DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetConsumptionPenaltyContext()

int ReplaceEdibleWithNewLambda::GetConsumptionPenaltyContext ( )
protected

См. определение в файле Edible_Base.c строка 1800

1800 : ItemBase
1801{
1802 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1803
1804 const string SOUND_BAKING_START = "Baking_SoundSet";
1805 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1806 const string SOUND_BOILING_START = "Boiling_SoundSet";
1807 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1808 const string SOUND_DRYING_START = "Drying_SoundSet";
1809 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1810 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1811
1812 protected bool m_MakeCookingSounds;
1813 protected SoundOnVehicle m_SoundCooking;
1815 protected string m_SoundPlaying;
1816 ref FoodStage m_FoodStage;
1817 protected float m_DecayTimer;
1818 protected float m_DecayDelta = 0.0;
1821
1823
1824 void Edible_Base()
1825 {
1826 if (HasFoodStage())
1827 {
1828 m_FoodStage = new FoodStage(this);
1829
1830 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1831 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1832
1833 m_SoundPlaying = "";
1835 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1836 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1837 }
1838 }
1839
1840 override void EEInit()
1841 {
1842 super.EEInit();
1843
1844 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1845 }
1846
1847 override void EEDelete(EntityAI parent)
1848 {
1849 super.EEDelete(parent);
1850
1851 RemoveAudio();
1852
1854 m_HotVaporParticle.Stop();
1855 }
1856
1857 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1858 {
1859 super.EEItemLocationChanged(oldLoc, newLoc);
1860
1862 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1863 {
1864 switch (oldLoc.GetParent().GetType())
1865 {
1866 case "FryingPan":
1867 case "Pot":
1868 case "Cauldron":
1869 case "SharpWoodenStick":
1870 MakeSoundsOnClient(false);
1871 break;
1872 }
1873
1875 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1876 {
1877 MakeSoundsOnClient(false);
1878 }
1879 }
1880
1881 if (oldLoc.IsValid())
1883
1884 if (CanHaveTemperature())
1886 }
1887
1888 void UpdateVisualsEx(bool forced = false)
1889 {
1890 if (GetFoodStage())
1891 GetFoodStage().UpdateVisualsEx(forced);
1892 }
1893
1894 bool Consume(float amount, PlayerBase consumer)
1895 {
1896 AddQuantity(-amount, false, false);
1897 OnConsume(amount, consumer);
1898
1899 return true;
1900 }
1901
1902 void OnConsume(float amount, PlayerBase consumer)
1903 {
1905 {
1906 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1907 }
1908 }
1909
1911 int FilterAgents(int agentsIn)
1912 {
1913 int foodStageType;
1914
1915 FoodStage foodStage = GetFoodStage();
1916 if (foodStage)
1917 foodStageType = foodStage.GetFoodStageType();
1918
1920 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1921 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1922 agentsIn &= ~eAgents.FOOD_POISON;
1923
1924 return agentsIn;
1925 }
1926
1927 //food staging
1928 override bool CanBeCooked()
1929 {
1930 return false;
1931 }
1932
1933 override bool CanBeCookedOnStick()
1934 {
1935 return false;
1936 }
1937
1938 override float GetTemperatureFreezeTime()
1939 {
1940 if (GetFoodStage())
1941 {
1942 switch (m_FoodStage.GetFoodStageType())
1943 {
1944 case FoodStageType.DRIED:
1945 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1946
1947 case FoodStageType.BURNED:
1948 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1949
1950 default:
1951 return super.GetTemperatureFreezeTime();
1952 }
1953 }
1954
1955 return super.GetTemperatureFreezeTime();
1956 }
1957
1958 override float GetTemperatureThawTime()
1959 {
1960 if (GetFoodStage())
1961 {
1962 switch (m_FoodStage.GetFoodStageType())
1963 {
1964 case FoodStageType.DRIED:
1965 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1966
1967 case FoodStageType.BURNED:
1968 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1969
1970 default:
1971 return super.GetTemperatureThawTime();
1972 }
1973 }
1974
1975 return super.GetTemperatureThawTime();
1976 }
1977
1978 override bool CanItemOverheat()
1979 {
1980 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1981 }
1982
1983 //================================================================
1984 // SYNCHRONIZATION
1985 //================================================================
1986 void Synchronize()
1987 {
1988 SetSynchDirty();
1989 }
1990
1991 override void OnVariablesSynchronized()
1992 {
1993 super.OnVariablesSynchronized();
1994
1995 //UpdateVisualsEx(); //performed on client only
1996
1997 //update audio
1999 {
2000 RefreshAudio();
2001 }
2002 else
2003 {
2004 RemoveAudio();
2005 }
2006
2007 if (CanHaveTemperature())
2009 }
2010
2011 //================================================================
2012 // AUDIO EFFECTS (WHEN ON DCS)
2013 //================================================================
2014 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2015 {
2016 m_MakeCookingSounds = soundstate;
2017 m_CookedByMethod = cookingMethod;
2018
2019 Synchronize();
2020 }
2021
2022 protected void RefreshAudio()
2023 {
2024 string soundName = "";
2025
2026 FoodStageType currentFoodStage = GetFoodStageType();
2028
2029 if (currentFoodStage == FoodStageType.BURNED)
2030 {
2031 soundName = SOUND_BURNING_DONE;
2032 }
2033 else
2034 {
2035 switch (m_CookedByMethod)
2036 {
2037 case CookingMethodType.BAKING:
2038 {
2039 if (nextFoodStage == FoodStageType.BAKED)
2040 soundName = SOUND_BAKING_START;
2041 else if (currentFoodStage == FoodStageType.BAKED)
2042 soundName = SOUND_BAKING_DONE;
2043 else
2044 soundName = "";
2045 break;
2046 }
2047
2048 case CookingMethodType.BOILING:
2049 {
2050 if (nextFoodStage == FoodStageType.BOILED)
2051 soundName = SOUND_BOILING_START;
2052 else if (currentFoodStage == FoodStageType.BOILED)
2053 soundName = SOUND_BOILING_DONE;
2054 else
2055 soundName = "";
2056 break;
2057 }
2058
2059 case CookingMethodType.DRYING:
2060 {
2061 if (nextFoodStage == FoodStageType.DRIED)
2062 soundName = SOUND_DRYING_START;
2063 else if (currentFoodStage == FoodStageType.DRIED)
2064 soundName = SOUND_DRYING_DONE;
2065 else
2066 soundName = "";
2067 break;
2068 }
2069
2070 default:
2071 soundName = "";
2072 break;
2073 }
2074
2075 if (nextFoodStage == FoodStageType.BURNED)
2076 {
2077 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2078 {
2079 soundName = SOUND_BURNING_DONE;
2080 }
2081 else // pre-emptive burning sounds replace regular ones
2082 {
2083 array<float> nextStageProperties = new array<float>();
2084 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2085 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2086 float progress01 = GetCookingTime() / nextStageTime;
2087 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2088 {
2089 soundName = SOUND_BURNING_DONE;
2090 }
2091 }
2092 }
2093 }
2094
2095 SoundCookingStart(soundName);
2096 }
2097
2098 protected void RemoveAudio()
2099 {
2100 m_MakeCookingSounds = false;
2102 }
2103
2104 //================================================================
2105 // SERIALIZATION
2106 //================================================================
2107 override void OnStoreSave(ParamsWriteContext ctx)
2108 {
2109 super.OnStoreSave(ctx);
2110
2111 if (GetFoodStage())
2112 {
2113 GetFoodStage().OnStoreSave(ctx);
2114 }
2115
2116 // food decay
2117 ctx.Write(m_DecayTimer);
2119 }
2120
2121 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2122 {
2123 if (!super.OnStoreLoad(ctx, version))
2124 return false;
2125
2126 if (GetFoodStage())
2127 {
2128 if (!GetFoodStage().OnStoreLoad(ctx, version))
2129 return false;
2130 }
2131
2132 if (version >= 115)
2133 {
2134 if (!ctx.Read(m_DecayTimer))
2135 {
2136 m_DecayTimer = 0.0;
2137 return false;
2138 }
2139 if (!ctx.Read(m_LastDecayStage))
2140 {
2142 return false;
2143 }
2144 }
2145
2146 UpdateVisualsEx(true); //forced init visuals
2147 Synchronize();
2148
2149 return true;
2150 }
2151
2152 override void AfterStoreLoad()
2153 {
2154 super.AfterStoreLoad();
2155
2156 Synchronize();
2157 }
2158
2159 //get food stage
2160 override FoodStage GetFoodStage()
2161 {
2162 return m_FoodStage;
2163 }
2164
2165 //food types
2166 override bool IsMeat()
2167 {
2168 return false;
2169 }
2170
2171 override bool IsCorpse()
2172 {
2173 return false;
2174 }
2175
2176 override bool IsFruit()
2177 {
2178 return false;
2179 }
2180
2181 override bool IsMushroom()
2182 {
2183 return false;
2184 }
2185
2186 //================================================================
2187 // NUTRITIONAL VALUES
2188 //================================================================
2189 //food properties
2190 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2191 {
2192 Edible_Base food_item = Edible_Base.Cast(item);
2193 if (food_item && food_item.GetFoodStage())
2194 {
2195 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2196 }
2197 else if (classname != "" && food_stage)
2198 {
2199 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2200 }
2201 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2202 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2203
2204 }
2205
2206 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2207 {
2208 Edible_Base food_item = Edible_Base.Cast(item);
2209 if (food_item && food_item.GetFoodStage())
2210 {
2211 return FoodStage.GetEnergy(food_item.GetFoodStage());
2212 }
2213 else if (classname != "" && food_stage)
2214 {
2215 return FoodStage.GetEnergy(null, food_stage, classname);
2216 }
2217 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2218 return GetGame().ConfigGetFloat( class_path + " energy" );
2219 }
2220
2221 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2222 {
2223 Edible_Base food_item = Edible_Base.Cast(item);
2224 if (food_item && food_item.GetFoodStage())
2225 {
2226 return FoodStage.GetWater(food_item.GetFoodStage());
2227 }
2228 else if (classname != "" && food_stage)
2229 {
2230 return FoodStage.GetWater(null, food_stage, classname);
2231 }
2232 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2233 return GetGame().ConfigGetFloat( class_path + " water" );
2234 }
2235
2236 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2237 {
2238 Edible_Base food_item = Edible_Base.Cast(item);
2239 if (food_item && food_item.GetFoodStage())
2240 {
2241 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2242 }
2243 else if (classname != "" && food_stage)
2244 {
2245 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2246 }
2247 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2248 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2249
2250 }
2251
2252 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2253 {
2254 Edible_Base food_item = Edible_Base.Cast(item);
2255 if (food_item && food_item.GetFoodStage())
2256 {
2257 return FoodStage.GetToxicity(food_item.GetFoodStage());
2258 }
2259 else if (classname != "" && food_stage)
2260 {
2261 return FoodStage.GetToxicity(null, food_stage, classname);
2262 }
2263 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2264 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2265 }
2266
2267 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2268 {
2269 Edible_Base food_item = Edible_Base.Cast(item);
2270 if (food_item && food_item.GetFoodStage())
2271 {
2272 return FoodStage.GetAgents(food_item.GetFoodStage());
2273 }
2274 else if (classname != "" && food_stage)
2275 {
2276 return FoodStage.GetAgents(null, food_stage, classname);
2277 }
2278 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2279 return GetGame().ConfigGetInt( class_path + " agents" );
2280 }
2281
2282 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2283 {
2284 Edible_Base food_item = Edible_Base.Cast(item);
2285 if (food_item && food_item.GetFoodStage())
2286 {
2287 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2288 }
2289 else if (classname != "" && food_stage)
2290 {
2291 return FoodStage.GetDigestibility(null, food_stage, classname);
2292 }
2293 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2294 return GetGame().ConfigGetInt( class_path + " digestibility" );
2295 }
2296
2297 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2298 {
2299 Edible_Base foodItem = Edible_Base.Cast(item);
2300 if (foodItem && foodItem.GetFoodStage())
2301 {
2302 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2303 }
2304 else if (className != "" && foodStage)
2305 {
2306 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2307 }
2308 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2309 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2310 }
2311
2312 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2313 {
2314 NutritionalProfile profile = new NutritionalProfile();
2315 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2316 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2317 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2318 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2319 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2320 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2321 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2322 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2323
2324 return profile;
2325 }
2326
2327 //================================================================
2328 // FOOD STAGING
2329 //================================================================
2331 {
2332 return GetFoodStage().GetFoodStageType();
2333 }
2334
2335 //food stage states
2336 bool IsFoodRaw()
2337 {
2338 if ( GetFoodStage() )
2339 {
2340 return GetFoodStage().IsFoodRaw();
2341 }
2342
2343 return false;
2344 }
2345
2346 bool IsFoodBaked()
2347 {
2348 if ( GetFoodStage() )
2349 {
2350 return GetFoodStage().IsFoodBaked();
2351 }
2352
2353 return false;
2354 }
2355
2356 bool IsFoodBoiled()
2357 {
2358 if ( GetFoodStage() )
2359 {
2360 return GetFoodStage().IsFoodBoiled();
2361 }
2362
2363 return false;
2364 }
2365
2366 bool IsFoodDried()
2367 {
2368 if ( GetFoodStage() )
2369 {
2370 return GetFoodStage().IsFoodDried();
2371 }
2372
2373 return false;
2374 }
2375
2376 bool IsFoodBurned()
2377 {
2378 if ( GetFoodStage() )
2379 {
2380 return GetFoodStage().IsFoodBurned();
2381 }
2382
2383 return false;
2384 }
2385
2386 bool IsFoodRotten()
2387 {
2388 if ( GetFoodStage() )
2389 {
2390 return GetFoodStage().IsFoodRotten();
2391 }
2392
2393 return false;
2394 }
2395
2396 //food stage change
2397 void ChangeFoodStage( FoodStageType new_food_stage_type )
2398 {
2399 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2400 }
2401
2403 {
2404 return GetFoodStage().GetNextFoodStageType( cooking_method );
2405 }
2406
2407 string GetFoodStageName( FoodStageType food_stage_type )
2408 {
2409 return GetFoodStage().GetFoodStageName( food_stage_type );
2410 }
2411
2412 bool CanChangeToNewStage( CookingMethodType cooking_method )
2413 {
2414 return GetFoodStage().CanChangeToNewStage( cooking_method );
2415 }
2416
2417 //Use this to receive food stage from another Edible_Base
2418 void TransferFoodStage( notnull Edible_Base source )
2419 {
2420 if ( !source.GetFoodStage())
2421 return;
2422 m_LastDecayStage = source.GetLastDecayStage();
2423 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2424 m_DecayTimer = source.GetDecayTimer();
2425 m_DecayDelta = source.GetDecayDelta();
2426 }
2427
2429 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2430 {
2431 HandleFoodStageChangeAgents(stageOld,stageNew);
2432 UpdateVisualsEx(); //performed on server only
2433 }
2434
2437 {
2438 switch (stageNew)
2439 {
2440 case FoodStageType.BAKED:
2441 case FoodStageType.BOILED:
2442 case FoodStageType.DRIED:
2443 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2444 break;
2445
2446 case FoodStageType.BURNED:
2447 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2448 break;
2449 }
2450 }
2451
2452 //================================================================
2453 // COOKING
2454 //================================================================
2455 //cooking time
2456 float GetCookingTime()
2457 {
2458 return GetFoodStage().GetCookingTime();
2459 }
2460
2461 void SetCookingTime( float time )
2462 {
2463 GetFoodStage().SetCookingTime( time );
2464
2465 //synchronize when calling on server
2466 Synchronize();
2467 }
2468
2469 void ResetCookingTime()
2470 {
2471 if (GetFoodStage())
2472 {
2473 GetFoodStage().SetCookingTime(0);
2474 Synchronize();
2475 }
2476 }
2477
2478 //replace edible with new item (opening cans)
2479 void ReplaceEdibleWithNew( string typeName )
2480 {
2481 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2482 if (player)
2483 {
2484 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2485 player.ServerReplaceItemInHandsWithNew(lambda);
2486 }
2487 else
2488 Error("ReplaceEdibleWithNew - cannot use edible without player");
2489 }
2490
2492 {
2494 }
2495
2496 override void SetActions()
2497 {
2498 super.SetActions();
2499
2502 }
2503
2504 protected void SoundCookingStart(string sound_name)
2505 {
2506 #ifndef SERVER
2507 if (m_SoundPlaying != sound_name)
2508 {
2510
2511 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2512 m_SoundPlaying = sound_name;
2513 }
2514 #endif
2515 }
2516
2517 protected void SoundCookingStop()
2518 {
2519 #ifndef SERVER
2521 {
2522 m_SoundEffectCooking.Stop();
2523 m_SoundEffectCooking = null;
2524 m_SoundPlaying = "";
2525 }
2526 #endif
2527 }
2528
2529 override bool CanDecay()
2530 {
2531 return false;
2532 }
2533
2534 override bool CanProcessDecay()
2535 {
2536 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2537 }
2538
2539 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2540 {
2541 m_DecayDelta = 0.0;
2542
2543 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2544 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2545 if ( hasRootAsPlayer )
2547
2548 /*Print( "-------------------------" );
2549 Print( this );
2550 Print( m_DecayTimer );
2551 Print( m_DecayDelta );
2552 Print( m_LastDecayStage );*/
2553
2554 if ( IsFruit() || IsMushroom() )
2555 {
2556 // fruit, vegetables and mushrooms
2558 {
2559 switch ( GetFoodStageType() )
2560 {
2561 case FoodStageType.RAW:
2564 break;
2565
2566 case FoodStageType.BOILED:
2569 break;
2570
2571 case FoodStageType.BAKED:
2574 break;
2575
2576 case FoodStageType.DRIED:
2577 case FoodStageType.BURNED:
2578 case FoodStageType.ROTTEN:
2579 default:
2580 m_DecayTimer = -1;
2582 return;
2583 }
2584
2585 //m_DecayTimer = m_DecayTimer / 1000.0;
2586 }
2587
2588 m_DecayTimer -= ( delta * m_DecayDelta );
2589
2590 if ( m_DecayTimer <= 0 )
2591 {
2592 if ( m_LastDecayStage != FoodStageType.NONE )
2593 {
2594 // switch to decayed stage
2595 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2596 {
2598 }
2599 if ( m_LastDecayStage == FoodStageType.RAW )
2600 {
2601 int rng = Math.RandomIntInclusive( 0, 100 );
2603 {
2605 }
2606 else
2607 {
2608 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2609 {
2611 }
2612 else
2613 {
2615 }
2616 }
2617 }
2618 }
2619 }
2620
2621 }
2622 else if ( IsMeat() )
2623 {
2624 // meat
2626 {
2627 switch ( GetFoodStageType() )
2628 {
2629 case FoodStageType.RAW:
2632 break;
2633
2634 case FoodStageType.BOILED:
2637 break;
2638
2639 case FoodStageType.BAKED:
2642 break;
2643
2644 case FoodStageType.DRIED:
2647 break;
2648
2649 case FoodStageType.BURNED:
2650 case FoodStageType.ROTTEN:
2651 default:
2652 m_DecayTimer = -1;
2654 return;
2655 }
2656 }
2657
2658 m_DecayTimer -= ( delta * m_DecayDelta );
2659
2660 if ( m_DecayTimer <= 0 )
2661 {
2662 if ( m_LastDecayStage != FoodStageType.NONE )
2663 {
2664 // switch to decayed stage
2665 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2666 {
2668 }
2669 }
2670 }
2671 }
2672 else if ( IsCorpse() )
2673 {
2674 // corpse
2676 {
2677 switch ( GetFoodStageType() )
2678 {
2679 case FoodStageType.RAW:
2682 break;
2683
2684 case FoodStageType.BURNED:
2685 case FoodStageType.ROTTEN:
2686 default:
2687 m_DecayTimer = -1;
2689 return;
2690 }
2691 }
2692
2693 m_DecayTimer -= ( delta * m_DecayDelta );
2694
2695 if ( m_DecayTimer <= 0 )
2696 {
2697 if ( m_LastDecayStage != FoodStageType.NONE )
2698 {
2699 // switch to decayed stage
2700 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2701 {
2703 }
2704 }
2705 }
2706 }
2707 else
2708 {
2709 // opened cans
2710 m_DecayTimer -= ( delta * m_DecayDelta );
2711
2712 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2713 {
2716 //m_DecayTimer = m_DecayTimer / 1000.0;
2717 }
2718 else
2719 {
2720 if ( m_DecayTimer <= 0 )
2721 {
2722 InsertAgent(eAgents.FOOD_POISON, 1);
2723 m_DecayTimer = -1;
2724 }
2725 }
2726 }
2727 }
2728
2729 protected void UpdateVaporParticle()
2730 {
2731 if (GetGame().IsDedicatedServer())
2732 return;
2733
2734 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2735 {
2736 InventoryLocation invLoc = new InventoryLocation();
2737 GetInventory().GetCurrentInventoryLocation(invLoc);
2738 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2739 {
2740 ParticleManager ptcMgr = ParticleManager.GetInstance();
2741 if (ptcMgr)
2742 {
2743 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2744 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2745 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2746 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2747 }
2748 }
2749 }
2750 else if (m_HotVaporParticle)
2751 {
2752 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2753 {
2754 m_HotVaporParticle.Stop();
2755 m_HotVaporParticle = null;
2756 return;
2757 }
2758
2759 InventoryLocation inventoryLoc = new InventoryLocation();
2760 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2761 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2762 {
2763 m_HotVaporParticle.Stop();
2764 m_HotVaporParticle = null;
2765 }
2766 }
2767 }
2768
2769 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2770 {
2771 if (GetFoodStage())
2772 {
2773 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2774 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2775 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2776 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2777 }
2778
2779 super.GetDebugActions(outputList);
2780 }
2781
2782 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2783 {
2784 super.OnAction(action_id, player, ctx);
2785
2786 if ( GetGame().IsServer() )
2787 {
2788 if ( action_id == EActions.FOOD_STAGE_PREV )
2789 {
2790 int food_stage_prev = GetFoodStageType() - 1;
2791 if (food_stage_prev <= 0)
2792 {
2793 food_stage_prev = FoodStageType.COUNT - 1;
2794 }
2795 ChangeFoodStage(food_stage_prev);
2796 return true;
2797 }
2798 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2799 {
2800 int food_stage_next = GetFoodStageType() + 1;
2801 if (food_stage_next >= FoodStageType.COUNT )
2802 {
2803 food_stage_next = FoodStageType.RAW;
2804 }
2805 ChangeFoodStage(food_stage_next);
2806 return true;
2807 }
2808
2809 }
2810
2811 #ifdef DIAG_DEVELOPER
2812 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2813 {
2814 PrintNutritionsData();
2815 return true;
2816 }
2817 #endif
2818
2819 return false;
2820 }
2821
2822 override string GetDebugText()
2823 {
2824 string debug_output;
2825
2826 debug_output = super.GetDebugText();
2827
2828 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2829 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2830
2831 return debug_output;
2832 }
2833
2834 //================================================================
2835 // GENERAL GETTERS
2836 //================================================================
2837
2838 override float GetBaitEffectivity()
2839 {
2840 float ret = super.GetBaitEffectivity();
2841
2842 if (IsFoodRotten())
2843 {
2844 ret *= 0.5;
2845 }
2846
2847 return ret;
2848 }
2849
2850 float GetDecayTimer()
2851 {
2852 return m_DecayTimer;
2853 }
2854
2855 float GetDecayDelta()
2856 {
2857 return m_DecayDelta;
2858 }
2859
2861 {
2862 return m_LastDecayStage;
2863 }
2864
2865 #ifdef DIAG_DEVELOPER
2866 private void PrintNutritionsData()
2867 {
2868 string nutritionsData = "";
2869
2870 FoodStage stage = GetFoodStage();
2871 FoodStageType stageType = stage.GetFoodStageType();
2872
2873 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2874 if (profile)
2875 {
2876 nutritionsData = string.Format("Item: %1\n\n", this);
2877 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2878 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2879 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2880 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2881 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2882 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2883 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2884
2885 if (profile.IsLiquid())
2886 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2887
2888 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2889 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2890 }
2891
2892 nutritionsData += "-----\n";
2893
2894 Debug.Log(nutritionsData);
2895 }
2896 #endif
2897
2899 //DEPRECATED
2901 void UpdateVisuals()
2902 {
2904 }
2905}
2906
2908{
2909 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2910};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.