DayZ 1.28
DayZ Explorer by KGB
 
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ParticleList.c
См. документацию.
1// Register all particles below!
2
3// Example how to register particles from a mod
4/*
5modded class ParticleList
6{
7 static const int MODDED_PARTICLE = RegisterParticle( "mod_folder/" , "my_modded_particle");
8}
9*/
10
12{
13 ref static map<int, string> m_ParticlePaths; // Contains full paths to all particles. WARNING: Paths are without the '.ptc' suffix!
14 ref static map<string, int> m_ParticleNames; // Contains file NAME (without suffix) to id.
15
16 static int m_lastID = 0;
17
18 // REGISTER ALL PARTICLES BELOW:
19
20 static const int INVALID = -1;
21 static const int NONE = 0; // 0 does not exist either, valid particle starts from 1
22 static const int PARTICLE_TEST = RegisterParticle("_test_orientation");
23 static const int DEBUG_DOT = RegisterParticle("debug_dot");
24 static const int DEBUG_DOT5M = RegisterParticle("debug_dot5m");
25
26 // FIREPLACE
27 // Normal fireplace
28 static const int CAMP_FIRE_START = RegisterParticle("fire_small_camp_01_start");
29 static const int CAMP_SMALL_FIRE = RegisterParticle("fire_small_camp_01");
30 static const int CAMP_NORMAL_FIRE = RegisterParticle("fire_medium_camp_01");
31 static const int CAMP_SMALL_SMOKE = RegisterParticle("smoke_small_camp_01");
32 static const int CAMP_NORMAL_SMOKE = RegisterParticle("smoke_medium_camp_01");
33 static const int CAMP_FIRE_END = RegisterParticle("fire_small_camp_01_end");
34 static const int CAMP_STEAM_2END = RegisterParticle("steam_medium_camp_2end");
35 static const int CAMP_STEAM_EXTINGUISH_START = RegisterParticle("default_01");
36 static const int CAMP_STOVE_FIRE = RegisterParticle("fire_small_stove_01");
37 static const int CAMP_STOVE_FIRE_START = RegisterParticle("fire_small_stove_01_start");
38 static const int CAMP_STOVE_FIRE_END = RegisterParticle("fire_small_stove_01_end");
39 static const int CAMP_NO_IGNITE_WIND = RegisterParticle("fire_extinguish_wind");
40 // Fireplace indoor
41 static const int HOUSE_FIRE_START = RegisterParticle("fire_small_house_01_start");
42 static const int HOUSE_SMALL_FIRE = RegisterParticle("fire_small_house_01");
43 static const int HOUSE_SMALL_SMOKE = RegisterParticle("smoke_small_house_01");
44 static const int HOUSE_NORMAL_FIRE = RegisterParticle("fire_medium_house_01");
45 static const int HOUSE_NORMAL_SMOKE = RegisterParticle("smoke_medium_house_01");
46 static const int HOUSE_FIRE_END = RegisterParticle("fire_small_house_01_end");
47 static const int HOUSE_FIRE_STEAM_2END = RegisterParticle("steam_medium_house_2end");
48 // Fireplace in barrel with holes
49 static const int BARREL_FIRE_START = RegisterParticle("fire_small_barrel_01_start");
50 static const int BARREL_SMALL_FIRE = RegisterParticle("fire_small_barrel_01");
51 static const int BARREL_SMALL_SMOKE = RegisterParticle("smoke_small_barrel_01");
52 static const int BARREL_NORMAL_FIRE = RegisterParticle("fire_medium_barrel_01");
53 static const int BARREL_NORMAL_SMOKE = RegisterParticle("smoke_medium_barrel_01");
54 static const int BARREL_FIRE_END = RegisterParticle("fire_small_barrel_01_end");
55 static const int BARREL_FIRE_STEAM_2END = RegisterParticle("steam_medium_camp_2end");
56 // Fireplace in indoor oven
57 static const int OVEN_FIRE_START = RegisterParticle("fire_small_oven_01_start");
58 static const int OVEN_SMALL_FIRE = RegisterParticle("fire_small_oven_01");
59 static const int OVEN_NORMAL_FIRE = RegisterParticle("fire_medium_oven_01");
60 static const int OVEN_FIRE_END = RegisterParticle("fire_small_ovenl_01_end");
61
62 // COOKING
63 static const int COOKING_BOILING_EMPTY = RegisterParticle("cooking_boiling_empty");
64 static const int COOKING_BOILING_START = RegisterParticle("cooking_boiling_start");
65 static const int COOKING_BOILING_DONE = RegisterParticle("cooking_boiling_done");
66 static const int COOKING_BAKING_START = RegisterParticle("cooking_baking_start");
67 static const int COOKING_BAKING_DONE = RegisterParticle("cooking_baking_done");
68 static const int COOKING_DRYING_START = RegisterParticle("cooking_drying_start");
69 static const int COOKING_DRYING_DONE = RegisterParticle("cooking_drying_done");
70 static const int COOKING_BURNING_DONE = RegisterParticle("cooking_burning_done");
71 static const int ITEM_HOT_VAPOR = RegisterParticle("item_hot_vapor");
72
73 // TORCH
74 static const int TORCH_T3 = RegisterParticle("fire_small_torch_01");
75 static const int TORCH_T1 = RegisterParticle("fire_small_torch_02");
76 static const int TORCH_T2 = RegisterParticle("fire_small_torch_03");
77
78 //BROOM TORCH
79 static const int BROOM_TORCH_T1 = RegisterParticle("fire_small_broom_torch_01");
80 static const int BROOM_TORCH_T2 = RegisterParticle("fire_small_broom_torch_02");
81 static const int BROOM_TORCH_T3 = RegisterParticle("fire_small_broom_torch_03");
82
83 // ROADFLARE
84 static const int ROADFLARE_BURNING_INIT = RegisterParticle("fire_small_roadflare_red_04");
85 static const int ROADFLARE_BURNING_MAIN = RegisterParticle("fire_small_roadflare_red_01");
86 static const int ROADFLARE_BURNING_ENDING = RegisterParticle("fire_small_roadflare_red_02");
87 static const int ROADFLARE_BURNING_SMOKE = RegisterParticle("fire_small_roadflare_red_03");
88
89 // FLARE PROJECTILE
90 static const int FLAREPROJ_FIRE = RegisterParticle("fire_small_roadflare_red_04");
91 static const int FLAREPROJ_ACTIVATE = RegisterParticle("fire_small_flare_yellow_01");
92 static const int FLAREPROJ_ACTIVATE_RED = RegisterParticle("fire_small_flare_red_01");
93 static const int FLAREPROJ_ACTIVATE_GREEN = RegisterParticle("fire_small_flare_green_01");
94 static const int FLAREPROJ_ACTIVATE_BLUE = RegisterParticle("fire_small_flare_blue_01");
95
96 // DIGGING
97 static const int DIGGING_STASH = RegisterParticle("digging_ground");
98
99 // SMOKE GRENADES
101 static const int GRENADE_RDG2_BLACK_START = RegisterParticle("smoke_RDG2_black_01");
102 static const int GRENADE_RDG2_BLACK_LOOP = RegisterParticle("smoke_RDG2_black_02");
103 static const int GRENADE_RDG2_BLACK_END = RegisterParticle("smoke_RDG2_black_03");
104 static const int GRENADE_RDG2_WHITE_START = RegisterParticle("smoke_RDG2_white_01");
105 static const int GRENADE_RDG2_WHITE_LOOP = RegisterParticle("smoke_RDG2_white_02");
106 static const int GRENADE_RDG2_WHITE_END = RegisterParticle("smoke_RDG2_white_03");
108 static const int GRENADE_M18_GREEN_START = RegisterParticle("smoke_M18_green_01");
109 static const int GRENADE_M18_GREEN_LOOP = RegisterParticle("smoke_M18_green_02");
110 static const int GRENADE_M18_GREEN_END = RegisterParticle("smoke_M18_green_03");
111 static const int GRENADE_M18_PURPLE_START = RegisterParticle("smoke_M18_purple_01");
112 static const int GRENADE_M18_PURPLE_LOOP = RegisterParticle("smoke_M18_purple_02");
113 static const int GRENADE_M18_PURPLE_END = RegisterParticle("smoke_M18_purple_03");
114 static const int GRENADE_M18_RED_START = RegisterParticle("smoke_M18_red_01");
115 static const int GRENADE_M18_RED_LOOP = RegisterParticle("smoke_M18_red_02");
116 static const int GRENADE_M18_RED_END = RegisterParticle("smoke_M18_red_03");
117 static const int GRENADE_M18_WHITE_START = RegisterParticle("smoke_M18_white_01");
118 static const int GRENADE_M18_WHITE_LOOP = RegisterParticle("smoke_M18_white_02");
119 static const int GRENADE_M18_WHITE_END = RegisterParticle("smoke_M18_white_03");
120 static const int GRENADE_M18_YELLOW_START = RegisterParticle("smoke_M18_yellow_01");
121 static const int GRENADE_M18_YELLOW_LOOP = RegisterParticle("smoke_M18_yellow_02");
122 static const int GRENADE_M18_YELLOW_END = RegisterParticle("smoke_M18_yellow_03");
123 static const int GRENADE_M18_BLACK_START = RegisterParticle("smoke_M18_black_01");
124 static const int GRENADE_M18_BLACK_LOOP = RegisterParticle("smoke_M18_black_02");
125 static const int GRENADE_M18_BLACK_END = RegisterParticle("smoke_M18_black_03");
126
129 static const int GRENADE_M84 = RegisterParticle("explosion_M84_01");
130
131 // FRAGMENTATION GRENADES
132 static const int RGD5 = RegisterParticle("explosion_RGD5_01");
133 static const int M67 = RegisterParticle("explosion_M67_01");
134
135 // GRENADE EXPLOSION BY SURFACE
136 static const int EXPLOSION_GRENADE_SNOW = RegisterParticle("explosion_grenade_snow");
137 static const int EXPLOSION_GRENADE_ICE = RegisterParticle("explosion_grenade_ice");
138
139 // ELECTRICITY
140 static const int POWER_GENERATOR_SMOKE = RegisterParticle("smoke_small_generator_01");
141 static const int BARBED_WIRE_SPARKS = RegisterParticle("electro_shortc2");
142 static const int LEVER_SPARKS = RegisterParticle("electro_sparks");
143 static const int EASTER_EGG_ACTIVATE = RegisterParticle("easter_egg_activate");
144
145 // PLAYER
146 static const int BLEEDING_SOURCE = RegisterParticle("blood_bleeding_01");
147 static const int BLEEDING_SOURCE_LIGHT = RegisterParticle("blood_bleeding_02");
148 static const int BLOOD_SURFACE_DROPS = RegisterParticle("blood_surface_drops");
149 static const int BLOOD_SURFACE_CHUNKS = RegisterParticle("blood_surface_chunks");
150 static const int VOMIT = RegisterParticle("character_vomit_01");
151 static const int BREATH_VAPOUR_LIGHT = RegisterParticle("breath_vapour_light");
152 static const int BREATH_VAPOUR_MEDIUM = RegisterParticle("breath_vapour_medium");
153 static const int BREATH_VAPOUR_HEAVY = RegisterParticle("breath_vapour_heavy");
154 static const int VOMIT_CHUNKS = RegisterParticle("character_vomit_puddle");
155
156 // GUNS
157 static const int GUN_MUZZLE_FLASH_SVD_STAR = RegisterParticle("weapon_shot_Flame_3D_4star");
158 static const int GUN_SOLO_MUZZLE_FLASH = RegisterParticle("weapon_shot_Flame_3D");
159 static const int GUN_FNX = RegisterParticle("weapon_shot_fnx_01");
160 static const int GUN_FNX_SUPPRESSED = RegisterParticle("weapon_shot_fnx_02");
161 static const int GUN_PARTICLE_TEST = RegisterParticle("weapon_shot_fnx_01");
162 static const int GUN_PARTICLE_CASING = RegisterParticle("weapon_shot_chamber_smoke");
163 static const int GUN_PARTICLE_CASING_RAISE = RegisterParticle("weapon_shot_chamber_smoke_raise");
164 static const int GUN_CZ75 = RegisterParticle("weapon_shot_cz75_01");
165 static const int GUN_AKM = RegisterParticle("weapon_shot_akm_01");
166 static const int GUN_AKM_SUPPRESSED = RegisterParticle("weapon_shot_akm_02");
167 static const int GUN_IZH18 = RegisterParticle("weapon_shot_izh18_01");
168 static const int GUN_IZH18_SUPPRESSED = RegisterParticle("weapon_shot_izh18_02");
169 static const int GUN_MP5K = RegisterParticle("weapon_shot_mp5k_01");
170 static const int GUN_MP5K_2 = RegisterParticle("weapon_shot_mp5k_02_boris");
171 static const int GUN_MP5K_SUPPRESSED = RegisterParticle("weapon_shot_mp5k_02");
172 static const int GUN_MP5K_COMPENSATOR = RegisterParticle("weapon_shot_mp5k_02");
173 static const int GUN_UMP45 = RegisterParticle("weapon_shot_ump45_01");
174 static const int GUN_M4A1 = RegisterParticle("weapon_shot_m4a1_01");
175 static const int GUN_MP133 = RegisterParticle("weapon_shot_mp133_01");
176 static const int GUN_PELLETS = RegisterParticle("weapon_shot_pellets");
177 static const int GUN_MOSIN9130 = RegisterParticle("weapon_shot_mosin9130_01");
178 static const int GUN_MOSIN_COMPENSATOR = RegisterParticle("weapon_shot_mosin_compensator_01");
179 static const int GUN_CZ527 = RegisterParticle("weapon_shot_cz527_01");
180 static const int GUN_SKS = RegisterParticle("weapon_shot_sks_01");
181 static const int GUN_WINCHESTER70 = RegisterParticle("weapon_shot_winch70_01");
182 static const int GUN_VSS = RegisterParticle("weapon_shot_vss_01");
183 static const int GUN_AK74 = RegisterParticle("weapon_shot_ak74_01");
184 static const int GUN_AK101 = RegisterParticle("weapon_shot_ak101_01");
185
186 static const int GUN_MAGNUM = RegisterParticle("weapon_shot_magnum_01");
187
188 static const int GUN_CZ61 = RegisterParticle("weapon_shot_cz61_01");
189 static const int GUN_LONG_WINDED_SMOKE = RegisterParticle("weapon_shot_winded_smoke");
190 static const int GUN_LONG_WINDED_SMOKE_SMALL = RegisterParticle("weapon_shot_winded_smoke_small");
191 static const int SMOKING_BARREL = RegisterParticle("smoking_barrel");
192 static const int SMOKING_BARREL_SMALL = RegisterParticle("smoking_barrel_small");
193 static const int SMOKING_BARREL_HEAVY = RegisterParticle("smoking_barrel_heavy");
194 static const int SMOKING_BARREL_STEAM = RegisterParticle("smoking_barrel_steam");
195 static const int SMOKING_BARREL_STEAM_SMALL = RegisterParticle("smoking_barrel_steam_small");
196 static const int SMARKS_CHAMBER = RegisterParticle("weapon_shot_chamber_spark");
197
198 // BULLET & MELEE IMPACTS
199 static const int IMPACT_TEST = RegisterParticle("impacts/bullet_impact_placeholder");
200 static const int IMPACT_DISTANT_DUST = RegisterParticle("impacts/distant_dust");
201 static const int IMPACT_TEST_RICOCHET = RegisterParticle("impacts/bullet_riochet_placeholder");
202 static const int IMPACT_TEST2 = RegisterParticle("_test_orientation_02");
203 static const int IMPACT_TEST_ENTER_DEBUG = RegisterParticle("impacts/_test_impact_enter_debug");
204 static const int IMPACT_TEST_RICOCHET_DEBUG = RegisterParticle("impacts/_test_impact_ricochet_debug");
205 static const int IMPACT_TEST_EXIT_DEBUG = RegisterParticle("impacts/_test_impact_exit_debug");
206 static const int IMPACT_TEST_NO_MATERIAL_ERROR = RegisterParticle("_test_no_material");
207 static const int IMPACT_WOOD_ENTER = RegisterParticle("impacts/hit_wood_ent_01");
208 static const int IMPACT_WOOD_RICOCHET = RegisterParticle("impacts/hit_wood_ric_01");
209 static const int IMPACT_WOOD_EXIT = RegisterParticle("impacts/hit_wood_ext_01");
210 static const int IMPACT_CONCRETE_ENTER = RegisterParticle("impacts/hit_concrete_ent_01");
211 static const int IMPACT_CONCRETE_RICOCHET = RegisterParticle("impacts/hit_concrete_ric_01");
212 static const int IMPACT_CONCRETE_EXIT = RegisterParticle("impacts/hit_concrete_ext_01");
213 static const int IMPACT_FOLIAGE_ENTER = RegisterParticle("impacts/hit_foliage_ent_01");
214 static const int IMPACT_FOLIAGE_RICOCHET = RegisterParticle("impacts/hit_foliage_ric_01");
215 static const int IMPACT_FOLIAGE_EXIT = RegisterParticle("impacts/hit_foliage_ext_01");
216 static const int IMPACT_FOLIAGE_GREEN_ENTER = RegisterParticle("impacts/hit_foliage_green_ent_01");
217 static const int IMPACT_FOLIAGE_GREEN_RICOCHET = RegisterParticle("impacts/hit_foliage_green_ric_01");
218 static const int IMPACT_FOLIAGE_GREEN_EXIT = RegisterParticle("impacts/hit_foliage_green_ext_01");
219 static const int IMPACT_FOLIAGE_CONIFER_ENTER = RegisterParticle("impacts/hit_foliage_conifer_ent_01");
220 static const int IMPACT_FOLIAGE_CONIFER_RICOCHET= RegisterParticle("impacts/hit_foliage_conifer_ric_01");
221 static const int IMPACT_FOLIAGE_CONIFER_EXIT = RegisterParticle("impacts/hit_foliage_conifer_ext_01");
222 static const int IMPACT_GRASS_ENTER = RegisterParticle("impacts/hit_grass_ent_01");
223 static const int IMPACT_GRASS_RICOCHET = RegisterParticle("impacts/hit_grass_ric_01");
224 static const int IMPACT_DIRT_ENTER = RegisterParticle("impacts/hit_dirt_ent_01");
225 static const int IMPACT_DIRT_RICOCHET = RegisterParticle("impacts/hit_dirt_ric_01");
226 static const int IMPACT_DIRT_EXIT = RegisterParticle("impacts/hit_dirt_ext_01");
227 static const int IMPACT_RUBBER_ENTER = RegisterParticle("impacts/hit_rubber_ent_01");
228 static const int IMPACT_RUBBER_RICOCHET = RegisterParticle("impacts/hit_rubber_ric_01");
229 static const int IMPACT_RUBBER_EXIT = RegisterParticle("impacts/hit_rubber_ext_01");
230 static const int IMPACT_GRAVEL_ENTER = RegisterParticle("impacts/hit_gravel_ent_01");
231 static const int IMPACT_GRAVEL_RICOCHET = RegisterParticle("impacts/hit_gravel_ric_01");
232 static const int IMPACT_GRAVEL_EXIT = RegisterParticle("impacts/hit_gravel_ext_01");
233 static const int IMPACT_PLASTER_ENTER = RegisterParticle("impacts/hit_plaster_ent_01");
234 static const int IMPACT_PLASTER_RICOCHET = RegisterParticle("impacts/hit_plaster_ric_01");
235 static const int IMPACT_PLASTER_EXIT = RegisterParticle("impacts/hit_plaster_ext_01");
236 static const int IMPACT_METAL_ENTER = RegisterParticle("impacts/hit_metal_ent_01");
237 static const int IMPACT_METAL_RICOCHET = RegisterParticle("impacts/hit_metal_ric_01");
238 static const int IMPACT_METAL_EXIT = RegisterParticle("impacts/hit_metal_ext_01");
239 static const int IMPACT_MEAT_ENTER = RegisterParticle("impacts/hit_meat_ent_01");
240 static const int IMPACT_MEAT_RICOCHET = RegisterParticle("impacts/hit_meat_ric_01");
241 static const int IMPACT_MEAT_EXIT = RegisterParticle("impacts/hit_meat_ext_01");
242 static const int IMPACT_MEATBONES_ENTER = RegisterParticle("impacts/hit_meatbones_ent_01");
243 static const int IMPACT_MEATBONES_RICOCHET = RegisterParticle("impacts/hit_meatbones_ent_01");
244 static const int IMPACT_MEATBONES_EXIT = RegisterParticle("impacts/hit_meatbones_ext_01");
245 static const int IMPACT_GLASS_ENTER = RegisterParticle("impacts/hit_glass_ent_01");
246 static const int IMPACT_GLASS_RICOCHET = RegisterParticle("impacts/hit_glass_ric_01");
247 static const int IMPACT_GLASS_EXIT = RegisterParticle("impacts/hit_glass_ext_01");
248 static const int IMPACT_WATER_SMALL_ENTER = RegisterParticle("impacts/hit_water_ent_01");
249 static const int IMPACT_WATER_MEDIUM_ENTER = RegisterParticle("impacts/hit_water_ent_02");
250 static const int IMPACT_WATER_LARGE_ENTER = RegisterParticle("impacts/hit_water_ent_03");
251 static const int IMPACT_TEXTILE_ENTER = RegisterParticle("impacts/hit_textile_ent_01");
252 static const int IMPACT_TEXTILE_RICOCHET = RegisterParticle("impacts/hit_textile_ric_01");
253 static const int IMPACT_TEXTILE_EXIT = RegisterParticle("impacts/hit_textile_ext_01");
254 static const int IMPACT_SAND_ENTER = RegisterParticle("impacts/hit_sand_ent_01");
255 static const int IMPACT_SAND_RICOCHET = RegisterParticle("impacts/hit_sand_ric_01");
256 static const int IMPACT_SAND_EXIT = RegisterParticle("impacts/hit_sand_ext_01");
257 static const int IMPACT_PLASTIC_ENTER = RegisterParticle("impacts/hit_plastic_ent_01");
258 static const int IMPACT_PLASTIC_RICOCHET = RegisterParticle("impacts/hit_plastic_ric_01");
259 static const int IMPACT_PLASTIC_EXIT = RegisterParticle("impacts/hit_plastic_ext_01");
260 static const int IMPACT_SNOW_ENTER = RegisterParticle("impacts/hit_snow_ent_01");
261 static const int IMPACT_SNOW_RICOCHET = RegisterParticle("impacts/hit_snow_ric_01");
262 static const int IMPACT_SNOW_EXIT = RegisterParticle("impacts/hit_snow_ext_01");
263 static const int IMPACT_ICE_ENTER = RegisterParticle("impacts/hit_ice_ent_01");
264 static const int IMPACT_ICE_RICOCHET = RegisterParticle("impacts/hit_ice_ric_01");
265 static const int IMPACT_ICE_EXIT = RegisterParticle("impacts/hit_ice_ext_01");
266
267 // EXPLOSIONS
268 static const int EXPLOSION_LANDMINE = RegisterParticle("explosion_landmine_01");
269 static const int EXPLOSION_TEST = RegisterParticle("explosion_placeholder");
270 static const int EXPLOSION_GOAT = RegisterParticle("explosion_goat");
271
272 // ENVIRO EFX
273 static const int SMOKING_HELI_WRECK = RegisterParticle("smoke_heli_wreck_01");
274 static const int AURORA_SANTA_WRECK = RegisterParticle("smoke_santa_wreck");
275 static const int SMOKE_GENERIC_WRECK = RegisterParticle("smoke_generic_wreck");
276 static const int SMOKING_CAR_ENGINE = RegisterParticle("menu_engine_fire");
277 static const int EVAPORATION = RegisterParticle("menu_evaporation");
278
279 // VEHICLES
280 static const int HATCHBACK_COOLANT_OVERHEATING = RegisterParticle("Hatchback_coolant_overheating");
281 static const int HATCHBACK_COOLANT_OVERHEATED = RegisterParticle("Hatchback_coolant_overheated");
282 static const int HATCHBACK_ENGINE_OVERHEATING = RegisterParticle("Hatchback_engine_failing");
283 static const int HATCHBACK_ENGINE_OVERHEATED = RegisterParticle("Hatchback_engine_failure");
284 static const int HATCHBACK_EXHAUST_SMOKE = RegisterParticle("Hatchback_exhaust");
285 static const int BOAT_WATER_FRONT = RegisterParticle("vehicles/boat/boat_water_front");
286 static const int BOAT_WATER_BACK = RegisterParticle("vehicles/boat/boat_water_back");
287 static const int BOAT_WATER_SIDE = RegisterParticle("vehicles/boat/boat_water_side");
288
289 // CORPSE DECAY
290 static const int ENV_SWARMING_FLIES = RegisterParticle("env_fly_swarm_01");
291
292 // BONFIRE
293 static const int BONFIRE_FIRE = RegisterParticle("fire_bonfire");
294 static const int BONFIRE_SMOKE = RegisterParticle("smoke_bonfire");
295 static const int TIREPILE_FIRE = RegisterParticle("fire_tirepile");
296 static const int SPOOKY_MIST = RegisterParticle("spooky_mist");
297
298 static const int VOMIT_BLOOD = RegisterParticle("character_vomitBlood_01");
299
300 // CONTAMINATED AREAS
301 static const int CONTAMINATED_AREA_GAS_TINY = RegisterParticle("contaminated_area_gas_around_tiny");
302 static const int CONTAMINATED_AREA_GAS_AROUND = RegisterParticle("contaminated_area_gas_around");
303 static const int CONTAMINATED_AREA_GAS_BIGASS = RegisterParticle("contaminated_area_gas_bigass");
304 static const int CONTAMINATED_AREA_GAS_GROUND = RegisterParticle("contaminated_area_gas_ground");
305 static const int CONTAMINATED_AREA_GAS_SHELL = RegisterParticle("contaminated_area_gas_shell");
306 static const int CONTAMINATED_AREA_GAS_DEBUG = RegisterParticle("contaminated_area_gas_bigass_debug");
307
308 //Fireworks
309 static const int FIREWORKS_SHOT = RegisterParticle("fireworks_small_01");
310 static const int FIREWORKS_EXPLOSION_RED = RegisterParticle("fireworks_large_01_Red");
311 static const int FIREWORKS_EXPLOSION_GREEN = RegisterParticle("fireworks_large_01_Green");
312 static const int FIREWORKS_EXPLOSION_BLUE = RegisterParticle("fireworks_large_01_Blue");
313 static const int FIREWORKS_EXPLOSION_YELLOW = RegisterParticle("fireworks_large_01_Yellow");
314 static const int FIREWORKS_EXPLOSION_PINK = RegisterParticle("fireworks_large_01_Pink");
315
316 static const int FIREWORKS_FUSE = RegisterParticle("fireworks_small_04");
317 static const int FIREWORKS_AFTERBURN_START = RegisterParticle("fireworks_small_02");
318 static const int FIREWORKS_AFTERBURN_END = RegisterParticle("fireworks_small_03");
319
320 //Fireworks anniversary
321 static const int FIREWORKS_EXPLOSION_THANKS1 = RegisterParticle("fireworks_ThankYou_anim");
322 static const int FIREWORKS_EXPLOSION_THANKS2 = RegisterParticle("fireworks_For10_anim");
323 static const int FIREWORKS_EXPLOSION_THANKS3 = RegisterParticle("fireworks_Amazing_anim");
324 static const int FIREWORKS_EXPLOSION_THANKS4 = RegisterParticle("fireworks_Years_anim");
325 static const int FIREWORKS_EXPLOSION_THANKS5 = RegisterParticle("fireworks_Dayz_anim");
326
327
328 //pox grenade
329 static const int GRENADE_CHEM_BREAK = RegisterParticle("contaminated_area_gas_grenade");
330 //Claymore
331 static const int CLAYMORE_EXPLOSION = RegisterParticle("explosion_claymore_01");
332 static const int PLASTIC_EXPLOSION = RegisterParticle("explosion_plastic_01");
333
334 // Water jet/spilling
335 static const int WATER_JET = RegisterParticle("water_jet");
336 static const int WATER_JET_WEAK = RegisterParticle("water_jet_weak");
337 static const int WATER_SPILLING = RegisterParticle("water_spilling");
338
339 // Drowning bubbles
340 static const int DROWNING_BUBBLES = RegisterParticle("breath_bubbles");
341
343 static const int BOLT_CUPID_TAIL = RegisterParticle("cupid_bolt");
344 static const int BOLT_CUPID_HIT = RegisterParticle("cupid_hit");
345
346 // VOLCANIC
347 static const int HOTPSRING_WATERVAPOR = RegisterParticle("hotspring_watervapor");
348 static const int GEYSER_NORMAL = RegisterParticle("geyser_normal");
349 static const int GEYSER_STRONG = RegisterParticle("geyser_strong");
350 static const int GEYSER_SPLASH = RegisterParticle("geyser_strong_splash");
351 static const int GEYSER_BUBBLES = RegisterParticle("geyser_bubbles");
352 static const int VOLCANO = RegisterParticle("volcano_smoke");
353
354 // FISHING
355 static const int FISHING_SIGNAL_SPLASH = RegisterParticle("fishing_signal_splash");
356
357 // STEPS
358 static const int STEP_SNOW = RegisterParticle("step_snow");
359
360 // STEPS
361 static const int VEHICLE_WHEEL_SNOW = RegisterParticle("vehicle_wheel_snow");//
362 static const int VEHICLE_WHEEL_GRAVEL = RegisterParticle("vehicle_wheel_gravel");//
363 static const int VEHICLE_WHEEL_ASPHALT = RegisterParticle("vehicle_wheel_asphalt");//
364
365 //TREE FALLING PARTICLES
366 static const int TREE_FALLING_SNOW = RegisterParticle("tree_falling_snow");//
367 static const int TREE_SOFT_FALLING_SNOW = RegisterParticle("tree_soft_falling_snow");//
368 static const int TREE_SOFT_LARGE_FALLING_SNOW = RegisterParticle("tree_soft_large_falling_snow");//
369 static const int TREE_SMALL_FALLING_SNOW = RegisterParticle("tree_small_falling_snow");//
370 static const int TREE_FALLING_NEEDLE = RegisterParticle("tree_falling_needle");//
371 static const int TREE_FALLING_LEAF = RegisterParticle("tree_falling_leaf");//
372 static const int BUSH_FALLING_SNOW = RegisterParticle("bush_falling_snow");//
373 //TREE PASSING ParticleSource
374 static const int TREE_PASSING_SNOW = RegisterParticle("tree_passing_snow");//
375 static const int BUSH_PASSING_SNOW = RegisterParticle("bush_passing_snow");// same as bush_falling_snow
376
377
378 static int RegisterParticle(string file_name)
379 {
380 return RegisterParticle(GetPathToParticles(), file_name);
381 }
382
385 static int RegisterParticleByFullPath(string fullPath)
386 {
388#ifdef DIAG_DEVELOPER
389 if (fullPath.Replace("\\", "/") > 0)
390 {
391 ErrorEx(string.Format("Using wrong path delimiter for particle registering! Use '/' instead of '\\'. fullPath=%1", fullPath), ErrorExSeverity.WARNING);
392 }
393#endif
394
395 int lastIndex = fullPath.LastIndexOf("/");
396 if (lastIndex < 0)
397 {
399#ifdef WAITING_FOR_PBOS_TO_BE_UPDATED
400 ErrorEx(string.Format("No root path found! fullPath=%1", fullPath), ErrorExSeverity.ERROR);
401 return ParticleList.INVALID;
402#else
404#endif
405 }
406
407 // 'graphics/particles/vehicle_wheel_snow' becomes 'graphics/particles/' and 'vehicle_wheel_snow'
408
409 string rootPath = fullPath.Substring(0, lastIndex + 1);
410 string fileName = fullPath.Substring(lastIndex + 1, fullPath.Length() - (lastIndex + 1));
411
412 return RegisterParticle(rootPath, fileName);
413 }
414
416 static int RegisterParticle(string root_path, string file_name)
417 {
418 if (!m_ParticlePaths)
420
421 if (!m_ParticleNames)
423
424 string path = string.Format("%1%2", root_path, file_name);
425 string fullPath = string.Format("%1.ptc", path);
426
427 if ( !FileExist(fullPath) )
428 {
429 string devMsgSuffix;
430 #ifdef DEVELOPER
431 devMsgSuffix = " Then rebuild 'scripts' and 'graphics' PBOs.";
432 #endif
433 ErrorEx(string.Format("Particle file not found! <%1> Correct path to this particle in script file ParticleList.c!%2",
434 fullPath, devMsgSuffix), ErrorExSeverity.WARNING);
435 //return ParticleList.INVALID;
436 }
437
438 int existingNameId;
439 if (m_ParticleNames.Find(file_name, existingNameId))
440 {
441 int existingPathId;
442 if (m_ParticlePaths.GetKeyByValueChecked(path, existingPathId))
443 {
444 if (existingNameId == existingPathId)
445 {
446 return existingNameId; // We have already registered this exact file
447 }
448 else
449 {
450 ErrorEx(string.Format("ParticleNames and ParticlePaths array are containing conflicting data. ID %1 vs ID %2", existingNameId, existingPathId));
451 }
452 }
453 else
454 {
455 ErrorEx(string.Format("Duplicate particle filename: %1; GetParticleIDByName will only work with the first path if there are two different paths.", file_name), ErrorExSeverity.WARNING);
456 }
457 }
458 else
459 {
460 m_ParticleNames.Insert(file_name, m_lastID + 1);
461 }
462
463 ++m_lastID;
465 return m_lastID;
466 }
467
469 {
470 return m_lastID;
471 }
472
474 static bool IsValidId(int id)
475 {
476 return id != NONE && id != INVALID;
477 }
478
480 static string GetParticlePath(int particle_id)
481 {
482 string path;
483 if (!m_ParticlePaths.Find(particle_id, path))
484 ErrorEx(string.Format("No particle registered with id: %1", particle_id), ErrorExSeverity.WARNING);
485 return path;
486 }
487
490 {
491 return string.Format("%1.ptc", GetParticlePath(particle_id));
492 }
493
495 static int GetParticleID(string particle_file)
496 {
497 int id = m_ParticlePaths.GetKeyByValue(particle_file);
498 if (!IsValidId(id)) // valid id starts from 1, 0 is invalid
499 ErrorEx(string.Format("No particle registered with path: %1", particle_file), ErrorExSeverity.WARNING);
500 return id;
501 }
502
504 static int GetParticleIDByName(string name)
505 {
506 int id = 0;
507 if (!m_ParticleNames.Find(name, id))
508 ErrorEx(string.Format("No particle registered with name: %1", name), ErrorExSeverity.WARNING);
509 return id;
510 }
511
513 static string GetPathToParticles()
514 {
515 return "graphics/particles/";
516 }
517
519 static void PreloadParticles()
520 {
521 if ( !GetGame().IsServer() || !GetGame().IsMultiplayer() ) // client side
522 {
523 int count = m_ParticlePaths.Count();
524
525 for (int i = 0; i < count; ++i)
526 {
527 vobject vobj = GetObject( string.Format("%1.ptc", m_ParticlePaths[i]) );
528 ReleaseObject(vobj);
529 }
530 }
531 }
532}
Object GetObject()
Определения ActionTargets.c:138
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
map
Определения ControlsXboxNew.c:4
string path
Определения OptionSelectorMultistate.c:142
int particle_id
Определения SmokeSimulation.c:28
static const int TREE_PASSING_SNOW
Определения ParticleList.c:374
static const int GUN_MOSIN_COMPENSATOR
Определения ParticleList.c:178
static const int GRENADE_M18_YELLOW_LOOP
Определения ParticleList.c:121
static const int IMPACT_ICE_RICOCHET
Определения ParticleList.c:264
static const int SMOKING_BARREL_HEAVY
Определения ParticleList.c:193
static const int TORCH_T2
Определения ParticleList.c:76
static const int IMPACT_SAND_EXIT
Определения ParticleList.c:256
static const int IMPACT_SNOW_ENTER
Определения ParticleList.c:260
static const int IMPACT_MEATBONES_ENTER
Определения ParticleList.c:242
static const int BARREL_FIRE_STEAM_2END
Определения ParticleList.c:55
static const int FIREWORKS_EXPLOSION_THANKS2
Определения ParticleList.c:322
static const int GRENADE_M18_RED_END
Определения ParticleList.c:116
static const int GRENADE_RDG2_WHITE_LOOP
Определения ParticleList.c:105
static const int BARREL_SMALL_FIRE
Определения ParticleList.c:50
static const int OVEN_NORMAL_FIRE
Определения ParticleList.c:59
static const int CONTAMINATED_AREA_GAS_DEBUG
Определения ParticleList.c:306
static const int IMPACT_CONCRETE_RICOCHET
Определения ParticleList.c:211
static const int GUN_MUZZLE_FLASH_SVD_STAR
Определения ParticleList.c:157
static const int IMPACT_FOLIAGE_GREEN_ENTER
Определения ParticleList.c:216
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
static const int GUN_UMP45
Определения ParticleList.c:173
static const int GUN_PARTICLE_CASING_RAISE
Определения ParticleList.c:163
static const int GUN_MP5K_2
Определения ParticleList.c:170
static const int EXPLOSION_GOAT
Определения ParticleList.c:270
static const int GRENADE_RDG2_BLACK_START
RDG2.
Определения ParticleList.c:101
static const int BUSH_FALLING_SNOW
Определения ParticleList.c:372
static const int FIREWORKS_EXPLOSION_THANKS4
Определения ParticleList.c:324
static const int CAMP_NO_IGNITE_WIND
Определения ParticleList.c:39
static const int GUN_PARTICLE_CASING
Определения ParticleList.c:162
static const int GEYSER_STRONG
Определения ParticleList.c:349
static const int GUN_MP5K
Определения ParticleList.c:169
static const int TREE_FALLING_NEEDLE
Определения ParticleList.c:370
static const int GRENADE_RDG2_BLACK_END
Определения ParticleList.c:103
static const int FIREWORKS_AFTERBURN_END
Определения ParticleList.c:318
static const int IMPACT_GRAVEL_EXIT
Определения ParticleList.c:232
static const int IMPACT_MEAT_ENTER
Определения ParticleList.c:239
static const int RGD5
Определения ParticleList.c:132
static const int GUN_MP5K_COMPENSATOR
Определения ParticleList.c:172
static const int GUN_SKS
Определения ParticleList.c:180
static const int IMPACT_GRASS_RICOCHET
Определения ParticleList.c:223
static const int BLOOD_SURFACE_CHUNKS
Определения ParticleList.c:149
static int m_lastID
Определения ParticleList.c:16
static const int TIREPILE_FIRE
Определения ParticleList.c:295
static const int IMPACT_PLASTER_ENTER
Определения ParticleList.c:233
static const int IMPACT_GRASS_ENTER
Определения ParticleList.c:222
static const int GUN_SOLO_MUZZLE_FLASH
Определения ParticleList.c:158
static const int BOLT_CUPID_HIT
Определения ParticleList.c:344
static const int GRENADE_M18_PURPLE_START
Определения ParticleList.c:111
static const int TORCH_T3
Определения ParticleList.c:74
static const int GUN_FNX_SUPPRESSED
Определения ParticleList.c:160
static const int IMPACT_DISTANT_DUST
Определения ParticleList.c:200
static const int ROADFLARE_BURNING_INIT
Определения ParticleList.c:84
static const int IMPACT_GLASS_EXIT
Определения ParticleList.c:247
static string GetPathToParticles()
Returns base path to all particles.
Определения ParticleList.c:513
static const int BREATH_VAPOUR_MEDIUM
Определения ParticleList.c:152
static const int FIREWORKS_EXPLOSION_THANKS1
Определения ParticleList.c:321
static const int BLEEDING_SOURCE
Определения ParticleList.c:146
static const int ROADFLARE_BURNING_SMOKE
Определения ParticleList.c:87
static const int CAMP_STOVE_FIRE_START
Определения ParticleList.c:37
static int GetParticleIDByName(string name)
Returns particle's ID based on the filename (without .ptc suffix)
Определения ParticleList.c:504
static const int CONTAMINATED_AREA_GAS_GROUND
Определения ParticleList.c:304
static const int VEHICLE_WHEEL_SNOW
Определения ParticleList.c:361
static const int STEP_SNOW
Определения ParticleList.c:358
static const int COOKING_DRYING_DONE
Определения ParticleList.c:69
static const int BREATH_VAPOUR_LIGHT
Определения ParticleList.c:151
static const int GUN_M4A1
Определения ParticleList.c:174
static const int IMPACT_FOLIAGE_CONIFER_EXIT
Определения ParticleList.c:221
static const int FIREWORKS_EXPLOSION_YELLOW
Определения ParticleList.c:313
static const int GRENADE_M18_BLACK_LOOP
Определения ParticleList.c:124
static const int IMPACT_METAL_ENTER
Определения ParticleList.c:236
static const int GUN_MP5K_SUPPRESSED
Определения ParticleList.c:171
static const int IMPACT_WATER_SMALL_ENTER
Определения ParticleList.c:248
static const int HATCHBACK_ENGINE_OVERHEATING
Определения ParticleList.c:282
static const int IMPACT_GLASS_ENTER
Определения ParticleList.c:245
static const int IMPACT_TEST
Определения ParticleList.c:199
static const int EASTER_EGG_ACTIVATE
Определения ParticleList.c:143
static const int GUN_LONG_WINDED_SMOKE
Определения ParticleList.c:189
static const int IMPACT_RUBBER_EXIT
Определения ParticleList.c:229
static const int BROOM_TORCH_T1
Определения ParticleList.c:79
static const int GRENADE_M84
Определения ParticleList.c:129
static const int CAMP_SMALL_SMOKE
Определения ParticleList.c:31
static const int IMPACT_CONCRETE_ENTER
Определения ParticleList.c:210
static const int ROADFLARE_BURNING_ENDING
Определения ParticleList.c:86
static const int BUSH_PASSING_SNOW
Определения ParticleList.c:375
static const int HOUSE_NORMAL_FIRE
Определения ParticleList.c:44
static const int CLAYMORE_EXPLOSION
Определения ParticleList.c:331
static const int DEBUG_DOT5M
Определения ParticleList.c:24
static const int GUN_WINCHESTER70
Определения ParticleList.c:181
static const int ENV_SWARMING_FLIES
Определения ParticleList.c:290
static const int IMPACT_TEST_EXIT_DEBUG
Определения ParticleList.c:205
static const int BLOOD_SURFACE_DROPS
Определения ParticleList.c:148
static const int GUN_IZH18_SUPPRESSED
Определения ParticleList.c:168
static const int VOLCANO
Определения ParticleList.c:352
static const int IMPACT_MEATBONES_RICOCHET
Определения ParticleList.c:243
static const int HOUSE_FIRE_STEAM_2END
Определения ParticleList.c:47
static const int GEYSER_SPLASH
Определения ParticleList.c:350
static const int IMPACT_WOOD_ENTER
Определения ParticleList.c:207
static const int GRENADE_RDG2_BLACK_LOOP
Определения ParticleList.c:102
static const int IMPACT_FOLIAGE_GREEN_RICOCHET
Определения ParticleList.c:217
static const int PARTICLE_TEST
Определения ParticleList.c:22
static const int IMPACT_SNOW_RICOCHET
Определения ParticleList.c:261
static const int IMPACT_METAL_EXIT
Определения ParticleList.c:238
static const int SMOKING_BARREL_STEAM
Определения ParticleList.c:194
static const int GRENADE_RDG2_WHITE_START
Определения ParticleList.c:104
static const int IMPACT_METAL_RICOCHET
Определения ParticleList.c:237
static string GetParticleFullPath(int particle_id)
Returns particle's full path (with .ptc suffix) based on its ID.
Определения ParticleList.c:489
static const int FIREWORKS_EXPLOSION_BLUE
Определения ParticleList.c:312
static const int GUN_CZ61
Определения ParticleList.c:188
static const int IMPACT_PLASTIC_EXIT
Определения ParticleList.c:259
static const int IMPACT_RUBBER_ENTER
Определения ParticleList.c:227
static const int HOTPSRING_WATERVAPOR
Определения ParticleList.c:347
static const int GUN_CZ527
Определения ParticleList.c:179
static const int EXPLOSION_LANDMINE
Определения ParticleList.c:268
static const int GUN_AKM_SUPPRESSED
Определения ParticleList.c:166
static const int M67
Определения ParticleList.c:133
static const int IMPACT_WOOD_RICOCHET
Определения ParticleList.c:208
static const int CAMP_STEAM_EXTINGUISH_START
Определения ParticleList.c:35
static const int BROOM_TORCH_T3
Определения ParticleList.c:81
static const int IMPACT_FOLIAGE_ENTER
Определения ParticleList.c:213
static const int IMPACT_DIRT_RICOCHET
Определения ParticleList.c:225
static const int CAMP_FIRE_START
Определения ParticleList.c:28
static const int BOAT_WATER_SIDE
Определения ParticleList.c:287
static const int BOAT_WATER_FRONT
Определения ParticleList.c:285
static const int DROWNING_BUBBLES
Определения ParticleList.c:340
static const int GRENADE_M18_YELLOW_START
Определения ParticleList.c:120
static const int EVAPORATION
Определения ParticleList.c:277
static const int CONTAMINATED_AREA_GAS_SHELL
Определения ParticleList.c:305
static const int GRENADE_CHEM_BREAK
Определения ParticleList.c:329
static const int IMPACT_SNOW_EXIT
Определения ParticleList.c:262
static const int FISHING_SIGNAL_SPLASH
Определения ParticleList.c:355
static const int GUN_CZ75
Определения ParticleList.c:164
static const int IMPACT_TEST_NO_MATERIAL_ERROR
Определения ParticleList.c:206
static const int FIREWORKS_EXPLOSION_RED
Определения ParticleList.c:310
static const int CONTAMINATED_AREA_GAS_BIGASS
Определения ParticleList.c:303
static void PreloadParticles()
Preloads all particles.
Определения ParticleList.c:519
static const int HATCHBACK_COOLANT_OVERHEATED
Определения ParticleList.c:281
static const int SMOKING_CAR_ENGINE
Определения ParticleList.c:276
static const int FIREWORKS_EXPLOSION_THANKS5
Определения ParticleList.c:325
static const int VOMIT_CHUNKS
Определения ParticleList.c:154
static const int IMPACT_PLASTER_RICOCHET
Определения ParticleList.c:234
static const int PLASTIC_EXPLOSION
Определения ParticleList.c:332
static const int POWER_GENERATOR_SMOKE
Определения ParticleList.c:140
static const int FLAREPROJ_ACTIVATE_GREEN
Определения ParticleList.c:93
static const int HATCHBACK_COOLANT_OVERHEATING
Определения ParticleList.c:280
static const int IMPACT_TEST_RICOCHET
Определения ParticleList.c:201
static const int IMPACT_TEXTILE_EXIT
Определения ParticleList.c:253
static const int GUN_MAGNUM
Определения ParticleList.c:186
static const int IMPACT_PLASTIC_RICOCHET
Определения ParticleList.c:258
static const int DIGGING_STASH
Определения ParticleList.c:97
static ref map< int, string > m_ParticlePaths
Определения ParticleList.c:13
static const int GUN_AK74
Определения ParticleList.c:183
static const int IMPACT_FOLIAGE_EXIT
Определения ParticleList.c:215
static const int CAMP_NORMAL_SMOKE
Определения ParticleList.c:32
static const int GRENADE_M18_RED_LOOP
Определения ParticleList.c:115
static const int GRENADE_M18_YELLOW_END
Определения ParticleList.c:122
static const int FLAREPROJ_ACTIVATE
Определения ParticleList.c:91
static int GetParticleID(string particle_file)
Returns particle's ID based on the path (without .ptc suffix)
Определения ParticleList.c:495
static const int IMPACT_ICE_ENTER
Определения ParticleList.c:263
static int RegisterParticle(string file_name)
Определения ParticleList.c:378
static const int FIREWORKS_EXPLOSION_THANKS3
Определения ParticleList.c:323
static const int GRENADE_M18_WHITE_END
Определения ParticleList.c:119
static const int IMPACT_TEST_ENTER_DEBUG
Определения ParticleList.c:203
static const int BARREL_FIRE_END
Определения ParticleList.c:54
static const int CONTAMINATED_AREA_GAS_AROUND
Определения ParticleList.c:302
static bool IsValidId(int id)
Purely checks for an invalid number, does NOT mean it is actually registered.
Определения ParticleList.c:474
static const int FIREWORKS_FUSE
Определения ParticleList.c:316
static const int IMPACT_GRAVEL_RICOCHET
Определения ParticleList.c:231
static const int TREE_SOFT_FALLING_SNOW
Определения ParticleList.c:367
static const int BARREL_NORMAL_FIRE
Определения ParticleList.c:52
static const int HATCHBACK_EXHAUST_SMOKE
Определения ParticleList.c:284
static const int GRENADE_M18_GREEN_LOOP
Определения ParticleList.c:109
static const int COOKING_BOILING_DONE
Определения ParticleList.c:65
static string GetParticlePath(int particle_id)
Returns particle's full path (without .ptc suffix) based on its ID.
Определения ParticleList.c:480
static const int SPOOKY_MIST
Определения ParticleList.c:296
static const int GRENADE_RDG2_WHITE_END
Определения ParticleList.c:106
static ref map< string, int > m_ParticleNames
Определения ParticleList.c:14
static const int CAMP_STOVE_FIRE
Определения ParticleList.c:36
static const int GRENADE_M18_GREEN_END
Определения ParticleList.c:110
static const int CAMP_STEAM_2END
Определения ParticleList.c:34
static const int NONE
Определения ParticleList.c:21
static const int SMOKING_BARREL_SMALL
Определения ParticleList.c:192
static const int COOKING_BOILING_EMPTY
Определения ParticleList.c:63
static const int CAMP_SMALL_FIRE
Определения ParticleList.c:29
static const int IMPACT_FOLIAGE_CONIFER_RICOCHET
Определения ParticleList.c:220
static const int OVEN_SMALL_FIRE
Определения ParticleList.c:58
static const int WATER_JET
Определения ParticleList.c:335
static const int VEHICLE_WHEEL_ASPHALT
Определения ParticleList.c:363
static const int TREE_SMALL_FALLING_SNOW
Определения ParticleList.c:369
static const int SMOKING_HELI_WRECK
Определения ParticleList.c:273
static const int FLAREPROJ_FIRE
Определения ParticleList.c:90
static const int GRENADE_M18_WHITE_LOOP
Определения ParticleList.c:118
static int GetRegisteredParticlesCount()
Определения ParticleList.c:468
static const int INVALID
Определения ParticleList.c:20
static const int BARREL_SMALL_SMOKE
Определения ParticleList.c:51
static const int GEYSER_BUBBLES
Определения ParticleList.c:351
static const int IMPACT_CONCRETE_EXIT
Определения ParticleList.c:212
static const int HOUSE_NORMAL_SMOKE
Определения ParticleList.c:45
static const int GUN_FNX
Определения ParticleList.c:159
static const int IMPACT_PLASTER_EXIT
Определения ParticleList.c:235
static const int GRENADE_M18_BLACK_START
Определения ParticleList.c:123
static const int TREE_FALLING_SNOW
Определения ParticleList.c:366
static const int SMOKE_GENERIC_WRECK
Определения ParticleList.c:275
static const int GUN_VSS
Определения ParticleList.c:182
static const int IMPACT_TEST2
Определения ParticleList.c:202
static const int IMPACT_FOLIAGE_RICOCHET
Определения ParticleList.c:214
static const int COOKING_DRYING_START
Определения ParticleList.c:68
static const int SMARKS_CHAMBER
Определения ParticleList.c:196
static const int BARREL_NORMAL_SMOKE
Определения ParticleList.c:53
static const int COOKING_BOILING_START
Определения ParticleList.c:64
static const int IMPACT_WATER_MEDIUM_ENTER
Определения ParticleList.c:249
static const int GRENADE_M18_RED_START
Определения ParticleList.c:114
static const int CAMP_FIRE_END
Определения ParticleList.c:33
static const int IMPACT_MEATBONES_EXIT
Определения ParticleList.c:244
static const int HOUSE_SMALL_FIRE
Определения ParticleList.c:42
static const int CONTAMINATED_AREA_GAS_TINY
Определения ParticleList.c:301
static const int HOUSE_FIRE_END
Определения ParticleList.c:46
static const int TREE_SOFT_LARGE_FALLING_SNOW
Определения ParticleList.c:368
static const int IMPACT_WATER_LARGE_ENTER
Определения ParticleList.c:250
static const int BLEEDING_SOURCE_LIGHT
Определения ParticleList.c:147
static int RegisterParticle(string root_path, string file_name)
Registers a particle and returns its ID.
Определения ParticleList.c:416
static const int WATER_JET_WEAK
Определения ParticleList.c:336
static const int IMPACT_FOLIAGE_GREEN_EXIT
Определения ParticleList.c:218
static const int BARBED_WIRE_SPARKS
Определения ParticleList.c:141
static const int FLAREPROJ_ACTIVATE_BLUE
Определения ParticleList.c:94
static const int TREE_FALLING_LEAF
Определения ParticleList.c:371
static const int COOKING_BAKING_START
Определения ParticleList.c:66
static const int ROADFLARE_BURNING_MAIN
Определения ParticleList.c:85
static const int GUN_AK101
Определения ParticleList.c:184
static const int IMPACT_SAND_ENTER
Определения ParticleList.c:254
static const int BONFIRE_SMOKE
Определения ParticleList.c:294
static const int FIREWORKS_EXPLOSION_GREEN
Определения ParticleList.c:311
static const int VEHICLE_WHEEL_GRAVEL
Определения ParticleList.c:362
static const int GRENADE_M18_WHITE_START
Определения ParticleList.c:117
static const int GUN_MOSIN9130
Определения ParticleList.c:177
static const int SMOKING_BARREL
Определения ParticleList.c:191
static const int IMPACT_ICE_EXIT
Определения ParticleList.c:265
static const int IMPACT_DIRT_ENTER
Определения ParticleList.c:224
static const int FIREWORKS_SHOT
Определения ParticleList.c:309
static const int VOMIT
Определения ParticleList.c:150
static const int IMPACT_RUBBER_RICOCHET
Определения ParticleList.c:228
static const int IMPACT_FOLIAGE_CONIFER_ENTER
Определения ParticleList.c:219
static const int GRENADE_M18_GREEN_START
M18.
Определения ParticleList.c:108
static const int CAMP_NORMAL_FIRE
Определения ParticleList.c:30
static const int EXPLOSION_TEST
Определения ParticleList.c:269
static const int IMPACT_SAND_RICOCHET
Определения ParticleList.c:255
static const int EXPLOSION_GRENADE_ICE
Определения ParticleList.c:137
static const int DEBUG_DOT
Определения ParticleList.c:23
static const int IMPACT_DIRT_EXIT
Определения ParticleList.c:226
static const int IMPACT_TEST_RICOCHET_DEBUG
Определения ParticleList.c:204
static const int FIREWORKS_AFTERBURN_START
Определения ParticleList.c:317
static const int GUN_LONG_WINDED_SMOKE_SMALL
Определения ParticleList.c:190
static const int VOMIT_BLOOD
Определения ParticleList.c:298
static const int GUN_IZH18
Определения ParticleList.c:167
static const int IMPACT_TEXTILE_RICOCHET
Определения ParticleList.c:252
static const int HATCHBACK_ENGINE_OVERHEATED
Определения ParticleList.c:283
static const int IMPACT_PLASTIC_ENTER
Определения ParticleList.c:257
static const int GUN_PELLETS
Определения ParticleList.c:176
static const int HOUSE_FIRE_START
Определения ParticleList.c:41
static const int SMOKING_BARREL_STEAM_SMALL
Определения ParticleList.c:195
static const int GUN_MP133
Определения ParticleList.c:175
static const int CAMP_STOVE_FIRE_END
Определения ParticleList.c:38
static const int IMPACT_MEAT_EXIT
Определения ParticleList.c:241
static const int BREATH_VAPOUR_HEAVY
Определения ParticleList.c:153
static const int GRENADE_M18_PURPLE_LOOP
Определения ParticleList.c:112
static const int IMPACT_GLASS_RICOCHET
Определения ParticleList.c:246
static const int BOLT_CUPID_TAIL
Cupid's bolt.
Определения ParticleList.c:343
static const int FLAREPROJ_ACTIVATE_RED
Определения ParticleList.c:92
static const int IMPACT_MEAT_RICOCHET
Определения ParticleList.c:240
static const int HOUSE_SMALL_SMOKE
Определения ParticleList.c:43
static const int GRENADE_M18_PURPLE_END
Определения ParticleList.c:113
static const int COOKING_BURNING_DONE
Определения ParticleList.c:70
static const int GRENADE_M18_BLACK_END
Определения ParticleList.c:125
static const int GUN_PARTICLE_TEST
Определения ParticleList.c:161
static const int BONFIRE_FIRE
Определения ParticleList.c:293
static const int BARREL_FIRE_START
Определения ParticleList.c:49
static const int GUN_AKM
Определения ParticleList.c:165
static const int TORCH_T1
Определения ParticleList.c:75
static int RegisterParticleByFullPath(string fullPath)
Определения ParticleList.c:385
static const int OVEN_FIRE_START
Определения ParticleList.c:57
static const int IMPACT_GRAVEL_ENTER
Определения ParticleList.c:230
static const int AURORA_SANTA_WRECK
Определения ParticleList.c:274
static const int OVEN_FIRE_END
Определения ParticleList.c:60
static const int GEYSER_NORMAL
Определения ParticleList.c:348
static const int IMPACT_WOOD_EXIT
Определения ParticleList.c:209
static const int IMPACT_TEXTILE_ENTER
Определения ParticleList.c:251
static const int BROOM_TORCH_T2
Определения ParticleList.c:80
static const int EXPLOSION_GRENADE_SNOW
Определения ParticleList.c:136
static const int BOAT_WATER_BACK
Определения ParticleList.c:286
static const int LEVER_SPARKS
Определения ParticleList.c:142
static const int FIREWORKS_EXPLOSION_PINK
Определения ParticleList.c:314
static const int COOKING_BAKING_DONE
Определения ParticleList.c:67
static const int WATER_SPILLING
Определения ParticleList.c:337
Определения ParticleList.c:12
Определения proto.c:49
proto native CGame GetGame()
ErrorExSeverity
Определения EnDebug.c:62
enum ShapeType ErrorEx
proto bool FileExist(string name)
Check existence of file.
proto native int Length()
Returns length of string.
proto int Replace(string sample, string replace)
Replace all occurrances of 'sample' in 'str' by 'replace'.
proto native int LastIndexOf(string sample)
Finds last 'sample' in 'str'. Returns -1 when not found.
proto string Substring(int start, int len)
Substring of 'str' from 'start' position 'len' number of characters.
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.
proto native void ReleaseObject(vobject object, int flag=0)