DayZ 1.28
DayZ Explorer by KGB
 
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◆ UpdateVaporParticle()

void ReplaceEdibleWithNewLambda::UpdateVaporParticle ( )
protected

См. определение в файле Edible_Base.c строка 2038

2038 : ItemBase
2039{
2040 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2041
2042 const string SOUND_BAKING_START = "Baking_SoundSet";
2043 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2044 const string SOUND_BOILING_START = "Boiling_SoundSet";
2045 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2046 const string SOUND_DRYING_START = "Drying_SoundSet";
2047 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2048 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2049
2050 protected bool m_MakeCookingSounds;
2051 protected SoundOnVehicle m_SoundCooking;
2053 protected string m_SoundPlaying;
2054 ref FoodStage m_FoodStage;
2055 protected float m_DecayTimer;
2056 protected float m_DecayDelta = 0.0;
2059
2061
2062 void Edible_Base()
2063 {
2064 if (HasFoodStage())
2065 {
2066 m_FoodStage = new FoodStage(this);
2067
2068 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2069 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2070
2071 m_SoundPlaying = "";
2073 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2074 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2075 }
2076 }
2077
2078 override void EEInit()
2079 {
2080 super.EEInit();
2081
2082 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2083 }
2084
2085 override void EEDelete(EntityAI parent)
2086 {
2087 super.EEDelete(parent);
2088
2089 RemoveAudio();
2090
2092 m_HotVaporParticle.Stop();
2093 }
2094
2095 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2096 {
2097 super.EEItemLocationChanged(oldLoc, newLoc);
2098
2100 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2101 {
2102 switch (oldLoc.GetParent().GetType())
2103 {
2104 case "FryingPan":
2105 case "Pot":
2106 case "Cauldron":
2107 case "SharpWoodenStick":
2108 MakeSoundsOnClient(false);
2109 break;
2110 }
2111
2113 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2114 {
2115 MakeSoundsOnClient(false);
2116 }
2117 }
2118
2119 if (oldLoc.IsValid())
2121
2122 if (CanHaveTemperature())
2124 }
2125
2126 void UpdateVisualsEx(bool forced = false)
2127 {
2128 if (GetFoodStage())
2129 GetFoodStage().UpdateVisualsEx(forced);
2130 }
2131
2132 bool Consume(float amount, PlayerBase consumer)
2133 {
2134 AddQuantity(-amount, false, false);
2135 OnConsume(amount, consumer);
2136
2137 return true;
2138 }
2139
2140 void OnConsume(float amount, PlayerBase consumer)
2141 {
2143 {
2144 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2145 }
2146 }
2147
2149 int FilterAgents(int agentsIn)
2150 {
2151 int foodStageType;
2152
2153 FoodStage foodStage = GetFoodStage();
2154 if (foodStage)
2155 foodStageType = foodStage.GetFoodStageType();
2156
2158 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2159 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2160 agentsIn &= ~eAgents.FOOD_POISON;
2161
2162 return agentsIn;
2163 }
2164
2165 //food staging
2166 override bool CanBeCooked()
2167 {
2168 return false;
2169 }
2170
2171 override bool CanBeCookedOnStick()
2172 {
2173 return false;
2174 }
2175
2176 override float GetTemperatureFreezeTime()
2177 {
2178 if (GetFoodStage())
2179 {
2180 switch (m_FoodStage.GetFoodStageType())
2181 {
2182 case FoodStageType.DRIED:
2183 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2184
2185 case FoodStageType.BURNED:
2186 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2187
2188 default:
2189 return super.GetTemperatureFreezeTime();
2190 }
2191 }
2192
2193 return super.GetTemperatureFreezeTime();
2194 }
2195
2196 override float GetTemperatureThawTime()
2197 {
2198 if (GetFoodStage())
2199 {
2200 switch (m_FoodStage.GetFoodStageType())
2201 {
2202 case FoodStageType.DRIED:
2203 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2204
2205 case FoodStageType.BURNED:
2206 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2207
2208 default:
2209 return super.GetTemperatureThawTime();
2210 }
2211 }
2212
2213 return super.GetTemperatureThawTime();
2214 }
2215
2216 override bool CanItemOverheat()
2217 {
2218 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2219 }
2220
2221 //================================================================
2222 // SYNCHRONIZATION
2223 //================================================================
2224 void Synchronize()
2225 {
2226 SetSynchDirty();
2227 }
2228
2229 override void OnVariablesSynchronized()
2230 {
2231 super.OnVariablesSynchronized();
2232
2233 //UpdateVisualsEx(); //performed on client only
2234
2235 //update audio
2237 {
2238 RefreshAudio();
2239 }
2240 else
2241 {
2242 RemoveAudio();
2243 }
2244
2245 if (CanHaveTemperature())
2247 }
2248
2249 //================================================================
2250 // AUDIO EFFECTS (WHEN ON DCS)
2251 //================================================================
2252 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2253 {
2254 m_MakeCookingSounds = soundstate;
2255 m_CookedByMethod = cookingMethod;
2256
2257 Synchronize();
2258 }
2259
2260 protected void RefreshAudio()
2261 {
2262 string soundName = "";
2263
2264 FoodStageType currentFoodStage = GetFoodStageType();
2266
2267 if (currentFoodStage == FoodStageType.BURNED)
2268 {
2269 soundName = SOUND_BURNING_DONE;
2270 }
2271 else
2272 {
2273 switch (m_CookedByMethod)
2274 {
2275 case CookingMethodType.BAKING:
2276 {
2277 if (nextFoodStage == FoodStageType.BAKED)
2278 soundName = SOUND_BAKING_START;
2279 else if (currentFoodStage == FoodStageType.BAKED)
2280 soundName = SOUND_BAKING_DONE;
2281 else
2282 soundName = "";
2283 break;
2284 }
2285
2286 case CookingMethodType.BOILING:
2287 {
2288 if (nextFoodStage == FoodStageType.BOILED)
2289 soundName = SOUND_BOILING_START;
2290 else if (currentFoodStage == FoodStageType.BOILED)
2291 soundName = SOUND_BOILING_DONE;
2292 else
2293 soundName = "";
2294 break;
2295 }
2296
2297 case CookingMethodType.DRYING:
2298 {
2299 if (nextFoodStage == FoodStageType.DRIED)
2300 soundName = SOUND_DRYING_START;
2301 else if (currentFoodStage == FoodStageType.DRIED)
2302 soundName = SOUND_DRYING_DONE;
2303 else
2304 soundName = "";
2305 break;
2306 }
2307
2308 default:
2309 soundName = "";
2310 break;
2311 }
2312
2313 if (nextFoodStage == FoodStageType.BURNED)
2314 {
2315 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2316 {
2317 soundName = SOUND_BURNING_DONE;
2318 }
2319 else // pre-emptive burning sounds replace regular ones
2320 {
2321 array<float> nextStageProperties = new array<float>();
2322 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2323 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2324 float progress01 = GetCookingTime() / nextStageTime;
2325 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2326 {
2327 soundName = SOUND_BURNING_DONE;
2328 }
2329 }
2330 }
2331 }
2332
2333 SoundCookingStart(soundName);
2334 }
2335
2336 protected void RemoveAudio()
2337 {
2338 m_MakeCookingSounds = false;
2340 }
2341
2342 //================================================================
2343 // SERIALIZATION
2344 //================================================================
2345 override void OnStoreSave(ParamsWriteContext ctx)
2346 {
2347 super.OnStoreSave(ctx);
2348
2349 if (GetFoodStage())
2350 {
2351 GetFoodStage().OnStoreSave(ctx);
2352 }
2353
2354 // food decay
2355 ctx.Write(m_DecayTimer);
2357 }
2358
2359 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2360 {
2361 if (!super.OnStoreLoad(ctx, version))
2362 return false;
2363
2364 if (GetFoodStage())
2365 {
2366 if (!GetFoodStage().OnStoreLoad(ctx, version))
2367 return false;
2368 }
2369
2370 if (version >= 115)
2371 {
2372 if (!ctx.Read(m_DecayTimer))
2373 {
2374 m_DecayTimer = 0.0;
2375 return false;
2376 }
2377 if (!ctx.Read(m_LastDecayStage))
2378 {
2380 return false;
2381 }
2382 }
2383
2384 UpdateVisualsEx(true); //forced init visuals
2385 Synchronize();
2386
2387 return true;
2388 }
2389
2390 override void AfterStoreLoad()
2391 {
2392 super.AfterStoreLoad();
2393
2394 Synchronize();
2395 }
2396
2397 //get food stage
2398 override FoodStage GetFoodStage()
2399 {
2400 return m_FoodStage;
2401 }
2402
2403 //food types
2404 override bool IsMeat()
2405 {
2406 return false;
2407 }
2408
2409 override bool IsCorpse()
2410 {
2411 return false;
2412 }
2413
2414 override bool IsFruit()
2415 {
2416 return false;
2417 }
2418
2419 override bool IsMushroom()
2420 {
2421 return false;
2422 }
2423
2424 //================================================================
2425 // NUTRITIONAL VALUES
2426 //================================================================
2427 //food properties
2428 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2429 {
2430 Edible_Base food_item = Edible_Base.Cast(item);
2431 if (food_item && food_item.GetFoodStage())
2432 {
2433 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2434 }
2435 else if (classname != "" && food_stage)
2436 {
2437 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2438 }
2439 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2440 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2441
2442 }
2443
2444 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2445 {
2446 Edible_Base food_item = Edible_Base.Cast(item);
2447 if (food_item && food_item.GetFoodStage())
2448 {
2449 return FoodStage.GetEnergy(food_item.GetFoodStage());
2450 }
2451 else if (classname != "" && food_stage)
2452 {
2453 return FoodStage.GetEnergy(null, food_stage, classname);
2454 }
2455 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2456 return GetGame().ConfigGetFloat( class_path + " energy" );
2457 }
2458
2459 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2460 {
2461 Edible_Base food_item = Edible_Base.Cast(item);
2462 if (food_item && food_item.GetFoodStage())
2463 {
2464 return FoodStage.GetWater(food_item.GetFoodStage());
2465 }
2466 else if (classname != "" && food_stage)
2467 {
2468 return FoodStage.GetWater(null, food_stage, classname);
2469 }
2470 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2471 return GetGame().ConfigGetFloat( class_path + " water" );
2472 }
2473
2474 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2475 {
2476 Edible_Base food_item = Edible_Base.Cast(item);
2477 if (food_item && food_item.GetFoodStage())
2478 {
2479 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2480 }
2481 else if (classname != "" && food_stage)
2482 {
2483 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2484 }
2485 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2486 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2487
2488 }
2489
2490 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2491 {
2492 Edible_Base food_item = Edible_Base.Cast(item);
2493 if (food_item && food_item.GetFoodStage())
2494 {
2495 return FoodStage.GetToxicity(food_item.GetFoodStage());
2496 }
2497 else if (classname != "" && food_stage)
2498 {
2499 return FoodStage.GetToxicity(null, food_stage, classname);
2500 }
2501 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2502 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2503 }
2504
2505 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2506 {
2507 Edible_Base food_item = Edible_Base.Cast(item);
2508 if (food_item && food_item.GetFoodStage())
2509 {
2510 return FoodStage.GetAgents(food_item.GetFoodStage());
2511 }
2512 else if (classname != "" && food_stage)
2513 {
2514 return FoodStage.GetAgents(null, food_stage, classname);
2515 }
2516 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2517 return GetGame().ConfigGetInt( class_path + " agents" );
2518 }
2519
2520 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2521 {
2522 Edible_Base food_item = Edible_Base.Cast(item);
2523 if (food_item && food_item.GetFoodStage())
2524 {
2525 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2526 }
2527 else if (classname != "" && food_stage)
2528 {
2529 return FoodStage.GetDigestibility(null, food_stage, classname);
2530 }
2531 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2532 return GetGame().ConfigGetInt( class_path + " digestibility" );
2533 }
2534
2535 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2536 {
2537 Edible_Base foodItem = Edible_Base.Cast(item);
2538 if (foodItem && foodItem.GetFoodStage())
2539 {
2540 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2541 }
2542 else if (className != "" && foodStage)
2543 {
2544 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2545 }
2546 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2547 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2548 }
2549
2550 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2551 {
2552 NutritionalProfile profile = new NutritionalProfile();
2553 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2554 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2555 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2556 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2557 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2558 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2559 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2560 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2561
2562 return profile;
2563 }
2564
2565 //================================================================
2566 // FOOD STAGING
2567 //================================================================
2569 {
2570 return GetFoodStage().GetFoodStageType();
2571 }
2572
2573 //food stage states
2574 bool IsFoodRaw()
2575 {
2576 if ( GetFoodStage() )
2577 {
2578 return GetFoodStage().IsFoodRaw();
2579 }
2580
2581 return false;
2582 }
2583
2584 bool IsFoodBaked()
2585 {
2586 if ( GetFoodStage() )
2587 {
2588 return GetFoodStage().IsFoodBaked();
2589 }
2590
2591 return false;
2592 }
2593
2594 bool IsFoodBoiled()
2595 {
2596 if ( GetFoodStage() )
2597 {
2598 return GetFoodStage().IsFoodBoiled();
2599 }
2600
2601 return false;
2602 }
2603
2604 bool IsFoodDried()
2605 {
2606 if ( GetFoodStage() )
2607 {
2608 return GetFoodStage().IsFoodDried();
2609 }
2610
2611 return false;
2612 }
2613
2614 bool IsFoodBurned()
2615 {
2616 if ( GetFoodStage() )
2617 {
2618 return GetFoodStage().IsFoodBurned();
2619 }
2620
2621 return false;
2622 }
2623
2624 bool IsFoodRotten()
2625 {
2626 if ( GetFoodStage() )
2627 {
2628 return GetFoodStage().IsFoodRotten();
2629 }
2630
2631 return false;
2632 }
2633
2634 //food stage change
2635 void ChangeFoodStage( FoodStageType new_food_stage_type )
2636 {
2637 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2638 }
2639
2641 {
2642 return GetFoodStage().GetNextFoodStageType( cooking_method );
2643 }
2644
2645 string GetFoodStageName( FoodStageType food_stage_type )
2646 {
2647 return GetFoodStage().GetFoodStageName( food_stage_type );
2648 }
2649
2650 bool CanChangeToNewStage( CookingMethodType cooking_method )
2651 {
2652 return GetFoodStage().CanChangeToNewStage( cooking_method );
2653 }
2654
2655 //Use this to receive food stage from another Edible_Base
2656 void TransferFoodStage( notnull Edible_Base source )
2657 {
2658 if ( !source.GetFoodStage())
2659 return;
2660 m_LastDecayStage = source.GetLastDecayStage();
2661 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2662 m_DecayTimer = source.GetDecayTimer();
2663 m_DecayDelta = source.GetDecayDelta();
2664 }
2665
2667 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2668 {
2669 HandleFoodStageChangeAgents(stageOld,stageNew);
2670 UpdateVisualsEx(); //performed on server only
2671 }
2672
2675 {
2676 switch (stageNew)
2677 {
2678 case FoodStageType.BAKED:
2679 case FoodStageType.BOILED:
2680 case FoodStageType.DRIED:
2681 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2682 break;
2683
2684 case FoodStageType.BURNED:
2685 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2686 break;
2687 }
2688 }
2689
2690 //================================================================
2691 // COOKING
2692 //================================================================
2693 //cooking time
2694 float GetCookingTime()
2695 {
2696 return GetFoodStage().GetCookingTime();
2697 }
2698
2699 void SetCookingTime( float time )
2700 {
2701 GetFoodStage().SetCookingTime( time );
2702
2703 //synchronize when calling on server
2704 Synchronize();
2705 }
2706
2707 void ResetCookingTime()
2708 {
2709 if (GetFoodStage())
2710 {
2711 GetFoodStage().SetCookingTime(0);
2712 Synchronize();
2713 }
2714 }
2715
2716 //replace edible with new item (opening cans)
2717 void ReplaceEdibleWithNew( string typeName )
2718 {
2719 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2720 if (player)
2721 {
2722 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2723 player.ServerReplaceItemInHandsWithNew(lambda);
2724 }
2725 else
2726 Error("ReplaceEdibleWithNew - cannot use edible without player");
2727 }
2728
2730 {
2732 }
2733
2734 override void SetActions()
2735 {
2736 super.SetActions();
2737
2740 }
2741
2742 protected void SoundCookingStart(string sound_name)
2743 {
2744 #ifndef SERVER
2745 if (m_SoundPlaying != sound_name)
2746 {
2748
2749 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2750 m_SoundPlaying = sound_name;
2751 }
2752 #endif
2753 }
2754
2755 protected void SoundCookingStop()
2756 {
2757 #ifndef SERVER
2759 {
2760 m_SoundEffectCooking.Stop();
2761 m_SoundEffectCooking = null;
2762 m_SoundPlaying = "";
2763 }
2764 #endif
2765 }
2766
2767 override bool CanDecay()
2768 {
2769 return false;
2770 }
2771
2772 override bool CanProcessDecay()
2773 {
2774 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2775 }
2776
2777 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2778 {
2779 m_DecayDelta = 0.0;
2780
2781 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2782 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2783 if ( hasRootAsPlayer )
2785
2786 /*Print( "-------------------------" );
2787 Print( this );
2788 Print( m_DecayTimer );
2789 Print( m_DecayDelta );
2790 Print( m_LastDecayStage );*/
2791
2792 if ( IsFruit() || IsMushroom() )
2793 {
2794 // fruit, vegetables and mushrooms
2796 {
2797 switch ( GetFoodStageType() )
2798 {
2799 case FoodStageType.RAW:
2802 break;
2803
2804 case FoodStageType.BOILED:
2807 break;
2808
2809 case FoodStageType.BAKED:
2812 break;
2813
2814 case FoodStageType.DRIED:
2815 case FoodStageType.BURNED:
2816 case FoodStageType.ROTTEN:
2817 default:
2818 m_DecayTimer = -1;
2820 return;
2821 }
2822
2823 //m_DecayTimer = m_DecayTimer / 1000.0;
2824 }
2825
2826 m_DecayTimer -= ( delta * m_DecayDelta );
2827
2828 if ( m_DecayTimer <= 0 )
2829 {
2830 if ( m_LastDecayStage != FoodStageType.NONE )
2831 {
2832 // switch to decayed stage
2833 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2834 {
2836 }
2837 if ( m_LastDecayStage == FoodStageType.RAW )
2838 {
2839 int rng = Math.RandomIntInclusive( 0, 100 );
2841 {
2843 }
2844 else
2845 {
2846 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2847 {
2849 }
2850 else
2851 {
2853 }
2854 }
2855 }
2856 }
2857 }
2858
2859 }
2860 else if ( IsMeat() )
2861 {
2862 // meat
2864 {
2865 switch ( GetFoodStageType() )
2866 {
2867 case FoodStageType.RAW:
2870 break;
2871
2872 case FoodStageType.BOILED:
2875 break;
2876
2877 case FoodStageType.BAKED:
2880 break;
2881
2882 case FoodStageType.DRIED:
2885 break;
2886
2887 case FoodStageType.BURNED:
2888 case FoodStageType.ROTTEN:
2889 default:
2890 m_DecayTimer = -1;
2892 return;
2893 }
2894 }
2895
2896 m_DecayTimer -= ( delta * m_DecayDelta );
2897
2898 if ( m_DecayTimer <= 0 )
2899 {
2900 if ( m_LastDecayStage != FoodStageType.NONE )
2901 {
2902 // switch to decayed stage
2903 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2904 {
2906 }
2907 }
2908 }
2909 }
2910 else if ( IsCorpse() )
2911 {
2912 // corpse
2914 {
2915 switch ( GetFoodStageType() )
2916 {
2917 case FoodStageType.RAW:
2920 break;
2921
2922 case FoodStageType.BURNED:
2923 case FoodStageType.ROTTEN:
2924 default:
2925 m_DecayTimer = -1;
2927 return;
2928 }
2929 }
2930
2931 m_DecayTimer -= ( delta * m_DecayDelta );
2932
2933 if ( m_DecayTimer <= 0 )
2934 {
2935 if ( m_LastDecayStage != FoodStageType.NONE )
2936 {
2937 // switch to decayed stage
2938 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2939 {
2941 }
2942 }
2943 }
2944 }
2945 else
2946 {
2947 // opened cans
2948 m_DecayTimer -= ( delta * m_DecayDelta );
2949
2950 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2951 {
2954 //m_DecayTimer = m_DecayTimer / 1000.0;
2955 }
2956 else
2957 {
2958 if ( m_DecayTimer <= 0 )
2959 {
2960 InsertAgent(eAgents.FOOD_POISON, 1);
2961 m_DecayTimer = -1;
2962 }
2963 }
2964 }
2965 }
2966
2967 protected void UpdateVaporParticle()
2968 {
2969 if (GetGame().IsDedicatedServer())
2970 return;
2971
2972 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2973 {
2974 InventoryLocation invLoc = new InventoryLocation();
2975 GetInventory().GetCurrentInventoryLocation(invLoc);
2976 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2977 {
2978 ParticleManager ptcMgr = ParticleManager.GetInstance();
2979 if (ptcMgr)
2980 {
2981 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2982 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2983 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2984 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2985 }
2986 }
2987 }
2988 else if (m_HotVaporParticle)
2989 {
2990 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2991 {
2992 m_HotVaporParticle.Stop();
2993 m_HotVaporParticle = null;
2994 return;
2995 }
2996
2997 InventoryLocation inventoryLoc = new InventoryLocation();
2998 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2999 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3000 {
3001 m_HotVaporParticle.Stop();
3002 m_HotVaporParticle = null;
3003 }
3004 }
3005 }
3006
3007 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3008 {
3009 if (GetFoodStage())
3010 {
3011 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3012 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3013 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3014 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3015 }
3016
3017 super.GetDebugActions(outputList);
3018 }
3019
3020 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3021 {
3022 super.OnAction(action_id, player, ctx);
3023
3024 if ( GetGame().IsServer() )
3025 {
3026 if ( action_id == EActions.FOOD_STAGE_PREV )
3027 {
3028 int food_stage_prev = GetFoodStageType() - 1;
3029 if (food_stage_prev <= 0)
3030 {
3031 food_stage_prev = FoodStageType.COUNT - 1;
3032 }
3033 ChangeFoodStage(food_stage_prev);
3034 return true;
3035 }
3036 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3037 {
3038 int food_stage_next = GetFoodStageType() + 1;
3039 if (food_stage_next >= FoodStageType.COUNT )
3040 {
3041 food_stage_next = FoodStageType.RAW;
3042 }
3043 ChangeFoodStage(food_stage_next);
3044 return true;
3045 }
3046
3047 }
3048
3049 #ifdef DIAG_DEVELOPER
3050 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3051 {
3052 PrintNutritionsData();
3053 return true;
3054 }
3055 #endif
3056
3057 return false;
3058 }
3059
3060 override string GetDebugText()
3061 {
3062 string debug_output;
3063
3064 debug_output = super.GetDebugText();
3065
3066 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3067 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3068
3069 return debug_output;
3070 }
3071
3072 //================================================================
3073 // GENERAL GETTERS
3074 //================================================================
3075
3076 override float GetBaitEffectivity()
3077 {
3078 float ret = super.GetBaitEffectivity();
3079
3080 if (IsFoodRotten())
3081 {
3082 ret *= 0.5;
3083 }
3084
3085 return ret;
3086 }
3087
3088 float GetDecayTimer()
3089 {
3090 return m_DecayTimer;
3091 }
3092
3093 float GetDecayDelta()
3094 {
3095 return m_DecayDelta;
3096 }
3097
3099 {
3100 return m_LastDecayStage;
3101 }
3102
3103 #ifdef DIAG_DEVELOPER
3104 private void PrintNutritionsData()
3105 {
3106 string nutritionsData = "";
3107
3108 FoodStage stage = GetFoodStage();
3109 FoodStageType stageType = stage.GetFoodStageType();
3110
3111 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3112 if (profile)
3113 {
3114 nutritionsData = string.Format("Item: %1\n\n", this);
3115 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3116 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3117 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3118 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3119 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3120 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3121 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3122
3123 if (profile.IsLiquid())
3124 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3125
3126 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3127 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3128 }
3129
3130 nutritionsData += "-----\n";
3131
3132 Debug.Log(nutritionsData);
3133 }
3134 #endif
3135
3137 //DEPRECATED
3139 void UpdateVisuals()
3140 {
3142 }
3143}
3144
3146{
3147 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3148};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.