DayZ 1.30
DayZ Explorer by KGB
 
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◆ GetConsumptionPenaltyContext()

int ReplaceEdibleWithNewLambda::GetConsumptionPenaltyContext ( )
protected

См. определение в файле Edible_Base.c строка 1804

1804 : ItemBase
1805{
1806 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1807
1808 const string SOUND_BAKING_START = "Baking_SoundSet";
1809 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1810 const string SOUND_BOILING_START = "Boiling_SoundSet";
1811 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1812 const string SOUND_DRYING_START = "Drying_SoundSet";
1813 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1814 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1815
1816 protected bool m_MakeCookingSounds;
1817 protected SoundOnVehicle m_SoundCooking;
1819 protected string m_SoundPlaying;
1820 ref FoodStage m_FoodStage;
1821 protected float m_DecayTimer;
1822 protected float m_DecayDelta = 0.0;
1825
1827
1828 void Edible_Base()
1829 {
1830 if (HasFoodStage())
1831 {
1832 m_FoodStage = new FoodStage(this);
1833
1834 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1835 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1836
1837 m_SoundPlaying = "";
1839 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1840 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1841 }
1842 }
1843
1844 override void EEInit()
1845 {
1846 super.EEInit();
1847
1848 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1849 }
1850
1851 override void EEDelete(EntityAI parent)
1852 {
1853 super.EEDelete(parent);
1854
1855 RemoveAudio();
1856
1858 m_HotVaporParticle.Stop();
1859 }
1860
1861 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1862 {
1863 super.EEItemLocationChanged(oldLoc, newLoc);
1864
1866 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1867 {
1868 switch (oldLoc.GetParent().GetType())
1869 {
1870 case "FryingPan":
1871 case "Pot":
1872 case "Cauldron":
1873 case "SharpWoodenStick":
1874 MakeSoundsOnClient(false);
1875 break;
1876 }
1877
1879 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1880 {
1881 MakeSoundsOnClient(false);
1882 }
1883 }
1884
1885 if (oldLoc.IsValid())
1887
1888 if (CanHaveTemperature())
1890 }
1891
1892 void UpdateVisualsEx(bool forced = false)
1893 {
1894 if (GetFoodStage())
1895 GetFoodStage().UpdateVisualsEx(forced);
1896 }
1897
1898 bool Consume(float amount, PlayerBase consumer)
1899 {
1900 AddQuantity(-amount, false, false);
1901 OnConsume(amount, consumer);
1902
1903 return true;
1904 }
1905
1906 void OnConsume(float amount, PlayerBase consumer)
1907 {
1909 {
1910 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1911 }
1912 }
1913
1915 int FilterAgents(int agentsIn)
1916 {
1917 int foodStageType;
1918
1919 FoodStage foodStage = GetFoodStage();
1920 if (foodStage)
1921 foodStageType = foodStage.GetFoodStageType();
1922
1924 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1925 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1926 agentsIn &= ~eAgents.FOOD_POISON;
1927
1928 return agentsIn;
1929 }
1930
1931 //food staging
1932 override bool CanBeCooked()
1933 {
1934 return false;
1935 }
1936
1937 override bool CanBeCookedOnStick()
1938 {
1939 return false;
1940 }
1941
1942 override float GetTemperatureFreezeTime()
1943 {
1944 if (GetFoodStage())
1945 {
1946 switch (m_FoodStage.GetFoodStageType())
1947 {
1948 case FoodStageType.DRIED:
1949 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1950
1951 case FoodStageType.BURNED:
1952 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1953
1954 default:
1955 return super.GetTemperatureFreezeTime();
1956 }
1957 }
1958
1959 return super.GetTemperatureFreezeTime();
1960 }
1961
1962 override float GetTemperatureThawTime()
1963 {
1964 if (GetFoodStage())
1965 {
1966 switch (m_FoodStage.GetFoodStageType())
1967 {
1968 case FoodStageType.DRIED:
1969 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1970
1971 case FoodStageType.BURNED:
1972 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1973
1974 default:
1975 return super.GetTemperatureThawTime();
1976 }
1977 }
1978
1979 return super.GetTemperatureThawTime();
1980 }
1981
1982 override bool CanItemOverheat()
1983 {
1984 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1985 }
1986
1987 //================================================================
1988 // SYNCHRONIZATION
1989 //================================================================
1990 void Synchronize()
1991 {
1992 SetSynchDirty();
1993 }
1994
1995 override void OnVariablesSynchronized()
1996 {
1997 super.OnVariablesSynchronized();
1998
1999 //UpdateVisualsEx(); //performed on client only
2000
2001 //update audio
2003 {
2004 RefreshAudio();
2005 }
2006 else
2007 {
2008 RemoveAudio();
2009 }
2010
2011 if (CanHaveTemperature())
2013 }
2014
2015 //================================================================
2016 // AUDIO EFFECTS (WHEN ON DCS)
2017 //================================================================
2018 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2019 {
2020 m_MakeCookingSounds = soundstate;
2021 m_CookedByMethod = cookingMethod;
2022
2023 Synchronize();
2024 }
2025
2026 protected void RefreshAudio()
2027 {
2028 string soundName = "";
2029
2030 FoodStageType currentFoodStage = GetFoodStageType();
2032
2033 if (currentFoodStage == FoodStageType.BURNED)
2034 {
2035 soundName = SOUND_BURNING_DONE;
2036 }
2037 else
2038 {
2039 switch (m_CookedByMethod)
2040 {
2041 case CookingMethodType.BAKING:
2042 {
2043 if (nextFoodStage == FoodStageType.BAKED)
2044 soundName = SOUND_BAKING_START;
2045 else if (currentFoodStage == FoodStageType.BAKED)
2046 soundName = SOUND_BAKING_DONE;
2047 else
2048 soundName = "";
2049 break;
2050 }
2051
2052 case CookingMethodType.BOILING:
2053 {
2054 if (nextFoodStage == FoodStageType.BOILED)
2055 soundName = SOUND_BOILING_START;
2056 else if (currentFoodStage == FoodStageType.BOILED)
2057 soundName = SOUND_BOILING_DONE;
2058 else
2059 soundName = "";
2060 break;
2061 }
2062
2063 case CookingMethodType.DRYING:
2064 {
2065 if (nextFoodStage == FoodStageType.DRIED)
2066 soundName = SOUND_DRYING_START;
2067 else if (currentFoodStage == FoodStageType.DRIED)
2068 soundName = SOUND_DRYING_DONE;
2069 else
2070 soundName = "";
2071 break;
2072 }
2073
2074 default:
2075 soundName = "";
2076 break;
2077 }
2078
2079 if (nextFoodStage == FoodStageType.BURNED)
2080 {
2081 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2082 {
2083 soundName = SOUND_BURNING_DONE;
2084 }
2085 else // pre-emptive burning sounds replace regular ones
2086 {
2087 array<float> nextStageProperties = new array<float>();
2088 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2089 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2090 float progress01 = GetCookingTime() / nextStageTime;
2091 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2092 {
2093 soundName = SOUND_BURNING_DONE;
2094 }
2095 }
2096 }
2097 }
2098
2099 SoundCookingStart(soundName);
2100 }
2101
2102 protected void RemoveAudio()
2103 {
2104 m_MakeCookingSounds = false;
2106 }
2107
2108 //================================================================
2109 // SERIALIZATION
2110 //================================================================
2111 override void OnStoreSave(ParamsWriteContext ctx)
2112 {
2113 super.OnStoreSave(ctx);
2114
2115 if (GetFoodStage())
2116 {
2117 GetFoodStage().OnStoreSave(ctx);
2118 }
2119
2120 // food decay
2121 ctx.Write(m_DecayTimer);
2123 }
2124
2125 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2126 {
2127 if (!super.OnStoreLoad(ctx, version))
2128 return false;
2129
2130 if (GetFoodStage())
2131 {
2132 if (!GetFoodStage().OnStoreLoad(ctx, version))
2133 return false;
2134 }
2135
2136 if (version >= 115)
2137 {
2138 if (!ctx.Read(m_DecayTimer))
2139 {
2140 m_DecayTimer = 0.0;
2141 return false;
2142 }
2143 if (!ctx.Read(m_LastDecayStage))
2144 {
2146 return false;
2147 }
2148 }
2149
2150 UpdateVisualsEx(true); //forced init visuals
2151 Synchronize();
2152
2153 return true;
2154 }
2155
2156 override void AfterStoreLoad()
2157 {
2158 super.AfterStoreLoad();
2159
2160 Synchronize();
2161 }
2162
2163 //get food stage
2164 override FoodStage GetFoodStage()
2165 {
2166 return m_FoodStage;
2167 }
2168
2169 //food types
2170 override bool IsMeat()
2171 {
2172 return false;
2173 }
2174
2175 override bool IsCorpse()
2176 {
2177 return false;
2178 }
2179
2180 override bool IsFruit()
2181 {
2182 return false;
2183 }
2184
2185 override bool IsMushroom()
2186 {
2187 return false;
2188 }
2189
2190 //================================================================
2191 // NUTRITIONAL VALUES
2192 //================================================================
2193 //food properties
2194 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2195 {
2196 Edible_Base food_item = Edible_Base.Cast(item);
2197 if (food_item && food_item.GetFoodStage())
2198 {
2199 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2200 }
2201 else if (classname != "" && food_stage)
2202 {
2203 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2204 }
2205 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2206 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2207
2208 }
2209
2210 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2211 {
2212 Edible_Base food_item = Edible_Base.Cast(item);
2213 if (food_item && food_item.GetFoodStage())
2214 {
2215 return FoodStage.GetEnergy(food_item.GetFoodStage());
2216 }
2217 else if (classname != "" && food_stage)
2218 {
2219 return FoodStage.GetEnergy(null, food_stage, classname);
2220 }
2221 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2222 return g_Game.ConfigGetFloat( class_path + " energy" );
2223 }
2224
2225 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2226 {
2227 Edible_Base food_item = Edible_Base.Cast(item);
2228 if (food_item && food_item.GetFoodStage())
2229 {
2230 return FoodStage.GetWater(food_item.GetFoodStage());
2231 }
2232 else if (classname != "" && food_stage)
2233 {
2234 return FoodStage.GetWater(null, food_stage, classname);
2235 }
2236 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2237 return g_Game.ConfigGetFloat( class_path + " water" );
2238 }
2239
2240 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2241 {
2242 Edible_Base food_item = Edible_Base.Cast(item);
2243 if (food_item && food_item.GetFoodStage())
2244 {
2245 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2246 }
2247 else if (classname != "" && food_stage)
2248 {
2249 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2250 }
2251 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2252 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2253
2254 }
2255
2256 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2257 {
2258 Edible_Base food_item = Edible_Base.Cast(item);
2259 if (food_item && food_item.GetFoodStage())
2260 {
2261 return FoodStage.GetToxicity(food_item.GetFoodStage());
2262 }
2263 else if (classname != "" && food_stage)
2264 {
2265 return FoodStage.GetToxicity(null, food_stage, classname);
2266 }
2267 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2268 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2269 }
2270
2271 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2272 {
2273 Edible_Base food_item = Edible_Base.Cast(item);
2274 if (food_item && food_item.GetFoodStage())
2275 {
2276 return FoodStage.GetAgents(food_item.GetFoodStage());
2277 }
2278 else if (classname != "" && food_stage)
2279 {
2280 return FoodStage.GetAgents(null, food_stage, classname);
2281 }
2282 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2283 return g_Game.ConfigGetInt( class_path + " agents" );
2284 }
2285
2286 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2287 {
2288 Edible_Base food_item = Edible_Base.Cast(item);
2289 if (food_item && food_item.GetFoodStage())
2290 {
2291 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2292 }
2293 else if (classname != "" && food_stage)
2294 {
2295 return FoodStage.GetDigestibility(null, food_stage, classname);
2296 }
2297 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2298 return g_Game.ConfigGetInt( class_path + " digestibility" );
2299 }
2300
2301 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2302 {
2303 Edible_Base foodItem = Edible_Base.Cast(item);
2304 if (foodItem && foodItem.GetFoodStage())
2305 {
2306 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2307 }
2308 else if (className != "" && foodStage)
2309 {
2310 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2311 }
2312 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2313 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2314 }
2315
2316 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2317 {
2318 NutritionalProfile profile = new NutritionalProfile();
2319 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2320 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2321 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2322 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2323 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2324 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2325 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2326 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2327
2328 return profile;
2329 }
2330
2331 //================================================================
2332 // FOOD STAGING
2333 //================================================================
2335 {
2336 return GetFoodStage().GetFoodStageType();
2337 }
2338
2339 //food stage states
2340 bool IsFoodRaw()
2341 {
2342 if ( GetFoodStage() )
2343 {
2344 return GetFoodStage().IsFoodRaw();
2345 }
2346
2347 return false;
2348 }
2349
2350 bool IsFoodBaked()
2351 {
2352 if ( GetFoodStage() )
2353 {
2354 return GetFoodStage().IsFoodBaked();
2355 }
2356
2357 return false;
2358 }
2359
2360 bool IsFoodBoiled()
2361 {
2362 if ( GetFoodStage() )
2363 {
2364 return GetFoodStage().IsFoodBoiled();
2365 }
2366
2367 return false;
2368 }
2369
2370 bool IsFoodDried()
2371 {
2372 if ( GetFoodStage() )
2373 {
2374 return GetFoodStage().IsFoodDried();
2375 }
2376
2377 return false;
2378 }
2379
2380 bool IsFoodBurned()
2381 {
2382 if ( GetFoodStage() )
2383 {
2384 return GetFoodStage().IsFoodBurned();
2385 }
2386
2387 return false;
2388 }
2389
2390 bool IsFoodRotten()
2391 {
2392 if ( GetFoodStage() )
2393 {
2394 return GetFoodStage().IsFoodRotten();
2395 }
2396
2397 return false;
2398 }
2399
2400 //food stage change
2401 void ChangeFoodStage( FoodStageType new_food_stage_type )
2402 {
2403 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2404 }
2405
2407 {
2408 return GetFoodStage().GetNextFoodStageType( cooking_method );
2409 }
2410
2411 string GetFoodStageName( FoodStageType food_stage_type )
2412 {
2413 return GetFoodStage().GetFoodStageName( food_stage_type );
2414 }
2415
2416 bool CanChangeToNewStage( CookingMethodType cooking_method )
2417 {
2418 return GetFoodStage().CanChangeToNewStage( cooking_method );
2419 }
2420
2421 //Use this to receive food stage from another Edible_Base
2422 void TransferFoodStage( notnull Edible_Base source )
2423 {
2424 if ( !source.GetFoodStage())
2425 return;
2426 m_LastDecayStage = source.GetLastDecayStage();
2427 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2428 m_DecayTimer = source.GetDecayTimer();
2429 m_DecayDelta = source.GetDecayDelta();
2430 }
2431
2433 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2434 {
2435 HandleFoodStageChangeAgents(stageOld,stageNew);
2436 UpdateVisualsEx(); //performed on server only
2437 }
2438
2441 {
2442 switch (stageNew)
2443 {
2444 case FoodStageType.BAKED:
2445 case FoodStageType.BOILED:
2446 case FoodStageType.DRIED:
2447 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2448 break;
2449
2450 case FoodStageType.BURNED:
2451 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2452 break;
2453 }
2454 }
2455
2456 //================================================================
2457 // COOKING
2458 //================================================================
2459 //cooking time
2460 float GetCookingTime()
2461 {
2462 return GetFoodStage().GetCookingTime();
2463 }
2464
2465 void SetCookingTime( float time )
2466 {
2467 GetFoodStage().SetCookingTime( time );
2468
2469 //synchronize when calling on server
2470 Synchronize();
2471 }
2472
2473 void ResetCookingTime()
2474 {
2475 if (GetFoodStage())
2476 {
2477 GetFoodStage().SetCookingTime(0);
2478 Synchronize();
2479 }
2480 }
2481
2482 //replace edible with new item (opening cans)
2483 void ReplaceEdibleWithNew( string typeName )
2484 {
2485 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2486 if (player)
2487 {
2488 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2489 player.ServerReplaceItemInHandsWithNew(lambda);
2490 }
2491 else
2492 Error("ReplaceEdibleWithNew - cannot use edible without player");
2493 }
2494
2496 {
2498 }
2499
2500 override void SetActions()
2501 {
2502 super.SetActions();
2503
2506 }
2507
2508 protected void SoundCookingStart(string sound_name)
2509 {
2510 #ifndef SERVER
2511 #ifndef NO_GUI
2512 if (m_SoundPlaying != sound_name)
2513 {
2515
2516 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2517 m_SoundPlaying = sound_name;
2518 }
2519 #endif
2520 #endif
2521 }
2522
2523 protected void SoundCookingStop()
2524 {
2525 #ifndef SERVER
2526 #ifndef NO_GUI
2528 {
2529 m_SoundEffectCooking.Stop();
2530 m_SoundEffectCooking = null;
2531 m_SoundPlaying = "";
2532 }
2533 #endif
2534 #endif
2535 }
2536
2537 override bool CanDecay()
2538 {
2539 return false;
2540 }
2541
2542 override bool CanProcessDecay()
2543 {
2544 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2545 }
2546
2547 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2548 {
2549 m_DecayDelta = 0.0;
2550
2551 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2552 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2553 if ( hasRootAsPlayer )
2555
2556 /*Print( "-------------------------" );
2557 Print( this );
2558 Print( m_DecayTimer );
2559 Print( m_DecayDelta );
2560 Print( m_LastDecayStage );*/
2561
2562 if ( IsFruit() || IsMushroom() )
2563 {
2564 // fruit, vegetables and mushrooms
2566 {
2567 switch ( GetFoodStageType() )
2568 {
2569 case FoodStageType.RAW:
2572 break;
2573
2574 case FoodStageType.BOILED:
2577 break;
2578
2579 case FoodStageType.BAKED:
2582 break;
2583
2584 case FoodStageType.DRIED:
2585 case FoodStageType.BURNED:
2586 case FoodStageType.ROTTEN:
2587 default:
2588 m_DecayTimer = -1;
2590 return;
2591 }
2592
2593 //m_DecayTimer = m_DecayTimer / 1000.0;
2594 }
2595
2596 m_DecayTimer -= ( delta * m_DecayDelta );
2597
2598 if ( m_DecayTimer <= 0 )
2599 {
2600 if ( m_LastDecayStage != FoodStageType.NONE )
2601 {
2602 // switch to decayed stage
2603 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2604 {
2606 }
2607 if ( m_LastDecayStage == FoodStageType.RAW )
2608 {
2609 int rng = Math.RandomIntInclusive( 0, 100 );
2611 {
2613 }
2614 else
2615 {
2616 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2617 {
2619 }
2620 else
2621 {
2623 }
2624 }
2625 }
2626 }
2627 }
2628
2629 }
2630 else if ( IsMeat() )
2631 {
2632 // meat
2634 {
2635 switch ( GetFoodStageType() )
2636 {
2637 case FoodStageType.RAW:
2640 break;
2641
2642 case FoodStageType.BOILED:
2645 break;
2646
2647 case FoodStageType.BAKED:
2650 break;
2651
2652 case FoodStageType.DRIED:
2655 break;
2656
2657 case FoodStageType.BURNED:
2658 case FoodStageType.ROTTEN:
2659 default:
2660 m_DecayTimer = -1;
2662 return;
2663 }
2664 }
2665
2666 m_DecayTimer -= ( delta * m_DecayDelta );
2667
2668 if ( m_DecayTimer <= 0 )
2669 {
2670 if ( m_LastDecayStage != FoodStageType.NONE )
2671 {
2672 // switch to decayed stage
2673 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2674 {
2676 }
2677 }
2678 }
2679 }
2680 else if ( IsCorpse() )
2681 {
2682 // corpse
2684 {
2685 switch ( GetFoodStageType() )
2686 {
2687 case FoodStageType.RAW:
2690 break;
2691
2692 case FoodStageType.BURNED:
2693 case FoodStageType.ROTTEN:
2694 default:
2695 m_DecayTimer = -1;
2697 return;
2698 }
2699 }
2700
2701 m_DecayTimer -= ( delta * m_DecayDelta );
2702
2703 if ( m_DecayTimer <= 0 )
2704 {
2705 if ( m_LastDecayStage != FoodStageType.NONE )
2706 {
2707 // switch to decayed stage
2708 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2709 {
2711 }
2712 }
2713 }
2714 }
2715 else
2716 {
2717 // opened cans
2718 m_DecayTimer -= ( delta * m_DecayDelta );
2719
2720 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2721 {
2724 //m_DecayTimer = m_DecayTimer / 1000.0;
2725 }
2726 else
2727 {
2728 if ( m_DecayTimer <= 0 )
2729 {
2730 InsertAgent(eAgents.FOOD_POISON, 1);
2731 m_DecayTimer = -1;
2732 }
2733 }
2734 }
2735 }
2736
2737 protected void UpdateVaporParticle()
2738 {
2739 if (g_Game.IsHeadlessOrDedicatedServer())
2740 return;
2741
2742 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2743 {
2744 InventoryLocation invLoc = new InventoryLocation();
2745 GetInventory().GetCurrentInventoryLocation(invLoc);
2746 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2747 {
2748 ParticleManager ptcMgr = ParticleManager.GetInstance();
2749 if (ptcMgr)
2750 {
2751 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2752 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2753 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2754 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2755 }
2756 }
2757 }
2758 else if (m_HotVaporParticle)
2759 {
2760 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2761 {
2762 m_HotVaporParticle.Stop();
2763 m_HotVaporParticle = null;
2764 return;
2765 }
2766
2767 InventoryLocation inventoryLoc = new InventoryLocation();
2768 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2769 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2770 {
2771 m_HotVaporParticle.Stop();
2772 m_HotVaporParticle = null;
2773 }
2774 }
2775 }
2776
2777 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2778 {
2779 if (GetFoodStage())
2780 {
2781 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2782 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2783 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2784 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2785 }
2786
2787 super.GetDebugActions(outputList);
2788 }
2789
2790 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2791 {
2792 super.OnAction(action_id, player, ctx);
2793
2794 if ( g_Game.IsServer() )
2795 {
2796 if ( action_id == EActions.FOOD_STAGE_PREV )
2797 {
2798 int food_stage_prev = GetFoodStageType() - 1;
2799 if (food_stage_prev <= 0)
2800 {
2801 food_stage_prev = FoodStageType.COUNT - 1;
2802 }
2803 ChangeFoodStage(food_stage_prev);
2804 return true;
2805 }
2806 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2807 {
2808 int food_stage_next = GetFoodStageType() + 1;
2809 if (food_stage_next >= FoodStageType.COUNT )
2810 {
2811 food_stage_next = FoodStageType.RAW;
2812 }
2813 ChangeFoodStage(food_stage_next);
2814 return true;
2815 }
2816
2817 }
2818
2819 #ifdef DIAG_DEVELOPER
2820 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2821 {
2822 PrintNutritionsData();
2823 return true;
2824 }
2825 #endif
2826
2827 return false;
2828 }
2829
2830 override string GetDebugText()
2831 {
2832 string debug_output;
2833
2834 debug_output = super.GetDebugText();
2835
2836 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2837 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2838
2839 return debug_output;
2840 }
2841
2842 //================================================================
2843 // GENERAL GETTERS
2844 //================================================================
2845
2846 override float GetBaitEffectivity()
2847 {
2848 float ret = super.GetBaitEffectivity();
2849
2850 if (IsFoodRotten())
2851 {
2852 ret *= 0.5;
2853 }
2854
2855 return ret;
2856 }
2857
2858 float GetDecayTimer()
2859 {
2860 return m_DecayTimer;
2861 }
2862
2863 float GetDecayDelta()
2864 {
2865 return m_DecayDelta;
2866 }
2867
2869 {
2870 return m_LastDecayStage;
2871 }
2872
2873 #ifdef DIAG_DEVELOPER
2874 private void PrintNutritionsData()
2875 {
2876 string nutritionsData = "";
2877
2878 FoodStage stage = GetFoodStage();
2879 FoodStageType stageType = stage.GetFoodStageType();
2880
2881 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2882 if (profile)
2883 {
2884 nutritionsData = string.Format("Item: %1\n\n", this);
2885 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2886 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2887 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2888 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2889 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2890 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2891 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2892
2893 if (profile.IsLiquid())
2894 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2895
2896 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2897 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2898 }
2899
2900 nutritionsData += "-----\n";
2901
2902 Debug.Log(nutritionsData);
2903 }
2904 #endif
2905
2907 //DEPRECATED
2909 void UpdateVisuals()
2910 {
2912 }
2913}
2914
2916{
2917 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2918};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.