DayZ 1.30
DayZ Explorer by KGB
 
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◆ Synchronize()

void ReplaceEdibleWithNewLambda::Synchronize ( )
private

См. определение в файле Edible_Base.c строка 1299

1299 : ItemBase
1300{
1301 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1302
1303 const string SOUND_BAKING_START = "Baking_SoundSet";
1304 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1305 const string SOUND_BOILING_START = "Boiling_SoundSet";
1306 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1307 const string SOUND_DRYING_START = "Drying_SoundSet";
1308 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1309 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1310
1311 protected bool m_MakeCookingSounds;
1312 protected SoundOnVehicle m_SoundCooking;
1314 protected string m_SoundPlaying;
1315 ref FoodStage m_FoodStage;
1316 protected float m_DecayTimer;
1317 protected float m_DecayDelta = 0.0;
1320
1322
1323 void Edible_Base()
1324 {
1325 if (HasFoodStage())
1326 {
1327 m_FoodStage = new FoodStage(this);
1328
1329 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1330 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1331
1332 m_SoundPlaying = "";
1334 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1335 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1336 }
1337 }
1338
1339 override void EEInit()
1340 {
1341 super.EEInit();
1342
1343 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1344 }
1345
1346 override void EEDelete(EntityAI parent)
1347 {
1348 super.EEDelete(parent);
1349
1350 RemoveAudio();
1351
1353 m_HotVaporParticle.Stop();
1354 }
1355
1356 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1357 {
1358 super.EEItemLocationChanged(oldLoc, newLoc);
1359
1361 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1362 {
1363 switch (oldLoc.GetParent().GetType())
1364 {
1365 case "FryingPan":
1366 case "Pot":
1367 case "Cauldron":
1368 case "SharpWoodenStick":
1369 MakeSoundsOnClient(false);
1370 break;
1371 }
1372
1374 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1375 {
1376 MakeSoundsOnClient(false);
1377 }
1378 }
1379
1380 if (oldLoc.IsValid())
1382
1383 if (CanHaveTemperature())
1385 }
1386
1387 void UpdateVisualsEx(bool forced = false)
1388 {
1389 if (GetFoodStage())
1390 GetFoodStage().UpdateVisualsEx(forced);
1391 }
1392
1393 bool Consume(float amount, PlayerBase consumer)
1394 {
1395 AddQuantity(-amount, false, false);
1396 OnConsume(amount, consumer);
1397
1398 return true;
1399 }
1400
1401 void OnConsume(float amount, PlayerBase consumer)
1402 {
1404 {
1405 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1406 }
1407 }
1408
1410 int FilterAgents(int agentsIn)
1411 {
1412 int foodStageType;
1413
1414 FoodStage foodStage = GetFoodStage();
1415 if (foodStage)
1416 foodStageType = foodStage.GetFoodStageType();
1417
1419 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1420 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1421 agentsIn &= ~eAgents.FOOD_POISON;
1422
1423 return agentsIn;
1424 }
1425
1426 //food staging
1427 override bool CanBeCooked()
1428 {
1429 return false;
1430 }
1431
1432 override bool CanBeCookedOnStick()
1433 {
1434 return false;
1435 }
1436
1437 override float GetTemperatureFreezeTime()
1438 {
1439 if (GetFoodStage())
1440 {
1441 switch (m_FoodStage.GetFoodStageType())
1442 {
1443 case FoodStageType.DRIED:
1444 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1445
1446 case FoodStageType.BURNED:
1447 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1448
1449 default:
1450 return super.GetTemperatureFreezeTime();
1451 }
1452 }
1453
1454 return super.GetTemperatureFreezeTime();
1455 }
1456
1457 override float GetTemperatureThawTime()
1458 {
1459 if (GetFoodStage())
1460 {
1461 switch (m_FoodStage.GetFoodStageType())
1462 {
1463 case FoodStageType.DRIED:
1464 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1465
1466 case FoodStageType.BURNED:
1467 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1468
1469 default:
1470 return super.GetTemperatureThawTime();
1471 }
1472 }
1473
1474 return super.GetTemperatureThawTime();
1475 }
1476
1477 override bool CanItemOverheat()
1478 {
1479 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1480 }
1481
1482 //================================================================
1483 // SYNCHRONIZATION
1484 //================================================================
1485 void Synchronize()
1486 {
1487 SetSynchDirty();
1488 }
1489
1490 override void OnVariablesSynchronized()
1491 {
1492 super.OnVariablesSynchronized();
1493
1494 //UpdateVisualsEx(); //performed on client only
1495
1496 //update audio
1498 {
1499 RefreshAudio();
1500 }
1501 else
1502 {
1503 RemoveAudio();
1504 }
1505
1506 if (CanHaveTemperature())
1508 }
1509
1510 //================================================================
1511 // AUDIO EFFECTS (WHEN ON DCS)
1512 //================================================================
1513 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1514 {
1515 m_MakeCookingSounds = soundstate;
1516 m_CookedByMethod = cookingMethod;
1517
1518 Synchronize();
1519 }
1520
1521 protected void RefreshAudio()
1522 {
1523 string soundName = "";
1524
1525 FoodStageType currentFoodStage = GetFoodStageType();
1527
1528 if (currentFoodStage == FoodStageType.BURNED)
1529 {
1530 soundName = SOUND_BURNING_DONE;
1531 }
1532 else
1533 {
1534 switch (m_CookedByMethod)
1535 {
1536 case CookingMethodType.BAKING:
1537 {
1538 if (nextFoodStage == FoodStageType.BAKED)
1539 soundName = SOUND_BAKING_START;
1540 else if (currentFoodStage == FoodStageType.BAKED)
1541 soundName = SOUND_BAKING_DONE;
1542 else
1543 soundName = "";
1544 break;
1545 }
1546
1547 case CookingMethodType.BOILING:
1548 {
1549 if (nextFoodStage == FoodStageType.BOILED)
1550 soundName = SOUND_BOILING_START;
1551 else if (currentFoodStage == FoodStageType.BOILED)
1552 soundName = SOUND_BOILING_DONE;
1553 else
1554 soundName = "";
1555 break;
1556 }
1557
1558 case CookingMethodType.DRYING:
1559 {
1560 if (nextFoodStage == FoodStageType.DRIED)
1561 soundName = SOUND_DRYING_START;
1562 else if (currentFoodStage == FoodStageType.DRIED)
1563 soundName = SOUND_DRYING_DONE;
1564 else
1565 soundName = "";
1566 break;
1567 }
1568
1569 default:
1570 soundName = "";
1571 break;
1572 }
1573
1574 if (nextFoodStage == FoodStageType.BURNED)
1575 {
1576 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1577 {
1578 soundName = SOUND_BURNING_DONE;
1579 }
1580 else // pre-emptive burning sounds replace regular ones
1581 {
1582 array<float> nextStageProperties = new array<float>();
1583 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1584 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1585 float progress01 = GetCookingTime() / nextStageTime;
1586 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1587 {
1588 soundName = SOUND_BURNING_DONE;
1589 }
1590 }
1591 }
1592 }
1593
1594 SoundCookingStart(soundName);
1595 }
1596
1597 protected void RemoveAudio()
1598 {
1599 m_MakeCookingSounds = false;
1601 }
1602
1603 //================================================================
1604 // SERIALIZATION
1605 //================================================================
1606 override void OnStoreSave(ParamsWriteContext ctx)
1607 {
1608 super.OnStoreSave(ctx);
1609
1610 if (GetFoodStage())
1611 {
1612 GetFoodStage().OnStoreSave(ctx);
1613 }
1614
1615 // food decay
1616 ctx.Write(m_DecayTimer);
1618 }
1619
1620 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1621 {
1622 if (!super.OnStoreLoad(ctx, version))
1623 return false;
1624
1625 if (GetFoodStage())
1626 {
1627 if (!GetFoodStage().OnStoreLoad(ctx, version))
1628 return false;
1629 }
1630
1631 if (version >= 115)
1632 {
1633 if (!ctx.Read(m_DecayTimer))
1634 {
1635 m_DecayTimer = 0.0;
1636 return false;
1637 }
1638 if (!ctx.Read(m_LastDecayStage))
1639 {
1641 return false;
1642 }
1643 }
1644
1645 UpdateVisualsEx(true); //forced init visuals
1646 Synchronize();
1647
1648 return true;
1649 }
1650
1651 override void AfterStoreLoad()
1652 {
1653 super.AfterStoreLoad();
1654
1655 Synchronize();
1656 }
1657
1658 //get food stage
1659 override FoodStage GetFoodStage()
1660 {
1661 return m_FoodStage;
1662 }
1663
1664 //food types
1665 override bool IsMeat()
1666 {
1667 return false;
1668 }
1669
1670 override bool IsCorpse()
1671 {
1672 return false;
1673 }
1674
1675 override bool IsFruit()
1676 {
1677 return false;
1678 }
1679
1680 override bool IsMushroom()
1681 {
1682 return false;
1683 }
1684
1685 //================================================================
1686 // NUTRITIONAL VALUES
1687 //================================================================
1688 //food properties
1689 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1690 {
1691 Edible_Base food_item = Edible_Base.Cast(item);
1692 if (food_item && food_item.GetFoodStage())
1693 {
1694 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1695 }
1696 else if (classname != "" && food_stage)
1697 {
1698 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1699 }
1700 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1701 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1702
1703 }
1704
1705 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1706 {
1707 Edible_Base food_item = Edible_Base.Cast(item);
1708 if (food_item && food_item.GetFoodStage())
1709 {
1710 return FoodStage.GetEnergy(food_item.GetFoodStage());
1711 }
1712 else if (classname != "" && food_stage)
1713 {
1714 return FoodStage.GetEnergy(null, food_stage, classname);
1715 }
1716 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1717 return g_Game.ConfigGetFloat( class_path + " energy" );
1718 }
1719
1720 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1721 {
1722 Edible_Base food_item = Edible_Base.Cast(item);
1723 if (food_item && food_item.GetFoodStage())
1724 {
1725 return FoodStage.GetWater(food_item.GetFoodStage());
1726 }
1727 else if (classname != "" && food_stage)
1728 {
1729 return FoodStage.GetWater(null, food_stage, classname);
1730 }
1731 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1732 return g_Game.ConfigGetFloat( class_path + " water" );
1733 }
1734
1735 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1736 {
1737 Edible_Base food_item = Edible_Base.Cast(item);
1738 if (food_item && food_item.GetFoodStage())
1739 {
1740 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1741 }
1742 else if (classname != "" && food_stage)
1743 {
1744 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1745 }
1746 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1747 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1748
1749 }
1750
1751 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1752 {
1753 Edible_Base food_item = Edible_Base.Cast(item);
1754 if (food_item && food_item.GetFoodStage())
1755 {
1756 return FoodStage.GetToxicity(food_item.GetFoodStage());
1757 }
1758 else if (classname != "" && food_stage)
1759 {
1760 return FoodStage.GetToxicity(null, food_stage, classname);
1761 }
1762 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1763 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1764 }
1765
1766 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1767 {
1768 Edible_Base food_item = Edible_Base.Cast(item);
1769 if (food_item && food_item.GetFoodStage())
1770 {
1771 return FoodStage.GetAgents(food_item.GetFoodStage());
1772 }
1773 else if (classname != "" && food_stage)
1774 {
1775 return FoodStage.GetAgents(null, food_stage, classname);
1776 }
1777 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1778 return g_Game.ConfigGetInt( class_path + " agents" );
1779 }
1780
1781 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1782 {
1783 Edible_Base food_item = Edible_Base.Cast(item);
1784 if (food_item && food_item.GetFoodStage())
1785 {
1786 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1787 }
1788 else if (classname != "" && food_stage)
1789 {
1790 return FoodStage.GetDigestibility(null, food_stage, classname);
1791 }
1792 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1793 return g_Game.ConfigGetInt( class_path + " digestibility" );
1794 }
1795
1796 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1797 {
1798 Edible_Base foodItem = Edible_Base.Cast(item);
1799 if (foodItem && foodItem.GetFoodStage())
1800 {
1801 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1802 }
1803 else if (className != "" && foodStage)
1804 {
1805 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1806 }
1807 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1808 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1809 }
1810
1811 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1812 {
1813 NutritionalProfile profile = new NutritionalProfile();
1814 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1815 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1816 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1817 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1818 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1819 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1820 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1821 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1822
1823 return profile;
1824 }
1825
1826 //================================================================
1827 // FOOD STAGING
1828 //================================================================
1830 {
1831 return GetFoodStage().GetFoodStageType();
1832 }
1833
1834 //food stage states
1835 bool IsFoodRaw()
1836 {
1837 if ( GetFoodStage() )
1838 {
1839 return GetFoodStage().IsFoodRaw();
1840 }
1841
1842 return false;
1843 }
1844
1845 bool IsFoodBaked()
1846 {
1847 if ( GetFoodStage() )
1848 {
1849 return GetFoodStage().IsFoodBaked();
1850 }
1851
1852 return false;
1853 }
1854
1855 bool IsFoodBoiled()
1856 {
1857 if ( GetFoodStage() )
1858 {
1859 return GetFoodStage().IsFoodBoiled();
1860 }
1861
1862 return false;
1863 }
1864
1865 bool IsFoodDried()
1866 {
1867 if ( GetFoodStage() )
1868 {
1869 return GetFoodStage().IsFoodDried();
1870 }
1871
1872 return false;
1873 }
1874
1875 bool IsFoodBurned()
1876 {
1877 if ( GetFoodStage() )
1878 {
1879 return GetFoodStage().IsFoodBurned();
1880 }
1881
1882 return false;
1883 }
1884
1885 bool IsFoodRotten()
1886 {
1887 if ( GetFoodStage() )
1888 {
1889 return GetFoodStage().IsFoodRotten();
1890 }
1891
1892 return false;
1893 }
1894
1895 //food stage change
1896 void ChangeFoodStage( FoodStageType new_food_stage_type )
1897 {
1898 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1899 }
1900
1902 {
1903 return GetFoodStage().GetNextFoodStageType( cooking_method );
1904 }
1905
1906 string GetFoodStageName( FoodStageType food_stage_type )
1907 {
1908 return GetFoodStage().GetFoodStageName( food_stage_type );
1909 }
1910
1911 bool CanChangeToNewStage( CookingMethodType cooking_method )
1912 {
1913 return GetFoodStage().CanChangeToNewStage( cooking_method );
1914 }
1915
1916 //Use this to receive food stage from another Edible_Base
1917 void TransferFoodStage( notnull Edible_Base source )
1918 {
1919 if ( !source.GetFoodStage())
1920 return;
1921 m_LastDecayStage = source.GetLastDecayStage();
1922 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1923 m_DecayTimer = source.GetDecayTimer();
1924 m_DecayDelta = source.GetDecayDelta();
1925 }
1926
1928 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1929 {
1930 HandleFoodStageChangeAgents(stageOld,stageNew);
1931 UpdateVisualsEx(); //performed on server only
1932 }
1933
1936 {
1937 switch (stageNew)
1938 {
1939 case FoodStageType.BAKED:
1940 case FoodStageType.BOILED:
1941 case FoodStageType.DRIED:
1942 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1943 break;
1944
1945 case FoodStageType.BURNED:
1946 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1947 break;
1948 }
1949 }
1950
1951 //================================================================
1952 // COOKING
1953 //================================================================
1954 //cooking time
1955 float GetCookingTime()
1956 {
1957 return GetFoodStage().GetCookingTime();
1958 }
1959
1960 void SetCookingTime( float time )
1961 {
1962 GetFoodStage().SetCookingTime( time );
1963
1964 //synchronize when calling on server
1965 Synchronize();
1966 }
1967
1968 void ResetCookingTime()
1969 {
1970 if (GetFoodStage())
1971 {
1972 GetFoodStage().SetCookingTime(0);
1973 Synchronize();
1974 }
1975 }
1976
1977 //replace edible with new item (opening cans)
1978 void ReplaceEdibleWithNew( string typeName )
1979 {
1980 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1981 if (player)
1982 {
1983 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1984 player.ServerReplaceItemInHandsWithNew(lambda);
1985 }
1986 else
1987 Error("ReplaceEdibleWithNew - cannot use edible without player");
1988 }
1989
1991 {
1993 }
1994
1995 override void SetActions()
1996 {
1997 super.SetActions();
1998
2001 }
2002
2003 protected void SoundCookingStart(string sound_name)
2004 {
2005 #ifndef SERVER
2006 #ifndef NO_GUI
2007 if (m_SoundPlaying != sound_name)
2008 {
2010
2011 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2012 m_SoundPlaying = sound_name;
2013 }
2014 #endif
2015 #endif
2016 }
2017
2018 protected void SoundCookingStop()
2019 {
2020 #ifndef SERVER
2021 #ifndef NO_GUI
2023 {
2024 m_SoundEffectCooking.Stop();
2025 m_SoundEffectCooking = null;
2026 m_SoundPlaying = "";
2027 }
2028 #endif
2029 #endif
2030 }
2031
2032 override bool CanDecay()
2033 {
2034 return false;
2035 }
2036
2037 override bool CanProcessDecay()
2038 {
2039 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2040 }
2041
2042 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2043 {
2044 m_DecayDelta = 0.0;
2045
2046 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2047 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2048 if ( hasRootAsPlayer )
2050
2051 /*Print( "-------------------------" );
2052 Print( this );
2053 Print( m_DecayTimer );
2054 Print( m_DecayDelta );
2055 Print( m_LastDecayStage );*/
2056
2057 if ( IsFruit() || IsMushroom() )
2058 {
2059 // fruit, vegetables and mushrooms
2061 {
2062 switch ( GetFoodStageType() )
2063 {
2064 case FoodStageType.RAW:
2067 break;
2068
2069 case FoodStageType.BOILED:
2072 break;
2073
2074 case FoodStageType.BAKED:
2077 break;
2078
2079 case FoodStageType.DRIED:
2080 case FoodStageType.BURNED:
2081 case FoodStageType.ROTTEN:
2082 default:
2083 m_DecayTimer = -1;
2085 return;
2086 }
2087
2088 //m_DecayTimer = m_DecayTimer / 1000.0;
2089 }
2090
2091 m_DecayTimer -= ( delta * m_DecayDelta );
2092
2093 if ( m_DecayTimer <= 0 )
2094 {
2095 if ( m_LastDecayStage != FoodStageType.NONE )
2096 {
2097 // switch to decayed stage
2098 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2099 {
2101 }
2102 if ( m_LastDecayStage == FoodStageType.RAW )
2103 {
2104 int rng = Math.RandomIntInclusive( 0, 100 );
2106 {
2108 }
2109 else
2110 {
2111 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2112 {
2114 }
2115 else
2116 {
2118 }
2119 }
2120 }
2121 }
2122 }
2123
2124 }
2125 else if ( IsMeat() )
2126 {
2127 // meat
2129 {
2130 switch ( GetFoodStageType() )
2131 {
2132 case FoodStageType.RAW:
2135 break;
2136
2137 case FoodStageType.BOILED:
2140 break;
2141
2142 case FoodStageType.BAKED:
2145 break;
2146
2147 case FoodStageType.DRIED:
2150 break;
2151
2152 case FoodStageType.BURNED:
2153 case FoodStageType.ROTTEN:
2154 default:
2155 m_DecayTimer = -1;
2157 return;
2158 }
2159 }
2160
2161 m_DecayTimer -= ( delta * m_DecayDelta );
2162
2163 if ( m_DecayTimer <= 0 )
2164 {
2165 if ( m_LastDecayStage != FoodStageType.NONE )
2166 {
2167 // switch to decayed stage
2168 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2169 {
2171 }
2172 }
2173 }
2174 }
2175 else if ( IsCorpse() )
2176 {
2177 // corpse
2179 {
2180 switch ( GetFoodStageType() )
2181 {
2182 case FoodStageType.RAW:
2185 break;
2186
2187 case FoodStageType.BURNED:
2188 case FoodStageType.ROTTEN:
2189 default:
2190 m_DecayTimer = -1;
2192 return;
2193 }
2194 }
2195
2196 m_DecayTimer -= ( delta * m_DecayDelta );
2197
2198 if ( m_DecayTimer <= 0 )
2199 {
2200 if ( m_LastDecayStage != FoodStageType.NONE )
2201 {
2202 // switch to decayed stage
2203 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2204 {
2206 }
2207 }
2208 }
2209 }
2210 else
2211 {
2212 // opened cans
2213 m_DecayTimer -= ( delta * m_DecayDelta );
2214
2215 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2216 {
2219 //m_DecayTimer = m_DecayTimer / 1000.0;
2220 }
2221 else
2222 {
2223 if ( m_DecayTimer <= 0 )
2224 {
2225 InsertAgent(eAgents.FOOD_POISON, 1);
2226 m_DecayTimer = -1;
2227 }
2228 }
2229 }
2230 }
2231
2232 protected void UpdateVaporParticle()
2233 {
2234 if (g_Game.IsHeadlessOrDedicatedServer())
2235 return;
2236
2237 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2238 {
2239 InventoryLocation invLoc = new InventoryLocation();
2240 GetInventory().GetCurrentInventoryLocation(invLoc);
2241 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2242 {
2243 ParticleManager ptcMgr = ParticleManager.GetInstance();
2244 if (ptcMgr)
2245 {
2246 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2247 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2248 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2249 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2250 }
2251 }
2252 }
2253 else if (m_HotVaporParticle)
2254 {
2255 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2256 {
2257 m_HotVaporParticle.Stop();
2258 m_HotVaporParticle = null;
2259 return;
2260 }
2261
2262 InventoryLocation inventoryLoc = new InventoryLocation();
2263 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2264 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2265 {
2266 m_HotVaporParticle.Stop();
2267 m_HotVaporParticle = null;
2268 }
2269 }
2270 }
2271
2272 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2273 {
2274 if (GetFoodStage())
2275 {
2276 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2277 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2278 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2279 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2280 }
2281
2282 super.GetDebugActions(outputList);
2283 }
2284
2285 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2286 {
2287 super.OnAction(action_id, player, ctx);
2288
2289 if ( g_Game.IsServer() )
2290 {
2291 if ( action_id == EActions.FOOD_STAGE_PREV )
2292 {
2293 int food_stage_prev = GetFoodStageType() - 1;
2294 if (food_stage_prev <= 0)
2295 {
2296 food_stage_prev = FoodStageType.COUNT - 1;
2297 }
2298 ChangeFoodStage(food_stage_prev);
2299 return true;
2300 }
2301 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2302 {
2303 int food_stage_next = GetFoodStageType() + 1;
2304 if (food_stage_next >= FoodStageType.COUNT )
2305 {
2306 food_stage_next = FoodStageType.RAW;
2307 }
2308 ChangeFoodStage(food_stage_next);
2309 return true;
2310 }
2311
2312 }
2313
2314 #ifdef DIAG_DEVELOPER
2315 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2316 {
2317 PrintNutritionsData();
2318 return true;
2319 }
2320 #endif
2321
2322 return false;
2323 }
2324
2325 override string GetDebugText()
2326 {
2327 string debug_output;
2328
2329 debug_output = super.GetDebugText();
2330
2331 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2332 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2333
2334 return debug_output;
2335 }
2336
2337 //================================================================
2338 // GENERAL GETTERS
2339 //================================================================
2340
2341 override float GetBaitEffectivity()
2342 {
2343 float ret = super.GetBaitEffectivity();
2344
2345 if (IsFoodRotten())
2346 {
2347 ret *= 0.5;
2348 }
2349
2350 return ret;
2351 }
2352
2353 float GetDecayTimer()
2354 {
2355 return m_DecayTimer;
2356 }
2357
2358 float GetDecayDelta()
2359 {
2360 return m_DecayDelta;
2361 }
2362
2364 {
2365 return m_LastDecayStage;
2366 }
2367
2368 #ifdef DIAG_DEVELOPER
2369 private void PrintNutritionsData()
2370 {
2371 string nutritionsData = "";
2372
2373 FoodStage stage = GetFoodStage();
2374 FoodStageType stageType = stage.GetFoodStageType();
2375
2376 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2377 if (profile)
2378 {
2379 nutritionsData = string.Format("Item: %1\n\n", this);
2380 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2381 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2382 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2383 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2384 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2385 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2386 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2387
2388 if (profile.IsLiquid())
2389 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2390
2391 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2392 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2393 }
2394
2395 nutritionsData += "-----\n";
2396
2397 Debug.Log(nutritionsData);
2398 }
2399 #endif
2400
2402 //DEPRECATED
2404 void UpdateVisuals()
2405 {
2407 }
2408}
2409
2411{
2412 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2413};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.