DayZ 1.27
DayZ Explorer by KGB
 
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◆ CanItemOverheat()

override bool ReplaceEdibleWithNewLambda::CanItemOverheat ( )
private

См. определение в файле Edible_Base.c строка 1286

1286 : ItemBase
1287{
1288 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1289
1290 const string SOUND_BAKING_START = "Baking_SoundSet";
1291 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1292 const string SOUND_BOILING_START = "Boiling_SoundSet";
1293 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1294 const string SOUND_DRYING_START = "Drying_SoundSet";
1295 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1296 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1297
1298 protected bool m_MakeCookingSounds;
1299 protected SoundOnVehicle m_SoundCooking;
1301 protected string m_SoundPlaying;
1302 ref FoodStage m_FoodStage;
1303 protected float m_DecayTimer;
1304 protected float m_DecayDelta = 0.0;
1307
1309
1310 void Edible_Base()
1311 {
1312 if (HasFoodStage())
1313 {
1314 m_FoodStage = new FoodStage(this);
1315
1316 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1317 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1318
1319 m_SoundPlaying = "";
1321 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1322 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1323 }
1324 }
1325
1326 override void EEInit()
1327 {
1328 super.EEInit();
1329
1330 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1331 }
1332
1333 override void EEDelete(EntityAI parent)
1334 {
1335 super.EEDelete(parent);
1336
1337 RemoveAudio();
1338
1340 m_HotVaporParticle.Stop();
1341 }
1342
1343 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1344 {
1345 super.EEItemLocationChanged(oldLoc, newLoc);
1346
1348 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1349 {
1350 switch (oldLoc.GetParent().GetType())
1351 {
1352 case "FryingPan":
1353 case "Pot":
1354 case "Cauldron":
1355 case "SharpWoodenStick":
1356 MakeSoundsOnClient(false);
1357 break;
1358 }
1359
1361 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1362 {
1363 MakeSoundsOnClient(false);
1364 }
1365 }
1366
1367 if (oldLoc.IsValid())
1369
1370 if (CanHaveTemperature())
1372 }
1373
1374 void UpdateVisualsEx(bool forced = false)
1375 {
1376 if (GetFoodStage())
1377 GetFoodStage().UpdateVisualsEx(forced);
1378 }
1379
1380 bool Consume(float amount, PlayerBase consumer)
1381 {
1382 AddQuantity(-amount, false, false);
1383 OnConsume(amount, consumer);
1384
1385 return true;
1386 }
1387
1388 void OnConsume(float amount, PlayerBase consumer)
1389 {
1391 {
1392 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1393 }
1394 }
1395
1397 int FilterAgents(int agentsIn)
1398 {
1399 int foodStageType;
1400
1401 FoodStage foodStage = GetFoodStage();
1402 if (foodStage)
1403 foodStageType = foodStage.GetFoodStageType();
1404
1406 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1407 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1408 agentsIn &= ~eAgents.FOOD_POISON;
1409
1410 return agentsIn;
1411 }
1412
1413 //food staging
1414 override bool CanBeCooked()
1415 {
1416 return false;
1417 }
1418
1419 override bool CanBeCookedOnStick()
1420 {
1421 return false;
1422 }
1423
1424 override float GetTemperatureFreezeTime()
1425 {
1426 if (GetFoodStage())
1427 {
1428 switch (m_FoodStage.GetFoodStageType())
1429 {
1430 case FoodStageType.DRIED:
1431 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1432
1433 case FoodStageType.BURNED:
1434 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1435
1436 default:
1437 return super.GetTemperatureFreezeTime();
1438 }
1439 }
1440
1441 return super.GetTemperatureFreezeTime();
1442 }
1443
1444 override float GetTemperatureThawTime()
1445 {
1446 if (GetFoodStage())
1447 {
1448 switch (m_FoodStage.GetFoodStageType())
1449 {
1450 case FoodStageType.DRIED:
1451 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1452
1453 case FoodStageType.BURNED:
1454 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1455
1456 default:
1457 return super.GetTemperatureThawTime();
1458 }
1459 }
1460
1461 return super.GetTemperatureThawTime();
1462 }
1463
1464 override bool CanItemOverheat()
1465 {
1466 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1467 }
1468
1469 //================================================================
1470 // SYNCHRONIZATION
1471 //================================================================
1472 void Synchronize()
1473 {
1474 SetSynchDirty();
1475 }
1476
1477 override void OnVariablesSynchronized()
1478 {
1479 super.OnVariablesSynchronized();
1480
1481 //UpdateVisualsEx(); //performed on client only
1482
1483 //update audio
1485 {
1486 RefreshAudio();
1487 }
1488 else
1489 {
1490 RemoveAudio();
1491 }
1492
1493 if (CanHaveTemperature())
1495 }
1496
1497 //================================================================
1498 // AUDIO EFFECTS (WHEN ON DCS)
1499 //================================================================
1500 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1501 {
1502 m_MakeCookingSounds = soundstate;
1503 m_CookedByMethod = cookingMethod;
1504
1505 Synchronize();
1506 }
1507
1508 protected void RefreshAudio()
1509 {
1510 string soundName = "";
1511
1512 FoodStageType currentFoodStage = GetFoodStageType();
1514
1515 if (currentFoodStage == FoodStageType.BURNED)
1516 {
1517 soundName = SOUND_BURNING_DONE;
1518 }
1519 else
1520 {
1521 switch (m_CookedByMethod)
1522 {
1523 case CookingMethodType.BAKING:
1524 {
1525 if (nextFoodStage == FoodStageType.BAKED)
1526 soundName = SOUND_BAKING_START;
1527 else if (currentFoodStage == FoodStageType.BAKED)
1528 soundName = SOUND_BAKING_DONE;
1529 else
1530 soundName = "";
1531 break;
1532 }
1533
1534 case CookingMethodType.BOILING:
1535 {
1536 if (nextFoodStage == FoodStageType.BOILED)
1537 soundName = SOUND_BOILING_START;
1538 else if (currentFoodStage == FoodStageType.BOILED)
1539 soundName = SOUND_BOILING_DONE;
1540 else
1541 soundName = "";
1542 break;
1543 }
1544
1545 case CookingMethodType.DRYING:
1546 {
1547 if (nextFoodStage == FoodStageType.DRIED)
1548 soundName = SOUND_DRYING_START;
1549 else if (currentFoodStage == FoodStageType.DRIED)
1550 soundName = SOUND_DRYING_DONE;
1551 else
1552 soundName = "";
1553 break;
1554 }
1555
1556 default:
1557 soundName = "";
1558 break;
1559 }
1560
1561 if (nextFoodStage == FoodStageType.BURNED)
1562 {
1563 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1564 {
1565 soundName = SOUND_BURNING_DONE;
1566 }
1567 else // pre-emptive burning sounds replace regular ones
1568 {
1569 array<float> nextStageProperties = new array<float>();
1570 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1571 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1572 float progress01 = GetCookingTime() / nextStageTime;
1573 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1574 {
1575 soundName = SOUND_BURNING_DONE;
1576 }
1577 }
1578 }
1579 }
1580
1581 SoundCookingStart(soundName);
1582 }
1583
1584 protected void RemoveAudio()
1585 {
1586 m_MakeCookingSounds = false;
1588 }
1589
1590 //================================================================
1591 // SERIALIZATION
1592 //================================================================
1593 override void OnStoreSave(ParamsWriteContext ctx)
1594 {
1595 super.OnStoreSave(ctx);
1596
1597 if (GetFoodStage())
1598 {
1599 GetFoodStage().OnStoreSave(ctx);
1600 }
1601
1602 // food decay
1603 ctx.Write(m_DecayTimer);
1605 }
1606
1607 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1608 {
1609 if (!super.OnStoreLoad(ctx, version))
1610 return false;
1611
1612 if (GetFoodStage())
1613 {
1614 if (!GetFoodStage().OnStoreLoad(ctx, version))
1615 return false;
1616 }
1617
1618 if (version >= 115)
1619 {
1620 if (!ctx.Read(m_DecayTimer))
1621 {
1622 m_DecayTimer = 0.0;
1623 return false;
1624 }
1625 if (!ctx.Read(m_LastDecayStage))
1626 {
1628 return false;
1629 }
1630 }
1631
1632 UpdateVisualsEx(true); //forced init visuals
1633 Synchronize();
1634
1635 return true;
1636 }
1637
1638 override void AfterStoreLoad()
1639 {
1640 super.AfterStoreLoad();
1641
1642 Synchronize();
1643 }
1644
1645 //get food stage
1646 override FoodStage GetFoodStage()
1647 {
1648 return m_FoodStage;
1649 }
1650
1651 //food types
1652 override bool IsMeat()
1653 {
1654 return false;
1655 }
1656
1657 override bool IsCorpse()
1658 {
1659 return false;
1660 }
1661
1662 override bool IsFruit()
1663 {
1664 return false;
1665 }
1666
1667 override bool IsMushroom()
1668 {
1669 return false;
1670 }
1671
1672 //================================================================
1673 // NUTRITIONAL VALUES
1674 //================================================================
1675 //food properties
1676 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1677 {
1678 Edible_Base food_item = Edible_Base.Cast(item);
1679 if (food_item && food_item.GetFoodStage())
1680 {
1681 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1682 }
1683 else if (classname != "" && food_stage)
1684 {
1685 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1686 }
1687 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1688 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1689
1690 }
1691
1692 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1693 {
1694 Edible_Base food_item = Edible_Base.Cast(item);
1695 if (food_item && food_item.GetFoodStage())
1696 {
1697 return FoodStage.GetEnergy(food_item.GetFoodStage());
1698 }
1699 else if (classname != "" && food_stage)
1700 {
1701 return FoodStage.GetEnergy(null, food_stage, classname);
1702 }
1703 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1704 return GetGame().ConfigGetFloat( class_path + " energy" );
1705 }
1706
1707 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1708 {
1709 Edible_Base food_item = Edible_Base.Cast(item);
1710 if (food_item && food_item.GetFoodStage())
1711 {
1712 return FoodStage.GetWater(food_item.GetFoodStage());
1713 }
1714 else if (classname != "" && food_stage)
1715 {
1716 return FoodStage.GetWater(null, food_stage, classname);
1717 }
1718 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1719 return GetGame().ConfigGetFloat( class_path + " water" );
1720 }
1721
1722 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1723 {
1724 Edible_Base food_item = Edible_Base.Cast(item);
1725 if (food_item && food_item.GetFoodStage())
1726 {
1727 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1728 }
1729 else if (classname != "" && food_stage)
1730 {
1731 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1732 }
1733 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1734 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1735
1736 }
1737
1738 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1739 {
1740 Edible_Base food_item = Edible_Base.Cast(item);
1741 if (food_item && food_item.GetFoodStage())
1742 {
1743 return FoodStage.GetToxicity(food_item.GetFoodStage());
1744 }
1745 else if (classname != "" && food_stage)
1746 {
1747 return FoodStage.GetToxicity(null, food_stage, classname);
1748 }
1749 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1750 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1751 }
1752
1753 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1754 {
1755 Edible_Base food_item = Edible_Base.Cast(item);
1756 if (food_item && food_item.GetFoodStage())
1757 {
1758 return FoodStage.GetAgents(food_item.GetFoodStage());
1759 }
1760 else if (classname != "" && food_stage)
1761 {
1762 return FoodStage.GetAgents(null, food_stage, classname);
1763 }
1764 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1765 return GetGame().ConfigGetInt( class_path + " agents" );
1766 }
1767
1768 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1769 {
1770 Edible_Base food_item = Edible_Base.Cast(item);
1771 if (food_item && food_item.GetFoodStage())
1772 {
1773 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1774 }
1775 else if (classname != "" && food_stage)
1776 {
1777 return FoodStage.GetDigestibility(null, food_stage, classname);
1778 }
1779 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1780 return GetGame().ConfigGetInt( class_path + " digestibility" );
1781 }
1782
1783 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1784 {
1785 Edible_Base foodItem = Edible_Base.Cast(item);
1786 if (foodItem && foodItem.GetFoodStage())
1787 {
1788 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1789 }
1790 else if (className != "" && foodStage)
1791 {
1792 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1793 }
1794 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1795 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1796 }
1797
1798 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1799 {
1800 NutritionalProfile profile = new NutritionalProfile();
1801 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1802 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1803 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1804 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1805 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1806 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1807 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1808 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1809
1810 return profile;
1811 }
1812
1813 //================================================================
1814 // FOOD STAGING
1815 //================================================================
1817 {
1818 return GetFoodStage().GetFoodStageType();
1819 }
1820
1821 //food stage states
1822 bool IsFoodRaw()
1823 {
1824 if ( GetFoodStage() )
1825 {
1826 return GetFoodStage().IsFoodRaw();
1827 }
1828
1829 return false;
1830 }
1831
1832 bool IsFoodBaked()
1833 {
1834 if ( GetFoodStage() )
1835 {
1836 return GetFoodStage().IsFoodBaked();
1837 }
1838
1839 return false;
1840 }
1841
1842 bool IsFoodBoiled()
1843 {
1844 if ( GetFoodStage() )
1845 {
1846 return GetFoodStage().IsFoodBoiled();
1847 }
1848
1849 return false;
1850 }
1851
1852 bool IsFoodDried()
1853 {
1854 if ( GetFoodStage() )
1855 {
1856 return GetFoodStage().IsFoodDried();
1857 }
1858
1859 return false;
1860 }
1861
1862 bool IsFoodBurned()
1863 {
1864 if ( GetFoodStage() )
1865 {
1866 return GetFoodStage().IsFoodBurned();
1867 }
1868
1869 return false;
1870 }
1871
1872 bool IsFoodRotten()
1873 {
1874 if ( GetFoodStage() )
1875 {
1876 return GetFoodStage().IsFoodRotten();
1877 }
1878
1879 return false;
1880 }
1881
1882 //food stage change
1883 void ChangeFoodStage( FoodStageType new_food_stage_type )
1884 {
1885 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1886 }
1887
1889 {
1890 return GetFoodStage().GetNextFoodStageType( cooking_method );
1891 }
1892
1893 string GetFoodStageName( FoodStageType food_stage_type )
1894 {
1895 return GetFoodStage().GetFoodStageName( food_stage_type );
1896 }
1897
1898 bool CanChangeToNewStage( CookingMethodType cooking_method )
1899 {
1900 return GetFoodStage().CanChangeToNewStage( cooking_method );
1901 }
1902
1903 //Use this to receive food stage from another Edible_Base
1904 void TransferFoodStage( notnull Edible_Base source )
1905 {
1906 if ( !source.GetFoodStage())
1907 return;
1908 m_LastDecayStage = source.GetLastDecayStage();
1909 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1910 m_DecayTimer = source.GetDecayTimer();
1911 m_DecayDelta = source.GetDecayDelta();
1912 }
1913
1915 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1916 {
1917 HandleFoodStageChangeAgents(stageOld,stageNew);
1918 UpdateVisualsEx(); //performed on server only
1919 }
1920
1923 {
1924 switch (stageNew)
1925 {
1926 case FoodStageType.BAKED:
1927 case FoodStageType.BOILED:
1928 case FoodStageType.DRIED:
1929 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1930 break;
1931
1932 case FoodStageType.BURNED:
1933 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1934 break;
1935 }
1936 }
1937
1938 //================================================================
1939 // COOKING
1940 //================================================================
1941 //cooking time
1942 float GetCookingTime()
1943 {
1944 return GetFoodStage().GetCookingTime();
1945 }
1946
1947 void SetCookingTime( float time )
1948 {
1949 GetFoodStage().SetCookingTime( time );
1950
1951 //synchronize when calling on server
1952 Synchronize();
1953 }
1954
1955 void ResetCookingTime()
1956 {
1957 if (GetFoodStage())
1958 {
1959 GetFoodStage().SetCookingTime(0);
1960 Synchronize();
1961 }
1962 }
1963
1964 //replace edible with new item (opening cans)
1965 void ReplaceEdibleWithNew( string typeName )
1966 {
1967 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1968 if (player)
1969 {
1970 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1971 player.ServerReplaceItemInHandsWithNew(lambda);
1972 }
1973 else
1974 Error("ReplaceEdibleWithNew - cannot use edible without player");
1975 }
1976
1978 {
1980 }
1981
1982 override void SetActions()
1983 {
1984 super.SetActions();
1985
1988 }
1989
1990 protected void SoundCookingStart(string sound_name)
1991 {
1992 #ifndef SERVER
1993 if (m_SoundPlaying != sound_name)
1994 {
1996
1997 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1998 m_SoundPlaying = sound_name;
1999 }
2000 #endif
2001 }
2002
2003 protected void SoundCookingStop()
2004 {
2005 #ifndef SERVER
2007 {
2008 m_SoundEffectCooking.Stop();
2009 m_SoundEffectCooking = null;
2010 m_SoundPlaying = "";
2011 }
2012 #endif
2013 }
2014
2015 override bool CanDecay()
2016 {
2017 return false;
2018 }
2019
2020 override bool CanProcessDecay()
2021 {
2022 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2023 }
2024
2025 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2026 {
2027 m_DecayDelta = 0.0;
2028
2029 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2030 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2031 if ( hasRootAsPlayer )
2033
2034 /*Print( "-------------------------" );
2035 Print( this );
2036 Print( m_DecayTimer );
2037 Print( m_DecayDelta );
2038 Print( m_LastDecayStage );*/
2039
2040 if ( IsFruit() || IsMushroom() )
2041 {
2042 // fruit, vegetables and mushrooms
2044 {
2045 switch ( GetFoodStageType() )
2046 {
2047 case FoodStageType.RAW:
2050 break;
2051
2052 case FoodStageType.BOILED:
2055 break;
2056
2057 case FoodStageType.BAKED:
2060 break;
2061
2062 case FoodStageType.DRIED:
2063 case FoodStageType.BURNED:
2064 case FoodStageType.ROTTEN:
2065 default:
2066 m_DecayTimer = -1;
2068 return;
2069 }
2070
2071 //m_DecayTimer = m_DecayTimer / 1000.0;
2072 }
2073
2074 m_DecayTimer -= ( delta * m_DecayDelta );
2075
2076 if ( m_DecayTimer <= 0 )
2077 {
2078 if ( m_LastDecayStage != FoodStageType.NONE )
2079 {
2080 // switch to decayed stage
2081 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2082 {
2084 }
2085 if ( m_LastDecayStage == FoodStageType.RAW )
2086 {
2087 int rng = Math.RandomIntInclusive( 0, 100 );
2089 {
2091 }
2092 else
2093 {
2094 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2095 {
2097 }
2098 else
2099 {
2101 }
2102 }
2103 }
2104 }
2105 }
2106
2107 }
2108 else if ( IsMeat() )
2109 {
2110 // meat
2112 {
2113 switch ( GetFoodStageType() )
2114 {
2115 case FoodStageType.RAW:
2118 break;
2119
2120 case FoodStageType.BOILED:
2123 break;
2124
2125 case FoodStageType.BAKED:
2128 break;
2129
2130 case FoodStageType.DRIED:
2133 break;
2134
2135 case FoodStageType.BURNED:
2136 case FoodStageType.ROTTEN:
2137 default:
2138 m_DecayTimer = -1;
2140 return;
2141 }
2142 }
2143
2144 m_DecayTimer -= ( delta * m_DecayDelta );
2145
2146 if ( m_DecayTimer <= 0 )
2147 {
2148 if ( m_LastDecayStage != FoodStageType.NONE )
2149 {
2150 // switch to decayed stage
2151 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2152 {
2154 }
2155 }
2156 }
2157 }
2158 else if ( IsCorpse() )
2159 {
2160 // corpse
2162 {
2163 switch ( GetFoodStageType() )
2164 {
2165 case FoodStageType.RAW:
2168 break;
2169
2170 case FoodStageType.BURNED:
2171 case FoodStageType.ROTTEN:
2172 default:
2173 m_DecayTimer = -1;
2175 return;
2176 }
2177 }
2178
2179 m_DecayTimer -= ( delta * m_DecayDelta );
2180
2181 if ( m_DecayTimer <= 0 )
2182 {
2183 if ( m_LastDecayStage != FoodStageType.NONE )
2184 {
2185 // switch to decayed stage
2186 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2187 {
2189 }
2190 }
2191 }
2192 }
2193 else
2194 {
2195 // opened cans
2196 m_DecayTimer -= ( delta * m_DecayDelta );
2197
2198 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2199 {
2202 //m_DecayTimer = m_DecayTimer / 1000.0;
2203 }
2204 else
2205 {
2206 if ( m_DecayTimer <= 0 )
2207 {
2208 InsertAgent(eAgents.FOOD_POISON, 1);
2209 m_DecayTimer = -1;
2210 }
2211 }
2212 }
2213 }
2214
2215 protected void UpdateVaporParticle()
2216 {
2217 if (GetGame().IsDedicatedServer())
2218 return;
2219
2220 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2221 {
2222 InventoryLocation invLoc = new InventoryLocation();
2223 GetInventory().GetCurrentInventoryLocation(invLoc);
2224 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2225 {
2226 ParticleManager ptcMgr = ParticleManager.GetInstance();
2227 if (ptcMgr)
2228 {
2229 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2230 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2231 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2232 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2233 }
2234 }
2235 }
2236 else if (m_HotVaporParticle)
2237 {
2238 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2239 {
2240 m_HotVaporParticle.Stop();
2241 m_HotVaporParticle = null;
2242 return;
2243 }
2244
2245 InventoryLocation inventoryLoc = new InventoryLocation();
2246 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2247 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2248 {
2249 m_HotVaporParticle.Stop();
2250 m_HotVaporParticle = null;
2251 }
2252 }
2253 }
2254
2255 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2256 {
2257 super.GetDebugActions(outputList);
2258
2259 if (GetFoodStage())
2260 {
2261 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2262 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2263 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2264 }
2265 }
2266
2267 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2268 {
2269 super.OnAction(action_id, player, ctx);
2270
2271 if ( GetGame().IsServer() )
2272 {
2273 if ( action_id == EActions.FOOD_STAGE_PREV )
2274 {
2275 int food_stage_prev = GetFoodStageType() - 1;
2276 if (food_stage_prev <= 0)
2277 {
2278 food_stage_prev = FoodStageType.COUNT - 1;
2279 }
2280 ChangeFoodStage(food_stage_prev);
2281 return true;
2282 }
2283 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2284 {
2285 int food_stage_next = GetFoodStageType() + 1;
2286 if (food_stage_next >= FoodStageType.COUNT )
2287 {
2288 food_stage_next = FoodStageType.RAW;
2289 }
2290 ChangeFoodStage(food_stage_next);
2291 return true;
2292 }
2293
2294 }
2295
2296 #ifdef DIAG_DEVELOPER
2297 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2298 {
2299 PrintNutritionsData();
2300 return true;
2301 }
2302 #endif
2303
2304 return false;
2305 }
2306
2307 override string GetDebugText()
2308 {
2309 string debug_output;
2310
2311 debug_output = super.GetDebugText();
2312
2313 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2314 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2315
2316 return debug_output;
2317 }
2318
2319 //================================================================
2320 // GENERAL GETTERS
2321 //================================================================
2322
2323 override float GetBaitEffectivity()
2324 {
2325 float ret = super.GetBaitEffectivity();
2326
2327 if (IsFoodRotten())
2328 {
2329 ret *= 0.5;
2330 }
2331
2332 return ret;
2333 }
2334
2335 float GetDecayTimer()
2336 {
2337 return m_DecayTimer;
2338 }
2339
2340 float GetDecayDelta()
2341 {
2342 return m_DecayDelta;
2343 }
2344
2346 {
2347 return m_LastDecayStage;
2348 }
2349
2350 #ifdef DIAG_DEVELOPER
2351 private void PrintNutritionsData()
2352 {
2353 string nutritionsData = "";
2354
2355 FoodStage stage = GetFoodStage();
2356 FoodStageType stageType = stage.GetFoodStageType();
2357
2358 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2359 if (profile)
2360 {
2361 nutritionsData = string.Format("Item: %1\n\n", this);
2362 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2363 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2364 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2365 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2366 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2367 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2368 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2369
2370 if (profile.IsLiquid())
2371 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2372
2373 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2374 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2375 }
2376
2377 nutritionsData += "-----\n";
2378
2379 Debug.Log(nutritionsData);
2380 }
2381 #endif
2382
2384 //DEPRECATED
2386 void UpdateVisuals()
2387 {
2389 }
2390}
2391
2393{
2394 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2395};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в Entity::SetTemperatureEx().