DayZ 1.27
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◆ GetFoodToxicity()

static float ReplaceEdibleWithNewLambda::GetFoodToxicity ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1560

1560 : ItemBase
1561{
1562 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1563
1564 const string SOUND_BAKING_START = "Baking_SoundSet";
1565 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1566 const string SOUND_BOILING_START = "Boiling_SoundSet";
1567 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1568 const string SOUND_DRYING_START = "Drying_SoundSet";
1569 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1570 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1571
1572 protected bool m_MakeCookingSounds;
1573 protected SoundOnVehicle m_SoundCooking;
1575 protected string m_SoundPlaying;
1576 ref FoodStage m_FoodStage;
1577 protected float m_DecayTimer;
1578 protected float m_DecayDelta = 0.0;
1581
1583
1584 void Edible_Base()
1585 {
1586 if (HasFoodStage())
1587 {
1588 m_FoodStage = new FoodStage(this);
1589
1590 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1591 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1592
1593 m_SoundPlaying = "";
1595 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1596 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1597 }
1598 }
1599
1600 override void EEInit()
1601 {
1602 super.EEInit();
1603
1604 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1605 }
1606
1607 override void EEDelete(EntityAI parent)
1608 {
1609 super.EEDelete(parent);
1610
1611 RemoveAudio();
1612
1614 m_HotVaporParticle.Stop();
1615 }
1616
1617 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1618 {
1619 super.EEItemLocationChanged(oldLoc, newLoc);
1620
1622 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1623 {
1624 switch (oldLoc.GetParent().GetType())
1625 {
1626 case "FryingPan":
1627 case "Pot":
1628 case "Cauldron":
1629 case "SharpWoodenStick":
1630 MakeSoundsOnClient(false);
1631 break;
1632 }
1633
1635 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1636 {
1637 MakeSoundsOnClient(false);
1638 }
1639 }
1640
1641 if (oldLoc.IsValid())
1643
1644 if (CanHaveTemperature())
1646 }
1647
1648 void UpdateVisualsEx(bool forced = false)
1649 {
1650 if (GetFoodStage())
1651 GetFoodStage().UpdateVisualsEx(forced);
1652 }
1653
1654 bool Consume(float amount, PlayerBase consumer)
1655 {
1656 AddQuantity(-amount, false, false);
1657 OnConsume(amount, consumer);
1658
1659 return true;
1660 }
1661
1662 void OnConsume(float amount, PlayerBase consumer)
1663 {
1665 {
1666 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1667 }
1668 }
1669
1671 int FilterAgents(int agentsIn)
1672 {
1673 int foodStageType;
1674
1675 FoodStage foodStage = GetFoodStage();
1676 if (foodStage)
1677 foodStageType = foodStage.GetFoodStageType();
1678
1680 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1681 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1682 agentsIn &= ~eAgents.FOOD_POISON;
1683
1684 return agentsIn;
1685 }
1686
1687 //food staging
1688 override bool CanBeCooked()
1689 {
1690 return false;
1691 }
1692
1693 override bool CanBeCookedOnStick()
1694 {
1695 return false;
1696 }
1697
1698 override float GetTemperatureFreezeTime()
1699 {
1700 if (GetFoodStage())
1701 {
1702 switch (m_FoodStage.GetFoodStageType())
1703 {
1704 case FoodStageType.DRIED:
1705 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1706
1707 case FoodStageType.BURNED:
1708 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1709
1710 default:
1711 return super.GetTemperatureFreezeTime();
1712 }
1713 }
1714
1715 return super.GetTemperatureFreezeTime();
1716 }
1717
1718 override float GetTemperatureThawTime()
1719 {
1720 if (GetFoodStage())
1721 {
1722 switch (m_FoodStage.GetFoodStageType())
1723 {
1724 case FoodStageType.DRIED:
1725 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1726
1727 case FoodStageType.BURNED:
1728 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1729
1730 default:
1731 return super.GetTemperatureThawTime();
1732 }
1733 }
1734
1735 return super.GetTemperatureThawTime();
1736 }
1737
1738 override bool CanItemOverheat()
1739 {
1740 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1741 }
1742
1743 //================================================================
1744 // SYNCHRONIZATION
1745 //================================================================
1746 void Synchronize()
1747 {
1748 SetSynchDirty();
1749 }
1750
1751 override void OnVariablesSynchronized()
1752 {
1753 super.OnVariablesSynchronized();
1754
1755 //UpdateVisualsEx(); //performed on client only
1756
1757 //update audio
1759 {
1760 RefreshAudio();
1761 }
1762 else
1763 {
1764 RemoveAudio();
1765 }
1766
1767 if (CanHaveTemperature())
1769 }
1770
1771 //================================================================
1772 // AUDIO EFFECTS (WHEN ON DCS)
1773 //================================================================
1774 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1775 {
1776 m_MakeCookingSounds = soundstate;
1777 m_CookedByMethod = cookingMethod;
1778
1779 Synchronize();
1780 }
1781
1782 protected void RefreshAudio()
1783 {
1784 string soundName = "";
1785
1786 FoodStageType currentFoodStage = GetFoodStageType();
1788
1789 if (currentFoodStage == FoodStageType.BURNED)
1790 {
1791 soundName = SOUND_BURNING_DONE;
1792 }
1793 else
1794 {
1795 switch (m_CookedByMethod)
1796 {
1797 case CookingMethodType.BAKING:
1798 {
1799 if (nextFoodStage == FoodStageType.BAKED)
1800 soundName = SOUND_BAKING_START;
1801 else if (currentFoodStage == FoodStageType.BAKED)
1802 soundName = SOUND_BAKING_DONE;
1803 else
1804 soundName = "";
1805 break;
1806 }
1807
1808 case CookingMethodType.BOILING:
1809 {
1810 if (nextFoodStage == FoodStageType.BOILED)
1811 soundName = SOUND_BOILING_START;
1812 else if (currentFoodStage == FoodStageType.BOILED)
1813 soundName = SOUND_BOILING_DONE;
1814 else
1815 soundName = "";
1816 break;
1817 }
1818
1819 case CookingMethodType.DRYING:
1820 {
1821 if (nextFoodStage == FoodStageType.DRIED)
1822 soundName = SOUND_DRYING_START;
1823 else if (currentFoodStage == FoodStageType.DRIED)
1824 soundName = SOUND_DRYING_DONE;
1825 else
1826 soundName = "";
1827 break;
1828 }
1829
1830 default:
1831 soundName = "";
1832 break;
1833 }
1834
1835 if (nextFoodStage == FoodStageType.BURNED)
1836 {
1837 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1838 {
1839 soundName = SOUND_BURNING_DONE;
1840 }
1841 else // pre-emptive burning sounds replace regular ones
1842 {
1843 array<float> nextStageProperties = new array<float>();
1844 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1845 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1846 float progress01 = GetCookingTime() / nextStageTime;
1847 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1848 {
1849 soundName = SOUND_BURNING_DONE;
1850 }
1851 }
1852 }
1853 }
1854
1855 SoundCookingStart(soundName);
1856 }
1857
1858 protected void RemoveAudio()
1859 {
1860 m_MakeCookingSounds = false;
1862 }
1863
1864 //================================================================
1865 // SERIALIZATION
1866 //================================================================
1867 override void OnStoreSave(ParamsWriteContext ctx)
1868 {
1869 super.OnStoreSave(ctx);
1870
1871 if (GetFoodStage())
1872 {
1873 GetFoodStage().OnStoreSave(ctx);
1874 }
1875
1876 // food decay
1877 ctx.Write(m_DecayTimer);
1879 }
1880
1881 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1882 {
1883 if (!super.OnStoreLoad(ctx, version))
1884 return false;
1885
1886 if (GetFoodStage())
1887 {
1888 if (!GetFoodStage().OnStoreLoad(ctx, version))
1889 return false;
1890 }
1891
1892 if (version >= 115)
1893 {
1894 if (!ctx.Read(m_DecayTimer))
1895 {
1896 m_DecayTimer = 0.0;
1897 return false;
1898 }
1899 if (!ctx.Read(m_LastDecayStage))
1900 {
1902 return false;
1903 }
1904 }
1905
1906 UpdateVisualsEx(true); //forced init visuals
1907 Synchronize();
1908
1909 return true;
1910 }
1911
1912 override void AfterStoreLoad()
1913 {
1914 super.AfterStoreLoad();
1915
1916 Synchronize();
1917 }
1918
1919 //get food stage
1920 override FoodStage GetFoodStage()
1921 {
1922 return m_FoodStage;
1923 }
1924
1925 //food types
1926 override bool IsMeat()
1927 {
1928 return false;
1929 }
1930
1931 override bool IsCorpse()
1932 {
1933 return false;
1934 }
1935
1936 override bool IsFruit()
1937 {
1938 return false;
1939 }
1940
1941 override bool IsMushroom()
1942 {
1943 return false;
1944 }
1945
1946 //================================================================
1947 // NUTRITIONAL VALUES
1948 //================================================================
1949 //food properties
1950 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1951 {
1952 Edible_Base food_item = Edible_Base.Cast(item);
1953 if (food_item && food_item.GetFoodStage())
1954 {
1955 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1956 }
1957 else if (classname != "" && food_stage)
1958 {
1959 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1960 }
1961 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1962 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1963
1964 }
1965
1966 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1967 {
1968 Edible_Base food_item = Edible_Base.Cast(item);
1969 if (food_item && food_item.GetFoodStage())
1970 {
1971 return FoodStage.GetEnergy(food_item.GetFoodStage());
1972 }
1973 else if (classname != "" && food_stage)
1974 {
1975 return FoodStage.GetEnergy(null, food_stage, classname);
1976 }
1977 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1978 return GetGame().ConfigGetFloat( class_path + " energy" );
1979 }
1980
1981 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1982 {
1983 Edible_Base food_item = Edible_Base.Cast(item);
1984 if (food_item && food_item.GetFoodStage())
1985 {
1986 return FoodStage.GetWater(food_item.GetFoodStage());
1987 }
1988 else if (classname != "" && food_stage)
1989 {
1990 return FoodStage.GetWater(null, food_stage, classname);
1991 }
1992 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1993 return GetGame().ConfigGetFloat( class_path + " water" );
1994 }
1995
1996 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1997 {
1998 Edible_Base food_item = Edible_Base.Cast(item);
1999 if (food_item && food_item.GetFoodStage())
2000 {
2001 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2002 }
2003 else if (classname != "" && food_stage)
2004 {
2005 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2006 }
2007 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2008 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2009
2010 }
2011
2012 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2013 {
2014 Edible_Base food_item = Edible_Base.Cast(item);
2015 if (food_item && food_item.GetFoodStage())
2016 {
2017 return FoodStage.GetToxicity(food_item.GetFoodStage());
2018 }
2019 else if (classname != "" && food_stage)
2020 {
2021 return FoodStage.GetToxicity(null, food_stage, classname);
2022 }
2023 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2024 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2025 }
2026
2027 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2028 {
2029 Edible_Base food_item = Edible_Base.Cast(item);
2030 if (food_item && food_item.GetFoodStage())
2031 {
2032 return FoodStage.GetAgents(food_item.GetFoodStage());
2033 }
2034 else if (classname != "" && food_stage)
2035 {
2036 return FoodStage.GetAgents(null, food_stage, classname);
2037 }
2038 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2039 return GetGame().ConfigGetInt( class_path + " agents" );
2040 }
2041
2042 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2043 {
2044 Edible_Base food_item = Edible_Base.Cast(item);
2045 if (food_item && food_item.GetFoodStage())
2046 {
2047 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2048 }
2049 else if (classname != "" && food_stage)
2050 {
2051 return FoodStage.GetDigestibility(null, food_stage, classname);
2052 }
2053 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2054 return GetGame().ConfigGetInt( class_path + " digestibility" );
2055 }
2056
2057 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2058 {
2059 Edible_Base foodItem = Edible_Base.Cast(item);
2060 if (foodItem && foodItem.GetFoodStage())
2061 {
2062 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2063 }
2064 else if (className != "" && foodStage)
2065 {
2066 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2067 }
2068 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2069 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2070 }
2071
2072 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2073 {
2074 NutritionalProfile profile = new NutritionalProfile();
2075 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2076 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2077 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2078 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2079 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2080 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2081 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2082 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2083
2084 return profile;
2085 }
2086
2087 //================================================================
2088 // FOOD STAGING
2089 //================================================================
2091 {
2092 return GetFoodStage().GetFoodStageType();
2093 }
2094
2095 //food stage states
2096 bool IsFoodRaw()
2097 {
2098 if ( GetFoodStage() )
2099 {
2100 return GetFoodStage().IsFoodRaw();
2101 }
2102
2103 return false;
2104 }
2105
2106 bool IsFoodBaked()
2107 {
2108 if ( GetFoodStage() )
2109 {
2110 return GetFoodStage().IsFoodBaked();
2111 }
2112
2113 return false;
2114 }
2115
2116 bool IsFoodBoiled()
2117 {
2118 if ( GetFoodStage() )
2119 {
2120 return GetFoodStage().IsFoodBoiled();
2121 }
2122
2123 return false;
2124 }
2125
2126 bool IsFoodDried()
2127 {
2128 if ( GetFoodStage() )
2129 {
2130 return GetFoodStage().IsFoodDried();
2131 }
2132
2133 return false;
2134 }
2135
2136 bool IsFoodBurned()
2137 {
2138 if ( GetFoodStage() )
2139 {
2140 return GetFoodStage().IsFoodBurned();
2141 }
2142
2143 return false;
2144 }
2145
2146 bool IsFoodRotten()
2147 {
2148 if ( GetFoodStage() )
2149 {
2150 return GetFoodStage().IsFoodRotten();
2151 }
2152
2153 return false;
2154 }
2155
2156 //food stage change
2157 void ChangeFoodStage( FoodStageType new_food_stage_type )
2158 {
2159 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2160 }
2161
2163 {
2164 return GetFoodStage().GetNextFoodStageType( cooking_method );
2165 }
2166
2167 string GetFoodStageName( FoodStageType food_stage_type )
2168 {
2169 return GetFoodStage().GetFoodStageName( food_stage_type );
2170 }
2171
2172 bool CanChangeToNewStage( CookingMethodType cooking_method )
2173 {
2174 return GetFoodStage().CanChangeToNewStage( cooking_method );
2175 }
2176
2177 //Use this to receive food stage from another Edible_Base
2178 void TransferFoodStage( notnull Edible_Base source )
2179 {
2180 if ( !source.GetFoodStage())
2181 return;
2182 m_LastDecayStage = source.GetLastDecayStage();
2183 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2184 m_DecayTimer = source.GetDecayTimer();
2185 m_DecayDelta = source.GetDecayDelta();
2186 }
2187
2189 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2190 {
2191 HandleFoodStageChangeAgents(stageOld,stageNew);
2192 UpdateVisualsEx(); //performed on server only
2193 }
2194
2197 {
2198 switch (stageNew)
2199 {
2200 case FoodStageType.BAKED:
2201 case FoodStageType.BOILED:
2202 case FoodStageType.DRIED:
2203 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2204 break;
2205
2206 case FoodStageType.BURNED:
2207 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2208 break;
2209 }
2210 }
2211
2212 //================================================================
2213 // COOKING
2214 //================================================================
2215 //cooking time
2216 float GetCookingTime()
2217 {
2218 return GetFoodStage().GetCookingTime();
2219 }
2220
2221 void SetCookingTime( float time )
2222 {
2223 GetFoodStage().SetCookingTime( time );
2224
2225 //synchronize when calling on server
2226 Synchronize();
2227 }
2228
2229 void ResetCookingTime()
2230 {
2231 if (GetFoodStage())
2232 {
2233 GetFoodStage().SetCookingTime(0);
2234 Synchronize();
2235 }
2236 }
2237
2238 //replace edible with new item (opening cans)
2239 void ReplaceEdibleWithNew( string typeName )
2240 {
2241 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2242 if (player)
2243 {
2244 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2245 player.ServerReplaceItemInHandsWithNew(lambda);
2246 }
2247 else
2248 Error("ReplaceEdibleWithNew - cannot use edible without player");
2249 }
2250
2252 {
2254 }
2255
2256 override void SetActions()
2257 {
2258 super.SetActions();
2259
2262 }
2263
2264 protected void SoundCookingStart(string sound_name)
2265 {
2266 #ifndef SERVER
2267 if (m_SoundPlaying != sound_name)
2268 {
2270
2271 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2272 m_SoundPlaying = sound_name;
2273 }
2274 #endif
2275 }
2276
2277 protected void SoundCookingStop()
2278 {
2279 #ifndef SERVER
2281 {
2282 m_SoundEffectCooking.Stop();
2283 m_SoundEffectCooking = null;
2284 m_SoundPlaying = "";
2285 }
2286 #endif
2287 }
2288
2289 override bool CanDecay()
2290 {
2291 return false;
2292 }
2293
2294 override bool CanProcessDecay()
2295 {
2296 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2297 }
2298
2299 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2300 {
2301 m_DecayDelta = 0.0;
2302
2303 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2304 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2305 if ( hasRootAsPlayer )
2307
2308 /*Print( "-------------------------" );
2309 Print( this );
2310 Print( m_DecayTimer );
2311 Print( m_DecayDelta );
2312 Print( m_LastDecayStage );*/
2313
2314 if ( IsFruit() || IsMushroom() )
2315 {
2316 // fruit, vegetables and mushrooms
2318 {
2319 switch ( GetFoodStageType() )
2320 {
2321 case FoodStageType.RAW:
2324 break;
2325
2326 case FoodStageType.BOILED:
2329 break;
2330
2331 case FoodStageType.BAKED:
2334 break;
2335
2336 case FoodStageType.DRIED:
2337 case FoodStageType.BURNED:
2338 case FoodStageType.ROTTEN:
2339 default:
2340 m_DecayTimer = -1;
2342 return;
2343 }
2344
2345 //m_DecayTimer = m_DecayTimer / 1000.0;
2346 }
2347
2348 m_DecayTimer -= ( delta * m_DecayDelta );
2349
2350 if ( m_DecayTimer <= 0 )
2351 {
2352 if ( m_LastDecayStage != FoodStageType.NONE )
2353 {
2354 // switch to decayed stage
2355 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2356 {
2358 }
2359 if ( m_LastDecayStage == FoodStageType.RAW )
2360 {
2361 int rng = Math.RandomIntInclusive( 0, 100 );
2363 {
2365 }
2366 else
2367 {
2368 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2369 {
2371 }
2372 else
2373 {
2375 }
2376 }
2377 }
2378 }
2379 }
2380
2381 }
2382 else if ( IsMeat() )
2383 {
2384 // meat
2386 {
2387 switch ( GetFoodStageType() )
2388 {
2389 case FoodStageType.RAW:
2392 break;
2393
2394 case FoodStageType.BOILED:
2397 break;
2398
2399 case FoodStageType.BAKED:
2402 break;
2403
2404 case FoodStageType.DRIED:
2407 break;
2408
2409 case FoodStageType.BURNED:
2410 case FoodStageType.ROTTEN:
2411 default:
2412 m_DecayTimer = -1;
2414 return;
2415 }
2416 }
2417
2418 m_DecayTimer -= ( delta * m_DecayDelta );
2419
2420 if ( m_DecayTimer <= 0 )
2421 {
2422 if ( m_LastDecayStage != FoodStageType.NONE )
2423 {
2424 // switch to decayed stage
2425 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2426 {
2428 }
2429 }
2430 }
2431 }
2432 else if ( IsCorpse() )
2433 {
2434 // corpse
2436 {
2437 switch ( GetFoodStageType() )
2438 {
2439 case FoodStageType.RAW:
2442 break;
2443
2444 case FoodStageType.BURNED:
2445 case FoodStageType.ROTTEN:
2446 default:
2447 m_DecayTimer = -1;
2449 return;
2450 }
2451 }
2452
2453 m_DecayTimer -= ( delta * m_DecayDelta );
2454
2455 if ( m_DecayTimer <= 0 )
2456 {
2457 if ( m_LastDecayStage != FoodStageType.NONE )
2458 {
2459 // switch to decayed stage
2460 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2461 {
2463 }
2464 }
2465 }
2466 }
2467 else
2468 {
2469 // opened cans
2470 m_DecayTimer -= ( delta * m_DecayDelta );
2471
2472 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2473 {
2476 //m_DecayTimer = m_DecayTimer / 1000.0;
2477 }
2478 else
2479 {
2480 if ( m_DecayTimer <= 0 )
2481 {
2482 InsertAgent(eAgents.FOOD_POISON, 1);
2483 m_DecayTimer = -1;
2484 }
2485 }
2486 }
2487 }
2488
2489 protected void UpdateVaporParticle()
2490 {
2491 if (GetGame().IsDedicatedServer())
2492 return;
2493
2494 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2495 {
2496 InventoryLocation invLoc = new InventoryLocation();
2497 GetInventory().GetCurrentInventoryLocation(invLoc);
2498 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2499 {
2500 ParticleManager ptcMgr = ParticleManager.GetInstance();
2501 if (ptcMgr)
2502 {
2503 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2504 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2505 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2506 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2507 }
2508 }
2509 }
2510 else if (m_HotVaporParticle)
2511 {
2512 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2513 {
2514 m_HotVaporParticle.Stop();
2515 m_HotVaporParticle = null;
2516 return;
2517 }
2518
2519 InventoryLocation inventoryLoc = new InventoryLocation();
2520 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2521 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2522 {
2523 m_HotVaporParticle.Stop();
2524 m_HotVaporParticle = null;
2525 }
2526 }
2527 }
2528
2529 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2530 {
2531 super.GetDebugActions(outputList);
2532
2533 if (GetFoodStage())
2534 {
2535 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2536 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2537 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2538 }
2539 }
2540
2541 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2542 {
2543 super.OnAction(action_id, player, ctx);
2544
2545 if ( GetGame().IsServer() )
2546 {
2547 if ( action_id == EActions.FOOD_STAGE_PREV )
2548 {
2549 int food_stage_prev = GetFoodStageType() - 1;
2550 if (food_stage_prev <= 0)
2551 {
2552 food_stage_prev = FoodStageType.COUNT - 1;
2553 }
2554 ChangeFoodStage(food_stage_prev);
2555 return true;
2556 }
2557 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2558 {
2559 int food_stage_next = GetFoodStageType() + 1;
2560 if (food_stage_next >= FoodStageType.COUNT )
2561 {
2562 food_stage_next = FoodStageType.RAW;
2563 }
2564 ChangeFoodStage(food_stage_next);
2565 return true;
2566 }
2567
2568 }
2569
2570 #ifdef DIAG_DEVELOPER
2571 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2572 {
2573 PrintNutritionsData();
2574 return true;
2575 }
2576 #endif
2577
2578 return false;
2579 }
2580
2581 override string GetDebugText()
2582 {
2583 string debug_output;
2584
2585 debug_output = super.GetDebugText();
2586
2587 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2588 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2589
2590 return debug_output;
2591 }
2592
2593 //================================================================
2594 // GENERAL GETTERS
2595 //================================================================
2596
2597 override float GetBaitEffectivity()
2598 {
2599 float ret = super.GetBaitEffectivity();
2600
2601 if (IsFoodRotten())
2602 {
2603 ret *= 0.5;
2604 }
2605
2606 return ret;
2607 }
2608
2609 float GetDecayTimer()
2610 {
2611 return m_DecayTimer;
2612 }
2613
2614 float GetDecayDelta()
2615 {
2616 return m_DecayDelta;
2617 }
2618
2620 {
2621 return m_LastDecayStage;
2622 }
2623
2624 #ifdef DIAG_DEVELOPER
2625 private void PrintNutritionsData()
2626 {
2627 string nutritionsData = "";
2628
2629 FoodStage stage = GetFoodStage();
2630 FoodStageType stageType = stage.GetFoodStageType();
2631
2632 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2633 if (profile)
2634 {
2635 nutritionsData = string.Format("Item: %1\n\n", this);
2636 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2637 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2638 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2639 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2640 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2641 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2642 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2643
2644 if (profile.IsLiquid())
2645 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2646
2647 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2648 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2649 }
2650
2651 nutritionsData += "-----\n";
2652
2653 Debug.Log(nutritionsData);
2654 }
2655 #endif
2656
2658 //DEPRECATED
2660 void UpdateVisuals()
2661 {
2663 }
2664}
2665
2667{
2668 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2669};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.