DayZ 1.26
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Класс PlayerConstants

Закрытые данные

const int VOMIT_THRESHOLD = 2000
 last User Action message lifetime [s] (default: 30s)
 

Закрытые статические данные

static const float WEAPON_RAISE_BLEND_DELAY = 0.2
 
static const float MELEE2_MOVEMENT_BLEND_DELAY = 0.35
 
static const float HEAVY_HIT_THRESHOLD = 0.5
 
static const float FULL_SPRINT_DELAY_DEFAULT = 0.5
 
static const float FULL_SPRINT_DELAY_FROM_CROUCH = 1.0
 [seconds]
 
static const float FULL_SPRINT_DELAY_FROM_PRONE = 2.0
 [seconds]
 
static const float BAREFOOT_MOVEMENT_BLEED_MODIFIER = 0.1
 [seconds]
 
static const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035
 
static const int CHECK_EVERY_N_STEP = 10
 
static const float SL_HEALTH_CRITICAL = 15
 
static const float SL_HEALTH_LOW = 30
 
static const float SL_HEALTH_NORMAL = 50
 
static const float SL_HEALTH_HIGH = 80
 
static const float SL_TOXICITY_CRITICAL = 20
 
static const float SL_TOXICITY_LOW = 40
 
static const float SL_TOXICITY_NORMAL = 60
 
static const float SL_TOXICITY_HIGH = 80
 
static const float SL_BLOOD_CRITICAL = 3000
 
static const float SL_BLOOD_LOW = 3500
 
static const float SL_BLOOD_NORMAL = 4000
 
static const float SL_BLOOD_HIGH = 4500
 
static const float SL_ENERGY_CRITICAL = 0
 
static const float SL_ENERGY_LOW = 300
 
static const float SL_ENERGY_NORMAL = 800
 
static const float SL_ENERGY_HIGH = 3500
 
static const float SL_ENERGY_MAX = 5000
 
static const float SL_WATER_CRITICAL = 0
 
static const float SL_WATER_LOW = 300
 
static const float SL_WATER_NORMAL = 800
 
static const float SL_WATER_HIGH = 3500
 
static const float SL_WATER_MAX = 5000
 
static const float NORMAL_TEMPERATURE_L = 36.0
 
static const float NORMAL_TEMPERATURE_H = 36.5
 
static const float HIGH_TEMPERATURE_L = 38.5
 
static const float HIGH_TEMPERATURE_H = 39.0
 
static const float DIGESTION_SPEED = 1.7
 
static const float CONSUMPTION_MULTIPLIER_BASE = 1
 
static const float STOMACH_ENERGY_TRANSFERED_PER_SEC = 3
 
static const float STOMACH_WATER_TRANSFERED_PER_SEC = 6
 
static const float STOMACH_SOLID_EMPTIED_PER_SEC = 7
 
static const float LOW_WATER_THRESHOLD = SL_WATER_LOW
 
static const float LOW_ENERGY_THRESHOLD = SL_ENERGY_LOW
 
static const float METABOLIC_SPEED_ENERGY_BASAL = 0.01
 
static const float METABOLIC_SPEED_ENERGY_WALK = 0.1
 
static const float METABOLIC_SPEED_ENERGY_JOG = 0.3
 
static const float METABOLIC_SPEED_ENERGY_SPRINT = 0.6
 
static const float METABOLIC_SPEED_WATER_BASAL = 0.01
 
static const float METABOLIC_SPEED_WATER_WALK = 0.1
 
static const float METABOLIC_SPEED_WATER_JOG = 0.3
 
static const float METABOLIC_SPEED_WATER_SPRINT = 0.6
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING = 0.15
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL = 0.45
 
static const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY = 0.75
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_WARNING = -0.15
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL = -0.45
 
static const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY = -0.75
 
static const int BLOOD_THRESHOLD_FATAL = 2500
 
static const float BLOOD_REGEN_RATE_PER_SEC = 0.3
 
static const float DAMAGE_ZONE_BLOOD_REGEN_MODIFIER = 0.7
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_LOW = 0
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_MID = 0.5
 
static const float BLOOD_REGEN_MODIFIER_ENERGY_HIGH = 1
 
static const float BLOOD_REGEN_MODIFIER_WATER_LOW = 0
 
static const float BLOOD_REGEN_MODIFIER_WATER_MID = 0.5
 
static const float BLOOD_REGEN_MODIFIER_WATER_HIGH = 1
 
static const float SALINE_BLOOD_REGEN_PER_SEC = 3
 
static const float SALINE_LIQUID_AMOUNT = 500
 
static const float SALINE_WATER_REGEN_PER_SEC = 2.1
 
static const float HEMOLYTIC_BLOOD_DRAIN_PER_SEC = 7
 
static const float HEMOLYTIC_BLOODLOSS_AMOUNT = 500
 
static const float HEMOLYTIC_RISK_SHOCK_THRESHOLD = 75
 
static const float HEMOLYTIC_REACTION_THRESHOLD = 175
 
static const float WATER_LOSS_THRESHOLD_HC_PLUS_LOW = THRESHOLD_HEAT_COMFORT_PLUS_WARNING
 
static const float WATER_LOSS_THRESHOLD_HC_PLUS_HIGH = THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL
 
static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW = THRESHOLD_HEAT_COMFORT_MINUS_WARNING
 
static const float ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH = THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL
 
static const float WATER_LOSS_HC_PLUS_LOW = 0
 
static const float WATER_LOSS_HC_PLUS_HIGH = 0.4
 
static const float ENERGY_LOSS_HC_MINUS_LOW = 0.2
 
static const float ENERGY_LOSS_HC_MINUS_HIGH = 0.45
 
static const float HEALTH_LOSS_HC_PLUS_LOW = 0.035
 
static const float HEALTH_LOSS_HC_PLUS_HIGH = 0.30
 
static const float HEALTH_LOSS_HC_MINUS_LOW = 0.035
 
static const float HEALTH_LOSS_HC_MINUS_HIGH = 0.30
 
static const float WATER_LOSS_FEVER = 0.2
 
static const float LOW_ENERGY_DAMAGE_PER_SEC = 0.05
 
static const float LOW_WATER_DAMAGE_PER_SEC = 0.05
 
static const float CONSUMPTION_DAMAGE_PER_BITE = 2.0
 
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD = 70.0
 
static const float HEALTH_REGEN_MIN = 0.005
 
static const float HEALTH_REGEN_MAX = 0.03
 
static const float LEG_HEALTH_REGEN = 1
 
static const float LEG_HEALTH_REGEN_BROKEN = 0.18
 
static const float UNCONSCIOUS_THRESHOLD = 25.0
 
static const float CONSCIOUS_THRESHOLD = 50.0
 
static const float SHOCK_REFILL_CONSCIOUS_SPEED = 5
 
static const float SHOCK_REFILl_UNCONSCIOUS_SPEED = 1
 
static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH = 3000
 
static const float SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW = 2500
 
static const float SHOCK_DAMAGE_HIGH = 5.5
 
static const float SHOCK_DAMAGE_LOW = 6.25
 
static const float SHOCK_REFILL_COOLDOWN_AFTER_HIT = 1000
 
static const float UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH = 20
 
static const float BLEEDING_SOURCE_BLOODLOSS_PER_SEC = -20
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM = 0.6
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_LOW = 0.1
 
static const float BLEEDING_SOURCE_FLOW_MODIFIER_HIGH = 1
 
static const int BLEEDING_SOURCE_DURATION_NORMAL = 300
 
static const float BLEEDING_LOW_PRESSURE_BLOOD = 4000.0
 
static const float BLEEDING_LOW_PRESSURE_MIN_MOD = 0.3
 
static const float BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE = 0.40
 
static const float BLEEDING_SOURCE_BURN_MODIFIER = 0.65
 
static const float BREATH_VAPOUR_THRESHOLD_HIGH = -5.0
 
static const float BREATH_VAPOUR_THRESHOLD_LOW = 7.0
 
static const float IMMUNITY_THRESHOLD_LEVEL_HIGH = 0.95
 
static const float IMMUNITY_THRESHOLD_LEVEL_NORMAL = 0.72
 
static const float IMMUNITY_THRESHOLD_LEVEL_LOW = 0.35
 
static const float IMMUNITY_THRESHOLD_LEVEL_CRITICAL = 0.15
 
static const float VITAMINS_LIFETIME_SECS = 300
 
static const float CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC = 0.3
 
static const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3
 
static const int BT_STOMACH_VOLUME_LVL3 = 1000
 
static const int BT_STOMACH_VOLUME_LVL2 = 750
 
static const int BT_STOMACH_VOLUME_LVL1 = 1
 
static const int LAST_UA_MSG_LIFETIME = 30
 
static const float CORPSE_THRESHOLD_MEDIUM = 0.7
 
static const float CORPSE_THRESHOLD_DECAYED = 0.3
 
static const int CORPSE_STATE_FRESH = 0
 
static const int CORPSE_STATE_MEDIUM = 1
 
static const int CORPSE_STATE_DECAYED = 2
 
static const float CAMERA_THRESHOLD_PITCH = -70.0
 
static const float BROKEN_LEGS_INITIAL_SHOCK = 20
 
static const float BROKEN_LEGS_LOW_SHOCK_WALK = 4
 
static const float BROKEN_LEGS_MID_SHOCK_WALK = 6
 
static const float BROKEN_LEGS_HIGH_SHOCK_WALK = 8
 
static const float BROKEN_LEGS_SHOCK_SWIM = 2
 
static const float BROKEN_LEGS_LIGHT_MELEE_SHOCK = 10
 
static const float BROKEN_LEGS_HEAVY_MELEE_SHOCK = 25
 
static const float BROKEN_LEGS_LOW_HEALTH_THRESHOLD = 25
 
static const float BROKEN_LEGS_HIGH_HEALTH_THRESHOLD = 75
 
static const float BROKEN_LEGS_STAND_SHOCK = 0
 
static const float BROKEN_LEGS_ROLL_SHOCK = 10
 
static const float BROKEN_CROUCH_MODIFIER = 0.5
 
static const float AI_NOISE_ROLL = 2
 
static const float AI_NOISE_SPRINT = 1
 
static const float AI_NOISE_RUN = 0.8
 
static const float AI_NOISE_CROUCH_RUN = 0.6
 
static const float AI_NOISE_WALK = 0.4
 
static const float AI_NOISE_IDLE = 0
 
static const float AI_NOISE_SHOES_BOOTS = 0.85
 
static const float AI_NOISE_SHOES_SNEAKERS = 0.6
 
static const float AI_NOISE_SHOES_NONE = 0.45
 
static const float AI_VISIBILITY_RUN = 1
 
static const float AI_VISIBILITY_WALK = 0.66
 
static const float AI_VISIBILITY_IDLE = 0.3
 
static const float AI_VISIBILITY_STANDING = 1.5
 
static const float AI_VISIBILITY_CROUCH = 0.6
 
static const float AI_VISIBILITY_PRONE = 0.15
 
static const float DROWNING_DEFAULT_THRESHOLD = 0.25
 
static const float DROWNING_SWIMMING_THRESHOLD = 0.4
 
static const float DROWNING_UNCONSCIOUS_THRESHOLD = 0.1
 
static const int DROWNING_BUBBLE_FREQUENCY_MAX = 4000
 
static const int DROWNING_BUBBLE_FREQUENCY_MIN = 1000
 

Подробное описание

Поля

◆ AI_NOISE_CROUCH_RUN

const float AI_NOISE_CROUCH_RUN = 0.6
staticprivate

◆ AI_NOISE_IDLE

const float AI_NOISE_IDLE = 0
staticprivate

◆ AI_NOISE_ROLL

const float AI_NOISE_ROLL = 2
staticprivate

◆ AI_NOISE_RUN

const float AI_NOISE_RUN = 0.8
staticprivate

◆ AI_NOISE_SHOES_BOOTS

const float AI_NOISE_SHOES_BOOTS = 0.85
staticprivate

Используется в NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SHOES_NONE

const float AI_NOISE_SHOES_NONE = 0.45
staticprivate

Используется в NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SHOES_SNEAKERS

const float AI_NOISE_SHOES_SNEAKERS = 0.6
staticprivate

Используется в NoiseAIEvaluate::GetNoiseMultiplierByShoes().

◆ AI_NOISE_SPRINT

const float AI_NOISE_SPRINT = 1
staticprivate

◆ AI_NOISE_WALK

const float AI_NOISE_WALK = 0.4
staticprivate

◆ AI_VISIBILITY_CROUCH

const float AI_VISIBILITY_CROUCH = 0.6
staticprivate

◆ AI_VISIBILITY_IDLE

const float AI_VISIBILITY_IDLE = 0.3
staticprivate

◆ AI_VISIBILITY_PRONE

const float AI_VISIBILITY_PRONE = 0.15
staticprivate

◆ AI_VISIBILITY_RUN

const float AI_VISIBILITY_RUN = 1
staticprivate

◆ AI_VISIBILITY_STANDING

const float AI_VISIBILITY_STANDING = 1.5
staticprivate

◆ AI_VISIBILITY_WALK

const float AI_VISIBILITY_WALK = 0.66
staticprivate

◆ BAREFOOT_MOVEMENT_BLEED_MODIFIER

const float BAREFOOT_MOVEMENT_BLEED_MODIFIER = 0.1
staticprivate

[seconds]

Используется в ManBase::ProcessFeetDamageServer().

◆ BLEEDING_LOW_PRESSURE_BLOOD

const float BLEEDING_LOW_PRESSURE_BLOOD = 4000.0
staticprivate

Используется в BleedingSourcesManagerBase::OnTick().

◆ BLEEDING_LOW_PRESSURE_MIN_MOD

const float BLEEDING_LOW_PRESSURE_MIN_MOD = 0.3
staticprivate

Используется в BleedingSourcesManagerBase::OnTick().

◆ BLEEDING_SOURCE_BLOODLOSS_PER_SEC

const float BLEEDING_SOURCE_BLOODLOSS_PER_SEC = -20
staticprivate

Используется в OnUpdateServer().

◆ BLEEDING_SOURCE_BURN_MODIFIER

const float BLEEDING_SOURCE_BURN_MODIFIER = 0.65
staticprivate

Используется в OnUpdateServer().

◆ BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE

const float BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE = 0.40
staticprivate

◆ BLEEDING_SOURCE_DURATION_NORMAL

const int BLEEDING_SOURCE_DURATION_NORMAL = 300
staticprivate

Используется в BleedingSourcesManagerBase::Init().

◆ BLEEDING_SOURCE_FLOW_MODIFIER_HIGH

const float BLEEDING_SOURCE_FLOW_MODIFIER_HIGH = 1
staticprivate

◆ BLEEDING_SOURCE_FLOW_MODIFIER_LOW

const float BLEEDING_SOURCE_FLOW_MODIFIER_LOW = 0.1
staticprivate

◆ BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM

const float BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM = 0.6
staticprivate

◆ BLOOD_REGEN_MODIFIER_ENERGY_HIGH

const float BLOOD_REGEN_MODIFIER_ENERGY_HIGH = 1
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_ENERGY_LOW

const float BLOOD_REGEN_MODIFIER_ENERGY_LOW = 0
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_ENERGY_MID

const float BLOOD_REGEN_MODIFIER_ENERGY_MID = 0.5
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierEnergy().

◆ BLOOD_REGEN_MODIFIER_WATER_HIGH

const float BLOOD_REGEN_MODIFIER_WATER_HIGH = 1
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_MODIFIER_WATER_LOW

const float BLOOD_REGEN_MODIFIER_WATER_LOW = 0
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_MODIFIER_WATER_MID

const float BLOOD_REGEN_MODIFIER_WATER_MID = 0.5
staticprivate

Используется в BloodRegenMdfr::GetRegenModifierWater().

◆ BLOOD_REGEN_RATE_PER_SEC

const float BLOOD_REGEN_RATE_PER_SEC = 0.3
staticprivate

Используется в BloodRegenMdfr::OnTick().

◆ BLOOD_THRESHOLD_FATAL

const int BLOOD_THRESHOLD_FATAL = 2500
staticprivate

◆ BREATH_VAPOUR_THRESHOLD_HIGH

const float BREATH_VAPOUR_THRESHOLD_HIGH = -5.0
staticprivate

Используется в ModifierBase::OnTick().

◆ BREATH_VAPOUR_THRESHOLD_LOW

const float BREATH_VAPOUR_THRESHOLD_LOW = 7.0
staticprivate

Используется в ModifierBase::OnTick().

◆ BROKEN_CROUCH_MODIFIER

const float BROKEN_CROUCH_MODIFIER = 0.5
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_HEAVY_MELEE_SHOCK

const float BROKEN_LEGS_HEAVY_MELEE_SHOCK = 25
staticprivate

Используется в HandleComboHit() и HandleInitialMeleeErc().

◆ BROKEN_LEGS_HIGH_HEALTH_THRESHOLD

const float BROKEN_LEGS_HIGH_HEALTH_THRESHOLD = 75
staticprivate

Используется в GetOverrideLevel() и ManBase::MovingShock().

◆ BROKEN_LEGS_HIGH_SHOCK_WALK

const float BROKEN_LEGS_HIGH_SHOCK_WALK = 8
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_INITIAL_SHOCK

const float BROKEN_LEGS_INITIAL_SHOCK = 20
staticprivate

Используется в ManBase::BrokenLegForceProne().

◆ BROKEN_LEGS_LIGHT_MELEE_SHOCK

const float BROKEN_LEGS_LIGHT_MELEE_SHOCK = 10
staticprivate

◆ BROKEN_LEGS_LOW_HEALTH_THRESHOLD

const float BROKEN_LEGS_LOW_HEALTH_THRESHOLD = 25
staticprivate

Используется в GetOverrideLevel() и ManBase::MovingShock().

◆ BROKEN_LEGS_LOW_SHOCK_WALK

const float BROKEN_LEGS_LOW_SHOCK_WALK = 4
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_MID_SHOCK_WALK

const float BROKEN_LEGS_MID_SHOCK_WALK = 6
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_ROLL_SHOCK

const float BROKEN_LEGS_ROLL_SHOCK = 10
staticprivate

Используется в ManBase::OnRollStart().

◆ BROKEN_LEGS_SHOCK_SWIM

const float BROKEN_LEGS_SHOCK_SWIM = 2
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BROKEN_LEGS_STAND_SHOCK

const float BROKEN_LEGS_STAND_SHOCK = 0
staticprivate

Используется в ManBase::BrokenLegWalkShock().

◆ BT_STOMACH_VOLUME_LVL1

const int BT_STOMACH_VOLUME_LVL1 = 1
staticprivate

◆ BT_STOMACH_VOLUME_LVL2

const int BT_STOMACH_VOLUME_LVL2 = 750
staticprivate

◆ BT_STOMACH_VOLUME_LVL3

const int BT_STOMACH_VOLUME_LVL3 = 1000
staticprivate

Используется в StuffedNotfr::DisplayBadge().

◆ CAMERA_THRESHOLD_PITCH

const float CAMERA_THRESHOLD_PITCH = -70.0
staticprivate

Используется в ManBase::IsCurrentCameraAimedAtGround().

◆ CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC

const float CHANCE_TO_BLEED_SLIDING_LADDER_PER_SEC = 0.3
staticprivate

Используется в ManBase::ProcessHandDamage().

◆ CHECK_EVERY_N_STEP

const int CHECK_EVERY_N_STEP = 10
staticprivate

◆ CONSCIOUS_THRESHOLD

const float CONSCIOUS_THRESHOLD = 50.0
staticprivate

◆ CONSUMPTION_DAMAGE_PER_BITE

const float CONSUMPTION_DAMAGE_PER_BITE = 2.0
staticprivate

Используется в Edible_Base::OnConsume().

◆ CONSUMPTION_DAMAGE_TEMP_THRESHOLD

const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD = 70.0
staticprivate

◆ CONSUMPTION_MULTIPLIER_BASE

const float CONSUMPTION_MULTIPLIER_BASE = 1
staticprivate

Используется в HungerMdfr::OnTick() и ThirstMdfr::OnTick().

◆ CORPSE_STATE_DECAYED

◆ CORPSE_STATE_FRESH

const int CORPSE_STATE_FRESH = 0
staticprivate

◆ CORPSE_STATE_MEDIUM

const int CORPSE_STATE_MEDIUM = 1
staticprivate

◆ CORPSE_THRESHOLD_DECAYED

const float CORPSE_THRESHOLD_DECAYED = 0.3
staticprivate

Используется в CorpseData::UpdateCorpseState().

◆ CORPSE_THRESHOLD_MEDIUM

const float CORPSE_THRESHOLD_MEDIUM = 0.7
staticprivate

Используется в CorpseData::UpdateCorpseState().

◆ DAMAGE_ZONE_BLOOD_REGEN_MODIFIER

const float DAMAGE_ZONE_BLOOD_REGEN_MODIFIER = 0.7
staticprivate

Используется в HealthRegenMdfr::OnTick().

◆ DIGESTION_SPEED

const float DIGESTION_SPEED = 1.7
staticprivate

◆ DROWNING_BUBBLE_FREQUENCY_MAX

const int DROWNING_BUBBLE_FREQUENCY_MAX = 4000
staticprivate

Используется в ManBase::SpawnDrowningBubbles().

◆ DROWNING_BUBBLE_FREQUENCY_MIN

const int DROWNING_BUBBLE_FREQUENCY_MIN = 1000
staticprivate

Используется в ManBase::SpawnDrowningBubbles().

◆ DROWNING_DEFAULT_THRESHOLD

const float DROWNING_DEFAULT_THRESHOLD = 0.25
staticprivate

Используется в ManBase::GetDrowningWaterLevelCheck().

◆ DROWNING_SWIMMING_THRESHOLD

const float DROWNING_SWIMMING_THRESHOLD = 0.4
staticprivate

Используется в ManBase::GetDrowningWaterLevelCheck().

◆ DROWNING_UNCONSCIOUS_THRESHOLD

const float DROWNING_UNCONSCIOUS_THRESHOLD = 0.1
staticprivate

Используется в ManBase::GetDrowningWaterLevelCheck().

◆ ENERGY_LOSS_HC_MINUS_HIGH

const float ENERGY_LOSS_HC_MINUS_HIGH = 0.45
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_HC_MINUS_LOW

const float ENERGY_LOSS_HC_MINUS_LOW = 0.2
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH

const float ENERGY_LOSS_THRESHOLD_HC_MINUS_HIGH = THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW

const float ENERGY_LOSS_THRESHOLD_HC_MINUS_LOW = THRESHOLD_HEAT_COMFORT_MINUS_WARNING
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ FULL_SPRINT_DELAY_DEFAULT

const float FULL_SPRINT_DELAY_DEFAULT = 0.5
staticprivate

◆ FULL_SPRINT_DELAY_FROM_CROUCH

const float FULL_SPRINT_DELAY_FROM_CROUCH = 1.0
staticprivate

[seconds]

Используется в ManBase::OnStanceChange().

◆ FULL_SPRINT_DELAY_FROM_PRONE

const float FULL_SPRINT_DELAY_FROM_PRONE = 2.0
staticprivate

[seconds]

Используется в ManBase::OnStanceChange().

◆ GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC

const float GLOVES_DAMAGE_SLIDING_LADDER_PER_SEC = -3
staticprivate

Используется в ManBase::ProcessHandDamage().

◆ HEALTH_LOSS_HC_MINUS_HIGH

const float HEALTH_LOSS_HC_MINUS_HIGH = 0.30
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_MINUS_LOW

const float HEALTH_LOSS_HC_MINUS_LOW = 0.035
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_PLUS_HIGH

const float HEALTH_LOSS_HC_PLUS_HIGH = 0.30
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ HEALTH_LOSS_HC_PLUS_LOW

const float HEALTH_LOSS_HC_PLUS_LOW = 0.035
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ HEALTH_REGEN_MAX

const float HEALTH_REGEN_MAX = 0.03
staticprivate

Используется в ManBase::GetHealthRegenSpeed().

◆ HEALTH_REGEN_MIN

const float HEALTH_REGEN_MIN = 0.005
staticprivate

Используется в ManBase::GetHealthRegenSpeed().

◆ HEAVY_HIT_THRESHOLD

const float HEAVY_HIT_THRESHOLD = 0.5
staticprivate

Используется в DayZPlayer::EvaluateDamageHit().

◆ HEMOLYTIC_BLOOD_DRAIN_PER_SEC

const float HEMOLYTIC_BLOOD_DRAIN_PER_SEC = 7
staticprivate

Используется в HemolyticReactionMdfr::OnTick().

◆ HEMOLYTIC_BLOODLOSS_AMOUNT

const float HEMOLYTIC_BLOODLOSS_AMOUNT = 500
staticprivate

Используется в HemolyticReactionMdfr::CalculateRunTime().

◆ HEMOLYTIC_REACTION_THRESHOLD

const float HEMOLYTIC_REACTION_THRESHOLD = 175
staticprivate

◆ HEMOLYTIC_RISK_SHOCK_THRESHOLD

const float HEMOLYTIC_RISK_SHOCK_THRESHOLD = 75
staticprivate

◆ HIGH_TEMPERATURE_H

const float HIGH_TEMPERATURE_H = 39.0
staticprivate

Используется в ItemBase::GetTemperatureValue().

◆ HIGH_TEMPERATURE_L

const float HIGH_TEMPERATURE_L = 38.5
staticprivate

Используется в ItemBase::GetTemperatureValue().

◆ IMMUNITY_THRESHOLD_LEVEL_CRITICAL

const float IMMUNITY_THRESHOLD_LEVEL_CRITICAL = 0.15
staticprivate

◆ IMMUNITY_THRESHOLD_LEVEL_HIGH

const float IMMUNITY_THRESHOLD_LEVEL_HIGH = 0.95
staticprivate

◆ IMMUNITY_THRESHOLD_LEVEL_LOW

const float IMMUNITY_THRESHOLD_LEVEL_LOW = 0.35
staticprivate

◆ IMMUNITY_THRESHOLD_LEVEL_NORMAL

const float IMMUNITY_THRESHOLD_LEVEL_NORMAL = 0.72
staticprivate

◆ LAST_UA_MSG_LIFETIME

const int LAST_UA_MSG_LIFETIME = 30
staticprivate

Используется в ManBase::SetLastUAMessage().

◆ LEG_HEALTH_REGEN

const float LEG_HEALTH_REGEN = 1
staticprivate

Используется в HealthRegenMdfr::OnTick().

◆ LEG_HEALTH_REGEN_BROKEN

const float LEG_HEALTH_REGEN_BROKEN = 0.18
staticprivate

Используется в HealthRegenMdfr::OnTick().

◆ LOW_ENERGY_DAMAGE_PER_SEC

const float LOW_ENERGY_DAMAGE_PER_SEC = 0.05
staticprivate

Используется в HungerMdfr::OnTick().

◆ LOW_ENERGY_THRESHOLD

const float LOW_ENERGY_THRESHOLD = SL_ENERGY_LOW
staticprivate

Используется в HungerMdfr::OnTick().

◆ LOW_WATER_DAMAGE_PER_SEC

const float LOW_WATER_DAMAGE_PER_SEC = 0.05
staticprivate

Используется в ThirstMdfr::OnTick().

◆ LOW_WATER_THRESHOLD

const float LOW_WATER_THRESHOLD = SL_WATER_LOW
staticprivate

Используется в ThirstMdfr::OnTick().

◆ MELEE2_MOVEMENT_BLEND_DELAY

const float MELEE2_MOVEMENT_BLEND_DELAY = 0.35
staticprivate

Используется в ManBase::RunFightBlendTimer().

◆ METABOLIC_SPEED_ENERGY_BASAL

const float METABOLIC_SPEED_ENERGY_BASAL = 0.01
staticprivate

Используется в GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_JOG

const float METABOLIC_SPEED_ENERGY_JOG = 0.3
staticprivate

Используется в GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_SPRINT

const float METABOLIC_SPEED_ENERGY_SPRINT = 0.6
staticprivate

Используется в GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_ENERGY_WALK

const float METABOLIC_SPEED_ENERGY_WALK = 0.1
staticprivate

Используется в GetEnergyMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_BASAL

const float METABOLIC_SPEED_WATER_BASAL = 0.01
staticprivate

Используется в GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_JOG

const float METABOLIC_SPEED_WATER_JOG = 0.3
staticprivate

Используется в GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_SPRINT

const float METABOLIC_SPEED_WATER_SPRINT = 0.6
staticprivate

Используется в GetWaterMetabolicSpeed().

◆ METABOLIC_SPEED_WATER_WALK

const float METABOLIC_SPEED_WATER_WALK = 0.1
staticprivate

Используется в GetWaterMetabolicSpeed().

◆ NORMAL_TEMPERATURE_H

const float NORMAL_TEMPERATURE_H = 36.5
staticprivate

Используется в ItemBase::GetTemperatureValue().

◆ NORMAL_TEMPERATURE_L

const float NORMAL_TEMPERATURE_L = 36.0
staticprivate

Используется в ItemBase::GetTemperatureValue().

◆ SALINE_BLOOD_REGEN_PER_SEC

const float SALINE_BLOOD_REGEN_PER_SEC = 3
staticprivate

◆ SALINE_LIQUID_AMOUNT

const float SALINE_LIQUID_AMOUNT = 500
staticprivate

Используется в SalineMdfr::CalculateRegenTime().

◆ SALINE_WATER_REGEN_PER_SEC

const float SALINE_WATER_REGEN_PER_SEC = 2.1
staticprivate

Используется в SalineMdfr::OnTick().

◆ SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH

const float SHOCK_DAMAGE_BLOOD_THRESHOLD_HIGH = 3000
staticprivate

◆ SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW

const float SHOCK_DAMAGE_BLOOD_THRESHOLD_LOW = 2500
staticprivate

Используется в ShockDamageMdfr::OnTick().

◆ SHOCK_DAMAGE_HIGH

const float SHOCK_DAMAGE_HIGH = 5.5
staticprivate

Используется в ShockDamageMdfr::OnTick().

◆ SHOCK_DAMAGE_LOW

const float SHOCK_DAMAGE_LOW = 6.25
staticprivate

Используется в ShockDamageMdfr::OnTick().

◆ SHOCK_REFILL_CONSCIOUS_SPEED

const float SHOCK_REFILL_CONSCIOUS_SPEED = 5
staticprivate

◆ SHOCK_REFILL_COOLDOWN_AFTER_HIT

const float SHOCK_REFILL_COOLDOWN_AFTER_HIT = 1000
staticprivate

Используется в ShockMdfr::OnTick().

◆ SHOCK_REFILl_UNCONSCIOUS_SPEED

const float SHOCK_REFILl_UNCONSCIOUS_SPEED = 1
staticprivate

◆ SHOES_MOVEMENT_DAMAGE_PER_STEP

const float SHOES_MOVEMENT_DAMAGE_PER_STEP = 0.035
staticprivate

Используется в ManBase::ProcessFeetDamageServer().

◆ SL_BLOOD_CRITICAL

const float SL_BLOOD_CRITICAL = 3000
staticprivate

◆ SL_BLOOD_HIGH

const float SL_BLOOD_HIGH = 4500
staticprivate

◆ SL_BLOOD_LOW

const float SL_BLOOD_LOW = 3500
staticprivate

◆ SL_BLOOD_NORMAL

const float SL_BLOOD_NORMAL = 4000
staticprivate

◆ SL_ENERGY_CRITICAL

const float SL_ENERGY_CRITICAL = 0
staticprivate

◆ SL_ENERGY_HIGH

const float SL_ENERGY_HIGH = 3500
staticprivate

◆ SL_ENERGY_LOW

const float SL_ENERGY_LOW = 300
staticprivate

◆ SL_ENERGY_MAX

const float SL_ENERGY_MAX = 5000
staticprivate

◆ SL_ENERGY_NORMAL

const float SL_ENERGY_NORMAL = 800
staticprivate

◆ SL_HEALTH_CRITICAL

◆ SL_HEALTH_HIGH

◆ SL_HEALTH_LOW

◆ SL_HEALTH_NORMAL

◆ SL_TOXICITY_CRITICAL

const float SL_TOXICITY_CRITICAL = 20
staticprivate

◆ SL_TOXICITY_HIGH

const float SL_TOXICITY_HIGH = 80
staticprivate

◆ SL_TOXICITY_LOW

const float SL_TOXICITY_LOW = 40
staticprivate

◆ SL_TOXICITY_NORMAL

const float SL_TOXICITY_NORMAL = 60
staticprivate

◆ SL_WATER_CRITICAL

const float SL_WATER_CRITICAL = 0
staticprivate

◆ SL_WATER_HIGH

const float SL_WATER_HIGH = 3500
staticprivate

◆ SL_WATER_LOW

const float SL_WATER_LOW = 300
staticprivate

◆ SL_WATER_MAX

const float SL_WATER_MAX = 5000
staticprivate

◆ SL_WATER_NORMAL

const float SL_WATER_NORMAL = 800
staticprivate

◆ STOMACH_ENERGY_TRANSFERED_PER_SEC

const float STOMACH_ENERGY_TRANSFERED_PER_SEC = 3
staticprivate

◆ STOMACH_SOLID_EMPTIED_PER_SEC

const float STOMACH_SOLID_EMPTIED_PER_SEC = 7
staticprivate

◆ STOMACH_WATER_TRANSFERED_PER_SEC

const float STOMACH_WATER_TRANSFERED_PER_SEC = 6
staticprivate

◆ THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL

const float THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL = -0.45
staticprivate

◆ THRESHOLD_HEAT_COMFORT_MINUS_EMPTY

const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY = -0.75
staticprivate

◆ THRESHOLD_HEAT_COMFORT_MINUS_WARNING

◆ THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL

const float THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL = 0.45
staticprivate

Используется в WarmthNotfr::DisplayTendency().

◆ THRESHOLD_HEAT_COMFORT_PLUS_EMPTY

const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY = 0.75
staticprivate

◆ THRESHOLD_HEAT_COMFORT_PLUS_WARNING

const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING = 0.15
staticprivate

◆ UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH

const float UNCONSCIOUS_IN_WATER_TIME_LIMIT_TO_DEATH = 20
staticprivate

Используется в ManBase::OnUnconsciousUpdate().

◆ UNCONSCIOUS_THRESHOLD

const float UNCONSCIOUS_THRESHOLD = 25.0
staticprivate

Используется в UnconsciousnessMdfr::ActivateCondition().

◆ VITAMINS_LIFETIME_SECS

const float VITAMINS_LIFETIME_SECS = 300
staticprivate

Используется в ImmunityBoost::Init().

◆ VOMIT_THRESHOLD

const int VOMIT_THRESHOLD = 2000
private

last User Action message lifetime [s] (default: 30s)

Используется в VomitStuffedMdfr::ActivateCondition().

◆ WATER_LOSS_FEVER

const float WATER_LOSS_FEVER = 0.2
staticprivate

Используется в FeverMdfr::OnTick().

◆ WATER_LOSS_HC_PLUS_HIGH

const float WATER_LOSS_HC_PLUS_HIGH = 0.4
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ WATER_LOSS_HC_PLUS_LOW

const float WATER_LOSS_HC_PLUS_LOW = 0
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ WATER_LOSS_THRESHOLD_HC_PLUS_HIGH

const float WATER_LOSS_THRESHOLD_HC_PLUS_HIGH = THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ WATER_LOSS_THRESHOLD_HC_PLUS_LOW

const float WATER_LOSS_THRESHOLD_HC_PLUS_LOW = THRESHOLD_HEAT_COMFORT_PLUS_WARNING
staticprivate

Используется в HeatComfortMdfr::OnTick().

◆ WEAPON_RAISE_BLEND_DELAY

const float WEAPON_RAISE_BLEND_DELAY = 0.2
staticprivate

Используется в DayZPlayer::HandleWeapons().


Объявления и описания членов класса находятся в файле: