DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetCookingTime()

float ReplaceEdibleWithNewLambda::GetCookingTime ( )
protected

См. определение в файле Edible_Base.c строка 1765

1765 : ItemBase
1766{
1767 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1768
1769 const string SOUND_BAKING_START = "Baking_SoundSet";
1770 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1771 const string SOUND_BOILING_START = "Boiling_SoundSet";
1772 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1773 const string SOUND_DRYING_START = "Drying_SoundSet";
1774 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1775 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1776
1777 protected bool m_MakeCookingSounds;
1778 protected SoundOnVehicle m_SoundCooking;
1780 protected string m_SoundPlaying;
1781 ref FoodStage m_FoodStage;
1782 protected float m_DecayTimer;
1783 protected float m_DecayDelta = 0.0;
1786
1788
1789 void Edible_Base()
1790 {
1791 if (HasFoodStage())
1792 {
1793 m_FoodStage = new FoodStage(this);
1794
1795 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1796 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1797
1798 m_SoundPlaying = "";
1800 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1801 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1802 }
1803 }
1804
1805 override void EEInit()
1806 {
1807 super.EEInit();
1808
1809 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1810 }
1811
1812 override void EEDelete(EntityAI parent)
1813 {
1814 super.EEDelete(parent);
1815
1816 RemoveAudio();
1817
1819 m_HotVaporParticle.Stop();
1820 }
1821
1822 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1823 {
1824 super.EEItemLocationChanged(oldLoc, newLoc);
1825
1827 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1828 {
1829 switch (oldLoc.GetParent().GetType())
1830 {
1831 case "FryingPan":
1832 case "Pot":
1833 case "Cauldron":
1834 case "SharpWoodenStick":
1835 MakeSoundsOnClient(false);
1836 break;
1837 }
1838
1840 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1841 {
1842 MakeSoundsOnClient(false);
1843 }
1844 }
1845
1846 if (oldLoc.IsValid())
1848
1849 if (CanHaveTemperature())
1851 }
1852
1853 void UpdateVisualsEx(bool forced = false)
1854 {
1855 if (GetFoodStage())
1856 GetFoodStage().UpdateVisualsEx(forced);
1857 }
1858
1859 bool Consume(float amount, PlayerBase consumer)
1860 {
1861 AddQuantity(-amount, false, false);
1862 OnConsume(amount, consumer);
1863
1864 return true;
1865 }
1866
1867 void OnConsume(float amount, PlayerBase consumer)
1868 {
1870 {
1871 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1872 }
1873 }
1874
1876 int FilterAgents(int agentsIn)
1877 {
1878 int foodStageType;
1879
1880 FoodStage foodStage = GetFoodStage();
1881 if (foodStage)
1882 foodStageType = foodStage.GetFoodStageType();
1883
1885 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1886 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1887 agentsIn &= ~eAgents.FOOD_POISON;
1888
1889 return agentsIn;
1890 }
1891
1892 //food staging
1893 override bool CanBeCooked()
1894 {
1895 return false;
1896 }
1897
1898 override bool CanBeCookedOnStick()
1899 {
1900 return false;
1901 }
1902
1903 override float GetTemperatureFreezeTime()
1904 {
1905 if (GetFoodStage())
1906 {
1907 switch (m_FoodStage.GetFoodStageType())
1908 {
1909 case FoodStageType.DRIED:
1910 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1911
1912 case FoodStageType.BURNED:
1913 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1914
1915 default:
1916 return super.GetTemperatureFreezeTime();
1917 }
1918 }
1919
1920 return super.GetTemperatureFreezeTime();
1921 }
1922
1923 override float GetTemperatureThawTime()
1924 {
1925 if (GetFoodStage())
1926 {
1927 switch (m_FoodStage.GetFoodStageType())
1928 {
1929 case FoodStageType.DRIED:
1930 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1931
1932 case FoodStageType.BURNED:
1933 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1934
1935 default:
1936 return super.GetTemperatureThawTime();
1937 }
1938 }
1939
1940 return super.GetTemperatureThawTime();
1941 }
1942
1943 override bool CanItemOverheat()
1944 {
1945 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1946 }
1947
1948 //================================================================
1949 // SYNCHRONIZATION
1950 //================================================================
1951 void Synchronize()
1952 {
1953 SetSynchDirty();
1954 }
1955
1956 override void OnVariablesSynchronized()
1957 {
1958 super.OnVariablesSynchronized();
1959
1960 //UpdateVisualsEx(); //performed on client only
1961
1962 //update audio
1964 {
1965 RefreshAudio();
1966 }
1967 else
1968 {
1969 RemoveAudio();
1970 }
1971
1972 if (CanHaveTemperature())
1974 }
1975
1976 //================================================================
1977 // AUDIO EFFECTS (WHEN ON DCS)
1978 //================================================================
1979 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1980 {
1981 m_MakeCookingSounds = soundstate;
1982 m_CookedByMethod = cookingMethod;
1983
1984 Synchronize();
1985 }
1986
1987 protected void RefreshAudio()
1988 {
1989 string soundName = "";
1990
1991 FoodStageType currentFoodStage = GetFoodStageType();
1993
1994 if (currentFoodStage == FoodStageType.BURNED)
1995 {
1996 soundName = SOUND_BURNING_DONE;
1997 }
1998 else
1999 {
2000 switch (m_CookedByMethod)
2001 {
2002 case CookingMethodType.BAKING:
2003 {
2004 if (nextFoodStage == FoodStageType.BAKED)
2005 soundName = SOUND_BAKING_START;
2006 else if (currentFoodStage == FoodStageType.BAKED)
2007 soundName = SOUND_BAKING_DONE;
2008 else
2009 soundName = "";
2010 break;
2011 }
2012
2013 case CookingMethodType.BOILING:
2014 {
2015 if (nextFoodStage == FoodStageType.BOILED)
2016 soundName = SOUND_BOILING_START;
2017 else if (currentFoodStage == FoodStageType.BOILED)
2018 soundName = SOUND_BOILING_DONE;
2019 else
2020 soundName = "";
2021 break;
2022 }
2023
2024 case CookingMethodType.DRYING:
2025 {
2026 if (nextFoodStage == FoodStageType.DRIED)
2027 soundName = SOUND_DRYING_START;
2028 else if (currentFoodStage == FoodStageType.DRIED)
2029 soundName = SOUND_DRYING_DONE;
2030 else
2031 soundName = "";
2032 break;
2033 }
2034
2035 default:
2036 soundName = "";
2037 break;
2038 }
2039
2040 if (nextFoodStage == FoodStageType.BURNED)
2041 {
2042 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2043 {
2044 soundName = SOUND_BURNING_DONE;
2045 }
2046 else // pre-emptive burning sounds replace regular ones
2047 {
2048 array<float> nextStageProperties = new array<float>();
2049 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2050 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2051 float progress01 = GetCookingTime() / nextStageTime;
2052 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2053 {
2054 soundName = SOUND_BURNING_DONE;
2055 }
2056 }
2057 }
2058 }
2059
2060 SoundCookingStart(soundName);
2061 }
2062
2063 protected void RemoveAudio()
2064 {
2065 m_MakeCookingSounds = false;
2067 }
2068
2069 //================================================================
2070 // SERIALIZATION
2071 //================================================================
2072 override void OnStoreSave(ParamsWriteContext ctx)
2073 {
2074 super.OnStoreSave(ctx);
2075
2076 if (GetFoodStage())
2077 {
2078 GetFoodStage().OnStoreSave(ctx);
2079 }
2080
2081 // food decay
2082 ctx.Write(m_DecayTimer);
2084 }
2085
2086 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2087 {
2088 if (!super.OnStoreLoad(ctx, version))
2089 return false;
2090
2091 if (GetFoodStage())
2092 {
2093 if (!GetFoodStage().OnStoreLoad(ctx, version))
2094 return false;
2095 }
2096
2097 if (version >= 115)
2098 {
2099 if (!ctx.Read(m_DecayTimer))
2100 {
2101 m_DecayTimer = 0.0;
2102 return false;
2103 }
2104 if (!ctx.Read(m_LastDecayStage))
2105 {
2107 return false;
2108 }
2109 }
2110
2111 UpdateVisualsEx(true); //forced init visuals
2112 Synchronize();
2113
2114 return true;
2115 }
2116
2117 override void AfterStoreLoad()
2118 {
2119 super.AfterStoreLoad();
2120
2121 Synchronize();
2122 }
2123
2124 //get food stage
2125 override FoodStage GetFoodStage()
2126 {
2127 return m_FoodStage;
2128 }
2129
2130 //food types
2131 override bool IsMeat()
2132 {
2133 return false;
2134 }
2135
2136 override bool IsCorpse()
2137 {
2138 return false;
2139 }
2140
2141 override bool IsFruit()
2142 {
2143 return false;
2144 }
2145
2146 override bool IsMushroom()
2147 {
2148 return false;
2149 }
2150
2151 //================================================================
2152 // NUTRITIONAL VALUES
2153 //================================================================
2154 //food properties
2155 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2156 {
2157 Edible_Base food_item = Edible_Base.Cast(item);
2158 if (food_item && food_item.GetFoodStage())
2159 {
2160 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2161 }
2162 else if (classname != "" && food_stage)
2163 {
2164 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2165 }
2166 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2167 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2168
2169 }
2170
2171 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2172 {
2173 Edible_Base food_item = Edible_Base.Cast(item);
2174 if (food_item && food_item.GetFoodStage())
2175 {
2176 return FoodStage.GetEnergy(food_item.GetFoodStage());
2177 }
2178 else if (classname != "" && food_stage)
2179 {
2180 return FoodStage.GetEnergy(null, food_stage, classname);
2181 }
2182 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2183 return GetGame().ConfigGetFloat( class_path + " energy" );
2184 }
2185
2186 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2187 {
2188 Edible_Base food_item = Edible_Base.Cast(item);
2189 if (food_item && food_item.GetFoodStage())
2190 {
2191 return FoodStage.GetWater(food_item.GetFoodStage());
2192 }
2193 else if (classname != "" && food_stage)
2194 {
2195 return FoodStage.GetWater(null, food_stage, classname);
2196 }
2197 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2198 return GetGame().ConfigGetFloat( class_path + " water" );
2199 }
2200
2201 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2202 {
2203 Edible_Base food_item = Edible_Base.Cast(item);
2204 if (food_item && food_item.GetFoodStage())
2205 {
2206 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2207 }
2208 else if (classname != "" && food_stage)
2209 {
2210 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2211 }
2212 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2213 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2214
2215 }
2216
2217 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2218 {
2219 Edible_Base food_item = Edible_Base.Cast(item);
2220 if (food_item && food_item.GetFoodStage())
2221 {
2222 return FoodStage.GetToxicity(food_item.GetFoodStage());
2223 }
2224 else if (classname != "" && food_stage)
2225 {
2226 return FoodStage.GetToxicity(null, food_stage, classname);
2227 }
2228 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2229 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2230 }
2231
2232 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2233 {
2234 Edible_Base food_item = Edible_Base.Cast(item);
2235 if (food_item && food_item.GetFoodStage())
2236 {
2237 return FoodStage.GetAgents(food_item.GetFoodStage());
2238 }
2239 else if (classname != "" && food_stage)
2240 {
2241 return FoodStage.GetAgents(null, food_stage, classname);
2242 }
2243 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2244 return GetGame().ConfigGetInt( class_path + " agents" );
2245 }
2246
2247 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2248 {
2249 Edible_Base food_item = Edible_Base.Cast(item);
2250 if (food_item && food_item.GetFoodStage())
2251 {
2252 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2253 }
2254 else if (classname != "" && food_stage)
2255 {
2256 return FoodStage.GetDigestibility(null, food_stage, classname);
2257 }
2258 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2259 return GetGame().ConfigGetInt( class_path + " digestibility" );
2260 }
2261
2262 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2263 {
2264 Edible_Base foodItem = Edible_Base.Cast(item);
2265 if (foodItem && foodItem.GetFoodStage())
2266 {
2267 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2268 }
2269 else if (className != "" && foodStage)
2270 {
2271 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2272 }
2273 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2274 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2275 }
2276
2277 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2278 {
2279 NutritionalProfile profile = new NutritionalProfile();
2280 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2281 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2282 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2283 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2284 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2285 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2286 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2287 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2288
2289 return profile;
2290 }
2291
2292 //================================================================
2293 // FOOD STAGING
2294 //================================================================
2296 {
2297 return GetFoodStage().GetFoodStageType();
2298 }
2299
2300 //food stage states
2301 bool IsFoodRaw()
2302 {
2303 if ( GetFoodStage() )
2304 {
2305 return GetFoodStage().IsFoodRaw();
2306 }
2307
2308 return false;
2309 }
2310
2311 bool IsFoodBaked()
2312 {
2313 if ( GetFoodStage() )
2314 {
2315 return GetFoodStage().IsFoodBaked();
2316 }
2317
2318 return false;
2319 }
2320
2321 bool IsFoodBoiled()
2322 {
2323 if ( GetFoodStage() )
2324 {
2325 return GetFoodStage().IsFoodBoiled();
2326 }
2327
2328 return false;
2329 }
2330
2331 bool IsFoodDried()
2332 {
2333 if ( GetFoodStage() )
2334 {
2335 return GetFoodStage().IsFoodDried();
2336 }
2337
2338 return false;
2339 }
2340
2341 bool IsFoodBurned()
2342 {
2343 if ( GetFoodStage() )
2344 {
2345 return GetFoodStage().IsFoodBurned();
2346 }
2347
2348 return false;
2349 }
2350
2351 bool IsFoodRotten()
2352 {
2353 if ( GetFoodStage() )
2354 {
2355 return GetFoodStage().IsFoodRotten();
2356 }
2357
2358 return false;
2359 }
2360
2361 //food stage change
2362 void ChangeFoodStage( FoodStageType new_food_stage_type )
2363 {
2364 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2365 }
2366
2368 {
2369 return GetFoodStage().GetNextFoodStageType( cooking_method );
2370 }
2371
2372 string GetFoodStageName( FoodStageType food_stage_type )
2373 {
2374 return GetFoodStage().GetFoodStageName( food_stage_type );
2375 }
2376
2377 bool CanChangeToNewStage( CookingMethodType cooking_method )
2378 {
2379 return GetFoodStage().CanChangeToNewStage( cooking_method );
2380 }
2381
2382 //Use this to receive food stage from another Edible_Base
2383 void TransferFoodStage( notnull Edible_Base source )
2384 {
2385 if ( !source.GetFoodStage())
2386 return;
2387 m_LastDecayStage = source.GetLastDecayStage();
2388 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2389 m_DecayTimer = source.GetDecayTimer();
2390 m_DecayDelta = source.GetDecayDelta();
2391 }
2392
2394 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2395 {
2396 HandleFoodStageChangeAgents(stageOld,stageNew);
2397 UpdateVisualsEx(); //performed on server only
2398 }
2399
2402 {
2403 switch (stageNew)
2404 {
2405 case FoodStageType.BAKED:
2406 case FoodStageType.BOILED:
2407 case FoodStageType.DRIED:
2408 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2409 break;
2410
2411 case FoodStageType.BURNED:
2412 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2413 break;
2414 }
2415 }
2416
2417 //================================================================
2418 // COOKING
2419 //================================================================
2420 //cooking time
2421 float GetCookingTime()
2422 {
2423 return GetFoodStage().GetCookingTime();
2424 }
2425
2426 void SetCookingTime( float time )
2427 {
2428 GetFoodStage().SetCookingTime( time );
2429
2430 //synchronize when calling on server
2431 Synchronize();
2432 }
2433
2434 void ResetCookingTime()
2435 {
2436 if (GetFoodStage())
2437 {
2438 GetFoodStage().SetCookingTime(0);
2439 Synchronize();
2440 }
2441 }
2442
2443 //replace edible with new item (opening cans)
2444 void ReplaceEdibleWithNew( string typeName )
2445 {
2446 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2447 if (player)
2448 {
2449 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2450 player.ServerReplaceItemInHandsWithNew(lambda);
2451 }
2452 else
2453 Error("ReplaceEdibleWithNew - cannot use edible without player");
2454 }
2455
2457 {
2459 }
2460
2461 override void SetActions()
2462 {
2463 super.SetActions();
2464
2467 }
2468
2469 protected void SoundCookingStart(string sound_name)
2470 {
2471 #ifndef SERVER
2472 if (m_SoundPlaying != sound_name)
2473 {
2475
2476 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2477 m_SoundPlaying = sound_name;
2478 }
2479 #endif
2480 }
2481
2482 protected void SoundCookingStop()
2483 {
2484 #ifndef SERVER
2486 {
2487 m_SoundEffectCooking.Stop();
2488 m_SoundEffectCooking = null;
2489 m_SoundPlaying = "";
2490 }
2491 #endif
2492 }
2493
2494 override bool CanDecay()
2495 {
2496 return false;
2497 }
2498
2499 override bool CanProcessDecay()
2500 {
2501 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2502 }
2503
2504 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2505 {
2506 m_DecayDelta = 0.0;
2507
2508 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2509 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2510 if ( hasRootAsPlayer )
2512
2513 /*Print( "-------------------------" );
2514 Print( this );
2515 Print( m_DecayTimer );
2516 Print( m_DecayDelta );
2517 Print( m_LastDecayStage );*/
2518
2519 if ( IsFruit() || IsMushroom() )
2520 {
2521 // fruit, vegetables and mushrooms
2523 {
2524 switch ( GetFoodStageType() )
2525 {
2526 case FoodStageType.RAW:
2529 break;
2530
2531 case FoodStageType.BOILED:
2534 break;
2535
2536 case FoodStageType.BAKED:
2539 break;
2540
2541 case FoodStageType.DRIED:
2542 case FoodStageType.BURNED:
2543 case FoodStageType.ROTTEN:
2544 default:
2545 m_DecayTimer = -1;
2547 return;
2548 }
2549
2550 //m_DecayTimer = m_DecayTimer / 1000.0;
2551 }
2552
2553 m_DecayTimer -= ( delta * m_DecayDelta );
2554
2555 if ( m_DecayTimer <= 0 )
2556 {
2557 if ( m_LastDecayStage != FoodStageType.NONE )
2558 {
2559 // switch to decayed stage
2560 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2561 {
2563 }
2564 if ( m_LastDecayStage == FoodStageType.RAW )
2565 {
2566 int rng = Math.RandomIntInclusive( 0, 100 );
2568 {
2570 }
2571 else
2572 {
2573 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2574 {
2576 }
2577 else
2578 {
2580 }
2581 }
2582 }
2583 }
2584 }
2585
2586 }
2587 else if ( IsMeat() )
2588 {
2589 // meat
2591 {
2592 switch ( GetFoodStageType() )
2593 {
2594 case FoodStageType.RAW:
2597 break;
2598
2599 case FoodStageType.BOILED:
2602 break;
2603
2604 case FoodStageType.BAKED:
2607 break;
2608
2609 case FoodStageType.DRIED:
2612 break;
2613
2614 case FoodStageType.BURNED:
2615 case FoodStageType.ROTTEN:
2616 default:
2617 m_DecayTimer = -1;
2619 return;
2620 }
2621 }
2622
2623 m_DecayTimer -= ( delta * m_DecayDelta );
2624
2625 if ( m_DecayTimer <= 0 )
2626 {
2627 if ( m_LastDecayStage != FoodStageType.NONE )
2628 {
2629 // switch to decayed stage
2630 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2631 {
2633 }
2634 }
2635 }
2636 }
2637 else if ( IsCorpse() )
2638 {
2639 // corpse
2641 {
2642 switch ( GetFoodStageType() )
2643 {
2644 case FoodStageType.RAW:
2647 break;
2648
2649 case FoodStageType.BURNED:
2650 case FoodStageType.ROTTEN:
2651 default:
2652 m_DecayTimer = -1;
2654 return;
2655 }
2656 }
2657
2658 m_DecayTimer -= ( delta * m_DecayDelta );
2659
2660 if ( m_DecayTimer <= 0 )
2661 {
2662 if ( m_LastDecayStage != FoodStageType.NONE )
2663 {
2664 // switch to decayed stage
2665 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2666 {
2668 }
2669 }
2670 }
2671 }
2672 else
2673 {
2674 // opened cans
2675 m_DecayTimer -= ( delta * m_DecayDelta );
2676
2677 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2678 {
2681 //m_DecayTimer = m_DecayTimer / 1000.0;
2682 }
2683 else
2684 {
2685 if ( m_DecayTimer <= 0 )
2686 {
2687 InsertAgent(eAgents.FOOD_POISON, 1);
2688 m_DecayTimer = -1;
2689 }
2690 }
2691 }
2692 }
2693
2694 protected void UpdateVaporParticle()
2695 {
2696 if (GetGame().IsDedicatedServer())
2697 return;
2698
2699 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2700 {
2701 InventoryLocation invLoc = new InventoryLocation();
2702 GetInventory().GetCurrentInventoryLocation(invLoc);
2703 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2704 {
2705 ParticleManager ptcMgr = ParticleManager.GetInstance();
2706 if (ptcMgr)
2707 {
2708 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2709 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2710 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2711 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2712 }
2713 }
2714 }
2715 else if (m_HotVaporParticle)
2716 {
2717 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2718 {
2719 m_HotVaporParticle.Stop();
2720 m_HotVaporParticle = null;
2721 return;
2722 }
2723
2724 InventoryLocation inventoryLoc = new InventoryLocation();
2725 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2726 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2727 {
2728 m_HotVaporParticle.Stop();
2729 m_HotVaporParticle = null;
2730 }
2731 }
2732 }
2733
2734 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2735 {
2736 if (GetFoodStage())
2737 {
2738 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2739 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2740 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2741 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2742 }
2743
2744 super.GetDebugActions(outputList);
2745 }
2746
2747 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2748 {
2749 super.OnAction(action_id, player, ctx);
2750
2751 if ( GetGame().IsServer() )
2752 {
2753 if ( action_id == EActions.FOOD_STAGE_PREV )
2754 {
2755 int food_stage_prev = GetFoodStageType() - 1;
2756 if (food_stage_prev <= 0)
2757 {
2758 food_stage_prev = FoodStageType.COUNT - 1;
2759 }
2760 ChangeFoodStage(food_stage_prev);
2761 return true;
2762 }
2763 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2764 {
2765 int food_stage_next = GetFoodStageType() + 1;
2766 if (food_stage_next >= FoodStageType.COUNT )
2767 {
2768 food_stage_next = FoodStageType.RAW;
2769 }
2770 ChangeFoodStage(food_stage_next);
2771 return true;
2772 }
2773
2774 }
2775
2776 #ifdef DIAG_DEVELOPER
2777 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2778 {
2779 PrintNutritionsData();
2780 return true;
2781 }
2782 #endif
2783
2784 return false;
2785 }
2786
2787 override string GetDebugText()
2788 {
2789 string debug_output;
2790
2791 debug_output = super.GetDebugText();
2792
2793 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2794 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2795
2796 return debug_output;
2797 }
2798
2799 //================================================================
2800 // GENERAL GETTERS
2801 //================================================================
2802
2803 override float GetBaitEffectivity()
2804 {
2805 float ret = super.GetBaitEffectivity();
2806
2807 if (IsFoodRotten())
2808 {
2809 ret *= 0.5;
2810 }
2811
2812 return ret;
2813 }
2814
2815 float GetDecayTimer()
2816 {
2817 return m_DecayTimer;
2818 }
2819
2820 float GetDecayDelta()
2821 {
2822 return m_DecayDelta;
2823 }
2824
2826 {
2827 return m_LastDecayStage;
2828 }
2829
2830 #ifdef DIAG_DEVELOPER
2831 private void PrintNutritionsData()
2832 {
2833 string nutritionsData = "";
2834
2835 FoodStage stage = GetFoodStage();
2836 FoodStageType stageType = stage.GetFoodStageType();
2837
2838 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2839 if (profile)
2840 {
2841 nutritionsData = string.Format("Item: %1\n\n", this);
2842 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2843 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2844 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2845 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2846 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2847 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2848 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2849
2850 if (profile.IsLiquid())
2851 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2852
2853 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2854 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2855 }
2856
2857 nutritionsData += "-----\n";
2858
2859 Debug.Log(nutritionsData);
2860 }
2861 #endif
2862
2864 //DEPRECATED
2866 void UpdateVisuals()
2867 {
2869 }
2870}
2871
2873{
2874 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2875};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.