DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsFoodRotten()

bool ReplaceEdibleWithNewLambda::IsFoodRotten ( )
protected

См. определение в файле Edible_Base.c строка 1695

1695 : ItemBase
1696{
1697 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1698
1699 const string SOUND_BAKING_START = "Baking_SoundSet";
1700 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1701 const string SOUND_BOILING_START = "Boiling_SoundSet";
1702 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1703 const string SOUND_DRYING_START = "Drying_SoundSet";
1704 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1705 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1706
1707 protected bool m_MakeCookingSounds;
1708 protected SoundOnVehicle m_SoundCooking;
1710 protected string m_SoundPlaying;
1711 ref FoodStage m_FoodStage;
1712 protected float m_DecayTimer;
1713 protected float m_DecayDelta = 0.0;
1716
1718
1719 void Edible_Base()
1720 {
1721 if (HasFoodStage())
1722 {
1723 m_FoodStage = new FoodStage(this);
1724
1725 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1726 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1727
1728 m_SoundPlaying = "";
1730 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1731 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1732 }
1733 }
1734
1735 override void EEInit()
1736 {
1737 super.EEInit();
1738
1739 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1740 }
1741
1742 override void EEDelete(EntityAI parent)
1743 {
1744 super.EEDelete(parent);
1745
1746 RemoveAudio();
1747
1749 m_HotVaporParticle.Stop();
1750 }
1751
1752 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1753 {
1754 super.EEItemLocationChanged(oldLoc, newLoc);
1755
1757 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1758 {
1759 switch (oldLoc.GetParent().GetType())
1760 {
1761 case "FryingPan":
1762 case "Pot":
1763 case "Cauldron":
1764 case "SharpWoodenStick":
1765 MakeSoundsOnClient(false);
1766 break;
1767 }
1768
1770 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1771 {
1772 MakeSoundsOnClient(false);
1773 }
1774 }
1775
1776 if (oldLoc.IsValid())
1778
1779 if (CanHaveTemperature())
1781 }
1782
1783 void UpdateVisualsEx(bool forced = false)
1784 {
1785 if (GetFoodStage())
1786 GetFoodStage().UpdateVisualsEx(forced);
1787 }
1788
1789 bool Consume(float amount, PlayerBase consumer)
1790 {
1791 AddQuantity(-amount, false, false);
1792 OnConsume(amount, consumer);
1793
1794 return true;
1795 }
1796
1797 void OnConsume(float amount, PlayerBase consumer)
1798 {
1800 {
1801 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1802 }
1803 }
1804
1806 int FilterAgents(int agentsIn)
1807 {
1808 int foodStageType;
1809
1810 FoodStage foodStage = GetFoodStage();
1811 if (foodStage)
1812 foodStageType = foodStage.GetFoodStageType();
1813
1815 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1816 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1817 agentsIn &= ~eAgents.FOOD_POISON;
1818
1819 return agentsIn;
1820 }
1821
1822 //food staging
1823 override bool CanBeCooked()
1824 {
1825 return false;
1826 }
1827
1828 override bool CanBeCookedOnStick()
1829 {
1830 return false;
1831 }
1832
1833 override float GetTemperatureFreezeTime()
1834 {
1835 if (GetFoodStage())
1836 {
1837 switch (m_FoodStage.GetFoodStageType())
1838 {
1839 case FoodStageType.DRIED:
1840 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1841
1842 case FoodStageType.BURNED:
1843 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1844
1845 default:
1846 return super.GetTemperatureFreezeTime();
1847 }
1848 }
1849
1850 return super.GetTemperatureFreezeTime();
1851 }
1852
1853 override float GetTemperatureThawTime()
1854 {
1855 if (GetFoodStage())
1856 {
1857 switch (m_FoodStage.GetFoodStageType())
1858 {
1859 case FoodStageType.DRIED:
1860 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1861
1862 case FoodStageType.BURNED:
1863 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1864
1865 default:
1866 return super.GetTemperatureThawTime();
1867 }
1868 }
1869
1870 return super.GetTemperatureThawTime();
1871 }
1872
1873 override bool CanItemOverheat()
1874 {
1875 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1876 }
1877
1878 //================================================================
1879 // SYNCHRONIZATION
1880 //================================================================
1881 void Synchronize()
1882 {
1883 SetSynchDirty();
1884 }
1885
1886 override void OnVariablesSynchronized()
1887 {
1888 super.OnVariablesSynchronized();
1889
1890 //UpdateVisualsEx(); //performed on client only
1891
1892 //update audio
1894 {
1895 RefreshAudio();
1896 }
1897 else
1898 {
1899 RemoveAudio();
1900 }
1901
1902 if (CanHaveTemperature())
1904 }
1905
1906 //================================================================
1907 // AUDIO EFFECTS (WHEN ON DCS)
1908 //================================================================
1909 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1910 {
1911 m_MakeCookingSounds = soundstate;
1912 m_CookedByMethod = cookingMethod;
1913
1914 Synchronize();
1915 }
1916
1917 protected void RefreshAudio()
1918 {
1919 string soundName = "";
1920
1921 FoodStageType currentFoodStage = GetFoodStageType();
1923
1924 if (currentFoodStage == FoodStageType.BURNED)
1925 {
1926 soundName = SOUND_BURNING_DONE;
1927 }
1928 else
1929 {
1930 switch (m_CookedByMethod)
1931 {
1932 case CookingMethodType.BAKING:
1933 {
1934 if (nextFoodStage == FoodStageType.BAKED)
1935 soundName = SOUND_BAKING_START;
1936 else if (currentFoodStage == FoodStageType.BAKED)
1937 soundName = SOUND_BAKING_DONE;
1938 else
1939 soundName = "";
1940 break;
1941 }
1942
1943 case CookingMethodType.BOILING:
1944 {
1945 if (nextFoodStage == FoodStageType.BOILED)
1946 soundName = SOUND_BOILING_START;
1947 else if (currentFoodStage == FoodStageType.BOILED)
1948 soundName = SOUND_BOILING_DONE;
1949 else
1950 soundName = "";
1951 break;
1952 }
1953
1954 case CookingMethodType.DRYING:
1955 {
1956 if (nextFoodStage == FoodStageType.DRIED)
1957 soundName = SOUND_DRYING_START;
1958 else if (currentFoodStage == FoodStageType.DRIED)
1959 soundName = SOUND_DRYING_DONE;
1960 else
1961 soundName = "";
1962 break;
1963 }
1964
1965 default:
1966 soundName = "";
1967 break;
1968 }
1969
1970 if (nextFoodStage == FoodStageType.BURNED)
1971 {
1972 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1973 {
1974 soundName = SOUND_BURNING_DONE;
1975 }
1976 else // pre-emptive burning sounds replace regular ones
1977 {
1978 array<float> nextStageProperties = new array<float>();
1979 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1980 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1981 float progress01 = GetCookingTime() / nextStageTime;
1982 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1983 {
1984 soundName = SOUND_BURNING_DONE;
1985 }
1986 }
1987 }
1988 }
1989
1990 SoundCookingStart(soundName);
1991 }
1992
1993 protected void RemoveAudio()
1994 {
1995 m_MakeCookingSounds = false;
1997 }
1998
1999 //================================================================
2000 // SERIALIZATION
2001 //================================================================
2002 override void OnStoreSave(ParamsWriteContext ctx)
2003 {
2004 super.OnStoreSave(ctx);
2005
2006 if (GetFoodStage())
2007 {
2008 GetFoodStage().OnStoreSave(ctx);
2009 }
2010
2011 // food decay
2012 ctx.Write(m_DecayTimer);
2014 }
2015
2016 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2017 {
2018 if (!super.OnStoreLoad(ctx, version))
2019 return false;
2020
2021 if (GetFoodStage())
2022 {
2023 if (!GetFoodStage().OnStoreLoad(ctx, version))
2024 return false;
2025 }
2026
2027 if (version >= 115)
2028 {
2029 if (!ctx.Read(m_DecayTimer))
2030 {
2031 m_DecayTimer = 0.0;
2032 return false;
2033 }
2034 if (!ctx.Read(m_LastDecayStage))
2035 {
2037 return false;
2038 }
2039 }
2040
2041 UpdateVisualsEx(true); //forced init visuals
2042 Synchronize();
2043
2044 return true;
2045 }
2046
2047 override void AfterStoreLoad()
2048 {
2049 super.AfterStoreLoad();
2050
2051 Synchronize();
2052 }
2053
2054 //get food stage
2055 override FoodStage GetFoodStage()
2056 {
2057 return m_FoodStage;
2058 }
2059
2060 //food types
2061 override bool IsMeat()
2062 {
2063 return false;
2064 }
2065
2066 override bool IsCorpse()
2067 {
2068 return false;
2069 }
2070
2071 override bool IsFruit()
2072 {
2073 return false;
2074 }
2075
2076 override bool IsMushroom()
2077 {
2078 return false;
2079 }
2080
2081 //================================================================
2082 // NUTRITIONAL VALUES
2083 //================================================================
2084 //food properties
2085 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2086 {
2087 Edible_Base food_item = Edible_Base.Cast(item);
2088 if (food_item && food_item.GetFoodStage())
2089 {
2090 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2091 }
2092 else if (classname != "" && food_stage)
2093 {
2094 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2095 }
2096 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2097 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2098
2099 }
2100
2101 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2102 {
2103 Edible_Base food_item = Edible_Base.Cast(item);
2104 if (food_item && food_item.GetFoodStage())
2105 {
2106 return FoodStage.GetEnergy(food_item.GetFoodStage());
2107 }
2108 else if (classname != "" && food_stage)
2109 {
2110 return FoodStage.GetEnergy(null, food_stage, classname);
2111 }
2112 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2113 return GetGame().ConfigGetFloat( class_path + " energy" );
2114 }
2115
2116 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2117 {
2118 Edible_Base food_item = Edible_Base.Cast(item);
2119 if (food_item && food_item.GetFoodStage())
2120 {
2121 return FoodStage.GetWater(food_item.GetFoodStage());
2122 }
2123 else if (classname != "" && food_stage)
2124 {
2125 return FoodStage.GetWater(null, food_stage, classname);
2126 }
2127 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2128 return GetGame().ConfigGetFloat( class_path + " water" );
2129 }
2130
2131 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2144
2145 }
2146
2147 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2148 {
2149 Edible_Base food_item = Edible_Base.Cast(item);
2150 if (food_item && food_item.GetFoodStage())
2151 {
2152 return FoodStage.GetToxicity(food_item.GetFoodStage());
2153 }
2154 else if (classname != "" && food_stage)
2155 {
2156 return FoodStage.GetToxicity(null, food_stage, classname);
2157 }
2158 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2159 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2160 }
2161
2162 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2163 {
2164 Edible_Base food_item = Edible_Base.Cast(item);
2165 if (food_item && food_item.GetFoodStage())
2166 {
2167 return FoodStage.GetAgents(food_item.GetFoodStage());
2168 }
2169 else if (classname != "" && food_stage)
2170 {
2171 return FoodStage.GetAgents(null, food_stage, classname);
2172 }
2173 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2174 return GetGame().ConfigGetInt( class_path + " agents" );
2175 }
2176
2177 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 Edible_Base food_item = Edible_Base.Cast(item);
2180 if (food_item && food_item.GetFoodStage())
2181 {
2182 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2183 }
2184 else if (classname != "" && food_stage)
2185 {
2186 return FoodStage.GetDigestibility(null, food_stage, classname);
2187 }
2188 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2189 return GetGame().ConfigGetInt( class_path + " digestibility" );
2190 }
2191
2192 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2193 {
2194 Edible_Base foodItem = Edible_Base.Cast(item);
2195 if (foodItem && foodItem.GetFoodStage())
2196 {
2197 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2198 }
2199 else if (className != "" && foodStage)
2200 {
2201 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2202 }
2203 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2204 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2205 }
2206
2207 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2208 {
2209 NutritionalProfile profile = new NutritionalProfile();
2210 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2211 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2212 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2213 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2214 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2215 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2216 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2217 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2218
2219 return profile;
2220 }
2221
2222 //================================================================
2223 // FOOD STAGING
2224 //================================================================
2226 {
2227 return GetFoodStage().GetFoodStageType();
2228 }
2229
2230 //food stage states
2231 bool IsFoodRaw()
2232 {
2233 if ( GetFoodStage() )
2234 {
2235 return GetFoodStage().IsFoodRaw();
2236 }
2237
2238 return false;
2239 }
2240
2241 bool IsFoodBaked()
2242 {
2243 if ( GetFoodStage() )
2244 {
2245 return GetFoodStage().IsFoodBaked();
2246 }
2247
2248 return false;
2249 }
2250
2251 bool IsFoodBoiled()
2252 {
2253 if ( GetFoodStage() )
2254 {
2255 return GetFoodStage().IsFoodBoiled();
2256 }
2257
2258 return false;
2259 }
2260
2261 bool IsFoodDried()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodDried();
2266 }
2267
2268 return false;
2269 }
2270
2271 bool IsFoodBurned()
2272 {
2273 if ( GetFoodStage() )
2274 {
2275 return GetFoodStage().IsFoodBurned();
2276 }
2277
2278 return false;
2279 }
2280
2281 bool IsFoodRotten()
2282 {
2283 if ( GetFoodStage() )
2284 {
2285 return GetFoodStage().IsFoodRotten();
2286 }
2287
2288 return false;
2289 }
2290
2291 //food stage change
2292 void ChangeFoodStage( FoodStageType new_food_stage_type )
2293 {
2294 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2295 }
2296
2298 {
2299 return GetFoodStage().GetNextFoodStageType( cooking_method );
2300 }
2301
2302 string GetFoodStageName( FoodStageType food_stage_type )
2303 {
2304 return GetFoodStage().GetFoodStageName( food_stage_type );
2305 }
2306
2307 bool CanChangeToNewStage( CookingMethodType cooking_method )
2308 {
2309 return GetFoodStage().CanChangeToNewStage( cooking_method );
2310 }
2311
2312 //Use this to receive food stage from another Edible_Base
2313 void TransferFoodStage( notnull Edible_Base source )
2314 {
2315 if ( !source.GetFoodStage())
2316 return;
2317 m_LastDecayStage = source.GetLastDecayStage();
2318 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2319 m_DecayTimer = source.GetDecayTimer();
2320 m_DecayDelta = source.GetDecayDelta();
2321 }
2322
2324 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2325 {
2326 HandleFoodStageChangeAgents(stageOld,stageNew);
2327 UpdateVisualsEx(); //performed on server only
2328 }
2329
2332 {
2333 switch (stageNew)
2334 {
2335 case FoodStageType.BAKED:
2336 case FoodStageType.BOILED:
2337 case FoodStageType.DRIED:
2338 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2339 break;
2340
2341 case FoodStageType.BURNED:
2342 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2343 break;
2344 }
2345 }
2346
2347 //================================================================
2348 // COOKING
2349 //================================================================
2350 //cooking time
2351 float GetCookingTime()
2352 {
2353 return GetFoodStage().GetCookingTime();
2354 }
2355
2356 void SetCookingTime( float time )
2357 {
2358 GetFoodStage().SetCookingTime( time );
2359
2360 //synchronize when calling on server
2361 Synchronize();
2362 }
2363
2364 void ResetCookingTime()
2365 {
2366 if (GetFoodStage())
2367 {
2368 GetFoodStage().SetCookingTime(0);
2369 Synchronize();
2370 }
2371 }
2372
2373 //replace edible with new item (opening cans)
2374 void ReplaceEdibleWithNew( string typeName )
2375 {
2376 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2377 if (player)
2378 {
2379 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2380 player.ServerReplaceItemInHandsWithNew(lambda);
2381 }
2382 else
2383 Error("ReplaceEdibleWithNew - cannot use edible without player");
2384 }
2385
2387 {
2389 }
2390
2391 override void SetActions()
2392 {
2393 super.SetActions();
2394
2397 }
2398
2399 protected void SoundCookingStart(string sound_name)
2400 {
2401 #ifndef SERVER
2402 if (m_SoundPlaying != sound_name)
2403 {
2405
2406 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2407 m_SoundPlaying = sound_name;
2408 }
2409 #endif
2410 }
2411
2412 protected void SoundCookingStop()
2413 {
2414 #ifndef SERVER
2416 {
2417 m_SoundEffectCooking.Stop();
2418 m_SoundEffectCooking = null;
2419 m_SoundPlaying = "";
2420 }
2421 #endif
2422 }
2423
2424 override bool CanDecay()
2425 {
2426 return false;
2427 }
2428
2429 override bool CanProcessDecay()
2430 {
2431 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2432 }
2433
2434 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2435 {
2436 m_DecayDelta = 0.0;
2437
2438 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2439 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2440 if ( hasRootAsPlayer )
2442
2443 /*Print( "-------------------------" );
2444 Print( this );
2445 Print( m_DecayTimer );
2446 Print( m_DecayDelta );
2447 Print( m_LastDecayStage );*/
2448
2449 if ( IsFruit() || IsMushroom() )
2450 {
2451 // fruit, vegetables and mushrooms
2453 {
2454 switch ( GetFoodStageType() )
2455 {
2456 case FoodStageType.RAW:
2459 break;
2460
2461 case FoodStageType.BOILED:
2464 break;
2465
2466 case FoodStageType.BAKED:
2469 break;
2470
2471 case FoodStageType.DRIED:
2472 case FoodStageType.BURNED:
2473 case FoodStageType.ROTTEN:
2474 default:
2475 m_DecayTimer = -1;
2477 return;
2478 }
2479
2480 //m_DecayTimer = m_DecayTimer / 1000.0;
2481 }
2482
2483 m_DecayTimer -= ( delta * m_DecayDelta );
2484
2485 if ( m_DecayTimer <= 0 )
2486 {
2487 if ( m_LastDecayStage != FoodStageType.NONE )
2488 {
2489 // switch to decayed stage
2490 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2491 {
2493 }
2494 if ( m_LastDecayStage == FoodStageType.RAW )
2495 {
2496 int rng = Math.RandomIntInclusive( 0, 100 );
2498 {
2500 }
2501 else
2502 {
2503 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2504 {
2506 }
2507 else
2508 {
2510 }
2511 }
2512 }
2513 }
2514 }
2515
2516 }
2517 else if ( IsMeat() )
2518 {
2519 // meat
2521 {
2522 switch ( GetFoodStageType() )
2523 {
2524 case FoodStageType.RAW:
2527 break;
2528
2529 case FoodStageType.BOILED:
2532 break;
2533
2534 case FoodStageType.BAKED:
2537 break;
2538
2539 case FoodStageType.DRIED:
2542 break;
2543
2544 case FoodStageType.BURNED:
2545 case FoodStageType.ROTTEN:
2546 default:
2547 m_DecayTimer = -1;
2549 return;
2550 }
2551 }
2552
2553 m_DecayTimer -= ( delta * m_DecayDelta );
2554
2555 if ( m_DecayTimer <= 0 )
2556 {
2557 if ( m_LastDecayStage != FoodStageType.NONE )
2558 {
2559 // switch to decayed stage
2560 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2561 {
2563 }
2564 }
2565 }
2566 }
2567 else if ( IsCorpse() )
2568 {
2569 // corpse
2571 {
2572 switch ( GetFoodStageType() )
2573 {
2574 case FoodStageType.RAW:
2577 break;
2578
2579 case FoodStageType.BURNED:
2580 case FoodStageType.ROTTEN:
2581 default:
2582 m_DecayTimer = -1;
2584 return;
2585 }
2586 }
2587
2588 m_DecayTimer -= ( delta * m_DecayDelta );
2589
2590 if ( m_DecayTimer <= 0 )
2591 {
2592 if ( m_LastDecayStage != FoodStageType.NONE )
2593 {
2594 // switch to decayed stage
2595 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2596 {
2598 }
2599 }
2600 }
2601 }
2602 else
2603 {
2604 // opened cans
2605 m_DecayTimer -= ( delta * m_DecayDelta );
2606
2607 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2608 {
2611 //m_DecayTimer = m_DecayTimer / 1000.0;
2612 }
2613 else
2614 {
2615 if ( m_DecayTimer <= 0 )
2616 {
2617 InsertAgent(eAgents.FOOD_POISON, 1);
2618 m_DecayTimer = -1;
2619 }
2620 }
2621 }
2622 }
2623
2624 protected void UpdateVaporParticle()
2625 {
2626 if (GetGame().IsDedicatedServer())
2627 return;
2628
2629 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2630 {
2631 InventoryLocation invLoc = new InventoryLocation();
2632 GetInventory().GetCurrentInventoryLocation(invLoc);
2633 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2634 {
2635 ParticleManager ptcMgr = ParticleManager.GetInstance();
2636 if (ptcMgr)
2637 {
2638 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2639 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2640 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2641 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2642 }
2643 }
2644 }
2645 else if (m_HotVaporParticle)
2646 {
2647 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2648 {
2649 m_HotVaporParticle.Stop();
2650 m_HotVaporParticle = null;
2651 return;
2652 }
2653
2654 InventoryLocation inventoryLoc = new InventoryLocation();
2655 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2656 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2657 {
2658 m_HotVaporParticle.Stop();
2659 m_HotVaporParticle = null;
2660 }
2661 }
2662 }
2663
2664 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2665 {
2666 if (GetFoodStage())
2667 {
2668 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2669 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2670 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2671 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2672 }
2673
2674 super.GetDebugActions(outputList);
2675 }
2676
2677 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2678 {
2679 super.OnAction(action_id, player, ctx);
2680
2681 if ( GetGame().IsServer() )
2682 {
2683 if ( action_id == EActions.FOOD_STAGE_PREV )
2684 {
2685 int food_stage_prev = GetFoodStageType() - 1;
2686 if (food_stage_prev <= 0)
2687 {
2688 food_stage_prev = FoodStageType.COUNT - 1;
2689 }
2690 ChangeFoodStage(food_stage_prev);
2691 return true;
2692 }
2693 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2694 {
2695 int food_stage_next = GetFoodStageType() + 1;
2696 if (food_stage_next >= FoodStageType.COUNT )
2697 {
2698 food_stage_next = FoodStageType.RAW;
2699 }
2700 ChangeFoodStage(food_stage_next);
2701 return true;
2702 }
2703
2704 }
2705
2706 #ifdef DIAG_DEVELOPER
2707 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2708 {
2709 PrintNutritionsData();
2710 return true;
2711 }
2712 #endif
2713
2714 return false;
2715 }
2716
2717 override string GetDebugText()
2718 {
2719 string debug_output;
2720
2721 debug_output = super.GetDebugText();
2722
2723 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2724 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2725
2726 return debug_output;
2727 }
2728
2729 //================================================================
2730 // GENERAL GETTERS
2731 //================================================================
2732
2733 override float GetBaitEffectivity()
2734 {
2735 float ret = super.GetBaitEffectivity();
2736
2737 if (IsFoodRotten())
2738 {
2739 ret *= 0.5;
2740 }
2741
2742 return ret;
2743 }
2744
2745 float GetDecayTimer()
2746 {
2747 return m_DecayTimer;
2748 }
2749
2750 float GetDecayDelta()
2751 {
2752 return m_DecayDelta;
2753 }
2754
2756 {
2757 return m_LastDecayStage;
2758 }
2759
2760 #ifdef DIAG_DEVELOPER
2761 private void PrintNutritionsData()
2762 {
2763 string nutritionsData = "";
2764
2765 FoodStage stage = GetFoodStage();
2766 FoodStageType stageType = stage.GetFoodStageType();
2767
2768 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2769 if (profile)
2770 {
2771 nutritionsData = string.Format("Item: %1\n\n", this);
2772 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2773 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2774 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2775 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2776 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2777 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2778 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2779
2780 if (profile.IsLiquid())
2781 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2782
2783 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2784 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2785 }
2786
2787 nutritionsData += "-----\n";
2788
2789 Debug.Log(nutritionsData);
2790 }
2791 #endif
2792
2794 //DEPRECATED
2796 void UpdateVisuals()
2797 {
2799 }
2800}
2801
2803{
2804 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2805};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.