DayZ 1.28
DayZ Explorer by KGB
 
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◆ IsCorpse()

override bool ReplaceEdibleWithNewLambda::IsCorpse ( )
protected

См. определение в файле Edible_Base.c строка 1480

1480 : ItemBase
1481{
1482 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1483
1484 const string SOUND_BAKING_START = "Baking_SoundSet";
1485 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1486 const string SOUND_BOILING_START = "Boiling_SoundSet";
1487 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1488 const string SOUND_DRYING_START = "Drying_SoundSet";
1489 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1490 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1491
1492 protected bool m_MakeCookingSounds;
1493 protected SoundOnVehicle m_SoundCooking;
1495 protected string m_SoundPlaying;
1496 ref FoodStage m_FoodStage;
1497 protected float m_DecayTimer;
1498 protected float m_DecayDelta = 0.0;
1501
1503
1504 void Edible_Base()
1505 {
1506 if (HasFoodStage())
1507 {
1508 m_FoodStage = new FoodStage(this);
1509
1510 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1511 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1512
1513 m_SoundPlaying = "";
1515 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1516 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1517 }
1518 }
1519
1520 override void EEInit()
1521 {
1522 super.EEInit();
1523
1524 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1525 }
1526
1527 override void EEDelete(EntityAI parent)
1528 {
1529 super.EEDelete(parent);
1530
1531 RemoveAudio();
1532
1534 m_HotVaporParticle.Stop();
1535 }
1536
1537 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1538 {
1539 super.EEItemLocationChanged(oldLoc, newLoc);
1540
1542 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1543 {
1544 switch (oldLoc.GetParent().GetType())
1545 {
1546 case "FryingPan":
1547 case "Pot":
1548 case "Cauldron":
1549 case "SharpWoodenStick":
1550 MakeSoundsOnClient(false);
1551 break;
1552 }
1553
1555 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1556 {
1557 MakeSoundsOnClient(false);
1558 }
1559 }
1560
1561 if (oldLoc.IsValid())
1563
1564 if (CanHaveTemperature())
1566 }
1567
1568 void UpdateVisualsEx(bool forced = false)
1569 {
1570 if (GetFoodStage())
1571 GetFoodStage().UpdateVisualsEx(forced);
1572 }
1573
1574 bool Consume(float amount, PlayerBase consumer)
1575 {
1576 AddQuantity(-amount, false, false);
1577 OnConsume(amount, consumer);
1578
1579 return true;
1580 }
1581
1582 void OnConsume(float amount, PlayerBase consumer)
1583 {
1585 {
1586 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1587 }
1588 }
1589
1591 int FilterAgents(int agentsIn)
1592 {
1593 int foodStageType;
1594
1595 FoodStage foodStage = GetFoodStage();
1596 if (foodStage)
1597 foodStageType = foodStage.GetFoodStageType();
1598
1600 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1601 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1602 agentsIn &= ~eAgents.FOOD_POISON;
1603
1604 return agentsIn;
1605 }
1606
1607 //food staging
1608 override bool CanBeCooked()
1609 {
1610 return false;
1611 }
1612
1613 override bool CanBeCookedOnStick()
1614 {
1615 return false;
1616 }
1617
1618 override float GetTemperatureFreezeTime()
1619 {
1620 if (GetFoodStage())
1621 {
1622 switch (m_FoodStage.GetFoodStageType())
1623 {
1624 case FoodStageType.DRIED:
1625 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1626
1627 case FoodStageType.BURNED:
1628 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1629
1630 default:
1631 return super.GetTemperatureFreezeTime();
1632 }
1633 }
1634
1635 return super.GetTemperatureFreezeTime();
1636 }
1637
1638 override float GetTemperatureThawTime()
1639 {
1640 if (GetFoodStage())
1641 {
1642 switch (m_FoodStage.GetFoodStageType())
1643 {
1644 case FoodStageType.DRIED:
1645 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1646
1647 case FoodStageType.BURNED:
1648 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1649
1650 default:
1651 return super.GetTemperatureThawTime();
1652 }
1653 }
1654
1655 return super.GetTemperatureThawTime();
1656 }
1657
1658 override bool CanItemOverheat()
1659 {
1660 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1661 }
1662
1663 //================================================================
1664 // SYNCHRONIZATION
1665 //================================================================
1666 void Synchronize()
1667 {
1668 SetSynchDirty();
1669 }
1670
1671 override void OnVariablesSynchronized()
1672 {
1673 super.OnVariablesSynchronized();
1674
1675 //UpdateVisualsEx(); //performed on client only
1676
1677 //update audio
1679 {
1680 RefreshAudio();
1681 }
1682 else
1683 {
1684 RemoveAudio();
1685 }
1686
1687 if (CanHaveTemperature())
1689 }
1690
1691 //================================================================
1692 // AUDIO EFFECTS (WHEN ON DCS)
1693 //================================================================
1694 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1695 {
1696 m_MakeCookingSounds = soundstate;
1697 m_CookedByMethod = cookingMethod;
1698
1699 Synchronize();
1700 }
1701
1702 protected void RefreshAudio()
1703 {
1704 string soundName = "";
1705
1706 FoodStageType currentFoodStage = GetFoodStageType();
1708
1709 if (currentFoodStage == FoodStageType.BURNED)
1710 {
1711 soundName = SOUND_BURNING_DONE;
1712 }
1713 else
1714 {
1715 switch (m_CookedByMethod)
1716 {
1717 case CookingMethodType.BAKING:
1718 {
1719 if (nextFoodStage == FoodStageType.BAKED)
1720 soundName = SOUND_BAKING_START;
1721 else if (currentFoodStage == FoodStageType.BAKED)
1722 soundName = SOUND_BAKING_DONE;
1723 else
1724 soundName = "";
1725 break;
1726 }
1727
1728 case CookingMethodType.BOILING:
1729 {
1730 if (nextFoodStage == FoodStageType.BOILED)
1731 soundName = SOUND_BOILING_START;
1732 else if (currentFoodStage == FoodStageType.BOILED)
1733 soundName = SOUND_BOILING_DONE;
1734 else
1735 soundName = "";
1736 break;
1737 }
1738
1739 case CookingMethodType.DRYING:
1740 {
1741 if (nextFoodStage == FoodStageType.DRIED)
1742 soundName = SOUND_DRYING_START;
1743 else if (currentFoodStage == FoodStageType.DRIED)
1744 soundName = SOUND_DRYING_DONE;
1745 else
1746 soundName = "";
1747 break;
1748 }
1749
1750 default:
1751 soundName = "";
1752 break;
1753 }
1754
1755 if (nextFoodStage == FoodStageType.BURNED)
1756 {
1757 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1758 {
1759 soundName = SOUND_BURNING_DONE;
1760 }
1761 else // pre-emptive burning sounds replace regular ones
1762 {
1763 array<float> nextStageProperties = new array<float>();
1764 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1765 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1766 float progress01 = GetCookingTime() / nextStageTime;
1767 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1768 {
1769 soundName = SOUND_BURNING_DONE;
1770 }
1771 }
1772 }
1773 }
1774
1775 SoundCookingStart(soundName);
1776 }
1777
1778 protected void RemoveAudio()
1779 {
1780 m_MakeCookingSounds = false;
1782 }
1783
1784 //================================================================
1785 // SERIALIZATION
1786 //================================================================
1787 override void OnStoreSave(ParamsWriteContext ctx)
1788 {
1789 super.OnStoreSave(ctx);
1790
1791 if (GetFoodStage())
1792 {
1793 GetFoodStage().OnStoreSave(ctx);
1794 }
1795
1796 // food decay
1797 ctx.Write(m_DecayTimer);
1799 }
1800
1801 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1802 {
1803 if (!super.OnStoreLoad(ctx, version))
1804 return false;
1805
1806 if (GetFoodStage())
1807 {
1808 if (!GetFoodStage().OnStoreLoad(ctx, version))
1809 return false;
1810 }
1811
1812 if (version >= 115)
1813 {
1814 if (!ctx.Read(m_DecayTimer))
1815 {
1816 m_DecayTimer = 0.0;
1817 return false;
1818 }
1819 if (!ctx.Read(m_LastDecayStage))
1820 {
1822 return false;
1823 }
1824 }
1825
1826 UpdateVisualsEx(true); //forced init visuals
1827 Synchronize();
1828
1829 return true;
1830 }
1831
1832 override void AfterStoreLoad()
1833 {
1834 super.AfterStoreLoad();
1835
1836 Synchronize();
1837 }
1838
1839 //get food stage
1840 override FoodStage GetFoodStage()
1841 {
1842 return m_FoodStage;
1843 }
1844
1845 //food types
1846 override bool IsMeat()
1847 {
1848 return false;
1849 }
1850
1851 override bool IsCorpse()
1852 {
1853 return false;
1854 }
1855
1856 override bool IsFruit()
1857 {
1858 return false;
1859 }
1860
1861 override bool IsMushroom()
1862 {
1863 return false;
1864 }
1865
1866 //================================================================
1867 // NUTRITIONAL VALUES
1868 //================================================================
1869 //food properties
1870 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1871 {
1872 Edible_Base food_item = Edible_Base.Cast(item);
1873 if (food_item && food_item.GetFoodStage())
1874 {
1875 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1876 }
1877 else if (classname != "" && food_stage)
1878 {
1879 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1880 }
1881 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1882 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1883
1884 }
1885
1886 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1887 {
1888 Edible_Base food_item = Edible_Base.Cast(item);
1889 if (food_item && food_item.GetFoodStage())
1890 {
1891 return FoodStage.GetEnergy(food_item.GetFoodStage());
1892 }
1893 else if (classname != "" && food_stage)
1894 {
1895 return FoodStage.GetEnergy(null, food_stage, classname);
1896 }
1897 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1898 return GetGame().ConfigGetFloat( class_path + " energy" );
1899 }
1900
1901 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1902 {
1903 Edible_Base food_item = Edible_Base.Cast(item);
1904 if (food_item && food_item.GetFoodStage())
1905 {
1906 return FoodStage.GetWater(food_item.GetFoodStage());
1907 }
1908 else if (classname != "" && food_stage)
1909 {
1910 return FoodStage.GetWater(null, food_stage, classname);
1911 }
1912 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1913 return GetGame().ConfigGetFloat( class_path + " water" );
1914 }
1915
1916 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1917 {
1918 Edible_Base food_item = Edible_Base.Cast(item);
1919 if (food_item && food_item.GetFoodStage())
1920 {
1921 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1922 }
1923 else if (classname != "" && food_stage)
1924 {
1925 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1926 }
1927 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1928 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1929
1930 }
1931
1932 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1933 {
1934 Edible_Base food_item = Edible_Base.Cast(item);
1935 if (food_item && food_item.GetFoodStage())
1936 {
1937 return FoodStage.GetToxicity(food_item.GetFoodStage());
1938 }
1939 else if (classname != "" && food_stage)
1940 {
1941 return FoodStage.GetToxicity(null, food_stage, classname);
1942 }
1943 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1944 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1945 }
1946
1947 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1948 {
1949 Edible_Base food_item = Edible_Base.Cast(item);
1950 if (food_item && food_item.GetFoodStage())
1951 {
1952 return FoodStage.GetAgents(food_item.GetFoodStage());
1953 }
1954 else if (classname != "" && food_stage)
1955 {
1956 return FoodStage.GetAgents(null, food_stage, classname);
1957 }
1958 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1959 return GetGame().ConfigGetInt( class_path + " agents" );
1960 }
1961
1962 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1963 {
1964 Edible_Base food_item = Edible_Base.Cast(item);
1965 if (food_item && food_item.GetFoodStage())
1966 {
1967 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1968 }
1969 else if (classname != "" && food_stage)
1970 {
1971 return FoodStage.GetDigestibility(null, food_stage, classname);
1972 }
1973 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1974 return GetGame().ConfigGetInt( class_path + " digestibility" );
1975 }
1976
1977 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1978 {
1979 Edible_Base foodItem = Edible_Base.Cast(item);
1980 if (foodItem && foodItem.GetFoodStage())
1981 {
1982 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1983 }
1984 else if (className != "" && foodStage)
1985 {
1986 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1987 }
1988 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1989 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1990 }
1991
1992 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1993 {
1994 NutritionalProfile profile = new NutritionalProfile();
1995 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1996 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1997 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1998 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1999 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2000 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2001 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2002 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2003
2004 return profile;
2005 }
2006
2007 //================================================================
2008 // FOOD STAGING
2009 //================================================================
2011 {
2012 return GetFoodStage().GetFoodStageType();
2013 }
2014
2015 //food stage states
2016 bool IsFoodRaw()
2017 {
2018 if ( GetFoodStage() )
2019 {
2020 return GetFoodStage().IsFoodRaw();
2021 }
2022
2023 return false;
2024 }
2025
2026 bool IsFoodBaked()
2027 {
2028 if ( GetFoodStage() )
2029 {
2030 return GetFoodStage().IsFoodBaked();
2031 }
2032
2033 return false;
2034 }
2035
2036 bool IsFoodBoiled()
2037 {
2038 if ( GetFoodStage() )
2039 {
2040 return GetFoodStage().IsFoodBoiled();
2041 }
2042
2043 return false;
2044 }
2045
2046 bool IsFoodDried()
2047 {
2048 if ( GetFoodStage() )
2049 {
2050 return GetFoodStage().IsFoodDried();
2051 }
2052
2053 return false;
2054 }
2055
2056 bool IsFoodBurned()
2057 {
2058 if ( GetFoodStage() )
2059 {
2060 return GetFoodStage().IsFoodBurned();
2061 }
2062
2063 return false;
2064 }
2065
2066 bool IsFoodRotten()
2067 {
2068 if ( GetFoodStage() )
2069 {
2070 return GetFoodStage().IsFoodRotten();
2071 }
2072
2073 return false;
2074 }
2075
2076 //food stage change
2077 void ChangeFoodStage( FoodStageType new_food_stage_type )
2078 {
2079 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2080 }
2081
2083 {
2084 return GetFoodStage().GetNextFoodStageType( cooking_method );
2085 }
2086
2087 string GetFoodStageName( FoodStageType food_stage_type )
2088 {
2089 return GetFoodStage().GetFoodStageName( food_stage_type );
2090 }
2091
2092 bool CanChangeToNewStage( CookingMethodType cooking_method )
2093 {
2094 return GetFoodStage().CanChangeToNewStage( cooking_method );
2095 }
2096
2097 //Use this to receive food stage from another Edible_Base
2098 void TransferFoodStage( notnull Edible_Base source )
2099 {
2100 if ( !source.GetFoodStage())
2101 return;
2102 m_LastDecayStage = source.GetLastDecayStage();
2103 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2104 m_DecayTimer = source.GetDecayTimer();
2105 m_DecayDelta = source.GetDecayDelta();
2106 }
2107
2109 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2110 {
2111 HandleFoodStageChangeAgents(stageOld,stageNew);
2112 UpdateVisualsEx(); //performed on server only
2113 }
2114
2117 {
2118 switch (stageNew)
2119 {
2120 case FoodStageType.BAKED:
2121 case FoodStageType.BOILED:
2122 case FoodStageType.DRIED:
2123 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2124 break;
2125
2126 case FoodStageType.BURNED:
2127 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2128 break;
2129 }
2130 }
2131
2132 //================================================================
2133 // COOKING
2134 //================================================================
2135 //cooking time
2136 float GetCookingTime()
2137 {
2138 return GetFoodStage().GetCookingTime();
2139 }
2140
2141 void SetCookingTime( float time )
2142 {
2143 GetFoodStage().SetCookingTime( time );
2144
2145 //synchronize when calling on server
2146 Synchronize();
2147 }
2148
2149 void ResetCookingTime()
2150 {
2151 if (GetFoodStage())
2152 {
2153 GetFoodStage().SetCookingTime(0);
2154 Synchronize();
2155 }
2156 }
2157
2158 //replace edible with new item (opening cans)
2159 void ReplaceEdibleWithNew( string typeName )
2160 {
2161 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2162 if (player)
2163 {
2164 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2165 player.ServerReplaceItemInHandsWithNew(lambda);
2166 }
2167 else
2168 Error("ReplaceEdibleWithNew - cannot use edible without player");
2169 }
2170
2172 {
2174 }
2175
2176 override void SetActions()
2177 {
2178 super.SetActions();
2179
2182 }
2183
2184 protected void SoundCookingStart(string sound_name)
2185 {
2186 #ifndef SERVER
2187 if (m_SoundPlaying != sound_name)
2188 {
2190
2191 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2192 m_SoundPlaying = sound_name;
2193 }
2194 #endif
2195 }
2196
2197 protected void SoundCookingStop()
2198 {
2199 #ifndef SERVER
2201 {
2202 m_SoundEffectCooking.Stop();
2203 m_SoundEffectCooking = null;
2204 m_SoundPlaying = "";
2205 }
2206 #endif
2207 }
2208
2209 override bool CanDecay()
2210 {
2211 return false;
2212 }
2213
2214 override bool CanProcessDecay()
2215 {
2216 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2217 }
2218
2219 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2220 {
2221 m_DecayDelta = 0.0;
2222
2223 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2224 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2225 if ( hasRootAsPlayer )
2227
2228 /*Print( "-------------------------" );
2229 Print( this );
2230 Print( m_DecayTimer );
2231 Print( m_DecayDelta );
2232 Print( m_LastDecayStage );*/
2233
2234 if ( IsFruit() || IsMushroom() )
2235 {
2236 // fruit, vegetables and mushrooms
2238 {
2239 switch ( GetFoodStageType() )
2240 {
2241 case FoodStageType.RAW:
2244 break;
2245
2246 case FoodStageType.BOILED:
2249 break;
2250
2251 case FoodStageType.BAKED:
2254 break;
2255
2256 case FoodStageType.DRIED:
2257 case FoodStageType.BURNED:
2258 case FoodStageType.ROTTEN:
2259 default:
2260 m_DecayTimer = -1;
2262 return;
2263 }
2264
2265 //m_DecayTimer = m_DecayTimer / 1000.0;
2266 }
2267
2268 m_DecayTimer -= ( delta * m_DecayDelta );
2269
2270 if ( m_DecayTimer <= 0 )
2271 {
2272 if ( m_LastDecayStage != FoodStageType.NONE )
2273 {
2274 // switch to decayed stage
2275 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2276 {
2278 }
2279 if ( m_LastDecayStage == FoodStageType.RAW )
2280 {
2281 int rng = Math.RandomIntInclusive( 0, 100 );
2283 {
2285 }
2286 else
2287 {
2288 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2289 {
2291 }
2292 else
2293 {
2295 }
2296 }
2297 }
2298 }
2299 }
2300
2301 }
2302 else if ( IsMeat() )
2303 {
2304 // meat
2306 {
2307 switch ( GetFoodStageType() )
2308 {
2309 case FoodStageType.RAW:
2312 break;
2313
2314 case FoodStageType.BOILED:
2317 break;
2318
2319 case FoodStageType.BAKED:
2322 break;
2323
2324 case FoodStageType.DRIED:
2327 break;
2328
2329 case FoodStageType.BURNED:
2330 case FoodStageType.ROTTEN:
2331 default:
2332 m_DecayTimer = -1;
2334 return;
2335 }
2336 }
2337
2338 m_DecayTimer -= ( delta * m_DecayDelta );
2339
2340 if ( m_DecayTimer <= 0 )
2341 {
2342 if ( m_LastDecayStage != FoodStageType.NONE )
2343 {
2344 // switch to decayed stage
2345 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2346 {
2348 }
2349 }
2350 }
2351 }
2352 else if ( IsCorpse() )
2353 {
2354 // corpse
2356 {
2357 switch ( GetFoodStageType() )
2358 {
2359 case FoodStageType.RAW:
2362 break;
2363
2364 case FoodStageType.BURNED:
2365 case FoodStageType.ROTTEN:
2366 default:
2367 m_DecayTimer = -1;
2369 return;
2370 }
2371 }
2372
2373 m_DecayTimer -= ( delta * m_DecayDelta );
2374
2375 if ( m_DecayTimer <= 0 )
2376 {
2377 if ( m_LastDecayStage != FoodStageType.NONE )
2378 {
2379 // switch to decayed stage
2380 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2381 {
2383 }
2384 }
2385 }
2386 }
2387 else
2388 {
2389 // opened cans
2390 m_DecayTimer -= ( delta * m_DecayDelta );
2391
2392 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2393 {
2396 //m_DecayTimer = m_DecayTimer / 1000.0;
2397 }
2398 else
2399 {
2400 if ( m_DecayTimer <= 0 )
2401 {
2402 InsertAgent(eAgents.FOOD_POISON, 1);
2403 m_DecayTimer = -1;
2404 }
2405 }
2406 }
2407 }
2408
2409 protected void UpdateVaporParticle()
2410 {
2411 if (GetGame().IsDedicatedServer())
2412 return;
2413
2414 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2415 {
2416 InventoryLocation invLoc = new InventoryLocation();
2417 GetInventory().GetCurrentInventoryLocation(invLoc);
2418 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2419 {
2420 ParticleManager ptcMgr = ParticleManager.GetInstance();
2421 if (ptcMgr)
2422 {
2423 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2424 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2425 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2426 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2427 }
2428 }
2429 }
2430 else if (m_HotVaporParticle)
2431 {
2432 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2433 {
2434 m_HotVaporParticle.Stop();
2435 m_HotVaporParticle = null;
2436 return;
2437 }
2438
2439 InventoryLocation inventoryLoc = new InventoryLocation();
2440 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2441 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2442 {
2443 m_HotVaporParticle.Stop();
2444 m_HotVaporParticle = null;
2445 }
2446 }
2447 }
2448
2449 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2450 {
2451 if (GetFoodStage())
2452 {
2453 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2454 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2455 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2456 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2457 }
2458
2459 super.GetDebugActions(outputList);
2460 }
2461
2462 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2463 {
2464 super.OnAction(action_id, player, ctx);
2465
2466 if ( GetGame().IsServer() )
2467 {
2468 if ( action_id == EActions.FOOD_STAGE_PREV )
2469 {
2470 int food_stage_prev = GetFoodStageType() - 1;
2471 if (food_stage_prev <= 0)
2472 {
2473 food_stage_prev = FoodStageType.COUNT - 1;
2474 }
2475 ChangeFoodStage(food_stage_prev);
2476 return true;
2477 }
2478 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2479 {
2480 int food_stage_next = GetFoodStageType() + 1;
2481 if (food_stage_next >= FoodStageType.COUNT )
2482 {
2483 food_stage_next = FoodStageType.RAW;
2484 }
2485 ChangeFoodStage(food_stage_next);
2486 return true;
2487 }
2488
2489 }
2490
2491 #ifdef DIAG_DEVELOPER
2492 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2493 {
2494 PrintNutritionsData();
2495 return true;
2496 }
2497 #endif
2498
2499 return false;
2500 }
2501
2502 override string GetDebugText()
2503 {
2504 string debug_output;
2505
2506 debug_output = super.GetDebugText();
2507
2508 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2509 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2510
2511 return debug_output;
2512 }
2513
2514 //================================================================
2515 // GENERAL GETTERS
2516 //================================================================
2517
2518 override float GetBaitEffectivity()
2519 {
2520 float ret = super.GetBaitEffectivity();
2521
2522 if (IsFoodRotten())
2523 {
2524 ret *= 0.5;
2525 }
2526
2527 return ret;
2528 }
2529
2530 float GetDecayTimer()
2531 {
2532 return m_DecayTimer;
2533 }
2534
2535 float GetDecayDelta()
2536 {
2537 return m_DecayDelta;
2538 }
2539
2541 {
2542 return m_LastDecayStage;
2543 }
2544
2545 #ifdef DIAG_DEVELOPER
2546 private void PrintNutritionsData()
2547 {
2548 string nutritionsData = "";
2549
2550 FoodStage stage = GetFoodStage();
2551 FoodStageType stageType = stage.GetFoodStageType();
2552
2553 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2554 if (profile)
2555 {
2556 nutritionsData = string.Format("Item: %1\n\n", this);
2557 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2558 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2559 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2560 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2561 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2562 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2563 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2564
2565 if (profile.IsLiquid())
2566 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2567
2568 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2569 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2570 }
2571
2572 nutritionsData += "-----\n";
2573
2574 Debug.Log(nutritionsData);
2575 }
2576 #endif
2577
2579 //DEPRECATED
2581 void UpdateVisuals()
2582 {
2584 }
2585}
2586
2588{
2589 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2590};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood() и Entity::UseConfigInitTemperature().