DayZ 1.28
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◆ GetFoodTotalVolume()

static float ReplaceEdibleWithNewLambda::GetFoodTotalVolume ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1499

1499 : ItemBase
1500{
1501 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1502
1503 const string SOUND_BAKING_START = "Baking_SoundSet";
1504 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1505 const string SOUND_BOILING_START = "Boiling_SoundSet";
1506 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1507 const string SOUND_DRYING_START = "Drying_SoundSet";
1508 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1509 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1510
1511 protected bool m_MakeCookingSounds;
1512 protected SoundOnVehicle m_SoundCooking;
1514 protected string m_SoundPlaying;
1515 ref FoodStage m_FoodStage;
1516 protected float m_DecayTimer;
1517 protected float m_DecayDelta = 0.0;
1520
1522
1523 void Edible_Base()
1524 {
1525 if (HasFoodStage())
1526 {
1527 m_FoodStage = new FoodStage(this);
1528
1529 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1530 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1531
1532 m_SoundPlaying = "";
1534 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1535 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1536 }
1537 }
1538
1539 override void EEInit()
1540 {
1541 super.EEInit();
1542
1543 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1544 }
1545
1546 override void EEDelete(EntityAI parent)
1547 {
1548 super.EEDelete(parent);
1549
1550 RemoveAudio();
1551
1553 m_HotVaporParticle.Stop();
1554 }
1555
1556 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1557 {
1558 super.EEItemLocationChanged(oldLoc, newLoc);
1559
1561 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1562 {
1563 switch (oldLoc.GetParent().GetType())
1564 {
1565 case "FryingPan":
1566 case "Pot":
1567 case "Cauldron":
1568 case "SharpWoodenStick":
1569 MakeSoundsOnClient(false);
1570 break;
1571 }
1572
1574 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1575 {
1576 MakeSoundsOnClient(false);
1577 }
1578 }
1579
1580 if (oldLoc.IsValid())
1582
1583 if (CanHaveTemperature())
1585 }
1586
1587 void UpdateVisualsEx(bool forced = false)
1588 {
1589 if (GetFoodStage())
1590 GetFoodStage().UpdateVisualsEx(forced);
1591 }
1592
1593 bool Consume(float amount, PlayerBase consumer)
1594 {
1595 AddQuantity(-amount, false, false);
1596 OnConsume(amount, consumer);
1597
1598 return true;
1599 }
1600
1601 void OnConsume(float amount, PlayerBase consumer)
1602 {
1604 {
1605 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1606 }
1607 }
1608
1610 int FilterAgents(int agentsIn)
1611 {
1612 int foodStageType;
1613
1614 FoodStage foodStage = GetFoodStage();
1615 if (foodStage)
1616 foodStageType = foodStage.GetFoodStageType();
1617
1619 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1620 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1621 agentsIn &= ~eAgents.FOOD_POISON;
1622
1623 return agentsIn;
1624 }
1625
1626 //food staging
1627 override bool CanBeCooked()
1628 {
1629 return false;
1630 }
1631
1632 override bool CanBeCookedOnStick()
1633 {
1634 return false;
1635 }
1636
1637 override float GetTemperatureFreezeTime()
1638 {
1639 if (GetFoodStage())
1640 {
1641 switch (m_FoodStage.GetFoodStageType())
1642 {
1643 case FoodStageType.DRIED:
1644 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1645
1646 case FoodStageType.BURNED:
1647 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1648
1649 default:
1650 return super.GetTemperatureFreezeTime();
1651 }
1652 }
1653
1654 return super.GetTemperatureFreezeTime();
1655 }
1656
1657 override float GetTemperatureThawTime()
1658 {
1659 if (GetFoodStage())
1660 {
1661 switch (m_FoodStage.GetFoodStageType())
1662 {
1663 case FoodStageType.DRIED:
1664 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1665
1666 case FoodStageType.BURNED:
1667 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1668
1669 default:
1670 return super.GetTemperatureThawTime();
1671 }
1672 }
1673
1674 return super.GetTemperatureThawTime();
1675 }
1676
1677 override bool CanItemOverheat()
1678 {
1679 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1680 }
1681
1682 //================================================================
1683 // SYNCHRONIZATION
1684 //================================================================
1685 void Synchronize()
1686 {
1687 SetSynchDirty();
1688 }
1689
1690 override void OnVariablesSynchronized()
1691 {
1692 super.OnVariablesSynchronized();
1693
1694 //UpdateVisualsEx(); //performed on client only
1695
1696 //update audio
1698 {
1699 RefreshAudio();
1700 }
1701 else
1702 {
1703 RemoveAudio();
1704 }
1705
1706 if (CanHaveTemperature())
1708 }
1709
1710 //================================================================
1711 // AUDIO EFFECTS (WHEN ON DCS)
1712 //================================================================
1713 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1714 {
1715 m_MakeCookingSounds = soundstate;
1716 m_CookedByMethod = cookingMethod;
1717
1718 Synchronize();
1719 }
1720
1721 protected void RefreshAudio()
1722 {
1723 string soundName = "";
1724
1725 FoodStageType currentFoodStage = GetFoodStageType();
1727
1728 if (currentFoodStage == FoodStageType.BURNED)
1729 {
1730 soundName = SOUND_BURNING_DONE;
1731 }
1732 else
1733 {
1734 switch (m_CookedByMethod)
1735 {
1736 case CookingMethodType.BAKING:
1737 {
1738 if (nextFoodStage == FoodStageType.BAKED)
1739 soundName = SOUND_BAKING_START;
1740 else if (currentFoodStage == FoodStageType.BAKED)
1741 soundName = SOUND_BAKING_DONE;
1742 else
1743 soundName = "";
1744 break;
1745 }
1746
1747 case CookingMethodType.BOILING:
1748 {
1749 if (nextFoodStage == FoodStageType.BOILED)
1750 soundName = SOUND_BOILING_START;
1751 else if (currentFoodStage == FoodStageType.BOILED)
1752 soundName = SOUND_BOILING_DONE;
1753 else
1754 soundName = "";
1755 break;
1756 }
1757
1758 case CookingMethodType.DRYING:
1759 {
1760 if (nextFoodStage == FoodStageType.DRIED)
1761 soundName = SOUND_DRYING_START;
1762 else if (currentFoodStage == FoodStageType.DRIED)
1763 soundName = SOUND_DRYING_DONE;
1764 else
1765 soundName = "";
1766 break;
1767 }
1768
1769 default:
1770 soundName = "";
1771 break;
1772 }
1773
1774 if (nextFoodStage == FoodStageType.BURNED)
1775 {
1776 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1777 {
1778 soundName = SOUND_BURNING_DONE;
1779 }
1780 else // pre-emptive burning sounds replace regular ones
1781 {
1782 array<float> nextStageProperties = new array<float>();
1783 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1784 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1785 float progress01 = GetCookingTime() / nextStageTime;
1786 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1787 {
1788 soundName = SOUND_BURNING_DONE;
1789 }
1790 }
1791 }
1792 }
1793
1794 SoundCookingStart(soundName);
1795 }
1796
1797 protected void RemoveAudio()
1798 {
1799 m_MakeCookingSounds = false;
1801 }
1802
1803 //================================================================
1804 // SERIALIZATION
1805 //================================================================
1806 override void OnStoreSave(ParamsWriteContext ctx)
1807 {
1808 super.OnStoreSave(ctx);
1809
1810 if (GetFoodStage())
1811 {
1812 GetFoodStage().OnStoreSave(ctx);
1813 }
1814
1815 // food decay
1816 ctx.Write(m_DecayTimer);
1818 }
1819
1820 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1821 {
1822 if (!super.OnStoreLoad(ctx, version))
1823 return false;
1824
1825 if (GetFoodStage())
1826 {
1827 if (!GetFoodStage().OnStoreLoad(ctx, version))
1828 return false;
1829 }
1830
1831 if (version >= 115)
1832 {
1833 if (!ctx.Read(m_DecayTimer))
1834 {
1835 m_DecayTimer = 0.0;
1836 return false;
1837 }
1838 if (!ctx.Read(m_LastDecayStage))
1839 {
1841 return false;
1842 }
1843 }
1844
1845 UpdateVisualsEx(true); //forced init visuals
1846 Synchronize();
1847
1848 return true;
1849 }
1850
1851 override void AfterStoreLoad()
1852 {
1853 super.AfterStoreLoad();
1854
1855 Synchronize();
1856 }
1857
1858 //get food stage
1859 override FoodStage GetFoodStage()
1860 {
1861 return m_FoodStage;
1862 }
1863
1864 //food types
1865 override bool IsMeat()
1866 {
1867 return false;
1868 }
1869
1870 override bool IsCorpse()
1871 {
1872 return false;
1873 }
1874
1875 override bool IsFruit()
1876 {
1877 return false;
1878 }
1879
1880 override bool IsMushroom()
1881 {
1882 return false;
1883 }
1884
1885 //================================================================
1886 // NUTRITIONAL VALUES
1887 //================================================================
1888 //food properties
1889 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1890 {
1891 Edible_Base food_item = Edible_Base.Cast(item);
1892 if (food_item && food_item.GetFoodStage())
1893 {
1894 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1895 }
1896 else if (classname != "" && food_stage)
1897 {
1898 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1899 }
1900 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1901 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1902
1903 }
1904
1905 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1906 {
1907 Edible_Base food_item = Edible_Base.Cast(item);
1908 if (food_item && food_item.GetFoodStage())
1909 {
1910 return FoodStage.GetEnergy(food_item.GetFoodStage());
1911 }
1912 else if (classname != "" && food_stage)
1913 {
1914 return FoodStage.GetEnergy(null, food_stage, classname);
1915 }
1916 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1917 return GetGame().ConfigGetFloat( class_path + " energy" );
1918 }
1919
1920 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1921 {
1922 Edible_Base food_item = Edible_Base.Cast(item);
1923 if (food_item && food_item.GetFoodStage())
1924 {
1925 return FoodStage.GetWater(food_item.GetFoodStage());
1926 }
1927 else if (classname != "" && food_stage)
1928 {
1929 return FoodStage.GetWater(null, food_stage, classname);
1930 }
1931 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1932 return GetGame().ConfigGetFloat( class_path + " water" );
1933 }
1934
1935 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1936 {
1937 Edible_Base food_item = Edible_Base.Cast(item);
1938 if (food_item && food_item.GetFoodStage())
1939 {
1940 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1941 }
1942 else if (classname != "" && food_stage)
1943 {
1944 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1945 }
1946 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1947 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1948
1949 }
1950
1951 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetToxicity(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetToxicity(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1964 }
1965
1966 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetAgents(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetAgents(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetInt( class_path + " agents" );
1979 }
1980
1981 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetDigestibility(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetInt( class_path + " digestibility" );
1994 }
1995
1996 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1997 {
1998 Edible_Base foodItem = Edible_Base.Cast(item);
1999 if (foodItem && foodItem.GetFoodStage())
2000 {
2001 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2002 }
2003 else if (className != "" && foodStage)
2004 {
2005 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2006 }
2007 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2008 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2009 }
2010
2011 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2012 {
2013 NutritionalProfile profile = new NutritionalProfile();
2014 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2015 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2016 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2017 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2018 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2019 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2020 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2021 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2022
2023 return profile;
2024 }
2025
2026 //================================================================
2027 // FOOD STAGING
2028 //================================================================
2030 {
2031 return GetFoodStage().GetFoodStageType();
2032 }
2033
2034 //food stage states
2035 bool IsFoodRaw()
2036 {
2037 if ( GetFoodStage() )
2038 {
2039 return GetFoodStage().IsFoodRaw();
2040 }
2041
2042 return false;
2043 }
2044
2045 bool IsFoodBaked()
2046 {
2047 if ( GetFoodStage() )
2048 {
2049 return GetFoodStage().IsFoodBaked();
2050 }
2051
2052 return false;
2053 }
2054
2055 bool IsFoodBoiled()
2056 {
2057 if ( GetFoodStage() )
2058 {
2059 return GetFoodStage().IsFoodBoiled();
2060 }
2061
2062 return false;
2063 }
2064
2065 bool IsFoodDried()
2066 {
2067 if ( GetFoodStage() )
2068 {
2069 return GetFoodStage().IsFoodDried();
2070 }
2071
2072 return false;
2073 }
2074
2075 bool IsFoodBurned()
2076 {
2077 if ( GetFoodStage() )
2078 {
2079 return GetFoodStage().IsFoodBurned();
2080 }
2081
2082 return false;
2083 }
2084
2085 bool IsFoodRotten()
2086 {
2087 if ( GetFoodStage() )
2088 {
2089 return GetFoodStage().IsFoodRotten();
2090 }
2091
2092 return false;
2093 }
2094
2095 //food stage change
2096 void ChangeFoodStage( FoodStageType new_food_stage_type )
2097 {
2098 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2099 }
2100
2102 {
2103 return GetFoodStage().GetNextFoodStageType( cooking_method );
2104 }
2105
2106 string GetFoodStageName( FoodStageType food_stage_type )
2107 {
2108 return GetFoodStage().GetFoodStageName( food_stage_type );
2109 }
2110
2111 bool CanChangeToNewStage( CookingMethodType cooking_method )
2112 {
2113 return GetFoodStage().CanChangeToNewStage( cooking_method );
2114 }
2115
2116 //Use this to receive food stage from another Edible_Base
2117 void TransferFoodStage( notnull Edible_Base source )
2118 {
2119 if ( !source.GetFoodStage())
2120 return;
2121 m_LastDecayStage = source.GetLastDecayStage();
2122 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2123 m_DecayTimer = source.GetDecayTimer();
2124 m_DecayDelta = source.GetDecayDelta();
2125 }
2126
2128 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2129 {
2130 HandleFoodStageChangeAgents(stageOld,stageNew);
2131 UpdateVisualsEx(); //performed on server only
2132 }
2133
2136 {
2137 switch (stageNew)
2138 {
2139 case FoodStageType.BAKED:
2140 case FoodStageType.BOILED:
2141 case FoodStageType.DRIED:
2142 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2143 break;
2144
2145 case FoodStageType.BURNED:
2146 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2147 break;
2148 }
2149 }
2150
2151 //================================================================
2152 // COOKING
2153 //================================================================
2154 //cooking time
2155 float GetCookingTime()
2156 {
2157 return GetFoodStage().GetCookingTime();
2158 }
2159
2160 void SetCookingTime( float time )
2161 {
2162 GetFoodStage().SetCookingTime( time );
2163
2164 //synchronize when calling on server
2165 Synchronize();
2166 }
2167
2168 void ResetCookingTime()
2169 {
2170 if (GetFoodStage())
2171 {
2172 GetFoodStage().SetCookingTime(0);
2173 Synchronize();
2174 }
2175 }
2176
2177 //replace edible with new item (opening cans)
2178 void ReplaceEdibleWithNew( string typeName )
2179 {
2180 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2181 if (player)
2182 {
2183 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2184 player.ServerReplaceItemInHandsWithNew(lambda);
2185 }
2186 else
2187 Error("ReplaceEdibleWithNew - cannot use edible without player");
2188 }
2189
2191 {
2193 }
2194
2195 override void SetActions()
2196 {
2197 super.SetActions();
2198
2201 }
2202
2203 protected void SoundCookingStart(string sound_name)
2204 {
2205 #ifndef SERVER
2206 if (m_SoundPlaying != sound_name)
2207 {
2209
2210 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2211 m_SoundPlaying = sound_name;
2212 }
2213 #endif
2214 }
2215
2216 protected void SoundCookingStop()
2217 {
2218 #ifndef SERVER
2220 {
2221 m_SoundEffectCooking.Stop();
2222 m_SoundEffectCooking = null;
2223 m_SoundPlaying = "";
2224 }
2225 #endif
2226 }
2227
2228 override bool CanDecay()
2229 {
2230 return false;
2231 }
2232
2233 override bool CanProcessDecay()
2234 {
2235 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2236 }
2237
2238 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2239 {
2240 m_DecayDelta = 0.0;
2241
2242 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2243 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2244 if ( hasRootAsPlayer )
2246
2247 /*Print( "-------------------------" );
2248 Print( this );
2249 Print( m_DecayTimer );
2250 Print( m_DecayDelta );
2251 Print( m_LastDecayStage );*/
2252
2253 if ( IsFruit() || IsMushroom() )
2254 {
2255 // fruit, vegetables and mushrooms
2257 {
2258 switch ( GetFoodStageType() )
2259 {
2260 case FoodStageType.RAW:
2263 break;
2264
2265 case FoodStageType.BOILED:
2268 break;
2269
2270 case FoodStageType.BAKED:
2273 break;
2274
2275 case FoodStageType.DRIED:
2276 case FoodStageType.BURNED:
2277 case FoodStageType.ROTTEN:
2278 default:
2279 m_DecayTimer = -1;
2281 return;
2282 }
2283
2284 //m_DecayTimer = m_DecayTimer / 1000.0;
2285 }
2286
2287 m_DecayTimer -= ( delta * m_DecayDelta );
2288
2289 if ( m_DecayTimer <= 0 )
2290 {
2291 if ( m_LastDecayStage != FoodStageType.NONE )
2292 {
2293 // switch to decayed stage
2294 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2295 {
2297 }
2298 if ( m_LastDecayStage == FoodStageType.RAW )
2299 {
2300 int rng = Math.RandomIntInclusive( 0, 100 );
2302 {
2304 }
2305 else
2306 {
2307 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2308 {
2310 }
2311 else
2312 {
2314 }
2315 }
2316 }
2317 }
2318 }
2319
2320 }
2321 else if ( IsMeat() )
2322 {
2323 // meat
2325 {
2326 switch ( GetFoodStageType() )
2327 {
2328 case FoodStageType.RAW:
2331 break;
2332
2333 case FoodStageType.BOILED:
2336 break;
2337
2338 case FoodStageType.BAKED:
2341 break;
2342
2343 case FoodStageType.DRIED:
2346 break;
2347
2348 case FoodStageType.BURNED:
2349 case FoodStageType.ROTTEN:
2350 default:
2351 m_DecayTimer = -1;
2353 return;
2354 }
2355 }
2356
2357 m_DecayTimer -= ( delta * m_DecayDelta );
2358
2359 if ( m_DecayTimer <= 0 )
2360 {
2361 if ( m_LastDecayStage != FoodStageType.NONE )
2362 {
2363 // switch to decayed stage
2364 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2365 {
2367 }
2368 }
2369 }
2370 }
2371 else if ( IsCorpse() )
2372 {
2373 // corpse
2375 {
2376 switch ( GetFoodStageType() )
2377 {
2378 case FoodStageType.RAW:
2381 break;
2382
2383 case FoodStageType.BURNED:
2384 case FoodStageType.ROTTEN:
2385 default:
2386 m_DecayTimer = -1;
2388 return;
2389 }
2390 }
2391
2392 m_DecayTimer -= ( delta * m_DecayDelta );
2393
2394 if ( m_DecayTimer <= 0 )
2395 {
2396 if ( m_LastDecayStage != FoodStageType.NONE )
2397 {
2398 // switch to decayed stage
2399 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2400 {
2402 }
2403 }
2404 }
2405 }
2406 else
2407 {
2408 // opened cans
2409 m_DecayTimer -= ( delta * m_DecayDelta );
2410
2411 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2412 {
2415 //m_DecayTimer = m_DecayTimer / 1000.0;
2416 }
2417 else
2418 {
2419 if ( m_DecayTimer <= 0 )
2420 {
2421 InsertAgent(eAgents.FOOD_POISON, 1);
2422 m_DecayTimer = -1;
2423 }
2424 }
2425 }
2426 }
2427
2428 protected void UpdateVaporParticle()
2429 {
2430 if (GetGame().IsDedicatedServer())
2431 return;
2432
2433 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2434 {
2435 InventoryLocation invLoc = new InventoryLocation();
2436 GetInventory().GetCurrentInventoryLocation(invLoc);
2437 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2438 {
2439 ParticleManager ptcMgr = ParticleManager.GetInstance();
2440 if (ptcMgr)
2441 {
2442 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2443 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2444 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2445 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2446 }
2447 }
2448 }
2449 else if (m_HotVaporParticle)
2450 {
2451 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2452 {
2453 m_HotVaporParticle.Stop();
2454 m_HotVaporParticle = null;
2455 return;
2456 }
2457
2458 InventoryLocation inventoryLoc = new InventoryLocation();
2459 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2460 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2461 {
2462 m_HotVaporParticle.Stop();
2463 m_HotVaporParticle = null;
2464 }
2465 }
2466 }
2467
2468 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2469 {
2470 if (GetFoodStage())
2471 {
2472 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2473 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2474 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2475 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2476 }
2477
2478 super.GetDebugActions(outputList);
2479 }
2480
2481 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2482 {
2483 super.OnAction(action_id, player, ctx);
2484
2485 if ( GetGame().IsServer() )
2486 {
2487 if ( action_id == EActions.FOOD_STAGE_PREV )
2488 {
2489 int food_stage_prev = GetFoodStageType() - 1;
2490 if (food_stage_prev <= 0)
2491 {
2492 food_stage_prev = FoodStageType.COUNT - 1;
2493 }
2494 ChangeFoodStage(food_stage_prev);
2495 return true;
2496 }
2497 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2498 {
2499 int food_stage_next = GetFoodStageType() + 1;
2500 if (food_stage_next >= FoodStageType.COUNT )
2501 {
2502 food_stage_next = FoodStageType.RAW;
2503 }
2504 ChangeFoodStage(food_stage_next);
2505 return true;
2506 }
2507
2508 }
2509
2510 #ifdef DIAG_DEVELOPER
2511 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2512 {
2513 PrintNutritionsData();
2514 return true;
2515 }
2516 #endif
2517
2518 return false;
2519 }
2520
2521 override string GetDebugText()
2522 {
2523 string debug_output;
2524
2525 debug_output = super.GetDebugText();
2526
2527 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2528 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2529
2530 return debug_output;
2531 }
2532
2533 //================================================================
2534 // GENERAL GETTERS
2535 //================================================================
2536
2537 override float GetBaitEffectivity()
2538 {
2539 float ret = super.GetBaitEffectivity();
2540
2541 if (IsFoodRotten())
2542 {
2543 ret *= 0.5;
2544 }
2545
2546 return ret;
2547 }
2548
2549 float GetDecayTimer()
2550 {
2551 return m_DecayTimer;
2552 }
2553
2554 float GetDecayDelta()
2555 {
2556 return m_DecayDelta;
2557 }
2558
2560 {
2561 return m_LastDecayStage;
2562 }
2563
2564 #ifdef DIAG_DEVELOPER
2565 private void PrintNutritionsData()
2566 {
2567 string nutritionsData = "";
2568
2569 FoodStage stage = GetFoodStage();
2570 FoodStageType stageType = stage.GetFoodStageType();
2571
2572 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2573 if (profile)
2574 {
2575 nutritionsData = string.Format("Item: %1\n\n", this);
2576 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2577 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2578 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2579 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2580 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2581 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2582 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2583
2584 if (profile.IsLiquid())
2585 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2586
2587 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2588 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2589 }
2590
2591 nutritionsData += "-----\n";
2592
2593 Debug.Log(nutritionsData);
2594 }
2595 #endif
2596
2598 //DEPRECATED
2600 void UpdateVisuals()
2601 {
2603 }
2604}
2605
2607{
2608 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2609};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.