DayZ 1.28
DayZ Explorer by KGB
 
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◆ AfterStoreLoad()

override void ReplaceEdibleWithNewLambda::AfterStoreLoad ( )
protected

См. определение в файле Edible_Base.c строка 1461

1461 : ItemBase
1462{
1463 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1464
1465 const string SOUND_BAKING_START = "Baking_SoundSet";
1466 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1467 const string SOUND_BOILING_START = "Boiling_SoundSet";
1468 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1469 const string SOUND_DRYING_START = "Drying_SoundSet";
1470 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1471 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1472
1473 protected bool m_MakeCookingSounds;
1474 protected SoundOnVehicle m_SoundCooking;
1476 protected string m_SoundPlaying;
1477 ref FoodStage m_FoodStage;
1478 protected float m_DecayTimer;
1479 protected float m_DecayDelta = 0.0;
1482
1484
1485 void Edible_Base()
1486 {
1487 if (HasFoodStage())
1488 {
1489 m_FoodStage = new FoodStage(this);
1490
1491 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1492 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1493
1494 m_SoundPlaying = "";
1496 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1497 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1498 }
1499 }
1500
1501 override void EEInit()
1502 {
1503 super.EEInit();
1504
1505 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1506 }
1507
1508 override void EEDelete(EntityAI parent)
1509 {
1510 super.EEDelete(parent);
1511
1512 RemoveAudio();
1513
1515 m_HotVaporParticle.Stop();
1516 }
1517
1518 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1519 {
1520 super.EEItemLocationChanged(oldLoc, newLoc);
1521
1523 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1524 {
1525 switch (oldLoc.GetParent().GetType())
1526 {
1527 case "FryingPan":
1528 case "Pot":
1529 case "Cauldron":
1530 case "SharpWoodenStick":
1531 MakeSoundsOnClient(false);
1532 break;
1533 }
1534
1536 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1537 {
1538 MakeSoundsOnClient(false);
1539 }
1540 }
1541
1542 if (oldLoc.IsValid())
1544
1545 if (CanHaveTemperature())
1547 }
1548
1549 void UpdateVisualsEx(bool forced = false)
1550 {
1551 if (GetFoodStage())
1552 GetFoodStage().UpdateVisualsEx(forced);
1553 }
1554
1555 bool Consume(float amount, PlayerBase consumer)
1556 {
1557 AddQuantity(-amount, false, false);
1558 OnConsume(amount, consumer);
1559
1560 return true;
1561 }
1562
1563 void OnConsume(float amount, PlayerBase consumer)
1564 {
1566 {
1567 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1568 }
1569 }
1570
1572 int FilterAgents(int agentsIn)
1573 {
1574 int foodStageType;
1575
1576 FoodStage foodStage = GetFoodStage();
1577 if (foodStage)
1578 foodStageType = foodStage.GetFoodStageType();
1579
1581 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1582 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1583 agentsIn &= ~eAgents.FOOD_POISON;
1584
1585 return agentsIn;
1586 }
1587
1588 //food staging
1589 override bool CanBeCooked()
1590 {
1591 return false;
1592 }
1593
1594 override bool CanBeCookedOnStick()
1595 {
1596 return false;
1597 }
1598
1599 override float GetTemperatureFreezeTime()
1600 {
1601 if (GetFoodStage())
1602 {
1603 switch (m_FoodStage.GetFoodStageType())
1604 {
1605 case FoodStageType.DRIED:
1606 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1607
1608 case FoodStageType.BURNED:
1609 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1610
1611 default:
1612 return super.GetTemperatureFreezeTime();
1613 }
1614 }
1615
1616 return super.GetTemperatureFreezeTime();
1617 }
1618
1619 override float GetTemperatureThawTime()
1620 {
1621 if (GetFoodStage())
1622 {
1623 switch (m_FoodStage.GetFoodStageType())
1624 {
1625 case FoodStageType.DRIED:
1626 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1627
1628 case FoodStageType.BURNED:
1629 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1630
1631 default:
1632 return super.GetTemperatureThawTime();
1633 }
1634 }
1635
1636 return super.GetTemperatureThawTime();
1637 }
1638
1639 override bool CanItemOverheat()
1640 {
1641 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1642 }
1643
1644 //================================================================
1645 // SYNCHRONIZATION
1646 //================================================================
1647 void Synchronize()
1648 {
1649 SetSynchDirty();
1650 }
1651
1652 override void OnVariablesSynchronized()
1653 {
1654 super.OnVariablesSynchronized();
1655
1656 //UpdateVisualsEx(); //performed on client only
1657
1658 //update audio
1660 {
1661 RefreshAudio();
1662 }
1663 else
1664 {
1665 RemoveAudio();
1666 }
1667
1668 if (CanHaveTemperature())
1670 }
1671
1672 //================================================================
1673 // AUDIO EFFECTS (WHEN ON DCS)
1674 //================================================================
1675 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1676 {
1677 m_MakeCookingSounds = soundstate;
1678 m_CookedByMethod = cookingMethod;
1679
1680 Synchronize();
1681 }
1682
1683 protected void RefreshAudio()
1684 {
1685 string soundName = "";
1686
1687 FoodStageType currentFoodStage = GetFoodStageType();
1689
1690 if (currentFoodStage == FoodStageType.BURNED)
1691 {
1692 soundName = SOUND_BURNING_DONE;
1693 }
1694 else
1695 {
1696 switch (m_CookedByMethod)
1697 {
1698 case CookingMethodType.BAKING:
1699 {
1700 if (nextFoodStage == FoodStageType.BAKED)
1701 soundName = SOUND_BAKING_START;
1702 else if (currentFoodStage == FoodStageType.BAKED)
1703 soundName = SOUND_BAKING_DONE;
1704 else
1705 soundName = "";
1706 break;
1707 }
1708
1709 case CookingMethodType.BOILING:
1710 {
1711 if (nextFoodStage == FoodStageType.BOILED)
1712 soundName = SOUND_BOILING_START;
1713 else if (currentFoodStage == FoodStageType.BOILED)
1714 soundName = SOUND_BOILING_DONE;
1715 else
1716 soundName = "";
1717 break;
1718 }
1719
1720 case CookingMethodType.DRYING:
1721 {
1722 if (nextFoodStage == FoodStageType.DRIED)
1723 soundName = SOUND_DRYING_START;
1724 else if (currentFoodStage == FoodStageType.DRIED)
1725 soundName = SOUND_DRYING_DONE;
1726 else
1727 soundName = "";
1728 break;
1729 }
1730
1731 default:
1732 soundName = "";
1733 break;
1734 }
1735
1736 if (nextFoodStage == FoodStageType.BURNED)
1737 {
1738 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1739 {
1740 soundName = SOUND_BURNING_DONE;
1741 }
1742 else // pre-emptive burning sounds replace regular ones
1743 {
1744 array<float> nextStageProperties = new array<float>();
1745 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1746 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1747 float progress01 = GetCookingTime() / nextStageTime;
1748 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1749 {
1750 soundName = SOUND_BURNING_DONE;
1751 }
1752 }
1753 }
1754 }
1755
1756 SoundCookingStart(soundName);
1757 }
1758
1759 protected void RemoveAudio()
1760 {
1761 m_MakeCookingSounds = false;
1763 }
1764
1765 //================================================================
1766 // SERIALIZATION
1767 //================================================================
1768 override void OnStoreSave(ParamsWriteContext ctx)
1769 {
1770 super.OnStoreSave(ctx);
1771
1772 if (GetFoodStage())
1773 {
1774 GetFoodStage().OnStoreSave(ctx);
1775 }
1776
1777 // food decay
1778 ctx.Write(m_DecayTimer);
1780 }
1781
1782 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1783 {
1784 if (!super.OnStoreLoad(ctx, version))
1785 return false;
1786
1787 if (GetFoodStage())
1788 {
1789 if (!GetFoodStage().OnStoreLoad(ctx, version))
1790 return false;
1791 }
1792
1793 if (version >= 115)
1794 {
1795 if (!ctx.Read(m_DecayTimer))
1796 {
1797 m_DecayTimer = 0.0;
1798 return false;
1799 }
1800 if (!ctx.Read(m_LastDecayStage))
1801 {
1803 return false;
1804 }
1805 }
1806
1807 UpdateVisualsEx(true); //forced init visuals
1808 Synchronize();
1809
1810 return true;
1811 }
1812
1813 override void AfterStoreLoad()
1814 {
1815 super.AfterStoreLoad();
1816
1817 Synchronize();
1818 }
1819
1820 //get food stage
1821 override FoodStage GetFoodStage()
1822 {
1823 return m_FoodStage;
1824 }
1825
1826 //food types
1827 override bool IsMeat()
1828 {
1829 return false;
1830 }
1831
1832 override bool IsCorpse()
1833 {
1834 return false;
1835 }
1836
1837 override bool IsFruit()
1838 {
1839 return false;
1840 }
1841
1842 override bool IsMushroom()
1843 {
1844 return false;
1845 }
1846
1847 //================================================================
1848 // NUTRITIONAL VALUES
1849 //================================================================
1850 //food properties
1851 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1852 {
1853 Edible_Base food_item = Edible_Base.Cast(item);
1854 if (food_item && food_item.GetFoodStage())
1855 {
1856 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1857 }
1858 else if (classname != "" && food_stage)
1859 {
1860 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1861 }
1862 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1863 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1864
1865 }
1866
1867 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1868 {
1869 Edible_Base food_item = Edible_Base.Cast(item);
1870 if (food_item && food_item.GetFoodStage())
1871 {
1872 return FoodStage.GetEnergy(food_item.GetFoodStage());
1873 }
1874 else if (classname != "" && food_stage)
1875 {
1876 return FoodStage.GetEnergy(null, food_stage, classname);
1877 }
1878 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1879 return GetGame().ConfigGetFloat( class_path + " energy" );
1880 }
1881
1882 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1883 {
1884 Edible_Base food_item = Edible_Base.Cast(item);
1885 if (food_item && food_item.GetFoodStage())
1886 {
1887 return FoodStage.GetWater(food_item.GetFoodStage());
1888 }
1889 else if (classname != "" && food_stage)
1890 {
1891 return FoodStage.GetWater(null, food_stage, classname);
1892 }
1893 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1894 return GetGame().ConfigGetFloat( class_path + " water" );
1895 }
1896
1897 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1898 {
1899 Edible_Base food_item = Edible_Base.Cast(item);
1900 if (food_item && food_item.GetFoodStage())
1901 {
1902 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1903 }
1904 else if (classname != "" && food_stage)
1905 {
1906 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1907 }
1908 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1909 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1910
1911 }
1912
1913 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1914 {
1915 Edible_Base food_item = Edible_Base.Cast(item);
1916 if (food_item && food_item.GetFoodStage())
1917 {
1918 return FoodStage.GetToxicity(food_item.GetFoodStage());
1919 }
1920 else if (classname != "" && food_stage)
1921 {
1922 return FoodStage.GetToxicity(null, food_stage, classname);
1923 }
1924 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1925 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1926 }
1927
1928 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1929 {
1930 Edible_Base food_item = Edible_Base.Cast(item);
1931 if (food_item && food_item.GetFoodStage())
1932 {
1933 return FoodStage.GetAgents(food_item.GetFoodStage());
1934 }
1935 else if (classname != "" && food_stage)
1936 {
1937 return FoodStage.GetAgents(null, food_stage, classname);
1938 }
1939 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1940 return GetGame().ConfigGetInt( class_path + " agents" );
1941 }
1942
1943 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1944 {
1945 Edible_Base food_item = Edible_Base.Cast(item);
1946 if (food_item && food_item.GetFoodStage())
1947 {
1948 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1949 }
1950 else if (classname != "" && food_stage)
1951 {
1952 return FoodStage.GetDigestibility(null, food_stage, classname);
1953 }
1954 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1955 return GetGame().ConfigGetInt( class_path + " digestibility" );
1956 }
1957
1958 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1959 {
1960 Edible_Base foodItem = Edible_Base.Cast(item);
1961 if (foodItem && foodItem.GetFoodStage())
1962 {
1963 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1964 }
1965 else if (className != "" && foodStage)
1966 {
1967 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1968 }
1969 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1970 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1971 }
1972
1973 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1974 {
1975 NutritionalProfile profile = new NutritionalProfile();
1976 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1977 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1978 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1979 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1980 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1981 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1982 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1983 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1984
1985 return profile;
1986 }
1987
1988 //================================================================
1989 // FOOD STAGING
1990 //================================================================
1992 {
1993 return GetFoodStage().GetFoodStageType();
1994 }
1995
1996 //food stage states
1997 bool IsFoodRaw()
1998 {
1999 if ( GetFoodStage() )
2000 {
2001 return GetFoodStage().IsFoodRaw();
2002 }
2003
2004 return false;
2005 }
2006
2007 bool IsFoodBaked()
2008 {
2009 if ( GetFoodStage() )
2010 {
2011 return GetFoodStage().IsFoodBaked();
2012 }
2013
2014 return false;
2015 }
2016
2017 bool IsFoodBoiled()
2018 {
2019 if ( GetFoodStage() )
2020 {
2021 return GetFoodStage().IsFoodBoiled();
2022 }
2023
2024 return false;
2025 }
2026
2027 bool IsFoodDried()
2028 {
2029 if ( GetFoodStage() )
2030 {
2031 return GetFoodStage().IsFoodDried();
2032 }
2033
2034 return false;
2035 }
2036
2037 bool IsFoodBurned()
2038 {
2039 if ( GetFoodStage() )
2040 {
2041 return GetFoodStage().IsFoodBurned();
2042 }
2043
2044 return false;
2045 }
2046
2047 bool IsFoodRotten()
2048 {
2049 if ( GetFoodStage() )
2050 {
2051 return GetFoodStage().IsFoodRotten();
2052 }
2053
2054 return false;
2055 }
2056
2057 //food stage change
2058 void ChangeFoodStage( FoodStageType new_food_stage_type )
2059 {
2060 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2061 }
2062
2064 {
2065 return GetFoodStage().GetNextFoodStageType( cooking_method );
2066 }
2067
2068 string GetFoodStageName( FoodStageType food_stage_type )
2069 {
2070 return GetFoodStage().GetFoodStageName( food_stage_type );
2071 }
2072
2073 bool CanChangeToNewStage( CookingMethodType cooking_method )
2074 {
2075 return GetFoodStage().CanChangeToNewStage( cooking_method );
2076 }
2077
2078 //Use this to receive food stage from another Edible_Base
2079 void TransferFoodStage( notnull Edible_Base source )
2080 {
2081 if ( !source.GetFoodStage())
2082 return;
2083 m_LastDecayStage = source.GetLastDecayStage();
2084 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2085 m_DecayTimer = source.GetDecayTimer();
2086 m_DecayDelta = source.GetDecayDelta();
2087 }
2088
2090 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2091 {
2092 HandleFoodStageChangeAgents(stageOld,stageNew);
2093 UpdateVisualsEx(); //performed on server only
2094 }
2095
2098 {
2099 switch (stageNew)
2100 {
2101 case FoodStageType.BAKED:
2102 case FoodStageType.BOILED:
2103 case FoodStageType.DRIED:
2104 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2105 break;
2106
2107 case FoodStageType.BURNED:
2108 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2109 break;
2110 }
2111 }
2112
2113 //================================================================
2114 // COOKING
2115 //================================================================
2116 //cooking time
2117 float GetCookingTime()
2118 {
2119 return GetFoodStage().GetCookingTime();
2120 }
2121
2122 void SetCookingTime( float time )
2123 {
2124 GetFoodStage().SetCookingTime( time );
2125
2126 //synchronize when calling on server
2127 Synchronize();
2128 }
2129
2130 void ResetCookingTime()
2131 {
2132 if (GetFoodStage())
2133 {
2134 GetFoodStage().SetCookingTime(0);
2135 Synchronize();
2136 }
2137 }
2138
2139 //replace edible with new item (opening cans)
2140 void ReplaceEdibleWithNew( string typeName )
2141 {
2142 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2143 if (player)
2144 {
2145 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2146 player.ServerReplaceItemInHandsWithNew(lambda);
2147 }
2148 else
2149 Error("ReplaceEdibleWithNew - cannot use edible without player");
2150 }
2151
2153 {
2155 }
2156
2157 override void SetActions()
2158 {
2159 super.SetActions();
2160
2163 }
2164
2165 protected void SoundCookingStart(string sound_name)
2166 {
2167 #ifndef SERVER
2168 if (m_SoundPlaying != sound_name)
2169 {
2171
2172 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2173 m_SoundPlaying = sound_name;
2174 }
2175 #endif
2176 }
2177
2178 protected void SoundCookingStop()
2179 {
2180 #ifndef SERVER
2182 {
2183 m_SoundEffectCooking.Stop();
2184 m_SoundEffectCooking = null;
2185 m_SoundPlaying = "";
2186 }
2187 #endif
2188 }
2189
2190 override bool CanDecay()
2191 {
2192 return false;
2193 }
2194
2195 override bool CanProcessDecay()
2196 {
2197 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2198 }
2199
2200 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2201 {
2202 m_DecayDelta = 0.0;
2203
2204 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2205 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2206 if ( hasRootAsPlayer )
2208
2209 /*Print( "-------------------------" );
2210 Print( this );
2211 Print( m_DecayTimer );
2212 Print( m_DecayDelta );
2213 Print( m_LastDecayStage );*/
2214
2215 if ( IsFruit() || IsMushroom() )
2216 {
2217 // fruit, vegetables and mushrooms
2219 {
2220 switch ( GetFoodStageType() )
2221 {
2222 case FoodStageType.RAW:
2225 break;
2226
2227 case FoodStageType.BOILED:
2230 break;
2231
2232 case FoodStageType.BAKED:
2235 break;
2236
2237 case FoodStageType.DRIED:
2238 case FoodStageType.BURNED:
2239 case FoodStageType.ROTTEN:
2240 default:
2241 m_DecayTimer = -1;
2243 return;
2244 }
2245
2246 //m_DecayTimer = m_DecayTimer / 1000.0;
2247 }
2248
2249 m_DecayTimer -= ( delta * m_DecayDelta );
2250
2251 if ( m_DecayTimer <= 0 )
2252 {
2253 if ( m_LastDecayStage != FoodStageType.NONE )
2254 {
2255 // switch to decayed stage
2256 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2257 {
2259 }
2260 if ( m_LastDecayStage == FoodStageType.RAW )
2261 {
2262 int rng = Math.RandomIntInclusive( 0, 100 );
2264 {
2266 }
2267 else
2268 {
2269 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2270 {
2272 }
2273 else
2274 {
2276 }
2277 }
2278 }
2279 }
2280 }
2281
2282 }
2283 else if ( IsMeat() )
2284 {
2285 // meat
2287 {
2288 switch ( GetFoodStageType() )
2289 {
2290 case FoodStageType.RAW:
2293 break;
2294
2295 case FoodStageType.BOILED:
2298 break;
2299
2300 case FoodStageType.BAKED:
2303 break;
2304
2305 case FoodStageType.DRIED:
2308 break;
2309
2310 case FoodStageType.BURNED:
2311 case FoodStageType.ROTTEN:
2312 default:
2313 m_DecayTimer = -1;
2315 return;
2316 }
2317 }
2318
2319 m_DecayTimer -= ( delta * m_DecayDelta );
2320
2321 if ( m_DecayTimer <= 0 )
2322 {
2323 if ( m_LastDecayStage != FoodStageType.NONE )
2324 {
2325 // switch to decayed stage
2326 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2327 {
2329 }
2330 }
2331 }
2332 }
2333 else if ( IsCorpse() )
2334 {
2335 // corpse
2337 {
2338 switch ( GetFoodStageType() )
2339 {
2340 case FoodStageType.RAW:
2343 break;
2344
2345 case FoodStageType.BURNED:
2346 case FoodStageType.ROTTEN:
2347 default:
2348 m_DecayTimer = -1;
2350 return;
2351 }
2352 }
2353
2354 m_DecayTimer -= ( delta * m_DecayDelta );
2355
2356 if ( m_DecayTimer <= 0 )
2357 {
2358 if ( m_LastDecayStage != FoodStageType.NONE )
2359 {
2360 // switch to decayed stage
2361 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2362 {
2364 }
2365 }
2366 }
2367 }
2368 else
2369 {
2370 // opened cans
2371 m_DecayTimer -= ( delta * m_DecayDelta );
2372
2373 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2374 {
2377 //m_DecayTimer = m_DecayTimer / 1000.0;
2378 }
2379 else
2380 {
2381 if ( m_DecayTimer <= 0 )
2382 {
2383 InsertAgent(eAgents.FOOD_POISON, 1);
2384 m_DecayTimer = -1;
2385 }
2386 }
2387 }
2388 }
2389
2390 protected void UpdateVaporParticle()
2391 {
2392 if (GetGame().IsDedicatedServer())
2393 return;
2394
2395 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2396 {
2397 InventoryLocation invLoc = new InventoryLocation();
2398 GetInventory().GetCurrentInventoryLocation(invLoc);
2399 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2400 {
2401 ParticleManager ptcMgr = ParticleManager.GetInstance();
2402 if (ptcMgr)
2403 {
2404 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2405 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2406 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2407 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2408 }
2409 }
2410 }
2411 else if (m_HotVaporParticle)
2412 {
2413 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2414 {
2415 m_HotVaporParticle.Stop();
2416 m_HotVaporParticle = null;
2417 return;
2418 }
2419
2420 InventoryLocation inventoryLoc = new InventoryLocation();
2421 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2422 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2423 {
2424 m_HotVaporParticle.Stop();
2425 m_HotVaporParticle = null;
2426 }
2427 }
2428 }
2429
2430 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2431 {
2432 if (GetFoodStage())
2433 {
2434 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2435 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2436 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2437 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2438 }
2439
2440 super.GetDebugActions(outputList);
2441 }
2442
2443 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2444 {
2445 super.OnAction(action_id, player, ctx);
2446
2447 if ( GetGame().IsServer() )
2448 {
2449 if ( action_id == EActions.FOOD_STAGE_PREV )
2450 {
2451 int food_stage_prev = GetFoodStageType() - 1;
2452 if (food_stage_prev <= 0)
2453 {
2454 food_stage_prev = FoodStageType.COUNT - 1;
2455 }
2456 ChangeFoodStage(food_stage_prev);
2457 return true;
2458 }
2459 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2460 {
2461 int food_stage_next = GetFoodStageType() + 1;
2462 if (food_stage_next >= FoodStageType.COUNT )
2463 {
2464 food_stage_next = FoodStageType.RAW;
2465 }
2466 ChangeFoodStage(food_stage_next);
2467 return true;
2468 }
2469
2470 }
2471
2472 #ifdef DIAG_DEVELOPER
2473 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2474 {
2475 PrintNutritionsData();
2476 return true;
2477 }
2478 #endif
2479
2480 return false;
2481 }
2482
2483 override string GetDebugText()
2484 {
2485 string debug_output;
2486
2487 debug_output = super.GetDebugText();
2488
2489 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2490 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2491
2492 return debug_output;
2493 }
2494
2495 //================================================================
2496 // GENERAL GETTERS
2497 //================================================================
2498
2499 override float GetBaitEffectivity()
2500 {
2501 float ret = super.GetBaitEffectivity();
2502
2503 if (IsFoodRotten())
2504 {
2505 ret *= 0.5;
2506 }
2507
2508 return ret;
2509 }
2510
2511 float GetDecayTimer()
2512 {
2513 return m_DecayTimer;
2514 }
2515
2516 float GetDecayDelta()
2517 {
2518 return m_DecayDelta;
2519 }
2520
2522 {
2523 return m_LastDecayStage;
2524 }
2525
2526 #ifdef DIAG_DEVELOPER
2527 private void PrintNutritionsData()
2528 {
2529 string nutritionsData = "";
2530
2531 FoodStage stage = GetFoodStage();
2532 FoodStageType stageType = stage.GetFoodStageType();
2533
2534 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2535 if (profile)
2536 {
2537 nutritionsData = string.Format("Item: %1\n\n", this);
2538 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2539 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2540 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2541 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2542 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2543 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2544 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2545
2546 if (profile.IsLiquid())
2547 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2548
2549 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2550 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2551 }
2552
2553 nutritionsData += "-----\n";
2554
2555 Debug.Log(nutritionsData);
2556 }
2557 #endif
2558
2560 //DEPRECATED
2562 void UpdateVisuals()
2563 {
2565 }
2566}
2567
2569{
2570 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2571};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.