DayZ 1.27
DayZ Explorer by KGB
 
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◆ IsFoodRotten()

bool ReplaceEdibleWithNewLambda::IsFoodRotten ( )
protected

См. определение в файле Edible_Base.c строка 1694

1694 : ItemBase
1695{
1696 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1697
1698 const string SOUND_BAKING_START = "Baking_SoundSet";
1699 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1700 const string SOUND_BOILING_START = "Boiling_SoundSet";
1701 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1702 const string SOUND_DRYING_START = "Drying_SoundSet";
1703 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1704 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1705
1706 protected bool m_MakeCookingSounds;
1707 protected SoundOnVehicle m_SoundCooking;
1709 protected string m_SoundPlaying;
1710 ref FoodStage m_FoodStage;
1711 protected float m_DecayTimer;
1712 protected float m_DecayDelta = 0.0;
1715
1717
1718 void Edible_Base()
1719 {
1720 if (HasFoodStage())
1721 {
1722 m_FoodStage = new FoodStage(this);
1723
1724 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1725 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1726
1727 m_SoundPlaying = "";
1729 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1730 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1731 }
1732 }
1733
1734 override void EEInit()
1735 {
1736 super.EEInit();
1737
1738 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1739 }
1740
1741 override void EEDelete(EntityAI parent)
1742 {
1743 super.EEDelete(parent);
1744
1745 RemoveAudio();
1746
1748 m_HotVaporParticle.Stop();
1749 }
1750
1751 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1752 {
1753 super.EEItemLocationChanged(oldLoc, newLoc);
1754
1756 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1757 {
1758 switch (oldLoc.GetParent().GetType())
1759 {
1760 case "FryingPan":
1761 case "Pot":
1762 case "Cauldron":
1763 case "SharpWoodenStick":
1764 MakeSoundsOnClient(false);
1765 break;
1766 }
1767
1769 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1770 {
1771 MakeSoundsOnClient(false);
1772 }
1773 }
1774
1775 if (oldLoc.IsValid())
1777
1778 if (CanHaveTemperature())
1780 }
1781
1782 void UpdateVisualsEx(bool forced = false)
1783 {
1784 if (GetFoodStage())
1785 GetFoodStage().UpdateVisualsEx(forced);
1786 }
1787
1788 bool Consume(float amount, PlayerBase consumer)
1789 {
1790 AddQuantity(-amount, false, false);
1791 OnConsume(amount, consumer);
1792
1793 return true;
1794 }
1795
1796 void OnConsume(float amount, PlayerBase consumer)
1797 {
1799 {
1800 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1801 }
1802 }
1803
1805 int FilterAgents(int agentsIn)
1806 {
1807 int foodStageType;
1808
1809 FoodStage foodStage = GetFoodStage();
1810 if (foodStage)
1811 foodStageType = foodStage.GetFoodStageType();
1812
1814 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1815 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1816 agentsIn &= ~eAgents.FOOD_POISON;
1817
1818 return agentsIn;
1819 }
1820
1821 //food staging
1822 override bool CanBeCooked()
1823 {
1824 return false;
1825 }
1826
1827 override bool CanBeCookedOnStick()
1828 {
1829 return false;
1830 }
1831
1832 override float GetTemperatureFreezeTime()
1833 {
1834 if (GetFoodStage())
1835 {
1836 switch (m_FoodStage.GetFoodStageType())
1837 {
1838 case FoodStageType.DRIED:
1839 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1840
1841 case FoodStageType.BURNED:
1842 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1843
1844 default:
1845 return super.GetTemperatureFreezeTime();
1846 }
1847 }
1848
1849 return super.GetTemperatureFreezeTime();
1850 }
1851
1852 override float GetTemperatureThawTime()
1853 {
1854 if (GetFoodStage())
1855 {
1856 switch (m_FoodStage.GetFoodStageType())
1857 {
1858 case FoodStageType.DRIED:
1859 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1860
1861 case FoodStageType.BURNED:
1862 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1863
1864 default:
1865 return super.GetTemperatureThawTime();
1866 }
1867 }
1868
1869 return super.GetTemperatureThawTime();
1870 }
1871
1872 override bool CanItemOverheat()
1873 {
1874 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1875 }
1876
1877 //================================================================
1878 // SYNCHRONIZATION
1879 //================================================================
1880 void Synchronize()
1881 {
1882 SetSynchDirty();
1883 }
1884
1885 override void OnVariablesSynchronized()
1886 {
1887 super.OnVariablesSynchronized();
1888
1889 //UpdateVisualsEx(); //performed on client only
1890
1891 //update audio
1893 {
1894 RefreshAudio();
1895 }
1896 else
1897 {
1898 RemoveAudio();
1899 }
1900
1901 if (CanHaveTemperature())
1903 }
1904
1905 //================================================================
1906 // AUDIO EFFECTS (WHEN ON DCS)
1907 //================================================================
1908 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1909 {
1910 m_MakeCookingSounds = soundstate;
1911 m_CookedByMethod = cookingMethod;
1912
1913 Synchronize();
1914 }
1915
1916 protected void RefreshAudio()
1917 {
1918 string soundName = "";
1919
1920 FoodStageType currentFoodStage = GetFoodStageType();
1922
1923 if (currentFoodStage == FoodStageType.BURNED)
1924 {
1925 soundName = SOUND_BURNING_DONE;
1926 }
1927 else
1928 {
1929 switch (m_CookedByMethod)
1930 {
1931 case CookingMethodType.BAKING:
1932 {
1933 if (nextFoodStage == FoodStageType.BAKED)
1934 soundName = SOUND_BAKING_START;
1935 else if (currentFoodStage == FoodStageType.BAKED)
1936 soundName = SOUND_BAKING_DONE;
1937 else
1938 soundName = "";
1939 break;
1940 }
1941
1942 case CookingMethodType.BOILING:
1943 {
1944 if (nextFoodStage == FoodStageType.BOILED)
1945 soundName = SOUND_BOILING_START;
1946 else if (currentFoodStage == FoodStageType.BOILED)
1947 soundName = SOUND_BOILING_DONE;
1948 else
1949 soundName = "";
1950 break;
1951 }
1952
1953 case CookingMethodType.DRYING:
1954 {
1955 if (nextFoodStage == FoodStageType.DRIED)
1956 soundName = SOUND_DRYING_START;
1957 else if (currentFoodStage == FoodStageType.DRIED)
1958 soundName = SOUND_DRYING_DONE;
1959 else
1960 soundName = "";
1961 break;
1962 }
1963
1964 default:
1965 soundName = "";
1966 break;
1967 }
1968
1969 if (nextFoodStage == FoodStageType.BURNED)
1970 {
1971 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1972 {
1973 soundName = SOUND_BURNING_DONE;
1974 }
1975 else // pre-emptive burning sounds replace regular ones
1976 {
1977 array<float> nextStageProperties = new array<float>();
1978 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1979 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1980 float progress01 = GetCookingTime() / nextStageTime;
1981 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1982 {
1983 soundName = SOUND_BURNING_DONE;
1984 }
1985 }
1986 }
1987 }
1988
1989 SoundCookingStart(soundName);
1990 }
1991
1992 protected void RemoveAudio()
1993 {
1994 m_MakeCookingSounds = false;
1996 }
1997
1998 //================================================================
1999 // SERIALIZATION
2000 //================================================================
2001 override void OnStoreSave(ParamsWriteContext ctx)
2002 {
2003 super.OnStoreSave(ctx);
2004
2005 if (GetFoodStage())
2006 {
2007 GetFoodStage().OnStoreSave(ctx);
2008 }
2009
2010 // food decay
2011 ctx.Write(m_DecayTimer);
2013 }
2014
2015 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2016 {
2017 if (!super.OnStoreLoad(ctx, version))
2018 return false;
2019
2020 if (GetFoodStage())
2021 {
2022 if (!GetFoodStage().OnStoreLoad(ctx, version))
2023 return false;
2024 }
2025
2026 if (version >= 115)
2027 {
2028 if (!ctx.Read(m_DecayTimer))
2029 {
2030 m_DecayTimer = 0.0;
2031 return false;
2032 }
2033 if (!ctx.Read(m_LastDecayStage))
2034 {
2036 return false;
2037 }
2038 }
2039
2040 UpdateVisualsEx(true); //forced init visuals
2041 Synchronize();
2042
2043 return true;
2044 }
2045
2046 override void AfterStoreLoad()
2047 {
2048 super.AfterStoreLoad();
2049
2050 Synchronize();
2051 }
2052
2053 //get food stage
2054 override FoodStage GetFoodStage()
2055 {
2056 return m_FoodStage;
2057 }
2058
2059 //food types
2060 override bool IsMeat()
2061 {
2062 return false;
2063 }
2064
2065 override bool IsCorpse()
2066 {
2067 return false;
2068 }
2069
2070 override bool IsFruit()
2071 {
2072 return false;
2073 }
2074
2075 override bool IsMushroom()
2076 {
2077 return false;
2078 }
2079
2080 //================================================================
2081 // NUTRITIONAL VALUES
2082 //================================================================
2083 //food properties
2084 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2085 {
2086 Edible_Base food_item = Edible_Base.Cast(item);
2087 if (food_item && food_item.GetFoodStage())
2088 {
2089 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2090 }
2091 else if (classname != "" && food_stage)
2092 {
2093 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2094 }
2095 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2096 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2097
2098 }
2099
2100 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2101 {
2102 Edible_Base food_item = Edible_Base.Cast(item);
2103 if (food_item && food_item.GetFoodStage())
2104 {
2105 return FoodStage.GetEnergy(food_item.GetFoodStage());
2106 }
2107 else if (classname != "" && food_stage)
2108 {
2109 return FoodStage.GetEnergy(null, food_stage, classname);
2110 }
2111 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2112 return GetGame().ConfigGetFloat( class_path + " energy" );
2113 }
2114
2115 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2116 {
2117 Edible_Base food_item = Edible_Base.Cast(item);
2118 if (food_item && food_item.GetFoodStage())
2119 {
2120 return FoodStage.GetWater(food_item.GetFoodStage());
2121 }
2122 else if (classname != "" && food_stage)
2123 {
2124 return FoodStage.GetWater(null, food_stage, classname);
2125 }
2126 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2127 return GetGame().ConfigGetFloat( class_path + " water" );
2128 }
2129
2130 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2131 {
2132 Edible_Base food_item = Edible_Base.Cast(item);
2133 if (food_item && food_item.GetFoodStage())
2134 {
2135 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2136 }
2137 else if (classname != "" && food_stage)
2138 {
2139 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2140 }
2141 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2142 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2143
2144 }
2145
2146 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetToxicity(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetToxicity(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2159 }
2160
2161 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2162 {
2163 Edible_Base food_item = Edible_Base.Cast(item);
2164 if (food_item && food_item.GetFoodStage())
2165 {
2166 return FoodStage.GetAgents(food_item.GetFoodStage());
2167 }
2168 else if (classname != "" && food_stage)
2169 {
2170 return FoodStage.GetAgents(null, food_stage, classname);
2171 }
2172 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2173 return GetGame().ConfigGetInt( class_path + " agents" );
2174 }
2175
2176 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2177 {
2178 Edible_Base food_item = Edible_Base.Cast(item);
2179 if (food_item && food_item.GetFoodStage())
2180 {
2181 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2182 }
2183 else if (classname != "" && food_stage)
2184 {
2185 return FoodStage.GetDigestibility(null, food_stage, classname);
2186 }
2187 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2188 return GetGame().ConfigGetInt( class_path + " digestibility" );
2189 }
2190
2191 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2192 {
2193 Edible_Base foodItem = Edible_Base.Cast(item);
2194 if (foodItem && foodItem.GetFoodStage())
2195 {
2196 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2197 }
2198 else if (className != "" && foodStage)
2199 {
2200 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2201 }
2202 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2203 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2204 }
2205
2206 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2207 {
2208 NutritionalProfile profile = new NutritionalProfile();
2209 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2210 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2211 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2212 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2213 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2214 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2215 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2216 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2217
2218 return profile;
2219 }
2220
2221 //================================================================
2222 // FOOD STAGING
2223 //================================================================
2225 {
2226 return GetFoodStage().GetFoodStageType();
2227 }
2228
2229 //food stage states
2230 bool IsFoodRaw()
2231 {
2232 if ( GetFoodStage() )
2233 {
2234 return GetFoodStage().IsFoodRaw();
2235 }
2236
2237 return false;
2238 }
2239
2240 bool IsFoodBaked()
2241 {
2242 if ( GetFoodStage() )
2243 {
2244 return GetFoodStage().IsFoodBaked();
2245 }
2246
2247 return false;
2248 }
2249
2250 bool IsFoodBoiled()
2251 {
2252 if ( GetFoodStage() )
2253 {
2254 return GetFoodStage().IsFoodBoiled();
2255 }
2256
2257 return false;
2258 }
2259
2260 bool IsFoodDried()
2261 {
2262 if ( GetFoodStage() )
2263 {
2264 return GetFoodStage().IsFoodDried();
2265 }
2266
2267 return false;
2268 }
2269
2270 bool IsFoodBurned()
2271 {
2272 if ( GetFoodStage() )
2273 {
2274 return GetFoodStage().IsFoodBurned();
2275 }
2276
2277 return false;
2278 }
2279
2280 bool IsFoodRotten()
2281 {
2282 if ( GetFoodStage() )
2283 {
2284 return GetFoodStage().IsFoodRotten();
2285 }
2286
2287 return false;
2288 }
2289
2290 //food stage change
2291 void ChangeFoodStage( FoodStageType new_food_stage_type )
2292 {
2293 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2294 }
2295
2297 {
2298 return GetFoodStage().GetNextFoodStageType( cooking_method );
2299 }
2300
2301 string GetFoodStageName( FoodStageType food_stage_type )
2302 {
2303 return GetFoodStage().GetFoodStageName( food_stage_type );
2304 }
2305
2306 bool CanChangeToNewStage( CookingMethodType cooking_method )
2307 {
2308 return GetFoodStage().CanChangeToNewStage( cooking_method );
2309 }
2310
2311 //Use this to receive food stage from another Edible_Base
2312 void TransferFoodStage( notnull Edible_Base source )
2313 {
2314 if ( !source.GetFoodStage())
2315 return;
2316 m_LastDecayStage = source.GetLastDecayStage();
2317 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2318 m_DecayTimer = source.GetDecayTimer();
2319 m_DecayDelta = source.GetDecayDelta();
2320 }
2321
2323 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2324 {
2325 HandleFoodStageChangeAgents(stageOld,stageNew);
2326 UpdateVisualsEx(); //performed on server only
2327 }
2328
2331 {
2332 switch (stageNew)
2333 {
2334 case FoodStageType.BAKED:
2335 case FoodStageType.BOILED:
2336 case FoodStageType.DRIED:
2337 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2338 break;
2339
2340 case FoodStageType.BURNED:
2341 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2342 break;
2343 }
2344 }
2345
2346 //================================================================
2347 // COOKING
2348 //================================================================
2349 //cooking time
2350 float GetCookingTime()
2351 {
2352 return GetFoodStage().GetCookingTime();
2353 }
2354
2355 void SetCookingTime( float time )
2356 {
2357 GetFoodStage().SetCookingTime( time );
2358
2359 //synchronize when calling on server
2360 Synchronize();
2361 }
2362
2363 void ResetCookingTime()
2364 {
2365 if (GetFoodStage())
2366 {
2367 GetFoodStage().SetCookingTime(0);
2368 Synchronize();
2369 }
2370 }
2371
2372 //replace edible with new item (opening cans)
2373 void ReplaceEdibleWithNew( string typeName )
2374 {
2375 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2376 if (player)
2377 {
2378 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2379 player.ServerReplaceItemInHandsWithNew(lambda);
2380 }
2381 else
2382 Error("ReplaceEdibleWithNew - cannot use edible without player");
2383 }
2384
2386 {
2388 }
2389
2390 override void SetActions()
2391 {
2392 super.SetActions();
2393
2396 }
2397
2398 protected void SoundCookingStart(string sound_name)
2399 {
2400 #ifndef SERVER
2401 if (m_SoundPlaying != sound_name)
2402 {
2404
2405 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2406 m_SoundPlaying = sound_name;
2407 }
2408 #endif
2409 }
2410
2411 protected void SoundCookingStop()
2412 {
2413 #ifndef SERVER
2415 {
2416 m_SoundEffectCooking.Stop();
2417 m_SoundEffectCooking = null;
2418 m_SoundPlaying = "";
2419 }
2420 #endif
2421 }
2422
2423 override bool CanDecay()
2424 {
2425 return false;
2426 }
2427
2428 override bool CanProcessDecay()
2429 {
2430 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2431 }
2432
2433 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2434 {
2435 m_DecayDelta = 0.0;
2436
2437 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2438 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2439 if ( hasRootAsPlayer )
2441
2442 /*Print( "-------------------------" );
2443 Print( this );
2444 Print( m_DecayTimer );
2445 Print( m_DecayDelta );
2446 Print( m_LastDecayStage );*/
2447
2448 if ( IsFruit() || IsMushroom() )
2449 {
2450 // fruit, vegetables and mushrooms
2452 {
2453 switch ( GetFoodStageType() )
2454 {
2455 case FoodStageType.RAW:
2458 break;
2459
2460 case FoodStageType.BOILED:
2463 break;
2464
2465 case FoodStageType.BAKED:
2468 break;
2469
2470 case FoodStageType.DRIED:
2471 case FoodStageType.BURNED:
2472 case FoodStageType.ROTTEN:
2473 default:
2474 m_DecayTimer = -1;
2476 return;
2477 }
2478
2479 //m_DecayTimer = m_DecayTimer / 1000.0;
2480 }
2481
2482 m_DecayTimer -= ( delta * m_DecayDelta );
2483
2484 if ( m_DecayTimer <= 0 )
2485 {
2486 if ( m_LastDecayStage != FoodStageType.NONE )
2487 {
2488 // switch to decayed stage
2489 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2490 {
2492 }
2493 if ( m_LastDecayStage == FoodStageType.RAW )
2494 {
2495 int rng = Math.RandomIntInclusive( 0, 100 );
2497 {
2499 }
2500 else
2501 {
2502 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2503 {
2505 }
2506 else
2507 {
2509 }
2510 }
2511 }
2512 }
2513 }
2514
2515 }
2516 else if ( IsMeat() )
2517 {
2518 // meat
2520 {
2521 switch ( GetFoodStageType() )
2522 {
2523 case FoodStageType.RAW:
2526 break;
2527
2528 case FoodStageType.BOILED:
2531 break;
2532
2533 case FoodStageType.BAKED:
2536 break;
2537
2538 case FoodStageType.DRIED:
2541 break;
2542
2543 case FoodStageType.BURNED:
2544 case FoodStageType.ROTTEN:
2545 default:
2546 m_DecayTimer = -1;
2548 return;
2549 }
2550 }
2551
2552 m_DecayTimer -= ( delta * m_DecayDelta );
2553
2554 if ( m_DecayTimer <= 0 )
2555 {
2556 if ( m_LastDecayStage != FoodStageType.NONE )
2557 {
2558 // switch to decayed stage
2559 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2560 {
2562 }
2563 }
2564 }
2565 }
2566 else if ( IsCorpse() )
2567 {
2568 // corpse
2570 {
2571 switch ( GetFoodStageType() )
2572 {
2573 case FoodStageType.RAW:
2576 break;
2577
2578 case FoodStageType.BURNED:
2579 case FoodStageType.ROTTEN:
2580 default:
2581 m_DecayTimer = -1;
2583 return;
2584 }
2585 }
2586
2587 m_DecayTimer -= ( delta * m_DecayDelta );
2588
2589 if ( m_DecayTimer <= 0 )
2590 {
2591 if ( m_LastDecayStage != FoodStageType.NONE )
2592 {
2593 // switch to decayed stage
2594 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2595 {
2597 }
2598 }
2599 }
2600 }
2601 else
2602 {
2603 // opened cans
2604 m_DecayTimer -= ( delta * m_DecayDelta );
2605
2606 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2607 {
2610 //m_DecayTimer = m_DecayTimer / 1000.0;
2611 }
2612 else
2613 {
2614 if ( m_DecayTimer <= 0 )
2615 {
2616 InsertAgent(eAgents.FOOD_POISON, 1);
2617 m_DecayTimer = -1;
2618 }
2619 }
2620 }
2621 }
2622
2623 protected void UpdateVaporParticle()
2624 {
2625 if (GetGame().IsDedicatedServer())
2626 return;
2627
2628 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2629 {
2630 InventoryLocation invLoc = new InventoryLocation();
2631 GetInventory().GetCurrentInventoryLocation(invLoc);
2632 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2633 {
2634 ParticleManager ptcMgr = ParticleManager.GetInstance();
2635 if (ptcMgr)
2636 {
2637 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2638 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2639 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2640 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2641 }
2642 }
2643 }
2644 else if (m_HotVaporParticle)
2645 {
2646 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2647 {
2648 m_HotVaporParticle.Stop();
2649 m_HotVaporParticle = null;
2650 return;
2651 }
2652
2653 InventoryLocation inventoryLoc = new InventoryLocation();
2654 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2655 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2656 {
2657 m_HotVaporParticle.Stop();
2658 m_HotVaporParticle = null;
2659 }
2660 }
2661 }
2662
2663 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2664 {
2665 super.GetDebugActions(outputList);
2666
2667 if (GetFoodStage())
2668 {
2669 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2670 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2671 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2672 }
2673 }
2674
2675 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2676 {
2677 super.OnAction(action_id, player, ctx);
2678
2679 if ( GetGame().IsServer() )
2680 {
2681 if ( action_id == EActions.FOOD_STAGE_PREV )
2682 {
2683 int food_stage_prev = GetFoodStageType() - 1;
2684 if (food_stage_prev <= 0)
2685 {
2686 food_stage_prev = FoodStageType.COUNT - 1;
2687 }
2688 ChangeFoodStage(food_stage_prev);
2689 return true;
2690 }
2691 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2692 {
2693 int food_stage_next = GetFoodStageType() + 1;
2694 if (food_stage_next >= FoodStageType.COUNT )
2695 {
2696 food_stage_next = FoodStageType.RAW;
2697 }
2698 ChangeFoodStage(food_stage_next);
2699 return true;
2700 }
2701
2702 }
2703
2704 #ifdef DIAG_DEVELOPER
2705 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2706 {
2707 PrintNutritionsData();
2708 return true;
2709 }
2710 #endif
2711
2712 return false;
2713 }
2714
2715 override string GetDebugText()
2716 {
2717 string debug_output;
2718
2719 debug_output = super.GetDebugText();
2720
2721 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2722 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2723
2724 return debug_output;
2725 }
2726
2727 //================================================================
2728 // GENERAL GETTERS
2729 //================================================================
2730
2731 override float GetBaitEffectivity()
2732 {
2733 float ret = super.GetBaitEffectivity();
2734
2735 if (IsFoodRotten())
2736 {
2737 ret *= 0.5;
2738 }
2739
2740 return ret;
2741 }
2742
2743 float GetDecayTimer()
2744 {
2745 return m_DecayTimer;
2746 }
2747
2748 float GetDecayDelta()
2749 {
2750 return m_DecayDelta;
2751 }
2752
2754 {
2755 return m_LastDecayStage;
2756 }
2757
2758 #ifdef DIAG_DEVELOPER
2759 private void PrintNutritionsData()
2760 {
2761 string nutritionsData = "";
2762
2763 FoodStage stage = GetFoodStage();
2764 FoodStageType stageType = stage.GetFoodStageType();
2765
2766 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2767 if (profile)
2768 {
2769 nutritionsData = string.Format("Item: %1\n\n", this);
2770 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2771 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2772 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2773 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2774 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2775 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2776 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2777
2778 if (profile.IsLiquid())
2779 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2780
2781 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2782 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2783 }
2784
2785 nutritionsData += "-----\n";
2786
2787 Debug.Log(nutritionsData);
2788 }
2789 #endif
2790
2792 //DEPRECATED
2794 void UpdateVisuals()
2795 {
2797 }
2798}
2799
2801{
2802 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2803};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.