DayZ 1.27
DayZ Explorer by KGB
 
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◆ UpdateVaporParticle()

void ReplaceEdibleWithNewLambda::UpdateVaporParticle ( )
protected

См. определение в файле Edible_Base.c строка 2037

2037 : ItemBase
2038{
2039 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2040
2041 const string SOUND_BAKING_START = "Baking_SoundSet";
2042 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2043 const string SOUND_BOILING_START = "Boiling_SoundSet";
2044 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2045 const string SOUND_DRYING_START = "Drying_SoundSet";
2046 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2047 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2048
2049 protected bool m_MakeCookingSounds;
2050 protected SoundOnVehicle m_SoundCooking;
2052 protected string m_SoundPlaying;
2053 ref FoodStage m_FoodStage;
2054 protected float m_DecayTimer;
2055 protected float m_DecayDelta = 0.0;
2058
2060
2061 void Edible_Base()
2062 {
2063 if (HasFoodStage())
2064 {
2065 m_FoodStage = new FoodStage(this);
2066
2067 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2068 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2069
2070 m_SoundPlaying = "";
2072 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2073 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2074 }
2075 }
2076
2077 override void EEInit()
2078 {
2079 super.EEInit();
2080
2081 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2082 }
2083
2084 override void EEDelete(EntityAI parent)
2085 {
2086 super.EEDelete(parent);
2087
2088 RemoveAudio();
2089
2091 m_HotVaporParticle.Stop();
2092 }
2093
2094 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2095 {
2096 super.EEItemLocationChanged(oldLoc, newLoc);
2097
2099 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2100 {
2101 switch (oldLoc.GetParent().GetType())
2102 {
2103 case "FryingPan":
2104 case "Pot":
2105 case "Cauldron":
2106 case "SharpWoodenStick":
2107 MakeSoundsOnClient(false);
2108 break;
2109 }
2110
2112 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2113 {
2114 MakeSoundsOnClient(false);
2115 }
2116 }
2117
2118 if (oldLoc.IsValid())
2120
2121 if (CanHaveTemperature())
2123 }
2124
2125 void UpdateVisualsEx(bool forced = false)
2126 {
2127 if (GetFoodStage())
2128 GetFoodStage().UpdateVisualsEx(forced);
2129 }
2130
2131 bool Consume(float amount, PlayerBase consumer)
2132 {
2133 AddQuantity(-amount, false, false);
2134 OnConsume(amount, consumer);
2135
2136 return true;
2137 }
2138
2139 void OnConsume(float amount, PlayerBase consumer)
2140 {
2142 {
2143 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2144 }
2145 }
2146
2148 int FilterAgents(int agentsIn)
2149 {
2150 int foodStageType;
2151
2152 FoodStage foodStage = GetFoodStage();
2153 if (foodStage)
2154 foodStageType = foodStage.GetFoodStageType();
2155
2157 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2158 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2159 agentsIn &= ~eAgents.FOOD_POISON;
2160
2161 return agentsIn;
2162 }
2163
2164 //food staging
2165 override bool CanBeCooked()
2166 {
2167 return false;
2168 }
2169
2170 override bool CanBeCookedOnStick()
2171 {
2172 return false;
2173 }
2174
2175 override float GetTemperatureFreezeTime()
2176 {
2177 if (GetFoodStage())
2178 {
2179 switch (m_FoodStage.GetFoodStageType())
2180 {
2181 case FoodStageType.DRIED:
2182 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2183
2184 case FoodStageType.BURNED:
2185 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2186
2187 default:
2188 return super.GetTemperatureFreezeTime();
2189 }
2190 }
2191
2192 return super.GetTemperatureFreezeTime();
2193 }
2194
2195 override float GetTemperatureThawTime()
2196 {
2197 if (GetFoodStage())
2198 {
2199 switch (m_FoodStage.GetFoodStageType())
2200 {
2201 case FoodStageType.DRIED:
2202 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2203
2204 case FoodStageType.BURNED:
2205 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2206
2207 default:
2208 return super.GetTemperatureThawTime();
2209 }
2210 }
2211
2212 return super.GetTemperatureThawTime();
2213 }
2214
2215 override bool CanItemOverheat()
2216 {
2217 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2218 }
2219
2220 //================================================================
2221 // SYNCHRONIZATION
2222 //================================================================
2223 void Synchronize()
2224 {
2225 SetSynchDirty();
2226 }
2227
2228 override void OnVariablesSynchronized()
2229 {
2230 super.OnVariablesSynchronized();
2231
2232 //UpdateVisualsEx(); //performed on client only
2233
2234 //update audio
2236 {
2237 RefreshAudio();
2238 }
2239 else
2240 {
2241 RemoveAudio();
2242 }
2243
2244 if (CanHaveTemperature())
2246 }
2247
2248 //================================================================
2249 // AUDIO EFFECTS (WHEN ON DCS)
2250 //================================================================
2251 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2252 {
2253 m_MakeCookingSounds = soundstate;
2254 m_CookedByMethod = cookingMethod;
2255
2256 Synchronize();
2257 }
2258
2259 protected void RefreshAudio()
2260 {
2261 string soundName = "";
2262
2263 FoodStageType currentFoodStage = GetFoodStageType();
2265
2266 if (currentFoodStage == FoodStageType.BURNED)
2267 {
2268 soundName = SOUND_BURNING_DONE;
2269 }
2270 else
2271 {
2272 switch (m_CookedByMethod)
2273 {
2274 case CookingMethodType.BAKING:
2275 {
2276 if (nextFoodStage == FoodStageType.BAKED)
2277 soundName = SOUND_BAKING_START;
2278 else if (currentFoodStage == FoodStageType.BAKED)
2279 soundName = SOUND_BAKING_DONE;
2280 else
2281 soundName = "";
2282 break;
2283 }
2284
2285 case CookingMethodType.BOILING:
2286 {
2287 if (nextFoodStage == FoodStageType.BOILED)
2288 soundName = SOUND_BOILING_START;
2289 else if (currentFoodStage == FoodStageType.BOILED)
2290 soundName = SOUND_BOILING_DONE;
2291 else
2292 soundName = "";
2293 break;
2294 }
2295
2296 case CookingMethodType.DRYING:
2297 {
2298 if (nextFoodStage == FoodStageType.DRIED)
2299 soundName = SOUND_DRYING_START;
2300 else if (currentFoodStage == FoodStageType.DRIED)
2301 soundName = SOUND_DRYING_DONE;
2302 else
2303 soundName = "";
2304 break;
2305 }
2306
2307 default:
2308 soundName = "";
2309 break;
2310 }
2311
2312 if (nextFoodStage == FoodStageType.BURNED)
2313 {
2314 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2315 {
2316 soundName = SOUND_BURNING_DONE;
2317 }
2318 else // pre-emptive burning sounds replace regular ones
2319 {
2320 array<float> nextStageProperties = new array<float>();
2321 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2322 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2323 float progress01 = GetCookingTime() / nextStageTime;
2324 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2325 {
2326 soundName = SOUND_BURNING_DONE;
2327 }
2328 }
2329 }
2330 }
2331
2332 SoundCookingStart(soundName);
2333 }
2334
2335 protected void RemoveAudio()
2336 {
2337 m_MakeCookingSounds = false;
2339 }
2340
2341 //================================================================
2342 // SERIALIZATION
2343 //================================================================
2344 override void OnStoreSave(ParamsWriteContext ctx)
2345 {
2346 super.OnStoreSave(ctx);
2347
2348 if (GetFoodStage())
2349 {
2350 GetFoodStage().OnStoreSave(ctx);
2351 }
2352
2353 // food decay
2354 ctx.Write(m_DecayTimer);
2356 }
2357
2358 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2359 {
2360 if (!super.OnStoreLoad(ctx, version))
2361 return false;
2362
2363 if (GetFoodStage())
2364 {
2365 if (!GetFoodStage().OnStoreLoad(ctx, version))
2366 return false;
2367 }
2368
2369 if (version >= 115)
2370 {
2371 if (!ctx.Read(m_DecayTimer))
2372 {
2373 m_DecayTimer = 0.0;
2374 return false;
2375 }
2376 if (!ctx.Read(m_LastDecayStage))
2377 {
2379 return false;
2380 }
2381 }
2382
2383 UpdateVisualsEx(true); //forced init visuals
2384 Synchronize();
2385
2386 return true;
2387 }
2388
2389 override void AfterStoreLoad()
2390 {
2391 super.AfterStoreLoad();
2392
2393 Synchronize();
2394 }
2395
2396 //get food stage
2397 override FoodStage GetFoodStage()
2398 {
2399 return m_FoodStage;
2400 }
2401
2402 //food types
2403 override bool IsMeat()
2404 {
2405 return false;
2406 }
2407
2408 override bool IsCorpse()
2409 {
2410 return false;
2411 }
2412
2413 override bool IsFruit()
2414 {
2415 return false;
2416 }
2417
2418 override bool IsMushroom()
2419 {
2420 return false;
2421 }
2422
2423 //================================================================
2424 // NUTRITIONAL VALUES
2425 //================================================================
2426 //food properties
2427 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2428 {
2429 Edible_Base food_item = Edible_Base.Cast(item);
2430 if (food_item && food_item.GetFoodStage())
2431 {
2432 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2433 }
2434 else if (classname != "" && food_stage)
2435 {
2436 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2437 }
2438 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2439 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2440
2441 }
2442
2443 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2444 {
2445 Edible_Base food_item = Edible_Base.Cast(item);
2446 if (food_item && food_item.GetFoodStage())
2447 {
2448 return FoodStage.GetEnergy(food_item.GetFoodStage());
2449 }
2450 else if (classname != "" && food_stage)
2451 {
2452 return FoodStage.GetEnergy(null, food_stage, classname);
2453 }
2454 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2455 return GetGame().ConfigGetFloat( class_path + " energy" );
2456 }
2457
2458 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2459 {
2460 Edible_Base food_item = Edible_Base.Cast(item);
2461 if (food_item && food_item.GetFoodStage())
2462 {
2463 return FoodStage.GetWater(food_item.GetFoodStage());
2464 }
2465 else if (classname != "" && food_stage)
2466 {
2467 return FoodStage.GetWater(null, food_stage, classname);
2468 }
2469 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2470 return GetGame().ConfigGetFloat( class_path + " water" );
2471 }
2472
2473 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2474 {
2475 Edible_Base food_item = Edible_Base.Cast(item);
2476 if (food_item && food_item.GetFoodStage())
2477 {
2478 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2479 }
2480 else if (classname != "" && food_stage)
2481 {
2482 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2483 }
2484 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2485 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2486
2487 }
2488
2489 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2490 {
2491 Edible_Base food_item = Edible_Base.Cast(item);
2492 if (food_item && food_item.GetFoodStage())
2493 {
2494 return FoodStage.GetToxicity(food_item.GetFoodStage());
2495 }
2496 else if (classname != "" && food_stage)
2497 {
2498 return FoodStage.GetToxicity(null, food_stage, classname);
2499 }
2500 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2501 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2502 }
2503
2504 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2505 {
2506 Edible_Base food_item = Edible_Base.Cast(item);
2507 if (food_item && food_item.GetFoodStage())
2508 {
2509 return FoodStage.GetAgents(food_item.GetFoodStage());
2510 }
2511 else if (classname != "" && food_stage)
2512 {
2513 return FoodStage.GetAgents(null, food_stage, classname);
2514 }
2515 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2516 return GetGame().ConfigGetInt( class_path + " agents" );
2517 }
2518
2519 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2520 {
2521 Edible_Base food_item = Edible_Base.Cast(item);
2522 if (food_item && food_item.GetFoodStage())
2523 {
2524 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2525 }
2526 else if (classname != "" && food_stage)
2527 {
2528 return FoodStage.GetDigestibility(null, food_stage, classname);
2529 }
2530 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2531 return GetGame().ConfigGetInt( class_path + " digestibility" );
2532 }
2533
2534 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2535 {
2536 Edible_Base foodItem = Edible_Base.Cast(item);
2537 if (foodItem && foodItem.GetFoodStage())
2538 {
2539 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2540 }
2541 else if (className != "" && foodStage)
2542 {
2543 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2544 }
2545 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2546 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2547 }
2548
2549 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2550 {
2551 NutritionalProfile profile = new NutritionalProfile();
2552 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2553 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2554 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2555 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2556 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2557 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2558 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2559 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2560
2561 return profile;
2562 }
2563
2564 //================================================================
2565 // FOOD STAGING
2566 //================================================================
2568 {
2569 return GetFoodStage().GetFoodStageType();
2570 }
2571
2572 //food stage states
2573 bool IsFoodRaw()
2574 {
2575 if ( GetFoodStage() )
2576 {
2577 return GetFoodStage().IsFoodRaw();
2578 }
2579
2580 return false;
2581 }
2582
2583 bool IsFoodBaked()
2584 {
2585 if ( GetFoodStage() )
2586 {
2587 return GetFoodStage().IsFoodBaked();
2588 }
2589
2590 return false;
2591 }
2592
2593 bool IsFoodBoiled()
2594 {
2595 if ( GetFoodStage() )
2596 {
2597 return GetFoodStage().IsFoodBoiled();
2598 }
2599
2600 return false;
2601 }
2602
2603 bool IsFoodDried()
2604 {
2605 if ( GetFoodStage() )
2606 {
2607 return GetFoodStage().IsFoodDried();
2608 }
2609
2610 return false;
2611 }
2612
2613 bool IsFoodBurned()
2614 {
2615 if ( GetFoodStage() )
2616 {
2617 return GetFoodStage().IsFoodBurned();
2618 }
2619
2620 return false;
2621 }
2622
2623 bool IsFoodRotten()
2624 {
2625 if ( GetFoodStage() )
2626 {
2627 return GetFoodStage().IsFoodRotten();
2628 }
2629
2630 return false;
2631 }
2632
2633 //food stage change
2634 void ChangeFoodStage( FoodStageType new_food_stage_type )
2635 {
2636 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2637 }
2638
2640 {
2641 return GetFoodStage().GetNextFoodStageType( cooking_method );
2642 }
2643
2644 string GetFoodStageName( FoodStageType food_stage_type )
2645 {
2646 return GetFoodStage().GetFoodStageName( food_stage_type );
2647 }
2648
2649 bool CanChangeToNewStage( CookingMethodType cooking_method )
2650 {
2651 return GetFoodStage().CanChangeToNewStage( cooking_method );
2652 }
2653
2654 //Use this to receive food stage from another Edible_Base
2655 void TransferFoodStage( notnull Edible_Base source )
2656 {
2657 if ( !source.GetFoodStage())
2658 return;
2659 m_LastDecayStage = source.GetLastDecayStage();
2660 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2661 m_DecayTimer = source.GetDecayTimer();
2662 m_DecayDelta = source.GetDecayDelta();
2663 }
2664
2666 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2667 {
2668 HandleFoodStageChangeAgents(stageOld,stageNew);
2669 UpdateVisualsEx(); //performed on server only
2670 }
2671
2674 {
2675 switch (stageNew)
2676 {
2677 case FoodStageType.BAKED:
2678 case FoodStageType.BOILED:
2679 case FoodStageType.DRIED:
2680 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2681 break;
2682
2683 case FoodStageType.BURNED:
2684 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2685 break;
2686 }
2687 }
2688
2689 //================================================================
2690 // COOKING
2691 //================================================================
2692 //cooking time
2693 float GetCookingTime()
2694 {
2695 return GetFoodStage().GetCookingTime();
2696 }
2697
2698 void SetCookingTime( float time )
2699 {
2700 GetFoodStage().SetCookingTime( time );
2701
2702 //synchronize when calling on server
2703 Synchronize();
2704 }
2705
2706 void ResetCookingTime()
2707 {
2708 if (GetFoodStage())
2709 {
2710 GetFoodStage().SetCookingTime(0);
2711 Synchronize();
2712 }
2713 }
2714
2715 //replace edible with new item (opening cans)
2716 void ReplaceEdibleWithNew( string typeName )
2717 {
2718 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2719 if (player)
2720 {
2721 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2722 player.ServerReplaceItemInHandsWithNew(lambda);
2723 }
2724 else
2725 Error("ReplaceEdibleWithNew - cannot use edible without player");
2726 }
2727
2729 {
2731 }
2732
2733 override void SetActions()
2734 {
2735 super.SetActions();
2736
2739 }
2740
2741 protected void SoundCookingStart(string sound_name)
2742 {
2743 #ifndef SERVER
2744 if (m_SoundPlaying != sound_name)
2745 {
2747
2748 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2749 m_SoundPlaying = sound_name;
2750 }
2751 #endif
2752 }
2753
2754 protected void SoundCookingStop()
2755 {
2756 #ifndef SERVER
2758 {
2759 m_SoundEffectCooking.Stop();
2760 m_SoundEffectCooking = null;
2761 m_SoundPlaying = "";
2762 }
2763 #endif
2764 }
2765
2766 override bool CanDecay()
2767 {
2768 return false;
2769 }
2770
2771 override bool CanProcessDecay()
2772 {
2773 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2774 }
2775
2776 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2777 {
2778 m_DecayDelta = 0.0;
2779
2780 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2781 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2782 if ( hasRootAsPlayer )
2784
2785 /*Print( "-------------------------" );
2786 Print( this );
2787 Print( m_DecayTimer );
2788 Print( m_DecayDelta );
2789 Print( m_LastDecayStage );*/
2790
2791 if ( IsFruit() || IsMushroom() )
2792 {
2793 // fruit, vegetables and mushrooms
2795 {
2796 switch ( GetFoodStageType() )
2797 {
2798 case FoodStageType.RAW:
2801 break;
2802
2803 case FoodStageType.BOILED:
2806 break;
2807
2808 case FoodStageType.BAKED:
2811 break;
2812
2813 case FoodStageType.DRIED:
2814 case FoodStageType.BURNED:
2815 case FoodStageType.ROTTEN:
2816 default:
2817 m_DecayTimer = -1;
2819 return;
2820 }
2821
2822 //m_DecayTimer = m_DecayTimer / 1000.0;
2823 }
2824
2825 m_DecayTimer -= ( delta * m_DecayDelta );
2826
2827 if ( m_DecayTimer <= 0 )
2828 {
2829 if ( m_LastDecayStage != FoodStageType.NONE )
2830 {
2831 // switch to decayed stage
2832 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2833 {
2835 }
2836 if ( m_LastDecayStage == FoodStageType.RAW )
2837 {
2838 int rng = Math.RandomIntInclusive( 0, 100 );
2840 {
2842 }
2843 else
2844 {
2845 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2846 {
2848 }
2849 else
2850 {
2852 }
2853 }
2854 }
2855 }
2856 }
2857
2858 }
2859 else if ( IsMeat() )
2860 {
2861 // meat
2863 {
2864 switch ( GetFoodStageType() )
2865 {
2866 case FoodStageType.RAW:
2869 break;
2870
2871 case FoodStageType.BOILED:
2874 break;
2875
2876 case FoodStageType.BAKED:
2879 break;
2880
2881 case FoodStageType.DRIED:
2884 break;
2885
2886 case FoodStageType.BURNED:
2887 case FoodStageType.ROTTEN:
2888 default:
2889 m_DecayTimer = -1;
2891 return;
2892 }
2893 }
2894
2895 m_DecayTimer -= ( delta * m_DecayDelta );
2896
2897 if ( m_DecayTimer <= 0 )
2898 {
2899 if ( m_LastDecayStage != FoodStageType.NONE )
2900 {
2901 // switch to decayed stage
2902 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2903 {
2905 }
2906 }
2907 }
2908 }
2909 else if ( IsCorpse() )
2910 {
2911 // corpse
2913 {
2914 switch ( GetFoodStageType() )
2915 {
2916 case FoodStageType.RAW:
2919 break;
2920
2921 case FoodStageType.BURNED:
2922 case FoodStageType.ROTTEN:
2923 default:
2924 m_DecayTimer = -1;
2926 return;
2927 }
2928 }
2929
2930 m_DecayTimer -= ( delta * m_DecayDelta );
2931
2932 if ( m_DecayTimer <= 0 )
2933 {
2934 if ( m_LastDecayStage != FoodStageType.NONE )
2935 {
2936 // switch to decayed stage
2937 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2938 {
2940 }
2941 }
2942 }
2943 }
2944 else
2945 {
2946 // opened cans
2947 m_DecayTimer -= ( delta * m_DecayDelta );
2948
2949 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2950 {
2953 //m_DecayTimer = m_DecayTimer / 1000.0;
2954 }
2955 else
2956 {
2957 if ( m_DecayTimer <= 0 )
2958 {
2959 InsertAgent(eAgents.FOOD_POISON, 1);
2960 m_DecayTimer = -1;
2961 }
2962 }
2963 }
2964 }
2965
2966 protected void UpdateVaporParticle()
2967 {
2968 if (GetGame().IsDedicatedServer())
2969 return;
2970
2971 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2972 {
2973 InventoryLocation invLoc = new InventoryLocation();
2974 GetInventory().GetCurrentInventoryLocation(invLoc);
2975 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2976 {
2977 ParticleManager ptcMgr = ParticleManager.GetInstance();
2978 if (ptcMgr)
2979 {
2980 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2981 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2982 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2983 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2984 }
2985 }
2986 }
2987 else if (m_HotVaporParticle)
2988 {
2989 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2990 {
2991 m_HotVaporParticle.Stop();
2992 m_HotVaporParticle = null;
2993 return;
2994 }
2995
2996 InventoryLocation inventoryLoc = new InventoryLocation();
2997 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2998 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2999 {
3000 m_HotVaporParticle.Stop();
3001 m_HotVaporParticle = null;
3002 }
3003 }
3004 }
3005
3006 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3007 {
3008 super.GetDebugActions(outputList);
3009
3010 if (GetFoodStage())
3011 {
3012 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3013 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3014 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3015 }
3016 }
3017
3018 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3019 {
3020 super.OnAction(action_id, player, ctx);
3021
3022 if ( GetGame().IsServer() )
3023 {
3024 if ( action_id == EActions.FOOD_STAGE_PREV )
3025 {
3026 int food_stage_prev = GetFoodStageType() - 1;
3027 if (food_stage_prev <= 0)
3028 {
3029 food_stage_prev = FoodStageType.COUNT - 1;
3030 }
3031 ChangeFoodStage(food_stage_prev);
3032 return true;
3033 }
3034 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3035 {
3036 int food_stage_next = GetFoodStageType() + 1;
3037 if (food_stage_next >= FoodStageType.COUNT )
3038 {
3039 food_stage_next = FoodStageType.RAW;
3040 }
3041 ChangeFoodStage(food_stage_next);
3042 return true;
3043 }
3044
3045 }
3046
3047 #ifdef DIAG_DEVELOPER
3048 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3049 {
3050 PrintNutritionsData();
3051 return true;
3052 }
3053 #endif
3054
3055 return false;
3056 }
3057
3058 override string GetDebugText()
3059 {
3060 string debug_output;
3061
3062 debug_output = super.GetDebugText();
3063
3064 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3065 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3066
3067 return debug_output;
3068 }
3069
3070 //================================================================
3071 // GENERAL GETTERS
3072 //================================================================
3073
3074 override float GetBaitEffectivity()
3075 {
3076 float ret = super.GetBaitEffectivity();
3077
3078 if (IsFoodRotten())
3079 {
3080 ret *= 0.5;
3081 }
3082
3083 return ret;
3084 }
3085
3086 float GetDecayTimer()
3087 {
3088 return m_DecayTimer;
3089 }
3090
3091 float GetDecayDelta()
3092 {
3093 return m_DecayDelta;
3094 }
3095
3097 {
3098 return m_LastDecayStage;
3099 }
3100
3101 #ifdef DIAG_DEVELOPER
3102 private void PrintNutritionsData()
3103 {
3104 string nutritionsData = "";
3105
3106 FoodStage stage = GetFoodStage();
3107 FoodStageType stageType = stage.GetFoodStageType();
3108
3109 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3110 if (profile)
3111 {
3112 nutritionsData = string.Format("Item: %1\n\n", this);
3113 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3114 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3115 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3116 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3117 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3118 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3119 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3120
3121 if (profile.IsLiquid())
3122 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3123
3124 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3125 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3126 }
3127
3128 nutritionsData += "-----\n";
3129
3130 Debug.Log(nutritionsData);
3131 }
3132 #endif
3133
3135 //DEPRECATED
3137 void UpdateVisuals()
3138 {
3140 }
3141}
3142
3144{
3145 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3146};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.