DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanBeCooked()

override bool ReplaceEdibleWithNewLambda::CanBeCooked ( )
private

См. определение в файле Edible_Base.c строка 1241

1241 : ItemBase
1242{
1243 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1244
1245 const string SOUND_BAKING_START = "Baking_SoundSet";
1246 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1247 const string SOUND_BOILING_START = "Boiling_SoundSet";
1248 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1249 const string SOUND_DRYING_START = "Drying_SoundSet";
1250 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1251 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1252
1253 protected bool m_MakeCookingSounds;
1254 protected SoundOnVehicle m_SoundCooking;
1256 protected string m_SoundPlaying;
1257 ref FoodStage m_FoodStage;
1258 protected float m_DecayTimer;
1259 protected float m_DecayDelta = 0.0;
1262
1264
1265 void Edible_Base()
1266 {
1267 if (HasFoodStage())
1268 {
1269 m_FoodStage = new FoodStage(this);
1270
1271 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1272 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1273
1274 m_SoundPlaying = "";
1276 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1277 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1278 }
1279 }
1280
1281 override void EEInit()
1282 {
1283 super.EEInit();
1284
1285 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1286 }
1287
1288 override void EEDelete(EntityAI parent)
1289 {
1290 super.EEDelete(parent);
1291
1292 RemoveAudio();
1293
1295 m_HotVaporParticle.Stop();
1296 }
1297
1298 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1299 {
1300 super.EEItemLocationChanged(oldLoc, newLoc);
1301
1303 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1304 {
1305 switch (oldLoc.GetParent().GetType())
1306 {
1307 case "FryingPan":
1308 case "Pot":
1309 case "Cauldron":
1310 case "SharpWoodenStick":
1311 MakeSoundsOnClient(false);
1312 break;
1313 }
1314
1316 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1317 {
1318 MakeSoundsOnClient(false);
1319 }
1320 }
1321
1322 if (oldLoc.IsValid())
1324
1325 if (CanHaveTemperature())
1327 }
1328
1329 void UpdateVisualsEx(bool forced = false)
1330 {
1331 if (GetFoodStage())
1332 GetFoodStage().UpdateVisualsEx(forced);
1333 }
1334
1335 bool Consume(float amount, PlayerBase consumer)
1336 {
1337 AddQuantity(-amount, false, false);
1338 OnConsume(amount, consumer);
1339
1340 return true;
1341 }
1342
1343 void OnConsume(float amount, PlayerBase consumer)
1344 {
1346 {
1347 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1348 }
1349 }
1350
1352 int FilterAgents(int agentsIn)
1353 {
1354 int foodStageType;
1355
1356 FoodStage foodStage = GetFoodStage();
1357 if (foodStage)
1358 foodStageType = foodStage.GetFoodStageType();
1359
1361 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1362 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1363 agentsIn &= ~eAgents.FOOD_POISON;
1364
1365 return agentsIn;
1366 }
1367
1368 //food staging
1369 override bool CanBeCooked()
1370 {
1371 return false;
1372 }
1373
1374 override bool CanBeCookedOnStick()
1375 {
1376 return false;
1377 }
1378
1379 override float GetTemperatureFreezeTime()
1380 {
1381 if (GetFoodStage())
1382 {
1383 switch (m_FoodStage.GetFoodStageType())
1384 {
1385 case FoodStageType.DRIED:
1386 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1387
1388 case FoodStageType.BURNED:
1389 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1390
1391 default:
1392 return super.GetTemperatureFreezeTime();
1393 }
1394 }
1395
1396 return super.GetTemperatureFreezeTime();
1397 }
1398
1399 override float GetTemperatureThawTime()
1400 {
1401 if (GetFoodStage())
1402 {
1403 switch (m_FoodStage.GetFoodStageType())
1404 {
1405 case FoodStageType.DRIED:
1406 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1407
1408 case FoodStageType.BURNED:
1409 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1410
1411 default:
1412 return super.GetTemperatureThawTime();
1413 }
1414 }
1415
1416 return super.GetTemperatureThawTime();
1417 }
1418
1419 override bool CanItemOverheat()
1420 {
1421 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1422 }
1423
1424 //================================================================
1425 // SYNCHRONIZATION
1426 //================================================================
1427 void Synchronize()
1428 {
1429 SetSynchDirty();
1430 }
1431
1432 override void OnVariablesSynchronized()
1433 {
1434 super.OnVariablesSynchronized();
1435
1436 //UpdateVisualsEx(); //performed on client only
1437
1438 //update audio
1440 {
1441 RefreshAudio();
1442 }
1443 else
1444 {
1445 RemoveAudio();
1446 }
1447
1448 if (CanHaveTemperature())
1450 }
1451
1452 //================================================================
1453 // AUDIO EFFECTS (WHEN ON DCS)
1454 //================================================================
1455 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1456 {
1457 m_MakeCookingSounds = soundstate;
1458 m_CookedByMethod = cookingMethod;
1459
1460 Synchronize();
1461 }
1462
1463 protected void RefreshAudio()
1464 {
1465 string soundName = "";
1466
1467 FoodStageType currentFoodStage = GetFoodStageType();
1469
1470 if (currentFoodStage == FoodStageType.BURNED)
1471 {
1472 soundName = SOUND_BURNING_DONE;
1473 }
1474 else
1475 {
1476 switch (m_CookedByMethod)
1477 {
1478 case CookingMethodType.BAKING:
1479 {
1480 if (nextFoodStage == FoodStageType.BAKED)
1481 soundName = SOUND_BAKING_START;
1482 else if (currentFoodStage == FoodStageType.BAKED)
1483 soundName = SOUND_BAKING_DONE;
1484 else
1485 soundName = "";
1486 break;
1487 }
1488
1489 case CookingMethodType.BOILING:
1490 {
1491 if (nextFoodStage == FoodStageType.BOILED)
1492 soundName = SOUND_BOILING_START;
1493 else if (currentFoodStage == FoodStageType.BOILED)
1494 soundName = SOUND_BOILING_DONE;
1495 else
1496 soundName = "";
1497 break;
1498 }
1499
1500 case CookingMethodType.DRYING:
1501 {
1502 if (nextFoodStage == FoodStageType.DRIED)
1503 soundName = SOUND_DRYING_START;
1504 else if (currentFoodStage == FoodStageType.DRIED)
1505 soundName = SOUND_DRYING_DONE;
1506 else
1507 soundName = "";
1508 break;
1509 }
1510
1511 default:
1512 soundName = "";
1513 break;
1514 }
1515
1516 if (nextFoodStage == FoodStageType.BURNED)
1517 {
1518 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1519 {
1520 soundName = SOUND_BURNING_DONE;
1521 }
1522 else // pre-emptive burning sounds replace regular ones
1523 {
1524 array<float> nextStageProperties = new array<float>();
1525 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1526 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1527 float progress01 = GetCookingTime() / nextStageTime;
1528 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1529 {
1530 soundName = SOUND_BURNING_DONE;
1531 }
1532 }
1533 }
1534 }
1535
1536 SoundCookingStart(soundName);
1537 }
1538
1539 protected void RemoveAudio()
1540 {
1541 m_MakeCookingSounds = false;
1543 }
1544
1545 //================================================================
1546 // SERIALIZATION
1547 //================================================================
1548 override void OnStoreSave(ParamsWriteContext ctx)
1549 {
1550 super.OnStoreSave(ctx);
1551
1552 if (GetFoodStage())
1553 {
1554 GetFoodStage().OnStoreSave(ctx);
1555 }
1556
1557 // food decay
1558 ctx.Write(m_DecayTimer);
1560 }
1561
1562 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1563 {
1564 if (!super.OnStoreLoad(ctx, version))
1565 return false;
1566
1567 if (GetFoodStage())
1568 {
1569 if (!GetFoodStage().OnStoreLoad(ctx, version))
1570 return false;
1571 }
1572
1573 if (version >= 115)
1574 {
1575 if (!ctx.Read(m_DecayTimer))
1576 {
1577 m_DecayTimer = 0.0;
1578 return false;
1579 }
1580 if (!ctx.Read(m_LastDecayStage))
1581 {
1583 return false;
1584 }
1585 }
1586
1587 UpdateVisualsEx(true); //forced init visuals
1588 Synchronize();
1589
1590 return true;
1591 }
1592
1593 override void AfterStoreLoad()
1594 {
1595 super.AfterStoreLoad();
1596
1597 Synchronize();
1598 }
1599
1600 //get food stage
1601 override FoodStage GetFoodStage()
1602 {
1603 return m_FoodStage;
1604 }
1605
1606 //food types
1607 override bool IsMeat()
1608 {
1609 return false;
1610 }
1611
1612 override bool IsCorpse()
1613 {
1614 return false;
1615 }
1616
1617 override bool IsFruit()
1618 {
1619 return false;
1620 }
1621
1622 override bool IsMushroom()
1623 {
1624 return false;
1625 }
1626
1627 //================================================================
1628 // NUTRITIONAL VALUES
1629 //================================================================
1630 //food properties
1631 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1632 {
1633 Edible_Base food_item = Edible_Base.Cast(item);
1634 if (food_item && food_item.GetFoodStage())
1635 {
1636 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1637 }
1638 else if (classname != "" && food_stage)
1639 {
1640 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1641 }
1642 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1643 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1644
1645 }
1646
1647 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1648 {
1649 Edible_Base food_item = Edible_Base.Cast(item);
1650 if (food_item && food_item.GetFoodStage())
1651 {
1652 return FoodStage.GetEnergy(food_item.GetFoodStage());
1653 }
1654 else if (classname != "" && food_stage)
1655 {
1656 return FoodStage.GetEnergy(null, food_stage, classname);
1657 }
1658 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1659 return g_Game.ConfigGetFloat( class_path + " energy" );
1660 }
1661
1662 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1663 {
1664 Edible_Base food_item = Edible_Base.Cast(item);
1665 if (food_item && food_item.GetFoodStage())
1666 {
1667 return FoodStage.GetWater(food_item.GetFoodStage());
1668 }
1669 else if (classname != "" && food_stage)
1670 {
1671 return FoodStage.GetWater(null, food_stage, classname);
1672 }
1673 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1674 return g_Game.ConfigGetFloat( class_path + " water" );
1675 }
1676
1677 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1678 {
1679 Edible_Base food_item = Edible_Base.Cast(item);
1680 if (food_item && food_item.GetFoodStage())
1681 {
1682 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1683 }
1684 else if (classname != "" && food_stage)
1685 {
1686 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1687 }
1688 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1689 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1690
1691 }
1692
1693 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1694 {
1695 Edible_Base food_item = Edible_Base.Cast(item);
1696 if (food_item && food_item.GetFoodStage())
1697 {
1698 return FoodStage.GetToxicity(food_item.GetFoodStage());
1699 }
1700 else if (classname != "" && food_stage)
1701 {
1702 return FoodStage.GetToxicity(null, food_stage, classname);
1703 }
1704 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1705 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1706 }
1707
1708 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1709 {
1710 Edible_Base food_item = Edible_Base.Cast(item);
1711 if (food_item && food_item.GetFoodStage())
1712 {
1713 return FoodStage.GetAgents(food_item.GetFoodStage());
1714 }
1715 else if (classname != "" && food_stage)
1716 {
1717 return FoodStage.GetAgents(null, food_stage, classname);
1718 }
1719 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1720 return g_Game.ConfigGetInt( class_path + " agents" );
1721 }
1722
1723 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1724 {
1725 Edible_Base food_item = Edible_Base.Cast(item);
1726 if (food_item && food_item.GetFoodStage())
1727 {
1728 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1729 }
1730 else if (classname != "" && food_stage)
1731 {
1732 return FoodStage.GetDigestibility(null, food_stage, classname);
1733 }
1734 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1735 return g_Game.ConfigGetInt( class_path + " digestibility" );
1736 }
1737
1738 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1739 {
1740 Edible_Base foodItem = Edible_Base.Cast(item);
1741 if (foodItem && foodItem.GetFoodStage())
1742 {
1743 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1744 }
1745 else if (className != "" && foodStage)
1746 {
1747 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1748 }
1749 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1750 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1751 }
1752
1753 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1754 {
1755 NutritionalProfile profile = new NutritionalProfile();
1756 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1757 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1758 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1759 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1760 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1761 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1762 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1763 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1764
1765 return profile;
1766 }
1767
1768 //================================================================
1769 // FOOD STAGING
1770 //================================================================
1772 {
1773 return GetFoodStage().GetFoodStageType();
1774 }
1775
1776 //food stage states
1777 bool IsFoodRaw()
1778 {
1779 if ( GetFoodStage() )
1780 {
1781 return GetFoodStage().IsFoodRaw();
1782 }
1783
1784 return false;
1785 }
1786
1787 bool IsFoodBaked()
1788 {
1789 if ( GetFoodStage() )
1790 {
1791 return GetFoodStage().IsFoodBaked();
1792 }
1793
1794 return false;
1795 }
1796
1797 bool IsFoodBoiled()
1798 {
1799 if ( GetFoodStage() )
1800 {
1801 return GetFoodStage().IsFoodBoiled();
1802 }
1803
1804 return false;
1805 }
1806
1807 bool IsFoodDried()
1808 {
1809 if ( GetFoodStage() )
1810 {
1811 return GetFoodStage().IsFoodDried();
1812 }
1813
1814 return false;
1815 }
1816
1817 bool IsFoodBurned()
1818 {
1819 if ( GetFoodStage() )
1820 {
1821 return GetFoodStage().IsFoodBurned();
1822 }
1823
1824 return false;
1825 }
1826
1827 bool IsFoodRotten()
1828 {
1829 if ( GetFoodStage() )
1830 {
1831 return GetFoodStage().IsFoodRotten();
1832 }
1833
1834 return false;
1835 }
1836
1837 //food stage change
1838 void ChangeFoodStage( FoodStageType new_food_stage_type )
1839 {
1840 GetFoodStage().ChangeFoodStage( new_food_stage_type );
1841 }
1842
1844 {
1845 return GetFoodStage().GetNextFoodStageType( cooking_method );
1846 }
1847
1848 string GetFoodStageName( FoodStageType food_stage_type )
1849 {
1850 return GetFoodStage().GetFoodStageName( food_stage_type );
1851 }
1852
1853 bool CanChangeToNewStage( CookingMethodType cooking_method )
1854 {
1855 return GetFoodStage().CanChangeToNewStage( cooking_method );
1856 }
1857
1858 //Use this to receive food stage from another Edible_Base
1859 void TransferFoodStage( notnull Edible_Base source )
1860 {
1861 if ( !source.GetFoodStage())
1862 return;
1863 m_LastDecayStage = source.GetLastDecayStage();
1864 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
1865 m_DecayTimer = source.GetDecayTimer();
1866 m_DecayDelta = source.GetDecayDelta();
1867 }
1868
1870 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
1871 {
1872 HandleFoodStageChangeAgents(stageOld,stageNew);
1873 UpdateVisualsEx(); //performed on server only
1874 }
1875
1878 {
1879 switch (stageNew)
1880 {
1881 case FoodStageType.BAKED:
1882 case FoodStageType.BOILED:
1883 case FoodStageType.DRIED:
1884 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1885 break;
1886
1887 case FoodStageType.BURNED:
1888 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
1889 break;
1890 }
1891 }
1892
1893 //================================================================
1894 // COOKING
1895 //================================================================
1896 //cooking time
1897 float GetCookingTime()
1898 {
1899 return GetFoodStage().GetCookingTime();
1900 }
1901
1902 void SetCookingTime( float time )
1903 {
1904 GetFoodStage().SetCookingTime( time );
1905
1906 //synchronize when calling on server
1907 Synchronize();
1908 }
1909
1910 void ResetCookingTime()
1911 {
1912 if (GetFoodStage())
1913 {
1914 GetFoodStage().SetCookingTime(0);
1915 Synchronize();
1916 }
1917 }
1918
1919 //replace edible with new item (opening cans)
1920 void ReplaceEdibleWithNew( string typeName )
1921 {
1922 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
1923 if (player)
1924 {
1925 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
1926 player.ServerReplaceItemInHandsWithNew(lambda);
1927 }
1928 else
1929 Error("ReplaceEdibleWithNew - cannot use edible without player");
1930 }
1931
1933 {
1935 }
1936
1937 override void SetActions()
1938 {
1939 super.SetActions();
1940
1943 }
1944
1945 protected void SoundCookingStart(string sound_name)
1946 {
1947 #ifndef SERVER
1948 #ifndef NO_GUI
1949 if (m_SoundPlaying != sound_name)
1950 {
1952
1953 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
1954 m_SoundPlaying = sound_name;
1955 }
1956 #endif
1957 #endif
1958 }
1959
1960 protected void SoundCookingStop()
1961 {
1962 #ifndef SERVER
1963 #ifndef NO_GUI
1965 {
1966 m_SoundEffectCooking.Stop();
1967 m_SoundEffectCooking = null;
1968 m_SoundPlaying = "";
1969 }
1970 #endif
1971 #endif
1972 }
1973
1974 override bool CanDecay()
1975 {
1976 return false;
1977 }
1978
1979 override bool CanProcessDecay()
1980 {
1981 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
1982 }
1983
1984 override void ProcessDecay( float delta, bool hasRootAsPlayer )
1985 {
1986 m_DecayDelta = 0.0;
1987
1988 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
1989 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
1990 if ( hasRootAsPlayer )
1992
1993 /*Print( "-------------------------" );
1994 Print( this );
1995 Print( m_DecayTimer );
1996 Print( m_DecayDelta );
1997 Print( m_LastDecayStage );*/
1998
1999 if ( IsFruit() || IsMushroom() )
2000 {
2001 // fruit, vegetables and mushrooms
2003 {
2004 switch ( GetFoodStageType() )
2005 {
2006 case FoodStageType.RAW:
2009 break;
2010
2011 case FoodStageType.BOILED:
2014 break;
2015
2016 case FoodStageType.BAKED:
2019 break;
2020
2021 case FoodStageType.DRIED:
2022 case FoodStageType.BURNED:
2023 case FoodStageType.ROTTEN:
2024 default:
2025 m_DecayTimer = -1;
2027 return;
2028 }
2029
2030 //m_DecayTimer = m_DecayTimer / 1000.0;
2031 }
2032
2033 m_DecayTimer -= ( delta * m_DecayDelta );
2034
2035 if ( m_DecayTimer <= 0 )
2036 {
2037 if ( m_LastDecayStage != FoodStageType.NONE )
2038 {
2039 // switch to decayed stage
2040 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2041 {
2043 }
2044 if ( m_LastDecayStage == FoodStageType.RAW )
2045 {
2046 int rng = Math.RandomIntInclusive( 0, 100 );
2048 {
2050 }
2051 else
2052 {
2053 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2054 {
2056 }
2057 else
2058 {
2060 }
2061 }
2062 }
2063 }
2064 }
2065
2066 }
2067 else if ( IsMeat() )
2068 {
2069 // meat
2071 {
2072 switch ( GetFoodStageType() )
2073 {
2074 case FoodStageType.RAW:
2077 break;
2078
2079 case FoodStageType.BOILED:
2082 break;
2083
2084 case FoodStageType.BAKED:
2087 break;
2088
2089 case FoodStageType.DRIED:
2092 break;
2093
2094 case FoodStageType.BURNED:
2095 case FoodStageType.ROTTEN:
2096 default:
2097 m_DecayTimer = -1;
2099 return;
2100 }
2101 }
2102
2103 m_DecayTimer -= ( delta * m_DecayDelta );
2104
2105 if ( m_DecayTimer <= 0 )
2106 {
2107 if ( m_LastDecayStage != FoodStageType.NONE )
2108 {
2109 // switch to decayed stage
2110 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2111 {
2113 }
2114 }
2115 }
2116 }
2117 else if ( IsCorpse() )
2118 {
2119 // corpse
2121 {
2122 switch ( GetFoodStageType() )
2123 {
2124 case FoodStageType.RAW:
2127 break;
2128
2129 case FoodStageType.BURNED:
2130 case FoodStageType.ROTTEN:
2131 default:
2132 m_DecayTimer = -1;
2134 return;
2135 }
2136 }
2137
2138 m_DecayTimer -= ( delta * m_DecayDelta );
2139
2140 if ( m_DecayTimer <= 0 )
2141 {
2142 if ( m_LastDecayStage != FoodStageType.NONE )
2143 {
2144 // switch to decayed stage
2145 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2146 {
2148 }
2149 }
2150 }
2151 }
2152 else
2153 {
2154 // opened cans
2155 m_DecayTimer -= ( delta * m_DecayDelta );
2156
2157 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2158 {
2161 //m_DecayTimer = m_DecayTimer / 1000.0;
2162 }
2163 else
2164 {
2165 if ( m_DecayTimer <= 0 )
2166 {
2167 InsertAgent(eAgents.FOOD_POISON, 1);
2168 m_DecayTimer = -1;
2169 }
2170 }
2171 }
2172 }
2173
2174 protected void UpdateVaporParticle()
2175 {
2176 if (g_Game.IsHeadlessOrDedicatedServer())
2177 return;
2178
2179 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2180 {
2181 InventoryLocation invLoc = new InventoryLocation();
2182 GetInventory().GetCurrentInventoryLocation(invLoc);
2183 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2184 {
2185 ParticleManager ptcMgr = ParticleManager.GetInstance();
2186 if (ptcMgr)
2187 {
2188 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2189 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2190 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2191 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2192 }
2193 }
2194 }
2195 else if (m_HotVaporParticle)
2196 {
2197 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2198 {
2199 m_HotVaporParticle.Stop();
2200 m_HotVaporParticle = null;
2201 return;
2202 }
2203
2204 InventoryLocation inventoryLoc = new InventoryLocation();
2205 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2206 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2207 {
2208 m_HotVaporParticle.Stop();
2209 m_HotVaporParticle = null;
2210 }
2211 }
2212 }
2213
2214 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2215 {
2216 if (GetFoodStage())
2217 {
2218 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2219 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2220 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2221 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2222 }
2223
2224 super.GetDebugActions(outputList);
2225 }
2226
2227 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2228 {
2229 super.OnAction(action_id, player, ctx);
2230
2231 if ( g_Game.IsServer() )
2232 {
2233 if ( action_id == EActions.FOOD_STAGE_PREV )
2234 {
2235 int food_stage_prev = GetFoodStageType() - 1;
2236 if (food_stage_prev <= 0)
2237 {
2238 food_stage_prev = FoodStageType.COUNT - 1;
2239 }
2240 ChangeFoodStage(food_stage_prev);
2241 return true;
2242 }
2243 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2244 {
2245 int food_stage_next = GetFoodStageType() + 1;
2246 if (food_stage_next >= FoodStageType.COUNT )
2247 {
2248 food_stage_next = FoodStageType.RAW;
2249 }
2250 ChangeFoodStage(food_stage_next);
2251 return true;
2252 }
2253
2254 }
2255
2256 #ifdef DIAG_DEVELOPER
2257 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2258 {
2259 PrintNutritionsData();
2260 return true;
2261 }
2262 #endif
2263
2264 return false;
2265 }
2266
2267 override string GetDebugText()
2268 {
2269 string debug_output;
2270
2271 debug_output = super.GetDebugText();
2272
2273 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2274 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2275
2276 return debug_output;
2277 }
2278
2279 //================================================================
2280 // GENERAL GETTERS
2281 //================================================================
2282
2283 override float GetBaitEffectivity()
2284 {
2285 float ret = super.GetBaitEffectivity();
2286
2287 if (IsFoodRotten())
2288 {
2289 ret *= 0.5;
2290 }
2291
2292 return ret;
2293 }
2294
2295 float GetDecayTimer()
2296 {
2297 return m_DecayTimer;
2298 }
2299
2300 float GetDecayDelta()
2301 {
2302 return m_DecayDelta;
2303 }
2304
2306 {
2307 return m_LastDecayStage;
2308 }
2309
2310 #ifdef DIAG_DEVELOPER
2311 private void PrintNutritionsData()
2312 {
2313 string nutritionsData = "";
2314
2315 FoodStage stage = GetFoodStage();
2316 FoodStageType stageType = stage.GetFoodStageType();
2317
2318 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2319 if (profile)
2320 {
2321 nutritionsData = string.Format("Item: %1\n\n", this);
2322 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2323 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2324 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2325 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2326 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2327 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2328 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2329
2330 if (profile.IsLiquid())
2331 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2332
2333 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2334 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2335 }
2336
2337 nutritionsData += "-----\n";
2338
2339 Debug.Log(nutritionsData);
2340 }
2341 #endif
2342
2344 //DEPRECATED
2346 void UpdateVisuals()
2347 {
2349 }
2350}
2351
2353{
2354 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2355};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.