DayZ 1.27
DayZ Explorer by KGB
 
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◆ GetCookingTime()

float ReplaceEdibleWithNewLambda::GetCookingTime ( )
protected

См. определение в файле Edible_Base.c строка 1764

1764 : ItemBase
1765{
1766 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1767
1768 const string SOUND_BAKING_START = "Baking_SoundSet";
1769 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1770 const string SOUND_BOILING_START = "Boiling_SoundSet";
1771 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1772 const string SOUND_DRYING_START = "Drying_SoundSet";
1773 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1774 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1775
1776 protected bool m_MakeCookingSounds;
1777 protected SoundOnVehicle m_SoundCooking;
1779 protected string m_SoundPlaying;
1780 ref FoodStage m_FoodStage;
1781 protected float m_DecayTimer;
1782 protected float m_DecayDelta = 0.0;
1785
1787
1788 void Edible_Base()
1789 {
1790 if (HasFoodStage())
1791 {
1792 m_FoodStage = new FoodStage(this);
1793
1794 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1795 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1796
1797 m_SoundPlaying = "";
1799 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1800 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1801 }
1802 }
1803
1804 override void EEInit()
1805 {
1806 super.EEInit();
1807
1808 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1809 }
1810
1811 override void EEDelete(EntityAI parent)
1812 {
1813 super.EEDelete(parent);
1814
1815 RemoveAudio();
1816
1818 m_HotVaporParticle.Stop();
1819 }
1820
1821 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1822 {
1823 super.EEItemLocationChanged(oldLoc, newLoc);
1824
1826 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1827 {
1828 switch (oldLoc.GetParent().GetType())
1829 {
1830 case "FryingPan":
1831 case "Pot":
1832 case "Cauldron":
1833 case "SharpWoodenStick":
1834 MakeSoundsOnClient(false);
1835 break;
1836 }
1837
1839 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1840 {
1841 MakeSoundsOnClient(false);
1842 }
1843 }
1844
1845 if (oldLoc.IsValid())
1847
1848 if (CanHaveTemperature())
1850 }
1851
1852 void UpdateVisualsEx(bool forced = false)
1853 {
1854 if (GetFoodStage())
1855 GetFoodStage().UpdateVisualsEx(forced);
1856 }
1857
1858 bool Consume(float amount, PlayerBase consumer)
1859 {
1860 AddQuantity(-amount, false, false);
1861 OnConsume(amount, consumer);
1862
1863 return true;
1864 }
1865
1866 void OnConsume(float amount, PlayerBase consumer)
1867 {
1869 {
1870 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1871 }
1872 }
1873
1875 int FilterAgents(int agentsIn)
1876 {
1877 int foodStageType;
1878
1879 FoodStage foodStage = GetFoodStage();
1880 if (foodStage)
1881 foodStageType = foodStage.GetFoodStageType();
1882
1884 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1885 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1886 agentsIn &= ~eAgents.FOOD_POISON;
1887
1888 return agentsIn;
1889 }
1890
1891 //food staging
1892 override bool CanBeCooked()
1893 {
1894 return false;
1895 }
1896
1897 override bool CanBeCookedOnStick()
1898 {
1899 return false;
1900 }
1901
1902 override float GetTemperatureFreezeTime()
1903 {
1904 if (GetFoodStage())
1905 {
1906 switch (m_FoodStage.GetFoodStageType())
1907 {
1908 case FoodStageType.DRIED:
1909 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1910
1911 case FoodStageType.BURNED:
1912 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1913
1914 default:
1915 return super.GetTemperatureFreezeTime();
1916 }
1917 }
1918
1919 return super.GetTemperatureFreezeTime();
1920 }
1921
1922 override float GetTemperatureThawTime()
1923 {
1924 if (GetFoodStage())
1925 {
1926 switch (m_FoodStage.GetFoodStageType())
1927 {
1928 case FoodStageType.DRIED:
1929 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1930
1931 case FoodStageType.BURNED:
1932 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1933
1934 default:
1935 return super.GetTemperatureThawTime();
1936 }
1937 }
1938
1939 return super.GetTemperatureThawTime();
1940 }
1941
1942 override bool CanItemOverheat()
1943 {
1944 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1945 }
1946
1947 //================================================================
1948 // SYNCHRONIZATION
1949 //================================================================
1950 void Synchronize()
1951 {
1952 SetSynchDirty();
1953 }
1954
1955 override void OnVariablesSynchronized()
1956 {
1957 super.OnVariablesSynchronized();
1958
1959 //UpdateVisualsEx(); //performed on client only
1960
1961 //update audio
1963 {
1964 RefreshAudio();
1965 }
1966 else
1967 {
1968 RemoveAudio();
1969 }
1970
1971 if (CanHaveTemperature())
1973 }
1974
1975 //================================================================
1976 // AUDIO EFFECTS (WHEN ON DCS)
1977 //================================================================
1978 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1979 {
1980 m_MakeCookingSounds = soundstate;
1981 m_CookedByMethod = cookingMethod;
1982
1983 Synchronize();
1984 }
1985
1986 protected void RefreshAudio()
1987 {
1988 string soundName = "";
1989
1990 FoodStageType currentFoodStage = GetFoodStageType();
1992
1993 if (currentFoodStage == FoodStageType.BURNED)
1994 {
1995 soundName = SOUND_BURNING_DONE;
1996 }
1997 else
1998 {
1999 switch (m_CookedByMethod)
2000 {
2001 case CookingMethodType.BAKING:
2002 {
2003 if (nextFoodStage == FoodStageType.BAKED)
2004 soundName = SOUND_BAKING_START;
2005 else if (currentFoodStage == FoodStageType.BAKED)
2006 soundName = SOUND_BAKING_DONE;
2007 else
2008 soundName = "";
2009 break;
2010 }
2011
2012 case CookingMethodType.BOILING:
2013 {
2014 if (nextFoodStage == FoodStageType.BOILED)
2015 soundName = SOUND_BOILING_START;
2016 else if (currentFoodStage == FoodStageType.BOILED)
2017 soundName = SOUND_BOILING_DONE;
2018 else
2019 soundName = "";
2020 break;
2021 }
2022
2023 case CookingMethodType.DRYING:
2024 {
2025 if (nextFoodStage == FoodStageType.DRIED)
2026 soundName = SOUND_DRYING_START;
2027 else if (currentFoodStage == FoodStageType.DRIED)
2028 soundName = SOUND_DRYING_DONE;
2029 else
2030 soundName = "";
2031 break;
2032 }
2033
2034 default:
2035 soundName = "";
2036 break;
2037 }
2038
2039 if (nextFoodStage == FoodStageType.BURNED)
2040 {
2041 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2042 {
2043 soundName = SOUND_BURNING_DONE;
2044 }
2045 else // pre-emptive burning sounds replace regular ones
2046 {
2047 array<float> nextStageProperties = new array<float>();
2048 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2049 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2050 float progress01 = GetCookingTime() / nextStageTime;
2051 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2052 {
2053 soundName = SOUND_BURNING_DONE;
2054 }
2055 }
2056 }
2057 }
2058
2059 SoundCookingStart(soundName);
2060 }
2061
2062 protected void RemoveAudio()
2063 {
2064 m_MakeCookingSounds = false;
2066 }
2067
2068 //================================================================
2069 // SERIALIZATION
2070 //================================================================
2071 override void OnStoreSave(ParamsWriteContext ctx)
2072 {
2073 super.OnStoreSave(ctx);
2074
2075 if (GetFoodStage())
2076 {
2077 GetFoodStage().OnStoreSave(ctx);
2078 }
2079
2080 // food decay
2081 ctx.Write(m_DecayTimer);
2083 }
2084
2085 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2086 {
2087 if (!super.OnStoreLoad(ctx, version))
2088 return false;
2089
2090 if (GetFoodStage())
2091 {
2092 if (!GetFoodStage().OnStoreLoad(ctx, version))
2093 return false;
2094 }
2095
2096 if (version >= 115)
2097 {
2098 if (!ctx.Read(m_DecayTimer))
2099 {
2100 m_DecayTimer = 0.0;
2101 return false;
2102 }
2103 if (!ctx.Read(m_LastDecayStage))
2104 {
2106 return false;
2107 }
2108 }
2109
2110 UpdateVisualsEx(true); //forced init visuals
2111 Synchronize();
2112
2113 return true;
2114 }
2115
2116 override void AfterStoreLoad()
2117 {
2118 super.AfterStoreLoad();
2119
2120 Synchronize();
2121 }
2122
2123 //get food stage
2124 override FoodStage GetFoodStage()
2125 {
2126 return m_FoodStage;
2127 }
2128
2129 //food types
2130 override bool IsMeat()
2131 {
2132 return false;
2133 }
2134
2135 override bool IsCorpse()
2136 {
2137 return false;
2138 }
2139
2140 override bool IsFruit()
2141 {
2142 return false;
2143 }
2144
2145 override bool IsMushroom()
2146 {
2147 return false;
2148 }
2149
2150 //================================================================
2151 // NUTRITIONAL VALUES
2152 //================================================================
2153 //food properties
2154 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2155 {
2156 Edible_Base food_item = Edible_Base.Cast(item);
2157 if (food_item && food_item.GetFoodStage())
2158 {
2159 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2160 }
2161 else if (classname != "" && food_stage)
2162 {
2163 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2164 }
2165 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2166 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2167
2168 }
2169
2170 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2171 {
2172 Edible_Base food_item = Edible_Base.Cast(item);
2173 if (food_item && food_item.GetFoodStage())
2174 {
2175 return FoodStage.GetEnergy(food_item.GetFoodStage());
2176 }
2177 else if (classname != "" && food_stage)
2178 {
2179 return FoodStage.GetEnergy(null, food_stage, classname);
2180 }
2181 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2182 return GetGame().ConfigGetFloat( class_path + " energy" );
2183 }
2184
2185 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2186 {
2187 Edible_Base food_item = Edible_Base.Cast(item);
2188 if (food_item && food_item.GetFoodStage())
2189 {
2190 return FoodStage.GetWater(food_item.GetFoodStage());
2191 }
2192 else if (classname != "" && food_stage)
2193 {
2194 return FoodStage.GetWater(null, food_stage, classname);
2195 }
2196 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2197 return GetGame().ConfigGetFloat( class_path + " water" );
2198 }
2199
2200 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2201 {
2202 Edible_Base food_item = Edible_Base.Cast(item);
2203 if (food_item && food_item.GetFoodStage())
2204 {
2205 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2206 }
2207 else if (classname != "" && food_stage)
2208 {
2209 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2210 }
2211 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2212 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2213
2214 }
2215
2216 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2217 {
2218 Edible_Base food_item = Edible_Base.Cast(item);
2219 if (food_item && food_item.GetFoodStage())
2220 {
2221 return FoodStage.GetToxicity(food_item.GetFoodStage());
2222 }
2223 else if (classname != "" && food_stage)
2224 {
2225 return FoodStage.GetToxicity(null, food_stage, classname);
2226 }
2227 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2228 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2229 }
2230
2231 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2232 {
2233 Edible_Base food_item = Edible_Base.Cast(item);
2234 if (food_item && food_item.GetFoodStage())
2235 {
2236 return FoodStage.GetAgents(food_item.GetFoodStage());
2237 }
2238 else if (classname != "" && food_stage)
2239 {
2240 return FoodStage.GetAgents(null, food_stage, classname);
2241 }
2242 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2243 return GetGame().ConfigGetInt( class_path + " agents" );
2244 }
2245
2246 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2247 {
2248 Edible_Base food_item = Edible_Base.Cast(item);
2249 if (food_item && food_item.GetFoodStage())
2250 {
2251 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2252 }
2253 else if (classname != "" && food_stage)
2254 {
2255 return FoodStage.GetDigestibility(null, food_stage, classname);
2256 }
2257 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2258 return GetGame().ConfigGetInt( class_path + " digestibility" );
2259 }
2260
2261 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2262 {
2263 Edible_Base foodItem = Edible_Base.Cast(item);
2264 if (foodItem && foodItem.GetFoodStage())
2265 {
2266 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2267 }
2268 else if (className != "" && foodStage)
2269 {
2270 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2271 }
2272 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2273 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2274 }
2275
2276 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2277 {
2278 NutritionalProfile profile = new NutritionalProfile();
2279 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2280 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2281 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2282 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2283 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2284 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2285 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2286 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2287
2288 return profile;
2289 }
2290
2291 //================================================================
2292 // FOOD STAGING
2293 //================================================================
2295 {
2296 return GetFoodStage().GetFoodStageType();
2297 }
2298
2299 //food stage states
2300 bool IsFoodRaw()
2301 {
2302 if ( GetFoodStage() )
2303 {
2304 return GetFoodStage().IsFoodRaw();
2305 }
2306
2307 return false;
2308 }
2309
2310 bool IsFoodBaked()
2311 {
2312 if ( GetFoodStage() )
2313 {
2314 return GetFoodStage().IsFoodBaked();
2315 }
2316
2317 return false;
2318 }
2319
2320 bool IsFoodBoiled()
2321 {
2322 if ( GetFoodStage() )
2323 {
2324 return GetFoodStage().IsFoodBoiled();
2325 }
2326
2327 return false;
2328 }
2329
2330 bool IsFoodDried()
2331 {
2332 if ( GetFoodStage() )
2333 {
2334 return GetFoodStage().IsFoodDried();
2335 }
2336
2337 return false;
2338 }
2339
2340 bool IsFoodBurned()
2341 {
2342 if ( GetFoodStage() )
2343 {
2344 return GetFoodStage().IsFoodBurned();
2345 }
2346
2347 return false;
2348 }
2349
2350 bool IsFoodRotten()
2351 {
2352 if ( GetFoodStage() )
2353 {
2354 return GetFoodStage().IsFoodRotten();
2355 }
2356
2357 return false;
2358 }
2359
2360 //food stage change
2361 void ChangeFoodStage( FoodStageType new_food_stage_type )
2362 {
2363 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2364 }
2365
2367 {
2368 return GetFoodStage().GetNextFoodStageType( cooking_method );
2369 }
2370
2371 string GetFoodStageName( FoodStageType food_stage_type )
2372 {
2373 return GetFoodStage().GetFoodStageName( food_stage_type );
2374 }
2375
2376 bool CanChangeToNewStage( CookingMethodType cooking_method )
2377 {
2378 return GetFoodStage().CanChangeToNewStage( cooking_method );
2379 }
2380
2381 //Use this to receive food stage from another Edible_Base
2382 void TransferFoodStage( notnull Edible_Base source )
2383 {
2384 if ( !source.GetFoodStage())
2385 return;
2386 m_LastDecayStage = source.GetLastDecayStage();
2387 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2388 m_DecayTimer = source.GetDecayTimer();
2389 m_DecayDelta = source.GetDecayDelta();
2390 }
2391
2393 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2394 {
2395 HandleFoodStageChangeAgents(stageOld,stageNew);
2396 UpdateVisualsEx(); //performed on server only
2397 }
2398
2401 {
2402 switch (stageNew)
2403 {
2404 case FoodStageType.BAKED:
2405 case FoodStageType.BOILED:
2406 case FoodStageType.DRIED:
2407 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2408 break;
2409
2410 case FoodStageType.BURNED:
2411 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2412 break;
2413 }
2414 }
2415
2416 //================================================================
2417 // COOKING
2418 //================================================================
2419 //cooking time
2420 float GetCookingTime()
2421 {
2422 return GetFoodStage().GetCookingTime();
2423 }
2424
2425 void SetCookingTime( float time )
2426 {
2427 GetFoodStage().SetCookingTime( time );
2428
2429 //synchronize when calling on server
2430 Synchronize();
2431 }
2432
2433 void ResetCookingTime()
2434 {
2435 if (GetFoodStage())
2436 {
2437 GetFoodStage().SetCookingTime(0);
2438 Synchronize();
2439 }
2440 }
2441
2442 //replace edible with new item (opening cans)
2443 void ReplaceEdibleWithNew( string typeName )
2444 {
2445 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2446 if (player)
2447 {
2448 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2449 player.ServerReplaceItemInHandsWithNew(lambda);
2450 }
2451 else
2452 Error("ReplaceEdibleWithNew - cannot use edible without player");
2453 }
2454
2456 {
2458 }
2459
2460 override void SetActions()
2461 {
2462 super.SetActions();
2463
2466 }
2467
2468 protected void SoundCookingStart(string sound_name)
2469 {
2470 #ifndef SERVER
2471 if (m_SoundPlaying != sound_name)
2472 {
2474
2475 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2476 m_SoundPlaying = sound_name;
2477 }
2478 #endif
2479 }
2480
2481 protected void SoundCookingStop()
2482 {
2483 #ifndef SERVER
2485 {
2486 m_SoundEffectCooking.Stop();
2487 m_SoundEffectCooking = null;
2488 m_SoundPlaying = "";
2489 }
2490 #endif
2491 }
2492
2493 override bool CanDecay()
2494 {
2495 return false;
2496 }
2497
2498 override bool CanProcessDecay()
2499 {
2500 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2501 }
2502
2503 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2504 {
2505 m_DecayDelta = 0.0;
2506
2507 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2508 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2509 if ( hasRootAsPlayer )
2511
2512 /*Print( "-------------------------" );
2513 Print( this );
2514 Print( m_DecayTimer );
2515 Print( m_DecayDelta );
2516 Print( m_LastDecayStage );*/
2517
2518 if ( IsFruit() || IsMushroom() )
2519 {
2520 // fruit, vegetables and mushrooms
2522 {
2523 switch ( GetFoodStageType() )
2524 {
2525 case FoodStageType.RAW:
2528 break;
2529
2530 case FoodStageType.BOILED:
2533 break;
2534
2535 case FoodStageType.BAKED:
2538 break;
2539
2540 case FoodStageType.DRIED:
2541 case FoodStageType.BURNED:
2542 case FoodStageType.ROTTEN:
2543 default:
2544 m_DecayTimer = -1;
2546 return;
2547 }
2548
2549 //m_DecayTimer = m_DecayTimer / 1000.0;
2550 }
2551
2552 m_DecayTimer -= ( delta * m_DecayDelta );
2553
2554 if ( m_DecayTimer <= 0 )
2555 {
2556 if ( m_LastDecayStage != FoodStageType.NONE )
2557 {
2558 // switch to decayed stage
2559 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2560 {
2562 }
2563 if ( m_LastDecayStage == FoodStageType.RAW )
2564 {
2565 int rng = Math.RandomIntInclusive( 0, 100 );
2567 {
2569 }
2570 else
2571 {
2572 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2573 {
2575 }
2576 else
2577 {
2579 }
2580 }
2581 }
2582 }
2583 }
2584
2585 }
2586 else if ( IsMeat() )
2587 {
2588 // meat
2590 {
2591 switch ( GetFoodStageType() )
2592 {
2593 case FoodStageType.RAW:
2596 break;
2597
2598 case FoodStageType.BOILED:
2601 break;
2602
2603 case FoodStageType.BAKED:
2606 break;
2607
2608 case FoodStageType.DRIED:
2611 break;
2612
2613 case FoodStageType.BURNED:
2614 case FoodStageType.ROTTEN:
2615 default:
2616 m_DecayTimer = -1;
2618 return;
2619 }
2620 }
2621
2622 m_DecayTimer -= ( delta * m_DecayDelta );
2623
2624 if ( m_DecayTimer <= 0 )
2625 {
2626 if ( m_LastDecayStage != FoodStageType.NONE )
2627 {
2628 // switch to decayed stage
2629 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2630 {
2632 }
2633 }
2634 }
2635 }
2636 else if ( IsCorpse() )
2637 {
2638 // corpse
2640 {
2641 switch ( GetFoodStageType() )
2642 {
2643 case FoodStageType.RAW:
2646 break;
2647
2648 case FoodStageType.BURNED:
2649 case FoodStageType.ROTTEN:
2650 default:
2651 m_DecayTimer = -1;
2653 return;
2654 }
2655 }
2656
2657 m_DecayTimer -= ( delta * m_DecayDelta );
2658
2659 if ( m_DecayTimer <= 0 )
2660 {
2661 if ( m_LastDecayStage != FoodStageType.NONE )
2662 {
2663 // switch to decayed stage
2664 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2665 {
2667 }
2668 }
2669 }
2670 }
2671 else
2672 {
2673 // opened cans
2674 m_DecayTimer -= ( delta * m_DecayDelta );
2675
2676 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2677 {
2680 //m_DecayTimer = m_DecayTimer / 1000.0;
2681 }
2682 else
2683 {
2684 if ( m_DecayTimer <= 0 )
2685 {
2686 InsertAgent(eAgents.FOOD_POISON, 1);
2687 m_DecayTimer = -1;
2688 }
2689 }
2690 }
2691 }
2692
2693 protected void UpdateVaporParticle()
2694 {
2695 if (GetGame().IsDedicatedServer())
2696 return;
2697
2698 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2699 {
2700 InventoryLocation invLoc = new InventoryLocation();
2701 GetInventory().GetCurrentInventoryLocation(invLoc);
2702 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2703 {
2704 ParticleManager ptcMgr = ParticleManager.GetInstance();
2705 if (ptcMgr)
2706 {
2707 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2708 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2709 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2710 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2711 }
2712 }
2713 }
2714 else if (m_HotVaporParticle)
2715 {
2716 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2717 {
2718 m_HotVaporParticle.Stop();
2719 m_HotVaporParticle = null;
2720 return;
2721 }
2722
2723 InventoryLocation inventoryLoc = new InventoryLocation();
2724 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2725 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2726 {
2727 m_HotVaporParticle.Stop();
2728 m_HotVaporParticle = null;
2729 }
2730 }
2731 }
2732
2733 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2734 {
2735 super.GetDebugActions(outputList);
2736
2737 if (GetFoodStage())
2738 {
2739 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2740 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2741 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2742 }
2743 }
2744
2745 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2746 {
2747 super.OnAction(action_id, player, ctx);
2748
2749 if ( GetGame().IsServer() )
2750 {
2751 if ( action_id == EActions.FOOD_STAGE_PREV )
2752 {
2753 int food_stage_prev = GetFoodStageType() - 1;
2754 if (food_stage_prev <= 0)
2755 {
2756 food_stage_prev = FoodStageType.COUNT - 1;
2757 }
2758 ChangeFoodStage(food_stage_prev);
2759 return true;
2760 }
2761 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2762 {
2763 int food_stage_next = GetFoodStageType() + 1;
2764 if (food_stage_next >= FoodStageType.COUNT )
2765 {
2766 food_stage_next = FoodStageType.RAW;
2767 }
2768 ChangeFoodStage(food_stage_next);
2769 return true;
2770 }
2771
2772 }
2773
2774 #ifdef DIAG_DEVELOPER
2775 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2776 {
2777 PrintNutritionsData();
2778 return true;
2779 }
2780 #endif
2781
2782 return false;
2783 }
2784
2785 override string GetDebugText()
2786 {
2787 string debug_output;
2788
2789 debug_output = super.GetDebugText();
2790
2791 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2792 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2793
2794 return debug_output;
2795 }
2796
2797 //================================================================
2798 // GENERAL GETTERS
2799 //================================================================
2800
2801 override float GetBaitEffectivity()
2802 {
2803 float ret = super.GetBaitEffectivity();
2804
2805 if (IsFoodRotten())
2806 {
2807 ret *= 0.5;
2808 }
2809
2810 return ret;
2811 }
2812
2813 float GetDecayTimer()
2814 {
2815 return m_DecayTimer;
2816 }
2817
2818 float GetDecayDelta()
2819 {
2820 return m_DecayDelta;
2821 }
2822
2824 {
2825 return m_LastDecayStage;
2826 }
2827
2828 #ifdef DIAG_DEVELOPER
2829 private void PrintNutritionsData()
2830 {
2831 string nutritionsData = "";
2832
2833 FoodStage stage = GetFoodStage();
2834 FoodStageType stageType = stage.GetFoodStageType();
2835
2836 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2837 if (profile)
2838 {
2839 nutritionsData = string.Format("Item: %1\n\n", this);
2840 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2841 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2842 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2843 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2844 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2845 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2846 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2847
2848 if (profile.IsLiquid())
2849 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2850
2851 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2852 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2853 }
2854
2855 nutritionsData += "-----\n";
2856
2857 Debug.Log(nutritionsData);
2858 }
2859 #endif
2860
2862 //DEPRECATED
2864 void UpdateVisuals()
2865 {
2867 }
2868}
2869
2871{
2872 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2873};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.