DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetDecayTimer()

float ReplaceEdibleWithNewLambda::GetDecayTimer ( )
protected

См. определение в файле Edible_Base.c строка 2159

2159 : ItemBase
2160{
2161 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2162
2163 const string SOUND_BAKING_START = "Baking_SoundSet";
2164 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2165 const string SOUND_BOILING_START = "Boiling_SoundSet";
2166 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2167 const string SOUND_DRYING_START = "Drying_SoundSet";
2168 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2169 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2170
2171 protected bool m_MakeCookingSounds;
2172 protected SoundOnVehicle m_SoundCooking;
2174 protected string m_SoundPlaying;
2175 ref FoodStage m_FoodStage;
2176 protected float m_DecayTimer;
2177 protected float m_DecayDelta = 0.0;
2180
2182
2183 void Edible_Base()
2184 {
2185 if (HasFoodStage())
2186 {
2187 m_FoodStage = new FoodStage(this);
2188
2189 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2190 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2191
2192 m_SoundPlaying = "";
2194 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2195 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2196 }
2197 }
2198
2199 override void EEInit()
2200 {
2201 super.EEInit();
2202
2203 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2204 }
2205
2206 override void EEDelete(EntityAI parent)
2207 {
2208 super.EEDelete(parent);
2209
2210 RemoveAudio();
2211
2213 m_HotVaporParticle.Stop();
2214 }
2215
2216 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2217 {
2218 super.EEItemLocationChanged(oldLoc, newLoc);
2219
2221 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2222 {
2223 switch (oldLoc.GetParent().GetType())
2224 {
2225 case "FryingPan":
2226 case "Pot":
2227 case "Cauldron":
2228 case "SharpWoodenStick":
2229 MakeSoundsOnClient(false);
2230 break;
2231 }
2232
2234 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2235 {
2236 MakeSoundsOnClient(false);
2237 }
2238 }
2239
2240 if (oldLoc.IsValid())
2242
2243 if (CanHaveTemperature())
2245 }
2246
2247 void UpdateVisualsEx(bool forced = false)
2248 {
2249 if (GetFoodStage())
2250 GetFoodStage().UpdateVisualsEx(forced);
2251 }
2252
2253 bool Consume(float amount, PlayerBase consumer)
2254 {
2255 AddQuantity(-amount, false, false);
2256 OnConsume(amount, consumer);
2257
2258 return true;
2259 }
2260
2261 void OnConsume(float amount, PlayerBase consumer)
2262 {
2264 {
2265 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2266 }
2267 }
2268
2270 int FilterAgents(int agentsIn)
2271 {
2272 int foodStageType;
2273
2274 FoodStage foodStage = GetFoodStage();
2275 if (foodStage)
2276 foodStageType = foodStage.GetFoodStageType();
2277
2279 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2280 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2281 agentsIn &= ~eAgents.FOOD_POISON;
2282
2283 return agentsIn;
2284 }
2285
2286 //food staging
2287 override bool CanBeCooked()
2288 {
2289 return false;
2290 }
2291
2292 override bool CanBeCookedOnStick()
2293 {
2294 return false;
2295 }
2296
2297 override float GetTemperatureFreezeTime()
2298 {
2299 if (GetFoodStage())
2300 {
2301 switch (m_FoodStage.GetFoodStageType())
2302 {
2303 case FoodStageType.DRIED:
2304 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2305
2306 case FoodStageType.BURNED:
2307 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2308
2309 default:
2310 return super.GetTemperatureFreezeTime();
2311 }
2312 }
2313
2314 return super.GetTemperatureFreezeTime();
2315 }
2316
2317 override float GetTemperatureThawTime()
2318 {
2319 if (GetFoodStage())
2320 {
2321 switch (m_FoodStage.GetFoodStageType())
2322 {
2323 case FoodStageType.DRIED:
2324 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2325
2326 case FoodStageType.BURNED:
2327 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2328
2329 default:
2330 return super.GetTemperatureThawTime();
2331 }
2332 }
2333
2334 return super.GetTemperatureThawTime();
2335 }
2336
2337 override bool CanItemOverheat()
2338 {
2339 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2340 }
2341
2342 //================================================================
2343 // SYNCHRONIZATION
2344 //================================================================
2345 void Synchronize()
2346 {
2347 SetSynchDirty();
2348 }
2349
2350 override void OnVariablesSynchronized()
2351 {
2352 super.OnVariablesSynchronized();
2353
2354 //UpdateVisualsEx(); //performed on client only
2355
2356 //update audio
2358 {
2359 RefreshAudio();
2360 }
2361 else
2362 {
2363 RemoveAudio();
2364 }
2365
2366 if (CanHaveTemperature())
2368 }
2369
2370 //================================================================
2371 // AUDIO EFFECTS (WHEN ON DCS)
2372 //================================================================
2373 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2374 {
2375 m_MakeCookingSounds = soundstate;
2376 m_CookedByMethod = cookingMethod;
2377
2378 Synchronize();
2379 }
2380
2381 protected void RefreshAudio()
2382 {
2383 string soundName = "";
2384
2385 FoodStageType currentFoodStage = GetFoodStageType();
2387
2388 if (currentFoodStage == FoodStageType.BURNED)
2389 {
2390 soundName = SOUND_BURNING_DONE;
2391 }
2392 else
2393 {
2394 switch (m_CookedByMethod)
2395 {
2396 case CookingMethodType.BAKING:
2397 {
2398 if (nextFoodStage == FoodStageType.BAKED)
2399 soundName = SOUND_BAKING_START;
2400 else if (currentFoodStage == FoodStageType.BAKED)
2401 soundName = SOUND_BAKING_DONE;
2402 else
2403 soundName = "";
2404 break;
2405 }
2406
2407 case CookingMethodType.BOILING:
2408 {
2409 if (nextFoodStage == FoodStageType.BOILED)
2410 soundName = SOUND_BOILING_START;
2411 else if (currentFoodStage == FoodStageType.BOILED)
2412 soundName = SOUND_BOILING_DONE;
2413 else
2414 soundName = "";
2415 break;
2416 }
2417
2418 case CookingMethodType.DRYING:
2419 {
2420 if (nextFoodStage == FoodStageType.DRIED)
2421 soundName = SOUND_DRYING_START;
2422 else if (currentFoodStage == FoodStageType.DRIED)
2423 soundName = SOUND_DRYING_DONE;
2424 else
2425 soundName = "";
2426 break;
2427 }
2428
2429 default:
2430 soundName = "";
2431 break;
2432 }
2433
2434 if (nextFoodStage == FoodStageType.BURNED)
2435 {
2436 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2437 {
2438 soundName = SOUND_BURNING_DONE;
2439 }
2440 else // pre-emptive burning sounds replace regular ones
2441 {
2442 array<float> nextStageProperties = new array<float>();
2443 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2444 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2445 float progress01 = GetCookingTime() / nextStageTime;
2446 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2447 {
2448 soundName = SOUND_BURNING_DONE;
2449 }
2450 }
2451 }
2452 }
2453
2454 SoundCookingStart(soundName);
2455 }
2456
2457 protected void RemoveAudio()
2458 {
2459 m_MakeCookingSounds = false;
2461 }
2462
2463 //================================================================
2464 // SERIALIZATION
2465 //================================================================
2466 override void OnStoreSave(ParamsWriteContext ctx)
2467 {
2468 super.OnStoreSave(ctx);
2469
2470 if (GetFoodStage())
2471 {
2472 GetFoodStage().OnStoreSave(ctx);
2473 }
2474
2475 // food decay
2476 ctx.Write(m_DecayTimer);
2478 }
2479
2480 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2481 {
2482 if (!super.OnStoreLoad(ctx, version))
2483 return false;
2484
2485 if (GetFoodStage())
2486 {
2487 if (!GetFoodStage().OnStoreLoad(ctx, version))
2488 return false;
2489 }
2490
2491 if (version >= 115)
2492 {
2493 if (!ctx.Read(m_DecayTimer))
2494 {
2495 m_DecayTimer = 0.0;
2496 return false;
2497 }
2498 if (!ctx.Read(m_LastDecayStage))
2499 {
2501 return false;
2502 }
2503 }
2504
2505 UpdateVisualsEx(true); //forced init visuals
2506 Synchronize();
2507
2508 return true;
2509 }
2510
2511 override void AfterStoreLoad()
2512 {
2513 super.AfterStoreLoad();
2514
2515 Synchronize();
2516 }
2517
2518 //get food stage
2519 override FoodStage GetFoodStage()
2520 {
2521 return m_FoodStage;
2522 }
2523
2524 //food types
2525 override bool IsMeat()
2526 {
2527 return false;
2528 }
2529
2530 override bool IsCorpse()
2531 {
2532 return false;
2533 }
2534
2535 override bool IsFruit()
2536 {
2537 return false;
2538 }
2539
2540 override bool IsMushroom()
2541 {
2542 return false;
2543 }
2544
2545 //================================================================
2546 // NUTRITIONAL VALUES
2547 //================================================================
2548 //food properties
2549 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2550 {
2551 Edible_Base food_item = Edible_Base.Cast(item);
2552 if (food_item && food_item.GetFoodStage())
2553 {
2554 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2555 }
2556 else if (classname != "" && food_stage)
2557 {
2558 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2559 }
2560 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2561 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2562
2563 }
2564
2565 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2566 {
2567 Edible_Base food_item = Edible_Base.Cast(item);
2568 if (food_item && food_item.GetFoodStage())
2569 {
2570 return FoodStage.GetEnergy(food_item.GetFoodStage());
2571 }
2572 else if (classname != "" && food_stage)
2573 {
2574 return FoodStage.GetEnergy(null, food_stage, classname);
2575 }
2576 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2577 return GetGame().ConfigGetFloat( class_path + " energy" );
2578 }
2579
2580 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2581 {
2582 Edible_Base food_item = Edible_Base.Cast(item);
2583 if (food_item && food_item.GetFoodStage())
2584 {
2585 return FoodStage.GetWater(food_item.GetFoodStage());
2586 }
2587 else if (classname != "" && food_stage)
2588 {
2589 return FoodStage.GetWater(null, food_stage, classname);
2590 }
2591 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2592 return GetGame().ConfigGetFloat( class_path + " water" );
2593 }
2594
2595 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2596 {
2597 Edible_Base food_item = Edible_Base.Cast(item);
2598 if (food_item && food_item.GetFoodStage())
2599 {
2600 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2601 }
2602 else if (classname != "" && food_stage)
2603 {
2604 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2605 }
2606 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2607 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2608
2609 }
2610
2611 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2612 {
2613 Edible_Base food_item = Edible_Base.Cast(item);
2614 if (food_item && food_item.GetFoodStage())
2615 {
2616 return FoodStage.GetToxicity(food_item.GetFoodStage());
2617 }
2618 else if (classname != "" && food_stage)
2619 {
2620 return FoodStage.GetToxicity(null, food_stage, classname);
2621 }
2622 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2623 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2624 }
2625
2626 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2627 {
2628 Edible_Base food_item = Edible_Base.Cast(item);
2629 if (food_item && food_item.GetFoodStage())
2630 {
2631 return FoodStage.GetAgents(food_item.GetFoodStage());
2632 }
2633 else if (classname != "" && food_stage)
2634 {
2635 return FoodStage.GetAgents(null, food_stage, classname);
2636 }
2637 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2638 return GetGame().ConfigGetInt( class_path + " agents" );
2639 }
2640
2641 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2642 {
2643 Edible_Base food_item = Edible_Base.Cast(item);
2644 if (food_item && food_item.GetFoodStage())
2645 {
2646 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2647 }
2648 else if (classname != "" && food_stage)
2649 {
2650 return FoodStage.GetDigestibility(null, food_stage, classname);
2651 }
2652 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2653 return GetGame().ConfigGetInt( class_path + " digestibility" );
2654 }
2655
2656 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2657 {
2658 Edible_Base foodItem = Edible_Base.Cast(item);
2659 if (foodItem && foodItem.GetFoodStage())
2660 {
2661 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2662 }
2663 else if (className != "" && foodStage)
2664 {
2665 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2666 }
2667 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2668 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2669 }
2670
2671 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2672 {
2673 NutritionalProfile profile = new NutritionalProfile();
2674 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2675 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2676 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2677 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2678 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2679 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2680 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2681 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2682
2683 return profile;
2684 }
2685
2686 //================================================================
2687 // FOOD STAGING
2688 //================================================================
2690 {
2691 return GetFoodStage().GetFoodStageType();
2692 }
2693
2694 //food stage states
2695 bool IsFoodRaw()
2696 {
2697 if ( GetFoodStage() )
2698 {
2699 return GetFoodStage().IsFoodRaw();
2700 }
2701
2702 return false;
2703 }
2704
2705 bool IsFoodBaked()
2706 {
2707 if ( GetFoodStage() )
2708 {
2709 return GetFoodStage().IsFoodBaked();
2710 }
2711
2712 return false;
2713 }
2714
2715 bool IsFoodBoiled()
2716 {
2717 if ( GetFoodStage() )
2718 {
2719 return GetFoodStage().IsFoodBoiled();
2720 }
2721
2722 return false;
2723 }
2724
2725 bool IsFoodDried()
2726 {
2727 if ( GetFoodStage() )
2728 {
2729 return GetFoodStage().IsFoodDried();
2730 }
2731
2732 return false;
2733 }
2734
2735 bool IsFoodBurned()
2736 {
2737 if ( GetFoodStage() )
2738 {
2739 return GetFoodStage().IsFoodBurned();
2740 }
2741
2742 return false;
2743 }
2744
2745 bool IsFoodRotten()
2746 {
2747 if ( GetFoodStage() )
2748 {
2749 return GetFoodStage().IsFoodRotten();
2750 }
2751
2752 return false;
2753 }
2754
2755 //food stage change
2756 void ChangeFoodStage( FoodStageType new_food_stage_type )
2757 {
2758 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2759 }
2760
2762 {
2763 return GetFoodStage().GetNextFoodStageType( cooking_method );
2764 }
2765
2766 string GetFoodStageName( FoodStageType food_stage_type )
2767 {
2768 return GetFoodStage().GetFoodStageName( food_stage_type );
2769 }
2770
2771 bool CanChangeToNewStage( CookingMethodType cooking_method )
2772 {
2773 return GetFoodStage().CanChangeToNewStage( cooking_method );
2774 }
2775
2776 //Use this to receive food stage from another Edible_Base
2777 void TransferFoodStage( notnull Edible_Base source )
2778 {
2779 if ( !source.GetFoodStage())
2780 return;
2781 m_LastDecayStage = source.GetLastDecayStage();
2782 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2783 m_DecayTimer = source.GetDecayTimer();
2784 m_DecayDelta = source.GetDecayDelta();
2785 }
2786
2788 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2789 {
2790 HandleFoodStageChangeAgents(stageOld,stageNew);
2791 UpdateVisualsEx(); //performed on server only
2792 }
2793
2796 {
2797 switch (stageNew)
2798 {
2799 case FoodStageType.BAKED:
2800 case FoodStageType.BOILED:
2801 case FoodStageType.DRIED:
2802 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2803 break;
2804
2805 case FoodStageType.BURNED:
2806 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2807 break;
2808 }
2809 }
2810
2811 //================================================================
2812 // COOKING
2813 //================================================================
2814 //cooking time
2815 float GetCookingTime()
2816 {
2817 return GetFoodStage().GetCookingTime();
2818 }
2819
2820 void SetCookingTime( float time )
2821 {
2822 GetFoodStage().SetCookingTime( time );
2823
2824 //synchronize when calling on server
2825 Synchronize();
2826 }
2827
2828 void ResetCookingTime()
2829 {
2830 if (GetFoodStage())
2831 {
2832 GetFoodStage().SetCookingTime(0);
2833 Synchronize();
2834 }
2835 }
2836
2837 //replace edible with new item (opening cans)
2838 void ReplaceEdibleWithNew( string typeName )
2839 {
2840 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2841 if (player)
2842 {
2843 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2844 player.ServerReplaceItemInHandsWithNew(lambda);
2845 }
2846 else
2847 Error("ReplaceEdibleWithNew - cannot use edible without player");
2848 }
2849
2851 {
2853 }
2854
2855 override void SetActions()
2856 {
2857 super.SetActions();
2858
2861 }
2862
2863 protected void SoundCookingStart(string sound_name)
2864 {
2865 #ifndef SERVER
2866 if (m_SoundPlaying != sound_name)
2867 {
2869
2870 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2871 m_SoundPlaying = sound_name;
2872 }
2873 #endif
2874 }
2875
2876 protected void SoundCookingStop()
2877 {
2878 #ifndef SERVER
2880 {
2881 m_SoundEffectCooking.Stop();
2882 m_SoundEffectCooking = null;
2883 m_SoundPlaying = "";
2884 }
2885 #endif
2886 }
2887
2888 override bool CanDecay()
2889 {
2890 return false;
2891 }
2892
2893 override bool CanProcessDecay()
2894 {
2895 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2896 }
2897
2898 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2899 {
2900 m_DecayDelta = 0.0;
2901
2902 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2903 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2904 if ( hasRootAsPlayer )
2906
2907 /*Print( "-------------------------" );
2908 Print( this );
2909 Print( m_DecayTimer );
2910 Print( m_DecayDelta );
2911 Print( m_LastDecayStage );*/
2912
2913 if ( IsFruit() || IsMushroom() )
2914 {
2915 // fruit, vegetables and mushrooms
2917 {
2918 switch ( GetFoodStageType() )
2919 {
2920 case FoodStageType.RAW:
2923 break;
2924
2925 case FoodStageType.BOILED:
2928 break;
2929
2930 case FoodStageType.BAKED:
2933 break;
2934
2935 case FoodStageType.DRIED:
2936 case FoodStageType.BURNED:
2937 case FoodStageType.ROTTEN:
2938 default:
2939 m_DecayTimer = -1;
2941 return;
2942 }
2943
2944 //m_DecayTimer = m_DecayTimer / 1000.0;
2945 }
2946
2947 m_DecayTimer -= ( delta * m_DecayDelta );
2948
2949 if ( m_DecayTimer <= 0 )
2950 {
2951 if ( m_LastDecayStage != FoodStageType.NONE )
2952 {
2953 // switch to decayed stage
2954 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2955 {
2957 }
2958 if ( m_LastDecayStage == FoodStageType.RAW )
2959 {
2960 int rng = Math.RandomIntInclusive( 0, 100 );
2962 {
2964 }
2965 else
2966 {
2967 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2968 {
2970 }
2971 else
2972 {
2974 }
2975 }
2976 }
2977 }
2978 }
2979
2980 }
2981 else if ( IsMeat() )
2982 {
2983 // meat
2985 {
2986 switch ( GetFoodStageType() )
2987 {
2988 case FoodStageType.RAW:
2991 break;
2992
2993 case FoodStageType.BOILED:
2996 break;
2997
2998 case FoodStageType.BAKED:
3001 break;
3002
3003 case FoodStageType.DRIED:
3006 break;
3007
3008 case FoodStageType.BURNED:
3009 case FoodStageType.ROTTEN:
3010 default:
3011 m_DecayTimer = -1;
3013 return;
3014 }
3015 }
3016
3017 m_DecayTimer -= ( delta * m_DecayDelta );
3018
3019 if ( m_DecayTimer <= 0 )
3020 {
3021 if ( m_LastDecayStage != FoodStageType.NONE )
3022 {
3023 // switch to decayed stage
3024 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3025 {
3027 }
3028 }
3029 }
3030 }
3031 else if ( IsCorpse() )
3032 {
3033 // corpse
3035 {
3036 switch ( GetFoodStageType() )
3037 {
3038 case FoodStageType.RAW:
3041 break;
3042
3043 case FoodStageType.BURNED:
3044 case FoodStageType.ROTTEN:
3045 default:
3046 m_DecayTimer = -1;
3048 return;
3049 }
3050 }
3051
3052 m_DecayTimer -= ( delta * m_DecayDelta );
3053
3054 if ( m_DecayTimer <= 0 )
3055 {
3056 if ( m_LastDecayStage != FoodStageType.NONE )
3057 {
3058 // switch to decayed stage
3059 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3060 {
3062 }
3063 }
3064 }
3065 }
3066 else
3067 {
3068 // opened cans
3069 m_DecayTimer -= ( delta * m_DecayDelta );
3070
3071 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3072 {
3075 //m_DecayTimer = m_DecayTimer / 1000.0;
3076 }
3077 else
3078 {
3079 if ( m_DecayTimer <= 0 )
3080 {
3081 InsertAgent(eAgents.FOOD_POISON, 1);
3082 m_DecayTimer = -1;
3083 }
3084 }
3085 }
3086 }
3087
3088 protected void UpdateVaporParticle()
3089 {
3090 if (GetGame().IsDedicatedServer())
3091 return;
3092
3093 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3094 {
3095 InventoryLocation invLoc = new InventoryLocation();
3096 GetInventory().GetCurrentInventoryLocation(invLoc);
3097 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3098 {
3099 ParticleManager ptcMgr = ParticleManager.GetInstance();
3100 if (ptcMgr)
3101 {
3102 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3103 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3104 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3105 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3106 }
3107 }
3108 }
3109 else if (m_HotVaporParticle)
3110 {
3111 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3112 {
3113 m_HotVaporParticle.Stop();
3114 m_HotVaporParticle = null;
3115 return;
3116 }
3117
3118 InventoryLocation inventoryLoc = new InventoryLocation();
3119 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3120 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3121 {
3122 m_HotVaporParticle.Stop();
3123 m_HotVaporParticle = null;
3124 }
3125 }
3126 }
3127
3128 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3129 {
3130 if (GetFoodStage())
3131 {
3132 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3133 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3134 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3135 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3136 }
3137
3138 super.GetDebugActions(outputList);
3139 }
3140
3141 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3142 {
3143 super.OnAction(action_id, player, ctx);
3144
3145 if ( GetGame().IsServer() )
3146 {
3147 if ( action_id == EActions.FOOD_STAGE_PREV )
3148 {
3149 int food_stage_prev = GetFoodStageType() - 1;
3150 if (food_stage_prev <= 0)
3151 {
3152 food_stage_prev = FoodStageType.COUNT - 1;
3153 }
3154 ChangeFoodStage(food_stage_prev);
3155 return true;
3156 }
3157 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3158 {
3159 int food_stage_next = GetFoodStageType() + 1;
3160 if (food_stage_next >= FoodStageType.COUNT )
3161 {
3162 food_stage_next = FoodStageType.RAW;
3163 }
3164 ChangeFoodStage(food_stage_next);
3165 return true;
3166 }
3167
3168 }
3169
3170 #ifdef DIAG_DEVELOPER
3171 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3172 {
3173 PrintNutritionsData();
3174 return true;
3175 }
3176 #endif
3177
3178 return false;
3179 }
3180
3181 override string GetDebugText()
3182 {
3183 string debug_output;
3184
3185 debug_output = super.GetDebugText();
3186
3187 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3188 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3189
3190 return debug_output;
3191 }
3192
3193 //================================================================
3194 // GENERAL GETTERS
3195 //================================================================
3196
3197 override float GetBaitEffectivity()
3198 {
3199 float ret = super.GetBaitEffectivity();
3200
3201 if (IsFoodRotten())
3202 {
3203 ret *= 0.5;
3204 }
3205
3206 return ret;
3207 }
3208
3209 float GetDecayTimer()
3210 {
3211 return m_DecayTimer;
3212 }
3213
3214 float GetDecayDelta()
3215 {
3216 return m_DecayDelta;
3217 }
3218
3220 {
3221 return m_LastDecayStage;
3222 }
3223
3224 #ifdef DIAG_DEVELOPER
3225 private void PrintNutritionsData()
3226 {
3227 string nutritionsData = "";
3228
3229 FoodStage stage = GetFoodStage();
3230 FoodStageType stageType = stage.GetFoodStageType();
3231
3232 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3233 if (profile)
3234 {
3235 nutritionsData = string.Format("Item: %1\n\n", this);
3236 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3237 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3238 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3239 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3240 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3241 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3242 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3243
3244 if (profile.IsLiquid())
3245 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3246
3247 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3248 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3249 }
3250
3251 nutritionsData += "-----\n";
3252
3253 Debug.Log(nutritionsData);
3254 }
3255 #endif
3256
3258 //DEPRECATED
3260 void UpdateVisuals()
3261 {
3263 }
3264}
3265
3267{
3268 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3269};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.