DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetConsumptionPenaltyContext()

int ReplaceEdibleWithNewLambda::GetConsumptionPenaltyContext ( )
protected

См. определение в файле Edible_Base.c строка 1799

1799 : ItemBase
1800{
1801 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1802
1803 const string SOUND_BAKING_START = "Baking_SoundSet";
1804 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1805 const string SOUND_BOILING_START = "Boiling_SoundSet";
1806 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1807 const string SOUND_DRYING_START = "Drying_SoundSet";
1808 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1809 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1810
1811 protected bool m_MakeCookingSounds;
1812 protected SoundOnVehicle m_SoundCooking;
1814 protected string m_SoundPlaying;
1815 ref FoodStage m_FoodStage;
1816 protected float m_DecayTimer;
1817 protected float m_DecayDelta = 0.0;
1820
1822
1823 void Edible_Base()
1824 {
1825 if (HasFoodStage())
1826 {
1827 m_FoodStage = new FoodStage(this);
1828
1829 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1830 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1831
1832 m_SoundPlaying = "";
1834 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1835 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1836 }
1837 }
1838
1839 override void EEInit()
1840 {
1841 super.EEInit();
1842
1843 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1844 }
1845
1846 override void EEDelete(EntityAI parent)
1847 {
1848 super.EEDelete(parent);
1849
1850 RemoveAudio();
1851
1853 m_HotVaporParticle.Stop();
1854 }
1855
1856 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1857 {
1858 super.EEItemLocationChanged(oldLoc, newLoc);
1859
1861 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1862 {
1863 switch (oldLoc.GetParent().GetType())
1864 {
1865 case "FryingPan":
1866 case "Pot":
1867 case "Cauldron":
1868 case "SharpWoodenStick":
1869 MakeSoundsOnClient(false);
1870 break;
1871 }
1872
1874 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1875 {
1876 MakeSoundsOnClient(false);
1877 }
1878 }
1879
1880 if (oldLoc.IsValid())
1882
1883 if (CanHaveTemperature())
1885 }
1886
1887 void UpdateVisualsEx(bool forced = false)
1888 {
1889 if (GetFoodStage())
1890 GetFoodStage().UpdateVisualsEx(forced);
1891 }
1892
1893 bool Consume(float amount, PlayerBase consumer)
1894 {
1895 AddQuantity(-amount, false, false);
1896 OnConsume(amount, consumer);
1897
1898 return true;
1899 }
1900
1901 void OnConsume(float amount, PlayerBase consumer)
1902 {
1904 {
1905 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1906 }
1907 }
1908
1910 int FilterAgents(int agentsIn)
1911 {
1912 int foodStageType;
1913
1914 FoodStage foodStage = GetFoodStage();
1915 if (foodStage)
1916 foodStageType = foodStage.GetFoodStageType();
1917
1919 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1920 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1921 agentsIn &= ~eAgents.FOOD_POISON;
1922
1923 return agentsIn;
1924 }
1925
1926 //food staging
1927 override bool CanBeCooked()
1928 {
1929 return false;
1930 }
1931
1932 override bool CanBeCookedOnStick()
1933 {
1934 return false;
1935 }
1936
1937 override float GetTemperatureFreezeTime()
1938 {
1939 if (GetFoodStage())
1940 {
1941 switch (m_FoodStage.GetFoodStageType())
1942 {
1943 case FoodStageType.DRIED:
1944 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1945
1946 case FoodStageType.BURNED:
1947 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1948
1949 default:
1950 return super.GetTemperatureFreezeTime();
1951 }
1952 }
1953
1954 return super.GetTemperatureFreezeTime();
1955 }
1956
1957 override float GetTemperatureThawTime()
1958 {
1959 if (GetFoodStage())
1960 {
1961 switch (m_FoodStage.GetFoodStageType())
1962 {
1963 case FoodStageType.DRIED:
1964 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1965
1966 case FoodStageType.BURNED:
1967 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1968
1969 default:
1970 return super.GetTemperatureThawTime();
1971 }
1972 }
1973
1974 return super.GetTemperatureThawTime();
1975 }
1976
1977 override bool CanItemOverheat()
1978 {
1979 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1980 }
1981
1982 //================================================================
1983 // SYNCHRONIZATION
1984 //================================================================
1985 void Synchronize()
1986 {
1987 SetSynchDirty();
1988 }
1989
1990 override void OnVariablesSynchronized()
1991 {
1992 super.OnVariablesSynchronized();
1993
1994 //UpdateVisualsEx(); //performed on client only
1995
1996 //update audio
1998 {
1999 RefreshAudio();
2000 }
2001 else
2002 {
2003 RemoveAudio();
2004 }
2005
2006 if (CanHaveTemperature())
2008 }
2009
2010 //================================================================
2011 // AUDIO EFFECTS (WHEN ON DCS)
2012 //================================================================
2013 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2014 {
2015 m_MakeCookingSounds = soundstate;
2016 m_CookedByMethod = cookingMethod;
2017
2018 Synchronize();
2019 }
2020
2021 protected void RefreshAudio()
2022 {
2023 string soundName = "";
2024
2025 FoodStageType currentFoodStage = GetFoodStageType();
2027
2028 if (currentFoodStage == FoodStageType.BURNED)
2029 {
2030 soundName = SOUND_BURNING_DONE;
2031 }
2032 else
2033 {
2034 switch (m_CookedByMethod)
2035 {
2036 case CookingMethodType.BAKING:
2037 {
2038 if (nextFoodStage == FoodStageType.BAKED)
2039 soundName = SOUND_BAKING_START;
2040 else if (currentFoodStage == FoodStageType.BAKED)
2041 soundName = SOUND_BAKING_DONE;
2042 else
2043 soundName = "";
2044 break;
2045 }
2046
2047 case CookingMethodType.BOILING:
2048 {
2049 if (nextFoodStage == FoodStageType.BOILED)
2050 soundName = SOUND_BOILING_START;
2051 else if (currentFoodStage == FoodStageType.BOILED)
2052 soundName = SOUND_BOILING_DONE;
2053 else
2054 soundName = "";
2055 break;
2056 }
2057
2058 case CookingMethodType.DRYING:
2059 {
2060 if (nextFoodStage == FoodStageType.DRIED)
2061 soundName = SOUND_DRYING_START;
2062 else if (currentFoodStage == FoodStageType.DRIED)
2063 soundName = SOUND_DRYING_DONE;
2064 else
2065 soundName = "";
2066 break;
2067 }
2068
2069 default:
2070 soundName = "";
2071 break;
2072 }
2073
2074 if (nextFoodStage == FoodStageType.BURNED)
2075 {
2076 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2077 {
2078 soundName = SOUND_BURNING_DONE;
2079 }
2080 else // pre-emptive burning sounds replace regular ones
2081 {
2082 array<float> nextStageProperties = new array<float>();
2083 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2084 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2085 float progress01 = GetCookingTime() / nextStageTime;
2086 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2087 {
2088 soundName = SOUND_BURNING_DONE;
2089 }
2090 }
2091 }
2092 }
2093
2094 SoundCookingStart(soundName);
2095 }
2096
2097 protected void RemoveAudio()
2098 {
2099 m_MakeCookingSounds = false;
2101 }
2102
2103 //================================================================
2104 // SERIALIZATION
2105 //================================================================
2106 override void OnStoreSave(ParamsWriteContext ctx)
2107 {
2108 super.OnStoreSave(ctx);
2109
2110 if (GetFoodStage())
2111 {
2112 GetFoodStage().OnStoreSave(ctx);
2113 }
2114
2115 // food decay
2116 ctx.Write(m_DecayTimer);
2118 }
2119
2120 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2121 {
2122 if (!super.OnStoreLoad(ctx, version))
2123 return false;
2124
2125 if (GetFoodStage())
2126 {
2127 if (!GetFoodStage().OnStoreLoad(ctx, version))
2128 return false;
2129 }
2130
2131 if (version >= 115)
2132 {
2133 if (!ctx.Read(m_DecayTimer))
2134 {
2135 m_DecayTimer = 0.0;
2136 return false;
2137 }
2138 if (!ctx.Read(m_LastDecayStage))
2139 {
2141 return false;
2142 }
2143 }
2144
2145 UpdateVisualsEx(true); //forced init visuals
2146 Synchronize();
2147
2148 return true;
2149 }
2150
2151 override void AfterStoreLoad()
2152 {
2153 super.AfterStoreLoad();
2154
2155 Synchronize();
2156 }
2157
2158 //get food stage
2159 override FoodStage GetFoodStage()
2160 {
2161 return m_FoodStage;
2162 }
2163
2164 //food types
2165 override bool IsMeat()
2166 {
2167 return false;
2168 }
2169
2170 override bool IsCorpse()
2171 {
2172 return false;
2173 }
2174
2175 override bool IsFruit()
2176 {
2177 return false;
2178 }
2179
2180 override bool IsMushroom()
2181 {
2182 return false;
2183 }
2184
2185 //================================================================
2186 // NUTRITIONAL VALUES
2187 //================================================================
2188 //food properties
2189 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2190 {
2191 Edible_Base food_item = Edible_Base.Cast(item);
2192 if (food_item && food_item.GetFoodStage())
2193 {
2194 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2195 }
2196 else if (classname != "" && food_stage)
2197 {
2198 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2199 }
2200 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2201 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2202
2203 }
2204
2205 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2206 {
2207 Edible_Base food_item = Edible_Base.Cast(item);
2208 if (food_item && food_item.GetFoodStage())
2209 {
2210 return FoodStage.GetEnergy(food_item.GetFoodStage());
2211 }
2212 else if (classname != "" && food_stage)
2213 {
2214 return FoodStage.GetEnergy(null, food_stage, classname);
2215 }
2216 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2217 return GetGame().ConfigGetFloat( class_path + " energy" );
2218 }
2219
2220 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2221 {
2222 Edible_Base food_item = Edible_Base.Cast(item);
2223 if (food_item && food_item.GetFoodStage())
2224 {
2225 return FoodStage.GetWater(food_item.GetFoodStage());
2226 }
2227 else if (classname != "" && food_stage)
2228 {
2229 return FoodStage.GetWater(null, food_stage, classname);
2230 }
2231 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2232 return GetGame().ConfigGetFloat( class_path + " water" );
2233 }
2234
2235 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2236 {
2237 Edible_Base food_item = Edible_Base.Cast(item);
2238 if (food_item && food_item.GetFoodStage())
2239 {
2240 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2241 }
2242 else if (classname != "" && food_stage)
2243 {
2244 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2245 }
2246 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2247 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2248
2249 }
2250
2251 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2252 {
2253 Edible_Base food_item = Edible_Base.Cast(item);
2254 if (food_item && food_item.GetFoodStage())
2255 {
2256 return FoodStage.GetToxicity(food_item.GetFoodStage());
2257 }
2258 else if (classname != "" && food_stage)
2259 {
2260 return FoodStage.GetToxicity(null, food_stage, classname);
2261 }
2262 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2263 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2264 }
2265
2266 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2267 {
2268 Edible_Base food_item = Edible_Base.Cast(item);
2269 if (food_item && food_item.GetFoodStage())
2270 {
2271 return FoodStage.GetAgents(food_item.GetFoodStage());
2272 }
2273 else if (classname != "" && food_stage)
2274 {
2275 return FoodStage.GetAgents(null, food_stage, classname);
2276 }
2277 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2278 return GetGame().ConfigGetInt( class_path + " agents" );
2279 }
2280
2281 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2282 {
2283 Edible_Base food_item = Edible_Base.Cast(item);
2284 if (food_item && food_item.GetFoodStage())
2285 {
2286 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2287 }
2288 else if (classname != "" && food_stage)
2289 {
2290 return FoodStage.GetDigestibility(null, food_stage, classname);
2291 }
2292 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2293 return GetGame().ConfigGetInt( class_path + " digestibility" );
2294 }
2295
2296 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2297 {
2298 Edible_Base foodItem = Edible_Base.Cast(item);
2299 if (foodItem && foodItem.GetFoodStage())
2300 {
2301 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2302 }
2303 else if (className != "" && foodStage)
2304 {
2305 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2306 }
2307 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2308 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2309 }
2310
2311 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2312 {
2313 NutritionalProfile profile = new NutritionalProfile();
2314 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2315 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2316 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2317 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2318 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2319 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2320 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2321 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2322
2323 return profile;
2324 }
2325
2326 //================================================================
2327 // FOOD STAGING
2328 //================================================================
2330 {
2331 return GetFoodStage().GetFoodStageType();
2332 }
2333
2334 //food stage states
2335 bool IsFoodRaw()
2336 {
2337 if ( GetFoodStage() )
2338 {
2339 return GetFoodStage().IsFoodRaw();
2340 }
2341
2342 return false;
2343 }
2344
2345 bool IsFoodBaked()
2346 {
2347 if ( GetFoodStage() )
2348 {
2349 return GetFoodStage().IsFoodBaked();
2350 }
2351
2352 return false;
2353 }
2354
2355 bool IsFoodBoiled()
2356 {
2357 if ( GetFoodStage() )
2358 {
2359 return GetFoodStage().IsFoodBoiled();
2360 }
2361
2362 return false;
2363 }
2364
2365 bool IsFoodDried()
2366 {
2367 if ( GetFoodStage() )
2368 {
2369 return GetFoodStage().IsFoodDried();
2370 }
2371
2372 return false;
2373 }
2374
2375 bool IsFoodBurned()
2376 {
2377 if ( GetFoodStage() )
2378 {
2379 return GetFoodStage().IsFoodBurned();
2380 }
2381
2382 return false;
2383 }
2384
2385 bool IsFoodRotten()
2386 {
2387 if ( GetFoodStage() )
2388 {
2389 return GetFoodStage().IsFoodRotten();
2390 }
2391
2392 return false;
2393 }
2394
2395 //food stage change
2396 void ChangeFoodStage( FoodStageType new_food_stage_type )
2397 {
2398 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2399 }
2400
2402 {
2403 return GetFoodStage().GetNextFoodStageType( cooking_method );
2404 }
2405
2406 string GetFoodStageName( FoodStageType food_stage_type )
2407 {
2408 return GetFoodStage().GetFoodStageName( food_stage_type );
2409 }
2410
2411 bool CanChangeToNewStage( CookingMethodType cooking_method )
2412 {
2413 return GetFoodStage().CanChangeToNewStage( cooking_method );
2414 }
2415
2416 //Use this to receive food stage from another Edible_Base
2417 void TransferFoodStage( notnull Edible_Base source )
2418 {
2419 if ( !source.GetFoodStage())
2420 return;
2421 m_LastDecayStage = source.GetLastDecayStage();
2422 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2423 m_DecayTimer = source.GetDecayTimer();
2424 m_DecayDelta = source.GetDecayDelta();
2425 }
2426
2428 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2429 {
2430 HandleFoodStageChangeAgents(stageOld,stageNew);
2431 UpdateVisualsEx(); //performed on server only
2432 }
2433
2436 {
2437 switch (stageNew)
2438 {
2439 case FoodStageType.BAKED:
2440 case FoodStageType.BOILED:
2441 case FoodStageType.DRIED:
2442 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2443 break;
2444
2445 case FoodStageType.BURNED:
2446 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2447 break;
2448 }
2449 }
2450
2451 //================================================================
2452 // COOKING
2453 //================================================================
2454 //cooking time
2455 float GetCookingTime()
2456 {
2457 return GetFoodStage().GetCookingTime();
2458 }
2459
2460 void SetCookingTime( float time )
2461 {
2462 GetFoodStage().SetCookingTime( time );
2463
2464 //synchronize when calling on server
2465 Synchronize();
2466 }
2467
2468 void ResetCookingTime()
2469 {
2470 if (GetFoodStage())
2471 {
2472 GetFoodStage().SetCookingTime(0);
2473 Synchronize();
2474 }
2475 }
2476
2477 //replace edible with new item (opening cans)
2478 void ReplaceEdibleWithNew( string typeName )
2479 {
2480 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2481 if (player)
2482 {
2483 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2484 player.ServerReplaceItemInHandsWithNew(lambda);
2485 }
2486 else
2487 Error("ReplaceEdibleWithNew - cannot use edible without player");
2488 }
2489
2491 {
2493 }
2494
2495 override void SetActions()
2496 {
2497 super.SetActions();
2498
2501 }
2502
2503 protected void SoundCookingStart(string sound_name)
2504 {
2505 #ifndef SERVER
2506 if (m_SoundPlaying != sound_name)
2507 {
2509
2510 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2511 m_SoundPlaying = sound_name;
2512 }
2513 #endif
2514 }
2515
2516 protected void SoundCookingStop()
2517 {
2518 #ifndef SERVER
2520 {
2521 m_SoundEffectCooking.Stop();
2522 m_SoundEffectCooking = null;
2523 m_SoundPlaying = "";
2524 }
2525 #endif
2526 }
2527
2528 override bool CanDecay()
2529 {
2530 return false;
2531 }
2532
2533 override bool CanProcessDecay()
2534 {
2535 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2536 }
2537
2538 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2539 {
2540 m_DecayDelta = 0.0;
2541
2542 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2543 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2544 if ( hasRootAsPlayer )
2546
2547 /*Print( "-------------------------" );
2548 Print( this );
2549 Print( m_DecayTimer );
2550 Print( m_DecayDelta );
2551 Print( m_LastDecayStage );*/
2552
2553 if ( IsFruit() || IsMushroom() )
2554 {
2555 // fruit, vegetables and mushrooms
2557 {
2558 switch ( GetFoodStageType() )
2559 {
2560 case FoodStageType.RAW:
2563 break;
2564
2565 case FoodStageType.BOILED:
2568 break;
2569
2570 case FoodStageType.BAKED:
2573 break;
2574
2575 case FoodStageType.DRIED:
2576 case FoodStageType.BURNED:
2577 case FoodStageType.ROTTEN:
2578 default:
2579 m_DecayTimer = -1;
2581 return;
2582 }
2583
2584 //m_DecayTimer = m_DecayTimer / 1000.0;
2585 }
2586
2587 m_DecayTimer -= ( delta * m_DecayDelta );
2588
2589 if ( m_DecayTimer <= 0 )
2590 {
2591 if ( m_LastDecayStage != FoodStageType.NONE )
2592 {
2593 // switch to decayed stage
2594 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2595 {
2597 }
2598 if ( m_LastDecayStage == FoodStageType.RAW )
2599 {
2600 int rng = Math.RandomIntInclusive( 0, 100 );
2602 {
2604 }
2605 else
2606 {
2607 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2608 {
2610 }
2611 else
2612 {
2614 }
2615 }
2616 }
2617 }
2618 }
2619
2620 }
2621 else if ( IsMeat() )
2622 {
2623 // meat
2625 {
2626 switch ( GetFoodStageType() )
2627 {
2628 case FoodStageType.RAW:
2631 break;
2632
2633 case FoodStageType.BOILED:
2636 break;
2637
2638 case FoodStageType.BAKED:
2641 break;
2642
2643 case FoodStageType.DRIED:
2646 break;
2647
2648 case FoodStageType.BURNED:
2649 case FoodStageType.ROTTEN:
2650 default:
2651 m_DecayTimer = -1;
2653 return;
2654 }
2655 }
2656
2657 m_DecayTimer -= ( delta * m_DecayDelta );
2658
2659 if ( m_DecayTimer <= 0 )
2660 {
2661 if ( m_LastDecayStage != FoodStageType.NONE )
2662 {
2663 // switch to decayed stage
2664 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2665 {
2667 }
2668 }
2669 }
2670 }
2671 else if ( IsCorpse() )
2672 {
2673 // corpse
2675 {
2676 switch ( GetFoodStageType() )
2677 {
2678 case FoodStageType.RAW:
2681 break;
2682
2683 case FoodStageType.BURNED:
2684 case FoodStageType.ROTTEN:
2685 default:
2686 m_DecayTimer = -1;
2688 return;
2689 }
2690 }
2691
2692 m_DecayTimer -= ( delta * m_DecayDelta );
2693
2694 if ( m_DecayTimer <= 0 )
2695 {
2696 if ( m_LastDecayStage != FoodStageType.NONE )
2697 {
2698 // switch to decayed stage
2699 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2700 {
2702 }
2703 }
2704 }
2705 }
2706 else
2707 {
2708 // opened cans
2709 m_DecayTimer -= ( delta * m_DecayDelta );
2710
2711 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2712 {
2715 //m_DecayTimer = m_DecayTimer / 1000.0;
2716 }
2717 else
2718 {
2719 if ( m_DecayTimer <= 0 )
2720 {
2721 InsertAgent(eAgents.FOOD_POISON, 1);
2722 m_DecayTimer = -1;
2723 }
2724 }
2725 }
2726 }
2727
2728 protected void UpdateVaporParticle()
2729 {
2730 if (GetGame().IsDedicatedServer())
2731 return;
2732
2733 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2734 {
2735 InventoryLocation invLoc = new InventoryLocation();
2736 GetInventory().GetCurrentInventoryLocation(invLoc);
2737 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2738 {
2739 ParticleManager ptcMgr = ParticleManager.GetInstance();
2740 if (ptcMgr)
2741 {
2742 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2743 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2744 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2745 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2746 }
2747 }
2748 }
2749 else if (m_HotVaporParticle)
2750 {
2751 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2752 {
2753 m_HotVaporParticle.Stop();
2754 m_HotVaporParticle = null;
2755 return;
2756 }
2757
2758 InventoryLocation inventoryLoc = new InventoryLocation();
2759 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2760 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2761 {
2762 m_HotVaporParticle.Stop();
2763 m_HotVaporParticle = null;
2764 }
2765 }
2766 }
2767
2768 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2769 {
2770 super.GetDebugActions(outputList);
2771
2772 if (GetFoodStage())
2773 {
2774 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2775 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2776 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2777 }
2778 }
2779
2780 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2781 {
2782 super.OnAction(action_id, player, ctx);
2783
2784 if ( GetGame().IsServer() )
2785 {
2786 if ( action_id == EActions.FOOD_STAGE_PREV )
2787 {
2788 int food_stage_prev = GetFoodStageType() - 1;
2789 if (food_stage_prev <= 0)
2790 {
2791 food_stage_prev = FoodStageType.COUNT - 1;
2792 }
2793 ChangeFoodStage(food_stage_prev);
2794 return true;
2795 }
2796 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2797 {
2798 int food_stage_next = GetFoodStageType() + 1;
2799 if (food_stage_next >= FoodStageType.COUNT )
2800 {
2801 food_stage_next = FoodStageType.RAW;
2802 }
2803 ChangeFoodStage(food_stage_next);
2804 return true;
2805 }
2806
2807 }
2808
2809 #ifdef DIAG_DEVELOPER
2810 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2811 {
2812 PrintNutritionsData();
2813 return true;
2814 }
2815 #endif
2816
2817 return false;
2818 }
2819
2820 override string GetDebugText()
2821 {
2822 string debug_output;
2823
2824 debug_output = super.GetDebugText();
2825
2826 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2827 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2828
2829 return debug_output;
2830 }
2831
2832 //================================================================
2833 // GENERAL GETTERS
2834 //================================================================
2835
2836 override float GetBaitEffectivity()
2837 {
2838 float ret = super.GetBaitEffectivity();
2839
2840 if (IsFoodRotten())
2841 {
2842 ret *= 0.5;
2843 }
2844
2845 return ret;
2846 }
2847
2848 float GetDecayTimer()
2849 {
2850 return m_DecayTimer;
2851 }
2852
2853 float GetDecayDelta()
2854 {
2855 return m_DecayDelta;
2856 }
2857
2859 {
2860 return m_LastDecayStage;
2861 }
2862
2863 #ifdef DIAG_DEVELOPER
2864 private void PrintNutritionsData()
2865 {
2866 string nutritionsData = "";
2867
2868 FoodStage stage = GetFoodStage();
2869 FoodStageType stageType = stage.GetFoodStageType();
2870
2871 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2872 if (profile)
2873 {
2874 nutritionsData = string.Format("Item: %1\n\n", this);
2875 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2876 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2877 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2878 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2879 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2880 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2881 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2882
2883 if (profile.IsLiquid())
2884 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2885
2886 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2887 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2888 }
2889
2890 nutritionsData += "-----\n";
2891
2892 Debug.Log(nutritionsData);
2893 }
2894 #endif
2895
2897 //DEPRECATED
2899 void UpdateVisuals()
2900 {
2902 }
2903}
2904
2906{
2907 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2908};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.