DayZ 1.30
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◆ GetFoodTotalVolume()

static float ReplaceEdibleWithNewLambda::GetFoodTotalVolume ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1503

1503 : ItemBase
1504{
1505 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1506
1507 const string SOUND_BAKING_START = "Baking_SoundSet";
1508 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1509 const string SOUND_BOILING_START = "Boiling_SoundSet";
1510 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1511 const string SOUND_DRYING_START = "Drying_SoundSet";
1512 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1513 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1514
1515 protected bool m_MakeCookingSounds;
1516 protected SoundOnVehicle m_SoundCooking;
1518 protected string m_SoundPlaying;
1519 ref FoodStage m_FoodStage;
1520 protected float m_DecayTimer;
1521 protected float m_DecayDelta = 0.0;
1524
1526
1527 void Edible_Base()
1528 {
1529 if (HasFoodStage())
1530 {
1531 m_FoodStage = new FoodStage(this);
1532
1533 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1534 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1535
1536 m_SoundPlaying = "";
1538 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1539 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1540 }
1541 }
1542
1543 override void EEInit()
1544 {
1545 super.EEInit();
1546
1547 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1548 }
1549
1550 override void EEDelete(EntityAI parent)
1551 {
1552 super.EEDelete(parent);
1553
1554 RemoveAudio();
1555
1557 m_HotVaporParticle.Stop();
1558 }
1559
1560 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1561 {
1562 super.EEItemLocationChanged(oldLoc, newLoc);
1563
1565 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1566 {
1567 switch (oldLoc.GetParent().GetType())
1568 {
1569 case "FryingPan":
1570 case "Pot":
1571 case "Cauldron":
1572 case "SharpWoodenStick":
1573 MakeSoundsOnClient(false);
1574 break;
1575 }
1576
1578 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1579 {
1580 MakeSoundsOnClient(false);
1581 }
1582 }
1583
1584 if (oldLoc.IsValid())
1586
1587 if (CanHaveTemperature())
1589 }
1590
1591 void UpdateVisualsEx(bool forced = false)
1592 {
1593 if (GetFoodStage())
1594 GetFoodStage().UpdateVisualsEx(forced);
1595 }
1596
1597 bool Consume(float amount, PlayerBase consumer)
1598 {
1599 AddQuantity(-amount, false, false);
1600 OnConsume(amount, consumer);
1601
1602 return true;
1603 }
1604
1605 void OnConsume(float amount, PlayerBase consumer)
1606 {
1608 {
1609 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1610 }
1611 }
1612
1614 int FilterAgents(int agentsIn)
1615 {
1616 int foodStageType;
1617
1618 FoodStage foodStage = GetFoodStage();
1619 if (foodStage)
1620 foodStageType = foodStage.GetFoodStageType();
1621
1623 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1624 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1625 agentsIn &= ~eAgents.FOOD_POISON;
1626
1627 return agentsIn;
1628 }
1629
1630 //food staging
1631 override bool CanBeCooked()
1632 {
1633 return false;
1634 }
1635
1636 override bool CanBeCookedOnStick()
1637 {
1638 return false;
1639 }
1640
1641 override float GetTemperatureFreezeTime()
1642 {
1643 if (GetFoodStage())
1644 {
1645 switch (m_FoodStage.GetFoodStageType())
1646 {
1647 case FoodStageType.DRIED:
1648 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1649
1650 case FoodStageType.BURNED:
1651 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1652
1653 default:
1654 return super.GetTemperatureFreezeTime();
1655 }
1656 }
1657
1658 return super.GetTemperatureFreezeTime();
1659 }
1660
1661 override float GetTemperatureThawTime()
1662 {
1663 if (GetFoodStage())
1664 {
1665 switch (m_FoodStage.GetFoodStageType())
1666 {
1667 case FoodStageType.DRIED:
1668 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1669
1670 case FoodStageType.BURNED:
1671 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1672
1673 default:
1674 return super.GetTemperatureThawTime();
1675 }
1676 }
1677
1678 return super.GetTemperatureThawTime();
1679 }
1680
1681 override bool CanItemOverheat()
1682 {
1683 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1684 }
1685
1686 //================================================================
1687 // SYNCHRONIZATION
1688 //================================================================
1689 void Synchronize()
1690 {
1691 SetSynchDirty();
1692 }
1693
1694 override void OnVariablesSynchronized()
1695 {
1696 super.OnVariablesSynchronized();
1697
1698 //UpdateVisualsEx(); //performed on client only
1699
1700 //update audio
1702 {
1703 RefreshAudio();
1704 }
1705 else
1706 {
1707 RemoveAudio();
1708 }
1709
1710 if (CanHaveTemperature())
1712 }
1713
1714 //================================================================
1715 // AUDIO EFFECTS (WHEN ON DCS)
1716 //================================================================
1717 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1718 {
1719 m_MakeCookingSounds = soundstate;
1720 m_CookedByMethod = cookingMethod;
1721
1722 Synchronize();
1723 }
1724
1725 protected void RefreshAudio()
1726 {
1727 string soundName = "";
1728
1729 FoodStageType currentFoodStage = GetFoodStageType();
1731
1732 if (currentFoodStage == FoodStageType.BURNED)
1733 {
1734 soundName = SOUND_BURNING_DONE;
1735 }
1736 else
1737 {
1738 switch (m_CookedByMethod)
1739 {
1740 case CookingMethodType.BAKING:
1741 {
1742 if (nextFoodStage == FoodStageType.BAKED)
1743 soundName = SOUND_BAKING_START;
1744 else if (currentFoodStage == FoodStageType.BAKED)
1745 soundName = SOUND_BAKING_DONE;
1746 else
1747 soundName = "";
1748 break;
1749 }
1750
1751 case CookingMethodType.BOILING:
1752 {
1753 if (nextFoodStage == FoodStageType.BOILED)
1754 soundName = SOUND_BOILING_START;
1755 else if (currentFoodStage == FoodStageType.BOILED)
1756 soundName = SOUND_BOILING_DONE;
1757 else
1758 soundName = "";
1759 break;
1760 }
1761
1762 case CookingMethodType.DRYING:
1763 {
1764 if (nextFoodStage == FoodStageType.DRIED)
1765 soundName = SOUND_DRYING_START;
1766 else if (currentFoodStage == FoodStageType.DRIED)
1767 soundName = SOUND_DRYING_DONE;
1768 else
1769 soundName = "";
1770 break;
1771 }
1772
1773 default:
1774 soundName = "";
1775 break;
1776 }
1777
1778 if (nextFoodStage == FoodStageType.BURNED)
1779 {
1780 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1781 {
1782 soundName = SOUND_BURNING_DONE;
1783 }
1784 else // pre-emptive burning sounds replace regular ones
1785 {
1786 array<float> nextStageProperties = new array<float>();
1787 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1788 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1789 float progress01 = GetCookingTime() / nextStageTime;
1790 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1791 {
1792 soundName = SOUND_BURNING_DONE;
1793 }
1794 }
1795 }
1796 }
1797
1798 SoundCookingStart(soundName);
1799 }
1800
1801 protected void RemoveAudio()
1802 {
1803 m_MakeCookingSounds = false;
1805 }
1806
1807 //================================================================
1808 // SERIALIZATION
1809 //================================================================
1810 override void OnStoreSave(ParamsWriteContext ctx)
1811 {
1812 super.OnStoreSave(ctx);
1813
1814 if (GetFoodStage())
1815 {
1816 GetFoodStage().OnStoreSave(ctx);
1817 }
1818
1819 // food decay
1820 ctx.Write(m_DecayTimer);
1822 }
1823
1824 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1825 {
1826 if (!super.OnStoreLoad(ctx, version))
1827 return false;
1828
1829 if (GetFoodStage())
1830 {
1831 if (!GetFoodStage().OnStoreLoad(ctx, version))
1832 return false;
1833 }
1834
1835 if (version >= 115)
1836 {
1837 if (!ctx.Read(m_DecayTimer))
1838 {
1839 m_DecayTimer = 0.0;
1840 return false;
1841 }
1842 if (!ctx.Read(m_LastDecayStage))
1843 {
1845 return false;
1846 }
1847 }
1848
1849 UpdateVisualsEx(true); //forced init visuals
1850 Synchronize();
1851
1852 return true;
1853 }
1854
1855 override void AfterStoreLoad()
1856 {
1857 super.AfterStoreLoad();
1858
1859 Synchronize();
1860 }
1861
1862 //get food stage
1863 override FoodStage GetFoodStage()
1864 {
1865 return m_FoodStage;
1866 }
1867
1868 //food types
1869 override bool IsMeat()
1870 {
1871 return false;
1872 }
1873
1874 override bool IsCorpse()
1875 {
1876 return false;
1877 }
1878
1879 override bool IsFruit()
1880 {
1881 return false;
1882 }
1883
1884 override bool IsMushroom()
1885 {
1886 return false;
1887 }
1888
1889 //================================================================
1890 // NUTRITIONAL VALUES
1891 //================================================================
1892 //food properties
1893 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1894 {
1895 Edible_Base food_item = Edible_Base.Cast(item);
1896 if (food_item && food_item.GetFoodStage())
1897 {
1898 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1899 }
1900 else if (classname != "" && food_stage)
1901 {
1902 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1903 }
1904 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1905 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1906
1907 }
1908
1909 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1910 {
1911 Edible_Base food_item = Edible_Base.Cast(item);
1912 if (food_item && food_item.GetFoodStage())
1913 {
1914 return FoodStage.GetEnergy(food_item.GetFoodStage());
1915 }
1916 else if (classname != "" && food_stage)
1917 {
1918 return FoodStage.GetEnergy(null, food_stage, classname);
1919 }
1920 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1921 return g_Game.ConfigGetFloat( class_path + " energy" );
1922 }
1923
1924 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1925 {
1926 Edible_Base food_item = Edible_Base.Cast(item);
1927 if (food_item && food_item.GetFoodStage())
1928 {
1929 return FoodStage.GetWater(food_item.GetFoodStage());
1930 }
1931 else if (classname != "" && food_stage)
1932 {
1933 return FoodStage.GetWater(null, food_stage, classname);
1934 }
1935 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1936 return g_Game.ConfigGetFloat( class_path + " water" );
1937 }
1938
1939 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1940 {
1941 Edible_Base food_item = Edible_Base.Cast(item);
1942 if (food_item && food_item.GetFoodStage())
1943 {
1944 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1945 }
1946 else if (classname != "" && food_stage)
1947 {
1948 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1949 }
1950 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1951 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1952
1953 }
1954
1955 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetToxicity(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetToxicity(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1968 }
1969
1970 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1971 {
1972 Edible_Base food_item = Edible_Base.Cast(item);
1973 if (food_item && food_item.GetFoodStage())
1974 {
1975 return FoodStage.GetAgents(food_item.GetFoodStage());
1976 }
1977 else if (classname != "" && food_stage)
1978 {
1979 return FoodStage.GetAgents(null, food_stage, classname);
1980 }
1981 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1982 return g_Game.ConfigGetInt( class_path + " agents" );
1983 }
1984
1985 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1986 {
1987 Edible_Base food_item = Edible_Base.Cast(item);
1988 if (food_item && food_item.GetFoodStage())
1989 {
1990 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1991 }
1992 else if (classname != "" && food_stage)
1993 {
1994 return FoodStage.GetDigestibility(null, food_stage, classname);
1995 }
1996 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1997 return g_Game.ConfigGetInt( class_path + " digestibility" );
1998 }
1999
2000 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2001 {
2002 Edible_Base foodItem = Edible_Base.Cast(item);
2003 if (foodItem && foodItem.GetFoodStage())
2004 {
2005 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2006 }
2007 else if (className != "" && foodStage)
2008 {
2009 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2010 }
2011 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2012 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2013 }
2014
2015 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2016 {
2017 NutritionalProfile profile = new NutritionalProfile();
2018 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2019 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2020 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2021 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2022 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2023 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2024 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2025 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2026
2027 return profile;
2028 }
2029
2030 //================================================================
2031 // FOOD STAGING
2032 //================================================================
2034 {
2035 return GetFoodStage().GetFoodStageType();
2036 }
2037
2038 //food stage states
2039 bool IsFoodRaw()
2040 {
2041 if ( GetFoodStage() )
2042 {
2043 return GetFoodStage().IsFoodRaw();
2044 }
2045
2046 return false;
2047 }
2048
2049 bool IsFoodBaked()
2050 {
2051 if ( GetFoodStage() )
2052 {
2053 return GetFoodStage().IsFoodBaked();
2054 }
2055
2056 return false;
2057 }
2058
2059 bool IsFoodBoiled()
2060 {
2061 if ( GetFoodStage() )
2062 {
2063 return GetFoodStage().IsFoodBoiled();
2064 }
2065
2066 return false;
2067 }
2068
2069 bool IsFoodDried()
2070 {
2071 if ( GetFoodStage() )
2072 {
2073 return GetFoodStage().IsFoodDried();
2074 }
2075
2076 return false;
2077 }
2078
2079 bool IsFoodBurned()
2080 {
2081 if ( GetFoodStage() )
2082 {
2083 return GetFoodStage().IsFoodBurned();
2084 }
2085
2086 return false;
2087 }
2088
2089 bool IsFoodRotten()
2090 {
2091 if ( GetFoodStage() )
2092 {
2093 return GetFoodStage().IsFoodRotten();
2094 }
2095
2096 return false;
2097 }
2098
2099 //food stage change
2100 void ChangeFoodStage( FoodStageType new_food_stage_type )
2101 {
2102 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2103 }
2104
2106 {
2107 return GetFoodStage().GetNextFoodStageType( cooking_method );
2108 }
2109
2110 string GetFoodStageName( FoodStageType food_stage_type )
2111 {
2112 return GetFoodStage().GetFoodStageName( food_stage_type );
2113 }
2114
2115 bool CanChangeToNewStage( CookingMethodType cooking_method )
2116 {
2117 return GetFoodStage().CanChangeToNewStage( cooking_method );
2118 }
2119
2120 //Use this to receive food stage from another Edible_Base
2121 void TransferFoodStage( notnull Edible_Base source )
2122 {
2123 if ( !source.GetFoodStage())
2124 return;
2125 m_LastDecayStage = source.GetLastDecayStage();
2126 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2127 m_DecayTimer = source.GetDecayTimer();
2128 m_DecayDelta = source.GetDecayDelta();
2129 }
2130
2132 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2133 {
2134 HandleFoodStageChangeAgents(stageOld,stageNew);
2135 UpdateVisualsEx(); //performed on server only
2136 }
2137
2140 {
2141 switch (stageNew)
2142 {
2143 case FoodStageType.BAKED:
2144 case FoodStageType.BOILED:
2145 case FoodStageType.DRIED:
2146 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2147 break;
2148
2149 case FoodStageType.BURNED:
2150 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2151 break;
2152 }
2153 }
2154
2155 //================================================================
2156 // COOKING
2157 //================================================================
2158 //cooking time
2159 float GetCookingTime()
2160 {
2161 return GetFoodStage().GetCookingTime();
2162 }
2163
2164 void SetCookingTime( float time )
2165 {
2166 GetFoodStage().SetCookingTime( time );
2167
2168 //synchronize when calling on server
2169 Synchronize();
2170 }
2171
2172 void ResetCookingTime()
2173 {
2174 if (GetFoodStage())
2175 {
2176 GetFoodStage().SetCookingTime(0);
2177 Synchronize();
2178 }
2179 }
2180
2181 //replace edible with new item (opening cans)
2182 void ReplaceEdibleWithNew( string typeName )
2183 {
2184 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2185 if (player)
2186 {
2187 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2188 player.ServerReplaceItemInHandsWithNew(lambda);
2189 }
2190 else
2191 Error("ReplaceEdibleWithNew - cannot use edible without player");
2192 }
2193
2195 {
2197 }
2198
2199 override void SetActions()
2200 {
2201 super.SetActions();
2202
2205 }
2206
2207 protected void SoundCookingStart(string sound_name)
2208 {
2209 #ifndef SERVER
2210 #ifndef NO_GUI
2211 if (m_SoundPlaying != sound_name)
2212 {
2214
2215 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2216 m_SoundPlaying = sound_name;
2217 }
2218 #endif
2219 #endif
2220 }
2221
2222 protected void SoundCookingStop()
2223 {
2224 #ifndef SERVER
2225 #ifndef NO_GUI
2227 {
2228 m_SoundEffectCooking.Stop();
2229 m_SoundEffectCooking = null;
2230 m_SoundPlaying = "";
2231 }
2232 #endif
2233 #endif
2234 }
2235
2236 override bool CanDecay()
2237 {
2238 return false;
2239 }
2240
2241 override bool CanProcessDecay()
2242 {
2243 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2244 }
2245
2246 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2247 {
2248 m_DecayDelta = 0.0;
2249
2250 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2251 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2252 if ( hasRootAsPlayer )
2254
2255 /*Print( "-------------------------" );
2256 Print( this );
2257 Print( m_DecayTimer );
2258 Print( m_DecayDelta );
2259 Print( m_LastDecayStage );*/
2260
2261 if ( IsFruit() || IsMushroom() )
2262 {
2263 // fruit, vegetables and mushrooms
2265 {
2266 switch ( GetFoodStageType() )
2267 {
2268 case FoodStageType.RAW:
2271 break;
2272
2273 case FoodStageType.BOILED:
2276 break;
2277
2278 case FoodStageType.BAKED:
2281 break;
2282
2283 case FoodStageType.DRIED:
2284 case FoodStageType.BURNED:
2285 case FoodStageType.ROTTEN:
2286 default:
2287 m_DecayTimer = -1;
2289 return;
2290 }
2291
2292 //m_DecayTimer = m_DecayTimer / 1000.0;
2293 }
2294
2295 m_DecayTimer -= ( delta * m_DecayDelta );
2296
2297 if ( m_DecayTimer <= 0 )
2298 {
2299 if ( m_LastDecayStage != FoodStageType.NONE )
2300 {
2301 // switch to decayed stage
2302 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2303 {
2305 }
2306 if ( m_LastDecayStage == FoodStageType.RAW )
2307 {
2308 int rng = Math.RandomIntInclusive( 0, 100 );
2310 {
2312 }
2313 else
2314 {
2315 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2316 {
2318 }
2319 else
2320 {
2322 }
2323 }
2324 }
2325 }
2326 }
2327
2328 }
2329 else if ( IsMeat() )
2330 {
2331 // meat
2333 {
2334 switch ( GetFoodStageType() )
2335 {
2336 case FoodStageType.RAW:
2339 break;
2340
2341 case FoodStageType.BOILED:
2344 break;
2345
2346 case FoodStageType.BAKED:
2349 break;
2350
2351 case FoodStageType.DRIED:
2354 break;
2355
2356 case FoodStageType.BURNED:
2357 case FoodStageType.ROTTEN:
2358 default:
2359 m_DecayTimer = -1;
2361 return;
2362 }
2363 }
2364
2365 m_DecayTimer -= ( delta * m_DecayDelta );
2366
2367 if ( m_DecayTimer <= 0 )
2368 {
2369 if ( m_LastDecayStage != FoodStageType.NONE )
2370 {
2371 // switch to decayed stage
2372 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2373 {
2375 }
2376 }
2377 }
2378 }
2379 else if ( IsCorpse() )
2380 {
2381 // corpse
2383 {
2384 switch ( GetFoodStageType() )
2385 {
2386 case FoodStageType.RAW:
2389 break;
2390
2391 case FoodStageType.BURNED:
2392 case FoodStageType.ROTTEN:
2393 default:
2394 m_DecayTimer = -1;
2396 return;
2397 }
2398 }
2399
2400 m_DecayTimer -= ( delta * m_DecayDelta );
2401
2402 if ( m_DecayTimer <= 0 )
2403 {
2404 if ( m_LastDecayStage != FoodStageType.NONE )
2405 {
2406 // switch to decayed stage
2407 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2408 {
2410 }
2411 }
2412 }
2413 }
2414 else
2415 {
2416 // opened cans
2417 m_DecayTimer -= ( delta * m_DecayDelta );
2418
2419 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2420 {
2423 //m_DecayTimer = m_DecayTimer / 1000.0;
2424 }
2425 else
2426 {
2427 if ( m_DecayTimer <= 0 )
2428 {
2429 InsertAgent(eAgents.FOOD_POISON, 1);
2430 m_DecayTimer = -1;
2431 }
2432 }
2433 }
2434 }
2435
2436 protected void UpdateVaporParticle()
2437 {
2438 if (g_Game.IsHeadlessOrDedicatedServer())
2439 return;
2440
2441 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2442 {
2443 InventoryLocation invLoc = new InventoryLocation();
2444 GetInventory().GetCurrentInventoryLocation(invLoc);
2445 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2446 {
2447 ParticleManager ptcMgr = ParticleManager.GetInstance();
2448 if (ptcMgr)
2449 {
2450 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2451 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2452 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2453 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2454 }
2455 }
2456 }
2457 else if (m_HotVaporParticle)
2458 {
2459 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2460 {
2461 m_HotVaporParticle.Stop();
2462 m_HotVaporParticle = null;
2463 return;
2464 }
2465
2466 InventoryLocation inventoryLoc = new InventoryLocation();
2467 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2468 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2469 {
2470 m_HotVaporParticle.Stop();
2471 m_HotVaporParticle = null;
2472 }
2473 }
2474 }
2475
2476 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2477 {
2478 if (GetFoodStage())
2479 {
2480 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2481 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2482 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2483 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2484 }
2485
2486 super.GetDebugActions(outputList);
2487 }
2488
2489 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2490 {
2491 super.OnAction(action_id, player, ctx);
2492
2493 if ( g_Game.IsServer() )
2494 {
2495 if ( action_id == EActions.FOOD_STAGE_PREV )
2496 {
2497 int food_stage_prev = GetFoodStageType() - 1;
2498 if (food_stage_prev <= 0)
2499 {
2500 food_stage_prev = FoodStageType.COUNT - 1;
2501 }
2502 ChangeFoodStage(food_stage_prev);
2503 return true;
2504 }
2505 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2506 {
2507 int food_stage_next = GetFoodStageType() + 1;
2508 if (food_stage_next >= FoodStageType.COUNT )
2509 {
2510 food_stage_next = FoodStageType.RAW;
2511 }
2512 ChangeFoodStage(food_stage_next);
2513 return true;
2514 }
2515
2516 }
2517
2518 #ifdef DIAG_DEVELOPER
2519 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2520 {
2521 PrintNutritionsData();
2522 return true;
2523 }
2524 #endif
2525
2526 return false;
2527 }
2528
2529 override string GetDebugText()
2530 {
2531 string debug_output;
2532
2533 debug_output = super.GetDebugText();
2534
2535 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2536 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2537
2538 return debug_output;
2539 }
2540
2541 //================================================================
2542 // GENERAL GETTERS
2543 //================================================================
2544
2545 override float GetBaitEffectivity()
2546 {
2547 float ret = super.GetBaitEffectivity();
2548
2549 if (IsFoodRotten())
2550 {
2551 ret *= 0.5;
2552 }
2553
2554 return ret;
2555 }
2556
2557 float GetDecayTimer()
2558 {
2559 return m_DecayTimer;
2560 }
2561
2562 float GetDecayDelta()
2563 {
2564 return m_DecayDelta;
2565 }
2566
2568 {
2569 return m_LastDecayStage;
2570 }
2571
2572 #ifdef DIAG_DEVELOPER
2573 private void PrintNutritionsData()
2574 {
2575 string nutritionsData = "";
2576
2577 FoodStage stage = GetFoodStage();
2578 FoodStageType stageType = stage.GetFoodStageType();
2579
2580 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2581 if (profile)
2582 {
2583 nutritionsData = string.Format("Item: %1\n\n", this);
2584 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2585 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2586 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2587 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2588 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2589 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2590 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2591
2592 if (profile.IsLiquid())
2593 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2594
2595 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2596 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2597 }
2598
2599 nutritionsData += "-----\n";
2600
2601 Debug.Log(nutritionsData);
2602 }
2603 #endif
2604
2606 //DEPRECATED
2608 void UpdateVisuals()
2609 {
2611 }
2612}
2613
2615{
2616 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2617};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.