DayZ 1.30
DayZ Explorer by KGB
 
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◆ UpdateVaporParticle()

void ReplaceEdibleWithNewLambda::UpdateVaporParticle ( )
protected

См. определение в файле Edible_Base.c строка 2046

2046 : ItemBase
2047{
2048 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2049
2050 const string SOUND_BAKING_START = "Baking_SoundSet";
2051 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2052 const string SOUND_BOILING_START = "Boiling_SoundSet";
2053 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2054 const string SOUND_DRYING_START = "Drying_SoundSet";
2055 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2056 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2057
2058 protected bool m_MakeCookingSounds;
2059 protected SoundOnVehicle m_SoundCooking;
2061 protected string m_SoundPlaying;
2062 ref FoodStage m_FoodStage;
2063 protected float m_DecayTimer;
2064 protected float m_DecayDelta = 0.0;
2067
2069
2070 void Edible_Base()
2071 {
2072 if (HasFoodStage())
2073 {
2074 m_FoodStage = new FoodStage(this);
2075
2076 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2077 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2078
2079 m_SoundPlaying = "";
2081 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2082 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2083 }
2084 }
2085
2086 override void EEInit()
2087 {
2088 super.EEInit();
2089
2090 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2091 }
2092
2093 override void EEDelete(EntityAI parent)
2094 {
2095 super.EEDelete(parent);
2096
2097 RemoveAudio();
2098
2100 m_HotVaporParticle.Stop();
2101 }
2102
2103 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2104 {
2105 super.EEItemLocationChanged(oldLoc, newLoc);
2106
2108 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2109 {
2110 switch (oldLoc.GetParent().GetType())
2111 {
2112 case "FryingPan":
2113 case "Pot":
2114 case "Cauldron":
2115 case "SharpWoodenStick":
2116 MakeSoundsOnClient(false);
2117 break;
2118 }
2119
2121 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2122 {
2123 MakeSoundsOnClient(false);
2124 }
2125 }
2126
2127 if (oldLoc.IsValid())
2129
2130 if (CanHaveTemperature())
2132 }
2133
2134 void UpdateVisualsEx(bool forced = false)
2135 {
2136 if (GetFoodStage())
2137 GetFoodStage().UpdateVisualsEx(forced);
2138 }
2139
2140 bool Consume(float amount, PlayerBase consumer)
2141 {
2142 AddQuantity(-amount, false, false);
2143 OnConsume(amount, consumer);
2144
2145 return true;
2146 }
2147
2148 void OnConsume(float amount, PlayerBase consumer)
2149 {
2151 {
2152 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2153 }
2154 }
2155
2157 int FilterAgents(int agentsIn)
2158 {
2159 int foodStageType;
2160
2161 FoodStage foodStage = GetFoodStage();
2162 if (foodStage)
2163 foodStageType = foodStage.GetFoodStageType();
2164
2166 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2167 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2168 agentsIn &= ~eAgents.FOOD_POISON;
2169
2170 return agentsIn;
2171 }
2172
2173 //food staging
2174 override bool CanBeCooked()
2175 {
2176 return false;
2177 }
2178
2179 override bool CanBeCookedOnStick()
2180 {
2181 return false;
2182 }
2183
2184 override float GetTemperatureFreezeTime()
2185 {
2186 if (GetFoodStage())
2187 {
2188 switch (m_FoodStage.GetFoodStageType())
2189 {
2190 case FoodStageType.DRIED:
2191 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2192
2193 case FoodStageType.BURNED:
2194 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2195
2196 default:
2197 return super.GetTemperatureFreezeTime();
2198 }
2199 }
2200
2201 return super.GetTemperatureFreezeTime();
2202 }
2203
2204 override float GetTemperatureThawTime()
2205 {
2206 if (GetFoodStage())
2207 {
2208 switch (m_FoodStage.GetFoodStageType())
2209 {
2210 case FoodStageType.DRIED:
2211 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2212
2213 case FoodStageType.BURNED:
2214 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2215
2216 default:
2217 return super.GetTemperatureThawTime();
2218 }
2219 }
2220
2221 return super.GetTemperatureThawTime();
2222 }
2223
2224 override bool CanItemOverheat()
2225 {
2226 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2227 }
2228
2229 //================================================================
2230 // SYNCHRONIZATION
2231 //================================================================
2232 void Synchronize()
2233 {
2234 SetSynchDirty();
2235 }
2236
2237 override void OnVariablesSynchronized()
2238 {
2239 super.OnVariablesSynchronized();
2240
2241 //UpdateVisualsEx(); //performed on client only
2242
2243 //update audio
2245 {
2246 RefreshAudio();
2247 }
2248 else
2249 {
2250 RemoveAudio();
2251 }
2252
2253 if (CanHaveTemperature())
2255 }
2256
2257 //================================================================
2258 // AUDIO EFFECTS (WHEN ON DCS)
2259 //================================================================
2260 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2261 {
2262 m_MakeCookingSounds = soundstate;
2263 m_CookedByMethod = cookingMethod;
2264
2265 Synchronize();
2266 }
2267
2268 protected void RefreshAudio()
2269 {
2270 string soundName = "";
2271
2272 FoodStageType currentFoodStage = GetFoodStageType();
2274
2275 if (currentFoodStage == FoodStageType.BURNED)
2276 {
2277 soundName = SOUND_BURNING_DONE;
2278 }
2279 else
2280 {
2281 switch (m_CookedByMethod)
2282 {
2283 case CookingMethodType.BAKING:
2284 {
2285 if (nextFoodStage == FoodStageType.BAKED)
2286 soundName = SOUND_BAKING_START;
2287 else if (currentFoodStage == FoodStageType.BAKED)
2288 soundName = SOUND_BAKING_DONE;
2289 else
2290 soundName = "";
2291 break;
2292 }
2293
2294 case CookingMethodType.BOILING:
2295 {
2296 if (nextFoodStage == FoodStageType.BOILED)
2297 soundName = SOUND_BOILING_START;
2298 else if (currentFoodStage == FoodStageType.BOILED)
2299 soundName = SOUND_BOILING_DONE;
2300 else
2301 soundName = "";
2302 break;
2303 }
2304
2305 case CookingMethodType.DRYING:
2306 {
2307 if (nextFoodStage == FoodStageType.DRIED)
2308 soundName = SOUND_DRYING_START;
2309 else if (currentFoodStage == FoodStageType.DRIED)
2310 soundName = SOUND_DRYING_DONE;
2311 else
2312 soundName = "";
2313 break;
2314 }
2315
2316 default:
2317 soundName = "";
2318 break;
2319 }
2320
2321 if (nextFoodStage == FoodStageType.BURNED)
2322 {
2323 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2324 {
2325 soundName = SOUND_BURNING_DONE;
2326 }
2327 else // pre-emptive burning sounds replace regular ones
2328 {
2329 array<float> nextStageProperties = new array<float>();
2330 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2331 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2332 float progress01 = GetCookingTime() / nextStageTime;
2333 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2334 {
2335 soundName = SOUND_BURNING_DONE;
2336 }
2337 }
2338 }
2339 }
2340
2341 SoundCookingStart(soundName);
2342 }
2343
2344 protected void RemoveAudio()
2345 {
2346 m_MakeCookingSounds = false;
2348 }
2349
2350 //================================================================
2351 // SERIALIZATION
2352 //================================================================
2353 override void OnStoreSave(ParamsWriteContext ctx)
2354 {
2355 super.OnStoreSave(ctx);
2356
2357 if (GetFoodStage())
2358 {
2359 GetFoodStage().OnStoreSave(ctx);
2360 }
2361
2362 // food decay
2363 ctx.Write(m_DecayTimer);
2365 }
2366
2367 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2368 {
2369 if (!super.OnStoreLoad(ctx, version))
2370 return false;
2371
2372 if (GetFoodStage())
2373 {
2374 if (!GetFoodStage().OnStoreLoad(ctx, version))
2375 return false;
2376 }
2377
2378 if (version >= 115)
2379 {
2380 if (!ctx.Read(m_DecayTimer))
2381 {
2382 m_DecayTimer = 0.0;
2383 return false;
2384 }
2385 if (!ctx.Read(m_LastDecayStage))
2386 {
2388 return false;
2389 }
2390 }
2391
2392 UpdateVisualsEx(true); //forced init visuals
2393 Synchronize();
2394
2395 return true;
2396 }
2397
2398 override void AfterStoreLoad()
2399 {
2400 super.AfterStoreLoad();
2401
2402 Synchronize();
2403 }
2404
2405 //get food stage
2406 override FoodStage GetFoodStage()
2407 {
2408 return m_FoodStage;
2409 }
2410
2411 //food types
2412 override bool IsMeat()
2413 {
2414 return false;
2415 }
2416
2417 override bool IsCorpse()
2418 {
2419 return false;
2420 }
2421
2422 override bool IsFruit()
2423 {
2424 return false;
2425 }
2426
2427 override bool IsMushroom()
2428 {
2429 return false;
2430 }
2431
2432 //================================================================
2433 // NUTRITIONAL VALUES
2434 //================================================================
2435 //food properties
2436 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2437 {
2438 Edible_Base food_item = Edible_Base.Cast(item);
2439 if (food_item && food_item.GetFoodStage())
2440 {
2441 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2442 }
2443 else if (classname != "" && food_stage)
2444 {
2445 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2446 }
2447 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2448 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2449
2450 }
2451
2452 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2453 {
2454 Edible_Base food_item = Edible_Base.Cast(item);
2455 if (food_item && food_item.GetFoodStage())
2456 {
2457 return FoodStage.GetEnergy(food_item.GetFoodStage());
2458 }
2459 else if (classname != "" && food_stage)
2460 {
2461 return FoodStage.GetEnergy(null, food_stage, classname);
2462 }
2463 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2464 return g_Game.ConfigGetFloat( class_path + " energy" );
2465 }
2466
2467 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2468 {
2469 Edible_Base food_item = Edible_Base.Cast(item);
2470 if (food_item && food_item.GetFoodStage())
2471 {
2472 return FoodStage.GetWater(food_item.GetFoodStage());
2473 }
2474 else if (classname != "" && food_stage)
2475 {
2476 return FoodStage.GetWater(null, food_stage, classname);
2477 }
2478 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2479 return g_Game.ConfigGetFloat( class_path + " water" );
2480 }
2481
2482 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2483 {
2484 Edible_Base food_item = Edible_Base.Cast(item);
2485 if (food_item && food_item.GetFoodStage())
2486 {
2487 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2488 }
2489 else if (classname != "" && food_stage)
2490 {
2491 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2492 }
2493 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2494 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2495
2496 }
2497
2498 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2499 {
2500 Edible_Base food_item = Edible_Base.Cast(item);
2501 if (food_item && food_item.GetFoodStage())
2502 {
2503 return FoodStage.GetToxicity(food_item.GetFoodStage());
2504 }
2505 else if (classname != "" && food_stage)
2506 {
2507 return FoodStage.GetToxicity(null, food_stage, classname);
2508 }
2509 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2510 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2511 }
2512
2513 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2514 {
2515 Edible_Base food_item = Edible_Base.Cast(item);
2516 if (food_item && food_item.GetFoodStage())
2517 {
2518 return FoodStage.GetAgents(food_item.GetFoodStage());
2519 }
2520 else if (classname != "" && food_stage)
2521 {
2522 return FoodStage.GetAgents(null, food_stage, classname);
2523 }
2524 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2525 return g_Game.ConfigGetInt( class_path + " agents" );
2526 }
2527
2528 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2529 {
2530 Edible_Base food_item = Edible_Base.Cast(item);
2531 if (food_item && food_item.GetFoodStage())
2532 {
2533 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2534 }
2535 else if (classname != "" && food_stage)
2536 {
2537 return FoodStage.GetDigestibility(null, food_stage, classname);
2538 }
2539 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2540 return g_Game.ConfigGetInt( class_path + " digestibility" );
2541 }
2542
2543 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2544 {
2545 Edible_Base foodItem = Edible_Base.Cast(item);
2546 if (foodItem && foodItem.GetFoodStage())
2547 {
2548 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2549 }
2550 else if (className != "" && foodStage)
2551 {
2552 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2553 }
2554 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2555 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2556 }
2557
2558 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2559 {
2560 NutritionalProfile profile = new NutritionalProfile();
2561 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2562 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2563 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2564 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2565 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2566 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2567 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2568 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2569
2570 return profile;
2571 }
2572
2573 //================================================================
2574 // FOOD STAGING
2575 //================================================================
2577 {
2578 return GetFoodStage().GetFoodStageType();
2579 }
2580
2581 //food stage states
2582 bool IsFoodRaw()
2583 {
2584 if ( GetFoodStage() )
2585 {
2586 return GetFoodStage().IsFoodRaw();
2587 }
2588
2589 return false;
2590 }
2591
2592 bool IsFoodBaked()
2593 {
2594 if ( GetFoodStage() )
2595 {
2596 return GetFoodStage().IsFoodBaked();
2597 }
2598
2599 return false;
2600 }
2601
2602 bool IsFoodBoiled()
2603 {
2604 if ( GetFoodStage() )
2605 {
2606 return GetFoodStage().IsFoodBoiled();
2607 }
2608
2609 return false;
2610 }
2611
2612 bool IsFoodDried()
2613 {
2614 if ( GetFoodStage() )
2615 {
2616 return GetFoodStage().IsFoodDried();
2617 }
2618
2619 return false;
2620 }
2621
2622 bool IsFoodBurned()
2623 {
2624 if ( GetFoodStage() )
2625 {
2626 return GetFoodStage().IsFoodBurned();
2627 }
2628
2629 return false;
2630 }
2631
2632 bool IsFoodRotten()
2633 {
2634 if ( GetFoodStage() )
2635 {
2636 return GetFoodStage().IsFoodRotten();
2637 }
2638
2639 return false;
2640 }
2641
2642 //food stage change
2643 void ChangeFoodStage( FoodStageType new_food_stage_type )
2644 {
2645 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2646 }
2647
2649 {
2650 return GetFoodStage().GetNextFoodStageType( cooking_method );
2651 }
2652
2653 string GetFoodStageName( FoodStageType food_stage_type )
2654 {
2655 return GetFoodStage().GetFoodStageName( food_stage_type );
2656 }
2657
2658 bool CanChangeToNewStage( CookingMethodType cooking_method )
2659 {
2660 return GetFoodStage().CanChangeToNewStage( cooking_method );
2661 }
2662
2663 //Use this to receive food stage from another Edible_Base
2664 void TransferFoodStage( notnull Edible_Base source )
2665 {
2666 if ( !source.GetFoodStage())
2667 return;
2668 m_LastDecayStage = source.GetLastDecayStage();
2669 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2670 m_DecayTimer = source.GetDecayTimer();
2671 m_DecayDelta = source.GetDecayDelta();
2672 }
2673
2675 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2676 {
2677 HandleFoodStageChangeAgents(stageOld,stageNew);
2678 UpdateVisualsEx(); //performed on server only
2679 }
2680
2683 {
2684 switch (stageNew)
2685 {
2686 case FoodStageType.BAKED:
2687 case FoodStageType.BOILED:
2688 case FoodStageType.DRIED:
2689 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2690 break;
2691
2692 case FoodStageType.BURNED:
2693 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2694 break;
2695 }
2696 }
2697
2698 //================================================================
2699 // COOKING
2700 //================================================================
2701 //cooking time
2702 float GetCookingTime()
2703 {
2704 return GetFoodStage().GetCookingTime();
2705 }
2706
2707 void SetCookingTime( float time )
2708 {
2709 GetFoodStage().SetCookingTime( time );
2710
2711 //synchronize when calling on server
2712 Synchronize();
2713 }
2714
2715 void ResetCookingTime()
2716 {
2717 if (GetFoodStage())
2718 {
2719 GetFoodStage().SetCookingTime(0);
2720 Synchronize();
2721 }
2722 }
2723
2724 //replace edible with new item (opening cans)
2725 void ReplaceEdibleWithNew( string typeName )
2726 {
2727 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2728 if (player)
2729 {
2730 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2731 player.ServerReplaceItemInHandsWithNew(lambda);
2732 }
2733 else
2734 Error("ReplaceEdibleWithNew - cannot use edible without player");
2735 }
2736
2738 {
2740 }
2741
2742 override void SetActions()
2743 {
2744 super.SetActions();
2745
2748 }
2749
2750 protected void SoundCookingStart(string sound_name)
2751 {
2752 #ifndef SERVER
2753 #ifndef NO_GUI
2754 if (m_SoundPlaying != sound_name)
2755 {
2757
2758 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2759 m_SoundPlaying = sound_name;
2760 }
2761 #endif
2762 #endif
2763 }
2764
2765 protected void SoundCookingStop()
2766 {
2767 #ifndef SERVER
2768 #ifndef NO_GUI
2770 {
2771 m_SoundEffectCooking.Stop();
2772 m_SoundEffectCooking = null;
2773 m_SoundPlaying = "";
2774 }
2775 #endif
2776 #endif
2777 }
2778
2779 override bool CanDecay()
2780 {
2781 return false;
2782 }
2783
2784 override bool CanProcessDecay()
2785 {
2786 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2787 }
2788
2789 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2790 {
2791 m_DecayDelta = 0.0;
2792
2793 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2794 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2795 if ( hasRootAsPlayer )
2797
2798 /*Print( "-------------------------" );
2799 Print( this );
2800 Print( m_DecayTimer );
2801 Print( m_DecayDelta );
2802 Print( m_LastDecayStage );*/
2803
2804 if ( IsFruit() || IsMushroom() )
2805 {
2806 // fruit, vegetables and mushrooms
2808 {
2809 switch ( GetFoodStageType() )
2810 {
2811 case FoodStageType.RAW:
2814 break;
2815
2816 case FoodStageType.BOILED:
2819 break;
2820
2821 case FoodStageType.BAKED:
2824 break;
2825
2826 case FoodStageType.DRIED:
2827 case FoodStageType.BURNED:
2828 case FoodStageType.ROTTEN:
2829 default:
2830 m_DecayTimer = -1;
2832 return;
2833 }
2834
2835 //m_DecayTimer = m_DecayTimer / 1000.0;
2836 }
2837
2838 m_DecayTimer -= ( delta * m_DecayDelta );
2839
2840 if ( m_DecayTimer <= 0 )
2841 {
2842 if ( m_LastDecayStage != FoodStageType.NONE )
2843 {
2844 // switch to decayed stage
2845 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2846 {
2848 }
2849 if ( m_LastDecayStage == FoodStageType.RAW )
2850 {
2851 int rng = Math.RandomIntInclusive( 0, 100 );
2853 {
2855 }
2856 else
2857 {
2858 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2859 {
2861 }
2862 else
2863 {
2865 }
2866 }
2867 }
2868 }
2869 }
2870
2871 }
2872 else if ( IsMeat() )
2873 {
2874 // meat
2876 {
2877 switch ( GetFoodStageType() )
2878 {
2879 case FoodStageType.RAW:
2882 break;
2883
2884 case FoodStageType.BOILED:
2887 break;
2888
2889 case FoodStageType.BAKED:
2892 break;
2893
2894 case FoodStageType.DRIED:
2897 break;
2898
2899 case FoodStageType.BURNED:
2900 case FoodStageType.ROTTEN:
2901 default:
2902 m_DecayTimer = -1;
2904 return;
2905 }
2906 }
2907
2908 m_DecayTimer -= ( delta * m_DecayDelta );
2909
2910 if ( m_DecayTimer <= 0 )
2911 {
2912 if ( m_LastDecayStage != FoodStageType.NONE )
2913 {
2914 // switch to decayed stage
2915 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2916 {
2918 }
2919 }
2920 }
2921 }
2922 else if ( IsCorpse() )
2923 {
2924 // corpse
2926 {
2927 switch ( GetFoodStageType() )
2928 {
2929 case FoodStageType.RAW:
2932 break;
2933
2934 case FoodStageType.BURNED:
2935 case FoodStageType.ROTTEN:
2936 default:
2937 m_DecayTimer = -1;
2939 return;
2940 }
2941 }
2942
2943 m_DecayTimer -= ( delta * m_DecayDelta );
2944
2945 if ( m_DecayTimer <= 0 )
2946 {
2947 if ( m_LastDecayStage != FoodStageType.NONE )
2948 {
2949 // switch to decayed stage
2950 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2951 {
2953 }
2954 }
2955 }
2956 }
2957 else
2958 {
2959 // opened cans
2960 m_DecayTimer -= ( delta * m_DecayDelta );
2961
2962 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2963 {
2966 //m_DecayTimer = m_DecayTimer / 1000.0;
2967 }
2968 else
2969 {
2970 if ( m_DecayTimer <= 0 )
2971 {
2972 InsertAgent(eAgents.FOOD_POISON, 1);
2973 m_DecayTimer = -1;
2974 }
2975 }
2976 }
2977 }
2978
2979 protected void UpdateVaporParticle()
2980 {
2981 if (g_Game.IsHeadlessOrDedicatedServer())
2982 return;
2983
2984 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2985 {
2986 InventoryLocation invLoc = new InventoryLocation();
2987 GetInventory().GetCurrentInventoryLocation(invLoc);
2988 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2989 {
2990 ParticleManager ptcMgr = ParticleManager.GetInstance();
2991 if (ptcMgr)
2992 {
2993 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2994 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2995 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2996 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2997 }
2998 }
2999 }
3000 else if (m_HotVaporParticle)
3001 {
3002 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3003 {
3004 m_HotVaporParticle.Stop();
3005 m_HotVaporParticle = null;
3006 return;
3007 }
3008
3009 InventoryLocation inventoryLoc = new InventoryLocation();
3010 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3011 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3012 {
3013 m_HotVaporParticle.Stop();
3014 m_HotVaporParticle = null;
3015 }
3016 }
3017 }
3018
3019 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3020 {
3021 if (GetFoodStage())
3022 {
3023 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3024 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3025 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3026 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3027 }
3028
3029 super.GetDebugActions(outputList);
3030 }
3031
3032 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3033 {
3034 super.OnAction(action_id, player, ctx);
3035
3036 if ( g_Game.IsServer() )
3037 {
3038 if ( action_id == EActions.FOOD_STAGE_PREV )
3039 {
3040 int food_stage_prev = GetFoodStageType() - 1;
3041 if (food_stage_prev <= 0)
3042 {
3043 food_stage_prev = FoodStageType.COUNT - 1;
3044 }
3045 ChangeFoodStage(food_stage_prev);
3046 return true;
3047 }
3048 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3049 {
3050 int food_stage_next = GetFoodStageType() + 1;
3051 if (food_stage_next >= FoodStageType.COUNT )
3052 {
3053 food_stage_next = FoodStageType.RAW;
3054 }
3055 ChangeFoodStage(food_stage_next);
3056 return true;
3057 }
3058
3059 }
3060
3061 #ifdef DIAG_DEVELOPER
3062 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3063 {
3064 PrintNutritionsData();
3065 return true;
3066 }
3067 #endif
3068
3069 return false;
3070 }
3071
3072 override string GetDebugText()
3073 {
3074 string debug_output;
3075
3076 debug_output = super.GetDebugText();
3077
3078 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3079 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3080
3081 return debug_output;
3082 }
3083
3084 //================================================================
3085 // GENERAL GETTERS
3086 //================================================================
3087
3088 override float GetBaitEffectivity()
3089 {
3090 float ret = super.GetBaitEffectivity();
3091
3092 if (IsFoodRotten())
3093 {
3094 ret *= 0.5;
3095 }
3096
3097 return ret;
3098 }
3099
3100 float GetDecayTimer()
3101 {
3102 return m_DecayTimer;
3103 }
3104
3105 float GetDecayDelta()
3106 {
3107 return m_DecayDelta;
3108 }
3109
3111 {
3112 return m_LastDecayStage;
3113 }
3114
3115 #ifdef DIAG_DEVELOPER
3116 private void PrintNutritionsData()
3117 {
3118 string nutritionsData = "";
3119
3120 FoodStage stage = GetFoodStage();
3121 FoodStageType stageType = stage.GetFoodStageType();
3122
3123 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3124 if (profile)
3125 {
3126 nutritionsData = string.Format("Item: %1\n\n", this);
3127 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3128 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3129 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3130 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3131 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3132 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3133 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3134
3135 if (profile.IsLiquid())
3136 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3137
3138 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3139 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3140 }
3141
3142 nutritionsData += "-----\n";
3143
3144 Debug.Log(nutritionsData);
3145 }
3146 #endif
3147
3149 //DEPRECATED
3151 void UpdateVisuals()
3152 {
3154 }
3155}
3156
3158{
3159 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3160};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.