DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodBoiled()

bool ReplaceEdibleWithNewLambda::IsFoodBoiled ( )
protected

См. определение в файле Edible_Base.c строка 1664

1664 : ItemBase
1665{
1666 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1667
1668 const string SOUND_BAKING_START = "Baking_SoundSet";
1669 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1670 const string SOUND_BOILING_START = "Boiling_SoundSet";
1671 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1672 const string SOUND_DRYING_START = "Drying_SoundSet";
1673 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1674 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1675
1676 protected bool m_MakeCookingSounds;
1677 protected SoundOnVehicle m_SoundCooking;
1679 protected string m_SoundPlaying;
1680 ref FoodStage m_FoodStage;
1681 protected float m_DecayTimer;
1682 protected float m_DecayDelta = 0.0;
1685
1687
1688 void Edible_Base()
1689 {
1690 if (HasFoodStage())
1691 {
1692 m_FoodStage = new FoodStage(this);
1693
1694 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1695 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1696
1697 m_SoundPlaying = "";
1699 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1700 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1701 }
1702 }
1703
1704 override void EEInit()
1705 {
1706 super.EEInit();
1707
1708 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1709 }
1710
1711 override void EEDelete(EntityAI parent)
1712 {
1713 super.EEDelete(parent);
1714
1715 RemoveAudio();
1716
1718 m_HotVaporParticle.Stop();
1719 }
1720
1721 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1722 {
1723 super.EEItemLocationChanged(oldLoc, newLoc);
1724
1726 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1727 {
1728 switch (oldLoc.GetParent().GetType())
1729 {
1730 case "FryingPan":
1731 case "Pot":
1732 case "Cauldron":
1733 case "SharpWoodenStick":
1734 MakeSoundsOnClient(false);
1735 break;
1736 }
1737
1739 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1740 {
1741 MakeSoundsOnClient(false);
1742 }
1743 }
1744
1745 if (oldLoc.IsValid())
1747
1748 if (CanHaveTemperature())
1750 }
1751
1752 void UpdateVisualsEx(bool forced = false)
1753 {
1754 if (GetFoodStage())
1755 GetFoodStage().UpdateVisualsEx(forced);
1756 }
1757
1758 bool Consume(float amount, PlayerBase consumer)
1759 {
1760 AddQuantity(-amount, false, false);
1761 OnConsume(amount, consumer);
1762
1763 return true;
1764 }
1765
1766 void OnConsume(float amount, PlayerBase consumer)
1767 {
1769 {
1770 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1771 }
1772 }
1773
1775 int FilterAgents(int agentsIn)
1776 {
1777 int foodStageType;
1778
1779 FoodStage foodStage = GetFoodStage();
1780 if (foodStage)
1781 foodStageType = foodStage.GetFoodStageType();
1782
1784 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1785 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1786 agentsIn &= ~eAgents.FOOD_POISON;
1787
1788 return agentsIn;
1789 }
1790
1791 //food staging
1792 override bool CanBeCooked()
1793 {
1794 return false;
1795 }
1796
1797 override bool CanBeCookedOnStick()
1798 {
1799 return false;
1800 }
1801
1802 override float GetTemperatureFreezeTime()
1803 {
1804 if (GetFoodStage())
1805 {
1806 switch (m_FoodStage.GetFoodStageType())
1807 {
1808 case FoodStageType.DRIED:
1809 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1810
1811 case FoodStageType.BURNED:
1812 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1813
1814 default:
1815 return super.GetTemperatureFreezeTime();
1816 }
1817 }
1818
1819 return super.GetTemperatureFreezeTime();
1820 }
1821
1822 override float GetTemperatureThawTime()
1823 {
1824 if (GetFoodStage())
1825 {
1826 switch (m_FoodStage.GetFoodStageType())
1827 {
1828 case FoodStageType.DRIED:
1829 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1830
1831 case FoodStageType.BURNED:
1832 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1833
1834 default:
1835 return super.GetTemperatureThawTime();
1836 }
1837 }
1838
1839 return super.GetTemperatureThawTime();
1840 }
1841
1842 override bool CanItemOverheat()
1843 {
1844 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1845 }
1846
1847 //================================================================
1848 // SYNCHRONIZATION
1849 //================================================================
1850 void Synchronize()
1851 {
1852 SetSynchDirty();
1853 }
1854
1855 override void OnVariablesSynchronized()
1856 {
1857 super.OnVariablesSynchronized();
1858
1859 //UpdateVisualsEx(); //performed on client only
1860
1861 //update audio
1863 {
1864 RefreshAudio();
1865 }
1866 else
1867 {
1868 RemoveAudio();
1869 }
1870
1871 if (CanHaveTemperature())
1873 }
1874
1875 //================================================================
1876 // AUDIO EFFECTS (WHEN ON DCS)
1877 //================================================================
1878 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1879 {
1880 m_MakeCookingSounds = soundstate;
1881 m_CookedByMethod = cookingMethod;
1882
1883 Synchronize();
1884 }
1885
1886 protected void RefreshAudio()
1887 {
1888 string soundName = "";
1889
1890 FoodStageType currentFoodStage = GetFoodStageType();
1892
1893 if (currentFoodStage == FoodStageType.BURNED)
1894 {
1895 soundName = SOUND_BURNING_DONE;
1896 }
1897 else
1898 {
1899 switch (m_CookedByMethod)
1900 {
1901 case CookingMethodType.BAKING:
1902 {
1903 if (nextFoodStage == FoodStageType.BAKED)
1904 soundName = SOUND_BAKING_START;
1905 else if (currentFoodStage == FoodStageType.BAKED)
1906 soundName = SOUND_BAKING_DONE;
1907 else
1908 soundName = "";
1909 break;
1910 }
1911
1912 case CookingMethodType.BOILING:
1913 {
1914 if (nextFoodStage == FoodStageType.BOILED)
1915 soundName = SOUND_BOILING_START;
1916 else if (currentFoodStage == FoodStageType.BOILED)
1917 soundName = SOUND_BOILING_DONE;
1918 else
1919 soundName = "";
1920 break;
1921 }
1922
1923 case CookingMethodType.DRYING:
1924 {
1925 if (nextFoodStage == FoodStageType.DRIED)
1926 soundName = SOUND_DRYING_START;
1927 else if (currentFoodStage == FoodStageType.DRIED)
1928 soundName = SOUND_DRYING_DONE;
1929 else
1930 soundName = "";
1931 break;
1932 }
1933
1934 default:
1935 soundName = "";
1936 break;
1937 }
1938
1939 if (nextFoodStage == FoodStageType.BURNED)
1940 {
1941 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1942 {
1943 soundName = SOUND_BURNING_DONE;
1944 }
1945 else // pre-emptive burning sounds replace regular ones
1946 {
1947 array<float> nextStageProperties = new array<float>();
1948 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1949 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1950 float progress01 = GetCookingTime() / nextStageTime;
1951 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1952 {
1953 soundName = SOUND_BURNING_DONE;
1954 }
1955 }
1956 }
1957 }
1958
1959 SoundCookingStart(soundName);
1960 }
1961
1962 protected void RemoveAudio()
1963 {
1964 m_MakeCookingSounds = false;
1966 }
1967
1968 //================================================================
1969 // SERIALIZATION
1970 //================================================================
1971 override void OnStoreSave(ParamsWriteContext ctx)
1972 {
1973 super.OnStoreSave(ctx);
1974
1975 if (GetFoodStage())
1976 {
1977 GetFoodStage().OnStoreSave(ctx);
1978 }
1979
1980 // food decay
1981 ctx.Write(m_DecayTimer);
1983 }
1984
1985 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1986 {
1987 if (!super.OnStoreLoad(ctx, version))
1988 return false;
1989
1990 if (GetFoodStage())
1991 {
1992 if (!GetFoodStage().OnStoreLoad(ctx, version))
1993 return false;
1994 }
1995
1996 if (version >= 115)
1997 {
1998 if (!ctx.Read(m_DecayTimer))
1999 {
2000 m_DecayTimer = 0.0;
2001 return false;
2002 }
2003 if (!ctx.Read(m_LastDecayStage))
2004 {
2006 return false;
2007 }
2008 }
2009
2010 UpdateVisualsEx(true); //forced init visuals
2011 Synchronize();
2012
2013 return true;
2014 }
2015
2016 override void AfterStoreLoad()
2017 {
2018 super.AfterStoreLoad();
2019
2020 Synchronize();
2021 }
2022
2023 //get food stage
2024 override FoodStage GetFoodStage()
2025 {
2026 return m_FoodStage;
2027 }
2028
2029 //food types
2030 override bool IsMeat()
2031 {
2032 return false;
2033 }
2034
2035 override bool IsCorpse()
2036 {
2037 return false;
2038 }
2039
2040 override bool IsFruit()
2041 {
2042 return false;
2043 }
2044
2045 override bool IsMushroom()
2046 {
2047 return false;
2048 }
2049
2050 //================================================================
2051 // NUTRITIONAL VALUES
2052 //================================================================
2053 //food properties
2054 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2055 {
2056 Edible_Base food_item = Edible_Base.Cast(item);
2057 if (food_item && food_item.GetFoodStage())
2058 {
2059 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2060 }
2061 else if (classname != "" && food_stage)
2062 {
2063 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2064 }
2065 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2066 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2067
2068 }
2069
2070 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2071 {
2072 Edible_Base food_item = Edible_Base.Cast(item);
2073 if (food_item && food_item.GetFoodStage())
2074 {
2075 return FoodStage.GetEnergy(food_item.GetFoodStage());
2076 }
2077 else if (classname != "" && food_stage)
2078 {
2079 return FoodStage.GetEnergy(null, food_stage, classname);
2080 }
2081 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2082 return GetGame().ConfigGetFloat( class_path + " energy" );
2083 }
2084
2085 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2086 {
2087 Edible_Base food_item = Edible_Base.Cast(item);
2088 if (food_item && food_item.GetFoodStage())
2089 {
2090 return FoodStage.GetWater(food_item.GetFoodStage());
2091 }
2092 else if (classname != "" && food_stage)
2093 {
2094 return FoodStage.GetWater(null, food_stage, classname);
2095 }
2096 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2097 return GetGame().ConfigGetFloat( class_path + " water" );
2098 }
2099
2100 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2101 {
2102 Edible_Base food_item = Edible_Base.Cast(item);
2103 if (food_item && food_item.GetFoodStage())
2104 {
2105 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2106 }
2107 else if (classname != "" && food_stage)
2108 {
2109 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2110 }
2111 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2112 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2113
2114 }
2115
2116 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetToxicity(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetToxicity(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2129 }
2130
2131 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetAgents(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetAgents(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return GetGame().ConfigGetInt( class_path + " agents" );
2144 }
2145
2146 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetDigestibility(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return GetGame().ConfigGetInt( class_path + " digestibility" );
2159 }
2160
2161 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2162 {
2163 Edible_Base foodItem = Edible_Base.Cast(item);
2164 if (foodItem && foodItem.GetFoodStage())
2165 {
2166 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2167 }
2168 else if (className != "" && foodStage)
2169 {
2170 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2171 }
2172 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2173 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2174 }
2175
2176 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2177 {
2178 NutritionalProfile profile = new NutritionalProfile();
2179 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2180 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2181 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2182 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2183 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2184 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2185 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2186 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2187
2188 return profile;
2189 }
2190
2191 //================================================================
2192 // FOOD STAGING
2193 //================================================================
2195 {
2196 return GetFoodStage().GetFoodStageType();
2197 }
2198
2199 //food stage states
2200 bool IsFoodRaw()
2201 {
2202 if ( GetFoodStage() )
2203 {
2204 return GetFoodStage().IsFoodRaw();
2205 }
2206
2207 return false;
2208 }
2209
2210 bool IsFoodBaked()
2211 {
2212 if ( GetFoodStage() )
2213 {
2214 return GetFoodStage().IsFoodBaked();
2215 }
2216
2217 return false;
2218 }
2219
2220 bool IsFoodBoiled()
2221 {
2222 if ( GetFoodStage() )
2223 {
2224 return GetFoodStage().IsFoodBoiled();
2225 }
2226
2227 return false;
2228 }
2229
2230 bool IsFoodDried()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodDried();
2235 }
2236
2237 return false;
2238 }
2239
2240 bool IsFoodBurned()
2241 {
2242 if ( GetFoodStage() )
2243 {
2244 return GetFoodStage().IsFoodBurned();
2245 }
2246
2247 return false;
2248 }
2249
2250 bool IsFoodRotten()
2251 {
2252 if ( GetFoodStage() )
2253 {
2254 return GetFoodStage().IsFoodRotten();
2255 }
2256
2257 return false;
2258 }
2259
2260 //food stage change
2261 void ChangeFoodStage( FoodStageType new_food_stage_type )
2262 {
2263 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2264 }
2265
2267 {
2268 return GetFoodStage().GetNextFoodStageType( cooking_method );
2269 }
2270
2271 string GetFoodStageName( FoodStageType food_stage_type )
2272 {
2273 return GetFoodStage().GetFoodStageName( food_stage_type );
2274 }
2275
2276 bool CanChangeToNewStage( CookingMethodType cooking_method )
2277 {
2278 return GetFoodStage().CanChangeToNewStage( cooking_method );
2279 }
2280
2281 //Use this to receive food stage from another Edible_Base
2282 void TransferFoodStage( notnull Edible_Base source )
2283 {
2284 if ( !source.GetFoodStage())
2285 return;
2286 m_LastDecayStage = source.GetLastDecayStage();
2287 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2288 m_DecayTimer = source.GetDecayTimer();
2289 m_DecayDelta = source.GetDecayDelta();
2290 }
2291
2293 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2294 {
2295 HandleFoodStageChangeAgents(stageOld,stageNew);
2296 UpdateVisualsEx(); //performed on server only
2297 }
2298
2301 {
2302 switch (stageNew)
2303 {
2304 case FoodStageType.BAKED:
2305 case FoodStageType.BOILED:
2306 case FoodStageType.DRIED:
2307 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2308 break;
2309
2310 case FoodStageType.BURNED:
2311 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2312 break;
2313 }
2314 }
2315
2316 //================================================================
2317 // COOKING
2318 //================================================================
2319 //cooking time
2320 float GetCookingTime()
2321 {
2322 return GetFoodStage().GetCookingTime();
2323 }
2324
2325 void SetCookingTime( float time )
2326 {
2327 GetFoodStage().SetCookingTime( time );
2328
2329 //synchronize when calling on server
2330 Synchronize();
2331 }
2332
2333 void ResetCookingTime()
2334 {
2335 if (GetFoodStage())
2336 {
2337 GetFoodStage().SetCookingTime(0);
2338 Synchronize();
2339 }
2340 }
2341
2342 //replace edible with new item (opening cans)
2343 void ReplaceEdibleWithNew( string typeName )
2344 {
2345 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2346 if (player)
2347 {
2348 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2349 player.ServerReplaceItemInHandsWithNew(lambda);
2350 }
2351 else
2352 Error("ReplaceEdibleWithNew - cannot use edible without player");
2353 }
2354
2356 {
2358 }
2359
2360 override void SetActions()
2361 {
2362 super.SetActions();
2363
2366 }
2367
2368 protected void SoundCookingStart(string sound_name)
2369 {
2370 #ifndef SERVER
2371 if (m_SoundPlaying != sound_name)
2372 {
2374
2375 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2376 m_SoundPlaying = sound_name;
2377 }
2378 #endif
2379 }
2380
2381 protected void SoundCookingStop()
2382 {
2383 #ifndef SERVER
2385 {
2386 m_SoundEffectCooking.Stop();
2387 m_SoundEffectCooking = null;
2388 m_SoundPlaying = "";
2389 }
2390 #endif
2391 }
2392
2393 override bool CanDecay()
2394 {
2395 return false;
2396 }
2397
2398 override bool CanProcessDecay()
2399 {
2400 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2401 }
2402
2403 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2404 {
2405 m_DecayDelta = 0.0;
2406
2407 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2408 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2409 if ( hasRootAsPlayer )
2411
2412 /*Print( "-------------------------" );
2413 Print( this );
2414 Print( m_DecayTimer );
2415 Print( m_DecayDelta );
2416 Print( m_LastDecayStage );*/
2417
2418 if ( IsFruit() || IsMushroom() )
2419 {
2420 // fruit, vegetables and mushrooms
2422 {
2423 switch ( GetFoodStageType() )
2424 {
2425 case FoodStageType.RAW:
2428 break;
2429
2430 case FoodStageType.BOILED:
2433 break;
2434
2435 case FoodStageType.BAKED:
2438 break;
2439
2440 case FoodStageType.DRIED:
2441 case FoodStageType.BURNED:
2442 case FoodStageType.ROTTEN:
2443 default:
2444 m_DecayTimer = -1;
2446 return;
2447 }
2448
2449 //m_DecayTimer = m_DecayTimer / 1000.0;
2450 }
2451
2452 m_DecayTimer -= ( delta * m_DecayDelta );
2453
2454 if ( m_DecayTimer <= 0 )
2455 {
2456 if ( m_LastDecayStage != FoodStageType.NONE )
2457 {
2458 // switch to decayed stage
2459 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2460 {
2462 }
2463 if ( m_LastDecayStage == FoodStageType.RAW )
2464 {
2465 int rng = Math.RandomIntInclusive( 0, 100 );
2467 {
2469 }
2470 else
2471 {
2472 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2473 {
2475 }
2476 else
2477 {
2479 }
2480 }
2481 }
2482 }
2483 }
2484
2485 }
2486 else if ( IsMeat() )
2487 {
2488 // meat
2490 {
2491 switch ( GetFoodStageType() )
2492 {
2493 case FoodStageType.RAW:
2496 break;
2497
2498 case FoodStageType.BOILED:
2501 break;
2502
2503 case FoodStageType.BAKED:
2506 break;
2507
2508 case FoodStageType.DRIED:
2511 break;
2512
2513 case FoodStageType.BURNED:
2514 case FoodStageType.ROTTEN:
2515 default:
2516 m_DecayTimer = -1;
2518 return;
2519 }
2520 }
2521
2522 m_DecayTimer -= ( delta * m_DecayDelta );
2523
2524 if ( m_DecayTimer <= 0 )
2525 {
2526 if ( m_LastDecayStage != FoodStageType.NONE )
2527 {
2528 // switch to decayed stage
2529 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2530 {
2532 }
2533 }
2534 }
2535 }
2536 else if ( IsCorpse() )
2537 {
2538 // corpse
2540 {
2541 switch ( GetFoodStageType() )
2542 {
2543 case FoodStageType.RAW:
2546 break;
2547
2548 case FoodStageType.BURNED:
2549 case FoodStageType.ROTTEN:
2550 default:
2551 m_DecayTimer = -1;
2553 return;
2554 }
2555 }
2556
2557 m_DecayTimer -= ( delta * m_DecayDelta );
2558
2559 if ( m_DecayTimer <= 0 )
2560 {
2561 if ( m_LastDecayStage != FoodStageType.NONE )
2562 {
2563 // switch to decayed stage
2564 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2565 {
2567 }
2568 }
2569 }
2570 }
2571 else
2572 {
2573 // opened cans
2574 m_DecayTimer -= ( delta * m_DecayDelta );
2575
2576 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2577 {
2580 //m_DecayTimer = m_DecayTimer / 1000.0;
2581 }
2582 else
2583 {
2584 if ( m_DecayTimer <= 0 )
2585 {
2586 InsertAgent(eAgents.FOOD_POISON, 1);
2587 m_DecayTimer = -1;
2588 }
2589 }
2590 }
2591 }
2592
2593 protected void UpdateVaporParticle()
2594 {
2595 if (GetGame().IsDedicatedServer())
2596 return;
2597
2598 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2599 {
2600 InventoryLocation invLoc = new InventoryLocation();
2601 GetInventory().GetCurrentInventoryLocation(invLoc);
2602 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2603 {
2604 ParticleManager ptcMgr = ParticleManager.GetInstance();
2605 if (ptcMgr)
2606 {
2607 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2608 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2609 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2610 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2611 }
2612 }
2613 }
2614 else if (m_HotVaporParticle)
2615 {
2616 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2617 {
2618 m_HotVaporParticle.Stop();
2619 m_HotVaporParticle = null;
2620 return;
2621 }
2622
2623 InventoryLocation inventoryLoc = new InventoryLocation();
2624 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2625 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2626 {
2627 m_HotVaporParticle.Stop();
2628 m_HotVaporParticle = null;
2629 }
2630 }
2631 }
2632
2633 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2634 {
2635 super.GetDebugActions(outputList);
2636
2637 if (GetFoodStage())
2638 {
2639 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2640 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2641 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2642 }
2643 }
2644
2645 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2646 {
2647 super.OnAction(action_id, player, ctx);
2648
2649 if ( GetGame().IsServer() )
2650 {
2651 if ( action_id == EActions.FOOD_STAGE_PREV )
2652 {
2653 int food_stage_prev = GetFoodStageType() - 1;
2654 if (food_stage_prev <= 0)
2655 {
2656 food_stage_prev = FoodStageType.COUNT - 1;
2657 }
2658 ChangeFoodStage(food_stage_prev);
2659 return true;
2660 }
2661 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2662 {
2663 int food_stage_next = GetFoodStageType() + 1;
2664 if (food_stage_next >= FoodStageType.COUNT )
2665 {
2666 food_stage_next = FoodStageType.RAW;
2667 }
2668 ChangeFoodStage(food_stage_next);
2669 return true;
2670 }
2671
2672 }
2673
2674 #ifdef DIAG_DEVELOPER
2675 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2676 {
2677 PrintNutritionsData();
2678 return true;
2679 }
2680 #endif
2681
2682 return false;
2683 }
2684
2685 override string GetDebugText()
2686 {
2687 string debug_output;
2688
2689 debug_output = super.GetDebugText();
2690
2691 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2692 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2693
2694 return debug_output;
2695 }
2696
2697 //================================================================
2698 // GENERAL GETTERS
2699 //================================================================
2700
2701 override float GetBaitEffectivity()
2702 {
2703 float ret = super.GetBaitEffectivity();
2704
2705 if (IsFoodRotten())
2706 {
2707 ret *= 0.5;
2708 }
2709
2710 return ret;
2711 }
2712
2713 float GetDecayTimer()
2714 {
2715 return m_DecayTimer;
2716 }
2717
2718 float GetDecayDelta()
2719 {
2720 return m_DecayDelta;
2721 }
2722
2724 {
2725 return m_LastDecayStage;
2726 }
2727
2728 #ifdef DIAG_DEVELOPER
2729 private void PrintNutritionsData()
2730 {
2731 string nutritionsData = "";
2732
2733 FoodStage stage = GetFoodStage();
2734 FoodStageType stageType = stage.GetFoodStageType();
2735
2736 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2737 if (profile)
2738 {
2739 nutritionsData = string.Format("Item: %1\n\n", this);
2740 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2741 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2742 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2743 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2744 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2745 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2746 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2747
2748 if (profile.IsLiquid())
2749 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2750
2751 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2752 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2753 }
2754
2755 nutritionsData += "-----\n";
2756
2757 Debug.Log(nutritionsData);
2758 }
2759 #endif
2760
2762 //DEPRECATED
2764 void UpdateVisuals()
2765 {
2767 }
2768}
2769
2771{
2772 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2773};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.