DayZ 1.28
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◆ GetFoodStage()

override FoodStage ReplaceEdibleWithNewLambda::GetFoodStage ( )
protected

См. определение в файле Edible_Base.c строка 1469

1469 : ItemBase
1470{
1471 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1472
1473 const string SOUND_BAKING_START = "Baking_SoundSet";
1474 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1475 const string SOUND_BOILING_START = "Boiling_SoundSet";
1476 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1477 const string SOUND_DRYING_START = "Drying_SoundSet";
1478 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1479 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1480
1481 protected bool m_MakeCookingSounds;
1482 protected SoundOnVehicle m_SoundCooking;
1484 protected string m_SoundPlaying;
1485 ref FoodStage m_FoodStage;
1486 protected float m_DecayTimer;
1487 protected float m_DecayDelta = 0.0;
1490
1492
1493 void Edible_Base()
1494 {
1495 if (HasFoodStage())
1496 {
1497 m_FoodStage = new FoodStage(this);
1498
1499 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1500 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1501
1502 m_SoundPlaying = "";
1504 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1505 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1506 }
1507 }
1508
1509 override void EEInit()
1510 {
1511 super.EEInit();
1512
1513 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1514 }
1515
1516 override void EEDelete(EntityAI parent)
1517 {
1518 super.EEDelete(parent);
1519
1520 RemoveAudio();
1521
1523 m_HotVaporParticle.Stop();
1524 }
1525
1526 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1527 {
1528 super.EEItemLocationChanged(oldLoc, newLoc);
1529
1531 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1532 {
1533 switch (oldLoc.GetParent().GetType())
1534 {
1535 case "FryingPan":
1536 case "Pot":
1537 case "Cauldron":
1538 case "SharpWoodenStick":
1539 MakeSoundsOnClient(false);
1540 break;
1541 }
1542
1544 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1545 {
1546 MakeSoundsOnClient(false);
1547 }
1548 }
1549
1550 if (oldLoc.IsValid())
1552
1553 if (CanHaveTemperature())
1555 }
1556
1557 void UpdateVisualsEx(bool forced = false)
1558 {
1559 if (GetFoodStage())
1560 GetFoodStage().UpdateVisualsEx(forced);
1561 }
1562
1563 bool Consume(float amount, PlayerBase consumer)
1564 {
1565 AddQuantity(-amount, false, false);
1566 OnConsume(amount, consumer);
1567
1568 return true;
1569 }
1570
1571 void OnConsume(float amount, PlayerBase consumer)
1572 {
1574 {
1575 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1576 }
1577 }
1578
1580 int FilterAgents(int agentsIn)
1581 {
1582 int foodStageType;
1583
1584 FoodStage foodStage = GetFoodStage();
1585 if (foodStage)
1586 foodStageType = foodStage.GetFoodStageType();
1587
1589 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1590 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1591 agentsIn &= ~eAgents.FOOD_POISON;
1592
1593 return agentsIn;
1594 }
1595
1596 //food staging
1597 override bool CanBeCooked()
1598 {
1599 return false;
1600 }
1601
1602 override bool CanBeCookedOnStick()
1603 {
1604 return false;
1605 }
1606
1607 override float GetTemperatureFreezeTime()
1608 {
1609 if (GetFoodStage())
1610 {
1611 switch (m_FoodStage.GetFoodStageType())
1612 {
1613 case FoodStageType.DRIED:
1614 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1615
1616 case FoodStageType.BURNED:
1617 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1618
1619 default:
1620 return super.GetTemperatureFreezeTime();
1621 }
1622 }
1623
1624 return super.GetTemperatureFreezeTime();
1625 }
1626
1627 override float GetTemperatureThawTime()
1628 {
1629 if (GetFoodStage())
1630 {
1631 switch (m_FoodStage.GetFoodStageType())
1632 {
1633 case FoodStageType.DRIED:
1634 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1635
1636 case FoodStageType.BURNED:
1637 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1638
1639 default:
1640 return super.GetTemperatureThawTime();
1641 }
1642 }
1643
1644 return super.GetTemperatureThawTime();
1645 }
1646
1647 override bool CanItemOverheat()
1648 {
1649 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1650 }
1651
1652 //================================================================
1653 // SYNCHRONIZATION
1654 //================================================================
1655 void Synchronize()
1656 {
1657 SetSynchDirty();
1658 }
1659
1660 override void OnVariablesSynchronized()
1661 {
1662 super.OnVariablesSynchronized();
1663
1664 //UpdateVisualsEx(); //performed on client only
1665
1666 //update audio
1668 {
1669 RefreshAudio();
1670 }
1671 else
1672 {
1673 RemoveAudio();
1674 }
1675
1676 if (CanHaveTemperature())
1678 }
1679
1680 //================================================================
1681 // AUDIO EFFECTS (WHEN ON DCS)
1682 //================================================================
1683 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1684 {
1685 m_MakeCookingSounds = soundstate;
1686 m_CookedByMethod = cookingMethod;
1687
1688 Synchronize();
1689 }
1690
1691 protected void RefreshAudio()
1692 {
1693 string soundName = "";
1694
1695 FoodStageType currentFoodStage = GetFoodStageType();
1697
1698 if (currentFoodStage == FoodStageType.BURNED)
1699 {
1700 soundName = SOUND_BURNING_DONE;
1701 }
1702 else
1703 {
1704 switch (m_CookedByMethod)
1705 {
1706 case CookingMethodType.BAKING:
1707 {
1708 if (nextFoodStage == FoodStageType.BAKED)
1709 soundName = SOUND_BAKING_START;
1710 else if (currentFoodStage == FoodStageType.BAKED)
1711 soundName = SOUND_BAKING_DONE;
1712 else
1713 soundName = "";
1714 break;
1715 }
1716
1717 case CookingMethodType.BOILING:
1718 {
1719 if (nextFoodStage == FoodStageType.BOILED)
1720 soundName = SOUND_BOILING_START;
1721 else if (currentFoodStage == FoodStageType.BOILED)
1722 soundName = SOUND_BOILING_DONE;
1723 else
1724 soundName = "";
1725 break;
1726 }
1727
1728 case CookingMethodType.DRYING:
1729 {
1730 if (nextFoodStage == FoodStageType.DRIED)
1731 soundName = SOUND_DRYING_START;
1732 else if (currentFoodStage == FoodStageType.DRIED)
1733 soundName = SOUND_DRYING_DONE;
1734 else
1735 soundName = "";
1736 break;
1737 }
1738
1739 default:
1740 soundName = "";
1741 break;
1742 }
1743
1744 if (nextFoodStage == FoodStageType.BURNED)
1745 {
1746 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1747 {
1748 soundName = SOUND_BURNING_DONE;
1749 }
1750 else // pre-emptive burning sounds replace regular ones
1751 {
1752 array<float> nextStageProperties = new array<float>();
1753 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1754 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1755 float progress01 = GetCookingTime() / nextStageTime;
1756 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1757 {
1758 soundName = SOUND_BURNING_DONE;
1759 }
1760 }
1761 }
1762 }
1763
1764 SoundCookingStart(soundName);
1765 }
1766
1767 protected void RemoveAudio()
1768 {
1769 m_MakeCookingSounds = false;
1771 }
1772
1773 //================================================================
1774 // SERIALIZATION
1775 //================================================================
1776 override void OnStoreSave(ParamsWriteContext ctx)
1777 {
1778 super.OnStoreSave(ctx);
1779
1780 if (GetFoodStage())
1781 {
1782 GetFoodStage().OnStoreSave(ctx);
1783 }
1784
1785 // food decay
1786 ctx.Write(m_DecayTimer);
1788 }
1789
1790 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1791 {
1792 if (!super.OnStoreLoad(ctx, version))
1793 return false;
1794
1795 if (GetFoodStage())
1796 {
1797 if (!GetFoodStage().OnStoreLoad(ctx, version))
1798 return false;
1799 }
1800
1801 if (version >= 115)
1802 {
1803 if (!ctx.Read(m_DecayTimer))
1804 {
1805 m_DecayTimer = 0.0;
1806 return false;
1807 }
1808 if (!ctx.Read(m_LastDecayStage))
1809 {
1811 return false;
1812 }
1813 }
1814
1815 UpdateVisualsEx(true); //forced init visuals
1816 Synchronize();
1817
1818 return true;
1819 }
1820
1821 override void AfterStoreLoad()
1822 {
1823 super.AfterStoreLoad();
1824
1825 Synchronize();
1826 }
1827
1828 //get food stage
1829 override FoodStage GetFoodStage()
1830 {
1831 return m_FoodStage;
1832 }
1833
1834 //food types
1835 override bool IsMeat()
1836 {
1837 return false;
1838 }
1839
1840 override bool IsCorpse()
1841 {
1842 return false;
1843 }
1844
1845 override bool IsFruit()
1846 {
1847 return false;
1848 }
1849
1850 override bool IsMushroom()
1851 {
1852 return false;
1853 }
1854
1855 //================================================================
1856 // NUTRITIONAL VALUES
1857 //================================================================
1858 //food properties
1859 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1860 {
1861 Edible_Base food_item = Edible_Base.Cast(item);
1862 if (food_item && food_item.GetFoodStage())
1863 {
1864 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1865 }
1866 else if (classname != "" && food_stage)
1867 {
1868 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1869 }
1870 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1871 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1872
1873 }
1874
1875 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1876 {
1877 Edible_Base food_item = Edible_Base.Cast(item);
1878 if (food_item && food_item.GetFoodStage())
1879 {
1880 return FoodStage.GetEnergy(food_item.GetFoodStage());
1881 }
1882 else if (classname != "" && food_stage)
1883 {
1884 return FoodStage.GetEnergy(null, food_stage, classname);
1885 }
1886 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1887 return GetGame().ConfigGetFloat( class_path + " energy" );
1888 }
1889
1890 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1891 {
1892 Edible_Base food_item = Edible_Base.Cast(item);
1893 if (food_item && food_item.GetFoodStage())
1894 {
1895 return FoodStage.GetWater(food_item.GetFoodStage());
1896 }
1897 else if (classname != "" && food_stage)
1898 {
1899 return FoodStage.GetWater(null, food_stage, classname);
1900 }
1901 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1902 return GetGame().ConfigGetFloat( class_path + " water" );
1903 }
1904
1905 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1906 {
1907 Edible_Base food_item = Edible_Base.Cast(item);
1908 if (food_item && food_item.GetFoodStage())
1909 {
1910 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1911 }
1912 else if (classname != "" && food_stage)
1913 {
1914 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1915 }
1916 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1917 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1918
1919 }
1920
1921 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1922 {
1923 Edible_Base food_item = Edible_Base.Cast(item);
1924 if (food_item && food_item.GetFoodStage())
1925 {
1926 return FoodStage.GetToxicity(food_item.GetFoodStage());
1927 }
1928 else if (classname != "" && food_stage)
1929 {
1930 return FoodStage.GetToxicity(null, food_stage, classname);
1931 }
1932 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1933 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1934 }
1935
1936 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1937 {
1938 Edible_Base food_item = Edible_Base.Cast(item);
1939 if (food_item && food_item.GetFoodStage())
1940 {
1941 return FoodStage.GetAgents(food_item.GetFoodStage());
1942 }
1943 else if (classname != "" && food_stage)
1944 {
1945 return FoodStage.GetAgents(null, food_stage, classname);
1946 }
1947 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1948 return GetGame().ConfigGetInt( class_path + " agents" );
1949 }
1950
1951 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetDigestibility(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetInt( class_path + " digestibility" );
1964 }
1965
1966 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1967 {
1968 Edible_Base foodItem = Edible_Base.Cast(item);
1969 if (foodItem && foodItem.GetFoodStage())
1970 {
1971 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1972 }
1973 else if (className != "" && foodStage)
1974 {
1975 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1976 }
1977 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1978 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1979 }
1980
1981 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 NutritionalProfile profile = new NutritionalProfile();
1984 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1985 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1986 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1987 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1988 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1989 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1990 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1991 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1992
1993 return profile;
1994 }
1995
1996 //================================================================
1997 // FOOD STAGING
1998 //================================================================
2000 {
2001 return GetFoodStage().GetFoodStageType();
2002 }
2003
2004 //food stage states
2005 bool IsFoodRaw()
2006 {
2007 if ( GetFoodStage() )
2008 {
2009 return GetFoodStage().IsFoodRaw();
2010 }
2011
2012 return false;
2013 }
2014
2015 bool IsFoodBaked()
2016 {
2017 if ( GetFoodStage() )
2018 {
2019 return GetFoodStage().IsFoodBaked();
2020 }
2021
2022 return false;
2023 }
2024
2025 bool IsFoodBoiled()
2026 {
2027 if ( GetFoodStage() )
2028 {
2029 return GetFoodStage().IsFoodBoiled();
2030 }
2031
2032 return false;
2033 }
2034
2035 bool IsFoodDried()
2036 {
2037 if ( GetFoodStage() )
2038 {
2039 return GetFoodStage().IsFoodDried();
2040 }
2041
2042 return false;
2043 }
2044
2045 bool IsFoodBurned()
2046 {
2047 if ( GetFoodStage() )
2048 {
2049 return GetFoodStage().IsFoodBurned();
2050 }
2051
2052 return false;
2053 }
2054
2055 bool IsFoodRotten()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodRotten();
2060 }
2061
2062 return false;
2063 }
2064
2065 //food stage change
2066 void ChangeFoodStage( FoodStageType new_food_stage_type )
2067 {
2068 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2069 }
2070
2072 {
2073 return GetFoodStage().GetNextFoodStageType( cooking_method );
2074 }
2075
2076 string GetFoodStageName( FoodStageType food_stage_type )
2077 {
2078 return GetFoodStage().GetFoodStageName( food_stage_type );
2079 }
2080
2081 bool CanChangeToNewStage( CookingMethodType cooking_method )
2082 {
2083 return GetFoodStage().CanChangeToNewStage( cooking_method );
2084 }
2085
2086 //Use this to receive food stage from another Edible_Base
2087 void TransferFoodStage( notnull Edible_Base source )
2088 {
2089 if ( !source.GetFoodStage())
2090 return;
2091 m_LastDecayStage = source.GetLastDecayStage();
2092 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2093 m_DecayTimer = source.GetDecayTimer();
2094 m_DecayDelta = source.GetDecayDelta();
2095 }
2096
2098 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2099 {
2100 HandleFoodStageChangeAgents(stageOld,stageNew);
2101 UpdateVisualsEx(); //performed on server only
2102 }
2103
2106 {
2107 switch (stageNew)
2108 {
2109 case FoodStageType.BAKED:
2110 case FoodStageType.BOILED:
2111 case FoodStageType.DRIED:
2112 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2113 break;
2114
2115 case FoodStageType.BURNED:
2116 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2117 break;
2118 }
2119 }
2120
2121 //================================================================
2122 // COOKING
2123 //================================================================
2124 //cooking time
2125 float GetCookingTime()
2126 {
2127 return GetFoodStage().GetCookingTime();
2128 }
2129
2130 void SetCookingTime( float time )
2131 {
2132 GetFoodStage().SetCookingTime( time );
2133
2134 //synchronize when calling on server
2135 Synchronize();
2136 }
2137
2138 void ResetCookingTime()
2139 {
2140 if (GetFoodStage())
2141 {
2142 GetFoodStage().SetCookingTime(0);
2143 Synchronize();
2144 }
2145 }
2146
2147 //replace edible with new item (opening cans)
2148 void ReplaceEdibleWithNew( string typeName )
2149 {
2150 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2151 if (player)
2152 {
2153 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2154 player.ServerReplaceItemInHandsWithNew(lambda);
2155 }
2156 else
2157 Error("ReplaceEdibleWithNew - cannot use edible without player");
2158 }
2159
2161 {
2163 }
2164
2165 override void SetActions()
2166 {
2167 super.SetActions();
2168
2171 }
2172
2173 protected void SoundCookingStart(string sound_name)
2174 {
2175 #ifndef SERVER
2176 if (m_SoundPlaying != sound_name)
2177 {
2179
2180 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2181 m_SoundPlaying = sound_name;
2182 }
2183 #endif
2184 }
2185
2186 protected void SoundCookingStop()
2187 {
2188 #ifndef SERVER
2190 {
2191 m_SoundEffectCooking.Stop();
2192 m_SoundEffectCooking = null;
2193 m_SoundPlaying = "";
2194 }
2195 #endif
2196 }
2197
2198 override bool CanDecay()
2199 {
2200 return false;
2201 }
2202
2203 override bool CanProcessDecay()
2204 {
2205 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2206 }
2207
2208 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2209 {
2210 m_DecayDelta = 0.0;
2211
2212 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2213 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2214 if ( hasRootAsPlayer )
2216
2217 /*Print( "-------------------------" );
2218 Print( this );
2219 Print( m_DecayTimer );
2220 Print( m_DecayDelta );
2221 Print( m_LastDecayStage );*/
2222
2223 if ( IsFruit() || IsMushroom() )
2224 {
2225 // fruit, vegetables and mushrooms
2227 {
2228 switch ( GetFoodStageType() )
2229 {
2230 case FoodStageType.RAW:
2233 break;
2234
2235 case FoodStageType.BOILED:
2238 break;
2239
2240 case FoodStageType.BAKED:
2243 break;
2244
2245 case FoodStageType.DRIED:
2246 case FoodStageType.BURNED:
2247 case FoodStageType.ROTTEN:
2248 default:
2249 m_DecayTimer = -1;
2251 return;
2252 }
2253
2254 //m_DecayTimer = m_DecayTimer / 1000.0;
2255 }
2256
2257 m_DecayTimer -= ( delta * m_DecayDelta );
2258
2259 if ( m_DecayTimer <= 0 )
2260 {
2261 if ( m_LastDecayStage != FoodStageType.NONE )
2262 {
2263 // switch to decayed stage
2264 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2265 {
2267 }
2268 if ( m_LastDecayStage == FoodStageType.RAW )
2269 {
2270 int rng = Math.RandomIntInclusive( 0, 100 );
2272 {
2274 }
2275 else
2276 {
2277 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2278 {
2280 }
2281 else
2282 {
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 }
2291 else if ( IsMeat() )
2292 {
2293 // meat
2295 {
2296 switch ( GetFoodStageType() )
2297 {
2298 case FoodStageType.RAW:
2301 break;
2302
2303 case FoodStageType.BOILED:
2306 break;
2307
2308 case FoodStageType.BAKED:
2311 break;
2312
2313 case FoodStageType.DRIED:
2316 break;
2317
2318 case FoodStageType.BURNED:
2319 case FoodStageType.ROTTEN:
2320 default:
2321 m_DecayTimer = -1;
2323 return;
2324 }
2325 }
2326
2327 m_DecayTimer -= ( delta * m_DecayDelta );
2328
2329 if ( m_DecayTimer <= 0 )
2330 {
2331 if ( m_LastDecayStage != FoodStageType.NONE )
2332 {
2333 // switch to decayed stage
2334 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2335 {
2337 }
2338 }
2339 }
2340 }
2341 else if ( IsCorpse() )
2342 {
2343 // corpse
2345 {
2346 switch ( GetFoodStageType() )
2347 {
2348 case FoodStageType.RAW:
2351 break;
2352
2353 case FoodStageType.BURNED:
2354 case FoodStageType.ROTTEN:
2355 default:
2356 m_DecayTimer = -1;
2358 return;
2359 }
2360 }
2361
2362 m_DecayTimer -= ( delta * m_DecayDelta );
2363
2364 if ( m_DecayTimer <= 0 )
2365 {
2366 if ( m_LastDecayStage != FoodStageType.NONE )
2367 {
2368 // switch to decayed stage
2369 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2370 {
2372 }
2373 }
2374 }
2375 }
2376 else
2377 {
2378 // opened cans
2379 m_DecayTimer -= ( delta * m_DecayDelta );
2380
2381 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2382 {
2385 //m_DecayTimer = m_DecayTimer / 1000.0;
2386 }
2387 else
2388 {
2389 if ( m_DecayTimer <= 0 )
2390 {
2391 InsertAgent(eAgents.FOOD_POISON, 1);
2392 m_DecayTimer = -1;
2393 }
2394 }
2395 }
2396 }
2397
2398 protected void UpdateVaporParticle()
2399 {
2400 if (GetGame().IsDedicatedServer())
2401 return;
2402
2403 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2404 {
2405 InventoryLocation invLoc = new InventoryLocation();
2406 GetInventory().GetCurrentInventoryLocation(invLoc);
2407 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2408 {
2409 ParticleManager ptcMgr = ParticleManager.GetInstance();
2410 if (ptcMgr)
2411 {
2412 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2413 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2414 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2415 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2416 }
2417 }
2418 }
2419 else if (m_HotVaporParticle)
2420 {
2421 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2422 {
2423 m_HotVaporParticle.Stop();
2424 m_HotVaporParticle = null;
2425 return;
2426 }
2427
2428 InventoryLocation inventoryLoc = new InventoryLocation();
2429 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2430 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2431 {
2432 m_HotVaporParticle.Stop();
2433 m_HotVaporParticle = null;
2434 }
2435 }
2436 }
2437
2438 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2439 {
2440 if (GetFoodStage())
2441 {
2442 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2443 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2444 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2445 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2446 }
2447
2448 super.GetDebugActions(outputList);
2449 }
2450
2451 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2452 {
2453 super.OnAction(action_id, player, ctx);
2454
2455 if ( GetGame().IsServer() )
2456 {
2457 if ( action_id == EActions.FOOD_STAGE_PREV )
2458 {
2459 int food_stage_prev = GetFoodStageType() - 1;
2460 if (food_stage_prev <= 0)
2461 {
2462 food_stage_prev = FoodStageType.COUNT - 1;
2463 }
2464 ChangeFoodStage(food_stage_prev);
2465 return true;
2466 }
2467 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2468 {
2469 int food_stage_next = GetFoodStageType() + 1;
2470 if (food_stage_next >= FoodStageType.COUNT )
2471 {
2472 food_stage_next = FoodStageType.RAW;
2473 }
2474 ChangeFoodStage(food_stage_next);
2475 return true;
2476 }
2477
2478 }
2479
2480 #ifdef DIAG_DEVELOPER
2481 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2482 {
2483 PrintNutritionsData();
2484 return true;
2485 }
2486 #endif
2487
2488 return false;
2489 }
2490
2491 override string GetDebugText()
2492 {
2493 string debug_output;
2494
2495 debug_output = super.GetDebugText();
2496
2497 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2498 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2499
2500 return debug_output;
2501 }
2502
2503 //================================================================
2504 // GENERAL GETTERS
2505 //================================================================
2506
2507 override float GetBaitEffectivity()
2508 {
2509 float ret = super.GetBaitEffectivity();
2510
2511 if (IsFoodRotten())
2512 {
2513 ret *= 0.5;
2514 }
2515
2516 return ret;
2517 }
2518
2519 float GetDecayTimer()
2520 {
2521 return m_DecayTimer;
2522 }
2523
2524 float GetDecayDelta()
2525 {
2526 return m_DecayDelta;
2527 }
2528
2530 {
2531 return m_LastDecayStage;
2532 }
2533
2534 #ifdef DIAG_DEVELOPER
2535 private void PrintNutritionsData()
2536 {
2537 string nutritionsData = "";
2538
2539 FoodStage stage = GetFoodStage();
2540 FoodStageType stageType = stage.GetFoodStageType();
2541
2542 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2543 if (profile)
2544 {
2545 nutritionsData = string.Format("Item: %1\n\n", this);
2546 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2547 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2548 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2549 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2550 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2551 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2552 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2553
2554 if (profile.IsLiquid())
2555 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2556
2557 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2558 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2559 }
2560
2561 nutritionsData += "-----\n";
2562
2563 Debug.Log(nutritionsData);
2564 }
2565 #endif
2566
2568 //DEPRECATED
2570 void UpdateVisuals()
2571 {
2573 }
2574}
2575
2577{
2578 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2579};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.