DayZ 1.28
DayZ Explorer by KGB
 
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◆ CanItemOverheat()

override bool ReplaceEdibleWithNewLambda::CanItemOverheat ( )
private

См. определение в файле Edible_Base.c строка 1287

1287 : ItemBase
1288{
1289 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1290
1291 const string SOUND_BAKING_START = "Baking_SoundSet";
1292 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1293 const string SOUND_BOILING_START = "Boiling_SoundSet";
1294 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1295 const string SOUND_DRYING_START = "Drying_SoundSet";
1296 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1297 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1298
1299 protected bool m_MakeCookingSounds;
1300 protected SoundOnVehicle m_SoundCooking;
1302 protected string m_SoundPlaying;
1303 ref FoodStage m_FoodStage;
1304 protected float m_DecayTimer;
1305 protected float m_DecayDelta = 0.0;
1308
1310
1311 void Edible_Base()
1312 {
1313 if (HasFoodStage())
1314 {
1315 m_FoodStage = new FoodStage(this);
1316
1317 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1318 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1319
1320 m_SoundPlaying = "";
1322 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1323 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1324 }
1325 }
1326
1327 override void EEInit()
1328 {
1329 super.EEInit();
1330
1331 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1332 }
1333
1334 override void EEDelete(EntityAI parent)
1335 {
1336 super.EEDelete(parent);
1337
1338 RemoveAudio();
1339
1341 m_HotVaporParticle.Stop();
1342 }
1343
1344 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1345 {
1346 super.EEItemLocationChanged(oldLoc, newLoc);
1347
1349 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1350 {
1351 switch (oldLoc.GetParent().GetType())
1352 {
1353 case "FryingPan":
1354 case "Pot":
1355 case "Cauldron":
1356 case "SharpWoodenStick":
1357 MakeSoundsOnClient(false);
1358 break;
1359 }
1360
1362 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1363 {
1364 MakeSoundsOnClient(false);
1365 }
1366 }
1367
1368 if (oldLoc.IsValid())
1370
1371 if (CanHaveTemperature())
1373 }
1374
1375 void UpdateVisualsEx(bool forced = false)
1376 {
1377 if (GetFoodStage())
1378 GetFoodStage().UpdateVisualsEx(forced);
1379 }
1380
1381 bool Consume(float amount, PlayerBase consumer)
1382 {
1383 AddQuantity(-amount, false, false);
1384 OnConsume(amount, consumer);
1385
1386 return true;
1387 }
1388
1389 void OnConsume(float amount, PlayerBase consumer)
1390 {
1392 {
1393 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1394 }
1395 }
1396
1398 int FilterAgents(int agentsIn)
1399 {
1400 int foodStageType;
1401
1402 FoodStage foodStage = GetFoodStage();
1403 if (foodStage)
1404 foodStageType = foodStage.GetFoodStageType();
1405
1407 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1408 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1409 agentsIn &= ~eAgents.FOOD_POISON;
1410
1411 return agentsIn;
1412 }
1413
1414 //food staging
1415 override bool CanBeCooked()
1416 {
1417 return false;
1418 }
1419
1420 override bool CanBeCookedOnStick()
1421 {
1422 return false;
1423 }
1424
1425 override float GetTemperatureFreezeTime()
1426 {
1427 if (GetFoodStage())
1428 {
1429 switch (m_FoodStage.GetFoodStageType())
1430 {
1431 case FoodStageType.DRIED:
1432 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1433
1434 case FoodStageType.BURNED:
1435 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1436
1437 default:
1438 return super.GetTemperatureFreezeTime();
1439 }
1440 }
1441
1442 return super.GetTemperatureFreezeTime();
1443 }
1444
1445 override float GetTemperatureThawTime()
1446 {
1447 if (GetFoodStage())
1448 {
1449 switch (m_FoodStage.GetFoodStageType())
1450 {
1451 case FoodStageType.DRIED:
1452 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1453
1454 case FoodStageType.BURNED:
1455 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1456
1457 default:
1458 return super.GetTemperatureThawTime();
1459 }
1460 }
1461
1462 return super.GetTemperatureThawTime();
1463 }
1464
1465 override bool CanItemOverheat()
1466 {
1467 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1468 }
1469
1470 //================================================================
1471 // SYNCHRONIZATION
1472 //================================================================
1473 void Synchronize()
1474 {
1475 SetSynchDirty();
1476 }
1477
1478 override void OnVariablesSynchronized()
1479 {
1480 super.OnVariablesSynchronized();
1481
1482 //UpdateVisualsEx(); //performed on client only
1483
1484 //update audio
1486 {
1487 RefreshAudio();
1488 }
1489 else
1490 {
1491 RemoveAudio();
1492 }
1493
1494 if (CanHaveTemperature())
1496 }
1497
1498 //================================================================
1499 // AUDIO EFFECTS (WHEN ON DCS)
1500 //================================================================
1501 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1502 {
1503 m_MakeCookingSounds = soundstate;
1504 m_CookedByMethod = cookingMethod;
1505
1506 Synchronize();
1507 }
1508
1509 protected void RefreshAudio()
1510 {
1511 string soundName = "";
1512
1513 FoodStageType currentFoodStage = GetFoodStageType();
1515
1516 if (currentFoodStage == FoodStageType.BURNED)
1517 {
1518 soundName = SOUND_BURNING_DONE;
1519 }
1520 else
1521 {
1522 switch (m_CookedByMethod)
1523 {
1524 case CookingMethodType.BAKING:
1525 {
1526 if (nextFoodStage == FoodStageType.BAKED)
1527 soundName = SOUND_BAKING_START;
1528 else if (currentFoodStage == FoodStageType.BAKED)
1529 soundName = SOUND_BAKING_DONE;
1530 else
1531 soundName = "";
1532 break;
1533 }
1534
1535 case CookingMethodType.BOILING:
1536 {
1537 if (nextFoodStage == FoodStageType.BOILED)
1538 soundName = SOUND_BOILING_START;
1539 else if (currentFoodStage == FoodStageType.BOILED)
1540 soundName = SOUND_BOILING_DONE;
1541 else
1542 soundName = "";
1543 break;
1544 }
1545
1546 case CookingMethodType.DRYING:
1547 {
1548 if (nextFoodStage == FoodStageType.DRIED)
1549 soundName = SOUND_DRYING_START;
1550 else if (currentFoodStage == FoodStageType.DRIED)
1551 soundName = SOUND_DRYING_DONE;
1552 else
1553 soundName = "";
1554 break;
1555 }
1556
1557 default:
1558 soundName = "";
1559 break;
1560 }
1561
1562 if (nextFoodStage == FoodStageType.BURNED)
1563 {
1564 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1565 {
1566 soundName = SOUND_BURNING_DONE;
1567 }
1568 else // pre-emptive burning sounds replace regular ones
1569 {
1570 array<float> nextStageProperties = new array<float>();
1571 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1572 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1573 float progress01 = GetCookingTime() / nextStageTime;
1574 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1575 {
1576 soundName = SOUND_BURNING_DONE;
1577 }
1578 }
1579 }
1580 }
1581
1582 SoundCookingStart(soundName);
1583 }
1584
1585 protected void RemoveAudio()
1586 {
1587 m_MakeCookingSounds = false;
1589 }
1590
1591 //================================================================
1592 // SERIALIZATION
1593 //================================================================
1594 override void OnStoreSave(ParamsWriteContext ctx)
1595 {
1596 super.OnStoreSave(ctx);
1597
1598 if (GetFoodStage())
1599 {
1600 GetFoodStage().OnStoreSave(ctx);
1601 }
1602
1603 // food decay
1604 ctx.Write(m_DecayTimer);
1606 }
1607
1608 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1609 {
1610 if (!super.OnStoreLoad(ctx, version))
1611 return false;
1612
1613 if (GetFoodStage())
1614 {
1615 if (!GetFoodStage().OnStoreLoad(ctx, version))
1616 return false;
1617 }
1618
1619 if (version >= 115)
1620 {
1621 if (!ctx.Read(m_DecayTimer))
1622 {
1623 m_DecayTimer = 0.0;
1624 return false;
1625 }
1626 if (!ctx.Read(m_LastDecayStage))
1627 {
1629 return false;
1630 }
1631 }
1632
1633 UpdateVisualsEx(true); //forced init visuals
1634 Synchronize();
1635
1636 return true;
1637 }
1638
1639 override void AfterStoreLoad()
1640 {
1641 super.AfterStoreLoad();
1642
1643 Synchronize();
1644 }
1645
1646 //get food stage
1647 override FoodStage GetFoodStage()
1648 {
1649 return m_FoodStage;
1650 }
1651
1652 //food types
1653 override bool IsMeat()
1654 {
1655 return false;
1656 }
1657
1658 override bool IsCorpse()
1659 {
1660 return false;
1661 }
1662
1663 override bool IsFruit()
1664 {
1665 return false;
1666 }
1667
1668 override bool IsMushroom()
1669 {
1670 return false;
1671 }
1672
1673 //================================================================
1674 // NUTRITIONAL VALUES
1675 //================================================================
1676 //food properties
1677 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1678 {
1679 Edible_Base food_item = Edible_Base.Cast(item);
1680 if (food_item && food_item.GetFoodStage())
1681 {
1682 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1683 }
1684 else if (classname != "" && food_stage)
1685 {
1686 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1687 }
1688 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1689 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1690
1691 }
1692
1693 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1694 {
1695 Edible_Base food_item = Edible_Base.Cast(item);
1696 if (food_item && food_item.GetFoodStage())
1697 {
1698 return FoodStage.GetEnergy(food_item.GetFoodStage());
1699 }
1700 else if (classname != "" && food_stage)
1701 {
1702 return FoodStage.GetEnergy(null, food_stage, classname);
1703 }
1704 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1705 return GetGame().ConfigGetFloat( class_path + " energy" );
1706 }
1707
1708 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1709 {
1710 Edible_Base food_item = Edible_Base.Cast(item);
1711 if (food_item && food_item.GetFoodStage())
1712 {
1713 return FoodStage.GetWater(food_item.GetFoodStage());
1714 }
1715 else if (classname != "" && food_stage)
1716 {
1717 return FoodStage.GetWater(null, food_stage, classname);
1718 }
1719 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1720 return GetGame().ConfigGetFloat( class_path + " water" );
1721 }
1722
1723 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1724 {
1725 Edible_Base food_item = Edible_Base.Cast(item);
1726 if (food_item && food_item.GetFoodStage())
1727 {
1728 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1729 }
1730 else if (classname != "" && food_stage)
1731 {
1732 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1733 }
1734 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1735 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1736
1737 }
1738
1739 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1740 {
1741 Edible_Base food_item = Edible_Base.Cast(item);
1742 if (food_item && food_item.GetFoodStage())
1743 {
1744 return FoodStage.GetToxicity(food_item.GetFoodStage());
1745 }
1746 else if (classname != "" && food_stage)
1747 {
1748 return FoodStage.GetToxicity(null, food_stage, classname);
1749 }
1750 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1751 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1752 }
1753
1754 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1755 {
1756 Edible_Base food_item = Edible_Base.Cast(item);
1757 if (food_item && food_item.GetFoodStage())
1758 {
1759 return FoodStage.GetAgents(food_item.GetFoodStage());
1760 }
1761 else if (classname != "" && food_stage)
1762 {
1763 return FoodStage.GetAgents(null, food_stage, classname);
1764 }
1765 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1766 return GetGame().ConfigGetInt( class_path + " agents" );
1767 }
1768
1769 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1770 {
1771 Edible_Base food_item = Edible_Base.Cast(item);
1772 if (food_item && food_item.GetFoodStage())
1773 {
1774 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1775 }
1776 else if (classname != "" && food_stage)
1777 {
1778 return FoodStage.GetDigestibility(null, food_stage, classname);
1779 }
1780 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1781 return GetGame().ConfigGetInt( class_path + " digestibility" );
1782 }
1783
1784 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1785 {
1786 Edible_Base foodItem = Edible_Base.Cast(item);
1787 if (foodItem && foodItem.GetFoodStage())
1788 {
1789 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1790 }
1791 else if (className != "" && foodStage)
1792 {
1793 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1794 }
1795 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1796 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1797 }
1798
1799 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1800 {
1801 NutritionalProfile profile = new NutritionalProfile();
1802 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1803 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1804 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1805 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1806 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1807 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1808 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1809 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1810
1811 return profile;
1812 }
1813
1814 //================================================================
1815 // FOOD STAGING
1816 //================================================================
1818 {
1819 return GetFoodStage().GetFoodStageType();
1820 }
1821
1822 //food stage states
1823 bool IsFoodRaw()
1824 {
1825 if ( GetFoodStage() )
1826 {
1827 return GetFoodStage().IsFoodRaw();
1828 }
1829
1830 return false;
1831 }
1832
1833 bool IsFoodBaked()
1834 {
1835 if ( GetFoodStage() )
1836 {
1837 return GetFoodStage().IsFoodBaked();
1838 }
1839
1840 return false;
1841 }
1842
1843 bool IsFoodBoiled()
1844 {
1845 if ( GetFoodStage() )
1846 {
1847 return GetFoodStage().IsFoodBoiled();
1848 }
1849
1850 return false;
1851 }
1852
1853 bool IsFoodDried()
1854 {
1855 if ( GetFoodStage() )
1856 {
1857 return GetFoodStage().IsFoodDried();
1858 }
1859
1860 return false;
1861 }
1862
1863 bool IsFoodBurned()
1864 {
1865 if ( GetFoodStage() )
1866 {
1867 return GetFoodStage().IsFoodBurned();
1868 }
1869
1870 return false;
1871 }
1872
1873 bool IsFoodRotten()
1874 {
1875 if ( GetFoodStage() )
1876 {
1877 return GetFoodStage().IsFoodRotten();
1878 }
1879
1880 return false;
1881 }
1882
1883 //food stage change
1884 void ChangeFoodStage( FoodStageType new_food_stage_type )
1885 {
1886 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1887 }
1888
1890 {
1891 return GetFoodStage().GetNextFoodStageType( cooking_method );
1892 }
1893
1894 string GetFoodStageName( FoodStageType food_stage_type )
1895 {
1896 return GetFoodStage().GetFoodStageName( food_stage_type );
1897 }
1898
1899 bool CanChangeToNewStage( CookingMethodType cooking_method )
1900 {
1901 return GetFoodStage().CanChangeToNewStage( cooking_method );
1902 }
1903
1904 //Use this to receive food stage from another Edible_Base
1905 void TransferFoodStage( notnull Edible_Base source )
1906 {
1907 if ( !source.GetFoodStage())
1908 return;
1909 m_LastDecayStage = source.GetLastDecayStage();
1910 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1911 m_DecayTimer = source.GetDecayTimer();
1912 m_DecayDelta = source.GetDecayDelta();
1913 }
1914
1916 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1917 {
1918 HandleFoodStageChangeAgents(stageOld,stageNew);
1919 UpdateVisualsEx(); //performed on server only
1920 }
1921
1924 {
1925 switch (stageNew)
1926 {
1927 case FoodStageType.BAKED:
1928 case FoodStageType.BOILED:
1929 case FoodStageType.DRIED:
1930 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1931 break;
1932
1933 case FoodStageType.BURNED:
1934 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1935 break;
1936 }
1937 }
1938
1939 //================================================================
1940 // COOKING
1941 //================================================================
1942 //cooking time
1943 float GetCookingTime()
1944 {
1945 return GetFoodStage().GetCookingTime();
1946 }
1947
1948 void SetCookingTime( float time )
1949 {
1950 GetFoodStage().SetCookingTime( time );
1951
1952 //synchronize when calling on server
1953 Synchronize();
1954 }
1955
1956 void ResetCookingTime()
1957 {
1958 if (GetFoodStage())
1959 {
1960 GetFoodStage().SetCookingTime(0);
1961 Synchronize();
1962 }
1963 }
1964
1965 //replace edible with new item (opening cans)
1966 void ReplaceEdibleWithNew( string typeName )
1967 {
1968 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1969 if (player)
1970 {
1971 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1972 player.ServerReplaceItemInHandsWithNew(lambda);
1973 }
1974 else
1975 Error("ReplaceEdibleWithNew - cannot use edible without player");
1976 }
1977
1979 {
1981 }
1982
1983 override void SetActions()
1984 {
1985 super.SetActions();
1986
1989 }
1990
1991 protected void SoundCookingStart(string sound_name)
1992 {
1993 #ifndef SERVER
1994 if (m_SoundPlaying != sound_name)
1995 {
1997
1998 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1999 m_SoundPlaying = sound_name;
2000 }
2001 #endif
2002 }
2003
2004 protected void SoundCookingStop()
2005 {
2006 #ifndef SERVER
2008 {
2009 m_SoundEffectCooking.Stop();
2010 m_SoundEffectCooking = null;
2011 m_SoundPlaying = "";
2012 }
2013 #endif
2014 }
2015
2016 override bool CanDecay()
2017 {
2018 return false;
2019 }
2020
2021 override bool CanProcessDecay()
2022 {
2023 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2024 }
2025
2026 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2027 {
2028 m_DecayDelta = 0.0;
2029
2030 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2031 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2032 if ( hasRootAsPlayer )
2034
2035 /*Print( "-------------------------" );
2036 Print( this );
2037 Print( m_DecayTimer );
2038 Print( m_DecayDelta );
2039 Print( m_LastDecayStage );*/
2040
2041 if ( IsFruit() || IsMushroom() )
2042 {
2043 // fruit, vegetables and mushrooms
2045 {
2046 switch ( GetFoodStageType() )
2047 {
2048 case FoodStageType.RAW:
2051 break;
2052
2053 case FoodStageType.BOILED:
2056 break;
2057
2058 case FoodStageType.BAKED:
2061 break;
2062
2063 case FoodStageType.DRIED:
2064 case FoodStageType.BURNED:
2065 case FoodStageType.ROTTEN:
2066 default:
2067 m_DecayTimer = -1;
2069 return;
2070 }
2071
2072 //m_DecayTimer = m_DecayTimer / 1000.0;
2073 }
2074
2075 m_DecayTimer -= ( delta * m_DecayDelta );
2076
2077 if ( m_DecayTimer <= 0 )
2078 {
2079 if ( m_LastDecayStage != FoodStageType.NONE )
2080 {
2081 // switch to decayed stage
2082 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2083 {
2085 }
2086 if ( m_LastDecayStage == FoodStageType.RAW )
2087 {
2088 int rng = Math.RandomIntInclusive( 0, 100 );
2090 {
2092 }
2093 else
2094 {
2095 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2096 {
2098 }
2099 else
2100 {
2102 }
2103 }
2104 }
2105 }
2106 }
2107
2108 }
2109 else if ( IsMeat() )
2110 {
2111 // meat
2113 {
2114 switch ( GetFoodStageType() )
2115 {
2116 case FoodStageType.RAW:
2119 break;
2120
2121 case FoodStageType.BOILED:
2124 break;
2125
2126 case FoodStageType.BAKED:
2129 break;
2130
2131 case FoodStageType.DRIED:
2134 break;
2135
2136 case FoodStageType.BURNED:
2137 case FoodStageType.ROTTEN:
2138 default:
2139 m_DecayTimer = -1;
2141 return;
2142 }
2143 }
2144
2145 m_DecayTimer -= ( delta * m_DecayDelta );
2146
2147 if ( m_DecayTimer <= 0 )
2148 {
2149 if ( m_LastDecayStage != FoodStageType.NONE )
2150 {
2151 // switch to decayed stage
2152 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2153 {
2155 }
2156 }
2157 }
2158 }
2159 else if ( IsCorpse() )
2160 {
2161 // corpse
2163 {
2164 switch ( GetFoodStageType() )
2165 {
2166 case FoodStageType.RAW:
2169 break;
2170
2171 case FoodStageType.BURNED:
2172 case FoodStageType.ROTTEN:
2173 default:
2174 m_DecayTimer = -1;
2176 return;
2177 }
2178 }
2179
2180 m_DecayTimer -= ( delta * m_DecayDelta );
2181
2182 if ( m_DecayTimer <= 0 )
2183 {
2184 if ( m_LastDecayStage != FoodStageType.NONE )
2185 {
2186 // switch to decayed stage
2187 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2188 {
2190 }
2191 }
2192 }
2193 }
2194 else
2195 {
2196 // opened cans
2197 m_DecayTimer -= ( delta * m_DecayDelta );
2198
2199 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2200 {
2203 //m_DecayTimer = m_DecayTimer / 1000.0;
2204 }
2205 else
2206 {
2207 if ( m_DecayTimer <= 0 )
2208 {
2209 InsertAgent(eAgents.FOOD_POISON, 1);
2210 m_DecayTimer = -1;
2211 }
2212 }
2213 }
2214 }
2215
2216 protected void UpdateVaporParticle()
2217 {
2218 if (GetGame().IsDedicatedServer())
2219 return;
2220
2221 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2222 {
2223 InventoryLocation invLoc = new InventoryLocation();
2224 GetInventory().GetCurrentInventoryLocation(invLoc);
2225 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2226 {
2227 ParticleManager ptcMgr = ParticleManager.GetInstance();
2228 if (ptcMgr)
2229 {
2230 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2231 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2232 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2233 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2234 }
2235 }
2236 }
2237 else if (m_HotVaporParticle)
2238 {
2239 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2240 {
2241 m_HotVaporParticle.Stop();
2242 m_HotVaporParticle = null;
2243 return;
2244 }
2245
2246 InventoryLocation inventoryLoc = new InventoryLocation();
2247 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2248 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2249 {
2250 m_HotVaporParticle.Stop();
2251 m_HotVaporParticle = null;
2252 }
2253 }
2254 }
2255
2256 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2257 {
2258 if (GetFoodStage())
2259 {
2260 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2261 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2262 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2263 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2264 }
2265
2266 super.GetDebugActions(outputList);
2267 }
2268
2269 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2270 {
2271 super.OnAction(action_id, player, ctx);
2272
2273 if ( GetGame().IsServer() )
2274 {
2275 if ( action_id == EActions.FOOD_STAGE_PREV )
2276 {
2277 int food_stage_prev = GetFoodStageType() - 1;
2278 if (food_stage_prev <= 0)
2279 {
2280 food_stage_prev = FoodStageType.COUNT - 1;
2281 }
2282 ChangeFoodStage(food_stage_prev);
2283 return true;
2284 }
2285 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2286 {
2287 int food_stage_next = GetFoodStageType() + 1;
2288 if (food_stage_next >= FoodStageType.COUNT )
2289 {
2290 food_stage_next = FoodStageType.RAW;
2291 }
2292 ChangeFoodStage(food_stage_next);
2293 return true;
2294 }
2295
2296 }
2297
2298 #ifdef DIAG_DEVELOPER
2299 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2300 {
2301 PrintNutritionsData();
2302 return true;
2303 }
2304 #endif
2305
2306 return false;
2307 }
2308
2309 override string GetDebugText()
2310 {
2311 string debug_output;
2312
2313 debug_output = super.GetDebugText();
2314
2315 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2316 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2317
2318 return debug_output;
2319 }
2320
2321 //================================================================
2322 // GENERAL GETTERS
2323 //================================================================
2324
2325 override float GetBaitEffectivity()
2326 {
2327 float ret = super.GetBaitEffectivity();
2328
2329 if (IsFoodRotten())
2330 {
2331 ret *= 0.5;
2332 }
2333
2334 return ret;
2335 }
2336
2337 float GetDecayTimer()
2338 {
2339 return m_DecayTimer;
2340 }
2341
2342 float GetDecayDelta()
2343 {
2344 return m_DecayDelta;
2345 }
2346
2348 {
2349 return m_LastDecayStage;
2350 }
2351
2352 #ifdef DIAG_DEVELOPER
2353 private void PrintNutritionsData()
2354 {
2355 string nutritionsData = "";
2356
2357 FoodStage stage = GetFoodStage();
2358 FoodStageType stageType = stage.GetFoodStageType();
2359
2360 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2361 if (profile)
2362 {
2363 nutritionsData = string.Format("Item: %1\n\n", this);
2364 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2365 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2366 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2367 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2368 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2369 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2370 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2371
2372 if (profile.IsLiquid())
2373 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2374
2375 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2376 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2377 }
2378
2379 nutritionsData += "-----\n";
2380
2381 Debug.Log(nutritionsData);
2382 }
2383 #endif
2384
2386 //DEPRECATED
2388 void UpdateVisuals()
2389 {
2391 }
2392}
2393
2395{
2396 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2397};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в Entity::SetTemperatureEx().