DayZ 1.28
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◆ GetFoodAgents()

static int ReplaceEdibleWithNewLambda::GetFoodAgents ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1576

1576 : ItemBase
1577{
1578 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1579
1580 const string SOUND_BAKING_START = "Baking_SoundSet";
1581 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1582 const string SOUND_BOILING_START = "Boiling_SoundSet";
1583 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1584 const string SOUND_DRYING_START = "Drying_SoundSet";
1585 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1586 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1587
1588 protected bool m_MakeCookingSounds;
1589 protected SoundOnVehicle m_SoundCooking;
1591 protected string m_SoundPlaying;
1592 ref FoodStage m_FoodStage;
1593 protected float m_DecayTimer;
1594 protected float m_DecayDelta = 0.0;
1597
1599
1600 void Edible_Base()
1601 {
1602 if (HasFoodStage())
1603 {
1604 m_FoodStage = new FoodStage(this);
1605
1606 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1607 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1608
1609 m_SoundPlaying = "";
1611 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1612 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1613 }
1614 }
1615
1616 override void EEInit()
1617 {
1618 super.EEInit();
1619
1620 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1621 }
1622
1623 override void EEDelete(EntityAI parent)
1624 {
1625 super.EEDelete(parent);
1626
1627 RemoveAudio();
1628
1630 m_HotVaporParticle.Stop();
1631 }
1632
1633 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1634 {
1635 super.EEItemLocationChanged(oldLoc, newLoc);
1636
1638 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1639 {
1640 switch (oldLoc.GetParent().GetType())
1641 {
1642 case "FryingPan":
1643 case "Pot":
1644 case "Cauldron":
1645 case "SharpWoodenStick":
1646 MakeSoundsOnClient(false);
1647 break;
1648 }
1649
1651 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1652 {
1653 MakeSoundsOnClient(false);
1654 }
1655 }
1656
1657 if (oldLoc.IsValid())
1659
1660 if (CanHaveTemperature())
1662 }
1663
1664 void UpdateVisualsEx(bool forced = false)
1665 {
1666 if (GetFoodStage())
1667 GetFoodStage().UpdateVisualsEx(forced);
1668 }
1669
1670 bool Consume(float amount, PlayerBase consumer)
1671 {
1672 AddQuantity(-amount, false, false);
1673 OnConsume(amount, consumer);
1674
1675 return true;
1676 }
1677
1678 void OnConsume(float amount, PlayerBase consumer)
1679 {
1681 {
1682 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1683 }
1684 }
1685
1687 int FilterAgents(int agentsIn)
1688 {
1689 int foodStageType;
1690
1691 FoodStage foodStage = GetFoodStage();
1692 if (foodStage)
1693 foodStageType = foodStage.GetFoodStageType();
1694
1696 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1697 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1698 agentsIn &= ~eAgents.FOOD_POISON;
1699
1700 return agentsIn;
1701 }
1702
1703 //food staging
1704 override bool CanBeCooked()
1705 {
1706 return false;
1707 }
1708
1709 override bool CanBeCookedOnStick()
1710 {
1711 return false;
1712 }
1713
1714 override float GetTemperatureFreezeTime()
1715 {
1716 if (GetFoodStage())
1717 {
1718 switch (m_FoodStage.GetFoodStageType())
1719 {
1720 case FoodStageType.DRIED:
1721 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1722
1723 case FoodStageType.BURNED:
1724 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1725
1726 default:
1727 return super.GetTemperatureFreezeTime();
1728 }
1729 }
1730
1731 return super.GetTemperatureFreezeTime();
1732 }
1733
1734 override float GetTemperatureThawTime()
1735 {
1736 if (GetFoodStage())
1737 {
1738 switch (m_FoodStage.GetFoodStageType())
1739 {
1740 case FoodStageType.DRIED:
1741 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1742
1743 case FoodStageType.BURNED:
1744 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1745
1746 default:
1747 return super.GetTemperatureThawTime();
1748 }
1749 }
1750
1751 return super.GetTemperatureThawTime();
1752 }
1753
1754 override bool CanItemOverheat()
1755 {
1756 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1757 }
1758
1759 //================================================================
1760 // SYNCHRONIZATION
1761 //================================================================
1762 void Synchronize()
1763 {
1764 SetSynchDirty();
1765 }
1766
1767 override void OnVariablesSynchronized()
1768 {
1769 super.OnVariablesSynchronized();
1770
1771 //UpdateVisualsEx(); //performed on client only
1772
1773 //update audio
1775 {
1776 RefreshAudio();
1777 }
1778 else
1779 {
1780 RemoveAudio();
1781 }
1782
1783 if (CanHaveTemperature())
1785 }
1786
1787 //================================================================
1788 // AUDIO EFFECTS (WHEN ON DCS)
1789 //================================================================
1790 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1791 {
1792 m_MakeCookingSounds = soundstate;
1793 m_CookedByMethod = cookingMethod;
1794
1795 Synchronize();
1796 }
1797
1798 protected void RefreshAudio()
1799 {
1800 string soundName = "";
1801
1802 FoodStageType currentFoodStage = GetFoodStageType();
1804
1805 if (currentFoodStage == FoodStageType.BURNED)
1806 {
1807 soundName = SOUND_BURNING_DONE;
1808 }
1809 else
1810 {
1811 switch (m_CookedByMethod)
1812 {
1813 case CookingMethodType.BAKING:
1814 {
1815 if (nextFoodStage == FoodStageType.BAKED)
1816 soundName = SOUND_BAKING_START;
1817 else if (currentFoodStage == FoodStageType.BAKED)
1818 soundName = SOUND_BAKING_DONE;
1819 else
1820 soundName = "";
1821 break;
1822 }
1823
1824 case CookingMethodType.BOILING:
1825 {
1826 if (nextFoodStage == FoodStageType.BOILED)
1827 soundName = SOUND_BOILING_START;
1828 else if (currentFoodStage == FoodStageType.BOILED)
1829 soundName = SOUND_BOILING_DONE;
1830 else
1831 soundName = "";
1832 break;
1833 }
1834
1835 case CookingMethodType.DRYING:
1836 {
1837 if (nextFoodStage == FoodStageType.DRIED)
1838 soundName = SOUND_DRYING_START;
1839 else if (currentFoodStage == FoodStageType.DRIED)
1840 soundName = SOUND_DRYING_DONE;
1841 else
1842 soundName = "";
1843 break;
1844 }
1845
1846 default:
1847 soundName = "";
1848 break;
1849 }
1850
1851 if (nextFoodStage == FoodStageType.BURNED)
1852 {
1853 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1854 {
1855 soundName = SOUND_BURNING_DONE;
1856 }
1857 else // pre-emptive burning sounds replace regular ones
1858 {
1859 array<float> nextStageProperties = new array<float>();
1860 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1861 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1862 float progress01 = GetCookingTime() / nextStageTime;
1863 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1864 {
1865 soundName = SOUND_BURNING_DONE;
1866 }
1867 }
1868 }
1869 }
1870
1871 SoundCookingStart(soundName);
1872 }
1873
1874 protected void RemoveAudio()
1875 {
1876 m_MakeCookingSounds = false;
1878 }
1879
1880 //================================================================
1881 // SERIALIZATION
1882 //================================================================
1883 override void OnStoreSave(ParamsWriteContext ctx)
1884 {
1885 super.OnStoreSave(ctx);
1886
1887 if (GetFoodStage())
1888 {
1889 GetFoodStage().OnStoreSave(ctx);
1890 }
1891
1892 // food decay
1893 ctx.Write(m_DecayTimer);
1895 }
1896
1897 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1898 {
1899 if (!super.OnStoreLoad(ctx, version))
1900 return false;
1901
1902 if (GetFoodStage())
1903 {
1904 if (!GetFoodStage().OnStoreLoad(ctx, version))
1905 return false;
1906 }
1907
1908 if (version >= 115)
1909 {
1910 if (!ctx.Read(m_DecayTimer))
1911 {
1912 m_DecayTimer = 0.0;
1913 return false;
1914 }
1915 if (!ctx.Read(m_LastDecayStage))
1916 {
1918 return false;
1919 }
1920 }
1921
1922 UpdateVisualsEx(true); //forced init visuals
1923 Synchronize();
1924
1925 return true;
1926 }
1927
1928 override void AfterStoreLoad()
1929 {
1930 super.AfterStoreLoad();
1931
1932 Synchronize();
1933 }
1934
1935 //get food stage
1936 override FoodStage GetFoodStage()
1937 {
1938 return m_FoodStage;
1939 }
1940
1941 //food types
1942 override bool IsMeat()
1943 {
1944 return false;
1945 }
1946
1947 override bool IsCorpse()
1948 {
1949 return false;
1950 }
1951
1952 override bool IsFruit()
1953 {
1954 return false;
1955 }
1956
1957 override bool IsMushroom()
1958 {
1959 return false;
1960 }
1961
1962 //================================================================
1963 // NUTRITIONAL VALUES
1964 //================================================================
1965 //food properties
1966 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1979
1980 }
1981
1982 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1983 {
1984 Edible_Base food_item = Edible_Base.Cast(item);
1985 if (food_item && food_item.GetFoodStage())
1986 {
1987 return FoodStage.GetEnergy(food_item.GetFoodStage());
1988 }
1989 else if (classname != "" && food_stage)
1990 {
1991 return FoodStage.GetEnergy(null, food_stage, classname);
1992 }
1993 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1994 return GetGame().ConfigGetFloat( class_path + " energy" );
1995 }
1996
1997 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetWater(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetWater(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetFloat( class_path + " water" );
2010 }
2011
2012 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2025
2026 }
2027
2028 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2029 {
2030 Edible_Base food_item = Edible_Base.Cast(item);
2031 if (food_item && food_item.GetFoodStage())
2032 {
2033 return FoodStage.GetToxicity(food_item.GetFoodStage());
2034 }
2035 else if (classname != "" && food_stage)
2036 {
2037 return FoodStage.GetToxicity(null, food_stage, classname);
2038 }
2039 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2040 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2041 }
2042
2043 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2044 {
2045 Edible_Base food_item = Edible_Base.Cast(item);
2046 if (food_item && food_item.GetFoodStage())
2047 {
2048 return FoodStage.GetAgents(food_item.GetFoodStage());
2049 }
2050 else if (classname != "" && food_stage)
2051 {
2052 return FoodStage.GetAgents(null, food_stage, classname);
2053 }
2054 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2055 return GetGame().ConfigGetInt( class_path + " agents" );
2056 }
2057
2058 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2059 {
2060 Edible_Base food_item = Edible_Base.Cast(item);
2061 if (food_item && food_item.GetFoodStage())
2062 {
2063 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2064 }
2065 else if (classname != "" && food_stage)
2066 {
2067 return FoodStage.GetDigestibility(null, food_stage, classname);
2068 }
2069 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2070 return GetGame().ConfigGetInt( class_path + " digestibility" );
2071 }
2072
2073 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2074 {
2075 Edible_Base foodItem = Edible_Base.Cast(item);
2076 if (foodItem && foodItem.GetFoodStage())
2077 {
2078 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2079 }
2080 else if (className != "" && foodStage)
2081 {
2082 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2083 }
2084 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2085 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2086 }
2087
2088 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2089 {
2090 NutritionalProfile profile = new NutritionalProfile();
2091 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2092 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2093 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2094 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2095 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2096 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2097 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2098 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2099
2100 return profile;
2101 }
2102
2103 //================================================================
2104 // FOOD STAGING
2105 //================================================================
2107 {
2108 return GetFoodStage().GetFoodStageType();
2109 }
2110
2111 //food stage states
2112 bool IsFoodRaw()
2113 {
2114 if ( GetFoodStage() )
2115 {
2116 return GetFoodStage().IsFoodRaw();
2117 }
2118
2119 return false;
2120 }
2121
2122 bool IsFoodBaked()
2123 {
2124 if ( GetFoodStage() )
2125 {
2126 return GetFoodStage().IsFoodBaked();
2127 }
2128
2129 return false;
2130 }
2131
2132 bool IsFoodBoiled()
2133 {
2134 if ( GetFoodStage() )
2135 {
2136 return GetFoodStage().IsFoodBoiled();
2137 }
2138
2139 return false;
2140 }
2141
2142 bool IsFoodDried()
2143 {
2144 if ( GetFoodStage() )
2145 {
2146 return GetFoodStage().IsFoodDried();
2147 }
2148
2149 return false;
2150 }
2151
2152 bool IsFoodBurned()
2153 {
2154 if ( GetFoodStage() )
2155 {
2156 return GetFoodStage().IsFoodBurned();
2157 }
2158
2159 return false;
2160 }
2161
2162 bool IsFoodRotten()
2163 {
2164 if ( GetFoodStage() )
2165 {
2166 return GetFoodStage().IsFoodRotten();
2167 }
2168
2169 return false;
2170 }
2171
2172 //food stage change
2173 void ChangeFoodStage( FoodStageType new_food_stage_type )
2174 {
2175 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2176 }
2177
2179 {
2180 return GetFoodStage().GetNextFoodStageType( cooking_method );
2181 }
2182
2183 string GetFoodStageName( FoodStageType food_stage_type )
2184 {
2185 return GetFoodStage().GetFoodStageName( food_stage_type );
2186 }
2187
2188 bool CanChangeToNewStage( CookingMethodType cooking_method )
2189 {
2190 return GetFoodStage().CanChangeToNewStage( cooking_method );
2191 }
2192
2193 //Use this to receive food stage from another Edible_Base
2194 void TransferFoodStage( notnull Edible_Base source )
2195 {
2196 if ( !source.GetFoodStage())
2197 return;
2198 m_LastDecayStage = source.GetLastDecayStage();
2199 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2200 m_DecayTimer = source.GetDecayTimer();
2201 m_DecayDelta = source.GetDecayDelta();
2202 }
2203
2205 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2206 {
2207 HandleFoodStageChangeAgents(stageOld,stageNew);
2208 UpdateVisualsEx(); //performed on server only
2209 }
2210
2213 {
2214 switch (stageNew)
2215 {
2216 case FoodStageType.BAKED:
2217 case FoodStageType.BOILED:
2218 case FoodStageType.DRIED:
2219 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2220 break;
2221
2222 case FoodStageType.BURNED:
2223 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2224 break;
2225 }
2226 }
2227
2228 //================================================================
2229 // COOKING
2230 //================================================================
2231 //cooking time
2232 float GetCookingTime()
2233 {
2234 return GetFoodStage().GetCookingTime();
2235 }
2236
2237 void SetCookingTime( float time )
2238 {
2239 GetFoodStage().SetCookingTime( time );
2240
2241 //synchronize when calling on server
2242 Synchronize();
2243 }
2244
2245 void ResetCookingTime()
2246 {
2247 if (GetFoodStage())
2248 {
2249 GetFoodStage().SetCookingTime(0);
2250 Synchronize();
2251 }
2252 }
2253
2254 //replace edible with new item (opening cans)
2255 void ReplaceEdibleWithNew( string typeName )
2256 {
2257 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2258 if (player)
2259 {
2260 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2261 player.ServerReplaceItemInHandsWithNew(lambda);
2262 }
2263 else
2264 Error("ReplaceEdibleWithNew - cannot use edible without player");
2265 }
2266
2268 {
2270 }
2271
2272 override void SetActions()
2273 {
2274 super.SetActions();
2275
2278 }
2279
2280 protected void SoundCookingStart(string sound_name)
2281 {
2282 #ifndef SERVER
2283 if (m_SoundPlaying != sound_name)
2284 {
2286
2287 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2288 m_SoundPlaying = sound_name;
2289 }
2290 #endif
2291 }
2292
2293 protected void SoundCookingStop()
2294 {
2295 #ifndef SERVER
2297 {
2298 m_SoundEffectCooking.Stop();
2299 m_SoundEffectCooking = null;
2300 m_SoundPlaying = "";
2301 }
2302 #endif
2303 }
2304
2305 override bool CanDecay()
2306 {
2307 return false;
2308 }
2309
2310 override bool CanProcessDecay()
2311 {
2312 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2313 }
2314
2315 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2316 {
2317 m_DecayDelta = 0.0;
2318
2319 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2320 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2321 if ( hasRootAsPlayer )
2323
2324 /*Print( "-------------------------" );
2325 Print( this );
2326 Print( m_DecayTimer );
2327 Print( m_DecayDelta );
2328 Print( m_LastDecayStage );*/
2329
2330 if ( IsFruit() || IsMushroom() )
2331 {
2332 // fruit, vegetables and mushrooms
2334 {
2335 switch ( GetFoodStageType() )
2336 {
2337 case FoodStageType.RAW:
2340 break;
2341
2342 case FoodStageType.BOILED:
2345 break;
2346
2347 case FoodStageType.BAKED:
2350 break;
2351
2352 case FoodStageType.DRIED:
2353 case FoodStageType.BURNED:
2354 case FoodStageType.ROTTEN:
2355 default:
2356 m_DecayTimer = -1;
2358 return;
2359 }
2360
2361 //m_DecayTimer = m_DecayTimer / 1000.0;
2362 }
2363
2364 m_DecayTimer -= ( delta * m_DecayDelta );
2365
2366 if ( m_DecayTimer <= 0 )
2367 {
2368 if ( m_LastDecayStage != FoodStageType.NONE )
2369 {
2370 // switch to decayed stage
2371 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2372 {
2374 }
2375 if ( m_LastDecayStage == FoodStageType.RAW )
2376 {
2377 int rng = Math.RandomIntInclusive( 0, 100 );
2379 {
2381 }
2382 else
2383 {
2384 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2385 {
2387 }
2388 else
2389 {
2391 }
2392 }
2393 }
2394 }
2395 }
2396
2397 }
2398 else if ( IsMeat() )
2399 {
2400 // meat
2402 {
2403 switch ( GetFoodStageType() )
2404 {
2405 case FoodStageType.RAW:
2408 break;
2409
2410 case FoodStageType.BOILED:
2413 break;
2414
2415 case FoodStageType.BAKED:
2418 break;
2419
2420 case FoodStageType.DRIED:
2423 break;
2424
2425 case FoodStageType.BURNED:
2426 case FoodStageType.ROTTEN:
2427 default:
2428 m_DecayTimer = -1;
2430 return;
2431 }
2432 }
2433
2434 m_DecayTimer -= ( delta * m_DecayDelta );
2435
2436 if ( m_DecayTimer <= 0 )
2437 {
2438 if ( m_LastDecayStage != FoodStageType.NONE )
2439 {
2440 // switch to decayed stage
2441 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2442 {
2444 }
2445 }
2446 }
2447 }
2448 else if ( IsCorpse() )
2449 {
2450 // corpse
2452 {
2453 switch ( GetFoodStageType() )
2454 {
2455 case FoodStageType.RAW:
2458 break;
2459
2460 case FoodStageType.BURNED:
2461 case FoodStageType.ROTTEN:
2462 default:
2463 m_DecayTimer = -1;
2465 return;
2466 }
2467 }
2468
2469 m_DecayTimer -= ( delta * m_DecayDelta );
2470
2471 if ( m_DecayTimer <= 0 )
2472 {
2473 if ( m_LastDecayStage != FoodStageType.NONE )
2474 {
2475 // switch to decayed stage
2476 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2477 {
2479 }
2480 }
2481 }
2482 }
2483 else
2484 {
2485 // opened cans
2486 m_DecayTimer -= ( delta * m_DecayDelta );
2487
2488 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2489 {
2492 //m_DecayTimer = m_DecayTimer / 1000.0;
2493 }
2494 else
2495 {
2496 if ( m_DecayTimer <= 0 )
2497 {
2498 InsertAgent(eAgents.FOOD_POISON, 1);
2499 m_DecayTimer = -1;
2500 }
2501 }
2502 }
2503 }
2504
2505 protected void UpdateVaporParticle()
2506 {
2507 if (GetGame().IsDedicatedServer())
2508 return;
2509
2510 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2511 {
2512 InventoryLocation invLoc = new InventoryLocation();
2513 GetInventory().GetCurrentInventoryLocation(invLoc);
2514 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2515 {
2516 ParticleManager ptcMgr = ParticleManager.GetInstance();
2517 if (ptcMgr)
2518 {
2519 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2520 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2521 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2522 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2523 }
2524 }
2525 }
2526 else if (m_HotVaporParticle)
2527 {
2528 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2529 {
2530 m_HotVaporParticle.Stop();
2531 m_HotVaporParticle = null;
2532 return;
2533 }
2534
2535 InventoryLocation inventoryLoc = new InventoryLocation();
2536 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2537 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2538 {
2539 m_HotVaporParticle.Stop();
2540 m_HotVaporParticle = null;
2541 }
2542 }
2543 }
2544
2545 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2546 {
2547 if (GetFoodStage())
2548 {
2549 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2550 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2551 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2552 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2553 }
2554
2555 super.GetDebugActions(outputList);
2556 }
2557
2558 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2559 {
2560 super.OnAction(action_id, player, ctx);
2561
2562 if ( GetGame().IsServer() )
2563 {
2564 if ( action_id == EActions.FOOD_STAGE_PREV )
2565 {
2566 int food_stage_prev = GetFoodStageType() - 1;
2567 if (food_stage_prev <= 0)
2568 {
2569 food_stage_prev = FoodStageType.COUNT - 1;
2570 }
2571 ChangeFoodStage(food_stage_prev);
2572 return true;
2573 }
2574 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2575 {
2576 int food_stage_next = GetFoodStageType() + 1;
2577 if (food_stage_next >= FoodStageType.COUNT )
2578 {
2579 food_stage_next = FoodStageType.RAW;
2580 }
2581 ChangeFoodStage(food_stage_next);
2582 return true;
2583 }
2584
2585 }
2586
2587 #ifdef DIAG_DEVELOPER
2588 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2589 {
2590 PrintNutritionsData();
2591 return true;
2592 }
2593 #endif
2594
2595 return false;
2596 }
2597
2598 override string GetDebugText()
2599 {
2600 string debug_output;
2601
2602 debug_output = super.GetDebugText();
2603
2604 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2605 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2606
2607 return debug_output;
2608 }
2609
2610 //================================================================
2611 // GENERAL GETTERS
2612 //================================================================
2613
2614 override float GetBaitEffectivity()
2615 {
2616 float ret = super.GetBaitEffectivity();
2617
2618 if (IsFoodRotten())
2619 {
2620 ret *= 0.5;
2621 }
2622
2623 return ret;
2624 }
2625
2626 float GetDecayTimer()
2627 {
2628 return m_DecayTimer;
2629 }
2630
2631 float GetDecayDelta()
2632 {
2633 return m_DecayDelta;
2634 }
2635
2637 {
2638 return m_LastDecayStage;
2639 }
2640
2641 #ifdef DIAG_DEVELOPER
2642 private void PrintNutritionsData()
2643 {
2644 string nutritionsData = "";
2645
2646 FoodStage stage = GetFoodStage();
2647 FoodStageType stageType = stage.GetFoodStageType();
2648
2649 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2650 if (profile)
2651 {
2652 nutritionsData = string.Format("Item: %1\n\n", this);
2653 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2654 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2655 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2656 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2657 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2658 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2659 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2660
2661 if (profile.IsLiquid())
2662 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2663
2664 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2665 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2666 }
2667
2668 nutritionsData += "-----\n";
2669
2670 Debug.Log(nutritionsData);
2671 }
2672 #endif
2673
2675 //DEPRECATED
2677 void UpdateVisuals()
2678 {
2680 }
2681}
2682
2684{
2685 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2686};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.