DayZ 1.27
DayZ Explorer by KGB
 
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◆ AfterStoreLoad()

override void ReplaceEdibleWithNewLambda::AfterStoreLoad ( )
protected

См. определение в файле Edible_Base.c строка 1460

1460 : ItemBase
1461{
1462 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1463
1464 const string SOUND_BAKING_START = "Baking_SoundSet";
1465 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1466 const string SOUND_BOILING_START = "Boiling_SoundSet";
1467 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1468 const string SOUND_DRYING_START = "Drying_SoundSet";
1469 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1470 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1471
1472 protected bool m_MakeCookingSounds;
1473 protected SoundOnVehicle m_SoundCooking;
1475 protected string m_SoundPlaying;
1476 ref FoodStage m_FoodStage;
1477 protected float m_DecayTimer;
1478 protected float m_DecayDelta = 0.0;
1481
1483
1484 void Edible_Base()
1485 {
1486 if (HasFoodStage())
1487 {
1488 m_FoodStage = new FoodStage(this);
1489
1490 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1491 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1492
1493 m_SoundPlaying = "";
1495 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1496 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1497 }
1498 }
1499
1500 override void EEInit()
1501 {
1502 super.EEInit();
1503
1504 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1505 }
1506
1507 override void EEDelete(EntityAI parent)
1508 {
1509 super.EEDelete(parent);
1510
1511 RemoveAudio();
1512
1514 m_HotVaporParticle.Stop();
1515 }
1516
1517 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1518 {
1519 super.EEItemLocationChanged(oldLoc, newLoc);
1520
1522 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1523 {
1524 switch (oldLoc.GetParent().GetType())
1525 {
1526 case "FryingPan":
1527 case "Pot":
1528 case "Cauldron":
1529 case "SharpWoodenStick":
1530 MakeSoundsOnClient(false);
1531 break;
1532 }
1533
1535 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1536 {
1537 MakeSoundsOnClient(false);
1538 }
1539 }
1540
1541 if (oldLoc.IsValid())
1543
1544 if (CanHaveTemperature())
1546 }
1547
1548 void UpdateVisualsEx(bool forced = false)
1549 {
1550 if (GetFoodStage())
1551 GetFoodStage().UpdateVisualsEx(forced);
1552 }
1553
1554 bool Consume(float amount, PlayerBase consumer)
1555 {
1556 AddQuantity(-amount, false, false);
1557 OnConsume(amount, consumer);
1558
1559 return true;
1560 }
1561
1562 void OnConsume(float amount, PlayerBase consumer)
1563 {
1565 {
1566 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1567 }
1568 }
1569
1571 int FilterAgents(int agentsIn)
1572 {
1573 int foodStageType;
1574
1575 FoodStage foodStage = GetFoodStage();
1576 if (foodStage)
1577 foodStageType = foodStage.GetFoodStageType();
1578
1580 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1581 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1582 agentsIn &= ~eAgents.FOOD_POISON;
1583
1584 return agentsIn;
1585 }
1586
1587 //food staging
1588 override bool CanBeCooked()
1589 {
1590 return false;
1591 }
1592
1593 override bool CanBeCookedOnStick()
1594 {
1595 return false;
1596 }
1597
1598 override float GetTemperatureFreezeTime()
1599 {
1600 if (GetFoodStage())
1601 {
1602 switch (m_FoodStage.GetFoodStageType())
1603 {
1604 case FoodStageType.DRIED:
1605 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1606
1607 case FoodStageType.BURNED:
1608 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1609
1610 default:
1611 return super.GetTemperatureFreezeTime();
1612 }
1613 }
1614
1615 return super.GetTemperatureFreezeTime();
1616 }
1617
1618 override float GetTemperatureThawTime()
1619 {
1620 if (GetFoodStage())
1621 {
1622 switch (m_FoodStage.GetFoodStageType())
1623 {
1624 case FoodStageType.DRIED:
1625 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1626
1627 case FoodStageType.BURNED:
1628 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1629
1630 default:
1631 return super.GetTemperatureThawTime();
1632 }
1633 }
1634
1635 return super.GetTemperatureThawTime();
1636 }
1637
1638 override bool CanItemOverheat()
1639 {
1640 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1641 }
1642
1643 //================================================================
1644 // SYNCHRONIZATION
1645 //================================================================
1646 void Synchronize()
1647 {
1648 SetSynchDirty();
1649 }
1650
1651 override void OnVariablesSynchronized()
1652 {
1653 super.OnVariablesSynchronized();
1654
1655 //UpdateVisualsEx(); //performed on client only
1656
1657 //update audio
1659 {
1660 RefreshAudio();
1661 }
1662 else
1663 {
1664 RemoveAudio();
1665 }
1666
1667 if (CanHaveTemperature())
1669 }
1670
1671 //================================================================
1672 // AUDIO EFFECTS (WHEN ON DCS)
1673 //================================================================
1674 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1675 {
1676 m_MakeCookingSounds = soundstate;
1677 m_CookedByMethod = cookingMethod;
1678
1679 Synchronize();
1680 }
1681
1682 protected void RefreshAudio()
1683 {
1684 string soundName = "";
1685
1686 FoodStageType currentFoodStage = GetFoodStageType();
1688
1689 if (currentFoodStage == FoodStageType.BURNED)
1690 {
1691 soundName = SOUND_BURNING_DONE;
1692 }
1693 else
1694 {
1695 switch (m_CookedByMethod)
1696 {
1697 case CookingMethodType.BAKING:
1698 {
1699 if (nextFoodStage == FoodStageType.BAKED)
1700 soundName = SOUND_BAKING_START;
1701 else if (currentFoodStage == FoodStageType.BAKED)
1702 soundName = SOUND_BAKING_DONE;
1703 else
1704 soundName = "";
1705 break;
1706 }
1707
1708 case CookingMethodType.BOILING:
1709 {
1710 if (nextFoodStage == FoodStageType.BOILED)
1711 soundName = SOUND_BOILING_START;
1712 else if (currentFoodStage == FoodStageType.BOILED)
1713 soundName = SOUND_BOILING_DONE;
1714 else
1715 soundName = "";
1716 break;
1717 }
1718
1719 case CookingMethodType.DRYING:
1720 {
1721 if (nextFoodStage == FoodStageType.DRIED)
1722 soundName = SOUND_DRYING_START;
1723 else if (currentFoodStage == FoodStageType.DRIED)
1724 soundName = SOUND_DRYING_DONE;
1725 else
1726 soundName = "";
1727 break;
1728 }
1729
1730 default:
1731 soundName = "";
1732 break;
1733 }
1734
1735 if (nextFoodStage == FoodStageType.BURNED)
1736 {
1737 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1738 {
1739 soundName = SOUND_BURNING_DONE;
1740 }
1741 else // pre-emptive burning sounds replace regular ones
1742 {
1743 array<float> nextStageProperties = new array<float>();
1744 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
1745 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
1746 float progress01 = GetCookingTime() / nextStageTime;
1747 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
1748 {
1749 soundName = SOUND_BURNING_DONE;
1750 }
1751 }
1752 }
1753 }
1754
1755 SoundCookingStart(soundName);
1756 }
1757
1758 protected void RemoveAudio()
1759 {
1760 m_MakeCookingSounds = false;
1762 }
1763
1764 //================================================================
1765 // SERIALIZATION
1766 //================================================================
1767 override void OnStoreSave(ParamsWriteContext ctx)
1768 {
1769 super.OnStoreSave(ctx);
1770
1771 if (GetFoodStage())
1772 {
1773 GetFoodStage().OnStoreSave(ctx);
1774 }
1775
1776 // food decay
1777 ctx.Write(m_DecayTimer);
1779 }
1780
1781 override bool OnStoreLoad(ParamsReadContext ctx, int version)
1782 {
1783 if (!super.OnStoreLoad(ctx, version))
1784 return false;
1785
1786 if (GetFoodStage())
1787 {
1788 if (!GetFoodStage().OnStoreLoad(ctx, version))
1789 return false;
1790 }
1791
1792 if (version >= 115)
1793 {
1794 if (!ctx.Read(m_DecayTimer))
1795 {
1796 m_DecayTimer = 0.0;
1797 return false;
1798 }
1799 if (!ctx.Read(m_LastDecayStage))
1800 {
1802 return false;
1803 }
1804 }
1805
1806 UpdateVisualsEx(true); //forced init visuals
1807 Synchronize();
1808
1809 return true;
1810 }
1811
1812 override void AfterStoreLoad()
1813 {
1814 super.AfterStoreLoad();
1815
1816 Synchronize();
1817 }
1818
1819 //get food stage
1820 override FoodStage GetFoodStage()
1821 {
1822 return m_FoodStage;
1823 }
1824
1825 //food types
1826 override bool IsMeat()
1827 {
1828 return false;
1829 }
1830
1831 override bool IsCorpse()
1832 {
1833 return false;
1834 }
1835
1836 override bool IsFruit()
1837 {
1838 return false;
1839 }
1840
1841 override bool IsMushroom()
1842 {
1843 return false;
1844 }
1845
1846 //================================================================
1847 // NUTRITIONAL VALUES
1848 //================================================================
1849 //food properties
1850 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
1851 {
1852 Edible_Base food_item = Edible_Base.Cast(item);
1853 if (food_item && food_item.GetFoodStage())
1854 {
1855 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
1856 }
1857 else if (classname != "" && food_stage)
1858 {
1859 return FoodStage.GetFullnessIndex(null, food_stage, classname);
1860 }
1861 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1862 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
1863
1864 }
1865
1866 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
1867 {
1868 Edible_Base food_item = Edible_Base.Cast(item);
1869 if (food_item && food_item.GetFoodStage())
1870 {
1871 return FoodStage.GetEnergy(food_item.GetFoodStage());
1872 }
1873 else if (classname != "" && food_stage)
1874 {
1875 return FoodStage.GetEnergy(null, food_stage, classname);
1876 }
1877 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1878 return GetGame().ConfigGetFloat( class_path + " energy" );
1879 }
1880
1881 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
1882 {
1883 Edible_Base food_item = Edible_Base.Cast(item);
1884 if (food_item && food_item.GetFoodStage())
1885 {
1886 return FoodStage.GetWater(food_item.GetFoodStage());
1887 }
1888 else if (classname != "" && food_stage)
1889 {
1890 return FoodStage.GetWater(null, food_stage, classname);
1891 }
1892 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1893 return GetGame().ConfigGetFloat( class_path + " water" );
1894 }
1895
1896 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
1897 {
1898 Edible_Base food_item = Edible_Base.Cast(item);
1899 if (food_item && food_item.GetFoodStage())
1900 {
1901 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
1902 }
1903 else if (classname != "" && food_stage)
1904 {
1905 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
1906 }
1907 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1908 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
1909
1910 }
1911
1912 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
1913 {
1914 Edible_Base food_item = Edible_Base.Cast(item);
1915 if (food_item && food_item.GetFoodStage())
1916 {
1917 return FoodStage.GetToxicity(food_item.GetFoodStage());
1918 }
1919 else if (classname != "" && food_stage)
1920 {
1921 return FoodStage.GetToxicity(null, food_stage, classname);
1922 }
1923 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1924 return GetGame().ConfigGetFloat( class_path + " toxicity" );
1925 }
1926
1927 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
1928 {
1929 Edible_Base food_item = Edible_Base.Cast(item);
1930 if (food_item && food_item.GetFoodStage())
1931 {
1932 return FoodStage.GetAgents(food_item.GetFoodStage());
1933 }
1934 else if (classname != "" && food_stage)
1935 {
1936 return FoodStage.GetAgents(null, food_stage, classname);
1937 }
1938 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1939 return GetGame().ConfigGetInt( class_path + " agents" );
1940 }
1941
1942 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
1943 {
1944 Edible_Base food_item = Edible_Base.Cast(item);
1945 if (food_item && food_item.GetFoodStage())
1946 {
1947 return FoodStage.GetDigestibility(food_item.GetFoodStage());
1948 }
1949 else if (classname != "" && food_stage)
1950 {
1951 return FoodStage.GetDigestibility(null, food_stage, classname);
1952 }
1953 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
1954 return GetGame().ConfigGetInt( class_path + " digestibility" );
1955 }
1956
1957 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
1958 {
1959 Edible_Base foodItem = Edible_Base.Cast(item);
1960 if (foodItem && foodItem.GetFoodStage())
1961 {
1962 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
1963 }
1964 else if (className != "" && foodStage)
1965 {
1966 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
1967 }
1968 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
1969 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
1970 }
1971
1972 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
1973 {
1974 NutritionalProfile profile = new NutritionalProfile();
1975 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
1976 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
1977 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
1978 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
1979 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
1980 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
1981 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
1982 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
1983
1984 return profile;
1985 }
1986
1987 //================================================================
1988 // FOOD STAGING
1989 //================================================================
1991 {
1992 return GetFoodStage().GetFoodStageType();
1993 }
1994
1995 //food stage states
1996 bool IsFoodRaw()
1997 {
1998 if ( GetFoodStage() )
1999 {
2000 return GetFoodStage().IsFoodRaw();
2001 }
2002
2003 return false;
2004 }
2005
2006 bool IsFoodBaked()
2007 {
2008 if ( GetFoodStage() )
2009 {
2010 return GetFoodStage().IsFoodBaked();
2011 }
2012
2013 return false;
2014 }
2015
2016 bool IsFoodBoiled()
2017 {
2018 if ( GetFoodStage() )
2019 {
2020 return GetFoodStage().IsFoodBoiled();
2021 }
2022
2023 return false;
2024 }
2025
2026 bool IsFoodDried()
2027 {
2028 if ( GetFoodStage() )
2029 {
2030 return GetFoodStage().IsFoodDried();
2031 }
2032
2033 return false;
2034 }
2035
2036 bool IsFoodBurned()
2037 {
2038 if ( GetFoodStage() )
2039 {
2040 return GetFoodStage().IsFoodBurned();
2041 }
2042
2043 return false;
2044 }
2045
2046 bool IsFoodRotten()
2047 {
2048 if ( GetFoodStage() )
2049 {
2050 return GetFoodStage().IsFoodRotten();
2051 }
2052
2053 return false;
2054 }
2055
2056 //food stage change
2057 void ChangeFoodStage( FoodStageType new_food_stage_type )
2058 {
2059 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2060 }
2061
2063 {
2064 return GetFoodStage().GetNextFoodStageType( cooking_method );
2065 }
2066
2067 string GetFoodStageName( FoodStageType food_stage_type )
2068 {
2069 return GetFoodStage().GetFoodStageName( food_stage_type );
2070 }
2071
2072 bool CanChangeToNewStage( CookingMethodType cooking_method )
2073 {
2074 return GetFoodStage().CanChangeToNewStage( cooking_method );
2075 }
2076
2077 //Use this to receive food stage from another Edible_Base
2078 void TransferFoodStage( notnull Edible_Base source )
2079 {
2080 if ( !source.GetFoodStage())
2081 return;
2082 m_LastDecayStage = source.GetLastDecayStage();
2083 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2084 m_DecayTimer = source.GetDecayTimer();
2085 m_DecayDelta = source.GetDecayDelta();
2086 }
2087
2089 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2090 {
2091 HandleFoodStageChangeAgents(stageOld,stageNew);
2092 UpdateVisualsEx(); //performed on server only
2093 }
2094
2097 {
2098 switch (stageNew)
2099 {
2100 case FoodStageType.BAKED:
2101 case FoodStageType.BOILED:
2102 case FoodStageType.DRIED:
2103 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2104 break;
2105
2106 case FoodStageType.BURNED:
2107 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2108 break;
2109 }
2110 }
2111
2112 //================================================================
2113 // COOKING
2114 //================================================================
2115 //cooking time
2116 float GetCookingTime()
2117 {
2118 return GetFoodStage().GetCookingTime();
2119 }
2120
2121 void SetCookingTime( float time )
2122 {
2123 GetFoodStage().SetCookingTime( time );
2124
2125 //synchronize when calling on server
2126 Synchronize();
2127 }
2128
2129 void ResetCookingTime()
2130 {
2131 if (GetFoodStage())
2132 {
2133 GetFoodStage().SetCookingTime(0);
2134 Synchronize();
2135 }
2136 }
2137
2138 //replace edible with new item (opening cans)
2139 void ReplaceEdibleWithNew( string typeName )
2140 {
2141 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2142 if (player)
2143 {
2144 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2145 player.ServerReplaceItemInHandsWithNew(lambda);
2146 }
2147 else
2148 Error("ReplaceEdibleWithNew - cannot use edible without player");
2149 }
2150
2152 {
2154 }
2155
2156 override void SetActions()
2157 {
2158 super.SetActions();
2159
2162 }
2163
2164 protected void SoundCookingStart(string sound_name)
2165 {
2166 #ifndef SERVER
2167 if (m_SoundPlaying != sound_name)
2168 {
2170
2171 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2172 m_SoundPlaying = sound_name;
2173 }
2174 #endif
2175 }
2176
2177 protected void SoundCookingStop()
2178 {
2179 #ifndef SERVER
2181 {
2182 m_SoundEffectCooking.Stop();
2183 m_SoundEffectCooking = null;
2184 m_SoundPlaying = "";
2185 }
2186 #endif
2187 }
2188
2189 override bool CanDecay()
2190 {
2191 return false;
2192 }
2193
2194 override bool CanProcessDecay()
2195 {
2196 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2197 }
2198
2199 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2200 {
2201 m_DecayDelta = 0.0;
2202
2203 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2204 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2205 if ( hasRootAsPlayer )
2207
2208 /*Print( "-------------------------" );
2209 Print( this );
2210 Print( m_DecayTimer );
2211 Print( m_DecayDelta );
2212 Print( m_LastDecayStage );*/
2213
2214 if ( IsFruit() || IsMushroom() )
2215 {
2216 // fruit, vegetables and mushrooms
2218 {
2219 switch ( GetFoodStageType() )
2220 {
2221 case FoodStageType.RAW:
2224 break;
2225
2226 case FoodStageType.BOILED:
2229 break;
2230
2231 case FoodStageType.BAKED:
2234 break;
2235
2236 case FoodStageType.DRIED:
2237 case FoodStageType.BURNED:
2238 case FoodStageType.ROTTEN:
2239 default:
2240 m_DecayTimer = -1;
2242 return;
2243 }
2244
2245 //m_DecayTimer = m_DecayTimer / 1000.0;
2246 }
2247
2248 m_DecayTimer -= ( delta * m_DecayDelta );
2249
2250 if ( m_DecayTimer <= 0 )
2251 {
2252 if ( m_LastDecayStage != FoodStageType.NONE )
2253 {
2254 // switch to decayed stage
2255 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2256 {
2258 }
2259 if ( m_LastDecayStage == FoodStageType.RAW )
2260 {
2261 int rng = Math.RandomIntInclusive( 0, 100 );
2263 {
2265 }
2266 else
2267 {
2268 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2269 {
2271 }
2272 else
2273 {
2275 }
2276 }
2277 }
2278 }
2279 }
2280
2281 }
2282 else if ( IsMeat() )
2283 {
2284 // meat
2286 {
2287 switch ( GetFoodStageType() )
2288 {
2289 case FoodStageType.RAW:
2292 break;
2293
2294 case FoodStageType.BOILED:
2297 break;
2298
2299 case FoodStageType.BAKED:
2302 break;
2303
2304 case FoodStageType.DRIED:
2307 break;
2308
2309 case FoodStageType.BURNED:
2310 case FoodStageType.ROTTEN:
2311 default:
2312 m_DecayTimer = -1;
2314 return;
2315 }
2316 }
2317
2318 m_DecayTimer -= ( delta * m_DecayDelta );
2319
2320 if ( m_DecayTimer <= 0 )
2321 {
2322 if ( m_LastDecayStage != FoodStageType.NONE )
2323 {
2324 // switch to decayed stage
2325 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2326 {
2328 }
2329 }
2330 }
2331 }
2332 else if ( IsCorpse() )
2333 {
2334 // corpse
2336 {
2337 switch ( GetFoodStageType() )
2338 {
2339 case FoodStageType.RAW:
2342 break;
2343
2344 case FoodStageType.BURNED:
2345 case FoodStageType.ROTTEN:
2346 default:
2347 m_DecayTimer = -1;
2349 return;
2350 }
2351 }
2352
2353 m_DecayTimer -= ( delta * m_DecayDelta );
2354
2355 if ( m_DecayTimer <= 0 )
2356 {
2357 if ( m_LastDecayStage != FoodStageType.NONE )
2358 {
2359 // switch to decayed stage
2360 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2361 {
2363 }
2364 }
2365 }
2366 }
2367 else
2368 {
2369 // opened cans
2370 m_DecayTimer -= ( delta * m_DecayDelta );
2371
2372 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2373 {
2376 //m_DecayTimer = m_DecayTimer / 1000.0;
2377 }
2378 else
2379 {
2380 if ( m_DecayTimer <= 0 )
2381 {
2382 InsertAgent(eAgents.FOOD_POISON, 1);
2383 m_DecayTimer = -1;
2384 }
2385 }
2386 }
2387 }
2388
2389 protected void UpdateVaporParticle()
2390 {
2391 if (GetGame().IsDedicatedServer())
2392 return;
2393
2394 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2395 {
2396 InventoryLocation invLoc = new InventoryLocation();
2397 GetInventory().GetCurrentInventoryLocation(invLoc);
2398 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2399 {
2400 ParticleManager ptcMgr = ParticleManager.GetInstance();
2401 if (ptcMgr)
2402 {
2403 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2404 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2405 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2406 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2407 }
2408 }
2409 }
2410 else if (m_HotVaporParticle)
2411 {
2412 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2413 {
2414 m_HotVaporParticle.Stop();
2415 m_HotVaporParticle = null;
2416 return;
2417 }
2418
2419 InventoryLocation inventoryLoc = new InventoryLocation();
2420 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2421 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2422 {
2423 m_HotVaporParticle.Stop();
2424 m_HotVaporParticle = null;
2425 }
2426 }
2427 }
2428
2429 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2430 {
2431 super.GetDebugActions(outputList);
2432
2433 if (GetFoodStage())
2434 {
2435 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2436 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2437 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2438 }
2439 }
2440
2441 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2442 {
2443 super.OnAction(action_id, player, ctx);
2444
2445 if ( GetGame().IsServer() )
2446 {
2447 if ( action_id == EActions.FOOD_STAGE_PREV )
2448 {
2449 int food_stage_prev = GetFoodStageType() - 1;
2450 if (food_stage_prev <= 0)
2451 {
2452 food_stage_prev = FoodStageType.COUNT - 1;
2453 }
2454 ChangeFoodStage(food_stage_prev);
2455 return true;
2456 }
2457 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2458 {
2459 int food_stage_next = GetFoodStageType() + 1;
2460 if (food_stage_next >= FoodStageType.COUNT )
2461 {
2462 food_stage_next = FoodStageType.RAW;
2463 }
2464 ChangeFoodStage(food_stage_next);
2465 return true;
2466 }
2467
2468 }
2469
2470 #ifdef DIAG_DEVELOPER
2471 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2472 {
2473 PrintNutritionsData();
2474 return true;
2475 }
2476 #endif
2477
2478 return false;
2479 }
2480
2481 override string GetDebugText()
2482 {
2483 string debug_output;
2484
2485 debug_output = super.GetDebugText();
2486
2487 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2488 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2489
2490 return debug_output;
2491 }
2492
2493 //================================================================
2494 // GENERAL GETTERS
2495 //================================================================
2496
2497 override float GetBaitEffectivity()
2498 {
2499 float ret = super.GetBaitEffectivity();
2500
2501 if (IsFoodRotten())
2502 {
2503 ret *= 0.5;
2504 }
2505
2506 return ret;
2507 }
2508
2509 float GetDecayTimer()
2510 {
2511 return m_DecayTimer;
2512 }
2513
2514 float GetDecayDelta()
2515 {
2516 return m_DecayDelta;
2517 }
2518
2520 {
2521 return m_LastDecayStage;
2522 }
2523
2524 #ifdef DIAG_DEVELOPER
2525 private void PrintNutritionsData()
2526 {
2527 string nutritionsData = "";
2528
2529 FoodStage stage = GetFoodStage();
2530 FoodStageType stageType = stage.GetFoodStageType();
2531
2532 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2533 if (profile)
2534 {
2535 nutritionsData = string.Format("Item: %1\n\n", this);
2536 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2537 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2538 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2539 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2540 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2541 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2542 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2543
2544 if (profile.IsLiquid())
2545 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2546
2547 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2548 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2549 }
2550
2551 nutritionsData += "-----\n";
2552
2553 Debug.Log(nutritionsData);
2554 }
2555 #endif
2556
2558 //DEPRECATED
2560 void UpdateVisuals()
2561 {
2563 }
2564}
2565
2567{
2568 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2569};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
Определения BleedingSource.c:63
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1787
ref FoodStage m_FoodStage
Определения Edible_Base.c:1124
bool IsFoodRotten()
Определения Edible_Base.c:1694
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1529
override bool CanBeCooked()
Определения Edible_Base.c:1236
bool IsFoodBaked()
Определения Edible_Base.c:1654
override string GetDebugText()
Определения Edible_Base.c:2129
override void AfterStoreLoad()
Определения Edible_Base.c:1460
string m_SoundPlaying
Определения Edible_Base.c:1123
void Edible_Base()
Определения Edible_Base.c:1132
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1737
float m_DecayDelta
Определения Edible_Base.c:1126
void Synchronize()
Определения Edible_Base.c:1294
override void OnVariablesSynchronized()
Определения Edible_Base.c:1299
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1118
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1720
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2089
void RemoveAudio()
Определения Edible_Base.c:1406
override bool CanItemOverheat()
Определения Edible_Base.c:1286
float GetDecayDelta()
Определения Edible_Base.c:2162
override float GetBaitEffectivity()
Определения Edible_Base.c:2145
override FoodStage GetFoodStage()
Определения Edible_Base.c:1468
override void SetActions()
Определения Edible_Base.c:1804
bool m_MakeCookingSounds
Определения Edible_Base.c:1120
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1246
void SoundCookingStop()
Определения Edible_Base.c:1825
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1110
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1710
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1705
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1210
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1544
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1121
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1560
override bool CanDecay()
Определения Edible_Base.c:1837
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1196
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1113
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1620
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1219
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1155
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1127
float GetCookingTime()
Определения Edible_Base.c:1764
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1241
override bool IsCorpse()
Определения Edible_Base.c:1479
void UpdateVisuals()
Определения Edible_Base.c:2208
float GetDecayTimer()
Определения Edible_Base.c:2157
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2167
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1715
override float GetTemperatureThawTime()
Определения Edible_Base.c:1266
void UpdateVaporParticle()
Определения Edible_Base.c:2037
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1590
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1726
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1847
const string SOUND_DRYING_START
Определения Edible_Base.c:1116
void SetCookingTime(float time)
Определения Edible_Base.c:1769
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1812
override bool IsMeat()
Определения Edible_Base.c:1474
const string SOUND_BAKING_START
Определения Edible_Base.c:1112
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1498
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1117
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1744
void ResetCookingTime()
Определения Edible_Base.c:1777
override bool IsFruit()
Определения Edible_Base.c:1484
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1109
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1202
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1122
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1429
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1638
override bool CanProcessDecay()
Определения Edible_Base.c:1842
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1128
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1322
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1575
override bool IsMushroom()
Определения Edible_Base.c:1489
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1514
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1605
void RefreshAudio()
Определения Edible_Base.c:1330
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1115
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1799
const string SOUND_BOILING_START
Определения Edible_Base.c:1114
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2077
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1130
bool IsFoodDried()
Определения Edible_Base.c:1674
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1165
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1415
bool IsFoodRaw()
Определения Edible_Base.c:1644
bool IsFoodBurned()
Определения Edible_Base.c:1684
override void EEInit()
Определения Edible_Base.c:1148
bool IsFoodBoiled()
Определения Edible_Base.c:1664
float m_DecayTimer
Определения Edible_Base.c:1125
override bool CanHaveTemperature()
Определения FireplaceBase.c:557
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8653
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8648
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8060
bool HasFoodStage()
Определения ItemBase.c:7324
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения Debug.c:122
Определения Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
Определения Building.c:6
Определения constants.c:659
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения InventoryItem.c:731
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:70
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения constants.c:1038
const float DECAY_FOOD_CAN_OPEN
Определения constants.c:1040
const float DECAY_FOOD_RAW_FRVG
Определения constants.c:1034
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения constants.c:1042
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения constants.c:1041
const float DECAY_FOOD_RAW_MEAT
Определения constants.c:1032
const float DECAY_FOOD_BAKED_MEAT
Определения constants.c:1037
const float DECAY_FOOD_BOILED_MEAT
Определения constants.c:1035
const float DECAY_FOOD_BOILED_FRVG
Определения constants.c:1036
const float DECAY_FOOD_DRIED_MEAT
Определения constants.c:1039
const float DECAY_FOOD_RAW_CORPSE
Определения constants.c:1033
const float DECAY_RATE_ON_PLAYER
Определения constants.c:1043
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения constants.c:935
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения constants.c:934
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения constants.c:936
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения constants.c:933
const int STATE_HOT_LVL_TWO
Определения constants.c:884
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения constants.c:452
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.