DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFoodBurned()

bool ReplaceEdibleWithNewLambda::IsFoodBurned ( )
protected

См. определение в файле Edible_Base.c строка 1685

1685 : ItemBase
1686{
1687 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1688
1689 const string SOUND_BAKING_START = "Baking_SoundSet";
1690 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1691 const string SOUND_BOILING_START = "Boiling_SoundSet";
1692 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1693 const string SOUND_DRYING_START = "Drying_SoundSet";
1694 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1695 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1696
1697 protected bool m_MakeCookingSounds;
1698 protected SoundOnVehicle m_SoundCooking;
1700 protected string m_SoundPlaying;
1701 ref FoodStage m_FoodStage;
1702 protected float m_DecayTimer;
1703 protected float m_DecayDelta = 0.0;
1706
1708
1709 void Edible_Base()
1710 {
1711 if (HasFoodStage())
1712 {
1713 m_FoodStage = new FoodStage(this);
1714
1715 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1716 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1717
1718 m_SoundPlaying = "";
1720 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1721 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1722 }
1723 }
1724
1725 override void EEInit()
1726 {
1727 super.EEInit();
1728
1729 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1730 }
1731
1732 override void EEDelete(EntityAI parent)
1733 {
1734 super.EEDelete(parent);
1735
1736 RemoveAudio();
1737
1739 m_HotVaporParticle.Stop();
1740 }
1741
1742 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1743 {
1744 super.EEItemLocationChanged(oldLoc, newLoc);
1745
1747 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1748 {
1749 switch (oldLoc.GetParent().GetType())
1750 {
1751 case "FryingPan":
1752 case "Pot":
1753 case "Cauldron":
1754 case "SharpWoodenStick":
1755 MakeSoundsOnClient(false);
1756 break;
1757 }
1758
1760 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1761 {
1762 MakeSoundsOnClient(false);
1763 }
1764 }
1765
1766 if (oldLoc.IsValid())
1768
1769 if (CanHaveTemperature())
1771 }
1772
1773 void UpdateVisualsEx(bool forced = false)
1774 {
1775 if (GetFoodStage())
1776 GetFoodStage().UpdateVisualsEx(forced);
1777 }
1778
1779 bool Consume(float amount, PlayerBase consumer)
1780 {
1781 AddQuantity(-amount, false, false);
1782 OnConsume(amount, consumer);
1783
1784 return true;
1785 }
1786
1787 void OnConsume(float amount, PlayerBase consumer)
1788 {
1790 {
1791 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1792 }
1793 }
1794
1796 int FilterAgents(int agentsIn)
1797 {
1798 int foodStageType;
1799
1800 FoodStage foodStage = GetFoodStage();
1801 if (foodStage)
1802 foodStageType = foodStage.GetFoodStageType();
1803
1805 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1806 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1807 agentsIn &= ~eAgents.FOOD_POISON;
1808
1809 return agentsIn;
1810 }
1811
1812 //food staging
1813 override bool CanBeCooked()
1814 {
1815 return false;
1816 }
1817
1818 override bool CanBeCookedOnStick()
1819 {
1820 return false;
1821 }
1822
1823 override float GetTemperatureFreezeTime()
1824 {
1825 if (GetFoodStage())
1826 {
1827 switch (m_FoodStage.GetFoodStageType())
1828 {
1829 case FoodStageType.DRIED:
1830 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1831
1832 case FoodStageType.BURNED:
1833 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1834
1835 default:
1836 return super.GetTemperatureFreezeTime();
1837 }
1838 }
1839
1840 return super.GetTemperatureFreezeTime();
1841 }
1842
1843 override float GetTemperatureThawTime()
1844 {
1845 if (GetFoodStage())
1846 {
1847 switch (m_FoodStage.GetFoodStageType())
1848 {
1849 case FoodStageType.DRIED:
1850 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1851
1852 case FoodStageType.BURNED:
1853 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1854
1855 default:
1856 return super.GetTemperatureThawTime();
1857 }
1858 }
1859
1860 return super.GetTemperatureThawTime();
1861 }
1862
1863 override bool CanItemOverheat()
1864 {
1865 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1866 }
1867
1868 //================================================================
1869 // SYNCHRONIZATION
1870 //================================================================
1871 void Synchronize()
1872 {
1873 SetSynchDirty();
1874 }
1875
1876 override void OnVariablesSynchronized()
1877 {
1878 super.OnVariablesSynchronized();
1879
1880 //UpdateVisualsEx(); //performed on client only
1881
1882 //update audio
1884 {
1885 RefreshAudio();
1886 }
1887 else
1888 {
1889 RemoveAudio();
1890 }
1891
1892 if (CanHaveTemperature())
1894 }
1895
1896 //================================================================
1897 // AUDIO EFFECTS (WHEN ON DCS)
1898 //================================================================
1899 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1900 {
1901 m_MakeCookingSounds = soundstate;
1902 m_CookedByMethod = cookingMethod;
1903
1904 Synchronize();
1905 }
1906
1907 protected void RefreshAudio()
1908 {
1909 string soundName = "";
1910
1911 FoodStageType currentFoodStage = GetFoodStageType();
1913
1914 if (currentFoodStage == FoodStageType.BURNED)
1915 {
1916 soundName = SOUND_BURNING_DONE;
1917 }
1918 else
1919 {
1920 switch (m_CookedByMethod)
1921 {
1922 case CookingMethodType.BAKING:
1923 {
1924 if (nextFoodStage == FoodStageType.BAKED)
1925 soundName = SOUND_BAKING_START;
1926 else if (currentFoodStage == FoodStageType.BAKED)
1927 soundName = SOUND_BAKING_DONE;
1928 else
1929 soundName = "";
1930 break;
1931 }
1932
1933 case CookingMethodType.BOILING:
1934 {
1935 if (nextFoodStage == FoodStageType.BOILED)
1936 soundName = SOUND_BOILING_START;
1937 else if (currentFoodStage == FoodStageType.BOILED)
1938 soundName = SOUND_BOILING_DONE;
1939 else
1940 soundName = "";
1941 break;
1942 }
1943
1944 case CookingMethodType.DRYING:
1945 {
1946 if (nextFoodStage == FoodStageType.DRIED)
1947 soundName = SOUND_DRYING_START;
1948 else if (currentFoodStage == FoodStageType.DRIED)
1949 soundName = SOUND_DRYING_DONE;
1950 else
1951 soundName = "";
1952 break;
1953 }
1954
1955 default:
1956 soundName = "";
1957 break;
1958 }
1959
1960 if (nextFoodStage == FoodStageType.BURNED)
1961 {
1962 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1963 {
1964 soundName = SOUND_BURNING_DONE;
1965 }
1966 else // pre-emptive burning sounds replace regular ones
1967 {
1968 array<float> nextStageProperties = new array<float>();
1969 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1970 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1971 float progress01 = GetCookingTime() / nextStageTime;
1972 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1973 {
1974 soundName = SOUND_BURNING_DONE;
1975 }
1976 }
1977 }
1978 }
1979
1980 SoundCookingStart(soundName);
1981 }
1982
1983 protected void RemoveAudio()
1984 {
1985 m_MakeCookingSounds = false;
1987 }
1988
1989 //================================================================
1990 // SERIALIZATION
1991 //================================================================
1992 override void OnStoreSave(ParamsWriteContext ctx)
1993 {
1994 super.OnStoreSave(ctx);
1995
1996 if (GetFoodStage())
1997 {
1998 GetFoodStage().OnStoreSave(ctx);
1999 }
2000
2001 // food decay
2002 ctx.Write(m_DecayTimer);
2004 }
2005
2006 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2007 {
2008 if (!super.OnStoreLoad(ctx, version))
2009 return false;
2010
2011 if (GetFoodStage())
2012 {
2013 if (!GetFoodStage().OnStoreLoad(ctx, version))
2014 return false;
2015 }
2016
2017 if (version >= 115)
2018 {
2019 if (!ctx.Read(m_DecayTimer))
2020 {
2021 m_DecayTimer = 0.0;
2022 return false;
2023 }
2024 if (!ctx.Read(m_LastDecayStage))
2025 {
2027 return false;
2028 }
2029 }
2030
2031 UpdateVisualsEx(true); //forced init visuals
2032 Synchronize();
2033
2034 return true;
2035 }
2036
2037 override void AfterStoreLoad()
2038 {
2039 super.AfterStoreLoad();
2040
2041 Synchronize();
2042 }
2043
2044 //get food stage
2045 override FoodStage GetFoodStage()
2046 {
2047 return m_FoodStage;
2048 }
2049
2050 //food types
2051 override bool IsMeat()
2052 {
2053 return false;
2054 }
2055
2056 override bool IsCorpse()
2057 {
2058 return false;
2059 }
2060
2061 override bool IsFruit()
2062 {
2063 return false;
2064 }
2065
2066 override bool IsMushroom()
2067 {
2068 return false;
2069 }
2070
2071 //================================================================
2072 // NUTRITIONAL VALUES
2073 //================================================================
2074 //food properties
2075 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2076 {
2077 Edible_Base food_item = Edible_Base.Cast(item);
2078 if (food_item && food_item.GetFoodStage())
2079 {
2080 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2081 }
2082 else if (classname != "" && food_stage)
2083 {
2084 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2085 }
2086 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2087 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2088
2089 }
2090
2091 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2092 {
2093 Edible_Base food_item = Edible_Base.Cast(item);
2094 if (food_item && food_item.GetFoodStage())
2095 {
2096 return FoodStage.GetEnergy(food_item.GetFoodStage());
2097 }
2098 else if (classname != "" && food_stage)
2099 {
2100 return FoodStage.GetEnergy(null, food_stage, classname);
2101 }
2102 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2103 return GetGame().ConfigGetFloat( class_path + " energy" );
2104 }
2105
2106 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2107 {
2108 Edible_Base food_item = Edible_Base.Cast(item);
2109 if (food_item && food_item.GetFoodStage())
2110 {
2111 return FoodStage.GetWater(food_item.GetFoodStage());
2112 }
2113 else if (classname != "" && food_stage)
2114 {
2115 return FoodStage.GetWater(null, food_stage, classname);
2116 }
2117 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2118 return GetGame().ConfigGetFloat( class_path + " water" );
2119 }
2120
2121 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2122 {
2123 Edible_Base food_item = Edible_Base.Cast(item);
2124 if (food_item && food_item.GetFoodStage())
2125 {
2126 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2127 }
2128 else if (classname != "" && food_stage)
2129 {
2130 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2131 }
2132 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2133 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2134
2135 }
2136
2137 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2138 {
2139 Edible_Base food_item = Edible_Base.Cast(item);
2140 if (food_item && food_item.GetFoodStage())
2141 {
2142 return FoodStage.GetToxicity(food_item.GetFoodStage());
2143 }
2144 else if (classname != "" && food_stage)
2145 {
2146 return FoodStage.GetToxicity(null, food_stage, classname);
2147 }
2148 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2149 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2150 }
2151
2152 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2153 {
2154 Edible_Base food_item = Edible_Base.Cast(item);
2155 if (food_item && food_item.GetFoodStage())
2156 {
2157 return FoodStage.GetAgents(food_item.GetFoodStage());
2158 }
2159 else if (classname != "" && food_stage)
2160 {
2161 return FoodStage.GetAgents(null, food_stage, classname);
2162 }
2163 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2164 return GetGame().ConfigGetInt( class_path + " agents" );
2165 }
2166
2167 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2168 {
2169 Edible_Base food_item = Edible_Base.Cast(item);
2170 if (food_item && food_item.GetFoodStage())
2171 {
2172 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2173 }
2174 else if (classname != "" && food_stage)
2175 {
2176 return FoodStage.GetDigestibility(null, food_stage, classname);
2177 }
2178 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2179 return GetGame().ConfigGetInt( class_path + " digestibility" );
2180 }
2181
2182 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2183 {
2184 Edible_Base foodItem = Edible_Base.Cast(item);
2185 if (foodItem && foodItem.GetFoodStage())
2186 {
2187 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2188 }
2189 else if (className != "" && foodStage)
2190 {
2191 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2192 }
2193 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2194 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2195 }
2196
2197 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2198 {
2199 NutritionalProfile profile = new NutritionalProfile();
2200 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2201 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2202 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2203 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2204 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2205 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2206 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2207 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2208
2209 return profile;
2210 }
2211
2212 //================================================================
2213 // FOOD STAGING
2214 //================================================================
2216 {
2217 return GetFoodStage().GetFoodStageType();
2218 }
2219
2220 //food stage states
2221 bool IsFoodRaw()
2222 {
2223 if ( GetFoodStage() )
2224 {
2225 return GetFoodStage().IsFoodRaw();
2226 }
2227
2228 return false;
2229 }
2230
2231 bool IsFoodBaked()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodBaked();
2236 }
2237
2238 return false;
2239 }
2240
2241 bool IsFoodBoiled()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodBoiled();
2246 }
2247
2248 return false;
2249 }
2250
2251 bool IsFoodDried()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodDried();
2256 }
2257
2258 return false;
2259 }
2260
2261 bool IsFoodBurned()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodBurned();
2266 }
2267
2268 return false;
2269 }
2270
2271 bool IsFoodRotten()
2272 {
2273 if ( GetFoodStage() )
2274 {
2275 return GetFoodStage().IsFoodRotten();
2276 }
2277
2278 return false;
2279 }
2280
2281 //food stage change
2282 void ChangeFoodStage( FoodStageType new_food_stage_type )
2283 {
2284 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2285 }
2286
2288 {
2289 return GetFoodStage().GetNextFoodStageType( cooking_method );
2290 }
2291
2292 string GetFoodStageName( FoodStageType food_stage_type )
2293 {
2294 return GetFoodStage().GetFoodStageName( food_stage_type );
2295 }
2296
2297 bool CanChangeToNewStage( CookingMethodType cooking_method )
2298 {
2299 return GetFoodStage().CanChangeToNewStage( cooking_method );
2300 }
2301
2302 //Use this to receive food stage from another Edible_Base
2303 void TransferFoodStage( notnull Edible_Base source )
2304 {
2305 if ( !source.GetFoodStage())
2306 return;
2307 m_LastDecayStage = source.GetLastDecayStage();
2308 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2309 m_DecayTimer = source.GetDecayTimer();
2310 m_DecayDelta = source.GetDecayDelta();
2311 }
2312
2314 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2315 {
2316 HandleFoodStageChangeAgents(stageOld,stageNew);
2317 UpdateVisualsEx(); //performed on server only
2318 }
2319
2322 {
2323 switch (stageNew)
2324 {
2325 case FoodStageType.BAKED:
2326 case FoodStageType.BOILED:
2327 case FoodStageType.DRIED:
2328 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2329 break;
2330
2331 case FoodStageType.BURNED:
2332 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2333 break;
2334 }
2335 }
2336
2337 //================================================================
2338 // COOKING
2339 //================================================================
2340 //cooking time
2341 float GetCookingTime()
2342 {
2343 return GetFoodStage().GetCookingTime();
2344 }
2345
2346 void SetCookingTime( float time )
2347 {
2348 GetFoodStage().SetCookingTime( time );
2349
2350 //synchronize when calling on server
2351 Synchronize();
2352 }
2353
2354 void ResetCookingTime()
2355 {
2356 if (GetFoodStage())
2357 {
2358 GetFoodStage().SetCookingTime(0);
2359 Synchronize();
2360 }
2361 }
2362
2363 //replace edible with new item (opening cans)
2364 void ReplaceEdibleWithNew( string typeName )
2365 {
2366 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2367 if (player)
2368 {
2369 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2370 player.ServerReplaceItemInHandsWithNew(lambda);
2371 }
2372 else
2373 Error("ReplaceEdibleWithNew - cannot use edible without player");
2374 }
2375
2377 {
2379 }
2380
2381 override void SetActions()
2382 {
2383 super.SetActions();
2384
2387 }
2388
2389 protected void SoundCookingStart(string sound_name)
2390 {
2391 #ifndef SERVER
2392 if (m_SoundPlaying != sound_name)
2393 {
2395
2396 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2397 m_SoundPlaying = sound_name;
2398 }
2399 #endif
2400 }
2401
2402 protected void SoundCookingStop()
2403 {
2404 #ifndef SERVER
2406 {
2407 m_SoundEffectCooking.Stop();
2408 m_SoundEffectCooking = null;
2409 m_SoundPlaying = "";
2410 }
2411 #endif
2412 }
2413
2414 override bool CanDecay()
2415 {
2416 return false;
2417 }
2418
2419 override bool CanProcessDecay()
2420 {
2421 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2422 }
2423
2424 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2425 {
2426 m_DecayDelta = 0.0;
2427
2428 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2429 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2430 if ( hasRootAsPlayer )
2432
2433 /*Print( "-------------------------" );
2434 Print( this );
2435 Print( m_DecayTimer );
2436 Print( m_DecayDelta );
2437 Print( m_LastDecayStage );*/
2438
2439 if ( IsFruit() || IsMushroom() )
2440 {
2441 // fruit, vegetables and mushrooms
2443 {
2444 switch ( GetFoodStageType() )
2445 {
2446 case FoodStageType.RAW:
2449 break;
2450
2451 case FoodStageType.BOILED:
2454 break;
2455
2456 case FoodStageType.BAKED:
2459 break;
2460
2461 case FoodStageType.DRIED:
2462 case FoodStageType.BURNED:
2463 case FoodStageType.ROTTEN:
2464 default:
2465 m_DecayTimer = -1;
2467 return;
2468 }
2469
2470 //m_DecayTimer = m_DecayTimer / 1000.0;
2471 }
2472
2473 m_DecayTimer -= ( delta * m_DecayDelta );
2474
2475 if ( m_DecayTimer <= 0 )
2476 {
2477 if ( m_LastDecayStage != FoodStageType.NONE )
2478 {
2479 // switch to decayed stage
2480 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2481 {
2483 }
2484 if ( m_LastDecayStage == FoodStageType.RAW )
2485 {
2486 int rng = Math.RandomIntInclusive( 0, 100 );
2488 {
2490 }
2491 else
2492 {
2493 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2494 {
2496 }
2497 else
2498 {
2500 }
2501 }
2502 }
2503 }
2504 }
2505
2506 }
2507 else if ( IsMeat() )
2508 {
2509 // meat
2511 {
2512 switch ( GetFoodStageType() )
2513 {
2514 case FoodStageType.RAW:
2517 break;
2518
2519 case FoodStageType.BOILED:
2522 break;
2523
2524 case FoodStageType.BAKED:
2527 break;
2528
2529 case FoodStageType.DRIED:
2532 break;
2533
2534 case FoodStageType.BURNED:
2535 case FoodStageType.ROTTEN:
2536 default:
2537 m_DecayTimer = -1;
2539 return;
2540 }
2541 }
2542
2543 m_DecayTimer -= ( delta * m_DecayDelta );
2544
2545 if ( m_DecayTimer <= 0 )
2546 {
2547 if ( m_LastDecayStage != FoodStageType.NONE )
2548 {
2549 // switch to decayed stage
2550 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2551 {
2553 }
2554 }
2555 }
2556 }
2557 else if ( IsCorpse() )
2558 {
2559 // corpse
2561 {
2562 switch ( GetFoodStageType() )
2563 {
2564 case FoodStageType.RAW:
2567 break;
2568
2569 case FoodStageType.BURNED:
2570 case FoodStageType.ROTTEN:
2571 default:
2572 m_DecayTimer = -1;
2574 return;
2575 }
2576 }
2577
2578 m_DecayTimer -= ( delta * m_DecayDelta );
2579
2580 if ( m_DecayTimer <= 0 )
2581 {
2582 if ( m_LastDecayStage != FoodStageType.NONE )
2583 {
2584 // switch to decayed stage
2585 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2586 {
2588 }
2589 }
2590 }
2591 }
2592 else
2593 {
2594 // opened cans
2595 m_DecayTimer -= ( delta * m_DecayDelta );
2596
2597 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2598 {
2601 //m_DecayTimer = m_DecayTimer / 1000.0;
2602 }
2603 else
2604 {
2605 if ( m_DecayTimer <= 0 )
2606 {
2607 InsertAgent(eAgents.FOOD_POISON, 1);
2608 m_DecayTimer = -1;
2609 }
2610 }
2611 }
2612 }
2613
2614 protected void UpdateVaporParticle()
2615 {
2616 if (GetGame().IsDedicatedServer())
2617 return;
2618
2619 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2620 {
2621 InventoryLocation invLoc = new InventoryLocation();
2622 GetInventory().GetCurrentInventoryLocation(invLoc);
2623 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2624 {
2625 ParticleManager ptcMgr = ParticleManager.GetInstance();
2626 if (ptcMgr)
2627 {
2628 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2629 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2630 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2631 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2632 }
2633 }
2634 }
2635 else if (m_HotVaporParticle)
2636 {
2637 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2638 {
2639 m_HotVaporParticle.Stop();
2640 m_HotVaporParticle = null;
2641 return;
2642 }
2643
2644 InventoryLocation inventoryLoc = new InventoryLocation();
2645 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2646 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2647 {
2648 m_HotVaporParticle.Stop();
2649 m_HotVaporParticle = null;
2650 }
2651 }
2652 }
2653
2654 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2655 {
2656 if (GetFoodStage())
2657 {
2658 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2659 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2660 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2661 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2662 }
2663
2664 super.GetDebugActions(outputList);
2665 }
2666
2667 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2668 {
2669 super.OnAction(action_id, player, ctx);
2670
2671 if ( GetGame().IsServer() )
2672 {
2673 if ( action_id == EActions.FOOD_STAGE_PREV )
2674 {
2675 int food_stage_prev = GetFoodStageType() - 1;
2676 if (food_stage_prev <= 0)
2677 {
2678 food_stage_prev = FoodStageType.COUNT - 1;
2679 }
2680 ChangeFoodStage(food_stage_prev);
2681 return true;
2682 }
2683 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2684 {
2685 int food_stage_next = GetFoodStageType() + 1;
2686 if (food_stage_next >= FoodStageType.COUNT )
2687 {
2688 food_stage_next = FoodStageType.RAW;
2689 }
2690 ChangeFoodStage(food_stage_next);
2691 return true;
2692 }
2693
2694 }
2695
2696 #ifdef DIAG_DEVELOPER
2697 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2698 {
2699 PrintNutritionsData();
2700 return true;
2701 }
2702 #endif
2703
2704 return false;
2705 }
2706
2707 override string GetDebugText()
2708 {
2709 string debug_output;
2710
2711 debug_output = super.GetDebugText();
2712
2713 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2714 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2715
2716 return debug_output;
2717 }
2718
2719 //================================================================
2720 // GENERAL GETTERS
2721 //================================================================
2722
2723 override float GetBaitEffectivity()
2724 {
2725 float ret = super.GetBaitEffectivity();
2726
2727 if (IsFoodRotten())
2728 {
2729 ret *= 0.5;
2730 }
2731
2732 return ret;
2733 }
2734
2735 float GetDecayTimer()
2736 {
2737 return m_DecayTimer;
2738 }
2739
2740 float GetDecayDelta()
2741 {
2742 return m_DecayDelta;
2743 }
2744
2746 {
2747 return m_LastDecayStage;
2748 }
2749
2750 #ifdef DIAG_DEVELOPER
2751 private void PrintNutritionsData()
2752 {
2753 string nutritionsData = "";
2754
2755 FoodStage stage = GetFoodStage();
2756 FoodStageType stageType = stage.GetFoodStageType();
2757
2758 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2759 if (profile)
2760 {
2761 nutritionsData = string.Format("Item: %1\n\n", this);
2762 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2763 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2764 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2765 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2766 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2767 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2768 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2769
2770 if (profile.IsLiquid())
2771 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2772
2773 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2774 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2775 }
2776
2777 nutritionsData += "-----\n";
2778
2779 Debug.Log(nutritionsData);
2780 }
2781 #endif
2782
2784 //DEPRECATED
2786 void UpdateVisuals()
2787 {
2789 }
2790}
2791
2793{
2794 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2795};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.