DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetFoodStage()

override FoodStage ReplaceEdibleWithNewLambda::GetFoodStage ( )
protected

См. определение в файле Edible_Base.c строка 1473

1473 : ItemBase
1474{
1475 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1476
1477 const string SOUND_BAKING_START = "Baking_SoundSet";
1478 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1479 const string SOUND_BOILING_START = "Boiling_SoundSet";
1480 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1481 const string SOUND_DRYING_START = "Drying_SoundSet";
1482 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1483 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1484
1485 protected bool m_MakeCookingSounds;
1486 protected SoundOnVehicle m_SoundCooking;
1488 protected string m_SoundPlaying;
1489 ref FoodStage m_FoodStage;
1490 protected float m_DecayTimer;
1491 protected float m_DecayDelta = 0.0;
1494
1496
1497 void Edible_Base()
1498 {
1499 if (HasFoodStage())
1500 {
1501 m_FoodStage = new FoodStage(this);
1502
1503 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1504 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1505
1506 m_SoundPlaying = "";
1508 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1509 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1510 }
1511 }
1512
1513 override void EEInit()
1514 {
1515 super.EEInit();
1516
1517 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1518 }
1519
1520 override void EEDelete(EntityAI parent)
1521 {
1522 super.EEDelete(parent);
1523
1524 RemoveAudio();
1525
1527 m_HotVaporParticle.Stop();
1528 }
1529
1530 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1531 {
1532 super.EEItemLocationChanged(oldLoc, newLoc);
1533
1535 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1536 {
1537 switch (oldLoc.GetParent().GetType())
1538 {
1539 case "FryingPan":
1540 case "Pot":
1541 case "Cauldron":
1542 case "SharpWoodenStick":
1543 MakeSoundsOnClient(false);
1544 break;
1545 }
1546
1548 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1549 {
1550 MakeSoundsOnClient(false);
1551 }
1552 }
1553
1554 if (oldLoc.IsValid())
1556
1557 if (CanHaveTemperature())
1559 }
1560
1561 void UpdateVisualsEx(bool forced = false)
1562 {
1563 if (GetFoodStage())
1564 GetFoodStage().UpdateVisualsEx(forced);
1565 }
1566
1567 bool Consume(float amount, PlayerBase consumer)
1568 {
1569 AddQuantity(-amount, false, false);
1570 OnConsume(amount, consumer);
1571
1572 return true;
1573 }
1574
1575 void OnConsume(float amount, PlayerBase consumer)
1576 {
1578 {
1579 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1580 }
1581 }
1582
1584 int FilterAgents(int agentsIn)
1585 {
1586 int foodStageType;
1587
1588 FoodStage foodStage = GetFoodStage();
1589 if (foodStage)
1590 foodStageType = foodStage.GetFoodStageType();
1591
1593 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1594 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1595 agentsIn &= ~eAgents.FOOD_POISON;
1596
1597 return agentsIn;
1598 }
1599
1600 //food staging
1601 override bool CanBeCooked()
1602 {
1603 return false;
1604 }
1605
1606 override bool CanBeCookedOnStick()
1607 {
1608 return false;
1609 }
1610
1611 override float GetTemperatureFreezeTime()
1612 {
1613 if (GetFoodStage())
1614 {
1615 switch (m_FoodStage.GetFoodStageType())
1616 {
1617 case FoodStageType.DRIED:
1618 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1619
1620 case FoodStageType.BURNED:
1621 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1622
1623 default:
1624 return super.GetTemperatureFreezeTime();
1625 }
1626 }
1627
1628 return super.GetTemperatureFreezeTime();
1629 }
1630
1631 override float GetTemperatureThawTime()
1632 {
1633 if (GetFoodStage())
1634 {
1635 switch (m_FoodStage.GetFoodStageType())
1636 {
1637 case FoodStageType.DRIED:
1638 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1639
1640 case FoodStageType.BURNED:
1641 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1642
1643 default:
1644 return super.GetTemperatureThawTime();
1645 }
1646 }
1647
1648 return super.GetTemperatureThawTime();
1649 }
1650
1651 override bool CanItemOverheat()
1652 {
1653 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1654 }
1655
1656 //================================================================
1657 // SYNCHRONIZATION
1658 //================================================================
1659 void Synchronize()
1660 {
1661 SetSynchDirty();
1662 }
1663
1664 override void OnVariablesSynchronized()
1665 {
1666 super.OnVariablesSynchronized();
1667
1668 //UpdateVisualsEx(); //performed on client only
1669
1670 //update audio
1672 {
1673 RefreshAudio();
1674 }
1675 else
1676 {
1677 RemoveAudio();
1678 }
1679
1680 if (CanHaveTemperature())
1682 }
1683
1684 //================================================================
1685 // AUDIO EFFECTS (WHEN ON DCS)
1686 //================================================================
1687 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1688 {
1689 m_MakeCookingSounds = soundstate;
1690 m_CookedByMethod = cookingMethod;
1691
1692 Synchronize();
1693 }
1694
1695 protected void RefreshAudio()
1696 {
1697 string soundName = "";
1698
1699 FoodStageType currentFoodStage = GetFoodStageType();
1701
1702 if (currentFoodStage == FoodStageType.BURNED)
1703 {
1704 soundName = SOUND_BURNING_DONE;
1705 }
1706 else
1707 {
1708 switch (m_CookedByMethod)
1709 {
1710 case CookingMethodType.BAKING:
1711 {
1712 if (nextFoodStage == FoodStageType.BAKED)
1713 soundName = SOUND_BAKING_START;
1714 else if (currentFoodStage == FoodStageType.BAKED)
1715 soundName = SOUND_BAKING_DONE;
1716 else
1717 soundName = "";
1718 break;
1719 }
1720
1721 case CookingMethodType.BOILING:
1722 {
1723 if (nextFoodStage == FoodStageType.BOILED)
1724 soundName = SOUND_BOILING_START;
1725 else if (currentFoodStage == FoodStageType.BOILED)
1726 soundName = SOUND_BOILING_DONE;
1727 else
1728 soundName = "";
1729 break;
1730 }
1731
1732 case CookingMethodType.DRYING:
1733 {
1734 if (nextFoodStage == FoodStageType.DRIED)
1735 soundName = SOUND_DRYING_START;
1736 else if (currentFoodStage == FoodStageType.DRIED)
1737 soundName = SOUND_DRYING_DONE;
1738 else
1739 soundName = "";
1740 break;
1741 }
1742
1743 default:
1744 soundName = "";
1745 break;
1746 }
1747
1748 if (nextFoodStage == FoodStageType.BURNED)
1749 {
1750 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1751 {
1752 soundName = SOUND_BURNING_DONE;
1753 }
1754 else // pre-emptive burning sounds replace regular ones
1755 {
1756 array<float> nextStageProperties = new array<float>();
1757 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1758 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1759 float progress01 = GetCookingTime() / nextStageTime;
1760 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1761 {
1762 soundName = SOUND_BURNING_DONE;
1763 }
1764 }
1765 }
1766 }
1767
1768 SoundCookingStart(soundName);
1769 }
1770
1771 protected void RemoveAudio()
1772 {
1773 m_MakeCookingSounds = false;
1775 }
1776
1777 //================================================================
1778 // SERIALIZATION
1779 //================================================================
1780 override void OnStoreSave(ParamsWriteContext ctx)
1781 {
1782 super.OnStoreSave(ctx);
1783
1784 if (GetFoodStage())
1785 {
1786 GetFoodStage().OnStoreSave(ctx);
1787 }
1788
1789 // food decay
1790 ctx.Write(m_DecayTimer);
1792 }
1793
1794 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1795 {
1796 if (!super.OnStoreLoad(ctx, version))
1797 return false;
1798
1799 if (GetFoodStage())
1800 {
1801 if (!GetFoodStage().OnStoreLoad(ctx, version))
1802 return false;
1803 }
1804
1805 if (version >= 115)
1806 {
1807 if (!ctx.Read(m_DecayTimer))
1808 {
1809 m_DecayTimer = 0.0;
1810 return false;
1811 }
1812 if (!ctx.Read(m_LastDecayStage))
1813 {
1815 return false;
1816 }
1817 }
1818
1819 UpdateVisualsEx(true); //forced init visuals
1820 Synchronize();
1821
1822 return true;
1823 }
1824
1825 override void AfterStoreLoad()
1826 {
1827 super.AfterStoreLoad();
1828
1829 Synchronize();
1830 }
1831
1832 //get food stage
1833 override FoodStage GetFoodStage()
1834 {
1835 return m_FoodStage;
1836 }
1837
1838 //food types
1839 override bool IsMeat()
1840 {
1841 return false;
1842 }
1843
1844 override bool IsCorpse()
1845 {
1846 return false;
1847 }
1848
1849 override bool IsFruit()
1850 {
1851 return false;
1852 }
1853
1854 override bool IsMushroom()
1855 {
1856 return false;
1857 }
1858
1859 //================================================================
1860 // NUTRITIONAL VALUES
1861 //================================================================
1862 //food properties
1863 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1864 {
1865 Edible_Base food_item = Edible_Base.Cast(item);
1866 if (food_item && food_item.GetFoodStage())
1867 {
1868 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1869 }
1870 else if (classname != "" && food_stage)
1871 {
1872 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1873 }
1874 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1875 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1876
1877 }
1878
1879 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1880 {
1881 Edible_Base food_item = Edible_Base.Cast(item);
1882 if (food_item && food_item.GetFoodStage())
1883 {
1884 return FoodStage.GetEnergy(food_item.GetFoodStage());
1885 }
1886 else if (classname != "" && food_stage)
1887 {
1888 return FoodStage.GetEnergy(null, food_stage, classname);
1889 }
1890 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1891 return g_Game.ConfigGetFloat( class_path + " energy" );
1892 }
1893
1894 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1895 {
1896 Edible_Base food_item = Edible_Base.Cast(item);
1897 if (food_item && food_item.GetFoodStage())
1898 {
1899 return FoodStage.GetWater(food_item.GetFoodStage());
1900 }
1901 else if (classname != "" && food_stage)
1902 {
1903 return FoodStage.GetWater(null, food_stage, classname);
1904 }
1905 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1906 return g_Game.ConfigGetFloat( class_path + " water" );
1907 }
1908
1909 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1910 {
1911 Edible_Base food_item = Edible_Base.Cast(item);
1912 if (food_item && food_item.GetFoodStage())
1913 {
1914 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1915 }
1916 else if (classname != "" && food_stage)
1917 {
1918 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1919 }
1920 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1921 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1922
1923 }
1924
1925 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1926 {
1927 Edible_Base food_item = Edible_Base.Cast(item);
1928 if (food_item && food_item.GetFoodStage())
1929 {
1930 return FoodStage.GetToxicity(food_item.GetFoodStage());
1931 }
1932 else if (classname != "" && food_stage)
1933 {
1934 return FoodStage.GetToxicity(null, food_stage, classname);
1935 }
1936 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1937 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1938 }
1939
1940 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1941 {
1942 Edible_Base food_item = Edible_Base.Cast(item);
1943 if (food_item && food_item.GetFoodStage())
1944 {
1945 return FoodStage.GetAgents(food_item.GetFoodStage());
1946 }
1947 else if (classname != "" && food_stage)
1948 {
1949 return FoodStage.GetAgents(null, food_stage, classname);
1950 }
1951 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1952 return g_Game.ConfigGetInt( class_path + " agents" );
1953 }
1954
1955 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetDigestibility(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetInt( class_path + " digestibility" );
1968 }
1969
1970 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1971 {
1972 Edible_Base foodItem = Edible_Base.Cast(item);
1973 if (foodItem && foodItem.GetFoodStage())
1974 {
1975 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1976 }
1977 else if (className != "" && foodStage)
1978 {
1979 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1980 }
1981 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1982 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1983 }
1984
1985 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1986 {
1987 NutritionalProfile profile = new NutritionalProfile();
1988 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1989 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1990 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1991 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1992 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1993 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1994 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1995 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1996
1997 return profile;
1998 }
1999
2000 //================================================================
2001 // FOOD STAGING
2002 //================================================================
2004 {
2005 return GetFoodStage().GetFoodStageType();
2006 }
2007
2008 //food stage states
2009 bool IsFoodRaw()
2010 {
2011 if ( GetFoodStage() )
2012 {
2013 return GetFoodStage().IsFoodRaw();
2014 }
2015
2016 return false;
2017 }
2018
2019 bool IsFoodBaked()
2020 {
2021 if ( GetFoodStage() )
2022 {
2023 return GetFoodStage().IsFoodBaked();
2024 }
2025
2026 return false;
2027 }
2028
2029 bool IsFoodBoiled()
2030 {
2031 if ( GetFoodStage() )
2032 {
2033 return GetFoodStage().IsFoodBoiled();
2034 }
2035
2036 return false;
2037 }
2038
2039 bool IsFoodDried()
2040 {
2041 if ( GetFoodStage() )
2042 {
2043 return GetFoodStage().IsFoodDried();
2044 }
2045
2046 return false;
2047 }
2048
2049 bool IsFoodBurned()
2050 {
2051 if ( GetFoodStage() )
2052 {
2053 return GetFoodStage().IsFoodBurned();
2054 }
2055
2056 return false;
2057 }
2058
2059 bool IsFoodRotten()
2060 {
2061 if ( GetFoodStage() )
2062 {
2063 return GetFoodStage().IsFoodRotten();
2064 }
2065
2066 return false;
2067 }
2068
2069 //food stage change
2070 void ChangeFoodStage( FoodStageType new_food_stage_type )
2071 {
2072 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2073 }
2074
2076 {
2077 return GetFoodStage().GetNextFoodStageType( cooking_method );
2078 }
2079
2080 string GetFoodStageName( FoodStageType food_stage_type )
2081 {
2082 return GetFoodStage().GetFoodStageName( food_stage_type );
2083 }
2084
2085 bool CanChangeToNewStage( CookingMethodType cooking_method )
2086 {
2087 return GetFoodStage().CanChangeToNewStage( cooking_method );
2088 }
2089
2090 //Use this to receive food stage from another Edible_Base
2091 void TransferFoodStage( notnull Edible_Base source )
2092 {
2093 if ( !source.GetFoodStage())
2094 return;
2095 m_LastDecayStage = source.GetLastDecayStage();
2096 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2097 m_DecayTimer = source.GetDecayTimer();
2098 m_DecayDelta = source.GetDecayDelta();
2099 }
2100
2102 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2103 {
2104 HandleFoodStageChangeAgents(stageOld,stageNew);
2105 UpdateVisualsEx(); //performed on server only
2106 }
2107
2110 {
2111 switch (stageNew)
2112 {
2113 case FoodStageType.BAKED:
2114 case FoodStageType.BOILED:
2115 case FoodStageType.DRIED:
2116 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2117 break;
2118
2119 case FoodStageType.BURNED:
2120 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2121 break;
2122 }
2123 }
2124
2125 //================================================================
2126 // COOKING
2127 //================================================================
2128 //cooking time
2129 float GetCookingTime()
2130 {
2131 return GetFoodStage().GetCookingTime();
2132 }
2133
2134 void SetCookingTime( float time )
2135 {
2136 GetFoodStage().SetCookingTime( time );
2137
2138 //synchronize when calling on server
2139 Synchronize();
2140 }
2141
2142 void ResetCookingTime()
2143 {
2144 if (GetFoodStage())
2145 {
2146 GetFoodStage().SetCookingTime(0);
2147 Synchronize();
2148 }
2149 }
2150
2151 //replace edible with new item (opening cans)
2152 void ReplaceEdibleWithNew( string typeName )
2153 {
2154 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2155 if (player)
2156 {
2157 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2158 player.ServerReplaceItemInHandsWithNew(lambda);
2159 }
2160 else
2161 Error("ReplaceEdibleWithNew - cannot use edible without player");
2162 }
2163
2165 {
2167 }
2168
2169 override void SetActions()
2170 {
2171 super.SetActions();
2172
2175 }
2176
2177 protected void SoundCookingStart(string sound_name)
2178 {
2179 #ifndef SERVER
2180 #ifndef NO_GUI
2181 if (m_SoundPlaying != sound_name)
2182 {
2184
2185 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2186 m_SoundPlaying = sound_name;
2187 }
2188 #endif
2189 #endif
2190 }
2191
2192 protected void SoundCookingStop()
2193 {
2194 #ifndef SERVER
2195 #ifndef NO_GUI
2197 {
2198 m_SoundEffectCooking.Stop();
2199 m_SoundEffectCooking = null;
2200 m_SoundPlaying = "";
2201 }
2202 #endif
2203 #endif
2204 }
2205
2206 override bool CanDecay()
2207 {
2208 return false;
2209 }
2210
2211 override bool CanProcessDecay()
2212 {
2213 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2214 }
2215
2216 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2217 {
2218 m_DecayDelta = 0.0;
2219
2220 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2221 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2222 if ( hasRootAsPlayer )
2224
2225 /*Print( "-------------------------" );
2226 Print( this );
2227 Print( m_DecayTimer );
2228 Print( m_DecayDelta );
2229 Print( m_LastDecayStage );*/
2230
2231 if ( IsFruit() || IsMushroom() )
2232 {
2233 // fruit, vegetables and mushrooms
2235 {
2236 switch ( GetFoodStageType() )
2237 {
2238 case FoodStageType.RAW:
2241 break;
2242
2243 case FoodStageType.BOILED:
2246 break;
2247
2248 case FoodStageType.BAKED:
2251 break;
2252
2253 case FoodStageType.DRIED:
2254 case FoodStageType.BURNED:
2255 case FoodStageType.ROTTEN:
2256 default:
2257 m_DecayTimer = -1;
2259 return;
2260 }
2261
2262 //m_DecayTimer = m_DecayTimer / 1000.0;
2263 }
2264
2265 m_DecayTimer -= ( delta * m_DecayDelta );
2266
2267 if ( m_DecayTimer <= 0 )
2268 {
2269 if ( m_LastDecayStage != FoodStageType.NONE )
2270 {
2271 // switch to decayed stage
2272 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2273 {
2275 }
2276 if ( m_LastDecayStage == FoodStageType.RAW )
2277 {
2278 int rng = Math.RandomIntInclusive( 0, 100 );
2280 {
2282 }
2283 else
2284 {
2285 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2286 {
2288 }
2289 else
2290 {
2292 }
2293 }
2294 }
2295 }
2296 }
2297
2298 }
2299 else if ( IsMeat() )
2300 {
2301 // meat
2303 {
2304 switch ( GetFoodStageType() )
2305 {
2306 case FoodStageType.RAW:
2309 break;
2310
2311 case FoodStageType.BOILED:
2314 break;
2315
2316 case FoodStageType.BAKED:
2319 break;
2320
2321 case FoodStageType.DRIED:
2324 break;
2325
2326 case FoodStageType.BURNED:
2327 case FoodStageType.ROTTEN:
2328 default:
2329 m_DecayTimer = -1;
2331 return;
2332 }
2333 }
2334
2335 m_DecayTimer -= ( delta * m_DecayDelta );
2336
2337 if ( m_DecayTimer <= 0 )
2338 {
2339 if ( m_LastDecayStage != FoodStageType.NONE )
2340 {
2341 // switch to decayed stage
2342 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2343 {
2345 }
2346 }
2347 }
2348 }
2349 else if ( IsCorpse() )
2350 {
2351 // corpse
2353 {
2354 switch ( GetFoodStageType() )
2355 {
2356 case FoodStageType.RAW:
2359 break;
2360
2361 case FoodStageType.BURNED:
2362 case FoodStageType.ROTTEN:
2363 default:
2364 m_DecayTimer = -1;
2366 return;
2367 }
2368 }
2369
2370 m_DecayTimer -= ( delta * m_DecayDelta );
2371
2372 if ( m_DecayTimer <= 0 )
2373 {
2374 if ( m_LastDecayStage != FoodStageType.NONE )
2375 {
2376 // switch to decayed stage
2377 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2378 {
2380 }
2381 }
2382 }
2383 }
2384 else
2385 {
2386 // opened cans
2387 m_DecayTimer -= ( delta * m_DecayDelta );
2388
2389 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2390 {
2393 //m_DecayTimer = m_DecayTimer / 1000.0;
2394 }
2395 else
2396 {
2397 if ( m_DecayTimer <= 0 )
2398 {
2399 InsertAgent(eAgents.FOOD_POISON, 1);
2400 m_DecayTimer = -1;
2401 }
2402 }
2403 }
2404 }
2405
2406 protected void UpdateVaporParticle()
2407 {
2408 if (g_Game.IsHeadlessOrDedicatedServer())
2409 return;
2410
2411 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2412 {
2413 InventoryLocation invLoc = new InventoryLocation();
2414 GetInventory().GetCurrentInventoryLocation(invLoc);
2415 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2416 {
2417 ParticleManager ptcMgr = ParticleManager.GetInstance();
2418 if (ptcMgr)
2419 {
2420 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2421 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2422 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2423 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2424 }
2425 }
2426 }
2427 else if (m_HotVaporParticle)
2428 {
2429 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2430 {
2431 m_HotVaporParticle.Stop();
2432 m_HotVaporParticle = null;
2433 return;
2434 }
2435
2436 InventoryLocation inventoryLoc = new InventoryLocation();
2437 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2438 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2439 {
2440 m_HotVaporParticle.Stop();
2441 m_HotVaporParticle = null;
2442 }
2443 }
2444 }
2445
2446 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2447 {
2448 if (GetFoodStage())
2449 {
2450 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2451 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2452 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2453 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2454 }
2455
2456 super.GetDebugActions(outputList);
2457 }
2458
2459 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2460 {
2461 super.OnAction(action_id, player, ctx);
2462
2463 if ( g_Game.IsServer() )
2464 {
2465 if ( action_id == EActions.FOOD_STAGE_PREV )
2466 {
2467 int food_stage_prev = GetFoodStageType() - 1;
2468 if (food_stage_prev <= 0)
2469 {
2470 food_stage_prev = FoodStageType.COUNT - 1;
2471 }
2472 ChangeFoodStage(food_stage_prev);
2473 return true;
2474 }
2475 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2476 {
2477 int food_stage_next = GetFoodStageType() + 1;
2478 if (food_stage_next >= FoodStageType.COUNT )
2479 {
2480 food_stage_next = FoodStageType.RAW;
2481 }
2482 ChangeFoodStage(food_stage_next);
2483 return true;
2484 }
2485
2486 }
2487
2488 #ifdef DIAG_DEVELOPER
2489 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2490 {
2491 PrintNutritionsData();
2492 return true;
2493 }
2494 #endif
2495
2496 return false;
2497 }
2498
2499 override string GetDebugText()
2500 {
2501 string debug_output;
2502
2503 debug_output = super.GetDebugText();
2504
2505 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2506 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2507
2508 return debug_output;
2509 }
2510
2511 //================================================================
2512 // GENERAL GETTERS
2513 //================================================================
2514
2515 override float GetBaitEffectivity()
2516 {
2517 float ret = super.GetBaitEffectivity();
2518
2519 if (IsFoodRotten())
2520 {
2521 ret *= 0.5;
2522 }
2523
2524 return ret;
2525 }
2526
2527 float GetDecayTimer()
2528 {
2529 return m_DecayTimer;
2530 }
2531
2532 float GetDecayDelta()
2533 {
2534 return m_DecayDelta;
2535 }
2536
2538 {
2539 return m_LastDecayStage;
2540 }
2541
2542 #ifdef DIAG_DEVELOPER
2543 private void PrintNutritionsData()
2544 {
2545 string nutritionsData = "";
2546
2547 FoodStage stage = GetFoodStage();
2548 FoodStageType stageType = stage.GetFoodStageType();
2549
2550 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2551 if (profile)
2552 {
2553 nutritionsData = string.Format("Item: %1\n\n", this);
2554 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2555 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2556 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2557 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2558 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2559 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2560 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2561
2562 if (profile.IsLiquid())
2563 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2564
2565 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2566 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2567 }
2568
2569 nutritionsData += "-----\n";
2570
2571 Debug.Log(nutritionsData);
2572 }
2573 #endif
2574
2576 //DEPRECATED
2578 void UpdateVisuals()
2579 {
2581 }
2582}
2583
2585{
2586 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2587};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.