DayZ 1.30
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◆ IsFoodBoiled()

bool ReplaceEdibleWithNewLambda::IsFoodBoiled ( )
protected

См. определение в файле Edible_Base.c строка 1669

1669 : ItemBase
1670{
1671 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1672
1673 const string SOUND_BAKING_START = "Baking_SoundSet";
1674 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1675 const string SOUND_BOILING_START = "Boiling_SoundSet";
1676 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1677 const string SOUND_DRYING_START = "Drying_SoundSet";
1678 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1679 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1680
1681 protected bool m_MakeCookingSounds;
1682 protected SoundOnVehicle m_SoundCooking;
1684 protected string m_SoundPlaying;
1685 ref FoodStage m_FoodStage;
1686 protected float m_DecayTimer;
1687 protected float m_DecayDelta = 0.0;
1690
1692
1693 void Edible_Base()
1694 {
1695 if (HasFoodStage())
1696 {
1697 m_FoodStage = new FoodStage(this);
1698
1699 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1700 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1701
1702 m_SoundPlaying = "";
1704 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1705 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1706 }
1707 }
1708
1709 override void EEInit()
1710 {
1711 super.EEInit();
1712
1713 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1714 }
1715
1716 override void EEDelete(EntityAI parent)
1717 {
1718 super.EEDelete(parent);
1719
1720 RemoveAudio();
1721
1723 m_HotVaporParticle.Stop();
1724 }
1725
1726 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1727 {
1728 super.EEItemLocationChanged(oldLoc, newLoc);
1729
1731 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1732 {
1733 switch (oldLoc.GetParent().GetType())
1734 {
1735 case "FryingPan":
1736 case "Pot":
1737 case "Cauldron":
1738 case "SharpWoodenStick":
1739 MakeSoundsOnClient(false);
1740 break;
1741 }
1742
1744 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1745 {
1746 MakeSoundsOnClient(false);
1747 }
1748 }
1749
1750 if (oldLoc.IsValid())
1752
1753 if (CanHaveTemperature())
1755 }
1756
1757 void UpdateVisualsEx(bool forced = false)
1758 {
1759 if (GetFoodStage())
1760 GetFoodStage().UpdateVisualsEx(forced);
1761 }
1762
1763 bool Consume(float amount, PlayerBase consumer)
1764 {
1765 AddQuantity(-amount, false, false);
1766 OnConsume(amount, consumer);
1767
1768 return true;
1769 }
1770
1771 void OnConsume(float amount, PlayerBase consumer)
1772 {
1774 {
1775 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1776 }
1777 }
1778
1780 int FilterAgents(int agentsIn)
1781 {
1782 int foodStageType;
1783
1784 FoodStage foodStage = GetFoodStage();
1785 if (foodStage)
1786 foodStageType = foodStage.GetFoodStageType();
1787
1789 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1790 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1791 agentsIn &= ~eAgents.FOOD_POISON;
1792
1793 return agentsIn;
1794 }
1795
1796 //food staging
1797 override bool CanBeCooked()
1798 {
1799 return false;
1800 }
1801
1802 override bool CanBeCookedOnStick()
1803 {
1804 return false;
1805 }
1806
1807 override float GetTemperatureFreezeTime()
1808 {
1809 if (GetFoodStage())
1810 {
1811 switch (m_FoodStage.GetFoodStageType())
1812 {
1813 case FoodStageType.DRIED:
1814 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1815
1816 case FoodStageType.BURNED:
1817 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1818
1819 default:
1820 return super.GetTemperatureFreezeTime();
1821 }
1822 }
1823
1824 return super.GetTemperatureFreezeTime();
1825 }
1826
1827 override float GetTemperatureThawTime()
1828 {
1829 if (GetFoodStage())
1830 {
1831 switch (m_FoodStage.GetFoodStageType())
1832 {
1833 case FoodStageType.DRIED:
1834 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1835
1836 case FoodStageType.BURNED:
1837 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1838
1839 default:
1840 return super.GetTemperatureThawTime();
1841 }
1842 }
1843
1844 return super.GetTemperatureThawTime();
1845 }
1846
1847 override bool CanItemOverheat()
1848 {
1849 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1850 }
1851
1852 //================================================================
1853 // SYNCHRONIZATION
1854 //================================================================
1855 void Synchronize()
1856 {
1857 SetSynchDirty();
1858 }
1859
1860 override void OnVariablesSynchronized()
1861 {
1862 super.OnVariablesSynchronized();
1863
1864 //UpdateVisualsEx(); //performed on client only
1865
1866 //update audio
1868 {
1869 RefreshAudio();
1870 }
1871 else
1872 {
1873 RemoveAudio();
1874 }
1875
1876 if (CanHaveTemperature())
1878 }
1879
1880 //================================================================
1881 // AUDIO EFFECTS (WHEN ON DCS)
1882 //================================================================
1883 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1884 {
1885 m_MakeCookingSounds = soundstate;
1886 m_CookedByMethod = cookingMethod;
1887
1888 Synchronize();
1889 }
1890
1891 protected void RefreshAudio()
1892 {
1893 string soundName = "";
1894
1895 FoodStageType currentFoodStage = GetFoodStageType();
1897
1898 if (currentFoodStage == FoodStageType.BURNED)
1899 {
1900 soundName = SOUND_BURNING_DONE;
1901 }
1902 else
1903 {
1904 switch (m_CookedByMethod)
1905 {
1906 case CookingMethodType.BAKING:
1907 {
1908 if (nextFoodStage == FoodStageType.BAKED)
1909 soundName = SOUND_BAKING_START;
1910 else if (currentFoodStage == FoodStageType.BAKED)
1911 soundName = SOUND_BAKING_DONE;
1912 else
1913 soundName = "";
1914 break;
1915 }
1916
1917 case CookingMethodType.BOILING:
1918 {
1919 if (nextFoodStage == FoodStageType.BOILED)
1920 soundName = SOUND_BOILING_START;
1921 else if (currentFoodStage == FoodStageType.BOILED)
1922 soundName = SOUND_BOILING_DONE;
1923 else
1924 soundName = "";
1925 break;
1926 }
1927
1928 case CookingMethodType.DRYING:
1929 {
1930 if (nextFoodStage == FoodStageType.DRIED)
1931 soundName = SOUND_DRYING_START;
1932 else if (currentFoodStage == FoodStageType.DRIED)
1933 soundName = SOUND_DRYING_DONE;
1934 else
1935 soundName = "";
1936 break;
1937 }
1938
1939 default:
1940 soundName = "";
1941 break;
1942 }
1943
1944 if (nextFoodStage == FoodStageType.BURNED)
1945 {
1946 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1947 {
1948 soundName = SOUND_BURNING_DONE;
1949 }
1950 else // pre-emptive burning sounds replace regular ones
1951 {
1952 array<float> nextStageProperties = new array<float>();
1953 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1954 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1955 float progress01 = GetCookingTime() / nextStageTime;
1956 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1957 {
1958 soundName = SOUND_BURNING_DONE;
1959 }
1960 }
1961 }
1962 }
1963
1964 SoundCookingStart(soundName);
1965 }
1966
1967 protected void RemoveAudio()
1968 {
1969 m_MakeCookingSounds = false;
1971 }
1972
1973 //================================================================
1974 // SERIALIZATION
1975 //================================================================
1976 override void OnStoreSave(ParamsWriteContext ctx)
1977 {
1978 super.OnStoreSave(ctx);
1979
1980 if (GetFoodStage())
1981 {
1982 GetFoodStage().OnStoreSave(ctx);
1983 }
1984
1985 // food decay
1986 ctx.Write(m_DecayTimer);
1988 }
1989
1990 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1991 {
1992 if (!super.OnStoreLoad(ctx, version))
1993 return false;
1994
1995 if (GetFoodStage())
1996 {
1997 if (!GetFoodStage().OnStoreLoad(ctx, version))
1998 return false;
1999 }
2000
2001 if (version >= 115)
2002 {
2003 if (!ctx.Read(m_DecayTimer))
2004 {
2005 m_DecayTimer = 0.0;
2006 return false;
2007 }
2008 if (!ctx.Read(m_LastDecayStage))
2009 {
2011 return false;
2012 }
2013 }
2014
2015 UpdateVisualsEx(true); //forced init visuals
2016 Synchronize();
2017
2018 return true;
2019 }
2020
2021 override void AfterStoreLoad()
2022 {
2023 super.AfterStoreLoad();
2024
2025 Synchronize();
2026 }
2027
2028 //get food stage
2029 override FoodStage GetFoodStage()
2030 {
2031 return m_FoodStage;
2032 }
2033
2034 //food types
2035 override bool IsMeat()
2036 {
2037 return false;
2038 }
2039
2040 override bool IsCorpse()
2041 {
2042 return false;
2043 }
2044
2045 override bool IsFruit()
2046 {
2047 return false;
2048 }
2049
2050 override bool IsMushroom()
2051 {
2052 return false;
2053 }
2054
2055 //================================================================
2056 // NUTRITIONAL VALUES
2057 //================================================================
2058 //food properties
2059 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2060 {
2061 Edible_Base food_item = Edible_Base.Cast(item);
2062 if (food_item && food_item.GetFoodStage())
2063 {
2064 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2065 }
2066 else if (classname != "" && food_stage)
2067 {
2068 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2069 }
2070 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2071 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2072
2073 }
2074
2075 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2076 {
2077 Edible_Base food_item = Edible_Base.Cast(item);
2078 if (food_item && food_item.GetFoodStage())
2079 {
2080 return FoodStage.GetEnergy(food_item.GetFoodStage());
2081 }
2082 else if (classname != "" && food_stage)
2083 {
2084 return FoodStage.GetEnergy(null, food_stage, classname);
2085 }
2086 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2087 return g_Game.ConfigGetFloat( class_path + " energy" );
2088 }
2089
2090 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2091 {
2092 Edible_Base food_item = Edible_Base.Cast(item);
2093 if (food_item && food_item.GetFoodStage())
2094 {
2095 return FoodStage.GetWater(food_item.GetFoodStage());
2096 }
2097 else if (classname != "" && food_stage)
2098 {
2099 return FoodStage.GetWater(null, food_stage, classname);
2100 }
2101 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2102 return g_Game.ConfigGetFloat( class_path + " water" );
2103 }
2104
2105 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2106 {
2107 Edible_Base food_item = Edible_Base.Cast(item);
2108 if (food_item && food_item.GetFoodStage())
2109 {
2110 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2111 }
2112 else if (classname != "" && food_stage)
2113 {
2114 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2115 }
2116 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2117 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2118
2119 }
2120
2121 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetToxicity(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetToxicity(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2134 }
2135
2136 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2137 {
2138 Edible_Base food_item = Edible_Base.Cast(item);
2139 if (food_item && food_item.GetFoodStage())
2140 {
2141 return FoodStage.GetAgents(food_item.GetFoodStage());
2142 }
2143 else if (classname != "" && food_stage)
2144 {
2145 return FoodStage.GetAgents(null, food_stage, classname);
2146 }
2147 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2148 return g_Game.ConfigGetInt( class_path + " agents" );
2149 }
2150
2151 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 Edible_Base food_item = Edible_Base.Cast(item);
2154 if (food_item && food_item.GetFoodStage())
2155 {
2156 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2157 }
2158 else if (classname != "" && food_stage)
2159 {
2160 return FoodStage.GetDigestibility(null, food_stage, classname);
2161 }
2162 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2163 return g_Game.ConfigGetInt( class_path + " digestibility" );
2164 }
2165
2166 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2167 {
2168 Edible_Base foodItem = Edible_Base.Cast(item);
2169 if (foodItem && foodItem.GetFoodStage())
2170 {
2171 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2172 }
2173 else if (className != "" && foodStage)
2174 {
2175 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2176 }
2177 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2178 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2179 }
2180
2181 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2182 {
2183 NutritionalProfile profile = new NutritionalProfile();
2184 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2185 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2186 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2187 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2188 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2189 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2190 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2191 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2192
2193 return profile;
2194 }
2195
2196 //================================================================
2197 // FOOD STAGING
2198 //================================================================
2200 {
2201 return GetFoodStage().GetFoodStageType();
2202 }
2203
2204 //food stage states
2205 bool IsFoodRaw()
2206 {
2207 if ( GetFoodStage() )
2208 {
2209 return GetFoodStage().IsFoodRaw();
2210 }
2211
2212 return false;
2213 }
2214
2215 bool IsFoodBaked()
2216 {
2217 if ( GetFoodStage() )
2218 {
2219 return GetFoodStage().IsFoodBaked();
2220 }
2221
2222 return false;
2223 }
2224
2225 bool IsFoodBoiled()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodBoiled();
2230 }
2231
2232 return false;
2233 }
2234
2235 bool IsFoodDried()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodDried();
2240 }
2241
2242 return false;
2243 }
2244
2245 bool IsFoodBurned()
2246 {
2247 if ( GetFoodStage() )
2248 {
2249 return GetFoodStage().IsFoodBurned();
2250 }
2251
2252 return false;
2253 }
2254
2255 bool IsFoodRotten()
2256 {
2257 if ( GetFoodStage() )
2258 {
2259 return GetFoodStage().IsFoodRotten();
2260 }
2261
2262 return false;
2263 }
2264
2265 //food stage change
2266 void ChangeFoodStage( FoodStageType new_food_stage_type )
2267 {
2268 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2269 }
2270
2272 {
2273 return GetFoodStage().GetNextFoodStageType( cooking_method );
2274 }
2275
2276 string GetFoodStageName( FoodStageType food_stage_type )
2277 {
2278 return GetFoodStage().GetFoodStageName( food_stage_type );
2279 }
2280
2281 bool CanChangeToNewStage( CookingMethodType cooking_method )
2282 {
2283 return GetFoodStage().CanChangeToNewStage( cooking_method );
2284 }
2285
2286 //Use this to receive food stage from another Edible_Base
2287 void TransferFoodStage( notnull Edible_Base source )
2288 {
2289 if ( !source.GetFoodStage())
2290 return;
2291 m_LastDecayStage = source.GetLastDecayStage();
2292 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2293 m_DecayTimer = source.GetDecayTimer();
2294 m_DecayDelta = source.GetDecayDelta();
2295 }
2296
2298 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2299 {
2300 HandleFoodStageChangeAgents(stageOld,stageNew);
2301 UpdateVisualsEx(); //performed on server only
2302 }
2303
2306 {
2307 switch (stageNew)
2308 {
2309 case FoodStageType.BAKED:
2310 case FoodStageType.BOILED:
2311 case FoodStageType.DRIED:
2312 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2313 break;
2314
2315 case FoodStageType.BURNED:
2316 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2317 break;
2318 }
2319 }
2320
2321 //================================================================
2322 // COOKING
2323 //================================================================
2324 //cooking time
2325 float GetCookingTime()
2326 {
2327 return GetFoodStage().GetCookingTime();
2328 }
2329
2330 void SetCookingTime( float time )
2331 {
2332 GetFoodStage().SetCookingTime( time );
2333
2334 //synchronize when calling on server
2335 Synchronize();
2336 }
2337
2338 void ResetCookingTime()
2339 {
2340 if (GetFoodStage())
2341 {
2342 GetFoodStage().SetCookingTime(0);
2343 Synchronize();
2344 }
2345 }
2346
2347 //replace edible with new item (opening cans)
2348 void ReplaceEdibleWithNew( string typeName )
2349 {
2350 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2351 if (player)
2352 {
2353 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2354 player.ServerReplaceItemInHandsWithNew(lambda);
2355 }
2356 else
2357 Error("ReplaceEdibleWithNew - cannot use edible without player");
2358 }
2359
2361 {
2363 }
2364
2365 override void SetActions()
2366 {
2367 super.SetActions();
2368
2371 }
2372
2373 protected void SoundCookingStart(string sound_name)
2374 {
2375 #ifndef SERVER
2376 #ifndef NO_GUI
2377 if (m_SoundPlaying != sound_name)
2378 {
2380
2381 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2382 m_SoundPlaying = sound_name;
2383 }
2384 #endif
2385 #endif
2386 }
2387
2388 protected void SoundCookingStop()
2389 {
2390 #ifndef SERVER
2391 #ifndef NO_GUI
2393 {
2394 m_SoundEffectCooking.Stop();
2395 m_SoundEffectCooking = null;
2396 m_SoundPlaying = "";
2397 }
2398 #endif
2399 #endif
2400 }
2401
2402 override bool CanDecay()
2403 {
2404 return false;
2405 }
2406
2407 override bool CanProcessDecay()
2408 {
2409 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2410 }
2411
2412 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2413 {
2414 m_DecayDelta = 0.0;
2415
2416 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2417 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2418 if ( hasRootAsPlayer )
2420
2421 /*Print( "-------------------------" );
2422 Print( this );
2423 Print( m_DecayTimer );
2424 Print( m_DecayDelta );
2425 Print( m_LastDecayStage );*/
2426
2427 if ( IsFruit() || IsMushroom() )
2428 {
2429 // fruit, vegetables and mushrooms
2431 {
2432 switch ( GetFoodStageType() )
2433 {
2434 case FoodStageType.RAW:
2437 break;
2438
2439 case FoodStageType.BOILED:
2442 break;
2443
2444 case FoodStageType.BAKED:
2447 break;
2448
2449 case FoodStageType.DRIED:
2450 case FoodStageType.BURNED:
2451 case FoodStageType.ROTTEN:
2452 default:
2453 m_DecayTimer = -1;
2455 return;
2456 }
2457
2458 //m_DecayTimer = m_DecayTimer / 1000.0;
2459 }
2460
2461 m_DecayTimer -= ( delta * m_DecayDelta );
2462
2463 if ( m_DecayTimer <= 0 )
2464 {
2465 if ( m_LastDecayStage != FoodStageType.NONE )
2466 {
2467 // switch to decayed stage
2468 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2469 {
2471 }
2472 if ( m_LastDecayStage == FoodStageType.RAW )
2473 {
2474 int rng = Math.RandomIntInclusive( 0, 100 );
2476 {
2478 }
2479 else
2480 {
2481 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2482 {
2484 }
2485 else
2486 {
2488 }
2489 }
2490 }
2491 }
2492 }
2493
2494 }
2495 else if ( IsMeat() )
2496 {
2497 // meat
2499 {
2500 switch ( GetFoodStageType() )
2501 {
2502 case FoodStageType.RAW:
2505 break;
2506
2507 case FoodStageType.BOILED:
2510 break;
2511
2512 case FoodStageType.BAKED:
2515 break;
2516
2517 case FoodStageType.DRIED:
2520 break;
2521
2522 case FoodStageType.BURNED:
2523 case FoodStageType.ROTTEN:
2524 default:
2525 m_DecayTimer = -1;
2527 return;
2528 }
2529 }
2530
2531 m_DecayTimer -= ( delta * m_DecayDelta );
2532
2533 if ( m_DecayTimer <= 0 )
2534 {
2535 if ( m_LastDecayStage != FoodStageType.NONE )
2536 {
2537 // switch to decayed stage
2538 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2539 {
2541 }
2542 }
2543 }
2544 }
2545 else if ( IsCorpse() )
2546 {
2547 // corpse
2549 {
2550 switch ( GetFoodStageType() )
2551 {
2552 case FoodStageType.RAW:
2555 break;
2556
2557 case FoodStageType.BURNED:
2558 case FoodStageType.ROTTEN:
2559 default:
2560 m_DecayTimer = -1;
2562 return;
2563 }
2564 }
2565
2566 m_DecayTimer -= ( delta * m_DecayDelta );
2567
2568 if ( m_DecayTimer <= 0 )
2569 {
2570 if ( m_LastDecayStage != FoodStageType.NONE )
2571 {
2572 // switch to decayed stage
2573 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2574 {
2576 }
2577 }
2578 }
2579 }
2580 else
2581 {
2582 // opened cans
2583 m_DecayTimer -= ( delta * m_DecayDelta );
2584
2585 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2586 {
2589 //m_DecayTimer = m_DecayTimer / 1000.0;
2590 }
2591 else
2592 {
2593 if ( m_DecayTimer <= 0 )
2594 {
2595 InsertAgent(eAgents.FOOD_POISON, 1);
2596 m_DecayTimer = -1;
2597 }
2598 }
2599 }
2600 }
2601
2602 protected void UpdateVaporParticle()
2603 {
2604 if (g_Game.IsHeadlessOrDedicatedServer())
2605 return;
2606
2607 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2608 {
2609 InventoryLocation invLoc = new InventoryLocation();
2610 GetInventory().GetCurrentInventoryLocation(invLoc);
2611 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2612 {
2613 ParticleManager ptcMgr = ParticleManager.GetInstance();
2614 if (ptcMgr)
2615 {
2616 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2617 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2618 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2619 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2620 }
2621 }
2622 }
2623 else if (m_HotVaporParticle)
2624 {
2625 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2626 {
2627 m_HotVaporParticle.Stop();
2628 m_HotVaporParticle = null;
2629 return;
2630 }
2631
2632 InventoryLocation inventoryLoc = new InventoryLocation();
2633 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2634 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2635 {
2636 m_HotVaporParticle.Stop();
2637 m_HotVaporParticle = null;
2638 }
2639 }
2640 }
2641
2642 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2643 {
2644 if (GetFoodStage())
2645 {
2646 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2647 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2648 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2649 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2650 }
2651
2652 super.GetDebugActions(outputList);
2653 }
2654
2655 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2656 {
2657 super.OnAction(action_id, player, ctx);
2658
2659 if ( g_Game.IsServer() )
2660 {
2661 if ( action_id == EActions.FOOD_STAGE_PREV )
2662 {
2663 int food_stage_prev = GetFoodStageType() - 1;
2664 if (food_stage_prev <= 0)
2665 {
2666 food_stage_prev = FoodStageType.COUNT - 1;
2667 }
2668 ChangeFoodStage(food_stage_prev);
2669 return true;
2670 }
2671 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2672 {
2673 int food_stage_next = GetFoodStageType() + 1;
2674 if (food_stage_next >= FoodStageType.COUNT )
2675 {
2676 food_stage_next = FoodStageType.RAW;
2677 }
2678 ChangeFoodStage(food_stage_next);
2679 return true;
2680 }
2681
2682 }
2683
2684 #ifdef DIAG_DEVELOPER
2685 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2686 {
2687 PrintNutritionsData();
2688 return true;
2689 }
2690 #endif
2691
2692 return false;
2693 }
2694
2695 override string GetDebugText()
2696 {
2697 string debug_output;
2698
2699 debug_output = super.GetDebugText();
2700
2701 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2702 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2703
2704 return debug_output;
2705 }
2706
2707 //================================================================
2708 // GENERAL GETTERS
2709 //================================================================
2710
2711 override float GetBaitEffectivity()
2712 {
2713 float ret = super.GetBaitEffectivity();
2714
2715 if (IsFoodRotten())
2716 {
2717 ret *= 0.5;
2718 }
2719
2720 return ret;
2721 }
2722
2723 float GetDecayTimer()
2724 {
2725 return m_DecayTimer;
2726 }
2727
2728 float GetDecayDelta()
2729 {
2730 return m_DecayDelta;
2731 }
2732
2734 {
2735 return m_LastDecayStage;
2736 }
2737
2738 #ifdef DIAG_DEVELOPER
2739 private void PrintNutritionsData()
2740 {
2741 string nutritionsData = "";
2742
2743 FoodStage stage = GetFoodStage();
2744 FoodStageType stageType = stage.GetFoodStageType();
2745
2746 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2747 if (profile)
2748 {
2749 nutritionsData = string.Format("Item: %1\n\n", this);
2750 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2751 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2752 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2753 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2754 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2755 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2756 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2757
2758 if (profile.IsLiquid())
2759 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2760
2761 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2762 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2763 }
2764
2765 nutritionsData += "-----\n";
2766
2767 Debug.Log(nutritionsData);
2768 }
2769 #endif
2770
2772 //DEPRECATED
2774 void UpdateVisuals()
2775 {
2777 }
2778}
2779
2781{
2782 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2783};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.