 for params which should stay in default state
9131 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
9132 {
9133 ActionOverrideData overrideData = new ActionOverrideData();
9134 overrideData.m_CommandUID = commandUID;
9135 overrideData.m_CommandUIDProne = commandUIDProne;
9136 overrideData.m_StanceMask = stanceMask;
9137
9138 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
9139 if (!actionMap) // create new map of action > overidables map
9140 {
9141 actionMap = new TActionAnimOverrideMap();
9142 m_ItemActionOverrides.Insert(action, actionMap);
9143 }
9144
9145 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
9146
9147 }
9148
9149 void OnItemInHandsPlayerSwimStart(PlayerBase player);
9150
9151 ScriptedLightBase GetLight();
9152
9153 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9154 void LoadParticleConfigOnFire(int id)
9155 {
9156 if (!m_OnFireEffect)
9158
9161
9162 string config_to_search = "CfgVehicles";
9163 string muzzle_owner_config;
9164
9165 if (!m_OnFireEffect.Contains(id))
9166 {
9167 if (IsInherited(Weapon))
9168 config_to_search = "CfgWeapons";
9169
9170 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9171
9172 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9173
9174 int config_OnFire_subclass_count = g_Game.ConfigGetChildrenCount(config_OnFire_class);
9175
9176 if (config_OnFire_subclass_count > 0)
9177 {
9178 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9179
9180 for (int i = 0; i < config_OnFire_subclass_count; i++)
9181 {
9182 string particle_class = "";
9183 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9184 string config_OnFire_entry = config_OnFire_class + particle_class;
9185 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9186 WPOF_array.Insert(WPOF);
9187 }
9188
9189
9190 m_OnFireEffect.Insert(id, WPOF_array);
9191 }
9192 }
9193
9194 if (!m_OnBulletCasingEjectEffect.Contains(id))
9195 {
9196 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
9197 muzzle_owner_config = config_to_search + " " + GetType() + " ";
9198
9199 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9200
9201 int config_OnBulletCasingEject_count = g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9202
9203 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9204 {
9205 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9206
9207 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9208 {
9209 string particle_class2 = "";
9210 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9211 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9212 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9213 WPOBE_array.Insert(WPOBE);
9214 }
9215
9216
9217 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
9218 }
9219 }
9220 }
9221
9222 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
9224 {
9227
9228 if (!m_OnOverheatingEffect.Contains(id))
9229 {
9230 string config_to_search = "CfgVehicles";
9231
9232 if (IsInherited(Weapon))
9233 config_to_search = "CfgWeapons";
9234
9235 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
9236 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9237
9238 if (g_Game.ConfigIsExisting(config_OnOverheating_class))
9239 {
9240
9241 m_ShotsToStartOverheating = g_Game.ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
9242
9244 {
9245 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
9246 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9247 Error(error);
9248 return;
9249 }
9250
9251 m_OverheatingDecayInterval = g_Game.ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
9252 m_MaxOverheatingValue = g_Game.ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
9253
9254
9255
9256 int config_OnOverheating_subclass_count = g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9257 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9258
9259 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9260 {
9261 string particle_class = "";
9262 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9263 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9264 int entry_type = g_Game.ConfigGetType(config_OnOverheating_entry);
9265
9266 if (entry_type == CT_CLASS)
9267 {
9268 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9269 WPOOH_array.Insert(WPOF);
9270 }
9271 }
9272
9273
9274 m_OnOverheatingEffect.Insert(id, WPOOH_array);
9275 }
9276 }
9277 }
9278
9279 float GetOverheatingValue()
9280 {
9281 return m_OverheatingShots;
9282 }
9283
9284 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
9285 {
9286 if (m_MaxOverheatingValue > 0)
9287 {
9289
9290 if (!m_CheckOverheating)
9292
9294 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9295
9296 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9297 }
9298 }
9299
9300 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9301 {
9303 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9304
9306 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9307
9309 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9310
9312 {
9314 }
9315 }
9316
9318 {
9320 }
9321
9322 void OnOverheatingDecay()
9323 {
9324 if (m_MaxOverheatingValue > 0)
9325 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
9326 else
9328
9329 if (m_OverheatingShots <= 0)
9330 {
9333 }
9334 else
9335 {
9336 if (!m_CheckOverheating)
9338
9340 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
9341 }
9342
9343 CheckOverheating(this, "", this);
9344 }
9345
9346 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9347 {
9349 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9350 }
9351
9352 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9353 {
9355 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
9357 }
9358
9359 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
9360 {
9362 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9363 }
9364
9365 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
9366 {
9368 m_OverheatingParticles = new array<ref OverheatingParticle>;
9369
9370 OverheatingParticle OP = new OverheatingParticle();
9371 OP.RegisterParticle(p);
9372 OP.SetOverheatingLimitMin(min_heat_coef);
9373 OP.SetOverheatingLimitMax(max_heat_coef);
9374 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
9375
9376 m_OverheatingParticles.Insert(OP);
9377 }
9378
9379 float GetOverheatingCoef()
9380 {
9381 if (m_MaxOverheatingValue > 0)
9383
9384 return -1;
9385 }
9386
9388 {
9390 {
9391 float overheat_coef = GetOverheatingCoef();
9392 int count = m_OverheatingParticles.Count();
9393
9394 for (int i = count; i > 0; --i)
9395 {
9396 int id = i - 1;
9397 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9398 Particle p = OP.GetParticle();
9399
9400 float overheat_min = OP.GetOverheatingLimitMin();
9401 float overheat_max = OP.GetOverheatingLimitMax();
9402
9403 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9404 {
9405 if (p)
9406 {
9407 p.Stop();
9408 OP.RegisterParticle(null);
9409 }
9410 }
9411 }
9412 }
9413 }
9414
9416 {
9418 {
9419 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
9420 {
9421 int id = i - 1;
9422 OverheatingParticle OP = m_OverheatingParticles.Get(id);
9423
9424 if (OP)
9425 {
9426 Particle p = OP.GetParticle();
9427
9428 if (p)
9429 {
9430 p.Stop();
9431 }
9432
9433 delete OP;
9434 }
9435 }
9436
9437 m_OverheatingParticles.Clear();
9439 }
9440 }
9441
9443 float GetInfectionChance(int system = 0, Param param = null)
9444 {
9445 return 0.0;
9446 }
9447
9448
9449 float GetDisinfectQuantity(int system = 0, Param param1 = null)
9450 {
9451 return 250;//default value
9452 }
9453
9454 float GetFilterDamageRatio()
9455 {
9456 return 0;
9457 }
9458
9460 bool HasMuzzle()
9461 {
9462 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
9463 return true;
9464
9465 return false;
9466 }
9467
9469 int GetMuzzleID()
9470 {
9471 if (!m_WeaponTypeToID)
9472 m_WeaponTypeToID = new map<string, int>;
9473
9474 if (m_WeaponTypeToID.Contains(GetType()))
9475 {
9476 return m_WeaponTypeToID.Get(GetType());
9477 }
9478 else
9479 {
9480 // Register new weapon ID
9482 }
9483
9485 }
9486
9493 {
9494 return -1;
9495 }
9496
9497
9498
9499 // -------------------------------------------------------------------------
9500 void ~ItemBase()
9501 {
9502 if (g_Game && g_Game.GetPlayer() && (!g_Game.IsDedicatedServer()))
9503 {
9504 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9505 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9506
9507 if (r_index >= 0)
9508 {
9509 InventoryLocation r_il = new InventoryLocation;
9510 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9511
9512 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9513 int r_type = r_il.GetType();
9514 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9515 {
9516 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9517 }
9518 else if (r_type == InventoryLocationType.ATTACHMENT)
9519 {
9520 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9521 }
9522
9523 }
9524
9525 player.GetHumanInventory().ClearUserReservedLocation(this);
9526 }
9527
9528 if (m_LockingSound)
9529 SEffectManager.DestroyEffect(m_LockingSound);
9530 }
9531
9532
9533
9534 // -------------------------------------------------------------------------
9535 static int GetDebugActionsMask()
9536 {
9537 return ItemBase.m_DebugActionsMask;
9538 }
9539
9540 static bool HasDebugActionsMask(int mask)
9541 {
9542 return ItemBase.m_DebugActionsMask & mask;
9543 }
9544
9545 static void SetDebugActionsMask(int mask)
9546 {
9547 ItemBase.m_DebugActionsMask = mask;
9548 }
9549
9550 static void AddDebugActionsMask(int mask)
9551 {
9552 ItemBase.m_DebugActionsMask |= mask;
9553 }
9554
9555 static void RemoveDebugActionsMask(int mask)
9556 {
9557 ItemBase.m_DebugActionsMask &= ~mask;
9558 }
9559
9560 static void ToggleDebugActionsMask(int mask)
9561 {
9562 if (HasDebugActionsMask(mask))
9563 {
9565 }
9566 else
9567 {
9568 AddDebugActionsMask(mask);
9569 }
9570 }
9571
9572 // -------------------------------------------------------------------------
9573 void SetCEBasedQuantity()
9574 {
9575 if (GetEconomyProfile())
9576 {
9577 float q_max = GetEconomyProfile().GetQuantityMax();
9578 if (q_max > 0)
9579 {
9580 float q_min = GetEconomyProfile().GetQuantityMin();
9581 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9582
9583 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
9584 {
9585 ComponentEnergyManager comp = GetCompEM();
9586 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
9587 {
9588 comp.SetEnergy0To1(quantity_randomized);
9589 }
9590 }
9591 else if (HasQuantity())
9592 {
9593 SetQuantityNormalized(quantity_randomized, false);
9594 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
9595 }
9596
9597 }
9598 }
9599 }
9600
9602 void LockToParent()
9603 {
9604 EntityAI parent = GetHierarchyParent();
9605
9606 if (parent)
9607 {
9608 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9609 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9610 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
9611 }
9612 }
9613
9615 void UnlockFromParent()
9616 {
9617 EntityAI parent = GetHierarchyParent();
9618
9619 if (parent)
9620 {
9621 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9622 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9623 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
9624 }
9625 }
9626
9627 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
9628 {
9629 /*
9630 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
9631 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, g_Game.GetPlayer());
9632 */
9633 ItemBase item2 = ItemBase.Cast(entity2);
9634
9635 if (g_Game.IsClient())
9636 {
9637 if (ScriptInputUserData.CanStoreInputUserData())
9638 {
9639 ScriptInputUserData ctx = new ScriptInputUserData;
9641 ctx.Write(-1);
9642 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9643 ctx.Write(i1);
9644 ctx.Write(item2);
9645 ctx.Write(use_stack_max);
9646 ctx.Write(-1);
9647 ctx.Send();
9648
9649 if (IsCombineAll(item2, use_stack_max))
9650 {
9651 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9652 }
9653 }
9654 }
9655 else if (!g_Game.IsMultiplayer())
9656 {
9657 CombineItems(item2, use_stack_max);
9658 }
9659 }
9660
9661 bool IsLiquidPresent()
9662 {
9663 return (GetLiquidType() != 0 && HasQuantity());
9664 }
9665
9666 bool IsLiquidContainer()
9667 {
9668 return m_LiquidContainerMask != 0;
9669 }
9670
9672 {
9673 return m_LiquidContainerMask;
9674 }
9675
9676 bool IsBloodContainer()
9677 {
9678 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
9679 return false;
9680 }
9681
9682 bool IsNVG()
9683 {
9684 return false;
9685 }
9686
9689 bool IsExplosive()
9690 {
9691 return false;
9692 }
9693
9695 {
9696 return "";
9697 }
9698
9700
9701 bool IsLightSource()
9702 {
9703 return false;
9704 }
9705
9707 {
9708 return true;
9709 }
9710
9711 //--- ACTION CONDITIONS
9712 //direction
9713 bool IsFacingPlayer(PlayerBase player, string selection)
9714 {
9715 return true;
9716 }
9717
9718 bool IsPlayerInside(PlayerBase player, string selection)
9719 {
9720 return true;
9721 }
9722
9723 override bool CanObstruct()
9724 {
9725 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9726 return !player || !IsPlayerInside(player, "");
9727 }
9728
9729 override bool IsBeingPlaced()
9730 {
9731 return m_IsBeingPlaced;
9732 }
9733
9734 void SetIsBeingPlaced(bool is_being_placed)
9735 {
9736 m_IsBeingPlaced = is_being_placed;
9737 if (!is_being_placed)
9739 SetSynchDirty();
9740 }
9741
9742 //server-side
9743 void OnEndPlacement() {}
9744
9745 override bool IsHologram()
9746 {
9747 return m_IsHologram;
9748 }
9749
9750 bool CanBeDigged()
9751 {
9752 return m_CanBeDigged;
9753 }
9754
9756 {
9757 return 1;
9758 }
9759
9760 bool CanMakeGardenplot()
9761 {
9762 return false;
9763 }
9764
9765 void SetIsHologram(bool is_hologram)
9766 {
9767 m_IsHologram = is_hologram;
9768 SetSynchDirty();
9769 }
9770 /*
9771 protected float GetNutritionalEnergy()
9772 {
9773 Edible_Base edible = Edible_Base.Cast(this);
9774 return edible.GetFoodEnergy();
9775 }
9776
9777 protected float GetNutritionalWaterContent()
9778 {
9779 Edible_Base edible = Edible_Base.Cast(this);
9780 return edible.GetFoodWater();
9781 }
9782
9783 protected float GetNutritionalIndex()
9784 {
9785 Edible_Base edible = Edible_Base.Cast(this);
9786 return edible.GetFoodNutritionalIndex();
9787 }
9788
9789 protected float GetNutritionalFullnessIndex()
9790 {
9791 Edible_Base edible = Edible_Base.Cast(this);
9792 return edible.GetFoodTotalVolume();
9793 }
9794
9795 protected float GetNutritionalToxicity()
9796 {
9797 Edible_Base edible = Edible_Base.Cast(this);
9798 return edible.GetFoodToxicity();
9799
9800 }
9801 */
9802
9803
9804 // -------------------------------------------------------------------------
9805 override void OnMovedInsideCargo(EntityAI container)
9806 {
9807 super.OnMovedInsideCargo(container);
9808
9809 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9810 }
9811
9812 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9813 {
9814 super.EEItemLocationChanged(oldLoc, newLoc);
9815
9816 PlayerBase newPlayer = null;
9817 PlayerBase oldPlayer = null;
9818
9819 if (newLoc.GetParent())
9820 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9821
9822 if (oldLoc.GetParent())
9823 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9824
9825 if (oldPlayer && oldLoc.GetType() == InventoryLocationType.HANDS)
9826 {
9827 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9828
9829 if (rIndex >= 0)
9830 {
9831 InventoryLocation rIl = new InventoryLocation;
9832 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9833
9834 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9835 int rType = rIl.GetType();
9836 if (rType == InventoryLocationType.CARGO || rType == InventoryLocationType.PROXYCARGO)
9837 {
9838 rIl.GetParent().GetOnReleaseLock().Invoke(this);
9839 }
9840 else if (rType == InventoryLocationType.ATTACHMENT)
9841 {
9842 rIl.GetParent().GetOnAttachmentReleaseLock().Invoke(this, rIl.GetSlot());
9843 }
9844
9845 }
9846 }
9847
9848 if (newLoc.GetType() == InventoryLocationType.HANDS && oldLoc.GetType() != InventoryLocationType.TEMP)
9849 {
9850 if (newPlayer)
9851 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9852
9853 if (newPlayer == oldPlayer)
9854 {
9855 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9856 {
9857 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9858 {
9859 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9860 {
9861 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9862 }
9863 }
9864 else
9865 {
9866 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9867 }
9868 }
9869
9870 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9871 {
9872 int type = oldLoc.GetType();
9873 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9874 {
9875 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9876 }
9877 else if (type == InventoryLocationType.ATTACHMENT)
9878 {
9879 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9880 }
9881 }
9882 if (!m_OldLocation)
9883 {
9884 m_OldLocation = new InventoryLocation;
9885 }
9886 m_OldLocation.Copy(oldLoc);
9887 }
9888 else
9889 {
9890 if (m_OldLocation)
9891 {
9892 m_OldLocation.Reset();
9893 }
9894 }
9895
9896 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(this,"Hands");
9897 }
9898 else
9899 {
9900 if (newPlayer)
9901 {
9902 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9903 if (resIndex >= 0)
9904 {
9905 InventoryLocation il = new InventoryLocation;
9906 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9907 ItemBase it = ItemBase.Cast(il.GetItem());
9908 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9909 int rel_type = il.GetType();
9910 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9911 {
9912 il.GetParent().GetOnReleaseLock().Invoke(it);
9913 }
9914 else if (rel_type == InventoryLocationType.ATTACHMENT)
9915 {
9916 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9917 }
9918 //it.GetOnReleaseLock().Invoke(it);
9919 }
9920 }
9921 else if (oldPlayer && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9922 {
9923 //ThrowPhysically(oldPlayer, vector.Zero);
9924 m_ThrowItemOnDrop = false;
9925 }
9926
9927 if (m_OldLocation)
9928 {
9929 m_OldLocation.Reset();
9930 }
9931 }
9932
9933 if (oldLoc.GetType() == InventoryLocationType.TEMP)
9934 {
9935 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9936 }
9937
9938 if (newLoc.GetType() == InventoryLocationType.TEMP)
9939 {
9940 PluginInventoryRepair.Cast(GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9941 }
9942 }
9943
9944 override void EOnContact(IEntity other, Contact extra)
9945 {
9947 {
9948 int liquidType = -1;
9949 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9950 if (impactSpeed > 0.0)
9951 {
9952 m_ImpactSpeed = impactSpeed;
9953 #ifndef SERVER
9954 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9955 #else
9956 m_WantPlayImpactSound = true;
9957 SetSynchDirty();
9958 #endif
9959 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9960 }
9961 }
9962
9963 #ifdef SERVER
9964 if (GetCompEM() && GetCompEM().IsPlugged())
9965 {
9966 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9967 GetCompEM().UnplugThis();
9968 }
9969 #endif
9970 }
9971
9972 void RefreshPhysics();
9973
9974 override void OnCreatePhysics()
9975 {
9977 }
9978
9979 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9980 {
9981
9982 }
9983 // -------------------------------------------------------------------------
9984 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9985 {
9986 super.OnItemLocationChanged(old_owner, new_owner);
9987
9988 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9989 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9990
9991 if (!relatedPlayer && playerNew)
9992 relatedPlayer = playerNew;
9993
9994 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9995 {
9996 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9997 if (actionMgr)
9998 {
9999 ActionBase currentAction = actionMgr.GetRunningAction();
10000 if (currentAction)
10001 currentAction.OnItemLocationChanged(this);
10002 }
10003 }
10004
10005 Man ownerPlayerOld = null;
10006 Man ownerPlayerNew = null;
10007
10008 if (old_owner)
10009 {
10010 if (old_owner.IsMan())
10011 {
10012 ownerPlayerOld = Man.Cast(old_owner);
10013 }
10014 else
10015 {
10016 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10017 }
10018 }
10019 else
10020 {
10021 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
10022 {
10023 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
10024
10025 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
10026 {
10027 GetCompEM().UnplugThis();
10028 }
10029 }
10030 }
10031
10032 if (new_owner)
10033 {
10034 if (new_owner.IsMan())
10035 {
10036 ownerPlayerNew = Man.Cast(new_owner);
10037 }
10038 else
10039 {
10040 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10041 }
10042 }
10043
10044 if (ownerPlayerOld != ownerPlayerNew)
10045 {
10046 if (ownerPlayerOld)
10047 {
10048 array<EntityAI> subItemsExit = new array<EntityAI>;
10049 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
10050 for (int i = 0; i < subItemsExit.Count(); i++)
10051 {
10052 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
10053 itemExit.OnInventoryExit(ownerPlayerOld);
10054 }
10055 }
10056
10057 if (ownerPlayerNew)
10058 {
10059 array<EntityAI> subItemsEnter = new array<EntityAI>;
10060 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
10061 for (int j = 0; j < subItemsEnter.Count(); j++)
10062 {
10063 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
10064 itemEnter.OnInventoryEnter(ownerPlayerNew);
10065 }
10066 }
10067 }
10068 else if (ownerPlayerNew != null)
10069 {
10070 PlayerBase nplayer;
10071 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10072 {
10073 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10074 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
10075 for (int k = 0; k < subItemsUpdate.Count(); k++)
10076 {
10077 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
10078 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10079 }
10080 }
10081 }
10082
10083 if (old_owner)
10084 old_owner.OnChildItemRemoved(this);
10085 if (new_owner)
10086 new_owner.OnChildItemReceived(this);
10087 }
10088
10089 // -------------------------------------------------------------------------------
10090 override void EEDelete(EntityAI parent)
10091 {
10092 super.EEDelete(parent);
10093 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10094 if (player)
10095 {
10096 OnInventoryExit(player);
10097
10098 if (player.IsAlive())
10099 {
10100 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10101 if (r_index >= 0)
10102 {
10103 InventoryLocation r_il = new InventoryLocation;
10104 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10105
10106 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10107 int r_type = r_il.GetType();
10108 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
10109 {
10110 r_il.GetParent().GetOnReleaseLock().Invoke(this);
10111 }
10112 else if (r_type == InventoryLocationType.ATTACHMENT)
10113 {
10114 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
10115 }
10116
10117 }
10118
10119 player.RemoveQuickBarEntityShortcut(this);
10120 }
10121 }
10122 }
10123 // -------------------------------------------------------------------------------
10124 override void EEKilled(Object killer)
10125 {
10126 super.EEKilled(killer);
10127
10129 if (killer && killer.IsFireplace() && CanExplodeInFire())
10130 {
10131 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10132 {
10133 if (IsMagazine())
10134 {
10135 if (Magazine.Cast(this).GetAmmoCount() > 0)
10136 {
10137 ExplodeAmmo();
10138 }
10139 }
10140 else
10141 {
10142 Explode(DamageType.EXPLOSION);
10143 }
10144 }
10145 }
10146 }
10147
10148 override void OnWasAttached(EntityAI parent, int slot_id)
10149 {
10150 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10151
10152 super.OnWasAttached(parent, slot_id);
10153
10154 if (HasQuantity())
10155 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10156
10157 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10158 StartItemSoundServer(SoundConstants.ITEM_ATTACH, slot_id);
10159 }
10160
10161 override void OnWasDetached(EntityAI parent, int slot_id)
10162 {
10163 super.OnWasDetached(parent, slot_id);
10164
10165 if (HasQuantity())
10166 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
10167
10168 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
10169 StartItemSoundServer(SoundConstants.ITEM_DETACH, slot_id);
10170 }
10171
10172 override string ChangeIntoOnAttach(string slot)
10173 {
10174 int idx;
10175 TStringArray inventory_slots = new TStringArray;
10176 TStringArray attach_types = new TStringArray;
10177
10178 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10179 if (inventory_slots.Count() < 1) //is string
10180 {
10181 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10182 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10183 }
10184 else //is array
10185 {
10186 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10187 }
10188
10189 idx = inventory_slots.Find(slot);
10190 if (idx < 0)
10191 return "";
10192
10193 return attach_types.Get(idx);
10194 }
10195
10196 override string ChangeIntoOnDetach()
10197 {
10198 int idx = -1;
10199 string slot;
10200
10201 TStringArray inventory_slots = new TStringArray;
10202 TStringArray detach_types = new TStringArray;
10203
10204 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10205 if (inventory_slots.Count() < 1) //is string
10206 {
10207 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10208 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10209 }
10210 else //is array
10211 {
10212 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10213 if (detach_types.Count() < 1)
10214 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10215 }
10216
10217 for (int i = 0; i < inventory_slots.Count(); i++)
10218 {
10219 slot = inventory_slots.Get(i);
10220 }
10221
10222 if (slot != "")
10223 {
10224 if (detach_types.Count() == 1)
10225 idx = 0;
10226 else
10227 idx = inventory_slots.Find(slot);
10228 }
10229 if (idx < 0)
10230 return "";
10231
10232 return detach_types.Get(idx);
10233 }
10234
10235 void ExplodeAmmo()
10236 {
10237 //timer
10238 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
10239
10240 //min/max time
10241 float min_time = 1;
10242 float max_time = 3;
10243 float delay = Math.RandomFloat(min_time, max_time);
10244
10245 explode_timer.Run(delay, this, "DoAmmoExplosion");
10246 }
10247
10248 void DoAmmoExplosion()
10249 {
10250 Magazine magazine = Magazine.Cast(this);
10251 int pop_sounds_count = 6;
10252 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10253
10254 //play sound
10255 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10256 string sound_name = pop_sounds[ sound_idx ];
10257 g_Game.CreateSoundOnObject(this, sound_name, 20, false);
10258
10259 //remove ammo count
10260 magazine.ServerAddAmmoCount(-1);
10261
10262 //if condition then repeat -> ExplodeAmmo
10263 float min_temp_to_explode = 100; //min temperature for item to explode
10264
10265 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
10266 {
10267 ExplodeAmmo();
10268 }
10269 }
10270
10271 // -------------------------------------------------------------------------------
10272 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
10273 {
10274 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
10275
10276 const int CHANCE_DAMAGE_CARGO = 4;
10277 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10278 const int CHANCE_DAMAGE_NOTHING = 2;
10279
10280 if (IsClothing() || IsContainer() || IsItemTent())
10281 {
10282 float dmg = damageResult.GetDamage("","Health") * -0.5;
10283 int chances;
10284 int rnd;
10285
10286 if (GetInventory().GetCargo())
10287 {
10288 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10289 rnd = Math.RandomInt(0,chances);
10290
10291 if (rnd < CHANCE_DAMAGE_CARGO)
10292 {
10293 DamageItemInCargo(dmg);
10294 }
10295 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10296 {
10298 }
10299 }
10300 else
10301 {
10302 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10303 rnd = Math.RandomInt(0,chances);
10304
10305 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10306 {
10308 }
10309 }
10310 }
10311 }
10312
10313 bool DamageItemInCargo(float damage)
10314 {
10315 CargoBase cargo = GetInventory().GetCargo();
10316 if (cargo)
10317 {
10318 int item_count = cargo.GetItemCount();
10319 if (item_count > 0)
10320 {
10321 int random_pick = Math.RandomInt(0, item_count);
10322 ItemBase item = ItemBase.Cast(cargo.GetItem(random_pick));
10323 if (!item.IsExplosive())
10324 {
10325 item.AddHealth("","",damage);
10326 return true;
10327 }
10328 }
10329 }
10330 return false;
10331 }
10332
10333 bool DamageItemAttachments(float damage)
10334 {
10335 GameInventory inventory = GetInventory();
10336 int attachment_count = inventory.AttachmentCount();
10337 if (attachment_count > 0)
10338 {
10339 int random_pick = Math.RandomInt(0, attachment_count);
10340 ItemBase attachment = ItemBase.Cast(inventory.GetAttachmentFromIndex(random_pick));
10341 if (!attachment.IsExplosive())
10342 {
10343 attachment.AddHealth("","",damage);
10344 return true;
10345 }
10346 }
10347 return false;
10348 }
10349
10350 override bool IsSplitable()
10351 {
10352 return m_CanThisBeSplit;
10353 }
10354 //----------------
10355 override bool CanBeSplit()
10356 {
10357 if (IsSplitable() && (GetQuantity() > 1))
10358 return GetInventory().CanRemoveEntity();
10359
10360 return false;
10361 }
10362
10363 protected bool ShouldSplitQuantity(float quantity)
10364 {
10365 // don't call 'CanBeSplit' here, too strict and will introduce a freeze-crash when dismantling fence with a fireplace nearby
10366 if (!IsSplitable())
10367 return false;
10368
10369 // nothing to split?
10370 if (GetQuantity() <= 1)
10371 return false;
10372
10373 // check if we should re-use the item instead of creating a new copy?
10374 // implicit cast to int, if 'IsSplitable' returns true, these values are assumed ints
10375 int delta = GetQuantity() - quantity;
10376 if (delta == 0)
10377 return false;
10378
10379 // valid to split
10380 return true;
10381 }
10382
10383 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
10384 {
10385 if (g_Game.IsClient())
10386 {
10387 if (ScriptInputUserData.CanStoreInputUserData())
10388 {
10389 ScriptInputUserData ctx = new ScriptInputUserData;
10391 ctx.Write(1);
10392 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10393 ctx.Write(i1);
10394 ctx.Write(destination_entity);
10395 ctx.Write(true);
10396 ctx.Write(slot_id);
10397 ctx.Send();
10398 }
10399 }
10400 else if (!g_Game.IsMultiplayer())
10401 {
10402 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(g_Game.GetPlayer()));
10403 }
10404 }
10405
10406 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
10407 {
10408 float split_quantity_new;
10409 ItemBase new_item;
10410 float quantity = GetQuantity();
10411 float stack_max = GetTargetQuantityMax(slot_id);
10412 InventoryLocation loc = new InventoryLocation;
10413
10414 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10415 {
10416 if (stack_max <= GetQuantity())
10417 split_quantity_new = stack_max;
10418 else
10419 split_quantity_new = GetQuantity();
10420
10421 if (ShouldSplitQuantity(split_quantity_new))
10422 {
10423 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10424 if (new_item)
10425 {
10426 new_item.SetResultOfSplit(true);
10427 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10428 AddQuantity(-split_quantity_new, false, true);
10429 new_item.SetQuantity(split_quantity_new, false, true);
10430 }
10431 }
10432 }
10433 else if (destination_entity && slot_id == -1)
10434 {
10435 if (quantity > stack_max)
10436 split_quantity_new = stack_max;
10437 else
10438 split_quantity_new = quantity;
10439
10440 if (ShouldSplitQuantity(split_quantity_new))
10441 {
10442 GameInventory destinationInventory = destination_entity.GetInventory();
10443 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10444 {
10445 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10446 new_item = ItemBase.Cast(o);
10447 }
10448
10449 if (new_item)
10450 {
10451 new_item.SetResultOfSplit(true);
10452 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10453 AddQuantity(-split_quantity_new, false, true);
10454 new_item.SetQuantity(split_quantity_new, false, true);
10455 }
10456 }
10457 }
10458 else
10459 {
10460 if (stack_max != 0)
10461 {
10462 if (stack_max < GetQuantity())
10463 {
10464 split_quantity_new = GetQuantity() - stack_max;
10465 }
10466
10467 if (split_quantity_new == 0)
10468 {
10469 if (!g_Game.IsMultiplayer())
10470 player.PhysicalPredictiveDropItem(this);
10471 else
10472 player.ServerDropEntity(this);
10473 return;
10474 }
10475
10476 if (ShouldSplitQuantity(split_quantity_new))
10477 {
10478 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10479
10480 if (new_item)
10481 {
10482 new_item.SetResultOfSplit(true);
10483 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10484 SetQuantity(split_quantity_new, false, true);
10485 new_item.SetQuantity(stack_max, false, true);
10486 new_item.PlaceOnSurface();
10487 }
10488 }
10489 }
10490 }
10491 }
10492
10493 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
10494 {
10495 float split_quantity_new;
10496 ItemBase new_item;
10497 float quantity = GetQuantity();
10498 float stack_max = GetTargetQuantityMax(slot_id);
10499 InventoryLocation loc = new InventoryLocation;
10500
10501 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10502 {
10503 if (stack_max <= GetQuantity())
10504 split_quantity_new = stack_max;
10505 else
10506 split_quantity_new = GetQuantity();
10507
10508 if (ShouldSplitQuantity(split_quantity_new))
10509 {
10510 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
10511 if (new_item)
10512 {
10513 new_item.SetResultOfSplit(true);
10514 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10515 AddQuantity(-split_quantity_new, false, true);
10516 new_item.SetQuantity(split_quantity_new, false, true);
10517 }
10518 }
10519 }
10520 else if (destination_entity && slot_id == -1)
10521 {
10522 if (quantity > stack_max)
10523 split_quantity_new = stack_max;
10524 else
10525 split_quantity_new = quantity;
10526
10527 if (ShouldSplitQuantity(split_quantity_new))
10528 {
10529 GameInventory destinationInventory = destination_entity.GetInventory();
10530 if (destinationInventory.FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
10531 {
10532 Object o = destinationInventory.LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
10533 new_item = ItemBase.Cast(o);
10534 }
10535
10536 if (new_item)
10537 {
10538 new_item.SetResultOfSplit(true);
10539 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10540 AddQuantity(-split_quantity_new, false, true);
10541 new_item.SetQuantity(split_quantity_new, false, true);
10542 }
10543 }
10544 }
10545 else
10546 {
10547 if (stack_max != 0)
10548 {
10549 if (stack_max < GetQuantity())
10550 {
10551 split_quantity_new = GetQuantity() - stack_max;
10552 }
10553
10554 if (ShouldSplitQuantity(split_quantity_new))
10555 {
10556 new_item = ItemBase.Cast(g_Game.CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
10557
10558 if (new_item)
10559 {
10560 new_item.SetResultOfSplit(true);
10561 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10562 SetQuantity(split_quantity_new, false, true);
10563 new_item.SetQuantity(stack_max, false, true);
10564 new_item.PlaceOnSurface();
10565 }
10566 }
10567 }
10568 }
10569 }
10570
10571 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
10572 {
10573 if (g_Game.IsClient())
10574 {
10575 if (ScriptInputUserData.CanStoreInputUserData())
10576 {
10577 ScriptInputUserData ctx = new ScriptInputUserData;
10579 ctx.Write(4);
10580 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10581 ctx.Write(thiz);
10582 dst.WriteToContext(ctx);
10583 ctx.Send();
10584 }
10585 }
10586 else if (!g_Game.IsMultiplayer())
10587 {
10589 }
10590 }
10591
10592 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
10593 {
10594 if (g_Game.IsClient())
10595 {
10596 if (ScriptInputUserData.CanStoreInputUserData())
10597 {
10598 ScriptInputUserData ctx = new ScriptInputUserData;
10600 ctx.Write(2);
10601 ItemBase dummy = this; // @NOTE: workaround for correct serialization
10602 ctx.Write(dummy);
10603 ctx.Write(destination_entity);
10604 ctx.Write(true);
10605 ctx.Write(idx);
10606 ctx.Write(row);
10607 ctx.Write(col);
10608 ctx.Send();
10609 }
10610 }
10611 else if (!g_Game.IsMultiplayer())
10612 {
10613 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
10614 }
10615 }
10616
10617 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
10618 {
10620 }
10621
10622 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
10623 {
10624 float quantity = GetQuantity();
10625 float split_quantity_new;
10626 ItemBase new_item;
10627 if (dst.IsValid())
10628 {
10629 int slot_id = dst.GetSlot();
10630 float stack_max = GetTargetQuantityMax(slot_id);
10631
10632 if (quantity > stack_max)
10633 split_quantity_new = stack_max;
10634 else
10635 split_quantity_new = quantity;
10636
10637 if (ShouldSplitQuantity(split_quantity_new))
10638 {
10639 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10640
10641 if (new_item)
10642 {
10643 new_item.SetResultOfSplit(true);
10644 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10645 AddQuantity(-split_quantity_new, false, true);
10646 new_item.SetQuantity(split_quantity_new, false, true);
10647 }
10648
10649 return new_item;
10650 }
10651 }
10652
10653 return null;
10654 }
10655
10656 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
10657 {
10658 float quantity = GetQuantity();
10659 float split_quantity_new;
10660 ItemBase new_item;
10661 if (destination_entity)
10662 {
10663 float stackable = GetTargetQuantityMax();
10664 if (quantity > stackable)
10665 split_quantity_new = stackable;
10666 else
10667 split_quantity_new = quantity;
10668
10669 if (ShouldSplitQuantity(split_quantity_new))
10670 {
10671 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
10672 if (new_item)
10673 {
10674 new_item.SetResultOfSplit(true);
10675 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10676 AddQuantity(-split_quantity_new, false, true);
10677 new_item.SetQuantity(split_quantity_new, false, true);
10678 }
10679 }
10680 }
10681 }
10682
10683 void SplitIntoStackMaxHandsClient(PlayerBase player)
10684 {
10685 if (g_Game.IsClient())
10686 {
10687 if (ScriptInputUserData.CanStoreInputUserData())
10688 {
10689 ScriptInputUserData ctx = new ScriptInputUserData;
10691 ctx.Write(3);
10692 ItemBase i1 = this; // @NOTE: workaround for correct serialization
10693 ctx.Write(i1);
10694 ItemBase destination_entity = this;
10695 ctx.Write(destination_entity);
10696 ctx.Write(true);
10697 ctx.Write(0);
10698 ctx.Send();
10699 }
10700 }
10701 else if (!g_Game.IsMultiplayer())
10702 {
10703 SplitIntoStackMaxHands(player);
10704 }
10705 }
10706
10707 void SplitIntoStackMaxHands(PlayerBase player)
10708 {
10709 float quantity = GetQuantity();
10710 float split_quantity_new;
10711 ref ItemBase new_item;
10712 if (player)
10713 {
10714 float stackable = GetTargetQuantityMax();
10715 if (quantity > stackable)
10716 split_quantity_new = stackable;
10717 else
10718 split_quantity_new = quantity;
10719
10720 if (ShouldSplitQuantity(split_quantity_new))
10721 {
10722 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10723 new_item = ItemBase.Cast(in_hands);
10724 if (new_item)
10725 {
10726 new_item.SetResultOfSplit(true);
10727 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10728 AddQuantity(-split_quantity_new, false, true);
10729 new_item.SetQuantity(split_quantity_new, false, true);
10730 }
10731 }
10732 }
10733 }
10734
10735 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10736 {
10737 float quantity = GetQuantity();
10738 float split_quantity_new = Math.Floor(quantity * 0.5);
10739
10740 if (!ShouldSplitQuantity(split_quantity_new))
10741 return;
10742
10743 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10744
10745 if (new_item)
10746 {
10747 if (new_item.GetQuantityMax() < split_quantity_new)
10748 {
10749 split_quantity_new = new_item.GetQuantityMax();
10750 }
10751
10752 new_item.SetResultOfSplit(true);
10753 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10754
10755 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10756 {
10757 AddQuantity(-1, false, true);
10758 new_item.SetQuantity(1, false, true);
10759 }
10760 else
10761 {
10762 AddQuantity(-split_quantity_new, false, true);
10763 new_item.SetQuantity(split_quantity_new, false, true);
10764 }
10765 }
10766 }
10767
10768 void SplitItem(PlayerBase player)
10769 {
10770 float quantity = GetQuantity();
10771 float split_quantity_new = Math.Floor(quantity / 2);
10772
10773 if (!ShouldSplitQuantity(split_quantity_new))
10774 return;
10775
10776 InventoryLocation invloc = new InventoryLocation;
10777 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10778
10779 ItemBase new_item;
10780 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10781
10782 if (new_item)
10783 {
10784 if (new_item.GetQuantityMax() < split_quantity_new)
10785 {
10786 split_quantity_new = new_item.GetQuantityMax();
10787 }
10788 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10789 {
10790 AddQuantity(-1, false, true);
10791 new_item.SetQuantity(1, false, true);
10792 }
10793 else if (split_quantity_new > 1)
10794 {
10795 AddQuantity(-split_quantity_new, false, true);
10796 new_item.SetQuantity(split_quantity_new, false, true);
10797 }
10798 }
10799 }
10800
10802 void OnQuantityChanged(float delta)
10803 {
10804 SetWeightDirty();
10805 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10806
10807 if (parent)
10808 parent.OnAttachmentQuantityChangedEx(this, delta);
10809
10810 if (IsLiquidContainer())
10811 {
10812 if (GetQuantityNormalized() <= 0.0)
10813 {
10815 }
10816 else if (GetLiquidType() == LIQUID_NONE)
10817 {
10818 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10820 }
10821 }
10822 }
10823
10826 {
10827 // insert code here
10828 }
10829
10831 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10832 {
10834 }
10835
10836 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10837 {
10838 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10839
10840 if (g_Game.IsServer())
10841 {
10842 if (newLevel == GameConstants.STATE_RUINED)
10843 {
10845 EntityAI parent = GetHierarchyParent();
10846 if (parent && parent.IsFireplace())
10847 {
10848 CargoBase cargo = GetInventory().GetCargo();
10849 if (cargo)
10850 {
10851 for (int i = 0; i < cargo.GetItemCount(); ++i)
10852 {
10853 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10854 }
10855 }
10856 }
10857 }
10858
10859 if (IsResultOfSplit())
10860 {
10861 // reset the splitting result flag, return to normal item behavior
10862 SetResultOfSplit(false);
10863 return;
10864 }
10865
10866 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10867 {
10868 SetCleanness(0);//unclean the item upon damage dealt
10869 }
10870 }
10871 }
10872
10873 // just the split? TODO: verify
10874 override void OnRightClick()
10875 {
10876 super.OnRightClick();
10877
10878 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !g_Game.GetPlayer().GetInventory().HasInventoryReservation(this,null))
10879 {
10880 if (g_Game.IsClient())
10881 {
10882 if (ScriptInputUserData.CanStoreInputUserData())
10883 {
10884 EntityAI root = GetHierarchyRoot();
10885 Man playerOwner = GetHierarchyRootPlayer();
10886 InventoryLocation dst = new InventoryLocation;
10887
10888 // If we have no hierarchy root player and the root is the same as this item the source item is in the vicinity so we want to create the new split item there also
10889 if (!playerOwner && root && root == this)
10890 {
10892 }
10893 else
10894 {
10895 // Check if we can place the new split item in the same parent where the source item is placed in or otherwise drop it in vicinity
10896 GetInventory().GetCurrentInventoryLocation(dst);
10897 if (!dst.GetParent() || dst.GetParent() && !dst.GetParent().GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst))
10898 {
10899 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
10900 if (!player.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.CARGO, dst) || !playerOwner)
10901 {
10903 }
10904 else
10905 {
10906 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10907 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10908 this shouldnt cause issues within this scope*/
10909 if (g_Game.GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10910 {
10912 }
10913 else
10914 {
10915 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10916 }
10917 }
10918 }
10919 }
10920
10921 ScriptInputUserData ctx = new ScriptInputUserData;
10923 ctx.Write(4);
10924 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10925 ctx.Write(thiz);
10926 dst.WriteToContext(ctx);
10927 ctx.Write(true); // dummy
10928 ctx.Send();
10929 }
10930 }
10931 else if (!g_Game.IsMultiplayer())
10932 {
10933 SplitItem(PlayerBase.Cast(g_Game.GetPlayer()));
10934 }
10935 }
10936 }
10937
10938 protected void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
10939 {
10940 if (root)
10941 {
10942 vector m4[4];
10943 root.GetTransform(m4);
10944 dst.SetGround(this, m4);
10945 }
10946 else
10947 {
10948 GetInventory().GetCurrentInventoryLocation(dst);
10949 }
10950 }
10951
10952 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10953 {
10954 //TODO: delete check zero quantity check after fix double posts hands fsm events
10955 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10956 return false;
10957
10958 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10959 return false;
10960
10961 //can_this_be_combined = ConfigGetBool("canBeSplit");
10963 return false;
10964
10965
10966 Magazine mag = Magazine.Cast(this);
10967 if (mag)
10968 {
10969 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10970 return false;
10971
10972 if (stack_max_limit)
10973 {
10974 Magazine other_mag = Magazine.Cast(other_item);
10975 if (other_item)
10976 {
10977 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10978 return false;
10979 }
10980
10981 }
10982 }
10983 else
10984 {
10985 //TODO: delete check zero quantity check after fix double posts hands fsm events
10986 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10987 return false;
10988
10989 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10990 return false;
10991 }
10992
10993 PlayerBase player = null;
10994 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10995 {
10996 if (player.GetInventory().HasAttachment(this))
10997 return false;
10998
10999 if (player.IsItemsToDelete())
11000 return false;
11001 }
11002
11003 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11004 return false;
11005
11006 int slotID;
11007 string slotName;
11008 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11009 return false;
11010
11011 return true;
11012 }
11013
11014 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
11015 {
11016 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
11017 }
11018
11019 bool IsResultOfSplit()
11020 {
11021 return m_IsResultOfSplit;
11022 }
11023
11024 void SetResultOfSplit(bool value)
11025 {
11026 m_IsResultOfSplit = value;
11027 }
11028
11029 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
11030 {
11031 return ComputeQuantityUsedEx(other_item, use_stack_max);
11032 }
11033
11034 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
11035 {
11036 float other_item_quantity = other_item.GetQuantity();
11037 float this_free_space;
11038
11039 float stack_max = GetQuantityMax();
11040
11041 this_free_space = stack_max - GetQuantity();
11042
11043 if (other_item_quantity > this_free_space)
11044 {
11045 return this_free_space;
11046 }
11047 else
11048 {
11049 return other_item_quantity;
11050 }
11051 }
11052
11053 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
11054 {
11055 CombineItems(ItemBase.Cast(entity2),use_stack_max);
11056 }
11057
11058 void CombineItems(ItemBase other_item, bool use_stack_max = true)
11059 {
11060 if (!CanBeCombined(other_item, false))
11061 return;
11062
11063 if (!IsMagazine() && other_item)
11064 {
11065 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
11066 if (quantity_used != 0)
11067 {
11068 float hp1 = GetHealth01("","");
11069 float hp2 = other_item.GetHealth01("","");
11070 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
11071 hpResult = hpResult / (GetQuantity() + quantity_used);
11072
11073 hpResult *= GetMaxHealth();
11074 Math.Round(hpResult);
11075 SetHealth("", "Health", hpResult);
11076
11077 AddQuantity(quantity_used);
11078 other_item.AddQuantity(-quantity_used);
11079 }
11080 }
11081 OnCombine(other_item);
11082 }
11083
11084 void OnCombine(ItemBase other_item)
11085 {
11086 #ifdef SERVER
11087 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11088 GetHierarchyParent().IncreaseLifetimeUp();
11089 #endif
11090 };
11091
11092 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
11093 {
11094 PlayerBase p = PlayerBase.Cast(player);
11095
11096 array<int> recipesIds = p.m_Recipes;
11097 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11098 if (moduleRecipesManager)
11099 {
11100 EntityAI itemInHands = player.GetEntityInHands();
11101 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
11102 }
11103
11104 for (int i = 0;i < recipesIds.Count(); i++)
11105 {
11106 int key = recipesIds.Get(i);
11107 string recipeName = moduleRecipesManager.GetRecipeName(key);
11108 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
11109 }
11110 }
11111
11112 // -------------------------------------------------------------------------
11113 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11114 {
11115 super.GetDebugActions(outputList);
11116
11117 //quantity
11118 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
11119 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
11120 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
11121 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
11122 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11123
11124 //health
11125 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
11126 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
11127 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
11128 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11129 //temperature
11130 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
11131 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
11132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
11133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11134
11135 //wet
11136 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
11137 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
11138 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11139
11140 //liquidtype
11141 if (IsLiquidContainer())
11142 {
11143 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
11144 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
11145 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11146 }
11147
11148 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
11149 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11150
11151 // watch
11152 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
11153 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
11154 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11155
11156 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
11157
11158 InventoryLocation loc = new InventoryLocation();
11159 GetInventory().GetCurrentInventoryLocation(loc);
11160 if (!loc || loc.GetType() == InventoryLocationType.GROUND)
11161 {
11162 if (Gizmo_IsSupported())
11163 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_OBJECT, "Gizmo Object", FadeColors.LIGHT_GREY));
11164 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.GIZMO_PHYSICS, "Gizmo Physics (SP Only)", FadeColors.LIGHT_GREY)); // intentionally allowed for testing physics desync
11165 }
11166
11167 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
11168 }
11169
11170 // -------------------------------------------------------------------------
11171 // -------------------------------------------------------------------------
11172 // -------------------------------------------------------------------------
11173 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
11174 {
11175 super.OnAction(action_id, player, ctx);
11176
11177 if (g_Game.IsClient() || !g_Game.IsMultiplayer())
11178 {
11179 switch (action_id)
11180 {
11181 case EActions.GIZMO_OBJECT:
11182 if (GetGizmoApi())
11183 GetGizmoApi().SelectObject(this);
11184 return true;
11185 case EActions.GIZMO_PHYSICS:
11186 if (GetGizmoApi())
11187 GetGizmoApi().SelectPhysics(GetPhysics());
11188 return true;
11189 }
11190 }
11191
11192 if (g_Game.IsServer())
11193 {
11194 switch (action_id)
11195 {
11196 case EActions.DELETE:
11197 Delete();
11198 return true;
11199 }
11200 }
11201
11202 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
11203 {
11204 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
11205 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
11206 PlayerBase p = PlayerBase.Cast(player);
11207 if (EActions.RECIPES_RANGE_START < 1000)
11208 {
11209 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11210 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11211 }
11212 }
11213 #ifndef SERVER
11214 else if (action_id == EActions.WATCH_PLAYER)
11215 {
11216 PluginDeveloper.SetDeveloperItemClientEx(player);
11217 }
11218 #endif
11219 if (g_Game.IsServer())
11220 {
11221 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11222 {
11223 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11224 OnDebugButtonPressServer(id + 1);
11225 }
11226
11227 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11228 {
11229 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11230 InsertAgent(agent_id,100);
11231 }
11232
11233 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11234 {
11235 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11236 RemoveAgent(agent_id2);
11237 }
11238
11239 else if (action_id == EActions.ADD_QUANTITY)
11240 {
11241 if (IsMagazine())
11242 {
11243 Magazine mag = Magazine.Cast(this);
11244 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11245 }
11246 else
11247 {
11248 AddQuantity(GetQuantityMax() * 0.2);
11249 }
11250
11251 if (m_EM)
11252 {
11253 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11254 }
11255 //PrintVariables();
11256 }
11257
11258 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
11259 {
11260 if (IsMagazine())
11261 {
11262 Magazine mag2 = Magazine.Cast(this);
11263 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11264 }
11265 else
11266 {
11267 AddQuantity(- GetQuantityMax() * 0.2);
11268 }
11269 if (m_EM)
11270 {
11271 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11272 }
11273 //PrintVariables();
11274 }
11275
11276 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
11277 {
11278 SetQuantity(0);
11279
11280 if (m_EM)
11281 {
11282 m_EM.SetEnergy(0);
11283 }
11284 }
11285
11286 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
11287 {
11289
11290 if (m_EM)
11291 {
11292 m_EM.SetEnergy(m_EM.GetEnergyMax());
11293 }
11294 }
11295
11296 else if (action_id == EActions.ADD_HEALTH)
11297 {
11298 AddHealth("","",GetMaxHealth("","Health")/5);
11299 }
11300 else if (action_id == EActions.REMOVE_HEALTH)
11301 {
11302 AddHealth("","",-GetMaxHealth("","Health")/5);
11303 }
11304 else if (action_id == EActions.DESTROY_HEALTH)
11305 {
11306 SetHealth01("","",0);
11307 }
11308 else if (action_id == EActions.WATCH_ITEM)
11309 {
11311 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
11312 #ifdef DEVELOPER
11313 SetDebugDeveloper_item(this);
11314 #endif
11315 }
11316
11317 else if (action_id == EActions.ADD_TEMPERATURE)
11318 {
11319 AddTemperature(20);
11320 //PrintVariables();
11321 }
11322
11323 else if (action_id == EActions.REMOVE_TEMPERATURE)
11324 {
11325 AddTemperature(-20);
11326 //PrintVariables();
11327 }
11328
11329 else if (action_id == EActions.FLIP_FROZEN)
11330 {
11331 SetFrozen(!GetIsFrozen());
11332 //PrintVariables();
11333 }
11334
11335 else if (action_id == EActions.ADD_WETNESS)
11336 {
11337 AddWet(GetWetMax()/5);
11338 //PrintVariables();
11339 }
11340
11341 else if (action_id == EActions.REMOVE_WETNESS)
11342 {
11343 AddWet(-GetWetMax()/5);
11344 //PrintVariables();
11345 }
11346
11347 else if (action_id == EActions.LIQUIDTYPE_UP)
11348 {
11349 int curr_type = GetLiquidType();
11350 SetLiquidType(curr_type * 2);
11351 //AddWet(1);
11352 //PrintVariables();
11353 }
11354
11355 else if (action_id == EActions.LIQUIDTYPE_DOWN)
11356 {
11357 int curr_type2 = GetLiquidType();
11358 SetLiquidType(curr_type2 / 2);
11359 }
11360
11361 else if (action_id == EActions.MAKE_SPECIAL)
11362 {
11363 auto debugParams = DebugSpawnParams.WithPlayer(player);
11364 OnDebugSpawnEx(debugParams);
11365 }
11366
11367 }
11368
11369
11370 return false;
11371 }
11372
11373 // -------------------------------------------------------------------------
11374
11375
11378 void OnActivatedByTripWire();
11379
11381 void OnActivatedByItem(notnull ItemBase item);
11382
11383 //----------------------------------------------------------------
11384 //returns true if item is able to explode when put in fire
11385 bool CanExplodeInFire()
11386 {
11387 return false;
11388 }
11389
11390 //----------------------------------------------------------------
11391 bool CanEat()
11392 {
11393 return true;
11394 }
11395
11396 //----------------------------------------------------------------
11397 override bool IsIgnoredByConstruction()
11398 {
11399 return true;
11400 }
11401
11402 //----------------------------------------------------------------
11403 //has FoodStages in config?
11404 bool HasFoodStage()
11405 {
11406 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
11407 return g_Game.ConfigIsExisting(config_path);
11408 }
11409
11411 FoodStage GetFoodStage()
11412 {
11413 return null;
11414 }
11415
11416 bool CanBeCooked()
11417 {
11418 return false;
11419 }
11420
11421 bool CanBeCookedOnStick()
11422 {
11423 return false;
11424 }
11425
11427 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
11429
11430 //----------------------------------------------------------------
11431 bool CanRepair(ItemBase item_repair_kit)
11432 {
11433 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11434 return module_repairing.CanRepair(this, item_repair_kit);
11435 }
11436
11437 //----------------------------------------------------------------
11438 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
11439 {
11440 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
11441 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11442 }
11443
11444 //----------------------------------------------------------------
11445 int GetItemSize()
11446 {
11447 /*
11448 vector v_size = this.ConfigGetVector("itemSize");
11449 int v_size_x = v_size[0];
11450 int v_size_y = v_size[1];
11451 int size = v_size_x * v_size_y;
11452 return size;
11453 */
11454
11455 return 1;
11456 }
11457
11458 //----------------------------------------------------------------
11459 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11460 bool CanBeMovedOverride()
11461 {
11462 return m_CanBeMovedOverride;
11463 }
11464
11465 //----------------------------------------------------------------
11466 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
11467 void SetCanBeMovedOverride(bool setting)
11468 {
11469 m_CanBeMovedOverride = setting;
11470 }
11471
11472 //----------------------------------------------------------------
11480 void MessageToOwnerStatus(string text)
11481 {
11482 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11483
11484 if (player)
11485 {
11486 player.MessageStatus(text);
11487 }
11488 }
11489
11490 //----------------------------------------------------------------
11498 void MessageToOwnerAction(string text)
11499 {
11500 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11501
11502 if (player)
11503 {
11504 player.MessageAction(text);
11505 }
11506 }
11507
11508 //----------------------------------------------------------------
11516 void MessageToOwnerFriendly(string text)
11517 {
11518 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11519
11520 if (player)
11521 {
11522 player.MessageFriendly(text);
11523 }
11524 }
11525
11526 //----------------------------------------------------------------
11534 void MessageToOwnerImportant(string text)
11535 {
11536 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11537
11538 if (player)
11539 {
11540 player.MessageImportant(text);
11541 }
11542 }
11543
11544 override bool IsItemBase()
11545 {
11546 return true;
11547 }
11548
11549 // Checks if item is of questioned kind
11550 override bool KindOf(string tag)
11551 {
11552 bool found = false;
11553 string item_name = this.GetType();
11554 ref TStringArray item_tag_array = new TStringArray;
11555 g_Game.ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
11556
11557 int array_size = item_tag_array.Count();
11558 for (int i = 0; i < array_size; i++)
11559 {
11560 if (item_tag_array.Get(i) == tag)
11561 {
11562 found = true;
11563 break;
11564 }
11565 }
11566 return found;
11567 }
11568
11569
11570 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
11571 {
11572 //Debug.Log("OnRPC called");
11573 super.OnRPC(sender, rpc_type,ctx);
11574
11575 //Play soundset for attachment locking (ActionLockAttachment.c)
11576 switch (rpc_type)
11577 {
11578 #ifndef SERVER
11579 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11580 Param2<bool, string> p = new Param2<bool, string>(false, "");
11581
11582 if (!ctx.Read(p))
11583 return;
11584
11585 bool play = p.param1;
11586 string soundSet = p.param2;
11587
11588 if (play)
11589 {
11590 if (m_LockingSound)
11591 {
11593 {
11594 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11595 }
11596 }
11597 else
11598 {
11599 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
11600 }
11601 }
11602 else
11603 {
11604 SEffectManager.DestroyEffect(m_LockingSound);
11605 }
11606
11607 break;
11608 #endif
11609
11610 }
11611
11612 if (GetWrittenNoteData())
11613 {
11614 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
11615 }
11616 }
11617
11618 //-----------------------------
11619 // VARIABLE MANIPULATION SYSTEM
11620 //-----------------------------
11621 int NameToID(string name)
11622 {
11623 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11624 return plugin.GetID(name);
11625 }
11626
11627 string IDToName(int id)
11628 {
11629 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
11630 return plugin.GetName(id);
11631 }
11632
11634 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
11635 {
11636 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
11637 //read the flags
11638 int varFlags;
11639 if (!ctx.Read(varFlags))
11640 return;
11641
11642 if (varFlags & ItemVariableFlags.FLOAT)
11643 {
11644 ReadVarsFromCTX(ctx);
11645 }
11646 }
11647
11648 override void SerializeNumericalVars(array<float> floats_out)
11649 {
11650 //some variables handled on EntityAI level already!
11651 super.SerializeNumericalVars(floats_out);
11652
11653 // the order of serialization must be the same as the order of de-serialization
11654 //--------------------------------------------
11655 if (IsVariableSet(VARIABLE_QUANTITY))
11656 {
11657 floats_out.Insert(m_VarQuantity);
11658 }
11659 //--------------------------------------------
11660 if (IsVariableSet(VARIABLE_WET))
11661 {
11662 floats_out.Insert(m_VarWet);
11663 }
11664 //--------------------------------------------
11665 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11666 {
11667 floats_out.Insert(m_VarLiquidType);
11668 }
11669 //--------------------------------------------
11670 if (IsVariableSet(VARIABLE_COLOR))
11671 {
11672 floats_out.Insert(m_ColorComponentR);
11673 floats_out.Insert(m_ColorComponentG);
11674 floats_out.Insert(m_ColorComponentB);
11675 floats_out.Insert(m_ColorComponentA);
11676 }
11677 //--------------------------------------------
11678 if (IsVariableSet(VARIABLE_CLEANNESS))
11679 {
11680 floats_out.Insert(m_Cleanness);
11681 }
11682 }
11683
11684 override void DeSerializeNumericalVars(array<float> floats)
11685 {
11686 //some variables handled on EntityAI level already!
11687 super.DeSerializeNumericalVars(floats);
11688
11689 // the order of serialization must be the same as the order of de-serialization
11690 int index = 0;
11691 int mask = Math.Round(floats.Get(index));
11692
11693 index++;
11694 //--------------------------------------------
11695 if (mask & VARIABLE_QUANTITY)
11696 {
11697 if (m_IsStoreLoad)
11698 {
11699 SetStoreLoadedQuantity(floats.Get(index));
11700 }
11701 else
11702 {
11703 float quantity = floats.Get(index);
11704 SetQuantity(quantity, true, false, false, false);
11705 }
11706 index++;
11707 }
11708 //--------------------------------------------
11709 if (mask & VARIABLE_WET)
11710 {
11711 float wet = floats.Get(index);
11712 SetWet(wet);
11713 index++;
11714 }
11715 //--------------------------------------------
11716 if (mask & VARIABLE_LIQUIDTYPE)
11717 {
11718 int liquidtype = Math.Round(floats.Get(index));
11719 SetLiquidType(liquidtype);
11720 index++;
11721 }
11722 //--------------------------------------------
11723 if (mask & VARIABLE_COLOR)
11724 {
11725 m_ColorComponentR = Math.Round(floats.Get(index));
11726 index++;
11727 m_ColorComponentG = Math.Round(floats.Get(index));
11728 index++;
11729 m_ColorComponentB = Math.Round(floats.Get(index));
11730 index++;
11731 m_ColorComponentA = Math.Round(floats.Get(index));
11732 index++;
11733 }
11734 //--------------------------------------------
11735 if (mask & VARIABLE_CLEANNESS)
11736 {
11737 int cleanness = Math.Round(floats.Get(index));
11738 SetCleanness(cleanness);
11739 index++;
11740 }
11741 }
11742
11743 override void WriteVarsToCTX(ParamsWriteContext ctx)
11744 {
11745 super.WriteVarsToCTX(ctx);
11746
11747 //--------------------------------------------
11748 if (IsVariableSet(VARIABLE_QUANTITY))
11749 {
11750 ctx.Write(GetQuantity());
11751 }
11752 //--------------------------------------------
11753 if (IsVariableSet(VARIABLE_WET))
11754 {
11755 ctx.Write(GetWet());
11756 }
11757 //--------------------------------------------
11758 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
11759 {
11760 ctx.Write(GetLiquidType());
11761 }
11762 //--------------------------------------------
11763 if (IsVariableSet(VARIABLE_COLOR))
11764 {
11765 int r,g,b,a;
11766 GetColor(r,g,b,a);
11767 ctx.Write(r);
11768 ctx.Write(g);
11769 ctx.Write(b);
11770 ctx.Write(a);
11771 }
11772 //--------------------------------------------
11773 if (IsVariableSet(VARIABLE_CLEANNESS))
11774 {
11775 ctx.Write(GetCleanness());
11776 }
11777 }
11778
11779 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11780 {
11781 if (!super.ReadVarsFromCTX(ctx,version))
11782 return false;
11783
11784 int intValue;
11785 float value;
11786
11787 if (version < 140)
11788 {
11789 if (!ctx.Read(intValue))
11790 return false;
11791
11792 m_VariablesMask = intValue;
11793 }
11794
11795 if (m_VariablesMask & VARIABLE_QUANTITY)
11796 {
11797 if (!ctx.Read(value))
11798 return false;
11799
11800 if (IsStoreLoad())
11801 {
11803 }
11804 else
11805 {
11806 SetQuantity(value, true, false, false, false);
11807 }
11808 }
11809 //--------------------------------------------
11810 if (version < 140)
11811 {
11812 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11813 {
11814 if (!ctx.Read(value))
11815 return false;
11816 SetTemperatureDirect(value);
11817 }
11818 }
11819 //--------------------------------------------
11820 if (m_VariablesMask & VARIABLE_WET)
11821 {
11822 if (!ctx.Read(value))
11823 return false;
11824 SetWet(value);
11825 }
11826 //--------------------------------------------
11827 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11828 {
11829 if (!ctx.Read(intValue))
11830 return false;
11831 SetLiquidType(intValue);
11832 }
11833 //--------------------------------------------
11834 if (m_VariablesMask & VARIABLE_COLOR)
11835 {
11836 int r,g,b,a;
11837 if (!ctx.Read(r))
11838 return false;
11839 if (!ctx.Read(g))
11840 return false;
11841 if (!ctx.Read(b))
11842 return false;
11843 if (!ctx.Read(a))
11844 return false;
11845
11846 SetColor(r,g,b,a);
11847 }
11848 //--------------------------------------------
11849 if (m_VariablesMask & VARIABLE_CLEANNESS)
11850 {
11851 if (!ctx.Read(intValue))
11852 return false;
11853 SetCleanness(intValue);
11854 }
11855 //--------------------------------------------
11856 if (version >= 138 && version < 140)
11857 {
11858 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11859 {
11860 if (!ctx.Read(intValue))
11861 return false;
11862 SetFrozen(intValue);
11863 }
11864 }
11865
11866 return true;
11867 }
11868
11869 //----------------------------------------------------------------
11870 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11871 {
11872 m_IsStoreLoad = true;
11874 {
11875 m_FixDamageSystemInit = true;
11876 }
11877
11878 if (!super.OnStoreLoad(ctx, version))
11879 {
11880 m_IsStoreLoad = false;
11881 return false;
11882 }
11883
11884 if (version >= 114)
11885 {
11886 bool hasQuickBarIndexSaved;
11887
11888 if (!ctx.Read(hasQuickBarIndexSaved))
11889 {
11890 m_IsStoreLoad = false;
11891 return false;
11892 }
11893
11894 if (hasQuickBarIndexSaved)
11895 {
11896 int itmQBIndex;
11897
11898 //Load quickbar item bind
11899 if (!ctx.Read(itmQBIndex))
11900 {
11901 m_IsStoreLoad = false;
11902 return false;
11903 }
11904
11905 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11906 if (itmQBIndex != -1 && parentPlayer)
11907 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11908 }
11909 }
11910 else
11911 {
11912 // Backup of how it used to be
11913 PlayerBase player;
11914 int itemQBIndex;
11915 if (version == int.MAX)
11916 {
11917 if (!ctx.Read(itemQBIndex))
11918 {
11919 m_IsStoreLoad = false;
11920 return false;
11921 }
11922 }
11923 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11924 {
11925 //Load quickbar item bind
11926 if (!ctx.Read(itemQBIndex))
11927 {
11928 m_IsStoreLoad = false;
11929 return false;
11930 }
11931 if (itemQBIndex != -1 && player)
11932 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11933 }
11934 }
11935
11936 if (version < 140)
11937 {
11938 // variable management system
11939 if (!LoadVariables(ctx, version))
11940 {
11941 m_IsStoreLoad = false;
11942 return false;
11943 }
11944 }
11945
11946 //agent trasmission system
11947 if (!LoadAgents(ctx, version))
11948 {
11949 m_IsStoreLoad = false;
11950 return false;
11951 }
11952 if (version >= 132)
11953 {
11954 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11955 if (raib)
11956 {
11957 if (!raib.OnStoreLoad(ctx,version))
11958 {
11959 m_IsStoreLoad = false;
11960 return false;
11961 }
11962 }
11963 }
11964
11965 m_IsStoreLoad = false;
11966 return true;
11967 }
11968
11969 //----------------------------------------------------------------
11970
11971 override void OnStoreSave(ParamsWriteContext ctx)
11972 {
11973 super.OnStoreSave(ctx);
11974
11975 PlayerBase player;
11976 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11977 {
11978 ctx.Write(true); // Keep track of if we should actually read this in or not
11979 //Save quickbar item bind
11980 int itemQBIndex = -1;
11981 itemQBIndex = player.FindQuickBarEntityIndex(this);
11982 ctx.Write(itemQBIndex);
11983 }
11984 else
11985 {
11986 ctx.Write(false); // Keep track of if we should actually read this in or not
11987 }
11988
11989 SaveAgents(ctx);//agent trasmission system
11990
11991 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11992 if (raib)
11993 {
11994 raib.OnStoreSave(ctx);
11995 }
11996 }
11997 //----------------------------------------------------------------
11998
11999 override void AfterStoreLoad()
12000 {
12001 super.AfterStoreLoad();
12002
12004 {
12006 }
12007
12008 if (GetStoreLoadedQuantity() != float.LOWEST)
12009 {
12011 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
12012 }
12013 }
12014
12015 override void EEOnAfterLoad()
12016 {
12017 super.EEOnAfterLoad();
12018
12020 {
12021 m_FixDamageSystemInit = false;
12022 }
12023
12026 }
12027
12028 bool CanBeDisinfected()
12029 {
12030 return false;
12031 }
12032
12033
12034 //----------------------------------------------------------------
12035 override void OnVariablesSynchronized()
12036 {
12037 if (m_Initialized)
12038 {
12039 #ifdef PLATFORM_CONSOLE
12040 //bruteforce it is
12041 if (IsSplitable())
12042 {
12043 UIScriptedMenu menu = g_Game.GetUIManager().FindMenu(MENU_INVENTORY);
12044 if (menu)
12045 {
12046 menu.Refresh();
12047 }
12048 }
12049 #endif
12050 }
12051
12053 {
12054 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
12055 m_WantPlayImpactSound = false;
12056 }
12057
12059 {
12060 SetWeightDirty();
12062 }
12063 if (m_VarWet != m_VarWetPrev)
12064 {
12067 }
12068
12069 if (m_SoundSyncPlay != 0)
12070 {
12073
12074 m_SoundSyncPlay = 0;
12075 m_SoundSyncSlotID = -1;
12076 }
12077 if (m_SoundSyncStop != 0)
12078 {
12080 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
12081 m_SoundSyncStop = 0;
12082 }
12083
12084 super.OnVariablesSynchronized();
12085 }
12086
12087 //------------------------- Quantity
12088 //----------------------------------------------------------------
12090 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
12091 {
12092 if (!IsServerCheck(allow_client))
12093 return false;
12094
12095 if (!HasQuantity())
12096 return false;
12097
12098 float min = GetQuantityMin();
12099 float max = GetQuantityMax();
12100
12101 if (value <= (min + 0.001))
12102 value = min;
12103
12104 if (value == min)
12105 {
12106 if (destroy_config)
12107 {
12108 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12109 if (dstr)
12110 {
12111 m_VarQuantity = Math.Clamp(value, min, max);
12112 this.Delete();
12113 return true;
12114 }
12115 }
12116 else if (destroy_forced)
12117 {
12118 m_VarQuantity = Math.Clamp(value, min, max);
12119 this.Delete();
12120 return true;
12121 }
12122 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
12123 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
12124 }
12125
12126 float delta = m_VarQuantity;
12127 m_VarQuantity = Math.Clamp(value, min, max);
12128
12129 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
12130 {
12131 EntityAI parent = GetHierarchyRoot();
12132 InventoryLocation iLoc = new InventoryLocation();
12133 GetInventory().GetCurrentInventoryLocation(iLoc);
12134 if (iLoc && iLoc.IsValid() && delta != m_VarQuantity)
12135 {
12136 int iLocSlot = iLoc.GetSlot();
12137 if (delta < m_VarQuantity && iLoc.GetType() != InventoryLocationType.GROUND)
12138 {
12139 StartItemSoundServer(SoundConstants.ITEM_ATTACH, iLocSlot);
12140 }
12141 if (delta > m_VarQuantity && m_VarQuantity != 0 && !IsPrepareToDelete() && iLoc.GetType() == InventoryLocationType.ATTACHMENT)
12142 {
12143 StartItemSoundServer(SoundConstants.ITEM_DETACH, iLocSlot);
12144 }
12145 }
12146 }
12147
12148 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
12149 {
12150 delta = m_VarQuantity - delta;
12151
12152 if (delta)
12153 OnQuantityChanged(delta);
12154 }
12155
12156 SetVariableMask(VARIABLE_QUANTITY);
12157
12158 return false;
12159 }
12160
12161 //----------------------------------------------------------------
12163 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
12164 {
12165 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
12166 }
12167 //----------------------------------------------------------------
12168 void SetQuantityMax()
12169 {
12170 float max = GetQuantityMax();
12171 SetQuantity(max);
12172 }
12173
12174 override void SetQuantityToMinimum()
12175 {
12176 float min = GetQuantityMin();
12177 SetQuantity(min);
12178 }
12179 //----------------------------------------------------------------
12181 override void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
12182 {
12183 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
12184 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
12185 SetQuantity(result, destroy_config, destroy_forced);
12186 }
12187
12188 //----------------------------------------------------------------
12190 override float GetQuantityNormalized()
12191 {
12192 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
12193 }
12194
12196 {
12197 return GetQuantityNormalized();
12198 }
12199
12200 /*void SetAmmoNormalized(float value)
12201 {
12202 float value_clamped = Math.Clamp(value, 0, 1);
12203 Magazine this_mag = Magazine.Cast(this);
12204 int max_rounds = this_mag.GetAmmoMax();
12205 int result = value * max_rounds;//can the rounded if higher precision is required
12206 this_mag.SetAmmoCount(result);
12207 }*/
12208 //----------------------------------------------------------------
12209 override int GetQuantityMax()
12210 {
12211 int slot = -1;
12212 GameInventory inventory = GetInventory();
12213 if (inventory)
12214 {
12215 InventoryLocation il = new InventoryLocation;
12216 inventory.GetCurrentInventoryLocation(il);
12217 slot = il.GetSlot();
12218 }
12219
12220 return GetTargetQuantityMax(slot);
12221 }
12222
12223 override int GetTargetQuantityMax(int attSlotID = -1)
12224 {
12225 float quantity_max = 0;
12226
12227 if (IsSplitable()) //only stackable/splitable items can check for stack size
12228 {
12229 if (attSlotID != -1)
12230 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12231
12232 if (quantity_max <= 0)
12233 quantity_max = m_VarStackMax;
12234 }
12235
12236 if (quantity_max <= 0)
12237 quantity_max = m_VarQuantityMax;
12238
12239 return quantity_max;
12240 }
12241 //----------------------------------------------------------------
12242 override int GetQuantityMin()
12243 {
12244 return m_VarQuantityMin;
12245 }
12246 //----------------------------------------------------------------
12247 int GetQuantityInit()
12248 {
12249 return m_VarQuantityInit;
12250 }
12251
12252 //----------------------------------------------------------------
12253 override bool HasQuantity()
12254 {
12255 return !(GetQuantityMax() - GetQuantityMin() == 0);
12256 }
12257
12258 override float GetQuantity()
12259 {
12260 return m_VarQuantity;
12261 }
12262
12263 bool IsFullQuantity()
12264 {
12265 return GetQuantity() >= GetQuantityMax();
12266 }
12267
12268 //Calculates weight of single item without attachments and cargo
12269 override float GetSingleInventoryItemWeightEx()
12270 {
12271 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
12272 float weightEx = GetWeightEx();//overall weight of the item
12273 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
12274 return weightEx - special;
12275 }
12276
12277 // Obsolete, use GetSingleInventoryItemWeightEx() instead
12279 {
12281 }
12282
12283 override protected float GetWeightSpecialized(bool forceRecalc = false)
12284 {
12285 if (IsSplitable()) //quantity determines size of the stack
12286 {
12287 #ifdef DEVELOPER
12288 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12289 {
12290 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12291 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
12292 }
12293 #endif
12294
12295 return GetQuantity() * GetConfigWeightModified();
12296 }
12297 else if (HasEnergyManager())// items with energy manager
12298 {
12299 #ifdef DEVELOPER
12300 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12301 {
12302 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12303 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
12304 }
12305 #endif
12306 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12307 }
12308 else//everything else
12309 {
12310 #ifdef DEVELOPER
12311 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12312 {
12313 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12314 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
12315 }
12316 #endif
12317 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12318 }
12319 }
12320
12322 int GetNumberOfItems()
12323 {
12324 int item_count = 0;
12325 ItemBase item;
12326
12327 GameInventory inventory = GetInventory();
12328 CargoBase cargo = inventory.GetCargo();
12329 if (cargo != NULL)
12330 {
12331 item_count = cargo.GetItemCount();
12332 }
12333
12334 int nAttachments = inventory.AttachmentCount();
12335 for (int i = 0; i < nAttachments; ++i)
12336 {
12337 Class.CastTo(item, inventory.GetAttachmentFromIndex(i));
12338 if (item)
12339 item_count += item.GetNumberOfItems();
12340 }
12341 return item_count;
12342 }
12343
12345 float GetUnitWeight(bool include_wetness = true)
12346 {
12347 float weight = 0;
12348 float wetness = 1;
12349 if (include_wetness)
12350 wetness += GetWet();
12351 if (IsSplitable()) //quantity determines size of the stack
12352 {
12353 weight = wetness * m_ConfigWeight;
12354 }
12355 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
12356 {
12357 weight = 1;
12358 }
12359 return weight;
12360 }
12361
12362 //-----------------------------------------------------------------
12363
12364 override void ClearInventory()
12365 {
12366 GameInventory inventory = GetInventory();
12367 if ((g_Game.IsServer() || !g_Game.IsMultiplayer()) && inventory)
12368 {
12369 array<EntityAI> items = new array<EntityAI>;
12370 inventory.EnumerateInventory(InventoryTraversalType.INORDER, items);
12371 for (int i = 0; i < items.Count(); ++i)
12372 {
12373 ItemBase item = ItemBase.Cast(items.Get(i));
12374 if (item)
12375 {
12376 g_Game.ObjectDelete(item);
12377 }
12378 }
12379 }
12380 }
12381
12382 //------------------------- Energy
12383
12384 //----------------------------------------------------------------
12385 float GetEnergy()
12386 {
12387 float energy = 0;
12388 if (HasEnergyManager())
12389 {
12390 energy = GetCompEM().GetEnergy();
12391 }
12392 return energy;
12393 }
12394
12395
12396 override void OnEnergyConsumed()
12397 {
12398 super.OnEnergyConsumed();
12399
12401 }
12402
12403 override void OnEnergyAdded()
12404 {
12405 super.OnEnergyAdded();
12406
12408 }
12409
12410 // Converts energy (from Energy Manager) to quantity, if enabled.
12412 {
12413 if (g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12414 {
12415 if (HasQuantity())
12416 {
12417 float energy_0to1 = GetCompEM().GetEnergy0To1();
12418 SetQuantityNormalized(energy_0to1);
12419 }
12420 }
12421 }
12422
12423 //----------------------------------------------------------------
12424 float GetHeatIsolationInit()
12425 {
12426 return ConfigGetFloat("heatIsolation");
12427 }
12428
12429 float GetHeatIsolation()
12430 {
12431 return m_HeatIsolation;
12432 }
12433
12434 float GetDryingIncrement(string pIncrementName)
12435 {
12436 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
12437 if (g_Game.ConfigIsExisting(paramPath))
12438 return g_Game.ConfigGetFloat(paramPath);
12439
12440 return 0.0;
12441 }
12442
12443 float GetSoakingIncrement(string pIncrementName)
12444 {
12445 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
12446 if (g_Game.ConfigIsExisting(paramPath))
12447 return g_Game.ConfigGetFloat(paramPath);
12448
12449 return 0.0;
12450 }
12451 //----------------------------------------------------------------
12452 override void SetWet(float value, bool allow_client = false)
12453 {
12454 if (!IsServerCheck(allow_client))
12455 return;
12456
12457 float min = GetWetMin();
12458 float max = GetWetMax();
12459
12460 float previousValue = m_VarWet;
12461
12462 m_VarWet = Math.Clamp(value, min, max);
12463
12464 if (previousValue != m_VarWet)
12465 {
12466 SetVariableMask(VARIABLE_WET);
12467 OnWetChanged(m_VarWet, previousValue);
12468 }
12469 }
12470 //----------------------------------------------------------------
12471 override void AddWet(float value)
12472 {
12473 SetWet(GetWet() + value);
12474 }
12475 //----------------------------------------------------------------
12476 override void SetWetMax()
12477 {
12479 }
12480 //----------------------------------------------------------------
12481 override float GetWet()
12482 {
12483 return m_VarWet;
12484 }
12485 //----------------------------------------------------------------
12486 override float GetWetMax()
12487 {
12488 return m_VarWetMax;
12489 }
12490 //----------------------------------------------------------------
12491 override float GetWetMin()
12492 {
12493 return m_VarWetMin;
12494 }
12495 //----------------------------------------------------------------
12496 override float GetWetInit()
12497 {
12498 return m_VarWetInit;
12499 }
12500 //----------------------------------------------------------------
12501 override void OnWetChanged(float newVal, float oldVal)
12502 {
12503 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
12504 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
12505 if (newLevel != oldLevel)
12506 {
12507 OnWetLevelChanged(newLevel,oldLevel);
12508 }
12509 }
12510
12511 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
12512 {
12513 SetWeightDirty();
12514 }
12515
12516 override EWetnessLevel GetWetLevel()
12517 {
12518 return GetWetLevelInternal(m_VarWet);
12519 }
12520
12521 //----------------------------------------------------------------
12522
12523 override void SetStoreLoad(bool value)
12524 {
12525 m_IsStoreLoad = value;
12526 }
12527
12528 override bool IsStoreLoad()
12529 {
12530 return m_IsStoreLoad;
12531 }
12532
12533 override void SetStoreLoadedQuantity(float value)
12534 {
12535 m_StoreLoadedQuantity = value;
12536 }
12537
12538 override float GetStoreLoadedQuantity()
12539 {
12540 return m_StoreLoadedQuantity;
12541 }
12542
12543 //----------------------------------------------------------------
12544
12545 float GetItemModelLength()
12546 {
12547 if (ConfigIsExisting("itemModelLength"))
12548 {
12549 return ConfigGetFloat("itemModelLength");
12550 }
12551 return 0;
12552 }
12553
12554 float GetItemAttachOffset()
12555 {
12556 if (ConfigIsExisting("itemAttachOffset"))
12557 {
12558 return ConfigGetFloat("itemAttachOffset");
12559 }
12560 return 0;
12561 }
12562
12563 override void SetCleanness(int value, bool allow_client = false)
12564 {
12565 if (!IsServerCheck(allow_client))
12566 return;
12567
12568 int previousValue = m_Cleanness;
12569
12570 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
12571
12572 if (previousValue != m_Cleanness)
12573 SetVariableMask(VARIABLE_CLEANNESS);
12574 }
12575
12576 override int GetCleanness()
12577 {
12578 return m_Cleanness;
12579 }
12580
12582 {
12583 return true;
12584 }
12585
12586 //----------------------------------------------------------------
12587 // ATTACHMENT LOCKING
12588 // Getters relevant to generic ActionLockAttachment
12589 int GetLockType()
12590 {
12591 return m_LockType;
12592 }
12593
12594 string GetLockSoundSet()
12595 {
12596 return m_LockSoundSet;
12597 }
12598
12599 //----------------------------------------------------------------
12600 //------------------------- Color
12601 // sets items color variable given color components
12602 override void SetColor(int r, int g, int b, int a)
12603 {
12608 SetVariableMask(VARIABLE_COLOR);
12609 }
12611 override void GetColor(out int r,out int g,out int b,out int a)
12612 {
12617 }
12618
12619 bool IsColorSet()
12620 {
12621 return IsVariableSet(VARIABLE_COLOR);
12622 }
12623
12625 string GetColorString()
12626 {
12627 int r,g,b,a;
12628 GetColor(r,g,b,a);
12629 r = r/255;
12630 g = g/255;
12631 b = b/255;
12632 a = a/255;
12633 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12634 }
12635 //----------------------------------------------------------------
12636 //------------------------- LiquidType
12637
12638 override void SetLiquidType(int value, bool allow_client = false)
12639 {
12640 if (!IsServerCheck(allow_client))
12641 return;
12642
12643 int old = m_VarLiquidType;
12644 m_VarLiquidType = value;
12645 OnLiquidTypeChanged(old,value);
12646 SetVariableMask(VARIABLE_LIQUIDTYPE);
12647 }
12648
12649 int GetLiquidTypeInit()
12650 {
12651 return ConfigGetInt("varLiquidTypeInit");
12652 }
12653
12654 override int GetLiquidType()
12655 {
12656 return m_VarLiquidType;
12657 }
12658
12659 protected void OnLiquidTypeChanged(int oldType, int newType)
12660 {
12661 if (newType == LIQUID_NONE && GetIsFrozen())
12662 SetFrozen(false);
12663 }
12664
12666 void UpdateQuickbarShortcutVisibility(PlayerBase player)
12667 {
12668 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12669 }
12670
12671 // -------------------------------------------------------------------------
12673 void OnInventoryEnter(Man player)
12674 {
12675 PlayerBase nplayer;
12676 if (PlayerBase.CastTo(nplayer, player))
12677 {
12678 m_CanPlayImpactSound = true;
12679 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12680 }
12681 }
12682
12683 // -------------------------------------------------------------------------
12685 void OnInventoryExit(Man player)
12686 {
12687 PlayerBase nplayer;
12688 if (PlayerBase.CastTo(nplayer,player))
12689 {
12690 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12691 }
12692
12693 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12694
12695 if (HasEnergyManager())
12696 {
12697 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
12698 }
12699 }
12700
12701 // ADVANCED PLACEMENT EVENTS
12702 override void OnPlacementStarted(Man player)
12703 {
12704 super.OnPlacementStarted(player);
12705
12706 SetTakeable(false);
12707 }
12708
12709 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
12710 {
12711 if (m_AdminLog)
12712 {
12713 m_AdminLog.OnPlacementComplete(player, this);
12714 }
12715
12716 super.OnPlacementComplete(player, position, orientation);
12717 }
12718
12719 //-----------------------------
12720 // AGENT SYSTEM
12721 //-----------------------------
12722 //--------------------------------------------------------------------------
12723 bool ContainsAgent(int agent_id)
12724 {
12725 if (agent_id & m_AttachedAgents)
12726 {
12727 return true;
12728 }
12729 else
12730 {
12731 return false;
12732 }
12733 }
12734
12735 //--------------------------------------------------------------------------
12736 override void RemoveAgent(int agent_id)
12737 {
12738 if (ContainsAgent(agent_id))
12739 {
12740 m_AttachedAgents = ~agent_id & m_AttachedAgents;
12741 }
12742 }
12743
12744 //--------------------------------------------------------------------------
12745 override void RemoveAllAgents()
12746 {
12747 m_AttachedAgents = 0;
12748 }
12749 //--------------------------------------------------------------------------
12750 override void RemoveAllAgentsExcept(int agent_to_keep)
12751 {
12752 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
12753 }
12754 // -------------------------------------------------------------------------
12755 override void InsertAgent(int agent, float count = 1)
12756 {
12757 if (count < 1)
12758 return;
12759 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
12761 }
12762
12764 void TransferAgents(int agents)
12765 {
12767 }
12768
12769 // -------------------------------------------------------------------------
12770 override int GetAgents()
12771 {
12772 return m_AttachedAgents;
12773 }
12774 //----------------------------------------------------------------------
12775
12776 /*int GetContaminationType()
12777 {
12778 int contamination_type;
12779
12780 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
12781 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
12782 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
12783 const int DIRTY_MASK = eAgents.WOUND_AGENT;
12784
12785 Edible_Base edible = Edible_Base.Cast(this);
12786 int agents = GetAgents();
12787 if (edible)
12788 {
12789 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
12790 if (profile)
12791 {
12792 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12793 }
12794 }
12795 if (agents & CONTAMINATED_MASK)
12796 {
12797 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12798 }
12799 if (agents & POISONED_MASK)
12800 {
12801 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12802 }
12803 if (agents & NERVE_GAS_MASK)
12804 {
12805 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12806 }
12807 if (agents & DIRTY_MASK)
12808 {
12809 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12810 }
12811
12812 return agents;
12813 }*/
12814
12815 // -------------------------------------------------------------------------
12816 bool LoadAgents(ParamsReadContext ctx, int version)
12817 {
12818 if (!ctx.Read(m_AttachedAgents))
12819 return false;
12820 return true;
12821 }
12822 // -------------------------------------------------------------------------
12824 {
12825
12827 }
12828 // -------------------------------------------------------------------------
12829
12831 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12832 {
12833 super.CheckForRoofLimited(timeTresholdMS);
12834
12835 float time = g_Game.GetTime();
12836 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12837 {
12838 m_PreviousRoofTestTime = time;
12839 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12840 }
12841 }
12842
12843 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12844 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12845 {
12846 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12847 {
12848 return 0;
12849 }
12850
12851 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12852 {
12853 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12854 if (filter)
12855 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12856 else
12857 return 0;//otherwise return 0 when no filter attached
12858 }
12859
12860 string subclassPath, entryName;
12861
12862 switch (type)
12863 {
12864 case DEF_BIOLOGICAL:
12865 entryName = "biological";
12866 break;
12867 case DEF_CHEMICAL:
12868 entryName = "chemical";
12869 break;
12870 default:
12871 entryName = "biological";
12872 break;
12873 }
12874
12875 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12876
12877 return g_Game.ConfigGetFloat(subclassPath + entryName);
12878 }
12879
12880
12881
12883 override void EEOnCECreate()
12884 {
12885 if (!IsMagazine())
12887
12889 }
12890
12891
12892 //-------------------------
12893 // OPEN/CLOSE USER ACTIONS
12894 //-------------------------
12896 void Open();
12897 void Close();
12898 bool IsOpen()
12899 {
12900 return true;
12901 }
12902
12903 override bool CanDisplayCargo()
12904 {
12905 return IsOpen();
12906 }
12907
12908
12909 // ------------------------------------------------------------
12910 // CONDITIONS
12911 // ------------------------------------------------------------
12912 override bool CanPutInCargo(EntityAI parent)
12913 {
12914 if (parent)
12915 {
12916 if (parent.IsInherited(DayZInfected))
12917 return true;
12918
12919 if (!parent.IsRuined())
12920 return true;
12921 }
12922
12923 return true;
12924 }
12925
12926 override bool CanPutAsAttachment(EntityAI parent)
12927 {
12928 if (!super.CanPutAsAttachment(parent))
12929 {
12930 return false;
12931 }
12932
12933 if (!IsRuined() && !parent.IsRuined())
12934 {
12935 return true;
12936 }
12937
12938 return false;
12939 }
12940
12941 override bool CanReceiveItemIntoCargo(EntityAI item)
12942 {
12943 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12944 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12945 // return false;
12946
12947 return super.CanReceiveItemIntoCargo(item);
12948 }
12949
12950 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12951 {
12952 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12953 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12954 // return false;
12955
12956 GameInventory attachmentInv = attachment.GetInventory();
12957 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12958 {
12959 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12960 return false;
12961 }
12962
12963 InventoryLocation loc = new InventoryLocation();
12964 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12965 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12966 return false;
12967
12968 return super.CanReceiveAttachment(attachment, slotId);
12969 }
12970
12971 override bool CanReleaseAttachment(EntityAI attachment)
12972 {
12973 if (!super.CanReleaseAttachment(attachment))
12974 return false;
12975
12976 return GetInventory().AreChildrenAccessible();
12977 }
12978
12979 /*override bool CanLoadAttachment(EntityAI attachment)
12980 {
12981 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12982 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12983 // return false;
12984
12985 GameInventory attachmentInv = attachment.GetInventory();
12986 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12987 {
12988 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12989 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12990
12991 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12992 return false;
12993 }
12994
12995 return super.CanLoadAttachment(attachment);
12996 }*/
12997
12998 // Plays muzzle flash particle effects
12999 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13000 {
13001 int id = muzzle_owner.GetMuzzleID();
13002 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
13003
13004 if (WPOF_array)
13005 {
13006 for (int i = 0; i < WPOF_array.Count(); i++)
13007 {
13008 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13009
13010 if (WPOF)
13011 {
13012 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13013 }
13014 }
13015 }
13016 }
13017
13018 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
13019 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13020 {
13021 int id = muzzle_owner.GetMuzzleID();
13022 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
13023
13024 if (WPOBE_array)
13025 {
13026 for (int i = 0; i < WPOBE_array.Count(); i++)
13027 {
13028 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13029
13030 if (WPOBE)
13031 {
13032 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13033 }
13034 }
13035 }
13036 }
13037
13038 // Plays all weapon overheating particles
13039 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13040 {
13041 int id = muzzle_owner.GetMuzzleID();
13042 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13043
13044 if (WPOOH_array)
13045 {
13046 for (int i = 0; i < WPOOH_array.Count(); i++)
13047 {
13048 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13049
13050 if (WPOOH)
13051 {
13052 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13053 }
13054 }
13055 }
13056 }
13057
13058 // Updates all weapon overheating particles
13059 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13060 {
13061 int id = muzzle_owner.GetMuzzleID();
13062 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13063
13064 if (WPOOH_array)
13065 {
13066 for (int i = 0; i < WPOOH_array.Count(); i++)
13067 {
13068 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13069
13070 if (WPOOH)
13071 {
13072 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13073 }
13074 }
13075 }
13076 }
13077
13078 // Stops overheating particles
13079 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
13080 {
13081 int id = muzzle_owner.GetMuzzleID();
13082 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13083
13084 if (WPOOH_array)
13085 {
13086 for (int i = 0; i < WPOOH_array.Count(); i++)
13087 {
13088 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13089
13090 if (WPOOH)
13091 {
13092 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13093 }
13094 }
13095 }
13096 }
13097
13098 //----------------------------------------------------------------
13099 //Item Behaviour - unified approach
13100 override bool IsHeavyBehaviour()
13101 {
13102 if (m_ItemBehaviour == 0)
13103 {
13104 return true;
13105 }
13106
13107 return false;
13108 }
13109
13110 override bool IsOneHandedBehaviour()
13111 {
13112 if (m_ItemBehaviour == 1)
13113 {
13114 return true;
13115 }
13116
13117 return false;
13118 }
13119
13120 override bool IsTwoHandedBehaviour()
13121 {
13122 if (m_ItemBehaviour == 2)
13123 {
13124 return true;
13125 }
13126
13127 return false;
13128 }
13129
13130 bool IsDeployable()
13131 {
13132 return false;
13133 }
13134
13136 float GetDeployTime()
13137 {
13138 return UATimeSpent.DEFAULT_DEPLOY;
13139 }
13140
13141
13142 //----------------------------------------------------------------
13143 // Item Targeting (User Actions)
13144 override void SetTakeable(bool pState)
13145 {
13146 m_IsTakeable = pState;
13147 SetSynchDirty();
13148 }
13149
13150 override bool IsTakeable()
13151 {
13152 return m_IsTakeable;
13153 }
13154
13155 // For cases where we want to show object widget which cant be taken to hands
13157 {
13158 return false;
13159 }
13160
13162 protected void PreLoadSoundAttachmentType()
13163 {
13164 string att_type = "None";
13165
13166 if (ConfigIsExisting("soundAttType"))
13167 {
13168 att_type = ConfigGetString("soundAttType");
13169 }
13170
13171 m_SoundAttType = att_type;
13172 }
13173
13174 override string GetAttachmentSoundType()
13175 {
13176 return m_SoundAttType;
13177 }
13178
13179 //----------------------------------------------------------------
13180 //SOUNDS - ItemSoundHandler
13181 //----------------------------------------------------------------
13182
13183 string GetPlaceSoundset(); // played when deploy starts
13184 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
13185 string GetDeploySoundset(); // played when deploy sucessfully finishes
13186 string GetLoopFoldSoundset(); // played when fold starts and stopped when it finishes
13187 string GetFoldSoundset(); // played when fold sucessfully finishes
13188
13190 {
13191 if (!m_ItemSoundHandler)
13193
13194 return m_ItemSoundHandler;
13195 }
13196
13197 // override to initialize sounds
13198 protected void InitItemSounds()
13199 {
13200 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty && !GetInventoryItemType().SetDetachSoundEvent() && !GetInventoryItemType().SetAttachSoundEvent())
13201 return;
13202
13204
13205 if (GetPlaceSoundset() != string.Empty)
13206 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
13207
13208 if (GetDeploySoundset() != string.Empty)
13209 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
13210
13211 SoundParameters params = new SoundParameters();
13212 params.m_Loop = true;
13213 if (GetLoopDeploySoundset() != string.Empty)
13214 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
13215 }
13216
13217 // Start sound using ItemSoundHandler
13218 void StartItemSoundServer(int id, int slotId)
13219 {
13220 if (g_Game.IsServer() || !g_Game.IsMultiplayer()) // single player or server side multiplayer
13221 {
13222 m_SoundSyncSlotID = slotId;
13223 m_SoundSyncPlay = id;
13224
13225 SetSynchDirty();
13226
13227 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
13228 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStartItemSoundServer, 100);
13229 }
13230 }
13231
13232 void StartItemSoundServer(int id)
13233 {
13234 StartItemSoundServer(id, InventorySlots.INVALID);
13235 }
13236
13237 // Stop sound using ItemSoundHandler
13238 void StopItemSoundServer(int id)
13239 {
13240 if (!g_Game.IsServer())
13241 return;
13242
13243 m_SoundSyncStop = id;
13244 SetSynchDirty();
13245
13246 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
13247 g_Game.GetCallQueue(CALL_CATEGORY_SYSTEM).CallLater(ClearStopItemSoundServer, 100);
13248 }
13249
13250 protected void ClearStartItemSoundServer()
13251 {
13252 m_SoundSyncPlay = 0;
13253 m_SoundSyncSlotID = InventorySlots.INVALID;
13254 }
13255
13256 protected void ClearStopItemSoundServer()
13257 {
13258 m_SoundSyncStop = 0;
13259 }
13260
13261 void OnApply(PlayerBase player);
13262
13264 {
13265 return 1.0;
13266 };
13267 //returns applicable selection
13268 array<string> GetHeadHidingSelection()
13269 {
13271 }
13272
13274 {
13276 }
13277
13278 WrittenNoteData GetWrittenNoteData() {};
13279
13281 {
13282 SetDynamicPhysicsLifeTime(0.01);
13283 m_ItemBeingDroppedPhys = false;
13284 }
13285
13287 {
13288 array<string> zone_names = new array<string>;
13289 GetDamageZones(zone_names);
13290 for (int i = 0; i < zone_names.Count(); i++)
13291 {
13292 SetHealthMax(zone_names.Get(i),"Health");
13293 }
13294 SetHealthMax("","Health");
13295 }
13296
13298 void SetZoneDamageCEInit()
13299 {
13300 float global_health = GetHealth01("","Health");
13301 array<string> zones = new array<string>;
13302 GetDamageZones(zones);
13303 //set damage of all zones to match global health level
13304 for (int i = 0; i < zones.Count(); i++)
13305 {
13306 SetHealth01(zones.Get(i),"Health",global_health);
13307 }
13308 }
13309
13311 bool IsCoverFaceForShave(string slot_name)
13312 {
13313 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13314 }
13315
13316 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13317 {
13318 if (!hasRootAsPlayer)
13319 {
13320 if (refParentIB)
13321 {
13322 // parent is wet
13323 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
13324 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13325 // parent has liquid inside
13326 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
13327 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13328 // drying
13329 else if (m_VarWet > m_VarWetMin)
13330 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
13331 }
13332 else
13333 {
13334 // drying on ground or inside non-itembase (car, ...)
13335 if (m_VarWet > m_VarWetMin)
13336 AddWet(-1 * delta * GetDryingIncrement("ground"));
13337 }
13338 }
13339 }
13340
13341 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13342 {
13344 {
13345 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
13346 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
13347 {
13348 float heatPermCoef = 1.0;
13349 EntityAI ent = this;
13350 while (ent)
13351 {
13352 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13353 ent = ent.GetHierarchyParent();
13354 }
13355
13356 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13357 }
13358 }
13359 }
13360
13361 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
13362 {
13363 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
13364 EntityAI parent = GetHierarchyParent();
13365 if (!parent)
13366 {
13367 hasParent = false;
13368 hasRootAsPlayer = false;
13369 }
13370 else
13371 {
13372 hasParent = true;
13373 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13374 refParentIB = ItemBase.Cast(parent);
13375 }
13376 }
13377
13378 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
13379 {
13380 // this is stub, implemented on Edible_Base
13381 }
13382
13383 bool CanDecay()
13384 {
13385 // return true used on selected food clases so they can decay
13386 return false;
13387 }
13388
13389 protected bool CanProcessDecay()
13390 {
13391 // this is stub, implemented on Edible_Base class
13392 // used to determine whether it is still necessary for the food to decay
13393 return false;
13394 }
13395
13396 protected bool CanHaveWetness()
13397 {
13398 // return true used on selected items that have a wetness effect
13399 return false;
13400 }
13401
13403 bool CanBeConsumed(ConsumeConditionData data = null)
13404 {
13405 return !GetIsFrozen() && IsOpen();
13406 }
13407
13408 override void ProcessVariables()
13409 {
13410 bool hasParent = false, hasRootAsPlayer = false;
13411 ItemBase refParentIB;
13412
13413 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
13414 bool foodDecay = g_Game.IsFoodDecayEnabled();
13415
13416 if (wwtu || foodDecay)
13417 {
13418 bool processWetness = wwtu && CanHaveWetness();
13419 bool processTemperature = wwtu && CanHaveTemperature();
13420 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
13421
13422 if (processWetness || processTemperature || processDecay)
13423 {
13424 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
13425
13426 if (processWetness)
13427 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13428
13429 if (processTemperature)
13430 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13431
13432 if (processDecay)
13433 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13434 }
13435 }
13436 }
13437
13440 {
13441 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
13442 }
13443
13444 override float GetTemperatureFreezeThreshold()
13445 {
13447 return Liquid.GetFreezeThreshold(GetLiquidType());
13448
13449 return super.GetTemperatureFreezeThreshold();
13450 }
13451
13452 override float GetTemperatureThawThreshold()
13453 {
13455 return Liquid.GetThawThreshold(GetLiquidType());
13456
13457 return super.GetTemperatureThawThreshold();
13458 }
13459
13460 override float GetItemOverheatThreshold()
13461 {
13463 return Liquid.GetBoilThreshold(GetLiquidType());
13464
13465 return super.GetItemOverheatThreshold();
13466 }
13467
13468 override float GetTemperatureFreezeTime()
13469 {
13470 if (HasQuantity())
13471 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
13472
13473 return super.GetTemperatureFreezeTime();
13474 }
13475
13476 override float GetTemperatureThawTime()
13477 {
13478 if (HasQuantity())
13479 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
13480
13481 return super.GetTemperatureThawTime();
13482 }
13483
13485 void AffectLiquidContainerOnFill(int liquid_type, float amount);
13487 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
13488
13489 bool IsCargoException4x3(EntityAI item)
13490 {
13491 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13492 }
13493
13495 {
13496 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13497 }
13498
13500 void AddLightSourceItem(ItemBase lightsource)
13501 {
13502 m_LightSourceItem = lightsource;
13503 }
13504
13506 {
13507 m_LightSourceItem = null;
13508 }
13509
13511 {
13512 return m_LightSourceItem;
13513 }
13514
13516 array<int> GetValidFinishers()
13517 {
13518 return null;
13519 }
13520
13522 bool GetActionWidgetOverride(out typename name)
13523 {
13524 return false;
13525 }
13526
13527 bool PairWithDevice(notnull ItemBase otherDevice)
13528 {
13529 if (g_Game.IsServer())
13530 {
13531 ItemBase explosive = otherDevice;
13533 if (!trg)
13534 {
13535 trg = RemoteDetonatorTrigger.Cast(otherDevice);
13536 explosive = this;
13537 }
13538
13539 explosive.PairRemote(trg);
13540 trg.SetControlledDevice(explosive);
13541
13542 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13543 trg.SetPersistentPairID(persistentID);
13544 explosive.SetPersistentPairID(persistentID);
13545
13546 return true;
13547 }
13548 return false;
13549 }
13550
13552 float GetBaitEffectivity()
13553 {
13554 float ret = 1.0;
13555 if (HasQuantity())
13556 ret *= GetQuantityNormalized();
13557 ret *= GetHealth01();
13558
13559 return ret;
13560 }
13561
13562 #ifdef DEVELOPER
13563 override void SetDebugItem()
13564 {
13565 super.SetDebugItem();
13566 _itemBase = this;
13567 }
13568
13569 override string GetDebugText()
13570 {
13571 string text = super.GetDebugText();
13572
13573 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
13574 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
13575
13576 return text;
13577 }
13578 #endif
13579
13580 bool CanBeUsedForSuicide()
13581 {
13582 return true;
13583 }
13584
13586 //DEPRECATED BELOW
13588 // Backwards compatibility
13589 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
13590 {
13591 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
13592 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
13593 }
13594
13595 // replaced by ItemSoundHandler
13596 protected EffectSound m_SoundDeployFinish;
13597 protected EffectSound m_SoundPlace;
13598 protected EffectSound m_DeployLoopSoundEx;
13599 protected EffectSound m_SoundDeploy;
13600 bool m_IsPlaceSound;
13601 bool m_IsDeploySound;
13603
13604 string GetDeployFinishSoundset();
13605 void PlayDeploySound();
13606 void PlayDeployFinishSound();
13607 void PlayPlaceSound();
13608 void PlayDeployLoopSoundEx();
13609 void StopDeployLoopSoundEx();
13610 void SoundSynchRemoteReset();
13611 void SoundSynchRemote();
13612 bool UsesGlobalDeploy(){return false;}
13613 bool CanPlayDeployLoopSound(){return false;}
13615 bool IsPlaceSound(){return m_IsPlaceSound;}
13616 bool IsDeploySound(){return m_IsDeploySound;}
13617 void SetIsPlaceSound(bool is_place_sound);
13618 void SetIsDeploySound(bool is_deploy_sound);
13619
13620 [Obsolete("Use ItemSoundHandler instead")]
13622 void PlayAttachSound(string slot_type)
13623 {
13624 if (!g_Game.IsDedicatedServer())
13625 {
13626 if (ConfigIsExisting("attachSoundSet"))
13627 {
13628 string cfg_path = "";
13629 string soundset = "";
13630 string type_name = GetType();
13631
13632 TStringArray cfg_soundset_array = new TStringArray;
13633 TStringArray cfg_slot_array = new TStringArray;
13634 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13635 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13636
13637 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13638 {
13639 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13640 {
13641 if (cfg_slot_array[i] == slot_type)
13642 {
13643 soundset = cfg_soundset_array[i];
13644 break;
13645 }
13646 }
13647 }
13648
13649 if (soundset != "")
13650 {
13651 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
13652 sound.SetAutodestroy(true);
13653 }
13654 }
13655 }
13656 }
13657
13658 void PlayDetachSound(string slot_type) {}
13659}
13660
13661EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
13662{
13663 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
13664 if (entity)
13665 {
13666 bool is_item = entity.IsInherited(ItemBase);
13667 if (is_item && full_quantity)
13668 {
13669 ItemBase item = ItemBase.Cast(entity);
13670 item.SetQuantity(item.GetQuantityInit());
13671 }
13672 }
13673 else
13674 {
13675 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
13676 return NULL;
13677 }
13678 return entity;
13679}
13680
13681void SetupSpawnedItem(ItemBase item, float health, float quantity)
13682{
13683 if (item)
13684 {
13685 if (health > 0)
13686 item.SetHealth("", "", health);
13687
13688 if (item.CanHaveTemperature())
13689 {
13690 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
13691 if (item.CanFreeze())
13692 item.SetFrozen(false);
13693 }
13694
13695 if (item.HasEnergyManager())
13696 {
13697 if (quantity >= 0)
13698 {
13699 item.GetCompEM().SetEnergy0To1(quantity);
13700 }
13701 else
13702 {
13703 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
13704 }
13705 }
13706 else if (item.IsMagazine())
13707 {
13708 Magazine mag = Magazine.Cast(item);
13709 if (quantity >= 0)
13710 {
13711 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13712 }
13713 else
13714 {
13715 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
13716 }
13717
13718 }
13719 else
13720 {
13721 if (quantity >= 0)
13722 {
13723 item.SetQuantityNormalized(quantity, false);
13724 }
13725 else
13726 {
13727 item.SetQuantity(Math.AbsFloat(quantity));
13728 }
13729
13730 }
13731 }
13732}
13733
13734#ifdef DEVELOPER
13735ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
13736#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
EWetnessLevel
Определения 3_Game/DayZ/Entities/EntityAI.c:2
bool SetAttachSoundEvent()
void InventoryItemType()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
const int INPUT_UDT_ITEM_MANIPULATION
class LogManager EntityAI
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionDropItem()
Определения ActionDropItem.c:34
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
string Debug()
Определения CachedEquipmentStorageBase.c:29
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
Определения ContaminatedArea_Dynamic.c:42
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3942
DayZGame GetDayZGame()
Определения DayZGame.c:3944
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:159
const int MIN
Определения EnConvert.c:28
const int MAX
Определения EnConvert.c:27
float GetTemperature()
Определения Environment.c:500
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool IsPrepareToDelete()
Определения FireplaceBase.c:643
override bool CanHaveTemperature()
Определения FireplaceBase.c:561
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:18
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6453
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5680
bool HidesSelectionBySlot()
Определения ItemBase.c:9413
float m_VarWetMin
Определения ItemBase.c:4937
void SplitItem(PlayerBase player)
Определения ItemBase.c:6908
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9634
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8895
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8330
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5685
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:9038
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6875
override bool IsHeavyBehaviour()
Определения ItemBase.c:9240
override void SetWetMax()
Определения ItemBase.c:8616
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9451
void ClearStartItemSoundServer()
Определения ItemBase.c:9390
float m_VarWet
Определения ItemBase.c:4934
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9481
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:3
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8890
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4997
bool CanBeMovedOverride()
Определения ItemBase.c:7600
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8592
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4983
void StartItemSoundServer(int id, int slotId)
Определения ItemBase.c:9358
override void ProcessVariables()
Определения ItemBase.c:9548
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:5011
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8423
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8956
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8806
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5271
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:5009
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9584
bool m_IsSoundSynchRemote
Определения ItemBase.c:9742
float m_OverheatingShots
Определения ItemBase.c:5004
void StopItemSoundServer(int id)
Определения ItemBase.c:9378
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5700
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5424
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9608
ref array< int > m_CompatibleLocks
Определения ItemBase.c:5021
bool CanBeCooked()
Определения ItemBase.c:7556
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5767
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:5035
bool m_RecipesInitialized
Определения ItemBase.c:4919
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6546
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9592
override void OnEnergyConsumed()
Определения ItemBase.c:8536
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8462
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8656
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8418
ref TIntArray m_InteractActions
Определения ItemBase.c:4985
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7620
float m_VarQuantity
Определения ItemBase.c:4925
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9753
override float GetWetMax()
Определения ItemBase.c:8626
bool CanBeUsedForSuicide()
Определения ItemBase.c:9720
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7193
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5905
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7774
void DoAmmoExplosion()
Определения ItemBase.c:6388
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4996
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6732
int GetItemSize()
Определения ItemBase.c:7585
bool m_CanBeMovedOverride
Определения ItemBase.c:4962
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6312
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5492
bool CanDecay()
Определения ItemBase.c:9523
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8303
void SetQuantityMax()
Определения ItemBase.c:8308
override float GetQuantity()
Определения ItemBase.c:8398
int m_ColorComponentR
Определения ItemBase.c:4974
int m_ShotsToStartOverheating
Определения ItemBase.c:5006
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8641
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5499
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9139
void OnOverheatingDecay()
Определения ItemBase.c:5462
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8574
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4940
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5600
bool UsesGlobalDeploy()
Определения ItemBase.c:9752
int m_ItemBehaviour
Определения ItemBase.c:4955
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:9111
float m_HeatIsolation
Определения ItemBase.c:4950
float m_VarWetInit
Определения ItemBase.c:4936
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5945
void SetCEBasedQuantity()
Определения ItemBase.c:5713
bool m_CanPlayImpactSound
Определения ItemBase.c:4946
override string GetAttachmentSoundType()
Определения ItemBase.c:9314
float GetOverheatingCoef()
Определения ItemBase.c:5519
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9408
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9762
override bool IsStoreLoad()
Определения ItemBase.c:8668
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7169
bool IsLightSource()
Определения ItemBase.c:5841
bool m_HasQuantityBar
Определения ItemBase.c:4968
void SetResultOfSplit(bool value)
Определения ItemBase.c:7164
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6796
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6965
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5527
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8583
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9219
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8678
int m_LockType
Определения ItemBase.c:5022
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:5027
bool m_CanBeDigged
Определения ItemBase.c:4969
float m_ItemAttachOffset
Определения ItemBase.c:4952
float GetItemModelLength()
Определения ItemBase.c:8685
bool m_ThrowItemOnDrop
Определения ItemBase.c:4960
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7919
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8971
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8569
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7198
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9579
bool CanHaveWetness()
Определения ItemBase.c:9536
int m_CleannessMin
Определения ItemBase.c:4942
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8904
string IDToName(int id)
Определения ItemBase.c:7767
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9543
float GetHeatIsolationInit()
Определения ItemBase.c:8564
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7607
override bool HasQuantity()
Определения ItemBase.c:8393
float m_VarWetPrev
Определения ItemBase.c:4935
int m_SoundSyncStop
Определения ItemBase.c:5029
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9629
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4984
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5609
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5294
int m_VarLiquidType
Определения ItemBase.c:4954
int m_QuickBarBonus
Определения ItemBase.c:4956
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9302
override float GetWetInit()
Определения ItemBase.c:8636
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4948
int m_SoundSyncPlay
Определения ItemBase.c:5028
int m_MaxOverheatingValue
Определения ItemBase.c:5007
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4931
bool m_IsTakeable
Определения ItemBase.c:4959
bool ShouldSplitQuantity(float quantity)
Определения ItemBase.c:6503
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4999
string GetLockSoundSet()
Определения ItemBase.c:8734
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8765
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9656
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6971
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4911
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9329
override int GetQuantityMin()
Определения ItemBase.c:8382
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6711
override int GetQuickBarBonus()
Определения ItemBase.c:5179
override void SetTakeable(bool pState)
Определения ItemBase.c:9284
float m_OverheatingDecayInterval
Определения ItemBase.c:5008
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6523
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9501
bool CanProcessDecay()
Определения ItemBase.c:9529
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5690
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9645
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7571
bool can_this_be_combined
Определения ItemBase.c:4964
EffectSound m_SoundDeploy
Определения ItemBase.c:9739
int m_SoundSyncSlotID
Определения ItemBase.c:5030
int m_Count
Определения ItemBase.c:4930
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9692
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9276
override bool IsSplitable()
Определения ItemBase.c:6490
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6473
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7883
void ConvertEnergyToQuantity()
Определения ItemBase.c:8551
override void RemoveAllAgents()
Определения ItemBase.c:8885
override void SetQuantityToMinimum()
Определения ItemBase.c:8314
bool m_WantPlayImpactSound
Определения ItemBase.c:4945
override float GetTemperatureThawTime()
Определения ItemBase.c:9616
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4998
int m_ColorComponentG
Определения ItemBase.c:4975
float m_StoreLoadedQuantity
Определения ItemBase.c:4932
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7638
int m_ColorComponentA
Определения ItemBase.c:4977
int m_VarQuantityInit
Определения ItemBase.c:4927
float GetFilterDamageRatio()
Определения ItemBase.c:5594
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8778
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6942
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8321
bool m_HideSelectionsBySlot
Определения ItemBase.c:5012
bool IsOverheatingEffectActive()
Определения ItemBase.c:5457
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5874
int GetLiquidContainerMask()
Определения ItemBase.c:5811
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
Определения ItemBase.c:7078
ref Timer m_CheckOverheating
Определения ItemBase.c:5005
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5505
float GetEnergy()
Определения ItemBase.c:8525
bool CanBeDigged()
Определения ItemBase.c:5890
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9662
bool IsNVG()
Определения ItemBase.c:5822
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8485
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9438
bool m_IsDeploySound
Определения ItemBase.c:9741
bool CanEat()
Определения ItemBase.c:7531
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9179
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9250
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9640
bool IsLiquidContainer()
Определения ItemBase.c:5806
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7551
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8409
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8963
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8363
int m_CleannessInit
Определения ItemBase.c:4941
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5589
override int GetAgents()
Определения ItemBase.c:8910
int m_VarQuantityMax
Определения ItemBase.c:4929
override bool IsHologram()
Определения ItemBase.c:5885
float GetItemAttachOffset()
Определения ItemBase.c:8694
bool IsPlaceSound()
Определения ItemBase.c:9755
static int GetDebugActionsMask()
Определения ItemBase.c:5675
override int GetLiquidType()
Определения ItemBase.c:8794
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9518
override bool IsItemBase()
Определения ItemBase.c:7684
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9260
void ExplodeAmmo()
Определения ItemBase.c:6375
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:7154
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8984
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9159
override void OnEnergyAdded()
Определения ItemBase.c:8543
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5834
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9738
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7824
void StopItemDynamicPhysics()
Определения ItemBase.c:9420
bool HasFoodStage()
Определения ItemBase.c:7544
override void SetStoreLoad(bool value)
Определения ItemBase.c:8663
float GetOverheatingValue()
Определения ItemBase.c:5419
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8863
override void AddWet(float value)
Определения ItemBase.c:8611
bool IsLiquidPresent()
Определения ItemBase.c:5801
bool IsFullQuantity()
Определения ItemBase.c:8403
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:6084
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6847
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6823
int m_CleannessMax
Определения ItemBase.c:4943
float m_VarStackMax
Определения ItemBase.c:4931
ref Timer m_PhysDropTimer
Определения ItemBase.c:5018
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7656
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8673
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4972
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5440
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5755
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7578
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8799
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5486
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8721
bool m_IsOverheatingEffectActive
Определения ItemBase.c:5003
int m_LiquidContainerMask
Определения ItemBase.c:4953
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9456
override int GetCleanness()
Определения ItemBase.c:8716
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9667
bool IsDeploySound()
Определения ItemBase.c:9756
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5695
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:9199
int m_VarQuantityMin
Определения ItemBase.c:4928
void PerformDamageSystemReinit()
Определения ItemBase.c:9426
override void ClearInventory()
Определения ItemBase.c:8504
static int m_LastRegisteredWeaponID
Определения ItemBase.c:5000
ItemBase GetLightSourceItem()
Определения ItemBase.c:9650
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7674
override float GetItemOverheatThreshold()
Определения ItemBase.c:9600
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4965
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7788
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6762
float m_ItemModelLength
Определения ItemBase.c:4951
bool m_IsHologram
Определения ItemBase.c:4958
static int m_DebugActionsMask
Определения ItemBase.c:4918
void KillAllOverheatingParticles()
Определения ItemBase.c:5555
bool CanBeCookedOnStick()
Определения ItemBase.c:7561
override int GetQuantityMax()
Определения ItemBase.c:8349
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7232
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8759
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8876
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4961
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:9066
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9798
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4912
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9729
override bool IsBeingPlaced()
Определения ItemBase.c:5869
int GetQuantityInit()
Определения ItemBase.c:8387
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7174
bool IsResultOfSplit()
Определения ItemBase.c:7159
bool m_FixDamageSystemInit
Определения ItemBase.c:4963
float m_ImpactSpeed
Определения ItemBase.c:4947
bool m_IsStoreLoad
Определения ItemBase.c:4966
int GetLiquidTypeInit()
Определения ItemBase.c:8789
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4981
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5742
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6633
int m_AttachedAgents
Определения ItemBase.c:4989
string m_LockSoundSet
Определения ItemBase.c:5024
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5363
float m_VarQuantityPrev
Определения ItemBase.c:4926
bool IsSoundSynchRemote()
Определения ItemBase.c:9754
bool m_CanShowQuantity
Определения ItemBase.c:4967
override void OnRightClick()
Определения ItemBase.c:7014
int m_ColorComponentB
Определения ItemBase.c:4976
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4914
bool IsActionTargetVisible()
Определения ItemBase.c:9296
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:6119
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6412
bool m_IsBeingPlaced
Определения ItemBase.c:4957
int NameToID(string name)
Определения ItemBase.c:7761
void ~ItemBase()
Определения ItemBase.c:5640
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8651
void ClearStopItemSoundServer()
Определения ItemBase.c:9396
override string ChangeIntoOnDetach()
Определения ItemBase.c:6336
float m_VarWetMax
Определения ItemBase.c:4938
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6757
int GetLockType()
Определения ItemBase.c:8729
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9736
override float GetWet()
Определения ItemBase.c:8621
EffectSound m_SoundPlace
Определения ItemBase.c:9737
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8335
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8703
bool m_IsPlaceSound
Определения ItemBase.c:9740
override float GetWetMin()
Определения ItemBase.c:8631
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:5032
override bool KindOf(string tag)
Определения ItemBase.c:7690
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:336
string GetDebugText()
Определения ModifierBase.c:71
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:325
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
int GetID()
Определения ActionBase.c:1335
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:974
GetInputType()
Определения ActionBase.c:221
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1325
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:550
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1320
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения 3_Game/DayZ/Entities/Man.c:48
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
Определения ItemBase.c:21
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:507
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:30
override bool CanDisplayCargo()
Определения TentBase.c:91
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override string GetFoldSoundset()
Определения BaseBuildingBase.c:108
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:7
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:934
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:199
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
Определения GardenBase.c:242
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override string GetLoopFoldSoundset()
Определения BaseBuildingBase.c:113
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:397
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1238
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:489
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:409
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:496
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:266
override void AfterStoreLoad()
Определения BarbedWire.c:155
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1037
override void OnVariablesSynchronized()
Определения GardenBase.c:97
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:982
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:331
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:1008
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1170
override void InitItemSounds()
Определения BaseBuildingBase.c:94
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1032
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:365
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения ItemBase.c:14
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:40
proto native float GetDamage(string zoneName, string healthType)
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения 3_Game/DayZ/tools/Debug.c:916
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:113
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения 3_Game/DayZ/constants.c:515
const int DEF_CHEMICAL
Определения 3_Game/DayZ/constants.c:516
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:712
array< int > TIntArray
Определения EnScript.c:714
void Obsolete(string msg="")
Определения EnScript.c:371
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения 3_Game/DayZ/constants.c:811
const int VARIABLE_LIQUIDTYPE
Определения 3_Game/DayZ/constants.c:635
const int VARIABLE_CLEANNESS
Определения 3_Game/DayZ/constants.c:638
const int VARIABLE_COLOR
Определения 3_Game/DayZ/constants.c:637
const int VARIABLE_TEMPERATURE
Определения 3_Game/DayZ/constants.c:633
const int VARIABLE_QUANTITY
Определения 3_Game/DayZ/constants.c:631
const int VARIABLE_WET
Определения 3_Game/DayZ/constants.c:634
const int LIQUID_NONE
Определения 3_Game/DayZ/constants.c:532
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения 3_Game/DayZ/constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения 3_Game/DayZ/constants.c:456
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:457
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения 3_Game/DayZ/tools/tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения 3_Game/DayZ/tools/tools.c:8
proto native int GetColor()