DayZ 1.30
DayZ Explorer by KGB
 
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◆ ResetCookingTime()

void ReplaceEdibleWithNewLambda::ResetCookingTime ( )
protected

См. определение в файле Edible_Base.c строка 1782

1782 : ItemBase
1783{
1784 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1785
1786 const string SOUND_BAKING_START = "Baking_SoundSet";
1787 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1788 const string SOUND_BOILING_START = "Boiling_SoundSet";
1789 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1790 const string SOUND_DRYING_START = "Drying_SoundSet";
1791 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1792 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1793
1794 protected bool m_MakeCookingSounds;
1795 protected SoundOnVehicle m_SoundCooking;
1797 protected string m_SoundPlaying;
1798 ref FoodStage m_FoodStage;
1799 protected float m_DecayTimer;
1800 protected float m_DecayDelta = 0.0;
1803
1805
1806 void Edible_Base()
1807 {
1808 if (HasFoodStage())
1809 {
1810 m_FoodStage = new FoodStage(this);
1811
1812 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1813 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1814
1815 m_SoundPlaying = "";
1817 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1818 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1819 }
1820 }
1821
1822 override void EEInit()
1823 {
1824 super.EEInit();
1825
1826 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1827 }
1828
1829 override void EEDelete(EntityAI parent)
1830 {
1831 super.EEDelete(parent);
1832
1833 RemoveAudio();
1834
1836 m_HotVaporParticle.Stop();
1837 }
1838
1839 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1840 {
1841 super.EEItemLocationChanged(oldLoc, newLoc);
1842
1844 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1845 {
1846 switch (oldLoc.GetParent().GetType())
1847 {
1848 case "FryingPan":
1849 case "Pot":
1850 case "Cauldron":
1851 case "SharpWoodenStick":
1852 MakeSoundsOnClient(false);
1853 break;
1854 }
1855
1857 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1858 {
1859 MakeSoundsOnClient(false);
1860 }
1861 }
1862
1863 if (oldLoc.IsValid())
1865
1866 if (CanHaveTemperature())
1868 }
1869
1870 void UpdateVisualsEx(bool forced = false)
1871 {
1872 if (GetFoodStage())
1873 GetFoodStage().UpdateVisualsEx(forced);
1874 }
1875
1876 bool Consume(float amount, PlayerBase consumer)
1877 {
1878 AddQuantity(-amount, false, false);
1879 OnConsume(amount, consumer);
1880
1881 return true;
1882 }
1883
1884 void OnConsume(float amount, PlayerBase consumer)
1885 {
1887 {
1888 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1889 }
1890 }
1891
1893 int FilterAgents(int agentsIn)
1894 {
1895 int foodStageType;
1896
1897 FoodStage foodStage = GetFoodStage();
1898 if (foodStage)
1899 foodStageType = foodStage.GetFoodStageType();
1900
1902 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1903 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1904 agentsIn &= ~eAgents.FOOD_POISON;
1905
1906 return agentsIn;
1907 }
1908
1909 //food staging
1910 override bool CanBeCooked()
1911 {
1912 return false;
1913 }
1914
1915 override bool CanBeCookedOnStick()
1916 {
1917 return false;
1918 }
1919
1920 override float GetTemperatureFreezeTime()
1921 {
1922 if (GetFoodStage())
1923 {
1924 switch (m_FoodStage.GetFoodStageType())
1925 {
1926 case FoodStageType.DRIED:
1927 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1928
1929 case FoodStageType.BURNED:
1930 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1931
1932 default:
1933 return super.GetTemperatureFreezeTime();
1934 }
1935 }
1936
1937 return super.GetTemperatureFreezeTime();
1938 }
1939
1940 override float GetTemperatureThawTime()
1941 {
1942 if (GetFoodStage())
1943 {
1944 switch (m_FoodStage.GetFoodStageType())
1945 {
1946 case FoodStageType.DRIED:
1947 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1948
1949 case FoodStageType.BURNED:
1950 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1951
1952 default:
1953 return super.GetTemperatureThawTime();
1954 }
1955 }
1956
1957 return super.GetTemperatureThawTime();
1958 }
1959
1960 override bool CanItemOverheat()
1961 {
1962 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1963 }
1964
1965 //================================================================
1966 // SYNCHRONIZATION
1967 //================================================================
1968 void Synchronize()
1969 {
1970 SetSynchDirty();
1971 }
1972
1973 override void OnVariablesSynchronized()
1974 {
1975 super.OnVariablesSynchronized();
1976
1977 //UpdateVisualsEx(); //performed on client only
1978
1979 //update audio
1981 {
1982 RefreshAudio();
1983 }
1984 else
1985 {
1986 RemoveAudio();
1987 }
1988
1989 if (CanHaveTemperature())
1991 }
1992
1993 //================================================================
1994 // AUDIO EFFECTS (WHEN ON DCS)
1995 //================================================================
1996 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1997 {
1998 m_MakeCookingSounds = soundstate;
1999 m_CookedByMethod = cookingMethod;
2000
2001 Synchronize();
2002 }
2003
2004 protected void RefreshAudio()
2005 {
2006 string soundName = "";
2007
2008 FoodStageType currentFoodStage = GetFoodStageType();
2010
2011 if (currentFoodStage == FoodStageType.BURNED)
2012 {
2013 soundName = SOUND_BURNING_DONE;
2014 }
2015 else
2016 {
2017 switch (m_CookedByMethod)
2018 {
2019 case CookingMethodType.BAKING:
2020 {
2021 if (nextFoodStage == FoodStageType.BAKED)
2022 soundName = SOUND_BAKING_START;
2023 else if (currentFoodStage == FoodStageType.BAKED)
2024 soundName = SOUND_BAKING_DONE;
2025 else
2026 soundName = "";
2027 break;
2028 }
2029
2030 case CookingMethodType.BOILING:
2031 {
2032 if (nextFoodStage == FoodStageType.BOILED)
2033 soundName = SOUND_BOILING_START;
2034 else if (currentFoodStage == FoodStageType.BOILED)
2035 soundName = SOUND_BOILING_DONE;
2036 else
2037 soundName = "";
2038 break;
2039 }
2040
2041 case CookingMethodType.DRYING:
2042 {
2043 if (nextFoodStage == FoodStageType.DRIED)
2044 soundName = SOUND_DRYING_START;
2045 else if (currentFoodStage == FoodStageType.DRIED)
2046 soundName = SOUND_DRYING_DONE;
2047 else
2048 soundName = "";
2049 break;
2050 }
2051
2052 default:
2053 soundName = "";
2054 break;
2055 }
2056
2057 if (nextFoodStage == FoodStageType.BURNED)
2058 {
2059 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2060 {
2061 soundName = SOUND_BURNING_DONE;
2062 }
2063 else // pre-emptive burning sounds replace regular ones
2064 {
2065 array<float> nextStageProperties = new array<float>();
2066 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2067 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2068 float progress01 = GetCookingTime() / nextStageTime;
2069 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2070 {
2071 soundName = SOUND_BURNING_DONE;
2072 }
2073 }
2074 }
2075 }
2076
2077 SoundCookingStart(soundName);
2078 }
2079
2080 protected void RemoveAudio()
2081 {
2082 m_MakeCookingSounds = false;
2084 }
2085
2086 //================================================================
2087 // SERIALIZATION
2088 //================================================================
2089 override void OnStoreSave(ParamsWriteContext ctx)
2090 {
2091 super.OnStoreSave(ctx);
2092
2093 if (GetFoodStage())
2094 {
2095 GetFoodStage().OnStoreSave(ctx);
2096 }
2097
2098 // food decay
2099 ctx.Write(m_DecayTimer);
2101 }
2102
2103 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2104 {
2105 if (!super.OnStoreLoad(ctx, version))
2106 return false;
2107
2108 if (GetFoodStage())
2109 {
2110 if (!GetFoodStage().OnStoreLoad(ctx, version))
2111 return false;
2112 }
2113
2114 if (version >= 115)
2115 {
2116 if (!ctx.Read(m_DecayTimer))
2117 {
2118 m_DecayTimer = 0.0;
2119 return false;
2120 }
2121 if (!ctx.Read(m_LastDecayStage))
2122 {
2124 return false;
2125 }
2126 }
2127
2128 UpdateVisualsEx(true); //forced init visuals
2129 Synchronize();
2130
2131 return true;
2132 }
2133
2134 override void AfterStoreLoad()
2135 {
2136 super.AfterStoreLoad();
2137
2138 Synchronize();
2139 }
2140
2141 //get food stage
2142 override FoodStage GetFoodStage()
2143 {
2144 return m_FoodStage;
2145 }
2146
2147 //food types
2148 override bool IsMeat()
2149 {
2150 return false;
2151 }
2152
2153 override bool IsCorpse()
2154 {
2155 return false;
2156 }
2157
2158 override bool IsFruit()
2159 {
2160 return false;
2161 }
2162
2163 override bool IsMushroom()
2164 {
2165 return false;
2166 }
2167
2168 //================================================================
2169 // NUTRITIONAL VALUES
2170 //================================================================
2171 //food properties
2172 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2173 {
2174 Edible_Base food_item = Edible_Base.Cast(item);
2175 if (food_item && food_item.GetFoodStage())
2176 {
2177 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2178 }
2179 else if (classname != "" && food_stage)
2180 {
2181 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2182 }
2183 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2184 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2185
2186 }
2187
2188 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2189 {
2190 Edible_Base food_item = Edible_Base.Cast(item);
2191 if (food_item && food_item.GetFoodStage())
2192 {
2193 return FoodStage.GetEnergy(food_item.GetFoodStage());
2194 }
2195 else if (classname != "" && food_stage)
2196 {
2197 return FoodStage.GetEnergy(null, food_stage, classname);
2198 }
2199 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2200 return g_Game.ConfigGetFloat( class_path + " energy" );
2201 }
2202
2203 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2204 {
2205 Edible_Base food_item = Edible_Base.Cast(item);
2206 if (food_item && food_item.GetFoodStage())
2207 {
2208 return FoodStage.GetWater(food_item.GetFoodStage());
2209 }
2210 else if (classname != "" && food_stage)
2211 {
2212 return FoodStage.GetWater(null, food_stage, classname);
2213 }
2214 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2215 return g_Game.ConfigGetFloat( class_path + " water" );
2216 }
2217
2218 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2219 {
2220 Edible_Base food_item = Edible_Base.Cast(item);
2221 if (food_item && food_item.GetFoodStage())
2222 {
2223 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2224 }
2225 else if (classname != "" && food_stage)
2226 {
2227 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2228 }
2229 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2230 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2231
2232 }
2233
2234 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2235 {
2236 Edible_Base food_item = Edible_Base.Cast(item);
2237 if (food_item && food_item.GetFoodStage())
2238 {
2239 return FoodStage.GetToxicity(food_item.GetFoodStage());
2240 }
2241 else if (classname != "" && food_stage)
2242 {
2243 return FoodStage.GetToxicity(null, food_stage, classname);
2244 }
2245 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2246 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2247 }
2248
2249 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2250 {
2251 Edible_Base food_item = Edible_Base.Cast(item);
2252 if (food_item && food_item.GetFoodStage())
2253 {
2254 return FoodStage.GetAgents(food_item.GetFoodStage());
2255 }
2256 else if (classname != "" && food_stage)
2257 {
2258 return FoodStage.GetAgents(null, food_stage, classname);
2259 }
2260 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2261 return g_Game.ConfigGetInt( class_path + " agents" );
2262 }
2263
2264 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2265 {
2266 Edible_Base food_item = Edible_Base.Cast(item);
2267 if (food_item && food_item.GetFoodStage())
2268 {
2269 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2270 }
2271 else if (classname != "" && food_stage)
2272 {
2273 return FoodStage.GetDigestibility(null, food_stage, classname);
2274 }
2275 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2276 return g_Game.ConfigGetInt( class_path + " digestibility" );
2277 }
2278
2279 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2280 {
2281 Edible_Base foodItem = Edible_Base.Cast(item);
2282 if (foodItem && foodItem.GetFoodStage())
2283 {
2284 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2285 }
2286 else if (className != "" && foodStage)
2287 {
2288 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2289 }
2290 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2291 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2292 }
2293
2294 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2295 {
2296 NutritionalProfile profile = new NutritionalProfile();
2297 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2298 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2299 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2300 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2301 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2302 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2303 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2304 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2305
2306 return profile;
2307 }
2308
2309 //================================================================
2310 // FOOD STAGING
2311 //================================================================
2313 {
2314 return GetFoodStage().GetFoodStageType();
2315 }
2316
2317 //food stage states
2318 bool IsFoodRaw()
2319 {
2320 if ( GetFoodStage() )
2321 {
2322 return GetFoodStage().IsFoodRaw();
2323 }
2324
2325 return false;
2326 }
2327
2328 bool IsFoodBaked()
2329 {
2330 if ( GetFoodStage() )
2331 {
2332 return GetFoodStage().IsFoodBaked();
2333 }
2334
2335 return false;
2336 }
2337
2338 bool IsFoodBoiled()
2339 {
2340 if ( GetFoodStage() )
2341 {
2342 return GetFoodStage().IsFoodBoiled();
2343 }
2344
2345 return false;
2346 }
2347
2348 bool IsFoodDried()
2349 {
2350 if ( GetFoodStage() )
2351 {
2352 return GetFoodStage().IsFoodDried();
2353 }
2354
2355 return false;
2356 }
2357
2358 bool IsFoodBurned()
2359 {
2360 if ( GetFoodStage() )
2361 {
2362 return GetFoodStage().IsFoodBurned();
2363 }
2364
2365 return false;
2366 }
2367
2368 bool IsFoodRotten()
2369 {
2370 if ( GetFoodStage() )
2371 {
2372 return GetFoodStage().IsFoodRotten();
2373 }
2374
2375 return false;
2376 }
2377
2378 //food stage change
2379 void ChangeFoodStage( FoodStageType new_food_stage_type )
2380 {
2381 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2382 }
2383
2385 {
2386 return GetFoodStage().GetNextFoodStageType( cooking_method );
2387 }
2388
2389 string GetFoodStageName( FoodStageType food_stage_type )
2390 {
2391 return GetFoodStage().GetFoodStageName( food_stage_type );
2392 }
2393
2394 bool CanChangeToNewStage( CookingMethodType cooking_method )
2395 {
2396 return GetFoodStage().CanChangeToNewStage( cooking_method );
2397 }
2398
2399 //Use this to receive food stage from another Edible_Base
2400 void TransferFoodStage( notnull Edible_Base source )
2401 {
2402 if ( !source.GetFoodStage())
2403 return;
2404 m_LastDecayStage = source.GetLastDecayStage();
2405 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2406 m_DecayTimer = source.GetDecayTimer();
2407 m_DecayDelta = source.GetDecayDelta();
2408 }
2409
2411 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2412 {
2413 HandleFoodStageChangeAgents(stageOld,stageNew);
2414 UpdateVisualsEx(); //performed on server only
2415 }
2416
2419 {
2420 switch (stageNew)
2421 {
2422 case FoodStageType.BAKED:
2423 case FoodStageType.BOILED:
2424 case FoodStageType.DRIED:
2425 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2426 break;
2427
2428 case FoodStageType.BURNED:
2429 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2430 break;
2431 }
2432 }
2433
2434 //================================================================
2435 // COOKING
2436 //================================================================
2437 //cooking time
2438 float GetCookingTime()
2439 {
2440 return GetFoodStage().GetCookingTime();
2441 }
2442
2443 void SetCookingTime( float time )
2444 {
2445 GetFoodStage().SetCookingTime( time );
2446
2447 //synchronize when calling on server
2448 Synchronize();
2449 }
2450
2451 void ResetCookingTime()
2452 {
2453 if (GetFoodStage())
2454 {
2455 GetFoodStage().SetCookingTime(0);
2456 Synchronize();
2457 }
2458 }
2459
2460 //replace edible with new item (opening cans)
2461 void ReplaceEdibleWithNew( string typeName )
2462 {
2463 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2464 if (player)
2465 {
2466 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2467 player.ServerReplaceItemInHandsWithNew(lambda);
2468 }
2469 else
2470 Error("ReplaceEdibleWithNew - cannot use edible without player");
2471 }
2472
2474 {
2476 }
2477
2478 override void SetActions()
2479 {
2480 super.SetActions();
2481
2484 }
2485
2486 protected void SoundCookingStart(string sound_name)
2487 {
2488 #ifndef SERVER
2489 #ifndef NO_GUI
2490 if (m_SoundPlaying != sound_name)
2491 {
2493
2494 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2495 m_SoundPlaying = sound_name;
2496 }
2497 #endif
2498 #endif
2499 }
2500
2501 protected void SoundCookingStop()
2502 {
2503 #ifndef SERVER
2504 #ifndef NO_GUI
2506 {
2507 m_SoundEffectCooking.Stop();
2508 m_SoundEffectCooking = null;
2509 m_SoundPlaying = "";
2510 }
2511 #endif
2512 #endif
2513 }
2514
2515 override bool CanDecay()
2516 {
2517 return false;
2518 }
2519
2520 override bool CanProcessDecay()
2521 {
2522 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2523 }
2524
2525 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2526 {
2527 m_DecayDelta = 0.0;
2528
2529 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2530 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2531 if ( hasRootAsPlayer )
2533
2534 /*Print( "-------------------------" );
2535 Print( this );
2536 Print( m_DecayTimer );
2537 Print( m_DecayDelta );
2538 Print( m_LastDecayStage );*/
2539
2540 if ( IsFruit() || IsMushroom() )
2541 {
2542 // fruit, vegetables and mushrooms
2544 {
2545 switch ( GetFoodStageType() )
2546 {
2547 case FoodStageType.RAW:
2550 break;
2551
2552 case FoodStageType.BOILED:
2555 break;
2556
2557 case FoodStageType.BAKED:
2560 break;
2561
2562 case FoodStageType.DRIED:
2563 case FoodStageType.BURNED:
2564 case FoodStageType.ROTTEN:
2565 default:
2566 m_DecayTimer = -1;
2568 return;
2569 }
2570
2571 //m_DecayTimer = m_DecayTimer / 1000.0;
2572 }
2573
2574 m_DecayTimer -= ( delta * m_DecayDelta );
2575
2576 if ( m_DecayTimer <= 0 )
2577 {
2578 if ( m_LastDecayStage != FoodStageType.NONE )
2579 {
2580 // switch to decayed stage
2581 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2582 {
2584 }
2585 if ( m_LastDecayStage == FoodStageType.RAW )
2586 {
2587 int rng = Math.RandomIntInclusive( 0, 100 );
2589 {
2591 }
2592 else
2593 {
2594 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2595 {
2597 }
2598 else
2599 {
2601 }
2602 }
2603 }
2604 }
2605 }
2606
2607 }
2608 else if ( IsMeat() )
2609 {
2610 // meat
2612 {
2613 switch ( GetFoodStageType() )
2614 {
2615 case FoodStageType.RAW:
2618 break;
2619
2620 case FoodStageType.BOILED:
2623 break;
2624
2625 case FoodStageType.BAKED:
2628 break;
2629
2630 case FoodStageType.DRIED:
2633 break;
2634
2635 case FoodStageType.BURNED:
2636 case FoodStageType.ROTTEN:
2637 default:
2638 m_DecayTimer = -1;
2640 return;
2641 }
2642 }
2643
2644 m_DecayTimer -= ( delta * m_DecayDelta );
2645
2646 if ( m_DecayTimer <= 0 )
2647 {
2648 if ( m_LastDecayStage != FoodStageType.NONE )
2649 {
2650 // switch to decayed stage
2651 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2652 {
2654 }
2655 }
2656 }
2657 }
2658 else if ( IsCorpse() )
2659 {
2660 // corpse
2662 {
2663 switch ( GetFoodStageType() )
2664 {
2665 case FoodStageType.RAW:
2668 break;
2669
2670 case FoodStageType.BURNED:
2671 case FoodStageType.ROTTEN:
2672 default:
2673 m_DecayTimer = -1;
2675 return;
2676 }
2677 }
2678
2679 m_DecayTimer -= ( delta * m_DecayDelta );
2680
2681 if ( m_DecayTimer <= 0 )
2682 {
2683 if ( m_LastDecayStage != FoodStageType.NONE )
2684 {
2685 // switch to decayed stage
2686 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2687 {
2689 }
2690 }
2691 }
2692 }
2693 else
2694 {
2695 // opened cans
2696 m_DecayTimer -= ( delta * m_DecayDelta );
2697
2698 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2699 {
2702 //m_DecayTimer = m_DecayTimer / 1000.0;
2703 }
2704 else
2705 {
2706 if ( m_DecayTimer <= 0 )
2707 {
2708 InsertAgent(eAgents.FOOD_POISON, 1);
2709 m_DecayTimer = -1;
2710 }
2711 }
2712 }
2713 }
2714
2715 protected void UpdateVaporParticle()
2716 {
2717 if (g_Game.IsHeadlessOrDedicatedServer())
2718 return;
2719
2720 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2721 {
2722 InventoryLocation invLoc = new InventoryLocation();
2723 GetInventory().GetCurrentInventoryLocation(invLoc);
2724 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2725 {
2726 ParticleManager ptcMgr = ParticleManager.GetInstance();
2727 if (ptcMgr)
2728 {
2729 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2730 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2731 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2732 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2733 }
2734 }
2735 }
2736 else if (m_HotVaporParticle)
2737 {
2738 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2739 {
2740 m_HotVaporParticle.Stop();
2741 m_HotVaporParticle = null;
2742 return;
2743 }
2744
2745 InventoryLocation inventoryLoc = new InventoryLocation();
2746 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2747 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2748 {
2749 m_HotVaporParticle.Stop();
2750 m_HotVaporParticle = null;
2751 }
2752 }
2753 }
2754
2755 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2756 {
2757 if (GetFoodStage())
2758 {
2759 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2760 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2761 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2762 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2763 }
2764
2765 super.GetDebugActions(outputList);
2766 }
2767
2768 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2769 {
2770 super.OnAction(action_id, player, ctx);
2771
2772 if ( g_Game.IsServer() )
2773 {
2774 if ( action_id == EActions.FOOD_STAGE_PREV )
2775 {
2776 int food_stage_prev = GetFoodStageType() - 1;
2777 if (food_stage_prev <= 0)
2778 {
2779 food_stage_prev = FoodStageType.COUNT - 1;
2780 }
2781 ChangeFoodStage(food_stage_prev);
2782 return true;
2783 }
2784 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2785 {
2786 int food_stage_next = GetFoodStageType() + 1;
2787 if (food_stage_next >= FoodStageType.COUNT )
2788 {
2789 food_stage_next = FoodStageType.RAW;
2790 }
2791 ChangeFoodStage(food_stage_next);
2792 return true;
2793 }
2794
2795 }
2796
2797 #ifdef DIAG_DEVELOPER
2798 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2799 {
2800 PrintNutritionsData();
2801 return true;
2802 }
2803 #endif
2804
2805 return false;
2806 }
2807
2808 override string GetDebugText()
2809 {
2810 string debug_output;
2811
2812 debug_output = super.GetDebugText();
2813
2814 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2815 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2816
2817 return debug_output;
2818 }
2819
2820 //================================================================
2821 // GENERAL GETTERS
2822 //================================================================
2823
2824 override float GetBaitEffectivity()
2825 {
2826 float ret = super.GetBaitEffectivity();
2827
2828 if (IsFoodRotten())
2829 {
2830 ret *= 0.5;
2831 }
2832
2833 return ret;
2834 }
2835
2836 float GetDecayTimer()
2837 {
2838 return m_DecayTimer;
2839 }
2840
2841 float GetDecayDelta()
2842 {
2843 return m_DecayDelta;
2844 }
2845
2847 {
2848 return m_LastDecayStage;
2849 }
2850
2851 #ifdef DIAG_DEVELOPER
2852 private void PrintNutritionsData()
2853 {
2854 string nutritionsData = "";
2855
2856 FoodStage stage = GetFoodStage();
2857 FoodStageType stageType = stage.GetFoodStageType();
2858
2859 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2860 if (profile)
2861 {
2862 nutritionsData = string.Format("Item: %1\n\n", this);
2863 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2864 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2865 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2866 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2867 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2868 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2869 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2870
2871 if (profile.IsLiquid())
2872 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2873
2874 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2875 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2876 }
2877
2878 nutritionsData += "-----\n";
2879
2880 Debug.Log(nutritionsData);
2881 }
2882 #endif
2883
2885 //DEPRECATED
2887 void UpdateVisuals()
2888 {
2890 }
2891}
2892
2894{
2895 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2896};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.