DayZ 1.27
DayZ Explorer by KGB
 
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◆ Synchronize()

void ReplaceEdibleWithNewLambda::Synchronize ( )
private

См. определение в файле Edible_Base.c строка 1294

1294 : ItemBase
1295{
1296 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1297
1298 const string SOUND_BAKING_START = "Baking_SoundSet";
1299 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1300 const string SOUND_BOILING_START = "Boiling_SoundSet";
1301 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1302 const string SOUND_DRYING_START = "Drying_SoundSet";
1303 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1304 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1305
1306 protected bool m_MakeCookingSounds;
1307 protected SoundOnVehicle m_SoundCooking;
1309 protected string m_SoundPlaying;
1310 ref FoodStage m_FoodStage;
1311 protected float m_DecayTimer;
1312 protected float m_DecayDelta = 0.0;
1315
1317
1318 void Edible_Base()
1319 {
1320 if (HasFoodStage())
1321 {
1322 m_FoodStage = new FoodStage(this);
1323
1324 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1325 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1326
1327 m_SoundPlaying = "";
1329 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1330 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1331 }
1332 }
1333
1334 override void EEInit()
1335 {
1336 super.EEInit();
1337
1338 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1339 }
1340
1341 override void EEDelete(EntityAI parent)
1342 {
1343 super.EEDelete(parent);
1344
1345 RemoveAudio();
1346
1348 m_HotVaporParticle.Stop();
1349 }
1350
1351 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1352 {
1353 super.EEItemLocationChanged(oldLoc, newLoc);
1354
1356 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1357 {
1358 switch (oldLoc.GetParent().GetType())
1359 {
1360 case "FryingPan":
1361 case "Pot":
1362 case "Cauldron":
1363 case "SharpWoodenStick":
1364 MakeSoundsOnClient(false);
1365 break;
1366 }
1367
1369 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1370 {
1371 MakeSoundsOnClient(false);
1372 }
1373 }
1374
1375 if (oldLoc.IsValid())
1377
1378 if (CanHaveTemperature())
1380 }
1381
1382 void UpdateVisualsEx(bool forced = false)
1383 {
1384 if (GetFoodStage())
1385 GetFoodStage().UpdateVisualsEx(forced);
1386 }
1387
1388 bool Consume(float amount, PlayerBase consumer)
1389 {
1390 AddQuantity(-amount, false, false);
1391 OnConsume(amount, consumer);
1392
1393 return true;
1394 }
1395
1396 void OnConsume(float amount, PlayerBase consumer)
1397 {
1399 {
1400 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1401 }
1402 }
1403
1405 int FilterAgents(int agentsIn)
1406 {
1407 int foodStageType;
1408
1409 FoodStage foodStage = GetFoodStage();
1410 if (foodStage)
1411 foodStageType = foodStage.GetFoodStageType();
1412
1414 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1415 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1416 agentsIn &= ~eAgents.FOOD_POISON;
1417
1418 return agentsIn;
1419 }
1420
1421 //food staging
1422 override bool CanBeCooked()
1423 {
1424 return false;
1425 }
1426
1427 override bool CanBeCookedOnStick()
1428 {
1429 return false;
1430 }
1431
1432 override float GetTemperatureFreezeTime()
1433 {
1434 if (GetFoodStage())
1435 {
1436 switch (m_FoodStage.GetFoodStageType())
1437 {
1438 case FoodStageType.DRIED:
1439 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1440
1441 case FoodStageType.BURNED:
1442 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1443
1444 default:
1445 return super.GetTemperatureFreezeTime();
1446 }
1447 }
1448
1449 return super.GetTemperatureFreezeTime();
1450 }
1451
1452 override float GetTemperatureThawTime()
1453 {
1454 if (GetFoodStage())
1455 {
1456 switch (m_FoodStage.GetFoodStageType())
1457 {
1458 case FoodStageType.DRIED:
1459 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1460
1461 case FoodStageType.BURNED:
1462 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1463
1464 default:
1465 return super.GetTemperatureThawTime();
1466 }
1467 }
1468
1469 return super.GetTemperatureThawTime();
1470 }
1471
1472 override bool CanItemOverheat()
1473 {
1474 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1475 }
1476
1477 //================================================================
1478 // SYNCHRONIZATION
1479 //================================================================
1480 void Synchronize()
1481 {
1482 SetSynchDirty();
1483 }
1484
1485 override void OnVariablesSynchronized()
1486 {
1487 super.OnVariablesSynchronized();
1488
1489 //UpdateVisualsEx(); //performed on client only
1490
1491 //update audio
1493 {
1494 RefreshAudio();
1495 }
1496 else
1497 {
1498 RemoveAudio();
1499 }
1500
1501 if (CanHaveTemperature())
1503 }
1504
1505 //================================================================
1506 // AUDIO EFFECTS (WHEN ON DCS)
1507 //================================================================
1508 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1509 {
1510 m_MakeCookingSounds = soundstate;
1511 m_CookedByMethod = cookingMethod;
1512
1513 Synchronize();
1514 }
1515
1516 protected void RefreshAudio()
1517 {
1518 string soundName = "";
1519
1520 FoodStageType currentFoodStage = GetFoodStageType();
1522
1523 if (currentFoodStage == FoodStageType.BURNED)
1524 {
1525 soundName = SOUND_BURNING_DONE;
1526 }
1527 else
1528 {
1529 switch (m_CookedByMethod)
1530 {
1531 case CookingMethodType.BAKING:
1532 {
1533 if (nextFoodStage == FoodStageType.BAKED)
1534 soundName = SOUND_BAKING_START;
1535 else if (currentFoodStage == FoodStageType.BAKED)
1536 soundName = SOUND_BAKING_DONE;
1537 else
1538 soundName = "";
1539 break;
1540 }
1541
1542 case CookingMethodType.BOILING:
1543 {
1544 if (nextFoodStage == FoodStageType.BOILED)
1545 soundName = SOUND_BOILING_START;
1546 else if (currentFoodStage == FoodStageType.BOILED)
1547 soundName = SOUND_BOILING_DONE;
1548 else
1549 soundName = "";
1550 break;
1551 }
1552
1553 case CookingMethodType.DRYING:
1554 {
1555 if (nextFoodStage == FoodStageType.DRIED)
1556 soundName = SOUND_DRYING_START;
1557 else if (currentFoodStage == FoodStageType.DRIED)
1558 soundName = SOUND_DRYING_DONE;
1559 else
1560 soundName = "";
1561 break;
1562 }
1563
1564 default:
1565 soundName = "";
1566 break;
1567 }
1568
1569 if (nextFoodStage == FoodStageType.BURNED)
1570 {
1571 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1572 {
1573 soundName = SOUND_BURNING_DONE;
1574 }
1575 else // pre-emptive burning sounds replace regular ones
1576 {
1577 array<float> nextStageProperties = new array<float>();
1578 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1579 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1580 float progress01 = GetCookingTime() / nextStageTime;
1581 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1582 {
1583 soundName = SOUND_BURNING_DONE;
1584 }
1585 }
1586 }
1587 }
1588
1589 SoundCookingStart(soundName);
1590 }
1591
1592 protected void RemoveAudio()
1593 {
1594 m_MakeCookingSounds = false;
1596 }
1597
1598 //================================================================
1599 // SERIALIZATION
1600 //================================================================
1601 override void OnStoreSave(ParamsWriteContext ctx)
1602 {
1603 super.OnStoreSave(ctx);
1604
1605 if (GetFoodStage())
1606 {
1607 GetFoodStage().OnStoreSave(ctx);
1608 }
1609
1610 // food decay
1611 ctx.Write(m_DecayTimer);
1613 }
1614
1615 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1616 {
1617 if (!super.OnStoreLoad(ctx, version))
1618 return false;
1619
1620 if (GetFoodStage())
1621 {
1622 if (!GetFoodStage().OnStoreLoad(ctx, version))
1623 return false;
1624 }
1625
1626 if (version >= 115)
1627 {
1628 if (!ctx.Read(m_DecayTimer))
1629 {
1630 m_DecayTimer = 0.0;
1631 return false;
1632 }
1633 if (!ctx.Read(m_LastDecayStage))
1634 {
1636 return false;
1637 }
1638 }
1639
1640 UpdateVisualsEx(true); //forced init visuals
1641 Synchronize();
1642
1643 return true;
1644 }
1645
1646 override void AfterStoreLoad()
1647 {
1648 super.AfterStoreLoad();
1649
1650 Synchronize();
1651 }
1652
1653 //get food stage
1654 override FoodStage GetFoodStage()
1655 {
1656 return m_FoodStage;
1657 }
1658
1659 //food types
1660 override bool IsMeat()
1661 {
1662 return false;
1663 }
1664
1665 override bool IsCorpse()
1666 {
1667 return false;
1668 }
1669
1670 override bool IsFruit()
1671 {
1672 return false;
1673 }
1674
1675 override bool IsMushroom()
1676 {
1677 return false;
1678 }
1679
1680 //================================================================
1681 // NUTRITIONAL VALUES
1682 //================================================================
1683 //food properties
1684 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1685 {
1686 Edible_Base food_item = Edible_Base.Cast(item);
1687 if (food_item && food_item.GetFoodStage())
1688 {
1689 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1690 }
1691 else if (classname != "" && food_stage)
1692 {
1693 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1694 }
1695 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1696 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1697
1698 }
1699
1700 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1701 {
1702 Edible_Base food_item = Edible_Base.Cast(item);
1703 if (food_item && food_item.GetFoodStage())
1704 {
1705 return FoodStage.GetEnergy(food_item.GetFoodStage());
1706 }
1707 else if (classname != "" && food_stage)
1708 {
1709 return FoodStage.GetEnergy(null, food_stage, classname);
1710 }
1711 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1712 return GetGame().ConfigGetFloat( class_path + " energy" );
1713 }
1714
1715 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1716 {
1717 Edible_Base food_item = Edible_Base.Cast(item);
1718 if (food_item && food_item.GetFoodStage())
1719 {
1720 return FoodStage.GetWater(food_item.GetFoodStage());
1721 }
1722 else if (classname != "" && food_stage)
1723 {
1724 return FoodStage.GetWater(null, food_stage, classname);
1725 }
1726 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1727 return GetGame().ConfigGetFloat( class_path + " water" );
1728 }
1729
1730 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1731 {
1732 Edible_Base food_item = Edible_Base.Cast(item);
1733 if (food_item && food_item.GetFoodStage())
1734 {
1735 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1736 }
1737 else if (classname != "" && food_stage)
1738 {
1739 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1740 }
1741 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1742 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1743
1744 }
1745
1746 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1747 {
1748 Edible_Base food_item = Edible_Base.Cast(item);
1749 if (food_item && food_item.GetFoodStage())
1750 {
1751 return FoodStage.GetToxicity(food_item.GetFoodStage());
1752 }
1753 else if (classname != "" && food_stage)
1754 {
1755 return FoodStage.GetToxicity(null, food_stage, classname);
1756 }
1757 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1758 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1759 }
1760
1761 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1762 {
1763 Edible_Base food_item = Edible_Base.Cast(item);
1764 if (food_item && food_item.GetFoodStage())
1765 {
1766 return FoodStage.GetAgents(food_item.GetFoodStage());
1767 }
1768 else if (classname != "" && food_stage)
1769 {
1770 return FoodStage.GetAgents(null, food_stage, classname);
1771 }
1772 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1773 return GetGame().ConfigGetInt( class_path + " agents" );
1774 }
1775
1776 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1777 {
1778 Edible_Base food_item = Edible_Base.Cast(item);
1779 if (food_item && food_item.GetFoodStage())
1780 {
1781 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1782 }
1783 else if (classname != "" && food_stage)
1784 {
1785 return FoodStage.GetDigestibility(null, food_stage, classname);
1786 }
1787 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1788 return GetGame().ConfigGetInt( class_path + " digestibility" );
1789 }
1790
1791 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1792 {
1793 Edible_Base foodItem = Edible_Base.Cast(item);
1794 if (foodItem && foodItem.GetFoodStage())
1795 {
1796 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1797 }
1798 else if (className != "" && foodStage)
1799 {
1800 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1801 }
1802 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1803 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1804 }
1805
1806 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1807 {
1808 NutritionalProfile profile = new NutritionalProfile();
1809 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1810 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1811 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1812 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1813 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1814 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1815 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1816 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1817
1818 return profile;
1819 }
1820
1821 //================================================================
1822 // FOOD STAGING
1823 //================================================================
1825 {
1826 return GetFoodStage().GetFoodStageType();
1827 }
1828
1829 //food stage states
1830 bool IsFoodRaw()
1831 {
1832 if ( GetFoodStage() )
1833 {
1834 return GetFoodStage().IsFoodRaw();
1835 }
1836
1837 return false;
1838 }
1839
1840 bool IsFoodBaked()
1841 {
1842 if ( GetFoodStage() )
1843 {
1844 return GetFoodStage().IsFoodBaked();
1845 }
1846
1847 return false;
1848 }
1849
1850 bool IsFoodBoiled()
1851 {
1852 if ( GetFoodStage() )
1853 {
1854 return GetFoodStage().IsFoodBoiled();
1855 }
1856
1857 return false;
1858 }
1859
1860 bool IsFoodDried()
1861 {
1862 if ( GetFoodStage() )
1863 {
1864 return GetFoodStage().IsFoodDried();
1865 }
1866
1867 return false;
1868 }
1869
1870 bool IsFoodBurned()
1871 {
1872 if ( GetFoodStage() )
1873 {
1874 return GetFoodStage().IsFoodBurned();
1875 }
1876
1877 return false;
1878 }
1879
1880 bool IsFoodRotten()
1881 {
1882 if ( GetFoodStage() )
1883 {
1884 return GetFoodStage().IsFoodRotten();
1885 }
1886
1887 return false;
1888 }
1889
1890 //food stage change
1891 void ChangeFoodStage( FoodStageType new_food_stage_type )
1892 {
1893 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1894 }
1895
1897 {
1898 return GetFoodStage().GetNextFoodStageType( cooking_method );
1899 }
1900
1901 string GetFoodStageName( FoodStageType food_stage_type )
1902 {
1903 return GetFoodStage().GetFoodStageName( food_stage_type );
1904 }
1905
1906 bool CanChangeToNewStage( CookingMethodType cooking_method )
1907 {
1908 return GetFoodStage().CanChangeToNewStage( cooking_method );
1909 }
1910
1911 //Use this to receive food stage from another Edible_Base
1912 void TransferFoodStage( notnull Edible_Base source )
1913 {
1914 if ( !source.GetFoodStage())
1915 return;
1916 m_LastDecayStage = source.GetLastDecayStage();
1917 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1918 m_DecayTimer = source.GetDecayTimer();
1919 m_DecayDelta = source.GetDecayDelta();
1920 }
1921
1923 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1924 {
1925 HandleFoodStageChangeAgents(stageOld,stageNew);
1926 UpdateVisualsEx(); //performed on server only
1927 }
1928
1931 {
1932 switch (stageNew)
1933 {
1934 case FoodStageType.BAKED:
1935 case FoodStageType.BOILED:
1936 case FoodStageType.DRIED:
1937 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1938 break;
1939
1940 case FoodStageType.BURNED:
1941 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1942 break;
1943 }
1944 }
1945
1946 //================================================================
1947 // COOKING
1948 //================================================================
1949 //cooking time
1950 float GetCookingTime()
1951 {
1952 return GetFoodStage().GetCookingTime();
1953 }
1954
1955 void SetCookingTime( float time )
1956 {
1957 GetFoodStage().SetCookingTime( time );
1958
1959 //synchronize when calling on server
1960 Synchronize();
1961 }
1962
1963 void ResetCookingTime()
1964 {
1965 if (GetFoodStage())
1966 {
1967 GetFoodStage().SetCookingTime(0);
1968 Synchronize();
1969 }
1970 }
1971
1972 //replace edible with new item (opening cans)
1973 void ReplaceEdibleWithNew( string typeName )
1974 {
1975 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1976 if (player)
1977 {
1978 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1979 player.ServerReplaceItemInHandsWithNew(lambda);
1980 }
1981 else
1982 Error("ReplaceEdibleWithNew - cannot use edible without player");
1983 }
1984
1986 {
1988 }
1989
1990 override void SetActions()
1991 {
1992 super.SetActions();
1993
1996 }
1997
1998 protected void SoundCookingStart(string sound_name)
1999 {
2000 #ifndef SERVER
2001 if (m_SoundPlaying != sound_name)
2002 {
2004
2005 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2006 m_SoundPlaying = sound_name;
2007 }
2008 #endif
2009 }
2010
2011 protected void SoundCookingStop()
2012 {
2013 #ifndef SERVER
2015 {
2016 m_SoundEffectCooking.Stop();
2017 m_SoundEffectCooking = null;
2018 m_SoundPlaying = "";
2019 }
2020 #endif
2021 }
2022
2023 override bool CanDecay()
2024 {
2025 return false;
2026 }
2027
2028 override bool CanProcessDecay()
2029 {
2030 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2031 }
2032
2033 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2034 {
2035 m_DecayDelta = 0.0;
2036
2037 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2038 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2039 if ( hasRootAsPlayer )
2041
2042 /*Print( "-------------------------" );
2043 Print( this );
2044 Print( m_DecayTimer );
2045 Print( m_DecayDelta );
2046 Print( m_LastDecayStage );*/
2047
2048 if ( IsFruit() || IsMushroom() )
2049 {
2050 // fruit, vegetables and mushrooms
2052 {
2053 switch ( GetFoodStageType() )
2054 {
2055 case FoodStageType.RAW:
2058 break;
2059
2060 case FoodStageType.BOILED:
2063 break;
2064
2065 case FoodStageType.BAKED:
2068 break;
2069
2070 case FoodStageType.DRIED:
2071 case FoodStageType.BURNED:
2072 case FoodStageType.ROTTEN:
2073 default:
2074 m_DecayTimer = -1;
2076 return;
2077 }
2078
2079 //m_DecayTimer = m_DecayTimer / 1000.0;
2080 }
2081
2082 m_DecayTimer -= ( delta * m_DecayDelta );
2083
2084 if ( m_DecayTimer <= 0 )
2085 {
2086 if ( m_LastDecayStage != FoodStageType.NONE )
2087 {
2088 // switch to decayed stage
2089 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2090 {
2092 }
2093 if ( m_LastDecayStage == FoodStageType.RAW )
2094 {
2095 int rng = Math.RandomIntInclusive( 0, 100 );
2097 {
2099 }
2100 else
2101 {
2102 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2103 {
2105 }
2106 else
2107 {
2109 }
2110 }
2111 }
2112 }
2113 }
2114
2115 }
2116 else if ( IsMeat() )
2117 {
2118 // meat
2120 {
2121 switch ( GetFoodStageType() )
2122 {
2123 case FoodStageType.RAW:
2126 break;
2127
2128 case FoodStageType.BOILED:
2131 break;
2132
2133 case FoodStageType.BAKED:
2136 break;
2137
2138 case FoodStageType.DRIED:
2141 break;
2142
2143 case FoodStageType.BURNED:
2144 case FoodStageType.ROTTEN:
2145 default:
2146 m_DecayTimer = -1;
2148 return;
2149 }
2150 }
2151
2152 m_DecayTimer -= ( delta * m_DecayDelta );
2153
2154 if ( m_DecayTimer <= 0 )
2155 {
2156 if ( m_LastDecayStage != FoodStageType.NONE )
2157 {
2158 // switch to decayed stage
2159 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2160 {
2162 }
2163 }
2164 }
2165 }
2166 else if ( IsCorpse() )
2167 {
2168 // corpse
2170 {
2171 switch ( GetFoodStageType() )
2172 {
2173 case FoodStageType.RAW:
2176 break;
2177
2178 case FoodStageType.BURNED:
2179 case FoodStageType.ROTTEN:
2180 default:
2181 m_DecayTimer = -1;
2183 return;
2184 }
2185 }
2186
2187 m_DecayTimer -= ( delta * m_DecayDelta );
2188
2189 if ( m_DecayTimer <= 0 )
2190 {
2191 if ( m_LastDecayStage != FoodStageType.NONE )
2192 {
2193 // switch to decayed stage
2194 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2195 {
2197 }
2198 }
2199 }
2200 }
2201 else
2202 {
2203 // opened cans
2204 m_DecayTimer -= ( delta * m_DecayDelta );
2205
2206 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2207 {
2210 //m_DecayTimer = m_DecayTimer / 1000.0;
2211 }
2212 else
2213 {
2214 if ( m_DecayTimer <= 0 )
2215 {
2216 InsertAgent(eAgents.FOOD_POISON, 1);
2217 m_DecayTimer = -1;
2218 }
2219 }
2220 }
2221 }
2222
2223 protected void UpdateVaporParticle()
2224 {
2225 if (GetGame().IsDedicatedServer())
2226 return;
2227
2228 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2229 {
2230 InventoryLocation invLoc = new InventoryLocation();
2231 GetInventory().GetCurrentInventoryLocation(invLoc);
2232 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2233 {
2234 ParticleManager ptcMgr = ParticleManager.GetInstance();
2235 if (ptcMgr)
2236 {
2237 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2238 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2239 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2240 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2241 }
2242 }
2243 }
2244 else if (m_HotVaporParticle)
2245 {
2246 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2247 {
2248 m_HotVaporParticle.Stop();
2249 m_HotVaporParticle = null;
2250 return;
2251 }
2252
2253 InventoryLocation inventoryLoc = new InventoryLocation();
2254 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2255 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2256 {
2257 m_HotVaporParticle.Stop();
2258 m_HotVaporParticle = null;
2259 }
2260 }
2261 }
2262
2263 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2264 {
2265 super.GetDebugActions(outputList);
2266
2267 if (GetFoodStage())
2268 {
2269 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2270 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2271 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2272 }
2273 }
2274
2275 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2276 {
2277 super.OnAction(action_id, player, ctx);
2278
2279 if ( GetGame().IsServer() )
2280 {
2281 if ( action_id == EActions.FOOD_STAGE_PREV )
2282 {
2283 int food_stage_prev = GetFoodStageType() - 1;
2284 if (food_stage_prev <= 0)
2285 {
2286 food_stage_prev = FoodStageType.COUNT - 1;
2287 }
2288 ChangeFoodStage(food_stage_prev);
2289 return true;
2290 }
2291 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2292 {
2293 int food_stage_next = GetFoodStageType() + 1;
2294 if (food_stage_next >= FoodStageType.COUNT )
2295 {
2296 food_stage_next = FoodStageType.RAW;
2297 }
2298 ChangeFoodStage(food_stage_next);
2299 return true;
2300 }
2301
2302 }
2303
2304 #ifdef DIAG_DEVELOPER
2305 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2306 {
2307 PrintNutritionsData();
2308 return true;
2309 }
2310 #endif
2311
2312 return false;
2313 }
2314
2315 override string GetDebugText()
2316 {
2317 string debug_output;
2318
2319 debug_output = super.GetDebugText();
2320
2321 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2322 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2323
2324 return debug_output;
2325 }
2326
2327 //================================================================
2328 // GENERAL GETTERS
2329 //================================================================
2330
2331 override float GetBaitEffectivity()
2332 {
2333 float ret = super.GetBaitEffectivity();
2334
2335 if (IsFoodRotten())
2336 {
2337 ret *= 0.5;
2338 }
2339
2340 return ret;
2341 }
2342
2343 float GetDecayTimer()
2344 {
2345 return m_DecayTimer;
2346 }
2347
2348 float GetDecayDelta()
2349 {
2350 return m_DecayDelta;
2351 }
2352
2354 {
2355 return m_LastDecayStage;
2356 }
2357
2358 #ifdef DIAG_DEVELOPER
2359 private void PrintNutritionsData()
2360 {
2361 string nutritionsData = "";
2362
2363 FoodStage stage = GetFoodStage();
2364 FoodStageType stageType = stage.GetFoodStageType();
2365
2366 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2367 if (profile)
2368 {
2369 nutritionsData = string.Format("Item: %1\n\n", this);
2370 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2371 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2372 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2373 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2374 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2375 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2376 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2377
2378 if (profile.IsLiquid())
2379 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2380
2381 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2382 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2383 }
2384
2385 nutritionsData += "-----\n";
2386
2387 Debug.Log(nutritionsData);
2388 }
2389 #endif
2390
2392 //DEPRECATED
2394 void UpdateVisuals()
2395 {
2397 }
2398}
2399
2401{
2402 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2403};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.