DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetDecayTimer()

float ReplaceEdibleWithNewLambda::GetDecayTimer ( )
protected

См. определение в файле Edible_Base.c строка 2157

2157 : ItemBase
2158{
2159 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2160
2161 const string SOUND_BAKING_START = "Baking_SoundSet";
2162 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2163 const string SOUND_BOILING_START = "Boiling_SoundSet";
2164 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2165 const string SOUND_DRYING_START = "Drying_SoundSet";
2166 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2167 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2168
2169 protected bool m_MakeCookingSounds;
2170 protected SoundOnVehicle m_SoundCooking;
2172 protected string m_SoundPlaying;
2173 ref FoodStage m_FoodStage;
2174 protected float m_DecayTimer;
2175 protected float m_DecayDelta = 0.0;
2178
2180
2181 void Edible_Base()
2182 {
2183 if (HasFoodStage())
2184 {
2185 m_FoodStage = new FoodStage(this);
2186
2187 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2188 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2189
2190 m_SoundPlaying = "";
2192 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2193 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2194 }
2195 }
2196
2197 override void EEInit()
2198 {
2199 super.EEInit();
2200
2201 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2202 }
2203
2204 override void EEDelete(EntityAI parent)
2205 {
2206 super.EEDelete(parent);
2207
2208 RemoveAudio();
2209
2211 m_HotVaporParticle.Stop();
2212 }
2213
2214 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2215 {
2216 super.EEItemLocationChanged(oldLoc, newLoc);
2217
2219 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2220 {
2221 switch (oldLoc.GetParent().GetType())
2222 {
2223 case "FryingPan":
2224 case "Pot":
2225 case "Cauldron":
2226 case "SharpWoodenStick":
2227 MakeSoundsOnClient(false);
2228 break;
2229 }
2230
2232 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2233 {
2234 MakeSoundsOnClient(false);
2235 }
2236 }
2237
2238 if (oldLoc.IsValid())
2240
2241 if (CanHaveTemperature())
2243 }
2244
2245 void UpdateVisualsEx(bool forced = false)
2246 {
2247 if (GetFoodStage())
2248 GetFoodStage().UpdateVisualsEx(forced);
2249 }
2250
2251 bool Consume(float amount, PlayerBase consumer)
2252 {
2253 AddQuantity(-amount, false, false);
2254 OnConsume(amount, consumer);
2255
2256 return true;
2257 }
2258
2259 void OnConsume(float amount, PlayerBase consumer)
2260 {
2262 {
2263 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2264 }
2265 }
2266
2268 int FilterAgents(int agentsIn)
2269 {
2270 int foodStageType;
2271
2272 FoodStage foodStage = GetFoodStage();
2273 if (foodStage)
2274 foodStageType = foodStage.GetFoodStageType();
2275
2277 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2278 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2279 agentsIn &= ~eAgents.FOOD_POISON;
2280
2281 return agentsIn;
2282 }
2283
2284 //food staging
2285 override bool CanBeCooked()
2286 {
2287 return false;
2288 }
2289
2290 override bool CanBeCookedOnStick()
2291 {
2292 return false;
2293 }
2294
2295 override float GetTemperatureFreezeTime()
2296 {
2297 if (GetFoodStage())
2298 {
2299 switch (m_FoodStage.GetFoodStageType())
2300 {
2301 case FoodStageType.DRIED:
2302 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2303
2304 case FoodStageType.BURNED:
2305 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2306
2307 default:
2308 return super.GetTemperatureFreezeTime();
2309 }
2310 }
2311
2312 return super.GetTemperatureFreezeTime();
2313 }
2314
2315 override float GetTemperatureThawTime()
2316 {
2317 if (GetFoodStage())
2318 {
2319 switch (m_FoodStage.GetFoodStageType())
2320 {
2321 case FoodStageType.DRIED:
2322 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2323
2324 case FoodStageType.BURNED:
2325 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2326
2327 default:
2328 return super.GetTemperatureThawTime();
2329 }
2330 }
2331
2332 return super.GetTemperatureThawTime();
2333 }
2334
2335 override bool CanItemOverheat()
2336 {
2337 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2338 }
2339
2340 //================================================================
2341 // SYNCHRONIZATION
2342 //================================================================
2343 void Synchronize()
2344 {
2345 SetSynchDirty();
2346 }
2347
2348 override void OnVariablesSynchronized()
2349 {
2350 super.OnVariablesSynchronized();
2351
2352 //UpdateVisualsEx(); //performed on client only
2353
2354 //update audio
2356 {
2357 RefreshAudio();
2358 }
2359 else
2360 {
2361 RemoveAudio();
2362 }
2363
2364 if (CanHaveTemperature())
2366 }
2367
2368 //================================================================
2369 // AUDIO EFFECTS (WHEN ON DCS)
2370 //================================================================
2371 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2372 {
2373 m_MakeCookingSounds = soundstate;
2374 m_CookedByMethod = cookingMethod;
2375
2376 Synchronize();
2377 }
2378
2379 protected void RefreshAudio()
2380 {
2381 string soundName = "";
2382
2383 FoodStageType currentFoodStage = GetFoodStageType();
2385
2386 if (currentFoodStage == FoodStageType.BURNED)
2387 {
2388 soundName = SOUND_BURNING_DONE;
2389 }
2390 else
2391 {
2392 switch (m_CookedByMethod)
2393 {
2394 case CookingMethodType.BAKING:
2395 {
2396 if (nextFoodStage == FoodStageType.BAKED)
2397 soundName = SOUND_BAKING_START;
2398 else if (currentFoodStage == FoodStageType.BAKED)
2399 soundName = SOUND_BAKING_DONE;
2400 else
2401 soundName = "";
2402 break;
2403 }
2404
2405 case CookingMethodType.BOILING:
2406 {
2407 if (nextFoodStage == FoodStageType.BOILED)
2408 soundName = SOUND_BOILING_START;
2409 else if (currentFoodStage == FoodStageType.BOILED)
2410 soundName = SOUND_BOILING_DONE;
2411 else
2412 soundName = "";
2413 break;
2414 }
2415
2416 case CookingMethodType.DRYING:
2417 {
2418 if (nextFoodStage == FoodStageType.DRIED)
2419 soundName = SOUND_DRYING_START;
2420 else if (currentFoodStage == FoodStageType.DRIED)
2421 soundName = SOUND_DRYING_DONE;
2422 else
2423 soundName = "";
2424 break;
2425 }
2426
2427 default:
2428 soundName = "";
2429 break;
2430 }
2431
2432 if (nextFoodStage == FoodStageType.BURNED)
2433 {
2434 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2435 {
2436 soundName = SOUND_BURNING_DONE;
2437 }
2438 else // pre-emptive burning sounds replace regular ones
2439 {
2440 array<float> nextStageProperties = new array<float>();
2441 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2442 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2443 float progress01 = GetCookingTime() / nextStageTime;
2444 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2445 {
2446 soundName = SOUND_BURNING_DONE;
2447 }
2448 }
2449 }
2450 }
2451
2452 SoundCookingStart(soundName);
2453 }
2454
2455 protected void RemoveAudio()
2456 {
2457 m_MakeCookingSounds = false;
2459 }
2460
2461 //================================================================
2462 // SERIALIZATION
2463 //================================================================
2464 override void OnStoreSave(ParamsWriteContext ctx)
2465 {
2466 super.OnStoreSave(ctx);
2467
2468 if (GetFoodStage())
2469 {
2470 GetFoodStage().OnStoreSave(ctx);
2471 }
2472
2473 // food decay
2474 ctx.Write(m_DecayTimer);
2476 }
2477
2478 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2479 {
2480 if (!super.OnStoreLoad(ctx, version))
2481 return false;
2482
2483 if (GetFoodStage())
2484 {
2485 if (!GetFoodStage().OnStoreLoad(ctx, version))
2486 return false;
2487 }
2488
2489 if (version >= 115)
2490 {
2491 if (!ctx.Read(m_DecayTimer))
2492 {
2493 m_DecayTimer = 0.0;
2494 return false;
2495 }
2496 if (!ctx.Read(m_LastDecayStage))
2497 {
2499 return false;
2500 }
2501 }
2502
2503 UpdateVisualsEx(true); //forced init visuals
2504 Synchronize();
2505
2506 return true;
2507 }
2508
2509 override void AfterStoreLoad()
2510 {
2511 super.AfterStoreLoad();
2512
2513 Synchronize();
2514 }
2515
2516 //get food stage
2517 override FoodStage GetFoodStage()
2518 {
2519 return m_FoodStage;
2520 }
2521
2522 //food types
2523 override bool IsMeat()
2524 {
2525 return false;
2526 }
2527
2528 override bool IsCorpse()
2529 {
2530 return false;
2531 }
2532
2533 override bool IsFruit()
2534 {
2535 return false;
2536 }
2537
2538 override bool IsMushroom()
2539 {
2540 return false;
2541 }
2542
2543 //================================================================
2544 // NUTRITIONAL VALUES
2545 //================================================================
2546 //food properties
2547 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2548 {
2549 Edible_Base food_item = Edible_Base.Cast(item);
2550 if (food_item && food_item.GetFoodStage())
2551 {
2552 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2553 }
2554 else if (classname != "" && food_stage)
2555 {
2556 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2557 }
2558 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2559 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2560
2561 }
2562
2563 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2564 {
2565 Edible_Base food_item = Edible_Base.Cast(item);
2566 if (food_item && food_item.GetFoodStage())
2567 {
2568 return FoodStage.GetEnergy(food_item.GetFoodStage());
2569 }
2570 else if (classname != "" && food_stage)
2571 {
2572 return FoodStage.GetEnergy(null, food_stage, classname);
2573 }
2574 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2575 return GetGame().ConfigGetFloat( class_path + " energy" );
2576 }
2577
2578 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2579 {
2580 Edible_Base food_item = Edible_Base.Cast(item);
2581 if (food_item && food_item.GetFoodStage())
2582 {
2583 return FoodStage.GetWater(food_item.GetFoodStage());
2584 }
2585 else if (classname != "" && food_stage)
2586 {
2587 return FoodStage.GetWater(null, food_stage, classname);
2588 }
2589 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2590 return GetGame().ConfigGetFloat( class_path + " water" );
2591 }
2592
2593 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2594 {
2595 Edible_Base food_item = Edible_Base.Cast(item);
2596 if (food_item && food_item.GetFoodStage())
2597 {
2598 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2599 }
2600 else if (classname != "" && food_stage)
2601 {
2602 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2603 }
2604 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2605 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2606
2607 }
2608
2609 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2610 {
2611 Edible_Base food_item = Edible_Base.Cast(item);
2612 if (food_item && food_item.GetFoodStage())
2613 {
2614 return FoodStage.GetToxicity(food_item.GetFoodStage());
2615 }
2616 else if (classname != "" && food_stage)
2617 {
2618 return FoodStage.GetToxicity(null, food_stage, classname);
2619 }
2620 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2621 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2622 }
2623
2624 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2625 {
2626 Edible_Base food_item = Edible_Base.Cast(item);
2627 if (food_item && food_item.GetFoodStage())
2628 {
2629 return FoodStage.GetAgents(food_item.GetFoodStage());
2630 }
2631 else if (classname != "" && food_stage)
2632 {
2633 return FoodStage.GetAgents(null, food_stage, classname);
2634 }
2635 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2636 return GetGame().ConfigGetInt( class_path + " agents" );
2637 }
2638
2639 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2640 {
2641 Edible_Base food_item = Edible_Base.Cast(item);
2642 if (food_item && food_item.GetFoodStage())
2643 {
2644 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2645 }
2646 else if (classname != "" && food_stage)
2647 {
2648 return FoodStage.GetDigestibility(null, food_stage, classname);
2649 }
2650 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2651 return GetGame().ConfigGetInt( class_path + " digestibility" );
2652 }
2653
2654 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2655 {
2656 Edible_Base foodItem = Edible_Base.Cast(item);
2657 if (foodItem && foodItem.GetFoodStage())
2658 {
2659 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2660 }
2661 else if (className != "" && foodStage)
2662 {
2663 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2664 }
2665 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2666 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2667 }
2668
2669 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2670 {
2671 NutritionalProfile profile = new NutritionalProfile();
2672 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2673 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2674 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2675 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2676 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2677 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2678 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2679 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2680
2681 return profile;
2682 }
2683
2684 //================================================================
2685 // FOOD STAGING
2686 //================================================================
2688 {
2689 return GetFoodStage().GetFoodStageType();
2690 }
2691
2692 //food stage states
2693 bool IsFoodRaw()
2694 {
2695 if ( GetFoodStage() )
2696 {
2697 return GetFoodStage().IsFoodRaw();
2698 }
2699
2700 return false;
2701 }
2702
2703 bool IsFoodBaked()
2704 {
2705 if ( GetFoodStage() )
2706 {
2707 return GetFoodStage().IsFoodBaked();
2708 }
2709
2710 return false;
2711 }
2712
2713 bool IsFoodBoiled()
2714 {
2715 if ( GetFoodStage() )
2716 {
2717 return GetFoodStage().IsFoodBoiled();
2718 }
2719
2720 return false;
2721 }
2722
2723 bool IsFoodDried()
2724 {
2725 if ( GetFoodStage() )
2726 {
2727 return GetFoodStage().IsFoodDried();
2728 }
2729
2730 return false;
2731 }
2732
2733 bool IsFoodBurned()
2734 {
2735 if ( GetFoodStage() )
2736 {
2737 return GetFoodStage().IsFoodBurned();
2738 }
2739
2740 return false;
2741 }
2742
2743 bool IsFoodRotten()
2744 {
2745 if ( GetFoodStage() )
2746 {
2747 return GetFoodStage().IsFoodRotten();
2748 }
2749
2750 return false;
2751 }
2752
2753 //food stage change
2754 void ChangeFoodStage( FoodStageType new_food_stage_type )
2755 {
2756 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2757 }
2758
2760 {
2761 return GetFoodStage().GetNextFoodStageType( cooking_method );
2762 }
2763
2764 string GetFoodStageName( FoodStageType food_stage_type )
2765 {
2766 return GetFoodStage().GetFoodStageName( food_stage_type );
2767 }
2768
2769 bool CanChangeToNewStage( CookingMethodType cooking_method )
2770 {
2771 return GetFoodStage().CanChangeToNewStage( cooking_method );
2772 }
2773
2774 //Use this to receive food stage from another Edible_Base
2775 void TransferFoodStage( notnull Edible_Base source )
2776 {
2777 if ( !source.GetFoodStage())
2778 return;
2779 m_LastDecayStage = source.GetLastDecayStage();
2780 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2781 m_DecayTimer = source.GetDecayTimer();
2782 m_DecayDelta = source.GetDecayDelta();
2783 }
2784
2786 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2787 {
2788 HandleFoodStageChangeAgents(stageOld,stageNew);
2789 UpdateVisualsEx(); //performed on server only
2790 }
2791
2794 {
2795 switch (stageNew)
2796 {
2797 case FoodStageType.BAKED:
2798 case FoodStageType.BOILED:
2799 case FoodStageType.DRIED:
2800 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2801 break;
2802
2803 case FoodStageType.BURNED:
2804 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2805 break;
2806 }
2807 }
2808
2809 //================================================================
2810 // COOKING
2811 //================================================================
2812 //cooking time
2813 float GetCookingTime()
2814 {
2815 return GetFoodStage().GetCookingTime();
2816 }
2817
2818 void SetCookingTime( float time )
2819 {
2820 GetFoodStage().SetCookingTime( time );
2821
2822 //synchronize when calling on server
2823 Synchronize();
2824 }
2825
2826 void ResetCookingTime()
2827 {
2828 if (GetFoodStage())
2829 {
2830 GetFoodStage().SetCookingTime(0);
2831 Synchronize();
2832 }
2833 }
2834
2835 //replace edible with new item (opening cans)
2836 void ReplaceEdibleWithNew( string typeName )
2837 {
2838 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2839 if (player)
2840 {
2841 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2842 player.ServerReplaceItemInHandsWithNew(lambda);
2843 }
2844 else
2845 Error("ReplaceEdibleWithNew - cannot use edible without player");
2846 }
2847
2849 {
2851 }
2852
2853 override void SetActions()
2854 {
2855 super.SetActions();
2856
2859 }
2860
2861 protected void SoundCookingStart(string sound_name)
2862 {
2863 #ifndef SERVER
2864 if (m_SoundPlaying != sound_name)
2865 {
2867
2868 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2869 m_SoundPlaying = sound_name;
2870 }
2871 #endif
2872 }
2873
2874 protected void SoundCookingStop()
2875 {
2876 #ifndef SERVER
2878 {
2879 m_SoundEffectCooking.Stop();
2880 m_SoundEffectCooking = null;
2881 m_SoundPlaying = "";
2882 }
2883 #endif
2884 }
2885
2886 override bool CanDecay()
2887 {
2888 return false;
2889 }
2890
2891 override bool CanProcessDecay()
2892 {
2893 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2894 }
2895
2896 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2897 {
2898 m_DecayDelta = 0.0;
2899
2900 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2901 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2902 if ( hasRootAsPlayer )
2904
2905 /*Print( "-------------------------" );
2906 Print( this );
2907 Print( m_DecayTimer );
2908 Print( m_DecayDelta );
2909 Print( m_LastDecayStage );*/
2910
2911 if ( IsFruit() || IsMushroom() )
2912 {
2913 // fruit, vegetables and mushrooms
2915 {
2916 switch ( GetFoodStageType() )
2917 {
2918 case FoodStageType.RAW:
2921 break;
2922
2923 case FoodStageType.BOILED:
2926 break;
2927
2928 case FoodStageType.BAKED:
2931 break;
2932
2933 case FoodStageType.DRIED:
2934 case FoodStageType.BURNED:
2935 case FoodStageType.ROTTEN:
2936 default:
2937 m_DecayTimer = -1;
2939 return;
2940 }
2941
2942 //m_DecayTimer = m_DecayTimer / 1000.0;
2943 }
2944
2945 m_DecayTimer -= ( delta * m_DecayDelta );
2946
2947 if ( m_DecayTimer <= 0 )
2948 {
2949 if ( m_LastDecayStage != FoodStageType.NONE )
2950 {
2951 // switch to decayed stage
2952 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2953 {
2955 }
2956 if ( m_LastDecayStage == FoodStageType.RAW )
2957 {
2958 int rng = Math.RandomIntInclusive( 0, 100 );
2960 {
2962 }
2963 else
2964 {
2965 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2966 {
2968 }
2969 else
2970 {
2972 }
2973 }
2974 }
2975 }
2976 }
2977
2978 }
2979 else if ( IsMeat() )
2980 {
2981 // meat
2983 {
2984 switch ( GetFoodStageType() )
2985 {
2986 case FoodStageType.RAW:
2989 break;
2990
2991 case FoodStageType.BOILED:
2994 break;
2995
2996 case FoodStageType.BAKED:
2999 break;
3000
3001 case FoodStageType.DRIED:
3004 break;
3005
3006 case FoodStageType.BURNED:
3007 case FoodStageType.ROTTEN:
3008 default:
3009 m_DecayTimer = -1;
3011 return;
3012 }
3013 }
3014
3015 m_DecayTimer -= ( delta * m_DecayDelta );
3016
3017 if ( m_DecayTimer <= 0 )
3018 {
3019 if ( m_LastDecayStage != FoodStageType.NONE )
3020 {
3021 // switch to decayed stage
3022 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3023 {
3025 }
3026 }
3027 }
3028 }
3029 else if ( IsCorpse() )
3030 {
3031 // corpse
3033 {
3034 switch ( GetFoodStageType() )
3035 {
3036 case FoodStageType.RAW:
3039 break;
3040
3041 case FoodStageType.BURNED:
3042 case FoodStageType.ROTTEN:
3043 default:
3044 m_DecayTimer = -1;
3046 return;
3047 }
3048 }
3049
3050 m_DecayTimer -= ( delta * m_DecayDelta );
3051
3052 if ( m_DecayTimer <= 0 )
3053 {
3054 if ( m_LastDecayStage != FoodStageType.NONE )
3055 {
3056 // switch to decayed stage
3057 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3058 {
3060 }
3061 }
3062 }
3063 }
3064 else
3065 {
3066 // opened cans
3067 m_DecayTimer -= ( delta * m_DecayDelta );
3068
3069 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3070 {
3073 //m_DecayTimer = m_DecayTimer / 1000.0;
3074 }
3075 else
3076 {
3077 if ( m_DecayTimer <= 0 )
3078 {
3079 InsertAgent(eAgents.FOOD_POISON, 1);
3080 m_DecayTimer = -1;
3081 }
3082 }
3083 }
3084 }
3085
3086 protected void UpdateVaporParticle()
3087 {
3088 if (GetGame().IsDedicatedServer())
3089 return;
3090
3091 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3092 {
3093 InventoryLocation invLoc = new InventoryLocation();
3094 GetInventory().GetCurrentInventoryLocation(invLoc);
3095 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3096 {
3097 ParticleManager ptcMgr = ParticleManager.GetInstance();
3098 if (ptcMgr)
3099 {
3100 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3101 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3102 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3103 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3104 }
3105 }
3106 }
3107 else if (m_HotVaporParticle)
3108 {
3109 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3110 {
3111 m_HotVaporParticle.Stop();
3112 m_HotVaporParticle = null;
3113 return;
3114 }
3115
3116 InventoryLocation inventoryLoc = new InventoryLocation();
3117 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3118 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3119 {
3120 m_HotVaporParticle.Stop();
3121 m_HotVaporParticle = null;
3122 }
3123 }
3124 }
3125
3126 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3127 {
3128 super.GetDebugActions(outputList);
3129
3130 if (GetFoodStage())
3131 {
3132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3135 }
3136 }
3137
3138 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3139 {
3140 super.OnAction(action_id, player, ctx);
3141
3142 if ( GetGame().IsServer() )
3143 {
3144 if ( action_id == EActions.FOOD_STAGE_PREV )
3145 {
3146 int food_stage_prev = GetFoodStageType() - 1;
3147 if (food_stage_prev <= 0)
3148 {
3149 food_stage_prev = FoodStageType.COUNT - 1;
3150 }
3151 ChangeFoodStage(food_stage_prev);
3152 return true;
3153 }
3154 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3155 {
3156 int food_stage_next = GetFoodStageType() + 1;
3157 if (food_stage_next >= FoodStageType.COUNT )
3158 {
3159 food_stage_next = FoodStageType.RAW;
3160 }
3161 ChangeFoodStage(food_stage_next);
3162 return true;
3163 }
3164
3165 }
3166
3167 #ifdef DIAG_DEVELOPER
3168 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3169 {
3170 PrintNutritionsData();
3171 return true;
3172 }
3173 #endif
3174
3175 return false;
3176 }
3177
3178 override string GetDebugText()
3179 {
3180 string debug_output;
3181
3182 debug_output = super.GetDebugText();
3183
3184 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3185 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3186
3187 return debug_output;
3188 }
3189
3190 //================================================================
3191 // GENERAL GETTERS
3192 //================================================================
3193
3194 override float GetBaitEffectivity()
3195 {
3196 float ret = super.GetBaitEffectivity();
3197
3198 if (IsFoodRotten())
3199 {
3200 ret *= 0.5;
3201 }
3202
3203 return ret;
3204 }
3205
3206 float GetDecayTimer()
3207 {
3208 return m_DecayTimer;
3209 }
3210
3211 float GetDecayDelta()
3212 {
3213 return m_DecayDelta;
3214 }
3215
3217 {
3218 return m_LastDecayStage;
3219 }
3220
3221 #ifdef DIAG_DEVELOPER
3222 private void PrintNutritionsData()
3223 {
3224 string nutritionsData = "";
3225
3226 FoodStage stage = GetFoodStage();
3227 FoodStageType stageType = stage.GetFoodStageType();
3228
3229 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3230 if (profile)
3231 {
3232 nutritionsData = string.Format("Item: %1\n\n", this);
3233 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3234 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3235 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3236 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3237 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3238 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3239 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3240
3241 if (profile.IsLiquid())
3242 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3243
3244 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3245 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3246 }
3247
3248 nutritionsData += "-----\n";
3249
3250 Debug.Log(nutritionsData);
3251 }
3252 #endif
3253
3255 //DEPRECATED
3257 void UpdateVisuals()
3258 {
3260 }
3261}
3262
3264{
3265 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3266};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.