DayZ 1.28
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ GetFoodToxicity()

static float ReplaceEdibleWithNewLambda::GetFoodToxicity ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1561

1561 : ItemBase
1562{
1563 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1564
1565 const string SOUND_BAKING_START = "Baking_SoundSet";
1566 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1567 const string SOUND_BOILING_START = "Boiling_SoundSet";
1568 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1569 const string SOUND_DRYING_START = "Drying_SoundSet";
1570 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1571 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1572
1573 protected bool m_MakeCookingSounds;
1574 protected SoundOnVehicle m_SoundCooking;
1576 protected string m_SoundPlaying;
1577 ref FoodStage m_FoodStage;
1578 protected float m_DecayTimer;
1579 protected float m_DecayDelta = 0.0;
1582
1584
1585 void Edible_Base()
1586 {
1587 if (HasFoodStage())
1588 {
1589 m_FoodStage = new FoodStage(this);
1590
1591 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1592 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1593
1594 m_SoundPlaying = "";
1596 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1597 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1598 }
1599 }
1600
1601 override void EEInit()
1602 {
1603 super.EEInit();
1604
1605 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1606 }
1607
1608 override void EEDelete(EntityAI parent)
1609 {
1610 super.EEDelete(parent);
1611
1612 RemoveAudio();
1613
1615 m_HotVaporParticle.Stop();
1616 }
1617
1618 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1619 {
1620 super.EEItemLocationChanged(oldLoc, newLoc);
1621
1623 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1624 {
1625 switch (oldLoc.GetParent().GetType())
1626 {
1627 case "FryingPan":
1628 case "Pot":
1629 case "Cauldron":
1630 case "SharpWoodenStick":
1631 MakeSoundsOnClient(false);
1632 break;
1633 }
1634
1636 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1637 {
1638 MakeSoundsOnClient(false);
1639 }
1640 }
1641
1642 if (oldLoc.IsValid())
1644
1645 if (CanHaveTemperature())
1647 }
1648
1649 void UpdateVisualsEx(bool forced = false)
1650 {
1651 if (GetFoodStage())
1652 GetFoodStage().UpdateVisualsEx(forced);
1653 }
1654
1655 bool Consume(float amount, PlayerBase consumer)
1656 {
1657 AddQuantity(-amount, false, false);
1658 OnConsume(amount, consumer);
1659
1660 return true;
1661 }
1662
1663 void OnConsume(float amount, PlayerBase consumer)
1664 {
1666 {
1667 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1668 }
1669 }
1670
1672 int FilterAgents(int agentsIn)
1673 {
1674 int foodStageType;
1675
1676 FoodStage foodStage = GetFoodStage();
1677 if (foodStage)
1678 foodStageType = foodStage.GetFoodStageType();
1679
1681 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1682 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1683 agentsIn &= ~eAgents.FOOD_POISON;
1684
1685 return agentsIn;
1686 }
1687
1688 //food staging
1689 override bool CanBeCooked()
1690 {
1691 return false;
1692 }
1693
1694 override bool CanBeCookedOnStick()
1695 {
1696 return false;
1697 }
1698
1699 override float GetTemperatureFreezeTime()
1700 {
1701 if (GetFoodStage())
1702 {
1703 switch (m_FoodStage.GetFoodStageType())
1704 {
1705 case FoodStageType.DRIED:
1706 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1707
1708 case FoodStageType.BURNED:
1709 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1710
1711 default:
1712 return super.GetTemperatureFreezeTime();
1713 }
1714 }
1715
1716 return super.GetTemperatureFreezeTime();
1717 }
1718
1719 override float GetTemperatureThawTime()
1720 {
1721 if (GetFoodStage())
1722 {
1723 switch (m_FoodStage.GetFoodStageType())
1724 {
1725 case FoodStageType.DRIED:
1726 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1727
1728 case FoodStageType.BURNED:
1729 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1730
1731 default:
1732 return super.GetTemperatureThawTime();
1733 }
1734 }
1735
1736 return super.GetTemperatureThawTime();
1737 }
1738
1739 override bool CanItemOverheat()
1740 {
1741 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1742 }
1743
1744 //================================================================
1745 // SYNCHRONIZATION
1746 //================================================================
1747 void Synchronize()
1748 {
1749 SetSynchDirty();
1750 }
1751
1752 override void OnVariablesSynchronized()
1753 {
1754 super.OnVariablesSynchronized();
1755
1756 //UpdateVisualsEx(); //performed on client only
1757
1758 //update audio
1760 {
1761 RefreshAudio();
1762 }
1763 else
1764 {
1765 RemoveAudio();
1766 }
1767
1768 if (CanHaveTemperature())
1770 }
1771
1772 //================================================================
1773 // AUDIO EFFECTS (WHEN ON DCS)
1774 //================================================================
1775 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1776 {
1777 m_MakeCookingSounds = soundstate;
1778 m_CookedByMethod = cookingMethod;
1779
1780 Synchronize();
1781 }
1782
1783 protected void RefreshAudio()
1784 {
1785 string soundName = "";
1786
1787 FoodStageType currentFoodStage = GetFoodStageType();
1789
1790 if (currentFoodStage == FoodStageType.BURNED)
1791 {
1792 soundName = SOUND_BURNING_DONE;
1793 }
1794 else
1795 {
1796 switch (m_CookedByMethod)
1797 {
1798 case CookingMethodType.BAKING:
1799 {
1800 if (nextFoodStage == FoodStageType.BAKED)
1801 soundName = SOUND_BAKING_START;
1802 else if (currentFoodStage == FoodStageType.BAKED)
1803 soundName = SOUND_BAKING_DONE;
1804 else
1805 soundName = "";
1806 break;
1807 }
1808
1809 case CookingMethodType.BOILING:
1810 {
1811 if (nextFoodStage == FoodStageType.BOILED)
1812 soundName = SOUND_BOILING_START;
1813 else if (currentFoodStage == FoodStageType.BOILED)
1814 soundName = SOUND_BOILING_DONE;
1815 else
1816 soundName = "";
1817 break;
1818 }
1819
1820 case CookingMethodType.DRYING:
1821 {
1822 if (nextFoodStage == FoodStageType.DRIED)
1823 soundName = SOUND_DRYING_START;
1824 else if (currentFoodStage == FoodStageType.DRIED)
1825 soundName = SOUND_DRYING_DONE;
1826 else
1827 soundName = "";
1828 break;
1829 }
1830
1831 default:
1832 soundName = "";
1833 break;
1834 }
1835
1836 if (nextFoodStage == FoodStageType.BURNED)
1837 {
1838 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1839 {
1840 soundName = SOUND_BURNING_DONE;
1841 }
1842 else // pre-emptive burning sounds replace regular ones
1843 {
1844 array<float> nextStageProperties = new array<float>();
1845 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1846 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1847 float progress01 = GetCookingTime() / nextStageTime;
1848 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1849 {
1850 soundName = SOUND_BURNING_DONE;
1851 }
1852 }
1853 }
1854 }
1855
1856 SoundCookingStart(soundName);
1857 }
1858
1859 protected void RemoveAudio()
1860 {
1861 m_MakeCookingSounds = false;
1863 }
1864
1865 //================================================================
1866 // SERIALIZATION
1867 //================================================================
1868 override void OnStoreSave(ParamsWriteContext ctx)
1869 {
1870 super.OnStoreSave(ctx);
1871
1872 if (GetFoodStage())
1873 {
1874 GetFoodStage().OnStoreSave(ctx);
1875 }
1876
1877 // food decay
1878 ctx.Write(m_DecayTimer);
1880 }
1881
1882 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1883 {
1884 if (!super.OnStoreLoad(ctx, version))
1885 return false;
1886
1887 if (GetFoodStage())
1888 {
1889 if (!GetFoodStage().OnStoreLoad(ctx, version))
1890 return false;
1891 }
1892
1893 if (version >= 115)
1894 {
1895 if (!ctx.Read(m_DecayTimer))
1896 {
1897 m_DecayTimer = 0.0;
1898 return false;
1899 }
1900 if (!ctx.Read(m_LastDecayStage))
1901 {
1903 return false;
1904 }
1905 }
1906
1907 UpdateVisualsEx(true); //forced init visuals
1908 Synchronize();
1909
1910 return true;
1911 }
1912
1913 override void AfterStoreLoad()
1914 {
1915 super.AfterStoreLoad();
1916
1917 Synchronize();
1918 }
1919
1920 //get food stage
1921 override FoodStage GetFoodStage()
1922 {
1923 return m_FoodStage;
1924 }
1925
1926 //food types
1927 override bool IsMeat()
1928 {
1929 return false;
1930 }
1931
1932 override bool IsCorpse()
1933 {
1934 return false;
1935 }
1936
1937 override bool IsFruit()
1938 {
1939 return false;
1940 }
1941
1942 override bool IsMushroom()
1943 {
1944 return false;
1945 }
1946
1947 //================================================================
1948 // NUTRITIONAL VALUES
1949 //================================================================
1950 //food properties
1951 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1952 {
1953 Edible_Base food_item = Edible_Base.Cast(item);
1954 if (food_item && food_item.GetFoodStage())
1955 {
1956 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1957 }
1958 else if (classname != "" && food_stage)
1959 {
1960 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1961 }
1962 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1963 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1964
1965 }
1966
1967 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1968 {
1969 Edible_Base food_item = Edible_Base.Cast(item);
1970 if (food_item && food_item.GetFoodStage())
1971 {
1972 return FoodStage.GetEnergy(food_item.GetFoodStage());
1973 }
1974 else if (classname != "" && food_stage)
1975 {
1976 return FoodStage.GetEnergy(null, food_stage, classname);
1977 }
1978 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1979 return GetGame().ConfigGetFloat( class_path + " energy" );
1980 }
1981
1982 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1983 {
1984 Edible_Base food_item = Edible_Base.Cast(item);
1985 if (food_item && food_item.GetFoodStage())
1986 {
1987 return FoodStage.GetWater(food_item.GetFoodStage());
1988 }
1989 else if (classname != "" && food_stage)
1990 {
1991 return FoodStage.GetWater(null, food_stage, classname);
1992 }
1993 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1994 return GetGame().ConfigGetFloat( class_path + " water" );
1995 }
1996
1997 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1998 {
1999 Edible_Base food_item = Edible_Base.Cast(item);
2000 if (food_item && food_item.GetFoodStage())
2001 {
2002 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2003 }
2004 else if (classname != "" && food_stage)
2005 {
2006 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2007 }
2008 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2009 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2010
2011 }
2012
2013 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2014 {
2015 Edible_Base food_item = Edible_Base.Cast(item);
2016 if (food_item && food_item.GetFoodStage())
2017 {
2018 return FoodStage.GetToxicity(food_item.GetFoodStage());
2019 }
2020 else if (classname != "" && food_stage)
2021 {
2022 return FoodStage.GetToxicity(null, food_stage, classname);
2023 }
2024 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2025 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2026 }
2027
2028 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2029 {
2030 Edible_Base food_item = Edible_Base.Cast(item);
2031 if (food_item && food_item.GetFoodStage())
2032 {
2033 return FoodStage.GetAgents(food_item.GetFoodStage());
2034 }
2035 else if (classname != "" && food_stage)
2036 {
2037 return FoodStage.GetAgents(null, food_stage, classname);
2038 }
2039 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2040 return GetGame().ConfigGetInt( class_path + " agents" );
2041 }
2042
2043 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2044 {
2045 Edible_Base food_item = Edible_Base.Cast(item);
2046 if (food_item && food_item.GetFoodStage())
2047 {
2048 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2049 }
2050 else if (classname != "" && food_stage)
2051 {
2052 return FoodStage.GetDigestibility(null, food_stage, classname);
2053 }
2054 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2055 return GetGame().ConfigGetInt( class_path + " digestibility" );
2056 }
2057
2058 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2059 {
2060 Edible_Base foodItem = Edible_Base.Cast(item);
2061 if (foodItem && foodItem.GetFoodStage())
2062 {
2063 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2064 }
2065 else if (className != "" && foodStage)
2066 {
2067 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2068 }
2069 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2070 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2071 }
2072
2073 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2074 {
2075 NutritionalProfile profile = new NutritionalProfile();
2076 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2077 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2078 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2079 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2080 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2081 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2082 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2083 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2084
2085 return profile;
2086 }
2087
2088 //================================================================
2089 // FOOD STAGING
2090 //================================================================
2092 {
2093 return GetFoodStage().GetFoodStageType();
2094 }
2095
2096 //food stage states
2097 bool IsFoodRaw()
2098 {
2099 if ( GetFoodStage() )
2100 {
2101 return GetFoodStage().IsFoodRaw();
2102 }
2103
2104 return false;
2105 }
2106
2107 bool IsFoodBaked()
2108 {
2109 if ( GetFoodStage() )
2110 {
2111 return GetFoodStage().IsFoodBaked();
2112 }
2113
2114 return false;
2115 }
2116
2117 bool IsFoodBoiled()
2118 {
2119 if ( GetFoodStage() )
2120 {
2121 return GetFoodStage().IsFoodBoiled();
2122 }
2123
2124 return false;
2125 }
2126
2127 bool IsFoodDried()
2128 {
2129 if ( GetFoodStage() )
2130 {
2131 return GetFoodStage().IsFoodDried();
2132 }
2133
2134 return false;
2135 }
2136
2137 bool IsFoodBurned()
2138 {
2139 if ( GetFoodStage() )
2140 {
2141 return GetFoodStage().IsFoodBurned();
2142 }
2143
2144 return false;
2145 }
2146
2147 bool IsFoodRotten()
2148 {
2149 if ( GetFoodStage() )
2150 {
2151 return GetFoodStage().IsFoodRotten();
2152 }
2153
2154 return false;
2155 }
2156
2157 //food stage change
2158 void ChangeFoodStage( FoodStageType new_food_stage_type )
2159 {
2160 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2161 }
2162
2164 {
2165 return GetFoodStage().GetNextFoodStageType( cooking_method );
2166 }
2167
2168 string GetFoodStageName( FoodStageType food_stage_type )
2169 {
2170 return GetFoodStage().GetFoodStageName( food_stage_type );
2171 }
2172
2173 bool CanChangeToNewStage( CookingMethodType cooking_method )
2174 {
2175 return GetFoodStage().CanChangeToNewStage( cooking_method );
2176 }
2177
2178 //Use this to receive food stage from another Edible_Base
2179 void TransferFoodStage( notnull Edible_Base source )
2180 {
2181 if ( !source.GetFoodStage())
2182 return;
2183 m_LastDecayStage = source.GetLastDecayStage();
2184 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2185 m_DecayTimer = source.GetDecayTimer();
2186 m_DecayDelta = source.GetDecayDelta();
2187 }
2188
2190 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2191 {
2192 HandleFoodStageChangeAgents(stageOld,stageNew);
2193 UpdateVisualsEx(); //performed on server only
2194 }
2195
2198 {
2199 switch (stageNew)
2200 {
2201 case FoodStageType.BAKED:
2202 case FoodStageType.BOILED:
2203 case FoodStageType.DRIED:
2204 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2205 break;
2206
2207 case FoodStageType.BURNED:
2208 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2209 break;
2210 }
2211 }
2212
2213 //================================================================
2214 // COOKING
2215 //================================================================
2216 //cooking time
2217 float GetCookingTime()
2218 {
2219 return GetFoodStage().GetCookingTime();
2220 }
2221
2222 void SetCookingTime( float time )
2223 {
2224 GetFoodStage().SetCookingTime( time );
2225
2226 //synchronize when calling on server
2227 Synchronize();
2228 }
2229
2230 void ResetCookingTime()
2231 {
2232 if (GetFoodStage())
2233 {
2234 GetFoodStage().SetCookingTime(0);
2235 Synchronize();
2236 }
2237 }
2238
2239 //replace edible with new item (opening cans)
2240 void ReplaceEdibleWithNew( string typeName )
2241 {
2242 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2243 if (player)
2244 {
2245 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2246 player.ServerReplaceItemInHandsWithNew(lambda);
2247 }
2248 else
2249 Error("ReplaceEdibleWithNew - cannot use edible without player");
2250 }
2251
2253 {
2255 }
2256
2257 override void SetActions()
2258 {
2259 super.SetActions();
2260
2263 }
2264
2265 protected void SoundCookingStart(string sound_name)
2266 {
2267 #ifndef SERVER
2268 if (m_SoundPlaying != sound_name)
2269 {
2271
2272 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2273 m_SoundPlaying = sound_name;
2274 }
2275 #endif
2276 }
2277
2278 protected void SoundCookingStop()
2279 {
2280 #ifndef SERVER
2282 {
2283 m_SoundEffectCooking.Stop();
2284 m_SoundEffectCooking = null;
2285 m_SoundPlaying = "";
2286 }
2287 #endif
2288 }
2289
2290 override bool CanDecay()
2291 {
2292 return false;
2293 }
2294
2295 override bool CanProcessDecay()
2296 {
2297 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2298 }
2299
2300 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2301 {
2302 m_DecayDelta = 0.0;
2303
2304 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2305 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2306 if ( hasRootAsPlayer )
2308
2309 /*Print( "-------------------------" );
2310 Print( this );
2311 Print( m_DecayTimer );
2312 Print( m_DecayDelta );
2313 Print( m_LastDecayStage );*/
2314
2315 if ( IsFruit() || IsMushroom() )
2316 {
2317 // fruit, vegetables and mushrooms
2319 {
2320 switch ( GetFoodStageType() )
2321 {
2322 case FoodStageType.RAW:
2325 break;
2326
2327 case FoodStageType.BOILED:
2330 break;
2331
2332 case FoodStageType.BAKED:
2335 break;
2336
2337 case FoodStageType.DRIED:
2338 case FoodStageType.BURNED:
2339 case FoodStageType.ROTTEN:
2340 default:
2341 m_DecayTimer = -1;
2343 return;
2344 }
2345
2346 //m_DecayTimer = m_DecayTimer / 1000.0;
2347 }
2348
2349 m_DecayTimer -= ( delta * m_DecayDelta );
2350
2351 if ( m_DecayTimer <= 0 )
2352 {
2353 if ( m_LastDecayStage != FoodStageType.NONE )
2354 {
2355 // switch to decayed stage
2356 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2357 {
2359 }
2360 if ( m_LastDecayStage == FoodStageType.RAW )
2361 {
2362 int rng = Math.RandomIntInclusive( 0, 100 );
2364 {
2366 }
2367 else
2368 {
2369 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2370 {
2372 }
2373 else
2374 {
2376 }
2377 }
2378 }
2379 }
2380 }
2381
2382 }
2383 else if ( IsMeat() )
2384 {
2385 // meat
2387 {
2388 switch ( GetFoodStageType() )
2389 {
2390 case FoodStageType.RAW:
2393 break;
2394
2395 case FoodStageType.BOILED:
2398 break;
2399
2400 case FoodStageType.BAKED:
2403 break;
2404
2405 case FoodStageType.DRIED:
2408 break;
2409
2410 case FoodStageType.BURNED:
2411 case FoodStageType.ROTTEN:
2412 default:
2413 m_DecayTimer = -1;
2415 return;
2416 }
2417 }
2418
2419 m_DecayTimer -= ( delta * m_DecayDelta );
2420
2421 if ( m_DecayTimer <= 0 )
2422 {
2423 if ( m_LastDecayStage != FoodStageType.NONE )
2424 {
2425 // switch to decayed stage
2426 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2427 {
2429 }
2430 }
2431 }
2432 }
2433 else if ( IsCorpse() )
2434 {
2435 // corpse
2437 {
2438 switch ( GetFoodStageType() )
2439 {
2440 case FoodStageType.RAW:
2443 break;
2444
2445 case FoodStageType.BURNED:
2446 case FoodStageType.ROTTEN:
2447 default:
2448 m_DecayTimer = -1;
2450 return;
2451 }
2452 }
2453
2454 m_DecayTimer -= ( delta * m_DecayDelta );
2455
2456 if ( m_DecayTimer <= 0 )
2457 {
2458 if ( m_LastDecayStage != FoodStageType.NONE )
2459 {
2460 // switch to decayed stage
2461 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2462 {
2464 }
2465 }
2466 }
2467 }
2468 else
2469 {
2470 // opened cans
2471 m_DecayTimer -= ( delta * m_DecayDelta );
2472
2473 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2474 {
2477 //m_DecayTimer = m_DecayTimer / 1000.0;
2478 }
2479 else
2480 {
2481 if ( m_DecayTimer <= 0 )
2482 {
2483 InsertAgent(eAgents.FOOD_POISON, 1);
2484 m_DecayTimer = -1;
2485 }
2486 }
2487 }
2488 }
2489
2490 protected void UpdateVaporParticle()
2491 {
2492 if (GetGame().IsDedicatedServer())
2493 return;
2494
2495 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2496 {
2497 InventoryLocation invLoc = new InventoryLocation();
2498 GetInventory().GetCurrentInventoryLocation(invLoc);
2499 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2500 {
2501 ParticleManager ptcMgr = ParticleManager.GetInstance();
2502 if (ptcMgr)
2503 {
2504 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2505 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2506 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2507 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2508 }
2509 }
2510 }
2511 else if (m_HotVaporParticle)
2512 {
2513 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2514 {
2515 m_HotVaporParticle.Stop();
2516 m_HotVaporParticle = null;
2517 return;
2518 }
2519
2520 InventoryLocation inventoryLoc = new InventoryLocation();
2521 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2522 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2523 {
2524 m_HotVaporParticle.Stop();
2525 m_HotVaporParticle = null;
2526 }
2527 }
2528 }
2529
2530 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2531 {
2532 if (GetFoodStage())
2533 {
2534 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2535 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2536 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2537 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2538 }
2539
2540 super.GetDebugActions(outputList);
2541 }
2542
2543 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2544 {
2545 super.OnAction(action_id, player, ctx);
2546
2547 if ( GetGame().IsServer() )
2548 {
2549 if ( action_id == EActions.FOOD_STAGE_PREV )
2550 {
2551 int food_stage_prev = GetFoodStageType() - 1;
2552 if (food_stage_prev <= 0)
2553 {
2554 food_stage_prev = FoodStageType.COUNT - 1;
2555 }
2556 ChangeFoodStage(food_stage_prev);
2557 return true;
2558 }
2559 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2560 {
2561 int food_stage_next = GetFoodStageType() + 1;
2562 if (food_stage_next >= FoodStageType.COUNT )
2563 {
2564 food_stage_next = FoodStageType.RAW;
2565 }
2566 ChangeFoodStage(food_stage_next);
2567 return true;
2568 }
2569
2570 }
2571
2572 #ifdef DIAG_DEVELOPER
2573 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2574 {
2575 PrintNutritionsData();
2576 return true;
2577 }
2578 #endif
2579
2580 return false;
2581 }
2582
2583 override string GetDebugText()
2584 {
2585 string debug_output;
2586
2587 debug_output = super.GetDebugText();
2588
2589 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2590 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2591
2592 return debug_output;
2593 }
2594
2595 //================================================================
2596 // GENERAL GETTERS
2597 //================================================================
2598
2599 override float GetBaitEffectivity()
2600 {
2601 float ret = super.GetBaitEffectivity();
2602
2603 if (IsFoodRotten())
2604 {
2605 ret *= 0.5;
2606 }
2607
2608 return ret;
2609 }
2610
2611 float GetDecayTimer()
2612 {
2613 return m_DecayTimer;
2614 }
2615
2616 float GetDecayDelta()
2617 {
2618 return m_DecayDelta;
2619 }
2620
2622 {
2623 return m_LastDecayStage;
2624 }
2625
2626 #ifdef DIAG_DEVELOPER
2627 private void PrintNutritionsData()
2628 {
2629 string nutritionsData = "";
2630
2631 FoodStage stage = GetFoodStage();
2632 FoodStageType stageType = stage.GetFoodStageType();
2633
2634 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2635 if (profile)
2636 {
2637 nutritionsData = string.Format("Item: %1\n\n", this);
2638 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2639 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2640 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2641 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2642 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2643 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2644 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2645
2646 if (profile.IsLiquid())
2647 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2648
2649 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2650 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2651 }
2652
2653 nutritionsData += "-----\n";
2654
2655 Debug.Log(nutritionsData);
2656 }
2657 #endif
2658
2660 //DEPRECATED
2662 void UpdateVisuals()
2663 {
2665 }
2666}
2667
2669{
2670 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2671};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.