DayZ 1.28
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◆ IsFoodBoiled()

bool ReplaceEdibleWithNewLambda::IsFoodBoiled ( )
protected

См. определение в файле Edible_Base.c строка 1665

1665 : ItemBase
1666{
1667 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1668
1669 const string SOUND_BAKING_START = "Baking_SoundSet";
1670 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1671 const string SOUND_BOILING_START = "Boiling_SoundSet";
1672 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1673 const string SOUND_DRYING_START = "Drying_SoundSet";
1674 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1675 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1676
1677 protected bool m_MakeCookingSounds;
1678 protected SoundOnVehicle m_SoundCooking;
1680 protected string m_SoundPlaying;
1681 ref FoodStage m_FoodStage;
1682 protected float m_DecayTimer;
1683 protected float m_DecayDelta = 0.0;
1686
1688
1689 void Edible_Base()
1690 {
1691 if (HasFoodStage())
1692 {
1693 m_FoodStage = new FoodStage(this);
1694
1695 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1696 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1697
1698 m_SoundPlaying = "";
1700 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1701 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1702 }
1703 }
1704
1705 override void EEInit()
1706 {
1707 super.EEInit();
1708
1709 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1710 }
1711
1712 override void EEDelete(EntityAI parent)
1713 {
1714 super.EEDelete(parent);
1715
1716 RemoveAudio();
1717
1719 m_HotVaporParticle.Stop();
1720 }
1721
1722 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1723 {
1724 super.EEItemLocationChanged(oldLoc, newLoc);
1725
1727 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1728 {
1729 switch (oldLoc.GetParent().GetType())
1730 {
1731 case "FryingPan":
1732 case "Pot":
1733 case "Cauldron":
1734 case "SharpWoodenStick":
1735 MakeSoundsOnClient(false);
1736 break;
1737 }
1738
1740 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1741 {
1742 MakeSoundsOnClient(false);
1743 }
1744 }
1745
1746 if (oldLoc.IsValid())
1748
1749 if (CanHaveTemperature())
1751 }
1752
1753 void UpdateVisualsEx(bool forced = false)
1754 {
1755 if (GetFoodStage())
1756 GetFoodStage().UpdateVisualsEx(forced);
1757 }
1758
1759 bool Consume(float amount, PlayerBase consumer)
1760 {
1761 AddQuantity(-amount, false, false);
1762 OnConsume(amount, consumer);
1763
1764 return true;
1765 }
1766
1767 void OnConsume(float amount, PlayerBase consumer)
1768 {
1770 {
1771 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1772 }
1773 }
1774
1776 int FilterAgents(int agentsIn)
1777 {
1778 int foodStageType;
1779
1780 FoodStage foodStage = GetFoodStage();
1781 if (foodStage)
1782 foodStageType = foodStage.GetFoodStageType();
1783
1785 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1786 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1787 agentsIn &= ~eAgents.FOOD_POISON;
1788
1789 return agentsIn;
1790 }
1791
1792 //food staging
1793 override bool CanBeCooked()
1794 {
1795 return false;
1796 }
1797
1798 override bool CanBeCookedOnStick()
1799 {
1800 return false;
1801 }
1802
1803 override float GetTemperatureFreezeTime()
1804 {
1805 if (GetFoodStage())
1806 {
1807 switch (m_FoodStage.GetFoodStageType())
1808 {
1809 case FoodStageType.DRIED:
1810 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1811
1812 case FoodStageType.BURNED:
1813 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1814
1815 default:
1816 return super.GetTemperatureFreezeTime();
1817 }
1818 }
1819
1820 return super.GetTemperatureFreezeTime();
1821 }
1822
1823 override float GetTemperatureThawTime()
1824 {
1825 if (GetFoodStage())
1826 {
1827 switch (m_FoodStage.GetFoodStageType())
1828 {
1829 case FoodStageType.DRIED:
1830 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1831
1832 case FoodStageType.BURNED:
1833 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1834
1835 default:
1836 return super.GetTemperatureThawTime();
1837 }
1838 }
1839
1840 return super.GetTemperatureThawTime();
1841 }
1842
1843 override bool CanItemOverheat()
1844 {
1845 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1846 }
1847
1848 //================================================================
1849 // SYNCHRONIZATION
1850 //================================================================
1851 void Synchronize()
1852 {
1853 SetSynchDirty();
1854 }
1855
1856 override void OnVariablesSynchronized()
1857 {
1858 super.OnVariablesSynchronized();
1859
1860 //UpdateVisualsEx(); //performed on client only
1861
1862 //update audio
1864 {
1865 RefreshAudio();
1866 }
1867 else
1868 {
1869 RemoveAudio();
1870 }
1871
1872 if (CanHaveTemperature())
1874 }
1875
1876 //================================================================
1877 // AUDIO EFFECTS (WHEN ON DCS)
1878 //================================================================
1879 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1880 {
1881 m_MakeCookingSounds = soundstate;
1882 m_CookedByMethod = cookingMethod;
1883
1884 Synchronize();
1885 }
1886
1887 protected void RefreshAudio()
1888 {
1889 string soundName = "";
1890
1891 FoodStageType currentFoodStage = GetFoodStageType();
1893
1894 if (currentFoodStage == FoodStageType.BURNED)
1895 {
1896 soundName = SOUND_BURNING_DONE;
1897 }
1898 else
1899 {
1900 switch (m_CookedByMethod)
1901 {
1902 case CookingMethodType.BAKING:
1903 {
1904 if (nextFoodStage == FoodStageType.BAKED)
1905 soundName = SOUND_BAKING_START;
1906 else if (currentFoodStage == FoodStageType.BAKED)
1907 soundName = SOUND_BAKING_DONE;
1908 else
1909 soundName = "";
1910 break;
1911 }
1912
1913 case CookingMethodType.BOILING:
1914 {
1915 if (nextFoodStage == FoodStageType.BOILED)
1916 soundName = SOUND_BOILING_START;
1917 else if (currentFoodStage == FoodStageType.BOILED)
1918 soundName = SOUND_BOILING_DONE;
1919 else
1920 soundName = "";
1921 break;
1922 }
1923
1924 case CookingMethodType.DRYING:
1925 {
1926 if (nextFoodStage == FoodStageType.DRIED)
1927 soundName = SOUND_DRYING_START;
1928 else if (currentFoodStage == FoodStageType.DRIED)
1929 soundName = SOUND_DRYING_DONE;
1930 else
1931 soundName = "";
1932 break;
1933 }
1934
1935 default:
1936 soundName = "";
1937 break;
1938 }
1939
1940 if (nextFoodStage == FoodStageType.BURNED)
1941 {
1942 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1943 {
1944 soundName = SOUND_BURNING_DONE;
1945 }
1946 else // pre-emptive burning sounds replace regular ones
1947 {
1948 array<float> nextStageProperties = new array<float>();
1949 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1950 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1951 float progress01 = GetCookingTime() / nextStageTime;
1952 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1953 {
1954 soundName = SOUND_BURNING_DONE;
1955 }
1956 }
1957 }
1958 }
1959
1960 SoundCookingStart(soundName);
1961 }
1962
1963 protected void RemoveAudio()
1964 {
1965 m_MakeCookingSounds = false;
1967 }
1968
1969 //================================================================
1970 // SERIALIZATION
1971 //================================================================
1972 override void OnStoreSave(ParamsWriteContext ctx)
1973 {
1974 super.OnStoreSave(ctx);
1975
1976 if (GetFoodStage())
1977 {
1978 GetFoodStage().OnStoreSave(ctx);
1979 }
1980
1981 // food decay
1982 ctx.Write(m_DecayTimer);
1984 }
1985
1986 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1987 {
1988 if (!super.OnStoreLoad(ctx, version))
1989 return false;
1990
1991 if (GetFoodStage())
1992 {
1993 if (!GetFoodStage().OnStoreLoad(ctx, version))
1994 return false;
1995 }
1996
1997 if (version >= 115)
1998 {
1999 if (!ctx.Read(m_DecayTimer))
2000 {
2001 m_DecayTimer = 0.0;
2002 return false;
2003 }
2004 if (!ctx.Read(m_LastDecayStage))
2005 {
2007 return false;
2008 }
2009 }
2010
2011 UpdateVisualsEx(true); //forced init visuals
2012 Synchronize();
2013
2014 return true;
2015 }
2016
2017 override void AfterStoreLoad()
2018 {
2019 super.AfterStoreLoad();
2020
2021 Synchronize();
2022 }
2023
2024 //get food stage
2025 override FoodStage GetFoodStage()
2026 {
2027 return m_FoodStage;
2028 }
2029
2030 //food types
2031 override bool IsMeat()
2032 {
2033 return false;
2034 }
2035
2036 override bool IsCorpse()
2037 {
2038 return false;
2039 }
2040
2041 override bool IsFruit()
2042 {
2043 return false;
2044 }
2045
2046 override bool IsMushroom()
2047 {
2048 return false;
2049 }
2050
2051 //================================================================
2052 // NUTRITIONAL VALUES
2053 //================================================================
2054 //food properties
2055 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2056 {
2057 Edible_Base food_item = Edible_Base.Cast(item);
2058 if (food_item && food_item.GetFoodStage())
2059 {
2060 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2061 }
2062 else if (classname != "" && food_stage)
2063 {
2064 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2065 }
2066 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2067 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2068
2069 }
2070
2071 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2072 {
2073 Edible_Base food_item = Edible_Base.Cast(item);
2074 if (food_item && food_item.GetFoodStage())
2075 {
2076 return FoodStage.GetEnergy(food_item.GetFoodStage());
2077 }
2078 else if (classname != "" && food_stage)
2079 {
2080 return FoodStage.GetEnergy(null, food_stage, classname);
2081 }
2082 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2083 return GetGame().ConfigGetFloat( class_path + " energy" );
2084 }
2085
2086 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2087 {
2088 Edible_Base food_item = Edible_Base.Cast(item);
2089 if (food_item && food_item.GetFoodStage())
2090 {
2091 return FoodStage.GetWater(food_item.GetFoodStage());
2092 }
2093 else if (classname != "" && food_stage)
2094 {
2095 return FoodStage.GetWater(null, food_stage, classname);
2096 }
2097 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2098 return GetGame().ConfigGetFloat( class_path + " water" );
2099 }
2100
2101 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2102 {
2103 Edible_Base food_item = Edible_Base.Cast(item);
2104 if (food_item && food_item.GetFoodStage())
2105 {
2106 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2107 }
2108 else if (classname != "" && food_stage)
2109 {
2110 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2111 }
2112 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2113 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2114
2115 }
2116
2117 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2118 {
2119 Edible_Base food_item = Edible_Base.Cast(item);
2120 if (food_item && food_item.GetFoodStage())
2121 {
2122 return FoodStage.GetToxicity(food_item.GetFoodStage());
2123 }
2124 else if (classname != "" && food_stage)
2125 {
2126 return FoodStage.GetToxicity(null, food_stage, classname);
2127 }
2128 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2129 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2130 }
2131
2132 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2133 {
2134 Edible_Base food_item = Edible_Base.Cast(item);
2135 if (food_item && food_item.GetFoodStage())
2136 {
2137 return FoodStage.GetAgents(food_item.GetFoodStage());
2138 }
2139 else if (classname != "" && food_stage)
2140 {
2141 return FoodStage.GetAgents(null, food_stage, classname);
2142 }
2143 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2144 return GetGame().ConfigGetInt( class_path + " agents" );
2145 }
2146
2147 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2148 {
2149 Edible_Base food_item = Edible_Base.Cast(item);
2150 if (food_item && food_item.GetFoodStage())
2151 {
2152 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2153 }
2154 else if (classname != "" && food_stage)
2155 {
2156 return FoodStage.GetDigestibility(null, food_stage, classname);
2157 }
2158 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2159 return GetGame().ConfigGetInt( class_path + " digestibility" );
2160 }
2161
2162 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2163 {
2164 Edible_Base foodItem = Edible_Base.Cast(item);
2165 if (foodItem && foodItem.GetFoodStage())
2166 {
2167 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2168 }
2169 else if (className != "" && foodStage)
2170 {
2171 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2172 }
2173 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2174 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2175 }
2176
2177 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 NutritionalProfile profile = new NutritionalProfile();
2180 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2181 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2182 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2183 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2184 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2185 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2186 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2187 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2188
2189 return profile;
2190 }
2191
2192 //================================================================
2193 // FOOD STAGING
2194 //================================================================
2196 {
2197 return GetFoodStage().GetFoodStageType();
2198 }
2199
2200 //food stage states
2201 bool IsFoodRaw()
2202 {
2203 if ( GetFoodStage() )
2204 {
2205 return GetFoodStage().IsFoodRaw();
2206 }
2207
2208 return false;
2209 }
2210
2211 bool IsFoodBaked()
2212 {
2213 if ( GetFoodStage() )
2214 {
2215 return GetFoodStage().IsFoodBaked();
2216 }
2217
2218 return false;
2219 }
2220
2221 bool IsFoodBoiled()
2222 {
2223 if ( GetFoodStage() )
2224 {
2225 return GetFoodStage().IsFoodBoiled();
2226 }
2227
2228 return false;
2229 }
2230
2231 bool IsFoodDried()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodDried();
2236 }
2237
2238 return false;
2239 }
2240
2241 bool IsFoodBurned()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodBurned();
2246 }
2247
2248 return false;
2249 }
2250
2251 bool IsFoodRotten()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodRotten();
2256 }
2257
2258 return false;
2259 }
2260
2261 //food stage change
2262 void ChangeFoodStage( FoodStageType new_food_stage_type )
2263 {
2264 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2265 }
2266
2268 {
2269 return GetFoodStage().GetNextFoodStageType( cooking_method );
2270 }
2271
2272 string GetFoodStageName( FoodStageType food_stage_type )
2273 {
2274 return GetFoodStage().GetFoodStageName( food_stage_type );
2275 }
2276
2277 bool CanChangeToNewStage( CookingMethodType cooking_method )
2278 {
2279 return GetFoodStage().CanChangeToNewStage( cooking_method );
2280 }
2281
2282 //Use this to receive food stage from another Edible_Base
2283 void TransferFoodStage( notnull Edible_Base source )
2284 {
2285 if ( !source.GetFoodStage())
2286 return;
2287 m_LastDecayStage = source.GetLastDecayStage();
2288 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2289 m_DecayTimer = source.GetDecayTimer();
2290 m_DecayDelta = source.GetDecayDelta();
2291 }
2292
2294 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2295 {
2296 HandleFoodStageChangeAgents(stageOld,stageNew);
2297 UpdateVisualsEx(); //performed on server only
2298 }
2299
2302 {
2303 switch (stageNew)
2304 {
2305 case FoodStageType.BAKED:
2306 case FoodStageType.BOILED:
2307 case FoodStageType.DRIED:
2308 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2309 break;
2310
2311 case FoodStageType.BURNED:
2312 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2313 break;
2314 }
2315 }
2316
2317 //================================================================
2318 // COOKING
2319 //================================================================
2320 //cooking time
2321 float GetCookingTime()
2322 {
2323 return GetFoodStage().GetCookingTime();
2324 }
2325
2326 void SetCookingTime( float time )
2327 {
2328 GetFoodStage().SetCookingTime( time );
2329
2330 //synchronize when calling on server
2331 Synchronize();
2332 }
2333
2334 void ResetCookingTime()
2335 {
2336 if (GetFoodStage())
2337 {
2338 GetFoodStage().SetCookingTime(0);
2339 Synchronize();
2340 }
2341 }
2342
2343 //replace edible with new item (opening cans)
2344 void ReplaceEdibleWithNew( string typeName )
2345 {
2346 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2347 if (player)
2348 {
2349 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2350 player.ServerReplaceItemInHandsWithNew(lambda);
2351 }
2352 else
2353 Error("ReplaceEdibleWithNew - cannot use edible without player");
2354 }
2355
2357 {
2359 }
2360
2361 override void SetActions()
2362 {
2363 super.SetActions();
2364
2367 }
2368
2369 protected void SoundCookingStart(string sound_name)
2370 {
2371 #ifndef SERVER
2372 if (m_SoundPlaying != sound_name)
2373 {
2375
2376 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2377 m_SoundPlaying = sound_name;
2378 }
2379 #endif
2380 }
2381
2382 protected void SoundCookingStop()
2383 {
2384 #ifndef SERVER
2386 {
2387 m_SoundEffectCooking.Stop();
2388 m_SoundEffectCooking = null;
2389 m_SoundPlaying = "";
2390 }
2391 #endif
2392 }
2393
2394 override bool CanDecay()
2395 {
2396 return false;
2397 }
2398
2399 override bool CanProcessDecay()
2400 {
2401 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2402 }
2403
2404 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2405 {
2406 m_DecayDelta = 0.0;
2407
2408 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2409 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2410 if ( hasRootAsPlayer )
2412
2413 /*Print( "-------------------------" );
2414 Print( this );
2415 Print( m_DecayTimer );
2416 Print( m_DecayDelta );
2417 Print( m_LastDecayStage );*/
2418
2419 if ( IsFruit() || IsMushroom() )
2420 {
2421 // fruit, vegetables and mushrooms
2423 {
2424 switch ( GetFoodStageType() )
2425 {
2426 case FoodStageType.RAW:
2429 break;
2430
2431 case FoodStageType.BOILED:
2434 break;
2435
2436 case FoodStageType.BAKED:
2439 break;
2440
2441 case FoodStageType.DRIED:
2442 case FoodStageType.BURNED:
2443 case FoodStageType.ROTTEN:
2444 default:
2445 m_DecayTimer = -1;
2447 return;
2448 }
2449
2450 //m_DecayTimer = m_DecayTimer / 1000.0;
2451 }
2452
2453 m_DecayTimer -= ( delta * m_DecayDelta );
2454
2455 if ( m_DecayTimer <= 0 )
2456 {
2457 if ( m_LastDecayStage != FoodStageType.NONE )
2458 {
2459 // switch to decayed stage
2460 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2461 {
2463 }
2464 if ( m_LastDecayStage == FoodStageType.RAW )
2465 {
2466 int rng = Math.RandomIntInclusive( 0, 100 );
2468 {
2470 }
2471 else
2472 {
2473 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2474 {
2476 }
2477 else
2478 {
2480 }
2481 }
2482 }
2483 }
2484 }
2485
2486 }
2487 else if ( IsMeat() )
2488 {
2489 // meat
2491 {
2492 switch ( GetFoodStageType() )
2493 {
2494 case FoodStageType.RAW:
2497 break;
2498
2499 case FoodStageType.BOILED:
2502 break;
2503
2504 case FoodStageType.BAKED:
2507 break;
2508
2509 case FoodStageType.DRIED:
2512 break;
2513
2514 case FoodStageType.BURNED:
2515 case FoodStageType.ROTTEN:
2516 default:
2517 m_DecayTimer = -1;
2519 return;
2520 }
2521 }
2522
2523 m_DecayTimer -= ( delta * m_DecayDelta );
2524
2525 if ( m_DecayTimer <= 0 )
2526 {
2527 if ( m_LastDecayStage != FoodStageType.NONE )
2528 {
2529 // switch to decayed stage
2530 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2531 {
2533 }
2534 }
2535 }
2536 }
2537 else if ( IsCorpse() )
2538 {
2539 // corpse
2541 {
2542 switch ( GetFoodStageType() )
2543 {
2544 case FoodStageType.RAW:
2547 break;
2548
2549 case FoodStageType.BURNED:
2550 case FoodStageType.ROTTEN:
2551 default:
2552 m_DecayTimer = -1;
2554 return;
2555 }
2556 }
2557
2558 m_DecayTimer -= ( delta * m_DecayDelta );
2559
2560 if ( m_DecayTimer <= 0 )
2561 {
2562 if ( m_LastDecayStage != FoodStageType.NONE )
2563 {
2564 // switch to decayed stage
2565 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2566 {
2568 }
2569 }
2570 }
2571 }
2572 else
2573 {
2574 // opened cans
2575 m_DecayTimer -= ( delta * m_DecayDelta );
2576
2577 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2578 {
2581 //m_DecayTimer = m_DecayTimer / 1000.0;
2582 }
2583 else
2584 {
2585 if ( m_DecayTimer <= 0 )
2586 {
2587 InsertAgent(eAgents.FOOD_POISON, 1);
2588 m_DecayTimer = -1;
2589 }
2590 }
2591 }
2592 }
2593
2594 protected void UpdateVaporParticle()
2595 {
2596 if (GetGame().IsDedicatedServer())
2597 return;
2598
2599 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2600 {
2601 InventoryLocation invLoc = new InventoryLocation();
2602 GetInventory().GetCurrentInventoryLocation(invLoc);
2603 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2604 {
2605 ParticleManager ptcMgr = ParticleManager.GetInstance();
2606 if (ptcMgr)
2607 {
2608 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2609 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2610 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2611 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2612 }
2613 }
2614 }
2615 else if (m_HotVaporParticle)
2616 {
2617 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2618 {
2619 m_HotVaporParticle.Stop();
2620 m_HotVaporParticle = null;
2621 return;
2622 }
2623
2624 InventoryLocation inventoryLoc = new InventoryLocation();
2625 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2626 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2627 {
2628 m_HotVaporParticle.Stop();
2629 m_HotVaporParticle = null;
2630 }
2631 }
2632 }
2633
2634 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2635 {
2636 if (GetFoodStage())
2637 {
2638 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2639 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2640 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2641 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2642 }
2643
2644 super.GetDebugActions(outputList);
2645 }
2646
2647 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2648 {
2649 super.OnAction(action_id, player, ctx);
2650
2651 if ( GetGame().IsServer() )
2652 {
2653 if ( action_id == EActions.FOOD_STAGE_PREV )
2654 {
2655 int food_stage_prev = GetFoodStageType() - 1;
2656 if (food_stage_prev <= 0)
2657 {
2658 food_stage_prev = FoodStageType.COUNT - 1;
2659 }
2660 ChangeFoodStage(food_stage_prev);
2661 return true;
2662 }
2663 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2664 {
2665 int food_stage_next = GetFoodStageType() + 1;
2666 if (food_stage_next >= FoodStageType.COUNT )
2667 {
2668 food_stage_next = FoodStageType.RAW;
2669 }
2670 ChangeFoodStage(food_stage_next);
2671 return true;
2672 }
2673
2674 }
2675
2676 #ifdef DIAG_DEVELOPER
2677 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2678 {
2679 PrintNutritionsData();
2680 return true;
2681 }
2682 #endif
2683
2684 return false;
2685 }
2686
2687 override string GetDebugText()
2688 {
2689 string debug_output;
2690
2691 debug_output = super.GetDebugText();
2692
2693 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2694 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2695
2696 return debug_output;
2697 }
2698
2699 //================================================================
2700 // GENERAL GETTERS
2701 //================================================================
2702
2703 override float GetBaitEffectivity()
2704 {
2705 float ret = super.GetBaitEffectivity();
2706
2707 if (IsFoodRotten())
2708 {
2709 ret *= 0.5;
2710 }
2711
2712 return ret;
2713 }
2714
2715 float GetDecayTimer()
2716 {
2717 return m_DecayTimer;
2718 }
2719
2720 float GetDecayDelta()
2721 {
2722 return m_DecayDelta;
2723 }
2724
2726 {
2727 return m_LastDecayStage;
2728 }
2729
2730 #ifdef DIAG_DEVELOPER
2731 private void PrintNutritionsData()
2732 {
2733 string nutritionsData = "";
2734
2735 FoodStage stage = GetFoodStage();
2736 FoodStageType stageType = stage.GetFoodStageType();
2737
2738 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2739 if (profile)
2740 {
2741 nutritionsData = string.Format("Item: %1\n\n", this);
2742 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2743 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2744 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2745 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2746 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2747 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2748 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2749
2750 if (profile.IsLiquid())
2751 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2752
2753 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2754 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2755 }
2756
2757 nutritionsData += "-----\n";
2758
2759 Debug.Log(nutritionsData);
2760 }
2761 #endif
2762
2764 //DEPRECATED
2766 void UpdateVisuals()
2767 {
2769 }
2770}
2771
2773{
2774 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2775};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.