DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetDecayTimer()

float ReplaceEdibleWithNewLambda::GetDecayTimer ( )
protected

См. определение в файле Edible_Base.c строка 2167

2167 : ItemBase
2168{
2169 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2170
2171 const string SOUND_BAKING_START = "Baking_SoundSet";
2172 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2173 const string SOUND_BOILING_START = "Boiling_SoundSet";
2174 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2175 const string SOUND_DRYING_START = "Drying_SoundSet";
2176 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2177 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2178
2179 protected bool m_MakeCookingSounds;
2180 protected SoundOnVehicle m_SoundCooking;
2182 protected string m_SoundPlaying;
2183 ref FoodStage m_FoodStage;
2184 protected float m_DecayTimer;
2185 protected float m_DecayDelta = 0.0;
2188
2190
2191 void Edible_Base()
2192 {
2193 if (HasFoodStage())
2194 {
2195 m_FoodStage = new FoodStage(this);
2196
2197 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2198 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2199
2200 m_SoundPlaying = "";
2202 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2203 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2204 }
2205 }
2206
2207 override void EEInit()
2208 {
2209 super.EEInit();
2210
2211 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2212 }
2213
2214 override void EEDelete(EntityAI parent)
2215 {
2216 super.EEDelete(parent);
2217
2218 RemoveAudio();
2219
2221 m_HotVaporParticle.Stop();
2222 }
2223
2224 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2225 {
2226 super.EEItemLocationChanged(oldLoc, newLoc);
2227
2229 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2230 {
2231 switch (oldLoc.GetParent().GetType())
2232 {
2233 case "FryingPan":
2234 case "Pot":
2235 case "Cauldron":
2236 case "SharpWoodenStick":
2237 MakeSoundsOnClient(false);
2238 break;
2239 }
2240
2242 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2243 {
2244 MakeSoundsOnClient(false);
2245 }
2246 }
2247
2248 if (oldLoc.IsValid())
2250
2251 if (CanHaveTemperature())
2253 }
2254
2255 void UpdateVisualsEx(bool forced = false)
2256 {
2257 if (GetFoodStage())
2258 GetFoodStage().UpdateVisualsEx(forced);
2259 }
2260
2261 bool Consume(float amount, PlayerBase consumer)
2262 {
2263 AddQuantity(-amount, false, false);
2264 OnConsume(amount, consumer);
2265
2266 return true;
2267 }
2268
2269 void OnConsume(float amount, PlayerBase consumer)
2270 {
2272 {
2273 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2274 }
2275 }
2276
2278 int FilterAgents(int agentsIn)
2279 {
2280 int foodStageType;
2281
2282 FoodStage foodStage = GetFoodStage();
2283 if (foodStage)
2284 foodStageType = foodStage.GetFoodStageType();
2285
2287 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2288 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2289 agentsIn &= ~eAgents.FOOD_POISON;
2290
2291 return agentsIn;
2292 }
2293
2294 //food staging
2295 override bool CanBeCooked()
2296 {
2297 return false;
2298 }
2299
2300 override bool CanBeCookedOnStick()
2301 {
2302 return false;
2303 }
2304
2305 override float GetTemperatureFreezeTime()
2306 {
2307 if (GetFoodStage())
2308 {
2309 switch (m_FoodStage.GetFoodStageType())
2310 {
2311 case FoodStageType.DRIED:
2312 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2313
2314 case FoodStageType.BURNED:
2315 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2316
2317 default:
2318 return super.GetTemperatureFreezeTime();
2319 }
2320 }
2321
2322 return super.GetTemperatureFreezeTime();
2323 }
2324
2325 override float GetTemperatureThawTime()
2326 {
2327 if (GetFoodStage())
2328 {
2329 switch (m_FoodStage.GetFoodStageType())
2330 {
2331 case FoodStageType.DRIED:
2332 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2333
2334 case FoodStageType.BURNED:
2335 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2336
2337 default:
2338 return super.GetTemperatureThawTime();
2339 }
2340 }
2341
2342 return super.GetTemperatureThawTime();
2343 }
2344
2345 override bool CanItemOverheat()
2346 {
2347 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2348 }
2349
2350 //================================================================
2351 // SYNCHRONIZATION
2352 //================================================================
2353 void Synchronize()
2354 {
2355 SetSynchDirty();
2356 }
2357
2358 override void OnVariablesSynchronized()
2359 {
2360 super.OnVariablesSynchronized();
2361
2362 //UpdateVisualsEx(); //performed on client only
2363
2364 //update audio
2366 {
2367 RefreshAudio();
2368 }
2369 else
2370 {
2371 RemoveAudio();
2372 }
2373
2374 if (CanHaveTemperature())
2376 }
2377
2378 //================================================================
2379 // AUDIO EFFECTS (WHEN ON DCS)
2380 //================================================================
2381 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2382 {
2383 m_MakeCookingSounds = soundstate;
2384 m_CookedByMethod = cookingMethod;
2385
2386 Synchronize();
2387 }
2388
2389 protected void RefreshAudio()
2390 {
2391 string soundName = "";
2392
2393 FoodStageType currentFoodStage = GetFoodStageType();
2395
2396 if (currentFoodStage == FoodStageType.BURNED)
2397 {
2398 soundName = SOUND_BURNING_DONE;
2399 }
2400 else
2401 {
2402 switch (m_CookedByMethod)
2403 {
2404 case CookingMethodType.BAKING:
2405 {
2406 if (nextFoodStage == FoodStageType.BAKED)
2407 soundName = SOUND_BAKING_START;
2408 else if (currentFoodStage == FoodStageType.BAKED)
2409 soundName = SOUND_BAKING_DONE;
2410 else
2411 soundName = "";
2412 break;
2413 }
2414
2415 case CookingMethodType.BOILING:
2416 {
2417 if (nextFoodStage == FoodStageType.BOILED)
2418 soundName = SOUND_BOILING_START;
2419 else if (currentFoodStage == FoodStageType.BOILED)
2420 soundName = SOUND_BOILING_DONE;
2421 else
2422 soundName = "";
2423 break;
2424 }
2425
2426 case CookingMethodType.DRYING:
2427 {
2428 if (nextFoodStage == FoodStageType.DRIED)
2429 soundName = SOUND_DRYING_START;
2430 else if (currentFoodStage == FoodStageType.DRIED)
2431 soundName = SOUND_DRYING_DONE;
2432 else
2433 soundName = "";
2434 break;
2435 }
2436
2437 default:
2438 soundName = "";
2439 break;
2440 }
2441
2442 if (nextFoodStage == FoodStageType.BURNED)
2443 {
2444 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2445 {
2446 soundName = SOUND_BURNING_DONE;
2447 }
2448 else // pre-emptive burning sounds replace regular ones
2449 {
2450 array<float> nextStageProperties = new array<float>();
2451 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2452 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2453 float progress01 = GetCookingTime() / nextStageTime;
2454 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2455 {
2456 soundName = SOUND_BURNING_DONE;
2457 }
2458 }
2459 }
2460 }
2461
2462 SoundCookingStart(soundName);
2463 }
2464
2465 protected void RemoveAudio()
2466 {
2467 m_MakeCookingSounds = false;
2469 }
2470
2471 //================================================================
2472 // SERIALIZATION
2473 //================================================================
2474 override void OnStoreSave(ParamsWriteContext ctx)
2475 {
2476 super.OnStoreSave(ctx);
2477
2478 if (GetFoodStage())
2479 {
2480 GetFoodStage().OnStoreSave(ctx);
2481 }
2482
2483 // food decay
2484 ctx.Write(m_DecayTimer);
2486 }
2487
2488 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2489 {
2490 if (!super.OnStoreLoad(ctx, version))
2491 return false;
2492
2493 if (GetFoodStage())
2494 {
2495 if (!GetFoodStage().OnStoreLoad(ctx, version))
2496 return false;
2497 }
2498
2499 if (version >= 115)
2500 {
2501 if (!ctx.Read(m_DecayTimer))
2502 {
2503 m_DecayTimer = 0.0;
2504 return false;
2505 }
2506 if (!ctx.Read(m_LastDecayStage))
2507 {
2509 return false;
2510 }
2511 }
2512
2513 UpdateVisualsEx(true); //forced init visuals
2514 Synchronize();
2515
2516 return true;
2517 }
2518
2519 override void AfterStoreLoad()
2520 {
2521 super.AfterStoreLoad();
2522
2523 Synchronize();
2524 }
2525
2526 //get food stage
2527 override FoodStage GetFoodStage()
2528 {
2529 return m_FoodStage;
2530 }
2531
2532 //food types
2533 override bool IsMeat()
2534 {
2535 return false;
2536 }
2537
2538 override bool IsCorpse()
2539 {
2540 return false;
2541 }
2542
2543 override bool IsFruit()
2544 {
2545 return false;
2546 }
2547
2548 override bool IsMushroom()
2549 {
2550 return false;
2551 }
2552
2553 //================================================================
2554 // NUTRITIONAL VALUES
2555 //================================================================
2556 //food properties
2557 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2558 {
2559 Edible_Base food_item = Edible_Base.Cast(item);
2560 if (food_item && food_item.GetFoodStage())
2561 {
2562 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2563 }
2564 else if (classname != "" && food_stage)
2565 {
2566 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2567 }
2568 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2569 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2570
2571 }
2572
2573 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2574 {
2575 Edible_Base food_item = Edible_Base.Cast(item);
2576 if (food_item && food_item.GetFoodStage())
2577 {
2578 return FoodStage.GetEnergy(food_item.GetFoodStage());
2579 }
2580 else if (classname != "" && food_stage)
2581 {
2582 return FoodStage.GetEnergy(null, food_stage, classname);
2583 }
2584 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2585 return g_Game.ConfigGetFloat( class_path + " energy" );
2586 }
2587
2588 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2589 {
2590 Edible_Base food_item = Edible_Base.Cast(item);
2591 if (food_item && food_item.GetFoodStage())
2592 {
2593 return FoodStage.GetWater(food_item.GetFoodStage());
2594 }
2595 else if (classname != "" && food_stage)
2596 {
2597 return FoodStage.GetWater(null, food_stage, classname);
2598 }
2599 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2600 return g_Game.ConfigGetFloat( class_path + " water" );
2601 }
2602
2603 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2604 {
2605 Edible_Base food_item = Edible_Base.Cast(item);
2606 if (food_item && food_item.GetFoodStage())
2607 {
2608 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2609 }
2610 else if (classname != "" && food_stage)
2611 {
2612 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2613 }
2614 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2615 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2616
2617 }
2618
2619 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2620 {
2621 Edible_Base food_item = Edible_Base.Cast(item);
2622 if (food_item && food_item.GetFoodStage())
2623 {
2624 return FoodStage.GetToxicity(food_item.GetFoodStage());
2625 }
2626 else if (classname != "" && food_stage)
2627 {
2628 return FoodStage.GetToxicity(null, food_stage, classname);
2629 }
2630 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2631 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2632 }
2633
2634 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2635 {
2636 Edible_Base food_item = Edible_Base.Cast(item);
2637 if (food_item && food_item.GetFoodStage())
2638 {
2639 return FoodStage.GetAgents(food_item.GetFoodStage());
2640 }
2641 else if (classname != "" && food_stage)
2642 {
2643 return FoodStage.GetAgents(null, food_stage, classname);
2644 }
2645 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2646 return g_Game.ConfigGetInt( class_path + " agents" );
2647 }
2648
2649 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2650 {
2651 Edible_Base food_item = Edible_Base.Cast(item);
2652 if (food_item && food_item.GetFoodStage())
2653 {
2654 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2655 }
2656 else if (classname != "" && food_stage)
2657 {
2658 return FoodStage.GetDigestibility(null, food_stage, classname);
2659 }
2660 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2661 return g_Game.ConfigGetInt( class_path + " digestibility" );
2662 }
2663
2664 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2665 {
2666 Edible_Base foodItem = Edible_Base.Cast(item);
2667 if (foodItem && foodItem.GetFoodStage())
2668 {
2669 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2670 }
2671 else if (className != "" && foodStage)
2672 {
2673 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2674 }
2675 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2676 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2677 }
2678
2679 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2680 {
2681 NutritionalProfile profile = new NutritionalProfile();
2682 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2683 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2684 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2685 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2686 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2687 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2688 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2689 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2690
2691 return profile;
2692 }
2693
2694 //================================================================
2695 // FOOD STAGING
2696 //================================================================
2698 {
2699 return GetFoodStage().GetFoodStageType();
2700 }
2701
2702 //food stage states
2703 bool IsFoodRaw()
2704 {
2705 if ( GetFoodStage() )
2706 {
2707 return GetFoodStage().IsFoodRaw();
2708 }
2709
2710 return false;
2711 }
2712
2713 bool IsFoodBaked()
2714 {
2715 if ( GetFoodStage() )
2716 {
2717 return GetFoodStage().IsFoodBaked();
2718 }
2719
2720 return false;
2721 }
2722
2723 bool IsFoodBoiled()
2724 {
2725 if ( GetFoodStage() )
2726 {
2727 return GetFoodStage().IsFoodBoiled();
2728 }
2729
2730 return false;
2731 }
2732
2733 bool IsFoodDried()
2734 {
2735 if ( GetFoodStage() )
2736 {
2737 return GetFoodStage().IsFoodDried();
2738 }
2739
2740 return false;
2741 }
2742
2743 bool IsFoodBurned()
2744 {
2745 if ( GetFoodStage() )
2746 {
2747 return GetFoodStage().IsFoodBurned();
2748 }
2749
2750 return false;
2751 }
2752
2753 bool IsFoodRotten()
2754 {
2755 if ( GetFoodStage() )
2756 {
2757 return GetFoodStage().IsFoodRotten();
2758 }
2759
2760 return false;
2761 }
2762
2763 //food stage change
2764 void ChangeFoodStage( FoodStageType new_food_stage_type )
2765 {
2766 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2767 }
2768
2770 {
2771 return GetFoodStage().GetNextFoodStageType( cooking_method );
2772 }
2773
2774 string GetFoodStageName( FoodStageType food_stage_type )
2775 {
2776 return GetFoodStage().GetFoodStageName( food_stage_type );
2777 }
2778
2779 bool CanChangeToNewStage( CookingMethodType cooking_method )
2780 {
2781 return GetFoodStage().CanChangeToNewStage( cooking_method );
2782 }
2783
2784 //Use this to receive food stage from another Edible_Base
2785 void TransferFoodStage( notnull Edible_Base source )
2786 {
2787 if ( !source.GetFoodStage())
2788 return;
2789 m_LastDecayStage = source.GetLastDecayStage();
2790 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2791 m_DecayTimer = source.GetDecayTimer();
2792 m_DecayDelta = source.GetDecayDelta();
2793 }
2794
2796 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2797 {
2798 HandleFoodStageChangeAgents(stageOld,stageNew);
2799 UpdateVisualsEx(); //performed on server only
2800 }
2801
2804 {
2805 switch (stageNew)
2806 {
2807 case FoodStageType.BAKED:
2808 case FoodStageType.BOILED:
2809 case FoodStageType.DRIED:
2810 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2811 break;
2812
2813 case FoodStageType.BURNED:
2814 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2815 break;
2816 }
2817 }
2818
2819 //================================================================
2820 // COOKING
2821 //================================================================
2822 //cooking time
2823 float GetCookingTime()
2824 {
2825 return GetFoodStage().GetCookingTime();
2826 }
2827
2828 void SetCookingTime( float time )
2829 {
2830 GetFoodStage().SetCookingTime( time );
2831
2832 //synchronize when calling on server
2833 Synchronize();
2834 }
2835
2836 void ResetCookingTime()
2837 {
2838 if (GetFoodStage())
2839 {
2840 GetFoodStage().SetCookingTime(0);
2841 Synchronize();
2842 }
2843 }
2844
2845 //replace edible with new item (opening cans)
2846 void ReplaceEdibleWithNew( string typeName )
2847 {
2848 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2849 if (player)
2850 {
2851 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2852 player.ServerReplaceItemInHandsWithNew(lambda);
2853 }
2854 else
2855 Error("ReplaceEdibleWithNew - cannot use edible without player");
2856 }
2857
2859 {
2861 }
2862
2863 override void SetActions()
2864 {
2865 super.SetActions();
2866
2869 }
2870
2871 protected void SoundCookingStart(string sound_name)
2872 {
2873 #ifndef SERVER
2874 #ifndef NO_GUI
2875 if (m_SoundPlaying != sound_name)
2876 {
2878
2879 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2880 m_SoundPlaying = sound_name;
2881 }
2882 #endif
2883 #endif
2884 }
2885
2886 protected void SoundCookingStop()
2887 {
2888 #ifndef SERVER
2889 #ifndef NO_GUI
2891 {
2892 m_SoundEffectCooking.Stop();
2893 m_SoundEffectCooking = null;
2894 m_SoundPlaying = "";
2895 }
2896 #endif
2897 #endif
2898 }
2899
2900 override bool CanDecay()
2901 {
2902 return false;
2903 }
2904
2905 override bool CanProcessDecay()
2906 {
2907 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2908 }
2909
2910 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2911 {
2912 m_DecayDelta = 0.0;
2913
2914 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2915 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2916 if ( hasRootAsPlayer )
2918
2919 /*Print( "-------------------------" );
2920 Print( this );
2921 Print( m_DecayTimer );
2922 Print( m_DecayDelta );
2923 Print( m_LastDecayStage );*/
2924
2925 if ( IsFruit() || IsMushroom() )
2926 {
2927 // fruit, vegetables and mushrooms
2929 {
2930 switch ( GetFoodStageType() )
2931 {
2932 case FoodStageType.RAW:
2935 break;
2936
2937 case FoodStageType.BOILED:
2940 break;
2941
2942 case FoodStageType.BAKED:
2945 break;
2946
2947 case FoodStageType.DRIED:
2948 case FoodStageType.BURNED:
2949 case FoodStageType.ROTTEN:
2950 default:
2951 m_DecayTimer = -1;
2953 return;
2954 }
2955
2956 //m_DecayTimer = m_DecayTimer / 1000.0;
2957 }
2958
2959 m_DecayTimer -= ( delta * m_DecayDelta );
2960
2961 if ( m_DecayTimer <= 0 )
2962 {
2963 if ( m_LastDecayStage != FoodStageType.NONE )
2964 {
2965 // switch to decayed stage
2966 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2967 {
2969 }
2970 if ( m_LastDecayStage == FoodStageType.RAW )
2971 {
2972 int rng = Math.RandomIntInclusive( 0, 100 );
2974 {
2976 }
2977 else
2978 {
2979 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2980 {
2982 }
2983 else
2984 {
2986 }
2987 }
2988 }
2989 }
2990 }
2991
2992 }
2993 else if ( IsMeat() )
2994 {
2995 // meat
2997 {
2998 switch ( GetFoodStageType() )
2999 {
3000 case FoodStageType.RAW:
3003 break;
3004
3005 case FoodStageType.BOILED:
3008 break;
3009
3010 case FoodStageType.BAKED:
3013 break;
3014
3015 case FoodStageType.DRIED:
3018 break;
3019
3020 case FoodStageType.BURNED:
3021 case FoodStageType.ROTTEN:
3022 default:
3023 m_DecayTimer = -1;
3025 return;
3026 }
3027 }
3028
3029 m_DecayTimer -= ( delta * m_DecayDelta );
3030
3031 if ( m_DecayTimer <= 0 )
3032 {
3033 if ( m_LastDecayStage != FoodStageType.NONE )
3034 {
3035 // switch to decayed stage
3036 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3037 {
3039 }
3040 }
3041 }
3042 }
3043 else if ( IsCorpse() )
3044 {
3045 // corpse
3047 {
3048 switch ( GetFoodStageType() )
3049 {
3050 case FoodStageType.RAW:
3053 break;
3054
3055 case FoodStageType.BURNED:
3056 case FoodStageType.ROTTEN:
3057 default:
3058 m_DecayTimer = -1;
3060 return;
3061 }
3062 }
3063
3064 m_DecayTimer -= ( delta * m_DecayDelta );
3065
3066 if ( m_DecayTimer <= 0 )
3067 {
3068 if ( m_LastDecayStage != FoodStageType.NONE )
3069 {
3070 // switch to decayed stage
3071 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3072 {
3074 }
3075 }
3076 }
3077 }
3078 else
3079 {
3080 // opened cans
3081 m_DecayTimer -= ( delta * m_DecayDelta );
3082
3083 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3084 {
3087 //m_DecayTimer = m_DecayTimer / 1000.0;
3088 }
3089 else
3090 {
3091 if ( m_DecayTimer <= 0 )
3092 {
3093 InsertAgent(eAgents.FOOD_POISON, 1);
3094 m_DecayTimer = -1;
3095 }
3096 }
3097 }
3098 }
3099
3100 protected void UpdateVaporParticle()
3101 {
3102 if (g_Game.IsHeadlessOrDedicatedServer())
3103 return;
3104
3105 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3106 {
3107 InventoryLocation invLoc = new InventoryLocation();
3108 GetInventory().GetCurrentInventoryLocation(invLoc);
3109 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3110 {
3111 ParticleManager ptcMgr = ParticleManager.GetInstance();
3112 if (ptcMgr)
3113 {
3114 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3115 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3116 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3117 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3118 }
3119 }
3120 }
3121 else if (m_HotVaporParticle)
3122 {
3123 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3124 {
3125 m_HotVaporParticle.Stop();
3126 m_HotVaporParticle = null;
3127 return;
3128 }
3129
3130 InventoryLocation inventoryLoc = new InventoryLocation();
3131 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3132 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3133 {
3134 m_HotVaporParticle.Stop();
3135 m_HotVaporParticle = null;
3136 }
3137 }
3138 }
3139
3140 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3141 {
3142 if (GetFoodStage())
3143 {
3144 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3145 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3146 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3147 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3148 }
3149
3150 super.GetDebugActions(outputList);
3151 }
3152
3153 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3154 {
3155 super.OnAction(action_id, player, ctx);
3156
3157 if ( g_Game.IsServer() )
3158 {
3159 if ( action_id == EActions.FOOD_STAGE_PREV )
3160 {
3161 int food_stage_prev = GetFoodStageType() - 1;
3162 if (food_stage_prev <= 0)
3163 {
3164 food_stage_prev = FoodStageType.COUNT - 1;
3165 }
3166 ChangeFoodStage(food_stage_prev);
3167 return true;
3168 }
3169 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3170 {
3171 int food_stage_next = GetFoodStageType() + 1;
3172 if (food_stage_next >= FoodStageType.COUNT )
3173 {
3174 food_stage_next = FoodStageType.RAW;
3175 }
3176 ChangeFoodStage(food_stage_next);
3177 return true;
3178 }
3179
3180 }
3181
3182 #ifdef DIAG_DEVELOPER
3183 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3184 {
3185 PrintNutritionsData();
3186 return true;
3187 }
3188 #endif
3189
3190 return false;
3191 }
3192
3193 override string GetDebugText()
3194 {
3195 string debug_output;
3196
3197 debug_output = super.GetDebugText();
3198
3199 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3200 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3201
3202 return debug_output;
3203 }
3204
3205 //================================================================
3206 // GENERAL GETTERS
3207 //================================================================
3208
3209 override float GetBaitEffectivity()
3210 {
3211 float ret = super.GetBaitEffectivity();
3212
3213 if (IsFoodRotten())
3214 {
3215 ret *= 0.5;
3216 }
3217
3218 return ret;
3219 }
3220
3221 float GetDecayTimer()
3222 {
3223 return m_DecayTimer;
3224 }
3225
3226 float GetDecayDelta()
3227 {
3228 return m_DecayDelta;
3229 }
3230
3232 {
3233 return m_LastDecayStage;
3234 }
3235
3236 #ifdef DIAG_DEVELOPER
3237 private void PrintNutritionsData()
3238 {
3239 string nutritionsData = "";
3240
3241 FoodStage stage = GetFoodStage();
3242 FoodStageType stageType = stage.GetFoodStageType();
3243
3244 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3245 if (profile)
3246 {
3247 nutritionsData = string.Format("Item: %1\n\n", this);
3248 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3249 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3250 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3251 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3252 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3253 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3254 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3255
3256 if (profile.IsLiquid())
3257 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3258
3259 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3260 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3261 }
3262
3263 nutritionsData += "-----\n";
3264
3265 Debug.Log(nutritionsData);
3266 }
3267 #endif
3268
3270 //DEPRECATED
3272 void UpdateVisuals()
3273 {
3275 }
3276}
3277
3279{
3280 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3281};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.