DayZ 1.28
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◆ CanChangeToNewStage()

bool ReplaceEdibleWithNewLambda::CanChangeToNewStage ( CookingMethodType cooking_method)
protected

См. определение в файле Edible_Base.c строка 1721

1721 : ItemBase
1722{
1723 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1724
1725 const string SOUND_BAKING_START = "Baking_SoundSet";
1726 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1727 const string SOUND_BOILING_START = "Boiling_SoundSet";
1728 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1729 const string SOUND_DRYING_START = "Drying_SoundSet";
1730 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1731 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1732
1733 protected bool m_MakeCookingSounds;
1734 protected SoundOnVehicle m_SoundCooking;
1736 protected string m_SoundPlaying;
1737 ref FoodStage m_FoodStage;
1738 protected float m_DecayTimer;
1739 protected float m_DecayDelta = 0.0;
1742
1744
1745 void Edible_Base()
1746 {
1747 if (HasFoodStage())
1748 {
1749 m_FoodStage = new FoodStage(this);
1750
1751 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1752 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1753
1754 m_SoundPlaying = "";
1756 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1757 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1758 }
1759 }
1760
1761 override void EEInit()
1762 {
1763 super.EEInit();
1764
1765 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1766 }
1767
1768 override void EEDelete(EntityAI parent)
1769 {
1770 super.EEDelete(parent);
1771
1772 RemoveAudio();
1773
1775 m_HotVaporParticle.Stop();
1776 }
1777
1778 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1779 {
1780 super.EEItemLocationChanged(oldLoc, newLoc);
1781
1783 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1784 {
1785 switch (oldLoc.GetParent().GetType())
1786 {
1787 case "FryingPan":
1788 case "Pot":
1789 case "Cauldron":
1790 case "SharpWoodenStick":
1791 MakeSoundsOnClient(false);
1792 break;
1793 }
1794
1796 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1797 {
1798 MakeSoundsOnClient(false);
1799 }
1800 }
1801
1802 if (oldLoc.IsValid())
1804
1805 if (CanHaveTemperature())
1807 }
1808
1809 void UpdateVisualsEx(bool forced = false)
1810 {
1811 if (GetFoodStage())
1812 GetFoodStage().UpdateVisualsEx(forced);
1813 }
1814
1815 bool Consume(float amount, PlayerBase consumer)
1816 {
1817 AddQuantity(-amount, false, false);
1818 OnConsume(amount, consumer);
1819
1820 return true;
1821 }
1822
1823 void OnConsume(float amount, PlayerBase consumer)
1824 {
1826 {
1827 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1828 }
1829 }
1830
1832 int FilterAgents(int agentsIn)
1833 {
1834 int foodStageType;
1835
1836 FoodStage foodStage = GetFoodStage();
1837 if (foodStage)
1838 foodStageType = foodStage.GetFoodStageType();
1839
1841 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1842 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1843 agentsIn &= ~eAgents.FOOD_POISON;
1844
1845 return agentsIn;
1846 }
1847
1848 //food staging
1849 override bool CanBeCooked()
1850 {
1851 return false;
1852 }
1853
1854 override bool CanBeCookedOnStick()
1855 {
1856 return false;
1857 }
1858
1859 override float GetTemperatureFreezeTime()
1860 {
1861 if (GetFoodStage())
1862 {
1863 switch (m_FoodStage.GetFoodStageType())
1864 {
1865 case FoodStageType.DRIED:
1866 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1867
1868 case FoodStageType.BURNED:
1869 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1870
1871 default:
1872 return super.GetTemperatureFreezeTime();
1873 }
1874 }
1875
1876 return super.GetTemperatureFreezeTime();
1877 }
1878
1879 override float GetTemperatureThawTime()
1880 {
1881 if (GetFoodStage())
1882 {
1883 switch (m_FoodStage.GetFoodStageType())
1884 {
1885 case FoodStageType.DRIED:
1886 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1887
1888 case FoodStageType.BURNED:
1889 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1890
1891 default:
1892 return super.GetTemperatureThawTime();
1893 }
1894 }
1895
1896 return super.GetTemperatureThawTime();
1897 }
1898
1899 override bool CanItemOverheat()
1900 {
1901 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1902 }
1903
1904 //================================================================
1905 // SYNCHRONIZATION
1906 //================================================================
1907 void Synchronize()
1908 {
1909 SetSynchDirty();
1910 }
1911
1912 override void OnVariablesSynchronized()
1913 {
1914 super.OnVariablesSynchronized();
1915
1916 //UpdateVisualsEx(); //performed on client only
1917
1918 //update audio
1920 {
1921 RefreshAudio();
1922 }
1923 else
1924 {
1925 RemoveAudio();
1926 }
1927
1928 if (CanHaveTemperature())
1930 }
1931
1932 //================================================================
1933 // AUDIO EFFECTS (WHEN ON DCS)
1934 //================================================================
1935 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1936 {
1937 m_MakeCookingSounds = soundstate;
1938 m_CookedByMethod = cookingMethod;
1939
1940 Synchronize();
1941 }
1942
1943 protected void RefreshAudio()
1944 {
1945 string soundName = "";
1946
1947 FoodStageType currentFoodStage = GetFoodStageType();
1949
1950 if (currentFoodStage == FoodStageType.BURNED)
1951 {
1952 soundName = SOUND_BURNING_DONE;
1953 }
1954 else
1955 {
1956 switch (m_CookedByMethod)
1957 {
1958 case CookingMethodType.BAKING:
1959 {
1960 if (nextFoodStage == FoodStageType.BAKED)
1961 soundName = SOUND_BAKING_START;
1962 else if (currentFoodStage == FoodStageType.BAKED)
1963 soundName = SOUND_BAKING_DONE;
1964 else
1965 soundName = "";
1966 break;
1967 }
1968
1969 case CookingMethodType.BOILING:
1970 {
1971 if (nextFoodStage == FoodStageType.BOILED)
1972 soundName = SOUND_BOILING_START;
1973 else if (currentFoodStage == FoodStageType.BOILED)
1974 soundName = SOUND_BOILING_DONE;
1975 else
1976 soundName = "";
1977 break;
1978 }
1979
1980 case CookingMethodType.DRYING:
1981 {
1982 if (nextFoodStage == FoodStageType.DRIED)
1983 soundName = SOUND_DRYING_START;
1984 else if (currentFoodStage == FoodStageType.DRIED)
1985 soundName = SOUND_DRYING_DONE;
1986 else
1987 soundName = "";
1988 break;
1989 }
1990
1991 default:
1992 soundName = "";
1993 break;
1994 }
1995
1996 if (nextFoodStage == FoodStageType.BURNED)
1997 {
1998 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
1999 {
2000 soundName = SOUND_BURNING_DONE;
2001 }
2002 else // pre-emptive burning sounds replace regular ones
2003 {
2004 array<float> nextStageProperties = new array<float>();
2005 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2006 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2007 float progress01 = GetCookingTime() / nextStageTime;
2008 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2009 {
2010 soundName = SOUND_BURNING_DONE;
2011 }
2012 }
2013 }
2014 }
2015
2016 SoundCookingStart(soundName);
2017 }
2018
2019 protected void RemoveAudio()
2020 {
2021 m_MakeCookingSounds = false;
2023 }
2024
2025 //================================================================
2026 // SERIALIZATION
2027 //================================================================
2028 override void OnStoreSave(ParamsWriteContext ctx)
2029 {
2030 super.OnStoreSave(ctx);
2031
2032 if (GetFoodStage())
2033 {
2034 GetFoodStage().OnStoreSave(ctx);
2035 }
2036
2037 // food decay
2038 ctx.Write(m_DecayTimer);
2040 }
2041
2042 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2043 {
2044 if (!super.OnStoreLoad(ctx, version))
2045 return false;
2046
2047 if (GetFoodStage())
2048 {
2049 if (!GetFoodStage().OnStoreLoad(ctx, version))
2050 return false;
2051 }
2052
2053 if (version >= 115)
2054 {
2055 if (!ctx.Read(m_DecayTimer))
2056 {
2057 m_DecayTimer = 0.0;
2058 return false;
2059 }
2060 if (!ctx.Read(m_LastDecayStage))
2061 {
2063 return false;
2064 }
2065 }
2066
2067 UpdateVisualsEx(true); //forced init visuals
2068 Synchronize();
2069
2070 return true;
2071 }
2072
2073 override void AfterStoreLoad()
2074 {
2075 super.AfterStoreLoad();
2076
2077 Synchronize();
2078 }
2079
2080 //get food stage
2081 override FoodStage GetFoodStage()
2082 {
2083 return m_FoodStage;
2084 }
2085
2086 //food types
2087 override bool IsMeat()
2088 {
2089 return false;
2090 }
2091
2092 override bool IsCorpse()
2093 {
2094 return false;
2095 }
2096
2097 override bool IsFruit()
2098 {
2099 return false;
2100 }
2101
2102 override bool IsMushroom()
2103 {
2104 return false;
2105 }
2106
2107 //================================================================
2108 // NUTRITIONAL VALUES
2109 //================================================================
2110 //food properties
2111 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2112 {
2113 Edible_Base food_item = Edible_Base.Cast(item);
2114 if (food_item && food_item.GetFoodStage())
2115 {
2116 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2117 }
2118 else if (classname != "" && food_stage)
2119 {
2120 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2121 }
2122 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2123 return GetGame().ConfigGetFloat( class_path + " fullnessIndex" );
2124
2125 }
2126
2127 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2128 {
2129 Edible_Base food_item = Edible_Base.Cast(item);
2130 if (food_item && food_item.GetFoodStage())
2131 {
2132 return FoodStage.GetEnergy(food_item.GetFoodStage());
2133 }
2134 else if (classname != "" && food_stage)
2135 {
2136 return FoodStage.GetEnergy(null, food_stage, classname);
2137 }
2138 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2139 return GetGame().ConfigGetFloat( class_path + " energy" );
2140 }
2141
2142 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2143 {
2144 Edible_Base food_item = Edible_Base.Cast(item);
2145 if (food_item && food_item.GetFoodStage())
2146 {
2147 return FoodStage.GetWater(food_item.GetFoodStage());
2148 }
2149 else if (classname != "" && food_stage)
2150 {
2151 return FoodStage.GetWater(null, food_stage, classname);
2152 }
2153 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2154 return GetGame().ConfigGetFloat( class_path + " water" );
2155 }
2156
2157 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2158 {
2159 Edible_Base food_item = Edible_Base.Cast(item);
2160 if (food_item && food_item.GetFoodStage())
2161 {
2162 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2163 }
2164 else if (classname != "" && food_stage)
2165 {
2166 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2167 }
2168 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2169 return GetGame().ConfigGetFloat( class_path + " nutritionalIndex" );
2170
2171 }
2172
2173 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2174 {
2175 Edible_Base food_item = Edible_Base.Cast(item);
2176 if (food_item && food_item.GetFoodStage())
2177 {
2178 return FoodStage.GetToxicity(food_item.GetFoodStage());
2179 }
2180 else if (classname != "" && food_stage)
2181 {
2182 return FoodStage.GetToxicity(null, food_stage, classname);
2183 }
2184 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2185 return GetGame().ConfigGetFloat( class_path + " toxicity" );
2186 }
2187
2188 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2189 {
2190 Edible_Base food_item = Edible_Base.Cast(item);
2191 if (food_item && food_item.GetFoodStage())
2192 {
2193 return FoodStage.GetAgents(food_item.GetFoodStage());
2194 }
2195 else if (classname != "" && food_stage)
2196 {
2197 return FoodStage.GetAgents(null, food_stage, classname);
2198 }
2199 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2200 return GetGame().ConfigGetInt( class_path + " agents" );
2201 }
2202
2203 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2204 {
2205 Edible_Base food_item = Edible_Base.Cast(item);
2206 if (food_item && food_item.GetFoodStage())
2207 {
2208 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2209 }
2210 else if (classname != "" && food_stage)
2211 {
2212 return FoodStage.GetDigestibility(null, food_stage, classname);
2213 }
2214 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2215 return GetGame().ConfigGetInt( class_path + " digestibility" );
2216 }
2217
2218 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2219 {
2220 Edible_Base foodItem = Edible_Base.Cast(item);
2221 if (foodItem && foodItem.GetFoodStage())
2222 {
2223 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2224 }
2225 else if (className != "" && foodStage)
2226 {
2227 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2228 }
2229 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2230 return GetGame().ConfigGetInt(classPath + " agentsPerDigest");
2231 }
2232
2233 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2234 {
2235 NutritionalProfile profile = new NutritionalProfile();
2236 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2237 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2238 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2239 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2240 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2241 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2242 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2243 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2244
2245 return profile;
2246 }
2247
2248 //================================================================
2249 // FOOD STAGING
2250 //================================================================
2252 {
2253 return GetFoodStage().GetFoodStageType();
2254 }
2255
2256 //food stage states
2257 bool IsFoodRaw()
2258 {
2259 if ( GetFoodStage() )
2260 {
2261 return GetFoodStage().IsFoodRaw();
2262 }
2263
2264 return false;
2265 }
2266
2267 bool IsFoodBaked()
2268 {
2269 if ( GetFoodStage() )
2270 {
2271 return GetFoodStage().IsFoodBaked();
2272 }
2273
2274 return false;
2275 }
2276
2277 bool IsFoodBoiled()
2278 {
2279 if ( GetFoodStage() )
2280 {
2281 return GetFoodStage().IsFoodBoiled();
2282 }
2283
2284 return false;
2285 }
2286
2287 bool IsFoodDried()
2288 {
2289 if ( GetFoodStage() )
2290 {
2291 return GetFoodStage().IsFoodDried();
2292 }
2293
2294 return false;
2295 }
2296
2297 bool IsFoodBurned()
2298 {
2299 if ( GetFoodStage() )
2300 {
2301 return GetFoodStage().IsFoodBurned();
2302 }
2303
2304 return false;
2305 }
2306
2307 bool IsFoodRotten()
2308 {
2309 if ( GetFoodStage() )
2310 {
2311 return GetFoodStage().IsFoodRotten();
2312 }
2313
2314 return false;
2315 }
2316
2317 //food stage change
2318 void ChangeFoodStage( FoodStageType new_food_stage_type )
2319 {
2320 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2321 }
2322
2324 {
2325 return GetFoodStage().GetNextFoodStageType( cooking_method );
2326 }
2327
2328 string GetFoodStageName( FoodStageType food_stage_type )
2329 {
2330 return GetFoodStage().GetFoodStageName( food_stage_type );
2331 }
2332
2333 bool CanChangeToNewStage( CookingMethodType cooking_method )
2334 {
2335 return GetFoodStage().CanChangeToNewStage( cooking_method );
2336 }
2337
2338 //Use this to receive food stage from another Edible_Base
2339 void TransferFoodStage( notnull Edible_Base source )
2340 {
2341 if ( !source.GetFoodStage())
2342 return;
2343 m_LastDecayStage = source.GetLastDecayStage();
2344 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2345 m_DecayTimer = source.GetDecayTimer();
2346 m_DecayDelta = source.GetDecayDelta();
2347 }
2348
2350 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2351 {
2352 HandleFoodStageChangeAgents(stageOld,stageNew);
2353 UpdateVisualsEx(); //performed on server only
2354 }
2355
2358 {
2359 switch (stageNew)
2360 {
2361 case FoodStageType.BAKED:
2362 case FoodStageType.BOILED:
2363 case FoodStageType.DRIED:
2364 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2365 break;
2366
2367 case FoodStageType.BURNED:
2368 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2369 break;
2370 }
2371 }
2372
2373 //================================================================
2374 // COOKING
2375 //================================================================
2376 //cooking time
2377 float GetCookingTime()
2378 {
2379 return GetFoodStage().GetCookingTime();
2380 }
2381
2382 void SetCookingTime( float time )
2383 {
2384 GetFoodStage().SetCookingTime( time );
2385
2386 //synchronize when calling on server
2387 Synchronize();
2388 }
2389
2390 void ResetCookingTime()
2391 {
2392 if (GetFoodStage())
2393 {
2394 GetFoodStage().SetCookingTime(0);
2395 Synchronize();
2396 }
2397 }
2398
2399 //replace edible with new item (opening cans)
2400 void ReplaceEdibleWithNew( string typeName )
2401 {
2402 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2403 if (player)
2404 {
2405 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2406 player.ServerReplaceItemInHandsWithNew(lambda);
2407 }
2408 else
2409 Error("ReplaceEdibleWithNew - cannot use edible without player");
2410 }
2411
2413 {
2415 }
2416
2417 override void SetActions()
2418 {
2419 super.SetActions();
2420
2423 }
2424
2425 protected void SoundCookingStart(string sound_name)
2426 {
2427 #ifndef SERVER
2428 if (m_SoundPlaying != sound_name)
2429 {
2431
2432 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2433 m_SoundPlaying = sound_name;
2434 }
2435 #endif
2436 }
2437
2438 protected void SoundCookingStop()
2439 {
2440 #ifndef SERVER
2442 {
2443 m_SoundEffectCooking.Stop();
2444 m_SoundEffectCooking = null;
2445 m_SoundPlaying = "";
2446 }
2447 #endif
2448 }
2449
2450 override bool CanDecay()
2451 {
2452 return false;
2453 }
2454
2455 override bool CanProcessDecay()
2456 {
2457 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2458 }
2459
2460 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2461 {
2462 m_DecayDelta = 0.0;
2463
2464 delta *= DayZGame.Cast(GetGame()).GetFoodDecayModifier();
2465 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2466 if ( hasRootAsPlayer )
2468
2469 /*Print( "-------------------------" );
2470 Print( this );
2471 Print( m_DecayTimer );
2472 Print( m_DecayDelta );
2473 Print( m_LastDecayStage );*/
2474
2475 if ( IsFruit() || IsMushroom() )
2476 {
2477 // fruit, vegetables and mushrooms
2479 {
2480 switch ( GetFoodStageType() )
2481 {
2482 case FoodStageType.RAW:
2485 break;
2486
2487 case FoodStageType.BOILED:
2490 break;
2491
2492 case FoodStageType.BAKED:
2495 break;
2496
2497 case FoodStageType.DRIED:
2498 case FoodStageType.BURNED:
2499 case FoodStageType.ROTTEN:
2500 default:
2501 m_DecayTimer = -1;
2503 return;
2504 }
2505
2506 //m_DecayTimer = m_DecayTimer / 1000.0;
2507 }
2508
2509 m_DecayTimer -= ( delta * m_DecayDelta );
2510
2511 if ( m_DecayTimer <= 0 )
2512 {
2513 if ( m_LastDecayStage != FoodStageType.NONE )
2514 {
2515 // switch to decayed stage
2516 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2517 {
2519 }
2520 if ( m_LastDecayStage == FoodStageType.RAW )
2521 {
2522 int rng = Math.RandomIntInclusive( 0, 100 );
2524 {
2526 }
2527 else
2528 {
2529 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2530 {
2532 }
2533 else
2534 {
2536 }
2537 }
2538 }
2539 }
2540 }
2541
2542 }
2543 else if ( IsMeat() )
2544 {
2545 // meat
2547 {
2548 switch ( GetFoodStageType() )
2549 {
2550 case FoodStageType.RAW:
2553 break;
2554
2555 case FoodStageType.BOILED:
2558 break;
2559
2560 case FoodStageType.BAKED:
2563 break;
2564
2565 case FoodStageType.DRIED:
2568 break;
2569
2570 case FoodStageType.BURNED:
2571 case FoodStageType.ROTTEN:
2572 default:
2573 m_DecayTimer = -1;
2575 return;
2576 }
2577 }
2578
2579 m_DecayTimer -= ( delta * m_DecayDelta );
2580
2581 if ( m_DecayTimer <= 0 )
2582 {
2583 if ( m_LastDecayStage != FoodStageType.NONE )
2584 {
2585 // switch to decayed stage
2586 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2587 {
2589 }
2590 }
2591 }
2592 }
2593 else if ( IsCorpse() )
2594 {
2595 // corpse
2597 {
2598 switch ( GetFoodStageType() )
2599 {
2600 case FoodStageType.RAW:
2603 break;
2604
2605 case FoodStageType.BURNED:
2606 case FoodStageType.ROTTEN:
2607 default:
2608 m_DecayTimer = -1;
2610 return;
2611 }
2612 }
2613
2614 m_DecayTimer -= ( delta * m_DecayDelta );
2615
2616 if ( m_DecayTimer <= 0 )
2617 {
2618 if ( m_LastDecayStage != FoodStageType.NONE )
2619 {
2620 // switch to decayed stage
2621 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2622 {
2624 }
2625 }
2626 }
2627 }
2628 else
2629 {
2630 // opened cans
2631 m_DecayTimer -= ( delta * m_DecayDelta );
2632
2633 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2634 {
2637 //m_DecayTimer = m_DecayTimer / 1000.0;
2638 }
2639 else
2640 {
2641 if ( m_DecayTimer <= 0 )
2642 {
2643 InsertAgent(eAgents.FOOD_POISON, 1);
2644 m_DecayTimer = -1;
2645 }
2646 }
2647 }
2648 }
2649
2650 protected void UpdateVaporParticle()
2651 {
2652 if (GetGame().IsDedicatedServer())
2653 return;
2654
2655 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2656 {
2657 InventoryLocation invLoc = new InventoryLocation();
2658 GetInventory().GetCurrentInventoryLocation(invLoc);
2659 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2660 {
2661 ParticleManager ptcMgr = ParticleManager.GetInstance();
2662 if (ptcMgr)
2663 {
2664 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2665 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2666 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2667 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2668 }
2669 }
2670 }
2671 else if (m_HotVaporParticle)
2672 {
2673 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2674 {
2675 m_HotVaporParticle.Stop();
2676 m_HotVaporParticle = null;
2677 return;
2678 }
2679
2680 InventoryLocation inventoryLoc = new InventoryLocation();
2681 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2682 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2683 {
2684 m_HotVaporParticle.Stop();
2685 m_HotVaporParticle = null;
2686 }
2687 }
2688 }
2689
2690 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2691 {
2692 if (GetFoodStage())
2693 {
2694 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2695 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2696 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2697 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2698 }
2699
2700 super.GetDebugActions(outputList);
2701 }
2702
2703 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2704 {
2705 super.OnAction(action_id, player, ctx);
2706
2707 if ( GetGame().IsServer() )
2708 {
2709 if ( action_id == EActions.FOOD_STAGE_PREV )
2710 {
2711 int food_stage_prev = GetFoodStageType() - 1;
2712 if (food_stage_prev <= 0)
2713 {
2714 food_stage_prev = FoodStageType.COUNT - 1;
2715 }
2716 ChangeFoodStage(food_stage_prev);
2717 return true;
2718 }
2719 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2720 {
2721 int food_stage_next = GetFoodStageType() + 1;
2722 if (food_stage_next >= FoodStageType.COUNT )
2723 {
2724 food_stage_next = FoodStageType.RAW;
2725 }
2726 ChangeFoodStage(food_stage_next);
2727 return true;
2728 }
2729
2730 }
2731
2732 #ifdef DIAG_DEVELOPER
2733 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2734 {
2735 PrintNutritionsData();
2736 return true;
2737 }
2738 #endif
2739
2740 return false;
2741 }
2742
2743 override string GetDebugText()
2744 {
2745 string debug_output;
2746
2747 debug_output = super.GetDebugText();
2748
2749 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2750 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2751
2752 return debug_output;
2753 }
2754
2755 //================================================================
2756 // GENERAL GETTERS
2757 //================================================================
2758
2759 override float GetBaitEffectivity()
2760 {
2761 float ret = super.GetBaitEffectivity();
2762
2763 if (IsFoodRotten())
2764 {
2765 ret *= 0.5;
2766 }
2767
2768 return ret;
2769 }
2770
2771 float GetDecayTimer()
2772 {
2773 return m_DecayTimer;
2774 }
2775
2776 float GetDecayDelta()
2777 {
2778 return m_DecayDelta;
2779 }
2780
2782 {
2783 return m_LastDecayStage;
2784 }
2785
2786 #ifdef DIAG_DEVELOPER
2787 private void PrintNutritionsData()
2788 {
2789 string nutritionsData = "";
2790
2791 FoodStage stage = GetFoodStage();
2792 FoodStageType stageType = stage.GetFoodStageType();
2793
2794 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2795 if (profile)
2796 {
2797 nutritionsData = string.Format("Item: %1\n\n", this);
2798 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2799 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2800 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2801 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2802 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2803 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2804 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2805
2806 if (profile.IsLiquid())
2807 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2808
2809 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2810 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2811 }
2812
2813 nutritionsData += "-----\n";
2814
2815 Debug.Log(nutritionsData);
2816 }
2817 #endif
2818
2820 //DEPRECATED
2822 void UpdateVisuals()
2823 {
2825 }
2826}
2827
2829{
2830 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2831};
Param4< int, int, string, int > TSelectableActionInfoWithColor
Определения 3_Game/Entities/EntityAI.c:97
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1788
ref FoodStage m_FoodStage
Определения Edible_Base.c:1125
bool IsFoodRotten()
Определения Edible_Base.c:1695
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1530
override bool CanBeCooked()
Определения Edible_Base.c:1237
bool IsFoodBaked()
Определения Edible_Base.c:1655
override string GetDebugText()
Определения Edible_Base.c:2131
override void AfterStoreLoad()
Определения Edible_Base.c:1461
void Edible_Base()
Определения Edible_Base.c:1133
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1738
float m_DecayDelta
Определения Edible_Base.c:1127
void Synchronize()
Определения Edible_Base.c:1295
override void OnVariablesSynchronized()
Определения Edible_Base.c:1300
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1119
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1721
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2091
void RemoveAudio()
Определения Edible_Base.c:1407
override bool CanItemOverheat()
Определения Edible_Base.c:1287
float GetDecayDelta()
Определения Edible_Base.c:2164
override float GetBaitEffectivity()
Определения Edible_Base.c:2147
override FoodStage GetFoodStage()
Определения Edible_Base.c:1469
override void SetActions()
Определения Edible_Base.c:1805
bool m_MakeCookingSounds
Определения Edible_Base.c:1121
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1247
void SoundCookingStop()
Определения Edible_Base.c:1826
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1111
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1711
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1706
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1211
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1545
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1122
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1561
override bool CanDecay()
Определения Edible_Base.c:1838
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1197
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1114
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1621
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1220
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1156
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1128
float GetCookingTime()
Определения Edible_Base.c:1765
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1242
override bool IsCorpse()
Определения Edible_Base.c:1480
void UpdateVisuals()
Определения Edible_Base.c:2210
float GetDecayTimer()
Определения Edible_Base.c:2159
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2169
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1716
override float GetTemperatureThawTime()
Определения Edible_Base.c:1267
void UpdateVaporParticle()
Определения Edible_Base.c:2038
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1591
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1727
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1848
const string SOUND_DRYING_START
Определения Edible_Base.c:1117
void SetCookingTime(float time)
Определения Edible_Base.c:1770
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1813
override bool IsMeat()
Определения Edible_Base.c:1475
const string SOUND_BAKING_START
Определения Edible_Base.c:1113
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1499
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1118
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1745
void ResetCookingTime()
Определения Edible_Base.c:1778
override bool IsFruit()
Определения Edible_Base.c:1485
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1110
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1203
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1123
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1430
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1639
override bool CanProcessDecay()
Определения Edible_Base.c:1843
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1129
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1323
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1576
override bool IsMushroom()
Определения Edible_Base.c:1490
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1515
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1606
void RefreshAudio()
Определения Edible_Base.c:1331
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1116
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1800
const string SOUND_BOILING_START
Определения Edible_Base.c:1115
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2078
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1131
bool IsFoodDried()
Определения Edible_Base.c:1675
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1166
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1416
bool IsFoodRaw()
Определения Edible_Base.c:1645
bool IsFoodBurned()
Определения Edible_Base.c:1685
override void EEInit()
Определения Edible_Base.c:1149
bool IsFoodBoiled()
Определения Edible_Base.c:1665
float m_DecayTimer
Определения Edible_Base.c:1126
float GetTemperature()
Определения Environment.c:497
override bool CanHaveTemperature()
Определения FireplaceBase.c:559
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:8795
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:8790
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:8202
bool HasFoodStage()
Определения ItemBase.c:7466
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
proto native float ConfigGetFloat(string path)
Get float value from config on path.
proto native int ConfigGetInt(string path)
Get int value from config on path.
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/tools/Debug.c:122
Определения 3_Game/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:29
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:71
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:124
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:145
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:146
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:169
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
proto native CGame GetGame()
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/constants.c:1040
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/constants.c:1042
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/constants.c:1036
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/constants.c:1044
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/constants.c:1043
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/constants.c:1034
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/constants.c:1039
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/constants.c:1037
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/constants.c:1038
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/constants.c:1041
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/constants.c:1035
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/constants.c:1045
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/constants.c:937
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/constants.c:936
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/constants.c:938
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/constants.c:935
const int STATE_HOT_LVL_TWO
Определения 3_Game/constants.c:886
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/constants.c:454
class JsonUndergroundAreaTriggerData GetPosition
Определения UndergroundAreaLoader.c:9
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.