DayZ 1.30
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◆ GetFoodToxicity()

static float ReplaceEdibleWithNewLambda::GetFoodToxicity ( ItemBase item,
string classname = "",
int food_stage = 0 )
staticprotected

См. определение в файле Edible_Base.c строка 1565

1565 : ItemBase
1566{
1567 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1568
1569 const string SOUND_BAKING_START = "Baking_SoundSet";
1570 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1571 const string SOUND_BOILING_START = "Boiling_SoundSet";
1572 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1573 const string SOUND_DRYING_START = "Drying_SoundSet";
1574 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1575 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1576
1577 protected bool m_MakeCookingSounds;
1578 protected SoundOnVehicle m_SoundCooking;
1580 protected string m_SoundPlaying;
1581 ref FoodStage m_FoodStage;
1582 protected float m_DecayTimer;
1583 protected float m_DecayDelta = 0.0;
1586
1588
1589 void Edible_Base()
1590 {
1591 if (HasFoodStage())
1592 {
1593 m_FoodStage = new FoodStage(this);
1594
1595 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1596 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1597
1598 m_SoundPlaying = "";
1600 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1601 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1602 }
1603 }
1604
1605 override void EEInit()
1606 {
1607 super.EEInit();
1608
1609 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1610 }
1611
1612 override void EEDelete(EntityAI parent)
1613 {
1614 super.EEDelete(parent);
1615
1616 RemoveAudio();
1617
1619 m_HotVaporParticle.Stop();
1620 }
1621
1622 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1623 {
1624 super.EEItemLocationChanged(oldLoc, newLoc);
1625
1627 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1628 {
1629 switch (oldLoc.GetParent().GetType())
1630 {
1631 case "FryingPan":
1632 case "Pot":
1633 case "Cauldron":
1634 case "SharpWoodenStick":
1635 MakeSoundsOnClient(false);
1636 break;
1637 }
1638
1640 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1641 {
1642 MakeSoundsOnClient(false);
1643 }
1644 }
1645
1646 if (oldLoc.IsValid())
1648
1649 if (CanHaveTemperature())
1651 }
1652
1653 void UpdateVisualsEx(bool forced = false)
1654 {
1655 if (GetFoodStage())
1656 GetFoodStage().UpdateVisualsEx(forced);
1657 }
1658
1659 bool Consume(float amount, PlayerBase consumer)
1660 {
1661 AddQuantity(-amount, false, false);
1662 OnConsume(amount, consumer);
1663
1664 return true;
1665 }
1666
1667 void OnConsume(float amount, PlayerBase consumer)
1668 {
1670 {
1671 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1672 }
1673 }
1674
1676 int FilterAgents(int agentsIn)
1677 {
1678 int foodStageType;
1679
1680 FoodStage foodStage = GetFoodStage();
1681 if (foodStage)
1682 foodStageType = foodStage.GetFoodStageType();
1683
1685 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1686 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1687 agentsIn &= ~eAgents.FOOD_POISON;
1688
1689 return agentsIn;
1690 }
1691
1692 //food staging
1693 override bool CanBeCooked()
1694 {
1695 return false;
1696 }
1697
1698 override bool CanBeCookedOnStick()
1699 {
1700 return false;
1701 }
1702
1703 override float GetTemperatureFreezeTime()
1704 {
1705 if (GetFoodStage())
1706 {
1707 switch (m_FoodStage.GetFoodStageType())
1708 {
1709 case FoodStageType.DRIED:
1710 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1711
1712 case FoodStageType.BURNED:
1713 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1714
1715 default:
1716 return super.GetTemperatureFreezeTime();
1717 }
1718 }
1719
1720 return super.GetTemperatureFreezeTime();
1721 }
1722
1723 override float GetTemperatureThawTime()
1724 {
1725 if (GetFoodStage())
1726 {
1727 switch (m_FoodStage.GetFoodStageType())
1728 {
1729 case FoodStageType.DRIED:
1730 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1731
1732 case FoodStageType.BURNED:
1733 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1734
1735 default:
1736 return super.GetTemperatureThawTime();
1737 }
1738 }
1739
1740 return super.GetTemperatureThawTime();
1741 }
1742
1743 override bool CanItemOverheat()
1744 {
1745 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1746 }
1747
1748 //================================================================
1749 // SYNCHRONIZATION
1750 //================================================================
1751 void Synchronize()
1752 {
1753 SetSynchDirty();
1754 }
1755
1756 override void OnVariablesSynchronized()
1757 {
1758 super.OnVariablesSynchronized();
1759
1760 //UpdateVisualsEx(); //performed on client only
1761
1762 //update audio
1764 {
1765 RefreshAudio();
1766 }
1767 else
1768 {
1769 RemoveAudio();
1770 }
1771
1772 if (CanHaveTemperature())
1774 }
1775
1776 //================================================================
1777 // AUDIO EFFECTS (WHEN ON DCS)
1778 //================================================================
1779 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1780 {
1781 m_MakeCookingSounds = soundstate;
1782 m_CookedByMethod = cookingMethod;
1783
1784 Synchronize();
1785 }
1786
1787 protected void RefreshAudio()
1788 {
1789 string soundName = "";
1790
1791 FoodStageType currentFoodStage = GetFoodStageType();
1793
1794 if (currentFoodStage == FoodStageType.BURNED)
1795 {
1796 soundName = SOUND_BURNING_DONE;
1797 }
1798 else
1799 {
1800 switch (m_CookedByMethod)
1801 {
1802 case CookingMethodType.BAKING:
1803 {
1804 if (nextFoodStage == FoodStageType.BAKED)
1805 soundName = SOUND_BAKING_START;
1806 else if (currentFoodStage == FoodStageType.BAKED)
1807 soundName = SOUND_BAKING_DONE;
1808 else
1809 soundName = "";
1810 break;
1811 }
1812
1813 case CookingMethodType.BOILING:
1814 {
1815 if (nextFoodStage == FoodStageType.BOILED)
1816 soundName = SOUND_BOILING_START;
1817 else if (currentFoodStage == FoodStageType.BOILED)
1818 soundName = SOUND_BOILING_DONE;
1819 else
1820 soundName = "";
1821 break;
1822 }
1823
1824 case CookingMethodType.DRYING:
1825 {
1826 if (nextFoodStage == FoodStageType.DRIED)
1827 soundName = SOUND_DRYING_START;
1828 else if (currentFoodStage == FoodStageType.DRIED)
1829 soundName = SOUND_DRYING_DONE;
1830 else
1831 soundName = "";
1832 break;
1833 }
1834
1835 default:
1836 soundName = "";
1837 break;
1838 }
1839
1840 if (nextFoodStage == FoodStageType.BURNED)
1841 {
1842 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1843 {
1844 soundName = SOUND_BURNING_DONE;
1845 }
1846 else // pre-emptive burning sounds replace regular ones
1847 {
1848 array<float> nextStageProperties = new array<float>();
1849 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1850 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1851 float progress01 = GetCookingTime() / nextStageTime;
1852 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1853 {
1854 soundName = SOUND_BURNING_DONE;
1855 }
1856 }
1857 }
1858 }
1859
1860 SoundCookingStart(soundName);
1861 }
1862
1863 protected void RemoveAudio()
1864 {
1865 m_MakeCookingSounds = false;
1867 }
1868
1869 //================================================================
1870 // SERIALIZATION
1871 //================================================================
1872 override void OnStoreSave(ParamsWriteContext ctx)
1873 {
1874 super.OnStoreSave(ctx);
1875
1876 if (GetFoodStage())
1877 {
1878 GetFoodStage().OnStoreSave(ctx);
1879 }
1880
1881 // food decay
1882 ctx.Write(m_DecayTimer);
1884 }
1885
1886 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1887 {
1888 if (!super.OnStoreLoad(ctx, version))
1889 return false;
1890
1891 if (GetFoodStage())
1892 {
1893 if (!GetFoodStage().OnStoreLoad(ctx, version))
1894 return false;
1895 }
1896
1897 if (version >= 115)
1898 {
1899 if (!ctx.Read(m_DecayTimer))
1900 {
1901 m_DecayTimer = 0.0;
1902 return false;
1903 }
1904 if (!ctx.Read(m_LastDecayStage))
1905 {
1907 return false;
1908 }
1909 }
1910
1911 UpdateVisualsEx(true); //forced init visuals
1912 Synchronize();
1913
1914 return true;
1915 }
1916
1917 override void AfterStoreLoad()
1918 {
1919 super.AfterStoreLoad();
1920
1921 Synchronize();
1922 }
1923
1924 //get food stage
1925 override FoodStage GetFoodStage()
1926 {
1927 return m_FoodStage;
1928 }
1929
1930 //food types
1931 override bool IsMeat()
1932 {
1933 return false;
1934 }
1935
1936 override bool IsCorpse()
1937 {
1938 return false;
1939 }
1940
1941 override bool IsFruit()
1942 {
1943 return false;
1944 }
1945
1946 override bool IsMushroom()
1947 {
1948 return false;
1949 }
1950
1951 //================================================================
1952 // NUTRITIONAL VALUES
1953 //================================================================
1954 //food properties
1955 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1956 {
1957 Edible_Base food_item = Edible_Base.Cast(item);
1958 if (food_item && food_item.GetFoodStage())
1959 {
1960 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1961 }
1962 else if (classname != "" && food_stage)
1963 {
1964 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1965 }
1966 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1967 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1968
1969 }
1970
1971 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1972 {
1973 Edible_Base food_item = Edible_Base.Cast(item);
1974 if (food_item && food_item.GetFoodStage())
1975 {
1976 return FoodStage.GetEnergy(food_item.GetFoodStage());
1977 }
1978 else if (classname != "" && food_stage)
1979 {
1980 return FoodStage.GetEnergy(null, food_stage, classname);
1981 }
1982 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1983 return g_Game.ConfigGetFloat( class_path + " energy" );
1984 }
1985
1986 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1987 {
1988 Edible_Base food_item = Edible_Base.Cast(item);
1989 if (food_item && food_item.GetFoodStage())
1990 {
1991 return FoodStage.GetWater(food_item.GetFoodStage());
1992 }
1993 else if (classname != "" && food_stage)
1994 {
1995 return FoodStage.GetWater(null, food_stage, classname);
1996 }
1997 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1998 return g_Game.ConfigGetFloat( class_path + " water" );
1999 }
2000
2001 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2002 {
2003 Edible_Base food_item = Edible_Base.Cast(item);
2004 if (food_item && food_item.GetFoodStage())
2005 {
2006 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2007 }
2008 else if (classname != "" && food_stage)
2009 {
2010 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2011 }
2012 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2013 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2014
2015 }
2016
2017 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2018 {
2019 Edible_Base food_item = Edible_Base.Cast(item);
2020 if (food_item && food_item.GetFoodStage())
2021 {
2022 return FoodStage.GetToxicity(food_item.GetFoodStage());
2023 }
2024 else if (classname != "" && food_stage)
2025 {
2026 return FoodStage.GetToxicity(null, food_stage, classname);
2027 }
2028 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2029 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2030 }
2031
2032 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2033 {
2034 Edible_Base food_item = Edible_Base.Cast(item);
2035 if (food_item && food_item.GetFoodStage())
2036 {
2037 return FoodStage.GetAgents(food_item.GetFoodStage());
2038 }
2039 else if (classname != "" && food_stage)
2040 {
2041 return FoodStage.GetAgents(null, food_stage, classname);
2042 }
2043 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2044 return g_Game.ConfigGetInt( class_path + " agents" );
2045 }
2046
2047 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2048 {
2049 Edible_Base food_item = Edible_Base.Cast(item);
2050 if (food_item && food_item.GetFoodStage())
2051 {
2052 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2053 }
2054 else if (classname != "" && food_stage)
2055 {
2056 return FoodStage.GetDigestibility(null, food_stage, classname);
2057 }
2058 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2059 return g_Game.ConfigGetInt( class_path + " digestibility" );
2060 }
2061
2062 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2063 {
2064 Edible_Base foodItem = Edible_Base.Cast(item);
2065 if (foodItem && foodItem.GetFoodStage())
2066 {
2067 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2068 }
2069 else if (className != "" && foodStage)
2070 {
2071 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2072 }
2073 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2074 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2075 }
2076
2077 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2078 {
2079 NutritionalProfile profile = new NutritionalProfile();
2080 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2081 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2082 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2083 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2084 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2085 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2086 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2087 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2088
2089 return profile;
2090 }
2091
2092 //================================================================
2093 // FOOD STAGING
2094 //================================================================
2096 {
2097 return GetFoodStage().GetFoodStageType();
2098 }
2099
2100 //food stage states
2101 bool IsFoodRaw()
2102 {
2103 if ( GetFoodStage() )
2104 {
2105 return GetFoodStage().IsFoodRaw();
2106 }
2107
2108 return false;
2109 }
2110
2111 bool IsFoodBaked()
2112 {
2113 if ( GetFoodStage() )
2114 {
2115 return GetFoodStage().IsFoodBaked();
2116 }
2117
2118 return false;
2119 }
2120
2121 bool IsFoodBoiled()
2122 {
2123 if ( GetFoodStage() )
2124 {
2125 return GetFoodStage().IsFoodBoiled();
2126 }
2127
2128 return false;
2129 }
2130
2131 bool IsFoodDried()
2132 {
2133 if ( GetFoodStage() )
2134 {
2135 return GetFoodStage().IsFoodDried();
2136 }
2137
2138 return false;
2139 }
2140
2141 bool IsFoodBurned()
2142 {
2143 if ( GetFoodStage() )
2144 {
2145 return GetFoodStage().IsFoodBurned();
2146 }
2147
2148 return false;
2149 }
2150
2151 bool IsFoodRotten()
2152 {
2153 if ( GetFoodStage() )
2154 {
2155 return GetFoodStage().IsFoodRotten();
2156 }
2157
2158 return false;
2159 }
2160
2161 //food stage change
2162 void ChangeFoodStage( FoodStageType new_food_stage_type )
2163 {
2164 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2165 }
2166
2168 {
2169 return GetFoodStage().GetNextFoodStageType( cooking_method );
2170 }
2171
2172 string GetFoodStageName( FoodStageType food_stage_type )
2173 {
2174 return GetFoodStage().GetFoodStageName( food_stage_type );
2175 }
2176
2177 bool CanChangeToNewStage( CookingMethodType cooking_method )
2178 {
2179 return GetFoodStage().CanChangeToNewStage( cooking_method );
2180 }
2181
2182 //Use this to receive food stage from another Edible_Base
2183 void TransferFoodStage( notnull Edible_Base source )
2184 {
2185 if ( !source.GetFoodStage())
2186 return;
2187 m_LastDecayStage = source.GetLastDecayStage();
2188 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2189 m_DecayTimer = source.GetDecayTimer();
2190 m_DecayDelta = source.GetDecayDelta();
2191 }
2192
2194 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2195 {
2196 HandleFoodStageChangeAgents(stageOld,stageNew);
2197 UpdateVisualsEx(); //performed on server only
2198 }
2199
2202 {
2203 switch (stageNew)
2204 {
2205 case FoodStageType.BAKED:
2206 case FoodStageType.BOILED:
2207 case FoodStageType.DRIED:
2208 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2209 break;
2210
2211 case FoodStageType.BURNED:
2212 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2213 break;
2214 }
2215 }
2216
2217 //================================================================
2218 // COOKING
2219 //================================================================
2220 //cooking time
2221 float GetCookingTime()
2222 {
2223 return GetFoodStage().GetCookingTime();
2224 }
2225
2226 void SetCookingTime( float time )
2227 {
2228 GetFoodStage().SetCookingTime( time );
2229
2230 //synchronize when calling on server
2231 Synchronize();
2232 }
2233
2234 void ResetCookingTime()
2235 {
2236 if (GetFoodStage())
2237 {
2238 GetFoodStage().SetCookingTime(0);
2239 Synchronize();
2240 }
2241 }
2242
2243 //replace edible with new item (opening cans)
2244 void ReplaceEdibleWithNew( string typeName )
2245 {
2246 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2247 if (player)
2248 {
2249 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2250 player.ServerReplaceItemInHandsWithNew(lambda);
2251 }
2252 else
2253 Error("ReplaceEdibleWithNew - cannot use edible without player");
2254 }
2255
2257 {
2259 }
2260
2261 override void SetActions()
2262 {
2263 super.SetActions();
2264
2267 }
2268
2269 protected void SoundCookingStart(string sound_name)
2270 {
2271 #ifndef SERVER
2272 #ifndef NO_GUI
2273 if (m_SoundPlaying != sound_name)
2274 {
2276
2277 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2278 m_SoundPlaying = sound_name;
2279 }
2280 #endif
2281 #endif
2282 }
2283
2284 protected void SoundCookingStop()
2285 {
2286 #ifndef SERVER
2287 #ifndef NO_GUI
2289 {
2290 m_SoundEffectCooking.Stop();
2291 m_SoundEffectCooking = null;
2292 m_SoundPlaying = "";
2293 }
2294 #endif
2295 #endif
2296 }
2297
2298 override bool CanDecay()
2299 {
2300 return false;
2301 }
2302
2303 override bool CanProcessDecay()
2304 {
2305 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2306 }
2307
2308 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2309 {
2310 m_DecayDelta = 0.0;
2311
2312 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2313 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2314 if ( hasRootAsPlayer )
2316
2317 /*Print( "-------------------------" );
2318 Print( this );
2319 Print( m_DecayTimer );
2320 Print( m_DecayDelta );
2321 Print( m_LastDecayStage );*/
2322
2323 if ( IsFruit() || IsMushroom() )
2324 {
2325 // fruit, vegetables and mushrooms
2327 {
2328 switch ( GetFoodStageType() )
2329 {
2330 case FoodStageType.RAW:
2333 break;
2334
2335 case FoodStageType.BOILED:
2338 break;
2339
2340 case FoodStageType.BAKED:
2343 break;
2344
2345 case FoodStageType.DRIED:
2346 case FoodStageType.BURNED:
2347 case FoodStageType.ROTTEN:
2348 default:
2349 m_DecayTimer = -1;
2351 return;
2352 }
2353
2354 //m_DecayTimer = m_DecayTimer / 1000.0;
2355 }
2356
2357 m_DecayTimer -= ( delta * m_DecayDelta );
2358
2359 if ( m_DecayTimer <= 0 )
2360 {
2361 if ( m_LastDecayStage != FoodStageType.NONE )
2362 {
2363 // switch to decayed stage
2364 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2365 {
2367 }
2368 if ( m_LastDecayStage == FoodStageType.RAW )
2369 {
2370 int rng = Math.RandomIntInclusive( 0, 100 );
2372 {
2374 }
2375 else
2376 {
2377 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2378 {
2380 }
2381 else
2382 {
2384 }
2385 }
2386 }
2387 }
2388 }
2389
2390 }
2391 else if ( IsMeat() )
2392 {
2393 // meat
2395 {
2396 switch ( GetFoodStageType() )
2397 {
2398 case FoodStageType.RAW:
2401 break;
2402
2403 case FoodStageType.BOILED:
2406 break;
2407
2408 case FoodStageType.BAKED:
2411 break;
2412
2413 case FoodStageType.DRIED:
2416 break;
2417
2418 case FoodStageType.BURNED:
2419 case FoodStageType.ROTTEN:
2420 default:
2421 m_DecayTimer = -1;
2423 return;
2424 }
2425 }
2426
2427 m_DecayTimer -= ( delta * m_DecayDelta );
2428
2429 if ( m_DecayTimer <= 0 )
2430 {
2431 if ( m_LastDecayStage != FoodStageType.NONE )
2432 {
2433 // switch to decayed stage
2434 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2435 {
2437 }
2438 }
2439 }
2440 }
2441 else if ( IsCorpse() )
2442 {
2443 // corpse
2445 {
2446 switch ( GetFoodStageType() )
2447 {
2448 case FoodStageType.RAW:
2451 break;
2452
2453 case FoodStageType.BURNED:
2454 case FoodStageType.ROTTEN:
2455 default:
2456 m_DecayTimer = -1;
2458 return;
2459 }
2460 }
2461
2462 m_DecayTimer -= ( delta * m_DecayDelta );
2463
2464 if ( m_DecayTimer <= 0 )
2465 {
2466 if ( m_LastDecayStage != FoodStageType.NONE )
2467 {
2468 // switch to decayed stage
2469 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2470 {
2472 }
2473 }
2474 }
2475 }
2476 else
2477 {
2478 // opened cans
2479 m_DecayTimer -= ( delta * m_DecayDelta );
2480
2481 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2482 {
2485 //m_DecayTimer = m_DecayTimer / 1000.0;
2486 }
2487 else
2488 {
2489 if ( m_DecayTimer <= 0 )
2490 {
2491 InsertAgent(eAgents.FOOD_POISON, 1);
2492 m_DecayTimer = -1;
2493 }
2494 }
2495 }
2496 }
2497
2498 protected void UpdateVaporParticle()
2499 {
2500 if (g_Game.IsHeadlessOrDedicatedServer())
2501 return;
2502
2503 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2504 {
2505 InventoryLocation invLoc = new InventoryLocation();
2506 GetInventory().GetCurrentInventoryLocation(invLoc);
2507 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2508 {
2509 ParticleManager ptcMgr = ParticleManager.GetInstance();
2510 if (ptcMgr)
2511 {
2512 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2513 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2514 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2515 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2516 }
2517 }
2518 }
2519 else if (m_HotVaporParticle)
2520 {
2521 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2522 {
2523 m_HotVaporParticle.Stop();
2524 m_HotVaporParticle = null;
2525 return;
2526 }
2527
2528 InventoryLocation inventoryLoc = new InventoryLocation();
2529 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2530 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2531 {
2532 m_HotVaporParticle.Stop();
2533 m_HotVaporParticle = null;
2534 }
2535 }
2536 }
2537
2538 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2539 {
2540 if (GetFoodStage())
2541 {
2542 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2543 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2544 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2545 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2546 }
2547
2548 super.GetDebugActions(outputList);
2549 }
2550
2551 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2552 {
2553 super.OnAction(action_id, player, ctx);
2554
2555 if ( g_Game.IsServer() )
2556 {
2557 if ( action_id == EActions.FOOD_STAGE_PREV )
2558 {
2559 int food_stage_prev = GetFoodStageType() - 1;
2560 if (food_stage_prev <= 0)
2561 {
2562 food_stage_prev = FoodStageType.COUNT - 1;
2563 }
2564 ChangeFoodStage(food_stage_prev);
2565 return true;
2566 }
2567 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2568 {
2569 int food_stage_next = GetFoodStageType() + 1;
2570 if (food_stage_next >= FoodStageType.COUNT )
2571 {
2572 food_stage_next = FoodStageType.RAW;
2573 }
2574 ChangeFoodStage(food_stage_next);
2575 return true;
2576 }
2577
2578 }
2579
2580 #ifdef DIAG_DEVELOPER
2581 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2582 {
2583 PrintNutritionsData();
2584 return true;
2585 }
2586 #endif
2587
2588 return false;
2589 }
2590
2591 override string GetDebugText()
2592 {
2593 string debug_output;
2594
2595 debug_output = super.GetDebugText();
2596
2597 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2598 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2599
2600 return debug_output;
2601 }
2602
2603 //================================================================
2604 // GENERAL GETTERS
2605 //================================================================
2606
2607 override float GetBaitEffectivity()
2608 {
2609 float ret = super.GetBaitEffectivity();
2610
2611 if (IsFoodRotten())
2612 {
2613 ret *= 0.5;
2614 }
2615
2616 return ret;
2617 }
2618
2619 float GetDecayTimer()
2620 {
2621 return m_DecayTimer;
2622 }
2623
2624 float GetDecayDelta()
2625 {
2626 return m_DecayDelta;
2627 }
2628
2630 {
2631 return m_LastDecayStage;
2632 }
2633
2634 #ifdef DIAG_DEVELOPER
2635 private void PrintNutritionsData()
2636 {
2637 string nutritionsData = "";
2638
2639 FoodStage stage = GetFoodStage();
2640 FoodStageType stageType = stage.GetFoodStageType();
2641
2642 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2643 if (profile)
2644 {
2645 nutritionsData = string.Format("Item: %1\n\n", this);
2646 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2647 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2648 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2649 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2650 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2651 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2652 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2653
2654 if (profile.IsLiquid())
2655 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2656
2657 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2658 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2659 }
2660
2661 nutritionsData += "-----\n";
2662
2663 Debug.Log(nutritionsData);
2664 }
2665 #endif
2666
2668 //DEPRECATED
2670 void UpdateVisuals()
2671 {
2673 }
2674}
2675
2677{
2678 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2679};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.