DayZ 1.28
DayZ Explorer by KGB
 
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◆ CanBeCooked()

override bool ReplaceEdibleWithNewLambda::CanBeCooked ( )
private

См. определение в файле Edible_Base.c строка 1237

1237 : ItemBase
1238{
1239 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1240
1241 const string SOUND_BAKING_START = "Baking_SoundSet";
1242 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1243 const string SOUND_BOILING_START = "Boiling_SoundSet";
1244 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1245 const string SOUND_DRYING_START = "Drying_SoundSet";
1246 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1247 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1248
1249 protected bool m_MakeCookingSounds;
1250 protected SoundOnVehicle m_SoundCooking;
1252 protected string m_SoundPlaying;
1253 ref FoodStage m_FoodStage;
1254 protected float m_DecayTimer;
1255 protected float m_DecayDelta = 0.0;
1258
1260
1261 void Edible_Base()
1262 {
1263 if (HasFoodStage())
1264 {
1265 m_FoodStage = new FoodStage(this);
1266
1267 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1268 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1269
1270 m_SoundPlaying = "";
1272 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1273 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1274 }
1275 }
1276
1277 override void EEInit()
1278 {
1279 super.EEInit();
1280
1281 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1282 }
1283
1284 override void EEDelete(EntityAI parent)
1285 {
1286 super.EEDelete(parent);
1287
1288 RemoveAudio();
1289
1291 m_HotVaporParticle.Stop();
1292 }
1293
1294 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1295 {
1296 super.EEItemLocationChanged(oldLoc, newLoc);
1297
1299 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1300 {
1301 switch (oldLoc.GetParent().GetType())
1302 {
1303 case "FryingPan":
1304 case "Pot":
1305 case "Cauldron":
1306 case "SharpWoodenStick":
1307 MakeSoundsOnClient(false);
1308 break;
1309 }
1310
1312 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1313 {
1314 MakeSoundsOnClient(false);
1315 }
1316 }
1317
1318 if (oldLoc.IsValid())
1320
1321 if (CanHaveTemperature())
1323 }
1324
1325 void UpdateVisualsEx(bool forced = false)
1326 {
1327 if (GetFoodStage())
1328 GetFoodStage().UpdateVisualsEx(forced);
1329 }
1330
1331 bool Consume(float amount, PlayerBase consumer)
1332 {
1333 AddQuantity(-amount, false, false);
1334 OnConsume(amount, consumer);
1335
1336 return true;
1337 }
1338
1339 void OnConsume(float amount, PlayerBase consumer)
1340 {
1342 {
1343 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1344 }
1345 }
1346
1348 int FilterAgents(int agentsIn)
1349 {
1350 int foodStageType;
1351
1352 FoodStage foodStage = GetFoodStage();
1353 if (foodStage)
1354 foodStageType = foodStage.GetFoodStageType();
1355
1357 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1358 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1359 agentsIn &= ~eAgents.FOOD_POISON;
1360
1361 return agentsIn;
1362 }
1363
1364 //food staging
1365 override bool CanBeCooked()
1366 {
1367 return false;
1368 }
1369
1370 override bool CanBeCookedOnStick()
1371 {
1372 return false;
1373 }
1374
1375 override float GetTemperatureFreezeTime()
1376 {
1377 if (GetFoodStage())
1378 {
1379 switch (m_FoodStage.GetFoodStageType())
1380 {
1381 case FoodStageType.DRIED:
1382 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1383
1384 case FoodStageType.BURNED:
1385 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1386
1387 default:
1388 return super.GetTemperatureFreezeTime();
1389 }
1390 }
1391
1392 return super.GetTemperatureFreezeTime();
1393 }
1394
1395 override float GetTemperatureThawTime()
1396 {
1397 if (GetFoodStage())
1398 {
1399 switch (m_FoodStage.GetFoodStageType())
1400 {
1401 case FoodStageType.DRIED:
1402 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1403
1404 case FoodStageType.BURNED:
1405 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1406
1407 default:
1408 return super.GetTemperatureThawTime();
1409 }
1410 }
1411
1412 return super.GetTemperatureThawTime();
1413 }
1414
1415 override bool CanItemOverheat()
1416 {
1417 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1418 }
1419
1420 //================================================================
1421 // SYNCHRONIZATION
1422 //================================================================
1423 void Synchronize()
1424 {
1425 SetSynchDirty();
1426 }
1427
1428 override void OnVariablesSynchronized()
1429 {
1430 super.OnVariablesSynchronized();
1431
1432 //UpdateVisualsEx(); //performed on client only
1433
1434 //update audio
1436 {
1437 RefreshAudio();
1438 }
1439 else
1440 {
1441 RemoveAudio();
1442 }
1443
1444 if (CanHaveTemperature())
1446 }
1447
1448 //================================================================
1449 // AUDIO EFFECTS (WHEN ON DCS)
1450 //================================================================
1451 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1452 {
1453 m_MakeCookingSounds = soundstate;
1454 m_CookedByMethod = cookingMethod;
1455
1456 Synchronize();
1457 }
1458
1459 protected void RefreshAudio()
1460 {
1461 string soundName = "";
1462
1463 FoodStageType currentFoodStage = GetFoodStageType();
1465
1466 if (currentFoodStage == FoodStageType.BURNED)
1467 {
1468 soundName = SOUND_BURNING_DONE;
1469 }
1470 else
1471 {
1472 switch (m_CookedByMethod)
1473 {
1474 case CookingMethodType.BAKING:
1475 {
1476 if (nextFoodStage == FoodStageType.BAKED)
1477 soundName = SOUND_BAKING_START;
1478 else if (currentFoodStage == FoodStageType.BAKED)
1479 soundName = SOUND_BAKING_DONE;
1480 else
1481 soundName = "";
1482 break;
1483 }
1484
1485 case CookingMethodType.BOILING:
1486 {
1487 if (nextFoodStage == FoodStageType.BOILED)
1488 soundName = SOUND_BOILING_START;
1489 else if (currentFoodStage == FoodStageType.BOILED)
1490 soundName = SOUND_BOILING_DONE;
1491 else
1492 soundName = "";
1493 break;
1494 }
1495
1496 case CookingMethodType.DRYING:
1497 {
1498 if (nextFoodStage == FoodStageType.DRIED)
1499 soundName = SOUND_DRYING_START;
1500 else if (currentFoodStage == FoodStageType.DRIED)
1501 soundName = SOUND_DRYING_DONE;
1502 else
1503 soundName = "";
1504 break;
1505 }
1506
1507 default:
1508 soundName = "";
1509 break;
1510 }
1511
1512 if (nextFoodStage == FoodStageType.BURNED)
1513 {
1514 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1515 {
1516 soundName = SOUND_BURNING_DONE;
1517 }
1518 else // pre-emptive burning sounds replace regular ones
1519 {
1520 array<float> nextStageProperties = new array<float>();
1521 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1522 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1523 float progress01 = GetCookingTime() / nextStageTime;
1524 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1525 {
1526 soundName = SOUND_BURNING_DONE;
1527 }
1528 }
1529 }
1530 }
1531
1532 SoundCookingStart(soundName);
1533 }
1534
1535 protected void RemoveAudio()
1536 {
1537 m_MakeCookingSounds = false;
1539 }
1540
1541 //================================================================
1542 // SERIALIZATION
1543 //================================================================
1544 override void OnStoreSave(ParamsWriteContext ctx)
1545 {
1546 super.OnStoreSave(ctx);
1547
1548 if (GetFoodStage())
1549 {
1550 GetFoodStage().OnStoreSave(ctx);
1551 }
1552
1553 // food decay
1554 ctx.Write(m_DecayTimer);
1556 }
1557
1558 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1559 {
1560 if (!super.OnStoreLoad(ctx, version))
1561 return false;
1562
1563 if (GetFoodStage())
1564 {
1565 if (!GetFoodStage().OnStoreLoad(ctx, version))
1566 return false;
1567 }
1568
1569 if (version >= 115)
1570 {
1571 if (!ctx.Read(m_DecayTimer))
1572 {
1573 m_DecayTimer = 0.0;
1574 return false;
1575 }
1576 if (!ctx.Read(m_LastDecayStage))
1577 {
1579 return false;
1580 }
1581 }
1582
1583 UpdateVisualsEx(true); //forced init visuals
1584 Synchronize();
1585
1586 return true;
1587 }
1588
1589 override void AfterStoreLoad()
1590 {
1591 super.AfterStoreLoad();
1592
1593 Synchronize();
1594 }
1595
1596 //get food stage
1597 override FoodStage GetFoodStage()
1598 {
1599 return m_FoodStage;
1600 }
1601
1602 //food types
1603 override bool IsMeat()
1604 {
1605 return false;
1606 }
1607
1608 override bool IsCorpse()
1609 {
1610 return false;
1611 }
1612
1613 override bool IsFruit()
1614 {
1615 return false;
1616 }
1617
1618 override bool IsMushroom()
1619 {
1620 return false;
1621 }
1622
1623 //================================================================
1624 // NUTRITIONAL VALUES
1625 //================================================================
1626 //food properties
1627 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1628 {
1629 Edible_Base food_item = Edible_Base.Cast(item);
1630 if (food_item && food_item.GetFoodStage())
1631 {
1632 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1633 }
1634 else if (classname != "" && food_stage)
1635 {
1636 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1637 }
1638 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1639 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1640
1641 }
1642
1643 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1644 {
1645 Edible_Base food_item = Edible_Base.Cast(item);
1646 if (food_item && food_item.GetFoodStage())
1647 {
1648 return FoodStage.GetEnergy(food_item.GetFoodStage());
1649 }
1650 else if (classname != "" && food_stage)
1651 {
1652 return FoodStage.GetEnergy(null, food_stage, classname);
1653 }
1654 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1655 return GetGame().ConfigGetFloat( class_path + " energy" );
1656 }
1657
1658 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1659 {
1660 Edible_Base food_item = Edible_Base.Cast(item);
1661 if (food_item && food_item.GetFoodStage())
1662 {
1663 return FoodStage.GetWater(food_item.GetFoodStage());
1664 }
1665 else if (classname != "" && food_stage)
1666 {
1667 return FoodStage.GetWater(null, food_stage, classname);
1668 }
1669 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1670 return GetGame().ConfigGetFloat( class_path + " water" );
1671 }
1672
1673 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1674 {
1675 Edible_Base food_item = Edible_Base.Cast(item);
1676 if (food_item && food_item.GetFoodStage())
1677 {
1678 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1679 }
1680 else if (classname != "" && food_stage)
1681 {
1682 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1683 }
1684 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1685 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1686
1687 }
1688
1689 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1690 {
1691 Edible_Base food_item = Edible_Base.Cast(item);
1692 if (food_item && food_item.GetFoodStage())
1693 {
1694 return FoodStage.GetToxicity(food_item.GetFoodStage());
1695 }
1696 else if (classname != "" && food_stage)
1697 {
1698 return FoodStage.GetToxicity(null, food_stage, classname);
1699 }
1700 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1701 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1702 }
1703
1704 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1705 {
1706 Edible_Base food_item = Edible_Base.Cast(item);
1707 if (food_item && food_item.GetFoodStage())
1708 {
1709 return FoodStage.GetAgents(food_item.GetFoodStage());
1710 }
1711 else if (classname != "" && food_stage)
1712 {
1713 return FoodStage.GetAgents(null, food_stage, classname);
1714 }
1715 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1716 return GetGame().ConfigGetInt( class_path + " agents" );
1717 }
1718
1719 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1720 {
1721 Edible_Base food_item = Edible_Base.Cast(item);
1722 if (food_item && food_item.GetFoodStage())
1723 {
1724 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1725 }
1726 else if (classname != "" && food_stage)
1727 {
1728 return FoodStage.GetDigestibility(null, food_stage, classname);
1729 }
1730 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1731 return GetGame().ConfigGetInt( class_path + " digestibility" );
1732 }
1733
1734 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1735 {
1736 Edible_Base foodItem = Edible_Base.Cast(item);
1737 if (foodItem && foodItem.GetFoodStage())
1738 {
1739 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1740 }
1741 else if (className != "" && foodStage)
1742 {
1743 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1744 }
1745 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1746 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1747 }
1748
1749 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1750 {
1751 NutritionalProfile profile = new NutritionalProfile();
1752 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1753 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1754 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1755 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1756 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1757 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1758 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1759 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1760
1761 return profile;
1762 }
1763
1764 //================================================================
1765 // FOOD STAGING
1766 //================================================================
1768 {
1769 return GetFoodStage().GetFoodStageType();
1770 }
1771
1772 //food stage states
1773 bool IsFoodRaw()
1774 {
1775 if ( GetFoodStage() )
1776 {
1777 return GetFoodStage().IsFoodRaw();
1778 }
1779
1780 return false;
1781 }
1782
1783 bool IsFoodBaked()
1784 {
1785 if ( GetFoodStage() )
1786 {
1787 return GetFoodStage().IsFoodBaked();
1788 }
1789
1790 return false;
1791 }
1792
1793 bool IsFoodBoiled()
1794 {
1795 if ( GetFoodStage() )
1796 {
1797 return GetFoodStage().IsFoodBoiled();
1798 }
1799
1800 return false;
1801 }
1802
1803 bool IsFoodDried()
1804 {
1805 if ( GetFoodStage() )
1806 {
1807 return GetFoodStage().IsFoodDried();
1808 }
1809
1810 return false;
1811 }
1812
1813 bool IsFoodBurned()
1814 {
1815 if ( GetFoodStage() )
1816 {
1817 return GetFoodStage().IsFoodBurned();
1818 }
1819
1820 return false;
1821 }
1822
1823 bool IsFoodRotten()
1824 {
1825 if ( GetFoodStage() )
1826 {
1827 return GetFoodStage().IsFoodRotten();
1828 }
1829
1830 return false;
1831 }
1832
1833 //food stage change
1834 void ChangeFoodStage( FoodStageType new_food_stage_type )
1835 {
1836 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1837 }
1838
1840 {
1841 return GetFoodStage().GetNextFoodStageType( cooking_method );
1842 }
1843
1844 string GetFoodStageName( FoodStageType food_stage_type )
1845 {
1846 return GetFoodStage().GetFoodStageName( food_stage_type );
1847 }
1848
1849 bool CanChangeToNewStage( CookingMethodType cooking_method )
1850 {
1851 return GetFoodStage().CanChangeToNewStage( cooking_method );
1852 }
1853
1854 //Use this to receive food stage from another Edible_Base
1855 void TransferFoodStage( notnull Edible_Base source )
1856 {
1857 if ( !source.GetFoodStage())
1858 return;
1859 m_LastDecayStage = source.GetLastDecayStage();
1860 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1861 m_DecayTimer = source.GetDecayTimer();
1862 m_DecayDelta = source.GetDecayDelta();
1863 }
1864
1866 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1867 {
1868 HandleFoodStageChangeAgents(stageOld,stageNew);
1869 UpdateVisualsEx(); //performed on server only
1870 }
1871
1874 {
1875 switch (stageNew)
1876 {
1877 case FoodStageType.BAKED:
1878 case FoodStageType.BOILED:
1879 case FoodStageType.DRIED:
1880 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1881 break;
1882
1883 case FoodStageType.BURNED:
1884 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1885 break;
1886 }
1887 }
1888
1889 //================================================================
1890 // COOKING
1891 //================================================================
1892 //cooking time
1893 float GetCookingTime()
1894 {
1895 return GetFoodStage().GetCookingTime();
1896 }
1897
1898 void SetCookingTime( float time )
1899 {
1900 GetFoodStage().SetCookingTime( time );
1901
1902 //synchronize when calling on server
1903 Synchronize();
1904 }
1905
1906 void ResetCookingTime()
1907 {
1908 if (GetFoodStage())
1909 {
1910 GetFoodStage().SetCookingTime(0);
1911 Synchronize();
1912 }
1913 }
1914
1915 //replace edible with new item (opening cans)
1916 void ReplaceEdibleWithNew( string typeName )
1917 {
1918 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1919 if (player)
1920 {
1921 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1922 player.ServerReplaceItemInHandsWithNew(lambda);
1923 }
1924 else
1925 Error("ReplaceEdibleWithNew - cannot use edible without player");
1926 }
1927
1929 {
1931 }
1932
1933 override void SetActions()
1934 {
1935 super.SetActions();
1936
1939 }
1940
1941 protected void SoundCookingStart(string sound_name)
1942 {
1943 #ifndef SERVER
1944 if (m_SoundPlaying != sound_name)
1945 {
1947
1948 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1949 m_SoundPlaying = sound_name;
1950 }
1951 #endif
1952 }
1953
1954 protected void SoundCookingStop()
1955 {
1956 #ifndef SERVER
1958 {
1959 m_SoundEffectCooking.Stop();
1960 m_SoundEffectCooking = null;
1961 m_SoundPlaying = "";
1962 }
1963 #endif
1964 }
1965
1966 override bool CanDecay()
1967 {
1968 return false;
1969 }
1970
1971 override bool CanProcessDecay()
1972 {
1973 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1974 }
1975
1976 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1977 {
1978 m_DecayDelta = 0.0;
1979
1980 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
1981 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1982 if ( hasRootAsPlayer )
1984
1985 /*Print( "-------------------------" );
1986 Print( this );
1987 Print( m_DecayTimer );
1988 Print( m_DecayDelta );
1989 Print( m_LastDecayStage );*/
1990
1991 if ( IsFruit() || IsMushroom() )
1992 {
1993 // fruit, vegetables and mushrooms
1995 {
1996 switch ( GetFoodStageType() )
1997 {
1998 case FoodStageType.RAW:
2001 break;
2002
2003 case FoodStageType.BOILED:
2006 break;
2007
2008 case FoodStageType.BAKED:
2011 break;
2012
2013 case FoodStageType.DRIED:
2014 case FoodStageType.BURNED:
2015 case FoodStageType.ROTTEN:
2016 default:
2017 m_DecayTimer = -1;
2019 return;
2020 }
2021
2022 //m_DecayTimer = m_DecayTimer / 1000.0;
2023 }
2024
2025 m_DecayTimer -= ( delta * m_DecayDelta );
2026
2027 if ( m_DecayTimer <= 0 )
2028 {
2029 if ( m_LastDecayStage != FoodStageType.NONE )
2030 {
2031 // switch to decayed stage
2032 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2033 {
2035 }
2036 if ( m_LastDecayStage == FoodStageType.RAW )
2037 {
2038 int rng = Math.RandomIntInclusive( 0, 100 );
2040 {
2042 }
2043 else
2044 {
2045 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2046 {
2048 }
2049 else
2050 {
2052 }
2053 }
2054 }
2055 }
2056 }
2057
2058 }
2059 else if ( IsMeat() )
2060 {
2061 // meat
2063 {
2064 switch ( GetFoodStageType() )
2065 {
2066 case FoodStageType.RAW:
2069 break;
2070
2071 case FoodStageType.BOILED:
2074 break;
2075
2076 case FoodStageType.BAKED:
2079 break;
2080
2081 case FoodStageType.DRIED:
2084 break;
2085
2086 case FoodStageType.BURNED:
2087 case FoodStageType.ROTTEN:
2088 default:
2089 m_DecayTimer = -1;
2091 return;
2092 }
2093 }
2094
2095 m_DecayTimer -= ( delta * m_DecayDelta );
2096
2097 if ( m_DecayTimer <= 0 )
2098 {
2099 if ( m_LastDecayStage != FoodStageType.NONE )
2100 {
2101 // switch to decayed stage
2102 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2103 {
2105 }
2106 }
2107 }
2108 }
2109 else if ( IsCorpse() )
2110 {
2111 // corpse
2113 {
2114 switch ( GetFoodStageType() )
2115 {
2116 case FoodStageType.RAW:
2119 break;
2120
2121 case FoodStageType.BURNED:
2122 case FoodStageType.ROTTEN:
2123 default:
2124 m_DecayTimer = -1;
2126 return;
2127 }
2128 }
2129
2130 m_DecayTimer -= ( delta * m_DecayDelta );
2131
2132 if ( m_DecayTimer <= 0 )
2133 {
2134 if ( m_LastDecayStage != FoodStageType.NONE )
2135 {
2136 // switch to decayed stage
2137 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2138 {
2140 }
2141 }
2142 }
2143 }
2144 else
2145 {
2146 // opened cans
2147 m_DecayTimer -= ( delta * m_DecayDelta );
2148
2149 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2150 {
2153 //m_DecayTimer = m_DecayTimer / 1000.0;
2154 }
2155 else
2156 {
2157 if ( m_DecayTimer <= 0 )
2158 {
2159 InsertAgent(eAgents.FOOD_POISON, 1);
2160 m_DecayTimer = -1;
2161 }
2162 }
2163 }
2164 }
2165
2166 protected void UpdateVaporParticle()
2167 {
2168 if (GetGame().IsDedicatedServer())
2169 return;
2170
2171 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2172 {
2173 InventoryLocation invLoc = new InventoryLocation();
2174 GetInventory().GetCurrentInventoryLocation(invLoc);
2175 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2176 {
2177 ParticleManager ptcMgr = ParticleManager.GetInstance();
2178 if (ptcMgr)
2179 {
2180 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2181 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2182 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2183 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2184 }
2185 }
2186 }
2187 else if (m_HotVaporParticle)
2188 {
2189 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2190 {
2191 m_HotVaporParticle.Stop();
2192 m_HotVaporParticle = null;
2193 return;
2194 }
2195
2196 InventoryLocation inventoryLoc = new InventoryLocation();
2197 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2198 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2199 {
2200 m_HotVaporParticle.Stop();
2201 m_HotVaporParticle = null;
2202 }
2203 }
2204 }
2205
2206 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2207 {
2208 if (GetFoodStage())
2209 {
2210 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2211 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2212 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2213 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2214 }
2215
2216 super.GetDebugActions(outputList);
2217 }
2218
2219 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2220 {
2221 super.OnAction(action_id, player, ctx);
2222
2223 if ( GetGame().IsServer() )
2224 {
2225 if ( action_id == EActions.FOOD_STAGE_PREV )
2226 {
2227 int food_stage_prev = GetFoodStageType() - 1;
2228 if (food_stage_prev <= 0)
2229 {
2230 food_stage_prev = FoodStageType.COUNT - 1;
2231 }
2232 ChangeFoodStage(food_stage_prev);
2233 return true;
2234 }
2235 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2236 {
2237 int food_stage_next = GetFoodStageType() + 1;
2238 if (food_stage_next >= FoodStageType.COUNT )
2239 {
2240 food_stage_next = FoodStageType.RAW;
2241 }
2242 ChangeFoodStage(food_stage_next);
2243 return true;
2244 }
2245
2246 }
2247
2248 #ifdef DIAG_DEVELOPER
2249 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2250 {
2251 PrintNutritionsData();
2252 return true;
2253 }
2254 #endif
2255
2256 return false;
2257 }
2258
2259 override string GetDebugText()
2260 {
2261 string debug_output;
2262
2263 debug_output = super.GetDebugText();
2264
2265 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2266 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2267
2268 return debug_output;
2269 }
2270
2271 //================================================================
2272 // GENERAL GETTERS
2273 //================================================================
2274
2275 override float GetBaitEffectivity()
2276 {
2277 float ret = super.GetBaitEffectivity();
2278
2279 if (IsFoodRotten())
2280 {
2281 ret *= 0.5;
2282 }
2283
2284 return ret;
2285 }
2286
2287 float GetDecayTimer()
2288 {
2289 return m_DecayTimer;
2290 }
2291
2292 float GetDecayDelta()
2293 {
2294 return m_DecayDelta;
2295 }
2296
2298 {
2299 return m_LastDecayStage;
2300 }
2301
2302 #ifdef DIAG_DEVELOPER
2303 private void PrintNutritionsData()
2304 {
2305 string nutritionsData = "";
2306
2307 FoodStage stage = GetFoodStage();
2308 FoodStageType stageType = stage.GetFoodStageType();
2309
2310 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2311 if (profile)
2312 {
2313 nutritionsData = string.Format("Item: %1\n\n", this);
2314 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2315 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2316 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2317 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2318 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2319 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2320 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2321
2322 if (profile.IsLiquid())
2323 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2324
2325 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2326 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2327 }
2328
2329 nutritionsData += "-----\n";
2330
2331 Debug.Log(nutritionsData);
2332 }
2333 #endif
2334
2336 //DEPRECATED
2338 void UpdateVisuals()
2339 {
2341 }
2342}
2343
2345{
2346 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2347};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.