DayZ 1.30
DayZ Explorer by KGB
 
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◆ EEInit()

override void ReplaceEdibleWithNewLambda::EEInit ( )
private

См. определение в файле Edible_Base.c строка 1153

1153 : ItemBase
1154{
1155 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1156
1157 const string SOUND_BAKING_START = "Baking_SoundSet";
1158 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1159 const string SOUND_BOILING_START = "Boiling_SoundSet";
1160 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1161 const string SOUND_DRYING_START = "Drying_SoundSet";
1162 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1163 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1164
1165 protected bool m_MakeCookingSounds;
1166 protected SoundOnVehicle m_SoundCooking;
1168 protected string m_SoundPlaying;
1169 ref FoodStage m_FoodStage;
1170 protected float m_DecayTimer;
1171 protected float m_DecayDelta = 0.0;
1174
1176
1177 void Edible_Base()
1178 {
1179 if (HasFoodStage())
1180 {
1181 m_FoodStage = new FoodStage(this);
1182
1183 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1184 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1185
1186 m_SoundPlaying = "";
1188 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1189 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1190 }
1191 }
1192
1193 override void EEInit()
1194 {
1195 super.EEInit();
1196
1197 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1198 }
1199
1200 override void EEDelete(EntityAI parent)
1201 {
1202 super.EEDelete(parent);
1203
1204 RemoveAudio();
1205
1207 m_HotVaporParticle.Stop();
1208 }
1209
1210 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1211 {
1212 super.EEItemLocationChanged(oldLoc, newLoc);
1213
1215 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1216 {
1217 switch (oldLoc.GetParent().GetType())
1218 {
1219 case "FryingPan":
1220 case "Pot":
1221 case "Cauldron":
1222 case "SharpWoodenStick":
1223 MakeSoundsOnClient(false);
1224 break;
1225 }
1226
1228 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1229 {
1230 MakeSoundsOnClient(false);
1231 }
1232 }
1233
1234 if (oldLoc.IsValid())
1236
1237 if (CanHaveTemperature())
1239 }
1240
1241 void UpdateVisualsEx(bool forced = false)
1242 {
1243 if (GetFoodStage())
1244 GetFoodStage().UpdateVisualsEx(forced);
1245 }
1246
1247 bool Consume(float amount, PlayerBase consumer)
1248 {
1249 AddQuantity(-amount, false, false);
1250 OnConsume(amount, consumer);
1251
1252 return true;
1253 }
1254
1255 void OnConsume(float amount, PlayerBase consumer)
1256 {
1258 {
1259 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1260 }
1261 }
1262
1264 int FilterAgents(int agentsIn)
1265 {
1266 int foodStageType;
1267
1268 FoodStage foodStage = GetFoodStage();
1269 if (foodStage)
1270 foodStageType = foodStage.GetFoodStageType();
1271
1273 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1274 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1275 agentsIn &= ~eAgents.FOOD_POISON;
1276
1277 return agentsIn;
1278 }
1279
1280 //food staging
1281 override bool CanBeCooked()
1282 {
1283 return false;
1284 }
1285
1286 override bool CanBeCookedOnStick()
1287 {
1288 return false;
1289 }
1290
1291 override float GetTemperatureFreezeTime()
1292 {
1293 if (GetFoodStage())
1294 {
1295 switch (m_FoodStage.GetFoodStageType())
1296 {
1297 case FoodStageType.DRIED:
1298 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1299
1300 case FoodStageType.BURNED:
1301 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1302
1303 default:
1304 return super.GetTemperatureFreezeTime();
1305 }
1306 }
1307
1308 return super.GetTemperatureFreezeTime();
1309 }
1310
1311 override float GetTemperatureThawTime()
1312 {
1313 if (GetFoodStage())
1314 {
1315 switch (m_FoodStage.GetFoodStageType())
1316 {
1317 case FoodStageType.DRIED:
1318 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1319
1320 case FoodStageType.BURNED:
1321 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1322
1323 default:
1324 return super.GetTemperatureThawTime();
1325 }
1326 }
1327
1328 return super.GetTemperatureThawTime();
1329 }
1330
1331 override bool CanItemOverheat()
1332 {
1333 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1334 }
1335
1336 //================================================================
1337 // SYNCHRONIZATION
1338 //================================================================
1339 void Synchronize()
1340 {
1341 SetSynchDirty();
1342 }
1343
1344 override void OnVariablesSynchronized()
1345 {
1346 super.OnVariablesSynchronized();
1347
1348 //UpdateVisualsEx(); //performed on client only
1349
1350 //update audio
1352 {
1353 RefreshAudio();
1354 }
1355 else
1356 {
1357 RemoveAudio();
1358 }
1359
1360 if (CanHaveTemperature())
1362 }
1363
1364 //================================================================
1365 // AUDIO EFFECTS (WHEN ON DCS)
1366 //================================================================
1367 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1368 {
1369 m_MakeCookingSounds = soundstate;
1370 m_CookedByMethod = cookingMethod;
1371
1372 Synchronize();
1373 }
1374
1375 protected void RefreshAudio()
1376 {
1377 string soundName = "";
1378
1379 FoodStageType currentFoodStage = GetFoodStageType();
1381
1382 if (currentFoodStage == FoodStageType.BURNED)
1383 {
1384 soundName = SOUND_BURNING_DONE;
1385 }
1386 else
1387 {
1388 switch (m_CookedByMethod)
1389 {
1390 case CookingMethodType.BAKING:
1391 {
1392 if (nextFoodStage == FoodStageType.BAKED)
1393 soundName = SOUND_BAKING_START;
1394 else if (currentFoodStage == FoodStageType.BAKED)
1395 soundName = SOUND_BAKING_DONE;
1396 else
1397 soundName = "";
1398 break;
1399 }
1400
1401 case CookingMethodType.BOILING:
1402 {
1403 if (nextFoodStage == FoodStageType.BOILED)
1404 soundName = SOUND_BOILING_START;
1405 else if (currentFoodStage == FoodStageType.BOILED)
1406 soundName = SOUND_BOILING_DONE;
1407 else
1408 soundName = "";
1409 break;
1410 }
1411
1412 case CookingMethodType.DRYING:
1413 {
1414 if (nextFoodStage == FoodStageType.DRIED)
1415 soundName = SOUND_DRYING_START;
1416 else if (currentFoodStage == FoodStageType.DRIED)
1417 soundName = SOUND_DRYING_DONE;
1418 else
1419 soundName = "";
1420 break;
1421 }
1422
1423 default:
1424 soundName = "";
1425 break;
1426 }
1427
1428 if (nextFoodStage == FoodStageType.BURNED)
1429 {
1430 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1431 {
1432 soundName = SOUND_BURNING_DONE;
1433 }
1434 else // pre-emptive burning sounds replace regular ones
1435 {
1436 array<float> nextStageProperties = new array<float>();
1437 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1438 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1439 float progress01 = GetCookingTime() / nextStageTime;
1440 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1441 {
1442 soundName = SOUND_BURNING_DONE;
1443 }
1444 }
1445 }
1446 }
1447
1448 SoundCookingStart(soundName);
1449 }
1450
1451 protected void RemoveAudio()
1452 {
1453 m_MakeCookingSounds = false;
1455 }
1456
1457 //================================================================
1458 // SERIALIZATION
1459 //================================================================
1460 override void OnStoreSave(ParamsWriteContext ctx)
1461 {
1462 super.OnStoreSave(ctx);
1463
1464 if (GetFoodStage())
1465 {
1466 GetFoodStage().OnStoreSave(ctx);
1467 }
1468
1469 // food decay
1470 ctx.Write(m_DecayTimer);
1472 }
1473
1474 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1475 {
1476 if (!super.OnStoreLoad(ctx, version))
1477 return false;
1478
1479 if (GetFoodStage())
1480 {
1481 if (!GetFoodStage().OnStoreLoad(ctx, version))
1482 return false;
1483 }
1484
1485 if (version >= 115)
1486 {
1487 if (!ctx.Read(m_DecayTimer))
1488 {
1489 m_DecayTimer = 0.0;
1490 return false;
1491 }
1492 if (!ctx.Read(m_LastDecayStage))
1493 {
1495 return false;
1496 }
1497 }
1498
1499 UpdateVisualsEx(true); //forced init visuals
1500 Synchronize();
1501
1502 return true;
1503 }
1504
1505 override void AfterStoreLoad()
1506 {
1507 super.AfterStoreLoad();
1508
1509 Synchronize();
1510 }
1511
1512 //get food stage
1513 override FoodStage GetFoodStage()
1514 {
1515 return m_FoodStage;
1516 }
1517
1518 //food types
1519 override bool IsMeat()
1520 {
1521 return false;
1522 }
1523
1524 override bool IsCorpse()
1525 {
1526 return false;
1527 }
1528
1529 override bool IsFruit()
1530 {
1531 return false;
1532 }
1533
1534 override bool IsMushroom()
1535 {
1536 return false;
1537 }
1538
1539 //================================================================
1540 // NUTRITIONAL VALUES
1541 //================================================================
1542 //food properties
1543 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1544 {
1545 Edible_Base food_item = Edible_Base.Cast(item);
1546 if (food_item && food_item.GetFoodStage())
1547 {
1548 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1549 }
1550 else if (classname != "" && food_stage)
1551 {
1552 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1553 }
1554 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1555 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1556
1557 }
1558
1559 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1560 {
1561 Edible_Base food_item = Edible_Base.Cast(item);
1562 if (food_item && food_item.GetFoodStage())
1563 {
1564 return FoodStage.GetEnergy(food_item.GetFoodStage());
1565 }
1566 else if (classname != "" && food_stage)
1567 {
1568 return FoodStage.GetEnergy(null, food_stage, classname);
1569 }
1570 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1571 return g_Game.ConfigGetFloat( class_path + " energy" );
1572 }
1573
1574 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1575 {
1576 Edible_Base food_item = Edible_Base.Cast(item);
1577 if (food_item && food_item.GetFoodStage())
1578 {
1579 return FoodStage.GetWater(food_item.GetFoodStage());
1580 }
1581 else if (classname != "" && food_stage)
1582 {
1583 return FoodStage.GetWater(null, food_stage, classname);
1584 }
1585 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1586 return g_Game.ConfigGetFloat( class_path + " water" );
1587 }
1588
1589 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1590 {
1591 Edible_Base food_item = Edible_Base.Cast(item);
1592 if (food_item && food_item.GetFoodStage())
1593 {
1594 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1595 }
1596 else if (classname != "" && food_stage)
1597 {
1598 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1599 }
1600 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1601 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1602
1603 }
1604
1605 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1606 {
1607 Edible_Base food_item = Edible_Base.Cast(item);
1608 if (food_item && food_item.GetFoodStage())
1609 {
1610 return FoodStage.GetToxicity(food_item.GetFoodStage());
1611 }
1612 else if (classname != "" && food_stage)
1613 {
1614 return FoodStage.GetToxicity(null, food_stage, classname);
1615 }
1616 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1617 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1618 }
1619
1620 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1621 {
1622 Edible_Base food_item = Edible_Base.Cast(item);
1623 if (food_item && food_item.GetFoodStage())
1624 {
1625 return FoodStage.GetAgents(food_item.GetFoodStage());
1626 }
1627 else if (classname != "" && food_stage)
1628 {
1629 return FoodStage.GetAgents(null, food_stage, classname);
1630 }
1631 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1632 return g_Game.ConfigGetInt( class_path + " agents" );
1633 }
1634
1635 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1636 {
1637 Edible_Base food_item = Edible_Base.Cast(item);
1638 if (food_item && food_item.GetFoodStage())
1639 {
1640 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1641 }
1642 else if (classname != "" && food_stage)
1643 {
1644 return FoodStage.GetDigestibility(null, food_stage, classname);
1645 }
1646 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1647 return g_Game.ConfigGetInt( class_path + " digestibility" );
1648 }
1649
1650 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1651 {
1652 Edible_Base foodItem = Edible_Base.Cast(item);
1653 if (foodItem && foodItem.GetFoodStage())
1654 {
1655 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1656 }
1657 else if (className != "" && foodStage)
1658 {
1659 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1660 }
1661 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1662 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1663 }
1664
1665 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1666 {
1667 NutritionalProfile profile = new NutritionalProfile();
1668 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1669 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1670 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1671 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1672 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1673 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1674 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1675 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1676
1677 return profile;
1678 }
1679
1680 //================================================================
1681 // FOOD STAGING
1682 //================================================================
1684 {
1685 return GetFoodStage().GetFoodStageType();
1686 }
1687
1688 //food stage states
1689 bool IsFoodRaw()
1690 {
1691 if ( GetFoodStage() )
1692 {
1693 return GetFoodStage().IsFoodRaw();
1694 }
1695
1696 return false;
1697 }
1698
1699 bool IsFoodBaked()
1700 {
1701 if ( GetFoodStage() )
1702 {
1703 return GetFoodStage().IsFoodBaked();
1704 }
1705
1706 return false;
1707 }
1708
1709 bool IsFoodBoiled()
1710 {
1711 if ( GetFoodStage() )
1712 {
1713 return GetFoodStage().IsFoodBoiled();
1714 }
1715
1716 return false;
1717 }
1718
1719 bool IsFoodDried()
1720 {
1721 if ( GetFoodStage() )
1722 {
1723 return GetFoodStage().IsFoodDried();
1724 }
1725
1726 return false;
1727 }
1728
1729 bool IsFoodBurned()
1730 {
1731 if ( GetFoodStage() )
1732 {
1733 return GetFoodStage().IsFoodBurned();
1734 }
1735
1736 return false;
1737 }
1738
1739 bool IsFoodRotten()
1740 {
1741 if ( GetFoodStage() )
1742 {
1743 return GetFoodStage().IsFoodRotten();
1744 }
1745
1746 return false;
1747 }
1748
1749 //food stage change
1750 void ChangeFoodStage( FoodStageType new_food_stage_type )
1751 {
1752 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1753 }
1754
1756 {
1757 return GetFoodStage().GetNextFoodStageType( cooking_method );
1758 }
1759
1760 string GetFoodStageName( FoodStageType food_stage_type )
1761 {
1762 return GetFoodStage().GetFoodStageName( food_stage_type );
1763 }
1764
1765 bool CanChangeToNewStage( CookingMethodType cooking_method )
1766 {
1767 return GetFoodStage().CanChangeToNewStage( cooking_method );
1768 }
1769
1770 //Use this to receive food stage from another Edible_Base
1771 void TransferFoodStage( notnull Edible_Base source )
1772 {
1773 if ( !source.GetFoodStage())
1774 return;
1775 m_LastDecayStage = source.GetLastDecayStage();
1776 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1777 m_DecayTimer = source.GetDecayTimer();
1778 m_DecayDelta = source.GetDecayDelta();
1779 }
1780
1782 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1783 {
1784 HandleFoodStageChangeAgents(stageOld,stageNew);
1785 UpdateVisualsEx(); //performed on server only
1786 }
1787
1790 {
1791 switch (stageNew)
1792 {
1793 case FoodStageType.BAKED:
1794 case FoodStageType.BOILED:
1795 case FoodStageType.DRIED:
1796 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1797 break;
1798
1799 case FoodStageType.BURNED:
1800 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1801 break;
1802 }
1803 }
1804
1805 //================================================================
1806 // COOKING
1807 //================================================================
1808 //cooking time
1809 float GetCookingTime()
1810 {
1811 return GetFoodStage().GetCookingTime();
1812 }
1813
1814 void SetCookingTime( float time )
1815 {
1816 GetFoodStage().SetCookingTime( time );
1817
1818 //synchronize when calling on server
1819 Synchronize();
1820 }
1821
1822 void ResetCookingTime()
1823 {
1824 if (GetFoodStage())
1825 {
1826 GetFoodStage().SetCookingTime(0);
1827 Synchronize();
1828 }
1829 }
1830
1831 //replace edible with new item (opening cans)
1832 void ReplaceEdibleWithNew( string typeName )
1833 {
1834 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1835 if (player)
1836 {
1837 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1838 player.ServerReplaceItemInHandsWithNew(lambda);
1839 }
1840 else
1841 Error("ReplaceEdibleWithNew - cannot use edible without player");
1842 }
1843
1845 {
1847 }
1848
1849 override void SetActions()
1850 {
1851 super.SetActions();
1852
1855 }
1856
1857 protected void SoundCookingStart(string sound_name)
1858 {
1859 #ifndef SERVER
1860 #ifndef NO_GUI
1861 if (m_SoundPlaying != sound_name)
1862 {
1864
1865 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1866 m_SoundPlaying = sound_name;
1867 }
1868 #endif
1869 #endif
1870 }
1871
1872 protected void SoundCookingStop()
1873 {
1874 #ifndef SERVER
1875 #ifndef NO_GUI
1877 {
1878 m_SoundEffectCooking.Stop();
1879 m_SoundEffectCooking = null;
1880 m_SoundPlaying = "";
1881 }
1882 #endif
1883 #endif
1884 }
1885
1886 override bool CanDecay()
1887 {
1888 return false;
1889 }
1890
1891 override bool CanProcessDecay()
1892 {
1893 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1894 }
1895
1896 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1897 {
1898 m_DecayDelta = 0.0;
1899
1900 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1901 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1902 if ( hasRootAsPlayer )
1904
1905 /*Print( "-------------------------" );
1906 Print( this );
1907 Print( m_DecayTimer );
1908 Print( m_DecayDelta );
1909 Print( m_LastDecayStage );*/
1910
1911 if ( IsFruit() || IsMushroom() )
1912 {
1913 // fruit, vegetables and mushrooms
1915 {
1916 switch ( GetFoodStageType() )
1917 {
1918 case FoodStageType.RAW:
1921 break;
1922
1923 case FoodStageType.BOILED:
1926 break;
1927
1928 case FoodStageType.BAKED:
1931 break;
1932
1933 case FoodStageType.DRIED:
1934 case FoodStageType.BURNED:
1935 case FoodStageType.ROTTEN:
1936 default:
1937 m_DecayTimer = -1;
1939 return;
1940 }
1941
1942 //m_DecayTimer = m_DecayTimer / 1000.0;
1943 }
1944
1945 m_DecayTimer -= ( delta * m_DecayDelta );
1946
1947 if ( m_DecayTimer <= 0 )
1948 {
1949 if ( m_LastDecayStage != FoodStageType.NONE )
1950 {
1951 // switch to decayed stage
1952 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1953 {
1955 }
1956 if ( m_LastDecayStage == FoodStageType.RAW )
1957 {
1958 int rng = Math.RandomIntInclusive( 0, 100 );
1960 {
1962 }
1963 else
1964 {
1965 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1966 {
1968 }
1969 else
1970 {
1972 }
1973 }
1974 }
1975 }
1976 }
1977
1978 }
1979 else if ( IsMeat() )
1980 {
1981 // meat
1983 {
1984 switch ( GetFoodStageType() )
1985 {
1986 case FoodStageType.RAW:
1989 break;
1990
1991 case FoodStageType.BOILED:
1994 break;
1995
1996 case FoodStageType.BAKED:
1999 break;
2000
2001 case FoodStageType.DRIED:
2004 break;
2005
2006 case FoodStageType.BURNED:
2007 case FoodStageType.ROTTEN:
2008 default:
2009 m_DecayTimer = -1;
2011 return;
2012 }
2013 }
2014
2015 m_DecayTimer -= ( delta * m_DecayDelta );
2016
2017 if ( m_DecayTimer <= 0 )
2018 {
2019 if ( m_LastDecayStage != FoodStageType.NONE )
2020 {
2021 // switch to decayed stage
2022 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2023 {
2025 }
2026 }
2027 }
2028 }
2029 else if ( IsCorpse() )
2030 {
2031 // corpse
2033 {
2034 switch ( GetFoodStageType() )
2035 {
2036 case FoodStageType.RAW:
2039 break;
2040
2041 case FoodStageType.BURNED:
2042 case FoodStageType.ROTTEN:
2043 default:
2044 m_DecayTimer = -1;
2046 return;
2047 }
2048 }
2049
2050 m_DecayTimer -= ( delta * m_DecayDelta );
2051
2052 if ( m_DecayTimer <= 0 )
2053 {
2054 if ( m_LastDecayStage != FoodStageType.NONE )
2055 {
2056 // switch to decayed stage
2057 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2058 {
2060 }
2061 }
2062 }
2063 }
2064 else
2065 {
2066 // opened cans
2067 m_DecayTimer -= ( delta * m_DecayDelta );
2068
2069 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2070 {
2073 //m_DecayTimer = m_DecayTimer / 1000.0;
2074 }
2075 else
2076 {
2077 if ( m_DecayTimer <= 0 )
2078 {
2079 InsertAgent(eAgents.FOOD_POISON, 1);
2080 m_DecayTimer = -1;
2081 }
2082 }
2083 }
2084 }
2085
2086 protected void UpdateVaporParticle()
2087 {
2088 if (g_Game.IsHeadlessOrDedicatedServer())
2089 return;
2090
2091 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2092 {
2093 InventoryLocation invLoc = new InventoryLocation();
2094 GetInventory().GetCurrentInventoryLocation(invLoc);
2095 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2096 {
2097 ParticleManager ptcMgr = ParticleManager.GetInstance();
2098 if (ptcMgr)
2099 {
2100 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2101 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2102 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2103 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2104 }
2105 }
2106 }
2107 else if (m_HotVaporParticle)
2108 {
2109 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2110 {
2111 m_HotVaporParticle.Stop();
2112 m_HotVaporParticle = null;
2113 return;
2114 }
2115
2116 InventoryLocation inventoryLoc = new InventoryLocation();
2117 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2118 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2119 {
2120 m_HotVaporParticle.Stop();
2121 m_HotVaporParticle = null;
2122 }
2123 }
2124 }
2125
2126 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2127 {
2128 if (GetFoodStage())
2129 {
2130 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2131 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2134 }
2135
2136 super.GetDebugActions(outputList);
2137 }
2138
2139 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2140 {
2141 super.OnAction(action_id, player, ctx);
2142
2143 if ( g_Game.IsServer() )
2144 {
2145 if ( action_id == EActions.FOOD_STAGE_PREV )
2146 {
2147 int food_stage_prev = GetFoodStageType() - 1;
2148 if (food_stage_prev <= 0)
2149 {
2150 food_stage_prev = FoodStageType.COUNT - 1;
2151 }
2152 ChangeFoodStage(food_stage_prev);
2153 return true;
2154 }
2155 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2156 {
2157 int food_stage_next = GetFoodStageType() + 1;
2158 if (food_stage_next >= FoodStageType.COUNT )
2159 {
2160 food_stage_next = FoodStageType.RAW;
2161 }
2162 ChangeFoodStage(food_stage_next);
2163 return true;
2164 }
2165
2166 }
2167
2168 #ifdef DIAG_DEVELOPER
2169 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2170 {
2171 PrintNutritionsData();
2172 return true;
2173 }
2174 #endif
2175
2176 return false;
2177 }
2178
2179 override string GetDebugText()
2180 {
2181 string debug_output;
2182
2183 debug_output = super.GetDebugText();
2184
2185 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2186 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2187
2188 return debug_output;
2189 }
2190
2191 //================================================================
2192 // GENERAL GETTERS
2193 //================================================================
2194
2195 override float GetBaitEffectivity()
2196 {
2197 float ret = super.GetBaitEffectivity();
2198
2199 if (IsFoodRotten())
2200 {
2201 ret *= 0.5;
2202 }
2203
2204 return ret;
2205 }
2206
2207 float GetDecayTimer()
2208 {
2209 return m_DecayTimer;
2210 }
2211
2212 float GetDecayDelta()
2213 {
2214 return m_DecayDelta;
2215 }
2216
2218 {
2219 return m_LastDecayStage;
2220 }
2221
2222 #ifdef DIAG_DEVELOPER
2223 private void PrintNutritionsData()
2224 {
2225 string nutritionsData = "";
2226
2227 FoodStage stage = GetFoodStage();
2228 FoodStageType stageType = stage.GetFoodStageType();
2229
2230 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2231 if (profile)
2232 {
2233 nutritionsData = string.Format("Item: %1\n\n", this);
2234 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2235 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2236 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2237 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2238 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2239 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2240 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2241
2242 if (profile.IsLiquid())
2243 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2244
2245 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2246 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2247 }
2248
2249 nutritionsData += "-----\n";
2250
2251 Debug.Log(nutritionsData);
2252 }
2253 #endif
2254
2256 //DEPRECATED
2258 void UpdateVisuals()
2259 {
2261 }
2262}
2263
2265{
2266 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2267};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.