DayZ 1.30
DayZ Explorer by KGB
 
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◆ UpdateVisuals()

void ReplaceEdibleWithNewLambda::UpdateVisuals ( )
protected

См. определение в файле Edible_Base.c строка 2218

2218 : ItemBase
2219{
2220 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
2221
2222 const string SOUND_BAKING_START = "Baking_SoundSet";
2223 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
2224 const string SOUND_BOILING_START = "Boiling_SoundSet";
2225 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
2226 const string SOUND_DRYING_START = "Drying_SoundSet";
2227 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
2228 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
2229
2230 protected bool m_MakeCookingSounds;
2231 protected SoundOnVehicle m_SoundCooking;
2233 protected string m_SoundPlaying;
2234 ref FoodStage m_FoodStage;
2235 protected float m_DecayTimer;
2236 protected float m_DecayDelta = 0.0;
2239
2241
2242 void Edible_Base()
2243 {
2244 if (HasFoodStage())
2245 {
2246 m_FoodStage = new FoodStage(this);
2247
2248 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
2249 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
2250
2251 m_SoundPlaying = "";
2253 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
2254 RegisterNetSyncVariableBool("m_MakeCookingSounds");
2255 }
2256 }
2257
2258 override void EEInit()
2259 {
2260 super.EEInit();
2261
2262 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
2263 }
2264
2265 override void EEDelete(EntityAI parent)
2266 {
2267 super.EEDelete(parent);
2268
2269 RemoveAudio();
2270
2272 m_HotVaporParticle.Stop();
2273 }
2274
2275 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
2276 {
2277 super.EEItemLocationChanged(oldLoc, newLoc);
2278
2280 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
2281 {
2282 switch (oldLoc.GetParent().GetType())
2283 {
2284 case "FryingPan":
2285 case "Pot":
2286 case "Cauldron":
2287 case "SharpWoodenStick":
2288 MakeSoundsOnClient(false);
2289 break;
2290 }
2291
2293 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
2294 {
2295 MakeSoundsOnClient(false);
2296 }
2297 }
2298
2299 if (oldLoc.IsValid())
2301
2302 if (CanHaveTemperature())
2304 }
2305
2306 void UpdateVisualsEx(bool forced = false)
2307 {
2308 if (GetFoodStage())
2309 GetFoodStage().UpdateVisualsEx(forced);
2310 }
2311
2312 bool Consume(float amount, PlayerBase consumer)
2313 {
2314 AddQuantity(-amount, false, false);
2315 OnConsume(amount, consumer);
2316
2317 return true;
2318 }
2319
2320 void OnConsume(float amount, PlayerBase consumer)
2321 {
2323 {
2324 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
2325 }
2326 }
2327
2329 int FilterAgents(int agentsIn)
2330 {
2331 int foodStageType;
2332
2333 FoodStage foodStage = GetFoodStage();
2334 if (foodStage)
2335 foodStageType = foodStage.GetFoodStageType();
2336
2338 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
2339 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
2340 agentsIn &= ~eAgents.FOOD_POISON;
2341
2342 return agentsIn;
2343 }
2344
2345 //food staging
2346 override bool CanBeCooked()
2347 {
2348 return false;
2349 }
2350
2351 override bool CanBeCookedOnStick()
2352 {
2353 return false;
2354 }
2355
2356 override float GetTemperatureFreezeTime()
2357 {
2358 if (GetFoodStage())
2359 {
2360 switch (m_FoodStage.GetFoodStageType())
2361 {
2362 case FoodStageType.DRIED:
2363 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
2364
2365 case FoodStageType.BURNED:
2366 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
2367
2368 default:
2369 return super.GetTemperatureFreezeTime();
2370 }
2371 }
2372
2373 return super.GetTemperatureFreezeTime();
2374 }
2375
2376 override float GetTemperatureThawTime()
2377 {
2378 if (GetFoodStage())
2379 {
2380 switch (m_FoodStage.GetFoodStageType())
2381 {
2382 case FoodStageType.DRIED:
2383 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
2384
2385 case FoodStageType.BURNED:
2386 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
2387
2388 default:
2389 return super.GetTemperatureThawTime();
2390 }
2391 }
2392
2393 return super.GetTemperatureThawTime();
2394 }
2395
2396 override bool CanItemOverheat()
2397 {
2398 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
2399 }
2400
2401 //================================================================
2402 // SYNCHRONIZATION
2403 //================================================================
2404 void Synchronize()
2405 {
2406 SetSynchDirty();
2407 }
2408
2409 override void OnVariablesSynchronized()
2410 {
2411 super.OnVariablesSynchronized();
2412
2413 //UpdateVisualsEx(); //performed on client only
2414
2415 //update audio
2417 {
2418 RefreshAudio();
2419 }
2420 else
2421 {
2422 RemoveAudio();
2423 }
2424
2425 if (CanHaveTemperature())
2427 }
2428
2429 //================================================================
2430 // AUDIO EFFECTS (WHEN ON DCS)
2431 //================================================================
2432 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
2433 {
2434 m_MakeCookingSounds = soundstate;
2435 m_CookedByMethod = cookingMethod;
2436
2437 Synchronize();
2438 }
2439
2440 protected void RefreshAudio()
2441 {
2442 string soundName = "";
2443
2444 FoodStageType currentFoodStage = GetFoodStageType();
2446
2447 if (currentFoodStage == FoodStageType.BURNED)
2448 {
2449 soundName = SOUND_BURNING_DONE;
2450 }
2451 else
2452 {
2453 switch (m_CookedByMethod)
2454 {
2455 case CookingMethodType.BAKING:
2456 {
2457 if (nextFoodStage == FoodStageType.BAKED)
2458 soundName = SOUND_BAKING_START;
2459 else if (currentFoodStage == FoodStageType.BAKED)
2460 soundName = SOUND_BAKING_DONE;
2461 else
2462 soundName = "";
2463 break;
2464 }
2465
2466 case CookingMethodType.BOILING:
2467 {
2468 if (nextFoodStage == FoodStageType.BOILED)
2469 soundName = SOUND_BOILING_START;
2470 else if (currentFoodStage == FoodStageType.BOILED)
2471 soundName = SOUND_BOILING_DONE;
2472 else
2473 soundName = "";
2474 break;
2475 }
2476
2477 case CookingMethodType.DRYING:
2478 {
2479 if (nextFoodStage == FoodStageType.DRIED)
2480 soundName = SOUND_DRYING_START;
2481 else if (currentFoodStage == FoodStageType.DRIED)
2482 soundName = SOUND_DRYING_DONE;
2483 else
2484 soundName = "";
2485 break;
2486 }
2487
2488 default:
2489 soundName = "";
2490 break;
2491 }
2492
2493 if (nextFoodStage == FoodStageType.BURNED)
2494 {
2495 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2496 {
2497 soundName = SOUND_BURNING_DONE;
2498 }
2499 else // pre-emptive burning sounds replace regular ones
2500 {
2501 array<float> nextStageProperties = new array<float>();
2502 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2503 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2504 float progress01 = GetCookingTime() / nextStageTime;
2505 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2506 {
2507 soundName = SOUND_BURNING_DONE;
2508 }
2509 }
2510 }
2511 }
2512
2513 SoundCookingStart(soundName);
2514 }
2515
2516 protected void RemoveAudio()
2517 {
2518 m_MakeCookingSounds = false;
2520 }
2521
2522 //================================================================
2523 // SERIALIZATION
2524 //================================================================
2525 override void OnStoreSave(ParamsWriteContext ctx)
2526 {
2527 super.OnStoreSave(ctx);
2528
2529 if (GetFoodStage())
2530 {
2531 GetFoodStage().OnStoreSave(ctx);
2532 }
2533
2534 // food decay
2535 ctx.Write(m_DecayTimer);
2537 }
2538
2539 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2540 {
2541 if (!super.OnStoreLoad(ctx, version))
2542 return false;
2543
2544 if (GetFoodStage())
2545 {
2546 if (!GetFoodStage().OnStoreLoad(ctx, version))
2547 return false;
2548 }
2549
2550 if (version >= 115)
2551 {
2552 if (!ctx.Read(m_DecayTimer))
2553 {
2554 m_DecayTimer = 0.0;
2555 return false;
2556 }
2557 if (!ctx.Read(m_LastDecayStage))
2558 {
2560 return false;
2561 }
2562 }
2563
2564 UpdateVisualsEx(true); //forced init visuals
2565 Synchronize();
2566
2567 return true;
2568 }
2569
2570 override void AfterStoreLoad()
2571 {
2572 super.AfterStoreLoad();
2573
2574 Synchronize();
2575 }
2576
2577 //get food stage
2578 override FoodStage GetFoodStage()
2579 {
2580 return m_FoodStage;
2581 }
2582
2583 //food types
2584 override bool IsMeat()
2585 {
2586 return false;
2587 }
2588
2589 override bool IsCorpse()
2590 {
2591 return false;
2592 }
2593
2594 override bool IsFruit()
2595 {
2596 return false;
2597 }
2598
2599 override bool IsMushroom()
2600 {
2601 return false;
2602 }
2603
2604 //================================================================
2605 // NUTRITIONAL VALUES
2606 //================================================================
2607 //food properties
2608 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2609 {
2610 Edible_Base food_item = Edible_Base.Cast(item);
2611 if (food_item && food_item.GetFoodStage())
2612 {
2613 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2614 }
2615 else if (classname != "" && food_stage)
2616 {
2617 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2618 }
2619 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2620 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2621
2622 }
2623
2624 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2625 {
2626 Edible_Base food_item = Edible_Base.Cast(item);
2627 if (food_item && food_item.GetFoodStage())
2628 {
2629 return FoodStage.GetEnergy(food_item.GetFoodStage());
2630 }
2631 else if (classname != "" && food_stage)
2632 {
2633 return FoodStage.GetEnergy(null, food_stage, classname);
2634 }
2635 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2636 return g_Game.ConfigGetFloat( class_path + " energy" );
2637 }
2638
2639 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2640 {
2641 Edible_Base food_item = Edible_Base.Cast(item);
2642 if (food_item && food_item.GetFoodStage())
2643 {
2644 return FoodStage.GetWater(food_item.GetFoodStage());
2645 }
2646 else if (classname != "" && food_stage)
2647 {
2648 return FoodStage.GetWater(null, food_stage, classname);
2649 }
2650 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2651 return g_Game.ConfigGetFloat( class_path + " water" );
2652 }
2653
2654 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2655 {
2656 Edible_Base food_item = Edible_Base.Cast(item);
2657 if (food_item && food_item.GetFoodStage())
2658 {
2659 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2660 }
2661 else if (classname != "" && food_stage)
2662 {
2663 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2664 }
2665 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2666 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2667
2668 }
2669
2670 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2671 {
2672 Edible_Base food_item = Edible_Base.Cast(item);
2673 if (food_item && food_item.GetFoodStage())
2674 {
2675 return FoodStage.GetToxicity(food_item.GetFoodStage());
2676 }
2677 else if (classname != "" && food_stage)
2678 {
2679 return FoodStage.GetToxicity(null, food_stage, classname);
2680 }
2681 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2682 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2683 }
2684
2685 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2686 {
2687 Edible_Base food_item = Edible_Base.Cast(item);
2688 if (food_item && food_item.GetFoodStage())
2689 {
2690 return FoodStage.GetAgents(food_item.GetFoodStage());
2691 }
2692 else if (classname != "" && food_stage)
2693 {
2694 return FoodStage.GetAgents(null, food_stage, classname);
2695 }
2696 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2697 return g_Game.ConfigGetInt( class_path + " agents" );
2698 }
2699
2700 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2701 {
2702 Edible_Base food_item = Edible_Base.Cast(item);
2703 if (food_item && food_item.GetFoodStage())
2704 {
2705 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2706 }
2707 else if (classname != "" && food_stage)
2708 {
2709 return FoodStage.GetDigestibility(null, food_stage, classname);
2710 }
2711 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2712 return g_Game.ConfigGetInt( class_path + " digestibility" );
2713 }
2714
2715 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2716 {
2717 Edible_Base foodItem = Edible_Base.Cast(item);
2718 if (foodItem && foodItem.GetFoodStage())
2719 {
2720 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2721 }
2722 else if (className != "" && foodStage)
2723 {
2724 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2725 }
2726 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2727 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2728 }
2729
2730 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2731 {
2732 NutritionalProfile profile = new NutritionalProfile();
2733 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2734 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2735 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2736 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2737 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2738 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2739 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2740 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2741
2742 return profile;
2743 }
2744
2745 //================================================================
2746 // FOOD STAGING
2747 //================================================================
2749 {
2750 return GetFoodStage().GetFoodStageType();
2751 }
2752
2753 //food stage states
2754 bool IsFoodRaw()
2755 {
2756 if ( GetFoodStage() )
2757 {
2758 return GetFoodStage().IsFoodRaw();
2759 }
2760
2761 return false;
2762 }
2763
2764 bool IsFoodBaked()
2765 {
2766 if ( GetFoodStage() )
2767 {
2768 return GetFoodStage().IsFoodBaked();
2769 }
2770
2771 return false;
2772 }
2773
2774 bool IsFoodBoiled()
2775 {
2776 if ( GetFoodStage() )
2777 {
2778 return GetFoodStage().IsFoodBoiled();
2779 }
2780
2781 return false;
2782 }
2783
2784 bool IsFoodDried()
2785 {
2786 if ( GetFoodStage() )
2787 {
2788 return GetFoodStage().IsFoodDried();
2789 }
2790
2791 return false;
2792 }
2793
2794 bool IsFoodBurned()
2795 {
2796 if ( GetFoodStage() )
2797 {
2798 return GetFoodStage().IsFoodBurned();
2799 }
2800
2801 return false;
2802 }
2803
2804 bool IsFoodRotten()
2805 {
2806 if ( GetFoodStage() )
2807 {
2808 return GetFoodStage().IsFoodRotten();
2809 }
2810
2811 return false;
2812 }
2813
2814 //food stage change
2815 void ChangeFoodStage( FoodStageType new_food_stage_type )
2816 {
2817 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2818 }
2819
2821 {
2822 return GetFoodStage().GetNextFoodStageType( cooking_method );
2823 }
2824
2825 string GetFoodStageName( FoodStageType food_stage_type )
2826 {
2827 return GetFoodStage().GetFoodStageName( food_stage_type );
2828 }
2829
2830 bool CanChangeToNewStage( CookingMethodType cooking_method )
2831 {
2832 return GetFoodStage().CanChangeToNewStage( cooking_method );
2833 }
2834
2835 //Use this to receive food stage from another Edible_Base
2836 void TransferFoodStage( notnull Edible_Base source )
2837 {
2838 if ( !source.GetFoodStage())
2839 return;
2840 m_LastDecayStage = source.GetLastDecayStage();
2841 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2842 m_DecayTimer = source.GetDecayTimer();
2843 m_DecayDelta = source.GetDecayDelta();
2844 }
2845
2847 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2848 {
2849 HandleFoodStageChangeAgents(stageOld,stageNew);
2850 UpdateVisualsEx(); //performed on server only
2851 }
2852
2855 {
2856 switch (stageNew)
2857 {
2858 case FoodStageType.BAKED:
2859 case FoodStageType.BOILED:
2860 case FoodStageType.DRIED:
2861 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2862 break;
2863
2864 case FoodStageType.BURNED:
2865 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2866 break;
2867 }
2868 }
2869
2870 //================================================================
2871 // COOKING
2872 //================================================================
2873 //cooking time
2874 float GetCookingTime()
2875 {
2876 return GetFoodStage().GetCookingTime();
2877 }
2878
2879 void SetCookingTime( float time )
2880 {
2881 GetFoodStage().SetCookingTime( time );
2882
2883 //synchronize when calling on server
2884 Synchronize();
2885 }
2886
2887 void ResetCookingTime()
2888 {
2889 if (GetFoodStage())
2890 {
2891 GetFoodStage().SetCookingTime(0);
2892 Synchronize();
2893 }
2894 }
2895
2896 //replace edible with new item (opening cans)
2897 void ReplaceEdibleWithNew( string typeName )
2898 {
2899 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2900 if (player)
2901 {
2902 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2903 player.ServerReplaceItemInHandsWithNew(lambda);
2904 }
2905 else
2906 Error("ReplaceEdibleWithNew - cannot use edible without player");
2907 }
2908
2910 {
2912 }
2913
2914 override void SetActions()
2915 {
2916 super.SetActions();
2917
2920 }
2921
2922 protected void SoundCookingStart(string sound_name)
2923 {
2924 #ifndef SERVER
2925 #ifndef NO_GUI
2926 if (m_SoundPlaying != sound_name)
2927 {
2929
2930 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2931 m_SoundPlaying = sound_name;
2932 }
2933 #endif
2934 #endif
2935 }
2936
2937 protected void SoundCookingStop()
2938 {
2939 #ifndef SERVER
2940 #ifndef NO_GUI
2942 {
2943 m_SoundEffectCooking.Stop();
2944 m_SoundEffectCooking = null;
2945 m_SoundPlaying = "";
2946 }
2947 #endif
2948 #endif
2949 }
2950
2951 override bool CanDecay()
2952 {
2953 return false;
2954 }
2955
2956 override bool CanProcessDecay()
2957 {
2958 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2959 }
2960
2961 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2962 {
2963 m_DecayDelta = 0.0;
2964
2965 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2966 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2967 if ( hasRootAsPlayer )
2969
2970 /*Print( "-------------------------" );
2971 Print( this );
2972 Print( m_DecayTimer );
2973 Print( m_DecayDelta );
2974 Print( m_LastDecayStage );*/
2975
2976 if ( IsFruit() || IsMushroom() )
2977 {
2978 // fruit, vegetables and mushrooms
2980 {
2981 switch ( GetFoodStageType() )
2982 {
2983 case FoodStageType.RAW:
2986 break;
2987
2988 case FoodStageType.BOILED:
2991 break;
2992
2993 case FoodStageType.BAKED:
2996 break;
2997
2998 case FoodStageType.DRIED:
2999 case FoodStageType.BURNED:
3000 case FoodStageType.ROTTEN:
3001 default:
3002 m_DecayTimer = -1;
3004 return;
3005 }
3006
3007 //m_DecayTimer = m_DecayTimer / 1000.0;
3008 }
3009
3010 m_DecayTimer -= ( delta * m_DecayDelta );
3011
3012 if ( m_DecayTimer <= 0 )
3013 {
3014 if ( m_LastDecayStage != FoodStageType.NONE )
3015 {
3016 // switch to decayed stage
3017 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3018 {
3020 }
3021 if ( m_LastDecayStage == FoodStageType.RAW )
3022 {
3023 int rng = Math.RandomIntInclusive( 0, 100 );
3025 {
3027 }
3028 else
3029 {
3030 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
3031 {
3033 }
3034 else
3035 {
3037 }
3038 }
3039 }
3040 }
3041 }
3042
3043 }
3044 else if ( IsMeat() )
3045 {
3046 // meat
3048 {
3049 switch ( GetFoodStageType() )
3050 {
3051 case FoodStageType.RAW:
3054 break;
3055
3056 case FoodStageType.BOILED:
3059 break;
3060
3061 case FoodStageType.BAKED:
3064 break;
3065
3066 case FoodStageType.DRIED:
3069 break;
3070
3071 case FoodStageType.BURNED:
3072 case FoodStageType.ROTTEN:
3073 default:
3074 m_DecayTimer = -1;
3076 return;
3077 }
3078 }
3079
3080 m_DecayTimer -= ( delta * m_DecayDelta );
3081
3082 if ( m_DecayTimer <= 0 )
3083 {
3084 if ( m_LastDecayStage != FoodStageType.NONE )
3085 {
3086 // switch to decayed stage
3087 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3088 {
3090 }
3091 }
3092 }
3093 }
3094 else if ( IsCorpse() )
3095 {
3096 // corpse
3098 {
3099 switch ( GetFoodStageType() )
3100 {
3101 case FoodStageType.RAW:
3104 break;
3105
3106 case FoodStageType.BURNED:
3107 case FoodStageType.ROTTEN:
3108 default:
3109 m_DecayTimer = -1;
3111 return;
3112 }
3113 }
3114
3115 m_DecayTimer -= ( delta * m_DecayDelta );
3116
3117 if ( m_DecayTimer <= 0 )
3118 {
3119 if ( m_LastDecayStage != FoodStageType.NONE )
3120 {
3121 // switch to decayed stage
3122 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
3123 {
3125 }
3126 }
3127 }
3128 }
3129 else
3130 {
3131 // opened cans
3132 m_DecayTimer -= ( delta * m_DecayDelta );
3133
3134 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
3135 {
3138 //m_DecayTimer = m_DecayTimer / 1000.0;
3139 }
3140 else
3141 {
3142 if ( m_DecayTimer <= 0 )
3143 {
3144 InsertAgent(eAgents.FOOD_POISON, 1);
3145 m_DecayTimer = -1;
3146 }
3147 }
3148 }
3149 }
3150
3151 protected void UpdateVaporParticle()
3152 {
3153 if (g_Game.IsHeadlessOrDedicatedServer())
3154 return;
3155
3156 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
3157 {
3158 InventoryLocation invLoc = new InventoryLocation();
3159 GetInventory().GetCurrentInventoryLocation(invLoc);
3160 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
3161 {
3162 ParticleManager ptcMgr = ParticleManager.GetInstance();
3163 if (ptcMgr)
3164 {
3165 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
3166 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
3167 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
3168 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
3169 }
3170 }
3171 }
3172 else if (m_HotVaporParticle)
3173 {
3174 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
3175 {
3176 m_HotVaporParticle.Stop();
3177 m_HotVaporParticle = null;
3178 return;
3179 }
3180
3181 InventoryLocation inventoryLoc = new InventoryLocation();
3182 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
3183 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
3184 {
3185 m_HotVaporParticle.Stop();
3186 m_HotVaporParticle = null;
3187 }
3188 }
3189 }
3190
3191 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
3192 {
3193 if (GetFoodStage())
3194 {
3195 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
3196 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
3197 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
3198 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
3199 }
3200
3201 super.GetDebugActions(outputList);
3202 }
3203
3204 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
3205 {
3206 super.OnAction(action_id, player, ctx);
3207
3208 if ( g_Game.IsServer() )
3209 {
3210 if ( action_id == EActions.FOOD_STAGE_PREV )
3211 {
3212 int food_stage_prev = GetFoodStageType() - 1;
3213 if (food_stage_prev <= 0)
3214 {
3215 food_stage_prev = FoodStageType.COUNT - 1;
3216 }
3217 ChangeFoodStage(food_stage_prev);
3218 return true;
3219 }
3220 else if ( action_id == EActions.FOOD_STAGE_NEXT )
3221 {
3222 int food_stage_next = GetFoodStageType() + 1;
3223 if (food_stage_next >= FoodStageType.COUNT )
3224 {
3225 food_stage_next = FoodStageType.RAW;
3226 }
3227 ChangeFoodStage(food_stage_next);
3228 return true;
3229 }
3230
3231 }
3232
3233 #ifdef DIAG_DEVELOPER
3234 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
3235 {
3236 PrintNutritionsData();
3237 return true;
3238 }
3239 #endif
3240
3241 return false;
3242 }
3243
3244 override string GetDebugText()
3245 {
3246 string debug_output;
3247
3248 debug_output = super.GetDebugText();
3249
3250 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
3251 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
3252
3253 return debug_output;
3254 }
3255
3256 //================================================================
3257 // GENERAL GETTERS
3258 //================================================================
3259
3260 override float GetBaitEffectivity()
3261 {
3262 float ret = super.GetBaitEffectivity();
3263
3264 if (IsFoodRotten())
3265 {
3266 ret *= 0.5;
3267 }
3268
3269 return ret;
3270 }
3271
3272 float GetDecayTimer()
3273 {
3274 return m_DecayTimer;
3275 }
3276
3277 float GetDecayDelta()
3278 {
3279 return m_DecayDelta;
3280 }
3281
3283 {
3284 return m_LastDecayStage;
3285 }
3286
3287 #ifdef DIAG_DEVELOPER
3288 private void PrintNutritionsData()
3289 {
3290 string nutritionsData = "";
3291
3292 FoodStage stage = GetFoodStage();
3293 FoodStageType stageType = stage.GetFoodStageType();
3294
3295 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
3296 if (profile)
3297 {
3298 nutritionsData = string.Format("Item: %1\n\n", this);
3299 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
3300 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
3301 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
3302 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
3303 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
3304 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
3305 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
3306
3307 if (profile.IsLiquid())
3308 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
3309
3310 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
3311 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
3312 }
3313
3314 nutritionsData += "-----\n";
3315
3316 Debug.Log(nutritionsData);
3317 }
3318 #endif
3319
3321 //DEPRECATED
3323 void UpdateVisuals()
3324 {
3326 }
3327}
3328
3330{
3331 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
3332};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.