DayZ 1.28
DayZ Explorer by KGB
 
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◆ EEInit()

override void ReplaceEdibleWithNewLambda::EEInit ( )
private

См. определение в файле Edible_Base.c строка 1149

1149 : ItemBase
1150{
1151 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1152
1153 const string SOUND_BAKING_START = "Baking_SoundSet";
1154 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1155 const string SOUND_BOILING_START = "Boiling_SoundSet";
1156 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1157 const string SOUND_DRYING_START = "Drying_SoundSet";
1158 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1159 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1160
1161 protected bool m_MakeCookingSounds;
1162 protected SoundOnVehicle m_SoundCooking;
1164 protected string m_SoundPlaying;
1165 ref FoodStage m_FoodStage;
1166 protected float m_DecayTimer;
1167 protected float m_DecayDelta = 0.0;
1170
1172
1173 void Edible_Base()
1174 {
1175 if (HasFoodStage())
1176 {
1177 m_FoodStage = new FoodStage(this);
1178
1179 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1180 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1181
1182 m_SoundPlaying = "";
1184 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1185 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1186 }
1187 }
1188
1189 override void EEInit()
1190 {
1191 super.EEInit();
1192
1193 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1194 }
1195
1196 override void EEDelete(EntityAI parent)
1197 {
1198 super.EEDelete(parent);
1199
1200 RemoveAudio();
1201
1203 m_HotVaporParticle.Stop();
1204 }
1205
1206 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1207 {
1208 super.EEItemLocationChanged(oldLoc, newLoc);
1209
1211 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1212 {
1213 switch (oldLoc.GetParent().GetType())
1214 {
1215 case "FryingPan":
1216 case "Pot":
1217 case "Cauldron":
1218 case "SharpWoodenStick":
1219 MakeSoundsOnClient(false);
1220 break;
1221 }
1222
1224 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1225 {
1226 MakeSoundsOnClient(false);
1227 }
1228 }
1229
1230 if (oldLoc.IsValid())
1232
1233 if (CanHaveTemperature())
1235 }
1236
1237 void UpdateVisualsEx(bool forced = false)
1238 {
1239 if (GetFoodStage())
1240 GetFoodStage().UpdateVisualsEx(forced);
1241 }
1242
1243 bool Consume(float amount, PlayerBase consumer)
1244 {
1245 AddQuantity(-amount, false, false);
1246 OnConsume(amount, consumer);
1247
1248 return true;
1249 }
1250
1251 void OnConsume(float amount, PlayerBase consumer)
1252 {
1254 {
1255 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1256 }
1257 }
1258
1260 int FilterAgents(int agentsIn)
1261 {
1262 int foodStageType;
1263
1264 FoodStage foodStage = GetFoodStage();
1265 if (foodStage)
1266 foodStageType = foodStage.GetFoodStageType();
1267
1269 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1270 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1271 agentsIn &= ~eAgents.FOOD_POISON;
1272
1273 return agentsIn;
1274 }
1275
1276 //food staging
1277 override bool CanBeCooked()
1278 {
1279 return false;
1280 }
1281
1282 override bool CanBeCookedOnStick()
1283 {
1284 return false;
1285 }
1286
1287 override float GetTemperatureFreezeTime()
1288 {
1289 if (GetFoodStage())
1290 {
1291 switch (m_FoodStage.GetFoodStageType())
1292 {
1293 case FoodStageType.DRIED:
1294 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1295
1296 case FoodStageType.BURNED:
1297 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1298
1299 default:
1300 return super.GetTemperatureFreezeTime();
1301 }
1302 }
1303
1304 return super.GetTemperatureFreezeTime();
1305 }
1306
1307 override float GetTemperatureThawTime()
1308 {
1309 if (GetFoodStage())
1310 {
1311 switch (m_FoodStage.GetFoodStageType())
1312 {
1313 case FoodStageType.DRIED:
1314 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1315
1316 case FoodStageType.BURNED:
1317 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1318
1319 default:
1320 return super.GetTemperatureThawTime();
1321 }
1322 }
1323
1324 return super.GetTemperatureThawTime();
1325 }
1326
1327 override bool CanItemOverheat()
1328 {
1329 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1330 }
1331
1332 //================================================================
1333 // SYNCHRONIZATION
1334 //================================================================
1335 void Synchronize()
1336 {
1337 SetSynchDirty();
1338 }
1339
1340 override void OnVariablesSynchronized()
1341 {
1342 super.OnVariablesSynchronized();
1343
1344 //UpdateVisualsEx(); //performed on client only
1345
1346 //update audio
1348 {
1349 RefreshAudio();
1350 }
1351 else
1352 {
1353 RemoveAudio();
1354 }
1355
1356 if (CanHaveTemperature())
1358 }
1359
1360 //================================================================
1361 // AUDIO EFFECTS (WHEN ON DCS)
1362 //================================================================
1363 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1364 {
1365 m_MakeCookingSounds = soundstate;
1366 m_CookedByMethod = cookingMethod;
1367
1368 Synchronize();
1369 }
1370
1371 protected void RefreshAudio()
1372 {
1373 string soundName = "";
1374
1375 FoodStageType currentFoodStage = GetFoodStageType();
1377
1378 if (currentFoodStage == FoodStageType.BURNED)
1379 {
1380 soundName = SOUND_BURNING_DONE;
1381 }
1382 else
1383 {
1384 switch (m_CookedByMethod)
1385 {
1386 case CookingMethodType.BAKING:
1387 {
1388 if (nextFoodStage == FoodStageType.BAKED)
1389 soundName = SOUND_BAKING_START;
1390 else if (currentFoodStage == FoodStageType.BAKED)
1391 soundName = SOUND_BAKING_DONE;
1392 else
1393 soundName = "";
1394 break;
1395 }
1396
1397 case CookingMethodType.BOILING:
1398 {
1399 if (nextFoodStage == FoodStageType.BOILED)
1400 soundName = SOUND_BOILING_START;
1401 else if (currentFoodStage == FoodStageType.BOILED)
1402 soundName = SOUND_BOILING_DONE;
1403 else
1404 soundName = "";
1405 break;
1406 }
1407
1408 case CookingMethodType.DRYING:
1409 {
1410 if (nextFoodStage == FoodStageType.DRIED)
1411 soundName = SOUND_DRYING_START;
1412 else if (currentFoodStage == FoodStageType.DRIED)
1413 soundName = SOUND_DRYING_DONE;
1414 else
1415 soundName = "";
1416 break;
1417 }
1418
1419 default:
1420 soundName = "";
1421 break;
1422 }
1423
1424 if (nextFoodStage == FoodStageType.BURNED)
1425 {
1426 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1427 {
1428 soundName = SOUND_BURNING_DONE;
1429 }
1430 else // pre-emptive burning sounds replace regular ones
1431 {
1432 array<float> nextStageProperties = new array<float>();
1433 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1434 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1435 float progress01 = GetCookingTime() / nextStageTime;
1436 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1437 {
1438 soundName = SOUND_BURNING_DONE;
1439 }
1440 }
1441 }
1442 }
1443
1444 SoundCookingStart(soundName);
1445 }
1446
1447 protected void RemoveAudio()
1448 {
1449 m_MakeCookingSounds = false;
1451 }
1452
1453 //================================================================
1454 // SERIALIZATION
1455 //================================================================
1456 override void OnStoreSave(ParamsWriteContext ctx)
1457 {
1458 super.OnStoreSave(ctx);
1459
1460 if (GetFoodStage())
1461 {
1462 GetFoodStage().OnStoreSave(ctx);
1463 }
1464
1465 // food decay
1466 ctx.Write(m_DecayTimer);
1468 }
1469
1470 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1471 {
1472 if (!super.OnStoreLoad(ctx, version))
1473 return false;
1474
1475 if (GetFoodStage())
1476 {
1477 if (!GetFoodStage().OnStoreLoad(ctx, version))
1478 return false;
1479 }
1480
1481 if (version >= 115)
1482 {
1483 if (!ctx.Read(m_DecayTimer))
1484 {
1485 m_DecayTimer = 0.0;
1486 return false;
1487 }
1488 if (!ctx.Read(m_LastDecayStage))
1489 {
1491 return false;
1492 }
1493 }
1494
1495 UpdateVisualsEx(true); //forced init visuals
1496 Synchronize();
1497
1498 return true;
1499 }
1500
1501 override void AfterStoreLoad()
1502 {
1503 super.AfterStoreLoad();
1504
1505 Synchronize();
1506 }
1507
1508 //get food stage
1509 override FoodStage GetFoodStage()
1510 {
1511 return m_FoodStage;
1512 }
1513
1514 //food types
1515 override bool IsMeat()
1516 {
1517 return false;
1518 }
1519
1520 override bool IsCorpse()
1521 {
1522 return false;
1523 }
1524
1525 override bool IsFruit()
1526 {
1527 return false;
1528 }
1529
1530 override bool IsMushroom()
1531 {
1532 return false;
1533 }
1534
1535 //================================================================
1536 // NUTRITIONAL VALUES
1537 //================================================================
1538 //food properties
1539 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1540 {
1541 Edible_Base food_item = Edible_Base.Cast(item);
1542 if (food_item && food_item.GetFoodStage())
1543 {
1544 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1545 }
1546 else if (classname != "" && food_stage)
1547 {
1548 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1549 }
1550 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1551 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1552
1553 }
1554
1555 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1556 {
1557 Edible_Base food_item = Edible_Base.Cast(item);
1558 if (food_item && food_item.GetFoodStage())
1559 {
1560 return FoodStage.GetEnergy(food_item.GetFoodStage());
1561 }
1562 else if (classname != "" && food_stage)
1563 {
1564 return FoodStage.GetEnergy(null, food_stage, classname);
1565 }
1566 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1567 return GetGame().ConfigGetFloat( class_path + " energy" );
1568 }
1569
1570 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1571 {
1572 Edible_Base food_item = Edible_Base.Cast(item);
1573 if (food_item && food_item.GetFoodStage())
1574 {
1575 return FoodStage.GetWater(food_item.GetFoodStage());
1576 }
1577 else if (classname != "" && food_stage)
1578 {
1579 return FoodStage.GetWater(null, food_stage, classname);
1580 }
1581 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1582 return GetGame().ConfigGetFloat( class_path + " water" );
1583 }
1584
1585 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1586 {
1587 Edible_Base food_item = Edible_Base.Cast(item);
1588 if (food_item && food_item.GetFoodStage())
1589 {
1590 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1591 }
1592 else if (classname != "" && food_stage)
1593 {
1594 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1595 }
1596 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1597 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1598
1599 }
1600
1601 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1602 {
1603 Edible_Base food_item = Edible_Base.Cast(item);
1604 if (food_item && food_item.GetFoodStage())
1605 {
1606 return FoodStage.GetToxicity(food_item.GetFoodStage());
1607 }
1608 else if (classname != "" && food_stage)
1609 {
1610 return FoodStage.GetToxicity(null, food_stage, classname);
1611 }
1612 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1613 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1614 }
1615
1616 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1617 {
1618 Edible_Base food_item = Edible_Base.Cast(item);
1619 if (food_item && food_item.GetFoodStage())
1620 {
1621 return FoodStage.GetAgents(food_item.GetFoodStage());
1622 }
1623 else if (classname != "" && food_stage)
1624 {
1625 return FoodStage.GetAgents(null, food_stage, classname);
1626 }
1627 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1628 return GetGame().ConfigGetInt( class_path + " agents" );
1629 }
1630
1631 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1632 {
1633 Edible_Base food_item = Edible_Base.Cast(item);
1634 if (food_item && food_item.GetFoodStage())
1635 {
1636 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1637 }
1638 else if (classname != "" && food_stage)
1639 {
1640 return FoodStage.GetDigestibility(null, food_stage, classname);
1641 }
1642 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1643 return GetGame().ConfigGetInt( class_path + " digestibility" );
1644 }
1645
1646 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1647 {
1648 Edible_Base foodItem = Edible_Base.Cast(item);
1649 if (foodItem && foodItem.GetFoodStage())
1650 {
1651 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1652 }
1653 else if (className != "" && foodStage)
1654 {
1655 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1656 }
1657 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1658 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1659 }
1660
1661 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1662 {
1663 NutritionalProfile profile = new NutritionalProfile();
1664 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1665 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1666 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1667 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1668 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1669 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1670 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1671 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1672
1673 return profile;
1674 }
1675
1676 //================================================================
1677 // FOOD STAGING
1678 //================================================================
1680 {
1681 return GetFoodStage().GetFoodStageType();
1682 }
1683
1684 //food stage states
1685 bool IsFoodRaw()
1686 {
1687 if ( GetFoodStage() )
1688 {
1689 return GetFoodStage().IsFoodRaw();
1690 }
1691
1692 return false;
1693 }
1694
1695 bool IsFoodBaked()
1696 {
1697 if ( GetFoodStage() )
1698 {
1699 return GetFoodStage().IsFoodBaked();
1700 }
1701
1702 return false;
1703 }
1704
1705 bool IsFoodBoiled()
1706 {
1707 if ( GetFoodStage() )
1708 {
1709 return GetFoodStage().IsFoodBoiled();
1710 }
1711
1712 return false;
1713 }
1714
1715 bool IsFoodDried()
1716 {
1717 if ( GetFoodStage() )
1718 {
1719 return GetFoodStage().IsFoodDried();
1720 }
1721
1722 return false;
1723 }
1724
1725 bool IsFoodBurned()
1726 {
1727 if ( GetFoodStage() )
1728 {
1729 return GetFoodStage().IsFoodBurned();
1730 }
1731
1732 return false;
1733 }
1734
1735 bool IsFoodRotten()
1736 {
1737 if ( GetFoodStage() )
1738 {
1739 return GetFoodStage().IsFoodRotten();
1740 }
1741
1742 return false;
1743 }
1744
1745 //food stage change
1746 void ChangeFoodStage( FoodStageType new_food_stage_type )
1747 {
1748 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1749 }
1750
1752 {
1753 return GetFoodStage().GetNextFoodStageType( cooking_method );
1754 }
1755
1756 string GetFoodStageName( FoodStageType food_stage_type )
1757 {
1758 return GetFoodStage().GetFoodStageName( food_stage_type );
1759 }
1760
1761 bool CanChangeToNewStage( CookingMethodType cooking_method )
1762 {
1763 return GetFoodStage().CanChangeToNewStage( cooking_method );
1764 }
1765
1766 //Use this to receive food stage from another Edible_Base
1767 void TransferFoodStage( notnull Edible_Base source )
1768 {
1769 if ( !source.GetFoodStage())
1770 return;
1771 m_LastDecayStage = source.GetLastDecayStage();
1772 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1773 m_DecayTimer = source.GetDecayTimer();
1774 m_DecayDelta = source.GetDecayDelta();
1775 }
1776
1778 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1779 {
1780 HandleFoodStageChangeAgents(stageOld,stageNew);
1781 UpdateVisualsEx(); //performed on server only
1782 }
1783
1786 {
1787 switch (stageNew)
1788 {
1789 case FoodStageType.BAKED:
1790 case FoodStageType.BOILED:
1791 case FoodStageType.DRIED:
1792 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1793 break;
1794
1795 case FoodStageType.BURNED:
1796 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1797 break;
1798 }
1799 }
1800
1801 //================================================================
1802 // COOKING
1803 //================================================================
1804 //cooking time
1805 float GetCookingTime()
1806 {
1807 return GetFoodStage().GetCookingTime();
1808 }
1809
1810 void SetCookingTime( float time )
1811 {
1812 GetFoodStage().SetCookingTime( time );
1813
1814 //synchronize when calling on server
1815 Synchronize();
1816 }
1817
1818 void ResetCookingTime()
1819 {
1820 if (GetFoodStage())
1821 {
1822 GetFoodStage().SetCookingTime(0);
1823 Synchronize();
1824 }
1825 }
1826
1827 //replace edible with new item (opening cans)
1828 void ReplaceEdibleWithNew( string typeName )
1829 {
1830 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1831 if (player)
1832 {
1833 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1834 player.ServerReplaceItemInHandsWithNew(lambda);
1835 }
1836 else
1837 Error("ReplaceEdibleWithNew - cannot use edible without player");
1838 }
1839
1841 {
1843 }
1844
1845 override void SetActions()
1846 {
1847 super.SetActions();
1848
1851 }
1852
1853 protected void SoundCookingStart(string sound_name)
1854 {
1855 #ifndef SERVER
1856 if (m_SoundPlaying != sound_name)
1857 {
1859
1860 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1861 m_SoundPlaying = sound_name;
1862 }
1863 #endif
1864 }
1865
1866 protected void SoundCookingStop()
1867 {
1868 #ifndef SERVER
1870 {
1871 m_SoundEffectCooking.Stop();
1872 m_SoundEffectCooking = null;
1873 m_SoundPlaying = "";
1874 }
1875 #endif
1876 }
1877
1878 override bool CanDecay()
1879 {
1880 return false;
1881 }
1882
1883 override bool CanProcessDecay()
1884 {
1885 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1886 }
1887
1888 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1889 {
1890 m_DecayDelta = 0.0;
1891
1892 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1893 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1894 if ( hasRootAsPlayer )
1896
1897 /*Print( "-------------------------" );
1898 Print( this );
1899 Print( m_DecayTimer );
1900 Print( m_DecayDelta );
1901 Print( m_LastDecayStage );*/
1902
1903 if ( IsFruit() || IsMushroom() )
1904 {
1905 // fruit, vegetables and mushrooms
1907 {
1908 switch ( GetFoodStageType() )
1909 {
1910 case FoodStageType.RAW:
1913 break;
1914
1915 case FoodStageType.BOILED:
1918 break;
1919
1920 case FoodStageType.BAKED:
1923 break;
1924
1925 case FoodStageType.DRIED:
1926 case FoodStageType.BURNED:
1927 case FoodStageType.ROTTEN:
1928 default:
1929 m_DecayTimer = -1;
1931 return;
1932 }
1933
1934 //m_DecayTimer = m_DecayTimer / 1000.0;
1935 }
1936
1937 m_DecayTimer -= ( delta * m_DecayDelta );
1938
1939 if ( m_DecayTimer <= 0 )
1940 {
1941 if ( m_LastDecayStage != FoodStageType.NONE )
1942 {
1943 // switch to decayed stage
1944 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1945 {
1947 }
1948 if ( m_LastDecayStage == FoodStageType.RAW )
1949 {
1950 int rng = Math.RandomIntInclusive( 0, 100 );
1952 {
1954 }
1955 else
1956 {
1957 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1958 {
1960 }
1961 else
1962 {
1964 }
1965 }
1966 }
1967 }
1968 }
1969
1970 }
1971 else if ( IsMeat() )
1972 {
1973 // meat
1975 {
1976 switch ( GetFoodStageType() )
1977 {
1978 case FoodStageType.RAW:
1981 break;
1982
1983 case FoodStageType.BOILED:
1986 break;
1987
1988 case FoodStageType.BAKED:
1991 break;
1992
1993 case FoodStageType.DRIED:
1996 break;
1997
1998 case FoodStageType.BURNED:
1999 case FoodStageType.ROTTEN:
2000 default:
2001 m_DecayTimer = -1;
2003 return;
2004 }
2005 }
2006
2007 m_DecayTimer -= ( delta * m_DecayDelta );
2008
2009 if ( m_DecayTimer <= 0 )
2010 {
2011 if ( m_LastDecayStage != FoodStageType.NONE )
2012 {
2013 // switch to decayed stage
2014 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2015 {
2017 }
2018 }
2019 }
2020 }
2021 else if ( IsCorpse() )
2022 {
2023 // corpse
2025 {
2026 switch ( GetFoodStageType() )
2027 {
2028 case FoodStageType.RAW:
2031 break;
2032
2033 case FoodStageType.BURNED:
2034 case FoodStageType.ROTTEN:
2035 default:
2036 m_DecayTimer = -1;
2038 return;
2039 }
2040 }
2041
2042 m_DecayTimer -= ( delta * m_DecayDelta );
2043
2044 if ( m_DecayTimer <= 0 )
2045 {
2046 if ( m_LastDecayStage != FoodStageType.NONE )
2047 {
2048 // switch to decayed stage
2049 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2050 {
2052 }
2053 }
2054 }
2055 }
2056 else
2057 {
2058 // opened cans
2059 m_DecayTimer -= ( delta * m_DecayDelta );
2060
2061 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2062 {
2065 //m_DecayTimer = m_DecayTimer / 1000.0;
2066 }
2067 else
2068 {
2069 if ( m_DecayTimer <= 0 )
2070 {
2071 InsertAgent(eAgents.FOOD_POISON, 1);
2072 m_DecayTimer = -1;
2073 }
2074 }
2075 }
2076 }
2077
2078 protected void UpdateVaporParticle()
2079 {
2080 if (GetGame().IsDedicatedServer())
2081 return;
2082
2083 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2084 {
2085 InventoryLocation invLoc = new InventoryLocation();
2086 GetInventory().GetCurrentInventoryLocation(invLoc);
2087 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2088 {
2089 ParticleManager ptcMgr = ParticleManager.GetInstance();
2090 if (ptcMgr)
2091 {
2092 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2093 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2094 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2095 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2096 }
2097 }
2098 }
2099 else if (m_HotVaporParticle)
2100 {
2101 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2102 {
2103 m_HotVaporParticle.Stop();
2104 m_HotVaporParticle = null;
2105 return;
2106 }
2107
2108 InventoryLocation inventoryLoc = new InventoryLocation();
2109 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2110 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2111 {
2112 m_HotVaporParticle.Stop();
2113 m_HotVaporParticle = null;
2114 }
2115 }
2116 }
2117
2118 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2119 {
2120 if (GetFoodStage())
2121 {
2122 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2123 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2124 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2125 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2126 }
2127
2128 super.GetDebugActions(outputList);
2129 }
2130
2131 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2132 {
2133 super.OnAction(action_id, player, ctx);
2134
2135 if ( GetGame().IsServer() )
2136 {
2137 if ( action_id == EActions.FOOD_STAGE_PREV )
2138 {
2139 int food_stage_prev = GetFoodStageType() - 1;
2140 if (food_stage_prev <= 0)
2141 {
2142 food_stage_prev = FoodStageType.COUNT - 1;
2143 }
2144 ChangeFoodStage(food_stage_prev);
2145 return true;
2146 }
2147 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2148 {
2149 int food_stage_next = GetFoodStageType() + 1;
2150 if (food_stage_next >= FoodStageType.COUNT )
2151 {
2152 food_stage_next = FoodStageType.RAW;
2153 }
2154 ChangeFoodStage(food_stage_next);
2155 return true;
2156 }
2157
2158 }
2159
2160 #ifdef DIAG_DEVELOPER
2161 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2162 {
2163 PrintNutritionsData();
2164 return true;
2165 }
2166 #endif
2167
2168 return false;
2169 }
2170
2171 override string GetDebugText()
2172 {
2173 string debug_output;
2174
2175 debug_output = super.GetDebugText();
2176
2177 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2178 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2179
2180 return debug_output;
2181 }
2182
2183 //================================================================
2184 // GENERAL GETTERS
2185 //================================================================
2186
2187 override float GetBaitEffectivity()
2188 {
2189 float ret = super.GetBaitEffectivity();
2190
2191 if (IsFoodRotten())
2192 {
2193 ret *= 0.5;
2194 }
2195
2196 return ret;
2197 }
2198
2199 float GetDecayTimer()
2200 {
2201 return m_DecayTimer;
2202 }
2203
2204 float GetDecayDelta()
2205 {
2206 return m_DecayDelta;
2207 }
2208
2210 {
2211 return m_LastDecayStage;
2212 }
2213
2214 #ifdef DIAG_DEVELOPER
2215 private void PrintNutritionsData()
2216 {
2217 string nutritionsData = "";
2218
2219 FoodStage stage = GetFoodStage();
2220 FoodStageType stageType = stage.GetFoodStageType();
2221
2222 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2223 if (profile)
2224 {
2225 nutritionsData = string.Format("Item: %1\n\n", this);
2226 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2227 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2228 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2229 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2230 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2231 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2232 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2233
2234 if (profile.IsLiquid())
2235 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2236
2237 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2238 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2239 }
2240
2241 nutritionsData += "-----\n";
2242
2243 Debug.Log(nutritionsData);
2244 }
2245 #endif
2246
2248 //DEPRECATED
2250 void UpdateVisuals()
2251 {
2253 }
2254}
2255
2257{
2258 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2259};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.