DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodBurned()

bool ReplaceEdibleWithNewLambda::IsFoodBurned ( )
protected

См. определение в файле Edible_Base.c строка 1684

1684 : ItemBase
1685{
1686 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1687
1688 const string SOUND_BAKING_START = "Baking_SoundSet";
1689 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1690 const string SOUND_BOILING_START = "Boiling_SoundSet";
1691 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1692 const string SOUND_DRYING_START = "Drying_SoundSet";
1693 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1694 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1695
1696 protected bool m_MakeCookingSounds;
1697 protected SoundOnVehicle m_SoundCooking;
1699 protected string m_SoundPlaying;
1700 ref FoodStage m_FoodStage;
1701 protected float m_DecayTimer;
1702 protected float m_DecayDelta = 0.0;
1705
1707
1708 void Edible_Base()
1709 {
1710 if (HasFoodStage())
1711 {
1712 m_FoodStage = new FoodStage(this);
1713
1714 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1715 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1716
1717 m_SoundPlaying = "";
1719 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1720 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1721 }
1722 }
1723
1724 override void EEInit()
1725 {
1726 super.EEInit();
1727
1728 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1729 }
1730
1731 override void EEDelete(EntityAI parent)
1732 {
1733 super.EEDelete(parent);
1734
1735 RemoveAudio();
1736
1738 m_HotVaporParticle.Stop();
1739 }
1740
1741 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1742 {
1743 super.EEItemLocationChanged(oldLoc, newLoc);
1744
1746 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1747 {
1748 switch (oldLoc.GetParent().GetType())
1749 {
1750 case "FryingPan":
1751 case "Pot":
1752 case "Cauldron":
1753 case "SharpWoodenStick":
1754 MakeSoundsOnClient(false);
1755 break;
1756 }
1757
1759 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1760 {
1761 MakeSoundsOnClient(false);
1762 }
1763 }
1764
1765 if (oldLoc.IsValid())
1767
1768 if (CanHaveTemperature())
1770 }
1771
1772 void UpdateVisualsEx(bool forced = false)
1773 {
1774 if (GetFoodStage())
1775 GetFoodStage().UpdateVisualsEx(forced);
1776 }
1777
1778 bool Consume(float amount, PlayerBase consumer)
1779 {
1780 AddQuantity(-amount, false, false);
1781 OnConsume(amount, consumer);
1782
1783 return true;
1784 }
1785
1786 void OnConsume(float amount, PlayerBase consumer)
1787 {
1789 {
1790 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1791 }
1792 }
1793
1795 int FilterAgents(int agentsIn)
1796 {
1797 int foodStageType;
1798
1799 FoodStage foodStage = GetFoodStage();
1800 if (foodStage)
1801 foodStageType = foodStage.GetFoodStageType();
1802
1804 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1805 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1806 agentsIn &= ~eAgents.FOOD_POISON;
1807
1808 return agentsIn;
1809 }
1810
1811 //food staging
1812 override bool CanBeCooked()
1813 {
1814 return false;
1815 }
1816
1817 override bool CanBeCookedOnStick()
1818 {
1819 return false;
1820 }
1821
1822 override float GetTemperatureFreezeTime()
1823 {
1824 if (GetFoodStage())
1825 {
1826 switch (m_FoodStage.GetFoodStageType())
1827 {
1828 case FoodStageType.DRIED:
1829 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1830
1831 case FoodStageType.BURNED:
1832 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1833
1834 default:
1835 return super.GetTemperatureFreezeTime();
1836 }
1837 }
1838
1839 return super.GetTemperatureFreezeTime();
1840 }
1841
1842 override float GetTemperatureThawTime()
1843 {
1844 if (GetFoodStage())
1845 {
1846 switch (m_FoodStage.GetFoodStageType())
1847 {
1848 case FoodStageType.DRIED:
1849 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1850
1851 case FoodStageType.BURNED:
1852 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1853
1854 default:
1855 return super.GetTemperatureThawTime();
1856 }
1857 }
1858
1859 return super.GetTemperatureThawTime();
1860 }
1861
1862 override bool CanItemOverheat()
1863 {
1864 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1865 }
1866
1867 //================================================================
1868 // SYNCHRONIZATION
1869 //================================================================
1870 void Synchronize()
1871 {
1872 SetSynchDirty();
1873 }
1874
1875 override void OnVariablesSynchronized()
1876 {
1877 super.OnVariablesSynchronized();
1878
1879 //UpdateVisualsEx(); //performed on client only
1880
1881 //update audio
1883 {
1884 RefreshAudio();
1885 }
1886 else
1887 {
1888 RemoveAudio();
1889 }
1890
1891 if (CanHaveTemperature())
1893 }
1894
1895 //================================================================
1896 // AUDIO EFFECTS (WHEN ON DCS)
1897 //================================================================
1898 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1899 {
1900 m_MakeCookingSounds = soundstate;
1901 m_CookedByMethod = cookingMethod;
1902
1903 Synchronize();
1904 }
1905
1906 protected void RefreshAudio()
1907 {
1908 string soundName = "";
1909
1910 FoodStageType currentFoodStage = GetFoodStageType();
1912
1913 if (currentFoodStage == FoodStageType.BURNED)
1914 {
1915 soundName = SOUND_BURNING_DONE;
1916 }
1917 else
1918 {
1919 switch (m_CookedByMethod)
1920 {
1921 case CookingMethodType.BAKING:
1922 {
1923 if (nextFoodStage == FoodStageType.BAKED)
1924 soundName = SOUND_BAKING_START;
1925 else if (currentFoodStage == FoodStageType.BAKED)
1926 soundName = SOUND_BAKING_DONE;
1927 else
1928 soundName = "";
1929 break;
1930 }
1931
1932 case CookingMethodType.BOILING:
1933 {
1934 if (nextFoodStage == FoodStageType.BOILED)
1935 soundName = SOUND_BOILING_START;
1936 else if (currentFoodStage == FoodStageType.BOILED)
1937 soundName = SOUND_BOILING_DONE;
1938 else
1939 soundName = "";
1940 break;
1941 }
1942
1943 case CookingMethodType.DRYING:
1944 {
1945 if (nextFoodStage == FoodStageType.DRIED)
1946 soundName = SOUND_DRYING_START;
1947 else if (currentFoodStage == FoodStageType.DRIED)
1948 soundName = SOUND_DRYING_DONE;
1949 else
1950 soundName = "";
1951 break;
1952 }
1953
1954 default:
1955 soundName = "";
1956 break;
1957 }
1958
1959 if (nextFoodStage == FoodStageType.BURNED)
1960 {
1961 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1962 {
1963 soundName = SOUND_BURNING_DONE;
1964 }
1965 else // pre-emptive burning sounds replace regular ones
1966 {
1967 array<float> nextStageProperties = new array<float>();
1968 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1969 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1970 float progress01 = GetCookingTime() / nextStageTime;
1971 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1972 {
1973 soundName = SOUND_BURNING_DONE;
1974 }
1975 }
1976 }
1977 }
1978
1979 SoundCookingStart(soundName);
1980 }
1981
1982 protected void RemoveAudio()
1983 {
1984 m_MakeCookingSounds = false;
1986 }
1987
1988 //================================================================
1989 // SERIALIZATION
1990 //================================================================
1991 override void OnStoreSave(ParamsWriteContext ctx)
1992 {
1993 super.OnStoreSave(ctx);
1994
1995 if (GetFoodStage())
1996 {
1997 GetFoodStage().OnStoreSave(ctx);
1998 }
1999
2000 // food decay
2001 ctx.Write(m_DecayTimer);
2003 }
2004
2005 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2006 {
2007 if (!super.OnStoreLoad(ctx, version))
2008 return false;
2009
2010 if (GetFoodStage())
2011 {
2012 if (!GetFoodStage().OnStoreLoad(ctx, version))
2013 return false;
2014 }
2015
2016 if (version >= 115)
2017 {
2018 if (!ctx.Read(m_DecayTimer))
2019 {
2020 m_DecayTimer = 0.0;
2021 return false;
2022 }
2023 if (!ctx.Read(m_LastDecayStage))
2024 {
2026 return false;
2027 }
2028 }
2029
2030 UpdateVisualsEx(true); //forced init visuals
2031 Synchronize();
2032
2033 return true;
2034 }
2035
2036 override void AfterStoreLoad()
2037 {
2038 super.AfterStoreLoad();
2039
2040 Synchronize();
2041 }
2042
2043 //get food stage
2044 override FoodStage GetFoodStage()
2045 {
2046 return m_FoodStage;
2047 }
2048
2049 //food types
2050 override bool IsMeat()
2051 {
2052 return false;
2053 }
2054
2055 override bool IsCorpse()
2056 {
2057 return false;
2058 }
2059
2060 override bool IsFruit()
2061 {
2062 return false;
2063 }
2064
2065 override bool IsMushroom()
2066 {
2067 return false;
2068 }
2069
2070 //================================================================
2071 // NUTRITIONAL VALUES
2072 //================================================================
2073 //food properties
2074 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2075 {
2076 Edible_Base food_item = Edible_Base.Cast(item);
2077 if (food_item && food_item.GetFoodStage())
2078 {
2079 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2080 }
2081 else if (classname != "" && food_stage)
2082 {
2083 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2084 }
2085 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2086 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2087
2088 }
2089
2090 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2091 {
2092 Edible_Base food_item = Edible_Base.Cast(item);
2093 if (food_item && food_item.GetFoodStage())
2094 {
2095 return FoodStage.GetEnergy(food_item.GetFoodStage());
2096 }
2097 else if (classname != "" && food_stage)
2098 {
2099 return FoodStage.GetEnergy(null, food_stage, classname);
2100 }
2101 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2102 return GetGame().ConfigGetFloat( class_path + " energy" );
2103 }
2104
2105 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2106 {
2107 Edible_Base food_item = Edible_Base.Cast(item);
2108 if (food_item && food_item.GetFoodStage())
2109 {
2110 return FoodStage.GetWater(food_item.GetFoodStage());
2111 }
2112 else if (classname != "" && food_stage)
2113 {
2114 return FoodStage.GetWater(null, food_stage, classname);
2115 }
2116 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2117 return GetGame().ConfigGetFloat( class_path + " water" );
2118 }
2119
2120 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2121 {
2122 Edible_Base food_item = Edible_Base.Cast(item);
2123 if (food_item && food_item.GetFoodStage())
2124 {
2125 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2126 }
2127 else if (classname != "" && food_stage)
2128 {
2129 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2130 }
2131 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2132 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2133
2134 }
2135
2136 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2137 {
2138 Edible_Base food_item = Edible_Base.Cast(item);
2139 if (food_item && food_item.GetFoodStage())
2140 {
2141 return FoodStage.GetToxicity(food_item.GetFoodStage());
2142 }
2143 else if (classname != "" && food_stage)
2144 {
2145 return FoodStage.GetToxicity(null, food_stage, classname);
2146 }
2147 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2148 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2149 }
2150
2151 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 Edible_Base food_item = Edible_Base.Cast(item);
2154 if (food_item && food_item.GetFoodStage())
2155 {
2156 return FoodStage.GetAgents(food_item.GetFoodStage());
2157 }
2158 else if (classname != "" && food_stage)
2159 {
2160 return FoodStage.GetAgents(null, food_stage, classname);
2161 }
2162 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2163 return GetGame().ConfigGetInt( class_path + " agents" );
2164 }
2165
2166 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2167 {
2168 Edible_Base food_item = Edible_Base.Cast(item);
2169 if (food_item && food_item.GetFoodStage())
2170 {
2171 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2172 }
2173 else if (classname != "" && food_stage)
2174 {
2175 return FoodStage.GetDigestibility(null, food_stage, classname);
2176 }
2177 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2178 return GetGame().ConfigGetInt( class_path + " digestibility" );
2179 }
2180
2181 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2182 {
2183 Edible_Base foodItem = Edible_Base.Cast(item);
2184 if (foodItem && foodItem.GetFoodStage())
2185 {
2186 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2187 }
2188 else if (className != "" && foodStage)
2189 {
2190 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2191 }
2192 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2193 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2194 }
2195
2196 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2197 {
2198 NutritionalProfile profile = new NutritionalProfile();
2199 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2200 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2201 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2202 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2203 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2204 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2205 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2206 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2207
2208 return profile;
2209 }
2210
2211 //================================================================
2212 // FOOD STAGING
2213 //================================================================
2215 {
2216 return GetFoodStage().GetFoodStageType();
2217 }
2218
2219 //food stage states
2220 bool IsFoodRaw()
2221 {
2222 if ( GetFoodStage() )
2223 {
2224 return GetFoodStage().IsFoodRaw();
2225 }
2226
2227 return false;
2228 }
2229
2230 bool IsFoodBaked()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodBaked();
2235 }
2236
2237 return false;
2238 }
2239
2240 bool IsFoodBoiled()
2241 {
2242 if ( GetFoodStage() )
2243 {
2244 return GetFoodStage().IsFoodBoiled();
2245 }
2246
2247 return false;
2248 }
2249
2250 bool IsFoodDried()
2251 {
2252 if ( GetFoodStage() )
2253 {
2254 return GetFoodStage().IsFoodDried();
2255 }
2256
2257 return false;
2258 }
2259
2260 bool IsFoodBurned()
2261 {
2262 if ( GetFoodStage() )
2263 {
2264 return GetFoodStage().IsFoodBurned();
2265 }
2266
2267 return false;
2268 }
2269
2270 bool IsFoodRotten()
2271 {
2272 if ( GetFoodStage() )
2273 {
2274 return GetFoodStage().IsFoodRotten();
2275 }
2276
2277 return false;
2278 }
2279
2280 //food stage change
2281 void ChangeFoodStage( FoodStageType new_food_stage_type )
2282 {
2283 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2284 }
2285
2287 {
2288 return GetFoodStage().GetNextFoodStageType( cooking_method );
2289 }
2290
2291 string GetFoodStageName( FoodStageType food_stage_type )
2292 {
2293 return GetFoodStage().GetFoodStageName( food_stage_type );
2294 }
2295
2296 bool CanChangeToNewStage( CookingMethodType cooking_method )
2297 {
2298 return GetFoodStage().CanChangeToNewStage( cooking_method );
2299 }
2300
2301 //Use this to receive food stage from another Edible_Base
2302 void TransferFoodStage( notnull Edible_Base source )
2303 {
2304 if ( !source.GetFoodStage())
2305 return;
2306 m_LastDecayStage = source.GetLastDecayStage();
2307 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2308 m_DecayTimer = source.GetDecayTimer();
2309 m_DecayDelta = source.GetDecayDelta();
2310 }
2311
2313 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2314 {
2315 HandleFoodStageChangeAgents(stageOld,stageNew);
2316 UpdateVisualsEx(); //performed on server only
2317 }
2318
2321 {
2322 switch (stageNew)
2323 {
2324 case FoodStageType.BAKED:
2325 case FoodStageType.BOILED:
2326 case FoodStageType.DRIED:
2327 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2328 break;
2329
2330 case FoodStageType.BURNED:
2331 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2332 break;
2333 }
2334 }
2335
2336 //================================================================
2337 // COOKING
2338 //================================================================
2339 //cooking time
2340 float GetCookingTime()
2341 {
2342 return GetFoodStage().GetCookingTime();
2343 }
2344
2345 void SetCookingTime( float time )
2346 {
2347 GetFoodStage().SetCookingTime( time );
2348
2349 //synchronize when calling on server
2350 Synchronize();
2351 }
2352
2353 void ResetCookingTime()
2354 {
2355 if (GetFoodStage())
2356 {
2357 GetFoodStage().SetCookingTime(0);
2358 Synchronize();
2359 }
2360 }
2361
2362 //replace edible with new item (opening cans)
2363 void ReplaceEdibleWithNew( string typeName )
2364 {
2365 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2366 if (player)
2367 {
2368 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2369 player.ServerReplaceItemInHandsWithNew(lambda);
2370 }
2371 else
2372 Error("ReplaceEdibleWithNew - cannot use edible without player");
2373 }
2374
2376 {
2378 }
2379
2380 override void SetActions()
2381 {
2382 super.SetActions();
2383
2386 }
2387
2388 protected void SoundCookingStart(string sound_name)
2389 {
2390 #ifndef SERVER
2391 if (m_SoundPlaying != sound_name)
2392 {
2394
2395 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2396 m_SoundPlaying = sound_name;
2397 }
2398 #endif
2399 }
2400
2401 protected void SoundCookingStop()
2402 {
2403 #ifndef SERVER
2405 {
2406 m_SoundEffectCooking.Stop();
2407 m_SoundEffectCooking = null;
2408 m_SoundPlaying = "";
2409 }
2410 #endif
2411 }
2412
2413 override bool CanDecay()
2414 {
2415 return false;
2416 }
2417
2418 override bool CanProcessDecay()
2419 {
2420 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2421 }
2422
2423 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2424 {
2425 m_DecayDelta = 0.0;
2426
2427 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2428 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2429 if ( hasRootAsPlayer )
2431
2432 /*Print( "-------------------------" );
2433 Print( this );
2434 Print( m_DecayTimer );
2435 Print( m_DecayDelta );
2436 Print( m_LastDecayStage );*/
2437
2438 if ( IsFruit() || IsMushroom() )
2439 {
2440 // fruit, vegetables and mushrooms
2442 {
2443 switch ( GetFoodStageType() )
2444 {
2445 case FoodStageType.RAW:
2448 break;
2449
2450 case FoodStageType.BOILED:
2453 break;
2454
2455 case FoodStageType.BAKED:
2458 break;
2459
2460 case FoodStageType.DRIED:
2461 case FoodStageType.BURNED:
2462 case FoodStageType.ROTTEN:
2463 default:
2464 m_DecayTimer = -1;
2466 return;
2467 }
2468
2469 //m_DecayTimer = m_DecayTimer / 1000.0;
2470 }
2471
2472 m_DecayTimer -= ( delta * m_DecayDelta );
2473
2474 if ( m_DecayTimer <= 0 )
2475 {
2476 if ( m_LastDecayStage != FoodStageType.NONE )
2477 {
2478 // switch to decayed stage
2479 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2480 {
2482 }
2483 if ( m_LastDecayStage == FoodStageType.RAW )
2484 {
2485 int rng = Math.RandomIntInclusive( 0, 100 );
2487 {
2489 }
2490 else
2491 {
2492 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2493 {
2495 }
2496 else
2497 {
2499 }
2500 }
2501 }
2502 }
2503 }
2504
2505 }
2506 else if ( IsMeat() )
2507 {
2508 // meat
2510 {
2511 switch ( GetFoodStageType() )
2512 {
2513 case FoodStageType.RAW:
2516 break;
2517
2518 case FoodStageType.BOILED:
2521 break;
2522
2523 case FoodStageType.BAKED:
2526 break;
2527
2528 case FoodStageType.DRIED:
2531 break;
2532
2533 case FoodStageType.BURNED:
2534 case FoodStageType.ROTTEN:
2535 default:
2536 m_DecayTimer = -1;
2538 return;
2539 }
2540 }
2541
2542 m_DecayTimer -= ( delta * m_DecayDelta );
2543
2544 if ( m_DecayTimer <= 0 )
2545 {
2546 if ( m_LastDecayStage != FoodStageType.NONE )
2547 {
2548 // switch to decayed stage
2549 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2550 {
2552 }
2553 }
2554 }
2555 }
2556 else if ( IsCorpse() )
2557 {
2558 // corpse
2560 {
2561 switch ( GetFoodStageType() )
2562 {
2563 case FoodStageType.RAW:
2566 break;
2567
2568 case FoodStageType.BURNED:
2569 case FoodStageType.ROTTEN:
2570 default:
2571 m_DecayTimer = -1;
2573 return;
2574 }
2575 }
2576
2577 m_DecayTimer -= ( delta * m_DecayDelta );
2578
2579 if ( m_DecayTimer <= 0 )
2580 {
2581 if ( m_LastDecayStage != FoodStageType.NONE )
2582 {
2583 // switch to decayed stage
2584 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2585 {
2587 }
2588 }
2589 }
2590 }
2591 else
2592 {
2593 // opened cans
2594 m_DecayTimer -= ( delta * m_DecayDelta );
2595
2596 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2597 {
2600 //m_DecayTimer = m_DecayTimer / 1000.0;
2601 }
2602 else
2603 {
2604 if ( m_DecayTimer <= 0 )
2605 {
2606 InsertAgent(eAgents.FOOD_POISON, 1);
2607 m_DecayTimer = -1;
2608 }
2609 }
2610 }
2611 }
2612
2613 protected void UpdateVaporParticle()
2614 {
2615 if (GetGame().IsDedicatedServer())
2616 return;
2617
2618 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2619 {
2620 InventoryLocation invLoc = new InventoryLocation();
2621 GetInventory().GetCurrentInventoryLocation(invLoc);
2622 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2623 {
2624 ParticleManager ptcMgr = ParticleManager.GetInstance();
2625 if (ptcMgr)
2626 {
2627 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2628 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2629 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2630 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2631 }
2632 }
2633 }
2634 else if (m_HotVaporParticle)
2635 {
2636 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2637 {
2638 m_HotVaporParticle.Stop();
2639 m_HotVaporParticle = null;
2640 return;
2641 }
2642
2643 InventoryLocation inventoryLoc = new InventoryLocation();
2644 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2645 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2646 {
2647 m_HotVaporParticle.Stop();
2648 m_HotVaporParticle = null;
2649 }
2650 }
2651 }
2652
2653 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2654 {
2655 super.GetDebugActions(outputList);
2656
2657 if (GetFoodStage())
2658 {
2659 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2660 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2661 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2662 }
2663 }
2664
2665 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2666 {
2667 super.OnAction(action_id, player, ctx);
2668
2669 if ( GetGame().IsServer() )
2670 {
2671 if ( action_id == EActions.FOOD_STAGE_PREV )
2672 {
2673 int food_stage_prev = GetFoodStageType() - 1;
2674 if (food_stage_prev <= 0)
2675 {
2676 food_stage_prev = FoodStageType.COUNT - 1;
2677 }
2678 ChangeFoodStage(food_stage_prev);
2679 return true;
2680 }
2681 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2682 {
2683 int food_stage_next = GetFoodStageType() + 1;
2684 if (food_stage_next >= FoodStageType.COUNT )
2685 {
2686 food_stage_next = FoodStageType.RAW;
2687 }
2688 ChangeFoodStage(food_stage_next);
2689 return true;
2690 }
2691
2692 }
2693
2694 #ifdef DIAG_DEVELOPER
2695 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2696 {
2697 PrintNutritionsData();
2698 return true;
2699 }
2700 #endif
2701
2702 return false;
2703 }
2704
2705 override string GetDebugText()
2706 {
2707 string debug_output;
2708
2709 debug_output = super.GetDebugText();
2710
2711 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2712 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2713
2714 return debug_output;
2715 }
2716
2717 //================================================================
2718 // GENERAL GETTERS
2719 //================================================================
2720
2721 override float GetBaitEffectivity()
2722 {
2723 float ret = super.GetBaitEffectivity();
2724
2725 if (IsFoodRotten())
2726 {
2727 ret *= 0.5;
2728 }
2729
2730 return ret;
2731 }
2732
2733 float GetDecayTimer()
2734 {
2735 return m_DecayTimer;
2736 }
2737
2738 float GetDecayDelta()
2739 {
2740 return m_DecayDelta;
2741 }
2742
2744 {
2745 return m_LastDecayStage;
2746 }
2747
2748 #ifdef DIAG_DEVELOPER
2749 private void PrintNutritionsData()
2750 {
2751 string nutritionsData = "";
2752
2753 FoodStage stage = GetFoodStage();
2754 FoodStageType stageType = stage.GetFoodStageType();
2755
2756 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2757 if (profile)
2758 {
2759 nutritionsData = string.Format("Item: %1\n\n", this);
2760 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2761 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2762 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2763 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2764 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2765 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2766 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2767
2768 if (profile.IsLiquid())
2769 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2770
2771 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2772 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2773 }
2774
2775 nutritionsData += "-----\n";
2776
2777 Debug.Log(nutritionsData);
2778 }
2779 #endif
2780
2782 //DEPRECATED
2784 void UpdateVisuals()
2785 {
2787 }
2788}
2789
2791{
2792 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2793};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.