DayZ 1.30
DayZ Explorer by KGB
 
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◆ IsCorpse()

override bool ReplaceEdibleWithNewLambda::IsCorpse ( )
protected

См. определение в файле Edible_Base.c строка 1484

1484 : ItemBase
1485{
1486 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1487
1488 const string SOUND_BAKING_START = "Baking_SoundSet";
1489 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1490 const string SOUND_BOILING_START = "Boiling_SoundSet";
1491 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1492 const string SOUND_DRYING_START = "Drying_SoundSet";
1493 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1494 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1495
1496 protected bool m_MakeCookingSounds;
1497 protected SoundOnVehicle m_SoundCooking;
1499 protected string m_SoundPlaying;
1500 ref FoodStage m_FoodStage;
1501 protected float m_DecayTimer;
1502 protected float m_DecayDelta = 0.0;
1505
1507
1508 void Edible_Base()
1509 {
1510 if (HasFoodStage())
1511 {
1512 m_FoodStage = new FoodStage(this);
1513
1514 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1515 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1516
1517 m_SoundPlaying = "";
1519 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1520 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1521 }
1522 }
1523
1524 override void EEInit()
1525 {
1526 super.EEInit();
1527
1528 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1529 }
1530
1531 override void EEDelete(EntityAI parent)
1532 {
1533 super.EEDelete(parent);
1534
1535 RemoveAudio();
1536
1538 m_HotVaporParticle.Stop();
1539 }
1540
1541 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1542 {
1543 super.EEItemLocationChanged(oldLoc, newLoc);
1544
1546 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1547 {
1548 switch (oldLoc.GetParent().GetType())
1549 {
1550 case "FryingPan":
1551 case "Pot":
1552 case "Cauldron":
1553 case "SharpWoodenStick":
1554 MakeSoundsOnClient(false);
1555 break;
1556 }
1557
1559 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1560 {
1561 MakeSoundsOnClient(false);
1562 }
1563 }
1564
1565 if (oldLoc.IsValid())
1567
1568 if (CanHaveTemperature())
1570 }
1571
1572 void UpdateVisualsEx(bool forced = false)
1573 {
1574 if (GetFoodStage())
1575 GetFoodStage().UpdateVisualsEx(forced);
1576 }
1577
1578 bool Consume(float amount, PlayerBase consumer)
1579 {
1580 AddQuantity(-amount, false, false);
1581 OnConsume(amount, consumer);
1582
1583 return true;
1584 }
1585
1586 void OnConsume(float amount, PlayerBase consumer)
1587 {
1589 {
1590 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1591 }
1592 }
1593
1595 int FilterAgents(int agentsIn)
1596 {
1597 int foodStageType;
1598
1599 FoodStage foodStage = GetFoodStage();
1600 if (foodStage)
1601 foodStageType = foodStage.GetFoodStageType();
1602
1604 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1605 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1606 agentsIn &= ~eAgents.FOOD_POISON;
1607
1608 return agentsIn;
1609 }
1610
1611 //food staging
1612 override bool CanBeCooked()
1613 {
1614 return false;
1615 }
1616
1617 override bool CanBeCookedOnStick()
1618 {
1619 return false;
1620 }
1621
1622 override float GetTemperatureFreezeTime()
1623 {
1624 if (GetFoodStage())
1625 {
1626 switch (m_FoodStage.GetFoodStageType())
1627 {
1628 case FoodStageType.DRIED:
1629 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1630
1631 case FoodStageType.BURNED:
1632 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1633
1634 default:
1635 return super.GetTemperatureFreezeTime();
1636 }
1637 }
1638
1639 return super.GetTemperatureFreezeTime();
1640 }
1641
1642 override float GetTemperatureThawTime()
1643 {
1644 if (GetFoodStage())
1645 {
1646 switch (m_FoodStage.GetFoodStageType())
1647 {
1648 case FoodStageType.DRIED:
1649 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1650
1651 case FoodStageType.BURNED:
1652 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1653
1654 default:
1655 return super.GetTemperatureThawTime();
1656 }
1657 }
1658
1659 return super.GetTemperatureThawTime();
1660 }
1661
1662 override bool CanItemOverheat()
1663 {
1664 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1665 }
1666
1667 //================================================================
1668 // SYNCHRONIZATION
1669 //================================================================
1670 void Synchronize()
1671 {
1672 SetSynchDirty();
1673 }
1674
1675 override void OnVariablesSynchronized()
1676 {
1677 super.OnVariablesSynchronized();
1678
1679 //UpdateVisualsEx(); //performed on client only
1680
1681 //update audio
1683 {
1684 RefreshAudio();
1685 }
1686 else
1687 {
1688 RemoveAudio();
1689 }
1690
1691 if (CanHaveTemperature())
1693 }
1694
1695 //================================================================
1696 // AUDIO EFFECTS (WHEN ON DCS)
1697 //================================================================
1698 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1699 {
1700 m_MakeCookingSounds = soundstate;
1701 m_CookedByMethod = cookingMethod;
1702
1703 Synchronize();
1704 }
1705
1706 protected void RefreshAudio()
1707 {
1708 string soundName = "";
1709
1710 FoodStageType currentFoodStage = GetFoodStageType();
1712
1713 if (currentFoodStage == FoodStageType.BURNED)
1714 {
1715 soundName = SOUND_BURNING_DONE;
1716 }
1717 else
1718 {
1719 switch (m_CookedByMethod)
1720 {
1721 case CookingMethodType.BAKING:
1722 {
1723 if (nextFoodStage == FoodStageType.BAKED)
1724 soundName = SOUND_BAKING_START;
1725 else if (currentFoodStage == FoodStageType.BAKED)
1726 soundName = SOUND_BAKING_DONE;
1727 else
1728 soundName = "";
1729 break;
1730 }
1731
1732 case CookingMethodType.BOILING:
1733 {
1734 if (nextFoodStage == FoodStageType.BOILED)
1735 soundName = SOUND_BOILING_START;
1736 else if (currentFoodStage == FoodStageType.BOILED)
1737 soundName = SOUND_BOILING_DONE;
1738 else
1739 soundName = "";
1740 break;
1741 }
1742
1743 case CookingMethodType.DRYING:
1744 {
1745 if (nextFoodStage == FoodStageType.DRIED)
1746 soundName = SOUND_DRYING_START;
1747 else if (currentFoodStage == FoodStageType.DRIED)
1748 soundName = SOUND_DRYING_DONE;
1749 else
1750 soundName = "";
1751 break;
1752 }
1753
1754 default:
1755 soundName = "";
1756 break;
1757 }
1758
1759 if (nextFoodStage == FoodStageType.BURNED)
1760 {
1761 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1762 {
1763 soundName = SOUND_BURNING_DONE;
1764 }
1765 else // pre-emptive burning sounds replace regular ones
1766 {
1767 array<float> nextStageProperties = new array<float>();
1768 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1769 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1770 float progress01 = GetCookingTime() / nextStageTime;
1771 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1772 {
1773 soundName = SOUND_BURNING_DONE;
1774 }
1775 }
1776 }
1777 }
1778
1779 SoundCookingStart(soundName);
1780 }
1781
1782 protected void RemoveAudio()
1783 {
1784 m_MakeCookingSounds = false;
1786 }
1787
1788 //================================================================
1789 // SERIALIZATION
1790 //================================================================
1791 override void OnStoreSave(ParamsWriteContext ctx)
1792 {
1793 super.OnStoreSave(ctx);
1794
1795 if (GetFoodStage())
1796 {
1797 GetFoodStage().OnStoreSave(ctx);
1798 }
1799
1800 // food decay
1801 ctx.Write(m_DecayTimer);
1803 }
1804
1805 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1806 {
1807 if (!super.OnStoreLoad(ctx, version))
1808 return false;
1809
1810 if (GetFoodStage())
1811 {
1812 if (!GetFoodStage().OnStoreLoad(ctx, version))
1813 return false;
1814 }
1815
1816 if (version >= 115)
1817 {
1818 if (!ctx.Read(m_DecayTimer))
1819 {
1820 m_DecayTimer = 0.0;
1821 return false;
1822 }
1823 if (!ctx.Read(m_LastDecayStage))
1824 {
1826 return false;
1827 }
1828 }
1829
1830 UpdateVisualsEx(true); //forced init visuals
1831 Synchronize();
1832
1833 return true;
1834 }
1835
1836 override void AfterStoreLoad()
1837 {
1838 super.AfterStoreLoad();
1839
1840 Synchronize();
1841 }
1842
1843 //get food stage
1844 override FoodStage GetFoodStage()
1845 {
1846 return m_FoodStage;
1847 }
1848
1849 //food types
1850 override bool IsMeat()
1851 {
1852 return false;
1853 }
1854
1855 override bool IsCorpse()
1856 {
1857 return false;
1858 }
1859
1860 override bool IsFruit()
1861 {
1862 return false;
1863 }
1864
1865 override bool IsMushroom()
1866 {
1867 return false;
1868 }
1869
1870 //================================================================
1871 // NUTRITIONAL VALUES
1872 //================================================================
1873 //food properties
1874 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1875 {
1876 Edible_Base food_item = Edible_Base.Cast(item);
1877 if (food_item && food_item.GetFoodStage())
1878 {
1879 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1880 }
1881 else if (classname != "" && food_stage)
1882 {
1883 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1884 }
1885 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1886 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1887
1888 }
1889
1890 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1891 {
1892 Edible_Base food_item = Edible_Base.Cast(item);
1893 if (food_item && food_item.GetFoodStage())
1894 {
1895 return FoodStage.GetEnergy(food_item.GetFoodStage());
1896 }
1897 else if (classname != "" && food_stage)
1898 {
1899 return FoodStage.GetEnergy(null, food_stage, classname);
1900 }
1901 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1902 return g_Game.ConfigGetFloat( class_path + " energy" );
1903 }
1904
1905 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1906 {
1907 Edible_Base food_item = Edible_Base.Cast(item);
1908 if (food_item && food_item.GetFoodStage())
1909 {
1910 return FoodStage.GetWater(food_item.GetFoodStage());
1911 }
1912 else if (classname != "" && food_stage)
1913 {
1914 return FoodStage.GetWater(null, food_stage, classname);
1915 }
1916 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1917 return g_Game.ConfigGetFloat( class_path + " water" );
1918 }
1919
1920 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1921 {
1922 Edible_Base food_item = Edible_Base.Cast(item);
1923 if (food_item && food_item.GetFoodStage())
1924 {
1925 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1926 }
1927 else if (classname != "" && food_stage)
1928 {
1929 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1930 }
1931 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1932 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1933
1934 }
1935
1936 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1937 {
1938 Edible_Base food_item = Edible_Base.Cast(item);
1939 if (food_item && food_item.GetFoodStage())
1940 {
1941 return FoodStage.GetToxicity(food_item.GetFoodStage());
1942 }
1943 else if (classname != "" && food_stage)
1944 {
1945 return FoodStage.GetToxicity(null, food_stage, classname);
1946 }
1947 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1948 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1949 }
1950
1951 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetAgents(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetAgents(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return g_Game.ConfigGetInt( class_path + " agents" );
1964 }
1965
1966 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetDigestibility(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return g_Game.ConfigGetInt( class_path + " digestibility" );
1979 }
1980
1981 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1982 {
1983 Edible_Base foodItem = Edible_Base.Cast(item);
1984 if (foodItem && foodItem.GetFoodStage())
1985 {
1986 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1987 }
1988 else if (className != "" && foodStage)
1989 {
1990 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1991 }
1992 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1993 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1994 }
1995
1996 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 NutritionalProfile profile = new NutritionalProfile();
1999 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2000 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2001 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2002 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2003 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2004 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2005 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2006 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2007
2008 return profile;
2009 }
2010
2011 //================================================================
2012 // FOOD STAGING
2013 //================================================================
2015 {
2016 return GetFoodStage().GetFoodStageType();
2017 }
2018
2019 //food stage states
2020 bool IsFoodRaw()
2021 {
2022 if ( GetFoodStage() )
2023 {
2024 return GetFoodStage().IsFoodRaw();
2025 }
2026
2027 return false;
2028 }
2029
2030 bool IsFoodBaked()
2031 {
2032 if ( GetFoodStage() )
2033 {
2034 return GetFoodStage().IsFoodBaked();
2035 }
2036
2037 return false;
2038 }
2039
2040 bool IsFoodBoiled()
2041 {
2042 if ( GetFoodStage() )
2043 {
2044 return GetFoodStage().IsFoodBoiled();
2045 }
2046
2047 return false;
2048 }
2049
2050 bool IsFoodDried()
2051 {
2052 if ( GetFoodStage() )
2053 {
2054 return GetFoodStage().IsFoodDried();
2055 }
2056
2057 return false;
2058 }
2059
2060 bool IsFoodBurned()
2061 {
2062 if ( GetFoodStage() )
2063 {
2064 return GetFoodStage().IsFoodBurned();
2065 }
2066
2067 return false;
2068 }
2069
2070 bool IsFoodRotten()
2071 {
2072 if ( GetFoodStage() )
2073 {
2074 return GetFoodStage().IsFoodRotten();
2075 }
2076
2077 return false;
2078 }
2079
2080 //food stage change
2081 void ChangeFoodStage( FoodStageType new_food_stage_type )
2082 {
2083 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2084 }
2085
2087 {
2088 return GetFoodStage().GetNextFoodStageType( cooking_method );
2089 }
2090
2091 string GetFoodStageName( FoodStageType food_stage_type )
2092 {
2093 return GetFoodStage().GetFoodStageName( food_stage_type );
2094 }
2095
2096 bool CanChangeToNewStage( CookingMethodType cooking_method )
2097 {
2098 return GetFoodStage().CanChangeToNewStage( cooking_method );
2099 }
2100
2101 //Use this to receive food stage from another Edible_Base
2102 void TransferFoodStage( notnull Edible_Base source )
2103 {
2104 if ( !source.GetFoodStage())
2105 return;
2106 m_LastDecayStage = source.GetLastDecayStage();
2107 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2108 m_DecayTimer = source.GetDecayTimer();
2109 m_DecayDelta = source.GetDecayDelta();
2110 }
2111
2113 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2114 {
2115 HandleFoodStageChangeAgents(stageOld,stageNew);
2116 UpdateVisualsEx(); //performed on server only
2117 }
2118
2121 {
2122 switch (stageNew)
2123 {
2124 case FoodStageType.BAKED:
2125 case FoodStageType.BOILED:
2126 case FoodStageType.DRIED:
2127 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2128 break;
2129
2130 case FoodStageType.BURNED:
2131 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2132 break;
2133 }
2134 }
2135
2136 //================================================================
2137 // COOKING
2138 //================================================================
2139 //cooking time
2140 float GetCookingTime()
2141 {
2142 return GetFoodStage().GetCookingTime();
2143 }
2144
2145 void SetCookingTime( float time )
2146 {
2147 GetFoodStage().SetCookingTime( time );
2148
2149 //synchronize when calling on server
2150 Synchronize();
2151 }
2152
2153 void ResetCookingTime()
2154 {
2155 if (GetFoodStage())
2156 {
2157 GetFoodStage().SetCookingTime(0);
2158 Synchronize();
2159 }
2160 }
2161
2162 //replace edible with new item (opening cans)
2163 void ReplaceEdibleWithNew( string typeName )
2164 {
2165 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2166 if (player)
2167 {
2168 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2169 player.ServerReplaceItemInHandsWithNew(lambda);
2170 }
2171 else
2172 Error("ReplaceEdibleWithNew - cannot use edible without player");
2173 }
2174
2176 {
2178 }
2179
2180 override void SetActions()
2181 {
2182 super.SetActions();
2183
2186 }
2187
2188 protected void SoundCookingStart(string sound_name)
2189 {
2190 #ifndef SERVER
2191 #ifndef NO_GUI
2192 if (m_SoundPlaying != sound_name)
2193 {
2195
2196 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2197 m_SoundPlaying = sound_name;
2198 }
2199 #endif
2200 #endif
2201 }
2202
2203 protected void SoundCookingStop()
2204 {
2205 #ifndef SERVER
2206 #ifndef NO_GUI
2208 {
2209 m_SoundEffectCooking.Stop();
2210 m_SoundEffectCooking = null;
2211 m_SoundPlaying = "";
2212 }
2213 #endif
2214 #endif
2215 }
2216
2217 override bool CanDecay()
2218 {
2219 return false;
2220 }
2221
2222 override bool CanProcessDecay()
2223 {
2224 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2225 }
2226
2227 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2228 {
2229 m_DecayDelta = 0.0;
2230
2231 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2232 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2233 if ( hasRootAsPlayer )
2235
2236 /*Print( "-------------------------" );
2237 Print( this );
2238 Print( m_DecayTimer );
2239 Print( m_DecayDelta );
2240 Print( m_LastDecayStage );*/
2241
2242 if ( IsFruit() || IsMushroom() )
2243 {
2244 // fruit, vegetables and mushrooms
2246 {
2247 switch ( GetFoodStageType() )
2248 {
2249 case FoodStageType.RAW:
2252 break;
2253
2254 case FoodStageType.BOILED:
2257 break;
2258
2259 case FoodStageType.BAKED:
2262 break;
2263
2264 case FoodStageType.DRIED:
2265 case FoodStageType.BURNED:
2266 case FoodStageType.ROTTEN:
2267 default:
2268 m_DecayTimer = -1;
2270 return;
2271 }
2272
2273 //m_DecayTimer = m_DecayTimer / 1000.0;
2274 }
2275
2276 m_DecayTimer -= ( delta * m_DecayDelta );
2277
2278 if ( m_DecayTimer <= 0 )
2279 {
2280 if ( m_LastDecayStage != FoodStageType.NONE )
2281 {
2282 // switch to decayed stage
2283 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2284 {
2286 }
2287 if ( m_LastDecayStage == FoodStageType.RAW )
2288 {
2289 int rng = Math.RandomIntInclusive( 0, 100 );
2291 {
2293 }
2294 else
2295 {
2296 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2297 {
2299 }
2300 else
2301 {
2303 }
2304 }
2305 }
2306 }
2307 }
2308
2309 }
2310 else if ( IsMeat() )
2311 {
2312 // meat
2314 {
2315 switch ( GetFoodStageType() )
2316 {
2317 case FoodStageType.RAW:
2320 break;
2321
2322 case FoodStageType.BOILED:
2325 break;
2326
2327 case FoodStageType.BAKED:
2330 break;
2331
2332 case FoodStageType.DRIED:
2335 break;
2336
2337 case FoodStageType.BURNED:
2338 case FoodStageType.ROTTEN:
2339 default:
2340 m_DecayTimer = -1;
2342 return;
2343 }
2344 }
2345
2346 m_DecayTimer -= ( delta * m_DecayDelta );
2347
2348 if ( m_DecayTimer <= 0 )
2349 {
2350 if ( m_LastDecayStage != FoodStageType.NONE )
2351 {
2352 // switch to decayed stage
2353 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2354 {
2356 }
2357 }
2358 }
2359 }
2360 else if ( IsCorpse() )
2361 {
2362 // corpse
2364 {
2365 switch ( GetFoodStageType() )
2366 {
2367 case FoodStageType.RAW:
2370 break;
2371
2372 case FoodStageType.BURNED:
2373 case FoodStageType.ROTTEN:
2374 default:
2375 m_DecayTimer = -1;
2377 return;
2378 }
2379 }
2380
2381 m_DecayTimer -= ( delta * m_DecayDelta );
2382
2383 if ( m_DecayTimer <= 0 )
2384 {
2385 if ( m_LastDecayStage != FoodStageType.NONE )
2386 {
2387 // switch to decayed stage
2388 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2389 {
2391 }
2392 }
2393 }
2394 }
2395 else
2396 {
2397 // opened cans
2398 m_DecayTimer -= ( delta * m_DecayDelta );
2399
2400 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2401 {
2404 //m_DecayTimer = m_DecayTimer / 1000.0;
2405 }
2406 else
2407 {
2408 if ( m_DecayTimer <= 0 )
2409 {
2410 InsertAgent(eAgents.FOOD_POISON, 1);
2411 m_DecayTimer = -1;
2412 }
2413 }
2414 }
2415 }
2416
2417 protected void UpdateVaporParticle()
2418 {
2419 if (g_Game.IsHeadlessOrDedicatedServer())
2420 return;
2421
2422 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2423 {
2424 InventoryLocation invLoc = new InventoryLocation();
2425 GetInventory().GetCurrentInventoryLocation(invLoc);
2426 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2427 {
2428 ParticleManager ptcMgr = ParticleManager.GetInstance();
2429 if (ptcMgr)
2430 {
2431 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2432 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2433 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2434 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2435 }
2436 }
2437 }
2438 else if (m_HotVaporParticle)
2439 {
2440 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2441 {
2442 m_HotVaporParticle.Stop();
2443 m_HotVaporParticle = null;
2444 return;
2445 }
2446
2447 InventoryLocation inventoryLoc = new InventoryLocation();
2448 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2449 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2450 {
2451 m_HotVaporParticle.Stop();
2452 m_HotVaporParticle = null;
2453 }
2454 }
2455 }
2456
2457 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2458 {
2459 if (GetFoodStage())
2460 {
2461 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2462 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2463 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2464 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2465 }
2466
2467 super.GetDebugActions(outputList);
2468 }
2469
2470 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2471 {
2472 super.OnAction(action_id, player, ctx);
2473
2474 if ( g_Game.IsServer() )
2475 {
2476 if ( action_id == EActions.FOOD_STAGE_PREV )
2477 {
2478 int food_stage_prev = GetFoodStageType() - 1;
2479 if (food_stage_prev <= 0)
2480 {
2481 food_stage_prev = FoodStageType.COUNT - 1;
2482 }
2483 ChangeFoodStage(food_stage_prev);
2484 return true;
2485 }
2486 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2487 {
2488 int food_stage_next = GetFoodStageType() + 1;
2489 if (food_stage_next >= FoodStageType.COUNT )
2490 {
2491 food_stage_next = FoodStageType.RAW;
2492 }
2493 ChangeFoodStage(food_stage_next);
2494 return true;
2495 }
2496
2497 }
2498
2499 #ifdef DIAG_DEVELOPER
2500 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2501 {
2502 PrintNutritionsData();
2503 return true;
2504 }
2505 #endif
2506
2507 return false;
2508 }
2509
2510 override string GetDebugText()
2511 {
2512 string debug_output;
2513
2514 debug_output = super.GetDebugText();
2515
2516 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2517 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2518
2519 return debug_output;
2520 }
2521
2522 //================================================================
2523 // GENERAL GETTERS
2524 //================================================================
2525
2526 override float GetBaitEffectivity()
2527 {
2528 float ret = super.GetBaitEffectivity();
2529
2530 if (IsFoodRotten())
2531 {
2532 ret *= 0.5;
2533 }
2534
2535 return ret;
2536 }
2537
2538 float GetDecayTimer()
2539 {
2540 return m_DecayTimer;
2541 }
2542
2543 float GetDecayDelta()
2544 {
2545 return m_DecayDelta;
2546 }
2547
2549 {
2550 return m_LastDecayStage;
2551 }
2552
2553 #ifdef DIAG_DEVELOPER
2554 private void PrintNutritionsData()
2555 {
2556 string nutritionsData = "";
2557
2558 FoodStage stage = GetFoodStage();
2559 FoodStageType stageType = stage.GetFoodStageType();
2560
2561 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2562 if (profile)
2563 {
2564 nutritionsData = string.Format("Item: %1\n\n", this);
2565 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2566 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2567 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2568 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2569 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2570 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2571 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2572
2573 if (profile.IsLiquid())
2574 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2575
2576 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2577 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2578 }
2579
2580 nutritionsData += "-----\n";
2581
2582 Debug.Log(nutritionsData);
2583 }
2584 #endif
2585
2587 //DEPRECATED
2589 void UpdateVisuals()
2590 {
2592 }
2593}
2594
2596{
2597 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2598};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.

Используется в IEntity::IsFood() и Entity::UseConfigInitTemperature().