8756{
8758 {
8759 return true;
8760 }
8761};
8762
8764{
8765
8766};
8767
8768
8769
8771{
8775
8777
8780
8781
8782
8783
8784
8793
8799
8804
8809
8830 protected bool m_IsResultOfSplit
8831
8833
8838
8839
8840
8842
8846
8847
8848
8850
8853
8854
8855
8861
8862
8870
8873
8874
8876
8877
8879
8880
8885
8886
8891
8893
8894
8896
8897
8899 {
8904
8905 if (!
g_Game.IsDedicatedServer())
8906 {
8908 {
8910
8912 {
8914 }
8915 }
8916
8919 }
8920
8921 m_OldLocation = null;
8922
8924 {
8926 }
8927
8928 if (ConfigIsExisting("headSelectionsToHide"))
8929 {
8932 }
8933
8935 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8936 {
8938 }
8939
8941
8942 m_IsResultOfSplit = false;
8943
8945 }
8946
8948 {
8949 super.InitItemVariables();
8950
8956 m_Count = ConfigGetInt(
"count");
8957
8960
8965
8968
8973
8985
8989
8990
8993 if (ConfigIsExisting("canBeSplit"))
8994 {
8997 }
8998
9000 if (ConfigIsExisting("itemBehaviour"))
9002
9003
9006 RegisterNetSyncVariableInt("m_VarLiquidType");
9007 RegisterNetSyncVariableInt("m_Cleanness",0,1);
9008
9009 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
9010 RegisterNetSyncVariableFloat("m_ImpactSpeed");
9011 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
9012
9013 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
9014 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
9015 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
9016 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
9017
9018 RegisterNetSyncVariableBool("m_IsBeingPlaced");
9019 RegisterNetSyncVariableBool("m_IsTakeable");
9020 RegisterNetSyncVariableBool("m_IsHologram");
9021
9024 {
9027 RegisterNetSyncVariableInt(
"m_SoundSyncSlotID",
int.
MIN,
int.
MAX);
9028 }
9029
9031
9033 if (ConfigIsExisting("temperaturePerQuantityWeight"))
9035
9037 }
9038
9040 {
9042 }
9043
9045 {
9048 {
9053 }
9054 }
9055
9056 override void GetActions(
typename action_input_type, out array<ActionBase_Basic> actions)
9057 {
9059 {
9062 }
9063
9065 }
9066
9068 {
9074 }
9075
9077
9079 {
9081
9082 if (!action)
9083 {
9084 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
9085 return;
9086 }
9087
9089 if (!ai)
9090 {
9092 return;
9093 }
9094
9096 if (!action_array)
9097 {
9098 action_array = new array<ActionBase_Basic>;
9100 }
9101 if (LogManager.IsActionLogEnable())
9102 {
9103 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action");
9104 }
9105
9106 if (action_array.Find(action) != -1)
9107 {
9108 Debug.Log(
"Action " + action.Type() +
" already added to " +
this +
", skipping!");
9109 }
9110 else
9111 {
9112 action_array.Insert(action);
9113 }
9114 }
9115
9117 {
9118 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9119 ActionBase action = player.GetActionManager().GetAction(actionName);
9122
9123 if (action_array)
9124 {
9125 action_array.RemoveItem(action);
9126 }
9127 }
9128
9129
9130
9132 {
9133 ActionOverrideData overrideData = new ActionOverrideData();
9137
9139 if (!actionMap)
9140 {
9143 }
9144
9145 actionMap.Insert(this.
Type(), overrideData);
9146
9147 }
9148
9150
9152
9153
9155 {
9158
9161
9162 string config_to_search = "CfgVehicles";
9163 string muzzle_owner_config;
9164
9166 {
9167 if (IsInherited(Weapon))
9168 config_to_search = "CfgWeapons";
9169
9170 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9171
9172 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
9173
9174 int config_OnFire_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnFire_class);
9175
9176 if (config_OnFire_subclass_count > 0)
9177 {
9178 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
9179
9180 for (int i = 0; i < config_OnFire_subclass_count; i++)
9181 {
9182 string particle_class = "";
9183 g_Game.ConfigGetChildName(config_OnFire_class, i, particle_class);
9184 string config_OnFire_entry = config_OnFire_class + particle_class;
9185 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
9186 WPOF_array.Insert(WPOF);
9187 }
9188
9189
9191 }
9192 }
9193
9195 {
9196 config_to_search = "CfgWeapons";
9197 muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9198
9199 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
9200
9201 int config_OnBulletCasingEject_count =
g_Game.ConfigGetChildrenCount(config_OnBulletCasingEject_class);
9202
9203 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
9204 {
9205 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
9206
9207 for (i = 0; i < config_OnBulletCasingEject_count; i++)
9208 {
9209 string particle_class2 = "";
9210 g_Game.ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
9211 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
9212 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
9213 WPOBE_array.Insert(WPOBE);
9214 }
9215
9216
9218 }
9219 }
9220 }
9221
9222
9224 {
9227
9229 {
9230 string config_to_search = "CfgVehicles";
9231
9232 if (IsInherited(Weapon))
9233 config_to_search = "CfgWeapons";
9234
9235 string muzzle_owner_config = config_to_search +
" " +
GetType() +
" ";
9236 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
9237
9238 if (
g_Game.ConfigIsExisting(config_OnOverheating_class))
9239 {
9240
9242
9244 {
9246 string error =
"Error reading config " +
GetType() +
">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
9248 return;
9249 }
9250
9253
9254
9255
9256 int config_OnOverheating_subclass_count =
g_Game.ConfigGetChildrenCount(config_OnOverheating_class);
9257 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
9258
9259 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
9260 {
9261 string particle_class = "";
9262 g_Game.ConfigGetChildName(config_OnOverheating_class, i, particle_class);
9263 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
9264 int entry_type =
g_Game.ConfigGetType(config_OnOverheating_entry);
9265
9266 if (entry_type == CT_CLASS)
9267 {
9268 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
9269 WPOOH_array.Insert(WPOF);
9270 }
9271 }
9272
9273
9275 }
9276 }
9277 }
9278
9280 {
9282 }
9283
9285 {
9287 {
9289
9292
9295
9296 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9297 }
9298 }
9299
9301 {
9303 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9304
9306 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9307
9309 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9310
9312 {
9314 }
9315 }
9316
9318 {
9320 }
9321
9323 {
9326 else
9328
9330 {
9333 }
9334 else
9335 {
9338
9341 }
9342
9344 }
9345
9347 {
9349 ItemBase.PlayOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9350 }
9351
9353 {
9355 ItemBase.UpdateOverheatingParticles(
this, ammoType,
this, suppressor,
"CfgWeapons");
9357 }
9358
9360 {
9362 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
9363 }
9364
9366 {
9369
9370 OverheatingParticle OP = new OverheatingParticle();
9375
9377 }
9378
9380 {
9383
9384 return -1;
9385 }
9386
9388 {
9390 {
9393
9394 for (int i = count; i > 0; --i)
9395 {
9396 int id = i - 1;
9399
9402
9403 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
9404 {
9405 if (p)
9406 {
9409 }
9410 }
9411 }
9412 }
9413 }
9414
9416 {
9418 {
9420 {
9421 int id = i - 1;
9423
9424 if (OP)
9425 {
9427
9428 if (p)
9429 {
9431 }
9432
9433 delete OP;
9434 }
9435 }
9436
9439 }
9440 }
9441
9444 {
9445 return 0.0;
9446 }
9447
9448
9450 {
9451 return 250;
9452 }
9453
9455 {
9456 return 0;
9457 }
9458
9461 {
9463 return true;
9464
9465 return false;
9466 }
9467
9470 {
9473
9475 {
9477 }
9478 else
9479 {
9480
9482 }
9483
9485 }
9486
9493 {
9494 return -1;
9495 }
9496
9497
9498
9499
9501 {
9503 {
9504 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9505 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9506
9507 if (r_index >= 0)
9508 {
9509 InventoryLocation r_il = new InventoryLocation;
9510 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9511
9512 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9515 {
9516 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
9517 }
9519 {
9520 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
9521 }
9522
9523 }
9524
9525 player.GetHumanInventory().ClearUserReservedLocation(this);
9526 }
9527
9530 }
9531
9532
9533
9534
9536 {
9537 return ItemBase.m_DebugActionsMask;
9538 }
9539
9541 {
9542 return ItemBase.m_DebugActionsMask & mask;
9543 }
9544
9546 {
9547 ItemBase.m_DebugActionsMask = mask;
9548 }
9549
9551 {
9552 ItemBase.m_DebugActionsMask |= mask;
9553 }
9554
9556 {
9557 ItemBase.m_DebugActionsMask &= ~mask;
9558 }
9559
9561 {
9563 {
9565 }
9566 else
9567 {
9569 }
9570 }
9571
9572
9574 {
9575 if (GetEconomyProfile())
9576 {
9577 float q_max = GetEconomyProfile().GetQuantityMax();
9578 if (q_max > 0)
9579 {
9580 float q_min = GetEconomyProfile().GetQuantityMin();
9581 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
9582
9584 {
9585 ComponentEnergyManager comp = GetCompEM();
9587 {
9589 }
9590 }
9592 {
9594
9595 }
9596
9597 }
9598 }
9599 }
9600
9603 {
9604 EntityAI parent = GetHierarchyParent();
9605
9606 if (parent)
9607 {
9608 InventoryLocation inventory_location_to_lock = new InventoryLocation;
9609 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
9610 parent.GetInventory().SetSlotLock(inventory_location_to_lock.
GetSlot(),
true);
9611 }
9612 }
9613
9616 {
9617 EntityAI parent = GetHierarchyParent();
9618
9619 if (parent)
9620 {
9621 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
9622 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
9623 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.
GetSlot(),
false);
9624 }
9625 }
9626
9628 {
9629
9630
9631
9632
9634
9636 {
9637 if (ScriptInputUserData.CanStoreInputUserData())
9638 {
9639 ScriptInputUserData ctx = new ScriptInputUserData;
9645 ctx.
Write(use_stack_max);
9648
9650 {
9651 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
9652 }
9653 }
9654 }
9655 else if (!
g_Game.IsMultiplayer())
9656 {
9658 }
9659 }
9660
9662 {
9664 }
9665
9667 {
9669 }
9670
9672 {
9674 }
9675
9677 {
9678
9679 return false;
9680 }
9681
9683 {
9684 return false;
9685 }
9686
9690 {
9691 return false;
9692 }
9693
9695 {
9696 return "";
9697 }
9698
9700
9702 {
9703 return false;
9704 }
9705
9707 {
9708 return true;
9709 }
9710
9711
9712
9714 {
9715 return true;
9716 }
9717
9719 {
9720 return true;
9721 }
9722
9724 {
9725 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
9727 }
9728
9730 {
9732 }
9733
9735 {
9737 if (!is_being_placed)
9739 SetSynchDirty();
9740 }
9741
9742
9744
9746 {
9748 }
9749
9751 {
9753 }
9754
9756 {
9757 return 1;
9758 }
9759
9761 {
9762 return false;
9763 }
9764
9766 {
9768 SetSynchDirty();
9769 }
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9806 {
9807 super.OnMovedInsideCargo(container);
9808
9809 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9810 }
9811
9812 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9813 {
9814 super.EEItemLocationChanged(oldLoc, newLoc);
9815
9816 PlayerBase newPlayer = null;
9817 PlayerBase oldPlayer = null;
9818
9819 if (newLoc.GetParent())
9820 newPlayer = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9821
9822 if (oldLoc.GetParent())
9823 oldPlayer = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9824
9826 {
9827 int rIndex = oldPlayer.GetHumanInventory().FindUserReservedLocationIndex(this);
9828
9829 if (rIndex >= 0)
9830 {
9831 InventoryLocation rIl = new InventoryLocation;
9832 oldPlayer.GetHumanInventory().GetUserReservedLocation(rIndex, rIl);
9833
9834 oldPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(rIndex);
9837 {
9838 rIl.
GetParent().GetOnReleaseLock().Invoke(
this);
9839 }
9841 {
9843 }
9844
9845 }
9846 }
9847
9849 {
9850 if (newPlayer)
9851 newPlayer.ForceStandUpForHeavyItems(newLoc.GetItem());
9852
9853 if (newPlayer == oldPlayer)
9854 {
9855 if (oldLoc.GetParent() && newPlayer.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9856 {
9858 {
9859 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9860 {
9861 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9862 }
9863 }
9864 else
9865 {
9866 newPlayer.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9867 }
9868 }
9869
9870 if (newPlayer.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9871 {
9872 int type = oldLoc.GetType();
9874 {
9875 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9876 }
9878 {
9879 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9880 }
9881 }
9882 if (!m_OldLocation)
9883 {
9884 m_OldLocation = new InventoryLocation;
9885 }
9886 m_OldLocation.Copy(oldLoc);
9887 }
9888 else
9889 {
9890 if (m_OldLocation)
9891 {
9892 m_OldLocation.Reset();
9893 }
9894 }
9895
9896 g_Game.GetAnalyticsClient().OnItemAttachedAtPlayer(
this,
"Hands");
9897 }
9898 else
9899 {
9900 if (newPlayer)
9901 {
9902 int resIndex = newPlayer.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9903 if (resIndex >= 0)
9904 {
9905 InventoryLocation il = new InventoryLocation;
9906 newPlayer.GetHumanInventory().GetUserReservedLocation(resIndex, il);
9908 newPlayer.GetHumanInventory().ClearUserReservedLocationAtIndex(resIndex);
9911 {
9912 il.
GetParent().GetOnReleaseLock().Invoke(it);
9913 }
9915 {
9917 }
9918
9919 }
9920 }
9922 {
9923
9925 }
9926
9927 if (m_OldLocation)
9928 {
9929 m_OldLocation.Reset();
9930 }
9931 }
9932
9934 {
9935 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Remove(oldLoc.GetItem());
9936 }
9937
9939 {
9940 PluginInventoryRepair.Cast(
GetPlugin(PluginInventoryRepair)).Add(oldLoc.GetItem());
9941 }
9942 }
9943
9944 override void EOnContact(IEntity other, Contact extra)
9945 {
9947 {
9948 int liquidType = -1;
9950 if (impactSpeed > 0.0)
9951 {
9953 #ifndef SERVER
9955 #else
9957 SetSynchDirty();
9958 #endif
9960 }
9961 }
9962
9963 #ifdef SERVER
9964 if (GetCompEM() && GetCompEM().IsPlugged())
9965 {
9966 if (GetCompEM().GetCordLength() < vector.Distance(
GetPosition(), GetCompEM().GetEnergySource().
GetPosition()))
9967 GetCompEM().UnplugThis();
9968 }
9969 #endif
9970 }
9971
9973
9975 {
9977 }
9978
9980 {
9981
9982 }
9983
9985 {
9986 super.OnItemLocationChanged(old_owner, new_owner);
9987
9988 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9989 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9990
9991 if (!relatedPlayer && playerNew)
9992 relatedPlayer = playerNew;
9993
9994 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9995 {
9997 if (actionMgr)
9998 {
9999 ActionBase currentAction = actionMgr.GetRunningAction();
10000 if (currentAction)
10002 }
10003 }
10004
10005 Man ownerPlayerOld = null;
10006 Man ownerPlayerNew = null;
10007
10008 if (old_owner)
10009 {
10010 if (old_owner.
IsMan())
10011 {
10012 ownerPlayerOld = Man.Cast(old_owner);
10013 }
10014 else
10015 {
10016 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
10017 }
10018 }
10019 else
10020 {
10022 {
10024
10025 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.
GetID())
10026 {
10027 GetCompEM().UnplugThis();
10028 }
10029 }
10030 }
10031
10032 if (new_owner)
10033 {
10034 if (new_owner.
IsMan())
10035 {
10036 ownerPlayerNew = Man.Cast(new_owner);
10037 }
10038 else
10039 {
10040 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
10041 }
10042 }
10043
10044 if (ownerPlayerOld != ownerPlayerNew)
10045 {
10046 if (ownerPlayerOld)
10047 {
10048 array<EntityAI> subItemsExit = new array<EntityAI>;
10050 for (int i = 0; i < subItemsExit.Count(); i++)
10051 {
10054 }
10055 }
10056
10057 if (ownerPlayerNew)
10058 {
10059 array<EntityAI> subItemsEnter = new array<EntityAI>;
10061 for (int j = 0; j < subItemsEnter.Count(); j++)
10062 {
10065 }
10066 }
10067 }
10068 else if (ownerPlayerNew != null)
10069 {
10070 PlayerBase nplayer;
10071 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
10072 {
10073 array<EntityAI> subItemsUpdate = new array<EntityAI>;
10075 for (int k = 0; k < subItemsUpdate.Count(); k++)
10076 {
10078 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
10079 }
10080 }
10081 }
10082
10083 if (old_owner)
10084 old_owner.OnChildItemRemoved(this);
10085 if (new_owner)
10086 new_owner.OnChildItemReceived(this);
10087 }
10088
10089
10091 {
10092 super.EEDelete(parent);
10093 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
10094 if (player)
10095 {
10097
10098 if (player.IsAlive())
10099 {
10100 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
10101 if (r_index >= 0)
10102 {
10103 InventoryLocation r_il = new InventoryLocation;
10104 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
10105
10106 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
10109 {
10110 r_il.
GetParent().GetOnReleaseLock().Invoke(
this);
10111 }
10113 {
10114 r_il.
GetParent().GetOnAttachmentReleaseLock().Invoke(
this, r_il.
GetSlot());
10115 }
10116
10117 }
10118
10119 player.RemoveQuickBarEntityShortcut(this);
10120 }
10121 }
10122 }
10123
10125 {
10126 super.EEKilled(killer);
10127
10130 {
10131 if (
GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
10132 {
10133 if (IsMagazine())
10134 {
10135 if (Magazine.Cast(this).GetAmmoCount() > 0)
10136 {
10138 }
10139 }
10140 else
10141 {
10143 }
10144 }
10145 }
10146 }
10147
10149 {
10150 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
10151
10152 super.OnWasAttached(parent, slot_id);
10153
10156
10159 }
10160
10162 {
10163 super.OnWasDetached(parent, slot_id);
10164
10167
10170 }
10171
10173 {
10174 int idx;
10177
10178 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10179 if (inventory_slots.Count() < 1)
10180 {
10181 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
10182 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
10183 }
10184 else
10185 {
10186 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
10187 }
10188
10189 idx = inventory_slots.Find(slot);
10190 if (idx < 0)
10191 return "";
10192
10193 return attach_types.Get(idx);
10194 }
10195
10197 {
10198 int idx = -1;
10199 string slot;
10200
10203
10204 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
10205 if (inventory_slots.Count() < 1)
10206 {
10207 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
10208 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10209 }
10210 else
10211 {
10212 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
10213 if (detach_types.Count() < 1)
10214 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
10215 }
10216
10217 for (int i = 0; i < inventory_slots.Count(); i++)
10218 {
10219 slot = inventory_slots.Get(i);
10220 }
10221
10222 if (slot != "")
10223 {
10224 if (detach_types.Count() == 1)
10225 idx = 0;
10226 else
10227 idx = inventory_slots.Find(slot);
10228 }
10229 if (idx < 0)
10230 return "";
10231
10232 return detach_types.Get(idx);
10233 }
10234
10236 {
10237
10239
10240
10241 float min_time = 1;
10242 float max_time = 3;
10243 float delay = Math.RandomFloat(min_time, max_time);
10244
10245 explode_timer.Run(delay, this, "DoAmmoExplosion");
10246 }
10247
10249 {
10250 Magazine magazine = Magazine.Cast(this);
10251 int pop_sounds_count = 6;
10252 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
10253
10254
10255 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
10256 string sound_name = pop_sounds[ sound_idx ];
10257 g_Game.CreateSoundOnObject(
this, sound_name, 20,
false);
10258
10259
10260 magazine.ServerAddAmmoCount(-1);
10261
10262
10263 float min_temp_to_explode = 100;
10264
10265 if (magazine.GetAmmoCount() > 0 &&
GetTemperature() >= min_temp_to_explode)
10266 {
10268 }
10269 }
10270
10271
10272 override void EEHitBy(TotalDamageResult damageResult,
int damageType,
EntityAI source,
int component,
string dmgZone,
string ammo, vector modelPos,
float speedCoef)
10273 {
10274 super.EEHitBy(damageResult, damageType, source,
component, dmgZone, ammo, modelPos, speedCoef);
10275
10276 const int CHANCE_DAMAGE_CARGO = 4;
10277 const int CHANCE_DAMAGE_ATTACHMENT = 1;
10278 const int CHANCE_DAMAGE_NOTHING = 2;
10279
10281 {
10282 float dmg = damageResult.
GetDamage(
"",
"Health") * -0.5;
10283 int chances;
10284 int rnd;
10285
10286 if (GetInventory().GetCargo())
10287 {
10288 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10289 rnd = Math.RandomInt(0,chances);
10290
10291 if (rnd < CHANCE_DAMAGE_CARGO)
10292 {
10294 }
10295 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
10296 {
10298 }
10299 }
10300 else
10301 {
10302 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
10303 rnd = Math.RandomInt(0,chances);
10304
10305 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
10306 {
10308 }
10309 }
10310 }
10311 }
10312
10314 {
10315 CargoBase cargo = GetInventory().GetCargo();
10316 if (cargo)
10317 {
10319 if (item_count > 0)
10320 {
10321 int random_pick = Math.RandomInt(0, item_count);
10323 if (!item.IsExplosive())
10324 {
10325 item.AddHealth("","",damage);
10326 return true;
10327 }
10328 }
10329 }
10330 return false;
10331 }
10332
10334 {
10335 GameInventory inventory = GetInventory();
10337 if (attachment_count > 0)
10338 {
10339 int random_pick = Math.RandomInt(0, attachment_count);
10341 if (!attachment.IsExplosive())
10342 {
10343 attachment.AddHealth("","",damage);
10344 return true;
10345 }
10346 }
10347 return false;
10348 }
10349
10351 {
10353 }
10354
10356 {
10358 return GetInventory().CanRemoveEntity();
10359
10360 return false;
10361 }
10362
10364 {
10365
10367 return false;
10368
10369
10371 return false;
10372
10373
10374
10376 if (delta == 0)
10377 return false;
10378
10379
10380 return true;
10381 }
10382
10384 {
10386 {
10387 if (ScriptInputUserData.CanStoreInputUserData())
10388 {
10389 ScriptInputUserData ctx = new ScriptInputUserData;
10394 ctx.
Write(destination_entity);
10396 ctx.
Write(slot_id);
10398 }
10399 }
10400 else if (!
g_Game.IsMultiplayer())
10401 {
10403 }
10404 }
10405
10407 {
10408 float split_quantity_new;
10412 InventoryLocation loc = new InventoryLocation;
10413
10414 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10415 {
10417 split_quantity_new = stack_max;
10418 else
10420
10422 {
10423 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10424 if (new_item)
10425 {
10426 new_item.SetResultOfSplit(true);
10427 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10429 new_item.
SetQuantity(split_quantity_new,
false,
true);
10430 }
10431 }
10432 }
10433 else if (destination_entity && slot_id == -1)
10434 {
10435 if (quantity > stack_max)
10436 split_quantity_new = stack_max;
10437 else
10438 split_quantity_new = quantity;
10439
10441 {
10442 GameInventory destinationInventory = destination_entity.GetInventory();
10444 {
10447 }
10448
10449 if (new_item)
10450 {
10451 new_item.SetResultOfSplit(true);
10452 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10454 new_item.
SetQuantity(split_quantity_new,
false,
true);
10455 }
10456 }
10457 }
10458 else
10459 {
10460 if (stack_max != 0)
10461 {
10463 {
10465 }
10466
10467 if (split_quantity_new == 0)
10468 {
10469 if (!
g_Game.IsMultiplayer())
10470 player.PhysicalPredictiveDropItem(this);
10471 else
10472 player.ServerDropEntity(this);
10473 return;
10474 }
10475
10477 {
10479
10480 if (new_item)
10481 {
10482 new_item.SetResultOfSplit(true);
10483 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10486 new_item.PlaceOnSurface();
10487 }
10488 }
10489 }
10490 }
10491 }
10492
10494 {
10495 float split_quantity_new;
10499 InventoryLocation loc = new InventoryLocation;
10500
10501 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
10502 {
10504 split_quantity_new = stack_max;
10505 else
10507
10509 {
10510 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(
this.GetType(), slot_id));
10511 if (new_item)
10512 {
10513 new_item.SetResultOfSplit(true);
10514 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10516 new_item.
SetQuantity(split_quantity_new,
false,
true);
10517 }
10518 }
10519 }
10520 else if (destination_entity && slot_id == -1)
10521 {
10522 if (quantity > stack_max)
10523 split_quantity_new = stack_max;
10524 else
10525 split_quantity_new = quantity;
10526
10528 {
10529 GameInventory destinationInventory = destination_entity.GetInventory();
10531 {
10534 }
10535
10536 if (new_item)
10537 {
10538 new_item.SetResultOfSplit(true);
10539 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10541 new_item.
SetQuantity(split_quantity_new,
false,
true);
10542 }
10543 }
10544 }
10545 else
10546 {
10547 if (stack_max != 0)
10548 {
10550 {
10552 }
10553
10555 {
10557
10558 if (new_item)
10559 {
10560 new_item.SetResultOfSplit(true);
10561 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10564 new_item.PlaceOnSurface();
10565 }
10566 }
10567 }
10568 }
10569 }
10570
10572 {
10574 {
10575 if (ScriptInputUserData.CanStoreInputUserData())
10576 {
10577 ScriptInputUserData ctx = new ScriptInputUserData;
10582 dst.WriteToContext(ctx);
10584 }
10585 }
10586 else if (!
g_Game.IsMultiplayer())
10587 {
10589 }
10590 }
10591
10593 {
10595 {
10596 if (ScriptInputUserData.CanStoreInputUserData())
10597 {
10598 ScriptInputUserData ctx = new ScriptInputUserData;
10603 ctx.
Write(destination_entity);
10609 }
10610 }
10611 else if (!
g_Game.IsMultiplayer())
10612 {
10614 }
10615 }
10616
10618 {
10620 }
10621
10623 {
10625 float split_quantity_new;
10627 if (dst.IsValid())
10628 {
10629 int slot_id = dst.GetSlot();
10631
10632 if (quantity > stack_max)
10633 split_quantity_new = stack_max;
10634 else
10635 split_quantity_new = quantity;
10636
10638 {
10640
10641 if (new_item)
10642 {
10643 new_item.SetResultOfSplit(true);
10644 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10646 new_item.
SetQuantity(split_quantity_new,
false,
true);
10647 }
10648
10649 return new_item;
10650 }
10651 }
10652
10653 return null;
10654 }
10655
10657 {
10659 float split_quantity_new;
10661 if (destination_entity)
10662 {
10664 if (quantity > stackable)
10665 split_quantity_new = stackable;
10666 else
10667 split_quantity_new = quantity;
10668
10670 {
10671 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
10672 if (new_item)
10673 {
10674 new_item.SetResultOfSplit(true);
10675 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10677 new_item.
SetQuantity(split_quantity_new,
false,
true);
10678 }
10679 }
10680 }
10681 }
10682
10684 {
10686 {
10687 if (ScriptInputUserData.CanStoreInputUserData())
10688 {
10689 ScriptInputUserData ctx = new ScriptInputUserData;
10694 ItemBase destination_entity =
this;
10695 ctx.
Write(destination_entity);
10699 }
10700 }
10701 else if (!
g_Game.IsMultiplayer())
10702 {
10704 }
10705 }
10706
10708 {
10710 float split_quantity_new;
10712 if (player)
10713 {
10715 if (quantity > stackable)
10716 split_quantity_new = stackable;
10717 else
10718 split_quantity_new = quantity;
10719
10721 {
10722 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.
GetType());
10723 new_item =
ItemBase.Cast(in_hands);
10724 if (new_item)
10725 {
10726 new_item.SetResultOfSplit(true);
10727 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10729 new_item.SetQuantity(split_quantity_new, false, true);
10730 }
10731 }
10732 }
10733 }
10734
10736 {
10738 float split_quantity_new = Math.Floor(quantity * 0.5);
10739
10741 return;
10742
10744
10745 if (new_item)
10746 {
10747 if (new_item.GetQuantityMax() < split_quantity_new)
10748 {
10749 split_quantity_new = new_item.GetQuantityMax();
10750 }
10751
10752 new_item.SetResultOfSplit(true);
10753 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10754
10756 {
10759 }
10760 else
10761 {
10763 new_item.
SetQuantity(split_quantity_new,
false,
true);
10764 }
10765 }
10766 }
10767
10769 {
10771 float split_quantity_new = Math.Floor(quantity / 2);
10772
10774 return;
10775
10776 InventoryLocation invloc = new InventoryLocation;
10778
10780 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10781
10782 if (new_item)
10783 {
10784 if (new_item.GetQuantityMax() < split_quantity_new)
10785 {
10786 split_quantity_new = new_item.GetQuantityMax();
10787 }
10789 {
10792 }
10793 else if (split_quantity_new > 1)
10794 {
10796 new_item.
SetQuantity(split_quantity_new,
false,
true);
10797 }
10798 }
10799 }
10800
10803 {
10804 SetWeightDirty();
10806
10807 if (parent)
10808 parent.OnAttachmentQuantityChangedEx(this, delta);
10809
10811 {
10813 {
10815 }
10817 {
10818 ErrorEx(
"Undefined liquid type quantity changed, please define liquid type first! Using init value.",
ErrorExSeverity.INFO);
10820 }
10821 }
10822 }
10823
10826 {
10827
10828 }
10829
10832 {
10834 }
10835
10837 {
10838 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10839
10841 {
10842 if (newLevel == GameConstants.STATE_RUINED)
10843 {
10845 EntityAI parent = GetHierarchyParent();
10846 if (parent && parent.IsFireplace())
10847 {
10848 CargoBase cargo = GetInventory().GetCargo();
10849 if (cargo)
10850 {
10852 {
10854 }
10855 }
10856 }
10857 }
10858
10860 {
10861
10863 return;
10864 }
10865
10866 if (
m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10867 {
10869 }
10870 }
10871 }
10872
10873
10875 {
10876 super.OnRightClick();
10877
10879 {
10881 {
10882 if (ScriptInputUserData.CanStoreInputUserData())
10883 {
10884 EntityAI root = GetHierarchyRoot();
10885 Man playerOwner = GetHierarchyRootPlayer();
10886 InventoryLocation dst = new InventoryLocation;
10887
10888
10889 if (!playerOwner && root && root == this)
10890 {
10892 }
10893 else
10894 {
10895
10896 GetInventory().GetCurrentInventoryLocation(dst);
10898 {
10899 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
10901 {
10903 }
10904 else
10905 {
10907
10908
10909 if (
g_Game.GetPlayer().GetInventory().HasInventoryReservation(
this, dst))
10910 {
10912 }
10913 else
10914 {
10915 g_Game.GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10916 }
10917 }
10918 }
10919 }
10920
10921 ScriptInputUserData ctx = new ScriptInputUserData;
10929 }
10930 }
10931 else if (!
g_Game.IsMultiplayer())
10932 {
10934 }
10935 }
10936 }
10937
10939 {
10940 if (root)
10941 {
10942 vector m4[4];
10943 root.GetTransform(m4);
10944 dst.SetGround(this, m4);
10945 }
10946 else
10947 {
10948 GetInventory().GetCurrentInventoryLocation(dst);
10949 }
10950 }
10951
10952 override bool CanBeCombined(
EntityAI other_item,
bool reservation_check =
true,
bool stack_max_limit =
false)
10953 {
10954
10955 if (!other_item ||
GetType() != other_item.GetType() || (
IsFullQuantity() && other_item.GetQuantity() > 0) || other_item ==
this)
10956 return false;
10957
10958 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10959 return false;
10960
10961
10963 return false;
10964
10965
10966 Magazine mag = Magazine.Cast(this);
10967 if (mag)
10968 {
10969 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10970 return false;
10971
10972 if (stack_max_limit)
10973 {
10974 Magazine other_mag = Magazine.Cast(other_item);
10975 if (other_item)
10976 {
10977 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10978 return false;
10979 }
10980
10981 }
10982 }
10983 else
10984 {
10985
10987 return false;
10988
10990 return false;
10991 }
10992
10993 PlayerBase player = null;
10994 if (CastTo(player, GetHierarchyRootPlayer()))
10995 {
10996 if (player.GetInventory().HasAttachment(this))
10997 return false;
10998
10999 if (player.IsItemsToDelete())
11000 return false;
11001 }
11002
11003 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
11004 return false;
11005
11006 int slotID;
11008 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,
slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
11009 return false;
11010
11011 return true;
11012 }
11013
11015 {
11017 }
11018
11020 {
11021 return m_IsResultOfSplit;
11022 }
11023
11025 {
11026 m_IsResultOfSplit = value;
11027 }
11028
11030 {
11032 }
11033
11035 {
11036 float other_item_quantity = other_item.GetQuantity();
11037 float this_free_space;
11038
11040
11042
11043 if (other_item_quantity > this_free_space)
11044 {
11045 return this_free_space;
11046 }
11047 else
11048 {
11049 return other_item_quantity;
11050 }
11051 }
11052
11054 {
11056 }
11057
11059 {
11061 return;
11062
11063 if (!IsMagazine() && other_item)
11064 {
11066 if (quantity_used != 0)
11067 {
11068 float hp1 = GetHealth01("","");
11069 float hp2 = other_item.GetHealth01("","");
11070 float hpResult = ((hp1*
GetQuantity()) + (hp2*quantity_used));
11071 hpResult = hpResult / (
GetQuantity() + quantity_used);
11072
11073 hpResult *= GetMaxHealth();
11074 Math.Round(hpResult);
11075 SetHealth("", "Health", hpResult);
11076
11078 other_item.AddQuantity(-quantity_used);
11079 }
11080 }
11082 }
11083
11085 {
11086 #ifdef SERVER
11087 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
11088 GetHierarchyParent().IncreaseLifetimeUp();
11089 #endif
11090 };
11091
11093 {
11094 PlayerBase p = PlayerBase.Cast(player);
11095
11096 array<int> recipesIds = p.m_Recipes;
11097 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11098 if (moduleRecipesManager)
11099 {
11100 EntityAI itemInHands = player.GetEntityInHands();
11101 moduleRecipesManager.GetValidRecipes(
ItemBase.Cast(
this),
ItemBase.Cast(itemInHands), recipesIds, p);
11102 }
11103
11104 for (int i = 0;i < recipesIds.Count(); i++)
11105 {
11106 int key = recipesIds.Get(i);
11107 string recipeName = moduleRecipesManager.GetRecipeName(key);
11109 }
11110 }
11111
11112
11113 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
11114 {
11115 super.GetDebugActions(outputList);
11116
11117
11123
11124
11129
11134
11135
11139
11140
11142 {
11146 }
11147
11150
11151
11155
11157
11158 InventoryLocation loc = new InventoryLocation();
11159 GetInventory().GetCurrentInventoryLocation(loc);
11161 {
11162 if (Gizmo_IsSupported())
11165 }
11166
11168 }
11169
11170
11171
11172
11174 {
11175 super.OnAction(action_id, player, ctx);
11176
11178 {
11179 switch (action_id)
11180 {
11184 return true;
11188 return true;
11189 }
11190 }
11191
11193 {
11194 switch (action_id)
11195 {
11197 Delete();
11198 return true;
11199 }
11200 }
11201
11202 if (action_id >=
EActions.RECIPES_RANGE_START && action_id <
EActions.RECIPES_RANGE_END)
11203 {
11204 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(
GetPlugin(PluginRecipesManager));
11205 int idWithoutOffset = action_id -
EActions.RECIPES_RANGE_START;
11206 PlayerBase p = PlayerBase.Cast(player);
11207 if (
EActions.RECIPES_RANGE_START < 1000)
11208 {
11209 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
11210 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
11211 }
11212 }
11213 #ifndef SERVER
11214 else if (action_id ==
EActions.WATCH_PLAYER)
11215 {
11216 PluginDeveloper.SetDeveloperItemClientEx(player);
11217 }
11218 #endif
11220 {
11221 if (action_id >=
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id <
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
11222 {
11223 int id = action_id -
EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
11224 OnDebugButtonPressServer(id + 1);
11225 }
11226
11227 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id <
EActions.DEBUG_AGENTS_RANGE_INJECT_END)
11228 {
11229 int agent_id = action_id -
EActions.DEBUG_AGENTS_RANGE_INJECT_START;
11231 }
11232
11233 else if (action_id >=
EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id <
EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
11234 {
11235 int agent_id2 = action_id -
EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
11237 }
11238
11239 else if (action_id ==
EActions.ADD_QUANTITY)
11240 {
11241 if (IsMagazine())
11242 {
11243 Magazine mag = Magazine.Cast(this);
11244 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
11245 }
11246 else
11247 {
11249 }
11250
11251 if (m_EM)
11252 {
11253 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
11254 }
11255
11256 }
11257
11258 else if (action_id ==
EActions.REMOVE_QUANTITY)
11259 {
11260 if (IsMagazine())
11261 {
11262 Magazine mag2 = Magazine.Cast(this);
11263 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
11264 }
11265 else
11266 {
11268 }
11269 if (m_EM)
11270 {
11271 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
11272 }
11273
11274 }
11275
11276 else if (action_id ==
EActions.SET_QUANTITY_0)
11277 {
11279
11280 if (m_EM)
11281 {
11282 m_EM.SetEnergy(0);
11283 }
11284 }
11285
11286 else if (action_id ==
EActions.SET_MAX_QUANTITY)
11287 {
11289
11290 if (m_EM)
11291 {
11292 m_EM.SetEnergy(m_EM.GetEnergyMax());
11293 }
11294 }
11295
11296 else if (action_id ==
EActions.ADD_HEALTH)
11297 {
11298 AddHealth("","",GetMaxHealth("","Health")/5);
11299 }
11300 else if (action_id ==
EActions.REMOVE_HEALTH)
11301 {
11302 AddHealth("","",-GetMaxHealth("","Health")/5);
11303 }
11304 else if (action_id ==
EActions.DESTROY_HEALTH)
11305 {
11306 SetHealth01("","",0);
11307 }
11308 else if (action_id ==
EActions.WATCH_ITEM)
11309 {
11311 mid.RegisterDebugItem(
ItemBase.Cast(
this), PlayerBase.Cast(player));
11312 #ifdef DEVELOPER
11313 SetDebugDeveloper_item(this);
11314 #endif
11315 }
11316
11317 else if (action_id ==
EActions.ADD_TEMPERATURE)
11318 {
11319 AddTemperature(20);
11320
11321 }
11322
11323 else if (action_id ==
EActions.REMOVE_TEMPERATURE)
11324 {
11325 AddTemperature(-20);
11326
11327 }
11328
11329 else if (action_id ==
EActions.FLIP_FROZEN)
11330 {
11331 SetFrozen(!GetIsFrozen());
11332
11333 }
11334
11335 else if (action_id ==
EActions.ADD_WETNESS)
11336 {
11338
11339 }
11340
11341 else if (action_id ==
EActions.REMOVE_WETNESS)
11342 {
11344
11345 }
11346
11347 else if (action_id ==
EActions.LIQUIDTYPE_UP)
11348 {
11351
11352
11353 }
11354
11355 else if (action_id ==
EActions.LIQUIDTYPE_DOWN)
11356 {
11359 }
11360
11361 else if (action_id ==
EActions.MAKE_SPECIAL)
11362 {
11363 auto debugParams = DebugSpawnParams.WithPlayer(player);
11364 OnDebugSpawnEx(debugParams);
11365 }
11366
11367 }
11368
11369
11370 return false;
11371 }
11372
11373
11374
11375
11379
11382
11383
11384
11386 {
11387 return false;
11388 }
11389
11390
11392 {
11393 return true;
11394 }
11395
11396
11398 {
11399 return true;
11400 }
11401
11402
11403
11405 {
11406 string config_path =
string.Format(
"CfgVehicles %1 Food FoodStages",
GetType());
11407 return g_Game.ConfigIsExisting(config_path);
11408 }
11409
11412 {
11413 return null;
11414 }
11415
11417 {
11418 return false;
11419 }
11420
11422 {
11423 return false;
11424 }
11425
11429
11430
11432 {
11433 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11434 return module_repairing.CanRepair(this, item_repair_kit);
11435 }
11436
11437
11438 bool Repair(PlayerBase player,
ItemBase item_repair_kit,
float specialty_weight)
11439 {
11440 PluginRepairing module_repairing = PluginRepairing.Cast(
GetPlugin(PluginRepairing));
11441 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
11442 }
11443
11444
11446 {
11447
11448
11449
11450
11451
11452
11453
11454
11455 return 1;
11456 }
11457
11458
11459
11461 {
11463 }
11464
11465
11466
11468 {
11470 }
11471
11472
11481 {
11482 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11483
11484 if (player)
11485 {
11486 player.MessageStatus(text);
11487 }
11488 }
11489
11490
11499 {
11500 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11501
11502 if (player)
11503 {
11504 player.MessageAction(text);
11505 }
11506 }
11507
11508
11517 {
11518 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11519
11520 if (player)
11521 {
11522 player.MessageFriendly(text);
11523 }
11524 }
11525
11526
11535 {
11536 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
11537
11538 if (player)
11539 {
11540 player.MessageImportant(text);
11541 }
11542 }
11543
11545 {
11546 return true;
11547 }
11548
11549
11550 override bool KindOf(
string tag)
11551 {
11552 bool found = false;
11553 string item_name = this.
GetType();
11555 g_Game.ConfigGetTextArray(
"cfgVehicles " + item_name +
" itemInfo", item_tag_array);
11556
11557 int array_size = item_tag_array.Count();
11558 for (int i = 0; i < array_size; i++)
11559 {
11560 if (item_tag_array.Get(i) == tag)
11561 {
11562 found = true;
11563 break;
11564 }
11565 }
11566 return found;
11567 }
11568
11569
11571 {
11572
11573 super.OnRPC(sender, rpc_type,ctx);
11574
11575
11576 switch (rpc_type)
11577 {
11578 #ifndef SERVER
11579 case ERPCs.RPC_SOUND_LOCK_ATTACH:
11580 Param2<bool, string> p = new Param2<bool, string>(false, "");
11581
11583 return;
11584
11585 bool play = p.param1;
11586 string soundSet = p.param2;
11587
11588 if (play)
11589 {
11591 {
11593 {
11595 }
11596 }
11597 else
11598 {
11600 }
11601 }
11602 else
11603 {
11605 }
11606
11607 break;
11608 #endif
11609
11610 }
11611
11613 {
11615 }
11616 }
11617
11618
11619
11620
11622 {
11623 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11624 return plugin.GetID(
name);
11625 }
11626
11628 {
11629 PluginVariables plugin = PluginVariables.Cast(
GetPlugin(PluginVariables));
11630 return plugin.GetName(id);
11631 }
11632
11635 {
11636
11637
11638 int varFlags;
11639 if (!ctx.
Read(varFlags))
11640 return;
11641
11642 if (varFlags & ItemVariableFlags.FLOAT)
11643 {
11645 }
11646 }
11647
11649 {
11650
11651 super.SerializeNumericalVars(floats_out);
11652
11653
11654
11656 {
11658 }
11659
11661 {
11663 }
11664
11666 {
11668 }
11669
11671 {
11676 }
11677
11679 {
11681 }
11682 }
11683
11685 {
11686
11687 super.DeSerializeNumericalVars(floats);
11688
11689
11690 int index = 0;
11691 int mask = Math.Round(floats.Get(index));
11692
11693 index++;
11694
11696 {
11698 {
11700 }
11701 else
11702 {
11703 float quantity = floats.Get(index);
11704 SetQuantity(quantity,
true,
false,
false,
false);
11705 }
11706 index++;
11707 }
11708
11710 {
11711 float wet = floats.Get(index);
11713 index++;
11714 }
11715
11717 {
11718 int liquidtype = Math.Round(floats.Get(index));
11720 index++;
11721 }
11722
11724 {
11726 index++;
11728 index++;
11730 index++;
11732 index++;
11733 }
11734
11736 {
11737 int cleanness = Math.Round(floats.Get(index));
11739 index++;
11740 }
11741 }
11742
11744 {
11745 super.WriteVarsToCTX(ctx);
11746
11747
11749 {
11751 }
11752
11754 {
11756 }
11757
11759 {
11761 }
11762
11764 {
11765 int r,g,b,a;
11771 }
11772
11774 {
11776 }
11777 }
11778
11780 {
11781 if (!super.ReadVarsFromCTX(ctx,version))
11782 return false;
11783
11784 int intValue;
11785 float value;
11786
11787 if (version < 140)
11788 {
11789 if (!ctx.
Read(intValue))
11790 return false;
11791
11792 m_VariablesMask = intValue;
11793 }
11794
11796 {
11797 if (!ctx.
Read(value))
11798 return false;
11799
11801 {
11803 }
11804 else
11805 {
11807 }
11808 }
11809
11810 if (version < 140)
11811 {
11813 {
11814 if (!ctx.
Read(value))
11815 return false;
11816 SetTemperatureDirect(value);
11817 }
11818 }
11819
11821 {
11822 if (!ctx.
Read(value))
11823 return false;
11825 }
11826
11828 {
11829 if (!ctx.
Read(intValue))
11830 return false;
11832 }
11833
11835 {
11836 int r,g,b,a;
11838 return false;
11840 return false;
11842 return false;
11844 return false;
11845
11847 }
11848
11850 {
11851 if (!ctx.
Read(intValue))
11852 return false;
11854 }
11855
11856 if (version >= 138 && version < 140)
11857 {
11859 {
11860 if (!ctx.
Read(intValue))
11861 return false;
11862 SetFrozen(intValue);
11863 }
11864 }
11865
11866 return true;
11867 }
11868
11869
11871 {
11874 {
11876 }
11877
11878 if (!super.OnStoreLoad(ctx, version))
11879 {
11881 return false;
11882 }
11883
11884 if (version >= 114)
11885 {
11886 bool hasQuickBarIndexSaved;
11887
11888 if (!ctx.
Read(hasQuickBarIndexSaved))
11889 {
11891 return false;
11892 }
11893
11894 if (hasQuickBarIndexSaved)
11895 {
11896 int itmQBIndex;
11897
11898
11899 if (!ctx.
Read(itmQBIndex))
11900 {
11902 return false;
11903 }
11904
11905 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11906 if (itmQBIndex != -1 && parentPlayer)
11907 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11908 }
11909 }
11910 else
11911 {
11912
11913 PlayerBase player;
11914 int itemQBIndex;
11915 if (version ==
int.
MAX)
11916 {
11917 if (!ctx.
Read(itemQBIndex))
11918 {
11920 return false;
11921 }
11922 }
11923 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11924 {
11925
11926 if (!ctx.
Read(itemQBIndex))
11927 {
11929 return false;
11930 }
11931 if (itemQBIndex != -1 && player)
11932 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11933 }
11934 }
11935
11936 if (version < 140)
11937 {
11938
11939 if (!LoadVariables(ctx, version))
11940 {
11942 return false;
11943 }
11944 }
11945
11946
11948 {
11950 return false;
11951 }
11952 if (version >= 132)
11953 {
11955 if (raib)
11956 {
11958 {
11960 return false;
11961 }
11962 }
11963 }
11964
11966 return true;
11967 }
11968
11969
11970
11972 {
11973 super.OnStoreSave(ctx);
11974
11975 PlayerBase player;
11976 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11977 {
11979
11980 int itemQBIndex = -1;
11981 itemQBIndex = player.FindQuickBarEntityIndex(this);
11982 ctx.
Write(itemQBIndex);
11983 }
11984 else
11985 {
11987 }
11988
11990
11992 if (raib)
11993 {
11995 }
11996 }
11997
11998
12000 {
12001 super.AfterStoreLoad();
12002
12004 {
12006 }
12007
12009 {
12012 }
12013 }
12014
12016 {
12017 super.EEOnAfterLoad();
12018
12020 {
12022 }
12023
12026 }
12027
12029 {
12030 return false;
12031 }
12032
12033
12034
12036 {
12038 {
12039 #ifdef PLATFORM_CONSOLE
12040
12042 {
12044 if (menu)
12045 {
12047 }
12048 }
12049 #endif
12050 }
12051
12053 {
12056 }
12057
12059 {
12060 SetWeightDirty();
12062 }
12064 {
12067 }
12068
12070 {
12073
12076 }
12078 {
12082 }
12083
12084 super.OnVariablesSynchronized();
12085 }
12086
12087
12088
12090 override bool SetQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false,
bool allow_client =
false,
bool clamp_to_stack_max =
true)
12091 {
12092 if (!IsServerCheck(allow_client))
12093 return false;
12094
12096 return false;
12097
12100
12101 if (value <= (min + 0.001))
12102 value = min;
12103
12104 if (value == min)
12105 {
12106 if (destroy_config)
12107 {
12108 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
12109 if (dstr)
12110 {
12112 this.Delete();
12113 return true;
12114 }
12115 }
12116 else if (destroy_forced)
12117 {
12119 this.Delete();
12120 return true;
12121 }
12122
12124 }
12125
12128
12130 {
12131 EntityAI parent = GetHierarchyRoot();
12132 InventoryLocation iLoc = new InventoryLocation();
12133 GetInventory().GetCurrentInventoryLocation(iLoc);
12135 {
12136 int iLocSlot = iLoc.
GetSlot();
12138 {
12140 }
12142 {
12144 }
12145 }
12146 }
12147
12149 {
12151
12152 if (delta)
12154 }
12155
12157
12158 return false;
12159 }
12160
12161
12163 bool AddQuantity(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
12164 {
12166 }
12167
12169 {
12172 }
12173
12175 {
12178 }
12179
12181 override void SetQuantityNormalized(
float value,
bool destroy_config =
true,
bool destroy_forced =
false)
12182 {
12183 float value_clamped = Math.Clamp(value, 0, 1);
12185 SetQuantity(result, destroy_config, destroy_forced);
12186 }
12187
12188
12191 {
12193 }
12194
12196 {
12198 }
12199
12200
12201
12202
12203
12204
12205
12206
12207
12208
12210 {
12211 int slot = -1;
12212 GameInventory inventory = GetInventory();
12213 if (inventory)
12214 {
12215 InventoryLocation il = new InventoryLocation;
12218 }
12219
12221 }
12222
12224 {
12225 float quantity_max = 0;
12226
12228 {
12229 if (attSlotID != -1)
12230 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
12231
12232 if (quantity_max <= 0)
12234 }
12235
12236 if (quantity_max <= 0)
12238
12239 return quantity_max;
12240 }
12241
12243 {
12245 }
12246
12248 {
12250 }
12251
12252
12254 {
12256 }
12257
12259 {
12261 }
12262
12264 {
12266 }
12267
12268
12270 {
12271
12272 float weightEx = GetWeightEx();
12273 float special = GetInventoryAndCargoWeight();
12274 return weightEx - special;
12275 }
12276
12277
12279 {
12281 }
12282
12284 {
12286 {
12287 #ifdef DEVELOPER
12288 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12289 {
12290 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
12292 }
12293 #endif
12294
12295 return GetQuantity() * GetConfigWeightModified();
12296 }
12297 else if (HasEnergyManager())
12298 {
12299 #ifdef DEVELOPER
12300 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12301 {
12302 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
12303 data2.
SetCalcDetails(
"TIB2: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " + GetCompEM().
GetEnergy()+
"(energy) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit)");
12304 }
12305 #endif
12306 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified();
12307 }
12308 else
12309 {
12310 #ifdef DEVELOPER
12311 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
12312 {
12313 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
12314 data3.
SetCalcDetails(
"TIB3: "+super.GetWeightSpecialized(forceRecalc)+
"(contents weight) + " + GetConfigWeightModifiedDebugText() +
" + " +
GetQuantity()+
"(quantity) * " + ConfigGetFloat(
"weightPerQuantityUnit") +
"(weightPerQuantityUnit))");
12315 }
12316 #endif
12317 return super.GetWeightSpecialized(forceRecalc) + (
GetQuantity() * ConfigGetFloat(
"weightPerQuantityUnit")) + GetConfigWeightModified();
12318 }
12319 }
12320
12323 {
12324 int item_count = 0;
12326
12327 GameInventory inventory = GetInventory();
12328 CargoBase cargo = inventory.
GetCargo();
12329 if (cargo != NULL)
12330 {
12332 }
12333
12335 for (int i = 0; i < nAttachments; ++i)
12336 {
12338 if (item)
12339 item_count += item.GetNumberOfItems();
12340 }
12341 return item_count;
12342 }
12343
12346 {
12347 float weight = 0;
12348 float wetness = 1;
12349 if (include_wetness)
12352 {
12353 weight = wetness * m_ConfigWeight;
12354 }
12356 {
12357 weight = 1;
12358 }
12359 return weight;
12360 }
12361
12362
12363
12365 {
12366 GameInventory inventory = GetInventory();
12367 if ((
g_Game.IsServer() || !
g_Game.IsMultiplayer()) && inventory)
12368 {
12369 array<EntityAI> items = new array<EntityAI>;
12371 for (int i = 0; i < items.Count(); ++i)
12372 {
12374 if (item)
12375 {
12376 g_Game.ObjectDelete(item);
12377 }
12378 }
12379 }
12380 }
12381
12382
12383
12384
12386 {
12387 float energy = 0;
12388 if (HasEnergyManager())
12389 {
12390 energy = GetCompEM().GetEnergy();
12391 }
12392 return energy;
12393 }
12394
12395
12397 {
12398 super.OnEnergyConsumed();
12399
12401 }
12402
12404 {
12405 super.OnEnergyAdded();
12406
12408 }
12409
12410
12412 {
12413 if (
g_Game.IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
12414 {
12416 {
12417 float energy_0to1 = GetCompEM().GetEnergy0To1();
12419 }
12420 }
12421 }
12422
12423
12425 {
12426 return ConfigGetFloat("heatIsolation");
12427 }
12428
12430 {
12432 }
12433
12435 {
12436 string paramPath =
string.Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Drying %2",
GetType(), pIncrementName);
12437 if (
g_Game.ConfigIsExisting(paramPath))
12438 return g_Game.ConfigGetFloat(paramPath);
12439
12440 return 0.0;
12441 }
12442
12444 {
12445 string paramPath =
string.
Format(
"CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2",
GetType(), pIncrementName);
12446 if (
g_Game.ConfigIsExisting(paramPath))
12447 return g_Game.ConfigGetFloat(paramPath);
12448
12449 return 0.0;
12450 }
12451
12452 override void SetWet(
float value,
bool allow_client =
false)
12453 {
12454 if (!IsServerCheck(allow_client))
12455 return;
12456
12459
12461
12462 m_VarWet = Math.Clamp(value, min, max);
12463
12465 {
12468 }
12469 }
12470
12471 override void AddWet(
float value)
12472 {
12474 }
12475
12477 {
12479 }
12480
12482 {
12484 }
12485
12487 {
12489 }
12490
12492 {
12494 }
12495
12497 {
12499 }
12500
12501 override void OnWetChanged(
float newVal,
float oldVal)
12502 {
12505 if (newLevel != oldLevel)
12506 {
12508 }
12509 }
12510
12512 {
12513 SetWeightDirty();
12514 }
12515
12517 {
12518 return GetWetLevelInternal(
m_VarWet);
12519 }
12520
12521
12522
12524 {
12526 }
12527
12529 {
12531 }
12532
12534 {
12536 }
12537
12539 {
12541 }
12542
12543
12544
12546 {
12547 if (ConfigIsExisting("itemModelLength"))
12548 {
12549 return ConfigGetFloat("itemModelLength");
12550 }
12551 return 0;
12552 }
12553
12555 {
12556 if (ConfigIsExisting("itemAttachOffset"))
12557 {
12558 return ConfigGetFloat("itemAttachOffset");
12559 }
12560 return 0;
12561 }
12562
12563 override void SetCleanness(
int value,
bool allow_client =
false)
12564 {
12565 if (!IsServerCheck(allow_client))
12566 return;
12567
12569
12571
12574 }
12575
12577 {
12579 }
12580
12582 {
12583 return true;
12584 }
12585
12586
12587
12588
12590 {
12592 }
12593
12595 {
12597 }
12598
12599
12600
12601
12602 override void SetColor(
int r,
int g,
int b,
int a)
12603 {
12609 }
12611 override void GetColor(out
int r,out
int g,out
int b,out
int a)
12612 {
12617 }
12618
12620 {
12622 }
12623
12626 {
12627 int r,g,b,a;
12629 r = r/255;
12630 g = g/255;
12631 b = b/255;
12632 a = a/255;
12633 return MiscGameplayFunctions.GetColorString(r, g, b, a);
12634 }
12635
12636
12637
12638 override void SetLiquidType(
int value,
bool allow_client =
false)
12639 {
12640 if (!IsServerCheck(allow_client))
12641 return;
12642
12647 }
12648
12650 {
12651 return ConfigGetInt("varLiquidTypeInit");
12652 }
12653
12655 {
12657 }
12658
12660 {
12662 SetFrozen(false);
12663 }
12664
12667 {
12668 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12669 }
12670
12671
12674 {
12675 PlayerBase nplayer;
12676 if (PlayerBase.CastTo(nplayer, player))
12677 {
12679 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
12680 }
12681 }
12682
12683
12686 {
12687 PlayerBase nplayer;
12688 if (PlayerBase.CastTo(nplayer,player))
12689 {
12690 nplayer.SetEnableQuickBarEntityShortcut(this, false);
12691 }
12692
12693 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
12694
12695 if (HasEnergyManager())
12696 {
12697 GetCompEM().UpdatePlugState();
12698 }
12699 }
12700
12701
12703 {
12704 super.OnPlacementStarted(player);
12705
12707 }
12708
12709 override void OnPlacementComplete(Man player, vector position =
"0 0 0", vector orientation =
"0 0 0")
12710 {
12712 {
12713 m_AdminLog.OnPlacementComplete(player,
this);
12714 }
12715
12716 super.OnPlacementComplete(player, position, orientation);
12717 }
12718
12719
12720
12721
12722
12724 {
12726 {
12727 return true;
12728 }
12729 else
12730 {
12731 return false;
12732 }
12733 }
12734
12735
12737 {
12739 {
12741 }
12742 }
12743
12744
12746 {
12748 }
12749
12751 {
12753 }
12754
12755 override void InsertAgent(
int agent,
float count = 1)
12756 {
12757 if (count < 1)
12758 return;
12759
12761 }
12762
12765 {
12767 }
12768
12769
12771 {
12773 }
12774
12775
12776
12777
12778
12779
12780
12781
12782
12783
12784
12785
12786
12787
12788
12789
12790
12791
12792
12793
12794
12795
12796
12797
12798
12799
12800
12801
12802
12803
12804
12805
12806
12807
12808
12809
12810
12811
12812
12813
12814
12815
12817 {
12819 return false;
12820 return true;
12821 }
12822
12824 {
12825
12827 }
12828
12829
12832 {
12833 super.CheckForRoofLimited(timeTresholdMS);
12834
12835 float time =
g_Game.GetTime();
12836 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12837 {
12838 m_PreviousRoofTestTime = time;
12839 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12840 }
12841 }
12842
12843
12845 {
12847 {
12848 return 0;
12849 }
12850
12851 if (GetInventory().GetAttachmentSlotsCount() != 0)
12852 {
12853 ItemBase filter =
ItemBase.Cast(FindAttachmentBySlotName(
"GasMaskFilter"));
12854 if (filter)
12855 return filter.GetProtectionLevel(type, false, system);
12856 else
12857 return 0;
12858 }
12859
12860 string subclassPath, entryName;
12861
12862 switch (type)
12863 {
12865 entryName = "biological";
12866 break;
12868 entryName = "chemical";
12869 break;
12870 default:
12871 entryName = "biological";
12872 break;
12873 }
12874
12875 subclassPath =
"CfgVehicles " + this.
GetType() +
" Protection ";
12876
12877 return g_Game.ConfigGetFloat(subclassPath + entryName);
12878 }
12879
12880
12881
12884 {
12885 if (!IsMagazine())
12887
12889 }
12890
12891
12892
12893
12894
12899 {
12900 return true;
12901 }
12902
12904 {
12906 }
12907
12908
12909
12910
12911
12913 {
12914 if (parent)
12915 {
12916 if (parent.IsInherited(DayZInfected))
12917 return true;
12918
12919 if (!parent.IsRuined())
12920 return true;
12921 }
12922
12923 return true;
12924 }
12925
12927 {
12928 if (!super.CanPutAsAttachment(parent))
12929 {
12930 return false;
12931 }
12932
12933 if (!IsRuined() && !parent.IsRuined())
12934 {
12935 return true;
12936 }
12937
12938 return false;
12939 }
12940
12942 {
12943
12944
12945
12946
12947 return super.CanReceiveItemIntoCargo(item);
12948 }
12949
12951 {
12952
12953
12954
12955
12956 GameInventory attachmentInv = attachment.GetInventory();
12958 {
12959 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12960 return false;
12961 }
12962
12963 InventoryLocation loc = new InventoryLocation();
12964 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12965 if (loc && loc.
IsValid() && !GetInventory().AreChildrenAccessible())
12966 return false;
12967
12968 return super.CanReceiveAttachment(attachment, slotId);
12969 }
12970
12972 {
12973 if (!super.CanReleaseAttachment(attachment))
12974 return false;
12975
12976 return GetInventory().AreChildrenAccessible();
12977 }
12978
12979
12980
12981
12982
12983
12984
12985
12986
12987
12988
12989
12990
12991
12992
12993
12994
12995
12996
12997
12998
13000 {
13001 int id = muzzle_owner.GetMuzzleID();
13002 array<ref WeaponParticlesOnFire> WPOF_array =
m_OnFireEffect.Get(
id);
13003
13004 if (WPOF_array)
13005 {
13006 for (int i = 0; i < WPOF_array.Count(); i++)
13007 {
13008 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
13009
13010 if (WPOF)
13011 {
13012 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
13013 }
13014 }
13015 }
13016 }
13017
13018
13020 {
13021 int id = muzzle_owner.GetMuzzleID();
13023
13024 if (WPOBE_array)
13025 {
13026 for (int i = 0; i < WPOBE_array.Count(); i++)
13027 {
13028 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
13029
13030 if (WPOBE)
13031 {
13032 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13033 }
13034 }
13035 }
13036 }
13037
13038
13040 {
13041 int id = muzzle_owner.GetMuzzleID();
13042 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13043
13044 if (WPOOH_array)
13045 {
13046 for (int i = 0; i < WPOOH_array.Count(); i++)
13047 {
13048 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13049
13050 if (WPOOH)
13051 {
13052 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
13053 }
13054 }
13055 }
13056 }
13057
13058
13060 {
13061 int id = muzzle_owner.GetMuzzleID();
13062 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13063
13064 if (WPOOH_array)
13065 {
13066 for (int i = 0; i < WPOOH_array.Count(); i++)
13067 {
13068 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13069
13070 if (WPOOH)
13071 {
13072 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13073 }
13074 }
13075 }
13076 }
13077
13078
13080 {
13081 int id = muzzle_owner.GetMuzzleID();
13082 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
13083
13084 if (WPOOH_array)
13085 {
13086 for (int i = 0; i < WPOOH_array.Count(); i++)
13087 {
13088 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
13089
13090 if (WPOOH)
13091 {
13092 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
13093 }
13094 }
13095 }
13096 }
13097
13098
13099
13101 {
13103 {
13104 return true;
13105 }
13106
13107 return false;
13108 }
13109
13111 {
13113 {
13114 return true;
13115 }
13116
13117 return false;
13118 }
13119
13121 {
13123 {
13124 return true;
13125 }
13126
13127 return false;
13128 }
13129
13131 {
13132 return false;
13133 }
13134
13137 {
13138 return UATimeSpent.DEFAULT_DEPLOY;
13139 }
13140
13141
13142
13143
13145 {
13147 SetSynchDirty();
13148 }
13149
13151 {
13153 }
13154
13155
13157 {
13158 return false;
13159 }
13160
13163 {
13164 string att_type = "None";
13165
13166 if (ConfigIsExisting("soundAttType"))
13167 {
13168 att_type = ConfigGetString("soundAttType");
13169 }
13170
13172 }
13173
13175 {
13177 }
13178
13179
13180
13181
13182
13188
13190 {
13193
13195 }
13196
13197
13199 {
13201 return;
13202
13204
13207
13210
13211 SoundParameters params = new SoundParameters();
13215 }
13216
13217
13219 {
13221 {
13224
13225 SetSynchDirty();
13226
13229 }
13230 }
13231
13233 {
13235 }
13236
13237
13239 {
13241 return;
13242
13244 SetSynchDirty();
13245
13248 }
13249
13251 {
13254 }
13255
13257 {
13259 }
13260
13261 void OnApply(PlayerBase player);
13262
13264 {
13265 return 1.0;
13266 };
13267
13269 {
13271 }
13272
13274 {
13276 }
13277
13279
13281 {
13282 SetDynamicPhysicsLifeTime(0.01);
13284 }
13285
13287 {
13288 array<string> zone_names = new array<string>;
13289 GetDamageZones(zone_names);
13290 for (int i = 0; i < zone_names.Count(); i++)
13291 {
13292 SetHealthMax(zone_names.Get(i),"Health");
13293 }
13294 SetHealthMax("","Health");
13295 }
13296
13299 {
13300 float global_health = GetHealth01("","Health");
13301 array<string> zones = new array<string>;
13302 GetDamageZones(zones);
13303
13304 for (int i = 0; i < zones.Count(); i++)
13305 {
13306 SetHealth01(zones.Get(i),"Health",global_health);
13307 }
13308 }
13309
13312 {
13313 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
13314 }
13315
13317 {
13318 if (!hasRootAsPlayer)
13319 {
13320 if (refParentIB)
13321 {
13322
13323 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (
m_VarWet <
m_VarWetMax))
13324 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
13325
13326 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (
m_VarWet <
m_VarWetMax))
13327 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
13328
13331 }
13332 else
13333 {
13334
13337 }
13338 }
13339 }
13340
13342 {
13344 {
13345 float target =
g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(
this);
13346 if (
GetTemperature() != target || !IsFreezeThawProgressFinished())
13347 {
13348 float heatPermCoef = 1.0;
13350 while (ent)
13351 {
13352 heatPermCoef *= ent.GetHeatPermeabilityCoef();
13353 ent = ent.GetHierarchyParent();
13354 }
13355
13356 SetTemperatureEx(
new TemperatureDataInterpolated(target,
ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
13357 }
13358 }
13359 }
13360
13362 {
13363
13364 EntityAI parent = GetHierarchyParent();
13365 if (!parent)
13366 {
13367 hasParent = false;
13368 hasRootAsPlayer = false;
13369 }
13370 else
13371 {
13372 hasParent = true;
13373 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
13374 refParentIB =
ItemBase.Cast(parent);
13375 }
13376 }
13377
13378 protected void ProcessDecay(
float delta,
bool hasRootAsPlayer)
13379 {
13380
13381 }
13382
13384 {
13385
13386 return false;
13387 }
13388
13390 {
13391
13392
13393 return false;
13394 }
13395
13397 {
13398
13399 return false;
13400 }
13401
13404 {
13405 return !GetIsFrozen() &&
IsOpen();
13406 }
13407
13409 {
13410 bool hasParent = false, hasRootAsPlayer = false;
13412
13413 bool wwtu =
g_Game.IsWorldWetTempUpdateEnabled();
13414 bool foodDecay =
g_Game.IsFoodDecayEnabled();
13415
13416 if (wwtu || foodDecay)
13417 {
13421
13422 if (processWetness || processTemperature || processDecay)
13423 {
13425
13426 if (processWetness)
13427 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
13428
13429 if (processTemperature)
13431
13432 if (processDecay)
13433 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
13434 }
13435 }
13436 }
13437
13440 {
13442 }
13443
13445 {
13448
13449 return super.GetTemperatureFreezeThreshold();
13450 }
13451
13453 {
13456
13457 return super.GetTemperatureThawThreshold();
13458 }
13459
13461 {
13464
13465 return super.GetItemOverheatThreshold();
13466 }
13467
13469 {
13471 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
13472
13473 return super.GetTemperatureFreezeTime();
13474 }
13475
13477 {
13479 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),
GetQuantityNormalized());
13480
13481 return super.GetTemperatureThawTime();
13482 }
13483
13488
13490 {
13491 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
13492 }
13493
13495 {
13496 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
13497 }
13498
13501 {
13503 }
13504
13506 {
13508 }
13509
13511 {
13513 }
13514
13517 {
13518 return null;
13519 }
13520
13523 {
13524 return false;
13525 }
13526
13528 {
13530 {
13533 if (!trg)
13534 {
13536 explosive = this;
13537 }
13538
13539 explosive.PairRemote(trg);
13541
13542 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
13543 trg.SetPersistentPairID(persistentID);
13544 explosive.SetPersistentPairID(persistentID);
13545
13546 return true;
13547 }
13548 return false;
13549 }
13550
13553 {
13554 float ret = 1.0;
13557 ret *= GetHealth01();
13558
13559 return ret;
13560 }
13561
13562 #ifdef DEVELOPER
13563 override void SetDebugItem()
13564 {
13565 super.SetDebugItem();
13566 _itemBase = this;
13567 }
13568
13570 {
13571 string text = super.GetDebugText();
13572
13574 text +=
string.
Format(
"Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(
this));
13575
13576 return text;
13577 }
13578 #endif
13579
13581 {
13582 return true;
13583 }
13584
13586
13588
13590 {
13593 }
13594
13595
13603
13619
13620 [
Obsolete(
"Use ItemSoundHandler instead")]
13623 {
13624 if (!
g_Game.IsDedicatedServer())
13625 {
13626 if (ConfigIsExisting("attachSoundSet"))
13627 {
13628 string cfg_path = "";
13629 string soundset = "";
13630 string type_name =
GetType();
13631
13634 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
13635 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
13636
13637 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
13638 {
13639 for (int i = 0; i < cfg_soundset_array.Count(); i++)
13640 {
13641 if (cfg_slot_array[i] == slot_type)
13642 {
13643 soundset = cfg_soundset_array[i];
13644 break;
13645 }
13646 }
13647 }
13648
13649 if (soundset != "")
13650 {
13651 EffectSound sound = SEffectManager.PlaySound(soundset,
GetPosition());
13653 }
13654 }
13655 }
13656 }
13657
13659}
13660
13662{
13664 if (entity)
13665 {
13666 bool is_item = entity.IsInherited(
ItemBase);
13667 if (is_item && full_quantity)
13668 {
13671 }
13672 }
13673 else
13674 {
13676 return NULL;
13677 }
13678 return entity;
13679}
13680
13682{
13683 if (item)
13684 {
13685 if (health > 0)
13686 item.SetHealth("", "", health);
13687
13688 if (item.CanHaveTemperature())
13689 {
13691 if (item.CanFreeze())
13692 item.SetFrozen(false);
13693 }
13694
13695 if (item.HasEnergyManager())
13696 {
13697 if (quantity >= 0)
13698 {
13699 item.GetCompEM().SetEnergy0To1(quantity);
13700 }
13701 else
13702 {
13704 }
13705 }
13706 else if (item.IsMagazine())
13707 {
13708 Magazine mag = Magazine.Cast(item);
13709 if (quantity >= 0)
13710 {
13711 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
13712 }
13713 else
13714 {
13716 }
13717
13718 }
13719 else
13720 {
13721 if (quantity >= 0)
13722 {
13723 item.SetQuantityNormalized(quantity, false);
13724 }
13725 else
13726 {
13728 }
13729
13730 }
13731 }
13732}
13733
13734#ifdef DEVELOPER
13736#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Param3 TSelectableActionInfo
bool SetAttachSoundEvent()
bool SetDetachSoundEvent()
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
eBleedingSourceType GetType()
ItemSuppressor SuppressorBase
void ActionManagerBase(PlayerBase player)
map< typename, ref array< ActionBase_Basic > > TInputActionMap
void AddAction(typename actionName)
void RemoveAction(typename actionName)
TInputActionMap m_InputActionMap
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
const int ECE_PLACE_ON_SURFACE
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
Open
Implementations only.
override void EEOnCECreate()
DamageType
exposed from C++ (do not change)
PluginAdminLog m_AdminLog
override bool IsExplosive()
override bool IsPrepareToDelete()
override bool CanHaveTemperature()
class GP5GasMask extends MaskBase ItemBase
proto GizmoApi GetGizmoApi()
FindInventoryLocationType
flags for searching locations in inventory
InventoryLocationType
types of Inventory Location
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
static bool HasDebugActionsMask(int mask)
bool HidesSelectionBySlot()
void SplitItem(PlayerBase player)
void CopyScriptPropertiesFrom(EntityAI oldItem)
override void InsertAgent(int agent, float count=1)
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
static void SetDebugActionsMask(int mask)
void SetIsDeploySound(bool is_deploy_sound)
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
override bool IsHeavyBehaviour()
override void SetWetMax()
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
void ClearStartItemSoundServer()
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
override void RemoveAllAgentsExcept(int agent_to_keep)
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
bool CanBeMovedOverride()
override void SetWet(float value, bool allow_client=false)
ref TIntArray m_SingleUseActions
void StartItemSoundServer(int id, int slotId)
override void ProcessVariables()
ref TStringArray m_HeadHidingSelections
float GetWeightSpecialized(bool forceRecalc=false)
bool LoadAgents(ParamsReadContext ctx, int version)
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
ref array< ref OverheatingParticle > m_OverheatingParticles
override float GetTemperatureFreezeThreshold()
bool m_IsSoundSynchRemote
void StopItemSoundServer(int id)
static void ToggleDebugActionsMask(int mask)
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetTemperatureFreezeTime()
ref array< int > m_CompatibleLocks
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
float m_TemperaturePerQuantityWeight
bool m_RecipesInitialized
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
override float GetTemperatureThawThreshold()
override void OnEnergyConsumed()
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
override EWetnessLevel GetWetLevel()
float GetSingleInventoryItemWeight()
ref TIntArray m_InteractActions
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
bool CanPlayDeployLoopSound()
override float GetWetMax()
bool CanBeUsedForSuicide()
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
bool m_CanBeMovedOverride
override string ChangeIntoOnAttach(string slot)
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override float GetQuantity()
int m_ShotsToStartOverheating
override void OnWetChanged(float newVal, float oldVal)
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void OnOverheatingDecay()
float GetDryingIncrement(string pIncrementName)
void SoundSynchRemoteReset()
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
override bool CanReleaseAttachment(EntityAI attachment)
override void OnMovedInsideCargo(EntityAI container)
void SetCEBasedQuantity()
bool m_CanPlayImpactSound
override string GetAttachmentSoundType()
float GetOverheatingCoef()
array< string > GetHeadHidingSelection()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override bool IsStoreLoad()
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
void SetResultOfSplit(bool value)
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
void UpdateAllOverheatingParticles()
float GetSoakingIncrement(string pIncrementName)
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override float GetStoreLoadedQuantity()
const int ITEM_SOUNDS_MAX
float GetItemModelLength()
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
void CombineItems(ItemBase other_item, bool use_stack_max=true)
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
void TransferAgents(int agents)
transfer agents from another item
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
float GetHeatIsolationInit()
void SetCanBeMovedOverride(bool setting)
override bool HasQuantity()
bool IsCargoException4x3(EntityAI item)
ref TIntArray m_ContinuousActions
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
void LoadParticleConfigOnFire(int id)
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
override float GetWetInit()
int m_ImpactSoundSurfaceHash
int m_MaxOverheatingValue
void SetupSpawnedItem(ItemBase item, float health, float quantity)
bool ShouldSplitQuantity(float quantity)
static ref map< string, int > m_WeaponTypeToID
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
array< int > GetValidFinishers()
returns an array of possible finishers
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
ItemSoundHandler GetItemSoundHandler()
override int GetQuantityMin()
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
override int GetQuickBarBonus()
override void SetTakeable(bool pState)
float m_OverheatingDecayInterval
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
void RemoveAudioVisualsOnClient()
static void AddDebugActionsMask(int mask)
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
bool CanRepair(ItemBase item_repair_kit)
bool can_this_be_combined
EffectSound m_SoundDeploy
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
float GetDeployTime()
how long it takes to deploy this item in seconds
override bool IsSplitable()
bool DamageItemAttachments(float damage)
override void WriteVarsToCTX(ParamsWriteContext ctx)
void ConvertEnergyToQuantity()
override void RemoveAllAgents()
override void SetQuantityToMinimum()
bool m_WantPlayImpactSound
override float GetTemperatureThawTime()
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
float m_StoreLoadedQuantity
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
float GetFilterDamageRatio()
override void SetLiquidType(int value, bool allow_client=false)
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
void OnApply(PlayerBase player)
override void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
bool m_HideSelectionsBySlot
bool IsOverheatingEffectActive()
void SetIsBeingPlaced(bool is_being_placed)
int GetLiquidContainerMask()
void SetInventoryLocationToVicinityOrCurrent(EntityAI root, inout InventoryLocation dst)
ref Timer m_CheckOverheating
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override bool IsOneHandedBehaviour()
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
override float GetSingleInventoryItemWeightEx()
void SaveAgents(ParamsWriteContext ctx)
override int GetTargetQuantityMax(int attSlotID=-1)
float GetDisinfectQuantity(int system=0, Param param1=null)
override bool IsHologram()
float GetItemAttachOffset()
static int GetDebugActionsMask()
override int GetLiquidType()
void ProcessDecay(float delta, bool hasRootAsPlayer)
override bool IsItemBase()
override bool IsTwoHandedBehaviour()
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
override void OnEnergyAdded()
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
EffectSound m_DeployLoopSoundEx
override void DeSerializeNumericalVars(array< float > floats)
void StopItemDynamicPhysics()
override void SetStoreLoad(bool value)
float GetOverheatingValue()
bool ContainsAgent(int agent_id)
override void AddWet(float value)
override void EOnContact(IEntity other, Contact extra)
void SplitIntoStackMaxHands(PlayerBase player)
void SplitIntoStackMaxHandsClient(PlayerBase player)
ref Timer m_PhysDropTimer
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
override void SetStoreLoadedQuantity(float value)
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
void OnLiquidTypeChanged(int oldType, int newType)
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
void PlayDeployFinishSound()
bool AllowFoodConsumption()
bool m_IsOverheatingEffectActive
int m_LiquidContainerMask
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override int GetCleanness()
bool PairWithDevice(notnull ItemBase otherDevice)
static void RemoveDebugActionsMask(int mask)
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
void PerformDamageSystemReinit()
override void ClearInventory()
static int m_LastRegisteredWeaponID
ItemBase GetLightSourceItem()
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
override float GetItemOverheatThreshold()
void StopDeployLoopSoundEx()
override void SerializeNumericalVars(array< float > floats_out)
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
static int m_DebugActionsMask
void KillAllOverheatingParticles()
bool CanBeCookedOnStick()
override int GetQuantityMax()
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
void OnActivatedByTripWire()
override void RemoveAgent(int agent_id)
bool m_ItemBeingDroppedPhys
override bool CanPutAsAttachment(EntityAI parent)
void PlayDetachSound(string slot_type)
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
override bool IsBeingPlaced()
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
bool m_FixDamageSystemInit
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
void LoadParticleConfigOnOverheating(int id)
bool IsSoundSynchRemote()
override void OnRightClick()
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
bool IsActionTargetVisible()
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
int NameToID(string name)
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
void ClearStopItemSoundServer()
override string ChangeIntoOnDetach()
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
EffectSound m_SoundDeployFinish
float GetQuantityNormalizedScripted()
override void SetCleanness(int value, bool allow_client=false)
override float GetWetMin()
ref ItemSoundHandler m_ItemSoundHandler
override bool KindOf(string tag)
void ItemSoundHandler(ItemBase parent)
EffectSound m_LockingSound
void PluginItemDiagnostic()
PluginBase GetPlugin(typename plugin_type)
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
void RemoteDetonatorTrigger()
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
override void Explode(int damageType, string ammoType="")
void OnItemLocationChanged(ItemBase item)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
proto native EntityAI GetAttachmentFromIndex(int index)
proto native bool GetCurrentInventoryLocation(out notnull InventoryLocation loc)
returns information about current item location
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
static proto native EntityAI LocationCreateEntity(notnull InventoryLocation inv_loc, string type, int iSetupFlags, int iRotation)
creates new item directly at location
proto native int AttachmentCount()
Returns count of attachments attached to this item.
proto native bool FindFreeLocationFor(notnull EntityAI item, FindInventoryLocationType flags, out notnull InventoryLocation loc)
FindFreeLocationFor.
proto void SelectObject(Object object)
proto void SelectPhysics(Physics physics)
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
bool WriteToContext(ParamsWriteContext ctx)
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
override bool CanDisplayCargo()
override void OnInventoryEnter(Man player)
override string GetFoldSoundset()
override bool CanPutAsAttachment(EntityAI parent)
override bool CanReceiveItemIntoCargo(EntityAI item)
override bool OnStoreLoad(ParamsReadContext ctx, int version)
override void OnWasDetached(EntityAI parent, int slot_id)
override void EEOnAfterLoad()
override void EEDelete(EntityAI parent)
override bool CanBeRepairedByCrafting()
override void OnPlacementStarted(Man player)
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
override bool IsElectricAppliance()
override bool IsItemTent()
override void SetActions()
override string GetLoopFoldSoundset()
override bool CanMakeGardenplot()
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
override WrittenNoteData GetWrittenNoteData()
override int GetDamageSystemVersionChange()
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
override void InitItemVariables()
override void SetActionAnimOverrides()
override void OnCreatePhysics()
override string GetDeploySoundset()
override float GetBandagingEffectivity()
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
override void OnStoreSave(ParamsWriteContext ctx)
override void AfterStoreLoad()
override int GetOnDigWormsAmount()
override bool IsSelfAdjustingTemperature()
override bool IsPlayerInside(PlayerBase player, string selection)
override void OnVariablesSynchronized()
override void RefreshPhysics()
override bool CanObstruct()
override void OnWasAttached(EntityAI parent, int slot_id)
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
override bool CanPutInCargo(EntityAI parent)
override string GetLoopDeploySoundset()
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
override void OnInventoryExit(Man player)
override bool IsTakeable()
override bool IsIgnoredByConstruction()
override void InitItemSounds()
override void EEKilled(Object killer)
override void OnCombine(ItemBase other_item)
override bool CanExplodeInFire()
override bool IsFacingPlayer(PlayerBase player, string selection)
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
override bool IsBloodContainer()
override bool IsClothing()
override bool CanBeSplit()
override bool IsDeployable()
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
override bool CanBeDisinfected()
override float GetInfectionChance(int system=0, Param param=null)
override void OnEndPlacement()
float GetOverheatingLimitMax()
void SetOverheatingLimitMax(float max)
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
float GetOverheatingLimitMin()
void SetOverheatingLimitMin(float min)
void RegisterParticle(Particle p)
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
void SetControlledDevice(EntityAI pDevice)
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto bool Write(void value_out)
proto bool Read(void value_in)
proto native float GetDamage(string zoneName, string healthType)
void SetCalcDetails(string details)
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Serializer ParamsReadContext
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Serializer ParamsWriteContext
const int COMP_TYPE_ENERGY_MANAGER
void Error(string err)
Messagebox with error message.
proto native void SetColor(int color)
array< string > TStringArray
void Obsolete(string msg="")
EntityEvent
Entity events for event-mask, or throwing event from code.
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
const int VARIABLE_LIQUIDTYPE
const int VARIABLE_CLEANNESS
const int VARIABLE_TEMPERATURE
const int VARIABLE_QUANTITY
static proto float AbsFloat(float f)
Returns absolute value.
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_DEBUG_ACTION
vector GetPosition()
Get the world position of the Effect.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.