DayZ 1.30
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◆ GetFoodAgents()

static int ReplaceEdibleWithNewLambda::GetFoodAgents ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1580

1580 : ItemBase
1581{
1582 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1583
1584 const string SOUND_BAKING_START = "Baking_SoundSet";
1585 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1586 const string SOUND_BOILING_START = "Boiling_SoundSet";
1587 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1588 const string SOUND_DRYING_START = "Drying_SoundSet";
1589 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1590 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1591
1592 protected bool m_MakeCookingSounds;
1593 protected SoundOnVehicle m_SoundCooking;
1595 protected string m_SoundPlaying;
1596 ref FoodStage m_FoodStage;
1597 protected float m_DecayTimer;
1598 protected float m_DecayDelta = 0.0;
1601
1603
1604 void Edible_Base()
1605 {
1606 if (HasFoodStage())
1607 {
1608 m_FoodStage = new FoodStage(this);
1609
1610 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1611 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1612
1613 m_SoundPlaying = "";
1615 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1616 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1617 }
1618 }
1619
1620 override void EEInit()
1621 {
1622 super.EEInit();
1623
1624 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1625 }
1626
1627 override void EEDelete(EntityAI parent)
1628 {
1629 super.EEDelete(parent);
1630
1631 RemoveAudio();
1632
1634 m_HotVaporParticle.Stop();
1635 }
1636
1637 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1638 {
1639 super.EEItemLocationChanged(oldLoc, newLoc);
1640
1642 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1643 {
1644 switch (oldLoc.GetParent().GetType())
1645 {
1646 case "FryingPan":
1647 case "Pot":
1648 case "Cauldron":
1649 case "SharpWoodenStick":
1650 MakeSoundsOnClient(false);
1651 break;
1652 }
1653
1655 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1656 {
1657 MakeSoundsOnClient(false);
1658 }
1659 }
1660
1661 if (oldLoc.IsValid())
1663
1664 if (CanHaveTemperature())
1666 }
1667
1668 void UpdateVisualsEx(bool forced = false)
1669 {
1670 if (GetFoodStage())
1671 GetFoodStage().UpdateVisualsEx(forced);
1672 }
1673
1674 bool Consume(float amount, PlayerBase consumer)
1675 {
1676 AddQuantity(-amount, false, false);
1677 OnConsume(amount, consumer);
1678
1679 return true;
1680 }
1681
1682 void OnConsume(float amount, PlayerBase consumer)
1683 {
1685 {
1686 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1687 }
1688 }
1689
1691 int FilterAgents(int agentsIn)
1692 {
1693 int foodStageType;
1694
1695 FoodStage foodStage = GetFoodStage();
1696 if (foodStage)
1697 foodStageType = foodStage.GetFoodStageType();
1698
1700 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1701 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1702 agentsIn &= ~eAgents.FOOD_POISON;
1703
1704 return agentsIn;
1705 }
1706
1707 //food staging
1708 override bool CanBeCooked()
1709 {
1710 return false;
1711 }
1712
1713 override bool CanBeCookedOnStick()
1714 {
1715 return false;
1716 }
1717
1718 override float GetTemperatureFreezeTime()
1719 {
1720 if (GetFoodStage())
1721 {
1722 switch (m_FoodStage.GetFoodStageType())
1723 {
1724 case FoodStageType.DRIED:
1725 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1726
1727 case FoodStageType.BURNED:
1728 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1729
1730 default:
1731 return super.GetTemperatureFreezeTime();
1732 }
1733 }
1734
1735 return super.GetTemperatureFreezeTime();
1736 }
1737
1738 override float GetTemperatureThawTime()
1739 {
1740 if (GetFoodStage())
1741 {
1742 switch (m_FoodStage.GetFoodStageType())
1743 {
1744 case FoodStageType.DRIED:
1745 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1746
1747 case FoodStageType.BURNED:
1748 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1749
1750 default:
1751 return super.GetTemperatureThawTime();
1752 }
1753 }
1754
1755 return super.GetTemperatureThawTime();
1756 }
1757
1758 override bool CanItemOverheat()
1759 {
1760 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1761 }
1762
1763 //================================================================
1764 // SYNCHRONIZATION
1765 //================================================================
1766 void Synchronize()
1767 {
1768 SetSynchDirty();
1769 }
1770
1771 override void OnVariablesSynchronized()
1772 {
1773 super.OnVariablesSynchronized();
1774
1775 //UpdateVisualsEx(); //performed on client only
1776
1777 //update audio
1779 {
1780 RefreshAudio();
1781 }
1782 else
1783 {
1784 RemoveAudio();
1785 }
1786
1787 if (CanHaveTemperature())
1789 }
1790
1791 //================================================================
1792 // AUDIO EFFECTS (WHEN ON DCS)
1793 //================================================================
1794 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1795 {
1796 m_MakeCookingSounds = soundstate;
1797 m_CookedByMethod = cookingMethod;
1798
1799 Synchronize();
1800 }
1801
1802 protected void RefreshAudio()
1803 {
1804 string soundName = "";
1805
1806 FoodStageType currentFoodStage = GetFoodStageType();
1808
1809 if (currentFoodStage == FoodStageType.BURNED)
1810 {
1811 soundName = SOUND_BURNING_DONE;
1812 }
1813 else
1814 {
1815 switch (m_CookedByMethod)
1816 {
1817 case CookingMethodType.BAKING:
1818 {
1819 if (nextFoodStage == FoodStageType.BAKED)
1820 soundName = SOUND_BAKING_START;
1821 else if (currentFoodStage == FoodStageType.BAKED)
1822 soundName = SOUND_BAKING_DONE;
1823 else
1824 soundName = "";
1825 break;
1826 }
1827
1828 case CookingMethodType.BOILING:
1829 {
1830 if (nextFoodStage == FoodStageType.BOILED)
1831 soundName = SOUND_BOILING_START;
1832 else if (currentFoodStage == FoodStageType.BOILED)
1833 soundName = SOUND_BOILING_DONE;
1834 else
1835 soundName = "";
1836 break;
1837 }
1838
1839 case CookingMethodType.DRYING:
1840 {
1841 if (nextFoodStage == FoodStageType.DRIED)
1842 soundName = SOUND_DRYING_START;
1843 else if (currentFoodStage == FoodStageType.DRIED)
1844 soundName = SOUND_DRYING_DONE;
1845 else
1846 soundName = "";
1847 break;
1848 }
1849
1850 default:
1851 soundName = "";
1852 break;
1853 }
1854
1855 if (nextFoodStage == FoodStageType.BURNED)
1856 {
1857 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1858 {
1859 soundName = SOUND_BURNING_DONE;
1860 }
1861 else // pre-emptive burning sounds replace regular ones
1862 {
1863 array<float> nextStageProperties = new array<float>();
1864 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1865 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1866 float progress01 = GetCookingTime() / nextStageTime;
1867 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1868 {
1869 soundName = SOUND_BURNING_DONE;
1870 }
1871 }
1872 }
1873 }
1874
1875 SoundCookingStart(soundName);
1876 }
1877
1878 protected void RemoveAudio()
1879 {
1880 m_MakeCookingSounds = false;
1882 }
1883
1884 //================================================================
1885 // SERIALIZATION
1886 //================================================================
1887 override void OnStoreSave(ParamsWriteContext ctx)
1888 {
1889 super.OnStoreSave(ctx);
1890
1891 if (GetFoodStage())
1892 {
1893 GetFoodStage().OnStoreSave(ctx);
1894 }
1895
1896 // food decay
1897 ctx.Write(m_DecayTimer);
1899 }
1900
1901 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1902 {
1903 if (!super.OnStoreLoad(ctx, version))
1904 return false;
1905
1906 if (GetFoodStage())
1907 {
1908 if (!GetFoodStage().OnStoreLoad(ctx, version))
1909 return false;
1910 }
1911
1912 if (version >= 115)
1913 {
1914 if (!ctx.Read(m_DecayTimer))
1915 {
1916 m_DecayTimer = 0.0;
1917 return false;
1918 }
1919 if (!ctx.Read(m_LastDecayStage))
1920 {
1922 return false;
1923 }
1924 }
1925
1926 UpdateVisualsEx(true); //forced init visuals
1927 Synchronize();
1928
1929 return true;
1930 }
1931
1932 override void AfterStoreLoad()
1933 {
1934 super.AfterStoreLoad();
1935
1936 Synchronize();
1937 }
1938
1939 //get food stage
1940 override FoodStage GetFoodStage()
1941 {
1942 return m_FoodStage;
1943 }
1944
1945 //food types
1946 override bool IsMeat()
1947 {
1948 return false;
1949 }
1950
1951 override bool IsCorpse()
1952 {
1953 return false;
1954 }
1955
1956 override bool IsFruit()
1957 {
1958 return false;
1959 }
1960
1961 override bool IsMushroom()
1962 {
1963 return false;
1964 }
1965
1966 //================================================================
1967 // NUTRITIONAL VALUES
1968 //================================================================
1969 //food properties
1970 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1971 {
1972 Edible_Base food_item = Edible_Base.Cast(item);
1973 if (food_item && food_item.GetFoodStage())
1974 {
1975 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1976 }
1977 else if (classname != "" && food_stage)
1978 {
1979 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1980 }
1981 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1982 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1983
1984 }
1985
1986 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1987 {
1988 Edible_Base food_item = Edible_Base.Cast(item);
1989 if (food_item && food_item.GetFoodStage())
1990 {
1991 return FoodStage.GetEnergy(food_item.GetFoodStage());
1992 }
1993 else if (classname != "" && food_stage)
1994 {
1995 return FoodStage.GetEnergy(null, food_stage, classname);
1996 }
1997 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1998 return g_Game.ConfigGetFloat( class_path + " energy" );
1999 }
2000
2001 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetWater(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetWater(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetFloat( class_path + " water" );
2014 }
2015
2016 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2017 {
2018 Edible_Base food_item = Edible_Base.Cast(item);
2019 if (food_item && food_item.GetFoodStage())
2020 {
2021 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2022 }
2023 else if (classname != "" && food_stage)
2024 {
2025 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2026 }
2027 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2028 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2029
2030 }
2031
2032 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2033 {
2034 Edible_Base food_item = Edible_Base.Cast(item);
2035 if (food_item && food_item.GetFoodStage())
2036 {
2037 return FoodStage.GetToxicity(food_item.GetFoodStage());
2038 }
2039 else if (classname != "" && food_stage)
2040 {
2041 return FoodStage.GetToxicity(null, food_stage, classname);
2042 }
2043 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2044 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2045 }
2046
2047 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2048 {
2049 Edible_Base food_item = Edible_Base.Cast(item);
2050 if (food_item && food_item.GetFoodStage())
2051 {
2052 return FoodStage.GetAgents(food_item.GetFoodStage());
2053 }
2054 else if (classname != "" && food_stage)
2055 {
2056 return FoodStage.GetAgents(null, food_stage, classname);
2057 }
2058 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2059 return g_Game.ConfigGetInt( class_path + " agents" );
2060 }
2061
2062 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2063 {
2064 Edible_Base food_item = Edible_Base.Cast(item);
2065 if (food_item && food_item.GetFoodStage())
2066 {
2067 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2068 }
2069 else if (classname != "" && food_stage)
2070 {
2071 return FoodStage.GetDigestibility(null, food_stage, classname);
2072 }
2073 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2074 return g_Game.ConfigGetInt( class_path + " digestibility" );
2075 }
2076
2077 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2078 {
2079 Edible_Base foodItem = Edible_Base.Cast(item);
2080 if (foodItem && foodItem.GetFoodStage())
2081 {
2082 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2083 }
2084 else if (className != "" && foodStage)
2085 {
2086 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2087 }
2088 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2089 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2090 }
2091
2092 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2093 {
2094 NutritionalProfile profile = new NutritionalProfile();
2095 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2096 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2097 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2098 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2099 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2100 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2101 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2102 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2103
2104 return profile;
2105 }
2106
2107 //================================================================
2108 // FOOD STAGING
2109 //================================================================
2111 {
2112 return GetFoodStage().GetFoodStageType();
2113 }
2114
2115 //food stage states
2116 bool IsFoodRaw()
2117 {
2118 if ( GetFoodStage() )
2119 {
2120 return GetFoodStage().IsFoodRaw();
2121 }
2122
2123 return false;
2124 }
2125
2126 bool IsFoodBaked()
2127 {
2128 if ( GetFoodStage() )
2129 {
2130 return GetFoodStage().IsFoodBaked();
2131 }
2132
2133 return false;
2134 }
2135
2136 bool IsFoodBoiled()
2137 {
2138 if ( GetFoodStage() )
2139 {
2140 return GetFoodStage().IsFoodBoiled();
2141 }
2142
2143 return false;
2144 }
2145
2146 bool IsFoodDried()
2147 {
2148 if ( GetFoodStage() )
2149 {
2150 return GetFoodStage().IsFoodDried();
2151 }
2152
2153 return false;
2154 }
2155
2156 bool IsFoodBurned()
2157 {
2158 if ( GetFoodStage() )
2159 {
2160 return GetFoodStage().IsFoodBurned();
2161 }
2162
2163 return false;
2164 }
2165
2166 bool IsFoodRotten()
2167 {
2168 if ( GetFoodStage() )
2169 {
2170 return GetFoodStage().IsFoodRotten();
2171 }
2172
2173 return false;
2174 }
2175
2176 //food stage change
2177 void ChangeFoodStage( FoodStageType new_food_stage_type )
2178 {
2179 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2180 }
2181
2183 {
2184 return GetFoodStage().GetNextFoodStageType( cooking_method );
2185 }
2186
2187 string GetFoodStageName( FoodStageType food_stage_type )
2188 {
2189 return GetFoodStage().GetFoodStageName( food_stage_type );
2190 }
2191
2192 bool CanChangeToNewStage( CookingMethodType cooking_method )
2193 {
2194 return GetFoodStage().CanChangeToNewStage( cooking_method );
2195 }
2196
2197 //Use this to receive food stage from another Edible_Base
2198 void TransferFoodStage( notnull Edible_Base source )
2199 {
2200 if ( !source.GetFoodStage())
2201 return;
2202 m_LastDecayStage = source.GetLastDecayStage();
2203 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2204 m_DecayTimer = source.GetDecayTimer();
2205 m_DecayDelta = source.GetDecayDelta();
2206 }
2207
2209 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2210 {
2211 HandleFoodStageChangeAgents(stageOld,stageNew);
2212 UpdateVisualsEx(); //performed on server only
2213 }
2214
2217 {
2218 switch (stageNew)
2219 {
2220 case FoodStageType.BAKED:
2221 case FoodStageType.BOILED:
2222 case FoodStageType.DRIED:
2223 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2224 break;
2225
2226 case FoodStageType.BURNED:
2227 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2228 break;
2229 }
2230 }
2231
2232 //================================================================
2233 // COOKING
2234 //================================================================
2235 //cooking time
2236 float GetCookingTime()
2237 {
2238 return GetFoodStage().GetCookingTime();
2239 }
2240
2241 void SetCookingTime( float time )
2242 {
2243 GetFoodStage().SetCookingTime( time );
2244
2245 //synchronize when calling on server
2246 Synchronize();
2247 }
2248
2249 void ResetCookingTime()
2250 {
2251 if (GetFoodStage())
2252 {
2253 GetFoodStage().SetCookingTime(0);
2254 Synchronize();
2255 }
2256 }
2257
2258 //replace edible with new item (opening cans)
2259 void ReplaceEdibleWithNew( string typeName )
2260 {
2261 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2262 if (player)
2263 {
2264 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2265 player.ServerReplaceItemInHandsWithNew(lambda);
2266 }
2267 else
2268 Error("ReplaceEdibleWithNew - cannot use edible without player");
2269 }
2270
2272 {
2274 }
2275
2276 override void SetActions()
2277 {
2278 super.SetActions();
2279
2282 }
2283
2284 protected void SoundCookingStart(string sound_name)
2285 {
2286 #ifndef SERVER
2287 #ifndef NO_GUI
2288 if (m_SoundPlaying != sound_name)
2289 {
2291
2292 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2293 m_SoundPlaying = sound_name;
2294 }
2295 #endif
2296 #endif
2297 }
2298
2299 protected void SoundCookingStop()
2300 {
2301 #ifndef SERVER
2302 #ifndef NO_GUI
2304 {
2305 m_SoundEffectCooking.Stop();
2306 m_SoundEffectCooking = null;
2307 m_SoundPlaying = "";
2308 }
2309 #endif
2310 #endif
2311 }
2312
2313 override bool CanDecay()
2314 {
2315 return false;
2316 }
2317
2318 override bool CanProcessDecay()
2319 {
2320 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2321 }
2322
2323 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2324 {
2325 m_DecayDelta = 0.0;
2326
2327 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2328 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2329 if ( hasRootAsPlayer )
2331
2332 /*Print( "-------------------------" );
2333 Print( this );
2334 Print( m_DecayTimer );
2335 Print( m_DecayDelta );
2336 Print( m_LastDecayStage );*/
2337
2338 if ( IsFruit() || IsMushroom() )
2339 {
2340 // fruit, vegetables and mushrooms
2342 {
2343 switch ( GetFoodStageType() )
2344 {
2345 case FoodStageType.RAW:
2348 break;
2349
2350 case FoodStageType.BOILED:
2353 break;
2354
2355 case FoodStageType.BAKED:
2358 break;
2359
2360 case FoodStageType.DRIED:
2361 case FoodStageType.BURNED:
2362 case FoodStageType.ROTTEN:
2363 default:
2364 m_DecayTimer = -1;
2366 return;
2367 }
2368
2369 //m_DecayTimer = m_DecayTimer / 1000.0;
2370 }
2371
2372 m_DecayTimer -= ( delta * m_DecayDelta );
2373
2374 if ( m_DecayTimer <= 0 )
2375 {
2376 if ( m_LastDecayStage != FoodStageType.NONE )
2377 {
2378 // switch to decayed stage
2379 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2380 {
2382 }
2383 if ( m_LastDecayStage == FoodStageType.RAW )
2384 {
2385 int rng = Math.RandomIntInclusive( 0, 100 );
2387 {
2389 }
2390 else
2391 {
2392 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2393 {
2395 }
2396 else
2397 {
2399 }
2400 }
2401 }
2402 }
2403 }
2404
2405 }
2406 else if ( IsMeat() )
2407 {
2408 // meat
2410 {
2411 switch ( GetFoodStageType() )
2412 {
2413 case FoodStageType.RAW:
2416 break;
2417
2418 case FoodStageType.BOILED:
2421 break;
2422
2423 case FoodStageType.BAKED:
2426 break;
2427
2428 case FoodStageType.DRIED:
2431 break;
2432
2433 case FoodStageType.BURNED:
2434 case FoodStageType.ROTTEN:
2435 default:
2436 m_DecayTimer = -1;
2438 return;
2439 }
2440 }
2441
2442 m_DecayTimer -= ( delta * m_DecayDelta );
2443
2444 if ( m_DecayTimer <= 0 )
2445 {
2446 if ( m_LastDecayStage != FoodStageType.NONE )
2447 {
2448 // switch to decayed stage
2449 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2450 {
2452 }
2453 }
2454 }
2455 }
2456 else if ( IsCorpse() )
2457 {
2458 // corpse
2460 {
2461 switch ( GetFoodStageType() )
2462 {
2463 case FoodStageType.RAW:
2466 break;
2467
2468 case FoodStageType.BURNED:
2469 case FoodStageType.ROTTEN:
2470 default:
2471 m_DecayTimer = -1;
2473 return;
2474 }
2475 }
2476
2477 m_DecayTimer -= ( delta * m_DecayDelta );
2478
2479 if ( m_DecayTimer <= 0 )
2480 {
2481 if ( m_LastDecayStage != FoodStageType.NONE )
2482 {
2483 // switch to decayed stage
2484 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2485 {
2487 }
2488 }
2489 }
2490 }
2491 else
2492 {
2493 // opened cans
2494 m_DecayTimer -= ( delta * m_DecayDelta );
2495
2496 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2497 {
2500 //m_DecayTimer = m_DecayTimer / 1000.0;
2501 }
2502 else
2503 {
2504 if ( m_DecayTimer <= 0 )
2505 {
2506 InsertAgent(eAgents.FOOD_POISON, 1);
2507 m_DecayTimer = -1;
2508 }
2509 }
2510 }
2511 }
2512
2513 protected void UpdateVaporParticle()
2514 {
2515 if (g_Game.IsHeadlessOrDedicatedServer())
2516 return;
2517
2518 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2519 {
2520 InventoryLocation invLoc = new InventoryLocation();
2521 GetInventory().GetCurrentInventoryLocation(invLoc);
2522 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2523 {
2524 ParticleManager ptcMgr = ParticleManager.GetInstance();
2525 if (ptcMgr)
2526 {
2527 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2528 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2529 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2530 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2531 }
2532 }
2533 }
2534 else if (m_HotVaporParticle)
2535 {
2536 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2537 {
2538 m_HotVaporParticle.Stop();
2539 m_HotVaporParticle = null;
2540 return;
2541 }
2542
2543 InventoryLocation inventoryLoc = new InventoryLocation();
2544 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2545 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2546 {
2547 m_HotVaporParticle.Stop();
2548 m_HotVaporParticle = null;
2549 }
2550 }
2551 }
2552
2553 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2554 {
2555 if (GetFoodStage())
2556 {
2557 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2558 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2559 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2560 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2561 }
2562
2563 super.GetDebugActions(outputList);
2564 }
2565
2566 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2567 {
2568 super.OnAction(action_id, player, ctx);
2569
2570 if ( g_Game.IsServer() )
2571 {
2572 if ( action_id == EActions.FOOD_STAGE_PREV )
2573 {
2574 int food_stage_prev = GetFoodStageType() - 1;
2575 if (food_stage_prev <= 0)
2576 {
2577 food_stage_prev = FoodStageType.COUNT - 1;
2578 }
2579 ChangeFoodStage(food_stage_prev);
2580 return true;
2581 }
2582 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2583 {
2584 int food_stage_next = GetFoodStageType() + 1;
2585 if (food_stage_next >= FoodStageType.COUNT )
2586 {
2587 food_stage_next = FoodStageType.RAW;
2588 }
2589 ChangeFoodStage(food_stage_next);
2590 return true;
2591 }
2592
2593 }
2594
2595 #ifdef DIAG_DEVELOPER
2596 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2597 {
2598 PrintNutritionsData();
2599 return true;
2600 }
2601 #endif
2602
2603 return false;
2604 }
2605
2606 override string GetDebugText()
2607 {
2608 string debug_output;
2609
2610 debug_output = super.GetDebugText();
2611
2612 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2613 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2614
2615 return debug_output;
2616 }
2617
2618 //================================================================
2619 // GENERAL GETTERS
2620 //================================================================
2621
2622 override float GetBaitEffectivity()
2623 {
2624 float ret = super.GetBaitEffectivity();
2625
2626 if (IsFoodRotten())
2627 {
2628 ret *= 0.5;
2629 }
2630
2631 return ret;
2632 }
2633
2634 float GetDecayTimer()
2635 {
2636 return m_DecayTimer;
2637 }
2638
2639 float GetDecayDelta()
2640 {
2641 return m_DecayDelta;
2642 }
2643
2645 {
2646 return m_LastDecayStage;
2647 }
2648
2649 #ifdef DIAG_DEVELOPER
2650 private void PrintNutritionsData()
2651 {
2652 string nutritionsData = "";
2653
2654 FoodStage stage = GetFoodStage();
2655 FoodStageType stageType = stage.GetFoodStageType();
2656
2657 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2658 if (profile)
2659 {
2660 nutritionsData = string.Format("Item: %1\n\n", this);
2661 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2662 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2663 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2664 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2665 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2666 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2667 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2668
2669 if (profile.IsLiquid())
2670 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2671
2672 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2673 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2674 }
2675
2676 nutritionsData += "-----\n";
2677
2678 Debug.Log(nutritionsData);
2679 }
2680 #endif
2681
2683 //DEPRECATED
2685 void UpdateVisuals()
2686 {
2688 }
2689}
2690
2692{
2693 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2694};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.