DayZ 1.27
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◆ GetFoodAgents()

static int ReplaceEdibleWithNewLambda::GetFoodAgents ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1575

1575 : ItemBase
1576{
1577 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1578
1579 const string SOUND_BAKING_START = "Baking_SoundSet";
1580 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1581 const string SOUND_BOILING_START = "Boiling_SoundSet";
1582 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1583 const string SOUND_DRYING_START = "Drying_SoundSet";
1584 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1585 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1586
1587 protected bool m_MakeCookingSounds;
1588 protected SoundOnVehicle m_SoundCooking;
1590 protected string m_SoundPlaying;
1591 ref FoodStage m_FoodStage;
1592 protected float m_DecayTimer;
1593 protected float m_DecayDelta = 0.0;
1596
1598
1599 void Edible_Base()
1600 {
1601 if (HasFoodStage())
1602 {
1603 m_FoodStage = new FoodStage(this);
1604
1605 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1606 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1607
1608 m_SoundPlaying = "";
1610 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1611 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1612 }
1613 }
1614
1615 override void EEInit()
1616 {
1617 super.EEInit();
1618
1619 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1620 }
1621
1622 override void EEDelete(EntityAI parent)
1623 {
1624 super.EEDelete(parent);
1625
1626 RemoveAudio();
1627
1629 m_HotVaporParticle.Stop();
1630 }
1631
1632 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1633 {
1634 super.EEItemLocationChanged(oldLoc, newLoc);
1635
1637 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1638 {
1639 switch (oldLoc.GetParent().GetType())
1640 {
1641 case "FryingPan":
1642 case "Pot":
1643 case "Cauldron":
1644 case "SharpWoodenStick":
1645 MakeSoundsOnClient(false);
1646 break;
1647 }
1648
1650 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1651 {
1652 MakeSoundsOnClient(false);
1653 }
1654 }
1655
1656 if (oldLoc.IsValid())
1658
1659 if (CanHaveTemperature())
1661 }
1662
1663 void UpdateVisualsEx(bool forced = false)
1664 {
1665 if (GetFoodStage())
1666 GetFoodStage().UpdateVisualsEx(forced);
1667 }
1668
1669 bool Consume(float amount, PlayerBase consumer)
1670 {
1671 AddQuantity(-amount, false, false);
1672 OnConsume(amount, consumer);
1673
1674 return true;
1675 }
1676
1677 void OnConsume(float amount, PlayerBase consumer)
1678 {
1680 {
1681 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1682 }
1683 }
1684
1686 int FilterAgents(int agentsIn)
1687 {
1688 int foodStageType;
1689
1690 FoodStage foodStage = GetFoodStage();
1691 if (foodStage)
1692 foodStageType = foodStage.GetFoodStageType();
1693
1695 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1696 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1697 agentsIn &= ~eAgents.FOOD_POISON;
1698
1699 return agentsIn;
1700 }
1701
1702 //food staging
1703 override bool CanBeCooked()
1704 {
1705 return false;
1706 }
1707
1708 override bool CanBeCookedOnStick()
1709 {
1710 return false;
1711 }
1712
1713 override float GetTemperatureFreezeTime()
1714 {
1715 if (GetFoodStage())
1716 {
1717 switch (m_FoodStage.GetFoodStageType())
1718 {
1719 case FoodStageType.DRIED:
1720 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1721
1722 case FoodStageType.BURNED:
1723 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1724
1725 default:
1726 return super.GetTemperatureFreezeTime();
1727 }
1728 }
1729
1730 return super.GetTemperatureFreezeTime();
1731 }
1732
1733 override float GetTemperatureThawTime()
1734 {
1735 if (GetFoodStage())
1736 {
1737 switch (m_FoodStage.GetFoodStageType())
1738 {
1739 case FoodStageType.DRIED:
1740 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1741
1742 case FoodStageType.BURNED:
1743 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1744
1745 default:
1746 return super.GetTemperatureThawTime();
1747 }
1748 }
1749
1750 return super.GetTemperatureThawTime();
1751 }
1752
1753 override bool CanItemOverheat()
1754 {
1755 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1756 }
1757
1758 //================================================================
1759 // SYNCHRONIZATION
1760 //================================================================
1761 void Synchronize()
1762 {
1763 SetSynchDirty();
1764 }
1765
1766 override void OnVariablesSynchronized()
1767 {
1768 super.OnVariablesSynchronized();
1769
1770 //UpdateVisualsEx(); //performed on client only
1771
1772 //update audio
1774 {
1775 RefreshAudio();
1776 }
1777 else
1778 {
1779 RemoveAudio();
1780 }
1781
1782 if (CanHaveTemperature())
1784 }
1785
1786 //================================================================
1787 // AUDIO EFFECTS (WHEN ON DCS)
1788 //================================================================
1789 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1790 {
1791 m_MakeCookingSounds = soundstate;
1792 m_CookedByMethod = cookingMethod;
1793
1794 Synchronize();
1795 }
1796
1797 protected void RefreshAudio()
1798 {
1799 string soundName = "";
1800
1801 FoodStageType currentFoodStage = GetFoodStageType();
1803
1804 if (currentFoodStage == FoodStageType.BURNED)
1805 {
1806 soundName = SOUND_BURNING_DONE;
1807 }
1808 else
1809 {
1810 switch (m_CookedByMethod)
1811 {
1812 case CookingMethodType.BAKING:
1813 {
1814 if (nextFoodStage == FoodStageType.BAKED)
1815 soundName = SOUND_BAKING_START;
1816 else if (currentFoodStage == FoodStageType.BAKED)
1817 soundName = SOUND_BAKING_DONE;
1818 else
1819 soundName = "";
1820 break;
1821 }
1822
1823 case CookingMethodType.BOILING:
1824 {
1825 if (nextFoodStage == FoodStageType.BOILED)
1826 soundName = SOUND_BOILING_START;
1827 else if (currentFoodStage == FoodStageType.BOILED)
1828 soundName = SOUND_BOILING_DONE;
1829 else
1830 soundName = "";
1831 break;
1832 }
1833
1834 case CookingMethodType.DRYING:
1835 {
1836 if (nextFoodStage == FoodStageType.DRIED)
1837 soundName = SOUND_DRYING_START;
1838 else if (currentFoodStage == FoodStageType.DRIED)
1839 soundName = SOUND_DRYING_DONE;
1840 else
1841 soundName = "";
1842 break;
1843 }
1844
1845 default:
1846 soundName = "";
1847 break;
1848 }
1849
1850 if (nextFoodStage == FoodStageType.BURNED)
1851 {
1852 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1853 {
1854 soundName = SOUND_BURNING_DONE;
1855 }
1856 else // pre-emptive burning sounds replace regular ones
1857 {
1858 array<float> nextStageProperties = new array<float>();
1859 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1860 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1861 float progress01 = GetCookingTime() / nextStageTime;
1862 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1863 {
1864 soundName = SOUND_BURNING_DONE;
1865 }
1866 }
1867 }
1868 }
1869
1870 SoundCookingStart(soundName);
1871 }
1872
1873 protected void RemoveAudio()
1874 {
1875 m_MakeCookingSounds = false;
1877 }
1878
1879 //================================================================
1880 // SERIALIZATION
1881 //================================================================
1882 override void OnStoreSave(ParamsWriteContext ctx)
1883 {
1884 super.OnStoreSave(ctx);
1885
1886 if (GetFoodStage())
1887 {
1888 GetFoodStage().OnStoreSave(ctx);
1889 }
1890
1891 // food decay
1892 ctx.Write(m_DecayTimer);
1894 }
1895
1896 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1897 {
1898 if (!super.OnStoreLoad(ctx, version))
1899 return false;
1900
1901 if (GetFoodStage())
1902 {
1903 if (!GetFoodStage().OnStoreLoad(ctx, version))
1904 return false;
1905 }
1906
1907 if (version >= 115)
1908 {
1909 if (!ctx.Read(m_DecayTimer))
1910 {
1911 m_DecayTimer = 0.0;
1912 return false;
1913 }
1914 if (!ctx.Read(m_LastDecayStage))
1915 {
1917 return false;
1918 }
1919 }
1920
1921 UpdateVisualsEx(true); //forced init visuals
1922 Synchronize();
1923
1924 return true;
1925 }
1926
1927 override void AfterStoreLoad()
1928 {
1929 super.AfterStoreLoad();
1930
1931 Synchronize();
1932 }
1933
1934 //get food stage
1935 override FoodStage GetFoodStage()
1936 {
1937 return m_FoodStage;
1938 }
1939
1940 //food types
1941 override bool IsMeat()
1942 {
1943 return false;
1944 }
1945
1946 override bool IsCorpse()
1947 {
1948 return false;
1949 }
1950
1951 override bool IsFruit()
1952 {
1953 return false;
1954 }
1955
1956 override bool IsMushroom()
1957 {
1958 return false;
1959 }
1960
1961 //================================================================
1962 // NUTRITIONAL VALUES
1963 //================================================================
1964 //food properties
1965 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1966 {
1967 Edible_Base food_item = Edible_Base.Cast(item);
1968 if (food_item && food_item.GetFoodStage())
1969 {
1970 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1971 }
1972 else if (classname != "" && food_stage)
1973 {
1974 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1975 }
1976 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1977 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1978
1979 }
1980
1981 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetEnergy(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetEnergy(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetFloat( class_path + " energy" );
1994 }
1995
1996 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetWater(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetWater(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetFloat( class_path + " water" );
2009 }
2010
2011 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 Edible_Base food_item = Edible_Base.Cast(item);
2014 if (food_item && food_item.GetFoodStage())
2015 {
2016 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2017 }
2018 else if (classname != "" && food_stage)
2019 {
2020 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2021 }
2022 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2023 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2024
2025 }
2026
2027 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetToxicity(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetToxicity(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2040 }
2041
2042 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 Edible_Base food_item = Edible_Base.Cast(item);
2045 if (food_item && food_item.GetFoodStage())
2046 {
2047 return FoodStage.GetAgents(food_item.GetFoodStage());
2048 }
2049 else if (classname != "" && food_stage)
2050 {
2051 return FoodStage.GetAgents(null, food_stage, classname);
2052 }
2053 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2054 return GetGame().ConfigGetInt( class_path + " agents" );
2055 }
2056
2057 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2058 {
2059 Edible_Base food_item = Edible_Base.Cast(item);
2060 if (food_item && food_item.GetFoodStage())
2061 {
2062 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2063 }
2064 else if (classname != "" && food_stage)
2065 {
2066 return FoodStage.GetDigestibility(null, food_stage, classname);
2067 }
2068 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2069 return GetGame().ConfigGetInt( class_path + " digestibility" );
2070 }
2071
2072 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2073 {
2074 Edible_Base foodItem = Edible_Base.Cast(item);
2075 if (foodItem && foodItem.GetFoodStage())
2076 {
2077 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2078 }
2079 else if (className != "" && foodStage)
2080 {
2081 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2082 }
2083 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2084 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2085 }
2086
2087 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2088 {
2089 NutritionalProfile profile = new NutritionalProfile();
2090 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2091 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2092 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2093 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2094 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2095 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2096 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2097 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2098
2099 return profile;
2100 }
2101
2102 //================================================================
2103 // FOOD STAGING
2104 //================================================================
2106 {
2107 return GetFoodStage().GetFoodStageType();
2108 }
2109
2110 //food stage states
2111 bool IsFoodRaw()
2112 {
2113 if ( GetFoodStage() )
2114 {
2115 return GetFoodStage().IsFoodRaw();
2116 }
2117
2118 return false;
2119 }
2120
2121 bool IsFoodBaked()
2122 {
2123 if ( GetFoodStage() )
2124 {
2125 return GetFoodStage().IsFoodBaked();
2126 }
2127
2128 return false;
2129 }
2130
2131 bool IsFoodBoiled()
2132 {
2133 if ( GetFoodStage() )
2134 {
2135 return GetFoodStage().IsFoodBoiled();
2136 }
2137
2138 return false;
2139 }
2140
2141 bool IsFoodDried()
2142 {
2143 if ( GetFoodStage() )
2144 {
2145 return GetFoodStage().IsFoodDried();
2146 }
2147
2148 return false;
2149 }
2150
2151 bool IsFoodBurned()
2152 {
2153 if ( GetFoodStage() )
2154 {
2155 return GetFoodStage().IsFoodBurned();
2156 }
2157
2158 return false;
2159 }
2160
2161 bool IsFoodRotten()
2162 {
2163 if ( GetFoodStage() )
2164 {
2165 return GetFoodStage().IsFoodRotten();
2166 }
2167
2168 return false;
2169 }
2170
2171 //food stage change
2172 void ChangeFoodStage( FoodStageType new_food_stage_type )
2173 {
2174 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2175 }
2176
2178 {
2179 return GetFoodStage().GetNextFoodStageType( cooking_method );
2180 }
2181
2182 string GetFoodStageName( FoodStageType food_stage_type )
2183 {
2184 return GetFoodStage().GetFoodStageName( food_stage_type );
2185 }
2186
2187 bool CanChangeToNewStage( CookingMethodType cooking_method )
2188 {
2189 return GetFoodStage().CanChangeToNewStage( cooking_method );
2190 }
2191
2192 //Use this to receive food stage from another Edible_Base
2193 void TransferFoodStage( notnull Edible_Base source )
2194 {
2195 if ( !source.GetFoodStage())
2196 return;
2197 m_LastDecayStage = source.GetLastDecayStage();
2198 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2199 m_DecayTimer = source.GetDecayTimer();
2200 m_DecayDelta = source.GetDecayDelta();
2201 }
2202
2204 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2205 {
2206 HandleFoodStageChangeAgents(stageOld,stageNew);
2207 UpdateVisualsEx(); //performed on server only
2208 }
2209
2212 {
2213 switch (stageNew)
2214 {
2215 case FoodStageType.BAKED:
2216 case FoodStageType.BOILED:
2217 case FoodStageType.DRIED:
2218 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2219 break;
2220
2221 case FoodStageType.BURNED:
2222 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2223 break;
2224 }
2225 }
2226
2227 //================================================================
2228 // COOKING
2229 //================================================================
2230 //cooking time
2231 float GetCookingTime()
2232 {
2233 return GetFoodStage().GetCookingTime();
2234 }
2235
2236 void SetCookingTime( float time )
2237 {
2238 GetFoodStage().SetCookingTime( time );
2239
2240 //synchronize when calling on server
2241 Synchronize();
2242 }
2243
2244 void ResetCookingTime()
2245 {
2246 if (GetFoodStage())
2247 {
2248 GetFoodStage().SetCookingTime(0);
2249 Synchronize();
2250 }
2251 }
2252
2253 //replace edible with new item (opening cans)
2254 void ReplaceEdibleWithNew( string typeName )
2255 {
2256 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2257 if (player)
2258 {
2259 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2260 player.ServerReplaceItemInHandsWithNew(lambda);
2261 }
2262 else
2263 Error("ReplaceEdibleWithNew - cannot use edible without player");
2264 }
2265
2267 {
2269 }
2270
2271 override void SetActions()
2272 {
2273 super.SetActions();
2274
2277 }
2278
2279 protected void SoundCookingStart(string sound_name)
2280 {
2281 #ifndef SERVER
2282 if (m_SoundPlaying != sound_name)
2283 {
2285
2286 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2287 m_SoundPlaying = sound_name;
2288 }
2289 #endif
2290 }
2291
2292 protected void SoundCookingStop()
2293 {
2294 #ifndef SERVER
2296 {
2297 m_SoundEffectCooking.Stop();
2298 m_SoundEffectCooking = null;
2299 m_SoundPlaying = "";
2300 }
2301 #endif
2302 }
2303
2304 override bool CanDecay()
2305 {
2306 return false;
2307 }
2308
2309 override bool CanProcessDecay()
2310 {
2311 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2312 }
2313
2314 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2315 {
2316 m_DecayDelta = 0.0;
2317
2318 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2319 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2320 if ( hasRootAsPlayer )
2322
2323 /*Print( "-------------------------" );
2324 Print( this );
2325 Print( m_DecayTimer );
2326 Print( m_DecayDelta );
2327 Print( m_LastDecayStage );*/
2328
2329 if ( IsFruit() || IsMushroom() )
2330 {
2331 // fruit, vegetables and mushrooms
2333 {
2334 switch ( GetFoodStageType() )
2335 {
2336 case FoodStageType.RAW:
2339 break;
2340
2341 case FoodStageType.BOILED:
2344 break;
2345
2346 case FoodStageType.BAKED:
2349 break;
2350
2351 case FoodStageType.DRIED:
2352 case FoodStageType.BURNED:
2353 case FoodStageType.ROTTEN:
2354 default:
2355 m_DecayTimer = -1;
2357 return;
2358 }
2359
2360 //m_DecayTimer = m_DecayTimer / 1000.0;
2361 }
2362
2363 m_DecayTimer -= ( delta * m_DecayDelta );
2364
2365 if ( m_DecayTimer <= 0 )
2366 {
2367 if ( m_LastDecayStage != FoodStageType.NONE )
2368 {
2369 // switch to decayed stage
2370 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2371 {
2373 }
2374 if ( m_LastDecayStage == FoodStageType.RAW )
2375 {
2376 int rng = Math.RandomIntInclusive( 0, 100 );
2378 {
2380 }
2381 else
2382 {
2383 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2384 {
2386 }
2387 else
2388 {
2390 }
2391 }
2392 }
2393 }
2394 }
2395
2396 }
2397 else if ( IsMeat() )
2398 {
2399 // meat
2401 {
2402 switch ( GetFoodStageType() )
2403 {
2404 case FoodStageType.RAW:
2407 break;
2408
2409 case FoodStageType.BOILED:
2412 break;
2413
2414 case FoodStageType.BAKED:
2417 break;
2418
2419 case FoodStageType.DRIED:
2422 break;
2423
2424 case FoodStageType.BURNED:
2425 case FoodStageType.ROTTEN:
2426 default:
2427 m_DecayTimer = -1;
2429 return;
2430 }
2431 }
2432
2433 m_DecayTimer -= ( delta * m_DecayDelta );
2434
2435 if ( m_DecayTimer <= 0 )
2436 {
2437 if ( m_LastDecayStage != FoodStageType.NONE )
2438 {
2439 // switch to decayed stage
2440 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2441 {
2443 }
2444 }
2445 }
2446 }
2447 else if ( IsCorpse() )
2448 {
2449 // corpse
2451 {
2452 switch ( GetFoodStageType() )
2453 {
2454 case FoodStageType.RAW:
2457 break;
2458
2459 case FoodStageType.BURNED:
2460 case FoodStageType.ROTTEN:
2461 default:
2462 m_DecayTimer = -1;
2464 return;
2465 }
2466 }
2467
2468 m_DecayTimer -= ( delta * m_DecayDelta );
2469
2470 if ( m_DecayTimer <= 0 )
2471 {
2472 if ( m_LastDecayStage != FoodStageType.NONE )
2473 {
2474 // switch to decayed stage
2475 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2476 {
2478 }
2479 }
2480 }
2481 }
2482 else
2483 {
2484 // opened cans
2485 m_DecayTimer -= ( delta * m_DecayDelta );
2486
2487 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2488 {
2491 //m_DecayTimer = m_DecayTimer / 1000.0;
2492 }
2493 else
2494 {
2495 if ( m_DecayTimer <= 0 )
2496 {
2497 InsertAgent(eAgents.FOOD_POISON, 1);
2498 m_DecayTimer = -1;
2499 }
2500 }
2501 }
2502 }
2503
2504 protected void UpdateVaporParticle()
2505 {
2506 if (GetGame().IsDedicatedServer())
2507 return;
2508
2509 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2510 {
2511 InventoryLocation invLoc = new InventoryLocation();
2512 GetInventory().GetCurrentInventoryLocation(invLoc);
2513 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2514 {
2515 ParticleManager ptcMgr = ParticleManager.GetInstance();
2516 if (ptcMgr)
2517 {
2518 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2519 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2520 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2521 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2522 }
2523 }
2524 }
2525 else if (m_HotVaporParticle)
2526 {
2527 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2528 {
2529 m_HotVaporParticle.Stop();
2530 m_HotVaporParticle = null;
2531 return;
2532 }
2533
2534 InventoryLocation inventoryLoc = new InventoryLocation();
2535 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2536 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2537 {
2538 m_HotVaporParticle.Stop();
2539 m_HotVaporParticle = null;
2540 }
2541 }
2542 }
2543
2544 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2545 {
2546 super.GetDebugActions(outputList);
2547
2548 if (GetFoodStage())
2549 {
2550 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2551 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2552 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2553 }
2554 }
2555
2556 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2557 {
2558 super.OnAction(action_id, player, ctx);
2559
2560 if ( GetGame().IsServer() )
2561 {
2562 if ( action_id == EActions.FOOD_STAGE_PREV )
2563 {
2564 int food_stage_prev = GetFoodStageType() - 1;
2565 if (food_stage_prev <= 0)
2566 {
2567 food_stage_prev = FoodStageType.COUNT - 1;
2568 }
2569 ChangeFoodStage(food_stage_prev);
2570 return true;
2571 }
2572 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2573 {
2574 int food_stage_next = GetFoodStageType() + 1;
2575 if (food_stage_next >= FoodStageType.COUNT )
2576 {
2577 food_stage_next = FoodStageType.RAW;
2578 }
2579 ChangeFoodStage(food_stage_next);
2580 return true;
2581 }
2582
2583 }
2584
2585 #ifdef DIAG_DEVELOPER
2586 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2587 {
2588 PrintNutritionsData();
2589 return true;
2590 }
2591 #endif
2592
2593 return false;
2594 }
2595
2596 override string GetDebugText()
2597 {
2598 string debug_output;
2599
2600 debug_output = super.GetDebugText();
2601
2602 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2603 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2604
2605 return debug_output;
2606 }
2607
2608 //================================================================
2609 // GENERAL GETTERS
2610 //================================================================
2611
2612 override float GetBaitEffectivity()
2613 {
2614 float ret = super.GetBaitEffectivity();
2615
2616 if (IsFoodRotten())
2617 {
2618 ret *= 0.5;
2619 }
2620
2621 return ret;
2622 }
2623
2624 float GetDecayTimer()
2625 {
2626 return m_DecayTimer;
2627 }
2628
2629 float GetDecayDelta()
2630 {
2631 return m_DecayDelta;
2632 }
2633
2635 {
2636 return m_LastDecayStage;
2637 }
2638
2639 #ifdef DIAG_DEVELOPER
2640 private void PrintNutritionsData()
2641 {
2642 string nutritionsData = "";
2643
2644 FoodStage stage = GetFoodStage();
2645 FoodStageType stageType = stage.GetFoodStageType();
2646
2647 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2648 if (profile)
2649 {
2650 nutritionsData = string.Format("Item: %1\n\n", this);
2651 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2652 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2653 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2654 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2655 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2656 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2657 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2658
2659 if (profile.IsLiquid())
2660 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2661
2662 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2663 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2664 }
2665
2666 nutritionsData += "-----\n";
2667
2668 Debug.Log(nutritionsData);
2669 }
2670 #endif
2671
2673 //DEPRECATED
2675 void UpdateVisuals()
2676 {
2678 }
2679}
2680
2682{
2683 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2684};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.