DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsFoodBurned()

bool ReplaceEdibleWithNewLambda::IsFoodBurned ( )
protected

См. определение в файле Edible_Base.c строка 1689

1689 : ItemBase
1690{
1691 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1692
1693 const string SOUND_BAKING_START = "Baking_SoundSet";
1694 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1695 const string SOUND_BOILING_START = "Boiling_SoundSet";
1696 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1697 const string SOUND_DRYING_START = "Drying_SoundSet";
1698 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1699 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1700
1701 protected bool m_MakeCookingSounds;
1702 protected SoundOnVehicle m_SoundCooking;
1704 protected string m_SoundPlaying;
1705 ref FoodStage m_FoodStage;
1706 protected float m_DecayTimer;
1707 protected float m_DecayDelta = 0.0;
1710
1712
1713 void Edible_Base()
1714 {
1715 if (HasFoodStage())
1716 {
1717 m_FoodStage = new FoodStage(this);
1718
1719 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1720 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1721
1722 m_SoundPlaying = "";
1724 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1725 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1726 }
1727 }
1728
1729 override void EEInit()
1730 {
1731 super.EEInit();
1732
1733 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1734 }
1735
1736 override void EEDelete(EntityAI parent)
1737 {
1738 super.EEDelete(parent);
1739
1740 RemoveAudio();
1741
1743 m_HotVaporParticle.Stop();
1744 }
1745
1746 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1747 {
1748 super.EEItemLocationChanged(oldLoc, newLoc);
1749
1751 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1752 {
1753 switch (oldLoc.GetParent().GetType())
1754 {
1755 case "FryingPan":
1756 case "Pot":
1757 case "Cauldron":
1758 case "SharpWoodenStick":
1759 MakeSoundsOnClient(false);
1760 break;
1761 }
1762
1764 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1765 {
1766 MakeSoundsOnClient(false);
1767 }
1768 }
1769
1770 if (oldLoc.IsValid())
1772
1773 if (CanHaveTemperature())
1775 }
1776
1777 void UpdateVisualsEx(bool forced = false)
1778 {
1779 if (GetFoodStage())
1780 GetFoodStage().UpdateVisualsEx(forced);
1781 }
1782
1783 bool Consume(float amount, PlayerBase consumer)
1784 {
1785 AddQuantity(-amount, false, false);
1786 OnConsume(amount, consumer);
1787
1788 return true;
1789 }
1790
1791 void OnConsume(float amount, PlayerBase consumer)
1792 {
1794 {
1795 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1796 }
1797 }
1798
1800 int FilterAgents(int agentsIn)
1801 {
1802 int foodStageType;
1803
1804 FoodStage foodStage = GetFoodStage();
1805 if (foodStage)
1806 foodStageType = foodStage.GetFoodStageType();
1807
1809 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1810 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1811 agentsIn &= ~eAgents.FOOD_POISON;
1812
1813 return agentsIn;
1814 }
1815
1816 //food staging
1817 override bool CanBeCooked()
1818 {
1819 return false;
1820 }
1821
1822 override bool CanBeCookedOnStick()
1823 {
1824 return false;
1825 }
1826
1827 override float GetTemperatureFreezeTime()
1828 {
1829 if (GetFoodStage())
1830 {
1831 switch (m_FoodStage.GetFoodStageType())
1832 {
1833 case FoodStageType.DRIED:
1834 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1835
1836 case FoodStageType.BURNED:
1837 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1838
1839 default:
1840 return super.GetTemperatureFreezeTime();
1841 }
1842 }
1843
1844 return super.GetTemperatureFreezeTime();
1845 }
1846
1847 override float GetTemperatureThawTime()
1848 {
1849 if (GetFoodStage())
1850 {
1851 switch (m_FoodStage.GetFoodStageType())
1852 {
1853 case FoodStageType.DRIED:
1854 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1855
1856 case FoodStageType.BURNED:
1857 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1858
1859 default:
1860 return super.GetTemperatureThawTime();
1861 }
1862 }
1863
1864 return super.GetTemperatureThawTime();
1865 }
1866
1867 override bool CanItemOverheat()
1868 {
1869 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1870 }
1871
1872 //================================================================
1873 // SYNCHRONIZATION
1874 //================================================================
1875 void Synchronize()
1876 {
1877 SetSynchDirty();
1878 }
1879
1880 override void OnVariablesSynchronized()
1881 {
1882 super.OnVariablesSynchronized();
1883
1884 //UpdateVisualsEx(); //performed on client only
1885
1886 //update audio
1888 {
1889 RefreshAudio();
1890 }
1891 else
1892 {
1893 RemoveAudio();
1894 }
1895
1896 if (CanHaveTemperature())
1898 }
1899
1900 //================================================================
1901 // AUDIO EFFECTS (WHEN ON DCS)
1902 //================================================================
1903 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1904 {
1905 m_MakeCookingSounds = soundstate;
1906 m_CookedByMethod = cookingMethod;
1907
1908 Synchronize();
1909 }
1910
1911 protected void RefreshAudio()
1912 {
1913 string soundName = "";
1914
1915 FoodStageType currentFoodStage = GetFoodStageType();
1917
1918 if (currentFoodStage == FoodStageType.BURNED)
1919 {
1920 soundName = SOUND_BURNING_DONE;
1921 }
1922 else
1923 {
1924 switch (m_CookedByMethod)
1925 {
1926 case CookingMethodType.BAKING:
1927 {
1928 if (nextFoodStage == FoodStageType.BAKED)
1929 soundName = SOUND_BAKING_START;
1930 else if (currentFoodStage == FoodStageType.BAKED)
1931 soundName = SOUND_BAKING_DONE;
1932 else
1933 soundName = "";
1934 break;
1935 }
1936
1937 case CookingMethodType.BOILING:
1938 {
1939 if (nextFoodStage == FoodStageType.BOILED)
1940 soundName = SOUND_BOILING_START;
1941 else if (currentFoodStage == FoodStageType.BOILED)
1942 soundName = SOUND_BOILING_DONE;
1943 else
1944 soundName = "";
1945 break;
1946 }
1947
1948 case CookingMethodType.DRYING:
1949 {
1950 if (nextFoodStage == FoodStageType.DRIED)
1951 soundName = SOUND_DRYING_START;
1952 else if (currentFoodStage == FoodStageType.DRIED)
1953 soundName = SOUND_DRYING_DONE;
1954 else
1955 soundName = "";
1956 break;
1957 }
1958
1959 default:
1960 soundName = "";
1961 break;
1962 }
1963
1964 if (nextFoodStage == FoodStageType.BURNED)
1965 {
1966 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1967 {
1968 soundName = SOUND_BURNING_DONE;
1969 }
1970 else // pre-emptive burning sounds replace regular ones
1971 {
1972 array<float> nextStageProperties = new array<float>();
1973 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1974 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1975 float progress01 = GetCookingTime() / nextStageTime;
1976 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1977 {
1978 soundName = SOUND_BURNING_DONE;
1979 }
1980 }
1981 }
1982 }
1983
1984 SoundCookingStart(soundName);
1985 }
1986
1987 protected void RemoveAudio()
1988 {
1989 m_MakeCookingSounds = false;
1991 }
1992
1993 //================================================================
1994 // SERIALIZATION
1995 //================================================================
1996 override void OnStoreSave(ParamsWriteContext ctx)
1997 {
1998 super.OnStoreSave(ctx);
1999
2000 if (GetFoodStage())
2001 {
2002 GetFoodStage().OnStoreSave(ctx);
2003 }
2004
2005 // food decay
2006 ctx.Write(m_DecayTimer);
2008 }
2009
2010 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2011 {
2012 if (!super.OnStoreLoad(ctx, version))
2013 return false;
2014
2015 if (GetFoodStage())
2016 {
2017 if (!GetFoodStage().OnStoreLoad(ctx, version))
2018 return false;
2019 }
2020
2021 if (version >= 115)
2022 {
2023 if (!ctx.Read(m_DecayTimer))
2024 {
2025 m_DecayTimer = 0.0;
2026 return false;
2027 }
2028 if (!ctx.Read(m_LastDecayStage))
2029 {
2031 return false;
2032 }
2033 }
2034
2035 UpdateVisualsEx(true); //forced init visuals
2036 Synchronize();
2037
2038 return true;
2039 }
2040
2041 override void AfterStoreLoad()
2042 {
2043 super.AfterStoreLoad();
2044
2045 Synchronize();
2046 }
2047
2048 //get food stage
2049 override FoodStage GetFoodStage()
2050 {
2051 return m_FoodStage;
2052 }
2053
2054 //food types
2055 override bool IsMeat()
2056 {
2057 return false;
2058 }
2059
2060 override bool IsCorpse()
2061 {
2062 return false;
2063 }
2064
2065 override bool IsFruit()
2066 {
2067 return false;
2068 }
2069
2070 override bool IsMushroom()
2071 {
2072 return false;
2073 }
2074
2075 //================================================================
2076 // NUTRITIONAL VALUES
2077 //================================================================
2078 //food properties
2079 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2080 {
2081 Edible_Base food_item = Edible_Base.Cast(item);
2082 if (food_item && food_item.GetFoodStage())
2083 {
2084 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2085 }
2086 else if (classname != "" && food_stage)
2087 {
2088 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2089 }
2090 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2091 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2092
2093 }
2094
2095 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2096 {
2097 Edible_Base food_item = Edible_Base.Cast(item);
2098 if (food_item && food_item.GetFoodStage())
2099 {
2100 return FoodStage.GetEnergy(food_item.GetFoodStage());
2101 }
2102 else if (classname != "" && food_stage)
2103 {
2104 return FoodStage.GetEnergy(null, food_stage, classname);
2105 }
2106 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2107 return g_Game.ConfigGetFloat( class_path + " energy" );
2108 }
2109
2110 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2111 {
2112 Edible_Base food_item = Edible_Base.Cast(item);
2113 if (food_item && food_item.GetFoodStage())
2114 {
2115 return FoodStage.GetWater(food_item.GetFoodStage());
2116 }
2117 else if (classname != "" && food_stage)
2118 {
2119 return FoodStage.GetWater(null, food_stage, classname);
2120 }
2121 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2122 return g_Game.ConfigGetFloat( class_path + " water" );
2123 }
2124
2125 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2126 {
2127 Edible_Base food_item = Edible_Base.Cast(item);
2128 if (food_item && food_item.GetFoodStage())
2129 {
2130 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2131 }
2132 else if (classname != "" && food_stage)
2133 {
2134 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2135 }
2136 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2137 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2138
2139 }
2140
2141 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2142 {
2143 Edible_Base food_item = Edible_Base.Cast(item);
2144 if (food_item && food_item.GetFoodStage())
2145 {
2146 return FoodStage.GetToxicity(food_item.GetFoodStage());
2147 }
2148 else if (classname != "" && food_stage)
2149 {
2150 return FoodStage.GetToxicity(null, food_stage, classname);
2151 }
2152 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2153 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2154 }
2155
2156 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2157 {
2158 Edible_Base food_item = Edible_Base.Cast(item);
2159 if (food_item && food_item.GetFoodStage())
2160 {
2161 return FoodStage.GetAgents(food_item.GetFoodStage());
2162 }
2163 else if (classname != "" && food_stage)
2164 {
2165 return FoodStage.GetAgents(null, food_stage, classname);
2166 }
2167 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2168 return g_Game.ConfigGetInt( class_path + " agents" );
2169 }
2170
2171 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2172 {
2173 Edible_Base food_item = Edible_Base.Cast(item);
2174 if (food_item && food_item.GetFoodStage())
2175 {
2176 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2177 }
2178 else if (classname != "" && food_stage)
2179 {
2180 return FoodStage.GetDigestibility(null, food_stage, classname);
2181 }
2182 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2183 return g_Game.ConfigGetInt( class_path + " digestibility" );
2184 }
2185
2186 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2187 {
2188 Edible_Base foodItem = Edible_Base.Cast(item);
2189 if (foodItem && foodItem.GetFoodStage())
2190 {
2191 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2192 }
2193 else if (className != "" && foodStage)
2194 {
2195 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2196 }
2197 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2198 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2199 }
2200
2201 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2202 {
2203 NutritionalProfile profile = new NutritionalProfile();
2204 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2205 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2206 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2207 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2208 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2209 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2210 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2211 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2212
2213 return profile;
2214 }
2215
2216 //================================================================
2217 // FOOD STAGING
2218 //================================================================
2220 {
2221 return GetFoodStage().GetFoodStageType();
2222 }
2223
2224 //food stage states
2225 bool IsFoodRaw()
2226 {
2227 if ( GetFoodStage() )
2228 {
2229 return GetFoodStage().IsFoodRaw();
2230 }
2231
2232 return false;
2233 }
2234
2235 bool IsFoodBaked()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodBaked();
2240 }
2241
2242 return false;
2243 }
2244
2245 bool IsFoodBoiled()
2246 {
2247 if ( GetFoodStage() )
2248 {
2249 return GetFoodStage().IsFoodBoiled();
2250 }
2251
2252 return false;
2253 }
2254
2255 bool IsFoodDried()
2256 {
2257 if ( GetFoodStage() )
2258 {
2259 return GetFoodStage().IsFoodDried();
2260 }
2261
2262 return false;
2263 }
2264
2265 bool IsFoodBurned()
2266 {
2267 if ( GetFoodStage() )
2268 {
2269 return GetFoodStage().IsFoodBurned();
2270 }
2271
2272 return false;
2273 }
2274
2275 bool IsFoodRotten()
2276 {
2277 if ( GetFoodStage() )
2278 {
2279 return GetFoodStage().IsFoodRotten();
2280 }
2281
2282 return false;
2283 }
2284
2285 //food stage change
2286 void ChangeFoodStage( FoodStageType new_food_stage_type )
2287 {
2288 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2289 }
2290
2292 {
2293 return GetFoodStage().GetNextFoodStageType( cooking_method );
2294 }
2295
2296 string GetFoodStageName( FoodStageType food_stage_type )
2297 {
2298 return GetFoodStage().GetFoodStageName( food_stage_type );
2299 }
2300
2301 bool CanChangeToNewStage( CookingMethodType cooking_method )
2302 {
2303 return GetFoodStage().CanChangeToNewStage( cooking_method );
2304 }
2305
2306 //Use this to receive food stage from another Edible_Base
2307 void TransferFoodStage( notnull Edible_Base source )
2308 {
2309 if ( !source.GetFoodStage())
2310 return;
2311 m_LastDecayStage = source.GetLastDecayStage();
2312 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2313 m_DecayTimer = source.GetDecayTimer();
2314 m_DecayDelta = source.GetDecayDelta();
2315 }
2316
2318 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2319 {
2320 HandleFoodStageChangeAgents(stageOld,stageNew);
2321 UpdateVisualsEx(); //performed on server only
2322 }
2323
2326 {
2327 switch (stageNew)
2328 {
2329 case FoodStageType.BAKED:
2330 case FoodStageType.BOILED:
2331 case FoodStageType.DRIED:
2332 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2333 break;
2334
2335 case FoodStageType.BURNED:
2336 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2337 break;
2338 }
2339 }
2340
2341 //================================================================
2342 // COOKING
2343 //================================================================
2344 //cooking time
2345 float GetCookingTime()
2346 {
2347 return GetFoodStage().GetCookingTime();
2348 }
2349
2350 void SetCookingTime( float time )
2351 {
2352 GetFoodStage().SetCookingTime( time );
2353
2354 //synchronize when calling on server
2355 Synchronize();
2356 }
2357
2358 void ResetCookingTime()
2359 {
2360 if (GetFoodStage())
2361 {
2362 GetFoodStage().SetCookingTime(0);
2363 Synchronize();
2364 }
2365 }
2366
2367 //replace edible with new item (opening cans)
2368 void ReplaceEdibleWithNew( string typeName )
2369 {
2370 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2371 if (player)
2372 {
2373 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2374 player.ServerReplaceItemInHandsWithNew(lambda);
2375 }
2376 else
2377 Error("ReplaceEdibleWithNew - cannot use edible without player");
2378 }
2379
2381 {
2383 }
2384
2385 override void SetActions()
2386 {
2387 super.SetActions();
2388
2391 }
2392
2393 protected void SoundCookingStart(string sound_name)
2394 {
2395 #ifndef SERVER
2396 #ifndef NO_GUI
2397 if (m_SoundPlaying != sound_name)
2398 {
2400
2401 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2402 m_SoundPlaying = sound_name;
2403 }
2404 #endif
2405 #endif
2406 }
2407
2408 protected void SoundCookingStop()
2409 {
2410 #ifndef SERVER
2411 #ifndef NO_GUI
2413 {
2414 m_SoundEffectCooking.Stop();
2415 m_SoundEffectCooking = null;
2416 m_SoundPlaying = "";
2417 }
2418 #endif
2419 #endif
2420 }
2421
2422 override bool CanDecay()
2423 {
2424 return false;
2425 }
2426
2427 override bool CanProcessDecay()
2428 {
2429 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2430 }
2431
2432 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2433 {
2434 m_DecayDelta = 0.0;
2435
2436 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2437 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2438 if ( hasRootAsPlayer )
2440
2441 /*Print( "-------------------------" );
2442 Print( this );
2443 Print( m_DecayTimer );
2444 Print( m_DecayDelta );
2445 Print( m_LastDecayStage );*/
2446
2447 if ( IsFruit() || IsMushroom() )
2448 {
2449 // fruit, vegetables and mushrooms
2451 {
2452 switch ( GetFoodStageType() )
2453 {
2454 case FoodStageType.RAW:
2457 break;
2458
2459 case FoodStageType.BOILED:
2462 break;
2463
2464 case FoodStageType.BAKED:
2467 break;
2468
2469 case FoodStageType.DRIED:
2470 case FoodStageType.BURNED:
2471 case FoodStageType.ROTTEN:
2472 default:
2473 m_DecayTimer = -1;
2475 return;
2476 }
2477
2478 //m_DecayTimer = m_DecayTimer / 1000.0;
2479 }
2480
2481 m_DecayTimer -= ( delta * m_DecayDelta );
2482
2483 if ( m_DecayTimer <= 0 )
2484 {
2485 if ( m_LastDecayStage != FoodStageType.NONE )
2486 {
2487 // switch to decayed stage
2488 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2489 {
2491 }
2492 if ( m_LastDecayStage == FoodStageType.RAW )
2493 {
2494 int rng = Math.RandomIntInclusive( 0, 100 );
2496 {
2498 }
2499 else
2500 {
2501 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2502 {
2504 }
2505 else
2506 {
2508 }
2509 }
2510 }
2511 }
2512 }
2513
2514 }
2515 else if ( IsMeat() )
2516 {
2517 // meat
2519 {
2520 switch ( GetFoodStageType() )
2521 {
2522 case FoodStageType.RAW:
2525 break;
2526
2527 case FoodStageType.BOILED:
2530 break;
2531
2532 case FoodStageType.BAKED:
2535 break;
2536
2537 case FoodStageType.DRIED:
2540 break;
2541
2542 case FoodStageType.BURNED:
2543 case FoodStageType.ROTTEN:
2544 default:
2545 m_DecayTimer = -1;
2547 return;
2548 }
2549 }
2550
2551 m_DecayTimer -= ( delta * m_DecayDelta );
2552
2553 if ( m_DecayTimer <= 0 )
2554 {
2555 if ( m_LastDecayStage != FoodStageType.NONE )
2556 {
2557 // switch to decayed stage
2558 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2559 {
2561 }
2562 }
2563 }
2564 }
2565 else if ( IsCorpse() )
2566 {
2567 // corpse
2569 {
2570 switch ( GetFoodStageType() )
2571 {
2572 case FoodStageType.RAW:
2575 break;
2576
2577 case FoodStageType.BURNED:
2578 case FoodStageType.ROTTEN:
2579 default:
2580 m_DecayTimer = -1;
2582 return;
2583 }
2584 }
2585
2586 m_DecayTimer -= ( delta * m_DecayDelta );
2587
2588 if ( m_DecayTimer <= 0 )
2589 {
2590 if ( m_LastDecayStage != FoodStageType.NONE )
2591 {
2592 // switch to decayed stage
2593 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2594 {
2596 }
2597 }
2598 }
2599 }
2600 else
2601 {
2602 // opened cans
2603 m_DecayTimer -= ( delta * m_DecayDelta );
2604
2605 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2606 {
2609 //m_DecayTimer = m_DecayTimer / 1000.0;
2610 }
2611 else
2612 {
2613 if ( m_DecayTimer <= 0 )
2614 {
2615 InsertAgent(eAgents.FOOD_POISON, 1);
2616 m_DecayTimer = -1;
2617 }
2618 }
2619 }
2620 }
2621
2622 protected void UpdateVaporParticle()
2623 {
2624 if (g_Game.IsHeadlessOrDedicatedServer())
2625 return;
2626
2627 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2628 {
2629 InventoryLocation invLoc = new InventoryLocation();
2630 GetInventory().GetCurrentInventoryLocation(invLoc);
2631 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2632 {
2633 ParticleManager ptcMgr = ParticleManager.GetInstance();
2634 if (ptcMgr)
2635 {
2636 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2637 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2638 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2639 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2640 }
2641 }
2642 }
2643 else if (m_HotVaporParticle)
2644 {
2645 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2646 {
2647 m_HotVaporParticle.Stop();
2648 m_HotVaporParticle = null;
2649 return;
2650 }
2651
2652 InventoryLocation inventoryLoc = new InventoryLocation();
2653 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2654 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2655 {
2656 m_HotVaporParticle.Stop();
2657 m_HotVaporParticle = null;
2658 }
2659 }
2660 }
2661
2662 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2663 {
2664 if (GetFoodStage())
2665 {
2666 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2667 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2668 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2669 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2670 }
2671
2672 super.GetDebugActions(outputList);
2673 }
2674
2675 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2676 {
2677 super.OnAction(action_id, player, ctx);
2678
2679 if ( g_Game.IsServer() )
2680 {
2681 if ( action_id == EActions.FOOD_STAGE_PREV )
2682 {
2683 int food_stage_prev = GetFoodStageType() - 1;
2684 if (food_stage_prev <= 0)
2685 {
2686 food_stage_prev = FoodStageType.COUNT - 1;
2687 }
2688 ChangeFoodStage(food_stage_prev);
2689 return true;
2690 }
2691 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2692 {
2693 int food_stage_next = GetFoodStageType() + 1;
2694 if (food_stage_next >= FoodStageType.COUNT )
2695 {
2696 food_stage_next = FoodStageType.RAW;
2697 }
2698 ChangeFoodStage(food_stage_next);
2699 return true;
2700 }
2701
2702 }
2703
2704 #ifdef DIAG_DEVELOPER
2705 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2706 {
2707 PrintNutritionsData();
2708 return true;
2709 }
2710 #endif
2711
2712 return false;
2713 }
2714
2715 override string GetDebugText()
2716 {
2717 string debug_output;
2718
2719 debug_output = super.GetDebugText();
2720
2721 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2722 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2723
2724 return debug_output;
2725 }
2726
2727 //================================================================
2728 // GENERAL GETTERS
2729 //================================================================
2730
2731 override float GetBaitEffectivity()
2732 {
2733 float ret = super.GetBaitEffectivity();
2734
2735 if (IsFoodRotten())
2736 {
2737 ret *= 0.5;
2738 }
2739
2740 return ret;
2741 }
2742
2743 float GetDecayTimer()
2744 {
2745 return m_DecayTimer;
2746 }
2747
2748 float GetDecayDelta()
2749 {
2750 return m_DecayDelta;
2751 }
2752
2754 {
2755 return m_LastDecayStage;
2756 }
2757
2758 #ifdef DIAG_DEVELOPER
2759 private void PrintNutritionsData()
2760 {
2761 string nutritionsData = "";
2762
2763 FoodStage stage = GetFoodStage();
2764 FoodStageType stageType = stage.GetFoodStageType();
2765
2766 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2767 if (profile)
2768 {
2769 nutritionsData = string.Format("Item: %1\n\n", this);
2770 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2771 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2772 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2773 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2774 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2775 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2776 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2777
2778 if (profile.IsLiquid())
2779 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2780
2781 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2782 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2783 }
2784
2785 nutritionsData += "-----\n";
2786
2787 Debug.Log(nutritionsData);
2788 }
2789 #endif
2790
2792 //DEPRECATED
2794 void UpdateVisuals()
2795 {
2797 }
2798}
2799
2801{
2802 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2803};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.