DayZ 1.28
DayZ Explorer by KGB
 
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◆ ResetCookingTime()

void ReplaceEdibleWithNewLambda::ResetCookingTime ( )
protected

См. определение в файле Edible_Base.c строка 1778

1778 : ItemBase
1779{
1780 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1781
1782 const string SOUND_BAKING_START = "Baking_SoundSet";
1783 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1784 const string SOUND_BOILING_START = "Boiling_SoundSet";
1785 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1786 const string SOUND_DRYING_START = "Drying_SoundSet";
1787 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1788 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1789
1790 protected bool m_MakeCookingSounds;
1791 protected SoundOnVehicle m_SoundCooking;
1793 protected string m_SoundPlaying;
1794 ref FoodStage m_FoodStage;
1795 protected float m_DecayTimer;
1796 protected float m_DecayDelta = 0.0;
1799
1801
1802 void Edible_Base()
1803 {
1804 if (HasFoodStage())
1805 {
1806 m_FoodStage = new FoodStage(this);
1807
1808 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1809 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1810
1811 m_SoundPlaying = "";
1813 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1814 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1815 }
1816 }
1817
1818 override void EEInit()
1819 {
1820 super.EEInit();
1821
1822 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1823 }
1824
1825 override void EEDelete(EntityAI parent)
1826 {
1827 super.EEDelete(parent);
1828
1829 RemoveAudio();
1830
1832 m_HotVaporParticle.Stop();
1833 }
1834
1835 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1836 {
1837 super.EEItemLocationChanged(oldLoc, newLoc);
1838
1840 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1841 {
1842 switch (oldLoc.GetParent().GetType())
1843 {
1844 case "FryingPan":
1845 case "Pot":
1846 case "Cauldron":
1847 case "SharpWoodenStick":
1848 MakeSoundsOnClient(false);
1849 break;
1850 }
1851
1853 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1854 {
1855 MakeSoundsOnClient(false);
1856 }
1857 }
1858
1859 if (oldLoc.IsValid())
1861
1862 if (CanHaveTemperature())
1864 }
1865
1866 void UpdateVisualsEx(bool forced = false)
1867 {
1868 if (GetFoodStage())
1869 GetFoodStage().UpdateVisualsEx(forced);
1870 }
1871
1872 bool Consume(float amount, PlayerBase consumer)
1873 {
1874 AddQuantity(-amount, false, false);
1875 OnConsume(amount, consumer);
1876
1877 return true;
1878 }
1879
1880 void OnConsume(float amount, PlayerBase consumer)
1881 {
1883 {
1884 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1885 }
1886 }
1887
1889 int FilterAgents(int agentsIn)
1890 {
1891 int foodStageType;
1892
1893 FoodStage foodStage = GetFoodStage();
1894 if (foodStage)
1895 foodStageType = foodStage.GetFoodStageType();
1896
1898 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1899 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1900 agentsIn &= ~eAgents.FOOD_POISON;
1901
1902 return agentsIn;
1903 }
1904
1905 //food staging
1906 override bool CanBeCooked()
1907 {
1908 return false;
1909 }
1910
1911 override bool CanBeCookedOnStick()
1912 {
1913 return false;
1914 }
1915
1916 override float GetTemperatureFreezeTime()
1917 {
1918 if (GetFoodStage())
1919 {
1920 switch (m_FoodStage.GetFoodStageType())
1921 {
1922 case FoodStageType.DRIED:
1923 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1924
1925 case FoodStageType.BURNED:
1926 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1927
1928 default:
1929 return super.GetTemperatureFreezeTime();
1930 }
1931 }
1932
1933 return super.GetTemperatureFreezeTime();
1934 }
1935
1936 override float GetTemperatureThawTime()
1937 {
1938 if (GetFoodStage())
1939 {
1940 switch (m_FoodStage.GetFoodStageType())
1941 {
1942 case FoodStageType.DRIED:
1943 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1944
1945 case FoodStageType.BURNED:
1946 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1947
1948 default:
1949 return super.GetTemperatureThawTime();
1950 }
1951 }
1952
1953 return super.GetTemperatureThawTime();
1954 }
1955
1956 override bool CanItemOverheat()
1957 {
1958 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1959 }
1960
1961 //================================================================
1962 // SYNCHRONIZATION
1963 //================================================================
1964 void Synchronize()
1965 {
1966 SetSynchDirty();
1967 }
1968
1969 override void OnVariablesSynchronized()
1970 {
1971 super.OnVariablesSynchronized();
1972
1973 //UpdateVisualsEx(); //performed on client only
1974
1975 //update audio
1977 {
1978 RefreshAudio();
1979 }
1980 else
1981 {
1982 RemoveAudio();
1983 }
1984
1985 if (CanHaveTemperature())
1987 }
1988
1989 //================================================================
1990 // AUDIO EFFECTS (WHEN ON DCS)
1991 //================================================================
1992 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1993 {
1994 m_MakeCookingSounds = soundstate;
1995 m_CookedByMethod = cookingMethod;
1996
1997 Synchronize();
1998 }
1999
2000 protected void RefreshAudio()
2001 {
2002 string soundName = "";
2003
2004 FoodStageType currentFoodStage = GetFoodStageType();
2006
2007 if (currentFoodStage == FoodStageType.BURNED)
2008 {
2009 soundName = SOUND_BURNING_DONE;
2010 }
2011 else
2012 {
2013 switch (m_CookedByMethod)
2014 {
2015 case CookingMethodType.BAKING:
2016 {
2017 if (nextFoodStage == FoodStageType.BAKED)
2018 soundName = SOUND_BAKING_START;
2019 else if (currentFoodStage == FoodStageType.BAKED)
2020 soundName = SOUND_BAKING_DONE;
2021 else
2022 soundName = "";
2023 break;
2024 }
2025
2026 case CookingMethodType.BOILING:
2027 {
2028 if (nextFoodStage == FoodStageType.BOILED)
2029 soundName = SOUND_BOILING_START;
2030 else if (currentFoodStage == FoodStageType.BOILED)
2031 soundName = SOUND_BOILING_DONE;
2032 else
2033 soundName = "";
2034 break;
2035 }
2036
2037 case CookingMethodType.DRYING:
2038 {
2039 if (nextFoodStage == FoodStageType.DRIED)
2040 soundName = SOUND_DRYING_START;
2041 else if (currentFoodStage == FoodStageType.DRIED)
2042 soundName = SOUND_DRYING_DONE;
2043 else
2044 soundName = "";
2045 break;
2046 }
2047
2048 default:
2049 soundName = "";
2050 break;
2051 }
2052
2053 if (nextFoodStage == FoodStageType.BURNED)
2054 {
2055 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2056 {
2057 soundName = SOUND_BURNING_DONE;
2058 }
2059 else // pre-emptive burning sounds replace regular ones
2060 {
2061 array<float> nextStageProperties = new array<float>();
2062 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2063 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2064 float progress01 = GetCookingTime() / nextStageTime;
2065 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2066 {
2067 soundName = SOUND_BURNING_DONE;
2068 }
2069 }
2070 }
2071 }
2072
2073 SoundCookingStart(soundName);
2074 }
2075
2076 protected void RemoveAudio()
2077 {
2078 m_MakeCookingSounds = false;
2080 }
2081
2082 //================================================================
2083 // SERIALIZATION
2084 //================================================================
2085 override void OnStoreSave(ParamsWriteContext ctx)
2086 {
2087 super.OnStoreSave(ctx);
2088
2089 if (GetFoodStage())
2090 {
2091 GetFoodStage().OnStoreSave(ctx);
2092 }
2093
2094 // food decay
2095 ctx.Write(m_DecayTimer);
2097 }
2098
2099 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2100 {
2101 if (!super.OnStoreLoad(ctx, version))
2102 return false;
2103
2104 if (GetFoodStage())
2105 {
2106 if (!GetFoodStage().OnStoreLoad(ctx, version))
2107 return false;
2108 }
2109
2110 if (version >= 115)
2111 {
2112 if (!ctx.Read(m_DecayTimer))
2113 {
2114 m_DecayTimer = 0.0;
2115 return false;
2116 }
2117 if (!ctx.Read(m_LastDecayStage))
2118 {
2120 return false;
2121 }
2122 }
2123
2124 UpdateVisualsEx(true); //forced init visuals
2125 Synchronize();
2126
2127 return true;
2128 }
2129
2130 override void AfterStoreLoad()
2131 {
2132 super.AfterStoreLoad();
2133
2134 Synchronize();
2135 }
2136
2137 //get food stage
2138 override FoodStage GetFoodStage()
2139 {
2140 return m_FoodStage;
2141 }
2142
2143 //food types
2144 override bool IsMeat()
2145 {
2146 return false;
2147 }
2148
2149 override bool IsCorpse()
2150 {
2151 return false;
2152 }
2153
2154 override bool IsFruit()
2155 {
2156 return false;
2157 }
2158
2159 override bool IsMushroom()
2160 {
2161 return false;
2162 }
2163
2164 //================================================================
2165 // NUTRITIONAL VALUES
2166 //================================================================
2167 //food properties
2168 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2169 {
2170 Edible_Base food_item = Edible_Base.Cast(item);
2171 if (food_item && food_item.GetFoodStage())
2172 {
2173 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2174 }
2175 else if (classname != "" && food_stage)
2176 {
2177 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2178 }
2179 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2180 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2181
2182 }
2183
2184 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2185 {
2186 Edible_Base food_item = Edible_Base.Cast(item);
2187 if (food_item && food_item.GetFoodStage())
2188 {
2189 return FoodStage.GetEnergy(food_item.GetFoodStage());
2190 }
2191 else if (classname != "" && food_stage)
2192 {
2193 return FoodStage.GetEnergy(null, food_stage, classname);
2194 }
2195 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2196 return GetGame().ConfigGetFloat( class_path + " energy" );
2197 }
2198
2199 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2200 {
2201 Edible_Base food_item = Edible_Base.Cast(item);
2202 if (food_item && food_item.GetFoodStage())
2203 {
2204 return FoodStage.GetWater(food_item.GetFoodStage());
2205 }
2206 else if (classname != "" && food_stage)
2207 {
2208 return FoodStage.GetWater(null, food_stage, classname);
2209 }
2210 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2211 return GetGame().ConfigGetFloat( class_path + " water" );
2212 }
2213
2214 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2215 {
2216 Edible_Base food_item = Edible_Base.Cast(item);
2217 if (food_item && food_item.GetFoodStage())
2218 {
2219 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2220 }
2221 else if (classname != "" && food_stage)
2222 {
2223 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2224 }
2225 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2226 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2227
2228 }
2229
2230 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2231 {
2232 Edible_Base food_item = Edible_Base.Cast(item);
2233 if (food_item && food_item.GetFoodStage())
2234 {
2235 return FoodStage.GetToxicity(food_item.GetFoodStage());
2236 }
2237 else if (classname != "" && food_stage)
2238 {
2239 return FoodStage.GetToxicity(null, food_stage, classname);
2240 }
2241 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2242 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2243 }
2244
2245 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2246 {
2247 Edible_Base food_item = Edible_Base.Cast(item);
2248 if (food_item && food_item.GetFoodStage())
2249 {
2250 return FoodStage.GetAgents(food_item.GetFoodStage());
2251 }
2252 else if (classname != "" && food_stage)
2253 {
2254 return FoodStage.GetAgents(null, food_stage, classname);
2255 }
2256 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2257 return GetGame().ConfigGetInt( class_path + " agents" );
2258 }
2259
2260 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2261 {
2262 Edible_Base food_item = Edible_Base.Cast(item);
2263 if (food_item && food_item.GetFoodStage())
2264 {
2265 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2266 }
2267 else if (classname != "" && food_stage)
2268 {
2269 return FoodStage.GetDigestibility(null, food_stage, classname);
2270 }
2271 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2272 return GetGame().ConfigGetInt( class_path + " digestibility" );
2273 }
2274
2275 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2276 {
2277 Edible_Base foodItem = Edible_Base.Cast(item);
2278 if (foodItem && foodItem.GetFoodStage())
2279 {
2280 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2281 }
2282 else if (className != "" && foodStage)
2283 {
2284 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2285 }
2286 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2287 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2288 }
2289
2290 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2291 {
2292 NutritionalProfile profile = new NutritionalProfile();
2293 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2294 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2295 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2296 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2297 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2298 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2299 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2300 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2301
2302 return profile;
2303 }
2304
2305 //================================================================
2306 // FOOD STAGING
2307 //================================================================
2309 {
2310 return GetFoodStage().GetFoodStageType();
2311 }
2312
2313 //food stage states
2314 bool IsFoodRaw()
2315 {
2316 if ( GetFoodStage() )
2317 {
2318 return GetFoodStage().IsFoodRaw();
2319 }
2320
2321 return false;
2322 }
2323
2324 bool IsFoodBaked()
2325 {
2326 if ( GetFoodStage() )
2327 {
2328 return GetFoodStage().IsFoodBaked();
2329 }
2330
2331 return false;
2332 }
2333
2334 bool IsFoodBoiled()
2335 {
2336 if ( GetFoodStage() )
2337 {
2338 return GetFoodStage().IsFoodBoiled();
2339 }
2340
2341 return false;
2342 }
2343
2344 bool IsFoodDried()
2345 {
2346 if ( GetFoodStage() )
2347 {
2348 return GetFoodStage().IsFoodDried();
2349 }
2350
2351 return false;
2352 }
2353
2354 bool IsFoodBurned()
2355 {
2356 if ( GetFoodStage() )
2357 {
2358 return GetFoodStage().IsFoodBurned();
2359 }
2360
2361 return false;
2362 }
2363
2364 bool IsFoodRotten()
2365 {
2366 if ( GetFoodStage() )
2367 {
2368 return GetFoodStage().IsFoodRotten();
2369 }
2370
2371 return false;
2372 }
2373
2374 //food stage change
2375 void ChangeFoodStage( FoodStageType new_food_stage_type )
2376 {
2377 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2378 }
2379
2381 {
2382 return GetFoodStage().GetNextFoodStageType( cooking_method );
2383 }
2384
2385 string GetFoodStageName( FoodStageType food_stage_type )
2386 {
2387 return GetFoodStage().GetFoodStageName( food_stage_type );
2388 }
2389
2390 bool CanChangeToNewStage( CookingMethodType cooking_method )
2391 {
2392 return GetFoodStage().CanChangeToNewStage( cooking_method );
2393 }
2394
2395 //Use this to receive food stage from another Edible_Base
2396 void TransferFoodStage( notnull Edible_Base source )
2397 {
2398 if ( !source.GetFoodStage())
2399 return;
2400 m_LastDecayStage = source.GetLastDecayStage();
2401 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2402 m_DecayTimer = source.GetDecayTimer();
2403 m_DecayDelta = source.GetDecayDelta();
2404 }
2405
2407 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2408 {
2409 HandleFoodStageChangeAgents(stageOld,stageNew);
2410 UpdateVisualsEx(); //performed on server only
2411 }
2412
2415 {
2416 switch (stageNew)
2417 {
2418 case FoodStageType.BAKED:
2419 case FoodStageType.BOILED:
2420 case FoodStageType.DRIED:
2421 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2422 break;
2423
2424 case FoodStageType.BURNED:
2425 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2426 break;
2427 }
2428 }
2429
2430 //================================================================
2431 // COOKING
2432 //================================================================
2433 //cooking time
2434 float GetCookingTime()
2435 {
2436 return GetFoodStage().GetCookingTime();
2437 }
2438
2439 void SetCookingTime( float time )
2440 {
2441 GetFoodStage().SetCookingTime( time );
2442
2443 //synchronize when calling on server
2444 Synchronize();
2445 }
2446
2447 void ResetCookingTime()
2448 {
2449 if (GetFoodStage())
2450 {
2451 GetFoodStage().SetCookingTime(0);
2452 Synchronize();
2453 }
2454 }
2455
2456 //replace edible with new item (opening cans)
2457 void ReplaceEdibleWithNew( string typeName )
2458 {
2459 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2460 if (player)
2461 {
2462 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2463 player.ServerReplaceItemInHandsWithNew(lambda);
2464 }
2465 else
2466 Error("ReplaceEdibleWithNew - cannot use edible without player");
2467 }
2468
2470 {
2472 }
2473
2474 override void SetActions()
2475 {
2476 super.SetActions();
2477
2480 }
2481
2482 protected void SoundCookingStart(string sound_name)
2483 {
2484 #ifndef SERVER
2485 if (m_SoundPlaying != sound_name)
2486 {
2488
2489 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2490 m_SoundPlaying = sound_name;
2491 }
2492 #endif
2493 }
2494
2495 protected void SoundCookingStop()
2496 {
2497 #ifndef SERVER
2499 {
2500 m_SoundEffectCooking.Stop();
2501 m_SoundEffectCooking = null;
2502 m_SoundPlaying = "";
2503 }
2504 #endif
2505 }
2506
2507 override bool CanDecay()
2508 {
2509 return false;
2510 }
2511
2512 override bool CanProcessDecay()
2513 {
2514 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2515 }
2516
2517 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2518 {
2519 m_DecayDelta = 0.0;
2520
2521 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2522 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2523 if ( hasRootAsPlayer )
2525
2526 /*Print( "-------------------------" );
2527 Print( this );
2528 Print( m_DecayTimer );
2529 Print( m_DecayDelta );
2530 Print( m_LastDecayStage );*/
2531
2532 if ( IsFruit() || IsMushroom() )
2533 {
2534 // fruit, vegetables and mushrooms
2536 {
2537 switch ( GetFoodStageType() )
2538 {
2539 case FoodStageType.RAW:
2542 break;
2543
2544 case FoodStageType.BOILED:
2547 break;
2548
2549 case FoodStageType.BAKED:
2552 break;
2553
2554 case FoodStageType.DRIED:
2555 case FoodStageType.BURNED:
2556 case FoodStageType.ROTTEN:
2557 default:
2558 m_DecayTimer = -1;
2560 return;
2561 }
2562
2563 //m_DecayTimer = m_DecayTimer / 1000.0;
2564 }
2565
2566 m_DecayTimer -= ( delta * m_DecayDelta );
2567
2568 if ( m_DecayTimer <= 0 )
2569 {
2570 if ( m_LastDecayStage != FoodStageType.NONE )
2571 {
2572 // switch to decayed stage
2573 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2574 {
2576 }
2577 if ( m_LastDecayStage == FoodStageType.RAW )
2578 {
2579 int rng = Math.RandomIntInclusive( 0, 100 );
2581 {
2583 }
2584 else
2585 {
2586 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2587 {
2589 }
2590 else
2591 {
2593 }
2594 }
2595 }
2596 }
2597 }
2598
2599 }
2600 else if ( IsMeat() )
2601 {
2602 // meat
2604 {
2605 switch ( GetFoodStageType() )
2606 {
2607 case FoodStageType.RAW:
2610 break;
2611
2612 case FoodStageType.BOILED:
2615 break;
2616
2617 case FoodStageType.BAKED:
2620 break;
2621
2622 case FoodStageType.DRIED:
2625 break;
2626
2627 case FoodStageType.BURNED:
2628 case FoodStageType.ROTTEN:
2629 default:
2630 m_DecayTimer = -1;
2632 return;
2633 }
2634 }
2635
2636 m_DecayTimer -= ( delta * m_DecayDelta );
2637
2638 if ( m_DecayTimer <= 0 )
2639 {
2640 if ( m_LastDecayStage != FoodStageType.NONE )
2641 {
2642 // switch to decayed stage
2643 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2644 {
2646 }
2647 }
2648 }
2649 }
2650 else if ( IsCorpse() )
2651 {
2652 // corpse
2654 {
2655 switch ( GetFoodStageType() )
2656 {
2657 case FoodStageType.RAW:
2660 break;
2661
2662 case FoodStageType.BURNED:
2663 case FoodStageType.ROTTEN:
2664 default:
2665 m_DecayTimer = -1;
2667 return;
2668 }
2669 }
2670
2671 m_DecayTimer -= ( delta * m_DecayDelta );
2672
2673 if ( m_DecayTimer <= 0 )
2674 {
2675 if ( m_LastDecayStage != FoodStageType.NONE )
2676 {
2677 // switch to decayed stage
2678 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2679 {
2681 }
2682 }
2683 }
2684 }
2685 else
2686 {
2687 // opened cans
2688 m_DecayTimer -= ( delta * m_DecayDelta );
2689
2690 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2691 {
2694 //m_DecayTimer = m_DecayTimer / 1000.0;
2695 }
2696 else
2697 {
2698 if ( m_DecayTimer <= 0 )
2699 {
2700 InsertAgent(eAgents.FOOD_POISON, 1);
2701 m_DecayTimer = -1;
2702 }
2703 }
2704 }
2705 }
2706
2707 protected void UpdateVaporParticle()
2708 {
2709 if (GetGame().IsDedicatedServer())
2710 return;
2711
2712 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2713 {
2714 InventoryLocation invLoc = new InventoryLocation();
2715 GetInventory().GetCurrentInventoryLocation(invLoc);
2716 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2717 {
2718 ParticleManager ptcMgr = ParticleManager.GetInstance();
2719 if (ptcMgr)
2720 {
2721 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2722 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2723 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2724 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2725 }
2726 }
2727 }
2728 else if (m_HotVaporParticle)
2729 {
2730 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2731 {
2732 m_HotVaporParticle.Stop();
2733 m_HotVaporParticle = null;
2734 return;
2735 }
2736
2737 InventoryLocation inventoryLoc = new InventoryLocation();
2738 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2739 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2740 {
2741 m_HotVaporParticle.Stop();
2742 m_HotVaporParticle = null;
2743 }
2744 }
2745 }
2746
2747 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2748 {
2749 if (GetFoodStage())
2750 {
2751 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2752 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2753 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2754 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2755 }
2756
2757 super.GetDebugActions(outputList);
2758 }
2759
2760 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2761 {
2762 super.OnAction(action_id, player, ctx);
2763
2764 if ( GetGame().IsServer() )
2765 {
2766 if ( action_id == EActions.FOOD_STAGE_PREV )
2767 {
2768 int food_stage_prev = GetFoodStageType() - 1;
2769 if (food_stage_prev <= 0)
2770 {
2771 food_stage_prev = FoodStageType.COUNT - 1;
2772 }
2773 ChangeFoodStage(food_stage_prev);
2774 return true;
2775 }
2776 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2777 {
2778 int food_stage_next = GetFoodStageType() + 1;
2779 if (food_stage_next >= FoodStageType.COUNT )
2780 {
2781 food_stage_next = FoodStageType.RAW;
2782 }
2783 ChangeFoodStage(food_stage_next);
2784 return true;
2785 }
2786
2787 }
2788
2789 #ifdef DIAG_DEVELOPER
2790 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2791 {
2792 PrintNutritionsData();
2793 return true;
2794 }
2795 #endif
2796
2797 return false;
2798 }
2799
2800 override string GetDebugText()
2801 {
2802 string debug_output;
2803
2804 debug_output = super.GetDebugText();
2805
2806 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2807 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2808
2809 return debug_output;
2810 }
2811
2812 //================================================================
2813 // GENERAL GETTERS
2814 //================================================================
2815
2816 override float GetBaitEffectivity()
2817 {
2818 float ret = super.GetBaitEffectivity();
2819
2820 if (IsFoodRotten())
2821 {
2822 ret *= 0.5;
2823 }
2824
2825 return ret;
2826 }
2827
2828 float GetDecayTimer()
2829 {
2830 return m_DecayTimer;
2831 }
2832
2833 float GetDecayDelta()
2834 {
2835 return m_DecayDelta;
2836 }
2837
2839 {
2840 return m_LastDecayStage;
2841 }
2842
2843 #ifdef DIAG_DEVELOPER
2844 private void PrintNutritionsData()
2845 {
2846 string nutritionsData = "";
2847
2848 FoodStage stage = GetFoodStage();
2849 FoodStageType stageType = stage.GetFoodStageType();
2850
2851 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2852 if (profile)
2853 {
2854 nutritionsData = string.Format("Item: %1\n\n", this);
2855 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2856 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2857 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2858 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2859 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2860 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2861 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2862
2863 if (profile.IsLiquid())
2864 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2865
2866 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2867 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2868 }
2869
2870 nutritionsData += "-----\n";
2871
2872 Debug.Log(nutritionsData);
2873 }
2874 #endif
2875
2877 //DEPRECATED
2879 void UpdateVisuals()
2880 {
2882 }
2883}
2884
2886{
2887 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2888};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.