DayZ 1.27
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◆ GetFoodStage()

override FoodStage ReplaceEdibleWithNewLambda::GetFoodStage ( )
protected

См. определение в файле Edible_Base.c строка 1468

1468 : ItemBase
1469{
1470 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1471
1472 const string SOUND_BAKING_START = "Baking_SoundSet";
1473 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1474 const string SOUND_BOILING_START = "Boiling_SoundSet";
1475 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1476 const string SOUND_DRYING_START = "Drying_SoundSet";
1477 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1478 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1479
1480 protected bool m_MakeCookingSounds;
1481 protected SoundOnVehicle m_SoundCooking;
1483 protected string m_SoundPlaying;
1484 ref FoodStage m_FoodStage;
1485 protected float m_DecayTimer;
1486 protected float m_DecayDelta = 0.0;
1489
1491
1492 void Edible_Base()
1493 {
1494 if (HasFoodStage())
1495 {
1496 m_FoodStage = new FoodStage(this);
1497
1498 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1499 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1500
1501 m_SoundPlaying = "";
1503 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1504 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1505 }
1506 }
1507
1508 override void EEInit()
1509 {
1510 super.EEInit();
1511
1512 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1513 }
1514
1515 override void EEDelete(EntityAI parent)
1516 {
1517 super.EEDelete(parent);
1518
1519 RemoveAudio();
1520
1522 m_HotVaporParticle.Stop();
1523 }
1524
1525 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1526 {
1527 super.EEItemLocationChanged(oldLoc, newLoc);
1528
1530 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1531 {
1532 switch (oldLoc.GetParent().GetType())
1533 {
1534 case "FryingPan":
1535 case "Pot":
1536 case "Cauldron":
1537 case "SharpWoodenStick":
1538 MakeSoundsOnClient(false);
1539 break;
1540 }
1541
1543 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1544 {
1545 MakeSoundsOnClient(false);
1546 }
1547 }
1548
1549 if (oldLoc.IsValid())
1551
1552 if (CanHaveTemperature())
1554 }
1555
1556 void UpdateVisualsEx(bool forced = false)
1557 {
1558 if (GetFoodStage())
1559 GetFoodStage().UpdateVisualsEx(forced);
1560 }
1561
1562 bool Consume(float amount, PlayerBase consumer)
1563 {
1564 AddQuantity(-amount, false, false);
1565 OnConsume(amount, consumer);
1566
1567 return true;
1568 }
1569
1570 void OnConsume(float amount, PlayerBase consumer)
1571 {
1573 {
1574 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1575 }
1576 }
1577
1579 int FilterAgents(int agentsIn)
1580 {
1581 int foodStageType;
1582
1583 FoodStage foodStage = GetFoodStage();
1584 if (foodStage)
1585 foodStageType = foodStage.GetFoodStageType();
1586
1588 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1589 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1590 agentsIn &= ~eAgents.FOOD_POISON;
1591
1592 return agentsIn;
1593 }
1594
1595 //food staging
1596 override bool CanBeCooked()
1597 {
1598 return false;
1599 }
1600
1601 override bool CanBeCookedOnStick()
1602 {
1603 return false;
1604 }
1605
1606 override float GetTemperatureFreezeTime()
1607 {
1608 if (GetFoodStage())
1609 {
1610 switch (m_FoodStage.GetFoodStageType())
1611 {
1612 case FoodStageType.DRIED:
1613 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1614
1615 case FoodStageType.BURNED:
1616 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1617
1618 default:
1619 return super.GetTemperatureFreezeTime();
1620 }
1621 }
1622
1623 return super.GetTemperatureFreezeTime();
1624 }
1625
1626 override float GetTemperatureThawTime()
1627 {
1628 if (GetFoodStage())
1629 {
1630 switch (m_FoodStage.GetFoodStageType())
1631 {
1632 case FoodStageType.DRIED:
1633 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1634
1635 case FoodStageType.BURNED:
1636 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1637
1638 default:
1639 return super.GetTemperatureThawTime();
1640 }
1641 }
1642
1643 return super.GetTemperatureThawTime();
1644 }
1645
1646 override bool CanItemOverheat()
1647 {
1648 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1649 }
1650
1651 //================================================================
1652 // SYNCHRONIZATION
1653 //================================================================
1654 void Synchronize()
1655 {
1656 SetSynchDirty();
1657 }
1658
1659 override void OnVariablesSynchronized()
1660 {
1661 super.OnVariablesSynchronized();
1662
1663 //UpdateVisualsEx(); //performed on client only
1664
1665 //update audio
1667 {
1668 RefreshAudio();
1669 }
1670 else
1671 {
1672 RemoveAudio();
1673 }
1674
1675 if (CanHaveTemperature())
1677 }
1678
1679 //================================================================
1680 // AUDIO EFFECTS (WHEN ON DCS)
1681 //================================================================
1682 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1683 {
1684 m_MakeCookingSounds = soundstate;
1685 m_CookedByMethod = cookingMethod;
1686
1687 Synchronize();
1688 }
1689
1690 protected void RefreshAudio()
1691 {
1692 string soundName = "";
1693
1694 FoodStageType currentFoodStage = GetFoodStageType();
1696
1697 if (currentFoodStage == FoodStageType.BURNED)
1698 {
1699 soundName = SOUND_BURNING_DONE;
1700 }
1701 else
1702 {
1703 switch (m_CookedByMethod)
1704 {
1705 case CookingMethodType.BAKING:
1706 {
1707 if (nextFoodStage == FoodStageType.BAKED)
1708 soundName = SOUND_BAKING_START;
1709 else if (currentFoodStage == FoodStageType.BAKED)
1710 soundName = SOUND_BAKING_DONE;
1711 else
1712 soundName = "";
1713 break;
1714 }
1715
1716 case CookingMethodType.BOILING:
1717 {
1718 if (nextFoodStage == FoodStageType.BOILED)
1719 soundName = SOUND_BOILING_START;
1720 else if (currentFoodStage == FoodStageType.BOILED)
1721 soundName = SOUND_BOILING_DONE;
1722 else
1723 soundName = "";
1724 break;
1725 }
1726
1727 case CookingMethodType.DRYING:
1728 {
1729 if (nextFoodStage == FoodStageType.DRIED)
1730 soundName = SOUND_DRYING_START;
1731 else if (currentFoodStage == FoodStageType.DRIED)
1732 soundName = SOUND_DRYING_DONE;
1733 else
1734 soundName = "";
1735 break;
1736 }
1737
1738 default:
1739 soundName = "";
1740 break;
1741 }
1742
1743 if (nextFoodStage == FoodStageType.BURNED)
1744 {
1745 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1746 {
1747 soundName = SOUND_BURNING_DONE;
1748 }
1749 else // pre-emptive burning sounds replace regular ones
1750 {
1751 array<float> nextStageProperties = new array<float>();
1752 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1753 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1754 float progress01 = GetCookingTime() / nextStageTime;
1755 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1756 {
1757 soundName = SOUND_BURNING_DONE;
1758 }
1759 }
1760 }
1761 }
1762
1763 SoundCookingStart(soundName);
1764 }
1765
1766 protected void RemoveAudio()
1767 {
1768 m_MakeCookingSounds = false;
1770 }
1771
1772 //================================================================
1773 // SERIALIZATION
1774 //================================================================
1775 override void OnStoreSave(ParamsWriteContext ctx)
1776 {
1777 super.OnStoreSave(ctx);
1778
1779 if (GetFoodStage())
1780 {
1781 GetFoodStage().OnStoreSave(ctx);
1782 }
1783
1784 // food decay
1785 ctx.Write(m_DecayTimer);
1787 }
1788
1789 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1790 {
1791 if (!super.OnStoreLoad(ctx, version))
1792 return false;
1793
1794 if (GetFoodStage())
1795 {
1796 if (!GetFoodStage().OnStoreLoad(ctx, version))
1797 return false;
1798 }
1799
1800 if (version >= 115)
1801 {
1802 if (!ctx.Read(m_DecayTimer))
1803 {
1804 m_DecayTimer = 0.0;
1805 return false;
1806 }
1807 if (!ctx.Read(m_LastDecayStage))
1808 {
1810 return false;
1811 }
1812 }
1813
1814 UpdateVisualsEx(true); //forced init visuals
1815 Synchronize();
1816
1817 return true;
1818 }
1819
1820 override void AfterStoreLoad()
1821 {
1822 super.AfterStoreLoad();
1823
1824 Synchronize();
1825 }
1826
1827 //get food stage
1828 override FoodStage GetFoodStage()
1829 {
1830 return m_FoodStage;
1831 }
1832
1833 //food types
1834 override bool IsMeat()
1835 {
1836 return false;
1837 }
1838
1839 override bool IsCorpse()
1840 {
1841 return false;
1842 }
1843
1844 override bool IsFruit()
1845 {
1846 return false;
1847 }
1848
1849 override bool IsMushroom()
1850 {
1851 return false;
1852 }
1853
1854 //================================================================
1855 // NUTRITIONAL VALUES
1856 //================================================================
1857 //food properties
1858 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1859 {
1860 Edible_Base food_item = Edible_Base.Cast(item);
1861 if (food_item && food_item.GetFoodStage())
1862 {
1863 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1864 }
1865 else if (classname != "" && food_stage)
1866 {
1867 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1868 }
1869 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1870 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1871
1872 }
1873
1874 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1875 {
1876 Edible_Base food_item = Edible_Base.Cast(item);
1877 if (food_item && food_item.GetFoodStage())
1878 {
1879 return FoodStage.GetEnergy(food_item.GetFoodStage());
1880 }
1881 else if (classname != "" && food_stage)
1882 {
1883 return FoodStage.GetEnergy(null, food_stage, classname);
1884 }
1885 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1886 return GetGame().ConfigGetFloat( class_path + " energy" );
1887 }
1888
1889 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1890 {
1891 Edible_Base food_item = Edible_Base.Cast(item);
1892 if (food_item && food_item.GetFoodStage())
1893 {
1894 return FoodStage.GetWater(food_item.GetFoodStage());
1895 }
1896 else if (classname != "" && food_stage)
1897 {
1898 return FoodStage.GetWater(null, food_stage, classname);
1899 }
1900 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1901 return GetGame().ConfigGetFloat( class_path + " water" );
1902 }
1903
1904 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1905 {
1906 Edible_Base food_item = Edible_Base.Cast(item);
1907 if (food_item && food_item.GetFoodStage())
1908 {
1909 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1910 }
1911 else if (classname != "" && food_stage)
1912 {
1913 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1914 }
1915 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1916 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1917
1918 }
1919
1920 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1921 {
1922 Edible_Base food_item = Edible_Base.Cast(item);
1923 if (food_item && food_item.GetFoodStage())
1924 {
1925 return FoodStage.GetToxicity(food_item.GetFoodStage());
1926 }
1927 else if (classname != "" && food_stage)
1928 {
1929 return FoodStage.GetToxicity(null, food_stage, classname);
1930 }
1931 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1932 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1933 }
1934
1935 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1936 {
1937 Edible_Base food_item = Edible_Base.Cast(item);
1938 if (food_item && food_item.GetFoodStage())
1939 {
1940 return FoodStage.GetAgents(food_item.GetFoodStage());
1941 }
1942 else if (classname != "" && food_stage)
1943 {
1944 return FoodStage.GetAgents(null, food_stage, classname);
1945 }
1946 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1947 return GetGame().ConfigGetInt( class_path + " agents" );
1948 }
1949
1950 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1951 {
1952 Edible_Base food_item = Edible_Base.Cast(item);
1953 if (food_item && food_item.GetFoodStage())
1954 {
1955 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1956 }
1957 else if (classname != "" && food_stage)
1958 {
1959 return FoodStage.GetDigestibility(null, food_stage, classname);
1960 }
1961 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1962 return GetGame().ConfigGetInt( class_path + " digestibility" );
1963 }
1964
1965 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1966 {
1967 Edible_Base foodItem = Edible_Base.Cast(item);
1968 if (foodItem && foodItem.GetFoodStage())
1969 {
1970 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1971 }
1972 else if (className != "" && foodStage)
1973 {
1974 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1975 }
1976 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1977 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1978 }
1979
1980 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1981 {
1982 NutritionalProfile profile = new NutritionalProfile();
1983 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1984 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1985 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1986 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1987 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1988 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1989 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1990 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1991
1992 return profile;
1993 }
1994
1995 //================================================================
1996 // FOOD STAGING
1997 //================================================================
1999 {
2000 return GetFoodStage().GetFoodStageType();
2001 }
2002
2003 //food stage states
2004 bool IsFoodRaw()
2005 {
2006 if ( GetFoodStage() )
2007 {
2008 return GetFoodStage().IsFoodRaw();
2009 }
2010
2011 return false;
2012 }
2013
2014 bool IsFoodBaked()
2015 {
2016 if ( GetFoodStage() )
2017 {
2018 return GetFoodStage().IsFoodBaked();
2019 }
2020
2021 return false;
2022 }
2023
2024 bool IsFoodBoiled()
2025 {
2026 if ( GetFoodStage() )
2027 {
2028 return GetFoodStage().IsFoodBoiled();
2029 }
2030
2031 return false;
2032 }
2033
2034 bool IsFoodDried()
2035 {
2036 if ( GetFoodStage() )
2037 {
2038 return GetFoodStage().IsFoodDried();
2039 }
2040
2041 return false;
2042 }
2043
2044 bool IsFoodBurned()
2045 {
2046 if ( GetFoodStage() )
2047 {
2048 return GetFoodStage().IsFoodBurned();
2049 }
2050
2051 return false;
2052 }
2053
2054 bool IsFoodRotten()
2055 {
2056 if ( GetFoodStage() )
2057 {
2058 return GetFoodStage().IsFoodRotten();
2059 }
2060
2061 return false;
2062 }
2063
2064 //food stage change
2065 void ChangeFoodStage( FoodStageType new_food_stage_type )
2066 {
2067 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2068 }
2069
2071 {
2072 return GetFoodStage().GetNextFoodStageType( cooking_method );
2073 }
2074
2075 string GetFoodStageName( FoodStageType food_stage_type )
2076 {
2077 return GetFoodStage().GetFoodStageName( food_stage_type );
2078 }
2079
2080 bool CanChangeToNewStage( CookingMethodType cooking_method )
2081 {
2082 return GetFoodStage().CanChangeToNewStage( cooking_method );
2083 }
2084
2085 //Use this to receive food stage from another Edible_Base
2086 void TransferFoodStage( notnull Edible_Base source )
2087 {
2088 if ( !source.GetFoodStage())
2089 return;
2090 m_LastDecayStage = source.GetLastDecayStage();
2091 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2092 m_DecayTimer = source.GetDecayTimer();
2093 m_DecayDelta = source.GetDecayDelta();
2094 }
2095
2097 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2098 {
2099 HandleFoodStageChangeAgents(stageOld,stageNew);
2100 UpdateVisualsEx(); //performed on server only
2101 }
2102
2105 {
2106 switch (stageNew)
2107 {
2108 case FoodStageType.BAKED:
2109 case FoodStageType.BOILED:
2110 case FoodStageType.DRIED:
2111 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2112 break;
2113
2114 case FoodStageType.BURNED:
2115 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2116 break;
2117 }
2118 }
2119
2120 //================================================================
2121 // COOKING
2122 //================================================================
2123 //cooking time
2124 float GetCookingTime()
2125 {
2126 return GetFoodStage().GetCookingTime();
2127 }
2128
2129 void SetCookingTime( float time )
2130 {
2131 GetFoodStage().SetCookingTime( time );
2132
2133 //synchronize when calling on server
2134 Synchronize();
2135 }
2136
2137 void ResetCookingTime()
2138 {
2139 if (GetFoodStage())
2140 {
2141 GetFoodStage().SetCookingTime(0);
2142 Synchronize();
2143 }
2144 }
2145
2146 //replace edible with new item (opening cans)
2147 void ReplaceEdibleWithNew( string typeName )
2148 {
2149 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2150 if (player)
2151 {
2152 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2153 player.ServerReplaceItemInHandsWithNew(lambda);
2154 }
2155 else
2156 Error("ReplaceEdibleWithNew - cannot use edible without player");
2157 }
2158
2160 {
2162 }
2163
2164 override void SetActions()
2165 {
2166 super.SetActions();
2167
2170 }
2171
2172 protected void SoundCookingStart(string sound_name)
2173 {
2174 #ifndef SERVER
2175 if (m_SoundPlaying != sound_name)
2176 {
2178
2179 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2180 m_SoundPlaying = sound_name;
2181 }
2182 #endif
2183 }
2184
2185 protected void SoundCookingStop()
2186 {
2187 #ifndef SERVER
2189 {
2190 m_SoundEffectCooking.Stop();
2191 m_SoundEffectCooking = null;
2192 m_SoundPlaying = "";
2193 }
2194 #endif
2195 }
2196
2197 override bool CanDecay()
2198 {
2199 return false;
2200 }
2201
2202 override bool CanProcessDecay()
2203 {
2204 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2205 }
2206
2207 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2208 {
2209 m_DecayDelta = 0.0;
2210
2211 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2212 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2213 if ( hasRootAsPlayer )
2215
2216 /*Print( "-------------------------" );
2217 Print( this );
2218 Print( m_DecayTimer );
2219 Print( m_DecayDelta );
2220 Print( m_LastDecayStage );*/
2221
2222 if ( IsFruit() || IsMushroom() )
2223 {
2224 // fruit, vegetables and mushrooms
2226 {
2227 switch ( GetFoodStageType() )
2228 {
2229 case FoodStageType.RAW:
2232 break;
2233
2234 case FoodStageType.BOILED:
2237 break;
2238
2239 case FoodStageType.BAKED:
2242 break;
2243
2244 case FoodStageType.DRIED:
2245 case FoodStageType.BURNED:
2246 case FoodStageType.ROTTEN:
2247 default:
2248 m_DecayTimer = -1;
2250 return;
2251 }
2252
2253 //m_DecayTimer = m_DecayTimer / 1000.0;
2254 }
2255
2256 m_DecayTimer -= ( delta * m_DecayDelta );
2257
2258 if ( m_DecayTimer <= 0 )
2259 {
2260 if ( m_LastDecayStage != FoodStageType.NONE )
2261 {
2262 // switch to decayed stage
2263 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2264 {
2266 }
2267 if ( m_LastDecayStage == FoodStageType.RAW )
2268 {
2269 int rng = Math.RandomIntInclusive( 0, 100 );
2271 {
2273 }
2274 else
2275 {
2276 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2277 {
2279 }
2280 else
2281 {
2283 }
2284 }
2285 }
2286 }
2287 }
2288
2289 }
2290 else if ( IsMeat() )
2291 {
2292 // meat
2294 {
2295 switch ( GetFoodStageType() )
2296 {
2297 case FoodStageType.RAW:
2300 break;
2301
2302 case FoodStageType.BOILED:
2305 break;
2306
2307 case FoodStageType.BAKED:
2310 break;
2311
2312 case FoodStageType.DRIED:
2315 break;
2316
2317 case FoodStageType.BURNED:
2318 case FoodStageType.ROTTEN:
2319 default:
2320 m_DecayTimer = -1;
2322 return;
2323 }
2324 }
2325
2326 m_DecayTimer -= ( delta * m_DecayDelta );
2327
2328 if ( m_DecayTimer <= 0 )
2329 {
2330 if ( m_LastDecayStage != FoodStageType.NONE )
2331 {
2332 // switch to decayed stage
2333 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2334 {
2336 }
2337 }
2338 }
2339 }
2340 else if ( IsCorpse() )
2341 {
2342 // corpse
2344 {
2345 switch ( GetFoodStageType() )
2346 {
2347 case FoodStageType.RAW:
2350 break;
2351
2352 case FoodStageType.BURNED:
2353 case FoodStageType.ROTTEN:
2354 default:
2355 m_DecayTimer = -1;
2357 return;
2358 }
2359 }
2360
2361 m_DecayTimer -= ( delta * m_DecayDelta );
2362
2363 if ( m_DecayTimer <= 0 )
2364 {
2365 if ( m_LastDecayStage != FoodStageType.NONE )
2366 {
2367 // switch to decayed stage
2368 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2369 {
2371 }
2372 }
2373 }
2374 }
2375 else
2376 {
2377 // opened cans
2378 m_DecayTimer -= ( delta * m_DecayDelta );
2379
2380 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2381 {
2384 //m_DecayTimer = m_DecayTimer / 1000.0;
2385 }
2386 else
2387 {
2388 if ( m_DecayTimer <= 0 )
2389 {
2390 InsertAgent(eAgents.FOOD_POISON, 1);
2391 m_DecayTimer = -1;
2392 }
2393 }
2394 }
2395 }
2396
2397 protected void UpdateVaporParticle()
2398 {
2399 if (GetGame().IsDedicatedServer())
2400 return;
2401
2402 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2403 {
2404 InventoryLocation invLoc = new InventoryLocation();
2405 GetInventory().GetCurrentInventoryLocation(invLoc);
2406 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2407 {
2408 ParticleManager ptcMgr = ParticleManager.GetInstance();
2409 if (ptcMgr)
2410 {
2411 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2412 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2413 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2414 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2415 }
2416 }
2417 }
2418 else if (m_HotVaporParticle)
2419 {
2420 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2421 {
2422 m_HotVaporParticle.Stop();
2423 m_HotVaporParticle = null;
2424 return;
2425 }
2426
2427 InventoryLocation inventoryLoc = new InventoryLocation();
2428 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2429 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2430 {
2431 m_HotVaporParticle.Stop();
2432 m_HotVaporParticle = null;
2433 }
2434 }
2435 }
2436
2437 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2438 {
2439 super.GetDebugActions(outputList);
2440
2441 if (GetFoodStage())
2442 {
2443 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2444 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2445 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2446 }
2447 }
2448
2449 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2450 {
2451 super.OnAction(action_id, player, ctx);
2452
2453 if ( GetGame().IsServer() )
2454 {
2455 if ( action_id == EActions.FOOD_STAGE_PREV )
2456 {
2457 int food_stage_prev = GetFoodStageType() - 1;
2458 if (food_stage_prev <= 0)
2459 {
2460 food_stage_prev = FoodStageType.COUNT - 1;
2461 }
2462 ChangeFoodStage(food_stage_prev);
2463 return true;
2464 }
2465 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2466 {
2467 int food_stage_next = GetFoodStageType() + 1;
2468 if (food_stage_next >= FoodStageType.COUNT )
2469 {
2470 food_stage_next = FoodStageType.RAW;
2471 }
2472 ChangeFoodStage(food_stage_next);
2473 return true;
2474 }
2475
2476 }
2477
2478 #ifdef DIAG_DEVELOPER
2479 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2480 {
2481 PrintNutritionsData();
2482 return true;
2483 }
2484 #endif
2485
2486 return false;
2487 }
2488
2489 override string GetDebugText()
2490 {
2491 string debug_output;
2492
2493 debug_output = super.GetDebugText();
2494
2495 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2496 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2497
2498 return debug_output;
2499 }
2500
2501 //================================================================
2502 // GENERAL GETTERS
2503 //================================================================
2504
2505 override float GetBaitEffectivity()
2506 {
2507 float ret = super.GetBaitEffectivity();
2508
2509 if (IsFoodRotten())
2510 {
2511 ret *= 0.5;
2512 }
2513
2514 return ret;
2515 }
2516
2517 float GetDecayTimer()
2518 {
2519 return m_DecayTimer;
2520 }
2521
2522 float GetDecayDelta()
2523 {
2524 return m_DecayDelta;
2525 }
2526
2528 {
2529 return m_LastDecayStage;
2530 }
2531
2532 #ifdef DIAG_DEVELOPER
2533 private void PrintNutritionsData()
2534 {
2535 string nutritionsData = "";
2536
2537 FoodStage stage = GetFoodStage();
2538 FoodStageType stageType = stage.GetFoodStageType();
2539
2540 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2541 if (profile)
2542 {
2543 nutritionsData = string.Format("Item: %1\n\n", this);
2544 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2545 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2546 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2547 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2548 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2549 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2550 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2551
2552 if (profile.IsLiquid())
2553 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2554
2555 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2556 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2557 }
2558
2559 nutritionsData += "-----\n";
2560
2561 Debug.Log(nutritionsData);
2562 }
2563 #endif
2564
2566 //DEPRECATED
2568 void UpdateVisuals()
2569 {
2571 }
2572}
2573
2575{
2576 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2577};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.