DayZ 1.27
DayZ Explorer by KGB
 
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◆ ResetCookingTime()

void ReplaceEdibleWithNewLambda::ResetCookingTime ( )
protected

См. определение в файле Edible_Base.c строка 1777

1777 : ItemBase
1778{
1779 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1780
1781 const string SOUND_BAKING_START = "Baking_SoundSet";
1782 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1783 const string SOUND_BOILING_START = "Boiling_SoundSet";
1784 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1785 const string SOUND_DRYING_START = "Drying_SoundSet";
1786 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1787 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1788
1789 protected bool m_MakeCookingSounds;
1790 protected SoundOnVehicle m_SoundCooking;
1792 protected string m_SoundPlaying;
1793 ref FoodStage m_FoodStage;
1794 protected float m_DecayTimer;
1795 protected float m_DecayDelta = 0.0;
1798
1800
1801 void Edible_Base()
1802 {
1803 if (HasFoodStage())
1804 {
1805 m_FoodStage = new FoodStage(this);
1806
1807 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1808 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1809
1810 m_SoundPlaying = "";
1812 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1813 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1814 }
1815 }
1816
1817 override void EEInit()
1818 {
1819 super.EEInit();
1820
1821 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1822 }
1823
1824 override void EEDelete(EntityAI parent)
1825 {
1826 super.EEDelete(parent);
1827
1828 RemoveAudio();
1829
1831 m_HotVaporParticle.Stop();
1832 }
1833
1834 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1835 {
1836 super.EEItemLocationChanged(oldLoc, newLoc);
1837
1839 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1840 {
1841 switch (oldLoc.GetParent().GetType())
1842 {
1843 case "FryingPan":
1844 case "Pot":
1845 case "Cauldron":
1846 case "SharpWoodenStick":
1847 MakeSoundsOnClient(false);
1848 break;
1849 }
1850
1852 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1853 {
1854 MakeSoundsOnClient(false);
1855 }
1856 }
1857
1858 if (oldLoc.IsValid())
1860
1861 if (CanHaveTemperature())
1863 }
1864
1865 void UpdateVisualsEx(bool forced = false)
1866 {
1867 if (GetFoodStage())
1868 GetFoodStage().UpdateVisualsEx(forced);
1869 }
1870
1871 bool Consume(float amount, PlayerBase consumer)
1872 {
1873 AddQuantity(-amount, false, false);
1874 OnConsume(amount, consumer);
1875
1876 return true;
1877 }
1878
1879 void OnConsume(float amount, PlayerBase consumer)
1880 {
1882 {
1883 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1884 }
1885 }
1886
1888 int FilterAgents(int agentsIn)
1889 {
1890 int foodStageType;
1891
1892 FoodStage foodStage = GetFoodStage();
1893 if (foodStage)
1894 foodStageType = foodStage.GetFoodStageType();
1895
1897 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1898 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1899 agentsIn &= ~eAgents.FOOD_POISON;
1900
1901 return agentsIn;
1902 }
1903
1904 //food staging
1905 override bool CanBeCooked()
1906 {
1907 return false;
1908 }
1909
1910 override bool CanBeCookedOnStick()
1911 {
1912 return false;
1913 }
1914
1915 override float GetTemperatureFreezeTime()
1916 {
1917 if (GetFoodStage())
1918 {
1919 switch (m_FoodStage.GetFoodStageType())
1920 {
1921 case FoodStageType.DRIED:
1922 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1923
1924 case FoodStageType.BURNED:
1925 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1926
1927 default:
1928 return super.GetTemperatureFreezeTime();
1929 }
1930 }
1931
1932 return super.GetTemperatureFreezeTime();
1933 }
1934
1935 override float GetTemperatureThawTime()
1936 {
1937 if (GetFoodStage())
1938 {
1939 switch (m_FoodStage.GetFoodStageType())
1940 {
1941 case FoodStageType.DRIED:
1942 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1943
1944 case FoodStageType.BURNED:
1945 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1946
1947 default:
1948 return super.GetTemperatureThawTime();
1949 }
1950 }
1951
1952 return super.GetTemperatureThawTime();
1953 }
1954
1955 override bool CanItemOverheat()
1956 {
1957 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1958 }
1959
1960 //================================================================
1961 // SYNCHRONIZATION
1962 //================================================================
1963 void Synchronize()
1964 {
1965 SetSynchDirty();
1966 }
1967
1968 override void OnVariablesSynchronized()
1969 {
1970 super.OnVariablesSynchronized();
1971
1972 //UpdateVisualsEx(); //performed on client only
1973
1974 //update audio
1976 {
1977 RefreshAudio();
1978 }
1979 else
1980 {
1981 RemoveAudio();
1982 }
1983
1984 if (CanHaveTemperature())
1986 }
1987
1988 //================================================================
1989 // AUDIO EFFECTS (WHEN ON DCS)
1990 //================================================================
1991 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1992 {
1993 m_MakeCookingSounds = soundstate;
1994 m_CookedByMethod = cookingMethod;
1995
1996 Synchronize();
1997 }
1998
1999 protected void RefreshAudio()
2000 {
2001 string soundName = "";
2002
2003 FoodStageType currentFoodStage = GetFoodStageType();
2005
2006 if (currentFoodStage == FoodStageType.BURNED)
2007 {
2008 soundName = SOUND_BURNING_DONE;
2009 }
2010 else
2011 {
2012 switch (m_CookedByMethod)
2013 {
2014 case CookingMethodType.BAKING:
2015 {
2016 if (nextFoodStage == FoodStageType.BAKED)
2017 soundName = SOUND_BAKING_START;
2018 else if (currentFoodStage == FoodStageType.BAKED)
2019 soundName = SOUND_BAKING_DONE;
2020 else
2021 soundName = "";
2022 break;
2023 }
2024
2025 case CookingMethodType.BOILING:
2026 {
2027 if (nextFoodStage == FoodStageType.BOILED)
2028 soundName = SOUND_BOILING_START;
2029 else if (currentFoodStage == FoodStageType.BOILED)
2030 soundName = SOUND_BOILING_DONE;
2031 else
2032 soundName = "";
2033 break;
2034 }
2035
2036 case CookingMethodType.DRYING:
2037 {
2038 if (nextFoodStage == FoodStageType.DRIED)
2039 soundName = SOUND_DRYING_START;
2040 else if (currentFoodStage == FoodStageType.DRIED)
2041 soundName = SOUND_DRYING_DONE;
2042 else
2043 soundName = "";
2044 break;
2045 }
2046
2047 default:
2048 soundName = "";
2049 break;
2050 }
2051
2052 if (nextFoodStage == FoodStageType.BURNED)
2053 {
2054 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2055 {
2056 soundName = SOUND_BURNING_DONE;
2057 }
2058 else // pre-emptive burning sounds replace regular ones
2059 {
2060 array<float> nextStageProperties = new array<float>();
2061 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2062 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2063 float progress01 = GetCookingTime() / nextStageTime;
2064 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2065 {
2066 soundName = SOUND_BURNING_DONE;
2067 }
2068 }
2069 }
2070 }
2071
2072 SoundCookingStart(soundName);
2073 }
2074
2075 protected void RemoveAudio()
2076 {
2077 m_MakeCookingSounds = false;
2079 }
2080
2081 //================================================================
2082 // SERIALIZATION
2083 //================================================================
2084 override void OnStoreSave(ParamsWriteContext ctx)
2085 {
2086 super.OnStoreSave(ctx);
2087
2088 if (GetFoodStage())
2089 {
2090 GetFoodStage().OnStoreSave(ctx);
2091 }
2092
2093 // food decay
2094 ctx.Write(m_DecayTimer);
2096 }
2097
2098 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2099 {
2100 if (!super.OnStoreLoad(ctx, version))
2101 return false;
2102
2103 if (GetFoodStage())
2104 {
2105 if (!GetFoodStage().OnStoreLoad(ctx, version))
2106 return false;
2107 }
2108
2109 if (version >= 115)
2110 {
2111 if (!ctx.Read(m_DecayTimer))
2112 {
2113 m_DecayTimer = 0.0;
2114 return false;
2115 }
2116 if (!ctx.Read(m_LastDecayStage))
2117 {
2119 return false;
2120 }
2121 }
2122
2123 UpdateVisualsEx(true); //forced init visuals
2124 Synchronize();
2125
2126 return true;
2127 }
2128
2129 override void AfterStoreLoad()
2130 {
2131 super.AfterStoreLoad();
2132
2133 Synchronize();
2134 }
2135
2136 //get food stage
2137 override FoodStage GetFoodStage()
2138 {
2139 return m_FoodStage;
2140 }
2141
2142 //food types
2143 override bool IsMeat()
2144 {
2145 return false;
2146 }
2147
2148 override bool IsCorpse()
2149 {
2150 return false;
2151 }
2152
2153 override bool IsFruit()
2154 {
2155 return false;
2156 }
2157
2158 override bool IsMushroom()
2159 {
2160 return false;
2161 }
2162
2163 //================================================================
2164 // NUTRITIONAL VALUES
2165 //================================================================
2166 //food properties
2167 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2168 {
2169 Edible_Base food_item = Edible_Base.Cast(item);
2170 if (food_item && food_item.GetFoodStage())
2171 {
2172 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2173 }
2174 else if (classname != "" && food_stage)
2175 {
2176 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2177 }
2178 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2179 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2180
2181 }
2182
2183 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2184 {
2185 Edible_Base food_item = Edible_Base.Cast(item);
2186 if (food_item && food_item.GetFoodStage())
2187 {
2188 return FoodStage.GetEnergy(food_item.GetFoodStage());
2189 }
2190 else if (classname != "" && food_stage)
2191 {
2192 return FoodStage.GetEnergy(null, food_stage, classname);
2193 }
2194 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2195 return GetGame().ConfigGetFloat( class_path + " energy" );
2196 }
2197
2198 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2199 {
2200 Edible_Base food_item = Edible_Base.Cast(item);
2201 if (food_item && food_item.GetFoodStage())
2202 {
2203 return FoodStage.GetWater(food_item.GetFoodStage());
2204 }
2205 else if (classname != "" && food_stage)
2206 {
2207 return FoodStage.GetWater(null, food_stage, classname);
2208 }
2209 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2210 return GetGame().ConfigGetFloat( class_path + " water" );
2211 }
2212
2213 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2214 {
2215 Edible_Base food_item = Edible_Base.Cast(item);
2216 if (food_item && food_item.GetFoodStage())
2217 {
2218 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2219 }
2220 else if (classname != "" && food_stage)
2221 {
2222 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2223 }
2224 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2225 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2226
2227 }
2228
2229 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2230 {
2231 Edible_Base food_item = Edible_Base.Cast(item);
2232 if (food_item && food_item.GetFoodStage())
2233 {
2234 return FoodStage.GetToxicity(food_item.GetFoodStage());
2235 }
2236 else if (classname != "" && food_stage)
2237 {
2238 return FoodStage.GetToxicity(null, food_stage, classname);
2239 }
2240 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2241 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2242 }
2243
2244 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2245 {
2246 Edible_Base food_item = Edible_Base.Cast(item);
2247 if (food_item && food_item.GetFoodStage())
2248 {
2249 return FoodStage.GetAgents(food_item.GetFoodStage());
2250 }
2251 else if (classname != "" && food_stage)
2252 {
2253 return FoodStage.GetAgents(null, food_stage, classname);
2254 }
2255 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2256 return GetGame().ConfigGetInt( class_path + " agents" );
2257 }
2258
2259 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2260 {
2261 Edible_Base food_item = Edible_Base.Cast(item);
2262 if (food_item && food_item.GetFoodStage())
2263 {
2264 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2265 }
2266 else if (classname != "" && food_stage)
2267 {
2268 return FoodStage.GetDigestibility(null, food_stage, classname);
2269 }
2270 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2271 return GetGame().ConfigGetInt( class_path + " digestibility" );
2272 }
2273
2274 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2275 {
2276 Edible_Base foodItem = Edible_Base.Cast(item);
2277 if (foodItem && foodItem.GetFoodStage())
2278 {
2279 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2280 }
2281 else if (className != "" && foodStage)
2282 {
2283 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2284 }
2285 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2286 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2287 }
2288
2289 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2290 {
2291 NutritionalProfile profile = new NutritionalProfile();
2292 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2293 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2294 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2295 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2296 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2297 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2298 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2299 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2300
2301 return profile;
2302 }
2303
2304 //================================================================
2305 // FOOD STAGING
2306 //================================================================
2308 {
2309 return GetFoodStage().GetFoodStageType();
2310 }
2311
2312 //food stage states
2313 bool IsFoodRaw()
2314 {
2315 if ( GetFoodStage() )
2316 {
2317 return GetFoodStage().IsFoodRaw();
2318 }
2319
2320 return false;
2321 }
2322
2323 bool IsFoodBaked()
2324 {
2325 if ( GetFoodStage() )
2326 {
2327 return GetFoodStage().IsFoodBaked();
2328 }
2329
2330 return false;
2331 }
2332
2333 bool IsFoodBoiled()
2334 {
2335 if ( GetFoodStage() )
2336 {
2337 return GetFoodStage().IsFoodBoiled();
2338 }
2339
2340 return false;
2341 }
2342
2343 bool IsFoodDried()
2344 {
2345 if ( GetFoodStage() )
2346 {
2347 return GetFoodStage().IsFoodDried();
2348 }
2349
2350 return false;
2351 }
2352
2353 bool IsFoodBurned()
2354 {
2355 if ( GetFoodStage() )
2356 {
2357 return GetFoodStage().IsFoodBurned();
2358 }
2359
2360 return false;
2361 }
2362
2363 bool IsFoodRotten()
2364 {
2365 if ( GetFoodStage() )
2366 {
2367 return GetFoodStage().IsFoodRotten();
2368 }
2369
2370 return false;
2371 }
2372
2373 //food stage change
2374 void ChangeFoodStage( FoodStageType new_food_stage_type )
2375 {
2376 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2377 }
2378
2380 {
2381 return GetFoodStage().GetNextFoodStageType( cooking_method );
2382 }
2383
2384 string GetFoodStageName( FoodStageType food_stage_type )
2385 {
2386 return GetFoodStage().GetFoodStageName( food_stage_type );
2387 }
2388
2389 bool CanChangeToNewStage( CookingMethodType cooking_method )
2390 {
2391 return GetFoodStage().CanChangeToNewStage( cooking_method );
2392 }
2393
2394 //Use this to receive food stage from another Edible_Base
2395 void TransferFoodStage( notnull Edible_Base source )
2396 {
2397 if ( !source.GetFoodStage())
2398 return;
2399 m_LastDecayStage = source.GetLastDecayStage();
2400 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2401 m_DecayTimer = source.GetDecayTimer();
2402 m_DecayDelta = source.GetDecayDelta();
2403 }
2404
2406 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2407 {
2408 HandleFoodStageChangeAgents(stageOld,stageNew);
2409 UpdateVisualsEx(); //performed on server only
2410 }
2411
2414 {
2415 switch (stageNew)
2416 {
2417 case FoodStageType.BAKED:
2418 case FoodStageType.BOILED:
2419 case FoodStageType.DRIED:
2420 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2421 break;
2422
2423 case FoodStageType.BURNED:
2424 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2425 break;
2426 }
2427 }
2428
2429 //================================================================
2430 // COOKING
2431 //================================================================
2432 //cooking time
2433 float GetCookingTime()
2434 {
2435 return GetFoodStage().GetCookingTime();
2436 }
2437
2438 void SetCookingTime( float time )
2439 {
2440 GetFoodStage().SetCookingTime( time );
2441
2442 //synchronize when calling on server
2443 Synchronize();
2444 }
2445
2446 void ResetCookingTime()
2447 {
2448 if (GetFoodStage())
2449 {
2450 GetFoodStage().SetCookingTime(0);
2451 Synchronize();
2452 }
2453 }
2454
2455 //replace edible with new item (opening cans)
2456 void ReplaceEdibleWithNew( string typeName )
2457 {
2458 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2459 if (player)
2460 {
2461 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2462 player.ServerReplaceItemInHandsWithNew(lambda);
2463 }
2464 else
2465 Error("ReplaceEdibleWithNew - cannot use edible without player");
2466 }
2467
2469 {
2471 }
2472
2473 override void SetActions()
2474 {
2475 super.SetActions();
2476
2479 }
2480
2481 protected void SoundCookingStart(string sound_name)
2482 {
2483 #ifndef SERVER
2484 if (m_SoundPlaying != sound_name)
2485 {
2487
2488 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2489 m_SoundPlaying = sound_name;
2490 }
2491 #endif
2492 }
2493
2494 protected void SoundCookingStop()
2495 {
2496 #ifndef SERVER
2498 {
2499 m_SoundEffectCooking.Stop();
2500 m_SoundEffectCooking = null;
2501 m_SoundPlaying = "";
2502 }
2503 #endif
2504 }
2505
2506 override bool CanDecay()
2507 {
2508 return false;
2509 }
2510
2511 override bool CanProcessDecay()
2512 {
2513 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2514 }
2515
2516 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2517 {
2518 m_DecayDelta = 0.0;
2519
2520 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2521 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2522 if ( hasRootAsPlayer )
2524
2525 /*Print( "-------------------------" );
2526 Print( this );
2527 Print( m_DecayTimer );
2528 Print( m_DecayDelta );
2529 Print( m_LastDecayStage );*/
2530
2531 if ( IsFruit() || IsMushroom() )
2532 {
2533 // fruit, vegetables and mushrooms
2535 {
2536 switch ( GetFoodStageType() )
2537 {
2538 case FoodStageType.RAW:
2541 break;
2542
2543 case FoodStageType.BOILED:
2546 break;
2547
2548 case FoodStageType.BAKED:
2551 break;
2552
2553 case FoodStageType.DRIED:
2554 case FoodStageType.BURNED:
2555 case FoodStageType.ROTTEN:
2556 default:
2557 m_DecayTimer = -1;
2559 return;
2560 }
2561
2562 //m_DecayTimer = m_DecayTimer / 1000.0;
2563 }
2564
2565 m_DecayTimer -= ( delta * m_DecayDelta );
2566
2567 if ( m_DecayTimer <= 0 )
2568 {
2569 if ( m_LastDecayStage != FoodStageType.NONE )
2570 {
2571 // switch to decayed stage
2572 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2573 {
2575 }
2576 if ( m_LastDecayStage == FoodStageType.RAW )
2577 {
2578 int rng = Math.RandomIntInclusive( 0, 100 );
2580 {
2582 }
2583 else
2584 {
2585 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2586 {
2588 }
2589 else
2590 {
2592 }
2593 }
2594 }
2595 }
2596 }
2597
2598 }
2599 else if ( IsMeat() )
2600 {
2601 // meat
2603 {
2604 switch ( GetFoodStageType() )
2605 {
2606 case FoodStageType.RAW:
2609 break;
2610
2611 case FoodStageType.BOILED:
2614 break;
2615
2616 case FoodStageType.BAKED:
2619 break;
2620
2621 case FoodStageType.DRIED:
2624 break;
2625
2626 case FoodStageType.BURNED:
2627 case FoodStageType.ROTTEN:
2628 default:
2629 m_DecayTimer = -1;
2631 return;
2632 }
2633 }
2634
2635 m_DecayTimer -= ( delta * m_DecayDelta );
2636
2637 if ( m_DecayTimer <= 0 )
2638 {
2639 if ( m_LastDecayStage != FoodStageType.NONE )
2640 {
2641 // switch to decayed stage
2642 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2643 {
2645 }
2646 }
2647 }
2648 }
2649 else if ( IsCorpse() )
2650 {
2651 // corpse
2653 {
2654 switch ( GetFoodStageType() )
2655 {
2656 case FoodStageType.RAW:
2659 break;
2660
2661 case FoodStageType.BURNED:
2662 case FoodStageType.ROTTEN:
2663 default:
2664 m_DecayTimer = -1;
2666 return;
2667 }
2668 }
2669
2670 m_DecayTimer -= ( delta * m_DecayDelta );
2671
2672 if ( m_DecayTimer <= 0 )
2673 {
2674 if ( m_LastDecayStage != FoodStageType.NONE )
2675 {
2676 // switch to decayed stage
2677 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2678 {
2680 }
2681 }
2682 }
2683 }
2684 else
2685 {
2686 // opened cans
2687 m_DecayTimer -= ( delta * m_DecayDelta );
2688
2689 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2690 {
2693 //m_DecayTimer = m_DecayTimer / 1000.0;
2694 }
2695 else
2696 {
2697 if ( m_DecayTimer <= 0 )
2698 {
2699 InsertAgent(eAgents.FOOD_POISON, 1);
2700 m_DecayTimer = -1;
2701 }
2702 }
2703 }
2704 }
2705
2706 protected void UpdateVaporParticle()
2707 {
2708 if (GetGame().IsDedicatedServer())
2709 return;
2710
2711 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2712 {
2713 InventoryLocation invLoc = new InventoryLocation();
2714 GetInventory().GetCurrentInventoryLocation(invLoc);
2715 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2716 {
2717 ParticleManager ptcMgr = ParticleManager.GetInstance();
2718 if (ptcMgr)
2719 {
2720 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2721 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2722 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2723 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2724 }
2725 }
2726 }
2727 else if (m_HotVaporParticle)
2728 {
2729 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2730 {
2731 m_HotVaporParticle.Stop();
2732 m_HotVaporParticle = null;
2733 return;
2734 }
2735
2736 InventoryLocation inventoryLoc = new InventoryLocation();
2737 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2738 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2739 {
2740 m_HotVaporParticle.Stop();
2741 m_HotVaporParticle = null;
2742 }
2743 }
2744 }
2745
2746 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2747 {
2748 super.GetDebugActions(outputList);
2749
2750 if (GetFoodStage())
2751 {
2752 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2753 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2754 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2755 }
2756 }
2757
2758 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2759 {
2760 super.OnAction(action_id, player, ctx);
2761
2762 if ( GetGame().IsServer() )
2763 {
2764 if ( action_id == EActions.FOOD_STAGE_PREV )
2765 {
2766 int food_stage_prev = GetFoodStageType() - 1;
2767 if (food_stage_prev <= 0)
2768 {
2769 food_stage_prev = FoodStageType.COUNT - 1;
2770 }
2771 ChangeFoodStage(food_stage_prev);
2772 return true;
2773 }
2774 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2775 {
2776 int food_stage_next = GetFoodStageType() + 1;
2777 if (food_stage_next >= FoodStageType.COUNT )
2778 {
2779 food_stage_next = FoodStageType.RAW;
2780 }
2781 ChangeFoodStage(food_stage_next);
2782 return true;
2783 }
2784
2785 }
2786
2787 #ifdef DIAG_DEVELOPER
2788 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2789 {
2790 PrintNutritionsData();
2791 return true;
2792 }
2793 #endif
2794
2795 return false;
2796 }
2797
2798 override string GetDebugText()
2799 {
2800 string debug_output;
2801
2802 debug_output = super.GetDebugText();
2803
2804 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2805 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2806
2807 return debug_output;
2808 }
2809
2810 //================================================================
2811 // GENERAL GETTERS
2812 //================================================================
2813
2814 override float GetBaitEffectivity()
2815 {
2816 float ret = super.GetBaitEffectivity();
2817
2818 if (IsFoodRotten())
2819 {
2820 ret *= 0.5;
2821 }
2822
2823 return ret;
2824 }
2825
2826 float GetDecayTimer()
2827 {
2828 return m_DecayTimer;
2829 }
2830
2831 float GetDecayDelta()
2832 {
2833 return m_DecayDelta;
2834 }
2835
2837 {
2838 return m_LastDecayStage;
2839 }
2840
2841 #ifdef DIAG_DEVELOPER
2842 private void PrintNutritionsData()
2843 {
2844 string nutritionsData = "";
2845
2846 FoodStage stage = GetFoodStage();
2847 FoodStageType stageType = stage.GetFoodStageType();
2848
2849 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2850 if (profile)
2851 {
2852 nutritionsData = string.Format("Item: %1\n\n", this);
2853 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2854 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2855 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2856 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2857 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2858 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2859 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2860
2861 if (profile.IsLiquid())
2862 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2863
2864 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2865 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2866 }
2867
2868 nutritionsData += "-----\n";
2869
2870 Debug.Log(nutritionsData);
2871 }
2872 #endif
2873
2875 //DEPRECATED
2877 void UpdateVisuals()
2878 {
2880 }
2881}
2882
2884{
2885 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2886};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.