DayZ 1.30
DayZ Explorer by KGB
 
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◆ AfterStoreLoad()

override void ReplaceEdibleWithNewLambda::AfterStoreLoad ( )
protected

См. определение в файле Edible_Base.c строка 1465

1465 : ItemBase
1466{
1467 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1468
1469 const string SOUND_BAKING_START = "Baking_SoundSet";
1470 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1471 const string SOUND_BOILING_START = "Boiling_SoundSet";
1472 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1473 const string SOUND_DRYING_START = "Drying_SoundSet";
1474 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1475 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1476
1477 protected bool m_MakeCookingSounds;
1478 protected SoundOnVehicle m_SoundCooking;
1480 protected string m_SoundPlaying;
1481 ref FoodStage m_FoodStage;
1482 protected float m_DecayTimer;
1483 protected float m_DecayDelta = 0.0;
1486
1488
1489 void Edible_Base()
1490 {
1491 if (HasFoodStage())
1492 {
1493 m_FoodStage = new FoodStage(this);
1494
1495 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1496 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1497
1498 m_SoundPlaying = "";
1500 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1501 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1502 }
1503 }
1504
1505 override void EEInit()
1506 {
1507 super.EEInit();
1508
1509 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1510 }
1511
1512 override void EEDelete(EntityAI parent)
1513 {
1514 super.EEDelete(parent);
1515
1516 RemoveAudio();
1517
1519 m_HotVaporParticle.Stop();
1520 }
1521
1522 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1523 {
1524 super.EEItemLocationChanged(oldLoc, newLoc);
1525
1527 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1528 {
1529 switch (oldLoc.GetParent().GetType())
1530 {
1531 case "FryingPan":
1532 case "Pot":
1533 case "Cauldron":
1534 case "SharpWoodenStick":
1535 MakeSoundsOnClient(false);
1536 break;
1537 }
1538
1540 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1541 {
1542 MakeSoundsOnClient(false);
1543 }
1544 }
1545
1546 if (oldLoc.IsValid())
1548
1549 if (CanHaveTemperature())
1551 }
1552
1553 void UpdateVisualsEx(bool forced = false)
1554 {
1555 if (GetFoodStage())
1556 GetFoodStage().UpdateVisualsEx(forced);
1557 }
1558
1559 bool Consume(float amount, PlayerBase consumer)
1560 {
1561 AddQuantity(-amount, false, false);
1562 OnConsume(amount, consumer);
1563
1564 return true;
1565 }
1566
1567 void OnConsume(float amount, PlayerBase consumer)
1568 {
1570 {
1571 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1572 }
1573 }
1574
1576 int FilterAgents(int agentsIn)
1577 {
1578 int foodStageType;
1579
1580 FoodStage foodStage = GetFoodStage();
1581 if (foodStage)
1582 foodStageType = foodStage.GetFoodStageType();
1583
1585 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1586 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1587 agentsIn &= ~eAgents.FOOD_POISON;
1588
1589 return agentsIn;
1590 }
1591
1592 //food staging
1593 override bool CanBeCooked()
1594 {
1595 return false;
1596 }
1597
1598 override bool CanBeCookedOnStick()
1599 {
1600 return false;
1601 }
1602
1603 override float GetTemperatureFreezeTime()
1604 {
1605 if (GetFoodStage())
1606 {
1607 switch (m_FoodStage.GetFoodStageType())
1608 {
1609 case FoodStageType.DRIED:
1610 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1611
1612 case FoodStageType.BURNED:
1613 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1614
1615 default:
1616 return super.GetTemperatureFreezeTime();
1617 }
1618 }
1619
1620 return super.GetTemperatureFreezeTime();
1621 }
1622
1623 override float GetTemperatureThawTime()
1624 {
1625 if (GetFoodStage())
1626 {
1627 switch (m_FoodStage.GetFoodStageType())
1628 {
1629 case FoodStageType.DRIED:
1630 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1631
1632 case FoodStageType.BURNED:
1633 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1634
1635 default:
1636 return super.GetTemperatureThawTime();
1637 }
1638 }
1639
1640 return super.GetTemperatureThawTime();
1641 }
1642
1643 override bool CanItemOverheat()
1644 {
1645 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1646 }
1647
1648 //================================================================
1649 // SYNCHRONIZATION
1650 //================================================================
1651 void Synchronize()
1652 {
1653 SetSynchDirty();
1654 }
1655
1656 override void OnVariablesSynchronized()
1657 {
1658 super.OnVariablesSynchronized();
1659
1660 //UpdateVisualsEx(); //performed on client only
1661
1662 //update audio
1664 {
1665 RefreshAudio();
1666 }
1667 else
1668 {
1669 RemoveAudio();
1670 }
1671
1672 if (CanHaveTemperature())
1674 }
1675
1676 //================================================================
1677 // AUDIO EFFECTS (WHEN ON DCS)
1678 //================================================================
1679 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1680 {
1681 m_MakeCookingSounds = soundstate;
1682 m_CookedByMethod = cookingMethod;
1683
1684 Synchronize();
1685 }
1686
1687 protected void RefreshAudio()
1688 {
1689 string soundName = "";
1690
1691 FoodStageType currentFoodStage = GetFoodStageType();
1693
1694 if (currentFoodStage == FoodStageType.BURNED)
1695 {
1696 soundName = SOUND_BURNING_DONE;
1697 }
1698 else
1699 {
1700 switch (m_CookedByMethod)
1701 {
1702 case CookingMethodType.BAKING:
1703 {
1704 if (nextFoodStage == FoodStageType.BAKED)
1705 soundName = SOUND_BAKING_START;
1706 else if (currentFoodStage == FoodStageType.BAKED)
1707 soundName = SOUND_BAKING_DONE;
1708 else
1709 soundName = "";
1710 break;
1711 }
1712
1713 case CookingMethodType.BOILING:
1714 {
1715 if (nextFoodStage == FoodStageType.BOILED)
1716 soundName = SOUND_BOILING_START;
1717 else if (currentFoodStage == FoodStageType.BOILED)
1718 soundName = SOUND_BOILING_DONE;
1719 else
1720 soundName = "";
1721 break;
1722 }
1723
1724 case CookingMethodType.DRYING:
1725 {
1726 if (nextFoodStage == FoodStageType.DRIED)
1727 soundName = SOUND_DRYING_START;
1728 else if (currentFoodStage == FoodStageType.DRIED)
1729 soundName = SOUND_DRYING_DONE;
1730 else
1731 soundName = "";
1732 break;
1733 }
1734
1735 default:
1736 soundName = "";
1737 break;
1738 }
1739
1740 if (nextFoodStage == FoodStageType.BURNED)
1741 {
1742 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1743 {
1744 soundName = SOUND_BURNING_DONE;
1745 }
1746 else // pre-emptive burning sounds replace regular ones
1747 {
1748 array<float> nextStageProperties = new array<float>();
1749 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1750 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1751 float progress01 = GetCookingTime() / nextStageTime;
1752 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1753 {
1754 soundName = SOUND_BURNING_DONE;
1755 }
1756 }
1757 }
1758 }
1759
1760 SoundCookingStart(soundName);
1761 }
1762
1763 protected void RemoveAudio()
1764 {
1765 m_MakeCookingSounds = false;
1767 }
1768
1769 //================================================================
1770 // SERIALIZATION
1771 //================================================================
1772 override void OnStoreSave(ParamsWriteContext ctx)
1773 {
1774 super.OnStoreSave(ctx);
1775
1776 if (GetFoodStage())
1777 {
1778 GetFoodStage().OnStoreSave(ctx);
1779 }
1780
1781 // food decay
1782 ctx.Write(m_DecayTimer);
1784 }
1785
1786 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1787 {
1788 if (!super.OnStoreLoad(ctx, version))
1789 return false;
1790
1791 if (GetFoodStage())
1792 {
1793 if (!GetFoodStage().OnStoreLoad(ctx, version))
1794 return false;
1795 }
1796
1797 if (version >= 115)
1798 {
1799 if (!ctx.Read(m_DecayTimer))
1800 {
1801 m_DecayTimer = 0.0;
1802 return false;
1803 }
1804 if (!ctx.Read(m_LastDecayStage))
1805 {
1807 return false;
1808 }
1809 }
1810
1811 UpdateVisualsEx(true); //forced init visuals
1812 Synchronize();
1813
1814 return true;
1815 }
1816
1817 override void AfterStoreLoad()
1818 {
1819 super.AfterStoreLoad();
1820
1821 Synchronize();
1822 }
1823
1824 //get food stage
1825 override FoodStage GetFoodStage()
1826 {
1827 return m_FoodStage;
1828 }
1829
1830 //food types
1831 override bool IsMeat()
1832 {
1833 return false;
1834 }
1835
1836 override bool IsCorpse()
1837 {
1838 return false;
1839 }
1840
1841 override bool IsFruit()
1842 {
1843 return false;
1844 }
1845
1846 override bool IsMushroom()
1847 {
1848 return false;
1849 }
1850
1851 //================================================================
1852 // NUTRITIONAL VALUES
1853 //================================================================
1854 //food properties
1855 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1856 {
1857 Edible_Base food_item = Edible_Base.Cast(item);
1858 if (food_item && food_item.GetFoodStage())
1859 {
1860 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1861 }
1862 else if (classname != "" && food_stage)
1863 {
1864 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1865 }
1866 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1867 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
1868
1869 }
1870
1871 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1872 {
1873 Edible_Base food_item = Edible_Base.Cast(item);
1874 if (food_item && food_item.GetFoodStage())
1875 {
1876 return FoodStage.GetEnergy(food_item.GetFoodStage());
1877 }
1878 else if (classname != "" && food_stage)
1879 {
1880 return FoodStage.GetEnergy(null, food_stage, classname);
1881 }
1882 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1883 return g_Game.ConfigGetFloat( class_path + " energy" );
1884 }
1885
1886 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1887 {
1888 Edible_Base food_item = Edible_Base.Cast(item);
1889 if (food_item && food_item.GetFoodStage())
1890 {
1891 return FoodStage.GetWater(food_item.GetFoodStage());
1892 }
1893 else if (classname != "" && food_stage)
1894 {
1895 return FoodStage.GetWater(null, food_stage, classname);
1896 }
1897 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1898 return g_Game.ConfigGetFloat( class_path + " water" );
1899 }
1900
1901 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1902 {
1903 Edible_Base food_item = Edible_Base.Cast(item);
1904 if (food_item && food_item.GetFoodStage())
1905 {
1906 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1907 }
1908 else if (classname != "" && food_stage)
1909 {
1910 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1911 }
1912 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1913 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
1914
1915 }
1916
1917 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1918 {
1919 Edible_Base food_item = Edible_Base.Cast(item);
1920 if (food_item && food_item.GetFoodStage())
1921 {
1922 return FoodStage.GetToxicity(food_item.GetFoodStage());
1923 }
1924 else if (classname != "" && food_stage)
1925 {
1926 return FoodStage.GetToxicity(null, food_stage, classname);
1927 }
1928 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1929 return g_Game.ConfigGetFloat( class_path + " toxicity" );
1930 }
1931
1932 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1933 {
1934 Edible_Base food_item = Edible_Base.Cast(item);
1935 if (food_item && food_item.GetFoodStage())
1936 {
1937 return FoodStage.GetAgents(food_item.GetFoodStage());
1938 }
1939 else if (classname != "" && food_stage)
1940 {
1941 return FoodStage.GetAgents(null, food_stage, classname);
1942 }
1943 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1944 return g_Game.ConfigGetInt( class_path + " agents" );
1945 }
1946
1947 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1948 {
1949 Edible_Base food_item = Edible_Base.Cast(item);
1950 if (food_item && food_item.GetFoodStage())
1951 {
1952 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1953 }
1954 else if (classname != "" && food_stage)
1955 {
1956 return FoodStage.GetDigestibility(null, food_stage, classname);
1957 }
1958 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1959 return g_Game.ConfigGetInt( class_path + " digestibility" );
1960 }
1961
1962 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1963 {
1964 Edible_Base foodItem = Edible_Base.Cast(item);
1965 if (foodItem && foodItem.GetFoodStage())
1966 {
1967 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1968 }
1969 else if (className != "" && foodStage)
1970 {
1971 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1972 }
1973 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1974 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
1975 }
1976
1977 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1978 {
1979 NutritionalProfile profile = new NutritionalProfile();
1980 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1981 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1982 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1983 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1984 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1985 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1986 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1987 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1988
1989 return profile;
1990 }
1991
1992 //================================================================
1993 // FOOD STAGING
1994 //================================================================
1996 {
1997 return GetFoodStage().GetFoodStageType();
1998 }
1999
2000 //food stage states
2001 bool IsFoodRaw()
2002 {
2003 if ( GetFoodStage() )
2004 {
2005 return GetFoodStage().IsFoodRaw();
2006 }
2007
2008 return false;
2009 }
2010
2011 bool IsFoodBaked()
2012 {
2013 if ( GetFoodStage() )
2014 {
2015 return GetFoodStage().IsFoodBaked();
2016 }
2017
2018 return false;
2019 }
2020
2021 bool IsFoodBoiled()
2022 {
2023 if ( GetFoodStage() )
2024 {
2025 return GetFoodStage().IsFoodBoiled();
2026 }
2027
2028 return false;
2029 }
2030
2031 bool IsFoodDried()
2032 {
2033 if ( GetFoodStage() )
2034 {
2035 return GetFoodStage().IsFoodDried();
2036 }
2037
2038 return false;
2039 }
2040
2041 bool IsFoodBurned()
2042 {
2043 if ( GetFoodStage() )
2044 {
2045 return GetFoodStage().IsFoodBurned();
2046 }
2047
2048 return false;
2049 }
2050
2051 bool IsFoodRotten()
2052 {
2053 if ( GetFoodStage() )
2054 {
2055 return GetFoodStage().IsFoodRotten();
2056 }
2057
2058 return false;
2059 }
2060
2061 //food stage change
2062 void ChangeFoodStage( FoodStageType new_food_stage_type )
2063 {
2064 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2065 }
2066
2068 {
2069 return GetFoodStage().GetNextFoodStageType( cooking_method );
2070 }
2071
2072 string GetFoodStageName( FoodStageType food_stage_type )
2073 {
2074 return GetFoodStage().GetFoodStageName( food_stage_type );
2075 }
2076
2077 bool CanChangeToNewStage( CookingMethodType cooking_method )
2078 {
2079 return GetFoodStage().CanChangeToNewStage( cooking_method );
2080 }
2081
2082 //Use this to receive food stage from another Edible_Base
2083 void TransferFoodStage( notnull Edible_Base source )
2084 {
2085 if ( !source.GetFoodStage())
2086 return;
2087 m_LastDecayStage = source.GetLastDecayStage();
2088 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2089 m_DecayTimer = source.GetDecayTimer();
2090 m_DecayDelta = source.GetDecayDelta();
2091 }
2092
2094 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2095 {
2096 HandleFoodStageChangeAgents(stageOld,stageNew);
2097 UpdateVisualsEx(); //performed on server only
2098 }
2099
2102 {
2103 switch (stageNew)
2104 {
2105 case FoodStageType.BAKED:
2106 case FoodStageType.BOILED:
2107 case FoodStageType.DRIED:
2108 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2109 break;
2110
2111 case FoodStageType.BURNED:
2112 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2113 break;
2114 }
2115 }
2116
2117 //================================================================
2118 // COOKING
2119 //================================================================
2120 //cooking time
2121 float GetCookingTime()
2122 {
2123 return GetFoodStage().GetCookingTime();
2124 }
2125
2126 void SetCookingTime( float time )
2127 {
2128 GetFoodStage().SetCookingTime( time );
2129
2130 //synchronize when calling on server
2131 Synchronize();
2132 }
2133
2134 void ResetCookingTime()
2135 {
2136 if (GetFoodStage())
2137 {
2138 GetFoodStage().SetCookingTime(0);
2139 Synchronize();
2140 }
2141 }
2142
2143 //replace edible with new item (opening cans)
2144 void ReplaceEdibleWithNew( string typeName )
2145 {
2146 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2147 if (player)
2148 {
2149 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2150 player.ServerReplaceItemInHandsWithNew(lambda);
2151 }
2152 else
2153 Error("ReplaceEdibleWithNew - cannot use edible without player");
2154 }
2155
2157 {
2159 }
2160
2161 override void SetActions()
2162 {
2163 super.SetActions();
2164
2167 }
2168
2169 protected void SoundCookingStart(string sound_name)
2170 {
2171 #ifndef SERVER
2172 #ifndef NO_GUI
2173 if (m_SoundPlaying != sound_name)
2174 {
2176
2177 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2178 m_SoundPlaying = sound_name;
2179 }
2180 #endif
2181 #endif
2182 }
2183
2184 protected void SoundCookingStop()
2185 {
2186 #ifndef SERVER
2187 #ifndef NO_GUI
2189 {
2190 m_SoundEffectCooking.Stop();
2191 m_SoundEffectCooking = null;
2192 m_SoundPlaying = "";
2193 }
2194 #endif
2195 #endif
2196 }
2197
2198 override bool CanDecay()
2199 {
2200 return false;
2201 }
2202
2203 override bool CanProcessDecay()
2204 {
2205 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2206 }
2207
2208 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2209 {
2210 m_DecayDelta = 0.0;
2211
2212 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2213 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2214 if ( hasRootAsPlayer )
2216
2217 /*Print( "-------------------------" );
2218 Print( this );
2219 Print( m_DecayTimer );
2220 Print( m_DecayDelta );
2221 Print( m_LastDecayStage );*/
2222
2223 if ( IsFruit() || IsMushroom() )
2224 {
2225 // fruit, vegetables and mushrooms
2227 {
2228 switch ( GetFoodStageType() )
2229 {
2230 case FoodStageType.RAW:
2233 break;
2234
2235 case FoodStageType.BOILED:
2238 break;
2239
2240 case FoodStageType.BAKED:
2243 break;
2244
2245 case FoodStageType.DRIED:
2246 case FoodStageType.BURNED:
2247 case FoodStageType.ROTTEN:
2248 default:
2249 m_DecayTimer = -1;
2251 return;
2252 }
2253
2254 //m_DecayTimer = m_DecayTimer / 1000.0;
2255 }
2256
2257 m_DecayTimer -= ( delta * m_DecayDelta );
2258
2259 if ( m_DecayTimer <= 0 )
2260 {
2261 if ( m_LastDecayStage != FoodStageType.NONE )
2262 {
2263 // switch to decayed stage
2264 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2265 {
2267 }
2268 if ( m_LastDecayStage == FoodStageType.RAW )
2269 {
2270 int rng = Math.RandomIntInclusive( 0, 100 );
2272 {
2274 }
2275 else
2276 {
2277 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2278 {
2280 }
2281 else
2282 {
2284 }
2285 }
2286 }
2287 }
2288 }
2289
2290 }
2291 else if ( IsMeat() )
2292 {
2293 // meat
2295 {
2296 switch ( GetFoodStageType() )
2297 {
2298 case FoodStageType.RAW:
2301 break;
2302
2303 case FoodStageType.BOILED:
2306 break;
2307
2308 case FoodStageType.BAKED:
2311 break;
2312
2313 case FoodStageType.DRIED:
2316 break;
2317
2318 case FoodStageType.BURNED:
2319 case FoodStageType.ROTTEN:
2320 default:
2321 m_DecayTimer = -1;
2323 return;
2324 }
2325 }
2326
2327 m_DecayTimer -= ( delta * m_DecayDelta );
2328
2329 if ( m_DecayTimer <= 0 )
2330 {
2331 if ( m_LastDecayStage != FoodStageType.NONE )
2332 {
2333 // switch to decayed stage
2334 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2335 {
2337 }
2338 }
2339 }
2340 }
2341 else if ( IsCorpse() )
2342 {
2343 // corpse
2345 {
2346 switch ( GetFoodStageType() )
2347 {
2348 case FoodStageType.RAW:
2351 break;
2352
2353 case FoodStageType.BURNED:
2354 case FoodStageType.ROTTEN:
2355 default:
2356 m_DecayTimer = -1;
2358 return;
2359 }
2360 }
2361
2362 m_DecayTimer -= ( delta * m_DecayDelta );
2363
2364 if ( m_DecayTimer <= 0 )
2365 {
2366 if ( m_LastDecayStage != FoodStageType.NONE )
2367 {
2368 // switch to decayed stage
2369 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2370 {
2372 }
2373 }
2374 }
2375 }
2376 else
2377 {
2378 // opened cans
2379 m_DecayTimer -= ( delta * m_DecayDelta );
2380
2381 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2382 {
2385 //m_DecayTimer = m_DecayTimer / 1000.0;
2386 }
2387 else
2388 {
2389 if ( m_DecayTimer <= 0 )
2390 {
2391 InsertAgent(eAgents.FOOD_POISON, 1);
2392 m_DecayTimer = -1;
2393 }
2394 }
2395 }
2396 }
2397
2398 protected void UpdateVaporParticle()
2399 {
2400 if (g_Game.IsHeadlessOrDedicatedServer())
2401 return;
2402
2403 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2404 {
2405 InventoryLocation invLoc = new InventoryLocation();
2406 GetInventory().GetCurrentInventoryLocation(invLoc);
2407 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2408 {
2409 ParticleManager ptcMgr = ParticleManager.GetInstance();
2410 if (ptcMgr)
2411 {
2412 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2413 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2414 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2415 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2416 }
2417 }
2418 }
2419 else if (m_HotVaporParticle)
2420 {
2421 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2422 {
2423 m_HotVaporParticle.Stop();
2424 m_HotVaporParticle = null;
2425 return;
2426 }
2427
2428 InventoryLocation inventoryLoc = new InventoryLocation();
2429 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2430 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2431 {
2432 m_HotVaporParticle.Stop();
2433 m_HotVaporParticle = null;
2434 }
2435 }
2436 }
2437
2438 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2439 {
2440 if (GetFoodStage())
2441 {
2442 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2443 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2444 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2445 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2446 }
2447
2448 super.GetDebugActions(outputList);
2449 }
2450
2451 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2452 {
2453 super.OnAction(action_id, player, ctx);
2454
2455 if ( g_Game.IsServer() )
2456 {
2457 if ( action_id == EActions.FOOD_STAGE_PREV )
2458 {
2459 int food_stage_prev = GetFoodStageType() - 1;
2460 if (food_stage_prev <= 0)
2461 {
2462 food_stage_prev = FoodStageType.COUNT - 1;
2463 }
2464 ChangeFoodStage(food_stage_prev);
2465 return true;
2466 }
2467 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2468 {
2469 int food_stage_next = GetFoodStageType() + 1;
2470 if (food_stage_next >= FoodStageType.COUNT )
2471 {
2472 food_stage_next = FoodStageType.RAW;
2473 }
2474 ChangeFoodStage(food_stage_next);
2475 return true;
2476 }
2477
2478 }
2479
2480 #ifdef DIAG_DEVELOPER
2481 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2482 {
2483 PrintNutritionsData();
2484 return true;
2485 }
2486 #endif
2487
2488 return false;
2489 }
2490
2491 override string GetDebugText()
2492 {
2493 string debug_output;
2494
2495 debug_output = super.GetDebugText();
2496
2497 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2498 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2499
2500 return debug_output;
2501 }
2502
2503 //================================================================
2504 // GENERAL GETTERS
2505 //================================================================
2506
2507 override float GetBaitEffectivity()
2508 {
2509 float ret = super.GetBaitEffectivity();
2510
2511 if (IsFoodRotten())
2512 {
2513 ret *= 0.5;
2514 }
2515
2516 return ret;
2517 }
2518
2519 float GetDecayTimer()
2520 {
2521 return m_DecayTimer;
2522 }
2523
2524 float GetDecayDelta()
2525 {
2526 return m_DecayDelta;
2527 }
2528
2530 {
2531 return m_LastDecayStage;
2532 }
2533
2534 #ifdef DIAG_DEVELOPER
2535 private void PrintNutritionsData()
2536 {
2537 string nutritionsData = "";
2538
2539 FoodStage stage = GetFoodStage();
2540 FoodStageType stageType = stage.GetFoodStageType();
2541
2542 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2543 if (profile)
2544 {
2545 nutritionsData = string.Format("Item: %1\n\n", this);
2546 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2547 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2548 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2549 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2550 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2551 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2552 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2553
2554 if (profile.IsLiquid())
2555 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2556
2557 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2558 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2559 }
2560
2561 nutritionsData += "-----\n";
2562
2563 Debug.Log(nutritionsData);
2564 }
2565 #endif
2566
2568 //DEPRECATED
2570 void UpdateVisuals()
2571 {
2573 }
2574}
2575
2577{
2578 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2579};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.