DayZ 1.27
DayZ Explorer by KGB
 
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◆ Log()

static void Debug::Log ( string message = LOG_DEFAULT,
string plugin = LOG_DEFAULT,
string author = LOG_DEFAULT,
string label = LOG_DEFAULT,
string entity = LOG_DEFAULT )
inlinestaticprivate

Prints debug message with normal prio.

Аргументы
msgstring Debug message for print
Возвращает
void None
Debug.Log("Hello World");
>> [Log]: Hello World;
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
Определения World.c:2

См. определение в файле Debug.c строка 122

123 {
124 LogMessage(LOG_DEBUG, plugin, entity, author, label, message);
125 }
static const string LOG_DEBUG
Определения Debug.c:3
static string LogMessage(string level, string plugin, string entity, string author, string label, string message)
DEPRECATED.
Определения Debug.c:482

Перекрестные ссылки LOG_DEBUG, LOG_DEFAULT и LogMessage().

Используется в InventoryItem::AddAction(), RecipeBase::ApplyModificationsResults(), Managed::BleedingIndicator(), PluginRecipesManagerBase::CallbackGenerateCache(), ChangePPEMaterial(), CheckContactCache(), PlayerSpawnHandler::CreateChildItem(), PPEManagerStatic::CreateManagerStatic(), DamageCrew(), Debug(), ScriptConsoleItemsTab::DrawItems(), SpookyArea::EEInit(), EOnPostSimulate(), GetDefaultTime(), KeysToUIElements::GetKeyToUIElement(), GetName(), PlayerSpawnPreset::GetRandomCharacterType(), Managed::GetRequester(), Managed::GetRequester(), Managed::GetRequesterID(), Managed::GetRequesterTypename(), WorldData::GetTemperatureComponentValue(), LogTemplates::GetTemplate(), GetValue(), ItemBase::HandleItemFalling(), ManBase::HideHairSelections(), CatchingContextFishingRodAction::InitCatchingItemData(), InitZoneClient(), MissionBase::InvokeOnConnect(), MissionBase::InvokeOnDisconnect(), ItemBase::IsPlayerInVicinity(), IsValid(), PlayerSpawnPreset::IsValid(), PlayerSpawnPresetDiscreteItemSetSlotData::IsValid(), Entity::Log(), MessageReceiverBase::Log(), PluginBase::Log(), Environment::LogDryWetProcess(), Environment::LogItemHeat(), BloodTypes::MatchBloodCompatibility(), CatchingContextFishingRodAction::ModifySignalProbability(), Entity::OnAction(), ManBase::OnConnect(), OnContact(), ManBase::OnDisconnect(), MissionBase::OnEvent(), ActionDigInStash::OnFinishProgressServer(), Icon::OnPerformRecipe(), ManBase::OnReconnect(), DayZPlayer::OnSoundEvent(), DayZPlayer::OnStepEvent(), OpenAndSwitchLambda::OnSuccess(), OnUpdate(), RecipeBase::PerformRecipe(), MissionBase::PlayerControlDisable(), PlayItemSoundClient(), PlayerAgentPool::PrintAgents(), PrintOut(), PluginRecipesManagerBase::PrintResultMasks(), ItemBase::PrintSlots(), PlayerSpawnHandler::ProcessCargoEquipment(), PlayerSpawnHandler::ProcessSlotsEquipment(), CatchingContextFishingRodAction::RandomizeSignalDuration(), CatchingContextFishingRodAction::RandomizeSignalStartTime(), InventoryLocation::ReadFromContext(), Entity::RefreshTemperatureAccess(), GameplayEffectsData::RegisterData(), KeysToUIElements::RegisterKeyToUIElement(), LogTemplates::RegisterLogTamplate(), Managed::RegisterRequester(), PluginBase::Repair(), ManBase::Save(), CAContinuousRepeatFishing::SetNewSignalData(), PPERequesterBase::SetRequesterUpdating(), SetRequestUpdating(), Entity::SetTemperatureEx(), SetupAnimation(), PlayerSpawnHandler::SpawnComplexChildrenItems(), PlayerSpawnHandler::SpawnDiscreteSlotItemSet(), RecipeBase::SpawnItems(), SpawnItems(), PlayerSpawnHandler::SpawnSimpleChildrenItems(), TranslateAndValidateSlot(), PlayerRestrictedAreaInstance::TranslateSafePositions(), Entity::TryDelete(), PlayerRestrictedAreaInstance::ValidatePlayerRestrictedAreaPositions() и Managed::VerifyRequester().