DayZ 1.27
DayZ Explorer by KGB
 
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◆ EEInit()

override void ReplaceEdibleWithNewLambda::EEInit ( )
private

См. определение в файле Edible_Base.c строка 1148

1148 : ItemBase
1149{
1150 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1151
1152 const string SOUND_BAKING_START = "Baking_SoundSet";
1153 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1154 const string SOUND_BOILING_START = "Boiling_SoundSet";
1155 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1156 const string SOUND_DRYING_START = "Drying_SoundSet";
1157 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1158 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1159
1160 protected bool m_MakeCookingSounds;
1161 protected SoundOnVehicle m_SoundCooking;
1163 protected string m_SoundPlaying;
1164 ref FoodStage m_FoodStage;
1165 protected float m_DecayTimer;
1166 protected float m_DecayDelta = 0.0;
1169
1171
1172 void Edible_Base()
1173 {
1174 if (HasFoodStage())
1175 {
1176 m_FoodStage = new FoodStage(this);
1177
1178 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1179 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1180
1181 m_SoundPlaying = "";
1183 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1184 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1185 }
1186 }
1187
1188 override void EEInit()
1189 {
1190 super.EEInit();
1191
1192 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1193 }
1194
1195 override void EEDelete(EntityAI parent)
1196 {
1197 super.EEDelete(parent);
1198
1199 RemoveAudio();
1200
1202 m_HotVaporParticle.Stop();
1203 }
1204
1205 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1206 {
1207 super.EEItemLocationChanged(oldLoc, newLoc);
1208
1210 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1211 {
1212 switch (oldLoc.GetParent().GetType())
1213 {
1214 case "FryingPan":
1215 case "Pot":
1216 case "Cauldron":
1217 case "SharpWoodenStick":
1218 MakeSoundsOnClient(false);
1219 break;
1220 }
1221
1223 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1224 {
1225 MakeSoundsOnClient(false);
1226 }
1227 }
1228
1229 if (oldLoc.IsValid())
1231
1232 if (CanHaveTemperature())
1234 }
1235
1236 void UpdateVisualsEx(bool forced = false)
1237 {
1238 if (GetFoodStage())
1239 GetFoodStage().UpdateVisualsEx(forced);
1240 }
1241
1242 bool Consume(float amount, PlayerBase consumer)
1243 {
1244 AddQuantity(-amount, false, false);
1245 OnConsume(amount, consumer);
1246
1247 return true;
1248 }
1249
1250 void OnConsume(float amount, PlayerBase consumer)
1251 {
1253 {
1254 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1255 }
1256 }
1257
1259 int FilterAgents(int agentsIn)
1260 {
1261 int foodStageType;
1262
1263 FoodStage foodStage = GetFoodStage();
1264 if (foodStage)
1265 foodStageType = foodStage.GetFoodStageType();
1266
1268 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1269 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1270 agentsIn &= ~eAgents.FOOD_POISON;
1271
1272 return agentsIn;
1273 }
1274
1275 //food staging
1276 override bool CanBeCooked()
1277 {
1278 return false;
1279 }
1280
1281 override bool CanBeCookedOnStick()
1282 {
1283 return false;
1284 }
1285
1286 override float GetTemperatureFreezeTime()
1287 {
1288 if (GetFoodStage())
1289 {
1290 switch (m_FoodStage.GetFoodStageType())
1291 {
1292 case FoodStageType.DRIED:
1293 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1294
1295 case FoodStageType.BURNED:
1296 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1297
1298 default:
1299 return super.GetTemperatureFreezeTime();
1300 }
1301 }
1302
1303 return super.GetTemperatureFreezeTime();
1304 }
1305
1306 override float GetTemperatureThawTime()
1307 {
1308 if (GetFoodStage())
1309 {
1310 switch (m_FoodStage.GetFoodStageType())
1311 {
1312 case FoodStageType.DRIED:
1313 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1314
1315 case FoodStageType.BURNED:
1316 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1317
1318 default:
1319 return super.GetTemperatureThawTime();
1320 }
1321 }
1322
1323 return super.GetTemperatureThawTime();
1324 }
1325
1326 override bool CanItemOverheat()
1327 {
1328 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1329 }
1330
1331 //================================================================
1332 // SYNCHRONIZATION
1333 //================================================================
1334 void Synchronize()
1335 {
1336 SetSynchDirty();
1337 }
1338
1339 override void OnVariablesSynchronized()
1340 {
1341 super.OnVariablesSynchronized();
1342
1343 //UpdateVisualsEx(); //performed on client only
1344
1345 //update audio
1347 {
1348 RefreshAudio();
1349 }
1350 else
1351 {
1352 RemoveAudio();
1353 }
1354
1355 if (CanHaveTemperature())
1357 }
1358
1359 //================================================================
1360 // AUDIO EFFECTS (WHEN ON DCS)
1361 //================================================================
1362 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1363 {
1364 m_MakeCookingSounds = soundstate;
1365 m_CookedByMethod = cookingMethod;
1366
1367 Synchronize();
1368 }
1369
1370 protected void RefreshAudio()
1371 {
1372 string soundName = "";
1373
1374 FoodStageType currentFoodStage = GetFoodStageType();
1376
1377 if (currentFoodStage == FoodStageType.BURNED)
1378 {
1379 soundName = SOUND_BURNING_DONE;
1380 }
1381 else
1382 {
1383 switch (m_CookedByMethod)
1384 {
1385 case CookingMethodType.BAKING:
1386 {
1387 if (nextFoodStage == FoodStageType.BAKED)
1388 soundName = SOUND_BAKING_START;
1389 else if (currentFoodStage == FoodStageType.BAKED)
1390 soundName = SOUND_BAKING_DONE;
1391 else
1392 soundName = "";
1393 break;
1394 }
1395
1396 case CookingMethodType.BOILING:
1397 {
1398 if (nextFoodStage == FoodStageType.BOILED)
1399 soundName = SOUND_BOILING_START;
1400 else if (currentFoodStage == FoodStageType.BOILED)
1401 soundName = SOUND_BOILING_DONE;
1402 else
1403 soundName = "";
1404 break;
1405 }
1406
1407 case CookingMethodType.DRYING:
1408 {
1409 if (nextFoodStage == FoodStageType.DRIED)
1410 soundName = SOUND_DRYING_START;
1411 else if (currentFoodStage == FoodStageType.DRIED)
1412 soundName = SOUND_DRYING_DONE;
1413 else
1414 soundName = "";
1415 break;
1416 }
1417
1418 default:
1419 soundName = "";
1420 break;
1421 }
1422
1423 if (nextFoodStage == FoodStageType.BURNED)
1424 {
1425 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1426 {
1427 soundName = SOUND_BURNING_DONE;
1428 }
1429 else // pre-emptive burning sounds replace regular ones
1430 {
1431 array<float> nextStageProperties = new array<float>();
1432 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1433 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1434 float progress01 = GetCookingTime() / nextStageTime;
1435 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1436 {
1437 soundName = SOUND_BURNING_DONE;
1438 }
1439 }
1440 }
1441 }
1442
1443 SoundCookingStart(soundName);
1444 }
1445
1446 protected void RemoveAudio()
1447 {
1448 m_MakeCookingSounds = false;
1450 }
1451
1452 //================================================================
1453 // SERIALIZATION
1454 //================================================================
1455 override void OnStoreSave(ParamsWriteContext ctx)
1456 {
1457 super.OnStoreSave(ctx);
1458
1459 if (GetFoodStage())
1460 {
1461 GetFoodStage().OnStoreSave(ctx);
1462 }
1463
1464 // food decay
1465 ctx.Write(m_DecayTimer);
1467 }
1468
1469 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1470 {
1471 if (!super.OnStoreLoad(ctx, version))
1472 return false;
1473
1474 if (GetFoodStage())
1475 {
1476 if (!GetFoodStage().OnStoreLoad(ctx, version))
1477 return false;
1478 }
1479
1480 if (version >= 115)
1481 {
1482 if (!ctx.Read(m_DecayTimer))
1483 {
1484 m_DecayTimer = 0.0;
1485 return false;
1486 }
1487 if (!ctx.Read(m_LastDecayStage))
1488 {
1490 return false;
1491 }
1492 }
1493
1494 UpdateVisualsEx(true); //forced init visuals
1495 Synchronize();
1496
1497 return true;
1498 }
1499
1500 override void AfterStoreLoad()
1501 {
1502 super.AfterStoreLoad();
1503
1504 Synchronize();
1505 }
1506
1507 //get food stage
1508 override FoodStage GetFoodStage()
1509 {
1510 return m_FoodStage;
1511 }
1512
1513 //food types
1514 override bool IsMeat()
1515 {
1516 return false;
1517 }
1518
1519 override bool IsCorpse()
1520 {
1521 return false;
1522 }
1523
1524 override bool IsFruit()
1525 {
1526 return false;
1527 }
1528
1529 override bool IsMushroom()
1530 {
1531 return false;
1532 }
1533
1534 //================================================================
1535 // NUTRITIONAL VALUES
1536 //================================================================
1537 //food properties
1538 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1539 {
1540 Edible_Base food_item = Edible_Base.Cast(item);
1541 if (food_item && food_item.GetFoodStage())
1542 {
1543 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1544 }
1545 else if (classname != "" && food_stage)
1546 {
1547 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1548 }
1549 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1550 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1551
1552 }
1553
1554 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1555 {
1556 Edible_Base food_item = Edible_Base.Cast(item);
1557 if (food_item && food_item.GetFoodStage())
1558 {
1559 return FoodStage.GetEnergy(food_item.GetFoodStage());
1560 }
1561 else if (classname != "" && food_stage)
1562 {
1563 return FoodStage.GetEnergy(null, food_stage, classname);
1564 }
1565 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1566 return GetGame().ConfigGetFloat( class_path + " energy" );
1567 }
1568
1569 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1570 {
1571 Edible_Base food_item = Edible_Base.Cast(item);
1572 if (food_item && food_item.GetFoodStage())
1573 {
1574 return FoodStage.GetWater(food_item.GetFoodStage());
1575 }
1576 else if (classname != "" && food_stage)
1577 {
1578 return FoodStage.GetWater(null, food_stage, classname);
1579 }
1580 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1581 return GetGame().ConfigGetFloat( class_path + " water" );
1582 }
1583
1584 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1585 {
1586 Edible_Base food_item = Edible_Base.Cast(item);
1587 if (food_item && food_item.GetFoodStage())
1588 {
1589 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1590 }
1591 else if (classname != "" && food_stage)
1592 {
1593 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1594 }
1595 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1596 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1597
1598 }
1599
1600 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1601 {
1602 Edible_Base food_item = Edible_Base.Cast(item);
1603 if (food_item && food_item.GetFoodStage())
1604 {
1605 return FoodStage.GetToxicity(food_item.GetFoodStage());
1606 }
1607 else if (classname != "" && food_stage)
1608 {
1609 return FoodStage.GetToxicity(null, food_stage, classname);
1610 }
1611 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1612 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1613 }
1614
1615 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1616 {
1617 Edible_Base food_item = Edible_Base.Cast(item);
1618 if (food_item && food_item.GetFoodStage())
1619 {
1620 return FoodStage.GetAgents(food_item.GetFoodStage());
1621 }
1622 else if (classname != "" && food_stage)
1623 {
1624 return FoodStage.GetAgents(null, food_stage, classname);
1625 }
1626 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1627 return GetGame().ConfigGetInt( class_path + " agents" );
1628 }
1629
1630 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1631 {
1632 Edible_Base food_item = Edible_Base.Cast(item);
1633 if (food_item && food_item.GetFoodStage())
1634 {
1635 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1636 }
1637 else if (classname != "" && food_stage)
1638 {
1639 return FoodStage.GetDigestibility(null, food_stage, classname);
1640 }
1641 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1642 return GetGame().ConfigGetInt( class_path + " digestibility" );
1643 }
1644
1645 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1646 {
1647 Edible_Base foodItem = Edible_Base.Cast(item);
1648 if (foodItem && foodItem.GetFoodStage())
1649 {
1650 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1651 }
1652 else if (className != "" && foodStage)
1653 {
1654 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1655 }
1656 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1657 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1658 }
1659
1660 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1661 {
1662 NutritionalProfile profile = new NutritionalProfile();
1663 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1664 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1665 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1666 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1667 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1668 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1669 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1670 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1671
1672 return profile;
1673 }
1674
1675 //================================================================
1676 // FOOD STAGING
1677 //================================================================
1679 {
1680 return GetFoodStage().GetFoodStageType();
1681 }
1682
1683 //food stage states
1684 bool IsFoodRaw()
1685 {
1686 if ( GetFoodStage() )
1687 {
1688 return GetFoodStage().IsFoodRaw();
1689 }
1690
1691 return false;
1692 }
1693
1694 bool IsFoodBaked()
1695 {
1696 if ( GetFoodStage() )
1697 {
1698 return GetFoodStage().IsFoodBaked();
1699 }
1700
1701 return false;
1702 }
1703
1704 bool IsFoodBoiled()
1705 {
1706 if ( GetFoodStage() )
1707 {
1708 return GetFoodStage().IsFoodBoiled();
1709 }
1710
1711 return false;
1712 }
1713
1714 bool IsFoodDried()
1715 {
1716 if ( GetFoodStage() )
1717 {
1718 return GetFoodStage().IsFoodDried();
1719 }
1720
1721 return false;
1722 }
1723
1724 bool IsFoodBurned()
1725 {
1726 if ( GetFoodStage() )
1727 {
1728 return GetFoodStage().IsFoodBurned();
1729 }
1730
1731 return false;
1732 }
1733
1734 bool IsFoodRotten()
1735 {
1736 if ( GetFoodStage() )
1737 {
1738 return GetFoodStage().IsFoodRotten();
1739 }
1740
1741 return false;
1742 }
1743
1744 //food stage change
1745 void ChangeFoodStage( FoodStageType new_food_stage_type )
1746 {
1747 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1748 }
1749
1751 {
1752 return GetFoodStage().GetNextFoodStageType( cooking_method );
1753 }
1754
1755 string GetFoodStageName( FoodStageType food_stage_type )
1756 {
1757 return GetFoodStage().GetFoodStageName( food_stage_type );
1758 }
1759
1760 bool CanChangeToNewStage( CookingMethodType cooking_method )
1761 {
1762 return GetFoodStage().CanChangeToNewStage( cooking_method );
1763 }
1764
1765 //Use this to receive food stage from another Edible_Base
1766 void TransferFoodStage( notnull Edible_Base source )
1767 {
1768 if ( !source.GetFoodStage())
1769 return;
1770 m_LastDecayStage = source.GetLastDecayStage();
1771 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1772 m_DecayTimer = source.GetDecayTimer();
1773 m_DecayDelta = source.GetDecayDelta();
1774 }
1775
1777 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1778 {
1779 HandleFoodStageChangeAgents(stageOld,stageNew);
1780 UpdateVisualsEx(); //performed on server only
1781 }
1782
1785 {
1786 switch (stageNew)
1787 {
1788 case FoodStageType.BAKED:
1789 case FoodStageType.BOILED:
1790 case FoodStageType.DRIED:
1791 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1792 break;
1793
1794 case FoodStageType.BURNED:
1795 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1796 break;
1797 }
1798 }
1799
1800 //================================================================
1801 // COOKING
1802 //================================================================
1803 //cooking time
1804 float GetCookingTime()
1805 {
1806 return GetFoodStage().GetCookingTime();
1807 }
1808
1809 void SetCookingTime( float time )
1810 {
1811 GetFoodStage().SetCookingTime( time );
1812
1813 //synchronize when calling on server
1814 Synchronize();
1815 }
1816
1817 void ResetCookingTime()
1818 {
1819 if (GetFoodStage())
1820 {
1821 GetFoodStage().SetCookingTime(0);
1822 Synchronize();
1823 }
1824 }
1825
1826 //replace edible with new item (opening cans)
1827 void ReplaceEdibleWithNew( string typeName )
1828 {
1829 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1830 if (player)
1831 {
1832 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1833 player.ServerReplaceItemInHandsWithNew(lambda);
1834 }
1835 else
1836 Error("ReplaceEdibleWithNew - cannot use edible without player");
1837 }
1838
1840 {
1842 }
1843
1844 override void SetActions()
1845 {
1846 super.SetActions();
1847
1850 }
1851
1852 protected void SoundCookingStart(string sound_name)
1853 {
1854 #ifndef SERVER
1855 if (m_SoundPlaying != sound_name)
1856 {
1858
1859 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1860 m_SoundPlaying = sound_name;
1861 }
1862 #endif
1863 }
1864
1865 protected void SoundCookingStop()
1866 {
1867 #ifndef SERVER
1869 {
1870 m_SoundEffectCooking.Stop();
1871 m_SoundEffectCooking = null;
1872 m_SoundPlaying = "";
1873 }
1874 #endif
1875 }
1876
1877 override bool CanDecay()
1878 {
1879 return false;
1880 }
1881
1882 override bool CanProcessDecay()
1883 {
1884 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1885 }
1886
1887 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1888 {
1889 m_DecayDelta = 0.0;
1890
1891 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1892 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1893 if ( hasRootAsPlayer )
1895
1896 /*Print( "-------------------------" );
1897 Print( this );
1898 Print( m_DecayTimer );
1899 Print( m_DecayDelta );
1900 Print( m_LastDecayStage );*/
1901
1902 if ( IsFruit() || IsMushroom() )
1903 {
1904 // fruit, vegetables and mushrooms
1906 {
1907 switch ( GetFoodStageType() )
1908 {
1909 case FoodStageType.RAW:
1912 break;
1913
1914 case FoodStageType.BOILED:
1917 break;
1918
1919 case FoodStageType.BAKED:
1922 break;
1923
1924 case FoodStageType.DRIED:
1925 case FoodStageType.BURNED:
1926 case FoodStageType.ROTTEN:
1927 default:
1928 m_DecayTimer = -1;
1930 return;
1931 }
1932
1933 //m_DecayTimer = m_DecayTimer / 1000.0;
1934 }
1935
1936 m_DecayTimer -= ( delta * m_DecayDelta );
1937
1938 if ( m_DecayTimer <= 0 )
1939 {
1940 if ( m_LastDecayStage != FoodStageType.NONE )
1941 {
1942 // switch to decayed stage
1943 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
1944 {
1946 }
1947 if ( m_LastDecayStage == FoodStageType.RAW )
1948 {
1949 int rng = Math.RandomIntInclusive( 0, 100 );
1951 {
1953 }
1954 else
1955 {
1956 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
1957 {
1959 }
1960 else
1961 {
1963 }
1964 }
1965 }
1966 }
1967 }
1968
1969 }
1970 else if ( IsMeat() )
1971 {
1972 // meat
1974 {
1975 switch ( GetFoodStageType() )
1976 {
1977 case FoodStageType.RAW:
1980 break;
1981
1982 case FoodStageType.BOILED:
1985 break;
1986
1987 case FoodStageType.BAKED:
1990 break;
1991
1992 case FoodStageType.DRIED:
1995 break;
1996
1997 case FoodStageType.BURNED:
1998 case FoodStageType.ROTTEN:
1999 default:
2000 m_DecayTimer = -1;
2002 return;
2003 }
2004 }
2005
2006 m_DecayTimer -= ( delta * m_DecayDelta );
2007
2008 if ( m_DecayTimer <= 0 )
2009 {
2010 if ( m_LastDecayStage != FoodStageType.NONE )
2011 {
2012 // switch to decayed stage
2013 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2014 {
2016 }
2017 }
2018 }
2019 }
2020 else if ( IsCorpse() )
2021 {
2022 // corpse
2024 {
2025 switch ( GetFoodStageType() )
2026 {
2027 case FoodStageType.RAW:
2030 break;
2031
2032 case FoodStageType.BURNED:
2033 case FoodStageType.ROTTEN:
2034 default:
2035 m_DecayTimer = -1;
2037 return;
2038 }
2039 }
2040
2041 m_DecayTimer -= ( delta * m_DecayDelta );
2042
2043 if ( m_DecayTimer <= 0 )
2044 {
2045 if ( m_LastDecayStage != FoodStageType.NONE )
2046 {
2047 // switch to decayed stage
2048 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2049 {
2051 }
2052 }
2053 }
2054 }
2055 else
2056 {
2057 // opened cans
2058 m_DecayTimer -= ( delta * m_DecayDelta );
2059
2060 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2061 {
2064 //m_DecayTimer = m_DecayTimer / 1000.0;
2065 }
2066 else
2067 {
2068 if ( m_DecayTimer <= 0 )
2069 {
2070 InsertAgent(eAgents.FOOD_POISON, 1);
2071 m_DecayTimer = -1;
2072 }
2073 }
2074 }
2075 }
2076
2077 protected void UpdateVaporParticle()
2078 {
2079 if (GetGame().IsDedicatedServer())
2080 return;
2081
2082 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2083 {
2084 InventoryLocation invLoc = new InventoryLocation();
2085 GetInventory().GetCurrentInventoryLocation(invLoc);
2086 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2087 {
2088 ParticleManager ptcMgr = ParticleManager.GetInstance();
2089 if (ptcMgr)
2090 {
2091 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2092 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2093 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2094 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2095 }
2096 }
2097 }
2098 else if (m_HotVaporParticle)
2099 {
2100 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2101 {
2102 m_HotVaporParticle.Stop();
2103 m_HotVaporParticle = null;
2104 return;
2105 }
2106
2107 InventoryLocation inventoryLoc = new InventoryLocation();
2108 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2109 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2110 {
2111 m_HotVaporParticle.Stop();
2112 m_HotVaporParticle = null;
2113 }
2114 }
2115 }
2116
2117 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2118 {
2119 super.GetDebugActions(outputList);
2120
2121 if (GetFoodStage())
2122 {
2123 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2124 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2125 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2126 }
2127 }
2128
2129 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2130 {
2131 super.OnAction(action_id, player, ctx);
2132
2133 if ( GetGame().IsServer() )
2134 {
2135 if ( action_id == EActions.FOOD_STAGE_PREV )
2136 {
2137 int food_stage_prev = GetFoodStageType() - 1;
2138 if (food_stage_prev <= 0)
2139 {
2140 food_stage_prev = FoodStageType.COUNT - 1;
2141 }
2142 ChangeFoodStage(food_stage_prev);
2143 return true;
2144 }
2145 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2146 {
2147 int food_stage_next = GetFoodStageType() + 1;
2148 if (food_stage_next >= FoodStageType.COUNT )
2149 {
2150 food_stage_next = FoodStageType.RAW;
2151 }
2152 ChangeFoodStage(food_stage_next);
2153 return true;
2154 }
2155
2156 }
2157
2158 #ifdef DIAG_DEVELOPER
2159 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2160 {
2161 PrintNutritionsData();
2162 return true;
2163 }
2164 #endif
2165
2166 return false;
2167 }
2168
2169 override string GetDebugText()
2170 {
2171 string debug_output;
2172
2173 debug_output = super.GetDebugText();
2174
2175 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2176 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2177
2178 return debug_output;
2179 }
2180
2181 //================================================================
2182 // GENERAL GETTERS
2183 //================================================================
2184
2185 override float GetBaitEffectivity()
2186 {
2187 float ret = super.GetBaitEffectivity();
2188
2189 if (IsFoodRotten())
2190 {
2191 ret *= 0.5;
2192 }
2193
2194 return ret;
2195 }
2196
2197 float GetDecayTimer()
2198 {
2199 return m_DecayTimer;
2200 }
2201
2202 float GetDecayDelta()
2203 {
2204 return m_DecayDelta;
2205 }
2206
2208 {
2209 return m_LastDecayStage;
2210 }
2211
2212 #ifdef DIAG_DEVELOPER
2213 private void PrintNutritionsData()
2214 {
2215 string nutritionsData = "";
2216
2217 FoodStage stage = GetFoodStage();
2218 FoodStageType stageType = stage.GetFoodStageType();
2219
2220 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2221 if (profile)
2222 {
2223 nutritionsData = string.Format("Item: %1\n\n", this);
2224 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2225 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2226 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2227 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2228 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2229 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2230 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2231
2232 if (profile.IsLiquid())
2233 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2234
2235 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2236 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2237 }
2238
2239 nutritionsData += "-----\n";
2240
2241 Debug.Log(nutritionsData);
2242 }
2243 #endif
2244
2246 //DEPRECATED
2248 void UpdateVisuals()
2249 {
2251 }
2252}
2253
2255{
2256 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2257};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.