DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetQuantityNormalized()

void SpawnItemOnLocation::SetQuantityNormalized ( float value,
bool destroy_config = true,
bool destroy_forced = false )
private

Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config(for Min 0 and Max 5000, setting 0.5 will result in value 2500)

См. определение в файле ItemBase.c строка 8078

8082{
8083 override bool CanPutAsAttachment(EntityAI parent)
8084 {
8085 return true;
8086 }
8087};
8088
8089//const bool QUANTITY_DEBUG_REMOVE_ME = false;
8090
8091class ItemBase extends InventoryItem
8092{
8096
8098
8099 static int m_DebugActionsMask;
8101 // ============================================
8102 // Variable Manipulation System
8103 // ============================================
8104 // Quantity
8105
8106 float m_VarQuantity;
8107 float m_VarQuantityPrev;//for client to know quantity changed during synchronization
8109 int m_VarQuantityMin;
8110 int m_VarQuantityMax;
8111 int m_Count;
8112 float m_VarStackMax;
8113 float m_StoreLoadedQuantity = float.LOWEST;
8114 // Wet
8115 float m_VarWet;
8116 float m_VarWetPrev;//for client to know wetness changed during synchronization
8117 float m_VarWetInit;
8118 float m_VarWetMin;
8119 float m_VarWetMax;
8120 // Cleanness
8121 int m_Cleanness;
8122 int m_CleannessInit;
8123 int m_CleannessMin;
8124 int m_CleannessMax;
8125 // impact sounds
8127 bool m_CanPlayImpactSound = true;
8128 float m_ImpactSpeed;
8130 //
8131 float m_HeatIsolation;
8132 float m_ItemModelLength;
8133 float m_ItemAttachOffset; // Offset length for when the item is attached e.g. to weapon
8135 int m_VarLiquidType;
8136 int m_ItemBehaviour; // -1 = not specified; 0 = heavy item; 1= onehanded item; 2 = twohanded item
8137 int m_QuickBarBonus;
8138 bool m_IsBeingPlaced;
8139 bool m_IsHologram;
8140 bool m_IsTakeable;
8141 bool m_ThrowItemOnDrop;
8144 bool m_FixDamageSystemInit = false; //can be changed on storage version check
8145 bool can_this_be_combined; //Check if item can be combined
8146 bool m_CanThisBeSplit; //Check if item can be split
8147 bool m_IsStoreLoad = false;
8148 bool m_CanShowQuantity;
8149 bool m_HasQuantityBar;
8150 protected bool m_CanBeDigged;
8151 protected bool m_IsResultOfSplit
8152
8153 string m_SoundAttType;
8154 // items color variables
8159 //-------------------------------------------------------
8160
8161 // light source managing
8163
8167
8168 //==============================================
8169 // agent system
8170 private int m_AttachedAgents;
8171
8173 void TransferModifiers(PlayerBase reciever);
8174
8175
8176 // Weapons & suppressors particle effects
8181 static int m_LastRegisteredWeaponID = 0;
8182
8183 // Overheating effects
8185 float m_OverheatingShots;
8186 ref Timer m_CheckOverheating;
8187 int m_ShotsToStartOverheating = 0; // After these many shots, the overheating effect begins
8188 int m_MaxOverheatingValue = 0; // Limits the number of shots that will be tracked
8189 float m_OverheatingDecayInterval = 1; // Timer's interval for decrementing overheat effect's lifespan
8190 ref array <ref OverheatingParticle> m_OverheatingParticles;
8191
8193 protected bool m_HideSelectionsBySlot;
8194
8195 // Admin Log
8196 PluginAdminLog m_AdminLog;
8197
8198 // misc
8199 ref Timer m_PhysDropTimer;
8200
8201 // Attachment Locking variables
8202 ref array<int> m_CompatibleLocks;
8203 protected int m_LockType;
8204 protected ref EffectSound m_LockingSound;
8205 protected string m_LockSoundSet;
8206
8207 // ItemSoundHandler
8208 protected const int ITEM_SOUNDS_MAX = 63; // optimize network synch
8209 protected int m_SoundSyncPlay; // id for sound to play
8210 protected int m_SoundSyncStop; // id for sound to stop
8212
8213 //temperature
8214 private float m_TemperaturePerQuantityWeight;
8215
8216 // -------------------------------------------------------------------------
8217 void ItemBase()
8218 {
8219 SetEventMask(EntityEvent.INIT); // Enable EOnInit event
8223
8224 if (!GetGame().IsDedicatedServer())
8225 {
8226 if (HasMuzzle())
8227 {
8229
8231 {
8233 }
8234 }
8235
8237 m_ActionsInitialize = false;
8238 }
8239
8240 m_OldLocation = null;
8241
8242 if (GetGame().IsServer())
8243 {
8244 m_AdminLog = PluginAdminLog.Cast(GetPlugin(PluginAdminLog));
8245 }
8246
8247 if (ConfigIsExisting("headSelectionsToHide"))
8248 {
8250 ConfigGetTextArray("headSelectionsToHide",m_HeadHidingSelections);
8251 }
8252
8253 m_HideSelectionsBySlot = false;
8254 if (ConfigIsExisting("hideSelectionsByinventorySlot"))
8255 {
8256 m_HideSelectionsBySlot = ConfigGetBool("hideSelectionsByinventorySlot");
8257 }
8258
8259 m_QuickBarBonus = Math.Max(0, ConfigGetInt("quickBarBonus"));
8260
8261 m_IsResultOfSplit = false;
8262
8264 }
8265
8266 override void InitItemVariables()
8267 {
8268 super.InitItemVariables();
8269
8270 m_VarQuantityInit = ConfigGetInt("varQuantityInit");
8271 m_VarQuantity = m_VarQuantityInit;//should be by the CE, this is just a precaution
8272 m_VarQuantityMin = ConfigGetInt("varQuantityMin");
8273 m_VarQuantityMax = ConfigGetInt("varQuantityMax");
8274 m_VarStackMax = ConfigGetFloat("varStackMax");
8275 m_Count = ConfigGetInt("count");
8276
8277 m_CanShowQuantity = ConfigGetBool("quantityShow");
8278 m_HasQuantityBar = ConfigGetBool("quantityBar");
8279
8280 m_CleannessInit = ConfigGetInt("varCleannessInit");
8282 m_CleannessMin = ConfigGetInt("varCleannessMin");
8283 m_CleannessMax = ConfigGetInt("varCleannessMax");
8284
8285 m_WantPlayImpactSound = false;
8286 m_ImpactSpeed = 0.0;
8287
8288 m_VarWetInit = ConfigGetFloat("varWetInit");
8290 m_VarWetMin = ConfigGetFloat("varWetMin");
8291 m_VarWetMax = ConfigGetFloat("varWetMax");
8292
8293 m_LiquidContainerMask = ConfigGetInt("liquidContainerType");
8294 if (IsLiquidContainer() && GetQuantity() != 0)
8296 m_IsBeingPlaced = false;
8297 m_IsHologram = false;
8298 m_IsTakeable = true;
8299 m_CanBeMovedOverride = false;
8303 m_CanBeDigged = ConfigGetBool("canBeDigged");
8304
8305 m_CompatibleLocks = new array<int>();
8306 ConfigGetIntArray("compatibleLocks", m_CompatibleLocks);
8307 m_LockType = ConfigGetInt("lockType");
8308
8309 //Define if item can be split and set ability to be combined accordingly
8310 m_CanThisBeSplit = false;
8311 can_this_be_combined = false;
8312 if (ConfigIsExisting("canBeSplit"))
8313 {
8314 can_this_be_combined = ConfigGetBool("canBeSplit");
8316 }
8317
8318 m_ItemBehaviour = -1;
8319 if (ConfigIsExisting("itemBehaviour"))
8320 m_ItemBehaviour = ConfigGetInt("itemBehaviour");
8321
8322 //RegisterNetSyncVariableInt("m_VariablesMask");
8323 if (HasQuantity()) RegisterNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
8324 RegisterNetSyncVariableFloat("m_VarWet", GetWetMin(), GetWetMax(), 2);
8325 RegisterNetSyncVariableInt("m_VarLiquidType");
8326 RegisterNetSyncVariableInt("m_Cleanness",0,1);
8327
8328 RegisterNetSyncVariableBoolSignal("m_WantPlayImpactSound");
8329 RegisterNetSyncVariableFloat("m_ImpactSpeed");
8330 RegisterNetSyncVariableInt("m_ImpactSoundSurfaceHash");
8331
8332 RegisterNetSyncVariableInt("m_ColorComponentR", 0, 255);
8333 RegisterNetSyncVariableInt("m_ColorComponentG", 0, 255);
8334 RegisterNetSyncVariableInt("m_ColorComponentB", 0, 255);
8335 RegisterNetSyncVariableInt("m_ColorComponentA", 0, 255);
8336
8337 RegisterNetSyncVariableBool("m_IsBeingPlaced");
8338 RegisterNetSyncVariableBool("m_IsTakeable");
8339 RegisterNetSyncVariableBool("m_IsHologram");
8340
8341 InitItemSounds();
8343 {
8344 RegisterNetSyncVariableInt("m_SoundSyncPlay", 0, ITEM_SOUNDS_MAX);
8345 RegisterNetSyncVariableInt("m_SoundSyncStop", 0, ITEM_SOUNDS_MAX);
8346 }
8347
8348 m_LockSoundSet = ConfigGetString("lockSoundSet");
8349
8351 if (ConfigIsExisting("temperaturePerQuantityWeight"))
8352 m_TemperaturePerQuantityWeight = ConfigGetFloat("temperaturePerQuantityWeight");
8353
8354 }
8355
8356 override int GetQuickBarBonus()
8357 {
8358 return m_QuickBarBonus;
8359 }
8360
8361 void InitializeActions()
8362 {
8364 if (!m_InputActionMap)
8365 {
8367 m_InputActionMap = iam;
8368 SetActions();
8370 }
8371 }
8372
8373 override void GetActions(typename action_input_type, out array<ActionBase_Basic> actions)
8374 {
8376 {
8377 m_ActionsInitialize = true;
8379 }
8380
8381 actions = m_InputActionMap.Get(action_input_type);
8382 }
8383
8384 void SetActions()
8385 {
8386 AddAction(ActionTakeItem);
8387 AddAction(ActionTakeItemToHands);
8388 AddAction(ActionWorldCraft);
8390 AddAction(ActionAttachWithSwitch);
8391 }
8392
8393 void SetActionAnimOverrides(); // Override action animation for specific item
8394
8395 void AddAction(typename actionName)
8396 {
8397 ActionBase action = ActionManagerBase.GetAction(actionName);
8398
8399 if (!action)
8400 {
8401 Debug.LogError("Action " + actionName + " dosn't exist!");
8402 return;
8403 }
8404
8405 typename ai = action.GetInputType();
8406 if (!ai)
8407 {
8408 m_ActionsInitialize = false;
8409 return;
8410 }
8411
8412 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8413 if (!action_array)
8414 {
8415 action_array = new array<ActionBase_Basic>;
8416 m_InputActionMap.Insert(ai, action_array);
8417 }
8418 if (LogManager.IsActionLogEnable())
8419 {
8420 Debug.ActionLog(action.ToString() + " -> " + ai, this.ToString() , "n/a", "Add action");
8421 }
8422
8423 if (action_array.Find(action) != -1)
8424 {
8425 Debug.Log("Action " + action.Type() + " already added to " + this + ", skipping!");
8426 }
8427 else
8428 {
8429 action_array.Insert(action);
8430 }
8431 }
8432
8433 void RemoveAction(typename actionName)
8434 {
8435 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8436 ActionBase action = player.GetActionManager().GetAction(actionName);
8437 typename ai = action.GetInputType();
8438 array<ActionBase_Basic> action_array = m_InputActionMap.Get(ai);
8439
8440 if (action_array)
8441 {
8442 action_array.RemoveItem(action);
8443 }
8444 }
8445
8446 // Allows override of default action command per item, defined in the SetActionAnimOverrides() of the item's class
8447 // Set -1 for params which should stay in default state
8448 void OverrideActionAnimation(typename action, int commandUID, int stanceMask = -1, int commandUIDProne = -1)
8449 {
8450 ActionOverrideData overrideData = new ActionOverrideData();
8451 overrideData.m_CommandUID = commandUID;
8452 overrideData.m_CommandUIDProne = commandUIDProne;
8453 overrideData.m_StanceMask = stanceMask;
8454
8455 TActionAnimOverrideMap actionMap = m_ItemActionOverrides.Get(action);
8456 if (!actionMap) // create new map of action > overidables map
8457 {
8458 actionMap = new TActionAnimOverrideMap();
8459 m_ItemActionOverrides.Insert(action, actionMap);
8460 }
8461
8462 actionMap.Insert(this.Type(), overrideData); // insert item -> overrides
8463
8464 }
8465
8466 void OnItemInHandsPlayerSwimStart(PlayerBase player);
8467
8468 ScriptedLightBase GetLight();
8469
8470 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8471 void LoadParticleConfigOnFire(int id)
8472 {
8473 if (!m_OnFireEffect)
8475
8478
8479 string config_to_search = "CfgVehicles";
8480 string muzzle_owner_config;
8481
8482 if (!m_OnFireEffect.Contains(id))
8483 {
8484 if (IsInherited(Weapon))
8485 config_to_search = "CfgWeapons";
8486
8487 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8488
8489 string config_OnFire_class = muzzle_owner_config + "Particles " + "OnFire ";
8490
8491 int config_OnFire_subclass_count = GetGame().ConfigGetChildrenCount(config_OnFire_class);
8492
8493 if (config_OnFire_subclass_count > 0)
8494 {
8495 array<ref WeaponParticlesOnFire> WPOF_array = new array<ref WeaponParticlesOnFire>;
8496
8497 for (int i = 0; i < config_OnFire_subclass_count; i++)
8498 {
8499 string particle_class = "";
8500 GetGame().ConfigGetChildName(config_OnFire_class, i, particle_class);
8501 string config_OnFire_entry = config_OnFire_class + particle_class;
8502 WeaponParticlesOnFire WPOF = new WeaponParticlesOnFire(this, config_OnFire_entry);
8503 WPOF_array.Insert(WPOF);
8504 }
8505
8506
8507 m_OnFireEffect.Insert(id, WPOF_array);
8508 }
8509 }
8510
8511 if (!m_OnBulletCasingEjectEffect.Contains(id))
8512 {
8513 config_to_search = "CfgWeapons"; // Bullet Eject efect is supported on weapons only.
8514 muzzle_owner_config = config_to_search + " " + GetType() + " ";
8515
8516 string config_OnBulletCasingEject_class = muzzle_owner_config + "Particles " + "OnBulletCasingEject ";
8517
8518 int config_OnBulletCasingEject_count = GetGame().ConfigGetChildrenCount(config_OnBulletCasingEject_class);
8519
8520 if (config_OnBulletCasingEject_count > 0 && IsInherited(Weapon))
8521 {
8522 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = new array<ref WeaponParticlesOnBulletCasingEject>;
8523
8524 for (i = 0; i < config_OnBulletCasingEject_count; i++)
8525 {
8526 string particle_class2 = "";
8527 GetGame().ConfigGetChildName(config_OnBulletCasingEject_class, i, particle_class2);
8528 string config_OnBulletCasingEject_entry = config_OnBulletCasingEject_class + particle_class2;
8529 WeaponParticlesOnBulletCasingEject WPOBE = new WeaponParticlesOnBulletCasingEject(this, config_OnBulletCasingEject_entry);
8530 WPOBE_array.Insert(WPOBE);
8531 }
8532
8533
8534 m_OnBulletCasingEjectEffect.Insert(id, WPOBE_array);
8535 }
8536 }
8537 }
8538
8539 // Loads muzzle flash particle configuration from config and saves it to a map for faster access
8541 {
8544
8545 if (!m_OnOverheatingEffect.Contains(id))
8546 {
8547 string config_to_search = "CfgVehicles";
8548
8549 if (IsInherited(Weapon))
8550 config_to_search = "CfgWeapons";
8551
8552 string muzzle_owner_config = config_to_search + " " + GetType() + " ";
8553 string config_OnOverheating_class = muzzle_owner_config + "Particles " + "OnOverheating ";
8554
8555 if (GetGame().ConfigIsExisting(config_OnOverheating_class))
8556 {
8557
8558 m_ShotsToStartOverheating = GetGame().ConfigGetFloat(config_OnOverheating_class + "shotsToStartOverheating");
8559
8561 {
8562 m_ShotsToStartOverheating = -1; // This prevents futher readings from config for future creations of this item
8563 string error = "Error reading config " + GetType() + ">Particles>OnOverheating - Parameter shotsToStartOverheating is configured wrong or is missing! Its value must be 1 or higher!";
8564 Error(error);
8565 return;
8566 }
8567
8568 m_OverheatingDecayInterval = GetGame().ConfigGetFloat(config_OnOverheating_class + "overheatingDecayInterval");
8569 m_MaxOverheatingValue = GetGame().ConfigGetFloat(config_OnOverheating_class + "maxOverheatingValue");
8570
8571
8572
8573 int config_OnOverheating_subclass_count = GetGame().ConfigGetChildrenCount(config_OnOverheating_class);
8574 array<ref WeaponParticlesOnOverheating> WPOOH_array = new array<ref WeaponParticlesOnOverheating>;
8575
8576 for (int i = 0; i < config_OnOverheating_subclass_count; i++)
8577 {
8578 string particle_class = "";
8579 GetGame().ConfigGetChildName(config_OnOverheating_class, i, particle_class);
8580 string config_OnOverheating_entry = config_OnOverheating_class + particle_class;
8581 int entry_type = GetGame().ConfigGetType(config_OnOverheating_entry);
8582
8583 if (entry_type == CT_CLASS)
8584 {
8585 WeaponParticlesOnOverheating WPOF = new WeaponParticlesOnOverheating(this, config_OnOverheating_entry);
8586 WPOOH_array.Insert(WPOF);
8587 }
8588 }
8589
8590
8591 m_OnOverheatingEffect.Insert(id, WPOOH_array);
8592 }
8593 }
8594 }
8595
8596 float GetOverheatingValue()
8597 {
8598 return m_OverheatingShots;
8599 }
8600
8601 void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
8602 {
8603 if (m_MaxOverheatingValue > 0)
8604 {
8606
8607 if (!m_CheckOverheating)
8609
8611 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8612
8613 CheckOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8614 }
8615 }
8616
8617 void CheckOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8618 {
8620 UpdateOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8621
8623 StartOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8624
8626 StopOverheating(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8627
8629 {
8631 }
8632 }
8633
8635 {
8637 }
8638
8639 void OnOverheatingDecay()
8640 {
8641 if (m_MaxOverheatingValue > 0)
8642 m_OverheatingShots -= 1 + m_OverheatingShots / m_MaxOverheatingValue; // The hotter a barrel is, the faster it needs to cool down.
8643 else
8645
8646 if (m_OverheatingShots <= 0)
8647 {
8650 }
8651 else
8652 {
8653 if (!m_CheckOverheating)
8655
8657 m_CheckOverheating.Run(m_OverheatingDecayInterval, this, "OnOverheatingDecay");
8658 }
8659
8660 CheckOverheating(this, "", this);
8661 }
8662
8663 void StartOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8664 {
8666 ItemBase.PlayOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8667 }
8668
8669 void UpdateOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8670 {
8672 ItemBase.UpdateOverheatingParticles(this, ammoType, this, suppressor, "CfgWeapons");
8674 }
8675
8676 void StopOverheating(ItemBase weapon = null, string ammoType = "", ItemBase muzzle_owner = null, ItemBase suppressor = null, string config_to_search = "")
8677 {
8679 ItemBase.StopOverheatingParticles(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
8680 }
8681
8682 void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
8683 {
8685 m_OverheatingParticles = new array<ref OverheatingParticle>;
8686
8687 OverheatingParticle OP = new OverheatingParticle();
8688 OP.RegisterParticle(p);
8689 OP.SetOverheatingLimitMin(min_heat_coef);
8690 OP.SetOverheatingLimitMax(max_heat_coef);
8691 OP.SetParticleParams(particle_id, parent, local_pos, local_ori);
8692
8693 m_OverheatingParticles.Insert(OP);
8694 }
8695
8696 float GetOverheatingCoef()
8697 {
8698 if (m_MaxOverheatingValue > 0)
8700
8701 return -1;
8702 }
8703
8705 {
8707 {
8708 float overheat_coef = GetOverheatingCoef();
8709 int count = m_OverheatingParticles.Count();
8710
8711 for (int i = count; i > 0; --i)
8712 {
8713 int id = i - 1;
8714 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8715 Particle p = OP.GetParticle();
8716
8717 float overheat_min = OP.GetOverheatingLimitMin();
8718 float overheat_max = OP.GetOverheatingLimitMax();
8719
8720 if (overheat_coef < overheat_min && overheat_coef >= overheat_max)
8721 {
8722 if (p)
8723 {
8724 p.Stop();
8725 OP.RegisterParticle(null);
8726 }
8727 }
8728 }
8729 }
8730 }
8731
8733 {
8735 {
8736 for (int i = m_OverheatingParticles.Count(); i > 0; i--)
8737 {
8738 int id = i - 1;
8739 OverheatingParticle OP = m_OverheatingParticles.Get(id);
8740
8741 if (OP)
8742 {
8743 Particle p = OP.GetParticle();
8744
8745 if (p)
8746 {
8747 p.Stop();
8748 }
8749
8750 delete OP;
8751 }
8752 }
8753
8754 m_OverheatingParticles.Clear();
8756 }
8757 }
8758
8760 float GetInfectionChance(int system = 0, Param param = null)
8761 {
8762 return 0.0;
8763 }
8764
8765
8766 float GetDisinfectQuantity(int system = 0, Param param1 = null)
8767 {
8768 return 250;//default value
8769 }
8770
8771 float GetFilterDamageRatio()
8772 {
8773 return 0;
8774 }
8775
8777 bool HasMuzzle()
8778 {
8779 if (IsInherited(Weapon) || IsInherited(SuppressorBase))
8780 return true;
8781
8782 return false;
8783 }
8784
8786 int GetMuzzleID()
8787 {
8788 if (!m_WeaponTypeToID)
8790
8791 if (m_WeaponTypeToID.Contains(GetType()))
8792 {
8793 return m_WeaponTypeToID.Get(GetType());
8794 }
8795 else
8796 {
8797 // Register new weapon ID
8799 }
8800
8802 }
8803
8810 {
8811 return -1;
8812 }
8813
8814
8815
8816 // -------------------------------------------------------------------------
8817 void ~ItemBase()
8818 {
8819 if (GetGame() && GetGame().GetPlayer() && (!GetGame().IsDedicatedServer()))
8820 {
8821 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
8822 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
8823
8824 if (r_index >= 0)
8825 {
8826 InventoryLocation r_il = new InventoryLocation;
8827 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
8828
8829 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
8830 int r_type = r_il.GetType();
8831 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
8832 {
8833 r_il.GetParent().GetOnReleaseLock().Invoke(this);
8834 }
8835 else if (r_type == InventoryLocationType.ATTACHMENT)
8836 {
8837 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
8838 }
8839
8840 }
8841
8842 player.GetHumanInventory().ClearUserReservedLocation(this);
8843 }
8844
8845 if (m_LockingSound)
8846 SEffectManager.DestroyEffect(m_LockingSound);
8847 }
8848
8849
8850
8851 // -------------------------------------------------------------------------
8852 static int GetDebugActionsMask()
8853 {
8854 return ItemBase.m_DebugActionsMask;
8855 }
8856
8857 static bool HasDebugActionsMask(int mask)
8858 {
8859 return ItemBase.m_DebugActionsMask & mask;
8860 }
8861
8862 static void SetDebugActionsMask(int mask)
8863 {
8864 ItemBase.m_DebugActionsMask = mask;
8865 }
8866
8867 static void AddDebugActionsMask(int mask)
8868 {
8869 ItemBase.m_DebugActionsMask |= mask;
8870 }
8871
8872 static void RemoveDebugActionsMask(int mask)
8873 {
8874 ItemBase.m_DebugActionsMask &= ~mask;
8875 }
8876
8877 static void ToggleDebugActionsMask(int mask)
8878 {
8879 if (HasDebugActionsMask(mask))
8880 {
8882 }
8883 else
8884 {
8885 AddDebugActionsMask(mask);
8886 }
8887 }
8888
8889 // -------------------------------------------------------------------------
8890 void SetCEBasedQuantity()
8891 {
8892 if (GetEconomyProfile())
8893 {
8894 float q_max = GetEconomyProfile().GetQuantityMax();
8895 if (q_max > 0)
8896 {
8897 float q_min = GetEconomyProfile().GetQuantityMin();
8898 float quantity_randomized = Math.RandomFloatInclusive(q_min, q_max);
8899
8900 if (HasComponent(COMP_TYPE_ENERGY_MANAGER))//more direct access for speed
8901 {
8902 ComponentEnergyManager comp = GetCompEM();
8903 if (comp && (comp.GetEnergyMaxPristine() || comp.GetEnergyAtSpawn()))//checking for a potential for energy, we need to check both values, as both are optional, only when both are set to 0, we know the item can't have energy
8904 {
8905 comp.SetEnergy0To1(quantity_randomized);
8906 }
8907 }
8908 else if (HasQuantity())
8909 {
8910 SetQuantityNormalized(quantity_randomized, false);
8911 //PrintString("<==> Normalized quantity for item: "+ GetType()+", qmin:"+q_min.ToString()+"; qmax:"+q_max.ToString()+";quantity:" +quantity_randomized.ToString());
8912 }
8913
8914 }
8915 }
8916 }
8917
8919 void LockToParent()
8920 {
8921 EntityAI parent = GetHierarchyParent();
8922
8923 if (parent)
8924 {
8925 InventoryLocation inventory_location_to_lock = new InventoryLocation;
8926 GetInventory().GetCurrentInventoryLocation(inventory_location_to_lock);
8927 parent.GetInventory().SetSlotLock(inventory_location_to_lock.GetSlot(), true);
8928 }
8929 }
8930
8932 void UnlockFromParent()
8933 {
8934 EntityAI parent = GetHierarchyParent();
8935
8936 if (parent)
8937 {
8938 InventoryLocation inventory_location_to_unlock = new InventoryLocation;
8939 GetInventory().GetCurrentInventoryLocation(inventory_location_to_unlock);
8940 parent.GetInventory().SetSlotLock(inventory_location_to_unlock.GetSlot(), false);
8941 }
8942 }
8943
8944 override void CombineItemsClient(EntityAI entity2, bool use_stack_max = true)
8945 {
8946 /*
8947 ref Param1<EntityAI> item = new Param1<EntityAI>(entity2);
8948 RPCSingleParam(ERPCs.RPC_ITEM_COMBINE, item, GetGame().GetPlayer());
8949 */
8950 ItemBase item2 = ItemBase.Cast(entity2);
8951
8952 if (GetGame().IsClient())
8953 {
8954 if (ScriptInputUserData.CanStoreInputUserData())
8955 {
8956 ScriptInputUserData ctx = new ScriptInputUserData;
8958 ctx.Write(-1);
8959 ItemBase i1 = this; // @NOTE: workaround for correct serialization
8960 ctx.Write(i1);
8961 ctx.Write(item2);
8962 ctx.Write(use_stack_max);
8963 ctx.Write(-1);
8964 ctx.Send();
8965
8966 if (IsCombineAll(item2, use_stack_max))
8967 {
8968 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(item2,null,GameInventory.c_InventoryReservationTimeoutShortMS);
8969 }
8970 }
8971 }
8972 else if (!GetGame().IsMultiplayer())
8973 {
8974 CombineItems(item2, use_stack_max);
8975 }
8976 }
8977
8978 bool IsLiquidPresent()
8979 {
8980 return (GetLiquidType() != 0 && HasQuantity());
8981 }
8982
8983 bool IsLiquidContainer()
8984 {
8985 return m_LiquidContainerMask != 0;
8986 }
8987
8989 {
8990 return m_LiquidContainerMask;
8991 }
8992
8993 bool IsBloodContainer()
8994 {
8995 //m_LiquidContainerMask & GROUP_LIQUID_BLOOD ???
8996 return false;
8997 }
8998
8999 bool IsNVG()
9000 {
9001 return false;
9002 }
9003
9006 bool IsExplosive()
9007 {
9008 return false;
9009 }
9010
9012 {
9013 return "";
9014 }
9015
9017
9018 bool IsLightSource()
9019 {
9020 return false;
9021 }
9022
9024 {
9025 return true;
9026 }
9027
9028 //--- ACTION CONDITIONS
9029 //direction
9030 bool IsFacingPlayer(PlayerBase player, string selection)
9031 {
9032 return true;
9033 }
9034
9035 bool IsPlayerInside(PlayerBase player, string selection)
9036 {
9037 return true;
9038 }
9039
9040 override bool CanObstruct()
9041 {
9042 PlayerBase player = PlayerBase.Cast(g_Game.GetPlayer());
9043 return !player || !IsPlayerInside(player, "");
9044 }
9045
9046 override bool IsBeingPlaced()
9047 {
9048 return m_IsBeingPlaced;
9049 }
9050
9051 void SetIsBeingPlaced(bool is_being_placed)
9052 {
9053 m_IsBeingPlaced = is_being_placed;
9054 if (!is_being_placed)
9056 SetSynchDirty();
9057 }
9058
9059 //server-side
9060 void OnEndPlacement() {}
9061
9062 override bool IsHologram()
9063 {
9064 return m_IsHologram;
9065 }
9066
9067 bool CanBeDigged()
9068 {
9069 return m_CanBeDigged;
9070 }
9071
9073 {
9074 return 1;
9075 }
9076
9077 bool CanMakeGardenplot()
9078 {
9079 return false;
9080 }
9081
9082 void SetIsHologram(bool is_hologram)
9083 {
9084 m_IsHologram = is_hologram;
9085 SetSynchDirty();
9086 }
9087 /*
9088 protected float GetNutritionalEnergy()
9089 {
9090 Edible_Base edible = Edible_Base.Cast(this);
9091 return edible.GetFoodEnergy();
9092 }
9093
9094 protected float GetNutritionalWaterContent()
9095 {
9096 Edible_Base edible = Edible_Base.Cast(this);
9097 return edible.GetFoodWater();
9098 }
9099
9100 protected float GetNutritionalIndex()
9101 {
9102 Edible_Base edible = Edible_Base.Cast(this);
9103 return edible.GetFoodNutritionalIndex();
9104 }
9105
9106 protected float GetNutritionalFullnessIndex()
9107 {
9108 Edible_Base edible = Edible_Base.Cast(this);
9109 return edible.GetFoodTotalVolume();
9110 }
9111
9112 protected float GetNutritionalToxicity()
9113 {
9114 Edible_Base edible = Edible_Base.Cast(this);
9115 return edible.GetFoodToxicity();
9116
9117 }
9118 */
9119
9120
9121 // -------------------------------------------------------------------------
9122 override void OnMovedInsideCargo(EntityAI container)
9123 {
9124 super.OnMovedInsideCargo(container);
9125
9126 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9127 }
9128
9129 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9130 {
9131 super.EEItemLocationChanged(oldLoc,newLoc);
9132
9133 PlayerBase new_player = null;
9134 PlayerBase old_player = null;
9135
9136 if (newLoc.GetParent())
9137 new_player = PlayerBase.Cast(newLoc.GetParent().GetHierarchyRootPlayer());
9138
9139 if (oldLoc.GetParent())
9140 old_player = PlayerBase.Cast(oldLoc.GetParent().GetHierarchyRootPlayer());
9141
9142 if (old_player && oldLoc.GetType() == InventoryLocationType.HANDS)
9143 {
9144 int r_index = old_player.GetHumanInventory().FindUserReservedLocationIndex(this);
9145
9146 if (r_index >= 0)
9147 {
9148 InventoryLocation r_il = new InventoryLocation;
9149 old_player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9150
9151 old_player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9152 int r_type = r_il.GetType();
9153 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9154 {
9155 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9156 }
9157 else if (r_type == InventoryLocationType.ATTACHMENT)
9158 {
9159 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9160 }
9161
9162 }
9163 }
9164
9165 if (newLoc.GetType() == InventoryLocationType.HANDS)
9166 {
9167 if (new_player)
9168 new_player.ForceStandUpForHeavyItems(newLoc.GetItem());
9169
9170 if (new_player == old_player)
9171 {
9172
9173 if (oldLoc.GetParent() && new_player.GetHumanInventory().LocationGetEntity(oldLoc) == NULL)
9174 {
9175 if (oldLoc.GetType() == InventoryLocationType.CARGO)
9176 {
9177 if (oldLoc.GetParent().GetInventory().TestAddEntityInCargoExLoc(oldLoc, false, false, false, true, false, false))
9178 {
9179 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9180 }
9181 }
9182 else
9183 {
9184 new_player.GetHumanInventory().SetUserReservedLocation(this,oldLoc);
9185 }
9186 }
9187
9188 if (new_player.GetHumanInventory().FindUserReservedLocationIndex(this) >= 0)
9189 {
9190 int type = oldLoc.GetType();
9191 if (type == InventoryLocationType.CARGO || type == InventoryLocationType.PROXYCARGO)
9192 {
9193 oldLoc.GetParent().GetOnSetLock().Invoke(this);
9194 }
9195 else if (type == InventoryLocationType.ATTACHMENT)
9196 {
9197 oldLoc.GetParent().GetOnAttachmentSetLock().Invoke(this, oldLoc.GetSlot());
9198 }
9199 }
9200 if (!m_OldLocation)
9201 {
9202 m_OldLocation = new InventoryLocation;
9203 }
9204 m_OldLocation.Copy(oldLoc);
9205 }
9206 else
9207 {
9208 if (m_OldLocation)
9209 {
9210 m_OldLocation.Reset();
9211 }
9212 }
9213
9215 }
9216 else
9217 {
9218 if (new_player)
9219 {
9220 int res_index = new_player.GetHumanInventory().FindCollidingUserReservedLocationIndex(this, newLoc);
9221 if (res_index >= 0)
9222 {
9223 InventoryLocation il = new InventoryLocation;
9224 new_player.GetHumanInventory().GetUserReservedLocation(res_index,il);
9225 ItemBase it = ItemBase.Cast(il.GetItem());
9226 new_player.GetHumanInventory().ClearUserReservedLocationAtIndex(res_index);
9227 int rel_type = il.GetType();
9228 if (rel_type == InventoryLocationType.CARGO || rel_type == InventoryLocationType.PROXYCARGO)
9229 {
9230 il.GetParent().GetOnReleaseLock().Invoke(it);
9231 }
9232 else if (rel_type == InventoryLocationType.ATTACHMENT)
9233 {
9234 il.GetParent().GetOnAttachmentReleaseLock().Invoke(it, il.GetSlot());
9235 }
9236 //it.GetOnReleaseLock().Invoke(it);
9237 }
9238 }
9239 else if (old_player && newLoc.GetType() == InventoryLocationType.GROUND && m_ThrowItemOnDrop)
9240 {
9241 //ThrowPhysically(old_player, vector.Zero);
9242 m_ThrowItemOnDrop = false;
9243 }
9244
9245 if (m_OldLocation)
9246 {
9247 m_OldLocation.Reset();
9248 }
9249 }
9250 }
9251
9252 override void EOnContact(IEntity other, Contact extra)
9253 {
9255 {
9256 int liquidType = -1;
9257 float impactSpeed = ProcessImpactSoundEx(other, extra, m_ConfigWeight, m_ImpactSoundSurfaceHash, liquidType);
9258 if (impactSpeed > 0.0)
9259 {
9260 m_ImpactSpeed = impactSpeed;
9261 #ifndef SERVER
9262 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
9263 #else
9264 m_WantPlayImpactSound = true;
9265 SetSynchDirty();
9266 #endif
9267 m_CanPlayImpactSound = (liquidType == -1);// prevents further playing of the sound when the surface is a liquid type
9268 }
9269 }
9270
9271 #ifdef SERVER
9272 if (GetCompEM() && GetCompEM().IsPlugged())
9273 {
9274 if (GetCompEM().GetCordLength() < vector.Distance(GetPosition(), GetCompEM().GetEnergySource().GetPosition()))
9275 GetCompEM().UnplugThis();
9276 }
9277 #endif
9278 }
9279
9280 void RefreshPhysics();
9281
9282 override void OnCreatePhysics()
9283 {
9285 }
9286
9287 override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
9288 {
9289
9290 }
9291 // -------------------------------------------------------------------------
9292 override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
9293 {
9294 super.OnItemLocationChanged(old_owner, new_owner);
9295
9296 PlayerBase relatedPlayer = PlayerBase.Cast(old_owner);
9297 PlayerBase playerNew = PlayerBase.Cast(new_owner);
9298
9299 if (!relatedPlayer && playerNew)
9300 relatedPlayer = playerNew;
9301
9302 if (relatedPlayer && relatedPlayer.GetPerformedActionID() != -1)
9303 {
9304 ActionManagerBase actionMgr = relatedPlayer.GetActionManager();
9305 if (actionMgr)
9306 {
9307 ActionBase currentAction = actionMgr.GetRunningAction();
9308 if (currentAction)
9309 currentAction.OnItemLocationChanged(this);
9310 }
9311 }
9312
9313 Man ownerPlayerOld = null;
9314 Man ownerPlayerNew = null;
9315
9316 if (old_owner)
9317 {
9318 if (old_owner.IsMan())
9319 {
9320 ownerPlayerOld = Man.Cast(old_owner);
9321 }
9322 else
9323 {
9324 ownerPlayerOld = Man.Cast(old_owner.GetHierarchyRootPlayer());
9325 }
9326 }
9327 else
9328 {
9329 if (new_owner && IsElectricAppliance() && GetCompEM() && GetCompEM().IsPlugged())
9330 {
9331 ActionBase action = ActionManagerBase.GetAction(ActionRepositionPluggedItem);
9332
9333 if (!action || !playerNew || playerNew.GetPerformedActionID() != action.GetID())
9334 {
9335 GetCompEM().UnplugThis();
9336 }
9337 }
9338 }
9339
9340 if (new_owner)
9341 {
9342 if (new_owner.IsMan())
9343 {
9344 ownerPlayerNew = Man.Cast(new_owner);
9345 }
9346 else
9347 {
9348 ownerPlayerNew = Man.Cast(new_owner.GetHierarchyRootPlayer());
9349 }
9350 }
9351
9352 if (ownerPlayerOld != ownerPlayerNew)
9353 {
9354 if (ownerPlayerOld)
9355 {
9356 array<EntityAI> subItemsExit = new array<EntityAI>;
9357 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsExit);
9358 for (int i = 0; i < subItemsExit.Count(); i++)
9359 {
9360 ItemBase itemExit = ItemBase.Cast(subItemsExit.Get(i));
9361 itemExit.OnInventoryExit(ownerPlayerOld);
9362 }
9363 }
9364
9365 if (ownerPlayerNew)
9366 {
9367 array<EntityAI> subItemsEnter = new array<EntityAI>;
9368 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsEnter);
9369 for (int j = 0; j < subItemsEnter.Count(); j++)
9370 {
9371 ItemBase itemEnter = ItemBase.Cast(subItemsEnter.Get(j));
9372 itemEnter.OnInventoryEnter(ownerPlayerNew);
9373 }
9374 }
9375 }
9376 else if (ownerPlayerNew != null)
9377 {
9378 PlayerBase nplayer;
9379 if (PlayerBase.CastTo(nplayer, ownerPlayerNew))
9380 {
9381 array<EntityAI> subItemsUpdate = new array<EntityAI>;
9382 GetInventory().EnumerateInventory(InventoryTraversalType.PREORDER,subItemsUpdate);
9383 for (int k = 0; k < subItemsUpdate.Count(); k++)
9384 {
9385 ItemBase itemUpdate = ItemBase.Cast(subItemsUpdate.Get(k));
9386 itemUpdate.UpdateQuickbarShortcutVisibility(nplayer);
9387 }
9388 }
9389 }
9390
9391 if (old_owner)
9392 old_owner.OnChildItemRemoved(this);
9393 if (new_owner)
9394 new_owner.OnChildItemReceived(this);
9395 }
9396
9397 // -------------------------------------------------------------------------------
9398 override void EEDelete(EntityAI parent)
9399 {
9400 super.EEDelete(parent);
9401 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
9402 if (player)
9403 {
9404 OnInventoryExit(player);
9405
9406 if (player.IsAlive())
9407 {
9408 int r_index = player.GetHumanInventory().FindUserReservedLocationIndex(this);
9409 if (r_index >= 0)
9410 {
9411 InventoryLocation r_il = new InventoryLocation;
9412 player.GetHumanInventory().GetUserReservedLocation(r_index,r_il);
9413
9414 player.GetHumanInventory().ClearUserReservedLocationAtIndex(r_index);
9415 int r_type = r_il.GetType();
9416 if (r_type == InventoryLocationType.CARGO || r_type == InventoryLocationType.PROXYCARGO)
9417 {
9418 r_il.GetParent().GetOnReleaseLock().Invoke(this);
9419 }
9420 else if (r_type == InventoryLocationType.ATTACHMENT)
9421 {
9422 r_il.GetParent().GetOnAttachmentReleaseLock().Invoke(this, r_il.GetSlot());
9423 }
9424
9425 }
9426
9427 player.RemoveQuickBarEntityShortcut(this);
9428 }
9429 }
9430 }
9431 // -------------------------------------------------------------------------------
9432 override void EEKilled(Object killer)
9433 {
9434 super.EEKilled(killer);
9435
9437 if (killer && killer.IsFireplace() && CanExplodeInFire())
9438 {
9439 if (GetTemperature() >= GameConstants.ITEM_TEMPERATURE_TO_EXPLODE_MIN)
9440 {
9441 if (IsMagazine())
9442 {
9443 if (Magazine.Cast(this).GetAmmoCount() > 0)
9444 {
9445 ExplodeAmmo();
9446 }
9447 }
9448 else
9449 {
9450 Explode(DamageType.EXPLOSION);
9451 }
9452 }
9453 }
9454 }
9455
9456 override void OnWasAttached(EntityAI parent, int slot_id)
9457 {
9458 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
9459
9460 super.OnWasAttached(parent, slot_id);
9461
9462 if (HasQuantity())
9463 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9464
9465 PlayAttachSound(InventorySlots.GetSlotName(slot_id));
9466 }
9467
9468 override void OnWasDetached(EntityAI parent, int slot_id)
9469 {
9470 super.OnWasDetached(parent, slot_id);
9471
9472 if (HasQuantity())
9473 UpdateNetSyncVariableFloat("m_VarQuantity", GetQuantityMin(), m_VarQuantityMax);
9474 }
9475
9476 override string ChangeIntoOnAttach(string slot)
9477 {
9478 int idx;
9479 TStringArray inventory_slots = new TStringArray;
9480 TStringArray attach_types = new TStringArray;
9481
9482 ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9483 if (inventory_slots.Count() < 1) //is string
9484 {
9485 inventory_slots.Insert(ConfigGetString("ChangeInventorySlot"));
9486 attach_types.Insert(ConfigGetString("ChangeIntoOnAttach"));
9487 }
9488 else //is array
9489 {
9490 ConfigGetTextArray("ChangeIntoOnAttach",attach_types);
9491 }
9492
9493 idx = inventory_slots.Find(slot);
9494 if (idx < 0)
9495 return "";
9496
9497 return attach_types.Get(idx);
9498 }
9499
9500 override string ChangeIntoOnDetach()
9501 {
9502 int idx = -1;
9503 string slot;
9504
9505 TStringArray inventory_slots = new TStringArray;
9506 TStringArray detach_types = new TStringArray;
9507
9508 this.ConfigGetTextArray("ChangeInventorySlot",inventory_slots);
9509 if (inventory_slots.Count() < 1) //is string
9510 {
9511 inventory_slots.Insert(this.ConfigGetString("ChangeInventorySlot"));
9512 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9513 }
9514 else //is array
9515 {
9516 this.ConfigGetTextArray("ChangeIntoOnDetach",detach_types);
9517 if (detach_types.Count() < 1)
9518 detach_types.Insert(this.ConfigGetString("ChangeIntoOnDetach"));
9519 }
9520
9521 for (int i = 0; i < inventory_slots.Count(); i++)
9522 {
9523 slot = inventory_slots.Get(i);
9524 }
9525
9526 if (slot != "")
9527 {
9528 if (detach_types.Count() == 1)
9529 idx = 0;
9530 else
9531 idx = inventory_slots.Find(slot);
9532 }
9533 if (idx < 0)
9534 return "";
9535
9536 return detach_types.Get(idx);
9537 }
9538
9539 void ExplodeAmmo()
9540 {
9541 //timer
9542 ref Timer explode_timer = new Timer(CALL_CATEGORY_SYSTEM);
9543
9544 //min/max time
9545 float min_time = 1;
9546 float max_time = 3;
9547 float delay = Math.RandomFloat(min_time, max_time);
9548
9549 explode_timer.Run(delay, this, "DoAmmoExplosion");
9550 }
9551
9552 void DoAmmoExplosion()
9553 {
9554 Magazine magazine = Magazine.Cast(this);
9555 int pop_sounds_count = 6;
9556 string pop_sounds[ 6 ] = { "ammopops_1","ammopops_2","ammopops_3","ammopops_4","ammopops_5","ammopops_6" };
9557
9558 //play sound
9559 int sound_idx = Math.RandomInt(0, pop_sounds_count - 1);
9560 string sound_name = pop_sounds[ sound_idx ];
9561 GetGame().CreateSoundOnObject(this, sound_name, 20, false);
9562
9563 //remove ammo count
9564 magazine.ServerAddAmmoCount(-1);
9565
9566 //if condition then repeat -> ExplodeAmmo
9567 float min_temp_to_explode = 100; //min temperature for item to explode
9568
9569 if (magazine.GetAmmoCount() > 0 && GetTemperature() >= min_temp_to_explode) //TODO ? add check for parent -> fireplace
9570 {
9571 ExplodeAmmo();
9572 }
9573 }
9574
9575 // -------------------------------------------------------------------------------
9576 override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
9577 {
9578 super.EEHitBy(damageResult, damageType, source, component, dmgZone, ammo, modelPos, speedCoef);
9579
9580 const int CHANCE_DAMAGE_CARGO = 4;
9581 const int CHANCE_DAMAGE_ATTACHMENT = 1;
9582 const int CHANCE_DAMAGE_NOTHING = 2;
9583
9584 if (IsClothing() || IsContainer() || IsItemTent())
9585 {
9586 float dmg = damageResult.GetDamage("","Health") * -0.5;
9587 int chances;
9588 int rnd;
9589
9590 if (GetInventory().GetCargo())
9591 {
9592 chances = CHANCE_DAMAGE_CARGO + CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9593 rnd = Math.RandomInt(0,chances);
9594
9595 if (rnd < CHANCE_DAMAGE_CARGO)
9596 {
9597 DamageItemInCargo(dmg);
9598 }
9599 else if (rnd < (chances - CHANCE_DAMAGE_NOTHING))
9600 {
9602 }
9603 }
9604 else
9605 {
9606 chances = CHANCE_DAMAGE_ATTACHMENT + CHANCE_DAMAGE_NOTHING;
9607 rnd = Math.RandomInt(0,chances);
9608
9609 if (rnd < CHANCE_DAMAGE_ATTACHMENT)
9610 {
9612 }
9613 }
9614 }
9615 }
9616
9617 bool DamageItemInCargo(float damage)
9618 {
9619 if (GetInventory().GetCargo())
9620 {
9621 int item_count = GetInventory().GetCargo().GetItemCount();
9622 if (item_count > 0)
9623 {
9624 int random_pick = Math.RandomInt(0, item_count);
9625 ItemBase item = ItemBase.Cast(GetInventory().GetCargo().GetItem(random_pick));
9626 if (!item.IsExplosive())
9627 {
9628 item.AddHealth("","",damage);
9629 return true;
9630 }
9631 }
9632 }
9633 return false;
9634 }
9635
9636 bool DamageItemAttachments(float damage)
9637 {
9638 int attachment_count = GetInventory().AttachmentCount();
9639 if (attachment_count > 0)
9640 {
9641 int random_pick = Math.RandomInt(0, attachment_count);
9642 ItemBase attachment = ItemBase.Cast(GetInventory().GetAttachmentFromIndex(random_pick));
9643 if (!attachment.IsExplosive())
9644 {
9645 attachment.AddHealth("","",damage);
9646 return true;
9647 }
9648 }
9649 return false;
9650 }
9651
9652 override bool IsSplitable()
9653 {
9654 return m_CanThisBeSplit;
9655 }
9656 //----------------
9657 override bool CanBeSplit()
9658 {
9659 if (IsSplitable() && (GetQuantity() > 1))
9660 return GetInventory().CanRemoveEntity();
9661
9662 return false;
9663 }
9664
9665 override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id )
9666 {
9667 if (!CanBeSplit())
9668 return;
9669
9670 if (GetGame().IsClient())
9671 {
9672 if (ScriptInputUserData.CanStoreInputUserData())
9673 {
9674 ScriptInputUserData ctx = new ScriptInputUserData;
9676 ctx.Write(1);
9677 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9678 ctx.Write(i1);
9679 ctx.Write(destination_entity);
9680 ctx.Write(true);
9681 ctx.Write(slot_id);
9682 ctx.Send();
9683 }
9684 }
9685 else if (!GetGame().IsMultiplayer())
9686 {
9687 SplitIntoStackMax(destination_entity, slot_id, PlayerBase.Cast(GetGame().GetPlayer()));
9688 }
9689 }
9690
9691 void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
9692 {
9693 if (!CanBeSplit())
9694 return;
9695
9696 float split_quantity_new;
9697 ref ItemBase new_item;
9698 float quantity = GetQuantity();
9699 float stack_max = GetTargetQuantityMax(slot_id);
9700 InventoryLocation loc = new InventoryLocation;
9701
9702 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9703 {
9704 if (stack_max <= GetQuantity())
9705 split_quantity_new = stack_max;
9706 else
9707 split_quantity_new = GetQuantity();
9708
9709 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9710 if (new_item)
9711 {
9712 new_item.SetResultOfSplit(true);
9713 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9714 AddQuantity(-split_quantity_new);
9715 new_item.SetQuantity(split_quantity_new);
9716 }
9717 }
9718 else if (destination_entity && slot_id == -1)
9719 {
9720 if (quantity > stack_max)
9721 split_quantity_new = stack_max;
9722 else
9723 split_quantity_new = quantity;
9724
9725 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9726 {
9727 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9728 new_item = ItemBase.Cast(o);
9729 }
9730
9731 if (new_item)
9732 {
9733 new_item.SetResultOfSplit(true);
9734 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9735 AddQuantity(-split_quantity_new);
9736 new_item.SetQuantity(split_quantity_new);
9737 }
9738 }
9739 else
9740 {
9741 if (stack_max != 0)
9742 {
9743 if (stack_max < GetQuantity())
9744 {
9745 split_quantity_new = GetQuantity() - stack_max;
9746 }
9747
9748 if (split_quantity_new == 0)
9749 {
9750 if (!GetGame().IsMultiplayer())
9751 player.PhysicalPredictiveDropItem(this);
9752 else
9753 player.ServerDropEntity(this);
9754 return;
9755 }
9756
9757 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(), player.GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9758
9759 if (new_item)
9760 {
9761 new_item.SetResultOfSplit(true);
9762 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9763 SetQuantity(split_quantity_new);
9764 new_item.SetQuantity(stack_max);
9765 new_item.PlaceOnSurface();
9766 }
9767 }
9768 }
9769 }
9770
9771 override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
9772 {
9773 if (!CanBeSplit())
9774 return;
9775
9776 float split_quantity_new;
9777 ref ItemBase new_item;
9778 float quantity = GetQuantity();
9779 float stack_max = GetTargetQuantityMax(slot_id);
9780 InventoryLocation loc = new InventoryLocation;
9781
9782 if (destination_entity && slot_id != -1 && InventorySlots.IsSlotIdValid(slot_id))
9783 {
9784 if (stack_max <= GetQuantity())
9785 split_quantity_new = stack_max;
9786 else
9787 split_quantity_new = GetQuantity();
9788
9789 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateAttachmentEx(this.GetType(), slot_id));
9790 if (new_item)
9791 {
9792 new_item.SetResultOfSplit(true);
9793 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9794 AddQuantity(-split_quantity_new);
9795 new_item.SetQuantity(split_quantity_new);
9796 }
9797 }
9798 else if (destination_entity && slot_id == -1)
9799 {
9800 if (quantity > stack_max)
9801 split_quantity_new = stack_max;
9802 else
9803 split_quantity_new = quantity;
9804
9805 if (destination_entity.GetInventory().FindFreeLocationFor(this, FindInventoryLocationType.ANY, loc))
9806 {
9807 Object o = destination_entity.GetInventory().LocationCreateEntity(loc, GetType(), ECE_IN_INVENTORY, RF_DEFAULT);
9808 new_item = ItemBase.Cast(o);
9809 }
9810
9811 if (new_item)
9812 {
9813 new_item.SetResultOfSplit(true);
9814 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9815 AddQuantity(-split_quantity_new);
9816 new_item.SetQuantity(split_quantity_new);
9817 }
9818 }
9819 else
9820 {
9821 if (stack_max != 0)
9822 {
9823 if (stack_max < GetQuantity())
9824 {
9825 split_quantity_new = GetQuantity() - stack_max;
9826 }
9827
9828 new_item = ItemBase.Cast(GetGame().CreateObjectEx(GetType(),GetWorldPosition(), ECE_PLACE_ON_SURFACE));
9829
9830 if (new_item)
9831 {
9832 new_item.SetResultOfSplit(true);
9833 MiscGameplayFunctions.TransferItemProperties(this, new_item);
9834 SetQuantity(split_quantity_new);
9835 new_item.SetQuantity(stack_max);
9836 new_item.PlaceOnSurface();
9837 }
9838 }
9839 }
9840 }
9841
9842 void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
9843 {
9844 if (!CanBeSplit())
9845 return;
9846
9847 if (GetGame().IsClient())
9848 {
9849 if (ScriptInputUserData.CanStoreInputUserData())
9850 {
9851 ScriptInputUserData ctx = new ScriptInputUserData;
9853 ctx.Write(4);
9854 ItemBase thiz = this; // @NOTE: workaround for correct serialization
9855 ctx.Write(thiz);
9856 dst.WriteToContext(ctx);
9857 ctx.Send();
9858 }
9859 }
9860 else if (!GetGame().IsMultiplayer())
9861 {
9863 }
9864 }
9865
9866 void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
9867 {
9868 if (!CanBeSplit())
9869 return;
9870
9871 if (GetGame().IsClient())
9872 {
9873 if (ScriptInputUserData.CanStoreInputUserData())
9874 {
9875 ScriptInputUserData ctx = new ScriptInputUserData;
9877 ctx.Write(2);
9878 ItemBase dummy = this; // @NOTE: workaround for correct serialization
9879 ctx.Write(dummy);
9880 ctx.Write(destination_entity);
9881 ctx.Write(true);
9882 ctx.Write(idx);
9883 ctx.Write(row);
9884 ctx.Write(col);
9885 ctx.Send();
9886 }
9887 }
9888 else if (!GetGame().IsMultiplayer())
9889 {
9890 SplitIntoStackMaxCargo(destination_entity, idx, row, col);
9891 }
9892 }
9893
9894 void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
9895 {
9897 }
9898
9899 ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
9900 {
9901 if (!CanBeSplit())
9902 return this;
9903
9904 float quantity = GetQuantity();
9905 float split_quantity_new;
9906 ItemBase new_item;
9907 if (dst.IsValid())
9908 {
9909 int slot_id = dst.GetSlot();
9910 float stack_max = GetTargetQuantityMax(slot_id);
9911
9912 if (quantity > stack_max)
9913 split_quantity_new = stack_max;
9914 else
9915 split_quantity_new = quantity;
9916
9917 new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, this.GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
9918
9919 if (new_item)
9920 {
9921 new_item.SetResultOfSplit(true);
9922 MiscGameplayFunctions.TransferItemProperties(this,new_item);
9923 AddQuantity(-split_quantity_new);
9924 new_item.SetQuantity(split_quantity_new);
9925 }
9926
9927 return new_item;
9928 }
9929
9930 return null;
9931 }
9932
9933 void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
9934 {
9935 if (!CanBeSplit())
9936 return;
9937
9938 float quantity = GetQuantity();
9939 float split_quantity_new;
9940 ref ItemBase new_item;
9941 if (destination_entity)
9942 {
9943 float stackable = GetTargetQuantityMax();
9944 if (quantity > stackable)
9945 split_quantity_new = stackable;
9946 else
9947 split_quantity_new = quantity;
9948
9949 new_item = ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(this.GetType(), idx, row, col, false));
9950 if (new_item)
9951 {
9952 new_item.SetResultOfSplit(true);
9953 MiscGameplayFunctions.TransferItemProperties(this,new_item);
9954 AddQuantity(-split_quantity_new);
9955 new_item.SetQuantity(split_quantity_new);
9956 }
9957 }
9958 }
9959
9960 void SplitIntoStackMaxHandsClient(PlayerBase player)
9961 {
9962 if (!CanBeSplit())
9963 return;
9964
9965 if (GetGame().IsClient())
9966 {
9967 if (ScriptInputUserData.CanStoreInputUserData())
9968 {
9969 ScriptInputUserData ctx = new ScriptInputUserData;
9971 ctx.Write(3);
9972 ItemBase i1 = this; // @NOTE: workaround for correct serialization
9973 ctx.Write(i1);
9974 ItemBase destination_entity = this;
9975 ctx.Write(destination_entity);
9976 ctx.Write(true);
9977 ctx.Write(0);
9978 ctx.Send();
9979 }
9980 }
9981 else if (!GetGame().IsMultiplayer())
9982 {
9983 SplitIntoStackMaxHands(player);
9984 }
9985 }
9986
9987 void SplitIntoStackMaxHands(PlayerBase player)
9988 {
9989 if (!CanBeSplit())
9990 return;
9991
9992 float quantity = GetQuantity();
9993 float split_quantity_new;
9994 ref ItemBase new_item;
9995 if (player)
9996 {
9997 float stackable = GetTargetQuantityMax();
9998 if (quantity > stackable)
9999 split_quantity_new = stackable;
10000 else
10001 split_quantity_new = quantity;
10002
10003 EntityAI in_hands = player.GetHumanInventory().CreateInHands(this.GetType());
10004 new_item = ItemBase.Cast(in_hands);
10005 if (new_item)
10006 {
10007 new_item.SetResultOfSplit(true);
10008 MiscGameplayFunctions.TransferItemProperties(this,new_item);
10009 AddQuantity(-split_quantity_new);
10010 new_item.SetQuantity(split_quantity_new);
10011 }
10012 }
10013 }
10014
10015 void SplitItemToInventoryLocation(notnull InventoryLocation dst)
10016 {
10017 if (!CanBeSplit())
10018 return;
10019
10020 float quantity = GetQuantity();
10021 float split_quantity_new = Math.Floor(quantity * 0.5);
10022
10023 ItemBase new_item = ItemBase.Cast(GameInventory.LocationCreateEntity(dst, GetType(), ECE_IN_INVENTORY, RF_DEFAULT));
10024
10025 if (new_item)
10026 {
10027 if (new_item.GetQuantityMax() < split_quantity_new)
10028 {
10029 split_quantity_new = new_item.GetQuantityMax();
10030 }
10031
10032 new_item.SetResultOfSplit(true);
10033 MiscGameplayFunctions.TransferItemProperties(this, new_item);
10034
10035 if (dst.IsValid() && dst.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10036 {
10037 AddQuantity(-1);
10038 new_item.SetQuantity(1);
10039 }
10040 else
10041 {
10042 AddQuantity(-split_quantity_new);
10043 new_item.SetQuantity(split_quantity_new);
10044 }
10045 }
10046 }
10047
10048 void SplitItem(PlayerBase player)
10049 {
10050 if (!CanBeSplit())
10051 return;
10052
10053 float quantity = GetQuantity();
10054 float split_quantity_new = Math.Floor(quantity / 2);
10055
10056 InventoryLocation invloc = new InventoryLocation;
10057 bool found = player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.ATTACHMENT, invloc);
10058
10059 ItemBase new_item;
10060 new_item = player.CreateCopyOfItemInInventoryOrGroundEx(this, true);
10061
10062 if (new_item)
10063 {
10064 if (new_item.GetQuantityMax() < split_quantity_new)
10065 {
10066 split_quantity_new = new_item.GetQuantityMax();
10067 }
10068 if (found && invloc.IsValid() && invloc.GetType() == InventoryLocationType.ATTACHMENT && split_quantity_new > 1)
10069 {
10070 AddQuantity(-1);
10071 new_item.SetQuantity(1);
10072 }
10073 else
10074 {
10075 AddQuantity(-split_quantity_new);
10076 new_item.SetQuantity(split_quantity_new);
10077 }
10078 }
10079 }
10080
10082 void OnQuantityChanged(float delta)
10083 {
10084 SetWeightDirty();
10085 ItemBase parent = ItemBase.Cast(GetHierarchyParent());
10086
10087 if (parent)
10088 parent.OnAttachmentQuantityChangedEx(this, delta);
10089
10090 if (IsLiquidContainer())
10091 {
10092 if (GetQuantityNormalized() <= 0.0)
10093 {
10095 }
10096 else if (GetLiquidType() == LIQUID_NONE)
10097 {
10098 ErrorEx("Undefined liquid type quantity changed, please define liquid type first! Using init value.",ErrorExSeverity.INFO);
10100 }
10101 }
10102
10103 }
10104
10107 {
10108 // insert code here
10109 }
10110
10112 void OnAttachmentQuantityChangedEx(ItemBase item , float delta)
10113 {
10115 }
10116
10117 override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
10118 {
10119 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
10120
10121 if (GetGame().IsServer())
10122 {
10123 if (newLevel == GameConstants.STATE_RUINED)
10124 {
10126 EntityAI parent = GetHierarchyParent();
10127 if (parent && parent.IsFireplace())
10128 {
10129 CargoBase cargo = GetInventory().GetCargo();
10130 if (cargo)
10131 {
10132 for (int i = 0; i < cargo.GetItemCount(); ++i)
10133 {
10134 parent.GetInventory().TakeEntityToInventory(InventoryMode.SERVER, FindInventoryLocationType.CARGO, cargo.GetItem(i));
10135 }
10136 }
10137 }
10138 }
10139
10140 if (IsResultOfSplit())
10141 {
10142 // reset the splitting result flag, return to normal item behavior
10143 SetResultOfSplit(false);
10144 return;
10145 }
10146
10147 if (m_Cleanness != 0 && oldLevel < newLevel && newLevel != 0)
10148 {
10149 SetCleanness(0);//unclean the item upon damage dealt
10150 }
10151 }
10152 }
10153
10154 // just the split? TODO: verify
10155 override void OnRightClick()
10156 {
10157 super.OnRightClick();
10158
10159 if (CanBeSplit() && !GetDayZGame().IsLeftCtrlDown() && !GetGame().GetPlayer().GetInventory().HasInventoryReservation(this,null))
10160 {
10161 if (GetGame().IsClient())
10162 {
10163 if (ScriptInputUserData.CanStoreInputUserData())
10164 {
10165 vector m4[4];
10166 PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
10167
10168 EntityAI root = GetHierarchyRoot();
10169
10170 InventoryLocation dst = new InventoryLocation;
10171 if (!player.GetInventory().FindFirstFreeLocationForNewEntity(GetType(), FindInventoryLocationType.CARGO, dst))
10172 {
10173 if (root)
10174 {
10175 root.GetTransform(m4);
10176 dst.SetGround(this, m4);
10177 }
10178 else
10179 GetInventory().GetCurrentInventoryLocation(dst);
10180 }
10181 else
10182 {
10183 dst.SetCargo(dst.GetParent(), this, dst.GetIdx(), dst.GetRow(), dst.GetCol(), dst.GetFlip());
10184 /* hacky solution to check reservation of "this" item instead of null since the gamecode is checking null against null and returning reservation=true incorrectly
10185 this shouldnt cause issues within this scope*/
10186 if (GetGame().GetPlayer().GetInventory().HasInventoryReservation(this, dst))
10187 {
10188 if (root)
10189 {
10190 root.GetTransform(m4);
10191 dst.SetGround(this, m4);
10192 }
10193 else
10194 GetInventory().GetCurrentInventoryLocation(dst);
10195 }
10196 else
10197 {
10198 GetGame().GetPlayer().GetInventory().AddInventoryReservationEx(null, dst, GameInventory.c_InventoryReservationTimeoutShortMS);
10199 }
10200 }
10201
10202 ScriptInputUserData ctx = new ScriptInputUserData;
10204 ctx.Write(4);
10205 ItemBase thiz = this; // @NOTE: workaround for correct serialization
10206 ctx.Write(thiz);
10207 dst.WriteToContext(ctx);
10208 ctx.Write(true); // dummy
10209 ctx.Send();
10210 }
10211 }
10212 else if (!GetGame().IsMultiplayer())
10213 {
10214 SplitItem(PlayerBase.Cast(GetGame().GetPlayer()));
10215 }
10216 }
10217 }
10218
10219 override bool CanBeCombined(EntityAI other_item, bool reservation_check = true, bool stack_max_limit = false)
10220 {
10221 //TODO: delete check zero quantity check after fix double posts hands fsm events
10222 if (!other_item || GetType() != other_item.GetType() || (IsFullQuantity() && other_item.GetQuantity() > 0) || other_item == this)
10223 return false;
10224
10225 if (GetHealthLevel() == GameConstants.STATE_RUINED || other_item.GetHealthLevel() == GameConstants.STATE_RUINED)
10226 return false;
10227
10228 //can_this_be_combined = ConfigGetBool("canBeSplit");
10230 return false;
10231
10232
10233 Magazine mag = Magazine.Cast(this);
10234 if (mag)
10235 {
10236 if (mag.GetAmmoCount() >= mag.GetAmmoMax())
10237 return false;
10238
10239 if (stack_max_limit)
10240 {
10241 Magazine other_mag = Magazine.Cast(other_item);
10242 if (other_item)
10243 {
10244 if (mag.GetAmmoCount() + other_mag.GetAmmoCount() > mag.GetAmmoMax())
10245 return false;
10246 }
10247
10248 }
10249 }
10250 else
10251 {
10252 //TODO: delete check zero quantity check after fix double posts hands fsm events
10253 if (GetQuantity() >= GetQuantityMax() && other_item.GetQuantity() > 0 )
10254 return false;
10255
10256 if (stack_max_limit && (GetQuantity() + other_item.GetQuantity() > GetQuantityMax()))
10257 return false;
10258 }
10259
10260 PlayerBase player = null;
10261 if (CastTo(player, GetHierarchyRootPlayer())) //false when attached to player's attachment slot
10262 {
10263 if (player.GetInventory().HasAttachment(this))
10264 return false;
10265
10266 if (player.IsItemsToDelete())
10267 return false;
10268 }
10269
10270 if (reservation_check && (GetInventory().HasInventoryReservation(this, null) || other_item.GetInventory().HasInventoryReservation(other_item, null)))
10271 return false;
10272
10273 int slotID;
10274 string slotName;
10275 if (GetInventory().GetCurrentAttachmentSlotInfo(slotID,slotName) && GetHierarchyParent().GetInventory().GetSlotLock(slotID))
10276 return false;
10277
10278 return true;
10279 }
10280
10281 bool IsCombineAll(ItemBase other_item, bool use_stack_max = false)
10282 {
10283 return ComputeQuantityUsed(other_item, use_stack_max) == other_item.GetQuantity();
10284 }
10285
10286 bool IsResultOfSplit()
10287 {
10288 return m_IsResultOfSplit;
10289 }
10290
10291 void SetResultOfSplit(bool value)
10292 {
10293 m_IsResultOfSplit = value;
10294 }
10295
10296 int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max = true)
10297 {
10298 return ComputeQuantityUsedEx(other_item, use_stack_max);
10299 }
10300
10301 float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max = true)
10302 {
10303 float other_item_quantity = other_item.GetQuantity();
10304 float this_free_space;
10305
10306 float stack_max = GetQuantityMax();
10307
10308 this_free_space = stack_max - GetQuantity();
10309
10310 if (other_item_quantity > this_free_space)
10311 {
10312 return this_free_space;
10313 }
10314 else
10315 {
10316 return other_item_quantity;
10317 }
10318 }
10319
10320 override void CombineItemsEx(EntityAI entity2, bool use_stack_max = true)
10321 {
10322 CombineItems(ItemBase.Cast(entity2),use_stack_max);
10323 }
10324
10325 void CombineItems(ItemBase other_item, bool use_stack_max = true)
10326 {
10327 if (!CanBeCombined(other_item, false))
10328 return;
10329
10330 if (!IsMagazine() && other_item)
10331 {
10332 float quantity_used = ComputeQuantityUsedEx(other_item,use_stack_max);
10333 if (quantity_used != 0)
10334 {
10335 float hp1 = GetHealth01("","");
10336 float hp2 = other_item.GetHealth01("","");
10337 float hpResult = ((hp1*GetQuantity()) + (hp2*quantity_used));
10338 hpResult = hpResult / (GetQuantity() + quantity_used);
10339
10340 hpResult *= GetMaxHealth();
10341 Math.Round(hpResult);
10342 SetHealth("", "Health", hpResult);
10343
10344 AddQuantity(quantity_used);
10345 other_item.AddQuantity(-quantity_used);
10346 }
10347 }
10348 OnCombine(other_item);
10349 }
10350
10351 void OnCombine(ItemBase other_item)
10352 {
10353 #ifdef SERVER
10354 if (!GetHierarchyRootPlayer() && GetHierarchyParent())
10355 GetHierarchyParent().IncreaseLifetimeUp();
10356 #endif
10357 };
10358
10359 void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
10360 {
10361 PlayerBase p = PlayerBase.Cast(player);
10362
10363 array<int> recipesIds = p.m_Recipes;
10364 PluginRecipesManager moduleRecipesManager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10365 if (moduleRecipesManager)
10366 {
10367 EntityAI itemInHands = player.GetHumanInventory().GetEntityInHands();
10368 moduleRecipesManager.GetValidRecipes(ItemBase.Cast(this), ItemBase.Cast(itemInHands), recipesIds, p);
10369 }
10370
10371 for (int i = 0;i < recipesIds.Count(); i++)
10372 {
10373 int key = recipesIds.Get(i);
10374 string recipeName = moduleRecipesManager.GetRecipeName(key);
10375 outputList.Insert(new TSelectableActionInfo(SAT_CRAFTING, key, recipeName));
10376 }
10377 }
10378
10379 // -------------------------------------------------------------------------
10380 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
10381 {
10382 super.GetDebugActions(outputList);
10383
10384 //quantity
10385 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_QUANTITY, "Quantity +20%", FadeColors.LIGHT_GREY));
10386 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_QUANTITY, "Quantity -20%", FadeColors.LIGHT_GREY));
10387 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_QUANTITY_0, "Set Quantity 0", FadeColors.LIGHT_GREY));
10388 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SET_MAX_QUANTITY, "Set Quantity Max", FadeColors.LIGHT_GREY));
10389
10390 //health
10391 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_HEALTH, "Health +20%", FadeColors.LIGHT_GREY));
10392 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_HEALTH, "Health -20%", FadeColors.LIGHT_GREY));
10393 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DESTROY_HEALTH, "Health 0", FadeColors.LIGHT_GREY));
10394 //temperature
10395 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_TEMPERATURE, "Temperature +20", FadeColors.LIGHT_GREY));
10396 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_TEMPERATURE, "Temperature -20", FadeColors.LIGHT_GREY));
10397 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FLIP_FROZEN, "Toggle Frozen", FadeColors.LIGHT_GREY));
10398
10399 //wet
10400 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.ADD_WETNESS, "Wetness +20", FadeColors.LIGHT_GREY));
10401 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.REMOVE_WETNESS, "Wetness -20", FadeColors.LIGHT_GREY));
10402
10403 //liquidtype
10404 if (IsLiquidContainer())
10405 {
10406 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_UP, "LiquidType Next", FadeColors.LIGHT_GREY));
10407 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.LIQUIDTYPE_DOWN, "LiquidType Previous", FadeColors.LIGHT_GREY));
10408 }
10409
10410 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.MAKE_SPECIAL, "Make Special", FadeColors.LIGHT_GREY));
10411 // watch
10412 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_ITEM, "Watch (CTRL-Z)", FadeColors.LIGHT_GREY));
10413 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.WATCH_PLAYER, "Watch Player", FadeColors.LIGHT_GREY));
10414
10415 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10416 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.DELETE, "Delete", FadeColors.RED));
10417 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "", FadeColors.RED));
10418 }
10419
10420 // -------------------------------------------------------------------------
10421 // -------------------------------------------------------------------------
10422 // -------------------------------------------------------------------------
10423 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
10424 {
10425 super.OnAction(action_id, player, ctx);
10426 if (action_id >= EActions.RECIPES_RANGE_START && action_id < EActions.RECIPES_RANGE_END)
10427 {
10428 PluginRecipesManager plugin_recipes_manager = PluginRecipesManager.Cast(GetPlugin(PluginRecipesManager));
10429 int idWithoutOffset = action_id - EActions.RECIPES_RANGE_START;
10430 PlayerBase p = PlayerBase.Cast(player);
10431 if (EActions.RECIPES_RANGE_START < 1000)
10432 {
10433 float anim_length = plugin_recipes_manager.GetRecipeLengthInSecs(idWithoutOffset);
10434 float specialty_weight = plugin_recipes_manager.GetRecipeSpecialty(idWithoutOffset);
10435 }
10436 }
10437 #ifndef SERVER
10438 else if (action_id == EActions.WATCH_PLAYER)
10439 {
10440 PluginDeveloper.SetDeveloperItemClientEx(player);
10441 }
10442 #endif
10443 if (GetGame().IsServer())
10444 {
10445 if (action_id >= EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START && action_id < EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_END)
10446 {
10447 int id = action_id - EActions.DEBUG_ITEM_WATCH_BUTTON_RANGE_START;
10448 OnDebugButtonPressServer(id + 1);
10449 }
10450
10451 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_INJECT_START && action_id < EActions.DEBUG_AGENTS_RANGE_INJECT_END)
10452 {
10453 int agent_id = action_id - EActions.DEBUG_AGENTS_RANGE_INJECT_START;
10454 InsertAgent(agent_id,100);
10455 }
10456
10457 else if (action_id >= EActions.DEBUG_AGENTS_RANGE_REMOVE_START && action_id < EActions.DEBUG_AGENTS_RANGE_REMOVE_END)
10458 {
10459 int agent_id2 = action_id - EActions.DEBUG_AGENTS_RANGE_REMOVE_START;
10460 RemoveAgent(agent_id2);
10461 }
10462
10463 else if (action_id == EActions.ADD_QUANTITY)
10464 {
10465 if (IsMagazine())
10466 {
10467 Magazine mag = Magazine.Cast(this);
10468 mag.ServerSetAmmoCount(mag.GetAmmoCount() + mag.GetAmmoMax() * 0.2);
10469 }
10470 else
10471 {
10472 AddQuantity(GetQuantityMax() * 0.2);
10473 }
10474
10475 if (m_EM)
10476 {
10477 m_EM.AddEnergy(m_EM.GetEnergyMax() * 0.2);
10478 }
10479 //PrintVariables();
10480 }
10481
10482 else if (action_id == EActions.REMOVE_QUANTITY) //Quantity -20%
10483 {
10484 if (IsMagazine())
10485 {
10486 Magazine mag2 = Magazine.Cast(this);
10487 mag2.ServerSetAmmoCount(mag2.GetAmmoCount() - mag2.GetAmmoMax() * 0.2);
10488 }
10489 else
10490 {
10491 AddQuantity(- GetQuantityMax() * 0.2);
10492 }
10493 if (m_EM)
10494 {
10495 m_EM.AddEnergy(- m_EM.GetEnergyMax() * 0.2);
10496 }
10497 //PrintVariables();
10498 }
10499
10500 else if (action_id == EActions.SET_QUANTITY_0) //SetMaxQuantity
10501 {
10502 SetQuantity(0);
10503
10504 if (m_EM)
10505 {
10506 m_EM.SetEnergy(0);
10507 }
10508 }
10509
10510 else if (action_id == EActions.SET_MAX_QUANTITY) //SetMaxQuantity
10511 {
10513
10514 if (m_EM)
10515 {
10516 m_EM.SetEnergy(m_EM.GetEnergyMax());
10517 }
10518 }
10519
10520 else if (action_id == EActions.ADD_HEALTH)
10521 {
10522 AddHealth("","",GetMaxHealth("","Health")/5);
10523 }
10524 else if (action_id == EActions.REMOVE_HEALTH)
10525 {
10526 AddHealth("","",-GetMaxHealth("","Health")/5);
10527 }
10528 else if (action_id == EActions.DESTROY_HEALTH)
10529 {
10530 SetHealth01("","",0);
10531 }
10532 else if (action_id == EActions.WATCH_ITEM)
10533 {
10535 mid.RegisterDebugItem(ItemBase.Cast(this), PlayerBase.Cast(player));
10536 #ifdef DEVELOPER
10537 SetDebugDeveloper_item(this);
10538 #endif
10539 }
10540
10541 else if (action_id == EActions.ADD_TEMPERATURE)
10542 {
10543 AddTemperature(20);
10544 //PrintVariables();
10545 }
10546
10547 else if (action_id == EActions.REMOVE_TEMPERATURE)
10548 {
10549 AddTemperature(-20);
10550 //PrintVariables();
10551 }
10552
10553 else if (action_id == EActions.FLIP_FROZEN)
10554 {
10555 SetFrozen(!GetIsFrozen());
10556 //PrintVariables();
10557 }
10558
10559 else if (action_id == EActions.ADD_WETNESS)
10560 {
10561 AddWet(GetWetMax()/5);
10562 //PrintVariables();
10563 }
10564
10565 else if (action_id == EActions.REMOVE_WETNESS)
10566 {
10567 AddWet(-GetWetMax()/5);
10568 //PrintVariables();
10569 }
10570
10571 else if (action_id == EActions.LIQUIDTYPE_UP)
10572 {
10573 int curr_type = GetLiquidType();
10574 SetLiquidType(curr_type * 2);
10575 //AddWet(1);
10576 //PrintVariables();
10577 }
10578
10579 else if (action_id == EActions.LIQUIDTYPE_DOWN)
10580 {
10581 int curr_type2 = GetLiquidType();
10582 SetLiquidType(curr_type2 / 2);
10583 }
10584
10585 else if (action_id == EActions.MAKE_SPECIAL)
10586 {
10587 auto debugParams = DebugSpawnParams.WithPlayer(player);
10588 OnDebugSpawnEx(debugParams);
10589 }
10590
10591 else if (action_id == EActions.DELETE)
10592 {
10593 Delete();
10594 }
10595
10596 }
10597
10598
10599 return false;
10600 }
10601
10602 // -------------------------------------------------------------------------
10603
10604
10607 void OnActivatedByTripWire();
10608
10610 void OnActivatedByItem(notnull ItemBase item);
10611
10612 //----------------------------------------------------------------
10613 //returns true if item is able to explode when put in fire
10614 bool CanExplodeInFire()
10615 {
10616 return false;
10617 }
10618
10619 //----------------------------------------------------------------
10620 bool CanEat()
10621 {
10622 return true;
10623 }
10624
10625 //----------------------------------------------------------------
10626 override bool IsIgnoredByConstruction()
10627 {
10628 return true;
10629 }
10630
10631 //----------------------------------------------------------------
10632 //has FoodStages in config?
10633 bool HasFoodStage()
10634 {
10635 string config_path = string.Format("CfgVehicles %1 Food FoodStages", GetType());
10636 return GetGame().ConfigIsExisting(config_path);
10637 }
10638
10640 FoodStage GetFoodStage()
10641 {
10642 return null;
10643 }
10644
10645 bool CanBeCooked()
10646 {
10647 return false;
10648 }
10649
10650 bool CanBeCookedOnStick()
10651 {
10652 return false;
10653 }
10654
10656 void RefreshAudioVisualsOnClient( CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned );
10658
10659 //----------------------------------------------------------------
10660 bool CanRepair(ItemBase item_repair_kit)
10661 {
10662 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10663 return module_repairing.CanRepair(this, item_repair_kit);
10664 }
10665
10666 //----------------------------------------------------------------
10667 bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
10668 {
10669 PluginRepairing module_repairing = PluginRepairing.Cast(GetPlugin(PluginRepairing));
10670 return module_repairing.Repair(player, this, item_repair_kit, specialty_weight);
10671 }
10672
10673 //----------------------------------------------------------------
10674 int GetItemSize()
10675 {
10676 /*
10677 vector v_size = this.ConfigGetVector("itemSize");
10678 int v_size_x = v_size[0];
10679 int v_size_y = v_size[1];
10680 int size = v_size_x * v_size_y;
10681 return size;
10682 */
10683
10684 return 1;
10685 }
10686
10687 //----------------------------------------------------------------
10688 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10689 bool CanBeMovedOverride()
10690 {
10691 return m_CanBeMovedOverride;
10692 }
10693
10694 //----------------------------------------------------------------
10695 //Override for allowing seemingly unallowed moves when two clients send a conflicting message simultaneously
10696 void SetCanBeMovedOverride(bool setting)
10697 {
10698 m_CanBeMovedOverride = setting;
10699 }
10700
10701 //----------------------------------------------------------------
10709 void MessageToOwnerStatus(string text)
10710 {
10711 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10712
10713 if (player)
10714 {
10715 player.MessageStatus(text);
10716 }
10717 }
10718
10719 //----------------------------------------------------------------
10727 void MessageToOwnerAction(string text)
10728 {
10729 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10730
10731 if (player)
10732 {
10733 player.MessageAction(text);
10734 }
10735 }
10736
10737 //----------------------------------------------------------------
10745 void MessageToOwnerFriendly(string text)
10746 {
10747 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10748
10749 if (player)
10750 {
10751 player.MessageFriendly(text);
10752 }
10753 }
10754
10755 //----------------------------------------------------------------
10763 void MessageToOwnerImportant(string text)
10764 {
10765 PlayerBase player = PlayerBase.Cast(this.GetHierarchyRootPlayer());
10766
10767 if (player)
10768 {
10769 player.MessageImportant(text);
10770 }
10771 }
10772
10773 override bool IsItemBase()
10774 {
10775 return true;
10776 }
10777
10778 // Checks if item is of questioned kind
10779 override bool KindOf(string tag)
10780 {
10781 bool found = false;
10782 string item_name = this.GetType();
10783 ref TStringArray item_tag_array = new TStringArray;
10784 GetGame().ConfigGetTextArray("cfgVehicles " + item_name + " itemInfo", item_tag_array);
10785
10786 int array_size = item_tag_array.Count();
10787 for (int i = 0; i < array_size; i++)
10788 {
10789 if (item_tag_array.Get(i) == tag)
10790 {
10791 found = true;
10792 break;
10793 }
10794 }
10795 return found;
10796 }
10797
10798
10799 override void OnRPC(PlayerIdentity sender, int rpc_type,ParamsReadContext ctx)
10800 {
10801 //Debug.Log("OnRPC called");
10802 super.OnRPC(sender, rpc_type,ctx);
10803
10804 //Play soundset for attachment locking (ActionLockAttachment.c)
10805 switch (rpc_type)
10806 {
10807 #ifndef SERVER
10808 case ERPCs.RPC_SOUND_LOCK_ATTACH:
10809 Param2<bool, string> p = new Param2<bool, string>(false, "");
10810
10811 if (!ctx.Read(p))
10812 return;
10813
10814 bool play = p.param1;
10815 string soundSet = p.param2;
10816
10817 if (play)
10818 {
10819 if (m_LockingSound)
10820 {
10822 {
10823 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
10824 }
10825 }
10826 else
10827 {
10828 m_LockingSound = SEffectManager.PlaySound(soundSet, GetPosition(), 0, 0, true);
10829 }
10830 }
10831 else
10832 {
10833 SEffectManager.DestroyEffect(m_LockingSound);
10834 }
10835
10836 break;
10837 #endif
10838
10839 }
10840
10841 if (GetWrittenNoteData())
10842 {
10843 GetWrittenNoteData().OnRPC(sender, rpc_type,ctx);
10844 }
10845 }
10846
10847 //-----------------------------
10848 // VARIABLE MANIPULATION SYSTEM
10849 //-----------------------------
10850 int NameToID(string name)
10851 {
10852 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
10853 return plugin.GetID(name);
10854 }
10855
10856 string IDToName(int id)
10857 {
10858 PluginVariables plugin = PluginVariables.Cast(GetPlugin(PluginVariables));
10859 return plugin.GetName(id);
10860 }
10861
10863 void OnSyncVariables(ParamsReadContext ctx)//with ID optimization
10864 {
10865 //Debug.Log("OnSyncVariables called for item: "+ ToString(this.GetType()),"varSync");
10866 //read the flags
10867 int varFlags;
10868 if (!ctx.Read(varFlags))
10869 return;
10870
10871 if (varFlags & ItemVariableFlags.FLOAT)
10872 {
10873 ReadVarsFromCTX(ctx);
10874 }
10875 }
10876
10877 override void SerializeNumericalVars(array<float> floats_out)
10878 {
10879 //some variables handled on EntityAI level already!
10880 super.SerializeNumericalVars(floats_out);
10881
10882 // the order of serialization must be the same as the order of de-serialization
10883 //--------------------------------------------
10884 if (IsVariableSet(VARIABLE_QUANTITY))
10885 {
10886 floats_out.Insert(m_VarQuantity);
10887 }
10888 //--------------------------------------------
10889 if (IsVariableSet(VARIABLE_WET))
10890 {
10891 floats_out.Insert(m_VarWet);
10892 }
10893 //--------------------------------------------
10894 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
10895 {
10896 floats_out.Insert(m_VarLiquidType);
10897 }
10898 //--------------------------------------------
10899 if (IsVariableSet(VARIABLE_COLOR))
10900 {
10901 floats_out.Insert(m_ColorComponentR);
10902 floats_out.Insert(m_ColorComponentG);
10903 floats_out.Insert(m_ColorComponentB);
10904 floats_out.Insert(m_ColorComponentA);
10905 }
10906 //--------------------------------------------
10907 if (IsVariableSet(VARIABLE_CLEANNESS))
10908 {
10909 floats_out.Insert(m_Cleanness);
10910 }
10911 }
10912
10913 override void DeSerializeNumericalVars(array<float> floats)
10914 {
10915 //some variables handled on EntityAI level already!
10916 super.DeSerializeNumericalVars(floats);
10917
10918 // the order of serialization must be the same as the order of de-serialization
10919 int index = 0;
10920 int mask = Math.Round(floats.Get(index));
10921
10922 index++;
10923 //--------------------------------------------
10924 if (mask & VARIABLE_QUANTITY)
10925 {
10926 if (m_IsStoreLoad)
10927 {
10928 SetStoreLoadedQuantity(floats.Get(index));
10929 }
10930 else
10931 {
10932 float quantity = floats.Get(index);
10933 SetQuantity(quantity, true, false, false, false);
10934 }
10935 index++;
10936 }
10937 //--------------------------------------------
10938 if (mask & VARIABLE_WET)
10939 {
10940 float wet = floats.Get(index);
10941 SetWet(wet);
10942 index++;
10943 }
10944 //--------------------------------------------
10945 if (mask & VARIABLE_LIQUIDTYPE)
10946 {
10947 int liquidtype = Math.Round(floats.Get(index));
10948 SetLiquidType(liquidtype);
10949 index++;
10950 }
10951 //--------------------------------------------
10952 if (mask & VARIABLE_COLOR)
10953 {
10954 m_ColorComponentR = Math.Round(floats.Get(index));
10955 index++;
10956 m_ColorComponentG = Math.Round(floats.Get(index));
10957 index++;
10958 m_ColorComponentB = Math.Round(floats.Get(index));
10959 index++;
10960 m_ColorComponentA = Math.Round(floats.Get(index));
10961 index++;
10962 }
10963 //--------------------------------------------
10964 if (mask & VARIABLE_CLEANNESS)
10965 {
10966 int cleanness = Math.Round(floats.Get(index));
10967 SetCleanness(cleanness);
10968 index++;
10969 }
10970 }
10971
10972 override void WriteVarsToCTX(ParamsWriteContext ctx)
10973 {
10974 super.WriteVarsToCTX(ctx);
10975
10976 //--------------------------------------------
10977 if (IsVariableSet(VARIABLE_QUANTITY))
10978 {
10979 ctx.Write(GetQuantity());
10980 }
10981 //--------------------------------------------
10982 if (IsVariableSet(VARIABLE_WET))
10983 {
10984 ctx.Write(GetWet());
10985 }
10986 //--------------------------------------------
10987 if (IsVariableSet(VARIABLE_LIQUIDTYPE))
10988 {
10989 ctx.Write(GetLiquidType());
10990 }
10991 //--------------------------------------------
10992 if (IsVariableSet(VARIABLE_COLOR))
10993 {
10994 int r,g,b,a;
10995 GetColor(r,g,b,a);
10996 ctx.Write(r);
10997 ctx.Write(g);
10998 ctx.Write(b);
10999 ctx.Write(a);
11000 }
11001 //--------------------------------------------
11002 if (IsVariableSet(VARIABLE_CLEANNESS))
11003 {
11004 ctx.Write(GetCleanness());
11005 }
11006 }
11007
11008 override bool ReadVarsFromCTX(ParamsReadContext ctx, int version = -1)//with ID optimization
11009 {
11010 if (!super.ReadVarsFromCTX(ctx,version))
11011 return false;
11012
11013 int intValue;
11014 float value;
11015
11016 if (version < 140)
11017 {
11018 if (!ctx.Read(intValue))
11019 return false;
11020
11021 m_VariablesMask = intValue;
11022 }
11023
11024 if (m_VariablesMask & VARIABLE_QUANTITY)
11025 {
11026 if (!ctx.Read(value))
11027 return false;
11028
11029 if (IsStoreLoad())
11030 {
11032 }
11033 else
11034 {
11035 SetQuantity(value, true, false, false, false);
11036 }
11037 }
11038 //--------------------------------------------
11039 if (version < 140)
11040 {
11041 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11042 {
11043 if (!ctx.Read(value))
11044 return false;
11045 SetTemperatureDirect(value);
11046 }
11047 }
11048 //--------------------------------------------
11049 if (m_VariablesMask & VARIABLE_WET)
11050 {
11051 if (!ctx.Read(value))
11052 return false;
11053 SetWet(value);
11054 }
11055 //--------------------------------------------
11056 if (m_VariablesMask & VARIABLE_LIQUIDTYPE)
11057 {
11058 if (!ctx.Read(intValue))
11059 return false;
11060 SetLiquidType(intValue);
11061 }
11062 //--------------------------------------------
11063 if (m_VariablesMask & VARIABLE_COLOR)
11064 {
11065 int r,g,b,a;
11066 if (!ctx.Read(r))
11067 return false;
11068 if (!ctx.Read(g))
11069 return false;
11070 if (!ctx.Read(b))
11071 return false;
11072 if (!ctx.Read(a))
11073 return false;
11074
11075 SetColor(r,g,b,a);
11076 }
11077 //--------------------------------------------
11078 if (m_VariablesMask & VARIABLE_CLEANNESS)
11079 {
11080 if (!ctx.Read(intValue))
11081 return false;
11082 SetCleanness(intValue);
11083 }
11084 //--------------------------------------------
11085 if (version >= 138 && version < 140)
11086 {
11087 if (m_VariablesMask & VARIABLE_TEMPERATURE)
11088 {
11089 if (!ctx.Read(intValue))
11090 return false;
11091 SetFrozen(intValue);
11092 }
11093 }
11094
11095 return true;
11096 }
11097
11098 //----------------------------------------------------------------
11099 override bool OnStoreLoad(ParamsReadContext ctx, int version)
11100 {
11101 m_IsStoreLoad = true;
11103 {
11104 m_FixDamageSystemInit = true;
11105 }
11106
11107 if (!super.OnStoreLoad(ctx, version))
11108 {
11109 m_IsStoreLoad = false;
11110 return false;
11111 }
11112
11113 if (version >= 114)
11114 {
11115 bool hasQuickBarIndexSaved;
11116
11117 if (!ctx.Read(hasQuickBarIndexSaved))
11118 {
11119 m_IsStoreLoad = false;
11120 return false;
11121 }
11122
11123 if (hasQuickBarIndexSaved)
11124 {
11125 int itmQBIndex;
11126
11127 //Load quickbar item bind
11128 if (!ctx.Read(itmQBIndex))
11129 {
11130 m_IsStoreLoad = false;
11131 return false;
11132 }
11133
11134 PlayerBase parentPlayer = PlayerBase.Cast(GetHierarchyRootPlayer());
11135 if (itmQBIndex != -1 && parentPlayer)
11136 parentPlayer.SetLoadedQuickBarItemBind(this, itmQBIndex);
11137 }
11138 }
11139 else
11140 {
11141 // Backup of how it used to be
11142 PlayerBase player;
11143 int itemQBIndex;
11144 if (version == int.MAX)
11145 {
11146 if (!ctx.Read(itemQBIndex))
11147 {
11148 m_IsStoreLoad = false;
11149 return false;
11150 }
11151 }
11152 else if (Class.CastTo(player, GetHierarchyRootPlayer()))
11153 {
11154 //Load quickbar item bind
11155 if (!ctx.Read(itemQBIndex))
11156 {
11157 m_IsStoreLoad = false;
11158 return false;
11159 }
11160 if (itemQBIndex != -1 && player)
11161 player.SetLoadedQuickBarItemBind(this,itemQBIndex);
11162 }
11163 }
11164
11165 if (version < 140)
11166 {
11167 // variable management system
11168 if (!LoadVariables(ctx, version))
11169 {
11170 m_IsStoreLoad = false;
11171 return false;
11172 }
11173 }
11174
11175 //agent trasmission system
11176 if (!LoadAgents(ctx, version))
11177 {
11178 m_IsStoreLoad = false;
11179 return false;
11180 }
11181 if (version >= 132)
11182 {
11183 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11184 if (raib)
11185 {
11186 if (!raib.OnStoreLoad(ctx,version))
11187 {
11188 m_IsStoreLoad = false;
11189 return false;
11190 }
11191 }
11192 }
11193
11194 m_IsStoreLoad = false;
11195 return true;
11196 }
11197
11198 //----------------------------------------------------------------
11199
11200 override void OnStoreSave(ParamsWriteContext ctx)
11201 {
11202 super.OnStoreSave(ctx);
11203
11204 PlayerBase player;
11205 if (PlayerBase.CastTo(player,GetHierarchyRootPlayer()))
11206 {
11207 ctx.Write(true); // Keep track of if we should actually read this in or not
11208 //Save quickbar item bind
11209 int itemQBIndex = -1;
11210 itemQBIndex = player.FindQuickBarEntityIndex(this);
11211 ctx.Write(itemQBIndex);
11212 }
11213 else
11214 {
11215 ctx.Write(false); // Keep track of if we should actually read this in or not
11216 }
11217
11218 SaveAgents(ctx);//agent trasmission system
11219
11220 RemotelyActivatedItemBehaviour raib = GetRemotelyActivatedItemBehaviour();
11221 if (raib)
11222 {
11223 raib.OnStoreSave(ctx);
11224 }
11225 }
11226 //----------------------------------------------------------------
11227
11228 override void AfterStoreLoad()
11229 {
11230 super.AfterStoreLoad();
11231
11233 {
11235 }
11236
11237 if (GetStoreLoadedQuantity() != float.LOWEST)
11238 {
11240 SetStoreLoadedQuantity(float.LOWEST);//IMPORTANT to do this !! we use 'm_StoreLoadedQuantity' inside SetQuantity to distinguish between initial quantity setting and the consequent(normal gameplay) calls
11241 }
11242 }
11243
11244 override void EEOnAfterLoad()
11245 {
11246 super.EEOnAfterLoad();
11247
11249 {
11250 m_FixDamageSystemInit = false;
11251 }
11252
11255 }
11256
11257 bool CanBeDisinfected()
11258 {
11259 return false;
11260 }
11261
11262
11263 //----------------------------------------------------------------
11264 override void OnVariablesSynchronized()
11265 {
11266 if (m_Initialized)
11267 {
11268 #ifdef PLATFORM_CONSOLE
11269 //bruteforce it is
11270 if (IsSplitable())
11271 {
11272 UIScriptedMenu menu = GetGame().GetUIManager().FindMenu(MENU_INVENTORY);
11273 if (menu)
11274 {
11275 menu.Refresh();
11276 }
11277 }
11278 #endif
11279 }
11280
11282 {
11283 PlayImpactSound(m_ConfigWeight, m_ImpactSpeed, m_ImpactSoundSurfaceHash);
11284 m_WantPlayImpactSound = false;
11285 }
11286
11288 {
11289 SetWeightDirty();
11291 }
11292 if (m_VarWet != m_VarWetPrev)
11293 {
11296 }
11297
11298 if (m_SoundSyncPlay != 0)
11299 {
11300 m_ItemSoundHandler.PlayItemSoundClient(m_SoundSyncPlay);
11301 m_SoundSyncPlay = 0;
11302 }
11303 if (m_SoundSyncStop != 0)
11304 {
11305 m_ItemSoundHandler.StopItemSoundClient(m_SoundSyncStop);
11306 m_SoundSyncStop = 0;
11307 }
11308
11309 super.OnVariablesSynchronized();
11310 }
11311
11312 //------------------------- Quantity
11313 //----------------------------------------------------------------
11315 override bool SetQuantity(float value, bool destroy_config = true, bool destroy_forced = false, bool allow_client = false, bool clamp_to_stack_max = true)
11316 {
11317 if (!IsServerCheck(allow_client))
11318 return false;
11319
11320 if (!HasQuantity())
11321 return false;
11322
11323 float min = GetQuantityMin();
11324 float max = GetQuantityMax();
11325
11326 if (value <= (min + 0.001))
11327 value = min;
11328
11329 if (value == min)
11330 {
11331 if (destroy_config)
11332 {
11333 bool dstr = ConfigGetBool("varQuantityDestroyOnMin");
11334 if (dstr)
11335 {
11336 m_VarQuantity = Math.Clamp(value, min, max);
11337 this.Delete();
11338 return true;
11339 }
11340 }
11341 else if (destroy_forced)
11342 {
11343 m_VarQuantity = Math.Clamp(value, min, max);
11344 this.Delete();
11345 return true;
11346 }
11347 // we get here if destroy_config IS true AND dstr(config destroy param) IS false;
11348 RemoveAllAgents();//we remove all agents when we got to the min value, but the item is not getting deleted
11349 }
11350
11351 float delta = m_VarQuantity;
11352 m_VarQuantity = Math.Clamp(value, min, max);
11353
11354 if (GetStoreLoadedQuantity() == float.LOWEST)//any other value means we are setting quantity from storage
11355 {
11356 delta = m_VarQuantity - delta;
11357
11358 if (delta)
11359 OnQuantityChanged(delta);
11360 }
11361
11362 SetVariableMask(VARIABLE_QUANTITY);
11363
11364 return false;
11365 }
11366
11367 //----------------------------------------------------------------
11369 bool AddQuantity(float value, bool destroy_config = true, bool destroy_forced = false)
11370 {
11371 return SetQuantity(GetQuantity() + value, destroy_config, destroy_forced);
11372 }
11373 //----------------------------------------------------------------
11374 void SetQuantityMax()
11375 {
11376 float max = GetQuantityMax();
11377 SetQuantity(max);
11378 }
11379
11380 override void SetQuantityToMinimum()
11381 {
11382 float min = GetQuantityMin();
11383 SetQuantity(min);
11384 }
11385 //----------------------------------------------------------------
11387 void SetQuantityNormalized(float value, bool destroy_config = true, bool destroy_forced = false)
11388 {
11389 float value_clamped = Math.Clamp(value, 0, 1);//just to make sure
11390 int result = Math.Round(Math.Lerp(GetQuantityMin(), GetQuantityMax(), value_clamped));
11391 SetQuantity(result, destroy_config, destroy_forced);
11392 }
11393
11394 //----------------------------------------------------------------
11396 override float GetQuantityNormalized()
11397 {
11398 return Math.InverseLerp(GetQuantityMin(), GetQuantityMax(),m_VarQuantity);
11399 }
11400
11402 {
11403 return GetQuantityNormalized();
11404 }
11405
11406 /*void SetAmmoNormalized(float value)
11407 {
11408 float value_clamped = Math.Clamp(value, 0, 1);
11409 Magazine this_mag = Magazine.Cast(this);
11410 int max_rounds = this_mag.GetAmmoMax();
11411 int result = value * max_rounds;//can the rounded if higher precision is required
11412 this_mag.SetAmmoCount(result);
11413 }*/
11414 //----------------------------------------------------------------
11415 override int GetQuantityMax()
11416 {
11417 int slot = -1;
11418 if (GetInventory())
11419 {
11420 InventoryLocation il = new InventoryLocation;
11421 GetInventory().GetCurrentInventoryLocation(il);
11422 slot = il.GetSlot();
11423 }
11424
11425 return GetTargetQuantityMax(slot);
11426 }
11427
11428 override int GetTargetQuantityMax(int attSlotID = -1)
11429 {
11430 float quantity_max = 0;
11431
11432 if (IsSplitable()) //only stackable/splitable items can check for stack size
11433 {
11434 if (attSlotID != -1)
11435 quantity_max = InventorySlots.GetStackMaxForSlotId(attSlotID);
11436
11437 if (quantity_max <= 0)
11438 quantity_max = m_VarStackMax;
11439 }
11440
11441 if (quantity_max <= 0)
11442 quantity_max = m_VarQuantityMax;
11443
11444 return quantity_max;
11445 }
11446 //----------------------------------------------------------------
11447 override int GetQuantityMin()
11448 {
11449 return m_VarQuantityMin;
11450 }
11451 //----------------------------------------------------------------
11452 int GetQuantityInit()
11453 {
11454 return m_VarQuantityInit;
11455 }
11456
11457 //----------------------------------------------------------------
11458 override bool HasQuantity()
11459 {
11460 return !(GetQuantityMax() - GetQuantityMin() == 0);
11461 }
11462
11463 override float GetQuantity()
11464 {
11465 return m_VarQuantity;
11466 }
11467
11468 bool IsFullQuantity()
11469 {
11470 return GetQuantity() >= GetQuantityMax();
11471 }
11472
11473 //Calculates weight of single item without attachments and cargo
11474 override float GetSingleInventoryItemWeightEx()
11475 {
11476 //this needs to be first stored inside local variables, when returned directly during inside return call, the result is completely different due to enforce script bug
11477 float weightEx = GetWeightEx();//overall weight of the item
11478 float special = GetInventoryAndCargoWeight();//cargo and attachment weight
11479 return weightEx - special;
11480 }
11481
11482 // Obsolete, use GetSingleInventoryItemWeightEx() instead
11484 {
11486 }
11487
11488 override protected float GetWeightSpecialized(bool forceRecalc = false)
11489 {
11490 if (IsSplitable()) //quantity determines size of the stack
11491 {
11492 #ifdef DEVELOPER
11493 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11494 {
11495 WeightDebugData data1 = WeightDebug.GetWeightDebug(this);
11496 data1.SetCalcDetails("TIB1: " + GetConfigWeightModifiedDebugText() +" * " + GetQuantity()+"(quantity)");
11497 }
11498 #endif
11499
11500 return GetQuantity() * GetConfigWeightModified();
11501 }
11502 else if (HasEnergyManager())// items with energy manager
11503 {
11504 #ifdef DEVELOPER
11505 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11506 {
11507 WeightDebugData data2 = WeightDebug.GetWeightDebug(this);
11508 data2.SetCalcDetails("TIB2: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetCompEM().GetEnergy()+"(energy) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit)");
11509 }
11510 #endif
11511 return super.GetWeightSpecialized(forceRecalc) + (GetCompEM().GetEnergy() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11512 }
11513 else//everything else
11514 {
11515 #ifdef DEVELOPER
11516 if (WeightDebug.m_VerbosityFlags & WeightDebugType.RECALC_FORCED)
11517 {
11518 WeightDebugData data3 = WeightDebug.GetWeightDebug(this);
11519 data3.SetCalcDetails("TIB3: "+super.GetWeightSpecialized(forceRecalc)+"(contents weight) + " + GetConfigWeightModifiedDebugText() +" + " + GetQuantity()+"(quantity) * " + ConfigGetFloat("weightPerQuantityUnit") +"(weightPerQuantityUnit))");
11520 }
11521 #endif
11522 return super.GetWeightSpecialized(forceRecalc) + (GetQuantity() * ConfigGetFloat("weightPerQuantityUnit")) + GetConfigWeightModified());
11523 }
11524 }
11525
11527 int GetNumberOfItems()
11528 {
11529 int item_count = 0;
11530 ItemBase item;
11531
11532 if (GetInventory().GetCargo() != NULL)
11533 {
11534 item_count = GetInventory().GetCargo().GetItemCount();
11535 }
11536
11537 for (int i = 0; i < GetInventory().AttachmentCount(); i++)
11538 {
11539 Class.CastTo(item,GetInventory().GetAttachmentFromIndex(i));
11540 if (item)
11541 item_count += item.GetNumberOfItems();
11542 }
11543 return item_count;
11544 }
11545
11547 float GetUnitWeight(bool include_wetness = true)
11548 {
11549 float weight = 0;
11550 float wetness = 1;
11551 if (include_wetness)
11552 wetness += GetWet();
11553 if (IsSplitable()) //quantity determines size of the stack
11554 {
11555 weight = wetness * m_ConfigWeight;
11556 }
11557 else if (IsLiquidContainer()) //is a liquid container, default liquid weight is set to 1. May revisit later?
11558 {
11559 weight = 1;
11560 }
11561 return weight;
11562 }
11563
11564 //-----------------------------------------------------------------
11565
11566 override void ClearInventory()
11567 {
11568 if ((GetGame().IsServer() || !GetGame().IsMultiplayer()) && GetInventory())
11569 {
11570 GameInventory inv = GetInventory();
11571 array<EntityAI> items = new array<EntityAI>;
11572 inv.EnumerateInventory(InventoryTraversalType.INORDER, items);
11573 for (int i = 0; i < items.Count(); i++)
11574 {
11575 ItemBase item = ItemBase.Cast(items.Get(i));
11576 if (item)
11577 {
11578 GetGame().ObjectDelete(item);
11579 }
11580 }
11581 }
11582 }
11583
11584 //------------------------- Energy
11585
11586 //----------------------------------------------------------------
11587 float GetEnergy()
11588 {
11589 float energy = 0;
11590 if (HasEnergyManager())
11591 {
11592 energy = GetCompEM().GetEnergy();
11593 }
11594 return energy;
11595 }
11596
11597
11598 override void OnEnergyConsumed()
11599 {
11600 super.OnEnergyConsumed();
11601
11603 }
11604
11605 override void OnEnergyAdded()
11606 {
11607 super.OnEnergyAdded();
11608
11610 }
11611
11612 // Converts energy (from Energy Manager) to quantity, if enabled.
11614 {
11615 if (GetGame().IsServer() && HasEnergyManager() && GetCompEM().HasConversionOfEnergyToQuantity())
11616 {
11617 if (HasQuantity())
11618 {
11619 float energy_0to1 = GetCompEM().GetEnergy0To1();
11620 SetQuantityNormalized(energy_0to1);
11621 }
11622 }
11623 }
11624
11625 //----------------------------------------------------------------
11626 float GetHeatIsolationInit()
11627 {
11628 return ConfigGetFloat("heatIsolation");
11629 }
11630
11631 float GetHeatIsolation()
11632 {
11633 return m_HeatIsolation;
11634 }
11635
11636 float GetDryingIncrement(string pIncrementName)
11637 {
11638 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Drying %2", GetType(), pIncrementName);
11639 if (GetGame().ConfigIsExisting(paramPath))
11640 return GetGame().ConfigGetFloat(paramPath);
11641
11642 return 0.0;
11643 }
11644
11645 float GetSoakingIncrement(string pIncrementName)
11646 {
11647 string paramPath = string.Format("CfgVehicles %1 EnvironmentWetnessIncrements Soaking %2", GetType(), pIncrementName);
11648 if (GetGame().ConfigIsExisting(paramPath))
11649 return GetGame().ConfigGetFloat(paramPath);
11650
11651 return 0.0;
11652 }
11653 //----------------------------------------------------------------
11654 override void SetWet(float value, bool allow_client = false)
11655 {
11656 if (!IsServerCheck(allow_client))
11657 return;
11658
11659 float min = GetWetMin();
11660 float max = GetWetMax();
11661
11662 float previousValue = m_VarWet;
11663
11664 m_VarWet = Math.Clamp(value, min, max);
11665
11666 if (previousValue != m_VarWet)
11667 {
11668 SetVariableMask(VARIABLE_WET);
11669 OnWetChanged(m_VarWet, previousValue);
11670 }
11671 }
11672 //----------------------------------------------------------------
11673 override void AddWet(float value)
11674 {
11675 SetWet(GetWet() + value);
11676 }
11677 //----------------------------------------------------------------
11678 override void SetWetMax()
11679 {
11681 }
11682 //----------------------------------------------------------------
11683 override float GetWet()
11684 {
11685 return m_VarWet;
11686 }
11687 //----------------------------------------------------------------
11688 override float GetWetMax()
11689 {
11690 return m_VarWetMax;
11691 }
11692 //----------------------------------------------------------------
11693 override float GetWetMin()
11694 {
11695 return m_VarWetMin;
11696 }
11697 //----------------------------------------------------------------
11698 override float GetWetInit()
11699 {
11700 return m_VarWetInit;
11701 }
11702 //----------------------------------------------------------------
11703 override void OnWetChanged(float newVal, float oldVal)
11704 {
11705 EWetnessLevel newLevel = GetWetLevelInternal(newVal);
11706 EWetnessLevel oldLevel = GetWetLevelInternal(oldVal);
11707 if (newLevel != oldLevel)
11708 {
11709 OnWetLevelChanged(newLevel,oldLevel);
11710 }
11711 }
11712
11713 override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
11714 {
11715 SetWeightDirty();
11716 }
11717
11718 override EWetnessLevel GetWetLevel()
11719 {
11720 return GetWetLevelInternal(m_VarWet);
11721 }
11722
11723 //----------------------------------------------------------------
11724
11725 override void SetStoreLoad(bool value)
11726 {
11727 m_IsStoreLoad = value;
11728 }
11729
11730 override bool IsStoreLoad()
11731 {
11732 return m_IsStoreLoad;
11733 }
11734
11735 override void SetStoreLoadedQuantity(float value)
11736 {
11737 m_StoreLoadedQuantity = value;
11738 }
11739
11740 override float GetStoreLoadedQuantity()
11741 {
11742 return m_StoreLoadedQuantity;
11743 }
11744
11745 //----------------------------------------------------------------
11746
11747 float GetItemModelLength()
11748 {
11749 if (ConfigIsExisting("itemModelLength"))
11750 {
11751 return ConfigGetFloat("itemModelLength");
11752 }
11753 return 0;
11754 }
11755
11756 float GetItemAttachOffset()
11757 {
11758 if (ConfigIsExisting("itemAttachOffset"))
11759 {
11760 return ConfigGetFloat("itemAttachOffset");
11761 }
11762 return 0;
11763 }
11764
11765 override void SetCleanness(int value, bool allow_client = false)
11766 {
11767 if (!IsServerCheck(allow_client))
11768 return;
11769
11770 int previousValue = m_Cleanness;
11771
11772 m_Cleanness = Math.Clamp(value, m_CleannessMin, m_CleannessMax);
11773
11774 if (previousValue != m_Cleanness)
11775 SetVariableMask(VARIABLE_CLEANNESS);
11776 }
11777
11778 override int GetCleanness()
11779 {
11780 return m_Cleanness;
11781 }
11782
11784 {
11785 return true;
11786 }
11787
11788 //----------------------------------------------------------------
11789 // ATTACHMENT LOCKING
11790 // Getters relevant to generic ActionLockAttachment
11791 int GetLockType()
11792 {
11793 return m_LockType;
11794 }
11795
11796 string GetLockSoundSet()
11797 {
11798 return m_LockSoundSet;
11799 }
11800
11801 //----------------------------------------------------------------
11802 //------------------------- Color
11803 // sets items color variable given color components
11804 override void SetColor(int r, int g, int b, int a)
11805 {
11810 SetVariableMask(VARIABLE_COLOR);
11811 }
11813 override void GetColor(out int r,out int g,out int b,out int a)
11814 {
11819 }
11820
11821 bool IsColorSet()
11822 {
11823 return IsVariableSet(VARIABLE_COLOR);
11824 }
11825
11827 string GetColorString()
11828 {
11829 int r,g,b,a;
11830 GetColor(r,g,b,a);
11831 r = r/255;
11832 g = g/255;
11833 b = b/255;
11834 a = a/255;
11835 return MiscGameplayFunctions.GetColorString(r, g, b, a);
11836 }
11837 //----------------------------------------------------------------
11838 //------------------------- LiquidType
11839
11840 override void SetLiquidType(int value, bool allow_client = false)
11841 {
11842 if (!IsServerCheck(allow_client))
11843 return;
11844
11845 int old = m_VarLiquidType;
11846 m_VarLiquidType = value;
11847 OnLiquidTypeChanged(old,value);
11848 SetVariableMask(VARIABLE_LIQUIDTYPE);
11849 }
11850
11851 int GetLiquidTypeInit()
11852 {
11853 return ConfigGetInt("varLiquidTypeInit");
11854 }
11855
11856 override int GetLiquidType()
11857 {
11858 return m_VarLiquidType;
11859 }
11860
11861 protected void OnLiquidTypeChanged(int oldType, int newType)
11862 {
11863 if (newType == LIQUID_NONE && GetIsFrozen())
11864 SetFrozen(false);
11865 }
11866
11868 void UpdateQuickbarShortcutVisibility(PlayerBase player)
11869 {
11870 player.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
11871 }
11872
11873 // -------------------------------------------------------------------------
11875 void OnInventoryEnter(Man player)
11876 {
11877 PlayerBase nplayer;
11878 if (PlayerBase.CastTo(nplayer, player))
11879 {
11880 m_CanPlayImpactSound = true;
11881 //nplayer.OnItemInventoryEnter(this);
11882 nplayer.SetEnableQuickBarEntityShortcut(this,!GetHierarchyParent() || GetHierarchyParent().GetInventory().AreChildrenAccessible());
11883 }
11884 }
11885
11886 // -------------------------------------------------------------------------
11888 void OnInventoryExit(Man player)
11889 {
11890 PlayerBase nplayer;
11891 if (PlayerBase.CastTo(nplayer,player))
11892 {
11893 //nplayer.OnItemInventoryExit(this);
11894 nplayer.SetEnableQuickBarEntityShortcut(this,false);
11895
11896 }
11897
11898 //if (!GetGame().IsDedicatedServer())
11899 player.GetHumanInventory().ClearUserReservedLocationForContainer(this);
11900
11901
11902 if (HasEnergyManager())
11903 {
11904 GetCompEM().UpdatePlugState(); // Unplug the el. device if it's necesarry.
11905 }
11906 }
11907
11908 // ADVANCED PLACEMENT EVENTS
11909 override void OnPlacementStarted(Man player)
11910 {
11911 super.OnPlacementStarted(player);
11912
11913 SetTakeable(false);
11914 }
11915
11916 override void OnPlacementComplete(Man player, vector position = "0 0 0", vector orientation = "0 0 0")
11917 {
11918 if (m_AdminLog)
11919 {
11920 m_AdminLog.OnPlacementComplete(player, this);
11921 }
11922
11923 super.OnPlacementComplete(player, position, orientation);
11924 }
11925
11926 //-----------------------------
11927 // AGENT SYSTEM
11928 //-----------------------------
11929 //--------------------------------------------------------------------------
11930 bool ContainsAgent(int agent_id)
11931 {
11932 if (agent_id & m_AttachedAgents)
11933 {
11934 return true;
11935 }
11936 else
11937 {
11938 return false;
11939 }
11940 }
11941
11942 //--------------------------------------------------------------------------
11943 override void RemoveAgent(int agent_id)
11944 {
11945 if (ContainsAgent(agent_id))
11946 {
11947 m_AttachedAgents = ~agent_id & m_AttachedAgents;
11948 }
11949 }
11950
11951 //--------------------------------------------------------------------------
11952 override void RemoveAllAgents()
11953 {
11954 m_AttachedAgents = 0;
11955 }
11956 //--------------------------------------------------------------------------
11957 override void RemoveAllAgentsExcept(int agent_to_keep)
11958 {
11959 m_AttachedAgents = m_AttachedAgents & agent_to_keep;
11960 }
11961 // -------------------------------------------------------------------------
11962 override void InsertAgent(int agent, float count = 1)
11963 {
11964 if (count < 1)
11965 return;
11966 //Debug.Log("Inserting Agent on item: " + agent.ToString() +" count: " + count.ToString());
11968 }
11969
11971 void TransferAgents(int agents)
11972 {
11974 }
11975
11976 // -------------------------------------------------------------------------
11977 override int GetAgents()
11978 {
11979 return m_AttachedAgents;
11980 }
11981 //----------------------------------------------------------------------
11982
11983 /*int GetContaminationType()
11984 {
11985 int contamination_type;
11986
11987 const int CONTAMINATED_MASK = eAgents.CHOLERA | eAgents.INFLUENZA | eAgents.SALMONELLA | eAgents.BRAIN;
11988 const int POISONED_MASK = eAgents.FOOD_POISON | eAgents.CHEMICAL_POISON;
11989 const int NERVE_GAS_MASK = eAgents.CHEMICAL_POISON;
11990 const int DIRTY_MASK = eAgents.WOUND_AGENT;
11991
11992 Edible_Base edible = Edible_Base.Cast(this);
11993 int agents = GetAgents();
11994 if (edible)
11995 {
11996 NutritionalProfile profile = Edible_Base.GetNutritionalProfile(edible);
11997 if (profile)
11998 {
11999 agents = agents | profile.GetAgents();//merge item's agents with nutritional agents
12000 }
12001 }
12002 if (agents & CONTAMINATED_MASK)
12003 {
12004 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_CONTAMINATED;
12005 }
12006 if (agents & POISONED_MASK)
12007 {
12008 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_POISONED;
12009 }
12010 if (agents & NERVE_GAS_MASK)
12011 {
12012 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_NERVE_GAS;
12013 }
12014 if (agents & DIRTY_MASK)
12015 {
12016 contamination_type = contamination_type | EContaminationTypes.ITEM_BADGE_DIRTY;
12017 }
12018
12019 return agents;
12020 }*/
12021
12022 // -------------------------------------------------------------------------
12023 bool LoadAgents(ParamsReadContext ctx, int version)
12024 {
12025 if (!ctx.Read(m_AttachedAgents))
12026 return false;
12027 return true;
12028 }
12029 // -------------------------------------------------------------------------
12031 {
12032
12034 }
12035 // -------------------------------------------------------------------------
12036
12038 override void CheckForRoofLimited(float timeTresholdMS = 3000)
12039 {
12040 super.CheckForRoofLimited(timeTresholdMS);
12041
12042 float time = GetGame().GetTime();
12043 if ((time - m_PreviousRoofTestTime) >= timeTresholdMS)
12044 {
12045 m_PreviousRoofTestTime = time;
12046 SetRoofAbove(MiscGameplayFunctions.IsUnderRoof(this));
12047 }
12048 }
12049
12050 // returns item's protection level against enviromental hazard, for masks with filters, returns the filters protection for valid filter, otherwise 0
12051 float GetProtectionLevel(int type, bool consider_filter = false, int system = 0)
12052 {
12053 if (IsDamageDestroyed() || (HasQuantity() && GetQuantity() <= 0))
12054 {
12055 return 0;
12056 }
12057
12058 if (GetInventory().GetAttachmentSlotsCount() != 0)//is it an item with attachable filter ?
12059 {
12060 ItemBase filter = ItemBase.Cast(FindAttachmentBySlotName("GasMaskFilter"));
12061 if (filter)
12062 return filter.GetProtectionLevel(type, false, system);//it's a valid filter, return the protection
12063 else
12064 return 0;//otherwise return 0 when no filter attached
12065 }
12066
12067 string subclassPath, entryName;
12068
12069 switch (type)
12070 {
12071 case DEF_BIOLOGICAL:
12072 entryName = "biological";
12073 break;
12074 case DEF_CHEMICAL:
12075 entryName = "chemical";
12076 break;
12077 default:
12078 entryName = "biological";
12079 break;
12080 }
12081
12082 subclassPath = "CfgVehicles " + this.GetType() + " Protection ";
12083
12084 return GetGame().ConfigGetFloat(subclassPath + entryName);
12085 }
12086
12087
12088
12090 override void EEOnCECreate()
12091 {
12092 if (!IsMagazine())
12094
12096 }
12097
12098
12099 //-------------------------
12100 // OPEN/CLOSE USER ACTIONS
12101 //-------------------------
12103 void Open();
12104 void Close();
12105 bool IsOpen()
12106 {
12107 return true;
12108 }
12109
12110 override bool CanDisplayCargo()
12111 {
12112 return IsOpen();
12113 }
12114
12115
12116 // ------------------------------------------------------------
12117 // CONDITIONS
12118 // ------------------------------------------------------------
12119 override bool CanPutInCargo(EntityAI parent)
12120 {
12121 if (parent)
12122 {
12123 if (parent.IsInherited(DayZInfected))
12124 return true;
12125
12126 if (!parent.IsRuined())
12127 return true;
12128 }
12129
12130 return true;
12131 }
12132
12133 override bool CanPutAsAttachment(EntityAI parent)
12134 {
12135 if (!super.CanPutAsAttachment(parent))
12136 {
12137 return false;
12138 }
12139
12140 if (!IsRuined() && !parent.IsRuined())
12141 {
12142 return true;
12143 }
12144
12145 return false;
12146 }
12147
12148 override bool CanReceiveItemIntoCargo(EntityAI item)
12149 {
12150 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12151 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12152 // return false;
12153
12154 return super.CanReceiveItemIntoCargo(item);
12155 }
12156
12157 override bool CanReceiveAttachment(EntityAI attachment, int slotId)
12158 {
12159 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12160 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12161 // return false;
12162
12163 GameInventory attachmentInv = attachment.GetInventory();
12164 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12165 {
12166 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12167 return false;
12168 }
12169
12170 InventoryLocation loc = new InventoryLocation();
12171 attachment.GetInventory().GetCurrentInventoryLocation(loc);
12172 if (loc && loc.IsValid() && !GetInventory().AreChildrenAccessible())
12173 return false;
12174
12175 return super.CanReceiveAttachment(attachment, slotId);
12176 }
12177
12178 override bool CanReleaseAttachment(EntityAI attachment)
12179 {
12180 if (!super.CanReleaseAttachment(attachment))
12181 return false;
12182
12183 return GetInventory().AreChildrenAccessible();
12184 }
12185
12186 /*override bool CanLoadAttachment(EntityAI attachment)
12187 {
12188 //removed 15.06. coz of loading from storage -> after load items in cargo was lost -> waiting for proper solution
12189 //if (GetHealthLevel() == GameConstants.STATE_RUINED)
12190 // return false;
12191
12192 GameInventory attachmentInv = attachment.GetInventory();
12193 if (attachmentInv && attachmentInv.GetCargo() && attachmentInv.GetCargo().GetItemCount() > 0)
12194 {
12195 bool boo = (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase));
12196 ErrorEx("CanLoadAttachment | this: " + this + " | attachment: " + attachment + " | boo: " + boo,ErrorExSeverity.INFO);
12197
12198 if (GetHierarchyParent() && !GetHierarchyParent().IsInherited(PlayerBase))
12199 return false;
12200 }
12201
12202 return super.CanLoadAttachment(attachment);
12203 }*/
12204
12205 // Plays muzzle flash particle effects
12206 static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12207 {
12208 int id = muzzle_owner.GetMuzzleID();
12209 array<ref WeaponParticlesOnFire> WPOF_array = m_OnFireEffect.Get(id);
12210
12211 if (WPOF_array)
12212 {
12213 for (int i = 0; i < WPOF_array.Count(); i++)
12214 {
12215 WeaponParticlesOnFire WPOF = WPOF_array.Get(i);
12216
12217 if (WPOF)
12218 {
12219 WPOF.OnActivate(weapon, muzzle_index, ammoType, muzzle_owner, suppressor, config_to_search);
12220 }
12221 }
12222 }
12223 }
12224
12225 // Plays bullet eject particle effects (usually just smoke, the bullet itself is a 3D model and is not part of this function)
12226 static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12227 {
12228 int id = muzzle_owner.GetMuzzleID();
12229 array<ref WeaponParticlesOnBulletCasingEject> WPOBE_array = m_OnBulletCasingEjectEffect.Get(id);
12230
12231 if (WPOBE_array)
12232 {
12233 for (int i = 0; i < WPOBE_array.Count(); i++)
12234 {
12235 WeaponParticlesOnBulletCasingEject WPOBE = WPOBE_array.Get(i);
12236
12237 if (WPOBE)
12238 {
12239 WPOBE.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12240 }
12241 }
12242 }
12243 }
12244
12245 // Plays all weapon overheating particles
12246 static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12247 {
12248 int id = muzzle_owner.GetMuzzleID();
12249 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12250
12251 if (WPOOH_array)
12252 {
12253 for (int i = 0; i < WPOOH_array.Count(); i++)
12254 {
12255 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12256
12257 if (WPOOH)
12258 {
12259 WPOOH.OnActivate(weapon, 0, ammoType, muzzle_owner, suppressor, config_to_search);
12260 }
12261 }
12262 }
12263 }
12264
12265 // Updates all weapon overheating particles
12266 static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12267 {
12268 int id = muzzle_owner.GetMuzzleID();
12269 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12270
12271 if (WPOOH_array)
12272 {
12273 for (int i = 0; i < WPOOH_array.Count(); i++)
12274 {
12275 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12276
12277 if (WPOOH)
12278 {
12279 WPOOH.OnUpdate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12280 }
12281 }
12282 }
12283 }
12284
12285 // Stops overheating particles
12286 static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
12287 {
12288 int id = muzzle_owner.GetMuzzleID();
12289 array<ref WeaponParticlesOnOverheating> WPOOH_array = weapon.m_OnOverheatingEffect.Get(id);
12290
12291 if (WPOOH_array)
12292 {
12293 for (int i = 0; i < WPOOH_array.Count(); i++)
12294 {
12295 WeaponParticlesOnOverheating WPOOH = WPOOH_array.Get(i);
12296
12297 if (WPOOH)
12298 {
12299 WPOOH.OnDeactivate(weapon, ammoType, muzzle_owner, suppressor, config_to_search);
12300 }
12301 }
12302 }
12303 }
12304
12305 //----------------------------------------------------------------
12306 //Item Behaviour - unified approach
12307 override bool IsHeavyBehaviour()
12308 {
12309 if (m_ItemBehaviour == 0)
12310 {
12311 return true;
12312 }
12313
12314 return false;
12315 }
12316
12317 override bool IsOneHandedBehaviour()
12318 {
12319 if (m_ItemBehaviour == 1)
12320 {
12321 return true;
12322 }
12323
12324 return false;
12325 }
12326
12327 override bool IsTwoHandedBehaviour()
12328 {
12329 if (m_ItemBehaviour == 2)
12330 {
12331 return true;
12332 }
12333
12334 return false;
12335 }
12336
12337 bool IsDeployable()
12338 {
12339 return false;
12340 }
12341
12343 float GetDeployTime()
12344 {
12345 return UATimeSpent.DEFAULT_DEPLOY;
12346 }
12347
12348
12349 //----------------------------------------------------------------
12350 // Item Targeting (User Actions)
12351 override void SetTakeable(bool pState)
12352 {
12353 m_IsTakeable = pState;
12354 SetSynchDirty();
12355 }
12356
12357 override bool IsTakeable()
12358 {
12359 return m_IsTakeable;
12360 }
12361
12362 // For cases where we want to show object widget which cant be taken to hands
12364 {
12365 return false;
12366 }
12367
12369 protected void PreLoadSoundAttachmentType()
12370 {
12371 string att_type = "None";
12372
12373 if (ConfigIsExisting("soundAttType"))
12374 {
12375 att_type = ConfigGetString("soundAttType");
12376 }
12377
12378 m_SoundAttType = att_type;
12379 }
12380
12381 override string GetAttachmentSoundType()
12382 {
12383 return m_SoundAttType;
12384 }
12385
12386 //----------------------------------------------------------------
12387 //SOUNDS - ItemSoundHandler
12388 //----------------------------------------------------------------
12389
12390 string GetPlaceSoundset(); // played when deploy starts
12391 string GetLoopDeploySoundset(); // played when deploy starts and stopped when it finishes
12392 string GetDeploySoundset(); // played when deploy sucessfully finishes
12393
12395 {
12396 if (!m_ItemSoundHandler)
12398
12399 return m_ItemSoundHandler;
12400 }
12401
12402 // override to initialize sounds
12403 protected void InitItemSounds()
12404 {
12405 if (GetPlaceSoundset() == string.Empty && GetDeploySoundset() == string.Empty && GetLoopDeploySoundset() == string.Empty)
12406 return;
12407
12409
12410 if (GetPlaceSoundset() != string.Empty)
12411 handler.AddSound(SoundConstants.ITEM_PLACE, GetPlaceSoundset());
12412
12413 if (GetDeploySoundset() != string.Empty)
12414 handler.AddSound(SoundConstants.ITEM_DEPLOY, GetDeploySoundset());
12415
12416 SoundParameters params = new SoundParameters();
12417 params.m_Loop = true;
12418 if (GetLoopDeploySoundset() != string.Empty)
12419 handler.AddSound(SoundConstants.ITEM_DEPLOY_LOOP, GetLoopDeploySoundset(), params);
12420 }
12421
12422 // Start sound using ItemSoundHandler
12423 void StartItemSoundServer(int id)
12424 {
12425 if (!GetGame().IsServer())
12426 return;
12427
12428 m_SoundSyncPlay = id;
12429 SetSynchDirty();
12430
12431 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStartItemSoundServer); // in case one is queued already
12433 }
12434
12435 // Stop sound using ItemSoundHandler
12436 void StopItemSoundServer(int id)
12437 {
12438 if (!GetGame().IsServer())
12439 return;
12440
12441 m_SoundSyncStop = id;
12442 SetSynchDirty();
12443
12444 GetGame().GetCallQueue(CALL_CATEGORY_SYSTEM).Remove(ClearStopItemSoundServer); // in case one is queued already
12446 }
12447
12448 protected void ClearStartItemSoundServer()
12449 {
12450 m_SoundSyncPlay = 0;
12451 }
12452
12453 protected void ClearStopItemSoundServer()
12454 {
12455 m_SoundSyncStop = 0;
12456 }
12457
12459 void PlayAttachSound(string slot_type)
12460 {
12461 if (!GetGame().IsDedicatedServer())
12462 {
12463 if (ConfigIsExisting("attachSoundSet"))
12464 {
12465 string cfg_path = "";
12466 string soundset = "";
12467 string type_name = GetType();
12468
12469 TStringArray cfg_soundset_array = new TStringArray;
12470 TStringArray cfg_slot_array = new TStringArray;
12471 ConfigGetTextArray("attachSoundSet",cfg_soundset_array);
12472 ConfigGetTextArray("attachSoundSlot",cfg_slot_array);
12473
12474 if (cfg_soundset_array.Count() > 0 && cfg_soundset_array.Count() == cfg_slot_array.Count())
12475 {
12476 for (int i = 0; i < cfg_soundset_array.Count(); i++)
12477 {
12478 if (cfg_slot_array[i] == slot_type)
12479 {
12480 soundset = cfg_soundset_array[i];
12481 break;
12482 }
12483 }
12484 }
12485
12486 if (soundset != "")
12487 {
12488 EffectSound sound = SEffectManager.PlaySound(soundset, GetPosition());
12489 sound.SetAutodestroy(true);
12490 }
12491 }
12492 }
12493 }
12494
12495 void PlayDetachSound(string slot_type)
12496 {
12497 //TODO - evaluate if needed and devise universal config structure if so
12498 }
12499
12500 void OnApply(PlayerBase player);
12501
12503 {
12504 return 1.0;
12505 };
12506 //returns applicable selection
12507 array<string> GetHeadHidingSelection()
12508 {
12510 }
12511
12513 {
12515 }
12516
12517 WrittenNoteData GetWrittenNoteData() {};
12518
12520 {
12521 SetDynamicPhysicsLifeTime(0.01);
12522 m_ItemBeingDroppedPhys = false;
12523 }
12524
12526 {
12527 array<string> zone_names = new array<string>;
12528 GetDamageZones(zone_names);
12529 for (int i = 0; i < zone_names.Count(); i++)
12530 {
12531 SetHealthMax(zone_names.Get(i),"Health");
12532 }
12533 SetHealthMax("","Health");
12534 }
12535
12537 void SetZoneDamageCEInit()
12538 {
12539 float global_health = GetHealth01("","Health");
12540 array<string> zones = new array<string>;
12541 GetDamageZones(zones);
12542 //set damage of all zones to match global health level
12543 for (int i = 0; i < zones.Count(); i++)
12544 {
12545 SetHealth01(zones.Get(i),"Health",global_health);
12546 }
12547 }
12548
12550 bool IsCoverFaceForShave(string slot_name)
12551 {
12552 return IsExclusionFlagPresent(PlayerBase.GetFaceCoverageShaveValues());
12553 }
12554
12555 void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12556 {
12557 if (!hasRootAsPlayer)
12558 {
12559 if (refParentIB)
12560 {
12561 // parent is wet
12562 if ((refParentIB.GetWet() >= GameConstants.STATE_SOAKING_WET) && (m_VarWet < m_VarWetMax))
12563 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_INSIDE);
12564 // parent has liquid inside
12565 else if ((refParentIB.GetLiquidType() != 0) && (refParentIB.GetQuantity() > 0) && (m_VarWet < m_VarWetMax))
12566 AddWet(delta * GameConstants.WETNESS_RATE_WETTING_LIQUID);
12567 // drying
12568 else if (m_VarWet > m_VarWetMin)
12569 AddWet(-1 * delta * GetDryingIncrement("ground") * 2);
12570 }
12571 else
12572 {
12573 // drying on ground or inside non-itembase (car, ...)
12574 if (m_VarWet > m_VarWetMin)
12575 AddWet(-1 * delta * GetDryingIncrement("ground"));
12576 }
12577 }
12578 }
12579
12580 void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12581 {
12583 {
12584 float target = g_Game.GetMission().GetWorldData().GetBaseEnvTemperatureAtObject(this);
12585 if (GetTemperature() != target || !IsFreezeThawProgressFinished())
12586 {
12587 float heatPermCoef = 1.0;
12588 EntityAI ent = this;
12589 while (ent)
12590 {
12591 heatPermCoef *= ent.GetHeatPermeabilityCoef();
12592 ent = ent.GetHierarchyParent();
12593 }
12594
12595 SetTemperatureEx(new TemperatureDataInterpolated(target,ETemperatureAccessTypes.ACCESS_WORLD,delta,GameConstants.TEMP_COEF_WORLD,heatPermCoef));
12596 }
12597 }
12598 }
12599
12600 void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
12601 {
12602 // hierarchy check for an item to decide whether it has some parent and it is in some player inventory
12603 EntityAI parent = GetHierarchyParent();
12604 if (!parent)
12605 {
12606 hasParent = false;
12607 hasRootAsPlayer = false;
12608 }
12609 else
12610 {
12611 hasParent = true;
12612 hasRootAsPlayer = (GetHierarchyRootPlayer() != null);
12613 refParentIB = ItemBase.Cast(parent);
12614 }
12615 }
12616
12617 protected void ProcessDecay(float delta, bool hasRootAsPlayer)
12618 {
12619 // this is stub, implemented on Edible_Base
12620 }
12621
12622 bool CanDecay()
12623 {
12624 // return true used on selected food clases so they can decay
12625 return false;
12626 }
12627
12628 protected bool CanProcessDecay()
12629 {
12630 // this is stub, implemented on Edible_Base class
12631 // used to determine whether it is still necessary for the food to decay
12632 return false;
12633 }
12634
12635 protected bool CanHaveWetness()
12636 {
12637 // return true used on selected items that have a wetness effect
12638 return false;
12639 }
12640
12642 bool CanBeConsumed(ConsumeConditionData data = null)
12643 {
12644 return !GetIsFrozen() && IsOpen();
12645 }
12646
12647 override void ProcessVariables()
12648 {
12649 bool hasParent = false, hasRootAsPlayer = false;
12650 ItemBase refParentIB;
12651
12652 bool wwtu = g_Game.IsWorldWetTempUpdateEnabled();
12653 bool foodDecay = g_Game.IsFoodDecayEnabled();
12654
12655 if (wwtu || foodDecay)
12656 {
12657 bool processWetness = wwtu && CanHaveWetness();
12658 bool processTemperature = wwtu && CanHaveTemperature();
12659 bool processDecay = foodDecay && CanDecay() && CanProcessDecay();
12660
12661 if (processWetness || processTemperature || processDecay)
12662 {
12663 HierarchyCheck(hasParent, hasRootAsPlayer, refParentIB);
12664
12665 if (processWetness)
12666 ProcessItemWetness(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12667
12668 if (processTemperature)
12669 ProcessItemTemperature(m_ElapsedSinceLastUpdate, hasParent, hasRootAsPlayer, refParentIB);
12670
12671 if (processDecay)
12672 ProcessDecay(m_ElapsedSinceLastUpdate, hasRootAsPlayer);
12673 }
12674 }
12675 }
12676
12679 {
12680 return m_TemperaturePerQuantityWeight * GameConstants.ITEM_TEMPERATURE_QUANTITY_WEIGHT_MULTIPLIER;
12681 }
12682
12683 override float GetTemperatureFreezeThreshold()
12684 {
12686 return Liquid.GetFreezeThreshold(GetLiquidType());
12687
12688 return super.GetTemperatureFreezeThreshold();
12689 }
12690
12691 override float GetTemperatureThawThreshold()
12692 {
12694 return Liquid.GetThawThreshold(GetLiquidType());
12695
12696 return super.GetTemperatureThawThreshold();
12697 }
12698
12699 override float GetItemOverheatThreshold()
12700 {
12702 return Liquid.GetBoilThreshold(GetLiquidType());
12703
12704 return super.GetItemOverheatThreshold();
12705 }
12706
12707 override float GetTemperatureFreezeTime()
12708 {
12709 if (HasQuantity())
12710 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),GetQuantityNormalized());
12711
12712 return super.GetTemperatureFreezeTime();
12713 }
12714
12715 override float GetTemperatureThawTime()
12716 {
12717 if (HasQuantity())
12718 return Math.Lerp(GameConstants.TEMPERATURE_TIME_THAW_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureThawTime()),GetQuantityNormalized());
12719
12720 return super.GetTemperatureThawTime();
12721 }
12722
12724 void AffectLiquidContainerOnFill(int liquid_type, float amount);
12726 void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature);
12727
12728 bool IsCargoException4x3(EntityAI item)
12729 {
12730 return (item.IsKindOf("Cauldron") || item.IsKindOf("Pot") || item.IsKindOf("FryingPan") || item.IsKindOf("SmallProtectorCase") || (item.IsKindOf("PortableGasStove") && item.FindAttachmentBySlotName("CookingEquipment")));
12731 }
12732
12734 {
12735 MiscGameplayFunctions.TransferItemProperties(oldItem, this);
12736 }
12737
12739 void AddLightSourceItem(ItemBase lightsource)
12740 {
12741 m_LightSourceItem = lightsource;
12742 }
12743
12745 {
12746 m_LightSourceItem = null;
12747 }
12748
12750 {
12751 return m_LightSourceItem;
12752 }
12753
12755 array<int> GetValidFinishers()
12756 {
12757 return null;
12758 }
12759
12761 bool GetActionWidgetOverride(out typename name)
12762 {
12763 return false;
12764 }
12765
12766 bool PairWithDevice(notnull ItemBase otherDevice)
12767 {
12768 if (GetGame().IsServer())
12769 {
12770 ItemBase explosive = otherDevice;
12772 if (!trg)
12773 {
12774 trg = RemoteDetonatorTrigger.Cast(otherDevice);
12775 explosive = this;
12776 }
12777
12778 explosive.PairRemote(trg);
12779 trg.SetControlledDevice(explosive);
12780
12781 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
12782 trg.SetPersistentPairID(persistentID);
12783 explosive.SetPersistentPairID(persistentID);
12784
12785 return true;
12786 }
12787 return false;
12788 }
12789
12791 float GetBaitEffectivity()
12792 {
12793 float ret = 1.0;
12794 if (HasQuantity())
12795 ret *= GetQuantityNormalized();
12796 ret *= GetHealth01();
12797
12798 return ret;
12799 }
12800
12801 #ifdef DEVELOPER
12802 override void SetDebugItem()
12803 {
12804 super.SetDebugItem();
12805 _itemBase = this;
12806 }
12807
12808 override string GetDebugText()
12809 {
12810 string text = super.GetDebugText();
12811
12812 text += string.Format("Heat isolation(raw): %1\n", GetHeatIsolation());
12813 text += string.Format("Heat isolation(modified): %1\n", MiscGameplayFunctions.GetCurrentItemHeatIsolation(this));
12814
12815 return text;
12816 }
12817 #endif
12818
12819 bool CanBeUsedForSuicide()
12820 {
12821 return true;
12822 }
12823
12825 //DEPRECATED BELOW
12827 // Backwards compatibility
12828 void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
12829 {
12830 ProcessItemWetness(delta, hasParent, hasRootAsPlayer, refParentIB);
12831 ProcessItemTemperature(delta, hasParent, hasRootAsPlayer, refParentIB);
12832 }
12833
12834 // replaced by ItemSoundHandler
12835 protected EffectSound m_SoundDeployFinish;
12836 protected EffectSound m_SoundPlace;
12837 protected EffectSound m_DeployLoopSoundEx;
12838 protected EffectSound m_SoundDeploy;
12839 bool m_IsPlaceSound;
12840 bool m_IsDeploySound;
12842
12843 string GetDeployFinishSoundset();
12844 void PlayDeploySound();
12845 void PlayDeployFinishSound();
12846 void PlayPlaceSound();
12847 void PlayDeployLoopSoundEx();
12848 void StopDeployLoopSoundEx();
12849 void SoundSynchRemoteReset();
12850 void SoundSynchRemote();
12851 bool UsesGlobalDeploy(){return false;}
12852 bool CanPlayDeployLoopSound(){return false;}
12854 bool IsPlaceSound(){return m_IsPlaceSound;}
12855 bool IsDeploySound(){return m_IsDeploySound;}
12856 void SetIsPlaceSound(bool is_place_sound);
12857 void SetIsDeploySound(bool is_deploy_sound);
12858}
12859
12860EntityAI SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
12861{
12862 EntityAI entity = SpawnEntity(object_name, loc, ECE_IN_INVENTORY, RF_DEFAULT);
12863 if (entity)
12864 {
12865 bool is_item = entity.IsInherited(ItemBase);
12866 if (is_item && full_quantity)
12867 {
12868 ItemBase item = ItemBase.Cast(entity);
12869 item.SetQuantity(item.GetQuantityInit());
12870 }
12871 }
12872 else
12873 {
12874 ErrorEx("Cannot spawn entity: " + object_name,ErrorExSeverity.INFO);
12875 return NULL;
12876 }
12877 return entity;
12878}
12879
12880void SetupSpawnedItem(ItemBase item, float health, float quantity)
12881{
12882 if (item)
12883 {
12884 if (health > 0)
12885 item.SetHealth("", "", health);
12886
12887 if (item.CanHaveTemperature())
12888 {
12889 item.SetTemperatureDirect(GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE);
12890 if (item.CanFreeze())
12891 item.SetFrozen(false);
12892 }
12893
12894 if (item.HasEnergyManager())
12895 {
12896 if (quantity >= 0)
12897 {
12898 item.GetCompEM().SetEnergy0To1(quantity);
12899 }
12900 else
12901 {
12902 item.GetCompEM().SetEnergy(Math.AbsFloat(quantity));
12903 }
12904 }
12905 else if (item.IsMagazine())
12906 {
12907 Magazine mag = Magazine.Cast(item);
12908 if (quantity >= 0)
12909 {
12910 mag.ServerSetAmmoCount(mag.GetAmmoMax() * quantity);
12911 }
12912 else
12913 {
12914 mag.ServerSetAmmoCount(Math.AbsFloat(quantity));
12915 }
12916
12917 }
12918 else
12919 {
12920 if (quantity >= 0)
12921 {
12922 item.SetQuantityNormalized(quantity, false);
12923 }
12924 else
12925 {
12926 item.SetQuantity(Math.AbsFloat(quantity));
12927 }
12928
12929 }
12930 }
12931}
12932
12933#ifdef DEVELOPER
12934ItemBase _itemBase;//watched item goes here(LCTRL+RMB->Watch)
12935#endif
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
Param3 TSelectableActionInfo
EWetnessLevel
Определения EntityAI.c:2
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
Определения Inventory.c:22
const int INPUT_UDT_ITEM_MANIPULATION
Определения _constants.c:8
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
ItemSuppressor SuppressorBase
Определения InventoryItem.c:7
void ActionDropItem()
Определения ActionDropItem.c:14
void ActionManagerBase(PlayerBase player)
Определения ActionManagerBase.c:63
map< typename, ref array< ActionBase_Basic > > TInputActionMap
Определения ActionManagerClient.c:1
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
void RemoveAction(typename actionName)
Определения AdvancedCommunication.c:252
TInputActionMap m_InputActionMap
Определения AdvancedCommunication.c:137
bool m_ActionsInitialize
Определения AdvancedCommunication.c:138
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
void InitializeActions()
Определения AdvancedCommunication.c:190
const int ECE_PLACE_ON_SURFACE
Определения CentralEconomy.c:37
proto native void SpawnEntity(string sClassName, vector vPos, float fRange, int iCount)
Spawn an entity through CE.
const int ECE_IN_INVENTORY
Определения CentralEconomy.c:36
const int RF_DEFAULT
Определения CentralEconomy.c:65
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
PlayerSpawnPreset slotName
map
Определения ControlsXboxNew.c:4
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:3868
DayZGame GetDayZGame()
Определения DayZGame.c:3870
EActions
Определения EActions.c:2
ERPCs
Определения ERPCs.c:2
PluginAdminLog m_AdminLog
Определения EmoteManager.c:142
const int MAX
Определения EnConvert.c:27
override bool IsExplosive()
Определения ExplosivesBase.c:59
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
class GP5GasMask extends MaskBase ItemBase
Empty
Определения Hand_States.c:14
FindInventoryLocationType
flags for searching locations in inventory
Определения InventoryLocation.c:17
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
class BoxCollidingParams component
ComponentInfo for BoxCollidingResult.
bool DamageItemInCargo(float damage)
Определения ItemBase.c:6308
static bool HasDebugActionsMask(int mask)
Определения ItemBase.c:5548
bool HidesSelectionBySlot()
Определения ItemBase.c:9203
float m_VarWetMin
Определения ItemBase.c:4809
void SplitItem(PlayerBase player)
Определения ItemBase.c:6739
void CopyScriptPropertiesFrom(EntityAI oldItem)
Определения ItemBase.c:9424
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8087
static void SetDebugActionsMask(int mask)
Определения ItemBase.c:5553
void SetIsDeploySound(bool is_deploy_sound)
bool IsOpen()
Определения ItemBase.c:8796
void SplitItemToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6706
override bool IsHeavyBehaviour()
Определения ItemBase.c:8998
override void SetWetMax()
Определения ItemBase.c:8369
bool IsCoverFaceForShave(string slot_name)
DEPRECATED in use, but returns correct values nontheless. Check performed elsewhere.
Определения ItemBase.c:9241
void ClearStartItemSoundServer()
Определения ItemBase.c:9139
float m_VarWet
Определения ItemBase.c:4806
void ProcessItemTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9271
map< typename, ref ActionOverrideData > TActionAnimOverrideMap
Определения ItemBase.c:2
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
static ref map< int, ref array< ref WeaponParticlesOnBulletCasingEject > > m_OnBulletCasingEjectEffect
Определения ItemBase.c:4869
bool CanBeMovedOverride()
Определения ItemBase.c:7380
override void SetWet(float value, bool allow_client=false)
Определения ItemBase.c:8345
ref TIntArray m_SingleUseActions
Определения ItemBase.c:4855
override void ProcessVariables()
Определения ItemBase.c:9338
ref TStringArray m_HeadHidingSelections
Определения ItemBase.c:4883
float GetWeightSpecialized(bool forceRecalc=false)
Определения ItemBase.c:8179
bool LoadAgents(ParamsReadContext ctx, int version)
Определения ItemBase.c:8714
void UpdateQuickbarShortcutVisibility(PlayerBase player)
To be called on moving item within character's inventory; 'player' should never be null.
Определения ItemBase.c:8559
void OverrideActionAnimation(typename action, int commandUID, int stanceMask=-1, int commandUIDProne=-1)
Определения ItemBase.c:5139
ref array< ref OverheatingParticle > m_OverheatingParticles
Определения ItemBase.c:4881
override float GetTemperatureFreezeThreshold()
Определения ItemBase.c:9374
bool m_IsSoundSynchRemote
Определения ItemBase.c:9532
float m_OverheatingShots
Определения ItemBase.c:4876
void StopItemSoundServer(int id)
Определения ItemBase.c:9127
static void ToggleDebugActionsMask(int mask)
Определения ItemBase.c:5568
void IncreaseOverheating(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:5292
override float GetTemperatureFreezeTime()
Определения ItemBase.c:9398
ref array< int > m_CompatibleLocks
Определения ItemBase.c:4893
bool CanBeCooked()
Определения ItemBase.c:7336
override void CombineItemsClient(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:5635
float m_TemperaturePerQuantityWeight
Определения ItemBase.c:4905
bool m_RecipesInitialized
Определения ItemBase.c:4791
void SplitIntoStackMax(EntityAI destination_entity, int slot_id, PlayerBase player)
Определения ItemBase.c:6382
override float GetTemperatureThawThreshold()
Определения ItemBase.c:9382
override void OnEnergyConsumed()
Определения ItemBase.c:8289
void SetQuantityNormalized(float value, bool destroy_config=true, bool destroy_forced=false)
Sets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...
Определения ItemBase.c:8078
void RefreshAudioVisualsOnClient(CookingMethodType cooking_method, bool is_done, bool is_empty, bool is_burned)
cooking-related effect methods
Определения Bottle_Base.c:158
int GetNumberOfItems()
Returns the number of items in cargo, otherwise returns 0(non-cargo objects). Recursive.
Определения ItemBase.c:8218
override EWetnessLevel GetWetLevel()
Определения ItemBase.c:8409
float GetSingleInventoryItemWeight()
Определения ItemBase.c:8174
ref TIntArray m_InteractActions
Определения ItemBase.c:4857
void MessageToOwnerStatus(string text)
Send message to owner player in grey color.
Определения ItemBase.c:7400
float m_VarQuantity
Определения ItemBase.c:4797
bool CanPlayDeployLoopSound()
Определения ItemBase.c:9543
override float GetWetMax()
Определения ItemBase.c:8379
bool CanBeUsedForSuicide()
Определения ItemBase.c:9510
override void CombineItemsEx(EntityAI entity2, bool use_stack_max=true)
Определения ItemBase.c:7011
void OnItemInHandsPlayerSwimStart(PlayerBase player)
void SetIsHologram(bool is_hologram)
Определения ItemBase.c:5773
void OnSyncVariables(ParamsReadContext ctx)
DEPRECATED (most likely)
Определения ItemBase.c:7554
void StartItemSoundServer(int id)
Определения ItemBase.c:9114
void DoAmmoExplosion()
Определения ItemBase.c:6243
static ref map< int, ref array< ref WeaponParticlesOnFire > > m_OnFireEffect
Определения ItemBase.c:4868
void SplitIntoStackMaxCargoClient(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6557
int GetItemSize()
Определения ItemBase.c:7365
bool m_CanBeMovedOverride
Определения ItemBase.c:4834
override string ChangeIntoOnAttach(string slot)
Определения ItemBase.c:6167
void UpdateOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5360
bool CanDecay()
Определения ItemBase.c:9313
ScriptedLightBase GetLight()
string GetPlaceSoundset()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
void SetQuantityMax()
Определения ItemBase.c:8065
override float GetQuantity()
Определения ItemBase.c:8154
int m_ColorComponentR
Определения ItemBase.c:4846
int m_ShotsToStartOverheating
Определения ItemBase.c:4878
override void OnWetChanged(float newVal, float oldVal)
Определения ItemBase.c:8394
void StopOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5367
static void PlayFireParticles(ItemBase weapon, int muzzle_index, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8897
void OnOverheatingDecay()
Определения ItemBase.c:5330
float GetDryingIncrement(string pIncrementName)
Определения ItemBase.c:8327
void SoundSynchRemoteReset()
int m_Cleanness
Определения ItemBase.c:4812
bool HasMuzzle()
Returns true if this item has a muzzle (weapons, suppressors)
Определения ItemBase.c:5468
bool UsesGlobalDeploy()
Определения ItemBase.c:9542
int m_ItemBehaviour
Определения ItemBase.c:4827
override bool CanReleaseAttachment(EntityAI attachment)
Определения ItemBase.c:8869
float m_HeatIsolation
Определения ItemBase.c:4822
float m_VarWetInit
Определения ItemBase.c:4808
override void OnMovedInsideCargo(EntityAI container)
Определения ItemBase.c:5813
void SetCEBasedQuantity()
Определения ItemBase.c:5581
bool m_CanPlayImpactSound
Определения ItemBase.c:4818
override string GetAttachmentSoundType()
Определения ItemBase.c:9072
float GetOverheatingCoef()
Определения ItemBase.c:5387
array< string > GetHeadHidingSelection()
Определения ItemBase.c:9198
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
Определения ItemBase.c:9150
override bool IsStoreLoad()
Определения ItemBase.c:8421
int ComputeQuantityUsed(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6987
bool IsLightSource()
Определения ItemBase.c:5709
bool m_HasQuantityBar
Определения ItemBase.c:4840
void SetResultOfSplit(bool value)
Определения ItemBase.c:6982
void SplitIntoStackMaxCargo(EntityAI destination_entity, int idx, int row, int col)
Определения ItemBase.c:6624
void OnAttachmentQuantityChanged(ItemBase item)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6797
void UpdateAllOverheatingParticles()
Определения ItemBase.c:5395
float GetSoakingIncrement(string pIncrementName)
Определения ItemBase.c:8336
static void StopOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8977
override float GetStoreLoadedQuantity()
Определения ItemBase.c:8431
int m_LockType
Определения ItemBase.c:4894
const int ITEM_SOUNDS_MAX
Определения ItemBase.c:4899
bool m_CanBeDigged
Определения ItemBase.c:4841
float m_ItemAttachOffset
Определения ItemBase.c:4824
float GetItemModelLength()
Определения ItemBase.c:8438
bool m_ThrowItemOnDrop
Определения ItemBase.c:4832
override bool ReadVarsFromCTX(ParamsReadContext ctx, int version=-1)
Определения ItemBase.c:7699
override void CheckForRoofLimited(float timeTresholdMS=3000)
Roof check for entity, limited by time (anti-spam solution)
Определения ItemBase.c:8729
void Close()
float GetHeatIsolation()
Определения ItemBase.c:8322
void CombineItems(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:7016
void TransferModifiers(PlayerBase reciever)
appears to be deprecated, legacy code
float GetTemperaturePerQuantityWeight()
Used in heat comfort calculations only!
Определения ItemBase.c:9369
bool CanHaveWetness()
Определения ItemBase.c:9326
int m_CleannessMin
Определения ItemBase.c:4814
void TransferAgents(int agents)
transfer agents from another item
Определения ItemBase.c:8662
string IDToName(int id)
Определения ItemBase.c:7547
bool CanBeConsumed(ConsumeConditionData data=null)
Items cannot be consumed if frozen by default. Override for exceptions.
Определения ItemBase.c:9333
float GetHeatIsolationInit()
Определения ItemBase.c:8317
void PlayPlaceSound()
void SetCanBeMovedOverride(bool setting)
Определения ItemBase.c:7387
override bool HasQuantity()
Определения ItemBase.c:8149
float m_VarWetPrev
Определения ItemBase.c:4807
int m_SoundSyncStop
Определения ItemBase.c:4901
bool IsCargoException4x3(EntityAI item)
Определения ItemBase.c:9419
ref TIntArray m_ContinuousActions
Определения ItemBase.c:4856
int GetMuzzleID()
Returns global muzzle ID. If not found, then it gets automatically registered.
Определения ItemBase.c:5477
void LoadParticleConfigOnFire(int id)
Определения ItemBase.c:5162
int m_VarLiquidType
Определения ItemBase.c:4826
int m_QuickBarBonus
Определения ItemBase.c:4828
void PreLoadSoundAttachmentType()
Attachment Sound Type getting from config file.
Определения ItemBase.c:9060
override float GetWetInit()
Определения ItemBase.c:8389
int m_ImpactSoundSurfaceHash
Определения ItemBase.c:4820
int m_SoundSyncPlay
Определения ItemBase.c:4900
int m_MaxOverheatingValue
Определения ItemBase.c:4879
void SetupSpawnedItem(ItemBase item, float health, float quantity)
Определения ItemBase.c:4803
bool m_IsTakeable
Определения ItemBase.c:4831
static ref map< string, int > m_WeaponTypeToID
Определения ItemBase.c:4871
string GetLockSoundSet()
Определения ItemBase.c:8487
string GetColorString()
Returns item's PROCEDURAL color as formated string, i.e. "#(argb,8,8,3)color(0.15,...
Определения ItemBase.c:8518
array< int > GetValidFinishers()
returns an array of possible finishers
Определения ItemBase.c:9446
void OnAttachmentQuantityChangedEx(ItemBase item, float delta)
Called on server side when some attachment's quantity is changed. Call super.OnAttachmentQuantityChan...
Определения ItemBase.c:6803
class ItemBase extends InventoryItem SpawnItemOnLocation(string object_name, notnull InventoryLocation loc, bool full_quantity)
Определения ItemBase.c:4783
ItemSoundHandler GetItemSoundHandler()
Определения ItemBase.c:9085
override int GetQuantityMin()
Определения ItemBase.c:8138
void SplitIntoStackMaxToInventoryLocationClient(notnull InventoryLocation dst)
Определения ItemBase.c:6533
override int GetQuickBarBonus()
Определения ItemBase.c:5047
override void SetTakeable(bool pState)
Определения ItemBase.c:9042
float m_OverheatingDecayInterval
Определения ItemBase.c:4880
void SetIsPlaceSound(bool is_place_sound)
override void SplitIntoStackMaxClient(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6356
void HierarchyCheck(out bool hasParent, out bool hasRootAsPlayer, out ItemBase refParentIB)
Определения ItemBase.c:9291
bool CanProcessDecay()
Определения ItemBase.c:9319
void RemoveAudioVisualsOnClient()
Определения Bottle_Base.c:151
void SoundSynchRemote()
static void AddDebugActionsMask(int mask)
Определения ItemBase.c:5558
void PlayDeployLoopSoundEx()
void RemoveLightSourceItem()
Определения ItemBase.c:9435
bool CanRepair(ItemBase item_repair_kit)
Определения ItemBase.c:7351
bool can_this_be_combined
Определения ItemBase.c:4836
EffectSound m_SoundDeploy
Определения ItemBase.c:9529
int m_Count
Определения ItemBase.c:4802
float GetBaitEffectivity()
generic effectivity as a bait for animal catching
Определения ItemBase.c:9482
float GetDeployTime()
how long it takes to deploy this item in seconds
Определения ItemBase.c:9034
override bool IsSplitable()
Определения ItemBase.c:6343
bool DamageItemAttachments(float damage)
Определения ItemBase.c:6327
override void WriteVarsToCTX(ParamsWriteContext ctx)
Определения ItemBase.c:7663
void ConvertEnergyToQuantity()
Определения ItemBase.c:8304
override void RemoveAllAgents()
Определения ItemBase.c:8643
override void SetQuantityToMinimum()
Определения ItemBase.c:8071
bool m_WantPlayImpactSound
Определения ItemBase.c:4817
override float GetTemperatureThawTime()
Определения ItemBase.c:9406
ref map< int, ref array< ref WeaponParticlesOnOverheating > > m_OnOverheatingEffect
Определения ItemBase.c:4870
int m_ColorComponentG
Определения ItemBase.c:4847
float m_StoreLoadedQuantity
Определения ItemBase.c:4804
void MessageToOwnerAction(string text)
Send message to owner player in yellow color.
Определения ItemBase.c:7418
int m_ColorComponentA
Определения ItemBase.c:4849
int m_VarQuantityInit
Определения ItemBase.c:4799
float GetFilterDamageRatio()
Определения ItemBase.c:5462
override void SetLiquidType(int value, bool allow_client=false)
Определения ItemBase.c:8531
void OnQuantityChanged(float delta)
Called on server side when this item's quantity is changed. Call super.OnQuantityChanged(); first whe...
Определения ItemBase.c:6773
void OnApply(PlayerBase player)
bool m_HideSelectionsBySlot
Определения ItemBase.c:4884
bool IsOverheatingEffectActive()
Определения ItemBase.c:5325
void SetIsBeingPlaced(bool is_being_placed)
Определения ItemBase.c:5742
int GetLiquidContainerMask()
Определения ItemBase.c:5679
ref Timer m_CheckOverheating
Определения ItemBase.c:4877
void RegisterOverheatingParticle(Particle p, float min_heat_coef, float max_heat_coef, int particle_id, Object parent, vector local_pos, vector local_ori)
Определения ItemBase.c:5373
float GetEnergy()
Определения ItemBase.c:8278
bool CanBeDigged()
Определения ItemBase.c:5758
bool GetActionWidgetOverride(out typename name)
If we need a different (handheld)item action widget displayed, the logic goes in here.
Определения ItemBase.c:9452
bool IsNVG()
Определения ItemBase.c:5690
float GetUnitWeight(bool include_wetness=true)
Obsolete, use GetWeightEx instead.
Определения ItemBase.c:8238
void SetZoneDamageCEInit()
Sets zone damages to match randomized global health set by CE (CE spawn only)
Определения ItemBase.c:9228
bool m_IsDeploySound
Определения ItemBase.c:9531
bool CanEat()
Определения ItemBase.c:7311
static void PlayOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8937
override bool IsOneHandedBehaviour()
Определения ItemBase.c:9008
void AddLightSourceItem(ItemBase lightsource)
Adds a light source child.
Определения ItemBase.c:9430
bool IsLiquidContainer()
Определения ItemBase.c:5674
FoodStage GetFoodStage()
overridden on Edible_Base; so we don't have to parse configs all the time
Определения ItemBase.c:7331
override float GetSingleInventoryItemWeightEx()
Определения ItemBase.c:8165
void SaveAgents(ParamsWriteContext ctx)
Определения ItemBase.c:8721
override int GetTargetQuantityMax(int attSlotID=-1)
Определения ItemBase.c:8119
int m_CleannessInit
Определения ItemBase.c:4813
float GetDisinfectQuantity(int system=0, Param param1=null)
Определения ItemBase.c:5457
override int GetAgents()
Определения ItemBase.c:8668
int m_VarQuantityMax
Определения ItemBase.c:4801
override bool IsHologram()
Определения ItemBase.c:5753
float GetItemAttachOffset()
Определения ItemBase.c:8447
bool IsPlaceSound()
Определения ItemBase.c:9545
static int GetDebugActionsMask()
Определения ItemBase.c:5543
override int GetLiquidType()
Определения ItemBase.c:8547
void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения ItemBase.c:9308
override bool IsItemBase()
Определения ItemBase.c:7464
void PlayDeploySound()
override bool IsTwoHandedBehaviour()
Определения ItemBase.c:9018
void ExplodeAmmo()
Определения ItemBase.c:6230
bool IsCombineAll(ItemBase other_item, bool use_stack_max=false)
Определения ItemBase.c:6972
float GetProtectionLevel(int type, bool consider_filter=false, int system=0)
Определения ItemBase.c:8742
static void PlayBulletCasingEjectParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8917
override void OnEnergyAdded()
Определения ItemBase.c:8296
void AffectLiquidContainerOnFill(int liquid_type, float amount)
from enviro source
void AffectLiquidContainerOnTransfer(int liquidType, float amount, float sourceLiquidTemperature)
from other liquid container source
string GetExplosiveTriggerSlotName()
Определения ItemBase.c:5702
EffectSound m_DeployLoopSoundEx
Определения ItemBase.c:9528
override void DeSerializeNumericalVars(array< float > floats)
Определения ItemBase.c:7604
void StopItemDynamicPhysics()
Определения ItemBase.c:9210
bool HasFoodStage()
Определения ItemBase.c:7324
override void SetStoreLoad(bool value)
Определения ItemBase.c:8416
float GetOverheatingValue()
Определения ItemBase.c:5287
bool ContainsAgent(int agent_id)
Определения ItemBase.c:8621
override void AddWet(float value)
Определения ItemBase.c:8364
bool IsLiquidPresent()
Определения ItemBase.c:5669
bool IsFullQuantity()
Определения ItemBase.c:8159
override void EOnContact(IEntity other, Contact extra)
Определения ItemBase.c:5943
void SplitIntoStackMaxHands(PlayerBase player)
Определения ItemBase.c:6678
void SplitIntoStackMaxHandsClient(PlayerBase player)
Определения ItemBase.c:6651
int m_CleannessMax
Определения ItemBase.c:4815
float m_VarStackMax
Определения ItemBase.c:4803
ref Timer m_PhysDropTimer
Определения ItemBase.c:4890
void MessageToOwnerFriendly(string text)
Send message to owner player in green color.
Определения ItemBase.c:7436
override void SetStoreLoadedQuantity(float value)
Определения ItemBase.c:8426
bool m_IsResultOfSplit string m_SoundAttType
distinguish if item has been created as new or it came from splitting (server only flag)
Определения ItemBase.c:4844
void CheckOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5308
void UnlockFromParent()
Unlocks this item from its attachment slot of its parent.
Определения ItemBase.c:5623
bool Repair(PlayerBase player, ItemBase item_repair_kit, float specialty_weight)
Определения ItemBase.c:7358
void OnLiquidTypeChanged(int oldType, int newType)
Определения ItemBase.c:8552
void StartOverheating(ItemBase weapon=null, string ammoType="", ItemBase muzzle_owner=null, ItemBase suppressor=null, string config_to_search="")
Определения ItemBase.c:5354
void PlayDeployFinishSound()
bool AllowFoodConsumption()
Определения ItemBase.c:8474
bool m_IsOverheatingEffectActive
Определения ItemBase.c:4875
int m_LiquidContainerMask
Определения ItemBase.c:4825
void ProcessItemWetness(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9246
override int GetCleanness()
Определения ItemBase.c:8469
bool PairWithDevice(notnull ItemBase otherDevice)
Определения ItemBase.c:9457
bool IsDeploySound()
Определения ItemBase.c:9546
static void RemoveDebugActionsMask(int mask)
Определения ItemBase.c:5563
static void UpdateOverheatingParticles(ItemBase weapon, string ammoType, ItemBase muzzle_owner, ItemBase suppressor, string config_to_search)
Определения ItemBase.c:8957
int m_VarQuantityMin
Определения ItemBase.c:4800
void PerformDamageSystemReinit()
Определения ItemBase.c:9216
override void ClearInventory()
Определения ItemBase.c:8257
static int m_LastRegisteredWeaponID
Определения ItemBase.c:4872
ItemBase GetLightSourceItem()
Определения ItemBase.c:9440
void MessageToOwnerImportant(string text)
Send message to owner player in red color.
Определения ItemBase.c:7454
override float GetItemOverheatThreshold()
Определения ItemBase.c:9390
void StopDeployLoopSoundEx()
bool m_CanThisBeSplit
Определения ItemBase.c:4837
override void SerializeNumericalVars(array< float > floats_out)
Определения ItemBase.c:7568
void Open()
Implementations only.
Определения CannedFood.c:100
ItemBase SplitIntoStackMaxToInventoryLocationEx(notnull InventoryLocation dst)
Определения ItemBase.c:6590
float m_ItemModelLength
Определения ItemBase.c:4823
bool m_IsHologram
Определения ItemBase.c:4830
static int m_DebugActionsMask
Определения ItemBase.c:4790
void KillAllOverheatingParticles()
Определения ItemBase.c:5423
bool CanBeCookedOnStick()
Определения ItemBase.c:7341
override int GetQuantityMax()
Определения ItemBase.c:8106
void GetRecipesActions(Man player, out TSelectableActionInfoArray outputList)
Определения ItemBase.c:7050
void OnActivatedByTripWire()
bool IsColorSet()
Определения ItemBase.c:8512
override void RemoveAgent(int agent_id)
Определения ItemBase.c:8634
bool m_ItemBeingDroppedPhys
Определения ItemBase.c:4833
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:8824
void PlayDetachSound(string slot_type)
Определения ItemBase.c:9186
static ref map< typename, ref TInputActionMap > m_ItemTypeActionsMap
Определения ItemBase.c:4784
void ProcessItemWetnessAndTemperature(float delta, bool hasParent, bool hasRootAsPlayer, ItemBase refParentIB)
Определения ItemBase.c:9519
override bool IsBeingPlaced()
Определения ItemBase.c:5737
int GetQuantityInit()
Определения ItemBase.c:8143
float ComputeQuantityUsedEx(ItemBase other_item, bool use_stack_max=true)
Определения ItemBase.c:6992
bool IsResultOfSplit()
Определения ItemBase.c:6977
bool m_FixDamageSystemInit
Определения ItemBase.c:4835
float m_ImpactSpeed
Определения ItemBase.c:4819
bool m_IsStoreLoad
Определения ItemBase.c:4838
int GetLiquidTypeInit()
Определения ItemBase.c:8542
string GetDeployFinishSoundset()
ItemBase m_LightSourceItem
Определения ItemBase.c:4853
void LockToParent()
Locks this item in it's current attachment slot of its parent. This makes the "locked" icon visible i...
Определения ItemBase.c:5610
override void SplitIntoStackMaxEx(EntityAI destination_entity, int slot_id)
Определения ItemBase.c:6462
int m_AttachedAgents
Определения ItemBase.c:4861
string m_LockSoundSet
Определения ItemBase.c:4896
void LoadParticleConfigOnOverheating(int id)
Определения ItemBase.c:5231
float m_VarQuantityPrev
Определения ItemBase.c:4798
bool IsSoundSynchRemote()
Определения ItemBase.c:9544
bool m_CanShowQuantity
Определения ItemBase.c:4839
override void EEOnCECreate()
Called when entity is being created as new by CE/ Debug.
Определения ItemBase.c:8781
override void OnRightClick()
Определения ItemBase.c:6846
int m_ColorComponentB
Определения ItemBase.c:4848
static ref map< typename, ref TActionAnimOverrideMap > m_ItemActionOverrides
Определения ItemBase.c:4786
bool IsActionTargetVisible()
Определения ItemBase.c:9054
override void OnItemAttachmentSlotChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения ItemBase.c:5978
override void EEHitBy(TotalDamageResult damageResult, int damageType, EntityAI source, int component, string dmgZone, string ammo, vector modelPos, float speedCoef)
Определения ItemBase.c:6267
bool m_IsBeingPlaced
Определения ItemBase.c:4829
int NameToID(string name)
Определения ItemBase.c:7541
void ~ItemBase()
Определения ItemBase.c:5508
override void OnWetLevelChanged(EWetnessLevel newLevel, EWetnessLevel oldLevel)
Определения ItemBase.c:8404
void ClearStopItemSoundServer()
Определения ItemBase.c:9144
override string ChangeIntoOnDetach()
Определения ItemBase.c:6191
float m_VarWetMax
Определения ItemBase.c:4810
void SplitIntoStackMaxToInventoryLocation(notnull InventoryLocation dst)
Определения ItemBase.c:6585
int GetLockType()
Определения ItemBase.c:8482
EffectSound m_SoundDeployFinish
Определения ItemBase.c:9526
override float GetWet()
Определения ItemBase.c:8374
EffectSound m_SoundPlace
Определения ItemBase.c:9527
float GetQuantityNormalizedScripted()
Определения ItemBase.c:8092
override void SetCleanness(int value, bool allow_client=false)
Определения ItemBase.c:8456
bool m_IsPlaceSound
Определения ItemBase.c:9530
override float GetWetMin()
Определения ItemBase.c:8384
ref ItemSoundHandler m_ItemSoundHandler
Определения ItemBase.c:4902
override bool KindOf(string tag)
Определения ItemBase.c:7470
void ItemSoundHandler(ItemBase parent)
Определения ItemSoundHandler.c:31
string Type
Определения JsonDataContaminatedArea.c:11
EffectSound m_LockingSound
Определения Land_Underground_Entrance.c:321
string GetDebugText()
Определения ModifierBase.c:71
PlayerBase GetPlayer()
Определения ModifierBase.c:51
@ LOWEST
Определения PPEConstants.c:54
void PluginItemDiagnostic()
Определения PluginItemDiagnostic.c:74
PluginBase GetPlugin(typename plugin_type)
Определения PluginManager.c:316
EntityAI GetItem()
Определения RadialQuickbarMenu.c:37
override RemotelyActivatedItemBehaviour GetRemotelyActivatedItemBehaviour()
Определения RemoteDetonator.c:272
void RemoteDetonatorTrigger()
Определения RemoteDetonator.c:233
override void OnActivatedByItem(notnull ItemBase item)
Called when this item is activated by other.
Определения RemoteDetonator.c:305
int particle_id
Определения SmokeSimulation.c:28
ETemperatureAccessTypes
Определения TemperatureAccessConstants.c:2
override void Explode(int damageType, string ammoType="")
Определения Trap_LandMine.c:220
bool m_Initialized
Определения UiHintPanel.c:317
void Debug()
Определения UniversalTemperatureSource.c:349
int GetID()
Определения ActionBase.c:1321
void OnItemLocationChanged(ItemBase item)
Определения ActionBase.c:962
GetInputType()
Определения ActionBase.c:215
int m_StanceMask
Определения ActionBase.c:25
int m_CommandUIDProne
Определения ActionBase.c:24
int m_CommandUID
Определения ActionBase.c:23
void OnItemAttachedAtPlayer(EntityAI item, string slot_name)
Определения AnalyticsManagerClient.c:77
proto native UIManager GetUIManager()
proto bool ConfigGetChildName(string path, int index, out string name)
Get name of subclass in config class on path.
proto native float ConfigGetFloat(string path)
Get float value from config on path.
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
proto native bool ConfigIsExisting(string path)
proto native void ConfigGetTextArray(string path, out TStringArray values)
Get array of strings from config on path.
proto native DayZPlayer GetPlayer()
proto int GetTime()
returns mission time in milliseconds
proto native int ConfigGetType(string path)
Returns type of config value.
AnalyticsManagerClient GetAnalyticsClient()
Определения Game.c:1513
proto native int ConfigGetChildrenCount(string path)
Get count of subclasses in config class on path.
proto native SoundOnVehicle CreateSoundOnObject(Object source, string sound_name, float distance, bool looped, bool create_local=false)
proto native void ObjectDelete(Object obj)
proto native int GetItemCount()
proto native EntityAI GetItem(int index)
float GetEnergyAtSpawn()
Определения ComponentEnergyManager.c:1280
void SetEnergy0To1(float energy01)
Energy manager: Sets stored energy for this device between 0 and MAX based on relative input value be...
Определения ComponentEnergyManager.c:541
float GetEnergyMaxPristine()
Energy manager: Returns the maximum amount of energy this device can store. It's damage is NOT taken ...
Определения ComponentEnergyManager.c:1275
override void SetAutodestroy(bool auto_destroy)
Sets whether Effect automatically cleans up when it stops.
Определения EffectSound.c:603
bool IsSoundPlaying()
Get whether EffectSound is currently playing.
Определения EffectSound.c:274
override bool IsMan()
Определения Man.c:44
Определения Building.c:6
Определения constants.c:659
proto native bool EnumerateInventory(InventoryTraversalType tt, out array< EntityAI > items)
enumerate inventory using traversal type and filling items array
proto native CargoBase GetCargo()
cargo
Определения ItemBase.c:15
proto native bool IsValid()
verify current set inventory location
proto native EntityAI GetParent()
returns parent of current inventory location
proto native int GetSlot()
returns slot id if current type is Attachment
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native void SetGround(EntityAI e, vector mat[4])
sets current inventory location type to Ground with transformation mat
bool WriteToContext(ParamsWriteContext ctx)
Определения InventoryLocation.c:469
proto native int GetType()
returns type of InventoryLocation
proto native int GetIdx()
returns index of cargo if current type is Cargo / ProxyCargo
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)
proto native bool GetFlip()
returns flip status of cargo
proto native EntityAI GetItem()
returns item of current inventory location
InventoryLocation.
Определения InventoryLocation.c:29
override bool CanDisplayCargo()
Определения UndergroundStash.c:24
override void OnInventoryEnter(Man player)
Определения BarbedWire.c:203
override bool CanPutAsAttachment(EntityAI parent)
Определения ItemBase.c:6
override bool CanReceiveItemIntoCargo(EntityAI item)
Определения TentBase.c:913
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения GardenBase.c:149
override void OnWasDetached(EntityAI parent, int slot_id)
Определения InventoryItem.c:920
override void EEOnAfterLoad()
Определения GardenBase.c:187
override void EEDelete(EntityAI parent)
Определения BaseBuildingBase.c:68
override bool CanBeRepairedByCrafting()
Определения TentBase.c:86
override void OnPlacementStarted(Man player)
Определения BatteryCharger.c:376
override void OnItemLocationChanged(EntityAI old_owner, EntityAI new_owner)
Определения BarbedWire.c:357
override bool IsElectricAppliance()
Определения BatteryCharger.c:43
override bool IsItemTent()
Определения TentBase.c:81
override void SetActions()
Определения InventoryItem.c:732
override bool CanMakeGardenplot()
Определения FieldShovel.c:3
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения PowerGenerator.c:412
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения HandcuffsLocked.c:12
override WrittenNoteData GetWrittenNoteData()
Определения Paper.c:30
override int GetDamageSystemVersionChange()
Определения BaseBuildingBase.c:1218
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
Определения PileOfWoodenPlanks.c:88
override void InitItemVariables()
Определения Matchbox.c:3
override void SetActionAnimOverrides()
Определения PickAxe.c:28
override void OnCreatePhysics()
Определения BaseBuildingBase.c:465
override string GetDeploySoundset()
Определения BarbedWire.c:392
override float GetBandagingEffectivity()
Определения BandageDressing.c:49
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения PowerGenerator.c:424
override void EEHealthLevelChanged(int oldLevel, int newLevel, string zone)
Определения BaseBuildingBase.c:472
override void OnStoreSave(ParamsWriteContext ctx)
Определения GardenBase.c:206
override void AfterStoreLoad()
Определения GardenBase.c:182
override int GetOnDigWormsAmount()
Определения FieldShovel.c:27
override bool IsSelfAdjustingTemperature()
Определения PortableGasStove.c:287
override bool IsPlayerInside(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1017
override void OnVariablesSynchronized()
Определения GardenBase.c:68
override void RefreshPhysics()
Определения BatteryCharger.c:359
override bool CanObstruct()
Определения BaseBuildingBase.c:84
override void OnWasAttached(EntityAI parent, int slot_id)
Определения InventoryItem.c:912
override bool CanReceiveAttachment(EntityAI attachment, int slotId)
Определения BaseBuildingBase.c:962
override bool CanPutInCargo(EntityAI parent)
Определения GardenBase.c:269
override string GetLoopDeploySoundset()
Определения BarbedWire.c:397
override void OnPlacementComplete(Man player, vector position="0 0 0", vector orientation="0 0 0")
Определения BarbedWire.c:372
override void OnInventoryExit(Man player)
Определения BatteryCharger.c:341
override bool IsTakeable()
Определения BaseBuildingBase.c:988
override bool IsIgnoredByConstruction()
Определения BaseBuildingBase.c:1150
override void InitItemSounds()
Определения TentBase.c:810
override void EEKilled(Object killer)
Определения HandcuffsLocked.c:70
override void OnCombine(ItemBase other_item)
Определения BandageDressing.c:71
override bool CanExplodeInFire()
Определения LargeGasCannister.c:3
override bool IsFacingPlayer(PlayerBase player, string selection)
Определения BaseBuildingBase.c:1012
override bool CanBeCombined(EntityAI other_item, bool reservation_check=true, bool stack_max_limit=false)
Определения Rag.c:61
override bool IsBloodContainer()
Определения BloodContainerBase.c:10
override bool IsClothing()
Определения InventoryItem.c:840
override bool CanBeSplit()
Определения Rag.c:34
override bool IsDeployable()
Определения BaseBuildingBase.c:341
override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения ToolBase.c:24
override bool CanBeDisinfected()
Определения BandageDressing.c:54
override float GetInfectionChance(int system=0, Param param=null)
Определения BandageDressing.c:59
override void OnEndPlacement()
Определения KitBase.c:65
Определения InventoryItem.c:731
Определения EnMath.c:7
float GetOverheatingLimitMax()
Определения WeaponParticles.c:417
void SetOverheatingLimitMax(float max)
Определения WeaponParticles.c:407
void SetParticleParams(int particle_id, Object parent, vector local_pos, vector local_ori)
Определения WeaponParticles.c:422
float GetOverheatingLimitMin()
Определения WeaponParticles.c:412
Particle GetParticle()
Определения WeaponParticles.c:397
void SetOverheatingLimitMin(float min)
Определения WeaponParticles.c:402
void RegisterParticle(Particle p)
Определения WeaponParticles.c:392
void Stop()
Legacy function for backwards compatibility with 1.14 and below.
Определения Particle.c:266
void SetControlledDevice(EntityAI pDevice)
Определения RemoteDetonator.c:140
bool OnStoreLoad(ParamsReadContext ctx, int version)
void OnStoreSave(ParamsWriteContext ctx)
proto void Remove(func fn)
remove specific call from queue
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native void Send()
proto bool Write(void value_out)
proto bool Read(void value_in)
bool m_Loop
Определения ItemSoundHandler.c:5
override void Stop()
Определения DayZPlayerImplement.c:64
proto native float GetDamage(string zoneName, string healthType)
UIScriptedMenu FindMenu(int id)
Returns menu with specific ID if it is open (see MenuID)
Определения UIManager.c:160
override void Refresh()
Определения ChatInputMenu.c:70
void SetCalcDetails(string details)
Определения Debug.c:816
void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
Определения WrittenNoteData.c:13
const float LOWEST
Определения EnConvert.c:100
Serializer ParamsReadContext
Определения gameplay.c:15
class LOD Object
InventoryTraversalType
tree traversal type, for more see http://en.wikipedia.org/wiki/Tree_traversal
Определения gameplay.c:6
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
const int DEF_BIOLOGICAL
Определения constants.c:510
const int DEF_CHEMICAL
Определения constants.c:511
const int COMP_TYPE_ENERGY_MANAGER
Определения Component.c:9
ErrorExSeverity
Определения EnDebug.c:62
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
enum ShapeType ErrorEx
proto native void SetColor(int color)
array< string > TStringArray
Определения EnScript.c:685
array< int > TIntArray
Определения EnScript.c:687
EntityEvent
Entity events for event-mask, or throwing event from code.
Определения EnEntity.c:45
static const float ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE
Определения constants.c:806
const int VARIABLE_LIQUIDTYPE
Определения constants.c:630
const int VARIABLE_CLEANNESS
Определения constants.c:633
const int VARIABLE_COLOR
Определения constants.c:632
const int VARIABLE_TEMPERATURE
Определения constants.c:628
const int VARIABLE_QUANTITY
Определения constants.c:626
const int VARIABLE_WET
Определения constants.c:629
const int LIQUID_NONE
Определения constants.c:527
static proto float AbsFloat(float f)
Returns absolute value.
const int MENU_INVENTORY
Определения constants.c:180
proto native bool dBodyIsDynamic(notnull IEntity ent)
const int SAT_CRAFTING
Определения constants.c:451
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8
proto native int GetColor()

Используется в FlammableBase::CalculateQuantity(), InventoryItem::ConvertEnergyToQuantity() и InventoryItem::SetCEBasedQuantity().