sets current inventory location type to Ground with transformation mat
[in] | e | entity with this inventory location (null for new spawns) |
[in] | mat | transformation matrix |
Используется в ChainedDropAndKillPlayerLambda(), DropEquipAndDestroyRootLambda::CopyOldPropertiesToNew(), DestroyItemInCorpsesHandsAndCreateNewOnGndLambda::DestroyItemInCorpsesHandsAndCreateNewOnGndLambda(), DropNonUsableMaterialsServer(), FireplaceToIndoorOvenLambda(), FireplaceToIndoorsLambda(), HandleDropMagazine(), InventoryItem::OnRightClick(), ManBase::PredictiveDropEntity(), Entity::SpawnEntityOnGround(), Entity::SpawnEntityOnGroundPos(), ManBase::SpawnEntityOnGroundPos() и ActionUncoverHeadBase::UncoverHead().