DayZ 1.28
DayZ Explorer by KGB
 
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◆ Synchronize()

void ReplaceEdibleWithNewLambda::Synchronize ( )
private

См. определение в файле Edible_Base.c строка 1295

1295 : ItemBase
1296{
1297 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1298
1299 const string SOUND_BAKING_START = "Baking_SoundSet";
1300 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1301 const string SOUND_BOILING_START = "Boiling_SoundSet";
1302 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1303 const string SOUND_DRYING_START = "Drying_SoundSet";
1304 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1305 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1306
1307 protected bool m_MakeCookingSounds;
1308 protected SoundOnVehicle m_SoundCooking;
1310 protected string m_SoundPlaying;
1311 ref FoodStage m_FoodStage;
1312 protected float m_DecayTimer;
1313 protected float m_DecayDelta = 0.0;
1316
1318
1319 void Edible_Base()
1320 {
1321 if (HasFoodStage())
1322 {
1323 m_FoodStage = new FoodStage(this);
1324
1325 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1326 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1327
1328 m_SoundPlaying = "";
1330 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1331 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1332 }
1333 }
1334
1335 override void EEInit()
1336 {
1337 super.EEInit();
1338
1339 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1340 }
1341
1342 override void EEDelete(EntityAI parent)
1343 {
1344 super.EEDelete(parent);
1345
1346 RemoveAudio();
1347
1349 m_HotVaporParticle.Stop();
1350 }
1351
1352 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1353 {
1354 super.EEItemLocationChanged(oldLoc, newLoc);
1355
1357 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1358 {
1359 switch (oldLoc.GetParent().GetType())
1360 {
1361 case "FryingPan":
1362 case "Pot":
1363 case "Cauldron":
1364 case "SharpWoodenStick":
1365 MakeSoundsOnClient(false);
1366 break;
1367 }
1368
1370 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1371 {
1372 MakeSoundsOnClient(false);
1373 }
1374 }
1375
1376 if (oldLoc.IsValid())
1378
1379 if (CanHaveTemperature())
1381 }
1382
1383 void UpdateVisualsEx(bool forced = false)
1384 {
1385 if (GetFoodStage())
1386 GetFoodStage().UpdateVisualsEx(forced);
1387 }
1388
1389 bool Consume(float amount, PlayerBase consumer)
1390 {
1391 AddQuantity(-amount, false, false);
1392 OnConsume(amount, consumer);
1393
1394 return true;
1395 }
1396
1397 void OnConsume(float amount, PlayerBase consumer)
1398 {
1400 {
1401 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1402 }
1403 }
1404
1406 int FilterAgents(int agentsIn)
1407 {
1408 int foodStageType;
1409
1410 FoodStage foodStage = GetFoodStage();
1411 if (foodStage)
1412 foodStageType = foodStage.GetFoodStageType();
1413
1415 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1416 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1417 agentsIn &= ~eAgents.FOOD_POISON;
1418
1419 return agentsIn;
1420 }
1421
1422 //food staging
1423 override bool CanBeCooked()
1424 {
1425 return false;
1426 }
1427
1428 override bool CanBeCookedOnStick()
1429 {
1430 return false;
1431 }
1432
1433 override float GetTemperatureFreezeTime()
1434 {
1435 if (GetFoodStage())
1436 {
1437 switch (m_FoodStage.GetFoodStageType())
1438 {
1439 case FoodStageType.DRIED:
1440 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1441
1442 case FoodStageType.BURNED:
1443 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1444
1445 default:
1446 return super.GetTemperatureFreezeTime();
1447 }
1448 }
1449
1450 return super.GetTemperatureFreezeTime();
1451 }
1452
1453 override float GetTemperatureThawTime()
1454 {
1455 if (GetFoodStage())
1456 {
1457 switch (m_FoodStage.GetFoodStageType())
1458 {
1459 case FoodStageType.DRIED:
1460 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1461
1462 case FoodStageType.BURNED:
1463 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1464
1465 default:
1466 return super.GetTemperatureThawTime();
1467 }
1468 }
1469
1470 return super.GetTemperatureThawTime();
1471 }
1472
1473 override bool CanItemOverheat()
1474 {
1475 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1476 }
1477
1478 //================================================================
1479 // SYNCHRONIZATION
1480 //================================================================
1481 void Synchronize()
1482 {
1483 SetSynchDirty();
1484 }
1485
1486 override void OnVariablesSynchronized()
1487 {
1488 super.OnVariablesSynchronized();
1489
1490 //UpdateVisualsEx(); //performed on client only
1491
1492 //update audio
1494 {
1495 RefreshAudio();
1496 }
1497 else
1498 {
1499 RemoveAudio();
1500 }
1501
1502 if (CanHaveTemperature())
1504 }
1505
1506 //================================================================
1507 // AUDIO EFFECTS (WHEN ON DCS)
1508 //================================================================
1509 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1510 {
1511 m_MakeCookingSounds = soundstate;
1512 m_CookedByMethod = cookingMethod;
1513
1514 Synchronize();
1515 }
1516
1517 protected void RefreshAudio()
1518 {
1519 string soundName = "";
1520
1521 FoodStageType currentFoodStage = GetFoodStageType();
1523
1524 if (currentFoodStage == FoodStageType.BURNED)
1525 {
1526 soundName = SOUND_BURNING_DONE;
1527 }
1528 else
1529 {
1530 switch (m_CookedByMethod)
1531 {
1532 case CookingMethodType.BAKING:
1533 {
1534 if (nextFoodStage == FoodStageType.BAKED)
1535 soundName = SOUND_BAKING_START;
1536 else if (currentFoodStage == FoodStageType.BAKED)
1537 soundName = SOUND_BAKING_DONE;
1538 else
1539 soundName = "";
1540 break;
1541 }
1542
1543 case CookingMethodType.BOILING:
1544 {
1545 if (nextFoodStage == FoodStageType.BOILED)
1546 soundName = SOUND_BOILING_START;
1547 else if (currentFoodStage == FoodStageType.BOILED)
1548 soundName = SOUND_BOILING_DONE;
1549 else
1550 soundName = "";
1551 break;
1552 }
1553
1554 case CookingMethodType.DRYING:
1555 {
1556 if (nextFoodStage == FoodStageType.DRIED)
1557 soundName = SOUND_DRYING_START;
1558 else if (currentFoodStage == FoodStageType.DRIED)
1559 soundName = SOUND_DRYING_DONE;
1560 else
1561 soundName = "";
1562 break;
1563 }
1564
1565 default:
1566 soundName = "";
1567 break;
1568 }
1569
1570 if (nextFoodStage == FoodStageType.BURNED)
1571 {
1572 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1573 {
1574 soundName = SOUND_BURNING_DONE;
1575 }
1576 else // pre-emptive burning sounds replace regular ones
1577 {
1578 array<float> nextStageProperties = new array<float>();
1579 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1580 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1581 float progress01 = GetCookingTime() / nextStageTime;
1582 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1583 {
1584 soundName = SOUND_BURNING_DONE;
1585 }
1586 }
1587 }
1588 }
1589
1590 SoundCookingStart(soundName);
1591 }
1592
1593 protected void RemoveAudio()
1594 {
1595 m_MakeCookingSounds = false;
1597 }
1598
1599 //================================================================
1600 // SERIALIZATION
1601 //================================================================
1602 override void OnStoreSave(ParamsWriteContext ctx)
1603 {
1604 super.OnStoreSave(ctx);
1605
1606 if (GetFoodStage())
1607 {
1608 GetFoodStage().OnStoreSave(ctx);
1609 }
1610
1611 // food decay
1612 ctx.Write(m_DecayTimer);
1614 }
1615
1616 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1617 {
1618 if (!super.OnStoreLoad(ctx, version))
1619 return false;
1620
1621 if (GetFoodStage())
1622 {
1623 if (!GetFoodStage().OnStoreLoad(ctx, version))
1624 return false;
1625 }
1626
1627 if (version >= 115)
1628 {
1629 if (!ctx.Read(m_DecayTimer))
1630 {
1631 m_DecayTimer = 0.0;
1632 return false;
1633 }
1634 if (!ctx.Read(m_LastDecayStage))
1635 {
1637 return false;
1638 }
1639 }
1640
1641 UpdateVisualsEx(true); //forced init visuals
1642 Synchronize();
1643
1644 return true;
1645 }
1646
1647 override void AfterStoreLoad()
1648 {
1649 super.AfterStoreLoad();
1650
1651 Synchronize();
1652 }
1653
1654 //get food stage
1655 override FoodStage GetFoodStage()
1656 {
1657 return m_FoodStage;
1658 }
1659
1660 //food types
1661 override bool IsMeat()
1662 {
1663 return false;
1664 }
1665
1666 override bool IsCorpse()
1667 {
1668 return false;
1669 }
1670
1671 override bool IsFruit()
1672 {
1673 return false;
1674 }
1675
1676 override bool IsMushroom()
1677 {
1678 return false;
1679 }
1680
1681 //================================================================
1682 // NUTRITIONAL VALUES
1683 //================================================================
1684 //food properties
1685 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1686 {
1687 Edible_Base food_item = Edible_Base.Cast(item);
1688 if (food_item && food_item.GetFoodStage())
1689 {
1690 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1691 }
1692 else if (classname != "" && food_stage)
1693 {
1694 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1695 }
1696 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1697 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1698
1699 }
1700
1701 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1702 {
1703 Edible_Base food_item = Edible_Base.Cast(item);
1704 if (food_item && food_item.GetFoodStage())
1705 {
1706 return FoodStage.GetEnergy(food_item.GetFoodStage());
1707 }
1708 else if (classname != "" && food_stage)
1709 {
1710 return FoodStage.GetEnergy(null, food_stage, classname);
1711 }
1712 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1713 return GetGame().ConfigGetFloat( class_path + " energy" );
1714 }
1715
1716 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1717 {
1718 Edible_Base food_item = Edible_Base.Cast(item);
1719 if (food_item && food_item.GetFoodStage())
1720 {
1721 return FoodStage.GetWater(food_item.GetFoodStage());
1722 }
1723 else if (classname != "" && food_stage)
1724 {
1725 return FoodStage.GetWater(null, food_stage, classname);
1726 }
1727 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1728 return GetGame().ConfigGetFloat( class_path + " water" );
1729 }
1730
1731 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1732 {
1733 Edible_Base food_item = Edible_Base.Cast(item);
1734 if (food_item && food_item.GetFoodStage())
1735 {
1736 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1737 }
1738 else if (classname != "" && food_stage)
1739 {
1740 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1741 }
1742 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1743 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1744
1745 }
1746
1747 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1748 {
1749 Edible_Base food_item = Edible_Base.Cast(item);
1750 if (food_item && food_item.GetFoodStage())
1751 {
1752 return FoodStage.GetToxicity(food_item.GetFoodStage());
1753 }
1754 else if (classname != "" && food_stage)
1755 {
1756 return FoodStage.GetToxicity(null, food_stage, classname);
1757 }
1758 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1759 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1760 }
1761
1762 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1763 {
1764 Edible_Base food_item = Edible_Base.Cast(item);
1765 if (food_item && food_item.GetFoodStage())
1766 {
1767 return FoodStage.GetAgents(food_item.GetFoodStage());
1768 }
1769 else if (classname != "" && food_stage)
1770 {
1771 return FoodStage.GetAgents(null, food_stage, classname);
1772 }
1773 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1774 return GetGame().ConfigGetInt( class_path + " agents" );
1775 }
1776
1777 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1778 {
1779 Edible_Base food_item = Edible_Base.Cast(item);
1780 if (food_item && food_item.GetFoodStage())
1781 {
1782 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1783 }
1784 else if (classname != "" && food_stage)
1785 {
1786 return FoodStage.GetDigestibility(null, food_stage, classname);
1787 }
1788 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1789 return GetGame().ConfigGetInt( class_path + " digestibility" );
1790 }
1791
1792 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1793 {
1794 Edible_Base foodItem = Edible_Base.Cast(item);
1795 if (foodItem && foodItem.GetFoodStage())
1796 {
1797 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1798 }
1799 else if (className != "" && foodStage)
1800 {
1801 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1802 }
1803 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1804 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1805 }
1806
1807 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1808 {
1809 NutritionalProfile profile = new NutritionalProfile();
1810 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1811 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1812 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1813 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1814 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1815 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1816 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1817 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1818
1819 return profile;
1820 }
1821
1822 //================================================================
1823 // FOOD STAGING
1824 //================================================================
1826 {
1827 return GetFoodStage().GetFoodStageType();
1828 }
1829
1830 //food stage states
1831 bool IsFoodRaw()
1832 {
1833 if ( GetFoodStage() )
1834 {
1835 return GetFoodStage().IsFoodRaw();
1836 }
1837
1838 return false;
1839 }
1840
1841 bool IsFoodBaked()
1842 {
1843 if ( GetFoodStage() )
1844 {
1845 return GetFoodStage().IsFoodBaked();
1846 }
1847
1848 return false;
1849 }
1850
1851 bool IsFoodBoiled()
1852 {
1853 if ( GetFoodStage() )
1854 {
1855 return GetFoodStage().IsFoodBoiled();
1856 }
1857
1858 return false;
1859 }
1860
1861 bool IsFoodDried()
1862 {
1863 if ( GetFoodStage() )
1864 {
1865 return GetFoodStage().IsFoodDried();
1866 }
1867
1868 return false;
1869 }
1870
1871 bool IsFoodBurned()
1872 {
1873 if ( GetFoodStage() )
1874 {
1875 return GetFoodStage().IsFoodBurned();
1876 }
1877
1878 return false;
1879 }
1880
1881 bool IsFoodRotten()
1882 {
1883 if ( GetFoodStage() )
1884 {
1885 return GetFoodStage().IsFoodRotten();
1886 }
1887
1888 return false;
1889 }
1890
1891 //food stage change
1892 void ChangeFoodStage( FoodStageType new_food_stage_type )
1893 {
1894 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1895 }
1896
1898 {
1899 return GetFoodStage().GetNextFoodStageType( cooking_method );
1900 }
1901
1902 string GetFoodStageName( FoodStageType food_stage_type )
1903 {
1904 return GetFoodStage().GetFoodStageName( food_stage_type );
1905 }
1906
1907 bool CanChangeToNewStage( CookingMethodType cooking_method )
1908 {
1909 return GetFoodStage().CanChangeToNewStage( cooking_method );
1910 }
1911
1912 //Use this to receive food stage from another Edible_Base
1913 void TransferFoodStage( notnull Edible_Base source )
1914 {
1915 if ( !source.GetFoodStage())
1916 return;
1917 m_LastDecayStage = source.GetLastDecayStage();
1918 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1919 m_DecayTimer = source.GetDecayTimer();
1920 m_DecayDelta = source.GetDecayDelta();
1921 }
1922
1924 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1925 {
1926 HandleFoodStageChangeAgents(stageOld,stageNew);
1927 UpdateVisualsEx(); //performed on server only
1928 }
1929
1932 {
1933 switch (stageNew)
1934 {
1935 case FoodStageType.BAKED:
1936 case FoodStageType.BOILED:
1937 case FoodStageType.DRIED:
1938 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1939 break;
1940
1941 case FoodStageType.BURNED:
1942 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1943 break;
1944 }
1945 }
1946
1947 //================================================================
1948 // COOKING
1949 //================================================================
1950 //cooking time
1951 float GetCookingTime()
1952 {
1953 return GetFoodStage().GetCookingTime();
1954 }
1955
1956 void SetCookingTime( float time )
1957 {
1958 GetFoodStage().SetCookingTime( time );
1959
1960 //synchronize when calling on server
1961 Synchronize();
1962 }
1963
1964 void ResetCookingTime()
1965 {
1966 if (GetFoodStage())
1967 {
1968 GetFoodStage().SetCookingTime(0);
1969 Synchronize();
1970 }
1971 }
1972
1973 //replace edible with new item (opening cans)
1974 void ReplaceEdibleWithNew( string typeName )
1975 {
1976 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1977 if (player)
1978 {
1979 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1980 player.ServerReplaceItemInHandsWithNew(lambda);
1981 }
1982 else
1983 Error("ReplaceEdibleWithNew - cannot use edible without player");
1984 }
1985
1987 {
1989 }
1990
1991 override void SetActions()
1992 {
1993 super.SetActions();
1994
1997 }
1998
1999 protected void SoundCookingStart(string sound_name)
2000 {
2001 #ifndef SERVER
2002 if (m_SoundPlaying != sound_name)
2003 {
2005
2006 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2007 m_SoundPlaying = sound_name;
2008 }
2009 #endif
2010 }
2011
2012 protected void SoundCookingStop()
2013 {
2014 #ifndef SERVER
2016 {
2017 m_SoundEffectCooking.Stop();
2018 m_SoundEffectCooking = null;
2019 m_SoundPlaying = "";
2020 }
2021 #endif
2022 }
2023
2024 override bool CanDecay()
2025 {
2026 return false;
2027 }
2028
2029 override bool CanProcessDecay()
2030 {
2031 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2032 }
2033
2034 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2035 {
2036 m_DecayDelta = 0.0;
2037
2038 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2039 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2040 if ( hasRootAsPlayer )
2042
2043 /*Print( "-------------------------" );
2044 Print( this );
2045 Print( m_DecayTimer );
2046 Print( m_DecayDelta );
2047 Print( m_LastDecayStage );*/
2048
2049 if ( IsFruit() || IsMushroom() )
2050 {
2051 // fruit, vegetables and mushrooms
2053 {
2054 switch ( GetFoodStageType() )
2055 {
2056 case FoodStageType.RAW:
2059 break;
2060
2061 case FoodStageType.BOILED:
2064 break;
2065
2066 case FoodStageType.BAKED:
2069 break;
2070
2071 case FoodStageType.DRIED:
2072 case FoodStageType.BURNED:
2073 case FoodStageType.ROTTEN:
2074 default:
2075 m_DecayTimer = -1;
2077 return;
2078 }
2079
2080 //m_DecayTimer = m_DecayTimer / 1000.0;
2081 }
2082
2083 m_DecayTimer -= ( delta * m_DecayDelta );
2084
2085 if ( m_DecayTimer <= 0 )
2086 {
2087 if ( m_LastDecayStage != FoodStageType.NONE )
2088 {
2089 // switch to decayed stage
2090 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2091 {
2093 }
2094 if ( m_LastDecayStage == FoodStageType.RAW )
2095 {
2096 int rng = Math.RandomIntInclusive( 0, 100 );
2098 {
2100 }
2101 else
2102 {
2103 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2104 {
2106 }
2107 else
2108 {
2110 }
2111 }
2112 }
2113 }
2114 }
2115
2116 }
2117 else if ( IsMeat() )
2118 {
2119 // meat
2121 {
2122 switch ( GetFoodStageType() )
2123 {
2124 case FoodStageType.RAW:
2127 break;
2128
2129 case FoodStageType.BOILED:
2132 break;
2133
2134 case FoodStageType.BAKED:
2137 break;
2138
2139 case FoodStageType.DRIED:
2142 break;
2143
2144 case FoodStageType.BURNED:
2145 case FoodStageType.ROTTEN:
2146 default:
2147 m_DecayTimer = -1;
2149 return;
2150 }
2151 }
2152
2153 m_DecayTimer -= ( delta * m_DecayDelta );
2154
2155 if ( m_DecayTimer <= 0 )
2156 {
2157 if ( m_LastDecayStage != FoodStageType.NONE )
2158 {
2159 // switch to decayed stage
2160 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2161 {
2163 }
2164 }
2165 }
2166 }
2167 else if ( IsCorpse() )
2168 {
2169 // corpse
2171 {
2172 switch ( GetFoodStageType() )
2173 {
2174 case FoodStageType.RAW:
2177 break;
2178
2179 case FoodStageType.BURNED:
2180 case FoodStageType.ROTTEN:
2181 default:
2182 m_DecayTimer = -1;
2184 return;
2185 }
2186 }
2187
2188 m_DecayTimer -= ( delta * m_DecayDelta );
2189
2190 if ( m_DecayTimer <= 0 )
2191 {
2192 if ( m_LastDecayStage != FoodStageType.NONE )
2193 {
2194 // switch to decayed stage
2195 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2196 {
2198 }
2199 }
2200 }
2201 }
2202 else
2203 {
2204 // opened cans
2205 m_DecayTimer -= ( delta * m_DecayDelta );
2206
2207 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2208 {
2211 //m_DecayTimer = m_DecayTimer / 1000.0;
2212 }
2213 else
2214 {
2215 if ( m_DecayTimer <= 0 )
2216 {
2217 InsertAgent(eAgents.FOOD_POISON, 1);
2218 m_DecayTimer = -1;
2219 }
2220 }
2221 }
2222 }
2223
2224 protected void UpdateVaporParticle()
2225 {
2226 if (GetGame().IsDedicatedServer())
2227 return;
2228
2229 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2230 {
2231 InventoryLocation invLoc = new InventoryLocation();
2232 GetInventory().GetCurrentInventoryLocation(invLoc);
2233 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2234 {
2235 ParticleManager ptcMgr = ParticleManager.GetInstance();
2236 if (ptcMgr)
2237 {
2238 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2239 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2240 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2241 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2242 }
2243 }
2244 }
2245 else if (m_HotVaporParticle)
2246 {
2247 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2248 {
2249 m_HotVaporParticle.Stop();
2250 m_HotVaporParticle = null;
2251 return;
2252 }
2253
2254 InventoryLocation inventoryLoc = new InventoryLocation();
2255 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2256 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2257 {
2258 m_HotVaporParticle.Stop();
2259 m_HotVaporParticle = null;
2260 }
2261 }
2262 }
2263
2264 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2265 {
2266 if (GetFoodStage())
2267 {
2268 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2269 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2270 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2271 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2272 }
2273
2274 super.GetDebugActions(outputList);
2275 }
2276
2277 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2278 {
2279 super.OnAction(action_id, player, ctx);
2280
2281 if ( GetGame().IsServer() )
2282 {
2283 if ( action_id == EActions.FOOD_STAGE_PREV )
2284 {
2285 int food_stage_prev = GetFoodStageType() - 1;
2286 if (food_stage_prev <= 0)
2287 {
2288 food_stage_prev = FoodStageType.COUNT - 1;
2289 }
2290 ChangeFoodStage(food_stage_prev);
2291 return true;
2292 }
2293 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2294 {
2295 int food_stage_next = GetFoodStageType() + 1;
2296 if (food_stage_next >= FoodStageType.COUNT )
2297 {
2298 food_stage_next = FoodStageType.RAW;
2299 }
2300 ChangeFoodStage(food_stage_next);
2301 return true;
2302 }
2303
2304 }
2305
2306 #ifdef DIAG_DEVELOPER
2307 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2308 {
2309 PrintNutritionsData();
2310 return true;
2311 }
2312 #endif
2313
2314 return false;
2315 }
2316
2317 override string GetDebugText()
2318 {
2319 string debug_output;
2320
2321 debug_output = super.GetDebugText();
2322
2323 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2324 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2325
2326 return debug_output;
2327 }
2328
2329 //================================================================
2330 // GENERAL GETTERS
2331 //================================================================
2332
2333 override float GetBaitEffectivity()
2334 {
2335 float ret = super.GetBaitEffectivity();
2336
2337 if (IsFoodRotten())
2338 {
2339 ret *= 0.5;
2340 }
2341
2342 return ret;
2343 }
2344
2345 float GetDecayTimer()
2346 {
2347 return m_DecayTimer;
2348 }
2349
2350 float GetDecayDelta()
2351 {
2352 return m_DecayDelta;
2353 }
2354
2356 {
2357 return m_LastDecayStage;
2358 }
2359
2360 #ifdef DIAG_DEVELOPER
2361 private void PrintNutritionsData()
2362 {
2363 string nutritionsData = "";
2364
2365 FoodStage stage = GetFoodStage();
2366 FoodStageType stageType = stage.GetFoodStageType();
2367
2368 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2369 if (profile)
2370 {
2371 nutritionsData = string.Format("Item: %1\n\n", this);
2372 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2373 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2374 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2375 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2376 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2377 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2378 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2379
2380 if (profile.IsLiquid())
2381 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2382
2383 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2384 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2385 }
2386
2387 nutritionsData += "-----\n";
2388
2389 Debug.Log(nutritionsData);
2390 }
2391 #endif
2392
2394 //DEPRECATED
2396 void UpdateVisuals()
2397 {
2399 }
2400}
2401
2403{
2404 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2405};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.