DayZ 1.27
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◆ GetFoodTotalVolume()

static float ReplaceEdibleWithNewLambda::GetFoodTotalVolume ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1498

1498 : ItemBase
1499{
1500 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1501
1502 const string SOUND_BAKING_START = "Baking_SoundSet";
1503 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1504 const string SOUND_BOILING_START = "Boiling_SoundSet";
1505 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1506 const string SOUND_DRYING_START = "Drying_SoundSet";
1507 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1508 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1509
1510 protected bool m_MakeCookingSounds;
1511 protected SoundOnVehicle m_SoundCooking;
1513 protected string m_SoundPlaying;
1514 ref FoodStage m_FoodStage;
1515 protected float m_DecayTimer;
1516 protected float m_DecayDelta = 0.0;
1519
1521
1522 void Edible_Base()
1523 {
1524 if (HasFoodStage())
1525 {
1526 m_FoodStage = new FoodStage(this);
1527
1528 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1529 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1530
1531 m_SoundPlaying = "";
1533 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1534 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1535 }
1536 }
1537
1538 override void EEInit()
1539 {
1540 super.EEInit();
1541
1542 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1543 }
1544
1545 override void EEDelete(EntityAI parent)
1546 {
1547 super.EEDelete(parent);
1548
1549 RemoveAudio();
1550
1552 m_HotVaporParticle.Stop();
1553 }
1554
1555 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1556 {
1557 super.EEItemLocationChanged(oldLoc, newLoc);
1558
1560 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1561 {
1562 switch (oldLoc.GetParent().GetType())
1563 {
1564 case "FryingPan":
1565 case "Pot":
1566 case "Cauldron":
1567 case "SharpWoodenStick":
1568 MakeSoundsOnClient(false);
1569 break;
1570 }
1571
1573 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1574 {
1575 MakeSoundsOnClient(false);
1576 }
1577 }
1578
1579 if (oldLoc.IsValid())
1581
1582 if (CanHaveTemperature())
1584 }
1585
1586 void UpdateVisualsEx(bool forced = false)
1587 {
1588 if (GetFoodStage())
1589 GetFoodStage().UpdateVisualsEx(forced);
1590 }
1591
1592 bool Consume(float amount, PlayerBase consumer)
1593 {
1594 AddQuantity(-amount, false, false);
1595 OnConsume(amount, consumer);
1596
1597 return true;
1598 }
1599
1600 void OnConsume(float amount, PlayerBase consumer)
1601 {
1603 {
1604 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1605 }
1606 }
1607
1609 int FilterAgents(int agentsIn)
1610 {
1611 int foodStageType;
1612
1613 FoodStage foodStage = GetFoodStage();
1614 if (foodStage)
1615 foodStageType = foodStage.GetFoodStageType();
1616
1618 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1619 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1620 agentsIn &= ~eAgents.FOOD_POISON;
1621
1622 return agentsIn;
1623 }
1624
1625 //food staging
1626 override bool CanBeCooked()
1627 {
1628 return false;
1629 }
1630
1631 override bool CanBeCookedOnStick()
1632 {
1633 return false;
1634 }
1635
1636 override float GetTemperatureFreezeTime()
1637 {
1638 if (GetFoodStage())
1639 {
1640 switch (m_FoodStage.GetFoodStageType())
1641 {
1642 case FoodStageType.DRIED:
1643 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1644
1645 case FoodStageType.BURNED:
1646 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1647
1648 default:
1649 return super.GetTemperatureFreezeTime();
1650 }
1651 }
1652
1653 return super.GetTemperatureFreezeTime();
1654 }
1655
1656 override float GetTemperatureThawTime()
1657 {
1658 if (GetFoodStage())
1659 {
1660 switch (m_FoodStage.GetFoodStageType())
1661 {
1662 case FoodStageType.DRIED:
1663 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1664
1665 case FoodStageType.BURNED:
1666 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1667
1668 default:
1669 return super.GetTemperatureThawTime();
1670 }
1671 }
1672
1673 return super.GetTemperatureThawTime();
1674 }
1675
1676 override bool CanItemOverheat()
1677 {
1678 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1679 }
1680
1681 //================================================================
1682 // SYNCHRONIZATION
1683 //================================================================
1684 void Synchronize()
1685 {
1686 SetSynchDirty();
1687 }
1688
1689 override void OnVariablesSynchronized()
1690 {
1691 super.OnVariablesSynchronized();
1692
1693 //UpdateVisualsEx(); //performed on client only
1694
1695 //update audio
1697 {
1698 RefreshAudio();
1699 }
1700 else
1701 {
1702 RemoveAudio();
1703 }
1704
1705 if (CanHaveTemperature())
1707 }
1708
1709 //================================================================
1710 // AUDIO EFFECTS (WHEN ON DCS)
1711 //================================================================
1712 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1713 {
1714 m_MakeCookingSounds = soundstate;
1715 m_CookedByMethod = cookingMethod;
1716
1717 Synchronize();
1718 }
1719
1720 protected void RefreshAudio()
1721 {
1722 string soundName = "";
1723
1724 FoodStageType currentFoodStage = GetFoodStageType();
1726
1727 if (currentFoodStage == FoodStageType.BURNED)
1728 {
1729 soundName = SOUND_BURNING_DONE;
1730 }
1731 else
1732 {
1733 switch (m_CookedByMethod)
1734 {
1735 case CookingMethodType.BAKING:
1736 {
1737 if (nextFoodStage == FoodStageType.BAKED)
1738 soundName = SOUND_BAKING_START;
1739 else if (currentFoodStage == FoodStageType.BAKED)
1740 soundName = SOUND_BAKING_DONE;
1741 else
1742 soundName = "";
1743 break;
1744 }
1745
1746 case CookingMethodType.BOILING:
1747 {
1748 if (nextFoodStage == FoodStageType.BOILED)
1749 soundName = SOUND_BOILING_START;
1750 else if (currentFoodStage == FoodStageType.BOILED)
1751 soundName = SOUND_BOILING_DONE;
1752 else
1753 soundName = "";
1754 break;
1755 }
1756
1757 case CookingMethodType.DRYING:
1758 {
1759 if (nextFoodStage == FoodStageType.DRIED)
1760 soundName = SOUND_DRYING_START;
1761 else if (currentFoodStage == FoodStageType.DRIED)
1762 soundName = SOUND_DRYING_DONE;
1763 else
1764 soundName = "";
1765 break;
1766 }
1767
1768 default:
1769 soundName = "";
1770 break;
1771 }
1772
1773 if (nextFoodStage == FoodStageType.BURNED)
1774 {
1775 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1776 {
1777 soundName = SOUND_BURNING_DONE;
1778 }
1779 else // pre-emptive burning sounds replace regular ones
1780 {
1781 array<float> nextStageProperties = new array<float>();
1782 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1783 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1784 float progress01 = GetCookingTime() / nextStageTime;
1785 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1786 {
1787 soundName = SOUND_BURNING_DONE;
1788 }
1789 }
1790 }
1791 }
1792
1793 SoundCookingStart(soundName);
1794 }
1795
1796 protected void RemoveAudio()
1797 {
1798 m_MakeCookingSounds = false;
1800 }
1801
1802 //================================================================
1803 // SERIALIZATION
1804 //================================================================
1805 override void OnStoreSave(ParamsWriteContext ctx)
1806 {
1807 super.OnStoreSave(ctx);
1808
1809 if (GetFoodStage())
1810 {
1811 GetFoodStage().OnStoreSave(ctx);
1812 }
1813
1814 // food decay
1815 ctx.Write(m_DecayTimer);
1817 }
1818
1819 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1820 {
1821 if (!super.OnStoreLoad(ctx, version))
1822 return false;
1823
1824 if (GetFoodStage())
1825 {
1826 if (!GetFoodStage().OnStoreLoad(ctx, version))
1827 return false;
1828 }
1829
1830 if (version >= 115)
1831 {
1832 if (!ctx.Read(m_DecayTimer))
1833 {
1834 m_DecayTimer = 0.0;
1835 return false;
1836 }
1837 if (!ctx.Read(m_LastDecayStage))
1838 {
1840 return false;
1841 }
1842 }
1843
1844 UpdateVisualsEx(true); //forced init visuals
1845 Synchronize();
1846
1847 return true;
1848 }
1849
1850 override void AfterStoreLoad()
1851 {
1852 super.AfterStoreLoad();
1853
1854 Synchronize();
1855 }
1856
1857 //get food stage
1858 override FoodStage GetFoodStage()
1859 {
1860 return m_FoodStage;
1861 }
1862
1863 //food types
1864 override bool IsMeat()
1865 {
1866 return false;
1867 }
1868
1869 override bool IsCorpse()
1870 {
1871 return false;
1872 }
1873
1874 override bool IsFruit()
1875 {
1876 return false;
1877 }
1878
1879 override bool IsMushroom()
1880 {
1881 return false;
1882 }
1883
1884 //================================================================
1885 // NUTRITIONAL VALUES
1886 //================================================================
1887 //food properties
1888 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1889 {
1890 Edible_Base food_item = Edible_Base.Cast(item);
1891 if (food_item && food_item.GetFoodStage())
1892 {
1893 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1894 }
1895 else if (classname != "" && food_stage)
1896 {
1897 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1898 }
1899 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1900 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1901
1902 }
1903
1904 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1905 {
1906 Edible_Base food_item = Edible_Base.Cast(item);
1907 if (food_item && food_item.GetFoodStage())
1908 {
1909 return FoodStage.GetEnergy(food_item.GetFoodStage());
1910 }
1911 else if (classname != "" && food_stage)
1912 {
1913 return FoodStage.GetEnergy(null, food_stage, classname);
1914 }
1915 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1916 return GetGame().ConfigGetFloat( class_path + " energy" );
1917 }
1918
1919 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1920 {
1921 Edible_Base food_item = Edible_Base.Cast(item);
1922 if (food_item && food_item.GetFoodStage())
1923 {
1924 return FoodStage.GetWater(food_item.GetFoodStage());
1925 }
1926 else if (classname != "" && food_stage)
1927 {
1928 return FoodStage.GetWater(null, food_stage, classname);
1929 }
1930 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1931 return GetGame().ConfigGetFloat( class_path + " water" );
1932 }
1933
1934 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1935 {
1936 Edible_Base food_item = Edible_Base.Cast(item);
1937 if (food_item && food_item.GetFoodStage())
1938 {
1939 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1940 }
1941 else if (classname != "" && food_stage)
1942 {
1943 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1944 }
1945 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1946 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1947
1948 }
1949
1950 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1951 {
1952 Edible_Base food_item = Edible_Base.Cast(item);
1953 if (food_item && food_item.GetFoodStage())
1954 {
1955 return FoodStage.GetToxicity(food_item.GetFoodStage());
1956 }
1957 else if (classname != "" && food_stage)
1958 {
1959 return FoodStage.GetToxicity(null, food_stage, classname);
1960 }
1961 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1962 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1963 }
1964
1965 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1966 {
1967 Edible_Base food_item = Edible_Base.Cast(item);
1968 if (food_item && food_item.GetFoodStage())
1969 {
1970 return FoodStage.GetAgents(food_item.GetFoodStage());
1971 }
1972 else if (classname != "" && food_stage)
1973 {
1974 return FoodStage.GetAgents(null, food_stage, classname);
1975 }
1976 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1977 return GetGame().ConfigGetInt( class_path + " agents" );
1978 }
1979
1980 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1981 {
1982 Edible_Base food_item = Edible_Base.Cast(item);
1983 if (food_item && food_item.GetFoodStage())
1984 {
1985 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1986 }
1987 else if (classname != "" && food_stage)
1988 {
1989 return FoodStage.GetDigestibility(null, food_stage, classname);
1990 }
1991 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1992 return GetGame().ConfigGetInt( class_path + " digestibility" );
1993 }
1994
1995 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1996 {
1997 Edible_Base foodItem = Edible_Base.Cast(item);
1998 if (foodItem && foodItem.GetFoodStage())
1999 {
2000 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2001 }
2002 else if (className != "" && foodStage)
2003 {
2004 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2005 }
2006 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2007 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2008 }
2009
2010 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2011 {
2012 NutritionalProfile profile = new NutritionalProfile();
2013 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2014 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2015 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2016 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2017 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2018 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2019 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2020 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2021
2022 return profile;
2023 }
2024
2025 //================================================================
2026 // FOOD STAGING
2027 //================================================================
2029 {
2030 return GetFoodStage().GetFoodStageType();
2031 }
2032
2033 //food stage states
2034 bool IsFoodRaw()
2035 {
2036 if ( GetFoodStage() )
2037 {
2038 return GetFoodStage().IsFoodRaw();
2039 }
2040
2041 return false;
2042 }
2043
2044 bool IsFoodBaked()
2045 {
2046 if ( GetFoodStage() )
2047 {
2048 return GetFoodStage().IsFoodBaked();
2049 }
2050
2051 return false;
2052 }
2053
2054 bool IsFoodBoiled()
2055 {
2056 if ( GetFoodStage() )
2057 {
2058 return GetFoodStage().IsFoodBoiled();
2059 }
2060
2061 return false;
2062 }
2063
2064 bool IsFoodDried()
2065 {
2066 if ( GetFoodStage() )
2067 {
2068 return GetFoodStage().IsFoodDried();
2069 }
2070
2071 return false;
2072 }
2073
2074 bool IsFoodBurned()
2075 {
2076 if ( GetFoodStage() )
2077 {
2078 return GetFoodStage().IsFoodBurned();
2079 }
2080
2081 return false;
2082 }
2083
2084 bool IsFoodRotten()
2085 {
2086 if ( GetFoodStage() )
2087 {
2088 return GetFoodStage().IsFoodRotten();
2089 }
2090
2091 return false;
2092 }
2093
2094 //food stage change
2095 void ChangeFoodStage( FoodStageType new_food_stage_type )
2096 {
2097 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2098 }
2099
2101 {
2102 return GetFoodStage().GetNextFoodStageType( cooking_method );
2103 }
2104
2105 string GetFoodStageName( FoodStageType food_stage_type )
2106 {
2107 return GetFoodStage().GetFoodStageName( food_stage_type );
2108 }
2109
2110 bool CanChangeToNewStage( CookingMethodType cooking_method )
2111 {
2112 return GetFoodStage().CanChangeToNewStage( cooking_method );
2113 }
2114
2115 //Use this to receive food stage from another Edible_Base
2116 void TransferFoodStage( notnull Edible_Base source )
2117 {
2118 if ( !source.GetFoodStage())
2119 return;
2120 m_LastDecayStage = source.GetLastDecayStage();
2121 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2122 m_DecayTimer = source.GetDecayTimer();
2123 m_DecayDelta = source.GetDecayDelta();
2124 }
2125
2127 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2128 {
2129 HandleFoodStageChangeAgents(stageOld,stageNew);
2130 UpdateVisualsEx(); //performed on server only
2131 }
2132
2135 {
2136 switch (stageNew)
2137 {
2138 case FoodStageType.BAKED:
2139 case FoodStageType.BOILED:
2140 case FoodStageType.DRIED:
2141 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2142 break;
2143
2144 case FoodStageType.BURNED:
2145 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2146 break;
2147 }
2148 }
2149
2150 //================================================================
2151 // COOKING
2152 //================================================================
2153 //cooking time
2154 float GetCookingTime()
2155 {
2156 return GetFoodStage().GetCookingTime();
2157 }
2158
2159 void SetCookingTime( float time )
2160 {
2161 GetFoodStage().SetCookingTime( time );
2162
2163 //synchronize when calling on server
2164 Synchronize();
2165 }
2166
2167 void ResetCookingTime()
2168 {
2169 if (GetFoodStage())
2170 {
2171 GetFoodStage().SetCookingTime(0);
2172 Synchronize();
2173 }
2174 }
2175
2176 //replace edible with new item (opening cans)
2177 void ReplaceEdibleWithNew( string typeName )
2178 {
2179 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2180 if (player)
2181 {
2182 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2183 player.ServerReplaceItemInHandsWithNew(lambda);
2184 }
2185 else
2186 Error("ReplaceEdibleWithNew - cannot use edible without player");
2187 }
2188
2190 {
2192 }
2193
2194 override void SetActions()
2195 {
2196 super.SetActions();
2197
2200 }
2201
2202 protected void SoundCookingStart(string sound_name)
2203 {
2204 #ifndef SERVER
2205 if (m_SoundPlaying != sound_name)
2206 {
2208
2209 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2210 m_SoundPlaying = sound_name;
2211 }
2212 #endif
2213 }
2214
2215 protected void SoundCookingStop()
2216 {
2217 #ifndef SERVER
2219 {
2220 m_SoundEffectCooking.Stop();
2221 m_SoundEffectCooking = null;
2222 m_SoundPlaying = "";
2223 }
2224 #endif
2225 }
2226
2227 override bool CanDecay()
2228 {
2229 return false;
2230 }
2231
2232 override bool CanProcessDecay()
2233 {
2234 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2235 }
2236
2237 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2238 {
2239 m_DecayDelta = 0.0;
2240
2241 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2242 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2243 if ( hasRootAsPlayer )
2245
2246 /*Print( "-------------------------" );
2247 Print( this );
2248 Print( m_DecayTimer );
2249 Print( m_DecayDelta );
2250 Print( m_LastDecayStage );*/
2251
2252 if ( IsFruit() || IsMushroom() )
2253 {
2254 // fruit, vegetables and mushrooms
2256 {
2257 switch ( GetFoodStageType() )
2258 {
2259 case FoodStageType.RAW:
2262 break;
2263
2264 case FoodStageType.BOILED:
2267 break;
2268
2269 case FoodStageType.BAKED:
2272 break;
2273
2274 case FoodStageType.DRIED:
2275 case FoodStageType.BURNED:
2276 case FoodStageType.ROTTEN:
2277 default:
2278 m_DecayTimer = -1;
2280 return;
2281 }
2282
2283 //m_DecayTimer = m_DecayTimer / 1000.0;
2284 }
2285
2286 m_DecayTimer -= ( delta * m_DecayDelta );
2287
2288 if ( m_DecayTimer <= 0 )
2289 {
2290 if ( m_LastDecayStage != FoodStageType.NONE )
2291 {
2292 // switch to decayed stage
2293 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2294 {
2296 }
2297 if ( m_LastDecayStage == FoodStageType.RAW )
2298 {
2299 int rng = Math.RandomIntInclusive( 0, 100 );
2301 {
2303 }
2304 else
2305 {
2306 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2307 {
2309 }
2310 else
2311 {
2313 }
2314 }
2315 }
2316 }
2317 }
2318
2319 }
2320 else if ( IsMeat() )
2321 {
2322 // meat
2324 {
2325 switch ( GetFoodStageType() )
2326 {
2327 case FoodStageType.RAW:
2330 break;
2331
2332 case FoodStageType.BOILED:
2335 break;
2336
2337 case FoodStageType.BAKED:
2340 break;
2341
2342 case FoodStageType.DRIED:
2345 break;
2346
2347 case FoodStageType.BURNED:
2348 case FoodStageType.ROTTEN:
2349 default:
2350 m_DecayTimer = -1;
2352 return;
2353 }
2354 }
2355
2356 m_DecayTimer -= ( delta * m_DecayDelta );
2357
2358 if ( m_DecayTimer <= 0 )
2359 {
2360 if ( m_LastDecayStage != FoodStageType.NONE )
2361 {
2362 // switch to decayed stage
2363 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2364 {
2366 }
2367 }
2368 }
2369 }
2370 else if ( IsCorpse() )
2371 {
2372 // corpse
2374 {
2375 switch ( GetFoodStageType() )
2376 {
2377 case FoodStageType.RAW:
2380 break;
2381
2382 case FoodStageType.BURNED:
2383 case FoodStageType.ROTTEN:
2384 default:
2385 m_DecayTimer = -1;
2387 return;
2388 }
2389 }
2390
2391 m_DecayTimer -= ( delta * m_DecayDelta );
2392
2393 if ( m_DecayTimer <= 0 )
2394 {
2395 if ( m_LastDecayStage != FoodStageType.NONE )
2396 {
2397 // switch to decayed stage
2398 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2399 {
2401 }
2402 }
2403 }
2404 }
2405 else
2406 {
2407 // opened cans
2408 m_DecayTimer -= ( delta * m_DecayDelta );
2409
2410 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2411 {
2414 //m_DecayTimer = m_DecayTimer / 1000.0;
2415 }
2416 else
2417 {
2418 if ( m_DecayTimer <= 0 )
2419 {
2420 InsertAgent(eAgents.FOOD_POISON, 1);
2421 m_DecayTimer = -1;
2422 }
2423 }
2424 }
2425 }
2426
2427 protected void UpdateVaporParticle()
2428 {
2429 if (GetGame().IsDedicatedServer())
2430 return;
2431
2432 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2433 {
2434 InventoryLocation invLoc = new InventoryLocation();
2435 GetInventory().GetCurrentInventoryLocation(invLoc);
2436 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2437 {
2438 ParticleManager ptcMgr = ParticleManager.GetInstance();
2439 if (ptcMgr)
2440 {
2441 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2442 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2443 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2444 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2445 }
2446 }
2447 }
2448 else if (m_HotVaporParticle)
2449 {
2450 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2451 {
2452 m_HotVaporParticle.Stop();
2453 m_HotVaporParticle = null;
2454 return;
2455 }
2456
2457 InventoryLocation inventoryLoc = new InventoryLocation();
2458 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2459 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2460 {
2461 m_HotVaporParticle.Stop();
2462 m_HotVaporParticle = null;
2463 }
2464 }
2465 }
2466
2467 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2468 {
2469 super.GetDebugActions(outputList);
2470
2471 if (GetFoodStage())
2472 {
2473 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2474 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2475 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2476 }
2477 }
2478
2479 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2480 {
2481 super.OnAction(action_id, player, ctx);
2482
2483 if ( GetGame().IsServer() )
2484 {
2485 if ( action_id == EActions.FOOD_STAGE_PREV )
2486 {
2487 int food_stage_prev = GetFoodStageType() - 1;
2488 if (food_stage_prev <= 0)
2489 {
2490 food_stage_prev = FoodStageType.COUNT - 1;
2491 }
2492 ChangeFoodStage(food_stage_prev);
2493 return true;
2494 }
2495 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2496 {
2497 int food_stage_next = GetFoodStageType() + 1;
2498 if (food_stage_next >= FoodStageType.COUNT )
2499 {
2500 food_stage_next = FoodStageType.RAW;
2501 }
2502 ChangeFoodStage(food_stage_next);
2503 return true;
2504 }
2505
2506 }
2507
2508 #ifdef DIAG_DEVELOPER
2509 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2510 {
2511 PrintNutritionsData();
2512 return true;
2513 }
2514 #endif
2515
2516 return false;
2517 }
2518
2519 override string GetDebugText()
2520 {
2521 string debug_output;
2522
2523 debug_output = super.GetDebugText();
2524
2525 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2526 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2527
2528 return debug_output;
2529 }
2530
2531 //================================================================
2532 // GENERAL GETTERS
2533 //================================================================
2534
2535 override float GetBaitEffectivity()
2536 {
2537 float ret = super.GetBaitEffectivity();
2538
2539 if (IsFoodRotten())
2540 {
2541 ret *= 0.5;
2542 }
2543
2544 return ret;
2545 }
2546
2547 float GetDecayTimer()
2548 {
2549 return m_DecayTimer;
2550 }
2551
2552 float GetDecayDelta()
2553 {
2554 return m_DecayDelta;
2555 }
2556
2558 {
2559 return m_LastDecayStage;
2560 }
2561
2562 #ifdef DIAG_DEVELOPER
2563 private void PrintNutritionsData()
2564 {
2565 string nutritionsData = "";
2566
2567 FoodStage stage = GetFoodStage();
2568 FoodStageType stageType = stage.GetFoodStageType();
2569
2570 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2571 if (profile)
2572 {
2573 nutritionsData = string.Format("Item: %1\n\n", this);
2574 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2575 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2576 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2577 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2578 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2579 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2580 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2581
2582 if (profile.IsLiquid())
2583 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2584
2585 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2586 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2587 }
2588
2589 nutritionsData += "-----\n";
2590
2591 Debug.Log(nutritionsData);
2592 }
2593 #endif
2594
2596 //DEPRECATED
2598 void UpdateVisuals()
2599 {
2601 }
2602}
2603
2605{
2606 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2607};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.