DayZ 1.27
DayZ Explorer by KGB
 
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◆ CanBeCooked()

override bool ReplaceEdibleWithNewLambda::CanBeCooked ( )
private

См. определение в файле Edible_Base.c строка 1236

1236 : ItemBase
1237{
1238 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1239
1240 const string SOUND_BAKING_START = "Baking_SoundSet";
1241 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1242 const string SOUND_BOILING_START = "Boiling_SoundSet";
1243 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1244 const string SOUND_DRYING_START = "Drying_SoundSet";
1245 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1246 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1247
1248 protected bool m_MakeCookingSounds;
1249 protected SoundOnVehicle m_SoundCooking;
1251 protected string m_SoundPlaying;
1252 ref FoodStage m_FoodStage;
1253 protected float m_DecayTimer;
1254 protected float m_DecayDelta = 0.0;
1257
1259
1260 void Edible_Base()
1261 {
1262 if (HasFoodStage())
1263 {
1264 m_FoodStage = new FoodStage(this);
1265
1266 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1267 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1268
1269 m_SoundPlaying = "";
1271 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1272 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1273 }
1274 }
1275
1276 override void EEInit()
1277 {
1278 super.EEInit();
1279
1280 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1281 }
1282
1283 override void EEDelete(EntityAI parent)
1284 {
1285 super.EEDelete(parent);
1286
1287 RemoveAudio();
1288
1290 m_HotVaporParticle.Stop();
1291 }
1292
1293 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1294 {
1295 super.EEItemLocationChanged(oldLoc, newLoc);
1296
1298 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1299 {
1300 switch (oldLoc.GetParent().GetType())
1301 {
1302 case "FryingPan":
1303 case "Pot":
1304 case "Cauldron":
1305 case "SharpWoodenStick":
1306 MakeSoundsOnClient(false);
1307 break;
1308 }
1309
1311 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1312 {
1313 MakeSoundsOnClient(false);
1314 }
1315 }
1316
1317 if (oldLoc.IsValid())
1319
1320 if (CanHaveTemperature())
1322 }
1323
1324 void UpdateVisualsEx(bool forced = false)
1325 {
1326 if (GetFoodStage())
1327 GetFoodStage().UpdateVisualsEx(forced);
1328 }
1329
1330 bool Consume(float amount, PlayerBase consumer)
1331 {
1332 AddQuantity(-amount, false, false);
1333 OnConsume(amount, consumer);
1334
1335 return true;
1336 }
1337
1338 void OnConsume(float amount, PlayerBase consumer)
1339 {
1341 {
1342 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1343 }
1344 }
1345
1347 int FilterAgents(int agentsIn)
1348 {
1349 int foodStageType;
1350
1351 FoodStage foodStage = GetFoodStage();
1352 if (foodStage)
1353 foodStageType = foodStage.GetFoodStageType();
1354
1356 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1357 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1358 agentsIn &= ~eAgents.FOOD_POISON;
1359
1360 return agentsIn;
1361 }
1362
1363 //food staging
1364 override bool CanBeCooked()
1365 {
1366 return false;
1367 }
1368
1369 override bool CanBeCookedOnStick()
1370 {
1371 return false;
1372 }
1373
1374 override float GetTemperatureFreezeTime()
1375 {
1376 if (GetFoodStage())
1377 {
1378 switch (m_FoodStage.GetFoodStageType())
1379 {
1380 case FoodStageType.DRIED:
1381 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1382
1383 case FoodStageType.BURNED:
1384 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1385
1386 default:
1387 return super.GetTemperatureFreezeTime();
1388 }
1389 }
1390
1391 return super.GetTemperatureFreezeTime();
1392 }
1393
1394 override float GetTemperatureThawTime()
1395 {
1396 if (GetFoodStage())
1397 {
1398 switch (m_FoodStage.GetFoodStageType())
1399 {
1400 case FoodStageType.DRIED:
1401 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1402
1403 case FoodStageType.BURNED:
1404 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1405
1406 default:
1407 return super.GetTemperatureThawTime();
1408 }
1409 }
1410
1411 return super.GetTemperatureThawTime();
1412 }
1413
1414 override bool CanItemOverheat()
1415 {
1416 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1417 }
1418
1419 //================================================================
1420 // SYNCHRONIZATION
1421 //================================================================
1422 void Synchronize()
1423 {
1424 SetSynchDirty();
1425 }
1426
1427 override void OnVariablesSynchronized()
1428 {
1429 super.OnVariablesSynchronized();
1430
1431 //UpdateVisualsEx(); //performed on client only
1432
1433 //update audio
1435 {
1436 RefreshAudio();
1437 }
1438 else
1439 {
1440 RemoveAudio();
1441 }
1442
1443 if (CanHaveTemperature())
1445 }
1446
1447 //================================================================
1448 // AUDIO EFFECTS (WHEN ON DCS)
1449 //================================================================
1450 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1451 {
1452 m_MakeCookingSounds = soundstate;
1453 m_CookedByMethod = cookingMethod;
1454
1455 Synchronize();
1456 }
1457
1458 protected void RefreshAudio()
1459 {
1460 string soundName = "";
1461
1462 FoodStageType currentFoodStage = GetFoodStageType();
1464
1465 if (currentFoodStage == FoodStageType.BURNED)
1466 {
1467 soundName = SOUND_BURNING_DONE;
1468 }
1469 else
1470 {
1471 switch (m_CookedByMethod)
1472 {
1473 case CookingMethodType.BAKING:
1474 {
1475 if (nextFoodStage == FoodStageType.BAKED)
1476 soundName = SOUND_BAKING_START;
1477 else if (currentFoodStage == FoodStageType.BAKED)
1478 soundName = SOUND_BAKING_DONE;
1479 else
1480 soundName = "";
1481 break;
1482 }
1483
1484 case CookingMethodType.BOILING:
1485 {
1486 if (nextFoodStage == FoodStageType.BOILED)
1487 soundName = SOUND_BOILING_START;
1488 else if (currentFoodStage == FoodStageType.BOILED)
1489 soundName = SOUND_BOILING_DONE;
1490 else
1491 soundName = "";
1492 break;
1493 }
1494
1495 case CookingMethodType.DRYING:
1496 {
1497 if (nextFoodStage == FoodStageType.DRIED)
1498 soundName = SOUND_DRYING_START;
1499 else if (currentFoodStage == FoodStageType.DRIED)
1500 soundName = SOUND_DRYING_DONE;
1501 else
1502 soundName = "";
1503 break;
1504 }
1505
1506 default:
1507 soundName = "";
1508 break;
1509 }
1510
1511 if (nextFoodStage == FoodStageType.BURNED)
1512 {
1513 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1514 {
1515 soundName = SOUND_BURNING_DONE;
1516 }
1517 else // pre-emptive burning sounds replace regular ones
1518 {
1519 array<float> nextStageProperties = new array<float>();
1520 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1521 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1522 float progress01 = GetCookingTime() / nextStageTime;
1523 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1524 {
1525 soundName = SOUND_BURNING_DONE;
1526 }
1527 }
1528 }
1529 }
1530
1531 SoundCookingStart(soundName);
1532 }
1533
1534 protected void RemoveAudio()
1535 {
1536 m_MakeCookingSounds = false;
1538 }
1539
1540 //================================================================
1541 // SERIALIZATION
1542 //================================================================
1543 override void OnStoreSave(ParamsWriteContext ctx)
1544 {
1545 super.OnStoreSave(ctx);
1546
1547 if (GetFoodStage())
1548 {
1549 GetFoodStage().OnStoreSave(ctx);
1550 }
1551
1552 // food decay
1553 ctx.Write(m_DecayTimer);
1555 }
1556
1557 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1558 {
1559 if (!super.OnStoreLoad(ctx, version))
1560 return false;
1561
1562 if (GetFoodStage())
1563 {
1564 if (!GetFoodStage().OnStoreLoad(ctx, version))
1565 return false;
1566 }
1567
1568 if (version >= 115)
1569 {
1570 if (!ctx.Read(m_DecayTimer))
1571 {
1572 m_DecayTimer = 0.0;
1573 return false;
1574 }
1575 if (!ctx.Read(m_LastDecayStage))
1576 {
1578 return false;
1579 }
1580 }
1581
1582 UpdateVisualsEx(true); //forced init visuals
1583 Synchronize();
1584
1585 return true;
1586 }
1587
1588 override void AfterStoreLoad()
1589 {
1590 super.AfterStoreLoad();
1591
1592 Synchronize();
1593 }
1594
1595 //get food stage
1596 override FoodStage GetFoodStage()
1597 {
1598 return m_FoodStage;
1599 }
1600
1601 //food types
1602 override bool IsMeat()
1603 {
1604 return false;
1605 }
1606
1607 override bool IsCorpse()
1608 {
1609 return false;
1610 }
1611
1612 override bool IsFruit()
1613 {
1614 return false;
1615 }
1616
1617 override bool IsMushroom()
1618 {
1619 return false;
1620 }
1621
1622 //================================================================
1623 // NUTRITIONAL VALUES
1624 //================================================================
1625 //food properties
1626 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1627 {
1628 Edible_Base food_item = Edible_Base.Cast(item);
1629 if (food_item && food_item.GetFoodStage())
1630 {
1631 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1632 }
1633 else if (classname != "" && food_stage)
1634 {
1635 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1636 }
1637 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1638 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1639
1640 }
1641
1642 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1643 {
1644 Edible_Base food_item = Edible_Base.Cast(item);
1645 if (food_item && food_item.GetFoodStage())
1646 {
1647 return FoodStage.GetEnergy(food_item.GetFoodStage());
1648 }
1649 else if (classname != "" && food_stage)
1650 {
1651 return FoodStage.GetEnergy(null, food_stage, classname);
1652 }
1653 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1654 return GetGame().ConfigGetFloat( class_path + " energy" );
1655 }
1656
1657 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1658 {
1659 Edible_Base food_item = Edible_Base.Cast(item);
1660 if (food_item && food_item.GetFoodStage())
1661 {
1662 return FoodStage.GetWater(food_item.GetFoodStage());
1663 }
1664 else if (classname != "" && food_stage)
1665 {
1666 return FoodStage.GetWater(null, food_stage, classname);
1667 }
1668 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1669 return GetGame().ConfigGetFloat( class_path + " water" );
1670 }
1671
1672 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1673 {
1674 Edible_Base food_item = Edible_Base.Cast(item);
1675 if (food_item && food_item.GetFoodStage())
1676 {
1677 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1678 }
1679 else if (classname != "" && food_stage)
1680 {
1681 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1682 }
1683 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1684 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1685
1686 }
1687
1688 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1689 {
1690 Edible_Base food_item = Edible_Base.Cast(item);
1691 if (food_item && food_item.GetFoodStage())
1692 {
1693 return FoodStage.GetToxicity(food_item.GetFoodStage());
1694 }
1695 else if (classname != "" && food_stage)
1696 {
1697 return FoodStage.GetToxicity(null, food_stage, classname);
1698 }
1699 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1700 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1701 }
1702
1703 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1704 {
1705 Edible_Base food_item = Edible_Base.Cast(item);
1706 if (food_item && food_item.GetFoodStage())
1707 {
1708 return FoodStage.GetAgents(food_item.GetFoodStage());
1709 }
1710 else if (classname != "" && food_stage)
1711 {
1712 return FoodStage.GetAgents(null, food_stage, classname);
1713 }
1714 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1715 return GetGame().ConfigGetInt( class_path + " agents" );
1716 }
1717
1718 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1719 {
1720 Edible_Base food_item = Edible_Base.Cast(item);
1721 if (food_item && food_item.GetFoodStage())
1722 {
1723 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1724 }
1725 else if (classname != "" && food_stage)
1726 {
1727 return FoodStage.GetDigestibility(null, food_stage, classname);
1728 }
1729 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1730 return GetGame().ConfigGetInt( class_path + " digestibility" );
1731 }
1732
1733 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1734 {
1735 Edible_Base foodItem = Edible_Base.Cast(item);
1736 if (foodItem && foodItem.GetFoodStage())
1737 {
1738 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1739 }
1740 else if (className != "" && foodStage)
1741 {
1742 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1743 }
1744 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1745 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1746 }
1747
1748 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1749 {
1750 NutritionalProfile profile = new NutritionalProfile();
1751 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1752 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1753 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1754 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1755 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1756 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1757 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1758 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1759
1760 return profile;
1761 }
1762
1763 //================================================================
1764 // FOOD STAGING
1765 //================================================================
1767 {
1768 return GetFoodStage().GetFoodStageType();
1769 }
1770
1771 //food stage states
1772 bool IsFoodRaw()
1773 {
1774 if ( GetFoodStage() )
1775 {
1776 return GetFoodStage().IsFoodRaw();
1777 }
1778
1779 return false;
1780 }
1781
1782 bool IsFoodBaked()
1783 {
1784 if ( GetFoodStage() )
1785 {
1786 return GetFoodStage().IsFoodBaked();
1787 }
1788
1789 return false;
1790 }
1791
1792 bool IsFoodBoiled()
1793 {
1794 if ( GetFoodStage() )
1795 {
1796 return GetFoodStage().IsFoodBoiled();
1797 }
1798
1799 return false;
1800 }
1801
1802 bool IsFoodDried()
1803 {
1804 if ( GetFoodStage() )
1805 {
1806 return GetFoodStage().IsFoodDried();
1807 }
1808
1809 return false;
1810 }
1811
1812 bool IsFoodBurned()
1813 {
1814 if ( GetFoodStage() )
1815 {
1816 return GetFoodStage().IsFoodBurned();
1817 }
1818
1819 return false;
1820 }
1821
1822 bool IsFoodRotten()
1823 {
1824 if ( GetFoodStage() )
1825 {
1826 return GetFoodStage().IsFoodRotten();
1827 }
1828
1829 return false;
1830 }
1831
1832 //food stage change
1833 void ChangeFoodStage( FoodStageType new_food_stage_type )
1834 {
1835 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1836 }
1837
1839 {
1840 return GetFoodStage().GetNextFoodStageType( cooking_method );
1841 }
1842
1843 string GetFoodStageName( FoodStageType food_stage_type )
1844 {
1845 return GetFoodStage().GetFoodStageName( food_stage_type );
1846 }
1847
1848 bool CanChangeToNewStage( CookingMethodType cooking_method )
1849 {
1850 return GetFoodStage().CanChangeToNewStage( cooking_method );
1851 }
1852
1853 //Use this to receive food stage from another Edible_Base
1854 void TransferFoodStage( notnull Edible_Base source )
1855 {
1856 if ( !source.GetFoodStage())
1857 return;
1858 m_LastDecayStage = source.GetLastDecayStage();
1859 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1860 m_DecayTimer = source.GetDecayTimer();
1861 m_DecayDelta = source.GetDecayDelta();
1862 }
1863
1865 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1866 {
1867 HandleFoodStageChangeAgents(stageOld,stageNew);
1868 UpdateVisualsEx(); //performed on server only
1869 }
1870
1873 {
1874 switch (stageNew)
1875 {
1876 case FoodStageType.BAKED:
1877 case FoodStageType.BOILED:
1878 case FoodStageType.DRIED:
1879 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1880 break;
1881
1882 case FoodStageType.BURNED:
1883 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1884 break;
1885 }
1886 }
1887
1888 //================================================================
1889 // COOKING
1890 //================================================================
1891 //cooking time
1892 float GetCookingTime()
1893 {
1894 return GetFoodStage().GetCookingTime();
1895 }
1896
1897 void SetCookingTime( float time )
1898 {
1899 GetFoodStage().SetCookingTime( time );
1900
1901 //synchronize when calling on server
1902 Synchronize();
1903 }
1904
1905 void ResetCookingTime()
1906 {
1907 if (GetFoodStage())
1908 {
1909 GetFoodStage().SetCookingTime(0);
1910 Synchronize();
1911 }
1912 }
1913
1914 //replace edible with new item (opening cans)
1915 void ReplaceEdibleWithNew( string typeName )
1916 {
1917 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1918 if (player)
1919 {
1920 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1921 player.ServerReplaceItemInHandsWithNew(lambda);
1922 }
1923 else
1924 Error("ReplaceEdibleWithNew - cannot use edible without player");
1925 }
1926
1928 {
1930 }
1931
1932 override void SetActions()
1933 {
1934 super.SetActions();
1935
1938 }
1939
1940 protected void SoundCookingStart(string sound_name)
1941 {
1942 #ifndef SERVER
1943 if (m_SoundPlaying != sound_name)
1944 {
1946
1947 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1948 m_SoundPlaying = sound_name;
1949 }
1950 #endif
1951 }
1952
1953 protected void SoundCookingStop()
1954 {
1955 #ifndef SERVER
1957 {
1958 m_SoundEffectCooking.Stop();
1959 m_SoundEffectCooking = null;
1960 m_SoundPlaying = "";
1961 }
1962 #endif
1963 }
1964
1965 override bool CanDecay()
1966 {
1967 return false;
1968 }
1969
1970 override bool CanProcessDecay()
1971 {
1972 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1973 }
1974
1975 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1976 {
1977 m_DecayDelta = 0.0;
1978
1979 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1980 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1981 if ( hasRootAsPlayer )
1983
1984 /*Print( "-------------------------" );
1985 Print( this );
1986 Print( m_DecayTimer );
1987 Print( m_DecayDelta );
1988 Print( m_LastDecayStage );*/
1989
1990 if ( IsFruit() || IsMushroom() )
1991 {
1992 // fruit, vegetables and mushrooms
1994 {
1995 switch ( GetFoodStageType() )
1996 {
1997 case FoodStageType.RAW:
2000 break;
2001
2002 case FoodStageType.BOILED:
2005 break;
2006
2007 case FoodStageType.BAKED:
2010 break;
2011
2012 case FoodStageType.DRIED:
2013 case FoodStageType.BURNED:
2014 case FoodStageType.ROTTEN:
2015 default:
2016 m_DecayTimer = -1;
2018 return;
2019 }
2020
2021 //m_DecayTimer = m_DecayTimer / 1000.0;
2022 }
2023
2024 m_DecayTimer -= ( delta * m_DecayDelta );
2025
2026 if ( m_DecayTimer <= 0 )
2027 {
2028 if ( m_LastDecayStage != FoodStageType.NONE )
2029 {
2030 // switch to decayed stage
2031 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2032 {
2034 }
2035 if ( m_LastDecayStage == FoodStageType.RAW )
2036 {
2037 int rng = Math.RandomIntInclusive( 0, 100 );
2039 {
2041 }
2042 else
2043 {
2044 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2045 {
2047 }
2048 else
2049 {
2051 }
2052 }
2053 }
2054 }
2055 }
2056
2057 }
2058 else if ( IsMeat() )
2059 {
2060 // meat
2062 {
2063 switch ( GetFoodStageType() )
2064 {
2065 case FoodStageType.RAW:
2068 break;
2069
2070 case FoodStageType.BOILED:
2073 break;
2074
2075 case FoodStageType.BAKED:
2078 break;
2079
2080 case FoodStageType.DRIED:
2083 break;
2084
2085 case FoodStageType.BURNED:
2086 case FoodStageType.ROTTEN:
2087 default:
2088 m_DecayTimer = -1;
2090 return;
2091 }
2092 }
2093
2094 m_DecayTimer -= ( delta * m_DecayDelta );
2095
2096 if ( m_DecayTimer <= 0 )
2097 {
2098 if ( m_LastDecayStage != FoodStageType.NONE )
2099 {
2100 // switch to decayed stage
2101 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2102 {
2104 }
2105 }
2106 }
2107 }
2108 else if ( IsCorpse() )
2109 {
2110 // corpse
2112 {
2113 switch ( GetFoodStageType() )
2114 {
2115 case FoodStageType.RAW:
2118 break;
2119
2120 case FoodStageType.BURNED:
2121 case FoodStageType.ROTTEN:
2122 default:
2123 m_DecayTimer = -1;
2125 return;
2126 }
2127 }
2128
2129 m_DecayTimer -= ( delta * m_DecayDelta );
2130
2131 if ( m_DecayTimer <= 0 )
2132 {
2133 if ( m_LastDecayStage != FoodStageType.NONE )
2134 {
2135 // switch to decayed stage
2136 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2137 {
2139 }
2140 }
2141 }
2142 }
2143 else
2144 {
2145 // opened cans
2146 m_DecayTimer -= ( delta * m_DecayDelta );
2147
2148 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2149 {
2152 //m_DecayTimer = m_DecayTimer / 1000.0;
2153 }
2154 else
2155 {
2156 if ( m_DecayTimer <= 0 )
2157 {
2158 InsertAgent(eAgents.FOOD_POISON, 1);
2159 m_DecayTimer = -1;
2160 }
2161 }
2162 }
2163 }
2164
2165 protected void UpdateVaporParticle()
2166 {
2167 if (GetGame().IsDedicatedServer())
2168 return;
2169
2170 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2171 {
2172 InventoryLocation invLoc = new InventoryLocation();
2173 GetInventory().GetCurrentInventoryLocation(invLoc);
2174 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2175 {
2176 ParticleManager ptcMgr = ParticleManager.GetInstance();
2177 if (ptcMgr)
2178 {
2179 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2180 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2181 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2182 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2183 }
2184 }
2185 }
2186 else if (m_HotVaporParticle)
2187 {
2188 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2189 {
2190 m_HotVaporParticle.Stop();
2191 m_HotVaporParticle = null;
2192 return;
2193 }
2194
2195 InventoryLocation inventoryLoc = new InventoryLocation();
2196 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2197 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2198 {
2199 m_HotVaporParticle.Stop();
2200 m_HotVaporParticle = null;
2201 }
2202 }
2203 }
2204
2205 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2206 {
2207 super.GetDebugActions(outputList);
2208
2209 if (GetFoodStage())
2210 {
2211 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2212 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2213 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2214 }
2215 }
2216
2217 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2218 {
2219 super.OnAction(action_id, player, ctx);
2220
2221 if ( GetGame().IsServer() )
2222 {
2223 if ( action_id == EActions.FOOD_STAGE_PREV )
2224 {
2225 int food_stage_prev = GetFoodStageType() - 1;
2226 if (food_stage_prev <= 0)
2227 {
2228 food_stage_prev = FoodStageType.COUNT - 1;
2229 }
2230 ChangeFoodStage(food_stage_prev);
2231 return true;
2232 }
2233 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2234 {
2235 int food_stage_next = GetFoodStageType() + 1;
2236 if (food_stage_next >= FoodStageType.COUNT )
2237 {
2238 food_stage_next = FoodStageType.RAW;
2239 }
2240 ChangeFoodStage(food_stage_next);
2241 return true;
2242 }
2243
2244 }
2245
2246 #ifdef DIAG_DEVELOPER
2247 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2248 {
2249 PrintNutritionsData();
2250 return true;
2251 }
2252 #endif
2253
2254 return false;
2255 }
2256
2257 override string GetDebugText()
2258 {
2259 string debug_output;
2260
2261 debug_output = super.GetDebugText();
2262
2263 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2264 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2265
2266 return debug_output;
2267 }
2268
2269 //================================================================
2270 // GENERAL GETTERS
2271 //================================================================
2272
2273 override float GetBaitEffectivity()
2274 {
2275 float ret = super.GetBaitEffectivity();
2276
2277 if (IsFoodRotten())
2278 {
2279 ret *= 0.5;
2280 }
2281
2282 return ret;
2283 }
2284
2285 float GetDecayTimer()
2286 {
2287 return m_DecayTimer;
2288 }
2289
2290 float GetDecayDelta()
2291 {
2292 return m_DecayDelta;
2293 }
2294
2296 {
2297 return m_LastDecayStage;
2298 }
2299
2300 #ifdef DIAG_DEVELOPER
2301 private void PrintNutritionsData()
2302 {
2303 string nutritionsData = "";
2304
2305 FoodStage stage = GetFoodStage();
2306 FoodStageType stageType = stage.GetFoodStageType();
2307
2308 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2309 if (profile)
2310 {
2311 nutritionsData = string.Format("Item: %1\n\n", this);
2312 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2313 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2314 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2315 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2316 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2317 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2318 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2319
2320 if (profile.IsLiquid())
2321 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2322
2323 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2324 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2325 }
2326
2327 nutritionsData += "-----\n";
2328
2329 Debug.Log(nutritionsData);
2330 }
2331 #endif
2332
2334 //DEPRECATED
2336 void UpdateVisuals()
2337 {
2339 }
2340}
2341
2343{
2344 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2345};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.