DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsFoodRotten()

bool ReplaceEdibleWithNewLambda::IsFoodRotten ( )
protected

См. определение в файле Edible_Base.c строка 1699

1699 : ItemBase
1700{
1701 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1702
1703 const string SOUND_BAKING_START = "Baking_SoundSet";
1704 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1705 const string SOUND_BOILING_START = "Boiling_SoundSet";
1706 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1707 const string SOUND_DRYING_START = "Drying_SoundSet";
1708 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1709 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1710
1711 protected bool m_MakeCookingSounds;
1712 protected SoundOnVehicle m_SoundCooking;
1714 protected string m_SoundPlaying;
1715 ref FoodStage m_FoodStage;
1716 protected float m_DecayTimer;
1717 protected float m_DecayDelta = 0.0;
1720
1722
1723 void Edible_Base()
1724 {
1725 if (HasFoodStage())
1726 {
1727 m_FoodStage = new FoodStage(this);
1728
1729 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1730 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1731
1732 m_SoundPlaying = "";
1734 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1735 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1736 }
1737 }
1738
1739 override void EEInit()
1740 {
1741 super.EEInit();
1742
1743 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1744 }
1745
1746 override void EEDelete(EntityAI parent)
1747 {
1748 super.EEDelete(parent);
1749
1750 RemoveAudio();
1751
1753 m_HotVaporParticle.Stop();
1754 }
1755
1756 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1757 {
1758 super.EEItemLocationChanged(oldLoc, newLoc);
1759
1761 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1762 {
1763 switch (oldLoc.GetParent().GetType())
1764 {
1765 case "FryingPan":
1766 case "Pot":
1767 case "Cauldron":
1768 case "SharpWoodenStick":
1769 MakeSoundsOnClient(false);
1770 break;
1771 }
1772
1774 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1775 {
1776 MakeSoundsOnClient(false);
1777 }
1778 }
1779
1780 if (oldLoc.IsValid())
1782
1783 if (CanHaveTemperature())
1785 }
1786
1787 void UpdateVisualsEx(bool forced = false)
1788 {
1789 if (GetFoodStage())
1790 GetFoodStage().UpdateVisualsEx(forced);
1791 }
1792
1793 bool Consume(float amount, PlayerBase consumer)
1794 {
1795 AddQuantity(-amount, false, false);
1796 OnConsume(amount, consumer);
1797
1798 return true;
1799 }
1800
1801 void OnConsume(float amount, PlayerBase consumer)
1802 {
1804 {
1805 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1806 }
1807 }
1808
1810 int FilterAgents(int agentsIn)
1811 {
1812 int foodStageType;
1813
1814 FoodStage foodStage = GetFoodStage();
1815 if (foodStage)
1816 foodStageType = foodStage.GetFoodStageType();
1817
1819 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1820 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1821 agentsIn &= ~eAgents.FOOD_POISON;
1822
1823 return agentsIn;
1824 }
1825
1826 //food staging
1827 override bool CanBeCooked()
1828 {
1829 return false;
1830 }
1831
1832 override bool CanBeCookedOnStick()
1833 {
1834 return false;
1835 }
1836
1837 override float GetTemperatureFreezeTime()
1838 {
1839 if (GetFoodStage())
1840 {
1841 switch (m_FoodStage.GetFoodStageType())
1842 {
1843 case FoodStageType.DRIED:
1844 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1845
1846 case FoodStageType.BURNED:
1847 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1848
1849 default:
1850 return super.GetTemperatureFreezeTime();
1851 }
1852 }
1853
1854 return super.GetTemperatureFreezeTime();
1855 }
1856
1857 override float GetTemperatureThawTime()
1858 {
1859 if (GetFoodStage())
1860 {
1861 switch (m_FoodStage.GetFoodStageType())
1862 {
1863 case FoodStageType.DRIED:
1864 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1865
1866 case FoodStageType.BURNED:
1867 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1868
1869 default:
1870 return super.GetTemperatureThawTime();
1871 }
1872 }
1873
1874 return super.GetTemperatureThawTime();
1875 }
1876
1877 override bool CanItemOverheat()
1878 {
1879 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1880 }
1881
1882 //================================================================
1883 // SYNCHRONIZATION
1884 //================================================================
1885 void Synchronize()
1886 {
1887 SetSynchDirty();
1888 }
1889
1890 override void OnVariablesSynchronized()
1891 {
1892 super.OnVariablesSynchronized();
1893
1894 //UpdateVisualsEx(); //performed on client only
1895
1896 //update audio
1898 {
1899 RefreshAudio();
1900 }
1901 else
1902 {
1903 RemoveAudio();
1904 }
1905
1906 if (CanHaveTemperature())
1908 }
1909
1910 //================================================================
1911 // AUDIO EFFECTS (WHEN ON DCS)
1912 //================================================================
1913 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1914 {
1915 m_MakeCookingSounds = soundstate;
1916 m_CookedByMethod = cookingMethod;
1917
1918 Synchronize();
1919 }
1920
1921 protected void RefreshAudio()
1922 {
1923 string soundName = "";
1924
1925 FoodStageType currentFoodStage = GetFoodStageType();
1927
1928 if (currentFoodStage == FoodStageType.BURNED)
1929 {
1930 soundName = SOUND_BURNING_DONE;
1931 }
1932 else
1933 {
1934 switch (m_CookedByMethod)
1935 {
1936 case CookingMethodType.BAKING:
1937 {
1938 if (nextFoodStage == FoodStageType.BAKED)
1939 soundName = SOUND_BAKING_START;
1940 else if (currentFoodStage == FoodStageType.BAKED)
1941 soundName = SOUND_BAKING_DONE;
1942 else
1943 soundName = "";
1944 break;
1945 }
1946
1947 case CookingMethodType.BOILING:
1948 {
1949 if (nextFoodStage == FoodStageType.BOILED)
1950 soundName = SOUND_BOILING_START;
1951 else if (currentFoodStage == FoodStageType.BOILED)
1952 soundName = SOUND_BOILING_DONE;
1953 else
1954 soundName = "";
1955 break;
1956 }
1957
1958 case CookingMethodType.DRYING:
1959 {
1960 if (nextFoodStage == FoodStageType.DRIED)
1961 soundName = SOUND_DRYING_START;
1962 else if (currentFoodStage == FoodStageType.DRIED)
1963 soundName = SOUND_DRYING_DONE;
1964 else
1965 soundName = "";
1966 break;
1967 }
1968
1969 default:
1970 soundName = "";
1971 break;
1972 }
1973
1974 if (nextFoodStage == FoodStageType.BURNED)
1975 {
1976 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1977 {
1978 soundName = SOUND_BURNING_DONE;
1979 }
1980 else // pre-emptive burning sounds replace regular ones
1981 {
1982 array<float> nextStageProperties = new array<float>();
1983 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1984 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1985 float progress01 = GetCookingTime() / nextStageTime;
1986 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1987 {
1988 soundName = SOUND_BURNING_DONE;
1989 }
1990 }
1991 }
1992 }
1993
1994 SoundCookingStart(soundName);
1995 }
1996
1997 protected void RemoveAudio()
1998 {
1999 m_MakeCookingSounds = false;
2001 }
2002
2003 //================================================================
2004 // SERIALIZATION
2005 //================================================================
2006 override void OnStoreSave(ParamsWriteContext ctx)
2007 {
2008 super.OnStoreSave(ctx);
2009
2010 if (GetFoodStage())
2011 {
2012 GetFoodStage().OnStoreSave(ctx);
2013 }
2014
2015 // food decay
2016 ctx.Write(m_DecayTimer);
2018 }
2019
2020 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2021 {
2022 if (!super.OnStoreLoad(ctx, version))
2023 return false;
2024
2025 if (GetFoodStage())
2026 {
2027 if (!GetFoodStage().OnStoreLoad(ctx, version))
2028 return false;
2029 }
2030
2031 if (version >= 115)
2032 {
2033 if (!ctx.Read(m_DecayTimer))
2034 {
2035 m_DecayTimer = 0.0;
2036 return false;
2037 }
2038 if (!ctx.Read(m_LastDecayStage))
2039 {
2041 return false;
2042 }
2043 }
2044
2045 UpdateVisualsEx(true); //forced init visuals
2046 Synchronize();
2047
2048 return true;
2049 }
2050
2051 override void AfterStoreLoad()
2052 {
2053 super.AfterStoreLoad();
2054
2055 Synchronize();
2056 }
2057
2058 //get food stage
2059 override FoodStage GetFoodStage()
2060 {
2061 return m_FoodStage;
2062 }
2063
2064 //food types
2065 override bool IsMeat()
2066 {
2067 return false;
2068 }
2069
2070 override bool IsCorpse()
2071 {
2072 return false;
2073 }
2074
2075 override bool IsFruit()
2076 {
2077 return false;
2078 }
2079
2080 override bool IsMushroom()
2081 {
2082 return false;
2083 }
2084
2085 //================================================================
2086 // NUTRITIONAL VALUES
2087 //================================================================
2088 //food properties
2089 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2090 {
2091 Edible_Base food_item = Edible_Base.Cast(item);
2092 if (food_item && food_item.GetFoodStage())
2093 {
2094 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2095 }
2096 else if (classname != "" && food_stage)
2097 {
2098 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2099 }
2100 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2101 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2102
2103 }
2104
2105 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2106 {
2107 Edible_Base food_item = Edible_Base.Cast(item);
2108 if (food_item && food_item.GetFoodStage())
2109 {
2110 return FoodStage.GetEnergy(food_item.GetFoodStage());
2111 }
2112 else if (classname != "" && food_stage)
2113 {
2114 return FoodStage.GetEnergy(null, food_stage, classname);
2115 }
2116 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2117 return g_Game.ConfigGetFloat( class_path + " energy" );
2118 }
2119
2120 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2121 {
2122 Edible_Base food_item = Edible_Base.Cast(item);
2123 if (food_item && food_item.GetFoodStage())
2124 {
2125 return FoodStage.GetWater(food_item.GetFoodStage());
2126 }
2127 else if (classname != "" && food_stage)
2128 {
2129 return FoodStage.GetWater(null, food_stage, classname);
2130 }
2131 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2132 return g_Game.ConfigGetFloat( class_path + " water" );
2133 }
2134
2135 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2136 {
2137 Edible_Base food_item = Edible_Base.Cast(item);
2138 if (food_item && food_item.GetFoodStage())
2139 {
2140 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2141 }
2142 else if (classname != "" && food_stage)
2143 {
2144 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2145 }
2146 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2147 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2148
2149 }
2150
2151 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2152 {
2153 Edible_Base food_item = Edible_Base.Cast(item);
2154 if (food_item && food_item.GetFoodStage())
2155 {
2156 return FoodStage.GetToxicity(food_item.GetFoodStage());
2157 }
2158 else if (classname != "" && food_stage)
2159 {
2160 return FoodStage.GetToxicity(null, food_stage, classname);
2161 }
2162 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2163 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2164 }
2165
2166 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2167 {
2168 Edible_Base food_item = Edible_Base.Cast(item);
2169 if (food_item && food_item.GetFoodStage())
2170 {
2171 return FoodStage.GetAgents(food_item.GetFoodStage());
2172 }
2173 else if (classname != "" && food_stage)
2174 {
2175 return FoodStage.GetAgents(null, food_stage, classname);
2176 }
2177 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2178 return g_Game.ConfigGetInt( class_path + " agents" );
2179 }
2180
2181 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2182 {
2183 Edible_Base food_item = Edible_Base.Cast(item);
2184 if (food_item && food_item.GetFoodStage())
2185 {
2186 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2187 }
2188 else if (classname != "" && food_stage)
2189 {
2190 return FoodStage.GetDigestibility(null, food_stage, classname);
2191 }
2192 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2193 return g_Game.ConfigGetInt( class_path + " digestibility" );
2194 }
2195
2196 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2197 {
2198 Edible_Base foodItem = Edible_Base.Cast(item);
2199 if (foodItem && foodItem.GetFoodStage())
2200 {
2201 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2202 }
2203 else if (className != "" && foodStage)
2204 {
2205 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2206 }
2207 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2208 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2209 }
2210
2211 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2212 {
2213 NutritionalProfile profile = new NutritionalProfile();
2214 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2215 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2216 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2217 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2218 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2219 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2220 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2221 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2222
2223 return profile;
2224 }
2225
2226 //================================================================
2227 // FOOD STAGING
2228 //================================================================
2230 {
2231 return GetFoodStage().GetFoodStageType();
2232 }
2233
2234 //food stage states
2235 bool IsFoodRaw()
2236 {
2237 if ( GetFoodStage() )
2238 {
2239 return GetFoodStage().IsFoodRaw();
2240 }
2241
2242 return false;
2243 }
2244
2245 bool IsFoodBaked()
2246 {
2247 if ( GetFoodStage() )
2248 {
2249 return GetFoodStage().IsFoodBaked();
2250 }
2251
2252 return false;
2253 }
2254
2255 bool IsFoodBoiled()
2256 {
2257 if ( GetFoodStage() )
2258 {
2259 return GetFoodStage().IsFoodBoiled();
2260 }
2261
2262 return false;
2263 }
2264
2265 bool IsFoodDried()
2266 {
2267 if ( GetFoodStage() )
2268 {
2269 return GetFoodStage().IsFoodDried();
2270 }
2271
2272 return false;
2273 }
2274
2275 bool IsFoodBurned()
2276 {
2277 if ( GetFoodStage() )
2278 {
2279 return GetFoodStage().IsFoodBurned();
2280 }
2281
2282 return false;
2283 }
2284
2285 bool IsFoodRotten()
2286 {
2287 if ( GetFoodStage() )
2288 {
2289 return GetFoodStage().IsFoodRotten();
2290 }
2291
2292 return false;
2293 }
2294
2295 //food stage change
2296 void ChangeFoodStage( FoodStageType new_food_stage_type )
2297 {
2298 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2299 }
2300
2302 {
2303 return GetFoodStage().GetNextFoodStageType( cooking_method );
2304 }
2305
2306 string GetFoodStageName( FoodStageType food_stage_type )
2307 {
2308 return GetFoodStage().GetFoodStageName( food_stage_type );
2309 }
2310
2311 bool CanChangeToNewStage( CookingMethodType cooking_method )
2312 {
2313 return GetFoodStage().CanChangeToNewStage( cooking_method );
2314 }
2315
2316 //Use this to receive food stage from another Edible_Base
2317 void TransferFoodStage( notnull Edible_Base source )
2318 {
2319 if ( !source.GetFoodStage())
2320 return;
2321 m_LastDecayStage = source.GetLastDecayStage();
2322 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2323 m_DecayTimer = source.GetDecayTimer();
2324 m_DecayDelta = source.GetDecayDelta();
2325 }
2326
2328 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2329 {
2330 HandleFoodStageChangeAgents(stageOld,stageNew);
2331 UpdateVisualsEx(); //performed on server only
2332 }
2333
2336 {
2337 switch (stageNew)
2338 {
2339 case FoodStageType.BAKED:
2340 case FoodStageType.BOILED:
2341 case FoodStageType.DRIED:
2342 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2343 break;
2344
2345 case FoodStageType.BURNED:
2346 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2347 break;
2348 }
2349 }
2350
2351 //================================================================
2352 // COOKING
2353 //================================================================
2354 //cooking time
2355 float GetCookingTime()
2356 {
2357 return GetFoodStage().GetCookingTime();
2358 }
2359
2360 void SetCookingTime( float time )
2361 {
2362 GetFoodStage().SetCookingTime( time );
2363
2364 //synchronize when calling on server
2365 Synchronize();
2366 }
2367
2368 void ResetCookingTime()
2369 {
2370 if (GetFoodStage())
2371 {
2372 GetFoodStage().SetCookingTime(0);
2373 Synchronize();
2374 }
2375 }
2376
2377 //replace edible with new item (opening cans)
2378 void ReplaceEdibleWithNew( string typeName )
2379 {
2380 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2381 if (player)
2382 {
2383 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2384 player.ServerReplaceItemInHandsWithNew(lambda);
2385 }
2386 else
2387 Error("ReplaceEdibleWithNew - cannot use edible without player");
2388 }
2389
2391 {
2393 }
2394
2395 override void SetActions()
2396 {
2397 super.SetActions();
2398
2401 }
2402
2403 protected void SoundCookingStart(string sound_name)
2404 {
2405 #ifndef SERVER
2406 #ifndef NO_GUI
2407 if (m_SoundPlaying != sound_name)
2408 {
2410
2411 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2412 m_SoundPlaying = sound_name;
2413 }
2414 #endif
2415 #endif
2416 }
2417
2418 protected void SoundCookingStop()
2419 {
2420 #ifndef SERVER
2421 #ifndef NO_GUI
2423 {
2424 m_SoundEffectCooking.Stop();
2425 m_SoundEffectCooking = null;
2426 m_SoundPlaying = "";
2427 }
2428 #endif
2429 #endif
2430 }
2431
2432 override bool CanDecay()
2433 {
2434 return false;
2435 }
2436
2437 override bool CanProcessDecay()
2438 {
2439 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2440 }
2441
2442 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2443 {
2444 m_DecayDelta = 0.0;
2445
2446 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2447 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2448 if ( hasRootAsPlayer )
2450
2451 /*Print( "-------------------------" );
2452 Print( this );
2453 Print( m_DecayTimer );
2454 Print( m_DecayDelta );
2455 Print( m_LastDecayStage );*/
2456
2457 if ( IsFruit() || IsMushroom() )
2458 {
2459 // fruit, vegetables and mushrooms
2461 {
2462 switch ( GetFoodStageType() )
2463 {
2464 case FoodStageType.RAW:
2467 break;
2468
2469 case FoodStageType.BOILED:
2472 break;
2473
2474 case FoodStageType.BAKED:
2477 break;
2478
2479 case FoodStageType.DRIED:
2480 case FoodStageType.BURNED:
2481 case FoodStageType.ROTTEN:
2482 default:
2483 m_DecayTimer = -1;
2485 return;
2486 }
2487
2488 //m_DecayTimer = m_DecayTimer / 1000.0;
2489 }
2490
2491 m_DecayTimer -= ( delta * m_DecayDelta );
2492
2493 if ( m_DecayTimer <= 0 )
2494 {
2495 if ( m_LastDecayStage != FoodStageType.NONE )
2496 {
2497 // switch to decayed stage
2498 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2499 {
2501 }
2502 if ( m_LastDecayStage == FoodStageType.RAW )
2503 {
2504 int rng = Math.RandomIntInclusive( 0, 100 );
2506 {
2508 }
2509 else
2510 {
2511 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2512 {
2514 }
2515 else
2516 {
2518 }
2519 }
2520 }
2521 }
2522 }
2523
2524 }
2525 else if ( IsMeat() )
2526 {
2527 // meat
2529 {
2530 switch ( GetFoodStageType() )
2531 {
2532 case FoodStageType.RAW:
2535 break;
2536
2537 case FoodStageType.BOILED:
2540 break;
2541
2542 case FoodStageType.BAKED:
2545 break;
2546
2547 case FoodStageType.DRIED:
2550 break;
2551
2552 case FoodStageType.BURNED:
2553 case FoodStageType.ROTTEN:
2554 default:
2555 m_DecayTimer = -1;
2557 return;
2558 }
2559 }
2560
2561 m_DecayTimer -= ( delta * m_DecayDelta );
2562
2563 if ( m_DecayTimer <= 0 )
2564 {
2565 if ( m_LastDecayStage != FoodStageType.NONE )
2566 {
2567 // switch to decayed stage
2568 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2569 {
2571 }
2572 }
2573 }
2574 }
2575 else if ( IsCorpse() )
2576 {
2577 // corpse
2579 {
2580 switch ( GetFoodStageType() )
2581 {
2582 case FoodStageType.RAW:
2585 break;
2586
2587 case FoodStageType.BURNED:
2588 case FoodStageType.ROTTEN:
2589 default:
2590 m_DecayTimer = -1;
2592 return;
2593 }
2594 }
2595
2596 m_DecayTimer -= ( delta * m_DecayDelta );
2597
2598 if ( m_DecayTimer <= 0 )
2599 {
2600 if ( m_LastDecayStage != FoodStageType.NONE )
2601 {
2602 // switch to decayed stage
2603 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2604 {
2606 }
2607 }
2608 }
2609 }
2610 else
2611 {
2612 // opened cans
2613 m_DecayTimer -= ( delta * m_DecayDelta );
2614
2615 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2616 {
2619 //m_DecayTimer = m_DecayTimer / 1000.0;
2620 }
2621 else
2622 {
2623 if ( m_DecayTimer <= 0 )
2624 {
2625 InsertAgent(eAgents.FOOD_POISON, 1);
2626 m_DecayTimer = -1;
2627 }
2628 }
2629 }
2630 }
2631
2632 protected void UpdateVaporParticle()
2633 {
2634 if (g_Game.IsHeadlessOrDedicatedServer())
2635 return;
2636
2637 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2638 {
2639 InventoryLocation invLoc = new InventoryLocation();
2640 GetInventory().GetCurrentInventoryLocation(invLoc);
2641 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2642 {
2643 ParticleManager ptcMgr = ParticleManager.GetInstance();
2644 if (ptcMgr)
2645 {
2646 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2647 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2648 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2649 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2650 }
2651 }
2652 }
2653 else if (m_HotVaporParticle)
2654 {
2655 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2656 {
2657 m_HotVaporParticle.Stop();
2658 m_HotVaporParticle = null;
2659 return;
2660 }
2661
2662 InventoryLocation inventoryLoc = new InventoryLocation();
2663 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2664 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2665 {
2666 m_HotVaporParticle.Stop();
2667 m_HotVaporParticle = null;
2668 }
2669 }
2670 }
2671
2672 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2673 {
2674 if (GetFoodStage())
2675 {
2676 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2677 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2678 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2679 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2680 }
2681
2682 super.GetDebugActions(outputList);
2683 }
2684
2685 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2686 {
2687 super.OnAction(action_id, player, ctx);
2688
2689 if ( g_Game.IsServer() )
2690 {
2691 if ( action_id == EActions.FOOD_STAGE_PREV )
2692 {
2693 int food_stage_prev = GetFoodStageType() - 1;
2694 if (food_stage_prev <= 0)
2695 {
2696 food_stage_prev = FoodStageType.COUNT - 1;
2697 }
2698 ChangeFoodStage(food_stage_prev);
2699 return true;
2700 }
2701 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2702 {
2703 int food_stage_next = GetFoodStageType() + 1;
2704 if (food_stage_next >= FoodStageType.COUNT )
2705 {
2706 food_stage_next = FoodStageType.RAW;
2707 }
2708 ChangeFoodStage(food_stage_next);
2709 return true;
2710 }
2711
2712 }
2713
2714 #ifdef DIAG_DEVELOPER
2715 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2716 {
2717 PrintNutritionsData();
2718 return true;
2719 }
2720 #endif
2721
2722 return false;
2723 }
2724
2725 override string GetDebugText()
2726 {
2727 string debug_output;
2728
2729 debug_output = super.GetDebugText();
2730
2731 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2732 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2733
2734 return debug_output;
2735 }
2736
2737 //================================================================
2738 // GENERAL GETTERS
2739 //================================================================
2740
2741 override float GetBaitEffectivity()
2742 {
2743 float ret = super.GetBaitEffectivity();
2744
2745 if (IsFoodRotten())
2746 {
2747 ret *= 0.5;
2748 }
2749
2750 return ret;
2751 }
2752
2753 float GetDecayTimer()
2754 {
2755 return m_DecayTimer;
2756 }
2757
2758 float GetDecayDelta()
2759 {
2760 return m_DecayDelta;
2761 }
2762
2764 {
2765 return m_LastDecayStage;
2766 }
2767
2768 #ifdef DIAG_DEVELOPER
2769 private void PrintNutritionsData()
2770 {
2771 string nutritionsData = "";
2772
2773 FoodStage stage = GetFoodStage();
2774 FoodStageType stageType = stage.GetFoodStageType();
2775
2776 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2777 if (profile)
2778 {
2779 nutritionsData = string.Format("Item: %1\n\n", this);
2780 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2781 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2782 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2783 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2784 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2785 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2786 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2787
2788 if (profile.IsLiquid())
2789 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2790
2791 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2792 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2793 }
2794
2795 nutritionsData += "-----\n";
2796
2797 Debug.Log(nutritionsData);
2798 }
2799 #endif
2800
2802 //DEPRECATED
2804 void UpdateVisuals()
2805 {
2807 }
2808}
2809
2811{
2812 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2813};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.