DayZ 1.30
DayZ Explorer by KGB
 
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◆ CanChangeToNewStage()

bool ReplaceEdibleWithNewLambda::CanChangeToNewStage ( CookingMethodType cooking_method)
protected

См. определение в файле Edible_Base.c строка 1725

1725 : ItemBase
1726{
1727 const string DIRECT_COOKING_SLOT_NAME = "DirectCooking";
1728
1729 const string SOUND_BAKING_START = "Baking_SoundSet";
1730 const string SOUND_BAKING_DONE = "Baking_Done_SoundSet";
1731 const string SOUND_BOILING_START = "Boiling_SoundSet";
1732 const string SOUND_BOILING_DONE = "Boiling_Done_SoundSet";
1733 const string SOUND_DRYING_START = "Drying_SoundSet";
1734 const string SOUND_DRYING_DONE = "Drying_Done_SoundSet";
1735 const string SOUND_BURNING_DONE = "Food_Burning_SoundSet";
1736
1737 protected bool m_MakeCookingSounds;
1738 protected SoundOnVehicle m_SoundCooking;
1740 protected string m_SoundPlaying;
1741 ref FoodStage m_FoodStage;
1742 protected float m_DecayTimer;
1743 protected float m_DecayDelta = 0.0;
1746
1748
1749 void Edible_Base()
1750 {
1751 if (HasFoodStage())
1752 {
1753 m_FoodStage = new FoodStage(this);
1754
1755 RegisterNetSyncVariableInt("m_FoodStage.m_FoodStageType", FoodStageType.NONE, FoodStageType.COUNT);
1756 RegisterNetSyncVariableFloat("m_FoodStage.m_CookingTime", 0, 600, 0);
1757
1758 m_SoundPlaying = "";
1760 RegisterNetSyncVariableInt("m_CookedByMethod", CookingMethodType.NONE, CookingMethodType.COUNT);
1761 RegisterNetSyncVariableBool("m_MakeCookingSounds");
1762 }
1763 }
1764
1765 override void EEInit()
1766 {
1767 super.EEInit();
1768
1769 UpdateVisualsEx(true); //forced init visuals, mostly for debugs and SP
1770 }
1771
1772 override void EEDelete(EntityAI parent)
1773 {
1774 super.EEDelete(parent);
1775
1776 RemoveAudio();
1777
1779 m_HotVaporParticle.Stop();
1780 }
1781
1782 override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
1783 {
1784 super.EEItemLocationChanged(oldLoc, newLoc);
1785
1787 if (oldLoc.GetType() == InventoryLocationType.ATTACHMENT || oldLoc.GetType() == InventoryLocationType.CARGO)
1788 {
1789 switch (oldLoc.GetParent().GetType())
1790 {
1791 case "FryingPan":
1792 case "Pot":
1793 case "Cauldron":
1794 case "SharpWoodenStick":
1795 MakeSoundsOnClient(false);
1796 break;
1797 }
1798
1800 if (oldLoc.GetSlot() > -1 && InventorySlots.GetSlotName(oldLoc.GetSlot()).Contains(DIRECT_COOKING_SLOT_NAME))
1801 {
1802 MakeSoundsOnClient(false);
1803 }
1804 }
1805
1806 if (oldLoc.IsValid())
1808
1809 if (CanHaveTemperature())
1811 }
1812
1813 void UpdateVisualsEx(bool forced = false)
1814 {
1815 if (GetFoodStage())
1816 GetFoodStage().UpdateVisualsEx(forced);
1817 }
1818
1819 bool Consume(float amount, PlayerBase consumer)
1820 {
1821 AddQuantity(-amount, false, false);
1822 OnConsume(amount, consumer);
1823
1824 return true;
1825 }
1826
1827 void OnConsume(float amount, PlayerBase consumer)
1828 {
1830 {
1831 consumer.ProcessDirectDamage(DamageType.CUSTOM, this, "", "EnviroDmg", "0 0 0", PlayerConstants.CONSUMPTION_DAMAGE_PER_BITE);
1832 }
1833 }
1834
1836 int FilterAgents(int agentsIn)
1837 {
1838 int foodStageType;
1839
1840 FoodStage foodStage = GetFoodStage();
1841 if (foodStage)
1842 foodStageType = foodStage.GetFoodStageType();
1843
1845 NutritionalProfile nutritionalProfile = GetNutritionalProfile(this, ClassName(), foodStageType);
1846 if ((agentsIn & eAgents.SALMONELLA == eAgents.SALMONELLA) && (nutritionalProfile.m_Agents == 0 || nutritionalProfile.m_AgentsPerDigest == 0))
1847 agentsIn &= ~eAgents.FOOD_POISON;
1848
1849 return agentsIn;
1850 }
1851
1852 //food staging
1853 override bool CanBeCooked()
1854 {
1855 return false;
1856 }
1857
1858 override bool CanBeCookedOnStick()
1859 {
1860 return false;
1861 }
1862
1863 override float GetTemperatureFreezeTime()
1864 {
1865 if (GetFoodStage())
1866 {
1867 switch (m_FoodStage.GetFoodStageType())
1868 {
1869 case FoodStageType.DRIED:
1870 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_DRIED;
1871
1872 case FoodStageType.BURNED:
1873 return super.GetTemperatureFreezeTime() * GameConstants.TEMPERATURE_FREEZE_TIME_COEF_BURNED;
1874
1875 default:
1876 return super.GetTemperatureFreezeTime();
1877 }
1878 }
1879
1880 return super.GetTemperatureFreezeTime();
1881 }
1882
1883 override float GetTemperatureThawTime()
1884 {
1885 if (GetFoodStage())
1886 {
1887 switch (m_FoodStage.GetFoodStageType())
1888 {
1889 case FoodStageType.DRIED:
1890 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_DRIED;
1891
1892 case FoodStageType.BURNED:
1893 return super.GetTemperatureThawTime() * GameConstants.TEMPERATURE_THAW_TIME_COEF_BURNED;
1894
1895 default:
1896 return super.GetTemperatureThawTime();
1897 }
1898 }
1899
1900 return super.GetTemperatureThawTime();
1901 }
1902
1903 override bool CanItemOverheat()
1904 {
1905 return super.CanItemOverheat() && (!GetFoodStage() || (IsFoodBurned() || !GetFoodStage().CanTransitionToFoodStageType(FoodStageType.BURNED))); //for foodstaged items - either is burned, or it can't get burned
1906 }
1907
1908 //================================================================
1909 // SYNCHRONIZATION
1910 //================================================================
1911 void Synchronize()
1912 {
1913 SetSynchDirty();
1914 }
1915
1916 override void OnVariablesSynchronized()
1917 {
1918 super.OnVariablesSynchronized();
1919
1920 //UpdateVisualsEx(); //performed on client only
1921
1922 //update audio
1924 {
1925 RefreshAudio();
1926 }
1927 else
1928 {
1929 RemoveAudio();
1930 }
1931
1932 if (CanHaveTemperature())
1934 }
1935
1936 //================================================================
1937 // AUDIO EFFECTS (WHEN ON DCS)
1938 //================================================================
1939 void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod = CookingMethodType.NONE)
1940 {
1941 m_MakeCookingSounds = soundstate;
1942 m_CookedByMethod = cookingMethod;
1943
1944 Synchronize();
1945 }
1946
1947 protected void RefreshAudio()
1948 {
1949 string soundName = "";
1950
1951 FoodStageType currentFoodStage = GetFoodStageType();
1953
1954 if (currentFoodStage == FoodStageType.BURNED)
1955 {
1956 soundName = SOUND_BURNING_DONE;
1957 }
1958 else
1959 {
1960 switch (m_CookedByMethod)
1961 {
1962 case CookingMethodType.BAKING:
1963 {
1964 if (nextFoodStage == FoodStageType.BAKED)
1965 soundName = SOUND_BAKING_START;
1966 else if (currentFoodStage == FoodStageType.BAKED)
1967 soundName = SOUND_BAKING_DONE;
1968 else
1969 soundName = "";
1970 break;
1971 }
1972
1973 case CookingMethodType.BOILING:
1974 {
1975 if (nextFoodStage == FoodStageType.BOILED)
1976 soundName = SOUND_BOILING_START;
1977 else if (currentFoodStage == FoodStageType.BOILED)
1978 soundName = SOUND_BOILING_DONE;
1979 else
1980 soundName = "";
1981 break;
1982 }
1983
1984 case CookingMethodType.DRYING:
1985 {
1986 if (nextFoodStage == FoodStageType.DRIED)
1987 soundName = SOUND_DRYING_START;
1988 else if (currentFoodStage == FoodStageType.DRIED)
1989 soundName = SOUND_DRYING_DONE;
1990 else
1991 soundName = "";
1992 break;
1993 }
1994
1995 default:
1996 soundName = "";
1997 break;
1998 }
1999
2000 if (nextFoodStage == FoodStageType.BURNED)
2001 {
2002 if (soundName == "") //on 'bad' transitions only, indicates bad outcome
2003 {
2004 soundName = SOUND_BURNING_DONE;
2005 }
2006 else // pre-emptive burning sounds replace regular ones
2007 {
2008 array<float> nextStageProperties = new array<float>();
2009 nextStageProperties = FoodStage.GetAllCookingPropertiesForStage(nextFoodStage, null, GetType());
2010 float nextStageTime = nextStageProperties.Get(eCookingPropertyIndices.COOK_TIME);
2011 float progress01 = GetCookingTime() / nextStageTime;
2012 if (progress01 > Cooking.BURNING_WARNING_THRESHOLD)
2013 {
2014 soundName = SOUND_BURNING_DONE;
2015 }
2016 }
2017 }
2018 }
2019
2020 SoundCookingStart(soundName);
2021 }
2022
2023 protected void RemoveAudio()
2024 {
2025 m_MakeCookingSounds = false;
2027 }
2028
2029 //================================================================
2030 // SERIALIZATION
2031 //================================================================
2032 override void OnStoreSave(ParamsWriteContext ctx)
2033 {
2034 super.OnStoreSave(ctx);
2035
2036 if (GetFoodStage())
2037 {
2038 GetFoodStage().OnStoreSave(ctx);
2039 }
2040
2041 // food decay
2042 ctx.Write(m_DecayTimer);
2044 }
2045
2046 override bool OnStoreLoad(ParamsReadContext ctx, int version)
2047 {
2048 if (!super.OnStoreLoad(ctx, version))
2049 return false;
2050
2051 if (GetFoodStage())
2052 {
2053 if (!GetFoodStage().OnStoreLoad(ctx, version))
2054 return false;
2055 }
2056
2057 if (version >= 115)
2058 {
2059 if (!ctx.Read(m_DecayTimer))
2060 {
2061 m_DecayTimer = 0.0;
2062 return false;
2063 }
2064 if (!ctx.Read(m_LastDecayStage))
2065 {
2067 return false;
2068 }
2069 }
2070
2071 UpdateVisualsEx(true); //forced init visuals
2072 Synchronize();
2073
2074 return true;
2075 }
2076
2077 override void AfterStoreLoad()
2078 {
2079 super.AfterStoreLoad();
2080
2081 Synchronize();
2082 }
2083
2084 //get food stage
2085 override FoodStage GetFoodStage()
2086 {
2087 return m_FoodStage;
2088 }
2089
2090 //food types
2091 override bool IsMeat()
2092 {
2093 return false;
2094 }
2095
2096 override bool IsCorpse()
2097 {
2098 return false;
2099 }
2100
2101 override bool IsFruit()
2102 {
2103 return false;
2104 }
2105
2106 override bool IsMushroom()
2107 {
2108 return false;
2109 }
2110
2111 //================================================================
2112 // NUTRITIONAL VALUES
2113 //================================================================
2114 //food properties
2115 static float GetFoodTotalVolume(ItemBase item, string classname = "", int food_stage = 0)
2116 {
2117 Edible_Base food_item = Edible_Base.Cast(item);
2118 if (food_item && food_item.GetFoodStage())
2119 {
2120 return FoodStage.GetFullnessIndex(food_item.GetFoodStage());
2121 }
2122 else if (classname != "" && food_stage)
2123 {
2124 return FoodStage.GetFullnessIndex(null, food_stage, classname);
2125 }
2126 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2127 return g_Game.ConfigGetFloat( class_path + " fullnessIndex" );
2128
2129 }
2130
2131 static float GetFoodEnergy(ItemBase item, string classname = "", int food_stage = 0)
2132 {
2133 Edible_Base food_item = Edible_Base.Cast(item);
2134 if (food_item && food_item.GetFoodStage())
2135 {
2136 return FoodStage.GetEnergy(food_item.GetFoodStage());
2137 }
2138 else if (classname != "" && food_stage)
2139 {
2140 return FoodStage.GetEnergy(null, food_stage, classname);
2141 }
2142 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2143 return g_Game.ConfigGetFloat( class_path + " energy" );
2144 }
2145
2146 static float GetFoodWater(ItemBase item, string classname = "", int food_stage = 0)
2147 {
2148 Edible_Base food_item = Edible_Base.Cast(item);
2149 if (food_item && food_item.GetFoodStage())
2150 {
2151 return FoodStage.GetWater(food_item.GetFoodStage());
2152 }
2153 else if (classname != "" && food_stage)
2154 {
2155 return FoodStage.GetWater(null, food_stage, classname);
2156 }
2157 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2158 return g_Game.ConfigGetFloat( class_path + " water" );
2159 }
2160
2161 static float GetFoodNutritionalIndex(ItemBase item, string classname = "", int food_stage = 0)
2162 {
2163 Edible_Base food_item = Edible_Base.Cast(item);
2164 if (food_item && food_item.GetFoodStage())
2165 {
2166 return FoodStage.GetNutritionalIndex(food_item.GetFoodStage());
2167 }
2168 else if (classname != "" && food_stage)
2169 {
2170 return FoodStage.GetNutritionalIndex(null, food_stage, classname);
2171 }
2172 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2173 return g_Game.ConfigGetFloat( class_path + " nutritionalIndex" );
2174
2175 }
2176
2177 static float GetFoodToxicity(ItemBase item, string classname = "", int food_stage = 0)
2178 {
2179 Edible_Base food_item = Edible_Base.Cast(item);
2180 if (food_item && food_item.GetFoodStage())
2181 {
2182 return FoodStage.GetToxicity(food_item.GetFoodStage());
2183 }
2184 else if (classname != "" && food_stage)
2185 {
2186 return FoodStage.GetToxicity(null, food_stage, classname);
2187 }
2188 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2189 return g_Game.ConfigGetFloat( class_path + " toxicity" );
2190 }
2191
2192 static int GetFoodAgents(ItemBase item, string classname = "", int food_stage = 0)
2193 {
2194 Edible_Base food_item = Edible_Base.Cast(item);
2195 if (food_item && food_item.GetFoodStage())
2196 {
2197 return FoodStage.GetAgents(food_item.GetFoodStage());
2198 }
2199 else if (classname != "" && food_stage)
2200 {
2201 return FoodStage.GetAgents(null, food_stage, classname);
2202 }
2203 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2204 return g_Game.ConfigGetInt( class_path + " agents" );
2205 }
2206
2207 static float GetFoodDigestibility(ItemBase item, string classname = "", int food_stage = 0)
2208 {
2209 Edible_Base food_item = Edible_Base.Cast(item);
2210 if (food_item && food_item.GetFoodStage())
2211 {
2212 return FoodStage.GetDigestibility(food_item.GetFoodStage());
2213 }
2214 else if (classname != "" && food_stage)
2215 {
2216 return FoodStage.GetDigestibility(null, food_stage, classname);
2217 }
2218 string class_path = string.Format("cfgVehicles %1 Nutrition", classname);
2219 return g_Game.ConfigGetInt( class_path + " digestibility" );
2220 }
2221
2222 static float GetAgentsPerDigest(ItemBase item, string className = "", int foodStage = 0)
2223 {
2224 Edible_Base foodItem = Edible_Base.Cast(item);
2225 if (foodItem && foodItem.GetFoodStage())
2226 {
2227 return FoodStage.GetAgentsPerDigest(foodItem.GetFoodStage());
2228 }
2229 else if (className != "" && foodStage)
2230 {
2231 return FoodStage.GetAgentsPerDigest(null, foodStage, className);
2232 }
2233 string classPath = string.Format("cfgVehicles %1 Nutrition", className);
2234 return g_Game.ConfigGetInt(classPath + " agentsPerDigest");
2235 }
2236
2237 static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname = "", int food_stage = 0)
2238 {
2239 NutritionalProfile profile = new NutritionalProfile();
2240 profile.m_Energy = GetFoodEnergy(item, classname, food_stage);
2241 profile.m_WaterContent = GetFoodWater(item, classname, food_stage);
2242 profile.m_NutritionalIndex = GetFoodNutritionalIndex(item, classname, food_stage);
2243 profile.m_FullnessIndex = GetFoodTotalVolume(item, classname, food_stage);
2244 profile.m_Toxicity = GetFoodToxicity(item, classname, food_stage);
2245 profile.m_Agents = GetFoodAgents(item, classname, food_stage);
2246 profile.m_Digestibility = GetFoodDigestibility(item, classname, food_stage);
2247 profile.m_AgentsPerDigest = GetAgentsPerDigest(item, classname, food_stage);
2248
2249 return profile;
2250 }
2251
2252 //================================================================
2253 // FOOD STAGING
2254 //================================================================
2256 {
2257 return GetFoodStage().GetFoodStageType();
2258 }
2259
2260 //food stage states
2261 bool IsFoodRaw()
2262 {
2263 if ( GetFoodStage() )
2264 {
2265 return GetFoodStage().IsFoodRaw();
2266 }
2267
2268 return false;
2269 }
2270
2271 bool IsFoodBaked()
2272 {
2273 if ( GetFoodStage() )
2274 {
2275 return GetFoodStage().IsFoodBaked();
2276 }
2277
2278 return false;
2279 }
2280
2281 bool IsFoodBoiled()
2282 {
2283 if ( GetFoodStage() )
2284 {
2285 return GetFoodStage().IsFoodBoiled();
2286 }
2287
2288 return false;
2289 }
2290
2291 bool IsFoodDried()
2292 {
2293 if ( GetFoodStage() )
2294 {
2295 return GetFoodStage().IsFoodDried();
2296 }
2297
2298 return false;
2299 }
2300
2301 bool IsFoodBurned()
2302 {
2303 if ( GetFoodStage() )
2304 {
2305 return GetFoodStage().IsFoodBurned();
2306 }
2307
2308 return false;
2309 }
2310
2311 bool IsFoodRotten()
2312 {
2313 if ( GetFoodStage() )
2314 {
2315 return GetFoodStage().IsFoodRotten();
2316 }
2317
2318 return false;
2319 }
2320
2321 //food stage change
2322 void ChangeFoodStage( FoodStageType new_food_stage_type )
2323 {
2324 GetFoodStage().ChangeFoodStage( new_food_stage_type );
2325 }
2326
2328 {
2329 return GetFoodStage().GetNextFoodStageType( cooking_method );
2330 }
2331
2332 string GetFoodStageName( FoodStageType food_stage_type )
2333 {
2334 return GetFoodStage().GetFoodStageName( food_stage_type );
2335 }
2336
2337 bool CanChangeToNewStage( CookingMethodType cooking_method )
2338 {
2339 return GetFoodStage().CanChangeToNewStage( cooking_method );
2340 }
2341
2342 //Use this to receive food stage from another Edible_Base
2343 void TransferFoodStage( notnull Edible_Base source )
2344 {
2345 if ( !source.GetFoodStage())
2346 return;
2347 m_LastDecayStage = source.GetLastDecayStage();
2348 ChangeFoodStage(source.GetFoodStage().GetFoodStageType());
2349 m_DecayTimer = source.GetDecayTimer();
2350 m_DecayDelta = source.GetDecayDelta();
2351 }
2352
2354 void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
2355 {
2356 HandleFoodStageChangeAgents(stageOld,stageNew);
2357 UpdateVisualsEx(); //performed on server only
2358 }
2359
2362 {
2363 switch (stageNew)
2364 {
2365 case FoodStageType.BAKED:
2366 case FoodStageType.BOILED:
2367 case FoodStageType.DRIED:
2368 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2369 break;
2370
2371 case FoodStageType.BURNED:
2372 RemoveAllAgentsExcept(eAgents.BRAIN|eAgents.HEAVYMETAL);
2373 break;
2374 }
2375 }
2376
2377 //================================================================
2378 // COOKING
2379 //================================================================
2380 //cooking time
2381 float GetCookingTime()
2382 {
2383 return GetFoodStage().GetCookingTime();
2384 }
2385
2386 void SetCookingTime( float time )
2387 {
2388 GetFoodStage().SetCookingTime( time );
2389
2390 //synchronize when calling on server
2391 Synchronize();
2392 }
2393
2394 void ResetCookingTime()
2395 {
2396 if (GetFoodStage())
2397 {
2398 GetFoodStage().SetCookingTime(0);
2399 Synchronize();
2400 }
2401 }
2402
2403 //replace edible with new item (opening cans)
2404 void ReplaceEdibleWithNew( string typeName )
2405 {
2406 PlayerBase player = PlayerBase.Cast(GetHierarchyRootPlayer());
2407 if (player)
2408 {
2409 ReplaceEdibleWithNewLambda lambda = new ReplaceEdibleWithNewLambda(this, typeName, player);
2410 player.ServerReplaceItemInHandsWithNew(lambda);
2411 }
2412 else
2413 Error("ReplaceEdibleWithNew - cannot use edible without player");
2414 }
2415
2417 {
2419 }
2420
2421 override void SetActions()
2422 {
2423 super.SetActions();
2424
2427 }
2428
2429 protected void SoundCookingStart(string sound_name)
2430 {
2431 #ifndef SERVER
2432 #ifndef NO_GUI
2433 if (m_SoundPlaying != sound_name)
2434 {
2436
2437 m_SoundEffectCooking = SEffectManager.PlaySound(sound_name, GetPosition(), 0, 0, true);
2438 m_SoundPlaying = sound_name;
2439 }
2440 #endif
2441 #endif
2442 }
2443
2444 protected void SoundCookingStop()
2445 {
2446 #ifndef SERVER
2447 #ifndef NO_GUI
2449 {
2450 m_SoundEffectCooking.Stop();
2451 m_SoundEffectCooking = null;
2452 m_SoundPlaying = "";
2453 }
2454 #endif
2455 #endif
2456 }
2457
2458 override bool CanDecay()
2459 {
2460 return false;
2461 }
2462
2463 override bool CanProcessDecay()
2464 {
2465 return !GetIsFrozen() && ( GetFoodStageType() != FoodStageType.ROTTEN );
2466 }
2467
2468 override void ProcessDecay( float delta, bool hasRootAsPlayer )
2469 {
2470 m_DecayDelta = 0.0;
2471
2472 delta *= DayZGame.Cast(g_Game).GetFoodDecayModifier();
2473 m_DecayDelta += ( 1 + ( 1 - GetHealth01( "", "" ) ) );
2474 if ( hasRootAsPlayer )
2476
2477 /*Print( "-------------------------" );
2478 Print( this );
2479 Print( m_DecayTimer );
2480 Print( m_DecayDelta );
2481 Print( m_LastDecayStage );*/
2482
2483 if ( IsFruit() || IsMushroom() )
2484 {
2485 // fruit, vegetables and mushrooms
2487 {
2488 switch ( GetFoodStageType() )
2489 {
2490 case FoodStageType.RAW:
2493 break;
2494
2495 case FoodStageType.BOILED:
2498 break;
2499
2500 case FoodStageType.BAKED:
2503 break;
2504
2505 case FoodStageType.DRIED:
2506 case FoodStageType.BURNED:
2507 case FoodStageType.ROTTEN:
2508 default:
2509 m_DecayTimer = -1;
2511 return;
2512 }
2513
2514 //m_DecayTimer = m_DecayTimer / 1000.0;
2515 }
2516
2517 m_DecayTimer -= ( delta * m_DecayDelta );
2518
2519 if ( m_DecayTimer <= 0 )
2520 {
2521 if ( m_LastDecayStage != FoodStageType.NONE )
2522 {
2523 // switch to decayed stage
2524 if ( ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2525 {
2527 }
2528 if ( m_LastDecayStage == FoodStageType.RAW )
2529 {
2530 int rng = Math.RandomIntInclusive( 0, 100 );
2532 {
2534 }
2535 else
2536 {
2537 if ( CanChangeToNewStage( FoodStageType.DRIED ) )
2538 {
2540 }
2541 else
2542 {
2544 }
2545 }
2546 }
2547 }
2548 }
2549
2550 }
2551 else if ( IsMeat() )
2552 {
2553 // meat
2555 {
2556 switch ( GetFoodStageType() )
2557 {
2558 case FoodStageType.RAW:
2561 break;
2562
2563 case FoodStageType.BOILED:
2566 break;
2567
2568 case FoodStageType.BAKED:
2571 break;
2572
2573 case FoodStageType.DRIED:
2576 break;
2577
2578 case FoodStageType.BURNED:
2579 case FoodStageType.ROTTEN:
2580 default:
2581 m_DecayTimer = -1;
2583 return;
2584 }
2585 }
2586
2587 m_DecayTimer -= ( delta * m_DecayDelta );
2588
2589 if ( m_DecayTimer <= 0 )
2590 {
2591 if ( m_LastDecayStage != FoodStageType.NONE )
2592 {
2593 // switch to decayed stage
2594 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2595 {
2597 }
2598 }
2599 }
2600 }
2601 else if ( IsCorpse() )
2602 {
2603 // corpse
2605 {
2606 switch ( GetFoodStageType() )
2607 {
2608 case FoodStageType.RAW:
2611 break;
2612
2613 case FoodStageType.BURNED:
2614 case FoodStageType.ROTTEN:
2615 default:
2616 m_DecayTimer = -1;
2618 return;
2619 }
2620 }
2621
2622 m_DecayTimer -= ( delta * m_DecayDelta );
2623
2624 if ( m_DecayTimer <= 0 )
2625 {
2626 if ( m_LastDecayStage != FoodStageType.NONE )
2627 {
2628 // switch to decayed stage
2629 if ( ( m_LastDecayStage == FoodStageType.DRIED ) || ( m_LastDecayStage == FoodStageType.RAW ) || ( m_LastDecayStage == FoodStageType.BOILED ) || ( m_LastDecayStage == FoodStageType.BAKED ) )
2630 {
2632 }
2633 }
2634 }
2635 }
2636 else
2637 {
2638 // opened cans
2639 m_DecayTimer -= ( delta * m_DecayDelta );
2640
2641 if ( ( m_DecayTimer <= 0 ) && ( m_LastDecayStage == FoodStageType.NONE ) )
2642 {
2645 //m_DecayTimer = m_DecayTimer / 1000.0;
2646 }
2647 else
2648 {
2649 if ( m_DecayTimer <= 0 )
2650 {
2651 InsertAgent(eAgents.FOOD_POISON, 1);
2652 m_DecayTimer = -1;
2653 }
2654 }
2655 }
2656 }
2657
2658 protected void UpdateVaporParticle()
2659 {
2660 if (g_Game.IsHeadlessOrDedicatedServer())
2661 return;
2662
2663 if (m_VarTemperature >= GameConstants.STATE_HOT_LVL_TWO && !m_HotVaporParticle)
2664 {
2665 InventoryLocation invLoc = new InventoryLocation();
2666 GetInventory().GetCurrentInventoryLocation(invLoc);
2667 if (invLoc && (invLoc.GetType() == InventoryLocationType.GROUND || invLoc.GetType() == InventoryLocationType.HANDS || invLoc.GetType() == InventoryLocationType.ATTACHMENT))
2668 {
2669 ParticleManager ptcMgr = ParticleManager.GetInstance();
2670 if (ptcMgr)
2671 {
2672 m_HotVaporParticle = ParticleManager.GetInstance().PlayOnObject(ParticleList.ITEM_HOT_VAPOR, this);
2673 m_HotVaporParticle.SetParticleParam(EmitorParam.SIZE, 0.3);
2674 m_HotVaporParticle.SetParticleParam(EmitorParam.BIRTH_RATE, 10);
2675 m_HotVaporParticle.SetParticleAutoDestroyFlags(ParticleAutoDestroyFlags.ON_STOP);
2676 }
2677 }
2678 }
2679 else if (m_HotVaporParticle)
2680 {
2681 if (m_VarTemperature <= GameConstants.STATE_HOT_LVL_TWO)
2682 {
2683 m_HotVaporParticle.Stop();
2684 m_HotVaporParticle = null;
2685 return;
2686 }
2687
2688 InventoryLocation inventoryLoc = new InventoryLocation();
2689 GetInventory().GetCurrentInventoryLocation(inventoryLoc);
2690 if (invLoc && (invLoc.GetType() != InventoryLocationType.GROUND && invLoc.GetType() != InventoryLocationType.HANDS))
2691 {
2692 m_HotVaporParticle.Stop();
2693 m_HotVaporParticle = null;
2694 }
2695 }
2696 }
2697
2698 override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
2699 {
2700 if (GetFoodStage())
2701 {
2702 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_NUTRITIONS_DATA, "Food Nutritions Data", FadeColors.WHITE));
2703 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_PREV, "Food Stage Prev", FadeColors.WHITE));
2704 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.FOOD_STAGE_NEXT, "Food Stage Next", FadeColors.WHITE));
2705 outputList.Insert(new TSelectableActionInfoWithColor(SAT_DEBUG_ACTION, EActions.SEPARATOR, "___________________________", FadeColors.RED));
2706 }
2707
2708 super.GetDebugActions(outputList);
2709 }
2710
2711 override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
2712 {
2713 super.OnAction(action_id, player, ctx);
2714
2715 if ( g_Game.IsServer() )
2716 {
2717 if ( action_id == EActions.FOOD_STAGE_PREV )
2718 {
2719 int food_stage_prev = GetFoodStageType() - 1;
2720 if (food_stage_prev <= 0)
2721 {
2722 food_stage_prev = FoodStageType.COUNT - 1;
2723 }
2724 ChangeFoodStage(food_stage_prev);
2725 return true;
2726 }
2727 else if ( action_id == EActions.FOOD_STAGE_NEXT )
2728 {
2729 int food_stage_next = GetFoodStageType() + 1;
2730 if (food_stage_next >= FoodStageType.COUNT )
2731 {
2732 food_stage_next = FoodStageType.RAW;
2733 }
2734 ChangeFoodStage(food_stage_next);
2735 return true;
2736 }
2737
2738 }
2739
2740 #ifdef DIAG_DEVELOPER
2741 if (action_id == EActions.FOOD_NUTRITIONS_DATA)
2742 {
2743 PrintNutritionsData();
2744 return true;
2745 }
2746 #endif
2747
2748 return false;
2749 }
2750
2751 override string GetDebugText()
2752 {
2753 string debug_output;
2754
2755 debug_output = super.GetDebugText();
2756
2757 debug_output+="m_CookedByMethod:"+m_CookedByMethod+"\n";
2758 debug_output+="m_MakeCookingSounds:"+m_MakeCookingSounds+"\n";
2759
2760 return debug_output;
2761 }
2762
2763 //================================================================
2764 // GENERAL GETTERS
2765 //================================================================
2766
2767 override float GetBaitEffectivity()
2768 {
2769 float ret = super.GetBaitEffectivity();
2770
2771 if (IsFoodRotten())
2772 {
2773 ret *= 0.5;
2774 }
2775
2776 return ret;
2777 }
2778
2779 float GetDecayTimer()
2780 {
2781 return m_DecayTimer;
2782 }
2783
2784 float GetDecayDelta()
2785 {
2786 return m_DecayDelta;
2787 }
2788
2790 {
2791 return m_LastDecayStage;
2792 }
2793
2794 #ifdef DIAG_DEVELOPER
2795 private void PrintNutritionsData()
2796 {
2797 string nutritionsData = "";
2798
2799 FoodStage stage = GetFoodStage();
2800 FoodStageType stageType = stage.GetFoodStageType();
2801
2802 NutritionalProfile profile = GetNutritionalProfile(this, ClassName(), stageType);
2803 if (profile)
2804 {
2805 nutritionsData = string.Format("Item: %1\n\n", this);
2806 nutritionsData += string.Format("Stage name: %1\n", GetFoodStageName(stageType));
2807 nutritionsData += string.Format("Energy: %1\n", profile.m_Energy);
2808 nutritionsData += string.Format("Water content: %1\n", profile.m_WaterContent);
2809 nutritionsData += string.Format("Nutritional index: %1\n", profile.m_NutritionalIndex);
2810 nutritionsData += string.Format("Fullness index: %1\n", profile.m_FullnessIndex);
2811 nutritionsData += string.Format("Toxicity (obsolete): %1\n", profile.m_Toxicity);
2812 nutritionsData += string.Format("Digestibility: %1\n", profile.m_Digestibility);
2813
2814 if (profile.IsLiquid())
2815 nutritionsData += string.Format("Liquid type: %1\n", profile.m_LiquidClassname);
2816
2817 nutritionsData += string.Format("Agents: %1\n", profile.m_Agents);
2818 nutritionsData += string.Format("Agents per consume: %1\n", profile.m_AgentsPerDigest);
2819 }
2820
2821 nutritionsData += "-----\n";
2822
2823 Debug.Log(nutritionsData);
2824 }
2825 #endif
2826
2828 //DEPRECATED
2830 void UpdateVisuals()
2831 {
2833 }
2834}
2835
2837{
2838 void ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player) { }
2839};
Param4< int, int, string, int > TSelectableActionInfoWithColor
class LogManager EntityAI
eBleedingSourceType GetType()
AttachActionData ActionData ActionAttach()
Определения ActionAttach.c:9
void ActionDetach()
Определения ActionDetach.c:10
void AddAction(typename actionName)
Определения AdvancedCommunication.c:220
CookingMethodType
Определения Cooking.c:2
DamageType
exposed from C++ (do not change)
Определения DamageSystem.c:11
DayZGame g_Game
Определения DayZGame.c:4074
AbstractWave m_SoundPlaying
Определения DynamicMusicPlayer.c:118
EActions
Определения EActions.c:2
eAgents
Определения EAgents.c:3
EConsumptionPenaltyContext
Определения EConsumptionPenaltyContext.c:2
void ReplaceEdibleWithNew(string typeName)
Определения Edible_Base.c:1792
ref FoodStage m_FoodStage
Определения Edible_Base.c:1129
bool IsFoodRotten()
Определения Edible_Base.c:1699
static float GetFoodWater(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1534
override bool CanBeCooked()
Определения Edible_Base.c:1241
bool IsFoodBaked()
Определения Edible_Base.c:1659
override string GetDebugText()
Определения Edible_Base.c:2139
override void AfterStoreLoad()
Определения Edible_Base.c:1465
void Edible_Base()
Определения Edible_Base.c:1137
void OnFoodStageChange(FoodStageType stageOld, FoodStageType stageNew)
called on server
Определения Edible_Base.c:1742
float m_DecayDelta
Определения Edible_Base.c:1131
void Synchronize()
Определения Edible_Base.c:1299
override void OnVariablesSynchronized()
Определения Edible_Base.c:1304
const string SOUND_BURNING_DONE
Определения Edible_Base.c:1123
bool CanChangeToNewStage(CookingMethodType cooking_method)
Определения Edible_Base.c:1725
override bool OnAction(int action_id, Man player, ParamsReadContext ctx)
Определения Edible_Base.c:2099
void RemoveAudio()
Определения Edible_Base.c:1411
override bool CanItemOverheat()
Определения Edible_Base.c:1291
float GetDecayDelta()
Определения Edible_Base.c:2172
override float GetBaitEffectivity()
Определения Edible_Base.c:2155
override FoodStage GetFoodStage()
Определения Edible_Base.c:1473
override void SetActions()
Определения Edible_Base.c:1809
bool m_MakeCookingSounds
Определения Edible_Base.c:1125
override float GetTemperatureFreezeTime()
Определения Edible_Base.c:1251
void SoundCookingStop()
Определения Edible_Base.c:1832
const string DIRECT_COOKING_SLOT_NAME
Определения Edible_Base.c:1115
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
Определения Edible_Base.c:1715
void ChangeFoodStage(FoodStageType new_food_stage_type)
Определения Edible_Base.c:1710
void OnConsume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1215
static float GetFoodNutritionalIndex(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1549
SoundOnVehicle m_SoundCooking
Определения Edible_Base.c:1126
static float GetFoodToxicity(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1565
override bool CanDecay()
Определения Edible_Base.c:1846
void UpdateVisualsEx(bool forced=false)
Определения Edible_Base.c:1201
const string SOUND_BAKING_DONE
Определения Edible_Base.c:1118
static NutritionalProfile GetNutritionalProfile(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1625
int FilterAgents(int agentsIn)
Filter agents from the item (override on higher implementations)
Определения Edible_Base.c:1224
override void EEDelete(EntityAI parent)
Определения Edible_Base.c:1160
FoodStageType m_LastDecayStage
Определения Edible_Base.c:1132
float GetCookingTime()
Определения Edible_Base.c:1769
override bool CanBeCookedOnStick()
Определения Edible_Base.c:1246
override bool IsCorpse()
Определения Edible_Base.c:1484
void UpdateVisuals()
Определения Edible_Base.c:2218
float GetDecayTimer()
Определения Edible_Base.c:2167
FoodStageType GetLastDecayStage()
Определения Edible_Base.c:2177
string GetFoodStageName(FoodStageType food_stage_type)
Определения Edible_Base.c:1720
override float GetTemperatureThawTime()
Определения Edible_Base.c:1271
void UpdateVaporParticle()
Определения Edible_Base.c:2046
static float GetFoodDigestibility(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1595
void TransferFoodStage(notnull Edible_Base source)
Определения Edible_Base.c:1731
override void ProcessDecay(float delta, bool hasRootAsPlayer)
Определения Edible_Base.c:1856
const string SOUND_DRYING_START
Определения Edible_Base.c:1121
void SetCookingTime(float time)
Определения Edible_Base.c:1774
void SoundCookingStart(string sound_name)
Определения Edible_Base.c:1817
override bool IsMeat()
Определения Edible_Base.c:1479
const string SOUND_BAKING_START
Определения Edible_Base.c:1117
static float GetFoodTotalVolume(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1503
const string SOUND_DRYING_DONE
Определения Edible_Base.c:1122
void HandleFoodStageChangeAgents(FoodStageType stageOld, FoodStageType stageNew)
removes select agents on foodstage transitions
Определения Edible_Base.c:1749
void ResetCookingTime()
Определения Edible_Base.c:1782
override bool IsFruit()
Определения Edible_Base.c:1489
Edible_Base ItemBase ReplaceEdibleWithNewLambda(EntityAI old_item, string new_item_type, PlayerBase player)
Определения Edible_Base.c:1114
bool Consume(float amount, PlayerBase consumer)
Определения Edible_Base.c:1207
EffectSound m_SoundEffectCooking
DEPRECATED.
Определения Edible_Base.c:1127
override bool OnStoreLoad(ParamsReadContext ctx, int version)
Определения Edible_Base.c:1434
FoodStageType GetFoodStageType()
Определения Edible_Base.c:1643
override bool CanProcessDecay()
Определения Edible_Base.c:1851
ParticleSource m_HotVaporParticle
Определения Edible_Base.c:1133
void MakeSoundsOnClient(bool soundstate, CookingMethodType cookingMethod=CookingMethodType.NONE)
Определения Edible_Base.c:1327
static int GetFoodAgents(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1580
override bool IsMushroom()
Определения Edible_Base.c:1494
static float GetFoodEnergy(ItemBase item, string classname="", int food_stage=0)
Определения Edible_Base.c:1519
static float GetAgentsPerDigest(ItemBase item, string className="", int foodStage=0)
Определения Edible_Base.c:1610
void RefreshAudio()
Определения Edible_Base.c:1335
const string SOUND_BOILING_DONE
Определения Edible_Base.c:1120
int GetConsumptionPenaltyContext()
Определения Edible_Base.c:1804
const string SOUND_BOILING_START
Определения Edible_Base.c:1119
override void GetDebugActions(out TSelectableActionInfoArrayEx outputList)
Определения Edible_Base.c:2086
CookingMethodType m_CookedByMethod
Определения Edible_Base.c:1135
bool IsFoodDried()
Определения Edible_Base.c:1679
override void EEItemLocationChanged(notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc)
Определения Edible_Base.c:1170
override void OnStoreSave(ParamsWriteContext ctx)
Определения Edible_Base.c:1420
bool IsFoodRaw()
Определения Edible_Base.c:1649
bool IsFoodBurned()
Определения Edible_Base.c:1689
override void EEInit()
Определения Edible_Base.c:1153
bool IsFoodBoiled()
Определения Edible_Base.c:1669
float m_DecayTimer
Определения Edible_Base.c:1130
override bool CanHaveTemperature()
Определения FireplaceBase.c:575
FoodStageType
Определения FoodStage.c:2
InventoryLocationType
types of Inventory Location
Определения InventoryLocation.c:4
override void RemoveAllAgentsExcept(int agent_to_keep)
Определения ItemBase.c:3979
override void InsertAgent(int agent, float count=1)
Определения ItemBase.c:3984
bool HasFoodStage()
Определения ItemBase.c:2589
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
Определения ItemBase.c:3389
void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
Определения ParticleManager.c:88
ParticleAutoDestroyFlags
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
Определения ParticleSource.c:3
static void Log(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
Prints debug message with normal prio.
Определения 3_Game/DayZ/tools/Debug.c:183
Определения 3_Game/DayZ/tools/Debug.c:2
override FoodStage GetFoodStage()
Определения Edible_Base.c:361
Определения Edible_Base.c:2
Wrapper class for managing sound through SEffectManager.
Определения EffectSound.c:5
proto native int GetType()
returns type of InventoryLocation
InventoryLocation.
Определения InventoryLocation.c:30
static proto native owned string GetSlotName(int id)
converts slot_id to string
provides access to slot configuration
Определения InventorySlots.c:6
override void EEInit()
Определения BarbedWire.c:41
Определения EnMath.c:7
float m_Digestibility
Определения NutritionalProfile.c:11
bool IsLiquid()
Определения NutritionalProfile.c:47
float m_WaterContent
Определения NutritionalProfile.c:4
string m_LiquidClassname
Определения NutritionalProfile.c:10
float m_FullnessIndex
Определения NutritionalProfile.c:6
float m_Toxicity
Определения NutritionalProfile.c:7
float m_Energy
Определения NutritionalProfile.c:3
int m_Agents
Определения NutritionalProfile.c:9
float m_AgentsPerDigest
Определения NutritionalProfile.c:12
float m_NutritionalIndex
Определения NutritionalProfile.c:5
static const int ITEM_HOT_VAPOR
Определения ParticleList.c:78
Определения ParticleList.c:12
Entity which has the particle instance as an ObjectComponent.
Определения ParticleSource.c:128
Определения PlayerBaseClient.c:2
static const float CONSUMPTION_DAMAGE_PER_BITE
Определения PlayerConstants.c:146
static const float CONSUMPTION_DAMAGE_TEMP_THRESHOLD
Определения PlayerConstants.c:147
Определения PlayerConstants.c:2
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Определения EffectManager.c:178
Manager class for managing Effect (EffectParticle, EffectSound)
Определения EffectManager.c:6
proto bool Write(void value_out)
proto bool Read(void value_in)
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
Serializer ParamsReadContext
Определения gameplay.c:15
Serializer ParamsWriteContext
Определения gameplay.c:16
void Error(string err)
Messagebox with error message.
Определения EnDebug.c:90
const float DECAY_FOOD_BAKED_FRVG
Определения 3_Game/DayZ/constants.c:1101
const float DECAY_FOOD_CAN_OPEN
Определения 3_Game/DayZ/constants.c:1103
const float DECAY_FOOD_RAW_FRVG
Определения 3_Game/DayZ/constants.c:1097
const int DECAY_TIMER_RANDOM_PERCENTAGE
Определения 3_Game/DayZ/constants.c:1105
const int DECAY_FOOD_FRVG_DRIED_CHANCE
Определения 3_Game/DayZ/constants.c:1104
const float DECAY_FOOD_RAW_MEAT
Определения 3_Game/DayZ/constants.c:1095
const float DECAY_FOOD_BAKED_MEAT
Определения 3_Game/DayZ/constants.c:1100
const float DECAY_FOOD_BOILED_MEAT
Определения 3_Game/DayZ/constants.c:1098
const float DECAY_FOOD_BOILED_FRVG
Определения 3_Game/DayZ/constants.c:1099
const float DECAY_FOOD_DRIED_MEAT
Определения 3_Game/DayZ/constants.c:1102
const float DECAY_FOOD_RAW_CORPSE
Определения 3_Game/DayZ/constants.c:1096
const float DECAY_RATE_ON_PLAYER
Определения 3_Game/DayZ/constants.c:1106
static const float TEMPERATURE_THAW_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:998
static const float TEMPERATURE_FREEZE_TIME_COEF_BURNED
Определения 3_Game/DayZ/constants.c:997
static const float TEMPERATURE_THAW_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:999
static const float TEMPERATURE_FREEZE_TIME_COEF_DRIED
Определения 3_Game/DayZ/constants.c:996
const int STATE_HOT_LVL_TWO
Определения 3_Game/DayZ/constants.c:947
static float RandomFloat01()
Returns a random float number between and min [inclusive] and max [inclusive].
Определения EnMath.c:126
static int RandomIntInclusive(int min, int max)
Returns a random int number between and min [inclusive] and max [inclusive].
Определения EnMath.c:54
EmitorParam
Определения EnVisual.c:114
const int SAT_DEBUG_ACTION
Определения 3_Game/DayZ/constants.c:486
vector GetPosition()
Get the world position of the Effect.
Определения Effect.c:473
bool Contains(string sample)
Returns true if sample is substring of string.
Определения EnString.c:286
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.